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	<updated>2026-04-09T14:00:16Z</updated>
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	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Variant_and_Criterion_Dungeons&amp;diff=836745</id>
		<title>Variant and Criterion Dungeons</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Variant_and_Criterion_Dungeons&amp;diff=836745"/>
		<updated>2024-09-22T16:50:58Z</updated>

		<summary type="html">&lt;p&gt;Xi: add limited job exclusion&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;See also: [[Dungeons]], [[Trials]], [[Raids]], [[Deep Dungeon]]s&#039;&#039;&lt;br /&gt;
[[File:Variant Dungeon.png|25px|link=]] &#039;&#039;&#039;Variant and Criterion dungeons&#039;&#039;&#039; are a dungeon style first released on [[patch 6.25]]. After unlocking them, players can register using the &#039;&#039;V&amp;amp;C Dungeon Finder&#039;&#039; under &amp;quot;Duty&amp;quot; in the main menu. All variant and criterion dungeons have an [[item level]] sync, and it is not possible to complete these with an [[Unrestricted Party]] (&amp;quot;unsynced&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
==Variant Dungeons==&lt;br /&gt;
[[File:Variant and Criterion Dungeons Map.png|thumb|Entrance Map Marker]]&lt;br /&gt;
Variant dungeons are level 90 dungeons intended for 1-4 players. They are normal (story mode) [[difficulty]] content. Enemy health will be adjusted depending on the number of players, there are no role restrictions, and players can change jobs to any other Lv. 90 Disciple of War or Magic (excluding [[Limited_Jobs|Limited Jobs]]) while the dungeon is in progress when out of combat. Note that changing jobs will result in a 30 second cooldown until the player can use actions. Players can register for Variant Dungeons solo, with a premade party, or use matchmaking. Matching is disabled by default. If the option is enabled, players will be matched to a party of four with no role restrictions.&lt;br /&gt;
&lt;br /&gt;
The map has branching paths, and the progression route will change based on player actions or random events. Some boss mechanics will also vary depending on earlier player actions. The player(s) will be accompanied by an NPC who will provide dialogue and interact with the environment  but not participate in combat.&lt;br /&gt;
&lt;br /&gt;
Completing the dungeon in certain ways will add a lore entry to the V&amp;amp;C Dungeon Finder. These entries provide lore regarding the dungeon or hints to puzzles that can be completed to unlock additional entries or a secret boss. Completing all 12 entries in the dungeon will award the player with a mount.&lt;br /&gt;
&lt;br /&gt;
===Variant Actions and Attribute Adjustments===&lt;br /&gt;
To allow for greater freedom of role choices, variant dungeons grant players the use of special variant actions. These actions mimic existing abilities such as {{action icon|Cure}} or {{action icon|Rampart}}. Moreover, certain attributes will also be adjusted to compensate for the disparity of strength between certain roles, alleviating the need for dedicated tanks, DPS, or healers.&lt;br /&gt;
&lt;br /&gt;
Variant actions can be selected from the V&amp;amp;C Dungeon Finder window. Players may have up to two variant actions at any given time, and are free to change them at any time, even after entering the dungeon.&lt;br /&gt;
* Available variant actions will differ according to the player&#039;s role.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;pve table&amp;quot;&lt;br /&gt;
{{role action table header}}&lt;br /&gt;
{{role action table row|Variant Cure}}&lt;br /&gt;
{{role action table row|Variant Ultimatum}}&lt;br /&gt;
{{role action table row|Variant Raise}}&lt;br /&gt;
{{role action table row|Variant Spirit Dart}}&lt;br /&gt;
{{role action table row|Variant Rampart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Unlock===&lt;br /&gt;
{{main|Variant Dungeons Quests}}&lt;br /&gt;
To unlock variant dungeons, complete {{questlink|main|Endwalker (Quest)}} followed by the quasi-quest {{questlink|feature|An Odd Job}} from [[Osmon]] in [[Old Sharlayan]] (X:11.9, Y:13.3). This will unlock additional quests (see table below) for each of the three variant dungeons. Each individual variant dungeon questline is independent and the dungeons may be completed in any order.&lt;br /&gt;
&lt;br /&gt;
===Available Variant Dungeons===&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
!Dungeon&lt;br /&gt;
!Level&lt;br /&gt;
!IL Req&lt;br /&gt;
!IL Sync&lt;br /&gt;
!Escort NPC&lt;br /&gt;
![[Tomestones]]&lt;br /&gt;
!Unlock&lt;br /&gt;
|-&lt;br /&gt;
| [[The Sil&#039;dihn Subterrane]]&lt;br /&gt;
| 90&lt;br /&gt;
| 575&lt;br /&gt;
| 635&lt;br /&gt;
| [[Nanamo Ul Namo]]&lt;br /&gt;
| {{tomestone|poetics|15}}&lt;br /&gt;
| {{questlink|feature|A Key to the Past}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Mount Rokkon]]&lt;br /&gt;
| 90&lt;br /&gt;
| 605&lt;br /&gt;
| 665&lt;br /&gt;
| [[Hancock]]&lt;br /&gt;
| {{tomestone|poetics|15}}&lt;br /&gt;
| {{questlink|feature|Mononoke Aware}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Aloalo Island]]&lt;br /&gt;
| 90&lt;br /&gt;
| 605&lt;br /&gt;
| 665&lt;br /&gt;
| [[Matsya]]&lt;br /&gt;
| {{tomestone|poetics|25}}&lt;br /&gt;
| {{questlink|feature|Stranger from Paradise}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Criterion Dungeons==&lt;br /&gt;
Criterion dungeons are visually similar to variant dungeons, but are of a [[difficulty]] comparable to [[extreme trial]]s or [[savage raids]]. They require a 4-player party composed of a tank, a healer, and 2 DPS. The map layout is fixed, and no NPCs accompany the players. Normal resurrection actions are disabled, but players are allowed to revive other party members with {{action icon|Variant Raise II}}, which is the only Variant Action available for this difficulty. Each party member may only use this action once, but it will be replenished upon completing an objective for the dungeon or if the party wipes.&lt;br /&gt;
&lt;br /&gt;
Players can register for criterion dungeons with a fully premade party or use matchmaking. Players who enable this option will be matched into a party consisting of 1 tank, 1 healer, 1 melee DPS, and 1 physical ranged or magical ranged DPS. Additional matchmaking options (e.g., Practice vs. Duty Completion) exist and function similarly to [[Raid Finder]] matching settings. &#039;&#039;Note that in North American and European data centers, most players will use [[Party Finder]] to form groups for Criterion dungeons, similar to other high-end content. Matchmaking is only likely to be used when a dungeon is brand new.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Regular enemies in criterion dungeons deal significantly more damage and require more strategic ways of engaging them than those in other dungeons. Bosses are similar in mechanical difficulty to extreme trials or savage raids but are shorter (5-6 minutes vs. 10-14 minutes). Similar to other high-difficulty content, each boss must be defeated in a certain time limit, or it will wipe the party with an enrage ability.&lt;br /&gt;
&lt;br /&gt;
Completing a criterion dungeon rewards four dungeon-specific coins to each player when the treasure coffer at the end is opened. These can be exchanged for various combat materia, the [[orchestrion rolls|orchestrion roll]] of the dungeon&#039;s background music, and an exclusive [[mount]] (requires 100 coins). The mount also has a low chance to drop directly from the treasure coffer. Note that the mount can be sold on the [[Market Board]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;pve table&amp;quot;&lt;br /&gt;
{{role action table header}}&lt;br /&gt;
{{role action table row|Variant Raise II}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Party Composition Bonus===&lt;br /&gt;
Upon entering a criterion dungeon, party members will gain a bonus to damage dealt according to the composition of their party. The bonus increases with the number of jobs in your party that rely on actions that affect the entire party.&lt;br /&gt;
&lt;br /&gt;
This bonus system is intended to compensate for the proportional decrease in utility of such actions as party size decreases.&lt;br /&gt;
* The effectiveness of the damage bonus will differ between roles.&lt;br /&gt;
* This bonus will only be applied to jobs and has no effect on classes.&lt;br /&gt;
&lt;br /&gt;
For example, jobs such as {{BRD}} [[bard]] rely on increasing the damage dealt by their allies. In a light party of four players, their party buffs will only be half as effective in terms of overall party damage increase compared to a full 8-player party. To compensate, a damage increase will be applied to all other party members if a bard (or other jobs with party buffs) is in the party.&lt;br /&gt;
&lt;br /&gt;
See [[Variant and Criterion Dungeons#External Links|External Links]] below for a spreadsheet with a full explanation.&lt;br /&gt;
&lt;br /&gt;
===Unlock===&lt;br /&gt;
To unlock criterion dungeons, complete the corresponding variant dungeon and its associated quest, then speak with [[Osmon]] in [[Old Sharlayan]] (X:11.9 Y:13.3) as a level 90 Disciple of War or Magic.&lt;br /&gt;
&lt;br /&gt;
===Available Criterion Dungeons===&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
!Dungeon&lt;br /&gt;
!Level&lt;br /&gt;
!IL Req&lt;br /&gt;
!IL Sync&lt;br /&gt;
![[Tomestones]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Another Sil&#039;dihn Subterrane]]&lt;br /&gt;
| 90&lt;br /&gt;
| 610&lt;br /&gt;
| 635&lt;br /&gt;
| {{tomestone|poetics|20}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Another Mount Rokkon]]&lt;br /&gt;
| 90&lt;br /&gt;
| 640&lt;br /&gt;
| 665&lt;br /&gt;
| {{tomestone|poetics|20}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Another Aloalo Island]]&lt;br /&gt;
| 90&lt;br /&gt;
| 640&lt;br /&gt;
| 665&lt;br /&gt;
| {{tomestone|poetics|30}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Criterion Dungeons (Savage)==&lt;br /&gt;
Savage criterion dungeons are of a [[difficulty]] comparable to some [[ultimate raids]]. They have additional rules to make them harder: Revive abilities are disabled completely and no variant actions may be used. If the party wipes, all enemies will respawn and players must restart from the beginning. Players who disconnect from the game will be incapacitated upon reconnecting to the dungeon. Matchmaking is unavailable for Savage Criterion dungeons. Players must have a premade party of four people to enter them.&lt;br /&gt;
&lt;br /&gt;
Boss mechanics are identical to those in criterion dungeons, but all enemies have higher health. Bosses deal increased damage, and non-boss enemies deal significantly increased damage. Many AoE indicators from non-boss enemies that were present in easier difficulties are removed or significantly shortened, and being hit by these avoidable attacks will usually deal lethal damage.&lt;br /&gt;
&lt;br /&gt;
Upon engaging the first enemy, a timer will begin, which can be seen next to the duty objectives. If the party does not complete the dungeon before the timer finishes, all enemies will receive the [[File:Sewer-dwelller icon1.png|link=]] &#039;&#039;&#039;Sewer-dweller&#039;&#039;&#039; or &#039;&#039;&#039;Powerful&#039;&#039;&#039; buff, greatly increasing their damage dealt while reducing their damage taken, which is essentially a dungeon-wide enrage. This timer will reset if the party wipes. Because of this global enrage, the party will need to budget their cooldowns considering the length of the dungeon. The duration of the dungeon and the degree of punishment for mistakes, make savage criterion dungeons closer to ultimate-difficulty.&lt;br /&gt;
&lt;br /&gt;
The party composition bonus from criterion dungeons is applicable to the savage difficulty and functions identically.&lt;br /&gt;
&lt;br /&gt;
Completing a savage criterion player rewards one manuscript item, which can be traded for various combat materia and unique glamour or furniture items, in addition to rewarding exclusive titles. In response to the poor material rewards of the first two dungeons, the {{item icon|Aloalo Manuscript}}s obtained from the third dungeon can be traded for {{item icon|Elevated Ester}}s that themselves are exchanged with a corresponding [[Augmented Credendum Weapons|Augmented Credendum Weapon]] or {{item icon|Gentlemage&#039;s Umbrella}} to give an [[Exquisite Weapons|Exquisite Weapon]] with the same item stats as the [[Ascension Weapons|current savage raid weapons]] and unique graphical effects when unsheathed. These serve a similar purpose as weapons rewarded from ultimate raids (without the third materia slot and a more subdued visual design).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: The savage-difficulty dungeon does &#039;&#039;not&#039;&#039; reward the coins that can be obtained from the &amp;quot;normal&amp;quot; criterion version.&lt;br /&gt;
&lt;br /&gt;
===Unlock===&lt;br /&gt;
To unlock savage criterion dungeons, complete the corresponding criterion dungeon, then speak with [[Osmon]] in [[Old Sharlayan]] (X:11.9 Y:13.3) as a level 90 Disciple of War or Magic.&lt;br /&gt;
&lt;br /&gt;
===Available Criterion Dungeons (Savage)===&lt;br /&gt;
There is no minimum item level requirement, but players are expected to have best-in-slot gear that matches the item level sync of the respective dungeon. For {{questlink|cdungeon|Another Sil&#039;dihn Subterrane (Savage)}}, best-in-slot gear is the same as that used for {{questlink|ultimateraid|The Omega Protocol (Ultimate)}}, while the other two dungeons use item level 660 best-in-slot gear from [[patch 6.55]]. A [[Mandervillous Weapons|Mandervillous Weapon]] is recommended for all dungeons.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
!Dungeon&lt;br /&gt;
!Level&lt;br /&gt;
!IL Sync&lt;br /&gt;
![[Tomestones]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Another Sil&#039;dihn Subterrane (Savage)]]&lt;br /&gt;
| 90&lt;br /&gt;
| 635&lt;br /&gt;
| {{tomestone|poetics|20}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Another Mount Rokkon (Savage)]]&lt;br /&gt;
| 90&lt;br /&gt;
| 665&lt;br /&gt;
| {{tomestone|poetics|20}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Another Aloalo Island (Savage)]]&lt;br /&gt;
| 90&lt;br /&gt;
| 665&lt;br /&gt;
| {{tomestone|poetics|30}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
Because essentially no player deaths are allowed, savage criterion dungeons are an enormous check for consistency, comparable or surpassing some [[ultimate raids]]. However, unlike ultimate raids, players have the opportunity to practice any mechanics in the &amp;quot;normal&amp;quot; criterion difficulty, as they are virtually identical to the savage difficulty encounter mechanics. For example, players can hold their DPS to practice a boss mechanic in &amp;quot;normal&amp;quot; difficulty that may otherwise be skipped, but cannot be skipped in savage difficulty due to higher boss HP. After practicing the mechanic once, the party may opt to wipe and restart the boss for another repetition of the mechanic to achieve consistency.&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
The Sil&#039;dihn Subterrane1.jpg|[[The Sil&#039;dihn Subterrane]]&lt;br /&gt;
The Sil&#039;dihn Subterrane2.jpg|[[The Sil&#039;dihn Subterrane]]&lt;br /&gt;
The Sil&#039;dihn Subterrane3.jpg|V&amp;amp;C Dungeon Finder&lt;br /&gt;
File:Another Sil&#039;dihn Subterrane1.jpg|[[Another Sil&#039;dihn Subterrane]]&lt;br /&gt;
File:Another Sil&#039;dihn Subterrane2.jpg|[[Sil&#039;dihn Throne (Mount)|Sil&#039;dihn Throne]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Criterion dungeons are the first high-end 4-player content introduced in the game (excluding {{questlink|trial|The Great Hunt (Extreme)}}). Their development may have, in part, been a response to longstanding player requests for challenging 4-player content. Similarly, variant dungeons may have been developed in response to requests for less linear dungeons.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[https://docs.google.com/spreadsheets/d/1oCnkoKP4ADpv6GrtuFiznCkC5BqJBRaoPsCTYD0vTo0/edit#gid=313797369 Estimated damage bonuses provided by jobs with party buffs]&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|dungeon}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Patch 6.2 Features]] [[Category:Endwalker]]&lt;/div&gt;</summary>
		<author><name>Xi</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Limited_jobs&amp;diff=836744</id>
		<title>Limited jobs</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Limited_jobs&amp;diff=836744"/>
		<updated>2024-09-22T16:48:14Z</updated>

		<summary type="html">&lt;p&gt;Xi: add V&amp;amp;C as inaccessible to limited jobs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Limited Jobs&#039;&#039;&#039; are special [[jobs]] that have restrictions when forming parties with other players and participating in [[duties]] due to containing mechanics that are not balanced for grouping.&lt;br /&gt;
&lt;br /&gt;
Currently, the only limited job is {{BLU}} [[Blue Mage]]. A second limited, job, [[Beastmaster]], will be released late in the patch 7.x series.&lt;br /&gt;
&lt;br /&gt;
Blue mage functions independently of other [[classes]] and jobs, starting at level 1 with a maximum level of 80.&lt;br /&gt;
&lt;br /&gt;
When playing as a blue mage, it is not possible to solo queue in [[Duty Finder]], but it is possible to participate in duties with other players in preformed or [[Unrestricted Party|unrestricted parties]]. However, the following duties are inaccessible:&lt;br /&gt;
&lt;br /&gt;
*{{questlink|dutyroulette|Duty Roulette}}s&lt;br /&gt;
*[[File:Adventuring Foray.png|20px|link=Field Operations]] [[Field Operations]]&lt;br /&gt;
**It is not possible to change to blue mage after entering these instances. &lt;br /&gt;
*{{questlink|uraid|Ultimate Raids}}&lt;br /&gt;
*[[Squadron Missions]] &lt;br /&gt;
*{{questlink|ddungeon|Deep Dungeon}}s&lt;br /&gt;
*[[File:Variant Dungeon.png|20px|link=Variant_and_Criterion_Dungeons]] [[Variant_and_Criterion_Dungeons|Variant and Criterion Dungeons]]&lt;br /&gt;
*{{questlink|pvp|PvP}}, including [[duels]]&lt;br /&gt;
**It is possible, however, to enter [[the Wolves&#039; Den]] as a blue mage. &lt;br /&gt;
*[[File:Stone Sky Sea icon1.png|20px|link=Stone, Sky, Sea]] [[Stone, Sky, Sea]] &lt;br /&gt;
*[[File:Npcs offering quests related to the Hall of the Novice icon.png|20px|link=Hall of the Novice]] [[Hall of the Novice]]&lt;br /&gt;
*[[File:Trust icon2.png|20px|link=Trust]] [[Trust]], [[File:Duty support icon1.png|20px|link=Duty Support]] [[Duty Support]], and [[Command Missions]]&lt;br /&gt;
&lt;br /&gt;
Blue mages gain greater experience from battling enemies in the open world than other jobs do.&lt;br /&gt;
&lt;br /&gt;
*No bonuses are granted to experience gained from {{questlink|fate|FATE}} or {{questlink|levequest|guildleve}} enemies.&lt;br /&gt;
&lt;br /&gt;
Blue mage cannot be used to progress through the main scenario.&lt;br /&gt;
&lt;br /&gt;
[[Retainers]] cannot be assigned the blue mage job.&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Xi</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Variant_and_Criterion_Dungeons&amp;diff=836742</id>
		<title>Variant and Criterion Dungeons</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Variant_and_Criterion_Dungeons&amp;diff=836742"/>
		<updated>2024-09-22T16:34:19Z</updated>

		<summary type="html">&lt;p&gt;Xi: Criterion Savage bosses also deal increased damage compared to Criterion Normal&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;See also: [[Dungeons]], [[Trials]], [[Raids]], [[Deep Dungeon]]s&#039;&#039;&lt;br /&gt;
[[File:Variant Dungeon.png|25px|link=]] &#039;&#039;&#039;Variant and Criterion dungeons&#039;&#039;&#039; are a dungeon style first released on [[patch 6.25]]. After unlocking them, players can register using the &#039;&#039;V&amp;amp;C Dungeon Finder&#039;&#039; under &amp;quot;Duty&amp;quot; in the main menu. All variant and criterion dungeons have an [[item level]] sync, and it is not possible to complete these with an [[Unrestricted Party]] (&amp;quot;unsynced&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
==Variant Dungeons==&lt;br /&gt;
[[File:Variant and Criterion Dungeons Map.png|thumb|Entrance Map Marker]]&lt;br /&gt;
Variant dungeons are level 90 dungeons intended for 1-4 players. They are normal (story mode) [[difficulty]] content. Enemy health will be adjusted depending on the number of players, there are no role restrictions, and players can change jobs to any other Lv. 90 Disciple of War or Magic while the dungeon is in progress when out of combat. Note that changing jobs will result in a 30 second cooldown until the player can use actions. Players can register for Variant Dungeons solo, with a premade party, or use matchmaking. Matching is disabled by default. If the option is enabled, players will be matched to a party of four with no role restrictions.&lt;br /&gt;
&lt;br /&gt;
The map has branching paths, and the progression route will change based on player actions or random events. Some boss mechanics will also vary depending on earlier player actions. The player(s) will be accompanied by an NPC who will provide dialogue and interact with the environment  but not participate in combat.&lt;br /&gt;
&lt;br /&gt;
Completing the dungeon in certain ways will add a lore entry to the V&amp;amp;C Dungeon Finder. These entries provide lore regarding the dungeon or hints to puzzles that can be completed to unlock additional entries or a secret boss. Completing all 12 entries in the dungeon will award the player with a mount.&lt;br /&gt;
&lt;br /&gt;
===Variant Actions and Attribute Adjustments===&lt;br /&gt;
To allow for greater freedom of role choices, variant dungeons grant players the use of special variant actions. These actions mimic existing abilities such as {{action icon|Cure}} or {{action icon|Rampart}}. Moreover, certain attributes will also be adjusted to compensate for the disparity of strength between certain roles, alleviating the need for dedicated tanks, DPS, or healers.&lt;br /&gt;
&lt;br /&gt;
Variant actions can be selected from the V&amp;amp;C Dungeon Finder window. Players may have up to two variant actions at any given time, and are free to change them at any time, even after entering the dungeon.&lt;br /&gt;
* Available variant actions will differ according to the player&#039;s role.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;pve table&amp;quot;&lt;br /&gt;
{{role action table header}}&lt;br /&gt;
{{role action table row|Variant Cure}}&lt;br /&gt;
{{role action table row|Variant Ultimatum}}&lt;br /&gt;
{{role action table row|Variant Raise}}&lt;br /&gt;
{{role action table row|Variant Spirit Dart}}&lt;br /&gt;
{{role action table row|Variant Rampart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Unlock===&lt;br /&gt;
{{main|Variant Dungeons Quests}}&lt;br /&gt;
To unlock variant dungeons, complete {{questlink|main|Endwalker (Quest)}} followed by the quasi-quest {{questlink|feature|An Odd Job}} from [[Osmon]] in [[Old Sharlayan]] (X:11.9, Y:13.3). This will unlock additional quests (see table below) for each of the three variant dungeons. Each individual variant dungeon questline is independent and the dungeons may be completed in any order.&lt;br /&gt;
&lt;br /&gt;
===Available Variant Dungeons===&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
!Dungeon&lt;br /&gt;
!Level&lt;br /&gt;
!IL Req&lt;br /&gt;
!IL Sync&lt;br /&gt;
!Escort NPC&lt;br /&gt;
![[Tomestones]]&lt;br /&gt;
!Unlock&lt;br /&gt;
|-&lt;br /&gt;
| [[The Sil&#039;dihn Subterrane]]&lt;br /&gt;
| 90&lt;br /&gt;
| 575&lt;br /&gt;
| 635&lt;br /&gt;
| [[Nanamo Ul Namo]]&lt;br /&gt;
| {{tomestone|poetics|15}}&lt;br /&gt;
| {{questlink|feature|A Key to the Past}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Mount Rokkon]]&lt;br /&gt;
| 90&lt;br /&gt;
| 605&lt;br /&gt;
| 665&lt;br /&gt;
| [[Hancock]]&lt;br /&gt;
| {{tomestone|poetics|15}}&lt;br /&gt;
| {{questlink|feature|Mononoke Aware}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Aloalo Island]]&lt;br /&gt;
| 90&lt;br /&gt;
| 605&lt;br /&gt;
| 665&lt;br /&gt;
| [[Matsya]]&lt;br /&gt;
| {{tomestone|poetics|25}}&lt;br /&gt;
| {{questlink|feature|Stranger from Paradise}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Criterion Dungeons==&lt;br /&gt;
Criterion dungeons are visually similar to variant dungeons, but are of a [[difficulty]] comparable to [[extreme trial]]s or [[savage raids]]. They require a 4-player party composed of a tank, a healer, and 2 DPS. The map layout is fixed, and no NPCs accompany the players. Normal resurrection actions are disabled, but players are allowed to revive other party members with {{action icon|Variant Raise II}}, which is the only Variant Action available for this difficulty. Each party member may only use this action once, but it will be replenished upon completing an objective for the dungeon or if the party wipes.&lt;br /&gt;
&lt;br /&gt;
Players can register for criterion dungeons with a fully premade party or use matchmaking. Players who enable this option will be matched into a party consisting of 1 tank, 1 healer, 1 melee DPS, and 1 physical ranged or magical ranged DPS. Additional matchmaking options (e.g., Practice vs. Duty Completion) exist and function similarly to [[Raid Finder]] matching settings. &#039;&#039;Note that in North American and European data centers, most players will use [[Party Finder]] to form groups for Criterion dungeons, similar to other high-end content. Matchmaking is only likely to be used when a dungeon is brand new.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Regular enemies in criterion dungeons deal significantly more damage and require more strategic ways of engaging them than those in other dungeons. Bosses are similar in mechanical difficulty to extreme trials or savage raids but are shorter (5-6 minutes vs. 10-14 minutes). Similar to other high-difficulty content, each boss must be defeated in a certain time limit, or it will wipe the party with an enrage ability.&lt;br /&gt;
&lt;br /&gt;
Completing a criterion dungeon rewards four dungeon-specific coins to each player when the treasure coffer at the end is opened. These can be exchanged for various combat materia, the [[orchestrion rolls|orchestrion roll]] of the dungeon&#039;s background music, and an exclusive [[mount]] (requires 100 coins). The mount also has a low chance to drop directly from the treasure coffer. Note that the mount can be sold on the [[Market Board]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;pve table&amp;quot;&lt;br /&gt;
{{role action table header}}&lt;br /&gt;
{{role action table row|Variant Raise II}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Party Composition Bonus===&lt;br /&gt;
Upon entering a criterion dungeon, party members will gain a bonus to damage dealt according to the composition of their party. The bonus increases with the number of jobs in your party that rely on actions that affect the entire party.&lt;br /&gt;
&lt;br /&gt;
This bonus system is intended to compensate for the proportional decrease in utility of such actions as party size decreases.&lt;br /&gt;
* The effectiveness of the damage bonus will differ between roles.&lt;br /&gt;
* This bonus will only be applied to jobs and has no effect on classes.&lt;br /&gt;
&lt;br /&gt;
For example, jobs such as {{BRD}} [[bard]] rely on increasing the damage dealt by their allies. In a light party of four players, their party buffs will only be half as effective in terms of overall party damage increase compared to a full 8-player party. To compensate, a damage increase will be applied to all other party members if a bard (or other jobs with party buffs) is in the party.&lt;br /&gt;
&lt;br /&gt;
See [[Variant and Criterion Dungeons#External Links|External Links]] below for a spreadsheet with a full explanation.&lt;br /&gt;
&lt;br /&gt;
===Unlock===&lt;br /&gt;
To unlock criterion dungeons, complete the corresponding variant dungeon and its associated quest, then speak with [[Osmon]] in [[Old Sharlayan]] (X:11.9 Y:13.3) as a level 90 Disciple of War or Magic.&lt;br /&gt;
&lt;br /&gt;
===Available Criterion Dungeons===&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
!Dungeon&lt;br /&gt;
!Level&lt;br /&gt;
!IL Req&lt;br /&gt;
!IL Sync&lt;br /&gt;
![[Tomestones]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Another Sil&#039;dihn Subterrane]]&lt;br /&gt;
| 90&lt;br /&gt;
| 610&lt;br /&gt;
| 635&lt;br /&gt;
| {{tomestone|poetics|20}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Another Mount Rokkon]]&lt;br /&gt;
| 90&lt;br /&gt;
| 640&lt;br /&gt;
| 665&lt;br /&gt;
| {{tomestone|poetics|20}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Another Aloalo Island]]&lt;br /&gt;
| 90&lt;br /&gt;
| 640&lt;br /&gt;
| 665&lt;br /&gt;
| {{tomestone|poetics|30}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Criterion Dungeons (Savage)==&lt;br /&gt;
Savage criterion dungeons are of a [[difficulty]] comparable to some [[ultimate raids]]. They have additional rules to make them harder: Revive abilities are disabled completely and no variant actions may be used. If the party wipes, all enemies will respawn and players must restart from the beginning. Players who disconnect from the game will be incapacitated upon reconnecting to the dungeon. Matchmaking is unavailable for Savage Criterion dungeons. Players must have a premade party of four people to enter them.&lt;br /&gt;
&lt;br /&gt;
Boss mechanics are identical to those in criterion dungeons, but all enemies have higher health. Bosses deal increased damage, and non-boss enemies deal significantly increased damage. Many AoE indicators from non-boss enemies that were present in easier difficulties are removed or significantly shortened, and being hit by these avoidable attacks will usually deal lethal damage.&lt;br /&gt;
&lt;br /&gt;
Upon engaging the first enemy, a timer will begin, which can be seen next to the duty objectives. If the party does not complete the dungeon before the timer finishes, all enemies will receive the [[File:Sewer-dwelller icon1.png|link=]] &#039;&#039;&#039;Sewer-dweller&#039;&#039;&#039; or &#039;&#039;&#039;Powerful&#039;&#039;&#039; buff, greatly increasing their damage dealt while reducing their damage taken, which is essentially a dungeon-wide enrage. This timer will reset if the party wipes. Because of this global enrage, the party will need to budget their cooldowns considering the length of the dungeon. The duration of the dungeon and the degree of punishment for mistakes, make savage criterion dungeons closer to ultimate-difficulty.&lt;br /&gt;
&lt;br /&gt;
The party composition bonus from criterion dungeons is applicable to the savage difficulty and functions identically.&lt;br /&gt;
&lt;br /&gt;
Completing a savage criterion player rewards one manuscript item, which can be traded for various combat materia and unique glamour or furniture items, in addition to rewarding exclusive titles. In response to the poor material rewards of the first two dungeons, the {{item icon|Aloalo Manuscript}}s obtained from the third dungeon can be traded for {{item icon|Elevated Ester}}s that themselves are exchanged with a corresponding [[Augmented Credendum Weapons|Augmented Credendum Weapon]] or {{item icon|Gentlemage&#039;s Umbrella}} to give an [[Exquisite Weapons|Exquisite Weapon]] with the same item stats as the [[Ascension Weapons|current savage raid weapons]] and unique graphical effects when unsheathed. These serve a similar purpose as weapons rewarded from ultimate raids (without the third materia slot and a more subdued visual design).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: The savage-difficulty dungeon does &#039;&#039;not&#039;&#039; reward the coins that can be obtained from the &amp;quot;normal&amp;quot; criterion version.&lt;br /&gt;
&lt;br /&gt;
===Unlock===&lt;br /&gt;
To unlock savage criterion dungeons, complete the corresponding criterion dungeon, then speak with [[Osmon]] in [[Old Sharlayan]] (X:11.9 Y:13.3) as a level 90 Disciple of War or Magic.&lt;br /&gt;
&lt;br /&gt;
===Available Criterion Dungeons (Savage)===&lt;br /&gt;
There is no minimum item level requirement, but players are expected to have best-in-slot gear that matches the item level sync of the respective dungeon. For {{questlink|cdungeon|Another Sil&#039;dihn Subterrane (Savage)}}, best-in-slot gear is the same as that used for {{questlink|ultimateraid|The Omega Protocol (Ultimate)}}, while the other two dungeons use item level 660 best-in-slot gear from [[patch 6.55]]. A [[Mandervillous Weapons|Mandervillous Weapon]] is recommended for all dungeons.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
!Dungeon&lt;br /&gt;
!Level&lt;br /&gt;
!IL Sync&lt;br /&gt;
![[Tomestones]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Another Sil&#039;dihn Subterrane (Savage)]]&lt;br /&gt;
| 90&lt;br /&gt;
| 635&lt;br /&gt;
| {{tomestone|poetics|20}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Another Mount Rokkon (Savage)]]&lt;br /&gt;
| 90&lt;br /&gt;
| 665&lt;br /&gt;
| {{tomestone|poetics|20}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Another Aloalo Island (Savage)]]&lt;br /&gt;
| 90&lt;br /&gt;
| 665&lt;br /&gt;
| {{tomestone|poetics|30}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
Because essentially no player deaths are allowed, savage criterion dungeons are an enormous check for consistency, comparable or surpassing some [[ultimate raids]]. However, unlike ultimate raids, players have the opportunity to practice any mechanics in the &amp;quot;normal&amp;quot; criterion difficulty, as they are virtually identical to the savage difficulty encounter mechanics. For example, players can hold their DPS to practice a boss mechanic in &amp;quot;normal&amp;quot; difficulty that may otherwise be skipped, but cannot be skipped in savage difficulty due to higher boss HP. After practicing the mechanic once, the party may opt to wipe and restart the boss for another repetition of the mechanic to achieve consistency.&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
The Sil&#039;dihn Subterrane1.jpg|[[The Sil&#039;dihn Subterrane]]&lt;br /&gt;
The Sil&#039;dihn Subterrane2.jpg|[[The Sil&#039;dihn Subterrane]]&lt;br /&gt;
The Sil&#039;dihn Subterrane3.jpg|V&amp;amp;C Dungeon Finder&lt;br /&gt;
File:Another Sil&#039;dihn Subterrane1.jpg|[[Another Sil&#039;dihn Subterrane]]&lt;br /&gt;
File:Another Sil&#039;dihn Subterrane2.jpg|[[Sil&#039;dihn Throne (Mount)|Sil&#039;dihn Throne]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Criterion dungeons are the first high-end 4-player content introduced in the game (excluding {{questlink|trial|The Great Hunt (Extreme)}}). Their development may have, in part, been a response to longstanding player requests for challenging 4-player content. Similarly, variant dungeons may have been developed in response to requests for less linear dungeons.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[https://docs.google.com/spreadsheets/d/1oCnkoKP4ADpv6GrtuFiznCkC5BqJBRaoPsCTYD0vTo0/edit#gid=313797369 Estimated damage bonuses provided by jobs with party buffs]&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|dungeon}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Patch 6.2 Features]] [[Category:Endwalker]]&lt;/div&gt;</summary>
		<author><name>Xi</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Variant_and_Criterion_Dungeons&amp;diff=836738</id>
		<title>Variant and Criterion Dungeons</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Variant_and_Criterion_Dungeons&amp;diff=836738"/>
		<updated>2024-09-22T15:38:32Z</updated>

		<summary type="html">&lt;p&gt;Xi: /* Criterion Dungeons (Savage) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;See also: [[Dungeons]], [[Trials]], [[Raids]], [[Deep Dungeon]]s&#039;&#039;&lt;br /&gt;
[[File:Variant Dungeon.png|25px|link=]] &#039;&#039;&#039;Variant and Criterion dungeons&#039;&#039;&#039; are a dungeon style first released on [[patch 6.25]]. After unlocking them, players can register using the &#039;&#039;V&amp;amp;C Dungeon Finder&#039;&#039; under &amp;quot;Duty&amp;quot; in the main menu. All variant and criterion dungeons have an [[item level]] sync, and it is not possible to complete these with an [[Unrestricted Party]] (&amp;quot;unsynced&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
==Variant Dungeons==&lt;br /&gt;
[[File:Variant and Criterion Dungeons Map.png|thumb|Entrance Map Marker]]&lt;br /&gt;
Variant dungeons are level 90 dungeons intended for 1-4 players. They are normal (story mode) [[difficulty]] content. Enemy health will be adjusted depending on the number of players, there are no role restrictions, and players can change jobs to any other Lv. 90 Disciple of War or Magic while the dungeon is in progress when out of combat. Note that changing jobs will result in a 30 second cooldown until the player can use actions. Players can register for Variant Dungeons solo, with a premade party, or use matchmaking. Matching is disabled by default. If the option is enabled, players will be matched to a party of four with no role restrictions.&lt;br /&gt;
&lt;br /&gt;
The map has branching paths, and the progression route will change based on player actions or random events. Some boss mechanics will also vary depending on earlier player actions. The player(s) will be accompanied by an NPC who will provide dialogue and interact with the environment  but not participate in combat.&lt;br /&gt;
&lt;br /&gt;
Completing the dungeon in certain ways will add a lore entry to the V&amp;amp;C Dungeon Finder. These entries provide lore regarding the dungeon or hints to puzzles that can be completed to unlock additional entries or a secret boss. Completing all 12 entries in the dungeon will award the player with a mount.&lt;br /&gt;
&lt;br /&gt;
===Variant Actions and Attribute Adjustments===&lt;br /&gt;
To allow for greater freedom of role choices, variant dungeons grant players the use of special variant actions. These actions mimic existing abilities such as {{action icon|Cure}} or {{action icon|Rampart}}. Moreover, certain attributes will also be adjusted to compensate for the disparity of strength between certain roles, alleviating the need for dedicated tanks, DPS, or healers.&lt;br /&gt;
&lt;br /&gt;
Variant actions can be selected from the V&amp;amp;C Dungeon Finder window. Players may have up to two variant actions at any given time, and are free to change them at any time, even after entering the dungeon.&lt;br /&gt;
* Available variant actions will differ according to the player&#039;s role.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;pve table&amp;quot;&lt;br /&gt;
{{role action table header}}&lt;br /&gt;
{{role action table row|Variant Cure}}&lt;br /&gt;
{{role action table row|Variant Ultimatum}}&lt;br /&gt;
{{role action table row|Variant Raise}}&lt;br /&gt;
{{role action table row|Variant Spirit Dart}}&lt;br /&gt;
{{role action table row|Variant Rampart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Unlock===&lt;br /&gt;
{{main|Variant Dungeons Quests}}&lt;br /&gt;
To unlock variant dungeons, complete {{questlink|main|Endwalker (Quest)}} followed by the quasi-quest {{questlink|feature|An Odd Job}} from [[Osmon]] in [[Old Sharlayan]] (X:11.9, Y:13.3). This will unlock additional quests (see table below) for each of the three variant dungeons. Each individual variant dungeon questline is independent and the dungeons may be completed in any order.&lt;br /&gt;
&lt;br /&gt;
===Available Variant Dungeons===&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
!Dungeon&lt;br /&gt;
!Level&lt;br /&gt;
!IL Req&lt;br /&gt;
!IL Sync&lt;br /&gt;
!Escort NPC&lt;br /&gt;
![[Tomestones]]&lt;br /&gt;
!Unlock&lt;br /&gt;
|-&lt;br /&gt;
| [[The Sil&#039;dihn Subterrane]]&lt;br /&gt;
| 90&lt;br /&gt;
| 575&lt;br /&gt;
| 635&lt;br /&gt;
| [[Nanamo Ul Namo]]&lt;br /&gt;
| {{tomestone|poetics|15}}&lt;br /&gt;
| {{questlink|feature|A Key to the Past}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Mount Rokkon]]&lt;br /&gt;
| 90&lt;br /&gt;
| 605&lt;br /&gt;
| 665&lt;br /&gt;
| [[Hancock]]&lt;br /&gt;
| {{tomestone|poetics|15}}&lt;br /&gt;
| {{questlink|feature|Mononoke Aware}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Aloalo Island]]&lt;br /&gt;
| 90&lt;br /&gt;
| 605&lt;br /&gt;
| 665&lt;br /&gt;
| [[Matsya]]&lt;br /&gt;
| {{tomestone|poetics|25}}&lt;br /&gt;
| {{questlink|feature|Stranger from Paradise}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Criterion Dungeons==&lt;br /&gt;
Criterion dungeons are visually similar to variant dungeons, but are of a [[difficulty]] comparable to [[extreme trial]]s or [[savage raids]]. They require a 4-player party composed of a tank, a healer, and 2 DPS. The map layout is fixed, and no NPCs accompany the players. Normal resurrection actions are disabled, but players are allowed to revive other party members with {{action icon|Variant Raise II}}, which is the only Variant Action available for this difficulty. Each party member may only use this action once, but it will be replenished upon completing an objective for the dungeon or if the party wipes.&lt;br /&gt;
&lt;br /&gt;
Players can register for criterion dungeons with a fully premade party or use matchmaking. Players who enable this option will be matched into a party consisting of 1 tank, 1 healer, 1 melee DPS, and 1 physical ranged or magical ranged DPS. Additional matchmaking options (e.g., Practice vs. Duty Completion) exist and function similarly to [[Raid Finder]] matching settings. &#039;&#039;Note that in North American and European data centers, most players will use [[Party Finder]] to form groups for Criterion dungeons, similar to other high-end content. Matchmaking is only likely to be used when a dungeon is brand new.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Regular enemies in criterion dungeons deal significantly more damage and require more strategic ways of engaging them than those in other dungeons. Bosses are similar in mechanical difficulty to extreme trials or savage raids but are shorter (5-6 minutes vs. 10-14 minutes). Similar to other high-difficulty content, each boss must be defeated in a certain time limit, or it will wipe the party with an enrage ability.&lt;br /&gt;
&lt;br /&gt;
Completing a criterion dungeon rewards four dungeon-specific coins to each player when the treasure coffer at the end is opened. These can be exchanged for various combat materia, the [[orchestrion rolls|orchestrion roll]] of the dungeon&#039;s background music, and an exclusive [[mount]] (requires 100 coins). The mount also has a low chance to drop directly from the treasure coffer. Note that the mount can be sold on the [[Market Board]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;pve table&amp;quot;&lt;br /&gt;
{{role action table header}}&lt;br /&gt;
{{role action table row|Variant Raise II}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Party Composition Bonus===&lt;br /&gt;
Upon entering a criterion dungeon, party members will gain a bonus to damage dealt according to the composition of their party. The bonus increases with the number of jobs in your party that rely on actions that affect the entire party.&lt;br /&gt;
&lt;br /&gt;
This bonus system is intended to compensate for the proportional decrease in utility of such actions as party size decreases.&lt;br /&gt;
* The effectiveness of the damage bonus will differ between roles.&lt;br /&gt;
* This bonus will only be applied to jobs and has no effect on classes.&lt;br /&gt;
&lt;br /&gt;
For example, jobs such as {{BRD}} [[bard]] rely on increasing the damage dealt by their allies. In a light party of four players, their party buffs will only be half as effective in terms of overall party damage increase compared to a full 8-player party. To compensate, a damage increase will be applied to all other party members if a bard (or other jobs with party buffs) is in the party.&lt;br /&gt;
&lt;br /&gt;
See [[Variant and Criterion Dungeons#External Links|External Links]] below for a spreadsheet with a full explanation.&lt;br /&gt;
&lt;br /&gt;
===Unlock===&lt;br /&gt;
To unlock criterion dungeons, complete the corresponding variant dungeon and its associated quest, then speak with [[Osmon]] in [[Old Sharlayan]] (X:11.9 Y:13.3) as a level 90 Disciple of War or Magic.&lt;br /&gt;
&lt;br /&gt;
===Available Criterion Dungeons===&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
!Dungeon&lt;br /&gt;
!Level&lt;br /&gt;
!IL Req&lt;br /&gt;
!IL Sync&lt;br /&gt;
![[Tomestones]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Another Sil&#039;dihn Subterrane]]&lt;br /&gt;
| 90&lt;br /&gt;
| 610&lt;br /&gt;
| 635&lt;br /&gt;
| {{tomestone|poetics|20}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Another Mount Rokkon]]&lt;br /&gt;
| 90&lt;br /&gt;
| 640&lt;br /&gt;
| 665&lt;br /&gt;
| {{tomestone|poetics|20}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Another Aloalo Island]]&lt;br /&gt;
| 90&lt;br /&gt;
| 640&lt;br /&gt;
| 665&lt;br /&gt;
| {{tomestone|poetics|30}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Criterion Dungeons (Savage)==&lt;br /&gt;
Savage criterion dungeons are of a [[difficulty]] comparable to some [[ultimate raids]]. They have additional rules to make them harder: Revive abilities are disabled completely and no variant actions may be used. If the party wipes, all enemies will respawn and players must restart from the beginning. Players who disconnect from the game will be incapacitated upon reconnecting to the dungeon. Matchmaking is unavailable for Savage Criterion dungeons. Players must have a premade party of four people to enter them.&lt;br /&gt;
&lt;br /&gt;
Boss mechanics are identical to those in criterion dungeons, but all enemies have higher health. Non-boss enemies also deal significantly more damage. Many AoE indicators from non-boss enemies that were present in easier difficulties are removed or significantly shortened, and being hit by these avoidable attacks will usually deal lethal damage.&lt;br /&gt;
&lt;br /&gt;
Upon engaging the first enemy, a timer will begin, which can be seen next to the duty objectives. If the party does not complete the dungeon before the timer finishes, all enemies will receive the [[File:Sewer-dwelller icon1.png|link=]] &#039;&#039;&#039;Sewer-dweller&#039;&#039;&#039; or &#039;&#039;&#039;Powerful&#039;&#039;&#039; buff, greatly increasing their damage dealt while reducing their damage taken, which is essentially a dungeon-wide enrage. This timer will reset if the party wipes. Because of this global enrage, the party will need to budget their cooldowns considering the length of the dungeon. The duration of the dungeon and the degree of punishment for mistakes, make savage criterion dungeons closer to ultimate-difficulty.&lt;br /&gt;
&lt;br /&gt;
The party composition bonus from criterion dungeons is applicable to the savage difficulty and functions identically.&lt;br /&gt;
&lt;br /&gt;
Completing a savage criterion player rewards one manuscript item, which can be traded for various combat materia and unique glamour or furniture items, in addition to rewarding exclusive titles. In response to the poor material rewards of the first two dungeons, the {{item icon|Aloalo Manuscript}}s obtained from the third dungeon can be traded for {{item icon|Elevated Ester}}s that themselves are exchanged with a corresponding [[Augmented Credendum Weapons|Augmented Credendum Weapon]] or {{item icon|Gentlemage&#039;s Umbrella}} to give an [[Exquisite Weapons|Exquisite Weapon]] with the same item stats as the [[Ascension Weapons|current savage raid weapons]] and unique graphical effects when unsheathed. These serve a similar purpose as weapons rewarded from ultimate raids (without the third materia slot and a more subdued visual design).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: The savage-difficulty dungeon does &#039;&#039;not&#039;&#039; reward the coins that can be obtained from the &amp;quot;normal&amp;quot; criterion version.&lt;br /&gt;
&lt;br /&gt;
===Unlock===&lt;br /&gt;
To unlock savage criterion dungeons, complete the corresponding criterion dungeon, then speak with [[Osmon]] in [[Old Sharlayan]] (X:11.9 Y:13.3) as a level 90 Disciple of War or Magic.&lt;br /&gt;
&lt;br /&gt;
===Available Criterion Dungeons (Savage)===&lt;br /&gt;
There is no minimum item level requirement, but players are expected to have best-in-slot gear that matches the item level sync of the respective dungeon. For {{questlink|cdungeon|Another Sil&#039;dihn Subterrane (Savage)}}, best-in-slot gear is the same as that used for {{questlink|ultimateraid|The Omega Protocol (Ultimate)}}, while the other two dungeons use item level 660 best-in-slot gear from [[patch 6.55]]. A [[Mandervillous Weapons|Mandervillous Weapon]] is recommended for all dungeons.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
!Dungeon&lt;br /&gt;
!Level&lt;br /&gt;
!IL Sync&lt;br /&gt;
![[Tomestones]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Another Sil&#039;dihn Subterrane (Savage)]]&lt;br /&gt;
| 90&lt;br /&gt;
| 635&lt;br /&gt;
| {{tomestone|poetics|20}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Another Mount Rokkon (Savage)]]&lt;br /&gt;
| 90&lt;br /&gt;
| 665&lt;br /&gt;
| {{tomestone|poetics|20}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Another Aloalo Island (Savage)]]&lt;br /&gt;
| 90&lt;br /&gt;
| 665&lt;br /&gt;
| {{tomestone|poetics|30}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
Because essentially no player deaths are allowed, savage criterion dungeons are an enormous check for consistency, comparable or surpassing some [[ultimate raids]]. However, unlike ultimate raids, players have the opportunity to practice any mechanics in the &amp;quot;normal&amp;quot; criterion difficulty, as they are virtually identical to the savage difficulty encounter mechanics. For example, players can hold their DPS to practice a boss mechanic in &amp;quot;normal&amp;quot; difficulty that may otherwise be skipped, but cannot be skipped in savage difficulty due to higher boss HP. After practicing the mechanic once, the party may opt to wipe and restart the boss for another repetition of the mechanic to achieve consistency.&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
The Sil&#039;dihn Subterrane1.jpg|[[The Sil&#039;dihn Subterrane]]&lt;br /&gt;
The Sil&#039;dihn Subterrane2.jpg|[[The Sil&#039;dihn Subterrane]]&lt;br /&gt;
The Sil&#039;dihn Subterrane3.jpg|V&amp;amp;C Dungeon Finder&lt;br /&gt;
File:Another Sil&#039;dihn Subterrane1.jpg|[[Another Sil&#039;dihn Subterrane]]&lt;br /&gt;
File:Another Sil&#039;dihn Subterrane2.jpg|[[Sil&#039;dihn Throne (Mount)|Sil&#039;dihn Throne]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Criterion dungeons are the first high-end 4-player content introduced in the game (excluding {{questlink|trial|The Great Hunt (Extreme)}}). Their development may have, in part, been a response to longstanding player requests for challenging 4-player content. Similarly, variant dungeons may have been developed in response to requests for less linear dungeons.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[https://docs.google.com/spreadsheets/d/1oCnkoKP4ADpv6GrtuFiznCkC5BqJBRaoPsCTYD0vTo0/edit#gid=313797369 Estimated damage bonuses provided by jobs with party buffs]&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|dungeon}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Patch 6.2 Features]] [[Category:Endwalker]]&lt;/div&gt;</summary>
		<author><name>Xi</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Alexander:_Gordias_(Savage)&amp;diff=739565</id>
		<title>Alexander: Gordias (Savage)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Alexander:_Gordias_(Savage)&amp;diff=739565"/>
		<updated>2024-05-29T21:08:05Z</updated>

		<summary type="html">&lt;p&gt;Xi: correct Gordias: Savage release date (cf: https://na.finalfantasyxiv.com/lodestone/topics/detail/44dbad853713a8b307cc4745b8d28688cb23af11)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCRIGHT}}&lt;br /&gt;
{{see also|Alexander: Gordias|Alexander (Savage)}}&lt;br /&gt;
==General Information==&lt;br /&gt;
[[Alexander: Gordias (Savage)]] is the first section of [[Alexander (Savage)]], the savage mode of the 8-player raid in [[Heavensward]]. This raid tier was released on July 21, 2015. Once unlocked, players can use [[Party Finder]] or other means of forming a full premade party before entering the raid, which is located in [[Duty Finder]] → Raids → Savage Raids (Heavensward). They can also enter solo or with a party of fewer than 8 players using an [[Unrestricted Party]].&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Unlock==&lt;br /&gt;
Complete the level 60 [[quest]] {{questlink|feature|A Song of Steam and Steel}}. Players can talk to [[Wandering Minstrel]] in [[Mor Dhona]] (x21,y8) to start the quest. Players must have first completed the quest {{questlink|feature|Enigma}}. (Requires the completion of [[Alexander: Gordias|Gordias NM]])&lt;br /&gt;
&lt;br /&gt;
Players can also talk to [[Redbrix]] in [[The Dravanian Hinterlands]] (x23,y26) to enter.&lt;br /&gt;
&lt;br /&gt;
==Floors==&lt;br /&gt;
&#039;&#039;&#039;Level Requirement&#039;&#039;&#039;&lt;br /&gt;
*Disciple of War or Magic level 60&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party Size&#039;&#039;&#039;	&lt;br /&gt;
*Eight players&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
!Duty&lt;br /&gt;
!Abbreviation&lt;br /&gt;
!Min [[Item Level|IL]]&lt;br /&gt;
!Boss(es)&lt;br /&gt;
![[Tomestones]]&lt;br /&gt;
!Time Limit&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{questlink|raid|Alexander - The Fist of the Father (Savage)}}&#039;&#039;&#039; || &#039;&#039;&#039;A1S&#039;&#039;&#039; || 190 || [[Faust]]&amp;lt;br&amp;gt;[[Oppressor]] || 15 {{tomestone|poetics}} || 90 min&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{questlink|raid|Alexander - The Cuff of the Father (Savage)}}&#039;&#039;&#039; || &#039;&#039;&#039;A2S&#039;&#039;&#039; || 195 || Illuminati Soldiers || 15 {{tomestone|poetics}} || 90 min&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{questlink|raid|Alexander - The Arm of the Father (Savage)}}&#039;&#039;&#039; || &#039;&#039;&#039;A3S&#039;&#039;&#039; || 200 || [[Living Liquid]] || 15 {{tomestone|poetics}} || 90 min&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{questlink|raid|Alexander - The Burden of the Father (Savage)}}&#039;&#039;&#039; || &#039;&#039;&#039;A4S&#039;&#039;&#039; || 205 || [[The Manipulator]] || 15 {{tomestone|poetics}} || 90 min&lt;br /&gt;
|}&lt;br /&gt;
*Item level restrictions do not apply when registering as a full party or an unrestricted party.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Treasure coffers that appear upon completing areas in Alexander: Gordias (Savage) will yield accessories. In addition, players will receive a page of the [[Gordian Manifesto]] from each area, which can be exchanged for gear of your choosing.&lt;br /&gt;
&lt;br /&gt;
Upon completing Alexander: Gordias (Savage) duties, a treasure coffer will appear containing a Gordian Coffer. Using this item transforms it into gear corresponding to the user&#039;s current job. In addition, the coffers that appear upon completing Alexander - The Burden of the Father (Savage) yield weapons.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|item sortable align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! Item Type&lt;br /&gt;
! Equipment Reward&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{item icon|Gordian Weapon Coffer (IL 210)}} || [[Weapons]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{item icon|Gordian Head Gear Coffer (IL 210)}} || [[Head]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{item icon|Gordian Chest Gear Coffer (IL 210)}} || [[Body]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{item icon|Gordian Hand Gear Coffer (IL 210)}} || [[Hands]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{item icon|Gordian Leg Gear Coffer (IL 210)}} || [[Legs]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{item icon|Gordian Foot Gear Coffer (IL 210)}} || [[Feet]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Weekly loot limits removed in [[Patch 3.2]].&lt;br /&gt;
&lt;br /&gt;
===Exchange===&lt;br /&gt;
By speaking with Sabina in Idyllshire (X:5 Y:5), players can exchange pages of the [[Gordian Manifesto]] from [[Alexander: Gordias (Savage)]] for corresponding gear.&lt;br /&gt;
{| {{STDT|item sortable align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! Gear Slot&lt;br /&gt;
! Required Token            &lt;br /&gt;
! # of Token&lt;br /&gt;
|-&lt;br /&gt;
| [[Weapons]] || {{item icon|Gordian Manifesto - Page 4}} || 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Gladiator&#039;s Arm]] || {{item icon|Gordian Manifesto - Page 4}} || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield]] || {{item icon|Gordian Manifesto - Page 4}} || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Head]] || {{item icon|Gordian Manifesto - Page 3}} || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Body]] || {{item icon|Gordian Manifesto - Page 4}} || 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Hands]] || {{item icon|Gordian Manifesto - Page 2}} || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Legs]] || {{item icon|Gordian Manifesto - Page 3}} || 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Feet]] || {{item icon|Gordian Manifesto - Page 2}} || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Accessories]] || {{item icon|Gordian Manifesto - Page 1}} || 4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
&#039;&#039;&#039;[[Alexander - The Fist of the Father (Savage)#Loot|Sector 1 Loot]]&#039;&#039;&#039; - [[Necklace]]s, [[Earrings]], [[Bracelets]], [[Ring]]s&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Alexander - The Cuff of the Father (Savage)#Loot|Sector 2 Loot]]&#039;&#039;&#039; - [[Head Armor]], [[Hand Armor]], [[Feet Armor]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Alexander - The Arm of the Father (Savage)#Loot|Sector 3 Loot]]&#039;&#039;&#039; - [[Head Armor]], [[Hand Armor]], [[Feet Armor]], [[Leg Armor]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Alexander - The Burden of the Father (Savage)#Loot|Sector 4 Loot]]&#039;&#039;&#039; - [[Body Armor]], [[Weapons]], [[Shields]], [[Gobwalker Gear]]&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
File:Alexander Gordias3.png&lt;br /&gt;
File:Alexander Gordias4.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;br /&gt;
[[Category:Patch 3.0 Features‎]]&lt;/div&gt;</summary>
		<author><name>Xi</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Candy_Cane&amp;diff=632395</id>
		<title>Candy Cane</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Candy_Cane&amp;diff=632395"/>
		<updated>2023-08-07T20:01:20Z</updated>

		<summary type="html">&lt;p&gt;Xi: incorrect action type&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Action infobox&lt;br /&gt;
| name = Candy Cane&lt;br /&gt;
| icon = Candy Cane.png&lt;br /&gt;
| description = Deals unaspected damage to target and all enemies nearby it with a potency of 250 for the first enemy, and 50% less for all remaining enemies.&lt;br /&gt;
| facts = {{action fact|additional|Lowers strength and dexterity attributes of target by 10%}}{{action fact|duration|10}}{{action fact|additional|Restores 10% of maximum MP}}{{action fact|Shares a recast timer with ````[[Magic Hammer]]````.}}&lt;br /&gt;
| acquired = blue mage&lt;br /&gt;
| level = 1&lt;br /&gt;
| type = spell&lt;br /&gt;
| number = 120&lt;br /&gt;
| rank = 2&lt;br /&gt;
| damage-type = Magic&lt;br /&gt;
| aspect = None&lt;br /&gt;
| mp-cost = 400&lt;br /&gt;
| casting = 1&lt;br /&gt;
| recast = 90&lt;br /&gt;
| range = 25&lt;br /&gt;
| radius = 5&lt;br /&gt;
| traits =&lt;br /&gt;
| actions =&lt;br /&gt;
| req-quest =&lt;br /&gt;
| targeting = &lt;br /&gt;
| pvp = n&lt;br /&gt;
| patch = 6.45&lt;br /&gt;
| release = endwalker&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Flavor Text==&lt;br /&gt;
Loosely based upon Aenc Thon&#039;s technique, which saw him wallop foes with a candy cane, this spell sweetens any duel with a rain of confections. The Fuath leader, for one, would not be averse to mages thus spreading the love.&lt;br /&gt;
&lt;br /&gt;
==[[Blue Mage Spells Learning Guide|Acquisition]]==&lt;br /&gt;
===Duties===&lt;br /&gt;
* [[Aenc Thon, Lord of the Lingering Gaze]] from [[Dohn Mheg]]&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
===Acquisition Tips===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Other Tips===&lt;/div&gt;</summary>
		<author><name>Xi</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Laser_Eye&amp;diff=632393</id>
		<title>Laser Eye</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Laser_Eye&amp;diff=632393"/>
		<updated>2023-08-07T20:01:11Z</updated>

		<summary type="html">&lt;p&gt;Xi: incorrect action type&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Action infobox&lt;br /&gt;
| name = Laser Eye&lt;br /&gt;
| icon = Laser Eye.png&lt;br /&gt;
| description = Deals unaspected damage to target and all enemies nearby it with a potency of 220 for the first enemy, and 50% less for all remaining enemies.&lt;br /&gt;
| facts = {{action fact|additional|5-yalm knockback}}&lt;br /&gt;
| acquired = blue mage&lt;br /&gt;
| level = 1&lt;br /&gt;
| type = spell&lt;br /&gt;
| number = 119&lt;br /&gt;
| rank = 3&lt;br /&gt;
| damage-type = Magic&lt;br /&gt;
| aspect = None&lt;br /&gt;
| mp-cost = 200&lt;br /&gt;
| casting = 2&lt;br /&gt;
| recast = 2.5&lt;br /&gt;
| range = 25&lt;br /&gt;
| radius = 8&lt;br /&gt;
| traits =&lt;br /&gt;
| actions =&lt;br /&gt;
| req-quest =&lt;br /&gt;
| targeting = &lt;br /&gt;
| pvp = n&lt;br /&gt;
| patch = 6.45&lt;br /&gt;
| release = endwalker&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Flavor Text==&lt;br /&gt;
Inspired by Eden&#039;s Promise, this spell uses the eyes as arcane circles through which aether is channeled─a principle also seen in techniques such as Glower. So concentrated in energy is the beam, it explodes upon contact. Chirurgeon&#039;s warning: excessive use may lead to chronic dry eyes.&lt;br /&gt;
&lt;br /&gt;
==[[Blue Mage Spells Learning Guide|Acquisition]]==&lt;br /&gt;
===Duties===&lt;br /&gt;
* [[Eden&#039;s Promise (boss)|Eden&#039;s Promise]] from [[Eden&#039;s Promise: Eternity]]&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
===Acquisition Tips===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Other Tips===&lt;/div&gt;</summary>
		<author><name>Xi</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Winged_Reprobation&amp;diff=632392</id>
		<title>Winged Reprobation</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Winged_Reprobation&amp;diff=632392"/>
		<updated>2023-08-07T20:01:00Z</updated>

		<summary type="html">&lt;p&gt;Xi: incorrect action type&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Action infobox&lt;br /&gt;
| name = Winged Reprobation&lt;br /&gt;
| icon = Winged Reprobation.png&lt;br /&gt;
| description = Deals physical damage to all enemies in a straight line before you with a potency of 300 for the first enemy, and 50% less for all remaining enemies.&lt;br /&gt;
| facts = {{action fact|additional|Grants one stack of ``Winged Reprobation`` and resets this action&#039;s recast timer}}{{action fact|Maximum Stacks|4}}{{action fact|Execution at 3 stacks increases potency to 400 and grants one stack of ``Winged Reprobation``, but recast timer will not be reset.}}{{action fact|At maximum stacks, ``Winged Reprobation`` changes to ``Winged Redemption``.}}{{action fact|Winged Redemption Effect|Increases the potency of ````[[Conviction Marcato]]````}}{{action fact|duration|10}}{{action fact|This action does not share a recast timer with any other actions.}}&lt;br /&gt;
| acquired = blue mage&lt;br /&gt;
| level = 1&lt;br /&gt;
| type = spell&lt;br /&gt;
| number = 118&lt;br /&gt;
| rank = 3&lt;br /&gt;
| damage-type = Physical&lt;br /&gt;
| aspect = None&lt;br /&gt;
| mp-cost = 200&lt;br /&gt;
| casting = 1&lt;br /&gt;
| recast = 90&lt;br /&gt;
| range = 25&lt;br /&gt;
| radius = 25&lt;br /&gt;
| traits =&lt;br /&gt;
| actions = Conviction Marcato&lt;br /&gt;
| req-quest =&lt;br /&gt;
| targeting = &lt;br /&gt;
| pvp = n&lt;br /&gt;
| patch = 6.45&lt;br /&gt;
| release = endwalker&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Flavor Text==&lt;br /&gt;
This imitation of the Lightwarden Innocence&#039;s technique conjures up swords of Light that rain down from the heavens. Rumor has it Lord Vauthry used the technique to turn sin eaters into meol, which may explain why it appears to bring the caster closer to his perfection.&lt;br /&gt;
&lt;br /&gt;
==[[Blue Mage Spells Learning Guide|Acquisition]]==&lt;br /&gt;
===Duties===&lt;br /&gt;
*  	[[Innocence]] from [[The Crown of the Immaculate]]&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
===Acquisition Tips===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Other Tips===&lt;/div&gt;</summary>
		<author><name>Xi</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Force_Field&amp;diff=632391</id>
		<title>Force Field</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Force_Field&amp;diff=632391"/>
		<updated>2023-08-07T20:00:49Z</updated>

		<summary type="html">&lt;p&gt;Xi: incorrect action type&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Action infobox&lt;br /&gt;
| name = Force Field&lt;br /&gt;
| icon = Force Field.png&lt;br /&gt;
| description = Grants either ``Physical Vulnerability Down`` or ``Magic Vulnerability Down``.&lt;br /&gt;
| facts = {{action fact|duration|10}}{{action fact|Physical Vulnerability Down Effect|Reduces physical damage taken by 50%}}{{action fact|Magic Vulnerability Down Effect|Reduces magic damage taken by 50%}}{{action fact|This action does not share a recast timer with any other actions.}}&lt;br /&gt;
| acquired = blue mage&lt;br /&gt;
| level = 1&lt;br /&gt;
| type = spell&lt;br /&gt;
| number = 117&lt;br /&gt;
| rank = 3&lt;br /&gt;
| damage-type = Magic&lt;br /&gt;
| aspect = None&lt;br /&gt;
| mp-cost = 300&lt;br /&gt;
| casting = 2&lt;br /&gt;
| recast = 120&lt;br /&gt;
| range = 0&lt;br /&gt;
| radius = 0&lt;br /&gt;
| traits =&lt;br /&gt;
| actions =&lt;br /&gt;
| req-quest =&lt;br /&gt;
| targeting = &lt;br /&gt;
| pvp = n&lt;br /&gt;
| patch = 6.45&lt;br /&gt;
| release = endwalker&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Flavor Text==&lt;br /&gt;
Originally employed by Sephirot, the Fiend, to render foes vulnerable to attacks, this spell has been adapted for the mage&#039;s own protection. Due to the field&#039;s intrinsic instability, however, it cannot simultaneously grant physical and magical benefits, only one or the other.&lt;br /&gt;
&lt;br /&gt;
==[[Blue Mage Spells Learning Guide|Acquisition]]==&lt;br /&gt;
===Item===&lt;br /&gt;
{{item icon|Whalaqee Force Field Totem}}&lt;br /&gt;
{{vendor list|Whalaqee Force Field Totem}}&lt;br /&gt;
Requirements: Learn 120 [[Blue Magic Spells]].&lt;br /&gt;
&lt;br /&gt;
===Duties===&lt;br /&gt;
*[[Sephirot]] from [[Containment Bay S1T7 (Extreme)]]&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
===Acquisition Tips===&lt;br /&gt;
*While uncommon, it is possible to learn a Blue Totem spell directly from a enemy.&lt;br /&gt;
&lt;br /&gt;
===Other Tips===&lt;/div&gt;</summary>
		<author><name>Xi</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Conviction_Marcato&amp;diff=632390</id>
		<title>Conviction Marcato</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Conviction_Marcato&amp;diff=632390"/>
		<updated>2023-08-07T20:00:38Z</updated>

		<summary type="html">&lt;p&gt;Xi: incorrect action type&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Action infobox&lt;br /&gt;
| name = Conviction Marcato&lt;br /&gt;
| icon = Conviction Marcato.png&lt;br /&gt;
| description = Deals unaspected damage to all enemies in a straight line before you with a potency of 220 for the first enemy, and 50% less for all remaining enemies.&lt;br /&gt;
| facts = {{action fact|Potency is increased to 440 when you are under the effect of ``[[Winged Reprobation|Winged Redemption]]``.}}&lt;br /&gt;
| acquired = blue mage&lt;br /&gt;
| level = 1&lt;br /&gt;
| type = spell&lt;br /&gt;
| number = 116&lt;br /&gt;
| rank = 3&lt;br /&gt;
| damage-type = Magic&lt;br /&gt;
| aspect = None&lt;br /&gt;
| mp-cost = 200&lt;br /&gt;
| casting = 2&lt;br /&gt;
| recast = 2.5&lt;br /&gt;
| range = 25&lt;br /&gt;
| radius = 25&lt;br /&gt;
| traits =&lt;br /&gt;
| actions = Winged Reprobation&lt;br /&gt;
| req-quest =&lt;br /&gt;
| targeting = &lt;br /&gt;
| pvp = n&lt;br /&gt;
| patch = 6.45&lt;br /&gt;
| release = endwalker&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Flavor Text==&lt;br /&gt;
Learned from the forgiven obscenity, this technique unleashes a beam of Light-aligned aether at opponents. Lest the responsible mage worry, being a scaled-down recreation, the spell does not possess the potency to transform living beings into sin eaters.&lt;br /&gt;
&lt;br /&gt;
==[[Blue Mage Spells Learning Guide|Acquisition]]==&lt;br /&gt;
===Duties===&lt;br /&gt;
* [[Forgiven Obscenity]] from [[Mt. Gulg]]&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
===Acquisition Tips===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Other Tips===&lt;/div&gt;</summary>
		<author><name>Xi</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Dimensional_Shift&amp;diff=632389</id>
		<title>Dimensional Shift</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Dimensional_Shift&amp;diff=632389"/>
		<updated>2023-08-07T20:00:29Z</updated>

		<summary type="html">&lt;p&gt;Xi: incorrect action type&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Action infobox&lt;br /&gt;
| name = Dimensional Shift&lt;br /&gt;
| icon = Dimensional Shift.png&lt;br /&gt;
| description = Delivers an attack to all nearby enemies dealing damage equal to 30% of their current HP.&lt;br /&gt;
| facts = {{action fact|Has no effect on enemies whose level is higher than your own.}}&lt;br /&gt;
| acquired = blue mage&lt;br /&gt;
| level = 1&lt;br /&gt;
| type = spell&lt;br /&gt;
| number = 115&lt;br /&gt;
| rank = 4&lt;br /&gt;
| damage-type = Magic&lt;br /&gt;
| aspect = None&lt;br /&gt;
| mp-cost = 400&lt;br /&gt;
| casting = 5&lt;br /&gt;
| recast = 2.5&lt;br /&gt;
| range = 0&lt;br /&gt;
| radius = 10&lt;br /&gt;
| traits =&lt;br /&gt;
| actions =&lt;br /&gt;
| req-quest =&lt;br /&gt;
| targeting = &lt;br /&gt;
| pvp = n&lt;br /&gt;
| patch = 6.45&lt;br /&gt;
| release = endwalker&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Flavor Text==&lt;br /&gt;
Employed by Eden Prime, this technique shifts the fabric of reality to trigger a powerful aetheric surge. While it inflicts considerable damage, it demands an extended casting period so as to allow mages to raise a protective barrier over themselves.&lt;br /&gt;
&lt;br /&gt;
==[[Blue Mage Spells Learning Guide|Acquisition]]==&lt;br /&gt;
===Duties===&lt;br /&gt;
* [[Eden Prime]] from [[Eden&#039;s Gate: Resurrection]]&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
===Acquisition Tips===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Other Tips===&lt;/div&gt;</summary>
		<author><name>Xi</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Divination_Rune&amp;diff=632388</id>
		<title>Divination Rune</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Divination_Rune&amp;diff=632388"/>
		<updated>2023-08-07T20:00:20Z</updated>

		<summary type="html">&lt;p&gt;Xi: incorrect action type&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Action infobox&lt;br /&gt;
| name = Divination Rune&lt;br /&gt;
| icon = Divination Rune.png&lt;br /&gt;
| description = Deals unaspected damage with a potency of 100 to all enemies in a cone before you.&lt;br /&gt;
| facts = {{action fact|additional|Restores MP}}&lt;br /&gt;
| acquired = blue mage&lt;br /&gt;
| level = 1&lt;br /&gt;
| type = spell&lt;br /&gt;
| number = 114&lt;br /&gt;
| rank = 4&lt;br /&gt;
| damage-type = Magic&lt;br /&gt;
| aspect = None&lt;br /&gt;
| mp-cost = 200&lt;br /&gt;
| casting = 2&lt;br /&gt;
| recast = 2.5&lt;br /&gt;
| range = 0&lt;br /&gt;
| radius = 15&lt;br /&gt;
| traits =&lt;br /&gt;
| actions =&lt;br /&gt;
| req-quest =&lt;br /&gt;
| targeting = &lt;br /&gt;
| pvp = n&lt;br /&gt;
| patch = 6.45&lt;br /&gt;
| release = endwalker&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Flavor Text==&lt;br /&gt;
The language of the fae folk is composed of runes, symbols that harbor magic, and the faerie king Titania was partial to this one. When invoked, it emits an aetheric wave that resonates with the target&#039;s magical energies, making them surpassingly easy to extract.&lt;br /&gt;
&lt;br /&gt;
==[[Blue Mage Spells Learning Guide|Acquisition]]==&lt;br /&gt;
===Duties===&lt;br /&gt;
* [[Titania]] from [[The Dancing Plague]]&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
===Acquisition Tips===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Other Tips===&lt;/div&gt;</summary>
		<author><name>Xi</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Ruby_Dynamics&amp;diff=632386</id>
		<title>Ruby Dynamics</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Ruby_Dynamics&amp;diff=632386"/>
		<updated>2023-08-07T20:00:09Z</updated>

		<summary type="html">&lt;p&gt;Xi: incorrect action type&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Action infobox&lt;br /&gt;
| name = Ruby Dynamics&lt;br /&gt;
| icon = Ruby Dynamics.png&lt;br /&gt;
| description = Deals physical damage with a potency of 220 to all enemies before you.&lt;br /&gt;
| facts = {{action fact|Shares a recast timer with ````[[Chelonian Gate]]```` and ````[[The Rose of Destruction]]````.}}&lt;br /&gt;
| acquired = blue mage&lt;br /&gt;
| level = 1&lt;br /&gt;
| type = spell&lt;br /&gt;
| number = 113&lt;br /&gt;
| rank = 4&lt;br /&gt;
| damage-type = Physical&lt;br /&gt;
| aspect = None&lt;br /&gt;
| mp-cost = 300&lt;br /&gt;
| casting = 2&lt;br /&gt;
| recast = 30&lt;br /&gt;
| range = 0&lt;br /&gt;
| radius = 12&lt;br /&gt;
| traits =&lt;br /&gt;
| actions =&lt;br /&gt;
| req-quest =&lt;br /&gt;
| targeting = &lt;br /&gt;
| pvp = n&lt;br /&gt;
| patch = 6.45&lt;br /&gt;
| release = endwalker&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Flavor Text==&lt;br /&gt;
In order to extend its claws for a near-inescapable strike, the Ruby Weapon transforms energy generated by its advanced dynamo unit. Albeit on a smaller scale, the mage recreates this technique by channeling aether into numerous razor-sharp aetherial blades.&lt;br /&gt;
&lt;br /&gt;
==[[Blue Mage Spells Learning Guide|Acquisition]]==&lt;br /&gt;
===Duties===&lt;br /&gt;
* [[The Ruby Weapon]] from [[Cinder Drift]]&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
===Acquisition Tips===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Other Tips===&lt;br /&gt;
&lt;br /&gt;
Shares a recast timer with [[Chelonian Gate]] and [[The Rose of Destruction]].&lt;/div&gt;</summary>
		<author><name>Xi</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Deep_Clean&amp;diff=632385</id>
		<title>Deep Clean</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Deep_Clean&amp;diff=632385"/>
		<updated>2023-08-07T19:59:33Z</updated>

		<summary type="html">&lt;p&gt;Xi: incorrect action type&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Action infobox&lt;br /&gt;
| name = Deep Clean&lt;br /&gt;
| icon = Deep Clean.png&lt;br /&gt;
| description = Deals physical damage to all nearby enemies with a potency of 220 for the first enemy, and 50% less for all remaining enemies.&lt;br /&gt;
| facts = {{Action fact|additional|Grants one stack of ``Spick-and-span`` for each enemy afflicted with ``Begrimed``. The ``Begrimed`` effect is also removed.}}{{Action fact|Maximum Stacks|6}}{{Action fact|Spick-and-span Effect|``Regen``}}{{action fact|Cure Potency|50}}{{action fact|Cure potency increases up to 300 based on your accumulated stacks of ``Spick-and-span``.}}{{action fact|duration|15}}{{action fact|Additional stacks of ``Spick-and-span`` accumulated while the effect is active will not affect duration.}}&lt;br /&gt;
| acquired = blue mage&lt;br /&gt;
| level = 1&lt;br /&gt;
| type = spell&lt;br /&gt;
| number = 112&lt;br /&gt;
| rank = 3&lt;br /&gt;
| damage-type = Physical&lt;br /&gt;
| aspect = None&lt;br /&gt;
| mp-cost = 200&lt;br /&gt;
| casting =2&lt;br /&gt;
| recast = 2.5&lt;br /&gt;
| range = 25&lt;br /&gt;
| radius = 6&lt;br /&gt;
| traits =&lt;br /&gt;
| actions = Aetheric Mimicry, Peat Pelt&lt;br /&gt;
| req-quest =&lt;br /&gt;
| targeting = &lt;br /&gt;
| pvp = n&lt;br /&gt;
| patch = 6.45&lt;br /&gt;
| release = endwalker&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Flavor Text==&lt;br /&gt;
Taking a spotless page from the Seeker of Solitude, this spell summons forth a magicked broom to sweep the area clean. Each mud stain it removes serves to affirm its self-worth, and it imparts that sense of well-being to the caster.&lt;br /&gt;
&lt;br /&gt;
==[[Blue Mage Spells Learning Guide|Acquisition]]==&lt;br /&gt;
===Duties===&lt;br /&gt;
* [[Seeker Of Solitude]] from [[The Grand Cosmos]]&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
===Acquisition Tips===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Other Tips===&lt;/div&gt;</summary>
		<author><name>Xi</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Peat_Pelt&amp;diff=632384</id>
		<title>Peat Pelt</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Peat_Pelt&amp;diff=632384"/>
		<updated>2023-08-07T19:59:24Z</updated>

		<summary type="html">&lt;p&gt;Xi: incorrect action type&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Action infobox&lt;br /&gt;
| name = Peat Pelt&lt;br /&gt;
| icon = Peat Pelt.png&lt;br /&gt;
| description = Deals earth damage to target and all enemies nearby it with a potency of 100 for the first enemy, and 50% less for all remaining enemies.&lt;br /&gt;
| facts = {{Action fact|additional|Afflicts target with ``Begrimed``}}{{Action fact|Begrimed Effect|Earth damage over time}}{{Action fact|potency|10}}{{action fact|duration|9}}&lt;br /&gt;
| acquired = blue mage&lt;br /&gt;
| level = 1&lt;br /&gt;
| type = spell&lt;br /&gt;
| number = 111&lt;br /&gt;
| rank = 2&lt;br /&gt;
| damage-type = Magic&lt;br /&gt;
| aspect = Earth&lt;br /&gt;
| mp-cost = 200&lt;br /&gt;
| casting =2&lt;br /&gt;
| recast = 2.5&lt;br /&gt;
| range = 25&lt;br /&gt;
| radius = 6&lt;br /&gt;
| traits =&lt;br /&gt;
| actions = Deep Clean&lt;br /&gt;
| req-quest =&lt;br /&gt;
| targeting = &lt;br /&gt;
| pvp = n&lt;br /&gt;
| patch = 6.45&lt;br /&gt;
| release = endwalker&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Flavor Text==&lt;br /&gt;
Taking a filthy page from the mudman, this spell coalesces earth-aspected aether into a clump of mud, which is hurled at enemies. Those who are struck bear stubborn mud stains that diminish their self-worth, causing a lingering enervation.&lt;br /&gt;
&lt;br /&gt;
==[[Blue Mage Spells Learning Guide|Acquisition]]==&lt;br /&gt;
===Duties===&lt;br /&gt;
* [[Mudman]] from [[Matoya&#039;s Relict]]&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
===Acquisition Tips===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Other Tips===&lt;/div&gt;</summary>
		<author><name>Xi</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Wild_Rage&amp;diff=632383</id>
		<title>Wild Rage</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Wild_Rage&amp;diff=632383"/>
		<updated>2023-08-07T19:59:15Z</updated>

		<summary type="html">&lt;p&gt;Xi: incorrect action type&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Action infobox&lt;br /&gt;
| name = Wild Rage&lt;br /&gt;
| icon = Wild Rage.png&lt;br /&gt;
| description = Deals physical damage to all nearby enemies with a potency of 500 for the first enemy, and 50% less for all remaining enemies.&lt;br /&gt;
| facts = {{Action fact|Consumes 50% of your maximum HP when executed.}}&lt;br /&gt;
| acquired = blue mage&lt;br /&gt;
| level = 1&lt;br /&gt;
| type = spell&lt;br /&gt;
| number = 110&lt;br /&gt;
| rank = 4&lt;br /&gt;
| damage-type = Physical&lt;br /&gt;
| aspect = None&lt;br /&gt;
| mp-cost = 0&lt;br /&gt;
| casting =5&lt;br /&gt;
| recast = 2.5&lt;br /&gt;
| range = 0&lt;br /&gt;
| radius = 10&lt;br /&gt;
| traits =&lt;br /&gt;
| actions =&lt;br /&gt;
| req-quest =&lt;br /&gt;
| targeting = &lt;br /&gt;
| pvp = n&lt;br /&gt;
| patch = 6.45&lt;br /&gt;
| release = endwalker&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Flavor Text==&lt;br /&gt;
Embracing rage in the fashion of the spectral berserker allows one to unleash an unbridled wave of destruction. As many a parable will attest, however, anger is a double-edged sword; the spell consumes a great deal of energy, and the caster is advised to be wary of untimely exhaustion.&lt;br /&gt;
&lt;br /&gt;
==[[Blue Mage Spells Learning Guide|Acquisition]]==&lt;br /&gt;
===Duties===&lt;br /&gt;
*[[Spectral Berserker]] from [[The Heroes&#039; Gauntlet]]&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
===Acquisition Tips===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Other Tips===&lt;/div&gt;</summary>
		<author><name>Xi</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Rehydration&amp;diff=632381</id>
		<title>Rehydration</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Rehydration&amp;diff=632381"/>
		<updated>2023-08-07T19:59:00Z</updated>

		<summary type="html">&lt;p&gt;Xi: incorrect action type&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Action infobox&lt;br /&gt;
| name = Rehydration&lt;br /&gt;
| icon = Rehydration.png&lt;br /&gt;
| description = Restores own HP.&lt;br /&gt;
| facts = {{Action fact|cure potency|600}}&lt;br /&gt;
| acquired = blue mage&lt;br /&gt;
| level = 1&lt;br /&gt;
| type = spell&lt;br /&gt;
| number = 108&lt;br /&gt;
| rank = 1&lt;br /&gt;
| damage-type = Magic&lt;br /&gt;
| aspect = None&lt;br /&gt;
| mp-cost = 200&lt;br /&gt;
| casting =5&lt;br /&gt;
| recast = 2.5&lt;br /&gt;
| range = 0&lt;br /&gt;
| radius = 0&lt;br /&gt;
| traits =&lt;br /&gt;
| actions = Aetheric Mimicry&lt;br /&gt;
| req-quest =&lt;br /&gt;
| targeting = &lt;br /&gt;
| pvp = n&lt;br /&gt;
| patch = 6.45&lt;br /&gt;
| release = endwalker&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Flavor Text==&lt;br /&gt;
Particularly savvy armadillos are capable of healing themselves by drawing upon the moisture in the air, and by imitating this behavior, mages can enjoy the selfsame benefits─including flawless skin.&lt;br /&gt;
&lt;br /&gt;
==[[Blue Mage Spells Learning Guide|Acquisition]]==&lt;br /&gt;
===Open World===&lt;br /&gt;
{{dropped by}}&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
===Acquisition Tips===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Other Tips===&lt;/div&gt;</summary>
		<author><name>Xi</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Schiltron&amp;diff=632379</id>
		<title>Schiltron</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Schiltron&amp;diff=632379"/>
		<updated>2023-08-07T19:58:50Z</updated>

		<summary type="html">&lt;p&gt;Xi: incorrect action type&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Action infobox&lt;br /&gt;
| name = Schiltron&lt;br /&gt;
| icon = Schiltron.png&lt;br /&gt;
| description = Counters enemies with unaspected damage every time you suffer physical damage.&lt;br /&gt;
| facts = {{Action fact|counter potency|50}}{{Action fact|duration|15}}{{Action fact|Potency is increased to 100 when you are under the effect of ``[[Aetheric Mimicry: Tank]]``.}}{{action fact|Effect cannot be stacked with ``[[Veil of the Whorl]]`` or ``[[Ice Spikes]]``.}}&lt;br /&gt;
| acquired = blue mage&lt;br /&gt;
| level = 1&lt;br /&gt;
| type = spell&lt;br /&gt;
| number = 107&lt;br /&gt;
| rank = 1&lt;br /&gt;
| damage-type = Magic&lt;br /&gt;
| aspect = None&lt;br /&gt;
| mp-cost = 200&lt;br /&gt;
| casting =2&lt;br /&gt;
| recast = 2.5&lt;br /&gt;
| range = 0&lt;br /&gt;
| radius = 0&lt;br /&gt;
| traits =&lt;br /&gt;
| actions = Aetheric Mimicry&lt;br /&gt;
| req-quest =&lt;br /&gt;
| targeting = &lt;br /&gt;
| pvp = n&lt;br /&gt;
| patch = 6.45&lt;br /&gt;
| release = endwalker&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Flavor Text==&lt;br /&gt;
Certain species of armadillo have learned to channel aether into their shells, thus granting them the hardness of metal. A similar stratagem allows the blue mage to reflect physical blows back upon an attacker─though unfortunately, both armadillo and man still feel the intial, teeth-rattling impact.&lt;br /&gt;
&lt;br /&gt;
==[[Blue Mage Spells Learning Guide|Acquisition]]==&lt;br /&gt;
===Open World===&lt;br /&gt;
{{dropped by}}&lt;br /&gt;
*Level 90 [[Vajrakumara]] - Rank B [[Elite Mark]] in [[Thavnair]]&lt;br /&gt;
==Tips==&lt;br /&gt;
===Acquisition Tips===&lt;br /&gt;
*Stop DPS at below 30% and wait for it to cast [[Schiltron]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Other Tips===&lt;/div&gt;</summary>
		<author><name>Xi</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Right_Round&amp;diff=632378</id>
		<title>Right Round</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Right_Round&amp;diff=632378"/>
		<updated>2023-08-07T19:58:42Z</updated>

		<summary type="html">&lt;p&gt;Xi: incorrect action type&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Action infobox&lt;br /&gt;
| name = Right Round&lt;br /&gt;
| icon = Right Round.png&lt;br /&gt;
| description = Deals physical damage with a potency of 110 to all nearby enemies.&lt;br /&gt;
| facts = {{Action fact|additional|10-yalm knockback to all enemies and party members in range}}{{Action fact|Cannot be used outside of combat or when target is suffering from certain enfeeblements.}}&lt;br /&gt;
| acquired = blue mage&lt;br /&gt;
| level = 1&lt;br /&gt;
| type = spell&lt;br /&gt;
| number = 106&lt;br /&gt;
| rank = 2&lt;br /&gt;
| damage-type = Physical&lt;br /&gt;
| aspect = None&lt;br /&gt;
| mp-cost = 200&lt;br /&gt;
| casting =2&lt;br /&gt;
| recast = 2.5&lt;br /&gt;
| range = 0&lt;br /&gt;
| radius = 8&lt;br /&gt;
| traits =&lt;br /&gt;
| actions =&lt;br /&gt;
| req-quest =&lt;br /&gt;
| targeting = &lt;br /&gt;
| pvp = n&lt;br /&gt;
| patch = 6.45&lt;br /&gt;
| release = endwalker&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Flavor Text==&lt;br /&gt;
This spell recreates the devastating way in which the greater armadillo swings an enormous boulder in its clawed tail like a flail. A boulder is conjured from aether and similarly swung at great speed, sending all nearby flying.&lt;br /&gt;
&lt;br /&gt;
==[[Blue Mage Spells Learning Guide|Acquisition]]==&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
===Acquisition Tips===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Other Tips===&lt;br /&gt;
&lt;br /&gt;
[[Category:Movement actions]]&lt;/div&gt;</summary>
		<author><name>Xi</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Goblin_Punch&amp;diff=632377</id>
		<title>Goblin Punch</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Goblin_Punch&amp;diff=632377"/>
		<updated>2023-08-07T19:58:20Z</updated>

		<summary type="html">&lt;p&gt;Xi: incorrect action type&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Action infobox&lt;br /&gt;
| name = Goblin Punch&lt;br /&gt;
| icon = Goblin Punch.png&lt;br /&gt;
| description = Deals physical damage with a potency of 120.&lt;br /&gt;
| facts = {{Action fact|220 when executed in front of a target.}}{{Action fact|Potency is increased to 220 when you are under the effect of ``[[Mighty Guard]]``.}}{{Action fact|320 when executed in front of a target while you are under the effect of ``[[Mighty Guard]]``.}}&lt;br /&gt;
| acquired = blue mage&lt;br /&gt;
| level = 1&lt;br /&gt;
| type = spell&lt;br /&gt;
| number = 105&lt;br /&gt;
| rank = 1&lt;br /&gt;
| damage-type = Physical&lt;br /&gt;
| aspect = None&lt;br /&gt;
| mp-cost = 200&lt;br /&gt;
| casting =&lt;br /&gt;
| recast = 2.5&lt;br /&gt;
| range = 3&lt;br /&gt;
| radius = 0&lt;br /&gt;
| traits =&lt;br /&gt;
| actions = Mighty Guard&lt;br /&gt;
| req-quest =&lt;br /&gt;
| targeting = &lt;br /&gt;
| pvp = n&lt;br /&gt;
| patch = 6.45&lt;br /&gt;
| release = endwalker&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Flavor Text==&lt;br /&gt;
Favored by hobgoblins, this time-honored technique operates on the premise of “beating &#039;em senseless.” Blue mages strengthen the attack by channeling magic into their fists, which come to harbor even greater pummeling potential when coupled with the stones to face one&#039;s foe head-on.&lt;br /&gt;
&lt;br /&gt;
==[[Blue Mage Spells Learning Guide|Acquisition]]==&lt;br /&gt;
===Open World===&lt;br /&gt;
{{dropped by}}&lt;br /&gt;
*[[Li&#039;l Murderer]] - Rank A [[Elite Mark]] in [[Kholusia]]&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
===Acquisition Tips===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Other Tips===&lt;br /&gt;
&lt;br /&gt;
[[Category:Positional actions]]&lt;/div&gt;</summary>
		<author><name>Xi</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Mortal_Flame&amp;diff=632364</id>
		<title>Mortal Flame</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Mortal_Flame&amp;diff=632364"/>
		<updated>2023-08-07T19:50:49Z</updated>

		<summary type="html">&lt;p&gt;Xi: incorrect action type&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Action infobox&lt;br /&gt;
| name = Mortal Flame&lt;br /&gt;
| icon = Mortal Flame.png&lt;br /&gt;
| description = Deals fire damage over time with a potency of 40.&lt;br /&gt;
| facts = {{action fact|Only one effect inflicted by this action can be active at a time.}}{{action fact|Has no effect on targets outside of combat.}}{{action fact|Effect ends upon target leaving combat.}}&lt;br /&gt;
| acquired = blue mage&lt;br /&gt;
| level = 1&lt;br /&gt;
| type = spell&lt;br /&gt;
| number = 121&lt;br /&gt;
| rank = 3&lt;br /&gt;
| damage-type = Magic&lt;br /&gt;
| aspect = Fire&lt;br /&gt;
| mp-cost = 500&lt;br /&gt;
| casting = 2&lt;br /&gt;
| recast = 2.5&lt;br /&gt;
| range = 25&lt;br /&gt;
| radius = 0&lt;br /&gt;
| traits =&lt;br /&gt;
| actions =&lt;br /&gt;
| req-quest =&lt;br /&gt;
| targeting = &lt;br /&gt;
| pvp = n&lt;br /&gt;
| patch = 6.45&lt;br /&gt;
| release = endwalker&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Flavor Text==&lt;br /&gt;
In battle, the familiar Lugus used this technique to create a veritable conflagration. That power is now yours to wield...albeit at a greatly diminished strength. Not wishing to be responsible for burning entire cities down, the Blue Mages&#039; Guild opted to limit the flame&#039;s intensity to a gentle sear.&lt;br /&gt;
&lt;br /&gt;
==[[Blue Mage Spells Learning Guide|Acquisition]]==&lt;br /&gt;
===Duties===&lt;br /&gt;
* [[Lugus]] from [[The Grand Cosmos]]&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
===Acquisition Tips===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Other Tips===&lt;/div&gt;</summary>
		<author><name>Xi</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Breath_of_Magic&amp;diff=632363</id>
		<title>Breath of Magic</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Breath_of_Magic&amp;diff=632363"/>
		<updated>2023-08-07T19:50:25Z</updated>

		<summary type="html">&lt;p&gt;Xi: incorrect action type&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Action infobox&lt;br /&gt;
| name = Breath of Magic&lt;br /&gt;
| icon = Breath of Magic.png&lt;br /&gt;
| description = Deals unaspected damage over time with a potency of 120 to all enemies in a cone before you.&lt;br /&gt;
| facts = {{Action fact|duration|60}}{{action fact|Only one effect inflicted by this action can be active at a time.}}&lt;br /&gt;
| acquired = blue mage&lt;br /&gt;
| level = 1&lt;br /&gt;
| type = spell&lt;br /&gt;
| number = 109&lt;br /&gt;
| rank = 3&lt;br /&gt;
| damage-type = Magic&lt;br /&gt;
| aspect = None&lt;br /&gt;
| mp-cost = 300&lt;br /&gt;
| casting =2&lt;br /&gt;
| recast = 2.5&lt;br /&gt;
| range = 0&lt;br /&gt;
| radius = 10&lt;br /&gt;
| traits =&lt;br /&gt;
| actions =&lt;br /&gt;
| req-quest =&lt;br /&gt;
| targeting = &lt;br /&gt;
| pvp = n&lt;br /&gt;
| patch = 6.45&lt;br /&gt;
| release = endwalker&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Flavor Text==&lt;br /&gt;
Acquired from a species of crustacean native to the New World, this spell is executed by blending aether of multiple aspects and unleashing it in one fell blast. This has the effect of disrupting the target&#039;s aetheric balance, thereby gradually robbing them of vigor.&lt;br /&gt;
&lt;br /&gt;
==[[Blue Mage Spells Learning Guide|Acquisition]]==&lt;br /&gt;
===Item===&lt;br /&gt;
{{item icon|Whalaqee Breath of Magic Totem}}&lt;br /&gt;
{{vendor list|Whalaqee Breath of Magic Totem}}&lt;br /&gt;
Requirements: Achieve [[Blue Mage]] level 80.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
===Acquisition Tips===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Other Tips===&lt;/div&gt;</summary>
		<author><name>Xi</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=User:Xi&amp;diff=616314</id>
		<title>User:Xi</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=User:Xi&amp;diff=616314"/>
		<updated>2023-07-25T05:00:08Z</updated>

		<summary type="html">&lt;p&gt;Xi: create user page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Xi</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Enkidu_(Boss)&amp;diff=616313</id>
		<title>Enkidu (Boss)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Enkidu_(Boss)&amp;diff=616313"/>
		<updated>2023-07-25T04:58:14Z</updated>

		<summary type="html">&lt;p&gt;Xi: Learning White Wind from Enkidu has never been independently verified despite attempts to do so.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses|the boss in [[Battle in the Big Keep]]|the [[Minions|minion]]|Enkidu}}&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
| name = Enkidu&lt;br /&gt;
| description = &lt;br /&gt;
| image = &lt;br /&gt;
| location = &lt;br /&gt;
| coordinates = &lt;br /&gt;
| dungeon = &lt;br /&gt;
| raid = &lt;br /&gt;
| trial = Battle in the Big Keep&lt;br /&gt;
| objective = boss&lt;br /&gt;
| title = &lt;br /&gt;
| gender = &lt;br /&gt;
| age = &lt;br /&gt;
| race = Primal&lt;br /&gt;
| clan = &lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| profession = &lt;br /&gt;
| birthplace = &lt;br /&gt;
| organization = &lt;br /&gt;
| relatives = &lt;br /&gt;
| level = 50&lt;br /&gt;
| aggression = a6&lt;br /&gt;
| service = &lt;br /&gt;
| goal = &lt;br /&gt;
| patch = 2.5&lt;br /&gt;
| release = &lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Loot==&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Missile|type=spell}}&lt;br /&gt;
{{Drops table row|Eerie Soundwave|type=spell}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
{{NPC location table header}}&lt;br /&gt;
{{NPC location info|Battle in the Big Keep| |50}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
{{quest list header}}&lt;br /&gt;
{{quest list row|Her Last Vow}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
{{see also|wikipedia:Enkidu}}&lt;br /&gt;
{{Primals}}&lt;br /&gt;
[[Category:Enemies]] [[Category:Patch 2.5 Enemies]] [[Category:Bosses]]&lt;/div&gt;</summary>
		<author><name>Xi</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=White_Wind&amp;diff=616312</id>
		<title>White Wind</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=White_Wind&amp;diff=616312"/>
		<updated>2023-07-25T04:57:07Z</updated>

		<summary type="html">&lt;p&gt;Xi: Learning White Wind from Enkidu has never been independently verified despite attempts to do so.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Action infobox&lt;br /&gt;
| name = White Wind&lt;br /&gt;
| icon = White Wind.png&lt;br /&gt;
| description = Restores own HP and the HP of all nearby party members by an amount equal to your current HP.&lt;br /&gt;
| facts =&lt;br /&gt;
| acquired = blue mage&lt;br /&gt;
| level = 1&lt;br /&gt;
| type = spell&lt;br /&gt;
| number = 13&lt;br /&gt;
| rank = 3&lt;br /&gt;
| damage-type =&lt;br /&gt;
| aspect =&lt;br /&gt;
| mp-cost = 1500&lt;br /&gt;
| casting = 2&lt;br /&gt;
| recast = 2.5&lt;br /&gt;
| range = 0&lt;br /&gt;
| radius = 15&lt;br /&gt;
| traits =&lt;br /&gt;
| actions =&lt;br /&gt;
| req-quest =&lt;br /&gt;
| targeting = Self&lt;br /&gt;
| pvp = n&lt;br /&gt;
| patch = 4.5&lt;br /&gt;
| release = stormblood&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Flavor Text==&lt;br /&gt;
White Wind imbues a localized current of air with purified aether, distributing its curative effects throughout the vicinity. Though powerful for such a simple spell, the purification of sufficient aether requires significant magical exertion on the part of the caster, and thus should be used sparingly.&lt;br /&gt;
&lt;br /&gt;
==[[Blue Mage Spells Learning Guide|Acquisition]]==&lt;br /&gt;
===Item===&lt;br /&gt;
{{item icon|Whalaqee White Wind Totem}}&lt;br /&gt;
{{vendor list|Whalaqee White Wind Totem}}&lt;br /&gt;
Requirements: Learn 10 [[Blue Magic Spells]].&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
===Acquisition Tips===&lt;br /&gt;
*After obtaining the totem, you must use it in order to learn the White Wind spell.&lt;br /&gt;
===Other Tips===&lt;br /&gt;
*If you are mimicking a healer with {{item icon|Aetheric Mimicry}}, keep this only as a back-up healing spell if you have learned other healing spells.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Xi</name></author>
	</entry>
</feed>