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	<title>Final Fantasy XIV Online Wiki - User contributions [en]</title>
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	<updated>2026-04-15T14:53:31Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.2</generator>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Storm%27s_Crown_(Extreme)&amp;diff=456116</id>
		<title>Storm&#039;s Crown (Extreme)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Storm%27s_Crown_(Extreme)&amp;diff=456116"/>
		<updated>2022-08-23T17:25:42Z</updated>

		<summary type="html">&lt;p&gt;VirtueDivision: Created page with &amp;quot;{{see also|Storm&amp;#039;s Crown}} {{Duty infobox | description =  | image = Storm&amp;#039;s Crown.png | type = Trial | level = 90 | level-sync =  | ilvl =  | ilvl-sync =  | difficulty = extr...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|Storm&#039;s Crown}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| description = &lt;br /&gt;
| image = Storm&#039;s Crown.png&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 90&lt;br /&gt;
| level-sync = &lt;br /&gt;
| ilvl = &lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = extreme&lt;br /&gt;
| size = full&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| roulette = Trial&lt;br /&gt;
| tomestones = 12 aphorism + 6 causality&lt;br /&gt;
| entrance = &lt;br /&gt;
| entrance-coordinates = &lt;br /&gt;
| req-quest = &lt;br /&gt;
| patch = 6.2&lt;br /&gt;
| release = Endwalker&lt;br /&gt;
}}&lt;br /&gt;
==Guide==&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Empress of the Winds: [[Barbariccia]]===&lt;br /&gt;
==Loot==&lt;br /&gt;
==Loot==&lt;br /&gt;
*Each player will receive 1 {{Item icon|Windswept Archfiend Totem}} per kill. Collect 10 tokens to exchange for a weapon at [[Nesvaaz]] in [[Radz-at-Han]] (X:10.6 Y:10.0).&lt;br /&gt;
*{{Item icon|Barbariccia Card}} (Drops at a fixed rate.)&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] Treasure Coffer===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Windswept Shamshir}}&lt;br /&gt;
{{Drops table row|Windswept Battleaxe}}&lt;br /&gt;
{{Drops table row|Windswept Faussar}}&lt;br /&gt;
{{Drops table row|Windswept Gunblade}}&lt;br /&gt;
{{Drops table row|Windswept Spear}}&lt;br /&gt;
{{Drops table row|Windswept Zaghnal}}&lt;br /&gt;
{{Drops table row|Windswept Fists}}&lt;br /&gt;
{{Drops table row|Windswept Blade}}&lt;br /&gt;
{{Drops table row|Windswept Daggers}}&lt;br /&gt;
{{Drops table row|Windswept Bow}}&lt;br /&gt;
{{Drops table row|Windswept Musketoon}}&lt;br /&gt;
{{Drops table row|Windswept Heirsbanes}}&lt;br /&gt;
{{Drops table row|Windswept Rod}}&lt;br /&gt;
{{Drops table row|Windswept Grimoire}}&lt;br /&gt;
{{Drops table row|Windswept Rapier}}&lt;br /&gt;
{{Drops table row|Windswept Cane}}&lt;br /&gt;
{{Drops table row|Windswept Codex}}&lt;br /&gt;
{{Drops table row|Windswept Torquetum}}&lt;br /&gt;
{{Drops table row|Windswept Milpreves}}&lt;br /&gt;
{{Drops table row|Windswept Shield}}&lt;br /&gt;
{{Drops table row|Windswept Weapon Coffer (IL 615)}}&lt;br /&gt;
{{Drops table row|Windswept Lynx Flute}}&lt;br /&gt;
{{Drops table row|Faded Copy of Battle with the Four Fiends (Buried Memory)}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|trial}}&lt;/div&gt;</summary>
		<author><name>VirtueDivision</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Minstrel%27s_Ballad:_Endsinger%27s_Aria&amp;diff=455759</id>
		<title>The Minstrel&#039;s Ballad: Endsinger&#039;s Aria</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Minstrel%27s_Ballad:_Endsinger%27s_Aria&amp;diff=455759"/>
		<updated>2022-08-23T16:24:02Z</updated>

		<summary type="html">&lt;p&gt;VirtueDivision: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|The Final Day}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| description = Had the Endsinger succeeded in gathering but a few more stars&#039; worth of despair─or even that of a few more souls─might the darkness you faced have been so deep, not even the light of hope kindled by your comrades could pierce it? So muses the wandering minstrel, and by his consummately evocative words, you find your mind set adrift amidst that unsettling possibility, where you can rely upon naught save your own conviction to overcome the ultimate incarnation of despair...&lt;br /&gt;
| image = The Minstrel&#039;s Ballad The Endsinger&#039;s Aria.png&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 90&lt;br /&gt;
| level-sync = &lt;br /&gt;
| ilvl = 580&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = extreme&lt;br /&gt;
| size = full&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| roulette = Trial&lt;br /&gt;
| tomestones = 20 Aphorism + 10 Causality&lt;br /&gt;
| entrance = &lt;br /&gt;
| entrance-coordinates = &lt;br /&gt;
| req-quest = I Wandered Sharlayan as a Minstrel &lt;br /&gt;
| patch = 6.1&lt;br /&gt;
| release = endwalker&lt;br /&gt;
}}&lt;br /&gt;
==Guide==&lt;br /&gt;
{{#ev:youtube|xgjFwBBk5pc|350|right|Video guide by Mrhappy1227}}&lt;br /&gt;
{{#ev:youtube|AWtNrPfzp28|350|right|Animated guide}}&lt;br /&gt;
{{#ev:youtube|2kXwfM9vVTA|350|right|Trial Guide by MTQcapture}}&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[The Endsinger]]===&lt;br /&gt;
====&amp;lt;big&amp;gt;Setup&amp;lt;/big&amp;gt;====&lt;br /&gt;
-----&lt;br /&gt;
Assign a light party with each healer. This is useful for a mechanic which targets each healer with a stack marker. Each healer should also have a mark such as &amp;lt;1&amp;gt; or &amp;lt;2&amp;gt; overhead.&lt;br /&gt;
&lt;br /&gt;
Assign tanks and healers to one side of the arena (either left or right) in a column and DPS to the other side of the arena also in a column, for a mechanic similar to E3S Leviathan puddle soaks. It is recommended to let melee have the 2-3 front spaces for uptime.&lt;br /&gt;
&lt;br /&gt;
Optional - Assign corner clock spots. One tank/healer and one DPS per corner, with the understanding that either the tank/healer or the DPS will rotate if necessary. However, this part of initial prep can be skipped since the corresponding mechanic can be done on the fly.&lt;br /&gt;
&lt;br /&gt;
=====&amp;lt;big&amp;gt;Arena Marker Setup&amp;lt;/big&amp;gt;=====&lt;br /&gt;
Place four markers on the intercardinal corners. It is very important to place these markers as close to the meteor impact points as possible, since players have a tendency to use the markers as the knockback meteor&#039;s point of origin.&lt;br /&gt;
&lt;br /&gt;
Place one marker in the exact center of the arena. I recommend a blue marker, since this color contrasts most strongly with the boss&#039; hitbox. (Note that the boss&#039; hitbox extends somewhat beyond the center of the arena towards the rear, which can be dangerous during Despair Unforgotten.)&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;big&amp;gt;Mechanics&amp;lt;/big&amp;gt;====&lt;br /&gt;
-----&lt;br /&gt;
&#039;&#039;&#039;Elegeia Unforgotten&#039;&#039;&#039; - Unavoidable moderate raidwide AoE damage, followed by two planets spawning on two opposite intercardinal points, similar to normal trial difficulty. They will impact on one of the non-spawn intercardinal points. Red planets explode in an AoE for lethal damage. Blue ringed planets inflict a knockback for 3/4th&#039;s of the arena&#039;s diameter.&lt;br /&gt;
:Red planet AoE damage pierces invulnerability.&lt;br /&gt;
:Blue ringed planet knockback cannot be negated by knockback immunity from Arm&#039;s Length, Surecast, or Inner Release.&lt;br /&gt;
&lt;br /&gt;
Simultaneously, an Endsinger head spawns in the center of the arena facing one of the intercardinal corners. This head hits the half of the arena that it faces with an AoE which inflicts Vuln Up, but is nonlethal at full health. This AoE resolves a second or two after the proximity AoE or the knockback from the planets.&lt;br /&gt;
*If you have to choose, getting Vuln Up from the head is much preferable to being killed by the red planets or knocked off by the blue ringed planets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grip of Despair&#039;&#039;&#039; - Each tank or healer is tethered to a DPS. Tethers appear once the cast finishes and need to be broken, otherwise they will start to deal damage and stack Vuln Ups. Incapacitated players do not tether.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Katasterismoi&#039;&#039;&#039; - Eight soak towers appear in two parallel columns. Each tower which is unsoaked deals raidwide AoE damage and inflicts a Vuln Up.&lt;br /&gt;
*At full health, the raid can survive up to two unsoaked towers. Three can be survived with mitigation and high gear levels.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Elenchos&#039;&#039;&#039; - The Endsinger hovers closer to the platform and uses one of two random attacks: a column AoE which hits the central third of the platform, or two column AoEs covering the outer thirds of the platform. The central AoE is telegraphed by an open glowing mouth. The side AoEs are telegraphed by tears running down her cheeks. Deals moderate damage and inflicts Vuln Up.&lt;br /&gt;
:This mechanic is more dangerous than it sounds, since she combos it right as other mechanics resolve.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Telos&#039;&#039;&#039; - Unavoidable raidwide AoE damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Telomania&#039;&#039;&#039; - A salvo of 4 back-to-back raidwide AoE damage hits, followed by a final AoE raidwide which inflicts a light to moderate bleed. Can be single-healed through with proper mitigation and cooldown usage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hubris&#039;&#039;&#039; - AoE tankbusters on the top two enmity players. Deals heavy damage even at maximum current ilvl.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eironeia&#039;&#039;&#039; - Two stack AoEs appear, one on each healer. Have light parties soak. Taking both hits is death.&lt;br /&gt;
:Similar to Elenchos, this mechanic is more lethal than it sounds since it often happens right as other mechanics are resolving.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fatalism&#039;&#039;&#039; - The Endsinger rewinds two pairs of exploding planets on opposite intercardinal corners. Both pairs will always be of the same type. The pair which rewinds faster will resolve first. To resolve this mechanic, start at the center of the arena, then move away from red planets and move towards blue ringed planets. The Endsinger head does not spawn during this mechanic.&lt;br /&gt;
*If she uses this back-to-back, the second pair of planets will be different from the first pair, i.e. if red planets were the first pair, then blue ringed planets will be the second pair.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Theological Fatalism&#039;&#039;&#039; - Used only after multiple mechanics involving either the Endsinger heads or the players. The Endsinger places 1 to 3 rings on Endsinger heads or the players. Each ring &amp;quot;rewinds&amp;quot; one mechanic back (e.g., if you have three rings, you will repeat the first mechanic that was inflicted upon you). More explicitly:&lt;br /&gt;
:OOO - Three rings. The first mechanic will be repeated.&lt;br /&gt;
:OO - Two rings. The second mechanic will be repeated.&lt;br /&gt;
:O - One ring. The immediately preceding mechanic will be repeated.&lt;br /&gt;
&lt;br /&gt;
This mechanic is comboed with Aporrhoia Unforgotten and Despair Unforgotten.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Twinsong&#039;s Aporrhoia&#039;&#039;&#039; (a.k.a. 5head) - The Endsinger spawns five Endsinger heads, four on each intercardinal quadrant and one in the middle. The middle head uses a half-arena AoE cleave in the direction that it faces. The quadrant heads will use either donut or circle AoEs. Quadrant heads on opposite quadrants use the same attack, i.e., if a donut is on NE it will also be on SW. This means that only a single quadrant is safe at any time.&lt;br /&gt;
&lt;br /&gt;
The heads attack thrice, once for each cast of Aporrhoia Unforgotten. Quadrant heads will alternate between circular and donut with each salvo. The middle head rotates 90 degrees clockwise with each attack. Therefore, the safe quadrant moves clockwise as well. Theological Fatalism is cast on the heads after the mechanic resolves.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Endsong&#039;s Aporrheia&#039;&#039;&#039; (a.k.a. 6head) - Six Endsinger heads spawn in a hexagonal arrangement. The Endsinger will then cast Endsong, launching four slow-moving rings at four random heads. When the ring reaches a head, the corresponding Endsinger head emits a circular AoE which inflicts heavy damage and Vuln Up. AoE telegraphs appear 3 seconds prior to resolution but generally requires players to anticipate where the rings will go. The space behind a head not targeted by a ring is safe. This mechanic repeats twice, with rings moving from one head to another after the initial wave.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Despair Unforgotten&#039;&#039;&#039; - The Endsinger attacks the entire raid with one of three random sets of mechanics:&lt;br /&gt;
&lt;br /&gt;
All tanks/healers get a proximity Flare marker, three DPS get a donut marker, and one DPS gets a stack marker. Move tanks/healers to the edge of the arena while DPS stack in the center.&lt;br /&gt;
&lt;br /&gt;
The converse of the above: all DPS get a proximity Flare marker, three of the tanks/healers get a donut marker, and one tank or healer gets a stack marker.&lt;br /&gt;
&lt;br /&gt;
All players get a circular AoE. Spread out.&lt;br /&gt;
&lt;br /&gt;
The Endsinger will use all three of these mechanics, with some time in between for healing. After all three mechanics are used, Theological Fatalism is cast on the players.&lt;br /&gt;
:Markers will still appear on incapacitated players, but will not resolve if the player is dead.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;big&amp;gt;General Timeline&amp;lt;/big&amp;gt;====&lt;br /&gt;
-----&lt;br /&gt;
Elegeia Unforgotten x2&lt;br /&gt;
&lt;br /&gt;
Katasterismoi&lt;br /&gt;
&lt;br /&gt;
Grip of Despair&lt;br /&gt;
&lt;br /&gt;
Elenchos (resolves simultaneously with tower soaks)&lt;br /&gt;
&lt;br /&gt;
Telos&lt;br /&gt;
&lt;br /&gt;
Hubris&lt;br /&gt;
&lt;br /&gt;
Elegeia Unforgotten&lt;br /&gt;
&lt;br /&gt;
Eironeia&lt;br /&gt;
&lt;br /&gt;
Fatalism (2 minute reopener during Fatalism - will also have the same type of planet as the immediately preceding Elegeia Unforgotten)&lt;br /&gt;
&lt;br /&gt;
Twinsong&#039;s Aporrhoia&lt;br /&gt;
&lt;br /&gt;
Aporrhoia Unforgotten x3&lt;br /&gt;
&lt;br /&gt;
Theological Fatalism&lt;br /&gt;
&lt;br /&gt;
Elenchos + Eironeia directly after Theological Fatalism resolves&lt;br /&gt;
&lt;br /&gt;
Hubris&lt;br /&gt;
&lt;br /&gt;
Despair Unforgotten x2&lt;br /&gt;
&lt;br /&gt;
Elenchos (4-minute reopener during Elenchos/Despair Unforgotten #2)&lt;br /&gt;
&lt;br /&gt;
Despair Unforgotten&lt;br /&gt;
&lt;br /&gt;
Theological Fatalism&lt;br /&gt;
&lt;br /&gt;
Telomania&lt;br /&gt;
&lt;br /&gt;
Endsong&#039;s Aporrheia + Endsong&lt;br /&gt;
&lt;br /&gt;
Elenchos (as final rings resolve)&lt;br /&gt;
&lt;br /&gt;
Telos (6-minute reopener around this time)&lt;br /&gt;
&lt;br /&gt;
Hubris&lt;br /&gt;
&lt;br /&gt;
Elegeia Unforgotten + Eironeia&lt;br /&gt;
&lt;br /&gt;
Fatalism x2&lt;br /&gt;
&lt;br /&gt;
Katasterismoi&lt;br /&gt;
&lt;br /&gt;
Elenchos (as towers resolve)&lt;br /&gt;
&lt;br /&gt;
Telomania&lt;br /&gt;
&lt;br /&gt;
Twinsong&#039;s Aporrhoia&lt;br /&gt;
&lt;br /&gt;
Aporrhoia Unforgotten x3 (8-minute reopener during Aporrhoia Unforgotten)&lt;br /&gt;
&lt;br /&gt;
Theological Fatalism&lt;br /&gt;
&lt;br /&gt;
Elenchos + Eironeia (immediately after Theological Fatalism resolves)&lt;br /&gt;
&lt;br /&gt;
Hubris&lt;br /&gt;
&lt;br /&gt;
Endsong&#039;s Aporrhoia + Endsong&lt;br /&gt;
&lt;br /&gt;
Elenchos&lt;br /&gt;
&lt;br /&gt;
Telos&lt;br /&gt;
&lt;br /&gt;
Fatalism x2 (10 minute reopener during Fatalism #2)&lt;br /&gt;
&lt;br /&gt;
Despair Unforgotten x2&lt;br /&gt;
&lt;br /&gt;
Elenchos&lt;br /&gt;
&lt;br /&gt;
Despair Unforgotten&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hard Enrage at roughly 11:50&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;big&amp;gt;How to resolve specific mechanics&amp;lt;/big&amp;gt;====&lt;br /&gt;
-----&lt;br /&gt;
&#039;&#039;&#039;Elegeia Unforgotten&#039;&#039;&#039; - Run away from red planets&#039; impact point, move to blue ringed planets&#039; impact point and get knocked back into the safe half of the arena.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Katasterismoi&#039;&#039;&#039; + &#039;&#039;&#039;Grip of Despair&#039;&#039;&#039; + &#039;&#039;&#039;Elenchos&#039;&#039;&#039; - This is why you assigned tanks/healers to one half of the arena at the beginning and the DPS to the other half, along with columns. The tether appears immediately once Grip of Despair finishes casting, at which tanks/healers should run one direction and DPS should run the opposite direction to separate the tethers, then go to the assigned tower. Elenchos is cast as the tower soaks resolve, so you will need to soak the outer half of the tower if it&#039;s Elenchos (Mouth) and the inner half of the tower if it&#039;s Elenchos (Tears).&lt;br /&gt;
:It may be tempting to run directly to your tower when tethers spawn. Don&#039;t. Run directly east/west first, then go to the tower. You have time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fatalism&#039;&#039;&#039; x2 - You will get either red planets first or blue ringed planets first, followed by the other pair. For the pair of red planets, run away from the first pair of planets to rewind, then away from the second pair of planets to rewind. For the pair of blue planets, run towards the impact point of the first pair of planets and be knocked back towards the impact point of the second pair of planets.&lt;br /&gt;
*Red to blue is considerably easier than blue to red, since the second knockback from blue planets will require you to be knocked towards the safe area from the imminently-exploding first pair of red planets.&lt;br /&gt;
*You can determine which pair of planets spawned first during Fatalism by watching the rewind rings. The faster-spinning rewind ring will spawn and resolve first.&lt;br /&gt;
:Warning: Katasterismoi towers spawn as the final planet strike is resolving during the first Fatalism x2. Resolve the planet strike first before you begin moving to your assigned tower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Twinsong&#039;s Aporrhoia&#039;&#039;&#039;/5-head + &#039;&#039;&#039;Theological Fatalism&#039;&#039;&#039; + &#039;&#039;&#039;Elenchos&#039;&#039;&#039; + &#039;&#039;&#039;Eironeia&#039;&#039;&#039; - Determine the safe quadrant. Move clockwise as a group and end up in the quadrant opposite the one you started after three casts of Aporrhoia Unforgotten.&lt;br /&gt;
&lt;br /&gt;
When Theological Fatalism is cast after three casts of Aporrhoia Unforgotten, first look at how many rewinds are on the middle head. If the middle head has one ring, your current half of the arena is safe. If the middle head has two rings, rotate this safe half counter-clockwise by 90 degrees. If the middle head has three rings, the opposite half of the arena is safe.&lt;br /&gt;
&lt;br /&gt;
Next, determine which quadrant of the safe half is safe. If the quadrant heads have an odd number of rings, they will repeat the attack they used at the end (i.e., if you stood next to a donut head and it has 1 or 3 rings, it will use donut again). If the quadrant heads have an even number of rings, they will use the attack opposite of their final attack (i.e., if you stood next to a donut head and it has 2 rings, it will rewind back to circular AoE). Determine which head is rewinding back to the donut in the safe half and move to it.&lt;br /&gt;
&lt;br /&gt;
Light party stacks and column AoEs happen 4-5 seconds after Theological Fatalism safe spot resolves. Once you know that you are safe, healers should watch the Endsinger to determine which column is safe. Elenchos (Mouth) means stay outside where you finished Theological Fatalism, Elenchos (Tears) means everyone will have to move into the center column.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Despair Unforgotten&#039;&#039;&#039; x3 + &#039;&#039;&#039;Elenchos&#039;&#039;&#039; + &#039;&#039;&#039;Theological Fatalism&#039;&#039;&#039; - The big personal responsibility mechanic of the fight. The Endsinger gives you some breathing room between each Despair Unforgotten to heal up. Determine which set of mechanics she is casting: Flares should move to the edges of the arena, donuts + stack should be centered, AoEs means everyone should spread out loosely. Remember that these attacks are role-coded, so once you&#039;ve seen the first two attacks, you know which one you&#039;re getting last.&lt;br /&gt;
&lt;br /&gt;
Elenchos is cast after the second Despair Unforgotten, be ready to move in or out.&lt;br /&gt;
&lt;br /&gt;
Once Theological Fatalism is cast, determine which mechanic is being repeated on you. Three people will have Flares, three people will have donuts, one person will have the stack marker, and one person will have a circular AoE. Thus, four people should end up spread outside and four people should be stacked in the center.&lt;br /&gt;
&lt;br /&gt;
Heal up after Theological Fatalism resolves.&lt;br /&gt;
*Tip: rather than remembering which mechanics came in which order, have the game&#039;s text box do it for you. You can have one person use the following macros as the mechanics come out:&lt;br /&gt;
:Macro 1: /p T/H flares, DPS stack&lt;br /&gt;
:Macro 2: /p DPS flares, T/H stack&lt;br /&gt;
:Macro 3: /p AoEs on entire party&lt;br /&gt;
&lt;br /&gt;
Then, once your ring appears around you, rewind up as many lines as you need: 1 ring = rewind to the last line, 2 rings = rewind to the middle line, and 3 rings = rewind to the first line.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Endsong&#039;s Aporrhoia&#039;&#039;&#039; - You can determine which side is safe when the Endsinger casts Endsong. At the start, she will always launch three rings towards one side and only one ring to the other, meaning either left or right side will be mostly safe. For the remaining two salvos, mobile jobs have it easiest to move to the center, then look for a single head that doesn&#039;t have a ring moving towards it. Move behind that head.&lt;br /&gt;
*Sprint is very useful here. If you misjudge, you can survive one AoE if above minimum ilvl, but taking two AoEs is fatal.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*Each player will receive 2 {{Item icon|Ultimatum Token}} per kill. Collect 10 tokens to exchange for a weapon at [[Nesvaaz]] in [[Radz-at-Han]] (X:10.6 Y:10.0).&lt;br /&gt;
*{{Item icon|Meteion Card}} (Drops at a fixed rate.)&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] Treasure Coffer===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Bluefeather Sword}}&lt;br /&gt;
{{Drops table row|Bluefeather Axe}}&lt;br /&gt;
{{Drops table row|Bluefeather Faussar}}&lt;br /&gt;
{{Drops table row|Bluefeather Bayonet}}&lt;br /&gt;
{{Drops table row|Bluefeather Halberd}}&lt;br /&gt;
{{Drops table row|Bluefeather Zaghnal}}&lt;br /&gt;
{{Drops table row|Bluefeather Tonfa}}&lt;br /&gt;
{{Drops table row|Bluefeather Tachi}}&lt;br /&gt;
{{Drops table row|Bluefeather Knives}}&lt;br /&gt;
{{Drops table row|Bluefeather Longbow}}&lt;br /&gt;
{{Drops table row|Bluefeather Musketoon}}&lt;br /&gt;
{{Drops table row|Bluefeather Doomsbanes}}&lt;br /&gt;
{{Drops table row|Bluefeather Rod}}&lt;br /&gt;
{{Drops table row|Bluefeather Grimoire}}&lt;br /&gt;
{{Drops table row|Bluefeather Rapier}}&lt;br /&gt;
{{Drops table row|Bluefeather Wand}}&lt;br /&gt;
{{Drops table row|Bluefeather Codex}}&lt;br /&gt;
{{Drops table row|Bluefeather Torquetum}}&lt;br /&gt;
{{Drops table row|Bluefeather Wings}}&lt;br /&gt;
{{Drops table row|Bluefeather Shield}}&lt;br /&gt;
{{Drops table row|Blue Feather}}&lt;br /&gt;
{{Drops table row|Bluefeather Weapon Coffer}}&lt;br /&gt;
{{Drops table row|Bluefeather Lynx Flute}}&lt;br /&gt;
{{Drops table row|Faded Copy of The Final Day}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:The Endsingers Aria.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|trial}}&lt;/div&gt;</summary>
		<author><name>VirtueDivision</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Minstrel%27s_Ballad:_Hydaelyn%27s_Call&amp;diff=455742</id>
		<title>The Minstrel&#039;s Ballad: Hydaelyn&#039;s Call</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Minstrel%27s_Ballad:_Hydaelyn%27s_Call&amp;diff=455742"/>
		<updated>2022-08-23T16:23:41Z</updated>

		<summary type="html">&lt;p&gt;VirtueDivision: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|The Mothercrystal}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| description = From the first note of the minstrel&#039;s melody, you recall the scene with crystal clarity─your allies and Hydaelyn, hope against hope. Overcome once again with the emotion of that day, no epithet seems too grand, no verse too epic...&lt;br /&gt;
| image = The Minstrel&#039;s Ballad Hydaelyn&#039;s Call.png&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 90&lt;br /&gt;
| level-sync = &lt;br /&gt;
| ilvl = 560&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = extreme&lt;br /&gt;
| size = full&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| roulette = Trial&lt;br /&gt;
| tomestones = 15 Aphorism + 8 causality&lt;br /&gt;
| entrance = &lt;br /&gt;
| entrance-coordinates = &lt;br /&gt;
| req-quest = I Wandered Sharlayan as a Minstrel &lt;br /&gt;
| patch = 6.0&lt;br /&gt;
| release = Endwalker&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Guide==&lt;br /&gt;
{{#ev:youtube|lOAZU9kbrQ4|350|right|Video guide by Mrhappy1227}}&lt;br /&gt;
{{#ev:youtube|HuMNEyruE6k|350|right|Trial Guide by MTQcapture}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Divine Light: [[Hydaelyn (boss)|Hydaelyn]]===&lt;br /&gt;
=== Phase 1 ===&lt;br /&gt;
&#039;&#039;&#039;Heroes&#039;s Radiance&#039;&#039;&#039;: Raid-wide AoE.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shining Saber&#039;&#039;&#039;: Stack up to spread damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crystallize&#039;&#039;&#039;: The boss will display an element, followed by a weapon - the weapon attack will happen before the element attack. The first Crystallize will always be Water &amp;gt; Red or Green, the second will always be Ice &amp;gt; Green or Red (the opposite of the first), and the third is Rock or Water &amp;gt; Blue.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Elements&#039;&#039;&#039;&lt;br /&gt;
* Water - A small AOE targeted on the two healers; stack into light parties to soak up damage.&lt;br /&gt;
* Rock - A small AOE targeted on a random player; the full party should stack to spread damage.&lt;br /&gt;
* Ice - A small AOE targeted on every player; players should spread out to avoid this attack, ideally into clock positions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapons&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Dancer Chakrams (Red icon)&#039;&#039;&#039;: A large donut AoE, stand close to her to avoid this attack.&lt;br /&gt;
* &#039;&#039;&#039;White Mage Staff (Green icon)&#039;&#039;&#039;: A large circle AoE under her, move away to avoid this attack.&lt;br /&gt;
* &#039;&#039;&#039;Paladin Sword &amp;amp; Shield (Blue icon)&#039;&#039;&#039;: A plus shaped AoE that always goes in directions of cardinals, position yourself in an intercardinal position to avoid this attack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magos&#039;s Radiance&#039;&#039;&#039;: Raid wide attack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mousa&#039;s Scorn&#039;&#039;&#039;: Shared Tank Buster&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aureole&#039;&#039;&#039;: Wide AOE attack where you&#039;re only &#039;&#039;&#039;safe on the boss&#039; sides&#039;&#039;&#039;.&lt;br /&gt;
&#039;&#039;&#039;Lateral Aureole&#039;&#039;&#039;: Wide AOE attack where you&#039;re only &#039;&#039;&#039;safe in-front and behind the boss&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
After the first Crystalize attack, the boss will use either &#039;&#039;&#039;Magos&#039;s Radiance&#039;&#039;&#039; or &#039;&#039;&#039;Mousa&#039;s Scorn&#039;&#039;&#039;, followed by a random &#039;&#039;&#039;Aureole&#039;&#039;&#039;, followed by a second &#039;&#039;&#039;Crystallize&#039;&#039;&#039;; after that, the boss will use whichever of Radiance and Scorn it hasn&#039;t used yet, followed by another random Aureole, followed by a third Crystallize. After that, the boss will transition into Phase 2.&lt;br /&gt;
&lt;br /&gt;
=== Phase 2 (Crystals + Adds) ===&lt;br /&gt;
&#039;&#039;&#039;Crystal adds&#039;&#039;&#039;&lt;br /&gt;
* Hydaelyn summons 6 crystals - three on the north side of the arena, and three on the south. &lt;br /&gt;
* One set of three crystals will start glowing once the phase starts - the DPS and healers should prioritise attacking these crystals.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echo of Hydaelyn adds&#039;&#039;&#039;&lt;br /&gt;
* Two &#039;&#039;&#039;Echo of Hydaelyn&#039;&#039;&#039; spawn - one on the east, one on the west. Each tank should pick up one and pull it to the other side of the arena from the glowing crystals.&lt;br /&gt;
* Each Echo will tether to the three closest crystals to it, and tethering to a living crystal causes the boss&#039; Conviction meter to rise more quickly - the meter rises especially quickly when an Echo is tethered to a glowing crystal.&lt;br /&gt;
* Once all of the glowing crystals are dead, the tanks should move the Echoes to the other side of the arena while the last of the crystals are taken down; after all six crystals are destroyed, the Echoes can be killed, which causes Hydaelyn to cast Conviction.&lt;br /&gt;
* The Echoes have extremely powerful auto-attacks, so healers should make sure to keep the tanks topped off.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Conviction&#039;&#039;&#039;&lt;br /&gt;
* If the Conviction meter ever reaches 100, Hydaelyn will cast it and automatically wipe the raid; otherwise, this is cast at the end of the phase and deals heavy raid-wide damage.&lt;br /&gt;
* At max strength (99 Conviction) this deals about 25,000 damage; be sure to heal and mitigate as necessary.&lt;br /&gt;
&lt;br /&gt;
=== Phase 3 (1st Lightwave) ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Halo&#039;&#039;&#039;: Raid-wide AoE.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lightwave&#039;&#039;&#039;:&lt;br /&gt;
* Spawns four crystals - three on either the north or south side of the arena, one on the opposite side.&lt;br /&gt;
* Two light waves will spawn on the side with three crystals - one in the center, and one on either the west or east side.&lt;br /&gt;
* The light waves will move across the arena, dealing damage to anyone who stands in them, and whenever they collide with a crystal, that crystal deals damage to anything within line of sight; this damage should be blocked by hiding behind another crystal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infralateral Arc&#039;&#039;&#039;: The boss casts this after two crystals have been hit by light waves; she cleaves in a cone targeting a random healer, tank, and DPS one after the other (not necessarily in that order). The healers, tanks, and DPSes should group up and each stand behind different crystals, to split up the damage from this attack and then have a crystal to hide behind for the next line of sight attack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lightwave&#039;&#039;&#039;: This Lightwave spawns five crystals, one in the center and one in each corner, as well as two light waves on the edges, with a third central wave in the same direction coming later. The first four collisions can be blocked by standing behind the central crystal; the fifth should be blocked by using the crystal in whichever corner is behind the boss.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hero&#039;s Glory&#039;&#039;&#039;: The boss will use this attack twice during this phase, once before any of the collisions and one at the same time as the last one. The boss will cleave in front of her; make sure to be standing behind the boss.&lt;br /&gt;
&lt;br /&gt;
=== Phase 4 ===&lt;br /&gt;
&lt;br /&gt;
After all of the light waves have dissipated, the boss will resume using mechanics from the first phase, but with a few additional ones:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heros&#039;s Sundering&#039;&#039;&#039;: Tankbuster in the shape of a cone.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parhelion&#039;&#039;&#039;/&#039;&#039;&#039;Subparhelion&#039;&#039;&#039;: &#039;&#039;&#039;Parhelion&#039;&#039;&#039; shoots out three sets of dancer chakrams in three directions that drop line AoEs from Hydaelyn, these will explode in the order they spawn. After this, Hydaelyn will cast a Water Crystallize, followed by &#039;&#039;&#039;Subparhelion&#039;&#039;&#039;, which causes those chakrams to shoot line AOEs that cover the entire arena. The Crystallize will resolve at the same time as the first Subparhelion, so make sure to be split into light parties, and be ready to run.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parhelic Circle&#039;&#039;&#039;: Spawns a green snowflake-shaped symbol on the ground which will in turn spawn AoEs in the middle and at the tip of the lines. Avoid standing in the middle of this symbol or position yourself on the smaller lines so you dodge the circle AoEs.&lt;br /&gt;
&lt;br /&gt;
=== Phase 5 (2nd Lightwave) ===&lt;br /&gt;
&lt;br /&gt;
The boss will summon four light waves, two in each direction - one of those will be central, and one of those will be on the left or the right, leaving one corner as a safe zone.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echoes&#039;&#039;&#039;: &lt;br /&gt;
* A stack marker that hits multiple hits, stay stacked until the mechanic is done.&lt;br /&gt;
* Afterwards she will place stack markers on the party, everyone but tanks should spread to avoid damage.&lt;br /&gt;
* Tanks stick together for a shared tankbuster.&lt;br /&gt;
* After Echoes resolves, four more light waves will spawn, leaving the center as a safe zone, and the boss will cast a Water Crystallize followed by a Shining Saber, the latter of which resolves first.&lt;br /&gt;
&lt;br /&gt;
After this, the phase repeats, followed by the enrage.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*Each player will receive 1 {{Item icon|Umbral Totem}} per kill. Collect 10 totems to exchange for a weapon at [[Nesvaaz]] in [[Radz-at-Han]] (X:10.6 Y:10.0).&lt;br /&gt;
*{{Item icon|Hydaelyn Card}} (Drops at a fixed rate.)&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] Treasure Coffer===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Bastard Sword of Divine Light}}&lt;br /&gt;
{{Drops table row|Blade of Divine Light}}&lt;br /&gt;
{{Drops table row|Cane of Divine Light}}&lt;br /&gt;
{{Drops table row|Codex of Divine Light}}&lt;br /&gt;
{{Drops table row|Daggers of Divine Light}}&lt;br /&gt;
{{Drops table row|Foil of Divine Light}}&lt;br /&gt;
{{Drops table row|Greatsword of Divine Light}}&lt;br /&gt;
{{Drops table row|Grimoire of Divine Light}}&lt;br /&gt;
{{Drops table row|Gunblade of Divine Light}}&lt;br /&gt;
{{Drops table row|Labrys of Divine Light}}&lt;br /&gt;
{{Drops table row|Longbow of Divine Light}}&lt;br /&gt;
{{Drops table row|Partisan of Divine Light}}&lt;br /&gt;
{{Drops table row|Pistol of Divine Light}}&lt;br /&gt;
{{Drops table row|Rod of Divine Light}}&lt;br /&gt;
{{Drops table row|Sainti of Divine Light}}&lt;br /&gt;
{{Drops table row|Shield of Divine Light}}&lt;br /&gt;
{{Drops table row|Tathlums of Divine Light}}&lt;br /&gt;
{{Drops table row|Torquetum of Divine Light}}&lt;br /&gt;
{{Drops table row|War Scythe of Divine Light}}&lt;br /&gt;
{{Drops table row|Wings of Divine Light}}&lt;br /&gt;
{{Drops table row|Divine Light Weapon Coffer}}&lt;br /&gt;
{{Drops table row|Crystal of Divine Light}}&lt;br /&gt;
{{Drops table row|Lynx of Divine Light Flute}}&lt;br /&gt;
{{Drops table row|Faded Copy of Your Answer}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|trial}}&lt;/div&gt;</summary>
		<author><name>VirtueDivision</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Minstrel%27s_Ballad:_Zodiark%27s_Fall&amp;diff=455722</id>
		<title>The Minstrel&#039;s Ballad: Zodiark&#039;s Fall</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Minstrel%27s_Ballad:_Zodiark%27s_Fall&amp;diff=455722"/>
		<updated>2022-08-23T16:23:19Z</updated>

		<summary type="html">&lt;p&gt;VirtueDivision: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|The Dark Inside}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| description = The account of your triumph over the god of Darkness has prompted the wandering minstrel to once again perform the impossible, by taking an already senses-shattering encounter and exaggerating it to ludicrous extremes. His mellifluous musings transport your mind to that fateful moment, where your terrifying foe awaits, His unfathomable strength surpassing even your wildest imagination...&lt;br /&gt;
| image = The Minstrel&#039;s Ballad Zodiark&#039;s Fall.png&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 90&lt;br /&gt;
| level-sync = &lt;br /&gt;
| ilvl = 560&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = extreme&lt;br /&gt;
| size = full&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| roulette = Trial&lt;br /&gt;
| tomestones = 15 aphorism + 8 causality&lt;br /&gt;
| entrance = &lt;br /&gt;
| entrance-coordinates = &lt;br /&gt;
| req-quest = I Wandered Sharlayan as a Minstrel&lt;br /&gt;
| patch = 6.0&lt;br /&gt;
| release = Endwalker&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Guide==&lt;br /&gt;
{{#ev:youtube|NaMGchE1iIc|350|right|Video guide by Mrhappy1227}}&lt;br /&gt;
{{#ev:youtube|D37pzCpyhmo|350|right|Trial Guide by MTQcapture}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Eternal Darkness: [[Zodiark]]===&lt;br /&gt;
It should be noted that unlike other similar fights, most of Zodiark&#039;s mechanics require players to react to them and happen at random, meaning there is no set way to mark the fight, players must simply learn the attacks and movement associated with them.&lt;br /&gt;
&lt;br /&gt;
This arena does not have a border, so players can fall (or be knocked) off the edge of the arena and fall to their death.&lt;br /&gt;
&lt;br /&gt;
===Phase 1===&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Kokytos&#039;&#039;&#039;: The boss opens with this ability. A raidwide AoE, all players will have their HP reduced to one. Group up for AoE healing to get back to full.&lt;br /&gt;
* &#039;&#039;&#039;Paradeigma&#039;&#039;&#039;: This attack will spawn various stationary adds that have specific patterns that require players to move to avoid.  Can summon one or two of the following:&lt;br /&gt;
** &#039;&#039;&#039;Behemoths&#039;&#039;&#039;: Spawn in pairs, creating an AoE that covers a quadrant of the arena.&lt;br /&gt;
** &#039;&#039;&#039;Snakes&#039;&#039;&#039;: Spawn at the edge of the arena and fire line AoEs that cover one quarter of the arena.&lt;br /&gt;
** &#039;&#039;&#039;Quetzalcoatl&#039;&#039;&#039;: Bird-like adds in the corners of the arena that cast a donut AoE, with the only safe zones being on the small purple rune under each bird.  Spawns in either all 4 corners, or 2 corners with the other 2 being Behemoths.&lt;br /&gt;
* &#039;&#039;&#039;Styx&#039;&#039;&#039;: Requires players to all stack up and take multiple hits of an attack. Players need to stay stacked for all six hits, as each player mitigates the damage.&lt;br /&gt;
* &#039;&#039;&#039;Ania&#039;&#039;&#039;: A heavy-hitting tankbuster that inflicts a &#039;&#039;&#039;Vulnerability Up&#039;&#039;&#039;, requiring a tankswap.  Note that this tankbuster hits in a small AoE around the target, so the tank needs to be away from the group for this ability.&lt;br /&gt;
* &#039;&#039;&#039;Exoterikos&#039;&#039;&#039;: The boss will fire a colored beam at one, two, or three sides of the edges of the arena, spawning a large rune with a colored shape within. The shape of the rune, as well as the color of the rune and tether, indicates what AoE shape is coming:&lt;br /&gt;
** &#039;&#039;&#039;Triangle&#039;&#039;&#039;: A massive cone that reaches to the corners of the opposite side of the arena. The rune and tether are both purple.&lt;br /&gt;
** &#039;&#039;&#039;Square&#039;&#039;&#039;: An AoE covers half the arena, requiring players to move to the opposite side of the arena to avoid. The tether is pink, and the rune is pink with a blue circle around it.&lt;br /&gt;
* &#039;&#039;&#039;Algedon&#039;&#039;&#039;: The boss moves to a random corner of the arena and charges across to the opposite corner in a wide AoE. This can knock players off the arena if they are hit by this.&lt;br /&gt;
* &#039;&#039;&#039;Phobos&#039;&#039;&#039;: An unavoidable raidwide AoE that inflicts a heavy &#039;&#039;&#039;Bleed&#039;&#039;&#039; on all players. &lt;br /&gt;
* &#039;&#039;&#039;Astral Flow&#039;&#039;&#039;: Rotates the stage 90 degrees in the direction indicated by the floating arrows around the arena.  This will also rotate any adds that are up from &#039;&#039;&#039;Paradeigma&#039;&#039;&#039;, but will not rotate the floating runes from &#039;&#039;&#039;Exoterikos&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Adikia&#039;&#039;&#039;: The boss strikes the center of the east and west sides of the stage with massive untelegraphed circular AoEs that slightly overlap in the very center of the arena.  There is a small curved-triangle safe zone at the center of the north and south edges of the arena.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;:&lt;br /&gt;
The boss opens the fight with &#039;&#039;&#039;Kokytos&#039;&#039;&#039;, reducing all players HP to one. Players should group up to make healing easier. Shortly after, the boss will cast &#039;&#039;&#039;Paradeigma&#039;&#039;&#039; and summon four bird adds. Players should stick together and group under the same add, as the boss follows this with &#039;&#039;&#039;Styx&#039;&#039;&#039;, requiring players to stack to mitigate damage. After this, the boss will cast &#039;&#039;&#039;Ania&#039;&#039;&#039;, inflicting a &#039;&#039;&#039;Vulnerability Up&#039;&#039;&#039; and hitting with a tankbuster, requiring a tankswap mid-cast.&lt;br /&gt;
&lt;br /&gt;
Following this, the boss will cast &#039;&#039;&#039;Exoterikos&#039;&#039;&#039;, summoning a triangle on one of the two walls, then either a triangle or square on the front edge, which then fire simultaneously.  Safe zone will be either in the back quadrant next to the triangle, if a square was summoned in the front, or the front corner on that side if two triangles were spawned. The boss will cast &#039;&#039;&#039;Paradeigma&#039;&#039;&#039; again, this time summoning two birds and two behemoths, while also using &#039;&#039;&#039;Algedon&#039;&#039;&#039;, moving to one of the corners of the arena and preparing to charge across the stage. Players will need to watch where the boss moves to and move to the bird add that won&#039;t be hit by the boss&#039;s attack.  Note that the diagonal slash goes through roughly half of the bird&#039;s safe area, so stand on the side of the bird&#039;s rune nearer that corner of the arena. Next, the boss will use &#039;&#039;&#039;Phobos&#039;&#039;&#039;, dealing raidwide damage and inflicting &#039;&#039;&#039;Bleed&#039;&#039;&#039; on all players.&lt;br /&gt;
&lt;br /&gt;
The boss will now start using abilities in combination.  The next cast will be &#039;&#039;&#039;Paradeigma&#039;&#039;&#039; with 2 snake adds on one edge of the arena, plus a &#039;&#039;&#039;Exoterikos&#039;&#039;&#039; triangle or square on either the east or west side of the arena, plus a rotation of the arena via &#039;&#039;&#039;Astral Flow&#039;&#039;&#039;.  Identify a column or row that will be safe from the snakes after the rotation and that is safe from the &#039;&#039;&#039;Exoterikos&#039;&#039;&#039; rune.  Note that the snake lines will rotate, but the &#039;&#039;&#039;Exoterikos&#039;&#039;&#039; rune will not.  This will be followed up be a &#039;&#039;&#039;Ania&#039;&#039;&#039; tankbuster.&lt;br /&gt;
&lt;br /&gt;
The next combination is &#039;&#039;&#039;Adikia&#039;&#039;&#039;, plus a &#039;&#039;&#039;Paradeigma&#039;&#039;&#039; again summoning snakes, exclusively on either the east or west side of the arena.  Identify which row of the arena will be safe and stand in the safe area for &#039;&#039;&#039;Adikia&#039;&#039;&#039; in that row (recommend the northern safe area, under the boss).  After this, the boss will transition to phase 2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
The boss will summon 4 floating &#039;&#039;&#039;Roiling Darkness&#039;&#039;&#039; orbs that slowly feed power to the boss until its gauge reaches 100.  These orbs must be defeated before the boss reaches 100 energy or the group will wipe.  During this, the boss will cast &#039;&#039;&#039;Esoteric Pattern&#039;&#039;&#039;, causing AoE runes in each of the following 3 patterns, in a random order:&lt;br /&gt;
&lt;br /&gt;
* A purple &#039;&#039;&#039;Exoterikos&#039;&#039;&#039; triangle rune at the front center, along with two green &#039;&#039;&#039;Esoteric Ray&#039;&#039;&#039; runes, which fires a column laser, on either side of it.  The safe zone is a triangle on either side of the purple triangle rune.&lt;br /&gt;
* A green &#039;&#039;&#039;Esoteric Ray&#039;&#039;&#039; rune in the front center, with two purple &#039;&#039;&#039;Exoterikos&#039;&#039;&#039; triangles on either side of it.  The safe area is similar to above, except on either side of the triangle runes on the sides.&lt;br /&gt;
* A pink &#039;&#039;&#039;Exoterikos&#039;&#039;&#039; square rune in the front center, along with two green &#039;&#039;&#039;Esoteric Ray&#039;&#039;&#039; runes on either side.  The safe area is the middle third of the south half of the platform.&lt;br /&gt;
&lt;br /&gt;
The boss will cast &#039;&#039;&#039;Apomnemoneumata&#039;&#039;&#039; after either the adds are defeated or its gauge reaches 100. This will deal heavy damage if the boss has less than 100 energy, and will instantly kill the group if the gauge has reached 100.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Phase 3===&lt;br /&gt;
The boss will cast &#039;&#039;&#039;Astral Eclipse&#039;&#039;&#039;, leaving the stage and flying around the arena. As it passes each of the other 3 sides of the arena, a line will appear from the center of the arena leading to the sky off that side of the arena, where players will see several stars in a pattern in the sky.  This pattern of stars indicates where the AoE circles will occur on the arena, starting from the pattern off the west edge and moving counter-clockwise.  The arena is broken up into a 3x3 grid, and each pattern of stars will have 2 of the 9 grid spots safe.&lt;br /&gt;
&lt;br /&gt;
Note that the star pattern can be a bit counter-intuitive to some players.  The lower edge of the start pattern aligns with the edge of the arena &#039;&#039;&#039;nearer&#039;&#039;&#039; to that pattern in the sky.  This can be thought of as if you are looking at the pattern of AoEs from &#039;&#039;&#039;below&#039;&#039;&#039;, or as if the star pattern is on the screen of a laptop, which is then rotated down onto the platform.  For example, if you are in on the platform looking west at the pattern of stars and see this:&lt;br /&gt;
&lt;br /&gt;
    * *&lt;br /&gt;
  * * *&lt;br /&gt;
  *   * &lt;br /&gt;
 &lt;br /&gt;
Then the safe zones will be the middle of the west side of the platform (nearest that star pattern) and the south-east corner. Players will have roughly thirteen seconds to determine all the safe zones from the moment the boss starts moving to when the first set of meteors drop. Move accordingly to the safe areas to avoid damage.  Note that unlike the normal mode of this fight, the meteors have no telegraph at all, drop faster, and have a larger AoE that entirely covers their grid square plus a bit beyond, so aim for the center of each of the grid spots to ensure you do not get hit.&lt;br /&gt;
&lt;br /&gt;
As the last meteor is landing, the boss will also be casting &#039;&#039;&#039;Triple Esoteric Ray&#039;&#039;&#039;.  Players will need to move immediately to the safe zone for the lasers (either the center or the east/west thirds of the platform) after the third meteor, then back to where the first laser fired to dodge the second blast. The boss will then transition into Phase 4.&lt;br /&gt;
&lt;br /&gt;
===Phase 4===&lt;br /&gt;
Starting in this phase, the platform rotations via &#039;&#039;&#039;Astral Flow&#039;&#039;&#039; will introduce a new element.  A fire wall will spawn along one of the two diagonals of the platform, and will rotate with the platform.  Any player standing in the hourglass-shaped path of this flame wall will take extreme damage and, if they survive, be left with a vulnerability stack.&lt;br /&gt;
&lt;br /&gt;
At the start of this phase, boss will perform another &#039;&#039;&#039;Paradeigma&#039;&#039;&#039;, spawning two behemoths and two birds, as well as the above mentioned flame wall, then rotate the room via &#039;&#039;&#039;Astral Flow&#039;&#039;&#039;.  The safe zone will be where the birds will rotate to, in the half of their rune that will not be hit by the flame wall&#039;s rotation.&lt;br /&gt;
&lt;br /&gt;
After these attacks resolve, the boss will use another &#039;&#039;&#039;Ania&#039;&#039;&#039; requiring a tank swap, then another pink &#039;&#039;&#039;Exoterikos&#039;&#039;&#039; square on one of the two sides of the arena, plus &#039;&#039;&#039;Algedon&#039;&#039;&#039; at the same time, forcing the group into one corner on the safe side of the arena.&lt;br /&gt;
&lt;br /&gt;
The next &#039;&#039;&#039;Paradeigma&#039;&#039;&#039; cast will summon four birds in the corners, plus two snakes on one edge of the arena, as well as the fire line AoE and &#039;&#039;&#039;Astral Flow&#039;&#039;&#039; rotation.  This will leave only a small section of each of the 4 bird runes safe, as the players will need to avoid the flame wall and the snake AoEs within the bird runes, accounting for the arena rotation.  As this attack resolves, the group will need to group up for another cast of &#039;&#039;&#039;Styx&#039;&#039;&#039;, which hits seven times this cast. The boss will cast &#039;&#039;&#039;Triple Exoterikos&#039;&#039;&#039;, summoning either a purple triangle or pink square portal on each of the two sides and the rear of the arena, which will fire off in sequence.  Immediately after this resolves, the boss will cast &#039;&#039;&#039;Adikia&#039;&#039;&#039;, requiring the group to move to the north or south safe zone.&lt;br /&gt;
&lt;br /&gt;
The boss will move into another &#039;&#039;&#039;Astral Eclipse&#039;&#039;&#039; phase, which behavies identically to the first one.  However, instead of lasers at the end of this phase, the boss will move to a corner and use &#039;&#039;&#039;Algedon&#039;&#039;&#039;, so players should move to the safe zone on either side.  Players will have enough time after the third meteor to traverse from one corner of the arena to and adjacent corner if they use sprint. The boss will use another &#039;&#039;&#039;Ania&#039;&#039;&#039; tankbuster, requiring another tank swap. Next, the boss will cast &#039;&#039;&#039;Paradeigma&#039;&#039;&#039; with snakes on one side of the arena, a random &#039;&#039;&#039;Exoterikos&#039;&#039;&#039; rune on the east or west side of the arena, and then the fire wall and rotation via &#039;&#039;&#039;Astral Flow&#039;&#039;&#039;. Note that while the fire wall and snakes will rotate, the &#039;&#039;&#039;Exoterikos&#039;&#039;&#039; rune will not.  Immediately as this resolves, the boss will use &#039;&#039;&#039;Phlegethon&#039;&#039;&#039;, marking a sequence of three circular AoEs under each player in succession. Players should move together, avoiding AoEs, then stack for another &#039;&#039;&#039;Styx&#039;&#039;&#039;, which will hit eight times.&lt;br /&gt;
&lt;br /&gt;
The boss will place an &#039;&#039;&#039;Exoterikos&#039;&#039;&#039; triangle or square rune on either the east or west side of the arena, followed by the 3 &#039;&#039;&#039;Esoteric Rays&#039;&#039;&#039; at the front.  This will be followed by another &#039;&#039;&#039;Paradeigma&#039;&#039;&#039;, summoning 2 birds and 2 behemoths, plus an &#039;&#039;&#039;Exoterikos&#039;&#039;&#039; triangle or square on the &#039;&#039;&#039;back&#039;&#039;&#039; side of the arena, plus the firewall and rotation via &#039;&#039;&#039;Astral Flow&#039;&#039;&#039;.  As with last time, the &#039;&#039;&#039;Exoterikos&#039;&#039;&#039; will not rotate, leaving only a single safe zone.  Finally the boss will use &#039;&#039;&#039;Phobos&#039;&#039;&#039; again, inflicting heavy raidwide damage and applying a strong &#039;&#039;&#039;Bleed&#039;&#039;&#039; debuff. This will send the boss into its final attack phase which ends in an enrage.&lt;br /&gt;
&lt;br /&gt;
The boss&#039;s final attack pattern is three &#039;&#039;&#039;Exoterikos&#039;&#039;&#039; runes, on the sides and back walls, in succession, followed by an &#039;&#039;&#039;Algedon&#039;&#039;&#039; diagonal swipe. The boss will then cast &#039;&#039;&#039;Styx&#039;&#039;&#039; with nine hits, requiring the group to stack up for heavy healing.  A &#039;&#039;&#039;Paradeigma&#039;&#039;&#039; with 4 birds, a &#039;&#039;&#039;Exoterikos&#039;&#039;&#039; rune on the back wall, and the fire wall and rotation from &#039;&#039;&#039;Astral Flow&#039;&#039;&#039;, followed by another &#039;&#039;&#039;Styx&#039;&#039;&#039;, rounds out the mechanics.  After this, the boss will enrage. Players will need to defeat the boss before this final cast goes off, or the party will be wiped.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*Each player will receive 1 {{Item icon|Astral Totem}} per kill. Collect 5 totems to exchange for accessories at [[Nesvaaz]] in [[Radz-at-Han]] (X:10.6 Y:10.0).&lt;br /&gt;
*{{Item icon|Zodiark Card}} (Drops at a fixed rate.)&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] Treasure Coffer===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Eternal Dark Earrings of Aiming}}&lt;br /&gt;
{{Drops table row|Eternal Dark Earrings of Casting}}&lt;br /&gt;
{{Drops table row|Eternal Dark Earrings of Fending}}&lt;br /&gt;
{{Drops table row|Eternal Dark Earrings of Healing}}&lt;br /&gt;
{{Drops table row|Eternal Dark Earrings of Slaying}}&lt;br /&gt;
{{Drops table row|Eternal Dark Necklace of Aiming}}&lt;br /&gt;
{{Drops table row|Eternal Dark Necklace of Casting}}&lt;br /&gt;
{{Drops table row|Eternal Dark Necklace of Fending}}&lt;br /&gt;
{{Drops table row|Eternal Dark Necklace of Healing}}&lt;br /&gt;
{{Drops table row|Eternal Dark Necklace of Slaying}}&lt;br /&gt;
{{Drops table row|Eternal Dark Bracelets of Aiming}}&lt;br /&gt;
{{Drops table row|Eternal Dark Bracelets of Casting}}&lt;br /&gt;
{{Drops table row|Eternal Dark Bracelets of Fending}}&lt;br /&gt;
{{Drops table row|Eternal Dark Bracelets of Healing}}&lt;br /&gt;
{{Drops table row|Eternal Dark Bracelets of Slaying}}&lt;br /&gt;
{{Drops table row|Eternal Dark Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Eternal Dark Ring of Casting}}&lt;br /&gt;
{{Drops table row|Eternal Dark Ring of Fending}}&lt;br /&gt;
{{Drops table row|Eternal Dark Ring of Healing}}&lt;br /&gt;
{{Drops table row|Eternal Dark Ring of Slaying}}&lt;br /&gt;
{{Drops table row|Crystal of Eternal Darkness}}&lt;br /&gt;
{{Drops table row|Lynx of Eternal Darkness Flute}}&lt;br /&gt;
{{Drops table row|Faded Copy of Endcaller}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|trial}}&lt;/div&gt;</summary>
		<author><name>VirtueDivision</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Storm%27s_Crown&amp;diff=455552</id>
		<title>Storm&#039;s Crown</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Storm%27s_Crown&amp;diff=455552"/>
		<updated>2022-08-23T16:19:14Z</updated>

		<summary type="html">&lt;p&gt;VirtueDivision: Created page with &amp;quot;{{see also|Storm&amp;#039;s Crown (Extreme)}} {{Duty infobox | description =  | image = Storm&amp;#039;s Crown.png | type = Trial | level = 90 | level-sync =  | ilvl =  | ilvl-sync =  | difficu...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|Storm&#039;s Crown (Extreme)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| description = &lt;br /&gt;
| image = Storm&#039;s Crown.png&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 90&lt;br /&gt;
| level-sync = &lt;br /&gt;
| ilvl = &lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = full&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| roulette = Trial&lt;br /&gt;
| tomestones = 12 aphorism + 6 causality&lt;br /&gt;
| entrance = &lt;br /&gt;
| entrance-coordinates = &lt;br /&gt;
| req-quest = &lt;br /&gt;
| patch = 6.2&lt;br /&gt;
| release = Endwalker&lt;br /&gt;
}}&lt;br /&gt;
==Guide==&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Empress of the Winds: [[Barbariccia]]===&lt;br /&gt;
==Loot==&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|trial}}&lt;/div&gt;</summary>
		<author><name>VirtueDivision</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Talk:Abyssos:_The_Fourth_Circle&amp;diff=453081</id>
		<title>Talk:Abyssos: The Fourth Circle</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Talk:Abyssos:_The_Fourth_Circle&amp;diff=453081"/>
		<updated>2022-08-19T10:24:07Z</updated>

		<summary type="html">&lt;p&gt;VirtueDivision: VirtueDivision moved page Talk:Abyssos: The Fourth Circle to Talk:Abyssos: The Eighth Circle&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Talk:Abyssos: The Eighth Circle]]&lt;/div&gt;</summary>
		<author><name>VirtueDivision</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Talk:Abyssos:_The_Eighth_Circle&amp;diff=453080</id>
		<title>Talk:Abyssos: The Eighth Circle</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Talk:Abyssos:_The_Eighth_Circle&amp;diff=453080"/>
		<updated>2022-08-19T10:24:07Z</updated>

		<summary type="html">&lt;p&gt;VirtueDivision: VirtueDivision moved page Talk:Abyssos: The Fourth Circle to Talk:Abyssos: The Eighth Circle&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;We don&#039;t actually know that they are going to be called this yet. Creating these was premature. [[User:Freedom4556|Freedom4556]] ([[User talk:Freedom4556|talk]]) 15:27, 8 July 2022 (UTC)&lt;/div&gt;</summary>
		<author><name>VirtueDivision</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Abyssos:_The_Eighth_Circle&amp;diff=453078</id>
		<title>Abyssos: The Eighth Circle</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Abyssos:_The_Eighth_Circle&amp;diff=453078"/>
		<updated>2022-08-19T10:24:06Z</updated>

		<summary type="html">&lt;p&gt;VirtueDivision: VirtueDivision moved page Abyssos: The Fourth Circle to Abyssos: The Eighth Circle&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Future content|releasedate=with [[Patch 6.2]] on August 23, 2022}}&lt;br /&gt;
{{see also|Abyssos|Abyssos: The Fourth Circle (Savage)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = AAbyssos: The Fourth Circle&lt;br /&gt;
| description = &lt;br /&gt;
| image = Abyssos_The_Fourth_Circle2.png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 90&lt;br /&gt;
| level-sync = &lt;br /&gt;
| ilvl = &lt;br /&gt;
| ilvl-sync =&lt;br /&gt;
| difficulty = Normal&lt;br /&gt;
| size = 8man&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| tomestones = &lt;br /&gt;
| roulette = normal raids&lt;br /&gt;
| entrance = &lt;br /&gt;
| entrance-coordinates = &lt;br /&gt;
| req-quest = &lt;br /&gt;
| patch = 6.2&lt;br /&gt;
| release = endwalker&lt;br /&gt;
}}&lt;br /&gt;
==Phases &amp;amp; Abilities==&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] ?????===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*1 {{Item icon|Unsung Blade of Abyssos}} (Guaranteed)&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffer 1===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Unsung Armor of Abyssos}}&lt;br /&gt;
{{Drops table row|Unsung Chausses of Abyssos}}&lt;br /&gt;
{{Drops table row|Unsung Greaves of Abyssos}}&lt;br /&gt;
{{Drops table row|Unsung Ring of Abyssos}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffer 2===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Unsung Armor of Abyssos}}&lt;br /&gt;
{{Drops table row|Unsung Gauntlets of Abyssos}}&lt;br /&gt;
{{Drops table row|Unsung Chausses of Abyssos}}&lt;br /&gt;
{{Drops table row|Unsung Ring of Abyssos}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffer 3===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>VirtueDivision</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Abyssos:_The_Seventh_Circle&amp;diff=453076</id>
		<title>Abyssos: The Seventh Circle</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Abyssos:_The_Seventh_Circle&amp;diff=453076"/>
		<updated>2022-08-19T10:23:56Z</updated>

		<summary type="html">&lt;p&gt;VirtueDivision: VirtueDivision moved page Abyssos: The Third Circle to Abyssos: The Seventh Circle&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Future content|releasedate=with [[Patch 6.2]] on August 23, 2022}}&lt;br /&gt;
{{see also|Abyssos|Abyssos: The Third Circle (Savage)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = Abyssos: The Third Circle&lt;br /&gt;
| description = &lt;br /&gt;
| image = Abyssos_The_Third_Circle2.png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 90&lt;br /&gt;
| level-sync = &lt;br /&gt;
| ilvl = &lt;br /&gt;
| ilvl-sync =&lt;br /&gt;
| difficulty = Normal&lt;br /&gt;
| size = 8man&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| tomestones = &lt;br /&gt;
| roulette = normal raids&lt;br /&gt;
| entrance = &lt;br /&gt;
| entrance-coordinates = &lt;br /&gt;
| req-quest = &lt;br /&gt;
| patch = 6.2&lt;br /&gt;
| release = endwalker&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Phases &amp;amp; Abilities==&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] ?????===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===Treasure Coffer 1===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Unsung Helm of Abyssos}}&lt;br /&gt;
{{Drops table row|Unsung Armor of Abyssos}}&lt;br /&gt;
{{Drops table row|Unsung Chausses of Abyssos}}&lt;br /&gt;
{{Drops table row|Unsung Ring of Abyssos}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffer 2===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Unsung Armor of Abyssos}}&lt;br /&gt;
{{Drops table row|Unsung Gauntlets of Abyssos}}&lt;br /&gt;
{{Drops table row|Unsung Chausses of Abyssos}}&lt;br /&gt;
{{Drops table row|Unsung Ring of Abyssos}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffer 3===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>VirtueDivision</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Abyssos:_The_Sixth_Circle&amp;diff=453074</id>
		<title>Abyssos: The Sixth Circle</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Abyssos:_The_Sixth_Circle&amp;diff=453074"/>
		<updated>2022-08-19T10:23:51Z</updated>

		<summary type="html">&lt;p&gt;VirtueDivision: VirtueDivision moved page Abyssos: The Second Circle to Abyssos: The Sixth Circle&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Future content|releasedate=with [[Patch 6.2]] on August 23, 2022}}&lt;br /&gt;
{{see also|Abyssos|Abyssos: The Second Circle (Savage)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = Abyssos: The Second Circle&lt;br /&gt;
| description = &lt;br /&gt;
| image = Abyssos_The_Second_Circle2.png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 90&lt;br /&gt;
| level-sync = &lt;br /&gt;
| ilvl = &lt;br /&gt;
| ilvl-sync =&lt;br /&gt;
| difficulty = Normal&lt;br /&gt;
| size = 8man&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| tomestones = &lt;br /&gt;
| roulette = normal raids&lt;br /&gt;
| entrance = &lt;br /&gt;
| entrance-coordinates = &lt;br /&gt;
| req-quest = &lt;br /&gt;
| patch = 6.2&lt;br /&gt;
| release = endwalker&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Phases &amp;amp; Abilities==&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] ?????===&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===Treasure Coffer 1===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Unsung Helm of Abyssos}}&lt;br /&gt;
{{Drops table row|Unsung Armor of Abyssos}}&lt;br /&gt;
{{Drops table row|Unsung Ring of Abyssos}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffer 2===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Unsung Gauntlets of Abyssos}}&lt;br /&gt;
{{Drops table row|Unsung Chausses of Abyssos}}&lt;br /&gt;
{{Drops table row|Unsung Greaves of Abyssos}}&lt;br /&gt;
{{Drops table row|Unsung Ring of Abyssos}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffer 3===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>VirtueDivision</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Abyssos:_The_Fifth_Circle&amp;diff=453072</id>
		<title>Abyssos: The Fifth Circle</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Abyssos:_The_Fifth_Circle&amp;diff=453072"/>
		<updated>2022-08-19T10:23:38Z</updated>

		<summary type="html">&lt;p&gt;VirtueDivision: VirtueDivision moved page Abyssos: The First Circle to Abyssos: The Fifth Circle&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Future content|releasedate=with [[Patch 6.2]] on August 23, 2022}}&lt;br /&gt;
{{see also|Abyssos|Abyssos: The First Circle (Savage)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = Abyssos: The First Circle&lt;br /&gt;
| description = &lt;br /&gt;
| image = Abyssos_The_First_Circle.png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 90&lt;br /&gt;
| level-sync = &lt;br /&gt;
| ilvl = &lt;br /&gt;
| ilvl-sync =&lt;br /&gt;
| difficulty = Normal&lt;br /&gt;
| size = 8man&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| tomestones = &lt;br /&gt;
| roulette = normal raids&lt;br /&gt;
| entrance =  &lt;br /&gt;
| entrance-coordinates = &lt;br /&gt;
| req-quest = &lt;br /&gt;
| patch = 6.2&lt;br /&gt;
| release = endwalker&lt;br /&gt;
}}&lt;br /&gt;
==Phases &amp;amp; Abilities==&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] ?????===&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===Treasure Coffer 1===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Unsung Helm of Abyssos}}&lt;br /&gt;
{{Drops table row|Unsung Armor of Abyssos}}&lt;br /&gt;
{{Drops table row|Unsung Ring of Abyssos}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffer 2===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Unsung Chausses of Abyssos}}&lt;br /&gt;
{{Drops table row|Unsung Greaves of Abyssos}}&lt;br /&gt;
{{Drops table row|Unsung Ring of Abyssos}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffer 3===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>VirtueDivision</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Seat_of_Sacrifice_(Extreme)&amp;diff=450395</id>
		<title>The Seat of Sacrifice (Extreme)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Seat_of_Sacrifice_(Extreme)&amp;diff=450395"/>
		<updated>2022-08-11T01:38:18Z</updated>

		<summary type="html">&lt;p&gt;VirtueDivision: /* Phase Two */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|The Seat of Sacrifice}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| description = Though history will paint them as villains, the [[Ascians]] were driven by a deep and abiding desire to which all men may relate, and the minstreling wanderer cannot help but spare a thought for [[Elidibus]], whose demise spelled the end of his people&#039;s hopes and dreams. Likening your struggle to that of love, the man weaves a bittersweet tale of passion undying─a tale witnessed by the shimmering spires of the [[Crystal Tower]], to be reflected and retold for generations to come.&lt;br /&gt;
| image = The Seat of Sacrifice (Extreme).png&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 80&lt;br /&gt;
| level-sync = 80&lt;br /&gt;
| ilvl = 480&lt;br /&gt;
| difficulty = extreme&lt;br /&gt;
| size = full&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| roulette = &lt;br /&gt;
| tomestones = 25 poetics&lt;br /&gt;
| entrance = &lt;br /&gt;
| entrance-coordinates = &lt;br /&gt;
| patch = 5.3&lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
}}&lt;br /&gt;
==Requirements==&lt;br /&gt;
After completing {{questlink|main|Hope&#039;s Confluence}}, speak to the [[Minstreling Wanderer]] in [[The Crystarium]] (X:7.6, Y:12.5) as a level 80 Disciple of War or Magic.&lt;br /&gt;
&lt;br /&gt;
==Guide==&lt;br /&gt;
{{#ev:youtube|1Pkkb0iwK7A|350|right|Video guide from MTQCapture}}&lt;br /&gt;
{{#ev:youtube|X7CQyvL0BtI|350|right|Video guide from joonbob}}&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Warrior of Light (Boss)|Warrior of Light]]: [[Elidibus]]===&lt;br /&gt;
&lt;br /&gt;
===Positioning Tips===&lt;br /&gt;
*Assign clock positions to all players (tanks will be north and south, healers will be east and west, the dps will all have their own intercardinal positions).&lt;br /&gt;
* These general positions will be used throughout the entire encounter for various mechanics.&lt;br /&gt;
* Have the tanks and healers rotate clockwise to pair up with a dps at an intercardinal. These will be your partner pairs for shared mechanics that target specific groups of players or roles.&lt;br /&gt;
* Split the group into two - 1 tank, 1 healer, 2 dps per group.&lt;br /&gt;
&lt;br /&gt;
===Bonus Tip===&lt;br /&gt;
Do NOT DPS LB the boss while he has a LB stored or he will become invulnerable for a short time.&lt;br /&gt;
&lt;br /&gt;
===Encounter===&lt;br /&gt;
====Phase One====&lt;br /&gt;
* &#039;&#039;&#039;Terror Unleashed&#039;&#039;&#039; - All players&#039; HP to 1 + debuff, must be healed to full or they will die. The outer arena edge will also be brought in to make it smaller.&lt;br /&gt;
* &#039;&#039;&#039;To The Limit&#039;&#039;&#039; - Boss will charge 1,2 or 3 LB bars. The amount of bars will determine the specific attack players will need to be ready for when he next casts Limit Break.&lt;br /&gt;
* &#039;&#039;&#039;Solemn Confiteor&#039;&#039;&#039; - AoE circles will appear underneath all players, can be bated by all stacking on the boss, waiting for the AoE to drop and then moving. &lt;br /&gt;
* &#039;&#039;&#039;Absolute Stone III&#039;&#039;&#039; - 8-point cleave towards all players, move into assigned clock positions as to not overlap.&lt;br /&gt;
* &#039;&#039;&#039;Note:&#039;&#039;&#039; &#039;&#039;Solemn Confiteor is followed quite quickly by Absolute Stone III - so let the AoEs drop, then move to your clock positions so there is no overlapping.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Limit Break (3)&#039;&#039;&#039; - Will call down 4 Radiant Meteors on all the tanks and healers or all the damage dealers, this attack deals massive damage and applies a fire-resist down debuff on players hit so each meteor needs to be sufficiently spaced apart or you will die. Using the partner pairs (made before start of fight) each pair should move to their respective corners as limit break is casting to spread the meteors out.&lt;br /&gt;
* &#039;&#039;&#039;Imbued Saber x2&#039;&#039;&#039; - Adds elemental effect to weapon. Unlike normal mode (2 elements), extreme has 4 - stone (spread), holy (stack), fire (stop) and blizzard (move). Boss will cast stone first so be sure to spread. Then he will cast either fire or blizzard with NO markers unlike normal mode.&lt;br /&gt;
* &#039;&#039;&#039;Imbued Coruscance&#039;&#039;&#039; - AoE sword attack and two imbued element attacks. If you see swirls around the sword this means a donut AoE and you need to get in. If not, then get out as to not get hit with the point blank AoE. Be mindful of the two imbued elements - the first is always stone so be sure to be in clock positions, again if the second if fire then stop moving, if blizzard keep moving.&lt;br /&gt;
* &#039;&#039;&#039;To The Limit&#039;&#039;&#039; - Will charge two bars.&lt;br /&gt;
* &#039;&#039;&#039;Sword of Light&#039;&#039;&#039; - Will spawn three swords around edge of the platform. These will draw three triangles over the platforms and players will need to find the safe spot which will always be on one edge of the platform. To spot this look for a sword that has not drawn on the outer platform edge and move there.&lt;br /&gt;
* &#039;&#039;&#039;Absolute Holy&#039;&#039;&#039; - (happens simultaneously with Sword of Light) Stack-up marker on a player that you will need to share the damage with in the safe spot above.&lt;br /&gt;
* &#039;&#039;&#039;Limit Break (2)&#039;&#039;&#039; - Will target each healer with Radiant Desperado a shared line attack that deals high damage and a physical vulnerability up debuff on anyone hit. Split into two groups (decided at start of fight) to share the damage with each healer.&lt;br /&gt;
* &#039;&#039;&#039;To The Limit&#039;&#039;&#039; - Will charge 1 bar.&lt;br /&gt;
* &#039;&#039;&#039;Imbued Saber x2&#039;&#039;&#039; - second round is the opposite of the first round. So the first cast will be holy - which requires you to stack to share the damage. Second imbued saber will be fire or blizzard - whichever of the two you didn&#039;t have in the first round.&lt;br /&gt;
* &#039;&#039;&#039;Imbued Coruscance&#039;&#039;&#039; - AoE sword attack type is the other of what was used in round one. So if it was - in originally (for donus AoE), then it will be out (point blank AoE) the second time around. Remember to also stop or move as necessary.&lt;br /&gt;
* &#039;&#039;&#039;Limit Break (1)&#039;&#039;&#039; - Will target one tank, one healer and one dps (completely random) for high damage - split into role positions to avoid overlap. Both tanks should stand on north side, damage dealers should stay south and healers can go east or west.&lt;br /&gt;
* &#039;&#039;&#039;The Bitter End&#039;&#039;&#039; - High damage tankbuster and physical vulnerability up debuff. (tank swap and cooldowns required).&lt;br /&gt;
* &#039;&#039;&#039;Summon Wyrm&#039;&#039;&#039; - Bahamut appears in the north - move to the opposite side, at the same time &#039;&#039;&#039;Solemn Confiteor&#039;&#039;&#039; will be cast so players need to stack and wait for the circles to drop and then move to the safe side that Bahamut is not on. There will also be 1 player afflicted with a gaze attack (that afflicts players with damage down) - all players should stay in melee range of boss to continue attacking, while the gaze player moves to max melee range - this way players can continue attacking and not worry when the gaze attack goes off.&lt;br /&gt;
* &#039;&#039;&#039;Elddragon Dive&#039;&#039;&#039; - Will deal high raid-wide damage - shield and heal.&lt;br /&gt;
* &#039;&#039;&#039;Specter of Light&#039;&#039;&#039; - Both moves to the north and add phase begins - each specter add has specific abilities.&lt;br /&gt;
&lt;br /&gt;
====Phase Two====&lt;br /&gt;
* &#039;&#039;&#039;Spectral DRK + WAR&#039;&#039;&#039; - Will spawn in the east and west - each tank should pick one up and keep them apart as they will tether and buff each other. The adds will periodically cast a heavy hitting tankbuster that should be mitigated as necessary. They will also cast Berserk (WAR)/Deep Darkside (DRK) which should be interrupted and not be allowed to go off.&lt;br /&gt;
* &#039;&#039;&#039;Spectral BRD&#039;&#039;&#039; - Targets all damage dealers with flare markers. Move to assigned corners to minimize damage.&lt;br /&gt;
* &#039;&#039;&#039;Spectral WHM/BLM&#039;&#039;&#039; - Will spawn two meteor towers in the east and west which must be soaked by two players each.&lt;br /&gt;
* &#039;&#039;&#039;Spectral NIN&#039;&#039;&#039; - Targets each healer with a stack-up marker. Must be shared with 1 other player to survive.&lt;br /&gt;
* &#039;&#039;&#039;Note:&#039;&#039;&#039; &#039;&#039;To handle the combo once the flare markers go off on all the damage dealers, we have the melee stand in the meteor towers with tank while the ranged run to their healer partner to share the damage.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Spectral SMN&#039;&#039;&#039; - Summons 4 Bahamut-egi in each of the corners that tether to 4 random players. They will eventually through out massive breath attacks in the direction of the tethered player. As soon as the meteor tower and healer stacks are soaked we assign each healer and ranged player to a Bahamut tether and have them turn their Bahamut towards their corner to excess overlap.&lt;br /&gt;
* &#039;&#039;&#039;Note:&#039;&#039;&#039; &#039;&#039;There is alot of damage going out to healers should be ready to shield and heal where necessary.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Limit Break&#039;&#039;&#039; - Adds must be destroyed before gauge reaches 100. Destroying the adds will grant a full LB3 (which you need for the next boss cast).&lt;br /&gt;
* &#039;&#039;&#039;Ultimate Crossover&#039;&#039;&#039; - Boss will cast LB4 - must use tank LB3, shields and heals to mitigate the damage.&lt;br /&gt;
&lt;br /&gt;
====Phase Three====&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;br&amp;gt;This phase varies and has no set rotation as the mini-phases depend on which specters of light are called by the boss. &lt;br /&gt;
&amp;lt;br&amp;gt;Specters of light appear in strict combos. &lt;br /&gt;
&amp;lt;br&amp;gt;Each mini-phase has specific mechanics. &lt;br /&gt;
&amp;lt;br&amp;gt;Players will be dealing with the mechanics they learned in the first phase but with increasingly difficult overlap. &lt;br /&gt;
&amp;lt;br&amp;gt;Imbued Sabers and To The Limits will occur in between the mini-phases - remember what the spell was for later!&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Imbuement/LB charge &amp;gt; Specter mini-phase &amp;gt; Imbuement/LB resolution&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spells during the mini-phases are slightly different:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Quintuplecast&#039;&#039;&#039; - One new spell to watch out for - five telegraphs are displayed in succession. Players must remember and position for these attacks. Combo will be random but players should expect a combination of stack, spread, stop, move, gaze.&lt;br /&gt;
* &#039;&#039;&#039;Sword of Light&#039;&#039;&#039; - Patters are formed MUCH FASTER! Find safe spot and move immediately. &lt;br /&gt;
* &#039;&#039;&#039;Elddragon Dive, Summon Wyrm and tankbusters&#039;&#039;&#039; will also go off during these mini-phases.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ninja -&#039;&#039;&#039; &lt;br /&gt;
* Stack on boss to bait the Solemn Confiteor circles.&lt;br /&gt;
* As soon as the circles appear, players should move to their intercardinal positions.&lt;br /&gt;
* When the Solemn Confiteor circles explode players should use their knockback immunity to withstand the Ninja&#039;s water spout cast.&lt;br /&gt;
* Absolute Holy will also be cast (during the knockback) but as the players are already partnered and split up this should not require any movement.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;White Mage &amp;amp; Black Mage -&#039;&#039;&#039; &lt;br /&gt;
* Eight meteor towers spawn in sucession. &lt;br /&gt;
* To handle in an organised manner - use HTMR (Healers, Tanks, Melee, Ranged) and rotate twice. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dark Knight &amp;amp; Bard -&#039;&#039;&#039; &lt;br /&gt;
* Stack on boss to bait the Solemn Confiteor circles.&lt;br /&gt;
* Damage dealers will also have circle markers and should run to the edge of their assigned corner to drop them. They will grow over time and should they touch it will cause a large explosion and you will likely die.&lt;br /&gt;
* While the &amp;quot;domes&amp;quot; in the corners grow - Absolute Holy is cast on players who should stack together, also 1 tank, 1 healer and 1 damage dealer are marked with flare markers and should spread out to the edge to spread the damage dealt - following the rules from phase one - tank will run north, damage dealer to the south and healer to the east or west.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summoner &amp;amp; Warrior -&#039;&#039;&#039;&lt;br /&gt;
* 4 x Bahamut tethers will appear in each corner tethered to 4 random players.&lt;br /&gt;
* At the same time 4 players will be marked with Perfect Decimation markers before blasting a 4-point cleave in their direction.&lt;br /&gt;
* All of these mechanics go off at the same time - as you don&#039;t know who will get the tether. You should move into your pairs and space out. Whomever of the pair doesn&#039;t get the orange marker should take the tether.&lt;br /&gt;
* Solemn Confiteor circles will also drop before the attack goes off and you should be sure not to box yourself in or drop in a tricky position.&lt;br /&gt;
* This will be repeated but players will swap duties. Meet at Bahamut to easily swap the tether before positioning correctly.&lt;br /&gt;
&lt;br /&gt;
====Enrage====&lt;br /&gt;
* All four specter combos must be concluded before enrage. Remember that the order of combos is random!&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*Each player will receive {{Item reward|1|Totem of Light}} per kill. Collect 10 totems to exchange for a weapon or 99 for a {{Item icon|Gwiber of Light Trumpet}} at [[Fathard]] in [[Eulmore]] (X:10.3 Y:11.8).&lt;br /&gt;
*{{item icon|Shadowbringers Warrior of Light Card}} (Drops at a fixed rate.)&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] Treasure Coffer===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Sword of Light}}&lt;br /&gt;
{{Drops table row|Axe of Light}}&lt;br /&gt;
{{Drops table row|Faussar of Light}}&lt;br /&gt;
{{Drops table row|Gunblade of Light}}&lt;br /&gt;
{{Drops table row|Spear of Light}}&lt;br /&gt;
{{Drops table row|Jamadhars of Light}}&lt;br /&gt;
{{Drops table row|Blade of Light}}&lt;br /&gt;
{{Drops table row|Knives of Light}}&lt;br /&gt;
{{Drops table row|Bow of Light}}&lt;br /&gt;
{{Drops table row|Gun of Light}}&lt;br /&gt;
{{Drops table row|Chakrams of Light}}&lt;br /&gt;
{{Drops table row|Rod of Light}}&lt;br /&gt;
{{Drops table row|Index of Light}}&lt;br /&gt;
{{Drops table row|Hanger of Light}}&lt;br /&gt;
{{Drops table row|Cane of Light}}&lt;br /&gt;
{{Drops table row|Codex of Light}}&lt;br /&gt;
{{Drops table row|Globe of Light}}&lt;br /&gt;
{{Drops table row|Shield of Light}}&lt;br /&gt;
{{Drops table row|Plate of Light}}&lt;br /&gt;
{{Drops table row|Light Weapon Coffer}}&lt;br /&gt;
{{Drops table row|Gwiber of Light Trumpet}}&lt;br /&gt;
{{Drops table row|Faded Copy of To the Edge}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
Warrior of Light (Boss).jpg&lt;br /&gt;
Seat of Sacrifice (Extreme)1.jpg&lt;br /&gt;
Seat of Sacrifice (Extreme)2.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|trial}}&lt;/div&gt;</summary>
		<author><name>VirtueDivision</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Heavensward_Main_Scenario_Quests&amp;diff=450282</id>
		<title>Heavensward Main Scenario Quests</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Heavensward_Main_Scenario_Quests&amp;diff=450282"/>
		<updated>2022-08-10T13:39:37Z</updated>

		<summary type="html">&lt;p&gt;VirtueDivision: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|Main Scenario Quests|Dragonsong War Quests}}&lt;br /&gt;
&#039;&#039;&#039;Heavensward Main Scenario Quests&#039;&#039;&#039; consists of all [[Main Scenario Quests]] released in [[Patch 3.0]] as part of the &#039;&#039;[[Heavensward]]&#039;&#039; expansion. There are a total of 94 quests in this questline. The story continues in the [[Post-Heavensward Main Scenario Quests]].&lt;br /&gt;
__TOC__&lt;br /&gt;
==Levels 50-51==&lt;br /&gt;
29 Quests.&lt;br /&gt;
===Main Quest Chain===&lt;br /&gt;
3 Quests.&lt;br /&gt;
{{quest list header&lt;br /&gt;
| unlocks = y&lt;br /&gt;
| item-rewards = y&lt;br /&gt;
}}&lt;br /&gt;
{{quest list row|Coming to Ishgard}}&lt;br /&gt;
{{quest list row|Taking in the Sights}}&lt;br /&gt;
{{quest list row|The Better Half}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
===Artoirel Quest Chain===&lt;br /&gt;
7 Quests.&lt;br /&gt;
{{quest list header&lt;br /&gt;
| unlocks = y&lt;br /&gt;
| item-rewards = y&lt;br /&gt;
}}&lt;br /&gt;
{{quest list row|Over the Wall}}&lt;br /&gt;
{{quest list row|Work in Progress}}&lt;br /&gt;
{{quest list row|The First and Foremost}}&lt;br /&gt;
{{quest list row|From on High}}&lt;br /&gt;
{{quest list row|Reconnaissance Lost}}&lt;br /&gt;
{{quest list row|At the End of Our Hope}}&lt;br /&gt;
{{quest list row|Knights Be Not Proud}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
===Emmanellain Quest Chain===&lt;br /&gt;
7 Quests.&lt;br /&gt;
{{quest list header&lt;br /&gt;
| unlocks = y&lt;br /&gt;
| item-rewards = y&lt;br /&gt;
}}&lt;br /&gt;
{{quest list row|Onwards and Upwards}}&lt;br /&gt;
{{quest list row|An Indispensable Ally}}&lt;br /&gt;
{{quest list row|Meeting the Neighbors}}&lt;br /&gt;
{{quest list row|Sense of Urgency}}&lt;br /&gt;
{{quest list row|Hope Springs Eternal}}&lt;br /&gt;
{{quest list row|A Series of Unfortunate Events}}&lt;br /&gt;
{{quest list row|A Reward Long in Coming}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
===Main Quest Chain (Continued)===&lt;br /&gt;
12 Quests.&lt;br /&gt;
{{quest list header&lt;br /&gt;
| unlocks = y&lt;br /&gt;
| item-rewards = y&lt;br /&gt;
}}&lt;br /&gt;
{{quest list row|Divine Intervention}}&lt;br /&gt;
{{quest list row|Disclosure}}&lt;br /&gt;
{{quest list row|Flame General Affairs}}&lt;br /&gt;
{{quest list row|In Search of Raubahn}}&lt;br /&gt;
{{quest list row|Keeping the Flame Alive}}&lt;br /&gt;
{{quest list row|To Siege or Not to Siege}}&lt;br /&gt;
{{quest list row|Alphinaud&#039;s Way}}&lt;br /&gt;
{{quest list row|In Search of Iceheart}}&lt;br /&gt;
{{quest list row|From One Heretic to Another}}&lt;br /&gt;
{{quest list row|Sounding Out the Amphitheatre}}&lt;br /&gt;
{{quest list row|Camp of the Convictors}}&lt;br /&gt;
{{quest list row|Purple Flame, Purple Flame}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==Levels 52-53==&lt;br /&gt;
10 Quests.&lt;br /&gt;
{{quest list header&lt;br /&gt;
| unlocks = y&lt;br /&gt;
| item-rewards = y&lt;br /&gt;
}}&lt;br /&gt;
{{quest list row|Where the Chocobos Roam}}&lt;br /&gt;
{{quest list row|Worse than Dragons}}&lt;br /&gt;
{{quest list row|The Trine Towers}}&lt;br /&gt;
{{quest list row|Gifts for the Outcasts}}&lt;br /&gt;
{{quest list row|The Nonmind}}&lt;br /&gt;
{{quest list row|A Gnathic Deity}}&lt;br /&gt;
{{quest list row|Breaking into Hives}}&lt;br /&gt;
{{quest list row|Lord of the Hive}}&lt;br /&gt;
{{quest list row|Mourn in Passing}}&lt;br /&gt;
{{quest list row|Beyond the Clouds}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==Levels 54-55==&lt;br /&gt;
17 Quests.&lt;br /&gt;
{{quest list header&lt;br /&gt;
| unlocks = y&lt;br /&gt;
| item-rewards = y&lt;br /&gt;
}}&lt;br /&gt;
{{quest list row|Mountaintop Diplomacy}}&lt;br /&gt;
{{quest list row|Moghan&#039;s Trial}}&lt;br /&gt;
{{quest list row|Mogmug&#039;s Trial}}&lt;br /&gt;
{{quest list row|Mogwin&#039;s Trial}}&lt;br /&gt;
{{quest list row|Moglin&#039;s Judgment}}&lt;br /&gt;
{{quest list row|Leaving Moghome}}&lt;br /&gt;
{{quest list row|The Road to Zenith}}&lt;br /&gt;
{{quest list row|Waiting for the Wind to Change}}&lt;br /&gt;
{{quest list row|Heart of Ice}}&lt;br /&gt;
{{quest list row|The Wyrm&#039;s Lair}}&lt;br /&gt;
{{quest list row|New Winds, Old Friends}}&lt;br /&gt;
{{quest list row|A General Summons}}&lt;br /&gt;
{{quest list row|Awakening in Ul&#039;dah}}&lt;br /&gt;
{{quest list row|A Brave Resolution}}&lt;br /&gt;
{{quest list row|Ready to Fly}}&lt;br /&gt;
{{quest list row|Into the Aery}}&lt;br /&gt;
{{quest list row|The Song Begins}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==Levels 56-57==&lt;br /&gt;
23 Quests.&lt;br /&gt;
{{quest list header&lt;br /&gt;
| unlocks = y&lt;br /&gt;
| item-rewards = y&lt;br /&gt;
}}&lt;br /&gt;
{{quest list row|Unrest in Ishgard}}&lt;br /&gt;
{{quest list row|He Who Would Not Be Denied}}&lt;br /&gt;
{{quest list row|Ill-weather Friends}}&lt;br /&gt;
{{quest list row|The Spice of Life}}&lt;br /&gt;
{{quest list row|Noble Indiscretions}}&lt;br /&gt;
{{quest list row|A Child Apart}}&lt;br /&gt;
{{quest list row|Bloodlines}}&lt;br /&gt;
{{quest list row|Fire and Blood}}&lt;br /&gt;
{{quest list row|A Knight&#039;s Calling}}&lt;br /&gt;
{{quest list row|The Sins of Antiquity}}&lt;br /&gt;
{{quest list row|In Search of the Soleil}}&lt;br /&gt;
{{quest list row|Into the Blue}}&lt;br /&gt;
{{quest list row|Familiar Faces}}&lt;br /&gt;
{{quest list row|Devourer of Worlds}}&lt;br /&gt;
{{quest list row|Black and the White}}&lt;br /&gt;
{{quest list row|Bolt, Chain, and Island}}&lt;br /&gt;
{{quest list row|A Difference of Opinion}}&lt;br /&gt;
{{quest list row|One Good Turn}}&lt;br /&gt;
{{quest list row|An Engineering Enterprise}}&lt;br /&gt;
{{quest list row|Aetherial Trail}}&lt;br /&gt;
{{quest list row|Lost in the Lifestream}}&lt;br /&gt;
{{quest list row|Tataru&#039;s Surprise}}&lt;br /&gt;
{{quest list row|Onward to Sharlayan}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==Levels 58-60==&lt;br /&gt;
15 Quests.&lt;br /&gt;
{{quest list header&lt;br /&gt;
| unlocks = y&lt;br /&gt;
| item-rewards = y&lt;br /&gt;
}}&lt;br /&gt;
{{quest list row|A Great New Nation}}&lt;br /&gt;
{{quest list row|Golems Begone}}&lt;br /&gt;
{{quest list row|An Illuminati Incident}}&lt;br /&gt;
{{quest list row|Leaving Idyllshire}}&lt;br /&gt;
{{quest list row|Matoya&#039;s Cave (Quest)}}&lt;br /&gt;
{{quest list row|Forbidden Knowledge}}&lt;br /&gt;
{{quest list row|An Eye for Aether}}&lt;br /&gt;
{{quest list row|Hour of Departure}}&lt;br /&gt;
{{quest list row|The First Flight of the Excelsior}}&lt;br /&gt;
{{quest list row|Systematic Exploration}}&lt;br /&gt;
{{quest list row|In Node We Trust}}&lt;br /&gt;
{{quest list row|Chimerical Maintenance}}&lt;br /&gt;
{{quest list row|Close Encounters of the VIth Kind}}&lt;br /&gt;
{{quest list row|Fetters of Lament}}&lt;br /&gt;
{{quest list row|Heavensward (Quest)}}&lt;br /&gt;
{{table footer}}&lt;/div&gt;</summary>
		<author><name>VirtueDivision</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Dragonsong%27s_Reprise_(Ultimate)&amp;diff=449987</id>
		<title>Dragonsong&#039;s Reprise (Ultimate)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Dragonsong%27s_Reprise_(Ultimate)&amp;diff=449987"/>
		<updated>2022-08-09T14:39:11Z</updated>

		<summary type="html">&lt;p&gt;VirtueDivision: /* Phase 6: The Great Wyrms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Duty infobox&lt;br /&gt;
| description = “There are no ifs in history, yet man is wont to cast his mind towards the path not walked.” Thus spoke the wandering minstrel, and at his urging, you reflect upon bygone trials with newfound perspective. Your imagination stirred by the man&#039;s masterfully woven verse, you dream of an alternate conclusion to the Dragonsong War─one in which a dear comrade is spared his tragic fate...&lt;br /&gt;
| image = Dragonsong&#039;s Reprise1.png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 90&lt;br /&gt;
| level-sync = 90&lt;br /&gt;
| ilvl = 605&lt;br /&gt;
| ilvl-sync = 605&lt;br /&gt;
| difficulty = ultimate&lt;br /&gt;
| size = full&lt;br /&gt;
| time-limit = 120&lt;br /&gt;
| roulette = &lt;br /&gt;
| tomestones = 30 astronomy&lt;br /&gt;
| entrance = &lt;br /&gt;
| entrance-coordinates = &lt;br /&gt;
| req-quest = &lt;br /&gt;
| patch = 6.11&lt;br /&gt;
| release = endwalker&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
==Unlock==&lt;br /&gt;
*After completing [[Asphodelos: The Fourth Circle (Savage)]], speak with the [[Wandering Minstrel]] in [[Old Sharlayan]] (X:12.7 Y:14.2) as a level 90 Disciple of War or Magic.&lt;br /&gt;
&lt;br /&gt;
*Dragonsong&#039;s Reprise (Ultimate) can only be accessed via the [[Raid Finder]] after forming a party of eight players who have all completed [[Asphodelos: The Fourth Circle (Savage)]].&lt;br /&gt;
&lt;br /&gt;
==Guide==&lt;br /&gt;
It is important to note that there are multiple ways to handle each mechanic in this fight. Below is simply a recommended strategy, but it is up to players and their groups to determine what works best for them.&lt;br /&gt;
&lt;br /&gt;
All throughout this battle, the arena will be surrounded by a border that will kill any player who touches it. Players should set their waymarks at the cardinals and intercardinals of the map, as they persist through the several changes of the arena. It is recommended that the waymarks are set with corresponding colors on opposite sides of the arena (for instance, “1” can be located at the north, and “A” can be located at the south). Players will want to divide into two light parties, with at least one player acting as a “pivot”, and again into partners, with one tank or healer for every DPS. For phase three, players should determine where they would like to have “one”, “two” and “three” marked players with “Elusive Jump” and “Spineshatter Dive” stand to mitigate confusion and allow for quick adjustments.&lt;br /&gt;
&lt;br /&gt;
Failing mechanics, if not outright killing the player, will inflict a crippling -50% {{status effect|damage down}} &#039;&#039;&#039;[[Damage Down]]&#039;&#039;&#039; debuff that lasts for 3 minutes, making the damage checks harder to pass. If the player does not need to immediately be alive for an upcoming mechanic, it is generally better to kill themselves by walking into the wall and then be revived, as the Weakness debuff is significantly less of a damage loss than the Damage Down debuff.&lt;br /&gt;
 &lt;br /&gt;
===Phase 1: Sers Adelphel, Grinnaux, and Charibert===&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
*&#039;&#039;&#039;Holiest of Holy&#039;&#039;&#039;: Cast by &#039;&#039;&#039;Adelphel&#039;&#039;&#039;, deals heavy room wide damage, and must be mitigated. &lt;br /&gt;
*&#039;&#039;&#039;Empty Dimension&#039;&#039;&#039;: Cast by &#039;&#039;&#039;Grinnaux&#039;&#039;&#039;. Casts a donut AoE with the only safe area within the boss&#039;s hitbox.&lt;br /&gt;
*&#039;&#039;&#039;Heavensblaze&#039;&#039;&#039;: Cast by &#039;&#039;&#039;Charibert&#039;&#039;&#039;. Hits one player with a small fire AoE dealing high damage that must be shared with additional mitigation.&lt;br /&gt;
*&#039;&#039;&#039;Holy Shield Bash&#039;&#039;&#039;: Cast by &#039;&#039;&#039;Adelphel&#039;&#039;&#039;. Tethers to a player, then uses this ability, dealing moderate damage and debuffs with {{status effect|stun}} &#039;&#039;&#039;[[Stun]]&#039;&#039;&#039;, and is followed up immediately by &#039;&#039;&#039;Holy Bladedance&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Holy Bladedance&#039;&#039;&#039;: A heavy-damage multi-hit tankbuster with a small AoE that requires heavy mitigation or invulnerability cooldowns.&lt;br /&gt;
*&#039;&#039;&#039;Hyperdimensional Slash&#039;&#039;&#039;: &#039;&#039;&#039;Grinnaux&#039;&#039;&#039; moves to the center of the arena and randomly targets four players. Shortly afterwards, he will fire a line cleave at each marked player, dealing high damage, debuffing with &#039;&#039;&#039;Magical Vulnerability Up&#039;&#039;&#039;, while firing a wide conal shared damage AoE directly behind him that must be shared by the unmarked players, dealing high damage and debuffing with &#039;&#039;&#039;Magical Vulnerability Up&#039;&#039;&#039; as well. The boss will turn and target the four players who were previously unmarked and repeat the attack. Each cleave fired at a player will leave a portal at the edge of the arena where the attack collided. This portal will tether to players if they get too close, dealing massive damage and inflicting {{status effect|damage down}} Damage Down. If the portals are too close together, they will tether and explode, wiping the party. If they are placed too close to the cardinals of the arena, &#039;&#039;&#039;Adelphel&#039;&#039;&#039; will charge through them later, exploding them and wiping the party.&lt;br /&gt;
*&#039;&#039;&#039;Faith Unmoving&#039;&#039;&#039;: &#039;&#039;&#039;Grinnaux&#039;&#039;&#039; will cast this, knocking all players away a good distance and dealing light damage. The knockback can be prevented with anti-knockback abilities.&lt;br /&gt;
*&#039;&#039;&#039;Shining Blade / Bright Flare&#039;&#039;&#039;: &#039;&#039;&#039;Adelphel&#039;&#039;&#039; will drop on the edge of the arena at a random cardinal, perform &#039;&#039;&#039;Holiest of Holy&#039;&#039;&#039;, then dash to another cardinal, dropping several orbs that explode in a small AoE. From that new cardinal, he will dash across the arena, continuing to drop orbs. Finally, he will dash to another cardinal with more orbs. The movement pattern is a zig-zag. Orbs that are too close to Hyperdimensional Slash portals will tether and cause the portal to explode, wiping the party. The boss will immediately follow up with &#039;&#039;&#039;Execution&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Execution&#039;&#039;&#039;: &#039;&#039;&#039;Adelphel&#039;&#039;&#039; targets the highest player in his &#039;&#039;&#039;[[enmity]]&#039;&#039;&#039; list, and jumps on them, dealing high damage in a small AoE. Any other players aside from the primary target caught in this will be knocked back and instantly die.&lt;br /&gt;
*&#039;&#039;&#039;Holiest Hallowing&#039;&#039;&#039;: Cast by &#039;&#039;&#039;Adelphel&#039;&#039;&#039;. A massive heal on &#039;&#039;&#039;Grinnaux&#039;&#039;&#039; that needs to be interrupted. This is cast three times in this phase.&lt;br /&gt;
*&#039;&#039;&#039;Holy Chain&#039;&#039;&#039;: Players are assigned a symbol and tethered together in pairs, with each member in a pair assigned the same symbol. The chains must be broken by distance. Chains that are not broken in time will inflict massive damage and {{status effect|damage down}} &#039;&#039;&#039;Damage Down&#039;&#039;&#039; to both tethered players, likely resulting in deaths due to the concurrent &#039;&#039;&#039;Heavensflame&#039;&#039;&#039;.&lt;br /&gt;
**&#039;&#039;&#039;Red Circle&#039;&#039;&#039;: Assigned to two DPS.&lt;br /&gt;
**&#039;&#039;&#039;Green Triangle&#039;&#039;&#039;: Assigned to one DPS and one support (tanks/healers).&lt;br /&gt;
**&#039;&#039;&#039;Purple Square&#039;&#039;&#039;: Assigned to one DPS and one support.&lt;br /&gt;
**&#039;&#039;&#039;Blue X&#039;&#039;&#039;: Assigned to two supports.&lt;br /&gt;
*&#039;&#039;&#039;Heavensflame&#039;&#039;&#039;: Cast by &#039;&#039;&#039;Charibert&#039;&#039;&#039;. All players are hit by a large fire AoE, dealing high damage and debuffing with &#039;&#039;&#039;Fire Resistance Down II&#039;&#039;&#039;, making overlap lethal.&lt;br /&gt;
*&#039;&#039;&#039;Full Dimension&#039;&#039;&#039;: &#039;&#039;&#039;Grinnaux&#039;&#039;&#039; fires a point-blank circular AoE with the safe region past max melee range.&lt;br /&gt;
*&#039;&#039;&#039;The Bull&#039;s Steel&#039;&#039;&#039;: &#039;&#039;&#039;Grinnaux&#039;s&#039;&#039;&#039; enrage. Takes roughly three seconds to cast, restoring Grinnaux to full health and giving him damage up and invincibility buffs.&lt;br /&gt;
*&#039;&#039;&#039;Brightblade&#039;s Steel&#039;&#039;&#039;: &#039;&#039;&#039;Adelphel&#039;s&#039;&#039;&#039; enrage. Takes roughly three seconds to cast, restoring Adelphel to full health and giving him damage up and invincibility buffs.&lt;br /&gt;
*&#039;&#039;&#039;Planar Prison&#039;&#039;&#039;: All players are tethered to &#039;&#039;&#039;Grinnaux&#039;&#039;&#039; and pulled into a small circular prison, dealing light damage. All players are inflicted with &#039;&#039;&#039;Planar Imprisonment&#039;&#039;&#039;, which causes the player to instantly die if they attempt to exit the prison.&lt;br /&gt;
*&#039;&#039;&#039;Shockwave&#039;&#039;&#039;: Unavoidable constant partywide damage that pulses from &#039;&#039;&#039;Haurchefant&#039;&#039;&#039;, but will stop when he dies.&lt;br /&gt;
*&#039;&#039;&#039;Brightwing&#039;&#039;&#039;: Cast by &#039;&#039;&#039;Charibert&#039;&#039;&#039;, cleaves the two closest players near him with small conal AoEs, dealing very high damage and debuffing with &#039;&#039;&#039;Light Resistance Down&#039;&#039;&#039; and &#039;&#039;&#039;Skyblind&#039;&#039;&#039;, which will drop a small invisible AoE at the player&#039;s present location when the debuff timer expires after 5 seconds. Shortly after, the AoE will detonate, inflicting lethal damage to anyone hit.&lt;br /&gt;
*&#039;&#039;&#039;Pure of Heart&#039;&#039;&#039;: A slow cast spell by &#039;&#039;&#039;Charibert&#039;&#039;&#039;. A partywide attack dealing damage based on how much HP Charibert has. Will wipe the party if &#039;&#039;&#039;Charibert&#039;s&#039;&#039;&#039; HP is above ~30%. Otherwise will deal high damage that requires mitigation.&lt;br /&gt;
&lt;br /&gt;
====Strategy====&lt;br /&gt;
&lt;br /&gt;
The fight will open with Sers &#039;&#039;&#039;Adelphel &amp;amp; Grinnaux&#039;&#039;&#039; as the only targetable bosses. Players should pull both bosses into the center of the arena and focus on keeping &#039;&#039;&#039;Grinnaux&#039;&#039;&#039; and &#039;&#039;&#039;Adelphel&#039;&#039;&#039; at roughly the same level of HP. &#039;&#039;&#039;Adelphel&#039;&#039;&#039; will begin by casting &#039;&#039;&#039;Holiest of Holy&#039;&#039;&#039;, dealing heavy party-wide damage, and &#039;&#039;&#039;Grinnaux&#039;&#039;&#039; will cast &#039;&#039;&#039;Empty Dimension&#039;&#039;&#039;, so players should move into his hitbox. Following this, &#039;&#039;&#039;Adelphel&#039;&#039;&#039; will tether to a random player and begin casting &#039;&#039;&#039;Holy Shield Bash&#039;&#039;&#039;, which the off tank should pick up and turn away from the party. Once the &#039;&#039;&#039;Holy Shield Bash/Blade Dance&#039;&#039;&#039; combo goes off, &#039;&#039;&#039;Charibert&#039;&#039;&#039; will hit all players with &#039;&#039;&#039;Heavensblaze&#039;&#039;&#039;, dealing high damage, which should be mitigated and healed through.&lt;br /&gt;
&lt;br /&gt;
After a certain amount of time, &#039;&#039;&#039;Adelphel&#039;&#039;&#039; will leave the arena and &#039;&#039;&#039;Grinnaux&#039;&#039;&#039; will target four random players with &#039;&#039;&#039;Hyperdimensional Slash&#039;&#039;&#039;. The four marked players should move to the northern end of the arena and space out, making sure not to stand in the cardinals or intercardinals, but somewhere in between to carefully position the portals to where they won&#039;t tether or get hit by &#039;&#039;&#039;Adelphel&#039;&#039;&#039; later. The remaining four players should group behind the boss to split the incoming attack and not get overlapped by the frontal cleaves. Once the attack fires, players in the rear will spread out to their nearest markers in the same way the first marked players did, and the attack will fire again. Players should be careful to avoid getting too close to the portals, as they will tether to them, deal massive damage (most likely killing the player), and deal a {{status effect|damage down}} &#039;&#039;&#039;[[Damage Down]]&#039;&#039;&#039; debuff, severely hindering them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adelphel&#039;&#039;&#039; will soon return to the arena, landing on a random cardinal of the arena and begin to cast &#039;&#039;&#039;Holiest of Holy&#039;&#039;&#039;, dealing proximity-based damage. &#039;&#039;&#039;Grinnaux&#039;&#039;&#039; will cast &#039;&#039;&#039;Faith Unmoving&#039;&#039;&#039;, knocking players backwards a good distance. Players should use their knockback mitigation skills here and move away from &#039;&#039;&#039;Adelphel&#039;&#039;&#039;. Next, &#039;&#039;&#039;Adelphel&#039;&#039;&#039; will dash across a corner of the arena to the next cardinal, dropping exploding orbs of light where he passes. He will then dash across the arena, then across another corner, in a zig-zag. To avoid this, players should move towards the corner of the cardinal where &#039;&#039;&#039;Adelphel&#039;&#039;&#039; first dashed to in order to avoid the explosions and future dash attacks. Once he stops dashing, the tank that is at the top of his enmity list should move away from the group, as &#039;&#039;&#039;Adelphel&#039;&#039;&#039; immediately follows up with &#039;&#039;&#039;Execute&#039;&#039;&#039;, a tankbuster that deals high damage in an AoE. After these attacks resolve, the portals will fade.&lt;br /&gt;
&lt;br /&gt;
Players should move the bosses back to the center of the arena, and prepare to interrupt &#039;&#039;&#039;Holiest Hallowing&#039;&#039;&#039;, a massive heal for &#039;&#039;&#039;Grinnaux&#039;&#039;&#039; cast by &#039;&#039;&#039;Adelphel&#039;&#039;&#039;. &#039;&#039;&#039;Grinnaux&#039;&#039;&#039; will use a second &#039;&#039;&#039;Faith Unmoving&#039;&#039;&#039; at this point, and &#039;&#039;&#039;Adelphel&#039;&#039;&#039; will try to cast a second &#039;&#039;&#039;Holiest Hallowing&#039;&#039;&#039;, which needs to be interrupted. For this &#039;&#039;&#039;Faith Unmoving&#039;&#039;&#039;, each player will be marked with either a cross, a square, a circle or a triangle based on their role, and tethered to a player with the same symbol. There are several ways to handle this mechanic, and some players can try to pre-position based on their role, but there is plenty of time to adjust positioning as long as they move quickly. Players should move opposite the player with the same marker as them, and get knocked back from each other to break the tether. If the tether doesn&#039;t break, take a few steps towards the edge of the arena, then back in towards the center of the arena and spread out around the boss. Failing to break the tether in time will inflict massive damage on both players and {{status effect|damage down}} &#039;&#039;&#039;[[Damage Down]]&#039;&#039;&#039;. &#039;&#039;&#039;Charibert&#039;&#039;&#039; will cast &#039;&#039;&#039;Heavensflame&#039;&#039;&#039;, hitting all players in a small AoE and inflicting &#039;&#039;&#039;Fire Resistance Down II&#039;&#039;&#039;. If players overlap for this attack, they will die.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adelphel&#039;&#039;&#039; will cast another &#039;&#039;&#039;Holiest of Holy&#039;&#039;&#039;, while &#039;&#039;&#039;Grinnaux&#039;&#039;&#039; casts either &#039;&#039;&#039;Empty Dimension&#039;&#039;&#039; or &#039;&#039;&#039;Full Dimension&#039;&#039;&#039;. If &#039;&#039;&#039;Empty&#039;&#039;&#039;, players need to move into &#039;&#039;&#039;Grinnaux&#039;s&#039;&#039;&#039; hitbox, and if its &#039;&#039;&#039;Full&#039;&#039;&#039;, players need to move to max melee range. These attacks should be mitigated and healed through. Following this, &#039;&#039;&#039;Adelphel&#039;&#039;&#039; will attempt to cast another &#039;&#039;&#039;Holiest Hallowing&#039;&#039;&#039;, which needs to be interrupted. At this point, players need to focus on burning down both bosses as fast as possible, and defeat them both at as close to the same time as possible. If players aren&#039;t able to defeat the bosses before the enrage timer, they will both cast their enrage abilities and wipe the party. If players defeat one boss, the other will immediately begin casting their enrage, and the party has around 3 seconds to defeat the remaining boss. Once both bosses are defeated, they leave the arena and reappear with &#039;&#039;&#039;Charibert&#039;&#039;&#039; on the west side of the arena and are tethered to &#039;&#039;&#039;Grinnaux&#039;&#039;&#039;, and are pulled into a &#039;&#039;&#039;Planar Prison&#039;&#039;&#039;, and are inflicted with &#039;&#039;&#039;Planar Imprisonment&#039;&#039;&#039;, which will kill players immediately if they leave the prison circle.&lt;br /&gt;
&lt;br /&gt;
At this point, &#039;&#039;&#039;Charibert&#039;&#039;&#039; will begin casting &#039;&#039;&#039;Pure of Heart&#039;&#039;&#039;, which will deal party-wide damage based on how much HP he has when the attack completes casting. He will also cleave the two closest players to him with &#039;&#039;&#039;Brightwing&#039;&#039;&#039;, dealing very high damage debuffing with &#039;&#039;&#039;Light Resistance Down&#039;&#039;&#039; and &#039;&#039;&#039;Skyblind&#039;&#039;&#039;, which will detonate after four seconds. To handle these mechanics, players need to take turns baiting the cleaves away from the party in rotation, with the party moving away from the boss, then moving towards him when the players get cleaved and move out to avoid getting hit by the &#039;&#039;&#039;Skyblind&#039;&#039;&#039; debuff AoE. Players need to burn down &#039;&#039;&#039;Charibert&#039;s&#039;&#039;&#039; HP as much as possible before his attack finishes casting. Players will notice [[Haurchefant]] run into the arena and block an arrow of light that will quickly drain his HP and kill him. This is a reference to a mechanic that players will have to handle later, but do not need to worry about for now. However, when Haurchefant is alive, he will constantly pulse out party-wide damage with &#039;&#039;&#039;Shockwave&#039;&#039;&#039; that should be healed through. &lt;br /&gt;
&lt;br /&gt;
Once &#039;&#039;&#039;Pure of Heart&#039;&#039;&#039; casts and as long as at least one player is alive, the arena will transition. The &#039;&#039;&#039;Limit Break&#039;&#039;&#039; gauge will reset, players will gain access to a third &#039;&#039;&#039;Limit Break&#039;&#039;&#039; bar and a checkpoint, the only one in the encounter. Note that players must attack &#039;&#039;&#039;Thordan&#039;&#039;&#039; for the checkpoint to be registered. Wiping at any point for the remainder of the fight will cause the party to restart from the checkpoint, although resetting the instance will require defeating Phase 1 again to acquire the checkpoint.&lt;br /&gt;
&lt;br /&gt;
===Phase 2: King Thordan &amp;amp; His Knights Twelve===&lt;br /&gt;
====Abilities====&lt;br /&gt;
*&#039;&#039;&#039;Ascalon&#039;s Mercy Concealed&#039;&#039;&#039;: &#039;&#039;&#039;Thordan&#039;&#039;&#039; targets all players with a narrow conal AoE that snapshots players&#039; positions when the cast bar finishes and resolves shortly after.&lt;br /&gt;
*&#039;&#039;&#039;Ascalon&#039;s Might&#039;&#039;&#039;: Tankbuster. Three cleaves that deal heavy damage and require mitigation or an invulnerability skill.&lt;br /&gt;
*&#039;&#039;&#039;Strength of the Ward&#039;&#039;&#039;: &#039;&#039;&#039;Thordan&#039;&#039;&#039; summons his &#039;&#039;&#039;Knights Twelve&#039;&#039;&#039; to perform a series of attacks.&lt;br /&gt;
**&#039;&#039;&#039;Spiral Thrust&#039;&#039;&#039;: &#039;&#039;&#039;Sers Ignasse, Vellguine, Paulecrain&#039;&#039;&#039; appear at the edge of the arena at random cardinals or intercardinals and charge across the arena, knocking back and killing anyone hit.&lt;br /&gt;
**&#039;&#039;&#039;Lightning Storm&#039;&#039;&#039;: &#039;&#039;&#039;Thordan&#039;&#039;&#039; targets every player with a medium-sized circle AoE, dealing moderate damage and debuffing with &#039;&#039;&#039;Lightning Resistance Down II&#039;&#039;&#039;, making overlap lethal.&lt;br /&gt;
**&#039;&#039;&#039;Heavy Impact&#039;&#039;&#039;: &#039;&#039;&#039;Ser Guerrique&#039;&#039;&#039; casts a point-blank AoE that slowly pulses outwards in donuts that get larger with each pulse. Being hit will inflict massive damage and {{status effect|stun}} &#039;&#039;&#039;[[Stun]]&#039;&#039;&#039; in addition to the {{status effect|damage down}} &#039;&#039;&#039;[[Damage Down]]&#039;&#039;&#039;.&lt;br /&gt;
**&#039;&#039;&#039;Conviction&#039;&#039;&#039;: Cast by &#039;&#039;&#039;Ser Hermenost&#039;&#039;&#039;, spawns several towers around the arena in various patterns that must be soaked by one player each when the cast bar fills, or will explode and wipe the party.&lt;br /&gt;
**&#039;&#039;&#039;Skyward Leap&#039;&#039;&#039;: The &#039;&#039;&#039;Ward&#039;s&#039;&#039;&#039; [[Dragoon]]s leap into the air, targeting three players with a blue marker and dropping shortly after, dealing massive damage in a large circular AoE and inflicting both &#039;&#039;&#039;Physical Vulnerability Up&#039;&#039;&#039; and &#039;&#039;&#039;Magical Vulnerability Up&#039;&#039;&#039;.&lt;br /&gt;
**&#039;&#039;&#039;Dimensional Slash&#039;&#039;&#039;: &#039;&#039;&#039;Ser Grinnaux&#039;&#039;&#039; appears and spawns several black AoEs on the floor that slowly expand and eventually resolve. Being hit will inflict massive damage and {{status effect|heavy}} &#039;&#039;&#039;[[Heavy]]&#039;&#039;&#039; in addition to the {{status effect|damage down}} &#039;&#039;&#039;[[Damage Down]]&#039;&#039;&#039;.&lt;br /&gt;
**&#039;&#039;&#039;The Dragon&#039;s Rage&#039;&#039;&#039;: &#039;&#039;&#039;Thordan&#039;&#039;&#039; targets a random non-tank player without a blue marker with an untelegraphed split damage AoE.&lt;br /&gt;
**&#039;&#039;&#039;Holy Shield Bash/Holy Bladedance&#039;&#039;&#039;: &#039;&#039;&#039;Sers Adelphel &amp;amp; Janlenoux&#039;&#039;&#039; will each tether a random player without a blue marker, and once the cast finishes, dash to the currently tethered players and use &#039;&#039;&#039;Holy Shield Bash&#039;&#039;&#039;, stunning them, then follow up with &#039;&#039;&#039;Holy Bladedance&#039;&#039;&#039;, a multi-hit high damage attack that will kill any player other than a tank with several mitigations.&lt;br /&gt;
*&#039;&#039;&#039;Ancient Quaga&#039;&#039;&#039;: Unavoidable high damage party-wide attack that must be mitigated.&lt;br /&gt;
*&#039;&#039;&#039;Heavenly Heel&#039;&#039;&#039;: Tankbuster that debuffs with &#039;&#039;&#039;Slashing Resistance Down&#039;&#039;&#039;. This is followed up by &#039;&#039;&#039;Ascalon&#039;s Might&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Sanctity of the Ward&#039;&#039;&#039;: Summons the &#039;&#039;&#039;Knights Twelve&#039;&#039;&#039; once again for several more attacks.&lt;br /&gt;
**&#039;&#039;&#039;The Dragon&#039;s Gaze&#039;&#039;&#039;: &#039;&#039;&#039;Thordan&#039;&#039;&#039; moves to the edge of the arena and begins casting a gaze attack that deals heavy damage and inflicts {{status effect|hysteria}} &#039;&#039;&#039;[[Hysteria]]&#039;&#039;&#039;, causing players to lose control and run about randomly.&lt;br /&gt;
**&#039;&#039;&#039;The Dragon&#039;s Glory&#039;&#039;&#039;: An Eye spawns at the edge of the arena and uses an untelegraphed gaze attack at the same time as &#039;&#039;&#039;The Dragon&#039;s Gaze&#039;&#039;&#039; that deals heavy damage and inflicts {{status effect|hysteria}} &#039;&#039;&#039;Hysteria&#039;&#039;&#039;, causing players to lose control and run about randomly.&lt;br /&gt;
**&#039;&#039;&#039;Sacred Sever&#039;&#039;&#039;: &#039;&#039;&#039;Ser Zephirin&#039;&#039;&#039; targets two random players with either one or two sword markers, indicating who will be attacked first and second. The attack repeats twice. Will inflict very high damage in a medium-sized AoE that is reduced by distance to Zephirin. The damage should be shared among four players with heavy mitigation.&lt;br /&gt;
**&#039;&#039;&#039;Shining Blade / Bright Flare&#039;&#039;&#039;: &#039;&#039;&#039;Sers Adelphel and Janlenoux&#039;&#039;&#039; appear in the center of the arena, and dash to opposite sides, dropping large orbs that explode in large AoEs. Both players then dash to opposite ends of the arena, dropping orbs once again.&lt;br /&gt;
**&#039;&#039;&#039;Holy Comet&#039;&#039;&#039;: &#039;&#039;&#039;Ser Noudenet&#039;&#039;&#039; will mark two random players based on their role (either two supports, or two DPS), and drop several meteors on them shortly afterward. If the meteors land too close to one another, they will explode and wipe the party.&lt;br /&gt;
**&#039;&#039;&#039;Hiemal Storm&#039;&#039;&#039;: &#039;&#039;&#039;Ser Haumeric&#039;&#039;&#039; will target four players of the same role (DPS or supports) with ice markers, and drops large persistent ice puddles on them shortly afterwards. The damage from the initial attack must be soaked with two players each and will inflict &#039;&#039;&#039;Ice Resistance Down II&#039;&#039;&#039; among all players hit, making overlap lethal. The ice puddles will inflict &#039;&#039;&#039;Frostbite&#039;&#039;&#039; to anyone who steps or lingers in them around a second after they appear, dealing massive damage over time.&lt;br /&gt;
**&#039;&#039;&#039;The Heaven&#039;s Stake&#039;&#039;&#039;: &#039;&#039;&#039;Ser Charibert&#039;&#039;&#039; summons four large persistent fire puddles around the arena, and a massive fire donut that covers the edge of the arena. The fire puddles will inflict {{status effect|burns}} &#039;&#039;&#039;[[Burns]]&#039;&#039;&#039; to anyone who steps or lingers in them around a second after they appear, dealing massive damage over time.&lt;br /&gt;
**&#039;&#039;&#039;Faith Unmoving&#039;&#039;&#039;: &#039;&#039;&#039;Ser Grinnaux&#039;&#039;&#039; appears and performs a knockback from the center of the arena, dealing light damage. The knockback can be prevented by Surecast or Arm&#039;s Length.&lt;br /&gt;
*&#039;&#039;&#039;Ultimate End&#039;&#039;&#039;: An attack that deals massive damage and must be mitigated in order to survive.&lt;br /&gt;
*&#039;&#039;&#039;Broad Swing&#039;&#039;&#039;: &#039;&#039;&#039;Thordan&#039;&#039;&#039; cleaves a third of the arena, turns and performs this attack three times. Will always cleave either his top right or top left first. Will inflict massive damage, {{status effect|damage down}} &#039;&#039;&#039;[[Damage Down]]&#039;&#039;&#039;, and knock back any players hit.&lt;br /&gt;
*&#039;&#039;&#039;Aetheric Burst&#039;&#039;&#039;: Enrage. If players do not defeat &#039;&#039;&#039;Thordan&#039;&#039;&#039; before this attack fires, the party will be wiped.&lt;br /&gt;
&lt;br /&gt;
====Strategy====&lt;br /&gt;
&lt;br /&gt;
At the beginning of the phase, players should pull &#039;&#039;&#039;Thordan&#039;&#039;&#039; into the center of the arena to better handle coming mechanics. He will start with &#039;&#039;&#039;Ascalon&#039;s Mercy&#039;&#039;&#039;, so the main tank should stand directly in front of him while the rest of the party stands behind to bait the cleaves, then move out of the way just before the cast bar finishes. Following this, &#039;&#039;&#039;Thordan&#039;&#039;&#039; will use &#039;&#039;&#039;Ascalon&#039;s Might&#039;&#039;&#039;, a massive three-hit cleave tankbuster with no castbar. The main tank should mitigate this or use an invulnerability skill and healers should be ready. After a few moments he will move to the center of the arena (if not there already) and begin casting &#039;&#039;&#039;Strength of the Ward&#039;&#039;&#039;, summoning the other &#039;&#039;&#039;Knight&#039;s Twelve&#039;&#039;&#039; to the arena and becoming intangible after the cast.&lt;br /&gt;
&lt;br /&gt;
For this portion of the phase, players simply need to concern themselves with avoiding mechanics, as no target will be available. After all the knights jump away, the three &#039;&#039;&#039;Dragoon&#039;&#039;&#039; knights, &#039;&#039;&#039;Sers Ignasse, Vellguine, and Paulecrain&#039;&#039;&#039; will appear around the edge of the arena at either the cardinals or intercardinals, then shortly after dash across the arena in a straight line. Players should look for the area where there is no knight behind or in front of them at either edge of the arena to avoid this. At the same time, &#039;&#039;&#039;Thordan&#039;&#039;&#039; will cast &#039;&#039;&#039;Lightning Storm&#039;&#039;&#039;, targeting all players. In order to handle these attacks, players should identify the two safe zones and separate into their light parties. Once in the safe zones, they should spread out in a triangle shape, with three players against the edge of the arena spread apart, and another closer to the center of the arena. Players need to be careful not to get clipped by the &#039;&#039;&#039;Spiral Thrust&#039;&#039;&#039;, as their attacks are quite wide. Players must also space out for the &#039;&#039;&#039;Lightning Storm&#039;&#039;&#039; attack, as the attack deals high damage and debuffs with &#039;&#039;&#039;Lightning Resistance Down II&#039;&#039;&#039;, meaning overlap will kill. At the same time these attacks are happening, &#039;&#039;&#039;Ser Guerrique&#039;&#039;&#039; will charge up and use &#039;&#039;&#039;Heavy Impact&#039;&#039;&#039;, creating four large shockwave earth attacks that slowly move outwards. getting hit by this will deal high damage and debuff with {{status effect|stun}} &#039;&#039;&#039;[[Stun]]&#039;&#039;&#039;, most likely leading to a death. to avoid this, once the animation for the shockwave starts playing, players can move into that area and safely avoid damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thordan&#039;&#039;&#039; will reappear in the center of the arena again and prepare another &#039;&#039;&#039;Ascalon&#039;s Might Concealed&#039;&#039;&#039;. To handle this, players will have to line up to bait the cleaves and move like before. Following this, &#039;&#039;&#039;Ser Grinnaux&#039;&#039;&#039; will appear and begin casting &#039;&#039;&#039;Dimensional Slash&#039;&#039;&#039;, causing several dark portals to spawn on the ground that begin to slowly grow. &#039;&#039;&#039;Sers Adelphel &amp;amp; Janlenoux&#039;&#039;&#039;, the two [[Paladin]]s will drop in the center of the arena and turn to face a certain direction. This indicates where &#039;&#039;&#039;Thordan&#039;&#039;&#039; will land. The tanks should stand next to these knights to pick up their tethers. Three random players will also receive blue impact markers over their heads, indicating that the three &#039;&#039;&#039;Dragoon&#039;&#039;&#039; knights will soon drop on them using &#039;&#039;&#039;Skyward Leap&#039;&#039;&#039;. Players can identify three safe areas on the edge of the arena where they can stand to take these attacks by looking where the portals on the floor won&#039;t reach the edge of the arena, while the remaining three players move to stand at the edge of the arena in front of &#039;&#039;&#039;Thordan&#039;&#039;&#039;. Once the &#039;&#039;&#039;Paladins&#039;&#039;&#039; drop their tethers and the tanks pick them up, they can move to either side of the safe area near &#039;&#039;&#039;Thordan&#039;&#039;&#039;. Once they reach the safe area, &#039;&#039;&#039;Thordan&#039;&#039;&#039; will begin casting &#039;&#039;&#039;The Dragon&#039;s Rage&#039;&#039;&#039;, which will require the three players to stack to mitigate damage. The &#039;&#039;&#039;Paladin&#039;&#039;&#039; knights will then rush to the tanks and use the &#039;&#039;&#039;Holy Shield Bash/Holy Bladedance&#039;&#039;&#039; combo. players who are not the tanks should be sure to move out of the area, as this attack can clip anyone who is too close. To handle this attack, the tanks should either use their invulnerability skill or pop their defensive cooldowns. Healers should be ready to top the tanks off.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thordan&#039;&#039;&#039; will return to the center of the arena and immediately begin casting &#039;&#039;&#039;Ancient Quaga&#039;&#039;&#039;, dealing high party-wide damage, so healers should be ready for this. Following this, &#039;&#039;&#039;Thordan&#039;&#039;&#039; will use &#039;&#039;&#039;Heavenly Heel&#039;&#039;&#039;, a heavy-hitting tankbuster that inflicts the main tank with &#039;&#039;&#039;Slashing Resistance Down&#039;&#039;&#039;. This is immediately followed up by &#039;&#039;&#039;Ascalon&#039;s Might&#039;&#039;&#039;, which will kill the tank unless swapped or an invulnerability skill is used. After this, &#039;&#039;&#039;Thordan&#039;&#039;&#039; will return to the center and use &#039;&#039;&#039;Sanctity of the Ward&#039;&#039;&#039;, another series of mechanics. Once all the knights have lept from the center of the arena, the two &#039;&#039;&#039;Paladin&#039;&#039;&#039; knights and &#039;&#039;&#039;Ser Zephirin&#039;&#039;&#039; the [[Dark Knight]] will spawn, and a large Eye will appear off the edge of the arena. Thordan will land around the arena&#039;s edge as well. Two players will be marked with either one sword or two sword markers. The two &#039;&#039;&#039;Paladins&#039;&#039;&#039; will dash to opposite sides of the arena, then dash on a diagonal to the north and south, dropping &#039;&#039;&#039;Brightorbs&#039;&#039;&#039; both ways. During this, the &#039;&#039;&#039;Dark Knight&#039;&#039;&#039; will use &#039;&#039;&#039;Sacred Sever&#039;&#039;&#039; on the first marked player, then the second, then back to the first, and back to the second. Each hit of &#039;&#039;&#039;Sacred Sever&#039;&#039;&#039; must be split amongst other players to mitigate. &lt;br /&gt;
&lt;br /&gt;
To handle these mechanics, players must quickly identify which direction the knights are facing in relation to the north of the arena. The knights will appear staggered, with one closer to the north of the arena then the other. If the knight closer to the north if facing north, the knights will dash clockwise. Otherwise, they will move counterclockwise. After this, players should move into their light parties, and make sure only one member of each party has a marker. If two players in a light party have a marker, one of them must swap with the other team, as they will not survive two back-to-back attacks. Try to make sure that both parties are balanced at four players, as surviving the attacks at 3 players is very difficult. It helps to have a person in each party who acts as a pivot to the other team should the need to swap arise. Players will also need to watch where the Eye and &#039;&#039;&#039;Thordan&#039;&#039;&#039; spawn, as both will be casting a gaze attack that will inflict {{status effect|hysteria}} &#039;&#039;&#039;[[Hysteria]]&#039;&#039;&#039; if hit by it.&lt;br /&gt;
&lt;br /&gt;
Once parties have been corrected, one party will move to behind the &#039;&#039;&#039;Dark Knight&#039;&#039;&#039;, and the other will move opposite. Once the gaze attacks fire, the knight&#039;s will begin dashing and the &#039;&#039;&#039;Dark Knight&#039;&#039;&#039; will begin attacking. Players will need to move around the edge of the arena in the same direction as the &#039;&#039;&#039;Paladin&#039;&#039;&#039; knights to avoid the &#039;&#039;&#039;Brightorbs&#039;&#039;&#039; left behind.&lt;br /&gt;
&lt;br /&gt;
Once the knight&#039;s attacks have been resolved, the &#039;&#039;&#039;Mage&#039;&#039;&#039; knights will appear, and the next set of mechanics begins. Four large persistent fire puddles will spawn, four players will be targeted for ice puddles, and two will receive &#039;&#039;&#039;Prey&#039;&#039;&#039; markers, indicating they will deal with meteors. Eight towers will also be summoned around the arena, some near the edge and some in the middle of the arena. &lt;br /&gt;
&lt;br /&gt;
To handle these mechanics, players will need to meet up with their partners, with the &#039;&#039;&#039;Prey&#039;&#039;&#039;marked players to the north and south. The ice marked players should be positioned between the fire puddle AoEs without being too close to the edge of the arena, as meteor players will be moving through there soon. Once the puddles are dropped, the pillars will spawn. The players handling meteors will begin moving around the edge of the arena in opposite directions, making sure not to use &#039;&#039;&#039;Sprint&#039;&#039;&#039; or overlap the meteors, as they will explode if they are too close together. To handle the towers, players should focus on the quadrant of the arena they are in. The players handling the meteors will grab the outer towers, and the other players will grab the outer towers in their quadrant. The other players will check their quadrant, and move to any towers that remain. While moving around players will need to be careful not to touch the puddles, as they deal high damage and debuff with a &#039;&#039;&#039;Resistance Down&#039;&#039;&#039; of their element, and kill on the second touch. The meteors as they land will deal light party-wide damage, so healers may want to raise barriers or top up on healing for this.&lt;br /&gt;
&lt;br /&gt;
A second set of towers will spawn at the edge of the arena at the cardinals and intercardinals. The meteor marked players will grab the towers on the opposite side of the arena from where they started, at the north and south. The other players in their role should take the other cardinal towers to the east and west, with the other roles taking the intercardinals. &#039;&#039;&#039;Ser Grinnaux&#039;&#039;&#039; will appear at this time and begin charging &#039;&#039;&#039;Faith Unmoving&#039;&#039;&#039;, which deals a knockback. Players on the outside of the arena will need to use their knockback mitigation to avoid being sent into the walls, while players in the center of the arena can use this to their advantage to get knocked into their towers hitbox.&lt;br /&gt;
&lt;br /&gt;
Once all the attacks resolve, &#039;&#039;&#039;Thordan&#039;&#039;&#039; will become targetable again and appear to the north of the arena and begin casting &#039;&#039;&#039;Ultimate End&#039;&#039;&#039;. Players will need to inflict damage mitigation on the boss, as well as set up several defensive mitigations and shields to survive the attack, as it deals a massive amount of damage. Healers should be prepared for this. Following this attack, &#039;&#039;&#039;Thordan&#039;&#039;&#039; gains the &#039;&#039;&#039;Discomposed&#039;&#039;&#039; debuff, increasing his damage taken. He will move into the arena, using two &#039;&#039;&#039;Broad Swings&#039;&#039;&#039;. To avoid these, simply move behind the boss, then after the first swing, move into where the hitbox for that attack was. After two of these, the boss will begin to cast &#039;&#039;&#039;Aetheric Burst&#039;&#039;&#039; as an enrage. &#039;&#039;&#039;Thordan&#039;&#039;&#039; must be defeated before this cast finishes, or the party will be wiped. Upon defeating &#039;&#039;&#039;Thordan&#039;&#039;&#039;, Players should group up and use heavy mitigation, as the phase transition to phase 3 deals high damage. Note that if Thordan is defeated when the animation for his enrage goes off, any shields on the party will be deleted and will need to be immediately re-applied for the transition into the next phase.&lt;br /&gt;
&lt;br /&gt;
===Phase 3: Nidhogg===&lt;br /&gt;
====Abilities====&lt;br /&gt;
*&#039;&#039;&#039;Final Chorus&#039;&#039;&#039;: The boss drops down on the party at the beginning of the phase, dealing massive raid damage that must be mitigated.&lt;br /&gt;
*&#039;&#039;&#039;Dive from Grace&#039;&#039;&#039;: Each player is marked with a specific number over their heads, ranging from one to three, which indicates what order the &#039;&#039;&#039;Nidhogg Clones&#039;&#039;&#039; will dive on them when the debuff timer expires. Once the cast bar fills, players are then marked with a specific &#039;&#039;&#039;Jump&#039;&#039;&#039; debuff, indicating where a tower will spawn after the &#039;&#039;&#039;Clones&#039;&#039;&#039; dive. The tower will spawn around 3 seconds after the clone dives. Each clone dive will inflict heavy damage, &#039;&#039;&#039;Fire Resistance Down II&#039;&#039;&#039; and &#039;&#039;&#039;Physical Vulnerability Up&#039;&#039;&#039; to the targeted players, in a medium-sized AoE. Players who are caught in others&#039; clone dives will be knocked back and instantly die.&lt;br /&gt;
**&#039;&#039;&#039;Dark High Jump&#039;&#039;&#039; (circle): Dives on the player, and places a tower where they are standing. &lt;br /&gt;
**&#039;&#039;&#039;Dark Elusive Jump&#039;&#039;&#039; (downwards arrow): Dives on the player, and places a tower 10 yalms behind their hitbox based on which direction they are facing. &lt;br /&gt;
**&#039;&#039;&#039;Dark Spineshatter Dive&#039;&#039;&#039; (upwards arrow): Dives on the player, and places a tower 10 yalms in front of their hitbox based on which direction they are facing. &lt;br /&gt;
*&#039;&#039;&#039;Darkdragon Dive&#039;&#039;&#039;: A &#039;&#039;&#039;Nidhogg Clone&#039;&#039;&#039; drops on a tower that requires one player to soak, or it will explode and wipe the party around 1.5 seconds after the tower appears. The player who is soaking the tower will take light damage and be inflicted with &#039;&#039;&#039;Fire Resistance Down II&#039;&#039;&#039; and &#039;&#039;&#039;Physical Vulnerability Up&#039;&#039;&#039;. If a player with these debuffs soaks a tower, they will die. A later variant will spawn towers in fixed locations that require multiple players to soak to prevent them from exploding ~5 seconds after spawning.&lt;br /&gt;
*&#039;&#039;&#039;Gnash and Lash/Lash and Gnash&#039;&#039;&#039;: The boss will attack either within its hitbox, or outside, depending on what attack comes first. Being hit by either attack will inflict a small amount of damage, knock the player back slightly, and inflict a crippling {{status effect|damage down}} &#039;&#039;&#039;[[Damage Down]]&#039;&#039;&#039; debuff.&lt;br /&gt;
**&#039;&#039;&#039;Lashing Wheel&#039;&#039;&#039;: An attack where the safe zone is inside the boss&#039;s hitbox.&lt;br /&gt;
**&#039;&#039;&#039;Gnashing Wheel&#039;&#039;&#039;: An attack where the safe zone is outside the boss&#039;s hitbox.&lt;br /&gt;
*&#039;&#039;&#039;Eye of the Tyrant&#039;&#039;&#039;: An untelegraphed high-damage stack AoE that randomly targets one person in front of Nidhogg. Should be shared by five players on top of party mitigation to lower damage. Always precedes &#039;&#039;&#039;Gnash and Lash/Lash and Gnash&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Geirskogul&#039;&#039;&#039;: Line AoEs fired by the &#039;&#039;&#039;Nidhogg Clones&#039;&#039;&#039; that bait to the closest player to the clone once they spawn from Darkdragon Dive tower soaks. The direction of the attack is locked in once the cast bar appears on the enemy list.&lt;br /&gt;
*&#039;&#039;&#039;Drachenlance&#039;&#039;&#039;: &#039;&#039;&#039;Nidhogg&#039;&#039;&#039; will turn towards a random player and fire a point-blank conal AoE.&lt;br /&gt;
*&#039;&#039;&#039;Soul Tether&#039;&#039;&#039;: Heavy-hitting tankbuster AoE cast by &#039;&#039;&#039;Nidhogg&#039;&#039;&#039; and a &#039;&#039;&#039;Nidhogg Clone&#039;&#039;&#039; to the tethered players. Requires heavy mitigation (70% + and shields) or invulnerability cooldowns to survive.&lt;br /&gt;
*&#039;&#039;&#039;Revenge of the Horde&#039;&#039;&#039;: Enrage. The boss must be defeated before this cast completes, or the party will be wiped.&lt;br /&gt;
&lt;br /&gt;
====Strategy====&lt;br /&gt;
Players should group in the center of the arena and pop several mitigations to handle the damage output from &#039;&#039;&#039;Final Chorus&#039;&#039;&#039;. Following this, the main tank should grab the boss and face them away from the party. The boss will perform three auto attacks, which are small cleaves, so other players should stack behind the boss. After this, the boss will begin casting &#039;&#039;&#039;Dive from Grace&#039;&#039;&#039;, and each player will be targeted with a marker ranging from one to three. These marks indicate which order players will have a &#039;&#039;&#039;Nidhogg Clone&#039;&#039;&#039; dropped on them. Players will carry this debuff through the entire phase. Players will also receive one of three debuffs: &#039;&#039;&#039;High Jump Target&#039;&#039;&#039; (indicated by a debuff with a blue circle), &#039;&#039;&#039;Elusive Jump Target&#039;&#039;&#039; (indicated by a debuff with an arrow that points downwards), and &#039;&#039;&#039;Spineshatter Dive&#039;&#039;&#039; target (indicated by a debuff with an arrow that points upwards). This indicates where a tower will appear once the attack is completed, and there is no limit to how many of each debuff is given to the party (for instance, each player can receive a &#039;&#039;&#039;High Jump Target&#039;&#039;&#039; debuff, meaning they can stand and face any direction around the boss). Once both debuffs have been given to players, they will need to move to their predetermined locations around the boss and face the specified direction to drop their towers. Players will have roughly nine seconds to adjust their location. Once the clones drop on them, they will need to move out and have a player marked with the &#039;&#039;&#039;Third&#039;&#039;&#039; debuff to take their tower, as the &#039;&#039;&#039;Clone&#039;&#039;&#039; landing on a player inflicts &#039;&#039;&#039;Fire Resistance Down II&#039;&#039;&#039;, and they will die if they try to soak their own tower.&lt;br /&gt;
&lt;br /&gt;
During this, the boss will cast &#039;&#039;&#039;Lash and Gnash&#039;&#039;&#039;, requiring players to move into the boss&#039;s hitbox, then out to avoid the attack. This is preceded by an untelegraphed stack attack. To handle these mechanics, the players marked with &amp;quot;one&amp;quot; will move to their locations based on their &#039;&#039;&#039;Jump&#039;&#039;&#039; debuff, while the players marked with &amp;quot;two&amp;quot; and &amp;quot;three&amp;quot; stack in front of the boss to mitigate &#039;&#039;&#039;Dark Spineshatter Dive&#039;&#039;&#039;. Players will then move in, and back out of the boss&#039;s hitbox. Following this, the &amp;quot;three&amp;quot; marked players will move into their predetermined locations, both to soak the tower and place their own towers, while the &amp;quot;two&amp;quot; marked players move to their own predetermined locations to prepare to drop their towers.&lt;br /&gt;
&lt;br /&gt;
For the next set of towers, as mentioned prior, the &amp;quot;two&amp;quot; players will move to their predetermined location to drop their towers, and the &amp;quot;three&amp;quot; players will move to their predetermined locations based on their &#039;&#039;&#039;Jump&#039;&#039;&#039; marker and face the correct location. The &amp;quot;three&amp;quot; marked players will also need to face outwards away from the boss immediately following the &#039;&#039;&#039;Nidhogg Clones&#039;&#039;&#039; attack, as they will mimic the player. Once they begin casting &#039;&#039;&#039;Geirskogul&#039;&#039;&#039;, they will lock in place and begin firing their line AoEs. These need to be pointed outwards so players can avoid them, as getting hit will result in a death.&lt;br /&gt;
&lt;br /&gt;
While the &#039;&#039;&#039;Geirskogul&#039;&#039;&#039; casts are resolving, the boss will begin casting another &#039;&#039;&#039;Gnash/Lash&#039;&#039;&#039; combo in either order, so players will need to determine the correct movement for the attack. &amp;quot;2&amp;quot; marked players will have their &#039;&#039;&#039;Nidhogg Clones&#039;&#039;&#039; drop on them, then will have to move in to stack with other players to mitigate another &#039;&#039;&#039;Dark Spineshatter Dive&#039;&#039;&#039;, then two of the &amp;quot;one&amp;quot; marked players will soak the &amp;quot;two&amp;quot; players towers, facing outwards to bait the &#039;&#039;&#039;Nidhogg Clones&#039;&#039;&#039; once again, and moving into the boss&#039;s hitbox as needed. Finally, the &amp;quot;two&amp;quot; players and the &amp;quot;one&amp;quot; player who didn&#039;t previously take a tower will handle the &amp;quot;three&amp;quot; marked players towers and bait the &#039;&#039;&#039;Nidhogg Clones&#039;&#039;&#039; a final time.&lt;br /&gt;
&lt;br /&gt;
After the towers resolve, the boss will turn towards a random player and begin casting &#039;&#039;&#039;Drachenlance&#039;&#039;&#039;, a point-blank conal cleave. Simply move behind the boss once this attack goes off. Another two auto-attacks will come out, and the boss will spawn four groups of tower puddles at the intercardinals of the arena, with varying numbers of towers within. The total number of towers spawned will always equal eight, and at least one will appear in each puddle, however, each puddle can have up to four towers within.&lt;br /&gt;
&lt;br /&gt;
To handle the new towers, players should have the healers and ranged DPS move to each intercardinal, and have the tanks and melee DPS adjust in order to handle this mechanic. Players will need to be communicative with where they are moving, as the towers will drop &#039;&#039;&#039;Nidhogg Clones&#039;&#039;&#039; fairly quickly. Once the towers are soaked the clones will need to be baited by anyone in the circle other than the tanks, who will need to move out and gather the tethers from both the boss and one of the &#039;&#039;&#039;Nidhogg Clones&#039;&#039;&#039;. After a short while, both the boss and the clone will use &#039;&#039;&#039;Soul Tether&#039;&#039;&#039;, an untelegraphed tankbuster that hits in a small AoE. This attack deals massive damage, and will kill anyone else hit by it, and will only be survivable if the tank uses their mitigation or an invulnerability skill. Healers should be ready to heal the tanks following this.&lt;br /&gt;
&lt;br /&gt;
Following this, the boss will use a few more auto-attacks and another &#039;&#039;&#039;Drachenlance&#039;&#039;&#039;, and then will begin slow casting &#039;&#039;&#039;Revenge of the Horde&#039;&#039;&#039;, the boss&#039;s enrage. Players will need to defeat the boss before this attack fires or they will be wiped. Some parties may initially find it necessary to use a Melee Limit Break to defeat the boss before it enrages. While this is an option when still progressing on this phase and the next one, using a Limit Break at this point in the fight will prevent further progress at a later phase, so players must eventually be able to defeat Nidhogg without relying on a Limit Break in order to complete the encounter.&lt;br /&gt;
&lt;br /&gt;
Following the boss being defeated, players will need to stack once again to receive a buff to help deal with the Eyes in the intermission.&lt;br /&gt;
&lt;br /&gt;
===Phase 4: The Eyes of Nidhogg===&lt;br /&gt;
====Abilities====&lt;br /&gt;
*&#039;&#039;&#039;Soul of Friendship&#039;&#039;&#039;: Haurchefant&#039;s spirit will tether a random player and cause a medium-sized AoE to appear from them. All players in the AoE will receive a buff that allows them to damage the &#039;&#039;&#039;Right Eye&#039;&#039;&#039;. The buff is lost on death.&lt;br /&gt;
*&#039;&#039;&#039;Soul of Devotion&#039;&#039;&#039;: Ysayle&#039;s spirit will tether Alphinaud and cause a medium-sized AoE to appear from him. All players in the AoE will receive a buff that allows them to damage the &#039;&#039;&#039;Left Eye&#039;&#039;&#039;. The buff is lost on death.&lt;br /&gt;
*&#039;&#039;&#039;Resentment&#039;&#039;&#039;: Party-wide damage that inflicts a &#039;&#039;&#039;Bleed&#039;&#039;&#039; debuff that lasts six seconds.&lt;br /&gt;
*&#039;&#039;&#039;Hatebound&#039;&#039;&#039;: Each eye will tether four random players with one of two different colored chains (red or blue). Players with opposite colored chains can exchange by standing on each other, but will inflict them with a three second debuff (&#039;&#039;&#039;Bound and Determined&#039;&#039;&#039;) that prevents further chain exchange until it expires.&lt;br /&gt;
**&#039;&#039;&#039;Clawbound&#039;&#039;&#039; (red): Damage taken will result in damage to the &#039;&#039;&#039;Left Eye&#039;&#039;&#039;.&lt;br /&gt;
**&#039;&#039;&#039;Fangbound&#039;&#039;&#039; (blue): Damage taken will result in healing to the &#039;&#039;&#039;Right Eye&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Flare Nova&#039;&#039;&#039;: Two large yellow orbs will spawn, one next to each eye, which will grow in size four times before exploding and wiping the party. Must be soaked by two players at once, inflicting more damage as the orb grows.&lt;br /&gt;
*&#039;&#039;&#039;Flare Star&#039;&#039;&#039;: Four small blue orbs will spawn, two next to each eye, which will grow in size four times before exploding and wiping the party. Must be soaked by one player each, inflicting more damage after the orb grows.&lt;br /&gt;
*&#039;&#039;&#039;Mirage Dive&#039;&#039;&#039;: Cast by both eyes. Two random players with &#039;&#039;&#039;Clawbound&#039;&#039;&#039; will be hit with a medium-sized AoE that inflicts heavy damage and &#039;&#039;&#039;Piercing Resistance Down&#039;&#039;&#039;, making an additional hit from Mirage Dive lethal until the debuff expires. Will repeat three times. Players who are not the primary target of a Mirage Dive will be knocked back and instantly die, if caught in one.&lt;br /&gt;
*&#039;&#039;&#039;Steep in Rage&#039;&#039;&#039;: Heavy party-wide damage cast from both eyes and requires mitigation. Will kill players if both eyes cast this at once, requiring the Right Eye to be defeated before this cast finishes.&lt;br /&gt;
*&#039;&#039;&#039;Revenge of the Horde&#039;&#039;&#039;: Enrage. If both eyes are not defeated before &#039;&#039;&#039;Nidhogg&#039;s Influence&#039;&#039;&#039; reaches 100, &#039;&#039;&#039;Nidhogg&#039;&#039;&#039; will appear in his dragon form and cast this ability, wiping the party.&lt;br /&gt;
====Strategy====&lt;br /&gt;
When the phase begins, players should group up around [[Alphinaud]], as [[Haurchefant]] and [[Ysayle]] will appear, targeting a random player and &#039;&#039;&#039;Alphinaud&#039;&#039;&#039; to each drop a buff, &#039;&#039;&#039;Soul of Friendship&#039;&#039;&#039;, and &#039;&#039;&#039;Soul of Devotion&#039;&#039;&#039;. Each buff will allow a player to inflict damage on a specific eye. Players need to obtain both buffs, and need to be careful not to die, as they will not be able to deal damage for the remainder of the fight, even if they are revived. The &#039;&#039;&#039;Right Eye&#039;&#039;&#039; (blue) will always spawn west at 50% maximum HP and the &#039;&#039;&#039;Left Eye&#039;&#039;&#039; (red) will always spawn east at 100% HP. Once players receive their buffs, they should break into their light parties, with each tank taking an eye. Players will need to spread out around the eyes. [[Estinien]] will pulse out &#039;&#039;&#039;Resentment&#039;&#039;&#039;, dealing party-wide damage that also inflicts a Bleed damage over time for a few seconds. Healers should be ready for this. Both eyes will cast &#039;&#039;&#039;Hatebound&#039;&#039;&#039;, tethering four random players to each eye. These tethers can be exchanged by players passing over one another, with a brief three second cooldown before chains can be exchanged again. Players with the &#039;&#039;&#039;blue&#039;&#039;&#039; chain will heal the &#039;&#039;&#039;Right Eye&#039;&#039;&#039; when they receive damage, while players with the &#039;&#039;&#039;red&#039;&#039;&#039; chain will deal damage to the &#039;&#039;&#039;Left Eye&#039;&#039;&#039; when they receive damage. In order to meet the damage check for this phase, players with the &#039;&#039;&#039;blue&#039;&#039;&#039; chain must avoid taking damage when possible, while players with the &#039;&#039;&#039;red&#039;&#039;&#039; chain must take non-lethal damage when possible.&lt;br /&gt;
&lt;br /&gt;
For the first mechanic, two large yellow orbs will spawn at either side of the arena next to the eyes, and four smaller blue orbs, one to the north and south of each eye. each orb will expand four times, exploding on the fourth growth. The yellow orbs must be soaked by two players before they explode and kill the party. The blue orbs function in the same manner. To handle these orbs, two players with red tethers must soak the yellow orbs on their third growth, before they explode, dealing heavy damage to both themselves and the &#039;&#039;&#039;Left Eye&#039;&#039;&#039;. One way to handle this is to have the tanks and melee DPS players take the red chains and soak each orb. If one of these players doesn&#039;t have the correct tether, they will need to swap tethers. The best way to do this is to have players with the incorrect tether move to the center of the arena (stacking on Estinien) so they are all able to swap. Players who need to swap should stay still once they are on Estinien and not &amp;quot;wiggle&amp;quot; until their debuff swaps, because the swaps are not always immediate. Healers and ranged DPS will take the blue tethers and position themselves at the north and south of their respective eyes, in line with the blue orbs. Once the tanks and melee DPS soak the yellow orbs in pairs, they will move to where they healer and ranged DPS are to pass their tether, then move directly under the eye. The healers and ranged DPS will each take their blue orbs.&lt;br /&gt;
&lt;br /&gt;
Following this, the eyes will both cast &#039;&#039;&#039;Mirage Dive&#039;&#039;&#039;, dropping a mid-sized circle AoE on two random players with a red tether, dealing heavy damage and inflicting a &#039;&#039;&#039;Piercing Resistance Down&#039;&#039;&#039;, meaning that being hit by a second &#039;&#039;&#039;Dive&#039;&#039;&#039; will kill them. Players hit by the AoE will also die, so proper spacing is required. This mechanic will repeat three times. To handle this, all players should move towards the &#039;&#039;&#039;Right Eye&#039;&#039;&#039;, as the &#039;&#039;&#039;Left Eye&#039;&#039;&#039; will be taking damage with each &#039;&#039;&#039;Mirage Dive&#039;&#039;&#039;. The healers and ranged DPS, who have red tethers, will surround the &#039;&#039;&#039;Right Eye&#039;&#039;&#039;, standing max melee range at the intercardinals of it. The tanks and melee DPS, who have blue tethers, should stack directly on the eye. When the first two players are hit with &#039;&#039;&#039;Dives&#039;&#039;&#039;, the two tanks will take the tethers of the players hit, with one tank scanning from northeast going clockwise to find the player they need to swap with, and the other tank scanning from northwest going counterclockwise. To make sure the tethers are passed correctly, the players moving out from the eye will move to the red tethered players&#039; position. When the swaps resolve, the players who swapped to blue will move back to stack with the &#039;&#039;&#039;Right Eye&#039;&#039;&#039;. When the next set of players are hit, the melee DPS will take those tethers, and finally the two players (the &amp;quot;flex players&amp;quot;) who were first hit will take the final set of tethers. The flex players should communicate who will take which tether, or have a priority system set up beforehand, as there is not enough time for one player to correct themselves if both flex players attempt to go to the same player to swap. After the fourth set of dives, the mechanic is finished.&lt;br /&gt;
&lt;br /&gt;
Immediately after, both eyes will begin casting &#039;&#039;&#039;Steep in Rage&#039;&#039;&#039;, a heavy-hitting party-wide AoE. If both casts go off at once, the party will be wiped. Players will need to finish off the &#039;&#039;&#039;Right Eye&#039;&#039;&#039; (blue) before the cast is finished, mitigate the damage from the remaining eye&#039;s cast, then immediately focus on the &#039;&#039;&#039;Left Eye&#039;&#039;&#039; (red). Healers should be ready to heal the party. Once the other eye casts &#039;&#039;&#039;Steep in Rage&#039;&#039;&#039;, the &#039;&#039;&#039;Right Eye&#039;&#039;&#039; will resurrect with minimal HP because players with blue chains took damage, so a ranged DPS can focus on taking it out. Both eyes will need to be defeated before the &#039;&#039;&#039;Nidhogg&#039;s Influence&#039;&#039;&#039; reaches 100, or the party will be wiped out. Similar to the previous phase, a Limit Break must not be used to help clear this phase, as it will prevent further progress in the encounter. If both eyes are defeated in time, a short cutscene will play and transition into the next phase.&lt;br /&gt;
&lt;br /&gt;
===Intermission: Alternate History Vault===&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
*&#039;&#039;&#039;Planar Prison&#039;&#039;&#039;: All players are tethered to &#039;&#039;&#039;Grinnaux&#039;&#039;&#039; and pulled into a small circular prison, dealing light damage. All players are inflicted with &#039;&#039;&#039;Planar Imprisonment&#039;&#039;&#039;, which causes the player to instantly die if they attempt to exit the prison.&lt;br /&gt;
*&#039;&#039;&#039;Shockwave&#039;&#039;&#039;: Unavoidable constant partywide damage that pulses from &#039;&#039;&#039;Haurchefant&#039;&#039;&#039;, and will stop if he dies.&lt;br /&gt;
*&#039;&#039;&#039;Brightwing&#039;&#039;&#039;: Cast by &#039;&#039;&#039;Charibert&#039;&#039;&#039;, cleaves the two closest players near him with small conal AoEs, dealing very high damage and debuffing with &#039;&#039;&#039;Light Resistance Down&#039;&#039;&#039; and &#039;&#039;&#039;Skyblind&#039;&#039;&#039;, which will drop a small invisible AoE at the player&#039;s present location when the debuff timer expires after 5 seconds. Shortly after, the AoE will detonate, inflicting lethal damage to anyone hit.&lt;br /&gt;
*&#039;&#039;&#039;Pure of Heart&#039;&#039;&#039;: A slow cast spell by &#039;&#039;&#039;Charibert&#039;&#039;&#039;. A partywide attack dealing damage based on how much HP Charibert has. Will wipe the party if &#039;&#039;&#039;Charibert&#039;s&#039;&#039;&#039; HP is above ~30%. Will otherwise inflict high damage that requires mitigation. Haurchefant, if alive, will also be damaged heavily by this attack.&lt;br /&gt;
*&#039;&#039;&#039;Pierce&#039;&#039;&#039;: Enrage. The &#039;&#039;&#039;Spear of the Fury&#039;&#039;&#039; will kill Haurchefant once this cast resolves, looping the party back to Phase 2.&lt;br /&gt;
====Strategy====&lt;br /&gt;
This intermission phase plays out almost exactly the same as the final part of phase one; &#039;&#039;&#039;Charibert&#039;&#039;&#039; will begin casting &#039;&#039;&#039;Pure of Heart&#039;&#039;&#039; and cleaving the two closest players with &#039;&#039;&#039;Brightwing&#039;&#039;&#039;. Players will need to handle this attack as before, moving in to bait the attack, then moving to the edge of the circle to handle the AoEs that explode following the resolution of the debuff &#039;&#039;&#039;Skyblind&#039;&#039;&#039;. Players will need to reduce &#039;&#039;&#039;Charibert&#039;s&#039;&#039;&#039; HP as much as possible to mitigate how much damage the party takes from &#039;&#039;&#039;Pure of Heart&#039;&#039;&#039;, up to 24%. The difference this time is that players should have access to &#039;&#039;&#039;Limit Break Level Three&#039;&#039;&#039;, assuming it was not used earlier in the battle. When &#039;&#039;&#039;Haurchefant&#039;&#039;&#039; shows up to block the &#039;&#039;&#039;Spear of the Fury&#039;&#039;&#039;, a tank must use their third level &#039;&#039;&#039;Limit break&#039;&#039;&#039; to ensure he survives. He will take significantly reduced damage as long as the buff is up. He will also be healable, and must be kept alive. If Haurchefant is kept alive, he will pulse out &#039;&#039;&#039;Shockwave&#039;&#039;&#039; raid damage for the duration of the Planar Prison sequence, making healing more challenging than the final part of phase one. The party should distribute mitigations appropriately. Haurchefant must be near full health once &#039;&#039;&#039;Pure of Heart&#039;&#039;&#039; casts because it will also deal significant damage to him. Afterwards, the Planar Prison will dissipate, and players must move to &#039;&#039;&#039;Haurchefant&#039;&#039;&#039; and quickly destroy the &#039;&#039;&#039;Spear of the Fury.&#039;&#039;&#039; The &#039;&#039;&#039;Spear&#039;&#039;&#039; will begin casting &#039;&#039;&#039;Pierce&#039;&#039;&#039;, which will kill &#039;&#039;&#039;Haurchefant&#039;&#039;&#039; if it completes casting, sending players back to phase 2, where they will wipe. Once the spear has been broken, the battle will continue after another short cutscene, transitioning to another arena.&lt;br /&gt;
&lt;br /&gt;
===Phase 5: Dark King Thordan===&lt;br /&gt;
====Abilities====&lt;br /&gt;
*&#039;&#039;&#039;Incarnation&#039;&#039;&#039;: Revives the three Dragons around the arena.&lt;br /&gt;
*&#039;&#039;&#039;The Dragon&#039;s Eye&#039;&#039;&#039;: &#039;&#039;&#039;Thordan&#039;&#039;&#039; casts this, increasing his damage output.&lt;br /&gt;
*&#039;&#039;&#039;Wrath of the Heavens&#039;&#039;&#039;: &#039;&#039;&#039;Thordan&#039;&#039;&#039; calls upon his &#039;&#039;&#039;Knights&#039;&#039;&#039; and the &#039;&#039;&#039;Dragons&#039;&#039;&#039; to perform a series of mechanics.&lt;br /&gt;
**&#039;&#039;&#039;Twisting Dive&#039;&#039;&#039;: &#039;&#039;&#039;Vedrfolnir&#039;&#039;&#039; will land at a cardinal somewhere around the edge of the arena, then charge across to the other side after a short cast, knocking back and killing anyone in his path. Following this, each player will drop a small &#039;&#039;&#039;Twister&#039;&#039;&#039; where they were standing. If players come into contact with this, it will explode, instantly killing them and knocking nearby players into the edge of the arena, also killing them.&lt;br /&gt;
**&#039;&#039;&#039;Spiral Pierce&#039;&#039;&#039;: Two random players will be tethered to, and the &#039;&#039;&#039;Knights&#039;&#039;&#039; will dash to them after a short while, dealing high proximity damage in a line AoE and inflicting &#039;&#039;&#039;Magic Vulnerability Up&#039;&#039;&#039;.&lt;br /&gt;
**&#039;&#039;&#039;Chain Lightning&#039;&#039;&#039;: Two players will be hit by this attack, debuffing them with &#039;&#039;&#039;Thunderstruck&#039;&#039;&#039;. When the debuff resolves, it will deal lightning damage in a small AoE around the afflicted player, and any other player hit by this will take massive damage and receive a {{status effect|paralysis}} &#039;&#039;&#039;[[Paralysis]] &#039;&#039;&#039; debuff in addition to {{status effect|damage down}} &#039;&#039;&#039;Damage Down&#039;&#039;&#039;.&lt;br /&gt;
**&#039;&#039;&#039;Skyward Leap&#039;&#039;&#039;: A player will receive a blue marker over their head, and shortly after will have a large AoE drop on them, dealing high damage and inflicting both &#039;&#039;&#039;Magic Vulnerability Up&#039;&#039;&#039; and a very short &#039;&#039;&#039;Physical Vulnerability Up&#039;&#039;&#039;.&lt;br /&gt;
**&#039;&#039;&#039;Cauterize&#039;&#039;&#039;  (with marker): A player will receive a green divebomb marker over their head, indicating where &#039;&#039;&#039;Vidofnir&#039;&#039;&#039; and &#039;&#039;&#039;Darkscale&#039;&#039;&#039; will dive to when the marker disappears. When the cast resolves, &#039;&#039;&#039;Vidofnir&#039;&#039;&#039; and &#039;&#039;&#039;Darkscale&#039;&#039;&#039; will divebomb to this position, knocking back and killing any who are hit by them.&lt;br /&gt;
**&#039;&#039;&#039;Ascalon&#039;s Mercy Revealed&#039;&#039;&#039;: Each player will be hit with a conal AoE from &#039;&#039;&#039;Thordan&#039;&#039;&#039; in the middle that deals damage and debuffs with &#039;&#039;&#039;Physical Vulnerability Up&#039;&#039;&#039;, making overlap lethal. &lt;br /&gt;
**&#039;&#039;&#039;Liquid Heaven&#039;&#039;&#039;: A random player that was not targeted for &#039;&#039;&#039;Skyward Leap&#039;&#039;&#039; or &#039;&#039;&#039;Spiral Pierce&#039;&#039;&#039; will be targeted by &#039;&#039;&#039;Vedrfolnir&#039;&#039;&#039;, who will spit five fireballs at the player, with each spit dealing moderate damage and dropping a large persistent fire puddle. The fire puddles will inflict {{status effect|burns}} &#039;&#039;&#039;[[Burns]]&#039;&#039;&#039; to anyone who steps or lingers in them around a second after they appear, killing them shortly after. Any player with &#039;&#039;&#039;Magic Vulnerability Up&#039;&#039;&#039; who is hit by the fireball spits will die. If the original target for this attack dies, &#039;&#039;&#039;Vedrfolinir&#039;&#039;&#039; will randomly target other players with each subsequent fireball.&lt;br /&gt;
**&#039;&#039;&#039;Altar Flare&#039;&#039;&#039;: &#039;&#039;&#039;Charibert&#039;&#039;&#039; will target a player who will begin dropping large fire AoEs under them, totaling up to four. The AoEs will soon erupt, killing any who are within. If the original target for this attack dies, &#039;&#039;&#039;Charibert&#039;&#039;&#039; will randomly target other players with each subsequent AoE.&lt;br /&gt;
**&#039;&#039;&#039;Empty Dimension&#039;&#039;&#039;: &#039;&#039;&#039;Grinnaux&#039;&#039;&#039; will cast a donut AoE that covers the entire arena, with the only safe zone within his hitbox.&lt;br /&gt;
*&#039;&#039;&#039;Ancient Quaga&#039;&#039;&#039;: Unavoidable high damage party-wide AoE. Heal through and heavily mitigate.&lt;br /&gt;
*&#039;&#039;&#039;Heavenly Heel&#039;&#039;&#039;: Delivers an attack that deals high damage and a &#039;&#039;&#039;Slashing Resistance Down&#039;&#039;&#039; debuff, followed by three heavy-hitting tankbuster cleaves known as &#039;&#039;&#039;Ascalon&#039;s Might&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Death of the Heavens&#039;&#039;&#039;: &#039;&#039;&#039;Thordan&#039;&#039;&#039; summons his &#039;&#039;&#039;Knights&#039;&#039;&#039; and the &#039;&#039;&#039;Dragons&#039;&#039;&#039; once again to perform another series of attacks.&lt;br /&gt;
**&#039;&#039;&#039;Doom&#039;&#039;&#039;: Four random players will be inflicted with a twenty five second {{status effect|doom}} &#039;&#039;&#039;[[Doom (status effect)|Doom]]&#039;&#039;&#039;, which will kill them if the debuff expires. These players will have a dark red aura around them when the debuff is active, for easy visual identification. The debuff can be removed by stepping into a small white puddle which is left behind by each &#039;&#039;&#039;Wings of Salvation&#039;&#039;&#039; medium-sized white AoE.&lt;br /&gt;
**&#039;&#039;&#039;Spear of the Fury&#039;&#039;&#039;: &#039;&#039;&#039;Zephirin&#039;&#039;&#039; will throw a spear in a line AoE through the center of the arena. Anyone hit will take massive damage and be inflicted with &#039;&#039;&#039;HP Recovery Down&#039;&#039;&#039;.&lt;br /&gt;
**&#039;&#039;&#039;Cauterize&#039;&#039;&#039; (without marker): &#039;&#039;&#039;Darkscale&#039;&#039;&#039; will charge through the center of the arena in a line AoE from his starting position, knocking back and killing anyone hit.&lt;br /&gt;
**&#039;&#039;&#039;Heavy Impact&#039;&#039;&#039;: &#039;&#039;&#039;Gerrique&#039;&#039;&#039; will cast this, with the attack starting as a point-blank earthquake AoE that will expand into donut AoEs that gradually grow wider. Being hit will inflict massive damage and {{status effect|stun}} &#039;&#039;&#039;Stun&#039;&#039;&#039; in addition to the {{status effect|damage down}} &#039;&#039;&#039;Damage Down&#039;&#039;&#039;.&lt;br /&gt;
**&#039;&#039;&#039;Lightning Storm&#039;&#039;&#039;: &#039;&#039;&#039;Thordan&#039;&#039;&#039; targets all players with a small AoE for medium damage and inflicts &#039;&#039;&#039;Lightning Resistance Down&#039;&#039;&#039;, making overlapping lethal.&lt;br /&gt;
**&#039;&#039;&#039;Wings of Salvation&#039;&#039;&#039;: Cast by &#039;&#039;&#039;Vidofnir&#039;&#039;&#039;. The four players who are not afflicted with &#039;&#039;&#039;Doom&#039;&#039;&#039; will be targeted with medium-sized white circle AoEs that will soon resolve and kill anyone inside. The large puddles will leave behind smaller puddles that will cleanse &#039;&#039;&#039;Doom&#039;&#039;&#039; for anyone who steps inside, which will consume the puddles. They can still be consumed by players who step in them without &#039;&#039;&#039;Doom&#039;&#039;&#039;.&lt;br /&gt;
**&#039;&#039;&#039;Holy Chain&#039;&#039;&#039;: Players are assigned a symbol and tethered together in pairs, with each member in a pair assigned the same symbol. The chains must be broken by distance. Chains that are not broken in time will inflict massive damage and {{status effect|damage down}} &#039;&#039;&#039;Damage Down&#039;&#039;&#039; to both tethered players.&lt;br /&gt;
***&#039;&#039;&#039;Red Circle&#039;&#039;&#039;: Assigned to the two farthest players from the center with Doom.&lt;br /&gt;
***&#039;&#039;&#039;Green Triangle&#039;&#039;&#039;: Assigned to one player with Doom and one player without Doom.&lt;br /&gt;
***&#039;&#039;&#039;Purple Square&#039;&#039;&#039;: Assigned to one player with Doom and one player without Doom.&lt;br /&gt;
***&#039;&#039;&#039;Blue X&#039;&#039;&#039;: Assigned to two players without Doom.&lt;br /&gt;
**&#039;&#039;&#039;Faith Unmoving&#039;&#039;&#039;: Players are knocked back towards the edge of the arena from the middle.&lt;br /&gt;
**&#039;&#039;&#039;The Dragon&#039;s Gaze&#039;&#039;&#039;: &#039;&#039;&#039;Thordan&#039;&#039;&#039; casts a gaze ability, inflicting heavy damage and debuffing with {{status effect|hysteria}} &#039;&#039;&#039;Hysteria&#039;&#039;&#039; and {{status effect|damage down}} &#039;&#039;&#039;Damage Down&#039;&#039;&#039; if players are looking at him when the cast resolves.&lt;br /&gt;
**&#039;&#039;&#039;The Dragon&#039;s Glory&#039;&#039;&#039;: A large Dragon&#039;s Eye spawns on the edge of the arena and uses an untelegraphed gaze ability at the same time as &#039;&#039;&#039;The Dragon&#039;s Gaze&#039;&#039;&#039;, inflicting heavy damage and debuffing with {{status effect|hysteria}} &#039;&#039;&#039;Hysteria&#039;&#039;&#039; and {{status effect|damage down}} &#039;&#039;&#039;Damage Down&#039;&#039;&#039; if players are looking at it when the cast resolves.&lt;br /&gt;
**&#039;&#039;&#039;Heavensflame&#039;&#039;&#039;: &#039;&#039;&#039;Charibert&#039;&#039;&#039; hits all players with a large fire AoE that deals high damage and inflicts a brief &#039;&#039;&#039;Fire Resistance Down II&#039;&#039;&#039;, making an overlap lethal. Requires some mitigation.&lt;br /&gt;
**&#039;&#039;&#039;Holy Meteor&#039;&#039;&#039;: Several meteor circles spawn around the arena, indicating where a meteor will fall. They must be destroyed or they will wipe the party.&lt;br /&gt;
*&#039;&#039;&#039;Aetheric Burst&#039;&#039;&#039;: Enrage. Thordan must be reduced to less than three percent HP before this cast finishes or the party will wipe.&lt;br /&gt;
&lt;br /&gt;
====Strategy====&lt;br /&gt;
&#039;&#039;&#039;Thordan&#039;&#039;&#039; will appear at the center of the arena and immediately cast &#039;&#039;&#039;Incarnation&#039;&#039;&#039;, resurrecting and taking control of the three Dragons in the arena. Following this, &#039;&#039;&#039;Thordan&#039;&#039;&#039; will cast &#039;&#039;&#039;The Dragon&#039;s Eye&#039;&#039;&#039; and buff himself. He will then use two auto-attacks that should be mitigated as they deal high damage. Following this, he will cast &#039;&#039;&#039;Wrath of the Heavens&#039;&#039;&#039;, summoning his &#039;&#039;&#039;Knights Twelve&#039;&#039;&#039; and the Dragons. For the following mechanics, players need only worry about correctly dodging the various attacks as the boss will not be targetable.&lt;br /&gt;
&lt;br /&gt;
To start, &#039;&#039;&#039;Vedrfolnir&#039;&#039;&#039; will spawn at the edge of the arena and begin casting &#039;&#039;&#039;Twisting Dives&#039;&#039;&#039;, two of the knights will tether to two random players, a singular player will receive a blue marker over their head, indicating a &#039;&#039;&#039;knight&#039;&#039;&#039; will drop an AoE on them, and two random players will be hit by &#039;&#039;&#039;Chain Lightning&#039;&#039;&#039;. Once &#039;&#039;&#039;Twisting Dives&#039;&#039;&#039; completes, the Dragon will charge across the arena at the same time as the &#039;&#039;&#039;Knights&#039;&#039;&#039; move to the player they are tethered to. Shortly after the charge, each player will have a &#039;&#039;&#039;Twister&#039;&#039;&#039; spawn underneath them, as their location was snapshotted just before &#039;&#039;&#039;Vedrfolnir&#039;&#039;&#039; charged. Another player will then receive a green marker over their head, indicating they will be attacked by &#039;&#039;&#039;Vidofnir&#039;&#039;&#039;, and &#039;&#039;&#039;Thordan&#039;&#039;&#039; will use &#039;&#039;&#039;Ascalon&#039;s Mercy Revealed&#039;&#039;&#039;. A player will be targeted by &#039;&#039;&#039;Darkscale&#039;&#039;&#039; for &#039;&#039;&#039;Liquid Heaven&#039;&#039;&#039;, while another player will be targeted for &#039;&#039;&#039;Altar Flare&#039;&#039;&#039;. &#039;&#039;&#039;Thordan&#039;&#039;&#039; will use &#039;&#039;&#039;Ascalon&#039;s Mercy Revealed&#039;&#039;&#039;, and &#039;&#039;&#039;Grinnaux&#039;&#039;&#039; will begin casting &#039;&#039;&#039;Empty Dimension&#039;&#039;&#039;. &#039;&#039;&#039;Darkscale&#039;&#039;&#039; will begin firing five fireballs, the player targeted for &#039;&#039;&#039;Altar Flare&#039;&#039;&#039; will begin dropping puddles, and the two Dragons will begin casting &#039;&#039;&#039;Cauterize&#039;&#039;&#039;. Finally &#039;&#039;&#039;Empty Dimension&#039;&#039;&#039; will fire in a large donut AoE. The mechanic will finish with &#039;&#039;&#039;Thordan&#039;&#039;&#039; casting &#039;&#039;&#039;Ancient Quaga&#039;&#039;&#039; for a roomwide AoE.&lt;br /&gt;
&lt;br /&gt;
To handle these mechanics, players must first identify where &#039;&#039;&#039;Vedrfolnir&#039;&#039;&#039; has landed and treat this as &amp;quot;relative north&amp;quot;, then clear a space on the other side of the arena for its charge.  Tethered players will move to the opposite side of the arena to the&#039;&#039;&#039;Kight&#039;&#039;&#039; they are tethered to, while the player with the blue marker moves to the  &amp;quot;relative west&amp;quot; of the Dragon. The remaining players will move to the &amp;quot;relative east&amp;quot; edge of the arena to avoid the wide lines these attacks have. The &#039;&#039;&#039;Chain Lightning&#039;&#039;&#039;, &#039;&#039;&#039;Defamation&#039;&#039;&#039;, &#039;&#039;&#039;Twisting Dive&#039;&#039;&#039; and &#039;&#039;&#039;Spiral Pierce&#039;&#039;&#039; will all fire around the same time. Once the Dive has resolved, players should move immediately from where they are standing to avoid the &#039;&#039;&#039;Twister&#039;&#039;&#039; that spawns there. The player with the green &#039;&#039;&#039;Divebomb&#039;&#039;&#039; should move towards &#039;&#039;&#039;Charibert&#039;&#039;&#039; the mage knight and drop this at the edge of the arena. Every player will then spread out at the edge of the arena to handle &#039;&#039;&#039;Ascalon&#039;s Mercy Revealed&#039;&#039;&#039;, then wait for both the AoEs from &#039;&#039;&#039;Altar Flare&#039;&#039;&#039; and the &#039;&#039;&#039;Liquid Heaven&#039;&#039;&#039; fireballs to begin appearing. The player who begins dropping &#039;&#039;&#039;Altar Flare&#039;&#039;&#039; AoEs will move clockwise around the edge of the arena, and the player who is hit by &#039;&#039;&#039;Liquid Heaven&#039;&#039;&#039; will begin doing so as well. All other players will move towards &#039;&#039;&#039;Grinnaux&#039;&#039;&#039; and position themselves either near &#039;&#039;&#039;Thordan&#039;&#039;&#039; if they are not debuffed with &#039;&#039;&#039;Thunderstruck&#039;&#039;&#039;, or towards the edge of the arena and spread out if they are. Players can use the dark runic circles on the floor of the arena to determine how close or how far to stand. Once &#039;&#039;&#039;Empty Dimension&#039;&#039;&#039; fires, players can group up for healing and mitigation to deal with &#039;&#039;&#039;Ancient Quaga&#039;&#039;&#039;. At this point, &#039;&#039;&#039;Thordan&#039;&#039;&#039; will become targetable once again.&lt;br /&gt;
&lt;br /&gt;
The boss will use an auto-attack, then cast &#039;&#039;&#039;Heavenly Heel&#039;&#039;&#039;, dealing heavy damage and debuffing the tank with &#039;&#039;&#039;Slashing Resistance Down&#039;&#039;&#039;. He will then follow up with &#039;&#039;&#039;Ascalon&#039;s Might&#039;&#039;&#039;, forcing a tankswap to avoid taking lethal damage. This will then lead into &#039;&#039;&#039;Death of the Heavens&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
For &#039;&#039;&#039;Death of the Heavens&#039;&#039;&#039;, players need to locate the warrior &#039;&#039;&#039;Guerrique&#039;&#039;&#039; and treat him once again as &amp;quot;relative north&amp;quot;. Four random players will be afflicted with &#039;&#039;&#039;Doom&#039;&#039;&#039;, these players will move towards the &amp;quot;relative north&amp;quot; of the arena, while the other players will move to the &amp;quot;relative south. &#039;&#039;&#039;Vedrfolnir&#039;&#039;&#039; will appear on the edge again and begin casting &#039;&#039;&#039;Twisting Dive&#039;&#039;&#039; again. Players will need to spread out near the waymarkers (but slightly off of them) to avoid the incoming attacks. &#039;&#039;&#039;Thordan&#039;&#039;&#039; will cast &#039;&#039;&#039;Lightning Storm&#039;&#039;&#039;, dropping an AoE on each player that will kill if overlapped due to the &#039;&#039;&#039;Lightning Resistance Down II&#039;&#039;&#039;, &#039;&#039;&#039;Vidofnir&#039;&#039;&#039; will cast &#039;&#039;&#039;Wings of Salvation&#039;&#039;&#039;, dropping white puddles under non-&#039;&#039;&#039;Doomed&#039;&#039;&#039; players, &#039;&#039;&#039;Darkscale&#039;&#039;&#039; will charge across the arena with &#039;&#039;&#039;Cauterize&#039;&#039;&#039;, and the first AoE of &#039;&#039;&#039;Heavy Impact&#039;&#039;&#039; will come out. Once the second AoE fires, players should move from their current position to avoid the &#039;&#039;&#039;Twisters&#039;&#039;&#039; that spawn, and move towards the center of the arena to avoid the third AoE from &#039;&#039;&#039;Heavy Impact&#039;&#039;&#039;. At this point, a &#039;&#039;&#039;Dragon&#039;s Eye&#039;&#039;&#039; will spawn somewhere on the edge of the arena and begin casting &#039;&#039;&#039;The Dragon&#039;s Glory&#039;&#039;&#039; while &#039;&#039;&#039;Thordan&#039;&#039;&#039; casts &#039;&#039;&#039;the Dragon&#039;s Gaze&#039;&#039;&#039;. Players need to identify where both of these attacks are coming from so as to not accidentally face them. When players are tethered together, &#039;&#039;&#039;Doom&#039;&#039;&#039; inflicted players should line themselves up with the white puddles left at the edge of the arena, with the player of the corresponding symbol on the opposite side. When the attack fires, players must be sure to move back if nessesary to cleanse their &#039;&#039;&#039;Doom&#039;&#039;&#039; debuff if the attack does not push them all the way. At the same time, &#039;&#039;&#039;Charibert&#039;&#039;&#039; will cast &#039;&#039;&#039;Heavensflame&#039;&#039;&#039;, dealing heavy fire damage in an AoE around each player. This debuffs with &#039;&#039;&#039;Fire Resistance Down II&#039;&#039;&#039;, so if players overlap they will die. If a player is dead when this attack goes off, a random player will be hit twice, also resulting in a death. At the same time, both gaze attacks will fire, so players must be sure to not be facing either attack before they are knocked back as they lose control for two seconds. Finally, &#039;&#039;&#039;Noudenet&#039;&#039;&#039; will summon eight &#039;&#039;&#039;Meteor Cirlces&#039;&#039;&#039; that must be destroyed immediately. The meteors fall quite quickly so this acts as a sort of soft DPS check. Once all the circles have been destroyed, &#039;&#039;&#039;Thordan&#039;&#039;&#039; will return and use another &#039;&#039;&#039;Ancient Quaga&#039;&#039;&#039; to signifiy the end of the mechanic. Heal and mitigate to handle this, and prepare for another auto attack and &#039;&#039;&#039;Heavenly Heel/Ascalon&#039;s Might&#039;&#039;&#039; combo. Following this, &#039;&#039;&#039;Thordan&#039;&#039;&#039; will begin casting &#039;&#039;&#039;Aetheric Burst&#039;&#039;&#039;, his enrage. He must be reduced to two percent HP before this finishes or he will wipe the party. When &#039;&#039;&#039;Thordan&#039;&#039;&#039; drops &#039;&#039;&#039;Ascalon&#039;&#039;&#039; and falls to one knee begging for mercy, players must stop attacking, for if he is killed here, the party will not be able to proceed to the final phase of the encounter. Once he moves away, the next phase will begin.&lt;br /&gt;
&lt;br /&gt;
===Phase 6: The Great Wyrms===&lt;br /&gt;
====Abilities====&lt;br /&gt;
*&#039;&#039;&#039;Wyrmsclaw&#039;&#039;&#039;: High damage auto-attack used by both Dragons.&lt;br /&gt;
*&#039;&#039;&#039;Wyrmsbreath&#039;&#039;&#039;: Each non-tank player will be tethered to either &#039;&#039;&#039;Nidhogg&#039;&#039;&#039; or &#039;&#039;&#039;Hraesvelgr&#039;&#039;&#039;, who will aim a conal AoE at them, while the tanks will be struck with one of two possible kinds of tankbusters based on whether one or both Dragon&#039;s mouths are glowing. Tethers must be of a sufficient length, as indicated visually, to prevent lethal damage.&lt;br /&gt;
**&#039;&#039;&#039;Dread Wyrmsbreath&#039;&#039;&#039;: &#039;&#039;&#039;Nidhogg&#039;&#039;&#039; tethers to three random non-tank players and fires a conal AoE (&#039;&#039;&#039;Fire Breath&#039;&#039;&#039;) at them. This deals high fire damage and debuffs with &#039;&#039;&#039;Fire Resistance Down II&#039;&#039;&#039; and &#039;&#039;&#039;Boiling&#039;&#039;&#039;, which resolves into a &#039;&#039;&#039;Pyretic&#039;&#039;&#039;  debuff that deals massive damage upon movement. &#039;&#039;&#039;Boiling&#039;&#039;&#039; will not be inflicted by being hit with &#039;&#039;&#039;Ice Breath&#039;&#039;&#039; at the same time and can be removed by being hit by a later &#039;&#039;&#039;Cauterize&#039;&#039;&#039; from &#039;&#039;&#039;Hraesvelgr&#039;&#039;&#039;.&lt;br /&gt;
**&#039;&#039;&#039;Great Wyrmsbreath&#039;&#039;&#039;: &#039;&#039;&#039;Hraesvelgr&#039;&#039;&#039; tethers to the other three random non-tank players and fires a conal AoE (&#039;&#039;&#039;Ice Breath&#039;&#039;&#039;) at them. This deals high ice damage and debuffs with &#039;&#039;&#039;Ice Resistance Down II&#039;&#039;&#039; and &#039;&#039;&#039;Freezing&#039;&#039;&#039;, which will resolve into &#039;&#039;&#039;Deep Freeze&#039;&#039;&#039;, immobilizing a player for thirty seconds. &#039;&#039;&#039;Freezing&#039;&#039;&#039; will not be inflicted by being hit with &#039;&#039;&#039;Fire Breath&#039;&#039;&#039; at the same time  nd can be removed by being hit by a later &#039;&#039;&#039;Cauterize&#039;&#039;&#039; from &#039;&#039;&#039;Nidhogg&#039;&#039;&#039;.&lt;br /&gt;
**&#039;&#039;&#039;Staggering Breath&#039;&#039;&#039;: AoE Tankbuster. Used when &#039;&#039;&#039;either&#039;&#039;&#039; Dragon&#039;s mouths are glowing during their Wyrmsbreath attack. The Dragon with the glowing mouth will use a conal AoE (&#039;&#039;&#039;Dark Breath&#039;&#039;&#039; for &#039;&#039;&#039;Nidhogg&#039;&#039;&#039;, &#039;&#039;&#039;Holy Breath&#039;&#039;&#039; for &#039;&#039;&#039;Hraesvelgr&#039;&#039;&#039;) through the middle of the arena, while the Dragon with the non-glowing mouth will hit their target with a large circular tankbuster AoE (&#039;&#039;&#039;Staggering Breath&#039;&#039;&#039;). Anyone aside from the primary target caught in this will be knocked back and killed.&lt;br /&gt;
**&#039;&#039;&#039;Dark Orb/Holy Orb&#039;&#039;&#039;: Split tankbuster. When both Dragons&#039; mouths are glowing, they will each fire an orb that must be split by both tanks, as each orb targets a single tank and explodes in a small AoE, inflicting damage and debuffing with either &#039;&#039;&#039;Sustained Light Damage&#039;&#039;&#039; or &#039;&#039;&#039;Sustained Dark Damage&#039;&#039;&#039;, which will both inflict massive damage over time, and can only be nullified by the other orb.&lt;br /&gt;
**&#039;&#039;&#039;Swirling Blizzard&#039;&#039;&#039;: A large telegraphed donut AoE from &#039;&#039;&#039;Hraesvelgr&#039;&#039;&#039; that compresses the safe region for the Wyrmsbreath mechanics to be a circular area. Getting hit by this will deal lethal damage.&lt;br /&gt;
*&#039;&#039;&#039;Vows&#039;&#039;&#039;: Two conditions that must be upheld during the entirety of the phase. Failure to do so will cause one of the bosses to enrage and deal significantly more damage while taking significantly less damage, most likely resulting in a wipe.&lt;br /&gt;
**&#039;&#039;&#039;Mortal Vow&#039;&#039;&#039;: &#039;&#039;&#039;Nidhogg&#039;&#039;&#039; targets a random DPS with a small AoE and deals light damage while applying this debuff, significantly lowering their healing potency and inflicting moderate damage over time. Any additional players hit are debuffed with &#039;&#039;&#039;Suppuration&#039;&#039;&#039;, decreasing their maximum HP by 50% and increasing their damage taken. After thirty four seconds the debuff will resolve and deal damage in a small AoE, passing the debuff to one other player within the AoE. Any additional players hit will also be debuffed with &#039;&#039;&#039;Suppuration&#039;&#039;&#039;. If the debuff is not passed to another player, it will cause &#039;&#039;&#039;Nidhogg&#039;&#039;&#039; to enrage. Once the debuff is passed on, the original player who carried the debuff will be inflicted with &#039;&#039;&#039;Mortal Atonement&#039;&#039;&#039;, preventing them from receiving the debuff for two minutes (effectively the remainder of the phase unless if they were the first one targeted with &#039;&#039;&#039;Mortal Vow&#039;&#039;&#039;).&lt;br /&gt;
**&#039;&#039;&#039;Solemn Vow&#039;&#039;&#039;: If a player dies to any of &#039;&#039;&#039;Hraesvelgr&#039;s&#039;&#039;&#039; attacks, he will enrage.&lt;br /&gt;
*&#039;&#039;&#039;Akh Afah&#039;&#039;&#039;: Each Dragon targets a healer with a stack AoE that deals high damage and debuffs with &#039;&#039;&#039;Magic Vulnerability Up&#039;&#039;&#039;, meaning that overlap will wipe the party. The Dragons will also tether to one another at the beginning of the cast if there is a difference of more than three percent HP, with a purple tether if &#039;&#039;&#039;Nidhogg&#039;&#039;&#039; has more HP and a white tether if &#039;&#039;&#039;Hraesvelgr&#039;&#039;&#039; has more HP. If the Dragons are tethered by the end of the cast, the stack AoE from the higher HP boss will inflict lethal damage.&lt;br /&gt;
*&#039;&#039;&#039;Hallowed Wings&#039;&#039;&#039;: One of &#039;&#039;&#039;Hraesvelgr&#039;s&#039;&#039;&#039; wings will glow, indicating that the entire half of the arena on that side will be hit by a large AoE that deals lethal damage. This resolves at the same time as &#039;&#039;&#039;Hallowed Plume&#039;&#039;&#039;.&lt;br /&gt;
**&#039;&#039;&#039;Hallowed Plume&#039;&#039;&#039;: Depending on whether &#039;&#039;&#039;Hrasevelgr&#039;s&#039;&#039;&#039; head is raised or lowered, he will target the two furthest or closest players respectively. These players will be hit with large circular AoE tankbusters.&lt;br /&gt;
*&#039;&#039;&#039;Wroth Flames&#039;&#039;&#039;: Three sets of three orbs will spawn, the first set in the center, then one set at a corner, followed by the final set in the opposite corner. These orbs will erupt in a cross (&#039;&#039;&#039;Flame Burst&#039;&#039;&#039;) that reaches across the entire arena set by set, and inflict moderate damage and {{status effect|damage down}} &#039;&#039;&#039;Damage Down&#039;&#039;&#039; to anyone caught in the AoE. Four random players will also be debuffed with &#039;&#039;&#039;Spreading Flames&#039;&#039;&#039;, two others will be debuffed with &#039;&#039;&#039;Entangled Pyre&#039;&#039;&#039;, and the remaining two players will not receive a debuff.&lt;br /&gt;
**&#039;&#039;&#039;Spreading Flames&#039;&#039;&#039;: Four players will be inflicted with this debuff, expiring after twenty four seconds, then detonate in a small AoE that does no damage to the target player and inflicts &#039;&#039;&#039;Fire Resistance Down II&#039;&#039;&#039;. However, getting caught in another player&#039;s AoE will inflict lethal damage and a moderate knockback. If the afflicted player dies with this debuff before it expires, it will detonate immediately and most likely wipe the party.&lt;br /&gt;
**&#039;&#039;&#039;Entangled Pyre&#039;&#039;&#039;: Two players will be inflicted with this debuff, expiring after twenty four seconds and requires a stack of two total players, dealing moderate magic damage and inflicting &#039;&#039;&#039;Fire Resistance Down II&#039;&#039;&#039;. If players are not stacked when the debuff expires, the debuffed player will explode, inflicting heavy raid damage (killing anyone with &#039;&#039;&#039;Fire Resistance Down II&#039;&#039;&#039;) and {{status effect|damage down}} &#039;&#039;&#039;Damage Down&#039;&#039;&#039; on everyone. If the afflicted player dies with this debuff before it expires, it will detonate immediately and most likely wipe the party.&lt;br /&gt;
**&#039;&#039;&#039;Akh Morn&#039;&#039;&#039;: &#039;&#039;&#039;Nidhogg&#039;&#039;&#039; will target a random player for a set of four stack AoEs that deal high damage, requiring heavy mitigation, and drop persistent puddles. If players step in these, they will be debuffed with a lethal &#039;&#039;&#039;Bleed&#039;&#039;&#039; that will shortly kill them.&lt;br /&gt;
*&#039;&#039;&#039;Hot Wing/Hot Tail&#039;&#039;&#039;: &#039;&#039;&#039;Nidhogg&#039;&#039;&#039; will fire either a line AoE through the center of the arena or the top and bottom thirds of the arena, dealing lethal damage to anyone hit.&lt;br /&gt;
*&#039;&#039;&#039;Cauterize&#039;&#039;&#039;: One or both of the Dragons will charge across their side of the arena with a breath attack, dealing either &#039;&#039;&#039;Burns&#039;&#039;&#039; for &#039;&#039;&#039;Nidhogg&#039;&#039;&#039; or &#039;&#039;&#039;Frostbite&#039;&#039;&#039; for &#039;&#039;&#039;Hraesvelgr&#039;&#039;&#039;, inflicting high damage over time. If players are inflicted with the opposite elemental debuff (&#039;&#039;&#039;Freezing&#039;&#039;&#039; or &#039;&#039;&#039;Boiling&#039;&#039;&#039;), it will be removed, and the damage over time debuff will not be applied. The first player hit will take significantly more damage, requiring either a tank invulnerability or heavy mitigation to survive.&lt;br /&gt;
*&#039;&#039;&#039;Touchdown&#039;&#039;&#039;: &#039;&#039;&#039;Nidhogg&#039;&#039;&#039; lands in the center of the arena and &#039;&#039;&#039;Hraesvelgr&#039;&#039;&#039; lands on the south wall of the arena, dealing moderate proximity damage.&lt;br /&gt;
*&#039;&#039;&#039;Revenge of the Horde&#039;&#039;&#039;: Enrage. Both Dragons cast this. If both Dragons are not defeated before the cast finishes, the party will wipe.&lt;br /&gt;
*&#039;&#039;&#039;Resentment&#039;&#039;&#039;: Party-wide damage from the untargetable &#039;&#039;&#039;Eyes of Nidhogg&#039;&#039;&#039; that inflicts a &#039;&#039;&#039;Bleed&#039;&#039;&#039; debuff.&lt;br /&gt;
*&#039;&#039;&#039;Shockwave&#039;&#039;&#039;: Party-wide damage from &#039;&#039;&#039;Thordan&#039;&#039;&#039; that inflicts a &#039;&#039;&#039;Bleed&#039;&#039;&#039; debuff.&lt;br /&gt;
&lt;br /&gt;
====Strategy====&lt;br /&gt;
When the phase begins, both Dragons will use an auto-attack, then begin casting their respective breath attacks, each tethering to three random non-tank players. Players will need to move away from the Dragon they are tethered to until the tether changes from purple to orange/white. The tanks will both move to the northern half of the arena to hold enmity. They will also be watching to see if one or both of the Dragon’s jaws glow. If one is glowing and the other isn&#039;t, the glowing mouth will fire a conal AoE through the center of the arena, while the non-glowing mouth will target their respective tank with &#039;&#039;&#039;Staggering Breath&#039;&#039;&#039;, a tankbuster. If both mouths are glowing, the tanks will need to come together to soak both &#039;&#039;&#039;Light Orb&#039;&#039;&#039; and &#039;&#039;&#039;Dark Orb&#039;&#039;&#039; to neutralize both of the &#039;&#039;&#039;Sustained&#039;&#039;&#039; damage debuffs. At the same time, tethered players will need to stack with a player of the opposite tether to neutralize the elemental debuff received. Two sets of players can move to the south of the arena with one set moving to the north, or all three sets to the south, as long as groups are properly spaced out to avoid overlap.&lt;br /&gt;
&lt;br /&gt;
Following this, a random DPS will be inflicted with &#039;&#039;&#039;Mortal Vow&#039;&#039;&#039; with a small AoE. The debuff must be passed four times during the fight in roughly thirty second intervals, which occur after most major mechanics. Players need to determine who the debuff will be passed to and in what order, such as melee DPS to ranged DPS and back to melee. The debuff should never be passed to a healer because it inhibits healing output. Players need to spread when &#039;&#039;&#039;Mortal Vow&#039;&#039;&#039; is first applied, as anyone who is too close to to the target for the AoE will be inflicted with &#039;&#039;&#039;Suppuration&#039;&#039;&#039;, decreasing their maximum HP by 50% and increasing their damage taken, which is essentially a death sentence.&lt;br /&gt;
&lt;br /&gt;
Following this, players will split into their light parties as the Dragons begin casting &#039;&#039;&#039;Akh Afah&#039;&#039;&#039;. If the Dragons tether to each other, players need to be sure to bring them within three percent HP of each other, or this attack will wipe the party. Based on the color of the tether, players can easily tell which Dragon has the higher HP (white for &#039;&#039;&#039;Hraesvelgr&#039;&#039;&#039;, purple for &#039;&#039;&#039;Nidhogg&#039;&#039;&#039;). These attacks should be mitigated as they deal high damage. Players can stack directly to the north and south of the center of the arena.&lt;br /&gt;
&lt;br /&gt;
Once the &#039;&#039;&#039;Akh Afah&#039;&#039;&#039; resolves, &#039;&#039;&#039;Nidhogg&#039;&#039;&#039; will leave to either the north or south edge of the arena on either the east or west side. Shortly after, he will charge across that half of the arena with &#039;&#039;&#039;Cauterize&#039;&#039;&#039;, killing any who are hit. At the same time one of &#039;&#039;&#039;Hraesvelgr&#039;s&#039;&#039;&#039; wings will begin to glow, indicating a cleave on that entire side of the arena with &#039;&#039;&#039;Hallowed Wings&#039;&#039;&#039;. This will leave a single quadrant of the arena as a safe zone. &#039;&#039;&#039;Hraesvelgr&#039;&#039;&#039; will also either raise or lower his head, indicating who he will target for &#039;&#039;&#039;Hallowed Plume&#039;&#039;&#039;, a tankbuster. If his head is raised, he will target the furthest two players, and if it is lowered, he will target the two closest players. Tanks will need to adjust to bait the tankbusters, and space out to avoid overlap. Once these attacks resolve, players will need to hand off the &#039;&#039;&#039;Mortal Vow&#039;&#039;&#039; debuff. It is recommended that they move to the center of the arena, while the rest of the party is away from the center, to avoid passing to the incorrect player. It is critical that that only the two players passing the debuff are next to each other with no other players nearby, as any additional player that is hit by the debuff expiration AoE will be inflicted with &#039;&#039;&#039;Suppuration&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The next mechanic players will have to handle is &#039;&#039;&#039;Wroth Flames/Akh Morn&#039;&#039;&#039; and the following debuffs. Three orbs will spawn in the center of the arena, followed by another set in one of the four corners, and finally in the corner opposite of that, creating a diagonal line. Players will then be debuffed with &#039;&#039;&#039;Spreading Flames&#039;&#039;&#039;, &#039;&#039;&#039;Entangled Pyre&#039;&#039;&#039;, or no debuff at all. When the orbs begin exploding, &#039;&#039;&#039;Hraesvelgr&#039;&#039;&#039; will use &#039;&#039;&#039;Cauterize&#039;&#039;&#039; across a random side of the arena. &#039;&#039;&#039;Akh Morns&#039;&#039;&#039; will also appear under the players, who need to remain stacked to handle these, then be ready to move out of them as they inflict a heavy &#039;&#039;&#039;Bleed&#039;&#039;&#039; debuff that will most likely kill the player inflicted. To best handle &#039;&#039;&#039;Akh Morn&#039;&#039;&#039; at the same time as the fire orbs, players should move across the edge of the safe area and cut towards the center of the arena where the first set of orbs spawned.&lt;br /&gt;
&lt;br /&gt;
Following the resolution of the &#039;&#039;&#039;Akh Morns&#039;&#039;&#039; and the fire orbs, the Dragons will land back in their respective locations and &#039;&#039;&#039;Nidhogg&#039;&#039;&#039; will use either &#039;&#039;&#039;Hot Wing&#039;&#039;&#039; or &#039;&#039;&#039;Hot Tail&#039;&#039;&#039; and the debuffs will resolve. Players with &#039;&#039;&#039;Entangled Pyre&#039;&#039;&#039; and their partners should stack near &#039;&#039;&#039;Nidhogg&#039;&#039;&#039;, while the other players with &#039;&#039;&#039;Spreading Flame&#039;&#039;&#039; spread out to avoid overlap. Players will need to adjust according to either &#039;&#039;&#039;Hot Wing&#039;&#039;&#039; or &#039;&#039;&#039;Hot Tail&#039;&#039;&#039;, then pass the &#039;&#039;&#039;Mortal Vow&#039;&#039;&#039; debuff for a second time.&lt;br /&gt;
&lt;br /&gt;
The Dragons will cast another &#039;&#039;&#039;Akh Afah&#039;&#039;&#039;, and can be handled the same way as before. This is the last time players will need to worry about keeping both Dragons&#039; HP balanced for the rest of the phase. Following this, &#039;&#039;&#039;Hraesvelgr&#039;&#039;&#039; will use &#039;&#039;&#039;Hallowed Wing&#039;&#039;&#039; and &#039;&#039;&#039;Hallowed Plume&#039;&#039;&#039; on one side of the arena while &#039;&#039;&#039;Nidhogg&#039;&#039;&#039; uses the opposite &#039;&#039;&#039;Hot Tail&#039;&#039;&#039; or &#039;&#039;&#039;Hot Wing&#039;&#039;&#039;. Players will need to adjust to handle where the tanks need to stand in order to bait the plumes while also avoiding the other AoEs.&lt;br /&gt;
&lt;br /&gt;
Players will then be tethered to either Dragon again, however they will need to keep their debuffs for the next mechanic. Players tethered to &#039;&#039;&#039;Hraesvelgr&#039;&#039;&#039; should spread out to the north and players tethered to &#039;&#039;&#039;Nidhogg&#039;&#039;&#039;should spread to the south, with tanks resolving their mechanics. Once the tethers resolve, both Dragons will move to the north edge of the arena and prepare a &#039;&#039;&#039;Cauterize&#039;&#039;&#039;. Players will need to line up in the hitbox of the opposite Dragon they were tethered to with a tank at the front of each line, as each tank will not have a debuff to neutralize and will take full damage from the attack. To handle this, the tanks should use their invulnerability skills, with healers keeping them topped off to handle the debuff damage. If a player is debuffed with &#039;&#039;&#039;Pyretic&#039;&#039;&#039; they need to remain still until the debuff falls off. &lt;br /&gt;
&lt;br /&gt;
Once the debuffs are resolved, players will need to move to a corner to avoid the proximity damage from &#039;&#039;&#039;Nidhogg&#039;&#039;&#039; touching down in the center of the arena. Immediately following this, players will need to pass &#039;&#039;&#039;Mortal Vow&#039;&#039;&#039; for the final time. Following &#039;&#039;&#039;Touchdown&#039;&#039;&#039;, both Dragons will begin casting &#039;&#039;&#039;Revenge of the Horde&#039;&#039;&#039;, and must be defeated before the cast finishes. Once both Dragons are defeated, the untargetable &#039;&#039;&#039;Eyes of Nidhogg&#039;&#039;&#039; will appear and cast &#039;&#039;&#039;Resentment&#039;&#039;&#039;, dealing raid damage and inflicting bleed. If &#039;&#039;&#039;Thordan&#039;&#039;&#039; was spared, he will begin transforming into &#039;&#039;&#039;Dragon-king Thordan&#039;&#039;&#039;. During this sequence, he will use &#039;&#039;&#039;Shockwave&#039;&#039;&#039; once, dealing raid damage and also inflicting bleed. At the end of the sequence, he will use &#039;&#039;&#039;Alternative End&#039;&#039;&#039;, dealing massive damage that must be heavily mitigated. To ensure players do not use mitigation too early, they should time their mitigation after the bleed effect from Shockwave wears off. Afterwards, the arena will transition and the final phase will begin. If &#039;&#039;&#039;Thordan&#039;&#039;&#039; was not spared, the fight will essentially loop back to the &#039;&#039;&#039;Eyes of Nidhogg&#039;&#039;&#039; phase but the party will not have access to &#039;&#039;&#039;Soul of Friendship&#039;&#039;&#039; or &#039;&#039;&#039;Soul of Devotion&#039;&#039;&#039;, making the eyes unkillable and ensuring a wipe.&lt;br /&gt;
&lt;br /&gt;
===Phase 7: Dragon-king Thordan===&lt;br /&gt;
====Abilities====&lt;br /&gt;
*&#039;&#039;&#039;Alternative End&#039;&#039;&#039;: Occurs during the transition from the previous phase, dealing massive raid damage that must be mitigated.&lt;br /&gt;
*&#039;&#039;&#039;Trinity&#039;&#039;&#039;: &#039;&#039;&#039;Thordan&#039;&#039;&#039; auto-attacks three players between each mechanic as small AoEs, the first and second in the enmity list, and the closest player, inflicting various debuffs based on their order in that list. &#039;&#039;&#039;Trinity&#039;&#039;&#039; always occurs twice between each &#039;&#039;&#039;Edge&#039;&#039;&#039; mechanic.&lt;br /&gt;
**&#039;&#039;&#039;Highest Enmity&#039;&#039;&#039;: Inflicted with a stacking &#039;&#039;&#039;Dark Resistance Down&#039;&#039;&#039;, increasing the damage from the next &#039;&#039;&#039;Trinity&#039;&#039;&#039; of this type.&lt;br /&gt;
**&#039;&#039;&#039;Second Highest&#039;&#039;&#039;: Inflicted with a stacking &#039;&#039;&#039;Light Resistance Down&#039;&#039;&#039;, increasing the damage from the next &#039;&#039;&#039;Trinity&#039;&#039;&#039; of this type.&lt;br /&gt;
*This requires players other than the tank to cycle through in order to avoid any deaths so later mechanics can be handled. The recommended order is  for all the melee to bait the closest attacks, then the ranged, and finally the healers. This will give enough time for the debuffs to fall off the first player who baited them.&lt;br /&gt;
**&#039;&#039;&#039;Closest&#039;&#039;&#039;: Inflicted with stacking &#039;&#039;&#039;Light Resistance Down&#039;&#039;&#039;, &#039;&#039;&#039;Dark Resistance Down&#039;&#039;&#039; and &#039;&#039;&#039;Physical Vulnerability Up&#039;&#039;&#039;, making another hit from &#039;&#039;&#039;Trinity&#039;&#039;&#039; lethal until the &#039;&#039;&#039;Physical Vulnerability Up&#039;&#039;&#039; expires.&lt;br /&gt;
*&#039;&#039;&#039;Edge Attacks&#039;&#039;&#039;: &#039;&#039;&#039;Thordan&#039;&#039;&#039; will use various attacks mixed with &#039;&#039;&#039;In/Out&#039;&#039;&#039; mechanics, determined by what element &#039;&#039;&#039;Thordan&#039;s&#039;&#039;&#039; sword is infused with. If the sword is covered in ice (&#039;&#039;&#039;Ice of Ascalon&#039;&#039;&#039;), players need to move into the boss&#039;s hitbox, and out for fire (&#039;&#039;&#039;Flames of Ascalon&#039;&#039;&#039;).&lt;br /&gt;
**&#039;&#039;&#039;Exaflare&#039;s Edge&#039;&#039;&#039;: Three tri-directional circle AoEs spawn on the arena, and fire a series of moving circle AoEs in the direction of the arrows. Any player hit by these will die.&lt;br /&gt;
**&#039;&#039;&#039;Akh Morn&#039;s Edge&#039;&#039;&#039;: &#039;&#039;&#039;Thordan&#039;&#039;&#039; spawns three towers that need to be soaked by multiple players: two red towers should have three players each, while the blue tower should have both tanks. Each tower will hit players within multiple times dealing stack damage, starting at five and increasing by one with each cast. If a tower does not have any people, it will explode and the party will wipe.&lt;br /&gt;
**&#039;&#039;&#039;Gigaflare&#039;s Edge&#039;&#039;&#039;: &#039;&#039;&#039;Thordan&#039;&#039;&#039; spawns three proximity AoEs in sequence that will explode in order, killing any player who is too close and inflicting a large amount of party-wide damage otherwise.&lt;br /&gt;
*&#039;&#039;&#039;Morn Afah&#039;s Edge&#039;&#039;&#039;: Enrage. Three towers will spawn around the boss and must be soaked by one player each or the party will wipe. Any player within the towers will die upon the cast finishing. Subsequent sets of towers will continue spawning until all players are dead and the party is wiped or the boss is defeated.&lt;br /&gt;
&lt;br /&gt;
====Strategy====&lt;br /&gt;
Though this phase is relatively simple in terms of its mechanics, it requires players to handle high damage output and evade reactionary mechanics. To open the phase, players must group together and heavily mitigate the damage from the stage transition, which also inflicts a heavy &#039;&#039;&#039;Bleed&#039;&#039;&#039;. once the boss is targetable, players will need to handle the first set of &#039;&#039;&#039;Trinity&#039;&#039;&#039; attacks, then the in/out mechanic for &#039;&#039;&#039;Exaflare&#039;s Edge&#039;&#039;&#039;. Each cast of this ability can be handled the same way, by moving to either side of the southern &#039;&#039;&#039;Exaflare&#039;&#039;&#039;, then move in to where its hitbox previously was once it fires. Following this, players will move further south to where the two diamond patterns on the floor meet to avoid the remaining flares, then move in to prepare for the next set of &#039;&#039;&#039;Trinities&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Next, players will handle &#039;&#039;&#039;Akh Morn&#039;s Edge&#039;&#039;&#039;, moving to have the correct amount/role of players in their respective towers. The in/out mechanic will take place, then the circles will fire five times. Mitigate the &#039;&#039;&#039;Akh Morn&#039;&#039;&#039; hits, and be careful not to leave the AoEs before the attack finishes, or everyone will take a massive party-wide hit. Once again, players will move to handle the incoming &#039;&#039;&#039;Trinity&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
For &#039;&#039;&#039;Gigaflare&#039;s Edge&#039;&#039;&#039;, players must simply identify the order and location that the proximity markers drop in, and move around the arena, never moving more than max melee range to the center of the arena. This mechanic requires mitigation and healing as well. To handle, players must move in or out of the boss&#039;s hitbox, and then be prepared to move out as soon as that portion of the attack resolves. Following this attack&#039;s resolution, players must handle &#039;&#039;&#039;Trinity&#039;&#039;&#039; again.&lt;br /&gt;
&lt;br /&gt;
These mechanics will repeat three times, and then the boss will enrage, casting &#039;&#039;&#039;Morn Afah&#039;s Edge&#039;&#039;&#039;. For this attack, each tower must be soaked by one player, killing them when the cast resolves. If a player is not in each tower, the party will wipe when the cast finishes. Players will need to push hard to meet this DPS check if the boss&#039;s HP is still high. These circles will continue to spawn until either players are unable to mitigate the circles, or the boss is defeated. After the first two tower sets, the remaining two alive players should not soak the towers, and instead let them explode, as this buys an additional second to damage the boss.&lt;br /&gt;
&lt;br /&gt;
==Reward==&lt;br /&gt;
*1 {{item icon|Dragonsong Token}}&lt;br /&gt;
&lt;br /&gt;
Upon completing Dragonsong&#039;s Reprise (Ultimate), players can earn a separate reward once per week. Players who have yet to receive that week&#039;s reward can still claim it even if other members of the party have completed the duty prior to the weekly reset.&lt;br /&gt;
&lt;br /&gt;
The reward can be exchanged with [[Nesvaaz]] in [[Radz-at-Han]] (X:10.6 Y:10.0) for [[Ultimate Weapons of the Heavens]].&lt;br /&gt;
* Reward eligibility is reset every Tuesday at 1:00 a.m. (PDT)&lt;br /&gt;
&lt;br /&gt;
==World First==&lt;br /&gt;
The World&#039;s First clear was by the static &#039;&#039;Neverland&#039;&#039; on 5/2/2022.&amp;lt;ref&amp;gt;https://twitter.com/ZeppeMonado/status/1521111280681115648?s=20&amp;amp;t=Pt89PviK8OEk3CjrlbFwjw&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:Dragonsong&#039;s Reprise screenshot1.jpg&lt;br /&gt;
Dragon-king Thordan render1.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>VirtueDivision</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Haima&amp;diff=449935</id>
		<title>Haima</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Haima&amp;diff=449935"/>
		<updated>2022-08-08T19:22:39Z</updated>

		<summary type="html">&lt;p&gt;VirtueDivision: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Action infobox&lt;br /&gt;
| name = Haima&lt;br /&gt;
| icon = Haima.png&lt;br /&gt;
| description = Erects a magicked barrier around self or target party member that absorbs damage equivalent to a heal of 300 potency.&lt;br /&gt;
| facts = {{action fact|additional|Grants 5 stacks of [[Haimatinon]]}}{{Action fact|duration|15}}{{action fact|additional|When the barrier is completely absorbed, a stack of Haimatinon is consumed and a new barrier is applied.}}{{action fact|additional|When the effect duration expires, a healing effect is then applied.}}{{Action fact|Cure Potency|150 per remaining stack of Haimatinon}}&lt;br /&gt;
| acquired = sage&lt;br /&gt;
| level = 70&lt;br /&gt;
| type = ability&lt;br /&gt;
| mp-cost = &lt;br /&gt;
| tp-cost =&lt;br /&gt;
| gp-cost =&lt;br /&gt;
| cp-cost = &lt;br /&gt;
| recast = 120&lt;br /&gt;
| range = 30&lt;br /&gt;
| radius = 0&lt;br /&gt;
| gcd =&lt;br /&gt;
| traits =&lt;br /&gt;
| actions =&lt;br /&gt;
| req-quest =&lt;br /&gt;
| targeting = ally&lt;br /&gt;
| pvp =&lt;br /&gt;
| patch = 6.0&lt;br /&gt;
| release = endwalker&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>VirtueDivision</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Dragonsong%27s_Reprise_(Ultimate)&amp;diff=449743</id>
		<title>Dragonsong&#039;s Reprise (Ultimate)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Dragonsong%27s_Reprise_(Ultimate)&amp;diff=449743"/>
		<updated>2022-08-06T13:40:33Z</updated>

		<summary type="html">&lt;p&gt;VirtueDivision: /* Phase 6: Hraesvelgr and Nidhogg */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Duty infobox&lt;br /&gt;
| description = “There are no ifs in history, yet man is wont to cast his mind towards the path not walked.” Thus spoke the wandering minstrel, and at his urging, you reflect upon bygone trials with newfound perspective. Your imagination stirred by the man&#039;s masterfully woven verse, you dream of an alternate conclusion to the Dragonsong War─one in which a dear comrade is spared his tragic fate...&lt;br /&gt;
| image = Dragonsong&#039;s Reprise1.png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 90&lt;br /&gt;
| level-sync = 90&lt;br /&gt;
| ilvl = 605&lt;br /&gt;
| ilvl-sync = 605&lt;br /&gt;
| difficulty = ultimate&lt;br /&gt;
| size = full&lt;br /&gt;
| time-limit = 120&lt;br /&gt;
| roulette = &lt;br /&gt;
| tomestones = 30 astronomy&lt;br /&gt;
| entrance = &lt;br /&gt;
| entrance-coordinates = &lt;br /&gt;
| req-quest = &lt;br /&gt;
| patch = 6.11&lt;br /&gt;
| release = endwalker&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
==Unlock==&lt;br /&gt;
*After completing [[Asphodelos: The Fourth Circle (Savage)]], speak with the [[Wandering Minstrel]] in [[Old Sharlayan]] (X:12.7 Y:14.2) as a level 90 Disciple of War or Magic.&lt;br /&gt;
&lt;br /&gt;
*Dragonsong&#039;s Reprise (Ultimate) can only be accessed via the [[Raid Finder]] after forming a party of eight players who have all completed [[Asphodelos: The Fourth Circle (Savage)]].&lt;br /&gt;
&lt;br /&gt;
==Guide==&lt;br /&gt;
It is important to note that there are multiple ways to handle each mechanic in this fight. Below is simply a recommended strategy, but it is up to players and their groups to determine what works best for them.&lt;br /&gt;
&lt;br /&gt;
All throughout this battle, the arena will be surrounded by a border that will kill any player who touches it. Players should set their waymarks at the cardinals and intercardinals of the map, as they persist through the several changes of the arena. It is recommended that the waymarks are set with corresponding colors on opposite sides of the arena (for instance, “1” can be located at the north, and “A” can be located at the south). Players will want to divide into two light parties, with at least one player acting as a “pivot”, and again into partners, with one tank or healer for every DPS. For phase three, players should determine where they would like to have “one”, “two” and “three” marked players with “Elusive Jump” and “Spineshatter Dive” stand to mitigate confusion and allow for quick adjustments.&lt;br /&gt;
&lt;br /&gt;
Failing mechanics, if not outright killing the player, will inflict a crippling -50% {{status effect|damage down}} &#039;&#039;&#039;[[Damage Down]]&#039;&#039;&#039; debuff that lasts for 3 minutes, making the damage checks harder to pass. If the player does not need to immediately be alive for an upcoming mechanic, it is generally better to kill themselves by walking into the wall and then be revived, as the Weakness debuff is significantly less of a damage loss than the Damage Down debuff.&lt;br /&gt;
 &lt;br /&gt;
===Phase 1: Sers Adelphel, Grinnaux, and Charibert===&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
*&#039;&#039;&#039;Holiest of Holy&#039;&#039;&#039;: Cast by &#039;&#039;&#039;Adelphel&#039;&#039;&#039;, deals heavy room wide damage, and must be mitigated. &lt;br /&gt;
*&#039;&#039;&#039;Empty Dimension&#039;&#039;&#039;: Cast by &#039;&#039;&#039;Grinnaux&#039;&#039;&#039;. Casts a donut AoE with the only safe area within the boss&#039;s hitbox.&lt;br /&gt;
*&#039;&#039;&#039;Heavensblaze&#039;&#039;&#039;: Cast by &#039;&#039;&#039;Charibert&#039;&#039;&#039;. Hits one player with a small fire AoE dealing high damage that must be shared with additional mitigation.&lt;br /&gt;
*&#039;&#039;&#039;Holy Shield Bash&#039;&#039;&#039;: Cast by &#039;&#039;&#039;Adelphel&#039;&#039;&#039;. Tethers to a player, then uses this ability, dealing moderate damage and debuffs with {{status effect|stun}} &#039;&#039;&#039;[[Stun]]&#039;&#039;&#039;, and is followed up immediately by &#039;&#039;&#039;Holy Bladedance&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Holy Bladedance&#039;&#039;&#039;: A heavy-damage multi-hit tankbuster with a small AoE that requires heavy mitigation or invulnerability cooldowns.&lt;br /&gt;
*&#039;&#039;&#039;Hyperdimensional Slash&#039;&#039;&#039;: &#039;&#039;&#039;Grinnaux&#039;&#039;&#039; moves to the center of the arena and randomly targets four players. Shortly afterwards, he will fire a line cleave at each marked player, dealing high damage, debuffing with &#039;&#039;&#039;Magical Vulnerability Up&#039;&#039;&#039;, while firing a wide conal shared damage AoE directly behind him that must be shared by the unmarked players, dealing high damage and debuffing with &#039;&#039;&#039;Magical Vulnerability Up&#039;&#039;&#039; as well. The boss will turn and target the four players who were previously unmarked and repeat the attack. Each cleave fired at a player will leave a portal at the edge of the arena where the attack collided. This portal will tether to players if they get too close, dealing massive damage and inflicting {{status effect|damage down}} Damage Down. If the portals are too close together, they will tether and explode, wiping the party. If they are placed too close to the cardinals of the arena, &#039;&#039;&#039;Adelphel&#039;&#039;&#039; will charge through them later, exploding them and wiping the party.&lt;br /&gt;
*&#039;&#039;&#039;Faith Unmoving&#039;&#039;&#039;: &#039;&#039;&#039;Grinnaux&#039;&#039;&#039; will cast this, knocking all players away a good distance and dealing light damage. The knockback can be prevented with anti-knockback abilities.&lt;br /&gt;
*&#039;&#039;&#039;Shining Blade / Bright Flare&#039;&#039;&#039;: &#039;&#039;&#039;Adelphel&#039;&#039;&#039; will drop on the edge of the arena at a random cardinal, perform &#039;&#039;&#039;Holiest of Holy&#039;&#039;&#039;, then dash to another cardinal, dropping several orbs that explode in a small AoE. From that new cardinal, he will dash across the arena, continuing to drop orbs. Finally, he will dash to another cardinal with more orbs. The movement pattern is a zig-zag. Orbs that are too close to Hyperdimensional Slash portals will tether and cause the portal to explode, wiping the party. The boss will immediately follow up with &#039;&#039;&#039;Execution&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Execution&#039;&#039;&#039;: &#039;&#039;&#039;Adelphel&#039;&#039;&#039; targets the highest player in his &#039;&#039;&#039;[[enmity]]&#039;&#039;&#039; list, and jumps on them, dealing high damage in a small AoE. Any other players aside from the primary target caught in this will be knocked back and instantly die.&lt;br /&gt;
*&#039;&#039;&#039;Holiest Hallowing&#039;&#039;&#039;: Cast by &#039;&#039;&#039;Adelphel&#039;&#039;&#039;. A massive heal on &#039;&#039;&#039;Grinnaux&#039;&#039;&#039; that needs to be interrupted. This is cast three times in this phase.&lt;br /&gt;
*&#039;&#039;&#039;Holy Chain&#039;&#039;&#039;: Players are assigned a symbol and tethered together in pairs, with each member in a pair assigned the same symbol. The chains must be broken by distance. Chains that are not broken in time will inflict massive damage and {{status effect|damage down}} &#039;&#039;&#039;Damage Down&#039;&#039;&#039; to both tethered players, likely resulting in deaths due to the concurrent &#039;&#039;&#039;Heavensflame&#039;&#039;&#039;.&lt;br /&gt;
**&#039;&#039;&#039;Red Circle&#039;&#039;&#039;: Assigned to two DPS.&lt;br /&gt;
**&#039;&#039;&#039;Green Triangle&#039;&#039;&#039;: Assigned to one DPS and one support (tanks/healers).&lt;br /&gt;
**&#039;&#039;&#039;Purple Square&#039;&#039;&#039;: Assigned to one DPS and one support.&lt;br /&gt;
**&#039;&#039;&#039;Blue X&#039;&#039;&#039;: Assigned to two supports.&lt;br /&gt;
*&#039;&#039;&#039;Heavensflame&#039;&#039;&#039;: Cast by &#039;&#039;&#039;Charibert&#039;&#039;&#039;. All players are hit by a large fire AoE, dealing high damage and debuffing with &#039;&#039;&#039;Fire Resistance Down II&#039;&#039;&#039;, making overlap lethal.&lt;br /&gt;
*&#039;&#039;&#039;Full Dimension&#039;&#039;&#039;: &#039;&#039;&#039;Grinnaux&#039;&#039;&#039; fires a point-blank circular AoE with the safe region past max melee range.&lt;br /&gt;
*&#039;&#039;&#039;The Bull&#039;s Steel&#039;&#039;&#039;: &#039;&#039;&#039;Grinnaux&#039;s&#039;&#039;&#039; enrage. Takes roughly three seconds to cast, restoring Grinnaux to full health and giving him damage up and invincibility buffs.&lt;br /&gt;
*&#039;&#039;&#039;Brightblade&#039;s Steel&#039;&#039;&#039;: &#039;&#039;&#039;Adelphel&#039;s&#039;&#039;&#039; enrage. Takes roughly three seconds to cast, restoring Adelphel to full health and giving him damage up and invincibility buffs.&lt;br /&gt;
*&#039;&#039;&#039;Planar Prison&#039;&#039;&#039;: All players are tethered to &#039;&#039;&#039;Grinnaux&#039;&#039;&#039; and pulled into a small circular prison, dealing light damage. All players are inflicted with &#039;&#039;&#039;Planar Imprisonment&#039;&#039;&#039;, which causes the player to instantly die if they attempt to exit the prison.&lt;br /&gt;
*&#039;&#039;&#039;Shockwave&#039;&#039;&#039;: Unavoidable constant partywide damage that pulses from &#039;&#039;&#039;Haurchefant&#039;&#039;&#039;, but will stop when he dies.&lt;br /&gt;
*&#039;&#039;&#039;Brightwing&#039;&#039;&#039;: Cast by &#039;&#039;&#039;Charibert&#039;&#039;&#039;, cleaves the two closest players near him with small conal AoEs, dealing very high damage and debuffing with &#039;&#039;&#039;Light Resistance Down&#039;&#039;&#039; and &#039;&#039;&#039;Skyblind&#039;&#039;&#039;, which will drop a small invisible AoE at the player&#039;s present location when the debuff timer expires after 5 seconds. Shortly after, the AoE will detonate, inflicting lethal damage to anyone hit.&lt;br /&gt;
*&#039;&#039;&#039;Pure of Heart&#039;&#039;&#039;: A slow cast spell by &#039;&#039;&#039;Charibert&#039;&#039;&#039;. A partywide attack dealing damage based on how much HP Charibert has. Will wipe the party if &#039;&#039;&#039;Charibert&#039;s&#039;&#039;&#039; HP is above ~30%. Otherwise will deal high damage that requires mitigation.&lt;br /&gt;
&lt;br /&gt;
====Strategy====&lt;br /&gt;
&lt;br /&gt;
The fight will open with Sers &#039;&#039;&#039;Adelphel &amp;amp; Grinnaux&#039;&#039;&#039; as the only targetable bosses. Players should pull both bosses into the center of the arena and focus on keeping &#039;&#039;&#039;Grinnaux&#039;&#039;&#039; and &#039;&#039;&#039;Adelphel&#039;&#039;&#039; at roughly the same level of HP. &#039;&#039;&#039;Adelphel&#039;&#039;&#039; will begin by casting &#039;&#039;&#039;Holiest of Holy&#039;&#039;&#039;, dealing heavy party-wide damage, and &#039;&#039;&#039;Grinnaux&#039;&#039;&#039; will cast &#039;&#039;&#039;Empty Dimension&#039;&#039;&#039;, so players should move into his hitbox. Following this, &#039;&#039;&#039;Adelphel&#039;&#039;&#039; will tether to a random player and begin casting &#039;&#039;&#039;Holy Shield Bash&#039;&#039;&#039;, which the off tank should pick up and turn away from the party. Once the &#039;&#039;&#039;Holy Shield Bash/Blade Dance&#039;&#039;&#039; combo goes off, &#039;&#039;&#039;Charibert&#039;&#039;&#039; will hit all players with &#039;&#039;&#039;Heavensblaze&#039;&#039;&#039;, dealing high damage, which should be mitigated and healed through.&lt;br /&gt;
&lt;br /&gt;
After a certain amount of time, &#039;&#039;&#039;Adelphel&#039;&#039;&#039; will leave the arena and &#039;&#039;&#039;Grinnaux&#039;&#039;&#039; will target four random players with &#039;&#039;&#039;Hyperdimensional Slash&#039;&#039;&#039;. The four marked players should move to the northern end of the arena and space out, making sure not to stand in the cardinals or intercardinals, but somewhere in between to carefully position the portals to where they won&#039;t tether or get hit by &#039;&#039;&#039;Adelphel&#039;&#039;&#039; later. The remaining four players should group behind the boss to split the incoming attack and not get overlapped by the frontal cleaves. Once the attack fires, players in the rear will spread out to their nearest markers in the same way the first marked players did, and the attack will fire again. Players should be careful to avoid getting too close to the portals, as they will tether to them, deal massive damage (most likely killing the player), and deal a {{status effect|damage down}} &#039;&#039;&#039;[[Damage Down]]&#039;&#039;&#039; debuff, severely hindering them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adelphel&#039;&#039;&#039; will soon return to the arena, landing on a random cardinal of the arena and begin to cast &#039;&#039;&#039;Holiest of Holy&#039;&#039;&#039;, dealing proximity-based damage. &#039;&#039;&#039;Grinnaux&#039;&#039;&#039; will cast &#039;&#039;&#039;Faith Unmoving&#039;&#039;&#039;, knocking players backwards a good distance. Players should use their knockback mitigation skills here and move away from &#039;&#039;&#039;Adelphel&#039;&#039;&#039;. Next, &#039;&#039;&#039;Adelphel&#039;&#039;&#039; will dash across a corner of the arena to the next cardinal, dropping exploding orbs of light where he passes. He will then dash across the arena, then across another corner, in a zig-zag. To avoid this, players should move towards the corner of the cardinal where &#039;&#039;&#039;Adelphel&#039;&#039;&#039; first dashed to in order to avoid the explosions and future dash attacks. Once he stops dashing, the tank that is at the top of his enmity list should move away from the group, as &#039;&#039;&#039;Adelphel&#039;&#039;&#039; immediately follows up with &#039;&#039;&#039;Execute&#039;&#039;&#039;, a tankbuster that deals high damage in an AoE. After these attacks resolve, the portals will fade.&lt;br /&gt;
&lt;br /&gt;
Players should move the bosses back to the center of the arena, and prepare to interrupt &#039;&#039;&#039;Holiest Hallowing&#039;&#039;&#039;, a massive heal for &#039;&#039;&#039;Grinnaux&#039;&#039;&#039; cast by &#039;&#039;&#039;Adelphel&#039;&#039;&#039;. &#039;&#039;&#039;Grinnaux&#039;&#039;&#039; will use a second &#039;&#039;&#039;Faith Unmoving&#039;&#039;&#039; at this point, and &#039;&#039;&#039;Adelphel&#039;&#039;&#039; will try to cast a second &#039;&#039;&#039;Holiest Hallowing&#039;&#039;&#039;, which needs to be interrupted. For this &#039;&#039;&#039;Faith Unmoving&#039;&#039;&#039;, each player will be marked with either a cross, a square, a circle or a triangle based on their role, and tethered to a player with the same symbol. There are several ways to handle this mechanic, and some players can try to pre-position based on their role, but there is plenty of time to adjust positioning as long as they move quickly. Players should move opposite the player with the same marker as them, and get knocked back from each other to break the tether. If the tether doesn&#039;t break, take a few steps towards the edge of the arena, then back in towards the center of the arena and spread out around the boss. Failing to break the tether in time will inflict massive damage on both players and {{status effect|damage down}} &#039;&#039;&#039;[[Damage Down]]&#039;&#039;&#039;. &#039;&#039;&#039;Charibert&#039;&#039;&#039; will cast &#039;&#039;&#039;Heavensflame&#039;&#039;&#039;, hitting all players in a small AoE and inflicting &#039;&#039;&#039;Fire Resistance Down II&#039;&#039;&#039;. If players overlap for this attack, they will die.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adelphel&#039;&#039;&#039; will cast another &#039;&#039;&#039;Holiest of Holy&#039;&#039;&#039;, while &#039;&#039;&#039;Grinnaux&#039;&#039;&#039; casts either &#039;&#039;&#039;Empty Dimension&#039;&#039;&#039; or &#039;&#039;&#039;Full Dimension&#039;&#039;&#039;. If &#039;&#039;&#039;Empty&#039;&#039;&#039;, players need to move into &#039;&#039;&#039;Grinnaux&#039;s&#039;&#039;&#039; hitbox, and if its &#039;&#039;&#039;Full&#039;&#039;&#039;, players need to move to max melee range. These attacks should be mitigated and healed through. Following this, &#039;&#039;&#039;Adelphel&#039;&#039;&#039; will attempt to cast another &#039;&#039;&#039;Holiest Hallowing&#039;&#039;&#039;, which needs to be interrupted. At this point, players need to focus on burning down both bosses as fast as possible, and defeat them both at as close to the same time as possible. If players aren&#039;t able to defeat the bosses before the enrage timer, they will both cast their enrage abilities and wipe the party. If players defeat one boss, the other will immediately begin casting their enrage, and the party has around 3 seconds to defeat the remaining boss. Once both bosses are defeated, they leave the arena and reappear with &#039;&#039;&#039;Charibert&#039;&#039;&#039; on the west side of the arena and are tethered to &#039;&#039;&#039;Grinnaux&#039;&#039;&#039;, and are pulled into a &#039;&#039;&#039;Planar Prison&#039;&#039;&#039;, and are inflicted with &#039;&#039;&#039;Planar Imprisonment&#039;&#039;&#039;, which will kill players immediately if they leave the prison circle.&lt;br /&gt;
&lt;br /&gt;
At this point, &#039;&#039;&#039;Charibert&#039;&#039;&#039; will begin casting &#039;&#039;&#039;Pure of Heart&#039;&#039;&#039;, which will deal party-wide damage based on how much HP he has when the attack completes casting. He will also cleave the two closest players to him with &#039;&#039;&#039;Brightwing&#039;&#039;&#039;, dealing very high damage debuffing with &#039;&#039;&#039;Light Resistance Down&#039;&#039;&#039; and &#039;&#039;&#039;Skyblind&#039;&#039;&#039;, which will detonate after four seconds. To handle these mechanics, players need to take turns baiting the cleaves away from the party in rotation, with the party moving away from the boss, then moving towards him when the players get cleaved and move out to avoid getting hit by the &#039;&#039;&#039;Skyblind&#039;&#039;&#039; debuff AoE. Players need to burn down &#039;&#039;&#039;Charibert&#039;s&#039;&#039;&#039; HP as much as possible before his attack finishes casting. Players will notice [[Haurchefant]] run into the arena and block an arrow of light that will quickly drain his HP and kill him. This is a reference to a mechanic that players will have to handle later, but do not need to worry about for now. However, when Haurchefant is alive, he will constantly pulse out party-wide damage with &#039;&#039;&#039;Shockwave&#039;&#039;&#039; that should be healed through. &lt;br /&gt;
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Once &#039;&#039;&#039;Pure of Heart&#039;&#039;&#039; casts and as long as at least one player is alive, the arena will transition. The &#039;&#039;&#039;Limit Break&#039;&#039;&#039; gauge will reset, players will gain access to a third &#039;&#039;&#039;Limit Break&#039;&#039;&#039; bar and a checkpoint, the only one in the encounter. Note that players must attack &#039;&#039;&#039;Thordan&#039;&#039;&#039; for the checkpoint to be registered. Wiping at any point for the remainder of the fight will cause the party to restart from the checkpoint, although resetting the instance will require defeating Phase 1 again to acquire the checkpoint.&lt;br /&gt;
&lt;br /&gt;
===Phase 2: King Thordan &amp;amp; His Knights Twelve===&lt;br /&gt;
====Abilities====&lt;br /&gt;
*&#039;&#039;&#039;Ascalon&#039;s Mercy Concealed&#039;&#039;&#039;: &#039;&#039;&#039;Thordan&#039;&#039;&#039; targets all players with a narrow conal AoE that snapshots players&#039; positions when the cast bar finishes and resolves shortly after.&lt;br /&gt;
*&#039;&#039;&#039;Ascalon&#039;s Might&#039;&#039;&#039;: Tankbuster. Three cleaves that deal heavy damage and require mitigation or an invulnerability skill.&lt;br /&gt;
*&#039;&#039;&#039;Strength of the Ward&#039;&#039;&#039;: &#039;&#039;&#039;Thordan&#039;&#039;&#039; summons his &#039;&#039;&#039;Knights Twelve&#039;&#039;&#039; to perform a series of attacks.&lt;br /&gt;
**&#039;&#039;&#039;Spiral Thrust&#039;&#039;&#039;: &#039;&#039;&#039;Sers Ignasse, Vellguine, Paulecrain&#039;&#039;&#039; appear at the edge of the arena at random cardinals or intercardinals and charge across the arena, knocking back and killing anyone hit.&lt;br /&gt;
**&#039;&#039;&#039;Lightning Storm&#039;&#039;&#039;: &#039;&#039;&#039;Thordan&#039;&#039;&#039; targets every player with a medium-sized circle AoE, dealing moderate damage and debuffing with &#039;&#039;&#039;Lightning Resistance Down II&#039;&#039;&#039;, making overlap lethal.&lt;br /&gt;
**&#039;&#039;&#039;Heavy Impact&#039;&#039;&#039;: &#039;&#039;&#039;Ser Guerrique&#039;&#039;&#039; casts a point-blank AoE that slowly pulses outwards in donuts that get larger with each pulse. Being hit will inflict massive damage and {{status effect|stun}} &#039;&#039;&#039;[[Stun]]&#039;&#039;&#039; in addition to the {{status effect|damage down}} &#039;&#039;&#039;[[Damage Down]]&#039;&#039;&#039;.&lt;br /&gt;
**&#039;&#039;&#039;Conviction&#039;&#039;&#039;: Cast by &#039;&#039;&#039;Ser Hermenost&#039;&#039;&#039;, spawns several towers around the arena in various patterns that must be soaked by one player each when the cast bar fills, or will explode and wipe the party.&lt;br /&gt;
**&#039;&#039;&#039;Skyward Leap&#039;&#039;&#039;: The &#039;&#039;&#039;Ward&#039;s&#039;&#039;&#039; [[Dragoon]]s leap into the air, targeting three players with a blue marker and dropping shortly after, dealing massive damage in a large circular AoE and inflicting both &#039;&#039;&#039;Physical Vulnerability Up&#039;&#039;&#039; and &#039;&#039;&#039;Magical Vulnerability Up&#039;&#039;&#039;.&lt;br /&gt;
**&#039;&#039;&#039;Dimensional Slash&#039;&#039;&#039;: &#039;&#039;&#039;Ser Grinnaux&#039;&#039;&#039; appears and spawns several black AoEs on the floor that slowly expand and eventually resolve. Being hit will inflict massive damage and {{status effect|heavy}} &#039;&#039;&#039;[[Heavy]]&#039;&#039;&#039; in addition to the {{status effect|damage down}} &#039;&#039;&#039;[[Damage Down]]&#039;&#039;&#039;.&lt;br /&gt;
**&#039;&#039;&#039;The Dragon&#039;s Rage&#039;&#039;&#039;: &#039;&#039;&#039;Thordan&#039;&#039;&#039; targets a random non-tank player without a blue marker with an untelegraphed split damage AoE.&lt;br /&gt;
**&#039;&#039;&#039;Holy Shield Bash/Holy Bladedance&#039;&#039;&#039;: &#039;&#039;&#039;Sers Adelphel &amp;amp; Janlenoux&#039;&#039;&#039; will each tether a random player without a blue marker, and once the cast finishes, dash to the currently tethered players and use &#039;&#039;&#039;Holy Shield Bash&#039;&#039;&#039;, stunning them, then follow up with &#039;&#039;&#039;Holy Bladedance&#039;&#039;&#039;, a multi-hit high damage attack that will kill any player other than a tank with several mitigations.&lt;br /&gt;
*&#039;&#039;&#039;Ancient Quaga&#039;&#039;&#039;: Unavoidable high damage party-wide attack that must be mitigated.&lt;br /&gt;
*&#039;&#039;&#039;Heavenly Heel&#039;&#039;&#039;: Tankbuster that debuffs with &#039;&#039;&#039;Slashing Resistance Down&#039;&#039;&#039;. This is followed up by &#039;&#039;&#039;Ascalon&#039;s Might&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Sanctity of the Ward&#039;&#039;&#039;: Summons the &#039;&#039;&#039;Knights Twelve&#039;&#039;&#039; once again for several more attacks.&lt;br /&gt;
**&#039;&#039;&#039;The Dragon&#039;s Gaze&#039;&#039;&#039;: &#039;&#039;&#039;Thordan&#039;&#039;&#039; moves to the edge of the arena and begins casting a gaze attack that deals heavy damage and inflicts {{status effect|hysteria}} &#039;&#039;&#039;[[Hysteria]]&#039;&#039;&#039;, causing players to lose control and run about randomly.&lt;br /&gt;
**&#039;&#039;&#039;The Dragon&#039;s Glory&#039;&#039;&#039;: An Eye spawns at the edge of the arena and uses an untelegraphed gaze attack at the same time as &#039;&#039;&#039;The Dragon&#039;s Gaze&#039;&#039;&#039; that deals heavy damage and inflicts {{status effect|hysteria}} &#039;&#039;&#039;Hysteria&#039;&#039;&#039;, causing players to lose control and run about randomly.&lt;br /&gt;
**&#039;&#039;&#039;Sacred Sever&#039;&#039;&#039;: &#039;&#039;&#039;Ser Zephirin&#039;&#039;&#039; targets two random players with either one or two sword markers, indicating who will be attacked first and second. The attack repeats twice. Will inflict very high damage in a medium-sized AoE that is reduced by distance to Zephirin. The damage should be shared among four players with heavy mitigation.&lt;br /&gt;
**&#039;&#039;&#039;Shining Blade / Bright Flare&#039;&#039;&#039;: &#039;&#039;&#039;Sers Adelphel and Janlenoux&#039;&#039;&#039; appear in the center of the arena, and dash to opposite sides, dropping large orbs that explode in large AoEs. Both players then dash to opposite ends of the arena, dropping orbs once again.&lt;br /&gt;
**&#039;&#039;&#039;Holy Comet&#039;&#039;&#039;: &#039;&#039;&#039;Ser Noudenet&#039;&#039;&#039; will mark two random players based on their role (either two supports, or two DPS), and drop several meteors on them shortly afterward. If the meteors land too close to one another, they will explode and wipe the party.&lt;br /&gt;
**&#039;&#039;&#039;Hiemal Storm&#039;&#039;&#039;: &#039;&#039;&#039;Ser Haumeric&#039;&#039;&#039; will target four players of the same role (DPS or supports) with ice markers, and drops large persistent ice puddles on them shortly afterwards. The damage from the initial attack must be soaked with two players each and will inflict &#039;&#039;&#039;Ice Resistance Down II&#039;&#039;&#039; among all players hit, making overlap lethal. The ice puddles will inflict &#039;&#039;&#039;Frostbite&#039;&#039;&#039; to anyone who steps or lingers in them around a second after they appear, dealing massive damage over time.&lt;br /&gt;
**&#039;&#039;&#039;The Heaven&#039;s Stake&#039;&#039;&#039;: &#039;&#039;&#039;Ser Charibert&#039;&#039;&#039; summons four large persistent fire puddles around the arena, and a massive fire donut that covers the edge of the arena. The fire puddles will inflict {{status effect|burns}} &#039;&#039;&#039;[[Burns]]&#039;&#039;&#039; to anyone who steps or lingers in them around a second after they appear, dealing massive damage over time.&lt;br /&gt;
**&#039;&#039;&#039;Faith Unmoving&#039;&#039;&#039;: &#039;&#039;&#039;Ser Grinnaux&#039;&#039;&#039; appears and performs a knockback from the center of the arena, dealing light damage. The knockback can be prevented by Surecast or Arm&#039;s Length.&lt;br /&gt;
*&#039;&#039;&#039;Ultimate End&#039;&#039;&#039;: An attack that deals massive damage and must be mitigated in order to survive.&lt;br /&gt;
*&#039;&#039;&#039;Broad Swing&#039;&#039;&#039;: &#039;&#039;&#039;Thordan&#039;&#039;&#039; cleaves a third of the arena, turns and performs this attack three times. Will always cleave either his top right or top left first. Will inflict massive damage, {{status effect|damage down}} &#039;&#039;&#039;[[Damage Down]]&#039;&#039;&#039;, and knock back any players hit.&lt;br /&gt;
*&#039;&#039;&#039;Aetheric Burst&#039;&#039;&#039;: Enrage. If players do not defeat &#039;&#039;&#039;Thordan&#039;&#039;&#039; before this attack fires, the party will be wiped.&lt;br /&gt;
&lt;br /&gt;
====Strategy====&lt;br /&gt;
&lt;br /&gt;
At the beginning of the phase, players should pull &#039;&#039;&#039;Thordan&#039;&#039;&#039; into the center of the arena to better handle coming mechanics. He will start with &#039;&#039;&#039;Ascalon&#039;s Mercy&#039;&#039;&#039;, so the main tank should stand directly in front of him while the rest of the party stands behind to bait the cleaves, then move out of the way just before the cast bar finishes. Following this, &#039;&#039;&#039;Thordan&#039;&#039;&#039; will use &#039;&#039;&#039;Ascalon&#039;s Might&#039;&#039;&#039;, a massive three-hit cleave tankbuster with no castbar. The main tank should mitigate this or use an invulnerability skill and healers should be ready. After a few moments he will move to the center of the arena (if not there already) and begin casting &#039;&#039;&#039;Strength of the Ward&#039;&#039;&#039;, summoning the other &#039;&#039;&#039;Knight&#039;s Twelve&#039;&#039;&#039; to the arena and becoming intangible after the cast.&lt;br /&gt;
&lt;br /&gt;
For this portion of the phase, players simply need to concern themselves with avoiding mechanics, as no target will be available. After all the knights jump away, the three &#039;&#039;&#039;Dragoon&#039;&#039;&#039; knights, &#039;&#039;&#039;Sers Ignasse, Vellguine, and Paulecrain&#039;&#039;&#039; will appear around the edge of the arena at either the cardinals or intercardinals, then shortly after dash across the arena in a straight line. Players should look for the area where there is no knight behind or in front of them at either edge of the arena to avoid this. At the same time, &#039;&#039;&#039;Thordan&#039;&#039;&#039; will cast &#039;&#039;&#039;Lightning Storm&#039;&#039;&#039;, targeting all players. In order to handle these attacks, players should identify the two safe zones and separate into their light parties. Once in the safe zones, they should spread out in a triangle shape, with three players against the edge of the arena spread apart, and another closer to the center of the arena. Players need to be careful not to get clipped by the &#039;&#039;&#039;Spiral Thrust&#039;&#039;&#039;, as their attacks are quite wide. Players must also space out for the &#039;&#039;&#039;Lightning Storm&#039;&#039;&#039; attack, as the attack deals high damage and debuffs with &#039;&#039;&#039;Lightning Resistance Down II&#039;&#039;&#039;, meaning overlap will kill. At the same time these attacks are happening, &#039;&#039;&#039;Ser Guerrique&#039;&#039;&#039; will charge up and use &#039;&#039;&#039;Heavy Impact&#039;&#039;&#039;, creating four large shockwave earth attacks that slowly move outwards. getting hit by this will deal high damage and debuff with {{status effect|stun}} &#039;&#039;&#039;[[Stun]]&#039;&#039;&#039;, most likely leading to a death. to avoid this, once the animation for the shockwave starts playing, players can move into that area and safely avoid damage.&lt;br /&gt;
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&#039;&#039;&#039;Thordan&#039;&#039;&#039; will reappear in the center of the arena again and prepare another &#039;&#039;&#039;Ascalon&#039;s Might Concealed&#039;&#039;&#039;. To handle this, players will have to line up to bait the cleaves and move like before. Following this, &#039;&#039;&#039;Ser Grinnaux&#039;&#039;&#039; will appear and begin casting &#039;&#039;&#039;Dimensional Slash&#039;&#039;&#039;, causing several dark portals to spawn on the ground that begin to slowly grow. &#039;&#039;&#039;Sers Adelphel &amp;amp; Janlenoux&#039;&#039;&#039;, the two [[Paladin]]s will drop in the center of the arena and turn to face a certain direction. This indicates where &#039;&#039;&#039;Thordan&#039;&#039;&#039; will land. The tanks should stand next to these knights to pick up their tethers. Three random players will also receive blue impact markers over their heads, indicating that the three &#039;&#039;&#039;Dragoon&#039;&#039;&#039; knights will soon drop on them using &#039;&#039;&#039;Skyward Leap&#039;&#039;&#039;. Players can identify three safe areas on the edge of the arena where they can stand to take these attacks by looking where the portals on the floor won&#039;t reach the edge of the arena, while the remaining three players move to stand at the edge of the arena in front of &#039;&#039;&#039;Thordan&#039;&#039;&#039;. Once the &#039;&#039;&#039;Paladins&#039;&#039;&#039; drop their tethers and the tanks pick them up, they can move to either side of the safe area near &#039;&#039;&#039;Thordan&#039;&#039;&#039;. Once they reach the safe area, &#039;&#039;&#039;Thordan&#039;&#039;&#039; will begin casting &#039;&#039;&#039;The Dragon&#039;s Rage&#039;&#039;&#039;, which will require the three players to stack to mitigate damage. The &#039;&#039;&#039;Paladin&#039;&#039;&#039; knights will then rush to the tanks and use the &#039;&#039;&#039;Holy Shield Bash/Holy Bladedance&#039;&#039;&#039; combo. players who are not the tanks should be sure to move out of the area, as this attack can clip anyone who is too close. To handle this attack, the tanks should either use their invulnerability skill or pop their defensive cooldowns. Healers should be ready to top the tanks off.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thordan&#039;&#039;&#039; will return to the center of the arena and immediately begin casting &#039;&#039;&#039;Ancient Quaga&#039;&#039;&#039;, dealing high party-wide damage, so healers should be ready for this. Following this, &#039;&#039;&#039;Thordan&#039;&#039;&#039; will use &#039;&#039;&#039;Heavenly Heel&#039;&#039;&#039;, a heavy-hitting tankbuster that inflicts the main tank with &#039;&#039;&#039;Slashing Resistance Down&#039;&#039;&#039;. This is immediately followed up by &#039;&#039;&#039;Ascalon&#039;s Might&#039;&#039;&#039;, which will kill the tank unless swapped or an invulnerability skill is used. After this, &#039;&#039;&#039;Thordan&#039;&#039;&#039; will return to the center and use &#039;&#039;&#039;Sanctity of the Ward&#039;&#039;&#039;, another series of mechanics. Once all the knights have lept from the center of the arena, the two &#039;&#039;&#039;Paladin&#039;&#039;&#039; knights and &#039;&#039;&#039;Ser Zephirin&#039;&#039;&#039; the [[Dark Knight]] will spawn, and a large Eye will appear off the edge of the arena. Thordan will land around the arena&#039;s edge as well. Two players will be marked with either one sword or two sword markers. The two &#039;&#039;&#039;Paladins&#039;&#039;&#039; will dash to opposite sides of the arena, then dash on a diagonal to the north and south, dropping &#039;&#039;&#039;Brightorbs&#039;&#039;&#039; both ways. During this, the &#039;&#039;&#039;Dark Knight&#039;&#039;&#039; will use &#039;&#039;&#039;Sacred Sever&#039;&#039;&#039; on the first marked player, then the second, then back to the first, and back to the second. Each hit of &#039;&#039;&#039;Sacred Sever&#039;&#039;&#039; must be split amongst other players to mitigate. &lt;br /&gt;
&lt;br /&gt;
To handle these mechanics, players must quickly identify which direction the knights are facing in relation to the north of the arena. The knights will appear staggered, with one closer to the north of the arena then the other. If the knight closer to the north if facing north, the knights will dash clockwise. Otherwise, they will move counterclockwise. After this, players should move into their light parties, and make sure only one member of each party has a marker. If two players in a light party have a marker, one of them must swap with the other team, as they will not survive two back-to-back attacks. Try to make sure that both parties are balanced at four players, as surviving the attacks at 3 players is very difficult. It helps to have a person in each party who acts as a pivot to the other team should the need to swap arise. Players will also need to watch where the Eye and &#039;&#039;&#039;Thordan&#039;&#039;&#039; spawn, as both will be casting a gaze attack that will inflict {{status effect|hysteria}} &#039;&#039;&#039;[[Hysteria]]&#039;&#039;&#039; if hit by it.&lt;br /&gt;
&lt;br /&gt;
Once parties have been corrected, one party will move to behind the &#039;&#039;&#039;Dark Knight&#039;&#039;&#039;, and the other will move opposite. Once the gaze attacks fire, the knight&#039;s will begin dashing and the &#039;&#039;&#039;Dark Knight&#039;&#039;&#039; will begin attacking. Players will need to move around the edge of the arena in the same direction as the &#039;&#039;&#039;Paladin&#039;&#039;&#039; knights to avoid the &#039;&#039;&#039;Brightorbs&#039;&#039;&#039; left behind.&lt;br /&gt;
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Once the knight&#039;s attacks have been resolved, the &#039;&#039;&#039;Mage&#039;&#039;&#039; knights will appear, and the next set of mechanics begins. Four large persistent fire puddles will spawn, four players will be targeted for ice puddles, and two will receive &#039;&#039;&#039;Prey&#039;&#039;&#039; markers, indicating they will deal with meteors. Eight towers will also be summoned around the arena, some near the edge and some in the middle of the arena. &lt;br /&gt;
&lt;br /&gt;
To handle these mechanics, players will need to meet up with their partners, with the &#039;&#039;&#039;Prey&#039;&#039;&#039;marked players to the north and south. The ice marked players should be positioned between the fire puddle AoEs without being too close to the edge of the arena, as meteor players will be moving through there soon. Once the puddles are dropped, the pillars will spawn. The players handling meteors will begin moving around the edge of the arena in opposite directions, making sure not to use &#039;&#039;&#039;Sprint&#039;&#039;&#039; or overlap the meteors, as they will explode if they are too close together. To handle the towers, players should focus on the quadrant of the arena they are in. The players handling the meteors will grab the outer towers, and the other players will grab the outer towers in their quadrant. The other players will check their quadrant, and move to any towers that remain. While moving around players will need to be careful not to touch the puddles, as they deal high damage and debuff with a &#039;&#039;&#039;Resistance Down&#039;&#039;&#039; of their element, and kill on the second touch. The meteors as they land will deal light party-wide damage, so healers may want to raise barriers or top up on healing for this.&lt;br /&gt;
&lt;br /&gt;
A second set of towers will spawn at the edge of the arena at the cardinals and intercardinals. The meteor marked players will grab the towers on the opposite side of the arena from where they started, at the north and south. The other players in their role should take the other cardinal towers to the east and west, with the other roles taking the intercardinals. &#039;&#039;&#039;Ser Grinnaux&#039;&#039;&#039; will appear at this time and begin charging &#039;&#039;&#039;Faith Unmoving&#039;&#039;&#039;, which deals a knockback. Players on the outside of the arena will need to use their knockback mitigation to avoid being sent into the walls, while players in the center of the arena can use this to their advantage to get knocked into their towers hitbox.&lt;br /&gt;
&lt;br /&gt;
Once all the attacks resolve, &#039;&#039;&#039;Thordan&#039;&#039;&#039; will become targetable again and appear to the north of the arena and begin casting &#039;&#039;&#039;Ultimate End&#039;&#039;&#039;. Players will need to inflict damage mitigation on the boss, as well as set up several defensive mitigations and shields to survive the attack, as it deals a massive amount of damage. Healers should be prepared for this. Following this attack, &#039;&#039;&#039;Thordan&#039;&#039;&#039; gains the &#039;&#039;&#039;Discomposed&#039;&#039;&#039; debuff, increasing his damage taken. He will move into the arena, using two &#039;&#039;&#039;Broad Swings&#039;&#039;&#039;. To avoid these, simply move behind the boss, then after the first swing, move into where the hitbox for that attack was. After two of these, the boss will begin to cast &#039;&#039;&#039;Aetheric Burst&#039;&#039;&#039; as an enrage. &#039;&#039;&#039;Thordan&#039;&#039;&#039; must be defeated before this cast finishes, or the party will be wiped. Upon defeating &#039;&#039;&#039;Thordan&#039;&#039;&#039;, Players should group up and use heavy mitigation, as the phase transition to phase 3 deals high damage. Note that if Thordan is defeated when the animation for his enrage goes off, any shields on the party will be deleted and will need to be immediately re-applied for the transition into the next phase.&lt;br /&gt;
&lt;br /&gt;
===Phase 3: Nidhogg===&lt;br /&gt;
====Abilities====&lt;br /&gt;
*&#039;&#039;&#039;Final Chorus&#039;&#039;&#039;: The boss drops down on the party at the beginning of the phase, dealing massive raid damage that must be mitigated.&lt;br /&gt;
*&#039;&#039;&#039;Dive from Grace&#039;&#039;&#039;: Each player is marked with a specific number over their heads, ranging from one to three, which indicates what order the &#039;&#039;&#039;Nidhogg Clones&#039;&#039;&#039; will dive on them when the debuff timer expires. Once the cast bar fills, players are then marked with a specific &#039;&#039;&#039;Jump&#039;&#039;&#039; debuff, indicating where a tower will spawn after the &#039;&#039;&#039;Clones&#039;&#039;&#039; dive. The tower will spawn around 3 seconds after the clone dives. Each clone dive will inflict heavy damage, &#039;&#039;&#039;Fire Resistance Down II&#039;&#039;&#039; and &#039;&#039;&#039;Physical Vulnerability Up&#039;&#039;&#039; to the targeted players, in a medium-sized AoE. Players who are caught in others&#039; clone dives will be knocked back and instantly die.&lt;br /&gt;
**&#039;&#039;&#039;Dark High Jump&#039;&#039;&#039; (circle): Dives on the player, and places a tower where they are standing. &lt;br /&gt;
**&#039;&#039;&#039;Dark Elusive Jump&#039;&#039;&#039; (downwards arrow): Dives on the player, and places a tower 10 yalms behind their hitbox based on which direction they are facing. &lt;br /&gt;
**&#039;&#039;&#039;Dark Spineshatter Dive&#039;&#039;&#039; (upwards arrow): Dives on the player, and places a tower 10 yalms in front of their hitbox based on which direction they are facing. &lt;br /&gt;
*&#039;&#039;&#039;Darkdragon Dive&#039;&#039;&#039;: A &#039;&#039;&#039;Nidhogg Clone&#039;&#039;&#039; drops on a tower that requires one player to soak, or it will explode and wipe the party around 1.5 seconds after the tower appears. The player who is soaking the tower will take light damage and be inflicted with &#039;&#039;&#039;Fire Resistance Down II&#039;&#039;&#039; and &#039;&#039;&#039;Physical Vulnerability Up&#039;&#039;&#039;. If a player with these debuffs soaks a tower, they will die. A later variant will spawn towers in fixed locations that require multiple players to soak to prevent them from exploding ~5 seconds after spawning.&lt;br /&gt;
*&#039;&#039;&#039;Gnash and Lash/Lash and Gnash&#039;&#039;&#039;: The boss will attack either within its hitbox, or outside, depending on what attack comes first. Being hit by either attack will inflict a small amount of damage, knock the player back slightly, and inflict a crippling {{status effect|damage down}} &#039;&#039;&#039;[[Damage Down]]&#039;&#039;&#039; debuff.&lt;br /&gt;
**&#039;&#039;&#039;Lashing Wheel&#039;&#039;&#039;: An attack where the safe zone is inside the boss&#039;s hitbox.&lt;br /&gt;
**&#039;&#039;&#039;Gnashing Wheel&#039;&#039;&#039;: An attack where the safe zone is outside the boss&#039;s hitbox.&lt;br /&gt;
*&#039;&#039;&#039;Eye of the Tyrant&#039;&#039;&#039;: An untelegraphed high-damage stack AoE that randomly targets one person in front of Nidhogg. Should be shared by five players on top of party mitigation to lower damage. Always precedes &#039;&#039;&#039;Gnash and Lash/Lash and Gnash&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Geirskogul&#039;&#039;&#039;: Line AoEs fired by the &#039;&#039;&#039;Nidhogg Clones&#039;&#039;&#039; that bait to the closest player to the clone once they spawn from Darkdragon Dive tower soaks. The direction of the attack is locked in once the cast bar appears on the enemy list.&lt;br /&gt;
*&#039;&#039;&#039;Drachenlance&#039;&#039;&#039;: &#039;&#039;&#039;Nidhogg&#039;&#039;&#039; will turn towards a random player and fire a point-blank conal AoE.&lt;br /&gt;
*&#039;&#039;&#039;Soul Tether&#039;&#039;&#039;: Heavy-hitting tankbuster AoE cast by &#039;&#039;&#039;Nidhogg&#039;&#039;&#039; and a &#039;&#039;&#039;Nidhogg Clone&#039;&#039;&#039; to the tethered players. Requires heavy mitigation (70% + and shields) or invulnerability cooldowns to survive.&lt;br /&gt;
*&#039;&#039;&#039;Revenge of the Horde&#039;&#039;&#039;: Enrage. The boss must be defeated before this cast completes, or the party will be wiped.&lt;br /&gt;
&lt;br /&gt;
====Strategy====&lt;br /&gt;
Players should group in the center of the arena and pop several mitigations to handle the damage output from &#039;&#039;&#039;Final Chorus&#039;&#039;&#039;. Following this, the main tank should grab the boss and face them away from the party. The boss will perform three auto attacks, which are small cleaves, so other players should stack behind the boss. After this, the boss will begin casting &#039;&#039;&#039;Dive from Grace&#039;&#039;&#039;, and each player will be targeted with a marker ranging from one to three. These marks indicate which order players will have a &#039;&#039;&#039;Nidhogg Clone&#039;&#039;&#039; dropped on them. Players will carry this debuff through the entire phase. Players will also receive one of three debuffs: &#039;&#039;&#039;High Jump Target&#039;&#039;&#039; (indicated by a debuff with a blue circle), &#039;&#039;&#039;Elusive Jump Target&#039;&#039;&#039; (indicated by a debuff with an arrow that points downwards), and &#039;&#039;&#039;Spineshatter Dive&#039;&#039;&#039; target (indicated by a debuff with an arrow that points upwards). This indicates where a tower will appear once the attack is completed, and there is no limit to how many of each debuff is given to the party (for instance, each player can receive a &#039;&#039;&#039;High Jump Target&#039;&#039;&#039; debuff, meaning they can stand and face any direction around the boss). Once both debuffs have been given to players, they will need to move to their predetermined locations around the boss and face the specified direction to drop their towers. Players will have roughly nine seconds to adjust their location. Once the clones drop on them, they will need to move out and have a player marked with the &#039;&#039;&#039;Third&#039;&#039;&#039; debuff to take their tower, as the &#039;&#039;&#039;Clone&#039;&#039;&#039; landing on a player inflicts &#039;&#039;&#039;Fire Resistance Down II&#039;&#039;&#039;, and they will die if they try to soak their own tower.&lt;br /&gt;
&lt;br /&gt;
During this, the boss will cast &#039;&#039;&#039;Lash and Gnash&#039;&#039;&#039;, requiring players to move into the boss&#039;s hitbox, then out to avoid the attack. This is preceded by an untelegraphed stack attack. To handle these mechanics, the players marked with &amp;quot;one&amp;quot; will move to their locations based on their &#039;&#039;&#039;Jump&#039;&#039;&#039; debuff, while the players marked with &amp;quot;two&amp;quot; and &amp;quot;three&amp;quot; stack in front of the boss to mitigate &#039;&#039;&#039;Dark Spineshatter Dive&#039;&#039;&#039;. Players will then move in, and back out of the boss&#039;s hitbox. Following this, the &amp;quot;three&amp;quot; marked players will move into their predetermined locations, both to soak the tower and place their own towers, while the &amp;quot;two&amp;quot; marked players move to their own predetermined locations to prepare to drop their towers.&lt;br /&gt;
&lt;br /&gt;
For the next set of towers, as mentioned prior, the &amp;quot;two&amp;quot; players will move to their predetermined location to drop their towers, and the &amp;quot;three&amp;quot; players will move to their predetermined locations based on their &#039;&#039;&#039;Jump&#039;&#039;&#039; marker and face the correct location. The &amp;quot;three&amp;quot; marked players will also need to face outwards away from the boss immediately following the &#039;&#039;&#039;Nidhogg Clones&#039;&#039;&#039; attack, as they will mimic the player. Once they begin casting &#039;&#039;&#039;Geirskogul&#039;&#039;&#039;, they will lock in place and begin firing their line AoEs. These need to be pointed outwards so players can avoid them, as getting hit will result in a death.&lt;br /&gt;
&lt;br /&gt;
While the &#039;&#039;&#039;Geirskogul&#039;&#039;&#039; casts are resolving, the boss will begin casting another &#039;&#039;&#039;Gnash/Lash&#039;&#039;&#039; combo in either order, so players will need to determine the correct movement for the attack. &amp;quot;2&amp;quot; marked players will have their &#039;&#039;&#039;Nidhogg Clones&#039;&#039;&#039; drop on them, then will have to move in to stack with other players to mitigate another &#039;&#039;&#039;Dark Spineshatter Dive&#039;&#039;&#039;, then two of the &amp;quot;one&amp;quot; marked players will soak the &amp;quot;two&amp;quot; players towers, facing outwards to bait the &#039;&#039;&#039;Nidhogg Clones&#039;&#039;&#039; once again, and moving into the boss&#039;s hitbox as needed. Finally, the &amp;quot;two&amp;quot; players and the &amp;quot;one&amp;quot; player who didn&#039;t previously take a tower will handle the &amp;quot;three&amp;quot; marked players towers and bait the &#039;&#039;&#039;Nidhogg Clones&#039;&#039;&#039; a final time.&lt;br /&gt;
&lt;br /&gt;
After the towers resolve, the boss will turn towards a random player and begin casting &#039;&#039;&#039;Drachenlance&#039;&#039;&#039;, a point-blank conal cleave. Simply move behind the boss once this attack goes off. Another two auto-attacks will come out, and the boss will spawn four groups of tower puddles at the intercardinals of the arena, with varying numbers of towers within. The total number of towers spawned will always equal eight, and at least one will appear in each puddle, however, each puddle can have up to four towers within.&lt;br /&gt;
&lt;br /&gt;
To handle the new towers, players should have the healers and ranged DPS move to each intercardinal, and have the tanks and melee DPS adjust in order to handle this mechanic. Players will need to be communicative with where they are moving, as the towers will drop &#039;&#039;&#039;Nidhogg Clones&#039;&#039;&#039; fairly quickly. Once the towers are soaked the clones will need to be baited by anyone in the circle other than the tanks, who will need to move out and gather the tethers from both the boss and one of the &#039;&#039;&#039;Nidhogg Clones&#039;&#039;&#039;. After a short while, both the boss and the clone will use &#039;&#039;&#039;Soul Tether&#039;&#039;&#039;, an untelegraphed tankbuster that hits in a small AoE. This attack deals massive damage, and will kill anyone else hit by it, and will only be survivable if the tank uses their mitigation or an invulnerability skill. Healers should be ready to heal the tanks following this.&lt;br /&gt;
&lt;br /&gt;
Following this, the boss will use a few more auto-attacks and another &#039;&#039;&#039;Drachenlance&#039;&#039;&#039;, and then will begin slow casting &#039;&#039;&#039;Revenge of the Horde&#039;&#039;&#039;, the boss&#039;s enrage. Players will need to defeat the boss before this attack fires or they will be wiped. Some parties may initially find it necessary to use a Melee Limit Break to defeat the boss before it enrages. While this is an option when still progressing on this phase and the next one, using a Limit Break at this point in the fight will prevent further progress at a later phase, so players must eventually be able to defeat Nidhogg without relying on a Limit Break in order to complete the encounter.&lt;br /&gt;
&lt;br /&gt;
Following the boss being defeated, players will need to stack once again to receive a buff to help deal with the Eyes in the intermission.&lt;br /&gt;
&lt;br /&gt;
===Phase 4: The Eyes of Nidhogg===&lt;br /&gt;
====Abilities====&lt;br /&gt;
*&#039;&#039;&#039;Soul of Friendship&#039;&#039;&#039;: Haurchefant&#039;s spirit will tether a random player and cause a medium-sized AoE to appear from them. All players in the AoE will receive a buff that allows them to damage the &#039;&#039;&#039;Right Eye&#039;&#039;&#039;. The buff is lost on death.&lt;br /&gt;
*&#039;&#039;&#039;Soul of Devotion&#039;&#039;&#039;: Ysayle&#039;s spirit will tether Alphinaud and cause a medium-sized AoE to appear from him. All players in the AoE will receive a buff that allows them to damage the &#039;&#039;&#039;Left Eye&#039;&#039;&#039;. The buff is lost on death.&lt;br /&gt;
*&#039;&#039;&#039;Resentment&#039;&#039;&#039;: Party-wide damage that inflicts a &#039;&#039;&#039;Bleed&#039;&#039;&#039; debuff that lasts six seconds.&lt;br /&gt;
*&#039;&#039;&#039;Hatebound&#039;&#039;&#039;: Each eye will tether four random players with one of two different colored chains (red or blue). Players with opposite colored chains can exchange by standing on each other, but will inflict them with a three second debuff (&#039;&#039;&#039;Bound and Determined&#039;&#039;&#039;) that prevents further chain exchange until it expires.&lt;br /&gt;
**&#039;&#039;&#039;Clawbound&#039;&#039;&#039; (red): Damage taken will result in damage to the &#039;&#039;&#039;Left Eye&#039;&#039;&#039;.&lt;br /&gt;
**&#039;&#039;&#039;Fangbound&#039;&#039;&#039; (blue): Damage taken will result in healing to the &#039;&#039;&#039;Right Eye&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Flare Nova&#039;&#039;&#039;: Two large yellow orbs will spawn, one next to each eye, which will grow in size four times before exploding and wiping the party. Must be soaked by two players at once, inflicting more damage as the orb grows.&lt;br /&gt;
*&#039;&#039;&#039;Flare Star&#039;&#039;&#039;: Four small blue orbs will spawn, two next to each eye, which will grow in size four times before exploding and wiping the party. Must be soaked by one player each, inflicting more damage after the orb grows.&lt;br /&gt;
*&#039;&#039;&#039;Mirage Dive&#039;&#039;&#039;: Cast by both eyes. Two random players with &#039;&#039;&#039;Clawbound&#039;&#039;&#039; will be hit with a medium-sized AoE that inflicts heavy damage and &#039;&#039;&#039;Piercing Resistance Down&#039;&#039;&#039;, making an additional hit from Mirage Dive lethal until the debuff expires. Will repeat three times. Players who are not the primary target of a Mirage Dive will be knocked back and instantly die, if caught in one.&lt;br /&gt;
*&#039;&#039;&#039;Steep in Rage&#039;&#039;&#039;: Heavy party-wide damage cast from both eyes and requires mitigation. Will kill players if both eyes cast this at once, requiring the Right Eye to be defeated before this cast finishes.&lt;br /&gt;
*&#039;&#039;&#039;Revenge of the Horde&#039;&#039;&#039;: Enrage. If both eyes are not defeated before &#039;&#039;&#039;Nidhogg&#039;s Influence&#039;&#039;&#039; reaches 100, &#039;&#039;&#039;Nidhogg&#039;&#039;&#039; will appear in his dragon form and cast this ability, wiping the party.&lt;br /&gt;
====Strategy====&lt;br /&gt;
When the phase begins, players should group up around [[Alphinaud]], as [[Haurchefant]] and [[Ysayle]] will appear, targeting a random player and &#039;&#039;&#039;Alphinaud&#039;&#039;&#039; to each drop a buff, &#039;&#039;&#039;Soul of Friendship&#039;&#039;&#039;, and &#039;&#039;&#039;Soul of Devotion&#039;&#039;&#039;. Each buff will allow a player to inflict damage on a specific eye. Players need to obtain both buffs, and need to be careful not to die, as they will not be able to deal damage for the remainder of the fight, even if they are revived. The &#039;&#039;&#039;Right Eye&#039;&#039;&#039; (blue) will always spawn west at 50% maximum HP and the &#039;&#039;&#039;Left Eye&#039;&#039;&#039; (red) will always spawn east at 100% HP. Once players receive their buffs, they should break into their light parties, with each tank taking an eye. Players will need to spread out around the eyes. [[Estinien]] will pulse out &#039;&#039;&#039;Resentment&#039;&#039;&#039;, dealing party-wide damage that also inflicts a Bleed damage over time for a few seconds. Healers should be ready for this. Both eyes will cast &#039;&#039;&#039;Hatebound&#039;&#039;&#039;, tethering four random players to each eye. These tethers can be exchanged by players passing over one another, with a brief three second cooldown before chains can be exchanged again. Players with the &#039;&#039;&#039;blue&#039;&#039;&#039; chain will heal the &#039;&#039;&#039;Right Eye&#039;&#039;&#039; when they receive damage, while players with the &#039;&#039;&#039;red&#039;&#039;&#039; chain will deal damage to the &#039;&#039;&#039;Left Eye&#039;&#039;&#039; when they receive damage. In order to meet the damage check for this phase, players with the &#039;&#039;&#039;blue&#039;&#039;&#039; chain must avoid taking damage when possible, while players with the &#039;&#039;&#039;red&#039;&#039;&#039; chain must take non-lethal damage when possible.&lt;br /&gt;
&lt;br /&gt;
For the first mechanic, two large yellow orbs will spawn at either side of the arena next to the eyes, and four smaller blue orbs, one to the north and south of each eye. each orb will expand four times, exploding on the fourth growth. The yellow orbs must be soaked by two players before they explode and kill the party. The blue orbs function in the same manner. To handle these orbs, two players with red tethers must soak the yellow orbs on their third growth, before they explode, dealing heavy damage to both themselves and the &#039;&#039;&#039;Left Eye&#039;&#039;&#039;. One way to handle this is to have the tanks and melee DPS players take the red chains and soak each orb. If one of these players doesn&#039;t have the correct tether, they will need to swap tethers. The best way to do this is to have players with the incorrect tether move to the center of the arena (stacking on Estinien) so they are all able to swap. Players who need to swap should stay still once they are on Estinien and not &amp;quot;wiggle&amp;quot; until their debuff swaps, because the swaps are not always immediate. Healers and ranged DPS will take the blue tethers and position themselves at the north and south of their respective eyes, in line with the blue orbs. Once the tanks and melee DPS soak the yellow orbs in pairs, they will move to where they healer and ranged DPS are to pass their tether, then move directly under the eye. The healers and ranged DPS will each take their blue orbs.&lt;br /&gt;
&lt;br /&gt;
Following this, the eyes will both cast &#039;&#039;&#039;Mirage Dive&#039;&#039;&#039;, dropping a mid-sized circle AoE on two random players with a red tether, dealing heavy damage and inflicting a &#039;&#039;&#039;Piercing Resistance Down&#039;&#039;&#039;, meaning that being hit by a second &#039;&#039;&#039;Dive&#039;&#039;&#039; will kill them. Players hit by the AoE will also die, so proper spacing is required. This mechanic will repeat three times. To handle this, all players should move towards the &#039;&#039;&#039;Right Eye&#039;&#039;&#039;, as the &#039;&#039;&#039;Left Eye&#039;&#039;&#039; will be taking damage with each &#039;&#039;&#039;Mirage Dive&#039;&#039;&#039;. The healers and ranged DPS, who have red tethers, will surround the &#039;&#039;&#039;Right Eye&#039;&#039;&#039;, standing max melee range at the intercardinals of it. The tanks and melee DPS, who have blue tethers, should stack directly on the eye. When the first two players are hit with &#039;&#039;&#039;Dives&#039;&#039;&#039;, the two tanks will take the tethers of the players hit, with one tank scanning from northeast going clockwise to find the player they need to swap with, and the other tank scanning from northwest going counterclockwise. To make sure the tethers are passed correctly, the players moving out from the eye will move to the red tethered players&#039; position. When the swaps resolve, the players who swapped to blue will move back to stack with the &#039;&#039;&#039;Right Eye&#039;&#039;&#039;. When the next set of players are hit, the melee DPS will take those tethers, and finally the two players (the &amp;quot;flex players&amp;quot;) who were first hit will take the final set of tethers. The flex players should communicate who will take which tether, or have a priority system set up beforehand, as there is not enough time for one player to correct themselves if both flex players attempt to go to the same player to swap. After the fourth set of dives, the mechanic is finished.&lt;br /&gt;
&lt;br /&gt;
Immediately after, both eyes will begin casting &#039;&#039;&#039;Steep in Rage&#039;&#039;&#039;, a heavy-hitting party-wide AoE. If both casts go off at once, the party will be wiped. Players will need to finish off the &#039;&#039;&#039;Right Eye&#039;&#039;&#039; (blue) before the cast is finished, mitigate the damage from the remaining eye&#039;s cast, then immediately focus on the &#039;&#039;&#039;Left Eye&#039;&#039;&#039; (red). Healers should be ready to heal the party. Once the other eye casts &#039;&#039;&#039;Steep in Rage&#039;&#039;&#039;, the &#039;&#039;&#039;Right Eye&#039;&#039;&#039; will resurrect with minimal HP because players with blue chains took damage, so a ranged DPS can focus on taking it out. Both eyes will need to be defeated before the &#039;&#039;&#039;Nidhogg&#039;s Influence&#039;&#039;&#039; reaches 100, or the party will be wiped out. Similar to the previous phase, a Limit Break must not be used to help clear this phase, as it will prevent further progress in the encounter. If both eyes are defeated in time, a short cutscene will play and transition into the next phase.&lt;br /&gt;
&lt;br /&gt;
===Intermission: Alternate History Vault===&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
*&#039;&#039;&#039;Planar Prison&#039;&#039;&#039;: All players are tethered to &#039;&#039;&#039;Grinnaux&#039;&#039;&#039; and pulled into a small circular prison, dealing light damage. All players are inflicted with &#039;&#039;&#039;Planar Imprisonment&#039;&#039;&#039;, which causes the player to instantly die if they attempt to exit the prison.&lt;br /&gt;
*&#039;&#039;&#039;Shockwave&#039;&#039;&#039;: Unavoidable constant partywide damage that pulses from &#039;&#039;&#039;Haurchefant&#039;&#039;&#039;, and will stop if he dies.&lt;br /&gt;
*&#039;&#039;&#039;Brightwing&#039;&#039;&#039;: Cast by &#039;&#039;&#039;Charibert&#039;&#039;&#039;, cleaves the two closest players near him with small conal AoEs, dealing very high damage and debuffing with &#039;&#039;&#039;Light Resistance Down&#039;&#039;&#039; and &#039;&#039;&#039;Skyblind&#039;&#039;&#039;, which will drop a small invisible AoE at the player&#039;s present location when the debuff timer expires after 5 seconds. Shortly after, the AoE will detonate, inflicting lethal damage to anyone hit.&lt;br /&gt;
*&#039;&#039;&#039;Pure of Heart&#039;&#039;&#039;: A slow cast spell by &#039;&#039;&#039;Charibert&#039;&#039;&#039;. A partywide attack dealing damage based on how much HP Charibert has. Will wipe the party if &#039;&#039;&#039;Charibert&#039;s&#039;&#039;&#039; HP is above ~30%. Will otherwise inflict high damage that requires mitigation. Haurchefant, if alive, will also be damaged heavily by this attack.&lt;br /&gt;
*&#039;&#039;&#039;Pierce&#039;&#039;&#039;: Enrage. The &#039;&#039;&#039;Spear of the Fury&#039;&#039;&#039; will kill Haurchefant once this cast resolves, looping the party back to Phase 2.&lt;br /&gt;
====Strategy====&lt;br /&gt;
This intermission phase plays out almost exactly the same as the final part of phase one; &#039;&#039;&#039;Charibert&#039;&#039;&#039; will begin casting &#039;&#039;&#039;Pure of Heart&#039;&#039;&#039; and cleaving the two closest players with &#039;&#039;&#039;Brightwing&#039;&#039;&#039;. Players will need to handle this attack as before, moving in to bait the attack, then moving to the edge of the circle to handle the AoEs that explode following the resolution of the debuff &#039;&#039;&#039;Skyblind&#039;&#039;&#039;. Players will need to reduce &#039;&#039;&#039;Charibert&#039;s&#039;&#039;&#039; HP as much as possible to mitigate how much damage the party takes from &#039;&#039;&#039;Pure of Heart&#039;&#039;&#039;, up to 24%. The difference this time is that players should have access to &#039;&#039;&#039;Limit Break Level Three&#039;&#039;&#039;, assuming it was not used earlier in the battle. When &#039;&#039;&#039;Haurchefant&#039;&#039;&#039; shows up to block the &#039;&#039;&#039;Spear of the Fury&#039;&#039;&#039;, a tank must use their third level &#039;&#039;&#039;Limit break&#039;&#039;&#039; to ensure he survives. He will take significantly reduced damage as long as the buff is up. He will also be healable, and must be kept alive. If Haurchefant is kept alive, he will pulse out &#039;&#039;&#039;Shockwave&#039;&#039;&#039; raid damage for the duration of the Planar Prison sequence, making healing more challenging than the final part of phase one. The party should distribute mitigations appropriately. Haurchefant must be near full health once &#039;&#039;&#039;Pure of Heart&#039;&#039;&#039; casts because it will also deal significant damage to him. Afterwards, the Planar Prison will dissipate, and players must move to &#039;&#039;&#039;Haurchefant&#039;&#039;&#039; and quickly destroy the &#039;&#039;&#039;Spear of the Fury.&#039;&#039;&#039; The &#039;&#039;&#039;Spear&#039;&#039;&#039; will begin casting &#039;&#039;&#039;Pierce&#039;&#039;&#039;, which will kill &#039;&#039;&#039;Haurchefant&#039;&#039;&#039; if it completes casting, sending players back to phase 2, where they will wipe. Once the spear has been broken, the battle will continue after another short cutscene, transitioning to another arena.&lt;br /&gt;
&lt;br /&gt;
===Phase 5: Dark King Thordan===&lt;br /&gt;
====Abilities====&lt;br /&gt;
*&#039;&#039;&#039;Incarnation&#039;&#039;&#039;: Revives the three Dragons around the arena.&lt;br /&gt;
*&#039;&#039;&#039;The Dragon&#039;s Eye&#039;&#039;&#039;: &#039;&#039;&#039;Thordan&#039;&#039;&#039; casts this, increasing his damage output.&lt;br /&gt;
*&#039;&#039;&#039;Wrath of the Heavens&#039;&#039;&#039;: &#039;&#039;&#039;Thordan&#039;&#039;&#039; calls upon his &#039;&#039;&#039;Knights&#039;&#039;&#039; and the &#039;&#039;&#039;Dragons&#039;&#039;&#039; to perform a series of mechanics.&lt;br /&gt;
**&#039;&#039;&#039;Twisting Dive&#039;&#039;&#039;: &#039;&#039;&#039;Vedrfolnir&#039;&#039;&#039; will land at a cardinal somewhere around the edge of the arena, then charge across to the other side after a short cast, knocking back and killing anyone in his path. Following this, each player will drop a small &#039;&#039;&#039;Twister&#039;&#039;&#039; where they were standing. If players come into contact with this, it will explode, instantly killing them and knocking nearby players into the edge of the arena, also killing them.&lt;br /&gt;
**&#039;&#039;&#039;Spiral Pierce&#039;&#039;&#039;: Two random players will be tethered to, and the &#039;&#039;&#039;Knights&#039;&#039;&#039; will dash to them after a short while, dealing high proximity damage in a line AoE and inflicting &#039;&#039;&#039;Magic Vulnerability Up&#039;&#039;&#039;.&lt;br /&gt;
**&#039;&#039;&#039;Chain Lightning&#039;&#039;&#039;: Two players will be hit by this attack, debuffing them with &#039;&#039;&#039;Thunderstruck&#039;&#039;&#039;. When the debuff resolves, it will deal lightning damage in a small AoE around the afflicted player, and any other player hit by this will take massive damage and receive a {{status effect|paralysis}} &#039;&#039;&#039;[[Paralysis]] &#039;&#039;&#039; debuff in addition to {{status effect|damage down}} &#039;&#039;&#039;Damage Down&#039;&#039;&#039;.&lt;br /&gt;
**&#039;&#039;&#039;Skyward Leap&#039;&#039;&#039;: A player will receive a blue marker over their head, and shortly after will have a large AoE drop on them, dealing high damage and inflicting both &#039;&#039;&#039;Magic Vulnerability Up&#039;&#039;&#039; and a very short &#039;&#039;&#039;Physical Vulnerability Up&#039;&#039;&#039;.&lt;br /&gt;
**&#039;&#039;&#039;Cauterize&#039;&#039;&#039;  (with marker): A player will receive a green divebomb marker over their head, indicating where &#039;&#039;&#039;Vidofnir&#039;&#039;&#039; and &#039;&#039;&#039;Darkscale&#039;&#039;&#039; will dive to when the marker disappears. When the cast resolves, &#039;&#039;&#039;Vidofnir&#039;&#039;&#039; and &#039;&#039;&#039;Darkscale&#039;&#039;&#039; will divebomb to this position, knocking back and killing any who are hit by them.&lt;br /&gt;
**&#039;&#039;&#039;Ascalon&#039;s Mercy Revealed&#039;&#039;&#039;: Each player will be hit with a conal AoE from &#039;&#039;&#039;Thordan&#039;&#039;&#039; in the middle that deals damage and debuffs with &#039;&#039;&#039;Physical Vulnerability Up&#039;&#039;&#039;, making overlap lethal. &lt;br /&gt;
**&#039;&#039;&#039;Liquid Heaven&#039;&#039;&#039;: A random player that was not targeted for &#039;&#039;&#039;Skyward Leap&#039;&#039;&#039; or &#039;&#039;&#039;Spiral Pierce&#039;&#039;&#039; will be targeted by &#039;&#039;&#039;Vedrfolnir&#039;&#039;&#039;, who will spit five fireballs at the player, with each spit dealing moderate damage and dropping a large persistent fire puddle. The fire puddles will inflict {{status effect|burns}} &#039;&#039;&#039;[[Burns]]&#039;&#039;&#039; to anyone who steps or lingers in them around a second after they appear, killing them shortly after. Any player with &#039;&#039;&#039;Magic Vulnerability Up&#039;&#039;&#039; who is hit by the fireball spits will die. If the original target for this attack dies, &#039;&#039;&#039;Vedrfolinir&#039;&#039;&#039; will randomly target other players with each subsequent fireball.&lt;br /&gt;
**&#039;&#039;&#039;Altar Flare&#039;&#039;&#039;: &#039;&#039;&#039;Charibert&#039;&#039;&#039; will target a player who will begin dropping large fire AoEs under them, totaling up to four. The AoEs will soon erupt, killing any who are within. If the original target for this attack dies, &#039;&#039;&#039;Charibert&#039;&#039;&#039; will randomly target other players with each subsequent AoE.&lt;br /&gt;
**&#039;&#039;&#039;Empty Dimension&#039;&#039;&#039;: &#039;&#039;&#039;Grinnaux&#039;&#039;&#039; will cast a donut AoE that covers the entire arena, with the only safe zone within his hitbox.&lt;br /&gt;
*&#039;&#039;&#039;Ancient Quaga&#039;&#039;&#039;: Unavoidable high damage party-wide AoE. Heal through and heavily mitigate.&lt;br /&gt;
*&#039;&#039;&#039;Heavenly Heel&#039;&#039;&#039;: Delivers an attack that deals high damage and a &#039;&#039;&#039;Slashing Resistance Down&#039;&#039;&#039; debuff, followed by three heavy-hitting tankbuster cleaves known as &#039;&#039;&#039;Ascalon&#039;s Might&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Death of the Heavens&#039;&#039;&#039;: &#039;&#039;&#039;Thordan&#039;&#039;&#039; summons his &#039;&#039;&#039;Knights&#039;&#039;&#039; and the &#039;&#039;&#039;Dragons&#039;&#039;&#039; once again to perform another series of attacks.&lt;br /&gt;
**&#039;&#039;&#039;Doom&#039;&#039;&#039;: Four random players will be inflicted with a twenty five second {{status effect|doom}} &#039;&#039;&#039;[[Doom (status effect)|Doom]]&#039;&#039;&#039;, which will kill them if the debuff expires. These players will have a dark red aura around them when the debuff is active, for easy visual identification. The debuff can be removed by stepping into a small white puddle which is left behind by each &#039;&#039;&#039;Wings of Salvation&#039;&#039;&#039; medium-sized white AoE.&lt;br /&gt;
**&#039;&#039;&#039;Spear of the Fury&#039;&#039;&#039;: &#039;&#039;&#039;Zephirin&#039;&#039;&#039; will throw a spear in a line AoE through the center of the arena. Anyone hit will take massive damage and be inflicted with &#039;&#039;&#039;HP Recovery Down&#039;&#039;&#039;.&lt;br /&gt;
**&#039;&#039;&#039;Cauterize&#039;&#039;&#039; (without marker): &#039;&#039;&#039;Darkscale&#039;&#039;&#039; will charge through the center of the arena in a line AoE from his starting position, knocking back and killing anyone hit.&lt;br /&gt;
**&#039;&#039;&#039;Heavy Impact&#039;&#039;&#039;: &#039;&#039;&#039;Gerrique&#039;&#039;&#039; will cast this, with the attack starting as a point-blank earthquake AoE that will expand into donut AoEs that gradually grow wider. Being hit will inflict massive damage and {{status effect|stun}} &#039;&#039;&#039;Stun&#039;&#039;&#039; in addition to the {{status effect|damage down}} &#039;&#039;&#039;Damage Down&#039;&#039;&#039;.&lt;br /&gt;
**&#039;&#039;&#039;Lightning Storm&#039;&#039;&#039;: &#039;&#039;&#039;Thordan&#039;&#039;&#039; targets all players with a small AoE for medium damage and inflicts &#039;&#039;&#039;Lightning Resistance Down&#039;&#039;&#039;, making overlapping lethal.&lt;br /&gt;
**&#039;&#039;&#039;Wings of Salvation&#039;&#039;&#039;: Cast by &#039;&#039;&#039;Vidofnir&#039;&#039;&#039;. The four players who are not afflicted with &#039;&#039;&#039;Doom&#039;&#039;&#039; will be targeted with medium-sized white circle AoEs that will soon resolve and kill anyone inside. The large puddles will leave behind smaller puddles that will cleanse &#039;&#039;&#039;Doom&#039;&#039;&#039; for anyone who steps inside, which will consume the puddles. They can still be consumed by players who step in them without &#039;&#039;&#039;Doom&#039;&#039;&#039;.&lt;br /&gt;
**&#039;&#039;&#039;Holy Chain&#039;&#039;&#039;: Players are assigned a symbol and tethered together in pairs, with each member in a pair assigned the same symbol. The chains must be broken by distance. Chains that are not broken in time will inflict massive damage and {{status effect|damage down}} &#039;&#039;&#039;Damage Down&#039;&#039;&#039; to both tethered players.&lt;br /&gt;
***&#039;&#039;&#039;Red Circle&#039;&#039;&#039;: Assigned to the two farthest players from the center with Doom.&lt;br /&gt;
***&#039;&#039;&#039;Green Triangle&#039;&#039;&#039;: Assigned to one player with Doom and one player without Doom.&lt;br /&gt;
***&#039;&#039;&#039;Purple Square&#039;&#039;&#039;: Assigned to one player with Doom and one player without Doom.&lt;br /&gt;
***&#039;&#039;&#039;Blue X&#039;&#039;&#039;: Assigned to two players without Doom.&lt;br /&gt;
**&#039;&#039;&#039;Faith Unmoving&#039;&#039;&#039;: Players are knocked back towards the edge of the arena from the middle.&lt;br /&gt;
**&#039;&#039;&#039;The Dragon&#039;s Gaze&#039;&#039;&#039;: &#039;&#039;&#039;Thordan&#039;&#039;&#039; casts a gaze ability, inflicting heavy damage and debuffing with {{status effect|hysteria}} &#039;&#039;&#039;Hysteria&#039;&#039;&#039; and {{status effect|damage down}} &#039;&#039;&#039;Damage Down&#039;&#039;&#039; if players are looking at him when the cast resolves.&lt;br /&gt;
**&#039;&#039;&#039;The Dragon&#039;s Glory&#039;&#039;&#039;: A large Dragon&#039;s Eye spawns on the edge of the arena and uses an untelegraphed gaze ability at the same time as &#039;&#039;&#039;The Dragon&#039;s Gaze&#039;&#039;&#039;, inflicting heavy damage and debuffing with {{status effect|hysteria}} &#039;&#039;&#039;Hysteria&#039;&#039;&#039; and {{status effect|damage down}} &#039;&#039;&#039;Damage Down&#039;&#039;&#039; if players are looking at it when the cast resolves.&lt;br /&gt;
**&#039;&#039;&#039;Heavensflame&#039;&#039;&#039;: &#039;&#039;&#039;Charibert&#039;&#039;&#039; hits all players with a large fire AoE that deals high damage and inflicts a brief &#039;&#039;&#039;Fire Resistance Down II&#039;&#039;&#039;, making an overlap lethal. Requires some mitigation.&lt;br /&gt;
**&#039;&#039;&#039;Holy Meteor&#039;&#039;&#039;: Several meteor circles spawn around the arena, indicating where a meteor will fall. They must be destroyed or they will wipe the party.&lt;br /&gt;
*&#039;&#039;&#039;Aetheric Burst&#039;&#039;&#039;: Enrage. Thordan must be reduced to less than three percent HP before this cast finishes or the party will wipe.&lt;br /&gt;
&lt;br /&gt;
====Strategy====&lt;br /&gt;
&#039;&#039;&#039;Thordan&#039;&#039;&#039; will appear at the center of the arena and immediately cast &#039;&#039;&#039;Incarnation&#039;&#039;&#039;, resurrecting and taking control of the three Dragons in the arena. Following this, &#039;&#039;&#039;Thordan&#039;&#039;&#039; will cast &#039;&#039;&#039;The Dragon&#039;s Eye&#039;&#039;&#039; and buff himself. He will then use two auto-attacks that should be mitigated as they deal high damage. Following this, he will cast &#039;&#039;&#039;Wrath of the Heavens&#039;&#039;&#039;, summoning his &#039;&#039;&#039;Knights Twelve&#039;&#039;&#039; and the Dragons. For the following mechanics, players need only worry about correctly dodging the various attacks as the boss will not be targetable.&lt;br /&gt;
&lt;br /&gt;
To start, &#039;&#039;&#039;Vedrfolnir&#039;&#039;&#039; will spawn at the edge of the arena and begin casting &#039;&#039;&#039;Twisting Dives&#039;&#039;&#039;, two of the knights will tether to two random players, a singular player will receive a blue marker over their head, indicating a &#039;&#039;&#039;knight&#039;&#039;&#039; will drop an AoE on them, and two random players will be hit by &#039;&#039;&#039;Chain Lightning&#039;&#039;&#039;. Once &#039;&#039;&#039;Twisting Dives&#039;&#039;&#039; completes, the Dragon will charge across the arena at the same time as the &#039;&#039;&#039;Knights&#039;&#039;&#039; move to the player they are tethered to. Shortly after the charge, each player will have a &#039;&#039;&#039;Twister&#039;&#039;&#039; spawn underneath them, as their location was snapshotted just before &#039;&#039;&#039;Vedrfolnir&#039;&#039;&#039; charged. Another player will then receive a green marker over their head, indicating they will be attacked by &#039;&#039;&#039;Vidofnir&#039;&#039;&#039;, and &#039;&#039;&#039;Thordan&#039;&#039;&#039; will use &#039;&#039;&#039;Ascalon&#039;s Mercy Revealed&#039;&#039;&#039;. A player will be targeted by &#039;&#039;&#039;Darkscale&#039;&#039;&#039; for &#039;&#039;&#039;Liquid Heaven&#039;&#039;&#039;, while another player will be targeted for &#039;&#039;&#039;Altar Flare&#039;&#039;&#039;. &#039;&#039;&#039;Thordan&#039;&#039;&#039; will use &#039;&#039;&#039;Ascalon&#039;s Mercy Revealed&#039;&#039;&#039;, and &#039;&#039;&#039;Grinnaux&#039;&#039;&#039; will begin casting &#039;&#039;&#039;Empty Dimension&#039;&#039;&#039;. &#039;&#039;&#039;Darkscale&#039;&#039;&#039; will begin firing five fireballs, the player targeted for &#039;&#039;&#039;Altar Flare&#039;&#039;&#039; will begin dropping puddles, and the two Dragons will begin casting &#039;&#039;&#039;Cauterize&#039;&#039;&#039;. Finally &#039;&#039;&#039;Empty Dimension&#039;&#039;&#039; will fire in a large donut AoE. The mechanic will finish with &#039;&#039;&#039;Thordan&#039;&#039;&#039; casting &#039;&#039;&#039;Ancient Quaga&#039;&#039;&#039; for a roomwide AoE.&lt;br /&gt;
&lt;br /&gt;
To handle these mechanics, players must first identify where &#039;&#039;&#039;Vedrfolnir&#039;&#039;&#039; has landed and treat this as &amp;quot;relative north&amp;quot;, then clear a space on the other side of the arena for its charge.  Tethered players will move to the opposite side of the arena to the&#039;&#039;&#039;Kight&#039;&#039;&#039; they are tethered to, while the player with the blue marker moves to the  &amp;quot;relative west&amp;quot; of the Dragon. The remaining players will move to the &amp;quot;relative east&amp;quot; edge of the arena to avoid the wide lines these attacks have. The &#039;&#039;&#039;Chain Lightning&#039;&#039;&#039;, &#039;&#039;&#039;Defamation&#039;&#039;&#039;, &#039;&#039;&#039;Twisting Dive&#039;&#039;&#039; and &#039;&#039;&#039;Spiral Pierce&#039;&#039;&#039; will all fire around the same time. Once the Dive has resolved, players should move immediately from where they are standing to avoid the &#039;&#039;&#039;Twister&#039;&#039;&#039; that spawns there. The player with the green &#039;&#039;&#039;Divebomb&#039;&#039;&#039; should move towards &#039;&#039;&#039;Charibert&#039;&#039;&#039; the mage knight and drop this at the edge of the arena. Every player will then spread out at the edge of the arena to handle &#039;&#039;&#039;Ascalon&#039;s Mercy Revealed&#039;&#039;&#039;, then wait for both the AoEs from &#039;&#039;&#039;Altar Flare&#039;&#039;&#039; and the &#039;&#039;&#039;Liquid Heaven&#039;&#039;&#039; fireballs to begin appearing. The player who begins dropping &#039;&#039;&#039;Altar Flare&#039;&#039;&#039; AoEs will move clockwise around the edge of the arena, and the player who is hit by &#039;&#039;&#039;Liquid Heaven&#039;&#039;&#039; will begin doing so as well. All other players will move towards &#039;&#039;&#039;Grinnaux&#039;&#039;&#039; and position themselves either near &#039;&#039;&#039;Thordan&#039;&#039;&#039; if they are not debuffed with &#039;&#039;&#039;Thunderstruck&#039;&#039;&#039;, or towards the edge of the arena and spread out if they are. Players can use the dark runic circles on the floor of the arena to determine how close or how far to stand. Once &#039;&#039;&#039;Empty Dimension&#039;&#039;&#039; fires, players can group up for healing and mitigation to deal with &#039;&#039;&#039;Ancient Quaga&#039;&#039;&#039;. At this point, &#039;&#039;&#039;Thordan&#039;&#039;&#039; will become targetable once again.&lt;br /&gt;
&lt;br /&gt;
The boss will use an auto-attack, then cast &#039;&#039;&#039;Heavenly Heel&#039;&#039;&#039;, dealing heavy damage and debuffing the tank with &#039;&#039;&#039;Slashing Resistance Down&#039;&#039;&#039;. He will then follow up with &#039;&#039;&#039;Ascalon&#039;s Might&#039;&#039;&#039;, forcing a tankswap to avoid taking lethal damage. This will then lead into &#039;&#039;&#039;Death of the Heavens&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
For &#039;&#039;&#039;Death of the Heavens&#039;&#039;&#039;, players need to locate the warrior &#039;&#039;&#039;Guerrique&#039;&#039;&#039; and treat him once again as &amp;quot;relative north&amp;quot;. Four random players will be afflicted with &#039;&#039;&#039;Doom&#039;&#039;&#039;, these players will move towards the &amp;quot;relative north&amp;quot; of the arena, while the other players will move to the &amp;quot;relative south. &#039;&#039;&#039;Vedrfolnir&#039;&#039;&#039; will appear on the edge again and begin casting &#039;&#039;&#039;Twisting Dive&#039;&#039;&#039; again. Players will need to spread out near the waymarkers (but slightly off of them) to avoid the incoming attacks. &#039;&#039;&#039;Thordan&#039;&#039;&#039; will cast &#039;&#039;&#039;Lightning Storm&#039;&#039;&#039;, dropping an AoE on each player that will kill if overlapped due to the &#039;&#039;&#039;Lightning Resistance Down II&#039;&#039;&#039;, &#039;&#039;&#039;Vidofnir&#039;&#039;&#039; will cast &#039;&#039;&#039;Wings of Salvation&#039;&#039;&#039;, dropping white puddles under non-&#039;&#039;&#039;Doomed&#039;&#039;&#039; players, &#039;&#039;&#039;Darkscale&#039;&#039;&#039; will charge across the arena with &#039;&#039;&#039;Cauterize&#039;&#039;&#039;, and the first AoE of &#039;&#039;&#039;Heavy Impact&#039;&#039;&#039; will come out. Once the second AoE fires, players should move from their current position to avoid the &#039;&#039;&#039;Twisters&#039;&#039;&#039; that spawn, and move towards the center of the arena to avoid the third AoE from &#039;&#039;&#039;Heavy Impact&#039;&#039;&#039;. At this point, a &#039;&#039;&#039;Dragon&#039;s Eye&#039;&#039;&#039; will spawn somewhere on the edge of the arena and begin casting &#039;&#039;&#039;The Dragon&#039;s Glory&#039;&#039;&#039; while &#039;&#039;&#039;Thordan&#039;&#039;&#039; casts &#039;&#039;&#039;the Dragon&#039;s Gaze&#039;&#039;&#039;. Players need to identify where both of these attacks are coming from so as to not accidentally face them. When players are tethered together, &#039;&#039;&#039;Doom&#039;&#039;&#039; inflicted players should line themselves up with the white puddles left at the edge of the arena, with the player of the corresponding symbol on the opposite side. When the attack fires, players must be sure to move back if nessesary to cleanse their &#039;&#039;&#039;Doom&#039;&#039;&#039; debuff if the attack does not push them all the way. At the same time, &#039;&#039;&#039;Charibert&#039;&#039;&#039; will cast &#039;&#039;&#039;Heavensflame&#039;&#039;&#039;, dealing heavy fire damage in an AoE around each player. This debuffs with &#039;&#039;&#039;Fire Resistance Down II&#039;&#039;&#039;, so if players overlap they will die. If a player is dead when this attack goes off, a random player will be hit twice, also resulting in a death. At the same time, both gaze attacks will fire, so players must be sure to not be facing either attack before they are knocked back as they lose control for two seconds. Finally, &#039;&#039;&#039;Noudenet&#039;&#039;&#039; will summon eight &#039;&#039;&#039;Meteor Cirlces&#039;&#039;&#039; that must be destroyed immediately. The meteors fall quite quickly so this acts as a sort of soft DPS check. Once all the circles have been destroyed, &#039;&#039;&#039;Thordan&#039;&#039;&#039; will return and use another &#039;&#039;&#039;Ancient Quaga&#039;&#039;&#039; to signifiy the end of the mechanic. Heal and mitigate to handle this, and prepare for another auto attack and &#039;&#039;&#039;Heavenly Heel/Ascalon&#039;s Might&#039;&#039;&#039; combo. Following this, &#039;&#039;&#039;Thordan&#039;&#039;&#039; will begin casting &#039;&#039;&#039;Aetheric Burst&#039;&#039;&#039;, his enrage. He must be reduced to two percent HP before this finishes or he will wipe the party. When &#039;&#039;&#039;Thordan&#039;&#039;&#039; drops &#039;&#039;&#039;Ascalon&#039;&#039;&#039; and falls to one knee begging for mercy, players must stop attacking, for if he is killed here, the party will not be able to proceed to the final phase of the encounter. Once he moves away, the next phase will begin.&lt;br /&gt;
&lt;br /&gt;
===Phase 6: The Great Wyrms===&lt;br /&gt;
====Abilities====&lt;br /&gt;
*&#039;&#039;&#039;Wyrmsclaw&#039;&#039;&#039;: High damage auto-attack used by both Dragons.&lt;br /&gt;
*&#039;&#039;&#039;Wyrmsbreath&#039;&#039;&#039;: Each non-tank player will be tethered to either &#039;&#039;&#039;Nidhogg&#039;&#039;&#039; or &#039;&#039;&#039;Hraesvelgar&#039;&#039;&#039;, who will aim a conal AoE at them, while the tanks will be struck with one of two possible kinds of tankbusters based on whether one or both Dragon&#039;s mouths are glowing. Tethers must be of a sufficient length, as indicated visually, to prevent lethal damage.&lt;br /&gt;
**&#039;&#039;&#039;Dread Wyrmsbreath&#039;&#039;&#039;: &#039;&#039;&#039;Nidhogg&#039;&#039;&#039; tethers to three random non-tank players and fires a conal AoE (&#039;&#039;&#039;Fire Breath&#039;&#039;&#039;) at them. This deals high fire damage and debuffs with &#039;&#039;&#039;Fire Resistance Down II&#039;&#039;&#039; and &#039;&#039;&#039;Boiling&#039;&#039;&#039;, which resolves into a &#039;&#039;&#039;Pyretic&#039;&#039;&#039;  debuff that deals massive damage upon movement. &#039;&#039;&#039;Boiling&#039;&#039;&#039; will not be inflicted by being hit with &#039;&#039;&#039;Ice Breath&#039;&#039;&#039; at the same time and can be removed by being hit by a later &#039;&#039;&#039;Cauterize&#039;&#039;&#039; from &#039;&#039;&#039;Hraesvelgr&#039;&#039;&#039;.&lt;br /&gt;
**&#039;&#039;&#039;Great Wyrmsbreath&#039;&#039;&#039;: &#039;&#039;&#039;Hraesvelgr&#039;&#039;&#039; tethers to the other three random non-tank players and fires a conal AoE (&#039;&#039;&#039;Ice Breath&#039;&#039;&#039;) at them. This deals high ice damage and debuffs with &#039;&#039;&#039;Ice Resistance Down II&#039;&#039;&#039; and &#039;&#039;&#039;Freezing&#039;&#039;&#039;, which will resolve into &#039;&#039;&#039;Deep Freeze&#039;&#039;&#039;, immobilizing a player for thirty seconds. &#039;&#039;&#039;Freezing&#039;&#039;&#039; will not be inflicted by being hit with &#039;&#039;&#039;Fire Breath&#039;&#039;&#039; at the same time  nd can be removed by being hit by a later &#039;&#039;&#039;Cauterize&#039;&#039;&#039; from &#039;&#039;&#039;Nidhogg&#039;&#039;&#039;.&lt;br /&gt;
**&#039;&#039;&#039;Staggering Breath&#039;&#039;&#039;: AoE Tankbuster. Used when &#039;&#039;&#039;either&#039;&#039;&#039; Dragon&#039;s mouths are glowing during their Wyrmsbreath attack. The Dragon with the glowing mouth will use a conal AoE (&#039;&#039;&#039;Dark Breath&#039;&#039;&#039; for &#039;&#039;&#039;Nidhogg&#039;&#039;&#039;, &#039;&#039;&#039;Holy Breath&#039;&#039;&#039; for &#039;&#039;&#039;Hraesvelgr&#039;&#039;&#039;) through the middle of the arena, while the Dragon with the non-glowing mouth will hit their target with a large circular tankbuster AoE (&#039;&#039;&#039;Staggering Breath&#039;&#039;&#039;). Anyone aside from the primary target caught in this will be knocked back and killed.&lt;br /&gt;
**&#039;&#039;&#039;Dark Orb/Holy Orb&#039;&#039;&#039;: Split tankbuster. When both Dragons&#039; mouths are glowing, they will each fire an orb that must be split by both tanks, as each orb targets a single tank and explodes in a small AoE, inflicting damage and debuffing with either &#039;&#039;&#039;Sustained Light Damage&#039;&#039;&#039; or &#039;&#039;&#039;Sustained Dark Damage&#039;&#039;&#039;, which will both inflict massive damage over time, and can only be nullified by the other orb.&lt;br /&gt;
**&#039;&#039;&#039;Swirling Blizzard&#039;&#039;&#039;: A large telegraphed donut AoE from &#039;&#039;&#039;Hraesvelgr&#039;&#039;&#039; that compresses the safe region for the Wyrmsbreath mechanics to be a circular area. Getting hit by this will deal lethal damage.&lt;br /&gt;
*&#039;&#039;&#039;Vows&#039;&#039;&#039;: Two conditions that must be upheld during the entirety of the phase. Failure to do so will cause one of the bosses to enrage and deal significantly more damage while taking significantly less damage, most likely resulting in a wipe.&lt;br /&gt;
**&#039;&#039;&#039;Mortal Vow&#039;&#039;&#039;: &#039;&#039;&#039;Nidhogg&#039;&#039;&#039; targets a random DPS with a small AoE and deals light damage while applying this debuff, significantly lowering their healing potency and inflicting moderate damage over time. Any additional players hit are debuffed with &#039;&#039;&#039;Suppuration&#039;&#039;&#039;, decreasing their maximum HP by 50% and increasing their damage taken. After thirty four seconds the debuff will resolve and deal damage in a small AoE, passing the debuff to one other player within the AoE. Any additional players hit will also be debuffed with &#039;&#039;&#039;Suppuration&#039;&#039;&#039;. If the debuff is not passed to another player, it will cause &#039;&#039;&#039;Nidhogg&#039;&#039;&#039; to enrage. Once the debuff is passed on, the original player who carried the debuff will be inflicted with &#039;&#039;&#039;Mortal Atonement&#039;&#039;&#039;, preventing them from receiving the debuff for two minutes (effectively the remainder of the phase unless if they were the first one targeted with &#039;&#039;&#039;Mortal Vow&#039;&#039;&#039;).&lt;br /&gt;
**&#039;&#039;&#039;Solemn Vow&#039;&#039;&#039;: If a player dies to any of &#039;&#039;&#039;Hraesvelgr&#039;s&#039;&#039;&#039; attacks, he will enrage.&lt;br /&gt;
*&#039;&#039;&#039;Akh Afah&#039;&#039;&#039;: Each Dragon targets a healer with a stack AoE that deals high damage and debuffs with &#039;&#039;&#039;Magic Vulnerability Up&#039;&#039;&#039;, meaning that overlap will wipe the party. The Dragons will also tether to one another at the beginning of the cast if there is a difference of more than three percent HP, with a purple tether if &#039;&#039;&#039;Nidhogg&#039;&#039;&#039; has more HP and a white tether if &#039;&#039;&#039;Hraesvelgr&#039;&#039;&#039; has more HP. If the Dragons are tethered by the end of the cast, the stack AoE from the higher HP boss will inflict lethal damage.&lt;br /&gt;
*&#039;&#039;&#039;Hallowed Wings&#039;&#039;&#039;: One of &#039;&#039;&#039;Hraesvelgr&#039;s&#039;&#039;&#039; wings will glow, indicating that the entire half of the arena on that side will be hit by a large AoE that deals lethal damage. This resolves at the same time as &#039;&#039;&#039;Hallowed Plume&#039;&#039;&#039;.&lt;br /&gt;
**&#039;&#039;&#039;Hallowed Plume&#039;&#039;&#039;: Depending on whether &#039;&#039;&#039;Hrasevelgr&#039;s&#039;&#039;&#039; head is raised or lowered, he will target the two furthest or closest players respectively. These players will be hit with large circular AoE tankbusters.&lt;br /&gt;
*&#039;&#039;&#039;Wroth Flames&#039;&#039;&#039;: Three sets of three orbs will spawn, the first set in the center, then one set at a corner, followed by the final set in the opposite corner. These orbs will erupt in a cross (&#039;&#039;&#039;Flame Burst&#039;&#039;&#039;) that reaches across the entire arena set by set, and inflict moderate damage and {{status effect|damage down}} &#039;&#039;&#039;Damage Down&#039;&#039;&#039; to anyone caught in the AoE. Four random players will also be debuffed with &#039;&#039;&#039;Spreading Flames&#039;&#039;&#039;, two others will be debuffed with &#039;&#039;&#039;Entangled Pyre&#039;&#039;&#039;, and the remaining two players will not receive a debuff.&lt;br /&gt;
**&#039;&#039;&#039;Spreading Flames&#039;&#039;&#039;: Four players will be inflicted with this debuff, expiring after twenty four seconds, then detonate in a small AoE that does no damage to the target player and inflicts &#039;&#039;&#039;Fire Resistance Down II&#039;&#039;&#039;. However, getting caught in another player&#039;s AoE will inflict lethal damage and a moderate knockback. If the afflicted player dies with this debuff before it expires, it will detonate immediately and most likely wipe the party.&lt;br /&gt;
**&#039;&#039;&#039;Entangled Pyre&#039;&#039;&#039;: Two players will be inflicted with this debuff, expiring after twenty four seconds and requires a stack of two total players, dealing moderate magic damage and inflicting &#039;&#039;&#039;Fire Resistance Down II&#039;&#039;&#039;. If players are not stacked when the debuff expires, the debuffed player will explode, inflicting heavy raid damage (killing anyone with &#039;&#039;&#039;Fire Resistance Down II&#039;&#039;&#039;) and {{status effect|damage down}} &#039;&#039;&#039;Damage Down&#039;&#039;&#039; on everyone. If the afflicted player dies with this debuff before it expires, it will detonate immediately and most likely wipe the party.&lt;br /&gt;
**&#039;&#039;&#039;Akh Morn&#039;&#039;&#039;: &#039;&#039;&#039;Nidhogg&#039;&#039;&#039; will target a random player for a set of four stack AoEs that deal high damage, requiring heavy mitigation, and drop persistent puddles. If players step in these, they will be debuffed with a lethal &#039;&#039;&#039;Bleed&#039;&#039;&#039; that will shortly kill them.&lt;br /&gt;
*&#039;&#039;&#039;Hot Wing/Hot Tail&#039;&#039;&#039;: &#039;&#039;&#039;Nidhogg&#039;&#039;&#039; will fire either a line AoE through the center of the arena or the top and bottom thirds of the arena, dealing lethal damage to anyone hit.&lt;br /&gt;
*&#039;&#039;&#039;Cauterize&#039;&#039;&#039;: One or both of the Dragons will charge across their side of the arena with a breath attack, dealing either &#039;&#039;&#039;Burns&#039;&#039;&#039; for &#039;&#039;&#039;Nidhogg&#039;&#039;&#039; or &#039;&#039;&#039;Frostbite&#039;&#039;&#039; for &#039;&#039;&#039;Hraesvelgr&#039;&#039;&#039;, inflicting high damage over time. If players are inflicted with the opposite elemental debuff (&#039;&#039;&#039;Freezing&#039;&#039;&#039; or &#039;&#039;&#039;Boiling&#039;&#039;&#039;), it will be removed, and the damage over time debuff will not be applied. The first player hit will take significantly more damage, requiring either a tank invulnerability or heavy mitigation to survive.&lt;br /&gt;
*&#039;&#039;&#039;Touchdown&#039;&#039;&#039;: &#039;&#039;&#039;Nidhogg&#039;&#039;&#039; lands in the center of the arena and &#039;&#039;&#039;Hraesvelgr&#039;&#039;&#039; lands on the south wall of the arena, dealing moderate proximity damage.&lt;br /&gt;
*&#039;&#039;&#039;Revenge of the Horde&#039;&#039;&#039;: Enrage. Both Dragons cast this. If both Dragons are not defeated before the cast finishes, the party will wipe.&lt;br /&gt;
*&#039;&#039;&#039;Resentment&#039;&#039;&#039;: Party-wide damage from the untargetable &#039;&#039;&#039;Eyes of Nidhogg&#039;&#039;&#039; that inflicts a &#039;&#039;&#039;Bleed&#039;&#039;&#039; debuff.&lt;br /&gt;
*&#039;&#039;&#039;Shockwave&#039;&#039;&#039;: Party-wide damage from &#039;&#039;&#039;Thordan&#039;&#039;&#039; that inflicts a &#039;&#039;&#039;Bleed&#039;&#039;&#039; debuff.&lt;br /&gt;
&lt;br /&gt;
====Strategy====&lt;br /&gt;
When the phase begins, both Dragons will use an auto-attack, then begin casting their respective breath attacks, each tethering to three random non-tank players. Players will need to move away from the Dragon they are tethered to until the tether changes from purple to orange/white. The tanks will both move to the northern half of the arena to hold enmity. They will also be watching to see if one or both of the Dragon’s jaws glow. If one is glowing and the other isn&#039;t, the glowing mouth will fire a conal AoE through the center of the arena, while the non-glowing mouth will target their respective tank with &#039;&#039;&#039;Staggering Breath&#039;&#039;&#039;, a tankbuster. If both mouths are glowing, the tanks will need to come together to soak both &#039;&#039;&#039;Light Orb&#039;&#039;&#039; and &#039;&#039;&#039;Dark Orb&#039;&#039;&#039; to neutralize both of the &#039;&#039;&#039;Sustained&#039;&#039;&#039; damage debuffs. At the same time, tethered players will need to stack with a player of the opposite tether to neutralize the elemental debuff received. Two sets of players can move to the south of the arena with one set moving to the north, or all three sets to the south, as long as groups are properly spaced out to avoid overlap.&lt;br /&gt;
&lt;br /&gt;
Following this, a random DPS will be inflicted with &#039;&#039;&#039;Mortal Vow&#039;&#039;&#039; with a small AoE. The debuff must be passed four times during the fight in roughly thirty second intervals, which occur after most major mechanics. Players need to determine who the debuff will be passed to and in what order, such as melee DPS to ranged DPS and back to melee. The debuff should never be passed to a healer because it inhibits healing output. Players need to spread when &#039;&#039;&#039;Mortal Vow&#039;&#039;&#039; is first applied, as anyone who is too close to to the target for the AoE will be inflicted with &#039;&#039;&#039;Suppuration&#039;&#039;&#039;, decreasing their maximum HP by 50% and increasing their damage taken, which is essentially a death sentence.&lt;br /&gt;
&lt;br /&gt;
Following this, players will split into their light parties as the Dragons begin casting &#039;&#039;&#039;Akh Afah&#039;&#039;&#039;. If the Dragons tether to each other, players need to be sure to bring them within three percent HP of each other, or this attack will wipe the party. Based on the color of the tether, players can easily tell which Dragon has the higher HP (white for &#039;&#039;&#039;Hraesvelgr&#039;&#039;&#039;, purple for &#039;&#039;&#039;Nidhogg&#039;&#039;&#039;). These attacks should be mitigated as they deal high damage. Players can stack directly to the north and south of the center of the arena.&lt;br /&gt;
&lt;br /&gt;
Once the &#039;&#039;&#039;Akh Afah&#039;&#039;&#039; resolves, &#039;&#039;&#039;Nidhogg&#039;&#039;&#039; will leave to either the north or south edge of the arena on either the east or west side. Shortly after, he will charge across that half of the arena with &#039;&#039;&#039;Cauterize&#039;&#039;&#039;, killing any who are hit. At the same time one of &#039;&#039;&#039;Hraesvelgr&#039;s&#039;&#039;&#039; wings will begin to glow, indicating a cleave on that entire side of the arena with &#039;&#039;&#039;Hallowed Wings&#039;&#039;&#039;. This will leave a single quadrant of the arena as a safe zone. &#039;&#039;&#039;Hraesvelgr&#039;&#039;&#039; will also either raise or lower his head, indicating who he will target for &#039;&#039;&#039;Hallowed Plume&#039;&#039;&#039;, a tankbuster. If his head is raised, he will target the furthest two players, and if it is lowered, he will target the two closest players. Tanks will need to adjust to bait the tankbusters, and space out to avoid overlap. Once these attacks resolve, players will need to hand off the &#039;&#039;&#039;Mortal Vow&#039;&#039;&#039; debuff. It is recommended that they move to the center of the arena, while the rest of the party is away from the center, to avoid passing to the incorrect player. It is critical that that only the two players passing the debuff are next to each other with no other players nearby, as any additional player that is hit by the debuff expiration AoE will be inflicted with &#039;&#039;&#039;Suppuration&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The next mechanic players will have to handle is &#039;&#039;&#039;Wroth Flames/Akh Morn&#039;&#039;&#039; and the following debuffs. Three orbs will spawn in the center of the arena, followed by another set in one of the four corners, and finally in the corner opposite of that, creating a diagonal line. Players will then be debuffed with &#039;&#039;&#039;Spreading Flames&#039;&#039;&#039;, &#039;&#039;&#039;Entangled Pyre&#039;&#039;&#039;, or no debuff at all. When the orbs begin exploding, &#039;&#039;&#039;Hraesvelgr&#039;&#039;&#039; will use &#039;&#039;&#039;Cauterize&#039;&#039;&#039; across a random side of the arena. &#039;&#039;&#039;Akh Morns&#039;&#039;&#039; will also appear under the players, who need to remain stacked to handle these, then be ready to move out of them as they inflict a heavy &#039;&#039;&#039;Bleed&#039;&#039;&#039; debuff that will most likely kill the player inflicted. To best handle &#039;&#039;&#039;Akh Morn&#039;&#039;&#039; at the same time as the fire orbs, players should move across the edge of the safe area and cut towards the center of the arena where the first set of orbs spawned.&lt;br /&gt;
&lt;br /&gt;
Following the resolution of the &#039;&#039;&#039;Akh Morns&#039;&#039;&#039; and the fire orbs, the Dragons will land back in their respective locations and &#039;&#039;&#039;Nidhogg&#039;&#039;&#039; will use either &#039;&#039;&#039;Hot Wing&#039;&#039;&#039; or &#039;&#039;&#039;Hot Tail&#039;&#039;&#039; and the debuffs will resolve. Players with &#039;&#039;&#039;Entangled Pyre&#039;&#039;&#039; and their partners should stack near &#039;&#039;&#039;Nidhogg&#039;&#039;&#039;, while the other players with &#039;&#039;&#039;Spreading Flame&#039;&#039;&#039; spread out to avoid overlap. Players will need to adjust according to either &#039;&#039;&#039;Hot Wing&#039;&#039;&#039; or &#039;&#039;&#039;Hot Tail&#039;&#039;&#039;, then pass the &#039;&#039;&#039;Mortal Vow&#039;&#039;&#039; debuff for a second time.&lt;br /&gt;
&lt;br /&gt;
The Dragons will cast another &#039;&#039;&#039;Akh Afah&#039;&#039;&#039;, and can be handled the same way as before. This is the last time players will need to worry about keeping both Dragons&#039; HP balanced for the rest of the phase. Following this, &#039;&#039;&#039;Hraesvelgr&#039;&#039;&#039; will use &#039;&#039;&#039;Hallowed Wing&#039;&#039;&#039; and &#039;&#039;&#039;Hallowed Plume&#039;&#039;&#039; on one side of the arena while &#039;&#039;&#039;Nidhogg&#039;&#039;&#039; uses the opposite &#039;&#039;&#039;Hot Tail&#039;&#039;&#039; or &#039;&#039;&#039;Hot Wing&#039;&#039;&#039;. Players will need to adjust to handle where the tanks need to stand in order to bait the plumes while also avoiding the other AoEs.&lt;br /&gt;
&lt;br /&gt;
Players will then be tethered to either Dragon again, however they will need to keep their debuffs for the next mechanic. Players tethered to &#039;&#039;&#039;Hraesvelgr&#039;&#039;&#039; should spread out to the north and players tethered to &#039;&#039;&#039;Nidhogg&#039;&#039;&#039;should spread to the south, with tanks resolving their mechanics. Once the tethers resolve, both Dragons will move to the north edge of the arena and prepare a &#039;&#039;&#039;Cauterize&#039;&#039;&#039;. Players will need to line up in the hitbox of the opposite Dragon they were tethered to with a tank at the front of each line, as each tank will not have a debuff to neutralize and will take full damage from the attack. To handle this, the tanks should use their invulnerability skills, with healers keeping them topped off to handle the debuff damage. If a player is debuffed with &#039;&#039;&#039;Pyretic&#039;&#039;&#039; they need to remain still until the debuff falls off. &lt;br /&gt;
&lt;br /&gt;
Once the debuffs are resolved, players will need to move to a corner to avoid the proximity damage from &#039;&#039;&#039;Nidhogg&#039;&#039;&#039; touching down in the center of the arena. Immediately following this, players will need to pass &#039;&#039;&#039;Mortal Vow&#039;&#039;&#039; for the final time. Following &#039;&#039;&#039;Touchdown&#039;&#039;&#039;, both Dragons will begin casting &#039;&#039;&#039;Revenge of the Horde&#039;&#039;&#039;, and must be defeated before the cast finishes. Once both Dragons are defeated, the untargetable &#039;&#039;&#039;Eyes of Nidhogg&#039;&#039;&#039; will appear and cast &#039;&#039;&#039;Resentment&#039;&#039;&#039;, dealing raid damage and inflicting bleed. If &#039;&#039;&#039;Thordan&#039;&#039;&#039; was spared, he will begin transforming into &#039;&#039;&#039;Dragon-king Thordan&#039;&#039;&#039;. During this sequence, he will use &#039;&#039;&#039;Shockwave&#039;&#039;&#039; once, dealing raid damage and also inflicting bleed. At the end of the sequence, he will use &#039;&#039;&#039;Alternative End&#039;&#039;&#039;, dealing massive damage that must be heavily mitigated. To ensure players do not use mitigation too early, they should time their mitigation after the bleed effect from Shockwave wears off. Afterwards, the arena will transition and the final phase will begin. If &#039;&#039;&#039;Thordan&#039;&#039;&#039; was not spared, the fight will essentially loop back to the &#039;&#039;&#039;Eyes of Nidhogg&#039;&#039;&#039; phase but the party will not have access to &#039;&#039;&#039;Soul of Friendship&#039;&#039;&#039; or &#039;&#039;&#039;Soul of Devotion&#039;&#039;&#039;, making the eyes unkillable and ensuring a wipe.&lt;br /&gt;
&lt;br /&gt;
===Phase 7: Dragon-king Thordan===&lt;br /&gt;
====Abilities====&lt;br /&gt;
*&#039;&#039;&#039;Alternative End&#039;&#039;&#039;: Occurs during the transition from the previous phase, dealing massive raid damage that must be mitigated.&lt;br /&gt;
*&#039;&#039;&#039;Trinity&#039;&#039;&#039;: &#039;&#039;&#039;Thordan&#039;&#039;&#039; auto-attacks three players between each mechanic as small AoEs, the first and second in the enmity list, and the closest player, inflicting various debuffs based on their order in that list. &#039;&#039;&#039;Trinity&#039;&#039;&#039; always occurs twice between each &#039;&#039;&#039;Edge&#039;&#039;&#039; mechanic.&lt;br /&gt;
**&#039;&#039;&#039;Highest Enmity&#039;&#039;&#039;: Inflicted with a stacking &#039;&#039;&#039;Dark Resistance Down&#039;&#039;&#039;, increasing the damage from the next &#039;&#039;&#039;Trinity&#039;&#039;&#039; of this type.&lt;br /&gt;
**&#039;&#039;&#039;Second Highest&#039;&#039;&#039;: Inflicted with a stacking &#039;&#039;&#039;Light Resistance Down&#039;&#039;&#039;, increasing the damage from the next &#039;&#039;&#039;Trinity&#039;&#039;&#039; of this type.&lt;br /&gt;
*This requires players other than the tank to cycle through in order to avoid any deaths so later mechanics can be handled. The recommended order is  for all the melee to bait the closest attacks, then the ranged, and finally the healers. This will give enough time for the debuffs to fall off the first player who baited them.&lt;br /&gt;
**&#039;&#039;&#039;Closest&#039;&#039;&#039;: Inflicted with stacking &#039;&#039;&#039;Light Resistance Down&#039;&#039;&#039;, &#039;&#039;&#039;Dark Resistance Down&#039;&#039;&#039; and &#039;&#039;&#039;Physical Vulnerability Up&#039;&#039;&#039;, making another hit from &#039;&#039;&#039;Trinity&#039;&#039;&#039; lethal until the &#039;&#039;&#039;Physical Vulnerability Up&#039;&#039;&#039; expires.&lt;br /&gt;
*&#039;&#039;&#039;Edge Attacks&#039;&#039;&#039;: &#039;&#039;&#039;Thordan&#039;&#039;&#039; will use various attacks mixed with &#039;&#039;&#039;In/Out&#039;&#039;&#039; mechanics, determined by what element &#039;&#039;&#039;Thordan&#039;s&#039;&#039;&#039; sword is infused with. If the sword is covered in ice (&#039;&#039;&#039;Ice of Ascalon&#039;&#039;&#039;), players need to move into the boss&#039;s hitbox, and out for fire (&#039;&#039;&#039;Flames of Ascalon&#039;&#039;&#039;).&lt;br /&gt;
**&#039;&#039;&#039;Exaflare&#039;s Edge&#039;&#039;&#039;: Three tri-directional circle AoEs spawn on the arena, and fire a series of moving circle AoEs in the direction of the arrows. Any player hit by these will die.&lt;br /&gt;
**&#039;&#039;&#039;Akh Morn&#039;s Edge&#039;&#039;&#039;: &#039;&#039;&#039;Thordan&#039;&#039;&#039; spawns three towers that need to be soaked by multiple players: two red towers should have three players each, while the blue tower should have both tanks. Each tower will hit players within multiple times dealing stack damage, starting at five and increasing by one with each cast. If a tower does not have any people, it will explode and the party will wipe.&lt;br /&gt;
**&#039;&#039;&#039;Gigaflare&#039;s Edge&#039;&#039;&#039;: &#039;&#039;&#039;Thordan&#039;&#039;&#039; spawns three proximity AoEs in sequence that will explode in order, killing any player who is too close and inflicting a large amount of party-wide damage otherwise.&lt;br /&gt;
*&#039;&#039;&#039;Morn Afah&#039;s Edge&#039;&#039;&#039;: Enrage. Three towers will spawn around the boss and must be soaked by one player each or the party will wipe. Any player within the towers will die upon the cast finishing. Subsequent sets of towers will continue spawning until all players are dead and the party is wiped or the boss is defeated.&lt;br /&gt;
&lt;br /&gt;
====Strategy====&lt;br /&gt;
Though this phase is relatively simple in terms of its mechanics, it requires players to handle high damage output and evade reactionary mechanics. To open the phase, players must group together and heavily mitigate the damage from the stage transition, which also inflicts a heavy &#039;&#039;&#039;Bleed&#039;&#039;&#039;. once the boss is targetable, players will need to handle the first set of &#039;&#039;&#039;Trinity&#039;&#039;&#039; attacks, then the in/out mechanic for &#039;&#039;&#039;Exaflare&#039;s Edge&#039;&#039;&#039;. Each cast of this ability can be handled the same way, by moving to either side of the southern &#039;&#039;&#039;Exaflare&#039;&#039;&#039;, then move in to where its hitbox previously was once it fires. Following this, players will move further south to where the two diamond patterns on the floor meet to avoid the remaining flares, then move in to prepare for the next set of &#039;&#039;&#039;Trinities&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Next, players will handle &#039;&#039;&#039;Akh Morn&#039;s Edge&#039;&#039;&#039;, moving to have the correct amount/role of players in their respective towers. The in/out mechanic will take place, then the circles will fire five times. Mitigate the &#039;&#039;&#039;Akh Morn&#039;&#039;&#039; hits, and be careful not to leave the AoEs before the attack finishes, or everyone will take a massive party-wide hit. Once again, players will move to handle the incoming &#039;&#039;&#039;Trinity&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
For &#039;&#039;&#039;Gigaflare&#039;s Edge&#039;&#039;&#039;, players must simply identify the order and location that the proximity markers drop in, and move around the arena, never moving more than max melee range to the center of the arena. This mechanic requires mitigation and healing as well. To handle, players must move in or out of the boss&#039;s hitbox, and then be prepared to move out as soon as that portion of the attack resolves. Following this attack&#039;s resolution, players must handle &#039;&#039;&#039;Trinity&#039;&#039;&#039; again.&lt;br /&gt;
&lt;br /&gt;
These mechanics will repeat three times, and then the boss will enrage, casting &#039;&#039;&#039;Morn Afah&#039;s Edge&#039;&#039;&#039;. For this attack, each tower must be soaked by one player, killing them when the cast resolves. If a player is not in each tower, the party will wipe when the cast finishes. Players will need to push hard to meet this DPS check if the boss&#039;s HP is still high. These circles will continue to spawn until either players are unable to mitigate the circles, or the boss is defeated. After the first two tower sets, the remaining two alive players should not soak the towers, and instead let them explode, as this buys an additional second to damage the boss.&lt;br /&gt;
&lt;br /&gt;
==Reward==&lt;br /&gt;
*1 {{item icon|Dragonsong Token}}&lt;br /&gt;
&lt;br /&gt;
Upon completing Dragonsong&#039;s Reprise (Ultimate), players can earn a separate reward once per week. Players who have yet to receive that week&#039;s reward can still claim it even if other members of the party have completed the duty prior to the weekly reset.&lt;br /&gt;
&lt;br /&gt;
The reward can be exchanged with [[Nesvaaz]] in [[Radz-at-Han]] (X:10.6 Y:10.0) for [[Ultimate Weapons of the Heavens]].&lt;br /&gt;
* Reward eligibility is reset every Tuesday at 1:00 a.m. (PDT)&lt;br /&gt;
&lt;br /&gt;
==World First==&lt;br /&gt;
The World&#039;s First clear was by the static &#039;&#039;Neverland&#039;&#039; on 5/2/2022.&amp;lt;ref&amp;gt;https://twitter.com/ZeppeMonado/status/1521111280681115648?s=20&amp;amp;t=Pt89PviK8OEk3CjrlbFwjw&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:Dragonsong&#039;s Reprise screenshot1.jpg&lt;br /&gt;
Dragon-king Thordan render1.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>VirtueDivision</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Julyan&amp;diff=446843</id>
		<title>Julyan</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Julyan&amp;diff=446843"/>
		<updated>2022-07-28T14:42:10Z</updated>

		<summary type="html">&lt;p&gt;VirtueDivision: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC infobox&lt;br /&gt;
| name = Julyan&lt;br /&gt;
| description = &amp;quot;My dear boy&#039;s always had a bit of a rebellious streak. What can I say? I can come on a bit too strong at times.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Arguably the worst cook in Eorzea, Julyan is a perpetually (to hear her speak it) young demoiselle who wed Godbert following a torrid and scandalous love affair. The couple manages the company Manderville &amp;amp; Manderville, and together have amassed a considerable fortune. Julyan supports her husband in many ways, and it is largely thanks to her own aptitude that Godbert has a seat on the Syndicate. Little else is known of Julyan save that she gave birth to Hildibrand remarkably early in her life—something that may contribute to the fact that she dotes upon her son overmuch, going to far as to keep a journal colorfully detailing his every growth. When he left home, she is said to have flown into a fit of unbridled panic that night left the Manderville manor in ruin. She insists that her youthful appearance is maintained not with copious layers of expensive creams and unguents, but simply because of the unwavering fact that she is still young, and heavens protect those who might imply otherwise.&lt;br /&gt;
| image =&lt;br /&gt;
| location = Idyllshire&lt;br /&gt;
| coordinates = 6.2,7.9&lt;br /&gt;
| title =&lt;br /&gt;
| gender = Female&lt;br /&gt;
| age =&lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Midlander&lt;br /&gt;
| class =&lt;br /&gt;
| job =&lt;br /&gt;
| profession = &lt;br /&gt;
| birthplace =&lt;br /&gt;
| organization = Ul&#039;dah&lt;br /&gt;
| level =&lt;br /&gt;
| aggression =&lt;br /&gt;
| service = quest&lt;br /&gt;
| goal =&lt;br /&gt;
| patch = 2.5&lt;br /&gt;
}}&lt;br /&gt;
==Quests Started==&lt;br /&gt;
{{quest list header}}&lt;br /&gt;
{{quest list row|Truths Untold}}&lt;br /&gt;
{{quest list row|Her Last Vow}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==Quests Involved In==&lt;br /&gt;
{{quest list header}}&lt;br /&gt;
{{quest list row|Don&#039;t Trust Anyone over Sixty}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]] [[Category:Quest NPCs]] [[Category:Patch 2.5 NPCs]]&lt;/div&gt;</summary>
		<author><name>VirtueDivision</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Abyssos:_The_Eighth_Circle&amp;diff=445509</id>
		<title>Abyssos: The Eighth Circle</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Abyssos:_The_Eighth_Circle&amp;diff=445509"/>
		<updated>2022-07-20T06:01:41Z</updated>

		<summary type="html">&lt;p&gt;VirtueDivision: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Future content|releasedate=with [[Patch 6.2]]}}&lt;br /&gt;
{{see also|Abyssos|Abyssos: The Fourth Circle (Savage)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = AAbyssos: The Fourth Circle&lt;br /&gt;
| description = &lt;br /&gt;
| image = Abyssos_The_Fourth_Circle2.png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 90&lt;br /&gt;
| level-sync = &lt;br /&gt;
| ilvl = &lt;br /&gt;
| ilvl-sync =&lt;br /&gt;
| difficulty = Normal&lt;br /&gt;
| size = 8man&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| tomestones = &lt;br /&gt;
| roulette = normal raids&lt;br /&gt;
| entrance = &lt;br /&gt;
| entrance-coordinates = &lt;br /&gt;
| req-quest = &lt;br /&gt;
| patch = 6.2&lt;br /&gt;
| release = endwalker&lt;br /&gt;
}}&lt;br /&gt;
==Phases &amp;amp; Abilities==&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] ?????===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*1 {{Item icon|Unsung Blade of Abyssos}} (Guaranteed)&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffer 1===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Unsung Armor of Abyssos}}&lt;br /&gt;
{{Drops table row|Unsung Chausses of Abyssos}}&lt;br /&gt;
{{Drops table row|Unsung Greaves of Abyssos}}&lt;br /&gt;
{{Drops table row|Unsung Ring of Abyssos}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffer 2===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Unsung Armor of Abyssos}}&lt;br /&gt;
{{Drops table row|Unsung Gauntlets of Abyssos}}&lt;br /&gt;
{{Drops table row|Unsung Chausses of Abyssos}}&lt;br /&gt;
{{Drops table row|Unsung Ring of Abyssos}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffer 3===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>VirtueDivision</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Abyssos:_The_Seventh_Circle&amp;diff=445508</id>
		<title>Abyssos: The Seventh Circle</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Abyssos:_The_Seventh_Circle&amp;diff=445508"/>
		<updated>2022-07-20T06:01:38Z</updated>

		<summary type="html">&lt;p&gt;VirtueDivision: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Future content|releasedate=with [[Patch 6.2]]}}&lt;br /&gt;
{{see also|Abyssos|Abyssos: The Third Circle (Savage)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = Abyssos: The Third Circle&lt;br /&gt;
| description = &lt;br /&gt;
| image = Abyssos_The_Third_Circle2.png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 90&lt;br /&gt;
| level-sync = &lt;br /&gt;
| ilvl = &lt;br /&gt;
| ilvl-sync =&lt;br /&gt;
| difficulty = Normal&lt;br /&gt;
| size = 8man&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| tomestones = &lt;br /&gt;
| roulette = normal raids&lt;br /&gt;
| entrance = &lt;br /&gt;
| entrance-coordinates = &lt;br /&gt;
| req-quest = &lt;br /&gt;
| patch = 6.2&lt;br /&gt;
| release = endwalker&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Phases &amp;amp; Abilities==&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] ?????===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===Treasure Coffer 1===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Unsung Helm of Abyssos}}&lt;br /&gt;
{{Drops table row|Unsung Armor of Abyssos}}&lt;br /&gt;
{{Drops table row|Unsung Chausses of Abyssos}}&lt;br /&gt;
{{Drops table row|Unsung Ring of Abyssos}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffer 2===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Unsung Armor of Abyssos}}&lt;br /&gt;
{{Drops table row|Unsung Gauntlets of Abyssos}}&lt;br /&gt;
{{Drops table row|Unsung Chausses of Abyssos}}&lt;br /&gt;
{{Drops table row|Unsung Ring of Abyssos}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffer 3===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>VirtueDivision</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Abyssos:_The_Sixth_Circle&amp;diff=445507</id>
		<title>Abyssos: The Sixth Circle</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Abyssos:_The_Sixth_Circle&amp;diff=445507"/>
		<updated>2022-07-20T06:01:33Z</updated>

		<summary type="html">&lt;p&gt;VirtueDivision: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Future content|releasedate=with [[Patch 6.2]]}}&lt;br /&gt;
{{see also|Abyssos|Abyssos: The Second Circle (Savage)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = Abyssos: The Second Circle&lt;br /&gt;
| description = &lt;br /&gt;
| image = Abyssos_The_Second_Circle2.png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 90&lt;br /&gt;
| level-sync = &lt;br /&gt;
| ilvl = &lt;br /&gt;
| ilvl-sync =&lt;br /&gt;
| difficulty = Normal&lt;br /&gt;
| size = 8man&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| tomestones = &lt;br /&gt;
| roulette = normal raids&lt;br /&gt;
| entrance = &lt;br /&gt;
| entrance-coordinates = &lt;br /&gt;
| req-quest = &lt;br /&gt;
| patch = 6.2&lt;br /&gt;
| release = endwalker&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Phases &amp;amp; Abilities==&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] ?????===&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===Treasure Coffer 1===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Unsung Helm of Abyssos}}&lt;br /&gt;
{{Drops table row|Unsung Armor of Abyssos}}&lt;br /&gt;
{{Drops table row|Unsung Ring of Abyssos}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffer 2===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Unsung Gauntlets of Abyssos}}&lt;br /&gt;
{{Drops table row|Unsung Chausses of Abyssos}}&lt;br /&gt;
{{Drops table row|Unsung Greaves of Abyssos}}&lt;br /&gt;
{{Drops table row|Unsung Ring of Abyssos}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffer 3===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>VirtueDivision</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Pand%C3%A6monium:_Abyssos&amp;diff=445506</id>
		<title>Pandæmonium: Abyssos</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Pand%C3%A6monium:_Abyssos&amp;diff=445506"/>
		<updated>2022-07-20T06:01:08Z</updated>

		<summary type="html">&lt;p&gt;VirtueDivision: /* Floors (4) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Future content|releasedate=with [[Patch 6.2]]}}&lt;br /&gt;
{{see also|Abyssos (Savage)|Pandaemonium}}&lt;br /&gt;
==General Information==&lt;br /&gt;
[[File:PLL Slide22.JPG|350px|right]]&lt;br /&gt;
[[Abyssos ]] is the 2nd section of Pandaemonium, the main 8-player raid in [[Endwalker]]. Released on ??, Abyssos requires players with item level of ?? or higher to enter. Once unlocked, the raid can be queued from the [[Duty Finder]].&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
==Unlock==&lt;br /&gt;
Completion of the level 90 quest chain starting with ??? by talking to ??? in ??? (X:?? Y:??). Players first must complete [[Main Scenario Quest]] ???.&lt;br /&gt;
&lt;br /&gt;
To unlock each floor after the first, continue the quest line and complete the consecutive floor. Each floor is listed separately.&lt;br /&gt;
&lt;br /&gt;
==Floors (4)==&lt;br /&gt;
&#039;&#039;&#039;[[Abyssos: The First Circle]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Abyssos: The Second Circle]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Abyssos: The Third Circle]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Abyssos: The Fourth Circle]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Treasure coffers that appear upon completing Abyssos will not yield gear, but instead yield tokens that can be traded for gear of your choosing.&lt;br /&gt;
&lt;br /&gt;
You can only receive one token per individual Abyssos raid each week. In the event you are awarded a token from the loot list, you relinquish your right to vie for all remaining tokens regardless of whether you selected Need or Greed.&lt;br /&gt;
&lt;br /&gt;
Also note that there is no weekly restriction on entering Abyssos.&lt;br /&gt;
&lt;br /&gt;
:Reward eligibility will be reset every Tuesday at 1:00 a.m. (PDT).&lt;br /&gt;
&lt;br /&gt;
===Item Exchange===&lt;br /&gt;
The items obtained from treasure coffers can be exchanged for gear by speaking with ??? in ??? (X:?? Y:??).&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|-&lt;br /&gt;
! Item Type&lt;br /&gt;
! Required Token / Number of Tokens&lt;br /&gt;
! Token Drop Location&lt;br /&gt;
|-&lt;br /&gt;
|Head || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|Body || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|Hands || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|Legs || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|Feet || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|Accessories || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Completion Reward===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
===Armor===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Accessories===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
[[File:Pandaemoniumgear.png]]&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Raids]] [[Category:Pandaemonium]] [[Category:Endwalker]]&lt;/div&gt;</summary>
		<author><name>VirtueDivision</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Abyssos:_The_Fifth_Circle&amp;diff=445505</id>
		<title>Abyssos: The Fifth Circle</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Abyssos:_The_Fifth_Circle&amp;diff=445505"/>
		<updated>2022-07-20T06:00:27Z</updated>

		<summary type="html">&lt;p&gt;VirtueDivision: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Future content|releasedate=with [[Patch 6.2]]}}&lt;br /&gt;
{{see also|Abyssos|Abyssos: The First Circle (Savage)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = Abyssos: The First Circle&lt;br /&gt;
| description = &lt;br /&gt;
| image = Abyssos_The_First_Circle.png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 90&lt;br /&gt;
| level-sync = &lt;br /&gt;
| ilvl = &lt;br /&gt;
| ilvl-sync =&lt;br /&gt;
| difficulty = Normal&lt;br /&gt;
| size = 8man&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| tomestones = &lt;br /&gt;
| roulette = normal raids&lt;br /&gt;
| entrance =  &lt;br /&gt;
| entrance-coordinates = &lt;br /&gt;
| req-quest = &lt;br /&gt;
| patch = 6.2&lt;br /&gt;
| release = endwalker&lt;br /&gt;
}}&lt;br /&gt;
==Phases &amp;amp; Abilities==&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] ?????===&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===Treasure Coffer 1===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Unsung Helm of Abyssos}}&lt;br /&gt;
{{Drops table row|Unsung Armor of Abyssos}}&lt;br /&gt;
{{Drops table row|Unsung Ring of Abyssos}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffer 2===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Unsung Chausses of Abyssos}}&lt;br /&gt;
{{Drops table row|Unsung Greaves of Abyssos}}&lt;br /&gt;
{{Drops table row|Unsung Ring of Abyssos}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffer 3===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>VirtueDivision</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Requiescat&amp;diff=444905</id>
		<title>Requiescat</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Requiescat&amp;diff=444905"/>
		<updated>2022-07-16T06:05:58Z</updated>

		<summary type="html">&lt;p&gt;VirtueDivision: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Action infobox&lt;br /&gt;
| description = Deals unaspected damage with a potency of 400.&lt;br /&gt;
| facts = {{action fact|additional|Grants 5 stacks of Requiescat}}{{action fact|Requiescat Effect|Increases the potency of [[Holy Spirit]] and [[Holy Circle]] and spells will require no cast time}}{{action fact|duration|30}}{{action fact|additional|Grants Blade of Faith Ready when the effect of Requiescat ends}}{{action fact|duration|30}} {{action fact|※Confiteor changes to Blade of Faith while under the effect of Blade of Faith Ready.}}&lt;br /&gt;
| acquired = Paladin&lt;br /&gt;
| level = 68&lt;br /&gt;
| type = ability&lt;br /&gt;
| recast = 60&lt;br /&gt;
| range = 3&lt;br /&gt;
| traits = &lt;br /&gt;
| targeting = enemy&lt;br /&gt;
| release = stormblood&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Etymology==&lt;br /&gt;
&amp;quot;Requiescat&amp;quot; means to rest in latin. It is often used as a prayer for the dead, as in &amp;quot;Requiescat in pace&amp;quot; (rest in peace)&lt;/div&gt;</summary>
		<author><name>VirtueDivision</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Old_Heroes_Never_Die&amp;diff=443127</id>
		<title>Old Heroes Never Die</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Old_Heroes_Never_Die&amp;diff=443127"/>
		<updated>2022-07-10T08:15:46Z</updated>

		<summary type="html">&lt;p&gt;VirtueDivision: /* Journal */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Old Heroes Never Die&lt;br /&gt;
| image = Storm_Clouds_Brewing.png&lt;br /&gt;
| description = [[Maelstrom Secretariat|The secretariat]] appears to have been waiting for you. &lt;br /&gt;
| quest-giver = Maelstrom Secretariat&lt;br /&gt;
| location = Limsa Lominsa Upper Decks&lt;br /&gt;
| location-x = 12.6&lt;br /&gt;
| location-y = 12.5&lt;br /&gt;
| type = role&lt;br /&gt;
| quest-line = Endwalker Role Quests&lt;br /&gt;
| level = 87&lt;br /&gt;
| req-quest = &lt;br /&gt;
| req-items = &lt;br /&gt;
| requirements = [[Melee DPS]]&lt;br /&gt;
| exp = 495000&lt;br /&gt;
| gil = 1000&lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = The Crushing Tide&lt;br /&gt;
| next-quest = A Mother&#039;s Suffering&lt;br /&gt;
| release = Endwalker&lt;br /&gt;
| patch = 6.0&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Steps==&lt;br /&gt;
* Speak with [[Merlwyb]] at [[South Tidegate]].&lt;br /&gt;
* Wait outside [[the Drowning Wench]].&lt;br /&gt;
* Speak with [[Wheiskaet]].&lt;br /&gt;
* Speak with the [[Maelstrom Secretariat]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* The secretariat appears to have been waiting for you. &lt;br /&gt;
&lt;br /&gt;
* The secretariat brings grave tidings: a Lominsan merchantman carrying a haul of O&#039;Ghomoro crystals was taken by a Sahagin raiding party. In light of this, Merlwyb suspects that the Crushing Tide have a mind to summon the Lord of the Whorl once more. In hopes of forestalling such a calamitous turn of events, she means to meet with her Sahagin ally Noll and his compatriots at South Tidegate, and bids you join her there. &lt;br /&gt;
&lt;br /&gt;
* To your dismay, Noll confirms that Doww and the Crushing Tide do indeed seek to summon Leviathan in hopes of bolstering their ranks. With Limsa&#039;s forces already stretched thin defending the coast from the beasts born of the Final Days, you suggest that the Company of Heroes might be summoned back to help combat the threat. Unfortunately, Merlwyb explains that they disbanded before the Calamity, and their leader has not been seen since.  All hope is not lost, however, as Merlwyb has a plan, and asks that you meet her at the Drowning Wench for a discussion with the Company&#039;s erstwhile first mate, Wheiskaet. &lt;br /&gt;
&lt;br /&gt;
* Joined by the other former members of the Company of Heroes, Wheiskaet listens patiently as Merlwyb makes her pitch. At first, he is reluctant to agree to the Admiral&#039;s proposal, but acquiesces when she states that you could lead them in their absent commander&#039;s stead. An arrangement is reached, and thus do you resolve to learn more of the storied veterans, that you might more effectively utilize their talents. &lt;br /&gt;
&lt;br /&gt;
* A brief conversation with Wheiskaet and the individual members of the Company allows you to take stock of their abilities and assign each to the task which you deem them best suited. Your general plan of attack decided upon, the Company takes their leave, and you and Merlwyb decide to return to the Maelstrom Command to make preparations for the coming mission.&lt;br /&gt;
&lt;br /&gt;
* Back at Malestrom Command, the secretariat furnishes you with a linkpearl, formally establishing a new linkshell with you and the Company of Heroes. Duly equipped, you resolve to stay at the ready until the time is right for you and those you command to enter the fray. &lt;br /&gt;
** ※The next role quest will be available from the Maelstrom secretariat upon reaching level 88 in any melee DPS class.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
???&lt;/div&gt;</summary>
		<author><name>VirtueDivision</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=TWR&amp;diff=442884</id>
		<title>TWR</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=TWR&amp;diff=442884"/>
		<updated>2022-07-08T09:54:35Z</updated>

		<summary type="html">&lt;p&gt;VirtueDivision: Redirected page to The Weapon&amp;#039;s Refrain (Ultimate)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[The Weapon&#039;s Refrain (Ultimate)]]&lt;/div&gt;</summary>
		<author><name>VirtueDivision</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=P8N&amp;diff=442883</id>
		<title>P8N</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=P8N&amp;diff=442883"/>
		<updated>2022-07-08T09:50:31Z</updated>

		<summary type="html">&lt;p&gt;VirtueDivision: Redirected page to Abyssos: The Fourth Circle&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Abyssos: The Fourth Circle]]&lt;/div&gt;</summary>
		<author><name>VirtueDivision</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=P7N&amp;diff=442882</id>
		<title>P7N</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=P7N&amp;diff=442882"/>
		<updated>2022-07-08T09:50:26Z</updated>

		<summary type="html">&lt;p&gt;VirtueDivision: Redirected page to Abyssos: The Third Circle&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Abyssos: The Third Circle]]&lt;/div&gt;</summary>
		<author><name>VirtueDivision</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=P6N&amp;diff=442881</id>
		<title>P6N</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=P6N&amp;diff=442881"/>
		<updated>2022-07-08T09:50:21Z</updated>

		<summary type="html">&lt;p&gt;VirtueDivision: Redirected page to Abyssos: The Second Circle&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Abyssos: The Second Circle]]&lt;/div&gt;</summary>
		<author><name>VirtueDivision</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=P5N&amp;diff=442880</id>
		<title>P5N</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=P5N&amp;diff=442880"/>
		<updated>2022-07-08T09:50:15Z</updated>

		<summary type="html">&lt;p&gt;VirtueDivision: Redirected page to Abyssos: The First Circle&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Abyssos: The First Circle]]&lt;/div&gt;</summary>
		<author><name>VirtueDivision</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Abyssos:_The_Eighth_Circle&amp;diff=442879</id>
		<title>Abyssos: The Eighth Circle</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Abyssos:_The_Eighth_Circle&amp;diff=442879"/>
		<updated>2022-07-08T09:48:58Z</updated>

		<summary type="html">&lt;p&gt;VirtueDivision: Created page with &amp;quot;{{see also|Abyssos|Abyssos: The Fourth Circle (Savage)}} {{Duty infobox | name = AAbyssos: The Fourth Circle | description =  | image = Abyssos_The_Fourth_Circle2.png | type =...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|Abyssos|Abyssos: The Fourth Circle (Savage)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = AAbyssos: The Fourth Circle&lt;br /&gt;
| description = &lt;br /&gt;
| image = Abyssos_The_Fourth_Circle2.png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 90&lt;br /&gt;
| level-sync = &lt;br /&gt;
| ilvl = &lt;br /&gt;
| ilvl-sync =&lt;br /&gt;
| difficulty = Normal&lt;br /&gt;
| size = 8man&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| tomestones = &lt;br /&gt;
| roulette = normal raids&lt;br /&gt;
| entrance = &lt;br /&gt;
| entrance-coordinates = &lt;br /&gt;
| req-quest = &lt;br /&gt;
| patch = 6.2&lt;br /&gt;
| release = endwalker&lt;br /&gt;
}}&lt;br /&gt;
==Phases &amp;amp; Abilities==&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] ?????===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*1 {{Item icon|Unsung Blade of Abyssos}} (Guaranteed)&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffer 1===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Unsung Armor of Abyssos}}&lt;br /&gt;
{{Drops table row|Unsung Chausses of Abyssos}}&lt;br /&gt;
{{Drops table row|Unsung Greaves of Abyssos}}&lt;br /&gt;
{{Drops table row|Unsung Ring of Abyssos}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffer 2===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Unsung Armor of Abyssos}}&lt;br /&gt;
{{Drops table row|Unsung Gauntlets of Abyssos}}&lt;br /&gt;
{{Drops table row|Unsung Chausses of Abyssos}}&lt;br /&gt;
{{Drops table row|Unsung Ring of Abyssos}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffer 3===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>VirtueDivision</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Abyssos:_The_Seventh_Circle&amp;diff=442878</id>
		<title>Abyssos: The Seventh Circle</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Abyssos:_The_Seventh_Circle&amp;diff=442878"/>
		<updated>2022-07-08T09:47:55Z</updated>

		<summary type="html">&lt;p&gt;VirtueDivision: Created page with &amp;quot;{{see also|Abyssos|Abyssos: The Third Circle (Savage)}} {{Duty infobox | name = Abyssos: The Third Circle | description =  | image = Abyssos_The_Third_Circle2.png | type = rai...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|Abyssos|Abyssos: The Third Circle (Savage)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = Abyssos: The Third Circle&lt;br /&gt;
| description = &lt;br /&gt;
| image = Abyssos_The_Third_Circle2.png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 90&lt;br /&gt;
| level-sync = &lt;br /&gt;
| ilvl = &lt;br /&gt;
| ilvl-sync =&lt;br /&gt;
| difficulty = Normal&lt;br /&gt;
| size = 8man&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| tomestones = &lt;br /&gt;
| roulette = normal raids&lt;br /&gt;
| entrance = &lt;br /&gt;
| entrance-coordinates = &lt;br /&gt;
| req-quest = &lt;br /&gt;
| patch = 6.2&lt;br /&gt;
| release = endwalker&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Phases &amp;amp; Abilities==&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] ?????===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===Treasure Coffer 1===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Unsung Helm of Abyssos}}&lt;br /&gt;
{{Drops table row|Unsung Armor of Abyssos}}&lt;br /&gt;
{{Drops table row|Unsung Chausses of Abyssos}}&lt;br /&gt;
{{Drops table row|Unsung Ring of Abyssos}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffer 2===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Unsung Armor of Abyssos}}&lt;br /&gt;
{{Drops table row|Unsung Gauntlets of Abyssos}}&lt;br /&gt;
{{Drops table row|Unsung Chausses of Abyssos}}&lt;br /&gt;
{{Drops table row|Unsung Ring of Abyssos}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffer 3===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>VirtueDivision</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Abyssos:_The_Sixth_Circle&amp;diff=442877</id>
		<title>Abyssos: The Sixth Circle</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Abyssos:_The_Sixth_Circle&amp;diff=442877"/>
		<updated>2022-07-08T09:47:04Z</updated>

		<summary type="html">&lt;p&gt;VirtueDivision: Created page with &amp;quot;{{see also|Abyssos|Abyssos: The Second Circle (Savage)}} {{Duty infobox | name = Abyssos: The Second Circle | description =  | image = Abyssos_The_Second_Circle2.png | type =...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|Abyssos|Abyssos: The Second Circle (Savage)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = Abyssos: The Second Circle&lt;br /&gt;
| description = &lt;br /&gt;
| image = Abyssos_The_Second_Circle2.png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 90&lt;br /&gt;
| level-sync = &lt;br /&gt;
| ilvl = &lt;br /&gt;
| ilvl-sync =&lt;br /&gt;
| difficulty = Normal&lt;br /&gt;
| size = 8man&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| tomestones = &lt;br /&gt;
| roulette = normal raids&lt;br /&gt;
| entrance = &lt;br /&gt;
| entrance-coordinates = &lt;br /&gt;
| req-quest = &lt;br /&gt;
| patch = 6.2&lt;br /&gt;
| release = endwalker&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Phases &amp;amp; Abilities==&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] ?????===&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===Treasure Coffer 1===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Unsung Helm of Abyssos}}&lt;br /&gt;
{{Drops table row|Unsung Armor of Abyssos}}&lt;br /&gt;
{{Drops table row|Unsung Ring of Abyssos}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffer 2===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Unsung Gauntlets of Abyssos}}&lt;br /&gt;
{{Drops table row|Unsung Chausses of Abyssos}}&lt;br /&gt;
{{Drops table row|Unsung Greaves of Abyssos}}&lt;br /&gt;
{{Drops table row|Unsung Ring of Abyssos}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffer 3===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>VirtueDivision</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Abyssos:_The_Fifth_Circle&amp;diff=442876</id>
		<title>Abyssos: The Fifth Circle</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Abyssos:_The_Fifth_Circle&amp;diff=442876"/>
		<updated>2022-07-08T09:45:31Z</updated>

		<summary type="html">&lt;p&gt;VirtueDivision: Created page with &amp;quot;{{see also|Abyssos|Abyssos: The First Circle (Savage)}} {{Duty infobox | name = Abyssos: The First Circle | description =  | image = Abyssos_The_First_Circle.png | type = raid...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|Abyssos|Abyssos: The First Circle (Savage)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = Abyssos: The First Circle&lt;br /&gt;
| description = &lt;br /&gt;
| image = Abyssos_The_First_Circle.png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 90&lt;br /&gt;
| level-sync = &lt;br /&gt;
| ilvl = &lt;br /&gt;
| ilvl-sync =&lt;br /&gt;
| difficulty = Normal&lt;br /&gt;
| size = 8man&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| tomestones = &lt;br /&gt;
| roulette = normal raids&lt;br /&gt;
| entrance =  &lt;br /&gt;
| entrance-coordinates = &lt;br /&gt;
| req-quest = &lt;br /&gt;
| patch = 6.2&lt;br /&gt;
| release = endwalker&lt;br /&gt;
}}&lt;br /&gt;
==Phases &amp;amp; Abilities==&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] ?????===&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===Treasure Coffer 1===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Unsung Helm of Abyssos}}&lt;br /&gt;
{{Drops table row|Unsung Armor of Abyssos}}&lt;br /&gt;
{{Drops table row|Unsung Ring of Abyssos}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffer 2===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Unsung Chausses of Abyssos}}&lt;br /&gt;
{{Drops table row|Unsung Greaves of Abyssos}}&lt;br /&gt;
{{Drops table row|Unsung Ring of Abyssos}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffer 3===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>VirtueDivision</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Pand%C3%A6monium:_Abyssos_(Savage)&amp;diff=441846</id>
		<title>Pandæmonium: Abyssos (Savage)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Pand%C3%A6monium:_Abyssos_(Savage)&amp;diff=441846"/>
		<updated>2022-07-02T02:41:02Z</updated>

		<summary type="html">&lt;p&gt;VirtueDivision: Created page with &amp;quot;{{Future content|releasedate=August 2022}} {{see also|Abyssos|Pandaemonium (Savage)}}  ==General Information== Abyssos (Savage) is 2nd section of Pandaemonium (Savage)...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Future content|releasedate=August 2022}}&lt;br /&gt;
{{see also|Abyssos|Pandaemonium (Savage)}}&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
[[Abyssos (Savage)]] is 2nd section of [[Pandaemonium (Savage)]], the main 8-player [[raid]] in [[Endwalker]]. Released on ??, Abyssos (Savage) requires players with item level of ?? or higher to enter. Once unlocked, the raid can be queued from the [[Raid Finder]].&lt;br /&gt;
&lt;br /&gt;
==Unlock==&lt;br /&gt;
To access Abyssos (Savage), players must speak with ??? in ??? (X:?? Y:??) with a level 90 Disciple of War/Magic after completing the quest, ???.&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
&#039;&#039;&#039;Level Requirement&#039;&#039;&#039;&lt;br /&gt;
*Disciple of War or Magic level 90 (Two or more of the same job is not permitted)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Item Level Requirement&#039;&#039;&#039; &lt;br /&gt;
*Abyssos: The First Circle (Savage): Average Item Level ??&lt;br /&gt;
*Abyssos: The Second Circle (Savage): Average Item Level ??&lt;br /&gt;
*Abyssos: The Third Circle (Savage): Average Item Level ??&lt;br /&gt;
*Abyssos: The Fourth Circle (Savage): Average Item Level ??&lt;br /&gt;
**Item level restrictions do not apply when registering as a full party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party Size&#039;&#039;&#039;	&lt;br /&gt;
*Eight players&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Time Limit&#039;&#039;&#039;	&lt;br /&gt;
*Abyssos: The First Circle (Savage): 90 Minutes&lt;br /&gt;
*Abyssos: The Second Circle (Savage): 90 Minutes&lt;br /&gt;
*Abyssos: The Third Circle (Savage): 90 Minutes&lt;br /&gt;
*Abyssos: The Fourth Circle (Savage): 120 Minutes&lt;br /&gt;
&lt;br /&gt;
==Abyssos: The First Circle (Savage)==&lt;br /&gt;
==Abyssos: The Second Circle (Savage)==&lt;br /&gt;
==Abyssos: The Third Circle (Savage)==&lt;br /&gt;
==Abyssos: The Fourth Circle (Savage)==&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Upon completing Abyssos(Savage) duties, a treasure coffer will appear containing an ?? Coffer. Using this item transforms it into gear corresponding to the user&#039;s current job. In addition, the coffers that appear upon completing Abyssos: ?? (Savage) yield weapons.&lt;br /&gt;
&lt;br /&gt;
* Unlike pre-Shadowbringers Savage raids, treasure coffers do not yield armor and accessories.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|equip sortable align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! Item Type&lt;br /&gt;
! Equipment Reward&lt;br /&gt;
|-&lt;br /&gt;
|??? Weapon Coffer || [[Weapons]]&lt;br /&gt;
|-&lt;br /&gt;
|??? Head Gear Coffer || [[Head]]&lt;br /&gt;
|-&lt;br /&gt;
|??? Chest Gear Coffer || [[Body]]&lt;br /&gt;
|-&lt;br /&gt;
|??? Hand Gear Coffer || [[Hands]]&lt;br /&gt;
|-&lt;br /&gt;
|??? Leg Gear Coffer || [[Legs]]&lt;br /&gt;
|-&lt;br /&gt;
|??? Foot Gear Coffer || [[Feet]]&lt;br /&gt;
|-&lt;br /&gt;
|??? Earring Coffer || [[Earrings]]&lt;br /&gt;
|-&lt;br /&gt;
|??? Necklace Coffer || [[Necklace]]&lt;br /&gt;
|-&lt;br /&gt;
|??? Bracelet Coffer || [[Bracelets]]&lt;br /&gt;
|-&lt;br /&gt;
|??? Ring Coffer || [[Ring]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If your party contains players replaying an area prior to the weekly reset, the number of treasure coffers appearing upon completion will decrease. Furthermore, players will be ineligible for rewards from treasure coffers as well as Abyssos apocrypha when replaying an area prior to the weekly reset.&lt;br /&gt;
* If there are one to four players in your party replaying an area, only a single treasure coffer will appear. If there are five to seven players in your party replaying an area, no treasure coffers will appear.&lt;br /&gt;
&lt;br /&gt;
By selecting &amp;quot;Duty Completion,&amp;quot; players will not be matched with those who have already completed the duty.&lt;br /&gt;
&lt;br /&gt;
==Item Exchange==&lt;br /&gt;
In addition to gear, players will receive an Abyssos apocrypha from each area, which can be exchanged for gear of your choosing.&lt;br /&gt;
* Players will only receive one Abyssos apocrypha per area each week upon completing said area for the first time. &lt;br /&gt;
&lt;br /&gt;
By speaking with ??? in ??? (X:?? Y:??), players can exchange Abyssos books from Abyssos (Savage) for corresponding gear.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|equip sortable align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! Coffer Type&lt;br /&gt;
! Required Token            &lt;br /&gt;
! # of Token&lt;br /&gt;
|-&lt;br /&gt;
|Weapons || [[Book of ??]] || 8&lt;br /&gt;
|-&lt;br /&gt;
|[[Gladiator]]&#039;s Arm || [[Book of ??]] || 5&lt;br /&gt;
|-&lt;br /&gt;
|Shield || [[Book of ??]] || 3&lt;br /&gt;
|-&lt;br /&gt;
|Head || [[Book of ??]] || 6&lt;br /&gt;
|-&lt;br /&gt;
|Body || [[Book of ??]] || 8&lt;br /&gt;
|-&lt;br /&gt;
|Hands || [[Book of ??]] || 6&lt;br /&gt;
|-&lt;br /&gt;
|Waist || [[Book of ??]] || 6&lt;br /&gt;
|-&lt;br /&gt;
|Legs || [[Book of ??]] || 8&lt;br /&gt;
|-&lt;br /&gt;
|Feet || [[Book of ??]] || 6&lt;br /&gt;
|-&lt;br /&gt;
|Accessories || [[Book of ??]] || 4&lt;br /&gt;
|-&lt;br /&gt;
|?? Solvent || [[Book of ??]] || 4&lt;br /&gt;
|-&lt;br /&gt;
|?? Twine || [[Book of ??]] || 4&lt;br /&gt;
|-&lt;br /&gt;
|?? Coating || [[Book of ??]] || 4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
&#039;&#039;&#039;Abyssos: The First Circle (Savage) Loot&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bracelet, earrings, necklace, rings, belt&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abyssos: The Second Circle (Savage) Loot&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Boots, gloves, head, tomestone accessory augmentation item, tomestone weapon token&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abyssos: The Third Circle (Savage) Loot&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Boots, legs, head, tomestone weapon augmentation item, tomestone armour augmentation item&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abyssos: The Fourth Circle (Savage) Loot&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Chest, weapon, mount&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&lt;br /&gt;
[[Category:Raids]] [[Category:Patch 6.05 Features]] [[Category:Endwalker]]&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>VirtueDivision</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Pand%C3%A6monium:_Abyssos&amp;diff=441845</id>
		<title>Pandæmonium: Abyssos</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Pand%C3%A6monium:_Abyssos&amp;diff=441845"/>
		<updated>2022-07-02T02:21:46Z</updated>

		<summary type="html">&lt;p&gt;VirtueDivision: Created page with &amp;quot;{{Future content|releasedate=August 2022}} {{see also|Abyssos (Savage)|Pandaemonium}} ==General Information==  Abyssos  is the 2nd section of Pandaemonium, the main 8-play...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Future content|releasedate=August 2022}}&lt;br /&gt;
{{see also|Abyssos (Savage)|Pandaemonium}}&lt;br /&gt;
==General Information==&lt;br /&gt;
&lt;br /&gt;
[[Abyssos ]] is the 2nd section of Pandaemonium, the main 8-player raid in [[Endwalker]]. Released on ??, Abyssos requires players with item level of ?? or higher to enter. Once unlocked, the raid can be queued from the [[Duty Finder]].&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
==Unlock==&lt;br /&gt;
Completion of the level 90 quest chain starting with ??? by talking to ??? in ??? (X:?? Y:??). Players first must complete [[Main Scenario Quest]] ???.&lt;br /&gt;
&lt;br /&gt;
To unlock each floor after the first, continue the quest line and complete the consecutive floor. Each floor is listed separately.&lt;br /&gt;
&lt;br /&gt;
==Floors (4)==&lt;br /&gt;
&#039;&#039;&#039;Abyssos: The First Circle&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abyssos: The Second Circle&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abyssos: The Third Circle&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abyssos: The Fourth Circle&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Treasure coffers that appear upon completing Abyssos will not yield gear, but instead yield tokens that can be traded for gear of your choosing.&lt;br /&gt;
&lt;br /&gt;
You can only receive one token per individual Abyssos raid each week. In the event you are awarded a token from the loot list, you relinquish your right to vie for all remaining tokens regardless of whether you selected Need or Greed.&lt;br /&gt;
&lt;br /&gt;
Also note that there is no weekly restriction on entering Abyssos.&lt;br /&gt;
&lt;br /&gt;
:Reward eligibility will be reset every Tuesday at 1:00 a.m. (PDT).&lt;br /&gt;
&lt;br /&gt;
===Item Exchange===&lt;br /&gt;
The items obtained from treasure coffers can be exchanged for gear by speaking with ??? in ??? (X:?? Y:??).&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|-&lt;br /&gt;
! Item Type&lt;br /&gt;
! Required Token / Number of Tokens&lt;br /&gt;
! Token Drop Location&lt;br /&gt;
|-&lt;br /&gt;
|Head || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|Body || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|Hands || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|Legs || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|Feet || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|Accessories || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Completion Reward===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
===Armor===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Accessories===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
[[File:Pandaemoniumgear.png]]&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Raids]] [[Category:Pandaemonium]] [[Category:Endwalker]]&lt;/div&gt;</summary>
		<author><name>VirtueDivision</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Fell_Court_of_Troia_(Duty)&amp;diff=441815</id>
		<title>The Fell Court of Troia (Duty)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Fell_Court_of_Troia_(Duty)&amp;diff=441815"/>
		<updated>2022-07-01T20:43:52Z</updated>

		<summary type="html">&lt;p&gt;VirtueDivision: Created page with &amp;quot;{{Duty infobox | description =  | image = The Fell Court of Troia.png | type = dungeon | level = 90 | ilvl =  | size = light | time-limit = 90 | roulette = Expert | tomestones...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Duty infobox&lt;br /&gt;
| description = &lt;br /&gt;
| image = The Fell Court of Troia.png&lt;br /&gt;
| type = dungeon&lt;br /&gt;
| level = 90&lt;br /&gt;
| ilvl = &lt;br /&gt;
| size = light&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| roulette = Expert&lt;br /&gt;
| tomestones = &lt;br /&gt;
| entrance = &lt;br /&gt;
| entrance-coordinates = 30.2, 18.2&lt;br /&gt;
| req-quest = &lt;br /&gt;
| patch = 6.2&lt;br /&gt;
| release = endwalker&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
&lt;br /&gt;
==Unlock==&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[??????]]===&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[??????]]===&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[??????]]===&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[??????]]===&lt;br /&gt;
{{Drops list|??????}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[??????]]===&lt;br /&gt;
{{Drops list|??????}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[??????]]===&lt;br /&gt;
{{Drops list|??????}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffers===&lt;br /&gt;
====Treasure Coffer 1 (X: ??, Y: ??)====&lt;br /&gt;
&lt;br /&gt;
====Treasure Coffer 2 (X: ??, Y: ??)====&lt;br /&gt;
&lt;br /&gt;
====Treasure Coffer 3 (X: ??, Y: ??)====&lt;br /&gt;
&lt;br /&gt;
====Treasure Coffer 4 (X: ??, Y: ??)====&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
===Gear Images===&lt;br /&gt;
==Easter Eggs==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|dungeon}}&lt;/div&gt;</summary>
		<author><name>VirtueDivision</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Sephirot&amp;diff=441804</id>
		<title>Sephirot</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Sephirot&amp;diff=441804"/>
		<updated>2022-07-01T20:13:19Z</updated>

		<summary type="html">&lt;p&gt;VirtueDivision: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC infobox&lt;br /&gt;
| name = Sephirot&lt;br /&gt;
| description =&lt;br /&gt;
| image = Sephirot concept art.png&lt;br /&gt;
| location = &lt;br /&gt;
| coordinates = &lt;br /&gt;
| dungeon = &lt;br /&gt;
| raid = &lt;br /&gt;
| trial = Containment Bay S1T7&lt;br /&gt;
| objective = boss&lt;br /&gt;
| title = Sephirot the Fiend&lt;br /&gt;
| gender = Male&lt;br /&gt;
| age =&lt;br /&gt;
| race = Monster&lt;br /&gt;
| clan = Primal&lt;br /&gt;
| class =&lt;br /&gt;
| job =&lt;br /&gt;
| profession = &lt;br /&gt;
| birthplace =&lt;br /&gt;
| organization = Warring Triad&lt;br /&gt;
| level = 60&lt;br /&gt;
| aggression = a6&lt;br /&gt;
| goal =&lt;br /&gt;
| patch = 3.2&lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
[[Sephirot]] was revealed in [[The Gears of Change]]. He is one of the [[Warring Triad]], imprisoned by the Allag.&lt;br /&gt;
==Loot==&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Sephirot Sap}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
{{NPC location table header}}&lt;br /&gt;
{{NPC location info|Containment Bay S1T7|6,6|60}}&lt;br /&gt;
{{NPC location info|Containment Bay S1T7 (Extreme)|6,6|60}}&lt;br /&gt;
{{NPC location info|Containment Bay S1T7 (Unreal)||90}}&lt;br /&gt;
|}&lt;br /&gt;
==Quests==&lt;br /&gt;
{{quest list header}}&lt;br /&gt;
{{quest list row|When the Bough Wakes}}&lt;br /&gt;
{{quest list row|A Fiendish Likeness}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Lore===&lt;br /&gt;
Sephirot, the Fiend, was a deity once worshipped by a tree-like race native to Meracydia. Brought into being for the sole purpose of repelling the Allagan invasion, Sephirot inflicted ruinous losses upon the imperial army before finally being subdued and imprisoned in the central facility of Azys Lla. And now, millennia later, this immensely powerful entity threatens to awaken, his vengeful dreams disturbed by the careless ambitions of Archbishop Thordan VII. Topple the first pillar of the Warring Triad, or wheresoever his colossal shadow falls shall be visited by unthinkable catastrophe!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I am the end and the beginning! By my touch shall your wretched lives be blessed!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Creation Myth===&lt;br /&gt;
Sephirot was summoned by a race of treelike beings native to the continent of Meracydia. Believed to be the world&#039;s first tree ascended to divinity, he is said to command the wellspring of life. Allagan records substantiate this claim, attributing the eikon with the ability to induce spontaneous growth in living organisms through the manipulation of ambient aetheric energy. Sephirot often enlarged his own form to colossal size to wreak devastation upon his enemies, earning him the title of the &amp;quot;Fiend&amp;quot; from the battered armies of Allag.&lt;br /&gt;
&lt;br /&gt;
===Story===&lt;br /&gt;
After the defeat of [[King Thordan]] and the end of the [[Dragonsong War]], the Warrior of Light was approached by a strange masked figure named [[Unukalhai]]. He said that he was sent to seek the help of the Warrior after the machinations of Thordan had weakened the seal on the [[Warring Triad]], who had been locked away there by the [[Allagan Empire]] long ago. Unukalhai says they need to obtain jewels from the now resummoned primals [[Ravana]] and [[Bismarck]], as they are somehow linked to the Triad.&lt;br /&gt;
&lt;br /&gt;
After obtaining the jewels, Unukalhai takes the Warrior and the [[Scions of the Seventh Dawn]] to [[Azys Lla]] to find it is being closely guarded by the [[Garlean Empire]]. The Scions make to distract the guards, while the Warrior and Unukalhai head to the chamber where Sephirot is being held, and awaken him. &lt;br /&gt;
&lt;br /&gt;
They narrowly manage to defeat him, then head back to the [[Rising Stones]] to discuss their next move. On the way, they are approached by [[Regula van Hydrus]], who admits to trying to control the power of the Eikons for the Empire. Unukalhai criticizes this decision, but Regula simply ignores this warning, threatening them to stay out of their way, and leaves them.&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]] [[Category: NPCs]] [[Category:Patch 3.2 NPCs]] [[Category:Enemies]] [[Category:Patch 3.2 Enemies]] [[Category:Bosses]]&lt;/div&gt;</summary>
		<author><name>VirtueDivision</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Containment_Bay_S1T7_(Unreal)&amp;diff=441803</id>
		<title>Containment Bay S1T7 (Unreal)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Containment_Bay_S1T7_(Unreal)&amp;diff=441803"/>
		<updated>2022-07-01T20:09:20Z</updated>

		<summary type="html">&lt;p&gt;VirtueDivision: Created page with &amp;quot;{{Future content|releasedate=August 2022}} {{stub}} {{Duty infobox | description =  | image = Containment_Bay_S1T7_(Unreal).png | type = Trial | level = 90 | level-sync = 90 |...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Future content|releasedate=August 2022}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| description = &lt;br /&gt;
| image = Containment_Bay_S1T7_(Unreal).png&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 90&lt;br /&gt;
| level-sync = 90&lt;br /&gt;
| ilvl = 560&lt;br /&gt;
| ilvl-sync = 565&lt;br /&gt;
| difficulty = unreal&lt;br /&gt;
| size = full&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| roulette = Trial&lt;br /&gt;
| tomestones = &lt;br /&gt;
| entrance = &lt;br /&gt;
| entrance-coordinates = &lt;br /&gt;
| patch = 6.2&lt;br /&gt;
| release = endwalker&lt;br /&gt;
}}&lt;br /&gt;
{{see also|Faux Hollows|Containment Bay S1T7 (Extreme)}}&lt;br /&gt;
==Requirements==&lt;br /&gt;
*Complete the level 80 {{questlink|feature|Fantastic Mr. Faux}} quest.&lt;br /&gt;
&#039;&#039;To be eligible for the {{questlink|feature|Fantastic Mr. Faux}} quest, players must first complete the Shadowbringers main scenario and {{questlink|feature|Keeping Up with the Aliapohs}}, then speak to the [[Painfully Ishgardian Man]] in [[Idyllshire]] (X:7.0, Y:5.9).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Guide==&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] The Fiend: [[Sephirot]]===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|trial}}&lt;/div&gt;</summary>
		<author><name>VirtueDivision</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Stigma_Dreamscape&amp;diff=441357</id>
		<title>Stigma Dreamscape</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Stigma_Dreamscape&amp;diff=441357"/>
		<updated>2022-06-27T17:53:02Z</updated>

		<summary type="html">&lt;p&gt;VirtueDivision: Redirected page to The Stigma Dreamscape&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[The Stigma Dreamscape]]&lt;/div&gt;</summary>
		<author><name>VirtueDivision</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Shukiho&amp;diff=440531</id>
		<title>Shukiho</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Shukiho&amp;diff=440531"/>
		<updated>2022-06-23T12:50:28Z</updated>

		<summary type="html">&lt;p&gt;VirtueDivision: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trait infobox&lt;br /&gt;
| acquired = Ninja&lt;br /&gt;
| level = 62&lt;br /&gt;
| description = Increases Ninki Gauge by 5 upon landing weaponskills or successfully completing combos.&lt;br /&gt;
| release = stormblood&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>VirtueDivision</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Shadowbringers_Role_Quests&amp;diff=440140</id>
		<title>Shadowbringers Role Quests</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Shadowbringers_Role_Quests&amp;diff=440140"/>
		<updated>2022-06-20T04:53:52Z</updated>

		<summary type="html">&lt;p&gt;VirtueDivision: /* 40px|link=/40px|link= Physical DPS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|Class Quests|Job Quests|Role Quests}} __NOTOC__&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;===[[file:Tank role.png|40px|link=]] [[Tank Role Quests|Tank]]===&lt;br /&gt;
{{quest list header|unlocks=y|item-rewards=y}}&lt;br /&gt;
{{quest list row|The Man with Too Many Scars}}&lt;br /&gt;
{{quest list row|Shaped by Tragedy}}&lt;br /&gt;
{{quest list row|Defined by Loss}}&lt;br /&gt;
{{quest list row|The Princess and Her Knight}}&lt;br /&gt;
{{quest list row|The Hardened Heart}}&lt;br /&gt;
{{quest list row|To Have Loved and Lost}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
===[[file:Melee DPS role.png|40px|link=]][[file:Physical Ranged DPS role.png|40px|link=]] [[Physical DPS Quests|Physical DPS]]===&lt;br /&gt;
{{:Physical DPS Quests}}&lt;br /&gt;
&lt;br /&gt;
===[[file:Magic Ranged DPS role.png|40px|link=]] [[Magical Ranged DPS Quests|Magical Ranged DPS]]===&lt;br /&gt;
{{quest list header|unlocks=y|item-rewards=y}}&lt;br /&gt;
{{quest list row|Hollow Pursuits}}&lt;br /&gt;
{{quest list row|A Voice from the Void}}&lt;br /&gt;
{{quest list row|Echoes of the Past}}&lt;br /&gt;
{{quest list row|Nyelbert&#039;s Lament}}&lt;br /&gt;
{{quest list row|Taynor&#039;s Training Day}}&lt;br /&gt;
{{quest list row|A Tearful Reunion}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
===[[file:Healer role.png|40px|link=]] [[Healer Role Quests|Healer]]===&lt;br /&gt;
{{quest list header|unlocks=y|item-rewards=y}}&lt;br /&gt;
{{quest list row|Traditions and Travails}}&lt;br /&gt;
{{quest list row|Affronts and Allies}}&lt;br /&gt;
{{quest list row|The Scientific Method}}&lt;br /&gt;
{{quest list row|The Lost and the Found}}&lt;br /&gt;
{{quest list row|Never to Return}}&lt;br /&gt;
{{quest list row|The Soul of Temperance}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
===Other Role Quests===&lt;br /&gt;
{{quest list header|unlocks=y}}&lt;br /&gt;
{{quest list row|Shadow Walk with Me}}&lt;br /&gt;
{{quest list row|Safekeeping}}&lt;br /&gt;
{{table footer}}&amp;lt;/onlyinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>VirtueDivision</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Extreme_Trial_mounts&amp;diff=439977</id>
		<title>Extreme Trial mounts</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Extreme_Trial_mounts&amp;diff=439977"/>
		<updated>2022-06-17T18:37:44Z</updated>

		<summary type="html">&lt;p&gt;VirtueDivision: /* Nightmare Mounts (A Realm Reborn) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
This is a list of the Extreme Trial mounts (EX-mounts) for the base ARR as well as each of the expansions. Each expansion has 7 similarly themed mounts that can be attained as a drop in their associated Extreme Trials. There is also an 8th mount that can only be attained by doing a quest that is unlocked after obtaining all of the EX-mounts.&lt;br /&gt;
&lt;br /&gt;
==Nightmare Mounts (&#039;&#039;[[A Realm Reborn]]&#039;&#039;)==&lt;br /&gt;
{| {{STDT| sortable}}&lt;br /&gt;
! Mount&lt;br /&gt;
! Summoning Item&lt;br /&gt;
! Trial&lt;br /&gt;
|-&lt;br /&gt;
|[[Xanthos]]&lt;br /&gt;
|[[Xanthos Whistle]]&lt;br /&gt;
|[[The Howling Eye (Extreme)]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Gullfaxi]]&lt;br /&gt;
|[[Gullfaxi Whistle]]&lt;br /&gt;
|[[The Navel (Extreme)]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Aithon]]&lt;br /&gt;
|[[Aithon Whistle]]&lt;br /&gt;
|[[The Bowl of Embers (Extreme)]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Enbarr]]&lt;br /&gt;
|[[Enbarr Whistle]]&lt;br /&gt;
|[[The Whorleater (Extreme)]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Markab]]&lt;br /&gt;
|[[Markab Whistle]]&lt;br /&gt;
|[[The Striking Tree (Extreme)]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Boreas]]&lt;br /&gt;
|[[Boreas Whistle]]&lt;br /&gt;
|[[Akh Afah Amphitheatre (Extreme)]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Kirin===&lt;br /&gt;
Upon obtaining all of the above mounts the quest to get the Kirin becomes available.&lt;br /&gt;
{| {{STDT| sortable}}&lt;br /&gt;
! Mount&lt;br /&gt;
! Summoning Item&lt;br /&gt;
! Quest&lt;br /&gt;
|-&lt;br /&gt;
|[[Kirin]]&lt;br /&gt;
|[[Kirin Fife]]&lt;br /&gt;
|[[A Legend for a Legend]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Nightmare===&lt;br /&gt;
The Nightmare mount shares a model with the other mounts in this category and is gotten in a similar manner, but it is not directly related to them nor is it related to obtaining the Kirin.&lt;br /&gt;
This sets it apart from the EX-Mounts in the expansions.&lt;br /&gt;
&lt;br /&gt;
The Nightmare can be attained as a drop from any of 3 Extreme Trials. This means it can potentially be dropped alongside the other mount from that trial.&lt;br /&gt;
{| {{STDT| sortable}}&lt;br /&gt;
! Mount&lt;br /&gt;
! Summoning Item&lt;br /&gt;
! Trial&lt;br /&gt;
|-&lt;br /&gt;
|[[Nightmare]]&lt;br /&gt;
|[[Nightmare Whistle]]&lt;br /&gt;
|[[The Bowl of Embers (Extreme)]], [[The Navel (Extreme)]], or [[The Howling Eye (Extreme)]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Lanner Mounts (&#039;&#039;[[Heavensward]]&#039;&#039;)==&lt;br /&gt;
From Heavensward onward, the Extreme Trial that drops the mount will also drop a totem or similar item. This is a fail-safe that allows the player to obtain the mount summoning item by trading in 99 of these items. For Heavensward, the NPC to trade with is [[Bertana]].&lt;br /&gt;
{| {{STDT| sortable}}&lt;br /&gt;
! Mount&lt;br /&gt;
! Summoning Item&lt;br /&gt;
! Trial&lt;br /&gt;
! Totem&lt;br /&gt;
|-&lt;br /&gt;
|[[White Lanner]]&lt;br /&gt;
|[[White Lanner Whistle]]&lt;br /&gt;
|[[The Limitless Blue (Extreme)]]&lt;br /&gt;
|[[Expanse Totem]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Rose Lanner]]&lt;br /&gt;
|[[Rose Lanner Whistle]]&lt;br /&gt;
|[[Thok ast Thok (Extreme)]]&lt;br /&gt;
|[[Hive Totem]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Round Lanner]]&lt;br /&gt;
|[[Round Lanner Whistle]]&lt;br /&gt;
|[[The Minstrel&#039;s Ballad: Thordan&#039;s Reign]]&lt;br /&gt;
|[[Heavens&#039; Ward Helm Fragment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Warring Lanner]]&lt;br /&gt;
|[[Warring Lanner Whistle]]&lt;br /&gt;
|[[Containment Bay S1T7 (Extreme)]]&lt;br /&gt;
|[[Fiend Totem]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Lanner]]&lt;br /&gt;
|[[Dark Lanner Whistle]]&lt;br /&gt;
|[[The Minstrel&#039;s Ballad: Nidhogg&#039;s Rage]]&lt;br /&gt;
|[[Horde Totem]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Sophic Lanner]]&lt;br /&gt;
|[[Sophic Lanner Whistle]]&lt;br /&gt;
|[[Containment Bay P1T6 (Extreme) ]]&lt;br /&gt;
|[[Goddess Totem]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Demonic Lanner]]&lt;br /&gt;
|[[Demonic Lanner Whistle]]&lt;br /&gt;
|[[Containment Bay Z1T9 (Extreme)]]&lt;br /&gt;
|[[Demon Totem]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Firebird===&lt;br /&gt;
Upon obtaining all of the above mounts the quest to get the Firebird becomes available.&lt;br /&gt;
{| {{STDT| sortable}}&lt;br /&gt;
! Mount&lt;br /&gt;
! Summoning Item&lt;br /&gt;
! Quest&lt;br /&gt;
|-&lt;br /&gt;
|[[Firebird]]&lt;br /&gt;
|[[Firebird Whistle]]&lt;br /&gt;
|[[Fiery Wings, Fiery Hearts]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Kamuy Mounts (&#039;&#039;[[Stormblood]]&#039;&#039;)==&lt;br /&gt;
For Stormblood, the NPC to trade with is [[Eschina]].&lt;br /&gt;
{| {{STDT| sortable}}&lt;br /&gt;
! Mount&lt;br /&gt;
! Summoning Item&lt;br /&gt;
! Trial&lt;br /&gt;
! Totem&lt;br /&gt;
|-&lt;br /&gt;
|[[Reveling Kamuy]]&lt;br /&gt;
|[[Reveling Kamuy Fife]]&lt;br /&gt;
|[[The Pool of Tribute (Extreme)]]&lt;br /&gt;
|[[Revel Totem]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Blissful Kamuy]]&lt;br /&gt;
|[[Blissful Kamuy Fife]]&lt;br /&gt;
|[[Emanation (Extreme)]]&lt;br /&gt;
|[[Bliss Totem]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Legendary Kamuy]]&lt;br /&gt;
|[[Legendary Kamuy Fife]]&lt;br /&gt;
|[[The Minstrel&#039;s Ballad: Shinryu&#039;s Domain]]&lt;br /&gt;
|[[Shinryu Totem]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Auspicious Kamuy]]&lt;br /&gt;
|[[Auspicious Kamuy Fife]]&lt;br /&gt;
|[[The Jade Stoa (Extreme)]]&lt;br /&gt;
|[[Byakko Totem]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Lunar Kamuy]]&lt;br /&gt;
|[[Lunar Kamuy Fife]]&lt;br /&gt;
|[[The Minstrel&#039;s Ballad: Tsukuyomi&#039;s Pain]]&lt;br /&gt;
|[[Lunar Totem]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Euphonious Kamuy]]&lt;br /&gt;
|[[Euphonious Kamuy Fife]]&lt;br /&gt;
|[[Hells&#039; Kier (Extreme)]]&lt;br /&gt;
|[[Suzaku Totem]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Hallowed Kamuy]]&lt;br /&gt;
|[[Hallowed Kamuy Fife]]&lt;br /&gt;
|[[The Wreath of Snakes (Extreme)]]&lt;br /&gt;
|[[Seiryu Totem]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Fabled Kamuy===&lt;br /&gt;
Upon obtaining all of the above mounts the quest to get the Fabled Kamuy becomes available.&lt;br /&gt;
{| {{STDT| sortable}}&lt;br /&gt;
! Mount&lt;br /&gt;
! Summoning Item&lt;br /&gt;
! Quest&lt;br /&gt;
|-&lt;br /&gt;
|[[Fabled Kamuy]]&lt;br /&gt;
|[[Fabled Kamuy Fife]]&lt;br /&gt;
|[[A Lone Wolf No More]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gwiber Mounts (&#039;&#039;[[Shadowbringers]]&#039;&#039;)==&lt;br /&gt;
For Shadowbringers, there are 2 NPCs to trade with, [[C&#039;intana]] and [[Fathard]].&lt;br /&gt;
{| {{STDT| sortable}}&lt;br /&gt;
! Mount&lt;br /&gt;
! Summoning Item&lt;br /&gt;
! Trial&lt;br /&gt;
! Totem - NPC&lt;br /&gt;
|-&lt;br /&gt;
|[[Fae Gwiber]]&lt;br /&gt;
|[[Fae Gwiber Trumpet]]&lt;br /&gt;
|[[Dancing Plague (Extreme)]]&lt;br /&gt;
|[[King Totem]] - [[Fathard]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Innocent Gwiber]]&lt;br /&gt;
|[[Innocent Gwiber Trumpet]]&lt;br /&gt;
|[[Crown of the Immaculate (Extreme)]]&lt;br /&gt;
|[[Immaculate Totem]] - [[Fathard]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadow Gwiber]]&lt;br /&gt;
|[[Shadow Gwiber Trumpet]]&lt;br /&gt;
|[[The Minstrel&#039;s Ballad: Hades&#039;s Elegy]]&lt;br /&gt;
|[[Hades Totem]] - [[Fathard]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Ruby Gwiber]]&lt;br /&gt;
|[[Ruby Gwiber Trumpet]]&lt;br /&gt;
|[[Cinder Drift (Extreme)]]&lt;br /&gt;
|[[Ruby Totem]] - [[C&#039;intana]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Gwiber of Light]]&lt;br /&gt;
|[[Gwiber of Light Trumpet]]&lt;br /&gt;
|[[The Seat of Sacrifice (Extreme)]]&lt;br /&gt;
|[[Totem of Light]] - [[Fathard]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Emerald Gwiber]]&lt;br /&gt;
|[[Emerald Gwiber Trumpet]]&lt;br /&gt;
|[[Castrum Marinum (Extreme)]]&lt;br /&gt;
|[[Emerald Totem]] - [[C&#039;intana]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Diamond Gwiber]]&lt;br /&gt;
|[[Diamond Gwiber Trumpet]]&lt;br /&gt;
|[[The Cloud Deck (Extreme)]]&lt;br /&gt;
|[[Diamond Totem]] - [[C&#039;intana]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Landerwaffe===&lt;br /&gt;
Upon obtaining all of the above mounts the quest to get the Landerwaffe becomes available.&lt;br /&gt;
{| {{STDT| sortable}}&lt;br /&gt;
! Mount&lt;br /&gt;
! Summoning Item&lt;br /&gt;
! Quest&lt;br /&gt;
|-&lt;br /&gt;
|[[Landerwaffe]]&lt;br /&gt;
|[[Landerwaffe Flute]]&lt;br /&gt;
|[[The Dragon Made]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Lynx Mounts (&#039;&#039;[[Endwalker]]&#039;&#039;)==&lt;br /&gt;
For Endwalker, the NPC to trade with is [[Nesvaaz]].&lt;br /&gt;
{| {{STDT| sortable}}&lt;br /&gt;
! Mount&lt;br /&gt;
! Summoning Item&lt;br /&gt;
! Trial&lt;br /&gt;
! Totem&lt;br /&gt;
|-&lt;br /&gt;
|[[Lynx of Eternal Darkness]]&lt;br /&gt;
|[[Lynx of Eternal Darkness Flute]]&lt;br /&gt;
|[[The Minstrel&#039;s Ballad: Zodiark&#039;s Fall]]&lt;br /&gt;
|[[Astral Totem]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Lynx of Divine Light]]&lt;br /&gt;
|[[Lynx of Divine Light Flute]]&lt;br /&gt;
|[[The Minstrel&#039;s Ballad: Hydaelyn&#039;s Call]]&lt;br /&gt;
|[[Umbral Totem]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Bluefeather Lynx]]&lt;br /&gt;
|[[Bluefeather Lynx Flute]]&lt;br /&gt;
|[[The Minstrel&#039;s Ballad: Endsinger&#039;s Aria]]&lt;br /&gt;
|[[Ultimatum Token]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mounts]]&lt;br /&gt;
[[Category:Extreme_Trial_mounts]]&lt;/div&gt;</summary>
		<author><name>VirtueDivision</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Great_Hunt&amp;diff=439915</id>
		<title>The Great Hunt</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Great_Hunt&amp;diff=439915"/>
		<updated>2022-06-16T19:22:30Z</updated>

		<summary type="html">&lt;p&gt;VirtueDivision: added link to the ex version of the fight&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|The Great Hunt (Extreme)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = The Great Hunt&lt;br /&gt;
| description = [[The Hunt]] has always been simple business. Snatch a bill from the board, seek out your quarry, and claim your bounty. A peculiar posting in [[Kugane]], however, has complicated matters. What began as a simple hunt in the [[Azim Steppe]] has quickly escalated into a harrowing undertaking, with a strange new [[Felyne]] companion, and even stranger prey -- [[Rathalos]], king of the skies. With mega potion in hand, you venture into the mountains. But do you have what it takes to stand against his fiery fury?&lt;br /&gt;
| image = The_Great_Hunt_Image.png&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 70&lt;br /&gt;
| level-sync = 70&lt;br /&gt;
| ilvl = 320&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = 8&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| roulette = Trials&lt;br /&gt;
| tomestones = 10 poetics&lt;br /&gt;
| req-quest = The New King on the Block&lt;br /&gt;
| patch = 4.36&lt;br /&gt;
| release = stormblood&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Crossover Mechanics &amp;amp; References==&lt;br /&gt;
Eorzea&#039;s inhabitants must contend with a stray [[Rathalos]] that has been using the Azim Steppe as its feeding ground. With the help of a purr-sistant Felyne companion, players are tasked with tracking Rathalos to his den and putting an end to the fearsome wyvern before it wreaks havoc on the local ecosystem. The fight itself contains multiple &#039;&#039;Monster Hunter: World&#039;&#039; mechanics that make it very unique to Final Fantasy XIV.&lt;br /&gt;
&lt;br /&gt;
For example, all party members come equipped with 10 &#039;&#039;Mega Potions&#039;&#039; that can heal the player to max health after a short drinking animation. Rathalos cannot be tanked, and there are very few telegraphed attacks (except fireballs). He is capable of poisoning players with his claws and can also &#039;&#039;stun players who take too many direct hits&#039;&#039;. Participants will witness a &#039;&#039;turf-war&#039;&#039; of sorts during phase 2, which also involves &#039;&#039;mounting&#039;&#039; Rathalos and attacking him with a hunting knife. Players can attempt to &#039;&#039;break his tail&#039;&#039; if they successfully knock him out of the air. In Extreme mode, &#039;&#039;carting&#039;&#039; three times results in a themed mission-failed animation and a full reset of the battle. Once Rathalos has been defeated in either mode, the head and tail can be &#039;&#039;carved&#039;&#039; for scales - a currency used to purchase themed cosmetics from a &#039;&#039;smithy&#039;&#039;. Players can also acquire their very own &#039;&#039;Poogie&#039;&#039; minion, &#039;&#039;Felyne&#039;&#039; companion, and even loot (or purchase) Rathalos himself as a mount.&lt;br /&gt;
&lt;br /&gt;
There are many other references throughout the questline for fans of &#039;&#039;Monster Hunter: World&#039;&#039; to enjoy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Felyne&#039;&#039;&#039;: You did it! You slew the meownster!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Felyne&#039;&#039;&#039;: Don&#039;t forget to carve a scale or two off his hide.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Phases &amp;amp; Abilities==&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Rathalos]]===&lt;br /&gt;
There are three distinct phases during the Great Hunt - a &#039;&#039;grounded phase&#039;&#039;, an &#039;&#039;add phase&#039;&#039; and a &#039;&#039;flying phase&#039;&#039;. All three phases involve Rathalos utilizing various attacks against random targets.&lt;br /&gt;
&lt;br /&gt;
*Rathalos has no auto-attacks and is unaffected by enmity, meaning he cannot be tanked at any point during the encounter. Instead, players must keep an eye on his wind-up animations and react accordingly to avoid unnecessary damage. Seeing as targets are random per attack, a good rule of thumb is to keep an eye on the direction Rathalos is facing. If he turns in your direction, it is always best to move out of his path to avoid a potential rush-attack. Melee also needs to keep an eye out for his 360-degree tail-swipe (which will always be counterclockwise) as well as a short-ranged bite/swipe attack which will hit all players directly in front and behind Rathalos. Due to this, anyone close to Rathalos should try to stick to his left-flank whenever possible.&lt;br /&gt;
&lt;br /&gt;
===Phase 1: Grounded===&lt;br /&gt;
Rathalos will rotate between a set of ground-based attacks against randomly chosen players. All players must keep an eye on where Rathalos is facing and what animation he is performing if they wish to avoid damage during his relentless onslaught.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Whipping Bite&#039;&#039;&#039; is indicated by Rathalos staring slightly to its left while opening his mouth and raising his tail. After a short delay, he will snap at players immediately in front of him while simultaneously swiping behind him with his tail. You can safely avoid this short-ranged attack by moving to either of Rathalos&#039; flanks or by backing away.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tail Swipe&#039;&#039;&#039; is a two-part attack indicated by Rathalos looking to his right side and menacingly raising his tail. After a brief delay, Rathalos will swing his tail in a 180-degree counterclockwise motion. Immediately after this, Rathalos will perform another 180-degree sweep after a short delay in the same counterclockwise motion. Anyone caught in the path of a Tail Swipe will receive moderate damage and a massive knockback, with a possibility of being {{status effect|stun}} &#039;&#039;&#039;[[Stun]]ned&#039;&#039;&#039;. To avoid this, players should either move to Rathalos&#039; left flank or move out of range during the wind-up animation.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Charging Bite&#039;&#039;&#039; is a rush-attack indicated by Rathalos turning towards a player (regardless of distance) and performing a brief roar-like animation. After a short delay, Rathalos will then lunge directly at that player with a vicious bite, be they near or far. All players caught in the path of his charge will be inflicted with moderate damage and knockback, as well as a chance of being {{status effect|stun}} &#039;&#039;&#039;[[Stun]]ned&#039;&#039;&#039;. To avoid it, players should watch out for the brief wind-up animation and side-step out of its path as soon as possible.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Fireball&#039;&#039;&#039; is indicated by an overhead marker on the target player and is one of the few telegraphed attacks Rathalos uses. After rearing up for a few seconds, Rathalos will expel an unavoidable fireball at the marked player, inflicting moderate splash damage as well as a dispellable {{status effect|burns}} &#039;&#039;&#039;[[Burns]]&#039;&#039;&#039; debuff. Players with the marker should move away from the party to avoid inflicting unnecessary damage to others.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Evasive Breath&#039;&#039;&#039; is indicated by Rathalos turning towards a target player and lowering its head and body. After a short delay, Rathalos will blast the area directly in front of him with fire during a backward leap, damaging, {{status effect|burns}} &#039;&#039;&#039;[[Burns|Burning]]&#039;&#039;&#039; and knocking away anyone directly in front of him.  This particular attack is one of the most dangerous as the telegraph is very short.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rathalos will continuously target random players and use these abilities in no particular order until the third and final phase. Once Rathalos has been reduced to around 80% health, the add phase will begin.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Phase 2: Adds===&lt;br /&gt;
For the most part, phase two is almost identical to phase one, except now the party must contend with some of the local wildlife joining the fray. On entering the arena, various types of adds will initially begin attacking Rathalos, all with their own AoE attacks. Unlike Rathalos, however, these adds are effected by enmity and can be tanked. It is worth noting that Rathalos&#039; attacks will also damage these adds (and vice-versa); thus a good method is to grab all the stray adds and tank them close to Rathalos so that they damage each other until all adds are defeated. The Coeurl is the most problematic as it will occasionally use a massive conal AoE that can cover a large portion of the arena, thus it is wise to focus on this add first whenever possible, or at least turn it away from the party.&lt;br /&gt;
&lt;br /&gt;
After being reduced to around 70% health, Rathalos will head towards the centre of the arena and inflict a roaring {{status effect|stun}} &#039;&#039;&#039;[[Stun]]&#039;&#039;&#039; on the party. Simultaneously, a large &#039;&#039;&#039;Garula&#039;&#039;&#039; will enter the arena from the east side and charge into Rathalos after a short wind-up animation, knocking him down and damaging any players caught in the path. From here, the Garula will begin attacking the party and must be picked up by a tank as soon as possible. At the same time, Rathalos will become &#039;&#039;mountable&#039;&#039;, prompting a player to leap onto his back and repeatedly stab him via an &#039;&#039;active time event&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
This chain of events serves as a DPS check. If the party fails to kill the Garula fast enough, or if a player mounts Rathalos and fails the active time event for any reason, Rathalos will escape the arena and wipe the raid with a massive flaming attack, &#039;&#039;&#039;King of the Skies&#039;&#039;&#039;. It is possible to kill the Garula without mounting Rathalos, though this will require very high DPS.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Bear in mind that the player who mounts Rathalos will take continuous damage-over-time and may require healing - a possible reference to the use of stamina when mounting a monster in &#039;&#039;&#039;Monster Hunter: World&#039;&#039;&#039;. If the player who has mounted Rathalos is reduced to 0 HP, they will be knocked off Rathalos, and the party will wipe to &#039;&#039;&#039;King of the Skies&#039;&#039;&#039;. The Garula&#039;s auto-attacks are also incredibly vicious, even against tanks, and it will also frequently perform a frontal AoE cleave for massive damage to anyone caught in its path. This cleave can also hit the player who has mounted Rathalos and quickly lead to a raid wipe. Due to this, it is best to face the Garula away from the party as soon as possible. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Assuming the Garula has been defeated in time and a party member has successfully mounted Rathalos without being KO&#039;d, Rathalos will leave the arena and prepare to unleash &#039;&#039;&#039;King of the Skies&#039;&#039;&#039;. After standing behind the Garula&#039;s corpse to avoid this attack, the final phase of the encounter will begin.&lt;br /&gt;
&lt;br /&gt;
===Phase 3: Flying===&lt;br /&gt;
After Rathalos has bathed the arena in flames, the background music will change, and the outer-arena will receive a flaming makeover. All players will now receive a debuff – &#039;&#039;&#039;Scalebound&#039;&#039;&#039; – which will reduce all healing received by players to 0 (except &#039;&#039;&#039;Mega Potions&#039;&#039;&#039;). As a result, each player should consider drinking a Mega Potion if their HP reaches medium or low levels. Party shielding, however, is unaffected by this debuff and can be very useful for mitigating {{status effect|burns}} &#039;&#039;&#039;[[Burns]]&#039;&#039;&#039;, {{status effect|poison}} &#039;&#039;&#039;[[Poison]]&#039;&#039;&#039;, or even some direct attacks from Rathalos himself.&lt;br /&gt;
&lt;br /&gt;
From here on, Rathalos will assault players from the air, and a &amp;quot;Down Counter&amp;quot; will be displayed in the form of a Duty Gauge. This gauge will gradually fill up any time a cooldown is used against Rathalos. Once filled, Rathalos will immediately be knocked out of the air and remain prone for some time, allowing players to attack (and eventually break) his tail, inflicting substantial damage to Rathalos himself. Conversely, Rathalos&#039; overall defence will be much higher while in the air, but not when downed; hence players must try to knock Rathalos down and perform as much damage as possible while he is vulnerable. If you wish to use a damaging Limit Break, consider doing so when Rathalos is knocked down, as using it while he is in the air will be dramatically less effective.&lt;br /&gt;
&lt;br /&gt;
Much like the previous phases, Rathalos will continuously attack random players with various abilities in no particular order and with limited visual indicators for as long as he is active.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Claw Swipe&#039;&#039;&#039; is another rush attack similar to &#039;&#039;&#039;Charging Bite&#039;&#039;&#039;. After turning towards a random player (regardless of distance) and elevating slightly, Rathalos will swoop at that player with his claws after a brief delay. Players slashed by Rathalos&#039; claws will be inflicted with a dispellable {{status effect|poison}} &#039;&#039;&#039;[[Poison]]&#039;&#039;&#039;, a brief {{status effect|stun}} &#039;&#039;&#039;[[Stun]]&#039;&#039;&#039;, moderate damage and a knockback. Just like &#039;&#039;&#039;Charging Bite&#039;&#039;&#039;, players can avoid this attack by quickly side-stepping out of his way before he charges.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mangle&#039;&#039;&#039; and &#039;&#039;&#039;Sweeping Flames&#039;&#039;&#039; are frontal-cone AoE&#039;s, indicated by Rathalos rearing its head and displaying its flaming mouth for a brief moment. To avoid these, players can either move behind Rathalos, move to his flanks, or move out of range entirely.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Fireball&#039;&#039;&#039;, unlike phase 1, is now a sharable &#039;&#039;&#039;stack marker&#039;&#039;&#039;. After a brief delay, Rathalos will spit a fireball at the stack-marked player, leaving behind a persistent puddle of flame on the ground that will inflict {{status effect|burns}} &#039;&#039;&#039;[[Burns]]&#039;&#039;&#039; on everyone sharing the damage and anyone who passes through puddles afterwards. If this ability targets a tank instead of a healer or damage-dealer, the tank may choose to mitigate the fireball by themself using defensive cooldowns. Despite healers being unable to heal other players during this final phase, they can still use &#039;&#039;&#039;{{item icon|Esuna}}&#039;&#039;&#039; to remove the resulting {{status effect|burns}} &#039;&#039;&#039;[[Burns]]&#039;&#039;&#039;, or use shield spells to help mitigate incoming damage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*At this point, Rathalos will continue to cycle through these abilities until he is defeated, the party wipes or the 60-minute duty timer expires.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{Drops list|Rathalos}} &lt;br /&gt;
&lt;br /&gt;
{{Duties nav|trial}}&lt;/div&gt;</summary>
		<author><name>VirtueDivision</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Midgardsormr&amp;diff=439821</id>
		<title>Midgardsormr</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Midgardsormr&amp;diff=439821"/>
		<updated>2022-06-15T21:49:14Z</updated>

		<summary type="html">&lt;p&gt;VirtueDivision: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC infobox&lt;br /&gt;
| name = Midgardsormr&lt;br /&gt;
| description = &amp;quot;Men die, and their children forget. But we are everlasting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Father of Dragons, Midgardsormr is said to have come to Hydaelyn at the beginning of time. Yet, fundamental questions such as exactly when and whence remain unanswered, throwing the legends into doubt. Regardless, the wyrm appears to have been the guardian of Silvertear Falls, and undeniably rose from the waters with a host of dragons to meet the Garlean invasion in 1562. Midgardsormr engaged the Agrius, and, after a furious bout, fell from the skies, spiraling down with the imperial battleship.&lt;br /&gt;
| image = Silvertear1.jpg&lt;br /&gt;
| location = &lt;br /&gt;
| coordinates = &lt;br /&gt;
| title = Father of Dragons &amp;lt;br&amp;gt; Keeper of the Lake &amp;lt;br&amp;gt; Bane of the XIVth Legion&lt;br /&gt;
| gender = Male&lt;br /&gt;
| age =&lt;br /&gt;
| race = Dragon&lt;br /&gt;
| clan = &lt;br /&gt;
| class =&lt;br /&gt;
| job =&lt;br /&gt;
| profession = &lt;br /&gt;
| birthplace =&lt;br /&gt;
| organization = &lt;br /&gt;
| relatives = [[Bahamut]], [[Tiamat]], [[Hraesvelgr]], [[Nidhogg]], [[Ratatoskr]], [[Vrtra]], [[Azdaja]] (offspring)&lt;br /&gt;
| level =&lt;br /&gt;
| aggression =&lt;br /&gt;
| service = &lt;br /&gt;
| goal =&lt;br /&gt;
| patch = 2.5&lt;br /&gt;
}}&lt;br /&gt;
{{Otheruses|the npc|the dungeon boss|Midgardsormr (Enemy)|the mount|Midgardsormr (Mount)|the minion|Midgardsormr (Minion)}}&lt;br /&gt;
==Quests Started==&lt;br /&gt;
{{quest list header}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
==Quests Involved In==&lt;br /&gt;
{{quest list header}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]] [[Category: NPCs]] [[Category:Patch 2.5 NPCs]]&lt;/div&gt;</summary>
		<author><name>VirtueDivision</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Urth%27s_Fount&amp;diff=439125</id>
		<title>Urth&#039;s Fount</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Urth%27s_Fount&amp;diff=439125"/>
		<updated>2022-06-08T11:51:47Z</updated>

		<summary type="html">&lt;p&gt;VirtueDivision: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Duty infobox&lt;br /&gt;
| name = Urth&#039;s Fount&lt;br /&gt;
| image = Urths fount banner1.png&lt;br /&gt;
| description = In the moons following the [[Calamity]], myriad rumors of ghastly creatures stalking the Twelveswood began spreading across the realm like wildfire. While most of the rumors have since been deemed unfounded, there is one series of events that has remained difficult to cast off as merely the ravings of broken-minded smallfolk: that concerning the supposed Dark Rider of the Shroud. After several deaths attributed to this mysterious figure, Seedseer [[O-App-Pesi]] sought communion with the spirits of the Twelveswood, only to learn that the rider was none other than the elder primal [[Odin]]. Slain in the Third Astral Era by an Allagan hero, why and how the primal has returned to [[Eorzea]] remains a mystery - one now in the capable hands of Eorzea&#039;s adventurers.&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 50&lt;br /&gt;
| level-sync = 50&lt;br /&gt;
| ilvl = 95&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = 8&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| roulette = mentor&lt;br /&gt;
| tomestones = 15 poetics&lt;br /&gt;
| req-quest = Fear and Odin in the Shroud&lt;br /&gt;
| patch = 2.5&lt;br /&gt;
}}&lt;br /&gt;
Although not categorized as such, [[Urth&#039;s Fount]] has a difficulty more in line with an [[Trials#High-end_Trials_.28A_Realm_Reborn.29|Extreme trial]], and is therefore only in the [[Duty_Roulette#Duty_Roulette:_Mentor|Mentor roulette]]. Players should be warned that queue times will be long and clears difficult when using [[Duty Finder]]. Pre-forming a group in [[Party Finder]] is recommended.&lt;br /&gt;
__TOC__&lt;br /&gt;
{{see also|Steel Reign}}&lt;br /&gt;
==Unlock==&lt;br /&gt;
*&#039;&#039;&#039;Quest:&#039;&#039;&#039; {{questlink|feature|Fear and Odin in the Shroud}}&lt;br /&gt;
*&#039;&#039;&#039;Quest-giver Location:&#039;&#039;&#039; [[Scarlet]] - [[New Gridania]] (x9,y11) &lt;br /&gt;
*&#039;&#039;&#039;Prerequisites:&#039;&#039;&#039; Main Scenario Quest {{questlink|main|The Ultimate Weapon}}, {{questlink|feature|All You Wanted to Know about Odin}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
{{#ev:youtube|XPgOJv3BPiw|350|right}}&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] The Dark Divinity: [[Odin]]===&lt;br /&gt;
Note that despite popular belief, it is not possible to [[interrupt]] any of his attacks.&lt;br /&gt;
&lt;br /&gt;
Second note: This is not a hard fight, but requires you to be on your toes at all times!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Estimated DPS requirement: 1750 raid-wide DPS.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
He will cast &#039;&#039;&#039;Shin-Zantetsuken&#039;&#039;&#039;, his ultimate, at 15% HP or after 6 minutes.&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
&#039;&#039;&#039;Hall of Sorrow&#039;&#039;&#039;: Raid-wide magical damage, unavoidable. Hits for about ~1700 damage. Casts periodically.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hall of Lead&#039;&#039;&#039;: Targets 3 random raid members (never MT) for magical damage with a medium AoE. Hits for about ~1500 damage, unavoidable. Inflicts 10s {{status effect|slow}} &#039;&#039;&#039;[[Slow]]&#039;&#039;&#039; on all affected targets. Can be cleansed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hall of Stone&#039;&#039;&#039;: Targets random raid members with a ground-based AoE. Can be avoided, you have ~2s to run out. Number of raid members targeted increases as fight drags on. Will create two circles from the second or third cast on. Hits for about ~2600 damage, and inflicts 8s Petrifaction on hit targets. Cannot be cleansed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Einherjar&#039;&#039;&#039;: Raid-wide unavoidable magic attack. Has a 3s cast time. First Einherjar is followed by Gungnir immediately after. Second Einherjar has no Gungnir near. Third Einherjar happens after the second Gungnir&#039;s gone down and after Odin uses Sanngetal. Hits for about ~2700 magical damage, and inflicts a 30s DOT on the entire raid; this DOT can be cleansed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Valknut&#039;&#039;&#039;: Medium-sized AoE around Odin. Can be avoided. Hits for about ~6,000 damage. Happens periodically, but guaranteed after each Gungnir. Seems % based, a la &#039;Gravity&#039; - does terrifying damage to unsynced characters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sanngetall&#039;&#039;&#039;: Death-sentence-like attack. Single-target damage against whoever has highest aggro (usually tank). Hits for about ~8000 physical damage unmitigated. Should be shielded and cooldowned, as it happens once every minute or so; off-tank can also provoke right after it hits. Has a 3s cast time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gagnrath&#039;&#039;&#039;: Attributed to Gungnir instead of Odin, so damage can&#039;t be reduced. Red spears appear on the outside of the arena and dash in a straight line across. Avoidable. Two patterns: Three lines horizontal towards east, then three lines towards west. Two lines from North and East through center, then two lines from North-East and South-East through center, both to opposite side, so two crosses. Initially will only have one dash and not the second one, later on will be two. Valknut often happens during these Gagnrath attacks. Hits for about ~2700 physical damage, and knocks its targets back about 1/3rd of arena.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gungnir&#039;&#039;&#039;: Three random targets (never MT) are targeted with a large purple circle AoE that centers on target (moves when you move). After 3~5s, Gungnirs drop down on the targets for ~1300 physical damage to everyone in AoE. Can be mitigated, etc. Note that Hall of Sorrow goes off at the same time as the Gungnirs go off, for ~3000 physical and magical damage to Gungnir targets total. Gungnir also inflicts a raid-wide DOT field for as long as the three spears remain alive. Unknown how much damage this DOT does. Cannot be cleansed. Need data on Gungnir HP -- Roughly 30k hp.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Auto-attack&#039;&#039;&#039;: Hits for about 1300 slashing physical damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shin-Zantetsuken&#039;&#039;&#039;: Unavoidable 99,999 damage to the entire raid. Cannot be interrupted. Starts the cast at about 15% HP, or after 6 minutes. Not sure on how much time you have to kill him after he starts cast, but eyeballed at about ~30s. There&#039;s a 7s or so cast animation afterwards during which you can still kill him to acquire a win. Shortly after this, even if this attack is weathered due to unsync, the duty will reset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rotations&#039;&#039;&#039;:&lt;br /&gt;
*Einherjar -&amp;gt; Gungnir -&amp;gt; Valknut -&amp;gt; Sanngetal (first time)&lt;br /&gt;
*Gungnir -&amp;gt; Valknut -&amp;gt; Sanngetal -&amp;gt; Einherjar (second time)&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] Treasure Coffer===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Dark Divinity Hjalmr}}&lt;br /&gt;
{{Drops table row|Dark Divinity Auga}}&lt;br /&gt;
{{Drops table row|Dark Divinity Herklaedi}}&lt;br /&gt;
{{Drops table row|Dark Divinity Feldr}}&lt;br /&gt;
{{Drops table row|Dark Divinity Hanzkar}}&lt;br /&gt;
{{Drops table row|Dark Divinity Brok}}&lt;br /&gt;
{{Drops table row|Dark Divinity Spjarrar}}&lt;br /&gt;
{{Drops table row|Dark Divinity Skor}}&lt;br /&gt;
{{Drops table row|Faded Copy of The Corpse Hall}}&lt;br /&gt;
{{Drops table row|Odin Card|fixed=y}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
urths fount1.jpg&lt;br /&gt;
urths fount2.jpg&lt;br /&gt;
urths fount3.jpg&lt;br /&gt;
Urths fount4.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|trial}}&lt;/div&gt;</summary>
		<author><name>VirtueDivision</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Make_It_Rain_Campaign&amp;diff=438960</id>
		<title>The Make It Rain Campaign</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Make_It_Rain_Campaign&amp;diff=438960"/>
		<updated>2022-06-08T03:09:40Z</updated>

		<summary type="html">&lt;p&gt;VirtueDivision: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|Gold Saucer Festivities Quests}}&lt;br /&gt;
;[[The Make It Rain Campaign 2022]]&lt;br /&gt;
&lt;br /&gt;
;[[The Make It Rain Campaign 2021]]&lt;br /&gt;
&lt;br /&gt;
;[[The Make It Rain Campaign 2020]]&lt;br /&gt;
&lt;br /&gt;
;[[The Make It Rain Campaign 2019]]&lt;br /&gt;
&lt;br /&gt;
;[[The Make It Rain Campaign 2018]]&lt;br /&gt;
&lt;br /&gt;
;[[The Make It Rain Campaign 2017]]&lt;br /&gt;
&lt;br /&gt;
;[[The Make It Rain Campaign 2016]]&lt;/div&gt;</summary>
		<author><name>VirtueDivision</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Aetherflow_%26_Trance_Gauge&amp;diff=438575</id>
		<title>Aetherflow &amp; Trance Gauge</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Aetherflow_%26_Trance_Gauge&amp;diff=438575"/>
		<updated>2022-06-07T06:33:52Z</updated>

		<summary type="html">&lt;p&gt;VirtueDivision: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Aetherflow &amp;amp; Trance Gauge]] is [[Summoner]]&#039;s [[Job Gauge]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;==Aetherflow Gauge in PvE==&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
Upon learning the action [[Energy Drain]], the [[Aetherflow Gauge]] will be displayed, indicating stacks of [[Aetherflow]]. Maximum Stacks of Aetherflow can be accumulated using Energy Drain and [[Energy Siphon]], then used to execute certain actions such as [[Fester]] and [[Painflare]] (acquired at level 40).&lt;br /&gt;
&lt;br /&gt;
[[File:aetherflow gauge summoner pve1.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Simple Mode&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:aetherflow gauge summoner pve simple mode1.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;==Trance Gauge in PvE==&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
[[File:Trance gauge pve55.png]]&lt;br /&gt;
&lt;br /&gt;
When you learn the action [[Aethercharge]], the [[Trance Gauge]] will be displayed, showing the amount of time remaining for Aethercharge. Aethercharge will grant [[Ruby Arcanum]], [[Topaz Arcanum]], and [[Emerald Arcanum]]. Using these will allow you to summon from three pets by performing [[Summon Ifrit]], [[Summon Titan]], or [[Summon Garuda]].&lt;br /&gt;
&lt;br /&gt;
[[File:Trance gauge pve56.png]] When you summon a pet, you will gain the attunement that is associated with it. Attunement Stacks and their duration will be displayed on the Trance Gauge. They will change the qualities of [[Gemshine]] and [[Precious Brilliance]] (acquired at level 26).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:Trance gauge pve66.png]]&lt;br /&gt;
&lt;br /&gt;
When you learn the trait Aethercharge Mastery, the Trance Gauge will be displayed, showing the amount of time remaining for [[Dreadwyrm Trance]]. Dreadwyrm Trance will grant Ruby Arcanum, Topaz Arcanum, and Emerald Arcanum. While Dreadwyrm Trance is active, [[Ruin III]] becomes [[Astral Impulse,]] and Outburst becomes Astral Flare.&lt;br /&gt;
&lt;br /&gt;
[[File:Trance gauge pve67.png]] When you summon a pet, you will gain the aether that is associated with it. Aether stacks and their duration will be displayed on the Trance Gauge. They will change the qualities of Gemshine and Precious Brilliance (acquired at level 26).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:Trance gauge pve77.png]]&lt;br /&gt;
&lt;br /&gt;
Upon learning the trait [[Enhanced Dreadwyrm Trance]], you will be able to use [[Summon Bahamut]] and call forth [[Demi-Bahamut]].&lt;br /&gt;
The time remaining on Demi-Bahamut&#039;s summon will be displayed on the Trance Gauge. Summon Bahamut will grant Ruby Arcanum, Topaz Arcanum, and Emerald Arcanum. Ruin III will become [[Astral Impulse]], [[Outburst]] will become [[Astral Flare]], and [[Astral Flow]] will become [[Deathflare]].&lt;br /&gt;
&lt;br /&gt;
[[File:Trance gauge pve78.png]] When you summon a pet, you will gain the aether that is associated with it.&lt;br /&gt;
Aether stacks and their duration will be displayed on the Trance Gauge. They will change the qualities of Gemshine and Precious Brilliance (acquired at level 26).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:Trance gauge pve88.png]]&lt;br /&gt;
&lt;br /&gt;
When you learn the trait [[Enhanced Summon Bahamut]], you will be able to use [[Summon Phoenix]] and call forth [[Demi-Phoenix]].&lt;br /&gt;
The time remaining on Demi-Phoenix&#039;s summon will be displayed on the Trance Gauge. Summon Phoenix will grant Ruby Arcanum, Topaz Arcanum, and Emerald Arcanum. Ruin III will become [[Fountain of Fire]], [[Tri-disaster]] will become [[Brand of Purgatory]], and [[Astral Flow]] will become [[Rekindle]].&lt;br /&gt;
&lt;br /&gt;
[[File:Trance gauge pve89.png]] When you summon a pet, you will gain the aether that is associated with it. Aether stacks and their duration will be displayed on the Trance Gauge. They will change the qualities of Gemshine and Precious Brilliance (acquired at level 26). Upon learning the trait [[Elemental Mastery]] (acquired at level 86), Astral Flow will change to match the type of attunement.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Simple Mode&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aetherflow Gauge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:trance gauge pve simple mode11.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trance Gauge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Trance gauge pve simple mode44.png]] Dreadwyrm Trance&lt;br /&gt;
&lt;br /&gt;
[[File:Trance gauge pve simple mode55.png]] Summon Bahamut&lt;br /&gt;
&lt;br /&gt;
[[File:Trance gauge pve simple mode66.png]] Aether&lt;br /&gt;
&lt;br /&gt;
[[File:Trance gauge pve simple mode77.png]] Summon Phoenix&lt;br /&gt;
&lt;br /&gt;
[[File:Trance gauge pve simple mode88.png]] Aether&lt;br /&gt;
&lt;br /&gt;
&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;==Aetherflow Gauge in PvP==&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
Using [[Energy Drain]] will fill the [[Aetherflow Gauge]], which is required to execute [[Fester]], [[Summon Bahamut]], and [[Summon Phoenix]].&lt;br /&gt;
&lt;br /&gt;
[[File:aetherflow gauge summoner pvp1.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Simple Mode&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:aetherflow gauge summoner pvp simple mode1.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;==Trance Gauge in PvP==&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
The [[Trance Gauge]] will indicate the time remaining until either [[Demi-Bahamut]] or [[Demi-Phoenix]] must return.&lt;br /&gt;
&lt;br /&gt;
[[File:trance gauge pvp1.png]]&lt;br /&gt;
&lt;br /&gt;
Using [[Summon Bahamut]] will call forth [[Demi-Bahamut]], illuminating the [[Trance Gauge]].&lt;br /&gt;
&lt;br /&gt;
[[File:trance gauge pvp2.png]]&lt;br /&gt;
&lt;br /&gt;
When [[Demi-Bahamut]] returns, the gauge&#039;s appearance will change, indicating [[Demi-Phoenix]] can be summoned after accumulating the requisite units of [[Aetherflow]].&lt;br /&gt;
&lt;br /&gt;
[[File:trance gauge pvp3.png]]&lt;br /&gt;
&lt;br /&gt;
Using [[Summon Phoenix]] will call forth [[Demi-Phoenix]], illuminating the [[Trance Gauge]]. When Demi-Phoenix returns, the gauge will change once more, indicating you can summon [[Demi-Bahamut]].&lt;br /&gt;
&lt;br /&gt;
[[File:trance gauge pvp4.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Simple Mode&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:trance gauge pvp simple mode1.png]] [[Summon Bahamut]]&lt;br /&gt;
&lt;br /&gt;
[[File:trance gauge pvp simple mode2.png]] [[Demi-Phoenix]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Job Gauges]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>VirtueDivision</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Astral_Flow&amp;diff=438574</id>
		<title>Astral Flow</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Astral_Flow&amp;diff=438574"/>
		<updated>2022-06-07T06:27:50Z</updated>

		<summary type="html">&lt;p&gt;VirtueDivision: added redirects&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Action infobox&lt;br /&gt;
| description = Channel the energies of your active trance or elemental favor to perform one of several actions.&lt;br /&gt;
| facts = {{action fact|Dreadwyrm Trance Effect|Action changes to [[Deathflare]]}}{{action fact|Firebird Trance Effect|Action changes to [[Rekindle]]}}{{action fact|Ifrit&#039;s Favor Effect|Action changes to [[Crimson Cyclone]]}}{{action fact|Titan&#039;s Favor Effect|Action changes to [[Mountain Buster (Summoner)|Mountain Buster]]}}{{action fact|Garuda&#039;s Favor Effect|Action changes to [[Slipstream]]}}&lt;br /&gt;
| acquired = summoner&lt;br /&gt;
| level = 60&lt;br /&gt;
| type = spell&lt;br /&gt;
| mp-cost = &lt;br /&gt;
| casting = &lt;br /&gt;
| recast = 2.5&lt;br /&gt;
| range = 0&lt;br /&gt;
| radius = 0&lt;br /&gt;
| traits = &lt;br /&gt;
| actions = &lt;br /&gt;
| req-quest = A Flare for the Dramatic&lt;br /&gt;
| targeting = self&lt;br /&gt;
| release = endwalker&lt;br /&gt;
| patch = 6.0&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>VirtueDivision</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Mountain_Buster&amp;diff=438573</id>
		<title>Mountain Buster</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Mountain_Buster&amp;diff=438573"/>
		<updated>2022-06-07T06:25:15Z</updated>

		<summary type="html">&lt;p&gt;VirtueDivision: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambig}}&lt;br /&gt;
* [[Mountain Buster (Summoner)]]&lt;br /&gt;
* [[Mountain Buster (Blue Mage)]]&lt;/div&gt;</summary>
		<author><name>VirtueDivision</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Mountain_Buster&amp;diff=438572</id>
		<title>Mountain Buster</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Mountain_Buster&amp;diff=438572"/>
		<updated>2022-06-07T06:23:35Z</updated>

		<summary type="html">&lt;p&gt;VirtueDivision: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>VirtueDivision</name></author>
	</entry>
</feed>