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	<updated>2026-04-27T07:18:06Z</updated>
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		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Cosmic_Tools&amp;diff=1199332</id>
		<title>Cosmic Tools</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Cosmic_Tools&amp;diff=1199332"/>
		<updated>2026-02-02T19:39:51Z</updated>

		<summary type="html">&lt;p&gt;Valjean Trevereaux: Added details above the data type table explaining the historical precedent of needing to max out certain data types in prior patches, leading to the inclusion of the &amp;quot;Max&amp;quot; data column as of Oizys/7.41.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Dawntrail expansion content}}&lt;br /&gt;
[[File:Cosmic Exploration7.jpg|right|350px]]&lt;br /&gt;
[[File:Hypertools promo.jpg|right|350px]]&lt;br /&gt;
{{TOCRIGHT}}&lt;br /&gt;
By participating in [[Cosmic Exploration]], players can obtain and upgrade class-specific level 100 [[Cosmic Tools]] for [[Disciples of the Hand]] and [[Disciples of the Land|Land]]. &lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
{{quotation|[https://na.finalfantasyxiv.com/dawntrail/patch_7_2/ Patch 7.2 Official Site]|Searchingway wants you to join the Cosmic Exploration Initiative! Research and develop cutting-edge artisan&#039;s tools, all the while furthering the team&#039;s preparations for a maiden voyage to stars yet uncharted!}}&lt;br /&gt;
&lt;br /&gt;
==Obtaining Cosmic Tools==&lt;br /&gt;
By using the {{item icon|Cosmic Prototype Coffer}} obtained by completing {{questlink|feature|A Cosmic Homecoming}}, players may obtain the first cosmic tool prototype of their current class. The base version of these tools starts at level 10 (item level 10) and can be upgraded through a 16-step process to achieve level 100, item level 765 tools. Additional upgrades will be made possible in future patches.&lt;br /&gt;
&lt;br /&gt;
Players may obtain subsequent prototypes free of charge by speaking with [[Researchingway]] in [[Sinus Ardorum]] {{coords|21.1, 21.8}}, [[Phaenna]] {{coords|27.9, 13.4}}, or [[Oizys]] {{coords|17.4, 23.9}}; selecting &amp;quot;Inquire about cosmic tools&amp;quot;, and choosing a class. If players ever lose an upgraded tool, they can speak with this NPC again to receive a free replacement (maintaining all research data) without needing to start from the beginning.&lt;br /&gt;
&lt;br /&gt;
==Research Data==&lt;br /&gt;
[[File:Cosmic Tools upgrading.png|right|350px]]&lt;br /&gt;
By completing [[Stellar Missions|stellar missions]], players will obtain research data points that are needed for tool enhancement. These tools do not need to be equipped to accrue research data, but completing missions with a tool equipped for the entire duration will provide a bonus to {{cex|lunar credit}} {{cex|phaenna credit}} {{cex|oizys credit}} zone-specific credits, depending on the tool&#039;s upgrade stage (see [[Cosmic Tools#Cosmic Tools Table|this table]]). Research data is specific per crafter or gatherer class, and there are up to five types of data per class. As players upgrade their tools, additional data types are needed.&lt;br /&gt;
&lt;br /&gt;
Each stellar mission will provide different quantities and types of data, with higher-level missions providing more data and more advanced types. Completing missions with a silver or gold rank will increase the data awarded, by 4x and 5x the base rewards, respectively. Missions that require two classes will reward research data for each. More challenging missions, such as those involving {{ExpertRecipe}} [[Expert Recipes]] or with tight time limits, generally provide more data, but are not required to fully upgrade a tool. &#039;&#039;&#039;Players will not be able to earn more advanced data types for a given class until they have sufficiently upgraded the respective tool.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Players can also complete certain [[Stellar Successes]] involving unlocking more advanced mission types per class to receive cosmic tool data rewards, but these are one-time only and are limited to type I data. They will not receive cosmic tool data from activities such as [[Mech Ops]] and [[Cosmic Exploration FATEs]].&lt;br /&gt;
&lt;br /&gt;
Players can confirm required research via &amp;quot;Cosmic Research&amp;quot; on the exotablet.&lt;br /&gt;
&lt;br /&gt;
==Upgrading Cosmic Tools==&lt;br /&gt;
Once players have accrued sufficient research data, they may talk to [[Researchingway]] in [[Sinus Ardorum]] {{coords|21.1, 21.8}}, [[Phaenna]] {{coords|27.9, 13.4}}, or [[Oizys]] {{coords|17.4, 23.9}} to upgrade their tools to the next stage. Note that upgrading a tool will reset its [[spiritbond]] to 0%. Each tool stage has a limit on data that can be stored before capping out, so not upgrading a tool when the cap is reached will result in lost data.&lt;br /&gt;
&lt;br /&gt;
Unlike other relic tools, Cosmic Tools are unique in that they start at a low level, allowing to players to work on upgrading them while simultaneously leveling up crafting and gathering classes within Cosmic Exploration.&lt;br /&gt;
&lt;br /&gt;
The following table lists the data needed per upgrade stage. Note that the data needed are &#039;&#039;cumulative&#039;&#039;. For example, once players upgrade to a v0.2 tool with 200 type I data, they only need to obtain 300 more type I data for that class to upgrade to v0.3.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; With the release of [[Phaenna]] in [[Patch 7.31]] and [[Oizys]] in [[Patch 7.41]], players were required to completely max out their Type I through Type IV data before upgrading from Novice to Intermediate and Intermediate to Advanced. As such, the current maximum for each data type as of the release of Oizys in Patch 7.41 is also listed in the table.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:right&amp;quot;&lt;br /&gt;
! !! colspan=&amp;quot;8&amp;quot; style=&amp;quot;background-color:#ffbbbb;&amp;quot; | [[File:Cosmic tools tier 1.png|24px|link=]] Novice Tier !! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#ffeebb;&amp;quot; | [[File:Cosmic tools tier 2.png|24px|link=]] Intermediate Tier !! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#bbddff;&amp;quot; | [[File:Cosmic tools tier 3.png|24px|link=]] Advanced Tier &lt;br /&gt;
|- &lt;br /&gt;
!Stage →&amp;lt;br&amp;gt;Data Needed ↓ !! v0.2 !! v0.3 !! v0.4 !! v0.5 !! v0.6 !! v0.7 !! v0.8 !! Cosmic !! v1.1 !! v1.2 !! v1.3 !! v1.4 !! Stellar !! v1.1 !! v1.2 !! Hyper !! Max&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot;| &#039;&#039;&#039;Type I&#039;&#039;&#039; || 200 || 500 || 700 || 1000 || 1300 || 1700 || 2200 || 2800 || 3000 || 3450 || 3900 || 4300 || 4700 || 5500 || 6300 || 7100 || 8000&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot;| &#039;&#039;&#039;Type II&#039;&#039;&#039; || || || 300 || 800 || 1200 || 1700 || 2300 || 2900 || 3000 || 3400 || 3800 || 4300 || 4700 || 5500 || 6300 || 7100 || 8000&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot;| &#039;&#039;&#039;Type III&#039;&#039;&#039; || || || || || 500 || 1100 || 1700 || 2300 || 3000 || 3250 || 3650 || 4150 || 4700 || 5500 || 6300 || 7100 || 8000&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot;| &#039;&#039;&#039;Type IV&#039;&#039;&#039; || || || || || || || 700 || 1500 || 2000 || 2250 || 2650 || 3200 || 4000 || 4300 || 5500 || 7100 || 8000&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot;| &#039;&#039;&#039;Type V&#039;&#039;&#039; || || || || || || || || || || 100 || 400 || 900 || 1500 || 1800 || 2550 || 3150 || 4000&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot;| &#039;&#039;&#039;Type VI&#039;&#039;&#039; || || || || || || || || || || || || || || || 600 || 1600 || 2000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Upgrading tools to the last stage within a tier will provide a global research bonus that allows players to upgrade subsequent tools faster within that tier:&lt;br /&gt;
* 1-2 tools completed: +50%&lt;br /&gt;
* 3-4 tools: +100%&lt;br /&gt;
* 5 or more tools: +150%&lt;br /&gt;
&lt;br /&gt;
Therefore, when considering this bonus, it is beneficial to:&lt;br /&gt;
* Finish one tool before working on the next (if fewer than 5 tools completed).&lt;br /&gt;
* Upgrade crafter tools first before gatherers, as gatherer tools are generally slower to upgrade.&amp;lt;ref name=&amp;quot;iv-cosmic-tools&amp;quot;&amp;gt;https://www.icy-veins.com/ffxiv/cosmic-tools&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Recommended Missions==&lt;br /&gt;
As of [[patch 7.41]], the Icy Veins Cosmic Tool guide generally recommends doing specific classes of missions on [[Oizys]], depending on current relic progress&amp;lt;ref name=&amp;quot;iv-cosmic-tools&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;:&lt;br /&gt;
* Novice: class D and C&lt;br /&gt;
* Intermediate: class C and B&lt;br /&gt;
* Advanced: class B and A&lt;br /&gt;
&lt;br /&gt;
For Advanced: Data Type VI is only on class A missions (additionally, it is present on all of them), but the large amount required means it is probably the longest data to complete. Therefore, advanced tier progress is mostly focused on class A missions. &lt;br /&gt;
* However, Data Type V has few options among class A missions, so class B missions may be helpful if data V is lagging behind.&lt;br /&gt;
&lt;br /&gt;
With the gold star chain system introduced in [[patch 7.4]], &amp;quot;rerolling&amp;quot; missions to get more-efficient ones is no longer recommended. Instead, just complete one of the available missions to maintain the chain.&lt;br /&gt;
* &amp;quot;rerolling&amp;quot; refreshes the list of available missions. To do this, accepting any mission, then immediately abandon it. Alternatively, players can reroll their missions by using Duty Finder to queue into Gold Saucer &amp;gt; Battlehall and then leaving. Re-entering a cosmic exploration zone will reroll all missions, and does not consume any of the ground ops bonuses.&lt;br /&gt;
&lt;br /&gt;
Note that most missions are identical across classes in terms of values and the rewards, just with different names - so crafters can use a single macro for all of these crafts as long as their stats are the same on the different classes.&lt;br /&gt;
* For example: The mission &amp;quot;Additional Enhanced Fiber&amp;quot; is identical for Carpenter, Leatherworker, and Weaver. It is also identical to &amp;quot;Enhanced Alloy Component Resupply&amp;quot; for Blacksmith, Armorer, and Goldsmith, and identical to &amp;quot;High-purity Water&amp;quot; for Alchemist and Culinarian. Therefore, a single macro can cover all 8 versions of this mission.&lt;br /&gt;
&lt;br /&gt;
===Miner and Botanist===&lt;br /&gt;
Miner and Botanist are recommended to do the class A mission &amp;quot;[[Mineral Gravitational Stabilizers]]&amp;quot; (MIN) and &amp;quot;[[Fibrous Gravitational Stabilizers]]&amp;quot; (BTN) on [[Oizys]], due to the large payout of Data Types II and III.&lt;br /&gt;
&lt;br /&gt;
Otherwise, prioritize batches of missions that are located close to each other, to reduce travel time. Class A missions are likely best to ensure progress on Data Type VI, but dipping into class B for progress on Data Type V may be helpful if it lags behind.&lt;br /&gt;
&lt;br /&gt;
===Fisher===&lt;br /&gt;
To complete these missions quickly, see [https://docs.google.com/document/d/1FSvWzQiPnMwzoQy5J8zhyNun57s8oR_eTU1BR5ob3dI/edit?tab=t.6hpoqoesdurf Archy&#039;s Guide to quick Fisher Relic Leveling], from the [https://discord.gg/fishcord Fisherman&#039;s Horizon discord server (&amp;quot;Fishcord&amp;quot;)].&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Northwestern Water Inspection&amp;quot; and &amp;quot;Absolute Specimen&amp;quot; are located at the same fishing hole, so focus on those until data type I and II are finished for the current step. After that, move to the fishing hole for &amp;quot;Aquatic Inspection I&amp;quot; to finish type III and IV data for the step.&lt;br /&gt;
{| {{STDT|gathering-role}}&lt;br /&gt;
! Mission !! Data Rewarded (Gold Rank)&lt;br /&gt;
|-&lt;br /&gt;
| [[Northwestern Water Inspection]] (Class C) || 95 Type I/II&lt;br /&gt;
|-&lt;br /&gt;
| [[Absolute Specimen]] (Class B) || 45 Type II&amp;lt;br&amp;gt;75 Type III&lt;br /&gt;
|-&lt;br /&gt;
| [[Aquatic Inspection I]] || 105 Type III&amp;lt;br&amp;gt;155 Type IV&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Icy Veins does not have a recommendation for Phaenna-based missions to upgrade the rod to i750. For this, [https://www.youtube.com/watch?v=7f7YZQIFl9s PerryTheFridge&#039;s video guide] is effective.&lt;br /&gt;
&lt;br /&gt;
{{evt|service=youtube|id=7f7YZQIFl9s|dimensions=500|description=PerryTheFridge&#039;s Phaenna fisher relic guide}}&lt;br /&gt;
&lt;br /&gt;
==Cosmic Tools Table==&lt;br /&gt;
{{Relic Weapons Table|dt-tools}}&lt;br /&gt;
&lt;br /&gt;
===Bonus Effects===&lt;br /&gt;
Upon reaching the IL 720 stage, each tool will also receive a bonus based on its class:&lt;br /&gt;
*Crafters: Increases to quality are 1.75 times higher than normal when material condition is Good. (Normally the Good condition only affects increases to quality by 1.5 times.)&lt;br /&gt;
*Miner/Botanist: Increases the chance to trigger Collector&#039;s Intuition by 20% when gathering {{collectable}} [[collectables]].&lt;br /&gt;
*Fisher: Has a 10-15% chance&amp;lt;ref name=&amp;quot;iv-cosmic-tools&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt; to reduce the GP cost of {{action icon|Powerful Hookset}} and {{action icon|Precision Hookset}} by 50%.&lt;br /&gt;
&lt;br /&gt;
===Replica Tools===&lt;br /&gt;
Once players obtain a Stellar Tool (phase 14, IL 750), they can obtain a [[Replica Cosmic Tools|Replica Cosmic Tool]] free of charge by talking to Researchingway. Replica tools are glamours of the IL 720-740 stages and do not provide stats.&lt;br /&gt;
&lt;br /&gt;
==Historical Notes==&lt;br /&gt;
*Upon the initial release of [[patch 7.21]], there were some text issues with Cosmic Tools. These were later corrected in [[patch 7.25]]. However, as of [[patch 7.31]], Cosmic Needle and Round Knife v0.1-0.8 are still missing the &amp;quot;Prototype&amp;quot; in the name.&lt;br /&gt;
*Some crafter IL 720 Cosmic Tools tooltips did not state additional crafting-related bonuses. Despite this, they still provided the bonus.&lt;br /&gt;
*The v0.6 miner tool was erroneously named &amp;quot;hatchet&amp;quot; and the v0.6 botanist tool was named &amp;quot;pickaxe&amp;quot;.&lt;br /&gt;
*Prior to the release of [[Phaenna]], players in the level 80-90 range were be unable to upgrade their tools to the v0.6 (level 80) stage because type III data, which is required for the upgrades, was only awarded from Class B (level 90) or higher missions on Sinus Ardorum. Phaenna added class C missions that awarded type III data, working around this oversight.&lt;br /&gt;
*Upon the initial release of [[patch 7.31]], gatherer tools in the intermediate tier had erroneous tooltip text that specified crafter tool effects instead.&amp;lt;ref name=&amp;quot;7.3-dol-tool-correction&amp;quot;&amp;gt;https://na.finalfantasyxiv.com/lodestone/news/detail/2fe3a21151111f713f83d99e092bd1c194dc379e&amp;lt;/ref&amp;gt; This was later corrected in a hotfix.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[https://catgirl-jade.github.io/sinus-ardorum/ Cosmic Research Helper - Sinus Ardorum only]&lt;br /&gt;
*[https://www.icy-veins.com/ffxiv/cosmic-tools Icy Veins - Cosmic Tools Guide]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references&amp;gt;&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{Cosmic Exploration nav}}&lt;br /&gt;
{{Relic Weapons nav|type=tool|state-weapon=collapsed|state-tool=expanded}}&lt;br /&gt;
{{End Game Progression}}&lt;br /&gt;
[[Category:Cosmic Exploration]]&lt;/div&gt;</summary>
		<author><name>Valjean Trevereaux</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Cosmic_Tools&amp;diff=1199247</id>
		<title>Cosmic Tools</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Cosmic_Tools&amp;diff=1199247"/>
		<updated>2026-02-02T19:34:04Z</updated>

		<summary type="html">&lt;p&gt;Valjean Trevereaux: /* Upgrading Cosmic Tools */ - modified table to show the current maximums for each data type as of 7.41 and the addition of Oizys.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Dawntrail expansion content}}&lt;br /&gt;
[[File:Cosmic Exploration7.jpg|right|350px]]&lt;br /&gt;
[[File:Hypertools promo.jpg|right|350px]]&lt;br /&gt;
{{TOCRIGHT}}&lt;br /&gt;
By participating in [[Cosmic Exploration]], players can obtain and upgrade class-specific level 100 [[Cosmic Tools]] for [[Disciples of the Hand]] and [[Disciples of the Land|Land]]. &lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
{{quotation|[https://na.finalfantasyxiv.com/dawntrail/patch_7_2/ Patch 7.2 Official Site]|Searchingway wants you to join the Cosmic Exploration Initiative! Research and develop cutting-edge artisan&#039;s tools, all the while furthering the team&#039;s preparations for a maiden voyage to stars yet uncharted!}}&lt;br /&gt;
&lt;br /&gt;
==Obtaining Cosmic Tools==&lt;br /&gt;
By using the {{item icon|Cosmic Prototype Coffer}} obtained by completing {{questlink|feature|A Cosmic Homecoming}}, players may obtain the first cosmic tool prototype of their current class. The base version of these tools starts at level 10 (item level 10) and can be upgraded through a 16-step process to achieve level 100, item level 765 tools. Additional upgrades will be made possible in future patches.&lt;br /&gt;
&lt;br /&gt;
Players may obtain subsequent prototypes free of charge by speaking with [[Researchingway]] in [[Sinus Ardorum]] {{coords|21.1, 21.8}}, [[Phaenna]] {{coords|27.9, 13.4}}, or [[Oizys]] {{coords|17.4, 23.9}}; selecting &amp;quot;Inquire about cosmic tools&amp;quot;, and choosing a class. If players ever lose an upgraded tool, they can speak with this NPC again to receive a free replacement (maintaining all research data) without needing to start from the beginning.&lt;br /&gt;
&lt;br /&gt;
==Research Data==&lt;br /&gt;
[[File:Cosmic Tools upgrading.png|right|350px]]&lt;br /&gt;
By completing [[Stellar Missions|stellar missions]], players will obtain research data points that are needed for tool enhancement. These tools do not need to be equipped to accrue research data, but completing missions with a tool equipped for the entire duration will provide a bonus to {{cex|lunar credit}} {{cex|phaenna credit}} {{cex|oizys credit}} zone-specific credits, depending on the tool&#039;s upgrade stage (see [[Cosmic Tools#Cosmic Tools Table|this table]]). Research data is specific per crafter or gatherer class, and there are up to five types of data per class. As players upgrade their tools, additional data types are needed.&lt;br /&gt;
&lt;br /&gt;
Each stellar mission will provide different quantities and types of data, with higher-level missions providing more data and more advanced types. Completing missions with a silver or gold rank will increase the data awarded, by 4x and 5x the base rewards, respectively. Missions that require two classes will reward research data for each. More challenging missions, such as those involving {{ExpertRecipe}} [[Expert Recipes]] or with tight time limits, generally provide more data, but are not required to fully upgrade a tool. &#039;&#039;&#039;Players will not be able to earn more advanced data types for a given class until they have sufficiently upgraded the respective tool.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Players can also complete certain [[Stellar Successes]] involving unlocking more advanced mission types per class to receive cosmic tool data rewards, but these are one-time only and are limited to type I data. They will not receive cosmic tool data from activities such as [[Mech Ops]] and [[Cosmic Exploration FATEs]].&lt;br /&gt;
&lt;br /&gt;
Players can confirm required research via &amp;quot;Cosmic Research&amp;quot; on the exotablet.&lt;br /&gt;
&lt;br /&gt;
==Upgrading Cosmic Tools==&lt;br /&gt;
Once players have accrued sufficient research data, they may talk to [[Researchingway]] in [[Sinus Ardorum]] {{coords|21.1, 21.8}}, [[Phaenna]] {{coords|27.9, 13.4}}, or [[Oizys]] {{coords|17.4, 23.9}} to upgrade their tools to the next stage. Note that upgrading a tool will reset its [[spiritbond]] to 0%. Each tool stage has a limit on data that can be stored before capping out, so not upgrading a tool when the cap is reached will result in lost data.&lt;br /&gt;
&lt;br /&gt;
Unlike other relic tools, Cosmic Tools are unique in that they start at a low level, allowing to players to work on upgrading them while simultaneously leveling up crafting and gathering classes within Cosmic Exploration.&lt;br /&gt;
&lt;br /&gt;
The following table lists the data needed per upgrade stage. Note that the data needed are &#039;&#039;cumulative&#039;&#039;. For example, once players upgrade to a v0.2 tool with 200 type I data, they only need to obtain 300 more type I data for that class to upgrade to v0.3.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:right&amp;quot;&lt;br /&gt;
! !! colspan=&amp;quot;8&amp;quot; style=&amp;quot;background-color:#ffbbbb;&amp;quot; | [[File:Cosmic tools tier 1.png|24px|link=]] Novice Tier !! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#ffeebb;&amp;quot; | [[File:Cosmic tools tier 2.png|24px|link=]] Intermediate Tier !! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#bbddff;&amp;quot; | [[File:Cosmic tools tier 3.png|24px|link=]] Advanced Tier &lt;br /&gt;
|- &lt;br /&gt;
!Stage →&amp;lt;br&amp;gt;Data Needed ↓ !! v0.2 !! v0.3 !! v0.4 !! v0.5 !! v0.6 !! v0.7 !! v0.8 !! Cosmic !! v1.1 !! v1.2 !! v1.3 !! v1.4 !! Stellar !! v1.1 !! v1.2 !! Hyper !! Max&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot;| &#039;&#039;&#039;Type I&#039;&#039;&#039; || 200 || 500 || 700 || 1000 || 1300 || 1700 || 2200 || 2800 || 3000 || 3450 || 3900 || 4300 || 4700 || 5500 || 6300 || 7100 || 8000&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot;| &#039;&#039;&#039;Type II&#039;&#039;&#039; || || || 300 || 800 || 1200 || 1700 || 2300 || 2900 || 3000 || 3400 || 3800 || 4300 || 4700 || 5500 || 6300 || 7100 || 8000&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot;| &#039;&#039;&#039;Type III&#039;&#039;&#039; || || || || || 500 || 1100 || 1700 || 2300 || 3000 || 3250 || 3650 || 4150 || 4700 || 5500 || 6300 || 7100 || 8000&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot;| &#039;&#039;&#039;Type IV&#039;&#039;&#039; || || || || || || || 700 || 1500 || 2000 || 2250 || 2650 || 3200 || 4000 || 4300 || 5500 || 7100 || 8000&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot;| &#039;&#039;&#039;Type V&#039;&#039;&#039; || || || || || || || || || || 100 || 400 || 900 || 1500 || 1800 || 2550 || 3150 || 4000&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot;| &#039;&#039;&#039;Type VI&#039;&#039;&#039; || || || || || || || || || || || || || || || 600 || 1600 || 2000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Upgrading tools to the last stage within a tier will provide a global research bonus that allows players to upgrade subsequent tools faster within that tier:&lt;br /&gt;
* 1-2 tools completed: +50%&lt;br /&gt;
* 3-4 tools: +100%&lt;br /&gt;
* 5 or more tools: +150%&lt;br /&gt;
&lt;br /&gt;
Therefore, when considering this bonus, it is beneficial to:&lt;br /&gt;
* Finish one tool before working on the next (if fewer than 5 tools completed).&lt;br /&gt;
* Upgrade crafter tools first before gatherers, as gatherer tools are generally slower to upgrade.&amp;lt;ref name=&amp;quot;iv-cosmic-tools&amp;quot;&amp;gt;https://www.icy-veins.com/ffxiv/cosmic-tools&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Recommended Missions==&lt;br /&gt;
As of [[patch 7.41]], the Icy Veins Cosmic Tool guide generally recommends doing specific classes of missions on [[Oizys]], depending on current relic progress&amp;lt;ref name=&amp;quot;iv-cosmic-tools&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;:&lt;br /&gt;
* Novice: class D and C&lt;br /&gt;
* Intermediate: class C and B&lt;br /&gt;
* Advanced: class B and A&lt;br /&gt;
&lt;br /&gt;
For Advanced: Data Type VI is only on class A missions (additionally, it is present on all of them), but the large amount required means it is probably the longest data to complete. Therefore, advanced tier progress is mostly focused on class A missions. &lt;br /&gt;
* However, Data Type V has few options among class A missions, so class B missions may be helpful if data V is lagging behind.&lt;br /&gt;
&lt;br /&gt;
With the gold star chain system introduced in [[patch 7.4]], &amp;quot;rerolling&amp;quot; missions to get more-efficient ones is no longer recommended. Instead, just complete one of the available missions to maintain the chain.&lt;br /&gt;
* &amp;quot;rerolling&amp;quot; refreshes the list of available missions. To do this, accepting any mission, then immediately abandon it. Alternatively, players can reroll their missions by using Duty Finder to queue into Gold Saucer &amp;gt; Battlehall and then leaving. Re-entering a cosmic exploration zone will reroll all missions, and does not consume any of the ground ops bonuses.&lt;br /&gt;
&lt;br /&gt;
Note that most missions are identical across classes in terms of values and the rewards, just with different names - so crafters can use a single macro for all of these crafts as long as their stats are the same on the different classes.&lt;br /&gt;
* For example: The mission &amp;quot;Additional Enhanced Fiber&amp;quot; is identical for Carpenter, Leatherworker, and Weaver. It is also identical to &amp;quot;Enhanced Alloy Component Resupply&amp;quot; for Blacksmith, Armorer, and Goldsmith, and identical to &amp;quot;High-purity Water&amp;quot; for Alchemist and Culinarian. Therefore, a single macro can cover all 8 versions of this mission.&lt;br /&gt;
&lt;br /&gt;
===Miner and Botanist===&lt;br /&gt;
Miner and Botanist are recommended to do the class A mission &amp;quot;[[Mineral Gravitational Stabilizers]]&amp;quot; (MIN) and &amp;quot;[[Fibrous Gravitational Stabilizers]]&amp;quot; (BTN) on [[Oizys]], due to the large payout of Data Types II and III.&lt;br /&gt;
&lt;br /&gt;
Otherwise, prioritize batches of missions that are located close to each other, to reduce travel time. Class A missions are likely best to ensure progress on Data Type VI, but dipping into class B for progress on Data Type V may be helpful if it lags behind.&lt;br /&gt;
&lt;br /&gt;
===Fisher===&lt;br /&gt;
To complete these missions quickly, see [https://docs.google.com/document/d/1FSvWzQiPnMwzoQy5J8zhyNun57s8oR_eTU1BR5ob3dI/edit?tab=t.6hpoqoesdurf Archy&#039;s Guide to quick Fisher Relic Leveling], from the [https://discord.gg/fishcord Fisherman&#039;s Horizon discord server (&amp;quot;Fishcord&amp;quot;)].&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Northwestern Water Inspection&amp;quot; and &amp;quot;Absolute Specimen&amp;quot; are located at the same fishing hole, so focus on those until data type I and II are finished for the current step. After that, move to the fishing hole for &amp;quot;Aquatic Inspection I&amp;quot; to finish type III and IV data for the step.&lt;br /&gt;
{| {{STDT|gathering-role}}&lt;br /&gt;
! Mission !! Data Rewarded (Gold Rank)&lt;br /&gt;
|-&lt;br /&gt;
| [[Northwestern Water Inspection]] (Class C) || 95 Type I/II&lt;br /&gt;
|-&lt;br /&gt;
| [[Absolute Specimen]] (Class B) || 45 Type II&amp;lt;br&amp;gt;75 Type III&lt;br /&gt;
|-&lt;br /&gt;
| [[Aquatic Inspection I]] || 105 Type III&amp;lt;br&amp;gt;155 Type IV&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Icy Veins does not have a recommendation for Phaenna-based missions to upgrade the rod to i750. For this, [https://www.youtube.com/watch?v=7f7YZQIFl9s PerryTheFridge&#039;s video guide] is effective.&lt;br /&gt;
&lt;br /&gt;
{{evt|service=youtube|id=7f7YZQIFl9s|dimensions=500|description=PerryTheFridge&#039;s Phaenna fisher relic guide}}&lt;br /&gt;
&lt;br /&gt;
==Cosmic Tools Table==&lt;br /&gt;
{{Relic Weapons Table|dt-tools}}&lt;br /&gt;
&lt;br /&gt;
===Bonus Effects===&lt;br /&gt;
Upon reaching the IL 720 stage, each tool will also receive a bonus based on its class:&lt;br /&gt;
*Crafters: Increases to quality are 1.75 times higher than normal when material condition is Good. (Normally the Good condition only affects increases to quality by 1.5 times.)&lt;br /&gt;
*Miner/Botanist: Increases the chance to trigger Collector&#039;s Intuition by 20% when gathering {{collectable}} [[collectables]].&lt;br /&gt;
*Fisher: Has a 10-15% chance&amp;lt;ref name=&amp;quot;iv-cosmic-tools&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt; to reduce the GP cost of {{action icon|Powerful Hookset}} and {{action icon|Precision Hookset}} by 50%.&lt;br /&gt;
&lt;br /&gt;
===Replica Tools===&lt;br /&gt;
Once players obtain a Stellar Tool (phase 14, IL 750), they can obtain a [[Replica Cosmic Tools|Replica Cosmic Tool]] free of charge by talking to Researchingway. Replica tools are glamours of the IL 720-740 stages and do not provide stats.&lt;br /&gt;
&lt;br /&gt;
==Historical Notes==&lt;br /&gt;
*Upon the initial release of [[patch 7.21]], there were some text issues with Cosmic Tools. These were later corrected in [[patch 7.25]]. However, as of [[patch 7.31]], Cosmic Needle and Round Knife v0.1-0.8 are still missing the &amp;quot;Prototype&amp;quot; in the name.&lt;br /&gt;
*Some crafter IL 720 Cosmic Tools tooltips did not state additional crafting-related bonuses. Despite this, they still provided the bonus.&lt;br /&gt;
*The v0.6 miner tool was erroneously named &amp;quot;hatchet&amp;quot; and the v0.6 botanist tool was named &amp;quot;pickaxe&amp;quot;.&lt;br /&gt;
*Prior to the release of [[Phaenna]], players in the level 80-90 range were be unable to upgrade their tools to the v0.6 (level 80) stage because type III data, which is required for the upgrades, was only awarded from Class B (level 90) or higher missions on Sinus Ardorum. Phaenna added class C missions that awarded type III data, working around this oversight.&lt;br /&gt;
*Upon the initial release of [[patch 7.31]], gatherer tools in the intermediate tier had erroneous tooltip text that specified crafter tool effects instead.&amp;lt;ref name=&amp;quot;7.3-dol-tool-correction&amp;quot;&amp;gt;https://na.finalfantasyxiv.com/lodestone/news/detail/2fe3a21151111f713f83d99e092bd1c194dc379e&amp;lt;/ref&amp;gt; This was later corrected in a hotfix.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[https://catgirl-jade.github.io/sinus-ardorum/ Cosmic Research Helper - Sinus Ardorum only]&lt;br /&gt;
*[https://www.icy-veins.com/ffxiv/cosmic-tools Icy Veins - Cosmic Tools Guide]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references&amp;gt;&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{Cosmic Exploration nav}}&lt;br /&gt;
{{Relic Weapons nav|type=tool|state-weapon=collapsed|state-tool=expanded}}&lt;br /&gt;
{{End Game Progression}}&lt;br /&gt;
[[Category:Cosmic Exploration]]&lt;/div&gt;</summary>
		<author><name>Valjean Trevereaux</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Cosmic_Tools&amp;diff=1198726</id>
		<title>Cosmic Tools</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Cosmic_Tools&amp;diff=1198726"/>
		<updated>2026-01-30T14:53:42Z</updated>

		<summary type="html">&lt;p&gt;Valjean Trevereaux: /* Upgrading Cosmic Tools */ - removed separate notes about beginning the Phaenna tools, as the table now shows the data required to begin each step.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Dawntrail expansion content}}&lt;br /&gt;
[[File:Cosmic Exploration7.jpg|right|350px]]&lt;br /&gt;
[[File:Hypertools promo.jpg|right|350px]]&lt;br /&gt;
{{TOCRIGHT}}&lt;br /&gt;
By participating in [[Cosmic Exploration]], players can obtain and upgrade class-specific level 100 [[Cosmic Tools]] for [[Disciples of the Hand]] and [[Disciples of the Land|Land]]. &lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
{{quotation|[https://na.finalfantasyxiv.com/dawntrail/patch_7_2/ Patch 7.2 Official Site]|Searchingway wants you to join the Cosmic Exploration Initiative! Research and develop cutting-edge artisan&#039;s tools, all the while furthering the team&#039;s preparations for a maiden voyage to stars yet uncharted!}}&lt;br /&gt;
&lt;br /&gt;
==Obtaining Cosmic Tools==&lt;br /&gt;
By using the {{item icon|Cosmic Prototype Coffer}} obtained by completing {{questlink|feature|A Cosmic Homecoming}}, players may obtain the first cosmic tool prototype of their current class. The base version of these tools starts at level 10 (item level 10) and can be upgraded through a 16-step process to achieve level 100, item level 765 tools. Additional upgrades will be made possible in future patches.&lt;br /&gt;
&lt;br /&gt;
Players may obtain subsequent prototypes free of charge by speaking with [[Researchingway]] in [[Sinus Ardorum]] {{coords|21.1, 21.8}}, [[Phaenna]] {{coords|27.9, 13.4}}, or [[Oizys]] {{coords|17.4, 23.9}}; selecting &amp;quot;Inquire about cosmic tools&amp;quot;, and choosing a class. If players ever lose an upgraded tool, they can speak with this NPC again to receive a free replacement (maintaining all research data) without needing to start from the beginning.&lt;br /&gt;
&lt;br /&gt;
==Research Data==&lt;br /&gt;
[[File:Cosmic Tools upgrading.png|right|350px]]&lt;br /&gt;
By completing [[Stellar Missions|stellar missions]], players will obtain research data points that are needed for tool enhancement. These tools do not need to be equipped to accrue research data, but completing missions with a tool equipped for the entire duration will provide a bonus to {{cex|lunar credit}} {{cex|phaenna credit}} {{cex|oizys credit}} zone-specific credits, depending on the tool&#039;s upgrade stage (see [[Cosmic Tools#Cosmic Tools Table|this table]]). Research data is specific per crafter or gatherer class, and there are up to five types of data per class. As players upgrade their tools, additional data types are needed.&lt;br /&gt;
&lt;br /&gt;
Each stellar mission will provide different quantities and types of data, with higher-level missions providing more data and more advanced types. Completing missions with a silver or gold rank will increase the data awarded, by 4x and 5x the base rewards, respectively. Missions that require two classes will reward research data for each. More challenging missions, such as those involving {{ExpertRecipe}} [[Expert Recipes]] or with tight time limits, generally provide more data, but are not required to fully upgrade a tool. &#039;&#039;&#039;Players will not be able to earn more advanced data types for a given class until they have sufficiently upgraded the respective tool.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Players can also complete certain [[Stellar Successes]] involving unlocking more advanced mission types per class to receive cosmic tool data rewards, but these are one-time only and are limited to type I data. They will not receive cosmic tool data from activities such as [[Mech Ops]] and [[Cosmic Exploration FATEs]].&lt;br /&gt;
&lt;br /&gt;
Players can confirm required research via &amp;quot;Cosmic Research&amp;quot; on the exotablet.&lt;br /&gt;
&lt;br /&gt;
==Upgrading Cosmic Tools==&lt;br /&gt;
Once players have accrued sufficient research data, they may talk to [[Researchingway]] in [[Sinus Ardorum]] {{coords|21.1, 21.8}}, [[Phaenna]] {{coords|27.9, 13.4}}, or [[Oizys]] {{coords|17.4, 23.9}} to upgrade their tools to the next stage. Note that upgrading a tool will reset its [[spiritbond]] to 0%. Each tool stage has a limit on data that can be stored before capping out, so not upgrading a tool when the cap is reached will result in lost data.&lt;br /&gt;
&lt;br /&gt;
Unlike other relic tools, Cosmic Tools are unique in that they start at a low level, allowing to players to work on upgrading them while simultaneously leveling up crafting and gathering classes within Cosmic Exploration.&lt;br /&gt;
&lt;br /&gt;
The following table lists the data needed per upgrade stage. Note that the data needed are &#039;&#039;cumulative&#039;&#039;. For example, once players upgrade to a v0.2 tool with 200 type I data, they only need to obtain 300 more type I data for that class to upgrade to v0.3.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:right&amp;quot;&lt;br /&gt;
! !! colspan=&amp;quot;8&amp;quot; style=&amp;quot;background-color:#ffbbbb;&amp;quot; | [[File:Cosmic tools tier 1.png|24px|link=]] Novice Tier !! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#ffeebb;&amp;quot; | [[File:Cosmic tools tier 2.png|24px|link=]] Intermediate Tier !! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#bbddff;&amp;quot; | [[File:Cosmic tools tier 3.png|24px|link=]] Advanced Tier &lt;br /&gt;
|- &lt;br /&gt;
!Stage →&amp;lt;br&amp;gt;Data Needed ↓ !! v0.2 !! v0.3 !! v0.4 !! v0.5 !! v0.6 !! v0.7 !! v0.8 !! Cosmic !! v1.1 !! v1.2 !! v1.3 !! v1.4 !! Stellar !! v1.1 !! v1.2 !! Hyper&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot;| &#039;&#039;&#039;Type I&#039;&#039;&#039; || 200 || 500 || 700 || 1000 || 1300 || 1700 || 2200 || 2800 || 3000 || 3450 || 3900 || 4300 || 4700 || 5500 || 6300 || 7100&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot;| &#039;&#039;&#039;Type II&#039;&#039;&#039; || || || 300 || 800 || 1200 || 1700 || 2300 || 2900 || 3000 || 3400 || 3800 || 4300 || 4700 || 5500 || 6300 || 7100&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot;| &#039;&#039;&#039;Type III&#039;&#039;&#039; || || || || || 500 || 1100 || 1700 || 2300 || 3000 || 3250 || 3650 || 4150 || 4700 || 5500 || 6300 || 7100&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot;| &#039;&#039;&#039;Type IV&#039;&#039;&#039; || || || || || || || 700 || 1500 || 2000 || 2250 || 2650 || 3200 || 4000 || 4300 || 5500 || 7100&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot;| &#039;&#039;&#039;Type V&#039;&#039;&#039; || || || || || || || || || || 100 || 400 || 900 || 1500 || 1800 || 2550 || 3150&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot;| &#039;&#039;&#039;Type VI&#039;&#039;&#039; || || || || || || || || || || || || || || || 600 || 1600&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Upgrading tools to the last stage within a tier will provide a global research bonus that allows players to upgrade subsequent tools faster within that tier:&lt;br /&gt;
* 1-2 tools completed: +50%&lt;br /&gt;
* 3-4 tools: +100%&lt;br /&gt;
* 5 or more tools: +150%&lt;br /&gt;
&lt;br /&gt;
Therefore, when considering this bonus, it is beneficial to:&lt;br /&gt;
* Finish one tool before working on the next (if fewer than 5 tools completed).&lt;br /&gt;
* Upgrade crafter tools first before gatherers, as gatherer tools are generally slower to upgrade.&amp;lt;ref name=&amp;quot;iv-cosmic-tools&amp;quot;&amp;gt;https://www.icy-veins.com/ffxiv/cosmic-tools&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Recommended Missions==&lt;br /&gt;
The following missions are recommended by the Icy Veins Cosmic Tool guide as of [[patch 7.31]]&amp;lt;ref name=&amp;quot;iv-cosmic-tools&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
If players do not see these missions in their list of available missions, they can &amp;quot;reroll&amp;quot; another draw of missions by accepting any mission, then immediately abandoning it. (Players may also reroll their missions by using Duty Finder to queue into Gold Saucer &amp;gt; Battlehall and then leaving. Re-entering a cosmic exploration zone will reroll all missions, and does not consume any of the ground ops bonuses.)&lt;br /&gt;
&lt;br /&gt;
===Crafters===&lt;br /&gt;
All of the following recommended missions are on [[Phaenna]].&lt;br /&gt;
{| {{STDT|crafting}}&lt;br /&gt;
! Class !! Data Types I, IV, V&amp;lt;br&amp;gt;(Phaenna) !! Data Types II, III, V&amp;lt;br&amp;gt;(Phaenna)&lt;br /&gt;
|-&lt;br /&gt;
| {{CRP}} [[CRP]] || [[Efficient Recycled Resource Utilization II (Carpenter)|Efficient Recycled Resource Utilization II]] || [[Phaenna Resource Utilization Research (Carpenter)|Phaenna Resource Utilization Research]]&lt;br /&gt;
|-&lt;br /&gt;
| {{BSM}} [[BSM]] || [[Crafter&#039;s Tools (Blacksmith)|Crafter&#039;s Tools]] || [[Experimental Alloy Samples (Blacksmith)|Experimental Alloy Samples]]&lt;br /&gt;
|-&lt;br /&gt;
| {{ARM}} [[ARM]] || [[Crafter&#039;s Tools (Armorer)|Crafter&#039;s Tools]] || [[Experimental Alloy Samples (Armorer)|Experimental Alloy Samples]]&lt;br /&gt;
|-&lt;br /&gt;
| {{GSM}} [[GSM]] || [[Crafter&#039;s Tools (Goldsmith)|Crafter&#039;s Tools]] || [[Experimental Alloy Samples (Goldsmith)|Experimental Alloy Samples]]&lt;br /&gt;
|-&lt;br /&gt;
| {{LTW}} [[LTW]] || [[Efficient Recycled Resource Utilization II (Leatherworker)|Efficient Recycled Resource Utilization II]] || [[Phaenna Resource Utilization Research (Leatherworker)|Phaenna Resource Utilization Research]]&lt;br /&gt;
|-&lt;br /&gt;
| {{WVR}} [[WVR]] || [[Efficient Recycled Resource Utilization II (Weaver)|Efficient Recycled Resource Utilization II]] || [[Phaenna Resource Utilization Research (Weaver)|Phaenna Resource Utilization Research]]&lt;br /&gt;
|-&lt;br /&gt;
| {{ALC}} [[ALC]] || [[Refined Yeast II (Alchemist)|Refined Yeast II]] || [[Endangered Aquaculture II (Alchemist)|Endangered Aquaculture II]]&lt;br /&gt;
|-&lt;br /&gt;
| {{CUL}} [[CUL]] || [[Refined Yeast II (Culinarian)|Refined Yeast II]] || [[Endangered Aquaculture II (Culinarian)|Endangered Aquaculture II]]&lt;br /&gt;
|-&lt;br /&gt;
| Data Rewarded (Gold Rank) || 55 Type I/IV&amp;lt;br&amp;gt;35 Type V || 75 Type II/III&amp;lt;br&amp;gt;50 Type V&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: All of the missions listed above for &amp;quot;Data Types I, IV, V&amp;quot; use crafts with the same values, so crafters can use a single macro for all of these crafts as long as their stats are the same on the different classes.&lt;br /&gt;
&amp;lt;br&amp;gt;The same is true for all of the missions listed above for &amp;quot;Data Types II, III, V&amp;quot; as well.&lt;br /&gt;
&lt;br /&gt;
===Miner and Botanist===&lt;br /&gt;
Miner and Botanist are recommended to do &amp;quot;Stellar Repair Materials&amp;quot; on [[Sinus Ardorum]] until Data Type IV has been unlocked. Once that is done, it is recommended to do missions on [[Phaenna]].&lt;br /&gt;
{| {{STDT|gathering-role}}&lt;br /&gt;
! Class !! Data Types I, II, and III&amp;lt;br&amp;gt;(Sinus Ardorum) !! Data Types I, II, and III&amp;lt;br&amp;gt;(Phaenna) !! Data Types II, IV, V&amp;lt;br&amp;gt;(Phaenna)&lt;br /&gt;
|-&lt;br /&gt;
| {{MIN}} [[MIN]] || [[Stellar Repair Materials (Miner)|Stellar Repair Materials]] (Class B) || [[Soda-lime Float Survey (Class A Mission)|Soda-lime Float Survey]] (Class A) || [[EX: Energy Panel Materials]]&lt;br /&gt;
|-&lt;br /&gt;
| {{BTN}} [[BTN]] || [[Stellar Repair Materials (Botanist)|Stellar Repair Materials]] (Class B) || [[Precise Iridized Rise Survey]] || [[EX: Optical Fiber Materials]]&lt;br /&gt;
|-&lt;br /&gt;
| Data Rewarded (Gold Rank) || 45 Type I/II/III || 30 Type I/II/III || 40 Type II/IV&amp;lt;br&amp;gt;30 Type V&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Fisher===&lt;br /&gt;
To complete these missions quickly, see [https://docs.google.com/document/d/1FSvWzQiPnMwzoQy5J8zhyNun57s8oR_eTU1BR5ob3dI/edit?tab=t.6hpoqoesdurf Archy&#039;s Guide to quick Fisher Relic Leveling], from the [https://discord.gg/fishcord Fisherman&#039;s Horizon discord server (&amp;quot;Fishcord&amp;quot;)].&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Northwestern Water Inspection&amp;quot; and &amp;quot;Absolute Specimen&amp;quot; are located at the same fishing hole, so focus on those until data type I and II are finished for the current step. After that, move to the fishing hole for &amp;quot;Aquatic Inspection I&amp;quot; to finish type III and IV data for the step.&lt;br /&gt;
{| {{STDT|gathering-role}}&lt;br /&gt;
! Mission !! Data Rewarded (Gold Rank)&lt;br /&gt;
|-&lt;br /&gt;
| [[Northwestern Water Inspection]] (Class C) || 95 Type I/II&lt;br /&gt;
|-&lt;br /&gt;
| [[Absolute Specimen]] (Class B) || 45 Type II&amp;lt;br&amp;gt;75 Type III&lt;br /&gt;
|-&lt;br /&gt;
| [[Aquatic Inspection I]] || 105 Type III&amp;lt;br&amp;gt;155 Type IV&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Icy Veins does not have a recommendation for Phaenna-based missions to upgrade the rod to i750. For this, [https://www.youtube.com/watch?v=7f7YZQIFl9s PerryTheFridge&#039;s video guide] is effective.&lt;br /&gt;
&lt;br /&gt;
{{evt|service=youtube|id=7f7YZQIFl9s|dimensions=500|description=PerryTheFridge&#039;s Phaenna fisher relic guide}}&lt;br /&gt;
&lt;br /&gt;
==Cosmic Tools Table==&lt;br /&gt;
{{Relic Weapons Table|dt-tools}}&lt;br /&gt;
&lt;br /&gt;
===Bonus Effects===&lt;br /&gt;
Upon reaching the IL 720 stage, each tool will also receive a bonus based on its class:&lt;br /&gt;
*Crafters: Increases to quality are 1.75 times higher than normal when material condition is Good. (Normally the Good condition only affects increases to quality by 1.5 times.)&lt;br /&gt;
*Miner/Botanist: Increases the chance to trigger Collector&#039;s Intuition by 20% when gathering {{collectable}} [[collectables]].&lt;br /&gt;
*Fisher: Has a 10-15% chance&amp;lt;ref name=&amp;quot;iv-cosmic-tools&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt; to reduce the GP cost of {{action icon|Powerful Hookset}} and {{action icon|Precision Hookset}} by 50%.&lt;br /&gt;
&lt;br /&gt;
===Replica Tools===&lt;br /&gt;
Once players obtain a Stellar Tool (phase 14, IL 750), they can obtain a [[Replica Cosmic Tools|Replica Cosmic Tool]] free of charge by talking to Researchingway. Replica tools are glamours of the IL 720-740 stages and do not provide stats.&lt;br /&gt;
&lt;br /&gt;
==Historical Notes==&lt;br /&gt;
*Upon the initial release of [[patch 7.21]], there were some text issues with Cosmic Tools. These were later corrected in [[patch 7.25]]. However, as of [[patch 7.31]], Cosmic Needle and Round Knife v0.1-0.8 are still missing the &amp;quot;Prototype&amp;quot; in the name.&lt;br /&gt;
*Some crafter IL 720 Cosmic Tools tooltips did not state additional crafting-related bonuses. Despite this, they still provided the bonus.&lt;br /&gt;
*The v0.6 miner tool was erroneously named &amp;quot;hatchet&amp;quot; and the v0.6 botanist tool was named &amp;quot;pickaxe&amp;quot;.&lt;br /&gt;
*Prior to the release of [[Phaenna]], players in the level 80-90 range were be unable to upgrade their tools to the v0.6 (level 80) stage because type III data, which is required for the upgrades, was only awarded from Class B (level 90) or higher missions on Sinus Ardorum. Phaenna added class C missions that awarded type III data, working around this oversight.&lt;br /&gt;
*Upon the initial release of [[patch 7.31]], gatherer tools in the intermediate tier had erroneous tooltip text that specified crafter tool effects instead.&amp;lt;ref name=&amp;quot;7.3-dol-tool-correction&amp;quot;&amp;gt;https://na.finalfantasyxiv.com/lodestone/news/detail/2fe3a21151111f713f83d99e092bd1c194dc379e&amp;lt;/ref&amp;gt; This was later corrected in a hotfix.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[https://catgirl-jade.github.io/sinus-ardorum/ Cosmic Research Helper - Sinus Ardorum only]&lt;br /&gt;
*[https://www.icy-veins.com/ffxiv/cosmic-tools Icy Veins - Cosmic Tools Guide]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references&amp;gt;&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{Cosmic Exploration nav}}&lt;br /&gt;
{{Relic Weapons nav|type=tool|state-weapon=collapsed|state-tool=expanded}}&lt;br /&gt;
{{End Game Progression}}&lt;br /&gt;
[[Category:Cosmic Exploration]]&lt;/div&gt;</summary>
		<author><name>Valjean Trevereaux</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Bronze_Ancient_Record&amp;diff=1197366</id>
		<title>Bronze Ancient Record</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Bronze_Ancient_Record&amp;diff=1197366"/>
		<updated>2026-01-28T03:18:12Z</updated>

		<summary type="html">&lt;p&gt;Valjean Trevereaux: /* Potential Contents */ - Added commanding tisane and vegetable stall to rewards.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
| name = Bronze Ancient Record&lt;br /&gt;
| icon = bronze ancient record icon1.png&lt;br /&gt;
| description = A data repository found while analyzing an ancient relic on Oizys. The information sealed within promises to shed light on the star&#039;s esoteric former inhabitants.&lt;br /&gt;
| type = other&lt;br /&gt;
| effects = &lt;br /&gt;
| effects-hq = &lt;br /&gt;
| material-type = miscellany&lt;br /&gt;
| unique = &lt;br /&gt;
| untradable = y&lt;br /&gt;
| unsellable = y&lt;br /&gt;
| rarity = white&lt;br /&gt;
| level = &lt;br /&gt;
| ilvl = &lt;br /&gt;
| race = &lt;br /&gt;
| gender = &lt;br /&gt;
| recast = &lt;br /&gt;
| recast-hq = &lt;br /&gt;
| cost = &lt;br /&gt;
| value = &lt;br /&gt;
| value-hq = &lt;br /&gt;
| seals = &lt;br /&gt;
| patch = 7.41&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| id-edb = 64bf58d46de&lt;br /&gt;
| id-gt = 50413&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Acquisition==&lt;br /&gt;
Commonly obtained when [[Artifact Search|appraising artifacts]] on [[Oizys]].&lt;br /&gt;
&lt;br /&gt;
==Potential Contents==&lt;br /&gt;
Players can take these items to [[Kaede]] in [[Oizys]] to have it appraised and discover what lies within.&lt;br /&gt;
*{{contains|Competent Craftsman&#039;s Tisane}}&lt;br /&gt;
*{{contains|Commanding Craftsman&#039;s Tisane}}&lt;br /&gt;
*{{contains|Extra Large Angler&#039;s Canvas}}&lt;br /&gt;
*{{contains|Fabric Rack}}&lt;br /&gt;
*{{contains|Iron Dwarf}}&lt;br /&gt;
*{{contains|Spiritbond Potion}}&lt;br /&gt;
*{{contains|Steam-powered Gobwalker G-VII}}&lt;br /&gt;
*{{contains|Vegetable Stall}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This list is incomplete. Please help expand it.&lt;br /&gt;
&lt;br /&gt;
{{Cosmic Exploration nav}}&lt;br /&gt;
{{Random containers nav}}&lt;/div&gt;</summary>
		<author><name>Valjean Trevereaux</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Gold_Ancient_Record&amp;diff=1197277</id>
		<title>Gold Ancient Record</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Gold_Ancient_Record&amp;diff=1197277"/>
		<updated>2026-01-28T02:13:40Z</updated>

		<summary type="html">&lt;p&gt;Valjean Trevereaux: /* Potential Contents */ - Added Controlled Chaos hairstyle to contents.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
| name = Gold Ancient Record&lt;br /&gt;
| icon = gold ancient record icon1.png&lt;br /&gt;
| description = A data repository found while analyzing an ancient relic on Oizys. The information sealed within promises to shed light on the star&#039;s esoteric former inhabitants.&lt;br /&gt;
| type = other&lt;br /&gt;
| effects = &lt;br /&gt;
| effects-hq = &lt;br /&gt;
| material-type = miscellany&lt;br /&gt;
| unique = &lt;br /&gt;
| untradable = y&lt;br /&gt;
| unsellable = y&lt;br /&gt;
| rarity = white&lt;br /&gt;
| level = &lt;br /&gt;
| ilvl = &lt;br /&gt;
| race = &lt;br /&gt;
| gender = &lt;br /&gt;
| recast = &lt;br /&gt;
| recast-hq = &lt;br /&gt;
| cost = &lt;br /&gt;
| value = &lt;br /&gt;
| value-hq = &lt;br /&gt;
| seals = &lt;br /&gt;
| patch = 7.41&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| id-edb = f0563873536&lt;br /&gt;
| id-gt = 50411&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Acquisition==&lt;br /&gt;
Rarely obtained when [[Artifact Search|appraising artifacts]] on [[Oizys]].&lt;br /&gt;
&lt;br /&gt;
==Potential Contents==&lt;br /&gt;
Players can take these items to [[Kaede]] in [[Oizys]] to have it appraised and discover what lies within.&lt;br /&gt;
*{{contains|Cosmic Countenance Identification Key}}&lt;br /&gt;
*{{contains|Modern Aesthetics - Modern Legend}}&lt;br /&gt;
*{{contains|Modern Aesthetics - Controlled Chaos}}&lt;br /&gt;
This list is incomplete. Please help expand it.&lt;br /&gt;
&lt;br /&gt;
{{Cosmic Exploration nav}}&lt;br /&gt;
{{Random containers nav}}&lt;/div&gt;</summary>
		<author><name>Valjean Trevereaux</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Cinder_Drift_(Extreme)&amp;diff=1186323</id>
		<title>Cinder Drift (Extreme)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Cinder_Drift_(Extreme)&amp;diff=1186323"/>
		<updated>2026-01-08T17:18:52Z</updated>

		<summary type="html">&lt;p&gt;Valjean Trevereaux: Added a warning to the Iron Chariot and Lunar Dynamo section for both the main and unsynced guides - getting hit by either attack WILL kill you via knockback.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses|the optional story-mode level 80 [[trial]]|the level 80 challenge-mode [[trial]]|Cinder Drift}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| description = Garlond Ironworks attracts a fair number of mechanically-minded lunatics, and even goes so far as to offer some of them employment. One in particular has taken it upon himself to craft likenesses of [[Garlean]] warmachina, including that of the recently defeated Ruby Weapon. A restored [[Allagan]] device uses it as a basis to project images of a foe far more ferocious than the one you had previously laid low, and your mind is filled with visions of what might have been.&lt;br /&gt;
| image = Cinder Drift (Extreme).png&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 80&lt;br /&gt;
| level-sync = 80&lt;br /&gt;
| ilvl = 470&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = extreme&lt;br /&gt;
| size = full&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| tomestones = 25 poetics&lt;br /&gt;
| duty-finder = High-end Trials (Shadowbringers)&lt;br /&gt;
| roulette = Mentor&lt;br /&gt;
| location = Cinder Drift&lt;br /&gt;
| region = Gyr Abania&lt;br /&gt;
| entrance = Eorzean Alliance Headquarters&lt;br /&gt;
| entrance-coordinates = 6.2, 6.1&lt;br /&gt;
| req-quest = Weapon of Choice&lt;br /&gt;
| patch = 5.2&lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
| echo = ex-trial&lt;br /&gt;
| stone-sky-sea = Cinder Drift (Extreme)&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
==Guide==&lt;br /&gt;
{{evt|service=youtube|id=tO3jau5upVg|dimensions=350|align=right|description=Video guide by MTQcapture}}&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Mark III Anti-Eikon Warmachina: [[The Ruby Weapon]]===&lt;br /&gt;
====(Phase 1) Ruby Weapon&#039;s Abilities====&lt;br /&gt;
Your showdown with the &#039;&#039;&#039;Mark III Anti-Eikon Warmachina&#039;&#039;&#039; - otherwise known as The Ruby Weapon, an iconic boss from Final Fantasy VII - takes place within in a circular arena containing no death-walls or fatal drops.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Optimized Ultima&#039;&#039;&#039;: Unleashes unavoidable raid-wide damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Magitek Bits&#039;&#039;&#039;: Spawns several mechanical adds around the edges of the platform. The adds are reminiscent of the &#039;bits&#039; summoned during previous fights with the Ultima weapon - flying gadgets that will continuously shoot straight-line AoEs at random players that must be avoided.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Flexiclaw&#039;&#039;&#039;: Causes Ruby Weapon to plunge its elongated claws into the ground whilst hovering in the air, indicating the arrival of a mini-phase.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Helioclaw&#039;&#039;&#039;: One of two abilities used during &#039;&#039;&#039;Flexiclaw&#039;&#039;&#039; - causes three AoE circles to form beneath Ruby Weapon, as well as a tri-lined &amp;quot;fan&amp;quot; pattern on the ground. Just like normal mode, the AoE circles beneath Ruby Weapon will eventually explode while travelling in the direction of the pattern shown on the floor, except this time, there will be two rounds of &#039;&#039;&#039;Helioclaw&#039;&#039;&#039; back-to-back. However, players will also have to contend with &#039;&#039;&#039;Magitek Bits&#039;&#039;&#039; which will still be actively shooting straight-line AoEs at random players. To avoid, players should quickly recognize where the (very small) safe spots are located during each round of &#039;&#039;&#039;Helioclaw&#039;&#039;&#039;, but before standing in a safe spot, bait the &#039;&#039;&#039;Magitek Bits&#039;&#039;&#039; into shooting somewhere else. If players move to a safe spot without baiting the bits, they risk being shot for major damage by the bits, or take massive damage from &#039;&#039;&#039;Helioclaw&#039;&#039;&#039; if choosing to dodge the bits into an unsafe area.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Stamp&#039;&#039;&#039;: Causes Ruby Weapon to stomp on its primary target with a vicious tank-buster. Unlike normal mode, &#039;&#039;&#039;Stamp&#039;&#039;&#039; will also inflict a &#039;&#039;&#039;Blunt Vulnerability&#039;&#039;&#039; debuff, essentially boosting Ruby Weapon&#039;s damage against that target for a hefty duration. As a result, tanks will need to swap after each &#039;&#039;&#039;Stamp&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Flexiclaw&#039;&#039;&#039;: Causes Ruby Weapon to plunge its elongated claws into the ground once again, indicating the arrival of another mini-phase.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ravensclaw&#039;&#039;&#039;: Forms eight cracks in the floor which begin travelling in cardinal and inter-cardinal directions, alternating between long and short distances, with long cracks reaching the outer edge of the arena, and short cracks stopping beyond halfway to the edges. Eventually, an AoE circle will also spawn directly under Ruby Weapon, exploding for massive damage against anyone standing within its hit-box. Simultaneously, AoE circles will also explode at the end of all eight cracks that were formed (with no visual telegraph), forcing participants to figure out safe spots for themselves. A good rule-of-thumb is to stand at the edge of Ruby Weapon&#039;s hit-box, directly on top of a long crack on the ground.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Once the explosions have detonated, Ruby Weapon will cast one of two possible abilities: &#039;&#039;&#039;Liquefaction&#039;&#039;&#039; or &#039;&#039;&#039;Undermine&#039;&#039;&#039;&#039;&#039;. Bear in mind that the ability will be entirely random and will always overlap with another mechanic, &#039;&#039;&#039;Ruby Sphere&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Liquefaction&#039;&#039;&#039;: Causes the entire arena (except for the cracks formed by &#039;&#039;&#039;Flexiclaw&#039;&#039;&#039;) to degrade into swirling quicksand that slowly pulls all players into the ground. To avoid being dragged to an early grave, players must stand on the cracks.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Undermine&#039;&#039;&#039;: Causes all cracks to explode after a brief delay, indicated by a glowing red telegraph surrounding all crack lines. To avoid, players must move away from the cracks or stand between them.&lt;br /&gt;
&lt;br /&gt;
*Regardless of which ability is chosen, all players will also have to contend with &#039;&#039;&#039;Ruby Sphere&#039;&#039;&#039;, marking all raid members with a large circular AoE mark. Whilst &#039;&#039;&#039;Liquefaction&#039;&#039;&#039; or &#039;&#039;&#039;Undermine&#039;&#039;&#039; is underway, all marked players will periodically drop up to three mines on the ground (the same size as the &#039;&#039;&#039;Ruby Sphere&#039;&#039;&#039; marker itself), and each drop of a mine will also inflict a stacking &#039;&#039;&#039;Magic Vulnerability&#039;&#039;&#039; debuff. Due to &#039;&#039;&#039;Liquefaction&#039;&#039;&#039; or &#039;&#039;&#039;Undermine&#039;&#039;&#039; reducing the number of safe areas in the arena, as well as the stacking &#039;&#039;&#039;Magic Vulnerability&#039;&#039;&#039; against all players, the entire raid must co-ordinate themselves so that their three mines are dropped in a manner that allows everyone to avoid the other mechanics safely. Should any player walk into a mine (no matter who it belonged to), the mine will explode and likely result in a gruesome death.&lt;br /&gt;
&lt;br /&gt;
*If &#039;&#039;&#039;Liquefaction&#039;&#039;&#039; is underway, the only available safe spots are on top of &#039;&#039;&#039;Flexiclaw&#039;&#039;&#039; cracks. As a result, players should each be assigned a crack to stand on and use these to slowly drop each of their three &#039;&#039;&#039;Ruby Sphere&#039;&#039;&#039;&#039;s along their assigned crack. If done correctly, all players will finish dropping their spheres whilst standing close to (or inside) Ruby Weapon&#039;s hit-box, with enough space for everyone to get there without colliding with a mine. &lt;br /&gt;
&lt;br /&gt;
*If &#039;&#039;&#039;Undermine&#039;&#039;&#039; is underway, all cracks are completely unsafe, meaning that the only available safe spots are in between cracks or at the outer edges of the arena. Due to the size of &#039;&#039;&#039;Ruby Sphere&#039;&#039;&#039; mines, the raid should divide into even groups and utilize the safe spots to drop their mines safely. If a safe spot is too crowded, players may collide with mines or risk being slain by the exploding cracks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;NOTE:&#039;&#039;&#039; Assigning each player to cardinal or inter-cardinal locations before the battle is a great way of ensuring that everyone has a safe spot (crack) during &#039;&#039;&#039;Liquefaction&#039;&#039;&#039; and/or can divide easily into safe spots during &#039;&#039;&#039;Undermine&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
After &#039;&#039;&#039;Ruby Sphere&#039;&#039;&#039; + &#039;&#039;&#039;Liquefaction&#039;&#039;&#039; / &#039;&#039;&#039;Undermine&#039;&#039;&#039; has concluded, Ruby Weapon will retract its claws and the fight resumes as normal.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ruby Ray&#039;&#039;&#039;: Causes Ruby Weapon to face a random player and charge up a massive straight-line AoE that will slaughter anyone standing in its path. As the name implies, &#039;&#039;&#039;Ruby Ray&#039;&#039;&#039; is indicated by a swelling of red energy. Once you see Ruby Weapon charging up, move behind it as soon as possible. As soon as &#039;&#039;&#039;Ruby Ray&#039;&#039;&#039; has concluded, the raid will be bombarded with another cast of &#039;&#039;&#039;Optimized Ultima&#039;&#039;&#039;, the unavoidable raid-wide AoE.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Flexiclaw&#039;&#039;&#039;: Causes Ruby Weapon to plunge its elongated claws into the ground yet again, except this time, &#039;&#039;&#039;Liquefaction&#039;&#039;&#039; will be cast immediately, turning the outer edges of the arena into quicksand, indicated by multiple circle markers on the ground. To avoid being sucked under the earth, all participants must stand in the centre of the arena - the only part of the arena that is safe to stand on during this phase.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ravensflight&#039;&#039;&#039;: Causes Ruby Weapon to leap to the outer edge of the battlefield and begin charging up. After a delay, Ruby Weapon will repeatedly dash across the arena in different directions, inflicting high damage to anyone caught in its path. Whilst charging up, telegraphs will display the order (and direction) of Ruby Weapon&#039;s flight, giving players a brief opportunity to discern safe locations. However, &#039;&#039;&#039;Liquefaction&#039;&#039;&#039; will persist during this time, forcing the raid to stay in the arena centre and use very limited space to avoid the dash attacks. Anyone caught in Ruby Weapon&#039;s path will suffer high damage, so watch out!&lt;br /&gt;
&lt;br /&gt;
After half of the dashes have been performed, Ruby Weapon will cease charging and extend one of its claws (indicated by Ruby Weapon landing near a claw-like icon), then resume dashing. From here on, players must now avoid being on the claw-side of Ruby Weapon during the remaining &#039;&#039;&#039;Ravensflight&#039;&#039;&#039; dashes. Near the end of &#039;&#039;&#039;Ravensflight&#039;&#039;&#039;, Ruby Weapon will also hit a &#039;quicksand&#039; icon which essentially inverts &#039;&#039;&#039;Liquefaction&#039;&#039;&#039;. When this happens, the outer edge of the arena will become safe, whereas the arena centre will become quicksand instead for a brief period. As such, the final safe spot will always be at the outer edge of the arena.&lt;br /&gt;
&lt;br /&gt;
Once all &#039;&#039;&#039;Ravensflight&#039;&#039;&#039; dashes have been performed, the arena will normalize and the fight returns to normal after another cast of &#039;&#039;&#039;Optimized Ultima&#039;&#039;&#039; - the unavoidable raid-wide AoE - followed by another &#039;&#039;&#039;Stamp&#039;&#039;&#039; - the vicious tank-buster that applies &#039;&#039;&#039;Blunt Vulnerability&#039;&#039;&#039;, forcing another tank swap.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ruby Dynamics&#039;&#039;&#039;: Causes Ruby Weapon to dash to the edge of the arena and prepare to swipe the entire arena with its extended claws. Unlike normal mode, &#039;&#039;&#039;Ruby Dynamics&#039;&#039;&#039; comes with absolutely no telegraph. To avoid, players must move within Ruby Weapon&#039;s hitbox as soon as they notice Ruby Weapon extending its claws. However, two players will also be marked with stack-mark AoEs due to &#039;&#039;&#039;Homing Laser&#039;&#039;&#039;, forcing the raid to split into two groups and help soak each marker. Due to being forced to stand within Ruby Weapon&#039;s hitbox to avoid the claw attack at the same time, participants will have limited space to work with. To avoid both mechanics, simply have the two stack-marked players stand at opposite sides of Ruby Weapon&#039;s hit-box and ensure that enough players are standing in each stack marker to soak the damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Homing Laser&#039;&#039;&#039; + &#039;&#039;&#039;Cut &amp;amp; Run&#039;&#039;&#039;: Marks the entire raid with large AoE circles, forcing everyone to spread out. After a brief delay, all circles will explode simultaneously for high damage. As always, make sure not to overlap other players with your own AoE circle. At the same time, Ruby Weapon will prepare to walk through the centre of the arena while swiping left and right with its claws, slicing anyone in its path into ribbons. To avoid both mechanics, the raid should divide into two groups (4x4) and spread out at the outer edges of the arena. This gives all participants enough space to avoid overlapping their &#039;&#039;&#039;Homing Laser&#039;&#039;&#039; AoE markers and also leaves enough room for Ruby Weapon to charge through the centre without hitting anyone via &#039;&#039;&#039;Cut &amp;amp; Run&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Magitek Charge&#039;&#039;&#039;: Spawns proximity markers at the east and west of the arena during the end of &#039;&#039;&#039;Cut &amp;amp; Run&#039;&#039;&#039;. To avoid, players should run into Ruby Weapon&#039;s hitbox as soon as &#039;&#039;&#039;Cut &amp;amp; Run&#039;&#039;&#039; has concluded. After a brief delay, Ruby Weapon will then cast &#039;&#039;&#039;Ruby Ray&#039;&#039;&#039; (the massive straight-line AoE aimed at a random player), and &#039;&#039;&#039;Optimized Ultima&#039;&#039;&#039;, the unavoidable raid-wide AoE.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Flexiclaw&#039;&#039;&#039;: Ruby Weapon plunges its elongated claws into the ground once more, followed by &#039;&#039;&#039;Ravensclaw&#039;&#039;&#039;, causing eight cracks to travel in cardinal and inter-cardinal directions just like earlier, except this time, Ruby Weapon will follow-up with &#039;&#039;&#039;Liquefaction&#039;&#039;&#039; or &#039;&#039;&#039;Undermine&#039;&#039;&#039; (whichever was NOT randomly cast beforehand). For example, if &#039;&#039;&#039;Ravensclaw&#039;&#039;&#039; was followed by &#039;&#039;&#039;Undermine&#039;&#039;&#039; earlier in the battle, then &#039;&#039;&#039;Liquefaction&#039;&#039;&#039; will be used here instead, or vice-versa. Similarly to before, all players will have to contend with &#039;&#039;&#039;Ruby Sphere&#039;&#039;&#039; - forcing all players to use the limited number of safe spots to distribute 3x mines each.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Liquefaction&#039;&#039;&#039;: Turns the arena centre into quicksand, leaving the outer edges safe to stand on.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ravensflight&#039;&#039;&#039;: Causes Ruby Weapon to repeatedly dash across the arena in different directions (just like earlier), inflicting high damage to anyone caught in its path. Players can use the telegraphs on the ground to discern the direction of each dash and pre-position themselves into safe locations.&lt;br /&gt;
&lt;br /&gt;
Unlike before, Ruby Weapon will hit a &#039;quicksand&#039; icon during the earliest dashes, inverting &#039;&#039;&#039;Liquefaction&#039;&#039;&#039; quicksand so that the outer edges will become unsafe whilst turning the arena centre from quicksand into a safe location. After dodging the initial dashes, players must be ready to move from the outer edges to the centre. Soon after, Ruby Weapon will once again hit a &#039;claw&#039; marker, extending either its left or right claw before continuing to dash across the arena. From here on, players must now avoid being on the claw side of Ruby Weapon during the remaining &#039;&#039;&#039;Ravensflight&#039;&#039;&#039; dashes.&lt;br /&gt;
&lt;br /&gt;
Once all &#039;&#039;&#039;Ravensflight&#039;&#039;&#039; dashes have been performed, the arena will normalize, followed by another &#039;&#039;&#039;Optimized Ultima&#039;&#039;&#039; - the unavoidable raid-wide AoE.&lt;br /&gt;
&lt;br /&gt;
Ruby Weapon will begin to enrage after the second set of &#039;&#039;&#039;Ravensflight&#039;&#039;&#039; dashes have resolved, giving the raid a window of opportunity to defeat Ruby Weapon before the raid is wiped.&lt;br /&gt;
&lt;br /&gt;
Once Ruby Weapon is defeated, players are treated to a transitional animation into a new phase. Just like normal mode, reaching the next phase serves as a checkpoint. As a result, wiping during the second phase will simply restart the fight at the beginning of the phase (rather than force the group to restart from the first phase).&lt;br /&gt;
&lt;br /&gt;
====(Phase 2) Nael Deus Darnus Abilities====&lt;br /&gt;
Contrary to normal mode, the outer edge of the arena during phase 2 will become a &#039;death wall&#039; - slaying any player who touches it.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Meteor Project&#039;&#039;&#039; - starts a background timer that eventually leads to the summoning of Dalamud. The timer&#039;s progress will be indicated via text-comments throughout the course of the battle. Players will also notice the backdrop gradually undergoing various changes. At the timers climax, Dalamud crashes down into the background, resulting in a catastrophic spectacle that heavily damages the entire raid.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Negative Personae&#039;&#039;&#039; - spawns two Nael-themed adds - each called &#039;&#039;&#039;Raven&#039;s Image&#039;&#039;&#039; - which must be tanked away from each other, one add per tank. If the adds are kept close together, they will tether to one-another and become completely invulnerable to damage until they are separated.&lt;br /&gt;
&lt;br /&gt;
Unlike normal mode, all players (and each add) will be also afflicted with either an &#039;&#039;&#039;orange&#039;&#039;&#039; (Rage) or &#039;&#039;&#039;blue&#039;&#039;&#039; (Grief). As a result, each add can only be harmed by players of the opposite colour. For example, one add will be &#039;&#039;&#039;orange&#039;&#039;&#039; and one will be &#039;&#039;&#039;blue&#039;&#039;&#039; - so half of the raid (blue) will need to focus on the orange add, whereas the other half of the raid (orange) will need to contend with the blue add. If you attack an add of the same colour, the add will be completely invulnerable to your damage. Whilst these adds are alive, Nael van Darnus will remain untargetable.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Meteor Stream&#039;&#039;&#039; - causes all damage dealers to be marked with a blue-circle AoE shortly after the adds arrive. These circles will eventually inflict high damage to all marked players (and anyone else caught in their AoE circles), so be sure to spread out and avoid overlapping.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Greater Memory&#039;&#039;&#039; - provides both adds with &#039;&#039;&#039;Damage Up&#039;&#039;&#039;. Once buffed, each add will cast either &#039;&#039;&#039;Iron Chariot&#039;&#039;&#039; (a point-blank AoE underneath each add) or &#039;&#039;&#039;Lunar Dynamo&#039;&#039;&#039;, a large donut-AoE centred around each add. Bear in mind that these attacks can be of any combination and will be executed simultaneously. For example, one add might cast &#039;&#039;&#039;Lunar Dynamo&#039;&#039;&#039; while the other casts &#039;&#039;&#039;Iron Chariot&#039;&#039;&#039;. As such, each add should be kept far enough apart so that dodging either of these attacks will not put players at risk of being hit by mechanics from the other add. &lt;br /&gt;
**&#039;&#039;&#039;&amp;lt;u&amp;gt;WARNING:&amp;lt;/u&amp;gt; If you are hit by either Iron Chariot or Lunar Dynamo, you will also receive a heavy knockback that is likely to throw you into the outer wall and KO you immediately. Position accordingly.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Negative Effect&#039;&#039;&#039; - spawns two floating heads of Nael that will each tether themselves to two of the furthest players and begin travelling towards them. If a floating head reaches a tethered player, that player will immediately be slain. Instead, tethered players must lure their floating head so that it collides with each &#039;&#039;&#039;Raven&#039;s Image&#039;&#039;&#039; add, as doing so will not only destroy the floating head, but also remove &#039;&#039;&#039;Greater Memory&#039;&#039;&#039; (damage up) from the add, reducing its damage. However, all damage-dealers will have to contend with an additional cast of &#039;&#039;&#039;Meteor Stream&#039;&#039;&#039; (AoE markers) whilst &#039;&#039;&#039;Negative Effect&#039;&#039;&#039; is in play.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Raven&#039;s Claw&#039;&#039;&#039; - causes both &#039;&#039;&#039;Raven&#039;s Image&#039;&#039;&#039; adds to simultaneously assault their primary target with a devastating 5-hit tank-buster. Due to being a multi-hit combo rather than a single blow, tanks may be caught off-guard by the staggered damage. Make sure to utilize mitigation cooldowns!&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Change Of Heart&#039;&#039;&#039; - inverses the colour of both &#039;&#039;&#039;Raven&#039;&#039;&#039; add debuffs from blue to orange (or vice versa), forcing the entire raid to swap their attention from their original add to the other. As a result, tanks will have to be especially careful as this requires a full tank-swap which, if sloppily executed, may result in adds moving close together and becoming completely invulnerable to attacks until separated once again.&lt;br /&gt;
&lt;br /&gt;
After &#039;&#039;&#039;Change of Heart&#039;&#039;&#039; has been executed, the adds will enter a mechanical loop until they are both defeated. Once both adds have been slain, the raid can turn its attention to Nael Van Darnus.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Negative Aura&#039;&#039;&#039; - causes Nael to charge a gaze-attack which will inflict &#039;&#039;&#039;confusion&#039;&#039;&#039; on any player who looks directly at her when it is fully cast. Simply look away to avoid losing control of your character.&lt;br /&gt;
&lt;br /&gt;
At this point, the invisible &#039;&#039;&#039;Meteor Project&#039;&#039;&#039; timer will conclude, causing a noticeable change of atmosphere and background, with Dalamud fully visible as it hurtles towards the ground. By now, both adds should either be slain (or close to death). Once Dalamud has fully descended, the entire raid will take tremendous damage. Assuming the raid survives, Nael will recast &#039;&#039;&#039;Meteor Project&#039;&#039;&#039;, creating a new background timer that will lead to another summoning of Dalamud.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Meteor Mine&#039;&#039;&#039; - causes Nael to consecutively tag players from 1-8 with a large circular marker. After a brief delay, players (in order from 1-8) will drop a proximity marker at their location. One by one, small comets will eventually land at the proximity marker dropped by each player, inflicting damage to the entire raid depending on how close they were to the impact zone of each comet.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Magitek Meteor&#039;&#039;&#039; - causes Nael to summon an enormous meteor that will slowly descend into the battlefield over time. To avoid a fiery death, players must make sure that they hide behind a &#039;&#039;&#039;Meteor Mine&#039;&#039;&#039; (comet) when the &#039;&#039;&#039;Magitek Meteor&#039;&#039;&#039; hits the ground. However, due to the arena edge being a &#039;&#039;&#039;Death Wall&#039;&#039;&#039; and the fact that Nael will soon cast an AoE knockback before the &#039;&#039;&#039;Magitek Meteor&#039;&#039;&#039; detonates, a good method of dealing with the overlap is to have all players from 1-7 spread out and drop their comets at the outer-edge of the arena, whilst the eight and final comet is dropped at the edge of Nael&#039;s hitbox (away from the deathwall). Once all proximity markers are present, the entire raid should move into Nael&#039;s hitbox and prepare to mitigate the damage inflicted by the comets.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Screech&#039;&#039;&#039; - inflicts a raid-wide knockback from the arena centre, punting the entire raid outward towards the death wall. Seeing as the &#039;&#039;&#039;Magitek Meteor&#039;&#039;&#039; will collide with the ground shortly afterward, players should aim themselves so that they are pushed behind the 8th comet (which was dropped just outside of Nael&#039;s hitbox). If players aim themselves incorrectly or are too far away during the knockback, they risk being slain by the &#039;&#039;&#039;Magitek Meteor&#039;&#039;&#039; explosion, or by being pushed into the death wall. It is worth noting that &#039;&#039;&#039;Knockback Immunity&#039;&#039;&#039; cooldowns will negate the knockback, allowing players to pre-position themselves behind the 8th comet ahead of time and simply nullify the knockback of &#039;&#039;&#039;Screech&#039;&#039;&#039; entirely.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Meteor Burst&#039;&#039;&#039; - causes all comets to explode in the order they were dropped, inflicting major damage on anyone close by. Seeing as the comets explode in order from one to eight (and assuming you have utilized a strategy that allowed you to hide behind the eighth comet to avoid &#039;&#039;&#039;Magitek Meteor&#039;&#039;&#039;, all other comets around the arena will explode first, giving everyone plenty of opportunity to move into a safe location away from the explosion of the eighth comet.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mark II Magitek Meteor&#039;&#039;&#039; - creates two small circle-telegraphs within the arena that will slowly move in a direction indicated by arrows within the circle. After travelling a short distance, comets will land at the final location. If a comet is allowed to hit the platform, the raid will immediately be wiped. To prevent this, players must &#039;catch&#039; the comets by standing within the circle-telegraphs after they have stopped moving. However, &#039;catching&#039; a comet will inflict continuous damage to the players and render them unable to act. Players who did not catch a comet will need to destroy the caught comets in order to save their teammates from being crushed to death. It is wise to have each tank pop spare mitigation cooldowns and catch a comet each - leaving damage-dealers free to nuke them down and healers free to keep the tanks alive until both comets have been destroyed. Bear in mind the &#039;&#039;&#039;Mark II Magitek Meteor&#039;&#039;&#039; will always overlap with &#039;&#039;&#039;Bradamante&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Bradamante&#039;&#039;&#039; - causes Nael to mark two players with orange markers and eventually shoot straight-line AoEs in their direction. Due to being executed while the raid is trying to destroy &#039;&#039;&#039;Mark II Magitek Meteor&#039;&#039;&#039; comets held by other players, anyone marked by &#039;&#039;&#039;Bradamante&#039;&#039;&#039; must make sure that they angle themselves away from the comet-catchers so that the straight-line AoEs are not fired in their direction.&lt;br /&gt;
&lt;br /&gt;
By now, the &#039;&#039;&#039;Meteor Project Timer (2)&#039;&#039;&#039; will be nearing completion, causing Dalamud to descend once again and inflict massive raid-wide damage. Assuming the raid survives the ordeal, Nael van Darnus will refresh the timer with a third and final &#039;&#039;&#039;Meteor Project&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Outrage&#039;&#039;&#039; - causes Nael to bombard the raid with two bouts of unavoidable raid-wide damage that will require heavy healing/shielding.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Meteor Stream (x2)&#039;&#039;&#039; - causes all damage dealers (or all tanks and healers) to be marked with a blue-circle AoE, just like earlier, eventually inflicting high damage to the marked players and anyone else caught in the AoE circles. Once the first wave of &#039;&#039;&#039;Meteor Stream&#039;&#039;&#039; has concluded, the remaining four players will be marked with a second wave of AoE circles.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Outrage&#039;&#039;&#039; - Nael blasts the raid with two more bouts of unavoidable raid-wide damage one final time.&lt;br /&gt;
&lt;br /&gt;
If Nael has not been defeated by the second &#039;&#039;&#039;Outrage&#039;&#039;&#039;, Dalamud&#039;s fall will obliterate the raid and force you to restart the fight from the beginning of the phase.&lt;br /&gt;
&lt;br /&gt;
==Unsynced guide==&lt;br /&gt;
{{evt|service=youtube|id=TGVsBsg_IXA|dimensions=350|align=right|description=Video guide by Moonshadow Fantasy}}&lt;br /&gt;
With a level 90 or higher unrestricted party, the following mechanics are of concern:&lt;br /&gt;
*&#039;&#039;&#039;Ravensclaw&#039;&#039;&#039;: Assign each player to a cardinal or intercardinal spot.&lt;br /&gt;
**&#039;&#039;&#039;Undermine:&#039;&#039;&#039; Players with the long crack pointed at them move left. Drop off three AoEs at the back of the arena and move to the center.&lt;br /&gt;
**&#039;&#039;&#039; Liquefaction:&#039;&#039;&#039; Players stand on the cracks, dropping off the overlapping AoEs as they move towards the center.&lt;br /&gt;
*&#039;&#039;&#039;Ruby Ray&#039;&#039;&#039;: Stand behind the boss.&lt;br /&gt;
*&#039;&#039;&#039;Add phase:&#039;&#039;&#039; Attack the add with the opposite color to your own debuff (red attacks blue and vice versa). Keep the adds apart.&lt;br /&gt;
**&#039;&#039;&#039;WARNING: The knockback effect for failing these mechanics will still immediately KO you if you hit the wall.&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Iron Chariot:&#039;&#039;&#039; The add casts an AoE around itself, move away&lt;br /&gt;
**&#039;&#039;&#039;Lunar Dynamo:&#039;&#039;&#039; The add casts a donut AoE around itself, move into its hitbox.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{see also|Ruby Weapons}}&lt;br /&gt;
*Each player will receive 1 {{Item icon|Ruby Totem}} per kill. Collect 10 totems to exchange for a weapon or 99 for a {{Item icon|Ruby Gwiber Trumpet}} at [[C&#039;intana]] in [[Mor Dhona]] (X:22.7 Y:6.7).&lt;br /&gt;
*{{tomestone|Poetics|25}} [[Allagan Tomestone of Poetics]]&lt;br /&gt;
*{{Item icon|Ruby Weapon Card}} (Drops at a fixed rate.)&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] Treasure Coffer===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Paladin&#039;s Ruby Arms (IL 485)}}&lt;br /&gt;
{{Drops table row|Ruby Battleaxe}}&lt;br /&gt;
{{Drops table row|Ruby Greatsword}}&lt;br /&gt;
{{Drops table row|Ruby Sawback}}&lt;br /&gt;
{{Drops table row|Ruby Partisan}}&lt;br /&gt;
{{Drops table row|Ruby Cesti}}&lt;br /&gt;
{{Drops table row|Ruby Samurai Blade}}&lt;br /&gt;
{{Drops table row|Ruby Daggers}}&lt;br /&gt;
{{Drops table row|Ruby Bow}}&lt;br /&gt;
{{Drops table row|Ruby Knifelock}}&lt;br /&gt;
{{Drops table row|Ruby Chakrams}}&lt;br /&gt;
{{Drops table row|Ruby Rod}}&lt;br /&gt;
{{Drops table row|Ruby Index}}&lt;br /&gt;
{{Drops table row|Ruby Hanger}}&lt;br /&gt;
{{Drops table row|Ruby Cane}}&lt;br /&gt;
{{Drops table row|Ruby Codex}}&lt;br /&gt;
{{Drops table row|Ruby Astrometer}}&lt;br /&gt;
{{Drops table row|Ruby Plating}}&lt;br /&gt;
{{Drops table row|Ruby Weapon Coffer (IL 485)}}&lt;br /&gt;
{{Drops table row|Ruby Gwiber Trumpet}}&lt;br /&gt;
{{Drops table row|Faded Copy of Ultima (The Primals)}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Seeing Red}}&lt;br /&gt;
{{achievement table row|Mightier than Ruby}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header}}&lt;br /&gt;
{{music table row|Phase 1|Ultima (The Primals)}}&lt;br /&gt;
{{music table row|Phase 2|Rise of the White Raven (Orchestral Version)}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=200px&amp;gt;&lt;br /&gt;
Cinder Drift EX.png&lt;br /&gt;
Cinder Drift boss.png&lt;br /&gt;
File:cinder drift1.jpg&lt;br /&gt;
File:The Ruby Weapon render.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav/trial}}&lt;br /&gt;
[[Category:The Sorrow of Werlyt]]&lt;/div&gt;</summary>
		<author><name>Valjean Trevereaux</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Ballroom_Etiquette_-_Floral_Presentations&amp;diff=1173599</id>
		<title>Ballroom Etiquette - Floral Presentations</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Ballroom_Etiquette_-_Floral_Presentations&amp;diff=1173599"/>
		<updated>2025-12-21T21:14:25Z</updated>

		<summary type="html">&lt;p&gt;Valjean Trevereaux: Added &amp;quot;Used For&amp;quot; section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
| name = Ballroom Etiquette - Floral Presentations&lt;br /&gt;
| icon = ballroom etiquette - floral presentations icon1.png&lt;br /&gt;
| description = An illustrated manual detailing the correct etiquette for a floral display of affection. Use to learn the /bouquet emote.&lt;br /&gt;
| type = other&lt;br /&gt;
| effects = &lt;br /&gt;
| effects-hq = &lt;br /&gt;
| material-type = miscellany&lt;br /&gt;
| unique = y&lt;br /&gt;
| untradable = y&lt;br /&gt;
| unsellable = y&lt;br /&gt;
| rarity = white&lt;br /&gt;
| level = &lt;br /&gt;
| ilvl = &lt;br /&gt;
| race = &lt;br /&gt;
| gender = &lt;br /&gt;
| recast = &lt;br /&gt;
| recast-hq = &lt;br /&gt;
| cost = &lt;br /&gt;
| value = &lt;br /&gt;
| value-hq = &lt;br /&gt;
| seals = &lt;br /&gt;
| patch = 7.4&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| id-edb = &lt;br /&gt;
| id-gt = 44513&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Acquisition==&lt;br /&gt;
===Purchase===&lt;br /&gt;
{{vendor list}}&lt;br /&gt;
===From Items===&lt;br /&gt;
{{contained in}}&lt;br /&gt;
&lt;br /&gt;
==Used For==&lt;br /&gt;
===Use to Acquire===&lt;br /&gt;
{{Contains|Bouquet}}&lt;/div&gt;</summary>
		<author><name>Valjean Trevereaux</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Ballroom_Etiquette_-_Light_beyond_Light&amp;diff=1173597</id>
		<title>Ballroom Etiquette - Light beyond Light</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Ballroom_Etiquette_-_Light_beyond_Light&amp;diff=1173597"/>
		<updated>2025-12-21T21:13:22Z</updated>

		<summary type="html">&lt;p&gt;Valjean Trevereaux: Corrected formatting on acquisition method. Added usage.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Item infobox&lt;br /&gt;
| name = Ballroom Etiquette - Light beyond Light&lt;br /&gt;
| icon = ballroom etiquette - light beyond light icon1.png&lt;br /&gt;
| description = An illustrated manual detailing how to channel one&#039;s emotions into a display of radiant strength. Use to learn the /divinetiara emote.&lt;br /&gt;
| type = other&lt;br /&gt;
| effects = &lt;br /&gt;
| effects-hq = &lt;br /&gt;
| material-type = miscellany&lt;br /&gt;
| unique = y&lt;br /&gt;
| untradable = y&lt;br /&gt;
| unsellable = y&lt;br /&gt;
| rarity = white&lt;br /&gt;
| level = &lt;br /&gt;
| ilvl = &lt;br /&gt;
| race = &lt;br /&gt;
| gender = &lt;br /&gt;
| recast = &lt;br /&gt;
| recast-hq = &lt;br /&gt;
| cost = &lt;br /&gt;
| value = &lt;br /&gt;
| value-hq = &lt;br /&gt;
| seals = &lt;br /&gt;
| patch = 7.4&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| id-edb = &lt;br /&gt;
| id-gt = 50466&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Acquisition==&lt;br /&gt;
===Purchase===&lt;br /&gt;
{{onlinestore|2}}&lt;br /&gt;
&lt;br /&gt;
==Used For==&lt;br /&gt;
===Use to Acquire===&lt;br /&gt;
{{Contains|Divine Tiara}}&lt;/div&gt;</summary>
		<author><name>Valjean Trevereaux</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Ballroom_Etiquette_-_Joy_beyond_Joy&amp;diff=1173596</id>
		<title>Ballroom Etiquette - Joy beyond Joy</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Ballroom_Etiquette_-_Joy_beyond_Joy&amp;diff=1173596"/>
		<updated>2025-12-21T21:12:54Z</updated>

		<summary type="html">&lt;p&gt;Valjean Trevereaux: Corrected formatting on acquisition method. Added usage.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Item infobox&lt;br /&gt;
| name = Ballroom Etiquette - Joy beyond Joy&lt;br /&gt;
| icon = ballroom etiquette - joy beyond joy icon1.png&lt;br /&gt;
| description = An illustrated manual detailing how to channel one&#039;s emotions into a display of radiant strength. Use to learn the /divinedisk emote.&lt;br /&gt;
| type = other&lt;br /&gt;
| effects = &lt;br /&gt;
| effects-hq = &lt;br /&gt;
| material-type = miscellany&lt;br /&gt;
| unique = y&lt;br /&gt;
| untradable = y&lt;br /&gt;
| unsellable = y&lt;br /&gt;
| rarity = white&lt;br /&gt;
| level = &lt;br /&gt;
| ilvl = &lt;br /&gt;
| race = &lt;br /&gt;
| gender = &lt;br /&gt;
| recast = &lt;br /&gt;
| recast-hq = &lt;br /&gt;
| cost = &lt;br /&gt;
| value = &lt;br /&gt;
| value-hq = &lt;br /&gt;
| seals = &lt;br /&gt;
| patch = 7.4&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| id-edb = &lt;br /&gt;
| id-gt = 50465&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Acquisition==&lt;br /&gt;
===Purchase===&lt;br /&gt;
{{onlinestore|2}}&lt;br /&gt;
&lt;br /&gt;
==Used For==&lt;br /&gt;
===Use to Acquire===&lt;br /&gt;
{{Contains|Divine Disk}}&lt;/div&gt;</summary>
		<author><name>Valjean Trevereaux</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Ballroom_Etiquette_-_Concentrated_Emotions&amp;diff=1173595</id>
		<title>Ballroom Etiquette - Concentrated Emotions</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Ballroom_Etiquette_-_Concentrated_Emotions&amp;diff=1173595"/>
		<updated>2025-12-21T21:12:19Z</updated>

		<summary type="html">&lt;p&gt;Valjean Trevereaux: Corrected formatting on acquisition method and usage.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Item infobox&lt;br /&gt;
| name = Ballroom Etiquette - Concentrated Emotions&lt;br /&gt;
| icon = ballroom etiquette - concentrated emotions icon1.png&lt;br /&gt;
| description = An illustrated manual detailing how to channel one&#039;s emotions into a display of radiant strength. Use to learn the /divinearm emote.&lt;br /&gt;
| type = other&lt;br /&gt;
| effects = &lt;br /&gt;
| effects-hq = &lt;br /&gt;
| material-type = miscellany&lt;br /&gt;
| unique = y&lt;br /&gt;
| untradable = y&lt;br /&gt;
| unsellable = y&lt;br /&gt;
| rarity = white&lt;br /&gt;
| level = &lt;br /&gt;
| ilvl = &lt;br /&gt;
| race = &lt;br /&gt;
| gender = &lt;br /&gt;
| recast = &lt;br /&gt;
| recast-hq = &lt;br /&gt;
| cost = &lt;br /&gt;
| value = &lt;br /&gt;
| value-hq = &lt;br /&gt;
| seals = &lt;br /&gt;
| patch = 7.4&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| id-edb = &lt;br /&gt;
| id-gt = 50464&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Acquisition==&lt;br /&gt;
===Purchase===&lt;br /&gt;
{{onlinestore|2}}&lt;br /&gt;
&lt;br /&gt;
==Used For==&lt;br /&gt;
===Use to Acquire===&lt;br /&gt;
{{Contains|Divine Arm}}&lt;/div&gt;</summary>
		<author><name>Valjean Trevereaux</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Ballroom_Etiquette_-_Light_beyond_Light&amp;diff=1173594</id>
		<title>Ballroom Etiquette - Light beyond Light</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Ballroom_Etiquette_-_Light_beyond_Light&amp;diff=1173594"/>
		<updated>2025-12-21T21:10:16Z</updated>

		<summary type="html">&lt;p&gt;Valjean Trevereaux: /* Purchase */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Item infobox&lt;br /&gt;
| name = Ballroom Etiquette - Light beyond Light&lt;br /&gt;
| icon = ballroom etiquette - light beyond light icon1.png&lt;br /&gt;
| description = An illustrated manual detailing how to channel one&#039;s emotions into a display of radiant strength. Use to learn the /divinetiara emote.&lt;br /&gt;
| type = other&lt;br /&gt;
| effects = &lt;br /&gt;
| effects-hq = &lt;br /&gt;
| material-type = miscellany&lt;br /&gt;
| unique = y&lt;br /&gt;
| untradable = y&lt;br /&gt;
| unsellable = y&lt;br /&gt;
| rarity = white&lt;br /&gt;
| level = &lt;br /&gt;
| ilvl = &lt;br /&gt;
| race = &lt;br /&gt;
| gender = &lt;br /&gt;
| recast = &lt;br /&gt;
| recast-hq = &lt;br /&gt;
| cost = &lt;br /&gt;
| value = &lt;br /&gt;
| value-hq = &lt;br /&gt;
| seals = &lt;br /&gt;
| patch = 7.4&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| id-edb = &lt;br /&gt;
| id-gt = 50466&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Acquisition==&lt;br /&gt;
===Purchase===&lt;br /&gt;
{{onlinestore|2}}&lt;br /&gt;
&lt;br /&gt;
===From Items===&lt;br /&gt;
{{contained in}}&lt;/div&gt;</summary>
		<author><name>Valjean Trevereaux</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Ballroom_Etiquette_-_Joy_beyond_Joy&amp;diff=1173593</id>
		<title>Ballroom Etiquette - Joy beyond Joy</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Ballroom_Etiquette_-_Joy_beyond_Joy&amp;diff=1173593"/>
		<updated>2025-12-21T21:09:59Z</updated>

		<summary type="html">&lt;p&gt;Valjean Trevereaux: /* Purchase */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Item infobox&lt;br /&gt;
| name = Ballroom Etiquette - Joy beyond Joy&lt;br /&gt;
| icon = ballroom etiquette - joy beyond joy icon1.png&lt;br /&gt;
| description = An illustrated manual detailing how to channel one&#039;s emotions into a display of radiant strength. Use to learn the /divinedisk emote.&lt;br /&gt;
| type = other&lt;br /&gt;
| effects = &lt;br /&gt;
| effects-hq = &lt;br /&gt;
| material-type = miscellany&lt;br /&gt;
| unique = y&lt;br /&gt;
| untradable = y&lt;br /&gt;
| unsellable = y&lt;br /&gt;
| rarity = white&lt;br /&gt;
| level = &lt;br /&gt;
| ilvl = &lt;br /&gt;
| race = &lt;br /&gt;
| gender = &lt;br /&gt;
| recast = &lt;br /&gt;
| recast-hq = &lt;br /&gt;
| cost = &lt;br /&gt;
| value = &lt;br /&gt;
| value-hq = &lt;br /&gt;
| seals = &lt;br /&gt;
| patch = 7.4&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| id-edb = &lt;br /&gt;
| id-gt = 50465&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Acquisition==&lt;br /&gt;
===Purchase===&lt;br /&gt;
{{onlinestore|2}}&lt;br /&gt;
&lt;br /&gt;
===From Items===&lt;br /&gt;
{{contained in}}&lt;/div&gt;</summary>
		<author><name>Valjean Trevereaux</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Ballroom_Etiquette_-_Concentrated_Emotions&amp;diff=1173592</id>
		<title>Ballroom Etiquette - Concentrated Emotions</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Ballroom_Etiquette_-_Concentrated_Emotions&amp;diff=1173592"/>
		<updated>2025-12-21T21:09:36Z</updated>

		<summary type="html">&lt;p&gt;Valjean Trevereaux: /* Purchase */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Item infobox&lt;br /&gt;
| name = Ballroom Etiquette - Concentrated Emotions&lt;br /&gt;
| icon = ballroom etiquette - concentrated emotions icon1.png&lt;br /&gt;
| description = An illustrated manual detailing how to channel one&#039;s emotions into a display of radiant strength. Use to learn the /divinearm emote.&lt;br /&gt;
| type = other&lt;br /&gt;
| effects = &lt;br /&gt;
| effects-hq = &lt;br /&gt;
| material-type = miscellany&lt;br /&gt;
| unique = y&lt;br /&gt;
| untradable = y&lt;br /&gt;
| unsellable = y&lt;br /&gt;
| rarity = white&lt;br /&gt;
| level = &lt;br /&gt;
| ilvl = &lt;br /&gt;
| race = &lt;br /&gt;
| gender = &lt;br /&gt;
| recast = &lt;br /&gt;
| recast-hq = &lt;br /&gt;
| cost = &lt;br /&gt;
| value = &lt;br /&gt;
| value-hq = &lt;br /&gt;
| seals = &lt;br /&gt;
| patch = 7.4&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| id-edb = &lt;br /&gt;
| id-gt = 50464&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Acquisition==&lt;br /&gt;
===Purchase===&lt;br /&gt;
{{onlinestore|2}}&lt;br /&gt;
&lt;br /&gt;
===From Items===&lt;br /&gt;
{{contained in}}&lt;/div&gt;</summary>
		<author><name>Valjean Trevereaux</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Tome_of_Botanical_Folklore_-_Alexandria&amp;diff=1173410</id>
		<title>Tome of Botanical Folklore - Alexandria</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Tome_of_Botanical_Folklore_-_Alexandria&amp;diff=1173410"/>
		<updated>2025-12-21T15:14:14Z</updated>

		<summary type="html">&lt;p&gt;Valjean Trevereaux: Added Fulgurpine Log to unlocks list.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
| name = Tome of Botanical Folklore - Alexandria&lt;br /&gt;
| icon = tome of botanical folklore - alexandria icon1.png&lt;br /&gt;
| description = Tales gathered from botanists regarding the location of rare trees and herbs.&lt;br /&gt;
| type = other&lt;br /&gt;
| effects = &lt;br /&gt;
| material-type = Other&lt;br /&gt;
| unique = y&lt;br /&gt;
| untradable = y&lt;br /&gt;
| unsellable = y&lt;br /&gt;
| rarity = white&lt;br /&gt;
| level = &lt;br /&gt;
| ilvl = &lt;br /&gt;
| race = &lt;br /&gt;
| gender = &lt;br /&gt;
| recast = &lt;br /&gt;
| cost = &lt;br /&gt;
| value = &lt;br /&gt;
| value-hq = &lt;br /&gt;
| seals = &lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| id-edb = 1034256dab4&lt;br /&gt;
| id-gt = 43883&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Acquisition==&lt;br /&gt;
===Purchase===&lt;br /&gt;
{{vendor list}}&lt;br /&gt;
&lt;br /&gt;
==Unlocks==&lt;br /&gt;
*{{Contains|Blackseed Cotton Boll}}&lt;br /&gt;
*{{Contains|Optical Fibergrass}}&lt;br /&gt;
*{{Contains|Cochineal Pigment}}&lt;br /&gt;
*{{Contains|Fulgurpine Log}}&lt;br /&gt;
&lt;br /&gt;
{{Template:Tomes of Regional Folklore nav}}&lt;/div&gt;</summary>
		<author><name>Valjean Trevereaux</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Palace_of_the_Dead&amp;diff=1146078</id>
		<title>Palace of the Dead</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Palace_of_the_Dead&amp;diff=1146078"/>
		<updated>2025-11-28T03:54:12Z</updated>

		<summary type="html">&lt;p&gt;Valjean Trevereaux: /* Notes */  Cleaned up formatting/word selection, added Pilgrim&amp;#039;s Traverse to list of other deep dungeons.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Duty infobox&lt;br /&gt;
| name = Palace of the Dead&lt;br /&gt;
| description = In the subterranean city of Gelmorra, deep within a forgotten corner of Issom--Har, stout-hearted explorers have uncovered the entrance to a labyrinthine dungeon. Those who set foot inside its maddening halls find their vigor drained by an irresistible fog of innervation, and repeated excursions have failed to map its seemingly inconstant architecture. After hearing chilling accounts of spectral denizens, locals took to the whispering of a &amp;quot;Palace of the Dead&amp;quot;, and the Wood Wailers now seek the assistance of adventurers in laying bare its haunted secrets...&lt;br /&gt;
| image = PotD Banner.png&lt;br /&gt;
| type = Deep Dungeon&lt;br /&gt;
| level = 1&lt;br /&gt;
| level-sync = 60&lt;br /&gt;
| size = flex4&lt;br /&gt;
| unsync = n&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| duty-finder = None (NPC entrance)&lt;br /&gt;
| roulette = &lt;br /&gt;
| tomestones = &lt;br /&gt;
| entrance = South Shroud&lt;br /&gt;
| entrance-coordinates = 25.2, 20.6&lt;br /&gt;
| req-quest = The House That Death Built&lt;br /&gt;
| patch = 3.35&lt;br /&gt;
| release = heavensward&lt;br /&gt;
}}&lt;br /&gt;
{{TOCRIGHT}}&lt;br /&gt;
It is located in [[South Shroud]] at [[Quarrymill]] (X:25.2 Y:20.6), and is unlocked by the quest {{questlink|feature|The House That Death Built}}. As a [[wikipedia:Roguelike|roguelike]] dungeon&amp;lt;ref&amp;gt;Or &amp;quot;roguelikelike&amp;quot;, according to the standards of [https://bp.io/howroguelike/ &amp;quot;How Roguelike is your game&amp;quot;]&amp;lt;/ref&amp;gt;, the Palace of the Dead&#039;s objective is to descend each varying floor, fighting creatures along the way while dealing with hazardous environments, until eventually reaching a boss that awaits at the bottom level.&lt;br /&gt;
&lt;br /&gt;
Completing floor 50 of Palace of the Dead is a prerequisite to unlocking the other deep dungeons in the game. To facilitate this, changes were implemented in [[patch 7.31]] to allow players to progress through early floors much easier, even if solo.&lt;br /&gt;
==Quests==&lt;br /&gt;
{{:Palace of the Dead Quests}}&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
{{evt|service=youtube|id=fdRz5DH2irc|dimensions=400|align=right|description=A Brief Explanation}}&lt;br /&gt;
{{evt|service=youtube|id=TqrxkSbc4Ys|dimensions=400|align=right|description=What To Do}}&lt;br /&gt;
The Palace of the Dead has specific features for characters and data saving.&lt;br /&gt;
=== Entry interface ===&lt;br /&gt;
Players can enter the dungeon or manage character data by talking to [[Wood Wailer Expeditionary Captain]], located in [[Quarrymill]]. He offers the following interface:&lt;br /&gt;
&lt;br /&gt;
[[File:Palace of the Dead main menu.jpg|alt=Palace of the Dead main menu|250px]]&lt;br /&gt;
&lt;br /&gt;
Each option means:&lt;br /&gt;
* &#039;&#039;&#039;1- Name&#039;&#039;&#039; &amp;amp;mdash; Character name and title.&lt;br /&gt;
* &#039;&#039;&#039;2- Gear&#039;&#039;&#039; &amp;amp;mdash; Character aetherpool gear level, including armor and arm (more information below).&lt;br /&gt;
* &#039;&#039;&#039;3- Commands&#039;&#039;&#039; &amp;amp;mdash; Commands to enter Palace of the Dead, manage save data, reset save data, or learn more about the dungeon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important:&#039;&#039;&#039; Regardless of which option is chosen (new run, load slot, reset slot, etc.), the aetherpool gear level will never be erased. The only way that aetherpool data may be lost is by expending gear level for [[#Padjali weapons|Padjal]] or [[#Kinna weapons|Kinna weapons]] (more information below).&lt;br /&gt;
&lt;br /&gt;
==== Enter the Palace of the Dead ====&lt;br /&gt;
This option serves to enter the dungeon. It offers two slots to save your progression within Palace of the Dead. You may pick an empty slot to start a new run, or load a previously saved run.&lt;br /&gt;
&lt;br /&gt;
[[File:Palace of the Dead main select slot.jpg|alt=Palace of the Dead select slot|400px]]&lt;br /&gt;
&lt;br /&gt;
Entering the Palace of the Dead has the following requirements:&lt;br /&gt;
* &#039;&#039;&#039;Class requirement:&#039;&#039;&#039; [[Disciple of War]] or [[Disciple of Magic]]&lt;br /&gt;
* &#039;&#039;&#039;Item level requirement:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;Item level sync:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;Party size:&#039;&#039;&#039; Light Party (up to four players)&lt;br /&gt;
* &#039;&#039;&#039;Time limit:&#039;&#039;&#039; 60 minutes&lt;br /&gt;
* There are extra requirements depending on floor range:&lt;br /&gt;
** &#039;&#039;&#039;51-100&#039;&#039;&#039; &amp;amp;mdash; Players are required to complete floor 50 and the quest {{questlink|feature|What Lies Beneath}}.&lt;br /&gt;
** &#039;&#039;&#039;101-200&#039;&#039;&#039; &amp;amp;mdash; Players are required to be in a fixed party.&lt;br /&gt;
&lt;br /&gt;
There are two options to manage Palace of the Dead entry:&lt;br /&gt;
* &#039;&#039;&#039;Enter with a fixed party:&#039;&#039;&#039; You will start the run with a pre-made party (or solo), and you can only load this slot with members having the same respective progress slot available (this includes all party members &#039;&#039;and&#039;&#039; party composition chosen upon registering). This is also the only way to progress past level 100.&lt;br /&gt;
* &#039;&#039;&#039;Enter with a matched party:&#039;&#039;&#039; The [[Duty Finder]] will attempt to match a party seeking the same floor as your party. Similarly, you can only load this slot with members having the same respective progress slot available. You may only progress up to level 100 using this option.&lt;br /&gt;
Additionally, there are two floors from which players can start:&lt;br /&gt;
* &#039;&#039;&#039;Floor one:&#039;&#039;&#039; Start on floor number 1.&lt;br /&gt;
* &#039;&#039;&#039;Floor fifty-one:&#039;&#039;&#039; Start on floor number 51. This option is only available after you have cleared floor 50 and completed {{questlink|feature|The Nightmare&#039;s End}}.&lt;br /&gt;
&lt;br /&gt;
==== Reset your progress  ====&lt;br /&gt;
This option will prompt you to reset your progress, and it will completely erase your data. Remember that this process cannot be undone.&lt;br /&gt;
&lt;br /&gt;
==== Disband your party ====&lt;br /&gt;
This option converts a fixed party saved data to a matched party saved data, and reset pomander information. Under these conditions you will be able to be matched with other players who are currently playing on the same floor as you. If any members of a fixed party are unable to enter the deep dungeon after the deletion of save data or usage of the world transfer service, they must select &amp;quot;Disband your fixed party&amp;quot; to carry over their save data.&lt;br /&gt;
&lt;br /&gt;
==== View your scores ====&lt;br /&gt;
When challenging the Palace of the Dead, players receive a score based on a number of factors such as highest floor reached and number of enemies slain. Separate scores for both solo and party play will be assigned after being defeated or clearing certain floors. The scores of players who venture beyond floor 100 may also appear on the [http://na.finalfantasyxiv.com/lodestone/ranking/deepdungeon/ rankings page] on the Lodestone.&lt;br /&gt;
&lt;br /&gt;
This option shows your score per class/job, and takes you to the Lodestone.&lt;br /&gt;
&lt;br /&gt;
[[File:Palace of the Dead scores.jpg|alt=Palace of the Dead scores|400px]]&lt;br /&gt;
&lt;br /&gt;
==== Learn about the Palace of the Dead ====&lt;br /&gt;
This option shows additional information about the Palace of the Dead.&lt;br /&gt;
&lt;br /&gt;
=== Character growth ===&lt;br /&gt;
The Palace of the Dead employs a set of rules and mechanics unique to the deep dungeon.&lt;br /&gt;
&lt;br /&gt;
==== Level ====&lt;br /&gt;
Upon registering for floor one, players will start at level 1 regardless of their current class or job level; for floor fifty-one, players will continue from level 60. By defeating monsters that appear in the dungeon, players will be able to gain EXP and level their characters up to 60 while below floor 51. The levels gained in progression of the dungeon, however, will not be the same as what players will receive upon clearing.&lt;br /&gt;
&lt;br /&gt;
Your level inside the PotD can exceed your class level.&lt;br /&gt;
&lt;br /&gt;
==== [[Experience]] ====&lt;br /&gt;
All enemies players encounter in the Palace of the Dead will give a fixed amount of EXP regardless of the number of members in your party or the difference in level between you and the enemy. Rested experience and experience bonuses besides the [[Armory Bonus]] (e.g. [[food]] or [[Free Company Actions|FC Buffs]]) will also be ignored.&lt;br /&gt;
&lt;br /&gt;
Players have the full 60 minutes to run around and level up, but once you move forward you can&#039;t go back and keep your progress. The actual character experience gained is based on your current PotD level when you complete the set of floors. The amount is approximately 30% of a level for the first 10 floors, and is incrementally 10% higher for completing each subsequent floor set. This experience is awarded every time the floor set (10 floors) is cleared.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Tables updated in [[patch 6.11]].&#039;&#039;&amp;lt;ref&amp;gt;[https://www.reddit.com/r/ffxiv/comments/urcmwp/palace_of_the_dead_floors_5160_exp_chart_patch_611/ Palace of the Dead (floors 51-60) EXP Chart (patch 6.11)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
===== Experience for Floors 51-60 =====&lt;br /&gt;
{| {{STDT|mech1 align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Experience&lt;br /&gt;
! EXP with Armory Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 900 || 1800&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1485 || 2970&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 2160 || 4320&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 2340 || 4680&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 3150 || 6300&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 4050 || 8100&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 5040 || 10080&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 6120 || 12240&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 7290 || 14580&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 7695 || 15390&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 9000 || 18000&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 10395 || 20790&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 11880 || 23760&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 12420 || 24840&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 12960 || 25920&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 13500 || 27000&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 14040 || 28080&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 14580 || 29160&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 15120 || 30240&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 15660 || 31320&lt;br /&gt;
|-&lt;br /&gt;
| 21 || 16200 || 32400&lt;br /&gt;
|-&lt;br /&gt;
| 22 || 16740 || 33480&lt;br /&gt;
|-&lt;br /&gt;
| 23 || 17280 || 34560&lt;br /&gt;
|-&lt;br /&gt;
| 24 || 17820 || 35640&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 18360 || 36720&lt;br /&gt;
|-&lt;br /&gt;
| 26 || 20475 || 40950&lt;br /&gt;
|-&lt;br /&gt;
| 27 || 22680 || 45360&lt;br /&gt;
|-&lt;br /&gt;
| 28 || 24975 || 49950&lt;br /&gt;
|-&lt;br /&gt;
| 29 || 27360 || 54720&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 28080 || 56160&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1 align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Experience&lt;br /&gt;
! EXP with Armory Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 31 || 28800 || 57600&lt;br /&gt;
|-&lt;br /&gt;
| 32 || 31365 || 62730&lt;br /&gt;
|-&lt;br /&gt;
| 33 || 32130 || 64260&lt;br /&gt;
|-&lt;br /&gt;
| 34 || 32895 || 65790&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 35640 || 71280&lt;br /&gt;
|-&lt;br /&gt;
| 36 || 38475 || 76950&lt;br /&gt;
|-&lt;br /&gt;
| 37 || 39330 || 78660&lt;br /&gt;
|-&lt;br /&gt;
| 38 || 42300 || 84600&lt;br /&gt;
|-&lt;br /&gt;
| 39 || 45360 || 90720&lt;br /&gt;
|-&lt;br /&gt;
| 40 || 48510 || 97020&lt;br /&gt;
|-&lt;br /&gt;
| 41 || 49500 || 99000&lt;br /&gt;
|-&lt;br /&gt;
| 42 || 50490 || 100980&lt;br /&gt;
|-&lt;br /&gt;
| 43 || 51480 || 102960&lt;br /&gt;
|-&lt;br /&gt;
| 44 || 52470 || 104940&lt;br /&gt;
|-&lt;br /&gt;
| 45 || 53460 || 106920&lt;br /&gt;
|-&lt;br /&gt;
| 46 || 56925 || 113850&lt;br /&gt;
|-&lt;br /&gt;
| 47 || 57960 || 115920&lt;br /&gt;
|-&lt;br /&gt;
| 48 || 61560 || 123120&lt;br /&gt;
|-&lt;br /&gt;
| 49 || 62640 || 125280&lt;br /&gt;
|-&lt;br /&gt;
| 50 || 105300 || 210600&lt;br /&gt;
|-&lt;br /&gt;
| 51 || 107055 || 214110&lt;br /&gt;
|-&lt;br /&gt;
| 52 || 108810 || 217620&lt;br /&gt;
|-&lt;br /&gt;
| 53 || 110565 || 221130&lt;br /&gt;
|-&lt;br /&gt;
| 54 || 112320 || 224640&lt;br /&gt;
|-&lt;br /&gt;
| 55 || 114075 || 228150&lt;br /&gt;
|-&lt;br /&gt;
| 56 || 115930 || 231660&lt;br /&gt;
|-&lt;br /&gt;
| 57 || 117585 || 235170&lt;br /&gt;
|-&lt;br /&gt;
| 58 || 119340 || 238680&lt;br /&gt;
|-&lt;br /&gt;
| 59+ || 121095 || 242190&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Action]]s ====&lt;br /&gt;
There are no adjustments to or restrictions on any actions, role actions, or statuses. However, players must first reach the required level in the dungeon to have access to them. Players will even have the opportunity to gain actions and statuses above their current level regardless of whether they have completed the necessary class or job quests.&lt;br /&gt;
&lt;br /&gt;
Please note that players who have entered the deep dungeon with a [[class]] will be restricted from using any [[job]] actions. Role slots become available at the levels at which they would during normal leveling.&lt;br /&gt;
&lt;br /&gt;
=== Consumables ===&lt;br /&gt;
You can use any [[consumable]] item, including those from outside the PotD. HQ {{HQ}} [[potion]]s will drop from enemies inside. A good supply of {{HQ}} HQ potions will make jobs without heals viable as well as {{item icon|Sustaining Potion}}s exchanged from {{item icon|Gelmorran Potsherd}}s or randomly dropped from enemies, but they will need to beware of [[#Traps and Floor Effects|traps]]. Several traps within cause long-duration status effects which can be cleansed normally using the respective potions. [[Food]] will provide a benefit to stats, but not to EXP gained.&lt;br /&gt;
&lt;br /&gt;
=== Aetherpool Gear ===&lt;br /&gt;
When entering the Palace of the Dead, players are assigned an aetherpool rating. It&#039;s a measure of your character strength and defense within the PotD, and should be directly considered a stat. As long as the player completes a floor set (every 10 floors), any gains made are permanent (saved). It is the only attribute which affects your character in PotD (aside from level), and it&#039;s not tied to any class, weapon, or gear.&lt;br /&gt;
&lt;br /&gt;
==== Strengthening aetherpool gear ====&lt;br /&gt;
Aetherpool gear can be enhanced by opening [[#Treasure coffers|Silver Coffers]]. These coffers appear randomly on each floor and have a low chance of dropping from enemies (higher under the effect of a [[#Pomanders|Pomander of Fortune]]). When enhancing gear, there is a chance of failure that varies depending on the current level of your gear and the floor where the silver coffer is found. Aetherpool gear can be enhanced to a maximum strength of +99. In the event the strength of your aetherpool gear exceeds the maximum allowed by your current floor, its attributes will be synced.&lt;br /&gt;
&lt;br /&gt;
Fully upgrading your aetherpool gear requires repeating floors. However, the chance that aetherpool level is unchanged upon opening a silver coffer increases as the difference between the floor containing the coffer and your current (non-synced) aetherpool level increases, i.e. it&#039;s not possible to farm floors 1-10 to maximize your stats for example. Failed attempts at enhancing aetherpool gear will show the message &amp;quot;Your aetherpool arm/armor remains unchanged.&amp;quot; It is possible to maximize aetherpool levels by farming floors 51-60, which are also the most popular for leveling.&lt;br /&gt;
&lt;br /&gt;
In [[patch 7.31]], the following changes were made to allow players to progress faster:&lt;br /&gt;
* The minimum aetherpool gear strength enhancement from opening silver coffers has been increased from +1 to +5.&lt;br /&gt;
* The success rate of aetherpool gear strength enhancement when opening silver coffers before floor 101 has been increased.&lt;br /&gt;
* Enhancement to aetherpool gear strength when defeating a boss has been increased from +1 to +10.&lt;br /&gt;
** Aetherpool gear strength can only be enhanced up to a certain level before floor 51.&lt;br /&gt;
* Aetherpool gear strength is now guaranteed to be enhanced upon defeating bosses on every boss floor, and upon completing floor 200.&lt;br /&gt;
* Defeated enemies will now drop sustaining potions.&lt;br /&gt;
&lt;br /&gt;
These changes allow players to much more easily clear floors 1-50 starting from scratch, even if solo. They were implemented because clearing floor 50 is a prerequisite for unlocking other deep dungeon.&amp;lt;!--Although upgrades are not guaranteed when the floor exceeds your aetherpool rating, the greater the difference, the higher the chance that you will gain a +3 increase instead of +1. (Your aetherpool arm/armor flares, instead of flickers).--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Progress and syncing ====&lt;br /&gt;
Upon successfully finishing a Palace of the Dead run &amp;amp;ndash; completing all ten floors &amp;amp;ndash; any aetherpool progress and Accursed Hoards obtained are kept. Failing to complete the duty due to time running out or party KO, before finishing the tenth level, will result in lost progress to experience, attained aetherpool gear level, and Accursed Hoards obtained.&lt;br /&gt;
&lt;br /&gt;
After level 1, your aetherpool gear will be synced if its rating is higher than four above your current level.&lt;br /&gt;
&lt;br /&gt;
==== Gear durability and spiritbonding ====&lt;br /&gt;
Aetherpool gear is not subject to durability loss, nor can it gain spiritbond when inside the Palace of the Dead. This also applies to any gear equipped upon entering the instance.&lt;br /&gt;
&lt;br /&gt;
== Floor mechanics ==&lt;br /&gt;
Inside Palace of the Dead, players are subject to various mechanics. The Character Panel is changed to show the player&#039;s current aetherpool gear level (arm and armor), current pomanders available, and active pomanders. The map is also changed to show each floor map; note that it is hidden at the start and it&#039;s uncovered as players progress throughout the rooms.&lt;br /&gt;
&lt;br /&gt;
=== Map ===&lt;br /&gt;
Hitting M now shows the Palace of the Dead floor map along with a header UI.&lt;br /&gt;
&lt;br /&gt;
[[File:Palace of the Dead floor map.png|alt=Palace of the Dead floor map]]&lt;br /&gt;
&lt;br /&gt;
The map displays the following information:&lt;br /&gt;
* Header UI&lt;br /&gt;
** [[#Cairn_of_Return|Cairn of Return]] activation status (more information below).&lt;br /&gt;
** [[#Cairn_of_Passage|Cairn of Passage]] activation status (more information below).&lt;br /&gt;
** Map enchantments &amp;amp;mdash; Each floor can have active enchantments on it; these change various aspects of gameplay such as quicker cast/recast time, or reduced party damage, etc. More information below.&lt;br /&gt;
** Floor level.&lt;br /&gt;
* Map UI&lt;br /&gt;
** Floor rooms &amp;amp;mdash; The rooms are uncovered as players visit them. The Pomander of Sight uncovers the whole floor at once.&lt;br /&gt;
** Each floor may contain additional information:&lt;br /&gt;
*** Green flag &amp;amp;mdash; This is the initial room when you are first transported into the floor.&lt;br /&gt;
*** Leaf-like icon &amp;amp;mdash; This icon denotes the Cairn of Return.&lt;br /&gt;
*** Key-like icon &amp;amp;mdash; This icon denotes the Cairn of Passage.&lt;br /&gt;
*** Golden chests &amp;amp;mdash; These are the [[#Treasure_coffers|Golden Coffers]], which contain buffs in them (more information below).&lt;br /&gt;
*** Silver chests &amp;amp;mdash; These are [[#Treasure_coffers|Silver Coffers]]; they offer a chance to strengthen your aetherpool gear (more information below).&lt;br /&gt;
*** Bronze chests &amp;amp;mdash; These are [[#Treasure_coffers|Bronze Coffers]]; they contain items in them (more information below).&lt;br /&gt;
*** PS: If a room contains a Golden Coffer, the map will always display only a golden chest icon there. This means such room still has a chance to have a Bronze/Silver Coffer. That may confuse groups that use a Pomander of Sight to reveal the whole floor, and are seeking Bronze/Silver Coffers.&lt;br /&gt;
&lt;br /&gt;
==== Cairn of Return ====&lt;br /&gt;
[[File:Palace of the Dead (Cairn of Return).png|thumb|right|100px|Cairn of Return.]] The Cairn of Return is a magical resurrection device within Palace of the Dead. It serves to resurrect fallen party members. Similarly to the Cairn of Passage, in order to use it players need to kill creatures until it lights up. For groups with no jobs able to resurrect, it&#039;s very important to have the Cairn of Return activated in case someone dies.&lt;br /&gt;
&lt;br /&gt;
The Cairn of Return indicates how far it is from activation by the header icon above the floor map.&lt;br /&gt;
* [[File:Cairn of Return (Inactive).png|alt=Cairn of Return inactive|20px]] &amp;amp;mdash; Inactive&lt;br /&gt;
* [[File:Cairn of Return (Nearing activation).png|alt=Cairn of Return nearing activation|20px]] &amp;amp;mdash; Nearing activation&lt;br /&gt;
* [[File:Cairn of Return (Activated).png|alt=Cairn of Return inactive|20px]] &amp;amp;mdash; Activated&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==== Cairn of Passage ====&lt;br /&gt;
[[File:Palace of the Dead (Cairn of Passage).png|thumb|right|160px|Cairn of Passage.]] The Cairn of Passage is a magical transportation area within Palace of the Dead. It serves to teleport the group to the next floor. In order to activate it, players need to kill creatures in the floor until it lights up. Once it lights up, &#039;&#039;all&#039;&#039; party members must stand within the glowing area to teleport to the next floor. Note that the Cairn of Passage won&#039;t teleport the group if someone is in combat, therefore requiring to kill any aggroed creatures, or if someone is dead.&lt;br /&gt;
&lt;br /&gt;
Cairn of Passage indicates how far it is from activation by the header icon above the floor map.&lt;br /&gt;
* [[File:Cairn of Passage (Inactive).png|alt=Cairn of Passage inactive|20px]] &amp;amp;mdash; Inactive&lt;br /&gt;
* [[File:Cairn of Passage (Nearing activation).png|alt=Cairn of Passage nearing activation|20px]] &amp;amp;mdash; Nearing activation&lt;br /&gt;
* [[File:Cairn of Passage (Activated).png|alt=Cairn of Passage inactive|20px]] &amp;amp;mdash; Activated&lt;br /&gt;
&lt;br /&gt;
=== Character panel ===&lt;br /&gt;
Character panel is changed while inside Palace of the Dead, and displays information related to the current floor or set of floors.&lt;br /&gt;
&lt;br /&gt;
[[File:Palace of the Dead character panel.png|altPalace of the Dead character panel|240px]]&lt;br /&gt;
&lt;br /&gt;
This UI displays the following information:&lt;br /&gt;
* Level, class/job, and experience to the next PotD level.&lt;br /&gt;
* Aetherpool gear level &amp;amp;mdash; This is broken into arm (strength) and armor (defense), each can increase up to +99.&lt;br /&gt;
* Items &amp;amp;mdash; This is a list of all [[#Pomanders|pomanders]] obtained in the current run, as well as [[#Accursed Hoard|accursed hoards]] acquired.&lt;br /&gt;
* Item effects &amp;amp;mdash; This is a list of all active pomander effects inside PotD.&lt;br /&gt;
&lt;br /&gt;
=== Environment ===&lt;br /&gt;
[[File:Palace of the Dead environment.jpg|thumb|right|Palace of the Dead rooms.]] The Palace of the Dead is a dangerous place, and its danger increases at each floor the group descends. Floors are composed of rooms which contain mostly hostile creatures awaiting players to attack, but they may also hold treasures for those bold enough to venture forward. Each group of ten floors, called a &#039;&#039;floor set&#039;&#039;, is considered a PotD run, and beating all ten levels will complete the duty.&lt;br /&gt;
&lt;br /&gt;
All creatures inside PotD are [[Aggression|aggressive]] (with one exception). Creature density varies with each room and floor level, and as players descend to lower floor sets, some patrolling mobs will start roaming the rooms to catch players off guard. At every tenth level there will be a boss guarding the exit; beating the boss completes the floor set, and awards players all [[#Rewards|rewards]] obtained over the course of the duty.&lt;br /&gt;
&lt;br /&gt;
==== Hostile coffers ====&lt;br /&gt;
These hostile coffers are random, and can be encountered in most levels:&lt;br /&gt;
* General Coffer Trap &amp;amp;mdash; Some coffers will become Mimics upon opening them. Which ones(bronze, silver or gold) depends on the floorset. From 1 to 30 they will be in bronze, 31 to 40 will be silver and 41+ will be gold. Mimics can apply the Pox debuff, which causes damage over time for 10 minutes, they should be killed quickly before having a chance to apply the debuff, though depending on the type of coffer this cast can be stunned or silenced.&lt;br /&gt;
* Silver Coffer Trap &amp;amp;mdash; This silver coffer looks like a regular one, but will explode upon opening, dealing about 80% of your &#039;&#039;max HP&#039;&#039;. It&#039;s recommended players don&#039;t attempt to continue walking until they have their health back. It&#039;s fairly common for groups to wipe because players chain Silver Coffer Traps with explosion traps, since both cause high AoE damage, instead of standing still to recover their health.&lt;br /&gt;
&lt;br /&gt;
==== Floor enchantments ====&lt;br /&gt;
There is a chance for some floors to have one or more special effects, known as enchantments. Most enchantments are detrimental, but some are beneficial. Using a Pomander of Purity will remove all enchantments from the current floor.&lt;br /&gt;
&lt;br /&gt;
Enchantments are divided in to three groups. It is possible to receive zero or one enchantment from each group upon spawning in a new floor, but not possible to receive more than one in the same group. Higher floors have a greater chance for more enchantments to spawn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Group 1&#039;&#039;&#039;&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
! style=&amp;quot;width:150px&amp;quot; | Enchantment &lt;br /&gt;
! style=&amp;quot;width:300px&amp;quot; | Description &lt;br /&gt;
! style=&amp;quot;width:300px&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Inability.png|30px|Inability]] Inability || Use of [[ability|abilities]] is prohibited for all party members. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blindness (Palace of the Dead).png|30px|Blindness]] Blindness || [[Accuracy]] of all party members is reduced. || This enchantment effectively causes all attacks to miss more often.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Damage Penalty.png|30px|Damage Penalty]] Damage Penalty || Damage dealt by all party members is reduced. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Haste (Palace of the Dead).png|30px|Haste]] Haste || [[Weaponskill]] recast time, [[spell]] recast time, and auto-attack delay for all party members are reduced. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HP Penalty.png|30px|HP Penalty]] HP Penalty || Maximum HP of all party members is reduced. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HP-MP Boost.png|30px|HP/MP Boost]] HP/MP Boost || Maximum HP and MP of all party members are increased. ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Group 2&#039;&#039;&#039;&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
! style=&amp;quot;width:150px&amp;quot; | Enchantment &lt;br /&gt;
! style=&amp;quot;width:300px&amp;quot; | Description &lt;br /&gt;
! style=&amp;quot;width:300px&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Auto-heal Penalty.png|30px|Auto-heal Penalty]] Auto-heal Penalty || HP regeneration for all party members is disabled. || Applies to out-of-combat passive HP regeneration. This also applies to HP regen of enemies&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Item Penalty.png|30px|Item Penalty]] Item Penalty || Use of items (including pomanders) is prohibited for all party members. || Pomanders of Serenity are still usable (and remove the effect).&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Knockback Penalty.png|30px|Knockback Penalty]] Knockback Penalty || Knockback and draw-in effects for both enemies and allies are disabled. || The [[#Pomanders|Manticore transformation]] no longer one-shots enemies since that effect depends on the knockback.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sprint Penalty.png|30px|Sprint Penalty]] Sprint Penalty || Use of the action [[Sprint]] is prohibited for all party members. || Also removes the Jog status.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Group 3&#039;&#039;&#039;&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
! style=&amp;quot;width:150px&amp;quot; | Enchantment &lt;br /&gt;
! style=&amp;quot;width:300px&amp;quot; | Description &lt;br /&gt;
! style=&amp;quot;width:300px&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gloom (Palace of the Dead).png|30px|Gloom]] Gloom || Enemy movement speed is increased. Enemies also deal more damage while taking less. || The environment acquires a gloomy, pink-filled mist effect.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pomanders ===&lt;br /&gt;
Pomanders are items exclusive to Palace of the Dead acquired by opening Golden Treasure Coffers. Each pomander has an effect that may change party strengths, enemies around them, or the room itself. There are three pomanders which affect the next floor: Pomander of Affluence, Pomander of Alteration, and Pomander of Flight; all other pomanders take effect immediately for the current floor. For example, Pomander of Sight immediately reveals the current floor, while Pomander of Affluence will increase the number of treasure coffers for the next floor.&lt;br /&gt;
&lt;br /&gt;
Pomanders are shared by the party and can have a maximum stack of 3 per type, any excess will be returned unless the pomander is used. All obtained and active pomanders are listed in the changed [[#Character panel|character panel]].&lt;br /&gt;
&lt;br /&gt;
Some pomanders are exclusive to Palace of the Dead and are not found in the other deep dungeons. These are &#039;&#039;&#039;bolded&#039;&#039;&#039; in the table below.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:180px&amp;quot; | Pomander&lt;br /&gt;
! style=&amp;quot;width:45%&amp;quot; | Description &lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Safety.png|alt=Pomander of Safety|30px]] Pomander of Safety || Removes all traps from the current floor. || This pomander doesn&#039;t remove [[#Hostile coffers|coffer traps]].&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Sight.png|alt=Pomander of Sight|30px]] Pomander of Sight || Reveals the current floor&#039;s map and the location of all hidden traps. || While all hidden traps become visible, they can still be triggered.&amp;lt;br&amp;gt;Useful for finding the exit quickly.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Strength.png|alt=Pomander of Strength|30px]] Pomander of Strength || Increases damage dealt and HP recovered via healing magic by 30%. || This effect lasts for 8 minutes.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Steel.png|alt=Pomander of Steel|30px]] Pomander of Steel || Decreases damage received by 40%. || This effect lasts for 8 minutes.&amp;lt;br&amp;gt;If solo, this pomander is required to survive fighting some enemies in higher floors.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Affluence.png|alt=Pomander of Affluence|30px]] Pomander of Affluence || Increases the number of treasure coffers on the next floor. || Number of coffers is increased by 50%, rounded down.&amp;lt;br&amp;gt;Useful if low on important pomanders.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Flight.png|alt=Pomander of Flight|30px]] Pomander of Flight || Decreases the number of enemies on the next floor. || This also decreased the amount of kills needed to open the [[#Cairn_of_Passage|Cairn of Passage]] on the next floor.&amp;lt;br&amp;gt;Both the number of enemies per room and number of kills required are halved (rounded up).&amp;lt;br&amp;gt;Synergizes with Affluence (fewer enemies in the way of coffers) but anti-synergistic with Alteration (fewer enemies affected).&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Alteration.png|alt=Pomander of Alteration|30px]] Pomander of Alteration || Changes the enemy occupying a random room on the next floor into a mimic or a mandragora. || Mandragoras are passive mobs that die instantly after being aggroed. Both Mimics and Mandragoras have a higher chance to drop chests.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Purity.png|alt=Pomander of Purity|30px]] Pomander of Purity || Removes the Pox status. || This is for the Accursed Pox debuff applied by Mimics.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Fortune.png|alt=Pomander of Fortune|30px]] Pomander of Fortune || Increases the chance enemies on the current floor will drop treasure coffers. || Useful for restoring pomander stocks and if planning to kill many enemies in the current floor.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Witching.png|alt=Pomander of Witching|30px]] Pomander of Witching || Transforms all targets within range into a frog, imp, or chicken. || Polymorphs all enemies within a 20 yalm radius of the user into harmless creatures for 30 seconds, though they retain their normal HP and defense values and can still autoattack, the damage of these autoattacks depend on what the enemy turns into: &lt;br /&gt;
*Imps: 60% base autoattack damage&lt;br /&gt;
*Chickens: 30% damage&lt;br /&gt;
*Frog: Negligible (&amp;lt;1%) damage&lt;br /&gt;
This effect generates a large amount of enmity for the user.&amp;lt;br&amp;gt;&lt;br /&gt;
Very useful as an emergency tool if a Luring Trap is triggered or a very strong enemy is accidentally aggroed.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Serenity.png|alt=Pomander of Serenity|30px]] Pomander of Serenity || Removes all enchantments from the current floor. || Use if current floor&#039;s enchantments cannot be handled and party does not have a Pomander of Rage.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Intuition.png|alt=Pomander of Intuition|30px]] Pomander of Intuition || Reveals the current floor&#039;s [[#Accursed Hoard|hidden treasure]]. || The effect of this pomander is carried over until an Accursed Hoard is found, therefore it&#039;s not required to reactivate it unless its effect is consumed.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Raising.png|alt=Pomander of Raising|30px]] Pomander of Raising || Instantly raises the first party member to be KOed. || Cannot spawn on floors 181+.&amp;lt;br&amp;gt;Useful if player is about to die during a solo run.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Rage.png|alt=Pomander of Rage|30px]] &#039;&#039;&#039;Pomander of Rage&#039;&#039;&#039; || Transforms user into a manticore. || Manticore&#039;s attack will instantly kill non-boss enemies. However, this will not instantly kill enemies when the floor has the Knockback Penalty [[#Floor enchantments|enchantment]].&amp;lt;br&amp;gt;Useful for clearing a floor quickly, but be careful of traps.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Lust.png|alt=Pomander of Lust|30px]] &#039;&#039;&#039;Pomander of Lust&#039;&#039;&#039; || Transforms user into a succubus. || The Succubus transformation can cast Void Fire II, an AoE Fire spell that applies Vulnerability Up (to a max of 5 stacks).&amp;lt;br&amp;gt;Useful for speeding up boss fights.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Resolution.png|alt=Pomander of Resolution|30px]] &#039;&#039;&#039;Pomander of Resolution&#039;&#039;&#039; || Transforms user into Kuribu. || Appears only on floor 51+. Kuribu can cast Heavenly Judgement, a placeable AoE Light spell that stuns targets and deals greatly increased damage to undead.&amp;lt;br&amp;gt;Particularly useful for floors 91-100 and 191-199.&amp;lt;br&amp;gt;Prevents adds from resurrecting in the floor 100 boss.&amp;lt;br&amp;gt;Use to kill the floor 140 boss quickly.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Some pomanders won&#039;t have any effect upon using more than one, this includes Pomander of Purity, Pomander of Safety, Pomander of Serenity, Pomander of Sight, Pomander of Steel, and Pomander of Strength. The last two will only refresh the applied buff.&lt;br /&gt;
&lt;br /&gt;
=== Traps ===&lt;br /&gt;
As players progress, they will arrive on floors with traps scattered around the rooms that will be set off when walked across. These traps are invisible unless a player has a [[#Pomanders|Pomander of Sight]] which can reveal their locations. At most one trap will spawn per room, and traps do not spawn in starting rooms. Using a [[#Pomander|Pomander of Safety]] will remove all traps in the current floor.&lt;br /&gt;
&lt;br /&gt;
As a general rule, the best way to prevent accidentally stepping on traps is to hug the walls, but there are some room layouts that may have traps by the wall.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:205px;&amp;quot; | Trap&lt;br /&gt;
! Effect !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:.5em;&amp;quot; | [[File:Enfeebling Trap.png|alt=Enfeebling Trap|100px]] Enfeebling Trap || Causes Enervation status. || Enervation decreases damage dealt by 20% and increases damage taken by 30% for 60 seconds. This cannot be dispelled with [[Esuna]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:.5em;&amp;quot; | [[File:Impeding Trap.png|alt=Impeding Trap|100px]] Impeding Trap || Causes [[Pacify]] and [[Silence]] statuses (30 seconds). [[Pets|Pet]]s and enemies are also affected by this. || These can be dispelled with [[Esuna]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:.5em;&amp;quot; | [[File:Land Mine.png|alt=Land Mine|100px]] Landmine || Causes approximately 80% of &#039;&#039;current&#039;&#039; HP damage to everything in range (including enemies) when stepped on. || Since this does damage depending on your &#039;&#039;current&#039;&#039; HP, this trap alone can never kill you, unlike the silver coffer trap which does damage of the player&#039;s &#039;&#039;max HP&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:.5em;&amp;quot; | [[File:Luring Trap.png|alt=Luring Trap|100px]] Luring Trap || Spawns three random enemies from the floor to attack you. || All enemies will aggro on the person who stepped on the trap after a few seconds.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:.5em;&amp;quot; | [[File:Toading Trap.png|alt=Toading Trap|100px]] Toading Trap || Causes Toad status for 20 seconds, transforming the player into a toad. || Toad debuff decreases your maximum HP by 30% and prevents you from taking any action; this includes sending a pet to attack, and even opening treasure coffers. There are a few enemies (e.g. snakes) that have insta-kill mechanics when the player is transformed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Treasure coffers ===&lt;br /&gt;
Treasure coffers are special chests scattered around rooms with each floor inside Palace of the Dead. They contain varied items and each type works differently:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Golden Coffers:&#039;&#039;&#039; These coffers yield [[#Pomanders|pomanders]].&lt;br /&gt;
* &#039;&#039;&#039;Silver Coffers:&#039;&#039;&#039; These coffers strengthen [[#Aetherpool Gear|aetherpool gear]], but may occasionally trigger an [[#Hostile coffers|explosion trap]].&lt;br /&gt;
* &#039;&#039;&#039;Bronze Coffers:&#039;&#039;&#039; These coffers will always offer an item, including a {{item icon|Max-Potion}} {{HQ}}, a {{item icon|Gelmorran Potsherd}} or a {{item icon|Phoenix Down}}.&lt;br /&gt;
&lt;br /&gt;
All three types can turn into [[#Hostile coffers|Mimics]] depending on the floorset.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
File:Golden Coffer.png|Golden Coffer&lt;br /&gt;
File:Silver Coffer.png|Silver Coffer&lt;br /&gt;
File:Bronze Coffer.png|Bronze Coffer&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Accursed Hoard ===&lt;br /&gt;
While exploring the Palace of the Dead, players will, on occasion, discover hidden treasure known as the Accursed Hoard. These items are counted on the [[#Character panel|character panel]] as players unveil their respective treasure coffers. Since these coffers are hidden by default, players can discover them by remaining stationary for a brief period of time at various locations, or they may activate a [[#Pomanders|Pomander of Intuition]], which reveals them. Upon using the aforementioned pomander players will have a notification stating whether there&#039;s an Accursed Hoard in the current floor, and can then seek out a golden glowing light to reveal the coffer.&lt;br /&gt;
&lt;br /&gt;
Upon saving progress and exiting the Palace of the Dead, all party members are granted the same number of Accursed Hoards which will translate into a trimmed sack item. Players can take these items to the [[Expedition Bishop]] at Quarrymill in the South Shroud (x25.1,y20.6) to have it appraised and discover what lies within.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
File:Accursed Hoard Coffer.jpg|Accursed Hoard Coffer.&lt;br /&gt;
File:Accursed Hoard signal.jpg|A golden glowing light signals there&#039;s an Accursed Hoard Coffer at such location.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Contents ====&lt;br /&gt;
Depending on the Palace of the Dead&#039;s level, Accursed Hoards are translated into different trimmed sacks. Each sack contains varied items which range from fireworks to [[materia]] or even [[minion]]s and [[mount]]s:&lt;br /&gt;
* {{item icon|Bronze-trimmed Sack}}s &amp;amp;mdash; Floors 1-50&lt;br /&gt;
* {{item icon|Iron-trimmed Sack}}s &amp;amp;mdash; Floors 51-100&lt;br /&gt;
* {{item icon|Silver-trimmed Sack}}s &amp;amp;mdash; Floors 101-150&lt;br /&gt;
* {{item icon|Gold-trimmed Sack}}s &amp;amp;mdash; Floors 151-200&lt;br /&gt;
&lt;br /&gt;
Appraising these sacks at the [[Expedition Bishop]] will unveil their contents. If the outer ring flashes it will be a rare treasure, if the outer ring does &#039;&#039;not&#039;&#039; flash it will be a normal treasure.&lt;br /&gt;
&lt;br /&gt;
== Floors ==&lt;br /&gt;
*[[/Floors 1-10|Floors 1-10]]&lt;br /&gt;
*[[/Floors 11-20|Floors 11-20]]&lt;br /&gt;
*[[/Floors 21-30|Floors 21-30]]&lt;br /&gt;
*[[/Floors 31-40|Floors 31-40]]&lt;br /&gt;
*[[/Floors 41-50|Floors 41-50]]&lt;br /&gt;
*[[/Floors 51-60|Floors 51-60]] (&#039;&#039;&#039;preferred for {{exp}} [[experience]]&#039;&#039;&#039;)&lt;br /&gt;
*[[/Floors 61-70|Floors 61-70]]&lt;br /&gt;
*[[/Floors 71-80|Floors 71-80]]&lt;br /&gt;
*[[/Floors 81-90|Floors 81-90]]&lt;br /&gt;
*[[/Floors 91-100|Floors 91-100]]&lt;br /&gt;
*[[/Floors 101-110|Floors 101-110]]&lt;br /&gt;
*[[/Floors 111-120|Floors 111-120]]&lt;br /&gt;
*[[/Floors 121-130|Floors 121-130]]&lt;br /&gt;
*[[/Floors 131-140|Floors 131-140]]&lt;br /&gt;
*[[/Floors 141-150|Floors 141-150]]&lt;br /&gt;
*[[/Floors 151-160|Floors 151-160]]&lt;br /&gt;
*[[/Floors 161-170|Floors 161-170]]&lt;br /&gt;
*[[/Floors 171-180|Floors 171-180]]&lt;br /&gt;
*[[/Floors 181-190|Floors 181-190]]&lt;br /&gt;
*[[/Floors 191-200|Floors 191-200]]&lt;br /&gt;
&lt;br /&gt;
Each floor has all mechanics mentioned before; what varies among each floor set are enemies, patrolling enemies, insta-kill enemies, enchantments, trap density and bosses. Players can also obtain better trimmed sacks at each 50 floors, as well as a guaranteed Gelmorran Potsherd from level 100 onwards.&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
If you want to add more data, please don&#039;t just copy paste it from other guides. Even PotD plugin and Maygi&#039;s guide has 5+ mistakes in just first 10 floors. It gets better on higher floors but still, it would be best to have most accurate data on wiki.&lt;br /&gt;
&lt;br /&gt;
Known floors column - still very WIP, because of RNG nature of Palace of the Death. If you find mobs on floor that isn&#039;t listed, please add it. E.q. if you find Palace Sprite at floor 5, change it from 1-3 to 1-5. I think it&#039;s safe to assume that mobs can spawn in single interval between 2 floors.&lt;br /&gt;
&lt;br /&gt;
Also it seems like some patrolling mobs, like succubus on 31-40, can be both patrolling or just stay in room like normal mobs at the same time. &amp;lt;- ive never seen this happen before, the only way this happens if its in a treasure room&lt;br /&gt;
2 different patrols on same floor is also 100% possible.---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
===Floor 10===&lt;br /&gt;
&#039;&#039;&#039;Under Level 50&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[Experience]]&lt;br /&gt;
* {{gil|1000}} [[Gil]]&lt;br /&gt;
&#039;&#039;&#039;Level 50-99&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[Experience]]&lt;br /&gt;
* {{gil|1000}} [[Gil]]&lt;br /&gt;
* {{tomestone|Poetics|10}} [[Allagan Tomestone of Poetics|Allagan Tomestones of Poetics]]&lt;br /&gt;
&#039;&#039;&#039;Level 100&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[Experience]]&lt;br /&gt;
* {{gil|1000}} [[Gil]]&lt;br /&gt;
* {{tomestone|Poetics|10}} [[Allagan Tomestone of Poetics|Allagan Tomestones of Poetics]]&lt;br /&gt;
* {{tomestone|uncapped|20}} {{tomestone/uncapped-text}}&lt;br /&gt;
* {{tomestone|capped|10}} {{tomestone/capped-text}}&lt;br /&gt;
===Floor 20===&lt;br /&gt;
&#039;&#039;&#039;Under Level 50&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[Experience]]&lt;br /&gt;
* {{gil|1500}} [[Gil]]&lt;br /&gt;
&#039;&#039;&#039;Level 50-99&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[Experience]]&lt;br /&gt;
* {{gil|1500}} [[Gil]]&lt;br /&gt;
* {{tomestone|Poetics|20}} [[Allagan Tomestone of Poetics|Allagan Tomestones of Poetics]]&lt;br /&gt;
&#039;&#039;&#039;Level 100&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[Experience]]&lt;br /&gt;
* {{gil|1500}} [[Gil]]&lt;br /&gt;
* {{tomestone|Poetics|20}} [[Allagan Tomestone of Poetics|Allagan Tomestones of Poetics]]&lt;br /&gt;
* {{tomestone|uncapped|40}} {{tomestone/uncapped-text}}&lt;br /&gt;
* {{tomestone|capped|20}} {{tomestone/capped-text}}&lt;br /&gt;
===Floor 30===&lt;br /&gt;
&#039;&#039;&#039;Under Level 50&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[Experience]]&lt;br /&gt;
* {{gil|2000}} [[Gil]]&lt;br /&gt;
&#039;&#039;&#039;Level 50-99&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[Experience]]&lt;br /&gt;
* {{gil|2000}} [[Gil]]&lt;br /&gt;
* {{tomestone|Poetics|30}} [[Allagan Tomestone of Poetics|Allagan Tomestones of Poetics]]&lt;br /&gt;
&#039;&#039;&#039;Level 100&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[Experience]]&lt;br /&gt;
* {{gil|2000}} [[Gil]]&lt;br /&gt;
* {{tomestone|Poetics|30}} [[Allagan Tomestone of Poetics|Allagan Tomestones of Poetics]]&lt;br /&gt;
* {{tomestone|uncapped|60}} {{tomestone/uncapped-text}}&lt;br /&gt;
* {{tomestone|capped|30}} {{tomestone/capped-text}}&lt;br /&gt;
===Floor 40===&lt;br /&gt;
&#039;&#039;&#039;Under Level 50&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[Experience]]&lt;br /&gt;
* {{gil|3000}} [[Gil]]&lt;br /&gt;
&#039;&#039;&#039;Level 50-99&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[Experience]]&lt;br /&gt;
* {{gil|3000}} [[Gil]]&lt;br /&gt;
* {{tomestone|Poetics|50}} [[Allagan Tomestone of Poetics|Allagan Tomestones of Poetics]]&lt;br /&gt;
&#039;&#039;&#039;Level 100&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[Experience]]&lt;br /&gt;
* {{gil|3000}} [[Gil]]&lt;br /&gt;
* {{tomestone|Poetics|30}} [[Allagan Tomestone of Poetics|Allagan Tomestones of Poetics]]&lt;br /&gt;
* {{tomestone|uncapped|60}} {{tomestone/uncapped-text}}&lt;br /&gt;
* {{tomestone|capped|30}} {{tomestone/capped-text}}&lt;br /&gt;
===Floor 50===&lt;br /&gt;
&#039;&#039;&#039;Under Level 50&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[Experience]]&lt;br /&gt;
* {{gil|3000}} [[Gil]]&lt;br /&gt;
&#039;&#039;&#039;Level 50-99&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[Experience]]&lt;br /&gt;
* {{gil|3000}} [[Gil]]&lt;br /&gt;
* {{tomestone|Poetics|50}} [[Allagan Tomestone of Poetics|Allagan Tomestones of Poetics]]&lt;br /&gt;
&#039;&#039;&#039;Level 100&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[Experience]]&lt;br /&gt;
* {{gil|3000}} [[Gil]]&lt;br /&gt;
* {{tomestone|Poetics|50}} [[Allagan Tomestone of Poetics|Allagan Tomestones of Poetics]]&lt;br /&gt;
* {{tomestone|uncapped|100}} {{tomestone/uncapped-text}}&lt;br /&gt;
* {{tomestone|capped|50}} {{tomestone/capped-text}}&lt;br /&gt;
===Floor 60===&lt;br /&gt;
&#039;&#039;&#039;Under Level 50&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[Experience]]&lt;br /&gt;
* {{gil|2000}} [[Gil]]&lt;br /&gt;
&#039;&#039;&#039;Level 50-99&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[Experience]]&lt;br /&gt;
* {{gil|2000}} [[Gil]]&lt;br /&gt;
* {{tomestone|Poetics|30}} [[Allagan Tomestone of Poetics|Allagan Tomestones of Poetics]]&lt;br /&gt;
&#039;&#039;&#039;Level 100&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[Experience]]&lt;br /&gt;
* {{gil|2000}} [[Gil]]&lt;br /&gt;
* {{tomestone|Poetics|30}} [[Allagan Tomestone of Poetics|Allagan Tomestones of Poetics]]&lt;br /&gt;
* {{tomestone|uncapped|60}} {{tomestone/uncapped-text}}&lt;br /&gt;
* {{tomestone|capped|30}} {{tomestone/capped-text}}&lt;br /&gt;
===Floor 70===&lt;br /&gt;
&#039;&#039;&#039;Under Level 50&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[Experience]]&lt;br /&gt;
* {{gil|2000}} [[Gil]]&lt;br /&gt;
&#039;&#039;&#039;Level 50-99&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[Experience]]&lt;br /&gt;
* {{gil|2000}} [[Gil]]&lt;br /&gt;
* {{tomestone|Poetics|30}} [[Allagan Tomestone of Poetics|Allagan Tomestones of Poetics]]&lt;br /&gt;
&#039;&#039;&#039;Level 100&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[Experience]]&lt;br /&gt;
* {{gil|2000}} [[Gil]]&lt;br /&gt;
* {{tomestone|Poetics|30}} [[Allagan Tomestone of Poetics|Allagan Tomestones of Poetics]]&lt;br /&gt;
* {{tomestone|uncapped|60}} {{tomestone/uncapped-text}}&lt;br /&gt;
* {{tomestone|capped|15}} {{tomestone/capped-text}}&lt;br /&gt;
&lt;br /&gt;
===Floor 80===&lt;br /&gt;
&#039;&#039;&#039;Under Level 50&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[Experience]]&lt;br /&gt;
* {{gil|2000}} [[Gil]]&lt;br /&gt;
&#039;&#039;&#039;Level 50-99&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[Experience]]&lt;br /&gt;
* {{gil|2000}} [[Gil]]&lt;br /&gt;
* {{tomestone|Poetics|30}} [[Allagan Tomestone of Poetics|Allagan Tomestones of Poetics]]&lt;br /&gt;
&#039;&#039;&#039;Level 100&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[Experience]]&lt;br /&gt;
* {{gil|2000}} [[Gil]]&lt;br /&gt;
* {{tomestone|Poetics|30}} [[Allagan Tomestone of Poetics|Allagan Tomestones of Poetics]]&lt;br /&gt;
* {{tomestone|uncapped|60}} {{tomestone/uncapped-text}}&lt;br /&gt;
* {{tomestone|capped|15}} {{tomestone/capped-text}}&lt;br /&gt;
&lt;br /&gt;
===Floor 90===&lt;br /&gt;
&#039;&#039;&#039;Under Level 50&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[Experience]]&lt;br /&gt;
* {{gil|2000}} [[Gil]]&lt;br /&gt;
&#039;&#039;&#039;Level 50-99&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[Experience]]&lt;br /&gt;
* {{gil|2000}} [[Gil]]&lt;br /&gt;
* {{tomestone|Poetics|30}} [[Allagan Tomestone of Poetics|Allagan Tomestones of Poetics]]&lt;br /&gt;
&#039;&#039;&#039;Level 100&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[Experience]]&lt;br /&gt;
* {{gil|2000}} [[Gil]]&lt;br /&gt;
* {{tomestone|Poetics|30}} [[Allagan Tomestone of Poetics|Allagan Tomestones of Poetics]]&lt;br /&gt;
* {{tomestone|uncapped|60}} {{tomestone/uncapped-text}}&lt;br /&gt;
* {{tomestone|capped|30}} {{tomestone/capped-text}}&lt;br /&gt;
===Floor 100===&lt;br /&gt;
&#039;&#039;&#039;Under Level 50&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[Experience]]&lt;br /&gt;
* {{gil|3000}} [[Gil]]&lt;br /&gt;
&#039;&#039;&#039;Level 50-99&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[Experience]]&lt;br /&gt;
* {{gil|3000}} [[Gil]]&lt;br /&gt;
* {{tomestone|Poetics|50}} [[Allagan Tomestone of Poetics|Allagan Tomestones of Poetics]]&lt;br /&gt;
&#039;&#039;&#039;Level 100&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[Experience]]&lt;br /&gt;
* {{gil|3000}} [[Gil]]&lt;br /&gt;
* {{tomestone|Poetics|50}} [[Allagan Tomestone of Poetics|Allagan Tomestones of Poetics]]&lt;br /&gt;
* {{tomestone|uncapped|100}} {{tomestone/uncapped-text}}&lt;br /&gt;
* {{tomestone|capped|50}} {{tomestone/capped-text}}&lt;br /&gt;
===Floor 110 and Onwards===&lt;br /&gt;
&#039;&#039;&#039;Under Level 50&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[Experience]]&lt;br /&gt;
* {{gil|2000}} [[Gil]]&lt;br /&gt;
&#039;&#039;&#039;Level 50-99&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[Experience]]&lt;br /&gt;
* {{gil|2000}} [[Gil]]&lt;br /&gt;
* {{tomestone|Poetics|30}} [[Allagan Tomestone of Poetics|Allagan Tomestones of Poetics]]&lt;br /&gt;
&#039;&#039;&#039;Level 100&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[Experience]]&lt;br /&gt;
* {{gil|2000}} [[Gil]]&lt;br /&gt;
* {{tomestone|Poetics|30}} [[Allagan Tomestone of Poetics|Allagan Tomestones of Poetics]]&lt;br /&gt;
* {{tomestone|uncapped|60}} {{tomestone/uncapped-text}}&lt;br /&gt;
* {{tomestone|capped|30}} {{tomestone/capped-text}}&lt;br /&gt;
&lt;br /&gt;
===If you have reached floor 50 or 100===&lt;br /&gt;
A {{item icon|Gelmorran Potsherd}} will be awarded. This item can be traded to the NPC [[E-Una-Kotor]] in the [[South Shroud]] at [[Quarrymill]].&lt;br /&gt;
&lt;br /&gt;
===If you have reached floor 200===&lt;br /&gt;
A {{item icon|Firecrest}} or a {{item icon|Glass Pumpkin}} will be awarded. This item can be traded to the NPC [[E-Una-Kotor]] in the [[South Shroud]] at [[Quarrymill]].&lt;br /&gt;
&lt;br /&gt;
=== Aetherpool weapons ===&lt;br /&gt;
[[File:Palace of the Dead Weapons.jpg|300px|right]]&lt;br /&gt;
[[File:Kinna Weapons.jpg|300px|right]]&lt;br /&gt;
If you have strengthened your aetherpool arm and aetherpool armor to +10 in addition to clearing floor 50 of the Palace of the Dead, you can receive an {{item icon|Aetherpool Grip}}.&lt;br /&gt;
&lt;br /&gt;
Receiving a grip will reduce the strength of your aetherpool arm and armor by 10 each.&lt;br /&gt;
&lt;br /&gt;
3 grips can be exchanged for a [[Padjali Weapons|Padjali Weapon]] of your choosing by speaking with the NPC [[E-Una-Kotor]] in the [[South Shroud]].&lt;br /&gt;
&lt;br /&gt;
After clearing floor 100 of the Palace of the Dead, a Padjali Weapon + 6 grips can be exchanged to enhance it into a [[Kinna Weapons|Kinna Weapon]].&lt;br /&gt;
&lt;br /&gt;
{{see also|Padjali Weapons|Kinna Weapons}}&lt;br /&gt;
&lt;br /&gt;
== Tips and tricks ==&lt;br /&gt;
The tips and tricks below have been collected from players and are intended to make Palace of the Dead runs safer and more productive:&lt;br /&gt;
* Try and stay close to your group to avoid being wiped alone.&lt;br /&gt;
* When crossing rooms, walk close to the walls, when doing this properly you will avoid all traps(with a few exception where they are &#039;&#039;specifically&#039;&#039; against the wall, though these are more on the higher floors, e.g. 150+)&lt;br /&gt;
* Save pomanders instead of using them in any situation, unless your party is capped at three pomanders. Some guidelines are as following:&lt;br /&gt;
** [[File:Pomander of Witching.png|alt=Pomander of Witching|30px]] Pomander of Witching: Use when a lure trap is triggered or you have pulled too many enemies. It can also be used to negated the enrage certain enemies have.&lt;br /&gt;
** [[File:Pomander of Lust.png|alt=Pomander of Lust|30px]] Pomander of Lust: Use on the boss floor to lower a boss&#039; defense. One person is enough.&lt;br /&gt;
* Don&#039;t bother with Silver Chests if everybody in the party has +99/+99 Aetherpool Gear as these chests may trigger a bomb.&lt;br /&gt;
* Avoid opening Silver Chests when either you or a nearby party member is below 80% Max HP, as that person will die.&lt;br /&gt;
* Healers are advised to aid a member suffering from Pox by casting a regen on them if possible.&lt;br /&gt;
* If a party member triggers a Lure Trap, on higher floors it can be advised to let the member that triggered it die, resetting the enemies spawned by the trap.&lt;br /&gt;
* The Landmine trap can be very useful to take out a bunch of enemies all at once, especially on [[Tank|Tanks]] since they can use their invulnerabilities. Other classes can use the [[File:Pomander of Witching.png|alt=Pomander of Witching|30px]] Pomander of Witching to aid with this. Though this can be very risky!&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
There are three other [[Deep Dungeon|deep dungeons]] currently available in the game. These broadly share the same fundamental rules and mechanics with Palace of the Dead, though there are a few exceptions.&lt;br /&gt;
These Deep Dungeons are:&lt;br /&gt;
* {{questlink|ddungeon|Heaven-on-High}}, introduced with [[Patch 4.35]] of [[Stormblood]] &lt;br /&gt;
* {{questlink|ddungeon|Eureka Orthos}}, introduced with [[Patch 6.35]] of [[Endwalker]]&lt;br /&gt;
* {{questlink|ddungeon|Pilgrim&#039;s Traverse}}, introduced with [[Patch 7.35]] of [[Dawntrail]]&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
The Palace of the Dead is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1 sortable mw-collapsible mw-collapsed}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|In Too Deep I}}&lt;br /&gt;
{{achievement table row|In Too Deep II}}&lt;br /&gt;
{{achievement table row|In Too Deep III}}&lt;br /&gt;
{{achievement table row|In Too Deep IV}}&lt;br /&gt;
{{achievement table row|In Too Deep V}}&lt;br /&gt;
{{achievement table row|In Too Deep VI}}&lt;br /&gt;
{{achievement table row|In Too Deep VII}}&lt;br /&gt;
{{achievement table row|In Too Deep VIII}}&lt;br /&gt;
{{achievement table row|Pal-less Palace I}}&lt;br /&gt;
{{achievement table row|Pal-less Palace II}}&lt;br /&gt;
{{achievement table row|Pal-less Palace III}}&lt;br /&gt;
{{achievement table row|For the Hoard I}}&lt;br /&gt;
{{achievement table row|For the Hoard II}}&lt;br /&gt;
{{achievement table row|For the Hoard III}}&lt;br /&gt;
{{achievement table row|For the Hoard IV}}&lt;br /&gt;
{{achievement table row|For the Hoard V}}&lt;br /&gt;
{{achievement table row|For the Hoard VI}}&lt;br /&gt;
{{achievement table row|The Trouble with Buried I}}&lt;br /&gt;
{{achievement table row|The Trouble with Buried II}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Sword &amp;amp; Shield}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Knuckles}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Axe}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Spear}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Bow}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Daggers}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Cane}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Rod}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Grimoire}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Codex}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Greatsword}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Revolver}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Astrometer}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Katana}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Rapier}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Gunblade}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: War Quoits}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: War Scythe}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Milpreves}}&lt;br /&gt;
{{achievement table row|Some Kinna Wonderful}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
===Floors 1-49===&lt;br /&gt;
{{music table header}}&lt;br /&gt;
{{music table row|Floors 1-3|The Merry Wanderer Waltz|roll=n}}&lt;br /&gt;
{{music table row|Floors 47-49|My Soul to Keep}}&lt;br /&gt;
{{music table row|Random 3-floorset|Tenacity}}&lt;br /&gt;
{{music table row|Random 3-floorset|The Promise of Plunder}}&lt;br /&gt;
{{music table row|Random 3-floorset|Engage}}&lt;br /&gt;
{{music table row|Random 3-floorset|A Fell Air Falleth|roll=n}}&lt;br /&gt;
{{music table row|Random 3-floorset|Breaking Boundaries}}&lt;br /&gt;
{{music table row|Random 3-floorset|The Dark&#039;s Kiss|roll=n}}&lt;br /&gt;
{{music table row|Random 3-floorset|The Emperor&#039;s Wont}}&lt;br /&gt;
{{music table row|Random 3-floorset|Spiral}}&lt;br /&gt;
{{music table row|Random 3-floorset|The Scars of Battle}}&lt;br /&gt;
{{music table row|Random 3-floorset|Birds of a Feather|roll=n}}&lt;br /&gt;
{{music table row|Random 3-floorset|Horizons Calling}}&lt;br /&gt;
{{music table row|Random 3-floorset|Dark Vows}}&lt;br /&gt;
{{music table row|Random 3-floorset|The War Room|roll=n}}&lt;br /&gt;
{{music table row|Random 3-floorset|A Light in the Storm}}&lt;br /&gt;
{{music table row|Random 3-floorset|Riptide}}&lt;br /&gt;
{{music table row|Random 3-floorset|Forgotten by the Sun}}&lt;br /&gt;
{{music table row|Random 3-floorset|The Warrens}}&lt;br /&gt;
{{music table row|Random 3-floorset|Aftermath}}&lt;br /&gt;
{{music table row|Random 3-floorset|Tricksome}}&lt;br /&gt;
{{music table row|Random 3-floorset|Silver Tears}}&lt;br /&gt;
{{music table row|Random 3-floorset|Emerald Labyrinth|roll=n}}&lt;br /&gt;
{{music table row|Random 3-floorset|Enraptured|roll=n}}&lt;br /&gt;
{{music table row|Random 3-floorset|Tears for Mor Dhona|roll=n}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Floors 51-99===&lt;br /&gt;
{{music table header}}&lt;br /&gt;
{{music table row|Floors 97-99|Fog of Phantom}}&lt;br /&gt;
{{music table row|Random 3-floorset|Descent}}&lt;br /&gt;
{{music table row|Random 3-floorset|Like a Summer Rain}}&lt;br /&gt;
{{music table row|Random 3-floorset|Jewel}}&lt;br /&gt;
{{music table row|Random 3-floorset|Slumber Eternal}}&lt;br /&gt;
{{music table row|Random 3-floorset|Roar of the Wyrm}}&lt;br /&gt;
{{music table row|Random 3-floorset|Heavy Rain|roll=n}}&lt;br /&gt;
{{music table row|Random 3-floorset|Ink Long Dry}}&lt;br /&gt;
{{music table row|Random 3-floorset|Poison Ivy}}&lt;br /&gt;
{{music table row|Random 3-floorset|Unbreakable}}&lt;br /&gt;
{{music table row|Random 3-floorset|Down the Up Staircase}}&lt;br /&gt;
{{music table row|Random 3-floorset|No Sound, No Scutter|roll=n}}&lt;br /&gt;
{{music table row|Random 3-floorset|The Ancient City}}&lt;br /&gt;
{{music table row|Random 3-floorset|Holy Consult}}&lt;br /&gt;
{{music table row|Random 3-floorset|Apologies}}&lt;br /&gt;
{{music table row|Random 3-floorset|The Gauntlet|roll=n}}&lt;br /&gt;
{{music table row|Random 3-floorset|Hyper Rainbow Z}}&lt;br /&gt;
{{music table row|Random 3-floorset|Up at Dawn}}&lt;br /&gt;
{{music table row|Random 3-floorset|Grounded}}&lt;br /&gt;
{{music table row|Random 3-floorset|Bibliophobia}}&lt;br /&gt;
{{music table row|Random 3-floorset|He Who Continues the Attack}}&lt;br /&gt;
{{music table row|Random 3-floorset|Quicksand}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Floors 101-199===&lt;br /&gt;
All above random 3-floorset tracks, including {{item icon|Notice of Death Orchestrion Roll|alt=Notice of Death}}.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
{{music table header}}&lt;br /&gt;
{{music table row|Floors 10-40 Bosses|Brothers in Arms|roll=n}}&lt;br /&gt;
{{music table row|Floor 50 Boss|Blackbosom}}&lt;br /&gt;
{{music table row|Floors 60-90 Bosses|Ominous Prognisticks}}&lt;br /&gt;
{{music table row|Floor 100 Boss|Blasphemous Experiment}}&lt;br /&gt;
{{music table row|Floors 110-190 Bosses|Revenge Twofold}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
===A Maddening Labyrinth===&lt;br /&gt;
The entrance to a labyrinthine dungeon was uncovered in the subterranean city of Gelmorra, deep within a forgotten corner of Issom-Har. An irresistible fog of enervation drains the vigor of those who set foot inside its maddening halls, and repeated excursions have failed to map its seemingly inconstant architecture. After hearing chilling accounts of spectral denizens, locals took to whispering of a “Palace of the Dead,” and the Wood Wailers turned to adventurers to assist with laying bare its secrets.&lt;br /&gt;
&lt;br /&gt;
===Edda Blackbosom===&lt;br /&gt;
A girl thought to be Edda, a missing adventurer, has been spotted within the Palace of the Dead. Suspected of dabbling in necromancy, the erstwhile conjurer may even be involved in birthing the horrors of the haunted labyrinth. Another theory suggests that she may already be dead, and, in the same manner as the other spectral denizens, has become a pawn to some malevolent power.&lt;br /&gt;
&lt;br /&gt;
===Nybeth Obdilord===&lt;br /&gt;
According to the testimony of an intrepid adventurer, this undead necromancer was encountered in the depths of the Palace of the Dead. Nybeth Obdilord claimed himself the master of the shifting maze, and spoke of pursuing the secrets of immortality. Beyond this, however, little is known of his origins or his purpose.&lt;br /&gt;
&lt;br /&gt;
===More===&lt;br /&gt;
Labeled a “Cairn of Return” by adventurers, this arcane device bears the holy symbol of Nophica, and is thus likely an artifact of Gelmorra. The artifact’s construction, however, serves the purpose of a mundane sconce and nothing more—some suggest that any eldritch properties it now possesses were imbued by an enchantment originating from without the ruins.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Deep dungeon nav/PotD}}&lt;br /&gt;
&lt;br /&gt;
{{Duties nav/dungeon}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Patch 3.3 Features‎]] [[Category:Patch 3.4 Features‎]]&lt;/div&gt;</summary>
		<author><name>Valjean Trevereaux</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Palace_of_the_Dead&amp;diff=1146074</id>
		<title>Palace of the Dead</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Palace_of_the_Dead&amp;diff=1146074"/>
		<updated>2025-11-28T03:45:12Z</updated>

		<summary type="html">&lt;p&gt;Valjean Trevereaux: /* Floor 80 */ Corrected tomestones awarded - it&amp;#039;s 15 of the capped tomes at Lv100, not 30. I can confirm this is the case for at least 61-70 and 71-80. (this is the same adjustment I just made to Floor 70.)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Duty infobox&lt;br /&gt;
| name = Palace of the Dead&lt;br /&gt;
| description = In the subterranean city of Gelmorra, deep within a forgotten corner of Issom--Har, stout-hearted explorers have uncovered the entrance to a labyrinthine dungeon. Those who set foot inside its maddening halls find their vigor drained by an irresistible fog of innervation, and repeated excursions have failed to map its seemingly inconstant architecture. After hearing chilling accounts of spectral denizens, locals took to the whispering of a &amp;quot;Palace of the Dead&amp;quot;, and the Wood Wailers now seek the assistance of adventurers in laying bare its haunted secrets...&lt;br /&gt;
| image = PotD Banner.png&lt;br /&gt;
| type = Deep Dungeon&lt;br /&gt;
| level = 1&lt;br /&gt;
| level-sync = 60&lt;br /&gt;
| size = flex4&lt;br /&gt;
| unsync = n&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| duty-finder = None (NPC entrance)&lt;br /&gt;
| roulette = &lt;br /&gt;
| tomestones = &lt;br /&gt;
| entrance = South Shroud&lt;br /&gt;
| entrance-coordinates = 25.2, 20.6&lt;br /&gt;
| req-quest = The House That Death Built&lt;br /&gt;
| patch = 3.35&lt;br /&gt;
| release = heavensward&lt;br /&gt;
}}&lt;br /&gt;
{{TOCRIGHT}}&lt;br /&gt;
It is located in [[South Shroud]] at [[Quarrymill]] (X:25.2 Y:20.6), and is unlocked by the quest {{questlink|feature|The House That Death Built}}. As a [[wikipedia:Roguelike|roguelike]] dungeon&amp;lt;ref&amp;gt;Or &amp;quot;roguelikelike&amp;quot;, according to the standards of [https://bp.io/howroguelike/ &amp;quot;How Roguelike is your game&amp;quot;]&amp;lt;/ref&amp;gt;, the Palace of the Dead&#039;s objective is to descend each varying floor, fighting creatures along the way while dealing with hazardous environments, until eventually reaching a boss that awaits at the bottom level.&lt;br /&gt;
&lt;br /&gt;
Completing floor 50 of Palace of the Dead is a prerequisite to unlocking the other deep dungeons in the game. To facilitate this, changes were implemented in [[patch 7.31]] to allow players to progress through early floors much easier, even if solo.&lt;br /&gt;
==Quests==&lt;br /&gt;
{{:Palace of the Dead Quests}}&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
{{evt|service=youtube|id=fdRz5DH2irc|dimensions=400|align=right|description=A Brief Explanation}}&lt;br /&gt;
{{evt|service=youtube|id=TqrxkSbc4Ys|dimensions=400|align=right|description=What To Do}}&lt;br /&gt;
The Palace of the Dead has specific features for characters and data saving.&lt;br /&gt;
=== Entry interface ===&lt;br /&gt;
Players can enter the dungeon or manage character data by talking to [[Wood Wailer Expeditionary Captain]], located in [[Quarrymill]]. He offers the following interface:&lt;br /&gt;
&lt;br /&gt;
[[File:Palace of the Dead main menu.jpg|alt=Palace of the Dead main menu|250px]]&lt;br /&gt;
&lt;br /&gt;
Each option means:&lt;br /&gt;
* &#039;&#039;&#039;1- Name&#039;&#039;&#039; &amp;amp;mdash; Character name and title.&lt;br /&gt;
* &#039;&#039;&#039;2- Gear&#039;&#039;&#039; &amp;amp;mdash; Character aetherpool gear level, including armor and arm (more information below).&lt;br /&gt;
* &#039;&#039;&#039;3- Commands&#039;&#039;&#039; &amp;amp;mdash; Commands to enter Palace of the Dead, manage save data, reset save data, or learn more about the dungeon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important:&#039;&#039;&#039; Regardless of which option is chosen (new run, load slot, reset slot, etc.), the aetherpool gear level will never be erased. The only way that aetherpool data may be lost is by expending gear level for [[#Padjali weapons|Padjal]] or [[#Kinna weapons|Kinna weapons]] (more information below).&lt;br /&gt;
&lt;br /&gt;
==== Enter the Palace of the Dead ====&lt;br /&gt;
This option serves to enter the dungeon. It offers two slots to save your progression within Palace of the Dead. You may pick an empty slot to start a new run, or load a previously saved run.&lt;br /&gt;
&lt;br /&gt;
[[File:Palace of the Dead main select slot.jpg|alt=Palace of the Dead select slot|400px]]&lt;br /&gt;
&lt;br /&gt;
Entering the Palace of the Dead has the following requirements:&lt;br /&gt;
* &#039;&#039;&#039;Class requirement:&#039;&#039;&#039; [[Disciple of War]] or [[Disciple of Magic]]&lt;br /&gt;
* &#039;&#039;&#039;Item level requirement:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;Item level sync:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;Party size:&#039;&#039;&#039; Light Party (up to four players)&lt;br /&gt;
* &#039;&#039;&#039;Time limit:&#039;&#039;&#039; 60 minutes&lt;br /&gt;
* There are extra requirements depending on floor range:&lt;br /&gt;
** &#039;&#039;&#039;51-100&#039;&#039;&#039; &amp;amp;mdash; Players are required to complete floor 50 and the quest {{questlink|feature|What Lies Beneath}}.&lt;br /&gt;
** &#039;&#039;&#039;101-200&#039;&#039;&#039; &amp;amp;mdash; Players are required to be in a fixed party.&lt;br /&gt;
&lt;br /&gt;
There are two options to manage Palace of the Dead entry:&lt;br /&gt;
* &#039;&#039;&#039;Enter with a fixed party:&#039;&#039;&#039; You will start the run with a pre-made party (or solo), and you can only load this slot with members having the same respective progress slot available (this includes all party members &#039;&#039;and&#039;&#039; party composition chosen upon registering). This is also the only way to progress past level 100.&lt;br /&gt;
* &#039;&#039;&#039;Enter with a matched party:&#039;&#039;&#039; The [[Duty Finder]] will attempt to match a party seeking the same floor as your party. Similarly, you can only load this slot with members having the same respective progress slot available. You may only progress up to level 100 using this option.&lt;br /&gt;
Additionally, there are two floors from which players can start:&lt;br /&gt;
* &#039;&#039;&#039;Floor one:&#039;&#039;&#039; Start on floor number 1.&lt;br /&gt;
* &#039;&#039;&#039;Floor fifty-one:&#039;&#039;&#039; Start on floor number 51. This option is only available after you have cleared floor 50 and completed {{questlink|feature|The Nightmare&#039;s End}}.&lt;br /&gt;
&lt;br /&gt;
==== Reset your progress  ====&lt;br /&gt;
This option will prompt you to reset your progress, and it will completely erase your data. Remember that this process cannot be undone.&lt;br /&gt;
&lt;br /&gt;
==== Disband your party ====&lt;br /&gt;
This option converts a fixed party saved data to a matched party saved data, and reset pomander information. Under these conditions you will be able to be matched with other players who are currently playing on the same floor as you. If any members of a fixed party are unable to enter the deep dungeon after the deletion of save data or usage of the world transfer service, they must select &amp;quot;Disband your fixed party&amp;quot; to carry over their save data.&lt;br /&gt;
&lt;br /&gt;
==== View your scores ====&lt;br /&gt;
When challenging the Palace of the Dead, players receive a score based on a number of factors such as highest floor reached and number of enemies slain. Separate scores for both solo and party play will be assigned after being defeated or clearing certain floors. The scores of players who venture beyond floor 100 may also appear on the [http://na.finalfantasyxiv.com/lodestone/ranking/deepdungeon/ rankings page] on the Lodestone.&lt;br /&gt;
&lt;br /&gt;
This option shows your score per class/job, and takes you to the Lodestone.&lt;br /&gt;
&lt;br /&gt;
[[File:Palace of the Dead scores.jpg|alt=Palace of the Dead scores|400px]]&lt;br /&gt;
&lt;br /&gt;
==== Learn about the Palace of the Dead ====&lt;br /&gt;
This option shows additional information about the Palace of the Dead.&lt;br /&gt;
&lt;br /&gt;
=== Character growth ===&lt;br /&gt;
The Palace of the Dead employs a set of rules and mechanics unique to the deep dungeon.&lt;br /&gt;
&lt;br /&gt;
==== Level ====&lt;br /&gt;
Upon registering for floor one, players will start at level 1 regardless of their current class or job level; for floor fifty-one, players will continue from level 60. By defeating monsters that appear in the dungeon, players will be able to gain EXP and level their characters up to 60 while below floor 51. The levels gained in progression of the dungeon, however, will not be the same as what players will receive upon clearing.&lt;br /&gt;
&lt;br /&gt;
Your level inside the PotD can exceed your class level.&lt;br /&gt;
&lt;br /&gt;
==== [[Experience]] ====&lt;br /&gt;
All enemies players encounter in the Palace of the Dead will give a fixed amount of EXP regardless of the number of members in your party or the difference in level between you and the enemy. Rested experience and experience bonuses besides the [[Armory Bonus]] (e.g. [[food]] or [[Free Company Actions|FC Buffs]]) will also be ignored.&lt;br /&gt;
&lt;br /&gt;
Players have the full 60 minutes to run around and level up, but once you move forward you can&#039;t go back and keep your progress. The actual character experience gained is based on your current PotD level when you complete the set of floors. The amount is approximately 30% of a level for the first 10 floors, and is incrementally 10% higher for completing each subsequent floor set. This experience is awarded every time the floor set (10 floors) is cleared.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Tables updated in [[patch 6.11]].&#039;&#039;&amp;lt;ref&amp;gt;[https://www.reddit.com/r/ffxiv/comments/urcmwp/palace_of_the_dead_floors_5160_exp_chart_patch_611/ Palace of the Dead (floors 51-60) EXP Chart (patch 6.11)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
===== Experience for Floors 51-60 =====&lt;br /&gt;
{| {{STDT|mech1 align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Experience&lt;br /&gt;
! EXP with Armory Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 900 || 1800&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1485 || 2970&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 2160 || 4320&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 2340 || 4680&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 3150 || 6300&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 4050 || 8100&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 5040 || 10080&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 6120 || 12240&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 7290 || 14580&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 7695 || 15390&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 9000 || 18000&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 10395 || 20790&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 11880 || 23760&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 12420 || 24840&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 12960 || 25920&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 13500 || 27000&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 14040 || 28080&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 14580 || 29160&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 15120 || 30240&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 15660 || 31320&lt;br /&gt;
|-&lt;br /&gt;
| 21 || 16200 || 32400&lt;br /&gt;
|-&lt;br /&gt;
| 22 || 16740 || 33480&lt;br /&gt;
|-&lt;br /&gt;
| 23 || 17280 || 34560&lt;br /&gt;
|-&lt;br /&gt;
| 24 || 17820 || 35640&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 18360 || 36720&lt;br /&gt;
|-&lt;br /&gt;
| 26 || 20475 || 40950&lt;br /&gt;
|-&lt;br /&gt;
| 27 || 22680 || 45360&lt;br /&gt;
|-&lt;br /&gt;
| 28 || 24975 || 49950&lt;br /&gt;
|-&lt;br /&gt;
| 29 || 27360 || 54720&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 28080 || 56160&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1 align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Experience&lt;br /&gt;
! EXP with Armory Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 31 || 28800 || 57600&lt;br /&gt;
|-&lt;br /&gt;
| 32 || 31365 || 62730&lt;br /&gt;
|-&lt;br /&gt;
| 33 || 32130 || 64260&lt;br /&gt;
|-&lt;br /&gt;
| 34 || 32895 || 65790&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 35640 || 71280&lt;br /&gt;
|-&lt;br /&gt;
| 36 || 38475 || 76950&lt;br /&gt;
|-&lt;br /&gt;
| 37 || 39330 || 78660&lt;br /&gt;
|-&lt;br /&gt;
| 38 || 42300 || 84600&lt;br /&gt;
|-&lt;br /&gt;
| 39 || 45360 || 90720&lt;br /&gt;
|-&lt;br /&gt;
| 40 || 48510 || 97020&lt;br /&gt;
|-&lt;br /&gt;
| 41 || 49500 || 99000&lt;br /&gt;
|-&lt;br /&gt;
| 42 || 50490 || 100980&lt;br /&gt;
|-&lt;br /&gt;
| 43 || 51480 || 102960&lt;br /&gt;
|-&lt;br /&gt;
| 44 || 52470 || 104940&lt;br /&gt;
|-&lt;br /&gt;
| 45 || 53460 || 106920&lt;br /&gt;
|-&lt;br /&gt;
| 46 || 56925 || 113850&lt;br /&gt;
|-&lt;br /&gt;
| 47 || 57960 || 115920&lt;br /&gt;
|-&lt;br /&gt;
| 48 || 61560 || 123120&lt;br /&gt;
|-&lt;br /&gt;
| 49 || 62640 || 125280&lt;br /&gt;
|-&lt;br /&gt;
| 50 || 105300 || 210600&lt;br /&gt;
|-&lt;br /&gt;
| 51 || 107055 || 214110&lt;br /&gt;
|-&lt;br /&gt;
| 52 || 108810 || 217620&lt;br /&gt;
|-&lt;br /&gt;
| 53 || 110565 || 221130&lt;br /&gt;
|-&lt;br /&gt;
| 54 || 112320 || 224640&lt;br /&gt;
|-&lt;br /&gt;
| 55 || 114075 || 228150&lt;br /&gt;
|-&lt;br /&gt;
| 56 || 115930 || 231660&lt;br /&gt;
|-&lt;br /&gt;
| 57 || 117585 || 235170&lt;br /&gt;
|-&lt;br /&gt;
| 58 || 119340 || 238680&lt;br /&gt;
|-&lt;br /&gt;
| 59+ || 121095 || 242190&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Action]]s ====&lt;br /&gt;
There are no adjustments to or restrictions on any actions, role actions, or statuses. However, players must first reach the required level in the dungeon to have access to them. Players will even have the opportunity to gain actions and statuses above their current level regardless of whether they have completed the necessary class or job quests.&lt;br /&gt;
&lt;br /&gt;
Please note that players who have entered the deep dungeon with a [[class]] will be restricted from using any [[job]] actions. Role slots become available at the levels at which they would during normal leveling.&lt;br /&gt;
&lt;br /&gt;
=== Consumables ===&lt;br /&gt;
You can use any [[consumable]] item, including those from outside the PotD. HQ {{HQ}} [[potion]]s will drop from enemies inside. A good supply of {{HQ}} HQ potions will make jobs without heals viable as well as {{item icon|Sustaining Potion}}s exchanged from {{item icon|Gelmorran Potsherd}}s or randomly dropped from enemies, but they will need to beware of [[#Traps and Floor Effects|traps]]. Several traps within cause long-duration status effects which can be cleansed normally using the respective potions. [[Food]] will provide a benefit to stats, but not to EXP gained.&lt;br /&gt;
&lt;br /&gt;
=== Aetherpool Gear ===&lt;br /&gt;
When entering the Palace of the Dead, players are assigned an aetherpool rating. It&#039;s a measure of your character strength and defense within the PotD, and should be directly considered a stat. As long as the player completes a floor set (every 10 floors), any gains made are permanent (saved). It is the only attribute which affects your character in PotD (aside from level), and it&#039;s not tied to any class, weapon, or gear.&lt;br /&gt;
&lt;br /&gt;
==== Strengthening aetherpool gear ====&lt;br /&gt;
Aetherpool gear can be enhanced by opening [[#Treasure coffers|Silver Coffers]]. These coffers appear randomly on each floor and have a low chance of dropping from enemies (higher under the effect of a [[#Pomanders|Pomander of Fortune]]). When enhancing gear, there is a chance of failure that varies depending on the current level of your gear and the floor where the silver coffer is found. Aetherpool gear can be enhanced to a maximum strength of +99. In the event the strength of your aetherpool gear exceeds the maximum allowed by your current floor, its attributes will be synced.&lt;br /&gt;
&lt;br /&gt;
Fully upgrading your aetherpool gear requires repeating floors. However, the chance that aetherpool level is unchanged upon opening a silver coffer increases as the difference between the floor containing the coffer and your current (non-synced) aetherpool level increases, i.e. it&#039;s not possible to farm floors 1-10 to maximize your stats for example. Failed attempts at enhancing aetherpool gear will show the message &amp;quot;Your aetherpool arm/armor remains unchanged.&amp;quot; It is possible to maximize aetherpool levels by farming floors 51-60, which are also the most popular for leveling.&lt;br /&gt;
&lt;br /&gt;
In [[patch 7.31]], the following changes were made to allow players to progress faster:&lt;br /&gt;
* The minimum aetherpool gear strength enhancement from opening silver coffers has been increased from +1 to +5.&lt;br /&gt;
* The success rate of aetherpool gear strength enhancement when opening silver coffers before floor 101 has been increased.&lt;br /&gt;
* Enhancement to aetherpool gear strength when defeating a boss has been increased from +1 to +10.&lt;br /&gt;
** Aetherpool gear strength can only be enhanced up to a certain level before floor 51.&lt;br /&gt;
* Aetherpool gear strength is now guaranteed to be enhanced upon defeating bosses on every boss floor, and upon completing floor 200.&lt;br /&gt;
* Defeated enemies will now drop sustaining potions.&lt;br /&gt;
&lt;br /&gt;
These changes allow players to much more easily clear floors 1-50 starting from scratch, even if solo. They were implemented because clearing floor 50 is a prerequisite for unlocking other deep dungeon.&amp;lt;!--Although upgrades are not guaranteed when the floor exceeds your aetherpool rating, the greater the difference, the higher the chance that you will gain a +3 increase instead of +1. (Your aetherpool arm/armor flares, instead of flickers).--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Progress and syncing ====&lt;br /&gt;
Upon successfully finishing a Palace of the Dead run &amp;amp;ndash; completing all ten floors &amp;amp;ndash; any aetherpool progress and Accursed Hoards obtained are kept. Failing to complete the duty due to time running out or party KO, before finishing the tenth level, will result in lost progress to experience, attained aetherpool gear level, and Accursed Hoards obtained.&lt;br /&gt;
&lt;br /&gt;
After level 1, your aetherpool gear will be synced if its rating is higher than four above your current level.&lt;br /&gt;
&lt;br /&gt;
==== Gear durability and spiritbonding ====&lt;br /&gt;
Aetherpool gear is not subject to durability loss, nor can it gain spiritbond when inside the Palace of the Dead. This also applies to any gear equipped upon entering the instance.&lt;br /&gt;
&lt;br /&gt;
== Floor mechanics ==&lt;br /&gt;
Inside Palace of the Dead, players are subject to various mechanics. The Character Panel is changed to show the player&#039;s current aetherpool gear level (arm and armor), current pomanders available, and active pomanders. The map is also changed to show each floor map; note that it is hidden at the start and it&#039;s uncovered as players progress throughout the rooms.&lt;br /&gt;
&lt;br /&gt;
=== Map ===&lt;br /&gt;
Hitting M now shows the Palace of the Dead floor map along with a header UI.&lt;br /&gt;
&lt;br /&gt;
[[File:Palace of the Dead floor map.png|alt=Palace of the Dead floor map]]&lt;br /&gt;
&lt;br /&gt;
The map displays the following information:&lt;br /&gt;
* Header UI&lt;br /&gt;
** [[#Cairn_of_Return|Cairn of Return]] activation status (more information below).&lt;br /&gt;
** [[#Cairn_of_Passage|Cairn of Passage]] activation status (more information below).&lt;br /&gt;
** Map enchantments &amp;amp;mdash; Each floor can have active enchantments on it; these change various aspects of gameplay such as quicker cast/recast time, or reduced party damage, etc. More information below.&lt;br /&gt;
** Floor level.&lt;br /&gt;
* Map UI&lt;br /&gt;
** Floor rooms &amp;amp;mdash; The rooms are uncovered as players visit them. The Pomander of Sight uncovers the whole floor at once.&lt;br /&gt;
** Each floor may contain additional information:&lt;br /&gt;
*** Green flag &amp;amp;mdash; This is the initial room when you are first transported into the floor.&lt;br /&gt;
*** Leaf-like icon &amp;amp;mdash; This icon denotes the Cairn of Return.&lt;br /&gt;
*** Key-like icon &amp;amp;mdash; This icon denotes the Cairn of Passage.&lt;br /&gt;
*** Golden chests &amp;amp;mdash; These are the [[#Treasure_coffers|Golden Coffers]], which contain buffs in them (more information below).&lt;br /&gt;
*** Silver chests &amp;amp;mdash; These are [[#Treasure_coffers|Silver Coffers]]; they offer a chance to strengthen your aetherpool gear (more information below).&lt;br /&gt;
*** Bronze chests &amp;amp;mdash; These are [[#Treasure_coffers|Bronze Coffers]]; they contain items in them (more information below).&lt;br /&gt;
*** PS: If a room contains a Golden Coffer, the map will always display only a golden chest icon there. This means such room still has a chance to have a Bronze/Silver Coffer. That may confuse groups that use a Pomander of Sight to reveal the whole floor, and are seeking Bronze/Silver Coffers.&lt;br /&gt;
&lt;br /&gt;
==== Cairn of Return ====&lt;br /&gt;
[[File:Palace of the Dead (Cairn of Return).png|thumb|right|100px|Cairn of Return.]] The Cairn of Return is a magical resurrection device within Palace of the Dead. It serves to resurrect fallen party members. Similarly to the Cairn of Passage, in order to use it players need to kill creatures until it lights up. For groups with no jobs able to resurrect, it&#039;s very important to have the Cairn of Return activated in case someone dies.&lt;br /&gt;
&lt;br /&gt;
The Cairn of Return indicates how far it is from activation by the header icon above the floor map.&lt;br /&gt;
* [[File:Cairn of Return (Inactive).png|alt=Cairn of Return inactive|20px]] &amp;amp;mdash; Inactive&lt;br /&gt;
* [[File:Cairn of Return (Nearing activation).png|alt=Cairn of Return nearing activation|20px]] &amp;amp;mdash; Nearing activation&lt;br /&gt;
* [[File:Cairn of Return (Activated).png|alt=Cairn of Return inactive|20px]] &amp;amp;mdash; Activated&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==== Cairn of Passage ====&lt;br /&gt;
[[File:Palace of the Dead (Cairn of Passage).png|thumb|right|160px|Cairn of Passage.]] The Cairn of Passage is a magical transportation area within Palace of the Dead. It serves to teleport the group to the next floor. In order to activate it, players need to kill creatures in the floor until it lights up. Once it lights up, &#039;&#039;all&#039;&#039; party members must stand within the glowing area to teleport to the next floor. Note that the Cairn of Passage won&#039;t teleport the group if someone is in combat, therefore requiring to kill any aggroed creatures, or if someone is dead.&lt;br /&gt;
&lt;br /&gt;
Cairn of Passage indicates how far it is from activation by the header icon above the floor map.&lt;br /&gt;
* [[File:Cairn of Passage (Inactive).png|alt=Cairn of Passage inactive|20px]] &amp;amp;mdash; Inactive&lt;br /&gt;
* [[File:Cairn of Passage (Nearing activation).png|alt=Cairn of Passage nearing activation|20px]] &amp;amp;mdash; Nearing activation&lt;br /&gt;
* [[File:Cairn of Passage (Activated).png|alt=Cairn of Passage inactive|20px]] &amp;amp;mdash; Activated&lt;br /&gt;
&lt;br /&gt;
=== Character panel ===&lt;br /&gt;
Character panel is changed while inside Palace of the Dead, and displays information related to the current floor or set of floors.&lt;br /&gt;
&lt;br /&gt;
[[File:Palace of the Dead character panel.png|altPalace of the Dead character panel|240px]]&lt;br /&gt;
&lt;br /&gt;
This UI displays the following information:&lt;br /&gt;
* Level, class/job, and experience to the next PotD level.&lt;br /&gt;
* Aetherpool gear level &amp;amp;mdash; This is broken into arm (strength) and armor (defense), each can increase up to +99.&lt;br /&gt;
* Items &amp;amp;mdash; This is a list of all [[#Pomanders|pomanders]] obtained in the current run, as well as [[#Accursed Hoard|accursed hoards]] acquired.&lt;br /&gt;
* Item effects &amp;amp;mdash; This is a list of all active pomander effects inside PotD.&lt;br /&gt;
&lt;br /&gt;
=== Environment ===&lt;br /&gt;
[[File:Palace of the Dead environment.jpg|thumb|right|Palace of the Dead rooms.]] The Palace of the Dead is a dangerous place, and its danger increases at each floor the group descends. Floors are composed of rooms which contain mostly hostile creatures awaiting players to attack, but they may also hold treasures for those bold enough to venture forward. Each group of ten floors, called a &#039;&#039;floor set&#039;&#039;, is considered a PotD run, and beating all ten levels will complete the duty.&lt;br /&gt;
&lt;br /&gt;
All creatures inside PotD are [[Aggression|aggressive]] (with one exception). Creature density varies with each room and floor level, and as players descend to lower floor sets, some patrolling mobs will start roaming the rooms to catch players off guard. At every tenth level there will be a boss guarding the exit; beating the boss completes the floor set, and awards players all [[#Rewards|rewards]] obtained over the course of the duty.&lt;br /&gt;
&lt;br /&gt;
==== Hostile coffers ====&lt;br /&gt;
These hostile coffers are random, and can be encountered in most levels:&lt;br /&gt;
* General Coffer Trap &amp;amp;mdash; Some coffers will become Mimics upon opening them. Which ones(bronze, silver or gold) depends on the floorset. From 1 to 30 they will be in bronze, 31 to 40 will be silver and 41+ will be gold. Mimics can apply the Pox debuff, which causes damage over time for 10 minutes, they should be killed quickly before having a chance to apply the debuff, though depending on the type of coffer this cast can be stunned or silenced.&lt;br /&gt;
* Silver Coffer Trap &amp;amp;mdash; This silver coffer looks like a regular one, but will explode upon opening, dealing about 80% of your &#039;&#039;max HP&#039;&#039;. It&#039;s recommended players don&#039;t attempt to continue walking until they have their health back. It&#039;s fairly common for groups to wipe because players chain Silver Coffer Traps with explosion traps, since both cause high AoE damage, instead of standing still to recover their health.&lt;br /&gt;
&lt;br /&gt;
==== Floor enchantments ====&lt;br /&gt;
There is a chance for some floors to have one or more special effects, known as enchantments. Most enchantments are detrimental, but some are beneficial. Using a Pomander of Purity will remove all enchantments from the current floor.&lt;br /&gt;
&lt;br /&gt;
Enchantments are divided in to three groups. It is possible to receive zero or one enchantment from each group upon spawning in a new floor, but not possible to receive more than one in the same group. Higher floors have a greater chance for more enchantments to spawn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Group 1&#039;&#039;&#039;&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
! style=&amp;quot;width:150px&amp;quot; | Enchantment &lt;br /&gt;
! style=&amp;quot;width:300px&amp;quot; | Description &lt;br /&gt;
! style=&amp;quot;width:300px&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Inability.png|30px|Inability]] Inability || Use of [[ability|abilities]] is prohibited for all party members. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blindness (Palace of the Dead).png|30px|Blindness]] Blindness || [[Accuracy]] of all party members is reduced. || This enchantment effectively causes all attacks to miss more often.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Damage Penalty.png|30px|Damage Penalty]] Damage Penalty || Damage dealt by all party members is reduced. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Haste (Palace of the Dead).png|30px|Haste]] Haste || [[Weaponskill]] recast time, [[spell]] recast time, and auto-attack delay for all party members are reduced. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HP Penalty.png|30px|HP Penalty]] HP Penalty || Maximum HP of all party members is reduced. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HP-MP Boost.png|30px|HP/MP Boost]] HP/MP Boost || Maximum HP and MP of all party members are increased. ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Group 2&#039;&#039;&#039;&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
! style=&amp;quot;width:150px&amp;quot; | Enchantment &lt;br /&gt;
! style=&amp;quot;width:300px&amp;quot; | Description &lt;br /&gt;
! style=&amp;quot;width:300px&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Auto-heal Penalty.png|30px|Auto-heal Penalty]] Auto-heal Penalty || HP regeneration for all party members is disabled. || Applies to out-of-combat passive HP regeneration. This also applies to HP regen of enemies&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Item Penalty.png|30px|Item Penalty]] Item Penalty || Use of items (including pomanders) is prohibited for all party members. || Pomanders of Serenity are still usable (and remove the effect).&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Knockback Penalty.png|30px|Knockback Penalty]] Knockback Penalty || Knockback and draw-in effects for both enemies and allies are disabled. || The [[#Pomanders|Manticore transformation]] no longer one-shots enemies since that effect depends on the knockback.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sprint Penalty.png|30px|Sprint Penalty]] Sprint Penalty || Use of the action [[Sprint]] is prohibited for all party members. || Also removes the Jog status.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Group 3&#039;&#039;&#039;&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
! style=&amp;quot;width:150px&amp;quot; | Enchantment &lt;br /&gt;
! style=&amp;quot;width:300px&amp;quot; | Description &lt;br /&gt;
! style=&amp;quot;width:300px&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gloom (Palace of the Dead).png|30px|Gloom]] Gloom || Enemy movement speed is increased. Enemies also deal more damage while taking less. || The environment acquires a gloomy, pink-filled mist effect.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pomanders ===&lt;br /&gt;
Pomanders are items exclusive to Palace of the Dead acquired by opening Golden Treasure Coffers. Each pomander has an effect that may change party strengths, enemies around them, or the room itself. There are three pomanders which affect the next floor: Pomander of Affluence, Pomander of Alteration, and Pomander of Flight; all other pomanders take effect immediately for the current floor. For example, Pomander of Sight immediately reveals the current floor, while Pomander of Affluence will increase the number of treasure coffers for the next floor.&lt;br /&gt;
&lt;br /&gt;
Pomanders are shared by the party and can have a maximum stack of 3 per type, any excess will be returned unless the pomander is used. All obtained and active pomanders are listed in the changed [[#Character panel|character panel]].&lt;br /&gt;
&lt;br /&gt;
Some pomanders are exclusive to Palace of the Dead and are not found in the other deep dungeons. These are &#039;&#039;&#039;bolded&#039;&#039;&#039; in the table below.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:180px&amp;quot; | Pomander&lt;br /&gt;
! style=&amp;quot;width:45%&amp;quot; | Description &lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Safety.png|alt=Pomander of Safety|30px]] Pomander of Safety || Removes all traps from the current floor. || This pomander doesn&#039;t remove [[#Hostile coffers|coffer traps]].&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Sight.png|alt=Pomander of Sight|30px]] Pomander of Sight || Reveals the current floor&#039;s map and the location of all hidden traps. || While all hidden traps become visible, they can still be triggered.&amp;lt;br&amp;gt;Useful for finding the exit quickly.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Strength.png|alt=Pomander of Strength|30px]] Pomander of Strength || Increases damage dealt and HP recovered via healing magic by 30%. || This effect lasts for 8 minutes.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Steel.png|alt=Pomander of Steel|30px]] Pomander of Steel || Decreases damage received by 40%. || This effect lasts for 8 minutes.&amp;lt;br&amp;gt;If solo, this pomander is required to survive fighting some enemies in higher floors.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Affluence.png|alt=Pomander of Affluence|30px]] Pomander of Affluence || Increases the number of treasure coffers on the next floor. || Number of coffers is increased by 50%, rounded down.&amp;lt;br&amp;gt;Useful if low on important pomanders.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Flight.png|alt=Pomander of Flight|30px]] Pomander of Flight || Decreases the number of enemies on the next floor. || This also decreased the amount of kills needed to open the [[#Cairn_of_Passage|Cairn of Passage]] on the next floor.&amp;lt;br&amp;gt;Both the number of enemies per room and number of kills required are halved (rounded up).&amp;lt;br&amp;gt;Synergizes with Affluence (fewer enemies in the way of coffers) but anti-synergistic with Alteration (fewer enemies affected).&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Alteration.png|alt=Pomander of Alteration|30px]] Pomander of Alteration || Changes the enemy occupying a random room on the next floor into a mimic or a mandragora. || Mandragoras are passive mobs that die instantly after being aggroed. Both Mimics and Mandragoras have a higher chance to drop chests.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Purity.png|alt=Pomander of Purity|30px]] Pomander of Purity || Removes the Pox status. || This is for the Accursed Pox debuff applied by Mimics.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Fortune.png|alt=Pomander of Fortune|30px]] Pomander of Fortune || Increases the chance enemies on the current floor will drop treasure coffers. || Useful for restoring pomander stocks and if planning to kill many enemies in the current floor.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Witching.png|alt=Pomander of Witching|30px]] Pomander of Witching || Transforms all targets within range into a frog, imp, or chicken. || Polymorphs all enemies within a 20 yalm radius of the user into harmless creatures for 30 seconds, though they retain their normal HP and defense values and can still autoattack, the damage of these autoattacks depend on what the enemy turns into: &lt;br /&gt;
*Imps: 60% base autoattack damage&lt;br /&gt;
*Chickens: 30% damage&lt;br /&gt;
*Frog: Negligible (&amp;lt;1%) damage&lt;br /&gt;
This effect generates a large amount of enmity for the user.&amp;lt;br&amp;gt;&lt;br /&gt;
Very useful as an emergency tool if a Luring Trap is triggered or a very strong enemy is accidentally aggroed.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Serenity.png|alt=Pomander of Serenity|30px]] Pomander of Serenity || Removes all enchantments from the current floor. || Use if current floor&#039;s enchantments cannot be handled and party does not have a Pomander of Rage.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Intuition.png|alt=Pomander of Intuition|30px]] Pomander of Intuition || Reveals the current floor&#039;s [[#Accursed Hoard|hidden treasure]]. || The effect of this pomander is carried over until an Accursed Hoard is found, therefore it&#039;s not required to reactivate it unless its effect is consumed.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Raising.png|alt=Pomander of Raising|30px]] Pomander of Raising || Instantly raises the first party member to be KOed. || Cannot spawn on floors 181+.&amp;lt;br&amp;gt;Useful if player is about to die during a solo run.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Rage.png|alt=Pomander of Rage|30px]] &#039;&#039;&#039;Pomander of Rage&#039;&#039;&#039; || Transforms user into a manticore. || Manticore&#039;s attack will instantly kill non-boss enemies. However, this will not instantly kill enemies when the floor has the Knockback Penalty [[#Floor enchantments|enchantment]].&amp;lt;br&amp;gt;Useful for clearing a floor quickly, but be careful of traps.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Lust.png|alt=Pomander of Lust|30px]] &#039;&#039;&#039;Pomander of Lust&#039;&#039;&#039; || Transforms user into a succubus. || The Succubus transformation can cast Void Fire II, an AoE Fire spell that applies Vulnerability Up (to a max of 5 stacks).&amp;lt;br&amp;gt;Useful for speeding up boss fights.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Resolution.png|alt=Pomander of Resolution|30px]] &#039;&#039;&#039;Pomander of Resolution&#039;&#039;&#039; || Transforms user into Kuribu. || Appears only on floor 51+. Kuribu can cast Heavenly Judgement, a placeable AoE Light spell that stuns targets and deals greatly increased damage to undead.&amp;lt;br&amp;gt;Particularly useful for floors 91-100 and 191-199.&amp;lt;br&amp;gt;Prevents adds from resurrecting in the floor 100 boss.&amp;lt;br&amp;gt;Use to kill the floor 140 boss quickly.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Some pomanders won&#039;t have any effect upon using more than one, this includes Pomander of Purity, Pomander of Safety, Pomander of Serenity, Pomander of Sight, Pomander of Steel, and Pomander of Strength. The last two will only refresh the applied buff.&lt;br /&gt;
&lt;br /&gt;
=== Traps ===&lt;br /&gt;
As players progress, they will arrive on floors with traps scattered around the rooms that will be set off when walked across. These traps are invisible unless a player has a [[#Pomanders|Pomander of Sight]] which can reveal their locations. At most one trap will spawn per room, and traps do not spawn in starting rooms. Using a [[#Pomander|Pomander of Safety]] will remove all traps in the current floor.&lt;br /&gt;
&lt;br /&gt;
As a general rule, the best way to prevent accidentally stepping on traps is to hug the walls, but there are some room layouts that may have traps by the wall.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:205px;&amp;quot; | Trap&lt;br /&gt;
! Effect !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:.5em;&amp;quot; | [[File:Enfeebling Trap.png|alt=Enfeebling Trap|100px]] Enfeebling Trap || Causes Enervation status. || Enervation decreases damage dealt by 20% and increases damage taken by 30% for 60 seconds. This cannot be dispelled with [[Esuna]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:.5em;&amp;quot; | [[File:Impeding Trap.png|alt=Impeding Trap|100px]] Impeding Trap || Causes [[Pacify]] and [[Silence]] statuses (30 seconds). [[Pets|Pet]]s and enemies are also affected by this. || These can be dispelled with [[Esuna]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:.5em;&amp;quot; | [[File:Land Mine.png|alt=Land Mine|100px]] Landmine || Causes approximately 80% of &#039;&#039;current&#039;&#039; HP damage to everything in range (including enemies) when stepped on. || Since this does damage depending on your &#039;&#039;current&#039;&#039; HP, this trap alone can never kill you, unlike the silver coffer trap which does damage of the player&#039;s &#039;&#039;max HP&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:.5em;&amp;quot; | [[File:Luring Trap.png|alt=Luring Trap|100px]] Luring Trap || Spawns three random enemies from the floor to attack you. || All enemies will aggro on the person who stepped on the trap after a few seconds.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:.5em;&amp;quot; | [[File:Toading Trap.png|alt=Toading Trap|100px]] Toading Trap || Causes Toad status for 20 seconds, transforming the player into a toad. || Toad debuff decreases your maximum HP by 30% and prevents you from taking any action; this includes sending a pet to attack, and even opening treasure coffers. There are a few enemies (e.g. snakes) that have insta-kill mechanics when the player is transformed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Treasure coffers ===&lt;br /&gt;
Treasure coffers are special chests scattered around rooms with each floor inside Palace of the Dead. They contain varied items and each type works differently:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Golden Coffers:&#039;&#039;&#039; These coffers yield [[#Pomanders|pomanders]].&lt;br /&gt;
* &#039;&#039;&#039;Silver Coffers:&#039;&#039;&#039; These coffers strengthen [[#Aetherpool Gear|aetherpool gear]], but may occasionally trigger an [[#Hostile coffers|explosion trap]].&lt;br /&gt;
* &#039;&#039;&#039;Bronze Coffers:&#039;&#039;&#039; These coffers will always offer an item, including a {{item icon|Max-Potion}} {{HQ}}, a {{item icon|Gelmorran Potsherd}} or a {{item icon|Phoenix Down}}.&lt;br /&gt;
&lt;br /&gt;
All three types can turn into [[#Hostile coffers|Mimics]] depending on the floorset.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
File:Golden Coffer.png|Golden Coffer&lt;br /&gt;
File:Silver Coffer.png|Silver Coffer&lt;br /&gt;
File:Bronze Coffer.png|Bronze Coffer&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Accursed Hoard ===&lt;br /&gt;
While exploring the Palace of the Dead, players will, on occasion, discover hidden treasure known as the Accursed Hoard. These items are counted on the [[#Character panel|character panel]] as players unveil their respective treasure coffers. Since these coffers are hidden by default, players can discover them by remaining stationary for a brief period of time at various locations, or they may activate a [[#Pomanders|Pomander of Intuition]], which reveals them. Upon using the aforementioned pomander players will have a notification stating whether there&#039;s an Accursed Hoard in the current floor, and can then seek out a golden glowing light to reveal the coffer.&lt;br /&gt;
&lt;br /&gt;
Upon saving progress and exiting the Palace of the Dead, all party members are granted the same number of Accursed Hoards which will translate into a trimmed sack item. Players can take these items to the [[Expedition Bishop]] at Quarrymill in the South Shroud (x25.1,y20.6) to have it appraised and discover what lies within.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
File:Accursed Hoard Coffer.jpg|Accursed Hoard Coffer.&lt;br /&gt;
File:Accursed Hoard signal.jpg|A golden glowing light signals there&#039;s an Accursed Hoard Coffer at such location.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Contents ====&lt;br /&gt;
Depending on the Palace of the Dead&#039;s level, Accursed Hoards are translated into different trimmed sacks. Each sack contains varied items which range from fireworks to [[materia]] or even [[minion]]s and [[mount]]s:&lt;br /&gt;
* {{item icon|Bronze-trimmed Sack}}s &amp;amp;mdash; Floors 1-50&lt;br /&gt;
* {{item icon|Iron-trimmed Sack}}s &amp;amp;mdash; Floors 51-100&lt;br /&gt;
* {{item icon|Silver-trimmed Sack}}s &amp;amp;mdash; Floors 101-150&lt;br /&gt;
* {{item icon|Gold-trimmed Sack}}s &amp;amp;mdash; Floors 151-200&lt;br /&gt;
&lt;br /&gt;
Appraising these sacks at the [[Expedition Bishop]] will unveil their contents. If the outer ring flashes it will be a rare treasure, if the outer ring does &#039;&#039;not&#039;&#039; flash it will be a normal treasure.&lt;br /&gt;
&lt;br /&gt;
== Floors ==&lt;br /&gt;
*[[/Floors 1-10|Floors 1-10]]&lt;br /&gt;
*[[/Floors 11-20|Floors 11-20]]&lt;br /&gt;
*[[/Floors 21-30|Floors 21-30]]&lt;br /&gt;
*[[/Floors 31-40|Floors 31-40]]&lt;br /&gt;
*[[/Floors 41-50|Floors 41-50]]&lt;br /&gt;
*[[/Floors 51-60|Floors 51-60]] (&#039;&#039;&#039;preferred for {{exp}} [[experience]]&#039;&#039;&#039;)&lt;br /&gt;
*[[/Floors 61-70|Floors 61-70]]&lt;br /&gt;
*[[/Floors 71-80|Floors 71-80]]&lt;br /&gt;
*[[/Floors 81-90|Floors 81-90]]&lt;br /&gt;
*[[/Floors 91-100|Floors 91-100]]&lt;br /&gt;
*[[/Floors 101-110|Floors 101-110]]&lt;br /&gt;
*[[/Floors 111-120|Floors 111-120]]&lt;br /&gt;
*[[/Floors 121-130|Floors 121-130]]&lt;br /&gt;
*[[/Floors 131-140|Floors 131-140]]&lt;br /&gt;
*[[/Floors 141-150|Floors 141-150]]&lt;br /&gt;
*[[/Floors 151-160|Floors 151-160]]&lt;br /&gt;
*[[/Floors 161-170|Floors 161-170]]&lt;br /&gt;
*[[/Floors 171-180|Floors 171-180]]&lt;br /&gt;
*[[/Floors 181-190|Floors 181-190]]&lt;br /&gt;
*[[/Floors 191-200|Floors 191-200]]&lt;br /&gt;
&lt;br /&gt;
Each floor has all mechanics mentioned before; what varies among each floor set are enemies, patrolling enemies, insta-kill enemies, enchantments, trap density and bosses. Players can also obtain better trimmed sacks at each 50 floors, as well as a guaranteed Gelmorran Potsherd from level 100 onwards.&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
If you want to add more data, please don&#039;t just copy paste it from other guides. Even PotD plugin and Maygi&#039;s guide has 5+ mistakes in just first 10 floors. It gets better on higher floors but still, it would be best to have most accurate data on wiki.&lt;br /&gt;
&lt;br /&gt;
Known floors column - still very WIP, because of RNG nature of Palace of the Death. If you find mobs on floor that isn&#039;t listed, please add it. E.q. if you find Palace Sprite at floor 5, change it from 1-3 to 1-5. I think it&#039;s safe to assume that mobs can spawn in single interval between 2 floors.&lt;br /&gt;
&lt;br /&gt;
Also it seems like some patrolling mobs, like succubus on 31-40, can be both patrolling or just stay in room like normal mobs at the same time. &amp;lt;- ive never seen this happen before, the only way this happens if its in a treasure room&lt;br /&gt;
2 different patrols on same floor is also 100% possible.---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
===Floor 10===&lt;br /&gt;
&#039;&#039;&#039;Under Level 50&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[Experience]]&lt;br /&gt;
* {{gil|1000}} [[Gil]]&lt;br /&gt;
&#039;&#039;&#039;Level 50-99&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[Experience]]&lt;br /&gt;
* {{gil|1000}} [[Gil]]&lt;br /&gt;
* {{tomestone|Poetics|10}} [[Allagan Tomestone of Poetics|Allagan Tomestones of Poetics]]&lt;br /&gt;
&#039;&#039;&#039;Level 100&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[Experience]]&lt;br /&gt;
* {{gil|1000}} [[Gil]]&lt;br /&gt;
* {{tomestone|Poetics|10}} [[Allagan Tomestone of Poetics|Allagan Tomestones of Poetics]]&lt;br /&gt;
* {{tomestone|uncapped|20}} {{tomestone/uncapped-text}}&lt;br /&gt;
* {{tomestone|capped|10}} {{tomestone/capped-text}}&lt;br /&gt;
===Floor 20===&lt;br /&gt;
&#039;&#039;&#039;Under Level 50&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[Experience]]&lt;br /&gt;
* {{gil|1500}} [[Gil]]&lt;br /&gt;
&#039;&#039;&#039;Level 50-99&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[Experience]]&lt;br /&gt;
* {{gil|1500}} [[Gil]]&lt;br /&gt;
* {{tomestone|Poetics|20}} [[Allagan Tomestone of Poetics|Allagan Tomestones of Poetics]]&lt;br /&gt;
&#039;&#039;&#039;Level 100&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[Experience]]&lt;br /&gt;
* {{gil|1500}} [[Gil]]&lt;br /&gt;
* {{tomestone|Poetics|20}} [[Allagan Tomestone of Poetics|Allagan Tomestones of Poetics]]&lt;br /&gt;
* {{tomestone|uncapped|40}} {{tomestone/uncapped-text}}&lt;br /&gt;
* {{tomestone|capped|20}} {{tomestone/capped-text}}&lt;br /&gt;
===Floor 30===&lt;br /&gt;
&#039;&#039;&#039;Under Level 50&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[Experience]]&lt;br /&gt;
* {{gil|2000}} [[Gil]]&lt;br /&gt;
&#039;&#039;&#039;Level 50-99&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[Experience]]&lt;br /&gt;
* {{gil|2000}} [[Gil]]&lt;br /&gt;
* {{tomestone|Poetics|30}} [[Allagan Tomestone of Poetics|Allagan Tomestones of Poetics]]&lt;br /&gt;
&#039;&#039;&#039;Level 100&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[Experience]]&lt;br /&gt;
* {{gil|2000}} [[Gil]]&lt;br /&gt;
* {{tomestone|Poetics|30}} [[Allagan Tomestone of Poetics|Allagan Tomestones of Poetics]]&lt;br /&gt;
* {{tomestone|uncapped|60}} {{tomestone/uncapped-text}}&lt;br /&gt;
* {{tomestone|capped|30}} {{tomestone/capped-text}}&lt;br /&gt;
===Floor 40===&lt;br /&gt;
&#039;&#039;&#039;Under Level 50&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[Experience]]&lt;br /&gt;
* {{gil|3000}} [[Gil]]&lt;br /&gt;
&#039;&#039;&#039;Level 50-99&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[Experience]]&lt;br /&gt;
* {{gil|3000}} [[Gil]]&lt;br /&gt;
* {{tomestone|Poetics|50}} [[Allagan Tomestone of Poetics|Allagan Tomestones of Poetics]]&lt;br /&gt;
&#039;&#039;&#039;Level 100&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[Experience]]&lt;br /&gt;
* {{gil|3000}} [[Gil]]&lt;br /&gt;
* {{tomestone|Poetics|30}} [[Allagan Tomestone of Poetics|Allagan Tomestones of Poetics]]&lt;br /&gt;
* {{tomestone|uncapped|60}} {{tomestone/uncapped-text}}&lt;br /&gt;
* {{tomestone|capped|30}} {{tomestone/capped-text}}&lt;br /&gt;
===Floor 50===&lt;br /&gt;
&#039;&#039;&#039;Under Level 50&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[Experience]]&lt;br /&gt;
* {{gil|3000}} [[Gil]]&lt;br /&gt;
&#039;&#039;&#039;Level 50-99&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[Experience]]&lt;br /&gt;
* {{gil|3000}} [[Gil]]&lt;br /&gt;
* {{tomestone|Poetics|50}} [[Allagan Tomestone of Poetics|Allagan Tomestones of Poetics]]&lt;br /&gt;
&#039;&#039;&#039;Level 100&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[Experience]]&lt;br /&gt;
* {{gil|3000}} [[Gil]]&lt;br /&gt;
* {{tomestone|Poetics|50}} [[Allagan Tomestone of Poetics|Allagan Tomestones of Poetics]]&lt;br /&gt;
* {{tomestone|uncapped|100}} {{tomestone/uncapped-text}}&lt;br /&gt;
* {{tomestone|capped|50}} {{tomestone/capped-text}}&lt;br /&gt;
===Floor 60===&lt;br /&gt;
&#039;&#039;&#039;Under Level 50&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[Experience]]&lt;br /&gt;
* {{gil|2000}} [[Gil]]&lt;br /&gt;
&#039;&#039;&#039;Level 50-99&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[Experience]]&lt;br /&gt;
* {{gil|2000}} [[Gil]]&lt;br /&gt;
* {{tomestone|Poetics|30}} [[Allagan Tomestone of Poetics|Allagan Tomestones of Poetics]]&lt;br /&gt;
&#039;&#039;&#039;Level 100&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[Experience]]&lt;br /&gt;
* {{gil|2000}} [[Gil]]&lt;br /&gt;
* {{tomestone|Poetics|30}} [[Allagan Tomestone of Poetics|Allagan Tomestones of Poetics]]&lt;br /&gt;
* {{tomestone|uncapped|60}} {{tomestone/uncapped-text}}&lt;br /&gt;
* {{tomestone|capped|30}} {{tomestone/capped-text}}&lt;br /&gt;
===Floor 70===&lt;br /&gt;
&#039;&#039;&#039;Under Level 50&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[Experience]]&lt;br /&gt;
* {{gil|2000}} [[Gil]]&lt;br /&gt;
&#039;&#039;&#039;Level 50-99&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[Experience]]&lt;br /&gt;
* {{gil|2000}} [[Gil]]&lt;br /&gt;
* {{tomestone|Poetics|30}} [[Allagan Tomestone of Poetics|Allagan Tomestones of Poetics]]&lt;br /&gt;
&#039;&#039;&#039;Level 100&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[Experience]]&lt;br /&gt;
* {{gil|2000}} [[Gil]]&lt;br /&gt;
* {{tomestone|Poetics|30}} [[Allagan Tomestone of Poetics|Allagan Tomestones of Poetics]]&lt;br /&gt;
* {{tomestone|uncapped|60}} {{tomestone/uncapped-text}}&lt;br /&gt;
* {{tomestone|capped|15}} {{tomestone/capped-text}}&lt;br /&gt;
&lt;br /&gt;
===Floor 80===&lt;br /&gt;
&#039;&#039;&#039;Under Level 50&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[Experience]]&lt;br /&gt;
* {{gil|2000}} [[Gil]]&lt;br /&gt;
&#039;&#039;&#039;Level 50-99&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[Experience]]&lt;br /&gt;
* {{gil|2000}} [[Gil]]&lt;br /&gt;
* {{tomestone|Poetics|30}} [[Allagan Tomestone of Poetics|Allagan Tomestones of Poetics]]&lt;br /&gt;
&#039;&#039;&#039;Level 100&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[Experience]]&lt;br /&gt;
* {{gil|2000}} [[Gil]]&lt;br /&gt;
* {{tomestone|Poetics|30}} [[Allagan Tomestone of Poetics|Allagan Tomestones of Poetics]]&lt;br /&gt;
* {{tomestone|uncapped|60}} {{tomestone/uncapped-text}}&lt;br /&gt;
* {{tomestone|capped|15}} {{tomestone/capped-text}}&lt;br /&gt;
&lt;br /&gt;
===Floor 90===&lt;br /&gt;
&#039;&#039;&#039;Under Level 50&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[Experience]]&lt;br /&gt;
* {{gil|2000}} [[Gil]]&lt;br /&gt;
&#039;&#039;&#039;Level 50-99&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[Experience]]&lt;br /&gt;
* {{gil|2000}} [[Gil]]&lt;br /&gt;
* {{tomestone|Poetics|30}} [[Allagan Tomestone of Poetics|Allagan Tomestones of Poetics]]&lt;br /&gt;
&#039;&#039;&#039;Level 100&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[Experience]]&lt;br /&gt;
* {{gil|2000}} [[Gil]]&lt;br /&gt;
* {{tomestone|Poetics|30}} [[Allagan Tomestone of Poetics|Allagan Tomestones of Poetics]]&lt;br /&gt;
* {{tomestone|uncapped|60}} {{tomestone/uncapped-text}}&lt;br /&gt;
* {{tomestone|capped|30}} {{tomestone/capped-text}}&lt;br /&gt;
===Floor 100===&lt;br /&gt;
&#039;&#039;&#039;Under Level 50&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[Experience]]&lt;br /&gt;
* {{gil|3000}} [[Gil]]&lt;br /&gt;
&#039;&#039;&#039;Level 50-99&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[Experience]]&lt;br /&gt;
* {{gil|3000}} [[Gil]]&lt;br /&gt;
* {{tomestone|Poetics|50}} [[Allagan Tomestone of Poetics|Allagan Tomestones of Poetics]]&lt;br /&gt;
&#039;&#039;&#039;Level 100&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[Experience]]&lt;br /&gt;
* {{gil|3000}} [[Gil]]&lt;br /&gt;
* {{tomestone|Poetics|50}} [[Allagan Tomestone of Poetics|Allagan Tomestones of Poetics]]&lt;br /&gt;
* {{tomestone|uncapped|100}} {{tomestone/uncapped-text}}&lt;br /&gt;
* {{tomestone|capped|50}} {{tomestone/capped-text}}&lt;br /&gt;
===Floor 110 and Onwards===&lt;br /&gt;
&#039;&#039;&#039;Under Level 50&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[Experience]]&lt;br /&gt;
* {{gil|2000}} [[Gil]]&lt;br /&gt;
&#039;&#039;&#039;Level 50-99&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[Experience]]&lt;br /&gt;
* {{gil|2000}} [[Gil]]&lt;br /&gt;
* {{tomestone|Poetics|30}} [[Allagan Tomestone of Poetics|Allagan Tomestones of Poetics]]&lt;br /&gt;
&#039;&#039;&#039;Level 100&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[Experience]]&lt;br /&gt;
* {{gil|2000}} [[Gil]]&lt;br /&gt;
* {{tomestone|Poetics|30}} [[Allagan Tomestone of Poetics|Allagan Tomestones of Poetics]]&lt;br /&gt;
* {{tomestone|uncapped|60}} {{tomestone/uncapped-text}}&lt;br /&gt;
* {{tomestone|capped|30}} {{tomestone/capped-text}}&lt;br /&gt;
&lt;br /&gt;
===If you have reached floor 50 or 100===&lt;br /&gt;
A {{item icon|Gelmorran Potsherd}} will be awarded. This item can be traded to the NPC [[E-Una-Kotor]] in the [[South Shroud]] at [[Quarrymill]].&lt;br /&gt;
&lt;br /&gt;
===If you have reached floor 200===&lt;br /&gt;
A {{item icon|Firecrest}} or a {{item icon|Glass Pumpkin}} will be awarded. This item can be traded to the NPC [[E-Una-Kotor]] in the [[South Shroud]] at [[Quarrymill]].&lt;br /&gt;
&lt;br /&gt;
=== Aetherpool weapons ===&lt;br /&gt;
[[File:Palace of the Dead Weapons.jpg|300px|right]]&lt;br /&gt;
[[File:Kinna Weapons.jpg|300px|right]]&lt;br /&gt;
If you have strengthened your aetherpool arm and aetherpool armor to +10 in addition to clearing floor 50 of the Palace of the Dead, you can receive an {{item icon|Aetherpool Grip}}.&lt;br /&gt;
&lt;br /&gt;
Receiving a grip will reduce the strength of your aetherpool arm and armor by 10 each.&lt;br /&gt;
&lt;br /&gt;
3 grips can be exchanged for a [[Padjali Weapons|Padjali Weapon]] of your choosing by speaking with the NPC [[E-Una-Kotor]] in the [[South Shroud]].&lt;br /&gt;
&lt;br /&gt;
After clearing floor 100 of the Palace of the Dead, a Padjali Weapon + 6 grips can be exchanged to enhance it into a [[Kinna Weapons|Kinna Weapon]].&lt;br /&gt;
&lt;br /&gt;
{{see also|Padjali Weapons|Kinna Weapons}}&lt;br /&gt;
&lt;br /&gt;
== Tips and tricks ==&lt;br /&gt;
The tips and tricks below have been collected from players and are intended to make Palace of the Dead runs safer and more productive:&lt;br /&gt;
* Try and stay close to your group to avoid being wiped alone.&lt;br /&gt;
* When crossing rooms, walk close to the walls, when doing this properly you will avoid all traps(with a few exception where they are &#039;&#039;specifically&#039;&#039; against the wall, though these are more on the higher floors, e.g. 150+)&lt;br /&gt;
* Save pomanders instead of using them in any situation, unless your party is capped at three pomanders. Some guidelines are as following:&lt;br /&gt;
** [[File:Pomander of Witching.png|alt=Pomander of Witching|30px]] Pomander of Witching: Use when a lure trap is triggered or you have pulled too many enemies. It can also be used to negated the enrage certain enemies have.&lt;br /&gt;
** [[File:Pomander of Lust.png|alt=Pomander of Lust|30px]] Pomander of Lust: Use on the boss floor to lower a boss&#039; defense. One person is enough.&lt;br /&gt;
* Don&#039;t bother with Silver Chests if everybody in the party has +99/+99 Aetherpool Gear as these chests may trigger a bomb.&lt;br /&gt;
* Avoid opening Silver Chests when either you or a nearby party member is below 80% Max HP, as that person will die.&lt;br /&gt;
* Healers are advised to aid a member suffering from Pox by casting a regen on them if possible.&lt;br /&gt;
* If a party member triggers a Lure Trap, on higher floors it can be advised to let the member that triggered it die, resetting the enemies spawned by the trap.&lt;br /&gt;
* The Landmine trap can be very useful to take out a bunch of enemies all at once, especially on [[Tank|Tanks]] since they can use their invulnerabilities. Other classes can use the [[File:Pomander of Witching.png|alt=Pomander of Witching|30px]] Pomander of Witching to aid with this. Though this can be very risky!&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* {{questlink|ddungeon|Heaven-on-High}} is the second [[Deep Dungeon|deep dungeon]] introduced with [[Stormblood]]. {{questlink|ddungeon|Eureka Orthos}} is the third [[Deep Dungeon|deep dungeon]] introduced with [[Endwalker]]. Both share almost all rules with Palace of the Dead with a few exceptions.&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
The Palace of the Dead is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1 sortable mw-collapsible mw-collapsed}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|In Too Deep I}}&lt;br /&gt;
{{achievement table row|In Too Deep II}}&lt;br /&gt;
{{achievement table row|In Too Deep III}}&lt;br /&gt;
{{achievement table row|In Too Deep IV}}&lt;br /&gt;
{{achievement table row|In Too Deep V}}&lt;br /&gt;
{{achievement table row|In Too Deep VI}}&lt;br /&gt;
{{achievement table row|In Too Deep VII}}&lt;br /&gt;
{{achievement table row|In Too Deep VIII}}&lt;br /&gt;
{{achievement table row|Pal-less Palace I}}&lt;br /&gt;
{{achievement table row|Pal-less Palace II}}&lt;br /&gt;
{{achievement table row|Pal-less Palace III}}&lt;br /&gt;
{{achievement table row|For the Hoard I}}&lt;br /&gt;
{{achievement table row|For the Hoard II}}&lt;br /&gt;
{{achievement table row|For the Hoard III}}&lt;br /&gt;
{{achievement table row|For the Hoard IV}}&lt;br /&gt;
{{achievement table row|For the Hoard V}}&lt;br /&gt;
{{achievement table row|For the Hoard VI}}&lt;br /&gt;
{{achievement table row|The Trouble with Buried I}}&lt;br /&gt;
{{achievement table row|The Trouble with Buried II}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Sword &amp;amp; Shield}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Knuckles}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Axe}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Spear}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Bow}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Daggers}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Cane}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Rod}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Grimoire}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Codex}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Greatsword}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Revolver}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Astrometer}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Katana}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Rapier}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Gunblade}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: War Quoits}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: War Scythe}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Milpreves}}&lt;br /&gt;
{{achievement table row|Some Kinna Wonderful}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
===Floors 1-49===&lt;br /&gt;
{{music table header}}&lt;br /&gt;
{{music table row|Floors 1-3|The Merry Wanderer Waltz|roll=n}}&lt;br /&gt;
{{music table row|Floors 47-49|My Soul to Keep}}&lt;br /&gt;
{{music table row|Random 3-floorset|Tenacity}}&lt;br /&gt;
{{music table row|Random 3-floorset|The Promise of Plunder}}&lt;br /&gt;
{{music table row|Random 3-floorset|Engage}}&lt;br /&gt;
{{music table row|Random 3-floorset|A Fell Air Falleth|roll=n}}&lt;br /&gt;
{{music table row|Random 3-floorset|Breaking Boundaries}}&lt;br /&gt;
{{music table row|Random 3-floorset|The Dark&#039;s Kiss|roll=n}}&lt;br /&gt;
{{music table row|Random 3-floorset|The Emperor&#039;s Wont}}&lt;br /&gt;
{{music table row|Random 3-floorset|Spiral}}&lt;br /&gt;
{{music table row|Random 3-floorset|The Scars of Battle}}&lt;br /&gt;
{{music table row|Random 3-floorset|Birds of a Feather|roll=n}}&lt;br /&gt;
{{music table row|Random 3-floorset|Horizons Calling}}&lt;br /&gt;
{{music table row|Random 3-floorset|Dark Vows}}&lt;br /&gt;
{{music table row|Random 3-floorset|The War Room|roll=n}}&lt;br /&gt;
{{music table row|Random 3-floorset|A Light in the Storm}}&lt;br /&gt;
{{music table row|Random 3-floorset|Riptide}}&lt;br /&gt;
{{music table row|Random 3-floorset|Forgotten by the Sun}}&lt;br /&gt;
{{music table row|Random 3-floorset|The Warrens}}&lt;br /&gt;
{{music table row|Random 3-floorset|Aftermath}}&lt;br /&gt;
{{music table row|Random 3-floorset|Tricksome}}&lt;br /&gt;
{{music table row|Random 3-floorset|Silver Tears}}&lt;br /&gt;
{{music table row|Random 3-floorset|Emerald Labyrinth|roll=n}}&lt;br /&gt;
{{music table row|Random 3-floorset|Enraptured|roll=n}}&lt;br /&gt;
{{music table row|Random 3-floorset|Tears for Mor Dhona|roll=n}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Floors 51-99===&lt;br /&gt;
{{music table header}}&lt;br /&gt;
{{music table row|Floors 97-99|Fog of Phantom}}&lt;br /&gt;
{{music table row|Random 3-floorset|Descent}}&lt;br /&gt;
{{music table row|Random 3-floorset|Like a Summer Rain}}&lt;br /&gt;
{{music table row|Random 3-floorset|Jewel}}&lt;br /&gt;
{{music table row|Random 3-floorset|Slumber Eternal}}&lt;br /&gt;
{{music table row|Random 3-floorset|Roar of the Wyrm}}&lt;br /&gt;
{{music table row|Random 3-floorset|Heavy Rain|roll=n}}&lt;br /&gt;
{{music table row|Random 3-floorset|Ink Long Dry}}&lt;br /&gt;
{{music table row|Random 3-floorset|Poison Ivy}}&lt;br /&gt;
{{music table row|Random 3-floorset|Unbreakable}}&lt;br /&gt;
{{music table row|Random 3-floorset|Down the Up Staircase}}&lt;br /&gt;
{{music table row|Random 3-floorset|No Sound, No Scutter|roll=n}}&lt;br /&gt;
{{music table row|Random 3-floorset|The Ancient City}}&lt;br /&gt;
{{music table row|Random 3-floorset|Holy Consult}}&lt;br /&gt;
{{music table row|Random 3-floorset|Apologies}}&lt;br /&gt;
{{music table row|Random 3-floorset|The Gauntlet|roll=n}}&lt;br /&gt;
{{music table row|Random 3-floorset|Hyper Rainbow Z}}&lt;br /&gt;
{{music table row|Random 3-floorset|Up at Dawn}}&lt;br /&gt;
{{music table row|Random 3-floorset|Grounded}}&lt;br /&gt;
{{music table row|Random 3-floorset|Bibliophobia}}&lt;br /&gt;
{{music table row|Random 3-floorset|He Who Continues the Attack}}&lt;br /&gt;
{{music table row|Random 3-floorset|Quicksand}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Floors 101-199===&lt;br /&gt;
All above random 3-floorset tracks, including {{item icon|Notice of Death Orchestrion Roll|alt=Notice of Death}}.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
{{music table header}}&lt;br /&gt;
{{music table row|Floors 10-40 Bosses|Brothers in Arms|roll=n}}&lt;br /&gt;
{{music table row|Floor 50 Boss|Blackbosom}}&lt;br /&gt;
{{music table row|Floors 60-90 Bosses|Ominous Prognisticks}}&lt;br /&gt;
{{music table row|Floor 100 Boss|Blasphemous Experiment}}&lt;br /&gt;
{{music table row|Floors 110-190 Bosses|Revenge Twofold}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
===A Maddening Labyrinth===&lt;br /&gt;
The entrance to a labyrinthine dungeon was uncovered in the subterranean city of Gelmorra, deep within a forgotten corner of Issom-Har. An irresistible fog of enervation drains the vigor of those who set foot inside its maddening halls, and repeated excursions have failed to map its seemingly inconstant architecture. After hearing chilling accounts of spectral denizens, locals took to whispering of a “Palace of the Dead,” and the Wood Wailers turned to adventurers to assist with laying bare its secrets.&lt;br /&gt;
&lt;br /&gt;
===Edda Blackbosom===&lt;br /&gt;
A girl thought to be Edda, a missing adventurer, has been spotted within the Palace of the Dead. Suspected of dabbling in necromancy, the erstwhile conjurer may even be involved in birthing the horrors of the haunted labyrinth. Another theory suggests that she may already be dead, and, in the same manner as the other spectral denizens, has become a pawn to some malevolent power.&lt;br /&gt;
&lt;br /&gt;
===Nybeth Obdilord===&lt;br /&gt;
According to the testimony of an intrepid adventurer, this undead necromancer was encountered in the depths of the Palace of the Dead. Nybeth Obdilord claimed himself the master of the shifting maze, and spoke of pursuing the secrets of immortality. Beyond this, however, little is known of his origins or his purpose.&lt;br /&gt;
&lt;br /&gt;
===More===&lt;br /&gt;
Labeled a “Cairn of Return” by adventurers, this arcane device bears the holy symbol of Nophica, and is thus likely an artifact of Gelmorra. The artifact’s construction, however, serves the purpose of a mundane sconce and nothing more—some suggest that any eldritch properties it now possesses were imbued by an enchantment originating from without the ruins.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Deep dungeon nav/PotD}}&lt;br /&gt;
&lt;br /&gt;
{{Duties nav/dungeon}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Patch 3.3 Features‎]] [[Category:Patch 3.4 Features‎]]&lt;/div&gt;</summary>
		<author><name>Valjean Trevereaux</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Palace_of_the_Dead&amp;diff=1146073</id>
		<title>Palace of the Dead</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Palace_of_the_Dead&amp;diff=1146073"/>
		<updated>2025-11-28T03:43:29Z</updated>

		<summary type="html">&lt;p&gt;Valjean Trevereaux: /* Floor 70 */ Corrected tomestones awarded - it&amp;#039;s 15 of the capped tomes at Lv100, not 30. I can confirm this is the case for at least 61-70 and 71-80.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Duty infobox&lt;br /&gt;
| name = Palace of the Dead&lt;br /&gt;
| description = In the subterranean city of Gelmorra, deep within a forgotten corner of Issom--Har, stout-hearted explorers have uncovered the entrance to a labyrinthine dungeon. Those who set foot inside its maddening halls find their vigor drained by an irresistible fog of innervation, and repeated excursions have failed to map its seemingly inconstant architecture. After hearing chilling accounts of spectral denizens, locals took to the whispering of a &amp;quot;Palace of the Dead&amp;quot;, and the Wood Wailers now seek the assistance of adventurers in laying bare its haunted secrets...&lt;br /&gt;
| image = PotD Banner.png&lt;br /&gt;
| type = Deep Dungeon&lt;br /&gt;
| level = 1&lt;br /&gt;
| level-sync = 60&lt;br /&gt;
| size = flex4&lt;br /&gt;
| unsync = n&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| duty-finder = None (NPC entrance)&lt;br /&gt;
| roulette = &lt;br /&gt;
| tomestones = &lt;br /&gt;
| entrance = South Shroud&lt;br /&gt;
| entrance-coordinates = 25.2, 20.6&lt;br /&gt;
| req-quest = The House That Death Built&lt;br /&gt;
| patch = 3.35&lt;br /&gt;
| release = heavensward&lt;br /&gt;
}}&lt;br /&gt;
{{TOCRIGHT}}&lt;br /&gt;
It is located in [[South Shroud]] at [[Quarrymill]] (X:25.2 Y:20.6), and is unlocked by the quest {{questlink|feature|The House That Death Built}}. As a [[wikipedia:Roguelike|roguelike]] dungeon&amp;lt;ref&amp;gt;Or &amp;quot;roguelikelike&amp;quot;, according to the standards of [https://bp.io/howroguelike/ &amp;quot;How Roguelike is your game&amp;quot;]&amp;lt;/ref&amp;gt;, the Palace of the Dead&#039;s objective is to descend each varying floor, fighting creatures along the way while dealing with hazardous environments, until eventually reaching a boss that awaits at the bottom level.&lt;br /&gt;
&lt;br /&gt;
Completing floor 50 of Palace of the Dead is a prerequisite to unlocking the other deep dungeons in the game. To facilitate this, changes were implemented in [[patch 7.31]] to allow players to progress through early floors much easier, even if solo.&lt;br /&gt;
==Quests==&lt;br /&gt;
{{:Palace of the Dead Quests}}&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
{{evt|service=youtube|id=fdRz5DH2irc|dimensions=400|align=right|description=A Brief Explanation}}&lt;br /&gt;
{{evt|service=youtube|id=TqrxkSbc4Ys|dimensions=400|align=right|description=What To Do}}&lt;br /&gt;
The Palace of the Dead has specific features for characters and data saving.&lt;br /&gt;
=== Entry interface ===&lt;br /&gt;
Players can enter the dungeon or manage character data by talking to [[Wood Wailer Expeditionary Captain]], located in [[Quarrymill]]. He offers the following interface:&lt;br /&gt;
&lt;br /&gt;
[[File:Palace of the Dead main menu.jpg|alt=Palace of the Dead main menu|250px]]&lt;br /&gt;
&lt;br /&gt;
Each option means:&lt;br /&gt;
* &#039;&#039;&#039;1- Name&#039;&#039;&#039; &amp;amp;mdash; Character name and title.&lt;br /&gt;
* &#039;&#039;&#039;2- Gear&#039;&#039;&#039; &amp;amp;mdash; Character aetherpool gear level, including armor and arm (more information below).&lt;br /&gt;
* &#039;&#039;&#039;3- Commands&#039;&#039;&#039; &amp;amp;mdash; Commands to enter Palace of the Dead, manage save data, reset save data, or learn more about the dungeon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important:&#039;&#039;&#039; Regardless of which option is chosen (new run, load slot, reset slot, etc.), the aetherpool gear level will never be erased. The only way that aetherpool data may be lost is by expending gear level for [[#Padjali weapons|Padjal]] or [[#Kinna weapons|Kinna weapons]] (more information below).&lt;br /&gt;
&lt;br /&gt;
==== Enter the Palace of the Dead ====&lt;br /&gt;
This option serves to enter the dungeon. It offers two slots to save your progression within Palace of the Dead. You may pick an empty slot to start a new run, or load a previously saved run.&lt;br /&gt;
&lt;br /&gt;
[[File:Palace of the Dead main select slot.jpg|alt=Palace of the Dead select slot|400px]]&lt;br /&gt;
&lt;br /&gt;
Entering the Palace of the Dead has the following requirements:&lt;br /&gt;
* &#039;&#039;&#039;Class requirement:&#039;&#039;&#039; [[Disciple of War]] or [[Disciple of Magic]]&lt;br /&gt;
* &#039;&#039;&#039;Item level requirement:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;Item level sync:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;Party size:&#039;&#039;&#039; Light Party (up to four players)&lt;br /&gt;
* &#039;&#039;&#039;Time limit:&#039;&#039;&#039; 60 minutes&lt;br /&gt;
* There are extra requirements depending on floor range:&lt;br /&gt;
** &#039;&#039;&#039;51-100&#039;&#039;&#039; &amp;amp;mdash; Players are required to complete floor 50 and the quest {{questlink|feature|What Lies Beneath}}.&lt;br /&gt;
** &#039;&#039;&#039;101-200&#039;&#039;&#039; &amp;amp;mdash; Players are required to be in a fixed party.&lt;br /&gt;
&lt;br /&gt;
There are two options to manage Palace of the Dead entry:&lt;br /&gt;
* &#039;&#039;&#039;Enter with a fixed party:&#039;&#039;&#039; You will start the run with a pre-made party (or solo), and you can only load this slot with members having the same respective progress slot available (this includes all party members &#039;&#039;and&#039;&#039; party composition chosen upon registering). This is also the only way to progress past level 100.&lt;br /&gt;
* &#039;&#039;&#039;Enter with a matched party:&#039;&#039;&#039; The [[Duty Finder]] will attempt to match a party seeking the same floor as your party. Similarly, you can only load this slot with members having the same respective progress slot available. You may only progress up to level 100 using this option.&lt;br /&gt;
Additionally, there are two floors from which players can start:&lt;br /&gt;
* &#039;&#039;&#039;Floor one:&#039;&#039;&#039; Start on floor number 1.&lt;br /&gt;
* &#039;&#039;&#039;Floor fifty-one:&#039;&#039;&#039; Start on floor number 51. This option is only available after you have cleared floor 50 and completed {{questlink|feature|The Nightmare&#039;s End}}.&lt;br /&gt;
&lt;br /&gt;
==== Reset your progress  ====&lt;br /&gt;
This option will prompt you to reset your progress, and it will completely erase your data. Remember that this process cannot be undone.&lt;br /&gt;
&lt;br /&gt;
==== Disband your party ====&lt;br /&gt;
This option converts a fixed party saved data to a matched party saved data, and reset pomander information. Under these conditions you will be able to be matched with other players who are currently playing on the same floor as you. If any members of a fixed party are unable to enter the deep dungeon after the deletion of save data or usage of the world transfer service, they must select &amp;quot;Disband your fixed party&amp;quot; to carry over their save data.&lt;br /&gt;
&lt;br /&gt;
==== View your scores ====&lt;br /&gt;
When challenging the Palace of the Dead, players receive a score based on a number of factors such as highest floor reached and number of enemies slain. Separate scores for both solo and party play will be assigned after being defeated or clearing certain floors. The scores of players who venture beyond floor 100 may also appear on the [http://na.finalfantasyxiv.com/lodestone/ranking/deepdungeon/ rankings page] on the Lodestone.&lt;br /&gt;
&lt;br /&gt;
This option shows your score per class/job, and takes you to the Lodestone.&lt;br /&gt;
&lt;br /&gt;
[[File:Palace of the Dead scores.jpg|alt=Palace of the Dead scores|400px]]&lt;br /&gt;
&lt;br /&gt;
==== Learn about the Palace of the Dead ====&lt;br /&gt;
This option shows additional information about the Palace of the Dead.&lt;br /&gt;
&lt;br /&gt;
=== Character growth ===&lt;br /&gt;
The Palace of the Dead employs a set of rules and mechanics unique to the deep dungeon.&lt;br /&gt;
&lt;br /&gt;
==== Level ====&lt;br /&gt;
Upon registering for floor one, players will start at level 1 regardless of their current class or job level; for floor fifty-one, players will continue from level 60. By defeating monsters that appear in the dungeon, players will be able to gain EXP and level their characters up to 60 while below floor 51. The levels gained in progression of the dungeon, however, will not be the same as what players will receive upon clearing.&lt;br /&gt;
&lt;br /&gt;
Your level inside the PotD can exceed your class level.&lt;br /&gt;
&lt;br /&gt;
==== [[Experience]] ====&lt;br /&gt;
All enemies players encounter in the Palace of the Dead will give a fixed amount of EXP regardless of the number of members in your party or the difference in level between you and the enemy. Rested experience and experience bonuses besides the [[Armory Bonus]] (e.g. [[food]] or [[Free Company Actions|FC Buffs]]) will also be ignored.&lt;br /&gt;
&lt;br /&gt;
Players have the full 60 minutes to run around and level up, but once you move forward you can&#039;t go back and keep your progress. The actual character experience gained is based on your current PotD level when you complete the set of floors. The amount is approximately 30% of a level for the first 10 floors, and is incrementally 10% higher for completing each subsequent floor set. This experience is awarded every time the floor set (10 floors) is cleared.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Tables updated in [[patch 6.11]].&#039;&#039;&amp;lt;ref&amp;gt;[https://www.reddit.com/r/ffxiv/comments/urcmwp/palace_of_the_dead_floors_5160_exp_chart_patch_611/ Palace of the Dead (floors 51-60) EXP Chart (patch 6.11)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
===== Experience for Floors 51-60 =====&lt;br /&gt;
{| {{STDT|mech1 align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Experience&lt;br /&gt;
! EXP with Armory Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 900 || 1800&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1485 || 2970&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 2160 || 4320&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 2340 || 4680&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 3150 || 6300&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 4050 || 8100&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 5040 || 10080&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 6120 || 12240&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 7290 || 14580&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 7695 || 15390&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 9000 || 18000&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 10395 || 20790&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 11880 || 23760&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 12420 || 24840&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 12960 || 25920&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 13500 || 27000&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 14040 || 28080&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 14580 || 29160&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 15120 || 30240&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 15660 || 31320&lt;br /&gt;
|-&lt;br /&gt;
| 21 || 16200 || 32400&lt;br /&gt;
|-&lt;br /&gt;
| 22 || 16740 || 33480&lt;br /&gt;
|-&lt;br /&gt;
| 23 || 17280 || 34560&lt;br /&gt;
|-&lt;br /&gt;
| 24 || 17820 || 35640&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 18360 || 36720&lt;br /&gt;
|-&lt;br /&gt;
| 26 || 20475 || 40950&lt;br /&gt;
|-&lt;br /&gt;
| 27 || 22680 || 45360&lt;br /&gt;
|-&lt;br /&gt;
| 28 || 24975 || 49950&lt;br /&gt;
|-&lt;br /&gt;
| 29 || 27360 || 54720&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 28080 || 56160&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1 align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Experience&lt;br /&gt;
! EXP with Armory Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 31 || 28800 || 57600&lt;br /&gt;
|-&lt;br /&gt;
| 32 || 31365 || 62730&lt;br /&gt;
|-&lt;br /&gt;
| 33 || 32130 || 64260&lt;br /&gt;
|-&lt;br /&gt;
| 34 || 32895 || 65790&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 35640 || 71280&lt;br /&gt;
|-&lt;br /&gt;
| 36 || 38475 || 76950&lt;br /&gt;
|-&lt;br /&gt;
| 37 || 39330 || 78660&lt;br /&gt;
|-&lt;br /&gt;
| 38 || 42300 || 84600&lt;br /&gt;
|-&lt;br /&gt;
| 39 || 45360 || 90720&lt;br /&gt;
|-&lt;br /&gt;
| 40 || 48510 || 97020&lt;br /&gt;
|-&lt;br /&gt;
| 41 || 49500 || 99000&lt;br /&gt;
|-&lt;br /&gt;
| 42 || 50490 || 100980&lt;br /&gt;
|-&lt;br /&gt;
| 43 || 51480 || 102960&lt;br /&gt;
|-&lt;br /&gt;
| 44 || 52470 || 104940&lt;br /&gt;
|-&lt;br /&gt;
| 45 || 53460 || 106920&lt;br /&gt;
|-&lt;br /&gt;
| 46 || 56925 || 113850&lt;br /&gt;
|-&lt;br /&gt;
| 47 || 57960 || 115920&lt;br /&gt;
|-&lt;br /&gt;
| 48 || 61560 || 123120&lt;br /&gt;
|-&lt;br /&gt;
| 49 || 62640 || 125280&lt;br /&gt;
|-&lt;br /&gt;
| 50 || 105300 || 210600&lt;br /&gt;
|-&lt;br /&gt;
| 51 || 107055 || 214110&lt;br /&gt;
|-&lt;br /&gt;
| 52 || 108810 || 217620&lt;br /&gt;
|-&lt;br /&gt;
| 53 || 110565 || 221130&lt;br /&gt;
|-&lt;br /&gt;
| 54 || 112320 || 224640&lt;br /&gt;
|-&lt;br /&gt;
| 55 || 114075 || 228150&lt;br /&gt;
|-&lt;br /&gt;
| 56 || 115930 || 231660&lt;br /&gt;
|-&lt;br /&gt;
| 57 || 117585 || 235170&lt;br /&gt;
|-&lt;br /&gt;
| 58 || 119340 || 238680&lt;br /&gt;
|-&lt;br /&gt;
| 59+ || 121095 || 242190&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Action]]s ====&lt;br /&gt;
There are no adjustments to or restrictions on any actions, role actions, or statuses. However, players must first reach the required level in the dungeon to have access to them. Players will even have the opportunity to gain actions and statuses above their current level regardless of whether they have completed the necessary class or job quests.&lt;br /&gt;
&lt;br /&gt;
Please note that players who have entered the deep dungeon with a [[class]] will be restricted from using any [[job]] actions. Role slots become available at the levels at which they would during normal leveling.&lt;br /&gt;
&lt;br /&gt;
=== Consumables ===&lt;br /&gt;
You can use any [[consumable]] item, including those from outside the PotD. HQ {{HQ}} [[potion]]s will drop from enemies inside. A good supply of {{HQ}} HQ potions will make jobs without heals viable as well as {{item icon|Sustaining Potion}}s exchanged from {{item icon|Gelmorran Potsherd}}s or randomly dropped from enemies, but they will need to beware of [[#Traps and Floor Effects|traps]]. Several traps within cause long-duration status effects which can be cleansed normally using the respective potions. [[Food]] will provide a benefit to stats, but not to EXP gained.&lt;br /&gt;
&lt;br /&gt;
=== Aetherpool Gear ===&lt;br /&gt;
When entering the Palace of the Dead, players are assigned an aetherpool rating. It&#039;s a measure of your character strength and defense within the PotD, and should be directly considered a stat. As long as the player completes a floor set (every 10 floors), any gains made are permanent (saved). It is the only attribute which affects your character in PotD (aside from level), and it&#039;s not tied to any class, weapon, or gear.&lt;br /&gt;
&lt;br /&gt;
==== Strengthening aetherpool gear ====&lt;br /&gt;
Aetherpool gear can be enhanced by opening [[#Treasure coffers|Silver Coffers]]. These coffers appear randomly on each floor and have a low chance of dropping from enemies (higher under the effect of a [[#Pomanders|Pomander of Fortune]]). When enhancing gear, there is a chance of failure that varies depending on the current level of your gear and the floor where the silver coffer is found. Aetherpool gear can be enhanced to a maximum strength of +99. In the event the strength of your aetherpool gear exceeds the maximum allowed by your current floor, its attributes will be synced.&lt;br /&gt;
&lt;br /&gt;
Fully upgrading your aetherpool gear requires repeating floors. However, the chance that aetherpool level is unchanged upon opening a silver coffer increases as the difference between the floor containing the coffer and your current (non-synced) aetherpool level increases, i.e. it&#039;s not possible to farm floors 1-10 to maximize your stats for example. Failed attempts at enhancing aetherpool gear will show the message &amp;quot;Your aetherpool arm/armor remains unchanged.&amp;quot; It is possible to maximize aetherpool levels by farming floors 51-60, which are also the most popular for leveling.&lt;br /&gt;
&lt;br /&gt;
In [[patch 7.31]], the following changes were made to allow players to progress faster:&lt;br /&gt;
* The minimum aetherpool gear strength enhancement from opening silver coffers has been increased from +1 to +5.&lt;br /&gt;
* The success rate of aetherpool gear strength enhancement when opening silver coffers before floor 101 has been increased.&lt;br /&gt;
* Enhancement to aetherpool gear strength when defeating a boss has been increased from +1 to +10.&lt;br /&gt;
** Aetherpool gear strength can only be enhanced up to a certain level before floor 51.&lt;br /&gt;
* Aetherpool gear strength is now guaranteed to be enhanced upon defeating bosses on every boss floor, and upon completing floor 200.&lt;br /&gt;
* Defeated enemies will now drop sustaining potions.&lt;br /&gt;
&lt;br /&gt;
These changes allow players to much more easily clear floors 1-50 starting from scratch, even if solo. They were implemented because clearing floor 50 is a prerequisite for unlocking other deep dungeon.&amp;lt;!--Although upgrades are not guaranteed when the floor exceeds your aetherpool rating, the greater the difference, the higher the chance that you will gain a +3 increase instead of +1. (Your aetherpool arm/armor flares, instead of flickers).--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Progress and syncing ====&lt;br /&gt;
Upon successfully finishing a Palace of the Dead run &amp;amp;ndash; completing all ten floors &amp;amp;ndash; any aetherpool progress and Accursed Hoards obtained are kept. Failing to complete the duty due to time running out or party KO, before finishing the tenth level, will result in lost progress to experience, attained aetherpool gear level, and Accursed Hoards obtained.&lt;br /&gt;
&lt;br /&gt;
After level 1, your aetherpool gear will be synced if its rating is higher than four above your current level.&lt;br /&gt;
&lt;br /&gt;
==== Gear durability and spiritbonding ====&lt;br /&gt;
Aetherpool gear is not subject to durability loss, nor can it gain spiritbond when inside the Palace of the Dead. This also applies to any gear equipped upon entering the instance.&lt;br /&gt;
&lt;br /&gt;
== Floor mechanics ==&lt;br /&gt;
Inside Palace of the Dead, players are subject to various mechanics. The Character Panel is changed to show the player&#039;s current aetherpool gear level (arm and armor), current pomanders available, and active pomanders. The map is also changed to show each floor map; note that it is hidden at the start and it&#039;s uncovered as players progress throughout the rooms.&lt;br /&gt;
&lt;br /&gt;
=== Map ===&lt;br /&gt;
Hitting M now shows the Palace of the Dead floor map along with a header UI.&lt;br /&gt;
&lt;br /&gt;
[[File:Palace of the Dead floor map.png|alt=Palace of the Dead floor map]]&lt;br /&gt;
&lt;br /&gt;
The map displays the following information:&lt;br /&gt;
* Header UI&lt;br /&gt;
** [[#Cairn_of_Return|Cairn of Return]] activation status (more information below).&lt;br /&gt;
** [[#Cairn_of_Passage|Cairn of Passage]] activation status (more information below).&lt;br /&gt;
** Map enchantments &amp;amp;mdash; Each floor can have active enchantments on it; these change various aspects of gameplay such as quicker cast/recast time, or reduced party damage, etc. More information below.&lt;br /&gt;
** Floor level.&lt;br /&gt;
* Map UI&lt;br /&gt;
** Floor rooms &amp;amp;mdash; The rooms are uncovered as players visit them. The Pomander of Sight uncovers the whole floor at once.&lt;br /&gt;
** Each floor may contain additional information:&lt;br /&gt;
*** Green flag &amp;amp;mdash; This is the initial room when you are first transported into the floor.&lt;br /&gt;
*** Leaf-like icon &amp;amp;mdash; This icon denotes the Cairn of Return.&lt;br /&gt;
*** Key-like icon &amp;amp;mdash; This icon denotes the Cairn of Passage.&lt;br /&gt;
*** Golden chests &amp;amp;mdash; These are the [[#Treasure_coffers|Golden Coffers]], which contain buffs in them (more information below).&lt;br /&gt;
*** Silver chests &amp;amp;mdash; These are [[#Treasure_coffers|Silver Coffers]]; they offer a chance to strengthen your aetherpool gear (more information below).&lt;br /&gt;
*** Bronze chests &amp;amp;mdash; These are [[#Treasure_coffers|Bronze Coffers]]; they contain items in them (more information below).&lt;br /&gt;
*** PS: If a room contains a Golden Coffer, the map will always display only a golden chest icon there. This means such room still has a chance to have a Bronze/Silver Coffer. That may confuse groups that use a Pomander of Sight to reveal the whole floor, and are seeking Bronze/Silver Coffers.&lt;br /&gt;
&lt;br /&gt;
==== Cairn of Return ====&lt;br /&gt;
[[File:Palace of the Dead (Cairn of Return).png|thumb|right|100px|Cairn of Return.]] The Cairn of Return is a magical resurrection device within Palace of the Dead. It serves to resurrect fallen party members. Similarly to the Cairn of Passage, in order to use it players need to kill creatures until it lights up. For groups with no jobs able to resurrect, it&#039;s very important to have the Cairn of Return activated in case someone dies.&lt;br /&gt;
&lt;br /&gt;
The Cairn of Return indicates how far it is from activation by the header icon above the floor map.&lt;br /&gt;
* [[File:Cairn of Return (Inactive).png|alt=Cairn of Return inactive|20px]] &amp;amp;mdash; Inactive&lt;br /&gt;
* [[File:Cairn of Return (Nearing activation).png|alt=Cairn of Return nearing activation|20px]] &amp;amp;mdash; Nearing activation&lt;br /&gt;
* [[File:Cairn of Return (Activated).png|alt=Cairn of Return inactive|20px]] &amp;amp;mdash; Activated&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==== Cairn of Passage ====&lt;br /&gt;
[[File:Palace of the Dead (Cairn of Passage).png|thumb|right|160px|Cairn of Passage.]] The Cairn of Passage is a magical transportation area within Palace of the Dead. It serves to teleport the group to the next floor. In order to activate it, players need to kill creatures in the floor until it lights up. Once it lights up, &#039;&#039;all&#039;&#039; party members must stand within the glowing area to teleport to the next floor. Note that the Cairn of Passage won&#039;t teleport the group if someone is in combat, therefore requiring to kill any aggroed creatures, or if someone is dead.&lt;br /&gt;
&lt;br /&gt;
Cairn of Passage indicates how far it is from activation by the header icon above the floor map.&lt;br /&gt;
* [[File:Cairn of Passage (Inactive).png|alt=Cairn of Passage inactive|20px]] &amp;amp;mdash; Inactive&lt;br /&gt;
* [[File:Cairn of Passage (Nearing activation).png|alt=Cairn of Passage nearing activation|20px]] &amp;amp;mdash; Nearing activation&lt;br /&gt;
* [[File:Cairn of Passage (Activated).png|alt=Cairn of Passage inactive|20px]] &amp;amp;mdash; Activated&lt;br /&gt;
&lt;br /&gt;
=== Character panel ===&lt;br /&gt;
Character panel is changed while inside Palace of the Dead, and displays information related to the current floor or set of floors.&lt;br /&gt;
&lt;br /&gt;
[[File:Palace of the Dead character panel.png|altPalace of the Dead character panel|240px]]&lt;br /&gt;
&lt;br /&gt;
This UI displays the following information:&lt;br /&gt;
* Level, class/job, and experience to the next PotD level.&lt;br /&gt;
* Aetherpool gear level &amp;amp;mdash; This is broken into arm (strength) and armor (defense), each can increase up to +99.&lt;br /&gt;
* Items &amp;amp;mdash; This is a list of all [[#Pomanders|pomanders]] obtained in the current run, as well as [[#Accursed Hoard|accursed hoards]] acquired.&lt;br /&gt;
* Item effects &amp;amp;mdash; This is a list of all active pomander effects inside PotD.&lt;br /&gt;
&lt;br /&gt;
=== Environment ===&lt;br /&gt;
[[File:Palace of the Dead environment.jpg|thumb|right|Palace of the Dead rooms.]] The Palace of the Dead is a dangerous place, and its danger increases at each floor the group descends. Floors are composed of rooms which contain mostly hostile creatures awaiting players to attack, but they may also hold treasures for those bold enough to venture forward. Each group of ten floors, called a &#039;&#039;floor set&#039;&#039;, is considered a PotD run, and beating all ten levels will complete the duty.&lt;br /&gt;
&lt;br /&gt;
All creatures inside PotD are [[Aggression|aggressive]] (with one exception). Creature density varies with each room and floor level, and as players descend to lower floor sets, some patrolling mobs will start roaming the rooms to catch players off guard. At every tenth level there will be a boss guarding the exit; beating the boss completes the floor set, and awards players all [[#Rewards|rewards]] obtained over the course of the duty.&lt;br /&gt;
&lt;br /&gt;
==== Hostile coffers ====&lt;br /&gt;
These hostile coffers are random, and can be encountered in most levels:&lt;br /&gt;
* General Coffer Trap &amp;amp;mdash; Some coffers will become Mimics upon opening them. Which ones(bronze, silver or gold) depends on the floorset. From 1 to 30 they will be in bronze, 31 to 40 will be silver and 41+ will be gold. Mimics can apply the Pox debuff, which causes damage over time for 10 minutes, they should be killed quickly before having a chance to apply the debuff, though depending on the type of coffer this cast can be stunned or silenced.&lt;br /&gt;
* Silver Coffer Trap &amp;amp;mdash; This silver coffer looks like a regular one, but will explode upon opening, dealing about 80% of your &#039;&#039;max HP&#039;&#039;. It&#039;s recommended players don&#039;t attempt to continue walking until they have their health back. It&#039;s fairly common for groups to wipe because players chain Silver Coffer Traps with explosion traps, since both cause high AoE damage, instead of standing still to recover their health.&lt;br /&gt;
&lt;br /&gt;
==== Floor enchantments ====&lt;br /&gt;
There is a chance for some floors to have one or more special effects, known as enchantments. Most enchantments are detrimental, but some are beneficial. Using a Pomander of Purity will remove all enchantments from the current floor.&lt;br /&gt;
&lt;br /&gt;
Enchantments are divided in to three groups. It is possible to receive zero or one enchantment from each group upon spawning in a new floor, but not possible to receive more than one in the same group. Higher floors have a greater chance for more enchantments to spawn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Group 1&#039;&#039;&#039;&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
! style=&amp;quot;width:150px&amp;quot; | Enchantment &lt;br /&gt;
! style=&amp;quot;width:300px&amp;quot; | Description &lt;br /&gt;
! style=&amp;quot;width:300px&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Inability.png|30px|Inability]] Inability || Use of [[ability|abilities]] is prohibited for all party members. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blindness (Palace of the Dead).png|30px|Blindness]] Blindness || [[Accuracy]] of all party members is reduced. || This enchantment effectively causes all attacks to miss more often.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Damage Penalty.png|30px|Damage Penalty]] Damage Penalty || Damage dealt by all party members is reduced. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Haste (Palace of the Dead).png|30px|Haste]] Haste || [[Weaponskill]] recast time, [[spell]] recast time, and auto-attack delay for all party members are reduced. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HP Penalty.png|30px|HP Penalty]] HP Penalty || Maximum HP of all party members is reduced. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HP-MP Boost.png|30px|HP/MP Boost]] HP/MP Boost || Maximum HP and MP of all party members are increased. ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Group 2&#039;&#039;&#039;&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
! style=&amp;quot;width:150px&amp;quot; | Enchantment &lt;br /&gt;
! style=&amp;quot;width:300px&amp;quot; | Description &lt;br /&gt;
! style=&amp;quot;width:300px&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Auto-heal Penalty.png|30px|Auto-heal Penalty]] Auto-heal Penalty || HP regeneration for all party members is disabled. || Applies to out-of-combat passive HP regeneration. This also applies to HP regen of enemies&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Item Penalty.png|30px|Item Penalty]] Item Penalty || Use of items (including pomanders) is prohibited for all party members. || Pomanders of Serenity are still usable (and remove the effect).&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Knockback Penalty.png|30px|Knockback Penalty]] Knockback Penalty || Knockback and draw-in effects for both enemies and allies are disabled. || The [[#Pomanders|Manticore transformation]] no longer one-shots enemies since that effect depends on the knockback.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sprint Penalty.png|30px|Sprint Penalty]] Sprint Penalty || Use of the action [[Sprint]] is prohibited for all party members. || Also removes the Jog status.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Group 3&#039;&#039;&#039;&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
! style=&amp;quot;width:150px&amp;quot; | Enchantment &lt;br /&gt;
! style=&amp;quot;width:300px&amp;quot; | Description &lt;br /&gt;
! style=&amp;quot;width:300px&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gloom (Palace of the Dead).png|30px|Gloom]] Gloom || Enemy movement speed is increased. Enemies also deal more damage while taking less. || The environment acquires a gloomy, pink-filled mist effect.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pomanders ===&lt;br /&gt;
Pomanders are items exclusive to Palace of the Dead acquired by opening Golden Treasure Coffers. Each pomander has an effect that may change party strengths, enemies around them, or the room itself. There are three pomanders which affect the next floor: Pomander of Affluence, Pomander of Alteration, and Pomander of Flight; all other pomanders take effect immediately for the current floor. For example, Pomander of Sight immediately reveals the current floor, while Pomander of Affluence will increase the number of treasure coffers for the next floor.&lt;br /&gt;
&lt;br /&gt;
Pomanders are shared by the party and can have a maximum stack of 3 per type, any excess will be returned unless the pomander is used. All obtained and active pomanders are listed in the changed [[#Character panel|character panel]].&lt;br /&gt;
&lt;br /&gt;
Some pomanders are exclusive to Palace of the Dead and are not found in the other deep dungeons. These are &#039;&#039;&#039;bolded&#039;&#039;&#039; in the table below.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:180px&amp;quot; | Pomander&lt;br /&gt;
! style=&amp;quot;width:45%&amp;quot; | Description &lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Safety.png|alt=Pomander of Safety|30px]] Pomander of Safety || Removes all traps from the current floor. || This pomander doesn&#039;t remove [[#Hostile coffers|coffer traps]].&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Sight.png|alt=Pomander of Sight|30px]] Pomander of Sight || Reveals the current floor&#039;s map and the location of all hidden traps. || While all hidden traps become visible, they can still be triggered.&amp;lt;br&amp;gt;Useful for finding the exit quickly.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Strength.png|alt=Pomander of Strength|30px]] Pomander of Strength || Increases damage dealt and HP recovered via healing magic by 30%. || This effect lasts for 8 minutes.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Steel.png|alt=Pomander of Steel|30px]] Pomander of Steel || Decreases damage received by 40%. || This effect lasts for 8 minutes.&amp;lt;br&amp;gt;If solo, this pomander is required to survive fighting some enemies in higher floors.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Affluence.png|alt=Pomander of Affluence|30px]] Pomander of Affluence || Increases the number of treasure coffers on the next floor. || Number of coffers is increased by 50%, rounded down.&amp;lt;br&amp;gt;Useful if low on important pomanders.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Flight.png|alt=Pomander of Flight|30px]] Pomander of Flight || Decreases the number of enemies on the next floor. || This also decreased the amount of kills needed to open the [[#Cairn_of_Passage|Cairn of Passage]] on the next floor.&amp;lt;br&amp;gt;Both the number of enemies per room and number of kills required are halved (rounded up).&amp;lt;br&amp;gt;Synergizes with Affluence (fewer enemies in the way of coffers) but anti-synergistic with Alteration (fewer enemies affected).&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Alteration.png|alt=Pomander of Alteration|30px]] Pomander of Alteration || Changes the enemy occupying a random room on the next floor into a mimic or a mandragora. || Mandragoras are passive mobs that die instantly after being aggroed. Both Mimics and Mandragoras have a higher chance to drop chests.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Purity.png|alt=Pomander of Purity|30px]] Pomander of Purity || Removes the Pox status. || This is for the Accursed Pox debuff applied by Mimics.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Fortune.png|alt=Pomander of Fortune|30px]] Pomander of Fortune || Increases the chance enemies on the current floor will drop treasure coffers. || Useful for restoring pomander stocks and if planning to kill many enemies in the current floor.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Witching.png|alt=Pomander of Witching|30px]] Pomander of Witching || Transforms all targets within range into a frog, imp, or chicken. || Polymorphs all enemies within a 20 yalm radius of the user into harmless creatures for 30 seconds, though they retain their normal HP and defense values and can still autoattack, the damage of these autoattacks depend on what the enemy turns into: &lt;br /&gt;
*Imps: 60% base autoattack damage&lt;br /&gt;
*Chickens: 30% damage&lt;br /&gt;
*Frog: Negligible (&amp;lt;1%) damage&lt;br /&gt;
This effect generates a large amount of enmity for the user.&amp;lt;br&amp;gt;&lt;br /&gt;
Very useful as an emergency tool if a Luring Trap is triggered or a very strong enemy is accidentally aggroed.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Serenity.png|alt=Pomander of Serenity|30px]] Pomander of Serenity || Removes all enchantments from the current floor. || Use if current floor&#039;s enchantments cannot be handled and party does not have a Pomander of Rage.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Intuition.png|alt=Pomander of Intuition|30px]] Pomander of Intuition || Reveals the current floor&#039;s [[#Accursed Hoard|hidden treasure]]. || The effect of this pomander is carried over until an Accursed Hoard is found, therefore it&#039;s not required to reactivate it unless its effect is consumed.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Raising.png|alt=Pomander of Raising|30px]] Pomander of Raising || Instantly raises the first party member to be KOed. || Cannot spawn on floors 181+.&amp;lt;br&amp;gt;Useful if player is about to die during a solo run.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Rage.png|alt=Pomander of Rage|30px]] &#039;&#039;&#039;Pomander of Rage&#039;&#039;&#039; || Transforms user into a manticore. || Manticore&#039;s attack will instantly kill non-boss enemies. However, this will not instantly kill enemies when the floor has the Knockback Penalty [[#Floor enchantments|enchantment]].&amp;lt;br&amp;gt;Useful for clearing a floor quickly, but be careful of traps.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Lust.png|alt=Pomander of Lust|30px]] &#039;&#039;&#039;Pomander of Lust&#039;&#039;&#039; || Transforms user into a succubus. || The Succubus transformation can cast Void Fire II, an AoE Fire spell that applies Vulnerability Up (to a max of 5 stacks).&amp;lt;br&amp;gt;Useful for speeding up boss fights.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Resolution.png|alt=Pomander of Resolution|30px]] &#039;&#039;&#039;Pomander of Resolution&#039;&#039;&#039; || Transforms user into Kuribu. || Appears only on floor 51+. Kuribu can cast Heavenly Judgement, a placeable AoE Light spell that stuns targets and deals greatly increased damage to undead.&amp;lt;br&amp;gt;Particularly useful for floors 91-100 and 191-199.&amp;lt;br&amp;gt;Prevents adds from resurrecting in the floor 100 boss.&amp;lt;br&amp;gt;Use to kill the floor 140 boss quickly.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Some pomanders won&#039;t have any effect upon using more than one, this includes Pomander of Purity, Pomander of Safety, Pomander of Serenity, Pomander of Sight, Pomander of Steel, and Pomander of Strength. The last two will only refresh the applied buff.&lt;br /&gt;
&lt;br /&gt;
=== Traps ===&lt;br /&gt;
As players progress, they will arrive on floors with traps scattered around the rooms that will be set off when walked across. These traps are invisible unless a player has a [[#Pomanders|Pomander of Sight]] which can reveal their locations. At most one trap will spawn per room, and traps do not spawn in starting rooms. Using a [[#Pomander|Pomander of Safety]] will remove all traps in the current floor.&lt;br /&gt;
&lt;br /&gt;
As a general rule, the best way to prevent accidentally stepping on traps is to hug the walls, but there are some room layouts that may have traps by the wall.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:205px;&amp;quot; | Trap&lt;br /&gt;
! Effect !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:.5em;&amp;quot; | [[File:Enfeebling Trap.png|alt=Enfeebling Trap|100px]] Enfeebling Trap || Causes Enervation status. || Enervation decreases damage dealt by 20% and increases damage taken by 30% for 60 seconds. This cannot be dispelled with [[Esuna]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:.5em;&amp;quot; | [[File:Impeding Trap.png|alt=Impeding Trap|100px]] Impeding Trap || Causes [[Pacify]] and [[Silence]] statuses (30 seconds). [[Pets|Pet]]s and enemies are also affected by this. || These can be dispelled with [[Esuna]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:.5em;&amp;quot; | [[File:Land Mine.png|alt=Land Mine|100px]] Landmine || Causes approximately 80% of &#039;&#039;current&#039;&#039; HP damage to everything in range (including enemies) when stepped on. || Since this does damage depending on your &#039;&#039;current&#039;&#039; HP, this trap alone can never kill you, unlike the silver coffer trap which does damage of the player&#039;s &#039;&#039;max HP&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:.5em;&amp;quot; | [[File:Luring Trap.png|alt=Luring Trap|100px]] Luring Trap || Spawns three random enemies from the floor to attack you. || All enemies will aggro on the person who stepped on the trap after a few seconds.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:.5em;&amp;quot; | [[File:Toading Trap.png|alt=Toading Trap|100px]] Toading Trap || Causes Toad status for 20 seconds, transforming the player into a toad. || Toad debuff decreases your maximum HP by 30% and prevents you from taking any action; this includes sending a pet to attack, and even opening treasure coffers. There are a few enemies (e.g. snakes) that have insta-kill mechanics when the player is transformed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Treasure coffers ===&lt;br /&gt;
Treasure coffers are special chests scattered around rooms with each floor inside Palace of the Dead. They contain varied items and each type works differently:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Golden Coffers:&#039;&#039;&#039; These coffers yield [[#Pomanders|pomanders]].&lt;br /&gt;
* &#039;&#039;&#039;Silver Coffers:&#039;&#039;&#039; These coffers strengthen [[#Aetherpool Gear|aetherpool gear]], but may occasionally trigger an [[#Hostile coffers|explosion trap]].&lt;br /&gt;
* &#039;&#039;&#039;Bronze Coffers:&#039;&#039;&#039; These coffers will always offer an item, including a {{item icon|Max-Potion}} {{HQ}}, a {{item icon|Gelmorran Potsherd}} or a {{item icon|Phoenix Down}}.&lt;br /&gt;
&lt;br /&gt;
All three types can turn into [[#Hostile coffers|Mimics]] depending on the floorset.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
File:Golden Coffer.png|Golden Coffer&lt;br /&gt;
File:Silver Coffer.png|Silver Coffer&lt;br /&gt;
File:Bronze Coffer.png|Bronze Coffer&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Accursed Hoard ===&lt;br /&gt;
While exploring the Palace of the Dead, players will, on occasion, discover hidden treasure known as the Accursed Hoard. These items are counted on the [[#Character panel|character panel]] as players unveil their respective treasure coffers. Since these coffers are hidden by default, players can discover them by remaining stationary for a brief period of time at various locations, or they may activate a [[#Pomanders|Pomander of Intuition]], which reveals them. Upon using the aforementioned pomander players will have a notification stating whether there&#039;s an Accursed Hoard in the current floor, and can then seek out a golden glowing light to reveal the coffer.&lt;br /&gt;
&lt;br /&gt;
Upon saving progress and exiting the Palace of the Dead, all party members are granted the same number of Accursed Hoards which will translate into a trimmed sack item. Players can take these items to the [[Expedition Bishop]] at Quarrymill in the South Shroud (x25.1,y20.6) to have it appraised and discover what lies within.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
File:Accursed Hoard Coffer.jpg|Accursed Hoard Coffer.&lt;br /&gt;
File:Accursed Hoard signal.jpg|A golden glowing light signals there&#039;s an Accursed Hoard Coffer at such location.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Contents ====&lt;br /&gt;
Depending on the Palace of the Dead&#039;s level, Accursed Hoards are translated into different trimmed sacks. Each sack contains varied items which range from fireworks to [[materia]] or even [[minion]]s and [[mount]]s:&lt;br /&gt;
* {{item icon|Bronze-trimmed Sack}}s &amp;amp;mdash; Floors 1-50&lt;br /&gt;
* {{item icon|Iron-trimmed Sack}}s &amp;amp;mdash; Floors 51-100&lt;br /&gt;
* {{item icon|Silver-trimmed Sack}}s &amp;amp;mdash; Floors 101-150&lt;br /&gt;
* {{item icon|Gold-trimmed Sack}}s &amp;amp;mdash; Floors 151-200&lt;br /&gt;
&lt;br /&gt;
Appraising these sacks at the [[Expedition Bishop]] will unveil their contents. If the outer ring flashes it will be a rare treasure, if the outer ring does &#039;&#039;not&#039;&#039; flash it will be a normal treasure.&lt;br /&gt;
&lt;br /&gt;
== Floors ==&lt;br /&gt;
*[[/Floors 1-10|Floors 1-10]]&lt;br /&gt;
*[[/Floors 11-20|Floors 11-20]]&lt;br /&gt;
*[[/Floors 21-30|Floors 21-30]]&lt;br /&gt;
*[[/Floors 31-40|Floors 31-40]]&lt;br /&gt;
*[[/Floors 41-50|Floors 41-50]]&lt;br /&gt;
*[[/Floors 51-60|Floors 51-60]] (&#039;&#039;&#039;preferred for {{exp}} [[experience]]&#039;&#039;&#039;)&lt;br /&gt;
*[[/Floors 61-70|Floors 61-70]]&lt;br /&gt;
*[[/Floors 71-80|Floors 71-80]]&lt;br /&gt;
*[[/Floors 81-90|Floors 81-90]]&lt;br /&gt;
*[[/Floors 91-100|Floors 91-100]]&lt;br /&gt;
*[[/Floors 101-110|Floors 101-110]]&lt;br /&gt;
*[[/Floors 111-120|Floors 111-120]]&lt;br /&gt;
*[[/Floors 121-130|Floors 121-130]]&lt;br /&gt;
*[[/Floors 131-140|Floors 131-140]]&lt;br /&gt;
*[[/Floors 141-150|Floors 141-150]]&lt;br /&gt;
*[[/Floors 151-160|Floors 151-160]]&lt;br /&gt;
*[[/Floors 161-170|Floors 161-170]]&lt;br /&gt;
*[[/Floors 171-180|Floors 171-180]]&lt;br /&gt;
*[[/Floors 181-190|Floors 181-190]]&lt;br /&gt;
*[[/Floors 191-200|Floors 191-200]]&lt;br /&gt;
&lt;br /&gt;
Each floor has all mechanics mentioned before; what varies among each floor set are enemies, patrolling enemies, insta-kill enemies, enchantments, trap density and bosses. Players can also obtain better trimmed sacks at each 50 floors, as well as a guaranteed Gelmorran Potsherd from level 100 onwards.&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
If you want to add more data, please don&#039;t just copy paste it from other guides. Even PotD plugin and Maygi&#039;s guide has 5+ mistakes in just first 10 floors. It gets better on higher floors but still, it would be best to have most accurate data on wiki.&lt;br /&gt;
&lt;br /&gt;
Known floors column - still very WIP, because of RNG nature of Palace of the Death. If you find mobs on floor that isn&#039;t listed, please add it. E.q. if you find Palace Sprite at floor 5, change it from 1-3 to 1-5. I think it&#039;s safe to assume that mobs can spawn in single interval between 2 floors.&lt;br /&gt;
&lt;br /&gt;
Also it seems like some patrolling mobs, like succubus on 31-40, can be both patrolling or just stay in room like normal mobs at the same time. &amp;lt;- ive never seen this happen before, the only way this happens if its in a treasure room&lt;br /&gt;
2 different patrols on same floor is also 100% possible.---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
===Floor 10===&lt;br /&gt;
&#039;&#039;&#039;Under Level 50&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[Experience]]&lt;br /&gt;
* {{gil|1000}} [[Gil]]&lt;br /&gt;
&#039;&#039;&#039;Level 50-99&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[Experience]]&lt;br /&gt;
* {{gil|1000}} [[Gil]]&lt;br /&gt;
* {{tomestone|Poetics|10}} [[Allagan Tomestone of Poetics|Allagan Tomestones of Poetics]]&lt;br /&gt;
&#039;&#039;&#039;Level 100&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[Experience]]&lt;br /&gt;
* {{gil|1000}} [[Gil]]&lt;br /&gt;
* {{tomestone|Poetics|10}} [[Allagan Tomestone of Poetics|Allagan Tomestones of Poetics]]&lt;br /&gt;
* {{tomestone|uncapped|20}} {{tomestone/uncapped-text}}&lt;br /&gt;
* {{tomestone|capped|10}} {{tomestone/capped-text}}&lt;br /&gt;
===Floor 20===&lt;br /&gt;
&#039;&#039;&#039;Under Level 50&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[Experience]]&lt;br /&gt;
* {{gil|1500}} [[Gil]]&lt;br /&gt;
&#039;&#039;&#039;Level 50-99&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[Experience]]&lt;br /&gt;
* {{gil|1500}} [[Gil]]&lt;br /&gt;
* {{tomestone|Poetics|20}} [[Allagan Tomestone of Poetics|Allagan Tomestones of Poetics]]&lt;br /&gt;
&#039;&#039;&#039;Level 100&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[Experience]]&lt;br /&gt;
* {{gil|1500}} [[Gil]]&lt;br /&gt;
* {{tomestone|Poetics|20}} [[Allagan Tomestone of Poetics|Allagan Tomestones of Poetics]]&lt;br /&gt;
* {{tomestone|uncapped|40}} {{tomestone/uncapped-text}}&lt;br /&gt;
* {{tomestone|capped|20}} {{tomestone/capped-text}}&lt;br /&gt;
===Floor 30===&lt;br /&gt;
&#039;&#039;&#039;Under Level 50&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[Experience]]&lt;br /&gt;
* {{gil|2000}} [[Gil]]&lt;br /&gt;
&#039;&#039;&#039;Level 50-99&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[Experience]]&lt;br /&gt;
* {{gil|2000}} [[Gil]]&lt;br /&gt;
* {{tomestone|Poetics|30}} [[Allagan Tomestone of Poetics|Allagan Tomestones of Poetics]]&lt;br /&gt;
&#039;&#039;&#039;Level 100&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[Experience]]&lt;br /&gt;
* {{gil|2000}} [[Gil]]&lt;br /&gt;
* {{tomestone|Poetics|30}} [[Allagan Tomestone of Poetics|Allagan Tomestones of Poetics]]&lt;br /&gt;
* {{tomestone|uncapped|60}} {{tomestone/uncapped-text}}&lt;br /&gt;
* {{tomestone|capped|30}} {{tomestone/capped-text}}&lt;br /&gt;
===Floor 40===&lt;br /&gt;
&#039;&#039;&#039;Under Level 50&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[Experience]]&lt;br /&gt;
* {{gil|3000}} [[Gil]]&lt;br /&gt;
&#039;&#039;&#039;Level 50-99&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[Experience]]&lt;br /&gt;
* {{gil|3000}} [[Gil]]&lt;br /&gt;
* {{tomestone|Poetics|50}} [[Allagan Tomestone of Poetics|Allagan Tomestones of Poetics]]&lt;br /&gt;
&#039;&#039;&#039;Level 100&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[Experience]]&lt;br /&gt;
* {{gil|3000}} [[Gil]]&lt;br /&gt;
* {{tomestone|Poetics|30}} [[Allagan Tomestone of Poetics|Allagan Tomestones of Poetics]]&lt;br /&gt;
* {{tomestone|uncapped|60}} {{tomestone/uncapped-text}}&lt;br /&gt;
* {{tomestone|capped|30}} {{tomestone/capped-text}}&lt;br /&gt;
===Floor 50===&lt;br /&gt;
&#039;&#039;&#039;Under Level 50&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[Experience]]&lt;br /&gt;
* {{gil|3000}} [[Gil]]&lt;br /&gt;
&#039;&#039;&#039;Level 50-99&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[Experience]]&lt;br /&gt;
* {{gil|3000}} [[Gil]]&lt;br /&gt;
* {{tomestone|Poetics|50}} [[Allagan Tomestone of Poetics|Allagan Tomestones of Poetics]]&lt;br /&gt;
&#039;&#039;&#039;Level 100&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[Experience]]&lt;br /&gt;
* {{gil|3000}} [[Gil]]&lt;br /&gt;
* {{tomestone|Poetics|50}} [[Allagan Tomestone of Poetics|Allagan Tomestones of Poetics]]&lt;br /&gt;
* {{tomestone|uncapped|100}} {{tomestone/uncapped-text}}&lt;br /&gt;
* {{tomestone|capped|50}} {{tomestone/capped-text}}&lt;br /&gt;
===Floor 60===&lt;br /&gt;
&#039;&#039;&#039;Under Level 50&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[Experience]]&lt;br /&gt;
* {{gil|2000}} [[Gil]]&lt;br /&gt;
&#039;&#039;&#039;Level 50-99&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[Experience]]&lt;br /&gt;
* {{gil|2000}} [[Gil]]&lt;br /&gt;
* {{tomestone|Poetics|30}} [[Allagan Tomestone of Poetics|Allagan Tomestones of Poetics]]&lt;br /&gt;
&#039;&#039;&#039;Level 100&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[Experience]]&lt;br /&gt;
* {{gil|2000}} [[Gil]]&lt;br /&gt;
* {{tomestone|Poetics|30}} [[Allagan Tomestone of Poetics|Allagan Tomestones of Poetics]]&lt;br /&gt;
* {{tomestone|uncapped|60}} {{tomestone/uncapped-text}}&lt;br /&gt;
* {{tomestone|capped|30}} {{tomestone/capped-text}}&lt;br /&gt;
===Floor 70===&lt;br /&gt;
&#039;&#039;&#039;Under Level 50&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[Experience]]&lt;br /&gt;
* {{gil|2000}} [[Gil]]&lt;br /&gt;
&#039;&#039;&#039;Level 50-99&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[Experience]]&lt;br /&gt;
* {{gil|2000}} [[Gil]]&lt;br /&gt;
* {{tomestone|Poetics|30}} [[Allagan Tomestone of Poetics|Allagan Tomestones of Poetics]]&lt;br /&gt;
&#039;&#039;&#039;Level 100&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[Experience]]&lt;br /&gt;
* {{gil|2000}} [[Gil]]&lt;br /&gt;
* {{tomestone|Poetics|30}} [[Allagan Tomestone of Poetics|Allagan Tomestones of Poetics]]&lt;br /&gt;
* {{tomestone|uncapped|60}} {{tomestone/uncapped-text}}&lt;br /&gt;
* {{tomestone|capped|15}} {{tomestone/capped-text}}&lt;br /&gt;
&lt;br /&gt;
===Floor 80===&lt;br /&gt;
&#039;&#039;&#039;Under Level 50&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[Experience]]&lt;br /&gt;
* {{gil|2000}} [[Gil]]&lt;br /&gt;
&#039;&#039;&#039;Level 50-99&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[Experience]]&lt;br /&gt;
* {{gil|2000}} [[Gil]]&lt;br /&gt;
* {{tomestone|Poetics|30}} [[Allagan Tomestone of Poetics|Allagan Tomestones of Poetics]]&lt;br /&gt;
&#039;&#039;&#039;Level 100&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[Experience]]&lt;br /&gt;
* {{gil|2000}} [[Gil]]&lt;br /&gt;
* {{tomestone|Poetics|30}} [[Allagan Tomestone of Poetics|Allagan Tomestones of Poetics]]&lt;br /&gt;
* {{tomestone|uncapped|60}} {{tomestone/uncapped-text}}&lt;br /&gt;
* {{tomestone|capped|30}} {{tomestone/capped-text}}&lt;br /&gt;
===Floor 90===&lt;br /&gt;
&#039;&#039;&#039;Under Level 50&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[Experience]]&lt;br /&gt;
* {{gil|2000}} [[Gil]]&lt;br /&gt;
&#039;&#039;&#039;Level 50-99&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[Experience]]&lt;br /&gt;
* {{gil|2000}} [[Gil]]&lt;br /&gt;
* {{tomestone|Poetics|30}} [[Allagan Tomestone of Poetics|Allagan Tomestones of Poetics]]&lt;br /&gt;
&#039;&#039;&#039;Level 100&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[Experience]]&lt;br /&gt;
* {{gil|2000}} [[Gil]]&lt;br /&gt;
* {{tomestone|Poetics|30}} [[Allagan Tomestone of Poetics|Allagan Tomestones of Poetics]]&lt;br /&gt;
* {{tomestone|uncapped|60}} {{tomestone/uncapped-text}}&lt;br /&gt;
* {{tomestone|capped|30}} {{tomestone/capped-text}}&lt;br /&gt;
===Floor 100===&lt;br /&gt;
&#039;&#039;&#039;Under Level 50&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[Experience]]&lt;br /&gt;
* {{gil|3000}} [[Gil]]&lt;br /&gt;
&#039;&#039;&#039;Level 50-99&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[Experience]]&lt;br /&gt;
* {{gil|3000}} [[Gil]]&lt;br /&gt;
* {{tomestone|Poetics|50}} [[Allagan Tomestone of Poetics|Allagan Tomestones of Poetics]]&lt;br /&gt;
&#039;&#039;&#039;Level 100&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[Experience]]&lt;br /&gt;
* {{gil|3000}} [[Gil]]&lt;br /&gt;
* {{tomestone|Poetics|50}} [[Allagan Tomestone of Poetics|Allagan Tomestones of Poetics]]&lt;br /&gt;
* {{tomestone|uncapped|100}} {{tomestone/uncapped-text}}&lt;br /&gt;
* {{tomestone|capped|50}} {{tomestone/capped-text}}&lt;br /&gt;
===Floor 110 and Onwards===&lt;br /&gt;
&#039;&#039;&#039;Under Level 50&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[Experience]]&lt;br /&gt;
* {{gil|2000}} [[Gil]]&lt;br /&gt;
&#039;&#039;&#039;Level 50-99&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[Experience]]&lt;br /&gt;
* {{gil|2000}} [[Gil]]&lt;br /&gt;
* {{tomestone|Poetics|30}} [[Allagan Tomestone of Poetics|Allagan Tomestones of Poetics]]&lt;br /&gt;
&#039;&#039;&#039;Level 100&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[Experience]]&lt;br /&gt;
* {{gil|2000}} [[Gil]]&lt;br /&gt;
* {{tomestone|Poetics|30}} [[Allagan Tomestone of Poetics|Allagan Tomestones of Poetics]]&lt;br /&gt;
* {{tomestone|uncapped|60}} {{tomestone/uncapped-text}}&lt;br /&gt;
* {{tomestone|capped|30}} {{tomestone/capped-text}}&lt;br /&gt;
&lt;br /&gt;
===If you have reached floor 50 or 100===&lt;br /&gt;
A {{item icon|Gelmorran Potsherd}} will be awarded. This item can be traded to the NPC [[E-Una-Kotor]] in the [[South Shroud]] at [[Quarrymill]].&lt;br /&gt;
&lt;br /&gt;
===If you have reached floor 200===&lt;br /&gt;
A {{item icon|Firecrest}} or a {{item icon|Glass Pumpkin}} will be awarded. This item can be traded to the NPC [[E-Una-Kotor]] in the [[South Shroud]] at [[Quarrymill]].&lt;br /&gt;
&lt;br /&gt;
=== Aetherpool weapons ===&lt;br /&gt;
[[File:Palace of the Dead Weapons.jpg|300px|right]]&lt;br /&gt;
[[File:Kinna Weapons.jpg|300px|right]]&lt;br /&gt;
If you have strengthened your aetherpool arm and aetherpool armor to +10 in addition to clearing floor 50 of the Palace of the Dead, you can receive an {{item icon|Aetherpool Grip}}.&lt;br /&gt;
&lt;br /&gt;
Receiving a grip will reduce the strength of your aetherpool arm and armor by 10 each.&lt;br /&gt;
&lt;br /&gt;
3 grips can be exchanged for a [[Padjali Weapons|Padjali Weapon]] of your choosing by speaking with the NPC [[E-Una-Kotor]] in the [[South Shroud]].&lt;br /&gt;
&lt;br /&gt;
After clearing floor 100 of the Palace of the Dead, a Padjali Weapon + 6 grips can be exchanged to enhance it into a [[Kinna Weapons|Kinna Weapon]].&lt;br /&gt;
&lt;br /&gt;
{{see also|Padjali Weapons|Kinna Weapons}}&lt;br /&gt;
&lt;br /&gt;
== Tips and tricks ==&lt;br /&gt;
The tips and tricks below have been collected from players and are intended to make Palace of the Dead runs safer and more productive:&lt;br /&gt;
* Try and stay close to your group to avoid being wiped alone.&lt;br /&gt;
* When crossing rooms, walk close to the walls, when doing this properly you will avoid all traps(with a few exception where they are &#039;&#039;specifically&#039;&#039; against the wall, though these are more on the higher floors, e.g. 150+)&lt;br /&gt;
* Save pomanders instead of using them in any situation, unless your party is capped at three pomanders. Some guidelines are as following:&lt;br /&gt;
** [[File:Pomander of Witching.png|alt=Pomander of Witching|30px]] Pomander of Witching: Use when a lure trap is triggered or you have pulled too many enemies. It can also be used to negated the enrage certain enemies have.&lt;br /&gt;
** [[File:Pomander of Lust.png|alt=Pomander of Lust|30px]] Pomander of Lust: Use on the boss floor to lower a boss&#039; defense. One person is enough.&lt;br /&gt;
* Don&#039;t bother with Silver Chests if everybody in the party has +99/+99 Aetherpool Gear as these chests may trigger a bomb.&lt;br /&gt;
* Avoid opening Silver Chests when either you or a nearby party member is below 80% Max HP, as that person will die.&lt;br /&gt;
* Healers are advised to aid a member suffering from Pox by casting a regen on them if possible.&lt;br /&gt;
* If a party member triggers a Lure Trap, on higher floors it can be advised to let the member that triggered it die, resetting the enemies spawned by the trap.&lt;br /&gt;
* The Landmine trap can be very useful to take out a bunch of enemies all at once, especially on [[Tank|Tanks]] since they can use their invulnerabilities. Other classes can use the [[File:Pomander of Witching.png|alt=Pomander of Witching|30px]] Pomander of Witching to aid with this. Though this can be very risky!&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* {{questlink|ddungeon|Heaven-on-High}} is the second [[Deep Dungeon|deep dungeon]] introduced with [[Stormblood]]. {{questlink|ddungeon|Eureka Orthos}} is the third [[Deep Dungeon|deep dungeon]] introduced with [[Endwalker]]. Both share almost all rules with Palace of the Dead with a few exceptions.&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
The Palace of the Dead is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1 sortable mw-collapsible mw-collapsed}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|In Too Deep I}}&lt;br /&gt;
{{achievement table row|In Too Deep II}}&lt;br /&gt;
{{achievement table row|In Too Deep III}}&lt;br /&gt;
{{achievement table row|In Too Deep IV}}&lt;br /&gt;
{{achievement table row|In Too Deep V}}&lt;br /&gt;
{{achievement table row|In Too Deep VI}}&lt;br /&gt;
{{achievement table row|In Too Deep VII}}&lt;br /&gt;
{{achievement table row|In Too Deep VIII}}&lt;br /&gt;
{{achievement table row|Pal-less Palace I}}&lt;br /&gt;
{{achievement table row|Pal-less Palace II}}&lt;br /&gt;
{{achievement table row|Pal-less Palace III}}&lt;br /&gt;
{{achievement table row|For the Hoard I}}&lt;br /&gt;
{{achievement table row|For the Hoard II}}&lt;br /&gt;
{{achievement table row|For the Hoard III}}&lt;br /&gt;
{{achievement table row|For the Hoard IV}}&lt;br /&gt;
{{achievement table row|For the Hoard V}}&lt;br /&gt;
{{achievement table row|For the Hoard VI}}&lt;br /&gt;
{{achievement table row|The Trouble with Buried I}}&lt;br /&gt;
{{achievement table row|The Trouble with Buried II}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Sword &amp;amp; Shield}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Knuckles}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Axe}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Spear}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Bow}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Daggers}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Cane}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Rod}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Grimoire}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Codex}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Greatsword}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Revolver}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Astrometer}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Katana}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Rapier}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Gunblade}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: War Quoits}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: War Scythe}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Milpreves}}&lt;br /&gt;
{{achievement table row|Some Kinna Wonderful}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
===Floors 1-49===&lt;br /&gt;
{{music table header}}&lt;br /&gt;
{{music table row|Floors 1-3|The Merry Wanderer Waltz|roll=n}}&lt;br /&gt;
{{music table row|Floors 47-49|My Soul to Keep}}&lt;br /&gt;
{{music table row|Random 3-floorset|Tenacity}}&lt;br /&gt;
{{music table row|Random 3-floorset|The Promise of Plunder}}&lt;br /&gt;
{{music table row|Random 3-floorset|Engage}}&lt;br /&gt;
{{music table row|Random 3-floorset|A Fell Air Falleth|roll=n}}&lt;br /&gt;
{{music table row|Random 3-floorset|Breaking Boundaries}}&lt;br /&gt;
{{music table row|Random 3-floorset|The Dark&#039;s Kiss|roll=n}}&lt;br /&gt;
{{music table row|Random 3-floorset|The Emperor&#039;s Wont}}&lt;br /&gt;
{{music table row|Random 3-floorset|Spiral}}&lt;br /&gt;
{{music table row|Random 3-floorset|The Scars of Battle}}&lt;br /&gt;
{{music table row|Random 3-floorset|Birds of a Feather|roll=n}}&lt;br /&gt;
{{music table row|Random 3-floorset|Horizons Calling}}&lt;br /&gt;
{{music table row|Random 3-floorset|Dark Vows}}&lt;br /&gt;
{{music table row|Random 3-floorset|The War Room|roll=n}}&lt;br /&gt;
{{music table row|Random 3-floorset|A Light in the Storm}}&lt;br /&gt;
{{music table row|Random 3-floorset|Riptide}}&lt;br /&gt;
{{music table row|Random 3-floorset|Forgotten by the Sun}}&lt;br /&gt;
{{music table row|Random 3-floorset|The Warrens}}&lt;br /&gt;
{{music table row|Random 3-floorset|Aftermath}}&lt;br /&gt;
{{music table row|Random 3-floorset|Tricksome}}&lt;br /&gt;
{{music table row|Random 3-floorset|Silver Tears}}&lt;br /&gt;
{{music table row|Random 3-floorset|Emerald Labyrinth|roll=n}}&lt;br /&gt;
{{music table row|Random 3-floorset|Enraptured|roll=n}}&lt;br /&gt;
{{music table row|Random 3-floorset|Tears for Mor Dhona|roll=n}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Floors 51-99===&lt;br /&gt;
{{music table header}}&lt;br /&gt;
{{music table row|Floors 97-99|Fog of Phantom}}&lt;br /&gt;
{{music table row|Random 3-floorset|Descent}}&lt;br /&gt;
{{music table row|Random 3-floorset|Like a Summer Rain}}&lt;br /&gt;
{{music table row|Random 3-floorset|Jewel}}&lt;br /&gt;
{{music table row|Random 3-floorset|Slumber Eternal}}&lt;br /&gt;
{{music table row|Random 3-floorset|Roar of the Wyrm}}&lt;br /&gt;
{{music table row|Random 3-floorset|Heavy Rain|roll=n}}&lt;br /&gt;
{{music table row|Random 3-floorset|Ink Long Dry}}&lt;br /&gt;
{{music table row|Random 3-floorset|Poison Ivy}}&lt;br /&gt;
{{music table row|Random 3-floorset|Unbreakable}}&lt;br /&gt;
{{music table row|Random 3-floorset|Down the Up Staircase}}&lt;br /&gt;
{{music table row|Random 3-floorset|No Sound, No Scutter|roll=n}}&lt;br /&gt;
{{music table row|Random 3-floorset|The Ancient City}}&lt;br /&gt;
{{music table row|Random 3-floorset|Holy Consult}}&lt;br /&gt;
{{music table row|Random 3-floorset|Apologies}}&lt;br /&gt;
{{music table row|Random 3-floorset|The Gauntlet|roll=n}}&lt;br /&gt;
{{music table row|Random 3-floorset|Hyper Rainbow Z}}&lt;br /&gt;
{{music table row|Random 3-floorset|Up at Dawn}}&lt;br /&gt;
{{music table row|Random 3-floorset|Grounded}}&lt;br /&gt;
{{music table row|Random 3-floorset|Bibliophobia}}&lt;br /&gt;
{{music table row|Random 3-floorset|He Who Continues the Attack}}&lt;br /&gt;
{{music table row|Random 3-floorset|Quicksand}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Floors 101-199===&lt;br /&gt;
All above random 3-floorset tracks, including {{item icon|Notice of Death Orchestrion Roll|alt=Notice of Death}}.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
{{music table header}}&lt;br /&gt;
{{music table row|Floors 10-40 Bosses|Brothers in Arms|roll=n}}&lt;br /&gt;
{{music table row|Floor 50 Boss|Blackbosom}}&lt;br /&gt;
{{music table row|Floors 60-90 Bosses|Ominous Prognisticks}}&lt;br /&gt;
{{music table row|Floor 100 Boss|Blasphemous Experiment}}&lt;br /&gt;
{{music table row|Floors 110-190 Bosses|Revenge Twofold}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
===A Maddening Labyrinth===&lt;br /&gt;
The entrance to a labyrinthine dungeon was uncovered in the subterranean city of Gelmorra, deep within a forgotten corner of Issom-Har. An irresistible fog of enervation drains the vigor of those who set foot inside its maddening halls, and repeated excursions have failed to map its seemingly inconstant architecture. After hearing chilling accounts of spectral denizens, locals took to whispering of a “Palace of the Dead,” and the Wood Wailers turned to adventurers to assist with laying bare its secrets.&lt;br /&gt;
&lt;br /&gt;
===Edda Blackbosom===&lt;br /&gt;
A girl thought to be Edda, a missing adventurer, has been spotted within the Palace of the Dead. Suspected of dabbling in necromancy, the erstwhile conjurer may even be involved in birthing the horrors of the haunted labyrinth. Another theory suggests that she may already be dead, and, in the same manner as the other spectral denizens, has become a pawn to some malevolent power.&lt;br /&gt;
&lt;br /&gt;
===Nybeth Obdilord===&lt;br /&gt;
According to the testimony of an intrepid adventurer, this undead necromancer was encountered in the depths of the Palace of the Dead. Nybeth Obdilord claimed himself the master of the shifting maze, and spoke of pursuing the secrets of immortality. Beyond this, however, little is known of his origins or his purpose.&lt;br /&gt;
&lt;br /&gt;
===More===&lt;br /&gt;
Labeled a “Cairn of Return” by adventurers, this arcane device bears the holy symbol of Nophica, and is thus likely an artifact of Gelmorra. The artifact’s construction, however, serves the purpose of a mundane sconce and nothing more—some suggest that any eldritch properties it now possesses were imbued by an enchantment originating from without the ruins.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Deep dungeon nav/PotD}}&lt;br /&gt;
&lt;br /&gt;
{{Duties nav/dungeon}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Patch 3.3 Features‎]] [[Category:Patch 3.4 Features‎]]&lt;/div&gt;</summary>
		<author><name>Valjean Trevereaux</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Pilgrim%27s_Traverse_(Stones_41-50)&amp;diff=1069187</id>
		<title>Pilgrim&#039;s Traverse (Stones 41-50)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Pilgrim%27s_Traverse_(Stones_41-50)&amp;diff=1069187"/>
		<updated>2025-11-02T19:58:56Z</updated>

		<summary type="html">&lt;p&gt;Valjean Trevereaux: Added attack details for Traverse Anaconda enemy.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Duty infobox&lt;br /&gt;
| name = Pilgrim&#039;s Traverse (Stones 41-50)&lt;br /&gt;
| description = The return of night to Norvrandt should have brought peaceful slumber to the Church of the First Light, but within its ruined chapels crawls an uneasy horde of sin eaters. With the aid of the faerie king, you must venture down the pilgrim road to attend an unlikely funeral and grant eternal rest to all who yet yearn for oblivion.&lt;br /&gt;
| image = PT 41-50 Banner.png&lt;br /&gt;
| type = Deep Dungeon&lt;br /&gt;
| level = 100&lt;br /&gt;
| level-sync = 100&lt;br /&gt;
| aetherpool = 43&lt;br /&gt;
| size = flex4&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| unsync = n&lt;br /&gt;
| roulette = &lt;br /&gt;
| tomestones = &lt;br /&gt;
| region = Norvrandt&lt;br /&gt;
| entrance = Il Mheg&lt;br /&gt;
| entrance-coordinates = 29.9, 6.0&lt;br /&gt;
| req-quest = Faerie Tale&lt;br /&gt;
| patch = 7.35&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
}} It is the fifth set of floors in {{questlink|ddungeon|Pilgrim&#039;s Traverse}}.&lt;br /&gt;
==Enemies==&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&amp;quot;&lt;br /&gt;
|+ Enemies&lt;br /&gt;
|-&lt;br /&gt;
! Enemy !! Level !! Aggro Type !! Stones !! style=&amp;quot;width:400px;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Traverse Lizard]]&#039;&#039;&#039; || 100 || Sight || 41-42 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Traverse Mantis]]&#039;&#039;&#039; || 100 || Sight || 41-43 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Traverse Anaconda]]&#039;&#039;&#039; || 100 || Sight || 41-44 || &#039;&#039;&#039;Dripping Fang&#039;&#039;&#039;: &#039;&#039;Interruptable&#039;&#039; targeted cast. Applies heavy {{status effect|debuff|poison}} Poison.&amp;lt;br&amp;gt;&#039;&#039;&#039;Regorge&#039;&#039;&#039;: small frontal circle AoE.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Traverse Weapon]]&#039;&#039;&#039; || 100 || Sight || 42-45 || &#039;&#039;&#039;Whirl of Rage&#039;&#039;&#039;: Late-telegraphed small point-blank AoE that stuns&amp;lt;br&amp;gt;&#039;&#039;&#039;Smite of Rage&#039;&#039;&#039;: Late-telegraphed short frontal line AoE &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Traverse Troubadour]]&#039;&#039;&#039; || 100 || Sight || 43-46 || Moves very slowly but has high-damage auto-attacks that inflict {{status effect|debuff|vulnerability up}} Vulnerability Up and removes Steel&amp;lt;br&amp;gt;&#039;&#039;&#039;Tortoise Stomp&#039;&#039;&#039;: Late-telegraphed medium point-blank AoE&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Traverse Pincerbeak]]&#039;&#039;&#039; || 100 || Sight || 45-47 || &#039;&#039;&#039;Tail Smash&#039;&#039;&#039;: Telegraphed large point-blank AoE.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Traverse Germinant]]&#039;&#039;&#039; || 100 || Sight || 46-49 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Traverse Petreffigy]]&#039;&#039;&#039; || 100 || Sight || 46-49 || &#039;&#039;&#039;Magnetic Shock&#039;&#039;&#039;: Draws in nearby players, then uses &#039;&#039;&#039;Plaincracker&#039;&#039;&#039;, a late-telegraphed large point-blank AoE&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Traverse Antlion]]&#039;&#039;&#039; || 100 || Sight || 47-49 || &#039;&#039;&#039;One-two Charge&#039;&#039;&#039;: Telegraphed line AoE charge, then an untelegraphed return dash in the same direction that knocks back. May be further than the first dash if it hit a wall.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Traverse Agave]]&#039;&#039;&#039; || 100 || Sight || 47-49 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Mimic (Pilgrim&#039;s Traverse)|Mimic]]&#039;&#039;&#039; || 100 || Proximity || 41-49 || Silver Chests&lt;br /&gt;
|}&lt;br /&gt;
{| {{STDT|sortable pve align-left}} &amp;quot;&lt;br /&gt;
|+ Patrolling Enemies&lt;br /&gt;
|-&lt;br /&gt;
! Enemy !! Level !! Aggro Type !! Stones !! style=&amp;quot;width:400px;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Traverse Termite]]&#039;&#039;&#039; || 100 || Sight || 41-44 || Buffs self with Haste&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Traverse Cliffkite]]&#039;&#039;&#039; || 100 || Sight || 44-46 || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Traverse Triffid (Stones 46-49)|Traverse Triffid]]&#039;&#039;&#039; || 100 || Sight || 46-49 || &#039;&#039;&#039;Creeping Combination&#039;&#039;&#039;: Telegraphed frontal conal AoE, followed by an untelegraphed rear conal AoE&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stone 50 Boss==&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Ogbunabali]]===&lt;br /&gt;
*&#039;&#039;&#039;Liquefaction&#039;&#039;&#039;: Summons a dangerous AoE at the edge and turns most of the arena into quicksand that persists for the entire encounter. Stepping into it will inflict a 4-second {{status effect|debuff|File:Six fulms under icon1.png}} &#039;&#039;&#039;Six Fulms Under&#039;&#039;&#039;, killing the player if the timer expires. There will be a few small areas of solid ground scattered throughout, which will remove the debuff. &lt;br /&gt;
*Also spawns circle AoE telegraphs at random locations, which re-appear at certain points in the battle.&lt;br /&gt;
*&#039;&#039;&#039;Sandpit&#039;&#039;&#039;: Marks a player with a chasing AoE indicator. The boss will briefly become untargetable and use &#039;&#039;&#039;Pit Ambush&#039;&#039;&#039;, temporarily chasing the marked player with circle AoEs.&lt;br /&gt;
*&#039;&#039;&#039;Windraiser&#039;&#039;&#039;: {{combat message|A whirlwind whips into a frenzy!}} Spawns a whirlwind in the middle of the arena with a timer marker. After several seconds, the timer will expire, causing the whirlwind to emit a late-telegraphed radial knockback (&#039;&#039;&#039;Biting Wind&#039;&#039;&#039;). Players must be standing in the quicksand to receive {{status effect|debuff|File:Breaker of wind icon1.png}} &#039;&#039;&#039;Breaker of Wind&#039;&#039;&#039;, which nullifies the knockback, or they will be knocked into the wall and receive damage-over-time. &#039;&#039;Knockback prevention actions do not work.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Windraiser&#039;&#039;&#039; will be used again but the knockback will not resolve until after another &#039;&#039;&#039;Sandpit + Pit Ambush&#039;&#039;&#039;. There will also be telegraphed circle AoEs to dodge during the knockback.&lt;br /&gt;
&lt;br /&gt;
{{Deep dungeon nav|Pilgrim&#039;s Traverse}}&lt;/div&gt;</summary>
		<author><name>Valjean Trevereaux</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Mech_Ops&amp;diff=1019401</id>
		<title>Mech Ops</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Mech_Ops&amp;diff=1019401"/>
		<updated>2025-09-06T23:43:59Z</updated>

		<summary type="html">&lt;p&gt;Valjean Trevereaux: /* Phaenna */ - added Bronze data, kudos to OnyxVindicator on the wiki discord for the information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|Cosmic Exploration FATEs|Red Alert}}&lt;br /&gt;
[[File:Mech Ops Screenshot.png|300px|thumb|right|Mech Ops]]&lt;br /&gt;
[[File:Mech Ops icon.png|32px]] &#039;&#039;&#039;Mech Ops&#039;&#039;&#039; are [[FATE]]-like, large-scale directives issued in [[Cosmic Exploration]] zones that make use of special mechs to complete objectives at designated intervals. A mech op will spawn every 20 real-life minutes, and the available mech op in a zone will alternate.&amp;lt;ref&amp;gt;https://docs.google.com/document/d/1H0w_VMfsyKM50P3X6QxamJp1eIKCTjEAZE-4lejH8ZA/edit?tab=t.0#heading=h.6p4ev4m5bt06&amp;lt;/ref&amp;gt; If a [[Red Alert]] spawns during the cooldown period, the mech op spawn schedule will be put on hold until the Red Alert concludes.&lt;br /&gt;
&lt;br /&gt;
Players may participate as either pilots or ground support. These FATE-like events do not involve crafting, gathering, or combat. Rather, players are tasked to destroy various objects using special actions that are made available for each mech op. Each mech op has a 10 minute time limit.&lt;br /&gt;
&lt;br /&gt;
==Piloting a mech==&lt;br /&gt;
{{#lsth:Cosmic Exploration|Piloting a mech}}&lt;br /&gt;
==Ground Support==&lt;br /&gt;
{{#lsth:Cosmic Exploration|Ground Support}}&lt;br /&gt;
==Mech Ops Rewards==&lt;br /&gt;
{{#lsth:Cosmic Exploration|Mech Ops Rewards}}&lt;br /&gt;
===Contribution Tiers===&lt;br /&gt;
At the end of the mission, the player&#039;s contribution will be evaluated. Different contribution tiers are available depending on whether the player participated as a ground supporter or pilot.&amp;lt;ref name=&amp;quot;iv-mech-ops&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Ground Tier&lt;br /&gt;
! Ground Contribution Points&lt;br /&gt;
|-&lt;br /&gt;
| Modest&lt;br /&gt;
| 5-240&lt;br /&gt;
|-&lt;br /&gt;
| Generous&lt;br /&gt;
| 245 or higher&lt;br /&gt;
|-&lt;br /&gt;
! Pilot Tier&lt;br /&gt;
! Pilot Contribution Points&lt;br /&gt;
|-&lt;br /&gt;
| Respectable&lt;br /&gt;
| 50-300&lt;br /&gt;
|-&lt;br /&gt;
| Generous&lt;br /&gt;
| 350-600&lt;br /&gt;
|-&lt;br /&gt;
| Sizeable&lt;br /&gt;
| 650 or higher&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
*Pilots receive significantly more contribution and rewards than ground supporters, so it is worthwhile to always apply as a pilot when doing mech ops.&lt;br /&gt;
*Players who would like their maximize their chances of being selected as a pilot can speak with [[Drivingway]] and travel to an instance with a lower number of players. Additionally, their chances will increase simply by continuing to apply for applications.&lt;br /&gt;
*For pilots, it is generally more efficient to stay within a certain area and wait for large objects to spawn instead of wander around.&amp;lt;ref&amp;gt;https://docs.google.com/document/d/1H0w_VMfsyKM50P3X6QxamJp1eIKCTjEAZE-4lejH8ZA/edit?tab=t.0#heading=h.6p4ev4m5bt06&amp;lt;/ref&amp;gt;&lt;br /&gt;
*For both pilots and ground supports, attempt to hit multiple objects at once with AoE actions for higher efficiency.&lt;br /&gt;
*For ground supporters, if the operation ends before the player turns in all of their items at a field scanner, they will miss some contribution, so they should do their final turn-in when the 90% completion message appears on the screen. &lt;br /&gt;
*For ground supporters, each mech op has a fixed number of objects destroyed needed for Gold Star ranking. They can leave the area early if they finish these goals early and still receive full rewards.&lt;br /&gt;
*If there are too few players, the mech op may not be completed within the time limit, resulting in failure.&lt;br /&gt;
*Mech ops do not reward research data for [[Cosmic Tools]].&lt;br /&gt;
==List of Mech Ops==&lt;br /&gt;
===[[Sinus Ardorum]]===&lt;br /&gt;
{| {{STDT|sortable location align-left}}&lt;br /&gt;
! rowspan=2&amp;quot; | Name&lt;br /&gt;
! rowspan=2&amp;quot; | Location&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ground Supporters&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Pilots&lt;br /&gt;
|-&lt;br /&gt;
! Rewards&lt;br /&gt;
! Contribution per object/submission&lt;br /&gt;
! Objects needed for Gold&lt;br /&gt;
! Rewards&lt;br /&gt;
! Contribution per object&lt;br /&gt;
|-&lt;br /&gt;
| [[Directive: Destroy Corrupted Crystals]]&lt;br /&gt;
| [[Sinus Ardorum]] {{convert coordinate|14.4, 11.2}}&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | &#039;&#039;&#039;Bronze&#039;&#039;&#039;: {{cosmocredit|10}} {{cex|lunar credit|10}}&amp;lt;br&amp;gt;&#039;&#039;&#039;Silver&#039;&#039;&#039;: {{cosmocredit|20}} {{cex|lunar credit|20}}&amp;lt;br&amp;gt;&#039;&#039;&#039;Gold&#039;&#039;&#039;: {{cosmocredit|40}} {{cex|lunar credit|40}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 13&lt;br /&gt;
| &#039;&#039;&#039;Bronze&#039;&#039;&#039;: {{cosmocredit|120}}&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;amp;nbsp;&amp;amp;nbsp;Silver&#039;&#039;&#039;: {{cosmocredit|200}}&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;amp;emsp;Gold&#039;&#039;&#039;: {{cosmocredit|250}}&amp;lt;br&amp;gt;&#039;&#039;&#039;Very Common&#039;&#039;&#039;: {{item icon|Big Bang Ticket (Sinus Ardorum)}}&amp;lt;br&amp;gt;&#039;&#039;&#039;Rare&#039;&#039;&#039;: {{item icon|Vacuum Suit Identification Key}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 50&lt;br /&gt;
|-&lt;br /&gt;
| [[Directive: Clear Toxic Lunar Spongoi]]&lt;br /&gt;
| [[Sinus Ardorum]] {{convert coordinate|28.9, 30.8}}&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | &#039;&#039;&#039;Bronze&#039;&#039;&#039;: {{cosmocredit|10}} {{cex|lunar credit|10}}&amp;lt;br&amp;gt;&#039;&#039;&#039;Silver&#039;&#039;&#039;: {{cosmocredit|20}} {{cex|lunar credit|20}}&amp;lt;br&amp;gt;&#039;&#039;&#039;Gold&#039;&#039;&#039;: {{cosmocredit|40}} {{cex|lunar credit|40}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 26&lt;br /&gt;
| &#039;&#039;&#039;Bronze&#039;&#039;&#039;: {{cosmocredit|120}}&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;amp;nbsp;&amp;amp;nbsp;Silver&#039;&#039;&#039;: {{cosmocredit|200}}&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;amp;emsp;Gold&#039;&#039;&#039;: {{cosmocredit|250}}&amp;lt;br&amp;gt;&#039;&#039;&#039;Very Common&#039;&#039;&#039;: {{item icon|Big Bang Ticket (Sinus Ardorum)}}&amp;lt;br&amp;gt;&#039;&#039;&#039;Rare&#039;&#039;&#039;: {{item icon|Vacuum Suit Identification Key}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Phaenna]]===&lt;br /&gt;
{| {{STDT|sortable location align-left}}&lt;br /&gt;
! rowspan=2&amp;quot; | Name&lt;br /&gt;
! rowspan=2&amp;quot; | Location&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ground Supporters&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Pilots&lt;br /&gt;
|-&lt;br /&gt;
! Rewards&lt;br /&gt;
! Contribution per object/submission&lt;br /&gt;
! Objects needed for Gold&lt;br /&gt;
! Rewards&lt;br /&gt;
! Contribution per object&lt;br /&gt;
|-&lt;br /&gt;
| [[Directive: Mine Phainite]]&lt;br /&gt;
| [[Phaenna]] {{convert coordinate|10.4, 16.6}}&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | &#039;&#039;&#039;Bronze&#039;&#039;&#039;: {{cosmocredit|30}} {{cex|phaenna credit|10}}&amp;lt;br&amp;gt;&#039;&#039;&#039;Silver&#039;&#039;&#039;: {{cosmocredit|60}} {{cex|phaenna credit|20}}&amp;lt;br&amp;gt;&#039;&#039;&#039;Gold&#039;&#039;&#039;: {{cosmocredit|100}} {{cex|phaenna credit|40}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | ?&lt;br /&gt;
| &#039;&#039;&#039;Bronze&#039;&#039;&#039;: {{cosmocredit|1200}}&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;amp;nbsp;&amp;amp;nbsp;Silver&#039;&#039;&#039;: {{cosmocredit|1500}}&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;amp;emsp;Gold&#039;&#039;&#039;: {{cosmocredit|1800}}&amp;lt;br&amp;gt;&#039;&#039;&#039;Very Common&#039;&#039;&#039;: {{item icon|Big Bang Ticket (Phaenna)}}&amp;lt;br&amp;gt;&#039;&#039;&#039;Rare&#039;&#039;&#039;: {{item icon|Warp Loader Identification Key}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 5 (Energy)&amp;lt;br&amp;gt;100 (Phainite)&lt;br /&gt;
|-&lt;br /&gt;
| [[Directive: Shatter Glass Clusters]]&lt;br /&gt;
| [[Phaenna]] {{convert coordinate|33.6, 11.8}}&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | &#039;&#039;&#039;Bronze&#039;&#039;&#039;: {{cosmocredit|30}} {{cex|phaenna credit|10}}&amp;lt;br&amp;gt;&#039;&#039;&#039;Silver&#039;&#039;&#039;: {{cosmocredit|60}} {{cex|phaenna credit|20}}&amp;lt;br&amp;gt;&#039;&#039;&#039;Gold&#039;&#039;&#039;: {{cosmocredit|100}} {{cex|phaenna credit|40}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | ?&lt;br /&gt;
| &#039;&#039;&#039;Bronze&#039;&#039;&#039;: {{cosmocredit|1200}}&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;amp;nbsp;&amp;amp;nbsp;Silver&#039;&#039;&#039;: {{cosmocredit|1500}}&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;amp;emsp;Gold&#039;&#039;&#039;: {{cosmocredit|1800}}&amp;lt;br&amp;gt;&#039;&#039;&#039;Very Common&#039;&#039;&#039;: {{item icon|Big Bang Ticket (Phaenna)}}&amp;lt;br&amp;gt;&#039;&#039;&#039;Rare&#039;&#039;&#039;: {{item icon|Warp Loader Identification Key}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
[[Category:Cosmic Exploration]]&lt;/div&gt;</summary>
		<author><name>Valjean Trevereaux</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Mech_Ops&amp;diff=1019252</id>
		<title>Mech Ops</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Mech_Ops&amp;diff=1019252"/>
		<updated>2025-09-06T21:03:19Z</updated>

		<summary type="html">&lt;p&gt;Valjean Trevereaux: /* Phaenna */ added data for Silver Star rewards on Phaenna ops.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|Cosmic Exploration FATEs|Red Alert}}&lt;br /&gt;
[[File:Mech Ops Screenshot.png|300px|thumb|right|Mech Ops]]&lt;br /&gt;
[[File:Mech Ops icon.png|32px]] &#039;&#039;&#039;Mech Ops&#039;&#039;&#039; are [[FATE]]-like, large-scale directives issued in [[Cosmic Exploration]] zones that make use of special mechs to complete objectives at designated intervals. A mech op will spawn every 20 real-life minutes, and the available mech op in a zone will alternate.&amp;lt;ref&amp;gt;https://docs.google.com/document/d/1H0w_VMfsyKM50P3X6QxamJp1eIKCTjEAZE-4lejH8ZA/edit?tab=t.0#heading=h.6p4ev4m5bt06&amp;lt;/ref&amp;gt; If a [[Red Alert]] spawns during the cooldown period, the mech op spawn schedule will be put on hold until the Red Alert concludes.&lt;br /&gt;
&lt;br /&gt;
Players may participate as either pilots or ground support. These FATE-like events do not involve crafting, gathering, or combat. Rather, players are tasked to destroy various objects using special actions that are made available for each mech op. Each mech op has a 10 minute time limit.&lt;br /&gt;
&lt;br /&gt;
==Piloting a mech==&lt;br /&gt;
{{#lsth:Cosmic Exploration|Piloting a mech}}&lt;br /&gt;
==Ground Support==&lt;br /&gt;
{{#lsth:Cosmic Exploration|Ground Support}}&lt;br /&gt;
==Mech Ops Rewards==&lt;br /&gt;
{{#lsth:Cosmic Exploration|Mech Ops Rewards}}&lt;br /&gt;
===Contribution Tiers===&lt;br /&gt;
At the end of the mission, the player&#039;s contribution will be evaluated. Different contribution tiers are available depending on whether the player participated as a ground supporter or pilot.&amp;lt;ref name=&amp;quot;iv-mech-ops&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Ground Tier&lt;br /&gt;
! Ground Contribution Points&lt;br /&gt;
|-&lt;br /&gt;
| Modest&lt;br /&gt;
| 5-240&lt;br /&gt;
|-&lt;br /&gt;
| Generous&lt;br /&gt;
| 245 or higher&lt;br /&gt;
|-&lt;br /&gt;
! Pilot Tier&lt;br /&gt;
! Pilot Contribution Points&lt;br /&gt;
|-&lt;br /&gt;
| Respectable&lt;br /&gt;
| 50-300&lt;br /&gt;
|-&lt;br /&gt;
| Generous&lt;br /&gt;
| 350-600&lt;br /&gt;
|-&lt;br /&gt;
| Sizeable&lt;br /&gt;
| 650 or higher&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
*Pilots receive significantly more contribution and rewards than ground supporters, so it is worthwhile to always apply as a pilot when doing mech ops.&lt;br /&gt;
*Players who would like their maximize their chances of being selected as a pilot can speak with [[Drivingway]] and travel to an instance with a lower number of players. Additionally, their chances will increase simply by continuing to apply for applications.&lt;br /&gt;
*For pilots, it is generally more efficient to stay within a certain area and wait for large objects to spawn instead of wander around.&amp;lt;ref&amp;gt;https://docs.google.com/document/d/1H0w_VMfsyKM50P3X6QxamJp1eIKCTjEAZE-4lejH8ZA/edit?tab=t.0#heading=h.6p4ev4m5bt06&amp;lt;/ref&amp;gt;&lt;br /&gt;
*For both pilots and ground supports, attempt to hit multiple objects at once with AoE actions for higher efficiency.&lt;br /&gt;
*For ground supporters, if the operation ends before the player turns in all of their items at a field scanner, they will miss some contribution, so they should do their final turn-in when the 90% completion message appears on the screen. &lt;br /&gt;
*For ground supporters, each mech op has a fixed number of objects destroyed needed for Gold Star ranking. They can leave the area early if they finish these goals early and still receive full rewards.&lt;br /&gt;
*If there are too few players, the mech op may not be completed within the time limit, resulting in failure.&lt;br /&gt;
*Mech ops do not reward research data for [[Cosmic Tools]].&lt;br /&gt;
==List of Mech Ops==&lt;br /&gt;
===[[Sinus Ardorum]]===&lt;br /&gt;
{| {{STDT|sortable location align-left}}&lt;br /&gt;
! rowspan=2&amp;quot; | Name&lt;br /&gt;
! rowspan=2&amp;quot; | Location&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ground Supporters&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Pilots&lt;br /&gt;
|-&lt;br /&gt;
! Rewards&lt;br /&gt;
! Contribution per object/submission&lt;br /&gt;
! Objects needed for Gold&lt;br /&gt;
! Rewards&lt;br /&gt;
! Contribution per object&lt;br /&gt;
|-&lt;br /&gt;
| [[Directive: Destroy Corrupted Crystals]]&lt;br /&gt;
| [[Sinus Ardorum]] {{convert coordinate|14.4, 11.2}}&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | &#039;&#039;&#039;Bronze&#039;&#039;&#039;: {{cosmocredit|10}} {{cex|lunar credit|10}}&amp;lt;br&amp;gt;&#039;&#039;&#039;Silver&#039;&#039;&#039;: {{cosmocredit|20}} {{cex|lunar credit|20}}&amp;lt;br&amp;gt;&#039;&#039;&#039;Gold&#039;&#039;&#039;: {{cosmocredit|40}} {{cex|lunar credit|40}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 13&lt;br /&gt;
| &#039;&#039;&#039;Bronze&#039;&#039;&#039;: {{cosmocredit|120}}&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;amp;nbsp;&amp;amp;nbsp;Silver&#039;&#039;&#039;: {{cosmocredit|200}}&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;amp;emsp;Gold&#039;&#039;&#039;: {{cosmocredit|250}}&amp;lt;br&amp;gt;&#039;&#039;&#039;Very Common&#039;&#039;&#039;: {{item icon|Big Bang Ticket (Sinus Ardorum)}}&amp;lt;br&amp;gt;&#039;&#039;&#039;Rare&#039;&#039;&#039;: {{item icon|Vacuum Suit Identification Key}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 50&lt;br /&gt;
|-&lt;br /&gt;
| [[Directive: Clear Toxic Lunar Spongoi]]&lt;br /&gt;
| [[Sinus Ardorum]] {{convert coordinate|28.9, 30.8}}&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | &#039;&#039;&#039;Bronze&#039;&#039;&#039;: {{cosmocredit|10}} {{cex|lunar credit|10}}&amp;lt;br&amp;gt;&#039;&#039;&#039;Silver&#039;&#039;&#039;: {{cosmocredit|20}} {{cex|lunar credit|20}}&amp;lt;br&amp;gt;&#039;&#039;&#039;Gold&#039;&#039;&#039;: {{cosmocredit|40}} {{cex|lunar credit|40}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 26&lt;br /&gt;
| &#039;&#039;&#039;Bronze&#039;&#039;&#039;: {{cosmocredit|120}}&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;amp;nbsp;&amp;amp;nbsp;Silver&#039;&#039;&#039;: {{cosmocredit|200}}&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;amp;emsp;Gold&#039;&#039;&#039;: {{cosmocredit|250}}&amp;lt;br&amp;gt;&#039;&#039;&#039;Very Common&#039;&#039;&#039;: {{item icon|Big Bang Ticket (Sinus Ardorum)}}&amp;lt;br&amp;gt;&#039;&#039;&#039;Rare&#039;&#039;&#039;: {{item icon|Vacuum Suit Identification Key}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Phaenna]]===&lt;br /&gt;
{| {{STDT|sortable location align-left}}&lt;br /&gt;
! rowspan=2&amp;quot; | Name&lt;br /&gt;
! rowspan=2&amp;quot; | Location&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ground Supporters&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Pilots&lt;br /&gt;
|-&lt;br /&gt;
! Rewards&lt;br /&gt;
! Contribution per object/submission&lt;br /&gt;
! Objects needed for Gold&lt;br /&gt;
! Rewards&lt;br /&gt;
! Contribution per object&lt;br /&gt;
|-&lt;br /&gt;
| [[Directive: Mine Phainite]]&lt;br /&gt;
| [[Phaenna]] {{convert coordinate|10.4, 16.6}}&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | &#039;&#039;&#039;Bronze&#039;&#039;&#039;: {{cosmocredit|?}} {{cex|phaenna credit|?}}&amp;lt;br&amp;gt;&#039;&#039;&#039;Silver&#039;&#039;&#039;: {{cosmocredit|60}} {{cex|phaenna credit|20}}&amp;lt;br&amp;gt;&#039;&#039;&#039;Gold&#039;&#039;&#039;: {{cosmocredit|100}} {{cex|phaenna credit|40}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | ?&lt;br /&gt;
| &#039;&#039;&#039;Bronze&#039;&#039;&#039;: {{cosmocredit|1200}}&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;amp;nbsp;&amp;amp;nbsp;Silver&#039;&#039;&#039;: {{cosmocredit|1500}}&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;amp;emsp;Gold&#039;&#039;&#039;: {{cosmocredit|1800}}&amp;lt;br&amp;gt;&#039;&#039;&#039;Very Common&#039;&#039;&#039;: {{item icon|Big Bang Ticket (Phaenna)}}&amp;lt;br&amp;gt;&#039;&#039;&#039;Rare&#039;&#039;&#039;: {{item icon|Warp Loader Identification Key}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 5 (Energy)&amp;lt;br&amp;gt;100 (Phainite)&lt;br /&gt;
|-&lt;br /&gt;
| [[Directive: Shatter Glass Clusters]]&lt;br /&gt;
| [[Phaenna]] {{convert coordinate|33.6, 11.8}}&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | &#039;&#039;&#039;Bronze&#039;&#039;&#039;: {{cosmocredit|?}} {{cex|phaenna credit|?}}&amp;lt;br&amp;gt;&#039;&#039;&#039;Silver&#039;&#039;&#039;: {{cosmocredit|60}} {{cex|phaenna credit|20}}&amp;lt;br&amp;gt;&#039;&#039;&#039;Gold&#039;&#039;&#039;: {{cosmocredit|100}} {{cex|phaenna credit|40}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | ?&lt;br /&gt;
| &#039;&#039;&#039;Bronze&#039;&#039;&#039;: {{cosmocredit|1200}}&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;amp;nbsp;&amp;amp;nbsp;Silver&#039;&#039;&#039;: {{cosmocredit|1500}}&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;amp;emsp;Gold&#039;&#039;&#039;: {{cosmocredit|1800}}&amp;lt;br&amp;gt;&#039;&#039;&#039;Very Common&#039;&#039;&#039;: {{item icon|Big Bang Ticket (Phaenna)}}&amp;lt;br&amp;gt;&#039;&#039;&#039;Rare&#039;&#039;&#039;: {{item icon|Warp Loader Identification Key}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
[[Category:Cosmic Exploration]]&lt;/div&gt;</summary>
		<author><name>Valjean Trevereaux</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Mech_Ops&amp;diff=1018949</id>
		<title>Mech Ops</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Mech_Ops&amp;diff=1018949"/>
		<updated>2025-09-05T22:47:28Z</updated>

		<summary type="html">&lt;p&gt;Valjean Trevereaux: /* Phaenna */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|Cosmic Exploration FATEs|Red Alert}}&lt;br /&gt;
[[File:Mech Ops Screenshot.png|300px|thumb|right|Mech Ops]]&lt;br /&gt;
[[File:Mech Ops icon.png|32px]] &#039;&#039;&#039;Mech Ops&#039;&#039;&#039; are [[FATE]]-like, large-scale directives issued in [[Cosmic Exploration]] zones that make use of special mechs to complete objectives at designated intervals. A mech op will spawn every 20 real-life minutes, and the available mech op in a zone will alternate.&amp;lt;ref&amp;gt;https://docs.google.com/document/d/1H0w_VMfsyKM50P3X6QxamJp1eIKCTjEAZE-4lejH8ZA/edit?tab=t.0#heading=h.6p4ev4m5bt06&amp;lt;/ref&amp;gt; If a [[Red Alert]] spawns during the cooldown period, the mech op spawn schedule will be put on hold until the Red Alert concludes.&lt;br /&gt;
&lt;br /&gt;
Players may participate as either pilots or ground support. These FATE-like events do not involve crafting, gathering, or combat. Rather, players are tasked to destroy various objects using special actions that are made available for each mech op. Each mech op has a 10 minute time limit.&lt;br /&gt;
&lt;br /&gt;
==Piloting a mech==&lt;br /&gt;
{{#lsth:Cosmic Exploration|Piloting a mech}}&lt;br /&gt;
==Ground Support==&lt;br /&gt;
{{#lsth:Cosmic Exploration|Ground Support}}&lt;br /&gt;
==Mech Ops Rewards==&lt;br /&gt;
{{#lsth:Cosmic Exploration|Mech Ops Rewards}}&lt;br /&gt;
===Contribution Tiers===&lt;br /&gt;
At the end of the mission, the player&#039;s contribution will be evaluated. Different contribution tiers are available depending on whether the player participated as a ground supporter or pilot.&amp;lt;ref name=&amp;quot;iv-mech-ops&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Ground Tier&lt;br /&gt;
! Ground Contribution Points&lt;br /&gt;
|-&lt;br /&gt;
| Modest&lt;br /&gt;
| 5-240&lt;br /&gt;
|-&lt;br /&gt;
| Generous&lt;br /&gt;
| 245 or higher&lt;br /&gt;
|-&lt;br /&gt;
! Pilot Tier&lt;br /&gt;
! Pilot Contribution Points&lt;br /&gt;
|-&lt;br /&gt;
| Respectable&lt;br /&gt;
| 50-300&lt;br /&gt;
|-&lt;br /&gt;
| Generous&lt;br /&gt;
| 350-600&lt;br /&gt;
|-&lt;br /&gt;
| Sizeable&lt;br /&gt;
| 650 or higher&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
*Pilots receive significantly more contribution and rewards than ground supporters, so it is worthwhile to always apply as a pilot when doing mech ops.&lt;br /&gt;
*Players who would like their maximize their chances of being selected as a pilot can speak with [[Drivingway]] and travel to an instance with a lower number of players. Additionally, their chances will increase simply by continuing to apply for applications.&lt;br /&gt;
*For pilots, it is generally more efficient to stay within a certain area and wait for large objects to spawn instead of wander around.&amp;lt;ref&amp;gt;https://docs.google.com/document/d/1H0w_VMfsyKM50P3X6QxamJp1eIKCTjEAZE-4lejH8ZA/edit?tab=t.0#heading=h.6p4ev4m5bt06&amp;lt;/ref&amp;gt;&lt;br /&gt;
*For both pilots and ground supports, attempt to hit multiple objects at once with AoE actions for higher efficiency.&lt;br /&gt;
*For ground supporters, if the operation ends before the player turns in all of their items at a field scanner, they will miss some contribution, so they should do their final turn-in when the 90% completion message appears on the screen. &lt;br /&gt;
*For ground supporters, each mech op has a fixed number of objects destroyed needed for Gold Star ranking. They can leave the area early if they finish these goals early and still receive full rewards.&lt;br /&gt;
*If there are too few players, the mech op may not be completed within the time limit, resulting in failure.&lt;br /&gt;
*Mech ops do not reward research data for [[Cosmic Tools]].&lt;br /&gt;
==List of Mech Ops==&lt;br /&gt;
===[[Sinus Ardorum]]===&lt;br /&gt;
{| {{STDT|sortable location align-left}}&lt;br /&gt;
! rowspan=2&amp;quot; | Name&lt;br /&gt;
! rowspan=2&amp;quot; | Location&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ground Supporters&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Pilots&lt;br /&gt;
|-&lt;br /&gt;
! Rewards&lt;br /&gt;
! Contribution per object/submission&lt;br /&gt;
! Objects needed for Gold&lt;br /&gt;
! Rewards&lt;br /&gt;
! Contribution per object&lt;br /&gt;
|-&lt;br /&gt;
| [[Directive: Destroy Corrupted Crystals]]&lt;br /&gt;
| [[Sinus Ardorum]] {{convert coordinate|14.4, 11.2}}&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | &#039;&#039;&#039;Bronze&#039;&#039;&#039;: {{cosmocredit|10}} {{cex|lunar credit|10}}&amp;lt;br&amp;gt;&#039;&#039;&#039;Silver&#039;&#039;&#039;: {{cosmocredit|20}} {{cex|lunar credit|20}}&amp;lt;br&amp;gt;&#039;&#039;&#039;Gold&#039;&#039;&#039;: {{cosmocredit|40}} {{cex|lunar credit|40}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 13&lt;br /&gt;
| &#039;&#039;&#039;Bronze&#039;&#039;&#039;: {{cosmocredit|120}}&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;amp;nbsp;&amp;amp;nbsp;Silver&#039;&#039;&#039;: {{cosmocredit|200}}&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;amp;emsp;Gold&#039;&#039;&#039;: {{cosmocredit|250}}&amp;lt;br&amp;gt;&#039;&#039;&#039;Very Common&#039;&#039;&#039;: {{item icon|Big Bang Ticket (Sinus Ardorum)}}&amp;lt;br&amp;gt;&#039;&#039;&#039;Rare&#039;&#039;&#039;: {{item icon|Vacuum Suit Identification Key}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 50&lt;br /&gt;
|-&lt;br /&gt;
| [[Directive: Clear Toxic Lunar Spongoi]]&lt;br /&gt;
| [[Sinus Ardorum]] {{convert coordinate|28.9, 30.8}}&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | &#039;&#039;&#039;Bronze&#039;&#039;&#039;: {{cosmocredit|10}} {{cex|lunar credit|10}}&amp;lt;br&amp;gt;&#039;&#039;&#039;Silver&#039;&#039;&#039;: {{cosmocredit|20}} {{cex|lunar credit|20}}&amp;lt;br&amp;gt;&#039;&#039;&#039;Gold&#039;&#039;&#039;: {{cosmocredit|40}} {{cex|lunar credit|40}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 26&lt;br /&gt;
| &#039;&#039;&#039;Bronze&#039;&#039;&#039;: {{cosmocredit|120}}&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;amp;nbsp;&amp;amp;nbsp;Silver&#039;&#039;&#039;: {{cosmocredit|200}}&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;amp;emsp;Gold&#039;&#039;&#039;: {{cosmocredit|250}}&amp;lt;br&amp;gt;&#039;&#039;&#039;Very Common&#039;&#039;&#039;: {{item icon|Big Bang Ticket (Sinus Ardorum)}}&amp;lt;br&amp;gt;&#039;&#039;&#039;Rare&#039;&#039;&#039;: {{item icon|Vacuum Suit Identification Key}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Phaenna]]===&lt;br /&gt;
{| {{STDT|sortable location align-left}}&lt;br /&gt;
! rowspan=2&amp;quot; | Name&lt;br /&gt;
! rowspan=2&amp;quot; | Location&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ground Supporters&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Pilots&lt;br /&gt;
|-&lt;br /&gt;
! Rewards&lt;br /&gt;
! Contribution per object/submission&lt;br /&gt;
! Objects needed for Gold&lt;br /&gt;
! Rewards&lt;br /&gt;
! Contribution per object&lt;br /&gt;
|-&lt;br /&gt;
| [[Directive: Mine Phainite]]&lt;br /&gt;
| [[Phaenna]] {{convert coordinate|10.4, 16.6}}&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | &#039;&#039;&#039;Bronze&#039;&#039;&#039;: {{cosmocredit|?}} {{cex|phaenna credit|?}}&amp;lt;br&amp;gt;&#039;&#039;&#039;Silver&#039;&#039;&#039;: {{cosmocredit|?}} {{cex|phaenna credit|?}}&amp;lt;br&amp;gt;&#039;&#039;&#039;Gold&#039;&#039;&#039;: {{cosmocredit|100}} {{cex|phaenna credit|40}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | ?&lt;br /&gt;
| &#039;&#039;&#039;Bronze&#039;&#039;&#039;: {{cosmocredit|1200}}&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;amp;nbsp;&amp;amp;nbsp;Silver&#039;&#039;&#039;: {{cosmocredit|1500}}&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;amp;emsp;Gold&#039;&#039;&#039;: {{cosmocredit|1800}}&amp;lt;br&amp;gt;&#039;&#039;&#039;Very Common&#039;&#039;&#039;: {{item icon|Big Bang Ticket (Phaenna)}}&amp;lt;br&amp;gt;&#039;&#039;&#039;Rare&#039;&#039;&#039;: {{item icon|Warp Loader Identification Key}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 5 (Energy)&amp;lt;br&amp;gt;100 (Phainite)&lt;br /&gt;
|-&lt;br /&gt;
| [[Directive: Shatter Glass Clusters]]&lt;br /&gt;
| [[Phaenna]] {{convert coordinate|33.6, 11.8}}&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | &#039;&#039;&#039;Bronze&#039;&#039;&#039;: {{cosmocredit|?}} {{cex|phaenna credit|?}}&amp;lt;br&amp;gt;&#039;&#039;&#039;Silver&#039;&#039;&#039;: {{cosmocredit|?}} {{cex|phaenna credit|?}}&amp;lt;br&amp;gt;&#039;&#039;&#039;Gold&#039;&#039;&#039;: {{cosmocredit|100}} {{cex|phaenna credit|40}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | ?&lt;br /&gt;
| &#039;&#039;&#039;Bronze&#039;&#039;&#039;: {{cosmocredit|1200}}&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;amp;nbsp;&amp;amp;nbsp;Silver&#039;&#039;&#039;: {{cosmocredit|1500}}&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;amp;emsp;Gold&#039;&#039;&#039;: {{cosmocredit|1800}}&amp;lt;br&amp;gt;&#039;&#039;&#039;Very Common&#039;&#039;&#039;: {{item icon|Big Bang Ticket (Phaenna)}}&amp;lt;br&amp;gt;&#039;&#039;&#039;Rare&#039;&#039;&#039;: {{item icon|Warp Loader Identification Key}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
[[Category:Cosmic Exploration]]&lt;/div&gt;</summary>
		<author><name>Valjean Trevereaux</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Mech_Ops&amp;diff=1018948</id>
		<title>Mech Ops</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Mech_Ops&amp;diff=1018948"/>
		<updated>2025-09-05T22:44:24Z</updated>

		<summary type="html">&lt;p&gt;Valjean Trevereaux: /* Phaenna */ - corrected rewards from Mech Ops. 1200 cosmocredits is the BASE amount, not the Gold reward.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|Cosmic Exploration FATEs|Red Alert}}&lt;br /&gt;
[[File:Mech Ops Screenshot.png|300px|thumb|right|Mech Ops]]&lt;br /&gt;
[[File:Mech Ops icon.png|32px]] &#039;&#039;&#039;Mech Ops&#039;&#039;&#039; are [[FATE]]-like, large-scale directives issued in [[Cosmic Exploration]] zones that make use of special mechs to complete objectives at designated intervals. A mech op will spawn every 20 real-life minutes, and the available mech op in a zone will alternate.&amp;lt;ref&amp;gt;https://docs.google.com/document/d/1H0w_VMfsyKM50P3X6QxamJp1eIKCTjEAZE-4lejH8ZA/edit?tab=t.0#heading=h.6p4ev4m5bt06&amp;lt;/ref&amp;gt; If a [[Red Alert]] spawns during the cooldown period, the mech op spawn schedule will be put on hold until the Red Alert concludes.&lt;br /&gt;
&lt;br /&gt;
Players may participate as either pilots or ground support. These FATE-like events do not involve crafting, gathering, or combat. Rather, players are tasked to destroy various objects using special actions that are made available for each mech op. Each mech op has a 10 minute time limit.&lt;br /&gt;
&lt;br /&gt;
==Piloting a mech==&lt;br /&gt;
{{#lsth:Cosmic Exploration|Piloting a mech}}&lt;br /&gt;
==Ground Support==&lt;br /&gt;
{{#lsth:Cosmic Exploration|Ground Support}}&lt;br /&gt;
==Mech Ops Rewards==&lt;br /&gt;
{{#lsth:Cosmic Exploration|Mech Ops Rewards}}&lt;br /&gt;
===Contribution Tiers===&lt;br /&gt;
At the end of the mission, the player&#039;s contribution will be evaluated. Different contribution tiers are available depending on whether the player participated as a ground supporter or pilot.&amp;lt;ref name=&amp;quot;iv-mech-ops&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Ground Tier&lt;br /&gt;
! Ground Contribution Points&lt;br /&gt;
|-&lt;br /&gt;
| Modest&lt;br /&gt;
| 5-240&lt;br /&gt;
|-&lt;br /&gt;
| Generous&lt;br /&gt;
| 245 or higher&lt;br /&gt;
|-&lt;br /&gt;
! Pilot Tier&lt;br /&gt;
! Pilot Contribution Points&lt;br /&gt;
|-&lt;br /&gt;
| Respectable&lt;br /&gt;
| 50-300&lt;br /&gt;
|-&lt;br /&gt;
| Generous&lt;br /&gt;
| 350-600&lt;br /&gt;
|-&lt;br /&gt;
| Sizeable&lt;br /&gt;
| 650 or higher&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
*Pilots receive significantly more contribution and rewards than ground supporters, so it is worthwhile to always apply as a pilot when doing mech ops.&lt;br /&gt;
*Players who would like their maximize their chances of being selected as a pilot can speak with [[Drivingway]] and travel to an instance with a lower number of players. Additionally, their chances will increase simply by continuing to apply for applications.&lt;br /&gt;
*For pilots, it is generally more efficient to stay within a certain area and wait for large objects to spawn instead of wander around.&amp;lt;ref&amp;gt;https://docs.google.com/document/d/1H0w_VMfsyKM50P3X6QxamJp1eIKCTjEAZE-4lejH8ZA/edit?tab=t.0#heading=h.6p4ev4m5bt06&amp;lt;/ref&amp;gt;&lt;br /&gt;
*For both pilots and ground supports, attempt to hit multiple objects at once with AoE actions for higher efficiency.&lt;br /&gt;
*For ground supporters, if the operation ends before the player turns in all of their items at a field scanner, they will miss some contribution, so they should do their final turn-in when the 90% completion message appears on the screen. &lt;br /&gt;
*For ground supporters, each mech op has a fixed number of objects destroyed needed for Gold Star ranking. They can leave the area early if they finish these goals early and still receive full rewards.&lt;br /&gt;
*If there are too few players, the mech op may not be completed within the time limit, resulting in failure.&lt;br /&gt;
*Mech ops do not reward research data for [[Cosmic Tools]].&lt;br /&gt;
==List of Mech Ops==&lt;br /&gt;
===[[Sinus Ardorum]]===&lt;br /&gt;
{| {{STDT|sortable location align-left}}&lt;br /&gt;
! rowspan=2&amp;quot; | Name&lt;br /&gt;
! rowspan=2&amp;quot; | Location&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ground Supporters&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Pilots&lt;br /&gt;
|-&lt;br /&gt;
! Rewards&lt;br /&gt;
! Contribution per object/submission&lt;br /&gt;
! Objects needed for Gold&lt;br /&gt;
! Rewards&lt;br /&gt;
! Contribution per object&lt;br /&gt;
|-&lt;br /&gt;
| [[Directive: Destroy Corrupted Crystals]]&lt;br /&gt;
| [[Sinus Ardorum]] {{convert coordinate|14.4, 11.2}}&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | &#039;&#039;&#039;Bronze&#039;&#039;&#039;: {{cosmocredit|10}} {{cex|lunar credit|10}}&amp;lt;br&amp;gt;&#039;&#039;&#039;Silver&#039;&#039;&#039;: {{cosmocredit|20}} {{cex|lunar credit|20}}&amp;lt;br&amp;gt;&#039;&#039;&#039;Gold&#039;&#039;&#039;: {{cosmocredit|40}} {{cex|lunar credit|40}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 13&lt;br /&gt;
| &#039;&#039;&#039;Bronze&#039;&#039;&#039;: {{cosmocredit|120}}&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;amp;nbsp;&amp;amp;nbsp;Silver&#039;&#039;&#039;: {{cosmocredit|200}}&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;amp;emsp;Gold&#039;&#039;&#039;: {{cosmocredit|250}}&amp;lt;br&amp;gt;&#039;&#039;&#039;Very Common&#039;&#039;&#039;: {{item icon|Big Bang Ticket (Sinus Ardorum)}}&amp;lt;br&amp;gt;&#039;&#039;&#039;Rare&#039;&#039;&#039;: {{item icon|Vacuum Suit Identification Key}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 50&lt;br /&gt;
|-&lt;br /&gt;
| [[Directive: Clear Toxic Lunar Spongoi]]&lt;br /&gt;
| [[Sinus Ardorum]] {{convert coordinate|28.9, 30.8}}&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | &#039;&#039;&#039;Bronze&#039;&#039;&#039;: {{cosmocredit|10}} {{cex|lunar credit|10}}&amp;lt;br&amp;gt;&#039;&#039;&#039;Silver&#039;&#039;&#039;: {{cosmocredit|20}} {{cex|lunar credit|20}}&amp;lt;br&amp;gt;&#039;&#039;&#039;Gold&#039;&#039;&#039;: {{cosmocredit|40}} {{cex|lunar credit|40}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 26&lt;br /&gt;
| &#039;&#039;&#039;Bronze&#039;&#039;&#039;: {{cosmocredit|120}}&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;amp;nbsp;&amp;amp;nbsp;Silver&#039;&#039;&#039;: {{cosmocredit|200}}&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;amp;emsp;Gold&#039;&#039;&#039;: {{cosmocredit|250}}&amp;lt;br&amp;gt;&#039;&#039;&#039;Very Common&#039;&#039;&#039;: {{item icon|Big Bang Ticket (Sinus Ardorum)}}&amp;lt;br&amp;gt;&#039;&#039;&#039;Rare&#039;&#039;&#039;: {{item icon|Vacuum Suit Identification Key}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Phaenna]]===&lt;br /&gt;
{| {{STDT|sortable location align-left}}&lt;br /&gt;
! rowspan=2&amp;quot; | Name&lt;br /&gt;
! rowspan=2&amp;quot; | Location&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ground Supporters&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Pilots&lt;br /&gt;
|-&lt;br /&gt;
! Rewards&lt;br /&gt;
! Contribution per object/submission&lt;br /&gt;
! Objects needed for Gold&lt;br /&gt;
! Rewards&lt;br /&gt;
! Contribution per object&lt;br /&gt;
|-&lt;br /&gt;
| [[Directive: Mine Phainite]]&lt;br /&gt;
| [[Phaenna]] {{convert coordinate|10.4, 16.6}}&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | &#039;&#039;&#039;Bronze&#039;&#039;&#039;: {{cosmocredit|?}} {{cex|phaenna credit|?}}&amp;lt;br&amp;gt;&#039;&#039;&#039;Silver&#039;&#039;&#039;: {{cosmocredit|?}} {{cex|phaenna credit|?}}&amp;lt;br&amp;gt;&#039;&#039;&#039;Gold&#039;&#039;&#039;: {{cosmocredit|100}} {{cex|phaenna credit|40}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | ?&lt;br /&gt;
| &#039;&#039;&#039;Bronze&#039;&#039;&#039;: {{cosmocredit|1200}}&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;amp;nbsp;&amp;amp;nbsp;Silver&#039;&#039;&#039;: {{cosmocredit|1500}}&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;amp;emsp;Gold&#039;&#039;&#039;: {{cosmocredit|?}}&amp;lt;br&amp;gt;&#039;&#039;&#039;Very Common&#039;&#039;&#039;: {{item icon|Big Bang Ticket (Phaenna)}}&amp;lt;br&amp;gt;&#039;&#039;&#039;Rare&#039;&#039;&#039;: {{item icon|Warp Loader Identification Key}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 5 (Energy)&amp;lt;br&amp;gt;100 (Phainite)&lt;br /&gt;
|-&lt;br /&gt;
| [[Directive: Shatter Glass Clusters]]&lt;br /&gt;
| [[Phaenna]] {{convert coordinate|33.6, 11.8}}&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | &#039;&#039;&#039;Bronze&#039;&#039;&#039;: {{cosmocredit|?}} {{cex|phaenna credit|?}}&amp;lt;br&amp;gt;&#039;&#039;&#039;Silver&#039;&#039;&#039;: {{cosmocredit|?}} {{cex|phaenna credit|?}}&amp;lt;br&amp;gt;&#039;&#039;&#039;Gold&#039;&#039;&#039;: {{cosmocredit|100}} {{cex|phaenna credit|40}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | ?&lt;br /&gt;
| &#039;&#039;&#039;Bronze&#039;&#039;&#039;: {{cosmocredit|1200}}&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;amp;nbsp;&amp;amp;nbsp;Silver&#039;&#039;&#039;: {{cosmocredit|1500}}&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;amp;emsp;Gold&#039;&#039;&#039;: {{cosmocredit|?}}&amp;lt;br&amp;gt;&#039;&#039;&#039;Very Common&#039;&#039;&#039;: {{item icon|Big Bang Ticket (Phaenna)}}&amp;lt;br&amp;gt;&#039;&#039;&#039;Rare&#039;&#039;&#039;: {{item icon|Warp Loader Identification Key}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
[[Category:Cosmic Exploration]]&lt;/div&gt;</summary>
		<author><name>Valjean Trevereaux</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Stellar_Missions&amp;diff=1003535</id>
		<title>Stellar Missions</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Stellar_Missions&amp;diff=1003535"/>
		<updated>2025-08-13T00:09:05Z</updated>

		<summary type="html">&lt;p&gt;Valjean Trevereaux: /* Rewards */ - specified that earning higher ranks does not affect experience rewards.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Cosmic Missions.png|300px|right|thumb|Stellar Missions Menu]]&lt;br /&gt;
&#039;&#039;&#039;Stellar Missions&#039;&#039;&#039; are the primary form of content in [[Cosmic Exploration]]. These are short requests, similar in format to crafting and gathering-oriented [[levequests]]. Unlike levequests, stellar missions do not have an allowance system, so they can be chained indefinitely.&lt;br /&gt;
&lt;br /&gt;
As of [[patch 7.21]], there are 544 total missions in the first zone, [[Sinus Ardorum]]: 48 for each of the 11 crafter/gatherer classes, and 16 missions that require two classes. Players may accept stellar missions and view their completed missions via the exotablet. Some missions require certain progress in server-wide [[Infrastructure Index|zone development]] before they are available.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Completion of stellar missions increases overall progress and unlocks more advanced stellar missions. Rewards include {{exp}} [[experience]] (if less than level 100), {{cosmocredit}} [[cosmocredit]]s, zone-specific currency such as {{cex|lunar credit}} [[lunar credit]]s, [[Cosmic Tools|Cosmic Tool]] research data, cosmic class points for [[achievements]], and contribution points during [[Starward Standings Stela|ranking period]]s in alternating days. Players cannot obtain higher qualities of Cosmic Tool research data until they have made sufficient progress with the tool for a given class.&lt;br /&gt;
&lt;br /&gt;
Missions are scored by three ranks: bronze, silver, and gold. Bronze is the minimum needed to complete the mission, but obtaining a higher score will result in greater returns &#039;&#039;&#039;other than experience&#039;&#039;&#039;: &lt;br /&gt;
*Silver: 4 times the base rewards&lt;br /&gt;
*Gold: 5 times the base rewards&lt;br /&gt;
&lt;br /&gt;
Critical missions do not have score tiers: the only rank is gold, which gives their base rewards.&lt;br /&gt;
&lt;br /&gt;
Players can monitor their mission completion by viewing the mission log from the exotablet: a green checkmark indicates that the player has previously completed the mission with a bronze or silver rating, while a medal indicates a previous gold rating. Completing all missions in a zone with a gold rating will award an achievement (e.g. {{item icon|One Giant Hop}}) and title.&lt;br /&gt;
&lt;br /&gt;
==Quest Sync==&lt;br /&gt;
Stellar missions are quest synced, ensuring that rewards and difficulty level are distributed appropriately given a player&#039;s current level.&lt;br /&gt;
*Quest syncing allows stellar missions to be a viable source of leveling from 10 to 100.&lt;br /&gt;
*Upon reaching certain level thresholds, the [[item level]] recommendation for the quests will increase, and players may need to obtain [[Leveling_Gear_Guide#Crafting_and_Gathering|stronger gear]] to compensate. The NPC [[Godgyth]] sells normal quality gear suitable for leveling, but players can also farm purple [[scrips]] outside of Cosmic Exploration to buy gear at any [[Scrip Exchange]] from level 58 onwards. This gear has higher stats than corresponding normal quality vendor gear, and thus will last longer (~10 levels above the gear level) and make leveling missions easier.&lt;br /&gt;
&lt;br /&gt;
The following table shows the recommended item level for missions based on the player&#039;s current class level:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1 align-center mw-collapsible mw-collapsed}}&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Crafters !! MIN/BTN !! FSH&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 5 || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 6 || 6 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 12-14 || 7 || 7 || 6&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 10 || 9 || 9&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 11 || 10 || 9&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 11 || 12 || 11&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 15 || 12 || 11&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 16 || 13 || 12&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 17 || 18 || 17&lt;br /&gt;
|-&lt;br /&gt;
| 21 || 18 || 18 || 17&lt;br /&gt;
|-&lt;br /&gt;
| 22 || 18 || 19 || 17&lt;br /&gt;
|-&lt;br /&gt;
| 23 || 19 || 19 || 17&lt;br /&gt;
|-&lt;br /&gt;
| 24 || 20 || 20 || 18&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 21 || 22 || 20&lt;br /&gt;
|-&lt;br /&gt;
| 26 || 22 || 22 || 20&lt;br /&gt;
|-&lt;br /&gt;
| 27 || 24 || 24 || 22&lt;br /&gt;
|-&lt;br /&gt;
| 28 || 25 || 24 || 22&lt;br /&gt;
|-&lt;br /&gt;
| 29 || 26 || 25 || 23&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 27 || 28 || 26&lt;br /&gt;
|-&lt;br /&gt;
| 31 || 27 || 29 || 26&lt;br /&gt;
|-&lt;br /&gt;
| 32 || 27 || 29 || 27&lt;br /&gt;
|-&lt;br /&gt;
| 33 || 29 || 29 || 27&lt;br /&gt;
|-&lt;br /&gt;
| 34 || 30 || 29 || 27&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 31 || 32 || 29&lt;br /&gt;
|-&lt;br /&gt;
| 36 || 32 || 32 || 29&lt;br /&gt;
|-&lt;br /&gt;
| 37 || 33 || 34 || 31&lt;br /&gt;
|-&lt;br /&gt;
| 38 || 36 || 34 || 32&lt;br /&gt;
|-&lt;br /&gt;
| 39 || 37 || 35 || 32&lt;br /&gt;
|-&lt;br /&gt;
| 40 || 37 || 38 || 35&lt;br /&gt;
|-&lt;br /&gt;
| 41 || 38 || 38 || 35&lt;br /&gt;
|-&lt;br /&gt;
| 42 || 38 || 38 || 36&lt;br /&gt;
|-&lt;br /&gt;
| 43 || 39 || 40 || 37&lt;br /&gt;
|-&lt;br /&gt;
| 44 || 40 || 40 || 37&lt;br /&gt;
|-&lt;br /&gt;
| 45 || 41 || 42 || 38&lt;br /&gt;
|-&lt;br /&gt;
| 46 || 42 || 42 || 38&lt;br /&gt;
|-&lt;br /&gt;
| 47 || 44 || 44 || 40&lt;br /&gt;
|-&lt;br /&gt;
| 48 || 46 || 46 || 42&lt;br /&gt;
|-&lt;br /&gt;
| 49 || 47 || 46 || 42&lt;br /&gt;
|-&lt;br /&gt;
| 50 || 47 || 47 || 43&lt;br /&gt;
|-&lt;br /&gt;
| 51 || 54 || 54 || 51&lt;br /&gt;
|-&lt;br /&gt;
| 52 || 63 || 63 || 59&lt;br /&gt;
|-&lt;br /&gt;
| 53 || 76 || 75 || 68&lt;br /&gt;
|-&lt;br /&gt;
| 54 || 79 || 79 || 72&lt;br /&gt;
|-&lt;br /&gt;
| 55 || 89 || 89 || 81&lt;br /&gt;
|-&lt;br /&gt;
| 56 || 97 || 97 || 88&lt;br /&gt;
|-&lt;br /&gt;
| 57 || 103 || 103 || 94&lt;br /&gt;
|-&lt;br /&gt;
| 58 || 107 || 107 || 98&lt;br /&gt;
|-&lt;br /&gt;
| 59 || 114 || 114 || 102&lt;br /&gt;
|-&lt;br /&gt;
| 60 || 137 || 137 || 125&lt;br /&gt;
|-&lt;br /&gt;
| 61 || 150 || 150 || 153&lt;br /&gt;
|-&lt;br /&gt;
| 62 || 153 || 153 || 156&lt;br /&gt;
|-&lt;br /&gt;
| 63-64 || 199 || 199 || 197&lt;br /&gt;
|-&lt;br /&gt;
| 65 || 210 || 210 || 208&lt;br /&gt;
|-&lt;br /&gt;
| 66 || 212 || 212 || 208&lt;br /&gt;
|-&lt;br /&gt;
| 67 || 233 || 233 || 229&lt;br /&gt;
|-&lt;br /&gt;
| 68-69 || 252 || 252 || 245&lt;br /&gt;
|-&lt;br /&gt;
| 70 || 290 || 290 || 280&lt;br /&gt;
|-&lt;br /&gt;
| 71-73 || 330 || 330 || 317&lt;br /&gt;
|-&lt;br /&gt;
| 74-75 || 353 || 353 || 337&lt;br /&gt;
|-&lt;br /&gt;
| 76 || 378 || 378 || 362&lt;br /&gt;
|-&lt;br /&gt;
| 77-79 || 395 || 395 || 377&lt;br /&gt;
|-&lt;br /&gt;
| 80 || 430 || 430 || 409&lt;br /&gt;
|-&lt;br /&gt;
| 81-83 || 480 || 480 || 455&lt;br /&gt;
|-&lt;br /&gt;
| 84-85 || 503 || 503 || 475&lt;br /&gt;
|-&lt;br /&gt;
| 86 || 525 || 525 || 497&lt;br /&gt;
|-&lt;br /&gt;
| 87-89 || 537 || 537 || 507&lt;br /&gt;
|-&lt;br /&gt;
| 90 || 560 || 560 || 528&lt;br /&gt;
|-&lt;br /&gt;
| 91-93 || 610 || 610 || 574&lt;br /&gt;
|-&lt;br /&gt;
| 94-95 || 633 || 633 || 594&lt;br /&gt;
|-&lt;br /&gt;
| 96 || 655 || 655 || 616&lt;br /&gt;
|-&lt;br /&gt;
| 97-99 || 667 || 667 || 626&lt;br /&gt;
|-&lt;br /&gt;
| 100 || 690 || 690 || 647  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mission classes and types==&lt;br /&gt;
===Classes===&lt;br /&gt;
Each mission is given a class in order of increasing difficulty: D, C, B, or A. Class A missions are further divided into three sub-classes: regular, EX, and EX+. Each mission class has a minimum unlock level, although mission difficulty is always synced to the player&#039;s current level. Mission classes for a given crafter or gatherer have the following unlock requirements:&lt;br /&gt;
*Class D: Level 10&lt;br /&gt;
*Class C: Level 50 and complete 3 unique class D missions&lt;br /&gt;
*Class B: Level 90 and complete 4 unique class C missions&lt;br /&gt;
*Class A: Level 100 and complete 5 unique class B missions, 3 with a gold star rank&lt;br /&gt;
&lt;br /&gt;
EX and EX+ missions are substantially more difficult than lower ranked missions and are intended as endgame content. To obtain maximal rewards from most of these missions, players will need to equip the latest {{HQ}} [[Level 100 Gear Guide#Crafting and Gathering|endgame gear]] &amp;quot;penta&amp;quot; melded with [[materia]]. Some of these crafting-related missions require {{ExpertRecipe}} [[Expert Recipes|Expert Crafting]] while others require two specific classes: one gatherer to procure items and one crafter to craft products using those items.&lt;br /&gt;
&lt;br /&gt;
===Basic Missions===&lt;br /&gt;
Basic missions compose the vast majority of stellar missions. The player&#039;s mission selection menu will offer a random draw of basic missions at a time. The draw of missions can be &amp;quot;rerolled&amp;quot; by initiating any mission then abandoning it.&lt;br /&gt;
&lt;br /&gt;
Alongside basic missions exist provisional missions and critical missions. Completing the latter two will yield greater rewards than basic missions.&lt;br /&gt;
&lt;br /&gt;
===Provisional Missions===&lt;br /&gt;
Provisional Missions have restrictions on their availability compared to basic missions.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sequential Missions&#039;&#039;&#039;: These missions will become available after completing certain stellar missions with a gold star rank. Sequential missions are created from a variety of missions, and completing them with the highest score possible will cause more to appear. Each mission chain contains 2 or 3 missions. Players will be notified in the game when sequential missions become available.&lt;br /&gt;
**Sequential missions are &#039;&#039;not&#039;&#039; permanently unlocked from completing the prerequisite mission with a gold rank. The prerequisite needs to be completed &#039;&#039;each time&#039;&#039; the player attempts a sequential mission. If the player fails or abandons a sequential mission, they will need to restart from the beginning of the mission chain.&lt;br /&gt;
**If players complete the first mission in a sequential mission chain with a gold rank and find that they do not unlock the next mission, this indicates that the next mission also requires a certain stage in server-wide [[Infrastructure Index|zone development]] to be unlocked.&lt;br /&gt;
*&#039;&#039;&#039;Weather-restricted Missions/Time-restricted Missions&#039;&#039;&#039;: These missions are available during certain times or weather conditions. Time and weather are shared between all servers (excluding special weathers in Red Alert windows; see next section).&lt;br /&gt;
**Weather-restricted missions that require two classes have an additional prerequisite of completing certain sequential missions for each individual class with a gold rank. These are one-time unlocks, unlike with sequential missions.&lt;br /&gt;
 &lt;br /&gt;
*There are no skywatchers in cosmic exploration zones, but zone weather and the corresponding missions that are available can be tracked using [https://lalachievements.com/cosmic/ this site].&lt;br /&gt;
*Players can make [[macro]]s to remind them of upcoming time-restricted mission windows. For example, this macro can be used for time-restricted class A missions in [[Sinus Ardorum]]:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
/alarm &amp;quot;CRP + ALC&amp;quot; et rp 0000 0 se00&lt;br /&gt;
/alarm &amp;quot;MIN&amp;quot; et rp 0200 0 se00&lt;br /&gt;
/alarm &amp;quot;BSM + CUL&amp;quot; et rp 0400 0 se00&lt;br /&gt;
/alarm &amp;quot;FSH&amp;quot; et rp 0600 0 se00&lt;br /&gt;
/alarm &amp;quot;ARM&amp;quot; et rp 0800 0 se00&lt;br /&gt;
/alarm &amp;quot;BTN&amp;quot; et rp 1000 0 se00&lt;br /&gt;
/alarm &amp;quot;GSM&amp;quot; et rp 1200 0 se00&lt;br /&gt;
/alarm &amp;quot;LTW&amp;quot; et rp 1600 0 se00&lt;br /&gt;
/alarm &amp;quot;WVR&amp;quot; et rp 2000 0 se00&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Critical Missions===&lt;br /&gt;
{{main|Red Alert}}&lt;br /&gt;
[[File:Red Alert UI.png|300px|thumb|right|Red Alert UI]]&lt;br /&gt;
Critical missions become available during red alerts, which are indicated by special weather conditions. These 20-minute weather windows are not part of the normal weather and are &#039;&#039;&#039;specific per world&#039;&#039;&#039;. The specific type of red alert weather cannot be easily be predicted but red alerts spawn approximately every 4.5 real-life hours with some variation.&lt;br /&gt;
&lt;br /&gt;
When a red alert is issued, two gauges will appear at the top of the screen to symbolize progress made for the classes in current demand. Two regions will be marked on the map, each of which contains mission locations for separate classes.&lt;br /&gt;
&lt;br /&gt;
Players may complete critical missions for the designated classes as many times as they choose, earning greater rewards than normal. Each time a critical mission is completed, the respective alert gauge will increase. By cooperating with other players, both gauges may be filled within the time limit, resolving the red alert and granting bonus rewards for all who contributed.&lt;br /&gt;
&lt;br /&gt;
If both gauges are not filled within the allotted time, fewer bonus rewards will be distributed to contributors.&lt;br /&gt;
&lt;br /&gt;
==Mission in Progress widget==&lt;br /&gt;
After initiating a stellar mission, the following features can be accessed from the Mission in Progress widget:&lt;br /&gt;
[[File:Cosmic Mission in Progress.png|Mission in Progress widget|300px|right|thumb]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cosmopouch&#039;&#039;&#039;: The cosmopouch is an exclusive inventory reserved for supplies, crafted items, and gathered materials used in cosmic exploration. These items are mission-specific and are lost upon the end of the mission. They also do not have flavor text.&lt;br /&gt;
*&#039;&#039;&#039;Cosmic Crafting Log&#039;&#039;&#039;: The cosmic crafting log enables Disciples of the Hand to craft items for stellar missions. Only recipe(s) relevant to the current mission are viewable.&lt;br /&gt;
*&#039;&#039;&#039;Stellar Reduction&#039;&#039;&#039;: Stellar Reduction enables Disciples of the Land to [[Aetherial Reduction|aetherially reduce]] items for stellar missions.&lt;br /&gt;
&lt;br /&gt;
The widget also lists the requirements for a silver or gold rank for the mission. &lt;br /&gt;
&lt;br /&gt;
Upon fulfilling the minimum mission requirements, players can press &amp;quot;Report&amp;quot; to complete the mission.&lt;br /&gt;
&lt;br /&gt;
==Supplies==&lt;br /&gt;
All missions will provide players with limited quantities of supplies: {{item icon|Cosmic Container}}s for crafting-related missions and various baits for fishing-related missions. Players do not need to supply any outside items for the mission itself (excluding consumables such as food, potions, and cordials). All cosmic exploration crafting recipes do not require [[crystals]]. Crafting recipes will only use Cosmic Containers, intermediate crafts made from Cosmic Containers during the mission, or gathered items during the mission as ingredients.&lt;br /&gt;
&lt;br /&gt;
==Collectables and Reduction==&lt;br /&gt;
Certain missions require {{collectable}} [[collectables]] and/or {{action icon|Aetherial Reduction}} to be unlocked. These requirements will be indicated in the mission selection interface. If the player has not unlocked these, they must complete the following quests to commence the mission:&lt;br /&gt;
*Collectables: {{questlink|feature|Inscrutable Tastes}}&lt;br /&gt;
*Aetherial Reduction: {{questlink|feature|No Longer a Collectable}}&lt;br /&gt;
&lt;br /&gt;
==Stellar Actions==&lt;br /&gt;
Certain missions enable the use of unique duty actions that are helpful, if not required, to complete the mission.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
! Action&lt;br /&gt;
! Classes&lt;br /&gt;
! Description&lt;br /&gt;
! Number of Uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Material miracle icon1.png|40px|link=Material Miracle]] &#039;&#039;&#039;[[Material Miracle]]&#039;&#039;&#039;&lt;br /&gt;
| [[Disciples of the Hand]]&lt;br /&gt;
| Guarantees a Good, Sturdy, Centered, Pliant, Primed, or Malleable material condition each step.&amp;lt;br&amp;gt;Duration: 45s&lt;br /&gt;
| 1-3 (varies by mission)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Collector&#039;s stellar standard icon1.png|40px|link=Collector&#039;s Stellar Standard]] &#039;&#039;&#039;[[Collector&#039;s Stellar Standard]]&#039;&#039;&#039;&lt;br /&gt;
| {{MIN}} [[Miner]]&amp;lt;br&amp;gt;{{BTN}} [[Botanist]]&lt;br /&gt;
| Guarantees that the next brazen action ({{action icon|Brazen Prospector}}, {{action icon|Brazen Woodsman}}) will increase collectability with maximum effectiveness, and increases the chance that the next meticulous action will not affect integrity by 40%.&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stellar hookset icon1.png|40px|link=Stellar Hookset]] &#039;&#039;&#039;[[Stellar Hookset]]&#039;&#039;&#039;&lt;br /&gt;
| {{FSH}} [[Fisher]]&lt;br /&gt;
| Negates the Inefficient Hooking status and increases rating for caught fish.&lt;br /&gt;
| Unlimited, but 60s cooldown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==List of missions==&lt;br /&gt;
&#039;&#039;See also: [[:Category:Stellar Missions]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Due to the large number of missions, lists of missions with basic details are split by zone and crafter/gatherer class. However, for a plain alphabetical list of all missions, see the above link.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:400px;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
===Sinus Ardorum===&lt;br /&gt;
*[[Stellar Missions/Sinus Ardorum/Carpenter|Carpenter]]&lt;br /&gt;
*[[Stellar Missions/Sinus Ardorum/Blacksmith|Blacksmith]]&lt;br /&gt;
*[[Stellar Missions/Sinus Ardorum/Armorer|Armorer]]&lt;br /&gt;
*[[Stellar Missions/Sinus Ardorum/Goldsmith|Goldsmith]]&lt;br /&gt;
*[[Stellar Missions/Sinus Ardorum/Leatherworker|Leatherworker]]&lt;br /&gt;
*[[Stellar Missions/Sinus Ardorum/Weaver|Weaver]]&lt;br /&gt;
*[[Stellar Missions/Sinus Ardorum/Alchemist|Alchemist]]&lt;br /&gt;
*[[Stellar Missions/Sinus Ardorum/Culinarian|Culinarian]]&lt;br /&gt;
*[[Stellar Missions/Sinus Ardorum/Miner|Miner]]&lt;br /&gt;
*[[Stellar Missions/Sinus Ardorum/Botanist|Botanist]]&lt;br /&gt;
*[[Stellar Missions/Sinus Ardorum/Fisher|Fisher]]&lt;br /&gt;
|&lt;br /&gt;
===Phaenna===&lt;br /&gt;
*[[Stellar Missions/Phaenna/Carpenter|Carpenter]]&lt;br /&gt;
*[[Stellar Missions/Phaenna/Blacksmith|Blacksmith]]&lt;br /&gt;
*[[Stellar Missions/Phaenna/Armorer|Armorer]]&lt;br /&gt;
*[[Stellar Missions/Phaenna/Goldsmith|Goldsmith]]&lt;br /&gt;
*[[Stellar Missions/Phaenna/Leatherworker|Leatherworker]]&lt;br /&gt;
*[[Stellar Missions/Phaenna/Weaver|Weaver]]&lt;br /&gt;
*[[Stellar Missions/Phaenna/Alchemist|Alchemist]]&lt;br /&gt;
*[[Stellar Missions/Phaenna/Culinarian|Culinarian]]&lt;br /&gt;
*[[Stellar Missions/Phaenna/Miner|Miner]]&lt;br /&gt;
*[[Stellar Missions/Phaenna/Botanist|Botanist]]&lt;br /&gt;
*[[Stellar Missions/Phaenna/Fisher|Fisher]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Stellar Missions nav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Cosmic Exploration]]&lt;/div&gt;</summary>
		<author><name>Valjean Trevereaux</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Reputation&amp;diff=945049</id>
		<title>Reputation</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Reputation&amp;diff=945049"/>
		<updated>2025-05-28T00:57:23Z</updated>

		<summary type="html">&lt;p&gt;Valjean Trevereaux: Added Mamool Ja quests to list of available societies at top of page, and adjusted the count accordingly.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|Allied Society Quests}}&lt;br /&gt;
[[File:Beast Tribe Relations.PNG|right|thumb|300px|The Societal Relations page, found in the player&#039;s Character menu under the &amp;quot;Reputation&amp;quot; tab.]]&lt;br /&gt;
&#039;&#039;&#039;Reputation&#039;&#039;&#039;, also known as &#039;&#039;&#039;societal relations&#039;&#039;&#039; (known as &amp;quot;tribal relations&amp;quot; prior to [[patch 7.0]]), are points that players can earn by helping out the individual friendly [[tribes|allied societies]] and building trust with them. Players receive reputation points through completion of daily [[Allied Society Quests|allied society quests]], earning [[EXP]], [[gil]], [[tomestones]], and other rewards in the process. Building enough reputation with an allied society will increase the player&#039;s overall rank with that society, unlocking new quests and items for purchase.&lt;br /&gt;
&lt;br /&gt;
Currently, there are nineteen (19) different allied societies the player may develop relations with:&lt;br /&gt;
*[[Amalj&#039;aa Daily Quests|Amalj&#039;aa]], [[Ixali Daily Quests|Ixali]], [[Kobold Daily Quests|Kobold]], [[Sahagin Daily Quests|Sahagin]], and [[Sylph Daily Quests|Sylph]] from &#039;&#039;[[A Realm Reborn]]&#039;&#039;.&lt;br /&gt;
*[[Vanu Vanu Daily Quests|Vanu Vanu]], [[Vath Daily Quests|Vath]], and [[Moogle Daily Quests|Moogle]] from &#039;&#039;[[Heavensward]]&#039;&#039;.&lt;br /&gt;
*[[Kojin Daily Quests|Kojin]], [[Ananta Daily Quests|Ananta]], and [[Namazu Daily Quests|Namazu]] from &#039;&#039;[[Stormblood]]&#039;&#039;.&lt;br /&gt;
*[[Pixie Daily Quests|Pixie]], [[Qitari Daily Quests|Qitari]], and [[Dwarf Daily Quests|Dwarves]] from &#039;&#039;[[Shadowbringers]]&#039;&#039;.&lt;br /&gt;
*[[Arkasodara Daily Quests|Arkasodara]], [[Omicron Daily Quests|Omicron]], and [[Loporrit Daily Quests|Loporrits]] from &#039;&#039;[[Endwalker]]&#039;&#039;.&lt;br /&gt;
*[[Pelupelu Daily Quests|Pelupelu]] and [[Mamool Ja Daily Quests|Mamool Ja]] from &#039;&#039;[[Dawntrail]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Earning Reputation==&lt;br /&gt;
[[File:sahaginrelationsreward.PNG|thumb|300px|An example of a daily quest awarding reputation points to the player. Here, completing the quest rewards 20 Sahagin Relations.]]&lt;br /&gt;
Reputation points can be earned through the completion of daily quests given by members of the allied societies. Players are given 12 quest allowances per day (viewable in the Timers menu), and may use them to accept any daily quests of their choosing. The amount of points earned per quest varies, based on society and the player&#039;s reputation rank.&lt;br /&gt;
&lt;br /&gt;
Depending on the allied society, players are limited on how many quests they may accept from them per day. For &#039;&#039;A Realm Reborn&#039;&#039; societies, each increase in rank unlocks a new quest-giver who will offer three of their own daily quests per day. Players may therefore accept three quests at Neutral rank, six quests at Recognized rank, and so on. For &#039;&#039;Heavensward&#039;&#039;, &#039;&#039;Stormblood&#039;&#039;, &#039;&#039;Shadowbringers&#039;&#039;, and &#039;&#039;Endwalker&#039;&#039; societies, however, the quest-giver always remains the same and continues to offer only three quests per day. As such, only three quests may be accepted on any given day from each society, regardless of rank.&lt;br /&gt;
&lt;br /&gt;
The exception to this is on the day the player achieves a new rank with the allied society.  Upon reaching the reputation maximum for the current rank, a new quest becomes available to unlock the next rank (and progress that society&#039;s story).  Completing that quest and unlocking the next rank makes an additional 3 daily quests available for that society, for that day &#039;&#039;only&#039;&#039;.  After the next daily reset, the society returns to only offering 3 quests per day.  Using these 3 additional bonus daily quests can shorten the total time required to reach maximum reputation rank by 3-5 days, depending on the society, though it comes at the cost of using 3 additional from the global 12-per-day limit on those days. Notably, these 3 additional daily quests are only available when the society&#039;s available set of daily quests expands.  With the exception of the [[Moogle Daily Quests|Moogle]] and [[Namazu Daily Quests|Namazu]] societies, there are no additional daily quests upon reaching the Sworn rank, and thus there will not be an additional 3 daily quests available that day when reaching Sworn with other societies.&lt;br /&gt;
&lt;br /&gt;
Reputation progress between ranks can be checked at any time by accessing the &amp;quot;Reputation&amp;quot; tab in the Character menu.&lt;br /&gt;
&lt;br /&gt;
==Moving to the next rank==&lt;br /&gt;
After the player has filled the required reputation in the current rank, a new quest will appear from the societal leader. Completing this quest will move the player to the next rank where the reputation may be increased again. Once reputation is full for a given rank, no additional reputation can be earned until the player moves to the next rank.  If the reputation to the next rank is not an even multiple of the reputation gain per daily quest, some of the reputation gain from the last daily quest turned in to reach that rank&#039;s cap is unavoidably lost.&lt;br /&gt;
&lt;br /&gt;
==Ranks== 	&lt;br /&gt;
Reputation is divided into nine different ranks. After completing the requisite quests and unlocking access to an allied society, players will start their relationship either at Neutral (Rank 1) or Friendly (Rank 3) depending on the society.&lt;br /&gt;
&lt;br /&gt;
Not every allied society will use every rank: the Amalj&#039;aa, Kobold, Sahagin, and Sylph societies, for example, &amp;quot;max out&amp;quot; at the reputation rank of Trusted, meaning they cannot achieve any higher rank with reputation points alone. Completion of the appropriate [[Intersocietal Quests|Intersocietal quests]], however, will advance their rank to Allied.&lt;br /&gt;
&lt;br /&gt;
Note that the rank of Allied exists both at Rank 8 and Rank 9. This is because the &#039;&#039;A Realm Reborn&#039;&#039; societies do not use the rank of Bloodsworn and classify Allied as the eighth rank.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1 align-center}}&lt;br /&gt;
|-&lt;br /&gt;
!Tier&lt;br /&gt;
!Rank&lt;br /&gt;
!Points &amp;lt;small&amp;gt;(If Applicable)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|[[#Neutral (Rank 1)|Neutral]]&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|[[#Recognized (Rank 2)|Recognized]]&lt;br /&gt;
|150&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|[[#Friendly (Rank 3)|Friendly]]&lt;br /&gt;
|360&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|[[#Trusted (Rank 4)|Trusted]]&lt;br /&gt;
|510&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|[[#Respected (Rank 5)|Respected]]&lt;br /&gt;
|720&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|[[#Honored (Rank 6)|Honored]]&lt;br /&gt;
|990&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|[[#Sworn (Rank 7)|Sworn]]&lt;br /&gt;
|1320&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|[[#Allied / Bloodsworn (Rank 8)|Allied (&#039;&#039;A Realm Reborn&#039;&#039;) / Bloodsworn]]&lt;br /&gt;
|1730&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|[[#Allied (Rank 9)|Allied (&#039;&#039;Heavensward&#039;&#039; and later)]]&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
===Neutral (Rank 1)===&lt;br /&gt;
The reputation rank of Neutral requires 150 reputation points to cap.&lt;br /&gt;
&lt;br /&gt;
Allied societies from &#039;&#039;A Realm Reborn&#039;&#039;, the Moogles, and the Vanu Vanu start at this rank.&lt;br /&gt;
&lt;br /&gt;
Reputation points earned through quests unlocked at this rank vary: &lt;br /&gt;
*The Amal&#039;jaa, Kobold, Sahagin, and Sylph quests grant 10 reputation points each (cap in 5 days at 3 quests per day).&lt;br /&gt;
*The Ixali quests grant 20 reputation points each (cap in 3 days at 3 quests per day, or 2 days if also completing the quest [[Deliverance|Deliverance]]).&lt;br /&gt;
*The Moogle and Vanu Vanu quests grant 50 reputation points each (cap in 1 day at 3 quests per day). &lt;br /&gt;
&lt;br /&gt;
===Recognized (Rank 2)===&lt;br /&gt;
The reputation rank of Recognized requires 360 reputation points to cap.&lt;br /&gt;
&lt;br /&gt;
Reputation points earned through quests unlocked at this rank vary: &lt;br /&gt;
*The Amal&#039;jaa, Kobold, Sahagin, and Sylph quests grant 14 reputation points each (cap in 9 days at 3 quests per day).&lt;br /&gt;
*The Ixali quests grant 24 reputation points each (cap in 5 days at 3 quests per day).&lt;br /&gt;
*The Moogle and Vanu Vanu quests grant 50 reputation points each (cap in 3 days at 3 quests per day).&lt;br /&gt;
&lt;br /&gt;
===Friendly (Rank 3)===&lt;br /&gt;
The reputation rank of Friendly requires 510 reputation points to cap.&lt;br /&gt;
&lt;br /&gt;
The Vath and all allied societies from &#039;&#039;Stormblood&#039;&#039;, &#039;&#039;Shadowbringers&#039;&#039;, and &#039;&#039;Endwalker&#039;&#039; start at this rank.&lt;br /&gt;
&lt;br /&gt;
Reputation points earned through quests unlocked at this rank vary: &lt;br /&gt;
*The Amal&#039;jaa, Kobold, Sahagin, and Sylph quests grant 20 reputation points each (cap in 9 days at 3 quests per day).&lt;br /&gt;
*The Ixali quests grant 29 reputation points each (cap in 6 days at 3 quests per day). &lt;br /&gt;
*The Moogle and Vanu Vanu quests grant 50 reputation points each (cap in 4 days at 3 quests per day).&lt;br /&gt;
*The Namazu, Ananta, Kojin, Pixie, Qitari, Dwarf, Arkasodara, Omicron, and Loporrit quests grant 60 reputation points each (cap in 3 days at 3 quests per day).&lt;br /&gt;
*The Vath quests grant 70 reputation points each (cap in 3 days at 3 quests per day).&lt;br /&gt;
&lt;br /&gt;
===Trusted (Rank 4)===&lt;br /&gt;
The reputation rank of Trusted requires 720 reputation points to cap.&lt;br /&gt;
&lt;br /&gt;
The Amaljaa, Kobold, Sahagin, and Sylph societies &amp;quot;max out&amp;quot; reputation points upon reaching this rank -- going from Neutral to Trusted can be achieved in a total of 23 days if players complete three of the highest reputation-giving quests a day. Less time is needed if you use more of your daily allowances for a particular society. To increase reputation to the true maximum rank, Allied, players must complete the &#039;&#039;A Realm Reborn&#039;&#039; series of [[Intersocietal Quests#A_Realm_Reborn|Intersocietal quests]].&lt;br /&gt;
&lt;br /&gt;
Reputation points earned through quests unlocked at this rank vary: &lt;br /&gt;
*The Ixali quests grant 35 reputation points each (cap in 7 days at 3 quests per day). &lt;br /&gt;
*The Moogle and Vanu Vanu quests grant 50 reputation points each (cap in 5 days at 3 quests per day).&lt;br /&gt;
*The Namazu, Ananta, Kojin, Pixie, Qitari, Dwarf, Arkasodara, Omicron, and Loporrit quests grant 60 reputation points each (cap in 4 days at 3 quests per day). &lt;br /&gt;
*The Vath quests grant 70 reputation points each (cap in 4 days at 3 quests per day).&lt;br /&gt;
&lt;br /&gt;
===Respected (Rank 5)===&lt;br /&gt;
The reputation rank of Respected requires 990 reputation points to cap.&lt;br /&gt;
&lt;br /&gt;
Reputation points earned through quests unlocked at this rank vary: &lt;br /&gt;
*The Ixali quests grant 42 reputation points each (cap in 8 days at 3 quests per day). &lt;br /&gt;
*The Moogle and Vanu Vanu quests grant 50 reputation points each (cap in 7 days at 3 quests per day).&lt;br /&gt;
*The Namazu, Ananta, Kojin, Pixie, Qitari, Dwarf, Arkasodara, Omicron, and Loporrit quests grant 60 reputation points each (cap in 6 days at 3 quests per day).&lt;br /&gt;
*The Vath quests grant 70 reputation points each (cap in 5 days at 3 quests per day).&lt;br /&gt;
&lt;br /&gt;
===Honored (Rank 6)===&lt;br /&gt;
The reputation rank of Honored requires 1320 reputation points to cap.&lt;br /&gt;
&lt;br /&gt;
Reputation points earned through quests unlocked at this rank vary: &lt;br /&gt;
*The Ixali, Moogle, and Vanu Vanu quests grant 50 reputation points each (cap in 9 days at 3 quests per day).&lt;br /&gt;
*The Namazu, Ananta, Kojin, Pixie, Qitari, Dwarf, Arkasodara, Omicron, and Loporrit quests grant 60 reputation points each (cap in 8 days at 3 quests per day).&lt;br /&gt;
*The Vath quests grant 70 reputation points each (cap in 7 days at 3 quests per day).&lt;br /&gt;
&lt;br /&gt;
===Sworn (Rank 7)===&lt;br /&gt;
The reputation rank of Sworn requires 1730 reputation points to cap.&lt;br /&gt;
&lt;br /&gt;
The Ixal society &amp;quot;maxes out&amp;quot; reputation points at this rank -- going from Neutral to Sworn can be achieved in a total of 37 days if players complete three of the highest reputation-giving quests a day (excluding the quest [[Deliverance|Deliverance]]). Less time is needed if you use more of your daily allowances on the Ixal. To increase reputation to the true maximum rank, Allied, players must complete the &#039;&#039;A Realm Reborn&#039;&#039; series of [[Intersocietal Quests#A_Realm_Reborn|Intersocietal quests]].&lt;br /&gt;
&lt;br /&gt;
Reputation points earned through quests unlocked at this rank vary: &lt;br /&gt;
*The Moogle and Vanu Vanu quests grant 50 reputation points each (cap in 12 days at 3 quests per day).&lt;br /&gt;
*The Namazu, Ananta, Kojin, Pixie, Qitari, Dwarf, Arkasodara, Omicron, and Loporrit quests grant 60 reputation points each (cap in 10 days at 3 quests per day).&lt;br /&gt;
*The Vath quests grant 70 reputation points each (cap in 9 days at 3 quests per day).&lt;br /&gt;
&lt;br /&gt;
===Allied / Bloodsworn (Rank 8)===&lt;br /&gt;
The reputation rank of Allied (&#039;&#039;A Realm Reborn&#039;&#039; societies) or Bloodsworn (&#039;&#039;Heavensward&#039;&#039;, &#039;&#039;Stormblood&#039;&#039;, &#039;&#039;Shadowbringers&#039;&#039; and &#039;&#039;Endwalker&#039;&#039; societies) requires 0 reputation points to cap.&lt;br /&gt;
&lt;br /&gt;
Earning reputation points for all Heavensward, Stormblood, Shadowbringers, and Endwalker societies stops at this rank, displaying 0/0.  Going from the starting reputation to to Bloodsworn can be achieved in a total of 29 days for Vath, 31 days for Namazu, Ananta, Kojin, Pixies, Qitari, Dwarves, Arkasodara, Omicron, and Loporrit, and 41 days for the Moogles and Vanu Vanu if players complete three of the highest reputation-giving quests a day. This time can be shortened by 1 day per intervening rank, excluding Sworn (ex. 3 days reduction for a society going from Friendly to Bloodsworn), if the player uses an additional 3 daily quest allowances on the days that a new reputation rank is reached (and completes the newly-unlocked story quest that day to unlock an additional 3 daily quests at the new rank level).&lt;br /&gt;
&lt;br /&gt;
To attain reputation rank of Allied for all &#039;&#039;A Realm Reborn&#039;&#039; societies, players must achieve the maximum rank attainable with reputation points for each society individually (Sworn for Ixal, Trusted for all others). Afterwards, to complete the &#039;&#039;A Realm Reborn&#039;&#039; series of [[Intersocietal Quests#A_Realm_Reborn|Intersocietal quests]].&lt;br /&gt;
&lt;br /&gt;
===Allied (Rank 9)===&lt;br /&gt;
[[File:Heavensward BTR capped.PNG|thumb|300px|The Societal Relations page showing &#039;&#039;Heavensward&#039;&#039; societies capped at Allied.]]&lt;br /&gt;
The reputation rank of Allied (&#039;&#039;Heavensward&#039;&#039; and later societies) requires 0 reputation points to cap.&lt;br /&gt;
&lt;br /&gt;
To attain this rank for all &#039;&#039;Heavensward&#039;&#039; societies, you must first achieve the maximum rank for each one individually (Bloodsworn). Afterwards, complete the &#039;&#039;Heavensward&#039;&#039; series of [[Intersocietal Quests#Heavensward|Intersocietal quests]]. &lt;br /&gt;
&lt;br /&gt;
To attain this rank for all &#039;&#039;Stormblood&#039;&#039; societies, you must first achieve the maximum rank for each one individually (Bloodsworn). Afterwards, complete the &#039;&#039;Stormblood&#039;&#039; series of [[Intersocietal Quests#Stormblood|Intersocietal quests]].&lt;br /&gt;
&lt;br /&gt;
No allied societal quests were added for [[Shadowbringers]]. The maximum possible [[reputation]] rank is &#039;&#039;&#039;Bloodsworn&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
To attain this rank for all &#039;&#039;Endwalker&#039;&#039; societies, you must first achieve the maximum rank for each one individually (Bloodsworn). Afterwards, complete the &#039;&#039;Endwalker&#039;&#039; series of [[Intersocietal Quests#Endwalker|Intersocietal quests]]. &lt;br /&gt;
&lt;br /&gt;
{{Beast Tribe Quests}}&lt;/div&gt;</summary>
		<author><name>Valjean Trevereaux</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Patch_7.1&amp;diff=841965</id>
		<title>Patch 7.1</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Patch_7.1&amp;diff=841965"/>
		<updated>2024-11-09T01:26:15Z</updated>

		<summary type="html">&lt;p&gt;Valjean Trevereaux: Added link to preliminary 7.1 patch notes, and information regarding counts for 7.1 MSQ&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Future content|releasedate=November 12, 2024}}&lt;br /&gt;
{{Patch infobox&lt;br /&gt;
| patchnum = 7.1&lt;br /&gt;
| name = Crossroads&lt;br /&gt;
| titlecard-image = &lt;br /&gt;
| expansion = Dawntrail&lt;br /&gt;
| releasedate-1 = 7.1 - 12 November 2024&lt;br /&gt;
| releasedate-2 = 7.11 - 26 November 2024&lt;br /&gt;
| releasedate-3 = 7.15 - 17 December 2024&lt;br /&gt;
| releasedate-4 = 7.16 - 21 January 2025&lt;br /&gt;
| promolink = https://na.finalfantasyxiv.com/dawntrail/patch_7_1&lt;br /&gt;
| patchnotes-links = https://na.finalfantasyxiv.com/lodestone/topics/detail/513232df276f66415dba58386b6de6ebfea9d323&lt;br /&gt;
| prevpatch = 7.0&lt;br /&gt;
| nextpatch = 7.2&lt;br /&gt;
}}&lt;br /&gt;
[[File:Crossroads key art.jpg|right|300px|Concept Art]] {{#ev:youtube|T_UMKggEkUI|350|right}}&lt;br /&gt;
__TOC__&lt;br /&gt;
== Introduction ==&lt;br /&gt;
Patch 7.1: Crossroads is the first major content update introduced for Dawntrail.&lt;br /&gt;
&lt;br /&gt;
== Notable Features, Additions, and Changes ==&lt;br /&gt;
=== New Content ===&lt;br /&gt;
* Main Story: [[Post-Dawntrail Main Scenario Quests|Crossroads]] (7 quests)&lt;br /&gt;
* Alliance Raid: {{questlink|araid|Jeuno: The First Walk}}, the first part of the [[Echoes of Vana&#039;diel]] story and raid series&lt;br /&gt;
* Side Story: [[Dawntrail Role Quests|Additional Dawntrail Role Quests]] (?? quests, 7.16)&lt;br /&gt;
* Side Story: [[Wachumeqimeqi Deliveries|Additional Wachumeqimeqi Quests]] (?? quests, 7.15)&lt;br /&gt;
* Side Story: [[Inconceivably Further Hildibrand Adventures Quests|Inconceivably Further Hildibrand Adventures]] (7.15) (?? quests)&lt;br /&gt;
* Side Story: [[Pandæmonium Quests]] epilogue (?? quests)&lt;br /&gt;
* Savage-difficulty 24-player raid (&amp;quot;Chaotic Alliance Raid&amp;quot;): {{questlink|araid|The Cloud of Darkness (Chaotic)}} (1 week after 7.15)&lt;br /&gt;
* Ultimate Raid: {{questlink|uraid|Futures Rewritten (Ultimate)}} (7.11)&lt;br /&gt;
* Dungeon: {{questlink|dungeon|Yuweyawata Field Station}}&lt;br /&gt;
* Trial: {{questlink|trial|The Minstrel&#039;s Ballad: Sphene&#039;s Burden}}&lt;br /&gt;
* Unreal: {{questlink|trial|The Jade Stoa (Unreal)}}&lt;br /&gt;
* [[Allied Society Quests]] and Reputation: [[Pelupelu]]&lt;br /&gt;
* [[File:Custom Delivery (map icon).png|20px|link=Custom Deliveries]] [[Custom Deliveries]]: [[Nitowikwe]] (7.15)&lt;br /&gt;
&lt;br /&gt;
=== System Changes and Additions ===&lt;br /&gt;
* [[PvP]] update&lt;br /&gt;
** Extensive update to PvP action execution and hit detection&lt;br /&gt;
** New PvP job actions and adjustments to existing actions (excluding [[viper]] and [[pictomancer]]) &lt;br /&gt;
** Arena improvements for [[the Red Sands]] and [[Cloud Nine]]&lt;br /&gt;
** Balance adjustments for [[Frontline]] and [[Rival Wings]], including damage dealt/taken, limit break charge time, and machina functionality&lt;br /&gt;
** PvP Series 7 begins&lt;br /&gt;
** [[Crystalline Conflict]] ranked match adjustments:&lt;br /&gt;
*** Starting with Season 12, rankings will be determined by region rather than by data center&lt;br /&gt;
*** Ranked matches will only be held in one data center per region (Primal for North America, Chaos for Europe, Gaia for Japan, Materia for Oceania)&lt;br /&gt;
*** Only the best performing character in the player&#039;s account will be counted for rankings&lt;br /&gt;
*** Due to the consolidation, the number of placements for 2nd and 3rd place rewards will be increased (2nd place = #2-100 previously #2-30; 3rd place = #101-300 previously #31-100) &lt;br /&gt;
* [[New Game+]] support for patch 7.0 (Main Scenario Quests, Viper/Pictomancer Job Quests, Role Quests)&lt;br /&gt;
* Initial [[Duty Support]] implementation for non-main scenario dungeons: {{questlink|dungeon|Halatali}}&lt;br /&gt;
* [[Hall of the Novice]] updates: training for specific battle mechanics, such as stack markers and spread markers (level 49)&lt;br /&gt;
** Has three rounds of training&lt;br /&gt;
* [[Doman Mahjong]] update: voiced reaction and commentary from the Scions&lt;br /&gt;
* [[Player Housing]] update: selection of interior designs regardless of estate location, new interior designs added &lt;br /&gt;
* Adjustment for all Ultimate raids: party must be comprised of 8 unique jobs for passive LB generation to occur&lt;br /&gt;
*Outfit [[glamour]]s:&lt;br /&gt;
**A new way to store glamour gear in the Glamour Dresser in sets (outfits) as opposed to as individual items&lt;br /&gt;
**Outfits can be used in glamour plates or projected onto gear&lt;br /&gt;
**This system will primarily support level 1 glamour gear to start with&lt;br /&gt;
**Player must possess the entire set of gear in order to store those pieces as an outfit glamour&lt;br /&gt;
**Previously set dyes will be removed when you store gear as part of an outfit; dye must be reapplied afterwards&lt;br /&gt;
*Group Pose updates:&lt;br /&gt;
**Added support for Fisher’s fishing animations&lt;br /&gt;
**Adjusted camera controls to remain screen-oriented rather than rotate based on roll angle&lt;br /&gt;
*UI and graphics:&lt;br /&gt;
**Duty List can now display up to 10 quests at a time&lt;br /&gt;
**Added feature to show character tilting while turning, similar to mounts (can be enabled or disabled in settings)&lt;br /&gt;
**Starting with patch 7.1, character-related feedback on the graphics update will be addressed. Because of this, an additional free vial of {{item icon|Fantasia}} will be made available from the [[Medicine Merchant]] for a limited time (only during the 7.1 patch sequence).&lt;br /&gt;
&#039;&#039;Note: Not all content listed here will launch on the same day.  This article is about the 7.1x season as a whole.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Main Story Summary (Spoilers) == &amp;lt;!-- This section is at the bottom so players who do not wish to see spoilers can stop before reaching it --&amp;gt;&lt;br /&gt;
{{section-stub}}&lt;br /&gt;
&lt;br /&gt;
{{Patches nav}}&lt;/div&gt;</summary>
		<author><name>Valjean Trevereaux</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Treasure_Hunt&amp;diff=831852</id>
		<title>Treasure Hunt</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Treasure_Hunt&amp;diff=831852"/>
		<updated>2024-09-02T17:56:43Z</updated>

		<summary type="html">&lt;p&gt;Valjean Trevereaux: Corrected the header information regarding map grades from 14 to 17 (as of Patch 7.05, at least).&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quotation|[https://na.finalfantasyxiv.com/pr/special/2_1_A_Realm_Awoken/adventuring/ Patch 2.1 Special Site]|While gathering resources using a Disciple of the Land, players may come across timeworn maps. Players will be able to decipher these maps to reveal hidden treasures.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Follow the treasure map and see what fortunes await you!}}&lt;br /&gt;
[[File:Treasure Hunt.png|40px|left||link=]] &lt;br /&gt;
[[File:treasure hunt1.jpg|400px|thumb|Finding Maps]]&lt;br /&gt;
[[File:treasure hunt2.jpg|400px|thumb|Uncovering Treasures]]&lt;br /&gt;
[[Treasure Hunt]] is an activity released in [[Patch 2.1]]. While [[gathering]] resources as [[Miner]], [[Botanist]], or [[Fisher]] at gathering points that are of level 40 or above, players have a chance of receiving [[#Maps|Timeworn Maps]]. Players can {{action icon|Decipher}} these maps to receive a location where treasure can be found. After arriving at the correct location, players will have to defeat one or several monsters guarding the treasure before it can be opened. The maps come in 17 grades, with grade 17 being the hardest and giving the greatest rewards.&lt;br /&gt;
&lt;br /&gt;
*Players can only receive one map through gathering every 18 hours Earth time. They can decipher as many maps as they like, however.&lt;br /&gt;
* [[Fisher]] must have the {{item icon|Snagging}} action active to find maps (or {{item icon|Salvage}} while {{action icon|Spearfishing}}).&lt;br /&gt;
&lt;br /&gt;
*While players can sell the Timeworn Maps, they cannot be sold after they are deciphered.&lt;br /&gt;
&lt;br /&gt;
*Rewards listed below are possible outcomes of what might be in the treasure. It&#039;s possible for some of the rewards to be {{HQ}} [[High Quality]]. You will get many chests that do not contain these rare items.&lt;br /&gt;
&lt;br /&gt;
To unlock [[Treasure Hunt]], players need to complete the level 36 [[quests|quest]]: {{questlink|feature|Treasures and Tribulations}}. Players can start the quest by talking to [[H&#039;loonh]] in [[Eastern La Noscea]] (X:21.1, Y:21.1).&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
==Tutorial==&lt;br /&gt;
===Finding the Maps===&lt;br /&gt;
In the course of [[gathering]], [[Gathering|Disciples of the Land]] are able to obtain items known as [[#Maps|timeworn maps]]. These maps can be used to reveal the location of hidden treasures. [[#Maps|Map]]s are found in level 40 or above gathering nodes. Higher level nodes will offer more difficult maps with better rewards. Players cannot find maps at [[Unspoiled  Nodes|unspoiled gathering points]] or [[guildleves|guildleve]] gathering points.&lt;br /&gt;
&lt;br /&gt;
*Timeworn map locations are not recorded in gathering and fishing logs.&lt;br /&gt;
&lt;br /&gt;
===Examining a Timeworn Map===&lt;br /&gt;
Players can examine a timeworn map by using the action {{item icon|Decipher}}. Doing so will change the timeworn map into a treasure map key item. Only one treasure map key item of any type can be in your possession at any given time.&lt;br /&gt;
&lt;br /&gt;
===Discovering Treasure===&lt;br /&gt;
Using a treasure map will bring up a window indicating the general area of the treasure. Players must cross-reference the area map to discover its precise location. Using the action {{item icon|Dig}} in the approximate location will cause a treasure chest to spawn.&lt;br /&gt;
&lt;br /&gt;
===Examining Treasure Chests===&lt;br /&gt;
Treasure chests are armed with a trap which, when triggered, will lure an enemy (or several) to your location. If the enemy cannot be defeated within the allotted time, or you and your party leave the area, the treasure chest will disappear and the hunt will end.&lt;br /&gt;
&lt;br /&gt;
*The treasure map will be lost upon triggering the trap.&lt;br /&gt;
*Treasure Hunt enemies are marked with a special icon: [[File:Treasure hunt mob icon1.png|link=]]&lt;br /&gt;
&lt;br /&gt;
===Obtaining Treasure===&lt;br /&gt;
Players will be free to examine the treasure chest after defeating the abovementioned enemy. All party members will receive rewards such as {{exp}} [[EXP]], {{gil}} [[gil]], [[Allagan Tomestones]], [[minions]], aetherial gear, [[Materials|crafting ingredients]] (including {{HQ}} [[High Quality]]), [[Housing Items]], [[medicine]], and elemental [[shards]], [[crystals]] or [[clusters]]. The contents of the treasure chest will vary depending on the type of treasure map.&lt;br /&gt;
&lt;br /&gt;
*{{exp}} [[EXP]], {{gil}} [[Gil]], and [[Allagan Tomestones]] will be distributed evenly between party members.&lt;br /&gt;
&lt;br /&gt;
===Unhidden Maps===&lt;br /&gt;
Occasionally players will find {{item icon|Unhidden Leather Map}}s in the Treasure Chests. Unhidden Maps lead players to even rarer treasures. &lt;br /&gt;
&lt;br /&gt;
*Unhidden Maps were introduced in [[Patch 2.3]].&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
*http://heavenswhere.com/&lt;br /&gt;
&lt;br /&gt;
==Treasure Dungeons==&lt;br /&gt;
[[File:Aquapolis1.jpg|400px|thumb|Treasure Map Portal]]&lt;br /&gt;
===Heavensward (Level 60)===&lt;br /&gt;
Will occasionally spawn after completing a [[Timeworn Dragonskin Map]].&lt;br /&gt;
*{{questlink|treasurehunt|The Aquapolis}}&lt;br /&gt;
&lt;br /&gt;
===Stormblood (Level 70)===&lt;br /&gt;
Will occasionally spawn after completing a [[Timeworn Gazelleskin Map]].&lt;br /&gt;
*{{questlink|treasurehunt|The Lost Canals of Uznair}}&lt;br /&gt;
*{{questlink|treasurehunt|The Shifting Altars of Uznair}}&lt;br /&gt;
* {{item icon|Timeworn Thief&#039;s Map}} &amp;amp;rarr; {{questlink|treasurehunt|The Hidden Canals of Uznair}}&lt;br /&gt;
&lt;br /&gt;
===Shadowbringers (Level 80)===&lt;br /&gt;
Will occasionally spawn after completing a [[Timeworn Zonureskin Map]].&lt;br /&gt;
*{{questlink|treasurehunt|The Dungeons of Lyhe Ghiah}}&lt;br /&gt;
*{{questlink|treasurehunt|The Shifting Oubliettes of Lyhe Ghiah}}&lt;br /&gt;
&lt;br /&gt;
===Endwalker (Level 90)===&lt;br /&gt;
Will occasionally spawn after completing a [[Timeworn Kumbhiraskin Map]].&lt;br /&gt;
*{{questlink|treasurehunt|The Excitatron 6000}}&lt;br /&gt;
Will occasionally spawn after completing a [[Timeworn Ophiotauroskin Map]].&lt;br /&gt;
*{{questlink|treasurehunt|The Shifting Gymnasion Agonon}}&lt;br /&gt;
&lt;br /&gt;
===Dawntrail (Level 100)===&lt;br /&gt;
Will occasionally spawn after completing a [[Timeworn Br&#039;aaxskin Map]].&lt;br /&gt;
*{{questlink|treasurehunt|Cenote Ja Ja Gural}}&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
&#039;&#039;Note: Exact details on gathering nodes are listed on the individual map pages.&#039;&#039;&lt;br /&gt;
===[[Timeworn Leather Map]]===&lt;br /&gt;
Timeworn Leather Maps are Grade 1 maps found in level 40 mature trees, lush vegetation patches, mineral deposits, rocky outcrops, and fishing holes.&lt;br /&gt;
&lt;br /&gt;
*It is the easiest map and recommends the player to have a level 40 or above [[classes|combat class]] to defeat the monsters guarding the treasure.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Noteworthy Rewards&#039;&#039;&#039;:&lt;br /&gt;
*  {{gil|1261-1353}}&lt;br /&gt;
*  {{Item icon|Faded Copy of The Only Path}}&lt;br /&gt;
*  {{Item icon|Ahriman Tears}}&lt;br /&gt;
*  {{Item icon|Lotus Leaf}}&lt;br /&gt;
*  {{Item icon|Moonstone}}&lt;br /&gt;
*  {{Item icon|Unhidden Leather Map}}&lt;br /&gt;
*  {{Item icon|Aetherial Boarskin Crakows}}&lt;br /&gt;
*  {{Item icon|Aetherial Boarskin Ringbands}}&lt;br /&gt;
*  {{Item icon|Aetherial Fingerless Boarskin Gloves}}&lt;br /&gt;
*  {{Item icon|Aetherial Heavy Steel Armor}}&lt;br /&gt;
*  {{Item icon|Aetherial Heavy Steel Flanchard}}&lt;br /&gt;
*  {{Item icon|Aetherial Heavy Steel Gauntlets}}&lt;br /&gt;
*  {{Item icon|Aetherial Linen Cowl}}&lt;br /&gt;
*  {{Item icon|Aetherial Linen Hat}}&lt;br /&gt;
*  {{Item icon|Aetherial Linen Robe}}&lt;br /&gt;
*  {{Item icon|Aetherial Linen Sarouel}}&lt;br /&gt;
*  {{Item icon|Aetherial Linen Shirt}}&lt;br /&gt;
*  {{Item icon|Aetherial Linen Tights}}&lt;br /&gt;
*  {{Item icon|Aetherial Linen Trousers}}&lt;br /&gt;
*  {{Item icon|Aetherial Linen Turban}}&lt;br /&gt;
*  {{Item icon|Aetherial Mythril Gauntlets}}&lt;br /&gt;
*  {{Item icon|Aetherial Mythril Spectacles}}&lt;br /&gt;
*  {{Item icon|Aetherial Steel-plated Caligae}}&lt;br /&gt;
*  {{Item icon|Aetherial Toadskin Duckbills}}&lt;br /&gt;
&lt;br /&gt;
===[[Timeworn Goatskin Map]]===&lt;br /&gt;
Timeworn Goatskin Maps are Grade 2 maps found in level 45 mature trees, lush vegetation patches, mineral deposits, rocky outcrops, and fishing holes.&lt;br /&gt;
&lt;br /&gt;
*It is recommended for the player to have a level 45 or above combat class to defeat the monsters guarding the treasure.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Noteworthy Rewards&#039;&#039;&#039;:&lt;br /&gt;
*  {{gil|1415-4338}}&lt;br /&gt;
*  {{tomestone|Poetics|3}} [[Allagan Tomestones of Poetics]]&lt;br /&gt;
*  {{Item icon|Faded Copy of The Only Path}}&lt;br /&gt;
*  {{Item icon|Moonstone}}&lt;br /&gt;
*  {{Item icon|Unhidden Leather Map}}&lt;br /&gt;
*  {{Item icon|Blue Fox Hide}}&lt;br /&gt;
*  {{Item icon|Exquisite Buttons}}&lt;br /&gt;
*  {{Item icon|Aetherial Boarskin Duckbills}}&lt;br /&gt;
*  {{Item icon|Aetherial Boarskin Skirt}}&lt;br /&gt;
*  {{Item icon|Aetherial Fingerless Raptorskin Gloves}}&lt;br /&gt;
*  {{Item icon|Aetherial High Mythril Flanchard}}&lt;br /&gt;
*  {{Item icon|Aetherial Mythril Celata}}&lt;br /&gt;
*  {{Item icon|Aetherial Mythril Cuirass}}&lt;br /&gt;
*  {{Item icon|Aetherial Mythril Haubergeon}}&lt;br /&gt;
*  {{Item icon|Aetherial Mythril Sabatons}}&lt;br /&gt;
*  {{Item icon|Aetherial Padded Linen Trousers}}&lt;br /&gt;
*  {{Item icon|Aetherial Peisteskin Crakows}}&lt;br /&gt;
*  {{Item icon|Aetherial Ranger&#039;s Hat}}&lt;br /&gt;
*  {{Item icon|Aetherial Red Coral Ring}}&lt;br /&gt;
*  {{Item icon|Aetherial Woolen Dress Gloves}}&lt;br /&gt;
*  {{Item icon|Aetherial Woolen Dress Shoes}}&lt;br /&gt;
*  {{Item icon|Aetherial Woolen Kecks}}&lt;br /&gt;
*  {{Item icon|Aetherial Woolen Shirt}}&lt;br /&gt;
&lt;br /&gt;
===[[Timeworn Toadskin Map]]===&lt;br /&gt;
Timeworn Toadskin Maps are Grade 3 maps found in level 50 mature trees, lush vegetation patches, mineral deposits, rocky outcrops, and fishing holes.&lt;br /&gt;
&lt;br /&gt;
*It is recommended for the player to have a level 50 combat class to defeat the monsters guarding the treasure.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Noteworthy Rewards&#039;&#039;&#039;:&lt;br /&gt;
*  {{gil|1569-4983}}&lt;br /&gt;
*  {{tomestone|Poetics|5}} [[Allagan Tomestones of Poetics]]&lt;br /&gt;
*  {{Item icon|Unhidden Leather Map}}&lt;br /&gt;
*  {{Item icon|Cutting Oil}}&lt;br /&gt;
*  {{Item icon|Morbol Saliva}}&lt;br /&gt;
*  {{Item icon|Rush Grass}}&lt;br /&gt;
*  {{Item icon|Tiny Bulb}}&lt;br /&gt;
*  {{Item icon|Aetherial Cobalt Sabatons}}&lt;br /&gt;
*  {{Item icon|Aetherial Electrum Wristlets}}&lt;br /&gt;
*  {{Item icon|Aetherial Red Coral Necklace}}&lt;br /&gt;
&lt;br /&gt;
===[[Timeworn Boarskin Map]]===&lt;br /&gt;
Timeworn Boarskin Maps are Grade 4 maps found in level 50 mature trees, lush vegetation patches, mineral deposits, rocky outcrops, and fishing holes.&lt;br /&gt;
&lt;br /&gt;
*It is recommended for player to have a level 50 combat class to defeat the monsters guarding the treasure.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Noteworthy Rewards&#039;&#039;&#039;:&lt;br /&gt;
*  {{gil|1692-5076}}&lt;br /&gt;
*  {{tomestone|Poetics|3-21}} [[Allagan Tomestones of Poetics]]&lt;br /&gt;
*  {{Item icon|Unhidden Leather Map}}&lt;br /&gt;
*  {{Item icon|Belah&#039;dian Silver}}&lt;br /&gt;
*  {{Item icon|Mariner Cotton Cloth}}&lt;br /&gt;
*  {{Item icon|Wind-up Tonberry}}&lt;br /&gt;
&lt;br /&gt;
===[[Timeworn Peisteskin Map]]===&lt;br /&gt;
Timeworn Peisteskin Maps are Grade 5 maps found in level 50 mature trees, lush vegetation patches, mineral deposits, rocky outcrops, and fishing holes.&lt;br /&gt;
&lt;br /&gt;
*These are the highest grade and most difficult maps available in [[A Realm Reborn]]. It is recommended for players to have a group of eight level 50 combat classes to defeat the monsters guarding the treasure.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Noteworthy Rewards&#039;&#039;&#039;:&lt;br /&gt;
*  {{gil|1692-5076}}&lt;br /&gt;
*  {{tomestone|Poetics|1-21}} [[Allagan Tomestones of Poetics]]&lt;br /&gt;
*  {{Item icon|Unhidden Leather Map}}&lt;br /&gt;
*  {{Item icon|Belah&#039;dian Silver}}&lt;br /&gt;
*  {{Item icon|Blue Fox Hide}}&lt;br /&gt;
*  {{Item icon|Bluebird}}&lt;br /&gt;
*  {{Item icon|Chinchilla Hide}}&lt;br /&gt;
*  {{Item icon|Cutting Oil}}&lt;br /&gt;
*  {{Item icon|Dress Material}}&lt;br /&gt;
*  {{Item icon|Frosted Glass Lens}}&lt;br /&gt;
&lt;br /&gt;
===[[Unhidden Leather Map]]===&lt;br /&gt;
The Unhidden Leather Map is found occasionally from chests at the end of [[Timeworn Goatskin Map|Goatskin]], [[Timeworn Boarskin Map|Boarskin]], [[Timeworn Peisteskin Map|Peisteskin]], [[Timeworn Archaeoskin Map|Archaeoskin]], [[Timeworn Wyvernskin Map|Wyvernskin]], or [[Timeworn Dragonskin Map|Dragonskin]] maps.&lt;br /&gt;
&lt;br /&gt;
*It is recommended for player to have a level 50 combat class with an ilvl of 70 to defeat the monsters guarding the treasure.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Noteworthy Rewards&#039;&#039;&#039;:&lt;br /&gt;
*  {{gil|10000-30000}}&lt;br /&gt;
*  {{tomestone|Poetics|1-21}} [[Allagan Tomestones of Poetics]]&lt;br /&gt;
*  {{Item icon|Ahriman Tears}}&lt;br /&gt;
*  {{Item icon|Belah&#039;dian Silver}}&lt;br /&gt;
*  {{Item icon|Chinchilla Hide}}&lt;br /&gt;
*  {{Item icon|Cutting Oil}}&lt;br /&gt;
*  {{Item icon|Dress Material}}&lt;br /&gt;
*  {{Item icon|Exquisite Buttons}}&lt;br /&gt;
*  {{Item icon|Faded Copy of The Only Path}}&lt;br /&gt;
*  {{Item icon|Frosted Glass Lens}}&lt;br /&gt;
*  {{Item icon|Imitation Mistbeard Mask}}&lt;br /&gt;
*  {{Item icon|Imperial Shadow Visor}}&lt;br /&gt;
*  {{Item icon|Lotus Leaf}}&lt;br /&gt;
*  {{Item icon|Mariner Cotton Cloth}}&lt;br /&gt;
*  {{Item icon|Mist Silk}}&lt;br /&gt;
*  {{Item icon|Morbol Saliva}}&lt;br /&gt;
*  {{Item icon|Nutkin}}&lt;br /&gt;
*  {{Item icon|Polarized Glass}}&lt;br /&gt;
*  {{Item icon|Spriggan Cap}}&lt;br /&gt;
&lt;br /&gt;
===[[Timeworn Archaeoskin Map]]===&lt;br /&gt;
Timeworn Archaeoskin Maps are Grade 6 maps found in level 55 mature trees, lush vegetation patches, mineral deposits, rocky outcrops, and fishing holes.&lt;br /&gt;
&lt;br /&gt;
*It is recommended for player to have a level 55 combat class to defeat the monsters guarding the treasure.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Noteworthy Rewards&#039;&#039;&#039;:&lt;br /&gt;
*  {{gil|1993-5979}}&lt;br /&gt;
*  {{tomestone|Poetics|10-30}} [[Allagan Tomestones of Poetics]]&lt;br /&gt;
*  {{Item icon|Unhidden Leather Map}}&lt;br /&gt;
*  {{Item icon|Exquisite Buttons}}&lt;br /&gt;
*  {{Item icon|Pneumite}}&lt;br /&gt;
*  {{Item icon|Unidentifiable Ore}}&lt;br /&gt;
&lt;br /&gt;
===[[Timeworn Wyvernskin Map]]===&lt;br /&gt;
Timeworn Wyvernskin Maps are Grade 7 maps found in level 60 mature trees, lush vegetation patches, mineral deposits, rocky outcrops, and fishing holes.&lt;br /&gt;
&lt;br /&gt;
*It is recommended for player to have a level 60 combat class to defeat the monsters guarding the treasure.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Noteworthy Rewards&#039;&#039;&#039;:&lt;br /&gt;
*  {{gil|2030-6090}}&lt;br /&gt;
*  {{tomestone|Poetics|15-45}} [[Allagan Tomestones of Poetics]]&lt;br /&gt;
*  {{Item icon|Unhidden Leather Map}}&lt;br /&gt;
*  {{Item icon|Antique Leather}}&lt;br /&gt;
*  {{Item icon|Antique Rug}}&lt;br /&gt;
*  {{Item icon|Atomos Corpulence}}&lt;br /&gt;
*  {{Item icon|Blue Fox Hide}}&lt;br /&gt;
*  {{Item icon|Calamity Unbound Orchestrion Roll}}&lt;br /&gt;
*  {{Item icon|Exquisite Buttons}}&lt;br /&gt;
*  {{Item icon|Faded Copy of The Only Path}}&lt;br /&gt;
*  {{Item icon|Falconer&#039;s Hemp}}&lt;br /&gt;
*  {{Item icon|On Windy Meadows Orchestrion Roll}}&lt;br /&gt;
*  {{Item icon|Pneumite}}&lt;br /&gt;
*  {{Item icon|Steel Wheel Bearing}}&lt;br /&gt;
*  {{Item icon|Twilight over Thanalan Orchestrion Roll}}&lt;br /&gt;
*  {{Item icon|Unidentifiable Ore}}&lt;br /&gt;
*  {{Item icon|Unidentifiable Shell}}&lt;br /&gt;
*  {{Item icon|Unspoken Orchestrion Roll}}&lt;br /&gt;
*  {{Item icon|Whisper of the Land Orchestrion Roll}}&lt;br /&gt;
&lt;br /&gt;
===[[Timeworn Dragonskin Map]]===&lt;br /&gt;
Timeworn Dragonskin Maps are Grade 8 maps found in level 60 mature trees, lush vegetation patches, mineral deposits, rocky outcrops, and fishing holes.&lt;br /&gt;
&lt;br /&gt;
*It is recommended for player to have a group of eight level 60 combat classes to defeat the monsters guarding the treasure.&lt;br /&gt;
&lt;br /&gt;
Added in [[Patch 3.3]]: Occasionally, after completing a Dragonskin Map, a portal leading to [[The Aquapolis]] will spawn. The portal has about a 50% chance of spawning. Players will have 10 minutes to enter the portal. Item levels are synced to 180 inside the Aquapolis. It is recommended to have three to four, or more, players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Noteworthy Rewards&#039;&#039;&#039;:&lt;br /&gt;
*  {{gil|2030-6090}}&lt;br /&gt;
*  {{tomestone|Poetics|10}} [[Allagan Tomestones of Poetics]]&lt;br /&gt;
*  {{Item icon|Unhidden Leather Map}}&lt;br /&gt;
*  {{Item icon|Blue Fox Hide}}&lt;br /&gt;
*  {{Item icon|Bluebird}}&lt;br /&gt;
*  {{Item icon|Exquisite Buttons}}&lt;br /&gt;
*  {{Item icon|Faded Copy of The Only Path}}&lt;br /&gt;
*  {{Item icon|Paissa Brat}}&lt;br /&gt;
*  {{Item icon|Rush Grass}}&lt;br /&gt;
*  {{Item icon|Thavnairian Leather}}&lt;br /&gt;
*  {{Item icon|Thavnairian Silk}}&lt;br /&gt;
*  {{Item icon|Unidentifiable Ore}}&lt;br /&gt;
*  {{Item icon|Unidentifiable Shell}}&lt;br /&gt;
&lt;br /&gt;
===[[Timeworn Gaganaskin Map]]===&lt;br /&gt;
Timeworn Gaganaskin Maps are Grade 9 maps found in level 70 mature trees, lush vegetation patches, mineral deposits, rocky outcrops, and fishing holes.&lt;br /&gt;
&lt;br /&gt;
*It is recommended for player to have a level 70 combat class to defeat the monsters guarding the treasure.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Noteworthy Rewards&#039;&#039;&#039;:&lt;br /&gt;
*  {{gil|2000-9000}}&lt;br /&gt;
*  {{tomestone|Poetics|10-45}} [[Allagan Tomestones of Poetics]]&lt;br /&gt;
*  {{Item icon|A Mother&#039;s Pride Orchestrion Roll}}&lt;br /&gt;
*  {{Item icon|Autumnal Ginkgo Tree}}&lt;br /&gt;
*  {{Item icon|Autumnal Maple Tree}}&lt;br /&gt;
*  {{Item icon|Birdbath}}&lt;br /&gt;
*  {{Item icon|Born of the Boughs - The Theme of Gridania Orchestrion Roll}}&lt;br /&gt;
*  {{Item icon|Crimson Sunrise Orchestrion Roll}}&lt;br /&gt;
*  {{Item icon|Ginkgo Leaf Pile}}&lt;br /&gt;
*  {{Item icon|Holy Linen}}&lt;br /&gt;
*  {{Item icon|Leather Cointe Quaint}}&lt;br /&gt;
*  {{Item icon|Little Chef&#039;s Playset}}&lt;br /&gt;
*  {{Item icon|Maple Leaf Pile}}&lt;br /&gt;
*  {{Item icon|Nagxian Leather}}&lt;br /&gt;
*  {{Item icon|Plush Pile}}&lt;br /&gt;
*  {{Item icon|Stygian Ash}}&lt;br /&gt;
*  {{Item icon|Taoist&#039;s Wool}}&lt;br /&gt;
*  {{Item icon|Unmoving Maneki Moogle}}&lt;br /&gt;
&lt;br /&gt;
===[[Timeworn Gazelleskin Map]]===&lt;br /&gt;
Timeworn Gazelleskin Maps are Grade 10 maps found in level 70 mature trees, lush vegetation patches, mineral deposits, rocky outcrops, and fishing holes.&lt;br /&gt;
&lt;br /&gt;
*It is recommended for player to have a group of eight level 70 combat classes to defeat the monsters guarding the treasure.&lt;br /&gt;
&lt;br /&gt;
Occasionally, after completing a Gazelleskin Map, a portal leading to [[The Lost Canals of Uznair]] or [[The Shifting Altars of Uznair]] will spawn. Players will have 10 minutes to enter the portal. Item levels are synced to 370 inside the Lost Canals of Uznair. It is recommended to have three to four, or more, players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Noteworthy Rewards&#039;&#039;&#039;:&lt;br /&gt;
*  {{gil|3000-105000}}&lt;br /&gt;
*  {{tomestone|Poetics|10-45}} [[Allagan Tomestones of Poetics]]&lt;br /&gt;
*{{Item icon|Autumnal Ginkgo Tree}}&lt;br /&gt;
*{{Item icon|Autumnal Maple Tree}}&lt;br /&gt;
*{{Item icon|Ginkgo Leaf Pile}}&lt;br /&gt;
*{{Item icon|Maple Leaf Pile}}&lt;br /&gt;
*{{Item icon|Moai Statue}}&lt;br /&gt;
*{{Item icon|Stygian Ash}}&lt;br /&gt;
*{{Item icon|Waterproof Cloth}}&lt;br /&gt;
&lt;br /&gt;
===[[Timeworn Gliderskin Map]]===&lt;br /&gt;
Timeworn Gliderskin Maps are Grade 11 maps found in level 80 mature trees, lush vegetation patches, mineral deposits, rocky outcrops, and fishing holes.&lt;br /&gt;
&lt;br /&gt;
*It is recommended for player to have a level 80 combat class to defeat the monsters guarding the treasure.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Noteworthy Rewards&#039;&#039;&#039;:&lt;br /&gt;
*  {{gil|3430-10290}}&lt;br /&gt;
*  {{tomestone|Poetics|10-45}} [[Allagan Tomestone of Poetics]]&lt;br /&gt;
*  {{Item icon|A Better Tomorrow Orchestrion Roll}}&lt;br /&gt;
*  {{Item icon|Fine Glass Fiber}}&lt;br /&gt;
*  {{Item icon|Fireglass Leather}}&lt;br /&gt;
*  {{Item icon|Indigo Cloth}}&lt;br /&gt;
*  {{Item icon|On Our Fates Alight Orchestrion Roll}}&lt;br /&gt;
*  {{Item icon|Shell Leather}}&lt;br /&gt;
*  {{Item icon|Steer Hide}}&lt;br /&gt;
*  {{Item icon|Tomorrow and Tomorrow - Reprise Orchestrion Roll}}&lt;br /&gt;
&lt;br /&gt;
===[[Timeworn Zonureskin Map]]===&lt;br /&gt;
Timeworn Zonureskin Maps are Grade 12 maps found in level 80 mature trees, lush vegetation patches, mineral deposits, rocky outcrops, and fishing holes.&lt;br /&gt;
&lt;br /&gt;
*It is recommended for player to have a group of eight level 80 combat classes to defeat the monsters guarding the treasure.&lt;br /&gt;
&lt;br /&gt;
Occasionally, after completing a Zonureskin Map, a portal leading to [[The Dungeons of Lyhe Ghiah]] or [[The Shifting Oubliettes of Lyhe Ghiah]] will spawn. Players will have 10 minutes to enter the portal. Item levels are synced to 505 inside the Dungeons of Lyhe Ghiah. It is recommended to have three to four, or more, players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Noteworthy Rewards&#039;&#039;&#039;:&lt;br /&gt;
*  {{Gil|3000-10500}}&lt;br /&gt;
*  {{tomestone|Poetics|10}} [[Allagan Tomestone of Poetics]]&lt;br /&gt;
*  {{Item icon|Calf Leather}}&lt;br /&gt;
*  {{Item icon|Cloth-softening Powder}}&lt;br /&gt;
*  {{Item icon|Fireglass Leather}}&lt;br /&gt;
*  {{Item icon|Indigo Cloth}}&lt;br /&gt;
*  {{Item icon|Insatiable Orchestrion Roll}}&lt;br /&gt;
*  {{Item icon|Seacloth}}&lt;br /&gt;
&lt;br /&gt;
===[[Timeworn Saigaskin Map]]===&lt;br /&gt;
Timeworn Saigaskin Maps are Grade 13 maps found in level 90 mature trees, lush vegetation patches, mineral deposits, rocky outcrops, and fishing holes.&lt;br /&gt;
&lt;br /&gt;
*It is recommended for player to have a level 90 combat class to defeat the monsters guarding the treasure.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Noteworthy Rewards&#039;&#039;&#039;:&lt;br /&gt;
*  {{gil|3430-10290}}&lt;br /&gt;
* {{tomestone|poetics|15-45}} [[Allagan Tomestones of Poetics]]&lt;br /&gt;
* {{Item icon|A Victory Fanfare Reborn Orchestrion Roll}}&lt;br /&gt;
* {{Item icon|Cloth of Happiness}}&lt;br /&gt;
* {{Item icon|Phonograph Plate}}&lt;br /&gt;
* {{Item icon|Pixie Wings}}&lt;br /&gt;
&lt;br /&gt;
===[[Timeworn Kumbhiraskin Map]]===&lt;br /&gt;
Timeworn Kumbhiraskin Maps are Grade 14 maps found in level 90 mature trees, lush vegetation patches, mineral deposits, rocky outcrops, and fishing holes.&lt;br /&gt;
&lt;br /&gt;
*It is recommended for player to have a group of eight level 90 combat classes to defeat the monsters guarding the treasure.&lt;br /&gt;
&lt;br /&gt;
Occasionally, after completing a Kumbhiraskin Map, a portal leading to [[The Excitatron 6000]] will spawn. Players will have 10 minutes to enter the portal. [[Item Level]]s are synced to 635 inside The Excitatron 6000. It is recommended to have three to four, or more, players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Noteworthy Rewards&#039;&#039;&#039;:&lt;br /&gt;
*  {{gil|10290}}&lt;br /&gt;
* {{tomestone|causality|10}} [[Allagan Tomestone of Causality]]&lt;br /&gt;
* {{Item icon|Cloth of Happiness}}&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;&lt;br /&gt;
* {{Item icon|Excite-I-Mask}}&lt;br /&gt;
* {{Item icon|Exciting Fiber}}&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;&lt;br /&gt;
* {{Item icon|Exciting Leather}}&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;&lt;br /&gt;
* {{Item icon|Hagnos Cloth}}&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;&lt;br /&gt;
* {{Item icon|Pixie Wings}}&lt;br /&gt;
* {{Item icon|Resplendent Feather}}&lt;br /&gt;
&lt;br /&gt;
===[[Timeworn Ophiotauroskin Map]]===&lt;br /&gt;
Timeworn Ophiotauroskin Maps are Grade 15 maps found in level 90 mature trees, lush vegetation patches, mineral deposits, rocky outcrops, and fishing holes in [[Elpis]].&lt;br /&gt;
&lt;br /&gt;
*It is recommended for player to have a group of eight level 90 combat classes to defeat the monsters guarding the treasure.&lt;br /&gt;
&lt;br /&gt;
Occasionally, after completing a Ophiotauroskin Map, a portal leading to [[The Shifting Gymnasion Agonon]] will spawn. Players will have 10 minutes to enter the portal. [[Item Level]]s are synced to 635 inside The Shifting Gymnasion Agonon. It is recommended to have three to four, or more, players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Noteworthy Rewards&#039;&#039;&#039;:&lt;br /&gt;
*  {{gil}}&lt;br /&gt;
* {{tomestone|poetics}} [[Allagan Tomestones of Poetics]]&lt;br /&gt;
* {{Item icon|Cloth of Happiness}}&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;&lt;br /&gt;
* {{Item icon|Excite-I-Mask}}&lt;br /&gt;
* {{Item icon|Exciting Fiber}}&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;&lt;br /&gt;
* {{Item icon|Exciting Leather}}&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;&lt;br /&gt;
* {{Item icon|Hagnos Cloth}}&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;&lt;br /&gt;
* {{Item icon|Malake Karpasos}}&lt;br /&gt;
* {{Item icon|On Blade&#039;s Edge Orchestrion Roll}}&lt;br /&gt;
* {{Item icon|Pixie Wings}}&lt;br /&gt;
* {{Item icon|Resplendent Feather}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;Needs confirmation&lt;br /&gt;
&lt;br /&gt;
===[[Timeworn Loboskin Map]]===&lt;br /&gt;
Timeworn Loboskin Maps are Grade 16 maps found in level 100 mature trees, lush vegetation patches, mineral deposits, rocky outcrops, and fishing holes.&lt;br /&gt;
&lt;br /&gt;
*It is recommended for player to have a level 100 combat class to defeat the monsters guarding the treasure.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Noteworthy Rewards&#039;&#039;&#039;:&lt;br /&gt;
* {{gil}} [[Gil]]&lt;br /&gt;
* {{tomestone|aesthetics}} [[Allagan Tomestones of Aesthetics]]&lt;br /&gt;
* {{item icon|Timeless Turali Cloth}}&lt;br /&gt;
&lt;br /&gt;
===[[Timeworn Br&#039;aaxskin Map]]===&lt;br /&gt;
Timeworn Br&#039;aaxskin Maps are Grade 17 maps found in level 100 mature trees, lush vegetation patches, mineral deposits, rocky outcrops, and fishing holes.&lt;br /&gt;
&lt;br /&gt;
*It is recommended for player to have a group of eight level 100 combat classes to defeat the monsters guarding the treasure.&lt;br /&gt;
&lt;br /&gt;
Occasionally, after completing a Br&#039;aaxskin Map, a portal leading to [[Cenote Ja Ja Gural]] will spawn. Players will have 10 minutes to enter the portal. [[Item Level]]s are synced to ??? inside Cenote Ja Ja Gural.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Noteworthy Rewards&#039;&#039;&#039;:&lt;br /&gt;
* {{gil}} [[Gil]]&lt;br /&gt;
* {{tomestone|aesthetics}} [[Allagan Tomestones of Aesthetics]]&lt;br /&gt;
* {{item icon|Modern Aesthetics - It Takes Two}}&lt;br /&gt;
* {{item icon|Roads Forsaken Orchestrion Roll}}&lt;br /&gt;
* {{item icon|Timeless Turali Cloth}}&lt;br /&gt;
* {{item icon|Mamonite}}&lt;br /&gt;
* {{item icon|Twilight Gemstone}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
&#039;&#039;Main article: [[Treasure Hunt Achievements]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Treasure Hunt is associated with several [[achievements]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]] [[Category:Patch 2.1 Features]]&lt;/div&gt;</summary>
		<author><name>Valjean Trevereaux</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Kozama%27uka_AC&amp;diff=777765</id>
		<title>Kozama&#039;uka AC</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Kozama%27uka_AC&amp;diff=777765"/>
		<updated>2024-07-01T23:20:11Z</updated>

		<summary type="html">&lt;p&gt;Valjean Trevereaux: Corrected level of Sibling Rescue quest.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Field&#039;&#039;&#039;:&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Coordinates     &lt;br /&gt;
! Description&lt;br /&gt;
! Number&lt;br /&gt;
|-&lt;br /&gt;
| (x27.4, y7.7, z0.0) || Northwest of the House of Waters High || 1&lt;br /&gt;
|-&lt;br /&gt;
| (x9.4, y17.8, z0.0) || Northeast of the Xodune || 2&lt;br /&gt;
|-&lt;br /&gt;
| (x8.7, y11.7, z0.0) || Under stairs of House of Winds High || 3&lt;br /&gt;
|-&lt;br /&gt;
| (x39.8, y13.4, z0.1) || Northwest of the Dock Poga || 4&lt;br /&gt;
|-&lt;br /&gt;
| (x31.8, y14.5, z0.1) || Northwest of the Stride of the Sun || 5&lt;br /&gt;
|-&lt;br /&gt;
| (x15.6, y34.3, z1.1) || Next to wrecked ships North of Shoals of No Return || 6&lt;br /&gt;
|-&lt;br /&gt;
| (x22.4, y27.2, z1.1) || West of Many Fires Aetheryte || 7&lt;br /&gt;
|-&lt;br /&gt;
| (x6.4, y23.9, z1.3) || Cave west of The Imperious || 8&lt;br /&gt;
|-&lt;br /&gt;
| (x24.0, y31.9, z1.1) || Island in Marsh Ligaka || 9&lt;br /&gt;
|-&lt;br /&gt;
| (x31.1, y38.1, z1.2) || Edge of cliff in The Dewspun Bank || 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Kozama&#039;ukaAetherCurrents.jpg|thumb|450px|A map showing the locations of aether currents in Kozama&#039;uka.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quests&#039;&#039;&#039;:&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Quest     &lt;br /&gt;
! Level&lt;br /&gt;
! Coordinates&lt;br /&gt;
! Additional Information&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|feature|Rite of the Wind&#039;s Chosen}} ||90|| (x18.8, y13.0, z0.1) || Unlocks after completing [[Dawntrail Main Scenario Quests|Dawntrail Main Scenario Quest]] {{questlink|main|Knowing the Hanuhanu}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|feature|Ripe for the Offering}} ||90|| (x20.0, y11.7 z0.0) || Unlocks after completing [[Dawntrail Main Scenario Quests|Dawntrail Main Scenario Quest]] {{questlink|main|Knowing the Hanuhanu}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|feature|All Good Potpacts Must Come to an End}} ||92|| (x11.0, y27.8 z1.2) || Unlocks during [[Dawntrail Main Scenario Quests|Dawntrail Main Scenario Quest]] {{questlink|main|The Shape of Peace}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|feature|Divine Inspiration}} ||90|| (x11.6, y26.9 z1.2) || Unlocks during [[Dawntrail Main Scenario Quests|Dawntrail Main Scenario Quest]] {{questlink|main|The Shape of Peace}}&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|main|Sibling Rescue}} ||92|| (x31.8, y25.5 z1.1) ||{{questlink|main|Sibling Rescue}} is a [[Dawntrail Main Scenario Quests|Dawntrail Main Scenario Quest]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;[[#{{{top|top}}}|[Go back to top of page]]]&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Valjean Trevereaux</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Wrought_in_Wachumeqimeqi&amp;diff=776432</id>
		<title>Wrought in Wachumeqimeqi</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Wrought_in_Wachumeqimeqi&amp;diff=776432"/>
		<updated>2024-06-30T19:04:38Z</updated>

		<summary type="html">&lt;p&gt;Valjean Trevereaux: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Wrought in Wachumeqimeqi&lt;br /&gt;
| description = ???&lt;br /&gt;
| image = Wrought in Wachumeqimeqi.png&lt;br /&gt;
| quest-giver = Ropli&lt;br /&gt;
| location = Tuliyollal&lt;br /&gt;
| location-x = 16.1&lt;br /&gt;
| location-y = 11.1&lt;br /&gt;
| type = feature&lt;br /&gt;
| quest-line = &lt;br /&gt;
| level = 90&lt;br /&gt;
| req-quest = Inscrutable Tastes, The Feat of Pots&lt;br /&gt;
| req-items = &lt;br /&gt;
| requirements = &lt;br /&gt;
| exp = 248,640&lt;br /&gt;
| gil = 656&lt;br /&gt;
| mettle = &lt;br /&gt;
| reward1 = &lt;br /&gt;
| reward2 = &lt;br /&gt;
| reward3 = &lt;br /&gt;
| overridereward(1-10) = &lt;br /&gt;
| reward-opt(1-8) = &lt;br /&gt;
| overridereward-opt(1-8) = &lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = Inscrutable Tastes&lt;br /&gt;
| next-quest = &lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| id-edb = &lt;br /&gt;
| id-gt = &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Valjean Trevereaux</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Containment_Bay_Z1T9&amp;diff=684800</id>
		<title>Containment Bay Z1T9</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Containment_Bay_Z1T9&amp;diff=684800"/>
		<updated>2023-11-08T00:47:47Z</updated>

		<summary type="html">&lt;p&gt;Valjean Trevereaux: /* Phase 4 */ Edited for clarity to include Zurvan&amp;#039;s &amp;quot;Broken Seal&amp;quot; cast, which immediately precedes the meteors mechanic.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses|the optional story-mode level 60 [[trial]]|the level 60 challenge-mode [[trial]]|Containment Bay Z1T9 (Extreme)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = Containment Bay Z1T9&lt;br /&gt;
| image = Containment_Bay_Z1T9.png&lt;br /&gt;
| description = Only one pillar of the [[Warring Triad]] remains: [[Zurvan]], the Demon. Worshipped by a Meracydian race of centaur-like beings, this eikon manifested upon the physical plane as an embodiment of eternal victory. And yet, despite his godlike might, Zurvan was captured. He has languished in his [[Allag]]an-made prison now for five thousand years, his primal desire for justice swelling in magnitude with each passing millennium...&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 60&lt;br /&gt;
| level-sync = 60&lt;br /&gt;
| ilvl = 235&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = Normal&lt;br /&gt;
| size = 8&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| duty-finder = Trials (Heavensward)&lt;br /&gt;
| roulette = Trials&lt;br /&gt;
| location = Containment Bay Z1T9&lt;br /&gt;
| entrance = Azys Lla&lt;br /&gt;
| entrance-coordinates = 25.4, 22.5, 8.4&lt;br /&gt;
| region = Abalathia&#039;s Spine&lt;br /&gt;
| tomestones = 15 poetics&lt;br /&gt;
| req-quest = The Last Pillar to Fall&lt;br /&gt;
| patch = 3.5&lt;br /&gt;
| echo = trial&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
==Strategy==&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] The Demon: [[Zurvan]]===&lt;br /&gt;
{{#ev:youtube|Qxv1pmv2TwM|350|right|Updated Shadowbringers Guide}}&lt;br /&gt;
{{#ev:youtube|BYiMB2JcpY8|350|right|Zurvan (Normal) Guide}}&lt;br /&gt;
&lt;br /&gt;
Zurvan utilizes the following moves and mechanics throughout a total of four phases.&lt;br /&gt;
&lt;br /&gt;
===Phase 1===&lt;br /&gt;
&lt;br /&gt;
The fight begins on a large platform divided into noticeable quarters which, as the fight progresses, eventually fall in a counterclockwise pattern starting from the east. Anyone standing on falling segments of the platform will immediately perish. When the last remaining quarter of the platform drops, Phase 2 begins.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Metal Cutter&#039;&#039;&#039; is a frontal cleave that periodically targets the main tank. Due to this, the main-tank should make sure that Zurvan is faced away from the group until there is only one remaining segment of the platform left.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Flare Star&#039;&#039;&#039; drops circular AoE&#039;s on random players which should be avoided.&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
&lt;br /&gt;
Phase 2 begins after the last remaining section of the platform drops down, causing all remaining players to fall into a new arena. &lt;br /&gt;
&lt;br /&gt;
*Zurvan will begin charging &#039;&#039;&#039;Soar&#039;&#039;&#039;, which will cause him to jump away from the arena once fully cast. During this, Zurvan will cast 2 line-AoE&#039;s from himself that should be avoided, followed by clones of Zurvan that will appear on the outer edges of the arena that will also cast line-AoE&#039;s in a similar manner.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Flaming Halberd&#039;&#039;&#039; will occur shortly after Zurvan has leapt from the arena using &#039;&#039;&#039;Soar&#039;&#039;&#039;. At first, two players are targeted by waves of circular AoEs that will follow their movements. Targeted players should move away from the group to avoid inflicting unnecessary damage. Once complete, a flaming puddle will be left behind.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Demonic Dive&#039;&#039;&#039; is cast immediately after &#039;&#039;&#039;Flaming Halberd&#039;&#039;&#039; at a random Healer, assuming one is alive. This is a basic stack-mechanic where players should group up to absorb as much damage as possible.&lt;br /&gt;
&lt;br /&gt;
*After landing, Zurvan will turn towards a random player and begin casting &#039;&#039;&#039;Wave Cannon&#039;&#039;&#039;, an unmarked line-AoE that the target should side-step to avoid being damaged.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ice Puddle&#039;&#039;&#039; is a persistent AoE puddle centred on the boss (about the size of Zurvan&#039;s hitbox) which will inflict damage and slow the movement of anyone who stands within it.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Biting Halberd&#039;&#039;&#039; can only be used after &#039;&#039;&#039;Ice Puddle&#039;&#039;&#039;, which is a massive conal AoE. To avoid being hit, players should move behind Zurvan himself.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Southern Cross&#039;&#039;&#039; will cause multiple AoE&#039;s to target random players. Ideally, players should stack up so that these AoE&#039;s land on top of each other, providing more space to dodge the following mechanics.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ciclicle&#039;&#039;&#039; is a massive donut AoE, centred on Zurvan, that is cast immediately after &#039;&#039;&#039;Southern Cross&#039;&#039;&#039;. To avoid this attack, players must remain close to Zurvan himself.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tail End&#039;&#039;&#039; is a huge AoE cast straight after &#039;&#039;&#039;Ciclicle&#039;&#039;&#039; which is centred on Zurvan while he is in the middle of the room. To avoid this, players must move to the outer edges of the arena.&lt;br /&gt;
&lt;br /&gt;
===Phase 3===&lt;br /&gt;
&lt;br /&gt;
Phase 3 consists of dealing with multiple waves of adds.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Wave 1&#039;&#039;&#039; includes three &#039;&#039;&#039;Execrated Threw&#039;&#039;&#039; which spawn at the northern end of the arena. These should be picked up by a tank and burned down as soon as possible.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Wave 2&#039;&#039;&#039; involves a mixture of &#039;&#039;&#039;Execrated Threw&#039;&#039;&#039; and &#039;&#039;&#039;Execrated Will&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Wave 3&#039;&#039;&#039; contains two &#039;&#039;&#039;Execrated Will&#039;&#039;&#039;, which should be picked up by the tanks, and one &#039;&#039;&#039;Execrated Wit&#039;&#039;&#039; (caster add) which should be focused down by the rest of the party as soon as possible.&lt;br /&gt;
&lt;br /&gt;
===Phase 4===&lt;br /&gt;
&lt;br /&gt;
This phase begins after all adds are slain. For the most part, it is identical to Phase 2, except for a few additional abilities.&lt;br /&gt;
&lt;br /&gt;
*Zurvan will cast &#039;&#039;&#039;Broken Seal&#039;&#039;&#039;, which causes the following effects in sequence:&lt;br /&gt;
**&#039;&#039;&#039;Infinite Fire&#039;&#039;&#039; will be randomly assigned to up to four players, which will be used to deal with &#039;&#039;&#039;Fire Meteor&#039;&#039;&#039;.&lt;br /&gt;
**&#039;&#039;&#039;Infinite Ice&#039;&#039;&#039; will be assigned to the remaining four players, which will be used to deal with &#039;&#039;&#039;Ice Meteor&#039;&#039;&#039;.&lt;br /&gt;
**&#039;&#039;&#039;Fire &amp;amp; Ice Meteors&#039;&#039;&#039; will begin descending around the arena in a triangular pattern, displayed as red or white. Players that were marked by &#039;&#039;&#039;Infinite Fire&#039;&#039;&#039; should stand within the red meteor, while players with &#039;&#039;&#039;Infinite Ice&#039;&#039;&#039; should stand within the white meteor. It is worth noting that only the marked player needs to stand in the appropriate meteor to soak damage. However, should meteors remain unsoaked, or if players stand in the wrong meteors, the entire party will be inflicted with a stack of Vulnerability.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tyrfing&#039;&#039;&#039; is a multi-strike tankbuster which increases in attacks each time it is used, starting at 5 strikes and growing to 6, 7, and so on with each use.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*{{tomestone|Poetics|15}} [[Allagan Tomestone of Poetics]]&lt;br /&gt;
*{{Item icon|Zurvan Card}} (Drops at a fixed rate.)&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
zurvan1.jpg&lt;br /&gt;
zurvan2.jpg&lt;br /&gt;
zurvan3.jpg&lt;br /&gt;
Zurvan4.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|trial}}&lt;/div&gt;</summary>
		<author><name>Valjean Trevereaux</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Fields_of_Glory_(Shatter)&amp;diff=666635</id>
		<title>The Fields of Glory (Shatter)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Fields_of_Glory_(Shatter)&amp;diff=666635"/>
		<updated>2023-09-27T00:18:23Z</updated>

		<summary type="html">&lt;p&gt;Valjean Trevereaux: /* Victory Conditions */ - added in target score of 2,000 points. /* Destroying Icebound Tomeliths */ - added more detail on the value of each Icebound Tomelith type (smalls worth up to 50, larges worth up to 250).&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Duty infobox&lt;br /&gt;
| name = The Fields of Glory (Shatter)&lt;br /&gt;
| description = Under the influence of the lesser moon Dalamud, Nael van Darnus, legatus of the VIIth Legion, sought out and unearthed Allagan ruins in the eastern lowlands of Coerthas. Aided by the knowledge contained therein, he raised the very earth unto the heavens, and from this lofty perch did the White Raven nearly orchestrate the destruction of Eorzea.&lt;br /&gt;
&lt;br /&gt;
The remnants of that mad plan still litter the frozen lowlands, as well as other ancient artifacts now laid bare. Though the powers that be are in agreement that Nael&#039;s data must be secured, they remain divided on the subject of how best to administer the region, which has prompted them to invoke the same laws which transformed Carteneau and Seal Rock into a battlefield. Where words fail, weapons speak.&lt;br /&gt;
| image = the fields of glory shatter.png&lt;br /&gt;
| type = PvP&lt;br /&gt;
| level = 30&lt;br /&gt;
| level-sync = &lt;br /&gt;
| ilvl = &lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = &lt;br /&gt;
| unsync = n&lt;br /&gt;
| time-limit = 20&lt;br /&gt;
| roulette = frontline&lt;br /&gt;
| tomestones = 50 Poetics + 50 Causality + 20 Comedy&lt;br /&gt;
| entrance = &lt;br /&gt;
| entrance-coordinates = &lt;br /&gt;
| req-quest = Like Civilized Men and Women&lt;br /&gt;
| patch = 3.3&lt;br /&gt;
| release = heavensward&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Victory Conditions==&lt;br /&gt;
Similarly to Seal Rock, players must collect data from Allagan Tomeliths and obtain a set amount of &#039;&#039;&#039;2,000 data&#039;&#039;&#039; in order to be declared the winner, with the remaining alliances being ranked based on the amount of data they collected.&lt;br /&gt;
&lt;br /&gt;
Data is collected in two different methods:&lt;br /&gt;
* Destroying Icebound Tomeliths&lt;br /&gt;
* Defeating enemy players&lt;br /&gt;
&lt;br /&gt;
In the event that none of the three alliances manage to accumulate the requisite amount of data before time runs out, victory is awarded based on which alliance gathered the most data.&lt;br /&gt;
&lt;br /&gt;
==Icebound Tomeliths==&lt;br /&gt;
Active icebound tomeliths will be either large or small, with large tomeliths containing more data.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:Small_Icebound.jpg|A small Icebound tomelith.&lt;br /&gt;
File:Large_Icebound.jpg|A large Icebound tomelith.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Activating Icebound Tomeliths==&lt;br /&gt;
Icebound tomeliths can only be destroyed once they have become active. They will be inactive at the start of the campaign, and after approximately 30 seconds have elapsed, a random set of small tomeliths and one large tomelith will activate. Icebound tomeliths that have been destroyed will reactivate after a fixed period of time. As time passes, more icebound tomeliths will activate, and the order in which they do so differs in every campaign. Regardless of the timing and frequency, all tomeliths on the map will have activated at least once by the end of the campaign.&lt;br /&gt;
&lt;br /&gt;
==Destroying Icebound Tomeliths==&lt;br /&gt;
The data from icebound tomeliths can be collected by attacking them, and once they are destroyed, data will be rewarded to each alliance based on the amount of damage inflicted. These rewards max out at &#039;&#039;&#039;50&#039;&#039;&#039; for a small tomelith and &#039;&#039;&#039;250&#039;&#039;&#039; for a large tomelith.&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:Shatter_Banner.jpg&lt;br /&gt;
File:The Fields of Glory Shatter img2.jpg&lt;br /&gt;
File:The Fields of Glory Shatter img4.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{PvP nav}}&lt;br /&gt;
[[Category:Frontline]] [[Category:PvP]] [[Category:Patch 3.3 Features‎]]&lt;/div&gt;</summary>
		<author><name>Valjean Trevereaux</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Fields_of_Glory_(Shatter)&amp;diff=666634</id>
		<title>The Fields of Glory (Shatter)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Fields_of_Glory_(Shatter)&amp;diff=666634"/>
		<updated>2023-09-27T00:14:01Z</updated>

		<summary type="html">&lt;p&gt;Valjean Trevereaux: /* Occupying Allagan Tomeliths */ - Removed section as this is no longer part of the map/mode as of Patch 6.4. /* Active and Inactive Tomeliths */ - Removed section as this is no longer part of the map/mode as of Patch 6.4. /* Activating Icebound Tomeliths */ - Corrected and/or clarified information based on the map&amp;#039;s overhaul in Patch 6.4. /* Images */ - Removed img1 and img3 as they show regular tomeliths that are no longer present on the map as of Patch 6.4.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Duty infobox&lt;br /&gt;
| name = The Fields of Glory (Shatter)&lt;br /&gt;
| description = Under the influence of the lesser moon Dalamud, Nael van Darnus, legatus of the VIIth Legion, sought out and unearthed Allagan ruins in the eastern lowlands of Coerthas. Aided by the knowledge contained therein, he raised the very earth unto the heavens, and from this lofty perch did the White Raven nearly orchestrate the destruction of Eorzea.&lt;br /&gt;
&lt;br /&gt;
The remnants of that mad plan still litter the frozen lowlands, as well as other ancient artifacts now laid bare. Though the powers that be are in agreement that Nael&#039;s data must be secured, they remain divided on the subject of how best to administer the region, which has prompted them to invoke the same laws which transformed Carteneau and Seal Rock into a battlefield. Where words fail, weapons speak.&lt;br /&gt;
| image = the fields of glory shatter.png&lt;br /&gt;
| type = PvP&lt;br /&gt;
| level = 30&lt;br /&gt;
| level-sync = &lt;br /&gt;
| ilvl = &lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = &lt;br /&gt;
| unsync = n&lt;br /&gt;
| time-limit = 20&lt;br /&gt;
| roulette = frontline&lt;br /&gt;
| tomestones = 50 Poetics + 50 Causality + 20 Comedy&lt;br /&gt;
| entrance = &lt;br /&gt;
| entrance-coordinates = &lt;br /&gt;
| req-quest = Like Civilized Men and Women&lt;br /&gt;
| patch = 3.3&lt;br /&gt;
| release = heavensward&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Victory Conditions==&lt;br /&gt;
Similarly to Seal Rock, players must collect data from Allagan Tomeliths and obtain a set amount of data in order to be declared the winner, with the remaining alliances being ranked based on the amount of data they collected.&lt;br /&gt;
&lt;br /&gt;
Data is collected in two different methods:&lt;br /&gt;
* Destroying Icebound Tomeliths&lt;br /&gt;
* Defeating enemy players&lt;br /&gt;
&lt;br /&gt;
In the event that none of the three alliances manage to accumulate the requisite amount of data before time runs out, victory is awarded based on which alliance gathered the most data.&lt;br /&gt;
&lt;br /&gt;
==Icebound Tomeliths==&lt;br /&gt;
Active icebound tomeliths will be either large or small, with large tomeliths containing more data.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:Small_Icebound.jpg|A small Icebound tomelith.&lt;br /&gt;
File:Large_Icebound.jpg|A large Icebound tomelith.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Activating Icebound Tomeliths==&lt;br /&gt;
Icebound tomeliths can only be destroyed once they have become active. They will be inactive at the start of the campaign, and after approximately 30 seconds have elapsed, a random set of small tomeliths and one large tomelith will activate. Icebound tomeliths that have been destroyed will reactivate after a fixed period of time. As time passes, more icebound tomeliths will activate, and the order in which they do so differs in every campaign. Regardless of the timing and frequency, all tomeliths on the map will have activated at least once by the end of the campaign.&lt;br /&gt;
&lt;br /&gt;
==Destroying Icebound Tomeliths==&lt;br /&gt;
The data from icebound tomeliths can be collected by attacking them, and once they are destroyed, data will be rewarded to each alliance based on the amount of damage inflicted.&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:Shatter_Banner.jpg&lt;br /&gt;
File:The Fields of Glory Shatter img2.jpg&lt;br /&gt;
File:The Fields of Glory Shatter img4.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{PvP nav}}&lt;br /&gt;
[[Category:Frontline]] [[Category:PvP]] [[Category:Patch 3.3 Features‎]]&lt;/div&gt;</summary>
		<author><name>Valjean Trevereaux</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Fields_of_Glory_(Shatter)&amp;diff=666633</id>
		<title>The Fields of Glory (Shatter)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Fields_of_Glory_(Shatter)&amp;diff=666633"/>
		<updated>2023-09-27T00:05:47Z</updated>

		<summary type="html">&lt;p&gt;Valjean Trevereaux: /* Victory Conditions */ - Edited section to remove information about occupying Tomeliths. The large occupying Tomeliths, which served as de facto team bases, were removed when The Fields of Glory were re-worked in Patch 6.4.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Duty infobox&lt;br /&gt;
| name = The Fields of Glory (Shatter)&lt;br /&gt;
| description = Under the influence of the lesser moon Dalamud, Nael van Darnus, legatus of the VIIth Legion, sought out and unearthed Allagan ruins in the eastern lowlands of Coerthas. Aided by the knowledge contained therein, he raised the very earth unto the heavens, and from this lofty perch did the White Raven nearly orchestrate the destruction of Eorzea.&lt;br /&gt;
&lt;br /&gt;
The remnants of that mad plan still litter the frozen lowlands, as well as other ancient artifacts now laid bare. Though the powers that be are in agreement that Nael&#039;s data must be secured, they remain divided on the subject of how best to administer the region, which has prompted them to invoke the same laws which transformed Carteneau and Seal Rock into a battlefield. Where words fail, weapons speak.&lt;br /&gt;
| image = the fields of glory shatter.png&lt;br /&gt;
| type = PvP&lt;br /&gt;
| level = 30&lt;br /&gt;
| level-sync = &lt;br /&gt;
| ilvl = &lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = &lt;br /&gt;
| unsync = n&lt;br /&gt;
| time-limit = 20&lt;br /&gt;
| roulette = frontline&lt;br /&gt;
| tomestones = 50 Poetics + 50 Causality + 20 Comedy&lt;br /&gt;
| entrance = &lt;br /&gt;
| entrance-coordinates = &lt;br /&gt;
| req-quest = Like Civilized Men and Women&lt;br /&gt;
| patch = 3.3&lt;br /&gt;
| release = heavensward&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Victory Conditions==&lt;br /&gt;
Similarly to Seal Rock, players must collect data from Allagan Tomeliths and obtain a set amount of data in order to be declared the winner, with the remaining alliances being ranked based on the amount of data they collected.&lt;br /&gt;
&lt;br /&gt;
Data is collected in two different methods:&lt;br /&gt;
* Destroying Icebound Tomeliths&lt;br /&gt;
* Defeating enemy players&lt;br /&gt;
&lt;br /&gt;
In the event that none of the three alliances manage to accumulate the requisite amount of data before time runs out, victory is awarded based on which alliance gathered the most data.&lt;br /&gt;
&lt;br /&gt;
==Occupying Allagan Tomeliths==&lt;br /&gt;
Players will find large structures known as &#039;&#039;&#039;Allagan Tomeliths&#039;&#039;&#039; all over the map. By standing within proximity of the Tomeliths, players will be able to extract the data within, increasing their data accumulation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:Shatter_Tomelith.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Active and Inactive Tomeliths==&lt;br /&gt;
Tomeliths will be either &amp;quot;occupied&amp;quot; or &amp;quot;unoccupied&amp;quot;, based on whether an alliance has claimed it. If a tomelith is occupied and opposing players attempt to access it, the tomelith will become &amp;quot;unoccupied&amp;quot; and the other teams will be able to attempt to claim it.&lt;br /&gt;
&lt;br /&gt;
==Icebound Tomeliths==&lt;br /&gt;
Active icebound tomeliths will be either large or small, with large tomeliths containing more data.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:Small_Icebound.jpg|A small Icebound tomelith.&lt;br /&gt;
File:Large_Icebound.jpg|A large Icebound tomelith.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Activating Icebound Tomeliths==&lt;br /&gt;
Icebound tomeliths can only be destroyed once they have become active. they will be inactive at the start of the campaign, and will activate at random after a set amount of time. Icebound tomeliths that have been destroyed will not reactivate. As time passes, more icebound tomeliths will activate, and the order in which they do so differs in every campaign. in some cases, several tomeliths may activate at the beginning of the campaign, while in others, they will activate at a steady pace. regardless of the timing and frequency, all tomeliths on the map will be active by the end of the campaign.&lt;br /&gt;
&lt;br /&gt;
==Destroying Icebound Tomeliths==&lt;br /&gt;
The data from icebound tomeliths can be collected by attacking them, and once they are destroyed, data will be rewarded to each alliance based on the amount of damage inflicted.&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:The Fields of Glory Shatter img1.jpg&lt;br /&gt;
File:Shatter_Banner.jpg&lt;br /&gt;
File:The Fields of Glory Shatter img2.jpg&lt;br /&gt;
File:The Fields of Glory Shatter img3.jpg&lt;br /&gt;
File:The Fields of Glory Shatter img4.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{PvP nav}}&lt;br /&gt;
[[Category:Frontline]] [[Category:PvP]] [[Category:Patch 3.3 Features‎]]&lt;/div&gt;</summary>
		<author><name>Valjean Trevereaux</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Frontline&amp;diff=666632</id>
		<title>Frontline</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Frontline&amp;diff=666632"/>
		<updated>2023-09-27T00:02:02Z</updated>

		<summary type="html">&lt;p&gt;Valjean Trevereaux: /* Mounts */ - Updated section to remove outdated reference to Limp status effect, which was replaced by Hoofing It in Patch 6.4.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Grand Company Icons.png|thumb|The Three Grand Companies: The Maelstrom (left), the Twin Adder (center) and the Immortal Flames (right)]]&lt;br /&gt;
&lt;br /&gt;
[[Frontline]] challenges are daily challenges found in the [[Duty Roulette]] which pit teams of players fighting under the banner of each [[Grand Company]] in training exercises that test the strategic planning and combat prowess of each participant.&lt;br /&gt;
__TOC__&lt;br /&gt;
==The Basics==&lt;br /&gt;
Frontline is a [[PvP]] challenge, first added in [[patch 2.3]], in which players battle for territorial dominance. The teams are randomly assigned to a [[Grand Company]]&amp;lt;ref&amp;gt;This change was made in [[Patch 5.18]] to eliminate any PvP advantages for being in a specific [[Grand Company]]. [https://na.finalfantasyxiv.com/lodestone/topics/detail/36ab41b81c81a289336f63c1b9d40f6ed444ca9c Patch 5.18 Notes]&amp;lt;/ref&amp;gt; and consist of 24 players in an [[Alliance]], allowing for 72 total combatants on a single map. Players must not only work hard as individuals, but must also work together as a team in order to prevail. Although players participate in the match with a random [[Grand Company]], [[achievements]] tracking [[PvP]] progress &#039;&#039;&#039;will count&#039;&#039;&#039; towards the [[Grand Company]] the player is currently pledged to.&lt;br /&gt;
&lt;br /&gt;
==Unlock==&lt;br /&gt;
Frontline is unlocked via {{questlink|feature|Like Civilized Men and Women}} from your respective [[Grand Company]].&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
Only one particular map is available on a given day, but the currently active map rotates on [[Daily Reset|daily reset]].&lt;br /&gt;
*&amp;lt;s&amp;gt;[[The Borderland Ruins (Secure)]]&amp;lt;/s&amp;gt; - Marked &amp;quot;temporarily unavailable&amp;quot; and removed from rotation as of [[patch 6.4]]&lt;br /&gt;
**&amp;lt;s&amp;gt;[[The Borderland Ruins (Slaughter)]]&amp;lt;/s&amp;gt; - A deathmatch version added in [[patch 2.5]] and retired in [[patch 4.0]]&lt;br /&gt;
*[[Seal Rock (Seize)]]&lt;br /&gt;
*[[The Fields of Glory (Shatter)]]&lt;br /&gt;
*[[Onsal Hakair (Danshig Naadam)]]&lt;br /&gt;
&lt;br /&gt;
The naming scheme for &#039;&#039;&#039;Frontline&#039;&#039;&#039; is technically &#039;&#039;Map Name&#039;&#039; (&#039;&#039;Mode Name&#039;&#039;), though with retirement of the (Slaughter) mode on [[Carteneau Flats|The Borderland Ruins]] there is functionally no distinction anymore. Map/Mode combos are commonly referred to by either separate part by the player base.&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
Each alliance is divided into three full parties of eight players, and each Frontline match lasts for a maximum of 20 minutes.&lt;br /&gt;
&lt;br /&gt;
==Retaliation==&lt;br /&gt;
If a player is defeated, they will be returned to the landing platform of their Grand Company, and will be allowed to rejoin the fight after 5 seconds. When leaving their landing, players will temporarily receive the &#039;&#039;&#039;Invulnerable&#039;&#039;&#039; buff, preventing any and all damage for a set amount of time, or until moving far enough away from their landing.&lt;br /&gt;
&lt;br /&gt;
==Mounts==&lt;br /&gt;
Each player is allowed to ride any mount during Frontline campaigns.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
However, if a player is attacked while mounted, they will forcibly dismount and gain the &#039;&#039;&#039;Hoofing It&#039;&#039;&#039; status for 5 seconds, preventing them from re-summoning or riding any mount until the debuff expires.  This status can &#039;&#039;&#039;NOT&#039;&#039;&#039; be cured with {{action icon|Purify (PvP)}}.&lt;br /&gt;
*Flying and pillion riding are disabled.&lt;br /&gt;
&lt;br /&gt;
==KDA==&lt;br /&gt;
KDA (Knockout, Defeat, Assist) is the scoring system used in Frontline matches. If a player deals the finishing blow, they receive a Knockout, and 10 points to their &#039;&#039;&#039;Battle High&#039;&#039;&#039; gauge. If they themselves are defeated, they receive a Defeat, and lose half their Battle High Gauge. If they help knock down an opponent, they receive an Assist, and gain 2 points to their Battle High Gauge.&lt;br /&gt;
&lt;br /&gt;
==Battle High==&lt;br /&gt;
Battle High is a status that increases damage dealt and HP restored by healing actions according to a player&#039;s knockouts and assists. The maximum rating is 100, and for every increment of 20, the status increases in strength. Being incapacitated will reduce the rating by half.&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
|-&lt;br /&gt;
!Status&lt;br /&gt;
!Rating&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
| Battle High I || 20 to 39 || Damage dealt and healing potency increased by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| Battle High II || 40 to 59 || Damage dealt and healing potency increased by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| Battle High III || 60 to 79 || Damage dealt and healing potency increased by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| Battle High IV || 80 to 99 || Damage dealt and healing potency increased by 40%.&lt;br /&gt;
|-&lt;br /&gt;
| Battle High V || 100 || Damage dealt and healing potency increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Each player&#039;s Battle High gauge indicates their current rating.&lt;br /&gt;
&lt;br /&gt;
[[File:Battlehigh.jpg]]&lt;br /&gt;
&lt;br /&gt;
A player&#039;s Battle High status is indicated with an icon on their nameplate, which changes according to the rank of their Battle High.&lt;br /&gt;
&lt;br /&gt;
[[File:Battlehigh2.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Damage Modifiers==&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
! Role !! Damage Dealt !! Damage Taken&lt;br /&gt;
|-&lt;br /&gt;
| {{tank}} [[Tank]] &amp;lt;br&amp;gt; {{Melee DPS}} Melee DPS ||align = &amp;quot;center&amp;quot;| - ||align = &amp;quot;center&amp;quot;| -60%&lt;br /&gt;
|-&lt;br /&gt;
| {{Physical Ranged DPS}} Physical Ranged DPS &amp;lt;br&amp;gt; {{Black Mage}} [[Black Mage]], {{Red Mage}} [[Red Mage]] &amp;lt;br&amp;gt; {{Astrologian}} [[Astrologian]], {{Sage}} [[Sage]] ||align = &amp;quot;center&amp;quot;| - ||align = &amp;quot;center&amp;quot;| -30%&lt;br /&gt;
|-&lt;br /&gt;
| {{Summoner}} [[Summoner]] &amp;lt;br&amp;gt; {{White Mage}} [[White Mage]], {{Scholar}} [[Scholar]] ||align = &amp;quot;center&amp;quot;| -10% ||align = &amp;quot;center&amp;quot;| -30%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
{{see also|Series Malmstones}}&lt;br /&gt;
When a Frontline match has ended, players will receive the following rewards:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
!  !! Reward !! 1st Place !! 2nd Place !! 3rd Place !! Condition&lt;br /&gt;
|-&lt;br /&gt;
| {{pvpexp}} || [[PvP EXP]] || 1000 || 750 || 500 || &lt;br /&gt;
|-&lt;br /&gt;
| {{seriesexp}} || [[Series]] EXP || 1500 || 1250 || 1000 || &lt;br /&gt;
|-&lt;br /&gt;
| {{wolf mark}} || [[Wolf Marks]]|| 1000 || 750 || 500 || &lt;br /&gt;
|-&lt;br /&gt;
| {{exp}} || [[Experience|PvE EXP]] || || || || Below the level-cap&lt;br /&gt;
|-&lt;br /&gt;
| {{tomestone|Poetics}}|| [[Allagan Tomestones of Poetics]]|| 50 || 50 || 50 || Above level 50&lt;br /&gt;
|-&lt;br /&gt;
| || [[Allagan Tomestones]] (uncapped type) || 50 || 50 || 50 || Level-capped&lt;br /&gt;
|-&lt;br /&gt;
| || [[Allagan Tomestones]] (weekly capped type) || 20 || 20 || 20 || Level-capped&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
&#039;&#039;Main article: [[Frontline Achievements]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Frontline is associated with several [[achievements]].&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{PvP nav}}&lt;br /&gt;
[[Category:Frontline]] [[Category:PvP]] [[Category:Patch 2.3 Features‎]]&lt;/div&gt;</summary>
		<author><name>Valjean Trevereaux</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Frontline&amp;diff=666631</id>
		<title>Frontline</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Frontline&amp;diff=666631"/>
		<updated>2023-09-26T23:41:18Z</updated>

		<summary type="html">&lt;p&gt;Valjean Trevereaux: /* Maps */ - cleaning up formatting.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Grand Company Icons.png|thumb|The Three Grand Companies: The Maelstrom (left), the Twin Adder (center) and the Immortal Flames (right)]]&lt;br /&gt;
&lt;br /&gt;
[[Frontline]] challenges are daily challenges found in the [[Duty Roulette]] which pit teams of players fighting under the banner of each [[Grand Company]] in training exercises that test the strategic planning and combat prowess of each participant.&lt;br /&gt;
__TOC__&lt;br /&gt;
==The Basics==&lt;br /&gt;
Frontline is a [[PvP]] challenge, first added in [[patch 2.3]], in which players battle for territorial dominance. The teams are randomly assigned to a [[Grand Company]]&amp;lt;ref&amp;gt;This change was made in [[Patch 5.18]] to eliminate any PvP advantages for being in a specific [[Grand Company]]. [https://na.finalfantasyxiv.com/lodestone/topics/detail/36ab41b81c81a289336f63c1b9d40f6ed444ca9c Patch 5.18 Notes]&amp;lt;/ref&amp;gt; and consist of 24 players in an [[Alliance]], allowing for 72 total combatants on a single map. Players must not only work hard as individuals, but must also work together as a team in order to prevail. Although players participate in the match with a random [[Grand Company]], [[achievements]] tracking [[PvP]] progress &#039;&#039;&#039;will count&#039;&#039;&#039; towards the [[Grand Company]] the player is currently pledged to.&lt;br /&gt;
&lt;br /&gt;
==Unlock==&lt;br /&gt;
Frontline is unlocked via {{questlink|feature|Like Civilized Men and Women}} from your respective [[Grand Company]].&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
Only one particular map is available on a given day, but the currently active map rotates on [[Daily Reset|daily reset]].&lt;br /&gt;
*&amp;lt;s&amp;gt;[[The Borderland Ruins (Secure)]]&amp;lt;/s&amp;gt; - Marked &amp;quot;temporarily unavailable&amp;quot; and removed from rotation as of [[patch 6.4]]&lt;br /&gt;
**&amp;lt;s&amp;gt;[[The Borderland Ruins (Slaughter)]]&amp;lt;/s&amp;gt; - A deathmatch version added in [[patch 2.5]] and retired in [[patch 4.0]]&lt;br /&gt;
*[[Seal Rock (Seize)]]&lt;br /&gt;
*[[The Fields of Glory (Shatter)]]&lt;br /&gt;
*[[Onsal Hakair (Danshig Naadam)]]&lt;br /&gt;
&lt;br /&gt;
The naming scheme for &#039;&#039;&#039;Frontline&#039;&#039;&#039; is technically &#039;&#039;Map Name&#039;&#039; (&#039;&#039;Mode Name&#039;&#039;), though with retirement of the (Slaughter) mode on [[Carteneau Flats|The Borderland Ruins]] there is functionally no distinction anymore. Map/Mode combos are commonly referred to by either separate part by the player base.&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
Each alliance is divided into three full parties of eight players, and each Frontline match lasts for a maximum of 20 minutes.&lt;br /&gt;
&lt;br /&gt;
==Retaliation==&lt;br /&gt;
If a player is defeated, they will be returned to the landing platform of their Grand Company, and will be allowed to rejoin the fight after 5 seconds. When leaving their landing, players will temporarily receive the &#039;&#039;&#039;Invulnerable&#039;&#039;&#039; buff, preventing any and all damage for a set amount of time, or until moving far enough away from their landing.&lt;br /&gt;
&lt;br /&gt;
==Mounts==&lt;br /&gt;
Each player is allowed to ride any mount during Frontline campaigns. However, players taking damage while mounted will be inflicted with the [[File:Limp icon1.png|link=]] &#039;&#039;&#039;Limp&#039;&#039;&#039; debuff, drastically slowing movement for 10 seconds. This status can be cured with {{action icon|Purify (PvP)}}.&lt;br /&gt;
*Flying and pillion riding are disabled.&lt;br /&gt;
&lt;br /&gt;
==KDA==&lt;br /&gt;
KDA (Knockout, Defeat, Assist) is the scoring system used in Frontline matches. If a player deals the finishing blow, they receive a Knockout, and 10 points to their &#039;&#039;&#039;Battle High&#039;&#039;&#039; gauge. If they themselves are defeated, they receive a Defeat, and lose half their Battle High Gauge. If they help knock down an opponent, they receive an Assist, and gain 2 points to their Battle High Gauge.&lt;br /&gt;
&lt;br /&gt;
==Battle High==&lt;br /&gt;
Battle High is a status that increases damage dealt and HP restored by healing actions according to a player&#039;s knockouts and assists. The maximum rating is 100, and for every increment of 20, the status increases in strength. Being incapacitated will reduce the rating by half.&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
|-&lt;br /&gt;
!Status&lt;br /&gt;
!Rating&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
| Battle High I || 20 to 39 || Damage dealt and healing potency increased by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| Battle High II || 40 to 59 || Damage dealt and healing potency increased by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| Battle High III || 60 to 79 || Damage dealt and healing potency increased by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| Battle High IV || 80 to 99 || Damage dealt and healing potency increased by 40%.&lt;br /&gt;
|-&lt;br /&gt;
| Battle High V || 100 || Damage dealt and healing potency increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Each player&#039;s Battle High gauge indicates their current rating.&lt;br /&gt;
&lt;br /&gt;
[[File:Battlehigh.jpg]]&lt;br /&gt;
&lt;br /&gt;
A player&#039;s Battle High status is indicated with an icon on their nameplate, which changes according to the rank of their Battle High.&lt;br /&gt;
&lt;br /&gt;
[[File:Battlehigh2.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Damage Modifiers==&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
! Role !! Damage Dealt !! Damage Taken&lt;br /&gt;
|-&lt;br /&gt;
| {{tank}} [[Tank]] &amp;lt;br&amp;gt; {{Melee DPS}} Melee DPS ||align = &amp;quot;center&amp;quot;| - ||align = &amp;quot;center&amp;quot;| -60%&lt;br /&gt;
|-&lt;br /&gt;
| {{Physical Ranged DPS}} Physical Ranged DPS &amp;lt;br&amp;gt; {{Black Mage}} [[Black Mage]], {{Red Mage}} [[Red Mage]] &amp;lt;br&amp;gt; {{Astrologian}} [[Astrologian]], {{Sage}} [[Sage]] ||align = &amp;quot;center&amp;quot;| - ||align = &amp;quot;center&amp;quot;| -30%&lt;br /&gt;
|-&lt;br /&gt;
| {{Summoner}} [[Summoner]] &amp;lt;br&amp;gt; {{White Mage}} [[White Mage]], {{Scholar}} [[Scholar]] ||align = &amp;quot;center&amp;quot;| -10% ||align = &amp;quot;center&amp;quot;| -30%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
{{see also|Series Malmstones}}&lt;br /&gt;
When a Frontline match has ended, players will receive the following rewards:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
!  !! Reward !! 1st Place !! 2nd Place !! 3rd Place !! Condition&lt;br /&gt;
|-&lt;br /&gt;
| {{pvpexp}} || [[PvP EXP]] || 1000 || 750 || 500 || &lt;br /&gt;
|-&lt;br /&gt;
| {{seriesexp}} || [[Series]] EXP || 1500 || 1250 || 1000 || &lt;br /&gt;
|-&lt;br /&gt;
| {{wolf mark}} || [[Wolf Marks]]|| 1000 || 750 || 500 || &lt;br /&gt;
|-&lt;br /&gt;
| {{exp}} || [[Experience|PvE EXP]] || || || || Below the level-cap&lt;br /&gt;
|-&lt;br /&gt;
| {{tomestone|Poetics}}|| [[Allagan Tomestones of Poetics]]|| 50 || 50 || 50 || Above level 50&lt;br /&gt;
|-&lt;br /&gt;
| || [[Allagan Tomestones]] (uncapped type) || 50 || 50 || 50 || Level-capped&lt;br /&gt;
|-&lt;br /&gt;
| || [[Allagan Tomestones]] (weekly capped type) || 20 || 20 || 20 || Level-capped&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
&#039;&#039;Main article: [[Frontline Achievements]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Frontline is associated with several [[achievements]].&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{PvP nav}}&lt;br /&gt;
[[Category:Frontline]] [[Category:PvP]] [[Category:Patch 2.3 Features‎]]&lt;/div&gt;</summary>
		<author><name>Valjean Trevereaux</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=PvP&amp;diff=666630</id>
		<title>PvP</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=PvP&amp;diff=666630"/>
		<updated>2023-09-26T23:40:22Z</updated>

		<summary type="html">&lt;p&gt;Valjean Trevereaux: /* Campaigns */ - updated list to inform readers that Astralagos has been unavailable since Patch 4.55 (!)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCRIGHT}}&lt;br /&gt;
{{see also|PvP Actions|PvP Gear|PvP rank}}&lt;br /&gt;
{{questlink|pvp|PvP|large}}, or &#039;&#039;&#039;Player-versus-Player&#039;&#039;&#039;, allows players to battle each other in various contests of skill and strength. Currently there are 3 PvP modes, [[Crystalline Conflict]], [[Frontline]], and [[Rival Wings]]. [[Free Trial]] players do not have access to PvP. Players must reach level 30 and complete their [[Grand Company]]-specific version of {{questlink|feature|A Pup No Longer}} to unlock the [[Wolves&#039; Den Pier]], the PvP hub area, which will allow them to unlock other PvP modes.&lt;br /&gt;
&lt;br /&gt;
Crystalline Conflict is a 5v5 arena where players push a payload from the center to the opposing base, while Frontline is a large battlefield consisting of 3 opposing alliances battling under the banners of Grand Companies, and Rival Wings is a MOBA-inspired 24v24 mode. In PvP, players have [[PvP Actions|special Actions]] and [[PvP Traits|Traits]] and can obtain [[PvP Gear|unique gear]] with the PvP [[currency]], {{Wolf mark}} [[Wolf Mark]]s. Beginning in [[patch 6.1]], [[Series Malmstones]] were added as an additional reward system. New items can be purchased with the associated currency, {{trophy crystal}} [[Trophy Crystal]]s.&lt;br /&gt;
&lt;br /&gt;
Each [[job]]&#039;s PvP action toolkit is entirely separate from their regular PvE actions and therefore requires players to reassign their hotbars for PvP. Most combos are consolidated into one button. [[Job Gauge]]s are absent in PvP. [[Limit Break]] is also a personal resource instead of shared among the party, and each job has a unique Limit Break action. Overall, jobs are generally highly dissimilar in playstyle compared to their PvE counterparts. Several existing PvP actions also reference previous PvE actions and effects that have been removed from the game.&lt;br /&gt;
&lt;br /&gt;
Unlike PvE, each character has fixed stats based on their job, and there is no character progression system to increase stats or unlock new actions. Because of this, potency calculations in PvP action tooltips are different compared to PvE, with 1 potency corresponding to 1 HP.&lt;br /&gt;
&lt;br /&gt;
==[https://na.finalfantasyxiv.com/lodestone/playguide/pvpguide/ Official PvP Guide on the Lodestone]==&lt;br /&gt;
&lt;br /&gt;
==PvP Profile==&lt;br /&gt;
Players are able to see their PvP Profile while in the [[Wolves&#039; Den Pier]] (or by opening the PvP profile menu) to see things such as their [[PvP Rank]], [[Series Malmstones]], standardized job actions, as well as their ratio of wins and losses in [[Crystalline Conflict]], [[Frontline]], and [[Rival Wings]]. Players can also set PvP actions to their hotbars from this menu. Finally, players can also assign [[Quick Chat]] options to their hotbar for Crystalline Conflict.&lt;br /&gt;
&lt;br /&gt;
[[File:PvP_Profile_6.0.png|400px|The PvP profile displaying various useful pieces of information to players.]]&lt;br /&gt;
&lt;br /&gt;
==[[Wolves&#039; Den Pier]]==&lt;br /&gt;
Wolves&#039; Den Pier is the hub area where players can unlock the various PvP duties, as well as engage in [[Dueling]], 1v1 battles. Players can also practice their Job&#039;s [[PvP Actions]] on the [[Striking Dummy|Training Dummies]] or exchange their [[Wolf Marks]], [[Trophy Crystal]]s, and other PvP-related items for gear, mounts and minions.&lt;br /&gt;
&lt;br /&gt;
===Dueling===&lt;br /&gt;
Unlocked via {{questlink|side|It&#039;s Time to Duel}}, [[Dueling]] allows 1v1 combat in the Dueling Circle at Wolves&#039; Den Pier.&lt;br /&gt;
&lt;br /&gt;
==Crystalline Conflict==&lt;br /&gt;
[[Crystalline Conflict]] is a PvP duty that pit teams Astra and Umbra against one another in tactical confrontations. Each team will have up to five players, with no role restrictions, for a total of ten match participants. Teams are challenged to maintain control over a tactical crystal, which must be transported to a designated location amid the heat of battle.&lt;br /&gt;
&lt;br /&gt;
===Unlock===&lt;br /&gt;
Crystalline Conflict is unlocked via {{questlink|feature|The Crystal (Line&#039;s) Call}}  from [[Gungi Zelungi]] in the [[Wolves&#039; Den Pier]] (X:4.9 Y:6.4).&lt;br /&gt;
&lt;br /&gt;
===Maps===&lt;br /&gt;
*{{questlink|pvp|The Palaistra}}&lt;br /&gt;
*{{questlink|pvp|The Volcanic Heart}}&lt;br /&gt;
*{{questlink|pvp|Cloud Nine (PvP)}}&lt;br /&gt;
*{{questlink|pvp|The Clockwork Castletown}}&lt;br /&gt;
&lt;br /&gt;
==[[Frontline]]==&lt;br /&gt;
Frontline is a large battleground featuring 3 opposing forces of the [[Grand Company|Grand Companies]]. Up to 72 players, 24 players on each team, will be able to battle for supremacy. It was first introduced in [[patch 2.3]] with a single map: [[The Borderland Ruins (Secure)]].&lt;br /&gt;
&lt;br /&gt;
===Unlock===&lt;br /&gt;
Frontline is unlocked via {{questlink|feature|Like Civilized Men and Women}} from your respective [[Grand Company]].&lt;br /&gt;
&lt;br /&gt;
===Maps===&lt;br /&gt;
*{{questlink|pvp|The Borderland Ruins (Secure)}} is a PvP mode introduced in [[patch 2.3]], as part of the [[A Realm Reborn]] expansion. &amp;lt;i&amp;gt;As of [[patch 6.4]], this Frontline map has been made &amp;quot;temporarily unavailable&amp;quot;.&amp;lt;/i&amp;gt;&lt;br /&gt;
**{{questlink|pvp|The Borderland Ruins (Slaughter)}} was a deathmatch version introduced in [[patch 2.5]] and retired in [[patch 4.0]].&lt;br /&gt;
*{{questlink|pvp|Seal Rock (Seize)}} is a PvP mode introduced in [[patch 3.05]], as part of the [[Heavensward]] expansion.&lt;br /&gt;
*{{questlink|pvp|Field of Glory (Shatter)}} is a PvP mode introduced in [[patch 3.3]], as part of the [[Heavensward]] expansion.&lt;br /&gt;
*{{questlink|pvp|Onsal Hakair (Danshig Naadam)}} is a PvP mode introduced in [[patch 5.15]], as part of the [[Shadowbringers]] expansion.&lt;br /&gt;
&lt;br /&gt;
The naming scheme for &#039;&#039;&#039;Frontline&#039;&#039;&#039; is technically &#039;&#039;Map Name&#039;&#039; (&#039;&#039;Mode Name&#039;&#039;), though with retirement of the (Slaughter) mode on [[Carteneau Flats|The Borderland Ruins]] there is functionally no distinction anymore. Map/Mode combos are commonly referred to by either separate part by the player base.&lt;br /&gt;
&lt;br /&gt;
==[[Rival Wings]]==&lt;br /&gt;
Rival Wings is 24 v 24 mode where players use [[Machina]] to destroy [[Magitek]] barriers and destroy the opposing party&#039;s crystal. It is conceptually similar to a MOBA. It was first introduced in [[patch 4.15]] with a single map: [[Astragalos]].&lt;br /&gt;
&lt;br /&gt;
===Unlock===&lt;br /&gt;
Rival Wings is unlocked via {{questlink|feature|Earning Your Wings}} from [[Softknox]] in [[Wolves&#039; Den Pier]] (X:5.7 Y:5.5).&lt;br /&gt;
&lt;br /&gt;
===Campaigns===&lt;br /&gt;
*{{questlink|pvp|Astragalos}} added during [[patch 4.15]] of [[Stormblood]].&lt;br /&gt;
** Astralagos was disabled in [[patch 4.55]] with the launch of Hidden Gorge, and is still disabled as of [[patch 6.48]].&lt;br /&gt;
*{{questlink|pvp|Hidden Gorge}} added during [[patch 4.55]] of [[Stormblood]].&lt;br /&gt;
&lt;br /&gt;
==[[The Feast]]==&lt;br /&gt;
{{Retired&lt;br /&gt;
| patch = 6.1&lt;br /&gt;
| usesection = true&lt;br /&gt;
| nocategory = true&lt;br /&gt;
}}&lt;br /&gt;
The Feast was a ranked competitive PvP mode featuring 4v4 battles between two light parties consisting of a [[Tank]], a [[Healer]], a [[Melee DPS]] and a [[Ranged DPS]]. Players can queue for The Feast either solo or in a PvP party.&lt;br /&gt;
&lt;br /&gt;
===Maps===&lt;br /&gt;
*&#039;&#039;&#039;[[Feasting Grounds]]&#039;&#039;&#039; (only available in custom Feast matches)&lt;br /&gt;
*&#039;&#039;&#039;[[Lichenweed]]&#039;&#039;&#039; (only available in custom Feast matches)&lt;br /&gt;
*&#039;&#039;&#039;[[Crystal Tower Training Grounds]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Custom Matches===&lt;br /&gt;
[[Custom Matches]] allow 2 teams of 4v4 or 8v8 to freely battle each other in [[The Feast]].&lt;br /&gt;
&lt;br /&gt;
===Spectator Mode===&lt;br /&gt;
[[Spectator Mode]] allows players to spectate [[Custom Matches]] in parties up to 8 players.&lt;br /&gt;
&lt;br /&gt;
==[[The Wolves&#039; Den]] / The Fold==&lt;br /&gt;
{{Retired&lt;br /&gt;
| patch = 4.0&lt;br /&gt;
| usesection = true&lt;br /&gt;
| nocategory = true&lt;br /&gt;
}}&lt;br /&gt;
The original light party versus mode was located at the [[Wolves&#039; Den Pier]], and was simply referred to as &#039;&#039;&#039;[[The Wolves&#039; Den]]&#039;&#039;&#039;. This mode was introduced in [[patch 2.1]], renamed &#039;&#039;&#039;The Fold&#039;&#039;&#039; in [[patch 3.21]] with the addition of [[The Feast]], and finally retired in [[Patch 4.0]].&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
&#039;&#039;Main article: [[PvP Achievements]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
PvP is associated with several [[achievements]].&lt;br /&gt;
&lt;br /&gt;
{{PvP nav}}&lt;br /&gt;
[[Category:Patch 2.1 Features]]&lt;/div&gt;</summary>
		<author><name>Valjean Trevereaux</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=PvP&amp;diff=666629</id>
		<title>PvP</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=PvP&amp;diff=666629"/>
		<updated>2023-09-26T23:37:58Z</updated>

		<summary type="html">&lt;p&gt;Valjean Trevereaux: /* Maps */ - Updated to note that Borderland (Secure) was turned off in Patch 6.4.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCRIGHT}}&lt;br /&gt;
{{see also|PvP Actions|PvP Gear|PvP rank}}&lt;br /&gt;
{{questlink|pvp|PvP|large}}, or &#039;&#039;&#039;Player-versus-Player&#039;&#039;&#039;, allows players to battle each other in various contests of skill and strength. Currently there are 3 PvP modes, [[Crystalline Conflict]], [[Frontline]], and [[Rival Wings]]. [[Free Trial]] players do not have access to PvP. Players must reach level 30 and complete their [[Grand Company]]-specific version of {{questlink|feature|A Pup No Longer}} to unlock the [[Wolves&#039; Den Pier]], the PvP hub area, which will allow them to unlock other PvP modes.&lt;br /&gt;
&lt;br /&gt;
Crystalline Conflict is a 5v5 arena where players push a payload from the center to the opposing base, while Frontline is a large battlefield consisting of 3 opposing alliances battling under the banners of Grand Companies, and Rival Wings is a MOBA-inspired 24v24 mode. In PvP, players have [[PvP Actions|special Actions]] and [[PvP Traits|Traits]] and can obtain [[PvP Gear|unique gear]] with the PvP [[currency]], {{Wolf mark}} [[Wolf Mark]]s. Beginning in [[patch 6.1]], [[Series Malmstones]] were added as an additional reward system. New items can be purchased with the associated currency, {{trophy crystal}} [[Trophy Crystal]]s.&lt;br /&gt;
&lt;br /&gt;
Each [[job]]&#039;s PvP action toolkit is entirely separate from their regular PvE actions and therefore requires players to reassign their hotbars for PvP. Most combos are consolidated into one button. [[Job Gauge]]s are absent in PvP. [[Limit Break]] is also a personal resource instead of shared among the party, and each job has a unique Limit Break action. Overall, jobs are generally highly dissimilar in playstyle compared to their PvE counterparts. Several existing PvP actions also reference previous PvE actions and effects that have been removed from the game.&lt;br /&gt;
&lt;br /&gt;
Unlike PvE, each character has fixed stats based on their job, and there is no character progression system to increase stats or unlock new actions. Because of this, potency calculations in PvP action tooltips are different compared to PvE, with 1 potency corresponding to 1 HP.&lt;br /&gt;
&lt;br /&gt;
==[https://na.finalfantasyxiv.com/lodestone/playguide/pvpguide/ Official PvP Guide on the Lodestone]==&lt;br /&gt;
&lt;br /&gt;
==PvP Profile==&lt;br /&gt;
Players are able to see their PvP Profile while in the [[Wolves&#039; Den Pier]] (or by opening the PvP profile menu) to see things such as their [[PvP Rank]], [[Series Malmstones]], standardized job actions, as well as their ratio of wins and losses in [[Crystalline Conflict]], [[Frontline]], and [[Rival Wings]]. Players can also set PvP actions to their hotbars from this menu. Finally, players can also assign [[Quick Chat]] options to their hotbar for Crystalline Conflict.&lt;br /&gt;
&lt;br /&gt;
[[File:PvP_Profile_6.0.png|400px|The PvP profile displaying various useful pieces of information to players.]]&lt;br /&gt;
&lt;br /&gt;
==[[Wolves&#039; Den Pier]]==&lt;br /&gt;
Wolves&#039; Den Pier is the hub area where players can unlock the various PvP duties, as well as engage in [[Dueling]], 1v1 battles. Players can also practice their Job&#039;s [[PvP Actions]] on the [[Striking Dummy|Training Dummies]] or exchange their [[Wolf Marks]], [[Trophy Crystal]]s, and other PvP-related items for gear, mounts and minions.&lt;br /&gt;
&lt;br /&gt;
===Dueling===&lt;br /&gt;
Unlocked via {{questlink|side|It&#039;s Time to Duel}}, [[Dueling]] allows 1v1 combat in the Dueling Circle at Wolves&#039; Den Pier.&lt;br /&gt;
&lt;br /&gt;
==Crystalline Conflict==&lt;br /&gt;
[[Crystalline Conflict]] is a PvP duty that pit teams Astra and Umbra against one another in tactical confrontations. Each team will have up to five players, with no role restrictions, for a total of ten match participants. Teams are challenged to maintain control over a tactical crystal, which must be transported to a designated location amid the heat of battle.&lt;br /&gt;
&lt;br /&gt;
===Unlock===&lt;br /&gt;
Crystalline Conflict is unlocked via {{questlink|feature|The Crystal (Line&#039;s) Call}}  from [[Gungi Zelungi]] in the [[Wolves&#039; Den Pier]] (X:4.9 Y:6.4).&lt;br /&gt;
&lt;br /&gt;
===Maps===&lt;br /&gt;
*{{questlink|pvp|The Palaistra}}&lt;br /&gt;
*{{questlink|pvp|The Volcanic Heart}}&lt;br /&gt;
*{{questlink|pvp|Cloud Nine (PvP)}}&lt;br /&gt;
*{{questlink|pvp|The Clockwork Castletown}}&lt;br /&gt;
&lt;br /&gt;
==[[Frontline]]==&lt;br /&gt;
Frontline is a large battleground featuring 3 opposing forces of the [[Grand Company|Grand Companies]]. Up to 72 players, 24 players on each team, will be able to battle for supremacy. It was first introduced in [[patch 2.3]] with a single map: [[The Borderland Ruins (Secure)]].&lt;br /&gt;
&lt;br /&gt;
===Unlock===&lt;br /&gt;
Frontline is unlocked via {{questlink|feature|Like Civilized Men and Women}} from your respective [[Grand Company]].&lt;br /&gt;
&lt;br /&gt;
===Maps===&lt;br /&gt;
*{{questlink|pvp|The Borderland Ruins (Secure)}} is a PvP mode introduced in [[patch 2.3]], as part of the [[A Realm Reborn]] expansion. &amp;lt;i&amp;gt;As of [[patch 6.4]], this Frontline map has been made &amp;quot;temporarily unavailable&amp;quot;.&amp;lt;/i&amp;gt;&lt;br /&gt;
**{{questlink|pvp|The Borderland Ruins (Slaughter)}} was a deathmatch version introduced in [[patch 2.5]] and retired in [[patch 4.0]].&lt;br /&gt;
*{{questlink|pvp|Seal Rock (Seize)}} is a PvP mode introduced in [[patch 3.05]], as part of the [[Heavensward]] expansion.&lt;br /&gt;
*{{questlink|pvp|Field of Glory (Shatter)}} is a PvP mode introduced in [[patch 3.3]], as part of the [[Heavensward]] expansion.&lt;br /&gt;
*{{questlink|pvp|Onsal Hakair (Danshig Naadam)}} is a PvP mode introduced in [[patch 5.15]], as part of the [[Shadowbringers]] expansion.&lt;br /&gt;
&lt;br /&gt;
The naming scheme for &#039;&#039;&#039;Frontline&#039;&#039;&#039; is technically &#039;&#039;Map Name&#039;&#039; (&#039;&#039;Mode Name&#039;&#039;), though with retirement of the (Slaughter) mode on [[Carteneau Flats|The Borderland Ruins]] there is functionally no distinction anymore. Map/Mode combos are commonly referred to by either separate part by the player base.&lt;br /&gt;
&lt;br /&gt;
==[[Rival Wings]]==&lt;br /&gt;
Rival Wings is 24 v 24 mode where players use [[Machina]] to destroy [[Magitek]] barriers and destroy the opposing party&#039;s crystal. It is conceptually similar to a MOBA. It was first introduced in [[patch 4.15]] with a single map: [[Astragalos]].&lt;br /&gt;
&lt;br /&gt;
===Unlock===&lt;br /&gt;
Rival Wings is unlocked via {{questlink|feature|Earning Your Wings}} from [[Softknox]] in [[Wolves&#039; Den Pier]] (X:5.7 Y:5.5).&lt;br /&gt;
&lt;br /&gt;
===Campaigns===&lt;br /&gt;
*{{questlink|pvp|Astragalos}} added during [[patch 4.15]] of [[Stormblood]].&lt;br /&gt;
*{{questlink|pvp|Hidden Gorge}} added during [[patch 4.55]] of [[Stormblood]].&lt;br /&gt;
&lt;br /&gt;
==[[The Feast]]==&lt;br /&gt;
{{Retired&lt;br /&gt;
| patch = 6.1&lt;br /&gt;
| usesection = true&lt;br /&gt;
| nocategory = true&lt;br /&gt;
}}&lt;br /&gt;
The Feast was a ranked competitive PvP mode featuring 4v4 battles between two light parties consisting of a [[Tank]], a [[Healer]], a [[Melee DPS]] and a [[Ranged DPS]]. Players can queue for The Feast either solo or in a PvP party.&lt;br /&gt;
&lt;br /&gt;
===Maps===&lt;br /&gt;
*&#039;&#039;&#039;[[Feasting Grounds]]&#039;&#039;&#039; (only available in custom Feast matches)&lt;br /&gt;
*&#039;&#039;&#039;[[Lichenweed]]&#039;&#039;&#039; (only available in custom Feast matches)&lt;br /&gt;
*&#039;&#039;&#039;[[Crystal Tower Training Grounds]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Custom Matches===&lt;br /&gt;
[[Custom Matches]] allow 2 teams of 4v4 or 8v8 to freely battle each other in [[The Feast]].&lt;br /&gt;
&lt;br /&gt;
===Spectator Mode===&lt;br /&gt;
[[Spectator Mode]] allows players to spectate [[Custom Matches]] in parties up to 8 players.&lt;br /&gt;
&lt;br /&gt;
==[[The Wolves&#039; Den]] / The Fold==&lt;br /&gt;
{{Retired&lt;br /&gt;
| patch = 4.0&lt;br /&gt;
| usesection = true&lt;br /&gt;
| nocategory = true&lt;br /&gt;
}}&lt;br /&gt;
The original light party versus mode was located at the [[Wolves&#039; Den Pier]], and was simply referred to as &#039;&#039;&#039;[[The Wolves&#039; Den]]&#039;&#039;&#039;. This mode was introduced in [[patch 2.1]], renamed &#039;&#039;&#039;The Fold&#039;&#039;&#039; in [[patch 3.21]] with the addition of [[The Feast]], and finally retired in [[Patch 4.0]].&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
&#039;&#039;Main article: [[PvP Achievements]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
PvP is associated with several [[achievements]].&lt;br /&gt;
&lt;br /&gt;
{{PvP nav}}&lt;br /&gt;
[[Category:Patch 2.1 Features]]&lt;/div&gt;</summary>
		<author><name>Valjean Trevereaux</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Frontline&amp;diff=666628</id>
		<title>Frontline</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Frontline&amp;diff=666628"/>
		<updated>2023-09-26T23:33:11Z</updated>

		<summary type="html">&lt;p&gt;Valjean Trevereaux: /* Maps */ - Updated to note that Borderland (Secure) was turned off in Patch 6.4. We&amp;#039;ll see if it ever actually gets turned back on.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Grand Company Icons.png|thumb|The Three Grand Companies: The Maelstrom (left), the Twin Adder (center) and the Immortal Flames (right)]]&lt;br /&gt;
&lt;br /&gt;
[[Frontline]] challenges are daily challenges found in the [[Duty Roulette]] which pit teams of players fighting under the banner of each [[Grand Company]] in training exercises that test the strategic planning and combat prowess of each participant.&lt;br /&gt;
__TOC__&lt;br /&gt;
==The Basics==&lt;br /&gt;
Frontline is a [[PvP]] challenge, first added in [[patch 2.3]], in which players battle for territorial dominance. The teams are randomly assigned to a [[Grand Company]]&amp;lt;ref&amp;gt;This change was made in [[Patch 5.18]] to eliminate any PvP advantages for being in a specific [[Grand Company]]. [https://na.finalfantasyxiv.com/lodestone/topics/detail/36ab41b81c81a289336f63c1b9d40f6ed444ca9c Patch 5.18 Notes]&amp;lt;/ref&amp;gt; and consist of 24 players in an [[Alliance]], allowing for 72 total combatants on a single map. Players must not only work hard as individuals, but must also work together as a team in order to prevail. Although players participate in the match with a random [[Grand Company]], [[achievements]] tracking [[PvP]] progress &#039;&#039;&#039;will count&#039;&#039;&#039; towards the [[Grand Company]] the player is currently pledged to.&lt;br /&gt;
&lt;br /&gt;
==Unlock==&lt;br /&gt;
Frontline is unlocked via {{questlink|feature|Like Civilized Men and Women}} from your respective [[Grand Company]].&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
Only one particular map is available on a given day, but the currently active map rotates on [[Daily Reset|daily reset]].&lt;br /&gt;
*&amp;lt;s&amp;gt;[[The Borderland Ruins (Secure)]]&amp;lt;/s&amp;gt; - Disabled (&amp;quot;temporarily unavailable&amp;quot;) and removed from rotation as of [[patch 6.4]]&lt;br /&gt;
**&amp;lt;s&amp;gt;[[The Borderland Ruins (Slaughter)]]&amp;lt;/s&amp;gt; - A deathmatch version added in [[patch 2.5]] and retired in [[patch 4.0]]&lt;br /&gt;
*[[Seal Rock (Seize)]]&lt;br /&gt;
*[[The Fields of Glory (Shatter)]]&lt;br /&gt;
*[[Onsal Hakair (Danshig Naadam)]]&lt;br /&gt;
&lt;br /&gt;
The naming scheme for &#039;&#039;&#039;Frontline&#039;&#039;&#039; is technically &#039;&#039;Map Name&#039;&#039; (&#039;&#039;Mode Name&#039;&#039;), though with retirement of the (Slaughter) mode on [[Carteneau Flats|The Borderland Ruins]] there is functionally no distinction anymore. Map/Mode combos are commonly referred to by either separate part by the player base.&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
Each alliance is divided into three full parties of eight players, and each Frontline match lasts for a maximum of 20 minutes.&lt;br /&gt;
&lt;br /&gt;
==Retaliation==&lt;br /&gt;
If a player is defeated, they will be returned to the landing platform of their Grand Company, and will be allowed to rejoin the fight after 5 seconds. When leaving their landing, players will temporarily receive the &#039;&#039;&#039;Invulnerable&#039;&#039;&#039; buff, preventing any and all damage for a set amount of time, or until moving far enough away from their landing.&lt;br /&gt;
&lt;br /&gt;
==Mounts==&lt;br /&gt;
Each player is allowed to ride any mount during Frontline campaigns. However, players taking damage while mounted will be inflicted with the [[File:Limp icon1.png|link=]] &#039;&#039;&#039;Limp&#039;&#039;&#039; debuff, drastically slowing movement for 10 seconds. This status can be cured with {{action icon|Purify (PvP)}}.&lt;br /&gt;
*Flying and pillion riding are disabled.&lt;br /&gt;
&lt;br /&gt;
==KDA==&lt;br /&gt;
KDA (Knockout, Defeat, Assist) is the scoring system used in Frontline matches. If a player deals the finishing blow, they receive a Knockout, and 10 points to their &#039;&#039;&#039;Battle High&#039;&#039;&#039; gauge. If they themselves are defeated, they receive a Defeat, and lose half their Battle High Gauge. If they help knock down an opponent, they receive an Assist, and gain 2 points to their Battle High Gauge.&lt;br /&gt;
&lt;br /&gt;
==Battle High==&lt;br /&gt;
Battle High is a status that increases damage dealt and HP restored by healing actions according to a player&#039;s knockouts and assists. The maximum rating is 100, and for every increment of 20, the status increases in strength. Being incapacitated will reduce the rating by half.&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
|-&lt;br /&gt;
!Status&lt;br /&gt;
!Rating&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
| Battle High I || 20 to 39 || Damage dealt and healing potency increased by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| Battle High II || 40 to 59 || Damage dealt and healing potency increased by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| Battle High III || 60 to 79 || Damage dealt and healing potency increased by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| Battle High IV || 80 to 99 || Damage dealt and healing potency increased by 40%.&lt;br /&gt;
|-&lt;br /&gt;
| Battle High V || 100 || Damage dealt and healing potency increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Each player&#039;s Battle High gauge indicates their current rating.&lt;br /&gt;
&lt;br /&gt;
[[File:Battlehigh.jpg]]&lt;br /&gt;
&lt;br /&gt;
A player&#039;s Battle High status is indicated with an icon on their nameplate, which changes according to the rank of their Battle High.&lt;br /&gt;
&lt;br /&gt;
[[File:Battlehigh2.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Damage Modifiers==&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
! Role !! Damage Dealt !! Damage Taken&lt;br /&gt;
|-&lt;br /&gt;
| {{tank}} [[Tank]] &amp;lt;br&amp;gt; {{Melee DPS}} Melee DPS ||align = &amp;quot;center&amp;quot;| - ||align = &amp;quot;center&amp;quot;| -60%&lt;br /&gt;
|-&lt;br /&gt;
| {{Physical Ranged DPS}} Physical Ranged DPS &amp;lt;br&amp;gt; {{Black Mage}} [[Black Mage]], {{Red Mage}} [[Red Mage]] &amp;lt;br&amp;gt; {{Astrologian}} [[Astrologian]], {{Sage}} [[Sage]] ||align = &amp;quot;center&amp;quot;| - ||align = &amp;quot;center&amp;quot;| -30%&lt;br /&gt;
|-&lt;br /&gt;
| {{Summoner}} [[Summoner]] &amp;lt;br&amp;gt; {{White Mage}} [[White Mage]], {{Scholar}} [[Scholar]] ||align = &amp;quot;center&amp;quot;| -10% ||align = &amp;quot;center&amp;quot;| -30%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
{{see also|Series Malmstones}}&lt;br /&gt;
When a Frontline match has ended, players will receive the following rewards:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
!  !! Reward !! 1st Place !! 2nd Place !! 3rd Place !! Condition&lt;br /&gt;
|-&lt;br /&gt;
| {{pvpexp}} || [[PvP EXP]] || 1000 || 750 || 500 || &lt;br /&gt;
|-&lt;br /&gt;
| {{seriesexp}} || [[Series]] EXP || 1500 || 1250 || 1000 || &lt;br /&gt;
|-&lt;br /&gt;
| {{wolf mark}} || [[Wolf Marks]]|| 1000 || 750 || 500 || &lt;br /&gt;
|-&lt;br /&gt;
| {{exp}} || [[Experience|PvE EXP]] || || || || Below the level-cap&lt;br /&gt;
|-&lt;br /&gt;
| {{tomestone|Poetics}}|| [[Allagan Tomestones of Poetics]]|| 50 || 50 || 50 || Above level 50&lt;br /&gt;
|-&lt;br /&gt;
| || [[Allagan Tomestones]] (uncapped type) || 50 || 50 || 50 || Level-capped&lt;br /&gt;
|-&lt;br /&gt;
| || [[Allagan Tomestones]] (weekly capped type) || 20 || 20 || 20 || Level-capped&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
&#039;&#039;Main article: [[Frontline Achievements]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Frontline is associated with several [[achievements]].&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{PvP nav}}&lt;br /&gt;
[[Category:Frontline]] [[Category:PvP]] [[Category:Patch 2.3 Features‎]]&lt;/div&gt;</summary>
		<author><name>Valjean Trevereaux</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Shifting_Gymnasion_Agonon&amp;diff=650808</id>
		<title>The Shifting Gymnasion Agonon</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Shifting_Gymnasion_Agonon&amp;diff=650808"/>
		<updated>2023-08-30T23:37:43Z</updated>

		<summary type="html">&lt;p&gt;Valjean Trevereaux: Add IL Sync information.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:The Shifting Gymnasion Agonon concept 2.jpg|400px|right]]&lt;br /&gt;
[[File:The Shifting Gymnasion Agonon concept 1.jpg|400px|right]]&lt;br /&gt;
{{quotation|[https://na.finalfantasyxiv.com/endwalker/patch_6_3 Patch 6.3 Special Site]|Nestled in a corner of Elpis, the testing ground of creation, lies the Gymnasion Agonon, a facility constructed to gauge the limits of familiars. Precisely how many of its trials Azem&#039;s familiar can withstand, and whether or not they will discover the treasure hidden in its depths is something of a debate among the ancients. For curiosity&#039;s sake─and undoubtedly to stave off boredom─ethereal observers watch with bated breath from within...}}&lt;br /&gt;
&lt;br /&gt;
[[The Shifting Gymnasion Agonon]], released in [[patch 6.3]] of [[Endwalker]], is a special instance for [[Treasure Hunt]] similar to [[The Shifting Altars of Uznair]] and [[The Shifting Oubliettes of Lyhe Ghiah]]. It can be accessed after finding and opening treasure coffers obtained from [[Timeworn Ophiotauroskin Map]]. Here, players will have the chance to test their luck and obtain priceless treasures.&lt;br /&gt;
&lt;br /&gt;
*Level Requirement : Disciple of War or Magic level 90&lt;br /&gt;
*Item Level Requirement: None&lt;br /&gt;
*Item Level Sync: 635&lt;br /&gt;
*Party Size: 1-8&lt;br /&gt;
*Time Limit: 60 minutes&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Progression==&lt;br /&gt;
[[File:The Shifting Gymnasion Agonon Progression1.png|400px|right]]&lt;br /&gt;
&lt;br /&gt;
Upon entering the instance, players will find an arcane sphere which must be used to perform an invocation. Doing so will trigger a roulette wheel, summoning forth one or more creatures to serve as the first trial.&lt;br /&gt;
&lt;br /&gt;
A treasure chest will appear upon defeating the enemies summoned. Only the player who opened the teleportation portal can access it. After claiming the contents of the treasure chest, the arcane sphere can be used again to initiate the next trial.&lt;br /&gt;
&lt;br /&gt;
==Effects of Each Outcome==&lt;br /&gt;
{| {{STDT| sortable align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! Outcome&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Chance Opportunities==&lt;br /&gt;
There are three enemy types that may appear during each round of combat. Depending on the summon encountered, some of these encounters are guaranteed to trigger.&lt;br /&gt;
&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
==Exit==&lt;br /&gt;
The duty will end if any of the following conditions are met:&lt;br /&gt;
&lt;br /&gt;
*Five summons are performed and the duty is completed.&lt;br /&gt;
*A secret sweeper is summoned and removes the party from the duty.&lt;br /&gt;
*All party members are KO&#039;d.&lt;br /&gt;
&lt;br /&gt;
==Possible Rewards==&lt;br /&gt;
{{section-stub|reason=list incomplete}}&lt;br /&gt;
===Rare===&lt;br /&gt;
*{{Item icon|Archangel Wings}} ([[Fashion Accessories]])&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;&lt;br /&gt;
*{{Item icon|Royal Lunatender}}&lt;br /&gt;
*{{Item icon|Finality Orchestrion Roll}}&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;&lt;br /&gt;
* {{Item icon|Pixie Wings}}&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;&lt;br /&gt;
* {{Item icon|Excite-I-Mask}}&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;&lt;br /&gt;
* {{Item icon|Resplendent Feather}}&lt;br /&gt;
* {{Item icon|Exciting Fiber}}&lt;br /&gt;
*{{Item icon|Sweet Lawn Ornaments}}&lt;br /&gt;
*{{Item icon|Cloth of Happiness}}&lt;br /&gt;
*{{Item icon|White Lace Parasol}} ([[Fashion Accessories]])&lt;br /&gt;
*{{item icon|Exciting Leather}}&lt;br /&gt;
*{{item icon|Exciting Neon Wall Light}}&lt;br /&gt;
* {{Item icon|Hagnos Cloth}}&lt;br /&gt;
* {{Item icon|Malake Karpasos}}&lt;br /&gt;
*{{item icon|Burning Horn}}&lt;br /&gt;
*{{item icon|Wind-up Philos}}&lt;br /&gt;
*{{item icon|Wind-up Aidoneus}}&lt;br /&gt;
*{{Item icon|Dangertek Orchestrion Roll}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;Needs confirmation&lt;br /&gt;
&lt;br /&gt;
===Common===&lt;br /&gt;
*{{item icon|Water Crystal}}&lt;br /&gt;
*{{item icon|Earth Crystal}}&lt;br /&gt;
*{{item icon|Lightning Crystal}}&lt;br /&gt;
*{{item icon|Fire Crystal}}&lt;br /&gt;
*{{item icon|Ice Crystal}}&lt;br /&gt;
*{{item icon|Wind Crystal}}&lt;br /&gt;
*{{item icon|Water Cluster}}&lt;br /&gt;
*{{item icon|Earth Cluster}}&lt;br /&gt;
*{{item icon|Lightning Cluster}}&lt;br /&gt;
*{{item icon|Fire Cluster}}&lt;br /&gt;
*{{item icon|Ice Cluster}}&lt;br /&gt;
*{{item icon|Wind Cluster}}&lt;br /&gt;
*{{item icon|Ametrine}}&lt;br /&gt;
*{{item icon|Raw Ametrine}}&lt;br /&gt;
*{{item icon|Horse Chestnut Log}}&lt;br /&gt;
*{{item icon|Palm Log}}&lt;br /&gt;
*{{item icon|Eblan Alumen}}&lt;br /&gt;
*{{item icon|Sungold Firesand}}&lt;br /&gt;
*{{item icon|Moon Gel}}&lt;br /&gt;
*{{item icon|Cracked Anthocluster}}&lt;br /&gt;
*{{item icon|Savage Aim Materia IX}}&lt;br /&gt;
*{{item icon|Savage Aim Materia X}}&lt;br /&gt;
*{{item icon|Savage Might Materia IX}}&lt;br /&gt;
*{{item icon|Savage Might Materia X}}&lt;br /&gt;
*{{item icon|Heavens&#039; Eye Materia IX}}&lt;br /&gt;
*{{item icon|Heavens&#039; Eye Materia X}}&lt;br /&gt;
*{{item icon|Quickarm Materia IX}}&lt;br /&gt;
*{{item icon|Quickarm Materia X}}&lt;br /&gt;
*{{item icon|Quicktongue Materia IX}}&lt;br /&gt;
*{{item icon|Quicktongue Materia X}}&lt;br /&gt;
*{{item icon|Battledance Materia IX}}&lt;br /&gt;
*{{item icon|Battledance Materia X}}&lt;br /&gt;
*{{item icon|Piety Materia IX}}&lt;br /&gt;
*{{item icon|Piety Materia X}}&lt;br /&gt;
*{{item icon|Craftsman&#039;s Command Materia IX}}&lt;br /&gt;
*{{item icon|Craftsman&#039;s Command Materia X}}&lt;br /&gt;
*{{item icon|Craftsman&#039;s Cunning Materia IX}}&lt;br /&gt;
*{{item icon|Craftsman&#039;s Cunning Materia X}}&lt;br /&gt;
*{{item icon|Craftsman&#039;s Competence Materia IX}}&lt;br /&gt;
*{{item icon|Craftsman&#039;s Competence Materia X}}&lt;br /&gt;
*{{item icon|Gatherer&#039;s Grasp Materia IX}}&lt;br /&gt;
*{{item icon|Gatherer&#039;s Grasp Materia X}}&lt;br /&gt;
*{{item icon|Gatherer&#039;s Guerdon Materia IX}}&lt;br /&gt;
*{{item icon|Gatherer&#039;s Guerdon Materia X}}&lt;br /&gt;
*{{item icon|Gatherer&#039;s Guile Materia IX}}&lt;br /&gt;
*{{item icon|Gatherer&#039;s Guile Materia X}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| mech1 sortable align-left}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|On the Proteion I}}&lt;br /&gt;
{{achievement table row|On the Proteion II}}&lt;br /&gt;
{{achievement table row|On the Proteion III}}&lt;br /&gt;
{{achievement table row|On the Proteion IV}}&lt;br /&gt;
{{achievement table row|Let None but Gymnasts Enter Here I}}&lt;br /&gt;
{{achievement table row|Let None but Gymnasts Enter Here II}}&lt;br /&gt;
{{achievement table row|Let None but Gymnasts Enter Here III}}&lt;br /&gt;
{{achievement table row|Let None but Gymnasts Enter Here IV}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Treasure Hunt]] [[Category:Patch 6.3 Features]] [[Category:Endwalker]]&lt;/div&gt;</summary>
		<author><name>Valjean Trevereaux</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Deidar&amp;diff=614008</id>
		<title>Deidar</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Deidar&amp;diff=614008"/>
		<updated>2023-07-20T20:37:22Z</updated>

		<summary type="html">&lt;p&gt;Valjean Trevereaux: /* Coordinates */  Updated coordinates to table format, similar to what is found on other hunt marks, such as Squonk.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC infobox&lt;br /&gt;
| location = Yanxia&lt;br /&gt;
| race = Soulkin&lt;br /&gt;
| clan = Koja&lt;br /&gt;
| image = Deidar pic 1.png&lt;br /&gt;
| aggression = p4&lt;br /&gt;
| rank = B&lt;br /&gt;
| release = stormblood&lt;br /&gt;
| level = 70&lt;br /&gt;
}}&lt;br /&gt;
[[File:Deidar map 1.png|thumb|right|Map of Spawn Points]]&lt;br /&gt;
{{#lst:Template:EliteMarkRewards|B_Rank_SB}}&lt;br /&gt;
==Coordinates==&lt;br /&gt;
{{NPC location table header}}&lt;br /&gt;
{{NPC location info|Yanxia| 32,18 |70}} &lt;br /&gt;
{{NPC location info|Yanxia| 24,22 |70}}&lt;br /&gt;
{{NPC location info|Yanxia| 23,27 |70}}&lt;br /&gt;
{{NPC location info|Yanxia| 34,26 |70}}&lt;br /&gt;
{{NPC location info|Yanxia| 30,34 |70}}&lt;br /&gt;
{{NPC location info|Yanxia| 17,34 |70}} &lt;br /&gt;
{{NPC location info|Yanxia| 12,30 |70}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Spawn Conditions==&lt;br /&gt;
===Trigger===&lt;br /&gt;
Normal Spawn&lt;br /&gt;
===Time===&lt;br /&gt;
5 seconds after death &lt;br /&gt;
==Tips and Tricks==&lt;br /&gt;
* &#039;&#039;&#039;Lobe Runner&#039;&#039;&#039; is a weak hitting attack.&lt;br /&gt;
* &#039;&#039;&#039;1000 Barbs&#039;&#039;&#039; is an easily dodged [[column AoE]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{Quotation|Hersande of [[Kugane]]|The legends of the Far East tell of a giant by the name of Deidar. Our tale, however, begins with a man. &amp;lt;br /&amp;gt;&lt;br /&gt;
Now, had this man simply dreamed of building a statue of the legendary colossus, all might have been well. But he was an onmyoji of dubious skill, and he succeeded in imbuing his clay sculpture with the spirit of a shikigami. &amp;lt;br /&amp;gt;&lt;br /&gt;
In Eorzea his creation might have been called a golem. I would call it a failure. Thanks to the onmyoji&#039;s clumsy rituals, only the head came to life... It rolled free of its giant shoulders, and now waddles around the land in search of a more suitable body.}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:Deidar.png&lt;br /&gt;
Image:Deidar pic 1.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[category:Elite Marks]] [[Category:The Hunt]] [[Category:Monsters]] [[Category:Enemies]]&lt;br /&gt;
{{Elite Marks nav}}&lt;/div&gt;</summary>
		<author><name>Valjean Trevereaux</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Seeking_Sanctuary&amp;diff=454774</id>
		<title>Seeking Sanctuary</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Seeking_Sanctuary&amp;diff=454774"/>
		<updated>2022-08-23T03:37:52Z</updated>

		<summary type="html">&lt;p&gt;Valjean Trevereaux: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Seeking Sanctuary&lt;br /&gt;
| description = ??&lt;br /&gt;
| image = &lt;br /&gt;
| quest-giver = Clueless Crier&lt;br /&gt;
| location = Old Sharlayan&lt;br /&gt;
| location-x = 11.9&lt;br /&gt;
| location-y = 11.0&lt;br /&gt;
| type = side&lt;br /&gt;
| quest-line = &lt;br /&gt;
| organization = &lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| level = 1&lt;br /&gt;
| req-quest = Endwalker (Quest)&lt;br /&gt;
| req-items = &lt;br /&gt;
| requirements = &lt;br /&gt;
| exp = 0&lt;br /&gt;
| gil = &lt;br /&gt;
| reward1 = &lt;br /&gt;
| unlocks = Island Sanctuary&lt;br /&gt;
| prev-quest = &lt;br /&gt;
| next-quest = &lt;br /&gt;
| release = endwalker&lt;br /&gt;
| patch = 6.2&lt;br /&gt;
}}&lt;br /&gt;
==Steps==&lt;br /&gt;
* ?&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* ?&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
???&lt;/div&gt;</summary>
		<author><name>Valjean Trevereaux</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Faux_Hollows&amp;diff=450156</id>
		<title>Faux Hollows</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Faux_Hollows&amp;diff=450156"/>
		<updated>2022-08-10T02:29:27Z</updated>

		<summary type="html">&lt;p&gt;Valjean Trevereaux: /* List of Unreal Trials */ Corrected broken page link.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|Trials}}&lt;br /&gt;
[[File:Faux Hollows1.jpg|350px|right]]&lt;br /&gt;
Relive harrowing battles of your past in the form of &amp;quot;Unreal&amp;quot; battles to create gripping tales you can share with a peculiar talking fox. Succeed and you will have the opportunity to play a special mini-game that offers unique rewards.&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
Complete the level 80 [[quest]] {{questlink|type=feature|name=Fantastic Mr. Faux}}. Start the quest by speaking to [[Painfully Ishgardian Man]] in [[Idyllshire]] (X:7.0 Y:5.9). Players must first complete the [[main scenario quest]] {{questlink|type=main|name=Shadowbringers (Quest)}} and the quest {{questlink|type=feature|name=Keeping Up with the Aliapohs}}.&lt;br /&gt;
&lt;br /&gt;
==Unreal Trials==&lt;br /&gt;
Unreal trials are new versions of familiar duties, designed to challenge players who have reached the current level cap by providing an experience of similar difficulty to the original versions of these encounters at the time of their release.&lt;br /&gt;
&lt;br /&gt;
==List of Unreal Trials==&lt;br /&gt;
With each major patch the current Unreal Trial is retired, and a new Unreal Trial is introduced.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|-&lt;br /&gt;
! Patch !! Trial&lt;br /&gt;
|-&lt;br /&gt;
| [[Patch 5.3|5.3: Reflections in Crystal]] || {{questlink|trial|Akh Afah Amphitheatre (Unreal)}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Patch 5.4|5.4: Futures Rewritten]] || {{questlink|trial|The Navel (Unreal)}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Patch 5.5|5.5: Death unto Dawn]] || {{questlink|trial|The Whorleater (Unreal)}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Patch 6.0|6.0: Endwalker]] || On hiatus&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Patch 6.1|6.1: Newfound Adventure]] (Current)&#039;&#039;&#039; || &#039;&#039;&#039;{{questlink|trial|Ultima&#039;s Bane (Unreal)}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Patch 6.2|6.2: Buried Memory]] (Future) || {{questlink|trial|Containment Bay S1T7 (Unreal)}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Faux Hollows Overview==&lt;br /&gt;
[[File:Faux Hollows2.png|350px|right]]&lt;br /&gt;
Once per week, players may speak to the [[Faux Commander]] after completing an unreal trial to gain access to [[Faux Hollows]].&lt;br /&gt;
* Availability is reset every Tuesday at 1:00 a.m. (PDT) (Earth time), and can be confirmed via the [[Raid Finder]] entry for any unreal trial.&lt;br /&gt;
&lt;br /&gt;
===Playing Faux Hollows===&lt;br /&gt;
The object of Faux Hollows is to reveal the illustrations hidden beneath one or more panels. Only eleven panels can be turned in total when playing. Successfully uncover illustrations and earn faux leaves, which can be exchanged for various rewards. The amount of faux leaves awarded differs depending on the size and nature of the illustration uncovered.&lt;br /&gt;
&lt;br /&gt;
===Retellings===&lt;br /&gt;
Uncovering a large illustration grants a retelling. With this reward, it is possible to complete an unreal trial and access Faux Hollows once more before a week has passed, making it a viable alternative to solely aiming for illustrations that grant a high number of faux leaves.&lt;br /&gt;
* Players may only earn one retelling per week.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
[[File:Faux Hollows3.png|350px|right]]&lt;br /&gt;
{{faux leaf}} [[Faux Leaf|Faux Leaves]] can be exchanged with the [[Faux Commander]] in [[Idyllshire]] (X:5.7 Y:6.1) for rewards, some only obtainable via [[Faux Hollows]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Mini-games]] [[Category:Features]] [[Category:Patch 3.5 Features]] [[Category:Shadowbringers]]&lt;/div&gt;</summary>
		<author><name>Valjean Trevereaux</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Fenrir_Pup&amp;diff=450155</id>
		<title>Fenrir Pup</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Fenrir_Pup&amp;diff=450155"/>
		<updated>2022-08-10T02:00:01Z</updated>

		<summary type="html">&lt;p&gt;Valjean Trevereaux: Updated drop information to reflect retirement of the Feast in favor of Crystalline Conflict as of Patch 6.1.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Minion infobox&lt;br /&gt;
| name = Fenrir Pup&lt;br /&gt;
| icon = fenrir pup icon2.png&lt;br /&gt;
| image = fenrir pup icon3.png&lt;br /&gt;
| behaviour = Independent&lt;br /&gt;
| value = 60&lt;br /&gt;
| unique = &lt;br /&gt;
| untradeable = &lt;br /&gt;
| unsellable = &lt;br /&gt;
| patch = 3.15&lt;br /&gt;
| release = heavensward&lt;br /&gt;
| description = Summon your Fenrir pup minion. This stray hoarhound pup is as feisty as the leader of his pack, and just as aloof.&lt;br /&gt;
| journal = Torn from his mother&#039;s teat immediately after birth and weaned on the manblood spilled daily in the Wolves&#039; Den, this young hoarhound with soft blue fur was named after the spirit-beast of legend with hopes that he would grow to become as fierce and powerful.&lt;br /&gt;
| tooltip = Wolves. Swivin&#039; wolves...     - Hundred Eyes&lt;br /&gt;
| type = Monster&lt;br /&gt;
| hp = 380&lt;br /&gt;
| atk = 65&lt;br /&gt;
| def = 30&lt;br /&gt;
| spd = 4&lt;br /&gt;
| auto = Single-target&lt;br /&gt;
| cost = 15&lt;br /&gt;
| strengths = &lt;br /&gt;
| special = Howling Moon&lt;br /&gt;
| special-type = Enhancement&lt;br /&gt;
| special-desc = Increases ATK of all allies within range by 20 (40 if the ally is a monster).&lt;br /&gt;
| special-dur = 6&lt;br /&gt;
| special-delay = &lt;br /&gt;
| points = 20&lt;br /&gt;
| specialdeg = 360&lt;br /&gt;
}} __NOTOC__&lt;br /&gt;
==Acquisition==&lt;br /&gt;
===[[PvP]]===&lt;br /&gt;
* As of [[Patch 6.1]], this minion can randomly drop after [[Crystalline Conflict]] matches, win &#039;&#039;&#039;or&#039;&#039;&#039; lose.&lt;br /&gt;
&lt;br /&gt;
===From Items===&lt;br /&gt;
{{contained in}}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
[[file:fenrir pup1.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
{{minion}}&lt;/div&gt;</summary>
		<author><name>Valjean Trevereaux</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Resistance_Weapons&amp;diff=398236</id>
		<title>Resistance Weapons</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Resistance_Weapons&amp;diff=398236"/>
		<updated>2022-01-15T05:09:51Z</updated>

		<summary type="html">&lt;p&gt;Valjean Trevereaux: /* Second One-Time Grind */ - clarified information around required quests, as the quests &amp;quot;A New Playing Field&amp;quot; and &amp;quot;A New Path of Resistance&amp;quot; are similarly named, but are two extremely different quests.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Relic Weapons Heading}}&lt;br /&gt;
{{See also|Save the Queen: Blades of Gunnhildr|Zodiac Weapons|Anima Weapons|Eurekan Weapons|Resistance Weapons Quests|Skysteel Tools}}&lt;br /&gt;
{{TOCRIGHT}}&lt;br /&gt;
&lt;br /&gt;
[[Resistance Weapons]] are the level 80 [[Relic Weapons]] for [[Shadowbringers]] released in [[Patch 5.25]]. Players need to complete the [[Resistance Weapons/Quest|Resistance Weapons quest chain]] to obtain one of the relics, and they are heavily tied in with the [[Save the Queen: Blades of Gunnhildr]] storyline. As players advance through the Resistance Weapons quests they will be able to obtain job-specific weapons which can be enhanced as they progress. Certain Resistance Weapon quests employ a system which will require players to proceed using the same class or job with which they accepted the quest. &lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
For years, Bozja─homeland of the Hrothgar─has remained at the mercy of Garlean rulers. But the Empire has fallen into disarray, and the people of Doma and Ala Mhigo have risen up to challenge their authority. The Bozjans, while heartened at this news, yet lack the means to join the rebellion. To that end, they seek a standard under which their people may gather. A weapon of legend...&lt;br /&gt;
&lt;br /&gt;
==Resistance Weapons (iLvl 485)==&lt;br /&gt;
{{main|Resistance Weapons/Quest}}&lt;br /&gt;
To unlock the quest chain, players need to be level 80 with a [[Disciple of War]] or [[Disciple of Magic]] and complete the [[Main Scenario Quest]] {{questlink|main|Shadowbringers (Quest)}}, as well as {{questlink|feature|The City of Lost Angels}}. Players can obtain one of the relics for free by speaking to [[Zlatan]] in [[Gangos]] and completing the [[Side Quests|Side Quest]] chain ({{questlink|feature|Hail to the Queen}}&amp;gt; {{questlink|feature|Path to the Past}} &amp;gt; {{questlink|feature|The Bozja Incident}} &amp;gt; {{questlink|feature|Fire in the Forge}}).  For subsequent relics you will need to complete the [[Repeatable Quests|Repeatable Quest]] {{questlink|repfeature|Resistance is (Not) Futile}}), in which [[Zlatan]] requires you to obtain and turn in 4 [[File:thavnairian scalepowder icon1.png|20px|link=|Thavnairian Scalepowder]] [[Thavnairian Scalepowder]]s (Available at [[Auriana]] in [[Revenant&#039;s Toll]] (x: 22.7 - y: 6.7), [[Hismena]] in [[Idyllshire]] (x: 5.8 - y:5.2), or [[Sundry Splendors]] near the main [[Aetheryte]] in any major city except the [[Crystarium]] for 250 {{tomestone|Poetics}}[[Allagan Tomestone of Poetics|Allagan Tomestones of Poetics]] each, or {{tomestone|Poetics|1000}} total).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| {{STDT|item align-left}}&lt;br /&gt;
! Resistance Weapons (iLvl 485)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
|width=&amp;quot;42px&amp;quot;| [[File:honorbound icon1.png|link=Honorbound|Honorbound]] &lt;br /&gt;
|width=&amp;quot;240px&amp;quot;| [[Honorbound]] ([[Paladin|PLD]])&lt;br /&gt;
|width=&amp;quot;42px&amp;quot;| [[File:tenacity icon1.png|link=Tenacity (Shield)|Tenacity]]&lt;br /&gt;
|width=&amp;quot;240px&amp;quot;| [[Tenacity (Shield)|Tenacity]] ([[Paladin|PLD]])&lt;br /&gt;
|width=&amp;quot;42px&amp;quot;| [[File:samsara icon1.png|link=Samsara|Samsara]] &lt;br /&gt;
|width=&amp;quot;240px&amp;quot;| [[Samsara]] ([[Monk|MNK]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:skullrender icon1.png|link=Skullrender|Skullrender]] &lt;br /&gt;
| [[Skullrender]] ([[Warrior|WAR]])&lt;br /&gt;
| [[File:dreizack icon1.png|link=Dreizack|Dreizack]] &lt;br /&gt;
| [[Dreizack]] ([[Dragoon|DRG]])&lt;br /&gt;
| [[File:brilliance icon1.png|link=Brilliance|Brilliance]]&lt;br /&gt;
| [[Brilliance]] ([[Bard|BRD]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:honeshirazu icon1.png|link=Honeshirazu|Honeshirazu]]&lt;br /&gt;
| [[Honeshirazu]] ([[Ninja|NIN]])&lt;br /&gt;
| [[File:ingrimm icon1.png|link=Ingrimm|Ingrimm]]&lt;br /&gt;
| [[Ingrimm]] ([[White Mage|WHM]])&lt;br /&gt;
| [[File:soulscourge icon1.png|link=Soulscourge|Soulscourge]]&lt;br /&gt;
| [[Soulscourge]] ([[Black Mage|BLM]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:espiritus icon1.png|link=Espiritus|Espiritus]]&lt;br /&gt;
| [[Espiritus]] ([[Summoner|SMN]])&lt;br /&gt;
| [[File:akademos icon1.png|link=Akademos|Akademos]]&lt;br /&gt;
| [[Akademos]] ([[Scholar|SCH]])&lt;br /&gt;
| [[File:woeborn icon1.png|link=Woeborn|Woeborn]]&lt;br /&gt;
| [[Woeborn]] ([[Dark Knight|DRK]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:lawman icon1.png|link=Lawman|Lawman]]&lt;br /&gt;
| [[Lawman]] ([[Machinist|MCH]])&lt;br /&gt;
| [[File:solstice icon1.png|link=Solstice|Solstice]]&lt;br /&gt;
| [[Solstice]] ([[Astrologian|AST]])&lt;br /&gt;
| [[File:hoshikiri icon1.png|link=Hoshikiri|Hoshikiri]]&lt;br /&gt;
| [[Hoshikiri]] ([[Samurai|SAM]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talekeeper icon1.png|link=Talekeeper|Talekeeper]]&lt;br /&gt;
| [[Talekeeper]] ([[Red Mage|RDM]])&lt;br /&gt;
| [[File:crownsblade icon 1.png|link=Crownsblade|Crownsblade]]&lt;br /&gt;
| [[Crownsblade]] ([[Gunbreaker|GNB]])&lt;br /&gt;
| [[File:enchufla icon1.png|link=Enchufla|Enchufla]]&lt;br /&gt;
| [[Enchufla]] ([[Dancer|DNC]])&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Augmented Resistance Weapons (iLvl 500)==&lt;br /&gt;
{{main|Augmented Resistance Weapons/Quest}}&lt;br /&gt;
To upgrade their weapons, players need to be level 80 with a [[Disciple of War]] or [[Disciple of Magic]] and the [[Main Scenario Quest]] {{questlink|main|Vows of Virtue, Deeds of Cruelty}} and both the [[Side Quests|Side Quest]] {{questlink|feature|Where Eagles Nest}} and the [[Side Quests|Side Quest]] {{questlink|feature|A Sober Proposal}}, as well as own one of the Resistance Weapons obtained in the [[Side Quests|Side Quest]] {{questlink|feature|Fire in the Forge}}.&lt;br /&gt;
&lt;br /&gt;
Players can take the first step to upgrading their relics by speaking to [[Zlatan]] in [[Gangos]] and completing the [[Repeatable Quests|Repeatable Quest]] {{questlink|repfeature|For Want of a Memory}} by trading in 20 [[File:tortured memory of the dying icon1.png|20px|link=|Tortured Memory of the Dying]] [[Tortured Memory of the Dying|Tortured Memories of the Dying]], 20 [[File:sorrowful memory of the dying icon1.png|20px|link=|Sorrowful Memory of the Dying]] [[Sorrowful Memory of the Dying|Sorrowful Memories of the Dying]] and 20 [[File:harrowing memory of the dying icon1.png|20px|link=|Harrowing Memory of the Dying]] [[Harrowing Memory of the Dying|Harrowing Memories of the Dying]] obtained as random drops from Skirmishes, Critical Engagements, and enemies found in [[The Bozjan Southern Front]] or as guaranteed drops from [[FATE]]s located in [[Heavensward]] areas.  You do not need to have your Resistance weapon equipped, or even be the same job, to earn tortured/sorrowful/harrowing memories.&lt;br /&gt;
&lt;br /&gt;
Although Critical Engagements may not be the fastest way to collect memories of the dying, it&#039;s highly recommended that you run Critical Engagements anyway until you reach rank 10, because that&#039;s required for one of the later steps.&lt;br /&gt;
&lt;br /&gt;
Augmented Resistance weapons look identical to their non-augmented versions, but can be dyed.&lt;br /&gt;
&lt;br /&gt;
After reaching rank 10, you may prefer to farm any remaining memories of the dying from Heavensward FATEs, as the drop rate is merely average in Bozja, but 100% from Heavensward FATEs with Gold rating.  Memories can be acquired from the following zones:&lt;br /&gt;
*[[File:tortured memory of the dying icon1.png|20px|link=|Tortured Memory of the Dying]][[Tortured Memory of the Dying|Tortured]]: [[Sea of Clouds]], [[Coerthas Western Highlands]]&lt;br /&gt;
*[[File:sorrowful memory of the dying icon1.png|20px|link=|Sorrowful Memory of the Dying]] [[Sorrowful Memory of the Dying|Sorrowful]]: [[Dravanian Forelands]], [[Churning Mists]]&lt;br /&gt;
*[[File:harrowing memory of the dying icon1.png|20px|link=|Harrowing Memory of the Dying]] [[Harrowing Memory of the Dying|Harrowing]]: [[Azys Lla]], [[Dravanian Hinterlands]]&lt;br /&gt;
You do not need to have your Resistance weapon equipped, or even be the same job, to earn tortured/sorrowful/harrowing memories. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| {{STDT|item align-left}}&lt;br /&gt;
! Augmented Resistance Weapons (iLvl 500)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
|width=&amp;quot;42px&amp;quot;| [[File:honorbound icon1.png|link=Augmented Honorbound|Augmented Honorbound]] &lt;br /&gt;
|width=&amp;quot;240px&amp;quot;| [[Augmented Honorbound]] ([[Paladin|PLD]])&lt;br /&gt;
|width=&amp;quot;42px&amp;quot;| [[File:tenacity icon1.png|link=Augmented Tenacity|Augmented Tenacity]]&lt;br /&gt;
|width=&amp;quot;240px&amp;quot;| [[Augmented Tenacity|Augmented Tenacity]] ([[Paladin|PLD]])&lt;br /&gt;
|width=&amp;quot;42px&amp;quot;| [[File:samsara icon1.png|link=Augmented Samsara|Augmented Samsara]] &lt;br /&gt;
|width=&amp;quot;240px&amp;quot;| [[Augmented Samsara]] ([[Monk|MNK]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:skullrender icon1.png|link=Augmented Skullrender|Augmented Skullrender]] &lt;br /&gt;
| [[Augmented Skullrender]] ([[Warrior|WAR]])&lt;br /&gt;
| [[File:dreizack icon1.png|link=Augmented Dreizack|Augmented Dreizack]] &lt;br /&gt;
| [[Augmented Dreizack]] ([[Dragoon|DRG]])&lt;br /&gt;
| [[File:brilliance icon1.png|link=Augmented Brilliance|Augmented Brilliance]]&lt;br /&gt;
| [[Augmented Brilliance]] ([[Bard|BRD]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:honeshirazu icon1.png|link=Augmented Honeshirazu|Augmented Honeshirazu]]&lt;br /&gt;
| [[Augmented Honeshirazu]] ([[Ninja|NIN]])&lt;br /&gt;
| [[File:ingrimm icon1.png|link=Augmented Ingrimm|Augmented Ingrimm]]&lt;br /&gt;
| [[Augmented Ingrimm]] ([[White Mage|WHM]])&lt;br /&gt;
| [[File:soulscourge icon1.png|link=Augmented Soulscourge|Augmented Soulscourge]]&lt;br /&gt;
| [[Augmented Soulscourge]] ([[Black Mage|BLM]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:espiritus icon1.png|link=Augmented Espiritus|Augmented Espiritus]]&lt;br /&gt;
| [[Augmented Espiritus]] ([[Summoner|SMN]])&lt;br /&gt;
| [[File:akademos icon1.png|link=Augmented Akademos|Augmented Akademos]]&lt;br /&gt;
| [[Augmented Akademos]] ([[Scholar|SCH]])&lt;br /&gt;
| [[File:woeborn icon1.png|link=Augmented Woeborn|Augmented Woeborn]]&lt;br /&gt;
| [[Augmented Woeborn]] ([[Dark Knight|DRK]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:lawman icon1.png|link=Augmented Lawman|Augmented Lawman]]&lt;br /&gt;
| [[Augmented Lawman]] ([[Machinist|MCH]])&lt;br /&gt;
| [[File:solstice icon1.png|link=Augmented Solstice|Augmented Solstice]]&lt;br /&gt;
| [[Augmented Solstice]] ([[Astrologian|AST]])&lt;br /&gt;
| [[File:hoshikiri icon1.png|link=Augmented Hoshikiri|Augmented Hoshikiri]]&lt;br /&gt;
| [[Augmented Hoshikiri]] ([[Samurai|SAM]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talekeeper icon1.png|link=Augmented Talekeeper|Augmented Talekeeper]]&lt;br /&gt;
| [[Augmented Talekeeper]] ([[Red Mage|RDM]])&lt;br /&gt;
| [[File:crownsblade icon 1.png|link=Augmented Crownsblade|Augmented Crownsblade]]&lt;br /&gt;
| [[Augmented Crownsblade]] ([[Gunbreaker|GNB]])&lt;br /&gt;
| [[File:enchufla icon1.png|link=Augmented Enchufla|Augmented Enchufla]]&lt;br /&gt;
| [[Augmented Enchufla]] ([[Dancer|DNC]])&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Recollection Weapons (iLvl 500)==&lt;br /&gt;
{{main|Recollection Weapons/Quest}}&lt;br /&gt;
Players can upgrade their weapons again by completing the [[Repeatable Quests|Repeatable Quest]] {{questlink|repfeature|The Will to Resist}} by trading in 6 [[File:bitter memory of the dying icon1.png|20px|link=|Bitter Memory of the Dying]] [[Bitter Memory of the Dying|Bitter Memories of the Dying]] obtained from [[Dungeons|Level 60 Dungeons]], once per day from [[Duty Roulettes|Duty Roulette: Leveling]] or as a random drop from enemies found in [[The Bozjan Southern Front]]. You do not need to have your Augmented Resistance weapon equipped, or even be the same job, to earn bitter memories.  Please note that you have to do them &amp;quot;properly&amp;quot;. This means you cannot do it unsync.&lt;br /&gt;
&lt;br /&gt;
Recollection weapons gain an aetheric glowing effect, and can be dyed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| {{STDT|item align-left}}&lt;br /&gt;
! Recollection Weapons (iLvl 500)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
|width=&amp;quot;42px&amp;quot;| [[File:honorbound icon1.png|link=Honorbound Recollection|Honorbound Recollection]] &lt;br /&gt;
|width=&amp;quot;240px&amp;quot;| [[Honorbound Recollection]] ([[Paladin|PLD]])&lt;br /&gt;
|width=&amp;quot;42px&amp;quot;| [[File:tenacity icon1.png|link=Tenacity Recollection|Tenacity Recollection]]&lt;br /&gt;
|width=&amp;quot;240px&amp;quot;| [[Tenacity Recollection|Tenacity Recollection]] ([[Paladin|PLD]])&lt;br /&gt;
|width=&amp;quot;42px&amp;quot;| [[File:samsara icon1.png|link=Samsara Recollection|Samsara Recollection]] &lt;br /&gt;
|width=&amp;quot;240px&amp;quot;| [[Samsara Recollection]] ([[Monk|MNK]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:skullrender icon1.png|link=Skullrender Recollection|Skullrender Recollection]] &lt;br /&gt;
| [[Skullrender Recollection]] ([[Warrior|WAR]])&lt;br /&gt;
| [[File:dreizack icon1.png|link=Dreizack Recollection|Dreizack Recollection]] &lt;br /&gt;
| [[Dreizack Recollection]] ([[Dragoon|DRG]])&lt;br /&gt;
| [[File:brilliance icon1.png|link=Brilliance Recollection|Brilliance Recollection]]&lt;br /&gt;
| [[Brilliance Recollection]] ([[Bard|BRD]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:honeshirazu icon1.png|link=Honeshirazu Recollection|Honeshirazu Recollection]]&lt;br /&gt;
| [[Honeshirazu Recollection]] ([[Ninja|NIN]])&lt;br /&gt;
| [[File:ingrimm icon1.png|link=Ingrimm Recollection|Ingrimm Recollection]]&lt;br /&gt;
| [[Ingrimm Recollection]] ([[White Mage|WHM]])&lt;br /&gt;
| [[File:soulscourge icon1.png|link=Soulscourge Recollection|Soulscourge Recollection]]&lt;br /&gt;
| [[Soulscourge Recollection]] ([[Black Mage|BLM]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:espiritus icon1.png|link=Espiritus Recollection|Espiritus Recollection]]&lt;br /&gt;
| [[Espiritus Recollection]] ([[Summoner|SMN]])&lt;br /&gt;
| [[File:akademos icon1.png|link=Akademos Recollection|Akademos Recollection]]&lt;br /&gt;
| [[Akademos Recollection]] ([[Scholar|SCH]])&lt;br /&gt;
| [[File:woeborn icon1.png|link=Woeborn Recollection|Woeborn Recollection]]&lt;br /&gt;
| [[Woeborn Recollection]] ([[Dark Knight|DRK]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:lawman icon1.png|link=Lawman Recollection|Lawman Recollection]]&lt;br /&gt;
| [[Lawman Recollection]] ([[Machinist|MCH]])&lt;br /&gt;
| [[File:solstice icon1.png|link=Solstice Recollection|Solstice Recollection]]&lt;br /&gt;
| [[Solstice Recollection]] ([[Astrologian|AST]])&lt;br /&gt;
| [[File:hoshikiri icon1.png|link=Hoshikiri Recollection|Hoshikiri Recollection]]&lt;br /&gt;
| [[Hoshikiri Recollection]] ([[Samurai|SAM]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talekeeper icon1.png|link=Talekeeper Recollection|Talekeeper Recollection]]&lt;br /&gt;
| [[Talekeeper Recollection]] ([[Red Mage|RDM]])&lt;br /&gt;
| [[File:crownsblade icon 1.png|link=Crownsblade Recollection|Crownsblade Recollection]]&lt;br /&gt;
| [[Crownsblade Recollection]] ([[Gunbreaker|GNB]])&lt;br /&gt;
| [[File:enchufla icon1.png|link=Enchufla Recollection|Enchufla Recollection]]&lt;br /&gt;
| [[Enchufla Recollection]] ([[Dancer|DNC]])&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Law&#039;s Order Weapons (iLvl 510)==&lt;br /&gt;
{{main|Law&#039;s Order Weapons/Quest}}&lt;br /&gt;
Before you can proceed, you will first need to raise your Resistance Rank in Bozja to 10 and complete [[Castrum Lacus Litore]]. Then you&#039;ll need to complete the one-time [[Side Quests]] {{questlink|type=feature|name=A Sign of What&#039;s to Come}}, {{questlink|feature|Fit for a Queen}}, and {{questlink|feature|In the Queen&#039;s Image}} to advance the [[Save the Queen: Blades of Gunnhildr]] story.  This will require completing a solo story instanced duty,&lt;br /&gt;
as well as clearing the [[Delubrum Reginae]] raid.&lt;br /&gt;
&lt;br /&gt;
The next stage comes from the [[Repeatable Quests|Repeatable Quest]] {{questlink|repfeature|Change of Arms}}.  You will need to obtain and turn in 15 [[File:loathsome memory of the dying icon1.png|20px|link=|Loathsome Memory of the Dying]][[Loathsome Memory of the Dying|Loathsome Memories of the Dying]].  They can be acquired from any of the following sources:&lt;br /&gt;
* Defeating the final boss of [[Castrum Lacus Litore]] grants a guaranteed 5 memories.&lt;br /&gt;
* Clearing any Crystal Tower alliance raid grants a guaranteed 1 memory.&lt;br /&gt;
* Completing critical engagements in [[The Bozjan Southern Front]] has a chance of granting 1 memory.&lt;br /&gt;
As with previous steps, you do not need to have your Recollection weapon equipped, or even be the same job, to earn loathsome memories.&lt;br /&gt;
&lt;br /&gt;
When upgraded to Law&#039;s Order, the weapons will have a new model, and will no longer glow.&lt;br /&gt;
&lt;br /&gt;
==First One-Time Grind==&lt;br /&gt;
Before you can unlock the ability to augment your Law&#039;s Order weapon, you will need to complete the one-time [[Side Quests|Side Quest]] {{questlink|feature|The Resistance Remembers}}, which requires you to collect and turn in 18 [[File:haunting memory of the dying icon1.png|20px|link=|Haunting Memory of the Dying]][[Haunting Memory of the Dying|Haunting Memories of the Dying]] and 18 [[File:vexatious memory of the dying icon1.png|20px|link=|Vexatious Memory of the Dying]][[Vexatious Memory of the Dying|Vexatious Memories of the Dying]].  This grind only needs to be done once, and does not need to be repeated for additional weapons.&lt;br /&gt;
* [[File:haunting memory of the dying icon1.png|20px|link=|Haunting Memory of the Dying]] 3 [[Haunting Memory of the Dying|Haunting Memories of the Dying]] drop from [[Shadow of Mhach]] (Heavensward) alliance raids and a chance* to drop 1 from FATEs in the Gyr Abania region.&lt;br /&gt;
* [[File:vexatious memory of the dying icon1.png|20px|link=|Vexatious Memory of the Dying]] 3 [[Vexatious Memory of the Dying|Vexatious Memories of the Dying]] drop from [[Return to Ivalice]] (Stormblood) alliance raids and a chance* to drop 1 from FATEs in the Far East region (Othard).&lt;br /&gt;
(*) chances have been increased in patch 5.45&lt;br /&gt;
&lt;br /&gt;
==Augmented Law&#039;s Order Weapons (iLvl 515)==&lt;br /&gt;
{{main|Augmented Law&#039;s Order Weapons/Quest}}&lt;br /&gt;
Afterwards, to upgrade your weapon you will need to complete the [[Repeatable Quests|Repeatable Quest]] {{questlink|repfeature|A New Path of Resistance}}, which requires you to collect and turn in 15 [[File:timeworn artifact icon1.png|20px|link=|Timeworn Artifact]][[Timeworn Artifact]]s.  Upon turning them in, you will need to decide how to allocate the stats on your weapon.&lt;br /&gt;
* [[File:timeworn artifact icon1.png|20px|link=|Timeworn Artifact]][[Timeworn Artifact]]s have a chance to drop from the [[Palace of the Dead]], and 3 will drop from every run of the [[Delubrum Reginae]] raid.&lt;br /&gt;
&lt;br /&gt;
When upgraded to Augmented Law&#039;s Order, the weapons will gain a glow effect.&lt;br /&gt;
&lt;br /&gt;
==Reallocation of Stats (Optional)==&lt;br /&gt;
Should you decide the stats on your Augmented Law&#039;s Order weapon need to be changed, you can do so by talking to the [[Allagan Node]] (x5.9, y4.8) in [[Gangos]] and selecting &amp;quot;Forged Anew&amp;quot;.  You will need to equip your Augmented Law&#039;s Order weapon and turn in 4 phials of [[File:aetherial sealant icon1.png|20px|link=|Aetherial Sealant]][[Aetherial Sealant]], which can be purchased from [[Auriana]] in [[Revenant&#039;s Toll]] (x: 22.7 - y: 6.7) or [[Hismena]] in [[Idyllshire]] (x: 5.8 - y:5.2) for 100 {{tomestone|Poetics}}[[Allagan Tomestone of Poetics|Allagan Tomestones of Poetics]] each, or {{tomestone|Poetics|400}} total.&lt;br /&gt;
&lt;br /&gt;
==Second One-Time Grind==&lt;br /&gt;
After completing both the one-time quest {{questlink|feature|A New Playing Field}} to unlock [[Zadnor]] &#039;&#039;and&#039;&#039; the [[Repeatable Quests|Repeatable Quest]] {{questlink|repfeature|A New Path of Resistance}} for your chosen weapon, you can complete the one-time quest {{questlink|feature|What Dreams Are Made Of}}, which explains the next steps and requires you to talk to some NPCs.  After that you will need to complete the following one-time quests: {{questlink|feature|Spare Parts}}, {{questlink|feature|Tell Me a Story}}, and {{questlink|feature|A Fond Memory}}, you can pick them all up at once. This grind only needs to be done once, and does not need to be repeated for additional weapons.&lt;br /&gt;
* {{questlink|feature|Spare Parts}}: Collect 30 [[File:compact axle icon1.png|20px|link=|Compact Axle]][[Compact Axle]]s and 30 [[File:compact spring icon1.png|20px|link=|Compact Axle]][[Compact Spring]]s.&lt;br /&gt;
* {{questlink|feature|Tell Me a Story}}: Collect 30 copies of [[File:A day in the life battles for the realm icon1.png|20px|link=|A Day in the Life: Battles for the Realm]][[A Day in the Life: Battles for the Realm]] and 30 copies of [[File:A day in the life beyond the rift icon1.png|20px|link=|A Day in the Life: Beyond the Rift]][[A Day in the Life: Beyond the Rift]].&lt;br /&gt;
* {{questlink|feature|A Fond Memory}}: Collect 30 [[File:bleak memory of the dying icon1.png|20px|link=|Bleak Memory of the Dying]][[Bleak Memory of the Dying|Bleak Memories of the Dying]] and 30 [[File:lurid memory of the dying icon1.png|20px|link=|Lurid Memory of the Dying]][[Lurid Memory of the Dying|Lurid Memories of the Dying]].&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Quest !! Source of Loot Item 1 !! Source of Loot Item 2&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|feature|Spare Parts}} || [[File:compact axle icon1.png|20px|link=|Compact Axle]]&#039;&#039;&#039;[[Compact Axle]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;1 per skirmish in Zadnor Southern Plateau (Zone 1)&amp;lt;br/&amp;gt;1 per Alexander raid clear (1, 2, 5, 6, 9, 10) || [[File:compact spring icon1.png|20px|link=|Compact Axle]]&#039;&#039;&#039;[[Compact Spring]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;2 per critical engagement in Zadnor Southern Plateau (Zone 1)&amp;lt;br/&amp;gt;1 per Alexander raid clear (3, 4, 7, 8, 11, 12)&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|feature|Tell Me a Story}} || [[File:A day in the life battles for the realm icon1.png|20px|link=|A Day in the Life: Battles for the Realm]]&#039;&#039;&#039;[[A Day in the Life: Battles for the Realm]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;1 per skirmish in Zadnor Western Plateau (Zone 2)&amp;lt;br/&amp;gt;1 per Omega raid clear (1, 2, 5, 6, 9, 10) || [[File:A day in the life beyond the rift icon1.png|20px|link=|A Day in the Life: Beyond the Rift]]&#039;&#039;&#039;[[A Day in the Life: Beyond the Rift]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;2 per critical engagement in Zadnor Western Plateau (Zone 2)&amp;lt;br/&amp;gt;1 per Omega raid clear (3, 4, 7, 8, 11, 12)&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|feature|A Fond Memory}} || [[File:bleak memory of the dying icon1.png|20px|link=|Bleak Memory of the Dying]]&#039;&#039;&#039;[[Bleak Memory of the Dying]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;1 per skirmish in Zadnor Northern Plateau (Zone 3)&amp;lt;br/&amp;gt;1 per Eden raid clear (1, 2, 5, 6, 9, 10) || [[File:lurid memory of the dying icon1.png|20px|link=|Lurid Memory of the Dying]]&#039;&#039;&#039;[[Lurid Memory of the Dying]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;2 per critical engagement in Zadnor Northern Plateau (Zone 3)&amp;lt;br/&amp;gt;1 per Eden raid clear (3, 4, 7, 8, 11, 12)&lt;br /&gt;
|}&lt;br /&gt;
For all three of these quests, you cannot use the Undersized Party option to run the raids unsynced.  You have to run them &amp;quot;properly&amp;quot; with full parties at their appropriate levels.&lt;br /&gt;
&lt;br /&gt;
A quick and easy way to get these items is to run the following instances:&lt;br /&gt;
&lt;br /&gt;
- Alexander 2 (The Cuff of the Father) and 4 (The Burden of the Father)&lt;br /&gt;
&lt;br /&gt;
- Deltascape 1 and 3&lt;br /&gt;
&lt;br /&gt;
- Eden&#039;s Gate 1 (Resurrection) and 3 (Inundation)&lt;br /&gt;
&lt;br /&gt;
You only get one drop per run BUT the short wait times and the fast clears make up for it.&lt;br /&gt;
&lt;br /&gt;
After completing the three quests listed above, complete the one time quest {{questlink|feature|A Done Deal}}.&lt;br /&gt;
&lt;br /&gt;
==Blade&#039;s Weapons (iLvl 535)==&lt;br /&gt;
{{main|Blade&#039;s Weapons/Quest}}&lt;br /&gt;
Next, you will need to do the repeatable quest {{questlink|repfeature|Irresistible}}, which requires you to collect 15 [[File:raw emotion icon1.png|20px|link=|Raw Emotion]][[Raw Emotion]]s.  These can be obtained from the following sources:&lt;br /&gt;
* 3 per clear of [[The Dalriada]].&lt;br /&gt;
* 2 per clear of [[Delubrum Reginae]].&lt;br /&gt;
* 1 per clear of any level 70 Stormblood dungeon.&lt;br /&gt;
* A chance of 1 per clear of any 10 floors of [[Heaven-on-High]].  The higher the floor, the greater the drop chance.&lt;br /&gt;
&lt;br /&gt;
Upon turning in the quest, you will need to decide how to allocate the stats on your weapon.&lt;br /&gt;
&lt;br /&gt;
This step will complete the Blade&#039;s weapon, which will gain a new model and a glow effect.  In addition to the Replica that [[Regana]] sells, she will also offer a &amp;quot;Matte Replica&amp;quot; version of the Blade&#039;s weapon, which has the same model, but no glow effect.  Replicas cost {{gil|1000}} each.&lt;br /&gt;
&lt;br /&gt;
==Resistance Weapon Table==&lt;br /&gt;
{{Relic Weapons Table|shb}}&lt;br /&gt;
&lt;br /&gt;
{{End Game Progression}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Shadowbringers]] [[Category:Patch 5.25 Features]] [[Category:Patch 5.35 Features]] [[Category:Patch 5.45 Features]] [[Category:Save the Queen]]&lt;/div&gt;</summary>
		<author><name>Valjean Trevereaux</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Thou_Must_Live,_Die,_and_Know&amp;diff=361413</id>
		<title>Thou Must Live, Die, and Know</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Thou_Must_Live,_Die,_and_Know&amp;diff=361413"/>
		<updated>2021-12-11T03:17:56Z</updated>

		<summary type="html">&lt;p&gt;Valjean Trevereaux: Add note regarding length of cutscene sequence.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Thou Must Live, Die, and Know&lt;br /&gt;
| image = &lt;br /&gt;
| description = Venat is watching you in quiet contemplation.&lt;br /&gt;
| quest-giver = Venat&lt;br /&gt;
| location = Elpis&lt;br /&gt;
| location-x = 30.9&lt;br /&gt;
| location-y = 22.4&lt;br /&gt;
| type = main scenario&lt;br /&gt;
| quest-line = Endwalker Main Scenario Quests&lt;br /&gt;
| level = 87&lt;br /&gt;
| exp = 495,000&lt;br /&gt;
| gil = 1152&lt;br /&gt;
| unlocks = ach Carrying Our Song&lt;br /&gt;
| prev-quest = Caging the Messenger&lt;br /&gt;
| next-quest = As the Heavens Burn&lt;br /&gt;
| release = Endwalker&lt;br /&gt;
| patch = 6.0&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Steps==&lt;br /&gt;
* Speak with Venat.&lt;br /&gt;
* Report to Krile in the main hall of the Baldesion Annex.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&#039;&#039;&#039;The cutscene sequence will take between 18-20 minutes, depending on text advance speeds.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
Venat: &lt;br /&gt;
* Player, listen to me. Our duty now is not to denounce Hermes for his misguided determination, or to convince Emet-Selch and Hythlodaeus that they have been deceived.&lt;br /&gt;
* No, we must instead ensure that the experiences Hermes sought to expunge are preserved.&lt;br /&gt;
* What remains in our memories alone will be our weapon against the Final Days.&lt;br /&gt;
* You must fight this battle in your age, and I in mine...&lt;br /&gt;
* Come, let us walk together once more. I will see you to the doors of Propylaion.&lt;br /&gt;
* So...it is within. The portal that brought you hither...and will take you home.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;Yes. This is where we part ways.&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Venat: &lt;br /&gt;
* May you and yours emerge triumphant.&lt;br /&gt;
* Make use of the knowledge you have gained, that your days in Elpis and our friends&#039; sacrifice be not in vain.&lt;br /&gt;
* With Meteion free to pursue her designs, &#039;tis only a matter of time until the Final Days are upon us.&lt;br /&gt;
* We must be ready. From fortifying our defenses to securing our escape, there is much to be done.&lt;br /&gt;
* In spite of this, we cannot allow the report that set this calamity in motion to become common knowledge. Were the masses to learn the fates of the other stars, I fear the situation would spiral out of our control.&lt;br /&gt;
* I must carefully consider who can be trusted, and bring them into the fold.&lt;br /&gt;
* Ordinarily, I wouldn&#039;t hesitate to call upon the Fourteen. However, it was the desire for a fair determination that drove Hermes to attempt to erase our memories; were he made aware of his actions, there is no telling whether he would remain a friend or become a foe.&lt;br /&gt;
* Alternately, we might try to alienate him from the Convocation. Yet in doing so, we would deprive ourselves of a brilliant mind who would be invaluable in the crises to come.&lt;br /&gt;
* Quite the dilemma... Which is why I must work independently of the Convocation.&lt;br /&gt;
* Regardless of how we proceed, if we are to permanently avert the Final Days, we must be equal to Hermes&#039;s challenge. We must prove that mankind is worthy to exist.&lt;br /&gt;
* And this hinges, I think, on how we confront the all-consuming despair that accompanies a senseless and seemingly inevitable end.&lt;br /&gt;
* Bewildered and divided, we would perish like the peoples of those celestial ruins.&lt;br /&gt;
* We could not hope to survive the Final Days, much less take the battle to Meteion at her nest.&lt;br /&gt;
* We must find a way to defeat despair. To unite and prepare as many as possible for the struggle ahead.&lt;br /&gt;
* Heavy will weigh the burden of guiding this legion of souls...&lt;br /&gt;
* Yet I have faith in mankind&#039;s potential. As long as he believes in himself, there is naught he cannot achieve. So I will not give up on him. On us.&lt;br /&gt;
* You may find your world to be very different. Or perhaps the erasure of our friends&#039; memories has sown the seeds of a conjunction between us.&lt;br /&gt;
* We cannot know until the moment is at hand. So shall I strive to do my best, taking naught for granted as I walk my path.&lt;br /&gt;
* And I pray you walk with me to the end.&lt;br /&gt;
* As you move forward, so too will I. As will all resolved to fight for the morrow.&lt;br /&gt;
* And when mankind has found the strength to stand against despair...&lt;br /&gt;
* We shall silence the song of oblivion.&lt;br /&gt;
* She who sings it will learn our journey is far from over. This I promise.&lt;br /&gt;
* Fare you well, my light of the future. Till we meet again.&lt;br /&gt;
&lt;br /&gt;
Bitter Ancient:  &lt;br /&gt;
* This is all wrong... Why must we suffer so?&lt;br /&gt;
&lt;br /&gt;
Fervent Ancient:  &lt;br /&gt;
* It needn&#039;t be like this. No, there must be a way to restore things to the way they were. To reclaim the perfect paradise we once had.&lt;br /&gt;
&lt;br /&gt;
Venat:  &lt;br /&gt;
* No, my friends. Suffering exists, and we cannot pretend otherwise.&lt;br /&gt;
* No civilization, however great, could eliminate it. If we would live, we must accept it as our constant companion.&lt;br /&gt;
* Let us not seek to forget this tragedy. Let us carry it in our hearts, that we may grow stronger and know true happiness.&lt;br /&gt;
&lt;br /&gt;
Bitter Ancient:  &lt;br /&gt;
* We can&#039;t accept it! We won&#039;t accept it! It will be ours again─a world free of sorrow!&lt;br /&gt;
&lt;br /&gt;
Venat: &lt;br /&gt;
* No, it will not, for there has ever been sorrow. Mankind was but spared its biting sting for a time.&lt;br /&gt;
* So please, open your eyes. To try and reclaim those lives we lost by sacrificing yet more isn&#039;t wisdom. It is weakness.&lt;br /&gt;
* No paradise is without its shadows. If we cannot accept this truth and learn from our pain, then our plight shall be repeated.&lt;br /&gt;
&lt;br /&gt;
Fervent Ancient: &lt;br /&gt;
* O mighty Zodiark, god born of our boundless faith! We bid you hear our prayer!&lt;br /&gt;
* Accept this offering of lives, and deliver unto us the lives we once had. Deliver unto us the days of old...&lt;br /&gt;
* The days when the star was a font of love, and we knew naught but bliss!&lt;br /&gt;
&lt;br /&gt;
Bitter Ancient: &lt;br /&gt;
* You would destroy it? Our beautiful world?&lt;br /&gt;
&lt;br /&gt;
Venat: &lt;br /&gt;
* Lands that stretched on forever. Skies one could drown in. The heartbeat of nature, silent yet strong.&lt;br /&gt;
* And amidst it all a people. Beacons of light and life. Laughter that warmed my heart like naught else before.&lt;br /&gt;
* They are my meaning and my purpose. My love.&lt;br /&gt;
* In spite of...or perhaps because of this, I choose to believe.&lt;br /&gt;
* In mankind&#039;s potential. In his ability to find a way forward.&lt;br /&gt;
* So let there be no way back. From that temptation I sunder us.&lt;br /&gt;
* No more shall man have wings to bear him to paradise.&lt;br /&gt;
* Henceforth, he shall walk.&lt;br /&gt;
&lt;br /&gt;
Krile: &lt;br /&gt;
* Player!? Impeccable timing, as always!&lt;br /&gt;
* I&#039;d heard you were off in the First as part of our efforts to investigate the Final Days.&lt;br /&gt;
* Well, as so often seems to be the case, while you were away, we&#039;ve had some few developments...&lt;br /&gt;
* ...Which we can discuss in just a moment. For now, however, I cannot tell you how wonderful it is to have you back!&lt;/div&gt;</summary>
		<author><name>Valjean Trevereaux</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Custom_Deliveries&amp;diff=345140</id>
		<title>Custom Deliveries</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Custom_Deliveries&amp;diff=345140"/>
		<updated>2021-11-06T17:31:04Z</updated>

		<summary type="html">&lt;p&gt;Valjean Trevereaux: /* Unlock */ Added note about the quest icon for None Forgotten, None Forsaken - I had to accept the Eureka quest *and* switch to a Hand/Land class at 60+ before it appeared.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCRIGHT}}&lt;br /&gt;
{{see also|Crystarium Deliveries}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
[[Custom Deliveries]] awards players with [[gil]], [[Yellow Crafters&#039; Scrips|yellow]] and [[White Crafters&#039; Scrip|white Crafters&#039; Scrip]], or [[Yellow Gatherers&#039; Scrips|yellow]] and [[White Gatherers&#039; Scrip|white Gatherers&#039; Scrip]].&lt;br /&gt;
&lt;br /&gt;
Clients will come to trust you more and more as you complete deliveries and increase their satisfaction level. Upon reaching a new satisfaction level, you will have the opportunity to learn more about them and earn greater rewards from deliveries.&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
*[[Disciple of the Hand]] or [[Disciple of Land|Land]] level 60+&lt;br /&gt;
*[[Idyllshire]] (X:5.8 Y:7.0)&lt;br /&gt;
*NPC: [[Geimlona]]&lt;br /&gt;
*Players must first complete the quest [[Go West, Craftsman]].&lt;br /&gt;
&lt;br /&gt;
==Undertaking Custom Deliveries==&lt;br /&gt;
===Confirming items sought for delivery===&lt;br /&gt;
[[File:custom deliveries1.png|350px|right]]&lt;br /&gt;
Speak with clients seeking custom deliveries to confirm which items they require that week.&lt;br /&gt;
* Up to Twelve deliveries (six deliveries per person) can be made in a given week. Eligibility for deliveries will be reset every Tuesday at 12:00 a.m. (PST).&lt;br /&gt;
&lt;br /&gt;
The location of NPCs accepting custom deliveries can also be confirmed on the map and mini-map.&lt;br /&gt;
&lt;br /&gt;
[[File:custom deliveries2.png|400px]]&lt;br /&gt;
===Preparing items for delivery===&lt;br /&gt;
[[File:custom deliveries3.png|350px|right]]&lt;br /&gt;
The items sought by clients fall into three categories: crafted items, gathered items, and fish.&lt;br /&gt;
&lt;br /&gt;
====Crafted Items====&lt;br /&gt;
The Custom Deliveries category has been added to the Crafting Log. Five of these items are subject to requests for delivery. The components required to create these items can be purchased from the Scrap Salvager NPC in Idyllshire (X:5.9 Y:7.3).&lt;br /&gt;
* Recipes can be confirmed while viewing the Custom Deliveries list by selecting the requested item and accessing the subcommand menu.&lt;br /&gt;
&lt;br /&gt;
====Gathered Items====&lt;br /&gt;
Five items have been added to the Gathering Log, which may be requested for delivery.&lt;br /&gt;
* The location of these items can be confirmed while viewing the Custom Deliveries list by selecting the requested item and accessing the subcommand menu.&lt;br /&gt;
&lt;br /&gt;
====Fish====&lt;br /&gt;
Five new fish have been added to the fishing log, which may be requested for delivery.&lt;br /&gt;
* The locations of these fish can be confirmed while viewing the Custom Deliveries list by selecting the requested item and viewing its item description.&lt;br /&gt;
&lt;br /&gt;
===Completing deliveries===&lt;br /&gt;
Upon delivering the items requested, you will receive a reward of gil, as well as yellow (and white when level 80) crafters&#039; or gatherers&#039; scrips. To deliver items you need Disciple of the Hand or Land level 56+. The client&#039;s satisfaction level will also increase. Items with a higher collectability will earn greater rewards.&lt;br /&gt;
&lt;br /&gt;
[[File:custom deliveries4.png|400px]]&lt;br /&gt;
&lt;br /&gt;
===Raising satisfaction levels===&lt;br /&gt;
With each successful delivery, clients will come to trust you more, leading to assignments of greater importance. Satisfaction levels are displayed as a gauge atop the Custom Deliveries list. When the gauge is filled to the maximum, the client&#039;s satisfaction level will increase. Players will receive rewards upon increasing in satisfaction level, and have the opportunity to learn more about their clients.&lt;br /&gt;
&lt;br /&gt;
[[File:custom deliveries5.png|400px]]&lt;br /&gt;
==[[Ehll Tou|Heavensward (Ehll Tou)]]==&lt;br /&gt;
By completing these custom deliveries, players can receive gil, experience points, crafters&#039; scrips, or gatherers&#039; scrips.&lt;br /&gt;
* A total of 12 custom deliveries can be made each week.&lt;br /&gt;
&lt;br /&gt;
===Unlock===&lt;br /&gt;
*Quest: [[A Home in the Firmament]]&lt;br /&gt;
*Class / Level: Disciple of the Hand or Land level 70&lt;br /&gt;
*Location: [[The Firmament]] (X:14.2 Y:12.7) &lt;br /&gt;
*Quest-starter: [[Foncrineau]]&lt;br /&gt;
*Prerequisite: Players must first complete the main scenario quest &amp;quot;[[Litany of Peace]]&amp;quot; and unlock the Firmament through [[Towards the Firmament]]. Afterwards, the custom deliveries for [[Ehll Tou]] will be unlocked following a series of quests beginning with [[A Home in the Firmament]].&lt;br /&gt;
&lt;br /&gt;
==[[Charlemend de Durendaire|Heavensward (Count Charlemend de Durendaire)]]==&lt;br /&gt;
By completing these custom deliveries, players can receive gil, experience points, crafters&#039; scrips, or gatherers&#039; scrips.&lt;br /&gt;
* A total of 12 custom deliveries can be made each week.&lt;br /&gt;
&lt;br /&gt;
===Unlock===&lt;br /&gt;
*Quest: [[You Can Count on It]]&lt;br /&gt;
*Class / Level: Disciple of the Hand or Land level 70&lt;br /&gt;
*Location: [[The Firmament]] (X:11.0 Y:14.5)&lt;br /&gt;
*Quest-starter: [[Francel]]&lt;br /&gt;
*Prerequisite: Players must first complete the quests [[Smiles Cross the Sky]], [[The Brume Lifts]], and [[Go West, Craftsman]].&lt;br /&gt;
&lt;br /&gt;
===Lore===&lt;br /&gt;
&lt;br /&gt;
==[[M&#039;naago|Stormblood (M&#039;naago)]]==&lt;br /&gt;
[[File:custom deliveries stormblood2.jpg|350px|right]]&lt;br /&gt;
[[File:custom deliveries stormblood1.jpg|350px|right]]&lt;br /&gt;
By completing these custom deliveries, players can receive [[gil]], [[experience]] points, [[White Crafters&#039; Scrip|white]] and [[Yellow Crafters&#039; Scrips|yellow crafters&#039; scrips]], or [[White Gatherers&#039; Scrip|white]] and [[Yellow Gatherers&#039; Scrips|yellow gatherers&#039; scrips]].  Yields are more favorable than Zhloe&#039;s deliveries, especially in terms of yellow scrips. To deliver items you need Disciple of the Hand or Land level 60+.&lt;br /&gt;
&lt;br /&gt;
===Unlock===&lt;br /&gt;
*Unlock Stormblood collectibles&lt;br /&gt;
*Complete the main scenario quest [[Return of the Bull]]&lt;br /&gt;
*As a Disciple of Hand or Land level 60, speak to [[Galiena]] in [[Rhalgr&#039;s Reach]] (X:9.8 Y:12.5) to begin [[None Forgotten, None Forsaken]]&lt;br /&gt;
:: &#039;&#039;NOTE: The quest icon will not appear over Galiena&#039;s head unless you are actively playing a Hand/Land class.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Lore===&lt;br /&gt;
Everyone&#039;s favorite officer is looking for a few good adventurers to help her raise money for a good cause. Through regular contributions, Disciples of the Hand and Land will be able to strengthen their ties with M&#039;naago and experience the story of the Resistance Widows and Orphans Fund.&lt;br /&gt;
&lt;br /&gt;
==[[Kurenai|Stormblood (Kurenai)]]==&lt;br /&gt;
By completing these custom deliveries, players can receive [[gil]], [[experience]] points, [[White Crafters&#039; Scrip|white]] and [[Yellow Crafters&#039; Scrips|yellow crafters&#039; scrips]], or [[White Gatherers&#039; Scrip|white]] and [[Yellow Gatherers&#039; Scrips|yellow gatherers&#039; scrips]]. To deliver items you need Disciple of the Hand or Land level 62+. Yields are slightly more favorable than M&#039;naago&#039;s deliveries.  Upon reaching maximum satisfaction level, the player is able to glamour Kurenai&#039;s outfit, similar to how a player can glamour Grand Company squadron member outfits.&lt;br /&gt;
&lt;br /&gt;
===Unlock===&lt;br /&gt;
*Complete [[None Forgotten, None Forsaken]] to unlock M&#039;naago&#039;s custom deliveries (requires completion of main scenario quest [[Return of the Bull]] and access to Stormblood collectibles)&lt;br /&gt;
*Complete Kurenai&#039;s quest line, consisting of:&lt;br /&gt;
**[[The Palace of Lost Souls]] (requires completion of main scenario quest [[Forever and Ever Apart]] )&lt;br /&gt;
**[[Fathoms Below]]&lt;br /&gt;
**[[A Part of Your World]]&lt;br /&gt;
**[[The Elixir of Life]]&lt;br /&gt;
**[[The Two Princesses of Sui-no-Sato]]&lt;br /&gt;
*As a Disciple of Hand or Land level 62, speak to [[Kojin Hireling]] in [[Kugane]] (X: 10.1 Y: 9.9) to begin [[The Seaweed Is Always Greener]]&lt;br /&gt;
&lt;br /&gt;
==[[Adkiragh|Stormblood (Adkiragh)]]==&lt;br /&gt;
By completing these custom deliveries, players can receive [[gil]], [[experience]] points, [[White Crafters&#039; Scrip|white]] and [[Yellow Crafters&#039; Scrips|yellow crafters&#039; scrips]], or [[White Gatherers&#039; Scrip|white]] and [[Yellow Gatherers&#039; Scrips|yellow gatherers&#039; scrips]]. To deliver items you need Disciple of the Hand or Land level 66+.&lt;br /&gt;
&lt;br /&gt;
===Unlock===&lt;br /&gt;
* Prerequisites:&lt;br /&gt;
** Disciple of Hand or Land level 66+&lt;br /&gt;
** Complete main scenario quest [[Stormblood (Quest)|Stormblood]]&lt;br /&gt;
** Complete the quests [[Arms Wide Open]] and [[Purbol Rain]]&lt;br /&gt;
* Complete the quest [[Between a Rock and the Hard Place]] available from Geimlona in Idyllshire (X:5.8, Y:7.4)&lt;br /&gt;
&lt;br /&gt;
==[[Kai-Shirr|Shadowbringers (Kai-Shirr)]]==&lt;br /&gt;
[[File:Kai-Shirr1.jpg|300px|right]]&lt;br /&gt;
[[File:Kai-Shirr2.jpg|300px|right]]&lt;br /&gt;
By completing these custom deliveries, players can receive gil, experience points, crafters&#039; scrips, or gatherers&#039; scrips.&lt;br /&gt;
* A total of 12 custom deliveries can be made each week.&lt;br /&gt;
&lt;br /&gt;
Players can gain the ability to cast glamours on Kai-Shirr by raising his satisfaction level to the maximum.&lt;br /&gt;
* The player must have glamours unlocked to acquire this ability.&lt;br /&gt;
* Glamour prisms are required as catalysts for the glamouring process.&lt;br /&gt;
* Items used to cast glamours will be bound to you, and can no longer be traded or sold on the market.&lt;br /&gt;
&lt;br /&gt;
===Unlock===&lt;br /&gt;
*Quest: [[Oh, Beehive Yourself]]&lt;br /&gt;
*Class / Level: Disciple of the Hand or Land level 70&lt;br /&gt;
*Location: [[Eulmore]] (X:11.7 Y:11.7)&lt;br /&gt;
*Quest-starter: [[Kai-Shirr]]&lt;br /&gt;
*Prerequisite: Players must first complete the main scenario quest &amp;quot;[[Moving Forward]]&amp;quot; and unlock trade with the Boutique of Splendors by completing the following quest [[The Boutique Always Wins]].&lt;br /&gt;
&lt;br /&gt;
===Lore===&lt;br /&gt;
Kai-Shirr has at long last been reunited with his childhood friends in Eulmore, though he finds the city itself undergoing sweeping changes following the fall of Vauthry. In the hope of helping to forge a brighter future for his new home, Kai-Shirr devises a plan to attract visitors to Eulmore, with the Beehive playing a central role. However, in order to cater to the needs of customers from every walk of life, he must seek the aid of none other than the Warrior of Darkness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Patch 3.55a Features]] [[Category:Patch 4.1 Features]] [[Category:Patch 4.3 Features]] [[Category:Patch 4.5 Features]] [[Category:Patch 5.1 Features]]&lt;/div&gt;</summary>
		<author><name>Valjean Trevereaux</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Shared_FATE&amp;diff=343408</id>
		<title>Shared FATE</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Shared_FATE&amp;diff=343408"/>
		<updated>2021-11-04T18:50:01Z</updated>

		<summary type="html">&lt;p&gt;Valjean Trevereaux: /* Gemstone Trader Locations */ Corrected Pedronille&amp;#039;s location - they are up on the Canopy level, not on the Buttress level.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{see also|FATE|List of FATEs}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
[[File:shared fates1.png|350px|right]]&lt;br /&gt;
Players receive [[Bicolor Gemstones]] upon completing [[FATE]]s in areas of [[Norvrandt]]. This currency can be exchanged with [[Gemstone Trader]] NPCs for various goods.&lt;br /&gt;
&lt;br /&gt;
[[File:gemstone trader npc1.png]]&lt;br /&gt;
&lt;br /&gt;
Shared FATEs track the number of completed [[FATE]]s within each area. Increasing your rank will unlock additional items for sale at local traders. To view your progress in each area, select Shared FATE under Travel in the main menu.&lt;br /&gt;
&lt;br /&gt;
Rank 1 is achieved by finishing a single FATE. Rank 2 requires 6 completed FATEs, and Rank 3 requires 60 completed FATEs. As of Patch [5.0], 3 is the highest rank.&lt;br /&gt;
&lt;br /&gt;
==Gemstone Trader Locations==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Location&lt;br /&gt;
!Coordinates&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
| [[The Crystarium]] || (x11,y14) || [[Gramsol]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Eulmore|Eulmore - The Canopy]] || (x11,y12) || [[Pedronille]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lakeland]] || (x35.5,y20.6) || [[Siulmet]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Kholusia]] || (x11.8,y8.9) || [[Zumutt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Amh Araeng]] || (x10.6,y17.1) || [[Halden]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Il Mheg]] || (x16,y31) || [[Sul Lad]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Rak&#039;tika Greatwood]] || (x28,y18) || [[Nacille]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Tempest]] || (x33,y18) || [[Goushs Ooan]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Exchanged Items==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Shadowbringers]] [[Category:Patch 5.0 Features]]&lt;/div&gt;</summary>
		<author><name>Valjean Trevereaux</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Feel_the_Burn&amp;diff=338297</id>
		<title>Feel the Burn</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Feel_the_Burn&amp;diff=338297"/>
		<updated>2021-10-29T17:22:27Z</updated>

		<summary type="html">&lt;p&gt;Valjean Trevereaux: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Feel the Burn&lt;br /&gt;
| image = Feel the Burn (image).png&lt;br /&gt;
| description = [[Hien]] is mulling over the details of [[Alphinaud]]&#039;s linkpearl call.&lt;br /&gt;
| quest-giver = Hien&lt;br /&gt;
| location = Doman Enclave&lt;br /&gt;
| location-x = 6.1&lt;br /&gt;
| location-y = 6.0&lt;br /&gt;
| type = main scenario&lt;br /&gt;
| quest-line = Post-Stormblood&lt;br /&gt;
| level = 70&lt;br /&gt;
| exp = 46000&lt;br /&gt;
| gil = 4265&lt;br /&gt;
| unlocks = dg The Burn&lt;br /&gt;
| prev-quest = Sisterly Act&lt;br /&gt;
| next-quest = Shadows in the Empire&lt;br /&gt;
| release = stormblood&lt;br /&gt;
| patch = 4.4&lt;br /&gt;
}}&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[Hien]] near the [[The House of the Fierce|House of the Fierce]].&lt;br /&gt;
*Use the [[Duty Finder]] to enter the [[The Burn|Burn]].&lt;br /&gt;
*Speak with [[Hien]] in the [[Doman Enclave]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*Based on your information, [[Hien]] is of the opinion that [[Alphinaud]] indeed encountered some manner of trouble at the [[The Burn|Burn]]. He suggests conducting a search of the wasteland upon flying mounts, and [[Yugiri]] bids you see to your preparations before joining them at the overlook near the [[The House of the Fierce|House of the Fierce]].&lt;br /&gt;
&lt;br /&gt;
*The party is assembled, as are the birds that will carry you. It is time to set out for the Burn in search of Alphinaud.&amp;lt;br/&amp;gt;※The Burn can be accessed via the Duty Finder.&lt;br /&gt;
&lt;br /&gt;
*Scant moments after arriving at the Burn, you are caught in the midst of a fierce sandstorm which scatters your comrades in all directions. Upon landing, you fight your way through hordes of fearsome desert creatures, as well as machina, inside what appear to be [[Allagan]] ruins. At length, you emerge in an area of relative safety and are reunited with the others. It is then that you spy the remains of the [[airship]] which bore Alphinaud away in the distance. Evidence of a battle abounds, but your friend and his traveling companions are nowhere to be seen. At Y&#039;shtola&#039;s prompting, the party proceeds to scour the area for clues.&lt;br /&gt;
&lt;br /&gt;
*Judging by the insignia upon a fallen soldier&#039;s uniform, Alphinaud&#039;s party came under attack from the [[Varis zos Galvus|Emperor]]&#039;s personal guard. While the implications of this discovery are unsettling, there is little more to be done at the crash site, and Yugiri suggests returning to the [[Doman Enclave]] to consider your next move.&lt;br /&gt;
&lt;br /&gt;
*The journey back to [[Doma]] proves blessedly uneventful, and Hien is visibly relieved.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
===Accepting the Quest===&lt;br /&gt;
&#039;&#039;&#039;Hien&#039;&#039;&#039;: The region known as the [[The Burn|Burn]] occupies a special place in [[Garlean]] history. Every child in the Empire is familiar with the tale.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hien&#039;&#039;&#039;: In the distant past, it was a verdant land teeming with life, but successive summonings saw it bled dry of aether and reduced to a desert. It was upon beholding the devastation that [[primals]] had wrought, that Emperor [[Solus zos Galvus|Solus]] was spurred to embark upon his crusade against their kind.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Y&#039;shtola&#039;&#039;&#039;: The Burn offers a glimpse of the future we seek to prevent. Know you of any reason why [[Alphinaud]] might have gone there?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hien&#039;&#039;&#039;: Aye. Mischance. Though it lies on the route to Garlemald, it is no place to make a stop. My guess is they encountered some manner of trouble there.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hien&#039;&#039;&#039;: In any event, I am of the same mind as [[Alisaie]] -- we have no choice but to take our search to the Burn. Given the considerable distances involved, &#039;tis best we went by bird.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hien&#039;&#039;&#039;: [Player] and I have our [[yol]]s. [[Yugiri]], will you ready falcons for the others?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yugiri&#039;&#039;&#039;: I shall gather our swiftest birds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yugiri&#039;&#039;&#039;: Near the [[The House of the Fierce|House of the Fierce]], there is an overlook. Pray join us there once you have seen to your preparations.&lt;br /&gt;
&lt;br /&gt;
===At the Overlook===&lt;br /&gt;
&#039;&#039;&#039;Y&#039;shtola&#039;&#039;&#039;: With such a steed to bear me to and fro, I could perform my fieldwork in a fraction of the time. Mayhap I shall try my hand at this “[[Bardam&#039;s Mettle]].”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yugiri&#039;&#039;&#039;: Having named him an emissary of [[Doma]], Lord [[Hien]] considers himself personally responsible for Master Alphinaud&#039;s safety. Naught I could say would sway him from joining the search.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alisaie&#039;&#039;&#039;: We&#039;re coming for you, Alphinaud...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hien&#039;&#039;&#039;: If everyone is here and possessed of a bird, let us away.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hien&#039;&#039;&#039;: Remember, our destination is a barren wasteland. There is no civilization to speak of for a hundred malms in all directions. Take care you do not lose your way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hien&#039;&#039;&#039;: Barren though it is, the Burn is said to be home to hardy beasts adapted to the unforgiving environment. And then there are the &#039;&#039;specters&#039;&#039;, if certain tales are to be believed... I expect we shall soon find out for ourselves what truly dwells there.&lt;br /&gt;
&lt;br /&gt;
===After the Burn===&lt;br /&gt;
&#039;&#039;&#039;Hien&#039;&#039;&#039;: Ah! There you are!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hien&#039;&#039;&#039;: Between contending with bloodthirsty beasts and sand in my... every conceivable place, I had begun to despair of finding you again.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yugiri&#039;&#039;&#039;: Do you recognize the crashed ship over yonder?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yugiri&#039;&#039;&#039;: Mistress Alisaie and I briefly inspected it. It is the vessel that bore Master Alphinaud away.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alisaie&#039;&#039;&#039;: But there was no sign of him. Nor of [[Maxima]] and his people.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Y&#039;shtola&#039;&#039;&#039;: Warmachina. It would seem they were involved in a struggle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Y&#039;shtola&#039;&#039;&#039;: There may be clues. We should split up and search the area.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yugiri&#039;&#039;&#039;: Hm. These were no ordinary soldiers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yugiri&#039;&#039;&#039;: Over here!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yugiri&#039;&#039;&#039;: The insignia on this man&#039;s uniform identifies him as one of the [[Varis zos Galvus|Emperor]]&#039;s personal guard.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Y&#039;shtola&#039;&#039;&#039;: Handpicked soldiers answering only to the royal family...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hien&#039;&#039;&#039;: That would explain why all the casualties are Garlean. They were fighting their own.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alisaie&#039;&#039;&#039;: You&#039;re saying the Emperor was behind this? That Alphinaud is his prisoner?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Player&#039;&#039;&#039;: We don&#039;t know that yet. / Alphinaud is fine, I&#039;m sure of it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hien&#039;&#039;&#039;: Aye, we must not jump to conclusions. Besides, Alphinaud is more than capable of looking after himself, is he not?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yugiri&#039;&#039;&#039;: I suggest we return to Doma to consider our options. Whatever happened here, Master Alphinaud is long gone, and any subsequent search may safely be left in the hands of the shinobi.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alisaie&#039;&#039;&#039;: Where in the world are you, Brother? If you die on me, I will never let you hear the end of it.&lt;br /&gt;
&lt;br /&gt;
===Finishing the Quest===&lt;br /&gt;
&#039;&#039;&#039;Alisaie&#039;&#039;&#039;: ...Forgive me, I need a moment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Y&#039;shtola&#039;&#039;&#039;: On present evidence, we have no reason to fear the worst. More than that I cannot say.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yugiri&#039;&#039;&#039;: We are no closer to establishing Master Alphinaud&#039;s whereabouts, and the suggestion of an imperial plot only compounds matters. We have much to consider.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hien&#039;&#039;&#039;: Well, that was a decidedly uneventful journey. I almost found myself hoping for a sandstorm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hien&#039;&#039;&#039;: Joking aside, I&#039;d say our birds are due a good brush down and a treat or two, wouldn&#039;t you?&lt;/div&gt;</summary>
		<author><name>Valjean Trevereaux</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Feel_the_Burn&amp;diff=338296</id>
		<title>Feel the Burn</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Feel_the_Burn&amp;diff=338296"/>
		<updated>2021-10-29T17:20:42Z</updated>

		<summary type="html">&lt;p&gt;Valjean Trevereaux: Fixed redlink in description.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Feel the Burn&lt;br /&gt;
| image = Feel the Burn (image).png&lt;br /&gt;
| description = [[Hien]] is mulling over the details of [[Alphinaud]]&#039;s linkpearl call.&lt;br /&gt;
| quest-giver = [[Hien]]&lt;br /&gt;
| location = [[Doman Enclave|Kienkan]]&lt;br /&gt;
| location-x = 6.1&lt;br /&gt;
| location-y = 6.0&lt;br /&gt;
| type = main scenario&lt;br /&gt;
| quest-line = Post-Stormblood&lt;br /&gt;
| level = 70&lt;br /&gt;
| exp = 46000&lt;br /&gt;
| gil = 4265&lt;br /&gt;
| unlocks = dg The Burn&lt;br /&gt;
| prev-quest = Sisterly Act&lt;br /&gt;
| next-quest = Shadows in the Empire&lt;br /&gt;
| release = stormblood&lt;br /&gt;
| patch = 4.4&lt;br /&gt;
}}&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[Hien]] near the [[The House of the Fierce|House of the Fierce]].&lt;br /&gt;
*Use the [[Duty Finder]] to enter the [[The Burn|Burn]].&lt;br /&gt;
*Speak with [[Hien]] in the [[Doman Enclave]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*Based on your information, [[Hien]] is of the opinion that [[Alphinaud]] indeed encountered some manner of trouble at the [[The Burn|Burn]]. He suggests conducting a search of the wasteland upon flying mounts, and [[Yugiri]] bids you see to your preparations before joining them at the overlook near the [[The House of the Fierce|House of the Fierce]].&lt;br /&gt;
&lt;br /&gt;
*The party is assembled, as are the birds that will carry you. It is time to set out for the Burn in search of Alphinaud.&amp;lt;br/&amp;gt;※The Burn can be accessed via the Duty Finder.&lt;br /&gt;
&lt;br /&gt;
*Scant moments after arriving at the Burn, you are caught in the midst of a fierce sandstorm which scatters your comrades in all directions. Upon landing, you fight your way through hordes of fearsome desert creatures, as well as machina, inside what appear to be [[Allagan]] ruins. At length, you emerge in an area of relative safety and are reunited with the others. It is then that you spy the remains of the [[airship]] which bore Alphinaud away in the distance. Evidence of a battle abounds, but your friend and his traveling companions are nowhere to be seen. At Y&#039;shtola&#039;s prompting, the party proceeds to scour the area for clues.&lt;br /&gt;
&lt;br /&gt;
*Judging by the insignia upon a fallen soldier&#039;s uniform, Alphinaud&#039;s party came under attack from the [[Varis zos Galvus|Emperor]]&#039;s personal guard. While the implications of this discovery are unsettling, there is little more to be done at the crash site, and Yugiri suggests returning to the [[Doman Enclave]] to consider your next move.&lt;br /&gt;
&lt;br /&gt;
*The journey back to [[Doma]] proves blessedly uneventful, and Hien is visibly relieved.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
===Accepting the Quest===&lt;br /&gt;
&#039;&#039;&#039;Hien&#039;&#039;&#039;: The region known as the [[The Burn|Burn]] occupies a special place in [[Garlean]] history. Every child in the Empire is familiar with the tale.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hien&#039;&#039;&#039;: In the distant past, it was a verdant land teeming with life, but successive summonings saw it bled dry of aether and reduced to a desert. It was upon beholding the devastation that [[primals]] had wrought, that Emperor [[Solus zos Galvus|Solus]] was spurred to embark upon his crusade against their kind.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Y&#039;shtola&#039;&#039;&#039;: The Burn offers a glimpse of the future we seek to prevent. Know you of any reason why [[Alphinaud]] might have gone there?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hien&#039;&#039;&#039;: Aye. Mischance. Though it lies on the route to Garlemald, it is no place to make a stop. My guess is they encountered some manner of trouble there.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hien&#039;&#039;&#039;: In any event, I am of the same mind as [[Alisaie]] -- we have no choice but to take our search to the Burn. Given the considerable distances involved, &#039;tis best we went by bird.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hien&#039;&#039;&#039;: [Player] and I have our [[yol]]s. [[Yugiri]], will you ready falcons for the others?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yugiri&#039;&#039;&#039;: I shall gather our swiftest birds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yugiri&#039;&#039;&#039;: Near the [[The House of the Fierce|House of the Fierce]], there is an overlook. Pray join us there once you have seen to your preparations.&lt;br /&gt;
&lt;br /&gt;
===At the Overlook===&lt;br /&gt;
&#039;&#039;&#039;Y&#039;shtola&#039;&#039;&#039;: With such a steed to bear me to and fro, I could perform my fieldwork in a fraction of the time. Mayhap I shall try my hand at this “[[Bardam&#039;s Mettle]].”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yugiri&#039;&#039;&#039;: Having named him an emissary of [[Doma]], Lord [[Hien]] considers himself personally responsible for Master Alphinaud&#039;s safety. Naught I could say would sway him from joining the search.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alisaie&#039;&#039;&#039;: We&#039;re coming for you, Alphinaud...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hien&#039;&#039;&#039;: If everyone is here and possessed of a bird, let us away.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hien&#039;&#039;&#039;: Remember, our destination is a barren wasteland. There is no civilization to speak of for a hundred malms in all directions. Take care you do not lose your way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hien&#039;&#039;&#039;: Barren though it is, the Burn is said to be home to hardy beasts adapted to the unforgiving environment. And then there are the &#039;&#039;specters&#039;&#039;, if certain tales are to be believed... I expect we shall soon find out for ourselves what truly dwells there.&lt;br /&gt;
&lt;br /&gt;
===After the Burn===&lt;br /&gt;
&#039;&#039;&#039;Hien&#039;&#039;&#039;: Ah! There you are!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hien&#039;&#039;&#039;: Between contending with bloodthirsty beasts and sand in my... every conceivable place, I had begun to despair of finding you again.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yugiri&#039;&#039;&#039;: Do you recognize the crashed ship over yonder?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yugiri&#039;&#039;&#039;: Mistress Alisaie and I briefly inspected it. It is the vessel that bore Master Alphinaud away.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alisaie&#039;&#039;&#039;: But there was no sign of him. Nor of [[Maxima]] and his people.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Y&#039;shtola&#039;&#039;&#039;: Warmachina. It would seem they were involved in a struggle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Y&#039;shtola&#039;&#039;&#039;: There may be clues. We should split up and search the area.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yugiri&#039;&#039;&#039;: Hm. These were no ordinary soldiers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yugiri&#039;&#039;&#039;: Over here!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yugiri&#039;&#039;&#039;: The insignia on this man&#039;s uniform identifies him as one of the [[Varis zos Galvus|Emperor]]&#039;s personal guard.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Y&#039;shtola&#039;&#039;&#039;: Handpicked soldiers answering only to the royal family...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hien&#039;&#039;&#039;: That would explain why all the casualties are Garlean. They were fighting their own.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alisaie&#039;&#039;&#039;: You&#039;re saying the Emperor was behind this? That Alphinaud is his prisoner?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Player&#039;&#039;&#039;: We don&#039;t know that yet. / Alphinaud is fine, I&#039;m sure of it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hien&#039;&#039;&#039;: Aye, we must not jump to conclusions. Besides, Alphinaud is more than capable of looking after himself, is he not?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yugiri&#039;&#039;&#039;: I suggest we return to Doma to consider our options. Whatever happened here, Master Alphinaud is long gone, and any subsequent search may safely be left in the hands of the shinobi.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alisaie&#039;&#039;&#039;: Where in the world are you, Brother? If you die on me, I will never let you hear the end of it.&lt;br /&gt;
&lt;br /&gt;
===Finishing the Quest===&lt;br /&gt;
&#039;&#039;&#039;Alisaie&#039;&#039;&#039;: ...Forgive me, I need a moment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Y&#039;shtola&#039;&#039;&#039;: On present evidence, we have no reason to fear the worst. More than that I cannot say.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yugiri&#039;&#039;&#039;: We are no closer to establishing Master Alphinaud&#039;s whereabouts, and the suggestion of an imperial plot only compounds matters. We have much to consider.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hien&#039;&#039;&#039;: Well, that was a decidedly uneventful journey. I almost found myself hoping for a sandstorm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hien&#039;&#039;&#039;: Joking aside, I&#039;d say our birds are due a good brush down and a treat or two, wouldn&#039;t you?&lt;/div&gt;</summary>
		<author><name>Valjean Trevereaux</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=King_of_the_Castle&amp;diff=336226</id>
		<title>King of the Castle</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=King_of_the_Castle&amp;diff=336226"/>
		<updated>2021-10-25T20:34:36Z</updated>

		<summary type="html">&lt;p&gt;Valjean Trevereaux: /* Steps */ Fixed broken NPC links.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = King of the Castle&lt;br /&gt;
| description = This employee of the East Aldenard Trading Company is relieved to see you.&lt;br /&gt;
| image = Kugane Castle (image).png&lt;br /&gt;
| quest-giver = East Aldenard Trading Company Associate&lt;br /&gt;
| location = Kugane&lt;br /&gt;
| location-x = 13.9&lt;br /&gt;
| location-y = 13.3&lt;br /&gt;
| type = feature&lt;br /&gt;
| quest-line = &lt;br /&gt;
| organization = &lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| level = 70&lt;br /&gt;
| requirements = &lt;br /&gt;
| req-items = &lt;br /&gt;
| exp = 0&lt;br /&gt;
| gil = 3997&lt;br /&gt;
| unlocks = dg Kugane Castle&lt;br /&gt;
| prev-quest = Stormblood (Quest)&lt;br /&gt;
| next-quest = &lt;br /&gt;
| release = stormblood&lt;br /&gt;
| patch = 4.0&lt;br /&gt;
}}&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with the [[Sekiseigumi Blade|Sekiseigumi blade]].&lt;br /&gt;
&lt;br /&gt;
*Use the Duty Finder to enter [[Kugane Castle]].&lt;br /&gt;
&lt;br /&gt;
*Report to the [[East Aldenard Trading Company Associate|East Aldenard Trading Company associate]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*This employee of the East Aldenard Trading Company is relieved to see you.&lt;br /&gt;
&lt;br /&gt;
*You are approached not with an offer of wares but a request for help. As this Ul&#039;dahn merchant tells it, Kugane Castle has been overrun by outlaws, and they have taken hostages─several dignitaries, including the bugyo of Kugane. While the Sekiseigumi would normally be the first to act in the face of such a crisis, they dare not put the bugyo at greater risk. Rather than storm the castle, they plan to recruit a small unit of adventurers to sneak inside. The merchant bids you make for the aqueducts in the Rakuza District, and speak with the Sekiseigumi officer there to learn more of their rescue mission.&lt;br /&gt;
&lt;br /&gt;
*The Sekiseigumi officer apprises you of the situation inside the castle. Its halls are now filled with lawless ninjas and samurai under the leadership of a merchant by the name of Kageyama. As the officer bids you confront this mercantile mastermind, he warns you of a mysterious bodyguard in his employ. You then ready your arms and proceed through the aqueducts to infiltrate Kugane Castle.&lt;br /&gt;
&lt;br /&gt;
*After overcoming throngs of shinobi, you at last find Kageyama at the heart of the castle. As a smile creeps across his face, it would seem he was expecting your arrival, and the bodyguard Yojimbo soon steps forward to protect his client. Kageyama showers the rogue swordsman with gold, whose attacks grow more destructive with every swing. Yet for all his money, Yojimbo deems the price of your head beyond the merchant&#039;s reach. The bodyguard soon takes his leave and Kageyama collapses to the ground a man broken, his fortunes utterly spent. With the castle now secure, you return to the merchant from the East Aldenard Trading Company to inform him of the good news.&lt;br /&gt;
&lt;br /&gt;
*Not long after you return to the Ruby Bazaar, the Ul&#039;dahn dignitary who was held captive at the castle arrives to offer her thanks for your aid. Her introduction soon makes clear that she is in fact the niece of Lolorito, Syndicate member and chairman of the East Aldenard Trading Company. Tales of your heroism inspired her to see the world and write a book about her travels. Thanks to your efforts, she may continue her journey with a tale of your deeds to accompany her writings.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
???&lt;/div&gt;</summary>
		<author><name>Valjean Trevereaux</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=What_Death_Can_Join_Together&amp;diff=335358</id>
		<title>What Death Can Join Together</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=What_Death_Can_Join_Together&amp;diff=335358"/>
		<updated>2021-10-23T21:53:58Z</updated>

		<summary type="html">&lt;p&gt;Valjean Trevereaux: /* Steps */ Fixed missing NPC names.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = What Death Can Join Together&lt;br /&gt;
| description = Wiltwaek has a look of victory to him.&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;In order to complete this quest, you must have learned the advanced recipes contained within [[Master Alchemist III]].&lt;br /&gt;
| image = Without a Trace.png&lt;br /&gt;
| quest-giver = Wiltwaek&lt;br /&gt;
| location = Mor Dhona&lt;br /&gt;
| location-x = 23.0&lt;br /&gt;
| location-y = 8.6&lt;br /&gt;
| type = feature&lt;br /&gt;
| quest-line = &lt;br /&gt;
| organization =&lt;br /&gt;
| class = Alchemist&lt;br /&gt;
| job = &lt;br /&gt;
| level = 60&lt;br /&gt;
| req-quest =&lt;br /&gt;
| req-items = 1 Noble Gold&lt;br /&gt;
| requirements = &lt;br /&gt;
| exp = 2218050&lt;br /&gt;
| gil = 1563&lt;br /&gt;
| mettle = &lt;br /&gt;
| reward1 = 1 Craftsman&#039;s Competence Materia IV&lt;br /&gt;
| reward2 = 1 Craftsman&#039;s Cunning Materia IV&lt;br /&gt;
| reward3 = 1 Craftsman&#039;s Command Materia IV&lt;br /&gt;
| overridereward(1-10) = &lt;br /&gt;
| reward-opt(1-8) = &lt;br /&gt;
| overridereward-opt(1-8) = &lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = Burden of Proof&lt;br /&gt;
| next-quest = Not Quite Dead Yet&lt;br /&gt;
| patch = 3.0&lt;br /&gt;
| release = heavensward&lt;br /&gt;
}}&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[Chanene]] at [[Saint Coinach&#039;s Find]].&lt;br /&gt;
*Rendezvous with [[Chanene]] southeast of [[Revenant&#039;s Toll]].&lt;br /&gt;
*Speak with [[Wiltwaek]].&lt;br /&gt;
*Speak with Severian at the [[Ul&#039;dah - Steps of Thal|Alchemists&#039; Guild]].&lt;br /&gt;
*Deliver the onze of spectrolium to [[Wiltwaek]].&lt;br /&gt;
*Create a copy of [[Noble Gold]] (HQ).&lt;br /&gt;
*Deliver the copy of [[Noble Gold]] (HQ) to [[Wiltwaek]].&lt;br /&gt;
*Speak with [[Wiltwaek]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*Wiltwaek has a look of victory to him.&lt;br /&gt;
::In order to complete this quest, you must have learned the advanced recipes contained within [[Master Alchemist III]].&lt;br /&gt;
&lt;br /&gt;
*It seems your suspect has provided the name of the mastermind: Waoud, an alchemist from the Near East. Chanene has gone to ascertain more about these so-called clones from the Sons of Saint Coinach. Venture to their headquarters at Saint Coinach&#039;s Find to find out what she has learned.&lt;br /&gt;
&lt;br /&gt;
*Chanene has learned much about the clones from Rammbroes. They are empty vessels, without souls, and from this Chanene hypothesizes that Waoud means to transfer his own spirit into younger copies of himself, and gain eternal life in the process. She breathlessly tells you that Waoud has established a new base to the southeast of Revenant&#039;s Toll. Meet her there to capture this criminal mastermind.&lt;br /&gt;
&lt;br /&gt;
*You capture Waoud without a struggle. Wiltwaek finds this perplexing, and asks you await him at your usual spot in Revenant&#039;s Toll so he may question the suspect.&lt;br /&gt;
&lt;br /&gt;
*You find Wiltwaek frustrated. It seems that Waoud is now denying that he is Waoud, and that he is an alchemist. Given that the evidence against him is circumstantial, Wiltwaek bids you take the one thing found on your suspect─a copy of Noble Gold─to Guildmaster Severian, and ask him for proof that Waoud is your master criminal.&lt;br /&gt;
&lt;br /&gt;
*Severian gives you two important pieces of information. Firstly, only the very best of alchemists can create a copy of Noble Gold. Secondly, each alchemist&#039;s aether has a unique color to it, which is transferred to any grimoires created through the enchanted ink inscribed within. While normally invisible to the naked eye, the guildmaster has invented a powder to render it visible─spectrolium. With this, you can prove that Waoud created the copy of Noble Gold, and that he is a master alchemist. Return now to Wiltwaek with the good news.&lt;br /&gt;
&lt;br /&gt;
*You hand the spectrolium to a grateful Wiltwaek and explain its purpose. Now, your friend informs you, all that is left to do is to create another high-quality copy of Noble Gold to prove that Severian&#039;s concoction is sound. Craft one now to use at Waoud&#039;s trial.&lt;br /&gt;
::In order to complete this quest, you must have learned the advanced recipes contained within [[Master Alchemist III]].&lt;br /&gt;
&lt;br /&gt;
*You watch as Wiltwaek painstakingly crafts his argument from each and every piece of evidence you obtained. With Chanene&#039;s help, he also effectively demonstrates that Waoud is indeed a master alchemist, and therefore the architect of these foul murders. However, even when accused point blank, Waoud is strangely silent. You look across the floor, and see the Near Eastern youth─whose eyes suddenly stare back at you. The clone makes a bolt for the door, and Chanene realizes that Waoud must have already transferred his soul into this once-empty vessel. Though Wiltwaek is slow on the uptake, he nevertheless charges and subdues the new Waoud. Speak with him now to wrap up this case once and for all.&lt;br /&gt;
&lt;br /&gt;
*Wiltwaek and Chanene both thank you for your aid as a consulting alchemist, and hope that you will have happier reason to work together in the future.&lt;br /&gt;
**※The next alchemist quest will be available from Severian once you have met the following requirements:&lt;br /&gt;
**※ You must have registered a product key for FINAL FANTASY XIV: Stormblood to your service account.&lt;br /&gt;
**※ You must have completed the main scenario quest &amp;quot;The Far Edge of Fate.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Valjean Trevereaux</name></author>
	</entry>
</feed>