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		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=New_Game_Plus&amp;diff=1241463</id>
		<title>New Game Plus</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=New_Game_Plus&amp;diff=1241463"/>
		<updated>2026-03-10T02:20:11Z</updated>

		<summary type="html">&lt;p&gt;TTVBTS: /* List of Chapters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Special character|New Game+|symbol=+}}&lt;br /&gt;
{{Quotation|Official Description|This brand-new system will allow for replay of previously completed quests while retaining one&#039;s current progression and job level.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Take a trip down memory lane to revisit previously completed quests, cutscenes, dialogue, and battles not found in the Unending Journey, all while keeping your current character and level. Patch 5.1 includes the main scenario quests for Heavensward, Stormblood, and Shadowbringers, allowing you to relive all your favorite moments.}}&lt;br /&gt;
&lt;br /&gt;
{{Lead icon|New game plus icon2.png}}&lt;br /&gt;
[[File:New Game+1.jpg|400px|right]]&lt;br /&gt;
[[File:new game plus update 541.jpg|400px|right]]&lt;br /&gt;
[[File:new game plus update 542.jpg|400px|right]]&lt;br /&gt;
&lt;br /&gt;
[[New Game Plus|New Game+]] is a feature introduced in [[Shadowbringers]] [[patch 5.1]], allowing players to replay [[Main Scenario Quests]] and certain [[Feature Quests]] without needing to create a new character. &lt;br /&gt;
{{clear|left}}&lt;br /&gt;
==Unlock==&lt;br /&gt;
After completing the [[Main Scenario Quest]] {{i|The Ultimate Weapon}}, speak with the [[Wistful Whitebeard]] in [[Western Thanalan]] (X:12.0 Y:14.0).&lt;br /&gt;
&lt;br /&gt;
==Accessing New Game+==&lt;br /&gt;
From the main menu, select [[Duty]], then New Game+. A list of replayable chapters will be displayed. Upon completion of the final quest in a given chapter, you will automatically exit New Game+ mode.&lt;br /&gt;
* New Game+ is for story purposes only: players will not receive any EXP or other rewards from quests that they obtained in their first playthrough on the same character. &lt;br /&gt;
* Any [[Quest Battles]] that are part of a New Game+ chapter will have the &amp;quot;Easy&amp;quot; and &amp;quot;Very Easy&amp;quot; difficulty options available from the start without first needing to fail the battle on Normal difficulty.&lt;br /&gt;
&lt;br /&gt;
==Suspending New Game+==&lt;br /&gt;
Certain game features will become unavailable while playing in New Game+ mode.&lt;br /&gt;
&lt;br /&gt;
To temporarily exit New Game+ mode and regain access to these features, open the New Game+ interface by selecting New Game+ under Duty in the main menu, then select Suspend.&lt;br /&gt;
&lt;br /&gt;
The following restrictions will be in effect while playing in New Game+ mode.&lt;br /&gt;
&lt;br /&gt;
*You cannot register for new duties you have yet to complete.&lt;br /&gt;
**You may still register for duties you have yet to complete provided they are related to quests currently in progress in New Game+ mode.&lt;br /&gt;
**While it is possible to enter New Game+ mode while registering for a duty, commencement of said duty will automatically suspend New Game+ mode. Please resume New Game+ from your suspended data after completing the duty.&lt;br /&gt;
*You cannot interact with the market board or retainer bells, as well as certain NPCs and objects.&lt;br /&gt;
*You cannot access [[The Unending Journey]].&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Not all quests, even some with substantial story content (e.g., [[Custom Deliveries]] and [[Field Operations]]), are available with New Game+. In addition, recent Main Scenario Quests and major Feature Quests (e.g., [[Chronicles of a New Era]]) are not implemented into New Game+ until their current major storyline arcs are complete.&lt;br /&gt;
&lt;br /&gt;
Note that you will be unable to start or continue any New Game+ file if you have any [[levequest]] accepted in your journal. You must either complete or abandon all levequests in your journal before you can initiate or resume a New Game+ session. Otherwise, it will inform you &amp;quot;&#039;&#039;&#039;Unable to commence New Game+ mode while undertaking a leve.&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==List of Chapters==&lt;br /&gt;
In New Game+ mode, the story is divided into various chapters. As you progress through the game and complete certain quests, new chapters will automatically be unlocked.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-| Main Scenario =&lt;br /&gt;
{{#tag:tabber&lt;br /&gt;
| A Realm Reborn = &lt;br /&gt;
&#039;&#039;Note that the quest chain in &amp;quot;A Realm Reborn - Part 1&amp;quot; is determined by the player character&#039;s starting city. Player cannot initiate a quest chain of a different starting city from their character&#039;s.&#039;&#039;&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = A Realm Reborn - Part 1 (Gridania)&lt;br /&gt;
| description = Eorzea─a realm embraced by gods and forged by heroes. It is here that one adventurer&#039;s journey begins. Though power, fame, and fortune all beckon, this intrepid soul is destined for greater things still. Guided by the Mothercrystal, they will walk the path of a hero─of a Warrior of Light...&lt;br /&gt;
| img = File:ARR part 1 NG.png&lt;br /&gt;
| start-quest = To the Bannock&lt;br /&gt;
| end-quest = Call of the Sea (Gridania)&lt;br /&gt;
| unlock-quest = The Ultimate Weapon&lt;br /&gt;
| levels = 4-15&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = A Realm Reborn - Part 1 (Limsa Lominsa)&lt;br /&gt;
| description = Eorzea─a realm embraced by gods and forged by heroes. It is here that one adventurer&#039;s journey begins. Though power, fame, and fortune all beckon, this intrepid soul is destined for greater things still. Guided by the Mothercrystal, they will walk the path of a hero─of a Warrior of Light...&lt;br /&gt;
| img = File:ARR part 1 NG.png&lt;br /&gt;
| start-quest = On to Summerford&lt;br /&gt;
| end-quest = Call of the Sea (Limsa Lominsa)&lt;br /&gt;
| unlock-quest = The Ultimate Weapon&lt;br /&gt;
| levels = 4-15&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = A Realm Reborn - Part 1 (Ul&#039;dah)&lt;br /&gt;
| description = Eorzea─a realm embraced by gods and forged by heroes. It is here that one adventurer&#039;s journey begins. Though power, fame, and fortune all beckon, this intrepid soul is destined for greater things still. Guided by the Mothercrystal, they will walk the path of a hero─of a Warrior of Light...&lt;br /&gt;
| img = File:ARR part 1 NG.png&lt;br /&gt;
| start-quest = We Must Rebuild&lt;br /&gt;
| end-quest = Call of the Sea (Ul&#039;dah)&lt;br /&gt;
| unlock-quest = The Ultimate Weapon&lt;br /&gt;
| levels = 4-15&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = A Realm Reborn - Part 2&lt;br /&gt;
| description = In the midst of touring the three city-states and witnessing the myriad problems besetting the realm, the adventurer has a chance encounter with a member of the enigmatic Scions of the Seventh Dawn. An invitation to their base of operations, the Waking Sands, promises to shed light upon the mystery of the Echo and more.&lt;br /&gt;
| img = File:ARR part 2 NG.png&lt;br /&gt;
| start-quest = It&#039;s Probably Pirates&lt;br /&gt;
| end-quest = Back from the Wood&lt;br /&gt;
| unlock-quest = The Ultimate Weapon&lt;br /&gt;
| levels = 15-24&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = A Realm Reborn - Part 3&lt;br /&gt;
| description = The adventurer&#039;s victory over Ifrit, the Lord of the Inferno, prompts comparisons to be made to the fabled Warrior of Light. Yet even as the feat draws the admiration of the masses, so too does it draw the ire of the shadowy Ascians. To what end these masked individuals scheme remains to be seen, the search for answers beginning with the one named Lahabrea.&lt;br /&gt;
| img = File:ARR part 3 NG.png&lt;br /&gt;
| start-quest = Shadow of Darkness&lt;br /&gt;
| end-quest = Lord of Crags&lt;br /&gt;
| unlock-quest = The Ultimate Weapon&lt;br /&gt;
| levels = 24-34&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = A Realm Reborn - Part 4&lt;br /&gt;
| description = With the hard-won aid of the Company of Heroes, the adventurer succeeds in vanquishing Titan, the Lord of Crags. And though she arrives too late to aid in the battle, Y&#039;shtola chances to discover that the Garlean Empire is in league with the Ascians, an unsettling revelation that serves to compound the intrigue.&lt;br /&gt;
| img = File:ARR part 4 NG.png&lt;br /&gt;
| start-quest = All Good Things&lt;br /&gt;
| end-quest = The Ultimate Weapon&lt;br /&gt;
| unlock-quest = The Ultimate Weapon&lt;br /&gt;
| levels = 34-50&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = A Realm Reborn - Part 5&lt;br /&gt;
| description = At the end of a large-scale operation marshaling the combined might of the three city-states, the Warrior of Light emerges triumphant in the Praetorium. The Empire&#039;s stranglehold over the realm thus broken, the leaders of Eorzea declare that the Seventh Astral Era has dawned. But the celebration would prove short-lived, for there can be no light without shadow.&lt;br /&gt;
| img = File:ARR part 5 NG.png&lt;br /&gt;
| start-quest = The Price of Principles&lt;br /&gt;
| end-quest = Brave New Companions&lt;br /&gt;
| unlock-quest = Brave New Companions&lt;br /&gt;
| levels = 50&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = A Realm Reborn - Part 6&lt;br /&gt;
| description = The Seventh Astral Era is meant to be a time of peace, and yet Eorzea remains rife with turmoil; from rampaging primals to unruly refugees, myriad are the problems demanding urgent answers. In response, Alphinaud forms the Crystal Braves, an ambitious company that will serve the realm as a whole rather than any one nation.&lt;br /&gt;
| img = File:ARR part 6 NG.png&lt;br /&gt;
| start-quest = Traitor in the Midst&lt;br /&gt;
| end-quest = Before the Dawn&lt;br /&gt;
| unlock-quest = Before the Dawn&lt;br /&gt;
| levels = 50&lt;br /&gt;
}}&lt;br /&gt;
{{!}}-{{!}} Heavensward = &lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Heavensward - Part 1&lt;br /&gt;
| description = Owing to schemes in the shadows of Ul&#039;dah, the Scions of the Seventh Dawn have been scattered, and the Warrior of Light has been forced to flee north. Though granted shelter by Lord Haurchefant, the heroes must press on to Ishgard. But what trials await in this reclusive nation, locked in a never-ending struggle with dragons?&lt;br /&gt;
| img = File:HW part 1 NG.png&lt;br /&gt;
| start-quest = Coming to Ishgard&lt;br /&gt;
| end-quest = Heart of Ice&lt;br /&gt;
| unlock-quest = Heavensward (Quest)&lt;br /&gt;
| levels = 50-54&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Heavensward - Part 2&lt;br /&gt;
| description = Venturing deep into the domain of the dragons, the heroes come face-to-face with the great wyrm Hraesvelgr, from whom they learn the sordid truth of the Dragonsong War. Born of man&#039;s treachery was this bloody conflict, and by man&#039;s hand it must be ended. Thus does the Warrior of Light sally forth with Ishgard&#039;s greatest champion, the Azure Dragoon, on a mission to crush the serpent&#039;s head.&lt;br /&gt;
| img = File:HW part 2 NG.png&lt;br /&gt;
| start-quest = The Wyrm&#039;s Lair&lt;br /&gt;
| end-quest = Heavensward (Quest)&lt;br /&gt;
| unlock-quest = Heavensward (Quest)&lt;br /&gt;
| levels = 54-60&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Heavensward - Part 3&lt;br /&gt;
| description = Though it came at great cost, the heroes have triumphed over the archbishop on the floating continent of Azys Lla, thereby breaking the cycle of conflict between man and dragon. Yet a millennium of war is not soon ended, and in the wake of the Warrior of Light&#039;s return, the nation of Ishgard was left trembling, the faith of her people shaken to the very core.&lt;br /&gt;
| img = File:HW part 3 NG.png&lt;br /&gt;
| start-quest = An Uncertain Future&lt;br /&gt;
| end-quest = Litany of Peace&lt;br /&gt;
| unlock-quest = Litany of Peace&lt;br /&gt;
| levels = 60&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Heavensward - Part 4&lt;br /&gt;
| description = After a thousand years of bloodshed and sorrow, the shade of Nidhogg, rage incarnate, fell at last to the Warrior of Light. So it was that the Dragonsong War drew to a close, and the survivors, bloodied but unbowed, could begin to pick up the pieces. A new day dawns in Ishgard, and her champions may rest easy─if only for a moment. For every ending marks a new beginning.&lt;br /&gt;
| img = File:HW part 4 NG.png&lt;br /&gt;
| start-quest = Promises Kept&lt;br /&gt;
| end-quest = The Far Edge of Fate&lt;br /&gt;
| unlock-quest = The Far Edge of Fate&lt;br /&gt;
| levels = 60&lt;br /&gt;
}}&lt;br /&gt;
{{!}}-{{!}} Stormblood = &lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Stormblood - Part 1&lt;br /&gt;
| description = With the vaunted Warrior of Light marching beside them, the men and women of the Eorzean Alliance prepare to liberate Ala Mhigo, a land conquered by the Garlean Empire twenty years ago. Meanwhile, in the Far East, the freedom fighters of the fallen nation of Doma struggle to rekindle the fires of hope in their countrymen.&lt;br /&gt;
| img = File:SB part 1 NG.png&lt;br /&gt;
| start-quest = Beyond the Great Wall&lt;br /&gt;
| end-quest = All the Little Angels&lt;br /&gt;
| unlock-quest = Stormblood (Quest)&lt;br /&gt;
| levels = 60-64&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Stormblood - Part 2&lt;br /&gt;
| description = Making their way across the Ruby Sea, the heroes set foot upon the shores of Yanxia, a region which has languished under imperial rule for twenty-five long years. In order to wrest these troubled lands from the spiteful grip of the acting imperial viceroy of Doma, Yotsuyu, they set out for the boundless plains of the Azim Steppe, in search of the kingdom&#039;s rightful ruler.&lt;br /&gt;
| img = File:SB part 2 NG.png&lt;br /&gt;
| start-quest = Here There Be Xaela&lt;br /&gt;
| end-quest = Stormblood (Quest)&lt;br /&gt;
| unlock-quest = Stormblood (Quest)&lt;br /&gt;
| levels = 65-70&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Stormblood - Part 3&lt;br /&gt;
| description = The liberation of Ala Mhigo signals the end of an era of tyranny. Here, on the cusp of a new age of freedom, her people must decide how they will greet their future...and reconcile with their past. What path lies ahead for Lyse and her efforts to rebuild the nation? What choices plague Fordola from within her prison cell? And to where will Raubahn return, now that the dream for his homeland has at last become a reality?&lt;br /&gt;
| img = File:SB part 3 NG.png&lt;br /&gt;
| start-quest = Arenvald&#039;s Adventure&lt;br /&gt;
| end-quest = Emissary of the Dawn&lt;br /&gt;
| unlock-quest = Emissary of the Dawn&lt;br /&gt;
| levels = 70&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Stormblood - Part 4&lt;br /&gt;
| description = The shadow of mystery deepens as the man who wears Zenos&#039;s face continues to move unchecked, sowing the seeds of strife from the heart of the Empire. All indications point to Ascian machination, and the arrival of a messenger at the Rising Stones sets the Scions of the Seventh Dawn upon a path rife with peril, towards an unknowable destination.&lt;br /&gt;
| img = File:SB part 4 NG.png&lt;br /&gt;
| start-quest = Sisterly Act&lt;br /&gt;
| end-quest = A Requiem for Heroes&lt;br /&gt;
| unlock-quest = A Requiem for Heroes&lt;br /&gt;
| levels = 70&lt;br /&gt;
}}&lt;br /&gt;
{{!}}-{{!}} Shadowbringers = &lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Shadowbringers - Part 1&lt;br /&gt;
| description = Ala Mhigo is at last free from imperial rule, but that liberty may prove fleeting as the Empire moves to both reclaim this bloodied nation and subjugate all of Eorzea. In their hour of need, however, they cannot turn to the Warrior of Light. Nor to the Scions, who yet slumber, their souls adrift. The realm is left to struggle without its saviors, for they have been beckoned beyond time and space─beckoned to the First.&lt;br /&gt;
| img = File:ShB part 1 NG.png&lt;br /&gt;
| start-quest = The Syrcus Trench&lt;br /&gt;
| end-quest = Out of the Wood&lt;br /&gt;
| unlock-quest = Shadowbringers (Quest)&lt;br /&gt;
| levels = 70-76&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Shadowbringers - Part 2&lt;br /&gt;
| description = Though the Warriors of Darkness have succeeded in restoring the night to the Rak&#039;tika Greatwood, much of Norvrandt yet remains shrouded in primordial Light, its denizens at the mercy of the abominations known as sin eaters. Burdened by the unsettling truths revealed to them by the Ascian Emet-Selch, the heroes forge on along their chosen path─the path of villainy.&lt;br /&gt;
| img = File:ShB part 2 NG.png&lt;br /&gt;
| start-quest = When It Rains&lt;br /&gt;
| end-quest = Shadowbringers (Quest)&lt;br /&gt;
| unlock-quest = Shadowbringers (Quest)&lt;br /&gt;
| levels = 76-80&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Shadowbringers - Part 3&lt;br /&gt;
| description = Deep within the city of Amaurot, the Ascian Emet-Selch is at last brought low. You return to the Crystarium victorious, the people celebrating beneath a blessedly clear sky. Though your comrades are not yet able to return to the Source, they bid you cross the rift and relay word of your success to Tataru and the others.&lt;br /&gt;
| img = File:ShB part 3 NG.png&lt;br /&gt;
| start-quest = Shaken Resolve&lt;br /&gt;
| end-quest = Reflections in Crystal&lt;br /&gt;
| unlock-quest = Reflections in Crystal&lt;br /&gt;
| levels = 80&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Shadowbringers - Part 4&lt;br /&gt;
| description = As the Scions were preparing to return to the Source, a new threat was presented with the sudden appearance of the Ascian Elidibus. He assumed the guise of the original Warrior of Light, and following a climactic struggle, it was you that stood victorious. With peace restored, the Scions bid farewell to their friends on the First, and finally made the journey home. However, they soon discover that events unfolding in distant lands may spell disaster not only for Eorzea, but the entire world...&lt;br /&gt;
| img = File:ShB part 4 NG.png&lt;br /&gt;
| start-quest = Alisaie&#039;s Quest&lt;br /&gt;
| end-quest = Death Unto Dawn&lt;br /&gt;
| unlock-quest = Death Unto Dawn&lt;br /&gt;
| levels = 80&lt;br /&gt;
}}&lt;br /&gt;
{{!}}-{{!}} Endwalker = &lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Endwalker - Part 1&lt;br /&gt;
| description = Across the realm, ominous towers of the Telophoroi&#039;s making strike into the heavens, fueled by the pillaged piety of captured innocents. The Final Days─an apocalyptic threat unknown to living memory─loom on the horizon. Yet Sharlayan, the veritable capital of knowledge, would rebuke the Eorzean Alliance&#039;s plea for assistance... Undaunted, the Scions set forth to discover what wisdom could possibly lurk in turning a blind eye to calamity.&lt;br /&gt;
| img = File:EW part 1 NG.png&lt;br /&gt;
| start-quest = The Next Ship to Sail&lt;br /&gt;
| end-quest = Returning Home&lt;br /&gt;
| unlock-quest = Endwalker (Quest)&lt;br /&gt;
| levels = 80-84&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Endwalker - Part 2&lt;br /&gt;
| description = With the intent of thwarting Fandaniel&#039;s nefarious machinations once and for all, you defeated the god of Darkness, Zodiark─and in doing so unwittingly played right into the Ascian&#039;s clever hands. The coming end is now inevitable. As skies bleed and meteors rain, what hope can be found in the chaos? You can only keep walking onwards, trusting in the path of Light...&lt;br /&gt;
| img = File:EW part 2 NG.png&lt;br /&gt;
| start-quest = Skies Aflame&lt;br /&gt;
| end-quest = Endwalker (Quest)&lt;br /&gt;
| unlock-quest = Endwalker (Quest)&lt;br /&gt;
| levels = 85-90&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Endwalker - Part 3&lt;br /&gt;
| description = Together with your comrades, you traveled to the very edge of creation and back to deliver Etheirys from certain destruction. The Final Days have been averted, and with their duty thus fulfilled, the Scions have elected to disband-albeit only in an official capacity. They each continue working independently to address the realm&#039;s problems, leaving you free to return to your adventuring roots.&lt;br /&gt;
| img = File:EW part 3 NG.png&lt;br /&gt;
| start-quest = Newfound Adventure&lt;br /&gt;
| end-quest = Gods Revel, Lands Tremble&lt;br /&gt;
| unlock-quest = The Coming Dawn&lt;br /&gt;
| levels = 90&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Endwalker - Part 4&lt;br /&gt;
| description = In searching the void for Azdaja, you encounter a half-voidsent woman named Zero, and with her aid, you intend to see the great wyrm returned home. Your plan is soon brought to a halt, however, when the archfiends destroy the voidgate in Alzadaal&#039;s Legacy. To what end do the servants of Golbez bar your path, and what will become of Azdaja should they prevail? These answers and more will be laid bare as you seek a new means to cross the rift.&lt;br /&gt;
| img = File:EW part 4 NG.png&lt;br /&gt;
| start-quest = Currying Flavor&lt;br /&gt;
| end-quest = The Coming Dawn&lt;br /&gt;
| unlock-quest = The Coming Dawn&lt;br /&gt;
| levels = 90&lt;br /&gt;
}}&lt;br /&gt;
{{!}}-{{!}} Dawntrail = &lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Dawntrail - Part 1&lt;br /&gt;
| description = Determined to prove herself worthy of her father&#039;s legacy, Wuk Lamat, daughter to the Dawnservant of Tuliyollal and one of four claimants to its throne, seeks allies in Eorzea to help her achieve victory in the rite of succession. As you pledge your support to this fledgling monarch, you set your sights on the western continent of Tural—and a new adventure.&lt;br /&gt;
| img = File:DT part 1 NG.png&lt;br /&gt;
| start-quest = A New World to Explore&lt;br /&gt;
| end-quest = Ever Greater, Ever Brighter&lt;br /&gt;
| unlock-quest = Dawntrail (Quest)&lt;br /&gt;
| levels = 90-95&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Dawntrail - Part 2&lt;br /&gt;
| description = After a long and eventful journey, Wuk Lamat and her brother Koana are named twin Dawnservants of Tuliyollal. Yet as the people rejoice at the succession of their new leaders, you hear the call of adventure beckoning amidst their cheers. Unable to resist, you accompany Erenville north to Xak Tural, where unfamiliar vistas and new faces await.&lt;br /&gt;
| img = File:DT part 2 NG.png&lt;br /&gt;
| start-quest = The Long Road to Xak Tural&lt;br /&gt;
| end-quest = Dawntrail (Quest)&lt;br /&gt;
| unlock-quest = Dawntrail (Quest)&lt;br /&gt;
| levels = 95-100&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Dawntrail - Part 3&lt;br /&gt;
| description = The spectacle of Living Memory and the threat of Queen Eternal are no more, but the shade of remembrance linger both within and without the dome. As you and your companions seek to help the people of two worlds move forward, you find that some secrets of the past must be unearthed...&lt;br /&gt;
| img = File:DT part 3 NG.png&lt;br /&gt;
| start-quest = A Royal Invitation&lt;br /&gt;
| end-quest = The Promise of Tomorrow&lt;br /&gt;
| unlock-quest = The Promise of Tomorrow&lt;br /&gt;
| levels = 100&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-| Chronicles of a New Era =&lt;br /&gt;
{{#tag:tabber&lt;br /&gt;
| Raids =&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = The Binding Coil of Bahamut&lt;br /&gt;
| description = Ripped from the heavens by the nefarious designs of Nael van Darnus, the false moon Dalamud hurtled into Vylbrand, its shattering impact forming a network of labyrinthine caverns beneath the surface. Braving dangers untold, the Warrior of Light plumbs the subterranean depths, that the truth behind the Seventh Umbral Calamity may be unearthed.&lt;br /&gt;
| img = File:Bahamut NG.png&lt;br /&gt;
| start-quest = Primal Awakening&lt;br /&gt;
| end-quest = Alisaie&#039;s Path&lt;br /&gt;
| unlock-quest = Alisaie&#039;s Path&lt;br /&gt;
| levels = 50&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Alexander&lt;br /&gt;
| description = This clockwork colossus emerged from the rushing waters of the Thaliak, looming a grave threat over the snow-swept hinterlands of Dravania. Summoned to stave off the threat of the sleeping primal before it stirs, the Warrior of Light steps within, and the curtain rises on a battle that will transcend space and time...&lt;br /&gt;
| img = File:Alexander NG.png&lt;br /&gt;
| start-quest = Disarmed&lt;br /&gt;
| end-quest = Of Endings and Beginnings&lt;br /&gt;
| unlock-quest = Of Endings and Beginnings&lt;br /&gt;
| levels = 60&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Omega&lt;br /&gt;
| description = Roused from age-old slumber to stave off a new primal threat looming over Eorzea, the ancient weapon known as Omega vanished into the far reaches of Gyr Abania after a mighty struggle against the draconic Shinryu. There did the Warrior of Light travel, not knowing that a dimension-spanning battle that would defy the imagination awaited...&lt;br /&gt;
| img = File:Omega NG.png&lt;br /&gt;
| start-quest = The Hunt for Omega&lt;br /&gt;
| end-quest = To Kweh under Distant Skies&lt;br /&gt;
| unlock-quest = To Kweh under Distant Skies&lt;br /&gt;
| levels = 70&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Omega: Beyond the Rift&lt;br /&gt;
| description = A mysterious transmission lifted from the flight logs of the &#039;&#039;Ragnarok&#039;&#039; has even the preeminent experts of Sharlayan scratching their heads in confusion. The key to unlocking this undecipherable message, however, arrives in the most unlikely of forms, launching you on a pilgrimage of existential discovery.&lt;br /&gt;
| img = File:Omega Beyond the Rift NG.png&lt;br /&gt;
| start-quest = A Heartless Hypothesis&lt;br /&gt;
| end-quest = Goodbye, ε̆│̆│Δ&lt;br /&gt;
| unlock-quest = Goodbye, ε̆│̆│Δ&lt;br /&gt;
| levels = 90&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Eden&lt;br /&gt;
| description = Beyond the borders of Norvrandt, there is naught but the Empty, a barren landscape devoid of life. And yet somewhere within that boundless nothing, Ryne has detected a disturbance. Could this mark a return of life, or the coming of yet another cataclysm?&lt;br /&gt;
| img = File:Eden NG.png&lt;br /&gt;
| start-quest = In the Middle of Nowhere&lt;br /&gt;
| end-quest = Where I Belong&lt;br /&gt;
| unlock-quest = Where I Belong&lt;br /&gt;
| levels = 80&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Pandæmonium&lt;br /&gt;
| description = From the depths of the aetherial sea washes up a crystal from the past bearing an urgent message: a place called Pandæmonium faces a crisis which could spell doom for the star itself. You must journey to the ancient age, and together with an ally from Elpis unravel the mysteries of that dark prison and its overseers.&lt;br /&gt;
| img = File:Pandaemonium NG.png&lt;br /&gt;
| start-quest = The Crystal from Beyond&lt;br /&gt;
| end-quest = Guided by the Past&lt;br /&gt;
| unlock-quest = Guided by the Past&lt;br /&gt;
| levels = 90&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Pandæmonium: Epilogue&lt;br /&gt;
| description = Although some time has passed since your foray into Pandæmonium and your struggle against Athena, you remember the allies who were by your side as if it were yesterday. It seems Professor Claudien shares this sentiment, for he entrusts you with a very special gift—one which must be delivered across the endless expanse of time to a friend most dear.&lt;br /&gt;
| img = File:Pandaemonium Epilogue NG.png&lt;br /&gt;
| start-quest = A Present from the Present&lt;br /&gt;
| unlock-quest = A Present from the Present&lt;br /&gt;
| levels = 90&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = The Arcadion&lt;br /&gt;
| description = Here at the Arcadion, you&#039;ll find a grand spectacle unlike any other. The realm&#039;s greatest fighters pit fist against fist and magick against magick, putting their lives on the line as crowds howl and clamor, each clash more visceral than the last. Step into the arena if you dare, and either rise to become champion, or fall forever in ignominy.&lt;br /&gt;
| img = File:The Arcadion NG.png&lt;br /&gt;
| start-quest = A New Challenger Appears&lt;br /&gt;
| end-quest = Glory Incarnate&lt;br /&gt;
| unlock-quest = A New Challenger Appears&lt;br /&gt;
| levels = 100&lt;br /&gt;
}}&lt;br /&gt;
{{!}}-{{!}} Alliance Raids =&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = The Crystal Tower&lt;br /&gt;
| description = A sky-scraping spire that shines with the light of a thousand stars─long thought to be but a legend, the Crystal Tower arose from the crags of Mor Dhona in the wake of the Calamity, striking awe and fear into the hearts of all who bore it witness. What lost secrets of ancient Allag await those brave souls who would probe its innermost sanctums?&lt;br /&gt;
| img = File:Crystal Tower NG.png&lt;br /&gt;
| start-quest = Legacy of Allag&lt;br /&gt;
| end-quest = The Light of Hope&lt;br /&gt;
| unlock-quest = The Light of Hope&lt;br /&gt;
| levels = 50&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = The Shadow of Mhach&lt;br /&gt;
| description = In an age of unprecedented air travel, sky pirates soar through the heavens on their airships in search of new frontiers and undiscovered treasures. When tales of a ghost ship haunting the clouds spread, the Warrior of Light answers the call and boards the baleful vessel forged by ancient and forbidden magicks.&lt;br /&gt;
| img = File:Shadow of Mhach NG.png&lt;br /&gt;
| start-quest = Sky Pirates&lt;br /&gt;
| end-quest = A Redbill Farewell&lt;br /&gt;
| unlock-quest = A Redbill Farewell&lt;br /&gt;
| levels = 60&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Return to Ivalice&lt;br /&gt;
| description = Fresh off their widely acclaimed performance of The Zodiac Brave Story in Garlemald, the airborne theater troupe Prima Vista sets anchor in Kugane with a new story to be told. What brings them to these far lands? Sit back and let them regale you with a tale of the fabled kingdom of Ivalice, and perhaps you will understand...&lt;br /&gt;
| img = File:Return to Ivalice NG.png&lt;br /&gt;
| start-quest = Dramatis Personae&lt;br /&gt;
| end-quest = The City of Lost Angels&lt;br /&gt;
| unlock-quest = The City of Lost Angels&lt;br /&gt;
| levels = 70&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = YoRHa: Dark Apocalypse&lt;br /&gt;
| description = With the unearthing of mechanical oddities beneath the dwarven village of Komra came myriad mysteries, and you find yourself recruited by the precocious siblings Anogg and Konogg to solve them. Your involvement with the strange woman identified as “2P,” however, brings not answers, but heretofore unseen dangers to Norvrandt. Thus, the question remains─what awaits beyond?&lt;br /&gt;
| img = File:YoRHa Dark Apocalypse NG.png&lt;br /&gt;
| start-quest = Word about Komra&lt;br /&gt;
| end-quest = Whence the Heart Leads&lt;br /&gt;
| unlock-quest = Whence the Heart Leads&lt;br /&gt;
| levels = 80&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Myths of the Realm&lt;br /&gt;
| description = The gates to a phantom realm have been thrown wide upon the shores of Silvertear Lake, and the Sons of Saint Coinach seek answers. Accompanied by an enigmatic explorer, you and your Baldesion allies must venture through this myth made manifest. Yet your presence does not go unnoticed by the realm&#039;s immortal residents, and you soon find yourself unraveling a mystery most divine...&lt;br /&gt;
| img = File:Myths of the Realm NG.png&lt;br /&gt;
| start-quest = A Mission in Mor Dhona&lt;br /&gt;
| end-quest = Embraced by Gods&lt;br /&gt;
| unlock-quest = Embraced by Gods&lt;br /&gt;
| levels = 90&lt;br /&gt;
}}&lt;br /&gt;
{{!}}-{{!}} Trials = &lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = The Warring Triad&lt;br /&gt;
| description = Sealed deep within a research facility on Azys Lla are three eikons, beings of fearsome power that have slumbered there since the fall of the Allag. When one eikon─Sephirot, the Fiend─threatens to stir, the Warrior of Light sets off at the behest of the enigmatic Unukalhai to face it in an epic struggle...&lt;br /&gt;
| img = File:Warring Triad NG.png&lt;br /&gt;
| start-quest = Gods of Eld&lt;br /&gt;
| end-quest = The Last Pillar to Fall&lt;br /&gt;
| unlock-quest = The Last Pillar to Fall&lt;br /&gt;
| levels = 60&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = The Four Lords&lt;br /&gt;
| description = Hingan faerie tales sing of Tenzen, a legendary samurai who set forth to drive a host of demonic oni from the land. Accompanying him on his journey were the Four Lords, guardians of the Ruby Sea. Yet could it be that his adventure was more than mere myth? In a far corner of the vast ocean, a new legend will be born...&lt;br /&gt;
| img = File:Four Lords NG.png&lt;br /&gt;
| start-quest = An Auspicious Encounter&lt;br /&gt;
| end-quest = The Fifth Lord&lt;br /&gt;
| unlock-quest = The Fifth Lord&lt;br /&gt;
| levels = 70&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = The Sorrow of Werlyt&lt;br /&gt;
| description = The Garlean Empire seeks to break the stalemate with Eorzean forces by unleashing the culmination of its twisted experimentation─brutal warmachina that exist only to destroy. On both sides of the battlefield, shadows of the past loom as these monstrous Weapons prepare to deploy.&lt;br /&gt;
| img = File:Sorrow of Werlyt NG.png&lt;br /&gt;
| start-quest = Ruby Doomsday&lt;br /&gt;
| end-quest = Forever at Your Side&lt;br /&gt;
| unlock-quest = Forever at Your Side&lt;br /&gt;
| levels = 80&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-| Side Story =&lt;br /&gt;
{{#tag:tabber&lt;br /&gt;
| Hildibrand, Agent of Enquiry =&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Hildibrand Adventures&lt;br /&gt;
| description = Feared lost forever when the Calamity struck, a true Eorzean hero and legend has returned to the realm! Join Hildibrand Manderville, agent of enquiry, inspector extraordinaire, and his talented and charming assistant Nashu Mhakaracca as they scour all creation to solve the most perplexing cases to plague the people of Eorzea.&lt;br /&gt;
| img = File:Hildibrand ARR NG.png&lt;br /&gt;
| start-quest = The Rise and Fall of Gentlemen&lt;br /&gt;
| end-quest = Her Last Vow&lt;br /&gt;
| unlock-quest = Her Last Vow&lt;br /&gt;
| levels = 50&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Further Hildibrand Adventures&lt;br /&gt;
| description = Nashu Mhakaracca arrives in Ishgard in search of her mentor, Hildibrand, agent of enquiry, inspector extraordinaire, who went flying through the skies after solving his greatest case to date. Has Eorzea&#039;s foremost gentleman and scholar once again survived against all odds, that he might lend his ever-insightful eye to the residents of the Holy See? The game is once again afoot!&lt;br /&gt;
| img = File:Hildibrand HW NG.png&lt;br /&gt;
| start-quest = A Gentleman Falls, Rather than Flies&lt;br /&gt;
| end-quest = If I Could Turn Back Time&lt;br /&gt;
| unlock-quest = If I Could Turn Back Time&lt;br /&gt;
| levels = 60&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Even Further Hildibrand Adventures&lt;br /&gt;
| description = When Hildibrand, as is his wont, is sent sailing through the skies across the Ruby Sea, Nashu Mhakaracca sets her sights eastward. No sooner does she arrive in the port city of Kugane than she hears rumors of a dastardly thief known as the Wolf Burglar. And so the stage is set for a new chapter of intrigue and adventure...&lt;br /&gt;
| img = File:Hildibrand SB NG.png&lt;br /&gt;
| start-quest = A Hingan Tale: Nashu Goes East&lt;br /&gt;
| end-quest = Don&#039;t Do the Dewprism&lt;br /&gt;
| unlock-quest = Don&#039;t Do the Dewprism&lt;br /&gt;
| levels = 70&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Somehow Further Hildibrand Adventures&lt;br /&gt;
| description = Hildibrand has returned...in body, if not in mind. The ailing agent of enquiry has resurfaced in Thavnair seemingly bound in an unbreakable slumber, and Nashu Mhakaracca needs your help to awaken him from his preternatural hibernation. The Final Days may have come and gone, but the Near East yet swells with the promise of new cases to solve!&lt;br /&gt;
| img = File:Hildibrand EW NG.png&lt;br /&gt;
| start-quest = The Sleeping Gentleman&lt;br /&gt;
| end-quest = Gentlemen at Heart&lt;br /&gt;
| unlock-quest = Gentlemen at Heart&lt;br /&gt;
| levels = 90&lt;br /&gt;
}}&lt;br /&gt;
{{!}}-{{!}} Chronicles of Light =&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Tales of the Dragonsong War&lt;br /&gt;
| description = The paths we walk, the oaths we swear, the legacies we leave... Sharing triumphs and bearing burdens, the Warrior of Light embarks on a journey of reminiscence and recollection in a land that now heals from a long and bitter war.&lt;br /&gt;
| img = File:Tales of the Dragonsong War NG.png&lt;br /&gt;
| start-quest = The Paths We Walk&lt;br /&gt;
| end-quest = The Burdens We Bear&lt;br /&gt;
| unlock-quest = The Burdens We Bear&lt;br /&gt;
| levels = 60&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Tales from the Shadows&lt;br /&gt;
| description = After learning what became of Minfilia in the First, F&#039;lhaminn often found herself reminiscing on their time spent together. And it was during one such moment of remembrance that a missive arrived from Ul&#039;dah. She is to meet with an old acquaintance on the Steps of Thal, and can think of no one better than the Warrior of Light to accompany her.&lt;br /&gt;
| img = File:Tales from the Shadows NG.png&lt;br /&gt;
| start-quest = One Final Journey&lt;br /&gt;
| unlock-quest = One Final Journey&lt;br /&gt;
| levels = 80&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Tales of Newfound Adventure&lt;br /&gt;
| description = As your investigation of the void unfolds, a peculiar being that is all eyeball is found lurking the city-state of Radz-at-Han. Claiming to be a part of a single voidsent, it asks for your help to reunite with its other selves, in return for which it offers to share with you tales about the Thirteenth.&lt;br /&gt;
| img = File:Tales of Newfound Adventure NG.png&lt;br /&gt;
| start-quest = Shadowed Pasts&lt;br /&gt;
| end-quest = Shadowed Pasts Once More&lt;br /&gt;
| unlock-quest = Shadowed Pasts Once More&lt;br /&gt;
| levels = 90&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}} Saint Endalim&#039;s Scholasticate =&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Saint Endalim&#039;s Scholasticate&lt;br /&gt;
| description = The dreadful truth behind the Dragonsong War laid bare by the Warrior of Light, the Ishgardian populace was cast into confusion and despair—the entire basis of their history and faith shaken to the core. In these uncertain times, even the young students at this storied academy cannot avoid being embroiled in a web of uncertainty and intrigue...&lt;br /&gt;
| img = File:Scholasticate NG.png&lt;br /&gt;
| start-quest = Keeping the Ledger&lt;br /&gt;
| end-quest = The Life and Lies of Father Saturnois&lt;br /&gt;
| unlock-quest = The Life and Lies of Father Saturnois&lt;br /&gt;
| levels = 60&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}} Role Quests: Prologues = &lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Role Quests (Dawntrail): Prologue&lt;br /&gt;
| description = Xbalyav Ty&#039;e is known throughout Tural as a place to go for lively conversation and tasty tacos. Customers of all stripes flock to its tables, but unfortunately not all intend to fill their stomachs. A particularly unscrupulous group recently caught the eye of Br&#039;uk Evu, the shop&#039;s proprietor, and the conversation he witnessed will send chills down the spine of the hardiest adventurer.&lt;br /&gt;
| img = File:Role Prologue DT NG.png&lt;br /&gt;
| start-quest = Uncouth Customers&lt;br /&gt;
| unlock-quest = Uncouth Customers&lt;br /&gt;
| levels = 90&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}} Role Master Quests = &lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Role Master Quests (Shadowbringers)&lt;br /&gt;
| description = The Cardinal Virtues are no more, for you and the bounty hunters of the Wandering Stairs have successfully laid them to rest. After imploring you to share the details of your adventures, Glynard proposes calling together the patrons and celebrating your grand accomplishments. However, the libations will have to wait, for Cyella would reward your labors with a singular tale—that of the true villain responsible for so much of the realm&#039;s misery, who yet lingers in this world...&lt;br /&gt;
| img = File:Role Master ShB NG.png&lt;br /&gt;
| start-quest = Shadow Walk with Me&lt;br /&gt;
| end-quest = Safekeeping&lt;br /&gt;
| unlock-quest = Safekeeping&lt;br /&gt;
| levels = 80&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Role Master Quests (Endwalker)&lt;br /&gt;
| description = Thanks in no small part to your efforts, blasphemies from across the realm have been laid to rest, and the ever-fleeting promise of peace finally seems attainable. However, dark clouds stir once more over Garlemald—one final threat to emerge from the veil of despair shrouding the routed empire. It will take the full strength of every nation to pierce this malingering shadow and shine the light of hope once and for all.&lt;br /&gt;
| img = File:Role Master EW NG.png&lt;br /&gt;
| start-quest = Bitter Snow&lt;br /&gt;
| end-quest = Forlorn Glory&lt;br /&gt;
| unlock-quest = Forlorn Glory&lt;br /&gt;
| levels = 90&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Role Master Quests (Dawntrail)&lt;br /&gt;
| description = The Passage of the Unbound&#039;s leaders are in fetters or worse, and the treasures have been returned to their rightful owners. Yet Apyaahi remains at large, and with few minions left to do her bidding, she hatches a desperate scheme. It falls upon you to bring her to justice before she once again sows chaos throughout the nations of the world.&lt;br /&gt;
| img = File:Role Master DT NG.png&lt;br /&gt;
| start-quest = Picking Up the Torch&lt;br /&gt;
| end-quest = Bar the Passage&lt;br /&gt;
| unlock-quest = Bar the Passage&lt;br /&gt;
| levels = 100&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}} Crafter / Gatherer Quests: Prologues = &lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Crafter / Gatherer Quests (Endwalker): Prologue&lt;br /&gt;
| description = The Studium is in no short supply of research and scholars, and yet they are ever want for capable assistants to aid in their search for the rare and peculiar. Being one such individual yourself, it was only a matter of course that Qih Aliapoh would approach you with a proposition─to become an assistant to the faculty. That their demands should seem unreasonable is assured, and yet you are nevertheless willing to lend them your expertise. What new discoveries await on the horizon?&lt;br /&gt;
| img = File:Studium Prologue NG.png&lt;br /&gt;
| start-quest = The Faculty&lt;br /&gt;
| unlock-quest = The Faculty&lt;br /&gt;
| levels = 80&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Crafter / Gatherer Quests (Dawntrail): Prologue&lt;br /&gt;
| description = As Ropli explains it, the shops of Wachumeqimeqi are want for talented hands to assist with matters both great and small. How fortunate, then, you happen to be passing through. He wastes no time taking you on a tour, introducing you to the many shopkeepers in need of aid. They are one and all beads threaded on the great chain of commerce, and Ropli is confident your contributions will see that chain fortified.&lt;br /&gt;
| img = File:Wachumeqimeqi Prologue NG.png&lt;br /&gt;
| start-quest = Wrought in Wachumeqimeqi&lt;br /&gt;
| unlock-quest = Wrought in Wachumeqimeqi&lt;br /&gt;
| levels = 90&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}} Crafter / Gatherer Master Quests =&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Crafter / Gatherer Master Quests (Endwalker)&lt;br /&gt;
| description = Scholarch Montichaigne has proposed a meeting of the minds, which sees you tasked with bringing together the eminent representatives of five separate fields of study. Join Searchingway, your passionately curious lunar visitor, in auditing this intellectual assembly, and help steer proceedings to a mutually beneficial conclusion.&lt;br /&gt;
| img = File:Studium Master NG.png&lt;br /&gt;
| start-quest = The Meeting of Minds&lt;br /&gt;
| unlock-quest = The Meeting of Minds&lt;br /&gt;
| levels = 90&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Crafter / Gatherer Master Quests (Dawntrail)&lt;br /&gt;
| description = Tuliyollal has overcome great suffering in but a short span of time, resulting in newfound fellowship amongst her citizens and more visitors to the capital than ever before. Ropli is of a mind to celebrate, and he will need your help to realize a Wachumeqimeqi Appreciation Sale worthy of Tural&#039;s bright future.&lt;br /&gt;
| img = File:Wachumeqimeqi Master NG.png&lt;br /&gt;
| start-quest = Appreciated Value&lt;br /&gt;
| unlock-quest = Appreciated Value&lt;br /&gt;
| levels = 100&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}} Void Quests =&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = The Void Calls&lt;br /&gt;
| description = Though both originally from the Thirteenth shard, Cyella and Unukalhai chose to walk vastly different paths after its fall. With the last of the unsundered gone, the time has come at last for the two to meet once more. What new purpose will they find together? What new path might they forge?&lt;br /&gt;
| img = File:Void Quests NG.png&lt;br /&gt;
| start-quest = The Hero&#039;s Journey&lt;br /&gt;
| end-quest = A Bounty of Hunters&lt;br /&gt;
| unlock-quest = A Bounty of Hunters&lt;br /&gt;
| levels = 80&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}} Variant Dungeons = &lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = The Sil&#039;dihn Subterrane&lt;br /&gt;
| description = Thanks to a partnership between the Adventurers&#039; Guild and the gleaners&#039; guildship, a letter from Momodi finds you even in the distant nation of Sharlayan. Thus does a clandestine expedition begin: a personal escort request from the sultana taking you back into the Sil&#039;dihn aqueducts, where a mysterious gate has been discovered. Nanamo Ul Namo holds the key, a gift from her dear departed parents, but will it unlock the historical secrets buried beyond the portal?&lt;br /&gt;
| img = File:Si&#039;dihn Subterrane NG.png&lt;br /&gt;
| start-quest = A Key to the Past&lt;br /&gt;
| end-quest = For Coin, Country, and Comrades&lt;br /&gt;
| unlock-quest = For Coin, Country, and Comrades&lt;br /&gt;
| levels = 90&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Mount Rokkon&lt;br /&gt;
| description = The gleaners&#039; guildship provides you with a missive from none other than Hancock, who invites you to return to Hingashi—this time, to venture deep into its wilderness, where no ijin has yet tread. Shishu&#039;s venerable Mount Rokkon has been beset by monstrous mononoke, and it falls to you to purge it of this fell influence...by delivering its treasures into Hancock&#039;s waiting hands.&lt;br /&gt;
| img = File:Mount Rokkon NG.png&lt;br /&gt;
| start-quest = Mononoke Aware&lt;br /&gt;
| end-quest = Of Price and Ruin&lt;br /&gt;
| unlock-quest = Of Price and Ruin&lt;br /&gt;
| levels = 90&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Aloalo Island&lt;br /&gt;
| description = An alchemist named Pasasun seeks to contact you through the gleaners&#039; guildship, writing on behalf of his friend Matsya. He hopes that you might accompany the fisher on a voyage to Aloalo, one of the remote south sea isles. There you must cull the wildlife threatening the natural balance of the mysterious paradise in an expedition which promises thrilling battle and plentiful fishing in equal measure.&lt;br /&gt;
| img = File:Aloalo Island NG.png&lt;br /&gt;
| start-quest = Stranger from Paradise&lt;br /&gt;
| end-quest = A Fish a Day&lt;br /&gt;
| unlock-quest = A Fish a Day&lt;br /&gt;
| levels = 90&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = &#039;&#039;The Merchant&#039;s Tale&#039;&#039;&lt;br /&gt;
| description = An opportunity for work from the gleaners&#039; guildship brings you into contact with Y&#039;nazqha, one of Y&#039;shtola&#039;s younger sisters. Her unusual request is too enticing to deny, and you agree to join her on a journey into an enchanted book left to her by her late father. In the blink of an eye, you both become characters in &#039;&#039;The Merchant&#039;s Tale&#039;&#039;, and together you must uncover the story&#039;s secrets to reach the final chapter.&lt;br /&gt;
| img = File:The Merchant&#039;s Tale NG.png&lt;br /&gt;
| start-quest = A Spellbinding Read&lt;br /&gt;
| end-quest = Starting a New Chapter&lt;br /&gt;
| unlock-quest = Starting a New Chapter&lt;br /&gt;
| levels = 90&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}} Tales from the Calamity = &lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = The Legacy of Louisoix Leveilleur&lt;br /&gt;
| description = Making your way through Ul&#039;dah, you encounter Nananji Nononji, a budding writer who means to pen a biography on the late Archon Louisoix. He bids you aid him in his quest for answers, and as you accompany him on his journey across the realm, you come face-to-face with those who braved the end of an era...&lt;br /&gt;
| img = File:Louisoix NG.png&lt;br /&gt;
| start-quest = Remembering the Past&lt;br /&gt;
| end-quest = Preserving the Future&lt;br /&gt;
| unlock-quest = Preserving the Future&lt;br /&gt;
| levels = 50&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}} Tataru&#039;s Grand Endeavor = &lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Tataru&#039;s Grand Endeavor&lt;br /&gt;
| description = Tataru Taru&#039;s Boutique was founded upon the principles of quality, cooperation, and profit—and the Scions&#039; coinkeeper has never been one to dream small. In keeping with her ambitions, you have been recruited to court the goodwill of allies around the world, thus uniting the realm under the banner of Tataru&#039;s breathtaking designs.&lt;br /&gt;
| img = File:Tataru NG.png&lt;br /&gt;
| start-quest = Small Business, Big Dreams&lt;br /&gt;
| end-quest = More Precious than Gil&lt;br /&gt;
| unlock-quest = More Precious than Gil&lt;br /&gt;
| levels = 90&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-| Tank Quests =&lt;br /&gt;
{{#tag:tabber&lt;br /&gt;
| Tank = &lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Tank Role Quests (Shadowbringers)&lt;br /&gt;
| description = Granson, a bounty hunter by trade, has resolved to hunt Dikaiosyne, one of the so-called Cardinal Virtues—exceptionally powerful sin eaters born from the fallen Warriors of Light. He is convinced this monster, once known in another life as the knight Branden, is the villain responsible for destroying all he held dear, but he will soon find there is more to the tale of this former hero than meets the eye.&lt;br /&gt;
| img = File:Tank Role ShB NG.png&lt;br /&gt;
| start-quest = The Man with Too Many Scars&lt;br /&gt;
| end-quest = To Have Loved and Lost&lt;br /&gt;
| unlock-quest = To Have Loved and Lost&lt;br /&gt;
| levels = 70-80&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Tank Role Quests (Endwalker)&lt;br /&gt;
| description = A blasphemy roams the Twelveswood, inflicting an uncurable illness upon its victims. As the Creeping Death spreads unchecked, the Adders&#039; Nest beseeches you aid Kan-E-Senna in her efforts to bring Gleipnir to heel and prevent the spread of both plague and panic. Yet to do this requires unearthing the despair behind Gleipnir&#039;s transformation—and the roots of causality grow deep indeed.&lt;br /&gt;
| img = File:Tank Role EW NG.png&lt;br /&gt;
| start-quest = Shrouded in Peril&lt;br /&gt;
| end-quest = A Path Unveiled&lt;br /&gt;
| unlock-quest = A Path Unveiled&lt;br /&gt;
| levels = 85-90&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Tank Role Quests (Dawntrail)&lt;br /&gt;
| description = The Cradle of the Sleepless has been stolen, and the thief has absconded to Ishgard to use its blessing for ill. You are enlisted to travel to that snowbound city and find Tentoawa, who has crossed the sea from Tural to retrieve his tribe&#039;s sacred treasure. Together you will shed light upon a heart most wicked and the evil organization it serves—but can you resist the languid notes of the narwhal&#039;s lullaby?&lt;br /&gt;
| img = File:Tank Role DT NG.png&lt;br /&gt;
| start-quest = The Narwhal Beckons&lt;br /&gt;
| end-quest = Dreams of a New Day&lt;br /&gt;
| unlock-quest = Dreams of a New Day&lt;br /&gt;
| levels = 90-100&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}} Gladiator / Paladin =&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Gladiator&lt;br /&gt;
| description = In Ul&#039;dah, no form of entertainment is held in higher regard than the gladiatorial arts on display at the Coliseum, many of whose champions cut their teeth at the Gladiators&#039; Guild. Drawn to the blade and shield, you take up training under Guildmaster Mylla, but soon you discover there is more to the Coliseum than meets the eye.&lt;br /&gt;
| img = File:Gladiator NG.png&lt;br /&gt;
| start-quest = So You Want to Be a Gladiator&lt;br /&gt;
| end-quest = The Rematch&lt;br /&gt;
| unlock-quest = The Rematch&lt;br /&gt;
| levels = 1-30&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Paladin - Part 1&lt;br /&gt;
| description = For the first time in their history, the Sultansworn elite of Ul&#039;dah have elected to share the secret skills and training of paladins with the public. In proving your worth to undertake their training, you encounter a rogue paladin who has besmirched the honor of this once-proud brotherhood. Jenlyns, captain of the Sultansworn, asks that you marshal your resources, and hone your skills that you might one day help bring this traitor to justice.&lt;br /&gt;
| img = File:Paladin 1 NG.png&lt;br /&gt;
| start-quest = Paladin&#039;s Pledge&lt;br /&gt;
| end-quest = Keeping the Oath&lt;br /&gt;
| unlock-quest = Keeping the Oath&lt;br /&gt;
| levels = 30-50&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Paladin - Part 2&lt;br /&gt;
| description = With Oathkeeper still missing and the whereabouts of Solkzagyl unknown, you have been asked to take up the search for both the sword and former captain of the Sultansworn. On your quest you come into contact with Solkzagyl&#039;s apprentice, Constaint, and together you embark on a journey that leads you to the farthest reaches of Dravania. What you find there is the ultimate test of your prowess as a paladin.&lt;br /&gt;
| img = File:Paladin 2 NG.png&lt;br /&gt;
| start-quest = An Exemplary Example&lt;br /&gt;
| end-quest = This Little Sword of Mine&lt;br /&gt;
| unlock-quest = This Little Sword of Mine&lt;br /&gt;
| levels = 50-60&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Paladin - Part 3&lt;br /&gt;
| description = You have proven yourself to be a paladin of the highest order, and it is for that reason you have been invited to participate in the prestigious Ul Cup, a competition reserved for the realm&#039;s finest swordsmen. Though it has not been held for generations, the tournament has been revived at the sultana&#039;s behest. With sword and shield in hand, you make ready to match blades with fighters from all corners of Eorzea.&lt;br /&gt;
| img = File:Paladin 3 NG.png&lt;br /&gt;
| start-quest = Tournament of the Century&lt;br /&gt;
| end-quest = Raising the Sword&lt;br /&gt;
| unlock-quest = Raising the Sword&lt;br /&gt;
| levels = 60-70&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Paladin - Part 4&lt;br /&gt;
| description = Returned from the First, you journey to Ul&#039;dah where you meet an old acquaintance—Jenlyns. He tells you that the Sultansworn have not been resting on their laurels in your absence, working with the Gladiators&#039; Guild to better serve their nation. Despite all they have achieved, however, First Sword Mylla has adopted an uncustomary melancholy. Inquiring as to the source of her distress yields a most unexpected answer.&lt;br /&gt;
| img = File:Paladin 4 NG.png&lt;br /&gt;
| start-quest = Worth Fighting For&lt;br /&gt;
| unlock-quest = Worth Fighting For&lt;br /&gt;
| levels = 80&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}} Marauder / Warrior =&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Marauder&lt;br /&gt;
| description = Since olden days, the axe has been inextricably bound to the seafaring culture of Limsa Lominsa, a fact that is attested by the existence of the storied Marauders&#039; Guild. Under Guildmaster Wyrnzoen&#039;s guidance, you embark on the marauder&#039;s path, and your duties soon lead you on a mission to save a young boy and avenge his family.&lt;br /&gt;
| img = File:Marauder NG.png&lt;br /&gt;
| start-quest = So You Want to Be a Marauder&lt;br /&gt;
| end-quest = Bringing Down the Mountain&lt;br /&gt;
| unlock-quest = Bringing Down the Mountain&lt;br /&gt;
| levels = 1-30&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Warrior - Part 1&lt;br /&gt;
| description = The way of the warrior, long thought lost to the sands of time, lives on in a village on the northernmost edge of Abalathia&#039;s Spine. The tribesmen&#039;s numbers dwindle, however, and Curious Gorge has journeyed down from the mountains seeking one capable of harnessing their inner beast and carrying on his people&#039;s fighting traditions. After seeing you battle at his side in Costa del Sol, he believes his search may at last be at an end.&lt;br /&gt;
| img = File:Warrior 1 NG.png&lt;br /&gt;
| start-quest = Pride and Duty (Will Take You from the Mountain)&lt;br /&gt;
| end-quest = How to Quit You&lt;br /&gt;
| unlock-quest = How to Quit You&lt;br /&gt;
| levels = 30-50&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Warrior - Part 2&lt;br /&gt;
| description = As he labors to expand his combat repertoire, Curious Gorge finds himself unable to control the fury of his inner beast. The once-proud warrior is now too afraid to challenge the rage within himself. His brother, Broken Mountain, bids you follow in the footsteps of their forebears that you might set an example for Curious Gorge and all future warriors, showing them the potential one may find in channeling the unbridled wrath within themselves.&lt;br /&gt;
| img = File:Warrior 2 NG.png&lt;br /&gt;
| start-quest = Better Axe Around&lt;br /&gt;
| end-quest = And My Axe&lt;br /&gt;
| unlock-quest = And My Axe&lt;br /&gt;
| levels = 50-60&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Warrior - Part 3&lt;br /&gt;
| description = Curious Gorge and Broken Mountain have done much to improve the reputation of warriors in the realm, sharing their battle techniques with Maelstrom troops. Indeed, their renown has even earned them admirers who invited them to an exhibition at the Wolves&#039; Den. And it was there that Curious Gorge would meet his match in a most unexpected opponent.&lt;br /&gt;
| img = File:Warrior 3 NG.png&lt;br /&gt;
| start-quest = Curious Gorge Meets His Match&lt;br /&gt;
| end-quest = The Heart of the Problem&lt;br /&gt;
| unlock-quest = The Heart of the Problem&lt;br /&gt;
| levels = 60-70&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Warrior - Part 4&lt;br /&gt;
| description = The travails of the First behind you, you return to Hidden Falls and are greeted by none other than Curious Gorge. Despite his intensive training, he believes his progress lacking when compared to yours. The source of his hindered growth? Love. Or rather, the fact that he cannot put it out of his mind. He resolves to travel to the Far East to meet the object of his obsession...and thus is not present when she arrives from the Azim Steppe.&lt;br /&gt;
| img = File:Warrior 4 NG.png&lt;br /&gt;
| start-quest = Once, Twice, Three Times a Warrior&lt;br /&gt;
| unlock-quest = Once, Twice, Three Times a Warrior&lt;br /&gt;
| levels = 80&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}} Dark Knight = &lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Dark Knight - Part 1&lt;br /&gt;
| description = The freedom to follow your heart—to defend the weak and punish the guilty as you see fit. That is the way of the dark knight, brave souls who carry out justice on their own terms, without fear of reprisal. Fray was one such knight, a dauntless man whose prowess sadly did not avail him that fateful day in trial by combat. That is what the onlookers said. Yet there he stood before you, hale and hearty, eager to instruct you in the dark arts.&lt;br /&gt;
| img = File:Dark Knight 1 NG.png&lt;br /&gt;
| start-quest = A Dark Spectacle&lt;br /&gt;
| end-quest = Our Answer&lt;br /&gt;
| unlock-quest = Our Answer&lt;br /&gt;
| levels = 30-50&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Dark Knight - Part 2&lt;br /&gt;
| description = You are betrayed by a band of Temple Knights, and though their treachery proves of little consequence, you chance to meet a fellow dark knight, Sidurgu, in the midst of the altercation. He is in the company of a young girl who he claims the Temple Knights seek to cut down. For what reason would they bring a seemingly innocent child to harm? The answer lies in the dark, tumultuous history of the Dragonsong War.&lt;br /&gt;
| img = File:Dark Knight 2 NG.png&lt;br /&gt;
| start-quest = The Wages of Mercy&lt;br /&gt;
| end-quest = Absolution&lt;br /&gt;
| unlock-quest = Absolution&lt;br /&gt;
| levels = 50-60&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Dark Knight - Part 3&lt;br /&gt;
| description = In the wake of the Dragonsong War, Ishgard enjoys a new era of peace and prosperity—an era that you were instrumental in bringing about through deeds great and small. Yet the brighter the light, the deeper the shadow. For reasons yet unexplained, you find your soul crystal split in twain. One half yet remains in your possession, the other in the hands of a young boy named Myste.&lt;br /&gt;
| img = File:Dark Knight 3 NG.png&lt;br /&gt;
| start-quest = In Memories We Walked&lt;br /&gt;
| end-quest = Our Compromise&lt;br /&gt;
| unlock-quest = Our Compromise&lt;br /&gt;
| levels = 60-70&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Dark Knight - Part 4&lt;br /&gt;
| description = You are returned to the Source, resolve yet unbroken by your trials in the First. On a visit to Ishgard and the Forgotten Knight you meet Sidurgu and Rielle. After regaling them with tales of your adventures, Sidurgu informs you that he has come into possession of an anonymous letter addressed to you. Whence did this missive come, and where will it lead you?&lt;br /&gt;
| img = File:Dark Knight 4 NG.png&lt;br /&gt;
| start-quest = Our Closure&lt;br /&gt;
| unlock-quest = Our Closure&lt;br /&gt;
| levels = 80&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}} Gunbreaker = &lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Gunbreaker - Part 1&lt;br /&gt;
| description = Tracing their origins to the elite guard of Queen Gunnhildr, gunbreakers have passed down their combat arts for generations. Sadly, Radovan and his clan are the last of that once-illustrious line of fighters, and in the hopes of keeping their traditions alive, he would entrust the knowledge of his people to you. Together with his companion Sophie, you assist them in their endeavor to become bodyguards, a profession that may well press you beyond your limits as you aspire to become a gunbreaker.&lt;br /&gt;
| img = File:Gunbreaker 1 NG.png&lt;br /&gt;
| start-quest = The Makings of a Gunbreaker&lt;br /&gt;
| end-quest = Steel against Steel&lt;br /&gt;
| unlock-quest = Steel against Steel&lt;br /&gt;
| levels = 60-70&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Gunbreaker - Part 2&lt;br /&gt;
| description = Your adventures in the First now at an end, you venture to Revenant&#039;s Toll where you happen to meet Radovan and Sophie. They are keen to hear of your travels, but mention of Thancred and his skills with a gunblade give Radovan pause. There is but one alive who could have trained him in the ways of the gunbreaker, and Radovan would find that one.&lt;br /&gt;
| img = File:Gunbreaker 2 NG.png&lt;br /&gt;
| start-quest = Gunblades of the Patriots&lt;br /&gt;
| unlock-quest = Gunblades of the Patriots&lt;br /&gt;
| levels = 80&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-| Healer Quests =&lt;br /&gt;
{{#tag:tabber&lt;br /&gt;
| Healer = &lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Healer Role Quests (Shadowbringers)&lt;br /&gt;
| description = Dwarves are a people of honor and tradition, so imagine their horror at the sight of Sophrosyne, the Cardinal Virtue which bears a striking resemblance to the long-deceased dwarf Lamitt. The Council of Elders can no longer abide the shame its existence brings to their people, and so they have ordered it be slain.&lt;br /&gt;
| img = File:Healer Role ShB NG.png&lt;br /&gt;
| start-quest = Traditions and Travails&lt;br /&gt;
| end-quest = The Soul of Temperance&lt;br /&gt;
| unlock-quest = The Soul of Temperance&lt;br /&gt;
| levels = 70-80&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Healer Role Quests (Endwalker)&lt;br /&gt;
| description = Struggling to recover from the aftermath of ruthless imperial occupation, Gyr Abania is now plagued by a blasphemy. You, Arenvald, and Fordola set out to discover the former identity of the beast—and how deep the scars of Ala Mhigo&#039;s history run in its people&#039;s hearts. Can the nation be once again united in spirit, or are the echoes of past tragedy destined to shatter the future&#039;s peace?&lt;br /&gt;
| img = File:Healer Role EW NG.png&lt;br /&gt;
| start-quest = Far from Free&lt;br /&gt;
| end-quest = The Gift of Mercy&lt;br /&gt;
| unlock-quest = The Gift of Mercy&lt;br /&gt;
| levels = 85-90&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Healer Role Quests (Dawntrail)&lt;br /&gt;
| description = The Passage of the Unbound is sowing chaos in Limsa Lominsa with a stolen treasure called the Heartsting. Known to bestow mastery over myriad toxins, its power could inflict untold harm if left unchecked. You must travel to Eorzea and lend your healing magicks to a woman named Loashkana, who even now searches for the thief. Will your knowledge suffice, or are some afflictions too potent to be cured?&lt;br /&gt;
| img = File:Healer Role DT NG.png&lt;br /&gt;
| start-quest = In the Sting of Things&lt;br /&gt;
| end-quest = An Antidote for Anarchy&lt;br /&gt;
| unlock-quest = An Antidote for Anarchy&lt;br /&gt;
| levels = 90-100&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}} Conjurer / White Mage =&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Conjurer&lt;br /&gt;
| description = Conjury is an arcane art which evolved from man&#039;s communion with the elementals, and preserving its ways and imparting its secrets is the domain of the Conjurers&#039; Guild. During your training under Brother E-Sumi-Yan, you encounter a strong-willed young conjurer-in-training, with whom you will learn what it truly means to be one with nature.&lt;br /&gt;
| img = File:Conjurer NG.png&lt;br /&gt;
| start-quest = So You Want to Be a Conjurer&lt;br /&gt;
| end-quest = In Nature&#039;s Embrace&lt;br /&gt;
| unlock-quest = In Nature&#039;s Embrace&lt;br /&gt;
| levels = 1-30&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = White Mage - Part 1&lt;br /&gt;
| description = Tradition dictates that Padjali alone may perform the rites of white magick, a practice that has long maintained balance within the Twelveswood. Yet fate would conspire to bequeath unto you a soul crystal, the legacy of the renowned white mage A-Towa-Cant. And so, under the guidance of Raya-O-Senna, you begin your journey down the path of the white mage.&lt;br /&gt;
| img = File:White Mage 1 NG.png&lt;br /&gt;
| start-quest = Seer Folly&lt;br /&gt;
| end-quest = Heart of the Forest&lt;br /&gt;
| unlock-quest = Heart of the Forest&lt;br /&gt;
| levels = 30-50&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = White Mage - Part 2&lt;br /&gt;
| description = A terrible change has come over the great elemental of the Twelveswood. It has warned repeatedly that taint will soon flood the lands unless it is purged at its source. A calamity not easily averted, for the laws of the wood dictate that Padjals must not leave its boundaries. Thus bound to the forest, they prevail upon you to undertake a journey of purification, a pilgrimage that may very well cover the length and breadth of the land.&lt;br /&gt;
| img = File:White Mage 2 NG.png&lt;br /&gt;
| start-quest = Taint Misbehaving&lt;br /&gt;
| end-quest = Hands of Healing&lt;br /&gt;
| unlock-quest = Hands of Healing&lt;br /&gt;
| levels = 50-60&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = White Mage - Part 3&lt;br /&gt;
| description = A strange disturbance on the border between Gridania and Gyr Abania is agitating the elementals, and Raya-O-Senna has asked for your assistance in discovering the cause. Together with E-Sumi-Yan you travel to East End, and for reasons you cannot explain, your investigation leads you to a peculiar girl and her mother. What secrets of the wood might this chance encounter bring to light?&lt;br /&gt;
| img = File:White Mage 3 NG.png&lt;br /&gt;
| start-quest = Unease in East End&lt;br /&gt;
| end-quest = What She Always Wanted&lt;br /&gt;
| unlock-quest = What She Always Wanted&lt;br /&gt;
| levels = 60-70&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = White Mage - Part 4&lt;br /&gt;
| description = You return to the calm and quiet of Gridania, seeking respite from your adventures in the First, and there you meet Raya-O-Senna, who speaks with you of Alaqa and her efforts to atone for past misdeeds. The Padjal asks you to look in on Alaqa in Stillglade Fane, and it is there you discover just how much she has grown, and the strength of her bonds with her fellow mages.&lt;br /&gt;
| img = File:White Mage 4 NG.png&lt;br /&gt;
| start-quest = Whence the Healing Springs&lt;br /&gt;
| unlock-quest = Whence the Healing Springs&lt;br /&gt;
| levels = 80&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}} Scholar = &lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Scholar - Part 1&lt;br /&gt;
| description = Alka Zolka has worked tirelessly researching the military tactics of Nym, an ancient civilization that once flourished during the Fifth Astral Era. With your help, he is able to retrieve an assortment of relics that would offer him the knowledge he seeks. Unto you they would offer the strategic arts of the scholar, as well as an unexpected new companion.&lt;br /&gt;
| img = File:Scholar 1 NG.png&lt;br /&gt;
| start-quest = Forgotten but Not Gone&lt;br /&gt;
| end-quest = The Beast Within&lt;br /&gt;
| unlock-quest = The Beast Within&lt;br /&gt;
| levels = 30-50&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Scholar - Part 2&lt;br /&gt;
| description = Fifteen hundred years past, powerful magicks were used to seal a great many Nymians inside the Wanderer&#039;s Palace, along with a terrible plague that would transform them into what are now known as tonberries. That selfsame sickness has returned, and Surito Carito would turn to you and Alka Zolka for aid in halting its spread.&lt;br /&gt;
| img = File:Scholar 2 NG.png&lt;br /&gt;
| start-quest = The Green Death&lt;br /&gt;
| end-quest = Forward, the Royal Marines&lt;br /&gt;
| unlock-quest = Forward, the Royal Marines&lt;br /&gt;
| levels = 50-60&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Scholar - Part 3&lt;br /&gt;
| description = Surito Carito&#039;s research has at last borne fruit, and he believes he has found a means to slow the spread of the Nymian plague. Yet all is not well, for one of his research assistants, Setoto, has vanished without a trace. The Nymian scholar once again turns to you and Alka Zolka for assistance, that his people may at last be spared the worst of their magical affliction.&lt;br /&gt;
| img = File:Scholar 3 NG.png&lt;br /&gt;
| start-quest = The Vanishing Act&lt;br /&gt;
| end-quest = Our Unsung Heroes&lt;br /&gt;
| unlock-quest = Our Unsung Heroes&lt;br /&gt;
| levels = 60-70&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Scholar - Part 4&lt;br /&gt;
| description = Freshly returned from the First, you find yourself longing for the salty air and clear blue skies of Limsa Lominsa. Your visit there inevitably takes you to the Marauders&#039; Guild and Alka Zolka, who invites you join him in training in Upper La Noscea with Surito Carito. When the Nymian scholar hears of your exploits in the First, and of how Lamitt was able to treat stoneblight, they are duly inspired. The day&#039;s training is soon set aside to test a theory that may lead to a cure for the Nymian plague.&lt;br /&gt;
| img = File:Scholar 4 NG.png&lt;br /&gt;
| start-quest = True Beauty&lt;br /&gt;
| unlock-quest = True Beauty&lt;br /&gt;
| levels = 80&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}} Astrologian = &lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Astrologian - Part 1&lt;br /&gt;
| description = Astrology, or the reading of the stars, is a branch of aetherological science which originated in distant Sharlayan. By tapping into their celestial aether, newfound healing techniques were discovered, and thus was born a new school of magick. With the help of a fiery young astrologian, one Leveva, you embark on a journey to master that selfsame magick, and harness the power of the stars.&lt;br /&gt;
| img = File:Astrologian 1 NG.png&lt;br /&gt;
| start-quest = What&#039;s Your Sign&lt;br /&gt;
| end-quest = Spearheading Initiatives&lt;br /&gt;
| unlock-quest = Spearheading Initiatives&lt;br /&gt;
| levels = 30-50&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Astrologian - Part 2&lt;br /&gt;
| description = The road to recognition for the Sharlayan school of astrology in Ishgard remains long and fraught with peril. Nevertheless, Leveva and Jannequinard are not so easily deterred. And with your assistance, they are quite confident the people of the Holy See can be made to appreciate the merit of their magick.&lt;br /&gt;
| img = File:Astrologian 2 NG.png&lt;br /&gt;
| start-quest = Sharlayan Ascending&lt;br /&gt;
| end-quest = The Hands of Fate&lt;br /&gt;
| unlock-quest = The Hands of Fate&lt;br /&gt;
| levels = 50-60&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Astrologian - Part 3&lt;br /&gt;
| description = When visiting your old mentor, Leveva, the Observatorium receives a most unexpected visitor in Kyokuho, a geomancer come from the Far East. Keen to study the magicks born of Sharlayan astrology, he believes an exchange of knowledge may ultimately serve to further develop the arts of both astromancy and geomancy.&lt;br /&gt;
| img = File:Astrologian 3 NG.png&lt;br /&gt;
| start-quest = East Meets West&lt;br /&gt;
| end-quest = Foxfire&lt;br /&gt;
| unlock-quest = Foxfire&lt;br /&gt;
| levels = 60-70&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Astrologian - Part 4&lt;br /&gt;
| description = Night has been returned to the First, her people at last safe from the Light and its minions. Back in the Source, you pay a visit to the Holy See and speak with Jannequinard, who tells you that Leveva is not in the highest of spirits. You later run into Kyokuho, returned to Eorzea from the Far East, and he believes he understands what ails Leveva, and quickly devises a plan to alleviate her troubles.&lt;br /&gt;
| img = File:Astrologian 4 NG.png&lt;br /&gt;
| start-quest = Love, Astrologically&lt;br /&gt;
| unlock-quest = Love, Astrologically&lt;br /&gt;
| levels = 80&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}} Sage = &lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Sage&lt;br /&gt;
| description = Experts in medicine, aetherology, and sorcery, sages are highly trained practitioners of both healing and combat. One such somanoutic spellcaster is Lalah Jinjahl, a Forum operative come to Limsa Lominsa on the trail of dangerous fugitives. Together, you set out to apprehend a trio of criminals wanted for murder and larceny, but there may be more to this case than meets the eye...&lt;br /&gt;
| img = File:Sage NG.png&lt;br /&gt;
| start-quest = Sage&#039;s Path&lt;br /&gt;
| end-quest = Life Ephemeral, Path Eternal&lt;br /&gt;
| unlock-quest = Life Ephemeral, Path Eternal&lt;br /&gt;
| levels = 70-80&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-| DPS Quests =&lt;br /&gt;
{{#tag:tabber&lt;br /&gt;
| DPS =&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Physical DPS Role Quests (Shadowbringers)&lt;br /&gt;
| description = Lue-Reeq is in search of a partner to help him slay an especially notorious mark—one of the four Cardinal Virtues, those most infamous instigators of the Flood. Though he cares not a whit for who the Warriors of Light were, the fallen adventurer-turned-Virtue Renda-Rae was arguably the greatest hunter who ever lived, and the youth would like nothing more than to beat her at her own game.&lt;br /&gt;
| img = File:Physical DPS Role ShB NG.png&lt;br /&gt;
| start-quest = No Greater Sport&lt;br /&gt;
| end-quest = Courage Born of Fear&lt;br /&gt;
| unlock-quest = Courage Born of Fear&lt;br /&gt;
| levels = 70-80&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Magical DPS Role Quests (Shadowbringers)&lt;br /&gt;
| description = The bounty hunter Cerigg reveals to you his plan to hunt down a sin eater by the name of Phronesis—one of the four so-called Cardinal Virtues born from the remains of the fallen Warriors of Light, and seeks a companion with whom to share the bounty. The matter becomes complicated, however, when you encounter a young boy with an as-yet-unknown connection to your quarry.&lt;br /&gt;
| img = File:Magical Ranged DPS Role ShB NG.png&lt;br /&gt;
| start-quest = Hollow Pursuits&lt;br /&gt;
| end-quest = A Tearful Reunion&lt;br /&gt;
| unlock-quest = A Tearful Reunion&lt;br /&gt;
| levels = 70-80&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Melee DPS Role Quests (Endwalker)&lt;br /&gt;
| description = Disaster strikes the La Noscean coast as a blasphemy is sighted in once-peaceful waters. With the help of your Sahagin allies, you and Merlwyb move decisively to prevent further catastrophe, but it soon becomes apparent that you will need a company of weathered veterans to turn the tide of battle.&lt;br /&gt;
| img = File:Melee DPS Role EW NG.png&lt;br /&gt;
| start-quest = Storm Clouds Brewing&lt;br /&gt;
| end-quest = To Calmer Seas&lt;br /&gt;
| unlock-quest = To Calmer Seas&lt;br /&gt;
| levels = 85-90&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Physical Ranged DPS Role Quests (Endwalker)&lt;br /&gt;
| description = In Doma, the path towards lasting peace grows longer still with the dreaded manifestation of a blasphemy. Together with Hien and Yugiri, you investigate the claims that Izanami, kami and keeper of all living and dead, has returned to restore balance—and in doing so, discover a seemingly bottomless well of buried grief.&lt;br /&gt;
| img = File:Physical Ranged DPS Role EW NG.png&lt;br /&gt;
| start-quest = Seeds of Disquiet&lt;br /&gt;
| end-quest = Laid to Rest&lt;br /&gt;
| unlock-quest = Laid to Rest&lt;br /&gt;
| levels = 85-90&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Magical Ranged DPS Role Quests (Endwalker)&lt;br /&gt;
| description = Reports of a young man transforming into a wyrm-like blasphemy have the city of Ishgard in a state of panic. You join forces with Aymeric and Artoirel to stop this profane Fafnir, but your task is no mere dragon-slaying. To strike at the heart of this cycle of suffering, you must once again confront the consequence of faith without clemency...&lt;br /&gt;
| img = File:Magical Ranged DPS Role EW NG.png&lt;br /&gt;
| start-quest = Our Aching Souls&lt;br /&gt;
| end-quest = Ever March Heavensward&lt;br /&gt;
| unlock-quest = Ever March Heavensward&lt;br /&gt;
| levels = 85-90&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Melee DPS Role Quests (Dawntrail)&lt;br /&gt;
| description = The Dreamweave Cocoon allows one to take the form of any creature or person, and now this power is in the hands of the villainous Passage of the Unbound. Their agent has stolen the treasure and fled to Kugane, whose populace is now at the mercy of his machinations. You are tasked with finding and assisting I&#039;toca, a hunter who has journeyed to Hingashi to reclaim what was taken from her tribe. Yet how does one track a quarry with a thousand faces?&lt;br /&gt;
| img = File:Melee DPS Role DT NG.png&lt;br /&gt;
| start-quest = The Hunter and the Hunted&lt;br /&gt;
| end-quest = A Hunter True&lt;br /&gt;
| unlock-quest = A Hunter True&lt;br /&gt;
| levels = 90-100&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Physical Ranged DPS Role Quests (Dawntrail)&lt;br /&gt;
| description = With her village left defenseless after a duplicitous merchant steals their sacred treasure, Ceetol Ja has traveled to Ala Mhigo to take back the Steelhog Vessel. Her grandfather, Raholl Ja, knowing she is no fighter, asks you to follow his granddaughter and keep her safe. Together, you must find a way to crack a shield mightier than a fortress wall.&lt;br /&gt;
| img = File:Physical Ranged DPS Role DT NG.png&lt;br /&gt;
| start-quest = To Steal a Steelhog&lt;br /&gt;
| end-quest = The Mightiest Shield&lt;br /&gt;
| unlock-quest = The Mightiest Shield&lt;br /&gt;
| levels = 90-100&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Magical Ranged DPS Role Quests (Dawntrail)&lt;br /&gt;
| description = Bearing a stolen Turali treasure known as the Perch of the Apex, an agent of the Passage of the Unbound has made landfall in Thavnair. A young warrior named Tepeke has crossed the salt in pursuit, hoping to retrieve the dangerous relic before it can be misused. Legends tell that the treasure is imbued with esoteric magic, and you are recruited to aid Tepeke&#039;s search with your arcane knowledge. Will you find the Perch of the Apex in time, or will you be forced to contend with its unbridled wrath?&lt;br /&gt;
| img = File:Magical Ranged DPS Role DT NG.png&lt;br /&gt;
| start-quest = Power Forgotten&lt;br /&gt;
| end-quest = Heroes and Pretenders&lt;br /&gt;
| unlock-quest = Heroes and Pretenders&lt;br /&gt;
| levels = 90-100&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}} Pugilist / Monk =&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Pugilist&lt;br /&gt;
| description = Pugilism can be traced back to bare-handed battles in the Coliseum, and a legendary brawler whose unrivaled strength and skill inspired the founding of the Pugilists&#039; Guild. It is there that you begin your training under Hamon Holyfist, a legend in his own right, but a shocking revelation threatens to shake the guild to its very foundation.&lt;br /&gt;
| img = File:Pugilist NG.png&lt;br /&gt;
| start-quest = So You Want to Be a Pugilist&lt;br /&gt;
| end-quest = Return of the Holyfist&lt;br /&gt;
| unlock-quest = Return of the Holyfist&lt;br /&gt;
| levels = 1-30&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Monk - Part 1&lt;br /&gt;
| description = Famed Eorzean military historian, Professor Erik, insists on investigating ancient battlefields plagued by savage beasts, and the Pugilists&#039; Guild would ask you to serve as his bodyguard. After arriving at the excavation site, you and the professor chance to meet Widargelt, who senses the energies of the land have opened one of your chakra. It is for that reason he gifts you with a soul crystal, and bids you train to control the life force within yourself. To master the art of the monk.&lt;br /&gt;
| img = File:Monk 1 NG.png&lt;br /&gt;
| start-quest = Brother from Another Mother&lt;br /&gt;
| end-quest = Five Easy Pieces&lt;br /&gt;
| unlock-quest = Five Easy Pieces&lt;br /&gt;
| levels = 30-50&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Monk - Part 2&lt;br /&gt;
| description = Having seen the error of his ways, Widargelt has turned over a new leaf, and now focuses his energies on rebuilding his order, the Fist of Rhalgr. Indeed, he has even taken on pupils, teaching them with great zeal and charisma. But the monk&#039;s skills will soon be put to the test when an opposing sect rises up to thwart his ambitions.&lt;br /&gt;
| img = File:Monk 2 NG.png&lt;br /&gt;
| start-quest = The Legend Continues&lt;br /&gt;
| end-quest = Appetite for Destruction&lt;br /&gt;
| unlock-quest = Appetite for Destruction&lt;br /&gt;
| levels = 50-60&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Monk - Part 3&lt;br /&gt;
| description = You have proven to be a shining example of what a monk should aspire to be. Guided by your light, Widargelt intends to return to Gyr Abania and there revive the Fist of Rhalgr. But the past of Ala Mhigo continues to haunt the present, as the alleged descendant of King Theodoric labors to claim dominion over the still-vulnerable city-state.&lt;br /&gt;
| img = File:Monk 3 NG.png&lt;br /&gt;
| start-quest = A Fistful of Resolve&lt;br /&gt;
| end-quest = The Power to Protect&lt;br /&gt;
| unlock-quest = The Power to Protect&lt;br /&gt;
| levels = 60-70&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Monk - Part 4&lt;br /&gt;
| description = The Eighth Umbral Calamity has been averted in the First, and so you return to the Source, seeking a moment of respite in Ul&#039;dah. But there is never rest for the righteous, for who should you meet but a troubled Professor Erik. He was recently visited by a soldier of the Resistance asking after Widargelt&#039;s whereabouts. Fearing the worst, you are tasked with finding the wayward monk.&lt;br /&gt;
| img = File:Monk 4 NG.png&lt;br /&gt;
| start-quest = A Monk&#039;s Legacy&lt;br /&gt;
| unlock-quest = A Monk&#039;s Legacy&lt;br /&gt;
| levels = 80&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}} Lancer / Dragoon = &lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Lancer&lt;br /&gt;
| description = Though spears and lances have existed long before Gridania&#039;s founding, the art of their use evolved rapidly with the establishment of the Lancers&#039; Guild. Within its halls, and under the instruction of Guildmaster Ywain, you endeavor to master the weapon, and by contending with a rogue lancer do you learn the true meaning of courage.&lt;br /&gt;
| img = File:Lancer NG.png&lt;br /&gt;
| start-quest = So You Want to Be a Lancer&lt;br /&gt;
| end-quest = Proof of Might&lt;br /&gt;
| unlock-quest = Proof of Might&lt;br /&gt;
| levels = 1-30&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Dragoon - Part 1&lt;br /&gt;
| description = As Ishgard&#039;s war with dragonkind rages, one individual is chosen each generation to become the Azure Dragoon, leading the Holy See&#039;s charge against the Horde. Yet for reasons unexplained, the Eye chooses to rouse for a second individual—you.&lt;br /&gt;
| img = File:Dragoon 1 NG.png&lt;br /&gt;
| start-quest = Eye of the Dragon&lt;br /&gt;
| end-quest = Into the Dragon&#039;s Maw&lt;br /&gt;
| unlock-quest = Into the Dragon&#039;s Maw&lt;br /&gt;
| levels = 30-50&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Dragoon - Part 2&lt;br /&gt;
| description = Ser Alberic requests your aid in deterring a host of dragons within Ishgardian territory, and it is not long before your enemies are put to rout. Shortly thereafter, Ser Alberic arrives in the company of another dragoon, who introduces herself as Heustienne. Formerly one of your instructors in the trials of the Azure, your skills with a spear have impressed her, so much so that she would now become your student.&lt;br /&gt;
| img = File:Dragoon 2 NG.png&lt;br /&gt;
| start-quest = Sky&#039;s the Limit&lt;br /&gt;
| end-quest = Dragoon&#039;s Fate&lt;br /&gt;
| unlock-quest = Dragoon&#039;s Fate&lt;br /&gt;
| levels = 50-60&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Dragoon - Part 3&lt;br /&gt;
| description = Though Nidhogg is slain, the Horde&#039;s ranks now in disarray, the scars of his wrath yet remain. You are speaking with Ser Alberic on this very matter when a letter is delivered to him—Heustienne, who once struggled with the dragon&#039;s blood coursing through her veins, has asked for your help. You answer her summons, and find the help she requires is not for herself, but her dragon companion, one Orn Khai.&lt;br /&gt;
| img = File:Dragoon 3 NG.png&lt;br /&gt;
| start-quest = Friends through Eternity&lt;br /&gt;
| end-quest = Dragon Sound&lt;br /&gt;
| unlock-quest = Dragon Sound&lt;br /&gt;
| levels = 60-70&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Dragoon - Part 4&lt;br /&gt;
| description = The First has at last been pulled back from the brink, and you return home content in the knowledge that her people are safe. Your steps back in the Source eventually lead you to the Observatorium in Coerthas, where you regale Ser Alberic and Orn Khai with tales of the First. Your recount of Andreia&#039;s demise brings to mind the tale of Nidhogg, as he too was driven only by memories of a time long since passed. Was there perhaps more to the tale of the dread wyrm? Orn Khai would ask your help in finding out.&lt;br /&gt;
| img = File:Dragoon 4 NG.png&lt;br /&gt;
| start-quest = Gone but Not Forgiven&lt;br /&gt;
| unlock-quest = Gone but Not Forgiven&lt;br /&gt;
| levels = 80&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}} Rogue / Ninja = &lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Rogue&lt;br /&gt;
| description = The Dutiful Sisters of the Edelweiss. A seemingly innocent convent that, in truth, is the base of operations for the Rogues&#039; Guild, the collective of men and women who work from the shadows to preserve peace in Limsa Lominsa. Here you learn the tricks of the trade under the watchful eye of Guildmaster Jacke, and discover the dark underbelly of La Noscea.&lt;br /&gt;
| img = File:Rogue NG.png&lt;br /&gt;
| start-quest = So You Want to Be a Rogue&lt;br /&gt;
| end-quest = Cloying Victory&lt;br /&gt;
| unlock-quest = Cloying Victory&lt;br /&gt;
| levels = 1-30&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Ninja - Part 1&lt;br /&gt;
| description = Impressed with your work for the Rogues&#039; Guild, Jacke tasks you with looking into a group of suspicious individuals he believes are likely to stir up trouble in Wineport. What should have been a routine investigation becomes a quest to bring a Far Eastern criminal to justice. In order to do so, you must learn to walk the path of the shinobi.&lt;br /&gt;
| img = File:Ninja 1 NG.png&lt;br /&gt;
| start-quest = Peasants by Day, Ninjas by Night&lt;br /&gt;
| end-quest = Master and Student&lt;br /&gt;
| unlock-quest = Master and Student&lt;br /&gt;
| levels = 30-50&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Ninja - Part 2&lt;br /&gt;
| description = Oboro has chosen to remain in Eorzea to continue his study of Eorzean culture, a noble endeavor that must sadly be postponed when Jacke arrives at his door with ill tidings. A bandit in Far Eastern garb has been stirring up trouble in La Noscea, and if accounts of their dastardly deeds are to be believed, the culprit is proficient in the art of ninjutsu.&lt;br /&gt;
| img = File:Ninja 2 NG.png&lt;br /&gt;
| start-quest = Strangers in a Strange Land&lt;br /&gt;
| end-quest = In Her Defense&lt;br /&gt;
| unlock-quest = In Her Defense&lt;br /&gt;
| levels = 50-60&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Ninja - Part 3&lt;br /&gt;
| description = Oboro yet remains in Eorzea, sullen at the news his people are in no particular hurry to welcome him home. But that is just as well, for Jacke arrives once again seeking his aid. A crew of self-styled Doman sailors have stolen off with a seemingly inconspicuous scroll. Your investigation would lead to the discovery of a most terrible secret.&lt;br /&gt;
| img = File:Ninja 3 NG.png&lt;br /&gt;
| start-quest = Search for the Stolen Scroll&lt;br /&gt;
| end-quest = When Clans Collide&lt;br /&gt;
| unlock-quest = When Clans Collide&lt;br /&gt;
| levels = 60-70&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Ninja - Part 4&lt;br /&gt;
| description = Your travels in the First are at an end, but adventure is always looming just around the corner. Oboro has devised a plan to retrieve the missing half of the forbidden mudra scroll presently in the possession of his friend and nemesis, Karasu. A plan that cannot come to fruition without your timely assistance.&lt;br /&gt;
| img = File:Ninja 4 NG.png&lt;br /&gt;
| start-quest = Oboro&#039;s Big Idea&lt;br /&gt;
| unlock-quest = Oboro&#039;s Big Idea&lt;br /&gt;
| levels = 80&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}} Samurai = &lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Samurai - Part 1&lt;br /&gt;
| description = Word has it an elderly Far Eastern gentleman is seeking challengers at the Coliseum, dropping both opponents and viewers&#039; jaws with his sublime skills. Never one to turn down the opportunity to test your skills, you cross blades with the swordsman, and much to your surprise emerge the victor. Impressed by your potential, the elderly gentleman offers a reward for your efforts—training in the way of the samurai.&lt;br /&gt;
| img = File:Samurai 1 NG.png&lt;br /&gt;
| start-quest = The Way of the Samurai&lt;br /&gt;
| end-quest = The Face of True Evil&lt;br /&gt;
| unlock-quest = The Face of True Evil&lt;br /&gt;
| levels = 50-60&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Samurai - Part 2&lt;br /&gt;
| description = Though Musosai has passed on to the hereafter, his legacy lives on in you, and it is to you a member of the Sekiseigumi, the peacekeeping force of Kugane, turns to for help. A former pupil of Musosai, a rogue swordsman named Ugetsu, seeks to create chaos in Hingashi, and with each passing day more and more sympathizers rally to his cause. He must be stopped, and the Sekiseigumi would add your blade to their arsenal.&lt;br /&gt;
| img = File:Samurai 2 NG.png&lt;br /&gt;
| start-quest = A Dignified Visitor&lt;br /&gt;
| end-quest = The Battle on Bekko&lt;br /&gt;
| unlock-quest = The Battle on Bekko&lt;br /&gt;
| levels = 60-70&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Samurai - Part 3&lt;br /&gt;
| description = With matters in the First resolved at last, you return to the Source, but it is not long before you are confronted with more unfinished business. Makoto will soon journey to Eorzea that she might visit Master Musosai&#039;s grave, and tell him of your victory over Ugetsu. She asks for the honor of your company to pay her final respects.&lt;br /&gt;
| img = File:Samurai 3 NG.png&lt;br /&gt;
| start-quest = The Legend of Musosai&lt;br /&gt;
| unlock-quest = The Legend of Musosai&lt;br /&gt;
| levels = 80&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}} Reaper = &lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Reaper&lt;br /&gt;
| description = In the dusty streets of Ul&#039;dah, your services are unwillingly bartered to Drusilla, leader of the notorious Lemures. She would have you open your soul to the selfsame darkness that both aids and haunts her in pursuit of the greater good—for sooner or later, all must reap what past wounds have sown...&lt;br /&gt;
| img = File:Reaper NG.png&lt;br /&gt;
| start-quest = The Killer Instinct&lt;br /&gt;
| end-quest = The Killing Art&lt;br /&gt;
| unlock-quest = The Killing Art&lt;br /&gt;
| levels = 70-80&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}} Viper = &lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Viper&lt;br /&gt;
| description = In Ul&#039;dah, you cross paths with a grizzled visitor from distant Tural named Keshkwa, whose twin blades are the traditional weapons of his order: the vipers. These hunters track down and slay the most dangerous of beasts for the safety and well-being of the smallfolk. He invites you to join him in the endeavor which brought him across the salt, affording you a glimpse into the secrets of the vipers and the tural vidraal they relentlessly pursue.&lt;br /&gt;
| img = File:Viper NG.png&lt;br /&gt;
| start-quest = Enter the Viper&lt;br /&gt;
| end-quest = Vengeance of the Viper&lt;br /&gt;
| unlock-quest = Vengeance of the Viper&lt;br /&gt;
| levels = 80-90&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}} Archer / Bard = &lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Archer&lt;br /&gt;
| description = A fusion of styles from Elezen and Miqo&#039;te archery gave rise to the bowmanship boasted by the Archers&#039; Guild of Gridania, and it is there you train to sharpen your eye under the guidance of Luciane, master of the guild. Though but a fledgling archer, your skills with a bow are soon put to the test when outlaws threaten the sanctity of the Twelveswood.&lt;br /&gt;
| img = File:Archer NG.png&lt;br /&gt;
| start-quest = So You Want to Be an Archer&lt;br /&gt;
| end-quest = The One That Got Away&lt;br /&gt;
| unlock-quest = The One That Got Away&lt;br /&gt;
| levels = 1-30&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Bard - Part 1&lt;br /&gt;
| description = Jehantel the Godsbow. A legendary archer of the Gods&#039; Quiver who was also a skilled bard, renowned for inspiring others through song. Anyone and everyone who has mastered a bow is eager to seek his tutelage, but he is committed only to teach poetry and verse. Nevertheless, you agree to undertake his lessons, and soon find there is much more to be learned than meter and rhythm.&lt;br /&gt;
| img = File:Bard 1 NG.png&lt;br /&gt;
| start-quest = A Song of Bards and Bowmen&lt;br /&gt;
| end-quest = Requiem for the Fallen&lt;br /&gt;
| unlock-quest = Requiem for the Fallen&lt;br /&gt;
| levels = 30-50&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Bard - Part 2&lt;br /&gt;
| description = Jehantel has committed to training members of the Gods&#039; Quiver, confident his work in Gridania has served to strengthen the power of his songs. Though not all are convinced of the efficacy of bards in the field, a skilled lancer and captain of the Order of the Twin Adder, Sanson, is determined to prove to naysayers the strength to be found in ballads.&lt;br /&gt;
| img = File:Bard 2 NG.png&lt;br /&gt;
| start-quest = On the Road Again&lt;br /&gt;
| end-quest = The Ballad of Oblivion&lt;br /&gt;
| unlock-quest = The Ballad of Oblivion&lt;br /&gt;
| levels = 50-60&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Bard - Part 3&lt;br /&gt;
| description = Jehantel is only too happy to inform you that Sanson has succeeded in gaining official approval for his bard unit. With members assembled, the young serpent captain asks you to accompany them on their first assignment, which proves to be of grave import—to retrieve a tome allegedly containing damning secrets from the Autumn War.&lt;br /&gt;
| img = File:Bard 3 NG.png&lt;br /&gt;
| start-quest = Three&#039;s a Company&lt;br /&gt;
| end-quest = Sweet Dreams Are Made of Peace&lt;br /&gt;
| unlock-quest = Sweet Dreams Are Made of Peace&lt;br /&gt;
| levels = 60-70&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Bard - Part 4&lt;br /&gt;
| description = At last you say good-bye to the First, a journey that will no doubt be immortalized in song. Your former teacher Jehantel and Captain Sanson had heard rumors of your travails and are elated to see you returned in one piece. While you were away, Sanson and his unit did battle at Ghimlyt Dark, but his bards struggled to perform under pressure. Jehantel believes a performance from one of your experience and renown may be the key to rekindling their spirits.&lt;br /&gt;
| img = File:Bard 4 NG.png&lt;br /&gt;
| start-quest = A Harmony from the Heavens&lt;br /&gt;
| unlock-quest = A Harmony from the Heavens&lt;br /&gt;
| levels = 80&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}} Machinist = &lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Machinist - Part 1&lt;br /&gt;
| description = Since its inception, the Skysteel Manufactory has developed all manner of weaponry designed for slaying dragon invaders. But many of its engineers believe the future lies in machinistry—a technology that weds Master Garlond&#039;s magitek with traditional aetherology. A pity that overly conservative views in Ishgard threaten to slow the march of progress.&lt;br /&gt;
| img = File:Machinist 1 NG.png&lt;br /&gt;
| start-quest = So You Want to Be a Machinist&lt;br /&gt;
| end-quest = The Power of a Tourney&lt;br /&gt;
| unlock-quest = The Power of a Tourney&lt;br /&gt;
| levels = 30-50&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Machinist - Part 2&lt;br /&gt;
| description = The Skysteel Manufactory&#039;s participation—and subsequent victory—in a tourney against the knights of House Dzemael and House Durendaire has done much to garner respect for the field of machinistry. But an ill twist of fate threatens to undermine the manufactory when Joye, one of their most talented machinists, is forced to resign from her duties.&lt;br /&gt;
| img = File:Machinist 2 NG.png&lt;br /&gt;
| start-quest = A Joye-less Celebration&lt;br /&gt;
| end-quest = Rise of the Machinists&lt;br /&gt;
| unlock-quest = Rise of the Machinists&lt;br /&gt;
| levels = 50-60&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Machinist - Part 3&lt;br /&gt;
| description = The Skysteel Manufactory&#039;s list of accomplishments continues to grow, now boasting a victory over Veri Selen and its host of minions. Indeed, the age of machinistry has arrived in Ishgard. In fact, Hilda has but recently requested that the city watch be equipped and trained in machinist firearms. With the workshop presently buried in commissions, however, Stephanivien would ask you to serve as their instructor.&lt;br /&gt;
| img = File:Machinist 3 NG.png&lt;br /&gt;
| start-quest = The Machinists&#039; Choice&lt;br /&gt;
| end-quest = The Mongrel and the Knight&lt;br /&gt;
| unlock-quest = The Mongrel and the Knight&lt;br /&gt;
| levels = 60-70&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Machinist - Part 4&lt;br /&gt;
| description = Having seen to the return of night in the First, her people at last safe from Vauthry and his minions, you return to the Source for a brief respite. It is indeed brief, for no sooner do you step foot in Ishgard than Stephanivien comes to you with a favor. Joye has been slipping away on mysterious outings and he would have you find out why.&lt;br /&gt;
| img = File:Machinist 4 NG.png&lt;br /&gt;
| start-quest = Machinists for the Morrow&lt;br /&gt;
| unlock-quest = Machinists for the Morrow&lt;br /&gt;
| levels = 80&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}} Dancer = &lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Dancer - Part 1&lt;br /&gt;
| description = A troupe of dancers have arrived in Limsa Lominsa from Radz-at-Han, their performances both delighting the eye and stirring the soul. In the midst of appreciating their show, you catch the attention of Mistress Nashmeira, Troupe Falsiam&#039;s principal dancer. In exchange for your assistance with the troupe&#039;s tour of Eorzea, she offers to instruct you in the art of the Kriegstanz, the ancient war dance passed down from her ancestors.&lt;br /&gt;
| img = File:Dancer 1 NG.png&lt;br /&gt;
| start-quest = Shall We Dance&lt;br /&gt;
| end-quest = Save the Last Dance for Me&lt;br /&gt;
| unlock-quest = Save the Last Dance for Me&lt;br /&gt;
| levels = 60-70&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Dancer - Part 2&lt;br /&gt;
| description = Thanks to your heroism, the perpetual twilight of the First has at last given way to night. Your duty there complete—if only for the nonce—you return to the Source and pay a visit to Mistress Nashmeira in Limsa Lominsa. She claims to have glad tidings to share with you and Ranaa both, but Ranaa is left baffled and bewildered by the news.&lt;br /&gt;
| img = File:Dancer 2 NG.png&lt;br /&gt;
| start-quest = Rising to the Occasion&lt;br /&gt;
| unlock-quest = Rising to the Occasion&lt;br /&gt;
| levels = 80&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}} Thaumaturge / Black Mage = &lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Thaumaturge&lt;br /&gt;
| description = The funeral rites of the Order of Nald&#039;thal have been focused and refined into what is known today as thaumaturgy, and the five brothers who lead the Thaumaturges&#039; Guild have elected to offer you instruction in the dark art. The arrival of the sixth brother, however, serves to complicate your training.&lt;br /&gt;
| img = File:Thaumaturge NG.png&lt;br /&gt;
| start-quest = So You Want to Be a Thaumaturge&lt;br /&gt;
| end-quest = Facing Your Demons&lt;br /&gt;
| unlock-quest = Facing Your Demons&lt;br /&gt;
| levels = 1-30&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Black Mage - Part 1&lt;br /&gt;
| description = Ququruka Tataruka, a prisoner confined to Marasaja&#039;s Pit, has relayed a prophetic message to the Thaumaturges&#039; Guild concerning you. The seal on the voidgate will be broken, and only s/he bearing the Gem of Shatotto can hope to close it. Having retrieved said crystal from the sands of Thanalan, you must take the black, and harness your newfound powers that the realm may be spared.&lt;br /&gt;
| img = File:Black Mage 1 NG.png&lt;br /&gt;
| start-quest = Taking the Black&lt;br /&gt;
| end-quest = Always Bet on Black&lt;br /&gt;
| unlock-quest = Always Bet on Black&lt;br /&gt;
| levels = 30-50&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Black Mage - Part 2&lt;br /&gt;
| description = Though Ququruka is gone, his apprentice Lalai has stumbled upon an enciphered parchment among his effects revealing the whereabouts of tomes of magic thought to have been long lost—the Books of Nald&#039;thal. Having inherited Ququruka&#039;s legacy, she believes these tomes and their secrets rightly belong to you, but malevolent actors conspire in the shadows to seize these relics for their own.&lt;br /&gt;
| img = File:Black Mage 2 NG.png&lt;br /&gt;
| start-quest = Black Books&lt;br /&gt;
| end-quest = The Defiant Ones&lt;br /&gt;
| unlock-quest = The Defiant Ones&lt;br /&gt;
| levels = 50-60&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Black Mage - Part 3&lt;br /&gt;
| description = In poring over the reunited Books of Nald&#039;thal, Lalai has unearthed what appears to be a long-lost incantation. Entirely unfamiliar to her, the spell is accompanied by only a concise instruction urging the would-be caster to speak the words at Nald&#039;s Reflection. You accompany the young mage there and carry out the rites to the letter, but the magicks it invokes are not at all what she expected.&lt;br /&gt;
| img = File:Black Mage 3 NG.png&lt;br /&gt;
| start-quest = Shades of Shatotto&lt;br /&gt;
| end-quest = One Golem to Rule Them All&lt;br /&gt;
| unlock-quest = One Golem to Rule Them All&lt;br /&gt;
| levels = 60-70&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Black Mage - Part 4&lt;br /&gt;
| description = The First is at last safe from the encroaching Light, affording you a reprieve to return to the Source. In Ul&#039;dah you meet with Lalai, who is happy to inform you that she has at long last completed her written record of all the knowledge of black magic she has gathered in the course of your adventures together. However, the Order of Nald&#039;thal adamantly refuses to house such potentially dangerous knowledge within their archives.&lt;br /&gt;
| img = File:Black Mage 4 NG.png&lt;br /&gt;
| start-quest = A Home for a Tome&lt;br /&gt;
| unlock-quest = A Home for a Tome&lt;br /&gt;
| levels = 80&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}} Arcanist / Summoner = &lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Arcanist&lt;br /&gt;
| description = Originating in the south sea isles, arcanima is traditionally passed down only from master to chosen disciple. In a bid to prevent the art from dying out, the Arcanists&#039; Guild was established in Limsa Lominsa, and it is there, under the guidance of the acting guildmaster, Thubyrgeim, that you endeavor to master its mysteries.&lt;br /&gt;
| img = File:Arcanist NG.png&lt;br /&gt;
| start-quest = So You Want to Be an Arcanist&lt;br /&gt;
| end-quest = Sinking Doesmaga&lt;br /&gt;
| unlock-quest = Sinking Doesmaga&lt;br /&gt;
| levels = 1-30&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Summoner - Part 1&lt;br /&gt;
| description = The Sons of Saint Coinach are conducting research that requires the aid of an arcanist—specifically, one that has experience defeating the primal Ifrit. And it is for that reason Thubyrgeim asks you to travel to Apkallu Falls and meet with Y&#039;mhitra to discuss a recent discovery: a set of ancient texts describing the existence of Allagan mages known as summoners.&lt;br /&gt;
| img = File:Summoner 1 NG.png&lt;br /&gt;
| start-quest = Austerities of Flame&lt;br /&gt;
| end-quest = Primal Burdens&lt;br /&gt;
| unlock-quest = Primal Burdens&lt;br /&gt;
| levels = 30-50&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Summoner - Part 2&lt;br /&gt;
| description = You believed Tristan to be defeated, consumed by fire at the culmination of your battle, yet there are witness accounts that place him at the scene of attacks in the deserts of Thanalan. Fearing the worst, you and Y&#039;mhitra join in the investigation to track down the madman before more innocents come to harm.&lt;br /&gt;
| img = File:Summoner 2 NG.png&lt;br /&gt;
| start-quest = A Fitting Tomestone&lt;br /&gt;
| end-quest = A Flare for the Dramatic&lt;br /&gt;
| unlock-quest = A Flare for the Dramatic&lt;br /&gt;
| levels = 50-60&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Summoner - Part 3&lt;br /&gt;
| description = Saint Coinach&#039;s Find has discovered a tome they believe contains the wisdom of Allagan summoners. Together with Y&#039;mhitra, you prepare to pore over its pages, but are taken aback when it suddenly springs to life and introduces itself as Principia. According to the animate familiar, it was created as an instruction manual for promising summoners, but its knowledge may only be given to those who complete three formidable challenges.&lt;br /&gt;
| img = File:Summoner 3 NG.png&lt;br /&gt;
| start-quest = A Book with Bite&lt;br /&gt;
| end-quest = An Art for the Living&lt;br /&gt;
| unlock-quest = An Art for the Living&lt;br /&gt;
| levels = 60-70&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Summoner - Part 4&lt;br /&gt;
| description = Peace has been restored to the First, the skies kissed by night for the first time in an age. Wishing to apprise your comrades in the Source of what happened, you return home, paying a visit to Y&#039;mhitra. She is grateful to hear news of her sister, and informs you she has news of her own. Summoner Jajasamu, a member of the Immortal Flames&#039; summoner squad, seeks your counsel on some undisclosed matter.&lt;br /&gt;
| img = File:Summoner 4 NG.png&lt;br /&gt;
| start-quest = To Be Second Best&lt;br /&gt;
| unlock-quest = To Be Second Best&lt;br /&gt;
| levels = 80&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}} Red Mage = &lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Red Mage - Part 1&lt;br /&gt;
| description = An obviously distraught girl has begged you to help rescue her sister from a group of kidnappers. You rush to the scene, but can only look on in amazement as a sword-wielding mage dispatches the last of the would-be abductors. He introduces himself as X&#039;rhun Tia, a Crimson Duelist and practitioner of red magic.&lt;br /&gt;
| img = File:Red Mage 1 NG.png&lt;br /&gt;
| start-quest = Taking the Red&lt;br /&gt;
| end-quest = Stained in Scarlet&lt;br /&gt;
| unlock-quest = Stained in Scarlet&lt;br /&gt;
| levels = 50-60&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Red Mage - Part 2&lt;br /&gt;
| description = With his vendetta against Lambard at an end, X&#039;rhun is eager to resume your training, and is quite pleased to see your progress continues apace. The continued absence of your fellow student Arya, on the other hand, has become a cause for concern. The two of you eventually find her, but the young mage is not herself. X&#039;rhun is convinced she suffers from a condition not unlike Lambard&#039;s, and labors to find a cure before it&#039;s too late.&lt;br /&gt;
| img = File:Red Mage 2 NG.png&lt;br /&gt;
| start-quest = The Color of Her Hair&lt;br /&gt;
| end-quest = With Heart and Steel&lt;br /&gt;
| unlock-quest = With Heart and Steel&lt;br /&gt;
| levels = 60-70&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Red Mage - Part 3&lt;br /&gt;
| description = With Lord Vauthry defeated and night restored to the First, her people may at last know peace. Though your work there is done, duty yet calls in the Source. As X&#039;rhun explains, a band of graverobbers has made off with a blade once belonging to a member of the Crimson Duelists. They have proven difficult to apprehend using non-lethal measures and he would enlist your aid in the endeavor.&lt;br /&gt;
| img = File:Red Mage 3 NG.png&lt;br /&gt;
| start-quest = Succession of Steel&lt;br /&gt;
| unlock-quest = Succession of Steel&lt;br /&gt;
| levels = 80&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}} Pictomancer = &lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Pictomancer&lt;br /&gt;
| description = A leisurely stroll through Gridania sees you meet with the moogle Kupopo, who claims to be the inheritor of an ancient magical art with which one may imbue paintings with life. Thus are you given the opportunity to learn pictomancy, and as you take brush in hand, your imagination overflows with visions of what it might create...&lt;br /&gt;
| img = File:Pictomancer NG.png&lt;br /&gt;
| start-quest = The Joy of Pictomancy&lt;br /&gt;
| end-quest = Somewhere Only She Knows&lt;br /&gt;
| unlock-quest = Somewhere Only She Knows&lt;br /&gt;
| levels = 80-90&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}} Blue Mage (Limited Job) = &lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Blue Mage - Part 1&lt;br /&gt;
| description = A peculiar fellow by the name of Martyn has been selling wares in the fields of Summerford, alleging they will bestow upon those who purchase them the ability to wield blue magic. Finding such assertions to be dubious at best, the Yellowjackets have enlisted your aid in ascertaining the authenticity of the man&#039;s claims.&lt;br /&gt;
| img = File:Blue Mage 1 NG.png&lt;br /&gt;
| start-quest = Out of the Blue&lt;br /&gt;
| end-quest = Turning Over a Blue Leaf&lt;br /&gt;
| unlock-quest = Turning Over a Blue Leaf&lt;br /&gt;
| levels = 1-50&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Blue Mage - Part 2&lt;br /&gt;
| description = Martyn&#039;s recently established Blue Mages&#039; Guild shows promise as it continues to grow steadily. Much to his surprise and delight, Fyrgeiss, member of Ul&#039;dah&#039;s Syndicate and renowned lover of the Coliseum, has taken an interest in the Masked Carnivale, and has agreed to provide funding for the Celestium. But what will this benevolent benefactor seek in return?&lt;br /&gt;
| img = File:Blue Mage 2 NG.png&lt;br /&gt;
| start-quest = Into the Blue Again&lt;br /&gt;
| end-quest = Blue Cheese (Quest)&lt;br /&gt;
| unlock-quest = Blue Cheese (Quest)&lt;br /&gt;
| levels = 50-60&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Blue Mage - Part 3&lt;br /&gt;
| description = The Celestium&#039;s manager is hosting distinguished visitors from the Far East, and planned to put on a spectacular show for these potential investors. Much to the guild&#039;s dismay, however, their guests were unimpressed with what they saw, claiming it a pale imitation of the Fukumen Fighting Festival. Incensed by the notion someone had stolen their idea, Royse orders Martyn to Kugane to investigate.&lt;br /&gt;
| img = File:Blue Mage 3 NG.png&lt;br /&gt;
| start-quest = Second-rate Entertainment&lt;br /&gt;
| end-quest = A Future in Blue&lt;br /&gt;
| unlock-quest = A Future in Blue&lt;br /&gt;
| levels = 60-70&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Blue Mage - Part 4&lt;br /&gt;
| description = The Celestium has grown quiet of late, the stands increasingly empty with each passing day. Her champion, Azuro the Second, grows more powerful with each spell mastered—too powerful, perhaps, as no beast remains to push him/her to his/her limits and pull fans back to their seats. S/He requires a true test of mettle, and so Royse has tasked Martyn with a seemingly impossible challenge: to find a suitable rival for the Masked Carnivale&#039;s star performer.&lt;br /&gt;
| img = File:Blue Mage 4 NG.png&lt;br /&gt;
| start-quest = And the Crowd Goes Mild&lt;br /&gt;
| end-quest = The Brave and the Blue&lt;br /&gt;
| unlock-quest = The Brave and the Blue&lt;br /&gt;
| levels = 70-80&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-| Crafter Quests =&lt;br /&gt;
{{#tag:tabber&lt;br /&gt;
| Crafter Quests =&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Studium Deliveries: Faculty of Archaeology&lt;br /&gt;
| description = Certain delivery objectives will be completed automatically.&amp;lt;br&amp;gt;The research that presently occupies Professor Rurusha and the Faculty of Archaeology is the restoration of the “Golden Dhyata,” a peculiar piscine-faced relic. She believes it possibly possessed of unique powers, and with your help, she hopes to uncover the mysteries surrounding this ancient artifact.&amp;quot;&lt;br /&gt;
| img = File:Faculty of Archaeology NG.png&lt;br /&gt;
| start-quest = Professor Rurusha&#039;s New Friend&lt;br /&gt;
| end-quest = Wayback Machine&lt;br /&gt;
| unlock-quest = Wayback Machine&lt;br /&gt;
| levels = 80-90&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Studium Deliveries: Faculty of Astronomy&lt;br /&gt;
| description = You have been introduced to Jude, member of both the Faculty of Astronomy and Classical Astronomer&#039;s Association. Despite its illustrious title, he is the sole member of the latter, remaining to make use of a telescope he has found to be in disrepair. With your assistance, it may be possible to fashion a new one, and at last realize his heart&#039;s desire─to find the Azure Star.&lt;br /&gt;
| img = File:Faculty of Astronomy NG.png&lt;br /&gt;
| start-quest = In Search of the Azure Star&lt;br /&gt;
| end-quest = The Promised Star&lt;br /&gt;
| unlock-quest = The Promised Star&lt;br /&gt;
| levels = 80-90&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Studium Deliveries: Faculty of Medicine&lt;br /&gt;
| description = Professor Galveroche labors to create panaloaf, a foodstuff that contains everything necessary to sustain an individual in a single serving. The problem, you discover, after sampling this loaf, is that it is quite possibly the worst thing you have ever tasted. That is why Debroye, a student of the nutritional sciences, has sought your help to add flavor to this “perfect meal.”&lt;br /&gt;
| img = File:Faculty of Medicine NG.png&lt;br /&gt;
| start-quest = Perfectly Awful&lt;br /&gt;
| end-quest = Sharlayan Cuisine&lt;br /&gt;
| unlock-quest = Sharlayan Cuisine&lt;br /&gt;
| levels = 80-90&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Wachumeqimeqi Quests (XRral Soj Metalwares)&lt;br /&gt;
| description = If there&#039;s one code XRral Soj lives by, it&#039;s to never keep a customer waiting. Essential metalwares are her expertise, and having them ready in a timely fashion is a matter of pride. Her new assistant Papawni, however, is a former potsworn who prefers a more elaborate process, specializing in lavish novelties. You must help these two complete opposites work in tandem by lighting the spark of collaboration between them, and hope that given time, they may forge an unbreakable bond of trust.&lt;br /&gt;
| img = File:XRral Soj Metalwares NG.png&lt;br /&gt;
| start-quest = Your Friendly Neighborhood Metalworker&lt;br /&gt;
| end-quest = A Dream Come True&lt;br /&gt;
| unlock-quest = A Dream Come True&lt;br /&gt;
| levels = 90-100&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Wachumeqimeqi Quests (Epistles by Pameka)&lt;br /&gt;
| description = For the peoples of Tuliyollal who do not read or write, there is Pameka─a scrivener who lends her mastery of letters to the community. Though she is accustomed to most transcription tasks, a unique commission has recently crossed her desk: Zemoweni, a waiter at Xbalyav Ty&#039;e, wishes to archive a collection of myths that his customers have shared with him. Keen to preserve these oral traditions on parchment, Pameka is more than happy to oblige, and enlists your aid to bind the myriad tales into tomes.&lt;br /&gt;
| img = File:Epistles by Pameka NG.png&lt;br /&gt;
| start-quest = Pameka, the Scrivener&lt;br /&gt;
| end-quest = A Place in the Sun&lt;br /&gt;
| unlock-quest = A Place in the Sun&lt;br /&gt;
| levels = 90-100&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Wachumeqimeqi Quests (Xeerol Ja Juicecraft)&lt;br /&gt;
| description = Although Xeerol Ja has given her all to keep her beverage business afloat, the menu of bland brews has failed to attract new clientele, and her funds are dwindling by the day. To breathe new life into the Mamool Ja&#039;s establishment, you and the Moblin gatherer Halnaruk must contribute your respective expertise to develop fresh new blends that will excite the palate, nourish the body, and attract crowds from every corner of Tuliyollal.&lt;br /&gt;
| img = File:Xeerol Ja Juicecraft NG.png&lt;br /&gt;
| start-quest = Blame It on My Juice&lt;br /&gt;
| end-quest = Three Cheers for Sweet Juice&lt;br /&gt;
| unlock-quest = Three Cheers for Sweet Juice&lt;br /&gt;
| levels = 90-100&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}} Carpenter = &lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Carpenter - Part 1&lt;br /&gt;
| description = Nestled beneath the boughs of the Twelveswood, the city-state of Gridania is home to the finest carpenters in the realm. There, aspiring artisans toil under the strict eye of Beatin, head of the Carpenters&#039; Guild. With saw in hand and a will to learn, you take your first steps on the path of carpentry.&lt;br /&gt;
| img = File:Carpenter 1 NG.png&lt;br /&gt;
| start-quest = So You Want to Be a Carpenter&lt;br /&gt;
| end-quest = Saving Captain Gairhard&lt;br /&gt;
| unlock-quest = Saving Captain Gairhard&lt;br /&gt;
| levels = 1-50&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Carpenter - Part 2&lt;br /&gt;
| description = Thanks to the bow you masterfully crafted, Beatin is able to welcome his dear friend Gairhard safely back to Gridania. This earns you the undying gratitude and trust of the timbermaster, who now turns to you once more with a request—to find the owner of a finely crafted spear. This mission will take you to the Holy See of Ishgard, where your skills with a saw will be tested as never before.&lt;br /&gt;
| img = File:Carpenter 2 NG.png&lt;br /&gt;
| start-quest = Lance of a Lifetime&lt;br /&gt;
| end-quest = More Fierce than Fire&lt;br /&gt;
| unlock-quest = More Fierce than Fire&lt;br /&gt;
| levels = 50-60&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Carpenter - Part 3&lt;br /&gt;
| description = The spear you crafted for Barthovieu grants him the means to avenge his father and clear his name. Your work in Ishgard done, you duly report back to Beatin in Gridania. But no sooner do you arrive than the timbermaster places one of his new recruits in your care, a task that will take you across the seas to Far Eastern shores.&lt;br /&gt;
| img = File:Carpenter 3 NG.png&lt;br /&gt;
| start-quest = Uncharted Territory&lt;br /&gt;
| end-quest = Tea Party Rules&lt;br /&gt;
| unlock-quest = Tea Party Rules&lt;br /&gt;
| levels = 60-70&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}} Blacksmith = &lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Blacksmith - Part 1&lt;br /&gt;
| description = Rising from the roiling waves of the Rhotano Sea, the city-state of Limsa Lominsa is home to the finest blacksmiths in the realm. There, aspiring artisans toil under the keen eye of Brithael, head of the Blacksmiths&#039; Guild. With hammer in hand and a fire in your belly, you take your first steps on the path of smithing.&lt;br /&gt;
| img = File:Blacksmith 1 NG.png&lt;br /&gt;
| start-quest = So You Want to Be a Blacksmith&lt;br /&gt;
| end-quest = Waiting in the Winglet&lt;br /&gt;
| unlock-quest = Waiting in the Winglet&lt;br /&gt;
| levels = 1-50&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Blacksmith - Part 2&lt;br /&gt;
| description = You have grown much in the short time you have spent with the guild. Indeed, even Brithael himself has named you one of the best blacksmiths he has ever known. Perhaps that is why it is to you he turns when seeking deft hands and an adept hammer to assist with a request from the Holy See.&lt;br /&gt;
| img = File:Blacksmith 2 NG.png&lt;br /&gt;
| start-quest = Forging Northwards&lt;br /&gt;
| end-quest = Integrity&lt;br /&gt;
| unlock-quest = Integrity&lt;br /&gt;
| levels = 50-60&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Blacksmith - Part 3&lt;br /&gt;
| description = Baroness Laurisse of House Jervaint is one step closer to knighthood thanks in no small part to your ingenuity and smithing prowess. Having received payment for your services, you return to the Blacksmiths&#039; Guild in Limsa Lominsa, unaware that trouble has arrived from the Far East in the form of a problematic protégé.&lt;br /&gt;
| img = File:Blacksmith 3 NG.png&lt;br /&gt;
| start-quest = A Missive from the Far East&lt;br /&gt;
| end-quest = The Final Face-off&lt;br /&gt;
| unlock-quest = The Final Face-off&lt;br /&gt;
| levels = 60-70&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}} Armorer = &lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Armorer - Part 1&lt;br /&gt;
| description = Rising from the roiling waves of the Rhotano Sea, the city-state of Limsa Lominsa is home to the finest armorers in the realm. There, aspiring artisans toil under the sharp eye of H&#039;naanza, head of the Armorers&#039; Guild. With hammer in hand and a passion for plating, you take your first steps on the path of armorcraft.&lt;br /&gt;
| img = File:Armorer 1 NG.png&lt;br /&gt;
| start-quest = So You Want to Be an Armorer&lt;br /&gt;
| end-quest = Rivalry and Respect&lt;br /&gt;
| unlock-quest = Rivalry and Respect&lt;br /&gt;
| levels = 1-50&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Armorer - Part 2&lt;br /&gt;
| description = A rather unorthodox test of your skills by Admiral Merlwyb has saved the reputation of the Armorers&#039; Guild. Though it proved a humbling experience for Blanstyr, he will need your help if he is to regain his footing as an armorer worthy of the name.&lt;br /&gt;
| img = File:Armorer 2 NG.png&lt;br /&gt;
| start-quest = The Breaking of Blanstyr&lt;br /&gt;
| end-quest = The Pride of Vymelli&lt;br /&gt;
| unlock-quest = The Pride of Vymelli&lt;br /&gt;
| levels = 50-60&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Armorer - Part 3&lt;br /&gt;
| description = With your help, Blanstyr has rediscovered the fire needed for his work in the forge and built himself an enviable reputation. However, the man isn&#039;t content to rest on these laurels, and reveals that he means to leave the Armorers&#039; Guild in order to hone his skills in the Far East.&lt;br /&gt;
| img = File:Armorer 3 NG.png&lt;br /&gt;
| start-quest = Original Blanstyr&lt;br /&gt;
| end-quest = A Confluence of Style&lt;br /&gt;
| unlock-quest = A Confluence of Style&lt;br /&gt;
| levels = 60-70&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}} Goldsmith = &lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Goldsmith - Part 1&lt;br /&gt;
| description = A flower blooming amidst the sands of Thanalan, the city-state of Ul&#039;dah is home to the finest goldsmiths in the realm. There, aspiring artisans toil under the not-so-attentive eye of Serendipity, master of the Goldsmiths&#039; Guild. With hammer in hand and a burning desire to learn, you take your first steps on the path of goldsmithing.&lt;br /&gt;
| img = File:Goldsmith 1 NG.png&lt;br /&gt;
| start-quest = So You Want to Be a Goldsmith&lt;br /&gt;
| end-quest = Jaded&lt;br /&gt;
| unlock-quest = Jaded&lt;br /&gt;
| levels = 1-50&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Goldsmith - Part 2&lt;br /&gt;
| description = During your time at the Goldsmiths&#039; Guild, you not only grow to become a master of your craft, but assist in bringing the notorious thief Jade Fox to justice. Having attained considerable renown for your work, it comes as no surprise when an agent of Eshtaime&#039;s Lapidaries comes to you with an important commission.&lt;br /&gt;
| img = File:Goldsmith 2 NG.png&lt;br /&gt;
| start-quest = Form to the Formless&lt;br /&gt;
| end-quest = Two Hearts Beat as One&lt;br /&gt;
| unlock-quest = Two Hearts Beat as One&lt;br /&gt;
| levels = 50-60&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Goldsmith - Part 3&lt;br /&gt;
| description = The music boxes you crafted for Jeweled Peak and Still River give the couple an anniversary they will never forget. There can be no doubt that you are a master of your craft, which is perhaps why you have been handpicked by the sultana herself to serve as the headmaster of a new artisans&#039; school.&lt;br /&gt;
| img = File:Goldsmith 3 NG.png&lt;br /&gt;
| start-quest = A Royal Request&lt;br /&gt;
| end-quest = Sultana Dreaming&lt;br /&gt;
| unlock-quest = Sultana Dreaming&lt;br /&gt;
| levels = 60-70&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}} Leatherworker = &lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Leatherworker - Part 1&lt;br /&gt;
| description = Nestled beneath the boughs of the Twelveswood, the city-state of Gridania is home to the finest leatherworkers in the realm. There, aspiring artisans toil under the shrewd eye of Geva, master of the Leatherworkers&#039; Guild. With knife in hand and the resolve to learn, you take your first steps on the path of leatherworking.&lt;br /&gt;
| img = File:Leatherworker 1 NG.png&lt;br /&gt;
| start-quest = So You Want to Be a Leatherworker&lt;br /&gt;
| end-quest = Accept No Imitations&lt;br /&gt;
| unlock-quest = Accept No Imitations&lt;br /&gt;
| levels = 1-50&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Leatherworker - Part 2&lt;br /&gt;
| description = Your efforts in the annual exhibition have earned you recognition as a full-fledged artisan of the Leatherworkers&#039; Guild. Perhaps that is why a fledgling business in Ishgard has seen fit to have you serve as their advisor.&lt;br /&gt;
| img = File:Leatherworker 2 NG.png&lt;br /&gt;
| start-quest = Turndown Service&lt;br /&gt;
| end-quest = A Winter&#039;s Sale&lt;br /&gt;
| unlock-quest = A Winter&#039;s Sale&lt;br /&gt;
| levels = 50-60&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Leatherworker - Part 3&lt;br /&gt;
| description = Elde&#039;s business is flourishing, the people of Ishgard coming to recognize both her quality products and your remarkable craftsmanship. Geva too has taken note of your exploits, and she can think of no better artisan to attend Eorzea&#039;s premier naturalist.&lt;br /&gt;
| img = File:Leatherworker 3 NG.png&lt;br /&gt;
| start-quest = A Taxing Request&lt;br /&gt;
| end-quest = True to Life&lt;br /&gt;
| unlock-quest = True to Life&lt;br /&gt;
| levels = 60-70&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}} Weaver = &lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Weaver - Part 1&lt;br /&gt;
| description = A flower blooming amidst the sands of Thanalan, the city-state of Ul&#039;dah is home to the finest weavers in the realm. There, aspiring artisans toil under the astute eye of Redolent Rose, master of the Weavers&#039; Guild. With needle in hand and a passion for fashion, you take your first steps on the path of clothcraft.&lt;br /&gt;
| img = File:Weaver 1 NG.png&lt;br /&gt;
| start-quest = So You Want to Be a Weaver&lt;br /&gt;
| end-quest = A Miner Reborn&lt;br /&gt;
| unlock-quest = A Miner Reborn&lt;br /&gt;
| levels = 1-50&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Weaver - Part 2&lt;br /&gt;
| description = Your fashionable tastes and skill with a needle helped a young Lalafell follow his heart; now Redolent Rose would follow his own to Ishgard, that he might look upon the latest fashions of the nobles. Alas, his commitments keep him in Ul&#039;dah, and thus it falls to you to be his eyes in the Holy See.&lt;br /&gt;
| img = File:Weaver 2 NG.png&lt;br /&gt;
| start-quest = The Social Knitwork&lt;br /&gt;
| end-quest = Never Leave without a Good-bye&lt;br /&gt;
| unlock-quest = Never Leave without a Good-bye&lt;br /&gt;
| levels = 50-60&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Weaver - Part 3&lt;br /&gt;
| description = Your latest creation will accompany Averil to the battlefield, her love steadfast beside her. Having accomplished your task in Ishgard, you report back to the Weavers&#039; Guild, where Redolent Rose tells you of a prospective business partner hailing from the Far East.&lt;br /&gt;
| img = File:Weaver 3 NG.png&lt;br /&gt;
| start-quest = When East Meets West&lt;br /&gt;
| end-quest = Send Me an Angel&lt;br /&gt;
| unlock-quest = Send Me an Angel&lt;br /&gt;
| levels = 60-70&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}} Alchemist = &lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Alchemist - Part 1&lt;br /&gt;
| description = A flower blooming amidst the sands of Thanalan, the city-state of Ul&#039;dah is home to the finest alchemists in the realm. There, aspiring artisans toil under the eccentric eye of Severian, master of the Alchemists&#039; Guild. With alembic in hand and an inquisitive mind, you take your first steps on the path of alchemy.&lt;br /&gt;
| img = File:Alchemist 1 NG.png&lt;br /&gt;
| start-quest = So You Want to Be an Alchemist&lt;br /&gt;
| end-quest = Momentary Miracle&lt;br /&gt;
| unlock-quest = Momentary Miracle&lt;br /&gt;
| levels = 1-50&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Alchemist - Part 2&lt;br /&gt;
| description = Though only for a fleeting moment, Severian succeeds in resurrecting his lost love—a feat made possible by your assistance. Freed at last from his years-long obsession, the master alchemist urges you to join him in his continuing exploration of the limitless realm of alchemy.&lt;br /&gt;
| img = File:Alchemist 2 NG.png&lt;br /&gt;
| start-quest = Without a Trace&lt;br /&gt;
| end-quest = What Death Can Join Together&lt;br /&gt;
| unlock-quest = What Death Can Join Together&lt;br /&gt;
| levels = 50-60&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Alchemist - Part 3&lt;br /&gt;
| description = Who would have guessed your work as an alchemist would help unravel a murder mystery? Two times now your work has involved dealings with death, and it seems Severian is not wont to break your streak. Your next assignment, as he explains it, will have you visit the burial chambers of Ul&#039;dah.&lt;br /&gt;
| img = File:Alchemist 3 NG.png&lt;br /&gt;
| start-quest = Not Quite Dead Yet&lt;br /&gt;
| end-quest = A Love Beyond Lifetimes&lt;br /&gt;
| unlock-quest = A Love Beyond Lifetimes&lt;br /&gt;
| levels = 60-70&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}} Culinarian = &lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Culinarian - Part 1&lt;br /&gt;
| description = Rising from the roiling waves of the Rhotano Sea, the city-state of Limsa Lominsa is home to the finest culinarians in the realm. There, aspiring artisans toil under the discerning nose of Lyngsath, master of the Culinarians&#039; Guild. With frypan in hand and a taste for learning, you take your first steps on the path of cooking.&lt;br /&gt;
| img = File:Culinarian 1 NG.png&lt;br /&gt;
| start-quest = So You Want to Be a Culinarian&lt;br /&gt;
| end-quest = Revenge of the Chefsbane&lt;br /&gt;
| unlock-quest = Revenge of the Chefsbane&lt;br /&gt;
| levels = 1-50&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Culinarian - Part 2&lt;br /&gt;
| description = Your culinary creations have both delighted the sultana and preserved the good reputation of the Bismarck, a feat that prompts Lyngsath to declare you have surpassed him. Recognizing your need for challenge, your erstwhile mentor now suggests you lend your services to an acquaintance of his who is in the employ of the Sanguine Sirens.&lt;br /&gt;
| img = File:Culinarian 2 NG.png&lt;br /&gt;
| start-quest = Wait on Me&lt;br /&gt;
| end-quest = The Spirit of Hospitality&lt;br /&gt;
| unlock-quest = The Spirit of Hospitality&lt;br /&gt;
| levels = 50-60&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Culinarian - Part 3&lt;br /&gt;
| description = You emerge victorious in the Dellemont d&#039;Or with a perfect ten, the first in the prestigious competition&#039;s history. With this remarkable achievement comes great fame, and it isn&#039;t long before an admirer comes knocking on the guild&#039;s doors, hoping to learn from a culinary legend.&lt;br /&gt;
| img = File:Culinarian 3 NG.png&lt;br /&gt;
| start-quest = Flavors of the Far East&lt;br /&gt;
| end-quest = The Way to a Father&#039;s Heart&lt;br /&gt;
| unlock-quest = The Way to a Father&#039;s Heart&lt;br /&gt;
| levels = 60-70&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-| Gatherer Quests =&lt;br /&gt;
{{#tag:tabber&lt;br /&gt;
| Gatherer Quests = &lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Studium Deliveries: Faculty of Anthropology&lt;br /&gt;
| description = Hinageshi would ask that you assist Professor Tankin in his research─that being, the recreation of other cultures&#039; lifestyles to better ascertain which might enrich the lives of the people of Sharlayan. Indeed, he is squarely focused on his work and naught else. So much so, that he has failed to notice the affection of his assistant, Hinageshi. It is her hope you can aid in pursuits both academic and romantic.&lt;br /&gt;
| img = File:Faculty of Anthropology NG.png&lt;br /&gt;
| start-quest = Cultured Pursuits&lt;br /&gt;
| end-quest = The Culture of Love&lt;br /&gt;
| unlock-quest = The Culture of Love&lt;br /&gt;
| levels = 80-90&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Studium Deliveries: Faculty of Aetherology&lt;br /&gt;
| description = T&#039;laqa Tia specializes in underwater aetheric research. The problem, however, is the professor is afflicted with a severe case of aether sickness. He is under great pressure to prove the worth of his work so that he might repay his mentor, Professor Nele, and so he has turned to you for help collecting data for his thesis.&lt;br /&gt;
| img = File:Faculty of Aetherology NG.png&lt;br /&gt;
| start-quest = Fear the Thesis&lt;br /&gt;
| end-quest = Pastures New&lt;br /&gt;
| unlock-quest = Pastures New&lt;br /&gt;
| levels = 80-90&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Wachumeqimeqi Quests (Shunye&#039;s Apothecary)&lt;br /&gt;
| description = At Shunye&#039;s Apothecary, the eponymous Shetona shopkeeper deals in everything from medicinal herbs to precious minerals, though at present his stock is dwindling. Before you can negotiate a work agreement, however, you are interrupted by Uvlo, a Viera from across the salt who offers his labor in exchange for knowledge about the Shetona tribe. Indeed, with a little hard work, it seems there is much to uncover─perhaps even about the mysterious Shunye himself...&lt;br /&gt;
| img = File:Shunye&#039;s Apothecary NG.png&lt;br /&gt;
| start-quest = Hands for Hire&lt;br /&gt;
| end-quest = Wellspring of Tears&lt;br /&gt;
| unlock-quest = Wellspring of Tears&lt;br /&gt;
| levels = 90-100&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Wachumeqimeqi Quests (Fish Fancies Donuhanu)&lt;br /&gt;
| description = Peddler of fish both fancy and fantastic, Donuhanu is struggling to stay profitable in Tuliyollal&#039;s busiest marketplace. Fortune smiles upon the fishmonger with the arrival of Pashenine, a Whalaqee lad desiring to expand his repertoire of piscatory phantasms. To aid these two odd fish in their endeavors, you will need to think outside the tank and reel in catches the likes of which you can only dream...&lt;br /&gt;
| img = File:Fish Fancies Donuhanu NG.png&lt;br /&gt;
| start-quest = Fishmonger Blues&lt;br /&gt;
| end-quest = An Odd Fish Odyssey&lt;br /&gt;
| unlock-quest = An Odd Fish Odyssey&lt;br /&gt;
| levels = 90-100&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}} Miner = &lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Miner - Part 1&lt;br /&gt;
| description = Beneath the barren wastes of Thanalan lies a vast mineral bounty ripe for the digging—assuming one knows where to train one&#039;s pickaxe. Hoping to attain an understanding of the lay of the land, you seek out Adalberta, the master of the Miners&#039; Guild.&lt;br /&gt;
| img = File:Miner 1 NG.png&lt;br /&gt;
| start-quest = So You Want to Be a Miner&lt;br /&gt;
| end-quest = Canyon of Regret&lt;br /&gt;
| unlock-quest = Canyon of Regret&lt;br /&gt;
| levels = 1-50&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Miner - Part 2&lt;br /&gt;
| description = Your time as a miner is spent uncovering a great deal more than ore and minerals, as you help bring to light a grave misunderstanding between Adalberta and Deep Canyon. Seeing what a capable and committed miner you&#039;ve become, the guildmaster suggests you answer a recent request she received from a company of sellswords in Ishgard.&lt;br /&gt;
| img = File:Miner 2 NG.png&lt;br /&gt;
| start-quest = Breaking New Ground&lt;br /&gt;
| end-quest = The Hole Truth&lt;br /&gt;
| unlock-quest = The Hole Truth&lt;br /&gt;
| levels = 50-60&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Miner - Part 3&lt;br /&gt;
| description = Your contributions to the mineral survey not only secured much-needed resources for Ishgard, but also ensured the safety of Hatchling and his crew. On the back of these accomplishments, Adalberta turns to you for a new assignment, one that will take you to Idyllshire.&lt;br /&gt;
| img = File:Miner 3 NG.png&lt;br /&gt;
| start-quest = Gift of the Gob&lt;br /&gt;
| end-quest = A Miner Success&lt;br /&gt;
| unlock-quest = A Miner Success&lt;br /&gt;
| levels = 60-70&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}} Botanist = &lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Botanist - Part 1&lt;br /&gt;
| description = The bounty of the Twelveswood is plentiful, but only those able to uphold the balance between man and nature may partake of her riches. So it is that you seek out Fufucha, head of the Botanists&#039; Guild, that you might better understand the way of the woods.&lt;br /&gt;
| img = File:Botanist 1 NG.png&lt;br /&gt;
| start-quest = So You Want to Be a Botanist&lt;br /&gt;
| end-quest = Seeds of Hope&lt;br /&gt;
| unlock-quest = Seeds of Hope&lt;br /&gt;
| levels = 1-50&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Botanist - Part 2&lt;br /&gt;
| description = By reminding Fufucha how botany has improved people&#039;s lives, you help her to regain her former passion, and she returns to Gridania to resume her duties. A while thereafter, a reporter from The Raven arrives with a request to follow the doings of the guild&#039;s best. Fortunately, your guildmaster knows just the person for the job.&lt;br /&gt;
| img = File:Botanist 2 NG.png&lt;br /&gt;
| start-quest = Call from the Clouds&lt;br /&gt;
| end-quest = Seeds Know No Borders&lt;br /&gt;
| unlock-quest = Seeds Know No Borders&lt;br /&gt;
| levels = 50-60&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Botanist - Part 3&lt;br /&gt;
| description = Mujih has penned several articles noting your exemplary work as a botanist, which are sure to inspire countless others to aspire to your greatness. Yet a botanist&#039;s work is never done, and this time Fufucha requests your company for a new venture in Idyllshire.&lt;br /&gt;
| img = File:Botanist 3 NG.png&lt;br /&gt;
| start-quest = Never Meet Your Heroes&lt;br /&gt;
| end-quest = Edgyth&#039;s Winning Streak&lt;br /&gt;
| unlock-quest = Edgyth&#039;s Winning Streak&lt;br /&gt;
| levels = 60-70&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}} Fisher = &lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Fisher - Part 1&lt;br /&gt;
| description = Blessed with the bounty of the Rhotano Sea, Limsa Lominsa has long been home to a flourishing fishing industry. Wishing to learn the way of rod and lure, you present yourself at the Fishermen&#039;s Guild, where fishers practice their craft under the tutelage of its netmaster, Wawalago, and his dedicated assistant, Sisipu.&lt;br /&gt;
| img = File:Fisher 1 NG.png&lt;br /&gt;
| start-quest = So You Want to Be a Fisher&lt;br /&gt;
| end-quest = So Long, and Thanks for All the Fish&lt;br /&gt;
| unlock-quest = So Long, and Thanks for All the Fish&lt;br /&gt;
| levels = 1-50&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Fisher - Part 2&lt;br /&gt;
| description = In an impressive display, you reel in a fish of monstrous proportions—sufficient evidence for Storm Marshal Slafyrsyn to lift the fishing ban. With normality restored, Sisipu entrusts you with a seemingly simple task: returning a fishing rod to its absent-minded owner. Little do you know that it will lead you on an exciting excursion to Ishgard.&lt;br /&gt;
| img = File:Fisher 2 NG.png&lt;br /&gt;
| start-quest = Plenty More Fish in the Sea&lt;br /&gt;
| end-quest = Carpe Diem&lt;br /&gt;
| unlock-quest = Carpe Diem&lt;br /&gt;
| levels = 50-60&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Fisher - Part 3&lt;br /&gt;
| description = Elusive though it is, the catkiller does not elude you for long, and you succeed in recovering the Rougecarpe Ring and securing Ansaulme&#039;s birthright. Having proven your talent for finding rare fish, Wawalago now turns to you with an even greater challenge: finding something believed to be extinct.&lt;br /&gt;
| img = File:Fisher 3 NG.png&lt;br /&gt;
| start-quest = Whither Wawalago Wanders&lt;br /&gt;
| end-quest = Farewell, and Thanks for the Fish&lt;br /&gt;
| unlock-quest = Farewell, and Thanks for the Fish&lt;br /&gt;
| levels = 60-70&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*{{patch|7.2|It will now be possible to perform repairs and access weather forecasts while playing in New Game+.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Shadowbringers]] [[Category:Patch 5.1 Features]]&lt;/div&gt;</summary>
		<author><name>TTVBTS</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=New_Game_Plus&amp;diff=1241459</id>
		<title>New Game Plus</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=New_Game_Plus&amp;diff=1241459"/>
		<updated>2026-03-10T02:08:07Z</updated>

		<summary type="html">&lt;p&gt;TTVBTS: /* List of Chapters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Special character|New Game+|symbol=+}}&lt;br /&gt;
{{Quotation|Official Description|This brand-new system will allow for replay of previously completed quests while retaining one&#039;s current progression and job level.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Take a trip down memory lane to revisit previously completed quests, cutscenes, dialogue, and battles not found in the Unending Journey, all while keeping your current character and level. Patch 5.1 includes the main scenario quests for Heavensward, Stormblood, and Shadowbringers, allowing you to relive all your favorite moments.}}&lt;br /&gt;
&lt;br /&gt;
{{Lead icon|New game plus icon2.png}}&lt;br /&gt;
[[File:New Game+1.jpg|400px|right]]&lt;br /&gt;
[[File:new game plus update 541.jpg|400px|right]]&lt;br /&gt;
[[File:new game plus update 542.jpg|400px|right]]&lt;br /&gt;
&lt;br /&gt;
[[New Game Plus|New Game+]] is a feature introduced in [[Shadowbringers]] [[patch 5.1]], allowing players to replay [[Main Scenario Quests]] and certain [[Feature Quests]] without needing to create a new character. &lt;br /&gt;
{{clear|left}}&lt;br /&gt;
==Unlock==&lt;br /&gt;
After completing the [[Main Scenario Quest]] {{i|The Ultimate Weapon}}, speak with the [[Wistful Whitebeard]] in [[Western Thanalan]] (X:12.0 Y:14.0).&lt;br /&gt;
&lt;br /&gt;
==Accessing New Game+==&lt;br /&gt;
From the main menu, select [[Duty]], then New Game+. A list of replayable chapters will be displayed. Upon completion of the final quest in a given chapter, you will automatically exit New Game+ mode.&lt;br /&gt;
* New Game+ is for story purposes only: players will not receive any EXP or other rewards from quests that they obtained in their first playthrough on the same character. &lt;br /&gt;
* Any [[Quest Battles]] that are part of a New Game+ chapter will have the &amp;quot;Easy&amp;quot; and &amp;quot;Very Easy&amp;quot; difficulty options available from the start without first needing to fail the battle on Normal difficulty.&lt;br /&gt;
&lt;br /&gt;
==Suspending New Game+==&lt;br /&gt;
Certain game features will become unavailable while playing in New Game+ mode.&lt;br /&gt;
&lt;br /&gt;
To temporarily exit New Game+ mode and regain access to these features, open the New Game+ interface by selecting New Game+ under Duty in the main menu, then select Suspend.&lt;br /&gt;
&lt;br /&gt;
The following restrictions will be in effect while playing in New Game+ mode.&lt;br /&gt;
&lt;br /&gt;
*You cannot register for new duties you have yet to complete.&lt;br /&gt;
**You may still register for duties you have yet to complete provided they are related to quests currently in progress in New Game+ mode.&lt;br /&gt;
**While it is possible to enter New Game+ mode while registering for a duty, commencement of said duty will automatically suspend New Game+ mode. Please resume New Game+ from your suspended data after completing the duty.&lt;br /&gt;
*You cannot interact with the market board or retainer bells, as well as certain NPCs and objects.&lt;br /&gt;
*You cannot access [[The Unending Journey]].&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Not all quests, even some with substantial story content (e.g., [[Custom Deliveries]] and [[Field Operations]]), are available with New Game+. In addition, recent Main Scenario Quests and major Feature Quests (e.g., [[Chronicles of a New Era]]) are not implemented into New Game+ until their current major storyline arcs are complete.&lt;br /&gt;
&lt;br /&gt;
Note that you will be unable to start or continue any New Game+ file if you have any [[levequest]] accepted in your journal. You must either complete or abandon all levequests in your journal before you can initiate or resume a New Game+ session. Otherwise, it will inform you &amp;quot;&#039;&#039;&#039;Unable to commence New Game+ mode while undertaking a leve.&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==List of Chapters==&lt;br /&gt;
In New Game+ mode, the story is divided into various chapters. As you progress through the game and complete certain quests, new chapters will automatically be unlocked.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-| Main Scenario =&lt;br /&gt;
{{#tag:tabber&lt;br /&gt;
| A Realm Reborn = &lt;br /&gt;
&#039;&#039;Note that the quest chain in &amp;quot;A Realm Reborn - Part 1&amp;quot; is determined by the player character&#039;s starting city. Player cannot initiate a quest chain of a different starting city from their character&#039;s.&#039;&#039;&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = A Realm Reborn - Part 1 (Gridania)&lt;br /&gt;
| description = Eorzea─a realm embraced by gods and forged by heroes. It is here that one adventurer&#039;s journey begins. Though power, fame, and fortune all beckon, this intrepid soul is destined for greater things still. Guided by the Mothercrystal, they will walk the path of a hero─of a Warrior of Light...&lt;br /&gt;
| img = File:ARR part 1 NG.png&lt;br /&gt;
| start-quest = To the Bannock&lt;br /&gt;
| end-quest = Call of the Sea (Gridania)&lt;br /&gt;
| unlock-quest = The Ultimate Weapon&lt;br /&gt;
| levels = 4-15&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = A Realm Reborn - Part 1 (Limsa Lominsa)&lt;br /&gt;
| description = Eorzea─a realm embraced by gods and forged by heroes. It is here that one adventurer&#039;s journey begins. Though power, fame, and fortune all beckon, this intrepid soul is destined for greater things still. Guided by the Mothercrystal, they will walk the path of a hero─of a Warrior of Light...&lt;br /&gt;
| img = File:ARR part 1 NG.png&lt;br /&gt;
| start-quest = On to Summerford&lt;br /&gt;
| end-quest = Call of the Sea (Limsa Lominsa)&lt;br /&gt;
| unlock-quest = The Ultimate Weapon&lt;br /&gt;
| levels = 4-15&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = A Realm Reborn - Part 1 (Ul&#039;dah)&lt;br /&gt;
| description = Eorzea─a realm embraced by gods and forged by heroes. It is here that one adventurer&#039;s journey begins. Though power, fame, and fortune all beckon, this intrepid soul is destined for greater things still. Guided by the Mothercrystal, they will walk the path of a hero─of a Warrior of Light...&lt;br /&gt;
| img = File:ARR part 1 NG.png&lt;br /&gt;
| start-quest = We Must Rebuild&lt;br /&gt;
| end-quest = Call of the Sea (Ul&#039;dah)&lt;br /&gt;
| unlock-quest = The Ultimate Weapon&lt;br /&gt;
| levels = 4-15&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = A Realm Reborn - Part 2&lt;br /&gt;
| description = In the midst of touring the three city-states and witnessing the myriad problems besetting the realm, the adventurer has a chance encounter with a member of the enigmatic Scions of the Seventh Dawn. An invitation to their base of operations, the Waking Sands, promises to shed light upon the mystery of the Echo and more.&lt;br /&gt;
| img = File:ARR part 2 NG.png&lt;br /&gt;
| start-quest = It&#039;s Probably Pirates&lt;br /&gt;
| end-quest = Back from the Wood&lt;br /&gt;
| unlock-quest = The Ultimate Weapon&lt;br /&gt;
| levels = 15-24&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = A Realm Reborn - Part 3&lt;br /&gt;
| description = The adventurer&#039;s victory over Ifrit, the Lord of the Inferno, prompts comparisons to be made to the fabled Warrior of Light. Yet even as the feat draws the admiration of the masses, so too does it draw the ire of the shadowy Ascians. To what end these masked individuals scheme remains to be seen, the search for answers beginning with the one named Lahabrea.&lt;br /&gt;
| img = File:ARR part 3 NG.png&lt;br /&gt;
| start-quest = Shadow of Darkness&lt;br /&gt;
| end-quest = Lord of Crags&lt;br /&gt;
| unlock-quest = The Ultimate Weapon&lt;br /&gt;
| levels = 24-34&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = A Realm Reborn - Part 4&lt;br /&gt;
| description = With the hard-won aid of the Company of Heroes, the adventurer succeeds in vanquishing Titan, the Lord of Crags. And though she arrives too late to aid in the battle, Y&#039;shtola chances to discover that the Garlean Empire is in league with the Ascians, an unsettling revelation that serves to compound the intrigue.&lt;br /&gt;
| img = File:ARR part 4 NG.png&lt;br /&gt;
| start-quest = All Good Things&lt;br /&gt;
| end-quest = The Ultimate Weapon&lt;br /&gt;
| unlock-quest = The Ultimate Weapon&lt;br /&gt;
| levels = 34-50&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = A Realm Reborn - Part 5&lt;br /&gt;
| description = At the end of a large-scale operation marshaling the combined might of the three city-states, the Warrior of Light emerges triumphant in the Praetorium. The Empire&#039;s stranglehold over the realm thus broken, the leaders of Eorzea declare that the Seventh Astral Era has dawned. But the celebration would prove short-lived, for there can be no light without shadow.&lt;br /&gt;
| img = File:ARR part 5 NG.png&lt;br /&gt;
| start-quest = The Price of Principles&lt;br /&gt;
| end-quest = Brave New Companions&lt;br /&gt;
| unlock-quest = Brave New Companions&lt;br /&gt;
| levels = 50&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = A Realm Reborn - Part 6&lt;br /&gt;
| description = The Seventh Astral Era is meant to be a time of peace, and yet Eorzea remains rife with turmoil; from rampaging primals to unruly refugees, myriad are the problems demanding urgent answers. In response, Alphinaud forms the Crystal Braves, an ambitious company that will serve the realm as a whole rather than any one nation.&lt;br /&gt;
| img = File:ARR part 6 NG.png&lt;br /&gt;
| start-quest = Traitor in the Midst&lt;br /&gt;
| end-quest = Before the Dawn&lt;br /&gt;
| unlock-quest = Before the Dawn&lt;br /&gt;
| levels = 50&lt;br /&gt;
}}&lt;br /&gt;
{{!}}-{{!}} Heavensward = &lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Heavensward - Part 1&lt;br /&gt;
| description = Owing to schemes in the shadows of Ul&#039;dah, the Scions of the Seventh Dawn have been scattered, and the Warrior of Light has been forced to flee north. Though granted shelter by Lord Haurchefant, the heroes must press on to Ishgard. But what trials await in this reclusive nation, locked in a never-ending struggle with dragons?&lt;br /&gt;
| img = File:HW part 1 NG.png&lt;br /&gt;
| start-quest = Coming to Ishgard&lt;br /&gt;
| end-quest = Heart of Ice&lt;br /&gt;
| unlock-quest = Heavensward (Quest)&lt;br /&gt;
| levels = 50-54&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Heavensward - Part 2&lt;br /&gt;
| description = Venturing deep into the domain of the dragons, the heroes come face-to-face with the great wyrm Hraesvelgr, from whom they learn the sordid truth of the Dragonsong War. Born of man&#039;s treachery was this bloody conflict, and by man&#039;s hand it must be ended. Thus does the Warrior of Light sally forth with Ishgard&#039;s greatest champion, the Azure Dragoon, on a mission to crush the serpent&#039;s head.&lt;br /&gt;
| img = File:HW part 2 NG.png&lt;br /&gt;
| start-quest = The Wyrm&#039;s Lair&lt;br /&gt;
| end-quest = Heavensward (Quest)&lt;br /&gt;
| unlock-quest = Heavensward (Quest)&lt;br /&gt;
| levels = 54-60&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Heavensward - Part 3&lt;br /&gt;
| description = Though it came at great cost, the heroes have triumphed over the archbishop on the floating continent of Azys Lla, thereby breaking the cycle of conflict between man and dragon. Yet a millennium of war is not soon ended, and in the wake of the Warrior of Light&#039;s return, the nation of Ishgard was left trembling, the faith of her people shaken to the very core.&lt;br /&gt;
| img = File:HW part 3 NG.png&lt;br /&gt;
| start-quest = An Uncertain Future&lt;br /&gt;
| end-quest = Litany of Peace&lt;br /&gt;
| unlock-quest = Litany of Peace&lt;br /&gt;
| levels = 60&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Heavensward - Part 4&lt;br /&gt;
| description = After a thousand years of bloodshed and sorrow, the shade of Nidhogg, rage incarnate, fell at last to the Warrior of Light. So it was that the Dragonsong War drew to a close, and the survivors, bloodied but unbowed, could begin to pick up the pieces. A new day dawns in Ishgard, and her champions may rest easy─if only for a moment. For every ending marks a new beginning.&lt;br /&gt;
| img = File:HW part 4 NG.png&lt;br /&gt;
| start-quest = Promises Kept&lt;br /&gt;
| end-quest = The Far Edge of Fate&lt;br /&gt;
| unlock-quest = The Far Edge of Fate&lt;br /&gt;
| levels = 60&lt;br /&gt;
}}&lt;br /&gt;
{{!}}-{{!}} Stormblood = &lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Stormblood - Part 1&lt;br /&gt;
| description = With the vaunted Warrior of Light marching beside them, the men and women of the Eorzean Alliance prepare to liberate Ala Mhigo, a land conquered by the Garlean Empire twenty years ago. Meanwhile, in the Far East, the freedom fighters of the fallen nation of Doma struggle to rekindle the fires of hope in their countrymen.&lt;br /&gt;
| img = File:SB part 1 NG.png&lt;br /&gt;
| start-quest = Beyond the Great Wall&lt;br /&gt;
| end-quest = All the Little Angels&lt;br /&gt;
| unlock-quest = Stormblood (Quest)&lt;br /&gt;
| levels = 60-64&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Stormblood - Part 2&lt;br /&gt;
| description = Making their way across the Ruby Sea, the heroes set foot upon the shores of Yanxia, a region which has languished under imperial rule for twenty-five long years. In order to wrest these troubled lands from the spiteful grip of the acting imperial viceroy of Doma, Yotsuyu, they set out for the boundless plains of the Azim Steppe, in search of the kingdom&#039;s rightful ruler.&lt;br /&gt;
| img = File:SB part 2 NG.png&lt;br /&gt;
| start-quest = Here There Be Xaela&lt;br /&gt;
| end-quest = Stormblood (Quest)&lt;br /&gt;
| unlock-quest = Stormblood (Quest)&lt;br /&gt;
| levels = 65-70&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Stormblood - Part 3&lt;br /&gt;
| description = The liberation of Ala Mhigo signals the end of an era of tyranny. Here, on the cusp of a new age of freedom, her people must decide how they will greet their future...and reconcile with their past. What path lies ahead for Lyse and her efforts to rebuild the nation? What choices plague Fordola from within her prison cell? And to where will Raubahn return, now that the dream for his homeland has at last become a reality?&lt;br /&gt;
| img = File:SB part 3 NG.png&lt;br /&gt;
| start-quest = Arenvald&#039;s Adventure&lt;br /&gt;
| end-quest = Emissary of the Dawn&lt;br /&gt;
| unlock-quest = Emissary of the Dawn&lt;br /&gt;
| levels = 70&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Stormblood - Part 4&lt;br /&gt;
| description = The shadow of mystery deepens as the man who wears Zenos&#039;s face continues to move unchecked, sowing the seeds of strife from the heart of the Empire. All indications point to Ascian machination, and the arrival of a messenger at the Rising Stones sets the Scions of the Seventh Dawn upon a path rife with peril, towards an unknowable destination.&lt;br /&gt;
| img = File:SB part 4 NG.png&lt;br /&gt;
| start-quest = Sisterly Act&lt;br /&gt;
| end-quest = A Requiem for Heroes&lt;br /&gt;
| unlock-quest = A Requiem for Heroes&lt;br /&gt;
| levels = 70&lt;br /&gt;
}}&lt;br /&gt;
{{!}}-{{!}} Shadowbringers = &lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Shadowbringers - Part 1&lt;br /&gt;
| description = Ala Mhigo is at last free from imperial rule, but that liberty may prove fleeting as the Empire moves to both reclaim this bloodied nation and subjugate all of Eorzea. In their hour of need, however, they cannot turn to the Warrior of Light. Nor to the Scions, who yet slumber, their souls adrift. The realm is left to struggle without its saviors, for they have been beckoned beyond time and space─beckoned to the First.&lt;br /&gt;
| img = File:ShB part 1 NG.png&lt;br /&gt;
| start-quest = The Syrcus Trench&lt;br /&gt;
| end-quest = Out of the Wood&lt;br /&gt;
| unlock-quest = Shadowbringers (Quest)&lt;br /&gt;
| levels = 70-76&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Shadowbringers - Part 2&lt;br /&gt;
| description = Though the Warriors of Darkness have succeeded in restoring the night to the Rak&#039;tika Greatwood, much of Norvrandt yet remains shrouded in primordial Light, its denizens at the mercy of the abominations known as sin eaters. Burdened by the unsettling truths revealed to them by the Ascian Emet-Selch, the heroes forge on along their chosen path─the path of villainy.&lt;br /&gt;
| img = File:ShB part 2 NG.png&lt;br /&gt;
| start-quest = When It Rains&lt;br /&gt;
| end-quest = Shadowbringers (Quest)&lt;br /&gt;
| unlock-quest = Shadowbringers (Quest)&lt;br /&gt;
| levels = 76-80&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Shadowbringers - Part 3&lt;br /&gt;
| description = Deep within the city of Amaurot, the Ascian Emet-Selch is at last brought low. You return to the Crystarium victorious, the people celebrating beneath a blessedly clear sky. Though your comrades are not yet able to return to the Source, they bid you cross the rift and relay word of your success to Tataru and the others.&lt;br /&gt;
| img = File:ShB part 3 NG.png&lt;br /&gt;
| start-quest = Shaken Resolve&lt;br /&gt;
| end-quest = Reflections in Crystal&lt;br /&gt;
| unlock-quest = Reflections in Crystal&lt;br /&gt;
| levels = 80&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Shadowbringers - Part 4&lt;br /&gt;
| description = As the Scions were preparing to return to the Source, a new threat was presented with the sudden appearance of the Ascian Elidibus. He assumed the guise of the original Warrior of Light, and following a climactic struggle, it was you that stood victorious. With peace restored, the Scions bid farewell to their friends on the First, and finally made the journey home. However, they soon discover that events unfolding in distant lands may spell disaster not only for Eorzea, but the entire world...&lt;br /&gt;
| img = File:ShB part 4 NG.png&lt;br /&gt;
| start-quest = Alisaie&#039;s Quest&lt;br /&gt;
| end-quest = Death Unto Dawn&lt;br /&gt;
| unlock-quest = Death Unto Dawn&lt;br /&gt;
| levels = 80&lt;br /&gt;
}}&lt;br /&gt;
{{!}}-{{!}} Endwalker = &lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Endwalker - Part 1&lt;br /&gt;
| description = Across the realm, ominous towers of the Telophoroi&#039;s making strike into the heavens, fueled by the pillaged piety of captured innocents. The Final Days─an apocalyptic threat unknown to living memory─loom on the horizon. Yet Sharlayan, the veritable capital of knowledge, would rebuke the Eorzean Alliance&#039;s plea for assistance... Undaunted, the Scions set forth to discover what wisdom could possibly lurk in turning a blind eye to calamity.&lt;br /&gt;
| img = File:EW part 1 NG.png&lt;br /&gt;
| start-quest = The Next Ship to Sail&lt;br /&gt;
| end-quest = Returning Home&lt;br /&gt;
| unlock-quest = Endwalker (Quest)&lt;br /&gt;
| levels = 80-84&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Endwalker - Part 2&lt;br /&gt;
| description = With the intent of thwarting Fandaniel&#039;s nefarious machinations once and for all, you defeated the god of Darkness, Zodiark─and in doing so unwittingly played right into the Ascian&#039;s clever hands. The coming end is now inevitable. As skies bleed and meteors rain, what hope can be found in the chaos? You can only keep walking onwards, trusting in the path of Light...&lt;br /&gt;
| img = File:EW part 2 NG.png&lt;br /&gt;
| start-quest = Skies Aflame&lt;br /&gt;
| end-quest = Endwalker (Quest)&lt;br /&gt;
| unlock-quest = Endwalker (Quest)&lt;br /&gt;
| levels = 85-90&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Endwalker - Part 3&lt;br /&gt;
| description = Together with your comrades, you traveled to the very edge of creation and back to deliver Etheirys from certain destruction. The Final Days have been averted, and with their duty thus fulfilled, the Scions have elected to disband-albeit only in an official capacity. They each continue working independently to address the realm&#039;s problems, leaving you free to return to your adventuring roots.&lt;br /&gt;
| img = File:EW part 3 NG.png&lt;br /&gt;
| start-quest = Newfound Adventure&lt;br /&gt;
| end-quest = Gods Revel, Lands Tremble&lt;br /&gt;
| unlock-quest = The Coming Dawn&lt;br /&gt;
| levels = 90&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Endwalker - Part 4&lt;br /&gt;
| description = In searching the void for Azdaja, you encounter a half-voidsent woman named Zero, and with her aid, you intend to see the great wyrm returned home. Your plan is soon brought to a halt, however, when the archfiends destroy the voidgate in Alzadaal&#039;s Legacy. To what end do the servants of Golbez bar your path, and what will become of Azdaja should they prevail? These answers and more will be laid bare as you seek a new means to cross the rift.&lt;br /&gt;
| img = File:EW part 4 NG.png&lt;br /&gt;
| start-quest = Currying Flavor&lt;br /&gt;
| end-quest = The Coming Dawn&lt;br /&gt;
| unlock-quest = The Coming Dawn&lt;br /&gt;
| levels = 90&lt;br /&gt;
}}&lt;br /&gt;
{{!}}-{{!}} Dawntrail = &lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Dawntrail - Part 1&lt;br /&gt;
| description = Determined to prove herself worthy of her father&#039;s legacy, Wuk Lamat, daughter to the Dawnservant of Tuliyollal and one of four claimants to its throne, seeks allies in Eorzea to help her achieve victory in the rite of succession. As you pledge your support to this fledgling monarch, you set your sights on the western continent of Tural—and a new adventure.&lt;br /&gt;
| img = File:DT part 1 NG.png&lt;br /&gt;
| start-quest = A New World to Explore&lt;br /&gt;
| end-quest = Ever Greater, Ever Brighter&lt;br /&gt;
| unlock-quest = Dawntrail (Quest)&lt;br /&gt;
| levels = 90-95&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Dawntrail - Part 2&lt;br /&gt;
| description = After a long and eventful journey, Wuk Lamat and her brother Koana are named twin Dawnservants of Tuliyollal. Yet as the people rejoice at the succession of their new leaders, you hear the call of adventure beckoning amidst their cheers. Unable to resist, you accompany Erenville north to Xak Tural, where unfamiliar vistas and new faces await.&lt;br /&gt;
| img = File:DT part 2 NG.png&lt;br /&gt;
| start-quest = The Long Road to Xak Tural&lt;br /&gt;
| end-quest = Dawntrail (Quest)&lt;br /&gt;
| unlock-quest = Dawntrail (Quest)&lt;br /&gt;
| levels = 95-100&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Dawntrail - Part 3&lt;br /&gt;
| description = The spectacle of Living Memory and the threat of Queen Eternal are no more, but the shade of remembrance linger both within and without the dome. As you and your companions seek to help the people of two worlds move forward, you find that some secrets of the past must be unearthed...&lt;br /&gt;
| img = File:DT part 3 NG.png&lt;br /&gt;
| start-quest = A Royal Invitation&lt;br /&gt;
| end-quest = The Promise of Tomorrow&lt;br /&gt;
| unlock-quest = The Promise of Tomorrow&lt;br /&gt;
| levels = 100&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-| Chronicles of a New Era =&lt;br /&gt;
{{#tag:tabber&lt;br /&gt;
| Raids =&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = The Binding Coil of Bahamut&lt;br /&gt;
| description = Ripped from the heavens by the nefarious designs of Nael van Darnus, the false moon Dalamud hurtled into Vylbrand, its shattering impact forming a network of labyrinthine caverns beneath the surface. Braving dangers untold, the Warrior of Light plumbs the subterranean depths, that the truth behind the Seventh Umbral Calamity may be unearthed.&lt;br /&gt;
| img = File:Bahamut NG.png&lt;br /&gt;
| start-quest = Primal Awakening&lt;br /&gt;
| end-quest = Alisaie&#039;s Path&lt;br /&gt;
| unlock-quest = Alisaie&#039;s Path&lt;br /&gt;
| levels = 50&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Alexander&lt;br /&gt;
| description = This clockwork colossus emerged from the rushing waters of the Thaliak, looming a grave threat over the snow-swept hinterlands of Dravania. Summoned to stave off the threat of the sleeping primal before it stirs, the Warrior of Light steps within, and the curtain rises on a battle that will transcend space and time...&lt;br /&gt;
| img = File:Alexander NG.png&lt;br /&gt;
| start-quest = Disarmed&lt;br /&gt;
| end-quest = Of Endings and Beginnings&lt;br /&gt;
| unlock-quest = Of Endings and Beginnings&lt;br /&gt;
| levels = 60&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Omega&lt;br /&gt;
| description = Roused from age-old slumber to stave off a new primal threat looming over Eorzea, the ancient weapon known as Omega vanished into the far reaches of Gyr Abania after a mighty struggle against the draconic Shinryu. There did the Warrior of Light travel, not knowing that a dimension-spanning battle that would defy the imagination awaited...&lt;br /&gt;
| img = File:Omega NG.png&lt;br /&gt;
| start-quest = The Hunt for Omega&lt;br /&gt;
| end-quest = To Kweh under Distant Skies&lt;br /&gt;
| unlock-quest = To Kweh under Distant Skies&lt;br /&gt;
| levels = 70&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Omega: Beyond the Rift&lt;br /&gt;
| description = A mysterious transmission lifted from the flight logs of the &#039;&#039;Ragnarok&#039;&#039; has even the preeminent experts of Sharlayan scratching their heads in confusion. The key to unlocking this undecipherable message, however, arrives in the most unlikely of forms, launching you on a pilgrimage of existential discovery.&lt;br /&gt;
| img = File:Omega Beyond the Rift NG.png&lt;br /&gt;
| start-quest = A Heartless Hypothesis&lt;br /&gt;
| end-quest = Goodbye, ε̆│̆│Δ&lt;br /&gt;
| unlock-quest = Goodbye, ε̆│̆│Δ&lt;br /&gt;
| levels = 90&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Eden&lt;br /&gt;
| description = Beyond the borders of Norvrandt, there is naught but the Empty, a barren landscape devoid of life. And yet somewhere within that boundless nothing, Ryne has detected a disturbance. Could this mark a return of life, or the coming of yet another cataclysm?&lt;br /&gt;
| img = File:Eden NG.png&lt;br /&gt;
| start-quest = In the Middle of Nowhere&lt;br /&gt;
| end-quest = Where I Belong&lt;br /&gt;
| unlock-quest = Where I Belong&lt;br /&gt;
| levels = 80&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Pandæmonium&lt;br /&gt;
| description = From the depths of the aetherial sea washes up a crystal from the past bearing an urgent message: a place called Pandæmonium faces a crisis which could spell doom for the star itself. You must journey to the ancient age, and together with an ally from Elpis unravel the mysteries of that dark prison and its overseers.&lt;br /&gt;
| img = File:Pandaemonium NG.png&lt;br /&gt;
| start-quest = The Crystal from Beyond&lt;br /&gt;
| end-quest = Guided by the Past&lt;br /&gt;
| unlock-quest = Guided by the Past&lt;br /&gt;
| levels = 90&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Pandæmonium: Epilogue&lt;br /&gt;
| description = Although some time has passed since your foray into Pandæmonium and your struggle against Athena, you remember the allies who were by your side as if it were yesterday. It seems Professor Claudien shares this sentiment, for he entrusts you with a very special gift—one which must be delivered across the endless expanse of time to a friend most dear.&lt;br /&gt;
| img = File:Pandaemonium Epilogue NG.png&lt;br /&gt;
| start-quest = A Present from the Present&lt;br /&gt;
| unlock-quest = A Present from the Present&lt;br /&gt;
| levels = 90&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = The Arcadion&lt;br /&gt;
| description = Here at the Arcadion, you&#039;ll find a grand spectacle unlike any other. The realm&#039;s greatest fighters pit fist against fist and magick against magick, putting their lives on the line as crowds howl and clamor, each clash more visceral than the last. Step into the arena if you dare, and either rise to become champion, or fall forever in ignominy.&lt;br /&gt;
| img = File:The Arcadion NG.png&lt;br /&gt;
| start-quest = A New Challenger Appears&lt;br /&gt;
| end-quest = Glory Incarnate&lt;br /&gt;
| unlock-quest = A New Challenger Appears&lt;br /&gt;
| levels = 100&lt;br /&gt;
}}&lt;br /&gt;
{{!}}-{{!}} Alliance Raids =&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = The Crystal Tower&lt;br /&gt;
| description = A sky-scraping spire that shines with the light of a thousand stars─long thought to be but a legend, the Crystal Tower arose from the crags of Mor Dhona in the wake of the Calamity, striking awe and fear into the hearts of all who bore it witness. What lost secrets of ancient Allag await those brave souls who would probe its innermost sanctums?&lt;br /&gt;
| img = File:Crystal Tower NG.png&lt;br /&gt;
| start-quest = Legacy of Allag&lt;br /&gt;
| end-quest = The Light of Hope&lt;br /&gt;
| unlock-quest = The Light of Hope&lt;br /&gt;
| levels = 50&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = The Shadow of Mhach&lt;br /&gt;
| description = In an age of unprecedented air travel, sky pirates soar through the heavens on their airships in search of new frontiers and undiscovered treasures. When tales of a ghost ship haunting the clouds spread, the Warrior of Light answers the call and boards the baleful vessel forged by ancient and forbidden magicks.&lt;br /&gt;
| img = File:Shadow of Mhach NG.png&lt;br /&gt;
| start-quest = Sky Pirates&lt;br /&gt;
| end-quest = A Redbill Farewell&lt;br /&gt;
| unlock-quest = A Redbill Farewell&lt;br /&gt;
| levels = 60&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Return to Ivalice&lt;br /&gt;
| description = Fresh off their widely acclaimed performance of The Zodiac Brave Story in Garlemald, the airborne theater troupe Prima Vista sets anchor in Kugane with a new story to be told. What brings them to these far lands? Sit back and let them regale you with a tale of the fabled kingdom of Ivalice, and perhaps you will understand...&lt;br /&gt;
| img = File:Return to Ivalice NG.png&lt;br /&gt;
| start-quest = Dramatis Personae&lt;br /&gt;
| end-quest = The City of Lost Angels&lt;br /&gt;
| unlock-quest = The City of Lost Angels&lt;br /&gt;
| levels = 70&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = YoRHa: Dark Apocalypse&lt;br /&gt;
| description = With the unearthing of mechanical oddities beneath the dwarven village of Komra came myriad mysteries, and you find yourself recruited by the precocious siblings Anogg and Konogg to solve them. Your involvement with the strange woman identified as “2P,” however, brings not answers, but heretofore unseen dangers to Norvrandt. Thus, the question remains─what awaits beyond?&lt;br /&gt;
| img = File:YoRHa Dark Apocalypse NG.png&lt;br /&gt;
| start-quest = Word about Komra&lt;br /&gt;
| end-quest = Whence the Heart Leads&lt;br /&gt;
| unlock-quest = Whence the Heart Leads&lt;br /&gt;
| levels = 80&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Myths of the Realm&lt;br /&gt;
| description = The gates to a phantom realm have been thrown wide upon the shores of Silvertear Lake, and the Sons of Saint Coinach seek answers. Accompanied by an enigmatic explorer, you and your Baldesion allies must venture through this myth made manifest. Yet your presence does not go unnoticed by the realm&#039;s immortal residents, and you soon find yourself unraveling a mystery most divine...&lt;br /&gt;
| img = File:Myths of the Realm NG.png&lt;br /&gt;
| start-quest = A Mission in Mor Dhona&lt;br /&gt;
| end-quest = Embraced by Gods&lt;br /&gt;
| unlock-quest = Embraced by Gods&lt;br /&gt;
| levels = 90&lt;br /&gt;
}}&lt;br /&gt;
{{!}}-{{!}} Trials = &lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = The Warring Triad&lt;br /&gt;
| description = Sealed deep within a research facility on Azys Lla are three eikons, beings of fearsome power that have slumbered there since the fall of the Allag. When one eikon─Sephirot, the Fiend─threatens to stir, the Warrior of Light sets off at the behest of the enigmatic Unukalhai to face it in an epic struggle...&lt;br /&gt;
| img = File:Warring Triad NG.png&lt;br /&gt;
| start-quest = Gods of Eld&lt;br /&gt;
| end-quest = The Last Pillar to Fall&lt;br /&gt;
| unlock-quest = The Last Pillar to Fall&lt;br /&gt;
| levels = 60&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = The Four Lords&lt;br /&gt;
| description = Hingan faerie tales sing of Tenzen, a legendary samurai who set forth to drive a host of demonic oni from the land. Accompanying him on his journey were the Four Lords, guardians of the Ruby Sea. Yet could it be that his adventure was more than mere myth? In a far corner of the vast ocean, a new legend will be born...&lt;br /&gt;
| img = File:Four Lords NG.png&lt;br /&gt;
| start-quest = An Auspicious Encounter&lt;br /&gt;
| end-quest = The Fifth Lord&lt;br /&gt;
| unlock-quest = The Fifth Lord&lt;br /&gt;
| levels = 70&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = The Sorrow of Werlyt&lt;br /&gt;
| description = The Garlean Empire seeks to break the stalemate with Eorzean forces by unleashing the culmination of its twisted experimentation─brutal warmachina that exist only to destroy. On both sides of the battlefield, shadows of the past loom as these monstrous Weapons prepare to deploy.&lt;br /&gt;
| img = File:Sorrow of Werlyt NG.png&lt;br /&gt;
| start-quest = Ruby Doomsday&lt;br /&gt;
| end-quest = Forever at Your Side&lt;br /&gt;
| unlock-quest = Forever at Your Side&lt;br /&gt;
| levels = 80&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-| Side Story =&lt;br /&gt;
{{#tag:tabber&lt;br /&gt;
| Hildibrand, Agent of Enquiry =&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Hildibrand Adventures&lt;br /&gt;
| description = Feared lost forever when the Calamity struck, a true Eorzean hero and legend has returned to the realm! Join Hildibrand Manderville, agent of enquiry, inspector extraordinaire, and his talented and charming assistant Nashu Mhakaracca as they scour all creation to solve the most perplexing cases to plague the people of Eorzea.&lt;br /&gt;
| img = File:Hildibrand ARR NG.png&lt;br /&gt;
| start-quest = The Rise and Fall of Gentlemen&lt;br /&gt;
| end-quest = Her Last Vow&lt;br /&gt;
| unlock-quest = Her Last Vow&lt;br /&gt;
| levels = 50&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Further Hildibrand Adventures&lt;br /&gt;
| description = Nashu Mhakaracca arrives in Ishgard in search of her mentor, Hildibrand, agent of enquiry, inspector extraordinaire, who went flying through the skies after solving his greatest case to date. Has Eorzea&#039;s foremost gentleman and scholar once again survived against all odds, that he might lend his ever-insightful eye to the residents of the Holy See? The game is once again afoot!&lt;br /&gt;
| img = File:Hildibrand HW NG.png&lt;br /&gt;
| start-quest = A Gentleman Falls, Rather than Flies&lt;br /&gt;
| end-quest = If I Could Turn Back Time&lt;br /&gt;
| unlock-quest = If I Could Turn Back Time&lt;br /&gt;
| levels = 60&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Even Further Hildibrand Adventures&lt;br /&gt;
| description = When Hildibrand, as is his wont, is sent sailing through the skies across the Ruby Sea, Nashu Mhakaracca sets her sights eastward. No sooner does she arrive in the port city of Kugane than she hears rumors of a dastardly thief known as the Wolf Burglar. And so the stage is set for a new chapter of intrigue and adventure...&lt;br /&gt;
| img = File:Hildibrand SB NG.png&lt;br /&gt;
| start-quest = A Hingan Tale: Nashu Goes East&lt;br /&gt;
| end-quest = Don&#039;t Do the Dewprism&lt;br /&gt;
| unlock-quest = Don&#039;t Do the Dewprism&lt;br /&gt;
| levels = 70&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Somehow Further Hildibrand Adventures&lt;br /&gt;
| description = Hildibrand has returned...in body, if not in mind. The ailing agent of enquiry has resurfaced in Thavnair seemingly bound in an unbreakable slumber, and Nashu Mhakaracca needs your help to awaken him from his preternatural hibernation. The Final Days may have come and gone, but the Near East yet swells with the promise of new cases to solve!&lt;br /&gt;
| img = File:Hildibrand EW NG.png&lt;br /&gt;
| start-quest = The Sleeping Gentleman&lt;br /&gt;
| end-quest = Gentlemen at Heart&lt;br /&gt;
| unlock-quest = Gentlemen at Heart&lt;br /&gt;
| levels = 90&lt;br /&gt;
}}&lt;br /&gt;
{{!}}-{{!}} Chronicles of Light =&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Tales of the Dragonsong War&lt;br /&gt;
| description = The paths we walk, the oaths we swear, the legacies we leave... Sharing triumphs and bearing burdens, the Warrior of Light embarks on a journey of reminiscence and recollection in a land that now heals from a long and bitter war.&lt;br /&gt;
| img = File:Tales of the Dragonsong War NG.png&lt;br /&gt;
| start-quest = The Paths We Walk&lt;br /&gt;
| end-quest = The Burdens We Bear&lt;br /&gt;
| unlock-quest = The Burdens We Bear&lt;br /&gt;
| levels = 60&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Tales from the Shadows&lt;br /&gt;
| description = After learning what became of Minfilia in the First, F&#039;lhaminn often found herself reminiscing on their time spent together. And it was during one such moment of remembrance that a missive arrived from Ul&#039;dah. She is to meet with an old acquaintance on the Steps of Thal, and can think of no one better than the Warrior of Light to accompany her.&lt;br /&gt;
| img = File:Tales from the Shadows NG.png&lt;br /&gt;
| start-quest = One Final Journey&lt;br /&gt;
| unlock-quest = One Final Journey&lt;br /&gt;
| levels = 80&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Tales of Newfound Adventure&lt;br /&gt;
| description = As your investigation of the void unfolds, a peculiar being that is all eyeball is found lurking the city-state of Radz-at-Han. Claiming to be a part of a single voidsent, it asks for your help to reunite with its other selves, in return for which it offers to share with you tales about the Thirteenth.&lt;br /&gt;
| img = File:Tales of Newfound Adventure NG.png&lt;br /&gt;
| start-quest = Shadowed Pasts&lt;br /&gt;
| end-quest = Shadowed Pasts Once More&lt;br /&gt;
| unlock-quest = Shadowed Pasts Once More&lt;br /&gt;
| levels = 90&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}} Saint Endalim&#039;s Scholasticate =&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Saint Endalim&#039;s Scholasticate&lt;br /&gt;
| description = The dreadful truth behind the Dragonsong War laid bare by the Warrior of Light, the Ishgardian populace was cast into confusion and despair—the entire basis of their history and faith shaken to the core. In these uncertain times, even the young students at this storied academy cannot avoid being embroiled in a web of uncertainty and intrigue...&lt;br /&gt;
| img = File:Scholasticate NG.png&lt;br /&gt;
| start-quest = Keeping the Ledger&lt;br /&gt;
| end-quest = The Life and Lies of Father Saturnois&lt;br /&gt;
| unlock-quest = The Life and Lies of Father Saturnois&lt;br /&gt;
| levels = 60&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}} Role Quests: Prologues = &lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Role Quests (Dawntrail): Prologue&lt;br /&gt;
| description = Xbalyav Ty&#039;e is known throughout Tural as a place to go for lively conversation and tasty tacos. Customers of all stripes flock to its tables, but unfortunately not all intend to fill their stomachs. A particularly unscrupulous group recently caught the eye of Br&#039;uk Evu, the shop&#039;s proprietor, and the conversation he witnessed will send chills down the spine of the hardiest adventurer.&lt;br /&gt;
| img = File:Role Prologue DT NG.png&lt;br /&gt;
| start-quest = Uncouth Customers&lt;br /&gt;
| unlock-quest = Uncouth Customers&lt;br /&gt;
| levels = 90&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}} Role Master Quests = &lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Role Master Quests (Shadowbringers)&lt;br /&gt;
| description = The Cardinal Virtues are no more, for you and the bounty hunters of the Wandering Stairs have successfully laid them to rest. After imploring you to share the details of your adventures, Glynard proposes calling together the patrons and celebrating your grand accomplishments. However, the libations will have to wait, for Cyella would reward your labors with a singular tale—that of the true villain responsible for so much of the realm&#039;s misery, who yet lingers in this world...&lt;br /&gt;
| img = File:Role Master ShB NG.png&lt;br /&gt;
| start-quest = Shadow Walk with Me&lt;br /&gt;
| end-quest = Safekeeping&lt;br /&gt;
| unlock-quest = Safekeeping&lt;br /&gt;
| levels = 80&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Role Master Quests (Endwalker)&lt;br /&gt;
| description = Thanks in no small part to your efforts, blasphemies from across the realm have been laid to rest, and the ever-fleeting promise of peace finally seems attainable. However, dark clouds stir once more over Garlemald—one final threat to emerge from the veil of despair shrouding the routed empire. It will take the full strength of every nation to pierce this malingering shadow and shine the light of hope once and for all.&lt;br /&gt;
| img = File:Role Master EW NG.png&lt;br /&gt;
| start-quest = Bitter Snow&lt;br /&gt;
| end-quest = Forlorn Glory&lt;br /&gt;
| unlock-quest = Forlorn Glory&lt;br /&gt;
| levels = 90&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Role Master Quests (Dawntrail)&lt;br /&gt;
| description = The Passage of the Unbound&#039;s leaders are in fetters or worse, and the treasures have been returned to their rightful owners. Yet Apyaahi remains at large, and with few minions left to do her bidding, she hatches a desperate scheme. It falls upon you to bring her to justice before she once again sows chaos throughout the nations of the world.&lt;br /&gt;
| img = File:Role Master DT NG.png&lt;br /&gt;
| start-quest = Picking Up the Torch&lt;br /&gt;
| end-quest = Bar the Passage&lt;br /&gt;
| unlock-quest = Bar the Passage&lt;br /&gt;
| levels = 100&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}} Crafter / Gatherer Quests: Prologues = &lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Crafter / Gatherer Quests (Endwalker): Prologue&lt;br /&gt;
| description = The Studium is in no short supply of research and scholars, and yet they are ever want for capable assistants to aid in their search for the rare and peculiar. Being one such individual yourself, it was only a matter of course that Qih Aliapoh would approach you with a proposition─to become an assistant to the faculty. That their demands should seem unreasonable is assured, and yet you are nevertheless willing to lend them your expertise. What new discoveries await on the horizon?&lt;br /&gt;
| img = File:Studium Prologue NG.png&lt;br /&gt;
| start-quest = The Faculty&lt;br /&gt;
| unlock-quest = The Faculty&lt;br /&gt;
| levels = 80&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Crafter / Gatherer Quests (Dawntrail): Prologue&lt;br /&gt;
| description = As Ropli explains it, the shops of Wachumeqimeqi are want for talented hands to assist with matters both great and small. How fortunate, then, you happen to be passing through. He wastes no time taking you on a tour, introducing you to the many shopkeepers in need of aid. They are one and all beads threaded on the great chain of commerce, and Ropli is confident your contributions will see that chain fortified.&lt;br /&gt;
| img = File:Wachumeqimeqi Prologue NG.png&lt;br /&gt;
| start-quest = Wrought in Wachumeqimeqi&lt;br /&gt;
| unlock-quest = Wrought in Wachumeqimeqi&lt;br /&gt;
| levels = 90&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}} Crafter / Gatherer Master Quests =&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Crafter / Gatherer Master Quests (Endwalker)&lt;br /&gt;
| description = Scholarch Montichaigne has proposed a meeting of the minds, which sees you tasked with bringing together the eminent representatives of five separate fields of study. Join Searchingway, your passionately curious lunar visitor, in auditing this intellectual assembly, and help steer proceedings to a mutually beneficial conclusion.&lt;br /&gt;
| img = File:Studium Master NG.png&lt;br /&gt;
| start-quest = The Meeting of Minds&lt;br /&gt;
| unlock-quest = The Meeting of Minds&lt;br /&gt;
| levels = 90&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Crafter / Gatherer Master Quests Dawntrail)&lt;br /&gt;
| description = Tuliyollal has overcome great suffering in but a short span of time, resulting in newfound fellowship amongst her citizens and more visitors to the capital than ever before. Ropli is of a mind to celebrate, and he will need your help to realize a Wachumeqimeqi Appreciation Sale worthy of Tural&#039;s bright future.&lt;br /&gt;
| img = File:Wachumeqimeqi Master NG.png&lt;br /&gt;
| start-quest = Appreciated Value&lt;br /&gt;
| unlock-quest = Appreciated Value&lt;br /&gt;
| levels = 100&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}} Void Quests =&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = The Void Calls&lt;br /&gt;
| description = Though both originally from the Thirteenth shard, Cyella and Unukalhai chose to walk vastly different paths after its fall. With the last of the unsundered gone, the time has come at last for the two to meet once more. What new purpose will they find together? What new path might they forge?&lt;br /&gt;
| img = File:Void Quests NG.png&lt;br /&gt;
| start-quest = The Hero&#039;s Journey&lt;br /&gt;
| end-quest = A Bounty of Hunters&lt;br /&gt;
| unlock-quest = A Bounty of Hunters&lt;br /&gt;
| levels = 80&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}} Variant Dungeons = &lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = The Sil&#039;dihn Subterrane&lt;br /&gt;
| description = Thanks to a partnership between the Adventurers&#039; Guild and the gleaners&#039; guildship, a letter from Momodi finds you even in the distant nation of Sharlayan. Thus does a clandestine expedition begin: a personal escort request from the sultana taking you back into the Sil&#039;dihn aqueducts, where a mysterious gate has been discovered. Nanamo Ul Namo holds the key, a gift from her dear departed parents, but will it unlock the historical secrets buried beyond the portal?&lt;br /&gt;
| img = File:Si&#039;dihn Subterrane NG.png&lt;br /&gt;
| start-quest = A Key to the Past&lt;br /&gt;
| end-quest = For Coin, Country, and Comrades&lt;br /&gt;
| unlock-quest = For Coin, Country, and Comrades&lt;br /&gt;
| levels = 90&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Mount Rokkon&lt;br /&gt;
| description = The gleaners&#039; guildship provides you with a missive from none other than Hancock, who invites you to return to Hingashi—this time, to venture deep into its wilderness, where no ijin has yet tread. Shishu&#039;s venerable Mount Rokkon has been beset by monstrous mononoke, and it falls to you to purge it of this fell influence...by delivering its treasures into Hancock&#039;s waiting hands.&lt;br /&gt;
| img = File:Mount Rokkon NG.png&lt;br /&gt;
| start-quest = Mononoke Aware&lt;br /&gt;
| end-quest = Of Price and Ruin&lt;br /&gt;
| unlock-quest = Of Price and Ruin&lt;br /&gt;
| levels = 90&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Aloalo Island&lt;br /&gt;
| description = An alchemist named Pasasun seeks to contact you through the gleaners&#039; guildship, writing on behalf of his friend Matsya. He hopes that you might accompany the fisher on a voyage to Aloalo, one of the remote south sea isles. There you must cull the wildlife threatening the natural balance of the mysterious paradise in an expedition which promises thrilling battle and plentiful fishing in equal measure.&lt;br /&gt;
| img = File:Aloalo Island NG.png&lt;br /&gt;
| start-quest = Stranger from Paradise&lt;br /&gt;
| end-quest = A Fish a Day&lt;br /&gt;
| unlock-quest = A Fish a Day&lt;br /&gt;
| levels = 90&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = &#039;&#039;The Merchant&#039;s Tale&#039;&#039;&lt;br /&gt;
| description = An opportunity for work from the gleaners&#039; guildship brings you into contact with Y&#039;nazqha, one of Y&#039;shtola&#039;s younger sisters. Her unusual request is too enticing to deny, and you agree to join her on a journey into an enchanted book left to her by her late father. In the blink of an eye, you both become characters in &#039;&#039;The Merchant&#039;s Tale&#039;&#039;, and together you must uncover the story&#039;s secrets to reach the final chapter.&lt;br /&gt;
| img = File:The Merchant&#039;s Tale NG.png&lt;br /&gt;
| start-quest = A Spellbinding Read&lt;br /&gt;
| end-quest = Starting a New Chapter&lt;br /&gt;
| unlock-quest = Starting a New Chapter&lt;br /&gt;
| levels = 90&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}} Tales from the Calamity = &lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = The Legacy of Louisoix Leveilleur&lt;br /&gt;
| description = Making your way through Ul&#039;dah, you encounter Nananji Nononji, a budding writer who means to pen a biography on the late Archon Louisoix. He bids you aid him in his quest for answers, and as you accompany him on his journey across the realm, you come face-to-face with those who braved the end of an era...&lt;br /&gt;
| img = File:Louisoix NG.png&lt;br /&gt;
| start-quest = Remembering the Past&lt;br /&gt;
| end-quest = Preserving the Future&lt;br /&gt;
| unlock-quest = Preserving the Future&lt;br /&gt;
| levels = 50&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}} Tataru&#039;s Grand Endeavor = &lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Tataru&#039;s Grand Endeavor&lt;br /&gt;
| description = Tataru Taru&#039;s Boutique was founded upon the principles of quality, cooperation, and profit—and the Scions&#039; coinkeeper has never been one to dream small. In keeping with her ambitions, you have been recruited to court the goodwill of allies around the world, thus uniting the realm under the banner of Tataru&#039;s breathtaking designs.&lt;br /&gt;
| img = File:Tataru NG.png&lt;br /&gt;
| start-quest = Small Business, Big Dreams&lt;br /&gt;
| end-quest = More Precious than Gil&lt;br /&gt;
| unlock-quest = More Precious than Gil&lt;br /&gt;
| levels = 90&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-| Tank Quests =&lt;br /&gt;
{{#tag:tabber&lt;br /&gt;
| Tank = &lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Tank Role Quests (Shadowbringers)&lt;br /&gt;
| description = Granson, a bounty hunter by trade, has resolved to hunt Dikaiosyne, one of the so-called Cardinal Virtues—exceptionally powerful sin eaters born from the fallen Warriors of Light. He is convinced this monster, once known in another life as the knight Branden, is the villain responsible for destroying all he held dear, but he will soon find there is more to the tale of this former hero than meets the eye.&lt;br /&gt;
| img = File:Tank Role ShB NG.png&lt;br /&gt;
| start-quest = The Man with Too Many Scars&lt;br /&gt;
| end-quest = To Have Loved and Lost&lt;br /&gt;
| unlock-quest = To Have Loved and Lost&lt;br /&gt;
| levels = 70-80&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Tank Role Quests (Endwalker)&lt;br /&gt;
| description = A blasphemy roams the Twelveswood, inflicting an uncurable illness upon its victims. As the Creeping Death spreads unchecked, the Adders&#039; Nest beseeches you aid Kan-E-Senna in her efforts to bring Gleipnir to heel and prevent the spread of both plague and panic. Yet to do this requires unearthing the despair behind Gleipnir&#039;s transformation—and the roots of causality grow deep indeed.&lt;br /&gt;
| img = File:Tank Role EW NG.png&lt;br /&gt;
| start-quest = Shrouded in Peril&lt;br /&gt;
| end-quest = A Path Unveiled&lt;br /&gt;
| unlock-quest = A Path Unveiled&lt;br /&gt;
| levels = 85-90&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Tank Role Quests (Dawntrail)&lt;br /&gt;
| description = The Cradle of the Sleepless has been stolen, and the thief has absconded to Ishgard to use its blessing for ill. You are enlisted to travel to that snowbound city and find Tentoawa, who has crossed the sea from Tural to retrieve his tribe&#039;s sacred treasure. Together you will shed light upon a heart most wicked and the evil organization it serves—but can you resist the languid notes of the narwhal&#039;s lullaby?&lt;br /&gt;
| img = File:Tank Role DT NG.png&lt;br /&gt;
| start-quest = The Narwhal Beckons&lt;br /&gt;
| end-quest = Dreams of a New Day&lt;br /&gt;
| unlock-quest = Dreams of a New Day&lt;br /&gt;
| levels = 90-100&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}} Gladiator / Paladin =&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Gladiator&lt;br /&gt;
| description = In Ul&#039;dah, no form of entertainment is held in higher regard than the gladiatorial arts on display at the Coliseum, many of whose champions cut their teeth at the Gladiators&#039; Guild. Drawn to the blade and shield, you take up training under Guildmaster Mylla, but soon you discover there is more to the Coliseum than meets the eye.&lt;br /&gt;
| img = File:Gladiator NG.png&lt;br /&gt;
| start-quest = So You Want to Be a Gladiator&lt;br /&gt;
| end-quest = The Rematch&lt;br /&gt;
| unlock-quest = The Rematch&lt;br /&gt;
| levels = 1-30&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Paladin - Part 1&lt;br /&gt;
| description = For the first time in their history, the Sultansworn elite of Ul&#039;dah have elected to share the secret skills and training of paladins with the public. In proving your worth to undertake their training, you encounter a rogue paladin who has besmirched the honor of this once-proud brotherhood. Jenlyns, captain of the Sultansworn, asks that you marshal your resources, and hone your skills that you might one day help bring this traitor to justice.&lt;br /&gt;
| img = File:Paladin 1 NG.png&lt;br /&gt;
| start-quest = Paladin&#039;s Pledge&lt;br /&gt;
| end-quest = Keeping the Oath&lt;br /&gt;
| unlock-quest = Keeping the Oath&lt;br /&gt;
| levels = 30-50&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Paladin - Part 2&lt;br /&gt;
| description = With Oathkeeper still missing and the whereabouts of Solkzagyl unknown, you have been asked to take up the search for both the sword and former captain of the Sultansworn. On your quest you come into contact with Solkzagyl&#039;s apprentice, Constaint, and together you embark on a journey that leads you to the farthest reaches of Dravania. What you find there is the ultimate test of your prowess as a paladin.&lt;br /&gt;
| img = File:Paladin 2 NG.png&lt;br /&gt;
| start-quest = An Exemplary Example&lt;br /&gt;
| end-quest = This Little Sword of Mine&lt;br /&gt;
| unlock-quest = This Little Sword of Mine&lt;br /&gt;
| levels = 50-60&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Paladin - Part 3&lt;br /&gt;
| description = You have proven yourself to be a paladin of the highest order, and it is for that reason you have been invited to participate in the prestigious Ul Cup, a competition reserved for the realm&#039;s finest swordsmen. Though it has not been held for generations, the tournament has been revived at the sultana&#039;s behest. With sword and shield in hand, you make ready to match blades with fighters from all corners of Eorzea.&lt;br /&gt;
| img = File:Paladin 3 NG.png&lt;br /&gt;
| start-quest = Tournament of the Century&lt;br /&gt;
| end-quest = Raising the Sword&lt;br /&gt;
| unlock-quest = Raising the Sword&lt;br /&gt;
| levels = 60-70&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Paladin - Part 4&lt;br /&gt;
| description = Returned from the First, you journey to Ul&#039;dah where you meet an old acquaintance—Jenlyns. He tells you that the Sultansworn have not been resting on their laurels in your absence, working with the Gladiators&#039; Guild to better serve their nation. Despite all they have achieved, however, First Sword Mylla has adopted an uncustomary melancholy. Inquiring as to the source of her distress yields a most unexpected answer.&lt;br /&gt;
| img = File:Paladin 4 NG.png&lt;br /&gt;
| start-quest = Worth Fighting For&lt;br /&gt;
| unlock-quest = Worth Fighting For&lt;br /&gt;
| levels = 80&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}} Marauder / Warrior =&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Marauder&lt;br /&gt;
| description = Since olden days, the axe has been inextricably bound to the seafaring culture of Limsa Lominsa, a fact that is attested by the existence of the storied Marauders&#039; Guild. Under Guildmaster Wyrnzoen&#039;s guidance, you embark on the marauder&#039;s path, and your duties soon lead you on a mission to save a young boy and avenge his family.&lt;br /&gt;
| img = File:Marauder NG.png&lt;br /&gt;
| start-quest = So You Want to Be a Marauder&lt;br /&gt;
| end-quest = Bringing Down the Mountain&lt;br /&gt;
| unlock-quest = Bringing Down the Mountain&lt;br /&gt;
| levels = 1-30&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Warrior - Part 1&lt;br /&gt;
| description = The way of the warrior, long thought lost to the sands of time, lives on in a village on the northernmost edge of Abalathia&#039;s Spine. The tribesmen&#039;s numbers dwindle, however, and Curious Gorge has journeyed down from the mountains seeking one capable of harnessing their inner beast and carrying on his people&#039;s fighting traditions. After seeing you battle at his side in Costa del Sol, he believes his search may at last be at an end.&lt;br /&gt;
| img = File:Warrior 1 NG.png&lt;br /&gt;
| start-quest = Pride and Duty (Will Take You from the Mountain)&lt;br /&gt;
| end-quest = How to Quit You&lt;br /&gt;
| unlock-quest = How to Quit You&lt;br /&gt;
| levels = 30-50&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Warrior - Part 2&lt;br /&gt;
| description = As he labors to expand his combat repertoire, Curious Gorge finds himself unable to control the fury of his inner beast. The once-proud warrior is now too afraid to challenge the rage within himself. His brother, Broken Mountain, bids you follow in the footsteps of their forebears that you might set an example for Curious Gorge and all future warriors, showing them the potential one may find in channeling the unbridled wrath within themselves.&lt;br /&gt;
| img = File:Warrior 2 NG.png&lt;br /&gt;
| start-quest = Better Axe Around&lt;br /&gt;
| end-quest = And My Axe&lt;br /&gt;
| unlock-quest = And My Axe&lt;br /&gt;
| levels = 50-60&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Warrior - Part 3&lt;br /&gt;
| description = Curious Gorge and Broken Mountain have done much to improve the reputation of warriors in the realm, sharing their battle techniques with Maelstrom troops. Indeed, their renown has even earned them admirers who invited them to an exhibition at the Wolves&#039; Den. And it was there that Curious Gorge would meet his match in a most unexpected opponent.&lt;br /&gt;
| img = File:Warrior 3 NG.png&lt;br /&gt;
| start-quest = Curious Gorge Meets His Match&lt;br /&gt;
| end-quest = The Heart of the Problem&lt;br /&gt;
| unlock-quest = The Heart of the Problem&lt;br /&gt;
| levels = 60-70&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Warrior - Part 4&lt;br /&gt;
| description = The travails of the First behind you, you return to Hidden Falls and are greeted by none other than Curious Gorge. Despite his intensive training, he believes his progress lacking when compared to yours. The source of his hindered growth? Love. Or rather, the fact that he cannot put it out of his mind. He resolves to travel to the Far East to meet the object of his obsession...and thus is not present when she arrives from the Azim Steppe.&lt;br /&gt;
| img = File:Warrior 4 NG.png&lt;br /&gt;
| start-quest = Once, Twice, Three Times a Warrior&lt;br /&gt;
| unlock-quest = Once, Twice, Three Times a Warrior&lt;br /&gt;
| levels = 80&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}} Dark Knight = &lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Dark Knight - Part 1&lt;br /&gt;
| description = The freedom to follow your heart—to defend the weak and punish the guilty as you see fit. That is the way of the dark knight, brave souls who carry out justice on their own terms, without fear of reprisal. Fray was one such knight, a dauntless man whose prowess sadly did not avail him that fateful day in trial by combat. That is what the onlookers said. Yet there he stood before you, hale and hearty, eager to instruct you in the dark arts.&lt;br /&gt;
| img = File:Dark Knight 1 NG.png&lt;br /&gt;
| start-quest = A Dark Spectacle&lt;br /&gt;
| end-quest = Our Answer&lt;br /&gt;
| unlock-quest = Our Answer&lt;br /&gt;
| levels = 30-50&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Dark Knight - Part 2&lt;br /&gt;
| description = You are betrayed by a band of Temple Knights, and though their treachery proves of little consequence, you chance to meet a fellow dark knight, Sidurgu, in the midst of the altercation. He is in the company of a young girl who he claims the Temple Knights seek to cut down. For what reason would they bring a seemingly innocent child to harm? The answer lies in the dark, tumultuous history of the Dragonsong War.&lt;br /&gt;
| img = File:Dark Knight 2 NG.png&lt;br /&gt;
| start-quest = The Wages of Mercy&lt;br /&gt;
| end-quest = Absolution&lt;br /&gt;
| unlock-quest = Absolution&lt;br /&gt;
| levels = 50-60&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Dark Knight - Part 3&lt;br /&gt;
| description = In the wake of the Dragonsong War, Ishgard enjoys a new era of peace and prosperity—an era that you were instrumental in bringing about through deeds great and small. Yet the brighter the light, the deeper the shadow. For reasons yet unexplained, you find your soul crystal split in twain. One half yet remains in your possession, the other in the hands of a young boy named Myste.&lt;br /&gt;
| img = File:Dark Knight 3 NG.png&lt;br /&gt;
| start-quest = In Memories We Walked&lt;br /&gt;
| end-quest = Our Compromise&lt;br /&gt;
| unlock-quest = Our Compromise&lt;br /&gt;
| levels = 60-70&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Dark Knight - Part 4&lt;br /&gt;
| description = You are returned to the Source, resolve yet unbroken by your trials in the First. On a visit to Ishgard and the Forgotten Knight you meet Sidurgu and Rielle. After regaling them with tales of your adventures, Sidurgu informs you that he has come into possession of an anonymous letter addressed to you. Whence did this missive come, and where will it lead you?&lt;br /&gt;
| img = File:Dark Knight 4 NG.png&lt;br /&gt;
| start-quest = Our Closure&lt;br /&gt;
| unlock-quest = Our Closure&lt;br /&gt;
| levels = 80&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}} Gunbreaker = &lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Gunbreaker - Part 1&lt;br /&gt;
| description = Tracing their origins to the elite guard of Queen Gunnhildr, gunbreakers have passed down their combat arts for generations. Sadly, Radovan and his clan are the last of that once-illustrious line of fighters, and in the hopes of keeping their traditions alive, he would entrust the knowledge of his people to you. Together with his companion Sophie, you assist them in their endeavor to become bodyguards, a profession that may well press you beyond your limits as you aspire to become a gunbreaker.&lt;br /&gt;
| img = File:Gunbreaker 1 NG.png&lt;br /&gt;
| start-quest = The Makings of a Gunbreaker&lt;br /&gt;
| end-quest = Steel against Steel&lt;br /&gt;
| unlock-quest = Steel against Steel&lt;br /&gt;
| levels = 60-70&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Gunbreaker - Part 2&lt;br /&gt;
| description = Your adventures in the First now at an end, you venture to Revenant&#039;s Toll where you happen to meet Radovan and Sophie. They are keen to hear of your travels, but mention of Thancred and his skills with a gunblade give Radovan pause. There is but one alive who could have trained him in the ways of the gunbreaker, and Radovan would find that one.&lt;br /&gt;
| img = File:Gunbreaker 2 NG.png&lt;br /&gt;
| start-quest = Gunblades of the Patriots&lt;br /&gt;
| unlock-quest = Gunblades of the Patriots&lt;br /&gt;
| levels = 80&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-| Healer Quests =&lt;br /&gt;
{{#tag:tabber&lt;br /&gt;
| Healer = &lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Healer Role Quests (Shadowbringers)&lt;br /&gt;
| description = Dwarves are a people of honor and tradition, so imagine their horror at the sight of Sophrosyne, the Cardinal Virtue which bears a striking resemblance to the long-deceased dwarf Lamitt. The Council of Elders can no longer abide the shame its existence brings to their people, and so they have ordered it be slain.&lt;br /&gt;
| img = File:Healer Role ShB NG.png&lt;br /&gt;
| start-quest = Traditions and Travails&lt;br /&gt;
| end-quest = The Soul of Temperance&lt;br /&gt;
| unlock-quest = The Soul of Temperance&lt;br /&gt;
| levels = 70-80&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Healer Role Quests (Endwalker)&lt;br /&gt;
| description = Struggling to recover from the aftermath of ruthless imperial occupation, Gyr Abania is now plagued by a blasphemy. You, Arenvald, and Fordola set out to discover the former identity of the beast—and how deep the scars of Ala Mhigo&#039;s history run in its people&#039;s hearts. Can the nation be once again united in spirit, or are the echoes of past tragedy destined to shatter the future&#039;s peace?&lt;br /&gt;
| img = File:Healer Role EW NG.png&lt;br /&gt;
| start-quest = Far from Free&lt;br /&gt;
| end-quest = The Gift of Mercy&lt;br /&gt;
| unlock-quest = The Gift of Mercy&lt;br /&gt;
| levels = 85-90&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Healer Role Quests (Dawntrail)&lt;br /&gt;
| description = The Passage of the Unbound is sowing chaos in Limsa Lominsa with a stolen treasure called the Heartsting. Known to bestow mastery over myriad toxins, its power could inflict untold harm if left unchecked. You must travel to Eorzea and lend your healing magicks to a woman named Loashkana, who even now searches for the thief. Will your knowledge suffice, or are some afflictions too potent to be cured?&lt;br /&gt;
| img = File:Healer Role DT NG.png&lt;br /&gt;
| start-quest = In the Sting of Things&lt;br /&gt;
| end-quest = An Antidote for Anarchy&lt;br /&gt;
| unlock-quest = An Antidote for Anarchy&lt;br /&gt;
| levels = 90-100&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}} Conjurer / White Mage =&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Conjurer&lt;br /&gt;
| description = Conjury is an arcane art which evolved from man&#039;s communion with the elementals, and preserving its ways and imparting its secrets is the domain of the Conjurers&#039; Guild. During your training under Brother E-Sumi-Yan, you encounter a strong-willed young conjurer-in-training, with whom you will learn what it truly means to be one with nature.&lt;br /&gt;
| img = File:Conjurer NG.png&lt;br /&gt;
| start-quest = So You Want to Be a Conjurer&lt;br /&gt;
| end-quest = In Nature&#039;s Embrace&lt;br /&gt;
| unlock-quest = In Nature&#039;s Embrace&lt;br /&gt;
| levels = 1-30&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = White Mage - Part 1&lt;br /&gt;
| description = Tradition dictates that Padjali alone may perform the rites of white magick, a practice that has long maintained balance within the Twelveswood. Yet fate would conspire to bequeath unto you a soul crystal, the legacy of the renowned white mage A-Towa-Cant. And so, under the guidance of Raya-O-Senna, you begin your journey down the path of the white mage.&lt;br /&gt;
| img = File:White Mage 1 NG.png&lt;br /&gt;
| start-quest = Seer Folly&lt;br /&gt;
| end-quest = Heart of the Forest&lt;br /&gt;
| unlock-quest = Heart of the Forest&lt;br /&gt;
| levels = 30-50&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = White Mage - Part 2&lt;br /&gt;
| description = A terrible change has come over the great elemental of the Twelveswood. It has warned repeatedly that taint will soon flood the lands unless it is purged at its source. A calamity not easily averted, for the laws of the wood dictate that Padjals must not leave its boundaries. Thus bound to the forest, they prevail upon you to undertake a journey of purification, a pilgrimage that may very well cover the length and breadth of the land.&lt;br /&gt;
| img = File:White Mage 2 NG.png&lt;br /&gt;
| start-quest = Taint Misbehaving&lt;br /&gt;
| end-quest = Hands of Healing&lt;br /&gt;
| unlock-quest = Hands of Healing&lt;br /&gt;
| levels = 50-60&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = White Mage - Part 3&lt;br /&gt;
| description = A strange disturbance on the border between Gridania and Gyr Abania is agitating the elementals, and Raya-O-Senna has asked for your assistance in discovering the cause. Together with E-Sumi-Yan you travel to East End, and for reasons you cannot explain, your investigation leads you to a peculiar girl and her mother. What secrets of the wood might this chance encounter bring to light?&lt;br /&gt;
| img = File:White Mage 3 NG.png&lt;br /&gt;
| start-quest = Unease in East End&lt;br /&gt;
| end-quest = What She Always Wanted&lt;br /&gt;
| unlock-quest = What She Always Wanted&lt;br /&gt;
| levels = 60-70&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = White Mage - Part 4&lt;br /&gt;
| description = You return to the calm and quiet of Gridania, seeking respite from your adventures in the First, and there you meet Raya-O-Senna, who speaks with you of Alaqa and her efforts to atone for past misdeeds. The Padjal asks you to look in on Alaqa in Stillglade Fane, and it is there you discover just how much she has grown, and the strength of her bonds with her fellow mages.&lt;br /&gt;
| img = File:White Mage 4 NG.png&lt;br /&gt;
| start-quest = Whence the Healing Springs&lt;br /&gt;
| unlock-quest = Whence the Healing Springs&lt;br /&gt;
| levels = 80&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}} Scholar = &lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Scholar - Part 1&lt;br /&gt;
| description = Alka Zolka has worked tirelessly researching the military tactics of Nym, an ancient civilization that once flourished during the Fifth Astral Era. With your help, he is able to retrieve an assortment of relics that would offer him the knowledge he seeks. Unto you they would offer the strategic arts of the scholar, as well as an unexpected new companion.&lt;br /&gt;
| img = File:Scholar 1 NG.png&lt;br /&gt;
| start-quest = Forgotten but Not Gone&lt;br /&gt;
| end-quest = The Beast Within&lt;br /&gt;
| unlock-quest = The Beast Within&lt;br /&gt;
| levels = 30-50&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Scholar - Part 2&lt;br /&gt;
| description = Fifteen hundred years past, powerful magicks were used to seal a great many Nymians inside the Wanderer&#039;s Palace, along with a terrible plague that would transform them into what are now known as tonberries. That selfsame sickness has returned, and Surito Carito would turn to you and Alka Zolka for aid in halting its spread.&lt;br /&gt;
| img = File:Scholar 2 NG.png&lt;br /&gt;
| start-quest = The Green Death&lt;br /&gt;
| end-quest = Forward, the Royal Marines&lt;br /&gt;
| unlock-quest = Forward, the Royal Marines&lt;br /&gt;
| levels = 50-60&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Scholar - Part 3&lt;br /&gt;
| description = Surito Carito&#039;s research has at last borne fruit, and he believes he has found a means to slow the spread of the Nymian plague. Yet all is not well, for one of his research assistants, Setoto, has vanished without a trace. The Nymian scholar once again turns to you and Alka Zolka for assistance, that his people may at last be spared the worst of their magical affliction.&lt;br /&gt;
| img = File:Scholar 3 NG.png&lt;br /&gt;
| start-quest = The Vanishing Act&lt;br /&gt;
| end-quest = Our Unsung Heroes&lt;br /&gt;
| unlock-quest = Our Unsung Heroes&lt;br /&gt;
| levels = 60-70&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Scholar - Part 4&lt;br /&gt;
| description = Freshly returned from the First, you find yourself longing for the salty air and clear blue skies of Limsa Lominsa. Your visit there inevitably takes you to the Marauders&#039; Guild and Alka Zolka, who invites you join him in training in Upper La Noscea with Surito Carito. When the Nymian scholar hears of your exploits in the First, and of how Lamitt was able to treat stoneblight, they are duly inspired. The day&#039;s training is soon set aside to test a theory that may lead to a cure for the Nymian plague.&lt;br /&gt;
| img = File:Scholar 4 NG.png&lt;br /&gt;
| start-quest = True Beauty&lt;br /&gt;
| unlock-quest = True Beauty&lt;br /&gt;
| levels = 80&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}} Astrologian = &lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Astrologian - Part 1&lt;br /&gt;
| description = Astrology, or the reading of the stars, is a branch of aetherological science which originated in distant Sharlayan. By tapping into their celestial aether, newfound healing techniques were discovered, and thus was born a new school of magick. With the help of a fiery young astrologian, one Leveva, you embark on a journey to master that selfsame magick, and harness the power of the stars.&lt;br /&gt;
| img = File:Astrologian 1 NG.png&lt;br /&gt;
| start-quest = What&#039;s Your Sign&lt;br /&gt;
| end-quest = Spearheading Initiatives&lt;br /&gt;
| unlock-quest = Spearheading Initiatives&lt;br /&gt;
| levels = 30-50&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Astrologian - Part 2&lt;br /&gt;
| description = The road to recognition for the Sharlayan school of astrology in Ishgard remains long and fraught with peril. Nevertheless, Leveva and Jannequinard are not so easily deterred. And with your assistance, they are quite confident the people of the Holy See can be made to appreciate the merit of their magick.&lt;br /&gt;
| img = File:Astrologian 2 NG.png&lt;br /&gt;
| start-quest = Sharlayan Ascending&lt;br /&gt;
| end-quest = The Hands of Fate&lt;br /&gt;
| unlock-quest = The Hands of Fate&lt;br /&gt;
| levels = 50-60&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Astrologian - Part 3&lt;br /&gt;
| description = When visiting your old mentor, Leveva, the Observatorium receives a most unexpected visitor in Kyokuho, a geomancer come from the Far East. Keen to study the magicks born of Sharlayan astrology, he believes an exchange of knowledge may ultimately serve to further develop the arts of both astromancy and geomancy.&lt;br /&gt;
| img = File:Astrologian 3 NG.png&lt;br /&gt;
| start-quest = East Meets West&lt;br /&gt;
| end-quest = Foxfire&lt;br /&gt;
| unlock-quest = Foxfire&lt;br /&gt;
| levels = 60-70&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Astrologian - Part 4&lt;br /&gt;
| description = Night has been returned to the First, her people at last safe from the Light and its minions. Back in the Source, you pay a visit to the Holy See and speak with Jannequinard, who tells you that Leveva is not in the highest of spirits. You later run into Kyokuho, returned to Eorzea from the Far East, and he believes he understands what ails Leveva, and quickly devises a plan to alleviate her troubles.&lt;br /&gt;
| img = File:Astrologian 4 NG.png&lt;br /&gt;
| start-quest = Love, Astrologically&lt;br /&gt;
| unlock-quest = Love, Astrologically&lt;br /&gt;
| levels = 80&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}} Sage = &lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Sage&lt;br /&gt;
| description = Experts in medicine, aetherology, and sorcery, sages are highly trained practitioners of both healing and combat. One such somanoutic spellcaster is Lalah Jinjahl, a Forum operative come to Limsa Lominsa on the trail of dangerous fugitives. Together, you set out to apprehend a trio of criminals wanted for murder and larceny, but there may be more to this case than meets the eye...&lt;br /&gt;
| img = File:Sage NG.png&lt;br /&gt;
| start-quest = Sage&#039;s Path&lt;br /&gt;
| end-quest = Life Ephemeral, Path Eternal&lt;br /&gt;
| unlock-quest = Life Ephemeral, Path Eternal&lt;br /&gt;
| levels = 70-80&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-| DPS Quests =&lt;br /&gt;
{{#tag:tabber&lt;br /&gt;
| DPS =&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Physical DPS Role Quests (Shadowbringers)&lt;br /&gt;
| description = Lue-Reeq is in search of a partner to help him slay an especially notorious mark—one of the four Cardinal Virtues, those most infamous instigators of the Flood. Though he cares not a whit for who the Warriors of Light were, the fallen adventurer-turned-Virtue Renda-Rae was arguably the greatest hunter who ever lived, and the youth would like nothing more than to beat her at her own game.&lt;br /&gt;
| img = File:Physical DPS Role ShB NG.png&lt;br /&gt;
| start-quest = No Greater Sport&lt;br /&gt;
| end-quest = Courage Born of Fear&lt;br /&gt;
| unlock-quest = Courage Born of Fear&lt;br /&gt;
| levels = 70-80&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Magical DPS Role Quests (Shadowbringers)&lt;br /&gt;
| description = The bounty hunter Cerigg reveals to you his plan to hunt down a sin eater by the name of Phronesis—one of the four so-called Cardinal Virtues born from the remains of the fallen Warriors of Light, and seeks a companion with whom to share the bounty. The matter becomes complicated, however, when you encounter a young boy with an as-yet-unknown connection to your quarry.&lt;br /&gt;
| img = File:Magical Ranged DPS Role ShB NG.png&lt;br /&gt;
| start-quest = Hollow Pursuits&lt;br /&gt;
| end-quest = A Tearful Reunion&lt;br /&gt;
| unlock-quest = A Tearful Reunion&lt;br /&gt;
| levels = 70-80&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Melee DPS Role Quests (Endwalker)&lt;br /&gt;
| description = Disaster strikes the La Noscean coast as a blasphemy is sighted in once-peaceful waters. With the help of your Sahagin allies, you and Merlwyb move decisively to prevent further catastrophe, but it soon becomes apparent that you will need a company of weathered veterans to turn the tide of battle.&lt;br /&gt;
| img = File:Melee DPS Role EW NG.png&lt;br /&gt;
| start-quest = Storm Clouds Brewing&lt;br /&gt;
| end-quest = To Calmer Seas&lt;br /&gt;
| unlock-quest = To Calmer Seas&lt;br /&gt;
| levels = 85-90&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Physical Ranged DPS Role Quests (Endwalker)&lt;br /&gt;
| description = In Doma, the path towards lasting peace grows longer still with the dreaded manifestation of a blasphemy. Together with Hien and Yugiri, you investigate the claims that Izanami, kami and keeper of all living and dead, has returned to restore balance—and in doing so, discover a seemingly bottomless well of buried grief.&lt;br /&gt;
| img = File:Physical Ranged DPS Role EW NG.png&lt;br /&gt;
| start-quest = Seeds of Disquiet&lt;br /&gt;
| end-quest = Laid to Rest&lt;br /&gt;
| unlock-quest = Laid to Rest&lt;br /&gt;
| levels = 85-90&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Magical Ranged DPS Role Quests (Endwalker)&lt;br /&gt;
| description = Reports of a young man transforming into a wyrm-like blasphemy have the city of Ishgard in a state of panic. You join forces with Aymeric and Artoirel to stop this profane Fafnir, but your task is no mere dragon-slaying. To strike at the heart of this cycle of suffering, you must once again confront the consequence of faith without clemency...&lt;br /&gt;
| img = File:Magical Ranged DPS Role EW NG.png&lt;br /&gt;
| start-quest = Our Aching Souls&lt;br /&gt;
| end-quest = Ever March Heavensward&lt;br /&gt;
| unlock-quest = Ever March Heavensward&lt;br /&gt;
| levels = 85-90&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Melee DPS Role Quests (Dawntrail)&lt;br /&gt;
| description = The Dreamweave Cocoon allows one to take the form of any creature or person, and now this power is in the hands of the villainous Passage of the Unbound. Their agent has stolen the treasure and fled to Kugane, whose populace is now at the mercy of his machinations. You are tasked with finding and assisting I&#039;toca, a hunter who has journeyed to Hingashi to reclaim what was taken from her tribe. Yet how does one track a quarry with a thousand faces?&lt;br /&gt;
| img = File:Melee DPS Role DT NG.png&lt;br /&gt;
| start-quest = The Hunter and the Hunted&lt;br /&gt;
| end-quest = A Hunter True&lt;br /&gt;
| unlock-quest = A Hunter True&lt;br /&gt;
| levels = 90-100&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Physical Ranged DPS Role Quests (Dawntrail)&lt;br /&gt;
| description = With her village left defenseless after a duplicitous merchant steals their sacred treasure, Ceetol Ja has traveled to Ala Mhigo to take back the Steelhog Vessel. Her grandfather, Raholl Ja, knowing she is no fighter, asks you to follow his granddaughter and keep her safe. Together, you must find a way to crack a shield mightier than a fortress wall.&lt;br /&gt;
| img = File:Physical Ranged DPS Role DT NG.png&lt;br /&gt;
| start-quest = To Steal a Steelhog&lt;br /&gt;
| end-quest = The Mightiest Shield&lt;br /&gt;
| unlock-quest = The Mightiest Shield&lt;br /&gt;
| levels = 90-100&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Magical Ranged DPS Role Quests (Dawntrail)&lt;br /&gt;
| description = Bearing a stolen Turali treasure known as the Perch of the Apex, an agent of the Passage of the Unbound has made landfall in Thavnair. A young warrior named Tepeke has crossed the salt in pursuit, hoping to retrieve the dangerous relic before it can be misused. Legends tell that the treasure is imbued with esoteric magic, and you are recruited to aid Tepeke&#039;s search with your arcane knowledge. Will you find the Perch of the Apex in time, or will you be forced to contend with its unbridled wrath?&lt;br /&gt;
| img = File:Magical Ranged DPS Role DT NG.png&lt;br /&gt;
| start-quest = Power Forgotten&lt;br /&gt;
| end-quest = Heroes and Pretenders&lt;br /&gt;
| unlock-quest = Heroes and Pretenders&lt;br /&gt;
| levels = 90-100&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}} Pugilist / Monk =&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Pugilist&lt;br /&gt;
| description = Pugilism can be traced back to bare-handed battles in the Coliseum, and a legendary brawler whose unrivaled strength and skill inspired the founding of the Pugilists&#039; Guild. It is there that you begin your training under Hamon Holyfist, a legend in his own right, but a shocking revelation threatens to shake the guild to its very foundation.&lt;br /&gt;
| img = File:Pugilist NG.png&lt;br /&gt;
| start-quest = So You Want to Be a Pugilist&lt;br /&gt;
| end-quest = Return of the Holyfist&lt;br /&gt;
| unlock-quest = Return of the Holyfist&lt;br /&gt;
| levels = 1-30&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Monk - Part 1&lt;br /&gt;
| description = Famed Eorzean military historian, Professor Erik, insists on investigating ancient battlefields plagued by savage beasts, and the Pugilists&#039; Guild would ask you to serve as his bodyguard. After arriving at the excavation site, you and the professor chance to meet Widargelt, who senses the energies of the land have opened one of your chakra. It is for that reason he gifts you with a soul crystal, and bids you train to control the life force within yourself. To master the art of the monk.&lt;br /&gt;
| img = File:Monk 1 NG.png&lt;br /&gt;
| start-quest = Brother from Another Mother&lt;br /&gt;
| end-quest = Five Easy Pieces&lt;br /&gt;
| unlock-quest = Five Easy Pieces&lt;br /&gt;
| levels = 30-50&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Monk - Part 2&lt;br /&gt;
| description = Having seen the error of his ways, Widargelt has turned over a new leaf, and now focuses his energies on rebuilding his order, the Fist of Rhalgr. Indeed, he has even taken on pupils, teaching them with great zeal and charisma. But the monk&#039;s skills will soon be put to the test when an opposing sect rises up to thwart his ambitions.&lt;br /&gt;
| img = File:Monk 2 NG.png&lt;br /&gt;
| start-quest = The Legend Continues&lt;br /&gt;
| end-quest = Appetite for Destruction&lt;br /&gt;
| unlock-quest = Appetite for Destruction&lt;br /&gt;
| levels = 50-60&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Monk - Part 3&lt;br /&gt;
| description = You have proven to be a shining example of what a monk should aspire to be. Guided by your light, Widargelt intends to return to Gyr Abania and there revive the Fist of Rhalgr. But the past of Ala Mhigo continues to haunt the present, as the alleged descendant of King Theodoric labors to claim dominion over the still-vulnerable city-state.&lt;br /&gt;
| img = File:Monk 3 NG.png&lt;br /&gt;
| start-quest = A Fistful of Resolve&lt;br /&gt;
| end-quest = The Power to Protect&lt;br /&gt;
| unlock-quest = The Power to Protect&lt;br /&gt;
| levels = 60-70&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Monk - Part 4&lt;br /&gt;
| description = The Eighth Umbral Calamity has been averted in the First, and so you return to the Source, seeking a moment of respite in Ul&#039;dah. But there is never rest for the righteous, for who should you meet but a troubled Professor Erik. He was recently visited by a soldier of the Resistance asking after Widargelt&#039;s whereabouts. Fearing the worst, you are tasked with finding the wayward monk.&lt;br /&gt;
| img = File:Monk 4 NG.png&lt;br /&gt;
| start-quest = A Monk&#039;s Legacy&lt;br /&gt;
| unlock-quest = A Monk&#039;s Legacy&lt;br /&gt;
| levels = 80&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}} Lancer / Dragoon = &lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Lancer&lt;br /&gt;
| description = Though spears and lances have existed long before Gridania&#039;s founding, the art of their use evolved rapidly with the establishment of the Lancers&#039; Guild. Within its halls, and under the instruction of Guildmaster Ywain, you endeavor to master the weapon, and by contending with a rogue lancer do you learn the true meaning of courage.&lt;br /&gt;
| img = File:Lancer NG.png&lt;br /&gt;
| start-quest = So You Want to Be a Lancer&lt;br /&gt;
| end-quest = Proof of Might&lt;br /&gt;
| unlock-quest = Proof of Might&lt;br /&gt;
| levels = 1-30&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Dragoon - Part 1&lt;br /&gt;
| description = As Ishgard&#039;s war with dragonkind rages, one individual is chosen each generation to become the Azure Dragoon, leading the Holy See&#039;s charge against the Horde. Yet for reasons unexplained, the Eye chooses to rouse for a second individual—you.&lt;br /&gt;
| img = File:Dragoon 1 NG.png&lt;br /&gt;
| start-quest = Eye of the Dragon&lt;br /&gt;
| end-quest = Into the Dragon&#039;s Maw&lt;br /&gt;
| unlock-quest = Into the Dragon&#039;s Maw&lt;br /&gt;
| levels = 30-50&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Dragoon - Part 2&lt;br /&gt;
| description = Ser Alberic requests your aid in deterring a host of dragons within Ishgardian territory, and it is not long before your enemies are put to rout. Shortly thereafter, Ser Alberic arrives in the company of another dragoon, who introduces herself as Heustienne. Formerly one of your instructors in the trials of the Azure, your skills with a spear have impressed her, so much so that she would now become your student.&lt;br /&gt;
| img = File:Dragoon 2 NG.png&lt;br /&gt;
| start-quest = Sky&#039;s the Limit&lt;br /&gt;
| end-quest = Dragoon&#039;s Fate&lt;br /&gt;
| unlock-quest = Dragoon&#039;s Fate&lt;br /&gt;
| levels = 50-60&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Dragoon - Part 3&lt;br /&gt;
| description = Though Nidhogg is slain, the Horde&#039;s ranks now in disarray, the scars of his wrath yet remain. You are speaking with Ser Alberic on this very matter when a letter is delivered to him—Heustienne, who once struggled with the dragon&#039;s blood coursing through her veins, has asked for your help. You answer her summons, and find the help she requires is not for herself, but her dragon companion, one Orn Khai.&lt;br /&gt;
| img = File:Dragoon 3 NG.png&lt;br /&gt;
| start-quest = Friends through Eternity&lt;br /&gt;
| end-quest = Dragon Sound&lt;br /&gt;
| unlock-quest = Dragon Sound&lt;br /&gt;
| levels = 60-70&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Dragoon - Part 4&lt;br /&gt;
| description = The First has at last been pulled back from the brink, and you return home content in the knowledge that her people are safe. Your steps back in the Source eventually lead you to the Observatorium in Coerthas, where you regale Ser Alberic and Orn Khai with tales of the First. Your recount of Andreia&#039;s demise brings to mind the tale of Nidhogg, as he too was driven only by memories of a time long since passed. Was there perhaps more to the tale of the dread wyrm? Orn Khai would ask your help in finding out.&lt;br /&gt;
| img = File:Dragoon 4 NG.png&lt;br /&gt;
| start-quest = Gone but Not Forgiven&lt;br /&gt;
| unlock-quest = Gone but Not Forgiven&lt;br /&gt;
| levels = 80&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}} Rogue / Ninja = &lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Rogue&lt;br /&gt;
| description = The Dutiful Sisters of the Edelweiss. A seemingly innocent convent that, in truth, is the base of operations for the Rogues&#039; Guild, the collective of men and women who work from the shadows to preserve peace in Limsa Lominsa. Here you learn the tricks of the trade under the watchful eye of Guildmaster Jacke, and discover the dark underbelly of La Noscea.&lt;br /&gt;
| img = File:Rogue NG.png&lt;br /&gt;
| start-quest = So You Want to Be a Rogue&lt;br /&gt;
| end-quest = Cloying Victory&lt;br /&gt;
| unlock-quest = Cloying Victory&lt;br /&gt;
| levels = 1-30&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Ninja - Part 1&lt;br /&gt;
| description = Impressed with your work for the Rogues&#039; Guild, Jacke tasks you with looking into a group of suspicious individuals he believes are likely to stir up trouble in Wineport. What should have been a routine investigation becomes a quest to bring a Far Eastern criminal to justice. In order to do so, you must learn to walk the path of the shinobi.&lt;br /&gt;
| img = File:Ninja 1 NG.png&lt;br /&gt;
| start-quest = Peasants by Day, Ninjas by Night&lt;br /&gt;
| end-quest = Master and Student&lt;br /&gt;
| unlock-quest = Master and Student&lt;br /&gt;
| levels = 30-50&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Ninja - Part 2&lt;br /&gt;
| description = Oboro has chosen to remain in Eorzea to continue his study of Eorzean culture, a noble endeavor that must sadly be postponed when Jacke arrives at his door with ill tidings. A bandit in Far Eastern garb has been stirring up trouble in La Noscea, and if accounts of their dastardly deeds are to be believed, the culprit is proficient in the art of ninjutsu.&lt;br /&gt;
| img = File:Ninja 2 NG.png&lt;br /&gt;
| start-quest = Strangers in a Strange Land&lt;br /&gt;
| end-quest = In Her Defense&lt;br /&gt;
| unlock-quest = In Her Defense&lt;br /&gt;
| levels = 50-60&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Ninja - Part 3&lt;br /&gt;
| description = Oboro yet remains in Eorzea, sullen at the news his people are in no particular hurry to welcome him home. But that is just as well, for Jacke arrives once again seeking his aid. A crew of self-styled Doman sailors have stolen off with a seemingly inconspicuous scroll. Your investigation would lead to the discovery of a most terrible secret.&lt;br /&gt;
| img = File:Ninja 3 NG.png&lt;br /&gt;
| start-quest = Search for the Stolen Scroll&lt;br /&gt;
| end-quest = When Clans Collide&lt;br /&gt;
| unlock-quest = When Clans Collide&lt;br /&gt;
| levels = 60-70&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Ninja - Part 4&lt;br /&gt;
| description = Your travels in the First are at an end, but adventure is always looming just around the corner. Oboro has devised a plan to retrieve the missing half of the forbidden mudra scroll presently in the possession of his friend and nemesis, Karasu. A plan that cannot come to fruition without your timely assistance.&lt;br /&gt;
| img = File:Ninja 4 NG.png&lt;br /&gt;
| start-quest = Oboro&#039;s Big Idea&lt;br /&gt;
| unlock-quest = Oboro&#039;s Big Idea&lt;br /&gt;
| levels = 80&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}} Samurai = &lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Samurai - Part 1&lt;br /&gt;
| description = Word has it an elderly Far Eastern gentleman is seeking challengers at the Coliseum, dropping both opponents and viewers&#039; jaws with his sublime skills. Never one to turn down the opportunity to test your skills, you cross blades with the swordsman, and much to your surprise emerge the victor. Impressed by your potential, the elderly gentleman offers a reward for your efforts—training in the way of the samurai.&lt;br /&gt;
| img = File:Samurai 1 NG.png&lt;br /&gt;
| start-quest = The Way of the Samurai&lt;br /&gt;
| end-quest = The Face of True Evil&lt;br /&gt;
| unlock-quest = The Face of True Evil&lt;br /&gt;
| levels = 50-60&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Samurai - Part 2&lt;br /&gt;
| description = Though Musosai has passed on to the hereafter, his legacy lives on in you, and it is to you a member of the Sekiseigumi, the peacekeeping force of Kugane, turns to for help. A former pupil of Musosai, a rogue swordsman named Ugetsu, seeks to create chaos in Hingashi, and with each passing day more and more sympathizers rally to his cause. He must be stopped, and the Sekiseigumi would add your blade to their arsenal.&lt;br /&gt;
| img = File:Samurai 2 NG.png&lt;br /&gt;
| start-quest = A Dignified Visitor&lt;br /&gt;
| end-quest = The Battle on Bekko&lt;br /&gt;
| unlock-quest = The Battle on Bekko&lt;br /&gt;
| levels = 60-70&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Samurai - Part 3&lt;br /&gt;
| description = With matters in the First resolved at last, you return to the Source, but it is not long before you are confronted with more unfinished business. Makoto will soon journey to Eorzea that she might visit Master Musosai&#039;s grave, and tell him of your victory over Ugetsu. She asks for the honor of your company to pay her final respects.&lt;br /&gt;
| img = File:Samurai 3 NG.png&lt;br /&gt;
| start-quest = The Legend of Musosai&lt;br /&gt;
| unlock-quest = The Legend of Musosai&lt;br /&gt;
| levels = 80&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}} Reaper = &lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Reaper&lt;br /&gt;
| description = In the dusty streets of Ul&#039;dah, your services are unwillingly bartered to Drusilla, leader of the notorious Lemures. She would have you open your soul to the selfsame darkness that both aids and haunts her in pursuit of the greater good—for sooner or later, all must reap what past wounds have sown...&lt;br /&gt;
| img = File:Reaper NG.png&lt;br /&gt;
| start-quest = The Killer Instinct&lt;br /&gt;
| end-quest = The Killing Art&lt;br /&gt;
| unlock-quest = The Killing Art&lt;br /&gt;
| levels = 70-80&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}} Viper = &lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Viper&lt;br /&gt;
| description = In Ul&#039;dah, you cross paths with a grizzled visitor from distant Tural named Keshkwa, whose twin blades are the traditional weapons of his order: the vipers. These hunters track down and slay the most dangerous of beasts for the safety and well-being of the smallfolk. He invites you to join him in the endeavor which brought him across the salt, affording you a glimpse into the secrets of the vipers and the tural vidraal they relentlessly pursue.&lt;br /&gt;
| img = File:Viper NG.png&lt;br /&gt;
| start-quest = Enter the Viper&lt;br /&gt;
| end-quest = Vengeance of the Viper&lt;br /&gt;
| unlock-quest = Vengeance of the Viper&lt;br /&gt;
| levels = 80-90&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}} Archer / Bard = &lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Archer&lt;br /&gt;
| description = A fusion of styles from Elezen and Miqo&#039;te archery gave rise to the bowmanship boasted by the Archers&#039; Guild of Gridania, and it is there you train to sharpen your eye under the guidance of Luciane, master of the guild. Though but a fledgling archer, your skills with a bow are soon put to the test when outlaws threaten the sanctity of the Twelveswood.&lt;br /&gt;
| img = File:Archer NG.png&lt;br /&gt;
| start-quest = So You Want to Be an Archer&lt;br /&gt;
| end-quest = The One That Got Away&lt;br /&gt;
| unlock-quest = The One That Got Away&lt;br /&gt;
| levels = 1-30&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Bard - Part 1&lt;br /&gt;
| description = Jehantel the Godsbow. A legendary archer of the Gods&#039; Quiver who was also a skilled bard, renowned for inspiring others through song. Anyone and everyone who has mastered a bow is eager to seek his tutelage, but he is committed only to teach poetry and verse. Nevertheless, you agree to undertake his lessons, and soon find there is much more to be learned than meter and rhythm.&lt;br /&gt;
| img = File:Bard 1 NG.png&lt;br /&gt;
| start-quest = A Song of Bards and Bowmen&lt;br /&gt;
| end-quest = Requiem for the Fallen&lt;br /&gt;
| unlock-quest = Requiem for the Fallen&lt;br /&gt;
| levels = 30-50&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Bard - Part 2&lt;br /&gt;
| description = Jehantel has committed to training members of the Gods&#039; Quiver, confident his work in Gridania has served to strengthen the power of his songs. Though not all are convinced of the efficacy of bards in the field, a skilled lancer and captain of the Order of the Twin Adder, Sanson, is determined to prove to naysayers the strength to be found in ballads.&lt;br /&gt;
| img = File:Bard 2 NG.png&lt;br /&gt;
| start-quest = On the Road Again&lt;br /&gt;
| end-quest = The Ballad of Oblivion&lt;br /&gt;
| unlock-quest = The Ballad of Oblivion&lt;br /&gt;
| levels = 50-60&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Bard - Part 3&lt;br /&gt;
| description = Jehantel is only too happy to inform you that Sanson has succeeded in gaining official approval for his bard unit. With members assembled, the young serpent captain asks you to accompany them on their first assignment, which proves to be of grave import—to retrieve a tome allegedly containing damning secrets from the Autumn War.&lt;br /&gt;
| img = File:Bard 3 NG.png&lt;br /&gt;
| start-quest = Three&#039;s a Company&lt;br /&gt;
| end-quest = Sweet Dreams Are Made of Peace&lt;br /&gt;
| unlock-quest = Sweet Dreams Are Made of Peace&lt;br /&gt;
| levels = 60-70&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Bard - Part 4&lt;br /&gt;
| description = At last you say good-bye to the First, a journey that will no doubt be immortalized in song. Your former teacher Jehantel and Captain Sanson had heard rumors of your travails and are elated to see you returned in one piece. While you were away, Sanson and his unit did battle at Ghimlyt Dark, but his bards struggled to perform under pressure. Jehantel believes a performance from one of your experience and renown may be the key to rekindling their spirits.&lt;br /&gt;
| img = File:Bard 4 NG.png&lt;br /&gt;
| start-quest = A Harmony from the Heavens&lt;br /&gt;
| unlock-quest = A Harmony from the Heavens&lt;br /&gt;
| levels = 80&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}} Machinist = &lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Machinist - Part 1&lt;br /&gt;
| description = Since its inception, the Skysteel Manufactory has developed all manner of weaponry designed for slaying dragon invaders. But many of its engineers believe the future lies in machinistry—a technology that weds Master Garlond&#039;s magitek with traditional aetherology. A pity that overly conservative views in Ishgard threaten to slow the march of progress.&lt;br /&gt;
| img = File:Machinist 1 NG.png&lt;br /&gt;
| start-quest = So You Want to Be a Machinist&lt;br /&gt;
| end-quest = The Power of a Tourney&lt;br /&gt;
| unlock-quest = The Power of a Tourney&lt;br /&gt;
| levels = 30-50&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Machinist - Part 2&lt;br /&gt;
| description = The Skysteel Manufactory&#039;s participation—and subsequent victory—in a tourney against the knights of House Dzemael and House Durendaire has done much to garner respect for the field of machinistry. But an ill twist of fate threatens to undermine the manufactory when Joye, one of their most talented machinists, is forced to resign from her duties.&lt;br /&gt;
| img = File:Machinist 2 NG.png&lt;br /&gt;
| start-quest = A Joye-less Celebration&lt;br /&gt;
| end-quest = Rise of the Machinists&lt;br /&gt;
| unlock-quest = Rise of the Machinists&lt;br /&gt;
| levels = 50-60&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Machinist - Part 3&lt;br /&gt;
| description = The Skysteel Manufactory&#039;s list of accomplishments continues to grow, now boasting a victory over Veri Selen and its host of minions. Indeed, the age of machinistry has arrived in Ishgard. In fact, Hilda has but recently requested that the city watch be equipped and trained in machinist firearms. With the workshop presently buried in commissions, however, Stephanivien would ask you to serve as their instructor.&lt;br /&gt;
| img = File:Machinist 3 NG.png&lt;br /&gt;
| start-quest = The Machinists&#039; Choice&lt;br /&gt;
| end-quest = The Mongrel and the Knight&lt;br /&gt;
| unlock-quest = The Mongrel and the Knight&lt;br /&gt;
| levels = 60-70&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Machinist - Part 4&lt;br /&gt;
| description = Having seen to the return of night in the First, her people at last safe from Vauthry and his minions, you return to the Source for a brief respite. It is indeed brief, for no sooner do you step foot in Ishgard than Stephanivien comes to you with a favor. Joye has been slipping away on mysterious outings and he would have you find out why.&lt;br /&gt;
| img = File:Machinist 4 NG.png&lt;br /&gt;
| start-quest = Machinists for the Morrow&lt;br /&gt;
| unlock-quest = Machinists for the Morrow&lt;br /&gt;
| levels = 80&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}} Dancer = &lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Dancer - Part 1&lt;br /&gt;
| description = A troupe of dancers have arrived in Limsa Lominsa from Radz-at-Han, their performances both delighting the eye and stirring the soul. In the midst of appreciating their show, you catch the attention of Mistress Nashmeira, Troupe Falsiam&#039;s principal dancer. In exchange for your assistance with the troupe&#039;s tour of Eorzea, she offers to instruct you in the art of the Kriegstanz, the ancient war dance passed down from her ancestors.&lt;br /&gt;
| img = File:Dancer 1 NG.png&lt;br /&gt;
| start-quest = Shall We Dance&lt;br /&gt;
| end-quest = Save the Last Dance for Me&lt;br /&gt;
| unlock-quest = Save the Last Dance for Me&lt;br /&gt;
| levels = 60-70&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Dancer - Part 2&lt;br /&gt;
| description = Thanks to your heroism, the perpetual twilight of the First has at last given way to night. Your duty there complete—if only for the nonce—you return to the Source and pay a visit to Mistress Nashmeira in Limsa Lominsa. She claims to have glad tidings to share with you and Ranaa both, but Ranaa is left baffled and bewildered by the news.&lt;br /&gt;
| img = File:Dancer 2 NG.png&lt;br /&gt;
| start-quest = Rising to the Occasion&lt;br /&gt;
| unlock-quest = Rising to the Occasion&lt;br /&gt;
| levels = 80&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}} Thaumaturge / Black Mage = &lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Thaumaturge&lt;br /&gt;
| description = The funeral rites of the Order of Nald&#039;thal have been focused and refined into what is known today as thaumaturgy, and the five brothers who lead the Thaumaturges&#039; Guild have elected to offer you instruction in the dark art. The arrival of the sixth brother, however, serves to complicate your training.&lt;br /&gt;
| img = File:Thaumaturge NG.png&lt;br /&gt;
| start-quest = So You Want to Be a Thaumaturge&lt;br /&gt;
| end-quest = Facing Your Demons&lt;br /&gt;
| unlock-quest = Facing Your Demons&lt;br /&gt;
| levels = 1-30&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Black Mage - Part 1&lt;br /&gt;
| description = Ququruka Tataruka, a prisoner confined to Marasaja&#039;s Pit, has relayed a prophetic message to the Thaumaturges&#039; Guild concerning you. The seal on the voidgate will be broken, and only s/he bearing the Gem of Shatotto can hope to close it. Having retrieved said crystal from the sands of Thanalan, you must take the black, and harness your newfound powers that the realm may be spared.&lt;br /&gt;
| img = File:Black Mage 1 NG.png&lt;br /&gt;
| start-quest = Taking the Black&lt;br /&gt;
| end-quest = Always Bet on Black&lt;br /&gt;
| unlock-quest = Always Bet on Black&lt;br /&gt;
| levels = 30-50&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Black Mage - Part 2&lt;br /&gt;
| description = Though Ququruka is gone, his apprentice Lalai has stumbled upon an enciphered parchment among his effects revealing the whereabouts of tomes of magic thought to have been long lost—the Books of Nald&#039;thal. Having inherited Ququruka&#039;s legacy, she believes these tomes and their secrets rightly belong to you, but malevolent actors conspire in the shadows to seize these relics for their own.&lt;br /&gt;
| img = File:Black Mage 2 NG.png&lt;br /&gt;
| start-quest = Black Books&lt;br /&gt;
| end-quest = The Defiant Ones&lt;br /&gt;
| unlock-quest = The Defiant Ones&lt;br /&gt;
| levels = 50-60&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Black Mage - Part 3&lt;br /&gt;
| description = In poring over the reunited Books of Nald&#039;thal, Lalai has unearthed what appears to be a long-lost incantation. Entirely unfamiliar to her, the spell is accompanied by only a concise instruction urging the would-be caster to speak the words at Nald&#039;s Reflection. You accompany the young mage there and carry out the rites to the letter, but the magicks it invokes are not at all what she expected.&lt;br /&gt;
| img = File:Black Mage 3 NG.png&lt;br /&gt;
| start-quest = Shades of Shatotto&lt;br /&gt;
| end-quest = One Golem to Rule Them All&lt;br /&gt;
| unlock-quest = One Golem to Rule Them All&lt;br /&gt;
| levels = 60-70&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Black Mage - Part 4&lt;br /&gt;
| description = The First is at last safe from the encroaching Light, affording you a reprieve to return to the Source. In Ul&#039;dah you meet with Lalai, who is happy to inform you that she has at long last completed her written record of all the knowledge of black magic she has gathered in the course of your adventures together. However, the Order of Nald&#039;thal adamantly refuses to house such potentially dangerous knowledge within their archives.&lt;br /&gt;
| img = File:Black Mage 4 NG.png&lt;br /&gt;
| start-quest = A Home for a Tome&lt;br /&gt;
| unlock-quest = A Home for a Tome&lt;br /&gt;
| levels = 80&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}} Arcanist / Summoner = &lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Arcanist&lt;br /&gt;
| description = Originating in the south sea isles, arcanima is traditionally passed down only from master to chosen disciple. In a bid to prevent the art from dying out, the Arcanists&#039; Guild was established in Limsa Lominsa, and it is there, under the guidance of the acting guildmaster, Thubyrgeim, that you endeavor to master its mysteries.&lt;br /&gt;
| img = File:Arcanist NG.png&lt;br /&gt;
| start-quest = So You Want to Be an Arcanist&lt;br /&gt;
| end-quest = Sinking Doesmaga&lt;br /&gt;
| unlock-quest = Sinking Doesmaga&lt;br /&gt;
| levels = 1-30&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Summoner - Part 1&lt;br /&gt;
| description = The Sons of Saint Coinach are conducting research that requires the aid of an arcanist—specifically, one that has experience defeating the primal Ifrit. And it is for that reason Thubyrgeim asks you to travel to Apkallu Falls and meet with Y&#039;mhitra to discuss a recent discovery: a set of ancient texts describing the existence of Allagan mages known as summoners.&lt;br /&gt;
| img = File:Summoner 1 NG.png&lt;br /&gt;
| start-quest = Austerities of Flame&lt;br /&gt;
| end-quest = Primal Burdens&lt;br /&gt;
| unlock-quest = Primal Burdens&lt;br /&gt;
| levels = 30-50&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Summoner - Part 2&lt;br /&gt;
| description = You believed Tristan to be defeated, consumed by fire at the culmination of your battle, yet there are witness accounts that place him at the scene of attacks in the deserts of Thanalan. Fearing the worst, you and Y&#039;mhitra join in the investigation to track down the madman before more innocents come to harm.&lt;br /&gt;
| img = File:Summoner 2 NG.png&lt;br /&gt;
| start-quest = A Fitting Tomestone&lt;br /&gt;
| end-quest = A Flare for the Dramatic&lt;br /&gt;
| unlock-quest = A Flare for the Dramatic&lt;br /&gt;
| levels = 50-60&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Summoner - Part 3&lt;br /&gt;
| description = Saint Coinach&#039;s Find has discovered a tome they believe contains the wisdom of Allagan summoners. Together with Y&#039;mhitra, you prepare to pore over its pages, but are taken aback when it suddenly springs to life and introduces itself as Principia. According to the animate familiar, it was created as an instruction manual for promising summoners, but its knowledge may only be given to those who complete three formidable challenges.&lt;br /&gt;
| img = File:Summoner 3 NG.png&lt;br /&gt;
| start-quest = A Book with Bite&lt;br /&gt;
| end-quest = An Art for the Living&lt;br /&gt;
| unlock-quest = An Art for the Living&lt;br /&gt;
| levels = 60-70&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Summoner - Part 4&lt;br /&gt;
| description = Peace has been restored to the First, the skies kissed by night for the first time in an age. Wishing to apprise your comrades in the Source of what happened, you return home, paying a visit to Y&#039;mhitra. She is grateful to hear news of her sister, and informs you she has news of her own. Summoner Jajasamu, a member of the Immortal Flames&#039; summoner squad, seeks your counsel on some undisclosed matter.&lt;br /&gt;
| img = File:Summoner 4 NG.png&lt;br /&gt;
| start-quest = To Be Second Best&lt;br /&gt;
| unlock-quest = To Be Second Best&lt;br /&gt;
| levels = 80&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}} Red Mage = &lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Red Mage - Part 1&lt;br /&gt;
| description = An obviously distraught girl has begged you to help rescue her sister from a group of kidnappers. You rush to the scene, but can only look on in amazement as a sword-wielding mage dispatches the last of the would-be abductors. He introduces himself as X&#039;rhun Tia, a Crimson Duelist and practitioner of red magic.&lt;br /&gt;
| img = File:Red Mage 1 NG.png&lt;br /&gt;
| start-quest = Taking the Red&lt;br /&gt;
| end-quest = Stained in Scarlet&lt;br /&gt;
| unlock-quest = Stained in Scarlet&lt;br /&gt;
| levels = 50-60&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Red Mage - Part 2&lt;br /&gt;
| description = With his vendetta against Lambard at an end, X&#039;rhun is eager to resume your training, and is quite pleased to see your progress continues apace. The continued absence of your fellow student Arya, on the other hand, has become a cause for concern. The two of you eventually find her, but the young mage is not herself. X&#039;rhun is convinced she suffers from a condition not unlike Lambard&#039;s, and labors to find a cure before it&#039;s too late.&lt;br /&gt;
| img = File:Red Mage 2 NG.png&lt;br /&gt;
| start-quest = The Color of Her Hair&lt;br /&gt;
| end-quest = With Heart and Steel&lt;br /&gt;
| unlock-quest = With Heart and Steel&lt;br /&gt;
| levels = 60-70&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Red Mage - Part 3&lt;br /&gt;
| description = With Lord Vauthry defeated and night restored to the First, her people may at last know peace. Though your work there is done, duty yet calls in the Source. As X&#039;rhun explains, a band of graverobbers has made off with a blade once belonging to a member of the Crimson Duelists. They have proven difficult to apprehend using non-lethal measures and he would enlist your aid in the endeavor.&lt;br /&gt;
| img = File:Red Mage 3 NG.png&lt;br /&gt;
| start-quest = Succession of Steel&lt;br /&gt;
| unlock-quest = Succession of Steel&lt;br /&gt;
| levels = 80&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}} Pictomancer = &lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Pictomancer&lt;br /&gt;
| description = A leisurely stroll through Gridania sees you meet with the moogle Kupopo, who claims to be the inheritor of an ancient magical art with which one may imbue paintings with life. Thus are you given the opportunity to learn pictomancy, and as you take brush in hand, your imagination overflows with visions of what it might create...&lt;br /&gt;
| img = File:Pictomancer NG.png&lt;br /&gt;
| start-quest = The Joy of Pictomancy&lt;br /&gt;
| end-quest = Somewhere Only She Knows&lt;br /&gt;
| unlock-quest = Somewhere Only She Knows&lt;br /&gt;
| levels = 80-90&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}} Blue Mage (Limited Job) = &lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Blue Mage - Part 1&lt;br /&gt;
| description = A peculiar fellow by the name of Martyn has been selling wares in the fields of Summerford, alleging they will bestow upon those who purchase them the ability to wield blue magic. Finding such assertions to be dubious at best, the Yellowjackets have enlisted your aid in ascertaining the authenticity of the man&#039;s claims.&lt;br /&gt;
| img = File:Blue Mage 1 NG.png&lt;br /&gt;
| start-quest = Out of the Blue&lt;br /&gt;
| end-quest = Turning Over a Blue Leaf&lt;br /&gt;
| unlock-quest = Turning Over a Blue Leaf&lt;br /&gt;
| levels = 1-50&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Blue Mage - Part 2&lt;br /&gt;
| description = Martyn&#039;s recently established Blue Mages&#039; Guild shows promise as it continues to grow steadily. Much to his surprise and delight, Fyrgeiss, member of Ul&#039;dah&#039;s Syndicate and renowned lover of the Coliseum, has taken an interest in the Masked Carnivale, and has agreed to provide funding for the Celestium. But what will this benevolent benefactor seek in return?&lt;br /&gt;
| img = File:Blue Mage 2 NG.png&lt;br /&gt;
| start-quest = Into the Blue Again&lt;br /&gt;
| end-quest = Blue Cheese (Quest)&lt;br /&gt;
| unlock-quest = Blue Cheese (Quest)&lt;br /&gt;
| levels = 50-60&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Blue Mage - Part 3&lt;br /&gt;
| description = The Celestium&#039;s manager is hosting distinguished visitors from the Far East, and planned to put on a spectacular show for these potential investors. Much to the guild&#039;s dismay, however, their guests were unimpressed with what they saw, claiming it a pale imitation of the Fukumen Fighting Festival. Incensed by the notion someone had stolen their idea, Royse orders Martyn to Kugane to investigate.&lt;br /&gt;
| img = File:Blue Mage 3 NG.png&lt;br /&gt;
| start-quest = Second-rate Entertainment&lt;br /&gt;
| end-quest = A Future in Blue&lt;br /&gt;
| unlock-quest = A Future in Blue&lt;br /&gt;
| levels = 60-70&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Blue Mage - Part 4&lt;br /&gt;
| description = The Celestium has grown quiet of late, the stands increasingly empty with each passing day. Her champion, Azuro the Second, grows more powerful with each spell mastered—too powerful, perhaps, as no beast remains to push him/her to his/her limits and pull fans back to their seats. S/He requires a true test of mettle, and so Royse has tasked Martyn with a seemingly impossible challenge: to find a suitable rival for the Masked Carnivale&#039;s star performer.&lt;br /&gt;
| img = File:Blue Mage 4 NG.png&lt;br /&gt;
| start-quest = And the Crowd Goes Mild&lt;br /&gt;
| end-quest = The Brave and the Blue&lt;br /&gt;
| unlock-quest = The Brave and the Blue&lt;br /&gt;
| levels = 70-80&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-| Crafter Quests =&lt;br /&gt;
{{#tag:tabber&lt;br /&gt;
| Crafter Quests =&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Studium Deliveries: Faculty of Archaeology&lt;br /&gt;
| description = Certain delivery objectives will be completed automatically.&amp;lt;br&amp;gt;The research that presently occupies Professor Rurusha and the Faculty of Archaeology is the restoration of the “Golden Dhyata,” a peculiar piscine-faced relic. She believes it possibly possessed of unique powers, and with your help, she hopes to uncover the mysteries surrounding this ancient artifact.&amp;quot;&lt;br /&gt;
| img = File:Faculty of Archaeology NG.png&lt;br /&gt;
| start-quest = Professor Rurusha&#039;s New Friend&lt;br /&gt;
| end-quest = Wayback Machine&lt;br /&gt;
| unlock-quest = Wayback Machine&lt;br /&gt;
| levels = 80-90&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Studium Deliveries: Faculty of Astronomy&lt;br /&gt;
| description = You have been introduced to Jude, member of both the Faculty of Astronomy and Classical Astronomer&#039;s Association. Despite its illustrious title, he is the sole member of the latter, remaining to make use of a telescope he has found to be in disrepair. With your assistance, it may be possible to fashion a new one, and at last realize his heart&#039;s desire─to find the Azure Star.&lt;br /&gt;
| img = File:Faculty of Astronomy NG.png&lt;br /&gt;
| start-quest = In Search of the Azure Star&lt;br /&gt;
| end-quest = The Promised Star&lt;br /&gt;
| unlock-quest = The Promised Star&lt;br /&gt;
| levels = 80-90&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Studium Deliveries: Faculty of Medicine&lt;br /&gt;
| description = Professor Galveroche labors to create panaloaf, a foodstuff that contains everything necessary to sustain an individual in a single serving. The problem, you discover, after sampling this loaf, is that it is quite possibly the worst thing you have ever tasted. That is why Debroye, a student of the nutritional sciences, has sought your help to add flavor to this “perfect meal.”&lt;br /&gt;
| img = File:Faculty of Medicine NG.png&lt;br /&gt;
| start-quest = Perfectly Awful&lt;br /&gt;
| end-quest = Sharlayan Cuisine&lt;br /&gt;
| unlock-quest = Sharlayan Cuisine&lt;br /&gt;
| levels = 80-90&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Wachumeqimeqi Quests (XRral Soj Metalwares)&lt;br /&gt;
| description = If there&#039;s one code XRral Soj lives by, it&#039;s to never keep a customer waiting. Essential metalwares are her expertise, and having them ready in a timely fashion is a matter of pride. Her new assistant Papawni, however, is a former potsworn who prefers a more elaborate process, specializing in lavish novelties. You must help these two complete opposites work in tandem by lighting the spark of collaboration between them, and hope that given time, they may forge an unbreakable bond of trust.&lt;br /&gt;
| img = File:XRral Soj Metalwares NG.png&lt;br /&gt;
| start-quest = Your Friendly Neighborhood Metalworker&lt;br /&gt;
| end-quest = A Dream Come True&lt;br /&gt;
| unlock-quest = A Dream Come True&lt;br /&gt;
| levels = 90-100&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Wachumeqimeqi Quests (Epistles by Pameka)&lt;br /&gt;
| description = For the peoples of Tuliyollal who do not read or write, there is Pameka─a scrivener who lends her mastery of letters to the community. Though she is accustomed to most transcription tasks, a unique commission has recently crossed her desk: Zemoweni, a waiter at Xbalyav Ty&#039;e, wishes to archive a collection of myths that his customers have shared with him. Keen to preserve these oral traditions on parchment, Pameka is more than happy to oblige, and enlists your aid to bind the myriad tales into tomes.&lt;br /&gt;
| img = File:Epistles by Pameka NG.png&lt;br /&gt;
| start-quest = Pameka, the Scrivener&lt;br /&gt;
| end-quest = A Place in the Sun&lt;br /&gt;
| unlock-quest = A Place in the Sun&lt;br /&gt;
| levels = 90-100&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Wachumeqimeqi Quests (Xeerol Ja Juicecraft)&lt;br /&gt;
| description = Although Xeerol Ja has given her all to keep her beverage business afloat, the menu of bland brews has failed to attract new clientele, and her funds are dwindling by the day. To breathe new life into the Mamool Ja&#039;s establishment, you and the Moblin gatherer Halnaruk must contribute your respective expertise to develop fresh new blends that will excite the palate, nourish the body, and attract crowds from every corner of Tuliyollal.&lt;br /&gt;
| img = File:Xeerol Ja Juicecraft NG.png&lt;br /&gt;
| start-quest = Blame It on My Juice&lt;br /&gt;
| end-quest = Three Cheers for Sweet Juice&lt;br /&gt;
| unlock-quest = Three Cheers for Sweet Juice&lt;br /&gt;
| levels = 90-100&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}} Carpenter = &lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Carpenter - Part 1&lt;br /&gt;
| description = Nestled beneath the boughs of the Twelveswood, the city-state of Gridania is home to the finest carpenters in the realm. There, aspiring artisans toil under the strict eye of Beatin, head of the Carpenters&#039; Guild. With saw in hand and a will to learn, you take your first steps on the path of carpentry.&lt;br /&gt;
| img = File:Carpenter 1 NG.png&lt;br /&gt;
| start-quest = So You Want to Be a Carpenter&lt;br /&gt;
| end-quest = Saving Captain Gairhard&lt;br /&gt;
| unlock-quest = Saving Captain Gairhard&lt;br /&gt;
| levels = 1-50&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Carpenter - Part 2&lt;br /&gt;
| description = Thanks to the bow you masterfully crafted, Beatin is able to welcome his dear friend Gairhard safely back to Gridania. This earns you the undying gratitude and trust of the timbermaster, who now turns to you once more with a request—to find the owner of a finely crafted spear. This mission will take you to the Holy See of Ishgard, where your skills with a saw will be tested as never before.&lt;br /&gt;
| img = File:Carpenter 2 NG.png&lt;br /&gt;
| start-quest = Lance of a Lifetime&lt;br /&gt;
| end-quest = More Fierce than Fire&lt;br /&gt;
| unlock-quest = More Fierce than Fire&lt;br /&gt;
| levels = 50-60&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Carpenter - Part 3&lt;br /&gt;
| description = The spear you crafted for Barthovieu grants him the means to avenge his father and clear his name. Your work in Ishgard done, you duly report back to Beatin in Gridania. But no sooner do you arrive than the timbermaster places one of his new recruits in your care, a task that will take you across the seas to Far Eastern shores.&lt;br /&gt;
| img = File:Carpenter 3 NG.png&lt;br /&gt;
| start-quest = Uncharted Territory&lt;br /&gt;
| end-quest = Tea Party Rules&lt;br /&gt;
| unlock-quest = Tea Party Rules&lt;br /&gt;
| levels = 60-70&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}} Blacksmith = &lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Blacksmith - Part 1&lt;br /&gt;
| description = Rising from the roiling waves of the Rhotano Sea, the city-state of Limsa Lominsa is home to the finest blacksmiths in the realm. There, aspiring artisans toil under the keen eye of Brithael, head of the Blacksmiths&#039; Guild. With hammer in hand and a fire in your belly, you take your first steps on the path of smithing.&lt;br /&gt;
| img = File:Blacksmith 1 NG.png&lt;br /&gt;
| start-quest = So You Want to Be a Blacksmith&lt;br /&gt;
| end-quest = Waiting in the Winglet&lt;br /&gt;
| unlock-quest = Waiting in the Winglet&lt;br /&gt;
| levels = 1-50&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Blacksmith - Part 2&lt;br /&gt;
| description = You have grown much in the short time you have spent with the guild. Indeed, even Brithael himself has named you one of the best blacksmiths he has ever known. Perhaps that is why it is to you he turns when seeking deft hands and an adept hammer to assist with a request from the Holy See.&lt;br /&gt;
| img = File:Blacksmith 2 NG.png&lt;br /&gt;
| start-quest = Forging Northwards&lt;br /&gt;
| end-quest = Integrity&lt;br /&gt;
| unlock-quest = Integrity&lt;br /&gt;
| levels = 50-60&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Blacksmith - Part 3&lt;br /&gt;
| description = Baroness Laurisse of House Jervaint is one step closer to knighthood thanks in no small part to your ingenuity and smithing prowess. Having received payment for your services, you return to the Blacksmiths&#039; Guild in Limsa Lominsa, unaware that trouble has arrived from the Far East in the form of a problematic protégé.&lt;br /&gt;
| img = File:Blacksmith 3 NG.png&lt;br /&gt;
| start-quest = A Missive from the Far East&lt;br /&gt;
| end-quest = The Final Face-off&lt;br /&gt;
| unlock-quest = The Final Face-off&lt;br /&gt;
| levels = 60-70&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}} Armorer = &lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Armorer - Part 1&lt;br /&gt;
| description = Rising from the roiling waves of the Rhotano Sea, the city-state of Limsa Lominsa is home to the finest armorers in the realm. There, aspiring artisans toil under the sharp eye of H&#039;naanza, head of the Armorers&#039; Guild. With hammer in hand and a passion for plating, you take your first steps on the path of armorcraft.&lt;br /&gt;
| img = File:Armorer 1 NG.png&lt;br /&gt;
| start-quest = So You Want to Be an Armorer&lt;br /&gt;
| end-quest = Rivalry and Respect&lt;br /&gt;
| unlock-quest = Rivalry and Respect&lt;br /&gt;
| levels = 1-50&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Armorer - Part 2&lt;br /&gt;
| description = A rather unorthodox test of your skills by Admiral Merlwyb has saved the reputation of the Armorers&#039; Guild. Though it proved a humbling experience for Blanstyr, he will need your help if he is to regain his footing as an armorer worthy of the name.&lt;br /&gt;
| img = File:Armorer 2 NG.png&lt;br /&gt;
| start-quest = The Breaking of Blanstyr&lt;br /&gt;
| end-quest = The Pride of Vymelli&lt;br /&gt;
| unlock-quest = The Pride of Vymelli&lt;br /&gt;
| levels = 50-60&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Armorer - Part 3&lt;br /&gt;
| description = With your help, Blanstyr has rediscovered the fire needed for his work in the forge and built himself an enviable reputation. However, the man isn&#039;t content to rest on these laurels, and reveals that he means to leave the Armorers&#039; Guild in order to hone his skills in the Far East.&lt;br /&gt;
| img = File:Armorer 3 NG.png&lt;br /&gt;
| start-quest = Original Blanstyr&lt;br /&gt;
| end-quest = A Confluence of Style&lt;br /&gt;
| unlock-quest = A Confluence of Style&lt;br /&gt;
| levels = 60-70&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}} Goldsmith = &lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Goldsmith - Part 1&lt;br /&gt;
| description = A flower blooming amidst the sands of Thanalan, the city-state of Ul&#039;dah is home to the finest goldsmiths in the realm. There, aspiring artisans toil under the not-so-attentive eye of Serendipity, master of the Goldsmiths&#039; Guild. With hammer in hand and a burning desire to learn, you take your first steps on the path of goldsmithing.&lt;br /&gt;
| img = File:Goldsmith 1 NG.png&lt;br /&gt;
| start-quest = So You Want to Be a Goldsmith&lt;br /&gt;
| end-quest = Jaded&lt;br /&gt;
| unlock-quest = Jaded&lt;br /&gt;
| levels = 1-50&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Goldsmith - Part 2&lt;br /&gt;
| description = During your time at the Goldsmiths&#039; Guild, you not only grow to become a master of your craft, but assist in bringing the notorious thief Jade Fox to justice. Having attained considerable renown for your work, it comes as no surprise when an agent of Eshtaime&#039;s Lapidaries comes to you with an important commission.&lt;br /&gt;
| img = File:Goldsmith 2 NG.png&lt;br /&gt;
| start-quest = Form to the Formless&lt;br /&gt;
| end-quest = Two Hearts Beat as One&lt;br /&gt;
| unlock-quest = Two Hearts Beat as One&lt;br /&gt;
| levels = 50-60&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Goldsmith - Part 3&lt;br /&gt;
| description = The music boxes you crafted for Jeweled Peak and Still River give the couple an anniversary they will never forget. There can be no doubt that you are a master of your craft, which is perhaps why you have been handpicked by the sultana herself to serve as the headmaster of a new artisans&#039; school.&lt;br /&gt;
| img = File:Goldsmith 3 NG.png&lt;br /&gt;
| start-quest = A Royal Request&lt;br /&gt;
| end-quest = Sultana Dreaming&lt;br /&gt;
| unlock-quest = Sultana Dreaming&lt;br /&gt;
| levels = 60-70&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}} Leatherworker = &lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Leatherworker - Part 1&lt;br /&gt;
| description = Nestled beneath the boughs of the Twelveswood, the city-state of Gridania is home to the finest leatherworkers in the realm. There, aspiring artisans toil under the shrewd eye of Geva, master of the Leatherworkers&#039; Guild. With knife in hand and the resolve to learn, you take your first steps on the path of leatherworking.&lt;br /&gt;
| img = File:Leatherworker 1 NG.png&lt;br /&gt;
| start-quest = So You Want to Be a Leatherworker&lt;br /&gt;
| end-quest = Accept No Imitations&lt;br /&gt;
| unlock-quest = Accept No Imitations&lt;br /&gt;
| levels = 1-50&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Leatherworker - Part 2&lt;br /&gt;
| description = Your efforts in the annual exhibition have earned you recognition as a full-fledged artisan of the Leatherworkers&#039; Guild. Perhaps that is why a fledgling business in Ishgard has seen fit to have you serve as their advisor.&lt;br /&gt;
| img = File:Leatherworker 2 NG.png&lt;br /&gt;
| start-quest = Turndown Service&lt;br /&gt;
| end-quest = A Winter&#039;s Sale&lt;br /&gt;
| unlock-quest = A Winter&#039;s Sale&lt;br /&gt;
| levels = 50-60&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Leatherworker - Part 3&lt;br /&gt;
| description = Elde&#039;s business is flourishing, the people of Ishgard coming to recognize both her quality products and your remarkable craftsmanship. Geva too has taken note of your exploits, and she can think of no better artisan to attend Eorzea&#039;s premier naturalist.&lt;br /&gt;
| img = File:Leatherworker 3 NG.png&lt;br /&gt;
| start-quest = A Taxing Request&lt;br /&gt;
| end-quest = True to Life&lt;br /&gt;
| unlock-quest = True to Life&lt;br /&gt;
| levels = 60-70&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}} Weaver = &lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Weaver - Part 1&lt;br /&gt;
| description = A flower blooming amidst the sands of Thanalan, the city-state of Ul&#039;dah is home to the finest weavers in the realm. There, aspiring artisans toil under the astute eye of Redolent Rose, master of the Weavers&#039; Guild. With needle in hand and a passion for fashion, you take your first steps on the path of clothcraft.&lt;br /&gt;
| img = File:Weaver 1 NG.png&lt;br /&gt;
| start-quest = So You Want to Be a Weaver&lt;br /&gt;
| end-quest = A Miner Reborn&lt;br /&gt;
| unlock-quest = A Miner Reborn&lt;br /&gt;
| levels = 1-50&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Weaver - Part 2&lt;br /&gt;
| description = Your fashionable tastes and skill with a needle helped a young Lalafell follow his heart; now Redolent Rose would follow his own to Ishgard, that he might look upon the latest fashions of the nobles. Alas, his commitments keep him in Ul&#039;dah, and thus it falls to you to be his eyes in the Holy See.&lt;br /&gt;
| img = File:Weaver 2 NG.png&lt;br /&gt;
| start-quest = The Social Knitwork&lt;br /&gt;
| end-quest = Never Leave without a Good-bye&lt;br /&gt;
| unlock-quest = Never Leave without a Good-bye&lt;br /&gt;
| levels = 50-60&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Weaver - Part 3&lt;br /&gt;
| description = Your latest creation will accompany Averil to the battlefield, her love steadfast beside her. Having accomplished your task in Ishgard, you report back to the Weavers&#039; Guild, where Redolent Rose tells you of a prospective business partner hailing from the Far East.&lt;br /&gt;
| img = File:Weaver 3 NG.png&lt;br /&gt;
| start-quest = When East Meets West&lt;br /&gt;
| end-quest = Send Me an Angel&lt;br /&gt;
| unlock-quest = Send Me an Angel&lt;br /&gt;
| levels = 60-70&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}} Alchemist = &lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Alchemist - Part 1&lt;br /&gt;
| description = A flower blooming amidst the sands of Thanalan, the city-state of Ul&#039;dah is home to the finest alchemists in the realm. There, aspiring artisans toil under the eccentric eye of Severian, master of the Alchemists&#039; Guild. With alembic in hand and an inquisitive mind, you take your first steps on the path of alchemy.&lt;br /&gt;
| img = File:Alchemist 1 NG.png&lt;br /&gt;
| start-quest = So You Want to Be an Alchemist&lt;br /&gt;
| end-quest = Momentary Miracle&lt;br /&gt;
| unlock-quest = Momentary Miracle&lt;br /&gt;
| levels = 1-50&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Alchemist - Part 2&lt;br /&gt;
| description = Though only for a fleeting moment, Severian succeeds in resurrecting his lost love—a feat made possible by your assistance. Freed at last from his years-long obsession, the master alchemist urges you to join him in his continuing exploration of the limitless realm of alchemy.&lt;br /&gt;
| img = File:Alchemist 2 NG.png&lt;br /&gt;
| start-quest = Without a Trace&lt;br /&gt;
| end-quest = What Death Can Join Together&lt;br /&gt;
| unlock-quest = What Death Can Join Together&lt;br /&gt;
| levels = 50-60&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Alchemist - Part 3&lt;br /&gt;
| description = Who would have guessed your work as an alchemist would help unravel a murder mystery? Two times now your work has involved dealings with death, and it seems Severian is not wont to break your streak. Your next assignment, as he explains it, will have you visit the burial chambers of Ul&#039;dah.&lt;br /&gt;
| img = File:Alchemist 3 NG.png&lt;br /&gt;
| start-quest = Not Quite Dead Yet&lt;br /&gt;
| end-quest = A Love Beyond Lifetimes&lt;br /&gt;
| unlock-quest = A Love Beyond Lifetimes&lt;br /&gt;
| levels = 60-70&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}} Culinarian = &lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Culinarian - Part 1&lt;br /&gt;
| description = Rising from the roiling waves of the Rhotano Sea, the city-state of Limsa Lominsa is home to the finest culinarians in the realm. There, aspiring artisans toil under the discerning nose of Lyngsath, master of the Culinarians&#039; Guild. With frypan in hand and a taste for learning, you take your first steps on the path of cooking.&lt;br /&gt;
| img = File:Culinarian 1 NG.png&lt;br /&gt;
| start-quest = So You Want to Be a Culinarian&lt;br /&gt;
| end-quest = Revenge of the Chefsbane&lt;br /&gt;
| unlock-quest = Revenge of the Chefsbane&lt;br /&gt;
| levels = 1-50&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Culinarian - Part 2&lt;br /&gt;
| description = Your culinary creations have both delighted the sultana and preserved the good reputation of the Bismarck, a feat that prompts Lyngsath to declare you have surpassed him. Recognizing your need for challenge, your erstwhile mentor now suggests you lend your services to an acquaintance of his who is in the employ of the Sanguine Sirens.&lt;br /&gt;
| img = File:Culinarian 2 NG.png&lt;br /&gt;
| start-quest = Wait on Me&lt;br /&gt;
| end-quest = The Spirit of Hospitality&lt;br /&gt;
| unlock-quest = The Spirit of Hospitality&lt;br /&gt;
| levels = 50-60&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Culinarian - Part 3&lt;br /&gt;
| description = You emerge victorious in the Dellemont d&#039;Or with a perfect ten, the first in the prestigious competition&#039;s history. With this remarkable achievement comes great fame, and it isn&#039;t long before an admirer comes knocking on the guild&#039;s doors, hoping to learn from a culinary legend.&lt;br /&gt;
| img = File:Culinarian 3 NG.png&lt;br /&gt;
| start-quest = Flavors of the Far East&lt;br /&gt;
| end-quest = The Way to a Father&#039;s Heart&lt;br /&gt;
| unlock-quest = The Way to a Father&#039;s Heart&lt;br /&gt;
| levels = 60-70&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-| Gatherer Quests =&lt;br /&gt;
{{#tag:tabber&lt;br /&gt;
| Gatherer Quests = &lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Studium Deliveries: Faculty of Anthropology&lt;br /&gt;
| description = Hinageshi would ask that you assist Professor Tankin in his research─that being, the recreation of other cultures&#039; lifestyles to better ascertain which might enrich the lives of the people of Sharlayan. Indeed, he is squarely focused on his work and naught else. So much so, that he has failed to notice the affection of his assistant, Hinageshi. It is her hope you can aid in pursuits both academic and romantic.&lt;br /&gt;
| img = File:Faculty of Anthropology NG.png&lt;br /&gt;
| start-quest = Cultured Pursuits&lt;br /&gt;
| end-quest = The Culture of Love&lt;br /&gt;
| unlock-quest = The Culture of Love&lt;br /&gt;
| levels = 80-90&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Studium Deliveries: Faculty of Aetherology&lt;br /&gt;
| description = T&#039;laqa Tia specializes in underwater aetheric research. The problem, however, is the professor is afflicted with a severe case of aether sickness. He is under great pressure to prove the worth of his work so that he might repay his mentor, Professor Nele, and so he has turned to you for help collecting data for his thesis.&lt;br /&gt;
| img = File:Faculty of Aetherology NG.png&lt;br /&gt;
| start-quest = Fear the Thesis&lt;br /&gt;
| end-quest = Pastures New&lt;br /&gt;
| unlock-quest = Pastures New&lt;br /&gt;
| levels = 80-90&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Wachumeqimeqi Quests (Shunye&#039;s Apothecary)&lt;br /&gt;
| description = At Shunye&#039;s Apothecary, the eponymous Shetona shopkeeper deals in everything from medicinal herbs to precious minerals, though at present his stock is dwindling. Before you can negotiate a work agreement, however, you are interrupted by Uvlo, a Viera from across the salt who offers his labor in exchange for knowledge about the Shetona tribe. Indeed, with a little hard work, it seems there is much to uncover─perhaps even about the mysterious Shunye himself...&lt;br /&gt;
| img = File:Shunye&#039;s Apothecary NG.png&lt;br /&gt;
| start-quest = Hands for Hire&lt;br /&gt;
| end-quest = Wellspring of Tears&lt;br /&gt;
| unlock-quest = Wellspring of Tears&lt;br /&gt;
| levels = 90-100&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Wachumeqimeqi Quests (Fish Fancies Donuhanu)&lt;br /&gt;
| description = Peddler of fish both fancy and fantastic, Donuhanu is struggling to stay profitable in Tuliyollal&#039;s busiest marketplace. Fortune smiles upon the fishmonger with the arrival of Pashenine, a Whalaqee lad desiring to expand his repertoire of piscatory phantasms. To aid these two odd fish in their endeavors, you will need to think outside the tank and reel in catches the likes of which you can only dream...&lt;br /&gt;
| img = File:Fish Fancies Donuhanu NG.png&lt;br /&gt;
| start-quest = Fishmonger Blues&lt;br /&gt;
| end-quest = An Odd Fish Odyssey&lt;br /&gt;
| unlock-quest = An Odd Fish Odyssey&lt;br /&gt;
| levels = 90-100&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}} Miner = &lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Miner - Part 1&lt;br /&gt;
| description = Beneath the barren wastes of Thanalan lies a vast mineral bounty ripe for the digging—assuming one knows where to train one&#039;s pickaxe. Hoping to attain an understanding of the lay of the land, you seek out Adalberta, the master of the Miners&#039; Guild.&lt;br /&gt;
| img = File:Miner 1 NG.png&lt;br /&gt;
| start-quest = So You Want to Be a Miner&lt;br /&gt;
| end-quest = Canyon of Regret&lt;br /&gt;
| unlock-quest = Canyon of Regret&lt;br /&gt;
| levels = 1-50&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Miner - Part 2&lt;br /&gt;
| description = Your time as a miner is spent uncovering a great deal more than ore and minerals, as you help bring to light a grave misunderstanding between Adalberta and Deep Canyon. Seeing what a capable and committed miner you&#039;ve become, the guildmaster suggests you answer a recent request she received from a company of sellswords in Ishgard.&lt;br /&gt;
| img = File:Miner 2 NG.png&lt;br /&gt;
| start-quest = Breaking New Ground&lt;br /&gt;
| end-quest = The Hole Truth&lt;br /&gt;
| unlock-quest = The Hole Truth&lt;br /&gt;
| levels = 50-60&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Miner - Part 3&lt;br /&gt;
| description = Your contributions to the mineral survey not only secured much-needed resources for Ishgard, but also ensured the safety of Hatchling and his crew. On the back of these accomplishments, Adalberta turns to you for a new assignment, one that will take you to Idyllshire.&lt;br /&gt;
| img = File:Miner 3 NG.png&lt;br /&gt;
| start-quest = Gift of the Gob&lt;br /&gt;
| end-quest = A Miner Success&lt;br /&gt;
| unlock-quest = A Miner Success&lt;br /&gt;
| levels = 60-70&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}} Botanist = &lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Botanist - Part 1&lt;br /&gt;
| description = The bounty of the Twelveswood is plentiful, but only those able to uphold the balance between man and nature may partake of her riches. So it is that you seek out Fufucha, head of the Botanists&#039; Guild, that you might better understand the way of the woods.&lt;br /&gt;
| img = File:Botanist 1 NG.png&lt;br /&gt;
| start-quest = So You Want to Be a Botanist&lt;br /&gt;
| end-quest = Seeds of Hope&lt;br /&gt;
| unlock-quest = Seeds of Hope&lt;br /&gt;
| levels = 1-50&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Botanist - Part 2&lt;br /&gt;
| description = By reminding Fufucha how botany has improved people&#039;s lives, you help her to regain her former passion, and she returns to Gridania to resume her duties. A while thereafter, a reporter from The Raven arrives with a request to follow the doings of the guild&#039;s best. Fortunately, your guildmaster knows just the person for the job.&lt;br /&gt;
| img = File:Botanist 2 NG.png&lt;br /&gt;
| start-quest = Call from the Clouds&lt;br /&gt;
| end-quest = Seeds Know No Borders&lt;br /&gt;
| unlock-quest = Seeds Know No Borders&lt;br /&gt;
| levels = 50-60&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Botanist - Part 3&lt;br /&gt;
| description = Mujih has penned several articles noting your exemplary work as a botanist, which are sure to inspire countless others to aspire to your greatness. Yet a botanist&#039;s work is never done, and this time Fufucha requests your company for a new venture in Idyllshire.&lt;br /&gt;
| img = File:Botanist 3 NG.png&lt;br /&gt;
| start-quest = Never Meet Your Heroes&lt;br /&gt;
| end-quest = Edgyth&#039;s Winning Streak&lt;br /&gt;
| unlock-quest = Edgyth&#039;s Winning Streak&lt;br /&gt;
| levels = 60-70&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}} Fisher = &lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Fisher - Part 1&lt;br /&gt;
| description = Blessed with the bounty of the Rhotano Sea, Limsa Lominsa has long been home to a flourishing fishing industry. Wishing to learn the way of rod and lure, you present yourself at the Fishermen&#039;s Guild, where fishers practice their craft under the tutelage of its netmaster, Wawalago, and his dedicated assistant, Sisipu.&lt;br /&gt;
| img = File:Fisher 1 NG.png&lt;br /&gt;
| start-quest = So You Want to Be a Fisher&lt;br /&gt;
| end-quest = So Long, and Thanks for All the Fish&lt;br /&gt;
| unlock-quest = So Long, and Thanks for All the Fish&lt;br /&gt;
| levels = 1-50&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Fisher - Part 2&lt;br /&gt;
| description = In an impressive display, you reel in a fish of monstrous proportions—sufficient evidence for Storm Marshal Slafyrsyn to lift the fishing ban. With normality restored, Sisipu entrusts you with a seemingly simple task: returning a fishing rod to its absent-minded owner. Little do you know that it will lead you on an exciting excursion to Ishgard.&lt;br /&gt;
| img = File:Fisher 2 NG.png&lt;br /&gt;
| start-quest = Plenty More Fish in the Sea&lt;br /&gt;
| end-quest = Carpe Diem&lt;br /&gt;
| unlock-quest = Carpe Diem&lt;br /&gt;
| levels = 50-60&lt;br /&gt;
}}&lt;br /&gt;
{{New Game Plus chapter&lt;br /&gt;
| title = Fisher - Part 3&lt;br /&gt;
| description = Elusive though it is, the catkiller does not elude you for long, and you succeed in recovering the Rougecarpe Ring and securing Ansaulme&#039;s birthright. Having proven your talent for finding rare fish, Wawalago now turns to you with an even greater challenge: finding something believed to be extinct.&lt;br /&gt;
| img = File:Fisher 3 NG.png&lt;br /&gt;
| start-quest = Whither Wawalago Wanders&lt;br /&gt;
| end-quest = Farewell, and Thanks for the Fish&lt;br /&gt;
| unlock-quest = Farewell, and Thanks for the Fish&lt;br /&gt;
| levels = 60-70&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*{{patch|7.2|It will now be possible to perform repairs and access weather forecasts while playing in New Game+.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Shadowbringers]] [[Category:Patch 5.1 Features]]&lt;/div&gt;</summary>
		<author><name>TTVBTS</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Occult_Crescent:_South_Horn/Treasure_Coffers&amp;diff=950136</id>
		<title>The Occult Crescent: South Horn/Treasure Coffers</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Occult_Crescent:_South_Horn/Treasure_Coffers&amp;diff=950136"/>
		<updated>2025-06-03T17:48:58Z</updated>

		<summary type="html">&lt;p&gt;TTVBTS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains locations of treasure coffers within {{questlink|oc|The Occult Crescent: South Horn}} and drop tables. All coffers contain personal loot. Coffers are specific per player.&lt;br /&gt;
&lt;br /&gt;
For each coffer, items are arranged roughly in order of most to least common. All data are sourced from [https://gacha.infi.ovh/occult/ here].&lt;br /&gt;
&lt;br /&gt;
==Random Treasure Coffers==&lt;br /&gt;
There are two types of coffers that may randomly spawn in certain locations in the overworld: bronze and silver. Bronze coffers contain one item, while silver contains three. Completing FATEs, Critical Encounters, and chain streaks will respawn coffers. Logging out, changing instances, or waiting will not cause coffers to respawn. The cap on the number of random chests is 8 silver and 30 bronze.&lt;br /&gt;
&lt;br /&gt;
The Lv. 10 {{phantom job|freelancer}} [[Phantom Freelancer]] action {{action icon|Occult Treasuresight}} will display the number of bronze and silver coffers that are currently unclaimed.&lt;br /&gt;
&lt;br /&gt;
These coffers contain a very large variety of items, including rare items from previous [[Field Operations]].&lt;br /&gt;
&lt;br /&gt;
[[File:South Horn Random Coffers.jpg|800px|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
{| {{STDT| item sortable align-left mw-collapsible mw-collapsed}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:400px;&amp;quot; | [[File:EurekaBronzeBunnyChest.png|60px]] [[File:EurekaSilverBunnyChest.png|60px]] &#039;&#039;&#039;Random Overworld&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Clear Demimateria II}} (Bronze only)&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Magicked Prism (Ribbons)}} (Bronze only)&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Aetherspun Gold}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Fortune Carrot}} (Bronze only)&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|The Faces We Wear - Rectangular Glasses}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Modern Aesthetics: Fulsome Forelocks}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Petalodus Whistle}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Crystarium Kitchen Hanger}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Salt &amp;amp; Pepper Seal}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|General-purpose Metallic Gold Dye}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Magicked Prism (Namazu)}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Abroader Otter}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Wind-up Shinryu}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Quicktongue Materia XII}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Battledance Materia XII}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Pagos Boots}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Thavnairian Wool Autumn Shirt}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Chameleon}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|The Faces We Wear - Monocles}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Magicked Prism (Doll Head)}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|White Whittret}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Emerald Crystal Boule}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Byakko Cub}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|General-purpose Dark Red Dye}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Aurelia Polyp}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Mameshiba}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Dainsleif F1}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Cerulean Crystal Boule}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Magicked Prism (Bomb Head)}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Magicked Prism (Faux Fox Face)}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Mystic Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Heavens&#039; Eye Materia XI}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Heavens&#039; Eye Materia XII}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|General-purpose Dark Brown Dye}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Tengu Doll}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Wind-up Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Scarlet Peacock}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Dhalmel Calf}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Piety Materia XI}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Quickarm Materia XI}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Koala Joey}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Wind-up Ravana}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Savage Aim Materia XII}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Crystarium Stove}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Crystarium Mechanical Till}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Sharksucker-class Insubmersible}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Axolotl Eft}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|General-purpose Dark Purple Dye}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Ruby Crystal Boule}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Quicktongue Materia XI}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Magicked Prism (Spriggan)}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|General-purpose Dark Green Dye}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Savage Aim Materia XI}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Mudpie}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Piety Materia XII}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|General-purpose Pastel Blue Dye}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|The Prince of Anemos}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Wind-up Tarutaru}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Pagos Culottes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Magicked Prism (Korpokkur Noggin)}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Savage Might Materia XII}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Wind-up Mithra}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Pagos Bolero}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Wind-up Fafnir}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Seitei}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Crystarium Bench}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|General-purpose Pastel Green Dye}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Magicked Prism (Mandragora)}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|General-purpose Pastel Pink Dye}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Golden Crystal Boule}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Quickarm Materia XII}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Meerkat}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|General-purpose Pastel Purple Dye}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Savage Might Materia XI}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|General-purpose Metallic Silver Dye}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Armadillo Bowler}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Little Leannan}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Pagos Circlet}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Battledance Materia XI}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Crystarium Teapot}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Private Moai}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Thavnairian Wool Autumn Dress}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Garden Relics Orchestrion Roll}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Pagos Gloves}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Wind-up Elvaan}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|General-purpose Dark Blue Dye}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|A New World (Dawntrail) Orchestrion Roll}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Crystal Boule}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Southern Seas Trousers}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Garden Ruins Orchestrion Roll}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Boulevardier&#039;s Ruffled Shirt}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Southern Seas Shoes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Boulevardier&#039;s Dress Shoes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Pagos Gaskins}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Town Theme (Dawntrail) Orchestrion Roll}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Gabriel α Identification Key}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|The Faces We Wear - Cat Eye Glasses}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Boulevardier&#039;s Ruffled Pantaloons}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Southern Seas Skirt}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Black Hayate}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Cropped Summer Indigo Slops}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Tiny Echevore}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Ballroom Etiquette - Good Will Seeking}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Archaeodemon Horns}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Pagos Field Dressing}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Southern Seas Shirt}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Hannish Wool Autumn Shirt}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Boulevardier&#039;s Hat}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|The Faces We Wear - Slim Frame Glasses}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Ala Mhigan Gown}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Magitek Predator F1}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Pagos Shirt}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Hippo Calf}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|General-purpose Pure White Dye}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Quaintrelle&#039;s Ruffled Dress}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Pagos Bandana}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Forgiven Hate}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Pagos Sandals}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Whisperfine Woolen Boots}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|The Faces We Wear - Simple Spectacles}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Steerhide Shoes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Rain Hood}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Winter Sweater}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Rain Boots}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Whisperfine Woolen Shorts}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Summer Indigo Shirt}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|General-purpose Jet Black Dye}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Whisperfine Woolen Coat}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Quaintrelle&#039;s Dress Shoes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Raincoat}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Modern Aesthetics - Both Ways}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Quaintrelle&#039;s Hat}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Cropped Fireglass Leather Slops}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Clionid Larva}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Adventuring Sweater}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Optimus Omicron}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Bacon Bits}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Quaintrelle&#039;s Ruffled Skirt}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Hooded Fireglass Leather Vest}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Modern Aesthetics - Form and Function}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Dalmascan Draped Top}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Rebel Coat}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Prince Lunatender}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Ballroom Etiquette - Pointed Misgivings}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Urban Boots}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Ballroom Etiquette - Insufficient Petticoats}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Adventurer&#039;s Hooded Vest}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Dalmascan Leather Shoes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Ballroom Etiquette - Ideal Gossip}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Urban Coat}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Ballroom Etiquette - Dark Entreaty}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Eurekan Petrel Horn}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Magitek Helldiver F1}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Rebel Boots}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Modern Aesthetics - Early to Rise}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Eldthurs Horn}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Construct 14 Identification Key}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Shoebill}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Gabriel Mark III Identification Key}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Dalmascan Draped Bottoms}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Stone Partition}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Modern Aesthetics - Wind Caller}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Deinonychus Horn}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Horizontal Neon Wall Light}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Esoteric Gold Piece}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Vertical Neon Wall Light}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Persistent Pot Coffers==&lt;br /&gt;
[[File:South Horn Pot Coffers.jpg|800px|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
{| {{STDT| item sortable align-left mw-collapsible mw-collapsed}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:250px;&amp;quot; | [[File:EurekaBronzeBunnyChest.png|60px]] &#039;&#039;&#039;Bronze Pot&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Magicked Prism (Ribbons)}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Quickarm Materia XI}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Savage Might Materia XII}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Heavens&#039; Eye Materia XII}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Savage Aim Materia XII}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Piety Materia XI}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Savage Might Materia XI}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Quicktongue Materia XII}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Quicktongue Materia XI}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Savage Aim Materia XI}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Battledance Materia XI}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Piety Materia XII}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Battledance Materia XII}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Heavens&#039; Eye Materia XI}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Quickarm Materia XII}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Occult Chair}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Occult Table}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Occult Tablets}}&lt;br /&gt;
|}&lt;br /&gt;
{| {{STDT| item sortable align-left mw-collapsible mw-collapsed}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:250px;&amp;quot; | [[File:EurekaSilverBunnyChest.png|60px]] &#039;&#039;&#039;Silver Pot&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Magicked Prism (Ribbons)}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Quickarm Materia XII}} (2)&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Heavens&#039; Eye Materia XII}} (2)&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Savage Might Materia XII}} (2)&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Piety Materia XI}} (2)&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Quicktongue Materia XI}} (2)&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Savage Aim Materia XI}} (2)&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Heavens&#039; Eye Materia XI}} (2)&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Quickarm Materia XI}} (2)&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Savage Might Materia XI}} (2)&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Battledance Materia XII}} (2)&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Piety Materia XII}} (2)&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Battledance Materia XI}} (2)&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Savage Aim Materia XII}} (2)&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Quicktongue Materia XII}} (2)&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Ballroom Etiquette: Fashion Forward}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Tipping Tortoise}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Black Embroidered Parasol}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|White Embroidered Parasol}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Occult Tablets}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Occult Table}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Occult Chair}}&lt;br /&gt;
|}&lt;br /&gt;
{| {{STDT| item sortable align-left mw-collapsible mw-collapsed}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:250px;&amp;quot; | [[File:EurekaGoldBunnyChest.png|60px]] &#039;&#039;&#039;Gold Pot&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Magicked Prism (Ribbons)}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Heavens&#039; Eye Materia XI}} (4)&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Piety Materia XII}} (4)&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Battledance Materia XII}} (4)&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Savage Aim Materia XI}} (4)&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Quickarm Materia XII}} (4)&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Quicktongue Materia XI}} (4)&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Battledance Materia XI}} (4)&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Savage Aim Materia XII}} (4)&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Heavens&#039; Eye Materia XII}} (4)&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Piety Materia XI}} (4)&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Savage Might Materia XI}} (4)&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Savage Might Materia XII}} (4)&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Quickarm Materia XI}} (4)&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Quicktongue Materia XII}} (4)&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Ballroom Etiquette: Fashion Forward}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Tipping Tortoise}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|White Embroidered Parasol}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Black Embroidered Parasol}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Petalodus Whistle}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Happy Bunny Coffers==&lt;br /&gt;
[[File:South Horn Carrots.jpg|800px|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
{| {{STDT| item sortable align-left mw-collapsible mw-collapsed}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:250px;&amp;quot; | [[File:EurekaGoldBunnyChest.png|60px]] &#039;&#039;&#039;Happy Bunnies&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Magicked Prism (Ribbons)}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Piety Materia XII}} (3)&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Quickarm Materia XII}} (3)&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Quicktongue Materia XI}} (3)&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Savage Aim Materia XI}} (3)&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Heavens&#039; Eye Materia XII}} (3)&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Quicktongue Materia XII}} (3)&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Savage Aim Materia XII}} (3)&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Battledance Materia XII}} (3)&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Savage Might Materia XI}} (3)&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Heavens&#039; Eye Materia XI}} (3)&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Quickarm Materia XI}} (3)&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Savage Might Materia XII}} (3)&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Battledance Materia XI}} (3)&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Piety Materia XI}} (3)&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Tipping Tortoise}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Black Embroidered Parasol}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Ballroom Etiquette: Fashion Forward}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|White Embroidered Parasol}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Petalodus Whistle}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Occult Crescent]]&lt;/div&gt;</summary>
		<author><name>TTVBTS</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Occult_Crescent&amp;diff=950134</id>
		<title>Occult Crescent</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Occult_Crescent&amp;diff=950134"/>
		<updated>2025-06-03T17:46:53Z</updated>

		<summary type="html">&lt;p&gt;TTVBTS: pot info on subpage&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quotation|Dawntrail Special Site|Even the most dauntless of sailors would sooner abandon ship than steer into Shades&#039; Triangle. Be not fooled by the lush and fertile island you spy on the horizon─men and vessels alike have been lost to its allure, never to be seen again. Yes, the wisest choice is to dismiss it as mere illusion. But of course, there are inevitably those who cannot resist the call of adventure.}}&lt;br /&gt;
&#039;&#039;&#039;Occult Crescent&#039;&#039;&#039; is a [[Field Operations]] series that was released starting in [[patch 7.25]] (May 27, 2025) of the &#039;&#039;[[Dawntrail]]&#039;&#039; expansion. It takes place on an island within the Shades&#039; Triangle near [[Tural]] and is designed to combine the most positively-received elements from both [[The Forbidden Land, Eureka]] and [[Save the Queen: Blades of Gunnhildr]] (Bozja).&lt;br /&gt;
&lt;br /&gt;
Players are able to equip and level up secondary jobs known as &#039;&#039;&#039;[[Phantom Jobs]]&#039;&#039;&#039;, giving access to additional actions and traits within the field operation. These jobs are directly based on Final Fantasy V jobs, including some that are existing FFXIV jobs (e.g. monk, bard) and others that were not suitable for implementation as a full job in FFXIV (e.g. chemist). However, this does not necessarily rule out the possibility that some jobs may receive a full implementation in the future.&amp;lt;ref&amp;gt;http://blog.livedoor.jp/umadori0726/archives/62106335.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Battle encounters in this field operation are inspired by those found in Bozja, including successive encounters in the open field with a small group of allies, and critical engagement-like boss encounters (called Critical Encounters) taking place within enclosed arenas. There is also a high-end raid, {{questlink|oc|Forked Tower: Blood}}, that allows up to 48 players to participate.&lt;br /&gt;
&lt;br /&gt;
Similar to previous field operations, the [[Relic Weapon]] series for &#039;&#039;Dawntrail&#039;&#039; (&#039;&#039;&#039;[[Phantom Weapons]]&#039;&#039;&#039;) are tied to Occult Crescent activities, although players can also progress their weapons via existing activities outside of the field operation.&lt;br /&gt;
&lt;br /&gt;
==Unlock==&lt;br /&gt;
{{See also|Occult Crescent Quests}}&lt;br /&gt;
To begin unlocking Occult Crescent, players must complete the quest {{questlink|feature|One Last Hurrah}} which requires completion of {{questlink|main|Dawntrail (Quest)}} and be level 100 Disciple of War or Magic. The first zone is unlocked by completing {{questlink|feature|Unfamiliar Territory}} in this quest chain.&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
{{main|Phantom Armor}}&lt;br /&gt;
Occult Crescent zones have an [[item level]] sync of 700, meaning that IL 700 [[Neo Kingdom Weapons]], [[Neo Kingdom Armor]], and [[Neo Kingdom Accessories]] melded with certain [[materia]] are tentatively the best-in-slot starting gear, although there are some exceptions. Neo Kingdom gear can be purchased from [[Ryubool Ja]] in [[Tuliyollal]] (X:13.9 Y:13.5) for {{sack of nuts}} [[Sacks of Nuts]]. Using higher item level gear will cause materia melds to be ignored due to item level sync calculations, resulting in lower damage.&lt;br /&gt;
&lt;br /&gt;
Starting gear sets for each job are provided [https://xivfo.com/oc/Pre_BiS here]. It is not necessary to go out of the way to farm this gear, as the damage difference compared to syncing down higher item level gear is fairly marginal.&lt;br /&gt;
&lt;br /&gt;
By obtaining specific items within Occult Crescent, players may obtain and upgrade [[Phantom Armor]], providing additional main stat within these zones and [[Special Attribute]], increasing their damage dealt by [[Phantom Job]] actions. As the item level (745) of this armor is higher than the IL sync, materia melds will be ignored.&lt;br /&gt;
&lt;br /&gt;
==Zones==&lt;br /&gt;
As of patch 7.25, Occult Crescent consists of one field zone and one 48-player high-end raid within the zone.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
!Duty&lt;br /&gt;
!Knowledge Level&lt;br /&gt;
!Enemy Knowledge Level(s)&lt;br /&gt;
!Player Limit&lt;br /&gt;
!Time Limit&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{questlink|oc|Occult Crescent: South Horn}}&#039;&#039;&#039; || 1 || 1—28 || 72 || 180 min&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{questlink|oc|Forked Tower}}&#039;&#039;&#039; (Within South Horn) || 20 || N/A || 48 || 30 min + extensions&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Knowledge Level==&lt;br /&gt;
Similar to [[Elemental Bonus|Elemental Level]] in {{questlink|field-ops|The Forbidden Land, Eureka}}, players have a separate leveling system in Occult Crescent, which is represented by &#039;&#039;&#039;Knowledge Level&#039;&#039;&#039;. The difference between the player&#039;s and enemy&#039;s Knowledge Level will greatly affect damage dealt and received by regular (chainable) enemies.&lt;br /&gt;
&lt;br /&gt;
Upon reaching knowledge level 5, players will lose knowledge points if they are incapacitated and return to camp without being resurrected. Losing too much experience will result in a demotion in knowledge level.&lt;br /&gt;
&lt;br /&gt;
The amount of knowledge earned from FATEs and Critical Encounters will [[Occult Crescent FATEs#Knowledge Table|scale based on the player&#039;s current Knowledge Level]].&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1 align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Knowledge Level !! {{Knowledge}} Knowledge to Next !! Knowledge Level !! {{Knowledge}} Knowledge to Next &lt;br /&gt;
|-&lt;br /&gt;
| 1 || 100 || 11 || 58,640&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 600 || 12 || 66,750&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 2,800 || 13 || 77,500&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 8,000 || 14 || 89,000&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 15,500 || 15 || 103,160&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 25,000 || 16 || 118,200&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 30,800 || 17 || 136,200&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 37,000 || 18 || 155,400&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 43,740 || 19 || 177,800&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 50,940 || 20 || N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Total&#039;&#039;&#039; || colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;1,197,130&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Phantom Jobs==&lt;br /&gt;
{{main|Phantom Job}}&lt;br /&gt;
Players may equip secondary jobs known as &#039;&#039;&#039;Phantom Jobs&#039;&#039;&#039; to gain access to additional actions and traits. Any phantom job may be equipped by any regular job, although some phantom jobs synergize better with certain roles. This system replaces the [[Logos Actions]] and [[Lost Actions]] in previous field operation series.&lt;br /&gt;
&lt;br /&gt;
Phantom jobs can also be leveled up separately to unlock additional actions and traits. Up to 5 phantom job actions can be assigned on the Duty Action bar, although a scroll button allows players to cycle through the currently active phantom job action to prevent button bloat.&lt;br /&gt;
&lt;br /&gt;
There are initially 13 phantom jobs available, including the default {{phantom job|freelancer|name=y}}. After freelancer, the first 3 jobs are unlocked through a starting quest, while the others are unlocked through exploring and progressing through Occult Crescent.&lt;br /&gt;
&lt;br /&gt;
Each time the player masters a phantom job (i.e. reaches their level cap), they will gain a stack of [[File:Phantom mastery icon.png|24px|link=]] &#039;&#039;&#039;Phantom Mastery&#039;&#039;&#039;, permanently increasing their damage dealt and healing potency within Occult Crescent zones, regardless of which phantom job they have equipped.&lt;br /&gt;
&lt;br /&gt;
==Battles==&lt;br /&gt;
Higher-level enemies relative to the player&#039;s knowledge level are harder to defeat. However, defeating high-level enemies with a double crescent symbol will initiate an EXP chain, giving enhanced EXP and rewards. &lt;br /&gt;
&lt;br /&gt;
===Parties===&lt;br /&gt;
If all members of a party are within 3 knowledge levels of each others, it will be classified as a &amp;quot;Balanced Party&amp;quot; and be eligible for EXP chains. If any players are more than 4 levels apart, the high-leveled players may sync down their knowledge level to become a balanced party. &lt;br /&gt;
&lt;br /&gt;
===FATEs===&lt;br /&gt;
{{main|Occult Crescent FATEs}}&lt;br /&gt;
FATEs will spawn at certain areas on the map and can be challenged by any number of players. Players may join a FATE that has already started.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FATEs and Critical Encounters are agnostic to knowledge level.&#039;&#039;&#039; Players at any knowledge level may participate in them, and it is not necessary to have a Balanced Party to receive rewards. Players should avoid syncing down their knowledge level when participating in a FATE or traveling to a FATE/Critical Encounter as this will make them more vulnerable to high-level enemies that are nearby the FATE area or en route to the FATE/Critical Encounter.&lt;br /&gt;
&lt;br /&gt;
===Critical Encounters===&lt;br /&gt;
&#039;&#039;&#039;Critical Encounters (CEs)&#039;&#039;&#039; are large-scale boss encounters, similar to Notorious Monsters in Eureka and Critical Engagements in Bozja. There is no limit to the number of players that may participate in one (aside from the 72-player instance limit).&lt;br /&gt;
&lt;br /&gt;
When a Critical Encounter is about to spawn, it will be displayed on the map and a blue AoE telegraph will appear on its spawn location. Players who wish to participate must travel to inside the AoE before the timer expires, after which the arena will enclose and the encounter will begin. This system is designed to alleviate &amp;quot;early pulls&amp;quot; in Eureka but will still require players to travel to the spawn location instead of queuing from anywhere as in Bozjan Critical Engagements.&lt;br /&gt;
&lt;br /&gt;
==Treasure Coffers==&lt;br /&gt;
{{main|The Occult Crescent: South Horn/Treasure Coffers}}&lt;br /&gt;
Personal treasure coffers spawn in Occult Crescent field zones, which can be claimed individually. For more information on treasure coffer locations and drop tables, see the above link.&lt;br /&gt;
&lt;br /&gt;
Bronze coffers contain one item while silver coffers contain three. Golden coffers appear when a {{item icon|Fortune Carrot}} is used near a chewed carrot on the ground, yielding items and 200,000 gil.&lt;br /&gt;
&lt;br /&gt;
==Magic Pots==&lt;br /&gt;
Magic Pots can be rescued from monsters in certain Critical Encounters. Upon successful completion, an Elixir key item will then guide players to a hidden treasure coffer. Bronze, silver, and gold coffers respectively yield 1,000, 5,000, or 30,000 gil in addition to materia and items.&lt;br /&gt;
&lt;br /&gt;
==Currencies==&lt;br /&gt;
Players may have up to 9,999 of each currency, which do not take up space in the regular inventory. Their current amounts are displayed in the Occult Crescent UI.&lt;br /&gt;
&lt;br /&gt;
===Enlightenment Silver Pieces===&lt;br /&gt;
{{main|Enlightenment Silver Piece}}&lt;br /&gt;
Primarily acquired from FATEs and critical encounters.&lt;br /&gt;
&lt;br /&gt;
===Enlightenment Gold Pieces===&lt;br /&gt;
{{main|Enlightenment Gold Piece}}&lt;br /&gt;
Primarily acquired from defeating monsters in the wild.&lt;br /&gt;
&lt;br /&gt;
==Occult Record==&lt;br /&gt;
{{main|Occult Record}}&lt;br /&gt;
Players can collect lore entries on various Occult Crescent-related topics, similar to the [[Field Records]] in Bozja.&lt;br /&gt;
&lt;br /&gt;
==Release Schedule==&lt;br /&gt;
*[[Patch 7.2|7.25]]: First field instance ({{questlink|oc|Occult Crescent: South Horn}}), 13 phantom jobs, 48-player raid ({{questlink|oc|Forked Tower: Blood}})&lt;br /&gt;
*[[Patch 7.4|7.4x]]: Additional phantom jobs added&lt;br /&gt;
*[[Patch 7.5|7.5x]]: Second field instance, second raid, additional phantom jobs added&amp;lt;ref&amp;gt;https://www.famitsu.com/article/202503/36244&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=packed heights=200px&amp;gt;&lt;br /&gt;
Occult Crescent1.jpg&lt;br /&gt;
Occult Crescent2.jpg&lt;br /&gt;
Occult Crescent3.jpg&lt;br /&gt;
Occult Crescent4.jpg&lt;br /&gt;
Occult Crescent5.jpg&lt;br /&gt;
Occult Crescent6.jpg&lt;br /&gt;
Occult Crescent7.jpg&lt;br /&gt;
Occult Crescent8.jpg&lt;br /&gt;
Occult Crescent KR.jpg&lt;br /&gt;
Occult Crescent LL85-1.jpg&lt;br /&gt;
Occult Crescent LL85-2.jpg&lt;br /&gt;
Occult Crescent LL85-3.jpg&lt;br /&gt;
Occult Crescent LL85-4.jpg&lt;br /&gt;
Occult Crescent LL85-5.jpg&lt;br /&gt;
Occult Crescent LL85-6.jpg&lt;br /&gt;
Occult Crescent LL85-7.jpg&lt;br /&gt;
Occult Crescent LL85-8.jpg&lt;br /&gt;
Occult Crescent LL85-9.jpg&lt;br /&gt;
Occult Crescent LL85-10.jpg&lt;br /&gt;
Occult Crescent LL85-11.jpg&lt;br /&gt;
Occult Crescent LL85-12.jpg&lt;br /&gt;
Occult Crescent LL85-13.jpg&lt;br /&gt;
Occult Crescent LL85-14.jpg&lt;br /&gt;
Occult Crescent LL85-15.jpg&lt;br /&gt;
Occult Crescent LL85-16.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The setting is inspired by the real-life [[wikipedia:Bermuda Triangle|Bermuda Triangle]].&lt;br /&gt;
*The name of the field operation was revealed in the 2024 Chinese Fan Festival. Previously, a concept art revealed at the 2024 Korean Fan Festival depicted sprite art of various &#039;&#039;Final Fantasy V&#039;&#039; jobs. &lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references&amp;gt;&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|Field Operation}}&lt;br /&gt;
[[Category:Dawntrail content]]&lt;/div&gt;</summary>
		<author><name>TTVBTS</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Occult_Crescent&amp;diff=948413</id>
		<title>Occult Crescent</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Occult_Crescent&amp;diff=948413"/>
		<updated>2025-05-31T22:34:06Z</updated>

		<summary type="html">&lt;p&gt;TTVBTS: /* Treasure Coffers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quotation|Dawntrail Special Site|Even the most dauntless of sailors would sooner abandon ship than steer into Shades&#039; Triangle. Be not fooled by the lush and fertile island you spy on the horizon─men and vessels alike have been lost to its allure, never to be seen again. Yes, the wisest choice is to dismiss it as mere illusion. But of course, there are inevitably those who cannot resist the call of adventure.}}&lt;br /&gt;
&#039;&#039;&#039;Occult Crescent&#039;&#039;&#039; is a [[Field Operations]] series that was released starting in [[patch 7.25]] (May 27, 2025) of the &#039;&#039;[[Dawntrail]]&#039;&#039; expansion. It takes place on an island within the Shades&#039; Triangle near [[Tural]] and is designed to combine the most positively-received elements from both [[The Forbidden Land, Eureka]] and [[Save the Queen: Blades of Gunnhildr]] (Bozja).&lt;br /&gt;
&lt;br /&gt;
Players are able to equip and level up secondary jobs known as &#039;&#039;&#039;[[Phantom Jobs]]&#039;&#039;&#039;, giving access to additional actions and traits within the field operation. These jobs are directly based on Final Fantasy V jobs, including some that are existing FFXIV jobs (e.g. monk, bard) and others that were not suitable for implementation as a full job in FFXIV (e.g. chemist). However, this does not necessarily rule out the possibility that some jobs may receive a full implementation in the future.&amp;lt;ref&amp;gt;http://blog.livedoor.jp/umadori0726/archives/62106335.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Battle encounters in this field operation are inspired by those found in Bozja, including successive encounters in the open field with a small group of allies, and critical engagement-like boss encounters (called Critical Encounters) taking place within enclosed arenas. There is also a high-end raid, {{questlink|oc|Forked Tower: Blood}} that allows up to 48 players to participate.&lt;br /&gt;
&lt;br /&gt;
Similar to previous field operations, the [[Relic Weapon]] series for &#039;&#039;Dawntrail&#039;&#039; (&#039;&#039;&#039;[[Phantom Weapons]]&#039;&#039;&#039;) are tied to Occult Crescent activities, although players can also progress their weapons via existing activities outside of the field operation.&lt;br /&gt;
&lt;br /&gt;
==Unlock==&lt;br /&gt;
{{See also|Occult Crescent Quests}}&lt;br /&gt;
To begin unlocking Occult Crescent, players must complete the quest {{questlink|feature|One Last Hurrah}} which requires completion of {{questlink|main|Dawntrail (Quest)}} and be level 100 Disciple of War or Magic. The first zone is unlocked by completing {{questlink|feature|Unfamiliar Territory}} in this quest chain.&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
Occult Crescent zones have an [[item level]] sync of 700, meaning that IL 700 [[Neo Kingdom Weapons]], [[Neo Kingdom Armor]], and [[Neo Kingdom Accessories]] melded with certain [[materia]] are tentatively the best-in-slot starting gear, although there are some exceptions. Neo Kingdom gear can be purchased from [[Ryubool Ja]] in [[Tuliyollal]] (X:13.9 Y:13.5) for {{sack of nuts}} [[Sacks of Nuts]]. Using higher item level gear will cause materia melds to be ignored due to item level sync calculations, resulting in lower damage.&lt;br /&gt;
&lt;br /&gt;
Starting gear sets for each job are provided [https://xivfo.com/oc/Pre_BiS here]. It is not necessary to go out of the way to farm this gear, as the damage difference compared to syncing down higher item level gear is fairly marginal.&lt;br /&gt;
&lt;br /&gt;
By obtaining specific items within Occult Crescent, players may obtain and upgrade [[Phantom Armor]], providing additional main stat within these zones and [[Special Attribute]], increasing their damage dealt by [[Phantom Job]] actions. As the item level (745) of this armor is higher than the IL sync, materia melds will be ignored.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|item align-left}}&lt;br /&gt;
! Armor Set&lt;br /&gt;
! IL&lt;br /&gt;
! Items Required&lt;br /&gt;
! Occult Crescent Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Arcanaut&#039;s Armor]]&lt;br /&gt;
| 745&lt;br /&gt;
| One gear piece: {{enlightenment silver piece|4000}}&amp;lt;br&amp;gt;One full set: {{enlightenment silver piece|20000}}&amp;lt;br&amp;gt;All sets: {{enlightenment silver piece|140000}}&lt;br /&gt;
| One gear piece: +40 main stat, +1 Special Attribute&amp;lt;br&amp;gt;One full set: +200 main stat, +5 Special Attribute&lt;br /&gt;
|-&lt;br /&gt;
| [[Arcanaut&#039;s Armor +1]]&lt;br /&gt;
| 745&lt;br /&gt;
| Corresponding Arcanaut&#039;s Armor piece&amp;lt;br&amp;gt;One gear piece: 3 {{item icon|Aetherspun Silver}}, 3 {{item icon|Aetherial Fixative}}&amp;lt;br&amp;gt;One full set: 15 {{item icon|Aetherspun Silver}}, 15 {{item icon|Aetherial Fixative}}&amp;lt;br&amp;gt;All sets: 105 {{item icon|Aetherspun Silver}}, 105 {{item icon|Aetherial Fixative}}&lt;br /&gt;
| One gear piece: +80 main stat, +2 Special Attribute&amp;lt;br&amp;gt;One full set: +400 main stat, +10 Special Attribute&lt;br /&gt;
|-&lt;br /&gt;
| [[Arcanaut&#039;s Armor +2]]&lt;br /&gt;
| 745&lt;br /&gt;
| Corresponding Arcanaut&#039;s Armor +1 piece&amp;lt;br&amp;gt;One gear piece: 3 {{item icon|Aetherspun Gold}}, 6 {{item icon|X-Fixative}}&amp;lt;br&amp;gt;One full set: 15 {{item icon|Aetherspun Gold}}, 30 {{item icon|X-Fixative}}&amp;lt;br&amp;gt;All sets: 105 {{item icon|Aetherspun Gold}}, 210 {{item icon|X-Fixative}}&lt;br /&gt;
| One gear piece: +120 main stat, +3 Special Attribute&amp;lt;br&amp;gt;One full set: +600 main stat, +15 Special Attribute&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Zones==&lt;br /&gt;
As of patch 7.25, Occult Crescent consists of one field zone and one 48-player high-end raid within the zone.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
!Duty&lt;br /&gt;
!Knowledge Level&lt;br /&gt;
!Enemy Knowledge Level(s)&lt;br /&gt;
!Player Limit&lt;br /&gt;
!Time Limit&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{questlink|oc|Occult Crescent: South Horn}}&#039;&#039;&#039; || 1 || 1—28 || 72 || 180 min&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{questlink|oc|Forked Tower}}&#039;&#039;&#039; (Within South Horn) || 20 || N/A || 48 || 30 min + extensions&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Knowledge Level==&lt;br /&gt;
Similar to [[Elemental Bonus|Elemental Level]] in {{questlink|field-ops|The Forbidden Land, Eureka}}, players have a separate leveling system in Occult Crescent, which is represented by &#039;&#039;&#039;Knowledge Level&#039;&#039;&#039;. The difference between the player&#039;s and enemy&#039;s Knowledge Level will greatly affect damage dealt and received by regular (chainable) enemies.&lt;br /&gt;
&lt;br /&gt;
Upon reaching knowledge level 5, players will lose knowledge points if they are incapacitated and return to camp without being resurrected. Losing too much experience will result in a demotion in knowledge level.&lt;br /&gt;
&lt;br /&gt;
The amount of knowledge earned from FATEs and Critical Encounters will [[Occult Crescent FATEs#Knowledge Table|scale based on the player&#039;s current Knowledge Level]].&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1 align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Knowledge Level !! {{Knowledge}} Knowledge to Next !! Knowledge Level !! {{Knowledge}} Knowledge to Next &lt;br /&gt;
|-&lt;br /&gt;
| 1 || 100 || 11 || 58,640&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 600 || 12 || 66,750&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 2,800 || 13 || 77,500&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 8,000 || 14 || 89,000&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 15,500 || 15 || 103,160&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 25,000 || 16 || 118,200&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 30,800 || 17 || 136,200&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 37,000 || 18 || 155,400&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 43,740 || 19 || 177,800&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 50,940 || 20 || N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Total&#039;&#039;&#039; || colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;1,197,130&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Phantom Jobs==&lt;br /&gt;
{{main|Phantom Job}}&lt;br /&gt;
Players may equip secondary jobs known as &#039;&#039;&#039;Phantom Jobs&#039;&#039;&#039; to gain access to additional actions and traits. Any phantom job may be equipped by any regular job, although some phantom jobs synergize better with certain roles. This system replaces the [[Logos Actions]] and [[Lost Actions]] in previous field operation series.&lt;br /&gt;
&lt;br /&gt;
Phantom jobs can also be leveled up separately to unlock additional actions and traits. Up to 5 phantom job actions can be assigned on the Duty Action bar, although a scroll button allows players to cycle through the currently active phantom job action to prevent button bloat.&lt;br /&gt;
&lt;br /&gt;
There are initially 13 phantom jobs available, including the default {{phantom job|freelancer|name=y}}. After freelancer, the first 3 jobs are unlocked through a starting quest, while the others are unlocked through exploring and progressing through Occult Crescent.&lt;br /&gt;
&lt;br /&gt;
Each time the player masters a phantom job (i.e. reaches their level cap), they will gain a stack of [[File:Phantom mastery icon.png|24px|link=]] &#039;&#039;&#039;Phantom Mastery&#039;&#039;&#039;, permanently increasing their damage dealt and healing potency within Occult Crescent zones, regardless of which phantom job they have equipped.&lt;br /&gt;
&lt;br /&gt;
==Battles==&lt;br /&gt;
Higher-level enemies relative to the player&#039;s knowledge level are harder to defeat. However, defeating high-level enemies with a double crescent symbol will initiate an EXP chain, giving enhanced EXP and rewards. &lt;br /&gt;
&lt;br /&gt;
===Parties===&lt;br /&gt;
If all members of a party are within 3 knowledge levels of each others, it will be classified as a &amp;quot;Balanced Party&amp;quot; and be eligible for EXP chains. If any players are more than 4 levels apart, the high-leveled players may sync down their knowledge level to become a balanced party. &lt;br /&gt;
&lt;br /&gt;
===FATEs===&lt;br /&gt;
{{main|Occult Crescent FATEs}}&lt;br /&gt;
FATEs will spawn at certain areas on the map and can be challenged by any number of players. Players may join a FATE that has already started.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FATEs and Critical Encounters are agnostic to knowledge level.&#039;&#039;&#039; Players at any knowledge level may participate in them, and it is not necessary to have a Balanced Party to receive rewards. Players should avoid syncing down their knowledge level when participating in a FATE or traveling to a FATE/Critical Encounter as this will make them more vulnerable to high-level enemies that are nearby the FATE area or en route to the FATE/Critical Encounter.&lt;br /&gt;
&lt;br /&gt;
===Critical Encounters===&lt;br /&gt;
&#039;&#039;&#039;Critical Encounters (CEs)&#039;&#039;&#039; are large-scale boss encounters, similar to Notorious Monsters in Eureka and Critical Engagements in Bozja. There is no limit to the number of players that may participate in one (aside from the 72-player instance limit).&lt;br /&gt;
&lt;br /&gt;
When a Critical Encounter is about to spawn, it will be displayed on the map and a blue AoE telegraph will appear on its spawn location. Players who wish to participate must travel to inside the AoE before the timer expires, after which the arena will enclose and the encounter will begin. This system is designed to alleviate &amp;quot;early pulls&amp;quot; in Eureka but will still require players to travel to the spawn location instead of queuing from anywhere as in Bozjan Critical Engagements.&lt;br /&gt;
&lt;br /&gt;
==Treasure Coffers==&lt;br /&gt;
Personal treasure coffers spawn in Occult Crescent field zones, which can be claimed individually.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Wooden coffers contain one item while silver coffers contain three.&lt;br /&gt;
Golden coffers appear when a Fortune Carrot is used near a chewed carrot on the ground, yielding random items and 200,000 gil.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Loot Table&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Wooden Coffer !! Silver Coffer&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Aurelia Polyp}} || ? || O&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Bacon Bits}} || O || ?&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Black Hayate}} || ? || O&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Chameleon}} || O || ?&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Clionid Larva}} || ? || O&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Dainsleif F1}} || O || ?&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Dhalmel Calf}} || ? || O&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Forgiven Hate}} || ? || O&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Hippo Calf}} || O || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Koala Joey}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Magitek Helldiver F1}} || O || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Magitek Predator F1}} || O || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Mameshiba}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Meerkat}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Mystic Weapon}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Optimus Omicron}} || O || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Prince Lunatender}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|the Prince of Anemos}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Private Moai}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Salt &amp;amp; Pepper Seal}} || O || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Scarlet Peacock}} || O || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Sharksucker-class Insubmersible}} || O || ?&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Tiny Echevore}} || O || ?&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|White Whittret}} || O || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Wind-up Elvaan}} || ? || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Wind-up Fafnir}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Wind-up Mithra}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Wind-up Shinryu}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Wind-up Tarutaru}} || O || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Wind-up Weapon}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|White Embroidered Parasol}} || ? || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Ballroom Etiquette - Dark Entreaty}} || O || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Ballroom Etiquette - Good Will Seeking}} || O || O&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Ballroom Etiquette - Insufficient Petticoats}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Modern Aesthetics - Early to Rise}} || O || O&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Modern Aesthetics - Fulsome Forelocks}} || O || O&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Modern Aesthetics - Wind Caller}} || ? || O&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|The Faces We Wear - Cat Eye Glasses}} || ? || O&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|The Faces We Wear - Rectangular Glasses}} || O || O&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|The Faces We Wear - Simple Spectacles}} || O || O&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|The Faces We Wear - Slim Frame Glasses}} || ? || O&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Garden Relics Orchestrion Roll}} || O || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Garden Ruins Orchestrion Roll}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Deinonychus Horn}} || ? || O&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Eldthurs Horn}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Eurekan Petrel Horn}} || ? || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Petalodus Whistle}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Construct 14 Identification Key}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Gabriel α Identification Key}} || O || ?&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Gabriel Mark III Identification Key}} || ? || O&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Crystarium Kitchen Hanger}} || O || O&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Crystarium Mechanical Till}} || O || O&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Crystarium Stove}} || O || ?&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Crystarium Teapot}} || O || ?&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Stone Partition}} || ? || O&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Cerulean Crystal Boule}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Golden Crystal Boule}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Horizontal Neon Wall Light}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Clear Demimateria II}} || O || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Battledance Materia XI}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Battledance Materia XII}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Heavens&#039; Eye Materia XI}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Heavens&#039; Eye Materia XII}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Piety Materia XI}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Piety Materia XII}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Quickarm Materia XI}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Quickarm Materia XII}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Quicktongue Materia XI}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Quicktongue Materia XII}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Savage Aim Materia XI}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Savage Aim Materia XII}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Savage Might Materia XI}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Savage Might Materia XII}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|General-purpose Dark Red Dye}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|General-purpose Dark Green Dye}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|General-purpose Dark Blue Dye}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|General-purpose Dark Brown Dye}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|General-purpose Dark Purple Dye}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|General-purpose Jet Black Dye}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|General-purpose Metallic Silver Dye}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|General-purpose Pastel Blue Dye}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|General-purpose Pastel Purple Dye}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|General-purpose Pure White Dye}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Adventurer&#039;s Hooded Vest}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Adventuring Sweater}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Boulevardier&#039;s Dress Shoes}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Boulevardier&#039;s Hat}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Boulevardier&#039;s Ruffled Pantaloons}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Cropped Fireglass Leather Slops}} || ? || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Dalmascan Draped Bottoms}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Hannish Wool Autumn Shirt}} || O || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Pagos Bolero}} || O || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Pagos Gloves}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Pagos Sandals}} || O || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Pagos Shirt}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Quaintrelle&#039;s Dress Shoes}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Quaintrelle&#039;s Ruffled Dress}} || O || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Rain Hood}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Rebel Boots}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Rebel Coat}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Southern Seas Shirt}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Southern Seas Shoes}} || O || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Southern Seas Skirt}} || O || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Southern Seas Trousers}} || ? || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Summer Indigo Shirt}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Steerhide Shoes}} || O || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Thavnairian Wool Autumn Shirt}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Urban Boots}} || ? || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Urban Coat}} || O || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Whisperfine Woolen Boots}} || ? || O&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Whisperfine Woolen Shorts}} || O || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Aetherspun Gold}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Esoteric Gold Piece}} || O || ?&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Fortune Carrot}} || O || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Magicked Prism (Faux Fox Face)}} || O || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Magicked Prism (Korpokkur Noggin)}} || O || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Magicked Prism (Loporrit Head)}} || O || O&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Magicked Prism (Ribbons)}} || O || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magic Pots==&lt;br /&gt;
Magic Pots can be rescued from monsters in certain Critical Encounters. Upon successful completion, an Elixir key item will then guide players to a hidden treasure coffer. Bronze, silver, and gold coffers respectively yield 1,000, 5,000, or 30,000 gil and 1, 2, or 4 grade XI and grade XII combat materia, as well as 1 {{contains|Magicked Prism (Ribbons)}} or {{contains|Occult Chair}}.&lt;br /&gt;
&lt;br /&gt;
==Currencies==&lt;br /&gt;
Players may have up to 9,999 of each currency, which do not take up space in the regular inventory. Their current amounts are displayed in the Occult Crescent UI.&lt;br /&gt;
&lt;br /&gt;
===Enlightenment Silver Pieces===&lt;br /&gt;
{{main|Enlightenment Silver Piece}}&lt;br /&gt;
Primarily acquired from FATEs and critical encounters.&lt;br /&gt;
&lt;br /&gt;
===Enlightenment Gold Pieces===&lt;br /&gt;
{{main|Enlightenment Gold Piece}}&lt;br /&gt;
Primarily acquired from defeating monsters in the wild.&lt;br /&gt;
&lt;br /&gt;
==Occult Record==&lt;br /&gt;
{{main|Occult Record}}&lt;br /&gt;
Players can collect lore entries on various Occult Crescent-related topics, similar to the [[Field Records]] in Bozja.&lt;br /&gt;
&lt;br /&gt;
==Release Schedule==&lt;br /&gt;
*[[Patch 7.2|7.25]]: First field instance ({{questlink|oc|Occult Crescent: South Horn}}), 13 phantom jobs, 48-player raid ({{questlink|oc|Forked Tower: Blood}})&lt;br /&gt;
*[[Patch 7.4|7.4x]]: Additional phantom jobs added&lt;br /&gt;
*[[Patch 7.5|7.5x]]: Second field instance, second raid, additional phantom jobs added&amp;lt;ref&amp;gt;https://www.famitsu.com/article/202503/36244&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=packed heights=200px&amp;gt;&lt;br /&gt;
Occult Crescent1.jpg&lt;br /&gt;
Occult Crescent2.jpg&lt;br /&gt;
Occult Crescent3.jpg&lt;br /&gt;
Occult Crescent4.jpg&lt;br /&gt;
Occult Crescent5.jpg&lt;br /&gt;
Occult Crescent6.jpg&lt;br /&gt;
Occult Crescent7.jpg&lt;br /&gt;
Occult Crescent8.jpg&lt;br /&gt;
Occult Crescent KR.jpg&lt;br /&gt;
Occult Crescent LL85-1.jpg&lt;br /&gt;
Occult Crescent LL85-2.jpg&lt;br /&gt;
Occult Crescent LL85-3.jpg&lt;br /&gt;
Occult Crescent LL85-4.jpg&lt;br /&gt;
Occult Crescent LL85-5.jpg&lt;br /&gt;
Occult Crescent LL85-6.jpg&lt;br /&gt;
Occult Crescent LL85-7.jpg&lt;br /&gt;
Occult Crescent LL85-8.jpg&lt;br /&gt;
Occult Crescent LL85-9.jpg&lt;br /&gt;
Occult Crescent LL85-10.jpg&lt;br /&gt;
Occult Crescent LL85-11.jpg&lt;br /&gt;
Occult Crescent LL85-12.jpg&lt;br /&gt;
Occult Crescent LL85-13.jpg&lt;br /&gt;
Occult Crescent LL85-14.jpg&lt;br /&gt;
Occult Crescent LL85-15.jpg&lt;br /&gt;
Occult Crescent LL85-16.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The setting is inspired by the real-life [[wikipedia:Bermuda Triangle|Bermuda Triangle]].&lt;br /&gt;
*The name of the field operation was revealed in the 2024 Chinese Fan Festival. Previously, a concept art revealed at the 2024 Korean Fan Festival depicted sprite art of various &#039;&#039;Final Fantasy V&#039;&#039; jobs. &lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references&amp;gt;&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|Field Operation}}&lt;br /&gt;
[[Category:Dawntrail content]]&lt;/div&gt;</summary>
		<author><name>TTVBTS</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Occult_Crescent&amp;diff=948347</id>
		<title>Occult Crescent</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Occult_Crescent&amp;diff=948347"/>
		<updated>2025-05-31T19:16:22Z</updated>

		<summary type="html">&lt;p&gt;TTVBTS: /* Treasure Coffers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quotation|Dawntrail Special Site|Even the most dauntless of sailors would sooner abandon ship than steer into Shades&#039; Triangle. Be not fooled by the lush and fertile island you spy on the horizon─men and vessels alike have been lost to its allure, never to be seen again. Yes, the wisest choice is to dismiss it as mere illusion. But of course, there are inevitably those who cannot resist the call of adventure.}}&lt;br /&gt;
&#039;&#039;&#039;Occult Crescent&#039;&#039;&#039; is a [[Field Operations]] series that was released starting in [[patch 7.25]] (May 27, 2025) of the &#039;&#039;[[Dawntrail]]&#039;&#039; expansion. It takes place on an island within the Shades&#039; Triangle near [[Tural]] and is designed to combine the most positively-received elements from both [[The Forbidden Land, Eureka]] and [[Save the Queen: Blades of Gunnhildr]] (Bozja).&lt;br /&gt;
&lt;br /&gt;
Players are able to equip and level up secondary jobs known as &#039;&#039;&#039;[[Phantom Jobs]]&#039;&#039;&#039;, giving access to additional actions and traits within the field operation. These jobs are directly based on Final Fantasy V jobs, including some that are existing FFXIV jobs (e.g. monk, bard) and others that were not suitable for implementation as a full job in FFXIV (e.g. chemist). However, this does not necessarily rule out the possibility that some jobs may receive a full implementation in the future.&amp;lt;ref&amp;gt;http://blog.livedoor.jp/umadori0726/archives/62106335.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Battle encounters in this field operation are inspired by those found in Bozja, including successive encounters in the open field with a small group of allies, and critical engagement-like boss encounters (called Critical Encounters) taking place within enclosed arenas. There is also a high-end raid, {{questlink|oc|Forked Tower: Blood}} that allows up to 48 players to participate.&lt;br /&gt;
&lt;br /&gt;
Similar to previous field operations, the [[Relic Weapon]] series for &#039;&#039;Dawntrail&#039;&#039; (&#039;&#039;&#039;[[Phantom Weapons]]&#039;&#039;&#039;) are tied to Occult Crescent activities, although players can also progress their weapons via existing activities outside of the field operation.&lt;br /&gt;
&lt;br /&gt;
==Unlock==&lt;br /&gt;
{{See also|Occult Crescent Quests}}&lt;br /&gt;
To begin unlocking Occult Crescent, players must complete the quest {{questlink|feature|One Last Hurrah}} which requires completion of {{questlink|main|Dawntrail (Quest)}} and be level 100 Disciple of War or Magic. The first zone is unlocked by completing {{questlink|feature|Unfamiliar Territory}} in this quest chain.&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
Occult Crescent zones have an [[item level]] sync of 700, meaning that IL 700 [[Neo Kingdom Weapons]], [[Neo Kingdom Armor]], and [[Neo Kingdom Accessories]] melded with certain [[materia]] are tentatively the best-in-slot starting gear, although there are some exceptions. Neo Kingdom gear can be purchased from [[Ryubool Ja]] in [[Tuliyollal]] (X:13.9 Y:13.5) for {{sack of nuts}} [[Sacks of Nuts]]. Using higher item level gear will cause materia melds to be ignored due to item level sync calculations, resulting in lower damage.&lt;br /&gt;
&lt;br /&gt;
Starting gear sets for each job are provided [https://xivfo.com/oc/Pre_BiS here]. It is not necessary to go out of the way to farm this gear, as the damage difference compared to syncing down higher item level gear is fairly marginal.&lt;br /&gt;
&lt;br /&gt;
By obtaining specific items within Occult Crescent, players may obtain and upgrade [[Phantom Armor]], providing additional main stat within these zones and [[Special Attribute]], increasing their damage dealt by [[Phantom Job]] actions. As the item level (745) of this armor is higher than the IL sync, materia melds will be ignored.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|item align-left}}&lt;br /&gt;
! Armor Set&lt;br /&gt;
! IL&lt;br /&gt;
! Items Required&lt;br /&gt;
! Occult Crescent Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Arcanaut&#039;s Armor]]&lt;br /&gt;
| 745&lt;br /&gt;
| One gear piece: {{enlightenment silver piece|4000}}&amp;lt;br&amp;gt;One full set: {{enlightenment silver piece|20000}}&amp;lt;br&amp;gt;All sets: {{enlightenment silver piece|140000}}&lt;br /&gt;
| One gear piece: +40 main stat, +1 Special Attribute&amp;lt;br&amp;gt;One full set: +200 main stat, +5 Special Attribute&lt;br /&gt;
|-&lt;br /&gt;
| [[Arcanaut&#039;s Armor +1]]&lt;br /&gt;
| 745&lt;br /&gt;
| Corresponding Arcanaut&#039;s Armor piece&amp;lt;br&amp;gt;One gear piece: 3 {{item icon|Aetherspun Silver}}, 3 {{item icon|Aetherial Fixative}}&amp;lt;br&amp;gt;One full set: 15 {{item icon|Aetherspun Silver}}, 15 {{item icon|Aetherial Fixative}}&amp;lt;br&amp;gt;All sets: 105 {{item icon|Aetherspun Silver}}, 105 {{item icon|Aetherial Fixative}}&lt;br /&gt;
| One gear piece: +80 main stat, +2 Special Attribute&amp;lt;br&amp;gt;One full set: +400 main stat, +10 Special Attribute&lt;br /&gt;
|-&lt;br /&gt;
| [[Arcanaut&#039;s Armor +2]]&lt;br /&gt;
| 745&lt;br /&gt;
| Corresponding Arcanaut&#039;s Armor +1 piece&amp;lt;br&amp;gt;One gear piece: 3 {{item icon|Aetherspun Gold}}, 6 {{item icon|X-Fixative}}&amp;lt;br&amp;gt;One full set: 15 {{item icon|Aetherspun Gold}}, 30 {{item icon|X-Fixative}}&amp;lt;br&amp;gt;All sets: 105 {{item icon|Aetherspun Gold}}, 210 {{item icon|X-Fixative}}&lt;br /&gt;
| One gear piece: +120 main stat, +3 Special Attribute&amp;lt;br&amp;gt;One full set: +600 main stat, +15 Special Attribute&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Zones==&lt;br /&gt;
As of patch 7.25, Occult Crescent consists of one field zone and one 48-player high-end raid within the zone.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
!Duty&lt;br /&gt;
!Knowledge Level&lt;br /&gt;
!Enemy Knowledge Level(s)&lt;br /&gt;
!Player Limit&lt;br /&gt;
!Time Limit&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{questlink|oc|Occult Crescent: South Horn}}&#039;&#039;&#039; || 1 || 1—28 || 72 || 180 min&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{questlink|oc|Forked Tower}}&#039;&#039;&#039; (Within South Horn) || 20 || N/A || 48 || 30 min + extensions&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Knowledge Level==&lt;br /&gt;
Similar to [[Elemental Bonus|Elemental Level]] in {{questlink|field-ops|The Forbidden Land, Eureka}}, players have a separate leveling system in Occult Crescent, which is represented by &#039;&#039;&#039;Knowledge Level&#039;&#039;&#039;. The difference between the player&#039;s and enemy&#039;s Knowledge Level will greatly affect damage dealt and received by regular (chainable) enemies.&lt;br /&gt;
&lt;br /&gt;
Upon reaching knowledge level 5, players will lose knowledge points if they are incapacitated and return to camp without being resurrected. Losing too much experience will result in a demotion in knowledge level.&lt;br /&gt;
&lt;br /&gt;
The amount of knowledge earned from FATEs and Critical Encounters will [[Occult Crescent FATEs#Knowledge Table|scale based on the player&#039;s current Knowledge Level]].&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1 align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Knowledge Level !! {{Knowledge}} Knowledge to Next !! Knowledge Level !! {{Knowledge}} Knowledge to Next &lt;br /&gt;
|-&lt;br /&gt;
| 1 || 100 || 11 || 58,640&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 600 || 12 || 66,750&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 2,800 || 13 || 77,500&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 8,000 || 14 || 89,000&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 15,500 || 15 || 103,160&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 25,000 || 16 || 118,200&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 30,800 || 17 || 136,200&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 37,000 || 18 || 155,400&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 43,740 || 19 || 177,800&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 50,940 || 20 || N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Total&#039;&#039;&#039; || colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;1,197,130&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Phantom Jobs==&lt;br /&gt;
{{main|Phantom Job}}&lt;br /&gt;
Players may equip secondary jobs known as &#039;&#039;&#039;Phantom Jobs&#039;&#039;&#039; to gain access to additional actions and traits. Any phantom job may be equipped by any regular job, although some phantom jobs synergize better with certain roles. This system replaces the [[Logos Actions]] and [[Lost Actions]] in previous field operation series.&lt;br /&gt;
&lt;br /&gt;
Phantom jobs can also be leveled up separately to unlock additional actions and traits. Up to 5 phantom job actions can be assigned on the Duty Action bar, although a scroll button allows players to cycle through the currently active phantom job action to prevent button bloat.&lt;br /&gt;
&lt;br /&gt;
There are initially 13 phantom jobs available, including the default {{phantom job|freelancer|name=y}}. After freelancer, the first 3 jobs are unlocked through a starting quest, while the others are unlocked through exploring and progressing through Occult Crescent.&lt;br /&gt;
&lt;br /&gt;
Each time the player masters a phantom job (i.e. reaches their level cap), they will gain a stack of [[File:Phantom mastery icon.png|24px|link=]] &#039;&#039;&#039;Phantom Mastery&#039;&#039;&#039;, permanently increasing their damage dealt and healing potency within Occult Crescent zones, regardless of which phantom job they have equipped.&lt;br /&gt;
&lt;br /&gt;
==Battles==&lt;br /&gt;
Higher-level enemies relative to the player&#039;s knowledge level are harder to defeat. However, defeating high-level enemies with a double crescent symbol will initiate an EXP chain, giving enhanced EXP and rewards. &lt;br /&gt;
&lt;br /&gt;
===Parties===&lt;br /&gt;
If all members of a party are within 3 knowledge levels of each others, it will be classified as a &amp;quot;Balanced Party&amp;quot; and be eligible for EXP chains. If any players are more than 4 levels apart, the high-leveled players may sync down their knowledge level to become a balanced party. &lt;br /&gt;
&lt;br /&gt;
===FATEs===&lt;br /&gt;
{{main|Occult Crescent FATEs}}&lt;br /&gt;
FATEs will spawn at certain areas on the map and can be challenged by any number of players. Players may join a FATE that has already started.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FATEs and Critical Encounters are agnostic to knowledge level.&#039;&#039;&#039; Players at any knowledge level may participate in them, and it is not necessary to have a Balanced Party to receive rewards. Players should avoid syncing down their knowledge level when participating in a FATE or traveling to a FATE/Critical Encounter as this will make them more vulnerable to high-level enemies that are nearby the FATE area or en route to the FATE/Critical Encounter.&lt;br /&gt;
&lt;br /&gt;
===Critical Encounters===&lt;br /&gt;
&#039;&#039;&#039;Critical Encounters (CEs)&#039;&#039;&#039; are large-scale boss encounters, similar to Notorious Monsters in Eureka and Critical Engagements in Bozja. There is no limit to the number of players that may participate in one (aside from the 72-player instance limit).&lt;br /&gt;
&lt;br /&gt;
When a Critical Encounter is about to spawn, it will be displayed on the map and a blue AoE telegraph will appear on its spawn location. Players who wish to participate must travel to inside the AoE before the timer expires, after which the arena will enclose and the encounter will begin. This system is designed to alleviate &amp;quot;early pulls&amp;quot; in Eureka but will still require players to travel to the spawn location instead of queuing from anywhere as in Bozjan Critical Engagements.&lt;br /&gt;
&lt;br /&gt;
==Treasure Coffers==&lt;br /&gt;
Personal treasure coffers spawn in Occult Crescent field zones, which can be claimed individually.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Wooden coffers contain one item while silver coffers contain three.&lt;br /&gt;
Golden coffers appear when a Fortune Carrot is used near a chewed carrot on the ground, yielding random items and 200,000 gil.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Loot Table&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Wooden Coffer !! Silver Coffer&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Aurelia Polyp}} || ? || O&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Bacon Bits}} || O || ?&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Black Hayate}} || ? || O&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Chameleon}} || O || ?&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Clionid Larva}} || ? || O&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Dainsleif F1}} || O || ?&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Dhalmel Calf}} || ? || O&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Forgiven Hate}} || ? || O&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Hippo Calf}} || O || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Koala Joey}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Magitek Helldiver F1}} || O || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Magitek Predator F1}} || O || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Mameshiba}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Meerkat}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Mystic Weapon}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Optimus Omicron}} || O || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Prince Lunatender}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|the Prince of Anemos}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Private Moai}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Salt &amp;amp; Pepper Seal}} || O || ?&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Sharksucker-class Insubmersible}} || O || ?&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Tiny Echevore}} || O || ?&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|White Whittret}} || O || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Wind-up Elvaan}} || ? || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Wind-up Fafnir}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Wind-up Mithra}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Wind-up Shinryu}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Wind-up Tarutaru}} || O || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Wind-up Weapon}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|White Embroidered Parasol}} || ? || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Ballroom Etiquette - Dark Entreaty}} || O || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Ballroom Etiquette - Good Will Seeking}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Modern Aesthetics - Early to Rise}} || O || O&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Modern Aesthetics - Fulsome Forelocks}} || O || O&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Modern Aesthetics - Wind Caller}} || ? || O&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|The Faces We Wear - Cat Eye Glasses}} || ? || O&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|The Faces We Wear - Rectangular Glasses}} || O || O&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|The Faces We Wear - Simple Spectacles}} || O || O&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|The Faces We Wear - Slim Frame Glasses}} || ? || O&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Garden Relics Orchestrion Roll}} || O || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Garden Ruins Orchestrion Roll}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Deinonychus Horn}} || ? || O&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Eldthurs Horn}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Eurekan Petrel Horn}} || ? || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Petalodus Whistle}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Construct 14 Identification Key}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Gabriel α Identification Key}} || O || ?&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Gabriel Mark III Identification Key}} || ? || O&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Crystarium Kitchen Hanger}} || O || O&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Crystarium Mechanical Till}} || O || O&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Crystarium Stove}} || O || ?&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Crystarium Teapot}} || O || ?&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Stone Partition}} || ? || O&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Cerulean Crystal Boule}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Golden Crystal Boule}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Horizontal Neon Wall Light}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Clear Demimateria II}} || O || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Battledance Materia XI}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Battledance Materia XII}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Heavens&#039; Eye Materia XI}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Heavens&#039; Eye Materia XII}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Piety Materia XI}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Piety Materia XII}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Quickarm Materia XI}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Quickarm Materia XII}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Quicktongue Materia XI}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Quicktongue Materia XII}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Savage Aim Materia XI}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Savage Aim Materia XII}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Savage Might Materia XI}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Savage Might Materia XII}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|General-purpose Dark Red Dye}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|General-purpose Dark Green Dye}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|General-purpose Dark Blue Dye}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|General-purpose Dark Brown Dye}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|General-purpose Dark Purple Dye}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|General-purpose Jet Black Dye}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|General-purpose Metallic Silver Dye}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|General-purpose Pastel Blue Dye}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|General-purpose Pastel Purple Dye}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|General-purpose Pure White Dye}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Adventurer&#039;s Hooded Vest}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Adventuring Sweater}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Boulevardier&#039;s Dress Shoes}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Boulevardier&#039;s Hat}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Boulevardier&#039;s Ruffled Pantaloons}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Cropped Fireglass Leather Slops}} || ? || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Dalmascan Draped Bottoms}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Hannish Wool Autumn Shirt}} || O || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Pagos Bolero}} || O || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Pagos Gloves}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Pagos Sandals}} || O || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Pagos Shirt}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Quaintrelle&#039;s Dress Shoes}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Quaintrelle&#039;s Ruffled Dress}} || O || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Rain Hood}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Rebel Boots}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Rebel Coat}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Southern Seas Shirt}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Southern Seas Shoes}} || O || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Southern Seas Skirt}} || O || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Southern Seas Trousers}} || ? || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Summer Indigo Shirt}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Steerhide Shoes}} || O || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Thavnairian Wool Autumn Shirt}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Urban Boots}} || ? || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Urban Coat}} || O || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Whisperfine Woolen Boots}} || ? || O&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Whisperfine Woolen Shorts}} || O || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Aetherspun Gold}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Esoteric Gold Piece}} || O || ?&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Fortune Carrot}} || O || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Magicked Prism (Faux Fox Face)}} || O || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Magicked Prism (Korpokkur Noggin)}} || O || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Magicked Prism (Loporrit Head)}} || O || O&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Magicked Prism (Ribbons)}} || O || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magic Pots==&lt;br /&gt;
Magic Pots can be rescued from monsters in certain Critical Encounters. Upon successful completion, an Elixir key item will then guide players to a hidden treasure coffer. Bronze, silver, and gold coffers respectively yield 1,000, 5,000, or 30,000 gil and 1, 2, or 4 grade XI and grade XII combat materia, as well as 1 {{contains|Magicked Prism (Ribbons)}} or {{contains|Occult Chair}}.&lt;br /&gt;
&lt;br /&gt;
==Currencies==&lt;br /&gt;
Players may have up to 9,999 of each currency, which do not take up space in the regular inventory. Their current amounts are displayed in the Occult Crescent UI.&lt;br /&gt;
&lt;br /&gt;
===Enlightenment Silver Pieces===&lt;br /&gt;
{{main|Enlightenment Silver Piece}}&lt;br /&gt;
Primarily acquired from FATEs and critical encounters.&lt;br /&gt;
&lt;br /&gt;
===Enlightenment Gold Pieces===&lt;br /&gt;
{{main|Enlightenment Gold Piece}}&lt;br /&gt;
Primarily acquired from defeating monsters in the wild.&lt;br /&gt;
&lt;br /&gt;
==Occult Record==&lt;br /&gt;
{{main|Occult Record}}&lt;br /&gt;
Players can collect lore entries on various Occult Crescent-related topics, similar to the [[Field Records]] in Bozja.&lt;br /&gt;
&lt;br /&gt;
==Release Schedule==&lt;br /&gt;
*[[Patch 7.2|7.25]]: First field instance ({{questlink|oc|Occult Crescent: South Horn}}), 13 phantom jobs, 48-player raid ({{questlink|oc|Forked Tower: Blood}})&lt;br /&gt;
*[[Patch 7.4|7.4x]]: Additional phantom jobs added&lt;br /&gt;
*[[Patch 7.5|7.5x]]: Second field instance, second raid, additional phantom jobs added&amp;lt;ref&amp;gt;https://www.famitsu.com/article/202503/36244&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=packed heights=200px&amp;gt;&lt;br /&gt;
Occult Crescent1.jpg&lt;br /&gt;
Occult Crescent2.jpg&lt;br /&gt;
Occult Crescent3.jpg&lt;br /&gt;
Occult Crescent4.jpg&lt;br /&gt;
Occult Crescent5.jpg&lt;br /&gt;
Occult Crescent6.jpg&lt;br /&gt;
Occult Crescent7.jpg&lt;br /&gt;
Occult Crescent8.jpg&lt;br /&gt;
Occult Crescent KR.jpg&lt;br /&gt;
Occult Crescent LL85-1.jpg&lt;br /&gt;
Occult Crescent LL85-2.jpg&lt;br /&gt;
Occult Crescent LL85-3.jpg&lt;br /&gt;
Occult Crescent LL85-4.jpg&lt;br /&gt;
Occult Crescent LL85-5.jpg&lt;br /&gt;
Occult Crescent LL85-6.jpg&lt;br /&gt;
Occult Crescent LL85-7.jpg&lt;br /&gt;
Occult Crescent LL85-8.jpg&lt;br /&gt;
Occult Crescent LL85-9.jpg&lt;br /&gt;
Occult Crescent LL85-10.jpg&lt;br /&gt;
Occult Crescent LL85-11.jpg&lt;br /&gt;
Occult Crescent LL85-12.jpg&lt;br /&gt;
Occult Crescent LL85-13.jpg&lt;br /&gt;
Occult Crescent LL85-14.jpg&lt;br /&gt;
Occult Crescent LL85-15.jpg&lt;br /&gt;
Occult Crescent LL85-16.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The setting is inspired by the real-life [[wikipedia:Bermuda Triangle|Bermuda Triangle]].&lt;br /&gt;
*The name of the field operation was revealed in the 2024 Chinese Fan Festival. Previously, a concept art revealed at the 2024 Korean Fan Festival depicted sprite art of various &#039;&#039;Final Fantasy V&#039;&#039; jobs. &lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references&amp;gt;&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|Field Operation}}&lt;br /&gt;
[[Category:Dawntrail content]]&lt;/div&gt;</summary>
		<author><name>TTVBTS</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Occult_Crescent&amp;diff=948065</id>
		<title>Occult Crescent</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Occult_Crescent&amp;diff=948065"/>
		<updated>2025-05-30T22:39:22Z</updated>

		<summary type="html">&lt;p&gt;TTVBTS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quotation|Dawntrail Special Site|Even the most dauntless of sailors would sooner abandon ship than steer into Shades&#039; Triangle. Be not fooled by the lush and fertile island you spy on the horizon─men and vessels alike have been lost to its allure, never to be seen again. Yes, the wisest choice is to dismiss it as mere illusion. But of course, there are inevitably those who cannot resist the call of adventure.}}&lt;br /&gt;
&#039;&#039;&#039;Occult Crescent&#039;&#039;&#039; is a [[Field Operations]] series that was released starting in [[patch 7.25]] (May 27, 2025) of the &#039;&#039;[[Dawntrail]]&#039;&#039; expansion. It takes place on an island within the Shades&#039; Triangle near [[Tural]] and is designed to combine the most positively-received elements from both [[The Forbidden Land, Eureka]] and [[Save the Queen: Blades of Gunnhildr]] (Bozja).&lt;br /&gt;
&lt;br /&gt;
Players are able to equip and level up secondary jobs known as &#039;&#039;&#039;[[Phantom Jobs]]&#039;&#039;&#039;, giving access to additional actions and traits within the field operation. These jobs are directly based on Final Fantasy V jobs, including some that are existing FFXIV jobs (e.g. monk, bard) and others that were not suitable for implementation as a full job in FFXIV (e.g. chemist). However, this does not necessarily rule out the possibility that some jobs may receive a full implementation in the future.&amp;lt;ref&amp;gt;http://blog.livedoor.jp/umadori0726/archives/62106335.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Battle encounters in this field operation are inspired by those found in Bozja, including successive encounters in the open field with a small group of allies, and critical engagement-like boss encounters (called Critical Encounters) taking place within enclosed arenas. There is also a high-end raid, {{questlink|oc|Forked Tower: Blood}} that allows up to 48 players to participate.&lt;br /&gt;
&lt;br /&gt;
Similar to previous field operations, the [[Relic Weapon]] series for &#039;&#039;Dawntrail&#039;&#039; (&#039;&#039;&#039;[[Phantom Weapons]]&#039;&#039;&#039;) are tied to Occult Crescent activities, although players can also progress their weapons via existing activities outside of the field operation.&lt;br /&gt;
&lt;br /&gt;
==Unlock==&lt;br /&gt;
{{See also|Occult Crescent Quests}}&lt;br /&gt;
To begin unlocking Occult Crescent, players must complete the quest {{questlink|feature|One Last Hurrah}} which requires completion of {{questlink|main|Dawntrail (Quest)}} and be level 100 Disciple of War or Magic. The first zone is unlocked by completing {{questlink|feature|Unfamiliar Territory}} in this quest chain.&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
Occult Crescent zones have an [[item level]] sync of 700, meaning that IL 700 [[Neo Kingdom Weapons]], [[Neo Kingdom Armor]], and [[Neo Kingdom Accessories]] melded with certain [[materia]] are tentatively the best-in-slot starting gear, although there are some exceptions. Neo Kingdom gear can be purchased from [[Ryubool Ja]] in [[Tuliyollal]] (X:13.9 Y:13.5) for {{sack of nuts}} [[Sacks of Nuts]]. Using higher item level gear will cause materia melds to be ignored due to item level sync calculations, resulting in lower damage.&lt;br /&gt;
&lt;br /&gt;
Starting gear sets for each job are provided [https://xivfo.com/oc/Pre_BiS here]. It is not necessary to go out of the way to farm this gear, as the damage difference compared to syncing down higher item level gear is fairly marginal.&lt;br /&gt;
&lt;br /&gt;
By obtaining specific items within Occult Crescent, players may obtain and upgrade [[Phantom Armor]], providing additional main stat within these zones and [[Special Attribute]], increasing their damage dealt by [[Phantom Job]] actions. As the item level (745) of this armor is higher than the IL sync, materia melds will be ignored.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|item align-left}}&lt;br /&gt;
! Armor Set&lt;br /&gt;
! IL&lt;br /&gt;
! Items Required&lt;br /&gt;
! Occult Crescent Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Arcanaut&#039;s Armor]]&lt;br /&gt;
| 745&lt;br /&gt;
| One gear piece: {{enlightenment silver piece|4000}}&amp;lt;br&amp;gt;One full set: {{enlightenment silver piece|20000}}&amp;lt;br&amp;gt;All sets: {{enlightenment silver piece|140000}}&lt;br /&gt;
| One gear piece: +40 main stat, +1 Special Attribute&amp;lt;br&amp;gt;One full set: +200 main stat, +5 Special Attribute&lt;br /&gt;
|-&lt;br /&gt;
| [[Arcanaut&#039;s Armor +1]]&lt;br /&gt;
| 745&lt;br /&gt;
| Corresponding Arcanaut&#039;s Armor piece&amp;lt;br&amp;gt;One gear piece: 3 {{item icon|Aetherspun Silver}}, 3 {{item icon|Aetherial Fixative}}&amp;lt;br&amp;gt;One full set: 15 {{item icon|Aetherspun Silver}}, 15 {{item icon|Aetherial Fixative}}&amp;lt;br&amp;gt;All sets: 105 {{item icon|Aetherspun Silver}}, 105 {{item icon|Aetherial Fixative}}&lt;br /&gt;
| One gear piece: +80 main stat, +2 Special Attribute&amp;lt;br&amp;gt;One full set: +400 main stat, +10 Special Attribute&lt;br /&gt;
|-&lt;br /&gt;
| [[Arcanaut&#039;s Armor +2]]&lt;br /&gt;
| 745&lt;br /&gt;
| Corresponding Arcanaut&#039;s Armor +1 piece&amp;lt;br&amp;gt;One gear piece: 3 {{item icon|Aetherspun Gold}}, 6 {{item icon|X-Fixative}}&amp;lt;br&amp;gt;One full set: 15 {{item icon|Aetherspun Gold}}, 30 {{item icon|X-Fixative}}&amp;lt;br&amp;gt;All sets: 105 {{item icon|Aetherspun Gold}}, 210 {{item icon|X-Fixative}}&lt;br /&gt;
| One gear piece: +120 main stat, +3 Special Attribute&amp;lt;br&amp;gt;One full set: +600 main stat, +15 Special Attribute&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Zones==&lt;br /&gt;
As of patch 7.25, Occult Crescent consists of one field zone and one 48-player high-end raid within the zone.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
!Duty&lt;br /&gt;
!Knowledge Level&lt;br /&gt;
!Enemy Knowledge Level(s)&lt;br /&gt;
!Player Limit&lt;br /&gt;
!Time Limit&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{questlink|oc|Occult Crescent: South Horn}}&#039;&#039;&#039; || 1 || 1—28 || 72 || 180 min&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{questlink|oc|Forked Tower}}&#039;&#039;&#039; (Within South Horn) || 20 || N/A || 48 || 30 min + extensions&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Knowledge Level==&lt;br /&gt;
Similar to [[Elemental Bonus|Elemental Level]] in {{questlink|field-ops|The Forbidden Land, Eureka}}, players have a separate leveling system in Occult Crescent, which is represented by &#039;&#039;&#039;Knowledge Level&#039;&#039;&#039;. The difference between the player&#039;s and enemy&#039;s Knowledge Level will greatly affect damage dealt and received by regular (chainable) enemies.&lt;br /&gt;
&lt;br /&gt;
Upon reaching knowledge level 5, players will lose knowledge experience points if they are incapacitated and return to camp without being resurrected. Losing too much experience will result in a demotion in knowledge level.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1 align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Knowledge Level !! EXP to Next !! Knowledge Level !! EXP to Next &lt;br /&gt;
|-&lt;br /&gt;
| 1 || 100 || 11 || 58,640&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 600 || 12 || 66,750&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 2,800 || 13 || 77,500&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 8,000 || 14 || 89,000&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 15,500 || 15 || 103,160&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 25,000 || 16 || 118,200&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 30,800 || 17 || 136,200&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 37,000 || 18 || 155,400&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 43,740 || 19 || 177,800&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 50,940 || 20 || N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Total&#039;&#039;&#039; || colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;1,197,130&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Phantom Jobs==&lt;br /&gt;
{{main|Phantom Job}}&lt;br /&gt;
Players may equip secondary jobs known as &#039;&#039;&#039;Phantom Jobs&#039;&#039;&#039; to gain access to additional actions and traits. Any phantom job may be equipped by any regular job, although some phantom jobs synergize better with certain roles. This system replaces the [[Logos Actions]] and [[Lost Actions]] in previous field operation series.&lt;br /&gt;
&lt;br /&gt;
Phantom jobs can also be leveled up separately to unlock additional actions and traits. Up to 5 phantom job actions can be assigned on the Duty Action bar, although a scroll button allows players to cycle through the currently active phantom job action to prevent button bloat.&lt;br /&gt;
&lt;br /&gt;
There are initially 13 phantom jobs available, including the default {{phantom job|freelancer|name=y}}. After freelancer, the first 3 jobs are unlocked through a starting quest, while the others are unlocked through exploring and progressing through Occult Crescent.&lt;br /&gt;
&lt;br /&gt;
Each time the player masters a phantom job (i.e. reaches their level cap), they will gain a stack of [[File:Phantom mastery icon.png|24px|link=]] &#039;&#039;&#039;Phantom Mastery&#039;&#039;&#039;, permanently increasing their damage dealt and healing potency within Occult Crescent zones, regardless of which phantom job they have equipped.&lt;br /&gt;
&lt;br /&gt;
==Battles==&lt;br /&gt;
Higher-level enemies relative to the player&#039;s knowledge level are harder to defeat. However, defeating high-level enemies with a double crescent symbol will initiate an EXP chain, giving enhanced EXP and rewards. &lt;br /&gt;
&lt;br /&gt;
===Parties===&lt;br /&gt;
If all members of a party are within 3 knowledge levels of each others, it will be classified as a &amp;quot;Balanced Party&amp;quot; and be eligible for EXP chains. If any players are more than 4 levels apart, the high-leveled players may sync down their knowledge level to become a balanced party. &lt;br /&gt;
&lt;br /&gt;
===FATEs===&lt;br /&gt;
{{main|Occult Crescent FATEs}}&lt;br /&gt;
FATEs will spawn at certain areas on the map and can be challenged by any number of players. Players may join a FATE that has already started.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FATEs and Critical Encounters are agnostic to knowledge level.&#039;&#039;&#039; Players at any knowledge level may participate in them, and it is not necessary to have a Balanced Party to receive rewards. Players should avoid syncing down their knowledge level when participating in a FATE or traveling to a FATE/Critical Encounter as this will make them more vulnerable to high-level enemies that are nearby the FATE area or en route to the FATE/Critical Encounter.&lt;br /&gt;
&lt;br /&gt;
===Critical Encounters===&lt;br /&gt;
&#039;&#039;&#039;Critical Encounters (CEs)&#039;&#039;&#039; are large-scale boss encounters, similar to Notorious Monsters in Eureka and Critical Engagements in Bozja. There is no limit to the number of players that may participate in one (aside from the 72-player instance limit).&lt;br /&gt;
&lt;br /&gt;
When a Critical Encounter is about to spawn, it will be displayed on the map and a blue AoE telegraph will appear on its spawn location. Players who wish to participate must travel to inside the AoE before the timer expires, after which the arena will enclose and the encounter will begin. This system is designed to alleviate &amp;quot;early pulls&amp;quot; in Eureka but will still require players to travel to the spawn location instead of queuing from anywhere as in Bozjan Critical Engagements.&lt;br /&gt;
&lt;br /&gt;
==Treasure Coffers==&lt;br /&gt;
Personal treasure coffers spawn in Occult Crescent field zones, which can be claimed individually.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Wooden coffers contain one item while silver coffers contain three.&lt;br /&gt;
Golden coffers appear when a Fortune Carrot is used near a chewed carrot on the ground, yielding random items and 200,000 gil.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Loot Table&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Wooden Coffer !! Silver Coffer&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Aurelia Polyp}} || ? || O&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Bacon Bits}} || O || ?&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Black Hayate}} || ? || O&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Chameleon}} || O || ?&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Clionid Larva}} || ? || O&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Dainsleif F1}} || O || ?&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Dhalmel Calf}} || ? || O&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Forgiven Hate}} || ? || O&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Hippo Calf}} || O || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Koala Joey}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Magitek Helldiver F1}} || O || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Mameshiba}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Meerkat}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Mystic Weapon}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Optimus Omicron}} || O || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Prince Lunatender}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Private Moai}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Salt &amp;amp; Pepper Seal}} || O || ?&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Sharksucker-class Insubmersible}} || O || ?&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Tiny Echevore}} || O || ?&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|White Whittret}} || O || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Wind-up Elvaan}} || ? || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Wind-up Fafnir}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Wind-up Mithra}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Wind-up Shinryu}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Wind-up Tarutaru}} || O || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Wind-up Weapon}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|White Embroidered Parasol}} || ? || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Ballroom Etiquette - Dark Entreaty}} || O || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Ballroom Etiquette - Good Will Seeking}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Modern Aesthetics - Early to Rise}} || O || O&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Modern Aesthetics - Fulsome Forelocks}} || O || O&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Modern Aesthetics - Wind Caller}} || ? || O&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|The Faces We Wear - Cat Eye Glasses}} || ? || O&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|The Faces We Wear - Rectangular Glasses}} || O || O&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|The Faces We Wear - Simple Spectacles}} || O || O&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|The Faces We Wear - Slim Frame Glasses}} || ? || O&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Garden Relics Orchestrion Roll}} || O || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Garden Ruins Orchestrion Roll}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Deinonychus Horn}} || ? || O&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Eldthurs Horn}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Eurekan Petrel Horn}} || ? || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Petalodus Whistle}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Construct 14 Identification Key}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Gabriel α Identification Key}} || O || ?&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Gabriel Mark III Identification Key}} || ? || O&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Crystarium Kitchen Hanger}} || O || O&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Crystarium Mechanical Till}} || O || O&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Crystarium Stove}} || O || ?&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Crystarium Teapot}} || O || ?&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Stone Partition}} || ? || O&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Cerulean Crystal Boule}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Golden Crystal Boule}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Horizontal Neon Wall Light}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Clear Demimateria II}} || O || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Battledance Materia XI}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Battledance Materia XII}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Heavens&#039; Eye Materia XI}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Heavens&#039; Eye Materia XII}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Piety Materia XI}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Piety Materia XII}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Quickarm Materia XI}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Quickarm Materia XII}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Quicktongue Materia XI}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Quicktongue Materia XII}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Savage Aim Materia XI}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Savage Aim Materia XII}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Savage Might Materia XI}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Savage Might Materia XII}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|General-purpose Dark Red Dye}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|General-purpose Dark Green Dye}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|General-purpose Dark Blue Dye}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|General-purpose Dark Brown Dye}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|General-purpose Jet Black Dye}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|General-purpose Metallic Silver Dye}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|General-purpose Pastel Blue Dye}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|General-purpose Pastel Purple Dye}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|General-purpose Pure White Dye}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Adventurer&#039;s Hooded Vest}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Adventuring Sweater}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Boulevardier&#039;s Dress Shoes}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Boulevardier&#039;s Hat}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Boulevardier&#039;s Ruffled Pantaloons}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Cropped Fireglass Leather Slops}} || ? || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Dalmascan Draped Bottoms}} || ? || O&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Pagos Bolero}} || O || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Pagos Gloves}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Pagos Sandals}} || O || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Pagos Shirt}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Quaintrelle&#039;s Dress Shoes}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Quaintrelle&#039;s Ruffled Dress}} || O || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Rain Hood}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Rebel Boots}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Rebel Coat}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Southern Seas Shirt}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Southern Seas Shoes}} || O || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Southern Seas Skirt}} || O || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Southern Seas Trousers}} || ? || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Summer Indigo Shirt}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Thavnairian Wool Autumn Shirt}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Urban Boots}} || ? || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Urban Coat}} || O || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Whisperfine Woolen Boots}} || ? || O&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Whisperfine Woolen Shorts}} || O || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Aetherspun Gold}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Esoteric Gold Piece}} || O || ?&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Fortune Carrot}} || O || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Magicked Prism (Ribbons)}} || O || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Magicked Prism (Loporrit Head)}} || O || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magic Pots==&lt;br /&gt;
Magic Pots can be rescued from monsters in certain Critical Encounters. Upon successful completion, an Elixir key item will then guide players to a hidden treasure coffer. Bronze, silver, and gold coffers respectively yield 1,000, 5,000, or 30,000 gil and 1, 2, or 4 grade XI and grade XII combat materia, as well as 1 {{contains|Magicked Prism (Ribbons)}} or {{contains|Occult Chair}}.&lt;br /&gt;
&lt;br /&gt;
==Currencies==&lt;br /&gt;
Players may have up to 9,999 of each currency, which do not take up space in the regular inventory. Their current amounts are displayed in the Occult Crescent UI.&lt;br /&gt;
&lt;br /&gt;
===Enlightenment Silver Pieces===&lt;br /&gt;
{{main|Enlightenment Silver Piece}}&lt;br /&gt;
Primarily acquired from FATEs and critical encounters.&lt;br /&gt;
&lt;br /&gt;
===Enlightenment Gold Pieces===&lt;br /&gt;
{{main|Enlightenment Gold Piece}}&lt;br /&gt;
Primarily acquired from defeating monsters in the wild.&lt;br /&gt;
&lt;br /&gt;
==Occult Record==&lt;br /&gt;
{{main|Occult Record}}&lt;br /&gt;
Players can collect lore entries on various Occult Crescent-related topics, similar to the [[Field Records]] in Bozja.&lt;br /&gt;
&lt;br /&gt;
==Release Schedule==&lt;br /&gt;
*[[Patch 7.2|7.25]]: First field instance ({{questlink|oc|Occult Crescent: South Horn}}), 13 phantom jobs, 48-player raid ({{questlink|oc|Forked Tower: Blood}})&lt;br /&gt;
*[[Patch 7.4|7.4x]]: Additional phantom jobs added&lt;br /&gt;
*[[Patch 7.5|7.5x]]: Second field instance, second raid, additional phantom jobs added&amp;lt;ref&amp;gt;https://www.famitsu.com/article/202503/36244&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=packed heights=200px&amp;gt;&lt;br /&gt;
Occult Crescent1.jpg&lt;br /&gt;
Occult Crescent2.jpg&lt;br /&gt;
Occult Crescent3.jpg&lt;br /&gt;
Occult Crescent4.jpg&lt;br /&gt;
Occult Crescent5.jpg&lt;br /&gt;
Occult Crescent6.jpg&lt;br /&gt;
Occult Crescent7.jpg&lt;br /&gt;
Occult Crescent8.jpg&lt;br /&gt;
Occult Crescent KR.jpg&lt;br /&gt;
Occult Crescent LL85-1.jpg&lt;br /&gt;
Occult Crescent LL85-2.jpg&lt;br /&gt;
Occult Crescent LL85-3.jpg&lt;br /&gt;
Occult Crescent LL85-4.jpg&lt;br /&gt;
Occult Crescent LL85-5.jpg&lt;br /&gt;
Occult Crescent LL85-6.jpg&lt;br /&gt;
Occult Crescent LL85-7.jpg&lt;br /&gt;
Occult Crescent LL85-8.jpg&lt;br /&gt;
Occult Crescent LL85-9.jpg&lt;br /&gt;
Occult Crescent LL85-10.jpg&lt;br /&gt;
Occult Crescent LL85-11.jpg&lt;br /&gt;
Occult Crescent LL85-12.jpg&lt;br /&gt;
Occult Crescent LL85-13.jpg&lt;br /&gt;
Occult Crescent LL85-14.jpg&lt;br /&gt;
Occult Crescent LL85-15.jpg&lt;br /&gt;
Occult Crescent LL85-16.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The setting is inspired by the real-life [[wikipedia:Bermuda Triangle|Bermuda Triangle]].&lt;br /&gt;
*The name of the field operation was revealed in the 2024 Chinese Fan Festival. Previously, a concept art revealed at the 2024 Korean Fan Festival depicted sprite art of various &#039;&#039;Final Fantasy V&#039;&#039; jobs. &lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references&amp;gt;&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|Field Operation}}&lt;br /&gt;
[[Category:Dawntrail content]]&lt;/div&gt;</summary>
		<author><name>TTVBTS</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Occult_Crescent&amp;diff=947815</id>
		<title>Occult Crescent</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Occult_Crescent&amp;diff=947815"/>
		<updated>2025-05-30T17:06:26Z</updated>

		<summary type="html">&lt;p&gt;TTVBTS: /* Treasure Coffers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quotation|Dawntrail Special Site|Even the most dauntless of sailors would sooner abandon ship than steer into Shades&#039; Triangle. Be not fooled by the lush and fertile island you spy on the horizon─men and vessels alike have been lost to its allure, never to be seen again. Yes, the wisest choice is to dismiss it as mere illusion. But of course, there are inevitably those who cannot resist the call of adventure.}}&lt;br /&gt;
&#039;&#039;&#039;Occult Crescent&#039;&#039;&#039; is a [[Field Operations]] series that was released starting in [[patch 7.25]] (May 27, 2025) of the &#039;&#039;[[Dawntrail]]&#039;&#039; expansion. It takes place on an island within the Shades&#039; Triangle near [[Tural]] and is designed to combine the most positively-received elements from both [[The Forbidden Land, Eureka]] and [[Save the Queen: Blades of Gunnhildr]] (Bozja).&lt;br /&gt;
&lt;br /&gt;
Players are able to equip and level up secondary jobs known as &#039;&#039;&#039;[[Phantom Jobs]]&#039;&#039;&#039;, giving access to additional actions and traits within the field operation. These jobs are directly based on Final Fantasy V jobs, including some that are existing FFXIV jobs (e.g. monk, bard) and others that were not suitable for implementation as a full job in FFXIV (e.g. chemist). However, this does not necessarily rule out the possibility that some jobs may receive a full implementation in the future.&amp;lt;ref&amp;gt;http://blog.livedoor.jp/umadori0726/archives/62106335.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Battle encounters in this field operation are inspired by those found in Bozja, including successive encounters in the open field with a small group of allies, and critical engagement-like boss encounters (called Critical Encounters) taking place within enclosed arenas. There is also a high-end raid, {{questlink|oc|Forked Tower: Blood}} that allows up to 48 players to participate.&lt;br /&gt;
&lt;br /&gt;
Similar to previous field operations, the [[Relic Weapon]] series for &#039;&#039;Dawntrail&#039;&#039; (&#039;&#039;&#039;[[Phantom Weapons]]&#039;&#039;&#039;) are tied to Occult Crescent activities, although players can also progress their weapons via existing activities outside of the field operation.&lt;br /&gt;
&lt;br /&gt;
==Unlock==&lt;br /&gt;
{{See also|Occult Crescent Quests}}&lt;br /&gt;
To begin unlocking Occult Crescent, players must complete the quest {{questlink|feature|One Last Hurrah}} which requires completion of {{questlink|main|Dawntrail (Quest)}} and be level 100 Disciple of War or Magic. The first zone is unlocked by completing {{questlink|feature|Unfamiliar Territory}} in this quest chain.&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
Occult Crescent zones have an [[item level]] sync of 700, meaning that IL 700 [[Neo Kingdom Weapons]], [[Neo Kingdom Armor]], and [[Neo Kingdom Accessories]] melded with certain [[materia]] are tentatively the best-in-slot starting gear, although there are some exceptions. Neo Kingdom gear can be purchased from [[Ryubool Ja]] in [[Tuliyollal]] (X:13.9 Y:13.5) for {{sack of nuts}} [[Sacks of Nuts]]. Using higher item level gear will cause materia melds to be ignored due to item level sync calculations, resulting in lower damage.&lt;br /&gt;
&lt;br /&gt;
Starting gear sets for each job are provided [https://xivfo.com/oc/Pre_BiS here]. It is not necessary to go out of the way to farm this gear, as the damage difference compared to syncing down higher item level gear is fairly marginal.&lt;br /&gt;
&lt;br /&gt;
By obtaining specific items within Occult Crescent, players may obtain and upgrade [[Phantom Armor]], providing additional main stat within these zones and [[Special Attribute]], increasing their damage dealt by [[Phantom Job]] actions. As the item level (745) of this armor is higher than the IL sync, materia melds will be ignored.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|item align-left}}&lt;br /&gt;
! Armor Set&lt;br /&gt;
! IL&lt;br /&gt;
! Items Required&lt;br /&gt;
! Occult Crescent Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Arcanaut&#039;s Armor]]&lt;br /&gt;
| 745&lt;br /&gt;
| One gear piece: {{enlightenment silver piece|4000}}&amp;lt;br&amp;gt;One full set: {{enlightenment silver piece|20000}}&amp;lt;br&amp;gt;All sets: {{enlightenment silver piece|140000}}&lt;br /&gt;
| One gear piece: +40 main stat, +1 Special Attribute&amp;lt;br&amp;gt;One full set: +200 main stat, +5 Special Attribute&lt;br /&gt;
|-&lt;br /&gt;
| [[Arcanaut&#039;s Armor +1]]&lt;br /&gt;
| 745&lt;br /&gt;
| Corresponding Arcanaut&#039;s Armor piece&amp;lt;br&amp;gt;One gear piece: 3 {{item icon|Aetherspun Silver}}, 3 {{item icon|Aetherial Fixative}}&amp;lt;br&amp;gt;One full set: 15 {{item icon|Aetherspun Silver}}, 15 {{item icon|Aetherial Fixative}}&amp;lt;br&amp;gt;All sets: 105 {{item icon|Aetherspun Silver}}, 105 {{item icon|Aetherial Fixative}}&lt;br /&gt;
| One gear piece: +80 main stat, +2 Special Attribute&amp;lt;br&amp;gt;One full set: +400 main stat, +10 Special Attribute&lt;br /&gt;
|-&lt;br /&gt;
| [[Arcanaut&#039;s Armor +2]]&lt;br /&gt;
| 745&lt;br /&gt;
| Corresponding Arcanaut&#039;s Armor +1 piece&amp;lt;br&amp;gt;One gear piece: 3 {{item icon|Aetherspun Gold}}, 6 {{item icon|X-Fixative}}&amp;lt;br&amp;gt;One full set: 15 {{item icon|Aetherspun Gold}}, 30 {{item icon|X-Fixative}}&amp;lt;br&amp;gt;All sets: 105 {{item icon|Aetherspun Gold}}, 210 {{item icon|X-Fixative}}&lt;br /&gt;
| One gear piece: +120 main stat, +3 Special Attribute&amp;lt;br&amp;gt;One full set: +600 main stat, +15 Special Attribute&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Zones==&lt;br /&gt;
As of patch 7.25, Occult Crescent consists of one field zone and one 48-player high-end raid within the zone.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
!Duty&lt;br /&gt;
!Knowledge Level&lt;br /&gt;
!Enemy Knowledge Level(s)&lt;br /&gt;
!Player Limit&lt;br /&gt;
!Time Limit&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{questlink|oc|Occult Crescent: South Horn}}&#039;&#039;&#039; || 1 || 1—28 || 72 || 180 min&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{questlink|oc|Forked Tower}}&#039;&#039;&#039; (Within South Horn) || 20 || N/A || 48 || 30 min + extensions&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Knowledge Level==&lt;br /&gt;
Similar to [[Elemental Bonus|Elemental Level]] in {{questlink|field-ops|The Forbidden Land, Eureka}}, players have a separate leveling system in Occult Crescent, which is represented by &#039;&#039;&#039;Knowledge Level&#039;&#039;&#039;. The difference between the player&#039;s and enemy&#039;s Knowledge Level will greatly affect damage dealt and received by regular (chainable) enemies.&lt;br /&gt;
&lt;br /&gt;
Upon reaching knowledge level 5, players will lose knowledge experience points if they are incapacitated and return to camp without being resurrected. Losing too much experience will result in a demotion in knowledge level.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1 align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Knowledge Level !! EXP to Next !! Knowledge Level !! EXP to Next &lt;br /&gt;
|-&lt;br /&gt;
| 1 || 100 || 11 || 58,640&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 600 || 12 || 66,750&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 2,800 || 13 || 77,500&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 8,000 || 14 || 89,000&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 15,500 || 15 || 103,160&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 25,000 || 16 || 118,200&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 30,800 || 17 || 136,200&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 37,000 || 18 || 155,400&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 43,740 || 19 || 177,800&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 50,940 || 20 || N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Total&#039;&#039;&#039; || colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;1,197,130&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Phantom Jobs==&lt;br /&gt;
{{main|Phantom Job}}&lt;br /&gt;
Players may equip secondary jobs known as &#039;&#039;&#039;Phantom Jobs&#039;&#039;&#039; to gain access to additional actions and traits. Any phantom job may be equipped by any regular job, although some phantom jobs synergize better with certain roles. This system replaces the [[Logos Actions]] and [[Lost Actions]] in previous field operation series.&lt;br /&gt;
&lt;br /&gt;
Phantom jobs can also be leveled up separately to unlock additional actions and traits. Up to 5 phantom job actions can be assigned on the Duty Action bar, although a scroll button allows players to cycle through the currently active phantom job action to prevent button bloat.&lt;br /&gt;
&lt;br /&gt;
There are initially 13 phantom jobs available, including the default {{phantom job|freelancer|name=y}}. After freelancer, the first 3 jobs are unlocked through a starting quest, while the others are unlocked through exploring and progressing through Occult Crescent.&lt;br /&gt;
&lt;br /&gt;
Each time the player masters a phantom job (i.e. reaches their level cap), they will gain a stack of [[File:Phantom mastery icon.png|24px|link=]] &#039;&#039;&#039;Phantom Mastery&#039;&#039;&#039;, permanently increasing their damage dealt and healing potency within Occult Crescent zones, regardless of which phantom job they have equipped.&lt;br /&gt;
&lt;br /&gt;
==Battles==&lt;br /&gt;
Higher-level enemies relative to the player&#039;s knowledge level are harder to defeat. However, defeating high-level enemies with a double crescent symbol will initiate an EXP chain, giving enhanced EXP and rewards. &lt;br /&gt;
&lt;br /&gt;
===Parties===&lt;br /&gt;
If all members of a party are within 3 knowledge levels of each others, it will be classified as a &amp;quot;Balanced Party&amp;quot; and be eligible for EXP chains. If any players are more than 4 levels apart, the high-leveled players may sync down their knowledge level to become a balanced party. &lt;br /&gt;
&lt;br /&gt;
===FATEs===&lt;br /&gt;
{{main|Occult Crescent FATEs}}&lt;br /&gt;
FATEs will spawn at certain areas on the map and can be challenged by any number of players. Players may join a FATE that has already started.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FATEs and Critical Encounters are agnostic to knowledge level.&#039;&#039;&#039; Players at any knowledge level may participate in them, and it is not necessary to have a Balanced Party to receive rewards. Players should avoid syncing down their knowledge level when participating in a FATE or traveling to a FATE/Critical Encounter as this will make them more vulnerable to high-level enemies that are nearby the FATE area or en route to the FATE/Critical Encounter.&lt;br /&gt;
&lt;br /&gt;
===Critical Encounters===&lt;br /&gt;
&#039;&#039;&#039;Critical Encounters (CEs)&#039;&#039;&#039; are large-scale boss encounters, similar to Notorious Monsters in Eureka and Critical Engagements in Bozja. There is no limit to the number of players that may participate in one (aside from the 72-player instance limit).&lt;br /&gt;
&lt;br /&gt;
When a Critical Encounter is about to spawn, it will be displayed on the map and a blue AoE telegraph will appear on its spawn location. Players who wish to participate must travel to inside the AoE before the timer expires, after which the arena will enclose and the encounter will begin. This system is designed to alleviate &amp;quot;early pulls&amp;quot; in Eureka but will still require players to travel to the spawn location instead of queuing from anywhere as in Bozjan Critical Engagements.&lt;br /&gt;
&lt;br /&gt;
==Treasure Coffers==&lt;br /&gt;
Personal treasure coffers spawn in Occult Crescent field zones, which can be claimed individually.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Wooden coffers contain one item while silver coffers contain three.&lt;br /&gt;
Golden coffers appear when a Fortune Carrot is used near a chewed carrot on the ground, yielding random items and 200,000 gil.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Loot Table&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Wooden Coffer !! Silver Coffer&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Aurelia Polyp}} || ? || O&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Bacon Bits}} || O || ?&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Black Hayate}} || ? || O&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Chameleon}} || O || ?&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Clionid Larva}} || ? || O&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Dainsleif F1}} || O || ?&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Forgiven Hate}} || ? || O&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Hippo Calf}} || O || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Koala Joey}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Magitek Helldiver F1}} || O || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Mameshiba}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Meerkat}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Mystic Weapon}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Optimus Omicron}} || O || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Prince Lunatender}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Private Moai}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Salt &amp;amp; Pepper Seal}} || O || ?&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Sharksucker-class Insubmersible}} || O || ?&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Tiny Echevore}} || O || ?&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|White Whittret}} || O || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Wind-up Elvaan}} || ? || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Wind-up Fafnir}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Wind-up Mithra}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Wind-up Shinryu}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Wind-up Tarutaru}} || O || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Wind-up Weapon}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|White Embroidered Parasol}} || ? || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Ballroom Etiquette - Dark Entreaty}} || O || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Ballroom Etiquette - Good Will Seeking}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Modern Aesthetics - Early to Rise}} || O || O&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Modern Aesthetics - Fulsome Forelocks}} || O || O&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Modern Aesthetics - Wind Caller}} || ? || O&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|The Faces We Wear - Cat Eye Glasses}} || ? || O&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|The Faces We Wear - Rectangular Glasses}} || O || O&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|The Faces We Wear - Simple Spectacles}} || O || O&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Garden Relics Orchestrion Roll}} || O || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Garden Ruins Orchestrion Roll}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Deinonychus Horn}} || ? || O&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Eldthurs Horn}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Eurekan Petrel Horn}} || ? || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Petalodus Whistle}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Construct 14 Identification Key}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Gabriel α Identification Key}} || O || ?&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Gabriel Mark III Identification Key}} || ? || O&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Crystarium Kitchen Hanger}} || O || O&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Crystarium Mechanical Till}} || O || O&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Crystarium Stove}} || O || ?&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Crystarium Teapot}} || O || ?&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Stone Partition}} || ? || O&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Cerulean Crystal Boule}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Golden Crystal Boule}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Horizontal Neon Wall Light}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Clear Demimateria II}} || O || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Battledance Materia XI}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Battledance Materia XII}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Heavens&#039; Eye Materia XI}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Heavens&#039; Eye Materia XII}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Piety Materia XI}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Piety Materia XII}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Quickarm Materia XI}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Quickarm Materia XII}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Quicktongue Materia XI}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Quicktongue Materia XII}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Savage Aim Materia XI}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Savage Aim Materia XII}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Savage Might Materia XI}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Savage Might Materia XII}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|General-purpose Dark Red Dye}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|General-purpose Dark Green Dye}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|General-purpose Dark Blue Dye}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|General-purpose Jet Black Dye}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|General-purpose Metallic Silver Dye}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|General-purpose Pastel Blue Dye}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|General-purpose Pastel Purple Dye}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|General-purpose Pure White Dye}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Adventurer&#039;s Hooded Vest}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Adventuring Sweater}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Boulevardier&#039;s Dress Shoes}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Boulevardier&#039;s Hat}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Dalmascan Draped Bottoms}} || ? || O&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Pagos Bolero}} || O || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Pagos Gloves}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Pagos Sandals}} || O || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Pagos Shirt}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Quaintrelle&#039;s Dress Shoes}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Quaintrelle&#039;s Ruffled Dress}} || O || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Rain Hood}} || O || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Rebel Boots}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Rebel Coat}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Southern Seas Shirt}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Southern Seas Shoes}} || O || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Southern Seas Skirt}} || O || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Southern Seas Trousers}} || ? || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Summer Indigo Shirt}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Thavnairian Wool Autumn Shirt}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Urban Boots}} || ? || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Urban Coat}} || O || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Whisperfine Woolen Boots}} || ? || O&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Whisperfine Woolen Shorts}} || O || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Aetherspun Gold}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Esoteric Gold Piece}} || O || ?&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Fortune Carrot}} || O || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Magicked Prism (Ribbons)}} || O || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Magicked Prism (Loporrit Head)}} || O || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magic Pots==&lt;br /&gt;
Rescue Magic Pots from monsters in certain FATEs and offer them an Elixir, who will then guide players to treasure. This appears to be a similar concept as the bunny FATEs in Eureka.&lt;br /&gt;
&lt;br /&gt;
==Currencies==&lt;br /&gt;
Players may have up to 9,999 of each currency, which do not take up space in the regular inventory. Their current amounts are displayed in the Occult Crescent UI.&lt;br /&gt;
&lt;br /&gt;
===Enlightenment Silver Pieces===&lt;br /&gt;
{{main|Enlightenment Silver Piece}}&lt;br /&gt;
Primarily acquired from FATEs and critical encounters.&lt;br /&gt;
&lt;br /&gt;
===Enlightenment Gold Pieces===&lt;br /&gt;
{{main|Enlightenment Gold Piece}}&lt;br /&gt;
Primarily acquired from defeating monsters in the wild.&lt;br /&gt;
&lt;br /&gt;
==Occult Record==&lt;br /&gt;
{{main|Occult Record}}&lt;br /&gt;
Players can collect lore entries on various Occult Crescent-related topics, similar to the [[Field Records]] in Bozja.&lt;br /&gt;
&lt;br /&gt;
==Release Schedule==&lt;br /&gt;
*[[Patch 7.2|7.25]]: First field instance ({{questlink|oc|Occult Crescent: South Horn}}), 13 phantom jobs, 48-player raid ({{questlink|oc|Forked Tower: Blood}})&lt;br /&gt;
*[[Patch 7.4|7.4x]]: Additional phantom jobs added&lt;br /&gt;
*[[Patch 7.5|7.5x]]: Second field instance, second raid, additional phantom jobs added&amp;lt;ref&amp;gt;https://www.famitsu.com/article/202503/36244&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=packed heights=200px&amp;gt;&lt;br /&gt;
Occult Crescent1.jpg&lt;br /&gt;
Occult Crescent2.jpg&lt;br /&gt;
Occult Crescent3.jpg&lt;br /&gt;
Occult Crescent4.jpg&lt;br /&gt;
Occult Crescent5.jpg&lt;br /&gt;
Occult Crescent6.jpg&lt;br /&gt;
Occult Crescent7.jpg&lt;br /&gt;
Occult Crescent8.jpg&lt;br /&gt;
Occult Crescent KR.jpg&lt;br /&gt;
Occult Crescent LL85-1.jpg&lt;br /&gt;
Occult Crescent LL85-2.jpg&lt;br /&gt;
Occult Crescent LL85-3.jpg&lt;br /&gt;
Occult Crescent LL85-4.jpg&lt;br /&gt;
Occult Crescent LL85-5.jpg&lt;br /&gt;
Occult Crescent LL85-6.jpg&lt;br /&gt;
Occult Crescent LL85-7.jpg&lt;br /&gt;
Occult Crescent LL85-8.jpg&lt;br /&gt;
Occult Crescent LL85-9.jpg&lt;br /&gt;
Occult Crescent LL85-10.jpg&lt;br /&gt;
Occult Crescent LL85-11.jpg&lt;br /&gt;
Occult Crescent LL85-12.jpg&lt;br /&gt;
Occult Crescent LL85-13.jpg&lt;br /&gt;
Occult Crescent LL85-14.jpg&lt;br /&gt;
Occult Crescent LL85-15.jpg&lt;br /&gt;
Occult Crescent LL85-16.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The setting is inspired by the real-life [[wikipedia:Bermuda Triangle|Bermuda Triangle]].&lt;br /&gt;
*The name of the field operation was revealed in the 2024 Chinese Fan Festival. Previously, a concept art revealed at the 2024 Korean Fan Festival depicted sprite art of various &#039;&#039;Final Fantasy V&#039;&#039; jobs. &lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references&amp;gt;&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|Field Operation}}&lt;br /&gt;
[[Category:Dawntrail content]]&lt;/div&gt;</summary>
		<author><name>TTVBTS</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Occult_Crescent&amp;diff=946818</id>
		<title>Occult Crescent</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Occult_Crescent&amp;diff=946818"/>
		<updated>2025-05-29T20:36:00Z</updated>

		<summary type="html">&lt;p&gt;TTVBTS: /* Treasure Coffers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quotation|Dawntrail Special Site|Even the most dauntless of sailors would sooner abandon ship than steer into Shades&#039; Triangle. Be not fooled by the lush and fertile island you spy on the horizon─men and vessels alike have been lost to its allure, never to be seen again. Yes, the wisest choice is to dismiss it as mere illusion. But of course, there are inevitably those who cannot resist the call of adventure.}}&lt;br /&gt;
&#039;&#039;&#039;Occult Crescent&#039;&#039;&#039; is a [[Field Operations]] series that was released starting in [[patch 7.25]] (May 27, 2025) of the &#039;&#039;[[Dawntrail]]&#039;&#039; expansion. It takes place on an island within the Shades&#039; Triangle near [[Tural]] and is designed to combine the most positively-received elements from both [[The Forbidden Land, Eureka]] and [[Save the Queen: Blades of Gunnhildr]] (Bozja).&lt;br /&gt;
&lt;br /&gt;
Players are able to equip and level up secondary jobs known as &#039;&#039;&#039;[[Phantom Jobs]]&#039;&#039;&#039;, giving access to additional actions and traits within the field operation. These jobs are directly based on Final Fantasy V jobs, including some that are existing FFXIV jobs (e.g. monk, bard) and others that were not suitable for implementation as a full job in FFXIV (e.g. chemist). However, this does not necessarily rule out the possibility that some jobs may receive a full implementation in the future.&amp;lt;ref&amp;gt;http://blog.livedoor.jp/umadori0726/archives/62106335.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Battle encounters in this field operation are inspired by those found in Bozja, including successive encounters in the open field with a small group of allies, and critical engagement-like boss encounters (called Critical Encounters) taking place within enclosed arenas. There is also a high-end raid, {{questlink|oc|Forked Tower: Blood}} that allows up to 48 players to participate.&lt;br /&gt;
&lt;br /&gt;
Similar to previous field operations, the [[Relic Weapon]] series for &#039;&#039;Dawntrail&#039;&#039; (&#039;&#039;&#039;[[Phantom Weapons]]&#039;&#039;&#039;) are tied to Occult Crescent activities, although players can also progress their weapons via existing activities outside of the field operation.&lt;br /&gt;
&lt;br /&gt;
==Unlock==&lt;br /&gt;
{{See also|Occult Crescent Quests}}&lt;br /&gt;
To begin unlocking Occult Crescent, players must complete the quest {{questlink|feature|One Last Hurrah}} which requires completion of {{questlink|main|Dawntrail (Quest)}} and be level 100 Disciple of War or Magic. The first zone is unlocked by completing {{questlink|feature|Unfamiliar Territory}} in this quest chain.&lt;br /&gt;
&lt;br /&gt;
==Item Level Sync==&lt;br /&gt;
Occult Crescent zones have an [[item level]] sync of 700, meaning that IL 700 [[Neo Kingdom Weapons]], [[Neo Kingdom Armor]], and [[Neo Kingdom Accessories]] melded with certain [[materia]] are tentatively the best-in-slot starting gear, although there are some exceptions. Neo Kingdom gear can be purchased from [[Ryubool Ja]] in [[Tuliyollal]] (X:13.9 Y:13.5) for {{sack of nuts}} [[Sacks of Nuts]]. Using higher item level gear will cause materia melds to be ignored due to item level sync calculations, resulting in lower damage.&lt;br /&gt;
&lt;br /&gt;
Starting gear sets for each job are provided [https://xivfo.com/oc/Pre_BiS here]. It is not necessary to go out of the way to farm this gear, as the damage difference compared to syncing down higher item level gear is fairly marginal.&lt;br /&gt;
&lt;br /&gt;
==Zones==&lt;br /&gt;
As of patch 7.25, Occult Crescent consists of one field zone and one 48-player high-end raid within the zone.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
!Duty&lt;br /&gt;
!Knowledge Level&lt;br /&gt;
!Enemy Knowledge Level(s)&lt;br /&gt;
!Player Limit&lt;br /&gt;
!Time Limit&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{questlink|oc|Occult Crescent: South Horn}}&#039;&#039;&#039; || 1 || 1—28 || 72 || 180 min&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{questlink|oc|Forked Tower}}&#039;&#039;&#039; (Within South Horn) || 20 || N/A || 48 || 30 min + extensions&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Knowledge Level==&lt;br /&gt;
Similar to [[Elemental Bonus|Elemental Level]] in {{questlink|field-ops|The Forbidden Land, Eureka}}, players have a separate leveling system in Occult Crescent, which is represented by &#039;&#039;&#039;Knowledge Level&#039;&#039;&#039;. The difference between the player&#039;s and enemy&#039;s Knowledge Level will greatly affect damage dealt and received by regular (chainable) enemies.&lt;br /&gt;
&lt;br /&gt;
Upon reaching knowledge level 5, players will lose knowledge experience points if they are incapacitated and return to camp without being resurrected. Losing too much experience will result in a demotion in knowledge level.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1 align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Knowledge Level !! EXP to Next !! Knowledge Level !! EXP to Next &lt;br /&gt;
|-&lt;br /&gt;
| 1 || 100 || 11 || 58,640&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 600 || 12 || 66,750&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 2,800 || 13 || 77,500&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 8,000 || 14 || 89,000&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 15,500 || 15 || 103,160&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 25,000 || 16 || 118,200&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 30,800 || 17 || 136,200&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 37,000 || 18 || 155,400&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 43,740 || 19 || 177,800&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 50,940 || 20 || N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Total&#039;&#039;&#039; || colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;1,197,130&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Phantom Jobs==&lt;br /&gt;
{{main|Phantom Job}}&lt;br /&gt;
Players may equip secondary jobs known as &#039;&#039;&#039;Phantom Jobs&#039;&#039;&#039; to gain access to additional actions and traits. Any phantom job may be equipped by any regular job, although some phantom jobs synergize better with certain roles. This system replaces the [[Logos Actions]] and [[Lost Actions]] in previous field operation series.&lt;br /&gt;
&lt;br /&gt;
Phantom jobs can also be leveled up separately to unlock additional actions and traits. Up to 5 phantom job actions can be assigned on the Duty Action bar, although a newly-added scroll button allows players to cycle through the currently active phantom job action to prevent button bloat.&lt;br /&gt;
&lt;br /&gt;
There are initially 13 phantom jobs available, including the default {{phantom job|freelancer|name=y}}. After freelancer, the first 3 jobs are unlocked through a starting quest, while the others are unlocked through exploring and progressing through Occult Crescent.&lt;br /&gt;
&lt;br /&gt;
==Battles==&lt;br /&gt;
Higher-level enemies relative to the player&#039;s knowledge level are harder to defeat. However, defeating high-level enemies with a double crescent symbol will initiate an EXP chain, giving enhanced EXP and rewards. &lt;br /&gt;
&lt;br /&gt;
===Parties===&lt;br /&gt;
If all members of a party are within 3 knowledge levels of each others, it will be classified as a &amp;quot;Balanced Party&amp;quot; and be eligible for EXP chains. If any players are more than 4 levels apart, the high-leveled players may sync down their knowledge level to become a balanced party. &lt;br /&gt;
&lt;br /&gt;
===FATEs===&lt;br /&gt;
{{main|Occult Crescent FATEs}}&lt;br /&gt;
FATEs will spawn at certain areas on the map and can be challenged by any number of players. Players may join a FATE that has already started.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FATEs and Critical Encounters are agnostic to knowledge level.&#039;&#039;&#039; Players at any knowledge level may participate in them, and it is not necessary to have a Balanced Party to receive rewards. Players should avoid syncing down their knowledge level when participating in a FATE or traveling to a FATE/Critical Encounter as this will make them more vulnerable to high-level enemies that are nearby the FATE area or en route to the FATE/Critical Encounter.&lt;br /&gt;
&lt;br /&gt;
===Critical Encounters===&lt;br /&gt;
&#039;&#039;&#039;Critical Encounters (CEs)&#039;&#039;&#039; are large-scale boss encounters, similar to Notorious Monsters in Eureka and Critical Engagements in Bozja. There is no limit to the number of players that may participate in one (aside from the 72-player instance limit).&lt;br /&gt;
&lt;br /&gt;
When a Critical Encounter is about to spawn, it will be displayed on the map and a blue AoE telegraph will appear on its spawn location. Players who wish to participate must travel to inside the AoE before the timer expires, after which the arena will enclose and the encounter will begin. This system is designed to alleviate &amp;quot;early pulls&amp;quot; in Eureka but will still require players to travel to the spawn location instead of queuing from anywhere as in Bozjan Critical Engagements.&lt;br /&gt;
&lt;br /&gt;
==Treasure Coffers==&lt;br /&gt;
Personal treasure coffers spawn in Occult Crescent field zones, which can be claimed individually.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Wooden coffers contain one item while silver coffers contain three.&lt;br /&gt;
Golden coffers appear when a Fortune Carrot is used near a chewed carrot on the ground, yielding random items and 200,000 gil.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Loot Table&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Wooden Coffer !! Silver Coffer&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Aurelia Polyp}} || ? || O&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Bacon Bits}} || O || ?&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Black Hayate}} || ? || O&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Chameleon}} || O || ?&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Clionid Larva}} || ? || O&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Dainsleif F1}} || O || ?&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Forgiven Hate}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Koala Joey}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Magitek Helldiver F1}} || O || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Mameshiba}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Meerkat}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Mystic Weapon}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Optimus Omicron}} || O || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Prince Lunatender}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Private Moai}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Salt &amp;amp; Pepper Seal}} || O || ?&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Sharksucker-class Insubmersible}} || O || ?&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Tiny Echevore}} || O || ?&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|White Whittret}} || O || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Wind-up Elvaan}} || ? || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Wind-up Fafnir}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Wind-up Shinryu}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Wind-up Tarutaru}} || O || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Wind-up Weapon}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Ballroom Etiquette - Dark Entreaty}} || O || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Ballroom Etiquette - Good Will Seeking}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Modern Aesthetics - Early to Rise}} || O || O&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Modern Aesthetics - Fulsome Forelocks}} || O || O&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Modern Aesthetics - Wind Caller}} || ? || O&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|The Faces We Wear - Rectangular Glasses}} || O || O&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|The Faces We Wear - Simple Spectacles}} || O || ?&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Garden Relics Orchestrion Roll}} || O || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Garden Ruins Orchestrion Roll}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Deinonychus Horn}} || ? || O&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Eldthurs Horn}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Eurekan Petrel Horn}} || ? || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Petalodus Whistle}} || O || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Construct 14 Identification Key}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Gabriel α Identification Key}} || O || ?&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Gabriel Mark III Identification Key}} || ? || O&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Crystarium Mechanical Till}} || O || O&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Crystarium Stove}} || O || ?&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Crystarium Teapot}} || O || ?&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Stone Partition}} || ? || O&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Cerulean Crystal Boule}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Golden Crystal Boule}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Horizontal Neon Wall Light}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Clear Demimateria II}} || O || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Battledance Materia XI}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Battledance Materia XII}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Heavens&#039; Eye Materia XI}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Heavens&#039; Eye Materia XII}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Piety Materia XI}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Piety Materia XII}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Quickarm Materia XI}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Quickarm Materia XII}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Quicktongue Materia XI}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Quicktongue Materia XII}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Savage Aim Materia XI}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Savage Aim Materia XII}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Savage Might Materia XI}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Savage Might Materia XII}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|General-purpose Dark Red Dye}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|General-purpose Dark Green Dye}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|General-purpose Dark Blue Dye}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|General-purpose Jet Black Dye}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|General-purpose Metallic Silver Dye}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|General-purpose Pastel Blue Dye}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|General-purpose Pastel Purple Dye}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|General-purpose Pure White Dye}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Adventurer&#039;s Hooded Vest}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Adventuring Sweater}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Boulevardier&#039;s Dress Shoes}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Boulevardier&#039;s Hat}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Dalmascan Draped Bottoms}} || ? || O&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Pagos Bolero}} || O || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Pagos Gloves}} || O || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Pagos Sandals}} || O || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Pagos Shirt}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Quaintrelle&#039;s Dress Shoes}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Quaintrelle&#039;s Ruffled Dress}} || O || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Rain Hood}} || O || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Rebel Coat}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Southern Seas Shirt}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Southern Seas Skirt}} || O || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Southern Seas Trousers}} || ? || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Summer Indigo Shirt}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Thavnairian Wool Autumn Shirt}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Urban Coat}} || O || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Urban Boots}} || ? || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Whisperfine Woolen Boots}} || ? || O&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Whisperfine Woolen Shorts}} || O || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Aetherspun Gold}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Esoteric Gold Piece}} || O || ?&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Fortune Carrot}} || O || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Magicked Prism (Ribbons)}} || O || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Magicked Prism (Loporrit Head)}} || O || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magic Pots==&lt;br /&gt;
Rescue Magic Pots from monsters in certain FATEs and offer them an Elixir, who will then guide players to treasure. This appears to be a similar concept as the bunny FATEs in Eureka.&lt;br /&gt;
&lt;br /&gt;
==Currencies==&lt;br /&gt;
Players may have up to 9,999 of each currency, which do not take up space in the regular inventory. Their current amounts are displayed in the Occult Crescent UI.&lt;br /&gt;
&lt;br /&gt;
===Enlightenment Silver Pieces===&lt;br /&gt;
{{main|Enlightenment Silver Piece}}&lt;br /&gt;
Primarily acquired from FATEs and critical encounters.&lt;br /&gt;
&lt;br /&gt;
===Enlightenment Gold Pieces===&lt;br /&gt;
{{main|Enlightenment Gold Piece}}&lt;br /&gt;
Primarily acquired from defeating monsters in the wild.&lt;br /&gt;
&lt;br /&gt;
==Occult Record==&lt;br /&gt;
{{main|Occult Record}}&lt;br /&gt;
Players can collect lore entries on various Occult Crescent-related topics, similar to the [[Field Records]] in Bozja.&lt;br /&gt;
&lt;br /&gt;
==Release Schedule==&lt;br /&gt;
*[[Patch 7.2|7.25]]: First field instance ({{questlink|oc|Occult Crescent: South Horn}}), 13 phantom jobs, 48-player raid ({{questlink|oc|Forked Tower: Blood}})&lt;br /&gt;
*[[Patch 7.4|7.4x]]: Additional phantom jobs added&lt;br /&gt;
*[[Patch 7.5|7.5x]]: Second field instance, second raid, additional phantom jobs added&amp;lt;ref&amp;gt;https://www.famitsu.com/article/202503/36244&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=packed heights=200px&amp;gt;&lt;br /&gt;
Occult Crescent1.jpg&lt;br /&gt;
Occult Crescent2.jpg&lt;br /&gt;
Occult Crescent3.jpg&lt;br /&gt;
Occult Crescent4.jpg&lt;br /&gt;
Occult Crescent5.jpg&lt;br /&gt;
Occult Crescent6.jpg&lt;br /&gt;
Occult Crescent7.jpg&lt;br /&gt;
Occult Crescent8.jpg&lt;br /&gt;
Occult Crescent KR.jpg&lt;br /&gt;
Occult Crescent LL85-1.jpg&lt;br /&gt;
Occult Crescent LL85-2.jpg&lt;br /&gt;
Occult Crescent LL85-3.jpg&lt;br /&gt;
Occult Crescent LL85-4.jpg&lt;br /&gt;
Occult Crescent LL85-5.jpg&lt;br /&gt;
Occult Crescent LL85-6.jpg&lt;br /&gt;
Occult Crescent LL85-7.jpg&lt;br /&gt;
Occult Crescent LL85-8.jpg&lt;br /&gt;
Occult Crescent LL85-9.jpg&lt;br /&gt;
Occult Crescent LL85-10.jpg&lt;br /&gt;
Occult Crescent LL85-11.jpg&lt;br /&gt;
Occult Crescent LL85-12.jpg&lt;br /&gt;
Occult Crescent LL85-13.jpg&lt;br /&gt;
Occult Crescent LL85-14.jpg&lt;br /&gt;
Occult Crescent LL85-15.jpg&lt;br /&gt;
Occult Crescent LL85-16.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The setting is inspired by the real-life [[wikipedia:Bermuda Triangle|Bermuda Triangle]].&lt;br /&gt;
*The name of the field operation was revealed in the 2024 Chinese Fan Festival. Previously, a concept art revealed at the 2024 Korean Fan Festival depicted sprite art of various &#039;&#039;Final Fantasy V&#039;&#039; jobs. &lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references&amp;gt;&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|Field Operation}}&lt;br /&gt;
[[Category:Dawntrail content]]&lt;/div&gt;</summary>
		<author><name>TTVBTS</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Occult_Crescent&amp;diff=946656</id>
		<title>Occult Crescent</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Occult_Crescent&amp;diff=946656"/>
		<updated>2025-05-29T15:33:24Z</updated>

		<summary type="html">&lt;p&gt;TTVBTS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quotation|Dawntrail Special Site|Even the most dauntless of sailors would sooner abandon ship than steer into Shades&#039; Triangle. Be not fooled by the lush and fertile island you spy on the horizon─men and vessels alike have been lost to its allure, never to be seen again. Yes, the wisest choice is to dismiss it as mere illusion. But of course, there are inevitably those who cannot resist the call of adventure.}}&lt;br /&gt;
&#039;&#039;&#039;Occult Crescent&#039;&#039;&#039; is a [[Field Operations]] series that was released starting in [[patch 7.25]] (May 27, 2025) of the &#039;&#039;[[Dawntrail]]&#039;&#039; expansion. It takes place on an island within the Shades&#039; Triangle near [[Tural]] and is designed to combine the most positively-received elements from both [[The Forbidden Land, Eureka]] and [[Save the Queen: Blades of Gunnhildr]] (Bozja).&lt;br /&gt;
&lt;br /&gt;
Players are able to equip and level up secondary jobs known as &#039;&#039;&#039;[[Phantom Jobs]]&#039;&#039;&#039;, giving access to additional actions and traits within the field operation. These jobs are directly based on Final Fantasy V jobs, including some that are existing FFXIV jobs (e.g. monk, bard) and others that were not suitable for implementation as a full job in FFXIV (e.g. chemist). However, this does not necessarily rule out the possibility that some jobs may receive a full implementation in the future.&amp;lt;ref&amp;gt;http://blog.livedoor.jp/umadori0726/archives/62106335.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Battle encounters in this field operation are inspired by those found in Bozja, including successive encounters in the open field with a small group of allies, and critical engagement-like boss encounters (called Critical Encounters) taking place within enclosed arenas. There is also a high-end raid, {{questlink|oc|Forked Tower: Blood}} that allows up to 48 players to participate.&lt;br /&gt;
&lt;br /&gt;
Similar to previous field operations, the [[Relic Weapon]] series for &#039;&#039;Dawntrail&#039;&#039; (&#039;&#039;&#039;[[Phantom Weapons]]&#039;&#039;&#039;) are tied to Occult Crescent activities, although players can also progress their weapons via existing activities outside of the field operation.&lt;br /&gt;
&lt;br /&gt;
==Unlock==&lt;br /&gt;
{{See also|Occult Crescent Quests}}&lt;br /&gt;
To begin unlocking Occult Crescent, players must complete the quest {{questlink|feature|One Last Hurrah}} which requires completion of {{questlink|main|Dawntrail (Quest)}} and be level 100 Disciple of War or Magic. The first zone is unlocked by completing {{questlink|feature|Unfamiliar Territory}} in this quest chain.&lt;br /&gt;
&lt;br /&gt;
==Item Level Sync==&lt;br /&gt;
Occult Crescent zones have an [[item level]] sync of 700, meaning that IL 700 [[Neo Kingdom Weapons]], [[Neo Kingdom Armor]], and [[Neo Kingdom Accessories]] melded with certain [[materia]] are tentatively the best-in-slot starting gear, although there are some exceptions. Neo Kingdom gear can be purchased from [[Ryubool Ja]] in [[Tuliyollal]] (X:13.9 Y:13.5) for {{sack of nuts}} [[Sacks of Nuts]]. Using higher item level gear will cause materia melds to be ignored due to item level sync calculations, resulting in lower damage.&lt;br /&gt;
&lt;br /&gt;
Starting gear sets for each job are provided [https://xivfo.com/oc/Pre_BiS here]. It is not necessary to go out of the way to farm this gear, as the damage difference compared to syncing down higher item level gear is fairly marginal.&lt;br /&gt;
&lt;br /&gt;
==Zones==&lt;br /&gt;
As of patch 7.25, Occult Crescent consists of one field zone and one 48-player high-end raid within the zone.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
!Duty&lt;br /&gt;
!Knowledge Level&lt;br /&gt;
!Enemy Knowledge Level(s)&lt;br /&gt;
!Player Limit&lt;br /&gt;
!Time Limit&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{questlink|oc|Occult Crescent: South Horn}}&#039;&#039;&#039; || 1 || 1—28 || 72 || 180 min&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{questlink|oc|Forked Tower}}&#039;&#039;&#039; (Within South Horn) || 20 || N/A || 48 || 30 min + extensions&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Knowledge Level==&lt;br /&gt;
Similar to [[Elemental Bonus|Elemental Level]] in {{questlink|field-ops|The Forbidden Land, Eureka}}, players have a separate leveling system in Occult Crescent, which is represented by &#039;&#039;&#039;Knowledge Level&#039;&#039;&#039;. The difference between the player&#039;s and enemy&#039;s Knowledge Level will greatly affect damage dealt and received by regular (chainable) enemies.&lt;br /&gt;
&lt;br /&gt;
Upon reaching knowledge level 5, players will lose knowledge experience points if they are incapacitated and return to camp without being resurrected. Losing too much experience will result in a demotion in knowledge level.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1 align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Knowledge Level !! EXP to Next !! Knowledge Level !! EXP to Next &lt;br /&gt;
|-&lt;br /&gt;
| 1 || 100 || 11 || 58,640&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 600 || 12 || 66,750&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 2,800 || 13 || 77,500&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 8,000 || 14 || 89,000&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 15,500 || 15 || 103,160&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 25,000 || 16 || 118,200&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 30,800 || 17 || 136,200&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 37,000 || 18 || 155,400&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 43,740 || 19 || 177,800&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 50,940 || 20 || N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Total&#039;&#039;&#039; || colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;1,197,130&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Phantom Jobs==&lt;br /&gt;
{{main|Phantom Job}}&lt;br /&gt;
Players may equip secondary jobs known as &#039;&#039;&#039;Phantom Jobs&#039;&#039;&#039; to gain access to additional actions and traits. Any phantom job may be equipped by any regular job, although some phantom jobs synergize better with certain roles. This system replaces the [[Logos Actions]] and [[Lost Actions]] in previous field operation series.&lt;br /&gt;
&lt;br /&gt;
Phantom jobs can also be leveled up separately to unlock additional actions and traits. Up to 5 phantom job actions can be assigned on the Duty Action bar, although a newly-added scroll button allows players to cycle through the currently active phantom job action to prevent button bloat.&lt;br /&gt;
&lt;br /&gt;
There are initially 13 phantom jobs available, including the default {{phantom job|freelancer|name=y}}. After freelancer, the first 3 jobs are unlocked through a starting quest, while the others are unlocked through exploring and progressing through Occult Crescent.&lt;br /&gt;
&lt;br /&gt;
==Battles==&lt;br /&gt;
Higher-level enemies relative to the player&#039;s knowledge level are harder to defeat. However, defeating high-level enemies with a double crescent symbol will initiate an EXP chain, giving enhanced EXP and rewards. &lt;br /&gt;
&lt;br /&gt;
===Parties===&lt;br /&gt;
If all members of a party are within 3 knowledge levels of each others, it will be classified as a &amp;quot;Balanced Party&amp;quot; and be eligible for EXP chains. If any players are more than 4 levels apart, the high-leveled players may sync down their knowledge level to become a balanced party. &lt;br /&gt;
&lt;br /&gt;
===FATEs===&lt;br /&gt;
{{main|Occult Crescent FATEs}}&lt;br /&gt;
FATEs will spawn at certain areas on the map and can be challenged by any number of players. Players may join a FATE that has already started.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FATEs and Critical Encounters are agnostic to knowledge level.&#039;&#039;&#039; Players at any knowledge level may participate in them, and it is not necessary to have a Balanced Party to receive rewards. Players should avoid syncing down their knowledge level when participating in a FATE or traveling to a FATE/Critical Encounter as this will make them more vulnerable to high-level enemies that are nearby the FATE area or en route to the FATE/Critical Encounter.&lt;br /&gt;
&lt;br /&gt;
===Critical Encounters===&lt;br /&gt;
&#039;&#039;&#039;Critical Encounters (CEs)&#039;&#039;&#039; are large-scale boss encounters, similar to Notorious Monsters in Eureka and Critical Engagements in Bozja. There is no limit to the number of players that may participate in one (aside from the 72-player instance limit).&lt;br /&gt;
&lt;br /&gt;
When a Critical Encounter is about to spawn, it will be displayed on the map and a blue AoE telegraph will appear on its spawn location. Players who wish to participate must travel to inside the AoE before the timer expires, after which the arena will enclose and the encounter will begin. This system is designed to alleviate &amp;quot;early pulls&amp;quot; in Eureka but will still require players to travel to the spawn location instead of queuing from anywhere as in Bozjan Critical Engagements.&lt;br /&gt;
&lt;br /&gt;
==Treasure Coffers==&lt;br /&gt;
Personal treasure coffers spawn in Occult Crescent field zones, which can be claimed individually.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Wooden coffers contain one item while silver coffers contain three.&lt;br /&gt;
Golden coffers are from the Fortune Carrot used at the chewed carrot on the Ground and random items and 200,000 Gil&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Loot Table&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Wooden Coffer !! Silver Coffer&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Aurelia Polyp}} || ? || O&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Bacon Bits}} || O || ?&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Black Hayate}} || ? || O&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Chameleon}} || O || ?&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Clionid Larva}} || ? || O&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Dainsleif F1}} || O || ?&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Forgiven Hate}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Koala Joey}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Magitek Helldiver F1}} || O || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Mameshiba}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Meerkat}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Mystic Weapon}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Optimus Omicron}} || O || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Prince Lunatender}} || ? || O&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Salt &amp;amp; Pepper Seal}} || O || ?&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Sharksucker-class Insubmersible}} || O || ?&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Tiny Echevore}} || O || ?&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|White Whittret}} || O || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Wind-up Elvaan}} || ? || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Wind-up Fafnir}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Wind-up Shinryu}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Ballroom Etiquette - Good Will Seeking}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Modern Aesthetics - Early to Rise}} || O || O&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Modern Aesthetics - Fulsome Forelocks}} || O || O&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Modern Aesthetics - Wind Caller}} || ? || O&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|The Faces We Wear - Rectangular Glasses}} || O || O&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|The Faces We Wear - Simple Spectacles}} || O || ?&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Garden Relics Orchestrion Roll}} || O || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Garden Ruins Orchestrion Roll}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Deinonychus Horn}} || ? || O&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Eldthurs Horn}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Eurekan Petrel Horn}} || ? || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Petalodus Whistle}} || O || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Construct 14 Identification Key}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Gabriel α Identification Key}} || O || ?&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Gabriel Mark III Identification Key}} || ? || O&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Crystarium Mechanical Till}} || O || O&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Crystarium Stove}} || O || ?&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Crystarium Teapot}} || O || ?&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Stone Partition}} || ? || O&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Cerulean Crystal Boule}} || O || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Golden Crystal Boule}} || O || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Horizontal Neon Wall Light}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Clear Demimateria II}} || O || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Battledance Materia XI}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Battledance Materia XII}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Heavens&#039; Eye Materia XI}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Heavens&#039; Eye Materia XII}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Piety Materia XI}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Piety Materia XII}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Quickarm Materia XI}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Quickarm Materia XII}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Quicktongue Materia XI}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Quicktongue Materia XII}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Savage Aim Materia XI}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Savage Aim Materia XII}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Savage Might Materia XI}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Savage Might Materia XII}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|General-purpose Dark Red Dye}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|General-purpose Dark Green Dye}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|General-purpose Dark Blue Dye}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|General-purpose Jet Black Dye}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|General-purpose Pastel Blue Dye}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|General-purpose Pastel Purple Dye}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|General-purpose Pure White Dye}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Aetherspun Gold}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Adventuring Sweater}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Boulevardier&#039;s Dress Shoes}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Boulevardier&#039;s Hat}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Dalmascan Draped Bottoms}} || ? || O&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Pagos Bolero}} || O || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Pagos Shirt}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Pagos Gloves}} || O || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Pagos Sandals}} || O || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Quaintrelle&#039;s Dress Shoes}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Quaintrelle&#039;s Ruffled Dress}} || O || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Rain Hood}} || O || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Rebel Coat}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Southern Seas Shirt}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Southern Seas Trousers}} || ? || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Southern Seas Skirt}} || O || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Summer Indigo Shirt}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Thavnairian Wool Autumn Shirt}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Urban Coat}} || O || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Urban Boots}} || ? || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Whisperfine Woolen Shorts}} || O || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Whisperfine Woolen Boots}} || ? || O&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Esoteric Gold Piece}} || O || ?&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Fortune Carrot}} || O || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Magicked Prism (Ribbons)}} || O || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Magicked Prism (Loporrit Head)}} || O || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magic Pots==&lt;br /&gt;
Rescue Magic Pots from monsters in certain FATEs and offer them an Elixir, who will then guide players to treasure. This appears to be a similar concept as the bunny FATEs in Eureka.&lt;br /&gt;
&lt;br /&gt;
==Currencies==&lt;br /&gt;
Players may have up to 9,999 of each currency, which do not take up space in the regular inventory. Their current amounts are displayed in the Occult Crescent UI.&lt;br /&gt;
&lt;br /&gt;
===Enlightenment Silver Pieces===&lt;br /&gt;
{{main|Enlightenment Silver Piece}}&lt;br /&gt;
Primarily acquired from FATEs and critical encounters.&lt;br /&gt;
&lt;br /&gt;
===Enlightenment Gold Pieces===&lt;br /&gt;
{{main|Enlightenment Gold Piece}}&lt;br /&gt;
Primarily acquired from defeating monsters in the wild.&lt;br /&gt;
&lt;br /&gt;
==Occult Record==&lt;br /&gt;
{{main|Occult Record}}&lt;br /&gt;
Players can collect lore entries on various Occult Crescent-related topics, similar to the [[Field Records]] in Bozja.&lt;br /&gt;
&lt;br /&gt;
==Release Schedule==&lt;br /&gt;
*[[Patch 7.2|7.25]]: First field instance ({{questlink|oc|Occult Crescent: South Horn}}), 13 phantom jobs, 48-player raid ({{questlink|oc|Forked Tower: Blood}})&lt;br /&gt;
*[[Patch 7.4|7.4x]]: Additional phantom jobs added&lt;br /&gt;
*[[Patch 7.5|7.5x]]: Second field instance, second raid, additional phantom jobs added&amp;lt;ref&amp;gt;https://www.famitsu.com/article/202503/36244&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=packed heights=200px&amp;gt;&lt;br /&gt;
Occult Crescent1.jpg&lt;br /&gt;
Occult Crescent2.jpg&lt;br /&gt;
Occult Crescent3.jpg&lt;br /&gt;
Occult Crescent4.jpg&lt;br /&gt;
Occult Crescent5.jpg&lt;br /&gt;
Occult Crescent6.jpg&lt;br /&gt;
Occult Crescent7.jpg&lt;br /&gt;
Occult Crescent8.jpg&lt;br /&gt;
Occult Crescent KR.jpg&lt;br /&gt;
Occult Crescent LL85-1.jpg&lt;br /&gt;
Occult Crescent LL85-2.jpg&lt;br /&gt;
Occult Crescent LL85-3.jpg&lt;br /&gt;
Occult Crescent LL85-4.jpg&lt;br /&gt;
Occult Crescent LL85-5.jpg&lt;br /&gt;
Occult Crescent LL85-6.jpg&lt;br /&gt;
Occult Crescent LL85-7.jpg&lt;br /&gt;
Occult Crescent LL85-8.jpg&lt;br /&gt;
Occult Crescent LL85-9.jpg&lt;br /&gt;
Occult Crescent LL85-10.jpg&lt;br /&gt;
Occult Crescent LL85-11.jpg&lt;br /&gt;
Occult Crescent LL85-12.jpg&lt;br /&gt;
Occult Crescent LL85-13.jpg&lt;br /&gt;
Occult Crescent LL85-14.jpg&lt;br /&gt;
Occult Crescent LL85-15.jpg&lt;br /&gt;
Occult Crescent LL85-16.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The setting is inspired by the real-life [[wikipedia:Bermuda Triangle|Bermuda Triangle]].&lt;br /&gt;
*The name of the field operation was revealed in the 2024 Chinese Fan Festival. Previously, a concept art revealed at the 2024 Korean Fan Festival depicted sprite art of various &#039;&#039;Final Fantasy V&#039;&#039; jobs. &lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references&amp;gt;&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|Field Operation}}&lt;br /&gt;
[[Category:Dawntrail content]]&lt;/div&gt;</summary>
		<author><name>TTVBTS</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Occult_Crescent&amp;diff=945999</id>
		<title>Occult Crescent</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Occult_Crescent&amp;diff=945999"/>
		<updated>2025-05-28T22:01:15Z</updated>

		<summary type="html">&lt;p&gt;TTVBTS: /* Treasure Coffers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quotation|Dawntrail Special Site|Even the most dauntless of sailors would sooner abandon ship than steer into Shades&#039; Triangle. Be not fooled by the lush and fertile island you spy on the horizon─men and vessels alike have been lost to its allure, never to be seen again. Yes, the wisest choice is to dismiss it as mere illusion. But of course, there are inevitably those who cannot resist the call of adventure.}}&lt;br /&gt;
&#039;&#039;&#039;Occult Crescent&#039;&#039;&#039; is a [[Field Operations]] series that was released starting in [[patch 7.25]] (May 27, 2025) of the &#039;&#039;[[Dawntrail]]&#039;&#039; expansion. It takes place on an island within the Shades&#039; Triangle near [[Tural]] and is designed to combine the most positively-received elements from both [[The Forbidden Land, Eureka]] and [[Save the Queen: Blades of Gunnhildr]] (Bozja).&lt;br /&gt;
&lt;br /&gt;
Players are able to equip and level up secondary jobs known as &#039;&#039;&#039;[[Phantom Jobs]]&#039;&#039;&#039;, giving access to additional actions and traits within the field operation. These jobs are directly based on Final Fantasy V jobs, including some that are existing FFXIV jobs (e.g. monk, bard) and others that were not suitable for implementation as a full job in FFXIV (e.g. chemist). However, this does not necessarily rule out the possibility that some jobs may receive a full implementation in the future.&amp;lt;ref&amp;gt;http://blog.livedoor.jp/umadori0726/archives/62106335.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Battle encounters in this field operation are inspired by those found in Bozja, including successive encounters in the open field with a small group of allies, and critical engagement-like boss encounters (called Critical Encounters) taking place within enclosed arenas. There is also be a high-end raid, {{questlink|oc|Forked Tower: Blood}} that allows up to 48 players to participate.&lt;br /&gt;
&lt;br /&gt;
Similar to previous field operations, the [[Relic Weapon]] series for Dawntrail (&#039;&#039;&#039;[[Phantom Weapons]]&#039;&#039;&#039;) are tied to Occult Crescent activities, although players can also be able to progress their weapons via existing activities outside of the field operation.&lt;br /&gt;
&lt;br /&gt;
==Unlock==&lt;br /&gt;
{{See also|Occult Crescent Quests}}&lt;br /&gt;
To begin unlocking Occult Crescent, players must complete the quest {{questlink|feature|One Last Hurrah}} which requires completion of {{questlink|main|Dawntrail (Quest)}} and be level 100 Disciple of War or Magic. The first zone is unlocked by completing {{questlink|feature|Unfamiliar Territory}} in this quest chain.&lt;br /&gt;
&lt;br /&gt;
==Item Level Sync==&lt;br /&gt;
Occult Crescent zones have an [[item level]] sync of 700, meaning that IL 700 [[Neo Kingdom Weapons]], [[Neo Kingdom Armor]], and [[Neo Kingdom Accessories]] melded with certain [[materia]] are tentatively the best-in-slot starting gear, although there are some exceptions. Neo Kingdom gear can be purchased from [[Ryubool Ja]] in [[Tuliyollal]] (X:13.9 Y:13.5) for {{sack of nuts}} [[Sacks of Nuts]]. Using higher item level gear will cause materia melds to be ignored due to item level sync calculations, resulting in lower damage.&lt;br /&gt;
&lt;br /&gt;
Starting gear sets for each job are provided [https://xivfo.com/oc/Pre_BiS here]. It is not necessary to go out of the way to farm this gear, as the damage difference compared to syncing down higher item level gear is fairly marginal.&lt;br /&gt;
&lt;br /&gt;
==Zones==&lt;br /&gt;
As of patch 7.25, Occult Crescent consists of one field zone and one 48-player raid within the zone.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
!Duty&lt;br /&gt;
!Knowledge Level&lt;br /&gt;
!Enemy Knowledge Level(s)&lt;br /&gt;
!Player Limit&lt;br /&gt;
!Time Limit&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{questlink|oc|Occult Crescent: South Horn}}&#039;&#039;&#039; || 1 || 1—28 || 72 || 180 min&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{questlink|oc|Forked Tower}}&#039;&#039;&#039; (Within South Horn) || 20 || ??? || 48 || ???&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Knowledge Level==&lt;br /&gt;
Similar to [[Elemental Bonus|Elemental Level]] in {{questlink|field-ops|The Forbidden Land, Eureka}}, players have a separate leveling system in Occult Crescent, which is represented by &#039;&#039;&#039;Knowledge Level&#039;&#039;&#039;. The difference between the player&#039;s and enemy&#039;s Knowledge Level will greatly affect damage dealt and received.&lt;br /&gt;
&lt;br /&gt;
Upon reaching knowledge level 5, players will lose knowledge experience points if they are incapacitated and return to camp without being resurrected. Losing too much experience will result in a demotion in knowledge level.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1 align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Knowledge Level !! EXP to Next !! Knowledge Level !! EXP to Next &lt;br /&gt;
|-&lt;br /&gt;
| 1 || 100 || 11 || 58,640&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 600 || 12 || 66,750&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 2,800 || 13 || 77,500&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 8,000 || 14 || 89,000&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 15,500 || 15 || 103,160&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 25,000 || 16 || 118,200&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 30,800 || 17 || 136,200&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 37,000 || 18 || 155,400&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 43,740 || 19 || 177,800&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 50,940 || 20 || N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Total&#039;&#039;&#039; || colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;1,197,130&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Phantom Jobs==&lt;br /&gt;
{{main|Phantom Job}}&lt;br /&gt;
Players may equip secondary jobs known as &#039;&#039;&#039;Phantom Jobs&#039;&#039;&#039; to gain access to additional actions and traits. Any phantom job may be equipped by any regular job, although some phantom jobs synergize better with certain roles. This system replaces the [[Logos Actions]] and [[Lost Actions]] in previous field operation series.&lt;br /&gt;
&lt;br /&gt;
Phantom jobs can also be leveled up separately to unlock additional actions and traits. Up to 5 phantom job actions can be assigned on the Duty Action bar, although a newly-added scroll button allows players to cycle through the currently active phantom job action to prevent button bloat.&lt;br /&gt;
&lt;br /&gt;
There are initially 13 phantom jobs available, including the default {{phantom job|freelancer|name=y}}. After freelancer, the first 3 jobs are unlocked through a starting quest, while the others are unlocked through exploring and progressing through Occult Crescent.&lt;br /&gt;
&lt;br /&gt;
==Battles==&lt;br /&gt;
Higher-level enemies relative to the player&#039;s knowledge level are harder to defeat. However, defeating high-level enemies with a double crescent symbol will initiate an EXP chain, giving enhanced EXP and rewards. &lt;br /&gt;
&lt;br /&gt;
===FATEs===&lt;br /&gt;
{{main|Occult Crescent FATEs}}&lt;br /&gt;
FATEs will spawn at certain areas on the map and can be challenged by any number of players. Players may join a FATE that has already started.&lt;br /&gt;
&lt;br /&gt;
===Parties===&lt;br /&gt;
If all members of a party are within 3 knowledge levels of each others, it will be classified as a &amp;quot;Balanced Party&amp;quot; and be eligible for EXP chains. If any players are more than 4 levels apart, the high-leveled players may sync down their knowledge level to become a balanced party. &lt;br /&gt;
&lt;br /&gt;
===Critical Encounters===&lt;br /&gt;
&#039;&#039;&#039;Critical Encounters&#039;&#039;&#039; are large-scale boss encounters, similar to Notorious Monsters in Eureka and Critical Engagements in Bozja. There is no limit to the number of players that may participate in one (aside from the 72-player instance limit).&lt;br /&gt;
&lt;br /&gt;
When a Critical Encounter is about to spawn, it will be displayed on the map and a blue AoE telegraph will appear on its spawn location. Players who wish to participate must travel to inside the AoE before the timer expires, after which the arena will enclose and the encounter will begin. This system is designed to alleviate &amp;quot;early pulls&amp;quot; in Eureka but will still require players to travel to the spawn location instead of queuing from anywhere as in Bozjan Critical Engagements.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Treasure Coffers==&lt;br /&gt;
Personal treasure coffers spawn in Occult Crescent field zones, which can be claimed individually.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Wooden coffers contain one item while silver coffers contain three.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Loot Table&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Wooden Coffer !! Silver Coffer&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Aurelia Polyp}} || ? || O&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Bacon Bits}} || O || ?&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Black Hayate}} || ? || O&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Clionid Larva}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Forgiven Hate}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Koala Joey}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Mameshiba}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Meerkat}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Mystic Weapon}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Optimus Omicron}} || O || ?&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Salt &amp;amp; Pepper Seal}} || O || ?&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Sharksucker-class Insubmersible}} || O || ?&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Tiny Echevore}} || O || ?&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|White Whittret}} || O || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Wind-up Elvaan}} || ? || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Wind-up Fafnir}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Wind-up Shinryu}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Ballroom Etiquette - Good Will Seeking}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Modern Aesthetics - Early to Rise}} || O || O&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Modern Aesthetics - Fulsome Forelocks}} || O || O&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Modern Aesthetics - Wind Caller}} || ? || O&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|The Faces We Wear - Rectangular Glasses}} || ? || O&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|The Faces We Wear - Simple Spectacles}} || O || ?&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Garden Relics Orchestrion Roll}} || O || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Garden Ruins Orchestrion Roll}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Deinonychus Horn}} || ? || O&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Eldthurs Horn}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Eurekan Petrel Horn}} || ? || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Petalodus Whistle}} || O || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Construct 14 Identification Key}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Gabriel α Identification Key}} || O || ?&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Gabriel Mark III Identification Key}} || ? || O&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Crystarium Mechanical Till}} || O || O&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Crystarium Stove}} || O || ?&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Crystarium Teapot}} || O || ?&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Stone Partition}} || ? || O&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Cerulean Crystal Boule}} || O || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Golden Crystal Boule}} || O || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Horizontal Neon Wall Light}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Clear Demimateria II}} || O || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Battledance Materia XI}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Battledance Materia XII}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Heavens&#039; Eye Materia XI}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Heavens&#039; Eye Materia XII}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Piety Materia XI}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Piety Materia XII}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Quickarm Materia XI}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Quickarm Materia XII}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Quicktongue Materia XI}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Quicktongue Materia XII}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Savage Aim Materia XI}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Savage Aim Materia XII}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Savage Might Materia XI}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Savage Might Materia XII}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|General-purpose Dark Red Dye}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|General-purpose Jet Black Dye}} || O || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|General-purpose Pastel Blue Dye}} || O || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|General-purpose Pastel Purple Dye}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|General-purpose Pure White Dye}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Adventuring Sweater}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Boulevardier&#039;s Dress Shoes}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Boulevardier&#039;s Hat}} || ? || O&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Pagos Bolero}} || O || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Pagos Shirt}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Pagos Gloves}} || O || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Quaintrelle&#039;s Dress Shoes}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Rain Hood}} || O || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Rebel Coat}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Southern Seas Shirt}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Southern Seas Skirt}} || ? || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Summer Indigo Shirt}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Thavnairian Wool Autumn Shirt}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Urban Coat}} || O || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Urban Boots}} || ? || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Whisperfine Woolen Shorts}} || O || ?&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Esoteric Gold Piece}} || O || ?&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Fortune Carrot}} || O || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Magicked Prism (Ribbons)}} || O || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magic Pots==&lt;br /&gt;
Rescue Magic Pots from monsters in certain FATEs and offer them an Elixir, who will then guide players to treasure. This appears to be a similar concept as the bunny FATEs in Eureka.&lt;br /&gt;
&lt;br /&gt;
==Currencies==&lt;br /&gt;
Players may have up to 9,999 of each currency, which do not take up space in the regular inventory. Their current amounts are displayed in the Occult Crescent UI.&lt;br /&gt;
&lt;br /&gt;
===Enlightenment Silver Pieces===&lt;br /&gt;
{{main|Enlightenment Silver Piece}}&lt;br /&gt;
Primarily acquired from FATEs and critical encounters.&lt;br /&gt;
&lt;br /&gt;
===Enlightenment Gold Pieces===&lt;br /&gt;
{{main|Enlightenment Gold Piece}}&lt;br /&gt;
Primarily acquired from defeating monsters in the wild.&lt;br /&gt;
&lt;br /&gt;
==Occult Record==&lt;br /&gt;
{{main|Occult Record}}&lt;br /&gt;
Players can collect lore entries on various Occult Crescent-related topics, similar to the [[Field Records]] in Bozja.&lt;br /&gt;
&lt;br /&gt;
==Release Schedule==&lt;br /&gt;
*[[Patch 7.2|7.25]]: First field instance ({{questlink|oc|Occult Crescent: South Horn}}), 13 phantom jobs, 48-player raid ({{questlink|oc|Forked Tower: Blood}})&lt;br /&gt;
*[[Patch 7.4|7.4x]]: Additional phantom jobs added&lt;br /&gt;
*[[Patch 7.5|7.5x]]: Second field instance, second raid, additional phantom jobs added&amp;lt;ref&amp;gt;https://www.famitsu.com/article/202503/36244&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=packed heights=200px&amp;gt;&lt;br /&gt;
Occult Crescent1.jpg&lt;br /&gt;
Occult Crescent2.jpg&lt;br /&gt;
Occult Crescent3.jpg&lt;br /&gt;
Occult Crescent4.jpg&lt;br /&gt;
Occult Crescent5.jpg&lt;br /&gt;
Occult Crescent6.jpg&lt;br /&gt;
Occult Crescent7.jpg&lt;br /&gt;
Occult Crescent8.jpg&lt;br /&gt;
Occult Crescent KR.jpg&lt;br /&gt;
Occult Crescent LL85-1.jpg&lt;br /&gt;
Occult Crescent LL85-2.jpg&lt;br /&gt;
Occult Crescent LL85-3.jpg&lt;br /&gt;
Occult Crescent LL85-4.jpg&lt;br /&gt;
Occult Crescent LL85-5.jpg&lt;br /&gt;
Occult Crescent LL85-6.jpg&lt;br /&gt;
Occult Crescent LL85-7.jpg&lt;br /&gt;
Occult Crescent LL85-8.jpg&lt;br /&gt;
Occult Crescent LL85-9.jpg&lt;br /&gt;
Occult Crescent LL85-10.jpg&lt;br /&gt;
Occult Crescent LL85-11.jpg&lt;br /&gt;
Occult Crescent LL85-12.jpg&lt;br /&gt;
Occult Crescent LL85-13.jpg&lt;br /&gt;
Occult Crescent LL85-14.jpg&lt;br /&gt;
Occult Crescent LL85-15.jpg&lt;br /&gt;
Occult Crescent LL85-16.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The setting is inspired by the real-life [[wikipedia:Bermuda Triangle|Bermuda Triangle]].&lt;br /&gt;
*The name of the field operation was revealed in the 2024 Chinese Fan Festival. Previously, a concept art revealed at the 2024 Korean Fan Festival depicted sprite art of various &#039;&#039;Final Fantasy V&#039;&#039; jobs. &lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references&amp;gt;&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|Field Operation}}&lt;br /&gt;
[[Category:Dawntrail content]]&lt;/div&gt;</summary>
		<author><name>TTVBTS</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Occult_Crescent&amp;diff=945883</id>
		<title>Occult Crescent</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Occult_Crescent&amp;diff=945883"/>
		<updated>2025-05-28T20:38:46Z</updated>

		<summary type="html">&lt;p&gt;TTVBTS: /* Treasure Coffers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quotation|Dawntrail Special Site|Even the most dauntless of sailors would sooner abandon ship than steer into Shades&#039; Triangle. Be not fooled by the lush and fertile island you spy on the horizon─men and vessels alike have been lost to its allure, never to be seen again. Yes, the wisest choice is to dismiss it as mere illusion. But of course, there are inevitably those who cannot resist the call of adventure.}}&lt;br /&gt;
&#039;&#039;&#039;Occult Crescent&#039;&#039;&#039; is a [[Field Operations]] series that was released starting in [[patch 7.25]] (May 27, 2025) of the &#039;&#039;[[Dawntrail]]&#039;&#039; expansion. It takes place on an island within the Shades&#039; Triangle near [[Tural]] and is designed to combine the most positively-received elements from both [[The Forbidden Land, Eureka]] and [[Save the Queen: Blades of Gunnhildr]] (Bozja).&lt;br /&gt;
&lt;br /&gt;
Players are able to equip and level up secondary jobs known as &#039;&#039;&#039;[[Phantom Jobs]]&#039;&#039;&#039;, giving access to additional actions and traits within the field operation. These jobs are directly based on Final Fantasy V jobs, including some that are existing FFXIV jobs (e.g. monk, bard) and others that were not suitable for implementation as a full job in FFXIV (e.g. chemist). However, this does not necessarily rule out the possibility that some jobs may receive a full implementation in the future.&amp;lt;ref&amp;gt;http://blog.livedoor.jp/umadori0726/archives/62106335.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Battle encounters in this field operation are inspired by those found in Bozja, including successive encounters in the open field with a small group of allies, and critical engagement-like boss encounters (called Critical Encounters) taking place within enclosed arenas. There is also be a high-end raid, {{questlink|oc|Forked Tower: Blood}} that allows up to 48 players to participate.&lt;br /&gt;
&lt;br /&gt;
Similar to previous field operations, the [[Relic Weapon]] series for Dawntrail (&#039;&#039;&#039;[[Phantom Weapons]]&#039;&#039;&#039;) are tied to Occult Crescent activities, although players can also be able to progress their weapons via existing activities outside of the field operation.&lt;br /&gt;
&lt;br /&gt;
==Unlock==&lt;br /&gt;
{{See also|Occult Crescent Quests}}&lt;br /&gt;
To begin unlocking Occult Crescent, players must complete the quest {{questlink|feature|One Last Hurrah}} which requires completion of {{questlink|main|Dawntrail (Quest)}} and be level 100 Disciple of War or Magic. The first zone is unlocked by completing {{questlink|feature|Unfamiliar Territory}} in this quest chain.&lt;br /&gt;
&lt;br /&gt;
==Item Level Sync==&lt;br /&gt;
Occult Crescent zones have an [[item level]] sync of 700, meaning that IL 700 [[Neo Kingdom Weapons]], [[Neo Kingdom Armor]], and [[Neo Kingdom Accessories]] melded with certain [[materia]] are tentatively the best-in-slot starting gear, although there are some exceptions. Neo Kingdom gear can be purchased from [[Ryubool Ja]] in [[Tuliyollal]] (X:13.9 Y:13.5) for {{sack of nuts}} [[Sacks of Nuts]]. Using higher item level gear will cause materia melds to be ignored due to item level sync calculations, resulting in lower damage.&lt;br /&gt;
&lt;br /&gt;
Starting gear sets for each job are provided [https://xivfo.com/oc/Pre_BiS here]. It is not necessary to go out of the way to farm this gear, as the damage difference compared to syncing down higher item level gear is fairly marginal.&lt;br /&gt;
&lt;br /&gt;
==Zones==&lt;br /&gt;
As of patch 7.25, Occult Crescent consists of one field zone and one 48-player raid within the zone.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
!Duty&lt;br /&gt;
!Knowledge Level&lt;br /&gt;
!Enemy Knowledge Level(s)&lt;br /&gt;
!Player Limit&lt;br /&gt;
!Time Limit&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{questlink|oc|Occult Crescent: South Horn}}&#039;&#039;&#039; || 1 || 1—28 || 72 || 180 min&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{questlink|oc|Forked Tower}}&#039;&#039;&#039; (Within South Horn) || 20 || ??? || 48 || ???&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Knowledge Level==&lt;br /&gt;
Similar to [[Elemental Bonus|Elemental Level]] in {{questlink|field-ops|The Forbidden Land, Eureka}}, players have a separate leveling system in Occult Crescent, which is represented by &#039;&#039;&#039;Knowledge Level&#039;&#039;&#039;. The difference between the player&#039;s and enemy&#039;s Knowledge Level will greatly affect damage dealt and received.&lt;br /&gt;
&lt;br /&gt;
Upon reaching knowledge level 5, players will lose knowledge experience points if they are incapacitated and return to camp without being resurrected. Losing too much experience will result in a demotion in knowledge level.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1 align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Knowledge Level !! EXP to Next !! Knowledge Level !! EXP to Next &lt;br /&gt;
|-&lt;br /&gt;
| 1 || 100 || 11 || 58,640&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 600 || 12 || 66,750&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 2,800 || 13 || 77,500&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 8,000 || 14 || 89,000&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 15,500 || 15 || 103,160&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 25,000 || 16 || 118,200&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 30,800 || 17 || 136,200&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 37,000 || 18 || 155,400&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 43,740 || 19 || 177,800&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 50,940 || 20 || N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Total&#039;&#039;&#039; || colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;1,197,130&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Phantom Jobs==&lt;br /&gt;
{{main|Phantom Job}}&lt;br /&gt;
Players may equip secondary jobs known as &#039;&#039;&#039;Phantom Jobs&#039;&#039;&#039; to gain access to additional actions and traits. Any phantom job may be equipped by any regular job, although some phantom jobs synergize better with certain roles. This system replaces the [[Logos Actions]] and [[Lost Actions]] in previous field operation series.&lt;br /&gt;
&lt;br /&gt;
Phantom jobs can also be leveled up separately to unlock additional actions and traits. Up to 5 phantom job actions can be assigned on the Duty Action bar, although a newly-added scroll button allows players to cycle through the currently active phantom job action to prevent button bloat.&lt;br /&gt;
&lt;br /&gt;
There are initially 13 phantom jobs available, including the default {{phantom job|freelancer|name=y}}. After freelancer, the first 3 jobs are unlocked through a starting quest, while the others are unlocked through exploring and progressing through Occult Crescent.&lt;br /&gt;
&lt;br /&gt;
==Battles==&lt;br /&gt;
Higher-level enemies relative to the player&#039;s knowledge level are harder to defeat. However, defeating high-level enemies with a double crescent symbol will initiate an EXP chain, giving enhanced EXP and rewards. &lt;br /&gt;
&lt;br /&gt;
===FATEs===&lt;br /&gt;
{{main|Occult Crescent FATEs}}&lt;br /&gt;
FATEs will spawn at certain areas on the map and can be challenged by any number of players. Players may join a FATE that has already started.&lt;br /&gt;
&lt;br /&gt;
===Parties===&lt;br /&gt;
If all members of a party are within 3 knowledge levels of each others, it will be classified as a &amp;quot;Balanced Party&amp;quot; and be eligible for EXP chains. If any players are more than 4 levels apart, the high-leveled players may sync down their knowledge level to become a balanced party. &lt;br /&gt;
&lt;br /&gt;
===Critical Encounters===&lt;br /&gt;
&#039;&#039;&#039;Critical Encounters&#039;&#039;&#039; are large-scale boss encounters, similar to Notorious Monsters in Eureka and Critical Engagements in Bozja. There is no limit to the number of players that may participate in one (aside from the 72-player instance limit).&lt;br /&gt;
&lt;br /&gt;
When a Critical Encounter is about to spawn, it will be displayed on the map and a blue AoE telegraph will appear on its spawn location. Players who wish to participate must travel to inside the AoE before the timer expires, after which the arena will enclose and the encounter will begin. This system is designed to alleviate &amp;quot;early pulls&amp;quot; in Eureka but will still require players to travel to the spawn location instead of queuing from anywhere as in Bozjan Critical Engagements.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Treasure Coffers==&lt;br /&gt;
Personal treasure coffers spawn in Occult Crescent field zones, which can be claimed individually.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Wooden coffers contain one item while silver coffers contain three.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Loot Table&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Wooden Coffer !! Silver Coffer&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Aurelia Polyp}} || ? || O&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Bacon Bits}} || O || ?&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Black Hayate}} || ? || O&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Clionid Larva}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Forgiven Hate}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Koala Joey}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Mameshiba}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Meerkat}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Mystic Weapon}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Optimus Omicron}} || O || ?&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Salt &amp;amp; Pepper Seal}} || O || ?&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Sharksucker-class Insubmersible}} || O || ?&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Tiny Echevore}} || O || ?&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|White Whittret}} || O || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Wind-up Elvaan}} || ? || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Wind-up Fafnir}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Wind-up Shinryu}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Ballroom Etiquette - Good Will Seeking}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Modern Aesthetics - Fulsome Forelocks}} || O || O&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Modern Aesthetics - Early to Rise}} || O || O&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Modern Aesthetics - Wind Caller}} || ? || O&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|The Faces We Wear - Rectangular Glasses}} || ? || O&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|The Faces We Wear - Simple Spectacles}} || O || ?&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Garden Relics Orchestrion Roll}} || O || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Garden Ruins Orchestrion Roll}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Deinonychus Horn}} || ? || O&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Eldthurs Horn}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Eurekan Petrel Horn}} || ? || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Petalodus Whistle}} || O || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Construct 14 Identification Key}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Gabriel α Identification Key}} || O || ?&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Gabriel Mark III Identification Key}} || ? || O&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Crystarium Mechanical Till}} || O || O&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Crystarium Stove}} || O || ?&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Crystarium Teapot}} || O || ?&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Stone Partition}} || ? || O&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Cerulean Crystal Boule}} || O || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Golden Crystal Boule}} || O || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Horizontal Neon Wall Light}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Clear Demimateria II}} || O || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Battledance Materia XI}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Battledance Materia XII}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Heavens&#039; Eye Materia XI}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Heavens&#039; Eye Materia XII}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Piety Materia XI}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Piety Materia XII}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Quickarm Materia XI}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Quickarm Materia XII}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Quicktongue Materia XI}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Quicktongue Materia XII}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Savage Aim Materia XI}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Savage Aim Materia XII}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Savage Might Materia XI}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Savage Might Materia XII}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|General-purpose Dark Red Dye}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|General-purpose Jet Black Dye}} || O || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|General-purpose Pastel Blue Dye}} || O || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|General-purpose Pastel Purple Dye}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|General-purpose Pure White Dye}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Adventuring Sweater}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Boulevardier&#039;s Dress Shoes}} || O || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Boulevardier&#039;s Hat}} || ? || O&lt;br /&gt;
|-&lt;br /&gt;
| {{contains|Pagos Bolero}} || O || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Pagos Shirt}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Pagos Gloves}} || O || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Quaintrelle&#039;s Dress Shoes}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Rain Hood}} || O || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Rebel Coat}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Southern Seas Shirt}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Southern Seas Skirt}} || ? || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Summer Indigo Shirt}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Thavnairian Wool Autumn Shirt}} || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Urban Coat}} || O || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Urban Boots}} || ? || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Whisperfine Woolen Shorts}} || O || ?&lt;br /&gt;
|- &lt;br /&gt;
| {{contains|Magicked Prism (Ribbons)}} || O || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magic Pots==&lt;br /&gt;
Rescue Magic Pots from monsters in certain FATEs and offer them an Elixir, who will then guide players to treasure. This appears to be a similar concept as the bunny FATEs in Eureka.&lt;br /&gt;
&lt;br /&gt;
==Currencies==&lt;br /&gt;
Players may have up to 9,999 of each currency, which do not take up space in the regular inventory. Their current amounts are displayed in the Occult Crescent UI.&lt;br /&gt;
&lt;br /&gt;
===Enlightenment Silver Pieces===&lt;br /&gt;
{{main|Enlightenment Silver Piece}}&lt;br /&gt;
Primarily acquired from FATEs and critical encounters.&lt;br /&gt;
&lt;br /&gt;
===Enlightenment Gold Pieces===&lt;br /&gt;
{{main|Enlightenment Gold Piece}}&lt;br /&gt;
Primarily acquired from defeating monsters in the wild.&lt;br /&gt;
&lt;br /&gt;
==Occult Record==&lt;br /&gt;
{{main|Occult Record}}&lt;br /&gt;
Players can collect lore entries on various Occult Crescent-related topics, similar to the [[Field Records]] in Bozja.&lt;br /&gt;
&lt;br /&gt;
==Release Schedule==&lt;br /&gt;
*[[Patch 7.2|7.25]]: First field instance ({{questlink|oc|Occult Crescent: South Horn}}), 13 phantom jobs, 48-player raid ({{questlink|oc|Forked Tower: Blood}})&lt;br /&gt;
*[[Patch 7.4|7.4x]]: Additional phantom jobs added&lt;br /&gt;
*[[Patch 7.5|7.5x]]: Second field instance, second raid, additional phantom jobs added&amp;lt;ref&amp;gt;https://www.famitsu.com/article/202503/36244&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=packed heights=200px&amp;gt;&lt;br /&gt;
Occult Crescent1.jpg&lt;br /&gt;
Occult Crescent2.jpg&lt;br /&gt;
Occult Crescent3.jpg&lt;br /&gt;
Occult Crescent4.jpg&lt;br /&gt;
Occult Crescent5.jpg&lt;br /&gt;
Occult Crescent6.jpg&lt;br /&gt;
Occult Crescent7.jpg&lt;br /&gt;
Occult Crescent8.jpg&lt;br /&gt;
Occult Crescent KR.jpg&lt;br /&gt;
Occult Crescent LL85-1.jpg&lt;br /&gt;
Occult Crescent LL85-2.jpg&lt;br /&gt;
Occult Crescent LL85-3.jpg&lt;br /&gt;
Occult Crescent LL85-4.jpg&lt;br /&gt;
Occult Crescent LL85-5.jpg&lt;br /&gt;
Occult Crescent LL85-6.jpg&lt;br /&gt;
Occult Crescent LL85-7.jpg&lt;br /&gt;
Occult Crescent LL85-8.jpg&lt;br /&gt;
Occult Crescent LL85-9.jpg&lt;br /&gt;
Occult Crescent LL85-10.jpg&lt;br /&gt;
Occult Crescent LL85-11.jpg&lt;br /&gt;
Occult Crescent LL85-12.jpg&lt;br /&gt;
Occult Crescent LL85-13.jpg&lt;br /&gt;
Occult Crescent LL85-14.jpg&lt;br /&gt;
Occult Crescent LL85-15.jpg&lt;br /&gt;
Occult Crescent LL85-16.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The setting is inspired by the real-life [[wikipedia:Bermuda Triangle|Bermuda Triangle]].&lt;br /&gt;
*The name of the field operation was revealed in the 2024 Chinese Fan Festival. Previously, a concept art revealed at the 2024 Korean Fan Festival depicted sprite art of various &#039;&#039;Final Fantasy V&#039;&#039; jobs. &lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references&amp;gt;&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|Field Operation}}&lt;br /&gt;
[[Category:Dawntrail content]]&lt;/div&gt;</summary>
		<author><name>TTVBTS</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Occult_Crescent&amp;diff=945657</id>
		<title>Occult Crescent</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Occult_Crescent&amp;diff=945657"/>
		<updated>2025-05-28T17:02:26Z</updated>

		<summary type="html">&lt;p&gt;TTVBTS: /* Treasure Coffers */ added and sorted a little&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quotation|Dawntrail Special Site|Even the most dauntless of sailors would sooner abandon ship than steer into Shades&#039; Triangle. Be not fooled by the lush and fertile island you spy on the horizon─men and vessels alike have been lost to its allure, never to be seen again. Yes, the wisest choice is to dismiss it as mere illusion. But of course, there are inevitably those who cannot resist the call of adventure.}}&lt;br /&gt;
&#039;&#039;&#039;Occult Crescent&#039;&#039;&#039; is a [[Field Operations]] series that was released starting in [[patch 7.25]] (May 27, 2025) of the &#039;&#039;[[Dawntrail]]&#039;&#039; expansion. It takes place on an island within the Shades&#039; Triangle near [[Tural]] and is designed to combine the most positively-received elements from both [[The Forbidden Land, Eureka]] and [[Save the Queen: Blades of Gunnhildr]] (Bozja).&lt;br /&gt;
&lt;br /&gt;
Players can able to equip and level up secondary jobs known as &#039;&#039;&#039;[[Phantom Jobs]]&#039;&#039;&#039;, giving access to additional actions and traits within the field operation. These jobs are directly based on Final Fantasy V jobs, including some that are existing FFXIV jobs (e.g. monk, bard) and others that were not suitable for implementation as a full job in FFXIV (e.g. chemist). However, this does not necessarily rule out the possibility that some jobs may receive a full implementation in the future.&amp;lt;ref&amp;gt;http://blog.livedoor.jp/umadori0726/archives/62106335.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Battle encounters in this field operation are inspired by those found in Bozja, including successive encounters in the open field with a small group of allies, and critical engagement-like boss encounters (called Critical Encounters) taking place within enclosed arenas. There is also be a high-end raid, {{questlink|oc|Forked Tower: Blood}} that allows up to 48 players to participate.&lt;br /&gt;
&lt;br /&gt;
Similar to previous field operations, the [[Relic Weapon]] series for Dawntrail (&#039;&#039;&#039;[[Phantom Weapons]]&#039;&#039;&#039;) are tied to Occult Crescent activities, although players can also be able to progress their weapons via existing activities outside of the field operation.&lt;br /&gt;
&lt;br /&gt;
==Unlock==&lt;br /&gt;
{{See also|Occult Crescent Quests}}&lt;br /&gt;
To begin unlocking Occult Crescent, players must complete the quest {{questlink|feature|One Last Hurrah}} which requires completion of {{questlink|main|Dawntrail (Quest)}} and be level 100 Disciple of War or Magic. The first zone is unlocked by completing {{questlink|feature|Unfamiliar Territory}} in this quest chain.&lt;br /&gt;
&lt;br /&gt;
==Item Level Sync==&lt;br /&gt;
Occult Crescent zones have an [[item level]] sync of 700, meaning that IL 700 [[Neo Kingdom Weapons]], [[Neo Kingdom Armor]], and [[Neo Kingdom Accessories]] melded with certain [[materia]] are tentatively the best-in-slot starting gear, although there are some exceptions. Neo Kingdom gear can be purchased from [[Ryubool Ja]] in [[Tuliyollal]] (X:13.9 Y:13.5) for {{sack of nuts}} [[Sacks of Nuts]]. Using higher item level gear will cause materia melds to be ignored due to item level sync calculations, resulting in lower damage.&lt;br /&gt;
&lt;br /&gt;
Starting gear sets for each job are provided [https://xivfo.com/oc/Pre_BiS here]. It is not necessary to go out of the way to farm this gear, as the damage difference compared to syncing down higher item level gear is fairly marginal.&lt;br /&gt;
&lt;br /&gt;
==Zones==&lt;br /&gt;
As of patch 7.25, Occult Crescent consists of one field zone and one 48-player raid within the zone.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
!Duty&lt;br /&gt;
!Knowledge Level&lt;br /&gt;
!Enemy Knowledge Level(s)&lt;br /&gt;
!Player Limit&lt;br /&gt;
!Time Limit&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{questlink|oc|Occult Crescent: South Horn}}&#039;&#039;&#039; || 1 || 1—28 || 72 || 180 min&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{questlink|oc|Forked Tower}}&#039;&#039;&#039; (Within South Horn) || 20 || ??? || 48 || ???&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Knowledge Level==&lt;br /&gt;
Similar to [[Elemental Bonus|Elemental Level]] in {{questlink|field-ops|The Forbidden Land, Eureka}}, players have a separate leveling system in Occult Crescent, which is represented by &#039;&#039;&#039;Knowledge Level&#039;&#039;&#039;. The difference between the player&#039;s and enemy&#039;s Knowledge Level will greatly affect damage dealt and received.&lt;br /&gt;
&lt;br /&gt;
Upon reaching knowledge level 5, players will lose knowledge experience points if they are incapacitated and return to camp without being resurrected. Losing too much experience will result in a demotion in knowledge level.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1 align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Knowledge Level !! EXP to Next !! Knowledge Level !! EXP to Next &lt;br /&gt;
|-&lt;br /&gt;
| 1 || 100 || 11 || 58,640&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 600 || 12 || 66,750&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 2,800 || 13 || 77,500&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 8,000 || 14 || 89,000&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 15,500 || 15 || 103,160&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 25,000 || 16 || 118,200&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 30,800 || 17 || 136,200&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 37,000 || 18 || 155,400&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 43,740 || 19 || 177,800&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 50,940 || 20 || N/A&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Total&#039;&#039;&#039; || colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;1,197,130&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Phantom Jobs==&lt;br /&gt;
{{main|Phantom Job}}&lt;br /&gt;
Players may equip secondary jobs known as &#039;&#039;&#039;Phantom Jobs&#039;&#039;&#039; to gain access to additional actions and traits. Any phantom job may be equipped by any regular job, although some phantom jobs synergize better with certain roles. This system replaces the [[Logos Actions]] and [[Lost Actions]] in previous field operation series.&lt;br /&gt;
&lt;br /&gt;
Phantom jobs can also be leveled up separately to unlock additional actions and traits. Up to 5 phantom job actions can be assigned on the Duty Action bar, although a newly-added scroll button allows players to cycle through the currently active phantom job action to prevent button bloat.&lt;br /&gt;
&lt;br /&gt;
There are initially 13 phantom jobs available, including the default {{phantom job|freelancer|name=y}}. After freelancer, the first 3 jobs are unlocked through a starting quest, while the others are unlocked through exploring and progressing through Occult Crescent.&lt;br /&gt;
&lt;br /&gt;
==Battles==&lt;br /&gt;
Higher-level enemies relative to the player&#039;s knowledge level are harder to defeat. However, defeating high-level enemies with a double crescent symbol will initiate an EXP chain, giving enhanced EXP and rewards. &lt;br /&gt;
&lt;br /&gt;
===FATEs===&lt;br /&gt;
{{main|Occult Crescent FATEs}}&lt;br /&gt;
FATEs will spawn at certain areas on the map and can be challenged by any number of players. Players may join a FATE that has already started.&lt;br /&gt;
&lt;br /&gt;
===Parties===&lt;br /&gt;
If all members of a party are within 3 knowledge levels of each others, it will be classified as a &amp;quot;Balanced Party&amp;quot; and be eligible for EXP chains. If any players are more than 4 levels apart, the high-leveled players may sync down their knowledge level to become a balanced party. &lt;br /&gt;
&lt;br /&gt;
===Critical Encounters===&lt;br /&gt;
&#039;&#039;&#039;Critical Encounters&#039;&#039;&#039; are large-scale boss encounters, similar to Notorious Monsters in Eureka and Critical Engagements in Bozja. There is no limit to the number of players that may participate in one (aside from the 72-player instance limit).&lt;br /&gt;
&lt;br /&gt;
When a Critical Encounter is about to spawn, it will be displayed on the map and a blue AoE telegraph will appear on its spawn location. Players who wish to participate must travel to inside the AoE before the timer expires, after which the arena will enclose and the encounter will begin. This system is designed to alleviate &amp;quot;early pulls&amp;quot; in Eureka but will still require players to travel to the spawn location instead of queuing from anywhere as in Bozjan Critical Engagements.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Treasure Coffers==&lt;br /&gt;
Personal treasure coffers can spawn in Occult Crescent field zones, which can be claimed individually.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Wooden Coffer contains 1 Item from the List Below&amp;lt;br&amp;gt;&lt;br /&gt;
Silver Coffer Contains 3 Items from the List Below&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Loot Table&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Wooden Coffer !! Silver Coffer&lt;br /&gt;
|-&lt;br /&gt;
| [[Bacon_Bits|Bacon Bits]] || O || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Black_Hayate|Black Hayate]] || ? || O&lt;br /&gt;
|-&lt;br /&gt;
| [[Clionid_Larva|Clionid Larva]] || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| [[Forgiven_Hate|Forgiven Hate]] || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| [[Koala_Joey|Koala Joey]] || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| [[Mameshiba]] || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| [[Meerkat]] || O || O&lt;br /&gt;
|- &lt;br /&gt;
| [[Mystic_Weapon|Mystic Weapon]] || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| [[Optimus Omicron|Optimus Omicron]] || O || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Salt_&amp;amp;_ Pepper_Seal|Salt &amp;amp; Pepper Seal]] || O || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Sharksucker-class Insubmersible|Sharksucker-class Insubmersible]] || O || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Tiny_Echevore|Tiny Echevore]] || O || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[White_Whittret|White Whittret]] || O || ?&lt;br /&gt;
|- &lt;br /&gt;
| [[Wind-up_Elvaan|Wind-up Elvaan]] || ? || ?&lt;br /&gt;
|- &lt;br /&gt;
| [[Wind-up_Fafnir|Wind-up Fafnir]] || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| [[Crystarium_Mechanical_Till|Crystarium Mechanical Till]] || O || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Crystarium_Stove|Crystarium Stove]] || O || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Crystarium_Teapot|Crystarium Teapot]] || O || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Stone Partition|Stone Partition]] || ? || O&lt;br /&gt;
|-&lt;br /&gt;
| [[Modern_Aesthetics_Fulsome_Forelocks|Modern Aesthetics Fulsome Forelocks]] || O || O&lt;br /&gt;
|-&lt;br /&gt;
| [[Modern Aesthetics - Early to Rise]] || O || O&lt;br /&gt;
|-&lt;br /&gt;
| [[Modern Aesthetics - Wind Caller]] || ? || O&lt;br /&gt;
|-&lt;br /&gt;
| [[Ballroom_Etiquette_-_Good_Will_Seeking|Ballroom Etiquette - Good Will Seeking]] || O || O&lt;br /&gt;
|- &lt;br /&gt;
| [[The Faces We Wear - Simple Spectacles|The Faces We Wear - Simple Spectacles]] || O || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Garden_Relics_Orchestrion_Roll|Garden Relics Orchestrion Roll]] || O || ?&lt;br /&gt;
|- &lt;br /&gt;
| [[Garden_Ruins_Orchestrion_Roll|Garden Ruins Orchestrion Roll]] || O || O&lt;br /&gt;
|- &lt;br /&gt;
| [[Deinonychus_Horn|Deinonychus Horn]] || ? || O&lt;br /&gt;
|-&lt;br /&gt;
| [[Eldthurs_Horn|Eldthurs Horn]] || ? || O&lt;br /&gt;
|-&lt;br /&gt;
| [[Construct_14_Identification_Key|Construct 14 identification key]] || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| [[Gabriel_Mark_III_Identification_Key|Gabriel Mark III Identification Key]] || ? || O&lt;br /&gt;
|-&lt;br /&gt;
| [[Cerulean_Crystal_Boule|Cerulean Crystal Boule]] || O || ?&lt;br /&gt;
|- &lt;br /&gt;
| [[Golden_Crystal_Boule|Golden Crystal Boule]] || O || ?&lt;br /&gt;
|- &lt;br /&gt;
| [[Horizontal Neon Wall Light]] || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| [[Clear_Demimateria_II|Clear Demimateria II]] || O || ?&lt;br /&gt;
|- &lt;br /&gt;
| [[Battledance Materia XI|Battledance Materia XI]] || O || O&lt;br /&gt;
|- &lt;br /&gt;
| [[Battledance Materia XII|Battledance Materia XII]] || O || O&lt;br /&gt;
|- &lt;br /&gt;
| [[Heavens&#039; Eye Materia XI|Heavens&#039; Eye Materia XI]] || O || O&lt;br /&gt;
|- &lt;br /&gt;
| [[Heavens&#039; Eye Materia XII|Heavens&#039; Eye Materia XII]] || O || O&lt;br /&gt;
|- &lt;br /&gt;
| [[Piety Materia XI|Piety Materia XI]] || O || O&lt;br /&gt;
|- &lt;br /&gt;
| [[Piety Materia XII|Piety Materia XII]] || O || O&lt;br /&gt;
|- &lt;br /&gt;
| [[Quickarm Materia XI|Quickarm Materia XI]] || O || O&lt;br /&gt;
|- &lt;br /&gt;
| [[Quickarm Materia XII|Quickarm Materia XII]] || O || O&lt;br /&gt;
|- &lt;br /&gt;
| [[Quicktongue Materia XI|Quicktongue Materia XI]] || O || O&lt;br /&gt;
|- &lt;br /&gt;
| [[Quicktongue Materia XII|Quicktongue Materia XII]] || O || O&lt;br /&gt;
|- &lt;br /&gt;
| [[Savage Aim Materia XI|Savage Aim Materia XI]] || O || O&lt;br /&gt;
|- &lt;br /&gt;
| [[Savage Aim Materia XII|Savage Aim Materia XII]] || O || O&lt;br /&gt;
|- &lt;br /&gt;
| [[Savage Might Materia XI|Savage Might Materia XI]] || O || O&lt;br /&gt;
|- &lt;br /&gt;
| [[Savage Might Materia XI|Savage Might Materia XII]] || O || O&lt;br /&gt;
|- &lt;br /&gt;
| [[General-purpose_Dark_Red_Dye|General-purpose Dark Red Dye]] || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| [[General-purpose_Pastel Blue Dye|General-purpose Pastel Blue Dye]] || O || ?&lt;br /&gt;
|- &lt;br /&gt;
| [[Boulevardier&#039;s_Dress_Shoes|Boulevardier&#039;s Dress Shoes]] || O || O&lt;br /&gt;
|- &lt;br /&gt;
| [[Boulevardier&#039;s_Hat|Boulevardier&#039;s Hat]] || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| [[Quaintrelle&#039;s_Dress_Shoes|Quaintrelle&#039;s Dress Shoes]] || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| [[Rebel_Coat|Rebel Coat]] || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| [[Southern Seas Shirt|Southern Seas Shirt]] || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| [[Summer Indigo Shirt|Summer Indigo Shirt]] || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| [[Thavnairian Wool Autumn Shirt|Thavnairian Wool Autumn Shirt]] || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| [[Urban_Coat|Urban Coat]] || O || ?&lt;br /&gt;
|- &lt;br /&gt;
| [[Rain_Hood|Rain Hood]] || O || ?&lt;br /&gt;
|- &lt;br /&gt;
| [[Pagos_Bolero|Pagos Bolero]] || O || ?&lt;br /&gt;
|- &lt;br /&gt;
| [[Pagos_Shirt|Pagos Shirt]] || ? || O&lt;br /&gt;
|- &lt;br /&gt;
| [[Pagos_Gloves|Pagos Gloves]] || O || ?&lt;br /&gt;
|- &lt;br /&gt;
| [[Magicked Prism_(Ribbons)|Magicked Prism (Ribbons)]] || O || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magic Pots==&lt;br /&gt;
Rescue Magic Pots from monsters in certain FATEs and offer them an Elixir, who will then guide players to treasure. This appears to be a similar concept as the bunny FATEs in Eureka.&lt;br /&gt;
&lt;br /&gt;
==Currencies==&lt;br /&gt;
Players may have up to 9,999 of each currency, which do not take up space in the regular inventory. Their current amounts are displayed in the Occult Crescent UI.&lt;br /&gt;
&lt;br /&gt;
===Enlightenment Silver Pieces===&lt;br /&gt;
{{main|Enlightenment Silver Piece}}&lt;br /&gt;
Primarily acquired from FATEs and critical encounters.&lt;br /&gt;
&lt;br /&gt;
===Enlightenment Gold Pieces===&lt;br /&gt;
{{main|Enlightenment Gold Piece}}&lt;br /&gt;
Primarily acquired from defeating monsters in the wild.&lt;br /&gt;
&lt;br /&gt;
==Occult Record==&lt;br /&gt;
{{main|Occult Record}}&lt;br /&gt;
Players can collect lore entries on various Occult Crescent-related topics, similar to the [[Field Records]] in Bozja.&lt;br /&gt;
&lt;br /&gt;
==Release Schedule==&lt;br /&gt;
*[[Patch 7.2|7.25]]: First field instance ({{questlink|oc|Occult Crescent: South Horn}}), 13 phantom jobs, 48-player raid ({{questlink|oc|Forked Tower: Blood}})&lt;br /&gt;
*[[Patch 7.4|7.4x]]: Additional phantom jobs added&lt;br /&gt;
*[[Patch 7.5|7.5x]]: Second field instance, second raid, additional phantom jobs added&amp;lt;ref&amp;gt;https://www.famitsu.com/article/202503/36244&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=packed heights=200px&amp;gt;&lt;br /&gt;
Occult Crescent1.jpg&lt;br /&gt;
Occult Crescent2.jpg&lt;br /&gt;
Occult Crescent3.jpg&lt;br /&gt;
Occult Crescent4.jpg&lt;br /&gt;
Occult Crescent5.jpg&lt;br /&gt;
Occult Crescent6.jpg&lt;br /&gt;
Occult Crescent7.jpg&lt;br /&gt;
Occult Crescent8.jpg&lt;br /&gt;
Occult Crescent KR.jpg&lt;br /&gt;
Occult Crescent LL85-1.jpg&lt;br /&gt;
Occult Crescent LL85-2.jpg&lt;br /&gt;
Occult Crescent LL85-3.jpg&lt;br /&gt;
Occult Crescent LL85-4.jpg&lt;br /&gt;
Occult Crescent LL85-5.jpg&lt;br /&gt;
Occult Crescent LL85-6.jpg&lt;br /&gt;
Occult Crescent LL85-7.jpg&lt;br /&gt;
Occult Crescent LL85-8.jpg&lt;br /&gt;
Occult Crescent LL85-9.jpg&lt;br /&gt;
Occult Crescent LL85-10.jpg&lt;br /&gt;
Occult Crescent LL85-11.jpg&lt;br /&gt;
Occult Crescent LL85-12.jpg&lt;br /&gt;
Occult Crescent LL85-13.jpg&lt;br /&gt;
Occult Crescent LL85-14.jpg&lt;br /&gt;
Occult Crescent LL85-15.jpg&lt;br /&gt;
Occult Crescent LL85-16.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The setting is inspired by the real-life [[wikipedia:Bermuda Triangle|Bermuda Triangle]].&lt;br /&gt;
*The name of the field operation was revealed in the 2024 Chinese Fan Festival. Previously, a concept art revealed at the 2024 Korean Fan Festival depicted sprite art of various &#039;&#039;Final Fantasy V&#039;&#039; jobs. &lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references&amp;gt;&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|Field Operation}}&lt;br /&gt;
[[Category:Dawntrail content]]&lt;/div&gt;</summary>
		<author><name>TTVBTS</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Triple_Triad&amp;diff=941503</id>
		<title>Triple Triad</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Triple_Triad&amp;diff=941503"/>
		<updated>2025-05-21T22:33:56Z</updated>

		<summary type="html">&lt;p&gt;TTVBTS: /* Rank Rewards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCRIGHT}}&lt;br /&gt;
{{see also|Triple Triad Cards|Triple Triad NPCs}}&lt;br /&gt;
[[File:triple triad1.jpg|400px|right]]&lt;br /&gt;
[[File:triple triad4.jpg|400px|right]]&lt;br /&gt;
[[File:triple triad3.jpg|400px|right]]&lt;br /&gt;
&#039;&#039;&#039;Triple Triad&#039;&#039;&#039; is a card battle mini-game originally from Final Fantasy VIII. It was released alongside [[Gold Saucer]] in [[patch 2.51]]. Players can collect [[Triple Triad Cards]] from various sources. Winning a Triple Triad match against a [[Triple Triad NPC]] will earn the player [[Manderville Gold Saucer Points]] and sometimes new [[cards]].&lt;br /&gt;
&lt;br /&gt;
==Unlock==&lt;br /&gt;
*Starting NPC: [[Triple Triad Master]] in [[The Gold Saucer]] (X:4, Y:7).&lt;br /&gt;
*[[Quest]]: {{questlink|other|Triple Triad Trial}}&lt;br /&gt;
*Prerequisite Quest: {{questlink|feature|It Could Happen to You}}&lt;br /&gt;
*Level 15&lt;br /&gt;
&lt;br /&gt;
==The Battlehall==&lt;br /&gt;
[[The Battlehall]] is an instanced area where players within the same data center can challenge each other to Triple Triad matches. It is accessible from any location via the [[Duty Finder]]. &lt;br /&gt;
&lt;br /&gt;
==[[Triple Triad Cards|Cards]]==&lt;br /&gt;
After the initial launch of Triple Triad in [[patch 2.51]], eighty [[cards]] were available. About half of those cards are obtainable by defeating [[Triple Triad NPCs]]. The other half are purchasable with [[Manderville Gold Saucer Points]], rewarded from [[Triple Triad Tournaments]], obtained randomly from card packs, and looted from [[dungeons]], [[trials]] and other [[duties]].&lt;br /&gt;
&lt;br /&gt;
After obtaining a new card, you can permanently add it to your card list. If you gain a card that is already in your card list, you can sell the spare card for {{MGP}} [[MGP]] by talking to the Triple Triad NPC in the [[Gold Saucer]] (X:4, Y:7). Note that you cannot trade cards with other players or sell them for gil.&lt;br /&gt;
&lt;br /&gt;
===Card use restrictions===&lt;br /&gt;
Cards have five rarities: common (★), uncommon (★★), rare (★★★), epic (★★★★) and legendary (★★★★★).&lt;br /&gt;
&lt;br /&gt;
You can have as many rare or lower cards per deck as you like, but you may only have up to two epic or legendary cards, with only one legendary allowed per deck.&lt;br /&gt;
(Be aware that NPC&#039;s Don&#039;t follow this particular rule, just the players.)&lt;br /&gt;
&lt;br /&gt;
===Build a deck===&lt;br /&gt;
You can create five pre-made decks, with each deck containing five cards in total. You can build decks by going to the Gold Saucer Menu and selecting the Card Decks sub-menu.&lt;br /&gt;
&lt;br /&gt;
===Faction Cards===&lt;br /&gt;
Certain cards have an icon on the upper right corner that represents a specific faction – &amp;quot;Primal&amp;quot;, &amp;quot;Beastmen&amp;quot;, &amp;quot;Scion&amp;quot;, or &amp;quot;Garlean&amp;quot;. These faction cards come into play during specific [[#Special Rules|rules]].&lt;br /&gt;
&lt;br /&gt;
==How to play==&lt;br /&gt;
&lt;br /&gt;
===[[Triple Triad NPCs|Challenge NPCs]]===&lt;br /&gt;
Players can discover multiple NPCs throughout [[Eorzea]] that can be challenged to Triple Triad matches. To challenge an NPC to a match, you must first pay a small {{MGP}} [[MGP]] fee. If you are victorious, you are rewarded with {{MGP}} [[MGP]] and also have a chance to win cards from them, though bear in mind that different NPCs reward different cards and that you cannot acquire a card from a &#039;draw&#039; or &#039;loss&#039;, only victories.&lt;br /&gt;
&lt;br /&gt;
NPCs which the player has not beaten before, will have a Triple Triad marker [[file:npcs that play Triple Triad icon1.png|25px|link=]] above the NPC&#039;s head with an exclamation mark. &lt;br /&gt;
&lt;br /&gt;
NPCs which the player has beaten, but still have cards available that are not in the player&#039;s deck, will have a Triple Triad marker [[File:TripleTriad-CardAvailable.png|25px|link=]] above the NPC&#039;s head with a star.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Triple Triad NPCs|List of Triple Triad NPCs]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Challenge Players===&lt;br /&gt;
Players can also challenge other players to Triple Triad and even select the [[#Special Rules|special rules]] that will be used for the match. When playing in this manner, no {{MGP}} [[MGP]] fee is incurred, though you still receive a small amount of {{MGP}} [[MGP]] regardless of whether you win or lose the match.&lt;br /&gt;
&lt;br /&gt;
The first five matches of the day earn you additional {{MGP}} [[MGP]] via a daily reward, resetting at 12 AM (JST) / 7 AM (PST) / 10 AM (EST) / 3 PM (GMT).&lt;br /&gt;
&lt;br /&gt;
Players can only challenge other players in specific areas, such as:&lt;br /&gt;
&lt;br /&gt;
* [[The Gold Saucer|The Manderville Gold Saucer]]&lt;br /&gt;
* [[Limsa Lominsa Upper Decks]], [[The Drowning Wench]] (X:11.2 Y:11.2)&lt;br /&gt;
* [[New Gridania]], [[The Carline Canopy]] (X:11.9 Y:13.3)&lt;br /&gt;
* [[Ul&#039;dah - Steps of Nald]], [[The Quicksand]] (X:11.8 Y:9.2)&lt;br /&gt;
* [[Eastern La Noscea]], [[Costa del Sol]] (X:33.6 Y:30.5)&lt;br /&gt;
* [[South Shroud]], [[Buscarron&#039;s Druthers]] (X:18.0 Y:19.9)&lt;br /&gt;
* [[Central Thanalan]], [[The Coffer &amp;amp; Coffin]] (X:19.6 Y:20.5)&lt;br /&gt;
* [[Coerthas Central Highlands]], [[First Dicasterial Observatorium of Aetherial and Astrological Phenomena|The Observatorium]] (X:25.0 Y:28.0)&lt;br /&gt;
* [[Mor Dhona]], [[The Seventh Heaven]] (X:21.9 Y:8.6)&lt;br /&gt;
* [[Idyllshire]], [[The Snail]] (X:4.9 Y:7.4)&lt;br /&gt;
* [[Foundation]], [[The Forgotten Knight]] (X:13.0 Y:11.9)&lt;br /&gt;
* [[Rhalgr&#039;s Reach]] (X:9.8 Y:9.7)&lt;br /&gt;
* [[Kugane]], [[Shiokaze Hostelry]] (X:10.2 Y:10.0)&lt;br /&gt;
* [[The Lochs]], [[The Ala Mhigan Quarter]] (X:35.0 Y:32.2)&lt;br /&gt;
* [[The Crystarium]]&lt;br /&gt;
* [[Eulmore]], [[The Canopy]]&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
===Basic rules===&lt;br /&gt;
Triple Triad is played on a three-by-three grid, totaling nine spaces, with each player utilizing a deck of 5 cards. Every card has a number on each side to represent the strength of that side. Once the match begins, a player is chosen at random to go first, then each player uses their turn to place a card on an empty space on the board.&lt;br /&gt;
&lt;br /&gt;
During standard rules, if you place a card next to an opponent&#039;s card, and if the number facing the opponent&#039;s card is higher than their number, you take over the opponent&#039;s card. After all nine spaces on the board have been filled, the winner is the player who controls the most cards. Note that the unplaced 10th card is also counted.&lt;br /&gt;
&lt;br /&gt;
===Special rules===&lt;br /&gt;
Various rules alter the way the game is played.&lt;br /&gt;
&lt;br /&gt;
For example, NPCs are affected by &#039;regional rules&#039; which reset at 7 AM PST /10 AM EST every day, though there are certain NPCs that are immune to this. Regional rules are also applied when playing against other players. Also, each NPC has its own &#039;match rules&#039;. When challenging another player, you can set your own match rules yourself. It&#039;s possible to have two match rules and two regional rules affect a PvP match at once.&lt;br /&gt;
&lt;br /&gt;
====All Open====&lt;br /&gt;
While this rule is in play, all five cards in each deck are made visible to both players.&lt;br /&gt;
&lt;br /&gt;
====Three Open====&lt;br /&gt;
While this rule is in play, three random cards in each deck are made visible to both players.&lt;br /&gt;
&lt;br /&gt;
====Same====&lt;br /&gt;
A rule that alters how cards are captured. If the numbers of two or more cards are the same as the numbers on the adjacent sides of the card you place, you gain control of every matching card. For example, if your card has &amp;quot;3&amp;quot; on all sides and you place it between two cards that have a &amp;quot;3&amp;quot; facing your card, you capture both of those cards. Note that only one of the two or more matching cards needs to belong to your opponent for the &#039;Same&#039; mechanic to take effect.&lt;br /&gt;
&lt;br /&gt;
====Sudden Death====&lt;br /&gt;
When &amp;quot;Sudden Death&amp;quot; is in effect, any match that ends in a draw will be restarted from turn one rather than end the match. Your deck for this new match will consist of the cards you had control over at the end of the previous game. Sudden Death will continue until one player wins or until five more consecutive draws take place, at which point the game will end in a tie.&lt;br /&gt;
&lt;br /&gt;
====Plus====&lt;br /&gt;
A rule that alters how cards are captured. If the numbers of two or more cards have the same total when added to the numbers on the adjacent sides of the card you place, you gain control of every matching card. For example, if the card you place has &amp;quot;3&amp;quot; on top and &amp;quot;2&amp;quot; on the left, and your opponent&#039;s cards to the top and left have &amp;quot;4&amp;quot; and &amp;quot;5&amp;quot; respectively, you capture those two cards. This is because 3 + 4 = 5 + 2. Similar to the &#039;Same&#039; rule, &#039;Plus&#039; will take effect whenever the placed card touches two other cards, regardless of who controls them. They do not have to be two opposing cards.&lt;br /&gt;
[[File:TT - Plus.png|thumb|In this scenario, Card C, placed last, would lead to the capture of cards A and B.]]&lt;br /&gt;
&lt;br /&gt;
====Random====&lt;br /&gt;
While this rule is in play, your chosen deck will be replaced with five cards selected at random from your entire card list.&lt;br /&gt;
&lt;br /&gt;
====Order====&lt;br /&gt;
While this rule is in play, you are required to play each card in the order that it appears in your deck.&lt;br /&gt;
&lt;br /&gt;
====Chaos====&lt;br /&gt;
While this rule is in play, the only card you can play each turn is randomly selected from your deck.&lt;br /&gt;
&lt;br /&gt;
====Reverse====&lt;br /&gt;
While this rule is in play, the conditions for capturing cards are inverted, making smaller numbers more powerful than larger numbers. For example, a &amp;quot;1&amp;quot; will capture a &amp;quot;6&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
====Fallen Ace====&lt;br /&gt;
While this rule is in play, the all-powerful &amp;quot;A&amp;quot; becomes susceptible to capture by the lowly &amp;quot;1.&amp;quot; If the &#039;Reverse&#039; rule is also in play, a &amp;quot;1&amp;quot; will then become vulnerable to capture by an &amp;quot;A.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Ascension====&lt;br /&gt;
During &#039;Ascension&#039;, if you place a faction card on the board – such as a &amp;quot;Primal&amp;quot; or &amp;quot;Scion&amp;quot; card – all cards of that faction will gain +1, including those held in your deck and your opponent&#039;s deck. Any card that increases to &amp;quot;11&amp;quot; or higher is treated as an &amp;quot;A&amp;quot; rank.&lt;br /&gt;
&lt;br /&gt;
====Descension====&lt;br /&gt;
During &#039;Descension&#039;, if you place a faction card on the board – such as a &amp;quot;Garlean&amp;quot; or &amp;quot;Beastman&amp;quot; card – all cards of that faction decrease by 1, including those held in your deck and your opponent&#039;s deck. Any number that is decreased to &amp;quot;0&amp;quot; or less as a result of this rule will be treated as a &amp;quot;1&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
====Swap====&lt;br /&gt;
While this rule is in play, one card from your deck is switched with one of your opponent&#039;s cards before the match begins. The cards to be swapped are chosen at random and are returned to their original owners at the end of the game.&lt;br /&gt;
&lt;br /&gt;
====Roulette====&lt;br /&gt;
When the &amp;quot;Roulette&amp;quot; rule is in effect, the advanced rules for the match will be chosen at random.&lt;br /&gt;
&lt;br /&gt;
====Combo====&lt;br /&gt;
A Combo is only available during &#039;Same&#039; and &#039;Plus&#039; rules. If you capture cards as a result of Same or Plus mechanics, and if those captured cards lie adjacent to &amp;quot;weaker&amp;quot; cards (i.e. cards with smaller numbers on the neighboring sides), those cards will fall under your control as well.&lt;br /&gt;
&lt;br /&gt;
====Draft====&lt;br /&gt;
[[file:triple triad draft1.png|400px|right]]&lt;br /&gt;
Draft is an advanced rule released in [[Patch 5.4]] of [[Shadowbringers]]. When the Draft rule is in effect, participants will not have access to their individual decks and must instead play using [[cards]] provided by [[the Gold Saucer]].&lt;br /&gt;
&lt;br /&gt;
=====Building a Deck=====&lt;br /&gt;
Three sets of randomly generated cards will be displayed before the match begins. Participants must choose one option from each set to build their deck, which will then be locked in for the duration of the competition. The Recommended button may be pressed instead to automatically choose the strongest cards available.&lt;br /&gt;
&lt;br /&gt;
==Tournaments==&lt;br /&gt;
Players can compete in tournaments against some of the best Triple Triad players to win whopping {{MGP}} [[MGP]] rewards and some of the rarest [[cards]] in the game. However, Triple Triad tournaments only occur at specific dates and times.&lt;br /&gt;
&lt;br /&gt;
===Triple Triad Tournaments===&lt;br /&gt;
&lt;br /&gt;
These happen every other week and offer a different card depending on the tournament name. If you are not in the top 3, you also have a chance to obtain them from [[Platinum Triad Card]] packs.&lt;br /&gt;
&lt;br /&gt;
Matches can take place against players or NPCs at [[The Battlehall]], but more tournament points are awarded against players.&lt;br /&gt;
&lt;br /&gt;
====Participating in Tournaments====&lt;br /&gt;
Players can sign up to participate in ongoing tournaments by speaking with the following NPCs:&lt;br /&gt;
*[[The Battlehall]] (X:3.3 Y:3.5)&lt;br /&gt;
**NPC: [[Tournament Recordkeeper]]&lt;br /&gt;
*[[The Gold Saucer]], Card Square (X:4.2 Y:7.0)&lt;br /&gt;
**NPC: [[Tournament Recordkeeper]]&lt;br /&gt;
&lt;br /&gt;
*Players must first complete a tutorial match with the [[Triple Triad Master]] before participating in any tournaments.&lt;br /&gt;
*Tournament matches can only be held in [[the Battlehall]].&lt;br /&gt;
&lt;br /&gt;
====Tournament Rules====&lt;br /&gt;
*Tournament participants can only play a set number of matches per tournament (20), with every match played counting toward their final scores.&lt;br /&gt;
*Each tournament has a fixed set of advanced rules that tournament matches must follow. This does not apply to regional rules.&lt;br /&gt;
:*Spinner&#039;s Pull : Three Open &amp;amp; Swap&lt;br /&gt;
:*Rowena&#039;s Cup Classic: Roulette &amp;amp; Roulette&lt;br /&gt;
:*Orran Durai Memorial: Order &amp;amp; Same&lt;br /&gt;
:*Manderville Tournament of Champions: All Open &amp;amp; Plus&lt;br /&gt;
&lt;br /&gt;
====Tournament Matches====&lt;br /&gt;
Players must first register with the [[Hall Assistant]] NPC in the Battlehall to take part in tournament matches. Once registered, they will be randomly matched with another player. Players will continue to be randomly matched every time a match finishes, unless they cancel their registration in the window that is displayed at the end of matches. It should also be noted that, in addition to players, NPCs located within the Battlehall can also participate in tournaments.&lt;br /&gt;
*Players will appear in the Gold Saucer Card Square after finishing tournament matches, regardless of where they started the match.&lt;br /&gt;
*Players will be removed from the Battlehall 15 minutes before the end of tournaments. In the event players are in the middle of a match at this time, they will leave the Battlehall once their match has finished.&lt;br /&gt;
*Players will not be paired with players they have already battled while they are in the same Battlehall.&lt;br /&gt;
&lt;br /&gt;
====Tournament Rankings====&lt;br /&gt;
Players can view the standings for ongoing tournaments at any time by either speaking with the [[Tournament Recordkeeper]] NPC at the Card Square in the Manderville [[Gold Saucer]] (X:4.2 Y:7.0), or examining the nearby Tournament Ranking Board. Scores will be locked the moment the tournament ends, and these numbers will determine the final rankings.&lt;br /&gt;
When two or more players share the same score at the end of a tournament, rank is then determined by the greatest number of wins. If wins are also equal, then rank will be decided by the least number of matches played. Should match numbers also be equal, then the higher rank will go to the participant who first recorded a result on the tournament ranking board.&lt;br /&gt;
&lt;br /&gt;
====Rewards====&lt;br /&gt;
Tournaments provide rewards based on both your Rank and your Rating.&lt;br /&gt;
&lt;br /&gt;
=====Rank Rewards=====&lt;br /&gt;
{| {{STDT|item sortable align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! Rank      &lt;br /&gt;
! Rewards&lt;br /&gt;
|-&lt;br /&gt;
| 1-3|| {{item icon|Lightning Card}}, {{item icon|Cecil Harvey Card}}, {{item icon|Firion Card}}, or {{item icon|Tidus Card}}, and {{MGP|140000}} [[MGP]]&lt;br /&gt;
|-&lt;br /&gt;
| 4-6|| {{item icon|Gold Spinner&#039;s Pull Card}}, {{item icon|Gold Rowena Cup Classic Card}}, {{item icon|Gold Durai Memorial Card}}, or {{item icon|Gold Tournament of Champions Card}}, and {{MGP}} [[MGP]] based on rank&lt;br /&gt;
|-&lt;br /&gt;
| 7-10|| {{item icon|Silver Spinner&#039;s Pull Card}}, {{item icon|Silver Rowena Cup Classic Card}}, {{item icon|Silver Durai Memorial Card}}, or {{item icon|Silver Tournament of Champions Card}}, and {{MGP}} [[MGP]] based on rank&lt;br /&gt;
|-&lt;br /&gt;
|11-20|| {{item icon|Bronze Spinner&#039;s Pull Card}}, {{item icon|Bronze Rowena Cup Classic Card}}, {{item icon|Bronze Durai Memorial Card}}, or {{item icon|Bronze Tournament of Champions Card}}, and {{MGP}} [[MGP]] based on rank&lt;br /&gt;
|-&lt;br /&gt;
|Others|| {{MGP|1000}} [[MGP]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Rating Rewards=====&lt;br /&gt;
{| {{STDT|item sortable align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! Rating      &lt;br /&gt;
! Rewards&lt;br /&gt;
|-&lt;br /&gt;
| 1800+|| 4 {{item icon|Platinum Triad Card}}&lt;br /&gt;
|-&lt;br /&gt;
| 1600-1799|| 3 {{item icon|Platinum Triad Card}}&lt;br /&gt;
|-&lt;br /&gt;
| 1100-1599|| 2 {{item icon|Platinum Triad Card}}&lt;br /&gt;
|-&lt;br /&gt;
| 1099 or less || Nothing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Entering Open Tournaments and Invitational Tournaments===&lt;br /&gt;
[[file:triple triad tournaments1.jpg|400px|right]]&lt;br /&gt;
Open tournaments and Invitational tournaments are released in [[Patch 5.4]] of [[Shadowbringers]]. Allowing up to eight players and requiring no {{MGP}} [[MGP]] for admission, these tournaments consist of three matches, making for a quick and easy way to enjoy Triple Triad with friends (or bitter rivals).&lt;br /&gt;
&lt;br /&gt;
====Requirements====&lt;br /&gt;
After completing the quest {{questlink|other|Triple Triad Trial}}, speak with the [[Open Tournament Official]] in the Gold Saucer (X:4.5 Y:7.4) to unlock these new tournament modes.&lt;br /&gt;
&lt;br /&gt;
====Sizing up your opponent====&lt;br /&gt;
[[file:triple triad tournaments2.png|right|400px]]&lt;br /&gt;
During a tournament, players can now confirm their opponents&#039; number of wins and losses. Moreover, players on the PlayStation®4 can view their opponents&#039; PSN ID.&lt;br /&gt;
&lt;br /&gt;
====Withdrawing from tournaments====&lt;br /&gt;
In the event a player logs out during a match, cards will be played automatically on their turn at the end of the 5 second grace period.&lt;br /&gt;
* Matches will be forfeit in the event you are offline when they begin.&lt;br /&gt;
&lt;br /&gt;
===Open tournaments===&lt;br /&gt;
These tournaments are periodically held events employing the new &amp;quot;Draft&amp;quot; ruleset. Players will use a single deck and participate in three matches.&lt;br /&gt;
&lt;br /&gt;
====Participating====&lt;br /&gt;
Speak with the Open tournament official in the Gold Saucer to register for the next available competition. The tournament will begin when 8 participants have been assembled or once the requisite amount of time has elapsed since the registration period began. If there are fewer than 8 participants available, NPCs will sit in for any missing players. Please note that you cannot be joined in a party when registering to compete.&lt;br /&gt;
&lt;br /&gt;
====Rewards====&lt;br /&gt;
{{MGP}} [[MGP]] and {{item icon|Gold Triad Card}}, {{item icon|Silver Triad Card}} or {{item icon|Bronze Triad Card}} depending on points and win rate. {{item icon|Platinum Triad Card}} are awarded very rarely and getting the maximum number of points does not make them drop.&lt;br /&gt;
&lt;br /&gt;
===Invitational tournaments===&lt;br /&gt;
These tournaments follow the same basic structure as Open tournaments, with the main difference being that there are no rewards on offer. Participants may also register at any time as either a solo player or as a party. When registering as a party, the party leader can freely choose a tournament rule set.&lt;br /&gt;
&lt;br /&gt;
====Participating====&lt;br /&gt;
Players can register to enter the Triple Triad Invitational Parlor and participate in these tournaments at any time via the Duty Finder. In the case that a player registers solo, or a party has less than 8 members, the missing numbers will be made up by Triple Triad regulars or Gold Saucer employees.&lt;br /&gt;
&lt;br /&gt;
====Rewards====&lt;br /&gt;
There are no rewards on offer for this tournament format.&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
Triple Triad associated with the following [[achievements]]:&lt;br /&gt;
{| {{STDT| mech1 sortable align-left}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Triple-decker I}}&lt;br /&gt;
{{achievement table row|Triple-decker II}}&lt;br /&gt;
{{achievement table row|Triple-decker III}}&lt;br /&gt;
{{achievement table row|Triple-decker IV}}&lt;br /&gt;
{{achievement table row|Triple-decker V}}&lt;br /&gt;
{{achievement table row|Triple-decker VI}}&lt;br /&gt;
{{achievement table row|Triple-decker VII}}&lt;br /&gt;
{{achievement table row|Triple-decker VIII}}&lt;br /&gt;
{{achievement table row|Triple-decker IX}}&lt;br /&gt;
{{achievement table row|Triple-decker X}}&lt;br /&gt;
{{achievement table row|Triple-decker XI}}&lt;br /&gt;
{{achievement table row|Triple-decker XII}}&lt;br /&gt;
{{achievement table row|A Card in the Hand}}&lt;br /&gt;
{{achievement table row|Triple Team I}}&lt;br /&gt;
{{achievement table row|Triple Team II}}&lt;br /&gt;
{{achievement table row|Triple Team III}}&lt;br /&gt;
{{achievement table row|Triple Team IV}}&lt;br /&gt;
{{achievement table row|Triple Team V}}&lt;br /&gt;
{{achievement table row|Triple Team VI}}&lt;br /&gt;
{{achievement table row|Triple Team VII}}&lt;br /&gt;
{{achievement table row|Triple Team VIII}}&lt;br /&gt;
{{achievement table row|Wheel of Fortune I}}&lt;br /&gt;
{{achievement table row|Wheel of Fortune II}}&lt;br /&gt;
{{achievement table row|Wheel of Fortune III}}&lt;br /&gt;
{{achievement table row|Wheel of Fortune IV}}&lt;br /&gt;
{{achievement table row|Wheel of Fortune V}}&lt;br /&gt;
{{achievement table row|Always Bet on Me}}&lt;br /&gt;
{{achievement table row|Kumite}}&lt;br /&gt;
{{achievement table row|Kumite Kumite}}&lt;br /&gt;
{{achievement table row|Kumite Kumite Kumite}}&lt;br /&gt;
{{achievement table row|Bracket Breaker}}&lt;br /&gt;
{{achievement table row|Open and Shut I}}&lt;br /&gt;
{{achievement table row|Open and Shut II}}&lt;br /&gt;
{{achievement table row|Open to Victory I}}&lt;br /&gt;
{{achievement table row|Open to Victory II}}&lt;br /&gt;
{{achievement table row|Open to Victory III}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Patch 2.5 Features‎]]&lt;/div&gt;</summary>
		<author><name>TTVBTS</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Eden%27s_Verse:_Furor&amp;diff=723429</id>
		<title>Eden&#039;s Verse: Furor</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Eden%27s_Verse:_Furor&amp;diff=723429"/>
		<updated>2024-03-25T01:40:40Z</updated>

		<summary type="html">&lt;p&gt;TTVBTS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|Eden&#039;s Verse|Eden&#039;s Verse: Furor (Savage)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = Eden&#039;s Verse: Furor&lt;br /&gt;
| image = Eden&#039;s Verse Furor.png&lt;br /&gt;
| description = According to Urianger, the elements of fire and wind must be restored simultaneously to successfully complete the cycle of rainfall and evaporation. Unfortunately for you, this equates to facing the combined might of a pair of raging primals. Images of the ferocious Ifrit and the maniacal Garuda are made flesh, and you steel yourself for battle.&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 80&lt;br /&gt;
| level-sync = 80&lt;br /&gt;
| ilvl = 455&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = Normal&lt;br /&gt;
| size = 8man&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| tomestones = 10 poetics&lt;br /&gt;
| duty-finder = Normal Raids (Shadowbringers)&lt;br /&gt;
| roulette = normal raids&lt;br /&gt;
| entrance = The Core&lt;br /&gt;
| entrance-coordinates = 23.4, 23.2&lt;br /&gt;
| location = Ashfall&lt;br /&gt;
| region = Norvrandt&lt;br /&gt;
| req-quest = Into the Firestorm&lt;br /&gt;
| patch = 5.2&lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
| stone-sky-sea = Eden&#039;s Verse&lt;br /&gt;
}} The raid is also known as &#039;&#039;&#039;E6N&#039;&#039;&#039;.&lt;br /&gt;
==Phases &amp;amp; Abilities==&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Heritors of Fury: [[Garuda (ShB)|Garuda]] &amp;amp; [[Ifrit (ShB)|Ifrit]]===&lt;br /&gt;
{{#ev:youtube|7dXrDtBeq9M|350|right|Eden&#039;s Verse E6N Guide}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;NOTE:&#039;&#039;&#039; Players who touch the edge of the circular arena will instantly die.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Phase 1: Garuda===&lt;br /&gt;
*&#039;&#039;&#039;Ferostorm&#039;&#039;&#039; - spawns two feather-like blades at the opposite sides of Garuda. After a brief delay, the feather-blades will shoot large conal AoE&#039;s in the direction they are facing, slicing anyone in their path for moderate damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Superstorm&#039;&#039;&#039; - deals unavoidable raid-wide damage that will require shielding and/or healing.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Aerial Stack&#039;&#039;&#039; - places a blue-circle marker on two random players. Marked players must ensure that at least one other unmarked player stands within the circle as well. If done right, players will receive a &#039;&#039;Magic Vulnerability Debuff&#039;&#039; while an AoE circle appears in place of the blue circle which should be avoided. If nobody attempts to stack on the marker at all, the marked victim will be launched into the air and fall onto a wind-like blade for near-fatal damage. Bear in mind that the two marked players should not stack with each other.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Central Knockback&#039;&#039;&#039; - spawns a large, blue circle in the arena centre. After a brief delay, everyone will be knocked back from the circle. As a result, everyone should move as close to the blue circle as possible (but not within it) if they wish to avoid being punted into the death-wall surrounding the arena. Alternatively, players can also utilize &#039;&#039;&#039;Knockback Immunity&#039;&#039;&#039; cooldowns.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Storm of Fury&#039;&#039;&#039; - creates a large point-blank AoE directly underneath Garuda that should be avoided. Simultaneously, Garuda will tether herself to two random players via windy looking light-blue lines. After a brief delay, conal AoE attacks will be blasted from Garuda in the direction of both tethers. To avoid, tethered players should move away from each other, whilst everyone else should move away from the tethered players to avoid taking unnecessary damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Vacuum Slice&#039;&#039;&#039; - causes Garuda to dash to the arena centre and charge a straight-line AoE through the middle. After a delay, the arena will essentially be sliced in half with void-like energy, leaving behind a persistent purple effect that will kill anybody who attempts to pass through it. The purple line will persist for quite some time, so be wary!&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Occluded Front&#039;&#039;&#039; - spawns multiple windy orbs around each safe side arena, leaving only one obvious safe spot on each side. After a brief delay, Garuda will charge up a knockback from the outer edge of the arena that will eventually push all players (and the orbs) towards the central line. As a result, players on each side of the sliced arena should move between the orbs (near the edge), wait for the pushback to launch the orbs (and themselves inwards), then move once again to the outer edges. Shortly after, each orb will omit a point-blank AoE underneath, damaging anyone too close to the orbs.&lt;br /&gt;
&lt;br /&gt;
Once you have reached this point, Garuda will fly out of the arena.&lt;br /&gt;
&lt;br /&gt;
===Phase 2: Ifrit===&lt;br /&gt;
*&#039;&#039;&#039;Ifrit Arrives&#039;&#039;&#039; - creates a proximity marker within the arena that players must move away from. After a brief delay, Ifrit will slam into the battlefield dealing raid-wide damage depending on how close they are to the proximity marker at the time of impact.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hands of Flame&#039;&#039;&#039; - tethers the main target to Ifrit, who prepares a devastating teleport-punch. After a delay, Ifrit slams into the target and applies &#039;&#039;&#039;Light Headed&#039;&#039;&#039; - a debuff that can lead to a very long stun should the victim acquire an additional &#039;&#039;&#039;Light Headed&#039;&#039;&#039; stack from other concussive abilities. Beware!&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hands of Hell&#039;&#039;&#039; - applies three tethers to a single random player. Once the tethers have been activated, all but one tether can be passed onto other players (or collected from the victim, depending on your point of view). Once the cast is complete, all players with a tether will receive high damage. As a result, it is always best to grab (or pass on) tethers to other teammates rather than hold onto more than one (as the damage will likely be fatal otherwise).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Instant Incineration&#039;&#039;&#039; - a vicious tank-buster indicated by a large pulsating red-marker on the chosen target. After a delay, Ifrit will perform a devastating uppercut on the target for major damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Eruption&#039;&#039;&#039; - creates flaming AoE circles around the arena that will explode after a brief delay. Move away from these circles as soon as possible.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hot Foot&#039;&#039;&#039; - summons a circular pattern of flaming orbs around the outer edge of the arena. After a delay, Ifrit will teleport to a random orb and prepare to kick it into the centre of the arena. As a result of this, the location where Ifrit teleports to will become the only safe spot in the battlefield, so move as close to Ifrit as possible. After an orb has been kicked, they will simultaneously explode for major AoE damage unto anyone caught in the blast.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Infernal Howl&#039;&#039;&#039; - inflicts unavoidable raid-wide damage that should be healed at your earliest convenience.&lt;br /&gt;
&lt;br /&gt;
On reaching this point of the fight, Garuda will descend into the arena and the raid will now have to contend with both primals simultaneously. Each tank should ensure that they each have the enmity of one primal (eg. one tank on Garuda, one tank on Ifrit). Now that both are together, participants must be ready to face mechanics from both primals simultaneously.&lt;br /&gt;
&lt;br /&gt;
===Phase 3: Garuda &amp;amp; Ifrit===&lt;br /&gt;
*&#039;&#039;&#039;Vacuum Slice&#039;&#039;&#039; - cuts the arena in half (just like before) using a void-like AoE that will outright slay any player who is caught in the slice or tries to traverse through it after it is placed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Eruption&#039;&#039;&#039; - creates more flaming AoE circles beneath random players that should be avoided.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Occluded Front&#039;&#039;&#039; + &#039;&#039;&#039;Hot Foot&#039;&#039;&#039; - spawns multiple windy orbs around each safe side arena, just like earlier, leaving only one obvious safe spot on each side. However, Ifrit will also select one of these orbs and prepare to kick it (sideways) out of position. If this orb happens to be on the side of the arena you are standing on, be ready to reposition to the new safe-spot near Ifrit&#039;s location. Don&#039;t forget that all players (and the orbs) will also be knocked into the centre of the arena by an upcoming knockback, just like before.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Aerial Stack&#039;&#039;&#039; - the blue-circle markers from earlier - will once again be applied to two random players. Make sure that at least one other unmarked player stands within each circle to prevent the marked player from being launched into the air and impaled. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hands of Hell&#039;&#039;&#039; - applies three tethers to another random player. Once the tethers have been activated, make sure to pass them onto other players. Just like earlier in the battle, all players with a tether will receive high damage after a moderate delay.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ferostorm&#039;&#039;&#039; - spawns two more feather-like blades at the opposite sides of Garuda that will eventually shoot large conal AoE&#039;s in the direction they are facing, slicing anyone in their path for moderate damage. Be ready to move away!&lt;br /&gt;
&lt;br /&gt;
On reaching this point, both Garuda and Ifrit will bewail their situation and begin to merge into a new form - Raktapaksa - dealing tremendous raid-wide damage in the process. Raktapaksa&#039;s HP will be the median of Garuda and Ifrit&#039;s remaining HP.&lt;br /&gt;
&lt;br /&gt;
===Phase 4: Raktapaksa===&lt;br /&gt;
*&#039;&#039;&#039;Flaming Circles&#039;&#039;&#039; (5 in total) will engulf the arena, leaving only three safe-spots near the outer edges. Participants must be ready to dash for these safe-spots if they wish to avoid heavy damage from upcoming explosions. At the same time, the raid will also have to contend with another &#039;&#039;&#039;Ferostorm&#039;&#039;&#039; shortly after the &#039;&#039;&#039;Flaming Circles&#039;&#039;&#039; have exploded - spawning two more feather-like blades beside Raktapaksa that will eventually shoot large conal AoE&#039;s in the direction they are facing. Stay on your toes!&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hands of Flame&#039;&#039;&#039; - Raktapaksa turns towards its main target and prepares a teleporting punch. Simultaneously, the left and right sides of the arena next to Raktapaksa will be marked for an explosion, leaving a safe spot in the form of a straight line the centre of the arena.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Aerial Stack&#039;&#039;&#039; + &#039;&#039;&#039;Hands of Hell&#039;&#039;&#039; - marks two random players with the blue-circle markers from earlier, whilst also marking another player with triple-tethers, forcing the raid to decide between picking up tethers and moving away from the group (to help spread the damage), or standing within a circle to prevent marked players from being fatally launched. To make matters worse, &#039;&#039;&#039;Eruption&#039;&#039;&#039; will cause more flaming AoE circles to form underneath random players than must also be avoided. Once &#039;&#039;&#039;Hands of Hell&#039;&#039;&#039; (tethers) have concluded, the boss (and clones of the boss) will dash towards tethered players, leaving massive AoE telegraphs in their wake. Only a small section of the arena will be safe from the impending blasts, so move into it as soon as possible.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Central Knockback&#039;&#039;&#039; - spawns a large blue circle in the arena centre. Just like earlier, everyone will be knocked back from the circle after a brief delay. Everyone should move as close to the blue circle as possible (but not within it) if they wish to avoid being punted into the death-wall surrounding the arena. Don&#039;t forget that &#039;&#039;&#039;Knockback Immunity&#039;&#039;&#039; cooldowns can also work in a pinch.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Conflag Strike&#039;&#039;&#039; - after teleporting to the centre of the arena, Raktapaska will beging to long-cast &#039;&#039;&#039;Conflag Strike&#039;&#039;&#039;. While doing so, the entire battlefield will once again be smothered in flaming AoE circles, leaving only a few safe-spots at the outer-edges of the arena. After exploding, &#039;&#039;&#039;Eruption&#039;&#039;&#039; will leave flaming AoE circles beneath random players that must also be avoided. This process will repeat until &#039;&#039;&#039;Conflag Strike&#039;&#039;&#039; has been charged up, creating a gigantic frontal-cone AoE telegraph over the entire arena (except for a small section directly behind Raktapaksa). To avoid, move behind the boss as soon as the flaming circles and eruptions have ceased to avoid being fatally sliced.&lt;br /&gt;
&lt;br /&gt;
On reaching this point, you have successfully witnessed all mechanics and will continue through a mechanical loop until either the boss (or the raid) has been defeated.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===Treasure Coffer 1===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Helm of Golden Antiquity}}&lt;br /&gt;
{{Drops table row|Armor of Golden Antiquity}}&lt;br /&gt;
{{Drops table row|Greaves of Golden Antiquity}}&lt;br /&gt;
{{Drops table row|Bangle of Golden Antiquity}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffer 2===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Gauntlets of Golden Antiquity}}&lt;br /&gt;
{{Drops table row|Chausses of Golden Antiquity}}&lt;br /&gt;
{{Drops table row|Greaves of Golden Antiquity}}&lt;br /&gt;
{{Drops table row|Bangle of Golden Antiquity}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffer 3===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Primal Angel Orchestrion Roll}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
E6N.png&lt;br /&gt;
E6 boss.png&lt;br /&gt;
E6 phase 4.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>TTVBTS</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Deltascape_V3.0&amp;diff=713035</id>
		<title>Deltascape V3.0</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Deltascape_V3.0&amp;diff=713035"/>
		<updated>2024-02-22T06:38:52Z</updated>

		<summary type="html">&lt;p&gt;TTVBTS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{other uses|the level 70 story-mode [[raid]]|the (Savage) version|Deltascape V3.0 (Savage)|the first tier of [[Omega]] in general|Omega: Deltascape}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = Deltascape V3.0&lt;br /&gt;
| description = Fresh from your victory over the grotesque Catastrophe, you set your sights upon the next battle. Your foe is a being named Halicarnassus, an antagonist from a classical novel, wherein she rules as the Queen of Dimension Castle. Yet be it born of fact or fiction, the struggle ahead promises to be very real.&lt;br /&gt;
| image = The Croak Queen Image.png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 70&lt;br /&gt;
| level-sync = 70&lt;br /&gt;
| ilvl = 295&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = full&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| duty-finder = Normal Raids (Stormblood)&lt;br /&gt;
| roulette = normal raid&lt;br /&gt;
| tomestones = 10 Poetics&lt;br /&gt;
| entrance = &lt;br /&gt;
| entrance-coordinates = &lt;br /&gt;
| location = The Audience Chamber, Deltascape V3.0&lt;br /&gt;
| region = Gyr Abania&lt;br /&gt;
| req-quest = The Croak Queen&lt;br /&gt;
| patch = 4.01&lt;br /&gt;
| release = stormblood&lt;br /&gt;
| stone-sky-sea = Omega: Deltascape&lt;br /&gt;
}} The raid is also known as &#039;&#039;&#039;O3N&#039;&#039;&#039;. {{TOC limit|3}}&lt;br /&gt;
==Strategy==&lt;br /&gt;
{{#ev:youtube|eElgTVgIh5U|350|right|Deltascape V3.0 (Normal) Guide}}&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Halicarnassus (Deltascape)|Halicarnassus]]===&lt;br /&gt;
&#039;&#039;&#039;Ribbit&#039;&#039;&#039;: Frontal Cone AOE attack that turns you into frogs. Casts this almost first thing into the fight. Watch for when she turns and get behind her. She will aim this anywhere.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blizzard Blade&#039;&#039;&#039;: Circular AOE that freezes you, get out. Medium range.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thunder Blade&#039;&#039;&#039;: Line AOE, easy to avoid.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire Blade&#039;&#039;&#039;: Donut shaped AOE like [[Sophia]]&#039;s Thunder III. Center (in her hitbox) and the outside is safe. Large radius.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Holy Blade&#039;&#039;&#039;: Marks up people with spread markers or stack markers or both. Spread/stack appropriately.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Game&#039;&#039;&#039;: Turns the floor into either Role Icons (Blue shield, Green Cross, Red Sword) or Frog Icons. If they&#039;re role icons, stand on the one appropriate for the class you&#039;re playing. If they&#039;re frogs, she&#039;s going to use ribbit soon. Get hit by it then stand on the panels. She often pairs ribbit with this for the role icons, so be careful. If you&#039;re a [[Samurai]] for example and you get hit by ribbit, you&#039;ll still get punished even if you&#039;re standing on the DPS panel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dark Piece&#039;&#039;&#039;: Halicarnassus places untargetable adds on the arena that make AOEs, first time it happens the center is safe. She pairs this with thin cone attacks targeting each raid member. Avoid them, they [[knockback]] and apply {{status effect|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Dark piece can also place them on the outside of the arena, when this happens pop sprint because there will be &#039;&#039;one&#039;&#039; safe square to get to when they initiate their attack.&lt;br /&gt;
&lt;br /&gt;
When the board changes to blue/black, &#039;&#039;&#039;The Queens Game&#039;&#039;&#039; will hit everyone not in a blue space with damage and {{status effect|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039;. Stay on the blue tiles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Place Piece&#039;&#039;&#039; summons a dragon. It has a frontal cast-less cleavebuster that applies {{status effect|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039;. Off tank picks it up and drags it so he is standing on a blue space, the dragon is facing away, and the DPS can stand in a blue space too. Dies quickly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Forced March&#039;&#039;&#039;, &#039;&#039;&#039;Left Face&#039;&#039;&#039;, &#039;&#039;&#039;Right Face&#039;&#039;&#039;: Force march makes you walk forwards, wherever you&#039;re facing. Left face makes you strafe left, and vice versa for right face. She pairs these with movement based mechanics so angle/position appropriately. First time you see it is after the dragon add. If it&#039;s forced march, aim yourself along the diagonal blue squares so you end on one. Left face, turn to be 90 degrees (perpendicular) along the blue line.&lt;br /&gt;
&lt;br /&gt;
Later she&#039;ll use these with a holy blade stack. Everyone should stack behind the boss facing her exactly. The holy stack blows up soon after (similar to [[Thordan]]&#039;s knockback + stack). As soon as it detonates she hurls a lightning blade towards party, so scatter left and right.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aetherial Tear&#039;&#039;&#039;: Transports you to team rocket&#039;s hideout. Sand tiles will shunt you in the direction they flow. Walk out into the sand and attempt to make it to the tear across the arena.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] Treasure Coffer 1===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Deltascape Lens}}&lt;br /&gt;
{{Drops table row|Deltascape Shaft}}&lt;br /&gt;
{{Drops table row|Deltascape Spring}}&lt;br /&gt;
{{Drops table row|Deltascape Bolt}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] Treasure Coffer 2===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Deltascape Shaft}}&lt;br /&gt;
{{Drops table row|Deltascape Crank}}&lt;br /&gt;
{{Drops table row|Deltascape Spring}}&lt;br /&gt;
{{Drops table row|Deltascape Bolt}}&lt;br /&gt;
{{Drops table row|Omega Squared Orchestrion Roll}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>TTVBTS</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Eden%27s_Promise:_Eternity&amp;diff=713034</id>
		<title>Eden&#039;s Promise: Eternity</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Eden%27s_Promise:_Eternity&amp;diff=713034"/>
		<updated>2024-02-22T06:36:39Z</updated>

		<summary type="html">&lt;p&gt;TTVBTS: /* Stage 1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|Eden&#039;s Promise|Eden&#039;s Promise: Eternity (Savage)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = Eden&#039;s Promise: Eternity&lt;br /&gt;
| image = Eden&#039;s Promise Eternity.png&lt;br /&gt;
| description = The entity formed by the fusion of Mitron and Gaia seeks to create a utopia where time has no meaning. Should this plan succeed, not only will the vast quantities of aether absorbed by Eden drain the land of life, but Gaia as you know her will be lost forever. Ryne makes a desperate bid to send you in pursuit, though there is no way of knowing what manner of danger you will face.&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 80&lt;br /&gt;
| level-sync = 80&lt;br /&gt;
| ilvl = 485&lt;br /&gt;
| ilvl-sync =&lt;br /&gt;
| difficulty = Normal&lt;br /&gt;
| size = 8man&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| tomestones = 20 poetics&lt;br /&gt;
| duty-finder = Normal Raids (Shadowbringers)&lt;br /&gt;
| roulette = normal raids&lt;br /&gt;
| entrance = The Core&lt;br /&gt;
| entrance-coordinates = 23.4, 23.2&lt;br /&gt;
| location = The Garden of Nowhere&lt;br /&gt;
| region = Norvrandt&lt;br /&gt;
| req-quest = Voice of the Soul&lt;br /&gt;
| patch = 5.4&lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
| stone-sky-sea = Eden&#039;s Promise&lt;br /&gt;
}} The raid is also known as &#039;&#039;&#039;E12N&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Phases &amp;amp; Abilities==&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Utopian Vision: [[Eden&#039;s Promise (boss)|Eden&#039;s Promise]]===&lt;br /&gt;
{{#ev:youtube|rYC-RtDoKC8|350|right|Eden&#039;s Promise: Eternity Raid Guide}}&lt;br /&gt;
{{#ev:youtube|x-OdF8vEp4Q|350|right|Eden&#039;s Promise: Eternity (Normal) Guide}}&lt;br /&gt;
This fight is largely about memorizing the patterns of the primal crystals, as they are cast individually as well as in pairs (in the second half).&lt;br /&gt;
&lt;br /&gt;
=== Stage 1 ===&lt;br /&gt;
&#039;&#039;Abilities&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Maleficium&#039;&#039;&#039;: Unavoidable raid-wide AOE, prepare to heal the party after it hits!&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Cast&#039;&#039;&#039;:  Eden&#039;s Promise will select and cast a target primal&#039;s devastating power onto the battlefield (patterns below, all descriptions assume you are facing towards the crystals):&lt;br /&gt;
:- Leviathan (Blue):  The safe zone for this is directly down the middle of the battlefield.&lt;br /&gt;
:- Garuda (Green):  The safe zones for this strike are diagonal from the boss.&lt;br /&gt;
:- Ramuh (Purple):  The safe zone for this is just a little ways away from the boss (it&#039;s a point-blank AOE, and a small one)&lt;br /&gt;
:- Ifrit (Red):  The safe zone for this in a fairly tight space on either side of the boss.  Be immediately left or right of the boss to avoid.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Formless Judgement&#039;&#039;&#039;: Both tanks will be marked with large red arrows for a tankbuster single target ability.  No splashing damage or positioning to be aware of.  Cooldowns recommended.&lt;br /&gt;
&lt;br /&gt;
=== Stage 2 ===&lt;br /&gt;
&#039;&#039;Platform Stage 1&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Line Stack Marker + Two Single Target AOE Telegraphs&#039;&#039;&#039;: All non-marked players should stack up in the middle of the room, while the marked players move to either side to position a targeted cone away from the raid.  After the cone telegraph comes out, both players can join the stack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Platform Stage 2&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Two Stacking Telegraphs&#039;&#039;&#039;: Split the raid onto the two stacking marked players, trying to get an even 4/4 split before the attack comes out.  Do not all stack together, and stack away from the crystal in the middle to avoid excess damage onto the Treasured Memory.&lt;br /&gt;
:&#039;&#039;&#039;Battlefield Push Telegraph (Side)&#039;&#039;&#039;: Run to the edge of the battlefield, being careful not to fall off the edge.  The telegraph extends beyond the battlefield itself so it&#039;s best to stay lined at the edge in the middle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Platform Stage 3&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Battlefield Push Telegraph (Center)&#039;&#039;&#039;: Run to the middle of the battlefield to avoid getting blown off the stage.  Heal through the AOE damage and move onto the next platform!&lt;br /&gt;
&lt;br /&gt;
=== Stage 3 ===&lt;br /&gt;
&#039;&#039;Abilities&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Stock&#039;&#039;&#039;: The boss will absorb a random two of the crystals&#039; energy into them self to be cast at a later time.  Remember which two these were!&lt;br /&gt;
:&#039;&#039;&#039;Release&#039;&#039;&#039;: The boss will cast both stored crystals at the same time, so the space to move is usually much much tighter.  You definitely need to commit the individual patterns to memory so you know where to go.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Junction Shiva&#039;&#039;&#039;: The boss will pull energy from Shiva&#039;s crystal.  This has no effect, but telegraphs the next series.&lt;br /&gt;
:&#039;&#039;&#039;Diamond Dust&#039;&#039;&#039;: Make sure you spread out before this cast finishes, as the entire battlefield will be covered in ice.  Half the raid&#039;s members will be single targeted with AOE markers at this time (if you&#039;ve spread out, you won&#039;t need to move).&lt;br /&gt;
:&#039;&#039;&#039;Rapturous Reach&#039;&#039;&#039;: The boss telegraph a massive cone AOE that&#039;ll hit half the of battlefield, in addition to giving everyone in the raid an individual AOE marker.  Move to the correct side of the map, and spread out to avoid overlapping damage.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Junction Titan&#039;&#039;&#039;: The boss will pull energy from Titan&#039;s crystal.  This has no effect, but telegraphs the next series.&lt;br /&gt;
:&#039;&#039;&#039;Earthen Fury&#039;&#039;&#039;: The boss will place two large boulders on one side of the battlefield, and then two sets of small boulders around the battlefield along the edges.  Stand where the second set of small boulders spawned, and move onto the space where the first boulders were after they explode.  Be on the opposite side of the battlefield from the large boulders!&lt;br /&gt;
:&#039;&#039;&#039;Rapturous Reach&#039;&#039;&#039;: The boss telegraph a massive cone AOE that&#039;ll hit half the of battlefield, in addition to giving everyone in the raid an individual AOE marker.  Move to the correct side of the map, and spread out to avoid overlapping damage.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*{{tomestone|Poetics|20}} [[Allagan Tomestone of Poetics]]&lt;br /&gt;
*{{Item icon|Eden&#039;s Promise Card}} (Drops at a fixed rate.)&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffer 1===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Armor of Lost Antiquity}}&lt;br /&gt;
{{Drops table row|Gauntlets of Lost Antiquity}}&lt;br /&gt;
{{Drops table row|Chausses of Lost Antiquity}}&lt;br /&gt;
{{Drops table row|Bangle of Lost Antiquity}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffer 2===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Armor of Lost Antiquity}}&lt;br /&gt;
{{Drops table row|Chausses of Lost Antiquity}}&lt;br /&gt;
{{Drops table row|Greaves of Lost Antiquity}}&lt;br /&gt;
{{Drops table row|Bangle of Lost Antiquity}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffer 3===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Wind-up Gaia|1}}&lt;br /&gt;
{{Drops table row|Promises to Keep Orchestrion Roll}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Paradise Within Thee I}}&lt;br /&gt;
{{achievement table row|Paradise Within Thee II}}&lt;br /&gt;
{{achievement table row|Paradise Within Thee III}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
E12N.png&lt;br /&gt;
E12 boss.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>TTVBTS</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Alexander_-_The_Eyes_of_the_Creator&amp;diff=708368</id>
		<title>Alexander - The Eyes of the Creator</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Alexander_-_The_Eyes_of_the_Creator&amp;diff=708368"/>
		<updated>2024-01-30T17:19:33Z</updated>

		<summary type="html">&lt;p&gt;TTVBTS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{other uses|the level 60 story-mode [[raid]]|the (Savage) version|Alexander - The Eyes of the Creator (Savage)|the third tier of [[Alexander]] in general|Alexander: The Creator}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = Alexander - The Eyes of the Creator&lt;br /&gt;
| description = Raised from the waters by the thrice-mad Illuminati, the steel colossus Alexander yet towers over the Thaliak, bleeding the hinterlands dry with a thirst for aether that will not be slaked. The time has come for action. As Y&#039;shtola and Master Matoya seek to magically sever the primal&#039;s death grip on the land, you will take to the skies with Cid in hopes of securing an ingress through the colossus&#039;s mighty pate. The realm itself cries out for succor—will you rise to answer its call?&lt;br /&gt;
| image = Alexander - The Eyes of the Creator.png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 60&lt;br /&gt;
| level-sync = 60&lt;br /&gt;
| ilvl = 230&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = 8man&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| duty-finder = Normal Raids (Heavensward)&lt;br /&gt;
| roulette = normal raid&lt;br /&gt;
| tomestones = 20 Poetics&lt;br /&gt;
| entrance = The Dravanian Hinterlands&lt;br /&gt;
| entrance-coordinates = 23,23&lt;br /&gt;
| location = Eyes of the Creator&lt;br /&gt;
| region = Dravania&lt;br /&gt;
| req-quest = The Coeurl and the Colossus&lt;br /&gt;
| stone-sky-sea = Alexander: The Creator&lt;br /&gt;
| patch = 3.4&lt;br /&gt;
| release = heavensward&lt;br /&gt;
}} The raid is also known as &#039;&#039;&#039;A9&#039;&#039;&#039;. {{TOC limit|3}}&lt;br /&gt;
==Objectives==&lt;br /&gt;
* Arrive at the Cranial Plate: 0/1&lt;br /&gt;
* Open the main hatch: 0/1&lt;br /&gt;
* Enter [[Alexander]]: 0/1&lt;br /&gt;
* Defeat [[Refurbisher 0]]: 0/1&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
{{#ev:youtube|ciU8aCkQrbY|350|right|Video Guide}}&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Refurbisher 0]]===&lt;br /&gt;
There is an opening trash encounter against [[Faust Z]]. It uses a tankbuster cleave that can be mitigated between both tanks.&lt;br /&gt;
-----&lt;br /&gt;
For the encounter with [[Refurbisher 0]], the room is divided into four quadrants. There will be interactable &#039;&#039;&#039;Power Generators&#039;&#039;&#039; and dead enemies (scrap metal) on the floor. The goal here is to move the power generators adjacent to the enemies to revive them, so that the off-tank can drag the enemies to a quadrant that will be engulfed in lava. The adds &#039;&#039;&#039;must be killed&#039;&#039;&#039; before the lava appears or the boss will instead be buffed! Any players caught in the lava will be inflicted with a strong {{status effect|burns}} &#039;&#039;&#039;[[Burns]]&#039;&#039;&#039; damage-over-time. Once moved, power generators cannot be moved again.&lt;br /&gt;
&lt;br /&gt;
Eventually, a &#039;&#039;&#039;[[Full Metal Faust]]&#039;&#039;&#039; add is spawned, dealing proximity based damage as it arrives. Move away from its spawn point to mitigate. This add has enough HP to survive the first lava zone appearing, and functions as a DPS check. The off-tank needs to move &#039;&#039;&#039;[[Full Metal Faust]]&#039;&#039;&#039; to the opposite corner of where he spawns, as this will be the third quadrant to be consumed in lava. The lava pits spawn much faster during this phase, so moving to the far side should give the party enough time to DPS him down. When &#039;&#039;&#039;[[Full Metal Faust]]&#039;&#039;&#039; appears [[Refurbisher 0]] becomes &#039;&#039;&#039;invulnerable&#039;&#039;&#039;, so all damage &#039;&#039;must&#039;&#039; be focused on Faust. If &#039;&#039;&#039;[[Full Metal Faust]]&#039;&#039;&#039; contacts lava while still alive the raid will instantly &#039;&#039;&#039;wipe&#039;&#039;&#039;!&lt;br /&gt;
&lt;br /&gt;
Once &#039;&#039;&#039;[[Full Metal Faust]]&#039;&#039;&#039; is killed, the boss can be damaged again. Mechanics repeat from this point. If [[Refurbisher 0]] manages to rebuilt all his body components (due to failed add/lava mechanics), the raid &#039;&#039;&#039;will wipe.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====[[Refurbisher 0]] Abilities====&lt;br /&gt;
* &#039;&#039;&#039;Scrap&#039;&#039;&#039; - A column attack on the main tank. Don&#039;t cleave the party.&lt;br /&gt;
* &#039;&#039;&#039;Scrap Burst&#039;&#039;&#039; - Orange markers that drop meteors. Players must hide behind these meteors to avoid damage and a {{status effect|bleed}} &#039;&#039;&#039;[[Bleed]]ing&#039;&#039;&#039; damage-over-time debuff from the follow-up attack.&lt;br /&gt;
* &#039;&#039;&#039;Scrapline&#039;&#039;&#039; - Large 270 degree frontal cone AoE. Everyone, tanks included, should move behind the boss for this.&lt;br /&gt;
* &#039;&#039;&#039;Scrapbomb&#039;&#039;&#039; - a stack marker, the entire raid should stand together to share the damage. Healers shield and heal as necessary.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] Treasure Coffer 1===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Tarnished Alexandrian Lens}}&lt;br /&gt;
{{Drops table row|Tarnished Alexandrian Shaft}}&lt;br /&gt;
{{Drops table row|Tarnished Alexandrian Spring}}&lt;br /&gt;
{{Drops table row|Tarnished Alexandrian Bolt}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] Treasure Coffer 2===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Tarnished Alexandrian Lens}}&lt;br /&gt;
{{Drops table row|Tarnished Alexandrian Crank}}&lt;br /&gt;
{{Drops table row|Tarnished Alexandrian Pedal}}&lt;br /&gt;
{{Drops table row|Tarnished Alexandrian Bolt}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Mapping the Realm: Alexander I}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>TTVBTS</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Stormblood_Fishing_Locations&amp;diff=698465</id>
		<title>Stormblood Fishing Locations</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Stormblood_Fishing_Locations&amp;diff=698465"/>
		<updated>2023-12-28T00:47:12Z</updated>

		<summary type="html">&lt;p&gt;TTVBTS: /* Relevant Fishing Lures */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;See also [[Fishing Locations]], [[Heavensward Fishing Locations]], [[Shadowbringers Fishing Locations]], and [[Endwalker Fishing Locations]].&#039;&#039;&lt;br /&gt;
As with other areas, bear in mind that certain fish may only be caught under certain conditions, such as during specific weather conditions, using special bait, or by using abilities such as &#039;&#039;&#039;{{action icon|Fish Eyes}}&#039;&#039;&#039;, &#039;&#039;&#039;{{action icon|Snagging}}&#039;&#039;&#039; or &#039;&#039;&#039;{{action icon|Mooch}}ing&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Relevant Fishing Lures==&lt;br /&gt;
*{{bait used|Bream Lure}}&lt;br /&gt;
*{{bait used|Live Shrimp}}&lt;br /&gt;
*{{bait used|Metal Spinner}}&lt;br /&gt;
*{{bait used|Blue Bobbit}}&lt;br /&gt;
*{{bait used|Nightcrawler}}&lt;br /&gt;
*{{bait used|Stonefly Larva}}&lt;br /&gt;
*{{bait used|Midge Larva}}&lt;br /&gt;
*{{bait used|Silkworm}}&lt;br /&gt;
*{{bait used|Suspending Minnow}}&lt;br /&gt;
*{{bait used|Salmon Roe}}&lt;br /&gt;
*{{bait used|Signature Skyball}}&lt;br /&gt;
*{{bait used|Versatile Lure}}&lt;br /&gt;
&lt;br /&gt;
==Gyr Abania==&lt;br /&gt;
===Rhalgr&#039;s Reach===&lt;br /&gt;
{{Fishing log list|Rhalgr&#039;s Reach}}&lt;br /&gt;
&lt;br /&gt;
===The Fringes===&lt;br /&gt;
{{Fishing log list|The Fringes}}&lt;br /&gt;
&lt;br /&gt;
===The Peaks===&lt;br /&gt;
{{Fishing log list|The Peaks}}&lt;br /&gt;
&lt;br /&gt;
===The Lochs===&lt;br /&gt;
{{Fishing log list|The Lochs}}&lt;br /&gt;
&lt;br /&gt;
==Hingashi==&lt;br /&gt;
===Kugane===&lt;br /&gt;
{{Fishing log list|Kugane}}&lt;br /&gt;
&lt;br /&gt;
===Shirogane===&lt;br /&gt;
{{Fishing log list|Shirogane}}&lt;br /&gt;
&lt;br /&gt;
==Othard==&lt;br /&gt;
===The Azim Steppe===&lt;br /&gt;
{{Fishing log list|The Azim Steppe}}&lt;br /&gt;
&lt;br /&gt;
===The Ruby Sea===&lt;br /&gt;
{{Fishing log list|The Ruby Sea}}&lt;br /&gt;
&lt;br /&gt;
===Yanxia===&lt;br /&gt;
{{Fishing log list|Yanxia}}&lt;/div&gt;</summary>
		<author><name>TTVBTS</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Level_90_Gear_Guide&amp;diff=670649</id>
		<title>Level 90 Gear Guide</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Level_90_Gear_Guide&amp;diff=670649"/>
		<updated>2023-10-03T18:42:04Z</updated>

		<summary type="html">&lt;p&gt;TTVBTS: /* Armor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|Content Unlock|Leveling Gear Guide}}&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[[Level 80 Gear Guide]] &amp;lt;&amp;lt;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Allagan Tomestone]] exchanges open up in [[Radz-at-Han]] after {{questlink|main|Endwalker (Quest)}}.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Scrips]] exchange unlock quest {{questlink|feature|Expanding House of Splendors}} requires only {{questlink|main|The Jewel of Thavnair}}.&lt;br /&gt;
__TOC__&lt;br /&gt;
==Summary==&lt;br /&gt;
===Combat===&lt;br /&gt;
*Because level 90 gear is released over the course of several major patches, players do not necessarily need to slowly increment the item level of their gear if they have recently reached level 90, and can instead jump directly to the highest item level gear that is most accessible.&lt;br /&gt;
*Players who recently reached level 89 - 90 should collect [[Artifact Weapons (Endwalker)|Artifact Weapons]] and [[Artifact Armor (Endwalker)|Artifact Armor]] (both item level &#039;&#039;&#039;560&#039;&#039;&#039;) for free. [[The Last Accessories]] (item level &#039;&#039;&#039;560&#039;&#039;&#039;) drop from three dungeons: {{questlink|dungeon|The Dead Ends}}, {{questlink|dungeon|Smileton}}, and {{questlink|dungeon|The Stigma Dreamscape}}, but these do not need to be &amp;quot;farmed&amp;quot; to proceed with further upgrades.&lt;br /&gt;
*Current uncapped {{rarity|tomestone}} gear ({{tomestone|Causality}} [[Allagan Tomestone of Causality]]): [[Lunar Envoy&#039;s Weapons]], [[Lunar Envoy&#039;s Armor]], and [[Lunar Envoy&#039;s Accessories]] (item level &#039;&#039;&#039;620&#039;&#039;&#039;)&lt;br /&gt;
*[[Deep Dungeon]] weapons: [[Orthos Weapons]] (item level &#039;&#039;&#039;620&#039;&#039;&#039;)&lt;br /&gt;
**Requires completion of floor 30 of {{questlink|ddungeon|Eureka Orthos}}&lt;br /&gt;
**[[Enaretos Weapons]] (item level &#039;&#039;&#039;625&#039;&#039;&#039;) require completing floor 100 of Eureka Orthos.&lt;br /&gt;
*Current {{rarity|dungeon}} gear ({{questlink|dungeon|The Lunar Subterrane}}): [[Voidmoon Armor]] and [[Voidmoon Accessories]] (item level &#039;&#039;&#039;635&#039;&#039;&#039;)&lt;br /&gt;
*Current crafted gear: [[Diadochos Weapons]], [[Diadochos Armor]], and [[Diadochos Accessories]] (item level &#039;&#039;&#039;640&#039;&#039;&#039;). These should always be obtained as {{HQ}} &#039;&#039;&#039;[[High Quality|high quality]]&#039;&#039;&#039;.&lt;br /&gt;
**These can be indirectly exchanged for [[Augmented Diadochos Weapons]], [[Augmented Diadochos Armor]], and [[Augmented Diadochos Accessories]] (item level &#039;&#039;&#039;650&#039;&#039;&#039;) using {{tomestone|causality}} [[Allagan Tomestone of Causality|Allagan Tomestones of Causality]].&lt;br /&gt;
*Current uncapped normal raid gear ({{questlink|raid|Anabaseios}}): [[Anabaseios Armor]] and [[Anabaseios Accessories]] (item level &#039;&#039;&#039;640&#039;&#039;&#039;)&lt;br /&gt;
*Current {{rarity|relic}} weapons: [[Majestic Manderville Weapons]] (item level &#039;&#039;&#039;645&#039;&#039;&#039;). &lt;br /&gt;
**These are slightly better than [[Voidcast Weapons]] because of their adjustable attributes and a higher total number of attribute points.&lt;br /&gt;
**They require the completion of all [[Hildibrand Quests]] until {{questlink|feature|Not from Around Here}}.&lt;br /&gt;
**The first-stage [[Base Manderville Weapons]] (item level &#039;&#039;&#039;615&#039;&#039;&#039;) require completion of all Hildibrand Quests until {{questlink|feature|The Imperfect Gentleman}}.&lt;br /&gt;
*Current weekly-capped alliance raid gear ({{questlink|araid|Thaleia}}): [[Theogonic Armor]] (item level &#039;&#039;&#039;650&#039;&#039;&#039;)&lt;br /&gt;
*Current weekly-capped {{rarity|tomestone}} gear ({{tomestone|comedy}} [[Allagan Tomestone of Comedy]]): [[Credendum Weapons]], [[Credendum Armor]], and [[Credendum Accessories]] (item level &#039;&#039;&#039;650&#039;&#039;&#039;)&lt;br /&gt;
**These can be upgraded to [[Augmented Credendum Weapons]], [[Augmented Credendum Armor]], and [[Augmented Credendum Accessories]] (item level &#039;&#039;&#039;660&#039;&#039;&#039;) using items purchasable for {{sack of nuts}} [[Sacks of Nuts]], all three {{questlink|raid|Myths of the Realm}} alliance raids (note that {{item icon|Thaleia Coin}} is limited to one per week), and dropped directly from {{questlink|raid|Anabaseios: The Tenth Circle (Savage)}} / {{questlink|raid|Anabaseios: The Eleventh Circle (Savage)}}.&lt;br /&gt;
**Note the {{item icon|Divine Solvent}} used to upgrade weapons can only be obtained from the savage raid.&lt;br /&gt;
*Current extreme trial weapons ({{questlink|trial|The Abyssal Fracture (Extreme)}}): [[Voidvessel Weapons]] (item level &#039;&#039;&#039;655&#039;&#039;&#039;)&lt;br /&gt;
*Current weekly-capped savage raid gear ({{questlink|raid|Anabaseios (Savage)}}): [[Ascension Weapons]] (item level &#039;&#039;&#039;665&#039;&#039;&#039;), [[Ascension Armor]] and [[Ascension Accessories]] (item level &#039;&#039;&#039;660&#039;&#039;&#039;). Also rewards items to augment Credendum gear to item level &#039;&#039;&#039;660&#039;&#039;&#039;.&lt;br /&gt;
*Current &#039;&#039;&#039;&amp;quot;best-in-slot&amp;quot; (BiS)&#039;&#039;&#039; gear comprises a mixture of Ascension Weapons and Ascension/Augmented Credendum Armor and Accessories melded with certain [[materia]]. &lt;br /&gt;
**This composition varies depending on the [[job]] and is intended to maximize desirable [[substats]]. Some jobs may have multiple BiS sets with specific [[Spell Speed]] or [[Skill Speed]] tiers.&lt;br /&gt;
**BiS sets for each job are provided by [https://www.thebalanceffxiv.com/ The Balance].&lt;br /&gt;
**BiS is &#039;&#039;&#039;not&#039;&#039;&#039; necessary to obtain unless if the player is planning on doing {{questlink|cdungeon|Another Mount Rokkon (Savage)}} or the upcoming {{questlink|cdungeon|Another Aloalo Island (Savage)}} ([[patch 6.5|patch 6.51]]). BiS primarily allows players to more easily clear existing content.&lt;br /&gt;
**The level 90 [[ultimate raids]], {{questlink|ultimateraid|Dragonsong&#039;s Reprise (Ultimate)}} and {{questlink|ultimateraid|The Omega Protocol (Ultimate)}} have specific BiS sets for each job that matches their item level sync (605 and 635, respectively). See the above link to the Balance. The criterion dungeons {{questlink|cdungeon|Another Sil&#039;dihn Subterrane}} and {{questlink|cdungeon|Another Sil&#039;dihn Subterrane (Savage)}} have the same item level sync and BiS sets as the Omega Protocol.&lt;br /&gt;
*Higher item level gear will not be released until Patch 7.0.&lt;br /&gt;
&lt;br /&gt;
===Crafting and Gathering===&lt;br /&gt;
*Players who recently reached level 90 can buy {{HQ}} &#039;&#039;&#039;high quality&#039;&#039;&#039; [[Indagator&#039;s Tools]] and [[Indagator&#039;s Gear]] (item level &#039;&#039;&#039;620&#039;&#039;&#039;) from the [[Market Board]] and meld with materia. With the exception of the primary tools, this will be the best Crafter and Gatherer gear until patch 7.0.&lt;br /&gt;
**Melding guides and crafting rotations are provided by [https://guides.ffxivteamcraft.com/ Teamcraft Guides].&lt;br /&gt;
*Alternatively, they can farm {{scrip|purple crafter}}{{scrip|purple gatherer}} [[Purple Scrip]]s (achievable using Lv 80 gear) to buy [[Afflatus Tools]] and [[Afflatus Gear]]. Using some {{HQ}} HQ materials, basic melds, {{HQ}} {{item icon|Calamari Ripieni}} and {{HQ}} {{item icon|Commanding Craftsman&#039;s Draught}}, this gear can be used to craft {{HQ}} &#039;&#039;&#039;high quality&#039;&#039;&#039; Indagator&#039;s equipment. This bypasses needing to first invest in melded [[Pactmaker&#039;s Tools]] and [[Pactmaker&#039;s Gear|Gear]].&lt;br /&gt;
**Note that Afflatus gear, like other Scrip gear, is inferior to {{HQ}} &#039;&#039;&#039;high quality&#039;&#039;&#039; Indagator&#039;s gear due to being unable to perform {{action icon|Advanced Materia Melding}}.&lt;br /&gt;
*Current {{rarity|relic}} tools: [[Splendorous Tools]] fifth stage - [[Brilliant Tools]] (item level &#039;&#039;&#039;630&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
{| {{STDT|sortable item align-left}} &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 220px;&amp;quot; | Gearset&lt;br /&gt;
! IL&lt;br /&gt;
! Obtained&lt;br /&gt;
|-&lt;br /&gt;
| [[Artifact Weapons (Endwalker)]] ([[Artifact Armor]]) || 560 || Acquired from [[Varsarudh]] in [[Old Sharlayan]] (X:11.8,Y:9.9) after completing the Level 89 [[Endwalker]] [[MSQ]] {{questlink|main|A Bold Decision}}.&lt;br /&gt;
|-&lt;br /&gt;
| [[Moonward Weapons]] || 570 || Purchased from [[J&#039;lakshai]] in [[Old Sharlayan]] (12.0, 13.3) or [[Wilmetta]] in [[Radz-at-Han]] (10.5, 7.5) for {{Sack of nuts|70}} [[Sack of Nuts]]&amp;lt;br&amp;gt;Formerly bought with {{tomestone|aphorism}} [[Allagan Tomestone of Aphorism|Allagan Tomestones of Aphorism]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Weapons of Divine Light]] || 580 || Dropped from {{questlink|trial|The Minstrel&#039;s Ballad: Hydaelyn&#039;s Call}}. Purchased from [[Nesvaaz]] in [[Radz-at-Han]] (X:10.6 Y:10.0) for 10 {{Item icon|Umbral Totem}}.&amp;lt;br&amp;gt;Receive {{Item icon|Divine Light Weapon Coffer (IL 580)}} Using this item transforms it into a weapon corresponding to the user&#039;s current job&lt;br /&gt;
|-&lt;br /&gt;
| [[Classical Weapons]] || 580 || Crafted, level 90★★ recipes. ([[Master Recipes]] IX) / [[Market Board]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Radiant&#039;s Weapons]] || 590 || Purchased from [[J&#039;lakshai]] in [[Old Sharlayan]] (12.0, 13.3) or [[Wilmetta]] in [[Radz-at-Han]] (10.5, 7.5) for {{Sack of nuts|140}} [[Sack of Nuts]]&amp;lt;br&amp;gt;Formerly bought with {{tomestone|astronomy}} [[Allagan Tomestone of Astronomy|Allagan Tomestones of Astronomy]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Augmented Classical Weapons]] || 590|| Purchased from [[Rashti]] in [[Radz-at-Han]] (X:10.8 Y:9.9) for 17 {{Item icon|Hannish Certificate of Grade 1 Import}} and 7 {{Item icon|Crucible Rain}}.&lt;br /&gt;
|-&lt;br /&gt;
| [[Bluefeather Weapons]] || 595|| Dropped from {{questlink|trial|The Minstrel&#039;s Ballad: Endsinger&#039;s Aria}}. Purchased from [[Nesvaaz]] in [[Radz-at-Han]] (X:10.6 Y:10.0) for 10 {{Item icon|Ultimatum Token}}.&amp;lt;br&amp;gt;Receive {{Item icon|Bluefeather Weapon Coffer (IL 595)}} Using this item transforms it into a weapon corresponding to the user&#039;s current job&lt;br /&gt;
|-&lt;br /&gt;
| [[Augmented Radiant&#039;s Weapons]] || 600 || Purchased from [[Khaldeen]] in [[Radz-at-Han]] (X:10.8 Y:10.4) for 1 [[Radiant&#039;s Weapons|Corresponding Radiant Weapon]], 1 {{Item icon|Radiant Roborant}}.&lt;br /&gt;
|-&lt;br /&gt;
| [[Asphodelos Weapons]] || 605 || Drops in {{questlink|raid|Asphodelos: The Fourth Circle (Savage)}}.&amp;lt;br&amp;gt;Receive {{Item icon|Asphodelos Weapon Coffer (IL 605)}} Using this item transforms it into a weapon corresponding to the user&#039;s current job&amp;lt;br&amp;gt;Purchased from [[Mylenie]] in [[Labyrinthos]] (X:8.3 Y:27.6) or [[Djole]] in [[Radz-at-Han]] (X:10.3 Y:9.6) for 8 {{Item icon|Asphodelos Mythos IV}}.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ultimate Weapons of the Heavens]] || 605 || Purchased from [[Nesvaaz]] in [[Radz-at-Han]] (X:10.6 Y:10.0) with 1 {{Item icon|Dragonsong Token}} dropped from {{questlink|uraid|Dragonsong&#039;s Reprise (Ultimate)}}.&lt;br /&gt;
|-&lt;br /&gt;
| [[Rinascita Weapons]] || 610 || Crafted, level 90★★★ recipes. ([[Master Recipes]] X) / [[Market Board]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Base Manderville Weapons]] || 615 || Acquired from [[Manderville Weapons/Quest|Manderville Weapons Quests]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Windswept Weapons]] || 615 || Dropped from {{questlink|trial|Storm&#039;s Crown (Extreme)}}. Purchased from [[Nesvaaz]] in [[Radz-at-Han]] (X:10.6 Y:10.0) for 10 {{Item icon|Windswept Archfiend Totem}}.&amp;lt;br&amp;gt;Receive {{Item icon|Windswept Weapon Coffer (IL 615)}} Using this item transforms it into a weapon corresponding to the user&#039;s current job&lt;br /&gt;
|-&lt;br /&gt;
| [[Lunar Envoy&#039;s Weapons]] || 620 || Purchased from [[Cihanti]] in [[Radz-at-Han]] (X:10.8 Y:10.4) for {{tomestone|causality}} 500 [[Allagan Tomestone of Causality]] and 1 {{Item icon|Ultralight Tomestone}}.&lt;br /&gt;
|-&lt;br /&gt;
| [[Augmented Rinascita Weapons]] || 620|| Purchased from [[Rashti]] in [[Radz-at-Han]] (X:10.8 Y:9.9) for 17 {{Item icon|Hannish Certificate of Grade 2 Import}} and 7 {{Item icon|Dharmic Rain}}.&lt;br /&gt;
|-&lt;br /&gt;
| [[Orthos Weapons]] || 620 || Reward from {{questlink|ddungeon|Eureka Orthos}} (requires completion of floor 30)&lt;br /&gt;
|-&lt;br /&gt;
| [[Flamecloaked Weapons]] || 625 || Dropped from {{questlink|trial|Mount Ordeals (Extreme)}}. Purchased from [[Nesvaaz]] in [[Radz-at-Han]] (X:10.6 Y:10.0) for 10 {{Item icon|Flamecloaked Archfiend Totem}}.&amp;lt;br&amp;gt;Receive {{Item icon|Flamecloaked Weapon Coffer (IL 625)}}. Using this item transforms it into a weapon corresponding to the user&#039;s current job.&lt;br /&gt;
|-&lt;br /&gt;
| [[Enaretos Weapons]] || 625 || Reward from {{questlink|ddungeon|Eureka Orthos}} (requires completion of floor 100)&lt;br /&gt;
|-&lt;br /&gt;
| [[Augmented Lunar Envoy&#039;s Weapons]] || 630 || Purchased from [[Khaldeen]] in [[Radz-at-Han]] (X:10.8 Y:10.4) for 1 [[Lunar Envoy&#039;s Weapons|Corresponding Lunar Envoy&#039;s Weapon]], 1 {{Item icon|Moonshine Brine}}.&lt;br /&gt;
|-&lt;br /&gt;
| [[Amazing Manderville Weapons]] || 630 || Acquired from [[Amazing Manderville Weapons/Quest|Amazing Manderville Weapons Quests]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Abyssos Weapons]] || 635 || Drops in {{questlink|raid|Abyssos: The Eighth Circle (Savage)}}.&amp;lt;br&amp;gt;Receive {{Item icon|Abyssos Weapon Coffer (IL 635)}} Using this item transforms it into a weapon corresponding to the user&#039;s current job&amp;lt;br&amp;gt;Purchased from [[Mylenie]] in [[Labyrinthos]] (X:8.3 Y:27.6) or [[Djole]] in [[Radz-at-Han]] (X:10.3 Y:9.6) for 8 {{Item icon|Abyssos Mythos IV}}.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ultimate Omega Weapons]] || 635 || Purchased from [[Nesvaaz]] in [[Radz-at-Han]] (X:10.6 Y:10.0) with 1 {{Item icon|Omega Totem}} dropped from {{questlink|uraid|The Omega Protocol (Ultimate)}}.&lt;br /&gt;
|-&lt;br /&gt;
| [[Diadochos Weapons]] || 640 || Crafted, level 90★★★★ recipes. ([[Master Recipes]] X) / [[Market Board]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Voidcast Weapons]] || 645 || Dropped from {{questlink|trial|The Voidcast Dais (Extreme)}}. Purchased from [[Nesvaaz]] in [[Radz-at-Han]] (X:10.6 Y:10.0) for 10 {{Item icon|Voidcast Archfiend Totem}}.&amp;lt;br&amp;gt;Receive {{Item icon|Voidcast Weapon Coffer (IL 645)}} Using this item transforms it into a weapon corresponding to the user&#039;s current job&lt;br /&gt;
|-&lt;br /&gt;
| [[Majestic Manderville Weapons]] || 645 || Acquired from [[Majestic Manderville Weapons/Quest|Majestic Manderville Weapons Quests]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Credendum Weapons]] || 650 || Purchased from [[Cihanti]] in [[Radz-at-Han]] (X:10.8 Y:10.4) for {{tomestone|comedy}} 500 [[Allagan Tomestone of Comedy]] and 1 {{Item icon|Hermetic Tomestone}}.&lt;br /&gt;
|-&lt;br /&gt;
| [[Augmented Diadochos Weapons]] || 650 || Purchased from [[Rashti]] in [[Radz-at-Han]] (X:10.8 Y:9.9) for 17 {{Item icon|Hannish Certificate of Grade 3 Import}} and 7 {{Item icon|Divine Rain}}.&lt;br /&gt;
|-&lt;br /&gt;
| [[Voidvessel Weapons]] || 655 || Dropped from {{questlink|trial|The Abyssal Fracture (Extreme)}}. Purchased from [[Nesvaaz]] in [[Radz-at-Han]] (X:10.6 Y:10.0) for 10 {{Item icon|Voidvessel Totem}}.&amp;lt;br&amp;gt;Receive {{Item icon|Voidvessel Weapon Coffer (IL 655)}}: Using this item transforms it into a weapon corresponding to the user&#039;s current job.&lt;br /&gt;
|-&lt;br /&gt;
| [[Augmented Credendum Weapons]] || 660 || Purchased from [[Khaldeen]] in [[Radz-at-Han]] (X:10.8 Y:10.4) for 1 [[Credendum Weapons|Corresponding Credendum Weapon]], 1 {{Item icon|Divine Solvent}}.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ascension Weapons]] || 665 || Drops in {{questlink|raid|Anabaseios: The Twelfth Circle (Savage)}}.&amp;lt;br&amp;gt;Receive {{Item icon|Ascension Weapon Coffer (IL 665)}} Using this item transforms it into a weapon corresponding to the user&#039;s current job&amp;lt;br&amp;gt;Purchased from [[Mylenie]] in [[Labyrinthos]] (X:8.3 Y:27.6) or [[Djole]] in [[Radz-at-Han]] (X:10.3 Y:9.6) for 8 {{Item icon|Anabaseios Mythos IV}}.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armor==&lt;br /&gt;
{| {{STDT|sortable item align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 220px;&amp;quot; | Gearset&lt;br /&gt;
! IL&lt;br /&gt;
! Obtained&lt;br /&gt;
|-&lt;br /&gt;
| [[Artifact Armor (Endwalker)]]  ([[Artifact Armor]]) || 560 || Acquired from [[Varsarudh]] in [[Old Sharlayan]] (X:11.8,Y:9.9) after completing the Level 89 [[Endwalker]] [[MSQ]] {{questlink|main|A Bold Decision}}.&lt;br /&gt;
|-&lt;br /&gt;
| [[Moonward Armor]] || 570 || Purchased from [[J&#039;lakshai]] in [[Old Sharlayan]] (12.0, 13.3) or [[Wilmetta]] in [[Radz-at-Han]] (10.5, 7.5) for {{Sack of nuts|35-60}} [[Sack of Nuts]]&amp;lt;br&amp;gt;Formerly bought with {{tomestone|aphorism}} [[Allagan Tomestone of Aphorism|Allagan Tomestones of Aphorism]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Darbar Armor]] || 575 || Dropped in {{questlink|dungeon|Alzadaal&#039;s Legacy (Duty)}}.&lt;br /&gt;
|-&lt;br /&gt;
| [[Limbo Armor]] || 580 || Exchange [[Asphodelos#Item Exchange|Unsung Tokens]] obtained from [[Asphodelos]] to [[Mylenie]] in [[Labyrinthos]] (X:8.3 Y:27.6) or [[Djole]] in [[Radz-at-Han]] (X:10.3 Y:9.6).&lt;br /&gt;
|-&lt;br /&gt;
| [[Classical Armor]] || 580 || Crafted, level 90★★ recipes. ([[Master Recipes]] IX) / [[Market Board]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Radiant&#039;s Armor]] || 590 || Purchased from [[J&#039;lakshai]] in [[Old Sharlayan]] (12.0, 13.3) or [[Wilmetta]] in [[Radz-at-Han]] (10.5, 7.5) for {{Sack of nuts|70-120}} [[Sack of Nuts]]&amp;lt;br&amp;gt;Formerly bought with {{tomestone|astronomy}} [[Allagan Tomestone of Astronomy|Allagan Tomestones of Astronomy]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Panthean Armor]] || 590 || Dropped in {{questlink|araid|Aglaia}}.&lt;br /&gt;
|-&lt;br /&gt;
| [[Augmented Classical Armor]] || 590 || Purchased from [[Rashti]] in [[Radz-at-Han]] (X:10.8 Y:9.9) for 11-17 {{Item icon|Hannish Certificate of Grade 1 Import}} and 3-5 {{Item icon|Crucible Rain}}.&lt;br /&gt;
|-&lt;br /&gt;
| [[Troian Armor]] || 595 || Dropped in {{questlink|dungeon|The Fell Court of Troia (Duty)}}.&lt;br /&gt;
|-&lt;br /&gt;
| [[Augmented Radiant&#039;s Armor]] || 600 || Purchased from [[Khaldeen]] in [[Radz-at-Han]] (X:10.8 Y:10.4) for 1 [[Radiant&#039;s Armor|Corresponding Radiant Armor]], 1 {{Item icon|Radiant Twine}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Asphodelos Armor]] || 600 || Dropped from {{questlink|raid|Asphodelos: The Second Circle (Savage)}}, {{questlink|raid|Asphodelos: The Third Circle (Savage)}}, and {{questlink|raid|Asphodelos: The Fourth Circle (Savage)}}.&amp;lt;br&amp;gt;Purchased from [[Mylenie]] in [[Labyrinthos]] (X:8.3 Y:27.6) or [[Djole]] in [[Radz-at-Han]] (X:10.3 Y:9.6) for Mythos dropped from {{questlink|raid|Asphodelos (Savage)}}.&lt;br /&gt;
|-&lt;br /&gt;
| [[Manalis Armor]] || 605 || Dropped in {{questlink|dungeon|Lapis Manalis}}.&lt;br /&gt;
|-&lt;br /&gt;
| [[Rinascita Armor]] || 610 || Crafted, level 90★★★ recipes. ([[Master Recipes]] X) / [[Market Board]] &lt;br /&gt;
|-&lt;br /&gt;
| [[Purgatory Armor]] || 610 || Exchange [[Abyssos#Item Exchange|Unsung Tokens]] obtained from {{questlink|raid|Abyssos}} to [[Mylenie]] in [[Labyrinthos]] (X:8.3 Y:27.6) or [[Djole]] in [[Radz-at-Han]] (X:10.3 Y:9.6).&lt;br /&gt;
|-&lt;br /&gt;
| [[Lunar Envoy&#039;s Armor]] || 620 || Purchased from [[Cihanti]] in [[Radz-at-Han]] (X:10.8 Y:10.4) for {{tomestone|causality}} 495-825 [[Allagan Tomestone of Causality]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Hypostatic Armor]] || 620 || Dropped in {{questlink|araid|Euphrosyne}}.&lt;br /&gt;
|-&lt;br /&gt;
| [[Augmented Rinascita Armor]] || 620|| Purchased from [[Rashti]] in [[Radz-at-Han]] (X:10.8 Y:9.9) for 11-17 {{Item icon|Hannish Certificate of Grade 2 Import}} and 3-5 {{Item icon|Dharmic Rain}}.&lt;br /&gt;
|-&lt;br /&gt;
| [[Distance Armor]] || 625 || Dropped in {{questlink|dungeon|The Aetherfont}}.&lt;br /&gt;
|-&lt;br /&gt;
| [[Augmented Lunar Envoy&#039;s Armor]] || 630 || Purchased from [[Khaldeen]] in [[Radz-at-Han]] (X:10.8 Y:10.4) for 1 [[Lunar Envoy&#039;s Armor|Corresponding Lunar Envoy&#039;s Armor]], 1 {{Item icon|Moonshine Twine}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Abyssos Armor]] || 630 || Dropped from {{questlink|raid|Abyssos: The Sixth Circle (Savage)}}, {{questlink|raid|Abyssos: The Seventh Circle (Savage)}}, and {{questlink|raid|Abyssos: The Eighth Circle (Savage)}}.&amp;lt;br&amp;gt;Purchased from [[Mylenie]] in [[Labyrinthos]] (X:8.3 Y:27.6) or [[Djole]] in [[Radz-at-Han]] (X:10.3 Y:9.6) for Mythos dropped from {{questlink|raid|Abyssos (Savage)}}.&lt;br /&gt;
|-&lt;br /&gt;
| [[Voidmoon Armor]] || 635 || Dropped in {{questlink|dungeon|The Lunar Subterrane}}.&lt;br /&gt;
|-&lt;br /&gt;
| [[Diadochos Armor]] || 640 || Crafted, level 90★★★★ recipes. ([[Master Recipes]] X) / [[Market Board]] &lt;br /&gt;
|-&lt;br /&gt;
| [[Anabaseios Armor]] || 640 || Exchange [[Anabaseios#Item Exchange|Unsung Tokens]] obtained from {{questlink|raid|Anabaseios}} to [[Mylenie]] in [[Labyrinthos]] (X:8.3 Y:27.6) or [[Djole]] in [[Radz-at-Han]] (X:10.3 Y:9.6).&lt;br /&gt;
|-&lt;br /&gt;
| [[Credendum Armor]] || 650 || Purchased from [[Cihanti]] in [[Radz-at-Han]] (X:10.8 Y:10.4) for {{tomestone|comedy}} 495-825 [[Allagan Tomestone of Comedy]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Theogonic Armor]] || 650 || Dropped in {{questlink|araid|Thaleia}}.&lt;br /&gt;
|-&lt;br /&gt;
| [[Augmented Diadochos Armor]] || 650 || Purchased from [[Rashti]] in [[Radz-at-Han]] (X:10.8 Y:9.9) for 11-17 {{Item icon|Hannish Certificate of Grade 3 Import}} and 3-5 {{Item icon|Divine Rain}}.&lt;br /&gt;
|-&lt;br /&gt;
| [[Augmented Credendum Armor]] || 660 || Purchased from [[Khaldeen]] in [[Radz-at-Han]] (X:10.8 Y:10.4) for 1 [[Credendum Armor|Corresponding Credendum Armor]], 1 {{Item icon|Divine Twine}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Ascension Armor]] || 660 || Dropped from {{questlink|raid|Anabaseios: The Tenth Circle (Savage)}} and {{questlink|raid|Anabaseios: The Eleventh Circle (Savage)}}.&amp;lt;br&amp;gt;Purchased from [[Mylenie]] in [[Labyrinthos]] (X:8.3 Y:27.6) or [[Djole]] in [[Radz-at-Han]] (X:10.3 Y:9.6) for Mythos dropped from {{questlink|raid|Anabaseios (Savage)}}.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Accessories==&lt;br /&gt;
{| {{STDT|sortable item align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 220px;&amp;quot; | Gearset&lt;br /&gt;
! IL&lt;br /&gt;
! Obtained&lt;br /&gt;
|-&lt;br /&gt;
| [[The Last Accessories]] || 560 || Dropped from {{questlink|dungeon|The Dead Ends}}, {{questlink|dungeon|Smileton}}, and {{questlink|dungeon|The Stigma Dreamscape}}. &lt;br /&gt;
|-&lt;br /&gt;
| [[Moonward Accessories]] || 570 || Purchased from [[J&#039;lakshai]] in [[Old Sharlayan]] (12.0, 13.3) or [[Wilmetta]] in [[Radz-at-Han]] (10.5, 7.5) for {{Sack of nuts|25}} [[Sack of Nuts]]&amp;lt;br&amp;gt;Formerly bought with {{tomestone|aphorism}} [[Allagan Tomestone of Aphorism|Allagan Tomestones of Aphorism]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Darbar Accessories]] || 575 || Dropped in {{questlink|dungeon|Alzadaal&#039;s Legacy (Duty)}}.&lt;br /&gt;
|-&lt;br /&gt;
| [[Eternal Dark Accessories]] || 580 || Dropped from {{questlink|trial|The Minstrel&#039;s Ballad: Zodiark&#039;s Fall}}. Purchased from [[Nesvaaz]] in [[Radz-at-Han]] (X:10.6 Y:10.0) for 5 {{Item icon|Astral Totem}}.&lt;br /&gt;
|-&lt;br /&gt;
| [[Limbo Accessories]] || 580 || Purchased from [[Mylenie]] in [[Labyrinthos]] (X:8.3 Y:27.6) or [[Djole]] in [[Radz-at-Han]] (X:10.3 Y:9.6) for 1 {{Item icon|Unsung Ring of Asphodelos}}.&lt;br /&gt;
|-&lt;br /&gt;
| [[Classical Accessories]] || 580 || Crafted, level 90★★ recipes. ([[Master Recipes]] IX) / [[Market Board]] &lt;br /&gt;
|-&lt;br /&gt;
| [[Radiant&#039;s Accessories]] || 590 || Purchased from [[J&#039;lakshai]] in [[Old Sharlayan]] (12.0, 13.3) or [[Wilmetta]] in [[Radz-at-Han]] (10.5, 7.5) for {{Sack of nuts|55}} [[Sack of Nuts]]&amp;lt;br&amp;gt;Formerly bought with {{tomestone|astronomy}} [[Allagan Tomestone of Astronomy|Allagan Tomestones of Astronomy]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Augmented Classical Accessories]] || 590 || Purchased from [[Rashti]] in [[Radz-at-Han]] (X:10.8 Y:9.9) for 7 {{Item icon|Hannish Certificate of Grade 1 Import}} and 2 {{Item icon|Crucible Rain}}.&lt;br /&gt;
|-&lt;br /&gt;
| [[Troian Accessories]] || 595 || Dropped in {{questlink|dungeon|The Fell Court of Troia (Duty)}}.&lt;br /&gt;
|-&lt;br /&gt;
| [[Augmented Radiant&#039;s Accessories]] || 600 || Purchased from [[Khaldeen]] in [[Radz-at-Han]] (X:10.8 Y:10.4) for 1 [[Radiant&#039;s Accessories|Corresponding Radiant Accessory]], 1 {{Item icon|Radiant Coating}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Manalis Accessories]] || 605 || Dropped in {{questlink|dungeon|Lapis Manalis}}.&lt;br /&gt;
|-&lt;br /&gt;
| [[Asphodelos Accessories]] || 600 || Dropped from {{questlink|raid|Asphodelos: The First Circle (Savage)}}.&amp;lt;br&amp;gt;Purchased from [[Mylenie]] in [[Labyrinthos]] (X:8.3 Y:27.6) or [[Djole]] in [[Radz-at-Han]] (X:10.3 Y:9.6) for 4 {{Item icon|Asphodelos Mythos I}}.&lt;br /&gt;
|-&lt;br /&gt;
| [[Rinascita Accessories]] || 610 || Crafted, level 90★★★ recipes. ([[Master Recipes]] X) / [[Market Board]] &lt;br /&gt;
|-&lt;br /&gt;
| [[Purgatory Accessories]] || 610 || Purchased from [[Mylenie]] in [[Labyrinthos]] (X:8.3 Y:27.6) or [[Djole]] in [[Radz-at-Han]] (X:10.3 Y:9.6) for 1 {{Item icon|Unsung Ring of Abyssos}}.&lt;br /&gt;
|-&lt;br /&gt;
| [[Lunar Envoy&#039;s Accessories]] || 620 || Purchased from [[Cihanti]] in [[Radz-at-Han]] (X:10.8 Y:10.4) for {{tomestone|causality}} 375 [[Allagan Tomestone of Causality]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Augmented Rinascita Accessories]] || 620|| Purchased from [[Rashti]] in [[Radz-at-Han]] (X:10.8 Y:9.9) for 7 {{Item icon|Hannish Certificate of Grade 2 Import}} and 2 {{Item icon|Dharmic Rain}}.&lt;br /&gt;
|-&lt;br /&gt;
| [[Distance Accessories]] || 625 || Dropped in {{questlink|dungeon|The Aetherfont}}.&lt;br /&gt;
|-&lt;br /&gt;
| [[Augmented Lunar Envoy&#039;s Accessories]] || 630 || Purchased from [[Khaldeen]] in [[Radz-at-Han]] (X:10.8 Y:10.4) for 1 [[Lunar Envoy&#039;s Accessories|Corresponding Lunar Envoy&#039;s Accessory]], 1 {{Item icon|Moonshine Shine}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Abyssos Accessories]] || 630 || Dropped from {{questlink|raid|Abyssos: The Fifth Circle (Savage)}}.&amp;lt;br&amp;gt;Purchased from [[Mylenie]] in [[Labyrinthos]] (X:8.3 Y:27.6) or [[Djole]] in [[Radz-at-Han]] (X:10.3 Y:9.6) for 4 {{Item icon|Abyssos Mythos I}}.&lt;br /&gt;
|-&lt;br /&gt;
| [[Voidmoon Accessories]] || 635 || Dropped in {{questlink|dungeon|The Lunar Subterrane}}.&lt;br /&gt;
|-&lt;br /&gt;
| [[Diadochos Accessories]] || 640 || Crafted, level 90★★★★ recipes. ([[Master Recipes]] X) / [[Market Board]] &lt;br /&gt;
|-&lt;br /&gt;
| [[Anabaseios Accessories]] || 640 || Purchased from [[Mylenie]] in [[Labyrinthos]] (X:8.3 Y:27.6) or [[Djole]] in [[Radz-at-Han]] (X:10.3 Y:9.6) for 1 {{Item icon|Unsung Ring of Anabaseios}}.&lt;br /&gt;
|-&lt;br /&gt;
| [[Credendum Accessories]] || 650 || Purchased from [[Cihanti]] in [[Radz-at-Han]] (X:10.8 Y:10.4) for {{tomestone|comedy}} 375 [[Allagan Tomestone of Comedy]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Augmented Diadochos Accessories]] || 650 || Purchased from [[Rashti]] in [[Radz-at-Han]] (X:10.8 Y:9.9) for 7 {{Item icon|Hannish Certificate of Grade 3 Import}} and 2 {{Item icon|Divine Rain}}.&lt;br /&gt;
|-&lt;br /&gt;
| [[Augmented Credendum Accessories]] || 660 || Purchased from [[Khaldeen]] in [[Radz-at-Han]] (X:10.8 Y:10.4) for 1 [[Credendum Accessories|Corresponding Credendum Accessory]], 1 {{Item icon|Divine Shine}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Ascension Accessories]] || 660 || Dropped from {{questlink|raid|Anabaseios: The Ninth Circle (Savage)}}.&amp;lt;br&amp;gt;Purchased from [[Mylenie]] in [[Labyrinthos]] (X:8.3 Y:27.6) or [[Djole]] in [[Radz-at-Han]] (X:10.3 Y:9.6) for 3 {{Item icon|Anabaseios Mythos I}}.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crafting and Gathering==&lt;br /&gt;
===Primary Tools===&lt;br /&gt;
{| {{STDT|sortable item align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 220px;&amp;quot; | Gearset&lt;br /&gt;
! IL&lt;br /&gt;
! Obtained&lt;br /&gt;
|-&lt;br /&gt;
| [[Chondrite Tools]] || 560 || Crafted, level 90 recipes. / NQ from [[merchants|NPC vendors]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Soph&#039;s Tools]] || 570 || Purple [[Scrip Exchange]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Base Splendorous Tools]] || 570 || First tool: {{item icon|Splendorous Coffer}} from {{questlink|feature|An Original Improvement}}&amp;lt;br&amp;gt;Subsequent tools: Purchase from [[Quinnana]] at [[the Crystarium]] (X:10.4, Y:7.7) for 1,500 {{scrip|white crafter}}{{scrip|white gatherer}} White Scrips.&lt;br /&gt;
|-&lt;br /&gt;
| [[Pactmaker&#039;s Tools]] || 590 || Crafted, level 90★★ recipes. ([[Master Recipes]] IX) &lt;br /&gt;
|-&lt;br /&gt;
| [[Perfectionist&#039;s Tools]] || 590 || {{scrip|purple crafter}}{{scrip|purple gatherer}} Purple [[Scrip Exchange]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Augmented Splendorous Tools]] || 590 || {{questlink|repfeature|A Dedicated Tool}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Indagator&#039;s Tools]] || 620 || Crafted, level 90★★★ recipes. ([[Master Recipes]] X)&lt;br /&gt;
|-&lt;br /&gt;
| [[Crystalline Tools]] || 620 || {{questlink|repfeature|An Adaptive Tool}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Afflatus Tools]] || 620 || {{scrip|purple crafter}}{{scrip|purple gatherer}} Purple [[Scrip Exchange]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Chora-Zoi&#039;s Crystalline Tools]] || 625 || {{questlink|repfeature|A Tool of Her Own‎}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Brilliant Tools]] || 630 || {{questlink|repfeature|A Tool without Compare‎}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Secondary Tools===&lt;br /&gt;
{| {{STDT|sortable item align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 220px;&amp;quot; | Gearset&lt;br /&gt;
! IL&lt;br /&gt;
! Obtained&lt;br /&gt;
|-&lt;br /&gt;
| [[Chondrite Tools]] || 560 || Crafted, level 89 recipes. / NQ from [[merchants|NPC vendors]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pactmaker&#039;s Tools]] || 590 || Crafted, level 90★★ recipes. ([[Master Recipes]] IX) &lt;br /&gt;
|-&lt;br /&gt;
| [[Perfectionist&#039;s Tools]] || 590 || {{scrip|purple crafter}}{{scrip|purple gatherer}} Purple [[Scrip Exchange]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Indagator&#039;s Tools]] || 620 || Crafted, level 90★★★ recipes. ([[Master Recipes]] X) &lt;br /&gt;
|-&lt;br /&gt;
| [[Afflatus Tools]] || 620 || {{scrip|purple crafter}}{{scrip|purple gatherer}} Purple [[Scrip Exchange]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gear===&lt;br /&gt;
{| {{STDT|sortable item align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 220px;&amp;quot; | Gearset&lt;br /&gt;
! IL&lt;br /&gt;
! Obtained&lt;br /&gt;
|-&lt;br /&gt;
| [[AR-Caean Crafting and Gathering Gear]] || 560 || Crafted, level 89 recipes. / NQ from [[merchants|NPC vendors]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tradecraft and Fieldcraft Soph Gear]] || 570 || Purple [[Scrip Exchange]]&amp;lt;br&amp;gt;Specific sets for each class&amp;lt;br&amp;gt;Armor only, no accessories.&lt;br /&gt;
|-&lt;br /&gt;
| [[Pactmaker&#039;s Gear]] || 590 || Crafted, level 90★★ recipes. ([[Master Recipes]] IX)&amp;lt;br&amp;gt;Armor only, no accessories.&lt;br /&gt;
|-&lt;br /&gt;
| [[Perfectionist&#039;s Armor]] || 590 || {{scrip|purple crafter}}{{scrip|purple gatherer}} Purple [[Scrip Exchange]]&amp;lt;br&amp;gt;Armor only, no accessories.&lt;br /&gt;
|-&lt;br /&gt;
| [[Indagator&#039;s Gear]] || 620 || Crafted, level 90★★★ recipes. ([[Master Recipes]] X) &lt;br /&gt;
|-&lt;br /&gt;
| [[Afflatus Gear]] || 620 || {{scrip|purple crafter}}{{scrip|purple gatherer}} Purple [[Scrip Exchange]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{End Game Progression}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>TTVBTS</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Fashion_Accessories&amp;diff=664625</id>
		<title>Fashion Accessories</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Fashion_Accessories&amp;diff=664625"/>
		<updated>2023-09-23T14:13:57Z</updated>

		<summary type="html">&lt;p&gt;TTVBTS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|Items}}__NOTOC__&lt;br /&gt;
[[File:Fashion accessories icon2.png]] The [[Fashion Accessories]] menu displays a list of available fashion accessories.&lt;br /&gt;
=={{item icon|Fat Cat Parasol|size=mid}} (6.48)==&lt;br /&gt;
{{vendor list|Fat Cat Parasol}}&lt;br /&gt;
&lt;br /&gt;
=={{item icon|Tsukumogami Parasol|size=mid}} (6.45)==&lt;br /&gt;
* [[Mount Rokkon]]&lt;br /&gt;
&lt;br /&gt;
=={{item icon|Rose-colored Spectacles|size=mid}} (6.45)==&lt;br /&gt;
{{vendor list|Rose-colored Spectacles}}&lt;br /&gt;
&lt;br /&gt;
=={{item icon|Tactful Taskmaster Umbrella|size=mid}} (6.4)==&lt;br /&gt;
{{vendor list|Tactful Taskmaster Umbrella}}&lt;br /&gt;
&lt;br /&gt;
=={{item icon|Raindrop Defense System|size=mid}} (6.35)==&lt;br /&gt;
* {{questlink|ddungeon|Eureka Orthos}}&lt;br /&gt;
&lt;br /&gt;
=={{item icon|Felicitous Furball Umbrella|size=mid}} (6.3)==&lt;br /&gt;
{{vendor list|Felicitous Furball Umbrella}}&lt;br /&gt;
&lt;br /&gt;
=={{item icon|Sabotender Parasol|size=mid}} (6.25)==&lt;br /&gt;
* [[The Sil&#039;dihn Subterrane]]&lt;br /&gt;
&lt;br /&gt;
=={{item icon|Bluepowder Pixie Wings|size=mid}} (6.2)==&lt;br /&gt;
{{vendor list|Bluepowder Pixie Wings}}&lt;br /&gt;
&lt;br /&gt;
=={{item icon|False Classic Spectacles|size=mid}} (6.1)==&lt;br /&gt;
* [[Subaquatic Voyages]] - Anthemoessa&lt;br /&gt;
&lt;br /&gt;
=={{item icon|False Shaded Spectacles|size=mid}} (6.1)==&lt;br /&gt;
* [[PvP]] Series 1 [[Malmstones]] - Lvl 15 reward&lt;br /&gt;
&lt;br /&gt;
=={{item icon|Blue Blossom Parasol|size=mid}} (6.1)==&lt;br /&gt;
* [[Subaquatic Voyages]] - Thrall&#039;s Unrest&lt;br /&gt;
&lt;br /&gt;
=={{item icon|White Lace Parasol|size=mid}} (6.1)==&lt;br /&gt;
* [[The Excitatron 6000]]&lt;br /&gt;
&lt;br /&gt;
=={{Item icon|Archangel Wings|size=mid}} (6.05)==&lt;br /&gt;
* [[The Excitatron 6000]]&lt;br /&gt;
&lt;br /&gt;
=={{Item icon|False Spectacles|size=mid}} (6.0)==&lt;br /&gt;
{{vendor list|False Spectacles}}&lt;br /&gt;
&lt;br /&gt;
=={{Item icon|Pixie Wings|size=mid}} (6.0)==&lt;br /&gt;
* [[Treasure Hunt]] - [[Timeworn Kumbhiraskin Map]]&lt;br /&gt;
* [[The Excitatron 6000]]&lt;br /&gt;
&lt;br /&gt;
=={{Item icon|Diabolos Wings|size=mid}} (6.0)==&lt;br /&gt;
{{vendor list|Diabolos Wings}}&lt;br /&gt;
&lt;br /&gt;
=={{Item icon|Fallen Angel Wings|size=mid}} (6.0)==&lt;br /&gt;
{{vendor list|Fallen Angel Wings}}&lt;br /&gt;
&lt;br /&gt;
=={{Item icon|Red Moon Parasol|size=mid}} (5.55)==&lt;br /&gt;
* [[The Rising (2021)]] - {{questlink|side|Rising Calm}}&lt;br /&gt;
&lt;br /&gt;
=={{Item icon|Great Paraserpent|size=mid}} (5.5)==&lt;br /&gt;
* Community Events Reward&lt;br /&gt;
&lt;br /&gt;
=={{Item icon|Pleasant Dot Parasol|size=mid}} (5.45)==&lt;br /&gt;
{{vendor list|Pleasant Dot Parasol}}&lt;br /&gt;
&lt;br /&gt;
=={{Item icon|Pastoral Dot Parasol|size=mid}} (5.41)==&lt;br /&gt;
{{vendor list|Pastoral Dot Parasol}}&lt;br /&gt;
====From Items====&lt;br /&gt;
{{contained in|Pastoral Dot Parasol}}&lt;br /&gt;
&lt;br /&gt;
=={{Item icon|Prim Dot Parasol|size=mid}} (5.4)==&lt;br /&gt;
{{vendor list|Prim Dot Parasol}}&lt;br /&gt;
&lt;br /&gt;
=={{Item icon|Gold Parasaucer|size=mid}} (5.4)==&lt;br /&gt;
===Achievements===&lt;br /&gt;
{| {{STDT| mech1 sortable align-left}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Open to Victory III}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
=={{Item icon|Angel Wings|size=mid}} (5.4)==&lt;br /&gt;
{{vendor list|Angel Wings}}&lt;br /&gt;
&lt;br /&gt;
=={{Item icon|Classy Checkered Parasol|size=mid}} (5.35)==&lt;br /&gt;
====From Items====&lt;br /&gt;
{{contained in|Classy Checkered Parasol}}&lt;br /&gt;
&lt;br /&gt;
=={{Item icon|Cheerful Checkered Parasol|size=mid}} (5.31)==&lt;br /&gt;
{{vendor list|Cheerful Checkered Parasol}}&lt;br /&gt;
====From Items====&lt;br /&gt;
{{contained in|Cheerful Checkered Parasol}}&lt;br /&gt;
&lt;br /&gt;
=={{Item icon|Calming Checkered Parasol|size=mid}} (5.31)==&lt;br /&gt;
{{vendor list|Calming Checkered Parasol}}&lt;br /&gt;
====From Items====&lt;br /&gt;
{{contained in|Calming Checkered Parasol}}&lt;br /&gt;
&lt;br /&gt;
=={{Item icon|Gold Paper Parasol|size=mid}} (5.3)==&lt;br /&gt;
{{vendor list|Gold Paper Parasol}}&lt;br /&gt;
&lt;br /&gt;
=={{Item icon|Plum Paper Parasol|size=mid}} (5.3)==&lt;br /&gt;
* [[Subaquatic Voyages]] - Rogo-Tumu-Here&#039;s Repose, Bladefall Chasm&lt;br /&gt;
&lt;br /&gt;
=={{Item icon|Vermilion Paper Parasol|size=mid}} (5.3)==&lt;br /&gt;
{{vendor list|Vermilion Paper Parasol}}&lt;br /&gt;
&lt;br /&gt;
=={{Item icon|Sky Blue Parasol|size=mid}} (5.21)==&lt;br /&gt;
{{vendor list|Sky Blue Parasol}}&lt;br /&gt;
====From Items====&lt;br /&gt;
{{contained in|Sky Blue Parasol}}&lt;br /&gt;
&lt;br /&gt;
=={{Item icon|Parasol|size=mid}} (5.21)==&lt;br /&gt;
{{vendor list|Parasol}}&lt;br /&gt;
====From Items====&lt;br /&gt;
{{contained in|Parasol}}&lt;/div&gt;</summary>
		<author><name>TTVBTS</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Eden%27s_Gate:_Sepulture&amp;diff=630782</id>
		<title>Eden&#039;s Gate: Sepulture</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Eden%27s_Gate:_Sepulture&amp;diff=630782"/>
		<updated>2023-08-05T15:31:50Z</updated>

		<summary type="html">&lt;p&gt;TTVBTS: just noticed normal calls it this&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|Eden&#039;s Gate|Eden&#039;s Gate: Sepulture (Savage)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = Eden&#039;s Gate: Sepulture&lt;br /&gt;
| description = Having successfully realigned the element of water following your triumph over Leviathan, the next candidate for restoration is earth, in the hope that the Empty will soon become able to support life. As before, you draw upon your experience of primals fought on the Source to shape the aether, this time recalling your fateful encounter with the Lord of Crags, Titan.&lt;br /&gt;
| image = Eden&#039;s_Gate__Sepulture2.png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 80&lt;br /&gt;
| level-sync = 80&lt;br /&gt;
| ilvl = 425&lt;br /&gt;
| ilvl-sync =&lt;br /&gt;
| difficulty = Normal&lt;br /&gt;
| size = 8man&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| tomestones = 10 poetics&lt;br /&gt;
| duty-finder = Normal Raids (Shadowbringers)&lt;br /&gt;
| roulette = normal raids&lt;br /&gt;
| entrance = The Core&lt;br /&gt;
| entrance-coordinates = 23.4, 23.2&lt;br /&gt;
| location = Atlas Peak&lt;br /&gt;
| region = Norvrandt&lt;br /&gt;
| req-quest = Super Seismic&lt;br /&gt;
| patch = 5.01&lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
| stone-sky-sea = Eden&#039;s Gate&lt;br /&gt;
}} The raid is also known as &#039;&#039;&#039;E4N&#039;&#039;&#039;.&lt;br /&gt;
==Phases &amp;amp; Abilities==&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Heritor of Crags: [[Titan (ShB)|Titan]]===&lt;br /&gt;
{{#ev:youtube|VV3Zjo7HFYw|350|right|Eden&#039;s Gate E4N Guide}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;NOTE:&#039;&#039;&#039; It is possible to fall off the edge of the arena and plummet to an early doom during the entire encounter. However, should any participant fall, they can be raised after a moderate delay. The arena is also segmented into 16 tiles that play a significant role in Titan&#039;s mechanics.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Voice of the Land&#039;&#039;&#039; - blasts the entire arena with unavoidable raid-wide damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Evil Earth&#039;&#039;&#039; - marks a tile in the arena that will eventually explode, then cause all adjacent tiles to explode shortly afterward, repeatedly chaining in an outward wave of explosions. In normal mode, tiles will be marked with an orange telegraph. To avoid, simply wait for a tile (or tiles) to explode, then move into the previously exploded tiles, which will now be safe to stand on.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Weight of the Land&#039;&#039;&#039; - targets various random tiles in the arena and marks them for an explosion. If you see tiles glowing orange for any reason, simply move to an unaffected tile to avoid taking damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Stonecrusher&#039;&#039;&#039; - Titan&#039;s tank-buster. After casting, Titan stomps on the primary target, inflicting tremendous damage and applying a &#039;&#039;&#039;Physical Vulnerability Debuff&#039;&#039;&#039;. &#039;&#039;&#039;Stonecrusher&#039;&#039;&#039; is actually executed as a small AoE, meaning that any players (other than the main target) who are too close to the point of impact will also be hit (and likely slain outright if they are not a tank). To avoid, make sure that only the main tank is close enough to receive the damage. While it does inflict vulnerability, only under-geared groups or synced raids should consider a tank-swap. Nevertheless, the main target should always attempt to mitigate &#039;&#039;&#039;Stonecrusher&#039;&#039;&#039; due to its high damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Crumbling Down&#039;&#039;&#039; - creates two proximity markers to the eastern and western sides of the arena&#039;s centre-line. After a brief delay, large boulders will fall onto the proximity markers, damaging the entire raid (depending on how close they were to the point(s) of impact). Once the boulders have landed, one of them will gain a glowing hue, indicating that it will eventually crumble, leaving only one boulder. The remaining boulder must be used to line-of-sight Titan during &#039;&#039;&#039;Seismic Wave&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Seismic Wave&#039;&#039;&#039; - an AoE raid-buster - can only be avoided by keeping the one remaining boulder between Titan and your character (line-of-sight). Anyone out in the open during &#039;&#039;&#039;Seismic Wave&#039;&#039;&#039; will suffer tremendous damage, typically lethal, as well as vicious debuffs if they survive the blast.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Geocrush&#039;&#039;&#039; causes Titan to leap towards a random segment of the arena and blast the raid with massive knockback. Before leaping, a visual effect of outward travelling arrows from the point of impact will give you an idea of where Titan will land and in what direction you will be pushed. Due to the tremendous knockback, players must ensure that they are close to the point of impact and aim themselves so that they do not get knocked out of the arena. If standing too far away, or aimed incorrectly, may be launched over the side to their doom. Bear in mind that &#039;&#039;&#039;knockback immunity&#039;&#039;&#039; will prevent this effect entirely.&lt;br /&gt;
&lt;br /&gt;
===Titan Fists 1===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Titan Fists&#039;&#039;&#039; - causes Titan to morph his body so that his fists are much larger than normal, allowing him to unleash mechanics unique to this form, such as &#039;&#039;&#039;Massive Landslide&#039;&#039;&#039;. After a brief delay, Titan will smash all tiles to his sides. Anyone not standing on tiles in front of Titan will immediately be slain or knocked off the platform. After the initial smash, the originally safe tiles facing Titan will now become unsafe, forcing players to move to the sides to avoid the follow-up blast.&lt;br /&gt;
&lt;br /&gt;
After the initial blast and follow-up blast, Titan will revert back to its normal form.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Bomb Boulders&#039;&#039;&#039; will now spawn around the arena in a set pattern. Participants will notice them eventually glowing, indicating an impending explosion that everyone should move away from, usually to the far edges of the arena. Simultaneously, Titan will cast &#039;&#039;&#039;Cobalt Bomb&#039;&#039;&#039;, tethering itself to one of the &#039;&#039;&#039;Bomb Boulders&#039;&#039;&#039; and converting it into a much larger version. In short, the raid should move as far away from the &#039;&#039;&#039;Cobalt Bomb&#039;&#039;&#039; as possible, whilst also placing themselves so that no &#039;&#039;&#039;Bomb Boulders&#039;&#039;&#039; clip them with their smaller explosions.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Geocrush&#039;&#039;&#039; causes Titan to leap towards a random segment of the arena and blast the raid with massive knockback once more. Just like before, make sure to move close to the point of impact to avoid being knocked over the edge, or utilize a &#039;&#039;&#039;Knockback Immunity&#039;&#039;&#039; cooldown.&lt;br /&gt;
&lt;br /&gt;
===Titan Wheels 1===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Titan Wheels&#039;&#039;&#039; - causes Titan to morph so that the circular parts of his body form four wheels, similar to that of a go-kart or ATV. After a brief wind-up, Titan will launch himself forward via &#039;&#039;&#039;Fault Zone&#039;&#039;&#039;, crushing anyone directly in front of him with fatal damage and knocking back everyone else. Players must avoid being in front of Titan and by positioning themselves on tiles directly beside the line he will &#039;&#039;drive&#039;&#039; through. Due to the tremendous knockback, make sure you are standing on the side with the most arena-space (2-tiles-wide) so that you are not knocked off the platform.&lt;br /&gt;
&lt;br /&gt;
After dashing forward, a follow-up shock-wave will slowly explode across adjacent tiles in a line while Titan reforms back into its usual shape.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Earthen Fury&#039;&#039;&#039; - inflicts unavoidable raid-wide damage and inflicts a damage-over-time (15s) to all participants.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Bomb Boulders&#039;&#039;&#039; will spawn around the arena once again, dropping in a pattern of three lines. Keep in mind that boulders will explode in the order that they spawned. As such, players should move towards a set of boulders that will explode 2nd or 3rd, wait for the previous line to explode, then move into the now safe area to avoid the remaining explosions. If you see a &#039;&#039;&#039;Cobalt Bomb&#039;&#039;&#039;, make sure you move as far away from that boulder as possible while dodging through the smaller patterns. Players may also need to watch out for &#039;&#039;&#039;Weight of the Land&#039;&#039;&#039; - randomly selected tiles that light up, indicating that they too will explode.&lt;br /&gt;
&lt;br /&gt;
Depending on Titan&#039;s remaining health, the raid may notice a mechanic loop. If so, this will persist until Titan casts &#039;&#039;&#039;Geocrush&#039;&#039;&#039; (the leaping knockback), which always happens before Titan changes into one of his two other forms, except this time, &#039;&#039;&#039;Titan Fists&#039;&#039;&#039; and/or &#039;&#039;&#039;Titan Wheels&#039;&#039;&#039; will have a slight variation.&lt;br /&gt;
&lt;br /&gt;
===Titan Fists 2===&lt;br /&gt;
&lt;br /&gt;
*Titan morphs his body so that his fists are much larger than normal, just like before, and begins to cast &#039;&#039;&#039;Massive Landslide&#039;&#039;&#039;. Titan will pepper each &#039;&#039;&#039;Massive Landslide&#039;&#039;&#039; a &#039;&#039;&#039;Left/Right Landslide&#039;&#039;&#039;, which marks one side of the arena for an additional smash that must be avoided. However, after smashing all tiles to his sides (don&#039;t forget the follow-up shockwave), Titan will leap to another portion of the arena, causing two straight-line AoE&#039;s to form in a &amp;quot;+&amp;quot; shape where he is landing that must be avoided, followed by yet another &#039;&#039;&#039;Massive Landslide&#039;&#039;&#039; + &#039;&#039;&#039;Left/Right Landslide&#039;&#039;&#039;, then another leap, and one final &#039;&#039;&#039;Massive Landslide&#039;&#039;&#039; + &#039;&#039;&#039;Left/Right Landslide&#039;&#039;&#039; before reverting back to normal and re-entering a mechanical loop.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Titan Wheels 2===&lt;br /&gt;
&lt;br /&gt;
*Titan morphs back into its go-kart / ATV form. After a brief wind-up, Titan will launch himself forward via &#039;&#039;&#039;Fault Zone&#039;&#039;&#039;, just like before, fatally crushing anyone directly in front of him and knocking back everyone else.&lt;br /&gt;
&lt;br /&gt;
*However, this time he will turn 90 degrees, move forward a tile, turn to face the arena and prepare yet another &#039;&#039;&#039;Fault Zone&#039;&#039;&#039;, forcing the raid to avoid follow-up shock-waves from the first &#039;&#039;&#039;Fault Zone&#039;&#039;&#039; while running to Titan&#039;s other side to avoid being knocked off the platform by the second. After the second &#039;&#039;&#039;Fault Zone&#039;&#039;&#039;, Titan turns once more and prepares a third &#039;&#039;&#039;Fault Zone&#039;&#039;&#039;. Once he has executed the third &#039;&#039;&#039;Fault Zone&#039;&#039;&#039;, Titan prepares to unleash a donut-AoE (&#039;&#039;&#039;Magnitude 5.0&#039;&#039;&#039;) from his destination, forcing the raid to sprint into his hitbox to avoid tremendous damage, then reverts back into normal form and re-enters a mechanical loop.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
There are only a few things to note about the impending mechanical loop, such as:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Bomb Boulders&#039;&#039;&#039;. There are a few various patterns these may fall in, such as triple-lines, star-shaped, circular, etc. All you need to remember is that (unless they all fall simultaneously, such as the circular pattern), the bombs will always explode in the order they were dropped in, so simply wait for a bomb to explode, then move to that location so that the remaining explosions can&#039;t reach you. If &#039;&#039;&#039;Bomb Boulders&#039;&#039;&#039; include a &#039;&#039;&#039;Cobalt Bomb&#039;&#039;&#039;, simply move as far away from the larger boulder bomb as possible when doing so.&lt;br /&gt;
&lt;br /&gt;
*In addition, you may also have to deal with combos such as &#039;&#039;&#039;Evil Earth&#039;&#039;&#039; + &#039;&#039;&#039;Bomb Boulders&#039;&#039;&#039;. Either way, it is nothing you haven&#039;t experienced already at this point.&lt;br /&gt;
&lt;br /&gt;
Due to lack of an enrage timer, the fight will now continue until either Titan (or the raid) are defeated.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===Treasure Coffer 1===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Armor of Early Antiquity}}&lt;br /&gt;
{{Drops table row|Gauntlets of Early Antiquity}}&lt;br /&gt;
{{Drops table row|Chausses of Early Antiquity}}&lt;br /&gt;
{{Drops table row|Bangle of Early Antiquity}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffer 2===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Armor of Early Antiquity}}&lt;br /&gt;
{{Drops table row|Chausses of Early Antiquity}}&lt;br /&gt;
{{Drops table row|Greaves of Early Antiquity}}&lt;br /&gt;
{{Drops table row|Bangle of Early Antiquity}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffer 3===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Eden Minor}}&lt;br /&gt;
{{Drops table row|Landslide Orchestrion Roll}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Paradise Found I}}&lt;br /&gt;
{{achievement table row|Paradise Found II}}&lt;br /&gt;
{{achievement table row|Paradise Found III}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
E4N.png&lt;br /&gt;
E4 boss.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>TTVBTS</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Eden%27s_Promise:_Umbra_(Savage)&amp;diff=610105</id>
		<title>Eden&#039;s Promise: Umbra (Savage)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Eden%27s_Promise:_Umbra_(Savage)&amp;diff=610105"/>
		<updated>2023-07-13T22:51:23Z</updated>

		<summary type="html">&lt;p&gt;TTVBTS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|Eden&#039;s Promise (Savage)|Eden&#039;s Promise: Umbra}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = Eden&#039;s Promise: Umbra (Savage)&lt;br /&gt;
| image =  Eden&#039;s_Promise_Umbra_(Savage).png&lt;br /&gt;
| description = Following your adventures in the Empty, a crystal has been found that bears distorted memories of your recent encounters. As if facing such nightmarish foes once was not enough, you now have the opportunity to experience these struggles anew, though far more perilous than you remember...&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 80&lt;br /&gt;
| level-sync = 80&lt;br /&gt;
| ilvl = 500&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = savage&lt;br /&gt;
| size = 8man&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| tomestones = 30 poetics&lt;br /&gt;
| duty-finder = Savage Raids (Shadowbringers)&lt;br /&gt;
| roulette = &lt;br /&gt;
| location = Sphere of Naught&lt;br /&gt;
| region = Norvrandt&lt;br /&gt;
| req-quest = Where I Belong&lt;br /&gt;
| patch = 5.4&lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
| echo = 20&lt;br /&gt;
| stone-sky-sea = {{PAGENAME}}&lt;br /&gt;
}} The raid is also known as &#039;&#039;&#039;E9S&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Phases &amp;amp; Abilities==&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Abyssal Abhorrence: [[Cloud of Darkness (ShB)|Cloud of Darkness]]===&lt;br /&gt;
{{#ev:youtube|B_6hU9-4q_0|350|right|MTQCapture Video Guide}}&lt;br /&gt;
{{#ev:youtube|WvIM5eEJk88|350|right|Mrhappy Video Guide}}&lt;br /&gt;
Note: The battle takes place upon a large platform. Any player who jumps over the edge will fall to an early doom, though they may be raised by a healer after a moderate delay.&lt;br /&gt;
&lt;br /&gt;
Before the fight, it is a good idea to set markers and assign positions for players. The most common positioning is tanks at the north and south, healers to the east and west, and DPS at the inter-cardinals. Once positioning has been decided, DPS players will decide on a partner for a stack up mechanic later in the fight. Finally, assign two groups consisting of a tank, a healer, and two DPS for another mechanic.&lt;br /&gt;
&lt;br /&gt;
===Phase 1===&lt;br /&gt;
The first phase of the fight is simply to show some of the mechanics that will repeat and evolve over the course of the fight.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ground-Razing Particle Beam&#039;&#039;&#039;: An unavoidable room-wide AOE. Mitigate and heal through.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Art of Darkness&#039;&#039;&#039;: This attack has two variations, and you can tell which one the boss is using based on whether her tentacles are glowing or not.&lt;br /&gt;
**&#039;&#039;&#039;Glowing tentacles&#039;&#039;&#039;: Each DPS will be targeted for a line AOE and must join their partner to mitigate the damage.&lt;br /&gt;
**&#039;&#039;&#039;Non-glowing tentacles&#039;&#039;&#039;: Each player will be targeted for a line AOE. To avoid overlap, players should move to their assigned locations around the boss.&lt;br /&gt;
**Which version of this attack she uses is random, so be sure to watch the boss closely.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Devouring Dark&#039;&#039;&#039;/&#039;&#039;&#039;Zero-Form Particle Beam&#039;&#039;&#039;: The main target will be hit and given a {{status effect|magic vulnerability up}} &#039;&#039;&#039;[[Magic Vulnerability Up]]&#039;&#039;&#039; debuff, and then with the tank buster &#039;&#039;&#039;Zero-Form Particle Beam&#039;&#039;&#039;. Tanks can either swap during the cast of &#039;&#039;&#039;Devouring Dark&#039;&#039;&#039; and use cooldowns to mitigate damage from &#039;&#039;&#039;Zero-Form&#039;&#039;&#039;, or just use an invulnerability skill to get through the attack. Either way, other players should get away from the tank to avoid getting clipped by the attack.&lt;br /&gt;
&lt;br /&gt;
After these attacks, the boss will move to the middle of the room and use &#039;&#039;&#039;Obscure Woods&#039;&#039;&#039;. This causes room-wide damage and needs to be healed through/mitigated and changes the platform for the second phase.&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
This phase consists of tether mechanics and expands on the &#039;&#039;&#039;Art of Darkness&#039;&#039;&#039; attack from the first phase.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Flood of Obscurity&#039;&#039;&#039;: Room-wide damage with knockback and marks the floor under players with a puddle that will cause high damage. Players should use their knockback resistance and stack the puddles at the inter-cardinals near the boss. This will help create a safe zone for a mechanic coming up.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Rejuvenating Balm&#039;&#039;&#039;: The boss will tether to two roots on opposite sides of the room that will cause massive AOEs on the sides of the platform. Moving to the opposite cardinal edges of the platform will let you avoid these AOEs. At the same time, players will be tethered to seeds in the puddles, and DPS players will be tethered to a tank or a healer. These tethers will eventually pull players into the puddles and deal massive damage. The strategy to break the tethers is to have the tanks and healers run to one safe zone and the DPS to the other. Once the AOE from &#039;&#039;&#039;Rejuvenating Balm&#039;&#039;&#039; resolves, players will run to the opposite side of the arena to break the tethers.&lt;br /&gt;
&lt;br /&gt;
*The boss will then tether to a side of the room and will perform one of two attacks:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Anti-air Phaser Unlimited&#039;&#039;&#039;: The attack consists of a point-blank AOE around the boss, a large circle AOE buster on both tanks, a split AOE on both healers, and a wide conal AOE from the boss. To avoid taking damage, players will want to split into their assigned parties of four and move to either side of the boss, with the tanks moving to the edge of the arena away from their group. The point-blank AOE will go off, then the tank AOE, followed by the split for the healers with DPS to help mitigate the damage. The tanks should move back to the party quickly to avoid the conal AOE coming afterwards.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Wide-angle Phaser Unlimited&#039;&#039;&#039;: This attack is similar to &#039;&#039;&#039;Anti-Air Phaser&#039;&#039;&#039; however the order is reversed, and the tank buster is a line instead of a circle AOE. The boss will start with a large conal AOE, the tank line buster, the split attack on the healers, and finally the point-blank AOE.&lt;br /&gt;
&lt;br /&gt;
*It is random which phaser the boss will use, so pay attention to the cast bar. After the attack, the boss should be pulled back into the center of the room.&lt;br /&gt;
&lt;br /&gt;
*The boss will then perform another room wide AOE and begin casting &#039;&#039;&#039;Second Art of Darkness&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Second Art of Darkness&#039;&#039;&#039;: One of the boss’s tentacles will start glowing, indicating that the attack is coming out on the left or right, followed by either the stacking or splitting mechanics from the first &#039;&#039;&#039;Art of Darkness&#039;&#039;&#039;. Pay attention to which side the attack is coming out on, move to the opposite side, then move into assigned positions, as it’s easier to adjust to partner stacks if needed.&lt;br /&gt;
&lt;br /&gt;
*The boss will now use the opposite phaser attack from what was used earlier. This will lead to another &#039;&#039;&#039;Devouring Dark&#039;&#039;&#039;/&#039;&#039;&#039;Zero-Form Particle Beam&#039;&#039;&#039;, then the boss will cast &#039;&#039;&#039;Empty Plane&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Empty Plane&#039;&#039;&#039;: Room wide AOE dealing high damage, changes the platform, and marks panels on the floor for destruction.&lt;br /&gt;
&lt;br /&gt;
===Phase 3===&lt;br /&gt;
This phase requires parties to be well-coordinated in order to dodge attacks and move around each other, as players overlapping on a tile will cause instant death.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Flood of Emptiness&#039;&#039;&#039;: Destroys the marked platforms and turns the center tile under the boss into a death-zone, as well as inflicts players with &#039;&#039;&#039;Curse of Darkness&#039;&#039;&#039; and &#039;&#039;&#039;Cloying Condensation&#039;&#039;&#039;.&lt;br /&gt;
**&#039;&#039;&#039;Curse of Darkness&#039;&#039;&#039;: After the duration of the debuff, players fire a line AOE from their front. Aim away from players to avoid damage.&lt;br /&gt;
**&#039;&#039;&#039;Cloying Condensation&#039;&#039;&#039;: Players can only occupy a tile on the floor for a certain amount of time before collapsing. If the tile is yellow, it is safe to continue standing on. If the tile turns red, players should move to an empty tile and back to reset the timer. If two players occupy the same tile, however, the tile will immediately collapse.&lt;br /&gt;
 &lt;br /&gt;
*&#039;&#039;&#039;Hypercharged Condensation&#039;&#039;&#039;: The boss summons four &#039;&#039;&#039;Hypercharged Clouds&#039;&#039;&#039; at the cardinals of the platform that slowly move towards the boss. Each one that reaches the boss give her a {{buff|damage up}} &#039;&#039;&#039;[[Damage Up]]&#039;&#039;&#039; buff. Standing in front of the clouds inflicts them with {{status effect|heavy}} &#039;&#039;&#039;[[Heavy]]&#039;&#039;&#039;, slowing them down significantly.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Full Perimeter Particle Beam&#039;&#039;&#039;: A large donut AOE. Stand on the edge of the bosses hitbox without entering the space underneath her to avoid.&lt;br /&gt;
&lt;br /&gt;
*The boss will then use &#039;&#039;&#039;Second Art of Darkness&#039;&#039;&#039;, attacking half the stage (half of the panels in the middle column will be safe), then requiring players to either stack or spread out.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Deluge of Darkness&#039;&#039;&#039;: Unavoidable room wide AOE, mitigate/heal through. The arena will then return to normal.&lt;br /&gt;
&lt;br /&gt;
The movement for this phase requires extreme coordination. If players pass over a tile at the same time, both will fall to their death. If you arranged your party as mentioned above, have your healers move to the outer tile on the east and west, their respective DPS partners move to the tile in front of them, and the DPS that are partnered with the tanks to the north and south outer tiles. This will give you two people per cloud to slow them down and enough firepower to destroy them before they reach the boss. Once the &#039;&#039;&#039;Full Perimeter Particle Beam&#039;&#039;&#039; is ready to go off, players can move clockwise one tile to let the healers and DPS on the outer tiles in to get closer to the center, then move back once the attack has resolved. For &#039;&#039;&#039;Second Art of Darkness&#039;&#039;&#039;, having the tanks move one space to the left or the right allows the DPS on the inner tile of the marked side to move to one space previously occupied by the tank, and the healer to move to the other. Send healers to the north inner tile and DPS to the south, so there aren’t any overlapping players. Stand on the half of the tile that isn’t being attacked, then have the healers move back to their square first, followed by the DPS. Before the tanks move back, let the DPS on the outer tiles move quickly in and out to reset their timers. For the second half of &#039;&#039;&#039;Art of Darkness&#039;&#039;&#039;, if players must stack, they should stand close to each other in their respective tiles without crossing over, and to split, players should simply rotate clockwise one tile again to let the players on the outside in. After this, players will return to their assigned location and wait for &#039;&#039;&#039;Deluge of Darkness&#039;&#039;&#039; and the arena to return to normal to signal the end of the phase.&lt;br /&gt;
&lt;br /&gt;
===Phase 4===&lt;br /&gt;
Summon: the boss will summon two clones, one to a corner of the stage, and one to an edge of the platform next to the other clone. The boss will proceed to use &#039;&#039;&#039;Art of Darkness&#039;&#039;&#039; on either the left or right, which the clones will copy. This creates a small safe wedge on the stage. There is no indicator for these attacks, so looking to see where the clones are in relation to the boss is key. The boss will use &#039;&#039;&#039;Devouring Dark&#039;&#039;&#039; after this, so mitigate or tank swap to avoid.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Third Art of Darkness&#039;&#039;&#039;: This is simply a repeat of &#039;&#039;&#039;Art of Darkness&#039;&#039;&#039; mechanics in rapid succession. While the side she attacks is random, the boss will always use &#039;&#039;&#039;Art of Darkness&#039;&#039;&#039; in the following order:&lt;br /&gt;
*Left or right-side attack.&lt;br /&gt;
*Stack or split mechanic.&lt;br /&gt;
*The opposite side to the first attack.&lt;br /&gt;
&lt;br /&gt;
===Mini Phase 1===&lt;br /&gt;
This phase is almost the same as phase two, with the addition of a Meteor mechanic.&lt;br /&gt;
&lt;br /&gt;
The boss will cast &#039;&#039;&#039;Obscure Woods&#039;&#039;&#039;, dealing damage and changing the arena, followed by &#039;&#039;&#039;Flood of Obscurity&#039;&#039;&#039;, causing knockback and dropping seed puddles. Pop knockback and place puddles around the inter-cardinals of the boss like last time. This time, however, the boss will also cast &#039;&#039;&#039;Particle Concentration&#039;&#039;&#039;, spawning eight Meteor markers that require a player to stand in each one or the meteors will explode, causing massive raid-wide damage and a debuff.&lt;br /&gt;
&lt;br /&gt;
Players must break their tethers, then stand in the meteor markers until they resolve, then heal.&lt;br /&gt;
&lt;br /&gt;
The boss will then use either &#039;&#039;&#039;Anti- Air Phaser&#039;&#039;&#039; or &#039;&#039;&#039;Wide-Angle Phaser&#039;&#039;&#039;, so dodge accordingly and move the boss back to the center of the room. The boss will use &#039;&#039;&#039;Ground-Razing Particle Beam&#039;&#039;&#039; and cast &#039;&#039;&#039;Rejuvenating Balm&#039;&#039;&#039; again, this time mixing in &#039;&#039;&#039;Second Art of Darkness&#039;&#039;&#039;. Players must identify the safe side to stand on to avoid both attacks, then either stack or split as before for the second half of the attack. The timing is tight for this part, so move quickly. Finally, the boss will use &#039;&#039;&#039;Devouring Dark&#039;&#039;&#039; again and move into the final phase of the fight.&lt;br /&gt;
&lt;br /&gt;
===Mini Phase 2===&lt;br /&gt;
The final phase is a repeat of phase three, except that it lasts slightly longer. If you haven’t defeated the boss by this point, the boss will enrage and use &#039;&#039;&#039;Deluge of Darkness&#039;&#039;&#039; to wipe the party.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*{{Item icon|Book of Umbra}} (Guaranteed)&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] Treasure Coffer 1===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Edenmorn Earring Coffer (IL 530)}}&lt;br /&gt;
{{Drops table row|Edenmorn Necklace Coffer (IL 530)}}&lt;br /&gt;
{{Drops table row|Edenmorn Bracelet Coffer (IL 530)}}&lt;br /&gt;
{{Drops table row|Edenmorn Ring Coffer (IL 530)}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] Treasure Coffer 2===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Edenmorn Earring Coffer (IL 530)}}&lt;br /&gt;
{{Drops table row|Edenmorn Necklace Coffer (IL 530)}}&lt;br /&gt;
{{Drops table row|Edenmorn Bracelet Coffer (IL 530)}}&lt;br /&gt;
{{Drops table row|Edenmorn Ring Coffer (IL 530)}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
E9S.png&lt;br /&gt;
E9 boss.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>TTVBTS</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Head,_the_Tail,_the_Whole_Damned_Thing&amp;diff=606092</id>
		<title>The Head, the Tail, the Whole Damned Thing</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Head,_the_Tail,_the_Whole_Damned_Thing&amp;diff=606092"/>
		<updated>2023-07-01T13:32:31Z</updated>

		<summary type="html">&lt;p&gt;TTVBTS: /* link= Archaeotania */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FATE infobox&lt;br /&gt;
| title = The Head, the Tail, the Whole Damned Thing&lt;br /&gt;
| description = Drawn by the scent of sanguine coral, Archaeotania finally shows itself. The time has come to end its reign of terror once and for all.&lt;br /&gt;
| starting-npc = &lt;br /&gt;
| location = The Tempest&lt;br /&gt;
| location-x = 27.2&lt;br /&gt;
| location-y = 26.2&lt;br /&gt;
| type = notorious monster&lt;br /&gt;
| level = 80&lt;br /&gt;
| duration = 15 &lt;br /&gt;
| req-items = &lt;br /&gt;
| exp = 0&lt;br /&gt;
| gil = 158&lt;br /&gt;
| bicolor gemstone = 72&lt;br /&gt;
| seals = &lt;br /&gt;
| item-reward1 = 1 Another World, Another Turn&lt;br /&gt;
| item-reward2 = 6 Archaeotania&#039;s Horn&lt;br /&gt;
| prev-fate = Nothing Like a Trappin&#039; Life&lt;br /&gt;
| next-fate = &lt;br /&gt;
| patch = 5.0&lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
}}&lt;br /&gt;
==Prerequisites==&lt;br /&gt;
In order for {{questlink|fate-boss|The Head, the Tail, the Whole Damned Thing}} to spawn, players must complete the following [[FATE]] chain:&lt;br /&gt;
# &#039;&#039;&#039;{{questlink|fate-enemies|Where Has the Dagon}}&#039;&#039;&#039; (X:23.2, Y:22.8)&lt;br /&gt;
# &#039;&#039;&#039;{{questlink|fate-boss|Ondo of Blood}}&#039;&#039;&#039; (X:28.8, Y:12.6)&lt;br /&gt;
# &#039;&#039;&#039;{{questlink|fate-defense|Lookin&#039; Back on the Track}}&#039;&#039;&#039; (X:24.2, Y:17.9)&lt;br /&gt;
# &#039;&#039;&#039;{{questlink|fate-escort|Coral Support}}&#039;&#039;&#039; (X:35.3, Y:9.5)&lt;br /&gt;
# &#039;&#039;&#039;{{questlink|fate-collect|Low Coral Fiber}}&#039;&#039;&#039; (X:36.1, Y:5.3)&lt;br /&gt;
#* There is a chance the chain will reset after completing this [[FATE]]. The chain will always reset if [[Archaeotania]] is still on cooldown.&lt;br /&gt;
# &#039;&#039;&#039;{{questlink|fate-enemies|Nothing Like a Trappin&#039; Life}}&#039;&#039;&#039; (X:26.9, Y:24.7)&lt;br /&gt;
&lt;br /&gt;
==Guide==&lt;br /&gt;
===[[File:Aggressive difficulty r4.png|link=]] [[Archaeotania]]===&lt;br /&gt;
* &#039;&#039;&#039;Wind Slash:&#039;&#039;&#039; 5-6 subsequent circle AoEs on 5-6 random players.&lt;br /&gt;
* &#039;&#039;&#039;Blizzard Breath:&#039;&#039;&#039; Long, cone AoE pointed at a random player. Targets hit will be inflicted with {{status effect|deep freeze}} &#039;&#039;&#039;[[Deep Freeze]]&#039;&#039;&#039; for 10 seconds.&lt;br /&gt;
* &#039;&#039;&#039;Flames of the Apocalypse:&#039;&#039;&#039; Donut AoE. Targets hit will be inflicted with {{status effect|burns}} &#039;&#039;&#039;[[Burns]]&#039;&#039;&#039; for 12 seconds.&lt;br /&gt;
* &#039;&#039;&#039;Mind Blast:&#039;&#039;&#039; Melee AoE. Targets hit will be inflicted with {{status effect|paralysis}} &#039;&#039;&#039;[[Paralysis]]&#039;&#039;&#039; for 10 seconds.&lt;br /&gt;
* &#039;&#039;&#039;Megaflare:&#039;&#039;&#039; Stack AoEs on 2-3 random players.&lt;br /&gt;
* &#039;&#039;&#039;Civilization Buster:&#039;&#039;&#039; Line AoE from Archaeotania&#039;s position when flying around the stage.&lt;br /&gt;
* &#039;&#039;&#039;Touchdown:&#039;&#039;&#039; Proximity AoE. Follows with &#039;&#039;&#039;Blizzard Breath&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Tidal Wave:&#039;&#039;&#039; Summons a geyser on one side of the stage that inflicts long knockback and deals damage equal to 65% of max HP after roughly 8 seconds of buildup. Knockback can be nullified with skills like {{action icon|Arm&#039;s Length}} and {{action icon|Surecast}}.&lt;br /&gt;
* &#039;&#039;&#039;Ice Boulder:&#039;&#039;&#039; 3 icicles drop down in random spots on the stage. Later they dash at 3 random players.&lt;br /&gt;
* &#039;&#039;&#039;Twister:&#039;&#039;&#039; 3 small, slow-moving tornadoes spawn in random spots on the stage. Getting hit by one knocks you back a short distance and applies {{status effect|windburn}} &#039;&#039;&#039;[[Windburn]]&#039;&#039;&#039; for 14 seconds.&lt;br /&gt;
* When Archaeotania drops below 60% HP, it will teleport away and summon 3 &#039;&#039;&#039;Ancient Aevis&#039;&#039;&#039; adds. Keep an eye out for &#039;&#039;&#039;Civilization Buster&#039;&#039;&#039;s while killing them.&lt;br /&gt;
* &#039;&#039;&#039;Gigaflare:&#039;&#039;&#039; Enrage. When Archaeotania drops below 15% HP it spawns 3 &#039;&#039;&#039;Aether&#039;&#039;&#039; adds and tethers itself to them, making itself invulnerable until all 3 &#039;&#039;&#039;Aether&#039;&#039;&#039; adds are killed. Players have 120 seconds to kill these adds and Archaeotania.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
===Success===&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! !! Gold !! Silver !! Bronze&lt;br /&gt;
|-&lt;br /&gt;
| {{bicolor gemstone}} [[Bicolor Gemstone]]s || 72 || 36 || 6&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Archaeotania&#039;s Horn}}s || 6 || 4 || 2&lt;br /&gt;
|-&lt;br /&gt;
| {{gil}} [[Gil]] || 160 || 128 || 16&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Players completing this [[FATE]] with Gold completion for the first time will also earn the {{item icon|Another World, Another Turn}} achievement.&lt;br /&gt;
&lt;br /&gt;
===Failure===&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! !! Gold !! Silver !! Bronze&lt;br /&gt;
|-&lt;br /&gt;
| {{bicolor gemstone}} [[Bicolor Gemstone]]s || 60 || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Archaeotania&#039;s Horn}}s || 4 || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| {{gil}} [[Gil]] || 142 || ??? || ???&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Exchange===&lt;br /&gt;
{{vendor table&lt;br /&gt;
| currency    = Archaeotania&#039;s Horn&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Respawn==&lt;br /&gt;
?? to ?? hours.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Archaeotania pic 1.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>TTVBTS</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Gold-tinged_Sack&amp;diff=603632</id>
		<title>Gold-tinged Sack</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Gold-tinged_Sack&amp;diff=603632"/>
		<updated>2023-06-20T23:53:45Z</updated>

		<summary type="html">&lt;p&gt;TTVBTS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
| name = Gold-tinged Sack&lt;br /&gt;
| icon = gold-tinged sack icon1.png&lt;br /&gt;
| description = This cumbersome bag containing a portion of Eureka Orthos&#039;s Accursed Hoard has been sealed with powerful magicks. Only an appraiser who has devoted their lives to studying Allagan relics might be able to undo such a seal.&lt;br /&gt;
| type = other&lt;br /&gt;
| effects = &lt;br /&gt;
| material-type = Miscellany&lt;br /&gt;
| unique = &lt;br /&gt;
| untradable = y&lt;br /&gt;
| unsellable = y&lt;br /&gt;
| rarity = white&lt;br /&gt;
| level = &lt;br /&gt;
| ilvl = &lt;br /&gt;
| race = &lt;br /&gt;
| gender = &lt;br /&gt;
| recast = &lt;br /&gt;
| cost = &lt;br /&gt;
| value = &lt;br /&gt;
| value-hq = &lt;br /&gt;
| seals = &lt;br /&gt;
| patch = 6.35&lt;br /&gt;
| release = endwalker&lt;br /&gt;
}} __NOTOC__&lt;br /&gt;
==Acquisition==&lt;br /&gt;
Obtained by collecting hidden [[Accursed Hoard]]s inside {{questlink|ddungeon|Eureka Orthos}} floors 71-100.&lt;br /&gt;
&lt;br /&gt;
==Potential Contents==&lt;br /&gt;
{{section-stub|reason=list incomplete}}&lt;br /&gt;
*{{contains|A Land Long Dead Orchestrion Roll}}&lt;br /&gt;
*{{contains|A Pall Most Murderous Orchestrion Roll}}&lt;br /&gt;
*{{contains|As the Sky Burns Orchestrion Roll}}&lt;br /&gt;
*{{contains|Allagan Barding}}&lt;br /&gt;
*{{contains|Allagan Platinum Piece}}&lt;br /&gt;
*{{contains|Allagan Terminal Alpha}}&lt;br /&gt;
*{{contains|Axe of the Demon}}&lt;br /&gt;
*{{contains|Battledance Materia IX}}&lt;br /&gt;
*{{contains|Battledance Materia X}}&lt;br /&gt;
*{{contains|Bow of the Demon}}&lt;br /&gt;
*{{contains|Cane of the Demon}}&lt;br /&gt;
*{{contains|Carrots of Happiness Orchestrion Roll}}&lt;br /&gt;
*{{contains|Deep Down Orchestrion Roll}}&lt;br /&gt;
*{{contains|Earth, Wind, and Water Orchestrion Roll}}&lt;br /&gt;
*{{contains|Edge of the Demon}}&lt;br /&gt;
*{{contains|Fire of the Demon}}&lt;br /&gt;
*{{contains|Fists of the Demon}}&lt;br /&gt;
*{{contains|Floundering in the Depths Orchestrion Roll}}&lt;br /&gt;
*{{contains|Freshly Glazed Porxie Orchestrion Roll}}&lt;br /&gt;
*{{contains|Garlemald Express Orchestrion Roll}}&lt;br /&gt;
*{{contains|General-purpose Dark Blue Dye}}&lt;br /&gt;
*{{contains|General-purpose Dark Brown Dye}}&lt;br /&gt;
*{{contains|General-purpose Dark Green Dye}}&lt;br /&gt;
*{{contains|General-purpose Dark Purple Dye}}&lt;br /&gt;
*{{contains|General-purpose Dark Red Dye}}&lt;br /&gt;
*{{contains|General-purpose Jet Black Dye}}&lt;br /&gt;
*{{contains|General-purpose Metallic Blue Dye}}&lt;br /&gt;
*{{contains|General-purpose Metallic Gold Dye}}&lt;br /&gt;
*{{contains|General-purpose Metallic Green Dye}}&lt;br /&gt;
*{{contains|General-purpose Metallic Orange Dye}}&lt;br /&gt;
*{{contains|General-purpose Metallic Purple Dye}}&lt;br /&gt;
*{{contains|General-purpose Metallic Red Dye}}&lt;br /&gt;
*{{contains|General-purpose Metallic Silver Dye}}&lt;br /&gt;
*{{contains|General-purpose Metallic Sky Blue Dye}}&lt;br /&gt;
*{{contains|General-purpose Metallic Yellow Dye}}&lt;br /&gt;
*{{contains|General-purpose Pastel Blue Dye}}&lt;br /&gt;
*{{contains|General-purpose Pastel Green Dye}}&lt;br /&gt;
*{{contains|General-purpose Pastel Pink Dye}}&lt;br /&gt;
*{{contains|General-purpose Pastel Purple Dye}}&lt;br /&gt;
*{{contains|General-purpose Pure White Dye}}&lt;br /&gt;
*{{contains|Heavens&#039; Eye Materia IX}}&lt;br /&gt;
*{{contains|Heavens&#039; Eye Materia X}}&lt;br /&gt;
*{{contains|In the Belly of the Beast Orchestrion Roll}}&lt;br /&gt;
*{{contains|Katana of the Demon}}&lt;br /&gt;
*{{contains|Of Countless Stars Orchestrion Roll}}&lt;br /&gt;
*{{contains|Orthos Craklaw Horn}}&lt;br /&gt;
*{{contains|Paladin&#039;s Demon Arms}}&lt;br /&gt;
*{{contains|Piety Materia IX}}&lt;br /&gt;
*{{contains|Piety Materia X}}&lt;br /&gt;
*{{contains|Pike of the Demon}}&lt;br /&gt;
*{{contains|Points of the Demon}}&lt;br /&gt;
*{{contains|Private Pachypodium}}&lt;br /&gt;
*{{contains|Quickarm Materia IX}}&lt;br /&gt;
*{{contains|Quickarm Materia X}}&lt;br /&gt;
*{{contains|Quicktongue Materia IX}}&lt;br /&gt;
*{{contains|Quicktongue Materia X}}&lt;br /&gt;
*{{contains|Rapier of the Demon}}&lt;br /&gt;
*{{contains|Savage Aim Materia IX}}&lt;br /&gt;
*{{contains|Savage Aim Materia X}}&lt;br /&gt;
*{{contains|Savage Might Materia IX}}&lt;br /&gt;
*{{contains|Savage Might Materia X}}&lt;br /&gt;
*{{contains|Seiryu&#039;s Sanctified Cane}}&lt;br /&gt;
*{{contains|Seiryu&#039;s Sanctified Codex}}&lt;br /&gt;
*{{contains|Seiryu&#039;s Sanctified Daggers}}&lt;br /&gt;
*{{contains|Seiryu&#039;s Sanctified Ephemeris}}&lt;br /&gt;
*{{contains|Seiryu&#039;s Sanctified Greatbow}}&lt;br /&gt;
*{{contains|Seiryu&#039;s Sanctified Grimoire}}&lt;br /&gt;
*{{contains|Seiryu&#039;s Sanctified Katana}}&lt;br /&gt;
*{{contains|Seiryu&#039;s Sanctified Lance}}&lt;br /&gt;
*{{contains|Seiryu&#039;s Sanctified Paladin Arms}}&lt;br /&gt;
*{{contains|Seiryu&#039;s Sanctified Rapier}}&lt;br /&gt;
*{{contains|Seiryu&#039;s Sanctified Revolver}}&lt;br /&gt;
*{{contains|Seiryu&#039;s Sanctified Rod}}&lt;br /&gt;
*{{contains|Seiryu&#039;s Sanctified Spine}}&lt;br /&gt;
*{{contains|Seiryu&#039;s Sanctified Tekko}}&lt;br /&gt;
*{{contains|Seiryu&#039;s Sanctified War Axe}}&lt;br /&gt;
*{{contains|Shadows Withal Orchestrion Roll}}&lt;br /&gt;
*{{contains|Shinryu&#039;s Ephemeral Cane}}&lt;br /&gt;
*{{contains|Shinryu&#039;s Ephemeral Chakrams}}&lt;br /&gt;
*{{contains|Shinryu&#039;s Ephemeral Claws}}&lt;br /&gt;
*{{contains|Shinryu&#039;s Ephemeral Codex}}&lt;br /&gt;
*{{contains|Shinryu&#039;s Ephemeral Daggers}}&lt;br /&gt;
*{{contains|Shinryu&#039;s Ephemeral Ephemeris}}&lt;br /&gt;
*{{contains|Shinryu&#039;s Ephemeral Greatbow}}&lt;br /&gt;
*{{contains|Shinryu&#039;s Ephemeral Greatsword}}&lt;br /&gt;
*{{contains|Shinryu&#039;s Ephemeral Grimoire}}&lt;br /&gt;
*{{contains|Shinryu&#039;s Ephemeral Gunblade}}&lt;br /&gt;
*{{contains|Shinryu&#039;s Ephemeral Katana}}&lt;br /&gt;
*{{contains|Shinryu&#039;s Ephemeral Lance}}&lt;br /&gt;
*{{contains|Shinryu&#039;s Ephemeral Paladin Arms}}&lt;br /&gt;
*{{contains|Shinryu&#039;s Ephemeral Rapier}}&lt;br /&gt;
*{{contains|Shinryu&#039;s Ephemeral Revolver}}&lt;br /&gt;
*{{contains|Shinryu&#039;s Ephemeral Rod}}&lt;br /&gt;
*{{contains|Shinryu&#039;s Ephemeral War Axe}}&lt;br /&gt;
*{{contains|Song of the Demon}}&lt;br /&gt;
*{{contains|Staff of the Demon}}&lt;br /&gt;
*{{contains|Star of the Demon}}&lt;br /&gt;
*{{contains|Suzaku&#039;s Flame-kissed Cane}}&lt;br /&gt;
*{{contains|Suzaku&#039;s Flame-kissed Chokuto}}&lt;br /&gt;
*{{contains|Suzaku&#039;s Flame-kissed Codex}}&lt;br /&gt;
*{{contains|Suzaku&#039;s Flame-kissed Ephemeris}}&lt;br /&gt;
*{{contains|Suzaku&#039;s Flame-kissed Greataxe}}&lt;br /&gt;
*{{contains|Suzaku&#039;s Flame-kissed Greatbow}}&lt;br /&gt;
*{{contains|Suzaku&#039;s Flame-kissed Grimoire}}&lt;br /&gt;
*{{contains|Suzaku&#039;s Flame-kissed Lance}}&lt;br /&gt;
*{{contains|Suzaku&#039;s Flame-kissed Kunai}}&lt;br /&gt;
*{{contains|Suzaku&#039;s Flame-kissed Odachi}}&lt;br /&gt;
*{{contains|Suzaku&#039;s Flame-kissed Paladin Arms}}&lt;br /&gt;
*{{contains|Suzaku&#039;s Flame-kissed Pinions}}&lt;br /&gt;
*{{contains|Suzaku&#039;s Flame-kissed Rapier}}&lt;br /&gt;
*{{contains|Suzaku&#039;s Flame-kissed Revolver}}&lt;br /&gt;
*{{contains|Suzaku&#039;s Flame-kissed Rod}}&lt;br /&gt;
*{{contains|The Aetherial Sea Orchestrion Roll}}&lt;br /&gt;
*{{contains|The Grand Cosmos Orchestrion Roll}}&lt;br /&gt;
*{{contains|The Map Unfolds Orchestrion Roll}}&lt;br /&gt;
*{{contains|To Fire and Sword Orchestrion Roll}}&lt;br /&gt;
*{{contains|Tower of Zot Orchestrion Roll}}&lt;br /&gt;
*{{contains|Troian Beauty (Endwalker) Orchestrion Roll}}&lt;br /&gt;
*{{contains|Unwound Orchestrion Roll}}&lt;br /&gt;
*{{contains|Word of the Demon}}&lt;/div&gt;</summary>
		<author><name>TTVBTS</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Eden%27s_Promise:_Umbra_(Savage)&amp;diff=601296</id>
		<title>Eden&#039;s Promise: Umbra (Savage)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Eden%27s_Promise:_Umbra_(Savage)&amp;diff=601296"/>
		<updated>2023-06-12T22:56:09Z</updated>

		<summary type="html">&lt;p&gt;TTVBTS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|Eden&#039;s Promise (Savage)|Eden&#039;s Promise: Umbra}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = Eden&#039;s Promise: Umbra (Savage)&lt;br /&gt;
| image =  Eden&#039;s_Promise_Umbra_(Savage).png&lt;br /&gt;
| description = Following your adventures in the Empty, a crystal has been found that bears distorted memories of your recent encounters. As if facing such nightmarish foes once was not enough, you now have the opportunity to experience these struggles anew, though far more perilous than you remember...&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 80&lt;br /&gt;
| level-sync = 80&lt;br /&gt;
| ilvl = 500&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = savage&lt;br /&gt;
| size = 8man&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| tomestones = 30 poetics&lt;br /&gt;
| duty-finder = Savage Raids (Shadowbringers)&lt;br /&gt;
| roulette = &lt;br /&gt;
| location = Sphere of Naught&lt;br /&gt;
| region = Norvrandt&lt;br /&gt;
| req-quest = Where I Belong&lt;br /&gt;
| patch = 5.4&lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
| echo = 20&lt;br /&gt;
| stone-sky-sea = {{PAGENAME}}&lt;br /&gt;
}} The raid is also known as &#039;&#039;&#039;E9S&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Phases &amp;amp; Abilities==&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Abyssal Abhorrence: [[Cloud of Darkness (ShB)|Cloud of Darkness]]===&lt;br /&gt;
{{#ev:youtube|B_6hU9-4q_0|350|right|MTQCapture Video Guide}}&lt;br /&gt;
{{#ev:youtube|WvIM5eEJk88|350|right|Mrhappy Video Guide}}&lt;br /&gt;
Note: The battle takes place upon a large platform. Any player who jumps over the edge will fall to an early doom, though they may be raised by a healer after a moderate delay.&lt;br /&gt;
&lt;br /&gt;
Before the fight, it is a good idea to set markers and assign positions for players. The most common positioning is tanks at the north and south, healers to the east and west, and DPS at the inter-cardinals. Once positioning has been decided, DPS players will decide on a partner for a stack up mechanic later in the fight. Finally, assign two groups consisting of a tank, a healer, and two DPS for another mechanic.&lt;br /&gt;
&lt;br /&gt;
===Phase 1===&lt;br /&gt;
The first phase of the fight is simply to show some of the mechanics that will repeat and evolve over the course of the fight.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ground-Razing Particle Beam&#039;&#039;&#039;: An unavoidable room-wide AOE. Mitigate and heal through.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Art of Darkness&#039;&#039;&#039;: This attack has two variations, and you can tell which one the boss is using based on whether her tentacles are glowing or not.&lt;br /&gt;
**&#039;&#039;&#039;Glowing tentacles&#039;&#039;&#039;: Each DPS will be targeted for a line AOE and must join their partner to mitigate the damage.&lt;br /&gt;
**&#039;&#039;&#039;Non-glowing tentacles&#039;&#039;&#039;: Each player will be targeted for a line AOE. To avoid overlap, players should move to their assigned locations around the boss.&lt;br /&gt;
**Which version of this attack she uses is random, so be sure to watch the boss closely.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Devouring Dark&#039;&#039;&#039;/&#039;&#039;&#039;Zero-Form Particle Beam&#039;&#039;&#039;: The main target will be hit and given a {{status effect|magic vulnerability up}} &#039;&#039;&#039;[[Magic Vulnerability Up]]&#039;&#039;&#039; debuff, and then with the tank buster &#039;&#039;&#039;Zero-Form Particle Beam&#039;&#039;&#039;. Tanks can either swap during the cast of &#039;&#039;&#039;Devouring Dark&#039;&#039;&#039; and use cooldowns to mitigate damage from &#039;&#039;&#039;Zero-Form&#039;&#039;&#039;, or just use an invulnerability skill to get through the attack. Either way, other players should get away from the tank to avoid getting clipped by the attack.&lt;br /&gt;
&lt;br /&gt;
After these attacks, the boss will move to the middle of the room and use &#039;&#039;&#039;Obscure Woods&#039;&#039;&#039;. This causes room-wide damage and needs to be healed through/mitigated and changes the platform for the second phase.&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
This phase consists of tether mechanics and expands on the &#039;&#039;&#039;Art of Darkness&#039;&#039;&#039; attack from the first phase.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Flood of Obscurity&#039;&#039;&#039;: Room-wide damage with knockback and marks the floor under players with a puddle that will cause high damage. Players should use their knockback resistance and stack the puddles at the inter-cardinals near the boss. This will help create a safe zone for a mechanic coming up.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Rejuvenating Balm&#039;&#039;&#039;: The boss will tether to two roots on opposite sides of the room that will cause massive AOEs on the sides of the platform. Moving to the opposite cardinal edges of the platform will let you avoid these AOEs. At the same time, players will be&lt;br /&gt;
&lt;br /&gt;
*The battle takes place upon a large platform. Any player who jumps over the edge will fall to an early doom, though they may be raised by a healer after a moderate delay.&lt;br /&gt;
tethered to seeds in the puddles, and DPS players will be tethered to a tank or a healer. These tethers will eventually pull players into the puddles and deal massive damage. The strategy to break the tethers is to have the tanks and healers run to one safe zone and the DPS to the other. Once the AOE from &#039;&#039;&#039;Rejuvenating Balm&#039;&#039;&#039; resolves, players will run to the opposite side of the arena to break the tethers.&lt;br /&gt;
&lt;br /&gt;
*The boss will then tether to a side of the room and will perform one of two attacks:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Anti-air Phaser Unlimited&#039;&#039;&#039;: The attack consists of a point-blank AOE around the boss, a large circle AOE buster on both tanks, a split AOE on both healers, and a wide conal AOE from the boss. To avoid taking damage, players will want to split into their assigned parties of four and move to either side of the boss, with the tanks moving to the edge of the arena away from their group. The point-blank AOE will go off, then the tank AOE, followed by the split for the healers with DPS to help mitigate the damage. The tanks should move back to the party quickly to avoid the conal AOE coming afterwards.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Wide-angle Phaser Unlimited&#039;&#039;&#039;: This attack is similar to &#039;&#039;&#039;Anti-Air Phaser&#039;&#039;&#039; however the order is reversed, and the tank buster is a line instead of a circle AOE. The boss will start with a large conal AOE, the tank line buster, the split attack on the healers, and finally the point-blank AOE.&lt;br /&gt;
&lt;br /&gt;
*It is random which phaser the boss will use, so pay attention to the cast bar. After the attack, the boss should be pulled back into the center of the room.&lt;br /&gt;
&lt;br /&gt;
*The boss will then perform another room wide AOE and begin casting &#039;&#039;&#039;Second Art of Darkness&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Second Art of Darkness&#039;&#039;&#039;: One of the boss’s tentacles will start glowing, indicating that the attack is coming out on the left or right, followed by either the stacking or splitting mechanics from the first &#039;&#039;&#039;Art of Darkness&#039;&#039;&#039;. Pay attention to which side the attack is coming out on, move to the opposite side, then move into assigned positions, as it’s easier to adjust to partner stacks if needed.&lt;br /&gt;
&lt;br /&gt;
*The boss will now use the opposite phaser attack from what was used earlier. This will lead to another &#039;&#039;&#039;Devouring Dark&#039;&#039;&#039;/&#039;&#039;&#039;Zero-Form Particle Beam&#039;&#039;&#039;, then the boss will cast &#039;&#039;&#039;Empty Plane&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Empty Plane&#039;&#039;&#039;: Room wide AOE dealing high damage, changes the platform, and marks panels on the floor for destruction.&lt;br /&gt;
&lt;br /&gt;
===Phase 3===&lt;br /&gt;
This phase requires parties to be well-coordinated in order to dodge attacks and move around each other, as players overlapping on a tile will cause instant death.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Flood of Emptiness&#039;&#039;&#039;: Destroys the marked platforms and turns the center tile under the boss into a death-zone, as well as inflicts players with &#039;&#039;&#039;Curse of Darkness&#039;&#039;&#039; and &#039;&#039;&#039;Cloying Condensation&#039;&#039;&#039;.&lt;br /&gt;
**&#039;&#039;&#039;Curse of Darkness&#039;&#039;&#039;: After the duration of the debuff, players fire a line AOE from their front. Aim away from players to avoid damage.&lt;br /&gt;
**&#039;&#039;&#039;Cloying Condensation&#039;&#039;&#039;: Players can only occupy a tile on the floor for a certain amount of time before collapsing. If the tile is yellow, it is safe to continue standing on. If the tile turns red, players should move to an empty tile and back to reset the timer. If two players occupy the same tile, however, the tile will immediately collapse.&lt;br /&gt;
 &lt;br /&gt;
*&#039;&#039;&#039;Hypercharged Condensation&#039;&#039;&#039;: The boss summons four &#039;&#039;&#039;Hypercharged Clouds&#039;&#039;&#039; at the cardinals of the platform that slowly move towards the boss. Each one that reaches the boss give her a {{buff|damage up}} &#039;&#039;&#039;[[Damage Up]]&#039;&#039;&#039; buff. Standing in front of the clouds inflicts them with {{status effect|heavy}} &#039;&#039;&#039;[[Heavy]]&#039;&#039;&#039;, slowing them down significantly.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Full Perimeter Particle Beam&#039;&#039;&#039;: A large donut AOE. Stand on the edge of the bosses hitbox without entering the space underneath her to avoid.&lt;br /&gt;
&lt;br /&gt;
*The boss will then use &#039;&#039;&#039;Second Art of Darkness&#039;&#039;&#039;, attacking half the stage (half of the panels in the middle column will be safe), then requiring players to either stack or spread out.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Deluge of Darkness&#039;&#039;&#039;: Unavoidable room wide AOE, mitigate/heal through. The arena will then return to normal.&lt;br /&gt;
&lt;br /&gt;
The movement for this phase requires extreme coordination. If players pass over a tile at the same time, both will fall to their death. If you arranged your party as mentioned above, have your healers move to the outer tile on the east and west, their respective DPS partners move to the tile in front of them, and the DPS that are partnered with the tanks to the north and south outer tiles. This will give you two people per cloud to slow them down and enough firepower to destroy them before they reach the boss. Once the &#039;&#039;&#039;Full Perimeter Particle Beam&#039;&#039;&#039; is ready to go off, players can move clockwise one tile to let the healers and DPS on the outer tiles in to get closer to the center, then move back once the attack has resolved. For &#039;&#039;&#039;Second Art of Darkness&#039;&#039;&#039;, having the tanks move one space to the left or the right allows the DPS on the inner tile of the marked side to move to one space previously occupied by the tank, and the healer to move to the other. Send healers to the north inner tile and DPS to the south, so there aren’t any overlapping players. Stand on the half of the tile that isn’t being attacked, then have the healers move back to their square first, followed by the DPS. Before the tanks move back, let the DPS on the outer tiles move quickly in and out to reset their timers. For the second half of &#039;&#039;&#039;Art of Darkness&#039;&#039;&#039;, if players must stack, they should stand close to each other in their respective tiles without crossing over, and to split, players should simply rotate clockwise one tile again to let the players on the outside in. After this, players will return to their assigned location and wait for &#039;&#039;&#039;Deluge of Darkness&#039;&#039;&#039; and the arena to return to normal to signal the end of the phase.&lt;br /&gt;
&lt;br /&gt;
===Phase 4===&lt;br /&gt;
Summon: the boss will summon two clones, one to a corner of the stage, and one to an edge of the platform next to the other clone. The boss will proceed to use &#039;&#039;&#039;Art of Darkness&#039;&#039;&#039; on either the left or right, which the clones will copy. This creates a small safe wedge on the stage. There is no indicator for these attacks, so looking to see where the clones are in relation to the boss is key. The boss will use &#039;&#039;&#039;Devouring Dark&#039;&#039;&#039; after this, so mitigate or tank swap to avoid.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Third Art of Darkness&#039;&#039;&#039;: This is simply a repeat of &#039;&#039;&#039;Art of Darkness&#039;&#039;&#039; mechanics in rapid succession. While the side she attacks is random, the boss will always use &#039;&#039;&#039;Art of Darkness&#039;&#039;&#039; in the following order:&lt;br /&gt;
*Left or right-side attack.&lt;br /&gt;
*Stack or split mechanic.&lt;br /&gt;
*The opposite side to the first attack.&lt;br /&gt;
&lt;br /&gt;
===Mini Phase 1===&lt;br /&gt;
This phase is almost the same as phase two, with the addition of a Meteor mechanic.&lt;br /&gt;
&lt;br /&gt;
The boss will cast &#039;&#039;&#039;Obscure Woods&#039;&#039;&#039;, dealing damage and changing the arena, followed by &#039;&#039;&#039;Flood of Obscurity&#039;&#039;&#039;, causing knockback and dropping seed puddles. Pop knockback and place puddles around the inter-cardinals of the boss like last time. This time, however, the boss will also cast &#039;&#039;&#039;Particle Concentration&#039;&#039;&#039;, spawning eight Meteor markers that require a player to stand in each one or the meteors will explode, causing massive raid-wide damage and a debuff.&lt;br /&gt;
&lt;br /&gt;
Players must break their tethers, then stand in the meteor markers until they resolve, then heal.&lt;br /&gt;
&lt;br /&gt;
The boss will then use either &#039;&#039;&#039;Anti- Air Phaser&#039;&#039;&#039; or &#039;&#039;&#039;Wide-Angle Phaser&#039;&#039;&#039;, so dodge accordingly and move the boss back to the center of the room. The boss will use &#039;&#039;&#039;Ground-Razing Particle Beam&#039;&#039;&#039; and cast &#039;&#039;&#039;Rejuvenating Balm&#039;&#039;&#039; again, this time mixing in &#039;&#039;&#039;Second Art of Darkness&#039;&#039;&#039;. Players must identify the safe side to stand on to avoid both attacks, then either stack or split as before for the second half of the attack. The timing is tight for this part, so move quickly. Finally, the boss will use &#039;&#039;&#039;Devouring Dark&#039;&#039;&#039; again and move into the final phase of the fight.&lt;br /&gt;
&lt;br /&gt;
===Mini Phase 2===&lt;br /&gt;
The final phase is a repeat of phase three, except that it lasts slightly longer. If you haven’t defeated the boss by this point, the boss will enrage and use &#039;&#039;&#039;Deluge of Darkness&#039;&#039;&#039; to wipe the party.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*{{Item icon|Book of Umbra}} (Guaranteed)&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] Treasure Coffer 1===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Edenmorn Earring Coffer (IL 530)}}&lt;br /&gt;
{{Drops table row|Edenmorn Necklace Coffer (IL 530)}}&lt;br /&gt;
{{Drops table row|Edenmorn Bracelet Coffer (IL 530)}}&lt;br /&gt;
{{Drops table row|Edenmorn Ring Coffer (IL 530)}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] Treasure Coffer 2===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Edenmorn Earring Coffer (IL 530)}}&lt;br /&gt;
{{Drops table row|Edenmorn Necklace Coffer (IL 530)}}&lt;br /&gt;
{{Drops table row|Edenmorn Bracelet Coffer (IL 530)}}&lt;br /&gt;
{{Drops table row|Edenmorn Ring Coffer (IL 530)}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
E9S.png&lt;br /&gt;
E9 boss.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>TTVBTS</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Urth%27s_Fount&amp;diff=594363</id>
		<title>Urth&#039;s Fount</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Urth%27s_Fount&amp;diff=594363"/>
		<updated>2023-05-19T14:16:36Z</updated>

		<summary type="html">&lt;p&gt;TTVBTS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;nav&amp;quot; style=&amp;quot;width:750px;&amp;quot;&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;heading&amp;quot; style=&amp;quot;background-color:#CC0000; font-family: EasonPro, Times New Roman, serif !important; font-size:1.417em; color: #fff !important; text-shadow: rgba(0,0,0,0.75) 0 0 .25em; padding: 10px 0px 10px 0px !important;&amp;quot;&amp;gt;Notice&amp;lt;/div&amp;gt;&lt;br /&gt;
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Although not categorized as such, [[Urth&#039;s Fount]] has a difficulty more in line with an [[Trials#High-end_Trials_.28A_Realm_Reborn.29|Extreme trial]], and is therefore only in the [[Duty_Roulette#Duty_Roulette:_Mentor|Mentor roulette]]. Players should be warned that queue times will be long when using [[Duty Finder]]. Pre-forming a group in [[Party Finder]] is recommended. For an easy completion, it is recommended that players form an [[Unrestricted Party]] (i.e., with level sync disabled).&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{otheruses|the [[trial]] containing the [[Primal]] [[Odin]]|the [[FATE]]|Steel Reign}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = Urth&#039;s Fount&lt;br /&gt;
| image = Urths fount banner1.png&lt;br /&gt;
| description = In the moons following [[the Calamity]], myriad rumors of ghastly creatures stalking the Twelveswood began spreading across the realm like wildfire. While most of the rumors have since been deemed unfounded, there is one series of events that has remained difficult to cast off as merely the ravings of broken-minded smallfolk: that concerning the supposed Dark Rider of the Shroud. After several deaths attributed to this mysterious figure, Seedseer [[O-App-Pesi]] sought communion with the spirits of the Twelveswood, only to learn that the rider was none other than the elder primal [[Odin]]. Slain in the Third Astral Era by an Allagan hero, why and how the primal has returned to [[Eorzea]] remains a mystery─one now in the capable hands of Eorzea&#039;s adventurers.&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 50&lt;br /&gt;
| level-sync = 50&lt;br /&gt;
| ilvl = 95&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = 8&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| duty-finder = Trials (A Realm Reborn)&lt;br /&gt;
| roulette = mentor&lt;br /&gt;
| entrance = South Shroud&lt;br /&gt;
| entrance-coordinates = 33.7, 23.1&lt;br /&gt;
| location = South Shroud&lt;br /&gt;
| region = The Black Shroud&lt;br /&gt;
| tomestones = 15 poetics&lt;br /&gt;
| req-quest = Fear and Odin in the Shroud&lt;br /&gt;
| patch = 2.5&lt;br /&gt;
| echo = trial&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
==Strategy==&lt;br /&gt;
{{#ev:youtube|XPgOJv3BPiw|350|right}}&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] The Dark Divinity: [[Odin]]===&lt;br /&gt;
&#039;&#039;&#039;Hall of Sorrow&#039;&#039;&#039;: Raid-wide magical damage. Used periodically.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hall of Lead&#039;&#039;&#039;: Targets 3 random party members (never MT) with a medium circle AoE, dealing magical damage and inflicting a curable 10s {{status effect|slow}} &#039;&#039;&#039;[[Slow]]&#039;&#039;&#039; on all affected targets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hall of Stone&#039;&#039;&#039;: Targets random party members with an avoidable circle AoE, leaving ~2s to run out. Deals damage and inflicts an incurable 8s {{status effect|petrification}} &#039;&#039;&#039;[[Petrification]]&#039;&#039;&#039; on anyone that get struck. The initial cast targets three party members, the second targets four, and later casts will target five. A second set of circles can also appear immediately after the first.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Einherjar&#039;&#039;&#039;: Raid-wide magical damage with a 3s cast time. Inflicts a curable 30s {{status effect|bleed}} &#039;&#039;&#039;[[Bleed]]&#039;&#039;&#039; on the party. First Einherjar is followed by Gungnir immediately after. Second Einherjar has no Gungnir near. Third Einherjar happens after the second Gungnir&#039;s gone down and after Odin uses Sanngetal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Valknut&#039;&#039;&#039;: Medium-sized circle AoE around Odin. Anyone struck will take damgae equal to 60% of their max HP. Used periodically, but guaranteed after each Gungnir.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sanngetall&#039;&#039;&#039;: Tankbuster with a 3s cast time. Should be mitigated, as it happens once every minute or so; the off-tank can also Provoke right after it hits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gagnrath&#039;&#039;&#039;: Red spears appear on the outside of the arena and dash across in a straight line. Anyone struck will be damaged and knocked back roughly 1/3rd of the arena. There are two patterns: three lines from one direction, or one line from two perpendicular directions forming a cross pattern. Later into the fight, each pattern gets a follow-up attack: the first gets two lines from the opposite direction filling in the gaps, and the second gets a follow-up cross attack. Valknut often happens during these Gagnrath attacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gungnir&#039;&#039;&#039;: Three random party members (never MT) are targeted with a large circle AoE. After 3~5s, Gungnirs drop down on the targets for physical damage. Note that Hall of Sorrow goes off at the same time as the Gungnirs go off. Gungnir also inflicts a raid-wide {{status effect|bleed}} &#039;&#039;&#039;Bleed&#039;&#039;&#039; for as long as the three spears remain alive.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shin-Zantetsuken&#039;&#039;&#039;: Hard enrage; starts the cast at about 15% HP, or after 6 minutes. Takes 30s to cast and roughly 7s to execute.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rotations&#039;&#039;&#039;:&lt;br /&gt;
*Einherjar -&amp;gt; Gungnir -&amp;gt; Valknut -&amp;gt; Sanngetal (first time)&lt;br /&gt;
*Gungnir -&amp;gt; Valknut -&amp;gt; Sanngetal -&amp;gt; Einherjar (second time)&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{see also|Dark Divinity Armor}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] Treasure Coffer===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Dark Divinity Hjalmr}}&lt;br /&gt;
{{Drops table row|Dark Divinity Auga}}&lt;br /&gt;
{{Drops table row|Dark Divinity Herklaedi}}&lt;br /&gt;
{{Drops table row|Dark Divinity Feldr}}&lt;br /&gt;
{{Drops table row|Dark Divinity Hanzkar}}&lt;br /&gt;
{{Drops table row|Dark Divinity Brok}}&lt;br /&gt;
{{Drops table row|Dark Divinity Spjarrar}}&lt;br /&gt;
{{Drops table row|Dark Divinity Skor}}&lt;br /&gt;
{{Drops table row|Faded Copy of The Corpse Hall}}&lt;br /&gt;
{{Drops table row|Odin Card|fixed=y}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Missed the Cut}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
urths fount1.jpg&lt;br /&gt;
urths fount2.jpg&lt;br /&gt;
urths fount3.jpg&lt;br /&gt;
Urths fount4.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|trial}}&lt;/div&gt;</summary>
		<author><name>TTVBTS</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=User_talk:TTVBTS&amp;diff=594351</id>
		<title>User talk:TTVBTS</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=User_talk:TTVBTS&amp;diff=594351"/>
		<updated>2023-05-18T19:48:29Z</updated>

		<summary type="html">&lt;p&gt;TTVBTS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Welcome|realName=|name=TTVBTS}}&lt;br /&gt;
&lt;br /&gt;
-- [[User:New user message|New user message]] ([[User talk:New user message|talk]]) 08:22, 19 February 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Re: Urth&#039;s Fount ==&lt;br /&gt;
&lt;br /&gt;
Is there still an auto attack?  You left that out of your edit. [[User:Glotos|Glotos]] ([[User talk:Glotos|talk]]) 01:10, 18 May 2023 (UTC)&lt;br /&gt;
:There&#039;s an auto attack, but they generally go unmentioned unless there&#039;s something noteworthy about them, at least in regards to other pages. [[User:TTVBTS|TTVBTS]] ([[User talk:TTVBTS|talk]]) 19:48, 18 May 2023 (UTC)&lt;/div&gt;</summary>
		<author><name>TTVBTS</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Urth%27s_Fount&amp;diff=594089</id>
		<title>Urth&#039;s Fount</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Urth%27s_Fount&amp;diff=594089"/>
		<updated>2023-05-17T22:44:27Z</updated>

		<summary type="html">&lt;p&gt;TTVBTS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;nav&amp;quot; style=&amp;quot;width:750px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;heading&amp;quot; style=&amp;quot;background-color:#CC0000; font-family: EasonPro, Times New Roman, serif !important; font-size:1.417em; color: #fff !important; text-shadow: rgba(0,0,0,0.75) 0 0 .25em; padding: 10px 0px 10px 0px !important;&amp;quot;&amp;gt;Notice&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;wrapper&amp;quot; style=&amp;quot;padding: 0px 5px 0px 5px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
Although not categorized as such, [[Urth&#039;s Fount]] has a difficulty more in line with an [[Trials#High-end_Trials_.28A_Realm_Reborn.29|Extreme trial]], and is therefore only in the [[Duty_Roulette#Duty_Roulette:_Mentor|Mentor roulette]]. Players should be warned that queue times will be long when using [[Duty Finder]]. Pre-forming a group in [[Party Finder]] is recommended. For an easy completion, it is recommended that players form an [[Unrestricted Party]] (i.e., with level sync disabled).&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{otheruses|the [[trial]] containing the [[Primal]] [[Odin]]|the [[FATE]]|Steel Reign}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = Urth&#039;s Fount&lt;br /&gt;
| image = Urths fount banner1.png&lt;br /&gt;
| description = In the moons following [[the Calamity]], myriad rumors of ghastly creatures stalking the Twelveswood began spreading across the realm like wildfire. While most of the rumors have since been deemed unfounded, there is one series of events that has remained difficult to cast off as merely the ravings of broken-minded smallfolk: that concerning the supposed Dark Rider of the Shroud. After several deaths attributed to this mysterious figure, Seedseer [[O-App-Pesi]] sought communion with the spirits of the Twelveswood, only to learn that the rider was none other than the elder primal [[Odin]]. Slain in the Third Astral Era by an Allagan hero, why and how the primal has returned to [[Eorzea]] remains a mystery─one now in the capable hands of Eorzea&#039;s adventurers.&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 50&lt;br /&gt;
| level-sync = 50&lt;br /&gt;
| ilvl = 95&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = 8&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| duty-finder = Trials (A Realm Reborn)&lt;br /&gt;
| roulette = mentor&lt;br /&gt;
| entrance = South Shroud&lt;br /&gt;
| entrance-coordinates = 33.7, 23.1&lt;br /&gt;
| location = South Shroud&lt;br /&gt;
| region = The Black Shroud&lt;br /&gt;
| tomestones = 15 poetics&lt;br /&gt;
| req-quest = Fear and Odin in the Shroud&lt;br /&gt;
| patch = 2.5&lt;br /&gt;
| echo = trial&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
==Strategy==&lt;br /&gt;
{{#ev:youtube|XPgOJv3BPiw|350|right}}&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] The Dark Divinity: [[Odin]]===&lt;br /&gt;
&#039;&#039;&#039;Hall of Sorrow&#039;&#039;&#039;: Raid-wide magical damage. Used periodically.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hall of Lead&#039;&#039;&#039;: Targets 3 random party members (never MT) for magical damage with a medium circle AoE, also inflicting a 10s {{status effect|slow}} &#039;&#039;&#039;[[Slow]]&#039;&#039;&#039; on all affected targets. Can be cleansed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hall of Stone&#039;&#039;&#039;: Targets random party members with a ground-based AoE. Can be avoided, you have ~2s to run out. Number of raid members targeted increases as fight drags on. Will create two circles from the second or third cast on. Hits for about ~2600 damage, and inflicts 8s {{status effect|petrification}} &#039;&#039;&#039;[[Petrification]]&#039;&#039;&#039; on targets. Cannot be cleansed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Einherjar&#039;&#039;&#039;: Raid-wide magical damage with a 3s cast time. Inflicts a 30s {{status effect|bleed}} &#039;&#039;&#039;[[Bleed]]&#039;&#039;&#039; on the party that can be cleansed. First Einherjar is followed by Gungnir immediately after. Second Einherjar has no Gungnir near. Third Einherjar happens after the second Gungnir&#039;s gone down and after Odin uses Sanngetal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Valknut&#039;&#039;&#039;: Medium-sized circle AoE around Odin. Deals damage equal to 60% of your max HP. Happens periodically, but guaranteed after each Gungnir.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sanngetall&#039;&#039;&#039;: Tankbuster with a 3s cast time. Should be mitigated, as it happens once every minute or so; the off-tank can also Provoke right after it hits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gagnrath&#039;&#039;&#039;: Attributed to Gungnir instead of Odin, so damage can&#039;t be reduced. Red spears appear on the outside of the arena and dash in a straight line across. Two patterns: Three lines horizontal towards east, then three lines towards west. Two lines from North and East through center, then two lines from North-East and South-East through center, both to opposite side, so two crosses. Initially will only have one dash and not the second one, later on will be two. Valknut often happens during these Gagnrath attacks. Will knock its targets back about 1/3rd of the arena.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gungnir&#039;&#039;&#039;: Three random party members (never MT) are targeted with a large purple circle AoE that centers on target (moves when you move). After 3~5s, Gungnirs drop down on the targets for physical damage. Note that Hall of Sorrow goes off at the same time as the Gungnirs go off. Gungnir also inflicts a raid-wide {{status effect|bleed}} &#039;&#039;&#039;Bleed&#039;&#039;&#039; for as long as the three spears remain alive.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shin-Zantetsuken&#039;&#039;&#039;: Hard enrage; starts the cast at about 15% HP, or after 6 minutes. Takes 30s to cast and roughly 7s to execute.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rotations&#039;&#039;&#039;:&lt;br /&gt;
*Einherjar -&amp;gt; Gungnir -&amp;gt; Valknut -&amp;gt; Sanngetal (first time)&lt;br /&gt;
*Gungnir -&amp;gt; Valknut -&amp;gt; Sanngetal -&amp;gt; Einherjar (second time)&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{see also|Dark Divinity Armor}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] Treasure Coffer===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Dark Divinity Hjalmr}}&lt;br /&gt;
{{Drops table row|Dark Divinity Auga}}&lt;br /&gt;
{{Drops table row|Dark Divinity Herklaedi}}&lt;br /&gt;
{{Drops table row|Dark Divinity Feldr}}&lt;br /&gt;
{{Drops table row|Dark Divinity Hanzkar}}&lt;br /&gt;
{{Drops table row|Dark Divinity Brok}}&lt;br /&gt;
{{Drops table row|Dark Divinity Spjarrar}}&lt;br /&gt;
{{Drops table row|Dark Divinity Skor}}&lt;br /&gt;
{{Drops table row|Faded Copy of The Corpse Hall}}&lt;br /&gt;
{{Drops table row|Odin Card|fixed=y}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Missed the Cut}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
urths fount1.jpg&lt;br /&gt;
urths fount2.jpg&lt;br /&gt;
urths fount3.jpg&lt;br /&gt;
Urths fount4.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|trial}}&lt;/div&gt;</summary>
		<author><name>TTVBTS</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Gold-tinged_Sack&amp;diff=593889</id>
		<title>Gold-tinged Sack</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Gold-tinged_Sack&amp;diff=593889"/>
		<updated>2023-05-15T14:07:54Z</updated>

		<summary type="html">&lt;p&gt;TTVBTS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
| name = Gold-tinged Sack&lt;br /&gt;
| icon = gold-tinged sack icon1.png&lt;br /&gt;
| description = This cumbersome bag containing a portion of Eureka Orthos&#039;s Accursed Hoard has been sealed with powerful magicks. Only an appraiser who has devoted their lives to studying Allagan relics might be able to undo such a seal.&lt;br /&gt;
| type = other&lt;br /&gt;
| effects = &lt;br /&gt;
| material-type = Miscellany&lt;br /&gt;
| unique = &lt;br /&gt;
| untradable = y&lt;br /&gt;
| unsellable = y&lt;br /&gt;
| rarity = white&lt;br /&gt;
| level = &lt;br /&gt;
| ilvl = &lt;br /&gt;
| race = &lt;br /&gt;
| gender = &lt;br /&gt;
| recast = &lt;br /&gt;
| cost = &lt;br /&gt;
| value = &lt;br /&gt;
| value-hq = &lt;br /&gt;
| seals = &lt;br /&gt;
| patch = 6.35&lt;br /&gt;
| release = endwalker&lt;br /&gt;
}} __NOTOC__&lt;br /&gt;
==Acquisition==&lt;br /&gt;
Obtained by collecting hidden [[Accursed Hoard]]s inside {{questlink|ddungeon|Eureka Orthos}} floors 71-100.&lt;br /&gt;
&lt;br /&gt;
==Potential Contents==&lt;br /&gt;
{{section-stub|reason=list incomplete}}&lt;br /&gt;
*{{contains|A Land Long Dead Orchestrion Roll}}&lt;br /&gt;
*{{contains|A Pall Most Murderous Orchestrion Roll}}&lt;br /&gt;
*{{contains|As the Sky Burns Orchestrion Roll}}&lt;br /&gt;
*{{contains|Allagan Barding}}&lt;br /&gt;
*{{contains|Allagan Platinum Piece}}&lt;br /&gt;
*{{contains|Allagan Terminal Alpha}}&lt;br /&gt;
*{{contains|Axe of the Demon}}&lt;br /&gt;
*{{contains|Battledance Materia IX}}&lt;br /&gt;
*{{contains|Battledance Materia X}}&lt;br /&gt;
*{{contains|Bow of the Demon}}&lt;br /&gt;
*{{contains|Cane of the Demon}}&lt;br /&gt;
*{{contains|Carrots of Happiness Orchestrion Roll}}&lt;br /&gt;
*{{contains|Deep Down Orchestrion Roll}}&lt;br /&gt;
*{{contains|Earth, Wind, and Water Orchestrion Roll}}&lt;br /&gt;
*{{contains|Edge of the Demon}}&lt;br /&gt;
*{{contains|Fire of the Demon}}&lt;br /&gt;
*{{contains|Fists of the Demon}}&lt;br /&gt;
*{{contains|Floundering in the Depths Orchestrion Roll}}&lt;br /&gt;
*{{contains|Freshly Glazed Porxie Orchestrion Roll}}&lt;br /&gt;
*{{contains|Garlemald Express Orchestrion Roll}}&lt;br /&gt;
*{{contains|General-purpose Dark Blue Dye}}&lt;br /&gt;
*{{contains|General-purpose Dark Brown Dye}}&lt;br /&gt;
*{{contains|General-purpose Dark Green Dye}}&lt;br /&gt;
*{{contains|General-purpose Dark Purple Dye}}&lt;br /&gt;
*{{contains|General-purpose Dark Red Dye}}&lt;br /&gt;
*{{contains|General-purpose Jet Black Dye}}&lt;br /&gt;
*{{contains|General-purpose Metallic Blue Dye}}&lt;br /&gt;
*{{contains|General-purpose Metallic Gold Dye}}&lt;br /&gt;
*{{contains|General-purpose Metallic Green Dye}}&lt;br /&gt;
*{{contains|General-purpose Metallic Orange Dye}}&lt;br /&gt;
*{{contains|General-purpose Metallic Purple Dye}}&lt;br /&gt;
*{{contains|General-purpose Metallic Red Dye}}&lt;br /&gt;
*{{contains|General-purpose Metallic Silver Dye}}&lt;br /&gt;
*{{contains|General-purpose Metallic Sky Blue Dye}}&lt;br /&gt;
*{{contains|General-purpose Metallic Yellow Dye}}&lt;br /&gt;
*{{contains|General-purpose Pastel Blue Dye}}&lt;br /&gt;
*{{contains|General-purpose Pastel Green Dye}}&lt;br /&gt;
*{{contains|General-purpose Pastel Pink Dye}}&lt;br /&gt;
*{{contains|General-purpose Pastel Purple Dye}}&lt;br /&gt;
*{{contains|General-purpose Pure White Dye}}&lt;br /&gt;
*{{contains|Heavens&#039; Eye Materia IX}}&lt;br /&gt;
*{{contains|Heavens&#039; Eye Materia X}}&lt;br /&gt;
*{{contains|In the Belly of the Beast Orchestrion Roll}}&lt;br /&gt;
*{{contains|Katana of the Demon}}&lt;br /&gt;
*{{contains|Of Countless Stars Orchestrion Roll}}&lt;br /&gt;
*{{contains|Orthos Craklaw Horn}}&lt;br /&gt;
*{{contains|Paladin&#039;s Demon Arms}}&lt;br /&gt;
*{{contains|Piety Materia IX}}&lt;br /&gt;
*{{contains|Piety Materia X}}&lt;br /&gt;
*{{contains|Pike of the Demon}}&lt;br /&gt;
*{{contains|Points of the Demon}}&lt;br /&gt;
*{{contains|Private Pachypodium}}&lt;br /&gt;
*{{contains|Quickarm Materia IX}}&lt;br /&gt;
*{{contains|Quickarm Materia X}}&lt;br /&gt;
*{{contains|Quicktongue Materia IX}}&lt;br /&gt;
*{{contains|Quicktongue Materia X}}&lt;br /&gt;
*{{contains|Rapier of the Demon}}&lt;br /&gt;
*{{contains|Savage Aim Materia IX}}&lt;br /&gt;
*{{contains|Savage Aim Materia X}}&lt;br /&gt;
*{{contains|Savage Might Materia IX}}&lt;br /&gt;
*{{contains|Savage Might Materia X}}&lt;br /&gt;
*{{contains|Seiryu&#039;s Sanctified Cane}}&lt;br /&gt;
*{{contains|Seiryu&#039;s Sanctified Codex}}&lt;br /&gt;
*{{contains|Seiryu&#039;s Sanctified Daggers}}&lt;br /&gt;
*{{contains|Seiryu&#039;s Sanctified Ephemeris}}&lt;br /&gt;
*{{contains|Seiryu&#039;s Sanctified Greatbow}}&lt;br /&gt;
*{{contains|Seiryu&#039;s Sanctified Grimoire}}&lt;br /&gt;
*{{contains|Seiryu&#039;s Sanctified Katana}}&lt;br /&gt;
*{{contains|Seiryu&#039;s Sanctified Lance}}&lt;br /&gt;
*{{contains|Seiryu&#039;s Sanctified Paladin Arms}}&lt;br /&gt;
*{{contains|Seiryu&#039;s Sanctified Rapier}}&lt;br /&gt;
*{{contains|Seiryu&#039;s Sanctified Revolver}}&lt;br /&gt;
*{{contains|Seiryu&#039;s Sanctified Rod}}&lt;br /&gt;
*{{contains|Seiryu&#039;s Sanctified Spine}}&lt;br /&gt;
*{{contains|Seiryu&#039;s Sanctified Tekko}}&lt;br /&gt;
*{{contains|Seiryu&#039;s Sanctified War Axe}}&lt;br /&gt;
*{{contains|Shinryu&#039;s Ephemeral Cane}}&lt;br /&gt;
*{{contains|Shinryu&#039;s Ephemeral Chakrams}}&lt;br /&gt;
*{{contains|Shinryu&#039;s Ephemeral Claws}}&lt;br /&gt;
*{{contains|Shinryu&#039;s Ephemeral Codex}}&lt;br /&gt;
*{{contains|Shinryu&#039;s Ephemeral Daggers}}&lt;br /&gt;
*{{contains|Shinryu&#039;s Ephemeral Ephemeris}}&lt;br /&gt;
*{{contains|Shinryu&#039;s Ephemeral Greatbow}}&lt;br /&gt;
*{{contains|Shinryu&#039;s Ephemeral Greatsword}}&lt;br /&gt;
*{{contains|Shinryu&#039;s Ephemeral Grimoire}}&lt;br /&gt;
*{{contains|Shinryu&#039;s Ephemeral Gunblade}}&lt;br /&gt;
*{{contains|Shinryu&#039;s Ephemeral Katana}}&lt;br /&gt;
*{{contains|Shinryu&#039;s Ephemeral Lance}}&lt;br /&gt;
*{{contains|Shinryu&#039;s Ephemeral Paladin Arms}}&lt;br /&gt;
*{{contains|Shinryu&#039;s Ephemeral Rapier}}&lt;br /&gt;
*{{contains|Shinryu&#039;s Ephemeral Revolver}}&lt;br /&gt;
*{{contains|Shinryu&#039;s Ephemeral Rod}}&lt;br /&gt;
*{{contains|Shinryu&#039;s Ephemeral War Axe}}&lt;br /&gt;
*{{contains|Song of the Demon}}&lt;br /&gt;
*{{contains|Staff of the Demon}}&lt;br /&gt;
*{{contains|Star of the Demon}}&lt;br /&gt;
*{{contains|Suzaku&#039;s Flame-kissed Cane}}&lt;br /&gt;
*{{contains|Suzaku&#039;s Flame-kissed Chokuto}}&lt;br /&gt;
*{{contains|Suzaku&#039;s Flame-kissed Codex}}&lt;br /&gt;
*{{contains|Suzaku&#039;s Flame-kissed Ephemeris}}&lt;br /&gt;
*{{contains|Suzaku&#039;s Flame-kissed Greataxe}}&lt;br /&gt;
*{{contains|Suzaku&#039;s Flame-kissed Greatbow}}&lt;br /&gt;
*{{contains|Suzaku&#039;s Flame-kissed Grimoire}}&lt;br /&gt;
*{{contains|Suzaku&#039;s Flame-kissed Lance}}&lt;br /&gt;
*{{contains|Suzaku&#039;s Flame-kissed Kunai}}&lt;br /&gt;
*{{contains|Suzaku&#039;s Flame-kissed Odachi}}&lt;br /&gt;
*{{contains|Suzaku&#039;s Flame-kissed Paladin Arms}}&lt;br /&gt;
*{{contains|Suzaku&#039;s Flame-kissed Pinions}}&lt;br /&gt;
*{{contains|Suzaku&#039;s Flame-kissed Rapier}}&lt;br /&gt;
*{{contains|Suzaku&#039;s Flame-kissed Revolver}}&lt;br /&gt;
*{{contains|Suzaku&#039;s Flame-kissed Rod}}&lt;br /&gt;
*{{contains|The Aetherial Sea Orchestrion Roll}}&lt;br /&gt;
*{{contains|The Grand Cosmos Orchestrion Roll}}&lt;br /&gt;
*{{contains|The Map Unfolds Orchestrion Roll}}&lt;br /&gt;
*{{contains|To Fire and Sword Orchestrion Roll}}&lt;br /&gt;
*{{contains|Tower of Zot Orchestrion Roll}}&lt;br /&gt;
*{{contains|Troian Beauty (Endwalker) Orchestrion Roll}}&lt;br /&gt;
*{{contains|Unwound Orchestrion Roll}}&lt;br /&gt;
*{{contains|Word of the Demon}}&lt;/div&gt;</summary>
		<author><name>TTVBTS</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Silver-tinged_Sack&amp;diff=593888</id>
		<title>Silver-tinged Sack</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Silver-tinged_Sack&amp;diff=593888"/>
		<updated>2023-05-15T14:07:30Z</updated>

		<summary type="html">&lt;p&gt;TTVBTS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
| name = Silver-tinged Sack&lt;br /&gt;
| icon = silver-tinged sack icon1.png&lt;br /&gt;
| description = This cumbersome bag containing a portion of Eureka Orthos&#039;s Accursed Hoard has been sealed with powerful magicks. Only an appraiser who has devoted their lives to studying Allagan relics might be able to undo such a seal.&lt;br /&gt;
| type = other&lt;br /&gt;
| effects = &lt;br /&gt;
| material-type = Miscellany&lt;br /&gt;
| unique = &lt;br /&gt;
| untradable = y&lt;br /&gt;
| unsellable = y&lt;br /&gt;
| rarity = white&lt;br /&gt;
| level = &lt;br /&gt;
| ilvl = &lt;br /&gt;
| race = &lt;br /&gt;
| gender = &lt;br /&gt;
| recast = &lt;br /&gt;
| cost = &lt;br /&gt;
| value = &lt;br /&gt;
| value-hq = &lt;br /&gt;
| seals = &lt;br /&gt;
| patch = 6.35&lt;br /&gt;
| release = endwalker&lt;br /&gt;
}} __NOTOC__&lt;br /&gt;
==Acquisition==&lt;br /&gt;
Obtained by collecting hidden [[Accursed Hoard]]s inside {{questlink|ddungeon|Eureka Orthos}} floors 31-70.&lt;br /&gt;
&lt;br /&gt;
==Potential Contents==&lt;br /&gt;
{{section-stub|reason=list incomplete}}&lt;br /&gt;
*{{contains|A Land Long Dead Orchestrion Roll}}&lt;br /&gt;
*{{contains|A Long Fall Orchestrion Roll}}&lt;br /&gt;
*{{contains|Allagan Barding}}&lt;br /&gt;
*{{contains|Allagan Terminal Alpha}}&lt;br /&gt;
*{{contains|Allagan Terminal Beta}}&lt;br /&gt;
*{{contains|Allagan Tomestone of Frivolity}}&lt;br /&gt;
*{{contains|Armadillo Bowler}}&lt;br /&gt;
*{{contains|As the Sky Burns Orchestrion Roll}}&lt;br /&gt;
*{{contains|Bacon Bits}}&lt;br /&gt;
*{{contains|Battledance Materia IX}}&lt;br /&gt;
*{{contains|Battledance Materia X}}&lt;br /&gt;
*{{contains|Black Hayate}}&lt;br /&gt;
*{{contains|Carrots of Happiness Orchestrion Roll}}&lt;br /&gt;
*{{contains|Cerulean Crystal Boule}}&lt;br /&gt;
*{{contains|Chameleon}}&lt;br /&gt;
*{{contains|Cherry Confetti}}&lt;br /&gt;
*{{contains|Clear Demimateria I}}&lt;br /&gt;
*{{contains|Clear Demimateria II}}&lt;br /&gt;
*{{contains|Clear Demimateria III}}&lt;br /&gt;
*{{contains|Cloth-softening Powder}}&lt;br /&gt;
*{{contains|Cropped Summer Indigo Slops}}&lt;br /&gt;
*{{contains|Crystal Boule}}&lt;br /&gt;
*{{contains|Crystal Rain Orchestrion Roll}}&lt;br /&gt;
*{{contains|Crystallized Coral}}&lt;br /&gt;
*{{contains|Crystarium Kitchen Hanger}}&lt;br /&gt;
*{{contains|Crystarium Mechanical Till}}&lt;br /&gt;
*{{contains|Crystarium Stove}}&lt;br /&gt;
*{{contains|Crystarium Teapot}}&lt;br /&gt;
*{{contains|Crystarium Umbrella Stand}}&lt;br /&gt;
*{{contains|Dalmascan Draped Bottoms}}&lt;br /&gt;
*{{contains|Dalmascan Draped Top}}&lt;br /&gt;
*{{contains|Dalmascan Leather Shoes}}&lt;br /&gt;
*{{contains|Deep Down Orchestrion Roll}}&lt;br /&gt;
*{{contains|Earth, Wind, and Water Orchestrion Roll}}&lt;br /&gt;
*{{contains|Emperor&#039;s Throne}}&lt;br /&gt;
*{{contains|Flame Tracer}}&lt;br /&gt;
*{{contains|Forbidden Land (Endwalker) Orchestrion Roll}}&lt;br /&gt;
*{{contains|Gancanagh Card}}&lt;br /&gt;
*{{contains|General-purpose Dark Blue Dye}}&lt;br /&gt;
*{{contains|General-purpose Dark Brown Dye}}&lt;br /&gt;
*{{contains|General-purpose Dark Green Dye}}&lt;br /&gt;
*{{contains|General-purpose Dark Purple Dye}}&lt;br /&gt;
*{{contains|General-purpose Dark Red Dye}}&lt;br /&gt;
*{{contains|General-purpose Pastel Blue Dye}}&lt;br /&gt;
*{{contains|General-purpose Pastel Green Dye}}&lt;br /&gt;
*{{contains|General-purpose Pastel Pink Dye}}&lt;br /&gt;
*{{contains|General-purpose Pastel Purple Dye}}&lt;br /&gt;
*{{contains|Heavens&#039; Eye Materia IX}}&lt;br /&gt;
*{{contains|Heavens&#039; Eye Materia X}}&lt;br /&gt;
*{{contains|Hippo Calf}}&lt;br /&gt;
*{{contains|Hooded Fireglass Leather Vest}}&lt;br /&gt;
*{{contains|Little Leannan}}&lt;br /&gt;
*{{contains|Magicked Prism (Crimson Star)}}&lt;br /&gt;
*{{contains|Magicked Prism (Indigo Star)}}&lt;br /&gt;
*{{contains|Magitek Predator F1}}&lt;br /&gt;
*{{contains|Meerkat}}&lt;br /&gt;
*{{contains|Monkey King}}&lt;br /&gt;
*{{contains|Mortal Instants Orchestrion Roll}}&lt;br /&gt;
*{{contains|Mudpie}}&lt;br /&gt;
*{{contains|Mystic Weapon}}&lt;br /&gt;
*{{contains|Optimus Omicron}}&lt;br /&gt;
*{{contains|Piety Materia IX}}&lt;br /&gt;
*{{contains|Piety Materia X}}&lt;br /&gt;
*{{contains|Pinwheel}}&lt;br /&gt;
*{{contains|Prince Lunatender}}&lt;br /&gt;
*{{contains|Private Pachypodium}}&lt;br /&gt;
*{{contains|Quickarm Materia IX}}&lt;br /&gt;
*{{contains|Quickarm Materia X}}&lt;br /&gt;
*{{contains|Quicktongue Materia IX}}&lt;br /&gt;
*{{contains|Quicktongue Materia X}}&lt;br /&gt;
*{{contains|Rebel Boots}}&lt;br /&gt;
*{{contains|Rebel Coat}}&lt;br /&gt;
*{{contains|Salt &amp;amp; Pepper Seal}}&lt;br /&gt;
*{{contains|Savage Aim Materia IX}}&lt;br /&gt;
*{{contains|Savage Aim Materia X}}&lt;br /&gt;
*{{contains|Savage Might Materia IX}}&lt;br /&gt;
*{{contains|Savage Might Materia X}}&lt;br /&gt;
*{{contains|Seven Flames Orchestrion Roll}}&lt;br /&gt;
*{{contains|Shoebill}}&lt;br /&gt;
*{{contains|Southern Seas Shirt}}&lt;br /&gt;
*{{contains|Southern Seas Skirt}}&lt;br /&gt;
*{{contains|Southern Seas Shoes}}&lt;br /&gt;
*{{contains|Southern Seas Trousers}}&lt;br /&gt;
*{{contains|Storm Tracer}}&lt;br /&gt;
*{{contains|Summer Indigo Shirt}}&lt;br /&gt;
*{{contains|Syrcus Tower (Furniture)}}&lt;br /&gt;
*{{contains|The Aetherial Sea Orchestrion Roll}}&lt;br /&gt;
*{{contains|The Grand Cosmos Orchestrion Roll}}&lt;br /&gt;
*{{contains|The Promise of Plunder Orchestrion Roll}}&lt;br /&gt;
*{{contains|Tiny Echevore}}&lt;br /&gt;
*{{contains|Tower of Zot Orchestrion Roll}}&lt;br /&gt;
*{{contains|Troian Beauty (Endwalker) Orchestrion Roll}}&lt;br /&gt;
*{{contains|Urban Boots}}&lt;br /&gt;
*{{contains|Urban Coat}}&lt;br /&gt;
*{{contains|Where All Roads Lead Orchestrion Roll}}&lt;br /&gt;
*{{contains|White Whittret}}&lt;br /&gt;
*{{contains|Wind-up Weapon}}&lt;/div&gt;</summary>
		<author><name>TTVBTS</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Silver-tinged_Sack&amp;diff=593883</id>
		<title>Silver-tinged Sack</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Silver-tinged_Sack&amp;diff=593883"/>
		<updated>2023-05-15T13:24:42Z</updated>

		<summary type="html">&lt;p&gt;TTVBTS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
| name = Silver-tinged Sack&lt;br /&gt;
| icon = silver-tinged sack icon1.png&lt;br /&gt;
| description = This cumbersome bag containing a portion of Eureka Orthos&#039;s Accursed Hoard has been sealed with powerful magicks. Only an appraiser who has devoted their lives to studying Allagan relics might be able to undo such a seal.&lt;br /&gt;
| type = other&lt;br /&gt;
| effects = &lt;br /&gt;
| material-type = Miscellany&lt;br /&gt;
| unique = &lt;br /&gt;
| untradable = y&lt;br /&gt;
| unsellable = y&lt;br /&gt;
| rarity = white&lt;br /&gt;
| level = &lt;br /&gt;
| ilvl = &lt;br /&gt;
| race = &lt;br /&gt;
| gender = &lt;br /&gt;
| recast = &lt;br /&gt;
| cost = &lt;br /&gt;
| value = &lt;br /&gt;
| value-hq = &lt;br /&gt;
| seals = &lt;br /&gt;
| patch = 6.35&lt;br /&gt;
| release = endwalker&lt;br /&gt;
}} __NOTOC__&lt;br /&gt;
==Acquisition==&lt;br /&gt;
Obtained by collecting hidden [[Accursed Hoard]]s inside {{questlink|ddungeon|Eureka Orthos}} floors 31-70.&lt;br /&gt;
&lt;br /&gt;
==Potential Contents==&lt;br /&gt;
{{section-stub|reason=list incomplete}}&lt;br /&gt;
*{{contains|A Land Long Dead Orchestrion Roll}}&lt;br /&gt;
*{{contains|A Long Fall Orchestrion Roll}}&lt;br /&gt;
*{{contains|Allagan Barding}}&lt;br /&gt;
*{{contains|Allagan Terminal Alpha}}&lt;br /&gt;
*{{contains|Allagan Terminal Beta}}&lt;br /&gt;
*{{contains|Allagan Tomestone of Frivolity}}&lt;br /&gt;
*{{contains|Armadillo Bowler}}&lt;br /&gt;
*{{contains|As the Sky Burns Orchestrion Roll}}&lt;br /&gt;
*{{contains|Bacon Bits}}&lt;br /&gt;
*{{contains|Battledance Materia IX}}&lt;br /&gt;
*{{contains|Battledance Materia X}}&lt;br /&gt;
*{{contains|Black Hayate}}&lt;br /&gt;
*{{contains|Carrots of Happiness Orchestrion Roll}}&lt;br /&gt;
*{{contains|Cerulean Crystal Boule}}&lt;br /&gt;
*{{contains|Chameleon}}&lt;br /&gt;
*{{contains|Cherry Confetti}}&lt;br /&gt;
*{{contains|Clear Demimateria I}}&lt;br /&gt;
*{{contains|Clear Demimateria II}}&lt;br /&gt;
*{{contains|Clear Demimateria III}}&lt;br /&gt;
*{{contains|Cloth-softening Powder}}&lt;br /&gt;
*{{contains|Cropped Summer Indigo Slops}}&lt;br /&gt;
*{{contains|Crystal Boule}}&lt;br /&gt;
*{{contains|Crystal Rain Orchestrion Roll}}&lt;br /&gt;
*{{contains|Crystallized Coral}}&lt;br /&gt;
*{{contains|Crystarium Kitchen Hanger}}&lt;br /&gt;
*{{contains|Crystarium Mechanical Till}}&lt;br /&gt;
*{{contains|Crystarium Stove}}&lt;br /&gt;
*{{contains|Crystarium Teapot}}&lt;br /&gt;
*{{contains|Crystarium Umbrella Stand}}&lt;br /&gt;
*{{contains|Dalmascan Draped Bottoms}}&lt;br /&gt;
*{{contains|Dalmascan Draped Top}}&lt;br /&gt;
*{{contains|Dalmascan Leather Shoes}}&lt;br /&gt;
*{{contains|Deep Down Orchestrion Roll}}&lt;br /&gt;
*{{contains|Earth, Wind, and Water Orchestrion Roll}}&lt;br /&gt;
*{{contains|Emperor&#039;s Throne}}&lt;br /&gt;
*{{contains|Flame Tracer}}&lt;br /&gt;
*{{contains|Forbidden Land (Endwalker) Orchestrion Roll}}&lt;br /&gt;
*{{contains|Gancanagh Card}}&lt;br /&gt;
*{{contains|General-purpose Dark Brown Dye}}&lt;br /&gt;
*{{contains|General-purpose Dark Purple Dye}}&lt;br /&gt;
*{{contains|General-purpose Dark Red Dye}}&lt;br /&gt;
*{{contains|General-purpose Pastel Green Dye}}&lt;br /&gt;
*{{contains|General-purpose Pastel Pink Dye}}&lt;br /&gt;
*{{contains|Heavens&#039; Eye Materia IX}}&lt;br /&gt;
*{{contains|Heavens&#039; Eye Materia X}}&lt;br /&gt;
*{{contains|Hippo Calf}}&lt;br /&gt;
*{{contains|Hooded Fireglass Leather Vest}}&lt;br /&gt;
*{{contains|Little Leannan}}&lt;br /&gt;
*{{contains|Magicked Prism (Crimson Star)}}&lt;br /&gt;
*{{contains|Magicked Prism (Indigo Star)}}&lt;br /&gt;
*{{contains|Magitek Predator F1}}&lt;br /&gt;
*{{contains|Meerkat}}&lt;br /&gt;
*{{contains|Monkey King}}&lt;br /&gt;
*{{contains|Mortal Instants Orchestrion Roll}}&lt;br /&gt;
*{{contains|Mudpie}}&lt;br /&gt;
*{{contains|Mystic Weapon}}&lt;br /&gt;
*{{contains|Optimus Omicron}}&lt;br /&gt;
*{{contains|Piety Materia IX}}&lt;br /&gt;
*{{contains|Piety Materia X}}&lt;br /&gt;
*{{contains|Pinwheel}}&lt;br /&gt;
*{{contains|Prince Lunatender}}&lt;br /&gt;
*{{contains|Private Pachypodium}}&lt;br /&gt;
*{{contains|Quickarm Materia IX}}&lt;br /&gt;
*{{contains|Quickarm Materia X}}&lt;br /&gt;
*{{contains|Quicktongue Materia IX}}&lt;br /&gt;
*{{contains|Quicktongue Materia X}}&lt;br /&gt;
*{{contains|Rebel Boots}}&lt;br /&gt;
*{{contains|Rebel Coat}}&lt;br /&gt;
*{{contains|Salt &amp;amp; Pepper Seal}}&lt;br /&gt;
*{{contains|Savage Aim Materia IX}}&lt;br /&gt;
*{{contains|Savage Aim Materia X}}&lt;br /&gt;
*{{contains|Savage Might Materia IX}}&lt;br /&gt;
*{{contains|Savage Might Materia X}}&lt;br /&gt;
*{{contains|Seven Flames Orchestrion Roll}}&lt;br /&gt;
*{{contains|Shoebill}}&lt;br /&gt;
*{{contains|Southern Seas Shirt}}&lt;br /&gt;
*{{contains|Southern Seas Skirt}}&lt;br /&gt;
*{{contains|Southern Seas Shoes}}&lt;br /&gt;
*{{contains|Southern Seas Trousers}}&lt;br /&gt;
*{{contains|Storm Tracer}}&lt;br /&gt;
*{{contains|Summer Indigo Shirt}}&lt;br /&gt;
*{{contains|Syrcus Tower (Furniture)}}&lt;br /&gt;
*{{contains|The Aetherial Sea Orchestrion Roll}}&lt;br /&gt;
*{{contains|The Grand Cosmos Orchestrion Roll}}&lt;br /&gt;
*{{contains|The Promise of Plunder Orchestrion Roll}}&lt;br /&gt;
*{{contains|Tiny Echevore}}&lt;br /&gt;
*{{contains|Tower of Zot Orchestrion Roll}}&lt;br /&gt;
*{{contains|Troian Beauty (Endwalker) Orchestrion Roll}}&lt;br /&gt;
*{{contains|Urban Boots}}&lt;br /&gt;
*{{contains|Urban Coat}}&lt;br /&gt;
*{{contains|Where All Roads Lead Orchestrion Roll}}&lt;br /&gt;
*{{contains|White Whittret}}&lt;br /&gt;
*{{contains|Wind-up Weapon}}&lt;/div&gt;</summary>
		<author><name>TTVBTS</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Bronze-tinged_Sack&amp;diff=593882</id>
		<title>Bronze-tinged Sack</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Bronze-tinged_Sack&amp;diff=593882"/>
		<updated>2023-05-15T13:23:07Z</updated>

		<summary type="html">&lt;p&gt;TTVBTS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
| name = Bronze-tinged Sack&lt;br /&gt;
| icon = bronze-tinged sack icon1.png&lt;br /&gt;
| description = This cumbersome bag containing a portion of Eureka Orthos&#039;s Accursed Hoard has been sealed with powerful magicks. Only an appraiser who has devoted their lives to studying Allagan relics might be able to undo such a seal.&lt;br /&gt;
| type = other&lt;br /&gt;
| effects = &lt;br /&gt;
| material-type = Miscellany&lt;br /&gt;
| unique = &lt;br /&gt;
| untradable = y&lt;br /&gt;
| unsellable = y&lt;br /&gt;
| rarity = white&lt;br /&gt;
| level = &lt;br /&gt;
| ilvl = &lt;br /&gt;
| race = &lt;br /&gt;
| gender = &lt;br /&gt;
| recast = &lt;br /&gt;
| cost = &lt;br /&gt;
| value = &lt;br /&gt;
| value-hq = &lt;br /&gt;
| seals = &lt;br /&gt;
| patch = 6.35&lt;br /&gt;
| release = endwalker&lt;br /&gt;
}} __NOTOC__&lt;br /&gt;
==Acquisition==&lt;br /&gt;
Obtained by collecting hidden [[Accursed Hoard]]s inside {{questlink|ddungeon|Eureka Orthos}} floors 1-30.&lt;br /&gt;
&lt;br /&gt;
==Potential Contents==&lt;br /&gt;
{{section-stub|reason=list incomplete}}&lt;br /&gt;
*{{contains|Allagan Barding}}&lt;br /&gt;
*{{contains|Allagan Platinum Piece}}&lt;br /&gt;
*{{contains|Armadillo Bowler}}&lt;br /&gt;
*{{contains|Bacon Bits}}&lt;br /&gt;
*{{contains|Barding of Divine Light}}&lt;br /&gt;
*{{contains|Barding of Eternal Darkness}}&lt;br /&gt;
*{{contains|Battledance Materia IX}}&lt;br /&gt;
*{{contains|Battledance Materia X}}&lt;br /&gt;
*{{contains|Black Hayate}}&lt;br /&gt;
*{{contains|Black Daisy Corsage}}&lt;br /&gt;
*{{contains|Black Viola Corsage}}&lt;br /&gt;
*{{contains|Blue Daisy Corsage}}&lt;br /&gt;
*{{contains|Blue Viola Corsage}}&lt;br /&gt;
*{{contains|Boulevardier&#039;s Dress Shoes}}&lt;br /&gt;
*{{contains|Boulevardier&#039;s Hat}}&lt;br /&gt;
*{{contains|Boulevardier&#039;s Ruffled Pantaloons}}&lt;br /&gt;
*{{contains|Boulevardier&#039;s Ruffled Shirt}}&lt;br /&gt;
*{{contains|Chameleon}}&lt;br /&gt;
*{{contains|Cherry Confetti}}&lt;br /&gt;
*{{contains|Clear Demimateria I}}&lt;br /&gt;
*{{contains|Clear Demimateria II}}&lt;br /&gt;
*{{contains|Clear Demimateria III}}&lt;br /&gt;
*{{contains|Clionid Larva}}&lt;br /&gt;
*{{contains|Crystal Rain Orchestrion Roll}}&lt;br /&gt;
*{{contains|Diamond Barding}}&lt;br /&gt;
*{{contains|Emerald Barding}}&lt;br /&gt;
*{{contains|Flame Tracer}}&lt;br /&gt;
*{{contains|Forbidden Land (Endwalker) Orchestrion Roll}}&lt;br /&gt;
*{{contains|Green Daisy Corsage}}&lt;br /&gt;
*{{contains|Green Viola Corsage}}&lt;br /&gt;
*{{contains|Heavens&#039; Eye Materia IX}}&lt;br /&gt;
*{{contains|Heavens&#039; Eye Materia X}}&lt;br /&gt;
*{{contains|Hippo Calf}}&lt;br /&gt;
*{{contains|Innocence Barding}}&lt;br /&gt;
*{{contains|Little Leannan}}&lt;br /&gt;
*{{contains|Lunar Barding}}&lt;br /&gt;
*{{contains|Magicked Prism (Crimson Star)}}&lt;br /&gt;
*{{contains|Magicked Prism (Emerald Star)}}&lt;br /&gt;
*{{contains|Magicked Prism (Indigo Star)}}&lt;br /&gt;
*{{contains|Magicked Prism (Stardust)}}&lt;br /&gt;
*{{contains|Magicked Prism (Sunshine)}}&lt;br /&gt;
*{{contains|Magitek Predator F1}}&lt;br /&gt;
*{{contains|Meerkat}}&lt;br /&gt;
*{{contains|Modern Aesthetics - A Close Shave}}&lt;br /&gt;
*{{contains|Monkey King}}&lt;br /&gt;
*{{contains|Mudpie}}&lt;br /&gt;
*{{contains|Mystic Weapon}}&lt;br /&gt;
*{{contains|Optimus Omicron}}&lt;br /&gt;
*{{contains|Orange Daisy Corsage}}&lt;br /&gt;
*{{contains|Orange Viola Corsage}}&lt;br /&gt;
*{{contains|Peach Confetti}}&lt;br /&gt;
*{{contains|Pinwheel}}&lt;br /&gt;
*{{contains|Piety Materia IX}}&lt;br /&gt;
*{{contains|Piety Materia X}}&lt;br /&gt;
*{{contains|Prince Lunatender}}&lt;br /&gt;
*{{contains|Purple Daisy Corsage}}&lt;br /&gt;
*{{contains|Purple Viola Corsage}}&lt;br /&gt;
*{{contains|Quaintrelle&#039;s Dress Shoes}}&lt;br /&gt;
*{{contains|Quaintrelle&#039;s Hat}}&lt;br /&gt;
*{{contains|Quaintrelle&#039;s Ruffled Dress}}&lt;br /&gt;
*{{contains|Quaintrelle&#039;s Ruffled Skirt}}&lt;br /&gt;
*{{contains|Quickarm Materia IX}}&lt;br /&gt;
*{{contains|Quickarm Materia X}}&lt;br /&gt;
*{{contains|Quicktongue Materia IX}}&lt;br /&gt;
*{{contains|Quicktongue Materia X}}&lt;br /&gt;
*{{contains|Rain Boots}}&lt;br /&gt;
*{{contains|Rain Hood}}&lt;br /&gt;
*{{contains|Rainbow Daisy Corsage}}&lt;br /&gt;
*{{contains|Rainbow Viola Corsage}}&lt;br /&gt;
*{{contains|Raincoat}}&lt;br /&gt;
*{{contains|Raindrop Defense System}}&lt;br /&gt;
*{{contains|Red Daisy Corsage}}&lt;br /&gt;
*{{contains|Red Viola Corsage}}&lt;br /&gt;
*{{contains|Ruby Barding}}&lt;br /&gt;
*{{contains|Salt &amp;amp; Pepper Seal}}&lt;br /&gt;
*{{contains|Savage Aim Materia IX}}&lt;br /&gt;
*{{contains|Savage Aim Materia X}}&lt;br /&gt;
*{{contains|Savage Might Materia IX}}&lt;br /&gt;
*{{contains|Savage Might Materia X}}&lt;br /&gt;
*{{contains|Serpent Tracer}}&lt;br /&gt;
*{{contains|Shoebill}}&lt;br /&gt;
*{{contains|Storm Tracer}}&lt;br /&gt;
*{{contains|Suzaku Barding}}&lt;br /&gt;
*{{contains|The Promise of Plunder Orchestrion Roll}}&lt;br /&gt;
*{{contains|Tiny Echevore}}&lt;br /&gt;
*{{contains|Whisperfine Woolen Boots}}&lt;br /&gt;
*{{contains|Whisperfine Woolen Coat}}&lt;br /&gt;
*{{contains|Whisperfine Woolen Shorts}}&lt;br /&gt;
*{{contains|White Daisy Corsage}}&lt;br /&gt;
*{{contains|White Whittret}}&lt;br /&gt;
*{{contains|White Viola Corsage}}&lt;br /&gt;
*{{contains|Wind-up Weapon}}&lt;br /&gt;
*{{contains|Winter Sweater}}&lt;br /&gt;
*{{contains|Yellow Daisy Corsage}}&lt;br /&gt;
*{{contains|Yellow Viola Corsage}}&lt;/div&gt;</summary>
		<author><name>TTVBTS</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Zadnor_Lockbox&amp;diff=593881</id>
		<title>Zadnor Lockbox</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Zadnor_Lockbox&amp;diff=593881"/>
		<updated>2023-05-15T12:01:45Z</updated>

		<summary type="html">&lt;p&gt;TTVBTS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
| name = Zadnor Lockbox&lt;br /&gt;
| icon = zadnor lockbox icon1.png&lt;br /&gt;
| description = A battered though still firmly sealed box discovered on the plains of Zadnor. Only a Gangos-trained locksmith might grant you access to the spoils within.&lt;br /&gt;
| type = other&lt;br /&gt;
| effects = &lt;br /&gt;
| material-type = Miscellany&lt;br /&gt;
| unique = &lt;br /&gt;
| untradable = y&lt;br /&gt;
| unsellable = y&lt;br /&gt;
| rarity = white&lt;br /&gt;
| level = &lt;br /&gt;
| ilvl = &lt;br /&gt;
| race = &lt;br /&gt;
| gender = &lt;br /&gt;
| recast = &lt;br /&gt;
| cost = &lt;br /&gt;
| value = &lt;br /&gt;
| value-hq = &lt;br /&gt;
| seals = &lt;br /&gt;
| patch = 5.55&lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Acquisition==&lt;br /&gt;
===[[Save the Queen: Blades of Gunnhildr]]===&lt;br /&gt;
* [[Zadnor]]&lt;br /&gt;
&lt;br /&gt;
== Potential Contents ==&lt;br /&gt;
*{{contains|Adventurer&#039;s Hooded Vest}}&lt;br /&gt;
*{{contains|Ala Mhigan Gown}}&lt;br /&gt;
*{{contains|Axe of the Goddess}}&lt;br /&gt;
*{{contains|Axolotl Eft}}&lt;br /&gt;
*{{contains|Ballroom Etiquette - Good Will Seeking}}&lt;br /&gt;
*{{contains|Battledance Materia VII}}&lt;br /&gt;
*{{contains|Battledance Materia VIII}}&lt;br /&gt;
*{{contains|Black Arum Corsage}}&lt;br /&gt;
*{{contains|Black Dahlia Corsage}}&lt;br /&gt;
*{{contains|Black Lily of the Valley Corsage}}&lt;br /&gt;
*{{contains|Blade of the Goddess}}&lt;br /&gt;
*{{contains|Blissful Barding}}&lt;br /&gt;
*{{contains|Blue Arum Corsage}}&lt;br /&gt;
*{{contains|Blue Dahlia Corsage}}&lt;br /&gt;
*{{contains|Blue Lily of the Valley Corsage}}&lt;br /&gt;
*{{contains|Bow of the Goddess}}&lt;br /&gt;
*{{contains|Bozjan Barding}}&lt;br /&gt;
*{{contains|Byakko Barding}}&lt;br /&gt;
*{{contains|Byakko Cub}}&lt;br /&gt;
*{{contains|Byakko Sideboard}}&lt;br /&gt;
*{{contains|Byakko Throne}}&lt;br /&gt;
*{{contains|Cane of the Goddess}}&lt;br /&gt;
*{{contains|Chameleon}}&lt;br /&gt;
*{{contains|Cropped Fireglass Leather Slops}}&lt;br /&gt;
*{{contains|Cropped Summer Indigo Slops}}&lt;br /&gt;
*{{contains|Edge of the Goddess}}&lt;br /&gt;
*{{contains|Expanse Barding}}&lt;br /&gt;
*{{contains|Fire of the Goddess}}&lt;br /&gt;
*{{contains|Fists of the Goddess}}&lt;br /&gt;
*{{contains|General-purpose Dark Blue Dye}}&lt;br /&gt;
*{{contains|General-purpose Dark Brown Dye}}&lt;br /&gt;
*{{contains|General-purpose Dark Green Dye}}&lt;br /&gt;
*{{contains|General-purpose Dark Purple Dye}}&lt;br /&gt;
*{{contains|General-purpose Dark Red Dye}}&lt;br /&gt;
*{{contains|General-purpose Jet Black Dye}}&lt;br /&gt;
*{{contains|General-purpose Metallic Blue Dye}}&lt;br /&gt;
*{{contains|General-purpose Metallic Gold Dye}}&lt;br /&gt;
*{{contains|General-purpose Metallic Green Dye}}&lt;br /&gt;
*{{contains|General-purpose Metallic Orange Dye}}&lt;br /&gt;
*{{contains|General-purpose Metallic Purple Dye}}&lt;br /&gt;
*{{contains|General-purpose Metallic Red Dye}}&lt;br /&gt;
*{{contains|General-purpose Metallic Silver Dye}}&lt;br /&gt;
*{{contains|General-purpose Metallic Sky Blue Dye}}&lt;br /&gt;
*{{contains|General-purpose Metallic Yellow Dye}}&lt;br /&gt;
*{{contains|General-purpose Pastel Blue Dye}}&lt;br /&gt;
*{{contains|General-purpose Pastel Green Dye}}&lt;br /&gt;
*{{contains|General-purpose Pastel Pink Dye}}&lt;br /&gt;
*{{contains|General-purpose Pastel Purple Dye}}&lt;br /&gt;
*{{contains|General-purpose Pure White Dye}}&lt;br /&gt;
*{{contains|Green Arum Corsage}}&lt;br /&gt;
*{{contains|Green Dahlia Corsage}}&lt;br /&gt;
*{{contains|Green Lily of the Valley Corsage}}&lt;br /&gt;
*{{contains|Hannish Wool Autumn Shirt}}&lt;br /&gt;
*{{contains|Heavens&#039; Eye Materia VII}}&lt;br /&gt;
*{{contains|Heavens&#039; Eye Materia VIII}}&lt;br /&gt;
*{{contains|Hive Barding}}&lt;br /&gt;
*{{contains|Horde Barding}}&lt;br /&gt;
*{{contains|Katana of the Goddess}}&lt;br /&gt;
*{{contains|Lunar Barding}}&lt;br /&gt;
*{{contains|Magicked Prism (Indigo Star)}}&lt;br /&gt;
*{{contains|Mameshiba}}&lt;br /&gt;
*{{contains|Modern Aesthetics - Both Ways}}&lt;br /&gt;
*{{contains|Monkey King}}&lt;br /&gt;
*{{contains|Orange Arum Corsage}}&lt;br /&gt;
*{{contains|Orange Dahlia Corsage}}&lt;br /&gt;
*{{contains|Orange Lily of the Valley Corsage}}&lt;br /&gt;
*{{contains|Piety Materia VII}}&lt;br /&gt;
*{{contains|Piety Materia VIII}}&lt;br /&gt;
*{{contains|Pike of the Goddess}}&lt;br /&gt;
*{{contains|Points of the Goddess}}&lt;br /&gt;
*{{contains|Pole of the Goddess}}&lt;br /&gt;
*{{contains|Purple Arum Corsage}}&lt;br /&gt;
*{{contains|Purple Dahlia Corsage}}&lt;br /&gt;
*{{contains|Purple Lily of the Valley Corsage}}&lt;br /&gt;
*{{contains|Quaintrelle&#039;s Dress Shoes}}&lt;br /&gt;
*{{contains|Quaintrelle&#039;s Hat}}&lt;br /&gt;
*{{contains|Quaintrelle&#039;s Ruffled Dress}}&lt;br /&gt;
*{{contains|Quaintrelle&#039;s Ruffled Skirt}}&lt;br /&gt;
*{{contains|Quickarm Materia VII}}&lt;br /&gt;
*{{contains|Quickarm Materia VIII}}&lt;br /&gt;
*{{contains|Quicktongue Materia VII}}&lt;br /&gt;
*{{contains|Quicktongue Materia VIII}}&lt;br /&gt;
*{{contains|Rainbow Arum Corsage}}&lt;br /&gt;
*{{contains|Rainbow Dahlia Corsage}}&lt;br /&gt;
*{{contains|Rainbow Lily of the Valley Corsage}}&lt;br /&gt;
*{{contains|Raincoat}}&lt;br /&gt;
*{{contains|Rain Boots}}&lt;br /&gt;
*{{contains|Rain Hood}}&lt;br /&gt;
*{{contains|Rapier of the Goddess}}&lt;br /&gt;
*{{contains|Red Arum Corsage}}&lt;br /&gt;
*{{contains|Red Dahlia Corsage}}&lt;br /&gt;
*{{contains|Red Lily of the Valley Corsage}}&lt;br /&gt;
*{{contains|Reveler&#039;s Barding}}&lt;br /&gt;
*{{contains|Savage Aim Materia VII}}&lt;br /&gt;
*{{contains|Savage Aim Materia VIII}}&lt;br /&gt;
*{{contains|Savage Might Materia VII}}&lt;br /&gt;
*{{contains|Savage Might Materia VIII}}&lt;br /&gt;
*{{contains|Scarlet Peacock}}&lt;br /&gt;
*{{contains|Seitei}}&lt;br /&gt;
*{{contains|Seiryu Barding}}&lt;br /&gt;
*{{contains|Seiryu Statuette}}&lt;br /&gt;
*{{contains|Sephirotic Barding}}&lt;br /&gt;
*{{contains|Sharksucker-class Insubmersible}}&lt;br /&gt;
*{{contains|Shield of the Goddess}}&lt;br /&gt;
*{{contains|Shinryu Barding}}&lt;br /&gt;
*{{contains|Shinryu&#039;s Wing}}&lt;br /&gt;
*{{contains|Song of the Goddess}}&lt;br /&gt;
*{{contains|Sophic Barding}}&lt;br /&gt;
*{{contains|Star of the Goddess}}&lt;br /&gt;
*{{contains|Stuffed Peerifool}}&lt;br /&gt;
*{{contains|Stuffed Tsukuyomi}}&lt;br /&gt;
*{{contains|Summer Indigo Shirt}}&lt;br /&gt;
*{{contains|Susano Miniature}}&lt;br /&gt;
*{{contains|Suzaku Barding}}&lt;br /&gt;
*{{contains|Suzaku Wall Hanging}}&lt;br /&gt;
*{{contains|Thavnairian Wool Autumn Shirt}}&lt;br /&gt;
*{{contains|Thavnairian Wool Autumn Dress}}&lt;br /&gt;
*{{contains|White Arum Corsage}}&lt;br /&gt;
*{{contains|White Dahlia Corsage}}&lt;br /&gt;
*{{contains|White Lily of the Valley Corsage}}&lt;br /&gt;
*{{contains|White Whittret}}&lt;br /&gt;
*{{contains|Wind-up Weapon}}&lt;br /&gt;
*{{contains|Word of the Goddess}}&lt;br /&gt;
*{{contains|Yellow Arum Corsage}}&lt;br /&gt;
*{{contains|Yellow Dahlia Corsage}}&lt;br /&gt;
*{{contains|Yellow Lily of the Valley Corsage}}&lt;br /&gt;
*{{contains|Zurvanite Barding}}&lt;/div&gt;</summary>
		<author><name>TTVBTS</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Southern_Front_Lockbox&amp;diff=593860</id>
		<title>Southern Front Lockbox</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Southern_Front_Lockbox&amp;diff=593860"/>
		<updated>2023-05-15T11:18:04Z</updated>

		<summary type="html">&lt;p&gt;TTVBTS: Since other pages are alphabetized, also added some things&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
| name = Southern Front Lockbox&lt;br /&gt;
| icon = southern front lockbox icon1.png&lt;br /&gt;
| description = A battered though still firmly sealed box discovered at the Bozjan southern front. Only a Gangos-trained locksmith might grant you access to the spoils within.&lt;br /&gt;
| type = other&lt;br /&gt;
| effects = &lt;br /&gt;
| material-type = Miscellany&lt;br /&gt;
| unique = &lt;br /&gt;
| untradable = y&lt;br /&gt;
| unsellable = y&lt;br /&gt;
| rarity = white&lt;br /&gt;
| level = &lt;br /&gt;
| ilvl = &lt;br /&gt;
| race = &lt;br /&gt;
| gender = &lt;br /&gt;
| recast = &lt;br /&gt;
| cost = &lt;br /&gt;
| value = &lt;br /&gt;
| value-hq = &lt;br /&gt;
| seals = &lt;br /&gt;
| patch = 5.35&lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Acquisition==&lt;br /&gt;
===[[Save the Queen: Blades of Gunnhildr]]===&lt;br /&gt;
*[[The Bozjan Southern Front]]&lt;br /&gt;
&lt;br /&gt;
== Potential Contents ==&lt;br /&gt;
*{{contains|Abroader Otter}}&lt;br /&gt;
*{{contains|Ala Mhigan Gown}}&lt;br /&gt;
*{{contains|Aurelia Polyp}}&lt;br /&gt;
*{{contains|Axolotl Eft}}&lt;br /&gt;
*{{contains|Battledance Materia VII}}&lt;br /&gt;
*{{contains|Battledance Materia VIII}}&lt;br /&gt;
*{{contains|Black Brightlily Corsage}}&lt;br /&gt;
*{{contains|Black Daisy Corsage}}&lt;br /&gt;
*{{contains|Black Tulip Corsage}}&lt;br /&gt;
*{{contains|Black Viola Corsage}}&lt;br /&gt;
*{{contains|Blazing Inferno Wall Lamp}}&lt;br /&gt;
*{{contains|Blue Brightlily Corsage}}&lt;br /&gt;
*{{contains|Blue Daisy Corsage}}&lt;br /&gt;
*{{contains|Blue Tulip Corsage}}&lt;br /&gt;
*{{contains|Blue Viola Corsage}}&lt;br /&gt;
*{{contains|Boundless Expanse Fountain}}&lt;br /&gt;
*{{contains|Byakko Barding}}&lt;br /&gt;
*{{contains|Byakko Cub}}&lt;br /&gt;
*{{contains|Classy Checkered Parasol}}&lt;br /&gt;
*{{contains|Dainsleif F1}}&lt;br /&gt;
*{{contains|Dainsleif SD}}&lt;br /&gt;
*{{contains|Deep Hive Ceiling Fan}}&lt;br /&gt;
*{{contains|Diamond Chandelier}}&lt;br /&gt;
*{{contains|Gabriel α Identification Key}}&lt;br /&gt;
*{{contains|General-purpose Dark Blue Dye}}&lt;br /&gt;
*{{contains|General-purpose Dark Brown Dye}}&lt;br /&gt;
*{{contains|General-purpose Dark Green Dye}}&lt;br /&gt;
*{{contains|General-purpose Dark Purple Dye}}&lt;br /&gt;
*{{contains|General-purpose Dark Red Dye}}&lt;br /&gt;
*{{contains|General-purpose Jet Black Dye}}&lt;br /&gt;
*{{contains|General-purpose Metallic Blue Dye}}&lt;br /&gt;
*{{contains|General-purpose Metallic Gold Dye}}&lt;br /&gt;
*{{contains|General-purpose Metallic Green Dye}}&lt;br /&gt;
*{{contains|General-purpose Metallic Orange Dye}}&lt;br /&gt;
*{{contains|General-purpose Metallic Purple Dye}}&lt;br /&gt;
*{{contains|General-purpose Metallic Red Dye}}&lt;br /&gt;
*{{contains|General-purpose Metallic Silver Dye}}&lt;br /&gt;
*{{contains|General-purpose Metallic Sky Blue Dye}}&lt;br /&gt;
*{{contains|General-purpose Metallic Yellow Dye}}&lt;br /&gt;
*{{contains|General-purpose Pastel Blue Dye}}&lt;br /&gt;
*{{contains|General-purpose Pastel Green Dye}}&lt;br /&gt;
*{{contains|General-purpose Pastel Pink Dye}}&lt;br /&gt;
*{{contains|General-purpose Pastel Purple Dye}}&lt;br /&gt;
*{{contains|General-purpose Pure White Dye}}&lt;br /&gt;
*{{contains|Green Brightlily Corsage}}&lt;br /&gt;
*{{contains|Green Daisy Corsage}}&lt;br /&gt;
*{{contains|Green Tulip Corsage}}&lt;br /&gt;
*{{contains|Green Viola Corsage}}&lt;br /&gt;
*{{contains|Hannish Wool Autumn Shirt}}&lt;br /&gt;
*{{contains|Heavens&#039; Eye Materia VII}}&lt;br /&gt;
*{{contains|Heavens&#039; Eye Materia VIII}}&lt;br /&gt;
*{{contains|Helldiver SD}}&lt;br /&gt;
*{{contains|Koala Joey}}&lt;br /&gt;
*{{contains|Lord of Levin Lamp}}&lt;br /&gt;
*{{contains|Lunar Barding}}&lt;br /&gt;
*{{contains|Mameshiba}}&lt;br /&gt;
*{{contains|Magicked Prism (Indigo Star)}}&lt;br /&gt;
*{{contains|Monkey King}}&lt;br /&gt;
*{{contains|Mudpie}}&lt;br /&gt;
*{{contains|Nidhogg Miniature}}&lt;br /&gt;
*{{contains|Orange Brightlily Corsage}}&lt;br /&gt;
*{{contains|Orange Daisy Corsage}}&lt;br /&gt;
*{{contains|Orange Tulip Corsage}}&lt;br /&gt;
*{{contains|Orange Viola Corsage}}&lt;br /&gt;
*{{contains|Piety Materia VII}}&lt;br /&gt;
*{{contains|Piety Materia VIII}}&lt;br /&gt;
*{{contains|Private Moai}}&lt;br /&gt;
*{{contains|Purple Brightlily Corsage}}&lt;br /&gt;
*{{contains|Purple Daisy Corsage}}&lt;br /&gt;
*{{contains|Purple Tulip Corsage}}&lt;br /&gt;
*{{contains|Purple Viola Corsage}}&lt;br /&gt;
*{{contains|Quaintrelle&#039;s Dress Shoes}}&lt;br /&gt;
*{{contains|Quaintrelle&#039;s Hat}}&lt;br /&gt;
*{{contains|Quaintrelle&#039;s Ruffled Dress}}&lt;br /&gt;
*{{contains|Quaintrelle&#039;s Ruffled Skirt}}&lt;br /&gt;
*{{contains|Quickarm Materia VII}}&lt;br /&gt;
*{{contains|Quickarm Materia VIII}}&lt;br /&gt;
*{{contains|Quicktongue Materia VII}}&lt;br /&gt;
*{{contains|Quicktongue Materia VIII}}&lt;br /&gt;
*{{contains|Raging Vortex Couch}}&lt;br /&gt;
*{{contains|Rainbow Brightlily Corsage}}&lt;br /&gt;
*{{contains|Rainbow Daisy Corsage}}&lt;br /&gt;
*{{contains|Rainbow Tulip Corsage}}&lt;br /&gt;
*{{contains|Rainbow Viola Corsage}}&lt;br /&gt;
*{{contains|Raincoat}}&lt;br /&gt;
*{{contains|Rain Boots}}&lt;br /&gt;
*{{contains|Rain Hood}}&lt;br /&gt;
*{{contains|Red Brightlily Corsage}}&lt;br /&gt;
*{{contains|Red Daisy Corsage}}&lt;br /&gt;
*{{contains|Red Tulip Corsage}}&lt;br /&gt;
*{{contains|Red Viola Corsage}}&lt;br /&gt;
*{{contains|Salt and Pepper Seal}}&lt;br /&gt;
*{{contains|Savage Aim Materia VII}}&lt;br /&gt;
*{{contains|Savage Aim Materia VIII}}&lt;br /&gt;
*{{contains|Savage Might Materia VII}}&lt;br /&gt;
*{{contains|Savage Might Materia VIII}}&lt;br /&gt;
*{{contains|Scarlet Peacock}}&lt;br /&gt;
*{{contains|Seeing Horde Axe}}&lt;br /&gt;
*{{contains|Seeing Horde Blade}}&lt;br /&gt;
*{{contains|Seeing Horde Bow}}&lt;br /&gt;
*{{contains|Seeing Horde Cane}}&lt;br /&gt;
*{{contains|Seeing Horde Codex}}&lt;br /&gt;
*{{contains|Seeing Horde Daggers}}&lt;br /&gt;
*{{contains|Seeing Horde Grimoire}}&lt;br /&gt;
*{{contains|Seeing Horde Guillotine}}&lt;br /&gt;
*{{contains|Seeing Horde Handgonne}}&lt;br /&gt;
*{{contains|Seeing Horde Katana}}&lt;br /&gt;
*{{contains|Seeing Horde Knuckles}}&lt;br /&gt;
*{{contains|Seeing Horde Rapier}}&lt;br /&gt;
*{{contains|Seeing Horde Rod}}&lt;br /&gt;
*{{contains|Seeing Horde Shield}}&lt;br /&gt;
*{{contains|Seeing Horde Spear}}&lt;br /&gt;
*{{contains|Seeing Horde Star Globe}}&lt;br /&gt;
*{{contains|Seiryu Barding}}&lt;br /&gt;
*{{contains|Seitei}}&lt;br /&gt;
*{{contains|Sephirot Tree}}&lt;br /&gt;
*{{contains|Shinryu Barding}}&lt;br /&gt;
*{{contains|Sophia Miniature}}&lt;br /&gt;
*{{contains|Suzaku Barding}}&lt;br /&gt;
*{{contains|Tengu Doll}}&lt;br /&gt;
*{{contains|Thavnairian Wool Autumn Shirt}}&lt;br /&gt;
*{{contains|Thavnairian Wool Autumn Dress}}&lt;br /&gt;
*{{contains|Tidal Wavesoul Fount}}&lt;br /&gt;
*{{contains|Titanic Cragsoul Lamp}}&lt;br /&gt;
*{{contains|White Brightlily Corsage}}&lt;br /&gt;
*{{contains|White Daisy Corsage}}&lt;br /&gt;
*{{contains|White Tulip Corsage}}&lt;br /&gt;
*{{contains|White Whittret}}&lt;br /&gt;
*{{contains|White Viola Corsage}}&lt;br /&gt;
*{{contains|Wind-up Ravana}}&lt;br /&gt;
*{{contains|Wind-up Shinryu}}&lt;br /&gt;
*{{contains|Wind-up Weapon}}&lt;br /&gt;
*{{contains|Wind on the Plains Orchestrion Roll}}&lt;br /&gt;
*{{contains|Yellow Brightlily Corsage}}&lt;br /&gt;
*{{contains|Yellow Daisy Corsage}}&lt;br /&gt;
*{{contains|Yellow Tulip Corsage}}&lt;br /&gt;
*{{contains|Yellow Viola Corsage}}&lt;br /&gt;
*{{contains|Zurvan Miniature}}&lt;/div&gt;</summary>
		<author><name>TTVBTS</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Silver-tinged_Sack&amp;diff=593702</id>
		<title>Silver-tinged Sack</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Silver-tinged_Sack&amp;diff=593702"/>
		<updated>2023-05-14T13:10:18Z</updated>

		<summary type="html">&lt;p&gt;TTVBTS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
| name = Silver-tinged Sack&lt;br /&gt;
| icon = silver-tinged sack icon1.png&lt;br /&gt;
| description = This cumbersome bag containing a portion of Eureka Orthos&#039;s Accursed Hoard has been sealed with powerful magicks. Only an appraiser who has devoted their lives to studying Allagan relics might be able to undo such a seal.&lt;br /&gt;
| type = other&lt;br /&gt;
| effects = &lt;br /&gt;
| material-type = Miscellany&lt;br /&gt;
| unique = &lt;br /&gt;
| untradable = y&lt;br /&gt;
| unsellable = y&lt;br /&gt;
| rarity = white&lt;br /&gt;
| level = &lt;br /&gt;
| ilvl = &lt;br /&gt;
| race = &lt;br /&gt;
| gender = &lt;br /&gt;
| recast = &lt;br /&gt;
| cost = &lt;br /&gt;
| value = &lt;br /&gt;
| value-hq = &lt;br /&gt;
| seals = &lt;br /&gt;
| patch = 6.35&lt;br /&gt;
| release = endwalker&lt;br /&gt;
}} __NOTOC__&lt;br /&gt;
==Acquisition==&lt;br /&gt;
Obtained by collecting hidden [[Accursed Hoard]]s inside {{questlink|ddungeon|Eureka Orthos}} floors 31-70.&lt;br /&gt;
&lt;br /&gt;
==Potential Contents==&lt;br /&gt;
{{section-stub|reason=list incomplete}}&lt;br /&gt;
*{{contains|A Land Long Dead Orchestrion Roll}}&lt;br /&gt;
*{{contains|A Long Fall Orchestrion Roll}}&lt;br /&gt;
*{{contains|Allagan Barding}}&lt;br /&gt;
*{{contains|Allagan Terminal Alpha}}&lt;br /&gt;
*{{contains|Allagan Terminal Beta}}&lt;br /&gt;
*{{contains|Allagan Tomestone of Frivolity}}&lt;br /&gt;
*{{contains|Armadillo Bowler}}&lt;br /&gt;
*{{contains|As the Sky Burns Orchestrion Roll}}&lt;br /&gt;
*{{contains|Bacon Bits}}&lt;br /&gt;
*{{contains|Battledance Materia IX}}&lt;br /&gt;
*{{contains|Battledance Materia X}}&lt;br /&gt;
*{{contains|Black Hayate}}&lt;br /&gt;
*{{contains|Carrots of Happiness Orchestrion Roll}}&lt;br /&gt;
*{{contains|Cerulean Crystal Boule}}&lt;br /&gt;
*{{contains|Chameleon}}&lt;br /&gt;
*{{contains|Cherry Confetti}}&lt;br /&gt;
*{{contains|Clear Demimateria I}}&lt;br /&gt;
*{{contains|Clear Demimateria II}}&lt;br /&gt;
*{{contains|Clear Demimateria III}}&lt;br /&gt;
*{{contains|Cloth-softening Powder}}&lt;br /&gt;
*{{contains|Cropped Summer Indigo Slops}}&lt;br /&gt;
*{{contains|Crystal Boule}}&lt;br /&gt;
*{{contains|Crystal Rain Orchestrion Roll}}&lt;br /&gt;
*{{contains|Crystallized Coral}}&lt;br /&gt;
*{{contains|Crystarium Kitchen Hanger}}&lt;br /&gt;
*{{contains|Crystarium Mechanical Till}}&lt;br /&gt;
*{{contains|Crystarium Stove}}&lt;br /&gt;
*{{contains|Crystarium Teapot}}&lt;br /&gt;
*{{contains|Crystarium Umbrella Stand}}&lt;br /&gt;
*{{contains|Dalmascan Draped Bottoms}}&lt;br /&gt;
*{{contains|Dalmascan Draped Top}}&lt;br /&gt;
*{{contains|Dalmascan Leather Shoes}}&lt;br /&gt;
*{{contains|Deep Down Orchestrion Roll}}&lt;br /&gt;
*{{contains|Earth, Wind, and Water Orchestrion Roll}}&lt;br /&gt;
*{{contains|Emperor&#039;s Throne}}&lt;br /&gt;
*{{contains|Flame Tracer}}&lt;br /&gt;
*{{contains|Forbidden Land (Endwalker) Orchestrion Roll}}&lt;br /&gt;
*{{contains|Gancanagh Card}}&lt;br /&gt;
*{{contains|General-purpose Dark Brown Dye}}&lt;br /&gt;
*{{contains|General-purpose Dark Purple Dye}}&lt;br /&gt;
*{{contains|General-purpose Dark Red Dye}}&lt;br /&gt;
*{{contains|General-purpose Pastel Green Dye}}&lt;br /&gt;
*{{contains|General-purpose Pastel Pink Dye}}&lt;br /&gt;
*{{contains|Heavens&#039; Eye Materia IX}}&lt;br /&gt;
*{{contains|Heavens&#039; Eye Materia X}}&lt;br /&gt;
*{{contains|Hippo Calf}}&lt;br /&gt;
*{{contains|Hooded Fireglass Leather Vest}}&lt;br /&gt;
*{{contains|Little Leannan}}&lt;br /&gt;
*{{contains|Magicked Prism (Crimson Star)}}&lt;br /&gt;
*{{contains|Magicked Prism (Indigo Star)}}&lt;br /&gt;
*{{contains|Magitek Predator F1}}&lt;br /&gt;
*{{contains|Meerkat}}&lt;br /&gt;
*{{contains|Monkey King}}&lt;br /&gt;
*{{contains|Mortal Instants Orchestrion Roll}}&lt;br /&gt;
*{{contains|Mudpie}}&lt;br /&gt;
*{{contains|Mystic Weapon}}&lt;br /&gt;
*{{contains|Optimus Omicron}}&lt;br /&gt;
*{{contains|Piety Materia IX}}&lt;br /&gt;
*{{contains|Piety Materia X}}&lt;br /&gt;
*{{contains|Pinwheel}}&lt;br /&gt;
*{{contains|Prince Lunatender}}&lt;br /&gt;
*{{contains|Private Pachypodium}}&lt;br /&gt;
*{{contains|Quickarm Materia IX}}&lt;br /&gt;
*{{contains|Quickarm Materia X}}&lt;br /&gt;
*{{contains|Quicktongue Materia IX}}&lt;br /&gt;
*{{contains|Quicktongue Materia X}}&lt;br /&gt;
*{{contains|Rebel Boots}}&lt;br /&gt;
*{{contains|Salt &amp;amp; Pepper Seal}}&lt;br /&gt;
*{{contains|Savage Aim Materia IX}}&lt;br /&gt;
*{{contains|Savage Aim Materia X}}&lt;br /&gt;
*{{contains|Savage Might Materia IX}}&lt;br /&gt;
*{{contains|Savage Might Materia X}}&lt;br /&gt;
*{{contains|Seven Flames Orchestrion Roll}}&lt;br /&gt;
*{{contains|Shoebill}}&lt;br /&gt;
*{{contains|Southern Seas Shirt}}&lt;br /&gt;
*{{contains|Southern Seas Shoes}}&lt;br /&gt;
*{{contains|Storm Tracer}}&lt;br /&gt;
*{{contains|Syrcus Tower (Furniture)}}&lt;br /&gt;
*{{contains|The Aetherial Sea Orchestrion Roll}}&lt;br /&gt;
*{{contains|The Grand Cosmos Orchestrion Roll}}&lt;br /&gt;
*{{contains|The Promise of Plunder Orchestrion Roll}}&lt;br /&gt;
*{{contains|Tiny Echevore}}&lt;br /&gt;
*{{contains|Tower of Zot Orchestrion Roll}}&lt;br /&gt;
*{{contains|Troian Beauty (Endwalker) Orchestrion Roll}}&lt;br /&gt;
*{{contains|Urban Boots}}&lt;br /&gt;
*{{contains|Urban Coat}}&lt;br /&gt;
*{{contains|Where All Roads Lead Orchestrion Roll}}&lt;br /&gt;
*{{contains|White Whittret}}&lt;br /&gt;
*{{contains|Wind-up Weapon}}&lt;/div&gt;</summary>
		<author><name>TTVBTS</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Bronze-tinged_Sack&amp;diff=593701</id>
		<title>Bronze-tinged Sack</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Bronze-tinged_Sack&amp;diff=593701"/>
		<updated>2023-05-14T13:04:07Z</updated>

		<summary type="html">&lt;p&gt;TTVBTS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
| name = Bronze-tinged Sack&lt;br /&gt;
| icon = bronze-tinged sack icon1.png&lt;br /&gt;
| description = This cumbersome bag containing a portion of Eureka Orthos&#039;s Accursed Hoard has been sealed with powerful magicks. Only an appraiser who has devoted their lives to studying Allagan relics might be able to undo such a seal.&lt;br /&gt;
| type = other&lt;br /&gt;
| effects = &lt;br /&gt;
| material-type = Miscellany&lt;br /&gt;
| unique = &lt;br /&gt;
| untradable = y&lt;br /&gt;
| unsellable = y&lt;br /&gt;
| rarity = white&lt;br /&gt;
| level = &lt;br /&gt;
| ilvl = &lt;br /&gt;
| race = &lt;br /&gt;
| gender = &lt;br /&gt;
| recast = &lt;br /&gt;
| cost = &lt;br /&gt;
| value = &lt;br /&gt;
| value-hq = &lt;br /&gt;
| seals = &lt;br /&gt;
| patch = 6.35&lt;br /&gt;
| release = endwalker&lt;br /&gt;
}} __NOTOC__&lt;br /&gt;
==Acquisition==&lt;br /&gt;
Obtained by collecting hidden [[Accursed Hoard]]s inside {{questlink|ddungeon|Eureka Orthos}} floors 1-30.&lt;br /&gt;
&lt;br /&gt;
==Potential Contents==&lt;br /&gt;
{{section-stub|reason=list incomplete}}&lt;br /&gt;
*{{contains|Allagan Barding}}&lt;br /&gt;
*{{contains|Allagan Platinum Piece}}&lt;br /&gt;
*{{contains|Armadillo Bowler}}&lt;br /&gt;
*{{contains|Bacon Bits}}&lt;br /&gt;
*{{contains|Barding of Divine Light}}&lt;br /&gt;
*{{contains|Barding of Eternal Darkness}}&lt;br /&gt;
*{{contains|Battledance Materia IX}}&lt;br /&gt;
*{{contains|Battledance Materia X}}&lt;br /&gt;
*{{contains|Black Hayate}}&lt;br /&gt;
*{{contains|Black Viola Corsage}}&lt;br /&gt;
*{{contains|Blue Daisy Corsage}}&lt;br /&gt;
*{{contains|Blue Viola Corsage}}&lt;br /&gt;
*{{contains|Boulevardier&#039;s Ruffled Pantaloons}}&lt;br /&gt;
*{{contains|Boulevardier&#039;s Ruffled Shirt}}&lt;br /&gt;
*{{contains|Chameleon}}&lt;br /&gt;
*{{contains|Cherry Confetti}}&lt;br /&gt;
*{{contains|Clear Demimateria I}}&lt;br /&gt;
*{{contains|Clear Demimateria II}}&lt;br /&gt;
*{{contains|Clear Demimateria III}}&lt;br /&gt;
*{{contains|Clionid Larva}}&lt;br /&gt;
*{{contains|Crystal Rain Orchestrion Roll}}&lt;br /&gt;
*{{contains|Diamond Barding}}&lt;br /&gt;
*{{contains|Emerald Barding}}&lt;br /&gt;
*{{contains|Flame Tracer}}&lt;br /&gt;
*{{contains|Forbidden Land (Endwalker) Orchestrion Roll}}&lt;br /&gt;
*{{contains|Green Viola Corsage}}&lt;br /&gt;
*{{contains|Heavens&#039; Eye Materia IX}}&lt;br /&gt;
*{{contains|Heavens&#039; Eye Materia X}}&lt;br /&gt;
*{{contains|Hippo Calf}}&lt;br /&gt;
*{{contains|Innocence Barding}}&lt;br /&gt;
*{{contains|Little Leannan}}&lt;br /&gt;
*{{contains|Lunar Barding}}&lt;br /&gt;
*{{contains|Magicked Prism (Crimson Star)}}&lt;br /&gt;
*{{contains|Magicked Prism (Emerald Star)}}&lt;br /&gt;
*{{contains|Magicked Prism (Indigo Star)}}&lt;br /&gt;
*{{contains|Magicked Prism (Stardust)}}&lt;br /&gt;
*{{contains|Magicked Prism (Sunshine)}}&lt;br /&gt;
*{{contains|Magitek Predator F1}}&lt;br /&gt;
*{{contains|Meerkat}}&lt;br /&gt;
*{{contains|Modern Aesthetics - A Close Shave}}&lt;br /&gt;
*{{contains|Monkey King}}&lt;br /&gt;
*{{contains|Mudpie}}&lt;br /&gt;
*{{contains|Mystic Weapon}}&lt;br /&gt;
*{{contains|Optimus Omicron}}&lt;br /&gt;
*{{contains|Orange Daisy Corsage}}&lt;br /&gt;
*{{contains|Peach Confetti}}&lt;br /&gt;
*{{contains|Pinwheel}}&lt;br /&gt;
*{{contains|Piety Materia IX}}&lt;br /&gt;
*{{contains|Piety Materia X}}&lt;br /&gt;
*{{contains|Prince Lunatender}}&lt;br /&gt;
*{{contains|Purple Viola Corsage}}&lt;br /&gt;
*{{contains|Quaintrelle&#039;s Hat}}&lt;br /&gt;
*{{contains|Quaintrelle&#039;s Ruffled Dress}}&lt;br /&gt;
*{{contains|Quaintrelle&#039;s Ruffled Skirt}}&lt;br /&gt;
*{{contains|Quickarm Materia IX}}&lt;br /&gt;
*{{contains|Quickarm Materia X}}&lt;br /&gt;
*{{contains|Quicktongue Materia IX}}&lt;br /&gt;
*{{contains|Quicktongue Materia X}}&lt;br /&gt;
*{{contains|Rain Boots}}&lt;br /&gt;
*{{contains|Rain Hood}}&lt;br /&gt;
*{{contains|Rainbow Daisy Corsage}}&lt;br /&gt;
*{{contains|Rainbow Viola Corsage}}&lt;br /&gt;
*{{contains|Raincoat}}&lt;br /&gt;
*{{contains|Raindrop Defense System}}&lt;br /&gt;
*{{contains|Red Daisy Corsage}}&lt;br /&gt;
*{{contains|Red Viola Corsage}}&lt;br /&gt;
*{{contains|Ruby Barding}}&lt;br /&gt;
*{{contains|Salt &amp;amp; Pepper Seal}}&lt;br /&gt;
*{{contains|Savage Aim Materia IX}}&lt;br /&gt;
*{{contains|Savage Aim Materia X}}&lt;br /&gt;
*{{contains|Savage Might Materia IX}}&lt;br /&gt;
*{{contains|Savage Might Materia X}}&lt;br /&gt;
*{{contains|Serpent Tracer}}&lt;br /&gt;
*{{contains|Shoebill}}&lt;br /&gt;
*{{contains|Storm Tracer}}&lt;br /&gt;
*{{contains|Suzaku Barding}}&lt;br /&gt;
*{{contains|The Promise of Plunder Orchestrion Roll}}&lt;br /&gt;
*{{contains|Tiny Echevore}}&lt;br /&gt;
*{{contains|Whisperfine Woolen Boots}}&lt;br /&gt;
*{{contains|White Daisy Corsage}}&lt;br /&gt;
*{{contains|White Whittret}}&lt;br /&gt;
*{{contains|White Viola Corsage}}&lt;br /&gt;
*{{contains|Wind-up Weapon}}&lt;br /&gt;
*{{contains|Winter Sweater}}&lt;br /&gt;
*{{contains|Yellow Daisy Corsage}}&lt;/div&gt;</summary>
		<author><name>TTVBTS</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Gold-tinged_Sack&amp;diff=592786</id>
		<title>Gold-tinged Sack</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Gold-tinged_Sack&amp;diff=592786"/>
		<updated>2023-05-03T06:39:06Z</updated>

		<summary type="html">&lt;p&gt;TTVBTS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
| name = Gold-tinged Sack&lt;br /&gt;
| icon = gold-tinged sack icon1.png&lt;br /&gt;
| description = This cumbersome bag containing a portion of Eureka Orthos&#039;s Accursed Hoard has been sealed with powerful magicks. Only an appraiser who has devoted their lives to studying Allagan relics might be able to undo such a seal.&lt;br /&gt;
| type = other&lt;br /&gt;
| effects = &lt;br /&gt;
| material-type = Miscellany&lt;br /&gt;
| unique = &lt;br /&gt;
| untradable = y&lt;br /&gt;
| unsellable = y&lt;br /&gt;
| rarity = white&lt;br /&gt;
| level = &lt;br /&gt;
| ilvl = &lt;br /&gt;
| race = &lt;br /&gt;
| gender = &lt;br /&gt;
| recast = &lt;br /&gt;
| cost = &lt;br /&gt;
| value = &lt;br /&gt;
| value-hq = &lt;br /&gt;
| seals = &lt;br /&gt;
| patch = 6.35&lt;br /&gt;
| release = endwalker&lt;br /&gt;
}} __NOTOC__&lt;br /&gt;
==Acquisition==&lt;br /&gt;
Obtained by collecting hidden [[Accursed Hoard]]s inside {{questlink|ddungeon|Eureka Orthos}} floors 71-100.&lt;br /&gt;
&lt;br /&gt;
==Potential Contents==&lt;br /&gt;
{{section-stub|reason=list incomplete}}&lt;br /&gt;
*{{contains|A Land Long Dead Orchestrion Roll}}&lt;br /&gt;
*{{contains|A Pall Most Murderous Orchestrion Roll}}&lt;br /&gt;
*{{contains|As the Sky Burns Orchestrion Roll}}&lt;br /&gt;
*{{contains|Allagan Barding}}&lt;br /&gt;
*{{contains|Allagan Platinum Piece}}&lt;br /&gt;
*{{contains|Allagan Terminal Alpha}}&lt;br /&gt;
*{{contains|Axe of the Demon}}&lt;br /&gt;
*{{contains|Battledance Materia IX}}&lt;br /&gt;
*{{contains|Battledance Materia X}}&lt;br /&gt;
*{{contains|Bow of the Demon}}&lt;br /&gt;
*{{contains|Carrots of Happiness Orchestrion Roll}}&lt;br /&gt;
*{{contains|Deep Down Orchestrion Roll}}&lt;br /&gt;
*{{contains|Earth, Wind, and Water Orchestrion Roll}}&lt;br /&gt;
*{{contains|Fire of the Demon}}&lt;br /&gt;
*{{contains|Floundering in the Depths Orchestrion Roll}}&lt;br /&gt;
*{{contains|Freshly Glazed Porxie Orchestrion Roll}}&lt;br /&gt;
*{{contains|Garlemald Express Orchestrion Roll}}&lt;br /&gt;
*{{contains|General-purpose Dark Blue Dye}}&lt;br /&gt;
*{{contains|General-purpose Dark Purple Dye}}&lt;br /&gt;
*{{contains|General-purpose Jet Black Dye}}&lt;br /&gt;
*{{contains|General-purpose Metallic Gold Dye}}&lt;br /&gt;
*{{contains|General-purpose Metallic Silver Dye}}&lt;br /&gt;
*{{contains|General-purpose Pastel Blue Dye}}&lt;br /&gt;
*{{contains|General-purpose Pastel Pink Dye}}&lt;br /&gt;
*{{contains|General-purpose Pastel Purple Dye}}&lt;br /&gt;
*{{contains|Heavens&#039; Eye Materia IX}}&lt;br /&gt;
*{{contains|Heavens&#039; Eye Materia X}}&lt;br /&gt;
*{{contains|In the Belly of the Beast Orchestrion Roll}}&lt;br /&gt;
*{{contains|Of Countless Stars Orchestrion Roll}}&lt;br /&gt;
*{{contains|Orthos Craklaw Horn}}&lt;br /&gt;
*{{contains|Piety Materia IX}}&lt;br /&gt;
*{{contains|Piety Materia X}}&lt;br /&gt;
*{{contains|Private Pachypodium}}&lt;br /&gt;
*{{contains|Quickarm Materia IX}}&lt;br /&gt;
*{{contains|Quickarm Materia X}}&lt;br /&gt;
*{{contains|Quicktongue Materia IX}}&lt;br /&gt;
*{{contains|Quicktongue Materia X}}&lt;br /&gt;
*{{contains|Rapier of the Demon}}&lt;br /&gt;
*{{contains|Savage Aim Materia IX}}&lt;br /&gt;
*{{contains|Savage Aim Materia X}}&lt;br /&gt;
*{{contains|Savage Might Materia IX}}&lt;br /&gt;
*{{contains|Savage Might Materia X}}&lt;br /&gt;
*{{contains|Seiryu&#039;s Sanctified Daggers}}&lt;br /&gt;
*{{contains|Seiryu&#039;s Sanctified Ephemeris}}&lt;br /&gt;
*{{contains|Seiryu&#039;s Sanctified Greatbow}}&lt;br /&gt;
*{{contains|Seiryu&#039;s Sanctified Paladin Arms}}&lt;br /&gt;
*{{contains|Seiryu&#039;s Sanctified Rapier}}&lt;br /&gt;
*{{contains|Seiryu&#039;s Sanctified Revolver}}&lt;br /&gt;
*{{contains|Seiryu&#039;s Sanctified War Axe}}&lt;br /&gt;
*{{contains|Shinryu&#039;s Ephemeral Codex}}&lt;br /&gt;
*{{contains|Shinryu&#039;s Ephemeral Daggers}}&lt;br /&gt;
*{{contains|Shinryu&#039;s Ephemeral Ephemeris}}&lt;br /&gt;
*{{contains|Shinryu&#039;s Ephemeral Greatbow}}&lt;br /&gt;
*{{contains|Shinryu&#039;s Ephemeral Grimoire}}&lt;br /&gt;
*{{contains|Shinryu&#039;s Ephemeral Katana}}&lt;br /&gt;
*{{contains|Shinryu&#039;s Ephemeral Lance}}&lt;br /&gt;
*{{contains|Shinryu&#039;s Ephemeral Rapier}}&lt;br /&gt;
*{{contains|Shinryu&#039;s Ephemeral Rod}}&lt;br /&gt;
*{{contains|Suzaku&#039;s Flame-kissed Ephemeris}}&lt;br /&gt;
*{{contains|Suzaku&#039;s Flame-kissed Greatbow}}&lt;br /&gt;
*{{contains|Suzaku&#039;s Flame-kissed Kunai}}&lt;br /&gt;
*{{contains|Suzaku&#039;s Flame-kissed Paladin Arms}}&lt;br /&gt;
*{{contains|Suzaku&#039;s Flame-kissed Rapier}}&lt;br /&gt;
*{{contains|Suzaku&#039;s Flame-kissed Revolver}}&lt;br /&gt;
*{{contains|The Aetherial Sea Orchestrion Roll}}&lt;br /&gt;
*{{contains|The Grand Cosmos Orchestrion Roll}}&lt;br /&gt;
*{{contains|The Map Unfolds Orchestrion Roll}}&lt;br /&gt;
*{{contains|To Fire and Sword Orchestrion Roll}}&lt;br /&gt;
*{{contains|Tower of Zot Orchestrion Roll}}&lt;br /&gt;
*{{contains|Troian Beauty (Endwalker) Orchestrion Roll}}&lt;br /&gt;
*{{contains|Unwound Orchestrion Roll}}&lt;br /&gt;
*{{contains|Word of the Demon}}&lt;/div&gt;</summary>
		<author><name>TTVBTS</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Silver-tinged_Sack&amp;diff=592784</id>
		<title>Silver-tinged Sack</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Silver-tinged_Sack&amp;diff=592784"/>
		<updated>2023-05-03T06:36:36Z</updated>

		<summary type="html">&lt;p&gt;TTVBTS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
| name = Silver-tinged Sack&lt;br /&gt;
| icon = silver-tinged sack icon1.png&lt;br /&gt;
| description = This cumbersome bag containing a portion of Eureka Orthos&#039;s Accursed Hoard has been sealed with powerful magicks. Only an appraiser who has devoted their lives to studying Allagan relics might be able to undo such a seal.&lt;br /&gt;
| type = other&lt;br /&gt;
| effects = &lt;br /&gt;
| material-type = Miscellany&lt;br /&gt;
| unique = &lt;br /&gt;
| untradable = y&lt;br /&gt;
| unsellable = y&lt;br /&gt;
| rarity = white&lt;br /&gt;
| level = &lt;br /&gt;
| ilvl = &lt;br /&gt;
| race = &lt;br /&gt;
| gender = &lt;br /&gt;
| recast = &lt;br /&gt;
| cost = &lt;br /&gt;
| value = &lt;br /&gt;
| value-hq = &lt;br /&gt;
| seals = &lt;br /&gt;
| patch = 6.35&lt;br /&gt;
| release = endwalker&lt;br /&gt;
}} __NOTOC__&lt;br /&gt;
==Acquisition==&lt;br /&gt;
Obtained by collecting hidden [[Accursed Hoard]]s inside {{questlink|ddungeon|Eureka Orthos}} floors 31-70.&lt;br /&gt;
&lt;br /&gt;
==Potential Contents==&lt;br /&gt;
{{section-stub|reason=list incomplete}}&lt;br /&gt;
*{{contains|A Land Long Dead Orchestrion Roll}}&lt;br /&gt;
*{{contains|A Long Fall Orchestrion Roll}}&lt;br /&gt;
*{{contains|Allagan Barding}}&lt;br /&gt;
*{{contains|Allagan Terminal Alpha}}&lt;br /&gt;
*{{contains|Allagan Terminal Beta}}&lt;br /&gt;
*{{contains|Allagan Tomestone of Frivolity}}&lt;br /&gt;
*{{contains|As the Sky Burns Orchestrion Roll}}&lt;br /&gt;
*{{contains|Battledance Materia IX}}&lt;br /&gt;
*{{contains|Battledance Materia X}}&lt;br /&gt;
*{{contains|Carrots of Happiness Orchestrion Roll}}&lt;br /&gt;
*{{contains|Cerulean Crystal Boule}}&lt;br /&gt;
*{{contains|Chameleon}}&lt;br /&gt;
*{{contains|Cherry Confetti}}&lt;br /&gt;
*{{contains|Clear Demimateria I}}&lt;br /&gt;
*{{contains|Clear Demimateria II}}&lt;br /&gt;
*{{contains|Clear Demimateria III}}&lt;br /&gt;
*{{contains|Cloth-softening Powder}}&lt;br /&gt;
*{{contains|Cropped Summer Indigo Slops}}&lt;br /&gt;
*{{contains|Crystal Boule}}&lt;br /&gt;
*{{contains|Crystal Rain Orchestrion Roll}}&lt;br /&gt;
*{{contains|Crystallized Coral}}&lt;br /&gt;
*{{contains|Crystarium Kitchen Hanger}}&lt;br /&gt;
*{{contains|Crystarium Mechanical Till}}&lt;br /&gt;
*{{contains|Crystarium Stove}}&lt;br /&gt;
*{{contains|Crystarium Teapot}}&lt;br /&gt;
*{{contains|Crystarium Umbrella Stand}}&lt;br /&gt;
*{{contains|Dalmascan Draped Bottoms}}&lt;br /&gt;
*{{contains|Dalmascan Draped Top}}&lt;br /&gt;
*{{contains|Dalmascan Leather Shoes}}&lt;br /&gt;
*{{contains|Deep Down Orchestrion Roll}}&lt;br /&gt;
*{{contains|Earth, Wind, and Water Orchestrion Roll}}&lt;br /&gt;
*{{contains|Emperor&#039;s Throne}}&lt;br /&gt;
*{{contains|Flame Tracer}}&lt;br /&gt;
*{{contains|Forbidden Land (Endwalker) Orchestrion Roll}}&lt;br /&gt;
*{{contains|Gancanagh Card}}&lt;br /&gt;
*{{contains|General-purpose Dark Brown Dye}}&lt;br /&gt;
*{{contains|General-purpose Dark Purple Dye}}&lt;br /&gt;
*{{contains|General-purpose Dark Red Dye}}&lt;br /&gt;
*{{contains|General-purpose Pastel Green Dye}}&lt;br /&gt;
*{{contains|General-purpose Pastel Pink Dye}}&lt;br /&gt;
*{{contains|Heavens&#039; Eye Materia IX}}&lt;br /&gt;
*{{contains|Heavens&#039; Eye Materia X}}&lt;br /&gt;
*{{contains|Hippo Calf}}&lt;br /&gt;
*{{contains|Hooded Fireglass Leather Vest}}&lt;br /&gt;
*{{contains|Little Leannan}}&lt;br /&gt;
*{{contains|Magicked Prism (Crimson Star)}}&lt;br /&gt;
*{{contains|Magicked Prism (Indigo Star)}}&lt;br /&gt;
*{{contains|Magitek Predator F1}}&lt;br /&gt;
*{{contains|Mortal Instants Orchestrion Roll}}&lt;br /&gt;
*{{contains|Mystic Weapon}}&lt;br /&gt;
*{{contains|Optimus Omicron}}&lt;br /&gt;
*{{contains|Piety Materia IX}}&lt;br /&gt;
*{{contains|Piety Materia X}}&lt;br /&gt;
*{{contains|Pinwheel}}&lt;br /&gt;
*{{contains|Prince Lunatender}}&lt;br /&gt;
*{{contains|Private Pachypodium}}&lt;br /&gt;
*{{contains|Quickarm Materia IX}}&lt;br /&gt;
*{{contains|Quickarm Materia X}}&lt;br /&gt;
*{{contains|Quicktongue Materia IX}}&lt;br /&gt;
*{{contains|Quicktongue Materia X}}&lt;br /&gt;
*{{contains|Rebel Boots}}&lt;br /&gt;
*{{contains|Salt &amp;amp; Pepper Seal}}&lt;br /&gt;
*{{contains|Savage Aim Materia IX}}&lt;br /&gt;
*{{contains|Savage Aim Materia X}}&lt;br /&gt;
*{{contains|Savage Might Materia IX}}&lt;br /&gt;
*{{contains|Savage Might Materia X}}&lt;br /&gt;
*{{contains|Seven Flames Orchestrion Roll}}&lt;br /&gt;
*{{contains|Southern Seas Shirt}}&lt;br /&gt;
*{{contains|Southern Seas Shoes}}&lt;br /&gt;
*{{contains|Shoebill}}&lt;br /&gt;
*{{contains|Storm Tracer}}&lt;br /&gt;
*{{contains|Syrcus Tower (Furniture)}}&lt;br /&gt;
*{{contains|The Aetherial Sea Orchestrion Roll}}&lt;br /&gt;
*{{contains|The Grand Cosmos Orchestrion Roll}}&lt;br /&gt;
*{{contains|The Promise of Plunder Orchestrion Roll}}&lt;br /&gt;
*{{contains|Tower of Zot Orchestrion Roll}}&lt;br /&gt;
*{{contains|Troian Beauty (Endwalker) Orchestrion Roll}}&lt;br /&gt;
*{{contains|Urban Boots}}&lt;br /&gt;
*{{contains|Urban Coat}}&lt;br /&gt;
*{{contains|Where All Roads Lead Orchestrion Roll}}&lt;br /&gt;
*{{contains|Wind-up Weapon}}&lt;/div&gt;</summary>
		<author><name>TTVBTS</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Silver-trimmed_Sack&amp;diff=592639</id>
		<title>Silver-trimmed Sack</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Silver-trimmed_Sack&amp;diff=592639"/>
		<updated>2023-04-28T14:42:49Z</updated>

		<summary type="html">&lt;p&gt;TTVBTS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{item infobox&lt;br /&gt;
| name = Silver-trimmed Sack&lt;br /&gt;
| icon = silver-trimmed sack icon1.png&lt;br /&gt;
| description = This heavy bag containing a portion of the [[Palace of the Dead]]&#039;s [[Accursed Hoard]] has been sealed with powerful magicks. Only following an appraisal at the hands of a bishop trained in the dispelling of hexes can the seal be broken.&lt;br /&gt;
| type = other&lt;br /&gt;
| material-type = miscellany&lt;br /&gt;
| untradable = y&lt;br /&gt;
| unsellable = y&lt;br /&gt;
| rarity = basic&lt;br /&gt;
| patch = 3.4&lt;br /&gt;
| release = heavensward&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Acquisition==&lt;br /&gt;
Obtained by collecting hidden [[Accursed Hoard]]s inside the {{questlink|ddungeon|Palace of the Dead}} floors 101-150.&lt;br /&gt;
&lt;br /&gt;
==Exchange==&lt;br /&gt;
Players can take these items to the Expedition Bishop at Quarrymill in the South Shroud (x25.1,y20.6) to have it appraised and discover what lies within.&lt;br /&gt;
&lt;br /&gt;
==Potential Contents==&lt;br /&gt;
{{section-stub|reason=list incomplete}}&lt;br /&gt;
*{{contains|Abigail Barding}}&lt;br /&gt;
*{{contains|Battledance Materia V}}&lt;br /&gt;
*{{contains|Beak of the Vortex}}&lt;br /&gt;
*{{contains|Blackbosom Orchestrion Roll}}&lt;br /&gt;
*{{contains|General-purpose Dark Blue Dye}}&lt;br /&gt;
*{{contains|General-purpose Dark Purple Dye}}&lt;br /&gt;
*{{contains|General-purpose Dark Red Dye}}&lt;br /&gt;
*{{contains|General-purpose Metallic Gold Dye}}&lt;br /&gt;
*{{contains|General-purpose Metallic Silver Dye}}&lt;br /&gt;
*{{contains|General-purpose Pastel Blue Dye}}&lt;br /&gt;
*{{contains|General-purpose Pastel Green Dye}}&lt;br /&gt;
*{{contains|General-purpose Pastel Purple Dye}}&lt;br /&gt;
*{{contains|Heavens&#039; Eye Materia V}}&lt;br /&gt;
*{{contains|Inferno Codex}}&lt;br /&gt;
*{{contains|Pain of the Vortex}}&lt;br /&gt;
*{{contains|Piety Materia V}}&lt;br /&gt;
*{{contains|Quickarm Materia V}}&lt;br /&gt;
*{{contains|Quicktongue Materia V}}&lt;br /&gt;
*{{contains|Replica Allagan Baghnakhs}}&lt;br /&gt;
*{{contains|Replica Allagan Battleaxe}}&lt;br /&gt;
*{{contains|Replica Allagan Blade}}&lt;br /&gt;
*{{contains|Replica Allagan Cane}}&lt;br /&gt;
*{{contains|Replica Allagan Composite Bow}}&lt;br /&gt;
*{{contains|Replica Allagan Daggers}}&lt;br /&gt;
*{{contains|Replica Allagan Grimoire of Casting}}&lt;br /&gt;
*{{contains|Replica Allagan Grimoire of Healing}}&lt;br /&gt;
*{{contains|Replica Allagan Guillotine}}&lt;br /&gt;
*{{contains|Replica Allagan Pistol}}&lt;br /&gt;
*{{contains|Replica Allagan Rod}}&lt;br /&gt;
*{{contains|Replica Allagan Round Shield}}&lt;br /&gt;
*{{contains|Replica Allagan Scepter}}&lt;br /&gt;
*{{contains|Replica Allagan Spear}}&lt;br /&gt;
*{{contains|Replica Allagan Star Globe}}&lt;br /&gt;
*{{contains|Replica High Allagan Boots of Casting}}&lt;br /&gt;
*{{contains|Replica High Allagan Breeches of Aiming}}&lt;br /&gt;
*{{contains|Replica High Allagan Coat of Casting}}&lt;br /&gt;
*{{contains|Replica High Allagan Gauntlets of Maiming}}&lt;br /&gt;
*{{contains|Replica High Allagan Gauntlets of Striking}}&lt;br /&gt;
*{{contains|Replica High Allagan Sabatons of Striking}}&lt;br /&gt;
*{{contains|Savage Aim Materia V}}&lt;br /&gt;
*{{contains|Savage Might Materia V}}&lt;br /&gt;
*{{contains|Stuffed Edda}}&lt;br /&gt;
*{{contains|Talons of the Vortex}}&lt;br /&gt;
*{{contains|Tremor Bow}}&lt;br /&gt;
*{{contains|Tremor Culverin}}&lt;br /&gt;
*{{contains|Will of the Vortex}}&lt;/div&gt;</summary>
		<author><name>TTVBTS</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Bronze-trimmed_Sack&amp;diff=592638</id>
		<title>Bronze-trimmed Sack</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Bronze-trimmed_Sack&amp;diff=592638"/>
		<updated>2023-04-28T14:42:18Z</updated>

		<summary type="html">&lt;p&gt;TTVBTS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{item infobox&lt;br /&gt;
| name = Bronze-trimmed Sack&lt;br /&gt;
| icon = Bronze-trimmed Sack.png&lt;br /&gt;
| description = This heavy bag containing a portion of the [[Palace of the Dead]]&#039;s [[Accursed Hoard]] has been sealed with powerful magicks. Only following an appraisal at the hands of a bishop trained in the dispelling of hexes can the seal be broken.&lt;br /&gt;
| type = other&lt;br /&gt;
| material-type = miscellany&lt;br /&gt;
| untradable = y&lt;br /&gt;
| unsellable = y&lt;br /&gt;
| rarity = basic&lt;br /&gt;
| patch = 3.4&lt;br /&gt;
| release = heavensward&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Acquisition==&lt;br /&gt;
Obtained by collecting hidden [[Accursed Hoard]]s inside the {{questlink|ddungeon|Palace of the Dead}} floors 1-50.&lt;br /&gt;
&lt;br /&gt;
==Exchange==&lt;br /&gt;
Players can take these items to the Expedition Bishop at Quarrymill in the South Shroud (x25.1,y20.6) to have it appraised and discover what lies within.&lt;br /&gt;
&lt;br /&gt;
== Potential Contents ==&lt;br /&gt;
*{{contains|Allagan Platinum Piece}}&lt;br /&gt;
*{{contains|Baby Opo-opo}}&lt;br /&gt;
*{{contains|Battledance Materia IV}}&lt;br /&gt;
*{{contains|Battledance Materia V}}&lt;br /&gt;
*{{contains|Bluebird}}&lt;br /&gt;
*{{contains|Cherry Confetti}}&lt;br /&gt;
*{{contains|Clear Demimateria I}}&lt;br /&gt;
*{{contains|Clear Demimateria II}}&lt;br /&gt;
*{{contains|Clear Demimateria III}}&lt;br /&gt;
*{{contains|Dinosaur Leather Gloves}}&lt;br /&gt;
*{{contains|Dinosaur Leather Shoes}}&lt;br /&gt;
*{{contains|Expeditioner&#039;s Cap}}&lt;br /&gt;
*{{contains|Expeditioner&#039;s Coat}}&lt;br /&gt;
*{{contains|Expeditioner&#039;s Gloves}}&lt;br /&gt;
*{{contains|Expeditioner&#039;s Kecks}}&lt;br /&gt;
*{{contains|Expeditioner&#039;s Moccasins}}&lt;br /&gt;
*{{contains|Expeditioner&#039;s Pantalettes}}&lt;br /&gt;
*{{contains|Expeditioner&#039;s Tabard}}&lt;br /&gt;
*{{contains|Expeditioner&#039;s Thighboots}}&lt;br /&gt;
*{{contains|Falconer&#039;s Shirt}}&lt;br /&gt;
*{{contains|Flame Tracer}}&lt;br /&gt;
*{{contains|Gaelikitten}}&lt;br /&gt;
*{{contains|Gridanian Sparkler}}&lt;br /&gt;
*{{contains|Gryphonskin Breastguard}}&lt;br /&gt;
*{{contains|Gryphonskin Pantalettes}}&lt;br /&gt;
*{{contains|Heavens&#039; Eye Materia IV}}&lt;br /&gt;
*{{contains|Heavens&#039; Eye Materia V}}&lt;br /&gt;
*{{contains|High House Cloche}}&lt;br /&gt;
*{{contains|High House Justaucorps}}&lt;br /&gt;
*{{contains|High House Bustle}}&lt;br /&gt;
*{{contains|High House Breeches}}&lt;br /&gt;
*{{contains|High House Boots}}&lt;br /&gt;
*{{contains|High House Halfboots}}&lt;br /&gt;
*{{contains|Lesser Panda}}&lt;br /&gt;
*{{contains|Lominsan Sparkler}}&lt;br /&gt;
*{{contains|Magicked Prism (Crimson Star)}}&lt;br /&gt;
*{{contains|Magicked Prism (Emerald Star)}}&lt;br /&gt;
*{{contains|Magicked Prism (Harbor Herald)}}&lt;br /&gt;
*{{contains|Magicked Prism (Immortal Flames)}}&lt;br /&gt;
*{{contains|Magicked Prism (Indigo Star)}}&lt;br /&gt;
*{{contains|Magicked Prism (Maelstrom)}}&lt;br /&gt;
*{{contains|Magicked Prism (Mythril Eye)}}&lt;br /&gt;
*{{contains|Magicked Prism (The Raven)}}&lt;br /&gt;
*{{contains|Magicked Prism (Twin Adder)}}&lt;br /&gt;
*{{contains|Minute Mindflayer}}&lt;br /&gt;
*{{contains|Modern Aesthetics - Samsonian Locks}}&lt;br /&gt;
*{{contains|Moonfire Caligae}}&lt;br /&gt;
*{{contains|Moonfire Halter}}&lt;br /&gt;
*{{contains|Moonfire Hat}}&lt;br /&gt;
*{{contains|Moonfire Sandals}}&lt;br /&gt;
*{{contains|Moonfire Tanga}}&lt;br /&gt;
*{{contains|Moonfire Trunks}}&lt;br /&gt;
*{{contains|Moonfire Vest}}&lt;br /&gt;
*{{contains|Mummy&#039;s Little Mummy}}&lt;br /&gt;
*{{contains|Nutkin}}&lt;br /&gt;
*{{contains|Page 63}}&lt;br /&gt;
*{{contains|Paissa Brat}}&lt;br /&gt;
*{{contains|Palace of the Dead Flooring}}&lt;br /&gt;
*{{contains|Palace of the Dead Interior Wall}}&lt;br /&gt;
*{{contains|Palace Pedestal}}&lt;br /&gt;
*{{contains|Peach Confetti}}&lt;br /&gt;
*{{contains|Piety Materia IV}}&lt;br /&gt;
*{{contains|Piety Materia V}}&lt;br /&gt;
*{{contains|Quickarm Materia IV}}&lt;br /&gt;
*{{contains|Quickarm Materia V}}&lt;br /&gt;
*{{contains|Quicktongue Materia IV}}&lt;br /&gt;
*{{contains|Quicktongue Materia V}}&lt;br /&gt;
*{{contains|Savage Aim Materia IV}}&lt;br /&gt;
*{{contains|Savage Might Materia IV}}&lt;br /&gt;
*{{contains|Savage Might Materia V}}&lt;br /&gt;
*{{contains|Serpent Tracer}}&lt;br /&gt;
*{{contains|Storm Tracer}}&lt;br /&gt;
*{{contains|Survival Halfslops}}&lt;br /&gt;
*{{contains|Survival Boots}}&lt;br /&gt;
*{{contains|Survival Halfslops}}&lt;br /&gt;
*{{contains|Survival Hat}}&lt;br /&gt;
*{{contains|Survival Shirt}}&lt;br /&gt;
*{{contains|Thavnairian Armlets}}&lt;br /&gt;
*{{contains|Thavnairian Babouches}}&lt;br /&gt;
*{{contains|Thavnairian Bolero}}&lt;br /&gt;
*{{contains|Thavnairian Bustier}}&lt;br /&gt;
*{{contains|Thavnairian Headdress}}&lt;br /&gt;
*{{contains|Thavnairian Sandals}}&lt;br /&gt;
*{{contains|Thavnairian Sarouel}}&lt;br /&gt;
*{{contains|Thavnairian Tights}}&lt;br /&gt;
*{{contains|Tiny Bulb}}&lt;br /&gt;
*{{contains|Ugly Duckling}}&lt;br /&gt;
*{{contains|Ul&#039;dahn Sparkler}}&lt;br /&gt;
*{{contains|Unicolt}}&lt;br /&gt;
*{{contains|Wind Silk Bottoms}}&lt;br /&gt;
*{{contains|Wind Silk Coatee}}&lt;br /&gt;
*{{contains|Wind Silk Wedge Cap}}&lt;br /&gt;
*{{contains|Wind-up Tonberry}}&lt;/div&gt;</summary>
		<author><name>TTVBTS</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Iron-trimmed_Sack&amp;diff=592637</id>
		<title>Iron-trimmed Sack</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Iron-trimmed_Sack&amp;diff=592637"/>
		<updated>2023-04-28T14:41:01Z</updated>

		<summary type="html">&lt;p&gt;TTVBTS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{item infobox&lt;br /&gt;
| name = Iron-trimmed Sack&lt;br /&gt;
| icon = iron-trimmed sack icon1.png&lt;br /&gt;
| description = This heavy bag containing a portion of the [[Palace of the Dead]]&#039;s [[Accursed Hoard]] has been sealed with powerful magicks. Only following an appraisal at the hands of a bishop trained in the dispelling of hexes can the seal be broken.&lt;br /&gt;
| type = other&lt;br /&gt;
| material-type = miscellany&lt;br /&gt;
| untradable = y&lt;br /&gt;
| unsellable = y&lt;br /&gt;
| rarity = basic&lt;br /&gt;
| patch = 3.4&lt;br /&gt;
| release = heavensward&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Acquisition==&lt;br /&gt;
Obtained by collecting hidden [[Accursed Hoard]]s inside the {{questlink|ddungeon|Palace of the Dead}} floors 51-100.&lt;br /&gt;
&lt;br /&gt;
==Exchange==&lt;br /&gt;
Players can take these items to the Expedition Bishop at Quarrymill in the South Shroud (x25.1,y20.6) to have it appraised and discover what lies within.&lt;br /&gt;
&lt;br /&gt;
==Potential Contents==&lt;br /&gt;
*{{contains|Allagan Platinum Piece}}&lt;br /&gt;
*{{contains|Battledance Materia IV}}&lt;br /&gt;
*{{contains|Battledance Materia V}}&lt;br /&gt;
*{{contains|Blackbosom Orchestrion Roll}}&lt;br /&gt;
*{{contains|Cherry Confetti}}&lt;br /&gt;
*{{contains|Clear Demimateria I}}&lt;br /&gt;
*{{contains|Clear Demimateria II}}&lt;br /&gt;
*{{contains|Clear Demimateria III}}&lt;br /&gt;
*{{contains|Dinosaur Leather Gloves}}&lt;br /&gt;
*{{contains|Dinosaur Leather Shoes}}&lt;br /&gt;
*{{contains|Expeditioner&#039;s Cap}}&lt;br /&gt;
*{{contains|Expeditioner&#039;s Coat}}&lt;br /&gt;
*{{contains|Expeditioner&#039;s Gloves}}&lt;br /&gt;
*{{contains|Expeditioner&#039;s Kecks}}&lt;br /&gt;
*{{contains|Expeditioner&#039;s Moccasins}}&lt;br /&gt;
*{{contains|Expeditioner&#039;s Pantalettes}}&lt;br /&gt;
*{{contains|Expeditioner&#039;s Tabard}}&lt;br /&gt;
*{{contains|Expeditioner&#039;s Thighboots}}&lt;br /&gt;
*{{contains|Flame Tracer}}&lt;br /&gt;
*{{contains|Gridanian Sparkler}}&lt;br /&gt;
*{{contains|Gryphonskin Breastguard}}&lt;br /&gt;
*{{contains|Gryphonskin Pantalettes}}&lt;br /&gt;
*{{contains|Heavens&#039; Eye Materia IV}}&lt;br /&gt;
*{{contains|Heavens&#039; Eye Materia V}}&lt;br /&gt;
*{{contains|Lominsan Sparkler}}&lt;br /&gt;
*{{contains|Magicked Prism (Crimson Star)}}&lt;br /&gt;
*{{contains|Magicked Prism (Emerald Star)}}&lt;br /&gt;
*{{contains|Magicked Prism (Harbor Herald)}}&lt;br /&gt;
*{{contains|Magicked Prism (Immortal Flames)}}&lt;br /&gt;
*{{contains|Magicked Prism (Indigo Star)}}&lt;br /&gt;
*{{contains|Magicked Prism (Maelstrom)}}&lt;br /&gt;
*{{contains|Magicked Prism (Mythril Eye)}}&lt;br /&gt;
*{{contains|Magicked Prism (The Raven)}}&lt;br /&gt;
*{{contains|Magicked Prism (Twin Adder)}}&lt;br /&gt;
*{{contains|Moonfire Caligae}}&lt;br /&gt;
*{{contains|Moonfire Halter}}&lt;br /&gt;
*{{contains|Moonfire Hat}}&lt;br /&gt;
*{{contains|Moonfire Sandals}}&lt;br /&gt;
*{{contains|Moonfire Tanga}}&lt;br /&gt;
*{{contains|Moonfire Trunks}}&lt;br /&gt;
*{{contains|Moonfire Vest}}&lt;br /&gt;
*{{contains|Peach Confetti}}&lt;br /&gt;
*{{contains|Piety Materia IV}}&lt;br /&gt;
*{{contains|Piety Materia V}}&lt;br /&gt;
*{{contains|Quickarm Materia IV}}&lt;br /&gt;
*{{contains|Quickarm Materia V}}&lt;br /&gt;
*{{contains|Quicktongue Materia IV}}&lt;br /&gt;
*{{contains|Quicktongue Materia V}}&lt;br /&gt;
*{{contains|Replica Allagan Boots of Casting}}&lt;br /&gt;
*{{contains|Replica Allagan Boots of Healing}}&lt;br /&gt;
*{{contains|Replica Allagan Breeches of Casting}}&lt;br /&gt;
*{{contains|Replica Allagan Breeches of Healing}}&lt;br /&gt;
*{{contains|Replica Allagan Circlet of Casting}}&lt;br /&gt;
*{{contains|Replica Allagan Circlet of Healing}}&lt;br /&gt;
*{{contains|Replica Allagan Cuirass of Aiming}}&lt;br /&gt;
*{{contains|Replica Allagan Cuirass of Maiming}}&lt;br /&gt;
*{{contains|Replica Allagan Cuirass of Striking}}&lt;br /&gt;
*{{contains|Replica Allagan Gauntlets of Aiming}}&lt;br /&gt;
*{{contains|Replica Allagan Gauntlets of Maiming}}&lt;br /&gt;
*{{contains|Replica Allagan Gauntlets of Striking}}&lt;br /&gt;
*{{contains|Replica Allagan Gloves of Casting}}&lt;br /&gt;
*{{contains|Replica Allagan Gloves of Healing}}&lt;br /&gt;
*{{contains|Replica Allagan Helm}}&lt;br /&gt;
*{{contains|Replica Allagan Sollerets of Aiming}}&lt;br /&gt;
*{{contains|Replica Allagan Sollerets of Maiming}}&lt;br /&gt;
*{{contains|Replica Allagan Sollerets of Striking}}&lt;br /&gt;
*{{contains|Replica Allagan Trousers of Aiming}}&lt;br /&gt;
*{{contains|Replica Allagan Trousers of Maiming}}&lt;br /&gt;
*{{contains|Replica Allagan Trousers of Striking}}&lt;br /&gt;
*{{contains|Replica Allagan Tunic of Casting}}&lt;br /&gt;
*{{contains|Replica Allagan Tunic of Healing}}&lt;br /&gt;
*{{contains|Replica Allagan Visor of Aiming}}&lt;br /&gt;
*{{contains|Replica Allagan Visor of Maiming}}&lt;br /&gt;
*{{contains|Replica Allagan Visor of Striking}}&lt;br /&gt;
*{{contains|Replica Heavy Allagan Armor}}&lt;br /&gt;
*{{contains|Replica Heavy Allagan Cuisses}}&lt;br /&gt;
*{{contains|Replica Heavy Allagan Sollerets}}&lt;br /&gt;
*{{contains|Replica Heavy Allagan Gauntlets}}&lt;br /&gt;
*{{contains|Savage Aim Materia IV}}&lt;br /&gt;
*{{contains|Savage Aim Materia V}}&lt;br /&gt;
*{{contains|Savage Might Materia IV}}&lt;br /&gt;
*{{contains|Savage Might Materia V}}&lt;br /&gt;
*{{contains|Serpent Tracer}}&lt;br /&gt;
*{{contains|Storm Tracer}}&lt;br /&gt;
*{{contains|Survival Boots}}&lt;br /&gt;
*{{contains|Survival Halfslops}}&lt;br /&gt;
*{{contains|Survival Hat}}&lt;br /&gt;
*{{contains|Survival Shirt}}&lt;br /&gt;
*{{contains|Ul&#039;dahn Sparkler}}&lt;br /&gt;
*{{contains|Uraeus Body Armor}}&lt;br /&gt;
*{{contains|Uraeus Breeches}}&lt;br /&gt;
*{{contains|Wind Silk Bottoms}}&lt;br /&gt;
*{{contains|Wind Silk Coatee}}&lt;br /&gt;
*{{contains|Wind Silk Wedge Cap}}&lt;br /&gt;
*{{contains|Wind-up Edda}}&lt;/div&gt;</summary>
		<author><name>TTVBTS</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Iron-trimmed_Sack&amp;diff=592620</id>
		<title>Iron-trimmed Sack</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Iron-trimmed_Sack&amp;diff=592620"/>
		<updated>2023-04-28T03:41:09Z</updated>

		<summary type="html">&lt;p&gt;TTVBTS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{item infobox&lt;br /&gt;
| name = Iron-trimmed Sack&lt;br /&gt;
| icon = iron-trimmed sack icon1.png&lt;br /&gt;
| description = This heavy bag containing a portion of the [[Palace of the Dead]]&#039;s [[Accursed Hoard]] has been sealed with powerful magicks. Only following an appraisal at the hands of a bishop trained in the dispelling of hexes can the seal be broken.&lt;br /&gt;
| type = other&lt;br /&gt;
| material-type = miscellany&lt;br /&gt;
| untradable = y&lt;br /&gt;
| unsellable = y&lt;br /&gt;
| rarity = basic&lt;br /&gt;
| patch = 3.4&lt;br /&gt;
| release = heavensward&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Acquisition==&lt;br /&gt;
Obtained by collecting hidden [[Accursed Hoard]]s inside the {{questlink|ddungeon|Palace of the Dead}} floors 51-100.&lt;br /&gt;
&lt;br /&gt;
==Exchange==&lt;br /&gt;
Players can take these items to the Expedition Bishop at Quarrymill in the South Shroud (x25.1,y20.6) to have it appraised and discover what lies within.&lt;br /&gt;
&lt;br /&gt;
==Potential Contents==&lt;br /&gt;
*{{contains|Allagan Platinum Piece}}&lt;br /&gt;
*{{contains|Battledance Materia IV}}&lt;br /&gt;
*{{contains|Battledance Materia V}}&lt;br /&gt;
*{{contains|Blackbosom Orchestrion Roll}}&lt;br /&gt;
*{{contains|Cherry Confetti}}&lt;br /&gt;
*{{contains|Clear Demimateria I}}&lt;br /&gt;
*{{contains|Clear Demimateria II}}&lt;br /&gt;
*{{contains|Clear Demimateria III}}&lt;br /&gt;
*{{contains|Dinosaur Leather Gloves}}&lt;br /&gt;
*{{contains|Dinosaur Leather Shoes}}&lt;br /&gt;
*{{contains|Expeditioner&#039;s Cap}}&lt;br /&gt;
*{{contains|Expeditioner&#039;s Coat}}&lt;br /&gt;
*{{contains|Expeditioner&#039;s Gloves}}&lt;br /&gt;
*{{contains|Expeditioner&#039;s Kecks}}&lt;br /&gt;
*{{contains|Expeditioner&#039;s Moccasins}}&lt;br /&gt;
*{{contains|Expeditioner&#039;s Pantalettes}}&lt;br /&gt;
*{{contains|Expeditioner&#039;s Tabard}}&lt;br /&gt;
*{{contains|Expeditioner&#039;s Thighboots}}&lt;br /&gt;
*{{contains|Flame Tracer}}&lt;br /&gt;
*{{contains|Gridanian Sparkler}}&lt;br /&gt;
*{{contains|Gryphonskin Breastguard}}&lt;br /&gt;
*{{contains|Gryphonskin Pantalettes}}&lt;br /&gt;
*{{contains|Heavens&#039; Eye Materia IV}}&lt;br /&gt;
*{{contains|Heavens&#039; Eye Materia V}}&lt;br /&gt;
*{{contains|Lominsan Sparkler}}&lt;br /&gt;
*{{contains|Magicked Prism (Crimson Star)}}&lt;br /&gt;
*{{contains|Magicked Prism (Emerald Star)}}&lt;br /&gt;
*{{contains|Magicked Prism (Harbor Herald)}}&lt;br /&gt;
*{{contains|Magicked Prism (Immortal Flames)}}&lt;br /&gt;
*{{contains|Magicked Prism (Maelstrom)}}&lt;br /&gt;
*{{contains|Magicked Prism (Mythril Eye)}}&lt;br /&gt;
*{{contains|Magicked Prism (The Raven)}}&lt;br /&gt;
*{{contains|Magicked Prism (Twin Adder)}}&lt;br /&gt;
*{{contains|Moonfire Caligae}}&lt;br /&gt;
*{{contains|Moonfire Halter}}&lt;br /&gt;
*{{contains|Moonfire Hat}}&lt;br /&gt;
*{{contains|Moonfire Sandals}}&lt;br /&gt;
*{{contains|Moonfire Tanga}}&lt;br /&gt;
*{{contains|Moonfire Trunks}}&lt;br /&gt;
*{{contains|Moonfire Vest}}&lt;br /&gt;
*{{contains|Peach Confetti}}&lt;br /&gt;
*{{contains|Piety Materia IV}}&lt;br /&gt;
*{{contains|Piety Materia V}}&lt;br /&gt;
*{{contains|Quickarm Materia IV}}&lt;br /&gt;
*{{contains|Quickarm Materia V}}&lt;br /&gt;
*{{contains|Quicktongue Materia IV}}&lt;br /&gt;
*{{contains|Quicktongue Materia V}}&lt;br /&gt;
*{{contains|Replica Allagan Boots of Casting}}&lt;br /&gt;
*{{contains|Replica Allagan Boots of Healing}}&lt;br /&gt;
*{{contains|Replica Allagan Breeches of Casting}}&lt;br /&gt;
*{{contains|Replica Allagan Breeches of Healing}}&lt;br /&gt;
*{{contains|Replica Allagan Circlet of Casting}}&lt;br /&gt;
*{{contains|Replica Allagan Circlet of Healing}}&lt;br /&gt;
*{{contains|Replica Allagan Cuirass of Aiming}}&lt;br /&gt;
*{{contains|Replica Allagan Cuirass of Maiming}}&lt;br /&gt;
*{{contains|Replica Allagan Cuirass of Striking}}&lt;br /&gt;
*{{contains|Replica Allagan Gauntlets of Aiming}}&lt;br /&gt;
*{{contains|Replica Allagan Gauntlets of Maiming}}&lt;br /&gt;
*{{contains|Replica Allagan Gauntlets of Striking}}&lt;br /&gt;
*{{contains|Replica Allagan Gloves of Casting}}&lt;br /&gt;
*{{contains|Replica Allagan Gloves of Healing}}&lt;br /&gt;
*{{contains|Replica Allagan Helm}}&lt;br /&gt;
*{{contains|Replica Allagan Sollerets of Aiming}}&lt;br /&gt;
*{{contains|Replica Allagan Sollerets of Maiming}}&lt;br /&gt;
*{{contains|Replica Allagan Sollerets of Striking}}&lt;br /&gt;
*{{contains|Replica Allagan Trousers of Aiming}}&lt;br /&gt;
*{{contains|Replica Allagan Trousers of Maiming}}&lt;br /&gt;
*{{contains|Replica Allagan Trousers of Striking}}&lt;br /&gt;
*{{contains|Replica Allagan Tunic of Casting}}&lt;br /&gt;
*{{contains|Replica Allagan Tunic of Healing}}&lt;br /&gt;
*{{contains|Replica Allagan Visor of Aiming}}&lt;br /&gt;
*{{contains|Replica Allagan Visor of Maiming}}&lt;br /&gt;
*{{contains|Replica Allagan Visor of Striking}}&lt;br /&gt;
*{{contains|Replica Heavy Allagan Armor}}&lt;br /&gt;
*{{contains|Replica Heavy Allagan Cuisses}}&lt;br /&gt;
*{{contains|Replica Heavy Allagan Sollerets}}&lt;br /&gt;
*{{contains|Replica Heavy Allagan Gauntlets}}&lt;br /&gt;
*{{contains|Savage Aim Materia IV}}&lt;br /&gt;
*{{contains|Savage Aim Materia V}}&lt;br /&gt;
*{{contains|Savage Might Materia IV}}&lt;br /&gt;
*{{contains|Savage Might Materia V}}&lt;br /&gt;
*{{contains|Serpent Tracer}}&lt;br /&gt;
*{{contains|Storm Tracer}}&lt;br /&gt;
*{{contains|Survival Boots}}&lt;br /&gt;
*{{contains|Survival Halfslops}}&lt;br /&gt;
*{{contains|Survival Hat}}&lt;br /&gt;
*{{contains|Survival Shirt}}&lt;br /&gt;
*{{contains|Ul&#039;dahn Sparkler}}&lt;br /&gt;
*{{contains|Uraeus Body Armor}}&lt;br /&gt;
*{{contains|Uraeus Breeches}}&lt;br /&gt;
*{{contains|Wind Silk Bottoms}}&lt;br /&gt;
*{{contains|Wind Silk Coatee}}&lt;br /&gt;
*{{contains|Wind Silk Wedge Cap}}&lt;br /&gt;
*{{contains|Wind-up Edda}}&lt;/div&gt;</summary>
		<author><name>TTVBTS</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Party_Finder&amp;diff=592531</id>
		<title>Party Finder</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Party_Finder&amp;diff=592531"/>
		<updated>2023-04-26T16:19:45Z</updated>

		<summary type="html">&lt;p&gt;TTVBTS: /* Menu */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Party finder icon2.png|link=]] [[Party Finder]] is a system that allows the players to [[cooperation|form groups]] and tackle [[duties]] and other challenges. Function can be accessed through Party -&amp;gt; Party Finder menu.&lt;br /&gt;
&lt;br /&gt;
[[File: party finder example.png|500px|right]]&lt;br /&gt;
&lt;br /&gt;
==Free Trial Restrictions==&lt;br /&gt;
Players on the [[Free Trial]] cannot create parties using Party Finder but can still join listed parties.&lt;br /&gt;
&lt;br /&gt;
==Forming Parties==&lt;br /&gt;
When creating a new group, the party leader (recruiter) chooses all the settings, which include but is not limited to:&lt;br /&gt;
* Specific duty, [[Roulette]], or other activity&lt;br /&gt;
* Duty objective - None/Duty Completion/Practice/Loot&lt;br /&gt;
* Detailed written description of what is the group&#039;s objective - e.g., &amp;quot;unsync mount farm, dps only&amp;quot;, practicing duty from a specific mechanic, completing duty with specified tactic, etc.&lt;br /&gt;
** Players often use various terms, [[acronyms]] and names of specific strategies. The strategies sometimes vary by data center, so players will have to refer to third-party sites, video guides, or raiding Discord servers to understand what they mean.&lt;br /&gt;
* Group composition - players can assign only specific jobs/classes/role to each party slot, or omit slots completely. Maximum number of slots is determined by the selected duty and cannot be exceeded.&lt;br /&gt;
* Limit recruiting to your home server&lt;br /&gt;
* Create private party - only people with 4 digit password can join&lt;br /&gt;
* Completion status&lt;br /&gt;
** Duty Complete: will only allow players who have completed the duty at least once to join&lt;br /&gt;
** Duty Complete (Weekly Reward Unclaimed): will only allow players who have completed the duty at least once, but have not completed the duty for the week, to join. Only relevant for current [[Raids#Savage Raids|savage raids]].&lt;br /&gt;
** Duty Incomplete: will only allow players who have not completed the duty to join&lt;br /&gt;
* Minimal average [[Item Level|item level]] required to join party. Can be set higher, lower, or equal to the minimum item level needed to queue through Duty Finder or Raid Finder without a full premade party. &lt;br /&gt;
* Unrestricted Party (&amp;quot;unsynced&amp;quot;) / Minimum item level / Silence Echo (see [[Duty Finder#Duty Finder Settings|Duty Finder]] settings)&lt;br /&gt;
* Loot settings (Normal / Greed Only / Lootmaster)&lt;br /&gt;
* Language options&lt;br /&gt;
&lt;br /&gt;
[[File:Party finder alliance raids1.png]]&lt;br /&gt;
&lt;br /&gt;
After the party is formed, the party leader can register through [[Duty Finder]] or [[Raid Finder]] as normal. This means that &#039;&#039;&#039;any quests that state &amp;quot;using Duty Finder&amp;quot; can also be completed via a pre-formed Party Finder group&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
NOTE: Players on non-Japanese servers nearly exclusively use &#039;&#039;&#039;Party Finder&#039;&#039;&#039; for finding groups for Extreme, Savage and other high-end duties. Matchmaking through Duty Finder or Raid Finder is used very rarely, and as a result, attempting to queue for duties without using an unrestricted party, or with a non-fully premade party, on non-Japanese servers can take a very long time.&lt;br /&gt;
&lt;br /&gt;
==Menu==&lt;br /&gt;
&#039;&#039;&#039;Party Finder&#039;s&#039;&#039;&#039; menu is divided into 3 main parts:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1. Data Center:&#039;&#039;&#039;&lt;br /&gt;
* Most used section&lt;br /&gt;
* Players from all servers on single logical [[Data Center]] can create and join groups in this section.&lt;br /&gt;
* Players who used [[Data Center Travel]] can join these groups even if their home server is on a different logical [[Data Center]]. &lt;br /&gt;
&#039;&#039;&#039;2. World:&#039;&#039;&#039;&lt;br /&gt;
* Visible only for players on specific world (server)&lt;br /&gt;
* Most often used for [[Treasure Hunt]], [[FATEs]] farm or other server-specific activities&lt;br /&gt;
* Players from world A cannot see groups from server B, however they can use world visit function to join these groups&lt;br /&gt;
&#039;&#039;&#039;3. Private:&#039;&#039;&#039;&lt;br /&gt;
* Private groups meant only for specific people who know 4-digit password&lt;br /&gt;
&lt;br /&gt;
Each of these sections is further divided into categories like Dungeons, Trials, Raids, High-end Duty and so on:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Categories:&#039;&#039;&#039;&lt;br /&gt;
* [[Duty Roulette]]&lt;br /&gt;
* [[Dungeons]]&lt;br /&gt;
* [[Trials]]&lt;br /&gt;
* [[Raids]] &lt;br /&gt;
* High-end Duty: Includes all high-difficulty duties (e.g., extreme and unreal trials, savage and ultimate raids) that are currently accessed through [[Raid Finder]] instead of Duty Finder. Usually the most populated section of Party Finder.&lt;br /&gt;
* [[PvP]]&lt;br /&gt;
* [[Quest Battles]]. Note that premade parties are only allowed in non-instanced quest battles in the overworld. Many quest battles are instances that must be completed solo. This Party Finder category is usually unused.&lt;br /&gt;
* [[FATE]]s&lt;br /&gt;
* [[Treasure Hunt]]s&lt;br /&gt;
* [[The Hunt]] (usually A-rank &amp;quot;trains&amp;quot; and S-ranks)&lt;br /&gt;
* Gathering Forays - [[The Diadem]] and [[Ocean Fishing]]&lt;br /&gt;
* [[Deep Dungeons]] - [[Palace of the Dead]], [[Heaven-on-High]], and [[Eureka Orthos]]&lt;br /&gt;
* [[Field Operations|Adventuring Forays]] (Field Operations) - [[Eureka]] and [[Save the Queen]] areas&lt;br /&gt;
* [[Variant and Criterion Dungeons|V&amp;amp;C Dungeon Finder]] - Variant and Criterion Dungeons&lt;br /&gt;
* Other - for miscellaneous activities (e.g., social events)&lt;br /&gt;
&lt;br /&gt;
Up to &#039;&#039;&#039;50&#039;&#039;&#039; listings are displayed on the first page per category. If there are more than 50 listings, players can use the arrows at the bottom center of the Party Finder UI to switch between listing pages.&lt;br /&gt;
&lt;br /&gt;
==Using Search Filters==&lt;br /&gt;
&#039;&#039;&#039;Party Finder&#039;&#039;&#039; allows players to filter out all unwanted duties and/or requirement.&lt;br /&gt;
&lt;br /&gt;
[[File:party_finder_filters.png|450px]]&lt;br /&gt;
&lt;br /&gt;
===Filter Settings===&lt;br /&gt;
Allow you quickly filter out selected tags. E.q. disabling &amp;quot;Loot Rule: Lootmaster&amp;quot; will hide all groups with Lootmaster enabled. If filter is active, icon turns yellow.&lt;br /&gt;
&lt;br /&gt;
===Sort===&lt;br /&gt;
Sorts group by duty, either ascending or descending. Ascending means that level 90 duty will closer at top, while level 20 duty near bottom.&lt;br /&gt;
&lt;br /&gt;
===Display Settings===&lt;br /&gt;
&lt;br /&gt;
====Display Settings====&lt;br /&gt;
* Allows you to hide and unhide locked duties&lt;br /&gt;
* Show blacklisted recruiters&lt;br /&gt;
** If someone who you blacklisted is recruiting in &#039;&#039;&#039;Party Finder&#039;&#039;&#039;, by default this group is hidden from you&lt;br /&gt;
** Additionally, people from recruiter&#039;s blacklist cannot join his party, however the &#039;&#039;same does not apply regular members&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Notifications Settings====&lt;br /&gt;
* Turns periodical notification on/off&lt;br /&gt;
* Sets notification interval &lt;br /&gt;
Players by default periodically receive notifications of number of parties that that fulfill all specified requirements in &#039;&#039;&#039;Advanced Search&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Advanced Search===&lt;br /&gt;
Whenever filters from &#039;&#039;&#039;Advanced Search&#039;&#039;&#039; are active, icon turns yellow.&lt;br /&gt;
Function allows player to specify in detail all the requirements, like specific duty, if the group has free spot for selected class/job, average item level and so on.&lt;br /&gt;
While advanced search is active, and notifications are turned on, player periodically receive notification of found group.&lt;br /&gt;
&lt;br /&gt;
[[File:party_finder_notification.png|500px]]&lt;br /&gt;
&lt;br /&gt;
===Recruiter Name Search===&lt;br /&gt;
Finds recruiters (party leaders) of groups that are currently looking for players. Searches every single group that is visible to you, including from World and Private section.&lt;br /&gt;
&lt;br /&gt;
==Party Size==&lt;br /&gt;
Party size is determined by duty. This size cannot be increased but can be lowered by omitting party slots. Some duties however, do not allow undersized parties, these are usually the current expansion&#039;s duties. [[Alliance Raid|Alliance raids]] always require atleast 1 player per alliance to enter.&lt;br /&gt;
&lt;br /&gt;
[[Category:Social]] [[Category:Game mechanics]] [[Category:Patch 2.1 Features]] [[Category:Patch 3.5 Features]] [[Category:Patch 4.1 Features]]&lt;/div&gt;</summary>
		<author><name>TTVBTS</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Gold-tinged_Sack&amp;diff=592306</id>
		<title>Gold-tinged Sack</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Gold-tinged_Sack&amp;diff=592306"/>
		<updated>2023-04-23T02:53:48Z</updated>

		<summary type="html">&lt;p&gt;TTVBTS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
| name = Gold-tinged Sack&lt;br /&gt;
| icon = gold-tinged sack icon1.png&lt;br /&gt;
| description = This cumbersome bag containing a portion of Eureka Orthos&#039;s Accursed Hoard has been sealed with powerful magicks. Only an appraiser who has devoted their lives to studying Allagan relics might be able to undo such a seal.&lt;br /&gt;
| type = other&lt;br /&gt;
| effects = &lt;br /&gt;
| material-type = Miscellany&lt;br /&gt;
| unique = &lt;br /&gt;
| untradable = y&lt;br /&gt;
| unsellable = y&lt;br /&gt;
| rarity = white&lt;br /&gt;
| level = &lt;br /&gt;
| ilvl = &lt;br /&gt;
| race = &lt;br /&gt;
| gender = &lt;br /&gt;
| recast = &lt;br /&gt;
| cost = &lt;br /&gt;
| value = &lt;br /&gt;
| value-hq = &lt;br /&gt;
| seals = &lt;br /&gt;
| patch = 6.35&lt;br /&gt;
| release = endwalker&lt;br /&gt;
}} __NOTOC__&lt;br /&gt;
==Acquisition==&lt;br /&gt;
Obtained by collecting hidden [[Accursed Hoard]]s inside {{questlink|ddungeon|Eureka Orthos}} floors 71-100.&lt;br /&gt;
&lt;br /&gt;
==Potential Contents==&lt;br /&gt;
{{section-stub|reason=list incomplete}}&lt;br /&gt;
*{{contains|A Land Long Dead Orchestrion Roll}}&lt;br /&gt;
*{{contains|A Pall Most Murderous Orchestrion Roll}}&lt;br /&gt;
*{{contains|As the Sky Burns Orchestrion Roll}}&lt;br /&gt;
*{{contains|Allagan Barding}}&lt;br /&gt;
*{{contains|Allagan Platinum Piece}}&lt;br /&gt;
*{{contains|Allagan Terminal Alpha}}&lt;br /&gt;
*{{contains|Axe of the Demon}}&lt;br /&gt;
*{{contains|Battledance Materia IX}}&lt;br /&gt;
*{{contains|Battledance Materia X}}&lt;br /&gt;
*{{contains|Bow of the Demon}}&lt;br /&gt;
*{{contains|Carrots of Happiness Orchestrion Roll}}&lt;br /&gt;
*{{contains|Deep Down Orchestrion Roll}}&lt;br /&gt;
*{{contains|Earth, Wind, and Water Orchestrion Roll}}&lt;br /&gt;
*{{contains|Fire of the Demon}}&lt;br /&gt;
*{{contains|Floundering in the Depths Orchestrion Roll}}&lt;br /&gt;
*{{contains|Freshly Glazed Porxie Orchestrion Roll}}&lt;br /&gt;
*{{contains|General-purpose Dark Blue Dye}}&lt;br /&gt;
*{{contains|General-purpose Dark Purple Dye}}&lt;br /&gt;
*{{contains|General-purpose Jet Black Dye}}&lt;br /&gt;
*{{contains|General-purpose Metallic Gold Dye}}&lt;br /&gt;
*{{contains|General-purpose Metallic Silver Dye}}&lt;br /&gt;
*{{contains|General-purpose Pastel Blue Dye}}&lt;br /&gt;
*{{contains|General-purpose Pastel Pink Dye}}&lt;br /&gt;
*{{contains|Heavens&#039; Eye Materia IX}}&lt;br /&gt;
*{{contains|Heavens&#039; Eye Materia X}}&lt;br /&gt;
*{{contains|In the Belly of the Beast Orchestrion Roll}}&lt;br /&gt;
*{{contains|Of Countless Stars Orchestrion Roll}}&lt;br /&gt;
*{{contains|Orthos Craklaw Horn}}&lt;br /&gt;
*{{contains|Piety Materia IX}}&lt;br /&gt;
*{{contains|Piety Materia X}}&lt;br /&gt;
*{{contains|Private Pachypodium}}&lt;br /&gt;
*{{contains|Quickarm Materia IX}}&lt;br /&gt;
*{{contains|Quickarm Materia X}}&lt;br /&gt;
*{{contains|Quicktongue Materia IX}}&lt;br /&gt;
*{{contains|Quicktongue Materia X}}&lt;br /&gt;
*{{contains|Rapier of the Demon}}&lt;br /&gt;
*{{contains|Savage Aim Materia IX}}&lt;br /&gt;
*{{contains|Savage Aim Materia X}}&lt;br /&gt;
*{{contains|Savage Might Materia IX}}&lt;br /&gt;
*{{contains|Savage Might Materia X}}&lt;br /&gt;
*{{contains|Seiryu&#039;s Sanctified Daggers}}&lt;br /&gt;
*{{contains|Seiryu&#039;s Sanctified Ephemeris}}&lt;br /&gt;
*{{contains|Seiryu&#039;s Sanctified Greatbow}}&lt;br /&gt;
*{{contains|Seiryu&#039;s Sanctified Paladin Arms}}&lt;br /&gt;
*{{contains|Seiryu&#039;s Sanctified Rapier}}&lt;br /&gt;
*{{contains|Seiryu&#039;s Sanctified Revolver}}&lt;br /&gt;
*{{contains|Seiryu&#039;s Sanctified War Axe}}&lt;br /&gt;
*{{contains|Shinryu&#039;s Ephemeral Codex}}&lt;br /&gt;
*{{contains|Shinryu&#039;s Ephemeral Daggers}}&lt;br /&gt;
*{{contains|Shinryu&#039;s Ephemeral Ephemeris}}&lt;br /&gt;
*{{contains|Shinryu&#039;s Ephemeral Greatbow}}&lt;br /&gt;
*{{contains|Shinryu&#039;s Ephemeral Grimoire}}&lt;br /&gt;
*{{contains|Shinryu&#039;s Ephemeral Katana}}&lt;br /&gt;
*{{contains|Shinryu&#039;s Ephemeral Lance}}&lt;br /&gt;
*{{contains|Shinryu&#039;s Ephemeral Rapier}}&lt;br /&gt;
*{{contains|Shinryu&#039;s Ephemeral Rod}}&lt;br /&gt;
*{{contains|Suzaku&#039;s Flame-kissed Ephemeris}}&lt;br /&gt;
*{{contains|Suzaku&#039;s Flame-kissed Greatbow}}&lt;br /&gt;
*{{contains|Suzaku&#039;s Flame-kissed Kunai}}&lt;br /&gt;
*{{contains|Suzaku&#039;s Flame-kissed Rapier}}&lt;br /&gt;
*{{contains|Suzaku&#039;s Flame-kissed Revolver}}&lt;br /&gt;
*{{contains|The Grand Cosmos Orchestrion Roll}}&lt;br /&gt;
*{{contains|The Map Unfolds Orchestrion Roll}}&lt;br /&gt;
*{{contains|Tower of Zot Orchestrion Roll}}&lt;br /&gt;
*{{contains|Troian Beauty (Endwalker) Orchestrion Roll}}&lt;br /&gt;
*{{contains|Unwound Orchestrion Roll}}&lt;br /&gt;
*{{contains|Word of the Demon}}&lt;/div&gt;</summary>
		<author><name>TTVBTS</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Silver-tinged_Sack&amp;diff=592305</id>
		<title>Silver-tinged Sack</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Silver-tinged_Sack&amp;diff=592305"/>
		<updated>2023-04-23T02:53:38Z</updated>

		<summary type="html">&lt;p&gt;TTVBTS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
| name = Silver-tinged Sack&lt;br /&gt;
| icon = silver-tinged sack icon1.png&lt;br /&gt;
| description = This cumbersome bag containing a portion of Eureka Orthos&#039;s Accursed Hoard has been sealed with powerful magicks. Only an appraiser who has devoted their lives to studying Allagan relics might be able to undo such a seal.&lt;br /&gt;
| type = other&lt;br /&gt;
| effects = &lt;br /&gt;
| material-type = Miscellany&lt;br /&gt;
| unique = &lt;br /&gt;
| untradable = y&lt;br /&gt;
| unsellable = y&lt;br /&gt;
| rarity = white&lt;br /&gt;
| level = &lt;br /&gt;
| ilvl = &lt;br /&gt;
| race = &lt;br /&gt;
| gender = &lt;br /&gt;
| recast = &lt;br /&gt;
| cost = &lt;br /&gt;
| value = &lt;br /&gt;
| value-hq = &lt;br /&gt;
| seals = &lt;br /&gt;
| patch = 6.35&lt;br /&gt;
| release = endwalker&lt;br /&gt;
}} __NOTOC__&lt;br /&gt;
==Acquisition==&lt;br /&gt;
Obtained by collecting hidden [[Accursed Hoard]]s inside {{questlink|ddungeon|Eureka Orthos}} floors 31-70.&lt;br /&gt;
&lt;br /&gt;
==Potential Contents==&lt;br /&gt;
{{section-stub|reason=list incomplete}}&lt;br /&gt;
*{{contains|A Land Long Dead Orchestrion Roll}}&lt;br /&gt;
*{{contains|A Long Fall Orchestrion Roll}}&lt;br /&gt;
*{{contains|Allagan Barding}}&lt;br /&gt;
*{{contains|Allagan Terminal Alpha}}&lt;br /&gt;
*{{contains|Allagan Terminal Beta}}&lt;br /&gt;
*{{contains|Allagan Tomestone of Frivolity}}&lt;br /&gt;
*{{contains|As the Sky Burns Orchestrion Roll}}&lt;br /&gt;
*{{contains|Battledance Materia IX}}&lt;br /&gt;
*{{contains|Battledance Materia X}}&lt;br /&gt;
*{{contains|Carrots of Happiness Orchestrion Roll}}&lt;br /&gt;
*{{contains|Cerulean Crystal Boule}}&lt;br /&gt;
*{{contains|Chameleon}}&lt;br /&gt;
*{{contains|Cherry Confetti}}&lt;br /&gt;
*{{contains|Clear Demimateria I}}&lt;br /&gt;
*{{contains|Clear Demimateria II}}&lt;br /&gt;
*{{contains|Clear Demimateria III}}&lt;br /&gt;
*{{contains|Cloth-softening Powder}}&lt;br /&gt;
*{{contains|Cropped Summer Indigo Slops}}&lt;br /&gt;
*{{contains|Crystal Boule}}&lt;br /&gt;
*{{contains|Crystal Rain Orchestrion Roll}}&lt;br /&gt;
*{{contains|Crystallized Coral}}&lt;br /&gt;
*{{contains|Crystarium Kitchen Hanger}}&lt;br /&gt;
*{{contains|Crystarium Mechanical Till}}&lt;br /&gt;
*{{contains|Crystarium Stove}}&lt;br /&gt;
*{{contains|Crystarium Teapot}}&lt;br /&gt;
*{{contains|Crystarium Umbrella Stand}}&lt;br /&gt;
*{{contains|Dalmascan Draped Bottoms}}&lt;br /&gt;
*{{contains|Dalmascan Draped Top}}&lt;br /&gt;
*{{contains|Dalmascan Leather Shoes}}&lt;br /&gt;
*{{contains|Deep Down Orchestrion Roll}}&lt;br /&gt;
*{{contains|Earth, Wind, and Water Orchestrion Roll}}&lt;br /&gt;
*{{contains|Emperor&#039;s Throne}}&lt;br /&gt;
*{{contains|Flame Tracer}}&lt;br /&gt;
*{{contains|Forbidden Land (Endwalker) Orchestrion Roll}}&lt;br /&gt;
*{{contains|Gancanagh Card}}&lt;br /&gt;
*{{contains|General-purpose Dark Brown Dye}}&lt;br /&gt;
*{{contains|General-purpose Dark Purple Dye}}&lt;br /&gt;
*{{contains|General-purpose Dark Red Dye}}&lt;br /&gt;
*{{contains|General-purpose Pastel Green Dye}}&lt;br /&gt;
*{{contains|General-purpose Pastel Pink Dye}}&lt;br /&gt;
*{{contains|Heavens&#039; Eye Materia IX}}&lt;br /&gt;
*{{contains|Heavens&#039; Eye Materia X}}&lt;br /&gt;
*{{contains|Hippo Calf}}&lt;br /&gt;
*{{contains|Hooded Fireglass Leather Vest}}&lt;br /&gt;
*{{contains|Little Leannan}}&lt;br /&gt;
*{{contains|Magicked Prism (Crimson Star)}}&lt;br /&gt;
*{{contains|Magicked Prism (Indigo Star)}}&lt;br /&gt;
*{{contains|Magitek Predator F1}}&lt;br /&gt;
*{{contains|Mortal Instants Orchestrion Roll}}&lt;br /&gt;
*{{contains|Mystic Weapon}}&lt;br /&gt;
*{{contains|Optimus Omicron}}&lt;br /&gt;
*{{contains|Piety Materia IX}}&lt;br /&gt;
*{{contains|Piety Materia X}}&lt;br /&gt;
*{{contains|Pinwheel}}&lt;br /&gt;
*{{contains|Prince Lunatender}}&lt;br /&gt;
*{{contains|Private Pachypodium}}&lt;br /&gt;
*{{contains|Quickarm Materia IX}}&lt;br /&gt;
*{{contains|Quickarm Materia X}}&lt;br /&gt;
*{{contains|Quicktongue Materia IX}}&lt;br /&gt;
*{{contains|Quicktongue Materia X}}&lt;br /&gt;
*{{contains|Rebel Boots}}&lt;br /&gt;
*{{contains|Salt &amp;amp; Pepper Seal}}&lt;br /&gt;
*{{contains|Savage Aim Materia IX}}&lt;br /&gt;
*{{contains|Savage Aim Materia X}}&lt;br /&gt;
*{{contains|Savage Might Materia IX}}&lt;br /&gt;
*{{contains|Savage Might Materia X}}&lt;br /&gt;
*{{contains|Seven Flames Orchestrion Roll}}&lt;br /&gt;
*{{contains|Southern Seas Shirt}}&lt;br /&gt;
*{{contains|Southern Seas Shoes}}&lt;br /&gt;
*{{contains|Shoebill}}&lt;br /&gt;
*{{contains|Storm Tracer}}&lt;br /&gt;
*{{contains|The Aetherial Sea Orchestrion Roll}}&lt;br /&gt;
*{{contains|The Grand Cosmos Orchestrion Roll}}&lt;br /&gt;
*{{contains|The Promise of Plunder Orchestrion Roll}}&lt;br /&gt;
*{{contains|Tower of Zot Orchestrion Roll}}&lt;br /&gt;
*{{contains|Troian Beauty (Endwalker) Orchestrion Roll}}&lt;br /&gt;
*{{contains|Urban Boots}}&lt;br /&gt;
*{{contains|Urban Coat}}&lt;br /&gt;
*{{contains|Where All Roads Lead Orchestrion Roll}}&lt;br /&gt;
*{{contains|Wind-up Weapon}}&lt;/div&gt;</summary>
		<author><name>TTVBTS</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Bronze-tinged_Sack&amp;diff=592304</id>
		<title>Bronze-tinged Sack</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Bronze-tinged_Sack&amp;diff=592304"/>
		<updated>2023-04-23T02:52:30Z</updated>

		<summary type="html">&lt;p&gt;TTVBTS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
| name = Bronze-tinged Sack&lt;br /&gt;
| icon = bronze-tinged sack icon1.png&lt;br /&gt;
| description = This cumbersome bag containing a portion of Eureka Orthos&#039;s Accursed Hoard has been sealed with powerful magicks. Only an appraiser who has devoted their lives to studying Allagan relics might be able to undo such a seal.&lt;br /&gt;
| type = other&lt;br /&gt;
| effects = &lt;br /&gt;
| material-type = Miscellany&lt;br /&gt;
| unique = &lt;br /&gt;
| untradable = y&lt;br /&gt;
| unsellable = y&lt;br /&gt;
| rarity = white&lt;br /&gt;
| level = &lt;br /&gt;
| ilvl = &lt;br /&gt;
| race = &lt;br /&gt;
| gender = &lt;br /&gt;
| recast = &lt;br /&gt;
| cost = &lt;br /&gt;
| value = &lt;br /&gt;
| value-hq = &lt;br /&gt;
| seals = &lt;br /&gt;
| patch = 6.35&lt;br /&gt;
| release = endwalker&lt;br /&gt;
}} __NOTOC__&lt;br /&gt;
==Acquisition==&lt;br /&gt;
Obtained by collecting hidden [[Accursed Hoard]]s inside {{questlink|ddungeon|Eureka Orthos}} floors 1-30.&lt;br /&gt;
&lt;br /&gt;
==Potential Contents==&lt;br /&gt;
{{section-stub|reason=list incomplete}}&lt;br /&gt;
*{{contains|Allagan Barding}}&lt;br /&gt;
*{{contains|Allagan Platinum Piece}}&lt;br /&gt;
*{{contains|Bacon Bits}}&lt;br /&gt;
*{{contains|Barding of Divine Light}}&lt;br /&gt;
*{{contains|Barding of Eternal Darkness}}&lt;br /&gt;
*{{contains|Battledance Materia IX}}&lt;br /&gt;
*{{contains|Battledance Materia X}}&lt;br /&gt;
*{{contains|Black Hayate}}&lt;br /&gt;
*{{contains|Black Viola Corsage}}&lt;br /&gt;
*{{contains|Blue Daisy Corsage}}&lt;br /&gt;
*{{contains|Blue Viola Corsage}}&lt;br /&gt;
*{{contains|Boulevardier&#039;s Ruffled Pantaloons}}&lt;br /&gt;
*{{contains|Boulevardier&#039;s Ruffled Shirt}}&lt;br /&gt;
*{{contains|Chameleon}}&lt;br /&gt;
*{{contains|Cherry Confetti}}&lt;br /&gt;
*{{contains|Clear Demimateria I}}&lt;br /&gt;
*{{contains|Clear Demimateria II}}&lt;br /&gt;
*{{contains|Clear Demimateria III}}&lt;br /&gt;
*{{contains|Clionid Larva}}&lt;br /&gt;
*{{contains|Crystal Rain Orchestrion Roll}}&lt;br /&gt;
*{{contains|Diamond Barding}}&lt;br /&gt;
*{{contains|Emerald Barding}}&lt;br /&gt;
*{{contains|Flame Tracer}}&lt;br /&gt;
*{{contains|Forbidden Land (Endwalker) Orchestrion Roll}}&lt;br /&gt;
*{{contains|Green Viola Corsage}}&lt;br /&gt;
*{{contains|Heavens&#039; Eye Materia IX}}&lt;br /&gt;
*{{contains|Heavens&#039; Eye Materia X}}&lt;br /&gt;
*{{contains|Hippo Calf}}&lt;br /&gt;
*{{contains|Innocence Barding}}&lt;br /&gt;
*{{contains|Little Leannan}}&lt;br /&gt;
*{{contains|Lunar Barding}}&lt;br /&gt;
*{{contains|Magicked Prism (Crimson Star)}}&lt;br /&gt;
*{{contains|Magicked Prism (Emerald Star)}}&lt;br /&gt;
*{{contains|Magicked Prism (Indigo Star)}}&lt;br /&gt;
*{{contains|Magicked Prism (Stardust)}}&lt;br /&gt;
*{{contains|Magicked Prism (Sunshine)}}&lt;br /&gt;
*{{contains|Magitek Predator F1}}&lt;br /&gt;
*{{contains|Meerkat}}&lt;br /&gt;
*{{contains|Modern Aesthetics - A Close Shave}}&lt;br /&gt;
*{{contains|Mudpie}}&lt;br /&gt;
*{{contains|Mystic Weapon}}&lt;br /&gt;
*{{contains|Optimus Omicron}}&lt;br /&gt;
*{{contains|Orange Daisy Corsage}}&lt;br /&gt;
*{{contains|Peach Confetti}}&lt;br /&gt;
*{{contains|Pinwheel}}&lt;br /&gt;
*{{contains|Piety Materia IX}}&lt;br /&gt;
*{{contains|Piety Materia X}}&lt;br /&gt;
*{{contains|Prince Lunatender}}&lt;br /&gt;
*{{contains|Purple Viola Corsage}}&lt;br /&gt;
*{{contains|Quaintrelle&#039;s Hat}}&lt;br /&gt;
*{{contains|Quaintrelle&#039;s Ruffled Dress}}&lt;br /&gt;
*{{contains|Quaintrelle&#039;s Ruffled Skirt}}&lt;br /&gt;
*{{contains|Quickarm Materia IX}}&lt;br /&gt;
*{{contains|Quickarm Materia X}}&lt;br /&gt;
*{{contains|Quicktongue Materia IX}}&lt;br /&gt;
*{{contains|Quicktongue Materia X}}&lt;br /&gt;
*{{contains|Rain Boots}}&lt;br /&gt;
*{{contains|Rain Hood}}&lt;br /&gt;
*{{contains|Rainbow Daisy Corsage}}&lt;br /&gt;
*{{contains|Rainbow Viola Corsage}}&lt;br /&gt;
*{{contains|Raincoat}}&lt;br /&gt;
*{{contains|Raindrop Defense System}}&lt;br /&gt;
*{{contains|Red Daisy Corsage}}&lt;br /&gt;
*{{contains|Red Viola Corsage}}&lt;br /&gt;
*{{contains|Ruby Barding}}&lt;br /&gt;
*{{contains|Salt &amp;amp; Pepper Seal}}&lt;br /&gt;
*{{contains|Savage Aim Materia IX}}&lt;br /&gt;
*{{contains|Savage Aim Materia X}}&lt;br /&gt;
*{{contains|Savage Might Materia IX}}&lt;br /&gt;
*{{contains|Savage Might Materia X}}&lt;br /&gt;
*{{contains|Serpent Tracer}}&lt;br /&gt;
*{{contains|Shoebill}}&lt;br /&gt;
*{{contains|Storm Tracer}}&lt;br /&gt;
*{{contains|Suzaku Barding}}&lt;br /&gt;
*{{contains|The Promise of Plunder Orchestrion Roll}}&lt;br /&gt;
*{{contains|Tiny Echevore}}&lt;br /&gt;
*{{contains|Whisperfine Woolen Boots}}&lt;br /&gt;
*{{contains|White Daisy Corsage}}&lt;br /&gt;
*{{contains|White Whittret}}&lt;br /&gt;
*{{contains|White Viola Corsage}}&lt;br /&gt;
*{{contains|Wind-up Weapon}}&lt;br /&gt;
*{{contains|Winter Sweater}}&lt;br /&gt;
*{{contains|Yellow Daisy Corsage}}&lt;/div&gt;</summary>
		<author><name>TTVBTS</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Eden%27s_Verse:_Refulgence&amp;diff=591379</id>
		<title>Eden&#039;s Verse: Refulgence</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Eden%27s_Verse:_Refulgence&amp;diff=591379"/>
		<updated>2023-04-18T15:45:32Z</updated>

		<summary type="html">&lt;p&gt;TTVBTS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|Eden&#039;s Verse|Eden&#039;s Verse: Refulgence (Savage)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = Eden&#039;s Verse: Refulgence&lt;br /&gt;
| image = Eden&#039;s Verse Refulgence.png&lt;br /&gt;
| description = With the dark entity that haunted Gaia defeated, at least for the time being, you return to the task of restoring balance to ice, the final element. Being the most strongly aligned in favor of stasis, it appears that Ryne&#039;s direct involvement will be required to properly manipulate the aether. Inspired by tales of Ysayle on the Source, Ryne decides to use her own body as a vessel and wield the power of Shiva.&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 80&lt;br /&gt;
| level-sync = 80&lt;br /&gt;
| ilvl = 455&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = Normal&lt;br /&gt;
| size = 8man&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| tomestones = 10 poetics&lt;br /&gt;
| duty-finder = Normal Raids (Shadowbringers)&lt;br /&gt;
| roulette = normal raids&lt;br /&gt;
| location = Great Glacier&lt;br /&gt;
| region = Norvrandt&lt;br /&gt;
| req-quest = On Thin Ice&lt;br /&gt;
| patch = 5.2&lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
| stone-sky-sea = Eden&#039;s Verse&lt;br /&gt;
}} The raid is also known as &#039;&#039;&#039;E8N&#039;&#039;&#039;.&lt;br /&gt;
==Phases &amp;amp; Abilities==&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Heritor of Frost: [[Shiva (ShB)|Shiva]]===&lt;br /&gt;
{{#ev:youtube|4vtjQV_itXc|400|right|Eden&#039;s Verse E8N Guide}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;NOTE:&#039;&#039;&#039; It is possible to fall off the edge of the arena to an early doom during the entire encounter. However, should any participant fall, they can be raised after a moderate delay.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Phase 1===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Absolute Zero&#039;&#039;&#039; - Shiva blasts the entire raid with unavoidable damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Redress&#039;&#039;&#039; - a gaze-attack which inflicts {{status effect|stun}} &#039;&#039;&#039;[[Stun]]&#039;&#039;&#039; on anyone caught staring at Shiva while she &#039;redresses&#039; (essentially swapping from &#039;&#039;Ice&#039;&#039; form to &#039;&#039;Holy&#039;&#039; form, or vice-versa, each with their own unique mechanics). To avoid, simply turn your character away while she changes clothes.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;(Holy Form) Axe Kick&#039;&#039;&#039; - a massive point blank AoE circle directly underneath Shiva that will cover 90% of the circular arena. Move away as quickly as possible to avoid damage and debuffs.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;(Holy Form) Scythe Kick&#039;&#039;&#039; - a massive donut AoE from Shiva&#039;s hitbox. Players must move into her hitbox to avoid damage and debuffs.&lt;br /&gt;
&lt;br /&gt;
After executing one of these maneuvers, Shiva will begin to &#039;&#039;&#039;Redress&#039;&#039;&#039; back into &#039;&#039;Ice Form&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Thin Ice&#039;&#039;&#039; - covers the entire arena in slippery ice while Shiva redresses, causing anyone who moves to slip in that direction uncontrollably, possibly over the edge of the arena. Stand still to avoid unnecessary sliding, but be ready, as &#039;&#039;&#039;Thin Ice&#039;&#039;&#039; will often require players to slide out of harms way during future mechanics, starting with:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Biting Frost&#039;&#039;&#039; - a massive frontal AoE cone directly in front of Shiva. After a brief delay, Shiva will utilize swords of ice to carve anyone standing in front of her. Due to &#039;&#039;&#039;Thin Ice&#039;&#039;&#039;, players may need to slide behind Shiva to avoid taking damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Driving Frost&#039;&#039;&#039; - a conical attack against anyone directly behind Shiva. Due to &#039;&#039;&#039;Thin Ice&#039;&#039;&#039;, players may need to slide in front of her (or to her flanks) to avoid.&lt;br /&gt;
&lt;br /&gt;
After executing one (or both) of these maneuvers, the &#039;&#039;&#039;Thin Ice&#039;&#039;&#039; will dissipate, allowing the group to move as normal.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Double Slap&#039;&#039;&#039; - Shiva uses her dual ice-swords to deliver a vicious tank-buster against her primary target.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Diamond Frost&#039;&#039;&#039; - unleashes high raid-wide damage that must be healed through.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Frigid Stone + Frigid Water&#039;&#039;&#039; - places four AoE ice-circles around the arena that must be avoided, leaving a wavy &amp;quot;+&amp;quot; sign in the center as a safe spot. However, four players will be marked with &#039;&#039;&#039;proximity markers&#039;&#039;&#039;, whilst another four will be marked with AoE circles, forcing the raid to scramble for safety. To combat this, proximity-marked players should move to the outer edge of the arena, whilst the AoE marked players use the center of the arena (which has more safe space) to spread out. If done correctly, the raid will take only minor damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Chasing Ice&#039;&#039;&#039; - marks random players with mobile AoE circles that will essentially follow that player for three consecutive blasts. Marked players should move away from the group and stay on the move to avoid being hit themselves. After marked players have dropped three AoE circles, they can resume combat as normal.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Heavenly Strike&#039;&#039;&#039; - inflicts moderate knockback from Shiva&#039;s location. Due to lack of railing at the edges of the arena, players who aren&#039;t close enough to Shiva may be punted over the edge to their doom. Bear in mind that &#039;&#039;&#039;Knockback Immunity&#039;&#039;&#039; cooldowns can be used to prevent this knockback if preferred.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mirror, Mirror&#039;&#039;&#039; - spawns &#039;&#039;&#039;two&#039;&#039;&#039; mirrors at the outer edges of the arena that will mimic Shiva&#039;s next ability after a moderate delay. Shiva will then cast one of her previously executed abilities (currently in &#039;&#039;Ice Form&#039;&#039;): &#039;&#039;&#039;Biting Frost&#039;&#039;&#039; (frontal AoE) or &#039;&#039;&#039;Driving Frost&#039;&#039;&#039; (backward cone). If &#039;&#039;&#039;Biting Frost&#039;&#039;&#039; (her frontal cone), then players should get behind Shiva to avoid the frontal cone and also move as far away from the mirrors as possible (which will both execute a point-blank AoE). If &#039;&#039;&#039;Driving Frost&#039;&#039;&#039; (her backward cone), then players should get in front of Shiva to avoid her attack, then move to the outer edge of the arena (between the two mirrors) which will cover the arena with two conical AoE&#039;s that leave only a small safe-spot between the mirrors.&lt;br /&gt;
&lt;br /&gt;
On reaching this point, Shiva will execute a maneuver reminiscent of the Hydaelyn vs Zodiark revelation from [[the Qitana Ravel]], stomping onto the arena and shattering it into 14 reflections (platforms). The raid will be halved, with each half (composed of one tank, one healer, and two damage dealers) having its own &#039;reflection&#039; (platform) to itself, marking the end of the phase.&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
Each half of the raid will find themselves on a small circular platform with a Hydaelyn-shaped crystal in the center. Periodically, this crystal will omit unavoidable AoE against the party, and a noticeable &#039;&#039;&#039;Flood of Light&#039;&#039;&#039; gauge will be present throughout. At this point, elemental adds will spawn at the outer edges of the platform and move towards the central crystal. Players must work together to prevent the elements reaching the central crystal, as failure to do so will contribute to the &#039;&#039;&#039;Flood of Light&#039;&#039;&#039; gauge.&lt;br /&gt;
&lt;br /&gt;
At certain points, other adds will spawn that, instead of moving to the crystal, will instead tether itself to it. On seeing this, members of the group should pick up the tether (which will eventually blast them for damage). If an add remains tethered to the crystal instead, the &#039;&#039;&#039;Flood of Light&#039;&#039;&#039; gauge will increase.&lt;br /&gt;
&lt;br /&gt;
If the &#039;&#039;&#039;Flood of Light&#039;&#039;&#039; gauge is filled, then the raid will be wiped. After dealing with the continuous bursts of AoE damage and elemental adds, assuming the &#039;&#039;&#039;Flood of Light&#039;&#039;&#039; gauge hasn&#039;t been filled, then the raid will be returned to the original platform with a special buff.&lt;br /&gt;
&lt;br /&gt;
===Phase 3===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Holy&#039;&#039;&#039; - spawns a proximity marker in the arena center, forcing the raid to retreat to the outer edges. After the explosion, proximity meteors will spawn around the outer edges, forcing the raid to dash towards the center.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Light Rampant&#039;&#039;&#039; - dishes out vicious raid-wide damage that cannot be avoided. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Path of Light&#039;&#039;&#039; - spawns four stack-towers around the arena center. At least one player must stand within each tower before holy orbs reach the platform. Simultaneously, two players will be targeted with an orange marker. After a brief delay, marked players will be blasted with conical AoE&#039;s from Shiva. As a result, marked players must avoid standing close to each other or stacking in towers and, instead, stand between them so that tower-stacked players do not get unnecessarily blasted.&lt;br /&gt;
&lt;br /&gt;
*If successful, the four towers will disperse and another two will form - this time requiring at least two players to stand within each one. Similar to before, two other players will be targeted with orange markers and should move away from each other (and the stacking players) to avoid clipping them with conical AoE&#039;s from Shiva.&lt;br /&gt;
&lt;br /&gt;
*If successful, the two towers will disappear and one final tower will spawn - requiring at least four players to stand within it. Once again, two players will be targeted with orange markers and should move away from each other (and the tower) to avoid damaging teammates with the impending conical AoE&#039;s from Shiva.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mirror, Mirror&#039;&#039;&#039; - spawns &#039;&#039;&#039;four&#039;&#039;&#039; mirrors at the outer edges of the arena that will mimic Shiva&#039;s next ability after a moderate delay. Shiva will then cast one of her previously executed abilities (currently in &#039;&#039;Holy Form&#039;&#039;): &#039;&#039;&#039;Axe Kick&#039;&#039;&#039; (point-blank AoE) or &#039;&#039;&#039;Scythe Kick&#039;&#039;&#039; (donut AoE). If &#039;&#039;&#039;Axe Kick&#039;&#039;&#039; (point-blank AoE), then players should move away from Shiva to avoid her AoE, then run to the arena center - the only safe spot available when all mirrors execute their own point-blank AoE. If &#039;&#039;&#039;Scythe Kick&#039;&#039;&#039; (donut AoE), players should move into Shiva&#039;s hitbox to avoid the donut attack, then stand directly in front of any mirror of their choosing (seeing as all of them will execute a donut AoE of their own).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Twin Stillness&#039;&#039;&#039; (after &#039;&#039;&#039;Redressing&#039;&#039;&#039;, which will bring &#039;&#039;&#039;Thin Ice&#039;&#039;&#039;) causes Shiva to execute &#039;&#039;&#039;Biting Frost&#039;&#039;&#039; (frontal cone AoE) and &#039;&#039;&#039;Driving Frost&#039;&#039;&#039; (backward cone AoE) in a random order, forcing the raid to slide in front or behind her (depending on which comes first) then slide again to avoid the follow up. As always, be careful not to slide over the edge!&lt;br /&gt;
&lt;br /&gt;
Enraged, Shiva will &#039;&#039;&#039;Redress&#039;&#039;&#039; into &#039;&#039;Holy Form&#039;&#039; and begin to spam &#039;&#039;&#039;Absolute Zero&#039;&#039;&#039; (unavoidable raid-wide damage) until reduced to 0 health.&lt;br /&gt;
&lt;br /&gt;
===Phase 4===&lt;br /&gt;
Having been sufficiently damaged, an unskippable animation will play, showing [[Ryne]] struggling to contain the immeasurable power of light and ice in unison. The entire raid will be frozen in holy ice, including Shiva/Ryne, who begins to charge &#039;&#039;&#039;Endless Ice-Age&#039;&#039;&#039;. Gaia will teleport into the arena with intent to save Ryne, freeing the raid in the process while using &#039;&#039;&#039;Spell In Waiting&#039;&#039;&#039; to double Shiva&#039;s cast-time, initiating a DPS check where the raid must destroy the ice containing Ryne before it is too late. If unsuccessful, &#039;&#039;&#039;Endless Ice-Age&#039;&#039;&#039; will terminate the raid. If successful, congratulations! You have beaten Eden&#039;s Verse: Refulgence and saved the world.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===Treasure Coffer 1===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Armor of Golden Antiquity}}&lt;br /&gt;
{{Drops table row|Gauntlets of Golden Antiquity}}&lt;br /&gt;
{{Drops table row|Chausses of Golden Antiquity}}&lt;br /&gt;
{{Drops table row|Bangle of Golden Antiquity}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffer 2===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Armor of Golden Antiquity}}&lt;br /&gt;
{{Drops table row|Chausses of Golden Antiquity}}&lt;br /&gt;
{{Drops table row|Greaves of Golden Antiquity}}&lt;br /&gt;
{{Drops table row|Bangle of Golden Antiquity}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffer 3===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Wind-up Ryne}}&lt;br /&gt;
{{Drops table row|Return to Oblivion Orchestrion Roll}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Trouble in Paradise I}}&lt;br /&gt;
{{achievement table row|Trouble in Paradise II}}&lt;br /&gt;
{{achievement table row|Trouble in Paradise III}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
E8N.png&lt;br /&gt;
E8 boss.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* This is the first 8-player raid to have voice acting.&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>TTVBTS</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Second_Coil_of_Bahamut_-_Turn_1&amp;diff=589133</id>
		<title>The Second Coil of Bahamut - Turn 1</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Second_Coil_of_Bahamut_-_Turn_1&amp;diff=589133"/>
		<updated>2023-04-11T02:14:15Z</updated>

		<summary type="html">&lt;p&gt;TTVBTS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{other uses|the level 50 challenge-mode [[raid]]|the level 50 (Savage) version|The Second Coil of Bahamut - Turn 1 (Savage)|the second tier in general|The Second Coil of Bahamut}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = The Second Coil of Bahamut - Turn 1&lt;br /&gt;
| description = Your foray into the caverns beneath Castrum Occidens has led you to an unexpected revelation: the incomplete form of Bahamut, harbinger of the Calamity, slumbers deep within earth. Though seemingly a prisoner, the elder primal is gradually being regenerated by the massive, Ragnarok-class internment hulks that surround the unmoving entity. Alisaie reasons that if Bahamut&#039;s full restoration is to be prevented, then all three coils sustaining and repairing the dreadful being must be deactivated. Filled with new determination, you assemble a group of courageous comrades and set your sights on the fragment of Dalamud found int he North Shroud.&lt;br /&gt;
| image = The Second Coil of Bahamut - Turn 1.png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 50&lt;br /&gt;
| level-sync = 50&lt;br /&gt;
| ilvl = 90&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = 8man&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| duty-finder = Raids (A Realm Reborn)&lt;br /&gt;
| roulette = &lt;br /&gt;
| tomestones = 20 poetics&lt;br /&gt;
| entrance = North Shroud&lt;br /&gt;
| entrance-coordinates = 20,27&lt;br /&gt;
| location = Dalamud&#039;s Shadow&lt;br /&gt;
| region = The Black Shroud&lt;br /&gt;
| req-quest = Another Turn in the Coil&lt;br /&gt;
| patch = 2.2&lt;br /&gt;
| release = &lt;br /&gt;
| echo = 20&lt;br /&gt;
}} The raid is also known as &#039;&#039;&#039;T6&#039;&#039;&#039;. {{TOC limit|3}}&lt;br /&gt;
==Objectives==&lt;br /&gt;
* Destroy the dark matter cluster.&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Rafflesia]]===&lt;br /&gt;
{{#ev:youtube|HVqe6D9UlkQ|350|right|Video Guide}}&lt;br /&gt;
&#039;&#039;&#039;Phases 1 and 2:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bloody Caress&#039;&#039;&#039; is a frontal, conal AoE attack that applies a {{status effect|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039; debuff to the tank. Rest of the party should stand behind the boss to avoid the ability. Rafflesia will use the ability once every 15 to 30 seconds in the first two phases. Tank Swap should occur every 2 - 3 stacks of the debuff. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briary Growth&#039;&#039;&#039; is an ability that spawns 3 Dark Matter Bulbs at 3 random locations at the outer edge of the boss room or at the center. After some time the bulbs will sprout vines that deal damage and slow all players on top of it. The viney coverage will spread over time until it covers a substantial area of the boss room. By tanking the boss in the center of the room, players can avoid all the Briary Growth at the outer edge. If a Dark Matter Bulb spawns in the center of the boss room, kill it quickly. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Floral Trap&#039;&#039;&#039; is an ability that marks a random player with a yellow sign then sucks all players near that player to Rafflesia, within melee range. Immediately after Floral Trap, the boss will cast Devour. Players standing on the vine areas of Briary Growth will not be pulled to the boss. The marked player should remain behind the boss while rest of the party should move in front of it temporarily. Players in front should be unaffected by the pulling this way. Rafflesia will use the Floral Trap after second Thorn Whip.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Devour&#039;&#039;&#039; is an ability used immediately after Floral Trap. It absorbs all players within the boss&#039; melee range. The boss gains a damage buff from the absorbed player and removes the Honey debuff from Viscid Emission. Rafflesia will use Spit immediately after.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spit&#039;&#039;&#039; is an ability used after Devour, it releases the players absorbed by Devour and deals about 2000 damage to all players in party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blighted Bouquet&#039;&#039;&#039; is an ability used at 70% HP, when transitioned from phase 1 to 2. This ability will instantly kill any player moving, attacking or using any abilities when it finishes casting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Viscid Emission&#039;&#039;&#039; is an ability used in phase 2. This ability places a Honey debuff on a single player. An Add named Dark Matter Hornet will attack the player with the debuff. The add should be killed quickly because it cannot be taunted away. The player with the debuff needs to be Devoured or adds will continuously spawn and attack the player in Phase 3 without a means to remove the debuff. If the person with the debuff dies, Rafflesia will use Viscid Emission on another player, each time Viscid Emission is cast, another Dark Matter Hornet will spawn. If the add is not killed after a certain amount of time, it will use Sharp Sting, instantly killing the target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase 3:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leafstorm&#039;&#039;&#039; is used at the start of phase 3. It deals about 2000 damage to all players in party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dark Matter Slugs&#039;&#039;&#039; are 3 adds that spawn immediately after Leafstorm. They should be controlled by your off-tank and killed by caster [[Limit Break]]. Players can also leave 1 of the slugs alive. Let it eat 3 Acidic Honey, allowing it to turn into a super slug then killing it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Acid Rain&#039;&#039;&#039; is an ability used immediately after the spawn of the Dark Matter Slugs. Acid Rain is circular AoE spells that spawn underneath the feet of 3 players. Players should move out of these circular ground indicators. At the center of these indicators, 3 adds named &#039;&#039;&#039;Acidic Honey&#039;&#039;&#039; will spawn. These adds apply a stacking debuff named &#039;&#039;&#039;Acid Cloud&#039;&#039;&#039; to all players in group. Acid Cloud deals damage to all players, and the more debuffs the player has, the more damage she will take. Players can have up to 10 stacks, taking upward of 6,500 damage. One possible solution is ignoring the debuffs and DPS down the boss. Another, better solution is to allow one Dark Matter Slug to live. Then stack all the players and allow Acid Rain to spawn in the same location and allow Acidic Honeys to spawn at the same location. The slug will be able to consume all the Acidic Honeys and transform into a super slug. Players then need to kill the super slug but do not need to worry about Acid Rain.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Swarm&#039;&#039;&#039; deals about 1,000 damage to your main tank and places 4 debuffs on her.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thorn Whip&#039;&#039;&#039; is an ability that tethers to different party members with visible lines. Players tethered together need to move away from each other to break the link or take about 300 to 500 damage per second. As the battle progress an increasing number of people will be tethered. At the start of the fight, about 2 players are tethered, but at the end, up to 6 will be affected. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rotten Stench&#039;&#039;&#039; is used during Thorn Whip. It deals linear AoE damage to a player. The damage is split between all the players it hits. When players are breaking Thorn Whip, they should move up and down from each other instead of sideways so they can stay in the AoE and absorb the damage from Rotten Stench.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Phase 1: 100% to 70%&#039;&#039;&#039;&lt;br /&gt;
Players should tank Rafflesia in the center of the boss room with the tank in front of the boss while rest of the party behind it. Players should tank swap after 2 to 3 stacks of Bloody Caress debuffs. &lt;br /&gt;
&lt;br /&gt;
*Rotation: Thorn Whip -&amp;gt; Briary Growth -&amp;gt; Thorn Whip -&amp;gt; Floral Trap -&amp;gt; Devour -&amp;gt; Spit -&amp;gt; Repeat&lt;br /&gt;
&#039;&#039;&#039;Phase 2: 70% to 40%&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Phase 2 starts off with a Blighted Bouquet. During the cast, players need to stop moving, using abilities or attacking. All the players who are performing actions at the end of the cast are killed instantly. When the boss uses Viscid Emission, kill the add quickly. The individual with the Honey debuff needs to be Devoured by the boss before the phase is over.&lt;br /&gt;
&lt;br /&gt;
*Rotation: Briary Growth -&amp;gt; Thorn Whip -&amp;gt; Floral Trap -&amp;gt; Devour -&amp;gt; Spit -&amp;gt; Honey -&amp;gt; Thorn Whip -&amp;gt; Blighted Bouquet -&amp;gt; Briary Growth -&amp;gt; Thorn Whip -&amp;gt; Floral Trap -&amp;gt; Devour -&amp;gt; Spit -&amp;gt; Thorn Whip -&amp;gt; Blighted Bouquet -&amp;gt; Repeat&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase 3: 40% to 0%&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
When transitioning from Phase 2 to 3, Rafflesia uses Leafstorm. The ability deals about 2,000 damage to everyone in the party. The boss will no longer use some of its abilities such as Blighted Bouquet, Bloody Caress, Briary Growth, Floral Trap, Devour, and Spit. Tank swap will no longer be necessary. After Leafstorm, 3 Dark Matter Slugs will spawn. After the death of the slugs, Acid Rain will be used underneath 3 players. Players need to move out of the ground indicators. Acid Rain also spawns Acidic Honeys, which periodically use an ability called Acid Cloud. Acid Cloud deals damage to all players and applies a debuff that stacks up to 10. The more stacks of the debuff a player has, the more damage she&#039;ll take. At 10 stacks, players will take up to 6,500 damage. &lt;br /&gt;
&lt;br /&gt;
*Players can ignore the Acid Cloud debuff and DPS down the boss. Another, better solution is to allow one Dark Matter Slug to live. Then stack all the players and allow Acid Rain to spawn in the same location and allow Acidic Honeys to spawn at the same location. The slug will be able to consume all of the Acidic Honeys and transform into a &amp;quot;super slug&amp;quot;. Players then need to kill the super slug but do not need to worry about Acid Rain. &lt;br /&gt;
&lt;br /&gt;
Players should also watch out for 2 new abilities, Rotten Stench and Swarm.&lt;br /&gt;
&lt;br /&gt;
*Leaftstorm -&amp;gt; Acid Rain -&amp;gt; Thorn Whip -&amp;gt; Swarm -&amp;gt; Thorn Whip -&amp;gt; Rotten Stench -&amp;gt; Swarm -&amp;gt; Thorn Whip -&amp;gt; Swarm -&amp;gt; Thorn Whip -&amp;gt; Rotten Stench -&amp;gt; Repeat&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] [[Rafflesia]]===&lt;br /&gt;
*{{Item reward|20|Allagan Tomestone of Poetics}}&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|High Allagan Earrings of Fending}}&lt;br /&gt;
{{Drops table row|High Allagan Earrings of Slaying}}&lt;br /&gt;
{{Drops table row|High Allagan Earrings of Aiming}}&lt;br /&gt;
{{Drops table row|High Allagan Earrings of Casting}}&lt;br /&gt;
{{Drops table row|High Allagan Earrings of Healing}}&lt;br /&gt;
{{Drops table row|High Allagan Choker of Fending}}&lt;br /&gt;
{{Drops table row|High Allagan Choker of Slaying}}&lt;br /&gt;
{{Drops table row|High Allagan Choker of Aiming}}&lt;br /&gt;
{{Drops table row|High Allagan Choker of Casting}}&lt;br /&gt;
{{Drops table row|High Allagan Choker of Healing}}&lt;br /&gt;
{{Drops table row|High Allagan Bracelets of Fending}}&lt;br /&gt;
{{Drops table row|High Allagan Bracelets of Slaying}}&lt;br /&gt;
{{Drops table row|High Allagan Bracelets of Aiming}}&lt;br /&gt;
{{Drops table row|High Allagan Bracelets of Casting}}&lt;br /&gt;
{{Drops table row|High Allagan Bracelets of Healing}}&lt;br /&gt;
{{Drops table row|High Allagan Ring of Fending}}&lt;br /&gt;
{{Drops table row|High Allagan Ring of Slaying}}&lt;br /&gt;
{{Drops table row|High Allagan Ring of Aiming}}&lt;br /&gt;
{{Drops table row|High Allagan Ring of Casting}}&lt;br /&gt;
{{Drops table row|High Allagan Ring of Healing}}&lt;br /&gt;
{{Drops table row|High Allagan Aetherstone - Headgear}}&lt;br /&gt;
{{Drops table row|High Allagan Aetherstone - Foot Gear}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|High Allagan Earrings of Fending}}&lt;br /&gt;
{{Drops table row|High Allagan Earrings of Slaying}}&lt;br /&gt;
{{Drops table row|High Allagan Earrings of Aiming}}&lt;br /&gt;
{{Drops table row|High Allagan Earrings of Casting}}&lt;br /&gt;
{{Drops table row|High Allagan Earrings of Healing}}&lt;br /&gt;
{{Drops table row|High Allagan Choker of Fending}}&lt;br /&gt;
{{Drops table row|High Allagan Choker of Slaying}}&lt;br /&gt;
{{Drops table row|High Allagan Choker of Aiming}}&lt;br /&gt;
{{Drops table row|High Allagan Choker of Casting}}&lt;br /&gt;
{{Drops table row|High Allagan Choker of Healing}}&lt;br /&gt;
{{Drops table row|High Allagan Bracelets of Fending}}&lt;br /&gt;
{{Drops table row|High Allagan Bracelets of Slaying}}&lt;br /&gt;
{{Drops table row|High Allagan Bracelets of Aiming}}&lt;br /&gt;
{{Drops table row|High Allagan Bracelets of Casting}}&lt;br /&gt;
{{Drops table row|High Allagan Bracelets of Healing}}&lt;br /&gt;
{{Drops table row|High Allagan Ring of Fending}}&lt;br /&gt;
{{Drops table row|High Allagan Ring of Slaying}}&lt;br /&gt;
{{Drops table row|High Allagan Ring of Aiming}}&lt;br /&gt;
{{Drops table row|High Allagan Ring of Casting}}&lt;br /&gt;
{{Drops table row|High Allagan Ring of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Mapping the Realm: The Second Coil of Bahamut I}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
[[File:rafflesia1.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>TTVBTS</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Platinum-haloed_Sack&amp;diff=588227</id>
		<title>Platinum-haloed Sack</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Platinum-haloed_Sack&amp;diff=588227"/>
		<updated>2023-04-09T11:22:12Z</updated>

		<summary type="html">&lt;p&gt;TTVBTS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{item infobox&lt;br /&gt;
| name = Platinum-haloed Sack&lt;br /&gt;
| icon = platinum-haloed sack icon1.png&lt;br /&gt;
| description = This radiant bag containing a portion of [[Heaven-on-High]]&#039;s [[Accursed Hoard]] has been sealed with powerful magicks. Only an appraiser almost suspiciously well versed in the dispelling of hexes might be able to undo such a seal.&lt;br /&gt;
| type = Other&lt;br /&gt;
| material-type = Miscellany&lt;br /&gt;
| untradable = y&lt;br /&gt;
| unsellable = y&lt;br /&gt;
| rarity = Basic&lt;br /&gt;
| patch = 4.35&lt;br /&gt;
| release = stormblood&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Acquisition==&lt;br /&gt;
Obtained by collecting hidden [[Accursed Hoard]]s inside {{questlink|ddungeon|Heaven-on-High}} floors 71-100.&lt;br /&gt;
&lt;br /&gt;
==Potential Contents==&lt;br /&gt;
{{section-stub|reason=list incomplete}}&lt;br /&gt;
*{{contains|Astrometer of the Round}}&lt;br /&gt;
*{{contains|Axe of the Fiend}}&lt;br /&gt;
*{{contains|Axe of the Round}}&lt;br /&gt;
*{{contains|Battledance Materia V}}&lt;br /&gt;
*{{contains|Battledance Materia VI}}&lt;br /&gt;
*{{contains|Bibliophobia Orchestrion Roll}}&lt;br /&gt;
*{{contains|Blade of the Fiend}}&lt;br /&gt;
*{{contains|Bow of the Fiend}}&lt;br /&gt;
*{{contains|Bow of the Round}}&lt;br /&gt;
*{{contains|Cane of the Fiend}}&lt;br /&gt;
*{{contains|Cane of the Round}}&lt;br /&gt;
*{{contains|Claymore of the Round}}&lt;br /&gt;
*{{contains|Codex of the Round}}&lt;br /&gt;
*{{contains|Daggers of the Round}}&lt;br /&gt;
*{{contains|Dodo Horn}}&lt;br /&gt;
*{{contains|Edge of the Fiend}}&lt;br /&gt;
*{{contains|Empyrean Clay}}&lt;br /&gt;
*{{contains|Fire of the Fiend}}&lt;br /&gt;
*{{contains|Fire of the Round}}&lt;br /&gt;
*{{contains|Fists of the Fiend}}&lt;br /&gt;
*{{contains|General-purpose Dark Brown Dye}}&lt;br /&gt;
*{{contains|General-purpose Dark Green Dye}}&lt;br /&gt;
*{{contains|General-purpose Dark Purple Dye}}&lt;br /&gt;
*{{contains|General-purpose Metallic Silver Dye}}&lt;br /&gt;
*{{contains|General-purpose Pastel Pink Dye}}&lt;br /&gt;
*{{contains|General-purpose Pure White Dye}}&lt;br /&gt;
*{{contains|Grimoire of the Round}}&lt;br /&gt;
*{{contains|Halberd of the Round}}&lt;br /&gt;
*{{contains|Heavens&#039; Eye Materia V}}&lt;br /&gt;
*{{contains|Heavens&#039; Eye Materia VI}}&lt;br /&gt;
*{{contains|Ink Long Dry Orchestrion Roll}}&lt;br /&gt;
*{{contains|Katana of the Fiend}}&lt;br /&gt;
*{{contains|Katana of the Round}}&lt;br /&gt;
*{{contains|Knuckles of the Round}}&lt;br /&gt;
*{{contains|Miniature Heaven-on-High}}&lt;br /&gt;
*{{contains|Piety Materia V}}&lt;br /&gt;
*{{contains|Piety Materia VI}}&lt;br /&gt;
*{{contains|Pike of the Fiend}}&lt;br /&gt;
*{{contains|Points of the Fiend}}&lt;br /&gt;
*{{contains|Quickarm Materia V}}&lt;br /&gt;
*{{contains|Quickarm Materia VI}}&lt;br /&gt;
*{{contains|Quicktongue Materia V}}&lt;br /&gt;
*{{contains|Quicktongue Materia VI}}&lt;br /&gt;
*{{contains|Rapier of the Fiend}}&lt;br /&gt;
*{{contains|Rapier of the Round}}&lt;br /&gt;
*{{contains|Savage Aim Materia V}}&lt;br /&gt;
*{{contains|Savage Aim Materia VI}}&lt;br /&gt;
*{{contains|Savage Might Materia V}}&lt;br /&gt;
*{{contains|Savage Might Materia VI}}&lt;br /&gt;
*{{contains|Shield of the Fiend}}&lt;br /&gt;
*{{contains|Shield of the Round}}&lt;br /&gt;
*{{contains|Slumber Eternal Orchestrion Roll}}&lt;br /&gt;
*{{contains|Song of the Fiend}}&lt;br /&gt;
*{{contains|Staff of the Fiend}}&lt;br /&gt;
*{{contains|Staff of the Round}}&lt;br /&gt;
*{{contains|Star of the Fiend}}&lt;br /&gt;
*{{contains|Sword of the Round}}&lt;br /&gt;
*{{contains|The Open Box Orchestrion Roll}}&lt;br /&gt;
*{{contains|Wind-up Garuda}}&lt;br /&gt;
*{{contains|Wind-up Ifrit}}&lt;br /&gt;
*{{contains|Wind-up Titan}}&lt;br /&gt;
*{{contains|Word of the Fiend}}&lt;/div&gt;</summary>
		<author><name>TTVBTS</name></author>
	</entry>
</feed>