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		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Merchant%27s_Tale&amp;diff=1229348</id>
		<title>The Merchant&#039;s Tale</title>
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		<updated>2026-03-06T02:26:30Z</updated>

		<summary type="html">&lt;p&gt;Rekipstar: /* Objectives */ Corrected requirements for paths 11 and 12 - it has nothing to do with killing the adds.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|The Merchant&#039;s Tale (Advanced)|Another Merchant&#039;s Tale}}{{DISPLAYTITLE: &#039;&#039;The Merchant&#039;s Tale&#039;&#039;}}{{Duty infobox&lt;br /&gt;
| name = &#039;&#039;The Merchant&#039;s Tale&#039;&#039;&lt;br /&gt;
| description = Your latest odd job commission brings you together with one Y&#039;nazqha, a gleaner who finds herself in possession of an unusual book inherited from her father and mentor. It contains a rendition of &#039;&#039;The Merchant&#039;s Tale&#039;&#039;, a fable passed down through generations in Corvos. While the beautifully illuminated pages of the manuscript set it apart from common storybooks, its most singular feature is the enchantment which can pull the very mind of its readers into the story.&lt;br /&gt;
&lt;br /&gt;
And so it is you are thrust into the role of bodyguard for Y&#039;nazqha, who becomes the eponymous merchant while journeying within the tale. Together you must travel through a world steeped in folklore and find a treasure of immeasurable worth─treasure grand enough to stir even the most hardened heart.&lt;br /&gt;
| descripion-source = [https://na.finalfantasyxiv.com/dawntrail/patch_7_4/ Patch 7.4 Special Site]&lt;br /&gt;
| image = The Merchant&#039;s Tale.png&lt;br /&gt;
| type = Variant Dungeon&lt;br /&gt;
| level = 90&lt;br /&gt;
| level-sync = 100&lt;br /&gt;
| ilvl = 0&lt;br /&gt;
| ilvl-sync = 765&lt;br /&gt;
| size = flex4&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| duty-finder = V&amp;amp;C Dungeon Finder&lt;br /&gt;
| roulette = &lt;br /&gt;
| unsync = n&lt;br /&gt;
| tomestones = 40 mathematics + 25 mnemonics&lt;br /&gt;
| entrance = &lt;br /&gt;
| entrance-coordinates =&lt;br /&gt;
| req-quest = A Spellbinding Read&lt;br /&gt;
| patch = 7.45&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
}}&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
==Level Sync==&lt;br /&gt;
Unlike the three previous variant dungeons, &#039;&#039;The Merchant&#039;s Tale&#039;&#039; allows players to level to up to 100.&lt;br /&gt;
&lt;br /&gt;
The level of all participants will be adjusted upwards to 100, and item level will be adjusted upwards or downwards to 765. Gear is not item level synced; instead, players are given fixed stats (per equipment slot) appropriate to their job. This also means [[materia]] bonuses will be ignored, regardless of the item level of gear affixed with materia. Please ensure that a full set of gear is equipped, as empty equipment slots will provide no stats.&lt;br /&gt;
&lt;br /&gt;
Experience will be gained based on a player&#039;s unsynced level and rewarded to the class or job equipped upon defeating the boss and completing the duty. Players with an unsynced level of 100 or above will receive Allagan tomestones as a reward.&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
The party may unlock up to one entry in the [[Corvosi Folklore Record]] per instance.&lt;br /&gt;
&lt;br /&gt;
The left path is the first answer option (residential area), the middle path is the second (great gate), and the right path is the third (marketplace).&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
! #&lt;br /&gt;
! Icon&lt;br /&gt;
! Name&lt;br /&gt;
! Path&lt;br /&gt;
! Solution&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[File:TMTRecord1.png|40px]] || &#039;&#039;&#039;A Land of Abundance&#039;&#039;&#039; || Left || After the first boss, interact with the damaged fence next to the personal spoils coffer. Wait by the bird nest for the [[Willful Wind]] to spawn and attack it.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[File:TMTRecord2.png|40px]] || &#039;&#039;&#039;A Carpet Soars&#039;&#039;&#039; || Left || After the first boss, interact with the damaged fence next to the personal spoils coffer. Ignore the Willful Wind and allow it to steal the apple. Continue normally.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[File:TMTRecord3.png|40px]] || &#039;&#039;&#039;A Foe of Flame&#039;&#039;&#039; || Left || After the first boss, take the main path through the gate and allow the Wisp to hit you with its AoE while standing next to the damaged stone railing on the left side. Take the path through the now broken railing.&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[File:TMTRecord4.png|40px]] || &#039;&#039;&#039;Fragrant Fruits&#039;&#039;&#039; || Left || After the first boss, take the main path through the gate and continue forward without any interactions.&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[File:TMTRecord5.png|40px]] || &#039;&#039;&#039;The Sunlit Expanse&#039;&#039;&#039; || Right || After the first boss, tell Y&#039;nazqha &amp;quot;The seaweed won&#039;t steer us wrong.&amp;quot; Allow the goobbue to cast Inhale and swallow the 4 clusters of colorful rocks around the island. No more interactions.&lt;br /&gt;
|-&lt;br /&gt;
| 6 || [[File:TMTRecord6.png|40px]] || &#039;&#039;&#039;Treasure at the Ocean&#039;s Floor&#039;&#039;&#039; || Right || After the first boss, tell Y&#039;nazqha &amp;quot;The seaweed won&#039;t steer us wrong.&amp;quot; Kill the goobbue without it swallowing the rocks. Interact with the bottle on the next island.&lt;br /&gt;
|-&lt;br /&gt;
| 7 || [[File:TMTRecord7.png|40px]] || &#039;&#039;&#039;Ruler of the Radiant Sea&#039;&#039;&#039; || Right || After the first boss, tell Y&#039;nazqha &amp;quot;I&#039;d fancy a stroll on the beach.&amp;quot; After killing the first pack, interact with the Giant Conch Shell.&lt;br /&gt;
|-&lt;br /&gt;
| 8 || [[File:TMTRecord8.png|40px]] || &#039;&#039;&#039;The Ocean&#039;s Bounty&#039;&#039;&#039; || Right || After the first boss, tell Y&#039;nazqha &amp;quot;I&#039;d fancy a stroll on the beach.&amp;quot; Do not interact with the Giant Conch Shell and continue to the boss.&lt;br /&gt;
|-&lt;br /&gt;
| 9 || [[File:TMTRecord9.png|40px]] || &#039;&#039;&#039;Valley of Extremes&#039;&#039;&#039; || Middle || After the first boss, tell Y&#039;nazqha &amp;quot;Let the mushrooms guide us true!&amp;quot;. The [[Stone Puppet]] (golem) will cast Magentic Rock, a small AoE around the main threat. Have this AoE hit the three large rock clusters around the cave.&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[File:TMTRecord10.png|40px]] || &#039;&#039;&#039;A Blade Engraven&#039;&#039;&#039; || Middle || After the first boss, tell Y&#039;nazqha &amp;quot;Let the mushrooms guide us true!&amp;quot;. Kill the Stone Puppet normally without lighting the rock clusters.&lt;br /&gt;
|-&lt;br /&gt;
| 11 || [[File:TMTRecord11.png|40px]] || &#039;&#039;&#039;Master of the Unyielding Blade&#039;&#039;&#039; || Middle || After the first boss, tell Y&#039;nazqha &amp;quot;Floating rocks warrant a closer look.&amp;quot; Stand near the three large rocks protruding from platforms until they start to glow. Note: There is a path to the west side of the room to get to the upper rock.&lt;br /&gt;
|-&lt;br /&gt;
| 12 || [[File:TMTRecord12.png|40px]] || &#039;&#039;&#039;In a Harsh Nature&#039;&#039;&#039; || Middle || After the first boss, tell Y&#039;nazqha &amp;quot;Floating rocks warrant a closer look.&amp;quot; Do not stand near the large rocks.&lt;br /&gt;
|-&lt;br /&gt;
| 13  || [[File:TMTRecord13.png|40px]] || &#039;&#039;&#039;The Eye of the Beholder&#039;&#039;&#039; || Right || After the first boss, tell Y&#039;nazqha &amp;quot;The seaweed won&#039;t steer us wrong.&amp;quot; Once you reach the altar prior to the seaweed barrier, perform &amp;lt;code&amp;gt;/bow&amp;lt;/code&amp;gt; Then, in say chat, say &amp;lt;code&amp;gt;I am returned!&amp;lt;/code&amp;gt; Five shapes will appear - stand on four of them, each in order: Coral - Conch - Starfish - Pearl.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
===Left Path===&lt;br /&gt;
* [[Hungry Jackal]]&lt;br /&gt;
* [[Tree Spirit]]&lt;br /&gt;
* [[Furball]]&lt;br /&gt;
* [[Red Bomb]]&lt;br /&gt;
* [[Sweet-rat]]&lt;br /&gt;
* [[Bandari Weed]]&lt;br /&gt;
* [[Great Unweaver]]&lt;br /&gt;
* [[Shrouded Lady]]&lt;br /&gt;
* [[Grapevine Vagabond]]&lt;br /&gt;
* [[Well-fed Wolf]]&lt;br /&gt;
* [[Airy Wisp]]&lt;br /&gt;
* [[Will of the Wind]]&lt;br /&gt;
&lt;br /&gt;
===Middle Path===&lt;br /&gt;
* [[Thief]]&lt;br /&gt;
* Hungry Jackal&lt;br /&gt;
* [[Sunken Spirit]]&lt;br /&gt;
* [[Unsettled Spirit]]&lt;br /&gt;
* [[Shamshir-arm]]&lt;br /&gt;
* [[Stone Puppet]]&lt;br /&gt;
* [[Seeing Stone]]&lt;br /&gt;
* [[Ferocious Ferrobeast]]&lt;br /&gt;
&lt;br /&gt;
===Right Path===&lt;br /&gt;
* [[Restless Crab]]&lt;br /&gt;
* [[Blue Bomb]]&lt;br /&gt;
* [[Water-dreamer]]&lt;br /&gt;
* [[Shell-dweller]]&lt;br /&gt;
* [[Yawning Maw]]&lt;br /&gt;
* [[Sea-sweeper]]&lt;br /&gt;
* [[Div&#039;s Perfume]]&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
Failing any boss mechanic will result in a {{status effect|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039; debuff.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|32px|link=]] [[Genie of the Lamp (Enemy)|Genie of the Lamp]]===&lt;br /&gt;
First boss, found on the left and right paths. The right path is guaranteed to lead to the Genie, while the left path will lead to this boss if the party did not go down the path with apples.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
!width=200px|Mechanic&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fabulous Firecrackers&#039;&#039;&#039;&lt;br /&gt;
|The boss will brandish cannons on both arms. The glowing side will be hit with a late-telegraphed half-room cleave, while the non-glowing side will be hit with a smaller, 60 degree cleave originating from the boss.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Parade of Wonders&#039;&#039;&#039;&lt;br /&gt;
|Party-wide magical damage.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spectacular Sparks&#039;&#039;&#039;&lt;br /&gt;
| A set of cannons will appear on the east or west wall, followed by a second set on the opposite wall. These will do late-telegraphed line AoEs in the order they spawned, leaving alternating gaps in between to dodge.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;A Sailor&#039;s Tale&#039;&#039;&#039;&lt;br /&gt;
| Spawns three lanes on the arena and three [[Airship (The Merchant&#039;s Tale)|Airship]]s at the start of each lane. Parts of each lane will glow purple, and the lanes will also be joined. The glowing regions will denote where the airships will late travel through as a line AoE (wider than the size of the lane). Initially, there will be two safe spots.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chart Course&#039;&#039;&#039;&lt;br /&gt;
|The boss will tether one of the levers near each lane connector, causing the airship on that lane to travel straight instead of switching lanes. This leaves only one safe spot for the &#039;&#039;&#039;Voyage&#039;&#039;&#039; line AoEs.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Explosive Ending&#039;&#039;&#039;&lt;br /&gt;
|Party-wide magical damage.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Pyromagicks&#039;&#039;&#039;&lt;br /&gt;
|Spawns three &amp;quot;exaflare&amp;quot; markers on one wall, leaving gaps, followed by two markers in the previous safe zones. Another two sets of exaflares will spawn in the same pattern. An easy way to avoid these is at the wall where they spawn.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lamp Lighting&#039;&#039;&#039;&lt;br /&gt;
| Immediately before the third set of exaflares start resolving, the boss will face a random player and used a telegraphed frontal line AoE.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fanning Flame&#039;&#039;&#039;&lt;br /&gt;
| Four alternating conal AoE telegraphs, followed by another four telegraphed AoEs on the previous safe spots. Used immediately after the second &#039;&#039;&#039;Chart Course&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spectacular Sparks&#039;&#039;&#039; + &#039;&#039;&#039;Fabulous Firecrackers&#039;&#039;&#039;&lt;br /&gt;
| A fast combination of both previous attacks. &#039;&#039;&#039;Fabulous Firecrackers&#039;&#039;&#039; resolves immediately after the second set of cannon AoEs.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Supernatural Surprise&#039;&#039;&#039;&lt;br /&gt;
| Party-wide magical damage.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rub Burn&#039;&#039;&#039;&lt;br /&gt;
| Telegraphed physical tankbuster.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|32px|link=]] [[Rukhkh]]===&lt;br /&gt;
First boss, found on the left and middle paths. The middle path is guaranteed to lead to the Rukhkh, while the left path will lead to this boss if the party went down the path with apples.&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
!width=200px|Mechanic&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sphere of Sand&#039;&#039;&#039;&lt;br /&gt;
|Spawns three untargetable sand balls in an equilateral triangle around the center.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sandplume&#039;&#039;&#039;&lt;br /&gt;
|Two sets of telegraphed conal AoEs with gaps in between. Two of the sand balls will be hit and enlarge, indicatred with {{combat message|The spheres of sand grow massive in size...}}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sand Burst&#039;&#039;&#039;&lt;br /&gt;
|Each sand ball will release a late-telegraphed point-blank AoE around itself. The ones from the larger balls will be much larger. Melee range is not safe.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sphere of Sand&#039;&#039;&#039; + &#039;&#039;&#039;Banishing Mist&#039;&#039;&#039; + &#039;&#039;&#039;Sandplume&#039;&#039;&#039; + &#039;&#039;&#039;Sand Burst&#039;&#039;&#039;&lt;br /&gt;
|Spawns another triangle of sand balls, but one will disappear after a few seconds ({{combat message|The spheres of sand fade out of sight...}}). The rest of the mechanic resolves as before, but players will need to remember where the invisible sand ball is and whether it is hit by a cone find the safe spots from &#039;&#039;&#039;Sand Burst.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Banishing Mist&#039;&#039;&#039;&lt;br /&gt;
| The boss will disappear, begome untargetable, and leave behind moving white particle effects, denoting where it will emerge a few seconds later and use a massive, late-telegraphed point-blank AoE.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The battle then diverges depending on which path this boss is fought.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Left path=&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
!width=200px|Mechanic&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Windborne Seeds&#039;&#039;&#039;&lt;br /&gt;
|Summons 8 seeds in a 3x3 grid, leaving one cardinal empty. The boss will use &#039;&#039;&#039;Banishing Mist&#039;&#039;&#039; to make the seeds disappear. Players must remember the area without a seed for later.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dry Typhoon&#039;&#039;&#039;&lt;br /&gt;
|Spawns several conal AoE telegraphs in a rotating pattern around the arena. Dodge into the first telegraph after it disappears, then run around the middle back to the starting spot, because another set of telegraphs will spawn in the same order and location.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Seedsprout&#039;&#039;&#039;&lt;br /&gt;
|The seeds will become visible again and each use a late-telegraphed point-blank AoE, then withdraw. Dodge in the area without a seed.&lt;br /&gt;
|}&lt;br /&gt;
|-|Middle path=&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
!width=200px|Mechanic&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Big Burst&#039;&#039;&#039;&lt;br /&gt;
|The thieves from earlier will reappear and spawn three bombs, each of which do telegraphed proximity AoE magical damage.&lt;br /&gt;
|-&lt;br /&gt;
|{{combat message|A deep rumbling sound comes from the cliffs...}}&lt;br /&gt;
|Arrows will spawn from the slope in the background, indicating that half of the arena will be hit by rolling boulders. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Biting Scratch&#039;&#039;&#039;&lt;br /&gt;
|Another 3 lanes of arrows will spawn, leaving safe gaps in between. The boss will also face a random player and use a late-telegraphed wide frontal conal AoE. Get behind while being in a safe lane.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The rest of the encounter is shared between the paths.&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
!width=200px|Mechanic&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sphere of Sand&#039;&#039;&#039; + &#039;&#039;&#039;Banishing Mist&#039;&#039;&#039; + &#039;&#039;&#039;Sandplume&#039;&#039;&#039; + &#039;&#039;&#039;Sand Burst&#039;&#039;&#039;&lt;br /&gt;
|Similar as before, but all three sand spheres will disappear. Two will still be hit by cones and emit much larger AoEs later.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Streaming Sands&#039;&#039;&#039;&lt;br /&gt;
| Party-wide magical damage.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Banishing Mist&#039;&#039;&#039; + &#039;&#039;&#039;Biting Scratch&#039;&#039;&#039;&lt;br /&gt;
| Similar to before with the boss disappearing, but will immediately follow the large point-blank AoE with &#039;&#039;&#039;Biting Scratch&#039;&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|32px|link=]] Bewitching Flame: The [[Pari of Plenty]]===&lt;br /&gt;
Second boss of the left path. Shortly after pulling the boss, the arena will be surrounded with a dangerous AoE that inflicts {{status effect|debuff|bleeding}} bleeding.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
!width=200px|Mechanic&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Heat Burst&#039;&#039;&#039; || Party-wide magical damage.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Flying Carpet&#039;&#039;&#039; || Spawns an untargetable [[Flying Carpet]] that is used for mechanics throughout the fight.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fireflight&#039;&#039;&#039; || Briefly shows three lines with magic carpet symbols, indicating the trajectory of the boss as three sequential late-telegraphed line AoEs (&#039;&#039;&#039;Carpet Ride&#039;&#039;&#039;).&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sun Circlet&#039;&#039;&#039; || After the boss finishes charging, it will use a &#039;&#039;very&#039;&#039; fast cast of a donut AoE. Determine the boss&#039;s ending position when it shows the line trajectories and get close to it at the end.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Left/Right Fireflight: Two Nights&#039;&#039;&#039; || The boss shows a narrow line AoE telegraph, followed sequentially by two rotation indicators (blue for counterclockwise, orange for clockwise), which indicates how the initial AoE will sweep to make a half-room cleave. To solve:&lt;br /&gt;
* Go opposite the line AoE telegraph and preposition to the first safe half away from where it initially rotates.&lt;br /&gt;
* If the second arrows are the same color as the first, then swap sides after the first cleave.&lt;br /&gt;
* If the second arrows are the opposite as the first, then stay on the same side after the first cleave.&lt;br /&gt;
&lt;br /&gt;
The name of the cast indicates the location of the initial AoE telegraph: &amp;quot;Left&amp;quot; for west and &amp;quot;Right&amp;quot; for east.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Charming Baubles&#039;&#039;&#039;&lt;br /&gt;
|Spawns a red gem on a tile that will use a telegraphed plus-shaped AoE. This is combined with &#039;&#039;&#039;Fireflight&#039;&#039;&#039;, during which two more gems will spawn and resolve in order. The third gem&#039;s AoE will bisect the safe spot of the &#039;&#039;&#039;Sun Circlet&#039;&#039;&#039; donut.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The fight then diverges based on the route.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Route 1 =&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
!width=200px|Mechanic&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gale Force&#039;&#039;&#039; || Five untargetable [[Capricious Chambermaid]] adds will spawn and travel to the corners and centers of the arena, each using a large telegraphed point-blank AoE. The telegraphs will initially cover all of the arena.&lt;br /&gt;
|-&lt;br /&gt;
|{{combat message|A massive bird seems to be fighting on your behalf!|color=dodgerblue}} || The [[Legendary Bird]] from before will use a line AoE through one diagonal that will defeat three of the adds and leave two opposite corners safe from their AoEs. The remaining two adds will reposition and cast &#039;&#039;&#039;Gale Force&#039;&#039;&#039; again, but the bird will defeat them before they go off.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|Route 2 =&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
!width=200px|Mechanic&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Transcendent Flight&#039;&#039;&#039; || An untargetable [[Capricious Chambermaid]] adds will spawn and then be targeted with a large circle AoE telegraph, also spawning the [[Legendary Bird]] from before. The bird will tether the chambermaid and pounce on it four more times as large, late-telegraphed circle AoEs. The chambermaid will reposition each time it is pounced on, so take note of where it is.&lt;br /&gt;
|}&lt;br /&gt;
|-|Route 3 =&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
!width=200px|Mechanic&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strong Wind&#039;&#039;&#039; || An untargetable [[Summoned Spirit]] add will spawn and use a massive telegraphed circle AoE on one area, with arrow indicators denoting where it will move later. The AoE will spawn a tornado that will move there. This attack is then repeated but combined with two plus-shaped AoEs from &#039;&#039;&#039;Charming Baubles&#039;&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
|-|Route 4 =&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
!width=200px|Mechanic&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Four Magic Carpets || Spawns four untargetable [[Flying Carpet]]s.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Charming Baubles&#039;&#039;&#039; || Spawns three red gems on different lanes, leaving one lane safe.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Thieves&#039; Weave&#039;&#039;&#039; || The magic carpets will cover each gem, with one magic carpet covering nothing. The magic carpets will then exchange places three times. Players will need to keep track of which carpet does not have a gem within, as they will use &#039;&#039;&#039;Unravel&#039;&#039;&#039; and the gems will immediately resolve as late-telegraphed plus AoEs.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Afterwards, the following mechanics are shared regardless of the route.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
!width=200px|Mechanic&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Left/Right Fireflight: Three Nights&#039;&#039;&#039; || Similar to before, but now has three half-room cleaves instead of two. Stay or swap sides after each one as necessary.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Spurning Flames&#039;&#039;&#039; || Party-wide magical damage and gives the boss a {{status effect|buff|File:Fury icon2.png}} &#039;&#039;&#039;Fury&#039;&#039;&#039; buff (mostly for flavor).&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Impassioned Sparks&#039;&#039;&#039; || Spawns four sets of expanding circle AoE telegraphs, each centered on random tiles. The AoEs will resolve once they become slightly larger than the size of the tile.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Scouring Scorn&#039;&#039;&#039; || Party-wide magical damage and removes the &#039;&#039;&#039;Fury&#039;&#039;&#039; buff.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|32px|link=]] Fang of the Lion: The [[Lone Swordmaster]]===&lt;br /&gt;
Second boss of the middle path. Shortly after pulling the boss, the arena will be surrounded with a dangerous AoE that inflicts {{status effect|debuff|bleeding}} bleeding.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
!width=200px|Mechanic&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Malefic Quartering&#039;&#039;&#039; || Gives each player a 33-second {{status effect|debuff|File:Malefic N icon.png}}{{status effect|debuff|File:Malefic E icon.png}}{{status effect|debuff|File:Malefic S icon.png}}{{status effect|debuff|File:Malefic W icon.png}} &#039;&#039;&#039;Malefic N/E/S/W&#039;&#039;&#039; debuff and draws four sectors around their character, one of which is red. Being hit with certain directional attacks from a red sector will deal heavy damage. The orientation of the sectors is fixed and does not change based on where the player faces (unlike with the more well-known &#039;&#039;Analysis&#039;&#039; mechanic in previous encounters).&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Vanishing Horizon&#039;&#039;&#039;|| Two opposite telegraphed 90 degree cleaves, then two more telegraphed cleaves hitting the initial safe spots.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Will of the Underworld&#039;&#039;&#039;|| The arena will be split in half, one half being hit with an eastward-directed AoE, and the other westward-directed. Players must go to the half that prevents their vulnerable sector from facing the AoE origin, or they will take much greater damage.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crusher of Lions&#039;&#039;&#039;|| The arena will be split into four quadrants, each being hit with a directional AoE from the center. Players must go to a quadrant that prevents their vulnerable sector from facing the AoE origin.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Earth-rending Eight&#039;&#039;&#039;|| Two telegraphed circle AoEs near opposite corners, immediately followed with telegraphed 8-way &amp;quot;starburst&amp;quot; line AoEs in the same locations.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Waiting Wounds&#039;&#039;&#039;|| Spawns three vertical sets of three circle AoEs, each covering a little over a third of the arena. Start in the third set that spawns and dodge into the first.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Heavens&#039; Confluence&#039;&#039;&#039;|| Marks a player for a spread AoE, which is combined with a telegraphed point-blank into donut AoE (or vice versa).&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Malefic Quartering&#039;&#039;&#039; || Now gives each player a 48-second {{status effect|debuff|File:Malefic NE icon.png}}{{status effect|debuff|File:Malefic SE icon.png}}{{status effect|debuff|File:Malefic SW icon.png}}{{status effect|debuff|File:Malefic NW icon.png}} &#039;&#039;&#039;Malefic N-E/S-E/S-W/N-W&#039;&#039;&#039; debuff, causing two adjacent sectors to be unsafe from directional attacks instead of one.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unyielding Will&#039;&#039;&#039; || Each player is targeted with an L-shaped AoE. If the AoE will hit a vulnerable sector, they should move through the AoE telegraph (flipping the L) so it hits the opposite (safe) side. Prior to the AoE resolving, each player will be {{status effect|debuff|bind}} bound for 2 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Steelsbreath Release&#039;&#039;&#039; || Party-wide physical damage. Combined with several additional effects based on the route (see following).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The fight then diverges based on the route.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Route 9 =&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
!width=200px|Mechanic&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Negative / Positive Charge&#039;&#039;&#039; || Each player will be inflicted with a 34-second {{status effect|debuff|File:Negative charge icon.png}} &#039;&#039;&#039;Negative Charge&#039;&#039;&#039; or {{status effect|debuff|File:Positive charge icon.png}} &#039;&#039;&#039;Positive Charge&#039;&#039;&#039;. In addition, the arena will be divided into quadrants (2 diagonally opposite with positive charge and the others negatively charged). Players will levitate when they are on a quadrant that matches their charge debuff.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Concentrativity&#039;&#039;&#039; || Physical damage and a telegraphed knockback from the boss. If the player is standing on a quadrant opposite their debuff, the knockback will be very weak. However, if standing on a quadrant matching their debuff, they will be knocked into the wall. This knockback can also be prevented with knockback immunities, but since this attack is used twice in proximity, it will only work for one.&lt;br /&gt;
|}&lt;br /&gt;
|-|Route 10 =&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
!width=200px|Mechanic&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Plummet&#039;&#039;&#039; || Multiple sets of smaller and larger circle AoE telegraphs will spawn at random locations. This is combined with &#039;&#039;&#039;Heavens&#039; Confluence&#039;&#039;&#039; and ends with a proximity AoE centered on one corner.&lt;br /&gt;
|}&lt;br /&gt;
|-|Route 11 =&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
!width=200px|Mechanic&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Negative / Positive Charge&#039;&#039;&#039; || Each player will be inflicted with a 15-second {{status effect|debuff|File:Negative charge icon.png}} &#039;&#039;&#039;Negative Charge&#039;&#039;&#039; or {{status effect|debuff|File:Positive charge icon.png}} &#039;&#039;&#039;Positive Charge&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Magnetic Rock&#039;&#039;&#039; || Magnetic Rock adds will spawn on each corner. Two will be positively charged, while the others will be negative. Each player will be tethered to one random add, and then either be pulled towards it (if the player&#039;s and rock&#039;s charges are opposite) or pushed away (if the charges are the same). Players will be {{status effect|debuff|stun}} stunned for 3 seconds after being pushed/pulled.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Concentrativity&#039;&#039;&#039; || A telegraphed radial knockback from the boss, which &#039;&#039;cannot&#039;&#039; be prevented with knockback immunities. Players should position so they end up near the center of the arena when being pushed/pulled from the magnet tethers and positioned to be knocked back towards a corner.&lt;br /&gt;
|}&lt;br /&gt;
|-|Route 12 =&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
!width=200px|Mechanic&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Malefic Quartering&#039;&#039;&#039; (on boulders) || Four circle AoE telegraphs will appear, each spawning a rock. Each one will have a weak sector on either its east or west. In addition, players will be given a 20-second {{status effect|debuff|File:Malefic EW icon.png}} &#039;&#039;&#039;Malefic E-W&#039;&#039;&#039; debuff, causing two opposite sectors to be unsafe.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Vanishing Horizon&#039;&#039;&#039; || Opposite conal cleaves that spawn two directional AoEs. Due to their &#039;&#039;&#039;Malefic&#039;&#039;&#039; debuff, players will be unsafe from these AoEs if by themselves, so they will need to stand behind a rock to block them. Only rocks that do not have a red sector facing a line AoE origin will be safe; the others will be destroyed.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following mechanics are shared regardless of the route.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
!width=200px|Mechanic&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Maw of the Wolf&#039;&#039;&#039; || Telegraphed 180 degree frontal cleave aimed at one corner.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Will of the Underworld&#039;&#039;&#039; x2 || The arena will be divided into quadrants, each with two directional AoEs 90 degrees apart. Players must stand on the safe quadrant that prevents both of their vulnerable regions from being hit.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sting of the Scorpion&#039;&#039;&#039; || Telegraphed physical tankbuster.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crusher of Lions&#039;&#039;&#039; + &#039;&#039;&#039;Unyielding Will&#039;&#039;&#039; || Players will be given a single-direction &#039;&#039;&#039;Malefic&#039;&#039;&#039; debuff and must position for both of the these attacks in sequence. There are a few seconds to adjust if needed after &#039;&#039;&#039;Crusher of Lions&#039;&#039;&#039; resolves.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|32px|link=]] Shattering Siren: [[Darya the Sea-maid]]===&lt;br /&gt;
Second boss of the right path.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|32px|link=]] Midnight Maw: The [[Deadly Dandan]]===&lt;br /&gt;
Secret second boss of the right path.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
This duty uses &#039;&#039;&#039;personal loot&#039;&#039;&#039;, so players must interact with and loot each coffer by themselves. If the party chooses the same starting path as the NPC, they will receive a bonus personal spoils coffer immediately prior to the final boss.&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|32px|32px|link=]] [[Genie of the Lamp (Enemy)|Genie of the Lamp]]===&lt;br /&gt;
{{Drops table header|show-levels=n}}&lt;br /&gt;
{{Drops table row|Corvosi Potsherd}}&lt;br /&gt;
{{Drops table row|Magic Lamp}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|32px|32px|link=]] [[Rukhkh]]===&lt;br /&gt;
{{Drops table header|show-levels=n}}&lt;br /&gt;
{{Drops table row|Corvosi Potsherd}}&lt;br /&gt;
{{Drops table row|Little Mermaid}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|32px|32px|link=]] [[Pari of Plenty]]===&lt;br /&gt;
{{Drops table header|show-levels=n}}&lt;br /&gt;
{{Drops table row|Corvosi Potsherd|2}}&lt;br /&gt;
{{Drops table row|Pari of Plenty Card}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|32px|32px|link=]] [[Lone Swordmaster]]===&lt;br /&gt;
{{Drops table header|show-levels=n}}&lt;br /&gt;
{{Drops table row|Corvosi Potsherd|2}}&lt;br /&gt;
{{Drops table row|Lone Swordmaster Card}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|32px|32px|link=]] [[Darya the Sea-maid]]===&lt;br /&gt;
{{Drops table header|show-levels=n}}&lt;br /&gt;
{{Drops table row|Corvosi Potsherd|2}}&lt;br /&gt;
{{Drops table row|Darya the Sea-maid Card}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|32px|32px|link=]] [[Deadly Dandan]]===&lt;br /&gt;
{{Drops table header|show-levels=n}}&lt;br /&gt;
{{Drops table row|Corvosi Potsherd|2}}&lt;br /&gt;
{{Drops table row|Deadly Dandan Card}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffers===&lt;br /&gt;
====[[File:Bronze Coffer (small).png|32px|32px|link=]] Treasure Coffer====&lt;br /&gt;
{{Drops table header|show-levels=n}}&lt;br /&gt;
{{Drops table row|Magicked Prism (Ribbons)}}&lt;br /&gt;
{{Drops table row|Corvosi Parasol}}&lt;br /&gt;
{{Drops table row|Corvosi Crystal}}&lt;br /&gt;
{{Drops table row|Corvosi Fan}}&lt;br /&gt;
{{Drops table row|Corvosi Sofa}}&lt;br /&gt;
{{Drops table row|Green Corvosi Carpet}}&lt;br /&gt;
{{Drops table row|Imitation Corvosi Shisha}}&lt;br /&gt;
{{Drops table row|Purple Corvosi Carpet}}&lt;br /&gt;
{{Drops table row|Little Mermaid}}&lt;br /&gt;
{{Drops table row|Magic Lamp}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Through the Carpets and Flames}}&lt;br /&gt;
{{achievement table row|Singing with the Fishes}}&lt;br /&gt;
{{achievement table row|Master of Masters}}&lt;br /&gt;
{{achievement table row|The Strife Aquatic}}&lt;br /&gt;
{{achievement table row|A Storied Collection}}&lt;br /&gt;
{{achievement table row|Mapping the Realm: The Merchant&#039;s Tale}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header}}&lt;br /&gt;
{{music table row|Main|Worthy Pursuits}}&lt;br /&gt;
{{music table row|Mid-Boss|On Blade&#039;s Edge}}&lt;br /&gt;
{{music table row|Final Bosses|Finality}}&lt;br /&gt;
{{music table row|Secret Final Boss|???|roll=n}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
===Reward Images===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=200px&amp;gt;&lt;br /&gt;
The Merchant&#039;s Tale 7.jpg&lt;br /&gt;
The Merchant&#039;s Tale 8.jpg&lt;br /&gt;
The Merchant&#039;s Tale 13.jpg&lt;br /&gt;
The Merchant&#039;s Tale 14.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dungeon Images===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=200px&amp;gt;&lt;br /&gt;
The Merchant&#039;s Tale 3.jpg&lt;br /&gt;
The Merchant&#039;s Tale 4.jpg&lt;br /&gt;
The Merchant&#039;s Tale 5.jpg&lt;br /&gt;
The Merchant&#039;s Tale 6.jpg&lt;br /&gt;
The Merchant&#039;s Tale 9.jpg&lt;br /&gt;
The Merchant&#039;s Tale 10.jpg&lt;br /&gt;
The Merchant&#039;s Tale 11.jpg&lt;br /&gt;
The Merchant&#039;s Tale 12.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Other Images===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=200px&amp;gt;&lt;br /&gt;
The Merchant&#039;s Tale 1.jpg&lt;br /&gt;
The Merchant&#039;s Tale 2.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Start=&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Y&#039;nazqha: Now, let our adventure begin!&lt;br /&gt;
Popup: &#039;&#039;With the foremost bodyguard of Corvos by his side, the young merchant set out on his journey.&#039;&#039;&lt;br /&gt;
Y&#039;nazqha: The colors are breathtaking!&lt;br /&gt;
Y&#039;nazqha: A beautiful place, to be sure, but sprawling. Perhaps the locals can help us catch the scent of treasure, eh?&lt;br /&gt;
Y&#039;nazqha: This must be the heart of the city. We&#039;ve many roads to choose from. Do any pique your interest?&lt;br /&gt;
Question: Our first fork in the road. Where should we go?&lt;br /&gt;
&amp;gt; Surprise me!&lt;br /&gt;
Y&#039;nazqha: You&#039;re fine with me making the choice? Well, my gleaner&#039;s intuition is pointing me...this way!&lt;br /&gt;
&amp;gt; Let&#039;s go left, into the residential area.&lt;br /&gt;
&amp;gt; Let&#039;s to straight, toward the great gate.&lt;br /&gt;
&amp;gt; Let&#039;s go right, into the marketplace.&lt;br /&gt;
---&lt;br /&gt;
The party has 30 seconds to vote on a response.&lt;br /&gt;
System: The route [route] has received the most votes.&lt;br /&gt;
&amp;gt;If the party chooses the same path as the NPC&lt;br /&gt;
Y&#039;nazqha: Ah, I see we think alike! Let us proceed.&lt;br /&gt;
&amp;gt;If the party chooses a different path&lt;br /&gt;
Y&#039;nazqha: Oh? &#039;&#039;That&#039;&#039; way? Well, I&#039;m not one to gainsay an adventurer&#039;s intuition, so lead the way!&lt;br /&gt;
---&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
|-|Left Path=&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Popup: &#039;&#039;Among the many paths before him, the merchant chose the backstreet, lined with homes.&#039;&#039;&lt;br /&gt;
Popup: &#039;&#039;What awaits at road&#039;s end?&#039;&#039;&lt;br /&gt;
Y&#039;nazqha: What are those!?&lt;br /&gt;
Y&#039;nazqha: Beasts, here!? It looks like they&#039;re attacking someone─we must help, [Forename]!&lt;br /&gt;
Y&#039;nazqha: Are you hurt?&lt;br /&gt;
Pursued Peasant: I&#039;m...I&#039;m unharmed, thanks to you. Just who are you, anyways?&lt;br /&gt;
Y&#039;nazqha: I&#039;m but a humble merchant, and this is my trusty bodyguard. We are searching for treasure said to be of value immeasurable.&lt;br /&gt;
Pursued Peasant: Hmm... Perhaps you&#039;ll find what you seek in the plains to the west. There lies an old abandoned palace, said to house a veritable mountain of treasure.&lt;br /&gt;
Y&#039;nazqha: An abandoned palace? Why, that sounds perfect! Thank you, kind sir.&lt;br /&gt;
Pursued Peasant: It&#039;s the least I could offer. Safe travels.&lt;br /&gt;
Y&#039;nazqha: And the story unfurls further!&lt;br /&gt;
Y&#039;nazqha: What could be in an abandoned palace but abandoned treasure? Let our search begin in earnest!&lt;br /&gt;
x@Unnamed Man A: I could go for a cup of tea...&lt;br /&gt;
x@Unnamed Man B: Phew... I think a quick break is in order.&lt;br /&gt;
Popup: &#039;&#039;The young merchant and his bodyguard reached a green expanse, the gentle breeze carrying sweet scents through the air.&#039;&#039;&lt;br /&gt;
Y&#039;nazqha: There&#039;s nothing like the gentle caress of the wind! And that smell...something sweet is in the air!&lt;br /&gt;
Y&#039;nazqha: That tree...&lt;br /&gt;
Y&#039;nazqha: If you don&#039;t mind!&lt;br /&gt;
Y&#039;nazqha: So that was the scent of apples! I thought so. The orchard keeps going in that direction, it seems.&lt;br /&gt;
Y&#039;nazqha: These apples were grown by a caretaker&#039;s hand. Beyond the orchard we might find a settlement!&lt;br /&gt;
Question: Which way should we go?&lt;br /&gt;
&amp;gt; Let&#039;s follow the fruit.&lt;br /&gt;
Y&#039;nazqha: If there&#039;s a settlement nearby, someone might be able to point us towards the nearest treasure.&lt;br /&gt;
Y&#039;nazqha: This is no time to be staring at apples trees, Nazqha!&lt;br /&gt;
Y&#039;nazqha: Even the beasts have a sweet scent about them!&lt;br /&gt;
Y&#039;nazqha: This tale has no shortage of danger!&lt;br /&gt;
Popup: &#039;&#039;Standing in their path was a monstrous bird with an appetite for flesh.&#039;&#039;&lt;br /&gt;
Popup: &#039;&#039;Yet the sight did not perturb the bodyguard, who stood steadfast and dauntless.&#039;&#039;&lt;br /&gt;
Y&#039;nazqha: Get your weapon ready!&lt;br /&gt;
Y&#039;nazqha: Where have I seen this before...? Careful─it appears to be in a foul mood!&lt;br /&gt;
Popup: The spheres of sand grow massive in size...&lt;br /&gt;
Popup: The spheres of sand fade out of sight...&lt;br /&gt;
Y&#039;nazqha: What? It disappeared? There &#039;&#039;was&#039;&#039; a ball of dirt over there, right?&lt;br /&gt;
Y&#039;nazqha: Wait, the balls are still here, we just can&#039;t see them! Remember their position before they turn invisible!&lt;br /&gt;
Y&#039;nazqha: It must still be here somewhere! Look carefully for traces of its passage!&lt;br /&gt;
Y&#039;nazqha: It can turn the seeds invisible too!? Remember where they are!&lt;br /&gt;
Y&#039;nazqha: Exactly the outcome I expected! Even an invisible enemy is no match for your cunning, [Forename]!&lt;br /&gt;
Popup: &#039;&#039;Though the bird was laid low, the path ahead was treacherous still.&#039;&#039;&lt;br /&gt;
Y&#039;nazqha: Are those...grapes!?&lt;br /&gt;
Y&#039;nazqha: Mmm... They are! Slightly bitter, but delightfully sweet!&lt;br /&gt;
Y&#039;nazqha: You know, we have selectively bred grapes in Labyrinthos.&lt;br /&gt;
Y&#039;nazqha: Oh, and here I was hoping for a feast!&lt;br /&gt;
Y&#039;nazqha: Eyaaah! Apologies, but combat is not my specialty!&lt;br /&gt;
Y&#039;nazqha: What wondrous sights await us, I wonder?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; I have a good feeling about the other way.&lt;br /&gt;
Y&#039;nazqha: I see your thinking: where there&#039;s fewer people, there&#039;s more hidden treasure to be found!&lt;br /&gt;
Y&#039;nazqha: I leave the combat to you!&lt;br /&gt;
Y&#039;nazqha: Those appeared to be naught but seedlings... I shudder to think what they might grow into.&lt;br /&gt;
Y&#039;nazqha: I didn&#039;t expect to see bombs here...&lt;br /&gt;
Y&#039;nazqha: We should get to a safe distance before they explode.&lt;br /&gt;
Popup: &#039;&#039;From the lamp before them emerged a grinning genie.&#039;&#039;&lt;br /&gt;
Y&#039;nazqha: Do you see that, [Forename]!? It&#039;s almost as if...it&#039;s beckoning us forward.&lt;br /&gt;
Popup: &#039;&#039;The bodyguard readied his weapon, eager to prove the truth of his fierce reputation.&#039;&#039;&lt;br /&gt;
Y&#039;nazqha: Is that a magic lamp I see!? Just how long was it waiting for us?&lt;br /&gt;
Genie of the Lamp (Enemy)@Genie of the Lamp: Welcome, welcome! The guests of honor are here at last!&lt;br /&gt;
Genie of the Lamp (Enemy)@Genie of the Lamp: The curtain rises on the big show! Dare not look away, or else!&lt;br /&gt;
Genie of the Lamp (Enemy)@Genie of the Lamp: Now we turn up the heat! Do make sure not to get burned!&lt;br /&gt;
Genie of the Lamp (Enemy)@Genie of the Lamp: Splendid! Look how they dart about! Be aware that I take no responsibility in case of grievous injury!&lt;br /&gt;
Genie of the Lamp (Enemy)@Genie of the Lamp: Let us end on a high note! An &#039;&#039;explosive&#039;&#039; note!&lt;br /&gt;
Genie of the Lamp (Enemy)@Genie of the Lamp: That was only the opening act! Keep your eyes peeled─you won&#039;t want to miss this next part!&lt;br /&gt;
Y&#039;nazqha: Keep your wits about you and your eyes sharp! An opening will present itself!&lt;br /&gt;
Genie of the Lamp (Enemy)@Genie of the Lamp: Now for the part no one expects─the encore! Can you keep up the energy for just a little longer?&lt;br /&gt;
Genie of the Lamp (Enemy)@Genie of the Lamp: Oh ho, you really know how to put on a show! But I can&#039;t let my own guests upstage me!&lt;br /&gt;
Genie of the Lamp (Enemy)@Genie of the Lamp: Bang! Boom! And a blast for good measure!&lt;br /&gt;
Y&#039;nazqha: I must say, that was a grand display! If that genie wasn&#039;t trying to kill us, I would certainly watch it again!&lt;br /&gt;
Popup: &#039;&#039;Although their foe lay defeated, their journey was far from over.&#039;&#039;&lt;br /&gt;
Y&#039;nazqha: Ah, look! Could those be...&lt;br /&gt;
Y&#039;nazqha: I knew it! This singular blend of bitter and sweet...&lt;br /&gt;
Y&#039;nazqha: You know, we grow these in Labyrinthos as well─ [Forename], watch out! &lt;br /&gt;
Y&#039;nazqha: Those grapes almost took a bite out of me!&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Y&#039;nazqha: The horizon stretches as far as the eye can see! Oh, is that...? Why, I think it&#039;s the palace!&lt;br /&gt;
Y&#039;nazqha: Now how do we get down there...&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Interacting with the damaged fence&lt;br /&gt;
Y&#039;nazqha: [Forename]!? Are you... Oh, can I get down from over there!?&lt;br /&gt;
Y&#039;nazqha: Here I go!&lt;br /&gt;
Y&#039;nazqha: I made it! And I didn&#039;t even trip! ...Hm?&lt;br /&gt;
Y&#039;nazqha: What have we here...?&lt;br /&gt;
Y&#039;nazqha: Is that a bird&#039;s nest? Those look like chicks.&lt;br /&gt;
x@Legendary Bird Chick A: &amp;lt;chirp&amp;gt;&lt;br /&gt;
Willful Wind: Hehehe! I&#039;ll be taking this!&lt;br /&gt;
x@Legendary Bird Chick A: &amp;lt;squeak&amp;gt; &amp;lt;chirp&amp;gt;&lt;br /&gt;
x@Legendary Bird Chick B: &amp;lt;chirp&amp;gt; &amp;lt;chirp&amp;gt;&lt;br /&gt;
x@Legendary Bird Chick C: &amp;lt;chirp&amp;gt;!&lt;br /&gt;
Willful Wind: Hahaha!&lt;br /&gt;
&amp;gt;&amp;gt; Attacking the Willful Wind&lt;br /&gt;
Willful Wind: Ouch!&lt;br /&gt;
Willful Wind: How dare you!&lt;br /&gt;
Willful Wind: Grrr! Now you&#039;ve made me mad!&lt;br /&gt;
Y&#039;nazqha: That...doesn&#039;t look good!&lt;br /&gt;
Willful Wind: Ungh... You&#039;ll regret this!&lt;br /&gt;
Legendary Bird: &amp;lt;screech&amp;gt; &amp;lt;screech&amp;gt;&lt;br /&gt;
x@Legendary Bird Chick A: &amp;lt;squeak&amp;gt;! &amp;lt;squeak&amp;gt;!&lt;br /&gt;
Y&#039;nazqha: It sounds grateful that we protected its chicks!&lt;br /&gt;
&amp;gt;&amp;gt; Not attacking the Willful Wind&lt;br /&gt;
Willful Wind: See you never!&lt;br /&gt;
Y&#039;nazqha: It stole their food!&lt;br /&gt;
---&lt;br /&gt;
Y&#039;nazqha: Although our goal is in sight, we mustn&#039;t let our guard down!&lt;br /&gt;
Y&#039;nazqha: There&#039;s treasure here, I can feel it!&lt;br /&gt;
Popup: &#039;&#039;At last, the merchant and his bodyguard set foot inside the palace, its ornate entrance hinting at bygone resplendence.&#039;&#039;&lt;br /&gt;
Y&#039;nazqha: Friends of the spirit we encountered before?&lt;br /&gt;
&amp;gt; Ignoring the damaged fence and going left on the path&lt;br /&gt;
Y&#039;nazqha: Here we are! I expect we&#039;ll be accosted soon enough, so be careful!&lt;br /&gt;
Y&#039;nazqha: Ah, I saw these flowers in a field guide! I believe they&#039;re used to make honey.&lt;br /&gt;
Y&#039;nazqha: Oh my, they taste sweet as the summer sun! And that smell─absolutely heavenly!&lt;br /&gt;
Y&#039;nazqha: I think I&#039;ve seen those in a picture book somewhere...&lt;br /&gt;
&amp;gt;&amp;gt; Destroying the damaged railing with the wisp AoE&lt;br /&gt;
Y&#039;nazqha: Are you alright, [Forename]!? The railing broke!&lt;br /&gt;
Y&#039;nazqha: Are you hurt? To think we would find a path here of all places...&lt;br /&gt;
Popup: &#039;&#039;Yet the treasure seekers believed that even greater riches awaited in the palace&#039;s depths.&#039;&#039;&lt;br /&gt;
Y&#039;nazqha: I wonder if such a palace actually existed long ago.&lt;br /&gt;
&amp;gt;&amp;gt; Not destroying the damaged stone fence, going through the main entrance&lt;br /&gt;
Y&#039;nazqha: It&#039;s beautiful! I wonder what lies behind the other entrances.&lt;br /&gt;
Popup: &#039;&#039;Gems were piled about the palace chambers, filling the space with glittering light&#039;&#039;&lt;br /&gt;
Y&#039;nazqha: All piled up without a care...yet they all seem so immensely valuable.&lt;br /&gt;
---&lt;br /&gt;
---&lt;br /&gt;
Y&#039;nazqha: &amp;lt;gasp&amp;gt;&lt;br /&gt;
Popup: &#039;&#039;In the bowels of the ancient palace, they encountered a foe unlike any other.&#039;&#039;&lt;br /&gt;
Y&#039;nazqha: It would take a lifetime to count all this!&lt;br /&gt;
Y&#039;nazqha: Hm? I thought I saw flames...&lt;br /&gt;
Pari of Plenty: &amp;lt;sigh&amp;gt; What a chore. Must you soil the floor of my paradise?&lt;br /&gt;
Pari of Plenty: Sigh...&lt;br /&gt;
Y&#039;nazqha: Why, she hasn&#039;t even bothered to get up! Does she consider us beneath her, or is she just lazy?&lt;br /&gt;
Pari of Plenty: Time to wake up, you dusty things.&lt;br /&gt;
Pari of Plenty: Put those tattered threads to use!&lt;br /&gt;
Y&#039;nazqha: It seems the carpets do her bidding... Heavens forfend she lift a finger herself!&lt;br /&gt;
Pari of Plenty: Ah, I see we&#039;re going this way now.&lt;br /&gt;
Pari of Plenty: This is taking too long...&lt;br /&gt;
&amp;gt; Route 1 (destroy the fence, hit the Willful Wind)&lt;br /&gt;
Popup: A spirit draws near, eager to work mischief...&lt;br /&gt;
Capricious Chambermaid: You got in the way of our fun, and now it&#039;s time to pay the price!&lt;br /&gt;
Pari of Plenty: Another nuisance... Well, go on. Kill each other.&lt;br /&gt;
Popup: A massive bird seems to be fighting on your behalf!&lt;br /&gt;
Y&#039;nazqha: Is that the bird from before!?&lt;br /&gt;
Capricious Chambermaid: Ouch!&lt;br /&gt;
Capricious Chambermaid: That hurts!&lt;br /&gt;
Capricious Chambermaid: How dare you!&lt;br /&gt;
Capricious Chambermaid: You will rue this day!&lt;br /&gt;
Capricious Chambermaid: Play with us again sometime!&lt;br /&gt;
Y&#039;nazqha: It helped us! Perhaps as a show of thanks for before?&lt;br /&gt;
&amp;gt; Route 2 (destroy the fence, do not hit the Willful Wind)&lt;br /&gt;
Popup: A spirit draws near, eager to work mischief...&lt;br /&gt;
Capricious Chambermaid: Get away, you blubbering bird! Stop nipping at my heels!&lt;br /&gt;
Pari of Plenty: Ugh. Their voices grate on the ears.&lt;br /&gt;
Capricious Chambermaid: Eeek!&lt;br /&gt;
Capricious Chambermaid: Greedy bird! I only stole a few snacks!&lt;br /&gt;
Capricious Chambermaid: Big dumb bird! And slow, oh so slow!&lt;br /&gt;
Legendary Bird: Grrr... Grraaah!&lt;br /&gt;
Capricious Chambermaid: Hahaha, too slow! That food was delicious, by the way! Until next time!&lt;br /&gt;
Legendary Bird: Gyah! Gyaaah!&lt;br /&gt;
&amp;gt; Route 3 (main path, destroy the stone fence with the wisp AoE)&lt;br /&gt;
Popup: Drawn by the scent of chaos, a spirit wanders into the bedchamber...&lt;br /&gt;
Pari of Plenty: A spirit come to join the fray? Good, good. The lighter my burden, the better.&lt;br /&gt;
Pari of Plenty: Even they tire of your company...&lt;br /&gt;
&amp;gt; Route 4 (main path, use main entrance)&lt;br /&gt;
Pari of Plenty: Now make yourselves useful, you old rags. You do know what I mean, yes?&lt;br /&gt;
---&lt;br /&gt;
Pari of Plenty: Oh? You&#039;re still here?&lt;br /&gt;
Pari of Plenty: I&#039;ve had quite enough of you! I shall like you better set aflame!&lt;br /&gt;
Pari of Plenty: Your prancing and capering sickens me! Begone from my sight!&lt;br /&gt;
Pari of Plenty: I tire of this. Go on, you frayed mats─smother the life out of them.&lt;br /&gt;
Pari of Plenty: Do try and make the ride less bumpy this time.&lt;br /&gt;
Pari of Plenty: What persistent pests... Come now, you worthless rugs, shake off that dirt and do something!&lt;br /&gt;
&lt;br /&gt;
Y&#039;nazqha: That was quite the fight! Despite appearances, her strength was terrifying to behold.&lt;br /&gt;
Y&#039;nazqha: It&#039;s one of the carpets...she just left it here. Now that I see it up close, &#039;tis plain it was woven by a master.&lt;br /&gt;
Y&#039;nazqha: I, for one, could not put a price on a treasure such as this! Let us bring it to the maiden!&lt;br /&gt;
Y&#039;nazqha: I could not have asked for a more dependable bodyguard!&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
|-|Middle Path=&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Popup: &#039;&#039;Among the many paths before him, the merchant approached the grand gates.&#039;&#039;&lt;br /&gt;
Y&#039;nazqha: The brilliant blue, the dazzling white... It&#039;s like something out of a picture book!&lt;br /&gt;
Popup: &#039;&#039;What awaits at road&#039;s end?&#039;&#039;&lt;br /&gt;
x@Unnamed NPC A: Why not stop by for a visit? The new tea I bought is simply divine.&lt;br /&gt;
Y&#039;nazqha: Have you ever seen such a gate!?&lt;br /&gt;
x@Unnamed NPC B: I don&#039;t recall there being so many stairs when I was a lad...&lt;br /&gt;
Pursued Peasant: Nooo!&lt;br /&gt;
Thief: Hehe, dressed up like a noble, are ya?&lt;br /&gt;
Thief: Suppose that means you&#039;ve got riches like a noble. Why not share the wealth?&lt;br /&gt;
Thief: You listenin&#039; to a word we&#039;re sayin&#039;!?&lt;br /&gt;
Thief: Hand it over!&lt;br /&gt;
Y&#039;nazqha: [Forename], look! That woman is under attack!&lt;br /&gt;
x@Unnamed NPC C: Curses... They&#039;re in the city!?&lt;br /&gt;
Thief: We-We&#039;ve seen the error of our ways!&lt;br /&gt;
Y&#039;nazqha: Are you all right!? To think they would be so bold as to attack on a well-traveled avenue...&lt;br /&gt;
Thief: Just spare our lives!&lt;br /&gt;
Pursued Peasant: You saved my life, truly. Those thieves but recently began to infest the valley to the north.&lt;br /&gt;
Y&#039;nazqha: Thieves, eh? The classic antagonists!&lt;br /&gt;
Y&#039;nazqha: Shall we travel to the northern valley, [Forename]? As insufferable as thieves are, they often hoard treasure!&lt;br /&gt;
Pursued Peasant: Be well, friends.&lt;br /&gt;
Y&#039;nazqha: May priceless riches await!&lt;br /&gt;
&lt;br /&gt;
Popup: &#039;&#039;The young merchant and his bodyguard set forth into the deep valley, which may hold even deeper secrets.&#039;&#039;&lt;br /&gt;
Y&#039;nazqha: What a strange feeling...&lt;br /&gt;
Y&#039;nazqha: Whenever I draw near the rocks, the fur on my tail stands on end! What could be causing that?&lt;br /&gt;
Y&#039;nazqha: Thieves!?&lt;br /&gt;
Y&#039;nazqha: Excellent work!&lt;br /&gt;
Y&#039;nazqha: The sprites are effervescent! This place must be suffuse with aether.&lt;br /&gt;
Y&#039;nazqha: That looks slippery...&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
x@Bandit Missive: We nabbed some geezer from the town and made him spill his guts. It&#039;s just like you said, Boss. Deep in this canyon, there&#039;s some hidden place that hardly a soul knows about.&amp;lt;br&amp;gt;I reckon we&#039;ll find treasure the likes we&#039;ve never dreamed of! Me and a few of the lads went to get eyes on it, but we stepped right into the nest of some monstrous bird. Barely made it out with our lives.&amp;lt;br&amp;gt;We&#039;ve scrounged together every weapon and bomb we could, and we&#039;re standing by until you say the word. After we&#039;ve cut and blasted our way through, we&#039;ll be richer than kings!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Popup: &#039;&#039;Standing in their path was a monstrous bird with an appetite for flesh.&#039;&#039;&lt;br /&gt;
Y&#039;nazqha: It&#039;s trampling the flowers!&lt;br /&gt;
Popup: &#039;&#039;Yet the sight did not perturb the bodyguard, who stood steadfast and dauntless.&#039;&#039;&lt;br /&gt;
Y&#039;nazqha: Where have I seen this before...? Careful─it appears to be in a foul mood!&lt;br /&gt;
Popup: The spheres of sand grow massive in size...&lt;br /&gt;
Popup: The spheres of sand fade out of sight...&lt;br /&gt;
Y&#039;nazqha: What? It disappeared? There was a ball of dirt over there, right?&lt;br /&gt;
Y&#039;nazqha: Wait, the balls are still here, we just can&#039;t see them! Remember their position before they turn invisible!&lt;br /&gt;
Y&#039;nazqha: It must still be here somewhere! Look carefully for traces of its passage!&lt;br /&gt;
Thief: &amp;lt;cough&amp;gt; &amp;lt;wheeze&amp;gt; ...There you are! Reckoned we&#039;d sit back lickin&#039; our wounds, eh?&lt;br /&gt;
Thief: Time for payback! You&#039;ll regret crossin&#039; us!&lt;br /&gt;
Thief: Hah hah!&lt;br /&gt;
Thief: I&#039;ll blast you to bits!&lt;br /&gt;
A deep rumbling sound comes from the cliffs...&lt;br /&gt;
Thief: Wh-What&#039;s that shakin&#039;!? R-Run! This revenge ain&#039;t worth dyin&#039; for!&lt;br /&gt;
Y&#039;nazqha: They&#039;ve run out of eyeshot. I suppose every story needs its petty villains...&lt;br /&gt;
Popup: &#039;&#039;Though the bird was laid low, the path ahead was treacherous still.&#039;&#039;&lt;br /&gt;
Y&#039;nazqha: A lot of good invisibility did that beast! Watch for shaking flowers─we don&#039;t want another surprise!&lt;br /&gt;
Y&#039;nazqha: Watch your step!&lt;br /&gt;
Y&#039;nazqha: What could those adorable creatures be?&lt;br /&gt;
Y&#039;nazqha: Eyaaah! Apologies, but combat is not my specialty!&lt;br /&gt;
Y&#039;nazqha: Oh my, the stones are floating! I wonder what keeps them aloft...&lt;br /&gt;
Y&#039;nazqha: What have we here? Mushrooms?&lt;br /&gt;
Y&#039;nazqha: What divine flavor! I scarcely need to chew, and the aroma overwhelms the senses!&lt;br /&gt;
Y&#039;nazqha: On one side, tantalizing mushrooms. On the other...floating rocks?&lt;br /&gt;
Question: Which way should we go?&lt;br /&gt;
&amp;gt; Let the mushrooms guide us true!&lt;br /&gt;
Y&#039;nazqha: I can tell you&#039;re curious too. My intuition agrees─follow the mushrooms!&lt;br /&gt;
Y&#039;nazqha: Ungh... I can barely move!&lt;br /&gt;
Y&#039;nazqha: Tread carefully...very carefully.&lt;br /&gt;
Y&#039;nazqha: It seems no path is without obstacles!&lt;br /&gt;
&amp;gt;&amp;gt; If the player activates the rocks with the golem&#039;s electric AoE&lt;br /&gt;
Y&#039;nazqha: [Forename], listen. Did you hear a sound just now?&lt;br /&gt;
Y&#039;nazqha: A new path! It seems the rocks moved... Hmm. Were they imbued with some unseen power?&lt;br /&gt;
-optional start&lt;br /&gt;
x@Adept&#039;s Journal: How many seasons have come and gone since I set foot in this land, where the rules of gravity are mere suggestions? How many times have I swung my sword—each flourish bringing me one step closer to mastering the Unyielding Blade, honing the aether within my weapon to a fine edge?&amp;lt;br&amp;gt;Yet even as my body is consumed by training, my mind turns only to my dear friend, bound still to the sea. To destroy the vile thing which threatens her and hers, my bladework must be without equal.&amp;lt;br&amp;gt;When I have reached the heights I must, I shall come for you. I will stand upon those shores of our home once more and cry out: “I am returned!”&lt;br /&gt;
-optional end&lt;br /&gt;
&amp;gt;&amp;gt; If the rocks were not activated&lt;br /&gt;
Y&#039;nazqha: Are golems affected by this strange magnetism too?&lt;br /&gt;
---&lt;br /&gt;
Y&#039;nazqha: Not the easiest place to fight through, was it?&lt;br /&gt;
&amp;gt; Floating rocks warrant a closer look.&lt;br /&gt;
Y&#039;nazqha: I haven&#039;t seen anything quite like this... I believe we have no choice but to get a closer look!&lt;br /&gt;
Y&#039;nazqha: [Forename], [Forename]! Am I...floating!?&lt;br /&gt;
Y&#039;nazqha: I must wonder as to the nature of the rocks... Perhaps their magnetic fields have been disrupted?&lt;br /&gt;
Y&#039;nazqha: Unfortunately, I hardly think floating rocks could be considered treasure...&lt;br /&gt;
Y&#039;nazqha: I don&#039;t know where to step, nor where to hide!&lt;br /&gt;
Y&#039;nazqha: Eyaaah! Apologies, but combat is not my specialty!&lt;br /&gt;
&amp;gt;&amp;gt; If the Seeing Stones are attacked near each of the three large rocks&lt;br /&gt;
Popup: The magnetism of the atmosphere shifts...&lt;br /&gt;
---&lt;br /&gt;
Y&#039;nazqha: Even without solid ground under your feet, you made quick work of them. Of course, I never doubted you!&lt;br /&gt;
Y&#039;nazqha: Ah hah, do you feel that? Gravity! I can step surely now.&lt;br /&gt;
---&lt;br /&gt;
Y&#039;nazqha: Some sort of rock beast, I presume?&lt;br /&gt;
Y&#039;nazqha: Its surface was hard as rock, but it moved nimbly enough...&lt;br /&gt;
Popup: &#039;&#039;In the valley&#039;s most remote reaches they faced their deadliest challenge yet.&#039;&#039;&lt;br /&gt;
Y&#039;nazqha: This is the last place I expected to run into a person...&lt;br /&gt;
Lone Swordmaster: Take up your weapon. I pray you can provide some measure of entertainment before you die.&lt;br /&gt;
Lone Swordmaster: From where shall death take you? I shall grant you the mercy of foresight.&lt;br /&gt;
Lone Swordmaster: Whence shall my blade strike? Look well!&lt;br /&gt;
Y&#039;nazqha: Blades of aether! Don&#039;t let them pierce you!&lt;br /&gt;
Lone Swordmaster: Do you truly believe you can run from me?&lt;br /&gt;
Y&#039;nazqha: This fighting style...sword strikes imbued with aether. Could this be one of the swordmasters that were snuffed out by the Empire!?&lt;br /&gt;
Lone Swordmaster: Death comes from all directions!&lt;br /&gt;
Y&#039;nazqha: The blades of aether changed trajectory!? I see now why the Unyielding Blade was so feared...&lt;br /&gt;
&amp;gt; Route 9 (mushroom path, rocks activated by golem)&lt;br /&gt;
Lone Swordmaster: Only a true master can call the earth itself her ally!&lt;br /&gt;
Y&#039;nazqha: The magnetic fields are wildly unstable... Perhaps our foe uses them against us.&lt;br /&gt;
&amp;gt; Route 10 (mushroom path, rocks not activated by golem)&lt;br /&gt;
Lone Swordmaster: Do not dare perish before witnessing my full strength!&lt;br /&gt;
Y&#039;nazqha: Falling stones! Watch your head!&lt;br /&gt;
&amp;gt; Route 11 (floating rock path, Seeing Stones fought near large rocks)&lt;br /&gt;
Lone Swordmaster: Let us see how attuned you are to the flow of battle!&lt;br /&gt;
Y&#039;nazqha: The magnetic fields are wildly unstable... Perhaps our foe uses them against us.&lt;br /&gt;
&amp;gt; Route 12 (floating rock path, Seeing Stones fought away from large rocks)&lt;br /&gt;
Lone Swordmaster: Hah hah, good, good! Perhaps you shall not disappoint after all!&lt;br /&gt;
Y&#039;nazqha: Falling stones! Watch your head!&lt;br /&gt;
---&lt;br /&gt;
Lone Swordmaster: Run if you dare! Doom shall find you all the same!&lt;br /&gt;
Lone Swordmaster: Come now, you can do better than that!&lt;br /&gt;
Lone Swordmaster: Not so fast!&lt;br /&gt;
Y&#039;nazqha: That was like seeing two artists at work! My jaw was clenched the whole time...but in the end, you proved the mightier!&lt;br /&gt;
Y&#039;nazqha: My heart is still pounding! Wait, is this...?&lt;br /&gt;
Y&#039;nazqha: Why, it&#039;s the swordmaster&#039;s blade. The edge is flawless, and the decorations are exquisite!&lt;br /&gt;
Y&#039;nazqha: I must say, I certainly couldn&#039;t measure the value of this. Could you? No? I believe that means we should deliver it to the maiden!&lt;br /&gt;
Y&#039;nazqha: Since we both have all of our limbs, I would say that was a job well done. Thank you, [Forename]!&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
|-|Right Path=&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After leaving the instance, the player will receive a [[A Spellbinding Read#After clearing the Merchant&#039;s Tale|cutscene]] with the [[Fair Maiden]] each time they bring back a new treasure.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The dungeon name is italicized because it is the name of the book in which the dungeon takes place.&lt;br /&gt;
&lt;br /&gt;
{{Duties nav/vcdungeon}}&lt;/div&gt;</summary>
		<author><name>Rekipstar</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Alexander_-_The_Arm_of_the_Father_(Savage)&amp;diff=692452</id>
		<title>Alexander - The Arm of the Father (Savage)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Alexander_-_The_Arm_of_the_Father_(Savage)&amp;diff=692452"/>
		<updated>2023-11-25T21:52:19Z</updated>

		<summary type="html">&lt;p&gt;Rekipstar: /* Phase 2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{other uses|the (Savage) version|the level 60 story-mode [[raid]]|Alexander - The Arm of the Father|the first tier of [[Alexander]] in general|Alexander: Gordias}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = Alexander - The Arm of the Father (Savage)&lt;br /&gt;
| description = What fun is there in merely restating the facts? Never one to be content with the truth, the wandering minstrel has taken the liberty of retelling the tale of your journey into Alexander with his trademark embellishments. Some may question the value of such entertainment, but none can deny the skill with which he weaves his tapestry of song and verse, immersing you in memory...&lt;br /&gt;
| image = Alexander_-_The_Arm_of_the_Father_(Savage).png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 60&lt;br /&gt;
| level-sync = 60&lt;br /&gt;
| ilvl = 200&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = 8man&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| duty-finder = Savage Raids (Heavensward)&lt;br /&gt;
| roulette = &lt;br /&gt;
| tomestones = 15 poetics&lt;br /&gt;
| location = Condensate Demineralizer #9, The Arm of the Father&lt;br /&gt;
| region = Dravania&lt;br /&gt;
| req-quest = A Song of Steam and Steel&lt;br /&gt;
| stone-sky-sea = The Arm of the Father (Savage)&lt;br /&gt;
| patch = 3.05&lt;br /&gt;
| release = heavensward&lt;br /&gt;
| echo = 20&lt;br /&gt;
}} Also known as &#039;&#039;&#039;A3S&#039;&#039;&#039;, it is the third sector of [[Alexander: Gordias (Savage)]]. {{TOC limit|3}}&lt;br /&gt;
==Strategy==&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]]  [[Living Liquid]]===&lt;br /&gt;
Players should assign specific positions around the arena for each player to avoid a mechanic that repeats throughout the fight. Players can use the segments on the floor to assign positions.&lt;br /&gt;
&lt;br /&gt;
===Phase 1===&lt;br /&gt;
The main tank should pull the boss to the center of the room. This will make it easier to deal with mechanics.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Fluid Swing&#039;&#039;&#039;: A wide frontal cleave. Players should avoid getting hit by this attack, as it deals massive damage and is hard to heal through in conjunction with other mechanics. Players should avoid standing in front of the boss for this altogether.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Protean Wave&#039;&#039;&#039;: This attack hits twice. First, three telegraphs come out on the ground, then 6 random players will be marked. Players should move to their assigned positions to avoid overlapping with other players.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Splash&#039;&#039;&#039;: High raid-wide AoE damage. Mitigate and heal through.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sluice&#039;&#039;&#039;: Random players will be marked, so spread out to assigned positions. When the attack fires, marked players are hit by splash damage, as well as AoEs are marked on the floor. Players will have to avoid these AoEs as well as marked players to avoid excessive damage. The boss will then transform into its hand form.&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
*&#039;&#039;&#039;Fluid Strike&#039;&#039;&#039;: A frontal tankbuster that needs to be split to survive.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Wash Away&#039;&#039;&#039;: All players will be pushed back a set distance. Players should stack in the center of the room to avoid being knocked off the edge.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Digititis&#039;&#039;&#039;: A random tank, healer and DPS will be targeted. After the cast goes off, debuffs will be applied to these targeted players:&lt;br /&gt;
**&#039;&#039;&#039;Red&#039;&#039;&#039;: &#039;&#039;&#039;Damage Down&#039;&#039;&#039; will be applied to the DPS.&lt;br /&gt;
**&#039;&#039;&#039;Green&#039;&#039;&#039;: &#039;&#039;&#039;Healing Down&#039;&#039;&#039; will be applied to the healer.&lt;br /&gt;
**&#039;&#039;&#039;Blue&#039;&#039;&#039;: &#039;&#039;&#039;Vulnerability Up&#039;&#039;&#039; will be applied to the tank.&lt;br /&gt;
Players must swap debuffs to avoid detrimental effects from applying to each role. Debuffs must be swapped EXTREMELY quickly (the first debuffs have a timer of around 5 seconds - once this is over they change to unpassable ones), and can only be swapped once, so players must communicate with each other. Players should swap debuffs in the following way:&lt;br /&gt;
**&#039;&#039;&#039;Blue&#039;&#039;&#039; debuffs should be given to DPS.&lt;br /&gt;
**&#039;&#039;&#039;Red&#039;&#039;&#039; debuffs should be given to the healer.&lt;br /&gt;
**&#039;&#039;&#039;Green&#039;&#039;&#039; debuffs should be given to the tank.&lt;br /&gt;
This will help minimize the detriment to each player according to the strengths and weaknesses of their role.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Fluid Strike&#039;&#039;&#039; x2: Players with the &#039;&#039;&#039;Vulnerability Up&#039;&#039;&#039; debuff should avoid stacking for this attack. The boss will follow this up with another &#039;&#039;&#039;Wash Away&#039;&#039;&#039;, so players will need to stack again. The boss will then split into two hands. Each tank should grab one hand.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Fluid Swing&#039;&#039;&#039;: Players should still move out of this. Each hit will now also apply a debuff to tanks. Be sure to face this away from the raid.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hand of Prayer/Hand of Parting&#039;&#039;&#039;: One of the hands will begin to glow and will either turn into an open hand or a fist. The hands need to be separated or brought together accordingly (If the hand is open, bring them together. If it is a fist, separate them).  The hands will then slam into the ground and deal raid-wide damage. If the hands have been moved properly, they will do a small amount of damage. If moved incorrectly however, they will deal massive damage and debuff the party.&lt;br /&gt;
&lt;br /&gt;
The boss will perform another &#039;&#039;&#039;Digititis&#039;&#039;&#039;, so players will have to swap debuffs again.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Equilibrium Concentration&#039;&#039;&#039;: One of the hands will take HP from another. Players should identify which hand has more HP and focus their attacks on it. Players will have 25 seconds to balance the hands&#039; HP.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hand of Pain&#039;&#039;&#039;: If the hands are brought within 4% HP of each other, this attack will deal normal damage. If players fail to balance the hand&#039;s HP, they will wipe. This is a DPS check. The boss will follow up with another &#039;&#039;&#039;Hand of Prayer/Parting&#039;&#039;&#039; and another &#039;&#039;&#039;Fluid Swing&#039;&#039;&#039;. The hands will then move to the center.&lt;br /&gt;
&lt;br /&gt;
===Phase 3===&lt;br /&gt;
Ads will begin to spawn in the center of the arena and start moving towards the edge. If an ad gets to the edge, they will debuff the party with &#039;&#039;&#039;Paralyze&#039;&#039;&#039; and deal massive damage.&lt;br /&gt;
The ads spawn in 6 waves:&lt;br /&gt;
*2 &#039;&#039;&#039;Piston Lubricant&#039;&#039;&#039;&lt;br /&gt;
*3 &#039;&#039;&#039;Gear Lubricant&#039;&#039;&#039;&lt;br /&gt;
*1 Piston, 2 Gears&lt;br /&gt;
*4 Gears&lt;br /&gt;
*3 Gears&lt;br /&gt;
*4 Pistons&lt;br /&gt;
The &#039;&#039;&#039;Piston Lubricant&#039;&#039;&#039; will cast &#039;&#039;&#039;Mucilage&#039;&#039;&#039;, which will cause them to sprint to the edge of the arena. This attack needs to be interrupted and the ads need to be focused down.&lt;br /&gt;
The &#039;&#039;&#039;Gear Lubricant&#039;&#039;&#039; move slowly and have lower HP but should still be taken out quickly.&lt;br /&gt;
On top of this, in waves 2 and 4, the boss will cast &#039;&#039;&#039;Drainage&#039;&#039;&#039;, targeting 2 random players with tethers that will eventually explode. Tanks should take these tethers and move away from the party to avoid overlapping damage with other players. On waves 3 and 5, the boss will cast &#039;&#039;&#039;Ferrofluid&#039;&#039;&#039;, marking two sets of players with &#039;&#039;&#039;Positive&#039;&#039;&#039; and &#039;&#039;&#039;Negative&#039;&#039;&#039; markers and tethering them together. if tethered players have the same markers, they need to stand close together. If they have opposite markers, they need to move far apart. When the debuffs resolve, players will either be pushed away or pulled together. If players handle this mechanic incorrectly, they will be heavily debuffed and not survive the next attack. The boss will then transform back into his humanoid form.&lt;br /&gt;
&lt;br /&gt;
===Phase 4===&lt;br /&gt;
This final phase is a loop of several mechanics, or a pairing of mechanics requiring players to move quickly and carefully in order to resolve them properly.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cascade&#039;&#039;&#039;: High raid-wide damage. This attack also spawns puddles randomly around the arena. Though the placement of these puddles is random, players can figure out their effects based on their placement:&lt;br /&gt;
**The &#039;lone&#039; puddle will cast &#039;&#039;&#039;Protean Wave&#039;&#039;&#039;.&lt;br /&gt;
**The two puddles that are close together will use &#039;&#039;&#039;Embolus&#039;&#039;&#039; and &#039;&#039;&#039;Throttle&#039;&#039; (left puddle) and &#039;&#039;&#039;Drainage&#039;&#039;&#039; (right puddle).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ferrofluid&#039;&#039;&#039;: Players should move to their assigned positions for this, as this attack will target all players, so being able to identify who players are tethered to and moving accordingly is key.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Fluid Swing&#039;&#039;&#039;: Adds debuffs to the main tank. Tanks need to swap around 4 stacks, which will line up with the next cast of &#039;&#039;&#039;Cascade&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Splash&#039;&#039;&#039;: Mitigate and heal through.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sluice/Protean Wave&#039;&#039;&#039;: Players will need to spread out for &#039;&#039;&#039;Sluice, dodge the first hit of &#039;&#039;&#039;Protean Wave&#039;&#039;&#039;, then separate for the second attack.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sluice/Digititis&#039;&#039;&#039;: This time, two &#039;&#039;&#039;Red&#039;&#039;&#039; markers will come out, so both healers will need to take these, while a free DPS needs to take the &#039;&#039;&#039;Blue&#039;&#039;&#039; debuff.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cascade&#039;&#039;&#039;: Mitigate and heal through again. Three new puddles will spawn.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Liquid Gaol&#039;&#039;&#039;: A healer will be targeted. The marked healer needs to move away from the rest of the party, as after the cast resolves, the healer and all players around them will be stunned. a &#039;&#039;&#039;Liquid Limb&#039;&#039;&#039; will spawn and pick up the stunned healer and begin to move them towards the edge. The limb must be defeated before this happens. If successful, the healer will be released.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Splash&#039;&#039;&#039;: Mitigate and heal through.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Digititis&#039;&#039;&#039;: This attack will be the exact same as last time.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Splash x6&#039;&#039;&#039;: This will cause massive damage, so healers should be ready for this.&lt;br /&gt;
&lt;br /&gt;
One of the puddles will cast a single line &#039;&#039;&#039;Protean Wave&#039;&#039;&#039;, so avoid accordingly, followed by another &#039;&#039;&#039;Cascade&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Throttle&#039;&#039;&#039;: A random player will be debuffed with &#039;&#039;&#039;Throttle&#039;&#039;&#039;, when it resolves the player will be killed. This needs to be dispelled immediately. The boss will cast another party-wide &#039;&#039;&#039;Ferrofluid&#039;&#039;&#039;, so stack or spread accordingly, followed by another &#039;&#039;&#039;Throttle&#039;&#039;&#039; which needs to be dispelled.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Embolus&#039;&#039;&#039;: Summons a ball that moves towards the boss. If it touches the boss or another player, it is most likely a wipe. The main tank should move the boss as soon as they see the ball appear, and all players should stay clear of its path.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Drainage/Protean Wave&#039;&#039;&#039;: Tanks will take the tethers again, and players will dodge the hits of &#039;&#039;&#039;Protean Wave&#039;&#039;&#039;. This will be followed by another &#039;&#039;&#039;Sluice&#039;&#039;&#039;.&lt;br /&gt;
A puddle will cast &#039;&#039;&#039;Embolus&#039;&#039;&#039; again, this time players should move the boss back to the center. The boss will follow up with another &#039;&#039;&#039;Fluid Swing&#039;&#039;&#039;, and the mechanics will repeat from the beginning of phase 4.&lt;br /&gt;
&lt;br /&gt;
Players will have to defeat the boss in this time, or the boss will enrage and wipe the party.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*{{tomestone|Poetics|15}} [[Allagan Tomestone of Poetics]]&lt;br /&gt;
*{{Item icon|Gordian Manifesto - Page 3}}&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] Treasure Coffer 1===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Gordian Leg Gear Coffer (IL 210)}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] Treasure Coffer 2===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Gordian Head Gear Coffer (IL 210)}}&lt;br /&gt;
{{Drops table row|Gordian Hand Gear Coffer (IL 210)}}&lt;br /&gt;
{{Drops table row|Gordian Foot Gear Coffer (IL 210)}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>Rekipstar</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Bone_Melter&amp;diff=692318</id>
		<title>Bone Melter</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Bone_Melter&amp;diff=692318"/>
		<updated>2023-11-25T07:03:13Z</updated>

		<summary type="html">&lt;p&gt;Rekipstar: /* Desynthesis */ add things that I got from desynthing.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
| name = Bone Melter&lt;br /&gt;
| icon = bone melter icon1.png&lt;br /&gt;
| description = This lake snail feeds by attaching itself to the bones of drowned animals.[Suitable for printing on small canvases.]&lt;br /&gt;
| type = crafting material&lt;br /&gt;
| effects = &lt;br /&gt;
| material-type = Seafood&lt;br /&gt;
| unique = &lt;br /&gt;
| untradable = &lt;br /&gt;
| unsellable = &lt;br /&gt;
| rarity = white&lt;br /&gt;
| level = &lt;br /&gt;
| ilvl = &lt;br /&gt;
| race = &lt;br /&gt;
| gender = &lt;br /&gt;
| recast = &lt;br /&gt;
| cost = &lt;br /&gt;
| value = 5&lt;br /&gt;
| value-hq = 6&lt;br /&gt;
| seals = &lt;br /&gt;
| patch = 4.0&lt;br /&gt;
| release = stormblood&lt;br /&gt;
| id-gt = 20082&lt;br /&gt;
}}&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Basic Information==&lt;br /&gt;
*&#039;&#039;&#039;Recommended [[Fishing]] Level&#039;&#039;&#039;: 62&lt;br /&gt;
*&#039;&#039;&#039;Fish Type&#039;&#039;&#039;: [[Lakes]]&lt;br /&gt;
*&#039;&#039;&#039;[[Aquarium]] Type&#039;&#039;&#039;: [[????]]&lt;br /&gt;
*&#039;&#039;&#039;Sizes&#039;&#039;&#039;: Smallest - ??im, Largest - ??im&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Necrophagous whelk that flocks to carcasses en masse, whittling them down to next to nothing. Morbid feeding habits aside, it does have a pretty shell, which hunters carry around for luck.&lt;br /&gt;
&lt;br /&gt;
==Acquisition==&lt;br /&gt;
===[[Fishing Log: Dimwold]]===&lt;br /&gt;
*&#039;&#039;&#039;[[Location]]&#039;&#039;&#039;: [[The Fringes]] (x9.6,y29)&lt;br /&gt;
*&#039;&#039;&#039;Hole Level&#039;&#039;&#039;: 62&lt;br /&gt;
*&#039;&#039;&#039;[[Baits]]&#039;&#039;&#039;: [[Salmon Roe]], [[Suspending Minnow]]&lt;br /&gt;
*&#039;&#039;&#039;[[Mooch]]ed From&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Condition&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;[[Weather]]&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
===[[Fishing Log: The Comet&#039;s Tail]]===&lt;br /&gt;
*&#039;&#039;&#039;[[Location]]&#039;&#039;&#039;: [[The Fringes]] (x13,y31)&lt;br /&gt;
*&#039;&#039;&#039;Hole Level&#039;&#039;&#039;: 62&lt;br /&gt;
*&#039;&#039;&#039;[[Baits]]&#039;&#039;&#039;: [[Metal Spinner]], [[Salmon Roe]], [[Suspending Minnow]], [[Versatile Lure]]&lt;br /&gt;
*&#039;&#039;&#039;[[Mooch]]ed From&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Condition&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;[[Weather]]&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
==Used For==&lt;br /&gt;
===Crafting Ingredient===&lt;br /&gt;
&lt;br /&gt;
===Desynthesis===&lt;br /&gt;
&#039;&#039;&#039;Class&#039;&#039;&#039;: [[Culinarian]] (205.00)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Potential Results&#039;&#039;&#039;:&lt;br /&gt;
* [[Fine Sand]]&lt;br /&gt;
* [[Bone Ash]]&lt;br /&gt;
* [[Allagan Bronze Piece]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Seafood]] [[Category:Lakes Fish]]&lt;/div&gt;</summary>
		<author><name>Rekipstar</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Bone_Ash&amp;diff=692317</id>
		<title>Bone Ash</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Bone_Ash&amp;diff=692317"/>
		<updated>2023-11-25T07:01:01Z</updated>

		<summary type="html">&lt;p&gt;Rekipstar: Undo revision 652992 by Dr Agon (talk). it is still in the game, I literally just got it&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
| name = Bone Ash&lt;br /&gt;
| icon = bone ash icon1.png&lt;br /&gt;
| description = The fine grey ash left over after cremating a body.&lt;br /&gt;
| type = crafting material&lt;br /&gt;
| effects = &lt;br /&gt;
| material-type = Bone&lt;br /&gt;
| unique = &lt;br /&gt;
| untradable = &lt;br /&gt;
| unsellable = &lt;br /&gt;
| rarity = white&lt;br /&gt;
| level = &lt;br /&gt;
| ilvl = &lt;br /&gt;
| race = &lt;br /&gt;
| gender = &lt;br /&gt;
| recast = &lt;br /&gt;
| cost = &lt;br /&gt;
| value = 1&lt;br /&gt;
| value-hq = 2&lt;br /&gt;
| seals = &lt;br /&gt;
| patch = 2.0&lt;br /&gt;
| release = a realm reborn&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Acquisition==&lt;br /&gt;
Desynthesized from [[Bone Melter]]&lt;br /&gt;
==Used For==&lt;/div&gt;</summary>
		<author><name>Rekipstar</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Talk:Bone_Ash&amp;diff=692316</id>
		<title>Talk:Bone Ash</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Talk:Bone_Ash&amp;diff=692316"/>
		<updated>2023-11-25T06:58:08Z</updated>

		<summary type="html">&lt;p&gt;Rekipstar: Created page with &amp;quot;This is definitely still obtainable. I just got some by desynthing the Bone Melter fish.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is definitely still obtainable. I just got some by desynthing the Bone Melter fish.&lt;/div&gt;</summary>
		<author><name>Rekipstar</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Final_Coil_of_Bahamut_-_Turn_4&amp;diff=592955</id>
		<title>The Final Coil of Bahamut - Turn 4</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Final_Coil_of_Bahamut_-_Turn_4&amp;diff=592955"/>
		<updated>2023-05-06T20:35:12Z</updated>

		<summary type="html">&lt;p&gt;Rekipstar: /* Phase 4: 52%-0% */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{other uses|the level 50 challenge-mode [[raid]]|the third tier in general|The Final Coil of Bahamut|the [[Ultimate Raid]] involving [[Bahamut Prime]]|The Unending Coil of Bahamut (Ultimate)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = The Final Coil of Bahamut - Turn 4&lt;br /&gt;
| description = Restored to his senses in defeat, Louisoix uses his final moments to send your party to the main bridge of the final internment hulk, there to banish Bahamut once and for all. Yet though the end of your arduous journey is in sight, doubt not but that the cornered primal will lash out with his unbridled rage. If you are to overcome this terrible foe, you and yours must be of one purpose. Join now your hearts and minds, and sally forth to bring the Seventh Umbral Era to its true conclusion─for the future of Eorzea!&lt;br /&gt;
| image = The Final Coil of Bahamut - Turn 4.png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 50&lt;br /&gt;
| level-sync = 50&lt;br /&gt;
| ilvl = 123&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = 8man&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| duty-finder = Raids (A Realm Reborn)&lt;br /&gt;
| roulette = &lt;br /&gt;
| tomestones = 30 poetics&lt;br /&gt;
| entrance = Northern Thanalan&lt;br /&gt;
| entrance-coordinates = 19,20&lt;br /&gt;
| location = The Burning Heart&lt;br /&gt;
| region = Thanalan&lt;br /&gt;
| req-quest = Fragments of Truth&lt;br /&gt;
| patch = 2.4&lt;br /&gt;
| release = &lt;br /&gt;
| echo = 20&lt;br /&gt;
}} The raid is also known as &#039;&#039;&#039;T13&#039;&#039;&#039;. {{TOC limit|3}}&lt;br /&gt;
It was first defeated by the [[Free Company]] &#039;&#039;Lucrezia&#039;&#039; on the [[server]] Alexander on November 2nd, 2014.&lt;br /&gt;
==Objective==&lt;br /&gt;
* Defeat [[Bahamut Prime]].&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
{{#ev:youtube|Fbmd4eRNwnE|350|right|}}&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Bahamut Prime]]===&lt;br /&gt;
This fight is all about reacting to mechanics that repeat in each phase and mitigating heavy-hitting attacks. This fight has a hard 14 minute enrage so players need to handle the fight as quickly as possible. The boss doesn&#039;t have very complex attacks so learning them well will be the key to success.&lt;br /&gt;
&lt;br /&gt;
Before the fight begins players need to set a marker somewhere in the arena to denote where players with a specific marker will stack to split damage.&lt;br /&gt;
&lt;br /&gt;
Once the boss is engaged, the edge around the arena becomes an instant-kill upon &lt;br /&gt;
&lt;br /&gt;
===Phase 1: 100%-76%===&lt;br /&gt;
To begin the fight players should pull the boss to the south wall of the arena.&lt;br /&gt;
*&#039;&#039;&#039;Flare Breath&#039;&#039;&#039;: A large frontal cleave on the primary target. Be sure to turn the boss away from the party for this. This attack is usually paired with other attacks.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Megaflare&#039;&#039;&#039;: 3-4 players are marked with ground AoEs. 3-4 other players will be hit with a splash damage AoE, and 2-4 players are marked for a beam that must be split by other marked players to mitigate the damage. Players with a marker should stack at the predetermined location. The boss will follow this with a &#039;&#039;&#039;Flare Breath&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Flatten&#039;&#039;&#039;: A heavy damage tankbuster. Requires mitigation to survive.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Earth Shaker&#039;&#039;&#039;: Two players are tethered to the boss and marked with brown tethers. After a short delay, the tethered players will have a line fired at them that hits anything between them. The players will also drop three puddles each. To handle this, players who are tethered should move to the left and right of the boss and slowly move around the arena to avoid cleaving the party and drop the puddles around the edge. These puddles will persist for a while, so players should avoid standing in them. &lt;br /&gt;
&lt;br /&gt;
This phase will repeat until the boss reaches 76% HP. players should push this phase as hard as possible to give more time later to handle other phases. It is also recommended that players use a DPS Limit Break level 1 to push the phase and also have a tank Limit Break level 3 for a later phase.&lt;br /&gt;
&lt;br /&gt;
At 76% the boss will cast &#039;&#039;&#039;Gigaflare&#039;&#039;&#039;, an unavoidable room-wide attack. Mitigate and heal through the damage.&lt;br /&gt;
&lt;br /&gt;
===Phase 2: 76%-52%===&lt;br /&gt;
* &#039;&#039;&#039;Shadow of Meracydia&#039;&#039;&#039;: After the &#039;&#039;&#039;Gigaflare&#039;&#039;&#039; cast fades a &#039;&#039;&#039;Shadow of Meracydia&#039;&#039;&#039; spawns in the north of the arena. If it gets too close to the boss, they will link and begin buffing each other. If the boss was pulled to the south, the off tank can grab the add and keep it in the north to avoid this. The other Adds will also spawn away from the boss, minimizing the chances of them tethering together.&lt;br /&gt;
&lt;br /&gt;
:Players should focus on the add, as if it&#039;s not killed quickly, it will fire a line of puddles at a player, severely restricting how freely players can move.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Flare Star&#039;&#039;&#039;: At the same time the &#039;&#039;&#039;Shadow of Meracydia&#039;&#039;&#039; spawns, the boss will summon orbs to tether to players that move slowly at first, then will speed towards the player they are tethered to. If a player is hit by an orb, they will take damage and receive a stack of the debuff &#039;&#039;&#039;Suffocated Will&#039;&#039;&#039;. This debuff will deal more damage when applied based on how many stacks a player already has. Non-tank players should not receive more than 2 stacks, as the damage will be lethal after that. Communication is required between players to note who has orbs tethered to them and who needs someone to take their tether. &lt;br /&gt;
&lt;br /&gt;
:The boss will follow up with a &#039;&#039;&#039;Flatten&#039;&#039;&#039;, one cast of &#039;&#039;&#039;Flare Breath&#039;&#039;&#039; and &#039;&#039;&#039;Megaflare&#039;&#039;&#039; mechanics. This time however, the &#039;&#039;&#039;Megaflare&#039;&#039;&#039; will spawn a pillar from one of its AoEs, which will explode and wipe the raid if not dealt with. A single player must stand in the AoE and soak the damage instead, preventing the wipe.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Rage of Bahamut&#039;&#039;&#039;: Deals damage based on how many stacks of &#039;&#039;&#039;Suffocated Will&#039;&#039;&#039; a player has. Healers should be ready for raid-wide healing after this.&lt;br /&gt;
From here the phase repeats, an add will spawn in the southeast and west and the mechanics will keep repeating until the boss reaches 52% HP. At this time the boss will cast another &#039;&#039;&#039;Gigaflare&#039;&#039;&#039; and leave the arena.&lt;br /&gt;
&lt;br /&gt;
===Phase 3: Adds===&lt;br /&gt;
* &#039;&#039;&#039;Divebomb&#039;&#039;&#039;: Players should move to the center of the room immediately after the boss leaves the arena. It will appear at the edge of the arena and mark a random player with a red circle above their head. This indicates the boss will charge from where it is to the other side of the arena, passing through where the marked player was standing. A &#039;&#039;&#039;Storm of Meracydia&#039;&#039;&#039; will spawn at the edge as well and mark a player with a green marker, indicating the same thing. Once these markers go out, players know the boss and the add will charge through the center of the arena in a straight line, creating safe zones. Once the green marker comes up players can move to those safe zones to avoid the attack. Be aware that the paths of the attacks are rather wide, so move sufficiently into safe zones. The boss will follow this up with a &#039;&#039;&#039;Megaflare&#039;&#039;&#039;, thus it is important to not stack in the chaos of dodging the divebomb. It&#039;s wise to have half the players dodge the divebomb to the right and the other half to the left (of looking at Bahamut from the middle) to give space for each player to spread.&lt;br /&gt;
&lt;br /&gt;
*Adds will spawn after this, a &#039;&#039;&#039;Pain of Meracydia&#039;&#039;&#039; and a &#039;&#039;&#039;Blood of Meracydia&#039;&#039;&#039;. The off tank should pull the Pain to the west of the room, while the main tank grabs the Blood and the party quickly burns it down. The &#039;&#039;&#039;Blood of Meracydia&#039;&#039;&#039; will switch between a buff that mitigates physical damage and magic damage. Players should pay attention to which buff the boss has up and try to line bursts up with these buffs. The &#039;&#039;&#039;Pain of Meracydia&#039;&#039;&#039; has a strong cleave attack that needs to be pointed away from the party and uses &#039;&#039;&#039;Tail Swipe&#039;&#039;&#039;, attacking behind it. Avoid this by attacking from its side as much as possible and being careful with positionals.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Gusts of Meracydia&#039;&#039;&#039; will also spawn. The tank that grabbed the Blood should grab these, as if they get too close to the Pain, they will be absorbed, and it will receive HP back and a {{buff|damage up}} &#039;&#039;&#039;[[Damage Up]]&#039;&#039;&#039; buff.&lt;br /&gt;
&lt;br /&gt;
:After the Pain and Blood are finished off, 2 &#039;&#039;&#039;Sins of Meracydia&#039;&#039;&#039; will spawn. These Adds hit hard and should be defeated quickly. Each tank should grab them and pull them into the center of the arena to be burned down by AoE attacks. At roughly 20 seconds after spawning, they will cast &#039;&#039;&#039;Evil Eye&#039;&#039;&#039;, an attack that deals damage equal to their remaining HP. Shortly after this another round of &#039;&#039;&#039;Divebombs&#039;&#039;&#039; from the boss and the &#039;&#039;&#039;Storm of Meracydia&#039;&#039;&#039;. These should be handled the same way as the previous attack.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Storm of Meracydia&#039;&#039;&#039; will spawn in the center of the room and should be pulled to the south of the room. The tank that does this will also grab the Gusts that spawn later. The other tank will pick up the rest of the Adds as they spawn and pull them over to where the Storm is to burn everything down efficiently. When the Pain respawns, keep it pulled away from the group until the Gusts are defeated. After the Storm is defeated, it will drop a &#039;&#039;&#039;Neurolink 2.0&#039;&#039;&#039;Puddle, which when stepped in greatly reduces damage dealt.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Teraflare&#039;&#039;&#039;: After enough time has past, Bahamut will appear on the northern side of the arena and slowly begin casting it&#039;s ultimate attack. To withstand it, players must be prepared to perform two actions. First, the Pain must be defeated before the cast finishes, as the &#039;&#039;&#039;Neurolink&#039;&#039;&#039; puddle debuffs with &#039;&#039;&#039;Flare Dampening&#039;&#039;&#039;, greatly mitigating the damage from this attack. Secondly, the tank should use a Limit Break 3 to further mitigate damage; a countdown will appear when 10 seconds remain, and the Limit Break should generally be used at 4 seconds remaining. Healers can also use shields.&lt;br /&gt;
&lt;br /&gt;
After the party survives &#039;&#039;&#039;Teraflare&#039;&#039;&#039;, Bahamut will return to the arena and begin the final phase.&lt;br /&gt;
&lt;br /&gt;
===Phase 4: 52%-0%===&lt;br /&gt;
The boss will use the attacks &#039;&#039;&#039;Flare Breath&#039;&#039;&#039;, &#039;&#039;&#039;Megaflare&#039;&#039;&#039;, &#039;&#039;&#039;Earthshaker&#039;&#039;&#039;, and &#039;&#039;&#039;Gigaflare&#039;&#039;&#039; in this phase, each with a slight change to their mechanics; see below for details. The boss also adds a new ability to its repertoire.&lt;br /&gt;
*&#039;&#039;&#039;Akh Morn&#039;&#039;&#039;: A multi-hit tank buster. This attack also tethers to a player, and if they are in range of the blast, will split the damage of the attack. The off tank should pick this tether up and stand near the main tank for this attack. The first hit of &#039;&#039;&#039;Akh Morn&#039;&#039;&#039; will deal heavy damage, with each hit after dealing about half as much as the first. Every time the boss uses this attack, it will add an additional &#039;&#039;&#039;Akh Morn&#039;&#039;&#039; hit. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Megaflare&#039;&#039;&#039;: The attack mechanics will happen as normal, however this time up to 2 pillars will spawn, each needing a player to stand in them and soak the damage. Players will also be tethered randomly and hit by &#039;&#039;&#039;Tempest Wing&#039;&#039;&#039;, a twister that deals moderate damage. If anyone else is hit by this, they are knocked back, take damage and receive a heavy damage over time debuff. This attack can knock players into the edge of the arena, spelling instant death for anyone who touches it. The off and main tank should pick up these tethers and subsequently stand far enough to not hit each other with the twisters. This is so that the originally targeted players can stack for Megaflare if needed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Earthshaker&#039;&#039;&#039;: This attack behaves as normal, however the boss will also tether the two players targeted with &#039;&#039;&#039;Earthshaker&#039;&#039;&#039; with &#039;&#039;&#039;Tempest Wing&#039;&#039;&#039;, causing twisters to spawn on them. Targeted players should not move into other players while the twister is active and healers should be ready to heal them. The boss also follows up with a &#039;&#039;&#039;Flare Breath&#039;&#039;&#039; immediately after. These mechanics will repeat from here.&lt;br /&gt;
&lt;br /&gt;
:After every two rounds of the above rotation, the boss will use &#039;&#039;&#039;Gigaflare&#039;&#039;&#039;, and immediately follow up with &#039;&#039;&#039;Akh Morn&#039;&#039;&#039; so be ready to move, mitigate and heal through this.&lt;br /&gt;
&lt;br /&gt;
This repeats until the boss is either defeated or enrages. At its enrage, it casts a 15-second &#039;&#039;&#039;Gigaflare&#039;&#039;&#039; that will wipe the party.&lt;br /&gt;
&lt;br /&gt;
==Solo strategy==&lt;br /&gt;
As of [[patch 6.0]], the duty can be easily cleared solo by any well-geared level 90 character.&lt;br /&gt;
&lt;br /&gt;
The boss fight consists of attacking the boss and the adds it spawns until they die. The only danger lies in the three phases in which the boss and its add charge through the arena; they must be carefully evaded or they will push the player out of the arena and to their death.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{see also|Dreadwyrm Weapons}}&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] [[Bahamut Prime]]===&lt;br /&gt;
*{{tomestone|Poetics|30}} [[Allagan Tomestone of Poetics]]&lt;br /&gt;
*{{Item icon|Burning Auricle}} Drops directly from boss, must be &#039;&#039;&#039;synced&#039;&#039;&#039;&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Paladin&#039;s Dreadwyrm Arms (IL 135)}}&lt;br /&gt;
{{Drops table row|Dreadwyrm Bardiche}}&lt;br /&gt;
{{Drops table row|Dreadwyrm Claymore}}&lt;br /&gt;
{{Drops table row|Dreadwyrm Spear}}&lt;br /&gt;
{{Drops table row|Dreadwyrm Claws}}&lt;br /&gt;
{{Drops table row|Dreadwyrm Katana}}&lt;br /&gt;
{{Drops table row|Dreadwyrm Daggers}}&lt;br /&gt;
{{Drops table row|Dreadwyrm Longbow}}&lt;br /&gt;
{{Drops table row|Dreadwyrm Handgonne}}&lt;br /&gt;
{{Drops table row|Dreadwyrm Staff}}&lt;br /&gt;
{{Drops table row|Dreadwyrm Grimoire}}&lt;br /&gt;
{{Drops table row|Dreadwyrm Rapier}}&lt;br /&gt;
{{Drops table row|Dreadwyrm Cane}}&lt;br /&gt;
{{Drops table row|Dreadwyrm Codex}}&lt;br /&gt;
{{Drops table row|Dreadwyrm Torquetum}}&lt;br /&gt;
{{Drops table row|Dreadwyrm Weapon Coffer (IL 135)}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Dreadwyrm Chest Gear Coffer (IL 130)}}&lt;br /&gt;
{{Drops table row|Neo Aetherstone - Body Gear}}&lt;br /&gt;
{{Drops table row|Faded Copy of Answers}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Out of a Bind I}}&lt;br /&gt;
{{achievement table row|Out of a Bind II}}&lt;br /&gt;
{{achievement table row|Out of a Bind III}}&lt;br /&gt;
{{achievement table row|Mightier than the Dreadwyrm}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>Rekipstar</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Final_Coil_of_Bahamut_-_Turn_4&amp;diff=592954</id>
		<title>The Final Coil of Bahamut - Turn 4</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Final_Coil_of_Bahamut_-_Turn_4&amp;diff=592954"/>
		<updated>2023-05-06T20:26:58Z</updated>

		<summary type="html">&lt;p&gt;Rekipstar: /* Phase 3: Adds */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{other uses|the level 50 challenge-mode [[raid]]|the third tier in general|The Final Coil of Bahamut|the [[Ultimate Raid]] involving [[Bahamut Prime]]|The Unending Coil of Bahamut (Ultimate)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = The Final Coil of Bahamut - Turn 4&lt;br /&gt;
| description = Restored to his senses in defeat, Louisoix uses his final moments to send your party to the main bridge of the final internment hulk, there to banish Bahamut once and for all. Yet though the end of your arduous journey is in sight, doubt not but that the cornered primal will lash out with his unbridled rage. If you are to overcome this terrible foe, you and yours must be of one purpose. Join now your hearts and minds, and sally forth to bring the Seventh Umbral Era to its true conclusion─for the future of Eorzea!&lt;br /&gt;
| image = The Final Coil of Bahamut - Turn 4.png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 50&lt;br /&gt;
| level-sync = 50&lt;br /&gt;
| ilvl = 123&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = 8man&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| duty-finder = Raids (A Realm Reborn)&lt;br /&gt;
| roulette = &lt;br /&gt;
| tomestones = 30 poetics&lt;br /&gt;
| entrance = Northern Thanalan&lt;br /&gt;
| entrance-coordinates = 19,20&lt;br /&gt;
| location = The Burning Heart&lt;br /&gt;
| region = Thanalan&lt;br /&gt;
| req-quest = Fragments of Truth&lt;br /&gt;
| patch = 2.4&lt;br /&gt;
| release = &lt;br /&gt;
| echo = 20&lt;br /&gt;
}} The raid is also known as &#039;&#039;&#039;T13&#039;&#039;&#039;. {{TOC limit|3}}&lt;br /&gt;
It was first defeated by the [[Free Company]] &#039;&#039;Lucrezia&#039;&#039; on the [[server]] Alexander on November 2nd, 2014.&lt;br /&gt;
==Objective==&lt;br /&gt;
* Defeat [[Bahamut Prime]].&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
{{#ev:youtube|Fbmd4eRNwnE|350|right|}}&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Bahamut Prime]]===&lt;br /&gt;
This fight is all about reacting to mechanics that repeat in each phase and mitigating heavy-hitting attacks. This fight has a hard 14 minute enrage so players need to handle the fight as quickly as possible. The boss doesn&#039;t have very complex attacks so learning them well will be the key to success.&lt;br /&gt;
&lt;br /&gt;
Before the fight begins players need to set a marker somewhere in the arena to denote where players with a specific marker will stack to split damage.&lt;br /&gt;
&lt;br /&gt;
Once the boss is engaged, the edge around the arena becomes an instant-kill upon &lt;br /&gt;
&lt;br /&gt;
===Phase 1: 100%-76%===&lt;br /&gt;
To begin the fight players should pull the boss to the south wall of the arena.&lt;br /&gt;
*&#039;&#039;&#039;Flare Breath&#039;&#039;&#039;: A large frontal cleave on the primary target. Be sure to turn the boss away from the party for this. This attack is usually paired with other attacks.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Megaflare&#039;&#039;&#039;: 3-4 players are marked with ground AoEs. 3-4 other players will be hit with a splash damage AoE, and 2-4 players are marked for a beam that must be split by other marked players to mitigate the damage. Players with a marker should stack at the predetermined location. The boss will follow this with a &#039;&#039;&#039;Flare Breath&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Flatten&#039;&#039;&#039;: A heavy damage tankbuster. Requires mitigation to survive.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Earth Shaker&#039;&#039;&#039;: Two players are tethered to the boss and marked with brown tethers. After a short delay, the tethered players will have a line fired at them that hits anything between them. The players will also drop three puddles each. To handle this, players who are tethered should move to the left and right of the boss and slowly move around the arena to avoid cleaving the party and drop the puddles around the edge. These puddles will persist for a while, so players should avoid standing in them. &lt;br /&gt;
&lt;br /&gt;
This phase will repeat until the boss reaches 76% HP. players should push this phase as hard as possible to give more time later to handle other phases. It is also recommended that players use a DPS Limit Break level 1 to push the phase and also have a tank Limit Break level 3 for a later phase.&lt;br /&gt;
&lt;br /&gt;
At 76% the boss will cast &#039;&#039;&#039;Gigaflare&#039;&#039;&#039;, an unavoidable room-wide attack. Mitigate and heal through the damage.&lt;br /&gt;
&lt;br /&gt;
===Phase 2: 76%-52%===&lt;br /&gt;
* &#039;&#039;&#039;Shadow of Meracydia&#039;&#039;&#039;: After the &#039;&#039;&#039;Gigaflare&#039;&#039;&#039; cast fades a &#039;&#039;&#039;Shadow of Meracydia&#039;&#039;&#039; spawns in the north of the arena. If it gets too close to the boss, they will link and begin buffing each other. If the boss was pulled to the south, the off tank can grab the add and keep it in the north to avoid this. The other Adds will also spawn away from the boss, minimizing the chances of them tethering together.&lt;br /&gt;
&lt;br /&gt;
:Players should focus on the add, as if it&#039;s not killed quickly, it will fire a line of puddles at a player, severely restricting how freely players can move.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Flare Star&#039;&#039;&#039;: At the same time the &#039;&#039;&#039;Shadow of Meracydia&#039;&#039;&#039; spawns, the boss will summon orbs to tether to players that move slowly at first, then will speed towards the player they are tethered to. If a player is hit by an orb, they will take damage and receive a stack of the debuff &#039;&#039;&#039;Suffocated Will&#039;&#039;&#039;. This debuff will deal more damage when applied based on how many stacks a player already has. Non-tank players should not receive more than 2 stacks, as the damage will be lethal after that. Communication is required between players to note who has orbs tethered to them and who needs someone to take their tether. &lt;br /&gt;
&lt;br /&gt;
:The boss will follow up with a &#039;&#039;&#039;Flatten&#039;&#039;&#039;, one cast of &#039;&#039;&#039;Flare Breath&#039;&#039;&#039; and &#039;&#039;&#039;Megaflare&#039;&#039;&#039; mechanics. This time however, the &#039;&#039;&#039;Megaflare&#039;&#039;&#039; will spawn a pillar from one of its AoEs, which will explode and wipe the raid if not dealt with. A single player must stand in the AoE and soak the damage instead, preventing the wipe.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Rage of Bahamut&#039;&#039;&#039;: Deals damage based on how many stacks of &#039;&#039;&#039;Suffocated Will&#039;&#039;&#039; a player has. Healers should be ready for raid-wide healing after this.&lt;br /&gt;
From here the phase repeats, an add will spawn in the southeast and west and the mechanics will keep repeating until the boss reaches 52% HP. At this time the boss will cast another &#039;&#039;&#039;Gigaflare&#039;&#039;&#039; and leave the arena.&lt;br /&gt;
&lt;br /&gt;
===Phase 3: Adds===&lt;br /&gt;
* &#039;&#039;&#039;Divebomb&#039;&#039;&#039;: Players should move to the center of the room immediately after the boss leaves the arena. It will appear at the edge of the arena and mark a random player with a red circle above their head. This indicates the boss will charge from where it is to the other side of the arena, passing through where the marked player was standing. A &#039;&#039;&#039;Storm of Meracydia&#039;&#039;&#039; will spawn at the edge as well and mark a player with a green marker, indicating the same thing. Once these markers go out, players know the boss and the add will charge through the center of the arena in a straight line, creating safe zones. Once the green marker comes up players can move to those safe zones to avoid the attack. Be aware that the paths of the attacks are rather wide, so move sufficiently into safe zones. The boss will follow this up with a &#039;&#039;&#039;Megaflare&#039;&#039;&#039;, thus it is important to not stack in the chaos of dodging the divebomb. It&#039;s wise to have half the players dodge the divebomb to the right and the other half to the left (of looking at Bahamut from the middle) to give space for each player to spread.&lt;br /&gt;
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*Adds will spawn after this, a &#039;&#039;&#039;Pain of Meracydia&#039;&#039;&#039; and a &#039;&#039;&#039;Blood of Meracydia&#039;&#039;&#039;. The off tank should pull the Pain to the west of the room, while the main tank grabs the Blood and the party quickly burns it down. The &#039;&#039;&#039;Blood of Meracydia&#039;&#039;&#039; will switch between a buff that mitigates physical damage and magic damage. Players should pay attention to which buff the boss has up and try to line bursts up with these buffs. The &#039;&#039;&#039;Pain of Meracydia&#039;&#039;&#039; has a strong cleave attack that needs to be pointed away from the party and uses &#039;&#039;&#039;Tail Swipe&#039;&#039;&#039;, attacking behind it. Avoid this by attacking from its side as much as possible and being careful with positionals.&lt;br /&gt;
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*&#039;&#039;&#039;Gusts of Meracydia&#039;&#039;&#039; will also spawn. The tank that grabbed the Blood should grab these, as if they get too close to the Pain, they will be absorbed, and it will receive HP back and a {{buff|damage up}} &#039;&#039;&#039;[[Damage Up]]&#039;&#039;&#039; buff.&lt;br /&gt;
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:After the Pain and Blood are finished off, 2 &#039;&#039;&#039;Sins of Meracydia&#039;&#039;&#039; will spawn. These Adds hit hard and should be defeated quickly. Each tank should grab them and pull them into the center of the arena to be burned down by AoE attacks. At roughly 20 seconds after spawning, they will cast &#039;&#039;&#039;Evil Eye&#039;&#039;&#039;, an attack that deals damage equal to their remaining HP. Shortly after this another round of &#039;&#039;&#039;Divebombs&#039;&#039;&#039; from the boss and the &#039;&#039;&#039;Storm of Meracydia&#039;&#039;&#039;. These should be handled the same way as the previous attack.&lt;br /&gt;
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*&#039;&#039;&#039;Storm of Meracydia&#039;&#039;&#039; will spawn in the center of the room and should be pulled to the south of the room. The tank that does this will also grab the Gusts that spawn later. The other tank will pick up the rest of the Adds as they spawn and pull them over to where the Storm is to burn everything down efficiently. When the Pain respawns, keep it pulled away from the group until the Gusts are defeated. After the Storm is defeated, it will drop a &#039;&#039;&#039;Neurolink 2.0&#039;&#039;&#039;Puddle, which when stepped in greatly reduces damage dealt.&lt;br /&gt;
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*&#039;&#039;&#039;Teraflare&#039;&#039;&#039;: After enough time has past, Bahamut will appear on the northern side of the arena and slowly begin casting it&#039;s ultimate attack. To withstand it, players must be prepared to perform two actions. First, the Pain must be defeated before the cast finishes, as the &#039;&#039;&#039;Neurolink&#039;&#039;&#039; puddle debuffs with &#039;&#039;&#039;Flare Dampening&#039;&#039;&#039;, greatly mitigating the damage from this attack. Secondly, the tank should use a Limit Break 3 to further mitigate damage; a countdown will appear when 10 seconds remain, and the Limit Break should generally be used at 4 seconds remaining. Healers can also use shields.&lt;br /&gt;
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After the party survives &#039;&#039;&#039;Teraflare&#039;&#039;&#039;, Bahamut will return to the arena and begin the final phase.&lt;br /&gt;
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===Phase 4: 52%-0%===&lt;br /&gt;
The boss will use the following attacks: &#039;&#039;&#039;Flare Breath&#039;&#039;&#039; &#039;&#039;&#039;MegaFlare&#039;&#039;&#039;, &#039;&#039;&#039;Earthshaker&#039;&#039;&#039; and &#039;&#039;&#039;Gigaflare&#039;&#039;&#039; in this phase, each with a slight change to their mechanics; see below for details. The boss also adds a new ability to its repertoire.&lt;br /&gt;
*&#039;&#039;&#039;Akh Morn&#039;&#039;&#039;: A multi-hit tank buster. This attack also tethers to a player, and if they are in range of the blast, will split the damage of the attack. The off tank should pick this tether up and stand near the main tank for this attack. The first hit of &#039;&#039;&#039;Akh Morn&#039;&#039;&#039; will deal heavy damage, with each hit after dealing about half as much as the first. Every time the boss uses this attack, it will add an additional &#039;&#039;&#039;Akh Morn&#039;&#039;&#039; hit. &lt;br /&gt;
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*&#039;&#039;&#039;Megaflare&#039;&#039;&#039;: The attack mechanics will happen as normal, however this time up to 2 pillars will spawn, each needing a player to stand in them and soak the damage. Players will also be tethered randomly and hit by &#039;&#039;&#039;Tempest Wing&#039;&#039;&#039;, a twister that deals moderate damage. If anyone else is hit by this, they are knocked back, take damage and receive a heavy damage over time debuff. This attack can knock players into the edge of the arena, spelling instant death for anyone who touches it. The off and main tank should pick up these tethers and subsequently stand far enough to not hit each other with the twisters. This is so that the originally targeted players can stack for megaflare if needed.&lt;br /&gt;
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*&#039;&#039;&#039;Earthshaker&#039;&#039;&#039;: This attack behaves as normal however the boss will also tether the 2 players targeted with &#039;&#039;&#039;Earthshaker&#039;&#039;&#039; with &#039;&#039;&#039;Tempest Wing&#039;&#039;&#039;, causing twisters to spawn on them. Targeted players should not move into other players while the twister is active and healers should be ready to heal them. The boss also follows up with a &#039;&#039;&#039;Flare Breath&#039;&#039;&#039; immediately after. These mechanics will repeat from here.&lt;br /&gt;
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:After every two rounds of the above rotation, the boss will use &#039;&#039;&#039;Gigaflare&#039;&#039;&#039;, and immediately follow up with &#039;&#039;&#039;Akh Morn&#039;&#039;&#039; so be ready move, mitigate and heal through this.&lt;br /&gt;
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This repeats until the boss is either defeated or enrages. At its’ enrage, it casts a 15-second &#039;&#039;&#039;Gigaflare&#039;&#039;&#039; that will wipe the party.&lt;br /&gt;
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==Solo strategy==&lt;br /&gt;
As of [[patch 6.0]], the duty can be easily cleared solo by any well-geared level 90 character.&lt;br /&gt;
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The boss fight consists of attacking the boss and the adds it spawns until they die. The only danger lies in the three phases in which the boss and its add charge through the arena; they must be carefully evaded or they will push the player out of the arena and to their death.&lt;br /&gt;
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==Loot==&lt;br /&gt;
{{see also|Dreadwyrm Weapons}}&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] [[Bahamut Prime]]===&lt;br /&gt;
*{{tomestone|Poetics|30}} [[Allagan Tomestone of Poetics]]&lt;br /&gt;
*{{Item icon|Burning Auricle}} Drops directly from boss, must be &#039;&#039;&#039;synced&#039;&#039;&#039;&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Paladin&#039;s Dreadwyrm Arms (IL 135)}}&lt;br /&gt;
{{Drops table row|Dreadwyrm Bardiche}}&lt;br /&gt;
{{Drops table row|Dreadwyrm Claymore}}&lt;br /&gt;
{{Drops table row|Dreadwyrm Spear}}&lt;br /&gt;
{{Drops table row|Dreadwyrm Claws}}&lt;br /&gt;
{{Drops table row|Dreadwyrm Katana}}&lt;br /&gt;
{{Drops table row|Dreadwyrm Daggers}}&lt;br /&gt;
{{Drops table row|Dreadwyrm Longbow}}&lt;br /&gt;
{{Drops table row|Dreadwyrm Handgonne}}&lt;br /&gt;
{{Drops table row|Dreadwyrm Staff}}&lt;br /&gt;
{{Drops table row|Dreadwyrm Grimoire}}&lt;br /&gt;
{{Drops table row|Dreadwyrm Rapier}}&lt;br /&gt;
{{Drops table row|Dreadwyrm Cane}}&lt;br /&gt;
{{Drops table row|Dreadwyrm Codex}}&lt;br /&gt;
{{Drops table row|Dreadwyrm Torquetum}}&lt;br /&gt;
{{Drops table row|Dreadwyrm Weapon Coffer (IL 135)}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Dreadwyrm Chest Gear Coffer (IL 130)}}&lt;br /&gt;
{{Drops table row|Neo Aetherstone - Body Gear}}&lt;br /&gt;
{{Drops table row|Faded Copy of Answers}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Out of a Bind I}}&lt;br /&gt;
{{achievement table row|Out of a Bind II}}&lt;br /&gt;
{{achievement table row|Out of a Bind III}}&lt;br /&gt;
{{achievement table row|Mightier than the Dreadwyrm}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>Rekipstar</name></author>
	</entry>
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