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	<updated>2026-06-05T03:06:14Z</updated>
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		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Final_Fantasy_IV&amp;diff=1328701</id>
		<title>Final Fantasy IV</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Final_Fantasy_IV&amp;diff=1328701"/>
		<updated>2026-05-30T18:25:28Z</updated>

		<summary type="html">&lt;p&gt;RJ523: /* References in Final Fantasy XIV */ More little bits; removed reference to Lunar Ravan (not based on any FFIV eidolons, new creation for this game)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Other games infobox&lt;br /&gt;
| title = Final Fantasy IV&lt;br /&gt;
| cover = &lt;br /&gt;
| developer = Square &lt;br /&gt;
| publisher = Square&lt;br /&gt;
| director = Hironobu Sakaguchi&lt;br /&gt;
| producer = Masafumi Miyamoto&lt;br /&gt;
| artists = Yoshitaka Amano&lt;br /&gt;
| writers = Takashi Tokita&lt;br /&gt;
| composer = Nobuo Uematsu&lt;br /&gt;
| series = [https://ffxiv.consolegameswiki.com/wiki/Category:Final_Fantasy_series Final Fantasy]&lt;br /&gt;
| platforms = Super Nintendo Entertainment System&lt;br /&gt;
| release = July 19, 1991&lt;br /&gt;
| genres = turn based role-playing&lt;br /&gt;
| mode = single-player&lt;br /&gt;
}}&lt;br /&gt;
It is the fourth installment of the [https://ffxiv.consolegameswiki.com/wiki/Category:Final_Fantasy_series Final Fantasy series] and was directed by Hironobu Sakaguchi.&lt;br /&gt;
==Synopsis==&lt;br /&gt;
{{quotation|The description of the NA box of &amp;quot;Final Fantasy II&amp;quot;, as it was called upon it&#039;s NA release in 1991.|&#039;&#039;&#039;THE CRUSADE FOR THE CRYSTALS.&#039;&#039;&#039;&lt;br /&gt;
In the Kingdom of Baron, powerful airships rule the skies. At the head of this elite fighting force is Cecil, Captain of the Red Wings.&lt;br /&gt;
&lt;br /&gt;
As our adventure begins, Cecil and his squadron are ordered to steal a powerful crystal from a rival kingdom. Upon their return, Cecil questions the King&#039;s orders and is stripped of his command. To prove his loyalty, he must slay a dreadful monster and deliver a mysterious package to a neighboring town. But when the package explodes, destroying everyone, Cecil and his friend Kain vow to fight the King&#039;s dark forces. Will you be able to save the world from their evil plan to control the crystals?&lt;br /&gt;
&lt;br /&gt;
Get ready for the most challenging role-playing adventure ever.}}&lt;br /&gt;
==Setting==&lt;br /&gt;
The Setting takes place on the Blue Planet, where it&#039;s surface world is inhabited by humans and the underground by dwarves. In it&#039;s orbital at has two moons, one natural and one artificially built by the Lunarians, also called the Red Moon. The Lunarians hail from a destroyed world, which remnants became an asteroid field around the Blue Planet. &lt;br /&gt;
==Story==&lt;br /&gt;
Cecil, captain of the Red Wings, steals the Water Crystal from Mysidia. After questioning the King od Baron&#039;s motives, he gets demoted and together with his friend Kain, Captain of the Dragoons, needs to deliver a package to the Village of Mist. Monsters bursts from the package and lay waste to the village. Rydia, a young girl from the village, summons Titan that causes an earthquake, seperating Cecil and Kain. Rydia is injured, and Cecil takes her to a nearby Inn. Soldiers from the Kingdom of Baron come for her, but Cecil defends her.&lt;br /&gt;
&lt;br /&gt;
Cecil&#039;s love interest Rosa, a white mage, has followed him and is extremely ill with a fever. Cecil and Rydia meet Tellah who is going to Damcyan Castle to retrieve his eloping daughter, Anna. But Anna is killed in an attack by the Red Wings. Edward, the prince of Damcyan explains that the Red Wings&#039; new commander, Golbez, did this to steal the Fire Crystal. Tellah leaves to exact revenge for Anna. The party finds a cure for Rosa&#039;s fever, and then decides to go to Fabul to protect the Wind Crystal. The Red Wings appear soon after they arrive, with Cecil&#039;s friend Kain as one of Golbez&#039; servants. Kain attacks and defeats Cecil, and when Rosa intervenes, Golbez kidnaps her and Kain takes the Crystal. As the party around Cecil makes their way back to Baron, they are attacked by Leviathan and seperated.&lt;br /&gt;
&lt;br /&gt;
Cecil awakes alone near Mysidia, where the residents deeply resent him for stealing the Water Crystal. In order to defeat Golbez, the Elder tells him that he must climb Mt. Ordeals to become a Paladin. Before he embarks, the twin mages Palom and Porom join him. On the mountain Cecil encounters Tellah, who is searching for the forbidden spell Meteor to defeat Golbez. After defeating the fiend Scarmiglione Cecil casts away the darkness within him and becomes a Paladin, while Tellah learns Meteor. Upon reaching the Kingdom of Baron and confronting the King, they learn that he is an imposter and one of Golbez&#039; servants, Cagnazzo. After the fight, Cid arrives on the &#039;&#039;Enterprise&#039;&#039;. They are caught within a room full of traps, and Palom and Porom sacrifice themselves to save the party.&lt;br /&gt;
&lt;br /&gt;
On the airship, Kain appears and demands from Cecil to retrieve the final crystal in exchange for Rosa&#039;s life. Kain then leads them to the Tower of Zot where Rosa is imprisoned. Golbez takes the crystal and attempts to flee, but Tellah casts Meteor, sacrificing his own life. This only weakens Golbez, but his mindcontrol over Kain is broken. Kain helps Cecil to rescue Rosa and defeat Barbariccia, another fiend of Golbez&#039;. Rosa teleports the party out of the collapsing tower to Baron.&lt;br /&gt;
&lt;br /&gt;
Kain reveals that Golbez needs four subterranean &amp;quot;Dark Crystals&amp;quot; to reach the moon. They travel underground and encounter the fight between the Dwarves and the Red Wings. They defeat Golbez, but cannot prevent him from stealing the Dwarves&#039; crystal. With the help of the Dwarves the party reach the Tower of Babil, where the crystals are stored. However, they learn that the crystals have been moved to the top of the tower. After escaping a trap set by Golbez, Cid sacrifices himself to seal the passage between the two worlds. The Party is now joined by Edge, the prince of Eblan, and they travel back to the Tower of Babil to retrieve the crystals and take revenge upon Rubicante. Upon reaching the crystal room, they fell through a trap door back to the underground. They find Cid to be alive, and the party set out to retrieve the eighth crystal before Golbez can. When they take the crystal, Golbez appears and reveals that he still has control over Kain. He takes the crystal, and the party travel to Mysidia, where the Elder and mages summon the Lunar Whale, a transport ship to travel to and from the moon.&lt;br /&gt;
&lt;br /&gt;
Arriving on the moon they meet Fusoya who reveals that Cecil&#039;s father was a Lunarian. He explains that Zemus wants to destroy life on the Blue Planet so the Lunarians can inhabit it. They&#039;re using Golbez to summon the Giant of Babil. The party returns to the Blue Planet and the overworld and underworld attack the Giant. After the Giant breaks, Golbez and Kain confronts the party. Fusoya breaks Zemus&#039; control over Golbez, and in doing so releasing Kain as well. It is revealed that Golbez is Kain&#039;s older brother. Golbez and Fusoya travel to the core of the moon to defeat Zemus, and the party follows them. They witness how they defeat Zemus, only the be quickly fall to Zeromus, the embodiment of Zemus&#039; hatred and rage. On the Blue Planet, the Elder of Mysidia tells everyone to pray for Cecil and his party, which gives Cecil the strength to fight and destroy Zeromus. &lt;br /&gt;
&lt;br /&gt;
After the battle, Fusoya and Golbez decide to leave the Blue Planet with the moon. The party reunites in the Kingdom of Baron to celebrate the wedding and coronation of Cecil and Rosa as Baron&#039;s new king and queen, while Kain casts himself into exil on Mt. Ordeals to atone for his misdeeds.&lt;br /&gt;
&lt;br /&gt;
==References in Final Fantasy XIV==&lt;br /&gt;
===Legacy===&lt;br /&gt;
* The servers &amp;quot;Mysidia&amp;quot; and &amp;quot;Fabul&amp;quot; refer to the respective village or kingdom.&lt;br /&gt;
* In Final Fantasy IV, [[Bahamut]] is sealed away in the Moon [[Dalamud]], which appears bright red in the sky. This is a reference for Final Fantasy IV&#039;s Bahamut being sealed within the Red Moon.&lt;br /&gt;
===A Realm Reborn===&lt;br /&gt;
* The [[Drachen_Mail|Drachen Artifact Armor]] for [[Dragoon]] is a reference to Kain Highwind&#039;s armor.&lt;br /&gt;
* {{i|Battle Litany}} shows the iconic pose of Kain Highwind, which was also featured on the cover of Final Fantasy IV.&lt;br /&gt;
* The allagan [[ADS]] enemies are based on the CPU boss of Final Fantasy IV.&lt;br /&gt;
===Heavensward===&lt;br /&gt;
* The [[Baron Circlet]], Cecil Harvey&#039;s Paladin headband, was a pre-order bonus for Heavensward.&lt;br /&gt;
* The [[Tantra Attire Coffer (IL 210)|Tantra Artifact Armor]] is based on the artwork for Yang Fang Leiden&#039;s by Yoshitaka Amano. &lt;br /&gt;
* In {{i|The Final Steps of Faith}}, during the second phase when [[Nidhogg]] takes the form of [[Estinien]], his idle stance is the same pose as Kain Highwind&#039;s on the cover.&lt;br /&gt;
* The dark version that appears during the [[List_of_dark_knight_quests | Dark Knight quest line]] is similar to the event within Final Fantasy IV.&lt;br /&gt;
* [[Calcabrina]], the final boss of {{i|The Antitower}}, is a reference to the dancing doll demon in Final Fantasy IV.&lt;br /&gt;
* The first phase of the final boss of {{i|Pharos Sirius (Hard)}} - [[Progenitrix]] is based on the Mom Bomb from Final Fantasy IV.&lt;br /&gt;
* The second phase of the final boss of {{i|Pharos Sirius (Hard)}} - [[Progenitrix]] is based on the Dad Bomb boss from Final Fantasy IV -Interlude-.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Music References&amp;lt;ref name=MusicRef&amp;gt;[https://www.reddit.com/r/ffxiv/comments/126ucte/a_list_wlinks_of_every_song_in_final_fantasy_xiv/ A list w/links of every song in Final Fantasy XIV that originated in other Final Fantasy (and friends) titles (updated for 6.35!)], reddit post by LightSamus, 06.04.2026&amp;lt;/ref&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
{{music table header|original=y}}&lt;br /&gt;
{{music table row|Dancing Calcabrina|Dancing Calcabrina}}&lt;br /&gt;
|}&lt;br /&gt;
===Stormblood===&lt;br /&gt;
* [[Mist Dragon]], the final boss of {{i|The Burn}}, is a reference to the boss and summon &#039;Mist Dragon&#039; in Final Fantasy IV. &lt;br /&gt;
===Shadowbringers===&lt;br /&gt;
* [[Giott]] is a reference to King Giott in Final Fantasy IV.&lt;br /&gt;
* [[Tomra]] is a reference to the dwarf village with the same name in Final Fantasy IV.&lt;br /&gt;
* In the {{i|Seat of Sacrifice}}, the [[Warrior of Light (Boss)|Warrior of Light]] will summon spectral lalafellin Black Mage and White Mage, performing Twincast. This is a reference to Palom and Porom performing Comet Twincast.&lt;br /&gt;
* Three of [[Fandaniel|Fandaniel&#039;s]] Lunar Primals - [[Lunar Bahamut]], Ifrit and Odin - are based on the Lunar Eidolons appearing in the Game Boy Advance Version of Final Fantasy IV. Their color scheme are based on the original game.&lt;br /&gt;
===Endwalker===&lt;br /&gt;
* The {{i|Lunar Whale}} is a reference to the Lunar Whale of Final Fantasy IV.&lt;br /&gt;
* The main scenario dungeons {{i|Tower of Zot}} and {{i|Tower of Babil}} are a direct reference to the same dungeons in Final Fantasy IV. &lt;br /&gt;
* [[The Magus Sisters]] - [[Sanduruva]], [[Cinduruva]] and [[Minduruva]] - are based on the same bosses appearing in Final Fantasy IV.&lt;br /&gt;
* The function and location of {{i|The Tower of Babil}} is similar in Final Fantasy IV: it is located near the [[The Eblan Rime|Eblan region]] and houses a portal to the Moon.&lt;br /&gt;
* [[Barnabas]] and [[Lugae]] are also bosses in the Final Fantasy IV dungeon of the Tower of Babil.&lt;br /&gt;
* [[Mare Lamentorum]] is a reference to the artifical Moon of Final Fantasy IV:&lt;br /&gt;
** In both locations an antagonist - in Final Fantasy XIV&#039;s case [[Zodiark]] - is sealed within.&lt;br /&gt;
** [[The Watcher]] is a reference to Fusoya.&lt;br /&gt;
** The [[Loporrits]] are based in the Hummingways. Their appearance are based upon the 3D remake of Final Fantasy IV. They also live on the Moon and use their typical humming noise.&lt;br /&gt;
** A [[Kydonia Knolls|Stone Face]] was also the entrance to a dungeon in Final Fantasy IV Advance.&lt;br /&gt;
** The first boss of {{i|Smileton}} is based upon the Wicked Mask enemies from Final Fantasy IV.&lt;br /&gt;
* The [[Meteion|Meteia]] are based on the Maenads of Final Fantasy IV: The After Years. They are also able to create a hivemind and assess a world&#039;s state before destroying it.&lt;br /&gt;
* The prayers that revive the [[Warrior of Light]]&#039;s party during {{i|The Final Day}} is a reference to the prayers that revive Cecil&#039;s party during the Zeromus fight. &lt;br /&gt;
** The description of the prayers are the same.&lt;br /&gt;
&lt;br /&gt;
* [[Octomammoth (boss)|Octomammoth]]&#039;s design is based upon the boss with the same name that appears in Final Fantasy IV.&lt;br /&gt;
&lt;br /&gt;
* The [[Post-Endwalker Main Scenario Quests]] are heavily based upon [[Golbez]] and his four fiends, [[Scarmiglione]], [[Barbariccia]], [[Cagnazzo]] and [[Rubicante]]:&lt;br /&gt;
** {{i|The Fell Court of Troia (Duty)}} has the same name as the nation in Final Fantasy IV.&lt;br /&gt;
** All archfiends use their signature spells and attacks. &lt;br /&gt;
** The Kingdom of Baron that briefly appeared in the Contramemoria is named after the Kingdom in Final Fantasy IV.&lt;br /&gt;
** {{i|Mount Ordeals}} is named after the location in Final Fantasy IV. &lt;br /&gt;
** In Final Fantasy IV Golbez fights alongside a Shadow Dragon.&lt;br /&gt;
** The Moon of the Thirteenth is heavily based on the Red Moon in Final Fantasy IV.&lt;br /&gt;
** [[Zeromus]] is based on the final boss of Final Fantasy IV. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Music References&amp;lt;ref name=MusicRef&amp;gt;&amp;lt;/ref&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
{{music table header|original=y}}&lt;br /&gt;
{{music table row|Tower of Zot|Tower of Zot}}&lt;br /&gt;
{{music table row|Welcome to Our Town|Welcome to Our Town! (Endwalker)}}&lt;br /&gt;
{{music table row|Battle 1|Battle 1 from FINAL FANTASY IV}}&lt;br /&gt;
{{music table row|Somewhere In The World|Somewhere in the World (Ambitions Writhe)}}&lt;br /&gt;
{{music table row|Troian Beauty|Troian Beauty (Endwalker)}}&lt;br /&gt;
{{music table row|Battle 2|FINAL FANTASY IV: Battle 2 (Endwalker)}}&lt;br /&gt;
{{music table row|Sorrow and Loss|Sorrow and Loss (Endwalker)}}&lt;br /&gt;
{{music table row|Battle With the Four Fiends|Battle with the Four Fiends (Buried Memory)}}&lt;br /&gt;
{{music table row|Battle With the Four Fiends|Forged in Crimson}}&lt;br /&gt;
{{music table row|Sorrow and Loss|Sorrow and Loss}}&lt;br /&gt;
{{music table row|Suspicion|Suspicion}}&lt;br /&gt;
{{music table row|Another Moon|Another Moon}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
[[Category: Final Fantasy series]]&lt;/div&gt;</summary>
		<author><name>RJ523</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Fandaniel&amp;diff=1328700</id>
		<title>Fandaniel</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Fandaniel&amp;diff=1328700"/>
		<updated>2026-05-30T18:14:37Z</updated>

		<summary type="html">&lt;p&gt;RJ523: /* Quests Involved In */ removed quest duplication&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC infobox&lt;br /&gt;
| name = Fandaniel&lt;br /&gt;
| description = &lt;br /&gt;
| image = Fandaniel_portrait.jpg&lt;br /&gt;
| location = &lt;br /&gt;
| coordinates = &lt;br /&gt;
| title = The Observer&lt;br /&gt;
| gender = Male&lt;br /&gt;
| age =&lt;br /&gt;
| race = Ascian&lt;br /&gt;
| clan = &lt;br /&gt;
| class =&lt;br /&gt;
| job =&lt;br /&gt;
| profession = &lt;br /&gt;
| birthplace =&lt;br /&gt;
| organization = The Convocation of Fourteen, Telophoroi&lt;br /&gt;
| level =&lt;br /&gt;
| aggression =&lt;br /&gt;
| service = &lt;br /&gt;
| goal =&lt;br /&gt;
| patch = 5.1&lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
| voiceJP = Yoshitsugu Matsouka&amp;lt;br&amp;gt;Junichi Yanagita (Asahi)&lt;br /&gt;
| voiceEN = Jeremy Ang Jones&amp;lt;br&amp;gt;Matt McCooey (Asahi)&lt;br /&gt;
| voiceFR = Bastien Bourlé&amp;lt;br&amp;gt;Laurent Gris (Asahi)&lt;br /&gt;
| voiceDE = Peter Becker&amp;lt;br&amp;gt;Simon Derksen (Asahi)&lt;br /&gt;
}} His main appearance is that of [[Asahi]], whose body he takes while he walks among the living. He is one of the antagonists during [[Endwalker]].&lt;br /&gt;
==Quests Started==&lt;br /&gt;
{{quest list header}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==Quests Involved In==&lt;br /&gt;
{{quest list header}}&lt;br /&gt;
{{quest list row|Vows of Virtue, Deeds of Cruelty}}&lt;br /&gt;
{{quest list row|Echoes of a Fallen Star}}&lt;br /&gt;
{{quest list row|Reflections_in_Crystal}}&lt;br /&gt;
{{quest list row|Futures Rewritten}}&lt;br /&gt;
{{quest list row|When_the_Dust_Settles}}&lt;br /&gt;
{{quest list row|Death_Unto_Dawn}}&lt;br /&gt;
{{quest list row|Shadowed_Footsteps}}&lt;br /&gt;
{{quest list row|Tipping_the_Scale}}&lt;br /&gt;
{{quest list row|The_Color_of_Joy}}&lt;br /&gt;
{{quest list row|In_from_the_Cold}}&lt;br /&gt;
{{quest list row|Gateway_of_the_Gods}}&lt;br /&gt;
{{quest list row|The_Martyr}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
{{see also|Amon|Hermes|Asahi}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Image:Fandaniel Masked.png|Fandaniel with glyph&lt;br /&gt;
Fandaniel.jpg|Trailer render&lt;br /&gt;
White-robed figure.jpg|Fandaniel as &amp;quot;White-robed figure&amp;quot;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]] [[Category:Patch 5.5 NPCs]] [[Category:Ascian]]&lt;/div&gt;</summary>
		<author><name>RJ523</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Companion_App&amp;diff=1325281</id>
		<title>Companion App</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Companion_App&amp;diff=1325281"/>
		<updated>2026-05-25T15:30:28Z</updated>

		<summary type="html">&lt;p&gt;RJ523: /* Paid features */ Spelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Companion App.jpeg|thumb]]&lt;br /&gt;
{{Lead icon|Companion app icon1.png|frame=none}}The FFXIV [https://na.finalfantasyxiv.com/companion/ Companion App] is the official mobile app (iPhone/Android) that allows players to manage various game features such as retainer ventures and marketboard purchases or sales. Both a free and paid version are available. The app launched on August 14, 2018.&lt;br /&gt;
&lt;br /&gt;
==In-game bonuses==&lt;br /&gt;
Both the free and paid versions provide several in-game bonuses:&lt;br /&gt;
* An additional &amp;quot;favored&amp;quot; {{i|teleport}} destination&lt;br /&gt;
* The {{i|Tomestone (Emote)}} and {{i|Tomescroll}} emotes&lt;br /&gt;
* The [[Companion 1 Adventurer Plate|Companion 1]] and [[Companion 2 Adventurer Plate|Companion 2]] [[Adventurer Plate|adventurer plates]]&lt;br /&gt;
&lt;br /&gt;
==Paid features==&lt;br /&gt;
The paid version ($5 USD/month) provides additional features including:&lt;br /&gt;
* An additional [[retainer]] (beyond the normal limit of 9 retainers)&lt;br /&gt;
* An additional {{i|Chocobo Saddlebag}} (70 item slots)&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
See the [https://na.finalfantasyxiv.com/companion/ official site] for the full feature list and comparison.&lt;/div&gt;</summary>
		<author><name>RJ523</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Armorer_Quests&amp;diff=1324881</id>
		<title>Armorer Quests</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Armorer_Quests&amp;diff=1324881"/>
		<updated>2026-05-24T20:32:04Z</updated>

		<summary type="html">&lt;p&gt;RJ523: /* Quest Hand-in Items */ Opening parenthesis&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|Class Quests}}&lt;br /&gt;
__TOC__&lt;br /&gt;
==Quest Hand-in Items==&lt;br /&gt;
&lt;br /&gt;
[[File:TeamCraft Logo.png|30px]] [https://ffxivteamcraft.com/list/wLrZgcigt4FE8mrGvItX Teamcraft List]&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|crafting align-left mw-collapsible mw-collapse}}&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Hand-in Items&lt;br /&gt;
|-&lt;br /&gt;
|1 || 1 [[Bronze Ingot]] &lt;br /&gt;
|-&lt;br /&gt;
|5 || 3 [[Bronze Hoplon]]&lt;br /&gt;
|-&lt;br /&gt;
|10 || 12 [[Bronze Plate]]&lt;br /&gt;
|-&lt;br /&gt;
|15 || 1 [[Decorated Bronze Barbut]], 1 [[Bronze Buckler]]&lt;br /&gt;
|-&lt;br /&gt;
|20 || 1 [[Iron Hoplon]] (melded with 1 [[materia]])&lt;br /&gt;
|-&lt;br /&gt;
|25 || 1 [[Steel Ingot]] {{HQ}} &lt;br /&gt;
|-&lt;br /&gt;
|30 || 1 [[Steel Chainmail]] {{HQ}}&lt;br /&gt;
|-&lt;br /&gt;
|35 || 1 [[Steel Frypan]] {{HQ}}&lt;br /&gt;
|-&lt;br /&gt;
|40 || 1 [[Mythril Cuirass]] {{HQ}}&lt;br /&gt;
|-&lt;br /&gt;
|45 || 1 [[Mythril-plated Caligae]] {{HQ}}, 1 [[Reinforced Mythril Elmo]] {{HQ}}, 1 [[Mythril Sollerets]] {{HQ}}&lt;br /&gt;
|-&lt;br /&gt;
|50 || 1 [[Cobalt Haubergeon]] {{HQ}} (melded with 1 [[Heavens&#039; Eye Materia III]])&lt;br /&gt;
|-&lt;br /&gt;
|53 || 1 [[Titanium Mask of Striking]] &lt;br /&gt;
|-&lt;br /&gt;
|55 || 1 [[Titanium Cuirass of Maiming]] {{HQ}}&lt;br /&gt;
|-&lt;br /&gt;
|58 || 1 [[Titanium Hoplon]] {{HQ}}&lt;br /&gt;
|-&lt;br /&gt;
|60 || 1 [[Adamantite Lorica of Fending]] {{HQ}}&lt;br /&gt;
|-&lt;br /&gt;
|63 || 1 [[Paladin Mail]] {{HQ}}&lt;br /&gt;
|-&lt;br /&gt;
|65 || 1 [[Titanium Kote]] {{HQ}}&lt;br /&gt;
|-&lt;br /&gt;
|68 || 1 [[Tournament Somen]] {{HQ}}&lt;br /&gt;
|-&lt;br /&gt;
|70 || 1 [[Lominsan Hara-ate]] {{HQ}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
{{quest list header|required-items=y|unlocks=y|item-rewards = y}}&lt;br /&gt;
{{quest list row|Way of the Armorer}}&lt;br /&gt;
{{quest list row|My First Doming Hammer}}&lt;br /&gt;
{{quest list row|From Thigh to Neck}}&lt;br /&gt;
{{quest list row|The Base Fundamentals}}&lt;br /&gt;
{{quest list row|One&#039;s Own Worst Critic}}&lt;br /&gt;
{{quest list row|An Armorer&#039;s Pride}}&lt;br /&gt;
{{quest list row|Showing Your Steel}}&lt;br /&gt;
{{quest list row|May the Best Armorer Win}}&lt;br /&gt;
{{quest list row|Pans of Steel}}&lt;br /&gt;
{{quest list row|Best of Three}}&lt;br /&gt;
{{quest list row|For the Good of the Guild}}&lt;br /&gt;
{{quest list row|Rivalry and Respect}}&lt;br /&gt;
{{quest list row|The Breaking of Blanstyr}}&lt;br /&gt;
{{quest list row|Light-headed}}&lt;br /&gt;
{{quest list row|Fancy Lancer}}&lt;br /&gt;
{{quest list row|The Reforging of Blanstyr}}&lt;br /&gt;
{{quest list row|The Pride of Vymelli}}&lt;br /&gt;
{{quest list row|Original Blanstyr}}&lt;br /&gt;
{{quest list row|Eastern Apprentice}}&lt;br /&gt;
{{quest list row|Forging with Scales}}&lt;br /&gt;
{{quest list row|Head-to-head Contest}}&lt;br /&gt;
{{quest list row|A Confluence of Style}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Classjob quest navbar}}&lt;br /&gt;
[[Category:Class quests]]&lt;/div&gt;</summary>
		<author><name>RJ523</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Ephemeral_Nodes&amp;diff=1324856</id>
		<title>Ephemeral Nodes</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Ephemeral_Nodes&amp;diff=1324856"/>
		<updated>2026-05-24T17:35:47Z</updated>

		<summary type="html">&lt;p&gt;RJ523: Spelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|Folklore Nodes|Aetherial Reduction}}&lt;br /&gt;
&lt;br /&gt;
[[Ephemeral Nodes]] are timed [[gathering]] nodes and do not have additional requirements to spawn aside from their [[Eorzea Time|time window]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ephemeral Nodes behave differently from the other types of timed nodes ([[Unspoiled Nodes]] and [[Folklore Nodes]]) in several ways:&lt;br /&gt;
* Ephemeral Nodes do not display on the minimap with a direction indicator, so players will need to use {{action icon|Lay of the Land}} or {{action icon|Arbor Call}} to locate them.&lt;br /&gt;
* Ephemeral Nodes spawn in clusters of three nodes, and will continually respawn like normal nodes during within their time window. Ephemeral Nodes are active for 4 [[Eorzea Time]] (in-game) hours.&lt;br /&gt;
* If a player closes the in-game gathering window on an Ephemeral Node, it will still remain available if it had remaining integrity (similar to nomal gathering nodes).&lt;br /&gt;
* When the Ephemeral Nodes&#039; time window ends, the node will disappear and the player will be unable to gather items. Any in-game gathering windows will immediately close, even if the node still had remaining integrity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Collectables|Collectable items]] {{Collectable}} gathered from [[Ephemeral Nodes]] are used for {{action icon|Aetherial Reduction}}. Each collectable may reduce into [[crystal|crystals]], [[crystal|clusters]], and a particular type of aethersand.&lt;br /&gt;
*Players can unlock [[Collectables]] by completing the level 50 quest {{game icon|Inscrutable Tastes}}. &lt;br /&gt;
*Players can unlock {{action icon|Aetherial Reduction}} by completing the level 56 quest {{game icon|No Longer a Collectable}}.&lt;br /&gt;
*The higher the collectability of the item is, the greater the chances of getting higher quantities of items. Aethersand appears less frequently when collectability is less than the maximum.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See the tables below for when and where Ephemeral Nodes spawn, as well as which Collectables reduce into which aethersand.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Dawntrail==&lt;br /&gt;
{{ephemeral node list|min|100}}&lt;br /&gt;
{{ephemeral node list|btn|100}}&lt;br /&gt;
&lt;br /&gt;
==Endwalker==&lt;br /&gt;
{{ephemeral node list|min|90}}&lt;br /&gt;
{{ephemeral node list|btn|90}}&lt;br /&gt;
&lt;br /&gt;
==Shadowbringers==&lt;br /&gt;
{{ephemeral node list|min|80}}&lt;br /&gt;
{{ephemeral node list|btn|80}}&lt;br /&gt;
&lt;br /&gt;
==Stormblood==&lt;br /&gt;
{{ephemeral node list|min|70}}&lt;br /&gt;
{{ephemeral node list|btn|70}}&lt;br /&gt;
&lt;br /&gt;
==Heavensward==&lt;br /&gt;
{{ephemeral node list|min|60}}&lt;br /&gt;
{{ephemeral node list|btn|60}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--The Fish gathered for Aetherial Reduction do not come from Ephemeral Nodes, so this information does not really belong in this article.&lt;br /&gt;
----This data is being kept here in comments until it can be moved somewhere more appropriate&lt;br /&gt;
&lt;br /&gt;
===Dawntrail Fishing===&lt;br /&gt;
{| {{STDT|sortable gathering-role align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Conditions&lt;br /&gt;
! Zone&lt;br /&gt;
! Coordinates&lt;br /&gt;
! Closest Teleport&lt;br /&gt;
! Fish Name&lt;br /&gt;
! Weather&lt;br /&gt;
! Bait&lt;br /&gt;
! Items gained from [[Aetherial Reduction]]&lt;br /&gt;
|-&lt;br /&gt;
| align=center | None&lt;br /&gt;
| align=center | [[Yak T&#039;el]]&lt;br /&gt;
| align=center | (x33,y16)&lt;br /&gt;
| align=center | [[Iq Br&#039;aax]]&lt;br /&gt;
| {{item icon|Horned Frog}} (Lvl 96)&lt;br /&gt;
| align=center | All Weather&lt;br /&gt;
| {{item icon|??}}&lt;br /&gt;
| {{item icon|Ice Crystal}} &amp;lt;br&amp;gt; {{item icon|Ice Cluster}} &amp;lt;br&amp;gt; {{item icon|Sungilt Aethersand}}&lt;br /&gt;
|-&lt;br /&gt;
| align=center | None&lt;br /&gt;
| align=center | [[Kozama&#039;uka]]&lt;br /&gt;
| align=center | (x25,y31)&lt;br /&gt;
| align=center | [[Many Fires]]&lt;br /&gt;
| {{item icon|Shovelnose Catfish}} (Lvl 95)&lt;br /&gt;
| align=center | All Weather&lt;br /&gt;
| {{item icon|??}}&lt;br /&gt;
| {{item icon|Ice Crystal}} &amp;lt;br&amp;gt; {{item icon|Ice Cluster}} &amp;lt;br&amp;gt; {{item icon|Sungilt Aethersand}}&lt;br /&gt;
|-&lt;br /&gt;
| align=center | None&lt;br /&gt;
| align=center | [[Yak T&#039;el]]&lt;br /&gt;
| align=center | (x28,y5)&lt;br /&gt;
| align=center | [[Iq Br&#039;aax]]&lt;br /&gt;
| {{item icon|Sunlit Prism}} (Lvl 100) &lt;br /&gt;
| align=center | Unknown&lt;br /&gt;
| align=center | [[Spearfishing]]&lt;br /&gt;
| {{item icon|Water Crystal}} &amp;lt;br&amp;gt; {{item icon|Water Cluster}} &amp;lt;br&amp;gt; {{item icon|Sungilt Aethersand}} &lt;br /&gt;
|-&lt;br /&gt;
| align=center | None&lt;br /&gt;
| align=center | [[Living Memory]]&lt;br /&gt;
| align=center | (x12,y11)&lt;br /&gt;
| align=center | [[Leynode Aero]]&lt;br /&gt;
| {{item icon|Cleyran Carp}} (Lvl 100) &lt;br /&gt;
| align=center | All Weather&lt;br /&gt;
| {{item icon| Popper Lure}} &lt;br /&gt;
| {{item icon|Water Crystal}} &amp;lt;br&amp;gt; {{item icon|Water Cluster}} &amp;lt;br&amp;gt; {{item icon|Mythbrine Aethersand}} &lt;br /&gt;
|-&lt;br /&gt;
| align=center | None&lt;br /&gt;
| align=center | [[Shaaloani]]&lt;br /&gt;
| align=center | (x32,y11)&lt;br /&gt;
| align=center | [[Mehwahhetsoan]]&lt;br /&gt;
| {{item icon|Longnose Gar}} (Lvl 100) &lt;br /&gt;
| align=center | Unknown&lt;br /&gt;
| align=center | [[Spearfishing]]&lt;br /&gt;
| {{item icon|Ice Crystal}} &amp;lt;br&amp;gt; {{item icon|Ice Cluster}} &amp;lt;br&amp;gt; {{item icon|Mythbrine Aethersand}} &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Endwalker Fishing===&lt;br /&gt;
{| {{STDT|sortable gathering-role align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Conditions&lt;br /&gt;
! Zone&lt;br /&gt;
! Coordinates&lt;br /&gt;
! Closest Teleport&lt;br /&gt;
! Fish Name&lt;br /&gt;
! Weather&lt;br /&gt;
! Bait&lt;br /&gt;
! Items gained from [[Aetherial Reduction]]&lt;br /&gt;
|-&lt;br /&gt;
| align=center | None&lt;br /&gt;
| align=center | [[Labyrinthos]]&lt;br /&gt;
| align=center | (x32,y8)&lt;br /&gt;
| align=center | [[The Archeion]]&lt;br /&gt;
| {{item icon|Red Bowfin}} (Lvl 85)&lt;br /&gt;
| align=center | All Weather&lt;br /&gt;
| {{item icon|Sky Spoon Lure}}&lt;br /&gt;
| {{item icon|Ice Crystal}} &amp;lt;br&amp;gt; {{item icon|Ice Cluster}} &amp;lt;br&amp;gt; {{item icon|Moonlight Aethersand}}&lt;br /&gt;
|-&lt;br /&gt;
| align=center | {{item icon|Truth of Oceans}}&amp;lt;br&amp;gt;+ {{item icon|Hedonfish}} x10&lt;br /&gt;
| align=center | [[Thavnair]]&lt;br /&gt;
| align=center | (x2,y39)&lt;br /&gt;
| align=center | [[Yedlihmad]]&lt;br /&gt;
| {{item icon|Gilled Topknot}} (Lvl 85)&lt;br /&gt;
| align=center | All Weather&lt;br /&gt;
| align=center | [[Spearfishing]]&lt;br /&gt;
| {{item icon|Ice Crystal}} &amp;lt;br&amp;gt; {{item icon|Ice Cluster}}  &amp;lt;br&amp;gt; {{item icon|Moonlight Aethersand}}&lt;br /&gt;
|-&lt;br /&gt;
| align=center | None&lt;br /&gt;
| align=center | [[Ultima Thule]]&lt;br /&gt;
| align=center | (x7.0,y22.3)&lt;br /&gt;
| align=center | [[Reah Tahra]]&lt;br /&gt;
| {{item icon|Eehs Forhnesh}} (Lvl 90) &lt;br /&gt;
| align=center | All Weather&lt;br /&gt;
| {{item icon|Chimera Worm}} &amp;lt;br&amp;gt; {{item icon|Grey Worm}} &amp;lt;br&amp;gt; {{item icon|Versatile Lure}}&lt;br /&gt;
| {{item icon|Water Crystal}} &amp;lt;br&amp;gt; {{item icon|Water Cluster}} &amp;lt;br&amp;gt; {{item icon|Endtide Aethersand}} &lt;br /&gt;
|-&lt;br /&gt;
| align=center | None&lt;br /&gt;
| align=center | [[The Ruby Sea]]&lt;br /&gt;
| align=center | (x39,y32)&lt;br /&gt;
| align=center | [[Tamamizu]]&lt;br /&gt;
| {{item icon|Othardian Lumpsucker}} (Lvl 90) &lt;br /&gt;
| align=center | All Weather&lt;br /&gt;
| align=center | [[Spearfishing]]&lt;br /&gt;
| {{item icon|Water Crystal}} &amp;lt;br&amp;gt; {{item icon|Water Cluster}} &amp;lt;br&amp;gt; {{item icon|Endtide Aethersand}} &lt;br /&gt;
|-&lt;br /&gt;
| align=center | Unknown&lt;br /&gt;
| align=center | [[Upper La Noscea]]&lt;br /&gt;
| align=center | (x24,y21)&lt;br /&gt;
| align=center | [[Camp Bronze Lake]]&lt;br /&gt;
| {{item icon|Verdigris Guppy}} (Lvl 90★★) &lt;br /&gt;
| align=center | Unknown&lt;br /&gt;
| align=center | [[Spearfishing]]&lt;br /&gt;
| {{item icon|Ice Crystal}} &amp;lt;br&amp;gt; {{item icon|Ice Cluster}} &amp;lt;br&amp;gt; {{item icon|Earthbreak Aethersand}} &lt;br /&gt;
|-&lt;br /&gt;
| align=center |  {{item icon|Verdigris Guppy}} x4 &amp;lt;br&amp;gt; -&amp;gt; {{status effect|buff|fishers intuition}} [[Fisher&#039;s Intuition]]&lt;br /&gt;
| align=center | [[Upper La Noscea]]&lt;br /&gt;
| align=center | (x24,y21)&lt;br /&gt;
| align=center | [[Camp Bronze Lake]]&lt;br /&gt;
| {{item icon|Nosceasaur}} (Lvl 90★★) &lt;br /&gt;
| align=center | Unknown&lt;br /&gt;
| align=center | [[Spearfishing]]&lt;br /&gt;
| {{item icon|Water Crystal}} &amp;lt;br&amp;gt; {{item icon|Water Cluster}} &amp;lt;br&amp;gt; {{item icon|Earthbreak Aethersand}} &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shadowbringers Fishing===&lt;br /&gt;
{| {{STDT|sortable gathering-role align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Time&lt;br /&gt;
! Zone&lt;br /&gt;
! Coordinates&lt;br /&gt;
! Closest Teleport&lt;br /&gt;
! Fish Name&lt;br /&gt;
! Weather&lt;br /&gt;
! Bait&lt;br /&gt;
! Items gained from [[Aetherial Reduction]]&lt;br /&gt;
|-&lt;br /&gt;
| align=center | None&lt;br /&gt;
| align=center | [[Il Mheg]]&lt;br /&gt;
| align=center | (x20,y13)&lt;br /&gt;
| align=center | [[Pla Enni]]&lt;br /&gt;
| {{item icon|Voeburt Bichir}} (Lvl 76)&lt;br /&gt;
| align=center | All Weather&lt;br /&gt;
| align=center | [[Spearfishing]]&lt;br /&gt;
| {{item icon|Ice Crystal}} &amp;lt;br&amp;gt; {{item icon|Ice Cluster}} &amp;lt;br&amp;gt; {{item icon|Chiaroglow Aethersand}}&lt;br /&gt;
|-&lt;br /&gt;
| align=center | None&lt;br /&gt;
| align=center | [[Il Mheg]]&lt;br /&gt;
| align=center | (x20,y22)&lt;br /&gt;
| align=center | [[Lydha Lran]]&lt;br /&gt;
| {{item icon|Poecilia}} (Lvl 76)&lt;br /&gt;
| align=center | All Weather&lt;br /&gt;
| align=center | [[Spearfishing]]&lt;br /&gt;
| {{item icon|Water Crystal}} &amp;lt;br&amp;gt; {{item icon|Water Cluster}}  &amp;lt;br&amp;gt; {{item icon|Scuroglow Aethersand}}&lt;br /&gt;
|-&lt;br /&gt;
| align=center | None&lt;br /&gt;
| align=center | [[The Tempest]]&lt;br /&gt;
| align=center | (x29,y15)&lt;br /&gt;
| align=center | [[The Ondo Cups]]&lt;br /&gt;
| {{item icon|Predator}} (Lvl 80) &lt;br /&gt;
| align=center | All Weather&lt;br /&gt;
| {{item icon|Moyebi Shrimp}} &amp;lt;br&amp;gt; {{item icon|Short Bill Minnow}} &amp;lt;br&amp;gt; {{item icon|Squid Strip}}&lt;br /&gt;
| {{item icon|Water Crystal}} &amp;lt;br&amp;gt; {{item icon|Water Cluster}} &amp;lt;br&amp;gt; {{item icon|Ageflow Aethersand}} &lt;br /&gt;
|-&lt;br /&gt;
| align=center | None&lt;br /&gt;
| align=center | [[Il Mheg]]&lt;br /&gt;
| align=center | (x21,y23)&lt;br /&gt;
| align=center | [[Lydha Lran]]&lt;br /&gt;
| {{item icon|Fuchsia Bloom}} (Lvl 80★★)&lt;br /&gt;
| align=center | All Weather&lt;br /&gt;
| {{item icon|Robber Ball}}&lt;br /&gt;
| {{item icon|Ice Crystal}} &amp;lt;br&amp;gt; {{item icon|Ice Cluster}} &amp;lt;br&amp;gt; {{item icon|Levinstrike Aethersand}} &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stormblood Fishing===&lt;br /&gt;
{| {{STDT|sortable gathering-role align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Time&lt;br /&gt;
! Zone&lt;br /&gt;
! Coordinates&lt;br /&gt;
! Closest Teleport&lt;br /&gt;
! Fish Name&lt;br /&gt;
! Weather&lt;br /&gt;
! Bait&lt;br /&gt;
! Items gained from [[Aetherial Reduction]]&lt;br /&gt;
|-&lt;br /&gt;
| align=center | None&lt;br /&gt;
| align=center | [[The Ruby Sea]]&lt;br /&gt;
| align=center | (x17.5,y20.5)&lt;br /&gt;
| align=center | [[Tamamizu]]&lt;br /&gt;
| {{item icon|False Scad}} (Lvl 66)&lt;br /&gt;
| align=center | All Weather&lt;br /&gt;
| align=center | [[Spearfishing]]&lt;br /&gt;
| {{item icon|Ice Crystal}} &amp;lt;br&amp;gt; {{item icon|Ice Cluster}} &amp;lt;br&amp;gt; {{item icon|Dusklight Aethersand}}&lt;br /&gt;
|-&lt;br /&gt;
| align=center | None&lt;br /&gt;
| align=center | [[The Ruby Sea]]&lt;br /&gt;
| align=center | (x16.3, y24.7, z1.8)&lt;br /&gt;
| align=center | [[Tamamizu]]&lt;br /&gt;
| {{item icon|Snow Crab}} (Lvl 66)&lt;br /&gt;
| align=center | All Weather&lt;br /&gt;
| align=center | [[Spearfishing]]&lt;br /&gt;
| {{item icon|Water Crystal}} &amp;lt;br&amp;gt; {{item icon|Water Cluster}}  &amp;lt;br&amp;gt; {{item icon|Dawnlight Aethersand}}&lt;br /&gt;
|-&lt;br /&gt;
| align=center | None&lt;br /&gt;
| align=center | [[The Azim Steppe]]&lt;br /&gt;
| align=center | (x23,y23)&lt;br /&gt;
| align=center | [[The Dawn Throne]]&lt;br /&gt;
| {{item icon|Sweatfish}} (Lvl 70★)&amp;lt;br&amp;gt;({{item icon|Tome of Ichthyological Folklore - Othard|x}} [[Tome of Ichthyological Folklore - Othard|Othardian Folklore]])&lt;br /&gt;
| align=center | All Weather&lt;br /&gt;
| align=center | {{item icon|Stonefly Larva}}&lt;br /&gt;
| {{item icon|Water Crystal}} &amp;lt;br&amp;gt; {{item icon|Water Cluster}} &amp;lt;br&amp;gt; {{item icon|Everdeep Aethersand}} &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Heavensward Fishing===&lt;br /&gt;
{| {{STDT|sortable gathering-role align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Time&lt;br /&gt;
! Zone&lt;br /&gt;
! Coordinates&lt;br /&gt;
! Closest Teleport&lt;br /&gt;
! Fish Name&lt;br /&gt;
! Weather&lt;br /&gt;
! Bait&lt;br /&gt;
! Items gained from [[Aetherial Reduction]]&lt;br /&gt;
|-&lt;br /&gt;
| align=center | 12AM-6AM &lt;br /&gt;
| align=center | [[The Dravanian Forelands]] &lt;br /&gt;
| align=center | X:29 Y:15&lt;br /&gt;
| align=center | [[Tailfeather]]&lt;br /&gt;
| {{item icon|Dravanian Bass}}&lt;br /&gt;
|| {{weather icon|fog}} [[Fog]]&amp;lt;br&amp;gt;{{weather icon|clouds}} [[Clouds]]&amp;lt;br&amp;gt;{{weather icon|dust storms}} [[Dust Storms]]&lt;br /&gt;
|| &lt;br /&gt;
{{item icon|Goblin Jig}}&lt;br /&gt;
|| &lt;br /&gt;
{{item icon|Water Crystal}} &amp;lt;br&amp;gt; &lt;br /&gt;
{{item icon|Water Cluster}} &amp;lt;br&amp;gt; &lt;br /&gt;
{{item icon|Duskborne Aethersand}} &lt;br /&gt;
|-&lt;br /&gt;
| align=center | 10AM-2PM &lt;br /&gt;
| align=center | [[The Churning Mists]] &lt;br /&gt;
| align=center | X:19 Y:6 &amp;lt;br&amp;gt; [[Cloudfishing]]&lt;br /&gt;
| align=center | [[Zenith]] &lt;br /&gt;
| {{item icon|Manasail}}&lt;br /&gt;
||  {{weather icon|clear skies}} [[Clear Skies]]&amp;lt;br&amp;gt;{{weather icon|fair skies}} [[Fair Skies]]&lt;br /&gt;
|| &lt;br /&gt;
{{item icon|Red Balloon}}&lt;br /&gt;
|| &lt;br /&gt;
{{item icon|Ice Crystal}} &amp;lt;br&amp;gt; &lt;br /&gt;
{{item icon|Ice Cluster}} &amp;lt;br&amp;gt; &lt;br /&gt;
{{item icon|Duskborne Aethersand}} &lt;br /&gt;
|-&lt;br /&gt;
| align=center | 9AM-5PM &lt;br /&gt;
| align=center | [[The Churning Mists]] &lt;br /&gt;
| align=center | X:20 Y:40 &amp;lt;br&amp;gt; [[Cloudfishing]] &lt;br /&gt;
| align=center | [[Moghome]]&lt;br /&gt;
| {{item icon|Pteranodon (Seafood)}}&lt;br /&gt;
| align=center | All Weather &lt;br /&gt;
|| &lt;br /&gt;
{{item icon|Giant Crane Fly}}&lt;br /&gt;
|| &lt;br /&gt;
{{item icon|Ice Crystal}} &amp;lt;br&amp;gt; &lt;br /&gt;
{{item icon|Ice Cluster}} &amp;lt;br&amp;gt; &lt;br /&gt;
{{item icon|Dawnborne Aethersand}}&lt;br /&gt;
|-&lt;br /&gt;
| align=center | 6PM-8.30PM &lt;br /&gt;
| align=center | [[The Sea of Clouds]] &lt;br /&gt;
| align=center | X:27 Y:34&lt;br /&gt;
| align=center | [[Camp Cloudtop]]&lt;br /&gt;
| {{item icon|Caiman}}&lt;br /&gt;
| align=center | All Weather &lt;br /&gt;
|| &lt;br /&gt;
{{item icon|Bladed Steel Jig}} &amp;lt;br&amp;gt; {{Item icon|Mooch}} from {{Item icon|Bullfrog}}.&lt;br /&gt;
|| &lt;br /&gt;
{{item icon|Water Crystal}} &amp;lt;br&amp;gt; &lt;br /&gt;
{{item icon|Water Cluster}} &amp;lt;br&amp;gt; &lt;br /&gt;
{{item icon|Dawnborne Aethersand}} &lt;br /&gt;
|-&lt;br /&gt;
| align=center | 3PM-6PM &lt;br /&gt;
| align=center | [[The Dravanian Hinterlands]] &lt;br /&gt;
| align=center | X:21 Y:22&lt;br /&gt;
| align=center | [[Idyllshire]] &amp;lt;br&amp;gt;(East Gate) &lt;br /&gt;
| {{item icon|Thaliak Caiman}}&lt;br /&gt;
| align=center | All Weather &lt;br /&gt;
|| &lt;br /&gt;
{{item icon|Goblin Jig}} &amp;lt;br&amp;gt;or &amp;lt;br&amp;gt;{{item icon|Bladed Steel Jig}} &amp;lt;br&amp;gt; {{Item icon|Mooch}} from {{Item icon|Sweetfish}}. &lt;br /&gt;
|| &lt;br /&gt;
{{item icon|Water Crystal}} &amp;lt;br&amp;gt; &lt;br /&gt;
{{item icon|Water Cluster}} &amp;lt;br&amp;gt; &lt;br /&gt;
{{item icon|Seaborne Aethersand}} &lt;br /&gt;
|-&lt;br /&gt;
| align=center | 3PM-6PM &lt;br /&gt;
| align=center | [[Azys Lla]] &lt;br /&gt;
| align=center | X:40 Y:18 &amp;lt;br&amp;gt;  [[Cloudfishing]]&lt;br /&gt;
| align=center | [[Helix]] &lt;br /&gt;
| {{item icon|Tupuxuara}}&lt;br /&gt;
| align=center | All Weather &lt;br /&gt;
|| &lt;br /&gt;
{{item icon|Red Balloon}}&lt;br /&gt;
|| &lt;br /&gt;
{{item icon|Ice Crystal}} &amp;lt;br&amp;gt; &lt;br /&gt;
{{item icon|Ice Cluster}} &amp;lt;br&amp;gt; &lt;br /&gt;
{{item icon|Seaborne Aethersand}} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Reduction Table===&lt;br /&gt;
{| {{STDT|sortable gathering-role align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Aethersand wanted !! Gained from&lt;br /&gt;
|-&lt;br /&gt;
|| &lt;br /&gt;
{{item icon|Duskborne Aethersand}}&lt;br /&gt;
|| &lt;br /&gt;
{{item icon|Dravanian Bass}} (Lvl 56) &amp;lt;br&amp;gt;&lt;br /&gt;
{{item icon|Manasail}} (Lvl 56) &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|| &lt;br /&gt;
{{item icon|Dawnborne Aethersand}}&lt;br /&gt;
|| &lt;br /&gt;
{{item icon|Caiman}} (Lvl 58) &amp;lt;br&amp;gt;&lt;br /&gt;
{{item icon|Pteranodon (Seafood)}} (Lvl 58) &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|| &lt;br /&gt;
{{item icon|Seaborne Aethersand}}&lt;br /&gt;
|| &lt;br /&gt;
{{item icon|Thaliak Caiman}} (Lvl 60) &amp;lt;br&amp;gt;&lt;br /&gt;
{{item icon|Tupuxuara}}(Lvl 60) &lt;br /&gt;
|}&lt;br /&gt;
--end of fishing comment--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Types of Nodes}}&lt;/div&gt;</summary>
		<author><name>RJ523</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Final_Fantasy_IV&amp;diff=1322565</id>
		<title>Final Fantasy IV</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Final_Fantasy_IV&amp;diff=1322565"/>
		<updated>2026-05-22T16:57:04Z</updated>

		<summary type="html">&lt;p&gt;RJ523: /* References in Final Fantasy XIV */ Little bits&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Other games infobox&lt;br /&gt;
| title = Final Fantasy IV&lt;br /&gt;
| cover = &lt;br /&gt;
| developer = Square &lt;br /&gt;
| publisher = Square&lt;br /&gt;
| director = Hironobu Sakaguchi&lt;br /&gt;
| producer = Masafumi Miyamoto&lt;br /&gt;
| artists = Yoshitaka Amano&lt;br /&gt;
| writers = Takashi Tokita&lt;br /&gt;
| composer = Nobuo Uematsu&lt;br /&gt;
| series = [https://ffxiv.consolegameswiki.com/wiki/Category:Final_Fantasy_series Final Fantasy]&lt;br /&gt;
| platforms = Super Nintendo Entertainment System&lt;br /&gt;
| release = July 19, 1991&lt;br /&gt;
| genres = turn based role-playing&lt;br /&gt;
| mode = single-player&lt;br /&gt;
}}&lt;br /&gt;
It is the fourth installment of the [https://ffxiv.consolegameswiki.com/wiki/Category:Final_Fantasy_series Final Fantasy series] and was directed by Hironobu Sakaguchi.&lt;br /&gt;
==Synopsis==&lt;br /&gt;
{{quotation|The description of the NA box of &amp;quot;Final Fantasy II&amp;quot;, as it was called upon it&#039;s NA release in 1991.|&#039;&#039;&#039;THE CRUSADE FOR THE CRYSTALS.&#039;&#039;&#039;&lt;br /&gt;
In the Kingdom of Baron, powerful airships rule the skies. At the head of this elite fighting force is Cecil, Captain of the Red Wings.&lt;br /&gt;
&lt;br /&gt;
As our adventure begins, Cecil and his squadron are ordered to steal a powerful crystal from a rival kingdom. Upon their return, Cecil questions the King&#039;s orders and is stripped of his command. To prove his loyalty, he must slay a dreadful monster and deliver a mysterious package to a neighboring town. But when the package explodes, destroying everyone, Cecil and his friend Kain vow to fight the King&#039;s dark forces. Will you be able to save the world from their evil plan to control the crystals?&lt;br /&gt;
&lt;br /&gt;
Get ready for the most challenging role-playing adventure ever.}}&lt;br /&gt;
==Setting==&lt;br /&gt;
The Setting takes place on the Blue Planet, where it&#039;s surface world is inhabited by humans and the underground by dwarves. In it&#039;s orbital at has two moons, one natural and one artificially built by the Lunarians, also called the Red Moon. The Lunarians hail from a destroyed world, which remnants became an asteroid field around the Blue Planet. &lt;br /&gt;
==Story==&lt;br /&gt;
Cecil, captain of the Red Wings, steals the Water Crystal from Mysidia. After questioning the King od Baron&#039;s motives, he gets demoted and together with his friend Kain, Captain of the Dragoons, needs to deliver a package to the Village of Mist. Monsters bursts from the package and lay waste to the village. Rydia, a young girl from the village, summons Titan that causes an earthquake, seperating Cecil and Kain. Rydia is injured, and Cecil takes her to a nearby Inn. Soldiers from the Kingdom of Baron come for her, but Cecil defends her.&lt;br /&gt;
&lt;br /&gt;
Cecil&#039;s love interest Rosa, a white mage, has followed him and is extremely ill with a fever. Cecil and Rydia meet Tellah who is going to Damcyan Castle to retrieve his eloping daughter, Anna. But Anna is killed in an attack by the Red Wings. Edward, the prince of Damcyan explains that the Red Wings&#039; new commander, Golbez, did this to steal the Fire Crystal. Tellah leaves to exact revenge for Anna. The party finds a cure for Rosa&#039;s fever, and then decides to go to Fabul to protect the Wind Crystal. The Red Wings appear soon after they arrive, with Cecil&#039;s friend Kain as one of Golbez&#039; servants. Kain attacks and defeats Cecil, and when Rosa intervenes, Golbez kidnaps her and Kain takes the Crystal. As the party around Cecil makes their way back to Baron, they are attacked by Leviathan and seperated.&lt;br /&gt;
&lt;br /&gt;
Cecil awakes alone near Mysidia, where the residents deeply resent him for stealing the Water Crystal. In order to defeat Golbez, the Elder tells him that he must climb Mt. Ordeals to become a Paladin. Before he embarks, the twin mages Palom and Porom join him. On the mountain Cecil encounters Tellah, who is searching for the forbidden spell Meteor to defeat Golbez. After defeating the fiend Scarmiglione Cecil casts away the darkness within him and becomes a Paladin, while Tellah learns Meteor. Upon reaching the Kingdom of Baron and confronting the King, they learn that he is an imposter and one of Golbez&#039; servants, Cagnazzo. After the fight, Cid arrives on the &#039;&#039;Enterprise&#039;&#039;. They are caught within a room full of traps, and Palom and Porom sacrifice themselves to save the party.&lt;br /&gt;
&lt;br /&gt;
On the airship, Kain appears and demands from Cecil to retrieve the final crystal in exchange for Rosa&#039;s life. Kain then leads them to the Tower of Zot where Rosa is imprisoned. Golbez takes the crystal and attempts to flee, but Tellah casts Meteor, sacrificing his own life. This only weakens Golbez, but his mindcontrol over Kain is broken. Kain helps Cecil to rescue Rosa and defeat Barbariccia, another fiend of Golbez&#039;. Rosa teleports the party out of the collapsing tower to Baron.&lt;br /&gt;
&lt;br /&gt;
Kain reveals that Golbez needs four subterranean &amp;quot;Dark Crystals&amp;quot; to reach the moon. They travel underground and encounter the fight between the Dwarves and the Red Wings. They defeat Golbez, but cannot prevent him from stealing the Dwarves&#039; crystal. With the help of the Dwarves the party reach the Tower of Babil, where the crystals are stored. However, they learn that the crystals have been moved to the top of the tower. After escaping a trap set by Golbez, Cid sacrifices himself to seal the passage between the two worlds. The Party is now joined by Edge, the prince of Eblan, and they travel back to the Tower of Babil to retrieve the crystals and take revenge upon Rubicante. Upon reaching the crystal room, they fell through a trap door back to the underground. They find Cid to be alive, and the party set out to retrieve the eighth crystal before Golbez can. When they take the crystal, Golbez appears and reveals that he still has control over Kain. He takes the crystal, and the party travel to Mysidia, where the Elder and mages summon the Lunar Whale, a transport ship to travel to and from the moon.&lt;br /&gt;
&lt;br /&gt;
Arriving on the moon they meet Fusoya who reveals that Cecil&#039;s father was a Lunarian. He explains that Zemus wants to destroy life on the Blue Planet so the Lunarians can inhabit it. They&#039;re using Golbez to summon the Giant of Babil. The party returns to the Blue Planet and the overworld and underworld attack the Giant. After the Giant breaks, Golbez and Kain confronts the party. Fusoya breaks Zemus&#039; control over Golbez, and in doing so releasing Kain as well. It is revealed that Golbez is Kain&#039;s older brother. Golbez and Fusoya travel to the core of the moon to defeat Zemus, and the party follows them. They witness how they defeat Zemus, only the be quickly fall to Zeromus, the embodiment of Zemus&#039; hatred and rage. On the Blue Planet, the Elder of Mysidia tells everyone to pray for Cecil and his party, which gives Cecil the strength to fight and destroy Zeromus. &lt;br /&gt;
&lt;br /&gt;
After the battle, Fusoya and Golbez decide to leave the Blue Planet with the moon. The party reunites in the Kingdom of Baron to celebrate the wedding and coronation of Cecil and Rosa as Baron&#039;s new king and queen, while Kain casts himself into exil on Mt. Ordeals to atone for his misdeeds.&lt;br /&gt;
&lt;br /&gt;
==References in Final Fantasy XIV==&lt;br /&gt;
===Legacy===&lt;br /&gt;
* The servers &amp;quot;Mysidia&amp;quot; and &amp;quot;Fabul&amp;quot; refer to the respective village or kingdom.&lt;br /&gt;
* In Final Fantasy IV, [[Bahamut]] is sealed away in the Moon [[Dalamud]], which appears bright red in the sky. This is a reference for Final Fantasy IV&#039;s Bahamut being sealed within the Red Moon.&lt;br /&gt;
===A Realm Reborn===&lt;br /&gt;
* The [[Drachen_Mail|Drachen Artifact Armor]] for [[Dragoon]] is a reference to Kai Highwinds armor.&lt;br /&gt;
* {{i|Battle Litany}} shows the iconic pose of Kain Highwind, which was also featured on the Cover of Final Fantasy IV.&lt;br /&gt;
* The allagan [[ADS]] enemies are based on the CPU boss of Final Fantasy IV.&lt;br /&gt;
===Heavensward===&lt;br /&gt;
* The [[Baron Circlet]], Cecil Harvey&#039;s Paladin headband, was a pre-order bonus for Heavensward.&lt;br /&gt;
* The [[Tantra Attire Coffer (IL 210)|Tantra Artifact Armor]] is based on the artword for Yand Fang Leiden&#039;s by Yoshitaka Amano. &lt;br /&gt;
* In {{i|The Final Steps of Faith}}, during the second phase when [[Nidhogg]] takes the form of [[Estinien]], his idle stance is the same pose as Kain Highwind&#039;s on the cover.&lt;br /&gt;
* The dark version that appears during the [[List_of_dark_knight_quests | Dark Knight quest line]] is similar to the event within Final Fantasy IV.&lt;br /&gt;
* [[Calcabrina]], the final boss of {{i|The Antitower}}, is a reference to the dancing doll demon in Final Fantasy IV.&lt;br /&gt;
* The first phase of the final boss of {{i|Pharos Sirius (Hard)}} - [[Progenitrix]] is based on the Mother Bomb from Final Fantasy IV.&lt;br /&gt;
* The second phase of the final boss of {{i|Pharos Sirius (Hard)}} - [[Progenitrix]] is based on the Dad Bomb boss from Final Fantasy IV -Interlude-.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Music References&amp;lt;ref name=MusicRef&amp;gt;[https://www.reddit.com/r/ffxiv/comments/126ucte/a_list_wlinks_of_every_song_in_final_fantasy_xiv/ A list w/links of every song in Final Fantasy XIV that originated in other Final Fantasy (and friends) titles (updated for 6.35!)], reddit post by LightSamus, 06.04.2026&amp;lt;/ref&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
{{music table header|original=y}}&lt;br /&gt;
{{music table row|Dancing Calcabrina|Dancing Calcabrina}}&lt;br /&gt;
|}&lt;br /&gt;
===Stormblood===&lt;br /&gt;
* [[Mist Dragon]], the final boss of {{i|The Burn}}, is a reference to the boss and summon &#039;Mist Dragon&#039; in Final Fantasy IV. &lt;br /&gt;
===Shadowbringers===&lt;br /&gt;
* [[Giott]] is a reference to King Giott in Final Fantasy IV.&lt;br /&gt;
* [[Tomra]] is a reference to the dwarf village with the same name in Final Fantasy IV.&lt;br /&gt;
* In the {{i|Seat of Sacrifice}}, the [[Warrior of Light (Boss)|Warrior of Light]] will summon spectral lalafellin Black Mage and White Mage, performing Twincast. This is a reference to Palom and Porom performing Comet Twincast.&lt;br /&gt;
* [[Fandaniel|Fandaniel&#039;s]] Lunar Primals - [[Lunar Bahamut]], Ifrit, Odin and Ravana - are based on the Lunar Eidolons appearing in the Game Boy Advance Version of Final Fantasy IV. Their color scheme are based on the original game.&lt;br /&gt;
===Endwalker===&lt;br /&gt;
* The {{i|Lunar Whale}} is a reference to the Lunar Whale of Final Fantasy IV.&lt;br /&gt;
* The main scenario dungeons {{i|Tower of Zot}} and {{i|Tower of Babil}} are a direct reference to the same dungeons in Final Fantasy IV. &lt;br /&gt;
* [[The Magus Sisters]] - [[Sanduruva]], [[Cinduruva]] and [[Minduruva]] - are based on the same bosses appearing in Final Fantasy IV.&lt;br /&gt;
* The function and location of {{i|The Tower of Babil}} is similar in Final Fantasy IV: it is located near the [[The Eblan Rime|Eblan region]] and houses a portal to the Moon.&lt;br /&gt;
* [[Barnabas]] and [[Lugae]] are also bosses in the Final Fantasy IV dungeon of the Tower of Babil.&lt;br /&gt;
* [[Mare Lamentorum]] is a reference to the artifical Moon of Final Fantasy IV:&lt;br /&gt;
** In both locations an antagonist - in Final Fantasy XIV&#039;s case [[Zodiark]] - is sealed within.&lt;br /&gt;
** [[The Watcher]] is a reference to Fusoya.&lt;br /&gt;
** The [[Loporrits]] are based in the Hummingways. Their appearance are based upon the 3D remake of Final Fantasy IV. They also live on the Moon and use their typical humming noise.&lt;br /&gt;
** A [[Kydonia Knolls|Stone Face]] was also the entrance to a dungeon in Final Fantasy IV.&lt;br /&gt;
** The first boss of {{i|Smileton}} is based upon the Wicked Mask enemies from Final Fantasy IV.&lt;br /&gt;
* The [[Meteion|Meteia]] are based on the Maenads of Final Fantasy IV: The After Years. They are also able to create a hivemind and assess a world&#039;s state before destroying it.&lt;br /&gt;
* The prayers that revive the [[Warrior of Light]]&#039;s party during {{i|The Final Day}} is a reference to the prayers that revive Cecil&#039;s party during the Zeromus fight. &lt;br /&gt;
** The description of the prayers are the same.&lt;br /&gt;
&lt;br /&gt;
* [[Octomammoth (boss)|Octomammoth]]&#039;s design is based upon the boss with the same name that appears in Final Fantasy IV.&lt;br /&gt;
&lt;br /&gt;
* The [[Post-Endwalker Main Scenario Quests]] are heavily based upon [[Golbez]] and his four fiends, [[Scarmiglione]], [[Barbariccia]], [[Cagnazzo]] and [[Rubicante]]:&lt;br /&gt;
** {{i|The Fell Court of Troia (Duty)}} has the same name as the nation in Final Fantasy IV.&lt;br /&gt;
** All arch fiends use their signature spells and attacks. &lt;br /&gt;
** The Kingdom of Baron that briefly appeared in the Contramemoria is named after the Kingdom in Final Fantasy IV.&lt;br /&gt;
** {{i|Mount Ordeals}} is named after the location in Final Fantasy IV. &lt;br /&gt;
** In Final Fantasy IV Golbez fights along a Shadow Dragon.&lt;br /&gt;
** The Moon of the Thirteenth is heavily based on the Red Moon in Final Fantasy IV.&lt;br /&gt;
** [[Zeromus]] is based on the final boss of Final Fantasy IV. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Music References&amp;lt;ref name=MusicRef&amp;gt;&amp;lt;/ref&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
{{music table header|original=y}}&lt;br /&gt;
{{music table row|Tower of Zot|Tower of Zot}}&lt;br /&gt;
{{music table row|Welcome to Our Town|Welcome to Our Town! (Endwalker)}}&lt;br /&gt;
{{music table row|Battle 1|Battle 1 from FINAL FANTASY IV}}&lt;br /&gt;
{{music table row|Somewhere In The World|Somewhere in the World (Ambitions Writhe)}}&lt;br /&gt;
{{music table row|Troian Beauty|Troian Beauty (Endwalker)}}&lt;br /&gt;
{{music table row|Battle 2|FINAL FANTASY IV: Battle 2 (Endwalker)}}&lt;br /&gt;
{{music table row|Sorrow and Loss|Sorrow and Loss (Endwalker)}}&lt;br /&gt;
{{music table row|Battle With the Four Fiends|Battle with the Four Fiends (Buried Memory)}}&lt;br /&gt;
{{music table row|Battle With the Four Fiends|Forged in Crimson}}&lt;br /&gt;
{{music table row|Sorrow and Loss|Sorrow and Loss}}&lt;br /&gt;
{{music table row|Suspicion|Suspicion}}&lt;br /&gt;
{{music table row|Another Moon|Another Moon}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
[[Category: Final Fantasy series]]&lt;/div&gt;</summary>
		<author><name>RJ523</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Fourth&amp;diff=1322278</id>
		<title>The Fourth</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Fourth&amp;diff=1322278"/>
		<updated>2026-05-22T10:30:45Z</updated>

		<summary type="html">&lt;p&gt;RJ523: /* About */ Verb tense&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Area infobox&lt;br /&gt;
| name = The Fourth&lt;br /&gt;
| description = &lt;br /&gt;
| type = world&lt;br /&gt;
| within = Final Fantasy XIV&lt;br /&gt;
| weather = &lt;br /&gt;
| map =&lt;br /&gt;
| levels =&lt;br /&gt;
| connections =&lt;br /&gt;
| loading-screen =&lt;br /&gt;
| screenshot = &lt;br /&gt;
| sstext = The Fourth&lt;br /&gt;
| release = evercold&lt;br /&gt;
}} It is one of [[the Reflections]] of the [[Source]] and the setting of the [[Evercold]] expansion. &lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
Once the land was lush with huge trees and endless lands and great seas, with noble kingdoms flourishing. It was known as the promised land. This was until the world was covered in ice, turned still and the people struggled to survive. In this time, Arcane Giants roamed the lands and caused great peril among the people. To survive, the people fled to the skies, and the land below froze. In this time, the [[Warrior of Light]] arrived&amp;lt;ref name=keynote&amp;gt;Keynote of the Final Fantasy XIV Fan Festival in Anaheim&amp;lt;/ref&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
The full history of the reflection is currently unknown. Races inhabiting the Fourth are [[Au Ra]]&amp;lt;ref&amp;gt;[https://youtu.be/Dk3rfUC80DE?si=_hufLMWnXTgRNsUN| Final Fantasy XIV: Evercold Teaser Trailer], 24.04.2026&amp;lt;/ref&amp;gt; and a new unknown catlike race (unplayable)&amp;lt;ref name=keynote&amp;gt;&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
Teaser Images for the Fourth&lt;br /&gt;
&amp;lt;gallery mode=packed heights=200px&amp;gt;&lt;br /&gt;
The Fourth Teaser (1).jpg&lt;br /&gt;
The Fourth Teaser (2).jpg&lt;br /&gt;
The Fourth Teaser (3).jpg&lt;br /&gt;
The Fourth Teaser (4).jpg&lt;br /&gt;
The Fourth Teaser (5).jpg&lt;br /&gt;
The Fourth Teaser (6).jpg&lt;br /&gt;
The Fourth Teaser (7).jpg&lt;br /&gt;
The Fourth Teaser (8).jpg&lt;br /&gt;
The Fourth Teaser (9).jpg&lt;br /&gt;
The Fourth Teaser (10).jpg&lt;br /&gt;
The Fourth Teaser (11).jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*This reflection appears to be inspired by [[wikipedia:Norse mythology|Norse mythology]].&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references&amp;gt;&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Worlds]] [[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>RJ523</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Novus_Zodiac_Weapons/Quest&amp;diff=1310148</id>
		<title>Novus Zodiac Weapons/Quest</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Novus_Zodiac_Weapons/Quest&amp;diff=1310148"/>
		<updated>2026-05-16T22:21:57Z</updated>

		<summary type="html">&lt;p&gt;RJ523: /* {{questlink|feature|Star Light, Star Bright|large}} */ spelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCRIGHT}}&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;relic-quest&amp;quot; style=&amp;quot;text-align:left; width:720px&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
|width=&amp;quot;100px&amp;quot; align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot;| &#039;&#039;&#039;[[Animus Zodiac Weapons/Quest|Animus &amp;lt;br&amp;gt; &amp;lt;&amp;lt;&amp;lt; &amp;lt;br&amp;gt; IL 100]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot; width:100%&amp;quot;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; colspan=&amp;quot;4&amp;quot; class=&amp;quot;relic-quest-heading&amp;quot;| &#039;&#039;&#039;&amp;lt;big&amp;gt;[[Novus Zodiac Weapons]]&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; class=&amp;quot;relic-quest-heading&amp;quot;| &#039;&#039;&#039;Item Level&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;140px&amp;quot; class=&amp;quot;relic-quest-cell&amp;quot;| 110&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; class=&amp;quot;relic-quest-heading&amp;quot;| &#039;&#039;&#039;Patch&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;140px&amp;quot; class=&amp;quot;relic-quest-cell&amp;quot;| 2.28&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; class=&amp;quot;relic-quest-heading&amp;quot; | &#039;&#039;&#039;Starting Location&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;relic-quest-cell&amp;quot; colspan=&amp;quot;3&amp;quot;| [[Jalzahn]] - [[Hyrstmill]], [[North Shroud]] (X:30, Y:19)&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; class=&amp;quot;relic-quest-heading&amp;quot;| &#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;relic-quest-cell&amp;quot; colspan=&amp;quot;3&amp;quot;| [[Jalzahn]] - [[Hyrstmill]], [[North Shroud]] (X:30, Y:19)&amp;lt;br&amp;gt;[[Auriana]] - [[Revenant&#039;s Toll]], [[Mor Dhona]] (X:22, Y:6) &amp;lt;br&amp;gt;[[Mutamix Bubblypots]] - [[The Bonfire]], [[Central Thanalan]] (X:23, Y:13) &amp;lt;br&amp;gt;[[Hubairtin]] - [[The Bonfire]], [[Central Thanalan]] (X:23, Y:13) &amp;lt;br&amp;gt;[[Brangwine]] - [[Revenant&#039;s Toll]], [[Mor Dhona]] (X:21, Y:6)&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; class=&amp;quot;relic-quest-heading&amp;quot;| &#039;&#039;&#039;Quests&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;relic-quest-cell&amp;quot; colspan=&amp;quot;3&amp;quot;| {{i|Celestial Radiance}}&amp;lt;br&amp;gt; {{i|Star Light, Star Bright}}&amp;lt;br&amp;gt; {{i|One Man&#039;s Trash (Quest)}}&amp;lt;br&amp;gt; {{i|Morbid Motivation}}&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; class=&amp;quot;relic-quest-heading&amp;quot;| &#039;&#039;&#039;Reward&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;relic-quest-cell&amp;quot; colspan=&amp;quot;3&amp;quot;| {{item icon|Curtana Novus|size=big|x}} {{item icon|Holy Shield Novus|size=big|x}} {{item icon|Bravura Novus|size=big|x}} {{item icon|Gae Bolg Novus|size=big|x}} {{item icon|Sphairai Novus|size=big|x}} {{item icon|Yoshimitsu Novus|size=big|x}} {{item icon|Artemis Bow Novus|size=big|x}} {{item icon|Stardust Rod Novus|size=big|x}} {{item icon|The Veil of Wiyu Novus|size=big|x}} {{item icon|Thyrus Novus|size=big|x}} {{item icon|Omnilex Novus|size=big|x}}&lt;br /&gt;
|}&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot;| &#039;&#039;&#039;[[Nexus Zodiac Weapons/Quest|Nexus&amp;lt;br&amp;gt; &amp;gt;&amp;gt;&amp;gt; &amp;lt;br&amp;gt; IL 115]]&#039;&#039;&#039;&lt;br /&gt;
|} &amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Pre-Requisite==&lt;br /&gt;
Before beginning to create your [[Novus Zodiac Weapons]], you must have completed your [[Animus Zodiac Weapon]]. Through the course of the quest you will need:&lt;br /&gt;
*3 {{item icon|Superior Enchanted Ink}} or at least {{tomestone|Poetics|75}} [[Allagan Tomestone of Poetics]].&lt;br /&gt;
*Access to the [[Duty Roulette|Duty Roulette: High-level Dungeons]].&lt;br /&gt;
*The {{action icon|Decipher}} and {{action icon|Dig}} skills from [[Treasure Hunt]]ing.&lt;br /&gt;
:This can be obtained from the quest {{i|Treasures and Tribulations}} from [[H&#039;loonh]] in [[Wineport]], [[Eastern La Noscea]] (X:21, Y:21).&lt;br /&gt;
*Possession of a large amount of [[materia]] (or substantial {{gil}} [[Gil]] to buy it off the [[Market Board]]).&lt;br /&gt;
&lt;br /&gt;
==Main Weapon Quest==&lt;br /&gt;
==={{questlink|feature|Celestial Radiance|large}}===&lt;br /&gt;
{{Relic Weapon Quest&lt;br /&gt;
|npc = [[Jalzahn]]&lt;br /&gt;
|location = [[Hyrstmill]], [[North Shroud]] (X:30, Y:19) &lt;br /&gt;
|steps = &lt;br /&gt;
#Speak with [[Jalzahn]] in [[Hyrstmill]] (X:30, Y:19) with your [[Animus Zodiac Weapon]] equipped. He will explain that it may be possible for your weapon to become stronger with materia but that conventional melding will not work due to the preclusive presence of soul energy.&lt;br /&gt;
#Travel to [[Mutamix Bubblypots]] in [[The Bonfire]], [[Central Thanalan]] (X:23, Y:13).&lt;br /&gt;
#Speak with [[Mutamix Bubblypots]]&#039;s new disciple [[Hubairtin]] in [[The Bonfire]], [[Central Thanalan]] (X:23, Y:13). His new technique involves converting the power of materia into a form of light energy. But for [[Hubairtin]] to apply the technique he needs some [[Superior Enchanted Ink]].&lt;br /&gt;
#Travel to [[Revenant&#039;s Toll]] in [[Mor Dhona]] and speak to [[Rowena]] (X:21, Y:5), she will tell you to go to [[Auriana]] (X:22.7, Y:6.6) to purchase three bottles of [[Superior Enchanted Ink]] for [[File:Allagan Tomestone of Poetics.png|link=Allagan Tomestone of Poetics|20px|Allagan Tomestone of Poetics]] 25 [[Allagan Tomestone of Poetics]] each ([[File:Allagan Tomestone of Poetics.png|link=Allagan Tomestone of Poetics|20px|Allagan Tomestone of Poetics]] 75 [[Allagan Tomestone of Poetics]] in total). &lt;br /&gt;
#Return to [[Hubairtin]] and hand over the bottles of [[Superior Enchanted Ink]] and he will create a [[Sphere Scroll]] for your [[Animus Zodiac Weapon]] - which will serve as the blueprint for your [[Novus Zodiac Weapon]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{questlink|feature|Star Light, Star Bright|large}}===&lt;br /&gt;
{{Relic Weapon Quest&lt;br /&gt;
|npc = [[Hubairtin]]&lt;br /&gt;
|location = [[The Bonfire]], [[Central Thanalan]] (X:23, Y:13) &lt;br /&gt;
|steps = &lt;br /&gt;
[[File:Completed Sphere Scroll.png|200px|thumb|An example of a completed [[Thyrus Novus]] [[Sphere Scroll]]]]&lt;br /&gt;
[[File:Melding Sphere Scroll.png|200px|thumb|Melding [[materia]] onto a [[Thyrus Novus]] [[Sphere Scroll]]]]&lt;br /&gt;
[[Jalzahn]] will then explain the task of building your [[Novus Zodiac Weapon]] using your [[Sphere Scroll]]. Unlike all other weapon or equipment in [[Eorzea]] you have the freedom to customize the secondary stats of your [[Novus Zodiac Weapon]] as you like. You need to successfully bind a total of 75 [[materia]] to complete your [[Sphere Scroll]] in order to create your weapon. Each [[materia]] requires a special reagent called [[Alexandrite]]. After speaking to [[Jalzahn]], the quest will move to your &amp;quot;completed quest log&amp;quot;. Once you have completed your scroll, return to [[Jalzahn]] (ensure that the relic you wish to enhance is placed in your Armoury Chest or inventory before speaking with Jalzahn) who will finalise and create your new [[Novus Zodiac Weapon]].&lt;br /&gt;
&lt;br /&gt;
====Materia====&lt;br /&gt;
The [[materia]] you bind directly affects the stat that is increased:&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{{!}} {{STDT| item sortable}}&lt;br /&gt;
! width=&amp;quot;100px&amp;quot;{{!}} Stat&lt;br /&gt;
! Materia&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Direct Hit Rate]]&lt;br /&gt;
{{!}} [[Image:heavens eye materia i icon1.png|20px|link=Heavens&#039; Eye Materia I]] [[Image:heavens eye materia ii icon1.png|20px|link=Heavens&#039; Eye Materia II]] [[Image:heavens eye materia iii icon1.png|20px|link=Heavens&#039; Eye Materia III]] [[Image:heavens eye materia iv icon1.png|20px|link=Heavens&#039; Eye Materia IV]] [[Heavens&#039; Eye Materia]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Skill Speed]]&lt;br /&gt;
{{!}} [[Image:quickarm materia i icon1.png|20px|link=Quickarm Materia I]] [[Image:quickarm materia ii icon1.png|20px|link=Quickarm Materia II]] [[Image:quickarm materia iii icon1.png|20px|link=Quickarm Materia III]] [[Image:quickarm materia iv icon1.png|20px|link=Quickarm Materia IV]] [[Quickarm Materia]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Critical Hit]]&lt;br /&gt;
{{!}} [[Image:savage aim materia i icon1.png|20px|link=Savage Aim Materia I]] [[Image:savage aim materia ii icon1.png|20px|link=Savage Aim Materia II]] [[Image:savage aim materia iii icon1.png|20px|link=Savage Aim Materia III]] [[Image:savage aim materia iv icon1.png|20px|link=Savage Aim Materia IV]] [[Savage Aim Materia]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Piety (Stat)|Piety]]&lt;br /&gt;
{{!}} [[Image:piety materia i icon1.png|20px|link=Piety Materia I]] [[Image:piety materia ii icon1.png|20px|link=Piety Materia II]] [[Image:piety materia iii icon1.png|20px|link=Piety Materia III]] [[Image:piety materia iv icon1.png|20px|link=Piety Materia IV]] [[Piety Materia]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Determination]]&lt;br /&gt;
{{!}} [[Image:savage might materia i icon1.png|20px|link=Savage Might Materia I]] [[Image:savage might materia ii icon1.png|20px|link=Savage Might Materia II]] [[Image:savage might materia iii icon1.png|20px|link=Savage Might Materia III]] [[Image:savage might materia iv icon1.png|20px|link=Savage Might Materia IV]] [[Savage Might Materia]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Spell Speed]]&lt;br /&gt;
{{!}} [[Image:quicktongue materia i icon1.png|20px|link=Quicktongue Materia I]] [[Image:quicktongue materia ii icon1.png|20px|link=Quicktongue Materia II]] [[Image:quicktongue materia iii icon1.png|20px|link=Quicktongue Materia III]] [[Image:quicktongue materia iv icon1.png|20px|link=Quicktongue Materia IV]] [[Quicktongue Materia]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Tenacity]]&lt;br /&gt;
{{!}} [[Image:battledance materia i icon1.png|20px|link=Battledance Materia I]] [[Image:battledance materia ii icon1.png|20px|link=Battledance Materia II]] [[Image:battledance materia iii icon1.png|20px|link=Battledance Materia III]] [[Image:battledance materia iv icon1.png|20px|link=Battledance Materia IV]] [[Battledance Materia]]&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
*At the start, only level 1 [[materia]]s can be used. As more of a particular stats / [[materia]] are added: the binding success rate decrease until you are forced to use a higher grade / level [[materia]]. Unsuccessful bindings will destroy the [[materia]] used, but never the [[Alexandrite]].&lt;br /&gt;
*Each successful meld infuses the stat of materia into the scroll, granting it 1 point in the corresponding stat.&lt;br /&gt;
*You can only fuse materia of higher grades after completing a previous &amp;quot;tier&amp;quot;. A tier is 11 materia, except for Curtana Novus and Holy Shield Novus, which are 7 and 4 respectively for the first tier, and 8/3 for the subsequent tiers; the first 6 in the tier have a 100% chance of melding, followed by a 96% chance, 90% chance, 82% chance, 72% chance, and finally, a 60% chance. For example, you would need to have 11 successful infusions of a grade 1 materia before being able to start infusing grade 2 materia (for Curtana Novus and Holy Shield Novus these are split between the two items).&lt;br /&gt;
**Expect to prepare around 20 materia of each grade, in case of fails.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{{!}} {{STDT| item sortable}}&lt;br /&gt;
! Meld # (per grade) !! Success rate !! Success rate (Curtana) !! Success rate (Holy Shield)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1-2 {{!}}{{!}} 100% {{!}}{{!}} 100% {{!}}{{!}} 100%&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} 100% {{!}}{{!}} 100% {{!}}{{!}} 80%&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} 100% {{!}}{{!}} 100% {{!}}{{!}} 60%&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} 100% {{!}}{{!}} 96% {{!}}{{!}} &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} 100% {{!}}{{!}} 86% {{!}}{{!}} &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} 96% {{!}}{{!}} 74% {{!}}{{!}} &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} 90% {{!}}{{!}} 60% {{!}}{{!}} &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} 82% {{!}}{{!}}  {{!}}{{!}} &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} 72% {{!}}{{!}}  {{!}}{{!}} &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} 60% {{!}}{{!}}  {{!}}{{!}} &lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*There is a cap on the maximum points you can put in a secondary stat and depends on your class.&lt;br /&gt;
*The scroll can be infused with a maximum of 5 different secondary stats.&lt;br /&gt;
**&#039;&#039;&#039;To save gil, it is recommended to focus on only 2-3 stats&#039;&#039;&#039;, using generally-undesired materia such as piety, skill speed, or spell speed, as these types tend to be priced the cheapest on the market board (but make sure to check prices on [https://universalis.app/ Universalis] just in case!). This should minimize the amount of grade I and II materia required - those tend to be the most-expensive, since NPCs do not sell grades I-III, and spiritbonding to obtain them takes a long time.&lt;br /&gt;
*Your [[Novus Zodiac Weapon]] will only have the secondary stats that you put onto it - no secondary stats are transferred across from your [[Animus Zodiac Weapon]]. The only exception to this is with the healer&#039;s weapons [[Omnilex Novus]] and [[Thyrus Novus]] which get +9 [[Direct Hit Rate]] regardless.&lt;br /&gt;
&lt;br /&gt;
=====Spiritbonding for free trial players=====&lt;br /&gt;
{{evt|service=youtube|id=z6XpUEQanUg|dimensions=325|align=right|description=Zane Lionheart&#039;s grade I materia farming guide}}&lt;br /&gt;
For players on the free trial, the market board and trading are unavailable - meaning all materia must be obtained through spiritbonding.&lt;br /&gt;
* If leveling several combat classes but only intending to make one or two relics, the necessary materia might be obtained passively during the leveling process.&lt;br /&gt;
* For a more active grind: do lots of quick synthesis crafts with a high-level crafting class, using high-level tools, but low-level battle armor and accessories of {{HQ}} high quality, as well as using a high-quality {{item icon|Superior Spiritbond Potion|hq=true}}.&lt;br /&gt;
** Wearing the [[The Emperor&#039;s New Glamour Set]] also works very well for this approach. Since all of these items are item level 1, lower-level crafts can be used (such as {{item icon|Table Salt}}, which is gil-neutral in cost beyond the shards used for the craft).&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
====[[Alexandrite]]====&lt;br /&gt;
{{See also|Mysterious Map}}&lt;br /&gt;
&#039;&#039;&#039;{{item icon|Alexandrite}}&#039;&#039;&#039; is a special reagent used to convert and bind the [[materia]] to the [[Sphere Scroll]], with 75 &#039;&#039;&#039;{{item icon|Alexandrite}}&#039;&#039;&#039; required for each individual weapon other than the paladin set, which requires 53 for Curtana Novus and 22 for the Holy Shield Novus. They can be gathered in three ways: &lt;br /&gt;
#Completing [[FATE]]s with an [[Animus Zodiac Weapon]] equipped (as before).&lt;br /&gt;
#Purchasing from a [[Hunt Billmaster]] in either [[Ul&#039;dah]], [[Gridania]] or [[Limsa Lominsa]] for {{allied seal|50}} Allied Seals.&lt;br /&gt;
# From treasure chests from {{item icon|Mysterious Map}}s. &#039;&#039;&#039;You will obtain 5 {{item icon|Alexandrite}} per {{item icon|Mysterious Map}}&#039;&#039;&#039;. These maps can be obtained through:&lt;br /&gt;
#*The daily quest {{i|Morbid Motivation}} which requires you to complete a {{i|Duty Roulette: High-level Dungeons|alt=Duty Roulette: High-level Dungeons}}.&lt;br /&gt;
#*Purchase from [[Auriana]] in [[Revenant&#039;s Toll]] for {{tomestone|Poetics|75}} [[Allagan Tomestone of Poetics]].&lt;br /&gt;
&lt;br /&gt;
[[Mysterious Map]]s are similar to normal [[Timeworn Map]]s and requires the use of {{item icon|Decipher}} and {{item icon|Dig}} skills from [[Treasure Hunt]]ing. These can be obtained from the quest {{i|Treasures and Tribulations}} from [[H&#039;loonh]] in [[Wineport]], [[Eastern La Noscea]] (X:21, y21).&lt;br /&gt;
&lt;br /&gt;
You will need to {{item icon|Decipher}} the map, travel to the location shown in the map, and then {{item icon|Dig}} to find a treasure chest. Upon trying to open a treasure chest, the [[Mysterious Map|mysterious map]] will be destroyed and monsters will spawn. You will need to kill all the monsters before you can open the chest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
*[[Alexandrite]] will drop &#039;&#039;&#039;randomly&#039;&#039;&#039; from any [[FATE]] completed with at least a Gold Rating.&lt;br /&gt;
**You must be &#039;&#039;&#039;equipped&#039;&#039;&#039; with a [[Animus Zodiac Weapon]] in order to get [[Alexandrite]] from [[FATE]]s; however this can be &#039;&#039;&#039;any&#039;&#039;&#039; [[Animus Zodiac Weapon]] / [[job]].&lt;br /&gt;
*{{allied seal}} Allied Seals can be obtained by partaking in [[The Hunt]], killing [[Elite Marks|Elite Mark]] targets, or by participating in various [[Blue Mage]] activities, including [[The Masked Carnivale]] and the [[Blue Mage Log]], both of which offer large amounts of weekly seals.&lt;br /&gt;
*You &#039;&#039;&#039;do not&#039;&#039;&#039; need to equip your [[Animus Zodiac Weapon]] whilst completing {{item icon|Mysterious Map}}s.&lt;br /&gt;
**Players can complete the [[Mysterious Map]] with the help of a party but only the owner of the map will receive the [[Alexandrite]]. Other party members will get some gil.&lt;br /&gt;
**[[Mysterious Map]]s yield a fixed 5 pieces of [[Alexandrite]] per map, since [[patch 3.0]]. &lt;br /&gt;
**Bystanders that are not in your party cannot attack the [[Mysterious Map]] monsters - but healers are still able to heal you.&lt;br /&gt;
**A [[Chocobo Companion]] can be used to make the battle easier.&lt;br /&gt;
**Maps have a &amp;quot;unique&amp;quot; tag on them, meaning you can only hold one at a time. However, there is a workaround to hold three: decipher one, put one undeciphered map in your [[Chocobo Saddlebag]], and finally put one undeciphered map in your normal inventory.&lt;br /&gt;
*[[Alexandrite]] goes into your normal inventory rather than your Key Item inventory. Make sure you have free space in your inventory.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Mysterious Map Quests==&lt;br /&gt;
==={{questlink|feature|One Man&#039;s Trash (Quest)|large}}===&lt;br /&gt;
{{main|One Man&#039;s Trash (Quest)}}&lt;br /&gt;
&lt;br /&gt;
==={{questlink|repfeature|Morbid Motivation|large}}===&lt;br /&gt;
{{main|Morbid Motivation}}&lt;br /&gt;
&lt;br /&gt;
==={{item icon|Mysterious Map|size=big}}s===&lt;br /&gt;
{{main|Mysterious Map}}&lt;br /&gt;
&lt;br /&gt;
==Novus Zodiac Weapons Stat Caps==&lt;br /&gt;
With the exception of [[Paladin]]&#039;s [[Curtana Novus]] and [[Holy Shield Novus]], each weapon can have a maximum of 75 secondary stat points added. The maximum for the [[Curtana Novus]] is 53 points and the [[Holy Shield Novus]] is 22 points. The weapon&#039;s 5 main stats ([[Vitality]], [[Strength]], [[Dexterity]], [[Intelligence]] and [[Mind]]) upgrade automatically. The [[Omnilex Novus]] and [[Thyrus Novus]] will receive a base +9 [[Direct Hit Rate]] automatically. This counts towards the failure rate of materia melds i.e. the first point of [[Direct Hit Rate]] already has a 28% chance of failing, as if 9 materia had already been melded into that stat. They still need 75 actual materia to be melded to complete the weapon. Each secondary stat has its own cap which varies between stat and weapon / class. The table are the caps for each weapon with the level and number of [[materia]]s required below the cap.&lt;br /&gt;
&lt;br /&gt;
===[[Disciples of War]] [[Novus Zodiac Weapons|Novus Zodiac Weapons &amp;amp; Shields]]===&lt;br /&gt;
{| {{STDT|equip align-center}}&lt;br /&gt;
! width=&amp;quot;80px&amp;quot;| Item&lt;br /&gt;
! width=&amp;quot;40px&amp;quot;| Icon&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; width=&amp;quot;100px&amp;quot;| [[Direct Hit Rate]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; width=&amp;quot;100px&amp;quot;| [[Skill Speed]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; width=&amp;quot;100px&amp;quot;| [[Critical Hit]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; width=&amp;quot;100px&amp;quot;| [[Piety (Stat)|Piety]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; width=&amp;quot;100px&amp;quot;| [[Determination]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; width=&amp;quot;100px&amp;quot;| [[Spell Speed]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; width=&amp;quot;100px&amp;quot;| [[Tenacity]]&lt;br /&gt;
|- &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| [[Curtana Novus]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| {{item icon|Curtana Novus|x|size=big}}&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 31&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 31&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 31&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 22&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 31&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 31&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 31&lt;br /&gt;
|- &lt;br /&gt;
| 7&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 7&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 7&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 7&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| -&lt;br /&gt;
| 7&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 7&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 7&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| [[Holy Shield Novus]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| {{item icon|Holy Shield Novus|x|size=big}}&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 13&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 13&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 13&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 9&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 13&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 13&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 13&lt;br /&gt;
|- &lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
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! rowspan=&amp;quot;2&amp;quot;| [[Sphairai Novus]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| {{item icon|Sphairai Novus|x|size=big}}&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 31&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
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! rowspan=&amp;quot;2&amp;quot;| [[Bravura Novus]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| {{item icon|Bravura Novus|x|size=big}}&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 31&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
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! rowspan=&amp;quot;2&amp;quot;| [[Gae Bolg Novus]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| {{item icon|Gae Bolg Novus|x|size=big}}&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
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| colspan=&amp;quot;4&amp;quot;| 31&lt;br /&gt;
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! rowspan=&amp;quot;2&amp;quot;| [[Artemis Bow Novus]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| {{item icon|Artemis Bow Novus|x|size=big}}&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 31&lt;br /&gt;
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| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
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! rowspan=&amp;quot;2&amp;quot;| [[Yoshimitsu Novus]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| {{item icon|Yoshimitsu Novus|x|size=big}}&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 31&lt;br /&gt;
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|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Materia]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Heavens&#039; Eye Materia|Heavens&#039; Eye]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Quickarm Materia|Quickarm]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Savage Aim Materia|Savage Aim]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Piety Materia|Piety]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Savage Might Materia|Savage Might]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Quicktongue Materia|Quicktongue]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Battledance Materia|Battledance]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Disciples of Magic]] [[Novus Zodiac Weapons]]===&lt;br /&gt;
{| {{STDT|equip align-center}}&lt;br /&gt;
! width=&amp;quot;80px&amp;quot;| Item&lt;br /&gt;
! width=&amp;quot;40px&amp;quot;| Icon&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; width=&amp;quot;100px&amp;quot;| [[Direct Hit Rate]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; width=&amp;quot;100px&amp;quot;| [[Skill Speed]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; width=&amp;quot;100px&amp;quot;| [[Critical Hit]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; width=&amp;quot;100px&amp;quot;| [[Piety (Stat)|Piety]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; width=&amp;quot;100px&amp;quot;| [[Determination]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; width=&amp;quot;100px&amp;quot;| [[Spell Speed]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; width=&amp;quot;100px&amp;quot;| [[Tenacity]]&lt;br /&gt;
|- &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| [[Stardust Rod Novus]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| {{item icon|Stardust Rod Novus|x|size=big}}&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
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| colspan=&amp;quot;4&amp;quot;| 31&lt;br /&gt;
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|- &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| [[The Veil of Wiyu Novus]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| {{item icon|The Veil of Wiyu Novus|x|size=big}}&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 31&lt;br /&gt;
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|- &lt;br /&gt;
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|- &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| [[Omnilex Novus]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| {{item icon|Omnilex Novus|x|size=big}}&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 35&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
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! rowspan=&amp;quot;2&amp;quot;| [[Thyrus Novus]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| {{item icon|Thyrus Novus|x|size=big}}&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 35&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
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|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Materia]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Heavens&#039; Eye Materia|Heavens&#039; Eye]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Quickarm Materia|Quickarm]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Savage Aim Materia|Savage Aim]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Piety Materia|Piety]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Savage Might Materia|Savage Might]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Quicktongue Materia|Quicktongue]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Battledance Materia|Battledance]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Altering Weapon Stats==&lt;br /&gt;
Players can alter their stats after finishing the [[Novus Zodiac Weapon]]: &lt;br /&gt;
#Obtain a new [[Sphere Scroll]] for your desired weapon.&lt;br /&gt;
#Speak with [[Jalzahn]] in [[Hyrstmill]] (X:29, Y:19) with your [[Novus Zodiac Weapon]] equipped and select the option &amp;quot;Weapon Novus Modification&amp;quot;; [[Jalzahn]] will transfer all your current Weapon Novus stats to the clean scroll and make it full with 75 melds.&lt;br /&gt;
#Speak to [[Hubairtin]] in [[The Bonfire]] (X:23, Y:13) for materia removal. He will remove 1 point of chosen stat per action from the [[Sphere Scroll]].&lt;br /&gt;
#Proceed as normal with [[materia]] and [[alexandrite]] to make your new melds.&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
[[Novus Zodiac Weapons]] are associated with the following achievements:&lt;br /&gt;
{| {{STDT| mech1 sortable align-left}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|A Star is Born}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Upgrade To [[Nexus Zodiac Weapons]]==&lt;br /&gt;
{{main|Nexus Zodiac Weapons}}&lt;br /&gt;
{{See also|Nexus Zodiac Weapons/Quest}}&lt;br /&gt;
After obtaining a [[Novus Zodiac Weapon]] (iLvl 110), it can be upgraded to a [[Nexus Zodiac Weapon]] (iLvl 115) by gathering light for your weapon in the quest {{i|Mmmmmm, Soulglazed Relics}}.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Relic Weapons nav}}&lt;br /&gt;
{{End Game Progression}}&lt;br /&gt;
[[Category:Zodiac Weapons]] [[Category:Zodiac Weapons Quests]] [[Category:Patch 2.2 Quests]]&lt;/div&gt;</summary>
		<author><name>RJ523</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Tearful_Reunion&amp;diff=1304117</id>
		<title>A Tearful Reunion</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Tearful_Reunion&amp;diff=1304117"/>
		<updated>2026-05-09T18:28:08Z</updated>

		<summary type="html">&lt;p&gt;RJ523: /* Notes */ Amh Araeng West is unlocked during The Best Way Out, so this quest can be completed at that point&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = A Tearful Reunion&lt;br /&gt;
| description = [[Cerigg]] worries for [[Taynor]], who has been acting strangely of late.&lt;br /&gt;
| image = Hollow Pursuits.png&lt;br /&gt;
| quest-giver = Cerigg&lt;br /&gt;
| related-npcs = Nyelbert; Taynor&lt;br /&gt;
| location = Amh Araeng&lt;br /&gt;
| location-x = 25.8&lt;br /&gt;
| location-y = 16.4&lt;br /&gt;
| type = role&lt;br /&gt;
| quest-line = Shadowbringers Role Quests&lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Role Quests&lt;br /&gt;
| journal-genre = Magical Ranged DPS Role Quests (Shadowbringers)&lt;br /&gt;
| organization = &lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| level = 80&lt;br /&gt;
| requirements = {{Magical Ranged DPS|name=yes}}&lt;br /&gt;
| req-items = &lt;br /&gt;
| exp = 448800&lt;br /&gt;
| gil = 3023&lt;br /&gt;
| reward1 = 1 Heavens&#039; Eye Materia VII&lt;br /&gt;
| reward2 = 1 Savage Aim Materia VII&lt;br /&gt;
| reward3 = 1 Savage Might Materia VII&lt;br /&gt;
| unlocks = ach Speaker for the Wise, ngp Magical Ranged DPS Role Quests (Shadowbringers)&lt;br /&gt;
| prev-quest = Taynor&#039;s Training Day&lt;br /&gt;
| next-quest = A Home for a Tome, To Be Second Best, Succession of Steel, Shadow Walk with Me&lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
| patch = 5.0&lt;br /&gt;
| id-gt = 69164&lt;br /&gt;
| id-edb = 5fec56883e2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[Taynor]].&lt;br /&gt;
*Speak with [[Cerigg]].&lt;br /&gt;
*Defeat [[Phronesis]].&lt;br /&gt;
*Speak with Taynor again.&lt;br /&gt;
*Speak with Cerigg.&lt;br /&gt;
*Speak with Cerigg at the Crystarium.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*Cerigg worries for Taynor, who has been acting strangely of late.&lt;br /&gt;
&lt;br /&gt;
*Though Taynor remains singularly focused on the confrontation ahead, Cerigg is concerned that the boy may be suppressing his true emotions. The bounty hunter asks you to have a talk with your young companion─one mage to another─that you might help him work through any lingering anxiety or fears.&lt;br /&gt;
&lt;br /&gt;
*You speak to Taynor, who confesses that he harbors a deep-seated fear that he might falter in battle, condemning you and Cerigg to a grim fate in the void. Through your heartening words, the child is able to realize that the burden is not his to shoulder alone, and thus regain a measure of confidence. Together, you decide to return to Cerigg and inform the bounty hunter that all are now ready to face the final confrontation.&lt;br /&gt;
&lt;br /&gt;
*You and Taynor reconvene with Cerigg, and all present reaffirm that the time has come to take on Phronesis once and for all. From here, you and your companions decide to make for the Central Hills of Amber in Amh Araeng, where Taynor will work his magicks to summon your foe to battle.&lt;br /&gt;
&lt;br /&gt;
*Though the battle was a harrowing one, you and your companions have emerged victorious─Phronesis will terrorize the people of Amh Araeng no more. Bear witness to the sin eater&#039;s final moments, and pray that the soul of Taynor&#039;s old friend will find peace.&lt;br /&gt;
&lt;br /&gt;
*In the sin eater&#039;s last moments, Nyelbert&#039;s memories manifest themselves, revealing how the archmage continued to search for a way to bring his friend back from beyond the rift until the very end of his days. Taynor looks on in tears as his old friend laments his failure, and offers words of comfort in the vain hope of freeing him from his torment. Whether the result of the words reaching him or by sheer coincidence, the sin eater&#039;s form dissipates into innumerable motes of light, and is no more. Speak to Taynor, and lend your support to the boy in what is undoubtedly an emotionally trying moment for him.&lt;br /&gt;
&lt;br /&gt;
*Though it is unlikely that Taynor&#039;s heartfelt words truly reached his old friend, the experience nevertheless has allowed the boy to come to terms with his past, and with his own heretofore-conflicted feelings. Weary from battle, you and your two companions decide to return to Mord Souq to recuperate and reflect upon the experience you&#039;ve shared.&lt;br /&gt;
&lt;br /&gt;
*Back at Mord Souq, Taynor expresses his gratitude for all that you and Cerigg have done for him, explaining that your adventures together have given him the confidence he needs to strike out on his own. Cerigg responds by inviting the boy to become his partner, and continue their adventure together, an offer which Taynor eagerly accepts. Your two companions invite you to join them at the Crystarium for a final farewell before you go your separate ways.&lt;br /&gt;
&lt;br /&gt;
*Back at the Crystarium, Cerigg and Taynor once more express their gratitude for all you have done for them. Cerigg vows to take good care of the boy, to show him the world and help him grow into his new life as a bounty hunter. Accepting your share of the reward for felling Phronesis, you wish your friends the best and strike off on your own, hoping deep down that your paths will cross again someday.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
During Solo Duty, the hollows will open up faster than Taynor will be able to close them. At one point, Phronesis will start sending lightning globe that track and move toward you. Use them, and guide them into the hollow, to close them.&lt;br /&gt;
&lt;br /&gt;
Stay away from the hallows, and do not come close to them, as you will take persistent damage if near, which will quickly overwhelm you.&lt;br /&gt;
&lt;br /&gt;
Eventually, even guiding lightning globes will not be enough to close all the hallows. As entire Solo Duty is a DPS race, Phronesis will be opening hallows nonstop, and you will need to finish him before the entire area is overrun with hallows.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
While this quest can be undertaken at anytime, even as soon as completing {{i|Warrior of Darkness (Quest)}}, to actually complete this quest, a player must have advanced the MSQ far enough to unlock [[The Northern Hills of Amber]], which is the western part of [[Amh Araeng]].&lt;br /&gt;
&lt;br /&gt;
Therefore, technically speaking, this quest has soft-requirement of having player complete MSQ up to and through {{i|The Best Way Out}}, to unlock [[Amh Araeng (West)]].&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
 &#039;&#039;&#039;Cerigg:&#039;&#039;&#039; Well, look who&#039;s back─and looking more imposing than ever, I might add. You&#039;ll be pleased to know that Taynor&#039;s command of his magicks has advanced by leaps and bounds since you left. Says he&#039;s finally convinced he can hold his own against Phronesis.&lt;br /&gt;
 &#039;&#039;&#039;Cerigg:&#039;&#039;&#039; Truth be told, I worry about the boy. As devoted as he is to his training, I can&#039;t help but notice a sad, uneasy look in his eyes from time to time. He insists it&#039;s nothing, of course, but I remain unconvinced.&lt;br /&gt;
 &#039;&#039;&#039;Cerigg:&#039;&#039;&#039; As a fellow mage, perhaps you could succeed in reaching out to him where I failed. He should be around here somewhere. Go and find him, and see if you can&#039;t offer him a few words of support, won&#039;t you?&lt;br /&gt;
 &#039;&#039;&#039;(Optional)&#039;&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;Cerigg:&#039;&#039;&#039; Taynor probably reckons that a muscle-headed bounty hunter like me couldn&#039;t understand the worries of mages─and hells, he&#039;s probably right. Would you be so kind as to go and talk to the boy for me? He should be around here somewhere...&lt;br /&gt;
&lt;br /&gt;
===Speaking with Taynor (Cutscene)===&lt;br /&gt;
 &#039;&#039;&#039;Taynor:&#039;&#039;&#039; Oh, hello there, [Forename]. Is there something I can do for you?&lt;br /&gt;
 &#039;&#039;&#039;Taynor:&#039;&#039;&#039; Cerigg was worried about me, you say? That is...kind of him. I assure you, I&#039;m completely fine...&lt;br /&gt;
 &#039;&#039;&#039;Taynor:&#039;&#039;&#039; I owe so much to the both of you. You brought me back from beyond the rift, took me under your wing...trained me and comforted me to the point that my memories and my magic have both returned. I am finally ready to face my old friend in battle...and it is all because of you.&lt;br /&gt;
 &#039;&#039;&#039;Taynor:&#039;&#039;&#039; And yet, there is a fear growing inside me...a fear that threatens to consume me.&lt;br /&gt;
 &#039;&#039;&#039;Taynor:&#039;&#039;&#039; In my studies, I have learned much about the sin eaters. I learned how those who fall to the most powerful sin eaters─like Phronesis─become sin eaters themselves, doomed to live out their days as mindless, unholy abominations.&lt;br /&gt;
 &#039;&#039;&#039;Taynor:&#039;&#039;&#039; If I were to lose my focus in battle, and you or Cerigg suffered the same fate as Nyelbert...&lt;br /&gt;
 &#039;&#039;&#039;Taynor:&#039;&#039;&#039; The only three friends I have known in this world... If I lost you all, how could I ever live with myself again!? This thought, it shakes me to my very core.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;&amp;lt; What will you say?&amp;gt;&#039;&#039;&#039; &lt;br /&gt;
 &#039;&#039;&#039;&amp;lt; If you falter, we will be there for you. &amp;gt;&#039;&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;&amp;lt; Worry not for us. Think only of Nyelbert. &amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;&#039;&#039;&amp;lt; If you falter, we will be there for you. &amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;Taynor:&#039;&#039;&#039; ...You are right. I mustn&#039;t forget that I have two strong friends by my side to help me shoulder the burden.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;&#039;&#039;&amp;lt; Worry not for us. Think only of Nyelbert. &amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;Taynor:&#039;&#039;&#039; So you are saying that I should free my mind of distractions, and focus on the task at hand?&lt;br /&gt;
 &#039;&#039;&#039;Taynor:&#039;&#039;&#039; Perhaps you&#039;re right. Worrying endlessly about things beyond my control will only serve to break my focus.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;(Both)&#039;&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;Taynor:&#039;&#039;&#039; Thank you, friend. The task is a daunting one, but I will trust in myself─and in the strong and gentle friends who stand by my side.&lt;br /&gt;
 &#039;&#039;&#039;Taynor:&#039;&#039;&#039; Nothing would make me happier than to help Nyelbert find peace, but that is not the only reason I fight this battle. I must repay you and Cerigg for all you have given me.&lt;br /&gt;
 &#039;&#039;&#039;Taynor:&#039;&#039;&#039; Not only did the two of you bring me back to this world, you have instilled me with a newfound sense of purpose. And yet, when the battle is done, you will leave this place.&lt;br /&gt;
 &#039;&#039;&#039;Taynor:&#039;&#039;&#039; You will embark on new adventures, with new companions. Worry not─I will not hold you back, or stand in your way.&lt;br /&gt;
 &#039;&#039;&#039;Taynor:&#039;&#039;&#039; That is another reason I must fight this battle. I must prove to you─to all three of my friends─that I am strong enough to get by on my own.&lt;br /&gt;
 &#039;&#039;&#039;Taynor:&#039;&#039;&#039; Be strong, Taynor─you can do this! Er, sorry...perhaps I got a little carried away there. In any event, we should go tell Cerigg that I&#039;m ready.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;(Optional)&#039;&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;Taynor:&#039;&#039;&#039; I asked Cerigg what he intends to do after the battle is over, but he just scowled and told me to focus on the task at hand.&lt;br /&gt;
 &#039;&#039;&#039;Taynor:&#039;&#039;&#039; Do you think he&#039;s feeling sad about us splitting up, too? Er, d-don&#039;t tell him I said this, of course!&lt;br /&gt;
&lt;br /&gt;
===Speaking with Cerigg===&lt;br /&gt;
 &#039;&#039;&#039;Cerigg:&#039;&#039;&#039; You&#039;re finally back, I see. I was starting to get worried. I trust this means you&#039;re ready to do battle with Phronesis?&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Taynor:&#039;&#039;&#039; I am! Let us put an end to this nightmare, and set Nyelbert and the people of this land free.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Cerigg:&#039;&#039;&#039; That&#039;s the spirit! All right─the plan is to lure Phronesis to us by the same method as last time. We will venture to the Central Hills of Amber, a safe distance away from the city, and Taynor will summon forth a hollow. It should only be a matter of time before our quarry arrives.&lt;br /&gt;
 &#039;&#039;&#039;Cerigg:&#039;&#039;&#039; I believe our chances are best if we can lure Phronesis to a wide-open space, where we will have complete freedom to maneuver. The Hills of Amber should suffice. If you are ready, let us away at once.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;(Optional)&#039;&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;Cerigg:&#039;&#039;&#039; I couldn&#039;t be more proud of how much Taynor has grown since we first met him. Why, he&#039;s like the son I nev─ Ahem! Enough chitchat, eh? We have a battle to fight!&lt;br /&gt;
&lt;br /&gt;
===Speaking with Taynor===&lt;br /&gt;
 &#039;&#039;&#039;Taynor:&#039;&#039;&#039; ...I am ready. Let us begin.&lt;br /&gt;
&lt;br /&gt;
====Cutscene====&lt;br /&gt;
 &#039;&#039;&#039;Taynor:&#039;&#039;&#039; Over there! It&#039;s him!&lt;br /&gt;
 &#039;&#039;&#039;Taynor:&#039;&#039;&#039; Yes...I knew you would come. Well, I guess we won&#039;t be needing this anymore...&lt;br /&gt;
 &#039;&#039;&#039;Taynor:&#039;&#039;&#039; Give it up, Nyelbert! My spells are more than a match for your own!&lt;br /&gt;
 &#039;&#039;&#039;Taynor:&#039;&#039;&#039; These are my friends, and I will not let you take them! Do you hear me, Nyelbert? Your long nightmare─and ours─shall end this day!&lt;br /&gt;
&lt;br /&gt;
====Solo Duty====&lt;br /&gt;
 &#039;&#039;&#039;Taynor:&#039;&#039;&#039; Leave the hollow to me, and concentrate your attacks on our foe!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Cerigg:&#039;&#039;&#039; You heard the boy! It&#039;s time to show this bastard what we&#039;ve got!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Taynor:&#039;&#039;&#039; Be wary, friends! He means to summon a hollow!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Cerigg:&#039;&#039;&#039; Keep a wide berth, friend, lest you get drawn into the void!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Taynor:&#039;&#039;&#039; I&#039;ve done it! The hollow is sealed!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Cerigg:&#039;&#039;&#039; Good work, boy! Now stand back and save your strength! Our foe&#039;s got more tricks up his sleeve, no doubt...&lt;br /&gt;
 &#039;&#039;&#039;Cerigg:&#039;&#039;&#039; Look out! Here comes another one!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Taynor:&#039;&#039;&#039; Leave it to me, friends!&lt;br /&gt;
 &#039;&#039;&#039;Taynor:&#039;&#039;&#039; Watch out! Hurry to Cerigg&#039;s side, or you&#039;ll bear the full brunt of his magic!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Cerigg:&#039;&#039;&#039; The bastard&#039;s trying to take us out in one fell swoop! Move away from me, and quickly!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Taynor:&#039;&#039;&#039; I&#039;ve...&amp;lt;pant&amp;gt; &amp;lt;pant&amp;gt;...done it... The hollow is... &amp;lt;pant&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Cerigg:&#039;&#039;&#039; Damn it! Are you all right, boy!?&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Taynor:&#039;&#039;&#039; Forgive me, friends... My strength is waning...&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Cerigg:&#039;&#039;&#039; Looks like we&#039;re on our own until Taynor&#039;s strength returns! Stay clear of the hollows!&lt;br /&gt;
 &#039;&#039;&#039;Cerigg:&#039;&#039;&#039; Good gods, but would you look at this one! Wait, perhaps we could use the hollows to our advantage...&lt;br /&gt;
 &#039;&#039;&#039;Cerigg:&#039;&#039;&#039; Wicked white, the bastard&#039;s still going! Taynor, how do you fare?&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Taynor:&#039;&#039;&#039; ...I am fine. Leave the hollows...&amp;lt;pant&amp;gt;...to me!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Cerigg:&#039;&#039;&#039; If even the empty shell of his body can work these magicks, I shudder to think of the powers Nyelbert commanded when he still lived...&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Taynor:&#039;&#039;&#039; I am sorry, my friends... I can summon no more strength...&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Cerigg:&#039;&#039;&#039; The boy has given us all he can. It falls to us to end the fight!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Taynor:&#039;&#039;&#039; Again? Does he mean to cut off our escape route?&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Cerigg:&#039;&#039;&#039; The sin eater&#039;s strength wanes! We mustn&#039;t let up the attack!&lt;br /&gt;
 &#039;&#039;&#039;Cerigg:&#039;&#039;&#039; The bastard&#039;s found our weakness, and damned if he doesn&#039;t know what to do with it. We must hold our ground!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Taynor:&#039;&#039;&#039; Yes, my friend... Soon, you will be at peace...&lt;br /&gt;
 &#039;&#039;&#039;Taynor:&#039;&#039;&#039; There&#039;s so many of them...! [Forename], Cerigg...be safe!&lt;br /&gt;
&lt;br /&gt;
====Cutscene====&lt;br /&gt;
 &#039;&#039;&#039;Nyelbert&#039;s Shade:&#039;&#039;&#039; Forgive me, Taynor. Far and wide did I travel with my companions, all the while searching for a way─any way at all─to bring you back to this world. And yet, in the end, it was all in vain...&lt;br /&gt;
 &#039;&#039;&#039;Nyelbert&#039;s Shade:&#039;&#039;&#039; Though I treasured the adventures I had with Ardbert and the others, my choice that fateful day forever haunted me. What if I had run off with the stone, and used its powers to rescue you as I had always intended? What adventures might &#039;&#039;we&#039;&#039; have shared?&lt;br /&gt;
 &#039;&#039;&#039;Nyelbert&#039;s Shade:&#039;&#039;&#039; I sunk into the depths of despair, and felt myself a wretch for doing so. For by what right do I pity myself, when it was I who consigned you to far more cruel and tragic a fate?&lt;br /&gt;
 &#039;&#039;&#039;Nyelbert&#039;s Shade:&#039;&#039;&#039; Whatever pain, whatever loss I knew is nothing compared to what you suffered─what you &#039;&#039;still&#039;&#039; suffer. Abandoned by your only friend, cast adrift in a cold, dark void until the end of time... Yes, no doubt you are still out there beyond the rift, cursing my name to this very day...&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Taynor:&#039;&#039;&#039; That&#039;s not true, Nyelbert! I&#039;m right here!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Nyelbert&#039;s Shade:&#039;&#039;&#039; And yet, even if you despise me with every fiber of your being... Even still, I would give anything to see you just one last time...&lt;br /&gt;
 &#039;&#039;&#039;Nyelbert:&#039;&#039;&#039; You could curse me, revile me, rain fists and magicks down upon me... It would all be worth it, just for the chance to say...I am sorry...&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Taynor:&#039;&#039;&#039; S-Stop it, Nyelbert! Please...stop saying those things...&lt;br /&gt;
 &#039;&#039;&#039;Taynor:&#039;&#039;&#039; Even after you had your mind, your heart, your very humanity ripped from you, still...still, for all these years, you kept searching for me!&lt;br /&gt;
 &#039;&#039;&#039;Taynor:&#039;&#039;&#039; How could I ever hate my best friend?&lt;br /&gt;
 &#039;&#039;&#039;Taynor:&#039;&#039;&#039; Don&#039;t you see, old friend? It was [Forename] here who brought me back to this world, but it was &#039;&#039;you&#039;&#039; who guided {{alternatives|f=her|m=him}} to me!&lt;br /&gt;
 &#039;&#039;&#039;Taynor:&#039;&#039;&#039; You have suffered long enough, my friend. I can take care of myself now. You need worry about me no longer. So please...rest peacefully.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;(Optional)&#039;&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;Cerigg:&#039;&#039;&#039; Call me crazy, but damned if the boy&#039;s words didn&#039;t actually get through to him.&lt;br /&gt;
&lt;br /&gt;
===Speaking with Taynor again===&lt;br /&gt;
 &#039;&#039;&#039;Taynor:&#039;&#039;&#039; It&#039;s over...at last.&lt;br /&gt;
 &#039;&#039;&#039;Taynor:&#039;&#039;&#039; ...You don&#039;t need to explain it to me. I know that the Nyelbert we saw was just a memory, a reflection from the crystal. That my friend truly passed years and years ago...&lt;br /&gt;
 &#039;&#039;&#039;Taynor:&#039;&#039;&#039; And yet, even if those words will never reach Nyelbert, simply saying them aloud gave me a measure of peace. I have no regrets today.&lt;br /&gt;
 &#039;&#039;&#039;Taynor:&#039;&#039;&#039; But we should be getting back to town before any more sin eaters take notice of us, yes?&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Cerigg:&#039;&#039;&#039; I&#039;ll say. After that battle, I could use a rest─and I reckon [Forename] here could as well. Shall we head back to Mord Souq? &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;(Optional)&#039;&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;Taynor:&#039;&#039;&#039; We did what we had to do. I have no regrets.&lt;br /&gt;
&lt;br /&gt;
===Speaking with Cerigg (Cutscene)===&lt;br /&gt;
 &#039;&#039;&#039;Cerigg:&#039;&#039;&#039; Well, if it isn&#039;t the {{alternatives|f=woman|m=man}} of the hour! I&#039;m happy to report that tales of our triumph are already spreading across town like wildfire. Word has it the merchants are so grateful that they intend to sweeten the bounty with a generous personal reward.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Taynor:&#039;&#039;&#039; My friends...I have no words to express my gratitude.&lt;br /&gt;
 &#039;&#039;&#039;Taynor:&#039;&#039;&#039; Thanks to you, Nyelbert has found peace, and I can finally close the book on this chapter of my past. Every day, I thank the gods for having brought us together.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Cerigg:&#039;&#039;&#039; The feeling&#039;s mutual, lad. To be honest, I wasn&#039;t sure what to expect when you popped out of that hole, but it&#039;s been a pleasure having you at our side.&lt;br /&gt;
 &#039;&#039;&#039;Cerigg:&#039;&#039;&#039; So, tell me. Now that you&#039;ve made peace with your past, what do you plan to do with your future?&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Taynor:&#039;&#039;&#039; You and [Forename] have trained me well, and I am quite confident that I can hold my own on the battlefield. Perhaps I will travel the land, and see if I might use my abilities to help those in need.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Cerigg:&#039;&#039;&#039; If I didn&#039;t know better, I&#039;d think those were the words of someone twice your age. If that&#039;s truly your intention, then I have something of a plan.&lt;br /&gt;
 &#039;&#039;&#039;Cerigg:&#039;&#039;&#039; First, I&#039;ll need [Forename] here&#039;s permission...&lt;br /&gt;
 &#039;&#039;&#039;Cerigg:&#039;&#039;&#039; It&#039;s just a thought I had, but...what say we give the lion&#039;s share of the bounty to Taynor here? I reckon he needs it more than we do, and besides, we couldn&#039;t have won the battle without him.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;&amp;lt; What will you say? &amp;gt;&#039;&#039;&#039; &lt;br /&gt;
 &#039;&#039;&#039;&amp;lt; But of course! &amp;gt;&#039;&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;&amp;lt; ...You owe me one. &amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;&#039;&#039;&amp;lt; But of course! &amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;Cerigg:&#039;&#039;&#039; I knew you&#039;d feel the same. It&#039;s the least we can do to help the boy forge a path and a future for himself.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;&#039;&#039;&amp;lt; ...You owe me one. &amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;Cerigg:&#039;&#039;&#039; Ahaha! You&#039;re godsdamned right, I do! Any time you have need of a skilled marksman, you know where to find me. And don&#039;t you worry, there&#039;ll still be some coin left over for the both of us.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;(Both)&#039;&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;Taynor:&#039;&#039;&#039; My friends, I could never take advantage of your kindness like that...&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Cerigg:&#039;&#039;&#039; Think nothing of it. It&#039;s not easy for a boy your age to make his way in the world, and this is the least we can do. Think of it as a parting gift from your {{alternatives|f=brother- and-sister-in-arms|m=brothers-in-arms}}.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Taynor:&#039;&#039;&#039; Thank you, Cerigg. Thank you, [Forename]. As long as I live, I will never forget your generosity.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Cerigg:&#039;&#039;&#039; ...Finally, I&#039;ve one last proposal for you, if you&#039;re keen to hear it.&lt;br /&gt;
 &#039;&#039;&#039;Cerigg:&#039;&#039;&#039; There&#039;s this bounty hunter I know. He can hold his own with a bow, but he&#039;s always thought he could take on bigger marks if he had a skilled mage at his side. If you&#039;re looking for a partner, that is.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Taynor:&#039;&#039;&#039; Cerigg...? You could not possibly mean...&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Cerigg:&#039;&#039;&#039; &#039;Course I&#039;m saying it. So, what&#039;ll it be?&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Taynor:&#039;&#039;&#039; Yes, yes...a thousand times yes! Why, nothing would make me happier!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Cerigg:&#039;&#039;&#039; Then I suppose that settles it. Welcome aboard, lad. I&#039;ve got a feeling that this is only the beginning of a rewarding relationship.&lt;br /&gt;
 &#039;&#039;&#039;Cerigg:&#039;&#039;&#039; And on that note, I do believe my new partner and I are off to the Crystarium to find ourselves a new mark.&lt;br /&gt;
 &#039;&#039;&#039;Cerigg:&#039;&#039;&#039; If it&#039;s not too much to ask, why don&#039;t you join us there? I still owe you your share of the bounty, and I reckon it&#039;d be a good place to say our proper farewells.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;(Optional)&#039;&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;Taynor:&#039;&#039;&#039; The path ahead will not be an easy one, but there is one thing I know: where I once feared the future, now I welcome it.&lt;br /&gt;
&lt;br /&gt;
===Speaking with Cerigg at the Crystarium===&lt;br /&gt;
 &#039;&#039;&#039;Cerigg:&#039;&#039;&#039; Ah, [Forename]. Glad you could join us. Taynor and I just arrived a short while ago ourselves. The boy&#039;s keen on starting his new life as a bounty hunter, to say the least.&lt;br /&gt;
 &#039;&#039;&#039;Cerigg:&#039;&#039;&#039; He&#039;s got no end of questions, that one. But there&#039;s only so much I can teach him─the rest he&#039;ll have to learn from experience. And so I intend to do what I can to show him the world...and keep him safe.&lt;br /&gt;
 &#039;&#039;&#039;Cerigg:&#039;&#039;&#039; So don&#039;t worry about us. Between my bow and his magicks, I reckon we&#039;ll be able to hold our own out there. That said, should we ever find ourselves on the trail of a particularly nasty foe, I hope you&#039;d not be averse to lending us your strength once more.&lt;br /&gt;
 &#039;&#039;&#039;Cerigg:&#039;&#039;&#039; Yes, somehow I have a feeling it won&#039;t take another hundred years for our paths to cross again. Until then, friend, stay sheltered in the shade.&lt;br /&gt;
&lt;br /&gt;
====Optional====&lt;br /&gt;
 &#039;&#039;&#039;Cerigg:&#039;&#039;&#039; For a boy his age, Taynor&#039;s got a good head on his shoulders. Why, he&#039;s already tightened our finances considerably─mostly by cutting back on my liquor budget.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Taynor:&#039;&#039;&#039; Each day, I endeavor to repay my debt to Cerigg as best I can. Preparing our meals, managing our funds, studying my magic... He tells me I work too hard, but─as I always tell him─I have a hundred years of my life to make up for!&lt;br /&gt;
[[Category:Quests missing dialogue template]]&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=GNimg9Ih9H0}}&lt;/div&gt;</summary>
		<author><name>RJ523</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Qitana_Ravel&amp;diff=1298680</id>
		<title>The Qitana Ravel</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Qitana_Ravel&amp;diff=1298680"/>
		<updated>2026-05-03T23:22:12Z</updated>

		<summary type="html">&lt;p&gt;RJ523: /* 32px|link=  Lightwarden: Eros */ capitalization&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Duty infobox&lt;br /&gt;
| description = The empire of Ronka was a place of magic and enlightenment, of peace and prosperity. Sadly, it was not meant to last. Though naught but ruins remain, they remain heavily guarded nonetheless. The Qitana Ravel is perhaps the most sacred of these sites, home to the ancient wisdom of the past. With the advent of the Flood, however, you have reason to believe something more sinister now resides there as well.&lt;br /&gt;
| image = The Qitana Ravel.png&lt;br /&gt;
| type = dungeon&lt;br /&gt;
| level = 75&lt;br /&gt;
| level-sync = 76&lt;br /&gt;
| ilvl = 380&lt;br /&gt;
| size = light&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| duty-finder = Dungeons (Shadowbringers)&lt;br /&gt;
| roulette = Leveling&lt;br /&gt;
| tomestones = &lt;br /&gt;
| region = Norvrandt&lt;br /&gt;
| entrance = The Rak&#039;tika Greatwood&lt;br /&gt;
| entrance-coordinates = 38.3, 13.7&lt;br /&gt;
| req-quest = The Burden of Knowledge&lt;br /&gt;
| modes = duty support, trust, explorer&lt;br /&gt;
| trust-exp = 4,021,000 (below Lv. 80)&amp;lt;br&amp;gt;1,608,400 (above Lv. 81)&lt;br /&gt;
| patch = 5.0&lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
==Duty Support==&lt;br /&gt;
*Party member selection is available.&lt;br /&gt;
{| {{STDT|pve align-left}}&lt;br /&gt;
! &lt;br /&gt;
! Thancred&lt;br /&gt;
! Urianger&lt;br /&gt;
! Y&#039;shtola&lt;br /&gt;
! Minfilia&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[File:DS Thancred2.png]]&lt;br /&gt;
| [[File:DS Urianger1.png]]&lt;br /&gt;
| [[File:DS Y&#039;shtola2.png]]&lt;br /&gt;
| [[File:DS Minfilia1.png]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Class&#039;&#039;&#039;&lt;br /&gt;
| {{GNB}} [[Gunbreaker]]&lt;br /&gt;
| {{AST}} [[Astrologian]]&lt;br /&gt;
| {{BLM}} Sorceress&lt;br /&gt;
| {{ROG}} Oracle of Light&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Role&#039;&#039;&#039;&lt;br /&gt;
| Tank&lt;br /&gt;
| Healer&lt;br /&gt;
| DPS&lt;br /&gt;
| DPS&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
#Arrive in the Divine Threshold.&lt;br /&gt;
#Clear the Divine Threshold.&lt;br /&gt;
#Arrive in Shallowed Hollow.&lt;br /&gt;
#Clear Shallowed Hollow.&lt;br /&gt;
#Arrive at the Song of Ox&#039;Gatorl.&lt;br /&gt;
#Defeat [[Eros]].&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
* [[Ronkan Dreamer]]&lt;br /&gt;
* [[Ronkan Vessel]]&lt;br /&gt;
* [[Ronkan Idol]]&lt;br /&gt;
* [[Ronkan Thorn]]&lt;br /&gt;
* [[Acro Bat]]&lt;br /&gt;
* [[Anaconda]]&lt;br /&gt;
* [[Horned Iguana]]&lt;br /&gt;
* [[Razana]]&lt;br /&gt;
* [[Forgiven Flattery]]&lt;br /&gt;
* [[Forgiven Violence]]&lt;br /&gt;
* [[Forgiven Thievery]]&lt;br /&gt;
* [[Echo of Qitana]]&lt;br /&gt;
&lt;br /&gt;
The Ronkan Dreamer minibosses in the first area will periodically use &#039;&#039;&#039;Wrath of the Ronka&#039;&#039;&#039;, tethering five statues at the sides of the room and causing them to emit an untelegraphed line AoE in front of them. Hide behind the stone barricades, which will block the AoEs. The first Dreamer miniboss will tether all statues on the same side, while the second Dreamer will tether random statues.&lt;br /&gt;
&lt;br /&gt;
During the last trash pull, if the enemies are pulled back away from the platform (requiring some backtracking) the last set of enemies (three gorillas) will automatically join the fray. Normally, all other enemies must be defeated to spawn the last set. Spawning them early can slightly expedite the run.&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
{{evt|service=youtube|id=f2o2UXk77vo|dimensions=350|align=right|description=Video guide by MTQcapture}}&lt;br /&gt;
{{evt|service=youtube|id=9h-umO0rqLI|dimensions=350|align=right|description=Video guide by Mrhappy1227}}&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|32px|link=]]  [[Lozatl]]===&lt;br /&gt;
* &#039;&#039;&#039;Stonefist:&#039;&#039;&#039; Tankbuster.&lt;br /&gt;
* &#039;&#039;&#039;Sun Toss:&#039;&#039;&#039; Circle AoE below a random player.&lt;br /&gt;
* &#039;&#039;&#039;Lozatl&#039;s Scorn:&#039;&#039;&#039; One of the two statues in the background will glow purple and eventually deal high damage across half the arena.&lt;br /&gt;
* &#039;&#039;&#039;Heat Up:&#039;&#039;&#039; One side of Lozatl&#039;s body will glow red-hot in preparation for &#039;&#039;&#039;Lozatl&#039;s Fury&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Lozatl&#039;s Fury:&#039;&#039;&#039; Lozatl will move to the center of the arena and face a random direction. When the cast finishes, Lozatl will attack the half of the arena his glowing side is facing for high damage.&lt;br /&gt;
* Eventually, Lozatl will combine &#039;&#039;&#039;Lozatl&#039;s Scorn&#039;&#039;&#039; and &#039;&#039;&#039;Lozatl&#039;s Fury&#039;&#039;&#039;. There is always a safe area, though its size can greatly vary.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|32px|link=]]  [[Batsquatch]]===&lt;br /&gt;
* &#039;&#039;&#039;Ripper Fang:&#039;&#039;&#039; Tankbuster.&lt;br /&gt;
* &#039;&#039;&#039;Soundwave:&#039;&#039;&#039; Moderate party-wide damage.&lt;br /&gt;
* &#039;&#039;&#039;Subsonics:&#039;&#039;&#039; Batsquatch stomps the ground several times in quick succession, dealing low damage (though this quickly stacks up) while also causing rocks to fall into the arena as circle AoEs of various sizes. The largest AoEs leave behind pillars.&lt;br /&gt;
** &#039;&#039;&#039;Pillars:&#039;&#039;&#039; If there are any pillars on the field when Batsquatch casts &#039;&#039;&#039;Soundwave&#039;&#039;&#039;, they will topple over, dealing massive damage and inflicting {{status effect|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039; in a narrow cone in the direction they fell. The pillars will always collapse in a way that results in their entire damage area to be within the arena.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|32px|link=]]  [[Lightwarden]]: [[Eros]]===&lt;br /&gt;
* &#039;&#039;&#039;Rend:&#039;&#039;&#039; Tankbuster.&lt;br /&gt;
* &#039;&#039;&#039;Hound out of Heaven:&#039;&#039;&#039; Proximity tether on a random non-Tank player. Eros charges at the targeted player for high damage. If the player was not far away enough to turn the tether purple, the attack also inflicts a stack of {{status effect|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Glossolalia:&#039;&#039;&#039; Moderate party-wide damage.&lt;br /&gt;
* &#039;&#039;&#039;Viper Poison:&#039;&#039;&#039; Several circle AoEs will appear on the platform, dealing damage and leaving behind a poison puddle that inflicts a {{status effect|poison}} &#039;&#039;&#039;[[Poison]]&#039;&#039;&#039; debuff. Occasionally, one of the puddles will be targeted on a player instead.&lt;br /&gt;
* &#039;&#039;&#039;Inhale:&#039;&#039;&#039; Cast immediately after Viper Poison. Eros will jump to the back of room and drag all players into the center of its hitbox.&lt;br /&gt;
* &#039;&#039;&#039;Heaving Breath:&#039;&#039;&#039; Cast immediately after Inhale. Knocks all players to the other side of the arena. Move somewhere that won&#039;t land you in a poison puddle before cast goes off.&lt;br /&gt;
* &#039;&#039;&#039;Confession of Faith:&#039;&#039;&#039; Eros moves to an edge of the arena and performs one of two attacks:&lt;br /&gt;
** &#039;&#039;&#039;Lightning Breath:&#039;&#039;&#039; If Eros&#039;s two side heads gain electrical orbs near their mouths, the attack resolves as a stack marker on a random player along with each of the side heads firing off a large cone attack to the sides, leaving the area directly in front of Eros safe.&lt;br /&gt;
** &#039;&#039;&#039;Fire Breath:&#039;&#039;&#039; If Eros&#039;s center head gains a fiery orb in its mouth, the attack resolves as player-targeted circle AoEs on two random players along with a large cone attack from the center head. Stand directly next to Eros&#039;s sides to avoid the attack.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{see also|Ravel Keeper&#039;s Weapons|Ravel Keeper&#039;s Armor|Ravel Keeper&#039;s Accessories}}&lt;br /&gt;
===[[File:Silver Coffer (small).png|32px|link=]] [[Lozatl]]===&lt;br /&gt;
{{Drops list|Lozatl}}&lt;br /&gt;
===[[File:Silver Coffer (small).png|32px|link=]] [[Batsquatch]]===&lt;br /&gt;
{{Drops list|Batsquatch}}&lt;br /&gt;
===[[File:Gold Coffer (small).png|32px|link=]] [[Lightwarden]]: [[Eros]]===&lt;br /&gt;
*{{Item icon|Eros Card}} (Drops at a fixed rate.)&lt;br /&gt;
{{Drops list|Eros}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffers===&lt;br /&gt;
====[[File:Bronze Coffer (small).png|32px|link=]] Treasure Coffer 1 (X: 13.9 Y: 9.5)====&lt;br /&gt;
{{Drops table header|show-levels=n}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Thighboots of Fending}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Thighboots of Maiming}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Sandals of Striking}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Sandals of Scouting}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Sandals of Aiming}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Sandals of Casting}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Sandals of Healing}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Bracelet of Fending}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Bracelet of Slaying}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Bracelet of Aiming}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Bracelet of Casting}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Bracelet of Healing}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Ring of Fending}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Ring of Slaying}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Ring of Casting}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Ring of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|32px|link=]] Treasure Coffer 2 (X: 12.1 Y: 7.3)====&lt;br /&gt;
{{Drops table header|show-levels=n}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Headband of Fending}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Headband of Maiming}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Headband of Striking}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Headdress of Scouting}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Headband of Aiming}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Headband of Casting}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Headband of Healing}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Armlets of Fending}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Armlets of Maiming}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Armlets of Striking}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Armlets of Scouting}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Armlets of Aiming}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Halfgloves of Casting}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Halfgloves of Healing}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Earring of Fending}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Earring of Slaying}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Earring of Aiming}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Earring of Casting}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Earring of Healing}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Choker of Fending}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Choker of Slaying}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Choker of Aiming}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Choker of Casting}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Choker of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|32px|link=]] Treasure Coffer 3 (X: 12.0 Y: 13.2)====&lt;br /&gt;
{{Drops table header|show-levels=n}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Thighboots of Fending}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Thighboots of Maiming}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Sandals of Striking}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Sandals of Scouting}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Sandals of Aiming}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Sandals of Casting}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Sandals of Healing}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Bracelet of Fending}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Bracelet of Slaying}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Bracelet of Aiming}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Bracelet of Casting}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Bracelet of Healing}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Ring of Fending}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Ring of Slaying}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Ring of Casting}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Ring of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|32px|link=]] Treasure Coffer 4 (X: 11.0 Y: 10.8)====&lt;br /&gt;
{{Drops table header|show-levels=n}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Paladin Arms (IL 406)}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Axe}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Guillotine}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Sawback}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Spear}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Sickle}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Knuckles}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Blade}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Knives}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Bow}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Handgonne}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Tathlums}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Rod}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Grimoire}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Tuck}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Cane}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Codex}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Planisphere}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Wings}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Earring of Fending}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Earring of Slaying}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Earring of Aiming}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Earring of Casting}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Earring of Healing}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Choker of Fending}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Choker of Slaying}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Choker of Aiming}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Choker of Casting}}&lt;br /&gt;
{{Drops table row|Ravel Keeper&#039;s Choker of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| mech1 sortable align-left}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Mapping the Realm: The Qitana Ravel}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header}}&lt;br /&gt;
{{music table row|Main|Unwound}}&lt;br /&gt;
{{music table row|Mid-Bosses|Insatiable (Scions &amp;amp; Sinners: Band)}}&lt;br /&gt;
{{music table row|Final Boss|Insatiable}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
===Gear Images===&lt;br /&gt;
&lt;br /&gt;
===Dungeon Images===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=200px&amp;gt;&lt;br /&gt;
The Qitana Ravel (image).png&lt;br /&gt;
Shadowbringers dungeon1.jpg&lt;br /&gt;
The Qitana Ravel1.png&lt;br /&gt;
Qitana Ravel boss.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Other Images===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=300px&amp;gt;&lt;br /&gt;
Qitana Ravel dialogue.jpg|Dungeon Dialogue Infographic (credits: [https://www.reddit.com/user/TrustInsighters TrustInsighters])&lt;br /&gt;
&amp;lt;/gallery&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
===Duty Dialogue===&lt;br /&gt;
 &#039;&#039;&#039;Ronkan Dreamer:&#039;&#039;&#039; Guardians of the Ravel─in the name of the emperor, I bid you awaken!&lt;br /&gt;
 &#039;&#039;&#039;Ronkan Dreamer:&#039;&#039;&#039; Open your eyes, and purge the Ravel of this taint! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Lozatl:&#039;&#039;&#039; Crush...intruders... Raaaaaargh!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;System:&#039;&#039;&#039; A faint cry echoes through the temple...&lt;br /&gt;
 &#039;&#039;&#039;System:&#039;&#039;&#039; An unsettling cry rings out through the temple...&lt;br /&gt;
 &#039;&#039;&#039;System:&#039;&#039;&#039; A piercing cry rings out through the temple...&lt;br /&gt;
 &#039;&#039;&#039;System:&#039;&#039;&#039; A deafening cry rings out through the temple... &lt;br /&gt;
&lt;br /&gt;
====Post–battle Pop–up====&lt;br /&gt;
 &#039;&#039;&#039;Y&#039;shtola:&#039;&#039;&#039; So the Warden of the wood falls.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Urianger:&#039;&#039;&#039; And thus doth the night return.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minfilia:&#039;&#039;&#039; That Lightwarden... That was terrifying.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Thancred:&#039;&#039;&#039; Good. Keep that memory with you. &lt;br /&gt;
&lt;br /&gt;
===Duty Support Dialogue===&lt;br /&gt;
====Y&#039;shtola, Minfilia, and Urianger====&lt;br /&gt;
 &#039;&#039;&#039;Y&#039;shtola:&#039;&#039;&#039; Have care. I sense aether emanating from the statues... &amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Minfilia:&#039;&#039;&#039; Right!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Y&#039;shtola:&#039;&#039;&#039; More statues. Another trap, I should think.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Urianger:&#039;&#039;&#039; The Ronkans guard their secrets well. &amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Y&#039;shtola:&#039;&#039;&#039; Its design calls to mind the Ronkan legends of giants. Fascinating... &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Urianger:&#039;&#039;&#039; Truly a fascinating specimen of Ronkan ingenuity. &amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Y&#039;shtola:&#039;&#039;&#039; Though thankfully nowhere near the fabled might of Lozatl. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minfilia:&#039;&#039;&#039; What&#039;s that?&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minfilia:&#039;&#039;&#039; There it is again! &amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Y&#039;shtola:&#039;&#039;&#039; Stay on your guard. We near the tremors&#039; source. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minfilia:&#039;&#039;&#039; By the gods! It&#039;s hideous! &amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Y&#039;shtola:&#039;&#039;&#039; That such a beast could survive down here all this time... &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minfilia:&#039;&#039;&#039; My ears won&#039;t stop ringing... &amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Y&#039;shtola:&#039;&#039;&#039; Would that we could stop and rest, but we must press on. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Y&#039;shtola:&#039;&#039;&#039; At last. Rak&#039;tika Falls... &amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Urianger:&#039;&#039;&#039; And below awaiteth the Lightwarden. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Y&#039;shtola:&#039;&#039;&#039; Sin eaters. We&#039;re getting close. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Y&#039;shtola:&#039;&#039;&#039; The Lightwarden of Rak&#039;tika... &amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Urianger:&#039;&#039;&#039; &#039;Tis more terrible than the Viis described.  &lt;br /&gt;
&lt;br /&gt;
====Thancred, Minfilia, and Y&#039;shtola====&lt;br /&gt;
 &#039;&#039;&#039;Y&#039;shtola:&#039;&#039;&#039; Have care. I sense aether emanating from the statues... &amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Minfilia:&#039;&#039;&#039; Right!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minfilia:&#039;&#039;&#039; More statues! &amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Thancred:&#039;&#039;&#039; Aye, but I doubt they would lay the same trap twice.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Y&#039;shtola:&#039;&#039;&#039; Its design calls to mind the Ronkan legends of giants. Fascinating... &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Y&#039;shtola:&#039;&#039;&#039; Though thankfully nowhere near the fabled might of Lozatl.  &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minfilia:&#039;&#039;&#039; What&#039;s that? &amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Thancred:&#039;&#039;&#039; Keep your guard up.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minfilia:&#039;&#039;&#039; There it is again! &amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Y&#039;shtola:&#039;&#039;&#039; Stay on your guard. We near the tremors&#039; source. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minfilia:&#039;&#039;&#039; By the gods! It&#039;s hideous! &amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Y&#039;shtola:&#039;&#039;&#039; That such a beast could survive down here all this time... &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minfilia:&#039;&#039;&#039; My ears won&#039;t stop ringing... &amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Y&#039;shtola:&#039;&#039;&#039; Would that we could stop and rest, but we must press on.   &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Y&#039;shtola:&#039;&#039;&#039; At last. Rak&#039;tika Falls... &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Y&#039;shtola:&#039;&#039;&#039; Sin eaters. We&#039;re getting close. &amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Thancred:&#039;&#039;&#039; The sooner we get this over with, the better. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Y&#039;shtola:&#039;&#039;&#039; The Lightwarden of Rak&#039;tika... &lt;br /&gt;
&lt;br /&gt;
====Thancred, Urianger, and Y&#039;shtola====&lt;br /&gt;
 &#039;&#039;&#039;Y&#039;shtola:&#039;&#039;&#039; Have care. I sense aether emanating from the statues...&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Y&#039;shtola:&#039;&#039;&#039; More statues. Another trap, I should think.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Urianger:&#039;&#039;&#039; The Ronkans guard their secrets well. &amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Y&#039;shtola:&#039;&#039;&#039; Its design calls to mind the Ronkan legends of giants. Fascinating... &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Urianger:&#039;&#039;&#039; Truly a fascinating specimen of Ronkan ingenuity. &amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Y&#039;shtola:&#039;&#039;&#039; Though thankfully nowhere near the fabled might of Lozatl. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Urianger:&#039;&#039;&#039; An earthquake? Nay. Something stirreth deep within... &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Thancred:&#039;&#039;&#039; Do you hear that? &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Y&#039;shtola:&#039;&#039;&#039; That such a beast could survive down here all this time... &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Y&#039;shtola:&#039;&#039;&#039; I fear my ears will be ringing for quite some time.  &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Y&#039;shtola:&#039;&#039;&#039; At last. Rak&#039;tika Falls... &amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Urianger:&#039;&#039;&#039; And below awaiteth the Lightwarden. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Y&#039;shtola:&#039;&#039;&#039; Sin eaters. We&#039;re getting close. &amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Thancred:&#039;&#039;&#039; The sooner we get this over with, the better. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Y&#039;shtola:&#039;&#039;&#039; The Lightwarden of Rak&#039;tika... &amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Urianger:&#039;&#039;&#039; &#039;Tis more terrible than the Viis described.  &lt;br /&gt;
&lt;br /&gt;
====Thancred, Urianger, and Minfilia====&lt;br /&gt;
 &#039;&#039;&#039;Urianger:&#039;&#039;&#039; The statues stir. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minfilia:&#039;&#039;&#039; More statues! &amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Thancred:&#039;&#039;&#039; Aye, but I doubt they would lay the same trap twice.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Thancred:&#039;&#039;&#039; No beating about the bush with this one. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Thancred:&#039;&#039;&#039; Finally. The way forward is open. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minfilia:&#039;&#039;&#039; What&#039;s that? &amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Thancred:&#039;&#039;&#039; Keep your guard up. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minfilia:&#039;&#039;&#039; There it is again! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Thancred:&#039;&#039;&#039; So &#039;&#039;you&#039;re&#039;&#039; the one making all that racket? &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Thancred:&#039;&#039;&#039; Any longer and I thought this cave might&#039;ve collapsed. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minfilia:&#039;&#039;&#039; It&#039;s beautiful... &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minfilia:&#039;&#039;&#039; Sin eaters! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Thancred:&#039;&#039;&#039; A rather nasty-looking thing, isn&#039;t it?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Duties nav/dungeon}}&lt;/div&gt;</summary>
		<author><name>RJ523</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Final_Fantasy_VI&amp;diff=1279818</id>
		<title>Final Fantasy VI</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Final_Fantasy_VI&amp;diff=1279818"/>
		<updated>2026-04-18T17:04:47Z</updated>

		<summary type="html">&lt;p&gt;RJ523: /* Synopsis */ grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Other games infobox&lt;br /&gt;
| title = Final Fantasy VI&lt;br /&gt;
| cover = &lt;br /&gt;
| developer = Square &lt;br /&gt;
| publisher = Square&lt;br /&gt;
| director = Yoshinori Kitase&amp;lt;br&amp;gt;Hiroyuki Ito&lt;br /&gt;
| producer = Hironobu Sakaguchi&lt;br /&gt;
| artists = Tatsuya Takahashi&amp;lt;br&amp;gt;Kazuko Shibuya&amp;lt;br&amp;gt;Yoshitaka Amano&amp;lt;br&amp;gt;Hideo Minaba&amp;lt;br&amp;gt;Tetsuya Nomura&lt;br /&gt;
| writers = Yoshinori Kitase&amp;lt;br&amp;gt;Hironobu Sakaguchi&lt;br /&gt;
| composer = Nobuo Uematsu&lt;br /&gt;
| series = [https://ffxiv.consolegameswiki.com/wiki/Category:Final_Fantasy_series Final Fantasy]&lt;br /&gt;
| platforms = Super Nintendo Entertainment System&lt;br /&gt;
| release = April 2, 1994&lt;br /&gt;
| genres = turn based role-playing&lt;br /&gt;
| mode = single-player&lt;br /&gt;
}}&lt;br /&gt;
It is the sixth installment of the [https://ffxiv.consolegameswiki.com/wiki/Category:Final_Fantasy_series Final Fantasy series] and was directed by Yoshinori Kitase and Hiroyuki Ito.&lt;br /&gt;
==Synopsis==&lt;br /&gt;
{{quotation|&amp;quot;The description of the NA box of &amp;quot;Final Fantasy III&amp;quot;, as it was called upon its NA release in 1994. |&#039;&#039;&#039;MagiTek has been reborn. And the end of the world is near.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ages ago, evil beings created powerful creatures called Espers, and unleashed them against each other. The resulting battles left their world a smoldering rubble. Legend has it, the Espers destroyed themselves and most of humanity. Magic disappeared forever.&lt;br /&gt;
&lt;br /&gt;
Centuries have passed and a rational world now exists with Espers living only in myths, until one frozen solid since the ancient wars us unearthed. Suddenly, there are reports of magical attacks on civilians. Imperial Commandos launch raids using magic-powered MagiTek weapons. Magic is obviously alive and the world is in danger again.&lt;br /&gt;
&lt;br /&gt;
Who or what is behind the rediscovery and redeployment of this legendary power? What chaotic plans exist that will wreak havoc on this orderly world?}}&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
The world is divided in three lush continents. The northern continent has multiple mountain ranges, the southern continent has been subjugated by the Gestahl Empire and the eastern continent is mostly ruled by monsters from all over the world. &lt;br /&gt;
&lt;br /&gt;
One thousand years ago, the &amp;quot;War of the Magi&amp;quot; took place: The &amp;quot;Warring Triad&amp;quot; used innocent humans and transformed them into magical beings called Espers. Realising their mistakes, they freed the Espers and sealed their own powers into three statues. The freed Espers sealed the statues and themselves from the realms of humans. Magic was slowly fading and became a myth as humankind built a society of technology.&lt;br /&gt;
&lt;br /&gt;
The Gestahl Empire has taken advantage of the weakening barrier between the world of magic and the world of humans and was able to caught some Espers. They used those Espers as power source, creating &amp;quot;Magitek&amp;quot;, a craft that combines magic and technology, and infuse humans with magical powers. &lt;br /&gt;
==Story==&lt;br /&gt;
Terra is on a mission to retrieve a powerful Esper which is encased in ice. A magical reaction occurs, knocking her unconscious and killing Terra&#039;s comrades. When Terra awakes, she learns that she was controlled by a &amp;quot;slave crown&amp;quot;, and since it is not working anymore, she cannot recall anything but her name. She now has the ability to wield magic without aid and is introduced to an organisation called the &amp;quot;Returners&amp;quot;. They want to rebel against the empire and Terra agrees to help. They learn that the imperial soldiers lead by Kefka are planning on another attempt of retrieving the frozen Esper. After repelling Kefka&#039;s attack, Terra experiences another reaction where she transforms into an Esper and flies to another continent. Her party is able to locate her. Upon arriving they are confronted by another Esper named Ramuh, who tells them that Terra needs help from another Esper which is held captive in the capital city of the Empire - Vector.&lt;br /&gt;
&lt;br /&gt;
At Vector the party tries to safe several Espers, but they are weak and don&#039;t want to fight anymore. Instead they offer their lives and turn themselves into &amp;quot;Magicite&amp;quot;. The party returns to Terra and there they witness another reaction between Terra and the Magicite &amp;quot;Maduin&amp;quot;. It is revealed that Terra is the daughter of Maduin and a human mothers. With this revelation, the Returners ask Terra to convince the Espers to join their rebellion. She travels to the sealed gate between the human and Esper world - not realizing that the Empire had followed them. Emperor Gestahl and Kefka retrieve the statues of the Warring Triad and cause a calamity by raising a landmass called the Floating Continent. When the party faces the Emperor and Kefka, Kefka runs mad and kills the Emperor. He changes the alignment of the statues, causing an imbalance and destroying most of the world.&lt;br /&gt;
&lt;br /&gt;
A year later, Kefka uses the Warring Triad to rule the world and annihilate those that oppose him. Life slowly withers away. Celes, one of the party members, starts searching for her lost comrades who are scattered around the ruined world. They reunite and decide to face Kefka and end his tyranny. They fight and defeat the Warring Triad first before facing Kefka. After he is defeated, Espers and magic disappear from the world, and it slowly regenerates.&lt;br /&gt;
==References in Final Fantasy XIV==&lt;br /&gt;
===Legacy===&lt;br /&gt;
* The server Figaro referred to a kingdom of the same name. &lt;br /&gt;
===A Realm Reborn===&lt;br /&gt;
* During its first appearance in the trailer of &amp;quot;A Realm Reborn&amp;quot;, a Magitek armor is ridden by a green-haired female Hyur. This is a reference to the opening scene of Final Fantasy VI where Terra rides a Magitek Armor.&lt;br /&gt;
* A remix of &amp;quot;Terra&#039;s Theme&amp;quot; is the mount music for the Magitek Armor ([https://www.youtube.com/watch?v=aVNz_CfhSuY Magiteknickal Difficulties], not available as an Orchestrion Roll)&lt;br /&gt;
* The Garlean Empire&#039;s technology is also called Magitek and was invented by the engineer Cid Del Norte Marquez.&lt;br /&gt;
* Two Versions of the Magitek armor are available as mounts: One is the armless one based on Yoshitaka Amano&#039;s design, and one based on the armored version.&lt;br /&gt;
* When [[Cid]] suffers from amnesia, he calls himself &amp;quot;Marques&amp;quot;, a reference to the Cid in Final Fantasy VI.&lt;br /&gt;
* Among the Castri operates a Phantom Train. It is boarded by Y&#039;shtola and Yda in {{i|Escape from Castrum Centri}}. The Train is a reference to the Phantom Train that the party in Final Fantasy VI needs to escape from.&lt;br /&gt;
* The [[Scholar]] Limit Break &amp;quot;Angel Feathers&amp;quot; is based on the Esper Seraph&#039;s ability with the same name. &lt;br /&gt;
* During the [[Ixal]] quests, an airship named &amp;quot;Blackjack&amp;quot; appears. Setzer Gabbiani&#039;s airship in Final Fantasy VI was called &amp;quot;Blackjack&amp;quot;.&lt;br /&gt;
* [[Ultros]] and [[Typhon]], as well as {{i|The Dragon&#039;s Neck}}, are references to Final Fantasy VI:&lt;br /&gt;
** Ultros is a reoccuring boss and comical relief in Final Fantasy VI. Typhon is his friend.&lt;br /&gt;
** Both were forced to work in &amp;quot;The Dragon&#039;s Neck Coliseum&amp;quot;. The arena in &amp;quot;The Dragon&#039;s Neck&amp;quot; is a direct reference.&lt;br /&gt;
* The [[Gambler&#039;s Attire]] is based on Setzer&#039;s costume in Final Fantasy VI.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Music References&amp;lt;ref name=MusicRef&amp;gt;[https://www.reddit.com/r/ffxiv/comments/126ucte/a_list_wlinks_of_every_song_in_final_fantasy_xiv/ A list w/links of every song in Final Fantasy XIV that originated in other Final Fantasy (and friends) titles (updated for 6.35!)], reddit post by LightSamus, 06.04.2026&amp;lt;/ref&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
{{music table header|original=y}}&lt;br /&gt;
{{music table row|The Decisive Battle|A Battle Decisively}} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Heavensward===&lt;br /&gt;
* The {{i|Gestahl}} is based on the joke that the sprite of the Gestahlian Emperor from Final Fantasy VI looks like a dog. &lt;br /&gt;
* [[Machinist]]&#039;s weaponskills abilites are based on Edgar&#039;s Tools from Final Fantasy VI.&lt;br /&gt;
* The mythical Moogle Warrior &amp;quot;Mog&amp;quot; who is mentioned by the Moogles in [[Moghome]] in [[The Churning Mists]] is a reference to Mog from Final Fantasy VI.&lt;br /&gt;
* [[Moglin]], [[Moghan]] and [[Mogwin]] are named after the Moogles from Final Fantasy VI. &lt;br /&gt;
* The floating continent of [[Azys Lla]] is inspired by the Floating Continent of Final Fantasy VI:&lt;br /&gt;
** The Garlean Legion deployed to Azys Lla is the VIth Legion&lt;br /&gt;
** &amp;quot;Proto Ultima&amp;quot; can be seen flying around the continent. The creature is based on the Ultima Weapon  boss from Final Fantasy VI.&lt;br /&gt;
** {{i|The Aetherochemical Research Facility}} houses three primals known as the Warring Triad. Their statues can also be found outside of the dungeon.&lt;br /&gt;
* The [[Warring Triad]] are encountered in the following trials:&lt;br /&gt;
** Sephirot: {{i|Containment Bay S1T7}}&lt;br /&gt;
** Sophia: {{i|Containment Bay P1T6}}&lt;br /&gt;
** Zurvan: {{i|Containment Bay Z1T9}}&lt;br /&gt;
* The appearance of the Ultima Beast in the {{i|The Fractal Continuum (Hard)}} is based on the Ultima Weapon from Final Fantasy VI.&lt;br /&gt;
* The boss [[Ymir]] from {{i|Hullbreaker Isle (Hard)}}is a reference to the Ymir Unshelled monsters from Final Fantasy VI.&lt;br /&gt;
* [[Deathgaze Hollow]] from {{i|Dun Scaith}} is a reference to Deathgaze from Final Fantasy VI.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Music References&amp;lt;ref name=MusicRef&amp;gt;[https://www.reddit.com/r/ffxiv/comments/126ucte/a_list_wlinks_of_every_song_in_final_fantasy_xiv/ A list w/links of every song in Final Fantasy XIV that originated in other Final Fantasy (and friends) titles (updated for 6.35!)], reddit post by LightSamus, 06.04.2026&amp;lt;/ref&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
{{music table header|original=y}}&lt;br /&gt;
{{music table row|Battle to the Death|Battle to the Death - Heavensward}}&lt;br /&gt;
|}&lt;br /&gt;
===Stormblood===&lt;br /&gt;
* The {{i|Falcon (Mount)}} is based on the &amp;quot;fastest airship in the world&amp;quot; in Final Fantasy VI.&lt;br /&gt;
* [[Samurai]]&#039;s Hissatsu abilites and are based on Cyan&#039;s Bushido from Final Fantasy VI.&lt;br /&gt;
* [[Doma]] is based on the same region from Final Fantasy VI:&lt;br /&gt;
** Both nations are wiped out after rebelling against their respective empires (the Gestahlian Empire in Final Fantasy VI, the Garlean Empire in Final Fantasy XIV).&lt;br /&gt;
** Both nations contain elements based on Feudal Japan.&lt;br /&gt;
* Kaien is a reference to Cyan Garamonde from Final Fantasy VI. Kaien&#039;s name is based on the romaji of Cyan&#039;s japanese name, Cayenne.&lt;br /&gt;
* [[Hien]] is a reference to Owaine, Cyan Garamonde&#039;s son. Hien&#039;s childhood name is the japanese name of Owaine - Shun. &lt;br /&gt;
** Additionally, Hien is found on a cliff in {{i|An Impossible Dream}} in the same way as Cyan Garamonde is found in Final Fantasy VI.&lt;br /&gt;
* {{i|Castrum Abania}}&#039;s bosses and monsters - [[Magna Roader]], [[Subject Number XXIV]], [[Inferno]] and others - are references to monsters and bosses from Final Fantasy VI.&lt;br /&gt;
* [[Sigmascape]] features bosses from Final Fantasy VI:&lt;br /&gt;
** {{i|Sigmascape V1.0}} features the [[Phantom Train]].&lt;br /&gt;
** {{i|Sigmascape V2.0}} features [[Chadarnook]].&lt;br /&gt;
** {{i|Sigmascape V3.0}} features [[Guardian (boss)]]&lt;br /&gt;
** {{i|Sigmascape V4.0}} features [[Kefka]]. During his boss fight he recites many quotes from Final Fantasy VI. in {{i|Sigmascape V4.0 (Savage)}}, God Kefka makes an appearance.&lt;br /&gt;
* The meeting with [[Varis zos Galvus|Emperor Varis]] in {{i|Parley on the Front Lines}} shares similarities with the meeting of the Gestahlian Emperor and The Returners in Final Fantasy VI. &lt;br /&gt;
* The [[Alchemist]] Questline revolving around reviving a lover is a reference to the story of Locke and Rachel in Final Fantasy VI.&lt;br /&gt;
* [[The Wolf Burglar]] in Stormblood&#039;s Hildibrand Questline is a reference to a Lupin in Final Fantasy VI: At one point, the player needs to choose between an ally or a precious item. A similar situation happens in Final Fantasy VI.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Music References&amp;lt;ref name=MusicRef&amp;gt;[https://www.reddit.com/r/ffxiv/comments/126ucte/a_list_wlinks_of_every_song_in_final_fantasy_xiv/ A list w/links of every song in Final Fantasy XIV that originated in other Final Fantasy (and friends) titles (updated for 6.35!)], reddit post by LightSamus, 06.04.2026&amp;lt;/ref&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
{{music table header|original=y}}&lt;br /&gt;
{{music table row|Cyan&#039;s Theme|Cyan&#039;s Theme}}&lt;br /&gt;
{{music table row|Gogo&#039;s Theme|Gogo&#039;s Theme}}&lt;br /&gt;
{{music table row|Dancing Mad|Dancing Mad - Movement I}}&lt;br /&gt;
{{music table row|Dancing Mad|Dancing Mad - Movement II}}&lt;br /&gt;
{{music table row|Dancing Mad|Dancing Mad - Movement III}}&lt;br /&gt;
{{music table row|Dancing Mad|Dancing Mad - Movement IV}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Endwalker===&lt;br /&gt;
* [[Monk]]&#039;s ability [[Masterful Blitz]] is based on Sabin&#039;s Blitz from Final Fantasy VI.&lt;br /&gt;
* The mount {{i|Blackjack}} is based on the airship of Setzer Gabbiani&#039;s airship in Final Fantasy VI.&lt;br /&gt;
&lt;br /&gt;
===Dawntrail===&lt;br /&gt;
* [[Pictomancer]] is based on Relm Arrowny from Final Fantasy VI.&lt;br /&gt;
** The level 100 [[Pictomancer&#039;s Bolero| Artifact Armor (Dawntrail)]] is based on Relm&#039;s Outfit.&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=packed heights=200px&amp;gt;&lt;br /&gt;
Final Fantasy VI Cover Art.jpg| Cover Art&lt;br /&gt;
Final Fantasy VI Steam Cover.jpg|Steam Cover for Final Fantasy VI&lt;br /&gt;
Final Fantasy III Cover NA.jpg|Cover of &amp;quot;Final Fantasy III&amp;quot;, the release of Final Fantasy VI in NA in 1994&lt;br /&gt;
Final Fantasy VI NA box back.jpg|Back of NA box from 1994&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
[[Category:Final Fantasy series]]&lt;/div&gt;</summary>
		<author><name>RJ523</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Final_Fantasy_VI&amp;diff=1279817</id>
		<title>Final Fantasy VI</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Final_Fantasy_VI&amp;diff=1279817"/>
		<updated>2026-04-18T17:04:30Z</updated>

		<summary type="html">&lt;p&gt;RJ523: /* A Realm Reborn */ grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Other games infobox&lt;br /&gt;
| title = Final Fantasy VI&lt;br /&gt;
| cover = &lt;br /&gt;
| developer = Square &lt;br /&gt;
| publisher = Square&lt;br /&gt;
| director = Yoshinori Kitase&amp;lt;br&amp;gt;Hiroyuki Ito&lt;br /&gt;
| producer = Hironobu Sakaguchi&lt;br /&gt;
| artists = Tatsuya Takahashi&amp;lt;br&amp;gt;Kazuko Shibuya&amp;lt;br&amp;gt;Yoshitaka Amano&amp;lt;br&amp;gt;Hideo Minaba&amp;lt;br&amp;gt;Tetsuya Nomura&lt;br /&gt;
| writers = Yoshinori Kitase&amp;lt;br&amp;gt;Hironobu Sakaguchi&lt;br /&gt;
| composer = Nobuo Uematsu&lt;br /&gt;
| series = [https://ffxiv.consolegameswiki.com/wiki/Category:Final_Fantasy_series Final Fantasy]&lt;br /&gt;
| platforms = Super Nintendo Entertainment System&lt;br /&gt;
| release = April 2, 1994&lt;br /&gt;
| genres = turn based role-playing&lt;br /&gt;
| mode = single-player&lt;br /&gt;
}}&lt;br /&gt;
It is the sixth installment of the [https://ffxiv.consolegameswiki.com/wiki/Category:Final_Fantasy_series Final Fantasy series] and was directed by Yoshinori Kitase and Hiroyuki Ito.&lt;br /&gt;
==Synopsis==&lt;br /&gt;
{{quotation|&amp;quot;The description of the NA box of &amp;quot;Final Fantasy III&amp;quot;, as it was called upon it&#039;s NA release in 1994. |&#039;&#039;&#039;MagiTek has been reborn. And the end of the world is near.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ages ago, evil beings created powerful creatures called Espers, and unleashed them against each other. The resulting battles left their world a smoldering rubble. Legend has it, the Espers destroyed themselves and most of humanity. Magic disappeared forever.&lt;br /&gt;
&lt;br /&gt;
Centuries have passed and a rational world now exists with Espers living only in myths, until one frozen solid since the ancient wars us unearthed. Suddenly, there are reports of magical attacks on civilians. Imperial Commandos launch raids using magic-powered MagiTek weapons. Magic is obviously alive and the world is in danger again.&lt;br /&gt;
&lt;br /&gt;
Who or what is behind the rediscovery and redeployment of this legendary power? What chaotic plans exist that will wreak havoc on this orderly world?}}&lt;br /&gt;
==Setting==&lt;br /&gt;
The world is divided in three lush continents. The northern continent has multiple mountain ranges, the southern continent has been subjugated by the Gestahl Empire and the eastern continent is mostly ruled by monsters from all over the world. &lt;br /&gt;
&lt;br /&gt;
One thousand years ago, the &amp;quot;War of the Magi&amp;quot; took place: The &amp;quot;Warring Triad&amp;quot; used innocent humans and transformed them into magical beings called Espers. Realising their mistakes, they freed the Espers and sealed their own powers into three statues. The freed Espers sealed the statues and themselves from the realms of humans. Magic was slowly fading and became a myth as humankind built a society of technology.&lt;br /&gt;
&lt;br /&gt;
The Gestahl Empire has taken advantage of the weakening barrier between the world of magic and the world of humans and was able to caught some Espers. They used those Espers as power source, creating &amp;quot;Magitek&amp;quot;, a craft that combines magic and technology, and infuse humans with magical powers. &lt;br /&gt;
==Story==&lt;br /&gt;
Terra is on a mission to retrieve a powerful Esper which is encased in ice. A magical reaction occurs, knocking her unconscious and killing Terra&#039;s comrades. When Terra awakes, she learns that she was controlled by a &amp;quot;slave crown&amp;quot;, and since it is not working anymore, she cannot recall anything but her name. She now has the ability to wield magic without aid and is introduced to an organisation called the &amp;quot;Returners&amp;quot;. They want to rebel against the empire and Terra agrees to help. They learn that the imperial soldiers lead by Kefka are planning on another attempt of retrieving the frozen Esper. After repelling Kefka&#039;s attack, Terra experiences another reaction where she transforms into an Esper and flies to another continent. Her party is able to locate her. Upon arriving they are confronted by another Esper named Ramuh, who tells them that Terra needs help from another Esper which is held captive in the capital city of the Empire - Vector.&lt;br /&gt;
&lt;br /&gt;
At Vector the party tries to safe several Espers, but they are weak and don&#039;t want to fight anymore. Instead they offer their lives and turn themselves into &amp;quot;Magicite&amp;quot;. The party returns to Terra and there they witness another reaction between Terra and the Magicite &amp;quot;Maduin&amp;quot;. It is revealed that Terra is the daughter of Maduin and a human mothers. With this revelation, the Returners ask Terra to convince the Espers to join their rebellion. She travels to the sealed gate between the human and Esper world - not realizing that the Empire had followed them. Emperor Gestahl and Kefka retrieve the statues of the Warring Triad and cause a calamity by raising a landmass called the Floating Continent. When the party faces the Emperor and Kefka, Kefka runs mad and kills the Emperor. He changes the alignment of the statues, causing an imbalance and destroying most of the world.&lt;br /&gt;
&lt;br /&gt;
A year later, Kefka uses the Warring Triad to rule the world and annihilate those that oppose him. Life slowly withers away. Celes, one of the party members, starts searching for her lost comrades who are scattered around the ruined world. They reunite and decide to face Kefka and end his tyranny. They fight and defeat the Warring Triad first before facing Kefka. After he is defeated, Espers and magic disappear from the world, and it slowly regenerates.&lt;br /&gt;
==References in Final Fantasy XIV==&lt;br /&gt;
===Legacy===&lt;br /&gt;
* The server Figaro referred to a kingdom of the same name. &lt;br /&gt;
===A Realm Reborn===&lt;br /&gt;
* During its first appearance in the trailer of &amp;quot;A Realm Reborn&amp;quot;, a Magitek armor is ridden by a green-haired female Hyur. This is a reference to the opening scene of Final Fantasy VI where Terra rides a Magitek Armor.&lt;br /&gt;
* A remix of &amp;quot;Terra&#039;s Theme&amp;quot; is the mount music for the Magitek Armor ([https://www.youtube.com/watch?v=aVNz_CfhSuY Magiteknickal Difficulties], not available as an Orchestrion Roll)&lt;br /&gt;
* The Garlean Empire&#039;s technology is also called Magitek and was invented by the engineer Cid Del Norte Marquez.&lt;br /&gt;
* Two Versions of the Magitek armor are available as mounts: One is the armless one based on Yoshitaka Amano&#039;s design, and one based on the armored version.&lt;br /&gt;
* When [[Cid]] suffers from amnesia, he calls himself &amp;quot;Marques&amp;quot;, a reference to the Cid in Final Fantasy VI.&lt;br /&gt;
* Among the Castri operates a Phantom Train. It is boarded by Y&#039;shtola and Yda in {{i|Escape from Castrum Centri}}. The Train is a reference to the Phantom Train that the party in Final Fantasy VI needs to escape from.&lt;br /&gt;
* The [[Scholar]] Limit Break &amp;quot;Angel Feathers&amp;quot; is based on the Esper Seraph&#039;s ability with the same name. &lt;br /&gt;
* During the [[Ixal]] quests, an airship named &amp;quot;Blackjack&amp;quot; appears. Setzer Gabbiani&#039;s airship in Final Fantasy VI was called &amp;quot;Blackjack&amp;quot;.&lt;br /&gt;
* [[Ultros]] and [[Typhon]], as well as {{i|The Dragon&#039;s Neck}}, are references to Final Fantasy VI:&lt;br /&gt;
** Ultros is a reoccuring boss and comical relief in Final Fantasy VI. Typhon is his friend.&lt;br /&gt;
** Both were forced to work in &amp;quot;The Dragon&#039;s Neck Coliseum&amp;quot;. The arena in &amp;quot;The Dragon&#039;s Neck&amp;quot; is a direct reference.&lt;br /&gt;
* The [[Gambler&#039;s Attire]] is based on Setzer&#039;s costume in Final Fantasy VI.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Music References&amp;lt;ref name=MusicRef&amp;gt;[https://www.reddit.com/r/ffxiv/comments/126ucte/a_list_wlinks_of_every_song_in_final_fantasy_xiv/ A list w/links of every song in Final Fantasy XIV that originated in other Final Fantasy (and friends) titles (updated for 6.35!)], reddit post by LightSamus, 06.04.2026&amp;lt;/ref&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
{{music table header|original=y}}&lt;br /&gt;
{{music table row|The Decisive Battle|A Battle Decisively}} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Heavensward===&lt;br /&gt;
* The {{i|Gestahl}} is based on the joke that the sprite of the Gestahlian Emperor from Final Fantasy VI looks like a dog. &lt;br /&gt;
* [[Machinist]]&#039;s weaponskills abilites are based on Edgar&#039;s Tools from Final Fantasy VI.&lt;br /&gt;
* The mythical Moogle Warrior &amp;quot;Mog&amp;quot; who is mentioned by the Moogles in [[Moghome]] in [[The Churning Mists]] is a reference to Mog from Final Fantasy VI.&lt;br /&gt;
* [[Moglin]], [[Moghan]] and [[Mogwin]] are named after the Moogles from Final Fantasy VI. &lt;br /&gt;
* The floating continent of [[Azys Lla]] is inspired by the Floating Continent of Final Fantasy VI:&lt;br /&gt;
** The Garlean Legion deployed to Azys Lla is the VIth Legion&lt;br /&gt;
** &amp;quot;Proto Ultima&amp;quot; can be seen flying around the continent. The creature is based on the Ultima Weapon  boss from Final Fantasy VI.&lt;br /&gt;
** {{i|The Aetherochemical Research Facility}} houses three primals known as the Warring Triad. Their statues can also be found outside of the dungeon.&lt;br /&gt;
* The [[Warring Triad]] are encountered in the following trials:&lt;br /&gt;
** Sephirot: {{i|Containment Bay S1T7}}&lt;br /&gt;
** Sophia: {{i|Containment Bay P1T6}}&lt;br /&gt;
** Zurvan: {{i|Containment Bay Z1T9}}&lt;br /&gt;
* The appearance of the Ultima Beast in the {{i|The Fractal Continuum (Hard)}} is based on the Ultima Weapon from Final Fantasy VI.&lt;br /&gt;
* The boss [[Ymir]] from {{i|Hullbreaker Isle (Hard)}}is a reference to the Ymir Unshelled monsters from Final Fantasy VI.&lt;br /&gt;
* [[Deathgaze Hollow]] from {{i|Dun Scaith}} is a reference to Deathgaze from Final Fantasy VI.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Music References&amp;lt;ref name=MusicRef&amp;gt;[https://www.reddit.com/r/ffxiv/comments/126ucte/a_list_wlinks_of_every_song_in_final_fantasy_xiv/ A list w/links of every song in Final Fantasy XIV that originated in other Final Fantasy (and friends) titles (updated for 6.35!)], reddit post by LightSamus, 06.04.2026&amp;lt;/ref&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
{{music table header|original=y}}&lt;br /&gt;
{{music table row|Battle to the Death|Battle to the Death - Heavensward}}&lt;br /&gt;
|}&lt;br /&gt;
===Stormblood===&lt;br /&gt;
* The {{i|Falcon (Mount)}} is based on the &amp;quot;fastest airship in the world&amp;quot; in Final Fantasy VI.&lt;br /&gt;
* [[Samurai]]&#039;s Hissatsu abilites and are based on Cyan&#039;s Bushido from Final Fantasy VI.&lt;br /&gt;
* [[Doma]] is based on the same region from Final Fantasy VI:&lt;br /&gt;
** Both nations are wiped out after rebelling against their respective empires (the Gestahlian Empire in Final Fantasy VI, the Garlean Empire in Final Fantasy XIV).&lt;br /&gt;
** Both nations contain elements based on Feudal Japan.&lt;br /&gt;
* Kaien is a reference to Cyan Garamonde from Final Fantasy VI. Kaien&#039;s name is based on the romaji of Cyan&#039;s japanese name, Cayenne.&lt;br /&gt;
* [[Hien]] is a reference to Owaine, Cyan Garamonde&#039;s son. Hien&#039;s childhood name is the japanese name of Owaine - Shun. &lt;br /&gt;
** Additionally, Hien is found on a cliff in {{i|An Impossible Dream}} in the same way as Cyan Garamonde is found in Final Fantasy VI.&lt;br /&gt;
* {{i|Castrum Abania}}&#039;s bosses and monsters - [[Magna Roader]], [[Subject Number XXIV]], [[Inferno]] and others - are references to monsters and bosses from Final Fantasy VI.&lt;br /&gt;
* [[Sigmascape]] features bosses from Final Fantasy VI:&lt;br /&gt;
** {{i|Sigmascape V1.0}} features the [[Phantom Train]].&lt;br /&gt;
** {{i|Sigmascape V2.0}} features [[Chadarnook]].&lt;br /&gt;
** {{i|Sigmascape V3.0}} features [[Guardian (boss)]]&lt;br /&gt;
** {{i|Sigmascape V4.0}} features [[Kefka]]. During his boss fight he recites many quotes from Final Fantasy VI. in {{i|Sigmascape V4.0 (Savage)}}, God Kefka makes an appearance.&lt;br /&gt;
* The meeting with [[Varis zos Galvus|Emperor Varis]] in {{i|Parley on the Front Lines}} shares similarities with the meeting of the Gestahlian Emperor and The Returners in Final Fantasy VI. &lt;br /&gt;
* The [[Alchemist]] Questline revolving around reviving a lover is a reference to the story of Locke and Rachel in Final Fantasy VI.&lt;br /&gt;
* [[The Wolf Burglar]] in Stormblood&#039;s Hildibrand Questline is a reference to a Lupin in Final Fantasy VI: At one point, the player needs to choose between an ally or a precious item. A similar situation happens in Final Fantasy VI.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Music References&amp;lt;ref name=MusicRef&amp;gt;[https://www.reddit.com/r/ffxiv/comments/126ucte/a_list_wlinks_of_every_song_in_final_fantasy_xiv/ A list w/links of every song in Final Fantasy XIV that originated in other Final Fantasy (and friends) titles (updated for 6.35!)], reddit post by LightSamus, 06.04.2026&amp;lt;/ref&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
{{music table header|original=y}}&lt;br /&gt;
{{music table row|Cyan&#039;s Theme|Cyan&#039;s Theme}}&lt;br /&gt;
{{music table row|Gogo&#039;s Theme|Gogo&#039;s Theme}}&lt;br /&gt;
{{music table row|Dancing Mad|Dancing Mad - Movement I}}&lt;br /&gt;
{{music table row|Dancing Mad|Dancing Mad - Movement II}}&lt;br /&gt;
{{music table row|Dancing Mad|Dancing Mad - Movement III}}&lt;br /&gt;
{{music table row|Dancing Mad|Dancing Mad - Movement IV}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Endwalker===&lt;br /&gt;
* [[Monk]]&#039;s ability [[Masterful Blitz]] is based on Sabin&#039;s Blitz from Final Fantasy VI.&lt;br /&gt;
* The mount {{i|Blackjack}} is based on the airship of Setzer Gabbiani&#039;s airship in Final Fantasy VI.&lt;br /&gt;
&lt;br /&gt;
===Dawntrail===&lt;br /&gt;
* [[Pictomancer]] is based on Relm Arrowny from Final Fantasy VI.&lt;br /&gt;
** The level 100 [[Pictomancer&#039;s Bolero| Artifact Armor (Dawntrail)]] is based on Relm&#039;s Outfit.&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=packed heights=200px&amp;gt;&lt;br /&gt;
Final Fantasy VI Cover Art.jpg| Cover Art&lt;br /&gt;
Final Fantasy VI Steam Cover.jpg|Steam Cover for Final Fantasy VI&lt;br /&gt;
Final Fantasy III Cover NA.jpg|Cover of &amp;quot;Final Fantasy III&amp;quot;, the release of Final Fantasy VI in NA in 1994&lt;br /&gt;
Final Fantasy VI NA box back.jpg|Back of NA box from 1994&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
[[Category:Final Fantasy series]]&lt;/div&gt;</summary>
		<author><name>RJ523</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Final_Fantasy_VI&amp;diff=1279816</id>
		<title>Final Fantasy VI</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Final_Fantasy_VI&amp;diff=1279816"/>
		<updated>2026-04-18T17:03:55Z</updated>

		<summary type="html">&lt;p&gt;RJ523: /* Endwalker */ spelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Other games infobox&lt;br /&gt;
| title = Final Fantasy VI&lt;br /&gt;
| cover = &lt;br /&gt;
| developer = Square &lt;br /&gt;
| publisher = Square&lt;br /&gt;
| director = Yoshinori Kitase&amp;lt;br&amp;gt;Hiroyuki Ito&lt;br /&gt;
| producer = Hironobu Sakaguchi&lt;br /&gt;
| artists = Tatsuya Takahashi&amp;lt;br&amp;gt;Kazuko Shibuya&amp;lt;br&amp;gt;Yoshitaka Amano&amp;lt;br&amp;gt;Hideo Minaba&amp;lt;br&amp;gt;Tetsuya Nomura&lt;br /&gt;
| writers = Yoshinori Kitase&amp;lt;br&amp;gt;Hironobu Sakaguchi&lt;br /&gt;
| composer = Nobuo Uematsu&lt;br /&gt;
| series = [https://ffxiv.consolegameswiki.com/wiki/Category:Final_Fantasy_series Final Fantasy]&lt;br /&gt;
| platforms = Super Nintendo Entertainment System&lt;br /&gt;
| release = April 2, 1994&lt;br /&gt;
| genres = turn based role-playing&lt;br /&gt;
| mode = single-player&lt;br /&gt;
}}&lt;br /&gt;
It is the sixth installment of the [https://ffxiv.consolegameswiki.com/wiki/Category:Final_Fantasy_series Final Fantasy series] and was directed by Yoshinori Kitase and Hiroyuki Ito.&lt;br /&gt;
==Synopsis==&lt;br /&gt;
{{quotation|&amp;quot;The description of the NA box of &amp;quot;Final Fantasy III&amp;quot;, as it was called upon it&#039;s NA release in 1994. |&#039;&#039;&#039;MagiTek has been reborn. And the end of the world is near.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ages ago, evil beings created powerful creatures called Espers, and unleashed them against each other. The resulting battles left their world a smoldering rubble. Legend has it, the Espers destroyed themselves and most of humanity. Magic disappeared forever.&lt;br /&gt;
&lt;br /&gt;
Centuries have passed and a rational world now exists with Espers living only in myths, until one frozen solid since the ancient wars us unearthed. Suddenly, there are reports of magical attacks on civilians. Imperial Commandos launch raids using magic-powered MagiTek weapons. Magic is obviously alive and the world is in danger again.&lt;br /&gt;
&lt;br /&gt;
Who or what is behind the rediscovery and redeployment of this legendary power? What chaotic plans exist that will wreak havoc on this orderly world?}}&lt;br /&gt;
==Setting==&lt;br /&gt;
The world is divided in three lush continents. The northern continent has multiple mountain ranges, the southern continent has been subjugated by the Gestahl Empire and the eastern continent is mostly ruled by monsters from all over the world. &lt;br /&gt;
&lt;br /&gt;
One thousand years ago, the &amp;quot;War of the Magi&amp;quot; took place: The &amp;quot;Warring Triad&amp;quot; used innocent humans and transformed them into magical beings called Espers. Realising their mistakes, they freed the Espers and sealed their own powers into three statues. The freed Espers sealed the statues and themselves from the realms of humans. Magic was slowly fading and became a myth as humankind built a society of technology.&lt;br /&gt;
&lt;br /&gt;
The Gestahl Empire has taken advantage of the weakening barrier between the world of magic and the world of humans and was able to caught some Espers. They used those Espers as power source, creating &amp;quot;Magitek&amp;quot;, a craft that combines magic and technology, and infuse humans with magical powers. &lt;br /&gt;
==Story==&lt;br /&gt;
Terra is on a mission to retrieve a powerful Esper which is encased in ice. A magical reaction occurs, knocking her unconscious and killing Terra&#039;s comrades. When Terra awakes, she learns that she was controlled by a &amp;quot;slave crown&amp;quot;, and since it is not working anymore, she cannot recall anything but her name. She now has the ability to wield magic without aid and is introduced to an organisation called the &amp;quot;Returners&amp;quot;. They want to rebel against the empire and Terra agrees to help. They learn that the imperial soldiers lead by Kefka are planning on another attempt of retrieving the frozen Esper. After repelling Kefka&#039;s attack, Terra experiences another reaction where she transforms into an Esper and flies to another continent. Her party is able to locate her. Upon arriving they are confronted by another Esper named Ramuh, who tells them that Terra needs help from another Esper which is held captive in the capital city of the Empire - Vector.&lt;br /&gt;
&lt;br /&gt;
At Vector the party tries to safe several Espers, but they are weak and don&#039;t want to fight anymore. Instead they offer their lives and turn themselves into &amp;quot;Magicite&amp;quot;. The party returns to Terra and there they witness another reaction between Terra and the Magicite &amp;quot;Maduin&amp;quot;. It is revealed that Terra is the daughter of Maduin and a human mothers. With this revelation, the Returners ask Terra to convince the Espers to join their rebellion. She travels to the sealed gate between the human and Esper world - not realizing that the Empire had followed them. Emperor Gestahl and Kefka retrieve the statues of the Warring Triad and cause a calamity by raising a landmass called the Floating Continent. When the party faces the Emperor and Kefka, Kefka runs mad and kills the Emperor. He changes the alignment of the statues, causing an imbalance and destroying most of the world.&lt;br /&gt;
&lt;br /&gt;
A year later, Kefka uses the Warring Triad to rule the world and annihilate those that oppose him. Life slowly withers away. Celes, one of the party members, starts searching for her lost comrades who are scattered around the ruined world. They reunite and decide to face Kefka and end his tyranny. They fight and defeat the Warring Triad first before facing Kefka. After he is defeated, Espers and magic disappear from the world, and it slowly regenerates.&lt;br /&gt;
==References in Final Fantasy XIV==&lt;br /&gt;
===Legacy===&lt;br /&gt;
* The server Figaro referred to a kingdom of the same name. &lt;br /&gt;
===A Realm Reborn===&lt;br /&gt;
* During it&#039;s first appearance in the trailer of &amp;quot;A Realm Reborn&amp;quot;, a Magitek armor is ridden by a green-haired female Hyur. This is a reference to the opening scene of Final Fantasy VI where Terra rides a Magitek Armor.&lt;br /&gt;
* A remix of &amp;quot;Terra&#039;s Theme&amp;quot; is the mount music for the Magitek Armor ([https://www.youtube.com/watch?v=aVNz_CfhSuY Magiteknickal Difficulties], not available as an Orchestrion Roll)&lt;br /&gt;
* The Garlean Empire&#039;s technology is also called Magitek and was invented by the engineer Cid Del Norte Marquez.&lt;br /&gt;
* Two Versions of the Magitek armor are available as mounts: One is the armless one based on Yoshitaka Amano&#039;s design, and one based on the armored version.&lt;br /&gt;
* When [[Cid]] suffers from amnesia, he calls himself &amp;quot;Marques&amp;quot;, a reference to the Cid in Final Fantasy VI.&lt;br /&gt;
* Among the Castri operates a Phantom Train. It is boarded by Y&#039;shtola and Yda in {{i|Escape from Castrum Centri}}. The Train is a reference to the Phantom Train that the party in Final Fantasy VI needs to escape from.&lt;br /&gt;
* The [[Scholar]] Limit Break &amp;quot;Angel Feathers&amp;quot; is based on the Esper Seraph&#039;s ability with the same name. &lt;br /&gt;
* During the [[Ixal]] quests, an airship named &amp;quot;Blackjack&amp;quot; appears. Setzer Gabbiani&#039;s airship in Final Fantasy VI was called &amp;quot;Blackjack&amp;quot;.&lt;br /&gt;
* [[Ultros]] and [[Typhon]], as well as {{i|The Dragon&#039;s Neck}}, are references to Final Fantasy VI:&lt;br /&gt;
** Ultros is a reoccuring boss and comical relief in Final Fantasy VI. Typhon is his friend.&lt;br /&gt;
** Both were forced to work in &amp;quot;The Dragon&#039;s Neck Coliseum&amp;quot;. The arena in &amp;quot;The Dragon&#039;s Neck&amp;quot; is a direct reference.&lt;br /&gt;
* The [[Gambler&#039;s Attire]] is based on Setzer&#039;s costume in Final Fantasy VI.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Music References&amp;lt;ref name=MusicRef&amp;gt;[https://www.reddit.com/r/ffxiv/comments/126ucte/a_list_wlinks_of_every_song_in_final_fantasy_xiv/ A list w/links of every song in Final Fantasy XIV that originated in other Final Fantasy (and friends) titles (updated for 6.35!)], reddit post by LightSamus, 06.04.2026&amp;lt;/ref&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
{{music table header|original=y}}&lt;br /&gt;
{{music table row|The Decisive Battle|A Battle Decisively}} &lt;br /&gt;
|}&lt;br /&gt;
===Heavensward===&lt;br /&gt;
* The {{i|Gestahl}} is based on the joke that the sprite of the Gestahlian Emperor from Final Fantasy VI looks like a dog. &lt;br /&gt;
* [[Machinist]]&#039;s weaponskills abilites are based on Edgar&#039;s Tools from Final Fantasy VI.&lt;br /&gt;
* The mythical Moogle Warrior &amp;quot;Mog&amp;quot; who is mentioned by the Moogles in [[Moghome]] in [[The Churning Mists]] is a reference to Mog from Final Fantasy VI.&lt;br /&gt;
* [[Moglin]], [[Moghan]] and [[Mogwin]] are named after the Moogles from Final Fantasy VI. &lt;br /&gt;
* The floating continent of [[Azys Lla]] is inspired by the Floating Continent of Final Fantasy VI:&lt;br /&gt;
** The Garlean Legion deployed to Azys Lla is the VIth Legion&lt;br /&gt;
** &amp;quot;Proto Ultima&amp;quot; can be seen flying around the continent. The creature is based on the Ultima Weapon  boss from Final Fantasy VI.&lt;br /&gt;
** {{i|The Aetherochemical Research Facility}} houses three primals known as the Warring Triad. Their statues can also be found outside of the dungeon.&lt;br /&gt;
* The [[Warring Triad]] are encountered in the following trials:&lt;br /&gt;
** Sephirot: {{i|Containment Bay S1T7}}&lt;br /&gt;
** Sophia: {{i|Containment Bay P1T6}}&lt;br /&gt;
** Zurvan: {{i|Containment Bay Z1T9}}&lt;br /&gt;
* The appearance of the Ultima Beast in the {{i|The Fractal Continuum (Hard)}} is based on the Ultima Weapon from Final Fantasy VI.&lt;br /&gt;
* The boss [[Ymir]] from {{i|Hullbreaker Isle (Hard)}}is a reference to the Ymir Unshelled monsters from Final Fantasy VI.&lt;br /&gt;
* [[Deathgaze Hollow]] from {{i|Dun Scaith}} is a reference to Deathgaze from Final Fantasy VI.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Music References&amp;lt;ref name=MusicRef&amp;gt;[https://www.reddit.com/r/ffxiv/comments/126ucte/a_list_wlinks_of_every_song_in_final_fantasy_xiv/ A list w/links of every song in Final Fantasy XIV that originated in other Final Fantasy (and friends) titles (updated for 6.35!)], reddit post by LightSamus, 06.04.2026&amp;lt;/ref&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
{{music table header|original=y}}&lt;br /&gt;
{{music table row|Battle to the Death|Battle to the Death - Heavensward}}&lt;br /&gt;
|}&lt;br /&gt;
===Stormblood===&lt;br /&gt;
* The {{i|Falcon (Mount)}} is based on the &amp;quot;fastest airship in the world&amp;quot; in Final Fantasy VI.&lt;br /&gt;
* [[Samurai]]&#039;s Hissatsu abilites and are based on Cyan&#039;s Bushido from Final Fantasy VI.&lt;br /&gt;
* [[Doma]] is based on the same region from Final Fantasy VI:&lt;br /&gt;
** Both nations are wiped out after rebelling against their respective empires (the Gestahlian Empire in Final Fantasy VI, the Garlean Empire in Final Fantasy XIV).&lt;br /&gt;
** Both nations contain elements based on Feudal Japan.&lt;br /&gt;
* Kaien is a reference to Cyan Garamonde from Final Fantasy VI. Kaien&#039;s name is based on the romaji of Cyan&#039;s japanese name, Cayenne.&lt;br /&gt;
* [[Hien]] is a reference to Owaine, Cyan Garamonde&#039;s son. Hien&#039;s childhood name is the japanese name of Owaine - Shun. &lt;br /&gt;
** Additionally, Hien is found on a cliff in {{i|An Impossible Dream}} in the same way as Cyan Garamonde is found in Final Fantasy VI.&lt;br /&gt;
* {{i|Castrum Abania}}&#039;s bosses and monsters - [[Magna Roader]], [[Subject Number XXIV]], [[Inferno]] and others - are references to monsters and bosses from Final Fantasy VI.&lt;br /&gt;
* [[Sigmascape]] features bosses from Final Fantasy VI:&lt;br /&gt;
** {{i|Sigmascape V1.0}} features the [[Phantom Train]].&lt;br /&gt;
** {{i|Sigmascape V2.0}} features [[Chadarnook]].&lt;br /&gt;
** {{i|Sigmascape V3.0}} features [[Guardian (boss)]]&lt;br /&gt;
** {{i|Sigmascape V4.0}} features [[Kefka]]. During his boss fight he recites many quotes from Final Fantasy VI. in {{i|Sigmascape V4.0 (Savage)}}, God Kefka makes an appearance.&lt;br /&gt;
* The meeting with [[Varis zos Galvus|Emperor Varis]] in {{i|Parley on the Front Lines}} shares similarities with the meeting of the Gestahlian Emperor and The Returners in Final Fantasy VI. &lt;br /&gt;
* The [[Alchemist]] Questline revolving around reviving a lover is a reference to the story of Locke and Rachel in Final Fantasy VI.&lt;br /&gt;
* [[The Wolf Burglar]] in Stormblood&#039;s Hildibrand Questline is a reference to a Lupin in Final Fantasy VI: At one point, the player needs to choose between an ally or a precious item. A similar situation happens in Final Fantasy VI.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Music References&amp;lt;ref name=MusicRef&amp;gt;[https://www.reddit.com/r/ffxiv/comments/126ucte/a_list_wlinks_of_every_song_in_final_fantasy_xiv/ A list w/links of every song in Final Fantasy XIV that originated in other Final Fantasy (and friends) titles (updated for 6.35!)], reddit post by LightSamus, 06.04.2026&amp;lt;/ref&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
{{music table header|original=y}}&lt;br /&gt;
{{music table row|Cyan&#039;s Theme|Cyan&#039;s Theme}}&lt;br /&gt;
{{music table row|Gogo&#039;s Theme|Gogo&#039;s Theme}}&lt;br /&gt;
{{music table row|Dancing Mad|Dancing Mad - Movement I}}&lt;br /&gt;
{{music table row|Dancing Mad|Dancing Mad - Movement II}}&lt;br /&gt;
{{music table row|Dancing Mad|Dancing Mad - Movement III}}&lt;br /&gt;
{{music table row|Dancing Mad|Dancing Mad - Movement IV}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Endwalker===&lt;br /&gt;
* [[Monk]]&#039;s ability [[Masterful Blitz]] is based on Sabin&#039;s Blitz from Final Fantasy VI.&lt;br /&gt;
* The mount {{i|Blackjack}} is based on the airship of Setzer Gabbiani&#039;s airship in Final Fantasy VI.&lt;br /&gt;
&lt;br /&gt;
===Dawntrail===&lt;br /&gt;
* [[Pictomancer]] is based on Relm Arrowny from Final Fantasy VI.&lt;br /&gt;
** The level 100 [[Pictomancer&#039;s Bolero| Artifact Armor (Dawntrail)]] is based on Relm&#039;s Outfit.&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=packed heights=200px&amp;gt;&lt;br /&gt;
Final Fantasy VI Cover Art.jpg| Cover Art&lt;br /&gt;
Final Fantasy VI Steam Cover.jpg|Steam Cover for Final Fantasy VI&lt;br /&gt;
Final Fantasy III Cover NA.jpg|Cover of &amp;quot;Final Fantasy III&amp;quot;, the release of Final Fantasy VI in NA in 1994&lt;br /&gt;
Final Fantasy VI NA box back.jpg|Back of NA box from 1994&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
[[Category:Final Fantasy series]]&lt;/div&gt;</summary>
		<author><name>RJ523</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Guildhests&amp;diff=1279809</id>
		<title>Guildhests</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Guildhests&amp;diff=1279809"/>
		<updated>2026-04-18T13:17:42Z</updated>

		<summary type="html">&lt;p&gt;RJ523: Particle correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{lead icon|Guildhests icon1.png|frame=none}} [[Guildhests]] are instanced group [[duties]], usually involving a mini-dungeon or boss fight, that players can complete for experience and gil. They were initially designed to teach players basic party mechanics that would purportedly be needed later on during [[Dungeons]] and [[Trials]]. However, due to battle design changes in the intervening years, the mechanics that Guildhests teach have long since become obsolete. For example, the first Guildhest, {{i|Basic Training: Enemy Parties}}, teaches players to pull enemies one at a time when modern dungeon design involves multiple trash mob groups that almost always link and are impossible to separate. &lt;br /&gt;
&lt;br /&gt;
Guildhests were designed as a replacement for [[Behest]]s from [[Patch 1.23b|Legacy]], and as such, there have been no further improvements or additions to Guildhests since their introduction in [[Patch 2.0]]. Players looking to improve their understanding of modern party mechanics are instead advised to visit the [[Hall of the Novice]], which offers role-specific tutorials starting at Level 15 and tactical tutorials at Level 48 after completing {{i|Hearts on Fire}}. Completing these tutorials rewards players with two EXP-boosting rings, making them a more relevant and rewarding option for new players.&lt;br /&gt;
&lt;br /&gt;
While initial Guildhests are quite easy, later guildhests become slightly more difficult. After completing at least one [[Guildleve]], you can then talk to a [[Battlewarden]] after completing {{i|Simply the Hest}} (starting region specific) to unlock Guildhests.&lt;br /&gt;
&lt;br /&gt;
{{gil}} Gil, {{exp}} [[experience]], and {{company seal}} [[Grand Company]] [[Company Seal|Seals]] are rewards for completing Guildhests. There is also an initial first-time bonus awarded per job, per character (not available for [[Shadowbringers]] and later jobs).&lt;br /&gt;
&lt;br /&gt;
Guildhests cannot be completed using an [[Unrestricted Party|unrestricted party]] (&amp;quot;unsyncing&amp;quot;).&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Unlocking Guildhests==&lt;br /&gt;
There is an extra step to unlocking Guildhests. Note the following step &#039;&#039;&#039;requires that you do it in the region in which your character originally started FFXIV&#039;&#039;&#039;. Look under &#039;&#039;Character→Profile→City-State&#039;&#039; if you need a reminder what city your character is from. You can unlock the Guildleves in regions that are not where your character is originally from, but doing so will not trigger {{i|Simply the Hest}}.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Choose the region in which your character originally started FFXIV&#039;&#039;:&lt;br /&gt;
** {{i|Leves of Bentbranch}} → {{i|Simply the Hest (Gridania)}} (for characters from Gridania)&lt;br /&gt;
** {{i|Leves of Horizon}} → {{i|Simply the Hest (Ul&#039;dah)}} (for characters from Ul&#039;dah)&lt;br /&gt;
** {{i|Leves of Swiftperch}} → {{i|Simply the Hest (Limsa Lominsa)}} (for characters from Limsa Lominsa)&lt;br /&gt;
* After unlocking the leves, speak to the same [[Guildleve NPCs|Levemete]] again. You will receive a message that you&#039;re strong enough to start doing Guildhests.&lt;br /&gt;
* Then speak with a Battlewarden.&lt;br /&gt;
&lt;br /&gt;
To enter specific Guildhests, you must be at the required level otherwise the duty will not be available. {{i|Duty Roulette: Guildhests|alt=Duty Roulette: Guildhests}} unlocks immediately upon completion of the first guildhest.  The roulette can select from any of your unlocked guildhests, even if you have not yet completed your most recently unlocked guildhest.&lt;br /&gt;
&lt;br /&gt;
==Battlewarden Locations==&lt;br /&gt;
{| {{STDT|sortable location}}&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! City&lt;br /&gt;
! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[file:npcs offering guild hests icon1.png|25px]] [[Lost Rabbit]]&lt;br /&gt;
| [[Thanalan]]: [[Western Thanalan]], [[Horizon]]&lt;br /&gt;
| (X:23.2, Y:16.6)&lt;br /&gt;
|-&lt;br /&gt;
| [[file:npcs offering guild hests icon1.png|25px]] [[Ribald]]&lt;br /&gt;
| [[The Black Shroud]]: [[Central Shroud]], [[Bentbranch Meadows]]&lt;br /&gt;
| (X:22.5, Y:21.7)&lt;br /&gt;
|-&lt;br /&gt;
| [[file:npcs offering guild hests icon1.png|25px]] [[Tiroro]]&lt;br /&gt;
| [[La Noscea]]: [[Western La Noscea]], [[Swiftperch]]&lt;br /&gt;
| (X:34.5, Y:31.2)&lt;br /&gt;
|-&lt;br /&gt;
| [[file:npcs offering guild hests icon1.png|25px]] [[Sidonia]]&lt;br /&gt;
| [[Coerthas]]: [[Coerthas Central Highlands]], [[Dragonhead]]&lt;br /&gt;
| (X:25.4, Y:29.5)&lt;br /&gt;
|-&lt;br /&gt;
| [[file:npcs offering guild hests icon1.png|25px]] [[Archimbalt]]&lt;br /&gt;
| [[Mor Dhona (region)|Mor Dhona]]: [[Mor Dhona]], [[North Silvertear]]&lt;br /&gt;
| (X:32.4, Y:10.2)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Guildhest Duty List==&lt;br /&gt;
{| {{STDT|sortable pve}}&lt;br /&gt;
! Name&lt;br /&gt;
! Level&lt;br /&gt;
! Party&lt;br /&gt;
! [[Experience|EXP]]&lt;br /&gt;
! [[Gil]]&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Basic Training: Enemy Parties}}&lt;br /&gt;
| 10&lt;br /&gt;
| [[Party|Light]]&lt;br /&gt;
| {{exp|660}}&lt;br /&gt;
| {{gil|60}}&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Under the Armor}}&lt;br /&gt;
| 10&lt;br /&gt;
| [[Party|Light]]&lt;br /&gt;
| {{exp|680}}&lt;br /&gt;
| {{gil|50}}&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Basic Training: Enemy Strongholds}}&lt;br /&gt;
| 15&lt;br /&gt;
| [[Party|Light]]&lt;br /&gt;
| {{exp|1450}}&lt;br /&gt;
| {{gil|80}}&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Hero on the Halfshell}}&lt;br /&gt;
| 15&lt;br /&gt;
| [[Party|Light]]&lt;br /&gt;
| {{exp|1510}}&lt;br /&gt;
| {{gil|80}}&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Pulling Poison Posies}}&lt;br /&gt;
| 20&lt;br /&gt;
| [[Party|Light]]&lt;br /&gt;
| {{exp|1750}}&lt;br /&gt;
| {{gil|110}}&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Stinging Back}}&lt;br /&gt;
| 20&lt;br /&gt;
| [[Party|Light]]&lt;br /&gt;
| {{exp|2030}}&lt;br /&gt;
| {{gil|120}}&lt;br /&gt;
|-&lt;br /&gt;
| {{i|All&#039;s Well that Ends in the Well}}&lt;br /&gt;
| 25&lt;br /&gt;
| [[Party|Light]]&lt;br /&gt;
| {{exp|2060}}&lt;br /&gt;
| {{gil|140}}&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Flicking Sticks and Taking Names}}&lt;br /&gt;
| 25&lt;br /&gt;
| [[Party|Light]]&lt;br /&gt;
| {{exp|2140}}&lt;br /&gt;
| {{gil|140}}&lt;br /&gt;
|-&lt;br /&gt;
| {{i|More than a Feeler}}&lt;br /&gt;
| 30&lt;br /&gt;
| [[Party|Light]]&lt;br /&gt;
| {{exp|3560}}&lt;br /&gt;
| {{gil|180}}&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Annoy the Void}}&lt;br /&gt;
| 30&lt;br /&gt;
| [[Party|Light]]&lt;br /&gt;
| {{exp|3710}}&lt;br /&gt;
| {{gil|180}}&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Shadow and Claw}}&lt;br /&gt;
| 35&lt;br /&gt;
| [[Party|Light]]&lt;br /&gt;
| {{exp|4330}}&lt;br /&gt;
| {{gil|210}}&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Long Live the Queen}}&lt;br /&gt;
| 35&lt;br /&gt;
| [[Party|Light]]&lt;br /&gt;
| {{exp|5410}}&lt;br /&gt;
| {{gil|210}}&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Ward Up}}&lt;br /&gt;
| 40&lt;br /&gt;
| [[Party|Light]]&lt;br /&gt;
| {{exp|5410}}&lt;br /&gt;
| {{gil|240}}&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Solemn Trinity}}&lt;br /&gt;
| 40&lt;br /&gt;
| [[Party|Full]]&lt;br /&gt;
| {{exp|5640}}&lt;br /&gt;
| {{gil|240}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
Guildhests are associated with several [[achievements]]:&lt;br /&gt;
{| {{STDT| mech1 sortable align-left}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Serving a Greater Cause I}}&lt;br /&gt;
{{achievement table row|Serving a Greater Cause II}}&lt;br /&gt;
{{achievement table row|Serving a Greater Cause III}}&lt;br /&gt;
{{achievement table row|Serving a Greater Cause IV}}&lt;br /&gt;
{{achievement table row|Serving a Greater Cause V}}&lt;br /&gt;
{{achievement table row|Serving a Greater Cause VI}}&lt;br /&gt;
{{achievement table row|Enraptured Servitude}}&lt;br /&gt;
{{achievement table row|Father Knows Hest I}}&lt;br /&gt;
{{achievement table row|Father Knows Hest II}}&lt;br /&gt;
{{achievement table row|Father Knows Hest III}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Duties nav/guildhest}}&lt;br /&gt;
[[Category:Guildhests]] [[Category:Patch 2.0 Features‎]]&lt;/div&gt;</summary>
		<author><name>RJ523</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Rhalgr%27s_Beacon&amp;diff=1275915</id>
		<title>Rhalgr&#039;s Beacon</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Rhalgr%27s_Beacon&amp;diff=1275915"/>
		<updated>2026-04-05T19:15:54Z</updated>

		<summary type="html">&lt;p&gt;RJ523: /* Dialogue */ Spelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Rhalgr&#039;s Beacon&lt;br /&gt;
| description = You, Raubahn, and your allies have much to discuss.&lt;br /&gt;
| image = Rhalgr&#039;s Beacon.png&lt;br /&gt;
| quest-giver = Raubahn&lt;br /&gt;
| related-npcs = Ala Mhigan Brigade Officer; Alisaie; Alphinaud; Ananta Battlemaid; Arenvald; Conrad; Hot-blooded Youth; Lyse; M&#039;naago; Pipin; Serpent Officer; Storm Officer; Swarthy Resistance Fighter&lt;br /&gt;
| cutscene-npcs = Fordola&lt;br /&gt;
| location = The Fringes&lt;br /&gt;
| location-x = 9.3&lt;br /&gt;
| location-y = 11.3&lt;br /&gt;
| type = main scenario&lt;br /&gt;
| quest-line = Stormblood Main Scenario Quests&lt;br /&gt;
| journal-section = Main Scenario&lt;br /&gt;
| journal-category = Stormblood Main Scenario Quests&lt;br /&gt;
| journal-genre = &lt;br /&gt;
| organization = &lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| level = 67&lt;br /&gt;
| requirements = &lt;br /&gt;
| req-items = &lt;br /&gt;
| exp = 107000&lt;br /&gt;
| gil = 2215&lt;br /&gt;
| reward-opt1 = 1 HQ Azurite Ring of Healing&lt;br /&gt;
| reward-opt2 = 1 HQ Azurite Ring of Casting&lt;br /&gt;
| reward-opt3 = 3 Savage Aim Materia V&lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = While You Were Away&lt;br /&gt;
| next-quest = The Fortunes of War&lt;br /&gt;
| release = stormblood&lt;br /&gt;
| patch = 4.0&lt;br /&gt;
| msq-index = 476&lt;br /&gt;
| id-gt = 68064&lt;br /&gt;
| id-edb = c6fad8ed567&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
===Phase One===&lt;br /&gt;
You will be accompanied by [[Arenvald]], [[Conrad]], [[Lyse]], an [[Ananta Battlemaid]], and a [[Resistance Fighter]].&lt;br /&gt;
&lt;br /&gt;
Move forward and defeat the enemies in the way. At the bridge, focus down the [[Artillery Cannon]]s at the bridge while dodging AoEs from the [[12th Legion Predator]]s. &lt;br /&gt;
&lt;br /&gt;
===Phase Two===&lt;br /&gt;
You must duel [[Fordola rem Lupis]], who now wields a Garlean gunblade compared to your first encounter with her in Rhalgr&#039;s Reach.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Innocence&#039;&#039;&#039;: Instant physical damage to the player.&lt;br /&gt;
*&#039;&#039;&#039;Terminus Est&#039;&#039;&#039; (no cast bar): Fordola will draw X&#039;s at two locations. After several seconds, Fordola will cast &#039;&#039;&#039;The Order&#039;&#039;&#039;, causing them to an &#039;&#039;untelegrahed&#039;&#039; line AoE in front of them. Later, Fordola will draw 4 X&#039;s.&lt;br /&gt;
*&#039;&#039;&#039;Plan B&#039;&#039;&#039;: Summons 4 [[Magitek Turret II|Magitek Turrets II]] at the center of the arena that use telegraphed conal AoEs in front of them (&#039;&#039;&#039;Diffractive Laser&#039;&#039;&#039;).&lt;br /&gt;
*&#039;&#039;&#039;Chopping Block&#039;&#039;&#039;: Fordola will drop 4 puddles around the edge of the arena that should be avoided until they disappear as they will apply a bleed debuff while standing in them. &lt;br /&gt;
*&#039;&#039;&#039;Gunblade&#039;&#039;&#039;: Physical damage and an &#039;&#039;untelegraphed&#039;&#039; knockback from Fordola&#039;s location. Position to avoid being knocked into a puddle, or use knockback immunities.&lt;br /&gt;
*Later, 8 &#039;&#039;&#039;Chopping Block&#039;&#039;&#039; puddles will spawn, giving less room to move.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[Conrad]] in [[Rhalgr&#039;s Reach]].&lt;br /&gt;
*Speak with the [[Swarthy Resistance Fighter|swarthy Resistance fighter]].&lt;br /&gt;
*Speak with the [[Ala Mhigan Brigade Officer|Ala Mhigan Brigade officer]].&lt;br /&gt;
*Speak with the [[Hot-blooded Youth|hot-blooded youth]].&lt;br /&gt;
*Speak with Conrad.&lt;br /&gt;
*Speak with Conrad in [[Castellum Corvi]].&lt;br /&gt;
*Head for [[Castellum Velodyna]]!&lt;br /&gt;
*Defeat [[Fordola rem Lupis]]!&lt;br /&gt;
*Speak with [[Lyse]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*You, Raubahn, and your allies have much to discuss.&lt;br /&gt;
&lt;br /&gt;
*Having returned to Gyr Abania after a lengthy absence, the Alliance and Resistance leaders are eager to hear you recount the tale of your adventures in the Far East. And so you tell them of your many trials and tribulations, culminating with the liberation of Doma. The news has already spread throughout the Empire, doubtless leading to unrest and unease within the imperial ranks. The time to strike is now. The Alliance and Resistance will resume their campaign to retake Ala Mhigo, beginning by capturing Castellum Velodyna.&lt;br /&gt;
&lt;br /&gt;
*Preparations are underway in Rhalgr&#039;s Reach for the forthcoming operation, but Conrad would not have you assist with them. Instead, he requests that you take a moment to speak with several of the men under his command who have each suffered great personal tragedy. Perhaps a visit from the Warrior of Light will serve to raise their spirits.&lt;br /&gt;
&lt;br /&gt;
*To your surprise, you learn that in various small ways you have touched these soldiers&#039; lives and helped to make them the men they are today. Another reminder, if any were needed, that we can never predict the ways in which our actions will influence those around us...&lt;br /&gt;
&lt;br /&gt;
*Though Conrad was aware of the part you played in shaping his soldiers&#039; destinies, that was not his only reason for asking you to speak with them. Hailing from vastly different walks of life, each one had his own unique motive for joining the Resistance, and he has come to question his ability to represent their interests equally. But who could possibly serve in his stead? None other than Lyse Hext, Conrad believes─though it will be for her to decide whether or not to accept this burden when the time comes.&lt;br /&gt;
&lt;br /&gt;
*You and the Resistance forces gather at the ruins of Castellum Corvi to await the signal from the Alliance. Once General Aldynn and his men lure the bulk of the garrison away from Velodyna, you are to make for the bridge and engage the remaining defenders. Yet this too is but a feint, as the success of the operation rests on the shoulders of M&#039;naago, who will fly to the top of the castellum with the aid of her griffin, and there employ a number of modified glamour prisms to create the illusion that the massive imperial banner has been replaced by that of the Resistance. The sight of the banner should serve to sow chaos and confusion in the imperial ranks, if all goes to plan, allowing the Allied forces to rout the enemy and claim Castellum Velodyna at last...&lt;br /&gt;
&lt;br /&gt;
*The plan is executed to perfection. When M&#039;naago blows her horn to draw all eyes heavensward, the imperials begin to break and run, believing the day lost. Fordola, having remained at the bridge, urges her men to stand their ground, but soon retreats herself after realizing there is naught to be done. At Conrad&#039;s urging, Lyse lets her go, for while capturing the Skulls commander would represent a fine achievement, the greater goal has been accomplished: Castellum Velodyna is yours.&lt;br /&gt;
&lt;br /&gt;
*Ala Mhigo was not built in a single day, and neither will it be liberated in one. But the fall of the castellum marks a turning point in the campaign, for the imperials have been all but driven from the Fringes.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
-optional start&lt;br /&gt;
 &#039;&#039;&#039;Pipin:&#039;&#039;&#039; ...You &#039;&#039;are&#039;&#039; ready, yes? Then I pray you inform Father.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
 &#039;&#039;&#039;Raubahn:&#039;&#039;&#039; There you are—and there is Commander Kemp, I see. I know you are eager to speak of our next move, but we would first hear more of your last. Tell us of your deeds in Doma. &lt;br /&gt;
&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
 &#039;&#039;&#039;Pipin:&#039;&#039;&#039; Pray join me in welcoming our Scion allies, but recently returned from their mission to the Far East. We have been most eager to hear a firsthand account of your time there, eventful as we understand it was. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alisaie:&#039;&#039;&#039; Very well, allow me...&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Raubahn:&#039;&#039;&#039; ...Such victories are rarely won without sacrifice. But the prize is worth the price. Doma free, after all these years. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Conrad:&#039;&#039;&#039; Bloody hells... Flooding their own castle for a better chance at victory... We could learn a thing or two from that lad. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Pipin:&#039;&#039;&#039; Our agents report a flurry of communications between Garlemald and Ala Mhigo in recent days. &#039;Tis plain they are in the midst of deliberating their response to the Doman uprising. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Raubahn:&#039;&#039;&#039; Good. Every imperial unit in occupied territory will be on the lookout for civil unrest. The fear of leaving critical locations undefended will make commanders think twice about committing their forces—giving us a chance to seize the initiative. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Conrad:&#039;&#039;&#039; We have a chance, aye—mayhap the last one we&#039;re ever gonna get. While we&#039;ve done our best to rebuild the Resistance, the imperials have only increased their efforts to root out sympathizers. &lt;br /&gt;
 &#039;&#039;&#039;Conrad:&#039;&#039;&#039; If we keep on playing for smaller prizes, it&#039;s only a matter of time before they crush us again. And that we won&#039;t come back from. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Pipin:&#039;&#039;&#039; A swift advance seems best for all concerned. Not least poor Mistress Krile. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Raubahn:&#039;&#039;&#039; Then let us waste no more time.&amp;lt;br&amp;gt;The campaign for Ala Mhigan liberation begins now! &lt;br /&gt;
 &#039;&#039;&#039;Raubahn:&#039;&#039;&#039; Our first objective will be to capture Castellum Velodyna. Take the bridge, and the whole Fringes will be ours. From there, we can push east towards the Peaks. &lt;br /&gt;
 &#039;&#039;&#039;Raubahn:&#039;&#039;&#039; I name this operation Rhalgr&#039;s Beacon. For as Rhalgr once sent His star to guide our ancestors to these lands, so too shall it see us home!  &lt;br /&gt;
-cutscene end&lt;br /&gt;
-cutscene start&lt;br /&gt;
 &#039;&#039;&#039;Raubahn:&#039;&#039;&#039; The success of this operation is paramount. So long as the Empire holds Castellum Velodyna, the main host cannot advance. &lt;br /&gt;
 &#039;&#039;&#039;Raubahn:&#039;&#039;&#039; Zenos knows this, which is why he has ordered Fordola and her men to see to the bridge&#039;s defense. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Lyse:&#039;&#039;&#039; So we&#039;ll get to fight the Skulls again... &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Raubahn:&#039;&#039;&#039; The Butcher is not to be underestimated. She is decisive, ruthless, and feared by foes and friends alike. But we have a plan to defeat her. &lt;br /&gt;
 &#039;&#039;&#039;Raubahn:&#039;&#039;&#039; First, we send an Alliance force down the main road, signaling our intention to mount an all-out assault. The garrison will muster their forces and prepare for a protracted battle... &lt;br /&gt;
 &#039;&#039;&#039;Raubahn:&#039;&#039;&#039; However, they will soon find that we are ill prepared for their counterattack. Our men will begin to break ranks and flee. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Conrad:&#039;&#039;&#039; I see...Show them your backs and give them a target too tempting not to pursue. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Raubahn:&#039;&#039;&#039; Aye, Fordola is too aggressive not to press the advantage. She will order her men to give chase. &lt;br /&gt;
 &#039;&#039;&#039;Raubahn:&#039;&#039;&#039; We lure them as far as East End, where the commanders will rally their forces and attempt to hold their ground. If all goes to plan, we should be able to keep the greater part of their garrison occupied. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Conrad:&#039;&#039;&#039; ...Leaving us to tackle the bridge&#039;s remaining defenders. Very clever, I&#039;m sure. But what are we to do if the imperials smell a rat and return before we&#039;ve taken the place? &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Raubahn:&#039;&#039;&#039; I don&#039;t need you to take Velodyna, Commander Kemp. All I need is for you to fly your flag from its tower. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; You mean to trick them into believing that the bridge has fallen! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Raubahn:&#039;&#039;&#039; Aye. We convince them Velodyna is lost, hit them hard with our reinforcements, and watch them go running for the hills. &lt;br /&gt;
 &#039;&#039;&#039;Raubahn:&#039;&#039;&#039; Then, when the dust has settled, we regroup at the castellum. What say you? &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Conrad:&#039;&#039;&#039; It&#039;s a bold plan...but a good one. We&#039;ll do it. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; In that case, we shall support both the Resistance and the Alliance forces. &lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; [Forename], Lyse, Arenvald—I ask that you accompany Commander Kemp. Alisaie and I will remain with the Flame General. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Conrad:&#039;&#039;&#039; We will return to Rhalgr&#039;s Reach and make our preparations. As soon as they are complete, we will join you in the field. Godsspeed!  &lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
 &#039;&#039;&#039;Lyse:&#039;&#039;&#039; Conrad wasn&#039;t kidding when he said they&#039;d made a lot of progress while we were away...&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;M&#039;naago:&#039;&#039;&#039; I can&#039;t tell you how long I&#039;ve been waiting for this! It&#039;s going to be grand!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Arenvald:&#039;&#039;&#039; If it takes a hundred battles like this to recur Krile, then I&#039;ll fight in every one!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speaking with Conrad in Rhalgr&#039;s Reach===&lt;br /&gt;
-cutscene start&lt;br /&gt;
 &#039;&#039;&#039;Conrad:&#039;&#039;&#039; In case you haven&#039;t noticed, the flag flying above Velodyna is bloody massive. It&#039;d take a dozen men to change it, and far too long besides. But there&#039;s no need for all that—right, M&#039;naago? &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;M&#039;naago:&#039;&#039;&#039; Not so long as I have my griffin and a satchel of glamour prisms, no! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Conrad:&#039;&#039;&#039; Arenvald, you&#039;re in charge of the runners between us and the Alliance. No linkpearls.&amp;lt;br&amp;gt;Lyse, I want you to look in on the squadrons—make sure they&#039;ve got everything they need. Everybody clear? &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;x@All:&#039;&#039;&#039; Aye, sir! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Conrad:&#039;&#039;&#039; All forces are to depart for Castellum Corvi when ready. That will be all. [Forename], stay with me a moment, if you would. &lt;br /&gt;
 &#039;&#039;&#039;Conrad:&#039;&#039;&#039; There&#039;s a few men I&#039;d like you to look in on personally. Each of them has lost people, and I can tell that it weighs on their hearts... &lt;br /&gt;
 &#039;&#039;&#039;Conrad:&#039;&#039;&#039; There have been a lot of new faces since last you were here, so its best if I just tell you where to look. One&#039;s an officer you&#039;ll find in the Barber, another&#039;s an older fellow who likes to pass the time on the shore of Starfall. The last is a fiery young lad from Little Ala Mhigo, who I&#039;m told trains by himself by the river to the Fringes. You&#039;ll know them when you see them. Come and find me when you&#039;ve finished. &lt;br /&gt;
-cutscene end&lt;br /&gt;
-optional start&lt;br /&gt;
 &#039;&#039;&#039;Conrad:&#039;&#039;&#039; I have a few things to see to here, so I should still be around when you&#039;ve had a word with those three men I mentioned.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Germainne:&#039;&#039;&#039; I thought long and hard about walking away after what happened to my father. But the others, they convinced me it was better to stay the course. That&#039;s what my father would&#039;ve wanted, after all...&lt;br /&gt;
 &#039;&#039;&#039;Lambin:&#039;&#039;&#039; Been a while since you came through, aye? As you may have noticed, things are looking up in the Reach!&lt;br /&gt;
 &#039;&#039;&#039;Ahelissa:&#039;&#039;&#039; For a while after the attack, folks ate their food in silence. Slowly but surely, though, things have gotten back to normal. They&#039;re starting to believe again...&lt;br /&gt;
 &#039;&#039;&#039;Ranulf:&#039;&#039;&#039; The sutlers have pulled out all the stops and managed to secure us some new supplies. It may not be by much, but things are steadily improving.&lt;br /&gt;
 &#039;&#039;&#039;Hruodland:&#039;&#039;&#039; I&#039;m not one for politics, but I do have particular talents that I thought the Resistance could put to use─talents I have acquired over a very long career.&lt;br /&gt;
 &#039;&#039;&#039;Odila:&#039;&#039;&#039; They&#039;ll not surprise us again, oh no. We&#039;ll be ready next time─my cannons too!&lt;br /&gt;
 &#039;&#039;&#039;Berinhard:&#039;&#039;&#039; The tide&#039;s turning, I can feel it! I&#039;ve got to heal, got to get better...got to get back to the front with the others...&lt;br /&gt;
 &#039;&#039;&#039;Hughoc:&#039;&#039;&#039; All these new recruits and allies means that we&#039;ll need even more herbs! I&#039;ve got to pick up the pace!&lt;br /&gt;
 &#039;&#039;&#039;Mathild:&#039;&#039;&#039; All of us are eager for a chance to strike back at the imperials. Our day is coming!&lt;br /&gt;
 &#039;&#039;&#039;Tebbe:&#039;&#039;&#039; Wish I could say it&#039;s gotten a lot better in your absence, but we still have trouble obtaining even the most basic supplies. Still, we make do with what we&#039;ve got.&lt;br /&gt;
 &#039;&#039;&#039;Carma:&#039;&#039;&#039; Fassster! Fassster! Look them in their eyes and ssstrike them in their heartsss!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speaking with the swarthy Resistance fighter===&lt;br /&gt;
 &#039;&#039;&#039;Swarthy Resistance Fighter:&#039;&#039;&#039; I say, if it isn&#039;t the {{alternatives|f=lass|m=lad}} who helped me find the Ward I misplaced! &lt;br /&gt;
 &#039;&#039;&#039;Swarthy Resistance Fighter:&#039;&#039;&#039; Ah, but there I go again treating you as an equal! It wasn&#039;t till after you&#039;d gone that one of my comrades pulled me aside and told me it was only the bleedin&#039; hero of Eorzea who&#039;d taken time out of {{alternatives|f=her|m=his}} busy day to help me! &lt;br /&gt;
 &#039;&#039;&#039;Swarthy Resistance Fighter:&#039;&#039;&#039; Well, what is done is done. But know that I will fight with every onze of my strength in the coming battle, and the next and the next! Mayhap that will serve to repay the favor. Fare you well! &lt;br /&gt;
&lt;br /&gt;
===Speaking with the Ala Mhigan Brigade officer===&lt;br /&gt;
 &#039;&#039;&#039;Ala Mhigan Brigade Officer:&#039;&#039;&#039; Wait, I know you! {{alternatives|1=[Twin Adders GC Rank] [Surname] of the Twin Adders|condition1=If the player is part of the Twin Adders|2=[Maelstrom GC Rank] [Surname] of the Maelstrom|condition2=If the player is part of the Maelstrom|3=[Immortal Flames GC Rank] [Surname]|condition3=If the player is a part of the Immortal Flames}}! It is an honor to meet you! &lt;br /&gt;
 &#039;&#039;&#039;Ala Mhigan Brigade Officer:&#039;&#039;&#039; I was living hand-to-mouth in Ul&#039;dah, but decided to enlist in the Flames after I heard tales of your derring-do. And now, as fate would have it, I&#039;ve been sent here to join in the fight for my homeland&#039;s liberation. &lt;br /&gt;
 &#039;&#039;&#039;Ala Mhigan Brigade Officer:&#039;&#039;&#039; Ah, but this is no time to talk. I&#039;ve got to prepare for the operation! Take care, [GC Rank]! We&#039;ll give those imperial whoresons what for! &lt;br /&gt;
&lt;br /&gt;
===Speaking with the hot-blooded youth===&lt;br /&gt;
 &#039;&#039;&#039;Hot-blooded Youth:&#039;&#039;&#039; ...[Forename], am I right? I doubt you remember me, but I&#039;ll never forget you—saved my life in Little Ala Mhigo, you did. &lt;br /&gt;
 &#039;&#039;&#039;Hot-blooded Youth:&#039;&#039;&#039; Wilred and the rest of us had got it into our heads that if we had enough crystals, we could summon Rhalgr like the Amalj&#039;aa summoned their god. Thankfully, you put a stop to it. &lt;br /&gt;
 &#039;&#039;&#039;Hot-blooded Youth:&#039;&#039;&#039; Ever hear about what happened to Wilred? Joined the Braves when they came calling, only to turn up dead one day. Never found out how or why, but I reckon it doesn&#039;t matter. Dead&#039;s dead, after all. &lt;br /&gt;
 &#039;&#039;&#039;Hot-blooded Youth:&#039;&#039;&#039; But at least he died doing what he thought was right. And maybe that&#039;s the best folks like us can hope for, eh? Not that I&#039;m in any hurry, mind! &lt;br /&gt;
&lt;br /&gt;
===Speaking with Conrad===&lt;br /&gt;
-cutscene start&lt;br /&gt;
 &#039;&#039;&#039;Conrad:&#039;&#039;&#039; You&#039;ve had a word with the men I mentioned, then? &lt;br /&gt;
 &#039;&#039;&#039;Conrad:&#039;&#039;&#039; As I&#039;m sure you&#039;ve noticed, they&#039;ve another thing in common aside from tragedy: you&#039;ve touched each of their lives in one way or another. But that&#039;s not the reason I wanted you to speak with them. &lt;br /&gt;
 &#039;&#039;&#039;Conrad:&#039;&#039;&#039; A man who&#039;s lived in Gyr Abania his entire life, who bore witness to the realities of the occupation for twenty unbroken years... &lt;br /&gt;
 &#039;&#039;&#039;Conrad:&#039;&#039;&#039; A man who fled Ala Mhigo in search of a new life, who swore to serve another nation, only for fate to conspire to send him back here...&lt;br /&gt;
 &#039;&#039;&#039;Conrad:&#039;&#039;&#039; A youth born on foreign soil, who never knew his parents&#039; homeland, yet nevertheless felt kinship with our cause...&lt;br /&gt;
 &#039;&#039;&#039;Conrad:&#039;&#039;&#039; Three men, three stories, three reasons. Yet all belong to the Resistance. In growing larger, we&#039;ve grown more diverse, and while there is good in that, there&#039;s also the potential for strife and discord. &lt;br /&gt;
 &#039;&#039;&#039;Conrad:&#039;&#039;&#039; It&#039;d take a special sort to lead such men to Ala Mhigo, don&#039;t you think? &lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Good thing they&#039;ve got you. &lt;br /&gt;
 &#039;&#039;&#039;Conrad:&#039;&#039;&#039; For now, aye, but not forever. And, to be frank, I don&#039;t always know what to say to the ones who left, not to mention the youths. &lt;br /&gt;
 &#039;&#039;&#039;Conrad:&#039;&#039;&#039; Nay, the Resistance needs a leader with a wider view. Someone who&#039;s not lived their whole life in Gyr Abania; who&#039;s known death and hardship but not been ground down by them. &lt;br /&gt;
 &#039;&#039;&#039;Conrad:&#039;&#039;&#039; Aye. As you may have guessed, I&#039;ve been thinking of asking Lyse. But it&#039;ll be her decision in the end. &lt;br /&gt;
&lt;br /&gt;
&amp;gt; Someone like Lyse, you mean? &lt;br /&gt;
 &#039;&#039;&#039;Conrad:&#039;&#039;&#039; I see we&#039;re of one mind. She&#039;ll have to make the decision for herself, of course. &lt;br /&gt;
 &#039;&#039;&#039;Conrad:&#039;&#039;&#039; You&#039;ve traveled with her. Been by her side when she&#039;s had to make hard choices. You&#039;ve seen her at her worst and her best. If you think she&#039;s got it in her, then she does. &lt;br /&gt;
 &#039;&#039;&#039;Conrad:&#039;&#039;&#039; Look after her, [Forename]. She&#039;s our future, and my hope.  &lt;br /&gt;
&lt;br /&gt;
&amp;gt;...Leader of the Resistance, eh? Don&#039;t I have enough titles already? &lt;br /&gt;
 &#039;&#039;&#039;Conrad:&#039;&#039;&#039; Hah, now wouldn&#039;t that be a sight! The Slayer of Gods and Savior of Ishgard leading the Resistance into battle. You&#039;re not short of relevant combat experience, I&#039;ll give you that! &lt;br /&gt;
 &#039;&#039;&#039;Conrad:&#039;&#039;&#039; Being serious, though...I&#039;ve been thinking about asking Lyse to be my successor. She&#039;s young and worldly, strong and kind. A bit daft at times, but not so much that it worries me—especially given what I&#039;ve seen of her since she returned. &lt;br /&gt;
 &#039;&#039;&#039;Conrad:&#039;&#039;&#039; Look after her, [Forename]. She&#039;s our future, and my hope.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Conrad:&#039;&#039;&#039; I trust I needn&#039;t say that this conversation is just between you and me?  &lt;br /&gt;
 &#039;&#039;&#039;Conrad:&#039;&#039;&#039; Good {{alternatives|f=girl|m=boy}}. Right, then—we&#039;d best head to Castellum Corvi. Or what remains of it, rather. &lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
 &#039;&#039;&#039;M&#039;naago:&#039;&#039;&#039; Her name is Obda. We&#039;ve known each other since we were small. We&#039;ll be going on this mission together...&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Arenvald:&#039;&#039;&#039; I&#039;ll prove to them that it wasn&#039;t a mistake...&amp;lt;br&amp;gt;...That I wasn&#039;t a mistake.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Ananta Battlemaid:&#039;&#039;&#039; You are the warrior, yesss? It is an honor.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Lyse:&#039;&#039;&#039; I said it then, and I&#039;ll say it again: I won&#039;t let it all be for nothing...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speaking with Conrad in Castellum Corvi===&lt;br /&gt;
 &#039;&#039;&#039;Conrad:&#039;&#039;&#039; We&#039;ll lead the way while the other units launch their own separate attacks. Remember that we need to hold out until M&#039;naago sees to the flag. &lt;br /&gt;
 &#039;&#039;&#039;Conrad:&#039;&#039;&#039; Got your gear in order? Any moment now...&lt;br /&gt;
&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
 &#039;&#039;&#039;Conrad:&#039;&#039;&#039; It&#039;s begun, then. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;M&#039;naago:&#039;&#039;&#039; Good. It&#039;s the waiting that drives me mad. Standing around, knowing what&#039;s to come. I&#039;ll never get used to it. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Lyse:&#039;&#039;&#039; Calm down, Naago. You&#039;re making {{alternatives|f=her|m=him}} nervous. &lt;br /&gt;
 &#039;&#039;&#039;Lyse:&#039;&#039;&#039; We&#039;ve come this far, haven&#039;t we? We just need to make it the rest of the way! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;M&#039;naago:&#039;&#039;&#039; Right! &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Arenvald arrives.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Conrad:&#039;&#039;&#039; Looks like the bastards went for the bait. The bridge is ours for the taking! &lt;br /&gt;
 &#039;&#039;&#039;Conrad:&#039;&#039;&#039; Now remember, M&#039;naago: I want you to make for the tower as soon as you see an opening and get that flag flying. We&#039;ll see to the fighting. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;M&#039;naago:&#039;&#039;&#039; I won&#039;t let you down, sir! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Conrad:&#039;&#039;&#039; Come, then! Rhalgr&#039;s star shall burn bright this day! &lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Solo Duty===&lt;br /&gt;
System: Head for Castellum Velodyna!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Conrad Farsight:&#039;&#039;&#039; Quickly now! We&#039;ve got to reach Velodyna before General Aldynn and his men are overwhelmed!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Lyse:&#039;&#039;&#039; Scouts, dead ahead! If they see us, they&#039;ll warn the others!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Arenvald:&#039;&#039;&#039; Not if we kill them first!&lt;br /&gt;
&lt;br /&gt;
Lyse@Lyse (voice acted, text bubble): Here it comes!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Arenvald:&#039;&#039;&#039; That&#039;s the last of &#039;em! Let&#039;s keep moving!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Conrad Farsight:&#039;&#039;&#039; No sign of sentries. General Aldynn must have his hands full.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Arenvald:&#039;&#039;&#039; Then let&#039;s seize the bridge and be done with it!&lt;br /&gt;
 &#039;&#039;&#039;Arenvald:&#039;&#039;&#039; They&#039;ve left a token force behind. Nothing we can&#039;t handle!&lt;br /&gt;
&lt;br /&gt;
12th Legion Predator: Fire at will! Kill every last one of the savages!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Lyse:&#039;&#039;&#039; Cannons! They could use those to fire on Naago!&lt;br /&gt;
&lt;br /&gt;
Lyse@Lyse (voice acted, text bubble): Take this!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Lyse:&#039;&#039;&#039; That&#039;s the last of the cannons! It should be safe for Naago now!&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
&amp;gt; If Arenvald is KO&#039;d&lt;br /&gt;
Arenvald: No, I can&#039;t! Not yet!&lt;br /&gt;
&amp;gt; If Lyse is KO&#039;d&lt;br /&gt;
Lyse: Damn it all...&lt;br /&gt;
&amp;gt; If Conrad is KO&#039;d&lt;br /&gt;
Conrad Farsight: Ugh... That&#039;s it for me...&lt;br /&gt;
---&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
 &#039;&#039;&#039;Fordola:&#039;&#039;&#039; Think you&#039;re clever with all your little tricks? Think again!&amp;lt;br&amp;gt;None of you are leaving here alive!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Solo Duty Part 2===&lt;br /&gt;
System: Defeat Fordola rem Lupis!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Fordola rem Lupis:&#039;&#039;&#039; You may have survived the Reach, &#039;&#039;hero&#039;&#039;, but this time you won&#039;t be so lucky.&lt;br /&gt;
 &#039;&#039;&#039;Fordola rem Lupis:&#039;&#039;&#039; This bridge belongs to the Empire! I am not about to give it up!&lt;br /&gt;
Fordola@Fordola Rem Lupis (text bubble): Die!&lt;br /&gt;
Fordola@Fordola Rem Lupis (text bubble): Hrah!&lt;br /&gt;
 &#039;&#039;&#039;Fordola rem Lupis:&#039;&#039;&#039; Hero or not, you&#039;ll die just like all the rest!&lt;br /&gt;
Fordola@Fordola Rem Lupis (text bubble): How&#039;s that!?&lt;br /&gt;
 &#039;&#039;&#039;Fordola rem Lupis:&#039;&#039;&#039; This is MY BRIDGE! You are NOT taking this from me!&lt;br /&gt;
Fordola@Fordola Rem Lupis (voice acted, text bubble): Meet my new friend!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Lyse:&#039;&#039;&#039; Naago made it! We&#039;ve only got to hold on a little longer...&lt;br /&gt;
&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
 &#039;&#039;&#039;Fordola:&#039;&#039;&#039; Gods damn you! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Lyse:&#039;&#039;&#039; No more running. No more hiding! Let&#039;s finish this! &lt;br /&gt;
 &#039;&#039;&#039;Lyse:&#039;&#039;&#039; Look! The flag!  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Ala Mhigan Resistance flag is displayed atop the tower. M&#039;naago blows a trumpet.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Conrad:&#039;&#039;&#039; The bridge is ours! Ala Mhigo, Ala Mhigo, Ala Mhigo!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Fordola:&#039;&#039;&#039; Stand your ground! It&#039;s not over yet!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fordola releases a smoke bomb and flees.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Lyse:&#039;&#039;&#039; Damn it!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Conrad:&#039;&#039;&#039; Let them go, Lyse! We&#039;ve done what we came here to do.&amp;lt;br&amp;gt;That&#039;s enough for now. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A group of Alliance forces and Raubahn confront imperials.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Imperial Pilus Prior:&#039;&#039;&#039; Velodyna is fallen!? Impossible! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Raubahn:&#039;&#039;&#039; We have them on the run! Forward! No mercy!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Imperial Pilus Prior:&#039;&#039;&#039; Regroup, regroup....We have to regroup! All units—Fall back! &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Raubahn observes the flag and smiles.&#039;&#039;&lt;br /&gt;
-cutscene end&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
 &#039;&#039;&#039;Skull Swordsman:&#039;&#039;&#039; Commander! the 4th Cohort has been routed! We&#039;ll be at the mercy of the enemy&#039;s reinforcements if we don&#039;t fall back now! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Fordola:&#039;&#039;&#039; Idiot! We have the stronger force by far! Don&#039;t be taken in by their tricks! Or would you rather tell Zenos you lost to this rabble!? &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Skull Swordsman:&#039;&#039;&#039; No, but if the snakes betray us in the confusion, we&#039;ll have no way out! I&#039;m begging you, Commander—give the order, or we&#039;ll all die here! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Fordola:&#039;&#039;&#039; ...As common traitors who drank of muddied waters. For all the good it did us. &lt;br /&gt;
 &#039;&#039;&#039;Fordola:&#039;&#039;&#039; Skulls, with me! The day is theirs, and so is this bastard bridge.&amp;lt;br&amp;gt;Someone bring the snake! &lt;br /&gt;
-cutscene end&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
 &#039;&#039;&#039;Lyse:&#039;&#039;&#039; ...I suppose. It&#039;s our first victory, isn&#039;t it? and that has to be worth something. &lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
 &#039;&#039;&#039;M&#039;naago:&#039;&#039;&#039; &amp;lt;pant&amp;gt; &amp;lt;pant&amp;gt; For a moment there, I didn&#039;t think I could do it...but then I did!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Ananta Battlemaid:&#039;&#039;&#039; Ssso, you are indeed everything they sssay. The ssstuff of legends...&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Arenvald:&#039;&#039;&#039; Did you see that, A&#039;aba, Aulie? We did it!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Conrad:&#039;&#039;&#039; Well fought, brothers and sisters! Today is a day that will be remembered for generations to come!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speaking with Lyse===&lt;br /&gt;
 &#039;&#039;&#039;Lyse:&#039;&#039;&#039; It&#039;s a shame Fordola got away, but we did what we came here to do. &lt;br /&gt;
 &#039;&#039;&#039;Lyse:&#039;&#039;&#039; I have to remind myself it&#039;s just the first step...but it&#039;s a big one. We&#039;re going to take it back...all of it—one ilm at a time if we have to!&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=oKTEsZ_X5Q8}}&lt;/div&gt;</summary>
		<author><name>RJ523</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Pool_of_Tribute&amp;diff=1272834</id>
		<title>The Pool of Tribute</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Pool_of_Tribute&amp;diff=1272834"/>
		<updated>2026-03-29T23:00:04Z</updated>

		<summary type="html">&lt;p&gt;RJ523: /* Phase 2 */ Spelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses|the story-mode [[Main Scenario]] [[trial]]|the level 70 challenge-mode [[trial]]|The Pool of Tribute (Extreme)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = The Pool of Tribute&lt;br /&gt;
| description = Your efforts to wreak havoc on the [[Isle of Zekki]] and draw the [[Red Kojin]] away from their imperial masters have exceeded all expectations. Unfortunately, for reasons beyond your knowing, two of the sacred treasures stored in the isle&#039;s vault &amp;quot;reacted&amp;quot; to the presence of the Yasakani-no-Magatama, summoning forth from the aether the great kami [[Susano]]—a primal by another name. How fortunate that you had the wisdom and foresight to invite several of your fellow adventurers on this journey to the Far East, and how kind they were to agree to help you torment the Red Kojin, for no single warrior, no matter how blessed or powerful, could ever hope to slay a primal on their own, despite what some wandering minstrels would have you believe.&lt;br /&gt;
| image = The_Pool_of_Tribute.png&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 63&lt;br /&gt;
| level-sync = 64&lt;br /&gt;
| ilvl = &lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = full&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| duty-finder = Trials (Stormblood)&lt;br /&gt;
| roulette = Trials&lt;br /&gt;
| entrance = The Ruby Sea&lt;br /&gt;
| entrance-coordinates = 4.7, 22.2&lt;br /&gt;
| location = The Blessed Treasury&lt;br /&gt;
| region = Othard&lt;br /&gt;
| tomestones = &lt;br /&gt;
| req-quest = The Lord of the Revel&lt;br /&gt;
| patch = 4.0&lt;br /&gt;
| release = Stormblood&lt;br /&gt;
| echo = trial&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
==Strategy==&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|32px|link=]] Lord of the Revel: [[Susano]]===&lt;br /&gt;
{{evt|service=youtube|id=YNVQx-fXDX4|dimensions=350|align=right|description=Updated Shadowbringers Guide}}&lt;br /&gt;
{{evt|service=youtube|id=tMHjAazDxfs|dimensions=350|align=right|description=The Pool of Tribute - Lv.63 Trial Guide}}&lt;br /&gt;
&lt;br /&gt;
Many of the mechanics during this fight are simplified by having the Main Tank hold Susano in place while the rest of the party stacks behind him. Susano calls some of his attacks with a set phrase.&lt;br /&gt;
&lt;br /&gt;
===Phase 1===&lt;br /&gt;
&#039;&#039;&#039;Assail&#039;&#039;&#039; - Untelegraphed tankbuster with no cast bar that deals moderate damage&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rasen Kaikyo&#039;&#039;&#039; - Places a circular AoE under each party member. Being hit will inflict a stack of {{status effect|debuff|File:Lightning resistance down icon2.png}} &#039;&#039;&#039;[[Lightning Resistance Down]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yata No Kagami&#039;&#039;&#039; - &amp;quot;The seas part for we alone!&amp;quot; - A player will be marked (Red). After a short time, they will be damaged and knocked back. The path of their knockback will determine the safe area of the platform-wide AoE that follows. This AoE applies {{status effect|debuff|File:Lightning resistance down icon2.png}} &#039;&#039;&#039;[[Lightning Resistance Down]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brightstorm&#039;&#039;&#039; - Immediately following Yata No Kagami, a stack marker will appear on the previously marked party member. Stack to share damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dark Cloud&#039;&#039;&#039; - Susano will periodically spawn Dark Clouds. These clouds will each cast a wide line AoE (&#039;&#039;&#039;The Parting Clouds&#039;&#039;&#039;) that inflict {{status effect|paralysis}} &#039;&#039;&#039;[[Paralysis]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At around 65%, Susano will start Phase 2&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
*&amp;quot;How our hearts sing in  the chaos!&amp;quot;&lt;br /&gt;
At the beginning of Phase 2, a flower-shaped crystal will appear on the platform. A Tank should pick this up as the player who picks it up will be the one receiving continuous damage from Susano during this phase.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{status effect|debuff|File:Clashing icon1.png}} Clashing&#039;&#039;&#039; - The player that picked up the flower-shaped crystal will be locked in a clash with Susano, receiving a damage-over-time {{status effect|debuff|File:Flesh wound icon1.png}} &#039;&#039;&#039;Flesh Wound&#039;&#039;&#039; debuff for as long as Ame-no-Murakumo is alive.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ame-no-Murakumo&#039;&#039;&#039; - While clashing, Susano will begin casting this ability. Successful casting, or if the Clashing player dies, will cause a wipe. The party should focus damage on the sword to interrupt this cast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sheer Force&#039;&#039;&#039; - During the clash, orbs will spawn on the perimeter of the platform. The off-tank should run into these orbs before they get to the party, as they do splash damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This ends in unavoidable damage (a wipe if Ame-no-Murakumo is not destroyed), marked by a large, red line AoE across the platform. Anyone standing in the red line will die.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Phase 3===&lt;br /&gt;
&#039;&#039;All abilities from Phase 1 are present during this phase.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stormsplitter&#039;&#039;&#039; - Line AoE Tankbuster. Pop mitigation cooldowns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ama-no-iwato&#039;&#039;&#039; - &amp;quot;Earth and stone at our beck and call!&amp;quot; - Susano will trap a player in a chained stone, giving them the {{status effect|debuff|File:Fetters icon3.png}} &#039;&#039;&#039;Fetters&#039;&#039;&#039; debuff. Two &amp;quot;dummy stones&amp;quot; will also spawn. The stone containing the player will be marked and then the stones will be shuffled. Only the stone containing a player needs to be destroyed. If the stone finishes casting &#039;The Sealed Gate&#039;, the trapped player will die. &#039;&#039;&#039;The correct stone is always the bottom-most target in the enemy list.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ukehi&#039;&#039;&#039; - Moderate party-wide damage that can hit 1 or 2 times.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*{{Item icon|Susano Card}} (Drops at a fixed rate.)&lt;br /&gt;
* 20,000 {{exp}} [[Experience Points]]&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header}}&lt;br /&gt;
{{music table row|Phase 1|Revelation}}&lt;br /&gt;
{{music table row|Phase 2|Riot|roll=n}}&lt;br /&gt;
{{music table row|Phase 3|At Both Ends|roll=n}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
File:The pool of tribute.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
===Duty Dialogue===&lt;br /&gt;
 &#039;&#039;&#039;Susano:&#039;&#039;&#039; Let the revels begin!&lt;br /&gt;
 &#039;&#039;&#039;Susano:&#039;&#039;&#039; The seas part for we alone!&lt;br /&gt;
 &#039;&#039;&#039;Susano:&#039;&#039;&#039; How our hearts sing in the chaos!&lt;br /&gt;
 &#039;&#039;&#039;Susano:&#039;&#039;&#039; Wild and pure and forever free!&lt;br /&gt;
 &#039;&#039;&#039;Susano:&#039;&#039;&#039; REJOICE!&lt;br /&gt;
 &#039;&#039;&#039;Susano:&#039;&#039;&#039; Resilient souls! I salute you!&lt;br /&gt;
 &#039;&#039;&#039;Susano:&#039;&#039;&#039; Earth and stone at our beck and call!&lt;br /&gt;
 &#039;&#039;&#039;Susano:&#039;&#039;&#039; Such ferocity...&lt;br /&gt;
 &#039;&#039;&#039;Susano:&#039;&#039;&#039; Hahahahahahahaha! &#039;Twas a memorable dance indeed!&lt;br /&gt;
&lt;br /&gt;
{{Duties nav/trial}}&lt;/div&gt;</summary>
		<author><name>RJ523</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Griffin,_Griffin_on_the_Wall&amp;diff=1264971</id>
		<title>Griffin, Griffin on the Wall</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Griffin,_Griffin_on_the_Wall&amp;diff=1264971"/>
		<updated>2026-03-26T16:55:46Z</updated>

		<summary type="html">&lt;p&gt;RJ523: /* Dialogue */ Errant apostrophe&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Griffin, Griffin on the Wall&lt;br /&gt;
| image = Griffin, Griffin on the Wall Image.png&lt;br /&gt;
| description = [[Alisaie]] seems eager to discuss the council&#039;s decision with the other [[Scions]].&lt;br /&gt;
| quest-giver = Alisaie&lt;br /&gt;
| related-npcs = Alphinaud; Hilda; Krile; Papalymo; Pipin; Serpent Scout; Thancred; Y&#039;shtola; Yda; Yugiri&lt;br /&gt;
| cutscene-npcs = Ilberd; Laurentius&lt;br /&gt;
| location = Mor Dhona&lt;br /&gt;
| location-x = 22&lt;br /&gt;
| location-y = 8&lt;br /&gt;
| type = main scenario&lt;br /&gt;
| quest-line = Post-Dragonsong Main Scenario Quests&lt;br /&gt;
| journal-section = Main Scenario&lt;br /&gt;
| journal-category = Post-Dragonsong Main Scenario Quests&lt;br /&gt;
| journal-genre = Post-Dragonsong War Quests&lt;br /&gt;
| level = 60 &lt;br /&gt;
| exp = 5000&lt;br /&gt;
| gil = 5,000&lt;br /&gt;
| reward1 = 1 Another Brick Orchestrion Roll&lt;br /&gt;
| unlocks = dg Baelsar&#039;s Wall&lt;br /&gt;
| prev-quest = An Allied Decision&lt;br /&gt;
| next-quest = Louisoix&#039;s Finest Student&lt;br /&gt;
| patch = 3.5&lt;br /&gt;
| release = Heavensward&lt;br /&gt;
| msq-index = 374&lt;br /&gt;
| id-gt = 67890&lt;br /&gt;
| id-edb = f024c2b6931&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Enter the [[Rising Stones]].&lt;br /&gt;
&lt;br /&gt;
*Speak with [[Alphinaud]].&lt;br /&gt;
&lt;br /&gt;
*Speak with Alphinaud near the [[The Hawthorne Hut|Hawthorne Hut]].&lt;br /&gt;
&lt;br /&gt;
*Speak with the [[Serpent Scout|serpent scout]] at [[Amarissaix&#039;s Spire]].&lt;br /&gt;
&lt;br /&gt;
*Speak with Alphinaud.&lt;br /&gt;
&lt;br /&gt;
*Use the [[Duty Finder]] to climb [[Baelsar&#039;s Wall]].&lt;br /&gt;
&lt;br /&gt;
*Speak with [[Yda]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*Having apparently had her fill of the hustle and bustle of the town square, [[Alisaie]] declares her intention to retire inside to await the return of her brother and the others. Join her in the [[Rising Stones]].&lt;br /&gt;
&lt;br /&gt;
*Shortly after [[Alphinaud]]&#039;s arrival, a meeting is convened to discuss the outcome of the council. Hoping to convince the [[The Griffin|Griffin]] to abandon his course before war engulfs the realm, it is decided that [[Papalymo]], [[Yda]], [[Thancred]], and [[Yugiri]] will brave the secret tunnels beneath [[Baelsar&#039;s Wall]], and endeavor to confront the [[Ala Mhigan Resistance|Resistance]] leader directly. You, meanwhile, are to stand ready in the [[Black Shroud]] for whatever eventuality may arise. Notify Alphinaud when you have made the necessary preparations.&lt;br /&gt;
&lt;br /&gt;
*Alphinaud urges you to conclude any business you have in [[Revenant&#039;s Toll]], and meet him at the [[The Hawthorne Hut|Hawthorne Hut]] in the [[East Shroud]].&lt;br /&gt;
&lt;br /&gt;
*Outside the Hawthorne Hut, you bid the infiltration team good fortune on their mission. After they depart, Alphinaud mentions that [[Amarissaix&#039;s Spire]] offers a clear view of the Wall, and suggests that you speak with the [[Eorzean Alliance|Alliance]] commanders who have gathered atop the lookout platform. Identify yourself to the serpent scout at the foot of the tower.&lt;br /&gt;
&lt;br /&gt;
*It would seem that fighting has broken out on Baelsar&#039;s Wall. Scouts report that the Griffin has begun his assault, his soldiers apparently clad in [[Grand Company]] uniforms... Plainly, the Resistance leader will stop at nothing to drag the Alliance into his conflict. To make matters worse, your fellow [[Scions]] are headed into the eye of this storm, wholly unaware of what awaits them on the surface... Despite the danger, Alphinaud resolves to plunge into the thick of the battle in an attempt to save the day. You have little choice but to join your young friend at the approach to the Wall.&lt;br /&gt;
&lt;br /&gt;
*Alphinaud outlines a simple plan wherein he will pursue the infiltration team through the tunnels while you scale the fortifications with a party of your most trusted comrades. You must reach the top of the Wall and force the Griffin to withdraw before the unthinkable happens!&lt;br /&gt;
** ※Challenge Baelsar&#039;s Wall with other players via the [[Duty Finder]], or with a party of NPCs via [[Duty Support]]. Both systems are accessible from the main menu as well as the dungeon&#039;s entrance point.&lt;br /&gt;
&lt;br /&gt;
*You have overpowered the Griffin. See events to their conclusion before making your escape from the top of the Wall.&lt;br /&gt;
&lt;br /&gt;
*Beneath the mask, the Griffin is revealed to be none other than [[Ilberd]], the disgraced captain of the [[Crystal Braves]]. Following his “defeat,” the Resistance leader enacts his true plan -- a ritual to summon a nightmarish [[primal]] empowered by [[Ala Mhigo|Ala Mhigan]] desperation and the might of [[Nidhogg]]&#039;s [[Eyes of Nidhogg|eyes]]. Fearing a disaster to rival the [[The Calamity|Calamity]] itself, Papalymo steps forward with [[Tupsimati]], and grimly begins to weave a forbidden magick of confinement... You barely have time to escape on [[Hilda]]&#039;s [[airship]] before the incantation swallows Papalymo and encases the newborn entity in a vast cocoon of light.&lt;br /&gt;
&lt;br /&gt;
*Stunned by the unexpected summoning and the loss of her dearest friend, Yda&#039;s irrepressible spirit seems to have been broken at last. Offer her what comfort you may.&lt;br /&gt;
&lt;br /&gt;
*You attempt to speak with Yda, but there seems to be nothing you can say that will pierce the shroud of her grief. Thancred offers to watch over her whilst you and the others return to the Rising Stones with the tidings of Papalymo&#039;s demise.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
As Papalymo prepares to begin casting his containment spell, he will order everyone onto the airship, and you will be asked whether to comply, or to refuse and stay at his side.  If you refuse, he will blast you with a spell, forcing you onto the airship and producing the same outcome as if you had gotten on willingly.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
 &#039;&#039;&#039;Alisaie:&#039;&#039;&#039; Well, as much as I enjoy the bustle of the Toll, I think it&#039;s time we headed inside. My brother and the others will not be long. &lt;br /&gt;
&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
===Entering the Rising Stones===&lt;br /&gt;
-cutscene start&lt;br /&gt;
 &#039;&#039;&#039;Y&#039;shtola:&#039;&#039;&#039; Ah, you are returned from the council. But what of Alphinaud? Did some other matter require his attention? &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; Mine apologies, friends. I trust we have not kept you waiting overlong. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Yda:&#039;&#039;&#039; Greetings, everyone!&amp;lt;br&amp;gt;Oh, Krile—how&#039;s Naago doing? She &#039;&#039;will&#039;&#039; be alright, won&#039;t she?  &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Krile:&#039;&#039;&#039; I don&#039;t see why not. She&#039;s sleeping at the moment. Tataru is keeping an eye on her, so we&#039;ll know soon enough if there&#039;s any change in her condition.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Y&#039;shtola:&#039;&#039;&#039; Her wounds are healing well. With sufficient rest, I am certain she will make a full recovery. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Yda:&#039;&#039;&#039; Thank goodness for that. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Y&#039;shtola:&#039;&#039;&#039; Now, mayhap you would share with us the council&#039;s decision? &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alisaie:&#039;&#039;&#039; Each of the nations, Ishgard included, has committed to providing military support to Gridania. The Eorzean Alliance will soon have a significant force in the Black Shroud, ready to respond to any imperial act of aggression.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Yda:&#039;&#039;&#039; You know, I almost wish the council would stop messing around and give the Griffin what he wants. I wouldn&#039;t like to be the imperial caught between the Resistance and the Alliance! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Papalymo:&#039;&#039;&#039; Yda, you cannot seriously—One does not lightly go to war with the Garlean Empire. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; Quite. To open hostilities without due consideration would be to invite disaster. &amp;lt;sigh&amp;gt; If only there were some way to reach the Griffin—some means to convince him to abandon this reckless course...&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Papalymo:&#039;&#039;&#039; It may not be entirely unfeasible. &lt;br /&gt;
 &#039;&#039;&#039;Papalymo:&#039;&#039;&#039; There is a network of tunnels beneath Baelsar&#039;s Wall—secret passages dug by the Resistance to provide a way out of Ala Mhigo. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Y&#039;shtola:&#039;&#039;&#039; ...Which may equally serve as a way in? &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Papalymo:&#039;&#039;&#039; Precisely. If all are in agreement, I would be the one to undertake the necessary negotiations. I am familiar with the route, and the Resistance is familiar with me.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Yda:&#039;&#039;&#039; About as familiar as they are with &#039;&#039;me&#039;&#039;, you mean? Say what you want—I&#039;m coming too!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Yugiri:&#039;&#039;&#039; I have some experience in the practice of infiltration. If you would have me, my services are at your disposal. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Thancred:&#039;&#039;&#039; As are mine. It has been far too long since I shared a shadow with a shinobi, and I do not intend to waste the opportunity. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Y&#039;shtola:&#039;&#039;&#039; Four is quite sufficient for an infiltration mission. Greater numbers will only serve to increase the risk of detection. Krile and I will direct our energies elsewhere. What of you Leveilleurs? &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; I will return to the East Shroud and stand watch over the border. Should matters take a turn for the worse, &#039;twould seem wise to be on hand. &lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; Might I prevail upon you to accompany me, [Forename]? Gridania will be safer for your presence. And...while it may not seem the most thrilling duty, dear sister—might I ask that you remain at the Rising Stones to pass on messages and so on? &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alisaie:&#039;&#039;&#039; To &#039;&#039;hold the fort&#039;&#039;, you mean.&amp;lt;br&amp;gt;...Very well. I suppose the task must fall to someone. &lt;br /&gt;
 &#039;&#039;&#039;Alisaie:&#039;&#039;&#039; Safe travels, all of you. &lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
 &#039;&#039;&#039;Alisaie:&#039;&#039;&#039; I suspect Tataru would have little trouble facilitating communication between our forces under normal circumstances. But I concede she has her hands full nursing that Resistance fighter back to health. No matter: my turn in the field will come.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Papalymo:&#039;&#039;&#039; ...I may perhaps have exaggerated my standing with the Resistance a little. But I am confident that I have a reasonable chance of putting a stop to this madness before events spiral out of control. Yes, fair–to–middling at the very least...&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Yda:&#039;&#039;&#039; All I&#039;m saying is that it wouldn&#039;t be the worst thing if we ended up joining the Griffin&#039;s fight against the Empire. I mean, it&#039;s going to happen sooner or later, isn&#039;t it?&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Yugiri:&#039;&#039;&#039; My fellow shinobi required little encouragement to take their place amongst the Alliance forces massing in Gridania. They are most eager to cross blades with the armies of Garlemald once more.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Thancred:&#039;&#039;&#039; I am no ninja, but I did spend some few moons in the Sharlayan homeland learning how to move unseen. Between Yugiri and my humblr self, Yda and Papalymo will be well protected.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speaking with Alphinaud===&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; If you have any unfinished business in the Toll, pray attend to it now. I would depart for the Hawthorne Hut without delay. &lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; The nearby watchtower offers an unobstructed view of Baelsar&#039;s Wall, and I should be interested to speak to the Alliance commanders who have installed themselves at its top. &lt;br /&gt;
&lt;br /&gt;
===Speaking with Alphinaud near the Hawthorne Hut===&lt;br /&gt;
-cutscene start&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; Ah, [Forename], there you are. Come, Amarissaix&#039;s Spire awaits. &lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; The Alliance officers on the platform should be able to apprise us of any developments at the Wall. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Thancred:&#039;&#039;&#039; Fancy meeting the two of you here. We were about to set forth. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; Indeed. I was about to say, &amp;quot;Twelve watch over you,&amp;quot; but I doubt you have need of divine protection, even if you &#039;&#039;are&#039;&#039; venturing into enemy territory...&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Yda:&#039;&#039;&#039; Don&#039;t worry, Alphinaud—we&#039;ll have the Griffin by the scruff of the neck before you know it! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Papalymo:&#039;&#039;&#039; Do make up your mind, Yda. Nary a moment ago, you seemed ready to shake the Griffin by the&#039;&#039;hand&#039;&#039; rather than the neck. So, which is it to be? &#039;Twould be best to decide &#039;&#039;before&#039;&#039; we enter info negotiations. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Yda:&#039;&#039;&#039; &#039;&#039;Trust me&#039;&#039;, Palaymo: I&#039;ll shake whatever needs shaking. The talking part I leave to you! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Papalymo:&#039;&#039;&#039; ...I think I feel a headache coming on. Let&#039;s be on our way, shall we? &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; Ah, some things never change... &lt;br /&gt;
 Well then, shall we make for the spire? Our Alliance friends will doubtless have news for us.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speaking with the serpent scout at Amarissaix&#039;s Spire===&lt;br /&gt;
-cutscene start&lt;br /&gt;
 &#039;&#039;&#039;Serpent Scout:&#039;&#039;&#039; Welcome, Warrior of Light. I assume you are here to speak with our commanding officers? &lt;br /&gt;
 &#039;&#039;&#039;Serpent Scout:&#039;&#039;&#039; You will find them on the observation platform. Pray proceed. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Pipin:&#039;&#039;&#039; Greetings, my friends. &#039;Tis good to see you both well. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Hilda:&#039;&#039;&#039; I was hopin&#039; you might turn up. I&#039;ve dragged half the watch here, see, and the sight of you might help remind &#039;em why we bothered. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;R&#039;ashaht Rhiki:&#039;&#039;&#039; If memory serves, I have not seen many of you since the day of the grand melee. Having borne the brunt of your blows, may I say what an honor it is to stand at your side! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; &#039;Tis heartening indeed to see the realm&#039;s most stalwart defenders thus gathered in common cause. Speaking of which—what news from the Wall?&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Vorsaile Heuloix:&#039;&#039;&#039; All has been quiet. &lt;br /&gt;
 &#039;&#039;&#039;Vorsaile Heuloix:&#039;&#039;&#039; Report. &#039;&#039;What?&#039;&#039; Seven hells...Fighting has broken out on top of the Wall! A full-scale assault!  &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Pipin:&#039;&#039;&#039; So the Griffin has made his move. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Vorsaile Heuloix:&#039;&#039;&#039; &#039;&#039;Someone&#039;&#039; has...&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Hilda:&#039;&#039;&#039; And what&#039;s that s&#039;posed to mean? &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Vorsaile Heuloix:&#039;&#039;&#039; The attackers, they—They&#039;re wearing Grand Company colors.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;R&#039;ashaht Rhiki:&#039;&#039;&#039; Impossible. We gave no such order. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; &#039;&#039;Of course&#039;&#039;... The Wall was never the Griffin&#039;s target—it was bait. We have been goaded into deploying our armies nearby, thus lending weight to his deception! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Vorsaile Heuloix:&#039;&#039;&#039; If those uniforms were convincing enough to deceive my scouts, the empire will surely think we&#039;ve launched an offensive. This could mean war! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; Even so...this may yet be no more than a diversion. With the armies of the Alliance occupying the Empire&#039;s attention, it would be comparatively easy for the Griffin&#039;s supporters to slip into Ala Mhigo. &lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; He could then incite a rebellion amongst the populace which the imperial reserves would be hard-pressed to contain. Eorzea, meanwhile, would be plunged into chaos. &lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; [Forename], we must make for the Wall at once. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Pipin:&#039;&#039;&#039; What, just the two of you!? &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; Our companions embarked on a mission to sway the Griffin from his course, and are likely halfway to his command post by now. They will emerge in the midst of a raging battle and I do not mean to abandon them to their fate. &lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; It will be dangerous, aye, but the confusion may work to our advantage. If we are careful to avoid the skirmishing, it may yet be possible to reach the Griffin...and if we can do that...&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Pipin:&#039;&#039;&#039; Lady Hilda—might I ask that you have an airship ready to bear the Scions to safety? &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Hilda:&#039;&#039;&#039; Ha! I don&#039;t know who this &#039;&#039;Lady&#039;&#039; Hilda is, Marshal, but you can count on me. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;R&#039;ashaht Rhiki:&#039;&#039;&#039;We must prepare for imperial reprisals. May the Navigator guide us through the storm! &lt;br /&gt;
-cutscene end&lt;br /&gt;
-cutscene start&lt;br /&gt;
[At Baelsar&#039;s Wall]&lt;br /&gt;
 &#039;&#039;&#039;The Griffin:&#039;&#039;&#039; Forward, comrades! The time has come to drive the Empire from Ala Mhigo, and force action upon those who have turned their backs to our suffering for so long! &lt;br /&gt;
 &#039;&#039;&#039;The Griffin:&#039;&#039;&#039; Let this victory be the first step in the liberation of our homeland! &lt;br /&gt;
 &#039;&#039;&#039;The Griffin:&#039;&#039;&#039; Ala Mhigo will be free—no matter the cost.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
 &#039;&#039;&#039;Pipin:&#039;&#039;&#039; Ala Mhigo has suffered under imperial occupation for twenty years. Long has the Resistance fought and failed to slip free of the Empire&#039;s yoke, but I wonder how this latest clash will change the lay of the land.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Serpent Scout:&#039;&#039;&#039; Milady/Milord! As per Marshal Tarupin&#039;s orders, we will provide a feint to cover your advance. May the Crystal light your way forward!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speaking with Alphinaud===&lt;br /&gt;
-cutscene start&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; From what Papalymo told me, the trail ahead should lead us into the shadow of the Wall. &lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; As we have two objectives, I suggest we divide our forces. I shall make straightways for the tunnels, and attempt to intercept our comrades ere they stumble into a bloodbath. &lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; While I do so...I must ask that you scale the Wall. Know that I would not propose such a course if there were any other way. But the time for subtlety is past. Take a band of your most trusted companions and cut a path through to the Griffin. Make him see reason—by any means necessary. &lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; Once we are free of the tunnels, we will make for your position with all due haste. And if everything proceeds according to plan, Hilda will then swoop in and spirit us all away to safety. I only pray that we have enough time. &lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Baelsar&#039;s Wall (with Duty Support)===&lt;br /&gt;
 &#039;&#039;&#039;Scion Marauder:&#039;&#039;&#039; Stay sharp, everyone!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Scion Conjurer:&#039;&#039;&#039; Seems there&#039;s fewer of them this way. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Scion Marauder:&#039;&#039;&#039; Let&#039;s clear them out!&lt;br /&gt;
 &#039;&#039;&#039;Scion Marauder:&#039;&#039;&#039; You&#039;re scrap metal! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Scion Thaumaturge:&#039;&#039;&#039; Those claws were no joke. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Scion Marauder:&#039;&#039;&#039; Right, the outer reaches are just ahead.&lt;br /&gt;
 &#039;&#039;&#039;Scion Marauder:&#039;&#039;&#039; Is that the switch for the platform? &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Scion Thaumaturge:&#039;&#039;&#039; Only one way to find out.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Scion Conjurer:&#039;&#039;&#039; Is it finally over?&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Scion Thaumaturge:&#039;&#039;&#039; Oh, this one&#039;s definitely dangerous. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Scion Conjurer:&#039;&#039;&#039; Worry not, I&#039;ll tend your wounds! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Scion Thaumaturge:&#039;&#039;&#039; I could&#039;ve done without the swarm of little ones. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Scion Conjurer:&#039;&#039;&#039; Those things are relentless...&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Scion Marauder:&#039;&#039;&#039; We&#039;re almost to the top.&lt;br /&gt;
 &#039;&#039;&#039;Scion Marauder:&#039;&#039;&#039; It&#039;s the Griffin&#039;s soldiers! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Scion Conjurer:&#039;&#039;&#039; If they&#039;re here, then that means...&lt;br /&gt;
-cutscene start&lt;br /&gt;
[The Griffin unveils himself, revealing his true identity as Ilberd.]&lt;br /&gt;
-cutscene end&lt;br /&gt;
 &#039;&#039;&#039;Scion Conjurer:&#039;&#039;&#039; The Griffin finally shows his face! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Scion Marauder:&#039;&#039;&#039; Your scheming ends here, you bastard! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;The Griffin:&#039;&#039;&#039; I&#039;ll give you a glorious end, Warrior of Light!&amp;lt;br&amp;gt;Come! See what awaits you at the far edge of fate! &lt;br /&gt;
 The Griffin@The Griffin (voice acted, no text): How&#039;d you like this?&lt;br /&gt;
 The Griffin@The Griffin (text bubble): You&#039;re all blind!&lt;br /&gt;
 The Griffin@The Griffin (voice acted, no text): Sloppy!&lt;br /&gt;
 The Griffin@The Griffin (voice acted, no text): I&#039;ll tear you limb from limb!&lt;br /&gt;
 The Griffin@The Griffin (voice acted, no text): For Ala Mhigo!&lt;br /&gt;
 The Griffin@The Griffin (voice acted, no text): I have you now...&lt;br /&gt;
 The Griffin@The Griffin (text bubble): Let&#039;s see you squirm out of this!&lt;br /&gt;
&lt;br /&gt;
===Post-duty cutscene===&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
 &#039;&#039;&#039;Ilberd:&#039;&#039;&#039;&amp;lt;pant&amp;gt;&amp;lt;pant&amp;gt; You&#039;ve beaten me, aye... &lt;br /&gt;
 &#039;&#039;&#039;Ilberd:&#039;&#039;&#039; But you cannot stop what I&#039;ve begun. Behold—a glimpse of things to come! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Storm Soldier:&#039;&#039;&#039; We did it! We showed the bastards! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Serpent Soldier:&#039;&#039;&#039; Aye! Victory is ours! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Flame Soldier:&#039;&#039;&#039; And who knows, lads? Mayhap the Eorzeans&#039;ll finally see sense...when the enemy turns up on their &#039;&#039;bloody doorstep&#039;&#039;! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Laurentius:&#039;&#039;&#039; This is for Ala Mhigo...For Eorzea...&lt;br /&gt;
 &#039;&#039;&#039;Laurentius:&#039;&#039;&#039; They die, that others may live... &lt;br /&gt;
 &#039;&#039;&#039;Laurentius:&#039;&#039;&#039; Vanguards! Attack! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Flame Soldier:&#039;&#039;&#039; Seven hells, d&#039;ye hear that? &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Serpent Soldier:&#039;&#039;&#039; War machines... How did they get here so quickly? &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Storm Soldier:&#039;&#039;&#039; S-Stand your ground! For the Resistance!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Flame Soldier:&#039;&#039;&#039; There&#039;s nowhere to run! we&#039;re cut off! &lt;br /&gt;
 &#039;&#039;&#039;Flame Soldier:&#039;&#039;&#039; Aagh!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Storm Soldier:&#039;&#039;&#039; Gods help us...What were we thinking? The Empire&#039;s too big...too powerful... &lt;br /&gt;
 &#039;&#039;&#039;Storm Soldier:&#039;&#039;&#039; Mighty Rhalgr...Grant us...the &#039;&#039;strength&#039;&#039;...to crush...our...&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Papalymo:&#039;&#039;&#039; There you are! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; As you can see, our infiltrators did not elude me for long. Lady Yugiri is sending for an airship even as we speak. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Yda:&#039;&#039;&#039; What do we do!? This is a massacre! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Ilberd:&#039;&#039;&#039; Heh heh heh heh....How wonderful to see you...&#039;&#039;Commander&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; Ilberd! I should have known...&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; This has to end! It has to end &#039;&#039;now&#039;&#039;! Do you not see your countrymen dying? Have your ideals rendered you blind even to that!? Order the retreat, and we will help your soldiers to safety! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Ilberd:&#039;&#039;&#039; &#039;&#039;Retreat&#039;&#039;? With the moment of my triumph so close at hand? You truly are a sheltered child, Leveilleur. &lt;br /&gt;
&lt;br /&gt;
[Ilberd presents Nidhogg&#039;s eyes.]&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; Nidhogg&#039;s eyes! ...No abyss is too deep for you, I see. But trust me when I say that such power was not meant for mortal hands! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Ilberd:&#039;&#039;&#039; How long have I struggled to reach this point? My countrymen so injured to the taste of defeat, they no longer balk at its bitterness. Shouting my throat raw with rallying cries, only to be greeted with dull eyes and blank faces!  &lt;br /&gt;
 &#039;&#039;&#039;Ilberd:&#039;&#039;&#039; My &amp;quot;brothers&amp;quot; and &amp;quot;sisters&amp;quot; in Ul&#039;Dah have surrendered to their apathy and their appetites. Were it not for the glint of Lolorito&#039;s coin, I doubt even those here now would have answered my call!  &lt;br /&gt;
 &#039;&#039;&#039;Ilberd:&#039;&#039;&#039; &amp;quot;Take back our homeland! Free Ala Mhigo!&amp;quot; Hah! They&#039;ll happily mouth the words, but they won&#039;t spill the blood!  &lt;br /&gt;
 &#039;&#039;&#039;Ilberd:&#039;&#039;&#039; You say no mortal should wield these eyes? Then I shall gladly become a demon. I will suckle on the souls of the hopeless, and liberate the homeland they no longer deserve! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; What exactly do you mean to do...?&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Ilberd:&#039;&#039;&#039; Did you hear their cries as victory was snatched away from them? Even with their dying breaths they cursed the Empire! Never has their desire for vengeance been so raw, so true! A god has no need of faith when &#039;&#039;summoned&#039;&#039; by so pure a purpose! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Papalymo:&#039;&#039;&#039; Summoned!? &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; You cannot mean to fight the Empire with a primal! You know full well the danger—the &#039;&#039;futility&#039;&#039; of relying on such power! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Ilberd:&#039;&#039;&#039; Oh, yes, I know their limitations—which is why I will call upon a deity more terrible than the very black wyrm of the Calamity itself! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Papalymo:&#039;&#039;&#039; What...Here!? Now!?&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Yda:&#039;&#039;&#039; Like hells you will!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Ilberd:&#039;&#039;&#039; An ending to mark a new beginning... My pain! My longing! You shall have it all! &lt;br /&gt;
 &#039;&#039;&#039;Ilberd:&#039;&#039;&#039; Hahaha─aaaaaaargh!&lt;br /&gt;
&lt;br /&gt;
[Ilberd commits suicide by falling off the wall, beginning a primal summoning from the mound of deceased soldiers.]&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; This light, is it...&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Papalymo:&#039;&#039;&#039; His death completed the ritual. The primal is taking shape. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Yda:&#039;&#039;&#039; Well, can&#039;t we stop it!? There must be something we can do!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Papalymo:&#039;&#039;&#039; There is...one thing. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Yda:&#039;&#039;&#039; Wha—? Hey! Where do you think you&#039;re going!? &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Papalymo:&#039;&#039;&#039; Master Louisoix briefly contained Bahamut by means of a potent spell of sealing. I will now attempt to do the same. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; But that&#039;s impossible! We would need hours to collect the necessary aether, i-if not days! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Papalymo:&#039;&#039;&#039; Ah, Alphinaud...Though I concede it may not always be apparent, I was ever your grandsire&#039;s finest pupil. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; Tupsimati, of course! The staff still holds enormous power, broken or not. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Yda:&#039;&#039;&#039; Don&#039;t you dare, Papalymo! I know how that spell works! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Yugiri:&#039;&#039;&#039; It is time to leave! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Papalymo:&#039;&#039;&#039; Quite Right! Quickly, now! Off you go! The further away the better! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Yda:&#039;&#039;&#039; No! If you&#039;re staying, then so am I! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Papalymo:&#039;&#039;&#039; No, Yda! There is a path only you can walk, and it must not end here—not like this! &lt;br /&gt;
 &#039;&#039;&#039;Papalymo:&#039;&#039;&#039; Take her! Please, you have to take her! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; Ugh...&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Yda:&#039;&#039;&#039; Wha—no! Damn it, Thancred! Put me down! Thancred!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Papalymo:&#039;&#039;&#039; This is one battle you cannot fight. Away with you. Go!&lt;br /&gt;
&lt;br /&gt;
Question: What will you do?&lt;br /&gt;
&amp;gt; Trust in Papalymo and leave on the airship.&lt;br /&gt;
[The player reluctantly leaves.]&lt;br /&gt;
&amp;gt; Stay at Papalymo&#039;s side.&lt;br /&gt;
[The player shakes their head, but Papalymo blasts them to the airship deck with a spell.]&lt;br /&gt;
---&lt;br /&gt;
 &#039;&#039;&#039;Thancred:&#039;&#039;&#039; Hilda! I think he means now! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Papalymo:&#039;&#039;&#039; I bid thee farewell again, my dear Yda...&lt;br /&gt;
 &#039;&#039;&#039;Papalymo:&#039;&#039;&#039; Now, let us see how good a student I truly was...&lt;br /&gt;
&lt;br /&gt;
[Papalymo invokes the sealing spell and is consumed by the light.]&lt;br /&gt;
-cutscene end&lt;br /&gt;
-optional start&lt;br /&gt;
 &#039;&#039;&#039;Thancred:&#039;&#039;&#039; Papalymo knew what he was doing. I could not refuse him.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Hilda:&#039;&#039;&#039; Every Ishgardian gets taught that the Sea of Clouds churns in the grip of the warrin&#039; elements of water and wind. Enough to tear you apart, they say. No one&#039;s &#039;&#039;ever&#039;&#039; gone to the bottom of the abyss and lived to tell the tale. So how did that bastard manage to get his hands on Nidhogg&#039;s eyes?&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Pipin:&#039;&#039;&#039; It has been explained to me what that light represents, and I have ordered our forces to stand ready. It seems we can do little else but wait...&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; How many more must we lose...?&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Yugiri:&#039;&#039;&#039; I understand only too well the desire to reclaim one&#039;s homeland...but I cannot condone such slaughter.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speaking with Yda===&lt;br /&gt;
-cutscene start&lt;br /&gt;
 &#039;&#039;&#039;Yda:&#039;&#039;&#039; Why...? &lt;br /&gt;
 &#039;&#039;&#039;Yda:&#039;&#039;&#039; Why didn&#039;t they let me stay!? &lt;br /&gt;
 &#039;&#039;&#039;Yda:&#039;&#039;&#039; Papalymo is my friend! I should have been there with him!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Thancred:&#039;&#039;&#039; You could see it in his eyes, Yda. He knew what he was doing—what had to be done. &lt;br /&gt;
 &#039;&#039;&#039;Thancred:&#039;&#039;&#039; Master Louisoix wore that same look, right before the end...&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Yda:&#039;&#039;&#039; Do you think I don&#039;t know that!? I know, all right! &#039;&#039;I know&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Thancred:&#039;&#039;&#039; There is nothing more you could have done. Ilberd caught us all off guard. Even [Forename] was powerless to stop him. &lt;br /&gt;
 &#039;&#039;&#039;Thancred:&#039;&#039;&#039; If you must blame someone, then blame me. Just promise that you will never forget what Papalymo strove to protect, or the lessons he tried to teach you. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Yda:&#039;&#039;&#039; ...Don&#039;t. Don&#039;t speak to me. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Thancred:&#039;&#039;&#039; Leave Yda with me. Go on. Go back to the Rising Stones. The others need to know what happened here.&lt;br /&gt;
-quest complete&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
 &#039;&#039;&#039;Yda:&#039;&#039;&#039; ...It&#039;s over, Papalymo.&amp;lt;br&amp;gt;It&#039;s all over...&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Thancred:&#039;&#039;&#039; Leave her be. Nothing you can say will console her now...&lt;br /&gt;
-optional end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The name of the quest is likely a reference to the phrase &amp;quot;Mirror, mirror on the wall&amp;quot; from the 1937 Disney film &#039;&#039;[[wikipedia:Snow White and the Seven Dwarfs (1937 film)|Snow White and the Seven Dwarfs]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=RdZhvznN-mY}}&lt;/div&gt;</summary>
		<author><name>RJ523</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Medicated&amp;diff=1264909</id>
		<title>Medicated</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Medicated&amp;diff=1264909"/>
		<updated>2026-03-26T14:17:05Z</updated>

		<summary type="html">&lt;p&gt;RJ523: Duplicate word&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{status effect|buff|medicated}} [[Medicated]] is a beneficial [[status effect]]: &amp;quot;Performance is being enhanced by a medicinal item.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The buff can be gained from any [[Medicine]] item and duration may &amp;lt;u&amp;gt;&#039;&#039;&#039;not&#039;&#039;&#039;&amp;lt;/u&amp;gt; be extended by consuming more than one. Different [[Medicine]] items overwrite each other.&lt;br /&gt;
&lt;br /&gt;
Unlike {{status effect|buff|well fed}} [[Well Fed]], this buff wears off upon player death.&lt;br /&gt;
&lt;br /&gt;
[[category:Status Effects]]&lt;/div&gt;</summary>
		<author><name>RJ523</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Hyperfrypan&amp;diff=1244146</id>
		<title>Hyperfrypan</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Hyperfrypan&amp;diff=1244146"/>
		<updated>2026-03-15T22:25:29Z</updated>

		<summary type="html">&lt;p&gt;RJ523: Text color correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon infobox&lt;br /&gt;
| name = Hyperfrypan&lt;br /&gt;
| flavor-text = Phase 17 cosmic tool.&lt;br /&gt;
Increases to ``quality`` are 1.75 times higher than normal when material condition is ``Good``.&amp;lt;br&amp;gt;&lt;br /&gt;
Completing a stellar mission from start to finish with this tool equipped grants a bonus to earned rewards.&lt;br /&gt;
{{action fact|Lunar Credit Bonus|+35%}}&lt;br /&gt;
{{action fact|Phaenna Credit Bonus|+35%}}&lt;br /&gt;
{{action fact|Oizys Credit Bonus|+35%}}&lt;br /&gt;
| icon = hyperfrypan icon1.png&lt;br /&gt;
| image = &lt;br /&gt;
| model = 5701-13-3-0&lt;br /&gt;
| requires = culinarian&lt;br /&gt;
| type = culinarian&#039;s primary tool&lt;br /&gt;
| level = 100&lt;br /&gt;
| ilvl = 765&lt;br /&gt;
| rarity = purple&lt;br /&gt;
| attributes = {{attribute increase|craftsmanship|1776}}{{attribute increase|control|930}}{{attribute increase|cp|8}}&lt;br /&gt;
| physical-damage = 76&lt;br /&gt;
| physical-damage-hq = &lt;br /&gt;
| magic-damage = &lt;br /&gt;
| magic-damage-hq = &lt;br /&gt;
| autoattack = 70.93&lt;br /&gt;
| autoattack-hq = &lt;br /&gt;
| delay = 2.8&lt;br /&gt;
| dps = 25.33&lt;br /&gt;
| dps-hq = &lt;br /&gt;
| cost = &lt;br /&gt;
| value = &lt;br /&gt;
| value-hq = &lt;br /&gt;
| repair = armorer&lt;br /&gt;
| set-name = Hypertools&lt;br /&gt;
| materia-slots = &lt;br /&gt;
| adv-melding = &lt;br /&gt;
| convertible = y&lt;br /&gt;
| unique = y&lt;br /&gt;
| untradable = y&lt;br /&gt;
| unsellable = y&lt;br /&gt;
| dyeable = y&lt;br /&gt;
| dye-count = 2&lt;br /&gt;
| projectable = y&lt;br /&gt;
| desynthesizable = &lt;br /&gt;
| crest-worthy = &lt;br /&gt;
| storable = &lt;br /&gt;
| patch = 7.41&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| id-edb = &lt;br /&gt;
| id-gt = 49155&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Acquisition==&lt;br /&gt;
*Upgrade {{item icon|Stellar Frypan v1.2}} from [[Researchingway]] in any [[Cosmic Exploration]] zone. Requires the following data:&lt;br /&gt;
** 7100 Culinarian I&lt;br /&gt;
** 7100 Culinarian II&lt;br /&gt;
** 7100 Culinarian III&lt;br /&gt;
** 7100 Culinarian IV&lt;br /&gt;
** 3150 Culinarian V&lt;br /&gt;
** 1600 Culinarian VI&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Cosmic Tools]]&lt;/div&gt;</summary>
		<author><name>RJ523</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Hyperalembic&amp;diff=1244145</id>
		<title>Hyperalembic</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Hyperalembic&amp;diff=1244145"/>
		<updated>2026-03-15T22:25:11Z</updated>

		<summary type="html">&lt;p&gt;RJ523: Text color correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon infobox&lt;br /&gt;
| name = Hyperalembic&lt;br /&gt;
| flavor-text = Phase 17 cosmic tool.&lt;br /&gt;
Increases to ``quality`` are 1.75 times higher than normal when material condition is ``Good``.&amp;lt;br&amp;gt;&lt;br /&gt;
Completing a stellar mission from start to finish with this tool equipped grants a bonus to earned rewards.&lt;br /&gt;
{{action fact|Lunar Credit Bonus|+35%}}&lt;br /&gt;
{{action fact|Phaenna Credit Bonus|+35%}}&lt;br /&gt;
{{action fact|Oizys Credit Bonus|+35%}}&lt;br /&gt;
| icon = hyperalembic icon1.png&lt;br /&gt;
| image = &lt;br /&gt;
| model = 5603-9-3-0&lt;br /&gt;
| requires = alchemist&lt;br /&gt;
| type = alchemist&#039;s primary tool&lt;br /&gt;
| level = 100&lt;br /&gt;
| ilvl = 765&lt;br /&gt;
| rarity = purple&lt;br /&gt;
| attributes = {{attribute increase|craftsmanship|1776}}{{attribute increase|control|930}}{{attribute increase|cp|8}}&lt;br /&gt;
| physical-damage = 76&lt;br /&gt;
| physical-damage-hq = &lt;br /&gt;
| magic-damage = &lt;br /&gt;
| magic-damage-hq = &lt;br /&gt;
| autoattack = 70.93&lt;br /&gt;
| autoattack-hq = &lt;br /&gt;
| delay = 2.8&lt;br /&gt;
| dps = 25.33&lt;br /&gt;
| dps-hq = &lt;br /&gt;
| cost = &lt;br /&gt;
| value = &lt;br /&gt;
| value-hq = &lt;br /&gt;
| repair = armorer&lt;br /&gt;
| set-name = Hypertools&lt;br /&gt;
| materia-slots = &lt;br /&gt;
| adv-melding = &lt;br /&gt;
| convertible = y&lt;br /&gt;
| unique = y&lt;br /&gt;
| untradable = y&lt;br /&gt;
| unsellable = y&lt;br /&gt;
| dyeable = y&lt;br /&gt;
| dye-count = 2&lt;br /&gt;
| projectable = y&lt;br /&gt;
| desynthesizable = &lt;br /&gt;
| crest-worthy = &lt;br /&gt;
| storable = &lt;br /&gt;
| patch = 7.41&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| id-edb = &lt;br /&gt;
| id-gt = 49154&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Acquisition==&lt;br /&gt;
*Upgrade {{item icon|Stellar Alembic v1.2}} from [[Researchingway]] in any [[Cosmic Exploration]] zone. Requires the following data:&lt;br /&gt;
** 7100 Alchemist I&lt;br /&gt;
** 7100 Alchemist II&lt;br /&gt;
** 7100 Alchemist III&lt;br /&gt;
** 7100 Alchemist IV&lt;br /&gt;
** 3150 Alchemist V&lt;br /&gt;
** 1600 Alchemist VI&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Cosmic Tools]]&lt;/div&gt;</summary>
		<author><name>RJ523</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Hyperneedle&amp;diff=1244144</id>
		<title>Hyperneedle</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Hyperneedle&amp;diff=1244144"/>
		<updated>2026-03-15T22:24:58Z</updated>

		<summary type="html">&lt;p&gt;RJ523: Text color correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon infobox&lt;br /&gt;
| name = Hyperneedle&lt;br /&gt;
| flavor-text = Phase 17 cosmic tool.&lt;br /&gt;
Increases to ``quality`` are 1.75 times higher than normal when material condition is ``Good``.&amp;lt;br&amp;gt;&lt;br /&gt;
Completing a stellar mission from start to finish with this tool equipped grants a bonus to earned rewards.&lt;br /&gt;
{{action fact|Lunar Credit Bonus|+35%}}&lt;br /&gt;
{{action fact|Phaenna Credit Bonus|+35%}}&lt;br /&gt;
{{action fact|Oizys Credit Bonus|+35%}}&lt;br /&gt;
| icon = hyperneedle icon1.png&lt;br /&gt;
| image = &lt;br /&gt;
| model = 5501-9-3-0&lt;br /&gt;
| requires = weaver&lt;br /&gt;
| type = weaver&#039;s primary tool&lt;br /&gt;
| level = 100&lt;br /&gt;
| ilvl = 765&lt;br /&gt;
| rarity = purple&lt;br /&gt;
| attributes = {{attribute increase|craftsmanship|1776}}{{attribute increase|control|930}}{{attribute increase|cp|8}}&lt;br /&gt;
| physical-damage = 76&lt;br /&gt;
| physical-damage-hq = &lt;br /&gt;
| magic-damage = &lt;br /&gt;
| magic-damage-hq = &lt;br /&gt;
| autoattack = 70.93&lt;br /&gt;
| autoattack-hq = &lt;br /&gt;
| delay = 2.8&lt;br /&gt;
| dps = 25.33&lt;br /&gt;
| dps-hq = &lt;br /&gt;
| cost = &lt;br /&gt;
| value = &lt;br /&gt;
| value-hq = &lt;br /&gt;
| repair = goldsmith&lt;br /&gt;
| set-name = Hypertools&lt;br /&gt;
| materia-slots = &lt;br /&gt;
| adv-melding = &lt;br /&gt;
| convertible = y&lt;br /&gt;
| unique = y&lt;br /&gt;
| untradable = y&lt;br /&gt;
| unsellable = y&lt;br /&gt;
| dyeable = y&lt;br /&gt;
| dye-count = 2&lt;br /&gt;
| projectable = y&lt;br /&gt;
| desynthesizable = &lt;br /&gt;
| crest-worthy = &lt;br /&gt;
| storable = &lt;br /&gt;
| patch = 7.41&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| id-edb = &lt;br /&gt;
| id-gt = 49153&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Acquisition==&lt;br /&gt;
*Upgrade {{item icon|Stellar Needle v1.2}} from [[Researchingway]] in any [[Cosmic Exploration]] zone. Requires the following data:&lt;br /&gt;
** 7100 Weaver I&lt;br /&gt;
** 7100 Weaver II&lt;br /&gt;
** 7100 Weaver III&lt;br /&gt;
** 7100 Weaver IV&lt;br /&gt;
** 3150 Weaver V&lt;br /&gt;
** 1600 Weaver VI&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Cosmic Tools]]&lt;/div&gt;</summary>
		<author><name>RJ523</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Round_Hyperknife&amp;diff=1244143</id>
		<title>Round Hyperknife</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Round_Hyperknife&amp;diff=1244143"/>
		<updated>2026-03-15T22:24:42Z</updated>

		<summary type="html">&lt;p&gt;RJ523: Text color correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon infobox&lt;br /&gt;
| name = Round Hyperknife&lt;br /&gt;
| flavor-text = Phase 17 cosmic tool.&lt;br /&gt;
Increases to ``quality`` are 1.75 times higher than normal when material condition is ``Good``.&amp;lt;br&amp;gt;&lt;br /&gt;
Completing a stellar mission from start to finish with this tool equipped grants a bonus to earned rewards.&lt;br /&gt;
{{action fact|Lunar Credit Bonus|+35%}}&lt;br /&gt;
{{action fact|Phaenna Credit Bonus|+35%}}&lt;br /&gt;
{{action fact|Oizys Credit Bonus|+35%}}&lt;br /&gt;
| icon = round hyperknife icon1.png&lt;br /&gt;
| image = &lt;br /&gt;
| model = 5401-11-3-0&lt;br /&gt;
| requires = leatherworker&lt;br /&gt;
| type = leatherworker&#039;s primary tool&lt;br /&gt;
| level = 100&lt;br /&gt;
| ilvl = 765&lt;br /&gt;
| rarity = purple&lt;br /&gt;
| attributes = {{attribute increase|craftsmanship|1776}}{{attribute increase|control|930}}{{attribute increase|cp|8}}&lt;br /&gt;
| physical-damage = 76&lt;br /&gt;
| physical-damage-hq = &lt;br /&gt;
| magic-damage = &lt;br /&gt;
| magic-damage-hq = &lt;br /&gt;
| autoattack = 70.93&lt;br /&gt;
| autoattack-hq = &lt;br /&gt;
| delay = 2.8&lt;br /&gt;
| dps = 25.33&lt;br /&gt;
| dps-hq = &lt;br /&gt;
| cost = &lt;br /&gt;
| value = &lt;br /&gt;
| value-hq = &lt;br /&gt;
| repair = blacksmith&lt;br /&gt;
| set-name = Hypertools&lt;br /&gt;
| materia-slots = &lt;br /&gt;
| adv-melding = &lt;br /&gt;
| convertible = y&lt;br /&gt;
| unique = y&lt;br /&gt;
| untradable = y&lt;br /&gt;
| unsellable = y&lt;br /&gt;
| dyeable = y&lt;br /&gt;
| dye-count = 2&lt;br /&gt;
| projectable = y&lt;br /&gt;
| desynthesizable = &lt;br /&gt;
| crest-worthy = &lt;br /&gt;
| storable = &lt;br /&gt;
| patch = 7.41&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| id-edb = &lt;br /&gt;
| id-gt = 49152&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Acquisition==&lt;br /&gt;
*Upgrade {{item icon|Stellar Round Knife v1.2}} from [[Researchingway]] in any [[Cosmic Exploration]] zone. Requires the following data:&lt;br /&gt;
** 7100 Leatherworker I&lt;br /&gt;
** 7100 Leatherworker II&lt;br /&gt;
** 7100 Leatherworker III&lt;br /&gt;
** 7100 Leatherworker IV&lt;br /&gt;
** 3150 Leatherworker V&lt;br /&gt;
** 1600 Leatherworker VI&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Cosmic Tools]]&lt;/div&gt;</summary>
		<author><name>RJ523</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Hypermallet&amp;diff=1244142</id>
		<title>Hypermallet</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Hypermallet&amp;diff=1244142"/>
		<updated>2026-03-15T22:24:28Z</updated>

		<summary type="html">&lt;p&gt;RJ523: Text color correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon infobox&lt;br /&gt;
| name = Hypermallet&lt;br /&gt;
| flavor-text = Phase 17 cosmic tool.&lt;br /&gt;
Increases to ``quality`` are 1.75 times higher than normal when material condition is ``Good``.&amp;lt;br&amp;gt;&lt;br /&gt;
Completing a stellar mission from start to finish with this tool equipped grants a bonus to earned rewards.&lt;br /&gt;
{{action fact|Lunar Credit Bonus|+35%}}&lt;br /&gt;
{{action fact|Phaenna Credit Bonus|+35%}}&lt;br /&gt;
{{action fact|Oizys Credit Bonus|+35%}}&lt;br /&gt;
| icon = hypermallet icon1.png&lt;br /&gt;
| image = &lt;br /&gt;
| model = 5301-12-3-0&lt;br /&gt;
| requires = goldsmith&lt;br /&gt;
| type = goldsmith&#039;s primary tool&lt;br /&gt;
| level = 100&lt;br /&gt;
| ilvl = 765&lt;br /&gt;
| rarity = purple&lt;br /&gt;
| attributes = {{attribute increase|craftsmanship|1776}}{{attribute increase|control|930}}{{attribute increase|cp|8}}&lt;br /&gt;
| physical-damage = 76&lt;br /&gt;
| physical-damage-hq = &lt;br /&gt;
| magic-damage = &lt;br /&gt;
| magic-damage-hq = &lt;br /&gt;
| autoattack = 70.93&lt;br /&gt;
| autoattack-hq = &lt;br /&gt;
| delay = 2.8&lt;br /&gt;
| dps = 25.33&lt;br /&gt;
| dps-hq = &lt;br /&gt;
| cost = &lt;br /&gt;
| value = &lt;br /&gt;
| value-hq = &lt;br /&gt;
| repair = blacksmith&lt;br /&gt;
| set-name = Hypertools&lt;br /&gt;
| materia-slots = &lt;br /&gt;
| adv-melding = &lt;br /&gt;
| convertible = y&lt;br /&gt;
| unique = y&lt;br /&gt;
| untradable = y&lt;br /&gt;
| unsellable = y&lt;br /&gt;
| dyeable = y&lt;br /&gt;
| dye-count = 2&lt;br /&gt;
| projectable = y&lt;br /&gt;
| desynthesizable = &lt;br /&gt;
| crest-worthy = &lt;br /&gt;
| storable = &lt;br /&gt;
| patch = 7.41&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| id-edb = &lt;br /&gt;
| id-gt = 49151&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Acquisition==&lt;br /&gt;
*Upgrade {{item icon|Stellar Mallet v1.2}} from [[Researchingway]] in any [[Cosmic Exploration]] zone. Requires the following data:&lt;br /&gt;
** 7100 Goldsmith I&lt;br /&gt;
** 7100 Goldsmith II&lt;br /&gt;
** 7100 Goldsmith III&lt;br /&gt;
** 7100 Goldsmith IV&lt;br /&gt;
** 3150 Goldsmith V&lt;br /&gt;
** 1600 Goldsmith VI&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Cosmic Tools]]&lt;/div&gt;</summary>
		<author><name>RJ523</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Raising_Hyperhammer&amp;diff=1244141</id>
		<title>Raising Hyperhammer</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Raising_Hyperhammer&amp;diff=1244141"/>
		<updated>2026-03-15T22:24:13Z</updated>

		<summary type="html">&lt;p&gt;RJ523: Text color correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon infobox&lt;br /&gt;
| name = Raising Hyperhammer&lt;br /&gt;
| flavor-text = Phase 17 cosmic tool.&lt;br /&gt;
Increases to ``quality`` are 1.75 times higher than normal when material condition is ``Good``.&amp;lt;br&amp;gt;&lt;br /&gt;
Completing a stellar mission from start to finish with this tool equipped grants a bonus to earned rewards.&lt;br /&gt;
{{action fact|Lunar Credit Bonus|+35%}}&lt;br /&gt;
{{action fact|Phaenna Credit Bonus|+35%}}&lt;br /&gt;
{{action fact|Oizys Credit Bonus|+35%}}&lt;br /&gt;
| icon = raising hyperhammer icon1.png&lt;br /&gt;
| image = &lt;br /&gt;
| model = 5201-12-3-0&lt;br /&gt;
| requires = armorer&lt;br /&gt;
| type = armorer&#039;s primary tool&lt;br /&gt;
| level = 100&lt;br /&gt;
| ilvl = 765&lt;br /&gt;
| rarity = purple&lt;br /&gt;
| attributes = {{attribute increase|craftsmanship|1776}}{{attribute increase|control|930}}{{attribute increase|cp|8}}&lt;br /&gt;
| physical-damage = 76&lt;br /&gt;
| physical-damage-hq = &lt;br /&gt;
| magic-damage = &lt;br /&gt;
| magic-damage-hq = &lt;br /&gt;
| autoattack = 70.93&lt;br /&gt;
| autoattack-hq = &lt;br /&gt;
| delay = 2.8&lt;br /&gt;
| dps = 25.33&lt;br /&gt;
| dps-hq = &lt;br /&gt;
| cost = &lt;br /&gt;
| value = &lt;br /&gt;
| value-hq = &lt;br /&gt;
| repair = blacksmith&lt;br /&gt;
| set-name = Hypertools&lt;br /&gt;
| materia-slots = &lt;br /&gt;
| adv-melding = &lt;br /&gt;
| convertible = y&lt;br /&gt;
| unique = y&lt;br /&gt;
| untradable = y&lt;br /&gt;
| unsellable = y&lt;br /&gt;
| dyeable = y&lt;br /&gt;
| dye-count = 2&lt;br /&gt;
| projectable = y&lt;br /&gt;
| desynthesizable = &lt;br /&gt;
| crest-worthy = &lt;br /&gt;
| storable = &lt;br /&gt;
| patch = 7.41&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| id-edb = &lt;br /&gt;
| id-gt = 49150&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Acquisition==&lt;br /&gt;
*Upgrade {{item icon|Stellar Raising Hammer v1.2}} from [[Researchingway]] in any [[Cosmic Exploration]] zone. Requires the following data:&lt;br /&gt;
** 7100 Armorer I&lt;br /&gt;
** 7100 Armorer II&lt;br /&gt;
** 7100 Armorer III&lt;br /&gt;
** 7100 Armorer IV&lt;br /&gt;
** 3150 Armorer V&lt;br /&gt;
** 1600 Armorer VI&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Cosmic Tools]]&lt;/div&gt;</summary>
		<author><name>RJ523</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Hypersaw&amp;diff=1244140</id>
		<title>Hypersaw</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Hypersaw&amp;diff=1244140"/>
		<updated>2026-03-15T22:23:56Z</updated>

		<summary type="html">&lt;p&gt;RJ523: Text color correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon infobox&lt;br /&gt;
| name = Hypersaw&lt;br /&gt;
| flavor-text = Phase 17 cosmic tool.&lt;br /&gt;
Increases to ``quality`` are 1.75 times higher than normal when material condition is ``Good``.&amp;lt;br&amp;gt;&lt;br /&gt;
Completing a stellar mission from start to finish with this tool equipped grants a bonus to earned rewards.&lt;br /&gt;
{{action fact|Lunar Credit Bonus|+35%}}&lt;br /&gt;
{{action fact|Phaenna Credit Bonus|+35%}}&lt;br /&gt;
{{action fact|Oizys Credit Bonus|+35%}}&lt;br /&gt;
| icon = hypersaw icon1.png&lt;br /&gt;
| image = &lt;br /&gt;
| model = 5004-8-3-0&lt;br /&gt;
| requires = carpenter&lt;br /&gt;
| type = carpenter&#039;s primary tool&lt;br /&gt;
| level = 100&lt;br /&gt;
| ilvl = 765&lt;br /&gt;
| rarity = purple&lt;br /&gt;
| attributes = {{attribute increase|craftsmanship|1776}}{{attribute increase|control|930}}{{attribute increase|cp|8}}&lt;br /&gt;
| physical-damage = 76&lt;br /&gt;
| physical-damage-hq = &lt;br /&gt;
| magic-damage = &lt;br /&gt;
| magic-damage-hq = &lt;br /&gt;
| autoattack = 70.93&lt;br /&gt;
| autoattack-hq = &lt;br /&gt;
| delay = 2.8&lt;br /&gt;
| dps = 25.33&lt;br /&gt;
| dps-hq = &lt;br /&gt;
| cost = &lt;br /&gt;
| value = &lt;br /&gt;
| value-hq = &lt;br /&gt;
| repair = blacksmith&lt;br /&gt;
| set-name = Hypertools&lt;br /&gt;
| materia-slots = &lt;br /&gt;
| adv-melding = &lt;br /&gt;
| convertible = y&lt;br /&gt;
| unique = y&lt;br /&gt;
| untradable = y&lt;br /&gt;
| unsellable = y&lt;br /&gt;
| dyeable = y&lt;br /&gt;
| dye-count = 2&lt;br /&gt;
| projectable = y&lt;br /&gt;
| desynthesizable = &lt;br /&gt;
| crest-worthy = &lt;br /&gt;
| storable = &lt;br /&gt;
| patch = 7.41&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| id-edb = &lt;br /&gt;
| id-gt = 49148&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Acquisition==&lt;br /&gt;
*Upgrade {{item icon|Stellar Saw v1.2}} from [[Researchingway]] in any [[Cosmic Exploration]] zone. Requires the following data:&lt;br /&gt;
** 7100 Carpenter I&lt;br /&gt;
** 7100 Carpenter II&lt;br /&gt;
** 7100 Carpenter III&lt;br /&gt;
** 7100 Carpenter IV&lt;br /&gt;
** 3150 Carpenter V&lt;br /&gt;
** 1600 Carpenter VI&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Cosmic Tools]]&lt;/div&gt;</summary>
		<author><name>RJ523</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Cross-pein_Hyperhammer&amp;diff=1244129</id>
		<title>Cross-pein Hyperhammer</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Cross-pein_Hyperhammer&amp;diff=1244129"/>
		<updated>2026-03-15T22:18:26Z</updated>

		<summary type="html">&lt;p&gt;RJ523: Text color correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon infobox&lt;br /&gt;
| name = Cross-pein Hyperhammer&lt;br /&gt;
| flavor-text = Phase 17 cosmic tool.&lt;br /&gt;
Increases to ``quality`` are 1.75 times higher than normal when material condition is ``Good``.&amp;lt;br&amp;gt;&lt;br /&gt;
Completing a stellar mission from start to finish with this tool equipped grants a bonus to earned rewards.&lt;br /&gt;
{{action fact|Lunar Credit Bonus|+35%}}&lt;br /&gt;
{{action fact|Phaenna Credit Bonus|+35%}}&lt;br /&gt;
{{action fact|Oizys Credit Bonus|+35%}}&lt;br /&gt;
| icon = cross-pein hyperhammer icon1.png&lt;br /&gt;
| image = &lt;br /&gt;
| model = 5101-10-3-0&lt;br /&gt;
| requires = blacksmith&lt;br /&gt;
| type = blacksmith&#039;s primary tool&lt;br /&gt;
| level = 100&lt;br /&gt;
| ilvl = 765&lt;br /&gt;
| rarity = purple&lt;br /&gt;
| attributes = {{attribute increase|craftsmanship|1776}}{{attribute increase|control|930}}{{attribute increase|cp|8}}&lt;br /&gt;
| physical-damage = 76&lt;br /&gt;
| physical-damage-hq = &lt;br /&gt;
| magic-damage = &lt;br /&gt;
| magic-damage-hq = &lt;br /&gt;
| autoattack = 70.93&lt;br /&gt;
| autoattack-hq = &lt;br /&gt;
| delay = 2.8&lt;br /&gt;
| dps = 25.33&lt;br /&gt;
| dps-hq = &lt;br /&gt;
| cost = &lt;br /&gt;
| value = &lt;br /&gt;
| value-hq = &lt;br /&gt;
| repair = blacksmith&lt;br /&gt;
| set-name = Hypertools&lt;br /&gt;
| materia-slots = &lt;br /&gt;
| adv-melding = &lt;br /&gt;
| convertible = y&lt;br /&gt;
| unique = y&lt;br /&gt;
| untradable = y&lt;br /&gt;
| unsellable = y&lt;br /&gt;
| dyeable = y&lt;br /&gt;
| dye-count = 2&lt;br /&gt;
| projectable = y&lt;br /&gt;
| desynthesizable = &lt;br /&gt;
| crest-worthy = &lt;br /&gt;
| storable = &lt;br /&gt;
| patch = 7.41&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| id-edb = &lt;br /&gt;
| id-gt = 49149&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Acquisition==&lt;br /&gt;
*Upgrade {{item icon|Stellar Cross-pein Hammer v1.2}} from [[Researchingway]] in any [[Cosmic Exploration]] zone. Requires the following data:&lt;br /&gt;
** 7100 Blacksmith I&lt;br /&gt;
** 7100 Blacksmith II&lt;br /&gt;
** 7100 Blacksmith III&lt;br /&gt;
** 7100 Blacksmith IV&lt;br /&gt;
** 3150 Blacksmith V&lt;br /&gt;
** 1600 Blacksmith VI&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Cosmic Tools]]&lt;/div&gt;</summary>
		<author><name>RJ523</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Singularity_Reactor&amp;diff=1233261</id>
		<title>The Singularity Reactor</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Singularity_Reactor&amp;diff=1233261"/>
		<updated>2026-03-08T19:16:41Z</updated>

		<summary type="html">&lt;p&gt;RJ523: /* 32px|link= King Thordan and His Knights Twelve */ Possessive correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses|the story-mode [[Main Scenario]] [[trial]]|the level 60 challenge-mode [[trial]]|The Minstrel&#039;s Ballad: Thordan&#039;s Reign|the [[Ultimate Raid]] involving [[King Thordan]]|Dragonsong&#039;s Reprise (Ultimate)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = The Singularity Reactor&lt;br /&gt;
| image = The_Singularity_Reactor.png&lt;br /&gt;
| description = Taking the soul of the legendary [[King Thordan]] into his flesh, the archbishop transforms into a primal before your very eyes. Sustained by a millennium of prayer and the Eye&#039;s aether, he declares his intent to rule over the world with an iron fist and for all time. Standing at his side are the sworn brothers of the Heavens&#039; Ward, who have likewise transcended their mortal limits by becoming incarnations of the knights twelve. Strike them down, and eradicate the root of the [[Dragonsong War]].&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 60&lt;br /&gt;
| level-sync = 60&lt;br /&gt;
| ilvl = 142&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = 8&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| duty-finder = Trials (Heavensward)&lt;br /&gt;
| roulette = Trials&lt;br /&gt;
| entrance = Azys Lla&lt;br /&gt;
| entrance-coordinates = 21.4, 22.5, 8.7&lt;br /&gt;
| location = Singularity Reactor&lt;br /&gt;
| region = Abalathia&#039;s Spine&lt;br /&gt;
| tomestones = 10 poetics&lt;br /&gt;
| req-quest = Heavensward (Quest)&lt;br /&gt;
| patch = 3.0&lt;br /&gt;
| release = heavensward&lt;br /&gt;
| echo = trial&lt;br /&gt;
| stone-sky-sea = Basic Training&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
==Strategy==&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|32px|link=]] [[King Thordan]] and His Knights Twelve===&lt;br /&gt;
{{evt|service=youtube|id=cyEuQ7KoYME|dimensions=350|align=right|description=Updated Shadowbringers Guide}}&lt;br /&gt;
{{evt|service=youtube|id=F1ubbYUA82Y|dimensions=350|align=right|description=The Singularity Reactor Guide}}&lt;br /&gt;
Owing to its lack of an item level sync, [[The Singularity Reactor]] has become a laughably easy duty in which enemies&#039; health can be quickly depleted and the mechanics pose almost no threat. It has three phases, although the most eventful are the first two. &lt;br /&gt;
&lt;br /&gt;
==== Phase 1 ====&lt;br /&gt;
*&#039;&#039;&#039;Lightning Storm&#039;&#039;&#039;: Four players  will be marked for a small lightning circle that will hit after them and everyone around them a few seconds. Simultaneously, Thordan will put AoE circles below the other four players.&lt;br /&gt;
*&#039;&#039;&#039;Ascalon&#039;s Mercy&#039;&#039;&#039;: Several line AoEs with gaps between them&lt;br /&gt;
*&#039;&#039;&#039;Ancient Quaga&#039;&#039;&#039;: Moderate raidwide damage.&lt;br /&gt;
*&#039;&#039;&#039;Ascalon&#039;s Might&#039;&#039;&#039;: Tankbuster&lt;br /&gt;
*&#039;&#039;&#039;Knights of the Round&#039;&#039;&#039;: At 80% HP, Thordan begins summons untargettable Knights of [[the Heavens&#039; Ward]] and has them unleash mechanics on the party&lt;br /&gt;
**&#039;&#039;&#039;Ser Janlenoux&#039;&#039;&#039; and &#039;&#039;&#039;Ser Adelphel&#039;&#039;&#039;: Both will charge around the room, putting a {{status effect|bleeding}} &#039;&#039;&#039;[[Bleeding]]&#039;&#039;&#039; debuff on everyone in their path and leaving behind orbs of light. These will deal damage to players upon exploding. Note that this debuff can be dispelled. &lt;br /&gt;
**&#039;&#039;&#039;Ser Vellguine&#039;&#039;&#039;: He stands outside of the platform and cast a column AoE that goes from one side to the other and can be easily avoided. &lt;br /&gt;
**&#039;&#039;&#039;Ser Hermenost&#039;&#039;&#039;: He will pop out next to Thordan with three small platforms that need to be stood upon. A single player for each one of them will suffice. Fail to do so and the entire party will be affected with {{status effect|paralysis}} &#039;&#039;&#039;[[Paralysis]]&#039;&#039;&#039;. While the duration is not too long and this is not game-changing, your healers will thank you. &lt;br /&gt;
*&#039;&#039;&#039;The Dragon&#039;s Eye&#039;&#039;&#039;: At 55% HP, Thordan will cast this and unlock a bigger version of &#039;&#039;&#039;Ascalon&#039;s Mercy&#039;&#039;&#039;, as well as &#039;&#039;&#039;The Dragon&#039;s Gaze&#039;&#039;&#039;, which inflicts a party-wide terror. As with any other gaze attack, turn your character away from him to avoid it completely. &lt;br /&gt;
&lt;br /&gt;
==== Phase 2 ====&lt;br /&gt;
At around 15% to 10%, phase two will start. Thordan will leave the arena, letting his Knights have the spotlight. As before, all the Knights will be untargettable with rare exceptions.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ser Charibert&#039;&#039;&#039; and &#039;&#039;&#039;Ser Hermenost&#039;&#039;&#039;: Charibert appears in the middle and casts &#039;&#039;&#039;Heavensflame&#039;&#039;&#039;, creating several circle AoEs, while Hermenost repeats his towers mechanic from phase 1.&lt;br /&gt;
*&#039;&#039;&#039;Ser Zephirin&#039;&#039;&#039;: He appears in the middle and immediately starts casting an AoE attack, &#039;&#039;&#039;Sacred Cross&#039;&#039;&#039;. This cannot be [[interrupt]]ed; however, the less health he has at the end of the cast, the weaker it hits the party. &lt;br /&gt;
*&#039;&#039;&#039;Ser Vellguine&#039;&#039;&#039;: Without waiting for Zephirin to be dealt with, Vellguine will appear somewhere at the edge of the arena. Again, he will perform a column charge through the middle.&lt;br /&gt;
*&#039;&#039;&#039;Ser Janlenoux&#039;&#039;&#039; and &#039;&#039;&#039;Ser Adelphel&#039;&#039;&#039;: Both appear at the same time and directly engage the party. One of them will cast Holiest of Holy at random intervals, which will deal moderate damage to every player in the room. Something else to look out for is Rapid Sever, which will hit the tank for quite a bit of damage in a short span of time. &lt;br /&gt;
*&#039;&#039;&#039;Ser Ignasse&#039;&#039;&#039;: He smashes the ground at a point on the edge of the arena. Damage taken is reduced the farther away you are from it, like the imperial airship crashes in the Ultima Weapon.&lt;br /&gt;
*&#039;&#039;&#039;Ser Paulecrain&#039;&#039;&#039; and &#039;&#039;&#039;Ser Haumeric&#039;&#039;&#039;: Paulecrain places blue ice markers on players&#039; heads, akin to those in the [[Shiva]] encounter. Try to drop them on the edges if possible, as they inflict {{status effect|heavy}} &#039;&#039;&#039;[[Heavy]]&#039;&#039;&#039; on players in contact with the frozen ground they create. Paulecrain has a column attack that is targeted on a player, who will take less damage the closer they are to the source, like [[Anchag]]&#039;s in [[Amdapor Keep (Hard)]] or [[Byblos]]&#039; in [[the Great Gubal Library]]. &lt;br /&gt;
*&#039;&#039;&#039;Ser Grinnaux&#039;&#039;&#039;: He will cast four or five black AoE circles on the ground that will grow in size over time. In addition to the previous frozen circles, finding a safe spot can be difficult. &lt;br /&gt;
*&#039;&#039;&#039;Ser Noudenet&#039;&#039;&#039;: His attack resembles [[Xande]]&#039;s meteorfall mechanic in [[Syrcus Tower]]; he will summon comet circles that will drop comets/meteors after a short while. There are four comet circles on the sides, and a meteor circle in the middle. Burn them before they drop their gifts. &lt;br /&gt;
*&#039;&#039;&#039;Ser Guerrique&#039;&#039;&#039;: At the same time as dealing with the comets, Guerrique will appear in the middle, casting a progressive round AoE that proceeds in phases. Move into the next or previous row of rocks to avoid being hit. &lt;br /&gt;
&lt;br /&gt;
After that, Thordan will reappear and repeatedly knock back all players with &#039;&#039;&#039;Light of Ascalon&#039;&#039;&#039; as the entire Heavens&#039; Ward teleport to their positions, then will raise his sword and use &#039;&#039;&#039;Ultimate End&#039;&#039;&#039; with his Knights. The damage of this spell depends on how long it took to overwhelm the Knights and how many players died to their attacks.&lt;br /&gt;
&lt;br /&gt;
==== Phase 3 ====&lt;br /&gt;
After &#039;&#039;&#039;Ultimate End&#039;&#039;&#039;, Thordan will have used up all his energy and the Knights will not return to aid him. In addition, Thordan can only perform autoattacks and will have a {{status effect|Damage Down}} &#039;&#039;&#039;[[Damage Down]]&#039;&#039;&#039; debuff, so just DPS Thordan until he dies.&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header}}&lt;br /&gt;
{{music table row|Main|Heroes}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:King thordan concept art.jpg&lt;br /&gt;
File:King Thordan.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
====Cutscene====&lt;br /&gt;
 &#039;&#039;&#039;Zephirin:&#039;&#039;&#039; Brothers! The time is come to call upon the true power of the Heavens&#039; Ward! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;King Thordan:&#039;&#039;&#039; Fight me if you will, Warrior of Light. &lt;br /&gt;
 &#039;&#039;&#039;King Thordan:&#039;&#039;&#039; I care not. All who stand against me will be destroyed─be they servants of the Darkness or the Light. &lt;br /&gt;
 &#039;&#039;&#039;King Thordan:&#039;&#039;&#039; By my blessing shall all men be sanctified, and an endless era of peace begin. Vice and conflict shall cease to be. &lt;br /&gt;
 &#039;&#039;&#039;King Thordan:&#039;&#039;&#039; You reject my divinity, yet what have you to offer my people in its stead? Bitter truth? Virtuous suffering? &lt;br /&gt;
 &#039;&#039;&#039;King Thordan:&#039;&#039;&#039; No matter. If you believe your cause just, I call upon you to defend it with your life!&lt;br /&gt;
&lt;br /&gt;
====Duty Dialogue====&lt;br /&gt;
 &#039;&#039;&#039;King Thordan:&#039;&#039;&#039; Your feeble light shall fade before my brilliance! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;King Thordan:&#039;&#039;&#039; My blade shall rend you! (&#039;&#039;voice acted, no text&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;King Thordan:&#039;&#039;&#039; O Ascalon! Drink deep of the power of slumbering gods! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;King Thordan:&#039;&#039;&#039; I shall end your vain struggle! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;King Thordan:&#039;&#039;&#039; To me, my knights! (&#039;&#039;voice acted, no text&#039;&#039;)&lt;br /&gt;
 &#039;&#039;&#039;King Thordan:&#039;&#039;&#039; I shall bury you and your beliefs! (&#039;&#039;voice acted, no text&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;King Thordan:&#039;&#039;&#039; Y-You survived my divine reckoning!? Impossible!  &lt;br /&gt;
 &#039;&#039;&#039;King Thordan:&#039;&#039;&#039; This is the power of Light? &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;King Thordan:&#039;&#039;&#039; Impossible! (&#039;&#039;voice acted, no text&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
====Cutscene====&lt;br /&gt;
 &#039;&#039;&#039;Archbishop Thordan VII:&#039;&#039;&#039; How...how can this be? A millennium of prayer and the Eye&#039;s power combined—and still you stand? &lt;br /&gt;
 &#039;&#039;&#039;Archbishop Thordan VII:&#039;&#039;&#039; Who—&#039;&#039;what&#039;&#039; are you? &lt;br /&gt;
&lt;br /&gt;
{{Duties nav/trial}}&lt;/div&gt;</summary>
		<author><name>RJ523</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Armoire/Seasonal_Gear_1&amp;diff=1212970</id>
		<title>Armoire/Seasonal Gear 1</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Armoire/Seasonal_Gear_1&amp;diff=1212970"/>
		<updated>2026-02-28T20:02:44Z</updated>

		<summary type="html">&lt;p&gt;RJ523: Added Little Ladies&amp;#039; Day 2026&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;==Seasonal Gear 1==&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
{| {{STDT|sortable item align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Source&lt;br /&gt;
! Category&lt;br /&gt;
! Patch&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Chocobo Egg Ring}}||[[Hatching-tide (2012)]]||Seasonal Gear 1||1.0&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Midnight Egg Ring}}||[[Hatching-tide (2012)]]||Seasonal Gear 1||1.0&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Brilliant Egg Ring}}||[[Hatching-tide (2012)]]||Seasonal Gear 1||1.0&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Vibrant Egg Ring}}||[[Hatching-tide (2012)]]||Seasonal Gear 1||1.0&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Pristine Egg Ring}}||[[Hatching-tide (2012)]]||Seasonal Gear 1||1.0&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Chocobo Egg Cap}}||[[Hatching-tide (2011)]]||Seasonal Gear 1||1.0&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Midnight Egg Cap}}||[[Hatching-tide (2011)]]||Seasonal Gear 1||1.0&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Brilliant Egg Cap}}||[[Hatching-tide (2011)]]||Seasonal Gear 1||1.0&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Vibrant Egg Cap}}||[[Hatching-tide (2011)]]||Seasonal Gear 1||1.0&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Pristine Egg Cap}}||[[Hatching-tide (2011)]]||Seasonal Gear 1||1.0&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Peach Blossoms}}||[[Little Ladies&#039; Day (2012)]]||Seasonal Gear 1||1.0&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Peach Blossom Choker}}||[[Little Ladies&#039; Day (2015)]]||Seasonal Gear 1||2.51&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Vibrant Egg Earrings}}||[[Hatching-tide (2015)]]||Seasonal Gear 1||2.55&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Brilliant Egg Earrings}}||[[Hatching-tide (2015)]]||Seasonal Gear 1||2.55&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Midnight Egg Earrings}}||[[Hatching-tide (2015)]]||Seasonal Gear 1||2.55&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Egg Earrings}}||[[Hatching-tide (2015)]]||Seasonal Gear 1||2.55&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Little Lady&#039;s Clogs}}||[[Little Ladies&#039; Day (2016)]]||Seasonal Gear 1||3.15&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Little Lord&#039;s Clogs}}||[[Little Ladies&#039; Day (2016)]]||Seasonal Gear 1||3.15&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Lady&#039;s Suikan}}||[[Little Ladies&#039; Day (2016)]]||Seasonal Gear 1||3.15&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Lord&#039;s Suikan}}||[[Little Ladies&#039; Day (2016)]]||Seasonal Gear 1||3.15&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Songbird Boots}}||[[Little Ladies&#039; Day (2017)]]||Seasonal Gear 1||3.5&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Royal Seneschal&#039;s Boots}}||[[Little Ladies&#039; Day (2017)]]||Seasonal Gear 1||3.5&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Songbird Skirt}}||[[Little Ladies&#039; Day (2017)]]||Seasonal Gear 1||3.5&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Royal Seneschal&#039;s Breeches}}||[[Little Ladies&#039; Day (2017)]]||Seasonal Gear 1||3.5&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Songbird Gloves}}||[[Little Ladies&#039; Day (2017)]]||Seasonal Gear 1||3.5&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Royal Seneschal&#039;s Fingerless Gloves}}||[[Little Ladies&#039; Day (2017)]]||Seasonal Gear 1||3.5&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Songbird Jacket}}||[[Little Ladies&#039; Day (2017)]]||Seasonal Gear 1||3.5&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Royal Seneschal&#039;s Coat}}||[[Little Ladies&#039; Day (2017)]]||Seasonal Gear 1||3.5&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Songbird Hat}}||[[Little Ladies&#039; Day (2017)]]||Seasonal Gear 1||3.5&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Royal Seneschal&#039;s Chapeau}}||[[Little Ladies&#039; Day (2017)]]||Seasonal Gear 1||3.5&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Spriggan Boots}}||[[Hatching-tide (2019)]]||Seasonal Gear 1||4.5&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Spriggan Bottoms}}||[[Hatching-tide (2019)]]||Seasonal Gear 1||4.5&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Spriggan Jacket}}||[[Hatching-tide (2019)]]||Seasonal Gear 1||4.5&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Flower Crown}}||[[Little Ladies&#039; Day (2019)]]||Seasonal Gear 1||4.5&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Dapper Rabbit Suit}}||[[Hatching-tide (2020)]]||Seasonal Gear 1||5.2&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Rabbit Suit}}||[[Hatching-tide (2020)]]||Seasonal Gear 1||5.2&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Rabbit Head}}||[[Hatching-tide (2020)]]||Seasonal Gear 1||5.2&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Princess&#039;s Peach Corsage}}||[[Little Ladies&#039; Day (2020)]]||Seasonal Gear 1||5.2&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Seneschal&#039;s Monocle}}||[[Little Ladies&#039; Day (2020)]]||Seasonal Gear 1||5.2&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Chicken Suit}}||[[Hatching-tide (2021)]]||Seasonal Gear 1||5.5&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Chicken Head}}||[[Hatching-tide (2021)]]||Seasonal Gear 1||5.5&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Little Lady&#039;s Crown}}||[[Little Ladies&#039; Day (2022)]]||Seasonal Gear 1||6.0&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Tonberry Head}}||[[Hatching-tide (2023)]]||Seasonal Gear 1||6.3&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Tonberry Body}}||[[Hatching-tide (2023)]]||Seasonal Gear 1||6.3&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Tonberry Hands}}||[[Hatching-tide (2023)]]||Seasonal Gear 1||6.3&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Tonberry Culottes}}||[[Hatching-tide (2023)]]||Seasonal Gear 1||6.3&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Tonberry Boots}}||[[Hatching-tide (2023)]]||Seasonal Gear 1||6.3&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Imp Head}}||[[The Make It Rain Campaign 2024]]||Seasonal Gear 1||6.5&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Imp Suit}}||[[The Make It Rain Campaign 2024]]||Seasonal Gear 1||6.5&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Oversized Ulala Neotunic}}||[[Little Ladies&#039; Day (2026)]]||Seasonal Gear 1||7.41&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Oversized Masha Neotunic}}||[[Little Ladies&#039; Day (2026)]]||Seasonal Gear 1||7.41&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Oversized Narumi Neotunic}}||[[Little Ladies&#039; Day (2026)]]||Seasonal Gear 1||7.41&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Oversized Picot Neotunic}}||[[Little Ladies&#039; Day (2026)]]||Seasonal Gear 1||7.41&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>RJ523</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Twelve%27s_Rings_Set&amp;diff=1203420</id>
		<title>The Twelve&#039;s Rings Set</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Twelve%27s_Rings_Set&amp;diff=1203420"/>
		<updated>2026-02-12T17:58:41Z</updated>

		<summary type="html">&lt;p&gt;RJ523: Typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These rings are from a main story quest in the legacy version of Final fantasy XIV, also known as [[patch 1.23a]].&lt;br /&gt;
&lt;br /&gt;
During the story, players would be tasked with praying at the symbols of the Twelve, in hopes of stopping the fall of Dalamud. Upon praying at the symbol of the player&#039;s patron deity, the player would receive that deity&#039;s ring.&amp;lt;ref&amp;gt;[https://forum.square-enix.com/ffxiv/threads/267463 Forum post of 1.0 player discussing the rings]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|equip align-center sortable}}&lt;br /&gt;
{{armor table header}}&lt;br /&gt;
{{armor table row|Halone&#039;s Ring}}&lt;br /&gt;
{{armor table row|Menphina&#039;s Ring}}&lt;br /&gt;
{{armor table row|Thaliak&#039;s Ring}}&lt;br /&gt;
{{armor table row|Nymeia&#039;s Ring}}&lt;br /&gt;
{{armor table row|Llymlaen&#039;s Ring}}&lt;br /&gt;
{{armor table row|Oschon&#039;s Ring}}&lt;br /&gt;
{{armor table row|Byregot&#039;s Ring}}&lt;br /&gt;
{{armor table row|Rhalgr&#039;s Ring}}&lt;br /&gt;
{{armor table row|Azeyma&#039;s Ring}}&lt;br /&gt;
{{armor table row|Nald&#039;thal&#039;s Ring}}&lt;br /&gt;
{{armor table row|Nophica&#039;s Ring}}&lt;br /&gt;
{{armor table row|Althyk&#039;s Ring}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>RJ523</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Pebble_Crab&amp;diff=1202230</id>
		<title>Pebble Crab</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Pebble_Crab&amp;diff=1202230"/>
		<updated>2026-02-08T22:57:54Z</updated>

		<summary type="html">&lt;p&gt;RJ523: /* Acquisition */ Added bait (tested at location)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
| name = Pebble Crab&lt;br /&gt;
| icon = pebble crab icon1.png&lt;br /&gt;
| description = A small bluish grey crab found in tide pools along the La Noscean coast.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[Suitable for printing on small canvases.]&lt;br /&gt;
| type = crafting material&lt;br /&gt;
| effects = &lt;br /&gt;
| material-type = Seafood&lt;br /&gt;
| unique = &lt;br /&gt;
| untradable = &lt;br /&gt;
| unsellable = &lt;br /&gt;
| rarity = white&lt;br /&gt;
| level = &lt;br /&gt;
| ilvl = &lt;br /&gt;
| race = &lt;br /&gt;
| gender = &lt;br /&gt;
| recast = &lt;br /&gt;
| cost = &lt;br /&gt;
| value = 1&lt;br /&gt;
| value-hq =&lt;br /&gt;
| seals = &lt;br /&gt;
| patch = 2.0&lt;br /&gt;
| release = a realm reborn&lt;br /&gt;
| id-edb = b6d9484fdd5&lt;br /&gt;
| id-gt = 4878&lt;br /&gt;
}}&lt;br /&gt;
[[Pebble Crab]] is a [[Seafood]].&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Basic Information==&lt;br /&gt;
*&#039;&#039;&#039;Recommended [[Fishing]] Level&#039;&#039;&#039;: 12&lt;br /&gt;
*&#039;&#039;&#039;Fish Type&#039;&#039;&#039;: [[Coastlines]]&lt;br /&gt;
*&#039;&#039;&#039;[[Aquarium]] Type&#039;&#039;&#039;: None&lt;br /&gt;
*&#039;&#039;&#039;Sizes&#039;&#039;&#039;: Smallest - 6.8im, Largest - 12.4im&lt;br /&gt;
*&#039;&#039;&#039;[[Fish Guide]] Preferred Bait&#039;&#039;&#039;: {{item icon|Goby Ball}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A small bluish-grey crab found in tide pools along the La Noscean coast. Their tendency to cut fishing lines and steal bait from hooks makes these wavekin despised by fishers.&lt;br /&gt;
&lt;br /&gt;
==Acquisition==&lt;br /&gt;
===Purchased From===&lt;br /&gt;
===Fishing Locations===&lt;br /&gt;
&lt;br /&gt;
===[[Fishing Log: Moraby Bay]]===&lt;br /&gt;
*&#039;&#039;&#039;[[Location]]&#039;&#039;&#039;: [[Lower La Noscea]] (x26,y25)&lt;br /&gt;
*&#039;&#039;&#039;Hole Level&#039;&#039;&#039;: 5&lt;br /&gt;
*&#039;&#039;&#039;[[Baits]]&#039;&#039;&#039;: {{item icon|Goby Ball}}, {{item icon|Rat Tail}}&lt;br /&gt;
*&#039;&#039;&#039;[[Mooch]]ed From&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Condition&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;[[Weather]]&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
===[[Fishing Log: Candlekeep Quay]]===&lt;br /&gt;
*&#039;&#039;&#039;[[Location]]&#039;&#039;&#039;: [[Lower La Noscea]] (x20,y38)&lt;br /&gt;
*&#039;&#039;&#039;Hole Level&#039;&#039;&#039;: 10&lt;br /&gt;
*&#039;&#039;&#039;[[Baits]]&#039;&#039;&#039;: {{item icon|Goby Ball}}, {{item icon|Rat Tail}}, {{item icon|Floating Minnow}}&lt;br /&gt;
*&#039;&#039;&#039;[[Mooch]]ed From&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Condition&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;[[Weather]]&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
===[[Fishing Log: Cedarwood]]===&lt;br /&gt;
*&#039;&#039;&#039;[[Location]]&#039;&#039;&#039;: [[Lower La Noscea]] (x35,y18)&lt;br /&gt;
*&#039;&#039;&#039;Hole Level&#039;&#039;&#039;: 10&lt;br /&gt;
*&#039;&#039;&#039;[[Baits]]&#039;&#039;&#039;:  {{item icon|Goby Ball}}, {{item icon|Rat Tail}}&lt;br /&gt;
*&#039;&#039;&#039;[[Mooch]]ed From&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Condition&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;[[Weather]]&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
===[[Fishing Log: Oschon&#039;s Torch]]===&lt;br /&gt;
*&#039;&#039;&#039;[[Location]]&#039;&#039;&#039;: [[Lower La Noscea]] (x24,y39)&lt;br /&gt;
*&#039;&#039;&#039;Hole Level&#039;&#039;&#039;: 10&lt;br /&gt;
*&#039;&#039;&#039;[[Baits]]&#039;&#039;&#039;: {{item icon|Steel Jig}}, {{item icon|Yumizuno}}, {{item icon|Northern Krill}}&lt;br /&gt;
*&#039;&#039;&#039;[[Mooch]]ed From&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Condition&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;[[Weather]]&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
===[[Fishing Log: Swiftperch]]===&lt;br /&gt;
*&#039;&#039;&#039;[[Location]]&#039;&#039;&#039;: [[Western La Noscea]] (x34,y32)&lt;br /&gt;
*&#039;&#039;&#039;Hole Level&#039;&#039;&#039;: 10&lt;br /&gt;
*&#039;&#039;&#039;[[Baits]]&#039;&#039;&#039;: {{item icon|Goby Ball}}&lt;br /&gt;
*&#039;&#039;&#039;[[Mooch]]ed From&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Condition&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;[[Weather]]&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
===[[Fishing Log: Moraby Drydocks]]===&lt;br /&gt;
*&#039;&#039;&#039;[[Location]]&#039;&#039;&#039;: [[Lower La Noscea]] (x26,y34)&lt;br /&gt;
*&#039;&#039;&#039;Hole Level&#039;&#039;&#039;: 15&lt;br /&gt;
*&#039;&#039;&#039;[[Baits]]&#039;&#039;&#039;: {{item icon|Goby Ball}}, {{item icon|Versatile Lure}}&lt;br /&gt;
*&#039;&#039;&#039;[[Mooch]]ed From&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Condition&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;[[Weather]]&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
===[[Fishing Log: Vesper Bay]]===&lt;br /&gt;
*&#039;&#039;&#039;[[Location]]&#039;&#039;&#039;: [[Western Thanalan]] (x11,y12)&lt;br /&gt;
*&#039;&#039;&#039;Hole Level&#039;&#039;&#039;: 15&lt;br /&gt;
*&#039;&#039;&#039;[[Baits]]&#039;&#039;&#039;: {{item icon|Goby Ball}}, {{item icon|Krill Cage Feeder}}, {{item icon|Rat Tail}}&lt;br /&gt;
*&#039;&#039;&#039;[[Mooch]]ed From&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Condition&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;[[Weather]]&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
===[[Fishing Log: The Salt Strand]]===&lt;br /&gt;
*&#039;&#039;&#039;[[Location]]&#039;&#039;&#039;: [[Lower La Noscea]] (x17,y36)&lt;br /&gt;
*&#039;&#039;&#039;Hole Level&#039;&#039;&#039;: 20&lt;br /&gt;
*&#039;&#039;&#039;[[Baits]]&#039;&#039;&#039;: {{item icon|Rat Tail}}, {{item icon|Steel Jig}}, {{item icon|Krill Cage Feeder}}&lt;br /&gt;
*&#039;&#039;&#039;[[Mooch]]ed From&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Condition&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;[[Weather]]&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
===[[Fishing Log: The Silver Bazaar]]===&lt;br /&gt;
*&#039;&#039;&#039;[[Location]]&#039;&#039;&#039;: [[Western Thanalan]] (x15,y29)&lt;br /&gt;
*&#039;&#039;&#039;Hole Level&#039;&#039;&#039;: 25&lt;br /&gt;
*&#039;&#039;&#039;[[Baits]]&#039;&#039;&#039;: {{item icon|Goby Ball}}, {{item icon|Krill Cage Feeder}}, {{item icon|Yumizuno}}, {{item icon|Northern Krill}}, {{item icon|Floating Minnow}}&lt;br /&gt;
*&#039;&#039;&#039;[[Mooch]]ed From&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Condition&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;[[Weather]]&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
==Used For==&lt;br /&gt;
{{see also|Small Angler&#039;s Canvas}}&lt;br /&gt;
[[File:Pebble Crab print.png|200px]]&lt;br /&gt;
&lt;br /&gt;
===Quests===&lt;br /&gt;
{{quest list}}&lt;br /&gt;
&lt;br /&gt;
===Desynthesis===&lt;br /&gt;
&#039;&#039;&#039;Class&#039;&#039;&#039;: [[Culinarian]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Potential Results&#039;&#039;&#039;:&lt;br /&gt;
*{{item icon|Fine Sand}} x1&lt;br /&gt;
*{{item icon|Grade 1 Dark Matter}} x1&lt;br /&gt;
*{{item icon|Allagan Bronze Piece}} x1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Seafood]] [[Category:Coastlines Fish]]&lt;/div&gt;</summary>
		<author><name>RJ523</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Howling_Eye_(Hard)&amp;diff=1202009</id>
		<title>The Howling Eye (Hard)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Howling_Eye_(Hard)&amp;diff=1202009"/>
		<updated>2026-02-08T14:27:13Z</updated>

		<summary type="html">&lt;p&gt;RJ523: /* Phase 2 */ Grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses|the level 50 story-mode [[trial]]|the [[Main Scenario]] [[trial]]|The Howling Eye|the level 50 challenge-mode [[trial]]|The Howling Eye (Extreme)|the [[Ultimate Raid]] involving [[Garuda]]|The Weapon&#039;s Refrain (Ultimate)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = The Howling Eye (Hard)&lt;br /&gt;
| image = The howling eye hard banner1.png&lt;br /&gt;
| description = Not to be outdone by the [[Amalj&#039;aa]], the [[Ixal]] have also taken advantage of the Ultima Weapon&#039;s destruction and again summoned their patron deity. What is worse, this most recent incarnation of [[Garuda]] is said to possess a nigh insatiable appetite for destruction. If Coerthas and the Twelveswood are to be spared further destruction, you must return to the Howling Eye and seek an audience with the Lady of the Vortex.&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 50&lt;br /&gt;
| level-sync = 50&lt;br /&gt;
| ilvl = 52&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = 8&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| duty-finder = Trials (A Realm Reborn)&lt;br /&gt;
| roulette = trials&lt;br /&gt;
| entrance = Coerthas Central Highlands&lt;br /&gt;
| entrance-coordinates = 34.3, 24.9&lt;br /&gt;
| location = The Howling Eye&lt;br /&gt;
| region = Coerthas&lt;br /&gt;
| tomestones = 12 poetics&lt;br /&gt;
| req-quest = In for Garuda Awakening&lt;br /&gt;
| patch = 2.0&lt;br /&gt;
| echo = trial&lt;br /&gt;
}} This trial was carried forward from [[Patch 1.23b|1.x]] and revamped. {{TOC limit|3}}&lt;br /&gt;
==Unlock==&lt;br /&gt;
Players must be level 50 and must have completed the following:&lt;br /&gt;
=====[[Main Scenario Quest]]===== &lt;br /&gt;
*{{questlink|main|The Ultimate Weapon}}&lt;br /&gt;
=====[[Sidequest]]===== &lt;br /&gt;
*{{questlink|feature|A Recurring Problem}}&lt;br /&gt;
*{{questlink|feature|Ifrit Bleeds, We Can Kill It}}&lt;br /&gt;
*{{questlink|feature|In for Garuda Awakening}}&lt;br /&gt;
==Strategy==&lt;br /&gt;
{{evt|service=youtube|id=VGPVGdsNMO0|dimensions=350|align=right|description=Garuda Guide (Hard)}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Lady of the Vortex: [[Garuda]]===&lt;br /&gt;
Tank should pull [[Garuda]] to the far north edge of the room. Rest of the party members should spread out and stay away from the stone pillars so her Friction and Wicked Wheel will not damage the pillars. Tanks should avoid Slipstream by running out of her line of sight.&lt;br /&gt;
&lt;br /&gt;
Garuda will vanish, teleport and use either Mistral Song or Mistral Shriek once every 60 seconds or so. Players need to break line of sight by hiding behind the pillars whenever she uses either of those abilities. &lt;br /&gt;
&lt;br /&gt;
When Garuda vanishes the first time, she will reappear at the far north edge of the room and cast Mistral Song. Players should break her line of sight by hiding behind the stone pillars. After about 60 seconds she will vanish and appear in the center of the room. She will then cast Mistral Shriek. Players need to hide behind the pillars and break line of sight with her.&lt;br /&gt;
&lt;br /&gt;
After each Mistral Song or Mistral Shriek, Garuda will spawn a group of adds called Razor Plumes. Razor Plumes must be killed immediately. If they are left alive they will damage the stone pillars. &lt;br /&gt;
&lt;br /&gt;
*Use AoE abilities to kill Plumes.&lt;br /&gt;
&lt;br /&gt;
When Garuda is at about 50% HP, she will use her ultimate ability, Aerial Blast. The ability deals massive amount of damage to your entire party. The amount of damage dealt depends on the number of stone pillars kept alive.&lt;br /&gt;
&lt;br /&gt;
*Keep stone pillars alive to reduce the damage of Garuda&#039;s ult.&lt;br /&gt;
&lt;br /&gt;
Phase 2 begins after Garuda uses her ult.&lt;br /&gt;
===Abilities===&lt;br /&gt;
&#039;&#039;&#039;Downburst&#039;&#039;&#039; is an instant frontal cleave that deals a moderate amount of damage to all players in front of Garuda.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Friction&#039;&#039;&#039; is an instant ranged attack that damages a random player and all players near them. It also damages the stone pillars.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wicked Wheel&#039;&#039;&#039; is an instant AoE attack that damages all players around Garuda for moderate amount of damage. It also damages stone pillars.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slipstream&#039;&#039;&#039; is a frontal column spell that deals large amount of damage and stuns the targets hit. While it does not show up as a ground indicator, it can still be dodged.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mistral Song&#039;&#039;&#039; allows Garuda to vanish and reappear on one side of the room, firing a blast of wind through the area. The ability does very heavy damage to all targets in her line of sight. Players need to hide behind stone pillars to avoid the damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mistral Shriek&#039;&#039;&#039; allows Garuda to vanish and reappear in the middle of the room, firing a blast of wind through the area. The ability does very heavy damage to all targets in her line of sight. Players need to hide behind stone pillars to avoid the damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aerial Blast&#039;&#039;&#039; is Garuda&#039;s signature ability. At around half health, she teleports to the center of the room and casts this ability. The damage you and your party members take depends on how damaged the stone pillars are. The more damaged the stone pillars are, the more damage you will take. Phase 2 starts after she uses this ability.&lt;br /&gt;
&lt;br /&gt;
===Adds===&lt;br /&gt;
&#039;&#039;&#039;Razor Plume&#039;&#039;&#039; is summoned by Garuda in groups. While they will only deal a small amount of damage to the players, these Plumes will damage the stone pillars if they are kept alive.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Phase 2&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt;===&lt;br /&gt;
In the second phase, 3 tornadoes (Great Whirlwind) spawn in the boss room. Players caught within the tornadoes will take massive amounts of damage. The tank should shift from the north position into a north-west position, while the ranged classes all stack on the wall directly to the West. You should end up in this arrangement. This will allow the Great Whirlwinds to appear harmlessly around everyone, as well as create a section for the adds to be tanked in.&lt;br /&gt;
&lt;br /&gt;
After a short time, Garuda will vanish and re-spawn at the south part of the room along with 2 adds, Suparna and Chirada. These adds have similar abilities as Garuda. Tanks should tank these adds away from rest of the party to avoid Slipstream hitting everyone. One of the adds will have a green beam linked to Garuda while the other add will have a red beam linked to Garuda. Players must kill the add with the green beam ASAP because the add will heal Garuda when it&#039;s alive. Players should use cooldowns if necessary. Afterwards players should kill the add with red beam. The off-tank should grab the add with the red beam and tank it facing away from the group at this position. The main tank can also pick this add up if you&#039;re only running with one tank. This will be the heaviest damage during the encounter. One healer should focus on keeping the main tank alive through Garuda&#039;s increased damage while the other focuses on the large amount of AoE healing needed from Friction and Wicked Wheel hitting so many players.&lt;br /&gt;
&lt;br /&gt;
Once both adds are brought down, the tornadoes will start to fade. As soon as the northern whirlwind fades, the tank needs to run along the wall to the north-east side of the room. The whirlwinds will start to rotate, forcing the group to move clockwise around the room. During this time, a group of Razor Plumes and a single Satin Plume will spawn. DPS should kill the Satin Plume as quickly as possible to avoid the sleep debuff. The Razor Plumes are easy to heal through, so ignore them in favor of more DPS on Garuda. Once you reach the East side of the room, the whirlwinds will fade completely and everyone should move to the middle of the room to prepare for Eye of the Storm.&lt;br /&gt;
&lt;br /&gt;
While in the middle of the room, Garuda will vanish again, reappearing in the South with Suparna and Chirada spawning on the East and West sides of the room. Each of these adds should be tanked on the edge they come in at, with the main tank on Garuda (south), the off-tank on the add with a red beam (east or west) and all the DPS on the green beam add (East or West). This leaves the healers either in the middle or on the North edge, free to heal up everyone.&lt;br /&gt;
&lt;br /&gt;
Once the adds have been finished off and Eye of the Storm fades, all the ranged players should move directly South, with the tank moving to the south-west position. More tornadoes will spawn, which will start to rotate as more plumes spawn. Once again focus on bringing the Satin Plume down and ignore the rest. You will rotate around the room until you&#039;re roughly in the same position you started Phase 2 at. She will vanish, spawning one last set of adds. Use [[Meteor]], the level 3 [[Limit Break|limit break]], to nearly kill both of them instantly and finish off Garuda. If she is not almost dead at this point, either DPS is too low overall or the add with the green beam has not been killed quickly enough each time and healed Garuda too much.&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
&#039;&#039;&#039;Downburst&#039;&#039;&#039; is an instant frontal cleave that deals a moderate amount of damage to all players in front of Garuda.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Friction&#039;&#039;&#039; is an instant ranged attack that will damages a random player and all players near him. It also damages the stone pillars.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wicked Wheel&#039;&#039;&#039; is an instant AoE attack that damages all players around Garuda for moderate amount of damage. It also damages stone pillars.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slipstream&#039;&#039;&#039; is a frontal column spell that deals large amount of damage and stuns the targets hit. While it does not shot up as a ground indicator, it can still be dodged.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Great Whirlwind&#039;&#039;&#039; is a giant tornado that deals massive amount of damage to any players caught within.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eye of the Storm&#039;&#039;&#039; is ability used by Garuda at the start of the second phase. This ability creates a whirlwind with an opening at the center of the room. Players must stay in the center of the room to avoid the extremely heavy damage from the swirling wind. The effect persists for the rest of the fight.&lt;br /&gt;
&lt;br /&gt;
===Adds===&lt;br /&gt;
&#039;&#039;&#039;Razor Plume&#039;&#039;&#039; deals small amount of damage to random players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Satin Plume&#039;&#039;&#039; casts the debuff [[Sleep]] on the entire party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Suparna&#039;&#039;&#039; has similar abilities as Garuda. It can link to Garuda with a red beam which increases Garuda&#039;s damage. It can also link to Garuda with a green beam which heals her. Additionally it will cast Mistral Shriek if left alive for too long.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chirada&#039;&#039;&#039; has similar abilities as Garuda. It can link to Garuda with a red beam which increases Garuda&#039;s damage. It can also link to Garuda with a green beam which heals her. Additionally it will cast Mistral Shriek if left alive for too long.&lt;br /&gt;
&lt;br /&gt;
Add priority:&lt;br /&gt;
&lt;br /&gt;
Satin Plume &amp;gt; Razor Plume&lt;br /&gt;
&lt;br /&gt;
Chirada or Suparna with green beam &amp;gt; Chirada or Suparna with red beam&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{see also|Garuda&#039;s Weapons}}&lt;br /&gt;
*{{tomestone|Poetics|12}} [[Allagan Tomestone of Poetics]]&lt;br /&gt;
*{{Item icon|Garuda Card}} (Drops at a fixed rate.)&lt;br /&gt;
*{{Item icon|Garuda&#039;s Feather}} Drops directly from boss, must be &#039;&#039;&#039;synced&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] Treasure Coffer===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Garuda&#039;s Gaze}}&lt;br /&gt;
{{Drops table row|Garuda&#039;s Scream}}&lt;br /&gt;
{{Drops table row|Garuda&#039;s Pain}}&lt;br /&gt;
{{Drops table row|Garuda&#039;s Beak}}&lt;br /&gt;
{{Drops table row|Garuda&#039;s Talons}}&lt;br /&gt;
{{Drops table row|Garuda&#039;s Blood}}&lt;br /&gt;
{{Drops table row|Garuda&#039;s Plumes}}&lt;br /&gt;
{{Drops table row|Garuda&#039;s Spine}}&lt;br /&gt;
{{Drops table row|Garuda&#039;s Abandon}}&lt;br /&gt;
{{Drops table row|Garuda&#039;s Van}}&lt;br /&gt;
{{Drops table row|Garuda&#039;s Will}}&lt;br /&gt;
{{Drops table row|Garuda&#039;s Honor}}&lt;br /&gt;
{{Drops table row|Garuda&#039;s Tail}}&lt;br /&gt;
{{Drops table row|Garuda&#039;s Embrace}}&lt;br /&gt;
{{Drops table row|Garuda&#039;s Lift}}&lt;br /&gt;
{{Drops table row|Vortex Weapon Coffer (IL 70)}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header}}&lt;br /&gt;
{{music table row|Main|Fallen Angel}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
 &#039;&#039;&#039;Garuda:&#039;&#039;&#039; Heehee HAHA hahaha HEEHEE hahah HEEEEEE!!!&lt;br /&gt;
 &#039;&#039;&#039;Garuda:&#039;&#039;&#039; Soon you will see the depths of your folly, mortals!&lt;br /&gt;
 &#039;&#039;&#039;Garuda:&#039;&#039;&#039; THE RECKONING COMES!!!&lt;br /&gt;
 &#039;&#039;&#039;Garuda:&#039;&#039;&#039; There is no escape! No hope! NONE!!!&lt;br /&gt;
 &#039;&#039;&#039;Garuda:&#039;&#039;&#039; Die! DIE!!! DIIIIIIIEEE!!!&lt;br /&gt;
 &#039;&#039;&#039;Garuda:&#039;&#039;&#039; My power... No...&lt;br /&gt;
&lt;br /&gt;
{{Duties nav/trial}}&lt;/div&gt;</summary>
		<author><name>RJ523</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Armoire/Seasonal_Gear_4&amp;diff=1199472</id>
		<title>Armoire/Seasonal Gear 4</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Armoire/Seasonal_Gear_4&amp;diff=1199472"/>
		<updated>2026-02-02T23:54:47Z</updated>

		<summary type="html">&lt;p&gt;RJ523: Added Valentione&amp;#039;s Day 2026&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;==Seasonal Gear 4==&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
{| {{STDT|sortable item align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Source&lt;br /&gt;
! Category&lt;br /&gt;
! Patch&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Reindeer Suit}}||[[Starlight Celebration (2011)]]||Seasonal Gear 4||1.0&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Reindeer Antlers}}||[[Starlight Celebration (2011)]]||Seasonal Gear 4||1.0&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Moonlet}}||[[Hunter&#039;s Moon (2011)]]||Seasonal Gear 4||1.0&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Band of Eternal Passion}}||[[Valentione&#039;s Day (2012)]]||Seasonal Gear 4||1.0&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Platinum Paramour&#039;s Pendant}}||[[Valentione&#039;s Day (2012)]]||Seasonal Gear 4||1.0&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Paramour&#039;s Pendant}}||[[Valentione&#039;s Day (2012)]]||Seasonal Gear 4||1.0&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Black Dragon Kabuto}}||[[Heavensturn (2012)]]||Seasonal Gear 4||1.0&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Golden Dragon Kabuto}}||[[Heavensturn (2012)]]||Seasonal Gear 4||1.0&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Crimson Dragon Kabuto}}||[[Heavensturn (2012)]]||Seasonal Gear 4||1.0&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Dragon Kabuto}}||[[Heavensturn (2012)]]||Seasonal Gear 4||1.0&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Silver Snake Kabuto}}||[[Heavensturn (2014)]]||Seasonal Gear 4||2.0&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Snowman Mitts}}||[[Starlight Celebration (2013)]]||Seasonal Gear 4||2.1&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Snowman Suit}}||[[Starlight Celebration (2013)]]||Seasonal Gear 4||2.1&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Snowman Head}}||[[Starlight Celebration (2013)]]||Seasonal Gear 4||2.1&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Valentione Pattens}}||[[Valentione&#039;s Day (2014)]]||Seasonal Gear 4||2.1&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Valentione Skirt}}||[[Valentione&#039;s Day (2014)]]||Seasonal Gear 4||2.1&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Valentione Trousers}}||[[Valentione&#039;s Day (2014)]]||Seasonal Gear 4||2.1&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Valentione Mitts}}||[[Valentione&#039;s Day (2014)]]||Seasonal Gear 4||2.1&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Valentione Apron Dress}}||[[Valentione&#039;s Day (2014)]]||Seasonal Gear 4||2.1&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Valentione Apron}}||[[Valentione&#039;s Day (2014)]]||Seasonal Gear 4||2.1&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Valentione Hat}}||[[Valentione&#039;s Day (2014)]]||Seasonal Gear 4||2.1&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Black Uma Kabuto}}||[[Heavensturn (2014)]]||Seasonal Gear 4||2.1&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Golden Uma Kabuto}}||[[Heavensturn (2014)]]||Seasonal Gear 4||2.1&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Crimson Uma Kabuto}}||[[Heavensturn (2014)]]||Seasonal Gear 4||2.1&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Uma Kabuto}}||[[Heavensturn (2014)]]||Seasonal Gear 4||2.1&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|False Mustache}}||[[Starlight Celebration (2014)]]||Seasonal Gear 4||2.45&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Starlight Boots}}||[[Starlight Celebration (2014)]]||Seasonal Gear 4||2.45&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Starlight Tights}}||[[Starlight Celebration (2014)]]||Seasonal Gear 4||2.45&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Starlight Tunic}}||[[Starlight Celebration (2014)]]||Seasonal Gear 4||2.45&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Starlight Sugarloaf Hat}}||[[Starlight Celebration (2014)]]||Seasonal Gear 4||2.45&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|White Hitsuji Kabuto}}||[[Heavensturn (2015)]]||Seasonal Gear 4||2.45&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Crimson Hitsuji Kabuto}}||[[Heavensturn (2015)]]||Seasonal Gear 4||2.45&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Black Hitsuji Kabuto}}||[[Heavensturn (2015)]]||Seasonal Gear 4||2.45&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Hitsuji Kabuto}}||[[Heavensturn (2015)]]||Seasonal Gear 4||2.45&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Saint&#039;s Beard}}||[[Starlight Celebration (2015)]]||Seasonal Gear 4||3.1&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Saint&#039;s Cap}}||[[Starlight Celebration (2015)]]||Seasonal Gear 4||3.1&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Reindeer Hooves}}||[[Starlight Celebration (2015)]]||Seasonal Gear 4||3.1&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Reindeer Gloves}}||[[Starlight Celebration (2015)]]||Seasonal Gear 4||3.1&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Reindeer Antler Headband}}||[[Starlight Celebration (2015)]]||Seasonal Gear 4||3.1&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Hear No Helm}}||[[Heavensturn (2016)]]||Seasonal Gear 4||3.1&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Speak No Helm}}||[[Heavensturn (2016)]]||Seasonal Gear 4||3.1&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|See No Helm}}||[[Heavensturn (2016)]]||Seasonal Gear 4||3.1&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Paramour&#039;s Earrings}}||[[Valentione&#039;s Day (2016)]]||Seasonal Gear 4||3.15&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Platinum Paramour&#039;s Earrings}}||[[Valentione&#039;s Day (2016)]]||Seasonal Gear 4||3.15&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Red-feathered Flat Hat}}||[[Valentione&#039;s Day (2016)]]||Seasonal Gear 4||3.15&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Black-feathered Flat Hat}}||[[Valentione&#039;s Day (2016)]]||Seasonal Gear 4||3.15&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Starlight Robe}}||[[Starlight Celebration (2016)]]||Seasonal Gear 4||3.45&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Black Tori Kabuto}}||[[Heavensturn (2017)]]||Seasonal Gear 4||3.45&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Red Tori Kabuto}}||[[Heavensturn (2017)]]||Seasonal Gear 4||3.45&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Black Inu Kabuto}}||[[Heavensturn (2018)]]||Seasonal Gear 4||4.15&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|White Inu Kabuto}}||[[Heavensturn (2018)]]||Seasonal Gear 4||4.15&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Choir Shoes}}||[[Starlight Celebration (2018)]]||Seasonal Gear 4||4.4&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Choir Robe}}||[[Starlight Celebration (2018)]]||Seasonal Gear 4||4.4&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Choir Hat}}||[[Starlight Celebration (2018)]]||Seasonal Gear 4||4.4&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Crimson Inoshishi Kabuto}}||[[Heavensturn (2019)]]||Seasonal Gear 4||4.45&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Inoshishi Kabuto}}||[[Heavensturn (2019)]]||Seasonal Gear 4||4.45&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Tonberry Knife}}||[[Valentione&#039;s Day (2019)]]||Seasonal Gear 4||4.5&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Gigas Greatsword}}||[[Valentione&#039;s Day (2019)]]||Seasonal Gear 4||4.5&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Valentione Acacia Heels}}||[[Valentione&#039;s Day (2020)]]||Seasonal Gear 4||5.1&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Valentione Acacia Tights}}||[[Valentione&#039;s Day (2020)]]||Seasonal Gear 4||5.1&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Valentione Acacia Ribboned Gloves}}||[[Valentione&#039;s Day (2020)]]||Seasonal Gear 4||5.1&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Valentione Acacia Dress}}||[[Valentione&#039;s Day (2020)]]||Seasonal Gear 4||5.1&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Valentione Acacia Ribboned Hat}}||[[Valentione&#039;s Day (2020)]]||Seasonal Gear 4||5.1&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Valentione Forget-me-not Heels}}||[[Valentione&#039;s Day (2020)]]||Seasonal Gear 4||5.1&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Valentione Forget-me-not Tights}}||[[Valentione&#039;s Day (2020)]]||Seasonal Gear 4||5.1&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Valentione Forget-me-not Ribboned Gloves}}||[[Valentione&#039;s Day (2020)]]||Seasonal Gear 4||5.1&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Valentione Forget-me-not Dress}}||[[Valentione&#039;s Day (2020)]]||Seasonal Gear 4||5.1&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Valentione Forget-me-not Ribboned Hat}}||[[Valentione&#039;s Day (2020)]]||Seasonal Gear 4||5.1&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Valentione Rose Heels}}||[[Valentione&#039;s Day (2020)]]||Seasonal Gear 4||5.1&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Valentione Rose Tights}}||[[Valentione&#039;s Day (2020)]]||Seasonal Gear 4||5.1&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Valentione Rose Ribboned Gloves}}||[[Valentione&#039;s Day (2020)]]||Seasonal Gear 4||5.1&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Valentione Rose Dress}}||[[Valentione&#039;s Day (2020)]]||Seasonal Gear 4||5.1&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Valentione Rose Ribboned Hat}}||[[Valentione&#039;s Day (2020)]]||Seasonal Gear 4||5.1&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Valentione Acacia Shoes}}||[[Valentione&#039;s Day (2020)]]||Seasonal Gear 4||5.1&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Valentione Acacia Slacks}}||[[Valentione&#039;s Day (2020)]]||Seasonal Gear 4||5.1&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Valentione Acacia Gloves}}||[[Valentione&#039;s Day (2020)]]||Seasonal Gear 4||5.1&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Valentione Acacia Waistcoat}}||[[Valentione&#039;s Day (2020)]]||Seasonal Gear 4||5.1&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Valentione Acacia Hat}}||[[Valentione&#039;s Day (2020)]]||Seasonal Gear 4||5.1&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Valentione Forget-me-not Shoes}}||[[Valentione&#039;s Day (2020)]]||Seasonal Gear 4||5.1&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Valentione Forget-me-not Slacks}}||[[Valentione&#039;s Day (2020)]]||Seasonal Gear 4||5.1&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Valentione Forget-me-not Gloves}}||[[Valentione&#039;s Day (2020)]]||Seasonal Gear 4||5.1&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Valentione Forget-me-not Waistcoat}}||[[Valentione&#039;s Day (2020)]]||Seasonal Gear 4||5.1&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Valentione Forget-me-not Hat}}||[[Valentione&#039;s Day (2020)]]||Seasonal Gear 4||5.1&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Valentione Rose Shoes}}||[[Valentione&#039;s Day (2020)]]||Seasonal Gear 4||5.1&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Valentione Rose Slacks}}||[[Valentione&#039;s Day (2020)]]||Seasonal Gear 4||5.1&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Valentione Rose Gloves}}||[[Valentione&#039;s Day (2020)]]||Seasonal Gear 4||5.1&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Valentione Rose Waistcoat}}||[[Valentione&#039;s Day (2020)]]||Seasonal Gear 4||5.1&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Valentione Rose Hat}}||[[Valentione&#039;s Day (2020)]]||Seasonal Gear 4||5.1&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Cobalt Nezumi Kabuto}}||[[Heavensturn (2020)]]||Seasonal Gear 4||5.1&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Crimson Nezumi Kabuto}}||[[Heavensturn (2020)]]||Seasonal Gear 4||5.1&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Lovely Moogle Cap}}||[[Valentione&#039;s and Little Ladies&#039; Day (2021)]]||Seasonal Gear 4||5.4&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Black Ushi Kabuto}}||[[Heavensturn (2021)]]||Seasonal Gear 4||5.4&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Crimson Ushi Kabuto}}||[[Heavensturn (2021)]]||Seasonal Gear 4||5.4&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Silver Tora Kabuto}}||[[Heavensturn (2022)]]||Seasonal Gear 4||6.01&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Golden Tora Kabuto}}||[[Heavensturn (2022)]]||Seasonal Gear 4||6.01&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Valentione Emissary&#039;s Hat}}||[[Valentione&#039;s Day (2023)]]||Seasonal Gear 4||6.2&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Valentione Emissary&#039;s Jacket}}||[[Valentione&#039;s Day (2023)]]||Seasonal Gear 4||6.2&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Valentione Emissary&#039;s Bottoms}}||[[Valentione&#039;s Day (2023)]]||Seasonal Gear 4||6.2&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Valentione Emissary&#039;s Boots}}||[[Valentione&#039;s Day (2023)]]||Seasonal Gear 4||6.2&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Valentione Emissary&#039;s Dress Hat}}||[[Valentione&#039;s Day (2023)]]||Seasonal Gear 4||6.2&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Valentione Emissary&#039;s Ruffled Dress}}||[[Valentione&#039;s Day (2023)]]||Seasonal Gear 4||6.2&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Valentione Emissary&#039;s Culottes}}||[[Valentione&#039;s Day (2023)]]||Seasonal Gear 4||6.2&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Valentione Emissary&#039;s Dress Boots}}||[[Valentione&#039;s Day (2023)]]||Seasonal Gear 4||6.2&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Heavensturn Domaru}}||[[Heavensturn (2023)]]||Seasonal Gear 4||6.28&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Heavensturn Kote}}||[[Heavensturn (2023)]]||Seasonal Gear 4||6.28&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Heavensturn Haidate}}||[[Heavensturn (2023)]]||Seasonal Gear 4||6.28&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Heavensturn Sune-ate}}||[[Heavensturn (2023)]]||Seasonal Gear 4||6.28&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Unorthodox Saint&#039;s Cap}}||[[Starlight Celebration (2023)]]||Seasonal Gear 4||6.4&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Unorthodox Saint&#039;s Halfrobe}}||[[Starlight Celebration (2023)]]||Seasonal Gear 4||6.4&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Unorthodox Saint&#039;s Gloves}}||[[Starlight Celebration (2023)]]||Seasonal Gear 4||6.4&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Unorthodox Saint&#039;s Bottoms}}||[[Starlight Celebration (2023)]]||Seasonal Gear 4||6.4&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Unorthodox Saint&#039;s Longboots}}||[[Starlight Celebration (2023)]]||Seasonal Gear 4||6.4&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Silver Tetsuji Usagi Kabuto}}||[[Heavensturn (2014)]]||Seasonal Gear 4||6.5&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Black Tetsuji Usagi Kabuto}}||[[Heavensturn (2014)]]||Seasonal Gear 4||6.5&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Tetsuji Usagi Kabuto}}||[[Heavensturn (2014)]]||Seasonal Gear 4||6.5&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Sweet Dream Boots}}||[[Starlight Celebration (2013)]]||Seasonal Gear 4||6.5&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Sweet Dream Tunic}}||[[Starlight Celebration (2013)]]||Seasonal Gear 4||6.5&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Sweet Dream Cap}}||[[Starlight Celebration (2013)]]||Seasonal Gear 4||6.5&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Cozy Valentione Beret}}||[[Valentione&#039;s Day (2026)]]||Seasonal Gear 4||7.41&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Cozy Valentione Cardigan}}||[[Valentione&#039;s Day (2026)]]||Seasonal Gear 4||7.41&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Cozy Valentione Slacks}}||[[Valentione&#039;s Day (2026)]]||Seasonal Gear 4||7.41&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Cozy Valentione Shoes}}||[[Valentione&#039;s Day (2026)]]||Seasonal Gear 4||7.41&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Comfy Valentione Beret}}||[[Valentione&#039;s Day (2026)]]||Seasonal Gear 4||7.41&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Comfy Valentione Cardigan}}||[[Valentione&#039;s Day (2026)]]||Seasonal Gear 4||7.41&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Comfy Valentione Skirt}}||[[Valentione&#039;s Day (2026)]]||Seasonal Gear 4||7.41&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>RJ523</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Wind-up_Moon&amp;diff=1199067</id>
		<title>Wind-up Moon</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Wind-up_Moon&amp;diff=1199067"/>
		<updated>2026-02-01T04:51:01Z</updated>

		<summary type="html">&lt;p&gt;RJ523: /* Additional Information */ Additional emotes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Minion infobox&lt;br /&gt;
| name = Wind-up Moon&lt;br /&gt;
| icon = wind-up moon icon2.png&lt;br /&gt;
| image = wind-up moon icon3.png&lt;br /&gt;
| behaviour = Stationary&lt;br /&gt;
| value = 0&lt;br /&gt;
| unique = y&lt;br /&gt;
| untradeable = y&lt;br /&gt;
| unsellable = y&lt;br /&gt;
| patch = 3.5&lt;br /&gt;
| release = heavensward&lt;br /&gt;
| id-edb = 43fafc5ab85&lt;br /&gt;
| id-gt = 17536&lt;br /&gt;
| description = Summon your wind-up moon minion. /poke to adjust elevation. /point to inform others of its location. /blowkiss to get strange looks from passersby.&lt;br /&gt;
| journal = Following a report that excessive exposure to the bright light emitted by wind-up suns may be causing the very blemishes that Ul&#039;dahn mesdames thought to hide, demand for a less-radiant alternative skyrocketed, ultimately giving rise to the wind-up moon.&lt;br /&gt;
| tooltip = I am but the moon which reflects his radiance.    - Lebrassoir&lt;br /&gt;
| type = Gadget&lt;br /&gt;
| hp = 500&lt;br /&gt;
| atk = 75&lt;br /&gt;
| def = 65&lt;br /&gt;
| spd = 2&lt;br /&gt;
| auto = Single-target&lt;br /&gt;
| cost = 30&lt;br /&gt;
| strengths = search eyes&lt;br /&gt;
| special = Moonlight&lt;br /&gt;
| special-type = Enhancement&lt;br /&gt;
| special-desc = Increases ATK of all allies within range by 20 (40 if the ally is a gadget).&lt;br /&gt;
| special-dur = 6&lt;br /&gt;
| special-delay = &lt;br /&gt;
| points = 20&lt;br /&gt;
| specialdeg = 360&lt;br /&gt;
}} __NOTOC__&lt;br /&gt;
==Acquisition==&lt;br /&gt;
===Purchase===&lt;br /&gt;
{{vendor list}}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
It can be used as a source of light for screenshots. When disabling your UI to take a screenshot (default key Scroll Lock), the Moon will also disappear but the light will not.&lt;br /&gt;
&lt;br /&gt;
Several emotes can be used with this minion:&lt;br /&gt;
*By using [[Poke|/poke]], you can move the Moon up or down.&lt;br /&gt;
*By using [[Point|/point]], you can inform others of its location.&lt;br /&gt;
*By using [[Blow Kiss|/blowkiss]], you can get strange looks from passersby.&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:Wind-up Moon front.png&lt;br /&gt;
File:Wind-up Moon side.png&lt;br /&gt;
File:Wind-up Moon scale.png&lt;br /&gt;
File:Wind-up Moon dark.png&lt;br /&gt;
file:wind-up moon1.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{minion}}&lt;/div&gt;</summary>
		<author><name>RJ523</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Egi_Glamours&amp;diff=1199066</id>
		<title>Egi Glamours</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Egi_Glamours&amp;diff=1199066"/>
		<updated>2026-02-01T04:34:53Z</updated>

		<summary type="html">&lt;p&gt;RJ523: Added aliases&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:egi glamours1.jpg|right|350px]]&lt;br /&gt;
[[File:egi glamours2.jpg|right|350px]]&lt;br /&gt;
[[Summoner]]s and [[Scholar]]s can give [[egi]] a [[Glamours|whole new look]] with the /egiglamour text command, giving their pets the appearance of Ruby Carbuncle, Emerald Carbuncle, and Topaz Carbuncle. &lt;br /&gt;
&lt;br /&gt;
After inputting the text command, your egi will assume the appearance of your chosen Carbuncle the next time it is summoned. In order to change your egi&#039;s appearance once more, you will need to withdraw your egi, enter another text command, and then re-summon it. The appearances you assign each of your three egi will be saved when you log out.&lt;br /&gt;
&lt;br /&gt;
Choose your favorite form, and keep a lookout for more glamours in future updates!&lt;br /&gt;
&lt;br /&gt;
==Unlock==&lt;br /&gt;
&#039;&#039;&#039;Egi Glamours&#039;&#039;&#039; are unlocked by completing the [[Feature Quests|Feature Quest]] {{questlink|feature|An Egi by Any Other Name}} (for {{SMN}} [[Summoner]]) or {{questlink|feature|A Faerie Tale Come True}} (for {{SCH}} [[Scholar]]).&lt;br /&gt;
&lt;br /&gt;
==Text Command==&lt;br /&gt;
===/egiglamour===&lt;br /&gt;
*Aliases: /egiglam, /petglamour, /petglam&lt;br /&gt;
&lt;br /&gt;
USAGE:&lt;br /&gt;
*/egiglamour &amp;quot;egi name&amp;quot; &amp;quot;glamour&amp;quot;&lt;br /&gt;
&lt;br /&gt;
→Alter the appearance of your egi. You must resummon the egi for the glamour to take effect. Command not applicable in PvP instances.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&amp;gt;Egi Name:&lt;br /&gt;
*[[Carbuncle]]&lt;br /&gt;
*[[Emerald Carbuncle]]&lt;br /&gt;
*[[Topaz Carbuncle]]&lt;br /&gt;
*[[Ruby Carbuncle]]&lt;br /&gt;
*[[Garuda-Egi]]&lt;br /&gt;
*[[Titan-Egi]]&lt;br /&gt;
*[[Ifrit-Egi]]&lt;br /&gt;
*[[Summon Eos|Eos]]&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&amp;gt;Glamour&lt;br /&gt;
*[[Carbuncle]]&lt;br /&gt;
*[[Emerald Carbuncle]]&lt;br /&gt;
*[[Topaz Carbuncle]]&lt;br /&gt;
*[[Ruby Carbuncle]]&lt;br /&gt;
*[[Garuda-Egi]] (Summoner Only)&lt;br /&gt;
*[[Titan-Egi]] (Summoner Only)&lt;br /&gt;
*[[Ifrit-Egi]] (Summoner Only)&lt;br /&gt;
*[[Summon Selene|Selene]] (Scholar Only)&lt;br /&gt;
&lt;br /&gt;
The glamour will be removed when no glamour is specified.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&amp;gt;Example:&lt;br /&gt;
*/egiglamour &amp;quot;Garuda-Egi&amp;quot; &amp;quot;Ruby Carbuncle&amp;quot;&lt;br /&gt;
*(Garuda-Egi will appear glamoured as Ruby Carbuncle.)&lt;br /&gt;
&lt;br /&gt;
*/egiglamour &amp;quot;Garuda-Egi&amp;quot; 　(Remove the glamour from Garuda-Egi.)&lt;br /&gt;
&lt;br /&gt;
[[Category:Patch 3.5 Features]]&lt;/div&gt;</summary>
		<author><name>RJ523</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Sen_%26_Kenki_Gauge&amp;diff=1198514</id>
		<title>Sen &amp; Kenki Gauge</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Sen_%26_Kenki_Gauge&amp;diff=1198514"/>
		<updated>2026-01-30T02:33:17Z</updated>

		<summary type="html">&lt;p&gt;RJ523: Added Fuga to combos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;[https://na.finalfantasyxiv.com/jobguide/battle/ Official Lodestone Job Guide]&#039;&#039;&#039;&amp;lt;/big&amp;gt; (Always up-to-date)&lt;br /&gt;
&lt;br /&gt;
[[Sen &amp;amp; Kenki Gauge]] is [[Samurai]]&#039;s [[Job Gauge]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;==Sen Gauge==&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
Upon learning the action {{action icon|Gekko}} at level 30, the [[Sen Gauge]] will be displayed. Learning {{action icon|Kasha}} at level 40 unlocks the second &#039;&#039;&#039;Sen&#039;&#039;&#039; and {{action icon|Yukikaze}} at level 50 unlocks the final &#039;&#039;&#039;Sen&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Using certain combo actions will accumulate up to three different [[Sen]]: &lt;br /&gt;
* &#039;&#039;&#039;Setsu&#039;&#039;&#039; (top) - Snow. Granted by executing combo {{action icon|Hakaze}} - {{action icon|Yukikaze}}&lt;br /&gt;
* &#039;&#039;&#039;Getsu&#039;&#039;&#039; (left) - Moon. Granted by executing combo {{action icon|Hakaze}} - {{action icon|Jinpu}} - {{action icon|Gekko}} or by {{action icon|Fuga}} / {{action icon|Fuko}} - {{action icon|Mangetsu}}&lt;br /&gt;
* &#039;&#039;&#039;Ka&#039;&#039;&#039; (right) - Flower. Granted by executing combo {{action icon|Hakaze}} - {{action icon|Shifu}} - {{action icon|Kasha}} or by {{action icon|Fuga}} / {{action icon|Fuko}} - {{action icon|Oka}}&lt;br /&gt;
Additionally, using {{action icon|Meikyo Shisui}} allows you to use the last [[weaponskill]] of a combo without actually executing the full combo, while still granting you &#039;&#039;&#039;Sen&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sen&#039;&#039;&#039; can be used to perform different {{action icon|Iaijutsu}} moves, depending how many &#039;&#039;&#039;Sen&#039;&#039;&#039; has &#039;&#039;&#039;Samurai&#039;&#039;&#039; accumulated: one for {{action icon|Higanbana}} (damage over time), two for {{action icon|Tenka Goken}} (AoE attack), and three for {{action icon|Midare Setsugekka}} (single-target attack).&lt;br /&gt;
&lt;br /&gt;
[[File:sen gauge pve1.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Simple Mode&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:sen gauge pve simple mode1.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;==Kenki Gauge==&amp;lt;includeonly&amp;gt;=&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
Upon learning the trait {{trait icon|Kenki Mastery}}, the [[Kenki Gauge]] will be displayed, indicating the amount of &#039;&#039;&#039;Kenki&#039;&#039;&#039; you have accumulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kenki&#039;&#039;&#039; is accumulated upon executing certain [[weaponskill|weaponskills]] and by ability {{action icon|Ikishoten}}. &#039;&#039;&#039;Kenki&#039;&#039;&#039; can be used to execute the actions {{action icon|Hissatsu: Shinten}}, {{action icon|Hissatsu: Kyuten}}, {{action icon|Hissatsu: Senei}}, {{action icon|Hissatsu: Guren}}, {{action icon|Hissatsu: Yaten}} and {{action icon|Hissatsu: Gyoten}}.&lt;br /&gt;
&lt;br /&gt;
[[File:kenki gauge pve1.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Simple Mode&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:kenki gauge pve simple mode1.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Job Gauges]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>RJ523</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Guildleve&amp;diff=1193705</id>
		<title>Guildleve</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Guildleve&amp;diff=1193705"/>
		<updated>2026-01-24T16:50:54Z</updated>

		<summary type="html">&lt;p&gt;RJ523: /* Achievements */ Formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{questlink|levequest|Guildleve|large}}s&#039;&#039;&#039; or &#039;&#039;&#039;Levequests&#039;&#039;&#039; are repeatable quests players can perform to earn {{exp}} [[experience]], {{gil}} [[gil]] and items. Unlike regular quests, which can only be performed once per character, levequests can be performed again and again as long as the player has Leve allowances remaining. Guildleves were the main type of repeatable content at the [[Patch 1.23b|release of 1.0]] and the plates featured prominently in [https://www.youtube.com/watch?v=Vg6yutR3AG0 the launch trailer].&lt;br /&gt;
&lt;br /&gt;
To start a guildleve, talk to an NPC with the [[File:Levequest.png|25px|link=Guildleve NPCs]] icon and &#039;&#039;&#039;&amp;lt;[[Levemete]]&amp;gt;&#039;&#039;&#039; under their name.&amp;lt;ref&amp;gt;&amp;quot;Leve&amp;quot; is an obsolete Middle English spelling of &#039;&#039;leave&#039;&#039; used here meaning &#039;&#039;permission&#039;&#039;, e.g. &amp;quot;By your leave, sir.&amp;quot; Mete is a modern English word meaning &#039;&#039;to give out&#039;&#039;, e.g. &amp;quot;mete out punishment.&amp;quot;&amp;lt;/ref&amp;gt; After accepting it, the guildleve appears in your [[Journal]].  A maximum of 16 guildleves can be in the journal at a time.  Players can initiate the levequest from their journal while they are in the levequest&#039;s target [[zone]].&lt;br /&gt;
{{#lsth:Reset|Levequest Allowances}}&lt;br /&gt;
__TOC__&lt;br /&gt;
==Unlock==&lt;br /&gt;
{{quest list header|unlocks=y| item-rewards = y}}&lt;br /&gt;
{{quest list row|Spirithold Broken}}&lt;br /&gt;
{{quest list row|Way Down in the Hole}}&lt;br /&gt;
{{quest list row|Just Deserts}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
Once the [[Main Scenario Quests|main scenario]] requirements are complete, players must speak to either [[Gontrant]] ([[Gridania]]), [[T&#039;mokkri]] ([[Limsa Lominsa]]), or [[Eustace]] ([[Ul&#039;dah]]) depending on the city their character began the game in. Afterwards, the [[levemete]] will give them a trial [[guildleve]], which must be completed. This process must then be repeated for each new [[zone]] the player wishes to unlock [[guildleve]]s for.&lt;br /&gt;
&lt;br /&gt;
{{#lsth:Feature Quests|Levequests}}&lt;br /&gt;
&lt;br /&gt;
===Tutorial Images===&lt;br /&gt;
&amp;lt;gallery heights=188px mode=packed&amp;gt;&lt;br /&gt;
file:accepting guildleves1.jpg|Accepting Guildleves tutorial 1&lt;br /&gt;
file:initiating levequests1.jpg|Initiating Levequests tutorial&lt;br /&gt;
file:levequest duty1.jpg|Levequest Duty tutorial 1&lt;br /&gt;
file:completing tradecraft leves.jpg|Completing Tradecraft Leves tutorial&lt;br /&gt;
File:Grand company leve1.jpg|Grand Company Leve Tutorial&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Battlecraft Leves==&lt;br /&gt;
{{main|Battlecraft Leves}}&lt;br /&gt;
Battlecraft Leves are levequests for your [[Disciples of War]] or [[Disciples of Magic|Magic]] [[classes]] and [[jobs]]. Battlecraft Leves require the player to complete specific combat related objectives within a time limit. These objectives include kill missions, capture missions, investigation missions and escort missions. When you initiate a Levequest, you have the option to adjust its difficulty. The greater the difficulty is, the higher level the enemies are and the greater the rewards will be.&lt;br /&gt;
&lt;br /&gt;
After you start a Levequest, the locations of the targets are displayed on your map. Target monsters will have a silver card icon [[File:Leve Mob icon1.png|25px|link=]] above their heads.&lt;br /&gt;
&lt;br /&gt;
Sometimes during a levequest a rare bonus monster may appear, outside of the leve objectives, known as a [[wanted target]].  Killing this monster will yield additional rewards on turn-in.&lt;br /&gt;
&lt;br /&gt;
Sometimes during a levequest a treasure coffer will appear containing bonus items.&lt;br /&gt;
&lt;br /&gt;
*There are no battlecraft levequests after &#039;&#039;[[Heavensward]]&#039;&#039;. [[FATEs#Additional_Stormblood.2B_FATE_Mechanics|Updates to FATEs]] were added in &#039;&#039;[[Stormblood]]&#039;&#039; to boost the {{exp}} [[Experience]] for leveling. &lt;br /&gt;
&lt;br /&gt;
===Battlecraft Plates===&lt;br /&gt;
The &#039;&#039;&#039;plate&#039;&#039;&#039; a levequest displays indicates the types of objective the leve will have.&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:Confidence guildleve1.jpg|[[:Category:Confidence|Confidence]]&lt;br /&gt;
File:Diligence guildleve1.jpg|[[:Category:Diligence|Diligence]]&lt;br /&gt;
File:Justice guildleve1.jpg|[[:Category:Justice|Justice]]&lt;br /&gt;
File:Resolve guildleve1.jpg|[[:Category:Resolve|Resolve]]&lt;br /&gt;
File:Sympathy guildleve1.jpg|[[:Category:Sympathy|Sympathy]]&lt;br /&gt;
File:Temperance guildleve1.jpg|[[:Category:Temperance|Temperance]]&lt;br /&gt;
File:Tenacity guildleve1.jpg|[[:Category:Tenacity|Tenacity]]&lt;br /&gt;
File:Valor guildleve1.jpg|[[:Category:Valor|Valor]]&lt;br /&gt;
File:Veracity guildleve1.jpg|[[:Category:Veracity|Veracity]]&lt;br /&gt;
File:Wisdom guildleve1.jpg|[[:Category:Wisdom|Wisdom]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tradecraft Leves==&lt;br /&gt;
{{Main|Tradecraft Leves}}&lt;br /&gt;
Tradecraft Leves are levequests for your [[crafting]] classes. Tradecraft Leve is different from the other Leves. It requires the player to deliver specific [[crafting|crafted]] item(s) to a client, with no time limit. The player completes the mission after delivering the item(s).&lt;br /&gt;
&lt;br /&gt;
After the completion of a tradecraft leve, the player is awarded with {{exp}} [[experience]] for that crafting class.&lt;br /&gt;
&lt;br /&gt;
*[[High Quality]] {{HQ}} items will earn players +100% additional experience and gil.&lt;br /&gt;
&lt;br /&gt;
From level 1 - 49, the location of levequest givers are dependent on the class. There are 6 new levequests every 5 levels. Three of these are in the Adventurer&#039;s Guild of the [[Major City]] of where you learned the class, and the other 3 will be in a location dependent on your class.&lt;br /&gt;
&lt;br /&gt;
Some tradecraft leves are repeatable (also called triple turn in) if they&#039;ve &amp;quot;Large-scale Deliveries&amp;quot; in their name. With no extra allowance cost, you can deliver 3 times the items that way, and get the reward 3 times as well.&lt;br /&gt;
&lt;br /&gt;
===Tradecraft Plates===&lt;br /&gt;
The &#039;&#039;&#039;plate&#039;&#039;&#039; a levequest displays indicates the types of objective the leve will have.&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:Charity guildleve1.jpg|[[:Category:Charity|Charity]]&lt;br /&gt;
File:Charity shadowbringers1.png|&#039;&#039;[[Shadowbringers]]&#039;&#039; [[:Category:Charity|Charity]] plate&lt;br /&gt;
File:Constancy guildleve1.jpg|[[:Category:Constancy|Constancy]]&lt;br /&gt;
File:Constancy shadowbringers1.png|&#039;&#039;[[Shadowbringers]]&#039;&#039; [[:Category:Constancy|Constancy]] plate&lt;br /&gt;
File:Constancy dawntrail1.png|&#039;&#039;[[Dawntrail]]&#039;&#039; [[:Category:Constancy|Constancy]] plate&lt;br /&gt;
File:Ingenuity guildleve1.jpg|[[:Category:Ingenuity|Ingenuity]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*There are no [[:Category:Ingenuity|Ingenuity]] levequests after &#039;&#039;[[A Realm Reborn]]&#039;&#039;, and no [[:Category:Charity|Charity]] levequests after &#039;&#039;[[Shadowbringers]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Fieldcraft Leves==&lt;br /&gt;
{{Main|Fieldcraft Leves}}&lt;br /&gt;
Fieldcraft Leves are levequests for your [[gathering]] classes. Miner and Botanist fieldcraft leves require the player to complete specific [[gathering]]-related objectives within a time limit, much like Battlecraft leves. These objectives range from visiting specific locations to gathering specific numbers of key items. Fisher fieldcraft leves, on the other hand, work like Tradecraft leves in that you must deliver the specified number of fish to the client, with no time limits. These fish are &#039;&#039;&#039;not&#039;&#039;&#039; key items, but ordinary fish from the [[Fishing Log]].&lt;br /&gt;
&lt;br /&gt;
After the completion of a gathering leve, the player is awarded with {{exp}} [[experience]] for that gathering class.&lt;br /&gt;
&lt;br /&gt;
Some fieldcraft leves are repeatable (also called triple turn in) if they&#039;ve &amp;quot;Large-scale Gathering&amp;quot; in their name. With no extra allowance cost, you can deliver 3 times the items that way, and get the reward 3 times as well.&lt;br /&gt;
&lt;br /&gt;
===Fieldcraft Plates===&lt;br /&gt;
The &#039;&#039;&#039;plate&#039;&#039;&#039; a levequest displays indicates the types of objective the leve will have.&lt;br /&gt;
====Miner and Botanist====&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:Benevolence guildleve1.jpg|[[:Category:Benevolence|Benevolence]]&lt;br /&gt;
File:Benevolence shadowbringers1.png|&#039;&#039;[[Shadowbringers]]&#039;&#039; [[:Category:Benevolence|Benevolence]] plate&lt;br /&gt;
File:Benevolence dawntrail1.png|&#039;&#039;[[Dawntrail]]&#039;&#039; [[:Category:Benevolence|Benevolence]] plate&lt;br /&gt;
File:Candor guildleve1.jpg|[[:Category:Candor|Candor]]&lt;br /&gt;
File:Candor shadowbringers1.png|&#039;&#039;[[Shadowbringers]]&#039;&#039; [[:Category:Candor|Candor]] plate&lt;br /&gt;
File:Candor dawntrail1.png|&#039;&#039;[[Dawntrail]]&#039;&#039; [[:Category:Candor|Candor]] plate&lt;br /&gt;
File:Munificence guildleve1.jpg|[[:Category:Munificence|Munificence]]&lt;br /&gt;
File:Munificence shadowbringers1.png|&#039;&#039;[[Shadowbringers]]&#039;&#039; [[:Category:Munificence|Munificence]] plate&lt;br /&gt;
File:Munificence dawntrail1.png|&#039;&#039;[[Dawntrail]]&#039;&#039; [[:Category:Munificence|Munificence]] plate&lt;br /&gt;
File:Piety guildleve1.jpg|[[:Category:Piety|Piety]]&lt;br /&gt;
File:Piety shadowbringers1.png|&#039;&#039;[[Shadowbringers]]&#039;&#039; [[:Category:Piety|Piety]] plate&lt;br /&gt;
File:Piety dawntrail1.png|&#039;&#039;[[Dawntrail]]&#039;&#039; [[:Category:Piety|Piety]] plate&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Fisher====&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:Concord guildleve1.jpg|[[:Category:Concord|Concord]]&lt;br /&gt;
File:Concord shadowbringers1.png|&#039;&#039;[[Shadowbringers]]&#039;&#039; [[:Category:Concord|Concord]] plate&lt;br /&gt;
File:Concord dawntrail1.png|&#039;&#039;[[Dawntrail]]&#039;&#039; [[:Category:Concord|Concord]] plate&lt;br /&gt;
File:Sincerity guildleve1.jpg|[[:Category:Sincerity|Sincerity]]&lt;br /&gt;
File:Sincerity shadowbringers1.png|&#039;&#039;[[Shadowbringers]]&#039;&#039; [[:Category:Sincerity|Sincerity]] plate&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*There are no [[:Category:Sincerity|Sincerity]] levequests after &#039;&#039;[[Shadowbringers]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Grand Company Leves==&lt;br /&gt;
{{main|Grand Company Leves}}&lt;br /&gt;
Grand Company Leves are combat levequests available only to the players of a specific Grand Company rank. Players are required to talk to an officer of the Grand Company to accept these quests. By completing these leves, players will gain {{company seal}} [[Company Seal]]s along with {{exp}} [[experience]]. &lt;br /&gt;
&lt;br /&gt;
*Players can perform Grand Company Leves for any of the 3 Grand Companies and receive seals for their own. If you perform Grand Company Leves for your own Company, you will receive &#039;&#039;bonus&#039;&#039; experience and seals.&lt;br /&gt;
*The highest tier of Grand Company Leves (The level 45 ones in Mor Dhona) are unlocked once the player has reached Chief Sergeant in their Grand Company.&lt;br /&gt;
*There are no Grand Company Leves after &#039;&#039;[[A Realm Reborn]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Grand Company Plates===&lt;br /&gt;
The &#039;&#039;&#039;plate&#039;&#039;&#039; a levequest displays indicates the types of objective the leve will have.&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:Equity guildleve1.jpg|[[:Category:Equity|Equity]]&lt;br /&gt;
File:Promptitude guildleve1.jpg|[[:Category:Promptitude|Promptitude]]&lt;br /&gt;
File:Prudence guildleve1.jpg|[[:Category:Prudence|Prudence]]&lt;br /&gt;
File:Unity guildleve1.jpg|[[:Category:Unity|Unity]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Temple Leves==&lt;br /&gt;
{{main|Temple Leves}}&lt;br /&gt;
Temple Leves are a new form of Leve exclusively available in [[Ishgard]] and [[Heavensward]] areas. Similar to normal Leves, players can select from [[Battlecraft Leves]], [[Fieldcraft Leves]] and [[Tradecraft Leves]]. Unlike normal Leves, players can undertake large-scale levequests which require ten leve allowances. These levequests are more difficult but offer greater [[experience]] and item rewards.&lt;br /&gt;
*Large-scale Temple Leves require 10 Leve allowances, reward 5 times the EXP and are slightly more difficult. They are therefore less allowance efficient and more time efficient.&lt;br /&gt;
&lt;br /&gt;
===Temple Plates===&lt;br /&gt;
Temple Leves use the same plates as normal leves.&lt;br /&gt;
&lt;br /&gt;
==Guildleve Locations==&lt;br /&gt;
{{main|Guildleve NPCs}}&lt;br /&gt;
===[[A Realm Reborn]]===&lt;br /&gt;
====Thanalan====&lt;br /&gt;
{| {{STDT|sortable location align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Zone           &lt;br /&gt;
! Area&lt;br /&gt;
! NPC&lt;br /&gt;
|-&lt;br /&gt;
| 1 - 4||[[Western Thanalan]]||[[Scorpion Crossing]] || [[Graceful Song]]&lt;br /&gt;
|-&lt;br /&gt;
| 5 - 9||[[Western Thanalan]]||[[Scorpion Crossing]] || [[Graceful Song]]&lt;br /&gt;
|-&lt;br /&gt;
| 10 - 14||[[Western Thanalan]]||[[Horizon]] || [[Totonowa]]&lt;br /&gt;
|-&lt;br /&gt;
| 15 - 19||[[Eastern Thanalan]]||[[Camp Drybone]] || [[Poponagu]]&lt;br /&gt;
|-&lt;br /&gt;
| 25 - 29||[[Southern Thanalan]]||[[Little Ala Mhigo]]|| [[Esmond]]&lt;br /&gt;
|-&lt;br /&gt;
| 40 - 44||[[Northern Thanalan]]||[[Camp Bluefog]] || [[Rurubana]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====The Black Shroud====&lt;br /&gt;
{| {{STDT|sortable location align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Zone           &lt;br /&gt;
! Area&lt;br /&gt;
! NPC&lt;br /&gt;
|-&lt;br /&gt;
| 1 - 4||[[Central Shroud]]|| [[The Bannock]] || [[Muriaule]]&lt;br /&gt;
|-&lt;br /&gt;
| 5 - 9||[[Central Shroud]]||[[The Bannock]] || [[Muriaule]]&lt;br /&gt;
|-&lt;br /&gt;
| 10 - 14||[[Central Shroud]]||[[Bentbranch Meadows]]|| [[Tierney]]&lt;br /&gt;
|-&lt;br /&gt;
| 15 - 19||[[East Shroud]]||[[The Hawthorne Hut]]|| [[Qina Lyehga]]&lt;br /&gt;
|-&lt;br /&gt;
| 20 - 24||[[South Shroud]]||[[Quarrymill]]|| [[Nyell]]&lt;br /&gt;
|-&lt;br /&gt;
| 25 - 29||[[South Shroud]]||[[Quarrymill]]|| [[Nyell]]&lt;br /&gt;
|-&lt;br /&gt;
| 30 - 34||[[South Shroud]]||[[Camp Tranquil]]|| [[Merthelin]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====La Noscea====&lt;br /&gt;
{| {{STDT|sortable location align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Zone           &lt;br /&gt;
! Area&lt;br /&gt;
! NPC&lt;br /&gt;
|-&lt;br /&gt;
| 1 - 4||[[Lower La Noscea]] || [[Red Rooster Stead]] || [[Wyrkholsk]]&lt;br /&gt;
|-&lt;br /&gt;
| 5 - 9||[[Lower La Noscea]] || [[Red Rooster Stead]] || [[Wyrkholsk]]&lt;br /&gt;
|-&lt;br /&gt;
| 10 - 14||[[Western La Noscea]]||[[Swiftperch]]|| [[Swygskyf]]&lt;br /&gt;
|-&lt;br /&gt;
| 15 - 19||[[Western La Noscea]]||[[Aleport]]|| [[Orwen]]&lt;br /&gt;
|-&lt;br /&gt;
| 20 - 24||[[Lower La Noscea]]||[[Moraby Drydocks]]|| [[Ourawann]]&lt;br /&gt;
|-&lt;br /&gt;
| 30 - 34||[[Eastern La Noscea]]||[[Costa del Sol]]|| [[Nahctahr]]&lt;br /&gt;
|-&lt;br /&gt;
| 35 - 39||[[Eastern La Noscea]]||[[Wineport]]|| [[Aileen]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Coerthas====&lt;br /&gt;
{| {{STDT|sortable location align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Zone           &lt;br /&gt;
! Area&lt;br /&gt;
! NPC&lt;br /&gt;
|-&lt;br /&gt;
| 35 - 39||[[Coerthas Central Highlands]] || [[The Observatorium]] || [[Cimeaurant]]&lt;br /&gt;
|-&lt;br /&gt;
| 40 - 44||[[Coerthas Central Highlands]] || [[Whitebrim]] || [[Voilinaut]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Mor Dhona====&lt;br /&gt;
{| {{STDT|sortable location align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Zone           &lt;br /&gt;
! Area&lt;br /&gt;
! NPC&lt;br /&gt;
|-&lt;br /&gt;
| 45 ||[[Mor Dhona]] || [[Saint Coinach&#039;s Find]] || [[K&#039;leytai]]&lt;br /&gt;
|}&lt;br /&gt;
===[[Heavensward]]===&lt;br /&gt;
{{see also|Temple Leves}}&lt;br /&gt;
{| {{STDT|sortable location align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Zone           &lt;br /&gt;
! Area&lt;br /&gt;
! NPC&lt;br /&gt;
|-&lt;br /&gt;
| 50 - 58||[[Foundation]] || [[The Arc of the Humble]] || [[Eloin]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Stormblood]]===&lt;br /&gt;
{| {{STDT|sortable location align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Zone           &lt;br /&gt;
! Area&lt;br /&gt;
! NPC&lt;br /&gt;
|-&lt;br /&gt;
| 60 - 68||[[Kugane]] || [[Umineko Teahouse]] || [[Keltraeng]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Shadowbringers]]===&lt;br /&gt;
{| {{STDT|sortable location align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Zone           &lt;br /&gt;
! Area&lt;br /&gt;
! NPC&lt;br /&gt;
|-&lt;br /&gt;
| 70 - 78||[[The Crystarium]] || [[The Crystalline Mean (Landmark)|The Crystalline Mean]] || [[Eirikur]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Endwalker]]===&lt;br /&gt;
{| {{STDT|sortable location align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Zone           &lt;br /&gt;
! Area&lt;br /&gt;
! NPC&lt;br /&gt;
|-&lt;br /&gt;
| 80 - 88||[[Old Sharlayan]] || [[The Peristyle]] || [[Grigge]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Dawntrail]]===&lt;br /&gt;
{| {{STDT|sortable location align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Zone           &lt;br /&gt;
! Area&lt;br /&gt;
! NPC&lt;br /&gt;
|-&lt;br /&gt;
| 90 - 98||[[Tuliyollal]] || [[Bayside Bevy]] || [[Malihali]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Grand Company Leve Locations==&lt;br /&gt;
{| {{STDT|sortable location align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Grand Company&lt;br /&gt;
! Zone           &lt;br /&gt;
! Area&lt;br /&gt;
! NPC&lt;br /&gt;
! Minimum Rank&lt;br /&gt;
|-&lt;br /&gt;
| 20 - 24||[[The Order of the Twin Adder]]||[[East Shroud]] || [[The Hawthorne Hut]] || [[Cedrepierre]] || Private&lt;br /&gt;
|-&lt;br /&gt;
| 20 - 24||[[The Maelstrom]]||[[Lower La Noscea]] || [[Moraby Drydocks]] || [[Eugene]] || Private&lt;br /&gt;
|-&lt;br /&gt;
| 20 - 24||[[The Immortal Flames]]||[[Eastern Thanalan]] || [[Camp Drybone]] || [[Kikiri]] || Private&lt;br /&gt;
|-&lt;br /&gt;
| 25 - 29||[[The Order of the Twin Adder]]||[[East Shroud]] || [[The Hawthorne Hut]] || [[Cedrepierre]] || Private&lt;br /&gt;
|-&lt;br /&gt;
| 25 - 29||[[The Maelstrom]]||[[Lower La Noscea]] || [[Moraby Drydocks]] || [[Eugene]] || Private&lt;br /&gt;
|-&lt;br /&gt;
| 25 - 29||[[The Immortal Flames]]||[[Eastern Thanalan]] || [[Camp Drybone]] || [[Kikiri]] || Private&lt;br /&gt;
|-&lt;br /&gt;
| 30 - 34||[[The Order of the Twin Adder]]||[[South Shroud]] || [[Camp Tranquil]] ||[[H&#039;amneko]] || Sergeant Third Class&lt;br /&gt;
|-&lt;br /&gt;
| 30 - 34||[[The Maelstrom]]||[[Eastern La Noscea]] || [[Costa del Sol]] ||[[C&#039;lafumyn]] || Sergeant Third Class&lt;br /&gt;
|-&lt;br /&gt;
| 30 - 34||[[The Immortal Flames]]||[[Southern Thanalan]] || [[Little Ala Mhigo]] || [[Blue Herring]] || Sergeant Third Class&lt;br /&gt;
|-&lt;br /&gt;
| 35 - 39||All Three||[[Coerthas Central Highlands]] || [[The Observatorium]] || [[Haisie]] || Sergeant Third Class&lt;br /&gt;
|-&lt;br /&gt;
| 40 - 44||All Three||[[Coerthas Central Highlands]] || [[Whitebrim]] || [[Lodille]] || Sergeant Third Class&lt;br /&gt;
|-&lt;br /&gt;
| 45 ||All Three||[[Mor Dhona]] || [[Saint Coinach&#039;s Find]] || [[Eidhart]] || Chief Sergeant&lt;br /&gt;
|}&lt;br /&gt;
You can perform Grand Company Leves from any of the Company Sergeants not only Sergeants from your own Company, although performing Leves from your own Company will earn you bonus experience and seals.&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
{{main|Levequests Achievements}}&lt;br /&gt;
&lt;br /&gt;
Levequests are also associated with the following [[achievements]], in addition to the above main article.&lt;br /&gt;
{{Achievement list|Items|Currency}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{levequests}}&lt;br /&gt;
[[Category:Guildleves]] [[Category:Patch 1.0 Features‎]]&lt;/div&gt;</summary>
		<author><name>RJ523</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Guildleve&amp;diff=1193704</id>
		<title>Guildleve</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Guildleve&amp;diff=1193704"/>
		<updated>2026-01-24T16:50:15Z</updated>

		<summary type="html">&lt;p&gt;RJ523: Undo revision 1193702 by RJ523 (talk) Link already added prior&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{questlink|levequest|Guildleve|large}}s&#039;&#039;&#039; or &#039;&#039;&#039;Levequests&#039;&#039;&#039; are repeatable quests players can perform to earn {{exp}} [[experience]], {{gil}} [[gil]] and items. Unlike regular quests, which can only be performed once per character, levequests can be performed again and again as long as the player has Leve allowances remaining. Guildleves were the main type of repeatable content at the [[Patch 1.23b|release of 1.0]] and the plates featured prominently in [https://www.youtube.com/watch?v=Vg6yutR3AG0 the launch trailer].&lt;br /&gt;
&lt;br /&gt;
To start a guildleve, talk to an NPC with the [[File:Levequest.png|25px|link=Guildleve NPCs]] icon and &#039;&#039;&#039;&amp;lt;[[Levemete]]&amp;gt;&#039;&#039;&#039; under their name.&amp;lt;ref&amp;gt;&amp;quot;Leve&amp;quot; is an obsolete Middle English spelling of &#039;&#039;leave&#039;&#039; used here meaning &#039;&#039;permission&#039;&#039;, e.g. &amp;quot;By your leave, sir.&amp;quot; Mete is a modern English word meaning &#039;&#039;to give out&#039;&#039;, e.g. &amp;quot;mete out punishment.&amp;quot;&amp;lt;/ref&amp;gt; After accepting it, the guildleve appears in your [[Journal]].  A maximum of 16 guildleves can be in the journal at a time.  Players can initiate the levequest from their journal while they are in the levequest&#039;s target [[zone]].&lt;br /&gt;
{{#lsth:Reset|Levequest Allowances}}&lt;br /&gt;
__TOC__&lt;br /&gt;
==Unlock==&lt;br /&gt;
{{quest list header|unlocks=y| item-rewards = y}}&lt;br /&gt;
{{quest list row|Spirithold Broken}}&lt;br /&gt;
{{quest list row|Way Down in the Hole}}&lt;br /&gt;
{{quest list row|Just Deserts}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
Once the [[Main Scenario Quests|main scenario]] requirements are complete, players must speak to either [[Gontrant]] ([[Gridania]]), [[T&#039;mokkri]] ([[Limsa Lominsa]]), or [[Eustace]] ([[Ul&#039;dah]]) depending on the city their character began the game in. Afterwards, the [[levemete]] will give them a trial [[guildleve]], which must be completed. This process must then be repeated for each new [[zone]] the player wishes to unlock [[guildleve]]s for.&lt;br /&gt;
&lt;br /&gt;
{{#lsth:Feature Quests|Levequests}}&lt;br /&gt;
&lt;br /&gt;
===Tutorial Images===&lt;br /&gt;
&amp;lt;gallery heights=188px mode=packed&amp;gt;&lt;br /&gt;
file:accepting guildleves1.jpg|Accepting Guildleves tutorial 1&lt;br /&gt;
file:initiating levequests1.jpg|Initiating Levequests tutorial&lt;br /&gt;
file:levequest duty1.jpg|Levequest Duty tutorial 1&lt;br /&gt;
file:completing tradecraft leves.jpg|Completing Tradecraft Leves tutorial&lt;br /&gt;
File:Grand company leve1.jpg|Grand Company Leve Tutorial&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Battlecraft Leves==&lt;br /&gt;
{{main|Battlecraft Leves}}&lt;br /&gt;
Battlecraft Leves are levequests for your [[Disciples of War]] or [[Disciples of Magic|Magic]] [[classes]] and [[jobs]]. Battlecraft Leves require the player to complete specific combat related objectives within a time limit. These objectives include kill missions, capture missions, investigation missions and escort missions. When you initiate a Levequest, you have the option to adjust its difficulty. The greater the difficulty is, the higher level the enemies are and the greater the rewards will be.&lt;br /&gt;
&lt;br /&gt;
After you start a Levequest, the locations of the targets are displayed on your map. Target monsters will have a silver card icon [[File:Leve Mob icon1.png|25px|link=]] above their heads.&lt;br /&gt;
&lt;br /&gt;
Sometimes during a levequest a rare bonus monster may appear, outside of the leve objectives, known as a [[wanted target]].  Killing this monster will yield additional rewards on turn-in.&lt;br /&gt;
&lt;br /&gt;
Sometimes during a levequest a treasure coffer will appear containing bonus items.&lt;br /&gt;
&lt;br /&gt;
*There are no battlecraft levequests after &#039;&#039;[[Heavensward]]&#039;&#039;. [[FATEs#Additional_Stormblood.2B_FATE_Mechanics|Updates to FATEs]] were added in &#039;&#039;[[Stormblood]]&#039;&#039; to boost the {{exp}} [[Experience]] for leveling. &lt;br /&gt;
&lt;br /&gt;
===Battlecraft Plates===&lt;br /&gt;
The &#039;&#039;&#039;plate&#039;&#039;&#039; a levequest displays indicates the types of objective the leve will have.&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:Confidence guildleve1.jpg|[[:Category:Confidence|Confidence]]&lt;br /&gt;
File:Diligence guildleve1.jpg|[[:Category:Diligence|Diligence]]&lt;br /&gt;
File:Justice guildleve1.jpg|[[:Category:Justice|Justice]]&lt;br /&gt;
File:Resolve guildleve1.jpg|[[:Category:Resolve|Resolve]]&lt;br /&gt;
File:Sympathy guildleve1.jpg|[[:Category:Sympathy|Sympathy]]&lt;br /&gt;
File:Temperance guildleve1.jpg|[[:Category:Temperance|Temperance]]&lt;br /&gt;
File:Tenacity guildleve1.jpg|[[:Category:Tenacity|Tenacity]]&lt;br /&gt;
File:Valor guildleve1.jpg|[[:Category:Valor|Valor]]&lt;br /&gt;
File:Veracity guildleve1.jpg|[[:Category:Veracity|Veracity]]&lt;br /&gt;
File:Wisdom guildleve1.jpg|[[:Category:Wisdom|Wisdom]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tradecraft Leves==&lt;br /&gt;
{{Main|Tradecraft Leves}}&lt;br /&gt;
Tradecraft Leves are levequests for your [[crafting]] classes. Tradecraft Leve is different from the other Leves. It requires the player to deliver specific [[crafting|crafted]] item(s) to a client, with no time limit. The player completes the mission after delivering the item(s).&lt;br /&gt;
&lt;br /&gt;
After the completion of a tradecraft leve, the player is awarded with {{exp}} [[experience]] for that crafting class.&lt;br /&gt;
&lt;br /&gt;
*[[High Quality]] {{HQ}} items will earn players +100% additional experience and gil.&lt;br /&gt;
&lt;br /&gt;
From level 1 - 49, the location of levequest givers are dependent on the class. There are 6 new levequests every 5 levels. Three of these are in the Adventurer&#039;s Guild of the [[Major City]] of where you learned the class, and the other 3 will be in a location dependent on your class.&lt;br /&gt;
&lt;br /&gt;
Some tradecraft leves are repeatable (also called triple turn in) if they&#039;ve &amp;quot;Large-scale Deliveries&amp;quot; in their name. With no extra allowance cost, you can deliver 3 times the items that way, and get the reward 3 times as well.&lt;br /&gt;
&lt;br /&gt;
===Tradecraft Plates===&lt;br /&gt;
The &#039;&#039;&#039;plate&#039;&#039;&#039; a levequest displays indicates the types of objective the leve will have.&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:Charity guildleve1.jpg|[[:Category:Charity|Charity]]&lt;br /&gt;
File:Charity shadowbringers1.png|&#039;&#039;[[Shadowbringers]]&#039;&#039; [[:Category:Charity|Charity]] plate&lt;br /&gt;
File:Constancy guildleve1.jpg|[[:Category:Constancy|Constancy]]&lt;br /&gt;
File:Constancy shadowbringers1.png|&#039;&#039;[[Shadowbringers]]&#039;&#039; [[:Category:Constancy|Constancy]] plate&lt;br /&gt;
File:Constancy dawntrail1.png|&#039;&#039;[[Dawntrail]]&#039;&#039; [[:Category:Constancy|Constancy]] plate&lt;br /&gt;
File:Ingenuity guildleve1.jpg|[[:Category:Ingenuity|Ingenuity]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*There are no [[:Category:Ingenuity|Ingenuity]] levequests after &#039;&#039;[[A Realm Reborn]]&#039;&#039;, and no [[:Category:Charity|Charity]] levequests after &#039;&#039;[[Shadowbringers]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Fieldcraft Leves==&lt;br /&gt;
{{Main|Fieldcraft Leves}}&lt;br /&gt;
Fieldcraft Leves are levequests for your [[gathering]] classes. Miner and Botanist fieldcraft leves require the player to complete specific [[gathering]]-related objectives within a time limit, much like Battlecraft leves. These objectives range from visiting specific locations to gathering specific numbers of key items. Fisher fieldcraft leves, on the other hand, work like Tradecraft leves in that you must deliver the specified number of fish to the client, with no time limits. These fish are &#039;&#039;&#039;not&#039;&#039;&#039; key items, but ordinary fish from the [[Fishing Log]].&lt;br /&gt;
&lt;br /&gt;
After the completion of a gathering leve, the player is awarded with {{exp}} [[experience]] for that gathering class.&lt;br /&gt;
&lt;br /&gt;
Some fieldcraft leves are repeatable (also called triple turn in) if they&#039;ve &amp;quot;Large-scale Gathering&amp;quot; in their name. With no extra allowance cost, you can deliver 3 times the items that way, and get the reward 3 times as well.&lt;br /&gt;
&lt;br /&gt;
===Fieldcraft Plates===&lt;br /&gt;
The &#039;&#039;&#039;plate&#039;&#039;&#039; a levequest displays indicates the types of objective the leve will have.&lt;br /&gt;
====Miner and Botanist====&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:Benevolence guildleve1.jpg|[[:Category:Benevolence|Benevolence]]&lt;br /&gt;
File:Benevolence shadowbringers1.png|&#039;&#039;[[Shadowbringers]]&#039;&#039; [[:Category:Benevolence|Benevolence]] plate&lt;br /&gt;
File:Benevolence dawntrail1.png|&#039;&#039;[[Dawntrail]]&#039;&#039; [[:Category:Benevolence|Benevolence]] plate&lt;br /&gt;
File:Candor guildleve1.jpg|[[:Category:Candor|Candor]]&lt;br /&gt;
File:Candor shadowbringers1.png|&#039;&#039;[[Shadowbringers]]&#039;&#039; [[:Category:Candor|Candor]] plate&lt;br /&gt;
File:Candor dawntrail1.png|&#039;&#039;[[Dawntrail]]&#039;&#039; [[:Category:Candor|Candor]] plate&lt;br /&gt;
File:Munificence guildleve1.jpg|[[:Category:Munificence|Munificence]]&lt;br /&gt;
File:Munificence shadowbringers1.png|&#039;&#039;[[Shadowbringers]]&#039;&#039; [[:Category:Munificence|Munificence]] plate&lt;br /&gt;
File:Munificence dawntrail1.png|&#039;&#039;[[Dawntrail]]&#039;&#039; [[:Category:Munificence|Munificence]] plate&lt;br /&gt;
File:Piety guildleve1.jpg|[[:Category:Piety|Piety]]&lt;br /&gt;
File:Piety shadowbringers1.png|&#039;&#039;[[Shadowbringers]]&#039;&#039; [[:Category:Piety|Piety]] plate&lt;br /&gt;
File:Piety dawntrail1.png|&#039;&#039;[[Dawntrail]]&#039;&#039; [[:Category:Piety|Piety]] plate&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Fisher====&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:Concord guildleve1.jpg|[[:Category:Concord|Concord]]&lt;br /&gt;
File:Concord shadowbringers1.png|&#039;&#039;[[Shadowbringers]]&#039;&#039; [[:Category:Concord|Concord]] plate&lt;br /&gt;
File:Concord dawntrail1.png|&#039;&#039;[[Dawntrail]]&#039;&#039; [[:Category:Concord|Concord]] plate&lt;br /&gt;
File:Sincerity guildleve1.jpg|[[:Category:Sincerity|Sincerity]]&lt;br /&gt;
File:Sincerity shadowbringers1.png|&#039;&#039;[[Shadowbringers]]&#039;&#039; [[:Category:Sincerity|Sincerity]] plate&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*There are no [[:Category:Sincerity|Sincerity]] levequests after &#039;&#039;[[Shadowbringers]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Grand Company Leves==&lt;br /&gt;
{{main|Grand Company Leves}}&lt;br /&gt;
Grand Company Leves are combat levequests available only to the players of a specific Grand Company rank. Players are required to talk to an officer of the Grand Company to accept these quests. By completing these leves, players will gain {{company seal}} [[Company Seal]]s along with {{exp}} [[experience]]. &lt;br /&gt;
&lt;br /&gt;
*Players can perform Grand Company Leves for any of the 3 Grand Companies and receive seals for their own. If you perform Grand Company Leves for your own Company, you will receive &#039;&#039;bonus&#039;&#039; experience and seals.&lt;br /&gt;
*The highest tier of Grand Company Leves (The level 45 ones in Mor Dhona) are unlocked once the player has reached Chief Sergeant in their Grand Company.&lt;br /&gt;
*There are no Grand Company Leves after &#039;&#039;[[A Realm Reborn]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Grand Company Plates===&lt;br /&gt;
The &#039;&#039;&#039;plate&#039;&#039;&#039; a levequest displays indicates the types of objective the leve will have.&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:Equity guildleve1.jpg|[[:Category:Equity|Equity]]&lt;br /&gt;
File:Promptitude guildleve1.jpg|[[:Category:Promptitude|Promptitude]]&lt;br /&gt;
File:Prudence guildleve1.jpg|[[:Category:Prudence|Prudence]]&lt;br /&gt;
File:Unity guildleve1.jpg|[[:Category:Unity|Unity]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Temple Leves==&lt;br /&gt;
{{main|Temple Leves}}&lt;br /&gt;
Temple Leves are a new form of Leve exclusively available in [[Ishgard]] and [[Heavensward]] areas. Similar to normal Leves, players can select from [[Battlecraft Leves]], [[Fieldcraft Leves]] and [[Tradecraft Leves]]. Unlike normal Leves, players can undertake large-scale levequests which require ten leve allowances. These levequests are more difficult but offer greater [[experience]] and item rewards.&lt;br /&gt;
*Large-scale Temple Leves require 10 Leve allowances, reward 5 times the EXP and are slightly more difficult. They are therefore less allowance efficient and more time efficient.&lt;br /&gt;
&lt;br /&gt;
===Temple Plates===&lt;br /&gt;
Temple Leves use the same plates as normal leves.&lt;br /&gt;
&lt;br /&gt;
==Guildleve Locations==&lt;br /&gt;
{{main|Guildleve NPCs}}&lt;br /&gt;
===[[A Realm Reborn]]===&lt;br /&gt;
====Thanalan====&lt;br /&gt;
{| {{STDT|sortable location align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Zone           &lt;br /&gt;
! Area&lt;br /&gt;
! NPC&lt;br /&gt;
|-&lt;br /&gt;
| 1 - 4||[[Western Thanalan]]||[[Scorpion Crossing]] || [[Graceful Song]]&lt;br /&gt;
|-&lt;br /&gt;
| 5 - 9||[[Western Thanalan]]||[[Scorpion Crossing]] || [[Graceful Song]]&lt;br /&gt;
|-&lt;br /&gt;
| 10 - 14||[[Western Thanalan]]||[[Horizon]] || [[Totonowa]]&lt;br /&gt;
|-&lt;br /&gt;
| 15 - 19||[[Eastern Thanalan]]||[[Camp Drybone]] || [[Poponagu]]&lt;br /&gt;
|-&lt;br /&gt;
| 25 - 29||[[Southern Thanalan]]||[[Little Ala Mhigo]]|| [[Esmond]]&lt;br /&gt;
|-&lt;br /&gt;
| 40 - 44||[[Northern Thanalan]]||[[Camp Bluefog]] || [[Rurubana]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====The Black Shroud====&lt;br /&gt;
{| {{STDT|sortable location align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Zone           &lt;br /&gt;
! Area&lt;br /&gt;
! NPC&lt;br /&gt;
|-&lt;br /&gt;
| 1 - 4||[[Central Shroud]]|| [[The Bannock]] || [[Muriaule]]&lt;br /&gt;
|-&lt;br /&gt;
| 5 - 9||[[Central Shroud]]||[[The Bannock]] || [[Muriaule]]&lt;br /&gt;
|-&lt;br /&gt;
| 10 - 14||[[Central Shroud]]||[[Bentbranch Meadows]]|| [[Tierney]]&lt;br /&gt;
|-&lt;br /&gt;
| 15 - 19||[[East Shroud]]||[[The Hawthorne Hut]]|| [[Qina Lyehga]]&lt;br /&gt;
|-&lt;br /&gt;
| 20 - 24||[[South Shroud]]||[[Quarrymill]]|| [[Nyell]]&lt;br /&gt;
|-&lt;br /&gt;
| 25 - 29||[[South Shroud]]||[[Quarrymill]]|| [[Nyell]]&lt;br /&gt;
|-&lt;br /&gt;
| 30 - 34||[[South Shroud]]||[[Camp Tranquil]]|| [[Merthelin]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====La Noscea====&lt;br /&gt;
{| {{STDT|sortable location align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Zone           &lt;br /&gt;
! Area&lt;br /&gt;
! NPC&lt;br /&gt;
|-&lt;br /&gt;
| 1 - 4||[[Lower La Noscea]] || [[Red Rooster Stead]] || [[Wyrkholsk]]&lt;br /&gt;
|-&lt;br /&gt;
| 5 - 9||[[Lower La Noscea]] || [[Red Rooster Stead]] || [[Wyrkholsk]]&lt;br /&gt;
|-&lt;br /&gt;
| 10 - 14||[[Western La Noscea]]||[[Swiftperch]]|| [[Swygskyf]]&lt;br /&gt;
|-&lt;br /&gt;
| 15 - 19||[[Western La Noscea]]||[[Aleport]]|| [[Orwen]]&lt;br /&gt;
|-&lt;br /&gt;
| 20 - 24||[[Lower La Noscea]]||[[Moraby Drydocks]]|| [[Ourawann]]&lt;br /&gt;
|-&lt;br /&gt;
| 30 - 34||[[Eastern La Noscea]]||[[Costa del Sol]]|| [[Nahctahr]]&lt;br /&gt;
|-&lt;br /&gt;
| 35 - 39||[[Eastern La Noscea]]||[[Wineport]]|| [[Aileen]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Coerthas====&lt;br /&gt;
{| {{STDT|sortable location align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Zone           &lt;br /&gt;
! Area&lt;br /&gt;
! NPC&lt;br /&gt;
|-&lt;br /&gt;
| 35 - 39||[[Coerthas Central Highlands]] || [[The Observatorium]] || [[Cimeaurant]]&lt;br /&gt;
|-&lt;br /&gt;
| 40 - 44||[[Coerthas Central Highlands]] || [[Whitebrim]] || [[Voilinaut]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Mor Dhona====&lt;br /&gt;
{| {{STDT|sortable location align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Zone           &lt;br /&gt;
! Area&lt;br /&gt;
! NPC&lt;br /&gt;
|-&lt;br /&gt;
| 45 ||[[Mor Dhona]] || [[Saint Coinach&#039;s Find]] || [[K&#039;leytai]]&lt;br /&gt;
|}&lt;br /&gt;
===[[Heavensward]]===&lt;br /&gt;
{{see also|Temple Leves}}&lt;br /&gt;
{| {{STDT|sortable location align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Zone           &lt;br /&gt;
! Area&lt;br /&gt;
! NPC&lt;br /&gt;
|-&lt;br /&gt;
| 50 - 58||[[Foundation]] || [[The Arc of the Humble]] || [[Eloin]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Stormblood]]===&lt;br /&gt;
{| {{STDT|sortable location align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Zone           &lt;br /&gt;
! Area&lt;br /&gt;
! NPC&lt;br /&gt;
|-&lt;br /&gt;
| 60 - 68||[[Kugane]] || [[Umineko Teahouse]] || [[Keltraeng]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Shadowbringers]]===&lt;br /&gt;
{| {{STDT|sortable location align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Zone           &lt;br /&gt;
! Area&lt;br /&gt;
! NPC&lt;br /&gt;
|-&lt;br /&gt;
| 70 - 78||[[The Crystarium]] || [[The Crystalline Mean (Landmark)|The Crystalline Mean]] || [[Eirikur]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Endwalker]]===&lt;br /&gt;
{| {{STDT|sortable location align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Zone           &lt;br /&gt;
! Area&lt;br /&gt;
! NPC&lt;br /&gt;
|-&lt;br /&gt;
| 80 - 88||[[Old Sharlayan]] || [[The Peristyle]] || [[Grigge]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Dawntrail]]===&lt;br /&gt;
{| {{STDT|sortable location align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Zone           &lt;br /&gt;
! Area&lt;br /&gt;
! NPC&lt;br /&gt;
|-&lt;br /&gt;
| 90 - 98||[[Tuliyollal]] || [[Bayside Bevy]] || [[Malihali]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Grand Company Leve Locations==&lt;br /&gt;
{| {{STDT|sortable location align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Grand Company&lt;br /&gt;
! Zone           &lt;br /&gt;
! Area&lt;br /&gt;
! NPC&lt;br /&gt;
! Minimum Rank&lt;br /&gt;
|-&lt;br /&gt;
| 20 - 24||[[The Order of the Twin Adder]]||[[East Shroud]] || [[The Hawthorne Hut]] || [[Cedrepierre]] || Private&lt;br /&gt;
|-&lt;br /&gt;
| 20 - 24||[[The Maelstrom]]||[[Lower La Noscea]] || [[Moraby Drydocks]] || [[Eugene]] || Private&lt;br /&gt;
|-&lt;br /&gt;
| 20 - 24||[[The Immortal Flames]]||[[Eastern Thanalan]] || [[Camp Drybone]] || [[Kikiri]] || Private&lt;br /&gt;
|-&lt;br /&gt;
| 25 - 29||[[The Order of the Twin Adder]]||[[East Shroud]] || [[The Hawthorne Hut]] || [[Cedrepierre]] || Private&lt;br /&gt;
|-&lt;br /&gt;
| 25 - 29||[[The Maelstrom]]||[[Lower La Noscea]] || [[Moraby Drydocks]] || [[Eugene]] || Private&lt;br /&gt;
|-&lt;br /&gt;
| 25 - 29||[[The Immortal Flames]]||[[Eastern Thanalan]] || [[Camp Drybone]] || [[Kikiri]] || Private&lt;br /&gt;
|-&lt;br /&gt;
| 30 - 34||[[The Order of the Twin Adder]]||[[South Shroud]] || [[Camp Tranquil]] ||[[H&#039;amneko]] || Sergeant Third Class&lt;br /&gt;
|-&lt;br /&gt;
| 30 - 34||[[The Maelstrom]]||[[Eastern La Noscea]] || [[Costa del Sol]] ||[[C&#039;lafumyn]] || Sergeant Third Class&lt;br /&gt;
|-&lt;br /&gt;
| 30 - 34||[[The Immortal Flames]]||[[Southern Thanalan]] || [[Little Ala Mhigo]] || [[Blue Herring]] || Sergeant Third Class&lt;br /&gt;
|-&lt;br /&gt;
| 35 - 39||All Three||[[Coerthas Central Highlands]] || [[The Observatorium]] || [[Haisie]] || Sergeant Third Class&lt;br /&gt;
|-&lt;br /&gt;
| 40 - 44||All Three||[[Coerthas Central Highlands]] || [[Whitebrim]] || [[Lodille]] || Sergeant Third Class&lt;br /&gt;
|-&lt;br /&gt;
| 45 ||All Three||[[Mor Dhona]] || [[Saint Coinach&#039;s Find]] || [[Eidhart]] || Chief Sergeant&lt;br /&gt;
|}&lt;br /&gt;
You can perform Grand Company Leves from any of the Company Sergeants not only Sergeants from your own Company, although performing Leves from your own Company will earn you bonus experience and seals.&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
&#039;&#039;Main article: [[Levequests Achievements]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Levequests are also associated with the following [[achievements]], in addition to the above main article.&lt;br /&gt;
{{Achievement list|Items|Currency}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{levequests}}&lt;br /&gt;
[[Category:Guildleves]] [[Category:Patch 1.0 Features‎]]&lt;/div&gt;</summary>
		<author><name>RJ523</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Guildleve&amp;diff=1193702</id>
		<title>Guildleve</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Guildleve&amp;diff=1193702"/>
		<updated>2026-01-24T16:34:36Z</updated>

		<summary type="html">&lt;p&gt;RJ523: /* Grand Company Leve Locations */ Added link to GC Leves&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{questlink|levequest|Guildleve|large}}s&#039;&#039;&#039; or &#039;&#039;&#039;Levequests&#039;&#039;&#039; are repeatable quests players can perform to earn {{exp}} [[experience]], {{gil}} [[gil]] and items. Unlike regular quests, which can only be performed once per character, levequests can be performed again and again as long as the player has Leve allowances remaining. Guildleves were the main type of repeatable content at the [[Patch 1.23b|release of 1.0]] and the plates featured prominently in [https://www.youtube.com/watch?v=Vg6yutR3AG0 the launch trailer].&lt;br /&gt;
&lt;br /&gt;
To start a guildleve, talk to an NPC with the [[File:Levequest.png|25px|link=Guildleve NPCs]] icon and &#039;&#039;&#039;&amp;lt;[[Levemete]]&amp;gt;&#039;&#039;&#039; under their name.&amp;lt;ref&amp;gt;&amp;quot;Leve&amp;quot; is an obsolete Middle English spelling of &#039;&#039;leave&#039;&#039; used here meaning &#039;&#039;permission&#039;&#039;, e.g. &amp;quot;By your leave, sir.&amp;quot; Mete is a modern English word meaning &#039;&#039;to give out&#039;&#039;, e.g. &amp;quot;mete out punishment.&amp;quot;&amp;lt;/ref&amp;gt; After accepting it, the guildleve appears in your [[Journal]].  A maximum of 16 guildleves can be in the journal at a time.  Players can initiate the levequest from their journal while they are in the levequest&#039;s target [[zone]].&lt;br /&gt;
{{#lsth:Reset|Levequest Allowances}}&lt;br /&gt;
__TOC__&lt;br /&gt;
==Unlock==&lt;br /&gt;
{{quest list header|unlocks=y| item-rewards = y}}&lt;br /&gt;
{{quest list row|Spirithold Broken}}&lt;br /&gt;
{{quest list row|Way Down in the Hole}}&lt;br /&gt;
{{quest list row|Just Deserts}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
Once the [[Main Scenario Quests|main scenario]] requirements are complete, players must speak to either [[Gontrant]] ([[Gridania]]), [[T&#039;mokkri]] ([[Limsa Lominsa]]), or [[Eustace]] ([[Ul&#039;dah]]) depending on the city their character began the game in. Afterwards, the [[levemete]] will give them a trial [[guildleve]], which must be completed. This process must then be repeated for each new [[zone]] the player wishes to unlock [[guildleve]]s for.&lt;br /&gt;
&lt;br /&gt;
{{#lsth:Feature Quests|Levequests}}&lt;br /&gt;
&lt;br /&gt;
===Tutorial Images===&lt;br /&gt;
&amp;lt;gallery heights=188px mode=packed&amp;gt;&lt;br /&gt;
file:accepting guildleves1.jpg|Accepting Guildleves tutorial 1&lt;br /&gt;
file:initiating levequests1.jpg|Initiating Levequests tutorial&lt;br /&gt;
file:levequest duty1.jpg|Levequest Duty tutorial 1&lt;br /&gt;
file:completing tradecraft leves.jpg|Completing Tradecraft Leves tutorial&lt;br /&gt;
File:Grand company leve1.jpg|Grand Company Leve Tutorial&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Battlecraft Leves==&lt;br /&gt;
{{main|Battlecraft Leves}}&lt;br /&gt;
Battlecraft Leves are levequests for your [[Disciples of War]] or [[Disciples of Magic|Magic]] [[classes]] and [[jobs]]. Battlecraft Leves require the player to complete specific combat related objectives within a time limit. These objectives include kill missions, capture missions, investigation missions and escort missions. When you initiate a Levequest, you have the option to adjust its difficulty. The greater the difficulty is, the higher level the enemies are and the greater the rewards will be.&lt;br /&gt;
&lt;br /&gt;
After you start a Levequest, the locations of the targets are displayed on your map. Target monsters will have a silver card icon [[File:Leve Mob icon1.png|25px|link=]] above their heads.&lt;br /&gt;
&lt;br /&gt;
Sometimes during a levequest a rare bonus monster may appear, outside of the leve objectives, known as a [[wanted target]].  Killing this monster will yield additional rewards on turn-in.&lt;br /&gt;
&lt;br /&gt;
Sometimes during a levequest a treasure coffer will appear containing bonus items.&lt;br /&gt;
&lt;br /&gt;
*There are no battlecraft levequests after &#039;&#039;[[Heavensward]]&#039;&#039;. [[FATEs#Additional_Stormblood.2B_FATE_Mechanics|Updates to FATEs]] were added in &#039;&#039;[[Stormblood]]&#039;&#039; to boost the {{exp}} [[Experience]] for leveling. &lt;br /&gt;
&lt;br /&gt;
===Battlecraft Plates===&lt;br /&gt;
The &#039;&#039;&#039;plate&#039;&#039;&#039; a levequest displays indicates the types of objective the leve will have.&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:Confidence guildleve1.jpg|[[:Category:Confidence|Confidence]]&lt;br /&gt;
File:Diligence guildleve1.jpg|[[:Category:Diligence|Diligence]]&lt;br /&gt;
File:Justice guildleve1.jpg|[[:Category:Justice|Justice]]&lt;br /&gt;
File:Resolve guildleve1.jpg|[[:Category:Resolve|Resolve]]&lt;br /&gt;
File:Sympathy guildleve1.jpg|[[:Category:Sympathy|Sympathy]]&lt;br /&gt;
File:Temperance guildleve1.jpg|[[:Category:Temperance|Temperance]]&lt;br /&gt;
File:Tenacity guildleve1.jpg|[[:Category:Tenacity|Tenacity]]&lt;br /&gt;
File:Valor guildleve1.jpg|[[:Category:Valor|Valor]]&lt;br /&gt;
File:Veracity guildleve1.jpg|[[:Category:Veracity|Veracity]]&lt;br /&gt;
File:Wisdom guildleve1.jpg|[[:Category:Wisdom|Wisdom]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tradecraft Leves==&lt;br /&gt;
{{Main|Tradecraft Leves}}&lt;br /&gt;
Tradecraft Leves are levequests for your [[crafting]] classes. Tradecraft Leve is different from the other Leves. It requires the player to deliver specific [[crafting|crafted]] item(s) to a client, with no time limit. The player completes the mission after delivering the item(s).&lt;br /&gt;
&lt;br /&gt;
After the completion of a tradecraft leve, the player is awarded with {{exp}} [[experience]] for that crafting class.&lt;br /&gt;
&lt;br /&gt;
*[[High Quality]] {{HQ}} items will earn players +100% additional experience and gil.&lt;br /&gt;
&lt;br /&gt;
From level 1 - 49, the location of levequest givers are dependent on the class. There are 6 new levequests every 5 levels. Three of these are in the Adventurer&#039;s Guild of the [[Major City]] of where you learned the class, and the other 3 will be in a location dependent on your class.&lt;br /&gt;
&lt;br /&gt;
Some tradecraft leves are repeatable (also called triple turn in) if they&#039;ve &amp;quot;Large-scale Deliveries&amp;quot; in their name. With no extra allowance cost, you can deliver 3 times the items that way, and get the reward 3 times as well.&lt;br /&gt;
&lt;br /&gt;
===Tradecraft Plates===&lt;br /&gt;
The &#039;&#039;&#039;plate&#039;&#039;&#039; a levequest displays indicates the types of objective the leve will have.&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:Charity guildleve1.jpg|[[:Category:Charity|Charity]]&lt;br /&gt;
File:Charity shadowbringers1.png|&#039;&#039;[[Shadowbringers]]&#039;&#039; [[:Category:Charity|Charity]] plate&lt;br /&gt;
File:Constancy guildleve1.jpg|[[:Category:Constancy|Constancy]]&lt;br /&gt;
File:Constancy shadowbringers1.png|&#039;&#039;[[Shadowbringers]]&#039;&#039; [[:Category:Constancy|Constancy]] plate&lt;br /&gt;
File:Constancy dawntrail1.png|&#039;&#039;[[Dawntrail]]&#039;&#039; [[:Category:Constancy|Constancy]] plate&lt;br /&gt;
File:Ingenuity guildleve1.jpg|[[:Category:Ingenuity|Ingenuity]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*There are no [[:Category:Ingenuity|Ingenuity]] levequests after &#039;&#039;[[A Realm Reborn]]&#039;&#039;, and no [[:Category:Charity|Charity]] levequests after &#039;&#039;[[Shadowbringers]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Fieldcraft Leves==&lt;br /&gt;
{{Main|Fieldcraft Leves}}&lt;br /&gt;
Fieldcraft Leves are levequests for your [[gathering]] classes. Miner and Botanist fieldcraft leves require the player to complete specific [[gathering]]-related objectives within a time limit, much like Battlecraft leves. These objectives range from visiting specific locations to gathering specific numbers of key items. Fisher fieldcraft leves, on the other hand, work like Tradecraft leves in that you must deliver the specified number of fish to the client, with no time limits. These fish are &#039;&#039;&#039;not&#039;&#039;&#039; key items, but ordinary fish from the [[Fishing Log]].&lt;br /&gt;
&lt;br /&gt;
After the completion of a gathering leve, the player is awarded with {{exp}} [[experience]] for that gathering class.&lt;br /&gt;
&lt;br /&gt;
Some fieldcraft leves are repeatable (also called triple turn in) if they&#039;ve &amp;quot;Large-scale Gathering&amp;quot; in their name. With no extra allowance cost, you can deliver 3 times the items that way, and get the reward 3 times as well.&lt;br /&gt;
&lt;br /&gt;
===Fieldcraft Plates===&lt;br /&gt;
The &#039;&#039;&#039;plate&#039;&#039;&#039; a levequest displays indicates the types of objective the leve will have.&lt;br /&gt;
====Miner and Botanist====&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:Benevolence guildleve1.jpg|[[:Category:Benevolence|Benevolence]]&lt;br /&gt;
File:Benevolence shadowbringers1.png|&#039;&#039;[[Shadowbringers]]&#039;&#039; [[:Category:Benevolence|Benevolence]] plate&lt;br /&gt;
File:Benevolence dawntrail1.png|&#039;&#039;[[Dawntrail]]&#039;&#039; [[:Category:Benevolence|Benevolence]] plate&lt;br /&gt;
File:Candor guildleve1.jpg|[[:Category:Candor|Candor]]&lt;br /&gt;
File:Candor shadowbringers1.png|&#039;&#039;[[Shadowbringers]]&#039;&#039; [[:Category:Candor|Candor]] plate&lt;br /&gt;
File:Candor dawntrail1.png|&#039;&#039;[[Dawntrail]]&#039;&#039; [[:Category:Candor|Candor]] plate&lt;br /&gt;
File:Munificence guildleve1.jpg|[[:Category:Munificence|Munificence]]&lt;br /&gt;
File:Munificence shadowbringers1.png|&#039;&#039;[[Shadowbringers]]&#039;&#039; [[:Category:Munificence|Munificence]] plate&lt;br /&gt;
File:Munificence dawntrail1.png|&#039;&#039;[[Dawntrail]]&#039;&#039; [[:Category:Munificence|Munificence]] plate&lt;br /&gt;
File:Piety guildleve1.jpg|[[:Category:Piety|Piety]]&lt;br /&gt;
File:Piety shadowbringers1.png|&#039;&#039;[[Shadowbringers]]&#039;&#039; [[:Category:Piety|Piety]] plate&lt;br /&gt;
File:Piety dawntrail1.png|&#039;&#039;[[Dawntrail]]&#039;&#039; [[:Category:Piety|Piety]] plate&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Fisher====&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:Concord guildleve1.jpg|[[:Category:Concord|Concord]]&lt;br /&gt;
File:Concord shadowbringers1.png|&#039;&#039;[[Shadowbringers]]&#039;&#039; [[:Category:Concord|Concord]] plate&lt;br /&gt;
File:Concord dawntrail1.png|&#039;&#039;[[Dawntrail]]&#039;&#039; [[:Category:Concord|Concord]] plate&lt;br /&gt;
File:Sincerity guildleve1.jpg|[[:Category:Sincerity|Sincerity]]&lt;br /&gt;
File:Sincerity shadowbringers1.png|&#039;&#039;[[Shadowbringers]]&#039;&#039; [[:Category:Sincerity|Sincerity]] plate&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*There are no [[:Category:Sincerity|Sincerity]] levequests after &#039;&#039;[[Shadowbringers]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Grand Company Leves==&lt;br /&gt;
{{main|Grand Company Leves}}&lt;br /&gt;
Grand Company Leves are combat levequests available only to the players of a specific Grand Company rank. Players are required to talk to an officer of the Grand Company to accept these quests. By completing these leves, players will gain {{company seal}} [[Company Seal]]s along with {{exp}} [[experience]]. &lt;br /&gt;
&lt;br /&gt;
*Players can perform Grand Company Leves for any of the 3 Grand Companies and receive seals for their own. If you perform Grand Company Leves for your own Company, you will receive &#039;&#039;bonus&#039;&#039; experience and seals.&lt;br /&gt;
*The highest tier of Grand Company Leves (The level 45 ones in Mor Dhona) are unlocked once the player has reached Chief Sergeant in their Grand Company.&lt;br /&gt;
*There are no Grand Company Leves after &#039;&#039;[[A Realm Reborn]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Grand Company Plates===&lt;br /&gt;
The &#039;&#039;&#039;plate&#039;&#039;&#039; a levequest displays indicates the types of objective the leve will have.&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:Equity guildleve1.jpg|[[:Category:Equity|Equity]]&lt;br /&gt;
File:Promptitude guildleve1.jpg|[[:Category:Promptitude|Promptitude]]&lt;br /&gt;
File:Prudence guildleve1.jpg|[[:Category:Prudence|Prudence]]&lt;br /&gt;
File:Unity guildleve1.jpg|[[:Category:Unity|Unity]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Temple Leves==&lt;br /&gt;
{{main|Temple Leves}}&lt;br /&gt;
Temple Leves are a new form of Leve exclusively available in [[Ishgard]] and [[Heavensward]] areas. Similar to normal Leves, players can select from [[Battlecraft Leves]], [[Fieldcraft Leves]] and [[Tradecraft Leves]]. Unlike normal Leves, players can undertake large-scale levequests which require ten leve allowances. These levequests are more difficult but offer greater [[experience]] and item rewards.&lt;br /&gt;
*Large-scale Temple Leves require 10 Leve allowances, reward 5 times the EXP and are slightly more difficult. They are therefore less allowance efficient and more time efficient.&lt;br /&gt;
&lt;br /&gt;
===Temple Plates===&lt;br /&gt;
Temple Leves use the same plates as normal leves.&lt;br /&gt;
&lt;br /&gt;
==Guildleve Locations==&lt;br /&gt;
{{main|Guildleve NPCs}}&lt;br /&gt;
===[[A Realm Reborn]]===&lt;br /&gt;
====Thanalan====&lt;br /&gt;
{| {{STDT|sortable location align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Zone           &lt;br /&gt;
! Area&lt;br /&gt;
! NPC&lt;br /&gt;
|-&lt;br /&gt;
| 1 - 4||[[Western Thanalan]]||[[Scorpion Crossing]] || [[Graceful Song]]&lt;br /&gt;
|-&lt;br /&gt;
| 5 - 9||[[Western Thanalan]]||[[Scorpion Crossing]] || [[Graceful Song]]&lt;br /&gt;
|-&lt;br /&gt;
| 10 - 14||[[Western Thanalan]]||[[Horizon]] || [[Totonowa]]&lt;br /&gt;
|-&lt;br /&gt;
| 15 - 19||[[Eastern Thanalan]]||[[Camp Drybone]] || [[Poponagu]]&lt;br /&gt;
|-&lt;br /&gt;
| 25 - 29||[[Southern Thanalan]]||[[Little Ala Mhigo]]|| [[Esmond]]&lt;br /&gt;
|-&lt;br /&gt;
| 40 - 44||[[Northern Thanalan]]||[[Camp Bluefog]] || [[Rurubana]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====The Black Shroud====&lt;br /&gt;
{| {{STDT|sortable location align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Zone           &lt;br /&gt;
! Area&lt;br /&gt;
! NPC&lt;br /&gt;
|-&lt;br /&gt;
| 1 - 4||[[Central Shroud]]|| [[The Bannock]] || [[Muriaule]]&lt;br /&gt;
|-&lt;br /&gt;
| 5 - 9||[[Central Shroud]]||[[The Bannock]] || [[Muriaule]]&lt;br /&gt;
|-&lt;br /&gt;
| 10 - 14||[[Central Shroud]]||[[Bentbranch Meadows]]|| [[Tierney]]&lt;br /&gt;
|-&lt;br /&gt;
| 15 - 19||[[East Shroud]]||[[The Hawthorne Hut]]|| [[Qina Lyehga]]&lt;br /&gt;
|-&lt;br /&gt;
| 20 - 24||[[South Shroud]]||[[Quarrymill]]|| [[Nyell]]&lt;br /&gt;
|-&lt;br /&gt;
| 25 - 29||[[South Shroud]]||[[Quarrymill]]|| [[Nyell]]&lt;br /&gt;
|-&lt;br /&gt;
| 30 - 34||[[South Shroud]]||[[Camp Tranquil]]|| [[Merthelin]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====La Noscea====&lt;br /&gt;
{| {{STDT|sortable location align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Zone           &lt;br /&gt;
! Area&lt;br /&gt;
! NPC&lt;br /&gt;
|-&lt;br /&gt;
| 1 - 4||[[Lower La Noscea]] || [[Red Rooster Stead]] || [[Wyrkholsk]]&lt;br /&gt;
|-&lt;br /&gt;
| 5 - 9||[[Lower La Noscea]] || [[Red Rooster Stead]] || [[Wyrkholsk]]&lt;br /&gt;
|-&lt;br /&gt;
| 10 - 14||[[Western La Noscea]]||[[Swiftperch]]|| [[Swygskyf]]&lt;br /&gt;
|-&lt;br /&gt;
| 15 - 19||[[Western La Noscea]]||[[Aleport]]|| [[Orwen]]&lt;br /&gt;
|-&lt;br /&gt;
| 20 - 24||[[Lower La Noscea]]||[[Moraby Drydocks]]|| [[Ourawann]]&lt;br /&gt;
|-&lt;br /&gt;
| 30 - 34||[[Eastern La Noscea]]||[[Costa del Sol]]|| [[Nahctahr]]&lt;br /&gt;
|-&lt;br /&gt;
| 35 - 39||[[Eastern La Noscea]]||[[Wineport]]|| [[Aileen]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Coerthas====&lt;br /&gt;
{| {{STDT|sortable location align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Zone           &lt;br /&gt;
! Area&lt;br /&gt;
! NPC&lt;br /&gt;
|-&lt;br /&gt;
| 35 - 39||[[Coerthas Central Highlands]] || [[The Observatorium]] || [[Cimeaurant]]&lt;br /&gt;
|-&lt;br /&gt;
| 40 - 44||[[Coerthas Central Highlands]] || [[Whitebrim]] || [[Voilinaut]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Mor Dhona====&lt;br /&gt;
{| {{STDT|sortable location align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Zone           &lt;br /&gt;
! Area&lt;br /&gt;
! NPC&lt;br /&gt;
|-&lt;br /&gt;
| 45 ||[[Mor Dhona]] || [[Saint Coinach&#039;s Find]] || [[K&#039;leytai]]&lt;br /&gt;
|}&lt;br /&gt;
===[[Heavensward]]===&lt;br /&gt;
{{see also|Temple Leves}}&lt;br /&gt;
{| {{STDT|sortable location align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Zone           &lt;br /&gt;
! Area&lt;br /&gt;
! NPC&lt;br /&gt;
|-&lt;br /&gt;
| 50 - 58||[[Foundation]] || [[The Arc of the Humble]] || [[Eloin]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Stormblood]]===&lt;br /&gt;
{| {{STDT|sortable location align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Zone           &lt;br /&gt;
! Area&lt;br /&gt;
! NPC&lt;br /&gt;
|-&lt;br /&gt;
| 60 - 68||[[Kugane]] || [[Umineko Teahouse]] || [[Keltraeng]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Shadowbringers]]===&lt;br /&gt;
{| {{STDT|sortable location align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Zone           &lt;br /&gt;
! Area&lt;br /&gt;
! NPC&lt;br /&gt;
|-&lt;br /&gt;
| 70 - 78||[[The Crystarium]] || [[The Crystalline Mean (Landmark)|The Crystalline Mean]] || [[Eirikur]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Endwalker]]===&lt;br /&gt;
{| {{STDT|sortable location align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Zone           &lt;br /&gt;
! Area&lt;br /&gt;
! NPC&lt;br /&gt;
|-&lt;br /&gt;
| 80 - 88||[[Old Sharlayan]] || [[The Peristyle]] || [[Grigge]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Dawntrail]]===&lt;br /&gt;
{| {{STDT|sortable location align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Zone           &lt;br /&gt;
! Area&lt;br /&gt;
! NPC&lt;br /&gt;
|-&lt;br /&gt;
| 90 - 98||[[Tuliyollal]] || [[Bayside Bevy]] || [[Malihali]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Grand Company Leve Locations==&lt;br /&gt;
{{main|Grand Company Leves}}&lt;br /&gt;
{| {{STDT|sortable location align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Grand Company&lt;br /&gt;
! Zone           &lt;br /&gt;
! Area&lt;br /&gt;
! NPC&lt;br /&gt;
! Minimum Rank&lt;br /&gt;
|-&lt;br /&gt;
| 20 - 24||[[The Order of the Twin Adder]]||[[East Shroud]] || [[The Hawthorne Hut]] || [[Cedrepierre]] || Private&lt;br /&gt;
|-&lt;br /&gt;
| 20 - 24||[[The Maelstrom]]||[[Lower La Noscea]] || [[Moraby Drydocks]] || [[Eugene]] || Private&lt;br /&gt;
|-&lt;br /&gt;
| 20 - 24||[[The Immortal Flames]]||[[Eastern Thanalan]] || [[Camp Drybone]] || [[Kikiri]] || Private&lt;br /&gt;
|-&lt;br /&gt;
| 25 - 29||[[The Order of the Twin Adder]]||[[East Shroud]] || [[The Hawthorne Hut]] || [[Cedrepierre]] || Private&lt;br /&gt;
|-&lt;br /&gt;
| 25 - 29||[[The Maelstrom]]||[[Lower La Noscea]] || [[Moraby Drydocks]] || [[Eugene]] || Private&lt;br /&gt;
|-&lt;br /&gt;
| 25 - 29||[[The Immortal Flames]]||[[Eastern Thanalan]] || [[Camp Drybone]] || [[Kikiri]] || Private&lt;br /&gt;
|-&lt;br /&gt;
| 30 - 34||[[The Order of the Twin Adder]]||[[South Shroud]] || [[Camp Tranquil]] ||[[H&#039;amneko]] || Sergeant Third Class&lt;br /&gt;
|-&lt;br /&gt;
| 30 - 34||[[The Maelstrom]]||[[Eastern La Noscea]] || [[Costa del Sol]] ||[[C&#039;lafumyn]] || Sergeant Third Class&lt;br /&gt;
|-&lt;br /&gt;
| 30 - 34||[[The Immortal Flames]]||[[Southern Thanalan]] || [[Little Ala Mhigo]] || [[Blue Herring]] || Sergeant Third Class&lt;br /&gt;
|-&lt;br /&gt;
| 35 - 39||All Three||[[Coerthas Central Highlands]] || [[The Observatorium]] || [[Haisie]] || Sergeant Third Class&lt;br /&gt;
|-&lt;br /&gt;
| 40 - 44||All Three||[[Coerthas Central Highlands]] || [[Whitebrim]] || [[Lodille]] || Sergeant Third Class&lt;br /&gt;
|-&lt;br /&gt;
| 45 ||All Three||[[Mor Dhona]] || [[Saint Coinach&#039;s Find]] || [[Eidhart]] || Chief Sergeant&lt;br /&gt;
|}&lt;br /&gt;
You can perform Grand Company Leves from any of the Company Sergeants not only Sergeants from your own Company, although performing Leves from your own Company will earn you bonus experience and seals.&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
&#039;&#039;Main article: [[Levequests Achievements]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Levequests are also associated with the following [[achievements]], in addition to the above main article.&lt;br /&gt;
{{Achievement list|Items|Currency}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{levequests}}&lt;br /&gt;
[[Category:Guildleves]] [[Category:Patch 1.0 Features‎]]&lt;/div&gt;</summary>
		<author><name>RJ523</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Chat_text_commands&amp;diff=1149122</id>
		<title>Chat text commands</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Chat_text_commands&amp;diff=1149122"/>
		<updated>2025-11-30T01:20:06Z</updated>

		<summary type="html">&lt;p&gt;RJ523: Removed redundant text (found at beginning of respective cells)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{see also|Text commands}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Command&lt;br /&gt;
!Aliases&lt;br /&gt;
!Usage&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|/say||/say, /s||/say [message]||Sends a message to all PCs within a small radius. The message will not be displayed if a PC has deselected [Say] in the chat filter. Typing /say or /s without a message switches the default chat mode to [Say].&lt;br /&gt;
|-&lt;br /&gt;
|/yell||/yell, /y||/yell [message]||Sends a message to all PCs within a large radius. The message will not be displayed if a PC has deselected [Yell] in the chat filter. Typing /yell or /y without a message switches the default chat mode to [Yell].&lt;br /&gt;
|-&lt;br /&gt;
|/shout||/shout, /sh||/shout [message]||Sends a message to all PCs in the same area. The message will not be displayed if a PC has deselected [Shout] in the chat filter.&lt;br /&gt;
|-&lt;br /&gt;
|/tell||/tell, /t||/tell [PC name]@[World name] [message]||Sends a message to a specific PC on a specified World. When specifying a World other than your own, the message can only be sent to PCs that are on your friend list or recruiting party members via the Party Finder. This message cannot be seen by other PCs, and will not be displayed if [Tell] is deselected in the chat filter. Typing /tell or /t [PC name]@[World name] without a message switches the default chat mode to [Tell].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;gt;&amp;amp;gt;Example:&amp;lt;br&amp;gt;&amp;amp;#x3000;/tell [PC name]@Bahamut Hello&amp;lt;br&amp;gt;&amp;amp;#x3000;(Sends the message &amp;amp;quot;Hello&amp;amp;quot; to&amp;lt;br&amp;gt;&amp;amp;#x3000;[PC name] on the World&amp;lt;br&amp;gt;&amp;amp;#x3000;Bahamut.)&lt;br /&gt;
|-&lt;br /&gt;
|/reply||/reply, /r||/r [message]||Sends a message to the last player from whom you received a /tell.&lt;br /&gt;
|-&lt;br /&gt;
|/cleartellhistory||/cleartellhistory, /cth||/cleartellhistory||Deletes all record of previous /tell messages.&lt;br /&gt;
|-&lt;br /&gt;
|/party||/party, /p||/party [message]||Sends a message to all members of your current party, regardless of their location. The message will not be displayed if a PC has deselected [Party] in the chat filter. Typing /party or /p without a message switches the default chat mode to [Party].&lt;br /&gt;
|-&lt;br /&gt;
|/alliance||/alliance, /a||/alliance [message]||Sends a message to all members of your current alliance, regardless of their location. The message will not be displayed if a PC has deselected [Alliance] in the chat filter. Typing /alliance or /a without a message switches the default chat mode to [Alliance].&lt;br /&gt;
|-&lt;br /&gt;
|/freecompany||/freecompany, /fc||/freecompany [message]||Sends a message to all members of your free company, regardless of their location. Typing /freecompany or /fc without a message switches the default chat mode to [Free Company].&lt;br /&gt;
|-&lt;br /&gt;
|/pvpteam||/pvpteam, /pt||/pvpteam [message]||Sends a message to all members of your PvP team, regardless of their location. Typing /pvpteam or /pt without a message switches the default chat mode to [PvP Team].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;gt;&amp;amp;gt;Examples:&amp;lt;br&amp;gt;&amp;amp;#x3000; /pvpteam Hello&amp;lt;br&amp;gt;&amp;amp;#x3000;(Sends the message &amp;amp;quot;Hello&amp;amp;quot;&amp;lt;br&amp;gt;&amp;amp;#x3000;to your PvP team.)&lt;br /&gt;
|-&lt;br /&gt;
|/cwlinkshell||/cwlinkshell, /cwl||/cwlinkshell [message]||Sends a message to all members of your active cross-world linkshell, regardless of their location. Typing /cwlinkshell or /cwl without a message switches the default chat mode to your active cross-world linkshell channel.&lt;br /&gt;
|-&lt;br /&gt;
|/cwlinkshell1||/cwlinkshell1, /cwl1||/cwlinkshell1 [message]||Sends a message to all members of the cross-world linkshell you have registered in cross-world linkshell slot 1, regardless of their location. Typing /cwlinkshell1 or /cwl1 without a message switches the default chat mode to [Cross-world Linkshell 1].&lt;br /&gt;
|-&lt;br /&gt;
|/cwlinkshell2||/cwlinkshell2, /cwl2||/cwlinkshell2 [message]||Sends a message to all members of the cross-world linkshell you have registered in cross-world linkshell slot 2, regardless of their location. Typing /cwlinkshell2 or /cwl2 without a message switches the default chat mode to [Cross-world Linkshell 2].&lt;br /&gt;
|-&lt;br /&gt;
|/cwlinkshell3||/cwlinkshell3, /cwl3||/cwlinkshell3 [message]||Sends a message to all members of the cross-world linkshell you have registered in cross-world linkshell slot 3, regardless of their location. Typing /cwlinkshell3 or /cwl3 without a message switches the default chat mode to [Cross-world Linkshell 3].&lt;br /&gt;
|-&lt;br /&gt;
|/cwlinkshell4||/cwlinkshell4, /cwl4||/cwlinkshell4 [message]||Sends a message to all members of the cross-world linkshell you have registered in cross-world linkshell slot 4, regardless of their location. Typing /cwlinkshell4 or /cwl4 without a message switches the default chat mode to [Cross-world Linkshell 4].&lt;br /&gt;
|-&lt;br /&gt;
|/cwlinkshell5||/cwlinkshell5, /cwl5||/cwlinkshell5 [message]||Sends a message to all members of the cross-world linkshell you have registered in cross-world linkshell slot 5, regardless of their location. Typing /cwlinkshell5 or /cwl5 without a message switches the default chat mode to [Cross-world Linkshell 5].&lt;br /&gt;
|-&lt;br /&gt;
|/cwlinkshell6||/cwlinkshell6, /cwl6||/cwlinkshell6 [message]||Sends a message to all members of the cross-world linkshell you have registered in cross-world linkshell slot 6, regardless of their location. Typing /cwlinkshell6 or /cwl6 without a message switches the default chat mode to [Cross-world Linkshell 6].&lt;br /&gt;
|-&lt;br /&gt;
|/cwlinkshell7||/cwlinkshell7, /cwl7||/cwlinkshell7 [message]||Sends a message to all members of the cross-world linkshell you have registered in cross-world linkshell slot 7, regardless of their location. Typing /cwlinkshell7 or /cwl7 without a message switches the default chat mode to [Cross-world Linkshell 7].&lt;br /&gt;
|-&lt;br /&gt;
|/cwlinkshell8||/cwlinkshell8, /cwl8||/cwlinkshell8 [message]||Sends a message to all members of the cross-world linkshell you have registered in cross-world linkshell slot 8, regardless of their location. Typing /cwlinkshell8 or /cwl8 without a message switches the default chat mode to [Cross-world Linkshell 8].&lt;br /&gt;
|-&lt;br /&gt;
|/linkshell||/linkshell, /l||/linkshell [message]||Sends a message to all members of your active linkshell, regardless of their location. Typing /linkshell or /l without a message switches the default chat mode to [Linkshell].&lt;br /&gt;
|-&lt;br /&gt;
|/linkshell1||/linkshell1, /l1||/linkshell1 [message]||Sends a message to all members of the linkshell you have registered in linkshell slot 1, regardless of their location.&lt;br /&gt;
|-&lt;br /&gt;
|/linkshell2||/linkshell2, /l2||/linkshell2 [message]||Sends a message to all members of the linkshell you have registered in linkshell slot 2, regardless of their location.&lt;br /&gt;
|-&lt;br /&gt;
|/linkshell3||/linkshell3, /l3||/linkshell3 [message]||Sends a message to all members of the linkshell you have registered in linkshell slot 3, regardless of their location.&lt;br /&gt;
|-&lt;br /&gt;
|/linkshell4||/linkshell4, /l4||/linkshell4 [message]||Sends a message to all members of the linkshell you have registered in linkshell slot 4, regardless of their location.&lt;br /&gt;
|-&lt;br /&gt;
|/linkshell5||/linkshell5, /l5||/linkshell5 [message]||Sends a message to all members of the linkshell you have registered in linkshell slot 5, regardless of their location.&lt;br /&gt;
|-&lt;br /&gt;
|/linkshell6||/linkshell6, /l6||/linkshell6 [message]||Sends a message to all members of the linkshell you have registered in linkshell slot 6, regardless of their location.&lt;br /&gt;
|-&lt;br /&gt;
|/linkshell7||/linkshell7, /l7||/linkshell7 [message]||Sends a message to all members of the linkshell you have registered in linkshell slot 7, regardless of their location.&lt;br /&gt;
|-&lt;br /&gt;
|/linkshell8||/linkshell8, /l8||/linkshell8 [message]||Sends a message to all members of the linkshell you have registered in linkshell slot 8, regardless of their location.&lt;br /&gt;
|-&lt;br /&gt;
|/novice||/novice, /n||/novice [message]||Sends a message to the [Novice Network]. The message will not be displayed if a PC has deselected [Novice Network] in the chat filter. Typing /novice or /n without a message switches the default chat mode to [Novice Network].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;gt;&amp;amp;gt;Examples:&amp;lt;br&amp;gt;&amp;amp;#x3000; /novice Hello&amp;lt;br&amp;gt;&amp;amp;#x3000;(Sends the message &amp;amp;quot;Hello&amp;amp;quot;&amp;lt;br&amp;gt;&amp;amp;#x3000;to the Novice Network.)&lt;br /&gt;
|-&lt;br /&gt;
|/echo||/echo, /e||/echo [message]||Displays a message that only you can see.&lt;br /&gt;
|-&lt;br /&gt;
|/clearlog||/clearlog, /cl||/clearlog||Delete all past messages from your entire chat log.&lt;br /&gt;
|-&lt;br /&gt;
|/quickchat||/quickchat, /qchat||/quickchat [quick chat message]||Sends a Quick Chat message. Can only be used during the Feast.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;gt;&amp;amp;gt;Example:&amp;lt;br&amp;gt;&amp;amp;#x3000;/quickchat Charge &amp;amp;lt;t&amp;amp;gt;&amp;lt;br&amp;gt;&amp;amp;#x3000;(Sends the Quick Chat message&amp;lt;br&amp;gt;&amp;amp;#x3000;&amp;amp;quot;Charge&amp;amp;quot; using a specified&amp;lt;br&amp;gt;&amp;amp;#x3000;target.)&lt;br /&gt;
|-&lt;br /&gt;
|/em||/emote, /em||/em [message]||Sends a message to all players nearby which has the same form as typical emotes.&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;noinclude&amp;gt;[[Category:Text command types]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>RJ523</name></author>
	</entry>
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