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	<updated>2026-08-14T14:17:19Z</updated>
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	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Forked_Tower:_Magic_(Extreme)&amp;diff=1521788</id>
		<title>The Forked Tower: Magic (Extreme)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Forked_Tower:_Magic_(Extreme)&amp;diff=1521788"/>
		<updated>2026-08-13T06:38:13Z</updated>

		<summary type="html">&lt;p&gt;Pksage: Some basic phantom job info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|The Forked Tower: Magic}}{{Duty infobox&lt;br /&gt;
| description = A shimmering spire presides over the warped landscape of the North Horn. Has the time come for your long-awaited encounter with the isle&#039;s architect?&lt;br /&gt;
| alt-description = &lt;br /&gt;
| image = Forked Tower Magic.jpg&lt;br /&gt;
| icon = occult_crescent_icon1.png&lt;br /&gt;
| type = Field Operation&lt;br /&gt;
| level = 100&lt;br /&gt;
| level-sync = 100&lt;br /&gt;
| ilvl = 690&lt;br /&gt;
| ilvl-sync = 700&lt;br /&gt;
| knowledge-level = 40&lt;br /&gt;
| size =&lt;br /&gt;
| difficulty = extreme&lt;br /&gt;
| unsync = n&lt;br /&gt;
| time-limit = 30&lt;br /&gt;
| extensions = y&lt;br /&gt;
| region = ???&lt;br /&gt;
| location = Tower of Magic&lt;br /&gt;
| req-quest = In the Shadow of the Tower&lt;br /&gt;
| entrance = The Occult Crescent: North Horn&lt;br /&gt;
| entrance-coordinates = 15.0, 29.9&lt;br /&gt;
| tomestones = &lt;br /&gt;
| patch = 7.55&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
}} Instead of being a separate instance, it exists within {{i|the Occult Crescent: North Horn}} when entered by a premade alliance meeting certain conditions. It is an optional, more difficult version of {{i|the Forked Tower: Magic}}.&lt;br /&gt;
&lt;br /&gt;
==Participation==&lt;br /&gt;
The required degree of coordination and large raid size makes this raid impractical to recruit for solely through [[Party Finder]] or other in-game methods. Thus, in North American and European data centers, the most popular way of completing this content is through premade groups organized through various player-run [https://docs.google.com/spreadsheets/d/10qnOxc4FsbMKNVaezwTBDlUXEjclXsFiScXvaJVQvDw/edit?gid=395886512#gid=395886512 Discord servers]. Each server has its own specific rules and organizational methods.&lt;br /&gt;
&lt;br /&gt;
==Requirements &amp;amp; Entrance==&lt;br /&gt;
To enter:&lt;br /&gt;
&lt;br /&gt;
* Players must form a premade alliance of at least 12 total players in at least 3 parties outside of the Occult Crescent.&lt;br /&gt;
* The leader of a preformed alliance meeting these conditions can choose to enter an &amp;quot;extreme-mode&amp;quot; North Horn instance by speaking with [[Jeffroy]] in [[Phantom Village]] {{coords|4.5, 6.6}}. All alliance members must be in the Phantom Village (the specific instance does not matter) to enter the Forked Tower: Magic (Extreme).&lt;br /&gt;
* Upon entering an extreme-mode instance, the weather will change to {{weather icon|Auroral Mirages}} [[Auroral Mirages]] after five minutes, and players can stand atop the aetherial node at {{coords|15, 29}} to enter.&lt;br /&gt;
* The North Horn instance is closed to public entry until the alliance completes the duty.&lt;br /&gt;
&lt;br /&gt;
Similar to other high-end large-scale duties, the most popular way of forming groups is in North American and European data centers, are through various player-run [https://docs.google.com/spreadsheets/d/10qnOxc4FsbMKNVaezwTBDlUXEjclXsFiScXvaJVQvDw/edit?gid=395886512#gid=395886512 Discord servers]. Each server has its own specific rules and organizational methods.&lt;br /&gt;
&lt;br /&gt;
==Party Functions==&lt;br /&gt;
Most raid groups will typically form up to six parties of up to eight players each outside the raid. The specific role composition per party is flexible, but each party should contain at least one tank and one shield healer. The [[Party Finder]] recruitment for this raid is listed as the 48-player option for the Occult Crescent: North Horn - The Forked Tower: Magic (Extreme).&lt;br /&gt;
&lt;br /&gt;
Players are usually separated into six lettered parties (A-F), corresponding to the Party Finder UI. This separation is used for multiple points in the raid that require players to split into two groups. Players may freely leave, (re)join, disband, and reform parties while inside the raid.&lt;br /&gt;
&lt;br /&gt;
===Waymarks, Ready Checks, and Countdowns===&lt;br /&gt;
Waymarks and ready checks are only visible in the player&#039;s individual party and are not shared by the entire raid. Each party may designate a party leader who is responsible for placing waymarks and conducting ready checks, but anyone in the party is usually free to contribute.&lt;br /&gt;
&lt;br /&gt;
Waymarks can be saved and loaded in the in-game waymark preset feature. A common set of waymarks should be shared for the entire raid group to ensure everyone is on the same page. &lt;br /&gt;
&lt;br /&gt;
After ready checks are conducted, they are often communicated to the rest of the raid via the /yell chat to show that the party is ready.&lt;br /&gt;
&lt;br /&gt;
Unlike {{i|The Forked Tower: Blood}}, countdowns are alliance wide and are therefore can be visible to all raid members. Sometimes, in place of countdowns, the raid leader will designate boss pull times based on the Forked Tower duty timer, which is shared by all raid members. For example, a pull time of &amp;quot;30:00&amp;quot; means that the boss will be pulled at 30:00 left on the timer. This is used if not all alliance members are in the tower.&lt;br /&gt;
&lt;br /&gt;
==Phantom Job Requirements==&lt;br /&gt;
Specific [[phantom jobs]] are mandatory to clear the raid. As there is no effective in-game functionality for coordinating phantom job compositions, this is often done through external spreadsheets such as [https://docs.google.com/spreadsheets/d/1rHk6atBDxOK6BkNIABTzNl5Xt-43R0Y6dRsovaRFapQ/edit this]. All players should be maximum level on the phantom job they wish to use for the raid.&lt;br /&gt;
&lt;br /&gt;
As this duty can be cleared with only 12 players, there are fewer specific phantom jobs required compared to {{i|the Forked Tower: Blood}}. However, raid-wide damage is significantly higher, so phantom jobs with defensive actions are highly recommended, along with shield healers with high Phantom Mastery and gear.&lt;br /&gt;
&lt;br /&gt;
===Mandatory Jobs===&lt;br /&gt;
{| {{STDT|mech1 align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Phantom Job !! Number Required !! Responsibilities&lt;br /&gt;
|-&lt;br /&gt;
| {{phantom job|time mage|name=y}} or&lt;br /&gt;
{{phantom job|necromancer|name=y}}&lt;br /&gt;
| 2 (1 per side)&lt;br /&gt;
|&lt;br /&gt;
* Dispelling (via {{action icon|Occult Dispel}} or {{action icon|Doomsday}}, respectively)&lt;br /&gt;
* Time Mage also contributes to raidwide mitigation with {{action icon|Occult Mage Masher}}&lt;br /&gt;
|-&lt;br /&gt;
| {{phantom job|thief|name=y}}&lt;br /&gt;
| 2 (1 per side)*&lt;br /&gt;
| &lt;br /&gt;
* {{action icon|Trap Detection}} to reveal traps, treasure coffers, and puzzle elements&lt;br /&gt;
* {{action icon|Lockpicker}} to open doors for additional treasure coffers&lt;br /&gt;
|-&lt;br /&gt;
| {{phantom job|ranger|name=y}}&lt;br /&gt;
| 2 (1 per side)*&lt;br /&gt;
| Disarming traps with {{action icon|Occult Falcon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{phantom job|bard|name=y}}&lt;br /&gt;
| 1&lt;br /&gt;
| Stunning Storm Generator slimes with {{action icon|Romeo&#039;s Ballad}}&lt;br /&gt;
|-&lt;br /&gt;
| {{phantom job|dancer|name=y}}&lt;br /&gt;
| 2-4&lt;br /&gt;
|&lt;br /&gt;
* 40% raidwide mitigation with {{action icon|Mesmerize}}&lt;br /&gt;
* Ongoing mitigation and increased damage, also with {{action icon|Mesmerize}}&lt;br /&gt;
* +2% damage buff from knowledge crystals with {{action icon|Quickstep}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;#42; In a pinch, Rangers can &amp;quot;blind pop&amp;quot; traps without a Thief to reveal them. Thieves can also reveal traps without a Ranger, but certain trap patterns might require a sacrifice if not disarmed.&lt;br /&gt;
&lt;br /&gt;
===Recommended Jobs===&lt;br /&gt;
{| {{STDT|mech1 align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Phantom Job !! Number Required !! Responsibilities&lt;br /&gt;
|-&lt;br /&gt;
| {{phantom job|white mage|name=y}}&lt;br /&gt;
| 3+&lt;br /&gt;
|&lt;br /&gt;
* Reviving players with {{action icon|Occult Raise}}&lt;br /&gt;
* Generally outperforms {{phantom job|chemist|name=y}}&lt;br /&gt;
|-&lt;br /&gt;
| {{phantom job|mystic knight|name=y}}&lt;br /&gt;
| 1&lt;br /&gt;
| +5% boss damage with {{action icon|Blazing Spellblade}}&lt;br /&gt;
|-&lt;br /&gt;
| {{phantom job|black mage|name=y}}&lt;br /&gt;
| 2 (1 per side)&lt;br /&gt;
| Crowd control on trash mobs with {{action icon|Occult Toad}}&lt;br /&gt;
|-&lt;br /&gt;
| {{phantom job|samurai|name=y}}&lt;br /&gt;
| As many as possible&lt;br /&gt;
| The highest and simplest DPS with {{action icon|Zeninage}} and {{action icon|Iainuki}}&lt;br /&gt;
|}&lt;br /&gt;
==Hidden Explosive Traps==&lt;br /&gt;
[[File:FT Trap Area.jpg|300px|right|thumb|Entrance to a trapped area.]]&lt;br /&gt;
Similar to {{i|The Forked Tower: Blood}}, there are hidden explosive traps that may spawn in certain locations (see [[The Forked Tower: Magic (Extreme)#Maps|maps]]). Traps are only located in the sections of the raid between the boss encounters, specifically areas that are demarcated by thick red lines on the floor. Glyphs will emanate from one side of the line, denoting the area with traps.&lt;br /&gt;
&lt;br /&gt;
Traps can be revealed with {{action icon|Trap Detection}} from {{phantom job|thief|name=y}}. In the areas with traps, the rest of the party should remain behind the thief in their group at all times.&lt;br /&gt;
&lt;br /&gt;
For safety, traps should be disarmed when possible. There are two types of traps, the second type is significantly more dangerous and will cause wipes if carelessly detonated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traps bypass invulnerability cooldowns and thus can only be safely disarmed by Phantom Rangers.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1 align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Trap !! Image !! Effect !! Disarming Method&lt;br /&gt;
|-&lt;br /&gt;
| Normal Trap || [[File:FT trap.png|300px]] || Releases a small AoE when detonated (slightly larger than the trap itself), killing anyone in range. || &lt;br /&gt;
*Disarm at a distance using {{action icon|Occult Falcon}} from {{phantom job|ranger|name=y}}&lt;br /&gt;
|-&lt;br /&gt;
| Unstable (Super) Trap || [[File:FT megatrap.gif|300px]] || Releases a massive AoE when detonated, killing anyone in range. || &lt;br /&gt;
* Ignore or disarm at a distance with ranger. &#039;&#039;&#039;If being disarmed, all raid members should be aware that this trap will be disarmed and should move far away.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
==Enemies and Bosses==&lt;br /&gt;
Boss HP will scale based on the number of players inside the raid, starting from 12.&lt;br /&gt;
&lt;br /&gt;
Being hit with any avoidable AoEs during boss encounters will inflict a stack of {{status effect|debuff|File:Twice-come ruin icon1.png}} &#039;&#039;&#039;Thrice-come Ruin&#039;&#039;&#039; that lasts indefinitely until the end of the boss or until the player dies. If a player receives three stacks, they will be inflicted with {{status effect|debuff|doom}} &#039;&#039;&#039;[[Doom]]&#039;&#039;&#039; and die.&lt;br /&gt;
&lt;br /&gt;
After defeating a boss, players have a random chance of receiving the {{status effect|debuff|File:Battle high icon.png}} &#039;&#039;&#039;Battle High&#039;&#039;&#039; status for 15 minutes, increasing their [[Critical Hit]] and [[Direct Hit Rate]] and providing healing-over-time.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|32px|link=]] [[Two-headed Aevis]]===&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|32px|link=]] [[Sword Dancer]]===&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|32px|link=]] [[Necrophobia]]===&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|32px|link=]] Omniscient Obscurant: The [[Index]]===&lt;br /&gt;
&lt;br /&gt;
==Phantom Chemist/White Mage Resurrection Strategy==&lt;br /&gt;
A phantom chemist or phantom white mage is named a &amp;quot;resurrecter&amp;quot; in this section.&lt;br /&gt;
&lt;br /&gt;
In the event of a full raid wipe, all players must normally leave the raid regardless of how many stacks of {{status effect|debuff|File:Resurrection restricted icon1.png}} &#039;&#039;&#039;Resurrection Restricted&#039;&#039;&#039; they still have, because the return prompt will take them back to the North Horn base camp. To allow for more boss attempts, players have devised a chemist/white mage &amp;quot;cheese&amp;quot; strategy:&lt;br /&gt;
#If a boss pull is deemed unsalvageable (e.g. there are too many deaths or if a DPS check will not be met), a designated resurrecter will sacrifice themselves by running into the death wall or incapacitating themselves via mechanics. &lt;br /&gt;
#Another resurrecter will revive the sacrifice resurrecter, but that player will &#039;&#039;not&#039;&#039; accept the resurrection prompt. The Raise buff will need to be refreshed periodically to prevent it from expiring. Ideally, the reviving resurrecter should revive the sacrifice resurrecter outside of aggro range of the boss.&lt;br /&gt;
#Once the call to wipe has been made by the raid leader, all players will attempt to die at the south of the arena or outside of aggro range of the boss.&lt;br /&gt;
#After the party wipes and the boss resets, the sacrifice resurrecter will accept the raise.&lt;br /&gt;
#The sacrifice resurrecter will then revive the other players, ideally starting with resurrecters first so they can also help revive. All resurrecters will commonly be marked for visual identification.&lt;br /&gt;
#Once everyone&#039;s Weakness debuff has fallen off, the party can pull the boss again.&lt;br /&gt;
&lt;br /&gt;
An alternative resurrecter &amp;quot;cheese&amp;quot; strategy requires a resurrecter to resurrect outside the arena and not participate in the fight:&lt;br /&gt;
#The resurrecter pulls the boss alone and dies near the entrance&lt;br /&gt;
#A second resurrecter waits outside the arena&lt;br /&gt;
#The remainder of the alliance enters the arena and begins their countdown&lt;br /&gt;
#With 5s to pull, the second resurrecter resurrects the dead resurrecter outside the arena&lt;br /&gt;
# With 5s left on the raise timer, the dead resurrecter accepts the raise.&lt;br /&gt;
&lt;br /&gt;
This results in the resurrecter resurrecting outside the arena, which has already completed its &#039;automatic pull in&#039; at 45s after pull.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
*800 {{enlightenment silver piece}} [[Enlightenment Silver Piece]]s&lt;br /&gt;
*1920 {{phantom exp}} [[Phantom Jobs|Phantom EXP]]&lt;br /&gt;
*{{tomestone|uncapped|80}} {{tomestone/uncapped-text}}&lt;br /&gt;
*{{tomestone|capped|40}} {{tomestone/capped-text}}--&amp;gt;&lt;br /&gt;
* 0 {{enlightenment silver obol}} [[Enlightenment Silver Obol|Enlightenment Silver Obols]]&lt;br /&gt;
* 0 {{phantom exp}} [[Phantom Jobs|Phantom EXP]]&lt;br /&gt;
* {{tomestone|uncapped|0}} {{tomestone/uncapped-text}}&lt;br /&gt;
* {{tomestone|capped|0}} {{tomestone/capped-text}}&lt;br /&gt;
&lt;br /&gt;
(The above values, all zeroes, are correct. They are listed to avoid the implication that the values are the same as the normal difficulty.) &lt;br /&gt;
&lt;br /&gt;
This duty uses &#039;&#039;&#039;personal loot&#039;&#039;&#039;, so players will need to interact with and loot treasure coffers themselves. A full clear with all chests yields 24 {{item icon|Arcane Amulet}}s; after the duty is completed, returning to the start of the duty and taking the opposite path after the Herpetology Room allows the collection of one additional {{item icon|Arcane Amulet}}, for a total of 25.&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|32px|link=]] [[???]]===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|32px|link=]] [[???]]===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|32px|link=]] [[???]]===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|32px|link=]] [[???]]===&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| mech1 sortable align-left}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Tour de Fork I}}&lt;br /&gt;
{{achievement table row|Tour de Fork II}}&lt;br /&gt;
{{achievement table row|Tour de Fork III}}&lt;br /&gt;
{{achievement table row|Tour de Fork IV}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header}}&lt;br /&gt;
{{music table row|Main|Exdeath&#039;s Castle (Dawntrail)}}&lt;br /&gt;
{{music table row|Boss 1-3|FINAL FANTASY V: Battle 1 (Dawntrail)}}&lt;br /&gt;
{{music table row|Final Boss|Omega Squared}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Screenshots===&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Maps===&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The dungeon is inspired by the [https://finalfantasy.fandom.com/wiki/Fork_Tower Fork Tower] dungeon from FFV.=&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references&amp;gt;&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Occult Crescent nav|state=expanded}}&lt;br /&gt;
{{Duties nav/field operation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Occult Crescent]]&lt;/div&gt;</summary>
		<author><name>Pksage</name></author>
	</entry>
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