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	<title>Final Fantasy XIV Online Wiki - User contributions [en]</title>
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	<updated>2026-06-05T17:59:15Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Other_Mechanics&amp;diff=1333962</id>
		<title>Other Mechanics</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Other_Mechanics&amp;diff=1333962"/>
		<updated>2026-06-04T03:25:29Z</updated>

		<summary type="html">&lt;p&gt;Pckables: /* Analysis marker */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are various mechanics that require unique methods to safely avoid or resolve.&lt;br /&gt;
&lt;br /&gt;
== Types ==&lt;br /&gt;
=== Proximity AoE ===&lt;br /&gt;
An attack that deals increasing damage based on how close the player is to it. Indicated by a spinning yellow circle pulsing purple waves outwards. Players should move as far away from these markers as possible, using the purple waves as a visual aid to find the farthest point.&lt;br /&gt;
&lt;br /&gt;
Some proximity AoEs will be lines, wherein players should move away from the glowing yellow area.&lt;br /&gt;
&amp;lt;gallery mode=packed heights=200px&amp;gt;&lt;br /&gt;
Flare Marker.png|A proximity AoE in the center of the arena.&lt;br /&gt;
Placed Proximity Marker.jpg|A proximity AoE marker that is placed by a player.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
=== Flare Marker ===&lt;br /&gt;
[[File:Proximity Marker.png|alt=A Flare Marker on a player.|thumb|A Flare Marker on a player.]]&lt;br /&gt;
An attack that marks a player and deals damage to others based on their proximity to the marked. Indicated by three white arrows pointing outwards above the marked player. The marked player should run away from their party, or if not possible, the party should run from them.&lt;br /&gt;
&lt;br /&gt;
Some flares target tanks only and do [[Tankbuster|tankbuster-level]] damage to them.&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Gaze ===&lt;br /&gt;
An attack that forces players to look away, or else suffer a potentially fatal debuff. Indicated by a purple eye, players should stop attacking and rotate their characters so that their backs are to the source of the Gaze.&lt;br /&gt;
&lt;br /&gt;
This attack often originates from an enemy, but can rarely be placed on other players or even the background. In the case that the Gaze is combined with an AoE, players can avoid it by either looking away or simply moving out of the AoE; it is not required to do both.&lt;br /&gt;
&lt;br /&gt;
Some gaze attacks resolve when a shrinking circle with gaze markers converges on the entity.&lt;br /&gt;
&lt;br /&gt;
If a gaze marker contains a question mark, players will need to look &#039;&#039;toward&#039;&#039; the entity to avoid the attack.&lt;br /&gt;
&lt;br /&gt;
It is important to note that as player characters will automatically turn to face the enemy when performing an attack, it is recommended not to use any spells or abilities until the Gaze attack has ended.&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;400&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Gaze Markers.png|Left: A gaze attack from an enemy. Right: A gaze attack emitting from a player.&lt;br /&gt;
File:Gaze Cone AoE.png|A Gaze Cone AoE. Players can &#039;&#039;either&#039;&#039; look away or simply sidestep the AoE.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;{{clear}}&lt;br /&gt;
----&lt;br /&gt;
=== Red Light ===&lt;br /&gt;
Requires players to stop all movement and actions temporarily or else face punishment. Even auto-attacking is seen as an action, so players either need to untarget the boss or holster their weapons to ensure their characters hold still.[[File:Countdown Markers.png|alt=Two types of Countdown Markers.|thumb|A Red Light countdown on the left, and a Green Light countdown on the right.]]&lt;br /&gt;
&lt;br /&gt;
Often referred to as &#039;&#039;&#039;Acceleration Bomb&#039;&#039;&#039; by the community. Functions similarly to the debuff {{Status effect|debuff|pyretic}} &#039;&#039;&#039;[[Pyretic]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Some older high-end duties do not have a visual indicator for this type of attack.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Green Light ===&lt;br /&gt;
Requires the players to move continuously during the duration of this attack or else face punishment, most commonly {{Status effect|debuff|deep freeze}} [[Deep Freeze|&#039;&#039;&#039;Deep Freeze&#039;&#039;&#039;]]. Indicated by a right-facing arrow similar to a &amp;quot;play&amp;quot; button.&lt;br /&gt;
&lt;br /&gt;
These types of mechanics are often ice-aspected.&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
=== Number Markers ===&lt;br /&gt;
[[File:Number Markers.png|alt=Number Markers above a player&#039;s head.|thumb|Number markers 1 to 3 on players.]]&lt;br /&gt;
Overhead markers consisting of 1-8 red or blue circles, indicating the order in which players will be targeted by an attack. One variant of these will be 1-4 markers consisting of either blue squares or purple triangles, indicating two different attack types.&lt;br /&gt;
&lt;br /&gt;
Commonly referred to as &#039;&#039;&#039;[[Alexander - The Heart of the Creator (Savage)#Phase 2 - 73% - 61%|Limit Cut]]&#039;&#039;&#039; by players.&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
=== Rotating arrows ===&lt;br /&gt;
Spinning arrows that indicate that another mechanic, typically an [[Area of Effect|AoE]], will rotate around the boss in the direction shown.&lt;br /&gt;
&lt;br /&gt;
Clockwise spinning arrows are orange, while counter-clockwise spinning arrows are blue.&lt;br /&gt;
&lt;br /&gt;
An example of this type of attack is [[Philia|Philia&#039;s]] &#039;&#039;&#039;Fierce Beating&#039;&#039;&#039; in  {{i|Holminster Switch}}.&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;400&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Rotating Arrows Clockwise.png|Orange arrows indicate a clockwise rotation.&lt;br /&gt;
File:Rotating Arrows Counterclockwise.png|Blue arrows indicate a counter-clockwise rotation.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;{{clear}}&lt;br /&gt;
----&lt;br /&gt;
[[File:Analysis Marker.png|alt=A player with an analysis marker.|thumb|225x225px|An analysis marker with the front unexposed.]]&lt;br /&gt;
&lt;br /&gt;
=== Analysis marker ===&lt;br /&gt;
A yellow ring will surround the player with one or more sectors empty.&lt;br /&gt;
&lt;br /&gt;
Players must face their character so their empty sector is hit by a directional attack, or they will take heavy damage.&lt;br /&gt;
&lt;br /&gt;
Be warned that attacking will rotate the player character to face the enemy, potentially turning a vulnerable side towards the source of the attack.&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
=== Yellow / orange / blue shape markers ===&lt;br /&gt;
Overhead yellow pyramid markers indicate that the sector (most commonly a tile) of the arena the player is on will detonate, requiring them to claim their own tile.&lt;br /&gt;
&lt;br /&gt;
Orange and blue markers are only found in some [[Eden]] savage raids, while yellow pyramids have been re-used in some high-end duties.&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
=== Diamond markers ===&lt;br /&gt;
Indicates that either the closest or furthest X player(s) from the entity will be targeted by an attack. X varies based on the mechanic. Pink diamonds touching each other mean that the closest players will be targeted. Purple diamonds not touching each other mean that the furthest players will be targeted. Appears only in some high-end duties.&lt;br /&gt;
&amp;lt;gallery mode=packed heights=200px&amp;gt;&lt;br /&gt;
Close Diamonds.png|Close bait marker&lt;br /&gt;
Far Diamonds.png|Far bait marker&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
=== Playstation markers ===&lt;br /&gt;
[[File:Playstation Markers.jpg|thumb|right|300px]]&lt;br /&gt;
Overhead markers consisting of red circles, blue crosses, green triangles, and purple squares, identifying pairs of players for certain mechanics. Named after buttons in a Playstation controller. Appears only in some high-end duties.&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
[[File:Ice Floor Hrothgar.png|alt=A player sliding on an Ice Floor|thumb|A player sliding on an Ice Floor]]&lt;br /&gt;
&lt;br /&gt;
=== Ice Floor ===&lt;br /&gt;
The floor will freeze solid, causing players to slide uncontrollably in a straight line in whatever direction they attempt to move in.&lt;br /&gt;
&lt;br /&gt;
The distance players will slide will vary depending on the fight. Some Ice Floors will require players to hold completely still, while others may simply increase the difficulty of dodging upcoming AoE attacks.&lt;br /&gt;
{{Clear}}{{Common Mechanics nav}}&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Pckables</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Other_Mechanics&amp;diff=1333961</id>
		<title>Other Mechanics</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Other_Mechanics&amp;diff=1333961"/>
		<updated>2026-06-04T03:20:14Z</updated>

		<summary type="html">&lt;p&gt;Pckables: /* Analysis marker */ Added image and a longer description.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are various mechanics that require unique methods to safely avoid or resolve.&lt;br /&gt;
&lt;br /&gt;
== Types ==&lt;br /&gt;
=== Proximity AoE ===&lt;br /&gt;
An attack that deals increasing damage based on how close the player is to it. Indicated by a spinning yellow circle pulsing purple waves outwards. Players should move as far away from these markers as possible, using the purple waves as a visual aid to find the farthest point.&lt;br /&gt;
&lt;br /&gt;
Some proximity AoEs will be lines, wherein players should move away from the glowing yellow area.&lt;br /&gt;
&amp;lt;gallery mode=packed heights=200px&amp;gt;&lt;br /&gt;
Flare Marker.png|A proximity AoE in the center of the arena.&lt;br /&gt;
Placed Proximity Marker.jpg|A proximity AoE marker that is placed by a player.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
=== Flare Marker ===&lt;br /&gt;
[[File:Proximity Marker.png|alt=A Flare Marker on a player.|thumb|A Flare Marker on a player.]]&lt;br /&gt;
An attack that marks a player and deals damage to others based on their proximity to the marked. Indicated by three white arrows pointing outwards above the marked player. The marked player should run away from their party, or if not possible, the party should run from them.&lt;br /&gt;
&lt;br /&gt;
Some flares target tanks only and do [[Tankbuster|tankbuster-level]] damage to them.&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Gaze ===&lt;br /&gt;
An attack that forces players to look away, or else suffer a potentially fatal debuff. Indicated by a purple eye, players should stop attacking and rotate their characters so that their backs are to the source of the Gaze.&lt;br /&gt;
&lt;br /&gt;
This attack often originates from an enemy, but can rarely be placed on other players or even the background. In the case that the Gaze is combined with an AoE, players can avoid it by either looking away or simply moving out of the AoE; it is not required to do both.&lt;br /&gt;
&lt;br /&gt;
Some gaze attacks resolve when a shrinking circle with gaze markers converges on the entity.&lt;br /&gt;
&lt;br /&gt;
If a gaze marker contains a question mark, players will need to look &#039;&#039;toward&#039;&#039; the entity to avoid the attack.&lt;br /&gt;
&lt;br /&gt;
It is important to note that as player characters will automatically turn to face the enemy when performing an attack, it is recommended not to use any spells or abilities until the Gaze attack has ended.&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;400&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Gaze Markers.png|Left: A gaze attack from an enemy. Right: A gaze attack emitting from a player.&lt;br /&gt;
File:Gaze Cone AoE.png|A Gaze Cone AoE. Players can &#039;&#039;either&#039;&#039; look away or simply sidestep the AoE.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;{{clear}}&lt;br /&gt;
----&lt;br /&gt;
=== Red Light ===&lt;br /&gt;
Requires players to stop all movement and actions temporarily or else face punishment. Even auto-attacking is seen as an action, so players either need to untarget the boss or holster their weapons to ensure their characters hold still.[[File:Countdown Markers.png|alt=Two types of Countdown Markers.|thumb|A Red Light countdown on the left, and a Green Light countdown on the right.]]&lt;br /&gt;
&lt;br /&gt;
Often referred to as &#039;&#039;&#039;Acceleration Bomb&#039;&#039;&#039; by the community. Functions similarly to the debuff {{Status effect|debuff|pyretic}} &#039;&#039;&#039;[[Pyretic]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Some older high-end duties do not have a visual indicator for this type of attack.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Green Light ===&lt;br /&gt;
Requires the players to move continuously during the duration of this attack or else face punishment, most commonly {{Status effect|debuff|deep freeze}} [[Deep Freeze|&#039;&#039;&#039;Deep Freeze&#039;&#039;&#039;]]. Indicated by a right-facing arrow similar to a &amp;quot;play&amp;quot; button.&lt;br /&gt;
&lt;br /&gt;
These types of mechanics are often ice-aspected.&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
=== Number Markers ===&lt;br /&gt;
[[File:Number Markers.png|alt=Number Markers above a player&#039;s head.|thumb|Number markers 1 to 3 on players.]]&lt;br /&gt;
Overhead markers consisting of 1-8 red or blue circles, indicating the order in which players will be targeted by an attack. One variant of these will be 1-4 markers consisting of either blue squares or purple triangles, indicating two different attack types.&lt;br /&gt;
&lt;br /&gt;
Commonly referred to as &#039;&#039;&#039;[[Alexander - The Heart of the Creator (Savage)#Phase 2 - 73% - 61%|Limit Cut]]&#039;&#039;&#039; by players.&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
=== Rotating arrows ===&lt;br /&gt;
Spinning arrows that indicate that another mechanic, typically an [[Area of Effect|AoE]], will rotate around the boss in the direction shown.&lt;br /&gt;
&lt;br /&gt;
Clockwise spinning arrows are orange, while counter-clockwise spinning arrows are blue.&lt;br /&gt;
&lt;br /&gt;
An example of this type of attack is [[Philia|Philia&#039;s]] &#039;&#039;&#039;Fierce Beating&#039;&#039;&#039; in  {{i|Holminster Switch}}.&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;400&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Rotating Arrows Clockwise.png|Orange arrows indicate a clockwise rotation.&lt;br /&gt;
File:Rotating Arrows Counterclockwise.png|Blue arrows indicate a counter-clockwise rotation.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;{{clear}}&lt;br /&gt;
----&lt;br /&gt;
[[File:Analysis Marker.png|alt=A player with an analysis marker.|thumb|225x225px|An analysis marker with the front side unexposed.]]&lt;br /&gt;
&lt;br /&gt;
=== Analysis marker ===&lt;br /&gt;
A yellow ring will surround the player with one or more sectors empty.&lt;br /&gt;
&lt;br /&gt;
Players must face their character so their empty sector is hit by a directional attack, or they will take heavy damage.&lt;br /&gt;
&lt;br /&gt;
Be warned that attacking will rotate the player character to face the enemy, potentially turning a vulnerable side towards the source of the attack.&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
=== Yellow / orange / blue shape markers ===&lt;br /&gt;
Overhead yellow pyramid markers indicate that the sector (most commonly a tile) of the arena the player is on will detonate, requiring them to claim their own tile.&lt;br /&gt;
&lt;br /&gt;
Orange and blue markers are only found in some [[Eden]] savage raids, while yellow pyramids have been re-used in some high-end duties.&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
=== Diamond markers ===&lt;br /&gt;
Indicates that either the closest or furthest X player(s) from the entity will be targeted by an attack. X varies based on the mechanic. Pink diamonds touching each other mean that the closest players will be targeted. Purple diamonds not touching each other mean that the furthest players will be targeted. Appears only in some high-end duties.&lt;br /&gt;
&amp;lt;gallery mode=packed heights=200px&amp;gt;&lt;br /&gt;
Close Diamonds.png|Close bait marker&lt;br /&gt;
Far Diamonds.png|Far bait marker&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
=== Playstation markers ===&lt;br /&gt;
[[File:Playstation Markers.jpg|thumb|right|300px]]&lt;br /&gt;
Overhead markers consisting of red circles, blue crosses, green triangles, and purple squares, identifying pairs of players for certain mechanics. Named after buttons in a Playstation controller. Appears only in some high-end duties.&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
[[File:Ice Floor Hrothgar.png|alt=A player sliding on an Ice Floor|thumb|A player sliding on an Ice Floor]]&lt;br /&gt;
&lt;br /&gt;
=== Ice Floor ===&lt;br /&gt;
The floor will freeze solid, causing players to slide uncontrollably in a straight line in whatever direction they attempt to move in.&lt;br /&gt;
&lt;br /&gt;
The distance players will slide will vary depending on the fight. Some Ice Floors will require players to hold completely still, while others may simply increase the difficulty of dodging upcoming AoE attacks.&lt;br /&gt;
{{Clear}}{{Common Mechanics nav}}&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Pckables</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Analysis_Marker.png&amp;diff=1333960</id>
		<title>File:Analysis Marker.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Analysis_Marker.png&amp;diff=1333960"/>
		<updated>2026-06-04T03:17:07Z</updated>

		<summary type="html">&lt;p&gt;Pckables: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A player targeted by an Analysis Marker&lt;/div&gt;</summary>
		<author><name>Pckables</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Minstrel%27s_Ballad:_Tsukuyomi%27s_Pain&amp;diff=1333215</id>
		<title>The Minstrel&#039;s Ballad: Tsukuyomi&#039;s Pain</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Minstrel%27s_Ballad:_Tsukuyomi%27s_Pain&amp;diff=1333215"/>
		<updated>2026-06-03T05:45:04Z</updated>

		<summary type="html">&lt;p&gt;Pckables: /* Third Phase: (35% - 0%) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{EX notice}}&lt;br /&gt;
{{otheruses|the level 70 challenge-mode [[trial]]|the story-mode [[Main Scenario]] [[trial]]|Castrum Fluminis}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = The Minstrel&#039;s Ballad: Tsukuyomi&#039;s Pain&lt;br /&gt;
| image = The Minstrel&#039;s Ballad Tsukuyomi&#039;s Pain Image.png&lt;br /&gt;
| description = Upon hearing of your final encounter with [[Yotsuyu]] -- and the [[primal]] to whom she surrendered her will -- the wandering minstrel composes a tanka tinged with sorrow. Had Yotsuyu been born in a different time, a different place, would she have lived a simple life unsullied by acts of violence and cruelty? Or were the seeds of villainy always there, their growth merely hastened by circumstance? These questions bring to mind [[Tsukuyomi]]&#039;s overwhelming malice, your memories now suffused by the tragedy of the minstrel&#039;s verse...&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 70&lt;br /&gt;
| level-sync = 70&lt;br /&gt;
| ilvl = 350&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = extreme&lt;br /&gt;
| size = full&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| duty-finder = High-end Trials (Stormblood)&lt;br /&gt;
| roulette = Mentor&lt;br /&gt;
| tomestones = 20 Poetics&lt;br /&gt;
| location = Castrum Fluminis&lt;br /&gt;
| region = Othard&lt;br /&gt;
| req-quest = Songs in the Key of Kugane&lt;br /&gt;
| patch = 4.3&lt;br /&gt;
| release = Stormblood&lt;br /&gt;
| echo = ex-trial&lt;br /&gt;
| stone-sky-sea = The Minstrel&#039;s Ballad: Tsukuyomi&#039;s Pain&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
To unlock this you need to have completed the normal version [[Castrum Fluminis]] which requires the Main Scenario Quest [[The Primary Agreement]]&lt;br /&gt;
==Strategy==&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{evt|service=youtube|id=6jXScwlL9fM|dimensions=350|align=right|description=The Minstrel&#039;s Ballad: Tsukuyomi&#039;s Pain}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|32px|link=]] The Lady of the Moon: [[Tsukuyomi]]===&lt;br /&gt;
===First Phase: (100% - 80%)===&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|+style=&amp;quot;border:1px solid black&amp;quot;|Phase 1 Abilities&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Reprimand&#039;&#039;&#039;&lt;br /&gt;
|Unavoidable party-wide damage.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Nightfall&#039;&#039;&#039;&lt;br /&gt;
|Tsukuyomi summons one of two weapons at random, each having a unique corresponding attack:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lead of the Underworld&#039;&#039;&#039; is an unmarked [[Stack marker#Line stack|line stack]]. Indicated by Tsukuyomi equipping a gun with a cracking sound and shouting &amp;quot;&#039;&#039;Beg for Mercy!&#039;&#039;&amp;quot;&lt;br /&gt;
* &#039;&#039;&#039;Steel of the Underworld&#039;&#039;&#039; is three [[Area of Effect#Cleave|cleave]] attacks pointed at a tank, healer, and DPS. Indicated by a spear, the sound of a blade unsheathing, and shouting &amp;quot;&#039;&#039;Your end is near!&#039;&#039;&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
An introductory phase, the only attack to keep an eye out for is &#039;&#039;&#039;Nightfall&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* If Tsukuyomi pulls out a gun, stack together to mitigate the outgoing damage.&lt;br /&gt;
&lt;br /&gt;
*If Tsukuyomi pulls out a spear, players should spread out into three separate stacks around the boss: one stack being both tanks, one being both healers, and the last being all four DPS. This ensures that each cleave hits a different group of players and that no one takes a second cleave.&lt;br /&gt;
While &#039;&#039;&#039;Nightfall&#039;&#039;&#039; chooses a random weapon to start, the second cast will always use the weapon opposite to the first.&lt;br /&gt;
&lt;br /&gt;
At 80% or after the second Reprimand, &#039;&#039;&#039;{{action icon|Nightbloom}}&#039;&#039;&#039; marks the start of the next phase—dealing high damage to all players and inflicting {{Status effect|debuff|Down for the count}} &#039;&#039;&#039;[[Down for the Count]]&#039;&#039;&#039; for 15 seconds. &lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|+style=&amp;quot;border:1px solid black&amp;quot;|Phase 1 Rotation&lt;br /&gt;
!Attack&lt;br /&gt;
!Strategy&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Reprimand&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Nightfall&#039;&#039;&#039;&lt;br /&gt;
|Will be either spear or gun at random. Split or stack depending on the weapon.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Nightfall&#039;&#039;&#039;&lt;br /&gt;
|Will always be the opposite weapon to the prior cast.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Reprimand&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{action icon|Nightbloom}}&#039;&#039;&#039;&lt;br /&gt;
|Heal and mitigate.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Suffering Phase Start&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
===Suffering Phase===&lt;br /&gt;
Tsukuyomi reverts back to Yotsuyu and becomes untargetable. A &#039;&#039;&#039;Suffering Gauge&#039;&#039;&#039; appears that will begin filling over time and as enemies damage Yotsuyu. If this gauge reaches 100, the party will wipe.&lt;br /&gt;
&lt;br /&gt;
There will be three sets of adds to deal with in this phase that must be killed as quickly as possible.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Wave 1&#039;&#039;&#039;: Six &#039;&#039;&#039;Specters of the Homeland&#039;&#039;&#039; and the &#039;&#039;&#039;Specter of the Matriarch and Patriarch&#039;&#039;&#039; appear, the latter attaching [[Tether (mechanic)#Chase Tether|chase tethers]] to Yotsuyu. Tanks should pick up the untethered enemies and group them together to defeat with AoEs. If the &#039;&#039;&#039;Suffering Gauge&#039;&#039;&#039; is a concern, DPS can focus on the tethered enemies first to minimize how much the gauge fills.&lt;br /&gt;
* &#039;&#039;&#039;Wave 2&#039;&#039;&#039;: Six &#039;&#039;&#039;Specters of the Empire&#039;&#039;&#039; and a &#039;&#039;&#039;Specter of Asahi&#039;&#039;&#039;, the latter of which attaches a [[Tether (mechanic)#Chase Tether|chase tether]] to Yotsuyu. This phase can be handled identically to the previous one.&lt;br /&gt;
* &#039;&#039;&#039;Wave 3&#039;&#039;&#039;: The &#039;&#039;&#039;Specter of Zenos&#039;&#039;&#039; appears and inflicts the group with {{Status effect|debuff|Down for the count}} &#039;&#039;&#039;[[Down for the Count]]&#039;&#039;&#039; for ~12 seconds. All players must defeat it as quickly as possible; it will repeatedly cast &#039;&#039;&#039;Dispersivity&#039;&#039;&#039; dealing high damage to the entire party and rapidly filling up the &#039;&#039;&#039;Suffering Gauge&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Once the Specter of Zenos is defeat, &#039;&#039;&#039;{{action icon|Nightbloom}}&#039;&#039;&#039; will be cast once more and the next phase will begin.&lt;br /&gt;
----&lt;br /&gt;
===Second Phase: (80% - 35%)===&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|+style=&amp;quot;border:1px solid black&amp;quot;|Phase 2 Abilities&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Supreme Selenomancy&#039;&#039;&#039;&lt;br /&gt;
|The arena is split into a white and a black half. Standing in the white half inflicts a stack of {{status effect|debuff|File:Moonlit icon1.png|link=File:Moonlit icon1.png}} &#039;&#039;&#039;Moonlit&#039;&#039;&#039; every 5 seconds, while the black half inflicts {{status effect|debuff|File:Moonshadowed icon1.png|link=File:Moonshadowed icon1.png}} &#039;&#039;&#039;Moonshadowed&#039;&#039;&#039;. At 5 stacks, the player becomes {{status effect|debuff|Doom}} &#039;&#039;&#039;[[Doom (status effect)|Doomed]]&#039;&#039;&#039;.&lt;br /&gt;
Standing in the opposite color swaps the debuff and resets its stack count to 1.&lt;br /&gt;
&lt;br /&gt;
* All players will be initially inflicted with an immediate four stacks of either {{status effect|debuff|File:Moonlit icon1.png|link=File:Moonlit icon1.png}} &#039;&#039;&#039;Moonlit&#039;&#039;&#039; or {{status effect|debuff|File:Moonshadowed icon1.png|link=File:Moonshadowed icon1.png}} &#039;&#039;&#039;Moonshadowed&#039;&#039;&#039; at random.&lt;br /&gt;
* One color will fill a majority of the arena, then 35 seconds later, covers it entirely via a cast of &#039;&#039;&#039;Midnight Rain&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lunar Halo&#039;&#039;&#039;&lt;br /&gt;
|White orbs that create [[Area of Effect#Simple Donut AoE|simple donut AoEs]]. Deals high damage and inflicts {{status effect|debuff|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Moonfall&#039;&#039;&#039;&lt;br /&gt;
|One tank, one healer, and one DPS are marked by a reticle. Six seconds later, &#039;&#039;massive&#039;&#039; [[Area of Effect#Simple Circle AoE|simple circle AoEs]] are placed under these players. Meteors land at these locations, dealing high damage to those inside the AoE.&lt;br /&gt;
&lt;br /&gt;
* Meteors will take on a color matching the floor of the arena they land on, and retain this color even after the floor changes.&lt;br /&gt;
* All meteors detonate a second time 15 seconds later in equally large [[Area of Effect#Simple Circle AoE|simple circle AoEs]], then create small [[Area of Effect#Puddle|puddles]] that inflict either {{status effect|debuff|File:Moonlit icon1.png|link=File:Moonlit icon1.png}} &#039;&#039;&#039;Moonlit&#039;&#039;&#039; or {{status effect|debuff|File:Moonshadowed icon1.png|link=File:Moonshadowed icon1.png}} &#039;&#039;&#039;Moonshadowed&#039;&#039;&#039; depending on the meteor&#039;s color.&lt;br /&gt;
* If two meteors are placed in close proximity of each other, they will both detonate, dealing damage and inflicting {{status effect|debuff|damage down}} &#039;&#039;&#039;[[Damage Down]]&#039;&#039;&#039; to all players.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Antitwilight / Perilune&#039;&#039;&#039;&lt;br /&gt;
|Which cast is used depends on whether the floor is completely white or completely black. Deals lethal damage to players with a debuff matching the floor&#039;s primary color.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Zashiki-asob&#039;&#039;&#039;&lt;br /&gt;
|Covers the entire arena in two sets of [[Area of Effect#Simple Circle AoE|simple circle AoEs]] that detonate at different times. Deals moderate damage and inflicts {{status effect|debuff|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Torment Unto Death&#039;&#039;&#039;&lt;br /&gt;
|A [[Tankbuster#AoE Tankbuster|conal tankbuster AoE]] that inflicts {{status effect|debuff|magic vulnerability up}} &#039;&#039;&#039;[[Magic Vulnerability Up]]&#039;&#039;&#039; for 21 seconds.&lt;br /&gt;
|}&lt;br /&gt;
Phase 2 requires delicate handling of {{status effect|debuff|File:Moonlit icon1.png|link=File:Moonlit icon1.png}} &#039;&#039;&#039;Moonlit&#039;&#039;&#039; and {{status effect|debuff|File:Moonshadowed icon1.png|link=File:Moonshadowed icon1.png}} &#039;&#039;&#039;Moonshadowed&#039;&#039;&#039; throughout the majority of the phase to avoid {{status effect|debuff|Doom}} &#039;&#039;&#039;[[Doom (status effect)|Doom]]&#039;&#039;&#039; and &#039;&#039;&#039;Antitwilight / Perilune&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
When Tsukuyomi casts &#039;&#039;&#039;Supreme Selenomancy&#039;&#039;&#039;, all players will be given four stacks of one of the two debuffs. Everyone must immediately run to the opposite color to clear their stacks and avoid a quick death. One half will be covered by two &#039;&#039;&#039;Lunar Halos&#039;&#039;&#039;, requiring players of one debuff type to stand inside the donut AoEs and players of the other debuff to be outside.&lt;br /&gt;
&lt;br /&gt;
When the three &#039;&#039;&#039;Moonfall&#039;&#039;&#039; markers appear, the marked players should split to place a meteor on the north and south corner of &#039;&#039;whatever color is shrinking&#039;&#039; while the third meteor is placed on the opposite edge away from the shrinking side. During this, all other players should stand on the larger color to reset their debuff stack count, then run to the safe spot in the shrinking color.&lt;br /&gt;
&lt;br /&gt;
After a cast of &#039;&#039;&#039;Midnight Rain&#039;&#039;&#039; and two &#039;&#039;&#039;Lunar Halos&#039;&#039;&#039;, a third single &#039;&#039;&#039;Lunar Halo&#039;&#039;&#039; should appear that will match the safe zone needed to avoid the second explosion of meteors.&lt;br /&gt;
&lt;br /&gt;
Once the meteors explode and the [[Area of Effect#Puddle|puddles]] appear, all players should immediately run inside a puddle that is the opposite color to the floor to survive the upcoming &#039;&#039;&#039;Antitwilight / Perilune&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Remember to tank swap when &#039;&#039;&#039;Torment Unto Death&#039;&#039;&#039; is cast.&lt;br /&gt;
&lt;br /&gt;
Tsukuyomi will rotate this attack pattern until either brought to 35% or after the second cast of &#039;&#039;&#039;Antitwilight / Perilune&#039;&#039;&#039;.&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|+style=&amp;quot;border:1px solid black&amp;quot;|Phase 2 Rotation&lt;br /&gt;
!Attack&lt;br /&gt;
!Strategy&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Supreme Selenomancy + Lunar Halo x2&#039;&#039;&#039;&lt;br /&gt;
|Run to the half of the arena opposite to the debuff given to clear all stacks. Players will need to stand inside or outside the donut AoEs to reach the required side of the arena.&lt;br /&gt;
Afterwards, all players should group together on the shrinking side of the arena.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Nightfall&#039;&#039;&#039;&lt;br /&gt;
|Will be a gun on the first rotation, and a spear on the second rotation.&lt;br /&gt;
Once the cast starts, all players should move to the larger side of the arena to clear debuff stacks for the upcoming &#039;&#039;&#039;Moonfall&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Moonfall&#039;&#039;&#039;&lt;br /&gt;
|Have a marked player run to the north, one to the south, and the last two the edge of whichever color is larger, leaving the smaller side safe from the AoEs.&lt;br /&gt;
If any player has 3 stacks of the smaller side&#039;s debuff when the markers go out, they must reset their stacks in the larger zone before moving to the safe spot.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Midnight Rain&#039;&#039;&#039;&lt;br /&gt;
|Will cover the entire arena in one color. If any player has a debuff matching the larger color when this cast finishes, they will die before getting the chance to reset it later.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lunar Halo x2&#039;&#039;&#039;&lt;br /&gt;
|Stand inside the Donut AoEs.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lunar Halo x1&#039;&#039;&#039;&lt;br /&gt;
|If the meteors were placed correctly, this Donut AoE should match the safe zone to avoid the second detonation of the meteors.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Antitwilight / Perilune&#039;&#039;&#039;&lt;br /&gt;
|Immediately run to a puddle of the opposite color to survive both the attack and the debuff stacks.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Reprimand&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Zashiki-asob&#039;&#039;&#039;&lt;br /&gt;
|Move to the safe area, then run to the other side once the first set of AoEs resolve.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Nightfall&#039;&#039;&#039;&lt;br /&gt;
|Will be Gun or Spear at random. Immediately run into position after dodging the &#039;&#039;&#039;Zashiki-asob&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Torment Unto Death&#039;&#039;&#039;&lt;br /&gt;
|Face this away from the party and tank swap after.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Repeat Until Second Antitwilight / Perilune&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
===Third Phase: (35% - 0%)===&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|+style=&amp;quot;border:1px solid black&amp;quot;|Phase 3 Abilities&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{status effect|debuff|File:Full Moon icon1.png|link=File:Full Moon icon1.png}} Full Moon&#039;&#039;&#039;&lt;br /&gt;
|Tsukuyomi turns white and is buffed with &#039;&#039;&#039;{{status effect|debuff|File:Full Moon icon1.png|link=File:Full Moon icon1.png}} Full Moon&#039;&#039;&#039;, adding a [[Area of Effect#Simple Circle AoE|simple circle AoE]] underneath herself when using &#039;&#039;&#039;Bright Blade&#039;&#039;&#039; or &#039;&#039;&#039;Dark Blade&#039;&#039;&#039;. Inflicts {{status effect|debuff|damage down}} &#039;&#039;&#039;[[Damage Down]]&#039;&#039;&#039; for 30 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{status effect|debuff|File:New Moon icon1.png|link=File:New Moon icon1.png}} New Moon&#039;&#039;&#039;&lt;br /&gt;
|Tsukuyomi turns black and is buffed with &#039;&#039;&#039;{{status effect|debuff|File:New Moon icon1.png|link=File:New Moon icon1.png}} New Moon&#039;&#039;&#039;, adding a [[Area of Effect#Simple Donut AoE|simple donut AoE]] underneath herself when using &#039;&#039;&#039;Bright Blade&#039;&#039;&#039; or &#039;&#039;&#039;Dark Blade&#039;&#039;&#039;. Inflicts {{status effect|debuff|damage down}} &#039;&#039;&#039;[[Damage Down]]&#039;&#039;&#039; for 30 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bright Blade&#039;&#039;&#039;&lt;br /&gt;
|A large [[Area of Effect#Simple Cone AoE|210 degree cone AoE]] to Tsukuyomi&#039;s left and front. Inflicts {{status effect|debuff|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039; and {{status effect|debuff|damage down}} &#039;&#039;&#039;[[Damage Down]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dark Blade&#039;&#039;&#039;&lt;br /&gt;
|A large [[Area of Effect#Simple Cone AoE|210 degree cone AoE]] to Tsukuyomi&#039;s right and front. Inflicts {{status effect|debuff|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039; and {{status effect|debuff|damage down}} &#039;&#039;&#039;[[Damage Down]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lunacy&#039;&#039;&#039;&lt;br /&gt;
|A [[Stack marker#Multi-hit stack|multi-hit stack marker]] that hits four times in succession. An additional hit is added each time this ability is used.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hagetsu&#039;&#039;&#039;&lt;br /&gt;
|One tank, one healer, and one DPS are marked with red [[Area of Effect#Spread Circle|spread circle]] arrows, then shot one at a time.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tsuki-no-Kakera&#039;&#039;&#039;&lt;br /&gt;
|Places one [[Area of Effect#Simple Circle AoE|simple circle AoE]] in the center, then a series of eight AoEs circling around the edge of the arena in sequence.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Torment Unto Death&#039;&#039;&#039;&lt;br /&gt;
|Functions identically to phase 2, but instead inflicts {{status effect|debuff|physical vulnerability up}} &#039;&#039;&#039;[[Physical Vulnerability Up]]&#039;&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
Phase 3 starts with &#039;&#039;&#039;Dance of the Dead&#039;&#039;&#039;, which deals heavy unavoidable party-wide damage.&lt;br /&gt;
&lt;br /&gt;
Players will not only have to remember to run to Tsukuyomi&#039;s right for &#039;&#039;&#039;Bright Blade&#039;&#039;&#039; and left for &#039;&#039;&#039;Dark Blade&#039;&#039;&#039;, but also to stay close if Tsukuyomi is buffed with &#039;&#039;&#039;{{status effect|debuff|File:New Moon icon1.png|link=File:New Moon icon1.png}} New Moon&#039;&#039;&#039; or stay far away if buffed with &#039;&#039;&#039;{{status effect|debuff|File:Full Moon icon1.png|link=File:Full Moon icon1.png}} Full Moon&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* An easier way to remember the directions is to &amp;quot;&#039;&#039;Run right when &#039;&#039;&#039;B(right)&#039;&#039;&#039;&#039;&#039;&amp;quot; and both &amp;quot;Left&amp;quot; and &#039;&#039;&#039;Dark&#039;&#039;&#039; have four letters.&lt;br /&gt;
&lt;br /&gt;
The rest of the phase will be handling the combination of &#039;&#039;&#039;Lunacy + Tsuki-no-Kakera&#039;&#039;&#039; or &#039;&#039;&#039;Hagetsu + Zashiki-asobi&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* For the former, players should group up on the last AoE to appear, then run as a stack in the center once it clears.&lt;br /&gt;
* For the latter, the marked players will want to spread out in the small safe area before running to the other side once the first set of AoEs resolve.&lt;br /&gt;
&lt;br /&gt;
After too much time passes, Tsukuyomi will gain &#039;&#039;&#039;{{status effect|debuff|File:Blood Moon icon1.png|link=File:Blood Moon icon1.png}}&#039;&#039;&#039; &#039;&#039;&#039;Blood Moon&#039;&#039;&#039; and cast a &#039;&#039;&#039;Lunacy&#039;&#039;&#039; that strikes players endlessly until all are defeated.&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|+style=&amp;quot;border:1px solid black&amp;quot;|Phase 3 Rotation&lt;br /&gt;
!Phase&lt;br /&gt;
!Attack&lt;br /&gt;
!Strategy&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;&#039;Opening&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Full Moon / New Moon&#039;&#039;&#039;&lt;br /&gt;
|Will start with either &#039;&#039;&#039;{{status effect|debuff|File:Full Moon icon1.png|link=File:Full Moon icon1.png}} Full Moon&#039;&#039;&#039; or &#039;&#039;&#039;{{status effect|debuff|File:New Moon icon1.png|link=File:New Moon icon1.png}} New Moon&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bright / Dark Blade&#039;&#039;&#039;&lt;br /&gt;
|Dodge to the correct side and move in or out depending on Tsukuyomi&#039;s buff.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Full Moon / New Moon&#039;&#039;&#039;&lt;br /&gt;
|Tsukuyomi will swap their buff.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;|&#039;&#039;&#039;Bright / Dark Blade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;|Will be the opposite side and the opposite buff as before.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;10&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;&#039;Loop&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Reprimand&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Full Moon / New Moon&#039;&#039;&#039;&lt;br /&gt;
|Tsukuyomi swaps her buff.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lunacy + Tsuki-no-Kakera&#039;&#039;&#039;&lt;br /&gt;
|Run to the last AoE to appear as a stack, then move towards the center together once the center AoE resolves.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bright / Dark Blade&#039;&#039;&#039;&lt;br /&gt;
|Dodge to the correct side and distance.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Torment Unto Death&#039;&#039;&#039;&lt;br /&gt;
|Face Tsukuyomi away from the party and tank swap.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Full Moon / New Moon&#039;&#039;&#039;&lt;br /&gt;
|Tsukuyomi swaps her buff.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hagetsu + Zashiki-asobi&#039;&#039;&#039;&lt;br /&gt;
|Have the three marked players spread out in the safe zone to minimize outgoing damage. Run to the opposite side once the first set of AoEs resolve.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bright / Dark Blade&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Reprimand&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Loop Repeat&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{see also|Tsukuyomi&#039;s Weapons}}&lt;br /&gt;
*Each player will receive 1 {{Item icon|Lunar Totem}} per kill. Collect 10 totems to exchange for a weapon or 99 for a {{Item icon|Lunar Kamuy Fife}} at [[Eschina]] in [[Rhalgr&#039;s Reach]] (X:13.8 Y:11.8).&lt;br /&gt;
*{{tomestone|Poetics|20}} [[Allagan Tomestone of Poetics]]&lt;br /&gt;
*{{Item icon|Tsukuyomi Card}} (Drops at a fixed rate.)&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|32px|link=]] Treasure Coffer===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Tsukuyomi&#039;s Paladin Arms (IL 365)}}&lt;br /&gt;
{{Drops table row|Tsukuyomi&#039;s Greataxe}}&lt;br /&gt;
{{Drops table row|Tsukuyomi&#039;s Odachi}}&lt;br /&gt;
{{Drops table row|Tsukuyomi&#039;s Lance}}&lt;br /&gt;
{{Drops table row|Tsukuyomi&#039;s Crescents}}&lt;br /&gt;
{{Drops table row|Tsukuyomi&#039;s Chokuto}}&lt;br /&gt;
{{Drops table row|Tsukuyomi&#039;s Kunai}}&lt;br /&gt;
{{Drops table row|Tsukuyomi&#039;s Greatbow}}&lt;br /&gt;
{{Drops table row|Tsukuyomi&#039;s Revolver}}&lt;br /&gt;
{{Drops table row|Tsukuyomi&#039;s Rod}}&lt;br /&gt;
{{Drops table row|Tsukuyomi&#039;s Grimoire}}&lt;br /&gt;
{{Drops table row|Tsukuyomi&#039;s Rapier}}&lt;br /&gt;
{{Drops table row|Tsukuyomi&#039;s Cane}}&lt;br /&gt;
{{Drops table row|Tsukuyomi&#039;s Codex}}&lt;br /&gt;
{{Drops table row|Tsukuyomi&#039;s Ephemeris}}&lt;br /&gt;
{{Drops table row|Celestial Kimono Remnant}}&lt;br /&gt;
{{Drops table row|Moonlit Tank Trimmings}}&lt;br /&gt;
{{Drops table row|Blue Moon Phasmascape}}&lt;br /&gt;
{{Drops table row|Tsukuyomi Weapon Coffer (IL 365)}}&lt;br /&gt;
{{Drops table row|Lunar Kamuy Fife}}&lt;br /&gt;
{{Drops table row|Faded Copy of Under the Moonlight}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Happy Death Day To Who}}&lt;br /&gt;
{{achievement table row|Mightier than the Moon}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header}}&lt;br /&gt;
{{music table row|Phase 1|Nightbloom}}&lt;br /&gt;
{{music table row|Phase 2 (Adds)|Lunacy|roll=n}}&lt;br /&gt;
{{music table row|Phase 3|Wayward Daughter}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:FFXIV PUB Patch4 3 39 png jpgcopy.jpg&lt;br /&gt;
File:FFXIV PUB Patch4 3 40 png jpgcopy.jpg&lt;br /&gt;
File:FFXIV Tsukuyomi.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav/trial}}&lt;/div&gt;</summary>
		<author><name>Pckables</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Blood_Moon_icon1.png&amp;diff=1333151</id>
		<title>File:Blood Moon icon1.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Blood_Moon_icon1.png&amp;diff=1333151"/>
		<updated>2026-06-03T04:02:31Z</updated>

		<summary type="html">&lt;p&gt;Pckables: adding categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Blood Moon buff icon from Tsukuyomi&#039;s Pain.&lt;br /&gt;
[[Category:Status Effect Icons]]&lt;br /&gt;
[[Category:Square Enix icons]]&lt;/div&gt;</summary>
		<author><name>Pckables</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Minstrel%27s_Ballad:_Tsukuyomi%27s_Pain&amp;diff=1333149</id>
		<title>The Minstrel&#039;s Ballad: Tsukuyomi&#039;s Pain</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Minstrel%27s_Ballad:_Tsukuyomi%27s_Pain&amp;diff=1333149"/>
		<updated>2026-06-03T04:01:37Z</updated>

		<summary type="html">&lt;p&gt;Pckables: Added horizontal lines&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{EX notice}}&lt;br /&gt;
{{otheruses|the level 70 challenge-mode [[trial]]|the story-mode [[Main Scenario]] [[trial]]|Castrum Fluminis}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = The Minstrel&#039;s Ballad: Tsukuyomi&#039;s Pain&lt;br /&gt;
| image = The Minstrel&#039;s Ballad Tsukuyomi&#039;s Pain Image.png&lt;br /&gt;
| description = Upon hearing of your final encounter with [[Yotsuyu]] -- and the [[primal]] to whom she surrendered her will -- the wandering minstrel composes a tanka tinged with sorrow. Had Yotsuyu been born in a different time, a different place, would she have lived a simple life unsullied by acts of violence and cruelty? Or were the seeds of villainy always there, their growth merely hastened by circumstance? These questions bring to mind [[Tsukuyomi]]&#039;s overwhelming malice, your memories now suffused by the tragedy of the minstrel&#039;s verse...&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 70&lt;br /&gt;
| level-sync = 70&lt;br /&gt;
| ilvl = 350&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = extreme&lt;br /&gt;
| size = full&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| duty-finder = High-end Trials (Stormblood)&lt;br /&gt;
| roulette = Mentor&lt;br /&gt;
| tomestones = 20 Poetics&lt;br /&gt;
| location = Castrum Fluminis&lt;br /&gt;
| region = Othard&lt;br /&gt;
| req-quest = Songs in the Key of Kugane&lt;br /&gt;
| patch = 4.3&lt;br /&gt;
| release = Stormblood&lt;br /&gt;
| echo = ex-trial&lt;br /&gt;
| stone-sky-sea = The Minstrel&#039;s Ballad: Tsukuyomi&#039;s Pain&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
To unlock this you need to have completed the normal version [[Castrum Fluminis]] which requires the Main Scenario Quest [[The Primary Agreement]]&lt;br /&gt;
==Strategy==&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{evt|service=youtube|id=6jXScwlL9fM|dimensions=350|align=right|description=The Minstrel&#039;s Ballad: Tsukuyomi&#039;s Pain}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|32px|link=]] The Lady of the Moon: [[Tsukuyomi]]===&lt;br /&gt;
===First Phase: (100% - 80%)===&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|+style=&amp;quot;border:1px solid black&amp;quot;|Phase 1 Abilities&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Reprimand&#039;&#039;&#039;&lt;br /&gt;
|Unavoidable party-wide damage.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Nightfall&#039;&#039;&#039;&lt;br /&gt;
|Tsukuyomi summons one of two weapons at random, each having a unique corresponding attack:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lead of the Underworld&#039;&#039;&#039; is an unmarked [[Stack marker#Line stack|line stack]]. Indicated by Tsukuyomi equipping a gun with a cracking sound and shouting &amp;quot;&#039;&#039;Beg for Mercy!&#039;&#039;&amp;quot;&lt;br /&gt;
* &#039;&#039;&#039;Steel of the Underworld&#039;&#039;&#039; is three [[Area of Effect#Cleave|cleave]] attacks pointed at a tank, healer, and DPS. Indicated by a spear, the sound of a blade unsheathing, and shouting &amp;quot;&#039;&#039;Your end is near!&#039;&#039;&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
An introductory phase, the only attack to keep an eye out for is &#039;&#039;&#039;Nightfall&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* If Tsukuyomi pulls out a gun, stack together to mitigate the outgoing damage.&lt;br /&gt;
&lt;br /&gt;
*If Tsukuyomi pulls out a spear, players should spread out into three separate stacks around the boss: one stack being both tanks, one being both healers, and the last being all four DPS. This ensures that each cleave hits a different group of players and that no one takes a second cleave.&lt;br /&gt;
While &#039;&#039;&#039;Nightfall&#039;&#039;&#039; chooses a random weapon to start, the second cast will always use the weapon opposite to the first.&lt;br /&gt;
&lt;br /&gt;
At 80% or after the second Reprimand, &#039;&#039;&#039;{{action icon|Nightbloom}}&#039;&#039;&#039; marks the start of the next phase—dealing high damage to all players and inflicting {{Status effect|debuff|Down for the count}} &#039;&#039;&#039;[[Down for the Count]]&#039;&#039;&#039; for 15 seconds. &lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|+style=&amp;quot;border:1px solid black&amp;quot;|Phase 1 Rotation&lt;br /&gt;
!Attack&lt;br /&gt;
!Strategy&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Reprimand&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Nightfall&#039;&#039;&#039;&lt;br /&gt;
|Will be either spear or gun at random. Split or stack depending on the weapon.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Nightfall&#039;&#039;&#039;&lt;br /&gt;
|Will always be the opposite weapon to the prior cast.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Reprimand&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{action icon|Nightbloom}}&#039;&#039;&#039;&lt;br /&gt;
|Heal and mitigate.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Suffering Phase Start&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
===Suffering Phase===&lt;br /&gt;
Tsukuyomi reverts back to Yotsuyu and becomes untargetable. A &#039;&#039;&#039;Suffering Gauge&#039;&#039;&#039; appears that will begin filling over time and as enemies damage Yotsuyu. If this gauge reaches 100, the party will wipe.&lt;br /&gt;
&lt;br /&gt;
There will be three sets of adds to deal with in this phase that must be killed as quickly as possible.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Wave 1&#039;&#039;&#039;: Six &#039;&#039;&#039;Specters of the Homeland&#039;&#039;&#039; and the &#039;&#039;&#039;Specter of the Matriarch and Patriarch&#039;&#039;&#039; appear, the latter attaching [[Tether (mechanic)#Chase Tether|chase tethers]] to Yotsuyu. Tanks should pick up the untethered enemies and group them together to defeat with AoEs. If the &#039;&#039;&#039;Suffering Gauge&#039;&#039;&#039; is a concern, DPS can focus on the tethered enemies first to minimize how much the gauge fills.&lt;br /&gt;
* &#039;&#039;&#039;Wave 2&#039;&#039;&#039;: Six &#039;&#039;&#039;Specters of the Empire&#039;&#039;&#039; and a &#039;&#039;&#039;Specter of Asahi&#039;&#039;&#039;, the latter of which attaches a [[Tether (mechanic)#Chase Tether|chase tether]] to Yotsuyu. This phase can be handled identically to the previous one.&lt;br /&gt;
* &#039;&#039;&#039;Wave 3&#039;&#039;&#039;: The &#039;&#039;&#039;Specter of Zenos&#039;&#039;&#039; appears and inflicts the group with {{Status effect|debuff|Down for the count}} &#039;&#039;&#039;[[Down for the Count]]&#039;&#039;&#039; for ~12 seconds. All players must defeat it as quickly as possible; it will repeatedly cast &#039;&#039;&#039;Dispersivity&#039;&#039;&#039; dealing high damage to the entire party and rapidly filling up the &#039;&#039;&#039;Suffering Gauge&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Once the Specter of Zenos is defeat, &#039;&#039;&#039;{{action icon|Nightbloom}}&#039;&#039;&#039; will be cast once more and the next phase will begin.&lt;br /&gt;
----&lt;br /&gt;
===Second Phase: (80% - 35%)===&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|+style=&amp;quot;border:1px solid black&amp;quot;|Phase 2 Abilities&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Supreme Selenomancy&#039;&#039;&#039;&lt;br /&gt;
|The arena is split into a white and a black half. Standing in the white half inflicts a stack of {{status effect|debuff|File:Moonlit icon1.png|link=File:Moonlit icon1.png}} &#039;&#039;&#039;Moonlit&#039;&#039;&#039; every 5 seconds, while the black half inflicts {{status effect|debuff|File:Moonshadowed icon1.png|link=File:Moonshadowed icon1.png}} &#039;&#039;&#039;Moonshadowed&#039;&#039;&#039;. At 5 stacks, the player becomes {{status effect|debuff|Doom}} &#039;&#039;&#039;[[Doom (status effect)|Doomed]]&#039;&#039;&#039;.&lt;br /&gt;
Standing in the opposite color swaps the debuff and resets its stack count to 1.&lt;br /&gt;
&lt;br /&gt;
* All players will be initially inflicted with an immediate four stacks of either {{status effect|debuff|File:Moonlit icon1.png|link=File:Moonlit icon1.png}} &#039;&#039;&#039;Moonlit&#039;&#039;&#039; or {{status effect|debuff|File:Moonshadowed icon1.png|link=File:Moonshadowed icon1.png}} &#039;&#039;&#039;Moonshadowed&#039;&#039;&#039; at random.&lt;br /&gt;
* One color will fill a majority of the arena, then 35 seconds later, covers it entirely via a cast of &#039;&#039;&#039;Midnight Rain&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lunar Halo&#039;&#039;&#039;&lt;br /&gt;
|White orbs that create [[Area of Effect#Simple Donut AoE|simple donut AoEs]]. Deals high damage and inflicts {{status effect|debuff|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Moonfall&#039;&#039;&#039;&lt;br /&gt;
|One tank, one healer, and one DPS are marked by a reticle. Six seconds later, &#039;&#039;massive&#039;&#039; [[Area of Effect#Simple Circle AoE|simple circle AoEs]] are placed under these players. Meteors land at these locations, dealing high damage to those inside the AoE.&lt;br /&gt;
&lt;br /&gt;
* Meteors will take on a color matching the floor of the arena they land on, and retain this color even after the floor changes.&lt;br /&gt;
* All meteors detonate a second time 15 seconds later in equally large [[Area of Effect#Simple Circle AoE|simple circle AoEs]], then create small [[Area of Effect#Puddle|puddles]] that inflict either {{status effect|debuff|File:Moonlit icon1.png|link=File:Moonlit icon1.png}} &#039;&#039;&#039;Moonlit&#039;&#039;&#039; or {{status effect|debuff|File:Moonshadowed icon1.png|link=File:Moonshadowed icon1.png}} &#039;&#039;&#039;Moonshadowed&#039;&#039;&#039; depending on the meteor&#039;s color.&lt;br /&gt;
* If two meteors are placed in close proximity of each other, they will both detonate, dealing damage and inflicting {{status effect|debuff|damage down}} &#039;&#039;&#039;[[Damage Down]]&#039;&#039;&#039; to all players.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Antitwilight / Perilune&#039;&#039;&#039;&lt;br /&gt;
|Which cast is used depends on whether the floor is completely white or completely black. Deals lethal damage to players with a debuff matching the floor&#039;s primary color.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Zashiki-asob&#039;&#039;&#039;&lt;br /&gt;
|Covers the entire arena in two sets of [[Area of Effect#Simple Circle AoE|simple circle AoEs]] that detonate at different times. Deals moderate damage and inflicts {{status effect|debuff|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Torment Unto Death&#039;&#039;&#039;&lt;br /&gt;
|A [[Tankbuster#AoE Tankbuster|conal tankbuster AoE]] that inflicts {{status effect|debuff|magic vulnerability up}} &#039;&#039;&#039;[[Magic Vulnerability Up]]&#039;&#039;&#039; for 21 seconds.&lt;br /&gt;
|}&lt;br /&gt;
Phase 2 requires delicate handling of {{status effect|debuff|File:Moonlit icon1.png|link=File:Moonlit icon1.png}} &#039;&#039;&#039;Moonlit&#039;&#039;&#039; and {{status effect|debuff|File:Moonshadowed icon1.png|link=File:Moonshadowed icon1.png}} &#039;&#039;&#039;Moonshadowed&#039;&#039;&#039; throughout the majority of the phase to avoid {{status effect|debuff|Doom}} &#039;&#039;&#039;[[Doom (status effect)|Doom]]&#039;&#039;&#039; and &#039;&#039;&#039;Antitwilight / Perilune&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
When Tsukuyomi casts &#039;&#039;&#039;Supreme Selenomancy&#039;&#039;&#039;, all players will be given four stacks of one of the two debuffs. Everyone must immediately run to the opposite color to clear their stacks and avoid a quick death. One half will be covered by two &#039;&#039;&#039;Lunar Halos&#039;&#039;&#039;, requiring players of one debuff type to stand inside the donut AoEs and players of the other debuff to be outside.&lt;br /&gt;
&lt;br /&gt;
When the three &#039;&#039;&#039;Moonfall&#039;&#039;&#039; markers appear, the marked players should split to place a meteor on the north and south corner of &#039;&#039;whatever color is shrinking&#039;&#039; while the third meteor is placed on the opposite edge away from the shrinking side. During this, all other players should stand on the larger color to reset their debuff stack count, then run to the safe spot in the shrinking color.&lt;br /&gt;
&lt;br /&gt;
After a cast of &#039;&#039;&#039;Midnight Rain&#039;&#039;&#039; and two &#039;&#039;&#039;Lunar Halos&#039;&#039;&#039;, a third single &#039;&#039;&#039;Lunar Halo&#039;&#039;&#039; should appear that will match the safe zone needed to avoid the second explosion of meteors.&lt;br /&gt;
&lt;br /&gt;
Once the meteors explode and the [[Area of Effect#Puddle|puddles]] appear, all players should immediately run inside a puddle that is the opposite color to the floor to survive the upcoming &#039;&#039;&#039;Antitwilight / Perilune&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Remember to tank swap when &#039;&#039;&#039;Torment Unto Death&#039;&#039;&#039; is cast.&lt;br /&gt;
&lt;br /&gt;
Tsukuyomi will rotate this attack pattern until either brought to 35% or after the second cast of &#039;&#039;&#039;Antitwilight / Perilune&#039;&#039;&#039;.&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|+style=&amp;quot;border:1px solid black&amp;quot;|Phase 2 Rotation&lt;br /&gt;
!Attack&lt;br /&gt;
!Strategy&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Supreme Selenomancy + Lunar Halo x2&#039;&#039;&#039;&lt;br /&gt;
|Run to the half of the arena opposite to the debuff given to clear all stacks. Players will need to stand inside or outside the donut AoEs to reach the required side of the arena.&lt;br /&gt;
Afterwards, all players should group together on the shrinking side of the arena.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Nightfall&#039;&#039;&#039;&lt;br /&gt;
|Will be a gun on the first rotation, and a spear on the second rotation.&lt;br /&gt;
Once the cast starts, all players should move to the larger side of the arena to clear debuff stacks for the upcoming &#039;&#039;&#039;Moonfall&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Moonfall&#039;&#039;&#039;&lt;br /&gt;
|Have a marked player run to the north, one to the south, and the last two the edge of whichever color is larger, leaving the smaller side safe from the AoEs.&lt;br /&gt;
If any player has 3 stacks of the smaller side&#039;s debuff when the markers go out, they must reset their stacks in the larger zone before moving to the safe spot.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Midnight Rain&#039;&#039;&#039;&lt;br /&gt;
|Will cover the entire arena in one color. If any player has a debuff matching the larger color when this cast finishes, they will die before getting the chance to reset it later.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lunar Halo x2&#039;&#039;&#039;&lt;br /&gt;
|Stand inside the Donut AoEs.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lunar Halo x1&#039;&#039;&#039;&lt;br /&gt;
|If the meteors were placed correctly, this Donut AoE should match the safe zone to avoid the second detonation of the meteors.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Antitwilight / Perilune&#039;&#039;&#039;&lt;br /&gt;
|Immediately run to a puddle of the opposite color to survive both the attack and the debuff stacks.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Reprimand&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Zashiki-asob&#039;&#039;&#039;&lt;br /&gt;
|Move to the safe area, then run to the other side once the first set of AoEs resolve.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Nightfall&#039;&#039;&#039;&lt;br /&gt;
|Will be Gun or Spear at random. Immediately run into position after dodging the &#039;&#039;&#039;Zashiki-asob&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Torment Unto Death&#039;&#039;&#039;&lt;br /&gt;
|Face this away from the party and tank swap after.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Repeat Until Second Antitwilight / Perilune&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
===Third Phase: (35% - 0%)===&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|+style=&amp;quot;border:1px solid black&amp;quot;|Phase 3 Abilities&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{status effect|debuff|File:Full Moon icon1.png|link=File:Full Moon icon1.png}} Full Moon&#039;&#039;&#039;&lt;br /&gt;
|Tsukuyomi turns white and is buffed with &#039;&#039;&#039;{{status effect|debuff|File:Full Moon icon1.png|link=File:Full Moon icon1.png}} Full Moon&#039;&#039;&#039;, adding a [[Area of Effect#Simple Circle AoE|simple circle AoE]] underneath herself when using &#039;&#039;&#039;Bright Blade&#039;&#039;&#039; or &#039;&#039;&#039;Dark Blade&#039;&#039;&#039;. Inflicts {{status effect|debuff|damage down}} &#039;&#039;&#039;[[Damage Down]]&#039;&#039;&#039; for 30 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{status effect|debuff|File:New Moon icon1.png|link=File:New Moon icon1.png}} New Moon&#039;&#039;&#039;&lt;br /&gt;
|Tsukuyomi turns black and is buffed with &#039;&#039;&#039;{{status effect|debuff|File:New Moon icon1.png|link=File:New Moon icon1.png}} New Moon&#039;&#039;&#039;, adding a [[Area of Effect#Simple Donut AoE|simple donut AoE]] underneath herself when using &#039;&#039;&#039;Bright Blade&#039;&#039;&#039; or &#039;&#039;&#039;Dark Blade&#039;&#039;&#039;. Inflicts {{status effect|debuff|damage down}} &#039;&#039;&#039;[[Damage Down]]&#039;&#039;&#039; for 30 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bright Blade&#039;&#039;&#039;&lt;br /&gt;
|A large [[Area of Effect#Simple Cone AoE|210 degree cone AoE]] to Tsukuyomi&#039;s left and front. Inflicts {{status effect|debuff|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039; and {{status effect|debuff|damage down}} &#039;&#039;&#039;[[Damage Down]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dark Blade&#039;&#039;&#039;&lt;br /&gt;
|A large [[Area of Effect#Simple Cone AoE|210 degree cone AoE]] to Tsukuyomi&#039;s right and front. Inflicts {{status effect|debuff|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039; and {{status effect|debuff|damage down}} &#039;&#039;&#039;[[Damage Down]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lunacy&#039;&#039;&#039;&lt;br /&gt;
|A [[Stack marker#Multi-hit stack|multi-hit stack marker]] that hits four times in succession. An additional hit is added each time this ability is used.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hagetsu&#039;&#039;&#039;&lt;br /&gt;
|One tank, one healer, and one DPS are marked with red [[Area of Effect#Spread Circle|spread circle]] arrows, then shot one at a time.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tsuki-no-Kakera&#039;&#039;&#039;&lt;br /&gt;
|Places one [[Area of Effect#Simple Circle AoE|simple circle AoE]] in the center, then a series of eight AoEs circling around the edge of the arena in sequence.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Torment Unto Death&#039;&#039;&#039;&lt;br /&gt;
|Functions identically to phase 2, but instead inflicts {{status effect|debuff|physical vulnerability up}} &#039;&#039;&#039;[[Physical Vulnerability Up]]&#039;&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
Phase 3 starts with &#039;&#039;&#039;Dance of the Dead&#039;&#039;&#039;, which deals heavy unavoidable party-wide damage.&lt;br /&gt;
&lt;br /&gt;
Players will not only have to remember to run to Tsukuyomi&#039;s right for &#039;&#039;&#039;Bright Blade&#039;&#039;&#039; and left for &#039;&#039;&#039;Dark Blade&#039;&#039;&#039;, but also to stay close if Tsukuyomi is buffed with &#039;&#039;&#039;{{status effect|debuff|File:New Moon icon1.png|link=File:New Moon icon1.png}} New Moon&#039;&#039;&#039; or stay far away if buffed with &#039;&#039;&#039;{{status effect|debuff|File:Full Moon icon1.png|link=File:Full Moon icon1.png}} Full Moon&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* An easier way to remember the directions is to &amp;quot;&#039;&#039;Run right when &#039;&#039;&#039;B(right)&#039;&#039;&#039;&#039;&#039;&amp;quot; and both &amp;quot;Left&amp;quot; and &#039;&#039;&#039;Dark&#039;&#039;&#039; have four letters.&lt;br /&gt;
&lt;br /&gt;
The rest of the phase will be handling the combination of &#039;&#039;&#039;Lunacy + Tsuki-no-Kakera&#039;&#039;&#039; or &#039;&#039;&#039;Hagetsu + Zashiki-asobi&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* For the former, players should group up on the last AoE to appear, then run as a stack in the center once it clears.&lt;br /&gt;
* For the latter, the marked players will want to spread out in the small safe area before running to the other side once the first set of AoEs resolve.&lt;br /&gt;
&lt;br /&gt;
After too much time passes, Tsukuyomi will gain &#039;&#039;&#039;{{status effect|debuff|File:Blood Moon icon1.png|link=File:Blood Moon icon1.png}}&#039;&#039;&#039; &#039;&#039;&#039;Blood Moon&#039;&#039;&#039; and cast a &#039;&#039;&#039;Lunacy&#039;&#039;&#039; that strikes players endlessly until all are defeated.&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|+style=&amp;quot;border:1px solid black&amp;quot;|Phase 3 Rotation&lt;br /&gt;
!Phase&lt;br /&gt;
!Attack&lt;br /&gt;
!Strategy&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;&#039;Opening&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Full Moon / New Moon&#039;&#039;&#039;&lt;br /&gt;
|Will start with either &#039;&#039;&#039;{{status effect|debuff|File:Full Moon icon1.png|link=File:Full Moon icon1.png}} Full Moon&#039;&#039;&#039; or &#039;&#039;&#039;{{status effect|debuff|File:New Moon icon1.png|link=File:New Moon icon1.png}} New Moon&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bright / Dark Blade&#039;&#039;&#039;&lt;br /&gt;
|Dodge to the correct side and move in or out depending on Tsukuyomi&#039;s buff.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Full Moon / New Moon&#039;&#039;&#039;&lt;br /&gt;
|Tsukuyomi will swap their buff.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;|&#039;&#039;&#039;Bright / Dark Blade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;|Will be the opposite side and the opposite buff as before.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;10&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;&#039;Loop&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Reprimand&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Full Moon / New Moon&#039;&#039;&#039;&lt;br /&gt;
|Tsukuyomi swaps her buff.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lunacy + Tsuki-no-Kakera&#039;&#039;&#039;&lt;br /&gt;
|Run to the last AoE to appear as a stack, then move towards the center together once the center AoE resolves.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bright / Dark Blade&#039;&#039;&#039;&lt;br /&gt;
|Dodge to the correct side and distance.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Torment Unto Death&#039;&#039;&#039;&lt;br /&gt;
|Face away from the party and tank swap.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Full Moon / New Moon&#039;&#039;&#039;&lt;br /&gt;
|Tsukuyomi swaps her buff.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hagetsu + Zashiki-asobi&#039;&#039;&#039;&lt;br /&gt;
|Have the three marked players spread out in the safe zone to minimize outgoing damage. Run to the opposite side once the first set of AoEs resolve.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bright / Dark Blade&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Reprimand&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Loop Repeat&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{see also|Tsukuyomi&#039;s Weapons}}&lt;br /&gt;
*Each player will receive 1 {{Item icon|Lunar Totem}} per kill. Collect 10 totems to exchange for a weapon or 99 for a {{Item icon|Lunar Kamuy Fife}} at [[Eschina]] in [[Rhalgr&#039;s Reach]] (X:13.8 Y:11.8).&lt;br /&gt;
*{{tomestone|Poetics|20}} [[Allagan Tomestone of Poetics]]&lt;br /&gt;
*{{Item icon|Tsukuyomi Card}} (Drops at a fixed rate.)&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|32px|link=]] Treasure Coffer===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Tsukuyomi&#039;s Paladin Arms (IL 365)}}&lt;br /&gt;
{{Drops table row|Tsukuyomi&#039;s Greataxe}}&lt;br /&gt;
{{Drops table row|Tsukuyomi&#039;s Odachi}}&lt;br /&gt;
{{Drops table row|Tsukuyomi&#039;s Lance}}&lt;br /&gt;
{{Drops table row|Tsukuyomi&#039;s Crescents}}&lt;br /&gt;
{{Drops table row|Tsukuyomi&#039;s Chokuto}}&lt;br /&gt;
{{Drops table row|Tsukuyomi&#039;s Kunai}}&lt;br /&gt;
{{Drops table row|Tsukuyomi&#039;s Greatbow}}&lt;br /&gt;
{{Drops table row|Tsukuyomi&#039;s Revolver}}&lt;br /&gt;
{{Drops table row|Tsukuyomi&#039;s Rod}}&lt;br /&gt;
{{Drops table row|Tsukuyomi&#039;s Grimoire}}&lt;br /&gt;
{{Drops table row|Tsukuyomi&#039;s Rapier}}&lt;br /&gt;
{{Drops table row|Tsukuyomi&#039;s Cane}}&lt;br /&gt;
{{Drops table row|Tsukuyomi&#039;s Codex}}&lt;br /&gt;
{{Drops table row|Tsukuyomi&#039;s Ephemeris}}&lt;br /&gt;
{{Drops table row|Celestial Kimono Remnant}}&lt;br /&gt;
{{Drops table row|Moonlit Tank Trimmings}}&lt;br /&gt;
{{Drops table row|Blue Moon Phasmascape}}&lt;br /&gt;
{{Drops table row|Tsukuyomi Weapon Coffer (IL 365)}}&lt;br /&gt;
{{Drops table row|Lunar Kamuy Fife}}&lt;br /&gt;
{{Drops table row|Faded Copy of Under the Moonlight}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Happy Death Day To Who}}&lt;br /&gt;
{{achievement table row|Mightier than the Moon}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header}}&lt;br /&gt;
{{music table row|Phase 1|Nightbloom}}&lt;br /&gt;
{{music table row|Phase 2 (Adds)|Lunacy|roll=n}}&lt;br /&gt;
{{music table row|Phase 3|Wayward Daughter}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:FFXIV PUB Patch4 3 39 png jpgcopy.jpg&lt;br /&gt;
File:FFXIV PUB Patch4 3 40 png jpgcopy.jpg&lt;br /&gt;
File:FFXIV Tsukuyomi.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav/trial}}&lt;/div&gt;</summary>
		<author><name>Pckables</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Minstrel%27s_Ballad:_Tsukuyomi%27s_Pain&amp;diff=1333148</id>
		<title>The Minstrel&#039;s Ballad: Tsukuyomi&#039;s Pain</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Minstrel%27s_Ballad:_Tsukuyomi%27s_Pain&amp;diff=1333148"/>
		<updated>2026-06-03T04:00:37Z</updated>

		<summary type="html">&lt;p&gt;Pckables: Rewrote rotations with STDT tables.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{EX notice}}&lt;br /&gt;
{{otheruses|the level 70 challenge-mode [[trial]]|the story-mode [[Main Scenario]] [[trial]]|Castrum Fluminis}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = The Minstrel&#039;s Ballad: Tsukuyomi&#039;s Pain&lt;br /&gt;
| image = The Minstrel&#039;s Ballad Tsukuyomi&#039;s Pain Image.png&lt;br /&gt;
| description = Upon hearing of your final encounter with [[Yotsuyu]] -- and the [[primal]] to whom she surrendered her will -- the wandering minstrel composes a tanka tinged with sorrow. Had Yotsuyu been born in a different time, a different place, would she have lived a simple life unsullied by acts of violence and cruelty? Or were the seeds of villainy always there, their growth merely hastened by circumstance? These questions bring to mind [[Tsukuyomi]]&#039;s overwhelming malice, your memories now suffused by the tragedy of the minstrel&#039;s verse...&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 70&lt;br /&gt;
| level-sync = 70&lt;br /&gt;
| ilvl = 350&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = extreme&lt;br /&gt;
| size = full&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| duty-finder = High-end Trials (Stormblood)&lt;br /&gt;
| roulette = Mentor&lt;br /&gt;
| tomestones = 20 Poetics&lt;br /&gt;
| location = Castrum Fluminis&lt;br /&gt;
| region = Othard&lt;br /&gt;
| req-quest = Songs in the Key of Kugane&lt;br /&gt;
| patch = 4.3&lt;br /&gt;
| release = Stormblood&lt;br /&gt;
| echo = ex-trial&lt;br /&gt;
| stone-sky-sea = The Minstrel&#039;s Ballad: Tsukuyomi&#039;s Pain&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
To unlock this you need to have completed the normal version [[Castrum Fluminis]] which requires the Main Scenario Quest [[The Primary Agreement]]&lt;br /&gt;
==Strategy==&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{evt|service=youtube|id=6jXScwlL9fM|dimensions=350|align=right|description=The Minstrel&#039;s Ballad: Tsukuyomi&#039;s Pain}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|32px|link=]] The Lady of the Moon: [[Tsukuyomi]]===&lt;br /&gt;
===First Phase: (100% - 80%)===&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|+style=&amp;quot;border:1px solid black&amp;quot;|Phase 1 Abilities&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Reprimand&#039;&#039;&#039;&lt;br /&gt;
|Unavoidable party-wide damage.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Nightfall&#039;&#039;&#039;&lt;br /&gt;
|Tsukuyomi summons one of two weapons at random, each having a unique corresponding attack:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lead of the Underworld&#039;&#039;&#039; is an unmarked [[Stack marker#Line stack|line stack]]. Indicated by Tsukuyomi equipping a gun with a cracking sound and shouting &amp;quot;&#039;&#039;Beg for Mercy!&#039;&#039;&amp;quot;&lt;br /&gt;
* &#039;&#039;&#039;Steel of the Underworld&#039;&#039;&#039; is three [[Area of Effect#Cleave|cleave]] attacks pointed at a tank, healer, and DPS. Indicated by a spear, the sound of a blade unsheathing, and shouting &amp;quot;&#039;&#039;Your end is near!&#039;&#039;&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
An introductory phase, the only attack to keep an eye out for is &#039;&#039;&#039;Nightfall&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* If Tsukuyomi pulls out a gun, stack together to mitigate the outgoing damage.&lt;br /&gt;
&lt;br /&gt;
*If Tsukuyomi pulls out a spear, players should spread out into three separate stacks around the boss: one stack being both tanks, one being both healers, and the last being all four DPS. This ensures that each cleave hits a different group of players and that no one takes a second cleave.&lt;br /&gt;
While &#039;&#039;&#039;Nightfall&#039;&#039;&#039; chooses a random weapon to start, the second cast will always use the weapon opposite to the first.&lt;br /&gt;
&lt;br /&gt;
At 80% or after the second Reprimand, &#039;&#039;&#039;{{action icon|Nightbloom}}&#039;&#039;&#039; marks the start of the next phase—dealing high damage to all players and inflicting {{Status effect|debuff|Down for the count}} &#039;&#039;&#039;[[Down for the Count]]&#039;&#039;&#039; for 15 seconds. &lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|+style=&amp;quot;border:1px solid black&amp;quot;|Phase 1 Rotation&lt;br /&gt;
!Attack&lt;br /&gt;
!Strategy&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Reprimand&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Nightfall&#039;&#039;&#039;&lt;br /&gt;
|Will be either spear or gun at random. Split or stack depending on the weapon.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Nightfall&#039;&#039;&#039;&lt;br /&gt;
|Will always be the opposite weapon to the prior cast.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Reprimand&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{action icon|Nightbloom}}&#039;&#039;&#039;&lt;br /&gt;
|Heal and mitigate.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Suffering Phase Start&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Suffering Phase===&lt;br /&gt;
Tsukuyomi reverts back to Yotsuyu and becomes untargetable. A &#039;&#039;&#039;Suffering Gauge&#039;&#039;&#039; appears that will begin filling over time and as enemies damage Yotsuyu. If this gauge reaches 100, the party will wipe.&lt;br /&gt;
&lt;br /&gt;
There will be three sets of adds to deal with in this phase that must be killed as quickly as possible.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Wave 1&#039;&#039;&#039;: Six &#039;&#039;&#039;Specters of the Homeland&#039;&#039;&#039; and the &#039;&#039;&#039;Specter of the Matriarch and Patriarch&#039;&#039;&#039; appear, the latter attaching [[Tether (mechanic)#Chase Tether|chase tethers]] to Yotsuyu. Tanks should pick up the untethered enemies and group them together to defeat with AoEs. If the &#039;&#039;&#039;Suffering Gauge&#039;&#039;&#039; is a concern, DPS can focus on the tethered enemies first to minimize how much the gauge fills.&lt;br /&gt;
* &#039;&#039;&#039;Wave 2&#039;&#039;&#039;: Six &#039;&#039;&#039;Specters of the Empire&#039;&#039;&#039; and a &#039;&#039;&#039;Specter of Asahi&#039;&#039;&#039;, the latter of which attaches a [[Tether (mechanic)#Chase Tether|chase tether]] to Yotsuyu. This phase can be handled identically to the previous one.&lt;br /&gt;
* &#039;&#039;&#039;Wave 3&#039;&#039;&#039;: The &#039;&#039;&#039;Specter of Zenos&#039;&#039;&#039; appears and inflicts the group with {{Status effect|debuff|Down for the count}} &#039;&#039;&#039;[[Down for the Count]]&#039;&#039;&#039; for ~12 seconds. All players must defeat it as quickly as possible; it will repeatedly cast &#039;&#039;&#039;Dispersivity&#039;&#039;&#039; dealing high damage to the entire party and rapidly filling up the &#039;&#039;&#039;Suffering Gauge&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Once the Specter of Zenos is defeat, &#039;&#039;&#039;{{action icon|Nightbloom}}&#039;&#039;&#039; will be cast once more and the next phase will begin.&lt;br /&gt;
&lt;br /&gt;
===Second Phase: (80% - 35%)===&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|+style=&amp;quot;border:1px solid black&amp;quot;|Phase 2 Abilities&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Supreme Selenomancy&#039;&#039;&#039;&lt;br /&gt;
|The arena is split into a white and a black half. Standing in the white half inflicts a stack of {{status effect|debuff|File:Moonlit icon1.png|link=File:Moonlit icon1.png}} &#039;&#039;&#039;Moonlit&#039;&#039;&#039; every 5 seconds, while the black half inflicts {{status effect|debuff|File:Moonshadowed icon1.png|link=File:Moonshadowed icon1.png}} &#039;&#039;&#039;Moonshadowed&#039;&#039;&#039;. At 5 stacks, the player becomes {{status effect|debuff|Doom}} &#039;&#039;&#039;[[Doom (status effect)|Doomed]]&#039;&#039;&#039;.&lt;br /&gt;
Standing in the opposite color swaps the debuff and resets its stack count to 1.&lt;br /&gt;
&lt;br /&gt;
* All players will be initially inflicted with an immediate four stacks of either {{status effect|debuff|File:Moonlit icon1.png|link=File:Moonlit icon1.png}} &#039;&#039;&#039;Moonlit&#039;&#039;&#039; or {{status effect|debuff|File:Moonshadowed icon1.png|link=File:Moonshadowed icon1.png}} &#039;&#039;&#039;Moonshadowed&#039;&#039;&#039; at random.&lt;br /&gt;
* One color will fill a majority of the arena, then 35 seconds later, covers it entirely via a cast of &#039;&#039;&#039;Midnight Rain&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lunar Halo&#039;&#039;&#039;&lt;br /&gt;
|White orbs that create [[Area of Effect#Simple Donut AoE|simple donut AoEs]]. Deals high damage and inflicts {{status effect|debuff|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Moonfall&#039;&#039;&#039;&lt;br /&gt;
|One tank, one healer, and one DPS are marked by a reticle. Six seconds later, &#039;&#039;massive&#039;&#039; [[Area of Effect#Simple Circle AoE|simple circle AoEs]] are placed under these players. Meteors land at these locations, dealing high damage to those inside the AoE.&lt;br /&gt;
&lt;br /&gt;
* Meteors will take on a color matching the floor of the arena they land on, and retain this color even after the floor changes.&lt;br /&gt;
* All meteors detonate a second time 15 seconds later in equally large [[Area of Effect#Simple Circle AoE|simple circle AoEs]], then create small [[Area of Effect#Puddle|puddles]] that inflict either {{status effect|debuff|File:Moonlit icon1.png|link=File:Moonlit icon1.png}} &#039;&#039;&#039;Moonlit&#039;&#039;&#039; or {{status effect|debuff|File:Moonshadowed icon1.png|link=File:Moonshadowed icon1.png}} &#039;&#039;&#039;Moonshadowed&#039;&#039;&#039; depending on the meteor&#039;s color.&lt;br /&gt;
* If two meteors are placed in close proximity of each other, they will both detonate, dealing damage and inflicting {{status effect|debuff|damage down}} &#039;&#039;&#039;[[Damage Down]]&#039;&#039;&#039; to all players.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Antitwilight / Perilune&#039;&#039;&#039;&lt;br /&gt;
|Which cast is used depends on whether the floor is completely white or completely black. Deals lethal damage to players with a debuff matching the floor&#039;s primary color.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Zashiki-asob&#039;&#039;&#039;&lt;br /&gt;
|Covers the entire arena in two sets of [[Area of Effect#Simple Circle AoE|simple circle AoEs]] that detonate at different times. Deals moderate damage and inflicts {{status effect|debuff|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Torment Unto Death&#039;&#039;&#039;&lt;br /&gt;
|A [[Tankbuster#AoE Tankbuster|conal tankbuster AoE]] that inflicts {{status effect|debuff|magic vulnerability up}} &#039;&#039;&#039;[[Magic Vulnerability Up]]&#039;&#039;&#039; for 21 seconds.&lt;br /&gt;
|}&lt;br /&gt;
Phase 2 requires delicate handling of {{status effect|debuff|File:Moonlit icon1.png|link=File:Moonlit icon1.png}} &#039;&#039;&#039;Moonlit&#039;&#039;&#039; and {{status effect|debuff|File:Moonshadowed icon1.png|link=File:Moonshadowed icon1.png}} &#039;&#039;&#039;Moonshadowed&#039;&#039;&#039; throughout the majority of the phase to avoid {{status effect|debuff|Doom}} &#039;&#039;&#039;[[Doom (status effect)|Doom]]&#039;&#039;&#039; and &#039;&#039;&#039;Antitwilight / Perilune&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
When Tsukuyomi casts &#039;&#039;&#039;Supreme Selenomancy&#039;&#039;&#039;, all players will be given four stacks of one of the two debuffs. Everyone must immediately run to the opposite color to clear their stacks and avoid a quick death. One half will be covered by two &#039;&#039;&#039;Lunar Halos&#039;&#039;&#039;, requiring players of one debuff type to stand inside the donut AoEs and players of the other debuff to be outside.&lt;br /&gt;
&lt;br /&gt;
When the three &#039;&#039;&#039;Moonfall&#039;&#039;&#039; markers appear, the marked players should split to place a meteor on the north and south corner of &#039;&#039;whatever color is shrinking&#039;&#039; while the third meteor is placed on the opposite edge away from the shrinking side. During this, all other players should stand on the larger color to reset their debuff stack count, then run to the safe spot in the shrinking color.&lt;br /&gt;
&lt;br /&gt;
After a cast of &#039;&#039;&#039;Midnight Rain&#039;&#039;&#039; and two &#039;&#039;&#039;Lunar Halos&#039;&#039;&#039;, a third single &#039;&#039;&#039;Lunar Halo&#039;&#039;&#039; should appear that will match the safe zone needed to avoid the second explosion of meteors.&lt;br /&gt;
&lt;br /&gt;
Once the meteors explode and the [[Area of Effect#Puddle|puddles]] appear, all players should immediately run inside a puddle that is the opposite color to the floor to survive the upcoming &#039;&#039;&#039;Antitwilight / Perilune&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Remember to tank swap when &#039;&#039;&#039;Torment Unto Death&#039;&#039;&#039; is cast.&lt;br /&gt;
&lt;br /&gt;
Tsukuyomi will rotate this attack pattern until either brought to 35% or after the second cast of &#039;&#039;&#039;Antitwilight / Perilune&#039;&#039;&#039;.&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|+style=&amp;quot;border:1px solid black&amp;quot;|Phase 2 Rotation&lt;br /&gt;
!Attack&lt;br /&gt;
!Strategy&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Supreme Selenomancy + Lunar Halo x2&#039;&#039;&#039;&lt;br /&gt;
|Run to the half of the arena opposite to the debuff given to clear all stacks. Players will need to stand inside or outside the donut AoEs to reach the required side of the arena.&lt;br /&gt;
Afterwards, all players should group together on the shrinking side of the arena.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Nightfall&#039;&#039;&#039;&lt;br /&gt;
|Will be a gun on the first rotation, and a spear on the second rotation.&lt;br /&gt;
Once the cast starts, all players should move to the larger side of the arena to clear debuff stacks for the upcoming &#039;&#039;&#039;Moonfall&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Moonfall&#039;&#039;&#039;&lt;br /&gt;
|Have a marked player run to the north, one to the south, and the last two the edge of whichever color is larger, leaving the smaller side safe from the AoEs.&lt;br /&gt;
If any player has 3 stacks of the smaller side&#039;s debuff when the markers go out, they must reset their stacks in the larger zone before moving to the safe spot.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Midnight Rain&#039;&#039;&#039;&lt;br /&gt;
|Will cover the entire arena in one color. If any player has a debuff matching the larger color when this cast finishes, they will die before getting the chance to reset it later.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lunar Halo x2&#039;&#039;&#039;&lt;br /&gt;
|Stand inside the Donut AoEs.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lunar Halo x1&#039;&#039;&#039;&lt;br /&gt;
|If the meteors were placed correctly, this Donut AoE should match the safe zone to avoid the second detonation of the meteors.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Antitwilight / Perilune&#039;&#039;&#039;&lt;br /&gt;
|Immediately run to a puddle of the opposite color to survive both the attack and the debuff stacks.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Reprimand&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Zashiki-asob&#039;&#039;&#039;&lt;br /&gt;
|Move to the safe area, then run to the other side once the first set of AoEs resolve.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Nightfall&#039;&#039;&#039;&lt;br /&gt;
|Will be Gun or Spear at random. Immediately run into position after dodging the &#039;&#039;&#039;Zashiki-asob&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Torment Unto Death&#039;&#039;&#039;&lt;br /&gt;
|Face this away from the party and tank swap after.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Repeat Until Second Antitwilight / Perilune&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Third Phase: (35% - 0%)===&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|+style=&amp;quot;border:1px solid black&amp;quot;|Phase 3 Abilities&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{status effect|debuff|File:Full Moon icon1.png|link=File:Full Moon icon1.png}} Full Moon&#039;&#039;&#039;&lt;br /&gt;
|Tsukuyomi turns white and is buffed with &#039;&#039;&#039;{{status effect|debuff|File:Full Moon icon1.png|link=File:Full Moon icon1.png}} Full Moon&#039;&#039;&#039;, adding a [[Area of Effect#Simple Circle AoE|simple circle AoE]] underneath herself when using &#039;&#039;&#039;Bright Blade&#039;&#039;&#039; or &#039;&#039;&#039;Dark Blade&#039;&#039;&#039;. Inflicts {{status effect|debuff|damage down}} &#039;&#039;&#039;[[Damage Down]]&#039;&#039;&#039; for 30 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{status effect|debuff|File:New Moon icon1.png|link=File:New Moon icon1.png}} New Moon&#039;&#039;&#039;&lt;br /&gt;
|Tsukuyomi turns black and is buffed with &#039;&#039;&#039;{{status effect|debuff|File:New Moon icon1.png|link=File:New Moon icon1.png}} New Moon&#039;&#039;&#039;, adding a [[Area of Effect#Simple Donut AoE|simple donut AoE]] underneath herself when using &#039;&#039;&#039;Bright Blade&#039;&#039;&#039; or &#039;&#039;&#039;Dark Blade&#039;&#039;&#039;. Inflicts {{status effect|debuff|damage down}} &#039;&#039;&#039;[[Damage Down]]&#039;&#039;&#039; for 30 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bright Blade&#039;&#039;&#039;&lt;br /&gt;
|A large [[Area of Effect#Simple Cone AoE|210 degree cone AoE]] to Tsukuyomi&#039;s left and front. Inflicts {{status effect|debuff|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039; and {{status effect|debuff|damage down}} &#039;&#039;&#039;[[Damage Down]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dark Blade&#039;&#039;&#039;&lt;br /&gt;
|A large [[Area of Effect#Simple Cone AoE|210 degree cone AoE]] to Tsukuyomi&#039;s right and front. Inflicts {{status effect|debuff|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039; and {{status effect|debuff|damage down}} &#039;&#039;&#039;[[Damage Down]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lunacy&#039;&#039;&#039;&lt;br /&gt;
|A [[Stack marker#Multi-hit stack|multi-hit stack marker]] that hits four times in succession. An additional hit is added each time this ability is used.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hagetsu&#039;&#039;&#039;&lt;br /&gt;
|One tank, one healer, and one DPS are marked with red [[Area of Effect#Spread Circle|spread circle]] arrows, then shot one at a time.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tsuki-no-Kakera&#039;&#039;&#039;&lt;br /&gt;
|Places one [[Area of Effect#Simple Circle AoE|simple circle AoE]] in the center, then a series of eight AoEs circling around the edge of the arena in sequence.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Torment Unto Death&#039;&#039;&#039;&lt;br /&gt;
|Functions identically to phase 2, but instead inflicts {{status effect|debuff|physical vulnerability up}} &#039;&#039;&#039;[[Physical Vulnerability Up]]&#039;&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
Phase 3 starts with &#039;&#039;&#039;Dance of the Dead&#039;&#039;&#039;, which deals heavy unavoidable party-wide damage.&lt;br /&gt;
&lt;br /&gt;
Players will not only have to remember to run to Tsukuyomi&#039;s right for &#039;&#039;&#039;Bright Blade&#039;&#039;&#039; and left for &#039;&#039;&#039;Dark Blade&#039;&#039;&#039;, but also to stay close if Tsukuyomi is buffed with &#039;&#039;&#039;{{status effect|debuff|File:New Moon icon1.png|link=File:New Moon icon1.png}} New Moon&#039;&#039;&#039; or stay far away if buffed with &#039;&#039;&#039;{{status effect|debuff|File:Full Moon icon1.png|link=File:Full Moon icon1.png}} Full Moon&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* An easier way to remember the directions is to &amp;quot;&#039;&#039;Run right when &#039;&#039;&#039;B(right)&#039;&#039;&#039;&#039;&#039;&amp;quot; and both &amp;quot;Left&amp;quot; and &#039;&#039;&#039;Dark&#039;&#039;&#039; have four letters.&lt;br /&gt;
&lt;br /&gt;
The rest of the phase will be handling the combination of &#039;&#039;&#039;Lunacy + Tsuki-no-Kakera&#039;&#039;&#039; or &#039;&#039;&#039;Hagetsu + Zashiki-asobi&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* For the former, players should group up on the last AoE to appear, then run as a stack in the center once it clears.&lt;br /&gt;
* For the latter, the marked players will want to spread out in the small safe area before running to the other side once the first set of AoEs resolve.&lt;br /&gt;
&lt;br /&gt;
After too much time passes, Tsukuyomi will gain &#039;&#039;&#039;{{status effect|debuff|File:Blood Moon icon1.png|link=File:Blood Moon icon1.png}}&#039;&#039;&#039; &#039;&#039;&#039;Blood Moon&#039;&#039;&#039; and cast a &#039;&#039;&#039;Lunacy&#039;&#039;&#039; that strikes players endlessly until all are defeated.&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|+style=&amp;quot;border:1px solid black&amp;quot;|Phase 3 Rotation&lt;br /&gt;
!Phase&lt;br /&gt;
!Attack&lt;br /&gt;
!Strategy&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;&#039;Opening&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Full Moon / New Moon&#039;&#039;&#039;&lt;br /&gt;
|Will start with either &#039;&#039;&#039;{{status effect|debuff|File:Full Moon icon1.png|link=File:Full Moon icon1.png}} Full Moon&#039;&#039;&#039; or &#039;&#039;&#039;{{status effect|debuff|File:New Moon icon1.png|link=File:New Moon icon1.png}} New Moon&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bright / Dark Blade&#039;&#039;&#039;&lt;br /&gt;
|Dodge to the correct side and move in or out depending on Tsukuyomi&#039;s buff.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Full Moon / New Moon&#039;&#039;&#039;&lt;br /&gt;
|Tsukuyomi will swap their buff.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;|&#039;&#039;&#039;Bright / Dark Blade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;|Will be the opposite side and the opposite buff as before.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;10&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;&#039;Loop&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Reprimand&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Full Moon / New Moon&#039;&#039;&#039;&lt;br /&gt;
|Tsukuyomi swaps her buff.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lunacy + Tsuki-no-Kakera&#039;&#039;&#039;&lt;br /&gt;
|Run to the last AoE to appear as a stack, then move towards the center together once the center AoE resolves.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bright / Dark Blade&#039;&#039;&#039;&lt;br /&gt;
|Dodge to the correct side and distance.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Torment Unto Death&#039;&#039;&#039;&lt;br /&gt;
|Face away from the party and tank swap.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Full Moon / New Moon&#039;&#039;&#039;&lt;br /&gt;
|Tsukuyomi swaps her buff.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hagetsu + Zashiki-asobi&#039;&#039;&#039;&lt;br /&gt;
|Have the three marked players spread out in the safe zone to minimize outgoing damage. Run to the opposite side once the first set of AoEs resolve.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bright / Dark Blade&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Reprimand&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Loop Repeat&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{see also|Tsukuyomi&#039;s Weapons}}&lt;br /&gt;
*Each player will receive 1 {{Item icon|Lunar Totem}} per kill. Collect 10 totems to exchange for a weapon or 99 for a {{Item icon|Lunar Kamuy Fife}} at [[Eschina]] in [[Rhalgr&#039;s Reach]] (X:13.8 Y:11.8).&lt;br /&gt;
*{{tomestone|Poetics|20}} [[Allagan Tomestone of Poetics]]&lt;br /&gt;
*{{Item icon|Tsukuyomi Card}} (Drops at a fixed rate.)&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|32px|link=]] Treasure Coffer===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Tsukuyomi&#039;s Paladin Arms (IL 365)}}&lt;br /&gt;
{{Drops table row|Tsukuyomi&#039;s Greataxe}}&lt;br /&gt;
{{Drops table row|Tsukuyomi&#039;s Odachi}}&lt;br /&gt;
{{Drops table row|Tsukuyomi&#039;s Lance}}&lt;br /&gt;
{{Drops table row|Tsukuyomi&#039;s Crescents}}&lt;br /&gt;
{{Drops table row|Tsukuyomi&#039;s Chokuto}}&lt;br /&gt;
{{Drops table row|Tsukuyomi&#039;s Kunai}}&lt;br /&gt;
{{Drops table row|Tsukuyomi&#039;s Greatbow}}&lt;br /&gt;
{{Drops table row|Tsukuyomi&#039;s Revolver}}&lt;br /&gt;
{{Drops table row|Tsukuyomi&#039;s Rod}}&lt;br /&gt;
{{Drops table row|Tsukuyomi&#039;s Grimoire}}&lt;br /&gt;
{{Drops table row|Tsukuyomi&#039;s Rapier}}&lt;br /&gt;
{{Drops table row|Tsukuyomi&#039;s Cane}}&lt;br /&gt;
{{Drops table row|Tsukuyomi&#039;s Codex}}&lt;br /&gt;
{{Drops table row|Tsukuyomi&#039;s Ephemeris}}&lt;br /&gt;
{{Drops table row|Celestial Kimono Remnant}}&lt;br /&gt;
{{Drops table row|Moonlit Tank Trimmings}}&lt;br /&gt;
{{Drops table row|Blue Moon Phasmascape}}&lt;br /&gt;
{{Drops table row|Tsukuyomi Weapon Coffer (IL 365)}}&lt;br /&gt;
{{Drops table row|Lunar Kamuy Fife}}&lt;br /&gt;
{{Drops table row|Faded Copy of Under the Moonlight}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Happy Death Day To Who}}&lt;br /&gt;
{{achievement table row|Mightier than the Moon}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header}}&lt;br /&gt;
{{music table row|Phase 1|Nightbloom}}&lt;br /&gt;
{{music table row|Phase 2 (Adds)|Lunacy|roll=n}}&lt;br /&gt;
{{music table row|Phase 3|Wayward Daughter}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:FFXIV PUB Patch4 3 39 png jpgcopy.jpg&lt;br /&gt;
File:FFXIV PUB Patch4 3 40 png jpgcopy.jpg&lt;br /&gt;
File:FFXIV Tsukuyomi.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav/trial}}&lt;/div&gt;</summary>
		<author><name>Pckables</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Blood_Moon_icon1.png&amp;diff=1333145</id>
		<title>File:Blood Moon icon1.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Blood_Moon_icon1.png&amp;diff=1333145"/>
		<updated>2026-06-03T03:52:03Z</updated>

		<summary type="html">&lt;p&gt;Pckables: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Blood Moon buff icon from Tsukuyomi&#039;s Pain.&lt;/div&gt;</summary>
		<author><name>Pckables</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Minstrel%27s_Ballad:_Tsukuyomi%27s_Pain&amp;diff=1333062</id>
		<title>The Minstrel&#039;s Ballad: Tsukuyomi&#039;s Pain</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Minstrel%27s_Ballad:_Tsukuyomi%27s_Pain&amp;diff=1333062"/>
		<updated>2026-06-03T01:50:52Z</updated>

		<summary type="html">&lt;p&gt;Pckables: Added Rotation 1 STDT table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{EX notice}}&lt;br /&gt;
{{otheruses|the level 70 challenge-mode [[trial]]|the story-mode [[Main Scenario]] [[trial]]|Castrum Fluminis}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = The Minstrel&#039;s Ballad: Tsukuyomi&#039;s Pain&lt;br /&gt;
| image = The Minstrel&#039;s Ballad Tsukuyomi&#039;s Pain Image.png&lt;br /&gt;
| description = Upon hearing of your final encounter with [[Yotsuyu]] -- and the [[primal]] to whom she surrendered her will -- the wandering minstrel composes a tanka tinged with sorrow. Had Yotsuyu been born in a different time, a different place, would she have lived a simple life unsullied by acts of violence and cruelty? Or were the seeds of villainy always there, their growth merely hastened by circumstance? These questions bring to mind [[Tsukuyomi]]&#039;s overwhelming malice, your memories now suffused by the tragedy of the minstrel&#039;s verse...&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 70&lt;br /&gt;
| level-sync = 70&lt;br /&gt;
| ilvl = 350&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = extreme&lt;br /&gt;
| size = full&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| duty-finder = High-end Trials (Stormblood)&lt;br /&gt;
| roulette = Mentor&lt;br /&gt;
| tomestones = 20 Poetics&lt;br /&gt;
| location = Castrum Fluminis&lt;br /&gt;
| region = Othard&lt;br /&gt;
| req-quest = Songs in the Key of Kugane&lt;br /&gt;
| patch = 4.3&lt;br /&gt;
| release = Stormblood&lt;br /&gt;
| echo = ex-trial&lt;br /&gt;
| stone-sky-sea = The Minstrel&#039;s Ballad: Tsukuyomi&#039;s Pain&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
To unlock this you need to have completed the normal version [[Castrum Fluminis]] which requires the Main Scenario Quest [[The Primary Agreement]]&lt;br /&gt;
==Strategy==&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{evt|service=youtube|id=6jXScwlL9fM|dimensions=350|align=right|description=The Minstrel&#039;s Ballad: Tsukuyomi&#039;s Pain}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|32px|link=]] The Lady of the Moon: [[Tsukuyomi]]===&lt;br /&gt;
===First Phase: (100% - 80%)===&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|+style=&amp;quot;border:1px solid black&amp;quot;|Phase 1 Abilities&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Reprimand&#039;&#039;&#039;&lt;br /&gt;
|Unavoidable party-wide damage.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Nightfall&#039;&#039;&#039;&lt;br /&gt;
|Tsukuyomi summons one of two weapons at random, each having a unique corresponding attack:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lead of the Underworld&#039;&#039;&#039; is an unmarked [[Stack marker#Line stack|line stack]]. Indicated by Tsukuyomi equipping a gun with a cracking sound and shouting &amp;quot;&#039;&#039;Beg for Mercy!&#039;&#039;&amp;quot;&lt;br /&gt;
* &#039;&#039;&#039;Steel of the Underworld&#039;&#039;&#039; is three [[Area of Effect#Cleave|cleave]] attacks pointed at a tank, healer, and DPS. Indicated by a spear, the sound of a blade unsheathing, and shouting &amp;quot;&#039;&#039;Your end is near!&#039;&#039;&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
An introductory phase, the only attack to keep an eye out for is &#039;&#039;&#039;Nightfall&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* If Tsukuyomi pulls out a gun, stack together to mitigate the outgoing damage.&lt;br /&gt;
&lt;br /&gt;
*If Tsukuyomi pulls out a spear, players should spread out into three separate stacks around the boss: one stack being both tanks, one being both healers, and the last being all four DPS. This ensures that each cleave hits a different group of players and that no one takes a second cleave.&lt;br /&gt;
While &#039;&#039;&#039;Nightfall&#039;&#039;&#039; chooses a random weapon to start, the second cast will always use the weapon opposite to the first.&lt;br /&gt;
&lt;br /&gt;
At 80% or after the second Reprimand, &#039;&#039;&#039;{{action icon|Nightbloom}}&#039;&#039;&#039; marks the start of the next phase—dealing high damage to all players and inflicting {{Status effect|debuff|Down for the count}} &#039;&#039;&#039;[[Down for the Count]]&#039;&#039;&#039; for 15 seconds. &lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|+style=&amp;quot;border:1px solid black&amp;quot;|Phase 1 Rotation&lt;br /&gt;
!Attack&lt;br /&gt;
!Strategy&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Reprimand&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Nightfall&#039;&#039;&#039;&lt;br /&gt;
|Will be either spear or gun at random. Split or stack depending on the weapon.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Nightfall&#039;&#039;&#039;&lt;br /&gt;
|Will always be the opposite weapon to the prior cast.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Reprimand&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{action icon|Nightbloom}}&#039;&#039;&#039;&lt;br /&gt;
|Heal and mitigate.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Suffering Phase Start&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Suffering Phase===&lt;br /&gt;
Tsukuyomi reverts back to Yotsuyu and becomes untargetable. A &#039;&#039;&#039;Suffering Gauge&#039;&#039;&#039; appears that will begin filling over time and as enemies damage Yotsuyu. If this gauge reaches 100, the party will wipe.&lt;br /&gt;
&lt;br /&gt;
There will be three sets of adds to deal with in this phase that must be killed as quickly as possible.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Wave 1&#039;&#039;&#039;: Six &#039;&#039;&#039;Specters of the Homeland&#039;&#039;&#039; and the &#039;&#039;&#039;Specter of the Matriarch and Patriarch&#039;&#039;&#039; appear, the latter attaching [[Tether (mechanic)#Chase Tether|chase tethers]] to Yotsuyu. Tanks should pick up the untethered enemies and group them together to defeat with AoEs. If the &#039;&#039;&#039;Suffering Gauge&#039;&#039;&#039; is a concern, DPS can focus on the tethered enemies first to minimize how much the gauge fills.&lt;br /&gt;
* &#039;&#039;&#039;Wave 2&#039;&#039;&#039;: Six &#039;&#039;&#039;Specters of the Empire&#039;&#039;&#039; and a &#039;&#039;&#039;Specter of Asahi&#039;&#039;&#039;, the latter of which attaches a [[Tether (mechanic)#Chase Tether|chase tether]] to Yotsuyu. This phase can be handled identically to the previous one.&lt;br /&gt;
* &#039;&#039;&#039;Wave 3&#039;&#039;&#039;: The &#039;&#039;&#039;Specter of Zenos&#039;&#039;&#039; appears and inflicts the group with {{Status effect|debuff|Down for the count}} &#039;&#039;&#039;[[Down for the Count]]&#039;&#039;&#039; for ~12 seconds. All players must defeat it as quickly as possible; it will repeatedly cast &#039;&#039;&#039;Dispersivity&#039;&#039;&#039; dealing high damage to the entire party and rapidly filling up the &#039;&#039;&#039;Suffering Gauge&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Once the Specter of Zenos is defeat, &#039;&#039;&#039;{{action icon|Nightbloom}}&#039;&#039;&#039; will be cast once more and the next phase will begin.&lt;br /&gt;
&lt;br /&gt;
===Second Phase: (80% - 35%)===&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|+style=&amp;quot;border:1px solid black&amp;quot;|Phase 2 Abilities&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Supreme Selenomancy&#039;&#039;&#039;&lt;br /&gt;
|The arena is split into a white and a black half. Standing in the white half inflicts a stack of {{status effect|debuff|File:Moonlit icon1.png|link=File:Moonlit icon1.png}} &#039;&#039;&#039;Moonlit&#039;&#039;&#039; every 5 seconds, while the black half inflicts {{status effect|debuff|File:Moonshadowed icon1.png|link=File:Moonshadowed icon1.png}} &#039;&#039;&#039;Moonshadowed&#039;&#039;&#039;. At 5 stacks, the player becomes {{status effect|debuff|Doom}} &#039;&#039;&#039;[[Doom (status effect)|Doomed]]&#039;&#039;&#039;.&lt;br /&gt;
Standing in the opposite color swaps the debuff and resets its stack count to 1.&lt;br /&gt;
&lt;br /&gt;
* All players will be initially inflicted with an immediate four stacks of either {{status effect|debuff|File:Moonlit icon1.png|link=File:Moonlit icon1.png}} &#039;&#039;&#039;Moonlit&#039;&#039;&#039; or {{status effect|debuff|File:Moonshadowed icon1.png|link=File:Moonshadowed icon1.png}} &#039;&#039;&#039;Moonshadowed&#039;&#039;&#039; at random.&lt;br /&gt;
* One color will fill a majority of the arena, then 35 seconds later, covers it entirely via a cast of &#039;&#039;&#039;Midnight Rain&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lunar Halo&#039;&#039;&#039;&lt;br /&gt;
|White orbs that create [[Area of Effect#Simple Donut AoE|simple donut AoEs]]. Deals high damage and inflicts {{status effect|debuff|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Moonfall&#039;&#039;&#039;&lt;br /&gt;
|One tank, one healer, and one DPS are marked by a reticle. Six seconds later, &#039;&#039;massive&#039;&#039; [[Area of Effect#Simple Circle AoE|simple circle AoEs]] are placed under these players. Meteors land at these locations, dealing high damage to those inside the AoE.&lt;br /&gt;
&lt;br /&gt;
* Meteors will take on a color matching the floor of the arena they land on, and retain this color even after the floor changes.&lt;br /&gt;
* All meteors detonate a second time 15 seconds later in equally large [[Area of Effect#Simple Circle AoE|simple circle AoEs]], then create small [[Area of Effect#Puddle|puddles]] that inflict either {{status effect|debuff|File:Moonlit icon1.png|link=File:Moonlit icon1.png}} &#039;&#039;&#039;Moonlit&#039;&#039;&#039; or {{status effect|debuff|File:Moonshadowed icon1.png|link=File:Moonshadowed icon1.png}} &#039;&#039;&#039;Moonshadowed&#039;&#039;&#039; depending on the meteor&#039;s color.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Antitwilight / Perilune&#039;&#039;&#039;&lt;br /&gt;
|Which cast is used depends on whether the floor is completely white or completely black. Deals lethal damage to players with a debuff matching the floor&#039;s primary color.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Zashiki-asob&#039;&#039;&#039;&lt;br /&gt;
|Covers the entire arena in two sets of [[Area of Effect#Simple Circle AoE|simple circle AoEs]] that detonate at different times. Deals moderate damage and inflicts {{status effect|debuff|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Torment Unto Death&#039;&#039;&#039;&lt;br /&gt;
|A [[Tankbuster#AoE Tankbuster|conal tankbuster AoE]] that inflicts {{status effect|debuff|magic vulnerability up}} &#039;&#039;&#039;[[Magic Vulnerability Up]]&#039;&#039;&#039; for 21 seconds.&lt;br /&gt;
|}&lt;br /&gt;
Phase 2 requires delicate handling of {{status effect|debuff|File:Moonlit icon1.png|link=File:Moonlit icon1.png}} &#039;&#039;&#039;Moonlit&#039;&#039;&#039; and {{status effect|debuff|File:Moonshadowed icon1.png|link=File:Moonshadowed icon1.png}} &#039;&#039;&#039;Moonshadowed&#039;&#039;&#039; throughout the majority of the phase to avoid {{status effect|debuff|Doom}} &#039;&#039;&#039;[[Doom (status effect)|Doom]]&#039;&#039;&#039; and &#039;&#039;&#039;Antitwilight / Perilune&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
When Tsukuyomi casts &#039;&#039;&#039;Supreme Selenomancy&#039;&#039;&#039;, all players will be given four stacks of one of the two debuffs. Everyone must immediately run to the opposite color to clear their stacks and avoid a quick death. One half will be covered by two &#039;&#039;&#039;Lunar Halos&#039;&#039;&#039;, requiring players of one debuff type to stand inside the donut AoEs and players of the other debuff to be outside.&lt;br /&gt;
&lt;br /&gt;
When the three &#039;&#039;&#039;Moonfall&#039;&#039;&#039; markers appear, the marked players should split to place a meteor on the north and south corner of &#039;&#039;whatever color is shrinking&#039;&#039; while the third meteor is placed on the opposite edge away from the shrinking side. During this, all other players should stand on the larger color to reset their debuff stack count, then run to the safe spot in the shrinking color.&lt;br /&gt;
&lt;br /&gt;
After a cast of &#039;&#039;&#039;Midnight Rain&#039;&#039;&#039; and two &#039;&#039;&#039;Lunar Halos&#039;&#039;&#039;, a third single &#039;&#039;&#039;Lunar Halo&#039;&#039;&#039; should appear that will match the safe zone needed to avoid the second explosion of meteors.&lt;br /&gt;
&lt;br /&gt;
Once the meteors explode and the [[Area of Effect#Puddle|puddles]] appear, all players should immediately run inside a puddle that is the opposite color to the floor to survive the upcoming &#039;&#039;&#039;Antitwilight / Perilune&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Remember to tank swap when &#039;&#039;&#039;Torment Unto Death&#039;&#039;&#039; is cast.&lt;br /&gt;
&lt;br /&gt;
Tsukuyomi will rotate this attack pattern until brought to 35%, where the final phase will begin.&lt;br /&gt;
&lt;br /&gt;
Boss Rotation: Supreme Selenomancy --&amp;gt; Nightfall (Gun) --&amp;gt; Meteor --&amp;gt; Midnight Rain --&amp;gt; Antitwilight/Perilune --&amp;gt; Reprimand --&amp;gt; Zashiki-asobi --&amp;gt; Nightfall (Gun/Spear) --&amp;gt; Torment Unto Death --&amp;gt; Supreme Selenomancy --&amp;gt; Nightfall (Spear) --&amp;gt; Meteor --&amp;gt; Midnight Rain --&amp;gt; Antitwilight/Perilune --&amp;gt; Reprimand --&amp;gt; Zashiki-asobi --&amp;gt; Nightfall (Gun/Spear) --&amp;gt; Torment Unto Death --&amp;gt; Repeat&lt;br /&gt;
&lt;br /&gt;
===Third Phase: (35% - 0%)===&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|+style=&amp;quot;border:1px solid black&amp;quot;|Phase 3 Abilities&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{status effect|debuff|File:Full Moon icon1.png|link=File:Full Moon icon1.png}} Full Moon&#039;&#039;&#039;&lt;br /&gt;
|Tsukuyomi turns white and is buffed with &#039;&#039;&#039;{{status effect|debuff|File:Full Moon icon1.png|link=File:Full Moon icon1.png}} Full Moon&#039;&#039;&#039;, adding a [[Area of Effect#Simple Circle AoE|simple circle AoE]] underneath herself when using &#039;&#039;&#039;Bright Blade&#039;&#039;&#039; or &#039;&#039;&#039;Dark Blade&#039;&#039;&#039;. Inflicts {{status effect|debuff|damage down}} &#039;&#039;&#039;[[Damage Down]]&#039;&#039;&#039; for 30 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{status effect|debuff|File:New Moon icon1.png|link=File:New Moon icon1.png}} New Moon&#039;&#039;&#039;&lt;br /&gt;
|Tsukuyomi turns black and is buffed with &#039;&#039;&#039;{{status effect|debuff|File:New Moon icon1.png|link=File:New Moon icon1.png}} New Moon&#039;&#039;&#039;, adding a [[Area of Effect#Simple Donut AoE|simple donut AoE]] underneath herself when using &#039;&#039;&#039;Bright Blade&#039;&#039;&#039; or &#039;&#039;&#039;Dark Blade&#039;&#039;&#039;. Inflicts {{status effect|debuff|damage down}} &#039;&#039;&#039;[[Damage Down]]&#039;&#039;&#039; for 30 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bright Blade&#039;&#039;&#039;&lt;br /&gt;
|A large [[Area of Effect#Simple Cone AoE|210 degree cone AoE]] to Tsukuyomi&#039;s left and front. Inflicts {{status effect|debuff|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039; and {{status effect|debuff|damage down}} &#039;&#039;&#039;[[Damage Down]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dark Blade&#039;&#039;&#039;&lt;br /&gt;
|A large [[Area of Effect#Simple Cone AoE|210 degree cone AoE]] to Tsukuyomi&#039;s right and front. Inflicts {{status effect|debuff|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039; and {{status effect|debuff|damage down}} &#039;&#039;&#039;[[Damage Down]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lunacy&#039;&#039;&#039;&lt;br /&gt;
|A [[Stack marker#Multi-hit stack|multi-hit stack marker]] that hits four times in succession.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hagetsu&#039;&#039;&#039;&lt;br /&gt;
|One tank, one healer, and one DPS are marked with red [[Area of Effect#Spread Circle|spread circle]] arrows, then shot one at a time.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tsuki-no-Kakera&#039;&#039;&#039;&lt;br /&gt;
|Places one [[Area of Effect#Simple Circle AoE|simple circle AoE]] in the center, then a series of eight AoEs circling around the edge of the arena in sequence.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Torment Unto Death&#039;&#039;&#039;&lt;br /&gt;
|Functions identically to phase 2, but instead inflicts {{status effect|debuff|physical vulnerability up}} &#039;&#039;&#039;[[Physical Vulnerability Up]]&#039;&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
Phase 3 starts with &#039;&#039;&#039;Dance of the Dead&#039;&#039;&#039;, which deals heavy unavoidable party-wide damage.&lt;br /&gt;
&lt;br /&gt;
Players will not only have to remember to run to Tsukuyomi&#039;s right for &#039;&#039;&#039;Bright Blade&#039;&#039;&#039; and left for &#039;&#039;&#039;Dark Blade&#039;&#039;&#039;, but also to stay close if Tsukuyomi is buffed with &#039;&#039;&#039;{{status effect|debuff|File:New Moon icon1.png|link=File:New Moon icon1.png}} New Moon&#039;&#039;&#039; or stay far away if buffed with &#039;&#039;&#039;{{status effect|debuff|File:Full Moon icon1.png|link=File:Full Moon icon1.png}} Full Moon&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* An easier way to remember the directions is to &amp;quot;&#039;&#039;Run right when &#039;&#039;&#039;B(right)&#039;&#039;&#039;&#039;&#039;&amp;quot; and both &amp;quot;Left&amp;quot; and &#039;&#039;&#039;Dark&#039;&#039;&#039; have four letters.&lt;br /&gt;
&lt;br /&gt;
The rest of the phase will be handling the combination of &#039;&#039;&#039;Lunacy + Tsuki-no-Kakera&#039;&#039;&#039; or &#039;&#039;&#039;Hagetsu + Zashiki-asobi&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* For the former, players should group up on the last AoE to appear, then run as a stack in the center once it clears.&lt;br /&gt;
* For the latter, the marked players will want to spread out in the small safe area before running to the other side once the first set of AoEs resolve.&lt;br /&gt;
&lt;br /&gt;
After too much time passes, Tsukuyomi will enrage with a &#039;&#039;&#039;Lunacy&#039;&#039;&#039; that strikes players endlessly until all are defeated.&lt;br /&gt;
&lt;br /&gt;
Boss Rotation: Dance of the Dead --&amp;gt; New Moon/Full Moon --&amp;gt; Bright Blade/Dark Blade --&amp;gt; New Moon/Full Moon --&amp;gt; Bright Blade/Dark Blade --&amp;gt; Reprimand --&amp;gt; New Moon/Full Moon --&amp;gt; Lunacy + Tsuki-no-Kakera --&amp;gt; Bright Blade/Dark Blade --&amp;gt; Torment Unto Death --&amp;gt; New Moon/Full Moon --&amp;gt; Hagetsu + Zashiki-asobi --&amp;gt; Bright Blade/Dark Blade --&amp;gt; Reprimand --&amp;gt; Reprimand --&amp;gt; Lunacy + Tsuki-no-Kakera...&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{see also|Tsukuyomi&#039;s Weapons}}&lt;br /&gt;
*Each player will receive 1 {{Item icon|Lunar Totem}} per kill. Collect 10 totems to exchange for a weapon or 99 for a {{Item icon|Lunar Kamuy Fife}} at [[Eschina]] in [[Rhalgr&#039;s Reach]] (X:13.8 Y:11.8).&lt;br /&gt;
*{{tomestone|Poetics|20}} [[Allagan Tomestone of Poetics]]&lt;br /&gt;
*{{Item icon|Tsukuyomi Card}} (Drops at a fixed rate.)&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|32px|link=]] Treasure Coffer===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Tsukuyomi&#039;s Paladin Arms (IL 365)}}&lt;br /&gt;
{{Drops table row|Tsukuyomi&#039;s Greataxe}}&lt;br /&gt;
{{Drops table row|Tsukuyomi&#039;s Odachi}}&lt;br /&gt;
{{Drops table row|Tsukuyomi&#039;s Lance}}&lt;br /&gt;
{{Drops table row|Tsukuyomi&#039;s Crescents}}&lt;br /&gt;
{{Drops table row|Tsukuyomi&#039;s Chokuto}}&lt;br /&gt;
{{Drops table row|Tsukuyomi&#039;s Kunai}}&lt;br /&gt;
{{Drops table row|Tsukuyomi&#039;s Greatbow}}&lt;br /&gt;
{{Drops table row|Tsukuyomi&#039;s Revolver}}&lt;br /&gt;
{{Drops table row|Tsukuyomi&#039;s Rod}}&lt;br /&gt;
{{Drops table row|Tsukuyomi&#039;s Grimoire}}&lt;br /&gt;
{{Drops table row|Tsukuyomi&#039;s Rapier}}&lt;br /&gt;
{{Drops table row|Tsukuyomi&#039;s Cane}}&lt;br /&gt;
{{Drops table row|Tsukuyomi&#039;s Codex}}&lt;br /&gt;
{{Drops table row|Tsukuyomi&#039;s Ephemeris}}&lt;br /&gt;
{{Drops table row|Celestial Kimono Remnant}}&lt;br /&gt;
{{Drops table row|Moonlit Tank Trimmings}}&lt;br /&gt;
{{Drops table row|Blue Moon Phasmascape}}&lt;br /&gt;
{{Drops table row|Tsukuyomi Weapon Coffer (IL 365)}}&lt;br /&gt;
{{Drops table row|Lunar Kamuy Fife}}&lt;br /&gt;
{{Drops table row|Faded Copy of Under the Moonlight}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Happy Death Day To Who}}&lt;br /&gt;
{{achievement table row|Mightier than the Moon}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header}}&lt;br /&gt;
{{music table row|Phase 1|Nightbloom}}&lt;br /&gt;
{{music table row|Phase 2 (Adds)|Lunacy|roll=n}}&lt;br /&gt;
{{music table row|Phase 3|Wayward Daughter}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:FFXIV PUB Patch4 3 39 png jpgcopy.jpg&lt;br /&gt;
File:FFXIV PUB Patch4 3 40 png jpgcopy.jpg&lt;br /&gt;
File:FFXIV Tsukuyomi.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav/trial}}&lt;/div&gt;</summary>
		<author><name>Pckables</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Minstrel%27s_Ballad:_Tsukuyomi%27s_Pain&amp;diff=1332910</id>
		<title>The Minstrel&#039;s Ballad: Tsukuyomi&#039;s Pain</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Minstrel%27s_Ballad:_Tsukuyomi%27s_Pain&amp;diff=1332910"/>
		<updated>2026-06-02T21:08:30Z</updated>

		<summary type="html">&lt;p&gt;Pckables: /* Suffering Phase */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{EX notice}}&lt;br /&gt;
{{otheruses|the level 70 challenge-mode [[trial]]|the story-mode [[Main Scenario]] [[trial]]|Castrum Fluminis}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = The Minstrel&#039;s Ballad: Tsukuyomi&#039;s Pain&lt;br /&gt;
| image = The Minstrel&#039;s Ballad Tsukuyomi&#039;s Pain Image.png&lt;br /&gt;
| description = Upon hearing of your final encounter with [[Yotsuyu]] -- and the [[primal]] to whom she surrendered her will -- the wandering minstrel composes a tanka tinged with sorrow. Had Yotsuyu been born in a different time, a different place, would she have lived a simple life unsullied by acts of violence and cruelty? Or were the seeds of villainy always there, their growth merely hastened by circumstance? These questions bring to mind [[Tsukuyomi]]&#039;s overwhelming malice, your memories now suffused by the tragedy of the minstrel&#039;s verse...&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 70&lt;br /&gt;
| level-sync = 70&lt;br /&gt;
| ilvl = 350&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = extreme&lt;br /&gt;
| size = full&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| duty-finder = High-end Trials (Stormblood)&lt;br /&gt;
| roulette = Mentor&lt;br /&gt;
| tomestones = 20 Poetics&lt;br /&gt;
| location = Castrum Fluminis&lt;br /&gt;
| region = Othard&lt;br /&gt;
| req-quest = Songs in the Key of Kugane&lt;br /&gt;
| patch = 4.3&lt;br /&gt;
| release = Stormblood&lt;br /&gt;
| echo = ex-trial&lt;br /&gt;
| stone-sky-sea = The Minstrel&#039;s Ballad: Tsukuyomi&#039;s Pain&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
To unlock this you need to have completed the normal version [[Castrum Fluminis]] which requires the Main Scenario Quest [[The Primary Agreement]]&lt;br /&gt;
==Strategy==&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{evt|service=youtube|id=6jXScwlL9fM|dimensions=350|align=right|description=The Minstrel&#039;s Ballad: Tsukuyomi&#039;s Pain}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|32px|link=]] The Lady of the Moon: [[Tsukuyomi]]===&lt;br /&gt;
===First Phase: (100% - 80%)===&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|+style=&amp;quot;border:1px solid black&amp;quot;|Phase 1 Abilities&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Reprimand&#039;&#039;&#039;&lt;br /&gt;
|Unavoidable party-wide damage.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Nightfall&#039;&#039;&#039;&lt;br /&gt;
|Tsukuyomi summons one of two weapons at random, each having a unique corresponding attack:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lead of the Underworld&#039;&#039;&#039; is an unmarked [[Stack marker#Line stack|line stack]]. Indicated by Tsukuyomi equipping a gun with a cracking sound and shouting &amp;quot;&#039;&#039;Beg for Mercy!&#039;&#039;&amp;quot;&lt;br /&gt;
* &#039;&#039;&#039;Steel of the Underworld&#039;&#039;&#039; is three [[Area of Effect#Cleave|cleave]] attacks pointed at a tank, healer, and DPS. Indicated by a spear, the sound of a blade unsheathing, and shouting &amp;quot;&#039;&#039;Your end is near!&#039;&#039;&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
An introductory phase, the only attack to keep an eye out for is &#039;&#039;&#039;Nightfall&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* If Tsukuyomi pulls out a gun, stack together to mitigate the outgoing damage.&lt;br /&gt;
&lt;br /&gt;
*If Tsukuyomi pulls out a spear, players should spread out into three separate stacks around the boss: one stack being both tanks, one being both healers, and the last being all four DPS. This ensures that each cleave hits a different group of players and that no one takes a second cleave.&lt;br /&gt;
While &#039;&#039;&#039;Nightfall&#039;&#039;&#039; chooses a random weapon to start, the second cast will always use the weapon opposite to the first.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{action icon|Nightbloom}}&#039;&#039;&#039;: marks the start of the next phase, dealing high damage to all players and inflicting {{Status effect|debuff|Down for the count}} &#039;&#039;&#039;[[Down for the Count]]&#039;&#039;&#039; for 15 seconds. &lt;br /&gt;
&lt;br /&gt;
Boss Rotation: Reprimand --&amp;gt; Nightfall (Gun/Spear) --&amp;gt; Nightfall (Spear/Gun) --&amp;gt; Reprimand --&amp;gt; {{action icon|Nightbloom}} (at 80%)&lt;br /&gt;
&lt;br /&gt;
===Suffering Phase===&lt;br /&gt;
Tsukuyomi reverts back to Yotsuyu and becomes untargetable. A &#039;&#039;&#039;Suffering Gauge&#039;&#039;&#039; appears that will begin filling over time and as enemies damage Yotsuyu. If this gauge reaches 100, the party will wipe.&lt;br /&gt;
&lt;br /&gt;
There will be three sets of adds to deal with in this phase that must be killed as quickly as possible.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Wave 1&#039;&#039;&#039;: Six &#039;&#039;&#039;Specters of the Homeland&#039;&#039;&#039; and the &#039;&#039;&#039;Specter of the Matriarch and Patriarch&#039;&#039;&#039; appear, the latter attaching [[Tether (mechanic)#Chase Tether|chase tethers]] to Yotsuyu. Tanks should pick up the untethered enemies and group them together to defeat with AoEs. If the &#039;&#039;&#039;Suffering Gauge&#039;&#039;&#039; is a concern, DPS can focus on the tethered enemies first to minimize how much the gauge fills.&lt;br /&gt;
* &#039;&#039;&#039;Wave 2&#039;&#039;&#039;: Six &#039;&#039;&#039;Specters of the Empire&#039;&#039;&#039; and a &#039;&#039;&#039;Specter of Asahi&#039;&#039;&#039;, the latter of which attaches a [[Tether (mechanic)#Chase Tether|chase tether]] to Yotsuyu. This phase can be handled identically to the previous one.&lt;br /&gt;
* &#039;&#039;&#039;Wave 3&#039;&#039;&#039;: The &#039;&#039;&#039;Specter of Zenos&#039;&#039;&#039; appears and inflicts the group with {{Status effect|debuff|Down for the count}} &#039;&#039;&#039;[[Down for the Count]]&#039;&#039;&#039; for ~12 seconds. All players must defeat it as quickly as possible; it will repeatedly cast &#039;&#039;&#039;Dispersivity&#039;&#039;&#039; dealing high damage to the entire party and rapidly filling up the &#039;&#039;&#039;Suffering Gauge&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Once the Specter of Zenos is defeat, &#039;&#039;&#039;{{action icon|Nightbloom}}&#039;&#039;&#039; will be cast once more and the next phase will begin.&lt;br /&gt;
&lt;br /&gt;
===Second Phase: (80% - 35%)===&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|+style=&amp;quot;border:1px solid black&amp;quot;|Phase 2 Abilities&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Supreme Selenomancy&#039;&#039;&#039;&lt;br /&gt;
|The arena is split into a white and a black half. Standing in the white half inflicts a stack of {{status effect|debuff|File:Moonlit icon1.png|link=File:Moonlit icon1.png}} &#039;&#039;&#039;Moonlit&#039;&#039;&#039; every 5 seconds, while the black half inflicts {{status effect|debuff|File:Moonshadowed icon1.png|link=File:Moonshadowed icon1.png}} &#039;&#039;&#039;Moonshadowed&#039;&#039;&#039;. At 5 stacks, the player becomes {{status effect|debuff|Doom}} &#039;&#039;&#039;[[Doom (status effect)|Doomed]]&#039;&#039;&#039;.&lt;br /&gt;
Standing in the opposite color swaps the debuff and resets its stack count to 1.&lt;br /&gt;
&lt;br /&gt;
* All players will be initially inflicted with an immediate four stacks of either {{status effect|debuff|File:Moonlit icon1.png|link=File:Moonlit icon1.png}} &#039;&#039;&#039;Moonlit&#039;&#039;&#039; or {{status effect|debuff|File:Moonshadowed icon1.png|link=File:Moonshadowed icon1.png}} &#039;&#039;&#039;Moonshadowed&#039;&#039;&#039; at random.&lt;br /&gt;
* One color will fill a majority of the arena, then 35 seconds later, covers it entirely via a cast of &#039;&#039;&#039;Midnight Rain&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lunar Halo&#039;&#039;&#039;&lt;br /&gt;
|White orbs that create [[Area of Effect#Simple Donut AoE|simple donut AoEs]]. Deals high damage and inflicts {{status effect|debuff|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Moonfall&#039;&#039;&#039;&lt;br /&gt;
|One tank, one healer, and one DPS are marked by a reticle. Six seconds later, &#039;&#039;massive&#039;&#039; [[Area of Effect#Simple Circle AoE|simple circle AoEs]] are placed under these players. Meteors land at these locations, dealing high damage to those inside the AoE.&lt;br /&gt;
&lt;br /&gt;
* Meteors will take on a color matching the floor of the arena they land on, and retain this color even after the floor changes.&lt;br /&gt;
* All meteors detonate a second time 15 seconds later in equally large [[Area of Effect#Simple Circle AoE|simple circle AoEs]], then create small [[Area of Effect#Puddle|puddles]] that inflict either {{status effect|debuff|File:Moonlit icon1.png|link=File:Moonlit icon1.png}} &#039;&#039;&#039;Moonlit&#039;&#039;&#039; or {{status effect|debuff|File:Moonshadowed icon1.png|link=File:Moonshadowed icon1.png}} &#039;&#039;&#039;Moonshadowed&#039;&#039;&#039; depending on the meteor&#039;s color.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Antitwilight / Perilune&#039;&#039;&#039;&lt;br /&gt;
|Which cast is used depends on whether the floor is completely white or completely black. Deals lethal damage to players with a debuff matching the floor&#039;s primary color.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Zashiki-asob&#039;&#039;&#039;&lt;br /&gt;
|Covers the entire arena in two sets of [[Area of Effect#Simple Circle AoE|simple circle AoEs]] that detonate at different times. Deals moderate damage and inflicts {{status effect|debuff|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Torment Unto Death&#039;&#039;&#039;&lt;br /&gt;
|A [[Tankbuster#AoE Tankbuster|conal tankbuster AoE]] that inflicts {{status effect|debuff|magic vulnerability up}} &#039;&#039;&#039;[[Magic Vulnerability Up]]&#039;&#039;&#039; for 21 seconds.&lt;br /&gt;
|}&lt;br /&gt;
Phase 2 requires delicate handling of {{status effect|debuff|File:Moonlit icon1.png|link=File:Moonlit icon1.png}} &#039;&#039;&#039;Moonlit&#039;&#039;&#039; and {{status effect|debuff|File:Moonshadowed icon1.png|link=File:Moonshadowed icon1.png}} &#039;&#039;&#039;Moonshadowed&#039;&#039;&#039; throughout the majority of the phase to avoid {{status effect|debuff|Doom}} &#039;&#039;&#039;[[Doom (status effect)|Doom]]&#039;&#039;&#039; and &#039;&#039;&#039;Antitwilight / Perilune&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
When Tsukuyomi casts &#039;&#039;&#039;Supreme Selenomancy&#039;&#039;&#039;, all players will be given four stacks of one of the two debuffs. Everyone must immediately run to the opposite color to clear their stacks and avoid a quick death. One half will be covered by two &#039;&#039;&#039;Lunar Halos&#039;&#039;&#039;, requiring players of one debuff type to stand inside the donut AoEs and players of the other debuff to be outside.&lt;br /&gt;
&lt;br /&gt;
When the three &#039;&#039;&#039;Moonfall&#039;&#039;&#039; markers appear, the marked players should split to place a meteor on the north and south corner of &#039;&#039;whatever color is shrinking&#039;&#039; while the third meteor is placed on the opposite edge away from the shrinking side. During this, all other players should stand on the larger color to reset their debuff stack count, then run to the safe spot in the shrinking color.&lt;br /&gt;
&lt;br /&gt;
After a cast of &#039;&#039;&#039;Midnight Rain&#039;&#039;&#039; and two &#039;&#039;&#039;Lunar Halos&#039;&#039;&#039;, a third single &#039;&#039;&#039;Lunar Halo&#039;&#039;&#039; should appear that will match the safe zone needed to avoid the second explosion of meteors.&lt;br /&gt;
&lt;br /&gt;
Once the meteors explode and the [[Area of Effect#Puddle|puddles]] appear, all players should immediately run inside a puddle that is the opposite color to the floor to survive the upcoming &#039;&#039;&#039;Antitwilight / Perilune&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Remember to tank swap when &#039;&#039;&#039;Torment Unto Death&#039;&#039;&#039; is cast.&lt;br /&gt;
&lt;br /&gt;
Tsukuyomi will rotate this attack pattern until brought to 35%, where the final phase will begin.&lt;br /&gt;
&lt;br /&gt;
Boss Rotation: Supreme Selenomancy --&amp;gt; Nightfall (Gun) --&amp;gt; Meteor --&amp;gt; Midnight Rain --&amp;gt; Antitwilight/Perilune --&amp;gt; Reprimand --&amp;gt; Zashiki-asobi --&amp;gt; Nightfall (Gun/Spear) --&amp;gt; Torment Unto Death --&amp;gt; Supreme Selenomancy --&amp;gt; Nightfall (Spear) --&amp;gt; Meteor --&amp;gt; Midnight Rain --&amp;gt; Antitwilight/Perilune --&amp;gt; Reprimand --&amp;gt; Zashiki-asobi --&amp;gt; Nightfall (Gun/Spear) --&amp;gt; Torment Unto Death --&amp;gt; Repeat&lt;br /&gt;
&lt;br /&gt;
===Third Phase: (35% - 0%)===&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|+style=&amp;quot;border:1px solid black&amp;quot;|Phase 3 Abilities&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{status effect|debuff|File:Full Moon icon1.png|link=File:Full Moon icon1.png}} Full Moon&#039;&#039;&#039;&lt;br /&gt;
|Tsukuyomi turns white and is buffed with &#039;&#039;&#039;{{status effect|debuff|File:Full Moon icon1.png|link=File:Full Moon icon1.png}} Full Moon&#039;&#039;&#039;, adding a [[Area of Effect#Simple Circle AoE|simple circle AoE]] underneath herself when using &#039;&#039;&#039;Bright Blade&#039;&#039;&#039; or &#039;&#039;&#039;Dark Blade&#039;&#039;&#039;. Inflicts {{status effect|debuff|damage down}} &#039;&#039;&#039;[[Damage Down]]&#039;&#039;&#039; for 30 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{status effect|debuff|File:New Moon icon1.png|link=File:New Moon icon1.png}} New Moon&#039;&#039;&#039;&lt;br /&gt;
|Tsukuyomi turns black and is buffed with &#039;&#039;&#039;{{status effect|debuff|File:New Moon icon1.png|link=File:New Moon icon1.png}} New Moon&#039;&#039;&#039;, adding a [[Area of Effect#Simple Donut AoE|simple donut AoE]] underneath herself when using &#039;&#039;&#039;Bright Blade&#039;&#039;&#039; or &#039;&#039;&#039;Dark Blade&#039;&#039;&#039;. Inflicts {{status effect|debuff|damage down}} &#039;&#039;&#039;[[Damage Down]]&#039;&#039;&#039; for 30 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bright Blade&#039;&#039;&#039;&lt;br /&gt;
|A large [[Area of Effect#Simple Cone AoE|210 degree cone AoE]] to Tsukuyomi&#039;s left and front. Inflicts {{status effect|debuff|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039; and {{status effect|debuff|damage down}} &#039;&#039;&#039;[[Damage Down]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dark Blade&#039;&#039;&#039;&lt;br /&gt;
|A large [[Area of Effect#Simple Cone AoE|210 degree cone AoE]] to Tsukuyomi&#039;s right and front. Inflicts {{status effect|debuff|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039; and {{status effect|debuff|damage down}} &#039;&#039;&#039;[[Damage Down]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lunacy&#039;&#039;&#039;&lt;br /&gt;
|A [[Stack marker#Multi-hit stack|multi-hit stack marker]] that hits four times in succession.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hagetsu&#039;&#039;&#039;&lt;br /&gt;
|One tank, one healer, and one DPS are marked with red [[Area of Effect#Spread Circle|spread circle]] arrows, then shot one at a time.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tsuki-no-Kakera&#039;&#039;&#039;&lt;br /&gt;
|Places one [[Area of Effect#Simple Circle AoE|simple circle AoE]] in the center, then a series of eight AoEs circling around the edge of the arena in sequence.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Torment Unto Death&#039;&#039;&#039;&lt;br /&gt;
|Functions identically to phase 2, but instead inflicts {{status effect|debuff|physical vulnerability up}} &#039;&#039;&#039;[[Physical Vulnerability Up]]&#039;&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
Phase 3 starts with &#039;&#039;&#039;Dance of the Dead&#039;&#039;&#039;, which deals heavy unavoidable party-wide damage.&lt;br /&gt;
&lt;br /&gt;
Players will not only have to remember to run to Tsukuyomi&#039;s right for &#039;&#039;&#039;Bright Blade&#039;&#039;&#039; and left for &#039;&#039;&#039;Dark Blade&#039;&#039;&#039;, but also to stay close if Tsukuyomi is buffed with &#039;&#039;&#039;{{status effect|debuff|File:New Moon icon1.png|link=File:New Moon icon1.png}} New Moon&#039;&#039;&#039; or stay far away if buffed with &#039;&#039;&#039;{{status effect|debuff|File:Full Moon icon1.png|link=File:Full Moon icon1.png}} Full Moon&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* An easier way to remember the directions is to &amp;quot;&#039;&#039;Run right when &#039;&#039;&#039;B(right)&#039;&#039;&#039;&#039;&#039;&amp;quot; and both &amp;quot;Left&amp;quot; and &#039;&#039;&#039;Dark&#039;&#039;&#039; have four letters.&lt;br /&gt;
&lt;br /&gt;
The rest of the phase will be handling the combination of &#039;&#039;&#039;Lunacy + Tsuki-no-Kakera&#039;&#039;&#039; or &#039;&#039;&#039;Hagetsu + Zashiki-asobi&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* For the former, players should group up on the last AoE to appear, then run as a stack in the center once it clears.&lt;br /&gt;
* For the latter, the marked players will want to spread out in the small safe area before running to the other side once the first set of AoEs resolve.&lt;br /&gt;
&lt;br /&gt;
After too much time passes, Tsukuyomi will enrage with a &#039;&#039;&#039;Lunacy&#039;&#039;&#039; that strikes players endlessly until all are defeated.&lt;br /&gt;
&lt;br /&gt;
Boss Rotation: Dance of the Dead --&amp;gt; New Moon/Full Moon --&amp;gt; Bright Blade/Dark Blade --&amp;gt; New Moon/Full Moon --&amp;gt; Bright Blade/Dark Blade --&amp;gt; Reprimand --&amp;gt; New Moon/Full Moon --&amp;gt; Lunacy + Tsuki-no-Kakera --&amp;gt; Bright Blade/Dark Blade --&amp;gt; Torment Unto Death --&amp;gt; New Moon/Full Moon --&amp;gt; Hagetsu + Zashiki-asobi --&amp;gt; Bright Blade/Dark Blade --&amp;gt; Reprimand --&amp;gt; Reprimand --&amp;gt; Lunacy + Tsuki-no-Kakera...&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{see also|Tsukuyomi&#039;s Weapons}}&lt;br /&gt;
*Each player will receive 1 {{Item icon|Lunar Totem}} per kill. Collect 10 totems to exchange for a weapon or 99 for a {{Item icon|Lunar Kamuy Fife}} at [[Eschina]] in [[Rhalgr&#039;s Reach]] (X:13.8 Y:11.8).&lt;br /&gt;
*{{tomestone|Poetics|20}} [[Allagan Tomestone of Poetics]]&lt;br /&gt;
*{{Item icon|Tsukuyomi Card}} (Drops at a fixed rate.)&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|32px|link=]] Treasure Coffer===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Tsukuyomi&#039;s Paladin Arms (IL 365)}}&lt;br /&gt;
{{Drops table row|Tsukuyomi&#039;s Greataxe}}&lt;br /&gt;
{{Drops table row|Tsukuyomi&#039;s Odachi}}&lt;br /&gt;
{{Drops table row|Tsukuyomi&#039;s Lance}}&lt;br /&gt;
{{Drops table row|Tsukuyomi&#039;s Crescents}}&lt;br /&gt;
{{Drops table row|Tsukuyomi&#039;s Chokuto}}&lt;br /&gt;
{{Drops table row|Tsukuyomi&#039;s Kunai}}&lt;br /&gt;
{{Drops table row|Tsukuyomi&#039;s Greatbow}}&lt;br /&gt;
{{Drops table row|Tsukuyomi&#039;s Revolver}}&lt;br /&gt;
{{Drops table row|Tsukuyomi&#039;s Rod}}&lt;br /&gt;
{{Drops table row|Tsukuyomi&#039;s Grimoire}}&lt;br /&gt;
{{Drops table row|Tsukuyomi&#039;s Rapier}}&lt;br /&gt;
{{Drops table row|Tsukuyomi&#039;s Cane}}&lt;br /&gt;
{{Drops table row|Tsukuyomi&#039;s Codex}}&lt;br /&gt;
{{Drops table row|Tsukuyomi&#039;s Ephemeris}}&lt;br /&gt;
{{Drops table row|Celestial Kimono Remnant}}&lt;br /&gt;
{{Drops table row|Moonlit Tank Trimmings}}&lt;br /&gt;
{{Drops table row|Blue Moon Phasmascape}}&lt;br /&gt;
{{Drops table row|Tsukuyomi Weapon Coffer (IL 365)}}&lt;br /&gt;
{{Drops table row|Lunar Kamuy Fife}}&lt;br /&gt;
{{Drops table row|Faded Copy of Under the Moonlight}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Happy Death Day To Who}}&lt;br /&gt;
{{achievement table row|Mightier than the Moon}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header}}&lt;br /&gt;
{{music table row|Phase 1|Nightbloom}}&lt;br /&gt;
{{music table row|Phase 2 (Adds)|Lunacy|roll=n}}&lt;br /&gt;
{{music table row|Phase 3|Wayward Daughter}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:FFXIV PUB Patch4 3 39 png jpgcopy.jpg&lt;br /&gt;
File:FFXIV PUB Patch4 3 40 png jpgcopy.jpg&lt;br /&gt;
File:FFXIV Tsukuyomi.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav/trial}}&lt;/div&gt;</summary>
		<author><name>Pckables</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Minstrel%27s_Ballad:_Shinryu%27s_Domain&amp;diff=1331815</id>
		<title>The Minstrel&#039;s Ballad: Shinryu&#039;s Domain</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Minstrel%27s_Ballad:_Shinryu%27s_Domain&amp;diff=1331815"/>
		<updated>2026-06-02T09:11:40Z</updated>

		<summary type="html">&lt;p&gt;Pckables: /* Phase 1: 100% - 44% */ Added lines grouping Akh Morn + Akh Rhai&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{EX notice}}&lt;br /&gt;
{{otheruses|the level 70 challenge-mode [[trial]]|the story-mode [[Main Scenario]] [[trial]]|The Royal Menagerie}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = The Minstrel&#039;s Ballad: Shinryu&#039;s Domain&lt;br /&gt;
| image = The Minstrel&#039;s Ballad Shinryu&#039;s Domain Image.png&lt;br /&gt;
| description = A god born of sorrow and despair. A man who lives only for death. As one they fought the Warrior of Light, and as one they fell. No words could do this titanic encounter justice... unless they come from the wandering minstrel, to whom no event is beyond improvement. As his nimble fingers pluck out the chords, his rich voice carries you to a place above the world, one that is at once familiar and foreign: [[Shinryu]]&#039;s domain.&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 70&lt;br /&gt;
| level-sync = 70&lt;br /&gt;
| ilvl = 320&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = extreme&lt;br /&gt;
| size = full&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| duty-finder = High-end Trials (Stormblood)&lt;br /&gt;
| roulette = Mentor&lt;br /&gt;
| tomestones = 20 poetics&lt;br /&gt;
| location = Transparency&lt;br /&gt;
| region = Gyr Abania&lt;br /&gt;
| req-quest = Songs in the Key of Kugane&lt;br /&gt;
| patch = 4.1&lt;br /&gt;
| release = Stormblood&lt;br /&gt;
| echo = ex-trial&lt;br /&gt;
| stone-sky-sea = The Minstrel&#039;s Ballad: Shinryu&#039;s Domain&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
==Strategy==&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|32px|link=]] [[Primal]]: [[Shinryu]]===&lt;br /&gt;
Much like [[The Royal Menagerie|normal mode]], your battle against Shinryu will involve the presence of a &#039;&#039;&#039;Corrupted Aether Gauge&#039;&#039;&#039;. Once the gauge reaches 100, Shinryu will execute a special attack.&lt;br /&gt;
&lt;br /&gt;
Unlike normal mode, your battle against Shinryu will immediately begin on the chequered platform previously seen in Phase 2. Furthermore, the middle tile can now be destroyed, and should that happen, the raid will suffer an unavoidable wipe.&lt;br /&gt;
&lt;br /&gt;
Lastly, both the main enmity target and the off-tank will suffer continuous auto-attacks from Shinryu, keeping healers on their toes throughout the battle.&lt;br /&gt;
&lt;br /&gt;
==== Prior to the fight: ====&lt;br /&gt;
Players will want to know and memorize their {{Status effect|debuff|File:Burning chains icon1.png|link=File:Burning chains icon1.png}} &#039;&#039;&#039;Burning Chains&#039;&#039;&#039; partner, and potentially come to agreement on which player runs in which direction.&lt;br /&gt;
&lt;br /&gt;
Each tank and healer may want to be assigned a DPS partner for &#039;&#039;&#039;Atomic Ray&#039;&#039;&#039;, but will need to take into account {{Status effect|debuff|File:Burning chains icon1.png|link=File:Burning chains icon1.png}} &#039;&#039;&#039;Burning Chains&#039;&#039;&#039; pairs.{{evt|service=youtube|id=Pnqopy0Q4dI|dimensions=350|align=center|description=The Minstrel&#039;s Ballad: Shinryu&#039;s Domain - Primal Guide}}{{Clear}}&lt;br /&gt;
=== Phase 1: 100% - 44% ===&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|+style=&amp;quot;border:1px solid black&amp;quot;|Phase 1 Abilities&lt;br /&gt;
!Attack Type&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;&#039;Body Part&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;The Worm&#039;s Heart&#039;&#039;&#039;&lt;br /&gt;
|An attackable piece of Shinryu that regenerates every 70 seconds. When &#039;&#039;&#039;The Worm&#039;s Heart&#039;&#039;&#039; is destroyed, Shinryu takes a significant burst of damage.&lt;br /&gt;
&lt;br /&gt;
* If Shinryu completes a &#039;&#039;&#039;Corrupted Aether&#039;&#039;&#039; attack while &#039;&#039;&#039;The Worm&#039;s Heart&#039;&#039;&#039; is still active, the damage of the attack will wipe the party.&lt;br /&gt;
* Each time &#039;&#039;&#039;The Worm&#039;s Heart&#039;&#039;&#039; regenerates, it will gain a stack of {{Status effect|buff|File:hp boost icon1.png|link=File:hp boost icon1.png}} &#039;&#039;&#039;HP Boost&#039;&#039;&#039; and {{Status effect|buff|File:RegenBuff.png|link=File:RegenBuff.png}} &#039;&#039;&#039;[[Rehabilitation]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;|&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;|One player is marked with a spiky green tail marker. After about 9 seconds, the marker disappears and Shinryu will slam its tail on the side closest to where the marker was.&lt;br /&gt;
&lt;br /&gt;
* The tail will always appear from the east or west side (whichever is closest), hitting the closest two tiles in front of it and [[Knockback|knocking]] nearby players away.&lt;br /&gt;
** If the marker was dropped in the center-north or center-south platforms, the tail will attack from the east or west at random.&lt;br /&gt;
* Uncracked tiles hit by the tail become cracked while cracked tiles are destroyed.&lt;br /&gt;
* If at least one platform remains unbroken under the tail, it will remain for a short period of time and can be attacked by players, dealing high damage to Shinryu if successfully destroyed.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;&#039;Corrupted Aether&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Earthen Fury&#039;&#039;&#039;&lt;br /&gt;
|Only used at the start of the fight. Deals high unavoidable party-wide damage and destroys the east and west platforms. Three other platforms become cracked.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tidal Wave&#039;&#039;&#039;&lt;br /&gt;
|A spout appears on a random edge of the platform that inflicts high damage and major [[Knockback#Directional Knockback|directional knockback]] away from the spout to all players. Knockback strength is just short of two tile lengths.&lt;br /&gt;
Creates five [[Area of Effect#Puddle|water puddles]] on random platforms.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hellfire&#039;&#039;&#039;&lt;br /&gt;
|Deals extreme &#039;&#039;&#039;Fire Damage&#039;&#039;&#039; to all players, and inflicts {{Status effect|debuff|burns}} &#039;&#039;&#039;[[Burns]]&#039;&#039;&#039; for 20 seconds. Clears all &#039;&#039;&#039;Water Puddles&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Judgement Bolt&#039;&#039;&#039;&lt;br /&gt;
|Deals high &#039;&#039;&#039;Lightning Damage&#039;&#039;&#039; to all players and inflicts 1-4 players with {{Status effect|debuff|Paralysis}} &#039;&#039;&#039;[[Paralysis]]&#039;&#039;&#039; that can be cleansed with {{Action icon|Esuna}}. Clears all &#039;&#039;&#039;Water Puddles&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Diamond Dust&#039;&#039;&#039;&lt;br /&gt;
|Deals high damage to all players, converts the arena into an [[Other Mechanics#Ice Floor|ice floor]], and attaches {{Status effect|debuff|File:Burning chains icon1.png|link=File:Burning chains icon1.png}} &#039;&#039;&#039;Burning Chains&#039;&#039;&#039; to both healers.&lt;br /&gt;
Creates five [[Area of Effect#Puddle|water puddles]] on random platforms.&lt;br /&gt;
&lt;br /&gt;
* Movement slides players slightly farther than the full length of a tile.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;|&#039;&#039;&#039;Aerial Blast&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;|A Corrupted Aether attack. Deals three minor [[Knockback#Radial Knockback|radial knockbacks]] from the center of the arena, then a fourth one that deals higher damage, stronger knockback.&lt;br /&gt;
DPS players are tethered with {{Status effect|debuff|File:Burning chains icon1.png|link=File:Burning chains icon1.png}} &#039;&#039;&#039;Burning Chains&#039;&#039;&#039; prior to the final knockback.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;&#039;Left Wing&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Summon Icicle&#039;&#039;&#039;&lt;br /&gt;
|Creates three icicles in random spots along the south edge of the arena, which then shoot straight across in a [[Area of Effect#Simple Line AoE|line AoE]], dealing high damage, [[knockback]], and {{Status effect|debuff|slow}} &#039;&#039;&#039;[[Slow]]&#039;&#039;&#039; for 60 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;|&#039;&#039;&#039;Ice Storm&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;|Deals unavoidable party-wide damage.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;&#039;Right Wing&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Levinbolt&#039;&#039;&#039;&lt;br /&gt;
|Hits all players with unmarked &#039;&#039;&#039;Lightning Damage&#039;&#039;&#039; [[Area of Effect#Spread Circle|spread circles]] and inflicts {{Status effect|debuff|electrocution}} &#039;&#039;&#039;[[Electrocution]]&#039;&#039;&#039; for 9 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;|&#039;&#039;&#039;Hypernova&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;|An unmarked {{I|Stack marker}} that deals high &#039;&#039;&#039;Fire Damage&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;&#039;Standard&#039;&#039;&#039;&lt;br /&gt;
|{{Status effect|debuff|File:Burning chains icon1.png|link=File:Burning chains icon1.png}} &#039;&#039;&#039;Burning Chains&#039;&#039;&#039;&lt;br /&gt;
|All players are marked with chains, then attached to another player of a matching role via a [[Tether (mechanic)#Spread / Far Tether|breakable spread tether]]. Tethers inflict fire damage and stacks {{Status effect|debuff|File:Suppuration icon2.png|link=File:Suppuration icon2.png}} &#039;&#039;&#039;Suppuration&#039;&#039;&#039; repeatedly until broken.&lt;br /&gt;
&lt;br /&gt;
* Tethers to DPS players will prioritize matching DPS types. Melee DPS be tethered to another Melee DPS if there are two in the party.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Water Puddle&#039;&#039;&#039;&lt;br /&gt;
|A non-damaging puddle that grants players {{Status effect|buff|Fire resistance up}} &#039;&#039;&#039;[[Fire Resistance Up]]&#039;&#039;&#039; and {{Status effect|debuff|Lightning resistance down}} &#039;&#039;&#039;[[Lightning Resistance Down]]&#039;&#039;&#039; when stood inside.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;|&#039;&#039;&#039;Dragonfist&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;|A black [[Area of Effect#Simple Circle AoE|simple circle AoE]] appears in the center of the arena. Those inside the AoE are inflicted with {{Status effect|debuff|down for the count}} &#039;&#039;&#039;[[Down for the Count]]&#039;&#039;&#039; and a stack of {{Status effect|debuff|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Akh Morn&#039;&#039;&#039;&lt;br /&gt;
|A multi-hit [[Tankbuster#Shared Tankbuster|shared tankbuster]]. Is always combined with &#039;&#039;&#039;Akh Rhai&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;|&#039;&#039;&#039;Akh Rhai&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;|Random DPS players have unmoving pillars of flame AoEs placed underneath them that deal repeated bursts of damage while inside.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Earth Breath&#039;&#039;&#039;&lt;br /&gt;
|One healer and one DPS are marked with brown [[Area of Effect#Spread Line or Cone|spread cone]] arrows. Shinryu hits both targets with large cones of damage that inflict {{Status effect|debuff|sludge}} &#039;&#039;&#039;[[Sludge]]&#039;&#039;&#039; for 15 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Reiryu&#039;&#039;&#039;&lt;br /&gt;
|Four purple dragon heads that tether to all DPS and inflicts {{Status effect|debuff|File:The worms curse icon1.png|link=File:The worms curse icon1.png}} &#039;&#039;&#039;The Worm&#039;s Curse&#039;&#039;&#039;—dealing damage over time and preventing healing, but granting the player a small amount of lifesteal.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Reiryu&#039;&#039;&#039; start at 0% health and will disappear once directly healed to 100%. AoE healing has no effect on &#039;&#039;&#039;Reiryu&#039;&#039;&#039; or their targets.&lt;br /&gt;
* If a tethered player dies or too much time passes, &#039;&#039;&#039;Reiryu&#039;&#039;&#039; fly away and attack the party, inflicting damage and a stack of {{Status effect|debuff|Damage Down}} &#039;&#039;&#039;[[Damage Down]]&#039;&#039;&#039; to all players for 60 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gyre Charge&#039;&#039;&#039;&lt;br /&gt;
|Shinryu leaves the arena and re-appears at a random corner in the distance, then dives across dealing high [[knockback]] in a massive [[Area of Effect#Simple Line AoE|line AoE]]. Shinryu then re-appears on the east or west side of the arena.&lt;br /&gt;
|}&lt;br /&gt;
[[File:Shinryu Enmity List.png|alt=Shinryu&#039;s Left Wing casting Summon Icicle in the enmity list.|thumb|Upcoming attacks from Shinryu&#039;s Wings can be easily seen in the enmity list.]]&lt;br /&gt;
[[File:Shinryu Extreme Crack Patterns.png|alt=Cracked floor patterns.|thumb|The two potential cracked platform patterns that occur after Earthen Fury.]]&lt;br /&gt;
Much of Phase 1 is about dodging AoEs, responding quickly to casts and markers, and attacking Shinryu&#039;s body parts whenever possible. &#039;&#039;&#039;The Worm&#039;s Heart&#039;&#039;&#039; must be destroyed immediately whenever it appears to prevent the party from wiping.&lt;br /&gt;
&lt;br /&gt;
Throughout the fight, Shinryu&#039;s Left and Right wing will cast random spells. Players can anticipate which attack is upcoming by the color of the ring the wing has when charging, or by keeping an eye on the enmity list.&lt;br /&gt;
&lt;br /&gt;
There are two potential platform crack patterns: One with a cracked center and one with an intact center.&lt;br /&gt;
&lt;br /&gt;
Of note, players should aim to place the first &#039;&#039;&#039;Tail Slap&#039;&#039;&#039; on the southeast platform first to leave the northern platforms unbroken for other attacks such as {{Status effect|debuff|File:Burning chains icon1.png|link=File:Burning chains icon1.png}} &#039;&#039;&#039;Burning Chains&#039;&#039;&#039; and &#039;&#039;&#039;Earth Breath&#039;&#039;&#039;. If the center is not cracked, the second &#039;&#039;&#039;Tail Slap&#039;&#039;&#039; can be aimed on the center platform, otherwise it should be aimed to the northwest. The third and final &#039;&#039;&#039;Tail Slap&#039;&#039;&#039; can be aimed southwest.&lt;br /&gt;
&lt;br /&gt;
Be wary that players &#039;&#039;can not&#039;&#039; walk across diagonals if a northern or southern platform is destroyed. Jumping is required to prevent falling into the void.&lt;br /&gt;
&lt;br /&gt;
Lastly, each &#039;&#039;&#039;Corrupted Aether&#039;&#039;&#039; attack must be handled in a specific way to survive:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tidal Wave&#039;&#039;&#039; requires players to run to the side closest to the spout, or simply use {{Action icon|Arm&#039;s Length}} or {{Action icon|Surecast}} before the end of the cast.&lt;br /&gt;
* &#039;&#039;&#039;Hellfire&#039;&#039;&#039; and &#039;&#039;&#039;Judgement Bolt&#039;&#039;&#039; are both paired with &#039;&#039;&#039;Summon Icicle&#039;&#039;&#039;. While in both scenarios players will need to dodge the Spikesicles, &#039;&#039;&#039;Hellfire&#039;&#039;&#039; requires players to stand inside a &#039;&#039;&#039;Water Puddle&#039;&#039;&#039; while &#039;&#039;&#039;Judgement Bolt&#039;&#039;&#039; instead requires avoidance of them.&lt;br /&gt;
* &#039;&#039;&#039;Diamond Dust&#039;&#039;&#039; will always attach a {{Status effect|debuff|File:Burning chains icon1.png|link=File:Burning chains icon1.png}} &#039;&#039;&#039;Burning Chain&#039;&#039;&#039; to both healers. Healers should stand next to each other at the northern half of the center platform and immediately slide to opposite corners of the northeast and northwest platforms.&lt;br /&gt;
* &#039;&#039;&#039;Aerial Blast&#039;&#039;&#039; requires all players to run near the center and aim themselves to be knocked towards a corner. DPS will need to ensure they are knocked to a corner opposite to their {{Status effect|debuff|File:Burning chains icon1.png|link=File:Burning chains icon1.png}} &#039;&#039;&#039;Burning Chain&#039;&#039;&#039; partner. {{Action icon|Arm&#039;s Length}} and {{Action icon|Surecast}} can resist the knockback entirely.&lt;br /&gt;
&lt;br /&gt;
As &#039;&#039;&#039;The Worm&#039;s Heart&#039;&#039;&#039; is on a separate 70 second timer untied to rotation, it is not listed in the Rotation table.&lt;br /&gt;
&lt;br /&gt;
Once Shinryu completes their attack rotation or reaches 44% health, they will start an &#039;&#039;Active Time Maneuver&#039;&#039; and begin Phase 2.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|+style=&amp;quot;border:1px solid black&amp;quot;|Phase 1 Rotation&lt;br /&gt;
!Attack&lt;br /&gt;
!Strategy&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Earthen Fury&#039;&#039;&#039;&lt;br /&gt;
|Players have 10 seconds to destroy &#039;&#039;&#039;The Worm&#039;s Heart&#039;&#039;&#039; before the &#039;&#039;&#039;Corrupted Aether&#039;&#039;&#039; gauge reaches maximum. Do not stand on the east or west platforms.&lt;br /&gt;
|-&lt;br /&gt;
|{{Status effect|debuff|File:Burning chains icon1.png|link=File:Burning chains icon1.png}} &#039;&#039;&#039;Burning Chains&#039;&#039;&#039;&lt;br /&gt;
|Targets all players. Separate to opposite corners of the platform.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tidal Wave&#039;&#039;&#039;&lt;br /&gt;
|Either run towards the spout or use a knockback resist skill.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;&lt;br /&gt;
|Marks a random healer, who should run and place it on the southeast platform.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Left Wing Attack&#039;&#039;&#039;&lt;br /&gt;
|Will either be &#039;&#039;&#039;Summon Icicle&#039;&#039;&#039; or &#039;&#039;&#039;Ice Storm&#039;&#039;&#039; at random.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Right Wing Attack&#039;&#039;&#039;&lt;br /&gt;
|Will either be &#039;&#039;&#039;Levinbolt&#039;&#039;&#039; or &#039;&#039;&#039;Hypernova&#039;&#039;&#039; at random.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dragonfist&#039;&#039;&#039;&lt;br /&gt;
|Move out of the AoE in the center. &#039;&#039;&#039;The Worm&#039;s Heart&#039;&#039;&#039; will regenerate around this point.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Left Wing Attack&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;|&#039;&#039;&#039;Akh Morn + Akh Rhai&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;|Tanks should stack together and mitigate. DPS must spread out away from the party and be prepared to move if the &#039;&#039;&#039;Akh Rhai&#039;&#039;&#039; appears underneath them.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Summon Icicle +&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Hellfire / Judgement Bolt&#039;&#039;&#039;&lt;br /&gt;
|Position to dodge the Spikesicles while either inside a puddle for &#039;&#039;&#039;Hellfire&#039;&#039;&#039;, or outside a puddle for &#039;&#039;&#039;Judgement Bolt&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;&lt;br /&gt;
|Marks a random DPS, who should either place it in the center (if not cracked) or the northwest platform.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Levinbolt&#039;&#039;&#039;&lt;br /&gt;
|All players should spread out.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Left Wing Attack&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;The Worm&#039;s Heart&#039;&#039;&#039; will regenerate around this time.&lt;br /&gt;
|-&lt;br /&gt;
|{{Status effect|debuff|File:Burning chains icon1.png|link=File:Burning chains icon1.png}} &#039;&#039;&#039;Burning Chains&#039;&#039;&#039;&lt;br /&gt;
|Targets only tanks and healers, who should run to opposite corners of the platform.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Earth Breath&#039;&#039;&#039;&lt;br /&gt;
|After breaking {{Status effect|debuff|File:Burning chains icon1.png|link=File:Burning chains icon1.png}} &#039;&#039;&#039;Burning Chains&#039;&#039;&#039;, run back to the center for safety while the marked move to northwest and northeast.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Akh Morn + Akh Rhai&#039;&#039;&#039;&lt;br /&gt;
|Handle as before. Two DPS players will be targeted by &#039;&#039;&#039;Akh Rhai&#039;&#039;&#039; this time.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;|&#039;&#039;&#039;Left Wing Attack&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Diamond Dust&#039;&#039;&#039;&lt;br /&gt;
|Both healers should stand on the north half of the center platform. The instant the ground freezes, both slide to opposite corners of the north platforms to break the {{Status effect|debuff|File:Burning chains icon1.png|link=File:Burning chains icon1.png}} &#039;&#039;&#039;Burning Chains&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Reiryu&#039;&#039;&#039;&lt;br /&gt;
|Tethers to all four DPS. Quickly heal the dragon heads while DPS continue attacking to stay alive through lifesteal.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;&lt;br /&gt;
|Marks the off-tank, who should place this on the southwest platform. &#039;&#039;&#039;The Worms Heart&#039;&#039;&#039; will likely regenerate sometime after this attack.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Left Wing Attack&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;|&#039;&#039;&#039;Akh Morn + Akh Rhai&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;|Handle as before.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aerial Blast&#039;&#039;&#039;&lt;br /&gt;
|Run towards the center in preparation for the knockbacks. DPS players should attempt to be knocked to the opposite corner of their tether partner. Knockback Resistance can be used.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Earth Breath&#039;&#039;&#039;&lt;br /&gt;
|Handle as before.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;|&#039;&#039;&#039;Left Wing Attack&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gyre Charge&#039;&#039;&#039;&lt;br /&gt;
|Look for which corner Shinryu moves to and run far into the corner of a platform to the left or right of Shinryu&#039;s charge.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Right Wing Attack&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;The Worm&#039;s Heart&#039;&#039;&#039; will likely regenerate around this time.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Akh Morn + Akh Rhai&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Right Wing Attack&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tidal Wave&#039;&#039;&#039;&lt;br /&gt;
|Be aware that most platforms are broken at this point. A knockback resistance ability is strongly recommended.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Phase 2 Start&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Transition===&lt;br /&gt;
Just like normal mode, all players will be bound before an &#039;&#039;&#039;Active Time Maneuver&#039;&#039;&#039; takes place. All successful players will be launched to a new platform while players that failed are killed and sent to the second platform.&lt;br /&gt;
&lt;br /&gt;
A [[Other Mechanics#Proximity AoE|proximity AoE]] is placed in the center of the platform that will then [[Knockback#Uppercut|uppercut]] players away from its epicenter. Players must position themselves to be flung onto the blue platform to the north (where any dead allies will be waiting).&lt;br /&gt;
&lt;br /&gt;
Three waves of two types of enemies will spawn:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ginryu&#039;&#039;&#039;, a small dragon that casts a large [[Area of Effect#Simple Line AoE|simple line AoE]] called &#039;&#039;&#039;Blazing Trail&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Hakkinryu&#039;&#039;&#039;, a larger dragon that casts a [[tankbuster]] called &#039;&#039;&#039;Death Sentence&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Meanwhile Shinryu will begin charging &#039;&#039;&#039;Protostar&#039;&#039;&#039;, giving players 100 seconds to deal with the waves of enemies before the cast completes and wipes the party.&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Wave 1&#039;&#039;&#039; creates five [[Other Mechanics#Proximity AoE|proximity AoEs]] which become four &#039;&#039;&#039;Ginryu&#039;&#039;&#039; and one &#039;&#039;&#039;Hakkinryu&#039;&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Wave 2&#039;&#039;&#039; begins 10 seconds later, dropping another five [[Other Mechanics#Proximity AoE|proximity AoEs]] that become three &#039;&#039;&#039;Ginryu&#039;&#039;&#039; and two &#039;&#039;&#039;Hakkinryu&#039;&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Wave 3&#039;&#039;&#039; begins 15 seconds later, marking five random players with large [[Area of Effect#Spread Circle|spread circles]] that become [[Other Mechanics#Proximity AoE|proximity AoEs]], then hatch into five &#039;&#039;&#039;Ginryu&#039;&#039;&#039;.&lt;br /&gt;
#* If two [[Other Mechanics#Proximity AoE|proximity AoEs]] are placed too close to each other (indicated by the size of the [[Area of Effect#Spread Circle|spread circles]]), they will explode and wipe the party.&lt;br /&gt;
&lt;br /&gt;
Once all enemies are killed, Shinryu will stop charging and fire their incomplete &#039;&#039;&#039;Protostar&#039;&#039;&#039; at the party, dealing high damage to all players.&lt;br /&gt;
&lt;br /&gt;
Finally, Shinryu uses &#039;&#039;&#039;Tail Spit&#039;&#039;&#039;, creating an [[Knockback#Epicentral Knockback|epicentral knockback]] marker in the center of the platform.&lt;br /&gt;
&lt;br /&gt;
After the tail lands on the platform, players have roughly 20 seconds to run across Shinryu&#039;s tail while dodging &#039;&#039;&#039;Aetherial Ray&#039;&#039;&#039; [[Area of Effect#Simple Line AoE|line AoEs]], which will {{Status effect|debuff|stun}} &#039;&#039;&#039;[[Stun]]&#039;&#039;&#039; players for 2 seconds if hit.&lt;br /&gt;
&lt;br /&gt;
Once players are above the southern platform, it is safe to jump off Shinryu&#039;s tail and begin Phase 2.&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Phase 2: 44% - 24%===&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|+style=&amp;quot;border:1px solid black&amp;quot;|Phase 2 Abilities&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Doom Puddle&#039;&#039;&#039;&lt;br /&gt;
|A permanent [[Area of Effect#Puddle|puddle]] underneath Shinryu that inflicts a 10 second {{Status effect|debuff|doom}} &#039;&#039;&#039;[[Doom]]&#039;&#039;&#039; while inside. The debuff is cleansed upon exiting the puddle.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tera Slash&#039;&#039;&#039;&lt;br /&gt;
|A [[tankbuster]] that inflicts {{Status effect|debuff|Physical Vulnerability Up}} &#039;&#039;&#039;[[Physical Vulnerability Up]]&#039;&#039;&#039; for 25 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Atomic Ray&#039;&#039;&#039;&lt;br /&gt;
|Targets every single DPS with a {{I|Stack marker}} that inflicts {{Status effect|debuff|Magic Vulnerability Up}} &#039;&#039;&#039;[[Magic Vulnerability Up]]&#039;&#039;&#039;. Always combined with {{Status effect|debuff|File:Burning chains icon1.png|link=File:Burning chains icon1.png}} &#039;&#039;&#039;Burning Chains&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* Players that survive a stack solo are inflicted with {{Status effect|debuff|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ice Storm&#039;&#039;&#039;&lt;br /&gt;
|Now a [[Other Mechanics#Green Light|green light]] attack that inflicts unmoving players with {{Status effect|debuff|deep freeze}} &#039;&#039;&#039;[[Deep Freeze]]&#039;&#039;&#039; for 12 seconds. Always paired with either &#039;&#039;&#039;Hypernova&#039;&#039;&#039; or &#039;&#039;&#039;Levinbolt&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Levinbolt&#039;&#039;&#039;&lt;br /&gt;
|Now deals higher damage and inflicts {{Status effect|debuff|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]],&#039;&#039;&#039; but targets where all players were standing at the end of the cast rather than their current position.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hypernova&#039;&#039;&#039;&lt;br /&gt;
|Deals extreme damage to players not afflicted with {{Status effect|debuff|deep freeze}} &#039;&#039;&#039;[[Deep Freeze]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Benighting Breath&#039;&#039;&#039;&lt;br /&gt;
|A massive [[Area of Effect#Simple Cone AoE|simple cone AoE]] that deals high damage and inflicts {{Status effect|debuff|infirmity}} &#039;&#039;&#039;[[Infirmity]]&#039;&#039;&#039; for 60 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Wormwail&#039;&#039;&#039;&lt;br /&gt;
|A [[Area of Effect#Simple Donut AoE|donut AoE]] with its safe-zone being underneath Shinryu, and is slightly smaller than the &#039;&#039;&#039;Doom Puddle&#039;&#039;&#039;. Deals high damage and inflicts {{Status effect|debuff|infirmity}} &#039;&#039;&#039;[[Infirmity]]&#039;&#039;&#039; for 60 seconds.&lt;br /&gt;
|}&lt;br /&gt;
Shinryu&#039;s list of attacks shorten considerably, but become more dangerous.&lt;br /&gt;
&lt;br /&gt;
The first attack to look out for is &#039;&#039;&#039;Atomic Ray&#039;&#039;&#039;. All players are tethered with {{Status effect|debuff|File:Burning chains icon1.png|link=File:Burning chains icon1.png}} &#039;&#039;&#039;Burning Chains&#039;&#039;&#039; to their usual partner, but then all DPS are marked with stack markers. Two stack markers can &#039;&#039;not&#039;&#039; be brought together due to the {{Status effect|debuff|Magic Vulnerability Up}} &#039;&#039;&#039;[[Magic Vulnerability Up]]&#039;&#039;&#039; they inflict. Players should group together prior to shorten the {{Status effect|debuff|File:Burning chains icon1.png|link=File:Burning chains icon1.png}} &#039;&#039;&#039;Burning Chains&#039;&#039;&#039;, then split and divide into stack marker pairs afterwards.&lt;br /&gt;
&lt;br /&gt;
Lastly, &#039;&#039;&#039;Ice Storm&#039;&#039;&#039; will always be paired with &#039;&#039;&#039;Hypernova&#039;&#039;&#039; or &#039;&#039;&#039;Levinbolt&#039;&#039;&#039; and requires different handling depending on which is being cast.&lt;br /&gt;
&lt;br /&gt;
* With &#039;&#039;&#039;Hypernova&#039;&#039;&#039;, all players should stack and hold still to &#039;&#039;intentionally&#039;&#039; be frozen. The ice will counter the damage of &#039;&#039;&#039;Hypernova&#039;&#039;&#039; and at the same time be cleansed by the fire.&lt;br /&gt;
* With &#039;&#039;&#039;Levinbolt&#039;&#039;&#039;, players will need to not only keep moving to avoid {{Status effect|debuff|deep freeze}} &#039;&#039;&#039;[[Deep Freeze]]&#039;&#039;&#039;, but to ensure that the &#039;&#039;&#039;Levinbolt&#039;&#039;&#039; strike does not hit them. Players should also stay away from each other to avoid potentially striking others with their delayed bolts of lightning.&lt;br /&gt;
&lt;br /&gt;
At 24% or after two full rotations, Shinryu will begin their final attack.&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|+style=&amp;quot;border:1px solid black&amp;quot;|Phase 2 Rotation&lt;br /&gt;
!Attack&lt;br /&gt;
!Strategy&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tera Slash&#039;&#039;&#039;&lt;br /&gt;
|Mitigate and tank swap.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Atomic Ray + {{Status effect|debuff|File:Burning chains icon1.png|link=File:Burning chains icon1.png}} Burning Chains&#039;&#039;&#039;&lt;br /&gt;
|Pair up tether partners, then break the tethers and pair up for each stack marker.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ice Storm + Hypernova / Levinbolt&#039;&#039;&#039;&lt;br /&gt;
|Keep moving if &#039;&#039;&#039;Levinbolt&#039;&#039;&#039; is being cast, or stack together and stay still if &#039;&#039;&#039;Hypernova&#039;&#039;&#039; is being cast.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Benighting Breath / Wormwail&#039;&#039;&#039;&lt;br /&gt;
|Dodge the related AoE. If &#039;&#039;&#039;Wormwail&#039;&#039;&#039;, wait a few seconds before entering the &#039;&#039;&#039;Doom Puddle&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tera Slash&#039;&#039;&#039;&lt;br /&gt;
|Tank swap.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Reiryu&#039;&#039;&#039;&lt;br /&gt;
|Heal the dragon heads before players are killed or they fly away.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Loop Repeat&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Enrage Phase: ===&lt;br /&gt;
Shinryu will start a 70 second cast of &#039;&#039;&#039;Tidal Wave&#039;&#039;&#039; that will knock all players off the platform if Shinryu is not defeated in time. At the same time, Shinryu&#039;s Left Wing and Right Wing will be casting &#039;&#039;&#039;Hellfire&#039;&#039;&#039; and &#039;&#039;&#039;Judgement Bolt&#039;&#039;&#039; with a 35 second cast time.&lt;br /&gt;
&lt;br /&gt;
On the left and right of Shinryu are two jump pads that will boost players onto Shinryu&#039;s back, enabling Shinryu&#039;s Left Wing and Right Wing to be attacked directly. Destroying the wings will not only stop their respective cast, but remove ~9% of Shinryu&#039;s health per wing.&lt;br /&gt;
&lt;br /&gt;
Once both wings are destroyed, players will have jump off Shinryu&#039;s back and take out whatever remains of their health bar manually.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{see also|Shinryu&#039;s Weapons}}&lt;br /&gt;
*Each player will receive 1 {{Item icon|Shinryu Totem}} per kill. Collect 10 totems to exchange for a weapon or 99 for a {{Item icon|Legendary Kamuy Fife}} at [[Eschina]] in [[Rhalgr&#039;s Reach]] (X:13.8 Y:11.8).&lt;br /&gt;
*{{tomestone|Poetics|20}} [[Allagan Tomestone of Poetics]]&lt;br /&gt;
*{{Item icon|Shinryu Card}} (Drops at a fixed rate.)&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|32px|link=]] Treasure Coffer===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Paladin Arms (IL 335)}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s War Axe}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Greatsword}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Gunblade}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Lance}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Claws}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Katana}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Daggers}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Greatbow}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Revolver}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Chakrams}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Rod}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Grimoire}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Rapier}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Cane}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Codex}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Ephemeris}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Scale}}&lt;br /&gt;
{{Drops table row|Shinryu Weapon Coffer (IL 335)}}&lt;br /&gt;
{{Drops table row|Legendary Kamuy Fife}}&lt;br /&gt;
{{Drops table row|Faded Copy of The Worm&#039;s Tail}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|How to Slay Your Dragon 2}}&lt;br /&gt;
{{achievement table row|Mightier than the Worm}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header}}&lt;br /&gt;
{{music table row|Phase 1|The Worm&#039;s Head}}&lt;br /&gt;
{{music table row|Phase 2|The Worm&#039;s Tail}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
shinryus domain intro.jpg&lt;br /&gt;
shinryus domain1.jpg&lt;br /&gt;
shinryus domain2.jpg&lt;br /&gt;
shinryus domain3.jpg&lt;br /&gt;
File:Shinryu.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav/trial}}&lt;/div&gt;</summary>
		<author><name>Pckables</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Minstrel%27s_Ballad:_Tsukuyomi%27s_Pain&amp;diff=1331813</id>
		<title>The Minstrel&#039;s Ballad: Tsukuyomi&#039;s Pain</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Minstrel%27s_Ballad:_Tsukuyomi%27s_Pain&amp;diff=1331813"/>
		<updated>2026-06-02T09:05:43Z</updated>

		<summary type="html">&lt;p&gt;Pckables: /* Second Phase: (80% - 35%) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{EX notice}}&lt;br /&gt;
{{otheruses|the level 70 challenge-mode [[trial]]|the story-mode [[Main Scenario]] [[trial]]|Castrum Fluminis}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = The Minstrel&#039;s Ballad: Tsukuyomi&#039;s Pain&lt;br /&gt;
| image = The Minstrel&#039;s Ballad Tsukuyomi&#039;s Pain Image.png&lt;br /&gt;
| description = Upon hearing of your final encounter with [[Yotsuyu]] -- and the [[primal]] to whom she surrendered her will -- the wandering minstrel composes a tanka tinged with sorrow. Had Yotsuyu been born in a different time, a different place, would she have lived a simple life unsullied by acts of violence and cruelty? Or were the seeds of villainy always there, their growth merely hastened by circumstance? These questions bring to mind [[Tsukuyomi]]&#039;s overwhelming malice, your memories now suffused by the tragedy of the minstrel&#039;s verse...&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 70&lt;br /&gt;
| level-sync = 70&lt;br /&gt;
| ilvl = 350&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = extreme&lt;br /&gt;
| size = full&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| duty-finder = High-end Trials (Stormblood)&lt;br /&gt;
| roulette = Mentor&lt;br /&gt;
| tomestones = 20 Poetics&lt;br /&gt;
| location = Castrum Fluminis&lt;br /&gt;
| region = Othard&lt;br /&gt;
| req-quest = Songs in the Key of Kugane&lt;br /&gt;
| patch = 4.3&lt;br /&gt;
| release = Stormblood&lt;br /&gt;
| echo = ex-trial&lt;br /&gt;
| stone-sky-sea = The Minstrel&#039;s Ballad: Tsukuyomi&#039;s Pain&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
To unlock this you need to have completed the normal version [[Castrum Fluminis]] which requires the Main Scenario Quest [[The Primary Agreement]]&lt;br /&gt;
==Strategy==&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{evt|service=youtube|id=6jXScwlL9fM|dimensions=350|align=right|description=The Minstrel&#039;s Ballad: Tsukuyomi&#039;s Pain}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|32px|link=]] The Lady of the Moon: [[Tsukuyomi]]===&lt;br /&gt;
===First Phase: (100% - 80%)===&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|+style=&amp;quot;border:1px solid black&amp;quot;|Phase 1 Abilities&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Reprimand&#039;&#039;&#039;&lt;br /&gt;
|Unavoidable party-wide damage.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Nightfall&#039;&#039;&#039;&lt;br /&gt;
|Tsukuyomi summons one of two weapons at random, each having a unique corresponding attack:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lead of the Underworld&#039;&#039;&#039; is an unmarked [[Stack marker#Line stack|line stack]]. Indicated by Tsukuyomi equipping a gun with a cracking sound and shouting &amp;quot;&#039;&#039;Beg for Mercy!&#039;&#039;&amp;quot;&lt;br /&gt;
* &#039;&#039;&#039;Steel of the Underworld&#039;&#039;&#039; is three [[Area of Effect#Cleave|cleave]] attacks pointed at a tank, healer, and DPS. Indicated by a spear, the sound of a blade unsheathing, and shouting &amp;quot;&#039;&#039;Your end is near!&#039;&#039;&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
An introductory phase, the only attack to keep an eye out for is &#039;&#039;&#039;Nightfall&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* If Tsukuyomi pulls out a gun, stack together to mitigate the outgoing damage.&lt;br /&gt;
&lt;br /&gt;
*If Tsukuyomi pulls out a spear, players should spread out into three separate stacks around the boss: one stack being both tanks, one being both healers, and the last being all four DPS. This ensures that each cleave hits a different group of players and that no one takes a second cleave.&lt;br /&gt;
While &#039;&#039;&#039;Nightfall&#039;&#039;&#039; chooses a random weapon to start, the second cast will always use the weapon opposite to the first.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{action icon|Nightbloom}}&#039;&#039;&#039;: marks the start of the next phase, dealing high damage to all players and inflicting {{Status effect|debuff|Down for the count}} &#039;&#039;&#039;[[Down for the Count]]&#039;&#039;&#039; for 15 seconds. &lt;br /&gt;
&lt;br /&gt;
Boss Rotation: Reprimand --&amp;gt; Nightfall (Gun/Spear) --&amp;gt; Nightfall (Spear/Gun) --&amp;gt; Reprimand --&amp;gt; {{action icon|Nightbloom}} (at 80%)&lt;br /&gt;
&lt;br /&gt;
===Suffering Phase===&lt;br /&gt;
Tsukuyomi reverts back to Yotsuyu and becomes untargetable. A &#039;&#039;&#039;Suffering Gauge&#039;&#039;&#039; appears that will begin filling over time and as enemies damage Yotsuyu. If this gauge reaches 100, the party will wipe.&lt;br /&gt;
&lt;br /&gt;
There will be three sets of adds to deal with in this phase that must be killed as quickly as possible.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Wave 1&#039;&#039;&#039;: Six &#039;&#039;&#039;Specters of the Homeland&#039;&#039;&#039; and the &#039;&#039;&#039;Specter of Matriarch and Patriarch&#039;&#039;&#039; appear, the latter attaching [[Tether (mechanic)#Chase Tether|chase tethers]] to Yotsuyu. Tanks should pick up the untethered enemies and group them together to defeat with AoEs. If the &#039;&#039;&#039;Suffering Gauge&#039;&#039;&#039; is a concern, DPS can focus on the tethered enemies first to minimize how much the gauge fills.&lt;br /&gt;
* &#039;&#039;&#039;Wave 2&#039;&#039;&#039;: Six &#039;&#039;&#039;Specters of the Empire&#039;&#039;&#039; and a &#039;&#039;&#039;Specter of Asahi&#039;&#039;&#039;, the latter of which attaches a [[Tether (mechanic)#Chase Tether|chase tether]] to Yotsuyu. This phase can be handled identically to the previous one.&lt;br /&gt;
* &#039;&#039;&#039;Wave 3&#039;&#039;&#039;: The &#039;&#039;&#039;Specter of Zenos&#039;&#039;&#039; appears and inflicts the group with {{Status effect|debuff|Down for the count}} &#039;&#039;&#039;[[Down for the Count]]&#039;&#039;&#039; for ~12 seconds. All players must defeat it as quickly as possible; it will repeatedly cast &#039;&#039;&#039;Dispersivity&#039;&#039;&#039; dealing high damage to the entire party and rapidly filling up the &#039;&#039;&#039;Suffering Gauge&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Once the Specter of Zenos is defeat, &#039;&#039;&#039;{{action icon|Nightbloom}}&#039;&#039;&#039; will be cast once more and the next phase will begin.&lt;br /&gt;
&lt;br /&gt;
===Second Phase: (80% - 35%)===&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|+style=&amp;quot;border:1px solid black&amp;quot;|Phase 2 Abilities&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Supreme Selenomancy&#039;&#039;&#039;&lt;br /&gt;
|The arena is split into a white and a black half. Standing in the white half inflicts a stack of {{status effect|debuff|File:Moonlit icon1.png|link=File:Moonlit icon1.png}} &#039;&#039;&#039;Moonlit&#039;&#039;&#039; every 5 seconds, while the black half inflicts {{status effect|debuff|File:Moonshadowed icon1.png|link=File:Moonshadowed icon1.png}} &#039;&#039;&#039;Moonshadowed&#039;&#039;&#039;. At 5 stacks, the player becomes {{status effect|debuff|Doom}} &#039;&#039;&#039;[[Doom (status effect)|Doomed]]&#039;&#039;&#039;.&lt;br /&gt;
Standing in the opposite color swaps the debuff and resets its stack count to 1.&lt;br /&gt;
&lt;br /&gt;
* All players will be initially inflicted with an immediate four stacks of either {{status effect|debuff|File:Moonlit icon1.png|link=File:Moonlit icon1.png}} &#039;&#039;&#039;Moonlit&#039;&#039;&#039; or {{status effect|debuff|File:Moonshadowed icon1.png|link=File:Moonshadowed icon1.png}} &#039;&#039;&#039;Moonshadowed&#039;&#039;&#039; at random.&lt;br /&gt;
* One color will fill a majority of the arena, then 35 seconds later, covers it entirely via a cast of &#039;&#039;&#039;Midnight Rain&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lunar Halo&#039;&#039;&#039;&lt;br /&gt;
|White orbs that create [[Area of Effect#Simple Donut AoE|simple donut AoEs]]. Deals high damage and inflicts {{status effect|debuff|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Moonfall&#039;&#039;&#039;&lt;br /&gt;
|One tank, one healer, and one DPS are marked by a reticle. Six seconds later, &#039;&#039;massive&#039;&#039; [[Area of Effect#Simple Circle AoE|simple circle AoEs]] are placed under these players. Meteors land at these locations, dealing high damage to those inside the AoE.&lt;br /&gt;
&lt;br /&gt;
* Meteors will take on a color matching the floor of the arena they land on, and retain this color even after the floor changes.&lt;br /&gt;
* All meteors detonate a second time 15 seconds later in equally large [[Area of Effect#Simple Circle AoE|simple circle AoEs]], then create small [[Area of Effect#Puddle|puddles]] that inflict either {{status effect|debuff|File:Moonlit icon1.png|link=File:Moonlit icon1.png}} &#039;&#039;&#039;Moonlit&#039;&#039;&#039; or {{status effect|debuff|File:Moonshadowed icon1.png|link=File:Moonshadowed icon1.png}} &#039;&#039;&#039;Moonshadowed&#039;&#039;&#039; depending on the meteor&#039;s color.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Antitwilight / Perilune&#039;&#039;&#039;&lt;br /&gt;
|Which cast is used depends on whether the floor is completely white or completely black. Deals lethal damage to players with a debuff matching the floor&#039;s primary color.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Zashiki-asob&#039;&#039;&#039;&lt;br /&gt;
|Covers the entire arena in two sets of [[Area of Effect#Simple Circle AoE|simple circle AoEs]] that detonate at different times. Deals moderate damage and inflicts {{status effect|debuff|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Torment Unto Death&#039;&#039;&#039;&lt;br /&gt;
|A [[Tankbuster#AoE Tankbuster|conal tankbuster AoE]] that inflicts {{status effect|debuff|magic vulnerability up}} &#039;&#039;&#039;[[Magic Vulnerability Up]]&#039;&#039;&#039; for 21 seconds.&lt;br /&gt;
|}&lt;br /&gt;
Phase 2 requires delicate handling of {{status effect|debuff|File:Moonlit icon1.png|link=File:Moonlit icon1.png}} &#039;&#039;&#039;Moonlit&#039;&#039;&#039; and {{status effect|debuff|File:Moonshadowed icon1.png|link=File:Moonshadowed icon1.png}} &#039;&#039;&#039;Moonshadowed&#039;&#039;&#039; throughout the majority of the phase to avoid {{status effect|debuff|Doom}} &#039;&#039;&#039;[[Doom (status effect)|Doom]]&#039;&#039;&#039; and &#039;&#039;&#039;Antitwilight / Perilune&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
When Tsukuyomi casts &#039;&#039;&#039;Supreme Selenomancy&#039;&#039;&#039;, all players will be given four stacks of one of the two debuffs. Everyone must immediately run to the opposite color to clear their stacks and avoid a quick death. One half will be covered by two &#039;&#039;&#039;Lunar Halos&#039;&#039;&#039;, requiring players of one debuff type to stand inside the donut AoEs and players of the other debuff to be outside.&lt;br /&gt;
&lt;br /&gt;
When the three &#039;&#039;&#039;Moonfall&#039;&#039;&#039; markers appear, the marked players should split to place a meteor on the north and south corner of &#039;&#039;whatever color is shrinking&#039;&#039; while the third meteor is placed on the opposite edge away from the shrinking side. During this, all other players should stand on the larger color to reset their debuff stack count, then run to the safe spot in the shrinking color.&lt;br /&gt;
&lt;br /&gt;
After a cast of &#039;&#039;&#039;Midnight Rain&#039;&#039;&#039; and two &#039;&#039;&#039;Lunar Halos&#039;&#039;&#039;, a third single &#039;&#039;&#039;Lunar Halo&#039;&#039;&#039; should appear that will match the safe zone needed to avoid the second explosion of meteors.&lt;br /&gt;
&lt;br /&gt;
Once the meteors explode and the [[Area of Effect#Puddle|puddles]] appear, all players should immediately run inside a puddle that is the opposite color to the floor to survive the upcoming &#039;&#039;&#039;Antitwilight / Perilune&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Remember to tank swap when &#039;&#039;&#039;Torment Unto Death&#039;&#039;&#039; is cast.&lt;br /&gt;
&lt;br /&gt;
Tsukuyomi will rotate this attack pattern until brought to 35%, where the final phase will begin.&lt;br /&gt;
&lt;br /&gt;
Boss Rotation: Supreme Selenomancy --&amp;gt; Nightfall (Gun) --&amp;gt; Meteor --&amp;gt; Midnight Rain --&amp;gt; Antitwilight/Perilune --&amp;gt; Reprimand --&amp;gt; Zashiki-asobi --&amp;gt; Nightfall (Gun/Spear) --&amp;gt; Torment Unto Death --&amp;gt; Supreme Selenomancy --&amp;gt; Nightfall (Spear) --&amp;gt; Meteor --&amp;gt; Midnight Rain --&amp;gt; Antitwilight/Perilune --&amp;gt; Reprimand --&amp;gt; Zashiki-asobi --&amp;gt; Nightfall (Gun/Spear) --&amp;gt; Torment Unto Death --&amp;gt; Repeat&lt;br /&gt;
&lt;br /&gt;
===Third Phase: (35% - 0%)===&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|+style=&amp;quot;border:1px solid black&amp;quot;|Phase 3 Abilities&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{status effect|debuff|File:Full Moon icon1.png|link=File:Full Moon icon1.png}} Full Moon&#039;&#039;&#039;&lt;br /&gt;
|Tsukuyomi turns white and is buffed with &#039;&#039;&#039;{{status effect|debuff|File:Full Moon icon1.png|link=File:Full Moon icon1.png}} Full Moon&#039;&#039;&#039;, adding a [[Area of Effect#Simple Circle AoE|simple circle AoE]] underneath herself when using &#039;&#039;&#039;Bright Blade&#039;&#039;&#039; or &#039;&#039;&#039;Dark Blade&#039;&#039;&#039;. Inflicts {{status effect|debuff|damage down}} &#039;&#039;&#039;[[Damage Down]]&#039;&#039;&#039; for 30 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{status effect|debuff|File:New Moon icon1.png|link=File:New Moon icon1.png}} New Moon&#039;&#039;&#039;&lt;br /&gt;
|Tsukuyomi turns black and is buffed with &#039;&#039;&#039;{{status effect|debuff|File:New Moon icon1.png|link=File:New Moon icon1.png}} New Moon&#039;&#039;&#039;, adding a [[Area of Effect#Simple Donut AoE|simple donut AoE]] underneath herself when using &#039;&#039;&#039;Bright Blade&#039;&#039;&#039; or &#039;&#039;&#039;Dark Blade&#039;&#039;&#039;. Inflicts {{status effect|debuff|damage down}} &#039;&#039;&#039;[[Damage Down]]&#039;&#039;&#039; for 30 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bright Blade&#039;&#039;&#039;&lt;br /&gt;
|A large [[Area of Effect#Simple Cone AoE|210 degree cone AoE]] to Tsukuyomi&#039;s left and front. Inflicts {{status effect|debuff|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039; and {{status effect|debuff|damage down}} &#039;&#039;&#039;[[Damage Down]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dark Blade&#039;&#039;&#039;&lt;br /&gt;
|A large [[Area of Effect#Simple Cone AoE|210 degree cone AoE]] to Tsukuyomi&#039;s right and front. Inflicts {{status effect|debuff|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039; and {{status effect|debuff|damage down}} &#039;&#039;&#039;[[Damage Down]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lunacy&#039;&#039;&#039;&lt;br /&gt;
|A [[Stack marker#Multi-hit stack|multi-hit stack marker]] that hits four times in succession.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hagetsu&#039;&#039;&#039;&lt;br /&gt;
|One tank, one healer, and one DPS are marked with red [[Area of Effect#Spread Circle|spread circle]] arrows, then shot one at a time.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tsuki-no-Kakera&#039;&#039;&#039;&lt;br /&gt;
|Places one [[Area of Effect#Simple Circle AoE|simple circle AoE]] in the center, then a series of eight AoEs circling around the edge of the arena in sequence.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Torment Unto Death&#039;&#039;&#039;&lt;br /&gt;
|Functions identically to phase 2, but instead inflicts {{status effect|debuff|physical vulnerability up}} &#039;&#039;&#039;[[Physical Vulnerability Up]]&#039;&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
Phase 3 starts with &#039;&#039;&#039;Dance of the Dead&#039;&#039;&#039;, which deals heavy unavoidable party-wide damage.&lt;br /&gt;
&lt;br /&gt;
Players will not only have to remember to run to Tsukuyomi&#039;s right for &#039;&#039;&#039;Bright Blade&#039;&#039;&#039; and left for &#039;&#039;&#039;Dark Blade&#039;&#039;&#039;, but also to stay close if Tsukuyomi is buffed with &#039;&#039;&#039;{{status effect|debuff|File:New Moon icon1.png|link=File:New Moon icon1.png}} New Moon&#039;&#039;&#039; or stay far away if buffed with &#039;&#039;&#039;{{status effect|debuff|File:Full Moon icon1.png|link=File:Full Moon icon1.png}} Full Moon&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* An easier way to remember the directions is to &amp;quot;&#039;&#039;Run right when &#039;&#039;&#039;B(right)&#039;&#039;&#039;&#039;&#039;&amp;quot; and both &amp;quot;Left&amp;quot; and &#039;&#039;&#039;Dark&#039;&#039;&#039; have four letters.&lt;br /&gt;
&lt;br /&gt;
The rest of the phase will be handling the combination of &#039;&#039;&#039;Lunacy + Tsuki-no-Kakera&#039;&#039;&#039; or &#039;&#039;&#039;Hagetsu + Zashiki-asobi&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* For the former, players should group up on the last AoE to appear, then run as a stack in the center once it clears.&lt;br /&gt;
* For the latter, the marked players will want to spread out in the small safe area before running to the other side once the first set of AoEs resolve.&lt;br /&gt;
&lt;br /&gt;
After too much time passes, Tsukuyomi will enrage with a &#039;&#039;&#039;Lunacy&#039;&#039;&#039; that strikes players endlessly until all are defeated.&lt;br /&gt;
&lt;br /&gt;
Boss Rotation: Dance of the Dead --&amp;gt; New Moon/Full Moon --&amp;gt; Bright Blade/Dark Blade --&amp;gt; New Moon/Full Moon --&amp;gt; Bright Blade/Dark Blade --&amp;gt; Reprimand --&amp;gt; New Moon/Full Moon --&amp;gt; Lunacy + Tsuki-no-Kakera --&amp;gt; Bright Blade/Dark Blade --&amp;gt; Torment Unto Death --&amp;gt; New Moon/Full Moon --&amp;gt; Hagetsu + Zashiki-asobi --&amp;gt; Bright Blade/Dark Blade --&amp;gt; Reprimand --&amp;gt; Reprimand --&amp;gt; Lunacy + Tsuki-no-Kakera...&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{see also|Tsukuyomi&#039;s Weapons}}&lt;br /&gt;
*Each player will receive 1 {{Item icon|Lunar Totem}} per kill. Collect 10 totems to exchange for a weapon or 99 for a {{Item icon|Lunar Kamuy Fife}} at [[Eschina]] in [[Rhalgr&#039;s Reach]] (X:13.8 Y:11.8).&lt;br /&gt;
*{{tomestone|Poetics|20}} [[Allagan Tomestone of Poetics]]&lt;br /&gt;
*{{Item icon|Tsukuyomi Card}} (Drops at a fixed rate.)&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|32px|link=]] Treasure Coffer===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Tsukuyomi&#039;s Paladin Arms (IL 365)}}&lt;br /&gt;
{{Drops table row|Tsukuyomi&#039;s Greataxe}}&lt;br /&gt;
{{Drops table row|Tsukuyomi&#039;s Odachi}}&lt;br /&gt;
{{Drops table row|Tsukuyomi&#039;s Lance}}&lt;br /&gt;
{{Drops table row|Tsukuyomi&#039;s Crescents}}&lt;br /&gt;
{{Drops table row|Tsukuyomi&#039;s Chokuto}}&lt;br /&gt;
{{Drops table row|Tsukuyomi&#039;s Kunai}}&lt;br /&gt;
{{Drops table row|Tsukuyomi&#039;s Greatbow}}&lt;br /&gt;
{{Drops table row|Tsukuyomi&#039;s Revolver}}&lt;br /&gt;
{{Drops table row|Tsukuyomi&#039;s Rod}}&lt;br /&gt;
{{Drops table row|Tsukuyomi&#039;s Grimoire}}&lt;br /&gt;
{{Drops table row|Tsukuyomi&#039;s Rapier}}&lt;br /&gt;
{{Drops table row|Tsukuyomi&#039;s Cane}}&lt;br /&gt;
{{Drops table row|Tsukuyomi&#039;s Codex}}&lt;br /&gt;
{{Drops table row|Tsukuyomi&#039;s Ephemeris}}&lt;br /&gt;
{{Drops table row|Celestial Kimono Remnant}}&lt;br /&gt;
{{Drops table row|Moonlit Tank Trimmings}}&lt;br /&gt;
{{Drops table row|Blue Moon Phasmascape}}&lt;br /&gt;
{{Drops table row|Tsukuyomi Weapon Coffer (IL 365)}}&lt;br /&gt;
{{Drops table row|Lunar Kamuy Fife}}&lt;br /&gt;
{{Drops table row|Faded Copy of Under the Moonlight}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Happy Death Day To Who}}&lt;br /&gt;
{{achievement table row|Mightier than the Moon}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header}}&lt;br /&gt;
{{music table row|Phase 1|Nightbloom}}&lt;br /&gt;
{{music table row|Phase 2 (Adds)|Lunacy|roll=n}}&lt;br /&gt;
{{music table row|Phase 3|Wayward Daughter}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:FFXIV PUB Patch4 3 39 png jpgcopy.jpg&lt;br /&gt;
File:FFXIV PUB Patch4 3 40 png jpgcopy.jpg&lt;br /&gt;
File:FFXIV Tsukuyomi.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav/trial}}&lt;/div&gt;</summary>
		<author><name>Pckables</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Minstrel%27s_Ballad:_Tsukuyomi%27s_Pain&amp;diff=1331810</id>
		<title>The Minstrel&#039;s Ballad: Tsukuyomi&#039;s Pain</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Minstrel%27s_Ballad:_Tsukuyomi%27s_Pain&amp;diff=1331810"/>
		<updated>2026-06-02T09:02:13Z</updated>

		<summary type="html">&lt;p&gt;Pckables: /* Second Phase: (80% - 35%) */ Rewording&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{EX notice}}&lt;br /&gt;
{{otheruses|the level 70 challenge-mode [[trial]]|the story-mode [[Main Scenario]] [[trial]]|Castrum Fluminis}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = The Minstrel&#039;s Ballad: Tsukuyomi&#039;s Pain&lt;br /&gt;
| image = The Minstrel&#039;s Ballad Tsukuyomi&#039;s Pain Image.png&lt;br /&gt;
| description = Upon hearing of your final encounter with [[Yotsuyu]] -- and the [[primal]] to whom she surrendered her will -- the wandering minstrel composes a tanka tinged with sorrow. Had Yotsuyu been born in a different time, a different place, would she have lived a simple life unsullied by acts of violence and cruelty? Or were the seeds of villainy always there, their growth merely hastened by circumstance? These questions bring to mind [[Tsukuyomi]]&#039;s overwhelming malice, your memories now suffused by the tragedy of the minstrel&#039;s verse...&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 70&lt;br /&gt;
| level-sync = 70&lt;br /&gt;
| ilvl = 350&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = extreme&lt;br /&gt;
| size = full&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| duty-finder = High-end Trials (Stormblood)&lt;br /&gt;
| roulette = Mentor&lt;br /&gt;
| tomestones = 20 Poetics&lt;br /&gt;
| location = Castrum Fluminis&lt;br /&gt;
| region = Othard&lt;br /&gt;
| req-quest = Songs in the Key of Kugane&lt;br /&gt;
| patch = 4.3&lt;br /&gt;
| release = Stormblood&lt;br /&gt;
| echo = ex-trial&lt;br /&gt;
| stone-sky-sea = The Minstrel&#039;s Ballad: Tsukuyomi&#039;s Pain&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
To unlock this you need to have completed the normal version [[Castrum Fluminis]] which requires the Main Scenario Quest [[The Primary Agreement]]&lt;br /&gt;
==Strategy==&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{evt|service=youtube|id=6jXScwlL9fM|dimensions=350|align=right|description=The Minstrel&#039;s Ballad: Tsukuyomi&#039;s Pain}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|32px|link=]] The Lady of the Moon: [[Tsukuyomi]]===&lt;br /&gt;
===First Phase: (100% - 80%)===&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|+style=&amp;quot;border:1px solid black&amp;quot;|Phase 1 Abilities&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Reprimand&#039;&#039;&#039;&lt;br /&gt;
|Unavoidable party-wide damage.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Nightfall&#039;&#039;&#039;&lt;br /&gt;
|Tsukuyomi summons one of two weapons at random, each having a unique corresponding attack:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lead of the Underworld&#039;&#039;&#039; is an unmarked [[Stack marker#Line stack|line stack]]. Indicated by Tsukuyomi equipping a gun with a cracking sound and shouting &amp;quot;&#039;&#039;Beg for Mercy!&#039;&#039;&amp;quot;&lt;br /&gt;
* &#039;&#039;&#039;Steel of the Underworld&#039;&#039;&#039; is three [[Area of Effect#Cleave|cleave]] attacks pointed at a tank, healer, and DPS. Indicated by a spear, the sound of a blade unsheathing, and shouting &amp;quot;&#039;&#039;Your end is near!&#039;&#039;&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
An introductory phase, the only attack to keep an eye out for is &#039;&#039;&#039;Nightfall&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* If Tsukuyomi pulls out a gun, stack together to mitigate the outgoing damage.&lt;br /&gt;
&lt;br /&gt;
*If Tsukuyomi pulls out a spear, players should spread out into three separate stacks around the boss: one stack being both tanks, one being both healers, and the last being all four DPS. This ensures that each cleave hits a different group of players and that no one takes a second cleave.&lt;br /&gt;
While &#039;&#039;&#039;Nightfall&#039;&#039;&#039; chooses a random weapon to start, the second cast will always use the weapon opposite to the first.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{action icon|Nightbloom}}&#039;&#039;&#039;: marks the start of the next phase, dealing high damage to all players and inflicting {{Status effect|debuff|Down for the count}} &#039;&#039;&#039;[[Down for the Count]]&#039;&#039;&#039; for 15 seconds. &lt;br /&gt;
&lt;br /&gt;
Boss Rotation: Reprimand --&amp;gt; Nightfall (Gun/Spear) --&amp;gt; Nightfall (Spear/Gun) --&amp;gt; Reprimand --&amp;gt; {{action icon|Nightbloom}} (at 80%)&lt;br /&gt;
&lt;br /&gt;
===Suffering Phase===&lt;br /&gt;
Tsukuyomi reverts back to Yotsuyu and becomes untargetable. A &#039;&#039;&#039;Suffering Gauge&#039;&#039;&#039; appears that will begin filling over time and as enemies damage Yotsuyu. If this gauge reaches 100, the party will wipe.&lt;br /&gt;
&lt;br /&gt;
There will be three sets of adds to deal with in this phase that must be killed as quickly as possible.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Wave 1&#039;&#039;&#039;: Six &#039;&#039;&#039;Specters of the Homeland&#039;&#039;&#039; and the &#039;&#039;&#039;Specter of Matriarch and Patriarch&#039;&#039;&#039; appear, the latter attaching [[Tether (mechanic)#Chase Tether|chase tethers]] to Yotsuyu. Tanks should pick up the untethered enemies and group them together to defeat with AoEs. If the &#039;&#039;&#039;Suffering Gauge&#039;&#039;&#039; is a concern, DPS can focus on the tethered enemies first to minimize how much the gauge fills.&lt;br /&gt;
* &#039;&#039;&#039;Wave 2&#039;&#039;&#039;: Six &#039;&#039;&#039;Specters of the Empire&#039;&#039;&#039; and a &#039;&#039;&#039;Specter of Asahi&#039;&#039;&#039;, the latter of which attaches a [[Tether (mechanic)#Chase Tether|chase tether]] to Yotsuyu. This phase can be handled identically to the previous one.&lt;br /&gt;
* &#039;&#039;&#039;Wave 3&#039;&#039;&#039;: The &#039;&#039;&#039;Specter of Zenos&#039;&#039;&#039; appears and inflicts the group with {{Status effect|debuff|Down for the count}} &#039;&#039;&#039;[[Down for the Count]]&#039;&#039;&#039; for ~12 seconds. All players must defeat it as quickly as possible; it will repeatedly cast &#039;&#039;&#039;Dispersivity&#039;&#039;&#039; dealing high damage to the entire party and rapidly filling up the &#039;&#039;&#039;Suffering Gauge&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Once the Specter of Zenos is defeat, &#039;&#039;&#039;{{action icon|Nightbloom}}&#039;&#039;&#039; will be cast once more and the next phase will begin.&lt;br /&gt;
&lt;br /&gt;
===Second Phase: (80% - 35%)===&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|+style=&amp;quot;border:1px solid black&amp;quot;|Phase 2 Abilities&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Supreme Selenomancy&#039;&#039;&#039;&lt;br /&gt;
|The arena is split into a white and a black half. Standing in the white half inflicts a stack of {{status effect|debuff|File:Moonlit icon1.png|link=File:Moonlit icon1.png}} &#039;&#039;&#039;Moonlit&#039;&#039;&#039; every 5 seconds, while the black half inflicts {{status effect|debuff|File:Moonshadowed icon1.png|link=File:Moonshadowed icon1.png}} &#039;&#039;&#039;Moonshadowed&#039;&#039;&#039;. If either stack reaches 5, the player becomes {{status effect|debuff|Doom}} &#039;&#039;&#039;[[Doom (status effect)|Doomed]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* All players will be initially inflicted with an immediate four stacks of either {{status effect|debuff|File:Moonlit icon1.png|link=File:Moonlit icon1.png}} &#039;&#039;&#039;Moonlit&#039;&#039;&#039; or {{status effect|debuff|File:Moonshadowed icon1.png|link=File:Moonshadowed icon1.png}} &#039;&#039;&#039;Moonshadowed&#039;&#039;&#039; at random.&lt;br /&gt;
* One color will fill a majority of the arena, then 35 seconds later, covers it entirely via a cast of &#039;&#039;&#039;Midnight Rain&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lunar Halo&#039;&#039;&#039;&lt;br /&gt;
|White orbs that create [[Area of Effect#Simple Donut AoE|simple donut AoEs]]. Deals high damage and inflicts {{status effect|debuff|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Moonfall&#039;&#039;&#039;&lt;br /&gt;
|One tank, one healer, and one DPS are marked by a reticle. Six seconds later, &#039;&#039;massive&#039;&#039; [[Area of Effect#Simple Circle AoE|simple circle AoEs]] are placed under these players. Meteors land at these locations, dealing high damage to those inside the AoE.&lt;br /&gt;
&lt;br /&gt;
* Meteors will take on a color matching the floor of the arena they land on, and retain this color even after the floor changes.&lt;br /&gt;
* All meteors detonate a second time 15 seconds later in equally large [[Area of Effect#Simple Circle AoE|simple circle AoEs]], then create small [[Area of Effect#Puddle|puddles]] that inflict either {{status effect|debuff|File:Moonlit icon1.png|link=File:Moonlit icon1.png}} &#039;&#039;&#039;Moonlit&#039;&#039;&#039; or {{status effect|debuff|File:Moonshadowed icon1.png|link=File:Moonshadowed icon1.png}} &#039;&#039;&#039;Moonshadowed&#039;&#039;&#039; depending on the meteor&#039;s color.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Antitwilight / Perilune&#039;&#039;&#039;&lt;br /&gt;
|Which cast is used depends on whether the floor is completely white or completely black. Deals lethal damage to players with a debuff matching the floor&#039;s primary color.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Zashiki-asob&#039;&#039;&#039;&lt;br /&gt;
|Covers the entire arena in two sets of [[Area of Effect#Simple Circle AoE|simple circle AoEs]] that detonate at different times. Deals moderate damage and inflicts {{status effect|debuff|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Torment Unto Death&#039;&#039;&#039;&lt;br /&gt;
|A [[Tankbuster#AoE Tankbuster|conal tankbuster AoE]] that inflicts {{status effect|debuff|magic vulnerability up}} &#039;&#039;&#039;[[Magic Vulnerability Up]]&#039;&#039;&#039; for 21 seconds.&lt;br /&gt;
|}&lt;br /&gt;
Phase 2 requires delicate handling of {{status effect|debuff|File:Moonlit icon1.png|link=File:Moonlit icon1.png}} &#039;&#039;&#039;Moonlit&#039;&#039;&#039; and {{status effect|debuff|File:Moonshadowed icon1.png|link=File:Moonshadowed icon1.png}} &#039;&#039;&#039;Moonshadowed&#039;&#039;&#039; throughout the majority of the phase to avoid {{status effect|debuff|Doom}} &#039;&#039;&#039;[[Doom (status effect)|Doom]]&#039;&#039;&#039; and &#039;&#039;&#039;Antitwilight / Perilune&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
When Tsukuyomi casts &#039;&#039;&#039;Supreme Selenomancy&#039;&#039;&#039;, all players will be given four stacks of one of the two debuffs. Everyone must immediately run to the opposite color to clear their stacks and avoid a quick death. One half will be covered by two &#039;&#039;&#039;Lunar Halos&#039;&#039;&#039;, requiring players of one debuff type to stand inside the donut AoEs and players of the other debuff to be outside.&lt;br /&gt;
&lt;br /&gt;
When the three &#039;&#039;&#039;Moonfall&#039;&#039;&#039; markers appear, the marked players should split to place a meteor on the north and south corner of &#039;&#039;whatever color is shrinking&#039;&#039; while the third meteor is placed on the opposite edge away from the shrinking side. During this, all other players should stand on the larger color to reset their debuff stack count, then run to the safe spot in the shrinking color.&lt;br /&gt;
&lt;br /&gt;
After a cast of &#039;&#039;&#039;Midnight Rain&#039;&#039;&#039; and two &#039;&#039;&#039;Lunar Halos&#039;&#039;&#039;, a third single &#039;&#039;&#039;Lunar Halo&#039;&#039;&#039; should appear that will match the safe zone needed to avoid the second explosion of meteors.&lt;br /&gt;
&lt;br /&gt;
Once the meteors explode and the [[Area of Effect#Puddle|puddles]] appear, all players should immediately run inside a puddle that is the opposite color to the floor to survive the upcoming &#039;&#039;&#039;Antitwilight / Perilune&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Remember to tank swap when &#039;&#039;&#039;Torment Unto Death&#039;&#039;&#039; is cast.&lt;br /&gt;
&lt;br /&gt;
Tsukuyomi will rotate this attack pattern until brought to 35%, where the final phase will begin.&lt;br /&gt;
&lt;br /&gt;
Boss Rotation: Supreme Selenomancy --&amp;gt; Nightfall (Gun) --&amp;gt; Meteor --&amp;gt; Midnight Rain --&amp;gt; Antitwilight/Perilune --&amp;gt; Reprimand --&amp;gt; Zashiki-asobi --&amp;gt; Nightfall (Gun/Spear) --&amp;gt; Torment Unto Death --&amp;gt; Supreme Selenomancy --&amp;gt; Nightfall (Spear) --&amp;gt; Meteor --&amp;gt; Midnight Rain --&amp;gt; Antitwilight/Perilune --&amp;gt; Reprimand --&amp;gt; Zashiki-asobi --&amp;gt; Nightfall (Gun/Spear) --&amp;gt; Torment Unto Death --&amp;gt; Repeat&lt;br /&gt;
&lt;br /&gt;
===Third Phase: (35% - 0%)===&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|+style=&amp;quot;border:1px solid black&amp;quot;|Phase 3 Abilities&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{status effect|debuff|File:Full Moon icon1.png|link=File:Full Moon icon1.png}} Full Moon&#039;&#039;&#039;&lt;br /&gt;
|Tsukuyomi turns white and is buffed with &#039;&#039;&#039;{{status effect|debuff|File:Full Moon icon1.png|link=File:Full Moon icon1.png}} Full Moon&#039;&#039;&#039;, adding a [[Area of Effect#Simple Circle AoE|simple circle AoE]] underneath herself when using &#039;&#039;&#039;Bright Blade&#039;&#039;&#039; or &#039;&#039;&#039;Dark Blade&#039;&#039;&#039;. Inflicts {{status effect|debuff|damage down}} &#039;&#039;&#039;[[Damage Down]]&#039;&#039;&#039; for 30 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{status effect|debuff|File:New Moon icon1.png|link=File:New Moon icon1.png}} New Moon&#039;&#039;&#039;&lt;br /&gt;
|Tsukuyomi turns black and is buffed with &#039;&#039;&#039;{{status effect|debuff|File:New Moon icon1.png|link=File:New Moon icon1.png}} New Moon&#039;&#039;&#039;, adding a [[Area of Effect#Simple Donut AoE|simple donut AoE]] underneath herself when using &#039;&#039;&#039;Bright Blade&#039;&#039;&#039; or &#039;&#039;&#039;Dark Blade&#039;&#039;&#039;. Inflicts {{status effect|debuff|damage down}} &#039;&#039;&#039;[[Damage Down]]&#039;&#039;&#039; for 30 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bright Blade&#039;&#039;&#039;&lt;br /&gt;
|A large [[Area of Effect#Simple Cone AoE|210 degree cone AoE]] to Tsukuyomi&#039;s left and front. Inflicts {{status effect|debuff|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039; and {{status effect|debuff|damage down}} &#039;&#039;&#039;[[Damage Down]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dark Blade&#039;&#039;&#039;&lt;br /&gt;
|A large [[Area of Effect#Simple Cone AoE|210 degree cone AoE]] to Tsukuyomi&#039;s right and front. Inflicts {{status effect|debuff|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039; and {{status effect|debuff|damage down}} &#039;&#039;&#039;[[Damage Down]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lunacy&#039;&#039;&#039;&lt;br /&gt;
|A [[Stack marker#Multi-hit stack|multi-hit stack marker]] that hits four times in succession.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hagetsu&#039;&#039;&#039;&lt;br /&gt;
|One tank, one healer, and one DPS are marked with red [[Area of Effect#Spread Circle|spread circle]] arrows, then shot one at a time.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tsuki-no-Kakera&#039;&#039;&#039;&lt;br /&gt;
|Places one [[Area of Effect#Simple Circle AoE|simple circle AoE]] in the center, then a series of eight AoEs circling around the edge of the arena in sequence.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Torment Unto Death&#039;&#039;&#039;&lt;br /&gt;
|Functions identically to phase 2, but instead inflicts {{status effect|debuff|physical vulnerability up}} &#039;&#039;&#039;[[Physical Vulnerability Up]]&#039;&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
Phase 3 starts with &#039;&#039;&#039;Dance of the Dead&#039;&#039;&#039;, which deals heavy unavoidable party-wide damage.&lt;br /&gt;
&lt;br /&gt;
Players will not only have to remember to run to Tsukuyomi&#039;s right for &#039;&#039;&#039;Bright Blade&#039;&#039;&#039; and left for &#039;&#039;&#039;Dark Blade&#039;&#039;&#039;, but also to stay close if Tsukuyomi is buffed with &#039;&#039;&#039;{{status effect|debuff|File:New Moon icon1.png|link=File:New Moon icon1.png}} New Moon&#039;&#039;&#039; or stay far away if buffed with &#039;&#039;&#039;{{status effect|debuff|File:Full Moon icon1.png|link=File:Full Moon icon1.png}} Full Moon&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* An easier way to remember the directions is to &amp;quot;&#039;&#039;Run right when &#039;&#039;&#039;B(right)&#039;&#039;&#039;&#039;&#039;&amp;quot; and both &amp;quot;Left&amp;quot; and &#039;&#039;&#039;Dark&#039;&#039;&#039; have four letters.&lt;br /&gt;
&lt;br /&gt;
The rest of the phase will be handling the combination of &#039;&#039;&#039;Lunacy + Tsuki-no-Kakera&#039;&#039;&#039; or &#039;&#039;&#039;Hagetsu + Zashiki-asobi&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* For the former, players should group up on the last AoE to appear, then run as a stack in the center once it clears.&lt;br /&gt;
* For the latter, the marked players will want to spread out in the small safe area before running to the other side once the first set of AoEs resolve.&lt;br /&gt;
&lt;br /&gt;
After too much time passes, Tsukuyomi will enrage with a &#039;&#039;&#039;Lunacy&#039;&#039;&#039; that strikes players endlessly until all are defeated.&lt;br /&gt;
&lt;br /&gt;
Boss Rotation: Dance of the Dead --&amp;gt; New Moon/Full Moon --&amp;gt; Bright Blade/Dark Blade --&amp;gt; New Moon/Full Moon --&amp;gt; Bright Blade/Dark Blade --&amp;gt; Reprimand --&amp;gt; New Moon/Full Moon --&amp;gt; Lunacy + Tsuki-no-Kakera --&amp;gt; Bright Blade/Dark Blade --&amp;gt; Torment Unto Death --&amp;gt; New Moon/Full Moon --&amp;gt; Hagetsu + Zashiki-asobi --&amp;gt; Bright Blade/Dark Blade --&amp;gt; Reprimand --&amp;gt; Reprimand --&amp;gt; Lunacy + Tsuki-no-Kakera...&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{see also|Tsukuyomi&#039;s Weapons}}&lt;br /&gt;
*Each player will receive 1 {{Item icon|Lunar Totem}} per kill. Collect 10 totems to exchange for a weapon or 99 for a {{Item icon|Lunar Kamuy Fife}} at [[Eschina]] in [[Rhalgr&#039;s Reach]] (X:13.8 Y:11.8).&lt;br /&gt;
*{{tomestone|Poetics|20}} [[Allagan Tomestone of Poetics]]&lt;br /&gt;
*{{Item icon|Tsukuyomi Card}} (Drops at a fixed rate.)&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|32px|link=]] Treasure Coffer===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Tsukuyomi&#039;s Paladin Arms (IL 365)}}&lt;br /&gt;
{{Drops table row|Tsukuyomi&#039;s Greataxe}}&lt;br /&gt;
{{Drops table row|Tsukuyomi&#039;s Odachi}}&lt;br /&gt;
{{Drops table row|Tsukuyomi&#039;s Lance}}&lt;br /&gt;
{{Drops table row|Tsukuyomi&#039;s Crescents}}&lt;br /&gt;
{{Drops table row|Tsukuyomi&#039;s Chokuto}}&lt;br /&gt;
{{Drops table row|Tsukuyomi&#039;s Kunai}}&lt;br /&gt;
{{Drops table row|Tsukuyomi&#039;s Greatbow}}&lt;br /&gt;
{{Drops table row|Tsukuyomi&#039;s Revolver}}&lt;br /&gt;
{{Drops table row|Tsukuyomi&#039;s Rod}}&lt;br /&gt;
{{Drops table row|Tsukuyomi&#039;s Grimoire}}&lt;br /&gt;
{{Drops table row|Tsukuyomi&#039;s Rapier}}&lt;br /&gt;
{{Drops table row|Tsukuyomi&#039;s Cane}}&lt;br /&gt;
{{Drops table row|Tsukuyomi&#039;s Codex}}&lt;br /&gt;
{{Drops table row|Tsukuyomi&#039;s Ephemeris}}&lt;br /&gt;
{{Drops table row|Celestial Kimono Remnant}}&lt;br /&gt;
{{Drops table row|Moonlit Tank Trimmings}}&lt;br /&gt;
{{Drops table row|Blue Moon Phasmascape}}&lt;br /&gt;
{{Drops table row|Tsukuyomi Weapon Coffer (IL 365)}}&lt;br /&gt;
{{Drops table row|Lunar Kamuy Fife}}&lt;br /&gt;
{{Drops table row|Faded Copy of Under the Moonlight}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Happy Death Day To Who}}&lt;br /&gt;
{{achievement table row|Mightier than the Moon}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header}}&lt;br /&gt;
{{music table row|Phase 1|Nightbloom}}&lt;br /&gt;
{{music table row|Phase 2 (Adds)|Lunacy|roll=n}}&lt;br /&gt;
{{music table row|Phase 3|Wayward Daughter}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:FFXIV PUB Patch4 3 39 png jpgcopy.jpg&lt;br /&gt;
File:FFXIV PUB Patch4 3 40 png jpgcopy.jpg&lt;br /&gt;
File:FFXIV Tsukuyomi.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav/trial}}&lt;/div&gt;</summary>
		<author><name>Pckables</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:New_Moon_icon1.png&amp;diff=1331799</id>
		<title>File:New Moon icon1.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:New_Moon_icon1.png&amp;diff=1331799"/>
		<updated>2026-06-02T08:55:33Z</updated>

		<summary type="html">&lt;p&gt;Pckables: adding categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;New Moon buff icon from Tsukuyomi&#039;s Pain.&lt;br /&gt;
[[Category:Status Effect Icons]]&lt;br /&gt;
[[Category:Square Enix icons]]&lt;/div&gt;</summary>
		<author><name>Pckables</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Full_Moon_icon1.png&amp;diff=1331797</id>
		<title>File:Full Moon icon1.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Full_Moon_icon1.png&amp;diff=1331797"/>
		<updated>2026-06-02T08:55:13Z</updated>

		<summary type="html">&lt;p&gt;Pckables: adding categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Full Moon buff icon from Tsukuyomi&#039;s Pain.&lt;br /&gt;
[[Category:Status Effect Icons]]&lt;br /&gt;
[[Category:Square Enix icons]]&lt;/div&gt;</summary>
		<author><name>Pckables</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Moonshadowed_icon1.png&amp;diff=1331796</id>
		<title>File:Moonshadowed icon1.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Moonshadowed_icon1.png&amp;diff=1331796"/>
		<updated>2026-06-02T08:54:56Z</updated>

		<summary type="html">&lt;p&gt;Pckables: adding categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Moonshadowed debuff icon from Tsukuyomi&#039;s Pain.&lt;br /&gt;
[[Category:Status Effect Icons]]&lt;br /&gt;
[[Category:Square Enix icons]]&lt;/div&gt;</summary>
		<author><name>Pckables</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Moonlit_icon1.png&amp;diff=1331793</id>
		<title>File:Moonlit icon1.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Moonlit_icon1.png&amp;diff=1331793"/>
		<updated>2026-06-02T08:54:24Z</updated>

		<summary type="html">&lt;p&gt;Pckables: adding categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Moonlit debuff icon from Tsukuyomi&#039;s Pain.&lt;br /&gt;
[[Category:Status Effect Icons]]&lt;br /&gt;
[[Category:Square Enix icons]]&lt;/div&gt;</summary>
		<author><name>Pckables</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Minstrel%27s_Ballad:_Tsukuyomi%27s_Pain&amp;diff=1331792</id>
		<title>The Minstrel&#039;s Ballad: Tsukuyomi&#039;s Pain</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Minstrel%27s_Ballad:_Tsukuyomi%27s_Pain&amp;diff=1331792"/>
		<updated>2026-06-02T08:53:36Z</updated>

		<summary type="html">&lt;p&gt;Pckables: Rewrote guide with STDT tables and status effect icons.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{EX notice}}&lt;br /&gt;
{{otheruses|the level 70 challenge-mode [[trial]]|the story-mode [[Main Scenario]] [[trial]]|Castrum Fluminis}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = The Minstrel&#039;s Ballad: Tsukuyomi&#039;s Pain&lt;br /&gt;
| image = The Minstrel&#039;s Ballad Tsukuyomi&#039;s Pain Image.png&lt;br /&gt;
| description = Upon hearing of your final encounter with [[Yotsuyu]] -- and the [[primal]] to whom she surrendered her will -- the wandering minstrel composes a tanka tinged with sorrow. Had Yotsuyu been born in a different time, a different place, would she have lived a simple life unsullied by acts of violence and cruelty? Or were the seeds of villainy always there, their growth merely hastened by circumstance? These questions bring to mind [[Tsukuyomi]]&#039;s overwhelming malice, your memories now suffused by the tragedy of the minstrel&#039;s verse...&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 70&lt;br /&gt;
| level-sync = 70&lt;br /&gt;
| ilvl = 350&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = extreme&lt;br /&gt;
| size = full&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| duty-finder = High-end Trials (Stormblood)&lt;br /&gt;
| roulette = Mentor&lt;br /&gt;
| tomestones = 20 Poetics&lt;br /&gt;
| location = Castrum Fluminis&lt;br /&gt;
| region = Othard&lt;br /&gt;
| req-quest = Songs in the Key of Kugane&lt;br /&gt;
| patch = 4.3&lt;br /&gt;
| release = Stormblood&lt;br /&gt;
| echo = ex-trial&lt;br /&gt;
| stone-sky-sea = The Minstrel&#039;s Ballad: Tsukuyomi&#039;s Pain&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
To unlock this you need to have completed the normal version [[Castrum Fluminis]] which requires the Main Scenario Quest [[The Primary Agreement]]&lt;br /&gt;
==Strategy==&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{evt|service=youtube|id=6jXScwlL9fM|dimensions=350|align=right|description=The Minstrel&#039;s Ballad: Tsukuyomi&#039;s Pain}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|32px|link=]] The Lady of the Moon: [[Tsukuyomi]]===&lt;br /&gt;
===First Phase: (100% - 80%)===&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|+style=&amp;quot;border:1px solid black&amp;quot;|Phase 1 Abilities&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Reprimand&#039;&#039;&#039;&lt;br /&gt;
|Unavoidable party-wide damage.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Nightfall&#039;&#039;&#039;&lt;br /&gt;
|Tsukuyomi summons one of two weapons at random, each having a unique corresponding attack:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lead of the Underworld&#039;&#039;&#039; is an unmarked [[Stack marker#Line stack|line stack]]. Indicated by Tsukuyomi equipping a gun with a cracking sound and shouting &amp;quot;&#039;&#039;Beg for Mercy!&#039;&#039;&amp;quot;&lt;br /&gt;
* &#039;&#039;&#039;Steel of the Underworld&#039;&#039;&#039; is three [[Area of Effect#Cleave|cleave]] attacks pointed at a tank, healer, and DPS. Indicated by a spear, the sound of a blade unsheathing, and shouting &amp;quot;&#039;&#039;Your end is near!&#039;&#039;&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
An introductory phase, the only attack to keep an eye out for is &#039;&#039;&#039;Nightfall&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* If Tsukuyomi pulls out a gun, stack together to mitigate the outgoing damage.&lt;br /&gt;
&lt;br /&gt;
*If Tsukuyomi pulls out a spear, players should spread out into three separate stacks around the boss: one stack being both tanks, one being both healers, and the last being all four DPS. This ensures that each cleave hits a different group of players and that no one takes a second cleave.&lt;br /&gt;
While &#039;&#039;&#039;Nightfall&#039;&#039;&#039; chooses a random weapon to start, the second cast will always use the weapon opposite to the first.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{action icon|Nightbloom}}&#039;&#039;&#039;: marks the start of the next phase, dealing high damage to all players and inflicting {{Status effect|debuff|Down for the count}} &#039;&#039;&#039;[[Down for the Count]]&#039;&#039;&#039; for 15 seconds. &lt;br /&gt;
&lt;br /&gt;
Boss Rotation: Reprimand --&amp;gt; Nightfall (Gun/Spear) --&amp;gt; Nightfall (Spear/Gun) --&amp;gt; Reprimand --&amp;gt; {{action icon|Nightbloom}} (at 80%)&lt;br /&gt;
&lt;br /&gt;
===Suffering Phase===&lt;br /&gt;
Tsukuyomi reverts back to Yotsuyu and becomes untargetable. A &#039;&#039;&#039;Suffering Gauge&#039;&#039;&#039; appears that will begin filling over time and as enemies damage Yotsuyu. If this gauge reaches 100, the party will wipe.&lt;br /&gt;
&lt;br /&gt;
There will be three sets of adds to deal with in this phase that must be killed as quickly as possible.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Wave 1&#039;&#039;&#039;: Six &#039;&#039;&#039;Specters of the Homeland&#039;&#039;&#039; and the &#039;&#039;&#039;Specter of Matriarch and Patriarch&#039;&#039;&#039; appear, the latter attaching [[Tether (mechanic)#Chase Tether|chase tethers]] to Yotsuyu. Tanks should pick up the untethered enemies and group them together to defeat with AoEs. If the &#039;&#039;&#039;Suffering Gauge&#039;&#039;&#039; is a concern, DPS can focus on the tethered enemies first to minimize how much the gauge fills.&lt;br /&gt;
* &#039;&#039;&#039;Wave 2&#039;&#039;&#039;: Six &#039;&#039;&#039;Specters of the Empire&#039;&#039;&#039; and a &#039;&#039;&#039;Specter of Asahi&#039;&#039;&#039;, the latter of which attaches a [[Tether (mechanic)#Chase Tether|chase tether]] to Yotsuyu. This phase can be handled identically to the previous one.&lt;br /&gt;
* &#039;&#039;&#039;Wave 3&#039;&#039;&#039;: The &#039;&#039;&#039;Specter of Zenos&#039;&#039;&#039; appears and inflicts the group with {{Status effect|debuff|Down for the count}} &#039;&#039;&#039;[[Down for the Count]]&#039;&#039;&#039; for ~12 seconds. All players must defeat it as quickly as possible; it will repeatedly cast &#039;&#039;&#039;Dispersivity&#039;&#039;&#039; dealing high damage to the entire party and rapidly filling up the &#039;&#039;&#039;Suffering Gauge&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Once the Specter of Zenos is defeat, &#039;&#039;&#039;{{action icon|Nightbloom}}&#039;&#039;&#039; will be cast once more and the next phase will begin.&lt;br /&gt;
&lt;br /&gt;
===Second Phase: (80% - 35%)===&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|+style=&amp;quot;border:1px solid black&amp;quot;|Phase 2 Abilities&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Supreme Selenomancy&#039;&#039;&#039;&lt;br /&gt;
|The arena is split into a white and a black half. Standing in the white half inflicts a stack of {{status effect|debuff|File:Moonlit icon1.png|link=File:Moonlit icon1.png}} &#039;&#039;&#039;Moonlit&#039;&#039;&#039; every 5 seconds, while the black half inflicts {{status effect|debuff|File:Moonshadowed icon1.png|link=File:Moonshadowed icon1.png}} &#039;&#039;&#039;Moonshadowed&#039;&#039;&#039;. If either stack reaches 5, the player becomes {{status effect|debuff|Doom}} &#039;&#039;&#039;[[Doom (status effect)|Doomed]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* All players will be initially inflicted with an immediate four stacks of either {{status effect|debuff|File:Moonlit icon1.png|link=File:Moonlit icon1.png}} &#039;&#039;&#039;Moonlit&#039;&#039;&#039; or {{status effect|debuff|File:Moonshadowed icon1.png|link=File:Moonshadowed icon1.png}} &#039;&#039;&#039;Moonshadowed&#039;&#039;&#039; at random.&lt;br /&gt;
* One color will fill a majority of the arena, then 35 seconds later, covers it entirely via a cast of &#039;&#039;&#039;Midnight Rain&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lunar Halo&#039;&#039;&#039;&lt;br /&gt;
|White orbs that create [[Area of Effect#Simple Donut AoE|simple donut AoEs]]. Deals high damage and inflicts {{status effect|debuff|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Moonfall&#039;&#039;&#039;&lt;br /&gt;
|One tank, one healer, and one DPS are marked by a reticle. Six seconds later, &#039;&#039;massive&#039;&#039; [[Area of Effect#Simple Circle AoE|simple circle AoEs]] are placed under these players. Meteors land at these locations, dealing high damage to those inside the AoE.&lt;br /&gt;
&lt;br /&gt;
* Meteors will take on a color matching the floor of the arena and retain this color even should the floor change afterwards.&lt;br /&gt;
* All meteors detonate a second time 15 seconds later in equally large [[Area of Effect#Simple Circle AoE|simple circle AoEs]], then create small [[Area of Effect#Puddle|puddles]] that inflict either {{status effect|debuff|File:Moonlit icon1.png|link=File:Moonlit icon1.png}} &#039;&#039;&#039;Moonlit&#039;&#039;&#039; or {{status effect|debuff|File:Moonshadowed icon1.png|link=File:Moonshadowed icon1.png}} &#039;&#039;&#039;Moonshadowed&#039;&#039;&#039; depending on their color.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Antitwilight / Perilune&#039;&#039;&#039;&lt;br /&gt;
|Which cast is used depends on whether the floor is completely white or completely black. Deals lethal damage to players with a debuff matching the floor&#039;s primary color.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Zashiki-asob&#039;&#039;&#039;&lt;br /&gt;
|Covers the entire arena in two sets of [[Area of Effect#Simple Circle AoE|simple circle AoEs]] that detonate at different times. Deals moderate damage and inflicts {{status effect|debuff|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Torment Unto Death&#039;&#039;&#039;&lt;br /&gt;
|A [[Tankbuster#AoE Tankbuster|conal tankbuster AoE]] that inflicts {{status effect|debuff|magic vulnerability up}} &#039;&#039;&#039;[[Magic Vulnerability Up]]&#039;&#039;&#039; for 21 seconds.&lt;br /&gt;
|}&lt;br /&gt;
Phase 2 requires delicate handling of {{status effect|debuff|File:Moonlit icon1.png|link=File:Moonlit icon1.png}} &#039;&#039;&#039;Moonlit&#039;&#039;&#039; and {{status effect|debuff|File:Moonshadowed icon1.png|link=File:Moonshadowed icon1.png}} &#039;&#039;&#039;Moonshadowed&#039;&#039;&#039; throughout the majority of the phase to avoid {{status effect|debuff|Doom}} &#039;&#039;&#039;[[Doom (status effect)|Doom]]&#039;&#039;&#039; and &#039;&#039;&#039;Antitwilight / Perilune&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
When Tsukuyomi casts &#039;&#039;&#039;Supreme Selenomancy&#039;&#039;&#039;, all players will be given four stacks of one of the two debuffs. Everyone must immediately run to the opposite color to clear their stacks and avoid a quick death. One half will be covered by two &#039;&#039;&#039;Lunar Halos&#039;&#039;&#039;, requiring players of one debuff type to stand inside the donut AoEs and players of the other debuff to be outside.&lt;br /&gt;
&lt;br /&gt;
When the three &#039;&#039;&#039;Moonfall&#039;&#039;&#039; markers appear, the marked players should split to place a meteor on the north and south corner of &#039;&#039;whatever color is shrinking&#039;&#039; while the third meteor is placed on the opposite edge away from the shrinking side. During this, all other players should stand on the larger color to reset their debuff stack count, then run to the safe spot in the shrinking color.&lt;br /&gt;
&lt;br /&gt;
After a cast of &#039;&#039;&#039;Midnight Rain&#039;&#039;&#039; and two &#039;&#039;&#039;Lunar Halos&#039;&#039;&#039;, a third single &#039;&#039;&#039;Lunar Halo&#039;&#039;&#039; should appear that will match the safe zone needed to avoid the second explosion of meteors.&lt;br /&gt;
&lt;br /&gt;
Once the meteors explode and the [[Area of Effect#Puddle|puddles]] appear, all players should immediately run inside a puddle that is the opposite color to the floor to survive the upcoming &#039;&#039;&#039;Antitwilight / Perilune&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Remember to tank swap when &#039;&#039;&#039;Torment Unto Death&#039;&#039;&#039; is cast.&lt;br /&gt;
&lt;br /&gt;
Tsukuyomi will rotate this attack pattern until brought to 35%, where the final phase will begin.&lt;br /&gt;
&lt;br /&gt;
Boss Rotation: Supreme Selenomancy --&amp;gt; Nightfall (Gun) --&amp;gt; Meteor --&amp;gt; Midnight Rain --&amp;gt; Antitwilight/Perilune --&amp;gt; Reprimand --&amp;gt; Zashiki-asobi --&amp;gt; Nightfall (Gun/Spear) --&amp;gt; Torment Unto Death --&amp;gt; Supreme Selenomancy --&amp;gt; Nightfall (Spear) --&amp;gt; Meteor --&amp;gt; Midnight Rain --&amp;gt; Antitwilight/Perilune --&amp;gt; Reprimand --&amp;gt; Zashiki-asobi --&amp;gt; Nightfall (Gun/Spear) --&amp;gt; Torment Unto Death --&amp;gt; Repeat&lt;br /&gt;
&lt;br /&gt;
===Third Phase: (35% - 0%)===&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|+style=&amp;quot;border:1px solid black&amp;quot;|Phase 3 Abilities&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{status effect|debuff|File:Full Moon icon1.png|link=File:Full Moon icon1.png}} Full Moon&#039;&#039;&#039;&lt;br /&gt;
|Tsukuyomi turns white and is buffed with &#039;&#039;&#039;{{status effect|debuff|File:Full Moon icon1.png|link=File:Full Moon icon1.png}} Full Moon&#039;&#039;&#039;, adding a [[Area of Effect#Simple Circle AoE|simple circle AoE]] underneath herself when using &#039;&#039;&#039;Bright Blade&#039;&#039;&#039; or &#039;&#039;&#039;Dark Blade&#039;&#039;&#039;. Inflicts {{status effect|debuff|damage down}} &#039;&#039;&#039;[[Damage Down]]&#039;&#039;&#039; for 30 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{status effect|debuff|File:New Moon icon1.png|link=File:New Moon icon1.png}} New Moon&#039;&#039;&#039;&lt;br /&gt;
|Tsukuyomi turns black and is buffed with &#039;&#039;&#039;{{status effect|debuff|File:New Moon icon1.png|link=File:New Moon icon1.png}} New Moon&#039;&#039;&#039;, adding a [[Area of Effect#Simple Donut AoE|simple donut AoE]] underneath herself when using &#039;&#039;&#039;Bright Blade&#039;&#039;&#039; or &#039;&#039;&#039;Dark Blade&#039;&#039;&#039;. Inflicts {{status effect|debuff|damage down}} &#039;&#039;&#039;[[Damage Down]]&#039;&#039;&#039; for 30 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bright Blade&#039;&#039;&#039;&lt;br /&gt;
|A large [[Area of Effect#Simple Cone AoE|210 degree cone AoE]] to Tsukuyomi&#039;s left and front. Inflicts {{status effect|debuff|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039; and {{status effect|debuff|damage down}} &#039;&#039;&#039;[[Damage Down]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dark Blade&#039;&#039;&#039;&lt;br /&gt;
|A large [[Area of Effect#Simple Cone AoE|210 degree cone AoE]] to Tsukuyomi&#039;s right and front. Inflicts {{status effect|debuff|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039; and {{status effect|debuff|damage down}} &#039;&#039;&#039;[[Damage Down]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lunacy&#039;&#039;&#039;&lt;br /&gt;
|A [[Stack marker#Multi-hit stack|multi-hit stack marker]] that hits four times in succession.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hagetsu&#039;&#039;&#039;&lt;br /&gt;
|One tank, one healer, and one DPS are marked with red [[Area of Effect#Spread Circle|spread circle]] arrows, then shot one at a time.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tsuki-no-Kakera&#039;&#039;&#039;&lt;br /&gt;
|Places one [[Area of Effect#Simple Circle AoE|simple circle AoE]] in the center, then a series of eight AoEs circling around the edge of the arena in sequence.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Torment Unto Death&#039;&#039;&#039;&lt;br /&gt;
|Functions identically to phase 2, but instead inflicts {{status effect|debuff|physical vulnerability up}} &#039;&#039;&#039;[[Physical Vulnerability Up]]&#039;&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
Phase 3 starts with &#039;&#039;&#039;Dance of the Dead&#039;&#039;&#039;, which deals heavy unavoidable party-wide damage.&lt;br /&gt;
&lt;br /&gt;
Players will not only have to remember to run to Tsukuyomi&#039;s right for &#039;&#039;&#039;Bright Blade&#039;&#039;&#039; and left for &#039;&#039;&#039;Dark Blade&#039;&#039;&#039;, but also to stay close if Tsukuyomi is buffed with &#039;&#039;&#039;{{status effect|debuff|File:New Moon icon1.png|link=File:New Moon icon1.png}} New Moon&#039;&#039;&#039; or stay far away if buffed with &#039;&#039;&#039;{{status effect|debuff|File:Full Moon icon1.png|link=File:Full Moon icon1.png}} Full Moon&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* An easier way to remember the directions is to &amp;quot;&#039;&#039;Run right when &#039;&#039;&#039;B(right)&#039;&#039;&#039;&#039;&#039;&amp;quot; and both &amp;quot;Left&amp;quot; and &#039;&#039;&#039;Dark&#039;&#039;&#039; have four letters.&lt;br /&gt;
&lt;br /&gt;
The rest of the phase will be handling the combination of &#039;&#039;&#039;Lunacy + Tsuki-no-Kakera&#039;&#039;&#039; or &#039;&#039;&#039;Hagetsu + Zashiki-asobi&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* For the former, players should group up on the last AoE to appear, then run as a stack in the center once it clears.&lt;br /&gt;
* For the latter, the marked players will want to spread out in the small safe area before running to the other side once the first set of AoEs resolve.&lt;br /&gt;
&lt;br /&gt;
After too much time passes, Tsukuyomi will enrage with a &#039;&#039;&#039;Lunacy&#039;&#039;&#039; that strikes players endlessly until all are defeated.&lt;br /&gt;
&lt;br /&gt;
Boss Rotation: Dance of the Dead --&amp;gt; New Moon/Full Moon --&amp;gt; Bright Blade/Dark Blade --&amp;gt; New Moon/Full Moon --&amp;gt; Bright Blade/Dark Blade --&amp;gt; Reprimand --&amp;gt; New Moon/Full Moon --&amp;gt; Lunacy + Tsuki-no-Kakera --&amp;gt; Bright Blade/Dark Blade --&amp;gt; Torment Unto Death --&amp;gt; New Moon/Full Moon --&amp;gt; Hagetsu + Zashiki-asobi --&amp;gt; Bright Blade/Dark Blade --&amp;gt; Reprimand --&amp;gt; Reprimand --&amp;gt; Lunacy + Tsuki-no-Kakera...&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{see also|Tsukuyomi&#039;s Weapons}}&lt;br /&gt;
*Each player will receive 1 {{Item icon|Lunar Totem}} per kill. Collect 10 totems to exchange for a weapon or 99 for a {{Item icon|Lunar Kamuy Fife}} at [[Eschina]] in [[Rhalgr&#039;s Reach]] (X:13.8 Y:11.8).&lt;br /&gt;
*{{tomestone|Poetics|20}} [[Allagan Tomestone of Poetics]]&lt;br /&gt;
*{{Item icon|Tsukuyomi Card}} (Drops at a fixed rate.)&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|32px|link=]] Treasure Coffer===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Tsukuyomi&#039;s Paladin Arms (IL 365)}}&lt;br /&gt;
{{Drops table row|Tsukuyomi&#039;s Greataxe}}&lt;br /&gt;
{{Drops table row|Tsukuyomi&#039;s Odachi}}&lt;br /&gt;
{{Drops table row|Tsukuyomi&#039;s Lance}}&lt;br /&gt;
{{Drops table row|Tsukuyomi&#039;s Crescents}}&lt;br /&gt;
{{Drops table row|Tsukuyomi&#039;s Chokuto}}&lt;br /&gt;
{{Drops table row|Tsukuyomi&#039;s Kunai}}&lt;br /&gt;
{{Drops table row|Tsukuyomi&#039;s Greatbow}}&lt;br /&gt;
{{Drops table row|Tsukuyomi&#039;s Revolver}}&lt;br /&gt;
{{Drops table row|Tsukuyomi&#039;s Rod}}&lt;br /&gt;
{{Drops table row|Tsukuyomi&#039;s Grimoire}}&lt;br /&gt;
{{Drops table row|Tsukuyomi&#039;s Rapier}}&lt;br /&gt;
{{Drops table row|Tsukuyomi&#039;s Cane}}&lt;br /&gt;
{{Drops table row|Tsukuyomi&#039;s Codex}}&lt;br /&gt;
{{Drops table row|Tsukuyomi&#039;s Ephemeris}}&lt;br /&gt;
{{Drops table row|Celestial Kimono Remnant}}&lt;br /&gt;
{{Drops table row|Moonlit Tank Trimmings}}&lt;br /&gt;
{{Drops table row|Blue Moon Phasmascape}}&lt;br /&gt;
{{Drops table row|Tsukuyomi Weapon Coffer (IL 365)}}&lt;br /&gt;
{{Drops table row|Lunar Kamuy Fife}}&lt;br /&gt;
{{Drops table row|Faded Copy of Under the Moonlight}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Happy Death Day To Who}}&lt;br /&gt;
{{achievement table row|Mightier than the Moon}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header}}&lt;br /&gt;
{{music table row|Phase 1|Nightbloom}}&lt;br /&gt;
{{music table row|Phase 2 (Adds)|Lunacy|roll=n}}&lt;br /&gt;
{{music table row|Phase 3|Wayward Daughter}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:FFXIV PUB Patch4 3 39 png jpgcopy.jpg&lt;br /&gt;
File:FFXIV PUB Patch4 3 40 png jpgcopy.jpg&lt;br /&gt;
File:FFXIV Tsukuyomi.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav/trial}}&lt;/div&gt;</summary>
		<author><name>Pckables</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Full_Moon_icon1.png&amp;diff=1331704</id>
		<title>File:Full Moon icon1.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Full_Moon_icon1.png&amp;diff=1331704"/>
		<updated>2026-06-02T08:12:44Z</updated>

		<summary type="html">&lt;p&gt;Pckables: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Full Moon buff icon from Tsukuyomi&#039;s Pain.&lt;/div&gt;</summary>
		<author><name>Pckables</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:New_Moon_icon1.png&amp;diff=1331699</id>
		<title>File:New Moon icon1.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:New_Moon_icon1.png&amp;diff=1331699"/>
		<updated>2026-06-02T08:10:20Z</updated>

		<summary type="html">&lt;p&gt;Pckables: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;New Moon buff icon from Tsukuyomi&#039;s Pain.&lt;/div&gt;</summary>
		<author><name>Pckables</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Moonshadowed_icon1.png&amp;diff=1330230</id>
		<title>File:Moonshadowed icon1.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Moonshadowed_icon1.png&amp;diff=1330230"/>
		<updated>2026-06-02T06:37:02Z</updated>

		<summary type="html">&lt;p&gt;Pckables: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Moonshadowed debuff icon from Tsukuyomi&#039;s Pain.&lt;/div&gt;</summary>
		<author><name>Pckables</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Moonlit_icon1.png&amp;diff=1330229</id>
		<title>File:Moonlit icon1.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Moonlit_icon1.png&amp;diff=1330229"/>
		<updated>2026-06-02T06:36:33Z</updated>

		<summary type="html">&lt;p&gt;Pckables: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Moonlit debuff icon from Tsukuyomi&#039;s Pain.&lt;/div&gt;</summary>
		<author><name>Pckables</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Minstrel%27s_Ballad:_Shinryu%27s_Domain&amp;diff=1329774</id>
		<title>The Minstrel&#039;s Ballad: Shinryu&#039;s Domain</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Minstrel%27s_Ballad:_Shinryu%27s_Domain&amp;diff=1329774"/>
		<updated>2026-06-01T08:15:00Z</updated>

		<summary type="html">&lt;p&gt;Pckables: /*  Primal: Shinryu */ Added Prior to the fight section. Changed video alignment.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{EX notice}}&lt;br /&gt;
{{otheruses|the level 70 challenge-mode [[trial]]|the story-mode [[Main Scenario]] [[trial]]|The Royal Menagerie}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = The Minstrel&#039;s Ballad: Shinryu&#039;s Domain&lt;br /&gt;
| image = The Minstrel&#039;s Ballad Shinryu&#039;s Domain Image.png&lt;br /&gt;
| description = A god born of sorrow and despair. A man who lives only for death. As one they fought the Warrior of Light, and as one they fell. No words could do this titanic encounter justice... unless they come from the wandering minstrel, to whom no event is beyond improvement. As his nimble fingers pluck out the chords, his rich voice carries you to a place above the world, one that is at once familiar and foreign: [[Shinryu]]&#039;s domain.&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 70&lt;br /&gt;
| level-sync = 70&lt;br /&gt;
| ilvl = 320&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = extreme&lt;br /&gt;
| size = full&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| duty-finder = High-end Trials (Stormblood)&lt;br /&gt;
| roulette = Mentor&lt;br /&gt;
| tomestones = 20 poetics&lt;br /&gt;
| location = Transparency&lt;br /&gt;
| region = Gyr Abania&lt;br /&gt;
| req-quest = Songs in the Key of Kugane&lt;br /&gt;
| patch = 4.1&lt;br /&gt;
| release = Stormblood&lt;br /&gt;
| echo = ex-trial&lt;br /&gt;
| stone-sky-sea = The Minstrel&#039;s Ballad: Shinryu&#039;s Domain&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
==Strategy==&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|32px|link=]] [[Primal]]: [[Shinryu]]===&lt;br /&gt;
Much like [[The Royal Menagerie|normal mode]], your battle against Shinryu will involve the presence of a &#039;&#039;&#039;Corrupted Aether Gauge&#039;&#039;&#039;. Once the gauge reaches 100, Shinryu will execute a special attack.&lt;br /&gt;
&lt;br /&gt;
Unlike normal mode, your battle against Shinryu will immediately begin on the chequered platform previously seen in Phase 2. Furthermore, the middle tile can now be destroyed, and should that happen, the raid will suffer an unavoidable wipe.&lt;br /&gt;
&lt;br /&gt;
Lastly, both the main enmity target and the off-tank will suffer continuous auto-attacks from Shinryu, keeping healers on their toes throughout the battle.&lt;br /&gt;
&lt;br /&gt;
==== Prior to the fight: ====&lt;br /&gt;
Players will want to know and memorize their {{Status effect|debuff|File:Burning chains icon1.png|link=File:Burning chains icon1.png}} &#039;&#039;&#039;Burning Chains&#039;&#039;&#039; partner, and potentially come to agreement on which player runs in which direction.&lt;br /&gt;
&lt;br /&gt;
Each tank and healer may want to be assigned a DPS partner for &#039;&#039;&#039;Atomic Ray&#039;&#039;&#039;, but will need to take into account {{Status effect|debuff|File:Burning chains icon1.png|link=File:Burning chains icon1.png}} &#039;&#039;&#039;Burning Chains&#039;&#039;&#039; pairs.{{evt|service=youtube|id=Pnqopy0Q4dI|dimensions=350|align=center|description=The Minstrel&#039;s Ballad: Shinryu&#039;s Domain - Primal Guide}}{{Clear}}&lt;br /&gt;
=== Phase 1: 100% - 44% ===&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|+style=&amp;quot;border:1px solid black&amp;quot;|Phase 1 Abilities&lt;br /&gt;
!Attack Type&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;&#039;Body Part&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;The Worm&#039;s Heart&#039;&#039;&#039;&lt;br /&gt;
|An attackable piece of Shinryu that regenerates every 70 seconds. When &#039;&#039;&#039;The Worm&#039;s Heart&#039;&#039;&#039; is destroyed, Shinryu takes a significant burst of damage.&lt;br /&gt;
&lt;br /&gt;
* If Shinryu completes a &#039;&#039;&#039;Corrupted Aether&#039;&#039;&#039; attack while &#039;&#039;&#039;The Worm&#039;s Heart&#039;&#039;&#039; is still active, the damage of the attack will wipe the party.&lt;br /&gt;
* Each time &#039;&#039;&#039;The Worm&#039;s Heart&#039;&#039;&#039; regenerates, it will gain a stack of {{Status effect|buff|File:hp boost icon1.png|link=File:hp boost icon1.png}} &#039;&#039;&#039;HP Boost&#039;&#039;&#039; and {{Status effect|buff|File:RegenBuff.png|link=File:RegenBuff.png}} &#039;&#039;&#039;[[Rehabilitation]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;|&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;|One player is marked with a spiky green tail marker. After about 9 seconds, the marker disappears and Shinryu will slam its tail on the side closest to where the marker was.&lt;br /&gt;
&lt;br /&gt;
* The tail will always appear from the east or west side (whichever is closest), hitting the closest two tiles in front of it and [[Knockback|knocking]] nearby players away.&lt;br /&gt;
** If the marker was dropped in the center-north or center-south platforms, the tail will attack from the east or west at random.&lt;br /&gt;
* Uncracked tiles hit by the tail become cracked while cracked tiles are destroyed.&lt;br /&gt;
* If at least one platform remains unbroken under the tail, it will remain for a short period of time and can be attacked by players, dealing high damage to Shinryu if successfully destroyed.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;&#039;Corrupted Aether&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Earthen Fury&#039;&#039;&#039;&lt;br /&gt;
|Only used at the start of the fight. Deals high unavoidable party-wide damage and destroys the east and west platforms. Three other platforms become cracked.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tidal Wave&#039;&#039;&#039;&lt;br /&gt;
|A spout appears on a random edge of the platform that inflicts high damage and major [[Knockback#Directional Knockback|directional knockback]] away from the spout to all players. Knockback strength is just short of two tile lengths.&lt;br /&gt;
Creates five [[Area of Effect#Puddle|water puddles]] on random platforms.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hellfire&#039;&#039;&#039;&lt;br /&gt;
|Deals extreme &#039;&#039;&#039;Fire Damage&#039;&#039;&#039; to all players, and inflicts {{Status effect|debuff|burns}} &#039;&#039;&#039;[[Burns]]&#039;&#039;&#039; for 20 seconds. Clears all &#039;&#039;&#039;Water Puddles&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Judgement Bolt&#039;&#039;&#039;&lt;br /&gt;
|Deals high &#039;&#039;&#039;Lightning Damage&#039;&#039;&#039; to all players and inflicts 1-4 players with {{Status effect|debuff|Paralysis}} &#039;&#039;&#039;[[Paralysis]]&#039;&#039;&#039; that can be cleansed with {{Action icon|Esuna}}. Clears all &#039;&#039;&#039;Water Puddles&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Diamond Dust&#039;&#039;&#039;&lt;br /&gt;
|Deals high damage to all players, converts the arena into an [[Other Mechanics#Ice Floor|ice floor]], and attaches {{Status effect|debuff|File:Burning chains icon1.png|link=File:Burning chains icon1.png}} &#039;&#039;&#039;Burning Chains&#039;&#039;&#039; to both healers.&lt;br /&gt;
Creates five [[Area of Effect#Puddle|water puddles]] on random platforms.&lt;br /&gt;
&lt;br /&gt;
* Movement slides players slightly farther than the full length of a tile.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;|&#039;&#039;&#039;Aerial Blast&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;|A Corrupted Aether attack. Deals three minor [[Knockback#Radial Knockback|radial knockbacks]] from the center of the arena, then a fourth one that deals higher damage, stronger knockback.&lt;br /&gt;
DPS players are tethered with {{Status effect|debuff|File:Burning chains icon1.png|link=File:Burning chains icon1.png}} &#039;&#039;&#039;Burning Chains&#039;&#039;&#039; prior to the final knockback.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;&#039;Left Wing&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Summon Icicle&#039;&#039;&#039;&lt;br /&gt;
|Creates three icicles in random spots along the south edge of the arena, which then shoot straight across in a [[Area of Effect#Simple Line AoE|line AoE]], dealing high damage, [[knockback]], and {{Status effect|debuff|slow}} &#039;&#039;&#039;[[Slow]]&#039;&#039;&#039; for 60 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;|&#039;&#039;&#039;Ice Storm&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;|Deals unavoidable party-wide damage.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;&#039;Right Wing&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Levinbolt&#039;&#039;&#039;&lt;br /&gt;
|Hits all players with unmarked &#039;&#039;&#039;Lightning Damage&#039;&#039;&#039; [[Area of Effect#Spread Circle|spread circles]] and inflicts {{Status effect|debuff|electrocution}} &#039;&#039;&#039;[[Electrocution]]&#039;&#039;&#039; for 9 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;|&#039;&#039;&#039;Hypernova&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;|An unmarked {{I|Stack marker}} that deals high &#039;&#039;&#039;Fire Damage&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;&#039;Standard&#039;&#039;&#039;&lt;br /&gt;
|{{Status effect|debuff|File:Burning chains icon1.png|link=File:Burning chains icon1.png}} &#039;&#039;&#039;Burning Chains&#039;&#039;&#039;&lt;br /&gt;
|All players are marked with chains, then attached to another player of a matching role via a [[Tether (mechanic)#Spread / Far Tether|breakable spread tether]]. Tethers inflict fire damage and stacks {{Status effect|debuff|File:Suppuration icon2.png|link=File:Suppuration icon2.png}} &#039;&#039;&#039;Suppuration&#039;&#039;&#039; repeatedly until broken.&lt;br /&gt;
&lt;br /&gt;
* Tethers to DPS players will prioritize matching DPS types. Melee DPS be tethered to another Melee DPS if there are two in the party.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Water Puddle&#039;&#039;&#039;&lt;br /&gt;
|A non-damaging puddle that grants players {{Status effect|buff|Fire resistance up}} &#039;&#039;&#039;[[Fire Resistance Up]]&#039;&#039;&#039; and {{Status effect|debuff|Lightning resistance down}} &#039;&#039;&#039;[[Lightning Resistance Down]]&#039;&#039;&#039; when stood inside.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dragonfist&#039;&#039;&#039;&lt;br /&gt;
|A black [[Area of Effect#Simple Circle AoE|simple circle AoE]] appears in the center of the arena. Those inside the AoE are inflicted with {{Status effect|debuff|down for the count}} &#039;&#039;&#039;[[Down for the Count]]&#039;&#039;&#039; and a stack of {{Status effect|debuff|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Akh Morn&#039;&#039;&#039;&lt;br /&gt;
|A multi-hit [[Tankbuster#Shared Tankbuster|shared tankbuster]]. Is always combined with &#039;&#039;&#039;Akh Rhai&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Akh Rhai&#039;&#039;&#039;&lt;br /&gt;
|Random DPS players have unmoving pillars of flame AoEs placed underneath them that deal repeated bursts of damage while inside.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Earth Breath&#039;&#039;&#039;&lt;br /&gt;
|One healer and one DPS are marked with brown [[Area of Effect#Spread Line or Cone|spread cone]] arrows. Shinryu hits both targets with large cones of damage that inflict {{Status effect|debuff|sludge}} &#039;&#039;&#039;[[Sludge]]&#039;&#039;&#039; for 15 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Reiryu&#039;&#039;&#039;&lt;br /&gt;
|Four purple dragon heads that tether to all DPS and inflicts {{Status effect|debuff|File:The worms curse icon1.png|link=File:The worms curse icon1.png}} &#039;&#039;&#039;The Worm&#039;s Curse&#039;&#039;&#039;—dealing damage over time and preventing healing, but granting the player a small amount of lifesteal.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Reiryu&#039;&#039;&#039; start at 0% health and will disappear once directly healed to 100%. AoE healing has no effect on &#039;&#039;&#039;Reiryu&#039;&#039;&#039; or their targets.&lt;br /&gt;
* If a tethered player dies or too much time passes, &#039;&#039;&#039;Reiryu&#039;&#039;&#039; fly away and attack the party, inflicting damage and a stack of {{Status effect|debuff|Damage Down}} &#039;&#039;&#039;[[Damage Down]]&#039;&#039;&#039; to all players for 60 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gyre Charge&#039;&#039;&#039;&lt;br /&gt;
|Shinryu leaves the arena and re-appears at a random corner in the distance, then dives across dealing high [[knockback]] in a massive [[Area of Effect#Simple Line AoE|line AoE]]. Shinryu then re-appears on the east or west side of the arena.&lt;br /&gt;
|}&lt;br /&gt;
[[File:Shinryu Enmity List.png|alt=Shinryu&#039;s Left Wing casting Summon Icicle in the enmity list.|thumb|Upcoming attacks from Shinryu&#039;s Wings can be easily seen in the enmity list.]]&lt;br /&gt;
[[File:Shinryu Extreme Crack Patterns.png|alt=Cracked floor patterns.|thumb|The two potential cracked platform patterns that occur after Earthen Fury.]]&lt;br /&gt;
Much of Phase 1 is about dodging AoEs, responding quickly to casts and markers, and attacking Shinryu&#039;s body parts whenever possible. &#039;&#039;&#039;The Worm&#039;s Heart&#039;&#039;&#039; must be destroyed immediately whenever it appears to prevent the party from wiping.&lt;br /&gt;
&lt;br /&gt;
Throughout the fight, Shinryu&#039;s Left and Right wing will cast random spells. Players can anticipate which attack is upcoming by the color of the ring the wing has when charging, or by keeping an eye on the enmity list.&lt;br /&gt;
&lt;br /&gt;
There are two potential platform crack patterns: One with a cracked center and one with an intact center.&lt;br /&gt;
&lt;br /&gt;
Of note, players should aim to place the first &#039;&#039;&#039;Tail Slap&#039;&#039;&#039; on the southeast platform first to leave the northern platforms unbroken for other attacks such as {{Status effect|debuff|File:Burning chains icon1.png|link=File:Burning chains icon1.png}} &#039;&#039;&#039;Burning Chains&#039;&#039;&#039; and &#039;&#039;&#039;Earth Breath&#039;&#039;&#039;. If the center is not cracked, the second &#039;&#039;&#039;Tail Slap&#039;&#039;&#039; can be aimed on the center platform, otherwise it should be aimed to the northwest. The third and final &#039;&#039;&#039;Tail Slap&#039;&#039;&#039; can be aimed southwest.&lt;br /&gt;
&lt;br /&gt;
Be wary that players &#039;&#039;can not&#039;&#039; walk across diagonals if a northern or southern platform is destroyed. Jumping is required to prevent falling into the void.&lt;br /&gt;
&lt;br /&gt;
Lastly, each &#039;&#039;&#039;Corrupted Aether&#039;&#039;&#039; attack must be handled in a specific way to survive:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tidal Wave&#039;&#039;&#039; requires players to run to the side closest to the spout, or simply use {{Action icon|Arm&#039;s Length}} or {{Action icon|Surecast}} before the end of the cast.&lt;br /&gt;
* &#039;&#039;&#039;Hellfire&#039;&#039;&#039; and &#039;&#039;&#039;Judgement Bolt&#039;&#039;&#039; are both paired with &#039;&#039;&#039;Summon Icicle&#039;&#039;&#039;. While in both scenarios players will need to dodge the Spikesicles, &#039;&#039;&#039;Hellfire&#039;&#039;&#039; requires players to stand inside a &#039;&#039;&#039;Water Puddle&#039;&#039;&#039; while &#039;&#039;&#039;Judgement Bolt&#039;&#039;&#039; instead requires avoidance of them.&lt;br /&gt;
* &#039;&#039;&#039;Diamond Dust&#039;&#039;&#039; will always attach a {{Status effect|debuff|File:Burning chains icon1.png|link=File:Burning chains icon1.png}} &#039;&#039;&#039;Burning Chain&#039;&#039;&#039; to both healers. Healers should stand next to each other at the northern half of the center platform and immediately slide to opposite corners of the northeast and northwest platforms.&lt;br /&gt;
* &#039;&#039;&#039;Aerial Blast&#039;&#039;&#039; requires all players to run near the center and aim themselves to be knocked towards a corner. DPS will need to ensure they are knocked to a corner opposite to their {{Status effect|debuff|File:Burning chains icon1.png|link=File:Burning chains icon1.png}} &#039;&#039;&#039;Burning Chain&#039;&#039;&#039; partner. {{Action icon|Arm&#039;s Length}} and {{Action icon|Surecast}} can resist the knockback entirely.&lt;br /&gt;
&lt;br /&gt;
As &#039;&#039;&#039;The Worm&#039;s Heart&#039;&#039;&#039; is on a separate 70 second timer untied to rotation, it is not listed in the Rotation table.&lt;br /&gt;
&lt;br /&gt;
Once Shinryu completes their attack rotation or reaches 44% health, they will start an &#039;&#039;Active Time Maneuver&#039;&#039; and begin Phase 2.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|+style=&amp;quot;border:1px solid black&amp;quot;|Phase 1 Rotation&lt;br /&gt;
!Attack&lt;br /&gt;
!Strategy&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Earthen Fury&#039;&#039;&#039;&lt;br /&gt;
|Players have 10 seconds to destroy &#039;&#039;&#039;The Worm&#039;s Heart&#039;&#039;&#039; before the &#039;&#039;&#039;Corrupted Aether&#039;&#039;&#039; gauge reaches maximum. Do not stand on the east or west platforms.&lt;br /&gt;
|-&lt;br /&gt;
|{{Status effect|debuff|File:Burning chains icon1.png|link=File:Burning chains icon1.png}} &#039;&#039;&#039;Burning Chains&#039;&#039;&#039;&lt;br /&gt;
|Targets all players. Separate to opposite corners of the platform.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tidal Wave&#039;&#039;&#039;&lt;br /&gt;
|Either run towards the spout or use a knockback resist skill.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;&lt;br /&gt;
|Marks a random healer, who should run and place it on the southeast platform.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Left Wing Attack&#039;&#039;&#039;&lt;br /&gt;
|Will either be &#039;&#039;&#039;Summon Icicle&#039;&#039;&#039; or &#039;&#039;&#039;Ice Storm&#039;&#039;&#039; at random.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Right Wing Attack&#039;&#039;&#039;&lt;br /&gt;
|Will either be &#039;&#039;&#039;Levinbolt&#039;&#039;&#039; or &#039;&#039;&#039;Hypernova&#039;&#039;&#039; at random.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dragonfist&#039;&#039;&#039;&lt;br /&gt;
|Move out of the AoE in the center. &#039;&#039;&#039;The Worm&#039;s Heart&#039;&#039;&#039; will regenerate around this point.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Left Wing Attack&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;|&#039;&#039;&#039;Akh Morn + Akh Rhai&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;|Tanks should stack together and mitigate. DPS must spread out away from the party and be prepared to move if the &#039;&#039;&#039;Akh Rhai&#039;&#039;&#039; appears underneath them.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Summon Icicle +&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Hellfire / Judgement Bolt&#039;&#039;&#039;&lt;br /&gt;
|Position to dodge the Spikesicles while either inside a puddle for &#039;&#039;&#039;Hellfire&#039;&#039;&#039;, or outside a puddle for &#039;&#039;&#039;Judgement Bolt&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;&lt;br /&gt;
|Marks a random DPS, who should either place it in the center (if not cracked) or the northwest platform.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Levinbolt&#039;&#039;&#039;&lt;br /&gt;
|All players should spread out.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Left Wing Attack&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;The Worm&#039;s Heart&#039;&#039;&#039; will regenerate around this time.&lt;br /&gt;
|-&lt;br /&gt;
|{{Status effect|debuff|File:Burning chains icon1.png|link=File:Burning chains icon1.png}} &#039;&#039;&#039;Burning Chains&#039;&#039;&#039;&lt;br /&gt;
|Targets only tanks and healers, who should run to opposite corners of the platform.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Earth Breath&#039;&#039;&#039;&lt;br /&gt;
|After breaking {{Status effect|debuff|File:Burning chains icon1.png|link=File:Burning chains icon1.png}} &#039;&#039;&#039;Burning Chains&#039;&#039;&#039;, run back to the center for safety while the marked move to northwest and northeast.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Akh Morn + Akh Rhai&#039;&#039;&#039;&lt;br /&gt;
|Handle as before. Two DPS players will be targeted by &#039;&#039;&#039;Akh Rhai&#039;&#039;&#039; this time.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;|&#039;&#039;&#039;Left Wing Attack&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Diamond Dust&#039;&#039;&#039;&lt;br /&gt;
|Both healers should stand on the north half of the center platform. The instant the ground freezes, both slide to opposite corners of the north platforms to break the {{Status effect|debuff|File:Burning chains icon1.png|link=File:Burning chains icon1.png}} &#039;&#039;&#039;Burning Chains&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Reiryu&#039;&#039;&#039;&lt;br /&gt;
|Tethers to all four DPS. Quickly heal the dragon heads while DPS continue attacking to stay alive through lifesteal.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;&lt;br /&gt;
|Marks the off-tank, who should place this on the southwest platform. &#039;&#039;&#039;The Worms Heart&#039;&#039;&#039; will likely regenerate sometime after this attack.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Left Wing Attack&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;|&#039;&#039;&#039;Akh Morn + Akh Rhai&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;|Handle as before.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aerial Blast&#039;&#039;&#039;&lt;br /&gt;
|Run towards the center in preparation for the knockbacks. DPS players should attempt to be knocked to the opposite corner of their tether partner. Knockback Resistance can be used.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Earth Breath&#039;&#039;&#039;&lt;br /&gt;
|Handle as before.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;|&#039;&#039;&#039;Left Wing Attack&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gyre Charge&#039;&#039;&#039;&lt;br /&gt;
|Look for which corner Shinryu moves to and run far into the corner of a platform to the left or right of Shinryu&#039;s charge.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Right Wing Attack&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;The Worm&#039;s Heart&#039;&#039;&#039; will likely regenerate around this time.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Akh Morn + Akh Rhai&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Right Wing Attack&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tidal Wave&#039;&#039;&#039;&lt;br /&gt;
|Be aware that most platforms are broken at this point. A knockback resistance ability is strongly recommended.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Phase 2 Start&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Transition===&lt;br /&gt;
Just like normal mode, all players will be bound before an &#039;&#039;&#039;Active Time Maneuver&#039;&#039;&#039; takes place. All successful players will be launched to a new platform while players that failed are killed and sent to the second platform.&lt;br /&gt;
&lt;br /&gt;
A [[Other Mechanics#Proximity AoE|proximity AoE]] is placed in the center of the platform that will then [[Knockback#Uppercut|uppercut]] players away from its epicenter. Players must position themselves to be flung onto the blue platform to the north (where any dead allies will be waiting).&lt;br /&gt;
&lt;br /&gt;
Three waves of two types of enemies will spawn:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ginryu&#039;&#039;&#039;, a small dragon that casts a large [[Area of Effect#Simple Line AoE|simple line AoE]] called &#039;&#039;&#039;Blazing Trail&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Hakkinryu&#039;&#039;&#039;, a larger dragon that casts a [[tankbuster]] called &#039;&#039;&#039;Death Sentence&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Meanwhile Shinryu will begin charging &#039;&#039;&#039;Protostar&#039;&#039;&#039;, giving players 100 seconds to deal with the waves of enemies before the cast completes and wipes the party.&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Wave 1&#039;&#039;&#039; creates five [[Other Mechanics#Proximity AoE|proximity AoEs]] which become four &#039;&#039;&#039;Ginryu&#039;&#039;&#039; and one &#039;&#039;&#039;Hakkinryu&#039;&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Wave 2&#039;&#039;&#039; begins 10 seconds later, dropping another five [[Other Mechanics#Proximity AoE|proximity AoEs]] that become three &#039;&#039;&#039;Ginryu&#039;&#039;&#039; and two &#039;&#039;&#039;Hakkinryu&#039;&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Wave 3&#039;&#039;&#039; begins 15 seconds later, marking five random players with large [[Area of Effect#Spread Circle|spread circles]] that become [[Other Mechanics#Proximity AoE|proximity AoEs]], then hatch into five &#039;&#039;&#039;Ginryu&#039;&#039;&#039;.&lt;br /&gt;
#* If two [[Other Mechanics#Proximity AoE|proximity AoEs]] are placed too close to each other (indicated by the size of the [[Area of Effect#Spread Circle|spread circles]]), they will explode and wipe the party.&lt;br /&gt;
&lt;br /&gt;
Once all enemies are killed, Shinryu will stop charging and fire their incomplete &#039;&#039;&#039;Protostar&#039;&#039;&#039; at the party, dealing high damage to all players.&lt;br /&gt;
&lt;br /&gt;
Finally, Shinryu uses &#039;&#039;&#039;Tail Spit&#039;&#039;&#039;, creating an [[Knockback#Epicentral Knockback|epicentral knockback]] marker in the center of the platform.&lt;br /&gt;
&lt;br /&gt;
After the tail lands on the platform, players have roughly 20 seconds to run across Shinryu&#039;s tail while dodging &#039;&#039;&#039;Aetherial Ray&#039;&#039;&#039; [[Area of Effect#Simple Line AoE|line AoEs]], which will {{Status effect|debuff|stun}} &#039;&#039;&#039;[[Stun]]&#039;&#039;&#039; players for 2 seconds if hit.&lt;br /&gt;
&lt;br /&gt;
Once players are above the southern platform, it is safe to jump off Shinryu&#039;s tail and begin Phase 2.&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Phase 2: 44% - 24%===&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|+style=&amp;quot;border:1px solid black&amp;quot;|Phase 2 Abilities&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Doom Puddle&#039;&#039;&#039;&lt;br /&gt;
|A permanent [[Area of Effect#Puddle|puddle]] underneath Shinryu that inflicts a 10 second {{Status effect|debuff|doom}} &#039;&#039;&#039;[[Doom]]&#039;&#039;&#039; while inside. The debuff is cleansed upon exiting the puddle.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tera Slash&#039;&#039;&#039;&lt;br /&gt;
|A [[tankbuster]] that inflicts {{Status effect|debuff|Physical Vulnerability Up}} &#039;&#039;&#039;[[Physical Vulnerability Up]]&#039;&#039;&#039; for 25 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Atomic Ray&#039;&#039;&#039;&lt;br /&gt;
|Targets every single DPS with a {{I|Stack marker}} that inflicts {{Status effect|debuff|Magic Vulnerability Up}} &#039;&#039;&#039;[[Magic Vulnerability Up]]&#039;&#039;&#039;. Always combined with {{Status effect|debuff|File:Burning chains icon1.png|link=File:Burning chains icon1.png}} &#039;&#039;&#039;Burning Chains&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* Players that survive a stack solo are inflicted with {{Status effect|debuff|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ice Storm&#039;&#039;&#039;&lt;br /&gt;
|Now a [[Other Mechanics#Green Light|green light]] attack that inflicts unmoving players with {{Status effect|debuff|deep freeze}} &#039;&#039;&#039;[[Deep Freeze]]&#039;&#039;&#039; for 12 seconds. Always paired with either &#039;&#039;&#039;Hypernova&#039;&#039;&#039; or &#039;&#039;&#039;Levinbolt&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Levinbolt&#039;&#039;&#039;&lt;br /&gt;
|Now deals higher damage and inflicts {{Status effect|debuff|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]],&#039;&#039;&#039; but targets where all players were standing at the end of the cast rather than their current position.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hypernova&#039;&#039;&#039;&lt;br /&gt;
|Deals extreme damage to players not afflicted with {{Status effect|debuff|deep freeze}} &#039;&#039;&#039;[[Deep Freeze]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Benighting Breath&#039;&#039;&#039;&lt;br /&gt;
|A massive [[Area of Effect#Simple Cone AoE|simple cone AoE]] that deals high damage and inflicts {{Status effect|debuff|infirmity}} &#039;&#039;&#039;[[Infirmity]]&#039;&#039;&#039; for 60 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Wormwail&#039;&#039;&#039;&lt;br /&gt;
|A [[Area of Effect#Simple Donut AoE|donut AoE]] with its safe-zone being underneath Shinryu, and is slightly smaller than the &#039;&#039;&#039;Doom Puddle&#039;&#039;&#039;. Deals high damage and inflicts {{Status effect|debuff|infirmity}} &#039;&#039;&#039;[[Infirmity]]&#039;&#039;&#039; for 60 seconds.&lt;br /&gt;
|}&lt;br /&gt;
Shinryu&#039;s list of attacks shorten considerably, but become more dangerous.&lt;br /&gt;
&lt;br /&gt;
The first attack to look out for is &#039;&#039;&#039;Atomic Ray&#039;&#039;&#039;. All players are tethered with {{Status effect|debuff|File:Burning chains icon1.png|link=File:Burning chains icon1.png}} &#039;&#039;&#039;Burning Chains&#039;&#039;&#039; to their usual partner, but then all DPS are marked with stack markers. Two stack markers can &#039;&#039;not&#039;&#039; be brought together due to the {{Status effect|debuff|Magic Vulnerability Up}} &#039;&#039;&#039;[[Magic Vulnerability Up]]&#039;&#039;&#039; they inflict. Players should group together prior to shorten the {{Status effect|debuff|File:Burning chains icon1.png|link=File:Burning chains icon1.png}} &#039;&#039;&#039;Burning Chains&#039;&#039;&#039;, then split and divide into stack marker pairs afterwards.&lt;br /&gt;
&lt;br /&gt;
Lastly, &#039;&#039;&#039;Ice Storm&#039;&#039;&#039; will always be paired with &#039;&#039;&#039;Hypernova&#039;&#039;&#039; or &#039;&#039;&#039;Levinbolt&#039;&#039;&#039; and requires different handling depending on which is being cast.&lt;br /&gt;
&lt;br /&gt;
* With &#039;&#039;&#039;Hypernova&#039;&#039;&#039;, all players should stack and hold still to &#039;&#039;intentionally&#039;&#039; be frozen. The ice will counter the damage of &#039;&#039;&#039;Hypernova&#039;&#039;&#039; and at the same time be cleansed by the fire.&lt;br /&gt;
* With &#039;&#039;&#039;Levinbolt&#039;&#039;&#039;, players will need to not only keep moving to avoid {{Status effect|debuff|deep freeze}} &#039;&#039;&#039;[[Deep Freeze]]&#039;&#039;&#039;, but to ensure that the &#039;&#039;&#039;Levinbolt&#039;&#039;&#039; strike does not hit them. Players should also stay away from each other to avoid potentially striking others with their delayed bolts of lightning.&lt;br /&gt;
&lt;br /&gt;
At 24% or after two full rotations, Shinryu will begin their final attack.&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|+style=&amp;quot;border:1px solid black&amp;quot;|Phase 2 Rotation&lt;br /&gt;
!Attack&lt;br /&gt;
!Strategy&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tera Slash&#039;&#039;&#039;&lt;br /&gt;
|Mitigate and tank swap.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Atomic Ray + {{Status effect|debuff|File:Burning chains icon1.png|link=File:Burning chains icon1.png}} Burning Chains&#039;&#039;&#039;&lt;br /&gt;
|Pair up tether partners, then break the tethers and pair up for each stack marker.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ice Storm + Hypernova / Levinbolt&#039;&#039;&#039;&lt;br /&gt;
|Keep moving if &#039;&#039;&#039;Levinbolt&#039;&#039;&#039; is being cast, or stack together and stay still if &#039;&#039;&#039;Hypernova&#039;&#039;&#039; is being cast.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Benighting Breath / Wormwail&#039;&#039;&#039;&lt;br /&gt;
|Dodge the related AoE. If &#039;&#039;&#039;Wormwail&#039;&#039;&#039;, wait a few seconds before entering the &#039;&#039;&#039;Doom Puddle&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tera Slash&#039;&#039;&#039;&lt;br /&gt;
|Tank swap.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Reiryu&#039;&#039;&#039;&lt;br /&gt;
|Heal the dragon heads before players are killed or they fly away.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Loop Repeat&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Enrage Phase: ===&lt;br /&gt;
Shinryu will start a 70 second cast of &#039;&#039;&#039;Tidal Wave&#039;&#039;&#039; that will knock all players off the platform if Shinryu is not defeated in time. At the same time, Shinryu&#039;s Left Wing and Right Wing will be casting &#039;&#039;&#039;Hellfire&#039;&#039;&#039; and &#039;&#039;&#039;Judgement Bolt&#039;&#039;&#039; with a 35 second cast time.&lt;br /&gt;
&lt;br /&gt;
On the left and right of Shinryu are two jump pads that will boost players onto Shinryu&#039;s back, enabling Shinryu&#039;s Left Wing and Right Wing to be attacked directly. Destroying the wings will not only stop their respective cast, but remove ~9% of Shinryu&#039;s health per wing.&lt;br /&gt;
&lt;br /&gt;
Once both wings are destroyed, players will have jump off Shinryu&#039;s back and take out whatever remains of their health bar manually.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{see also|Shinryu&#039;s Weapons}}&lt;br /&gt;
*Each player will receive 1 {{Item icon|Shinryu Totem}} per kill. Collect 10 totems to exchange for a weapon or 99 for a {{Item icon|Legendary Kamuy Fife}} at [[Eschina]] in [[Rhalgr&#039;s Reach]] (X:13.8 Y:11.8).&lt;br /&gt;
*{{tomestone|Poetics|20}} [[Allagan Tomestone of Poetics]]&lt;br /&gt;
*{{Item icon|Shinryu Card}} (Drops at a fixed rate.)&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|32px|link=]] Treasure Coffer===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Paladin Arms (IL 335)}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s War Axe}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Greatsword}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Gunblade}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Lance}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Claws}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Katana}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Daggers}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Greatbow}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Revolver}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Chakrams}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Rod}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Grimoire}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Rapier}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Cane}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Codex}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Ephemeris}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Scale}}&lt;br /&gt;
{{Drops table row|Shinryu Weapon Coffer (IL 335)}}&lt;br /&gt;
{{Drops table row|Legendary Kamuy Fife}}&lt;br /&gt;
{{Drops table row|Faded Copy of The Worm&#039;s Tail}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|How to Slay Your Dragon 2}}&lt;br /&gt;
{{achievement table row|Mightier than the Worm}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header}}&lt;br /&gt;
{{music table row|Phase 1|The Worm&#039;s Head}}&lt;br /&gt;
{{music table row|Phase 2|The Worm&#039;s Tail}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
shinryus domain intro.jpg&lt;br /&gt;
shinryus domain1.jpg&lt;br /&gt;
shinryus domain2.jpg&lt;br /&gt;
shinryus domain3.jpg&lt;br /&gt;
File:Shinryu.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav/trial}}&lt;/div&gt;</summary>
		<author><name>Pckables</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Minstrel%27s_Ballad:_Shinryu%27s_Domain&amp;diff=1329767</id>
		<title>The Minstrel&#039;s Ballad: Shinryu&#039;s Domain</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Minstrel%27s_Ballad:_Shinryu%27s_Domain&amp;diff=1329767"/>
		<updated>2026-06-01T06:08:05Z</updated>

		<summary type="html">&lt;p&gt;Pckables: Various fixes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{EX notice}}&lt;br /&gt;
{{otheruses|the level 70 challenge-mode [[trial]]|the story-mode [[Main Scenario]] [[trial]]|The Royal Menagerie}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = The Minstrel&#039;s Ballad: Shinryu&#039;s Domain&lt;br /&gt;
| image = The Minstrel&#039;s Ballad Shinryu&#039;s Domain Image.png&lt;br /&gt;
| description = A god born of sorrow and despair. A man who lives only for death. As one they fought the Warrior of Light, and as one they fell. No words could do this titanic encounter justice... unless they come from the wandering minstrel, to whom no event is beyond improvement. As his nimble fingers pluck out the chords, his rich voice carries you to a place above the world, one that is at once familiar and foreign: [[Shinryu]]&#039;s domain.&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 70&lt;br /&gt;
| level-sync = 70&lt;br /&gt;
| ilvl = 320&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = extreme&lt;br /&gt;
| size = full&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| duty-finder = High-end Trials (Stormblood)&lt;br /&gt;
| roulette = Mentor&lt;br /&gt;
| tomestones = 20 poetics&lt;br /&gt;
| location = Transparency&lt;br /&gt;
| region = Gyr Abania&lt;br /&gt;
| req-quest = Songs in the Key of Kugane&lt;br /&gt;
| patch = 4.1&lt;br /&gt;
| release = Stormblood&lt;br /&gt;
| echo = ex-trial&lt;br /&gt;
| stone-sky-sea = The Minstrel&#039;s Ballad: Shinryu&#039;s Domain&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
==Strategy==&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&amp;lt;/noinclude&amp;gt;{{evt|service=youtube|id=Pnqopy0Q4dI|dimensions=350|align=right|description=The Minstrel&#039;s Ballad: Shinryu&#039;s Domain - Primal Guide}}&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|32px|link=]] [[Primal]]: [[Shinryu]]===&lt;br /&gt;
Much like [[The Royal Menagerie|normal mode]], your battle against Shinryu will involve the presence of a &#039;&#039;&#039;Corrupted Aether Gauge&#039;&#039;&#039;. Once the gauge reaches 100, Shinryu will execute a special attack.&lt;br /&gt;
&lt;br /&gt;
Unlike normal mode, your battle against Shinryu will immediately begin on the chequered platform previously seen in Phase 2. Furthermore, the middle tile can now be destroyed, and should that happen, the raid will suffer an unavoidable wipe.&lt;br /&gt;
&lt;br /&gt;
Lastly, both the main enmity target and the off-tank will suffer continuous auto-attacks from Shinryu, keeping healers on their toes throughout the battle.{{Clear}}&lt;br /&gt;
=== Phase 1: 100% - 44% ===&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|+style=&amp;quot;border:1px solid black&amp;quot;|Phase 1 Abilities&lt;br /&gt;
!Attack Type&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;&#039;Body Part&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;The Worm&#039;s Heart&#039;&#039;&#039;&lt;br /&gt;
|An attackable piece of Shinryu that regenerates every 70 seconds. When &#039;&#039;&#039;The Worm&#039;s Heart&#039;&#039;&#039; is destroyed, Shinryu takes a significant burst of damage.&lt;br /&gt;
&lt;br /&gt;
* If Shinryu completes a &#039;&#039;&#039;Corrupted Aether&#039;&#039;&#039; attack while &#039;&#039;&#039;The Worm&#039;s Heart&#039;&#039;&#039; is still active, the damage of the attack will wipe the party.&lt;br /&gt;
* Each time &#039;&#039;&#039;The Worm&#039;s Heart&#039;&#039;&#039; regenerates, it will gain a stack of {{Status effect|buff|File:hp boost icon1.png|link=File:hp boost icon1.png}} &#039;&#039;&#039;HP Boost&#039;&#039;&#039; and {{Status effect|buff|File:RegenBuff.png|link=File:RegenBuff.png}} &#039;&#039;&#039;[[Rehabilitation]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;|&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;|One player is marked with a spiky green tail marker. After about 9 seconds, the marker disappears and Shinryu will slam its tail on the side closest to where the marker was.&lt;br /&gt;
&lt;br /&gt;
* The tail will always appear from the east or west side (whichever is closest), hitting the closest two tiles in front of it and [[Knockback|knocking]] nearby players away.&lt;br /&gt;
** If the marker was dropped in the center-north or center-south platforms, the tail will attack from the east or west at random.&lt;br /&gt;
* Uncracked tiles hit by the tail become cracked while cracked tiles are destroyed.&lt;br /&gt;
* If at least one platform remains unbroken under the tail, it will remain for a short period of time and can be attacked by players, dealing high damage to Shinryu if successfully destroyed.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;&#039;Corrupted Aether&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Earthen Fury&#039;&#039;&#039;&lt;br /&gt;
|Only used at the start of the fight. Deals high unavoidable party-wide damage and destroys the east and west platforms. Three other platforms become cracked.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tidal Wave&#039;&#039;&#039;&lt;br /&gt;
|A spout appears on a random edge of the platform that inflicts high damage and major [[Knockback#Directional Knockback|directional knockback]] away from the spout to all players. Knockback strength is just short of two tile lengths.&lt;br /&gt;
Creates five [[Area of Effect#Puddle|water puddles]] on random platforms.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hellfire&#039;&#039;&#039;&lt;br /&gt;
|Deals extreme &#039;&#039;&#039;Fire Damage&#039;&#039;&#039; to all players, and inflicts {{Status effect|debuff|burns}} &#039;&#039;&#039;[[Burns]]&#039;&#039;&#039; for 20 seconds. Clears all &#039;&#039;&#039;Water Puddles&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Judgement Bolt&#039;&#039;&#039;&lt;br /&gt;
|Deals high &#039;&#039;&#039;Lightning Damage&#039;&#039;&#039; to all players and inflicts 1-4 players with {{Status effect|debuff|Paralysis}} &#039;&#039;&#039;[[Paralysis]]&#039;&#039;&#039; that can be cleansed with {{Action icon|Esuna}}. Clears all &#039;&#039;&#039;Water Puddles&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Diamond Dust&#039;&#039;&#039;&lt;br /&gt;
|Deals high damage to all players, converts the arena into an [[Other Mechanics#Ice Floor|ice floor]], and attaches {{Status effect|debuff|File:Burning chains icon1.png|link=File:Burning chains icon1.png}} &#039;&#039;&#039;Burning Chains&#039;&#039;&#039; to both healers.&lt;br /&gt;
Creates five [[Area of Effect#Puddle|water puddles]] on random platforms.&lt;br /&gt;
&lt;br /&gt;
* Movement slides players slightly farther than the full length of a tile.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;|&#039;&#039;&#039;Aerial Blast&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;|A Corrupted Aether attack. Deals three minor [[Knockback#Radial Knockback|radial knockbacks]] from the center of the arena, then a fourth one that deals higher damage, stronger knockback.&lt;br /&gt;
DPS players are tethered with {{Status effect|debuff|File:Burning chains icon1.png|link=File:Burning chains icon1.png}} &#039;&#039;&#039;Burning Chains&#039;&#039;&#039; prior to the final knockback.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;&#039;Left Wing&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Summon Icicle&#039;&#039;&#039;&lt;br /&gt;
|Creates three icicles in random spots along the south edge of the arena, which then shoot straight across in a [[Area of Effect#Simple Line AoE|line AoE]], dealing high damage, [[knockback]], and {{Status effect|debuff|slow}} &#039;&#039;&#039;[[Slow]]&#039;&#039;&#039; for 60 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;|&#039;&#039;&#039;Ice Storm&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;|Deals unavoidable party-wide damage.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;&#039;Right Wing&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Levinbolt&#039;&#039;&#039;&lt;br /&gt;
|Hits all players with unmarked &#039;&#039;&#039;Lightning Damage&#039;&#039;&#039; [[Area of Effect#Spread Circle|spread circles]] and inflicts {{Status effect|debuff|electrocution}} &#039;&#039;&#039;[[Electrocution]]&#039;&#039;&#039; for 9 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;|&#039;&#039;&#039;Hypernova&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;|An unmarked {{I|Stack marker}} that deals high &#039;&#039;&#039;Fire Damage&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;&#039;Standard&#039;&#039;&#039;&lt;br /&gt;
|{{Status effect|debuff|File:Burning chains icon1.png|link=File:Burning chains icon1.png}} &#039;&#039;&#039;Burning Chains&#039;&#039;&#039;&lt;br /&gt;
|All players are marked with chains, then attached to another player of a matching role via a [[Tether (mechanic)#Spread / Far Tether|breakable spread tether]]. Tethers inflict fire damage and stacks {{Status effect|debuff|File:Suppuration icon2.png|link=File:Suppuration icon2.png}} &#039;&#039;&#039;Suppuration&#039;&#039;&#039; repeatedly until broken.&lt;br /&gt;
&lt;br /&gt;
* Tethers to DPS players will prioritize matching DPS types. Melee DPS be tethered to another Melee DPS if there are two in the party.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Water Puddle&#039;&#039;&#039;&lt;br /&gt;
|A non-damaging puddle that grants players {{Status effect|buff|Fire resistance up}} &#039;&#039;&#039;[[Fire Resistance Up]]&#039;&#039;&#039; and {{Status effect|debuff|Lightning resistance down}} &#039;&#039;&#039;[[Lightning Resistance Down]]&#039;&#039;&#039; when stood inside.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dragonfist&#039;&#039;&#039;&lt;br /&gt;
|A black [[Area of Effect#Simple Circle AoE|simple circle AoE]] appears in the center of the arena. Those inside the AoE are inflicted with {{Status effect|debuff|down for the count}} &#039;&#039;&#039;[[Down for the Count]]&#039;&#039;&#039; and a stack of {{Status effect|debuff|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Akh Morn&#039;&#039;&#039;&lt;br /&gt;
|A multi-hit [[Tankbuster#Shared Tankbuster|shared tankbuster]]. Is always combined with &#039;&#039;&#039;Akh Rhai&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Akh Rhai&#039;&#039;&#039;&lt;br /&gt;
|Random DPS players have unmoving pillars of flame AoEs placed underneath them that deal repeated bursts of damage while inside.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Earth Breath&#039;&#039;&#039;&lt;br /&gt;
|One healer and one DPS are marked with brown [[Area of Effect#Spread Line or Cone|spread cone]] arrows. Shinryu hits both targets with large cones of damage that inflict {{Status effect|debuff|sludge}} &#039;&#039;&#039;[[Sludge]]&#039;&#039;&#039; for 15 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Reiryu&#039;&#039;&#039;&lt;br /&gt;
|Four purple dragon heads that tether to all DPS and inflicts {{Status effect|debuff|File:The worms curse icon1.png|link=File:The worms curse icon1.png}} &#039;&#039;&#039;The Worm&#039;s Curse&#039;&#039;&#039;—dealing damage over time and preventing healing, but granting the player a small amount of lifesteal.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Reiryu&#039;&#039;&#039; start at 0% health and will disappear once directly healed to 100%. AoE healing has no effect on &#039;&#039;&#039;Reiryu&#039;&#039;&#039; or their targets.&lt;br /&gt;
* If a tethered player dies or too much time passes, &#039;&#039;&#039;Reiryu&#039;&#039;&#039; fly away and attack the party, inflicting damage and a stack of {{Status effect|debuff|Damage Down}} &#039;&#039;&#039;[[Damage Down]]&#039;&#039;&#039; to all players for 60 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gyre Charge&#039;&#039;&#039;&lt;br /&gt;
|Shinryu leaves the arena and re-appears at a random corner in the distance, then dives across dealing high [[knockback]] in a massive [[Area of Effect#Simple Line AoE|line AoE]]. Shinryu then re-appears on the east or west side of the arena.&lt;br /&gt;
|}&lt;br /&gt;
[[File:Shinryu Enmity List.png|alt=Shinryu&#039;s Left Wing casting Summon Icicle in the enmity list.|thumb|Upcoming attacks from Shinryu&#039;s Wings can be easily seen in the enmity list.]]&lt;br /&gt;
[[File:Shinryu Extreme Crack Patterns.png|alt=Cracked floor patterns.|thumb|The two potential cracked platform patterns that occur after Earthen Fury.]]&lt;br /&gt;
Much of Phase 1 is about dodging AoEs, responding quickly to casts and markers, and attacking Shinryu&#039;s body parts whenever possible. &#039;&#039;&#039;The Worm&#039;s Heart&#039;&#039;&#039; must be destroyed immediately whenever it appears to prevent the party from wiping.&lt;br /&gt;
&lt;br /&gt;
Throughout the fight, Shinryu&#039;s Left and Right wing will cast random spells. Players can anticipate which attack is upcoming by the color of the ring the wing has when charging, or by keeping an eye on the enmity list.&lt;br /&gt;
&lt;br /&gt;
There are two potential platform crack patterns: One with a cracked center and one with an intact center.&lt;br /&gt;
&lt;br /&gt;
Of note, players should aim to place the first &#039;&#039;&#039;Tail Slap&#039;&#039;&#039; on the southeast platform first to leave the northern platforms unbroken for other attacks such as {{Status effect|debuff|File:Burning chains icon1.png|link=File:Burning chains icon1.png}} &#039;&#039;&#039;Burning Chains&#039;&#039;&#039; and &#039;&#039;&#039;Earth Breath&#039;&#039;&#039;. If the center is not cracked, the second &#039;&#039;&#039;Tail Slap&#039;&#039;&#039; can be aimed on the center platform, otherwise it should be aimed to the northwest. The third and final &#039;&#039;&#039;Tail Slap&#039;&#039;&#039; can be aimed southwest.&lt;br /&gt;
&lt;br /&gt;
Be wary that players &#039;&#039;can not&#039;&#039; walk across diagonals if a northern or southern platform is destroyed. Jumping is required to prevent falling into the void.&lt;br /&gt;
&lt;br /&gt;
Lastly, each &#039;&#039;&#039;Corrupted Aether&#039;&#039;&#039; attack must be handled in a specific way to survive:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tidal Wave&#039;&#039;&#039; requires players to run to the side closest to the spout, or simply use {{Action icon|Arm&#039;s Length}} or {{Action icon|Surecast}} before the end of the cast.&lt;br /&gt;
* &#039;&#039;&#039;Hellfire&#039;&#039;&#039; and &#039;&#039;&#039;Judgement Bolt&#039;&#039;&#039; are both paired with &#039;&#039;&#039;Summon Icicle&#039;&#039;&#039;. While in both scenarios players will need to dodge the Spikesicles, &#039;&#039;&#039;Hellfire&#039;&#039;&#039; requires players to stand inside a &#039;&#039;&#039;Water Puddle&#039;&#039;&#039; while &#039;&#039;&#039;Judgement Bolt&#039;&#039;&#039; instead requires avoidance of them.&lt;br /&gt;
* &#039;&#039;&#039;Diamond Dust&#039;&#039;&#039; will always attach a {{Status effect|debuff|File:Burning chains icon1.png|link=File:Burning chains icon1.png}} &#039;&#039;&#039;Burning Chain&#039;&#039;&#039; to both healers. Healers should stand next to each other at the northern half of the center platform and immediately slide to opposite corners of the northeast and northwest platforms.&lt;br /&gt;
* &#039;&#039;&#039;Aerial Blast&#039;&#039;&#039; requires all players to run near the center and aim themselves to be knocked towards a corner. DPS will need to ensure they are knocked to a corner opposite to their {{Status effect|debuff|File:Burning chains icon1.png|link=File:Burning chains icon1.png}} &#039;&#039;&#039;Burning Chain&#039;&#039;&#039; partner. {{Action icon|Arm&#039;s Length}} and {{Action icon|Surecast}} can resist the knockback entirely.&lt;br /&gt;
&lt;br /&gt;
As &#039;&#039;&#039;The Worm&#039;s Heart&#039;&#039;&#039; is on a separate 70 second timer untied to rotation, it is not listed in the Rotation table.&lt;br /&gt;
&lt;br /&gt;
Once Shinryu completes their attack rotation or reaches 44% health, they will start an &#039;&#039;Active Time Maneuver&#039;&#039; and begin Phase 2.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|+style=&amp;quot;border:1px solid black&amp;quot;|Phase 1 Rotation&lt;br /&gt;
!Attack&lt;br /&gt;
!Strategy&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Earthen Fury&#039;&#039;&#039;&lt;br /&gt;
|Players have 10 seconds to destroy &#039;&#039;&#039;The Worm&#039;s Heart&#039;&#039;&#039; before the &#039;&#039;&#039;Corrupted Aether&#039;&#039;&#039; gauge reaches maximum. Do not stand on the east or west platforms.&lt;br /&gt;
|-&lt;br /&gt;
|{{Status effect|debuff|File:Burning chains icon1.png|link=File:Burning chains icon1.png}} &#039;&#039;&#039;Burning Chains&#039;&#039;&#039;&lt;br /&gt;
|Targets all players. Separate to opposite corners of the platform.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tidal Wave&#039;&#039;&#039;&lt;br /&gt;
|Either run towards the spout or use a knockback resist skill.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;&lt;br /&gt;
|Marks a random healer, who should run and place it on the southeast platform.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Left Wing Attack&#039;&#039;&#039;&lt;br /&gt;
|Will either be &#039;&#039;&#039;Summon Icicle&#039;&#039;&#039; or &#039;&#039;&#039;Ice Storm&#039;&#039;&#039; at random.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Right Wing Attack&#039;&#039;&#039;&lt;br /&gt;
|Will either be &#039;&#039;&#039;Levinbolt&#039;&#039;&#039; or &#039;&#039;&#039;Hypernova&#039;&#039;&#039; at random.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dragonfist&#039;&#039;&#039;&lt;br /&gt;
|Move out of the AoE in the center. &#039;&#039;&#039;The Worm&#039;s Heart&#039;&#039;&#039; will regenerate around this point.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Left Wing Attack&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;|&#039;&#039;&#039;Akh Morn + Akh Rhai&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;|Tanks should stack together and mitigate. DPS must spread out away from the party and be prepared to move if the &#039;&#039;&#039;Akh Rhai&#039;&#039;&#039; appears underneath them.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Summon Icicle +&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Hellfire / Judgement Bolt&#039;&#039;&#039;&lt;br /&gt;
|Position to dodge the Spikesicles while either inside a puddle for &#039;&#039;&#039;Hellfire&#039;&#039;&#039;, or outside a puddle for &#039;&#039;&#039;Judgement Bolt&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;&lt;br /&gt;
|Marks a random DPS, who should either place it in the center (if not cracked) or the northwest platform.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Levinbolt&#039;&#039;&#039;&lt;br /&gt;
|All players should spread out.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Left Wing Attack&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;The Worm&#039;s Heart&#039;&#039;&#039; will regenerate around this time.&lt;br /&gt;
|-&lt;br /&gt;
|{{Status effect|debuff|File:Burning chains icon1.png|link=File:Burning chains icon1.png}} &#039;&#039;&#039;Burning Chains&#039;&#039;&#039;&lt;br /&gt;
|Targets only tanks and healers, who should run to opposite corners of the platform.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Earth Breath&#039;&#039;&#039;&lt;br /&gt;
|After breaking {{Status effect|debuff|File:Burning chains icon1.png|link=File:Burning chains icon1.png}} &#039;&#039;&#039;Burning Chains&#039;&#039;&#039;, run back to the center for safety while the marked move to northwest and northeast.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Akh Morn + Akh Rhai&#039;&#039;&#039;&lt;br /&gt;
|Handle as before. Two DPS players will be targeted by &#039;&#039;&#039;Akh Rhai&#039;&#039;&#039; this time.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;|&#039;&#039;&#039;Left Wing Attack&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Diamond Dust&#039;&#039;&#039;&lt;br /&gt;
|Both healers should stand on the north half of the center platform. The instant the ground freezes, both slide to opposite corners of the north platforms to break the {{Status effect|debuff|File:Burning chains icon1.png|link=File:Burning chains icon1.png}} &#039;&#039;&#039;Burning Chains&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Reiryu&#039;&#039;&#039;&lt;br /&gt;
|Tethers to all four DPS. Quickly heal the dragon heads while DPS continue attacking to stay alive through lifesteal.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;&lt;br /&gt;
|Marks the off-tank, who should place this on the southwest platform. &#039;&#039;&#039;The Worms Heart&#039;&#039;&#039; will likely regenerate sometime after this attack.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Left Wing Attack&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;|&#039;&#039;&#039;Akh Morn + Akh Rhai&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;|Handle as before.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aerial Blast&#039;&#039;&#039;&lt;br /&gt;
|Run towards the center in preparation for the knockbacks. DPS players should attempt to be knocked to the opposite corner of their tether partner. Knockback Resistance can be used.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Earth Breath&#039;&#039;&#039;&lt;br /&gt;
|Handle as before.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;|&#039;&#039;&#039;Left Wing Attack&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gyre Charge&#039;&#039;&#039;&lt;br /&gt;
|Look for which corner Shinryu moves to and run far into the corner of a platform to the left or right of Shinryu&#039;s charge.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Right Wing Attack&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;The Worm&#039;s Heart&#039;&#039;&#039; will likely regenerate around this time.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Akh Morn + Akh Rhai&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Right Wing Attack&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tidal Wave&#039;&#039;&#039;&lt;br /&gt;
|Be aware that most platforms are broken at this point. A knockback resistance ability is strongly recommended.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Phase 2 Start&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Transition===&lt;br /&gt;
Just like normal mode, all players will be bound before an &#039;&#039;&#039;Active Time Maneuver&#039;&#039;&#039; takes place. All successful players will be launched to a new platform while players that failed are killed and sent to the second platform.&lt;br /&gt;
&lt;br /&gt;
A [[Other Mechanics#Proximity AoE|proximity AoE]] is placed in the center of the platform that will then [[Knockback#Uppercut|uppercut]] players away from its epicenter. Players must position themselves to be flung onto the blue platform to the north (where any dead allies will be waiting).&lt;br /&gt;
&lt;br /&gt;
Three waves of two types of enemies will spawn:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ginryu&#039;&#039;&#039;, a small dragon that casts a large [[Area of Effect#Simple Line AoE|simple line AoE]] called &#039;&#039;&#039;Blazing Trail&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Hakkinryu&#039;&#039;&#039;, a larger dragon that casts a [[tankbuster]] called &#039;&#039;&#039;Death Sentence&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Meanwhile Shinryu will begin charging &#039;&#039;&#039;Protostar&#039;&#039;&#039;, giving players 100 seconds to deal with the waves of enemies before the cast completes and wipes the party.&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Wave 1&#039;&#039;&#039; creates five [[Other Mechanics#Proximity AoE|proximity AoEs]] which become four &#039;&#039;&#039;Ginryu&#039;&#039;&#039; and one &#039;&#039;&#039;Hakkinryu&#039;&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Wave 2&#039;&#039;&#039; begins 10 seconds later, dropping another five [[Other Mechanics#Proximity AoE|proximity AoEs]] that become three &#039;&#039;&#039;Ginryu&#039;&#039;&#039; and two &#039;&#039;&#039;Hakkinryu&#039;&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Wave 3&#039;&#039;&#039; begins 15 seconds later, marking five random players with large [[Area of Effect#Spread Circle|spread circles]] that become [[Other Mechanics#Proximity AoE|proximity AoEs]], then hatch into five &#039;&#039;&#039;Ginryu&#039;&#039;&#039;.&lt;br /&gt;
#* If two [[Other Mechanics#Proximity AoE|proximity AoEs]] are placed too close to each other (indicated by the size of the [[Area of Effect#Spread Circle|spread circles]]), they will explode and wipe the party.&lt;br /&gt;
&lt;br /&gt;
Once all enemies are killed, Shinryu will stop charging and fire their incomplete &#039;&#039;&#039;Protostar&#039;&#039;&#039; at the party, dealing high damage to all players.&lt;br /&gt;
&lt;br /&gt;
Finally, Shinryu uses &#039;&#039;&#039;Tail Spit&#039;&#039;&#039;, creating an [[Knockback#Epicentral Knockback|epicentral knockback]] marker in the center of the platform.&lt;br /&gt;
&lt;br /&gt;
After the tail lands on the platform, players have roughly 20 seconds to run across Shinryu&#039;s tail while dodging &#039;&#039;&#039;Aetherial Ray&#039;&#039;&#039; [[Area of Effect#Simple Line AoE|line AoEs]], which will {{Status effect|debuff|stun}} &#039;&#039;&#039;[[Stun]]&#039;&#039;&#039; players for 2 seconds if hit.&lt;br /&gt;
&lt;br /&gt;
Once players are above the southern platform, it is safe to jump off Shinryu&#039;s tail and begin Phase 2.&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Phase 2: 44% - 24%===&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|+style=&amp;quot;border:1px solid black&amp;quot;|Phase 2 Abilities&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Doom Puddle&#039;&#039;&#039;&lt;br /&gt;
|A permanent [[Area of Effect#Puddle|puddle]] underneath Shinryu that inflicts a 10 second {{Status effect|debuff|doom}} &#039;&#039;&#039;[[Doom]]&#039;&#039;&#039; while inside. The debuff is cleansed upon exiting the puddle.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tera Slash&#039;&#039;&#039;&lt;br /&gt;
|A [[tankbuster]] that inflicts {{Status effect|debuff|Physical Vulnerability Up}} &#039;&#039;&#039;[[Physical Vulnerability Up]]&#039;&#039;&#039; for 25 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Atomic Ray&#039;&#039;&#039;&lt;br /&gt;
|Targets every single DPS with a {{I|Stack marker}} that inflicts {{Status effect|debuff|Magic Vulnerability Up}} &#039;&#039;&#039;[[Magic Vulnerability Up]]&#039;&#039;&#039;. Always combined with {{Status effect|debuff|File:Burning chains icon1.png|link=File:Burning chains icon1.png}} &#039;&#039;&#039;Burning Chains&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* Players that survive a stack solo are inflicted with {{Status effect|debuff|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ice Storm&#039;&#039;&#039;&lt;br /&gt;
|Now a [[Other Mechanics#Green Light|green light]] attack that inflicts unmoving players with {{Status effect|debuff|deep freeze}} &#039;&#039;&#039;[[Deep Freeze]]&#039;&#039;&#039; for 12 seconds. Always paired with either &#039;&#039;&#039;Hypernova&#039;&#039;&#039; or &#039;&#039;&#039;Levinbolt&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Levinbolt&#039;&#039;&#039;&lt;br /&gt;
|Now deals higher damage and inflicts {{Status effect|debuff|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]],&#039;&#039;&#039; but targets where all players were standing at the end of the cast rather than their current position.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hypernova&#039;&#039;&#039;&lt;br /&gt;
|Deals extreme damage to players not afflicted with {{Status effect|debuff|deep freeze}} &#039;&#039;&#039;[[Deep Freeze]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Benighting Breath&#039;&#039;&#039;&lt;br /&gt;
|A massive [[Area of Effect#Simple Cone AoE|simple cone AoE]] that deals high damage and inflicts {{Status effect|debuff|infirmity}} &#039;&#039;&#039;[[Infirmity]]&#039;&#039;&#039; for 60 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Wormwail&#039;&#039;&#039;&lt;br /&gt;
|A [[Area of Effect#Simple Donut AoE|donut AoE]] with its safe-zone being underneath Shinryu, and is slightly smaller than the &#039;&#039;&#039;Doom Puddle&#039;&#039;&#039;. Deals high damage and inflicts {{Status effect|debuff|infirmity}} &#039;&#039;&#039;[[Infirmity]]&#039;&#039;&#039; for 60 seconds.&lt;br /&gt;
|}&lt;br /&gt;
Shinryu&#039;s list of attacks shorten considerably, but become more dangerous.&lt;br /&gt;
&lt;br /&gt;
The first attack to look out for is &#039;&#039;&#039;Atomic Ray&#039;&#039;&#039;. All players are tethered with {{Status effect|debuff|File:Burning chains icon1.png|link=File:Burning chains icon1.png}} &#039;&#039;&#039;Burning Chains&#039;&#039;&#039; to their usual partner, but then all DPS are marked with stack markers. Players will need to break their chains while at the same time pairing up with one other person to satisfy the stack. Two stack markers can &#039;&#039;not&#039;&#039; be brought together due to the {{Status effect|debuff|Magic Vulnerability Up}} &#039;&#039;&#039;[[Magic Vulnerability Up]]&#039;&#039;&#039; they inflict.&lt;br /&gt;
&lt;br /&gt;
Lastly, &#039;&#039;&#039;Ice Storm&#039;&#039;&#039; will always be paired with &#039;&#039;&#039;Hypernova&#039;&#039;&#039; or &#039;&#039;&#039;Levinbolt&#039;&#039;&#039; and requires different handling depending on which is being cast.&lt;br /&gt;
&lt;br /&gt;
* With &#039;&#039;&#039;Hypernova&#039;&#039;&#039;, all players should stack and hold still to &#039;&#039;intentionally&#039;&#039; be frozen. The ice will counter the damage of &#039;&#039;&#039;Hypernova&#039;&#039;&#039; and at the same time be cleansed by the fire.&lt;br /&gt;
* With &#039;&#039;&#039;Levinbolt&#039;&#039;&#039;, players will need to not only keep moving to avoid {{Status effect|debuff|deep freeze}} &#039;&#039;&#039;[[Deep Freeze]]&#039;&#039;&#039;, but to ensure that the &#039;&#039;&#039;Levinbolt&#039;&#039;&#039; strike does not hit them. Players should also stay away from each other to avoid potentially striking others with their delayed bolts of lightning.&lt;br /&gt;
&lt;br /&gt;
At 24% or after two full rotations, Shinryu will begin their final attack.&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|+style=&amp;quot;border:1px solid black&amp;quot;|Phase 2 Rotation&lt;br /&gt;
!Attack&lt;br /&gt;
!Strategy&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tera Slash&#039;&#039;&#039;&lt;br /&gt;
|Mitigate and tank swap.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Atomic Ray + {{Status effect|debuff|File:Burning chains icon1.png|link=File:Burning chains icon1.png}} Burning Chains&#039;&#039;&#039;&lt;br /&gt;
|Pair up tether partners, then break the tethers and pair up for each stack marker.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ice Storm + Hypernova / Levinbolt&#039;&#039;&#039;&lt;br /&gt;
|Keep moving if &#039;&#039;&#039;Levinbolt&#039;&#039;&#039; is being cast, or stack together and stay still if &#039;&#039;&#039;Hypernova&#039;&#039;&#039; is being cast.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Benighting Breath / Wormwail&#039;&#039;&#039;&lt;br /&gt;
|Dodge the related AoE. If &#039;&#039;&#039;Wormwail&#039;&#039;&#039;, wait a few seconds before entering the &#039;&#039;&#039;Doom Puddle&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tera Slash&#039;&#039;&#039;&lt;br /&gt;
|Tank swap.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Reiryu&#039;&#039;&#039;&lt;br /&gt;
|Heal the dragon heads before players are killed or they fly away.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Loop Repeat&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Enrage Phase: ===&lt;br /&gt;
Shinryu will start a 70 second cast of &#039;&#039;&#039;Tidal Wave&#039;&#039;&#039; that will knock all players off the platform if Shinryu is not defeated in time. At the same time, Shinryu&#039;s Left Wing and Right Wing will be casting &#039;&#039;&#039;Hellfire&#039;&#039;&#039; and &#039;&#039;&#039;Judgement Bolt&#039;&#039;&#039; with a 35 second cast time.&lt;br /&gt;
&lt;br /&gt;
On the left and right of Shinryu are two jump pads that will boost players onto Shinryu&#039;s back, enabling Shinryu&#039;s Left Wing and Right Wing to be attacked directly. Destroying the wings will not only stop their respective cast, but remove ~9% of Shinryu&#039;s health per wing.&lt;br /&gt;
&lt;br /&gt;
Once both wings are destroyed, players will have jump off Shinryu&#039;s back and take out whatever remains of their health bar manually.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{see also|Shinryu&#039;s Weapons}}&lt;br /&gt;
*Each player will receive 1 {{Item icon|Shinryu Totem}} per kill. Collect 10 totems to exchange for a weapon or 99 for a {{Item icon|Legendary Kamuy Fife}} at [[Eschina]] in [[Rhalgr&#039;s Reach]] (X:13.8 Y:11.8).&lt;br /&gt;
*{{tomestone|Poetics|20}} [[Allagan Tomestone of Poetics]]&lt;br /&gt;
*{{Item icon|Shinryu Card}} (Drops at a fixed rate.)&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|32px|link=]] Treasure Coffer===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Paladin Arms (IL 335)}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s War Axe}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Greatsword}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Gunblade}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Lance}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Claws}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Katana}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Daggers}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Greatbow}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Revolver}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Chakrams}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Rod}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Grimoire}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Rapier}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Cane}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Codex}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Ephemeris}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Scale}}&lt;br /&gt;
{{Drops table row|Shinryu Weapon Coffer (IL 335)}}&lt;br /&gt;
{{Drops table row|Legendary Kamuy Fife}}&lt;br /&gt;
{{Drops table row|Faded Copy of The Worm&#039;s Tail}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|How to Slay Your Dragon 2}}&lt;br /&gt;
{{achievement table row|Mightier than the Worm}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header}}&lt;br /&gt;
{{music table row|Phase 1|The Worm&#039;s Head}}&lt;br /&gt;
{{music table row|Phase 2|The Worm&#039;s Tail}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
shinryus domain intro.jpg&lt;br /&gt;
shinryus domain1.jpg&lt;br /&gt;
shinryus domain2.jpg&lt;br /&gt;
shinryus domain3.jpg&lt;br /&gt;
File:Shinryu.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav/trial}}&lt;/div&gt;</summary>
		<author><name>Pckables</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Minstrel%27s_Ballad:_Shinryu%27s_Domain&amp;diff=1329721</id>
		<title>The Minstrel&#039;s Ballad: Shinryu&#039;s Domain</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Minstrel%27s_Ballad:_Shinryu%27s_Domain&amp;diff=1329721"/>
		<updated>2026-06-01T02:35:09Z</updated>

		<summary type="html">&lt;p&gt;Pckables: /* Transition */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{EX notice}}&lt;br /&gt;
{{otheruses|the level 70 challenge-mode [[trial]]|the story-mode [[Main Scenario]] [[trial]]|The Royal Menagerie}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = The Minstrel&#039;s Ballad: Shinryu&#039;s Domain&lt;br /&gt;
| image = The Minstrel&#039;s Ballad Shinryu&#039;s Domain Image.png&lt;br /&gt;
| description = A god born of sorrow and despair. A man who lives only for death. As one they fought the Warrior of Light, and as one they fell. No words could do this titanic encounter justice... unless they come from the wandering minstrel, to whom no event is beyond improvement. As his nimble fingers pluck out the chords, his rich voice carries you to a place above the world, one that is at once familiar and foreign: [[Shinryu]]&#039;s domain.&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 70&lt;br /&gt;
| level-sync = 70&lt;br /&gt;
| ilvl = 320&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = extreme&lt;br /&gt;
| size = full&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| duty-finder = High-end Trials (Stormblood)&lt;br /&gt;
| roulette = Mentor&lt;br /&gt;
| tomestones = 20 poetics&lt;br /&gt;
| location = Transparency&lt;br /&gt;
| region = Gyr Abania&lt;br /&gt;
| req-quest = Songs in the Key of Kugane&lt;br /&gt;
| patch = 4.1&lt;br /&gt;
| release = Stormblood&lt;br /&gt;
| echo = ex-trial&lt;br /&gt;
| stone-sky-sea = The Minstrel&#039;s Ballad: Shinryu&#039;s Domain&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
==Strategy==&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&amp;lt;/noinclude&amp;gt;{{evt|service=youtube|id=Pnqopy0Q4dI|dimensions=350|align=right|description=The Minstrel&#039;s Ballad: Shinryu&#039;s Domain - Primal Guide}}&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|32px|link=]] [[Primal]]: [[Shinryu]]===&lt;br /&gt;
Much like [[The Royal Menagerie|normal mode]], your battle against Shinryu will involve the presence of a &#039;&#039;&#039;Corrupted Aether Gauge&#039;&#039;&#039;. Once the gauge reaches 100, Shinryu will execute a special attack.&lt;br /&gt;
&lt;br /&gt;
Unlike normal mode, your battle against Shinryu will immediately begin on the chequered platform previously seen in Phase 2. Furthermore, the middle tile can now be destroyed, and should that happen, the raid will suffer an unavoidable wipe.&lt;br /&gt;
&lt;br /&gt;
Lastly, both the main enmity target and the off-tank will suffer continuous auto-attacks from Shinryu, keeping healers on their toes throughout the battle.{{Clear}}&lt;br /&gt;
=== Phase 1: 100% - 44% ===&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|+style=&amp;quot;border:1px solid black&amp;quot;|Phase 1 Abilities&lt;br /&gt;
!Attack Type&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;&#039;Body Part&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;The Worm&#039;s Heart&#039;&#039;&#039;&lt;br /&gt;
|An attackable piece of Shinryu that regenerates every 70 seconds. When &#039;&#039;&#039;The Worm&#039;s Heart&#039;&#039;&#039; is destroyed, Shinryu takes a significant burst of damage.&lt;br /&gt;
&lt;br /&gt;
* If Shinryu completes a &#039;&#039;&#039;Corrupted Aether&#039;&#039;&#039; attack while &#039;&#039;&#039;The Worm&#039;s Heart&#039;&#039;&#039; is still active, the damage of the attack will wipe the party.&lt;br /&gt;
* Each time &#039;&#039;&#039;The Worm&#039;s Heart&#039;&#039;&#039; regenerates, it will gain a stack of {{Status effect|buff|File:hp boost icon1.png|link=File:hp boost icon1.png}} &#039;&#039;&#039;HP Boost&#039;&#039;&#039; and {{Status effect|buff|File:RegenBuff.png|link=File:RegenBuff.png}} &#039;&#039;&#039;[[Rehabilitation]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;|&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;|One player is marked with a spiky green tail marker. After about 9 seconds, the marker disappears and Shinryu will slam its tail on the side closest to where the marker was.&lt;br /&gt;
&lt;br /&gt;
* The tail will always appear from the east or west side (whichever is closest), hitting the closest two tiles in front of it and [[Knockback|knocking]] nearby players away.&lt;br /&gt;
** If the marker was dropped in the center-north or center-south platforms, the tail will attack from the east or west at random.&lt;br /&gt;
* Uncracked tiles hit by the tail become cracked while cracked tiles are destroyed.&lt;br /&gt;
* If at least one platform remains unbroken under the tail, it will remain for a short period of time and can be attacked by players, dealing high damage to Shinryu if successfully destroyed.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;&#039;Corrupted Aether&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Earthen Fury&#039;&#039;&#039;&lt;br /&gt;
|Only used at the start of the fight. Deals high unavoidable party-wide damage and destroys the east and west platforms. Three other platforms become cracked.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tidal Wave&#039;&#039;&#039;&lt;br /&gt;
|A spout appears on a random edge of the platform that inflicts high damage and major [[Knockback#Directional Knockback|directional knockback]] away from the spout to all players. Knockback strength is just short of two tile lengths.&lt;br /&gt;
Creates five [[Area of Effect#Puddle|water puddles]] on random platforms.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hellfire&#039;&#039;&#039;&lt;br /&gt;
|Deals extreme &#039;&#039;&#039;Fire Damage&#039;&#039;&#039; to all players, and inflicts {{Status effect|debuff|burns}} &#039;&#039;&#039;[[Burns]]&#039;&#039;&#039; for 20 seconds. Clears all &#039;&#039;&#039;Water Puddles&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Judgement Bolt&#039;&#039;&#039;&lt;br /&gt;
|Deals high &#039;&#039;&#039;Lightning Damage&#039;&#039;&#039; to all players and inflicts 1-4 players with {{Status effect|debuff|Paralysis}} &#039;&#039;&#039;[[Paralysis]]&#039;&#039;&#039; that can be cleansed with {{Action icon|Esuna}}. Clears all &#039;&#039;&#039;Water Puddles&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Diamond Dust&#039;&#039;&#039;&lt;br /&gt;
|Deals high damage to all players, converts the arena into an [[Other Mechanics#Ice Floor|ice floor]], and attaches {{Status effect|debuff|File:Burning chains icon1.png|link=File:Burning chains icon1.png}} &#039;&#039;&#039;Burning Chains&#039;&#039;&#039; to both healers.&lt;br /&gt;
Creates five [[Area of Effect#Puddle|water puddles]] on random platforms.&lt;br /&gt;
&lt;br /&gt;
* Movement slides players slightly farther than the full length of a tile.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;|&#039;&#039;&#039;Aerial Blast&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;|A Corrupted Aether attack. Deals three minor [[Knockback#Radial Knockback|radial knockbacks]] from the center of the arena, then a fourth one that deals higher damage, stronger knockback.&lt;br /&gt;
DPS players are tethered with {{Status effect|debuff|File:Burning chains icon1.png|link=File:Burning chains icon1.png}} &#039;&#039;&#039;Burning Chains&#039;&#039;&#039; prior to the final knockback.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;&#039;Left Wing&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Summon Icicle&#039;&#039;&#039;&lt;br /&gt;
|Creates three icicles in random spots along the south edge of the arena, which then shoot straight across in a [[Area of Effect#Simple Line AoE|line AoE]], dealing high damage, [[knockback]], and {{Status effect|debuff|slow}} &#039;&#039;&#039;[[Slow]]&#039;&#039;&#039; for 60 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;|&#039;&#039;&#039;Ice Storm&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;|Deals unavoidable party-wide damage.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;&#039;Right Wing&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Levinbolt&#039;&#039;&#039;&lt;br /&gt;
|Hits all players with unmarked &#039;&#039;&#039;Lightning Damage&#039;&#039;&#039; [[Area of Effect#Spread Circle|spread circles]] and inflicts {{Status effect|debuff|electrocution}} &#039;&#039;&#039;[[Electrocution]]&#039;&#039;&#039; for 9 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;|&#039;&#039;&#039;Hypernova&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;|An unmarked {{I|Stack marker}} that deals high &#039;&#039;&#039;Fire Damage&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;&#039;Standard&#039;&#039;&#039;&lt;br /&gt;
|{{Status effect|debuff|File:Burning chains icon1.png|link=File:Burning chains icon1.png}} &#039;&#039;&#039;Burning Chains&#039;&#039;&#039;&lt;br /&gt;
|All players are marked with chains, then attached to another player of a matching role via a [[Tether (mechanic)#Spread / Far Tether|breakable spread tether]]. Tethers inflict fire damage and stacks {{Status effect|debuff|File:Suppuration icon2.png|link=File:Suppuration icon2.png}} &#039;&#039;&#039;Suppuration&#039;&#039;&#039; repeatedly until broken.&lt;br /&gt;
&lt;br /&gt;
* Tethers to DPS players will prioritize matching DPS types. Melee DPS be tethered to another Melee DPS if there are two in the party.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Water Puddle&#039;&#039;&#039;&lt;br /&gt;
|A non-damaging puddle that grants players {{Status effect|buff|Fire resistance up}} &#039;&#039;&#039;[[Fire Resistance Up]]&#039;&#039;&#039; and {{Status effect|debuff|Lightning resistance down}} &#039;&#039;&#039;[[Lightning Resistance Down]]&#039;&#039;&#039; when stood inside.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dragonfist&#039;&#039;&#039;&lt;br /&gt;
|A black [[Area of Effect#Simple Circle AoE|simple circle AoE]] appears in the center of the arena. Those inside the AoE are inflicted with {{Status effect|debuff|down for the count}} &#039;&#039;&#039;[[Down for the Count]]&#039;&#039;&#039; and a stack of {{Status effect|debuff|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Akh Morn&#039;&#039;&#039;&lt;br /&gt;
|A multi-hit [[Tankbuster#Shared Tankbuster|shared tankbuster]]. Is always combined with &#039;&#039;&#039;Akh Rhai&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Akh Rhai&#039;&#039;&#039;&lt;br /&gt;
|Random DPS players have unmoving pillars of flame AoEs placed underneath them that deal repeated bursts of damage while inside.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Earth Breath&#039;&#039;&#039;&lt;br /&gt;
|One healer and one DPS are marked with brown [[Area of Effect#Spread Line or Cone|spread cone]] arrows. Shinryu hits both targets with large cones of damage that inflict {{Status effect|debuff|sludge}} &#039;&#039;&#039;[[Sludge]]&#039;&#039;&#039; for 15 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Reiryu&#039;&#039;&#039;&lt;br /&gt;
|Four purple dragon heads that tether to all DPS and inflicts {{Status effect|debuff|File:The worms curse icon1.png|link=File:The worms curse icon1.png}} &#039;&#039;&#039;The Worm&#039;s Curse&#039;&#039;&#039;—dealing damage over time and preventing healing, but granting the player a small amount of lifesteal.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Reiryu&#039;&#039;&#039; start at 0% health and will disappear once directly healed to 100%. AoE healing has no effect on &#039;&#039;&#039;Reiryu&#039;&#039;&#039; or their targets.&lt;br /&gt;
* If a tethered player dies or too much time passes, &#039;&#039;&#039;Reiryu&#039;&#039;&#039; fly away and attack the party, inflicting damage and a stack of {{Status effect|debuff|Damage Down}} &#039;&#039;&#039;[[Damage Down]]&#039;&#039;&#039; to all players for 60 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gyre Charge&#039;&#039;&#039;&lt;br /&gt;
|Shinryu leaves the arena and re-appears at a random corner in the distance, then dives across dealing high [[knockback]] in a massive [[Area of Effect#Simple Line AoE|line AoE]]. Shinryu then re-appears on the east or west side of the arena.&lt;br /&gt;
|}&lt;br /&gt;
[[File:Shinryu Enmity List.png|alt=Shinryu&#039;s Left Wing casting Summon Icicle in the enmity list.|thumb|Upcoming attacks from Shinryu&#039;s Wings can be easily seen in the enmity list.]]&lt;br /&gt;
[[File:Shinryu Extreme Crack Patterns.png|alt=Cracked floor patterns.|thumb|The two potential cracked platform patterns that occur after Earthen Fury.]]&lt;br /&gt;
Much of Phase 1 is about dodging AoEs and responding quickly to casts and markers, and attacking Shinryu&#039;s body parts whenever possible. &#039;&#039;&#039;The Worm&#039;s Heart&#039;&#039;&#039; must be destroyed immediately whenever it appears to prevent the party from wiping.&lt;br /&gt;
&lt;br /&gt;
Throughout the fight, Shinryu&#039;s Left and Right wing will cast random spells. Players can anticipate which attack is upcoming by the color of the ring the wing has when charging, or by keeping an eye on the enmity list.&lt;br /&gt;
&lt;br /&gt;
There are two potential platform crack patterns: One with a cracked center and one with an intact center.&lt;br /&gt;
&lt;br /&gt;
Of note, player should aim to place the first &#039;&#039;&#039;Tail Slap&#039;&#039;&#039; on the southeast platform first to leave the northern platforms unbroken for other attacks such as {{Status effect|debuff|File:Burning chains icon1.png|link=File:Burning chains icon1.png}} &#039;&#039;&#039;Burning Chains&#039;&#039;&#039; and &#039;&#039;&#039;Earth Breath&#039;&#039;&#039;. If the center is not cracked, the second &#039;&#039;&#039;Tail Slap&#039;&#039;&#039; can be aimed on the center platform, otherwise it should be aimed to the northwest. The third and final &#039;&#039;&#039;Tail Slap&#039;&#039;&#039; can be aimed southwest.&lt;br /&gt;
&lt;br /&gt;
Be wary that players &#039;&#039;can not&#039;&#039; walk across diagonals if a northern or southern platform is destroyed. Jumping is required to prevent falling into the void.&lt;br /&gt;
&lt;br /&gt;
Lastly, each &#039;&#039;&#039;Corrupted Aether&#039;&#039;&#039; attack must be handled in a specific way to survive:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tidal Wave&#039;&#039;&#039; requires players to run to the side closest to the spout, or simply use {{Action icon|Arm&#039;s Length}} or {{Action icon|Surecast}} before the end of the cast.&lt;br /&gt;
* &#039;&#039;&#039;Hellfire&#039;&#039;&#039; and &#039;&#039;&#039;Judgement Bolt&#039;&#039;&#039; are both paired with &#039;&#039;&#039;Summon Icicle&#039;&#039;&#039;. While in both scenarios players will need to dodge the Spikesicles, &#039;&#039;&#039;Hellfire&#039;&#039;&#039; requires players to stand inside a &#039;&#039;&#039;Water Puddle&#039;&#039;&#039; while &#039;&#039;&#039;Judgement Bolt&#039;&#039;&#039; instead requires avoidance of them.&lt;br /&gt;
* &#039;&#039;&#039;Diamond Dust&#039;&#039;&#039; will always attach a {{Status effect|debuff|File:Burning chains icon1.png|link=File:Burning chains icon1.png}} &#039;&#039;&#039;Burning Chain&#039;&#039;&#039; to both healers. Healers should stand next to each other at the northern half of the center platform and immediately slide to opposite corners of the northeast and northwest platforms.&lt;br /&gt;
* &#039;&#039;&#039;Aerial Blast&#039;&#039;&#039; requires all players to run near the center an aim themselves to be knocked towards a corner. DPS will need to ensure they are knocked to a corner opposite to their {{Status effect|debuff|File:Burning chains icon1.png|link=File:Burning chains icon1.png}} &#039;&#039;&#039;Burning Chain&#039;&#039;&#039; partner. {{Action icon|Arm&#039;s Length}} and {{Action icon|Surecast}} can resist the knockback entirely.&lt;br /&gt;
&lt;br /&gt;
As &#039;&#039;&#039;The Worm&#039;s Heart&#039;&#039;&#039; is on a separate 70 second timer untied to rotation, it is not listed in the Rotation table.&lt;br /&gt;
&lt;br /&gt;
Once Shinryu completes their attack rotation or reaches 44% health, they will start an &#039;&#039;Active Time Maneuver&#039;&#039; and begin Phase 2.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|+style=&amp;quot;border:1px solid black&amp;quot;|Phase 1 Rotation&lt;br /&gt;
!Attack&lt;br /&gt;
!Strategy&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Earthen Fury&#039;&#039;&#039;&lt;br /&gt;
|Players have 10 seconds to destroy &#039;&#039;&#039;The Worm&#039;s Heart&#039;&#039;&#039; before the &#039;&#039;&#039;Corrupted Aether&#039;&#039;&#039; gauge reaches maximum. Do not stand on the east or west platforms.&lt;br /&gt;
|-&lt;br /&gt;
|{{Status effect|debuff|File:Burning chains icon1.png|link=File:Burning chains icon1.png}} &#039;&#039;&#039;Burning Chains&#039;&#039;&#039;&lt;br /&gt;
|Targets all players. Separate to opposite corners of the platform.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tidal Wave&#039;&#039;&#039;&lt;br /&gt;
|Either run towards the spout or use a knockback resist skill.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;&lt;br /&gt;
|Marks a random healer, who should run and place it on the southeast platform.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Left Wing Attack&#039;&#039;&#039;&lt;br /&gt;
|Will either be &#039;&#039;&#039;Summon Icicle&#039;&#039;&#039; or &#039;&#039;&#039;Ice Storm&#039;&#039;&#039; at random.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Right Wing Attack&#039;&#039;&#039;&lt;br /&gt;
|Will either be &#039;&#039;&#039;Levinbolt&#039;&#039;&#039; or &#039;&#039;&#039;Hypernova&#039;&#039;&#039; at random.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dragonfist&#039;&#039;&#039;&lt;br /&gt;
|Move out of the AoE in the center. &#039;&#039;&#039;The Worm&#039;s Heart&#039;&#039;&#039; will regenerate around this point.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Left Wing Attack&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;|&#039;&#039;&#039;Akh Morn + Akh Rhai&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;|Tanks should stack together and mitigate. DPS must spread out away from the party and be prepared to move if the &#039;&#039;&#039;Akh Rhai&#039;&#039;&#039; appears underneath them.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Summon Icicle +&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Hellfire / Judgement Bolt&#039;&#039;&#039;&lt;br /&gt;
|Position to dodge the Spikesicles while either inside a puddle for &#039;&#039;&#039;Hellfire&#039;&#039;&#039;, or outside a puddle for &#039;&#039;&#039;Judgement Bolt&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;&lt;br /&gt;
|Marks a random DPS, who should either place it in the center (if not cracked) or the northwest platform.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Levinbolt&#039;&#039;&#039;&lt;br /&gt;
|All players should spread out.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Left Wing Attack&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;The Worm&#039;s Heart&#039;&#039;&#039; will regenerate around this time.&lt;br /&gt;
|-&lt;br /&gt;
|{{Status effect|debuff|File:Burning chains icon1.png|link=File:Burning chains icon1.png}} &#039;&#039;&#039;Burning Chains&#039;&#039;&#039;&lt;br /&gt;
|Targets only tanks and healers, who should run to opposite corners of the platform.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Earth Breath&#039;&#039;&#039;&lt;br /&gt;
|After breaking {{Status effect|debuff|File:Burning chains icon1.png|link=File:Burning chains icon1.png}} &#039;&#039;&#039;Burning Chains&#039;&#039;&#039;, run back to the center for safety while the marked move to northwest and northeast.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Akh Morn + Akh Rhai&#039;&#039;&#039;&lt;br /&gt;
|Handle as before. Two DPS players will be targeted by &#039;&#039;&#039;Akh Rhai&#039;&#039;&#039; this time.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;|&#039;&#039;&#039;Left Wing Attack&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Diamond Dust&#039;&#039;&#039;&lt;br /&gt;
|Both healers should stand on the north half of the center platform. The instant the ground freezes, both slide to opposite corners of the north platforms to break the {{Status effect|debuff|File:Burning chains icon1.png|link=File:Burning chains icon1.png}} &#039;&#039;&#039;Burning Chains&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Reiryu&#039;&#039;&#039;&lt;br /&gt;
|Tethers to all four DPS. Quickly heal the dragon heads while DPS continue attacking to stay alive through lifesteal.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;&lt;br /&gt;
|Marks the off-tank, who should place this on the southwest platform. &#039;&#039;&#039;The Worms Heart&#039;&#039;&#039; will likely regenerate sometime after this attack.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Left Wing Attack&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;|&#039;&#039;&#039;Akh Morn + Akh Rhai&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;|Handle as before.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aerial Blast&#039;&#039;&#039;&lt;br /&gt;
|Run towards the center in preparation for the knockbacks. DPS players should attempt to be knocked to the opposite corner of their tether partner. Knockback Resistance can be used.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Earth Breath&#039;&#039;&#039;&lt;br /&gt;
|Handle as before.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;|&#039;&#039;&#039;Left Wing Attack&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gyre Charge&#039;&#039;&#039;&lt;br /&gt;
|Look for which corner Shinryu moves to and run far into the corner of a platform to the left or right of Shinryu&#039;s charge.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Right Wing Attack&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;The Worm&#039;s Heart&#039;&#039;&#039; will likely regenerate around this time.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Akh Morn + Akh Rhai&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Right Wing Attack&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tidal Wave&#039;&#039;&#039;&lt;br /&gt;
|Be aware that most platforms are broken at this point. A knockback resistance ability is strongly recommended.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Phase 2 Start&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Transition===&lt;br /&gt;
Just like normal mode, all players will be bound before an &#039;&#039;&#039;Active Time Maneuver&#039;&#039;&#039; takes place. All successful players will be launched to a new platform while players that failed are killed and sent to the second platform.&lt;br /&gt;
&lt;br /&gt;
A [[Other Mechanics#Proximity AoE|proximity AoE]] is placed in the center of the platform that will then [[Knockback#Uppercut|uppercut]] players away from its epicenter. Players must position themselves to be flung onto the blue platform to the north (where any dead allies will be waiting).&lt;br /&gt;
&lt;br /&gt;
Three waves of two types of enemies will spawn:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ginryu&#039;&#039;&#039;, a small dragon that casts a large [[Area of Effect#Simple Line AoE|simple line AoE]] called &#039;&#039;&#039;Blazing Trail&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Hakkinryu&#039;&#039;&#039;, a larger dragon that casts a [[tankbuster]] called &#039;&#039;&#039;Death Sentence&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Meanwhile Shinryu will begin charging &#039;&#039;&#039;Protostar&#039;&#039;&#039;, giving players 100 seconds to deal with the waves of enemies before the cast completes and wipes the party.&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Wave 1&#039;&#039;&#039; creates five [[Other Mechanics#Proximity AoE|proximity AoEs]] which become four &#039;&#039;&#039;Ginryu&#039;&#039;&#039; and one &#039;&#039;&#039;Hakkinryu&#039;&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Wave 2&#039;&#039;&#039; begins 10 seconds later, dropping another five [[Other Mechanics#Proximity AoE|proximity AoEs]] that become three &#039;&#039;&#039;Ginryu&#039;&#039;&#039; and two &#039;&#039;&#039;Hakkinryu&#039;&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Wave 3&#039;&#039;&#039; begins 15 seconds later, marking five random players with large [[Area of Effect#Spread Circle|spread circles]] that become [[Other Mechanics#Proximity AoE|proximity AoEs]], then hatch into five &#039;&#039;&#039;Ginryu&#039;&#039;&#039;.&lt;br /&gt;
#* If two [[Other Mechanics#Proximity AoE|proximity AoEs]] are placed too close to each other (indicated by the size of the [[Area of Effect#Spread Circle|spread circles]]), they will explode and wipe the party.&lt;br /&gt;
&lt;br /&gt;
Once all enemies are killed, Shinryu will stop charging and fire their incomplete &#039;&#039;&#039;Protostar&#039;&#039;&#039; at the party, dealing high damage to all players.&lt;br /&gt;
&lt;br /&gt;
Finally, Shinryu uses &#039;&#039;&#039;Tail Spit&#039;&#039;&#039;, creating an [[Knockback#Epicentral Knockback|epicentral knockback]] marker in the center of the platform.&lt;br /&gt;
&lt;br /&gt;
Once the tail lands on the platform, players have roughly 20 seconds to run across Shinryu&#039;s tail while dodging &#039;&#039;&#039;Aetherial Ray&#039;&#039;&#039; [[Area of Effect#Simple Line AoE|line AoEs]], which will {{Status effect|debuff|stun}} &#039;&#039;&#039;[[Stun]]&#039;&#039;&#039; players for 2 seconds if hit.&lt;br /&gt;
&lt;br /&gt;
Once players are above the southern platform, it is safe to jump off Shinryu&#039;s tail and begin Phase 2.&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Phase 2: 44% - 24%===&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|+style=&amp;quot;border:1px solid black&amp;quot;|Phase 2 Abilities&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Doom Puddle&#039;&#039;&#039;&lt;br /&gt;
|A permanent [[Area of Effect#Puddle|puddle]] underneath Shinryu that inflicts a 10 second {{Status effect|debuff|doom}} &#039;&#039;&#039;[[Doom]]&#039;&#039;&#039; while inside. The debuff is cleansed upon exiting the puddle.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tera Slash&#039;&#039;&#039;&lt;br /&gt;
|A [[tankbuster]] that inflicts {{Status effect|debuff|Physical Vulnerability Up}} &#039;&#039;&#039;[[Physical Vulnerability Up]]&#039;&#039;&#039; for 25 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Atomic Ray&#039;&#039;&#039;&lt;br /&gt;
|Targets every single DPS with a {{I|Stack marker}} that inflicts {{Status effect|debuff|Magic Vulnerability Up}} &#039;&#039;&#039;[[Magic Vulnerability Up]]&#039;&#039;&#039;. Always combined with {{Status effect|debuff|File:Burning chains icon1.png|link=File:Burning chains icon1.png}} &#039;&#039;&#039;Burning Chains&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* Players that survive a stack solo are inflicted with {{Status effect|debuff|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ice Storm&#039;&#039;&#039;&lt;br /&gt;
|Now a [[Other Mechanics#Green Light|green light]] attack that inflicts unmoving players with {{Status effect|debuff|deep freeze}} &#039;&#039;&#039;[[Deep Freeze]]&#039;&#039;&#039; for 12 seconds. Always paired with either &#039;&#039;&#039;Hypernova&#039;&#039;&#039; or &#039;&#039;&#039;Levinbolt&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Levinbolt&#039;&#039;&#039;&lt;br /&gt;
|Now deals higher damage and inflicts {{Status effect|debuff|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]],&#039;&#039;&#039; but targets where all players were standing at the end of the cast rather than their current position.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hypernova&#039;&#039;&#039;&lt;br /&gt;
|Deals extreme damage to players not afflicted with {{Status effect|debuff|deep freeze}} &#039;&#039;&#039;[[Deep Freeze]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Benighting Breath&#039;&#039;&#039;&lt;br /&gt;
|A massive simple cone AoE that deals high damage and inflicts {{Status effect|debuff|infirmity}} &#039;&#039;&#039;[[Infirmity]]&#039;&#039;&#039; for 60 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Wormwail&#039;&#039;&#039;&lt;br /&gt;
|A [[Area of Effect#Simple Donut AoE|donut AoE]] with its safe-zone being underneath Shinryu, and is slightly smaller than the &#039;&#039;&#039;Doom Puddle&#039;&#039;&#039;. Deals high damage and inflicts {{Status effect|debuff|infirmity}} &#039;&#039;&#039;[[Infirmity]]&#039;&#039;&#039; for 60 seconds.&lt;br /&gt;
|}&lt;br /&gt;
Shinryu&#039;s attacks will shorten considerably but become more dangerous.&lt;br /&gt;
&lt;br /&gt;
The first attack to look out for is &#039;&#039;&#039;Atomic Ray&#039;&#039;&#039;. All players are tethered with {{Status effect|debuff|File:Burning chains icon1.png|link=File:Burning chains icon1.png}} &#039;&#039;&#039;Burning Chains&#039;&#039;&#039; to their usual partner, but then all DPS are marked with stack markers. Players will need to break their chains while at the same time pairing up with one other person to satisfy the stack. Two stack markers can &#039;&#039;not&#039;&#039; be brought together due to the {{Status effect|debuff|Magic Vulnerability Up}} &#039;&#039;&#039;[[Magic Vulnerability Up]]&#039;&#039;&#039; they inflict.&lt;br /&gt;
&lt;br /&gt;
Lastly, &#039;&#039;&#039;Ice Storm&#039;&#039;&#039; will always be paired with &#039;&#039;&#039;Hypernova&#039;&#039;&#039; or &#039;&#039;&#039;Levinbolt&#039;&#039;&#039; and requires different handling depending on which is being cast.&lt;br /&gt;
&lt;br /&gt;
* With &#039;&#039;&#039;Hypernova&#039;&#039;&#039;, all players should stack and hold still to &#039;&#039;intentionally&#039;&#039; be frozen. The ice will counter the damage of &#039;&#039;&#039;Hypernova&#039;&#039;&#039; and at the same time be cleansed by the fire.&lt;br /&gt;
* With &#039;&#039;&#039;Levinbolt&#039;&#039;&#039;, players will need to not only keep moving to avoid {{Status effect|debuff|deep freeze}} &#039;&#039;&#039;[[Deep Freeze]]&#039;&#039;&#039;, but to ensure that the &#039;&#039;&#039;Levinbolt&#039;&#039;&#039; strike does not hit them. Players should also stay away from each other to avoid potentially striking others with their delayed bolts of lightning.&lt;br /&gt;
&lt;br /&gt;
At 24% or after two full rotations, Shinryu will begin their final attack.&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|+style=&amp;quot;border:1px solid black&amp;quot;|Phase 2 Rotation&lt;br /&gt;
!Attack&lt;br /&gt;
!Strategy&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tera Slash&#039;&#039;&#039;&lt;br /&gt;
|Mitigate and tank swap.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Atomic Ray + {{Status effect|debuff|File:Burning chains icon1.png|link=File:Burning chains icon1.png}} Burning Chains&#039;&#039;&#039;&lt;br /&gt;
|Pair up tether partners, then break the tethers and pair up for each stack marker.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ice Storm + Hypernova / Levinbolt&#039;&#039;&#039;&lt;br /&gt;
|Keep moving if &#039;&#039;&#039;Levinbolt&#039;&#039;&#039; is being cast, or stack together and stay still if &#039;&#039;&#039;Hypernova&#039;&#039;&#039; is being cast.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Benighting Breath / Wormwail&#039;&#039;&#039;&lt;br /&gt;
|Dodge the related AoE. If &#039;&#039;&#039;Wormwail&#039;&#039;&#039;, wait a few seconds before entering the &#039;&#039;&#039;Doom Puddle&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tera Slash&#039;&#039;&#039;&lt;br /&gt;
|Tank swap.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Reiryu&#039;&#039;&#039;&lt;br /&gt;
|Heal the dragon heads before players are killed or they fly away.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Loop Repeat&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Enrage Phase: ===&lt;br /&gt;
Shinryu will start a 70 second cast of &#039;&#039;&#039;Tidal Wave&#039;&#039;&#039; that will knock all players off the platform if Shinryu is not defeated in time. At the same time, Shinryu&#039;s Left Wing and Right Wing will be casting &#039;&#039;&#039;Hellfire&#039;&#039;&#039; and &#039;&#039;&#039;Judgement Bolt&#039;&#039;&#039; with a 35 second cast time.&lt;br /&gt;
&lt;br /&gt;
On the left and right of Shinryu are two jump pads that will boost players onto Shinryu&#039;s back, enabling Shinryu&#039;s Left Wing and Right Wing to be attacked directly. Destroying the wings will not only stop their respective cast, but remove ~9% of Shinryu&#039;s health per wing.&lt;br /&gt;
&lt;br /&gt;
Once both wings are destroyed, players will have jump off Shinryu&#039;s back and take out whatever remains of their health bar manually.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{see also|Shinryu&#039;s Weapons}}&lt;br /&gt;
*Each player will receive 1 {{Item icon|Shinryu Totem}} per kill. Collect 10 totems to exchange for a weapon or 99 for a {{Item icon|Legendary Kamuy Fife}} at [[Eschina]] in [[Rhalgr&#039;s Reach]] (X:13.8 Y:11.8).&lt;br /&gt;
*{{tomestone|Poetics|20}} [[Allagan Tomestone of Poetics]]&lt;br /&gt;
*{{Item icon|Shinryu Card}} (Drops at a fixed rate.)&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|32px|link=]] Treasure Coffer===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Paladin Arms (IL 335)}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s War Axe}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Greatsword}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Gunblade}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Lance}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Claws}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Katana}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Daggers}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Greatbow}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Revolver}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Chakrams}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Rod}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Grimoire}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Rapier}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Cane}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Codex}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Ephemeris}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Scale}}&lt;br /&gt;
{{Drops table row|Shinryu Weapon Coffer (IL 335)}}&lt;br /&gt;
{{Drops table row|Legendary Kamuy Fife}}&lt;br /&gt;
{{Drops table row|Faded Copy of The Worm&#039;s Tail}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|How to Slay Your Dragon 2}}&lt;br /&gt;
{{achievement table row|Mightier than the Worm}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header}}&lt;br /&gt;
{{music table row|Phase 1|The Worm&#039;s Head}}&lt;br /&gt;
{{music table row|Phase 2|The Worm&#039;s Tail}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
shinryus domain intro.jpg&lt;br /&gt;
shinryus domain1.jpg&lt;br /&gt;
shinryus domain2.jpg&lt;br /&gt;
shinryus domain3.jpg&lt;br /&gt;
File:Shinryu.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav/trial}}&lt;/div&gt;</summary>
		<author><name>Pckables</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Minstrel%27s_Ballad:_Shinryu%27s_Domain&amp;diff=1329720</id>
		<title>The Minstrel&#039;s Ballad: Shinryu&#039;s Domain</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Minstrel%27s_Ballad:_Shinryu%27s_Domain&amp;diff=1329720"/>
		<updated>2026-06-01T02:15:08Z</updated>

		<summary type="html">&lt;p&gt;Pckables: Rewrote last phases with STDT tables.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{EX notice}}&lt;br /&gt;
{{otheruses|the level 70 challenge-mode [[trial]]|the story-mode [[Main Scenario]] [[trial]]|The Royal Menagerie}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = The Minstrel&#039;s Ballad: Shinryu&#039;s Domain&lt;br /&gt;
| image = The Minstrel&#039;s Ballad Shinryu&#039;s Domain Image.png&lt;br /&gt;
| description = A god born of sorrow and despair. A man who lives only for death. As one they fought the Warrior of Light, and as one they fell. No words could do this titanic encounter justice... unless they come from the wandering minstrel, to whom no event is beyond improvement. As his nimble fingers pluck out the chords, his rich voice carries you to a place above the world, one that is at once familiar and foreign: [[Shinryu]]&#039;s domain.&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 70&lt;br /&gt;
| level-sync = 70&lt;br /&gt;
| ilvl = 320&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = extreme&lt;br /&gt;
| size = full&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| duty-finder = High-end Trials (Stormblood)&lt;br /&gt;
| roulette = Mentor&lt;br /&gt;
| tomestones = 20 poetics&lt;br /&gt;
| location = Transparency&lt;br /&gt;
| region = Gyr Abania&lt;br /&gt;
| req-quest = Songs in the Key of Kugane&lt;br /&gt;
| patch = 4.1&lt;br /&gt;
| release = Stormblood&lt;br /&gt;
| echo = ex-trial&lt;br /&gt;
| stone-sky-sea = The Minstrel&#039;s Ballad: Shinryu&#039;s Domain&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
==Strategy==&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&amp;lt;/noinclude&amp;gt;{{evt|service=youtube|id=Pnqopy0Q4dI|dimensions=350|align=right|description=The Minstrel&#039;s Ballad: Shinryu&#039;s Domain - Primal Guide}}&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|32px|link=]] [[Primal]]: [[Shinryu]]===&lt;br /&gt;
Much like [[The Royal Menagerie|normal mode]], your battle against Shinryu will involve the presence of a &#039;&#039;&#039;Corrupted Aether Gauge&#039;&#039;&#039;. Once the gauge reaches 100, Shinryu will execute a special attack.&lt;br /&gt;
&lt;br /&gt;
Unlike normal mode, your battle against Shinryu will immediately begin on the chequered platform previously seen in Phase 2. Furthermore, the middle tile can now be destroyed, and should that happen, the raid will suffer an unavoidable wipe.&lt;br /&gt;
&lt;br /&gt;
Lastly, both the main enmity target and the off-tank will suffer continuous auto-attacks from Shinryu, keeping healers on their toes throughout the battle.{{Clear}}&lt;br /&gt;
=== Phase 1: 100% - 44% ===&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|+style=&amp;quot;border:1px solid black&amp;quot;|Phase 1 Abilities&lt;br /&gt;
!Attack Type&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;&#039;Body Part&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;The Worm&#039;s Heart&#039;&#039;&#039;&lt;br /&gt;
|An attackable piece of Shinryu that regenerates every 70 seconds. When &#039;&#039;&#039;The Worm&#039;s Heart&#039;&#039;&#039; is destroyed, Shinryu takes a significant burst of damage.&lt;br /&gt;
&lt;br /&gt;
* If Shinryu completes a &#039;&#039;&#039;Corrupted Aether&#039;&#039;&#039; attack while &#039;&#039;&#039;The Worm&#039;s Heart&#039;&#039;&#039; is still active, the damage of the attack will wipe the party.&lt;br /&gt;
* Each time &#039;&#039;&#039;The Worm&#039;s Heart&#039;&#039;&#039; regenerates, it will gain a stack of {{Status effect|buff|File:hp boost icon1.png|link=File:hp boost icon1.png}} &#039;&#039;&#039;HP Boost&#039;&#039;&#039; and {{Status effect|buff|File:RegenBuff.png|link=File:RegenBuff.png}} &#039;&#039;&#039;[[Rehabilitation]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;|&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;|One player is marked with a spiky green tail marker. After about 9 seconds, the marker disappears and Shinryu will slam its tail on the side closest to where the marker was.&lt;br /&gt;
&lt;br /&gt;
* The tail will always appear from the east or west side (whichever is closest), hitting the closest two tiles in front of it and [[Knockback|knocking]] nearby players away.&lt;br /&gt;
** If the marker was dropped in the center-north or center-south platforms, the tail will attack from the east or west at random.&lt;br /&gt;
* Uncracked tiles hit by the tail become cracked while cracked tiles are destroyed.&lt;br /&gt;
* If at least one platform remains unbroken under the tail, it will remain for a short period of time and can be attacked by players, dealing high damage to Shinryu if successfully destroyed.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;&#039;Corrupted Aether&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Earthen Fury&#039;&#039;&#039;&lt;br /&gt;
|Only used at the start of the fight. Deals high unavoidable party-wide damage and destroys the east and west platforms. Three other platforms become cracked.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tidal Wave&#039;&#039;&#039;&lt;br /&gt;
|A spout appears on a random edge of the platform that inflicts high damage and major [[Knockback#Directional Knockback|directional knockback]] away from the spout to all players. Knockback strength is just short of two tile lengths.&lt;br /&gt;
Creates five [[Area of Effect#Puddle|water puddles]] on random platforms.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hellfire&#039;&#039;&#039;&lt;br /&gt;
|Deals extreme &#039;&#039;&#039;Fire Damage&#039;&#039;&#039; to all players, and inflicts {{Status effect|debuff|burns}} &#039;&#039;&#039;[[Burns]]&#039;&#039;&#039; for 20 seconds. Clears all &#039;&#039;&#039;Water Puddles&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Judgement Bolt&#039;&#039;&#039;&lt;br /&gt;
|Deals high &#039;&#039;&#039;Lightning Damage&#039;&#039;&#039; to all players and inflicts 1-4 players with {{Status effect|debuff|Paralysis}} &#039;&#039;&#039;[[Paralysis]]&#039;&#039;&#039; that can be cleansed with {{Action icon|Esuna}}. Clears all &#039;&#039;&#039;Water Puddles&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Diamond Dust&#039;&#039;&#039;&lt;br /&gt;
|Deals high damage to all players, converts the arena into an [[Other Mechanics#Ice Floor|ice floor]], and attaches {{Status effect|debuff|File:Burning chains icon1.png|link=File:Burning chains icon1.png}} &#039;&#039;&#039;Burning Chains&#039;&#039;&#039; to both healers.&lt;br /&gt;
Creates five [[Area of Effect#Puddle|water puddles]] on random platforms.&lt;br /&gt;
&lt;br /&gt;
* Movement slides players slightly farther than the full length of a tile.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;|&#039;&#039;&#039;Aerial Blast&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;|A Corrupted Aether attack. Deals three minor [[Knockback#Radial Knockback|radial knockbacks]] from the center of the arena, then a fourth one that deals higher damage, stronger knockback.&lt;br /&gt;
DPS players are tethered with {{Status effect|debuff|File:Burning chains icon1.png|link=File:Burning chains icon1.png}} &#039;&#039;&#039;Burning Chains&#039;&#039;&#039; prior to the final knockback.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;&#039;Left Wing&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Summon Icicle&#039;&#039;&#039;&lt;br /&gt;
|Creates three icicles in random spots along the south edge of the arena, which then shoot straight across in a [[Area of Effect#Simple Line AoE|line AoE]], dealing high damage, [[knockback]], and {{Status effect|debuff|slow}} &#039;&#039;&#039;[[Slow]]&#039;&#039;&#039; for 60 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;|&#039;&#039;&#039;Ice Storm&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;|Deals unavoidable party-wide damage.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;&#039;Right Wing&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Levinbolt&#039;&#039;&#039;&lt;br /&gt;
|Hits all players with unmarked &#039;&#039;&#039;Lightning Damage&#039;&#039;&#039; [[Area of Effect#Spread Circle|spread circles]] and inflicts {{Status effect|debuff|electrocution}} &#039;&#039;&#039;[[Electrocution]]&#039;&#039;&#039; for 9 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;|&#039;&#039;&#039;Hypernova&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;|An unmarked {{I|Stack marker}} that deals high &#039;&#039;&#039;Fire Damage&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;&#039;Standard&#039;&#039;&#039;&lt;br /&gt;
|{{Status effect|debuff|File:Burning chains icon1.png|link=File:Burning chains icon1.png}} &#039;&#039;&#039;Burning Chains&#039;&#039;&#039;&lt;br /&gt;
|All players are marked with chains, then attached to another player of a matching role via a [[Tether (mechanic)#Spread / Far Tether|breakable spread tether]]. Tethers inflict fire damage and stacks {{Status effect|debuff|File:Suppuration icon2.png|link=File:Suppuration icon2.png}} &#039;&#039;&#039;Suppuration&#039;&#039;&#039; repeatedly until broken.&lt;br /&gt;
&lt;br /&gt;
* Tethers to DPS players will prioritize matching DPS types. Melee DPS be tethered to another Melee DPS if there are two in the party.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Water Puddle&#039;&#039;&#039;&lt;br /&gt;
|A non-damaging puddle that grants players {{Status effect|buff|Fire resistance up}} &#039;&#039;&#039;[[Fire Resistance Up]]&#039;&#039;&#039; and {{Status effect|debuff|Lightning resistance down}} &#039;&#039;&#039;[[Lightning Resistance Down]]&#039;&#039;&#039; when stood inside.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dragonfist&#039;&#039;&#039;&lt;br /&gt;
|A black [[Area of Effect#Simple Circle AoE|simple circle AoE]] appears in the center of the arena. Those inside the AoE are inflicted with {{Status effect|debuff|down for the count}} &#039;&#039;&#039;[[Down for the Count]]&#039;&#039;&#039; and a stack of {{Status effect|debuff|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Akh Morn&#039;&#039;&#039;&lt;br /&gt;
|A multi-hit [[Tankbuster#Shared Tankbuster|shared tankbuster]]. Is always combined with &#039;&#039;&#039;Akh Rhai&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Akh Rhai&#039;&#039;&#039;&lt;br /&gt;
|Random DPS players have unmoving pillars of flame AoEs placed underneath them that deal repeated bursts of damage while inside.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Earth Breath&#039;&#039;&#039;&lt;br /&gt;
|One healer and one DPS are marked with brown [[Area of Effect#Spread Line or Cone|spread cone]] arrows. Shinryu hits both targets with large cones of damage that inflict {{Status effect|debuff|sludge}} &#039;&#039;&#039;[[Sludge]]&#039;&#039;&#039; for 15 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Reiryu&#039;&#039;&#039;&lt;br /&gt;
|Four purple dragon heads that tether to all DPS and inflicts {{Status effect|debuff|File:The worms curse icon1.png|link=File:The worms curse icon1.png}} &#039;&#039;&#039;The Worm&#039;s Curse&#039;&#039;&#039;—dealing damage over time and preventing healing, but granting the player a small amount of lifesteal.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Reiryu&#039;&#039;&#039; start at 0% health and will disappear once directly healed to 100%. AoE healing has no effect on &#039;&#039;&#039;Reiryu&#039;&#039;&#039; or their targets.&lt;br /&gt;
* If a tethered player dies or too much time passes, &#039;&#039;&#039;Reiryu&#039;&#039;&#039; fly away and attack the party, inflicting damage and a stack of {{Status effect|debuff|Damage Down}} &#039;&#039;&#039;[[Damage Down]]&#039;&#039;&#039; to all players for 60 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gyre Charge&#039;&#039;&#039;&lt;br /&gt;
|Shinryu leaves the arena and re-appears at a random corner in the distance, then dives across dealing high [[knockback]] in a massive [[Area of Effect#Simple Line AoE|line AoE]]. Shinryu then re-appears on the east or west side of the arena.&lt;br /&gt;
|}&lt;br /&gt;
[[File:Shinryu Enmity List.png|alt=Shinryu&#039;s Left Wing casting Summon Icicle in the enmity list.|thumb|Upcoming attacks from Shinryu&#039;s Wings can be easily seen in the enmity list.]]&lt;br /&gt;
[[File:Shinryu Extreme Crack Patterns.png|alt=Cracked floor patterns.|thumb|The two potential cracked platform patterns that occur after Earthen Fury.]]&lt;br /&gt;
Much of Phase 1 is about dodging AoEs and responding quickly to casts and markers, and attacking Shinryu&#039;s body parts whenever possible. &#039;&#039;&#039;The Worm&#039;s Heart&#039;&#039;&#039; must be destroyed immediately whenever it appears to prevent the party from wiping.&lt;br /&gt;
&lt;br /&gt;
Throughout the fight, Shinryu&#039;s Left and Right wing will cast random spells. Players can anticipate which attack is upcoming by the color of the ring the wing has when charging, or by keeping an eye on the enmity list.&lt;br /&gt;
&lt;br /&gt;
There are two potential platform crack patterns: One with a cracked center and one with an intact center.&lt;br /&gt;
&lt;br /&gt;
Of note, player should aim to place the first &#039;&#039;&#039;Tail Slap&#039;&#039;&#039; on the southeast platform first to leave the northern platforms unbroken for other attacks such as {{Status effect|debuff|File:Burning chains icon1.png|link=File:Burning chains icon1.png}} &#039;&#039;&#039;Burning Chains&#039;&#039;&#039; and &#039;&#039;&#039;Earth Breath&#039;&#039;&#039;. If the center is not cracked, the second &#039;&#039;&#039;Tail Slap&#039;&#039;&#039; can be aimed on the center platform, otherwise it should be aimed to the northwest. The third and final &#039;&#039;&#039;Tail Slap&#039;&#039;&#039; can be aimed southwest.&lt;br /&gt;
&lt;br /&gt;
Be wary that players &#039;&#039;can not&#039;&#039; walk across diagonals if a northern or southern platform is destroyed. Jumping is required to prevent falling into the void.&lt;br /&gt;
&lt;br /&gt;
Lastly, each &#039;&#039;&#039;Corrupted Aether&#039;&#039;&#039; attack must be handled in a specific way to survive:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tidal Wave&#039;&#039;&#039; requires players to run to the side closest to the spout, or simply use {{Action icon|Arm&#039;s Length}} or {{Action icon|Surecast}} before the end of the cast.&lt;br /&gt;
* &#039;&#039;&#039;Hellfire&#039;&#039;&#039; and &#039;&#039;&#039;Judgement Bolt&#039;&#039;&#039; are both paired with &#039;&#039;&#039;Summon Icicle&#039;&#039;&#039;. While in both scenarios players will need to dodge the Spikesicles, &#039;&#039;&#039;Hellfire&#039;&#039;&#039; requires players to stand inside a &#039;&#039;&#039;Water Puddle&#039;&#039;&#039; while &#039;&#039;&#039;Judgement Bolt&#039;&#039;&#039; instead requires avoidance of them.&lt;br /&gt;
* &#039;&#039;&#039;Diamond Dust&#039;&#039;&#039; will always attach a {{Status effect|debuff|File:Burning chains icon1.png|link=File:Burning chains icon1.png}} &#039;&#039;&#039;Burning Chain&#039;&#039;&#039; to both healers. Healers should stand next to each other at the northern half of the center platform and immediately slide to opposite corners of the northeast and northwest platforms.&lt;br /&gt;
* &#039;&#039;&#039;Aerial Blast&#039;&#039;&#039; requires all players to run near the center an aim themselves to be knocked towards a corner. DPS will need to ensure they are knocked to a corner opposite to their {{Status effect|debuff|File:Burning chains icon1.png|link=File:Burning chains icon1.png}} &#039;&#039;&#039;Burning Chain&#039;&#039;&#039; partner. {{Action icon|Arm&#039;s Length}} and {{Action icon|Surecast}} can resist the knockback entirely.&lt;br /&gt;
&lt;br /&gt;
As &#039;&#039;&#039;The Worm&#039;s Heart&#039;&#039;&#039; is on a separate 70 second timer untied to rotation, it is not listed in the Rotation table.&lt;br /&gt;
&lt;br /&gt;
Once Shinryu completes their attack rotation or reaches 44% health, they will start an &#039;&#039;Active Time Maneuver&#039;&#039; and begin Phase 2.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|+style=&amp;quot;border:1px solid black&amp;quot;|Phase 1 Rotation&lt;br /&gt;
!Attack&lt;br /&gt;
!Strategy&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Earthen Fury&#039;&#039;&#039;&lt;br /&gt;
|Players have 10 seconds to destroy &#039;&#039;&#039;The Worm&#039;s Heart&#039;&#039;&#039; before the &#039;&#039;&#039;Corrupted Aether&#039;&#039;&#039; gauge reaches maximum. Do not stand on the east or west platforms.&lt;br /&gt;
|-&lt;br /&gt;
|{{Status effect|debuff|File:Burning chains icon1.png|link=File:Burning chains icon1.png}} &#039;&#039;&#039;Burning Chains&#039;&#039;&#039;&lt;br /&gt;
|Targets all players. Separate to opposite corners of the platform.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tidal Wave&#039;&#039;&#039;&lt;br /&gt;
|Either run towards the spout or use a knockback resist skill.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;&lt;br /&gt;
|Marks a random healer, who should run and place it on the southeast platform.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Left Wing Attack&#039;&#039;&#039;&lt;br /&gt;
|Will either be &#039;&#039;&#039;Summon Icicle&#039;&#039;&#039; or &#039;&#039;&#039;Ice Storm&#039;&#039;&#039; at random.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Right Wing Attack&#039;&#039;&#039;&lt;br /&gt;
|Will either be &#039;&#039;&#039;Levinbolt&#039;&#039;&#039; or &#039;&#039;&#039;Hypernova&#039;&#039;&#039; at random.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dragonfist&#039;&#039;&#039;&lt;br /&gt;
|Move out of the AoE in the center. &#039;&#039;&#039;The Worm&#039;s Heart&#039;&#039;&#039; will regenerate around this point.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Left Wing Attack&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;|&#039;&#039;&#039;Akh Morn + Akh Rhai&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;|Tanks should stack together and mitigate. DPS must spread out away from the party and be prepared to move if the &#039;&#039;&#039;Akh Rhai&#039;&#039;&#039; appears underneath them.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Summon Icicle +&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Hellfire / Judgement Bolt&#039;&#039;&#039;&lt;br /&gt;
|Position to dodge the Spikesicles while either inside a puddle for &#039;&#039;&#039;Hellfire&#039;&#039;&#039;, or outside a puddle for &#039;&#039;&#039;Judgement Bolt&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;&lt;br /&gt;
|Marks a random DPS, who should either place it in the center (if not cracked) or the northwest platform.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Levinbolt&#039;&#039;&#039;&lt;br /&gt;
|All players should spread out.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Left Wing Attack&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;The Worm&#039;s Heart&#039;&#039;&#039; will regenerate around this time.&lt;br /&gt;
|-&lt;br /&gt;
|{{Status effect|debuff|File:Burning chains icon1.png|link=File:Burning chains icon1.png}} &#039;&#039;&#039;Burning Chains&#039;&#039;&#039;&lt;br /&gt;
|Targets only tanks and healers, who should run to opposite corners of the platform.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Earth Breath&#039;&#039;&#039;&lt;br /&gt;
|After breaking {{Status effect|debuff|File:Burning chains icon1.png|link=File:Burning chains icon1.png}} &#039;&#039;&#039;Burning Chains&#039;&#039;&#039;, run back to the center for safety while the marked move to northwest and northeast.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Akh Morn + Akh Rhai&#039;&#039;&#039;&lt;br /&gt;
|Handle as before. Two DPS players will be targeted by &#039;&#039;&#039;Akh Rhai&#039;&#039;&#039; this time.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;|&#039;&#039;&#039;Left Wing Attack&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Diamond Dust&#039;&#039;&#039;&lt;br /&gt;
|Both healers should stand on the north half of the center platform. The instant the ground freezes, both slide to opposite corners of the north platforms to break the {{Status effect|debuff|File:Burning chains icon1.png|link=File:Burning chains icon1.png}} &#039;&#039;&#039;Burning Chains&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Reiryu&#039;&#039;&#039;&lt;br /&gt;
|Tethers to all four DPS. Quickly heal the dragon heads while DPS continue attacking to stay alive through lifesteal.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;&lt;br /&gt;
|Marks the off-tank, who should place this on the southwest platform. &#039;&#039;&#039;The Worms Heart&#039;&#039;&#039; will likely regenerate sometime after this attack.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Left Wing Attack&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;|&#039;&#039;&#039;Akh Morn + Akh Rhai&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;|Handle as before.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aerial Blast&#039;&#039;&#039;&lt;br /&gt;
|Run towards the center in preparation for the knockbacks. DPS players should attempt to be knocked to the opposite corner of their tether partner. Knockback Resistance can be used.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Earth Breath&#039;&#039;&#039;&lt;br /&gt;
|Handle as before.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;|&#039;&#039;&#039;Left Wing Attack&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gyre Charge&#039;&#039;&#039;&lt;br /&gt;
|Look for which corner Shinryu moves to and run far into the corner of a platform to the left or right of Shinryu&#039;s charge.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Right Wing Attack&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;The Worm&#039;s Heart&#039;&#039;&#039; will likely regenerate around this time.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Akh Morn + Akh Rhai&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Right Wing Attack&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tidal Wave&#039;&#039;&#039;&lt;br /&gt;
|Be aware that most platforms are broken at this point. A knockback resistance ability is strongly recommended.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Phase 2 Start&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Transition===&lt;br /&gt;
Just like normal mode, all players will be bound before an &#039;&#039;&#039;Active Time Maneuver&#039;&#039;&#039; takes place. All successful players will be launched to a new platform while players that failed are killed and sent to the second platform.&lt;br /&gt;
&lt;br /&gt;
A [[Other Mechanics#Proximity AoE|proximity AoE]] is placed in the center of the platform that will then [[Knockback#Uppercut|uppercut]] players away from its epicenter. Players must position themselves to be flung onto the blue platform to the north (where any dead allies will be waiting).&lt;br /&gt;
&lt;br /&gt;
Three waves of two types of enemies will spawn:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ginryu&#039;&#039;&#039;, a small dragon that casts a large [[Area of Effect#Simple Line AoE|simple line AoE]] called &#039;&#039;&#039;Blazing Trail&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Hakkinryu&#039;&#039;&#039;, a larger dragon that casts a [[tankbuster]] called &#039;&#039;&#039;Death Sentence&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Meanwhile Shinryu will begin charging &#039;&#039;&#039;Protostar&#039;&#039;&#039;, giving players 100 seconds to deal with the waves of enemies before the cast completes and wipes the party.&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Wave 1&#039;&#039;&#039; creates five [[Other Mechanics#Proximity AoE|proximity AoE]] which become four &#039;&#039;&#039;Ginryu&#039;&#039;&#039; and one &#039;&#039;&#039;Hakkinryu&#039;&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Wave 2&#039;&#039;&#039; begins 10 seconds later, dropping another five [[Other Mechanics#Proximity AoE|proximity AoEs]] that become three &#039;&#039;&#039;Ginryu&#039;&#039;&#039; and two &#039;&#039;&#039;Hakkinryu&#039;&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Wave 3&#039;&#039;&#039; begins 15 seconds later, marking five random players with large [[Area of Effect#Spread Circle|spread circles]] that become [[Other Mechanics#Proximity AoE|proximity AoEs]], then hatch into five &#039;&#039;&#039;Ginryu&#039;&#039;&#039;.&lt;br /&gt;
#* If two [[Other Mechanics#Proximity AoE|proximity AoEs]] are placed too close to each other (indicated by the size of the [[Area of Effect#Spread Circle|spread circles]]), they will explode and wipe the party.&lt;br /&gt;
&lt;br /&gt;
Once all enemies are killed, Shinryu will stop charging and fire their incomplete &#039;&#039;&#039;Protostar&#039;&#039;&#039; at the party, dealing high damage to all players.&lt;br /&gt;
&lt;br /&gt;
Finally, Shinryu uses &#039;&#039;&#039;Tail Spit&#039;&#039;&#039;, creating an [[Knockback#Epicentral Knockback|epicentral knockback]] marker in the center of the platform.&lt;br /&gt;
&lt;br /&gt;
Once the tail lands on the platform, players have roughly 20 seconds to run across Shinryu&#039;s tail while dodging &#039;&#039;&#039;Aetherial Ray&#039;&#039;&#039; [[Area of Effect#Simple Line AoE|line AoEs]], which will {{Status effect|debuff|stun}} &#039;&#039;&#039;[[Stun]]&#039;&#039;&#039; players for 2 seconds if hit.&lt;br /&gt;
&lt;br /&gt;
Once players are above the southern platform, it is safe to jump off Shinryu&#039;s tail and begin Phase 2.&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Phase 2: 44% - 24%===&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|+style=&amp;quot;border:1px solid black&amp;quot;|Phase 2 Abilities&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Doom Puddle&#039;&#039;&#039;&lt;br /&gt;
|A permanent [[Area of Effect#Puddle|puddle]] underneath Shinryu that inflicts a 10 second {{Status effect|debuff|doom}} &#039;&#039;&#039;[[Doom]]&#039;&#039;&#039; while inside. The debuff is cleansed upon exiting the puddle.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tera Slash&#039;&#039;&#039;&lt;br /&gt;
|A [[tankbuster]] that inflicts {{Status effect|debuff|Physical Vulnerability Up}} &#039;&#039;&#039;[[Physical Vulnerability Up]]&#039;&#039;&#039; for 25 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Atomic Ray&#039;&#039;&#039;&lt;br /&gt;
|Targets every single DPS with a {{I|Stack marker}} that inflicts {{Status effect|debuff|Magic Vulnerability Up}} &#039;&#039;&#039;[[Magic Vulnerability Up]]&#039;&#039;&#039;. Always combined with {{Status effect|debuff|File:Burning chains icon1.png|link=File:Burning chains icon1.png}} &#039;&#039;&#039;Burning Chains&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* Players that survive a stack solo are inflicted with {{Status effect|debuff|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ice Storm&#039;&#039;&#039;&lt;br /&gt;
|Now a [[Other Mechanics#Green Light|green light]] attack that inflicts unmoving players with {{Status effect|debuff|deep freeze}} &#039;&#039;&#039;[[Deep Freeze]]&#039;&#039;&#039; for 12 seconds. Always paired with either &#039;&#039;&#039;Hypernova&#039;&#039;&#039; or &#039;&#039;&#039;Levinbolt&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Levinbolt&#039;&#039;&#039;&lt;br /&gt;
|Now deals higher damage and inflicts {{Status effect|debuff|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]],&#039;&#039;&#039; but targets where all players were standing at the end of the cast rather than their current position.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hypernova&#039;&#039;&#039;&lt;br /&gt;
|Deals extreme damage to players not afflicted with {{Status effect|debuff|deep freeze}} &#039;&#039;&#039;[[Deep Freeze]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Benighting Breath&#039;&#039;&#039;&lt;br /&gt;
|A massive simple cone AoE that deals high damage and inflicts {{Status effect|debuff|infirmity}} &#039;&#039;&#039;[[Infirmity]]&#039;&#039;&#039; for 60 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Wormwail&#039;&#039;&#039;&lt;br /&gt;
|A [[Area of Effect#Simple Donut AoE|donut AoE]] with its safe-zone being underneath Shinryu, and is slightly smaller than the &#039;&#039;&#039;Doom Puddle&#039;&#039;&#039;. Deals high damage and inflicts {{Status effect|debuff|infirmity}} &#039;&#039;&#039;[[Infirmity]]&#039;&#039;&#039; for 60 seconds.&lt;br /&gt;
|}&lt;br /&gt;
Shinryu&#039;s attacks will shorten considerably but become more dangerous.&lt;br /&gt;
&lt;br /&gt;
The first attack to look out for is &#039;&#039;&#039;Atomic Ray&#039;&#039;&#039;. All players are tethered with {{Status effect|debuff|File:Burning chains icon1.png|link=File:Burning chains icon1.png}} &#039;&#039;&#039;Burning Chains&#039;&#039;&#039; to their usual partner, but then all DPS are marked with stack markers. Players will need to break their chains while at the same time pairing up with one other person to satisfy the stack. Two stack markers can &#039;&#039;not&#039;&#039; be brought together due to the {{Status effect|debuff|Magic Vulnerability Up}} &#039;&#039;&#039;[[Magic Vulnerability Up]]&#039;&#039;&#039; they inflict.&lt;br /&gt;
&lt;br /&gt;
Lastly, &#039;&#039;&#039;Ice Storm&#039;&#039;&#039; will always be paired with &#039;&#039;&#039;Hypernova&#039;&#039;&#039; or &#039;&#039;&#039;Levinbolt&#039;&#039;&#039; and requires different handling depending on which is being cast.&lt;br /&gt;
&lt;br /&gt;
* With &#039;&#039;&#039;Hypernova&#039;&#039;&#039;, all players should stack and hold still to &#039;&#039;intentionally&#039;&#039; be frozen. The ice will counter the damage of &#039;&#039;&#039;Hypernova&#039;&#039;&#039; and at the same time be cleansed by the fire.&lt;br /&gt;
* With &#039;&#039;&#039;Levinbolt&#039;&#039;&#039;, players will need to not only keep moving to avoid {{Status effect|debuff|deep freeze}} &#039;&#039;&#039;[[Deep Freeze]]&#039;&#039;&#039;, but to ensure that the &#039;&#039;&#039;Levinbolt&#039;&#039;&#039; strike does not hit them. Players should also stay away from each other to avoid potentially striking others with their delayed bolts of lightning.&lt;br /&gt;
&lt;br /&gt;
At 24% or after two full rotations, Shinryu will begin their final attack.&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|+style=&amp;quot;border:1px solid black&amp;quot;|Phase 2 Rotation&lt;br /&gt;
!Attack&lt;br /&gt;
!Strategy&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tera Slash&#039;&#039;&#039;&lt;br /&gt;
|Mitigate and tank swap.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Atomic Ray + {{Status effect|debuff|File:Burning chains icon1.png|link=File:Burning chains icon1.png}} Burning Chains&#039;&#039;&#039;&lt;br /&gt;
|Pair up tether partners, then break the tethers and pair up for each stack marker.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ice Storm + Hypernova / Levinbolt&#039;&#039;&#039;&lt;br /&gt;
|Keep moving if &#039;&#039;&#039;Levinbolt&#039;&#039;&#039; is being cast, or stack together and stay still if &#039;&#039;&#039;Hypernova&#039;&#039;&#039; is being cast.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Benighting Breath / Wormwail&#039;&#039;&#039;&lt;br /&gt;
|Dodge the related AoE. If &#039;&#039;&#039;Wormwail&#039;&#039;&#039;, wait a few seconds before entering the &#039;&#039;&#039;Doom Puddle&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tera Slash&#039;&#039;&#039;&lt;br /&gt;
|Tank swap.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Reiryu&#039;&#039;&#039;&lt;br /&gt;
|Heal the dragon heads before players are killed or they fly away.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Loop Repeat&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Enrage Phase: ===&lt;br /&gt;
Shinryu will start a 70 second cast of &#039;&#039;&#039;Tidal Wave&#039;&#039;&#039; that will knock all players off the platform if Shinryu is not defeated in time. At the same time, Shinryu&#039;s Left Wing and Right Wing will be casting &#039;&#039;&#039;Hellfire&#039;&#039;&#039; and &#039;&#039;&#039;Judgement Bolt&#039;&#039;&#039; with a 35 second cast time.&lt;br /&gt;
&lt;br /&gt;
On the left and right of Shinryu are two jump pads that will boost players onto Shinryu&#039;s back, enabling Shinryu&#039;s Left Wing and Right Wing to be attacked directly. Destroying the wings will not only stop their respective cast, but remove ~9% of Shinryu&#039;s health per wing.&lt;br /&gt;
&lt;br /&gt;
Once both wings are destroyed, players will have jump off Shinryu&#039;s back and take out whatever remains of their health bar manually.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{see also|Shinryu&#039;s Weapons}}&lt;br /&gt;
*Each player will receive 1 {{Item icon|Shinryu Totem}} per kill. Collect 10 totems to exchange for a weapon or 99 for a {{Item icon|Legendary Kamuy Fife}} at [[Eschina]] in [[Rhalgr&#039;s Reach]] (X:13.8 Y:11.8).&lt;br /&gt;
*{{tomestone|Poetics|20}} [[Allagan Tomestone of Poetics]]&lt;br /&gt;
*{{Item icon|Shinryu Card}} (Drops at a fixed rate.)&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|32px|link=]] Treasure Coffer===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Paladin Arms (IL 335)}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s War Axe}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Greatsword}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Gunblade}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Lance}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Claws}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Katana}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Daggers}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Greatbow}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Revolver}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Chakrams}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Rod}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Grimoire}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Rapier}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Cane}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Codex}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Ephemeris}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Scale}}&lt;br /&gt;
{{Drops table row|Shinryu Weapon Coffer (IL 335)}}&lt;br /&gt;
{{Drops table row|Legendary Kamuy Fife}}&lt;br /&gt;
{{Drops table row|Faded Copy of The Worm&#039;s Tail}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|How to Slay Your Dragon 2}}&lt;br /&gt;
{{achievement table row|Mightier than the Worm}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header}}&lt;br /&gt;
{{music table row|Phase 1|The Worm&#039;s Head}}&lt;br /&gt;
{{music table row|Phase 2|The Worm&#039;s Tail}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
shinryus domain intro.jpg&lt;br /&gt;
shinryus domain1.jpg&lt;br /&gt;
shinryus domain2.jpg&lt;br /&gt;
shinryus domain3.jpg&lt;br /&gt;
File:Shinryu.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav/trial}}&lt;/div&gt;</summary>
		<author><name>Pckables</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Minstrel%27s_Ballad:_Shinryu%27s_Domain&amp;diff=1329717</id>
		<title>The Minstrel&#039;s Ballad: Shinryu&#039;s Domain</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Minstrel%27s_Ballad:_Shinryu%27s_Domain&amp;diff=1329717"/>
		<updated>2026-06-01T00:05:40Z</updated>

		<summary type="html">&lt;p&gt;Pckables: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{EX notice}}&lt;br /&gt;
{{otheruses|the level 70 challenge-mode [[trial]]|the story-mode [[Main Scenario]] [[trial]]|The Royal Menagerie}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = The Minstrel&#039;s Ballad: Shinryu&#039;s Domain&lt;br /&gt;
| image = The Minstrel&#039;s Ballad Shinryu&#039;s Domain Image.png&lt;br /&gt;
| description = A god born of sorrow and despair. A man who lives only for death. As one they fought the Warrior of Light, and as one they fell. No words could do this titanic encounter justice... unless they come from the wandering minstrel, to whom no event is beyond improvement. As his nimble fingers pluck out the chords, his rich voice carries you to a place above the world, one that is at once familiar and foreign: [[Shinryu]]&#039;s domain.&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 70&lt;br /&gt;
| level-sync = 70&lt;br /&gt;
| ilvl = 320&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = extreme&lt;br /&gt;
| size = full&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| duty-finder = High-end Trials (Stormblood)&lt;br /&gt;
| roulette = Mentor&lt;br /&gt;
| tomestones = 20 poetics&lt;br /&gt;
| location = Transparency&lt;br /&gt;
| region = Gyr Abania&lt;br /&gt;
| req-quest = Songs in the Key of Kugane&lt;br /&gt;
| patch = 4.1&lt;br /&gt;
| release = Stormblood&lt;br /&gt;
| echo = ex-trial&lt;br /&gt;
| stone-sky-sea = The Minstrel&#039;s Ballad: Shinryu&#039;s Domain&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
==Strategy==&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&amp;lt;/noinclude&amp;gt;{{evt|service=youtube|id=Pnqopy0Q4dI|dimensions=350|align=right|description=The Minstrel&#039;s Ballad: Shinryu&#039;s Domain - Primal Guide}}&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|32px|link=]] [[Primal]]: [[Shinryu]]===&lt;br /&gt;
Much like [[The Royal Menagerie|normal mode]], your battle against Shinryu will involve the presence of a &#039;&#039;&#039;Corrupted Aether Gauge&#039;&#039;&#039;. Once the gauge reaches 100, Shinryu will execute a special attack.&lt;br /&gt;
&lt;br /&gt;
Unlike normal mode, your battle against Shinryu will immediately begin on the chequered platform previously seen in Phase 2. Furthermore, the middle tile can now be destroyed, and should that happen, the raid will suffer an unavoidable wipe.&lt;br /&gt;
&lt;br /&gt;
Lastly, both the main enmity target and the off-tank will suffer continuous auto-attacks from Shinryu, keeping healers on their toes throughout the battle.{{Clear}}&lt;br /&gt;
=== Phase 1: 100% - 44% ===&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|+style=&amp;quot;border:1px solid black&amp;quot;|Phase 1 Abilities&lt;br /&gt;
!Attack Type&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;&#039;Body Part&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;The Worm&#039;s Heart&#039;&#039;&#039;&lt;br /&gt;
|An attackable piece of Shinryu that regenerates every 70 seconds. When &#039;&#039;&#039;The Worm&#039;s Heart&#039;&#039;&#039; is destroyed, Shinryu takes a significant burst of damage.&lt;br /&gt;
&lt;br /&gt;
* If Shinryu completes a &#039;&#039;&#039;Corrupted Aether&#039;&#039;&#039; attack while &#039;&#039;&#039;The Worm&#039;s Heart&#039;&#039;&#039; is still active, the damage of the attack will wipe the party.&lt;br /&gt;
* Each time &#039;&#039;&#039;The Worm&#039;s Heart&#039;&#039;&#039; regenerates, it will gain a stack of {{Status effect|buff|File:hp boost icon1.png|link=File:hp boost icon1.png}} &#039;&#039;&#039;HP Boost&#039;&#039;&#039; and {{Status effect|buff|File:RegenBuff.png|link=File:RegenBuff.png}} &#039;&#039;&#039;[[Rehabilitation]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;|&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;|One player is marked with a spiky green tail marker. After about 9 seconds, the marker disappears and Shinryu will slam its tail on the side closest to where the marker was.&lt;br /&gt;
&lt;br /&gt;
* The tail will always appear from the east or west side (whichever is closest), hitting the closest two tiles in front of it and [[Knockback|knocking]] nearby players away.&lt;br /&gt;
** If the marker was dropped in the center-north or center-south platforms, the tail will attack from the east or west at random.&lt;br /&gt;
* Uncracked tiles hit by the tail become cracked while cracked tiles are destroyed.&lt;br /&gt;
* If at least one platform remains unbroken under the tail, it will remain for a short period of time and can be attacked by players, dealing high damage to Shinryu if successfully destroyed.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;&#039;Corrupted Aether&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Earthen Fury&#039;&#039;&#039;&lt;br /&gt;
|Only used at the start of the fight. Deals high unavoidable party-wide damage and destroys the east and west platforms. Three other platforms become cracked.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tidal Wave&#039;&#039;&#039;&lt;br /&gt;
|A spout appears on a random edge of the platform that inflicts high damage and major [[Knockback#Directional Knockback|directional knockback]] away from the spout to all players.&lt;br /&gt;
Creates five [[Area of Effect#Puddle|water puddles]] on random platforms.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hellfire&#039;&#039;&#039;&lt;br /&gt;
|Deals extreme &#039;&#039;&#039;Fire Damage&#039;&#039;&#039; to all players, and inflicts {{Status effect|debuff|burns}} &#039;&#039;&#039;[[Burns]]&#039;&#039;&#039; for 20 seconds. Clears all &#039;&#039;&#039;Water Puddles&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Judgement Bolt&#039;&#039;&#039;&lt;br /&gt;
|Deals high &#039;&#039;&#039;Lightning Damage&#039;&#039;&#039; to all players and inflicts 1-4 players with {{Status effect|debuff|Paralysis}} &#039;&#039;&#039;[[Paralysis]]&#039;&#039;&#039; that can be cleansed with {{Action icon|Esuna}}. Clears all &#039;&#039;&#039;Water Puddles&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Diamond Dust&#039;&#039;&#039;&lt;br /&gt;
|Deals high damage to all players, converts the arena into an [[Other Mechanics#Ice Floor|ice floor]], and attaches {{Status effect|debuff|File:Burning chains icon1.png|link=File:Burning chains icon1.png}} &#039;&#039;&#039;Burning Chains&#039;&#039;&#039; to both healers.&lt;br /&gt;
Creates five [[Area of Effect#Puddle|water puddles]] on random platforms.&lt;br /&gt;
&lt;br /&gt;
* Movement slides players slightly farther than the full length of a tile.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;|&#039;&#039;&#039;Aerial Blast&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;|A Corrupted Aether attack. Deals three minor [[Knockback#Radial Knockback|radial knockbacks]] from the center of the arena, then a fourth one that deals higher damage, stronger knockback.&lt;br /&gt;
DPS players are tethered with {{Status effect|debuff|File:Burning chains icon1.png|link=File:Burning chains icon1.png}} &#039;&#039;&#039;Burning Chains&#039;&#039;&#039; prior to the final knockback.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;&#039;Left Wing&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Summon Icicle&#039;&#039;&#039;&lt;br /&gt;
|Creates three icicles in random spots along the south edge of the arena, which then shoot straight across in a [[Area of Effect#Simple Line AoE|line AoE]], dealing high damage, [[knockback]], and {{Status effect|debuff|slow}} &#039;&#039;&#039;[[Slow]]&#039;&#039;&#039; for 60 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;|&#039;&#039;&#039;Ice Storm&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;|Deals unavoidable party-wide damage.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;&#039;Right Wing&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Levinbolt&#039;&#039;&#039;&lt;br /&gt;
|Hits all players with unmarked &#039;&#039;&#039;Lightning Damage&#039;&#039;&#039; [[Area of Effect#Spread Circle|spread circles]] and inflicts {{Status effect|debuff|electrocution}} &#039;&#039;&#039;[[Electrocution]]&#039;&#039;&#039; for 9 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;|&#039;&#039;&#039;Hypernova&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;|An unmarked {{I|Stack marker}} that deals high &#039;&#039;&#039;Fire Damage&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;&#039;Standard&#039;&#039;&#039;&lt;br /&gt;
|{{Status effect|debuff|File:Burning chains icon1.png|link=File:Burning chains icon1.png}} &#039;&#039;&#039;Burning Chains&#039;&#039;&#039;&lt;br /&gt;
|All players are marked with chains, then attached to another player of a matching role via a [[Tether (mechanic)#Spread / Far Tether|breakable spread tether]]. Tethers inflict fire damage and stacks {{Status effect|debuff|File:Suppuration icon2.png|link=File:Suppuration icon2.png}} &#039;&#039;&#039;Suppuration&#039;&#039;&#039; repeatedly until broken.&lt;br /&gt;
&lt;br /&gt;
* Tethers to DPS players will prioritize matching DPS types. Melee DPS be tethered to another Melee DPS if there are two in the party.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Water Puddle&#039;&#039;&#039;&lt;br /&gt;
|A non-damaging puddle that grants players {{Status effect|buff|Fire resistance up}} &#039;&#039;&#039;[[Fire Resistance Up]]&#039;&#039;&#039; and {{Status effect|debuff|Lightning resistance down}} &#039;&#039;&#039;[[Lightning Resistance Down]]&#039;&#039;&#039; when stood inside.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dragonfist&#039;&#039;&#039;&lt;br /&gt;
|A black [[Area of Effect#Simple Circle AoE|simple circle AoE]] appears in the center of the arena. Those inside the AoE are inflicted with {{Status effect|debuff|down for the count}} &#039;&#039;&#039;[[Down for the Count]]&#039;&#039;&#039; and a stack of {{Status effect|debuff|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Akh Morn&#039;&#039;&#039;&lt;br /&gt;
|A multi-hit [[Tankbuster#Shared Tankbuster|shared tankbuster]]. Is always combined with &#039;&#039;&#039;Akh Rhai&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Akh Rhai&#039;&#039;&#039;&lt;br /&gt;
|Random DPS players have unmoving pillars of flame AoEs placed underneath them that deal repeated bursts of damage while inside.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Earth Breath&#039;&#039;&#039;&lt;br /&gt;
|One healer and one DPS are marked with brown [[Area of Effect#Spread Line or Cone|spread cone]] arrows. Shinryu hits both targets with large cones of damage that inflict {{Status effect|debuff|sludge}} &#039;&#039;&#039;[[Sludge]]&#039;&#039;&#039; for 15 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Reiryu&#039;&#039;&#039;&lt;br /&gt;
|Four purple dragon heads that tether to certain roles and inflicts {{Status effect|debuff|File:The worms curse icon1.png|link=File:The worms curse icon1.png}} &#039;&#039;&#039;The Worm&#039;s Curse&#039;&#039;&#039;—dealing damage over time and preventing healing, but granting the player a small amount of lifesteal.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Reiryu&#039;&#039;&#039; start at 0% health and will disappear once directly healed to 100%. AoE healing has no effect on &#039;&#039;&#039;Reiryu&#039;&#039;&#039; or their targets.&lt;br /&gt;
* If a tethered player dies or too much time passes, &#039;&#039;&#039;Reiryu&#039;&#039;&#039; fly away and attack the party, inflicting damage and a stack of {{Status effect|debuff|Damage Down}} &#039;&#039;&#039;[[Damage Down]]&#039;&#039;&#039; to all players for 60 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gyrecharge&#039;&#039;&#039;&lt;br /&gt;
|Shinryu leaves the arena and re-appears at a random corner in the distance, then dives across dealing high [[knockback]] in a massive [[Area of Effect#Simple Line AoE|line AoE]]. Shinryu then re-appears on the east or west side of the arena.&lt;br /&gt;
|}&lt;br /&gt;
[[File:Shinryu Enmity List.png|alt=Shinryu&#039;s Left Wing casting Summon Icicle in the enmity list.|thumb|Upcoming attacks from Shinryu&#039;s Wings can be easily seen in the enmity list.]]&lt;br /&gt;
[[File:Shinryu Extreme Crack Patterns.png|alt=Cracked floor patterns.|thumb|The two potential cracked platform patterns that occur after Earthen Fury.]]&lt;br /&gt;
Much of Phase 1 is about dodging AoEs and responding quickly to casts and markers, and attacking Shinryu&#039;s body parts whenever possible. &#039;&#039;&#039;The Worm&#039;s Heart&#039;&#039;&#039; must be destroyed immediately whenever it appears to prevent the party from wiping.&lt;br /&gt;
&lt;br /&gt;
Throughout the fight, Shinryu&#039;s Left and Right wing will cast random spells. Players can anticipate which attack is upcoming by the color of the ring the wing has when charging, or by keeping an eye on the enmity list.&lt;br /&gt;
&lt;br /&gt;
There are two potential platform crack patterns: One with a cracked center and one with an intact center.&lt;br /&gt;
&lt;br /&gt;
Of note, player should aim to place the first &#039;&#039;&#039;Tail Slap&#039;&#039;&#039; on the southeast platform first to leave the northern platforms unbroken for other attacks such as {{Status effect|debuff|File:Burning chains icon1.png|link=File:Burning chains icon1.png}} &#039;&#039;&#039;Burning Chains&#039;&#039;&#039; and &#039;&#039;&#039;Earth Breath&#039;&#039;&#039;. If the center is not cracked, the second &#039;&#039;&#039;Tail Slap&#039;&#039;&#039; can be aimed on the center platform, otherwise it should be aimed to the northwest. The third and final &#039;&#039;&#039;Tail Slap&#039;&#039;&#039; can be aimed southwest.&lt;br /&gt;
&lt;br /&gt;
Be wary that players &#039;&#039;can not&#039;&#039; walk across diagonals if a northern or southern platform is destroyed. Jumping is required to prevent falling into the void.&lt;br /&gt;
&lt;br /&gt;
Lastly, each &#039;&#039;&#039;Corrupted Aether&#039;&#039;&#039; attack must be handled in a specific way to survive:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tidal Wave&#039;&#039;&#039; requires players to run to the side closest to the spout, or simply use {{Action icon|Arm&#039;s Length}} or {{Action icon|Surecast}} before the end of the cast.&lt;br /&gt;
* &#039;&#039;&#039;Hellfire&#039;&#039;&#039; and &#039;&#039;&#039;Judgement Bolt&#039;&#039;&#039; are both paired with &#039;&#039;&#039;Summon Icicle&#039;&#039;&#039;. While in both scenarios players will need to dodge the Spikesicles, &#039;&#039;&#039;Hellfire&#039;&#039;&#039; requires players to stand inside a &#039;&#039;&#039;Water Puddle&#039;&#039;&#039; while &#039;&#039;&#039;Judgement Bolt&#039;&#039;&#039; instead requires avoidance of them.&lt;br /&gt;
* &#039;&#039;&#039;Diamond Dust&#039;&#039;&#039; will always attach a {{Status effect|debuff|File:Burning chains icon1.png|link=File:Burning chains icon1.png}} &#039;&#039;&#039;Burning Chain&#039;&#039;&#039; to both healers. Healers should stand next to each other at the northern half of the center platform and immediately slide to opposite corners of the northeast and northwest platforms.&lt;br /&gt;
* &#039;&#039;&#039;Aerial Blast&#039;&#039;&#039; requires all players to run near the center an aim themselves to be knocked towards a corner. DPS will need to ensure they are knocked to a corner opposite to their {{Status effect|debuff|File:Burning chains icon1.png|link=File:Burning chains icon1.png}} &#039;&#039;&#039;Burning Chain&#039;&#039;&#039; partner. {{Action icon|Arm&#039;s Length}} and {{Action icon|Surecast}} can resist the knockback entirely.&lt;br /&gt;
&lt;br /&gt;
As &#039;&#039;&#039;The Worm&#039;s Heart&#039;&#039;&#039; is on a separate 70 second timer untied to rotation, it is not listed in the Rotation table.&lt;br /&gt;
&lt;br /&gt;
Once Shinryu completes their attack rotation or reaches 44% health, they will start an &#039;&#039;Active Time Maneuver&#039;&#039; and begin Phase 2.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|+style=&amp;quot;border:1px solid black&amp;quot;|Phase 1 Rotation&lt;br /&gt;
!Attack&lt;br /&gt;
!Strategy&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Earthen Fury&#039;&#039;&#039;&lt;br /&gt;
|Players have 10 seconds to destroy &#039;&#039;&#039;The Worm&#039;s Heart&#039;&#039;&#039; before the &#039;&#039;&#039;Corrupted Aether&#039;&#039;&#039; gauge reaches maximum. Do not stand on the east or west platforms.&lt;br /&gt;
|-&lt;br /&gt;
|{{Status effect|debuff|File:Burning chains icon1.png|link=File:Burning chains icon1.png}} &#039;&#039;&#039;Burning Chains&#039;&#039;&#039;&lt;br /&gt;
|Targets all players. Separate to opposite corners of the platform.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tidal Wave&#039;&#039;&#039;&lt;br /&gt;
|Either run towards the spout or use a knockback resist skill.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;&lt;br /&gt;
|Marks a random healer, who should run and place it on the southeast platform.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Left Wing Attack&#039;&#039;&#039;&lt;br /&gt;
|Will either be &#039;&#039;&#039;Summon Icicle&#039;&#039;&#039; or &#039;&#039;&#039;Ice Storm&#039;&#039;&#039; at random.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Right Wing Attack&#039;&#039;&#039;&lt;br /&gt;
|Will either be &#039;&#039;&#039;Levinbolt&#039;&#039;&#039; or &#039;&#039;&#039;Hypernova&#039;&#039;&#039; at random.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dragonfist&#039;&#039;&#039;&lt;br /&gt;
|Move out of the AoE in the center. &#039;&#039;&#039;The Worm&#039;s Heart&#039;&#039;&#039; will regenerate around this point.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Left Wing Attack&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;|&#039;&#039;&#039;Akh Morn + Akh Rhai&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;|Tanks should stack together and mitigate. DPS must spread out away from the party and be prepared to move if the &#039;&#039;&#039;Akh Rhai&#039;&#039;&#039; appears underneath them.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Summon Icicle +&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Hellfire / Judgement Bolt&#039;&#039;&#039;&lt;br /&gt;
|Position to dodge the Spikesicles while either inside a puddle for &#039;&#039;&#039;Hellfire&#039;&#039;&#039;, or outside a puddle for &#039;&#039;&#039;Judgement Bolt&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;&lt;br /&gt;
|Marks a random DPS, who should either place it in the center (if not cracked) or the northwest platform.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Levinbolt&#039;&#039;&#039;&lt;br /&gt;
|All players should spread out.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Left Wing Attack&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;The Worm&#039;s Heart&#039;&#039;&#039; will regenerate around this time.&lt;br /&gt;
|-&lt;br /&gt;
|{{Status effect|debuff|File:Burning chains icon1.png|link=File:Burning chains icon1.png}} &#039;&#039;&#039;Burning Chains&#039;&#039;&#039;&lt;br /&gt;
|Targets only tanks and healers, who should run to opposite corners of the platform.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Earth Breath&#039;&#039;&#039;&lt;br /&gt;
|After breaking {{Status effect|debuff|File:Burning chains icon1.png|link=File:Burning chains icon1.png}} &#039;&#039;&#039;Burning Chains&#039;&#039;&#039;, run back to the center for safety while the marked move to northwest and northeast.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Akh Morn + Akh Rhai&#039;&#039;&#039;&lt;br /&gt;
|Handle as before. Two DPS players will be targeted by &#039;&#039;&#039;Akh Rhai&#039;&#039;&#039; this time.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;|&#039;&#039;&#039;Left Wing Attack&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Diamond Dust&#039;&#039;&#039;&lt;br /&gt;
|Both healers should stand on the north half of the center platform. The instant the ground freezes, both slide to opposite corners of the north platforms to break the {{Status effect|debuff|File:Burning chains icon1.png|link=File:Burning chains icon1.png}} &#039;&#039;&#039;Burning Chains&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Reiryu&#039;&#039;&#039;&lt;br /&gt;
|Tethers to all four DPS. Quickly heal the dragon heads while DPS continue attacking to stay alive through lifesteal.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;&lt;br /&gt;
|Marks the off-tank, who should place this on the southwest platform. &#039;&#039;&#039;The Worms Heart&#039;&#039;&#039; will likely regenerate sometime after this attack.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Left Wing Attack&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;|&#039;&#039;&#039;Akh Morn + Akh Rhai&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;|Handle as before.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aerial Blast&#039;&#039;&#039;&lt;br /&gt;
|Run towards the center in preparation for the knockbacks. DPS players should attempt to be knocked to the opposite corner of their tether partner. Knockback Resistance can be used.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Earth Breath&#039;&#039;&#039;&lt;br /&gt;
|Handle as before.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;|&#039;&#039;&#039;Left Wing Attack&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gyrecharge&#039;&#039;&#039;&lt;br /&gt;
|Look for which corner Shinryu moves to and run far into the corner of a platform to the left or right of Shinryu&#039;s charge.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Right Wing Attack&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;The Worm&#039;s Heart&#039;&#039;&#039; will likely regenerate around this time.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Akh Morn + Akh Rhai&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Right Wing Attack&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tidal Wave&#039;&#039;&#039;&lt;br /&gt;
|Be aware that most platforms are broken at this point. A knockback resistance ability is strongly recommended.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Phase 2 Start&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Transition===&lt;br /&gt;
Just like normal mode, all players will be bound before an &#039;&#039;&#039;Active Time Maneuver&#039;&#039;&#039; takes place. Assuming you successfully free yourself, players will be transported to a new area, whereas those who failed will be instantly killed.&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
The new phase begins with &#039;&#039;&#039;Touchdown&#039;&#039;&#039;, a proximity-based landing from Shinryu that will inflict damage and a massive knockback. The entire raid should immediately rush to the north of the platform so that the resulting knockback successfully launches them to another tile in the distance. Upon landing, players must continue moving north to avoid damage from more proximity markers around the rest of the arena, each of which will drop a meteor-like egg that hatches into multiple adds - one large add and four smaller ones. Bear in mind that the larger adds are capable of casting &#039;&#039;&#039;Death Sentence&#039;&#039;&#039;, which should be interrupted whenever possible.&lt;br /&gt;
&lt;br /&gt;
After a brief delay, more proximity markers will indicate the arrival of even more adds - this time, two large adds and three smaller ones.&lt;br /&gt;
&lt;br /&gt;
Finally, five random players will be marked via massive AoE markers, forcing the raid to spread out to avoid unnecessary damage. After a brief delay, these markers will become the location for one final wave of proximity markers that will drop more add-spawning meteors, resulting in five small adds.&lt;br /&gt;
&lt;br /&gt;
During the entire add phase, Shinryu will be gathering more &#039;&#039;&#039;Corrupted Aether&#039;&#039;&#039;. If Shinryu accumulates 100 aether before the add phase is completed, the raid will suffer a wipe.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Protostar&#039;&#039;&#039; will inflict massive raid-wide damage if the group successfully defeated all adds before the aether gauge was filled.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tail Spit&#039;&#039;&#039; follows, marking the centre of the arena with a shimmering blue marker. After a brief delay, Shinryu will smash its tail into the marker, knocking everyone backwards. Players must move close to (but not inside) the marker in a way where they will be knocked to a diagonal corner of the arena, as being knocked to the sides will likely result in falling over the edge. All players who survive the knockback can now walk across Shinryu&#039;s tail to the first platform. However, Shinryu will pepper the raid with laser beams as they attempt to cross the void, so be careful!&lt;br /&gt;
&lt;br /&gt;
*Players who managed to cross the void onto Shinryu&#039;s platform will notice a &#039;&#039;&#039;Doom Puddle&#039;&#039;&#039; within its hitbox. This pulsating puddle of darkness will inflict doom on anyone who stands within it. Should a player remain in the puddle for ten seconds, they will immediately perish. For the following mechanics, players should group up in front of Shinryu.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tera Slash&#039;&#039;&#039; is a vicious tank buster that will inflict &#039;&#039;&#039;Physical Vulnerability Up&#039;&#039;&#039; against the target. As a result, tanks should co-ordinate a tank-swap while it is being cast.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Burning Chains&#039;&#039;&#039; will afflict every member of the group, forcing tethered players to move in opposite directions in order to break them.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Atomic Ray&#039;&#039;&#039; - a sharable damage &amp;amp; debuff AoE - will loosely overlap &#039;&#039;&#039;Burning Chains&#039;&#039;&#039;. Unlike regular stack markers, &#039;&#039;&#039;Atomic Ray&#039;&#039;&#039; is a staggered attack that will inflict &#039;&#039;&#039;Magic Vulnerability Up&#039;&#039;&#039; to anyone caught in the blast, preventing the entire raid from stacking up into a single group. Instead, all players should split up into pairs as soon as the &#039;&#039;&#039;Burning Chains&#039;&#039;&#039; have been broken. This will help to prevent multiple applications of vulnerability being multi-stacked on the entire group.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
*Shinryu will now combo &#039;&#039;&#039;Icestorm&#039;&#039;&#039; with one of two additional mechanics - &#039;&#039;&#039;Hypernova&#039;&#039;&#039; or &#039;&#039;&#039;Levinbolt&#039;&#039;&#039;. Bear in mind that during this phase, &#039;&#039;&#039;Icestorm&#039;&#039;&#039; will freeze any player who is not moving when it has been cast. This needs to be avoided (or allowed) depending on the mechanic that will overlap with &#039;&#039;&#039;Icestorm&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Levinbolt&#039;&#039;&#039; - a delayed blast of lightning that will affect the area that each player was standing in when the cast has been completed. In short, once &#039;&#039;&#039;Levinbolt&#039;&#039;&#039; has been cast, players must move away from where they were standing at the time. Due to the overlapping &#039;&#039;&#039;Icestorm&#039;&#039;&#039;, players can deal with this combo by standing together near the boss (to bait &#039;&#039;&#039;Levinbolts&#039;&#039;&#039; into a predictable area), moving on the spot to avoid being &#039;&#039;&#039;frozen&#039;&#039;&#039; by &#039;&#039;&#039;Icestorm&#039;&#039;&#039;, then moving around the boss (preferably away from each other) to avoid the oncoming &#039;&#039;&#039;Levinbolt&#039;&#039;&#039; damage in the baited area.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hypernova&#039;&#039;&#039; - a delayed blast of sharable fire damage. Without protection, the damage is particularly vicious, hence players should stack together and allow &#039;&#039;&#039;Icestorm&#039;&#039;&#039; to freeze the entire group together, giving them some much-needed fire resistance. On doing so, the group will share the damage and eventually be thawed out of the ice by the resulting fire damage-over-time. Once released, Healers should be ready to top up the group as soon as possible.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
*Shinryu will follow-up on the previous combo with one of two abilities: &#039;&#039;&#039;Benighting Breath&#039;&#039;&#039; or &#039;&#039;&#039;Wormwail&#039;&#039;&#039;. &#039;&#039;&#039;Benighting Breath&#039;&#039;&#039; is a large frontal AoE with a bright purple telegraph that can cover a sizeable portion of the arena. Anyone unlucky enough to be caught in the following blast will take immense damage and also receive an &#039;&#039;&#039;Infirmity&#039;&#039;&#039; debuff. By comparison, &#039;&#039;&#039;Wormwail&#039;&#039;&#039; is an arena-wide attack with only one safe spot inside Shinryu&#039;s hitbox. Due to this area being covered by the &#039;&#039;&#039;Doom Puddle&#039;&#039;&#039;, players who linger too long within the safe spot (10 seconds) will undoubtedly be slain outright by doom.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tera Slash&#039;&#039;&#039; - the vicious tank buster that applies &#039;&#039;&#039;Physical Vulnerability Up&#039;&#039;&#039; - will be executed straight after the above combo, thus both tanks need to be ready to swap as it is being cast.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Reiryu (4x Adds)&#039;&#039;&#039; will once again be summoned around the platform and are dealt in the same manner as they were in Phase 1. They cannot be killed, only healed, and any add not healed to maximum health in time will unleash unwanted damage and debuffs. While the Healers handle this mechanic, the rest of the group should take the opportunity to inflict as much damage to Shinryu as possible between other mechanics.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tera Slash&#039;&#039;&#039; will be used once again, forcing another tank-swap.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Burning Chains&#039;&#039;&#039; will once again overlap with &#039;&#039;&#039;Atomic Ray&#039;&#039;&#039;, forcing the group to break their chains, preferably in pairs so that they can appropriately absorb &#039;&#039;&#039;Atomic Ray&#039;&#039;&#039; without clipping or applying debuffs to anyone else around them.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Benighting Breath&#039;&#039;&#039; or &#039;&#039;&#039;Wormwail&#039;&#039;&#039; follows once more, both of which are dealt with in the same manner as before, completing what will eventually become a mechanical loop until Shinryu has been reduced down to &amp;lt;25% health.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
* When Shinryu reaches 22% HP remaining, it will cease attacking and slowly begin casting &#039;&#039;&#039;Tidal Wave&#039;&#039;&#039;, a hard enrage. As soon as it begins, small launch markers will appear on the platform that allows players to leap up onto Shinryu&#039;s back. While there, players can now target Shinryu&#039;s right and left wings, both of which will be also be long-casting a hard enrage ability, &#039;&#039;&#039;Hellfire&#039;&#039;&#039; and &#039;&#039;&#039;Judgement Bolt&#039;&#039;&#039;, respectively. Though defeating Shinyru will automatically end the fight, there is astronomically little chance of accomplishing this before one of the wings finishes casting their enrage, so the wings must be both defeated not only to stop their casts, but to also deal signifigant damage to Shinyru. Once both wings are dispatched, quickly DPS down Shinyru&#039;s remianing health before &#039;&#039;&#039;Tidal Wave&#039;&#039;&#039; goes off, and the trial will be over.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{see also|Shinryu&#039;s Weapons}}&lt;br /&gt;
*Each player will receive 1 {{Item icon|Shinryu Totem}} per kill. Collect 10 totems to exchange for a weapon or 99 for a {{Item icon|Legendary Kamuy Fife}} at [[Eschina]] in [[Rhalgr&#039;s Reach]] (X:13.8 Y:11.8).&lt;br /&gt;
*{{tomestone|Poetics|20}} [[Allagan Tomestone of Poetics]]&lt;br /&gt;
*{{Item icon|Shinryu Card}} (Drops at a fixed rate.)&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|32px|link=]] Treasure Coffer===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Paladin Arms (IL 335)}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s War Axe}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Greatsword}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Gunblade}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Lance}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Claws}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Katana}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Daggers}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Greatbow}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Revolver}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Chakrams}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Rod}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Grimoire}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Rapier}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Cane}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Codex}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Ephemeris}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Scale}}&lt;br /&gt;
{{Drops table row|Shinryu Weapon Coffer (IL 335)}}&lt;br /&gt;
{{Drops table row|Legendary Kamuy Fife}}&lt;br /&gt;
{{Drops table row|Faded Copy of The Worm&#039;s Tail}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|How to Slay Your Dragon 2}}&lt;br /&gt;
{{achievement table row|Mightier than the Worm}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header}}&lt;br /&gt;
{{music table row|Phase 1|The Worm&#039;s Head}}&lt;br /&gt;
{{music table row|Phase 2|The Worm&#039;s Tail}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
shinryus domain intro.jpg&lt;br /&gt;
shinryus domain1.jpg&lt;br /&gt;
shinryus domain2.jpg&lt;br /&gt;
shinryus domain3.jpg&lt;br /&gt;
File:Shinryu.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav/trial}}&lt;/div&gt;</summary>
		<author><name>Pckables</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Minstrel%27s_Ballad:_Shinryu%27s_Domain&amp;diff=1329716</id>
		<title>The Minstrel&#039;s Ballad: Shinryu&#039;s Domain</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Minstrel%27s_Ballad:_Shinryu%27s_Domain&amp;diff=1329716"/>
		<updated>2026-06-01T00:03:52Z</updated>

		<summary type="html">&lt;p&gt;Pckables: Added an enmity list image and minor reformatting.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{EX notice}}&lt;br /&gt;
{{otheruses|the level 70 challenge-mode [[trial]]|the story-mode [[Main Scenario]] [[trial]]|The Royal Menagerie}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = The Minstrel&#039;s Ballad: Shinryu&#039;s Domain&lt;br /&gt;
| image = The Minstrel&#039;s Ballad Shinryu&#039;s Domain Image.png&lt;br /&gt;
| description = A god born of sorrow and despair. A man who lives only for death. As one they fought the Warrior of Light, and as one they fell. No words could do this titanic encounter justice... unless they come from the wandering minstrel, to whom no event is beyond improvement. As his nimble fingers pluck out the chords, his rich voice carries you to a place above the world, one that is at once familiar and foreign: [[Shinryu]]&#039;s domain.&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 70&lt;br /&gt;
| level-sync = 70&lt;br /&gt;
| ilvl = 320&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = extreme&lt;br /&gt;
| size = full&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| duty-finder = High-end Trials (Stormblood)&lt;br /&gt;
| roulette = Mentor&lt;br /&gt;
| tomestones = 20 poetics&lt;br /&gt;
| location = Transparency&lt;br /&gt;
| region = Gyr Abania&lt;br /&gt;
| req-quest = Songs in the Key of Kugane&lt;br /&gt;
| patch = 4.1&lt;br /&gt;
| release = Stormblood&lt;br /&gt;
| echo = ex-trial&lt;br /&gt;
| stone-sky-sea = The Minstrel&#039;s Ballad: Shinryu&#039;s Domain&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
==Strategy==&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&amp;lt;/noinclude&amp;gt;{{evt|service=youtube|id=Pnqopy0Q4dI|dimensions=350|align=right|description=The Minstrel&#039;s Ballad: Shinryu&#039;s Domain - Primal Guide}}&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|32px|link=]] [[Primal]]: [[Shinryu]]===&lt;br /&gt;
Much like [[The Royal Menagerie|normal mode]], your battle against Shinryu will involve the presence of a &#039;&#039;&#039;Corrupted Aether Gauge&#039;&#039;&#039;. Once the gauge reaches 100, Shinryu will execute a special attack.&lt;br /&gt;
&lt;br /&gt;
Unlike normal mode, your battle against Shinryu will immediately begin on the chequered platform previously seen in Phase 2. Furthermore, the middle tile can now be destroyed, and should that happen, the raid will suffer an unavoidable wipe.&lt;br /&gt;
&lt;br /&gt;
Lastly, both the main enmity target and the off-tank will suffer continuous auto-attacks from Shinryu, keeping healers on their toes throughout the battle.&lt;br /&gt;
&lt;br /&gt;
=== Phase 1: 100% - 44% ===&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|+style=&amp;quot;border:1px solid black&amp;quot;|Phase 1 Abilities&lt;br /&gt;
!Attack Type&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;&#039;Body Part&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;The Worm&#039;s Heart&#039;&#039;&#039;&lt;br /&gt;
|An attackable piece of Shinryu that regenerates every 70 seconds. When &#039;&#039;&#039;The Worm&#039;s Heart&#039;&#039;&#039; is destroyed, Shinryu takes a significant burst of damage.&lt;br /&gt;
&lt;br /&gt;
* If Shinryu completes a &#039;&#039;&#039;Corrupted Aether&#039;&#039;&#039; attack while &#039;&#039;&#039;The Worm&#039;s Heart&#039;&#039;&#039; is still active, the damage of the attack will wipe the party.&lt;br /&gt;
* Each time &#039;&#039;&#039;The Worm&#039;s Heart&#039;&#039;&#039; regenerates, it will gain a stack of {{Status effect|buff|File:hp boost icon1.png|link=File:hp boost icon1.png}} &#039;&#039;&#039;HP Boost&#039;&#039;&#039; and {{Status effect|buff|File:RegenBuff.png|link=File:RegenBuff.png}} &#039;&#039;&#039;[[Rehabilitation]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;|&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;|One player is marked with a spiky green tail marker. After about 9 seconds, the marker disappears and Shinryu will slam its tail on the side closest to where the marker was.&lt;br /&gt;
&lt;br /&gt;
* The tail will always appear from the east or west side (whichever is closest), hitting the closest two tiles in front of it and [[Knockback|knocking]] nearby players away.&lt;br /&gt;
** If the marker was dropped in the center-north or center-south platforms, the tail will attack from the east or west at random.&lt;br /&gt;
* Uncracked tiles hit by the tail become cracked while cracked tiles are destroyed.&lt;br /&gt;
* If at least one platform remains unbroken under the tail, it will remain for a short period of time and can be attacked by players, dealing high damage to Shinryu if successfully destroyed.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;&#039;Corrupted Aether&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Earthen Fury&#039;&#039;&#039;&lt;br /&gt;
|Only used at the start of the fight. Deals high unavoidable party-wide damage and destroys the east and west platforms. Three other platforms become cracked.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tidal Wave&#039;&#039;&#039;&lt;br /&gt;
|A spout appears on a random edge of the platform that inflicts high damage and major [[Knockback#Directional Knockback|directional knockback]] away from the spout to all players.&lt;br /&gt;
Creates five [[Area of Effect#Puddle|water puddles]] on random platforms.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hellfire&#039;&#039;&#039;&lt;br /&gt;
|Deals extreme &#039;&#039;&#039;Fire Damage&#039;&#039;&#039; to all players, and inflicts {{Status effect|debuff|burns}} &#039;&#039;&#039;[[Burns]]&#039;&#039;&#039; for 20 seconds. Clears all &#039;&#039;&#039;Water Puddles&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Judgement Bolt&#039;&#039;&#039;&lt;br /&gt;
|Deals high &#039;&#039;&#039;Lightning Damage&#039;&#039;&#039; to all players and inflicts 1-4 players with {{Status effect|debuff|Paralysis}} &#039;&#039;&#039;[[Paralysis]]&#039;&#039;&#039; that can be cleansed with {{Action icon|Esuna}}. Clears all &#039;&#039;&#039;Water Puddles&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Diamond Dust&#039;&#039;&#039;&lt;br /&gt;
|Deals high damage to all players, converts the arena into an [[Other Mechanics#Ice Floor|ice floor]], and attaches {{Status effect|debuff|File:Burning chains icon1.png|link=File:Burning chains icon1.png}} &#039;&#039;&#039;Burning Chains&#039;&#039;&#039; to both healers.&lt;br /&gt;
Creates five [[Area of Effect#Puddle|water puddles]] on random platforms.&lt;br /&gt;
&lt;br /&gt;
* Movement slides players slightly farther than the full length of a tile.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;|&#039;&#039;&#039;Aerial Blast&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;|A Corrupted Aether attack. Deals three minor [[Knockback#Radial Knockback|radial knockbacks]] from the center of the arena, then a fourth one that deals higher damage, stronger knockback.&lt;br /&gt;
DPS players are tethered with {{Status effect|debuff|File:Burning chains icon1.png|link=File:Burning chains icon1.png}} &#039;&#039;&#039;Burning Chains&#039;&#039;&#039; prior to the final knockback.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;&#039;Left Wing&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Summon Icicle&#039;&#039;&#039;&lt;br /&gt;
|Creates three icicles in random spots along the south edge of the arena, which then shoot straight across in a [[Area of Effect#Simple Line AoE|line AoE]], dealing high damage, [[knockback]], and {{Status effect|debuff|slow}} &#039;&#039;&#039;[[Slow]]&#039;&#039;&#039; for 60 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;|&#039;&#039;&#039;Ice Storm&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;|Deals unavoidable party-wide damage.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;&#039;Right Wing&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Levinbolt&#039;&#039;&#039;&lt;br /&gt;
|Hits all players with unmarked &#039;&#039;&#039;Lightning Damage&#039;&#039;&#039; [[Area of Effect#Spread Circle|spread circles]] and inflicts {{Status effect|debuff|electrocution}} &#039;&#039;&#039;[[Electrocution]]&#039;&#039;&#039; for 9 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;|&#039;&#039;&#039;Hypernova&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;|An unmarked {{I|Stack marker}} that deals high &#039;&#039;&#039;Fire Damage&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;&#039;Standard&#039;&#039;&#039;&lt;br /&gt;
|{{Status effect|debuff|File:Burning chains icon1.png|link=File:Burning chains icon1.png}} &#039;&#039;&#039;Burning Chains&#039;&#039;&#039;&lt;br /&gt;
|All players are marked with chains, then attached to another player of a matching role via a [[Tether (mechanic)#Spread / Far Tether|breakable spread tether]]. Tethers inflict fire damage and stacks {{Status effect|debuff|File:Suppuration icon2.png|link=File:Suppuration icon2.png}} &#039;&#039;&#039;Suppuration&#039;&#039;&#039; repeatedly until broken.&lt;br /&gt;
&lt;br /&gt;
* Tethers to DPS players will prioritize matching DPS types. Melee DPS be tethered to another Melee DPS if there are two in the party.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Water Puddle&#039;&#039;&#039;&lt;br /&gt;
|A non-damaging puddle that grants players {{Status effect|buff|Fire resistance up}} &#039;&#039;&#039;[[Fire Resistance Up]]&#039;&#039;&#039; and {{Status effect|debuff|Lightning resistance down}} &#039;&#039;&#039;[[Lightning Resistance Down]]&#039;&#039;&#039; when stood inside.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dragonfist&#039;&#039;&#039;&lt;br /&gt;
|A black [[Area of Effect#Simple Circle AoE|simple circle AoE]] appears in the center of the arena. Those inside the AoE are inflicted with {{Status effect|debuff|down for the count}} &#039;&#039;&#039;[[Down for the Count]]&#039;&#039;&#039; and a stack of {{Status effect|debuff|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Akh Morn&#039;&#039;&#039;&lt;br /&gt;
|A multi-hit [[Tankbuster#Shared Tankbuster|shared tankbuster]]. Is always combined with &#039;&#039;&#039;Akh Rhai&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Akh Rhai&#039;&#039;&#039;&lt;br /&gt;
|Random DPS players have unmoving pillars of flame AoEs placed underneath them that deal repeated bursts of damage while inside.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Earth Breath&#039;&#039;&#039;&lt;br /&gt;
|One healer and one DPS are marked with brown [[Area of Effect#Spread Line or Cone|spread cone]] arrows. Shinryu hits both targets with large cones of damage that inflict {{Status effect|debuff|sludge}} &#039;&#039;&#039;[[Sludge]]&#039;&#039;&#039; for 15 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Reiryu&#039;&#039;&#039;&lt;br /&gt;
|Four purple dragon heads that tether to certain roles and inflicts {{Status effect|debuff|File:The worms curse icon1.png|link=File:The worms curse icon1.png}} &#039;&#039;&#039;The Worm&#039;s Curse&#039;&#039;&#039;—dealing damage over time and preventing healing, but granting the player a small amount of lifesteal.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Reiryu&#039;&#039;&#039; start at 0% health and will disappear once directly healed to 100%. AoE healing has no effect on &#039;&#039;&#039;Reiryu&#039;&#039;&#039; or their targets.&lt;br /&gt;
* If a tethered player dies or too much time passes, &#039;&#039;&#039;Reiryu&#039;&#039;&#039; fly away and attack the party, inflicting damage and a stack of {{Status effect|debuff|Damage Down}} &#039;&#039;&#039;[[Damage Down]]&#039;&#039;&#039; to all players for 60 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gyrecharge&#039;&#039;&#039;&lt;br /&gt;
|Shinryu leaves the arena and re-appears at a random corner in the distance, then dives across dealing high [[knockback]] in a massive [[Area of Effect#Simple Line AoE|line AoE]]. Shinryu then re-appears on the east or west side of the arena.&lt;br /&gt;
|}&lt;br /&gt;
[[File:Shinryu Enmity List.png|alt=Shinryu&#039;s Left Wing casting Summon Icicle in the enmity list.|thumb|Upcoming attacks from Shinryu&#039;s Wings can be easily seen in the enmity list.]]&lt;br /&gt;
[[File:Shinryu Extreme Crack Patterns.png|alt=Cracked floor patterns.|thumb|The two potential cracked platform patterns that occur after Earthen Fury.]]&lt;br /&gt;
Much of Phase 1 is about dodging AoEs and responding quickly to casts and markers, and attacking Shinryu&#039;s body parts whenever possible. &#039;&#039;&#039;The Worm&#039;s Heart&#039;&#039;&#039; must be destroyed immediately whenever it appears to prevent the party from wiping.&lt;br /&gt;
&lt;br /&gt;
Throughout the fight, Shinryu&#039;s Left and Right wing will cast random spells. Players can anticipate which attack is upcoming by the color of the ring the wing has when charging, or by keeping an eye on the enmity list.&lt;br /&gt;
&lt;br /&gt;
There are two potential platform crack patterns: One with a cracked center and one with an intact center.&lt;br /&gt;
&lt;br /&gt;
Of note, player should aim to place the first &#039;&#039;&#039;Tail Slap&#039;&#039;&#039; on the southeast platform first to leave the northern platforms unbroken for other attacks such as {{Status effect|debuff|File:Burning chains icon1.png|link=File:Burning chains icon1.png}} &#039;&#039;&#039;Burning Chains&#039;&#039;&#039; and &#039;&#039;&#039;Earth Breath&#039;&#039;&#039;. If the center is not cracked, the second &#039;&#039;&#039;Tail Slap&#039;&#039;&#039; can be aimed on the center platform, otherwise it should be aimed to the northwest. The third and final &#039;&#039;&#039;Tail Slap&#039;&#039;&#039; can be aimed southwest.&lt;br /&gt;
&lt;br /&gt;
Be wary that players &#039;&#039;can not&#039;&#039; walk across diagonals if a northern or southern platform is destroyed. Jumping is required to prevent falling into the void.&lt;br /&gt;
&lt;br /&gt;
Lastly, each &#039;&#039;&#039;Corrupted Aether&#039;&#039;&#039; attack must be handled in a specific way to survive:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tidal Wave&#039;&#039;&#039; requires players to run to the side closest to the spout, or simply use {{Action icon|Arm&#039;s Length}} or {{Action icon|Surecast}} before the end of the cast.&lt;br /&gt;
* &#039;&#039;&#039;Hellfire&#039;&#039;&#039; and &#039;&#039;&#039;Judgement Bolt&#039;&#039;&#039; are both paired with &#039;&#039;&#039;Summon Icicle&#039;&#039;&#039;. While in both scenarios players will need to dodge the Spikesicles, &#039;&#039;&#039;Hellfire&#039;&#039;&#039; requires players to stand inside a &#039;&#039;&#039;Water Puddle&#039;&#039;&#039; while &#039;&#039;&#039;Judgement Bolt&#039;&#039;&#039; instead requires avoidance of them.&lt;br /&gt;
* &#039;&#039;&#039;Diamond Dust&#039;&#039;&#039; will always attach a {{Status effect|debuff|File:Burning chains icon1.png|link=File:Burning chains icon1.png}} &#039;&#039;&#039;Burning Chain&#039;&#039;&#039; to both healers. Healers should stand next to each other at the northern half of the center platform and immediately slide to opposite corners of the northeast and northwest platforms.&lt;br /&gt;
* &#039;&#039;&#039;Aerial Blast&#039;&#039;&#039; requires all players to run near the center an aim themselves to be knocked towards a corner. DPS will need to ensure they are knocked to a corner opposite to their {{Status effect|debuff|File:Burning chains icon1.png|link=File:Burning chains icon1.png}} &#039;&#039;&#039;Burning Chain&#039;&#039;&#039; partner. {{Action icon|Arm&#039;s Length}} and {{Action icon|Surecast}} can resist the knockback entirely.&lt;br /&gt;
&lt;br /&gt;
As &#039;&#039;&#039;The Worm&#039;s Heart&#039;&#039;&#039; is on a separate 70 second timer untied to rotation, it is not listed in the Rotation table.&lt;br /&gt;
&lt;br /&gt;
Once Shinryu completes their attack rotation or reaches 44% health, they will start an &#039;&#039;Active Time Maneuver&#039;&#039; and begin Phase 2.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|+style=&amp;quot;border:1px solid black&amp;quot;|Phase 1 Rotation&lt;br /&gt;
!Attack&lt;br /&gt;
!Strategy&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Earthen Fury&#039;&#039;&#039;&lt;br /&gt;
|Players have 10 seconds to destroy &#039;&#039;&#039;The Worm&#039;s Heart&#039;&#039;&#039; before the &#039;&#039;&#039;Corrupted Aether&#039;&#039;&#039; gauge reaches maximum. Do not stand on the east or west platforms.&lt;br /&gt;
|-&lt;br /&gt;
|{{Status effect|debuff|File:Burning chains icon1.png|link=File:Burning chains icon1.png}} &#039;&#039;&#039;Burning Chains&#039;&#039;&#039;&lt;br /&gt;
|Targets all players. Separate to opposite corners of the platform.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tidal Wave&#039;&#039;&#039;&lt;br /&gt;
|Either run towards the spout or use a knockback resist skill.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;&lt;br /&gt;
|Marks a random healer, who should run and place it on the southeast platform.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Left Wing Attack&#039;&#039;&#039;&lt;br /&gt;
|Will either be &#039;&#039;&#039;Summon Icicle&#039;&#039;&#039; or &#039;&#039;&#039;Ice Storm&#039;&#039;&#039; at random.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Right Wing Attack&#039;&#039;&#039;&lt;br /&gt;
|Will either be &#039;&#039;&#039;Levinbolt&#039;&#039;&#039; or &#039;&#039;&#039;Hypernova&#039;&#039;&#039; at random.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dragonfist&#039;&#039;&#039;&lt;br /&gt;
|Move out of the AoE in the center. &#039;&#039;&#039;The Worm&#039;s Heart&#039;&#039;&#039; will regenerate around this point.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Left Wing Attack&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;|&#039;&#039;&#039;Akh Morn + Akh Rhai&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;|Tanks should stack together and mitigate. DPS must spread out away from the party and be prepared to move if the &#039;&#039;&#039;Akh Rhai&#039;&#039;&#039; appears underneath them.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Summon Icicle +&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Hellfire / Judgement Bolt&#039;&#039;&#039;&lt;br /&gt;
|Position to dodge the Spikesicles while either inside a puddle for &#039;&#039;&#039;Hellfire&#039;&#039;&#039;, or outside a puddle for &#039;&#039;&#039;Judgement Bolt&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;&lt;br /&gt;
|Marks a random DPS, who should either place it in the center (if not cracked) or the northwest platform.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Levinbolt&#039;&#039;&#039;&lt;br /&gt;
|All players should spread out.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Left Wing Attack&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;The Worm&#039;s Heart&#039;&#039;&#039; will regenerate around this time.&lt;br /&gt;
|-&lt;br /&gt;
|{{Status effect|debuff|File:Burning chains icon1.png|link=File:Burning chains icon1.png}} &#039;&#039;&#039;Burning Chains&#039;&#039;&#039;&lt;br /&gt;
|Targets only tanks and healers, who should run to opposite corners of the platform.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Earth Breath&#039;&#039;&#039;&lt;br /&gt;
|After breaking {{Status effect|debuff|File:Burning chains icon1.png|link=File:Burning chains icon1.png}} &#039;&#039;&#039;Burning Chains&#039;&#039;&#039;, run back to the center for safety while the marked move to northwest and northeast.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Akh Morn + Akh Rhai&#039;&#039;&#039;&lt;br /&gt;
|Handle as before. Two DPS players will be targeted by &#039;&#039;&#039;Akh Rhai&#039;&#039;&#039; this time.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;|&#039;&#039;&#039;Left Wing Attack&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Diamond Dust&#039;&#039;&#039;&lt;br /&gt;
|Both healers should stand on the north half of the center platform. The instant the ground freezes, both slide to opposite corners of the north platforms to break the {{Status effect|debuff|File:Burning chains icon1.png|link=File:Burning chains icon1.png}} &#039;&#039;&#039;Burning Chains&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Reiryu&#039;&#039;&#039;&lt;br /&gt;
|Tethers to all four DPS. Quickly heal the dragon heads while DPS continue attacking to stay alive through lifesteal.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;&lt;br /&gt;
|Marks the off-tank, who should place this on the southwest platform. &#039;&#039;&#039;The Worms Heart&#039;&#039;&#039; will likely regenerate sometime after this attack.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Left Wing Attack&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;|&#039;&#039;&#039;Akh Morn + Akh Rhai&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;|Handle as before.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aerial Blast&#039;&#039;&#039;&lt;br /&gt;
|Run towards the center in preparation for the knockbacks. DPS players should attempt to be knocked to the opposite corner of their tether partner. Knockback Resistance can be used.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Earth Breath&#039;&#039;&#039;&lt;br /&gt;
|Handle as before.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;|&#039;&#039;&#039;Left Wing Attack&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gyrecharge&#039;&#039;&#039;&lt;br /&gt;
|Look for which corner Shinryu moves to and run far into the corner of a platform to the left or right of Shinryu&#039;s charge.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Right Wing Attack&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;The Worm&#039;s Heart&#039;&#039;&#039; will likely regenerate around this time.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Akh Morn + Akh Rhai&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Right Wing Attack&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tidal Wave&#039;&#039;&#039;&lt;br /&gt;
|Be aware that most platforms are broken at this point. A knockback resistance ability is strongly recommended.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Phase 2 Start&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Transition===&lt;br /&gt;
Just like normal mode, all players will be bound before an &#039;&#039;&#039;Active Time Maneuver&#039;&#039;&#039; takes place. Assuming you successfully free yourself, players will be transported to a new area, whereas those who failed will be instantly killed.&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
The new phase begins with &#039;&#039;&#039;Touchdown&#039;&#039;&#039;, a proximity-based landing from Shinryu that will inflict damage and a massive knockback. The entire raid should immediately rush to the north of the platform so that the resulting knockback successfully launches them to another tile in the distance. Upon landing, players must continue moving north to avoid damage from more proximity markers around the rest of the arena, each of which will drop a meteor-like egg that hatches into multiple adds - one large add and four smaller ones. Bear in mind that the larger adds are capable of casting &#039;&#039;&#039;Death Sentence&#039;&#039;&#039;, which should be interrupted whenever possible.&lt;br /&gt;
&lt;br /&gt;
After a brief delay, more proximity markers will indicate the arrival of even more adds - this time, two large adds and three smaller ones.&lt;br /&gt;
&lt;br /&gt;
Finally, five random players will be marked via massive AoE markers, forcing the raid to spread out to avoid unnecessary damage. After a brief delay, these markers will become the location for one final wave of proximity markers that will drop more add-spawning meteors, resulting in five small adds.&lt;br /&gt;
&lt;br /&gt;
During the entire add phase, Shinryu will be gathering more &#039;&#039;&#039;Corrupted Aether&#039;&#039;&#039;. If Shinryu accumulates 100 aether before the add phase is completed, the raid will suffer a wipe.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Protostar&#039;&#039;&#039; will inflict massive raid-wide damage if the group successfully defeated all adds before the aether gauge was filled.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tail Spit&#039;&#039;&#039; follows, marking the centre of the arena with a shimmering blue marker. After a brief delay, Shinryu will smash its tail into the marker, knocking everyone backwards. Players must move close to (but not inside) the marker in a way where they will be knocked to a diagonal corner of the arena, as being knocked to the sides will likely result in falling over the edge. All players who survive the knockback can now walk across Shinryu&#039;s tail to the first platform. However, Shinryu will pepper the raid with laser beams as they attempt to cross the void, so be careful!&lt;br /&gt;
&lt;br /&gt;
*Players who managed to cross the void onto Shinryu&#039;s platform will notice a &#039;&#039;&#039;Doom Puddle&#039;&#039;&#039; within its hitbox. This pulsating puddle of darkness will inflict doom on anyone who stands within it. Should a player remain in the puddle for ten seconds, they will immediately perish. For the following mechanics, players should group up in front of Shinryu.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tera Slash&#039;&#039;&#039; is a vicious tank buster that will inflict &#039;&#039;&#039;Physical Vulnerability Up&#039;&#039;&#039; against the target. As a result, tanks should co-ordinate a tank-swap while it is being cast.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Burning Chains&#039;&#039;&#039; will afflict every member of the group, forcing tethered players to move in opposite directions in order to break them.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Atomic Ray&#039;&#039;&#039; - a sharable damage &amp;amp; debuff AoE - will loosely overlap &#039;&#039;&#039;Burning Chains&#039;&#039;&#039;. Unlike regular stack markers, &#039;&#039;&#039;Atomic Ray&#039;&#039;&#039; is a staggered attack that will inflict &#039;&#039;&#039;Magic Vulnerability Up&#039;&#039;&#039; to anyone caught in the blast, preventing the entire raid from stacking up into a single group. Instead, all players should split up into pairs as soon as the &#039;&#039;&#039;Burning Chains&#039;&#039;&#039; have been broken. This will help to prevent multiple applications of vulnerability being multi-stacked on the entire group.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
*Shinryu will now combo &#039;&#039;&#039;Icestorm&#039;&#039;&#039; with one of two additional mechanics - &#039;&#039;&#039;Hypernova&#039;&#039;&#039; or &#039;&#039;&#039;Levinbolt&#039;&#039;&#039;. Bear in mind that during this phase, &#039;&#039;&#039;Icestorm&#039;&#039;&#039; will freeze any player who is not moving when it has been cast. This needs to be avoided (or allowed) depending on the mechanic that will overlap with &#039;&#039;&#039;Icestorm&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Levinbolt&#039;&#039;&#039; - a delayed blast of lightning that will affect the area that each player was standing in when the cast has been completed. In short, once &#039;&#039;&#039;Levinbolt&#039;&#039;&#039; has been cast, players must move away from where they were standing at the time. Due to the overlapping &#039;&#039;&#039;Icestorm&#039;&#039;&#039;, players can deal with this combo by standing together near the boss (to bait &#039;&#039;&#039;Levinbolts&#039;&#039;&#039; into a predictable area), moving on the spot to avoid being &#039;&#039;&#039;frozen&#039;&#039;&#039; by &#039;&#039;&#039;Icestorm&#039;&#039;&#039;, then moving around the boss (preferably away from each other) to avoid the oncoming &#039;&#039;&#039;Levinbolt&#039;&#039;&#039; damage in the baited area.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hypernova&#039;&#039;&#039; - a delayed blast of sharable fire damage. Without protection, the damage is particularly vicious, hence players should stack together and allow &#039;&#039;&#039;Icestorm&#039;&#039;&#039; to freeze the entire group together, giving them some much-needed fire resistance. On doing so, the group will share the damage and eventually be thawed out of the ice by the resulting fire damage-over-time. Once released, Healers should be ready to top up the group as soon as possible.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
*Shinryu will follow-up on the previous combo with one of two abilities: &#039;&#039;&#039;Benighting Breath&#039;&#039;&#039; or &#039;&#039;&#039;Wormwail&#039;&#039;&#039;. &#039;&#039;&#039;Benighting Breath&#039;&#039;&#039; is a large frontal AoE with a bright purple telegraph that can cover a sizeable portion of the arena. Anyone unlucky enough to be caught in the following blast will take immense damage and also receive an &#039;&#039;&#039;Infirmity&#039;&#039;&#039; debuff. By comparison, &#039;&#039;&#039;Wormwail&#039;&#039;&#039; is an arena-wide attack with only one safe spot inside Shinryu&#039;s hitbox. Due to this area being covered by the &#039;&#039;&#039;Doom Puddle&#039;&#039;&#039;, players who linger too long within the safe spot (10 seconds) will undoubtedly be slain outright by doom.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tera Slash&#039;&#039;&#039; - the vicious tank buster that applies &#039;&#039;&#039;Physical Vulnerability Up&#039;&#039;&#039; - will be executed straight after the above combo, thus both tanks need to be ready to swap as it is being cast.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Reiryu (4x Adds)&#039;&#039;&#039; will once again be summoned around the platform and are dealt in the same manner as they were in Phase 1. They cannot be killed, only healed, and any add not healed to maximum health in time will unleash unwanted damage and debuffs. While the Healers handle this mechanic, the rest of the group should take the opportunity to inflict as much damage to Shinryu as possible between other mechanics.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tera Slash&#039;&#039;&#039; will be used once again, forcing another tank-swap.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Burning Chains&#039;&#039;&#039; will once again overlap with &#039;&#039;&#039;Atomic Ray&#039;&#039;&#039;, forcing the group to break their chains, preferably in pairs so that they can appropriately absorb &#039;&#039;&#039;Atomic Ray&#039;&#039;&#039; without clipping or applying debuffs to anyone else around them.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Benighting Breath&#039;&#039;&#039; or &#039;&#039;&#039;Wormwail&#039;&#039;&#039; follows once more, both of which are dealt with in the same manner as before, completing what will eventually become a mechanical loop until Shinryu has been reduced down to &amp;lt;25% health.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
* When Shinryu reaches 22% HP remaining, it will cease attacking and slowly begin casting &#039;&#039;&#039;Tidal Wave&#039;&#039;&#039;, a hard enrage. As soon as it begins, small launch markers will appear on the platform that allows players to leap up onto Shinryu&#039;s back. While there, players can now target Shinryu&#039;s right and left wings, both of which will be also be long-casting a hard enrage ability, &#039;&#039;&#039;Hellfire&#039;&#039;&#039; and &#039;&#039;&#039;Judgement Bolt&#039;&#039;&#039;, respectively. Though defeating Shinyru will automatically end the fight, there is astronomically little chance of accomplishing this before one of the wings finishes casting their enrage, so the wings must be both defeated not only to stop their casts, but to also deal signifigant damage to Shinyru. Once both wings are dispatched, quickly DPS down Shinyru&#039;s remianing health before &#039;&#039;&#039;Tidal Wave&#039;&#039;&#039; goes off, and the trial will be over.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{see also|Shinryu&#039;s Weapons}}&lt;br /&gt;
*Each player will receive 1 {{Item icon|Shinryu Totem}} per kill. Collect 10 totems to exchange for a weapon or 99 for a {{Item icon|Legendary Kamuy Fife}} at [[Eschina]] in [[Rhalgr&#039;s Reach]] (X:13.8 Y:11.8).&lt;br /&gt;
*{{tomestone|Poetics|20}} [[Allagan Tomestone of Poetics]]&lt;br /&gt;
*{{Item icon|Shinryu Card}} (Drops at a fixed rate.)&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|32px|link=]] Treasure Coffer===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Paladin Arms (IL 335)}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s War Axe}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Greatsword}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Gunblade}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Lance}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Claws}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Katana}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Daggers}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Greatbow}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Revolver}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Chakrams}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Rod}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Grimoire}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Rapier}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Cane}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Codex}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Ephemeris}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Scale}}&lt;br /&gt;
{{Drops table row|Shinryu Weapon Coffer (IL 335)}}&lt;br /&gt;
{{Drops table row|Legendary Kamuy Fife}}&lt;br /&gt;
{{Drops table row|Faded Copy of The Worm&#039;s Tail}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|How to Slay Your Dragon 2}}&lt;br /&gt;
{{achievement table row|Mightier than the Worm}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header}}&lt;br /&gt;
{{music table row|Phase 1|The Worm&#039;s Head}}&lt;br /&gt;
{{music table row|Phase 2|The Worm&#039;s Tail}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
shinryus domain intro.jpg&lt;br /&gt;
shinryus domain1.jpg&lt;br /&gt;
shinryus domain2.jpg&lt;br /&gt;
shinryus domain3.jpg&lt;br /&gt;
File:Shinryu.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav/trial}}&lt;/div&gt;</summary>
		<author><name>Pckables</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Shinryu_Enmity_List.png&amp;diff=1329715</id>
		<title>File:Shinryu Enmity List.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Shinryu_Enmity_List.png&amp;diff=1329715"/>
		<updated>2026-06-01T00:02:34Z</updated>

		<summary type="html">&lt;p&gt;Pckables: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The enmity list in The Minstrel&#039;s Ballad: Shinryu&#039;s Domain.&lt;/div&gt;</summary>
		<author><name>Pckables</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:The_worms_curse_icon1.png&amp;diff=1329714</id>
		<title>File:The worms curse icon1.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:The_worms_curse_icon1.png&amp;diff=1329714"/>
		<updated>2026-05-31T23:58:48Z</updated>

		<summary type="html">&lt;p&gt;Pckables: adding categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Worm&#039;s Curse debuff icon from Shinryu EX.&lt;br /&gt;
[[Category:Status Effect Icons]]&lt;br /&gt;
[[Category:Square Enix icons]]&lt;/div&gt;</summary>
		<author><name>Pckables</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Minstrel%27s_Ballad:_Shinryu%27s_Domain&amp;diff=1329713</id>
		<title>The Minstrel&#039;s Ballad: Shinryu&#039;s Domain</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Minstrel%27s_Ballad:_Shinryu%27s_Domain&amp;diff=1329713"/>
		<updated>2026-05-31T23:57:40Z</updated>

		<summary type="html">&lt;p&gt;Pckables: Rewrote Phase 1, added STDT tables and images.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{EX notice}}&lt;br /&gt;
{{otheruses|the level 70 challenge-mode [[trial]]|the story-mode [[Main Scenario]] [[trial]]|The Royal Menagerie}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = The Minstrel&#039;s Ballad: Shinryu&#039;s Domain&lt;br /&gt;
| image = The Minstrel&#039;s Ballad Shinryu&#039;s Domain Image.png&lt;br /&gt;
| description = A god born of sorrow and despair. A man who lives only for death. As one they fought the Warrior of Light, and as one they fell. No words could do this titanic encounter justice... unless they come from the wandering minstrel, to whom no event is beyond improvement. As his nimble fingers pluck out the chords, his rich voice carries you to a place above the world, one that is at once familiar and foreign: [[Shinryu]]&#039;s domain.&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 70&lt;br /&gt;
| level-sync = 70&lt;br /&gt;
| ilvl = 320&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = extreme&lt;br /&gt;
| size = full&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| duty-finder = High-end Trials (Stormblood)&lt;br /&gt;
| roulette = Mentor&lt;br /&gt;
| tomestones = 20 poetics&lt;br /&gt;
| location = Transparency&lt;br /&gt;
| region = Gyr Abania&lt;br /&gt;
| req-quest = Songs in the Key of Kugane&lt;br /&gt;
| patch = 4.1&lt;br /&gt;
| release = Stormblood&lt;br /&gt;
| echo = ex-trial&lt;br /&gt;
| stone-sky-sea = The Minstrel&#039;s Ballad: Shinryu&#039;s Domain&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
==Strategy==&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{evt|service=youtube|id=Pnqopy0Q4dI|dimensions=350|align=right|description=The Minstrel&#039;s Ballad: Shinryu&#039;s Domain - Primal Guide}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|32px|link=]] [[Primal]]: [[Shinryu]]===&lt;br /&gt;
Much like [[The Royal Menagerie|normal mode]], your battle against Shinryu will involve the presence of a &#039;&#039;&#039;Corrupted Aether Gauge&#039;&#039;&#039;. Once the gauge reaches 100, Shinryu will execute a special attack.&lt;br /&gt;
&lt;br /&gt;
Unlike normal mode, your battle against Shinryu will immediately begin on the chequered platform previously seen in Phase 2. Furthermore, the middle tile can now be destroyed, and should that happen, the raid will suffer an unavoidable wipe.&lt;br /&gt;
&lt;br /&gt;
Lastly, both the main enmity target and the off-tank will suffer continuous auto-attacks from Shinryu, keeping healers on their toes throughout the battle.&lt;br /&gt;
&lt;br /&gt;
===Phase 1: 100% - 44%===&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|+style=&amp;quot;border:1px solid black&amp;quot;|Phase 1 Abilities&lt;br /&gt;
!Attack Type&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;&#039;Body Part&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;The Worm&#039;s Heart&#039;&#039;&#039;&lt;br /&gt;
|An attackable piece of Shinryu that regenerates every 70 seconds. When &#039;&#039;&#039;The Worm&#039;s Heart&#039;&#039;&#039; is destroyed, Shinryu takes a significant burst of damage.&lt;br /&gt;
&lt;br /&gt;
* If Shinryu completes a &#039;&#039;&#039;Corrupted Aether&#039;&#039;&#039; attack while &#039;&#039;&#039;The Worm&#039;s Heart&#039;&#039;&#039; is still active, the damage of the attack will wipe the party.&lt;br /&gt;
* Each time &#039;&#039;&#039;The Worm&#039;s Heart&#039;&#039;&#039; regenerates, it will gain a stack of {{Status effect|buff|File:hp boost icon1.png|link=File:hp boost icon1.png}} &#039;&#039;&#039;HP Boost&#039;&#039;&#039; and {{Status effect|buff|File:RegenBuff.png|link=File:RegenBuff.png}} &#039;&#039;&#039;[[Rehabilitation]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;|&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;|One player is marked with a spiky green tail marker. After about 9 seconds, the marker disappears and Shinryu will slam its tail on the side closest to where the marker was.&lt;br /&gt;
&lt;br /&gt;
* The tail will always appear from the east or west side (whichever is closest), hitting the closest two tiles in front of it and [[Knockback|knocking]] nearby players away.&lt;br /&gt;
** If the marker was dropped in the center-north or center-south platforms, the tail will attack from the east or west at random.&lt;br /&gt;
* Uncracked tiles hit by the tail become cracked while cracked tiles are destroyed.&lt;br /&gt;
* If at least one platform remains unbroken under the tail, it will remain for a short period of time and can be attacked by players, dealing high damage to Shinryu if successfully destroyed.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;&#039;Corrupted Aether&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Earthen Fury&#039;&#039;&#039;&lt;br /&gt;
|Only used at the start of the fight. Deals high unavoidable party-wide damage and destroys the east and west platforms. Three other platforms become cracked.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tidal Wave&#039;&#039;&#039;&lt;br /&gt;
|A spout appears on a random edge of the platform that inflicts high damage and major [[Knockback#Directional Knockback|directional knockback]] away from the spout to all players.&lt;br /&gt;
Creates five [[Area of Effect#Puddle|water puddles]] on random platforms.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hellfire&#039;&#039;&#039;&lt;br /&gt;
|Deals extreme &#039;&#039;&#039;Fire Damage&#039;&#039;&#039; to all players, and inflicts {{Status effect|debuff|burns}} &#039;&#039;&#039;[[Burns]]&#039;&#039;&#039; for 20 seconds. Clears all &#039;&#039;&#039;Water Puddles&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Judgement Bolt&#039;&#039;&#039;&lt;br /&gt;
|Deals high &#039;&#039;&#039;Lightning Damage&#039;&#039;&#039; to all players and inflicts 1-4 players with {{Status effect|debuff|Paralysis}} &#039;&#039;&#039;[[Paralysis]]&#039;&#039;&#039; that can be cleansed with {{Action icon|Esuna}}. Clears all &#039;&#039;&#039;Water Puddles&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Diamond Dust&#039;&#039;&#039;&lt;br /&gt;
|Deals high damage to all players, converts the arena into an [[Other Mechanics#Ice Floor|ice floor]], and attaches {{Status effect|debuff|File:Burning chains icon1.png|link=File:Burning chains icon1.png}} &#039;&#039;&#039;Burning Chains&#039;&#039;&#039; to both healers.&lt;br /&gt;
Creates five [[Area of Effect#Puddle|water puddles]] on random platforms.&lt;br /&gt;
&lt;br /&gt;
* Movement slides players slightly farther than the full length of a tile.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;|&#039;&#039;&#039;Aerial Blast&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;|A Corrupted Aether attack. Deals three minor [[Knockback#Radial Knockback|radial knockbacks]] from the center of the arena, then a fourth one that deals higher damage, stronger knockback.&lt;br /&gt;
DPS players are tethered with {{Status effect|debuff|File:Burning chains icon1.png|link=File:Burning chains icon1.png}} &#039;&#039;&#039;Burning Chains&#039;&#039;&#039; prior to the final knockback.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;&#039;Left Wing&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Summon Icicle&#039;&#039;&#039;&lt;br /&gt;
|Creates three icicles in random spots along the south edge of the arena, which then shoot straight across in a [[Area of Effect#Simple Line AoE|line AoE]], dealing high damage, [[knockback]], and {{Status effect|debuff|slow}} &#039;&#039;&#039;[[Slow]]&#039;&#039;&#039; for 60 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;|&#039;&#039;&#039;Ice Storm&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;|Deals unavoidable party-wide damage.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;&#039;Right Wing&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Levinbolt&#039;&#039;&#039;&lt;br /&gt;
|Hits all players with unmarked &#039;&#039;&#039;Lightning Damage&#039;&#039;&#039; [[Area of Effect#Spread Circle|spread circles]] and inflicts {{Status effect|debuff|electrocution}} &#039;&#039;&#039;[[Electrocution]]&#039;&#039;&#039; for 9 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;|&#039;&#039;&#039;Hypernova&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;|An unmarked {{I|Stack marker}} that deals high &#039;&#039;&#039;Fire Damage&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;&#039;Standard&#039;&#039;&#039;&lt;br /&gt;
|{{Status effect|debuff|File:Burning chains icon1.png|link=File:Burning chains icon1.png}} &#039;&#039;&#039;Burning Chains&#039;&#039;&#039;&lt;br /&gt;
|All players are marked with chains, then attached to another player of a matching role via a [[Tether (mechanic)#Spread / Far Tether|breakable spread tether]]. Tethers inflict fire damage and stacks {{Status effect|debuff|File:Suppuration icon2.png|link=File:Suppuration icon2.png}} &#039;&#039;&#039;Suppuration&#039;&#039;&#039; repeatedly until broken.&lt;br /&gt;
&lt;br /&gt;
* Tethers to DPS players will prioritize matching DPS types. Melee DPS be tethered to another Melee DPS if there are two in the party.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Water Puddle&#039;&#039;&#039;&lt;br /&gt;
|A non-damaging puddle that grants players {{Status effect|buff|Fire resistance up}} &#039;&#039;&#039;[[Fire Resistance Up]]&#039;&#039;&#039; and {{Status effect|debuff|Lightning resistance down}} &#039;&#039;&#039;[[Lightning Resistance Down]]&#039;&#039;&#039; when stood inside.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dragonfist&#039;&#039;&#039;&lt;br /&gt;
|A black [[Area of Effect#Simple Circle AoE|simple circle AoE]] appears in the center of the arena. Those inside the AoE are inflicted with {{Status effect|debuff|down for the count}} &#039;&#039;&#039;[[Down for the Count]]&#039;&#039;&#039; and a stack of {{Status effect|debuff|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Akh Morn&#039;&#039;&#039;&lt;br /&gt;
|A multi-hit [[Tankbuster#Shared Tankbuster|shared tankbuster]]. Is always combined with &#039;&#039;&#039;Akh Rhai&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Akh Rhai&#039;&#039;&#039;&lt;br /&gt;
|Random DPS players have unmoving pillars of flame AoEs placed underneath them that deal repeated bursts of damage while inside.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Earth Breath&#039;&#039;&#039;&lt;br /&gt;
|One healer and one DPS are marked with brown [[Area of Effect#Spread Line or Cone|spread cone]] arrows. Shinryu hits both targets with large cones of damage that inflict {{Status effect|debuff|sludge}} &#039;&#039;&#039;[[Sludge]]&#039;&#039;&#039; for 15 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Reiryu&#039;&#039;&#039;&lt;br /&gt;
|Four purple dragon heads that tether to certain roles and inflicts {{Status effect|debuff|File:The worms curse icon1.png|link=File:The worms curse icon1.png}} &#039;&#039;&#039;The Worm&#039;s Curse&#039;&#039;&#039;—dealing damage over time and preventing healing, but granting the player a small amount of lifesteal.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Reiryu&#039;&#039;&#039; start at 0% health and will disappear once directly healed to 100%. AoE healing has no effect on &#039;&#039;&#039;Reiryu&#039;&#039;&#039; or their targets.&lt;br /&gt;
* If a tethered player dies or too much time passes, &#039;&#039;&#039;Reiryu&#039;&#039;&#039; fly away and attack the party, inflicting damage and a stack of {{Status effect|debuff|Damage Down}} &#039;&#039;&#039;[[Damage Down]]&#039;&#039;&#039; to all players for 60 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gyrecharge&#039;&#039;&#039;&lt;br /&gt;
|Shinryu leaves the arena and re-appears at a random corner in the distance, then dives across dealing high [[knockback]] in a massive [[Area of Effect#Simple Line AoE|line AoE]]. Shinryu then re-appears on the east or west side of the arena.&lt;br /&gt;
|}&lt;br /&gt;
[[File:Shinryu Extreme Crack Patterns.png|alt=Cracked floor patterns.|thumb|The two potential cracked platform patterns that occur after Earthen Fury.]]&lt;br /&gt;
Much of Phase 1 is about dodging AoEs and responding quickly to casts and markers, and attacking Shinryu&#039;s body parts whenever possible. &#039;&#039;&#039;The Worm&#039;s Heart&#039;&#039;&#039; must be destroyed immediately whenever it appears to prevent the party from wiping.&lt;br /&gt;
&lt;br /&gt;
Throughout the fight, Shinryu&#039;s Left and Right wing will cast random spells. Players can anticipate which attack is upcoming by the color of the ring the wing has when charging, or by keeping an eye on the enmity list.&lt;br /&gt;
&lt;br /&gt;
There are two potential platform crack patterns: One with a cracked center and one with an intact center.&lt;br /&gt;
&lt;br /&gt;
Of note, player should aim to place the first &#039;&#039;&#039;Tail Slap&#039;&#039;&#039; on the southeast platform first to leave the northern platforms unbroken for other attacks such as {{Status effect|debuff|File:Burning chains icon1.png|link=File:Burning chains icon1.png}} &#039;&#039;&#039;Burning Chains&#039;&#039;&#039; and &#039;&#039;&#039;Earth Breath&#039;&#039;&#039;. If the center is not cracked, the second &#039;&#039;&#039;Tail Slap&#039;&#039;&#039; can be aimed on the center platform, otherwise it should be aimed to the northwest. The third and final &#039;&#039;&#039;Tail Slap&#039;&#039;&#039; can be aimed southwest.&lt;br /&gt;
&lt;br /&gt;
Be wary that players &#039;&#039;can not&#039;&#039; walk across diagonals if a northern or southern platform is destroyed. Jumping is required to prevent falling into the void.&lt;br /&gt;
&lt;br /&gt;
Lastly, each &#039;&#039;&#039;Corrupted Aether&#039;&#039;&#039; attack must be handled in a specific way to survive:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tidal Wave&#039;&#039;&#039; requires players to run to the side closest to the spout, or simply use {{Action icon|Arm&#039;s Length}} or {{Action icon|Surecast}} before the end of the cast.&lt;br /&gt;
* &#039;&#039;&#039;Hellfire&#039;&#039;&#039; and &#039;&#039;&#039;Judgement Bolt&#039;&#039;&#039; are both paired with &#039;&#039;&#039;Summon Icicle&#039;&#039;&#039;. While in both scenarios players will need to dodge the Spikesicles, &#039;&#039;&#039;Hellfire&#039;&#039;&#039; requires players to stand inside a &#039;&#039;&#039;Water Puddle&#039;&#039;&#039; while &#039;&#039;&#039;Judgement Bolt&#039;&#039;&#039; instead requires avoidance of them.&lt;br /&gt;
* &#039;&#039;&#039;Diamond Dust&#039;&#039;&#039; will always attach a {{Status effect|debuff|File:Burning chains icon1.png|link=File:Burning chains icon1.png}} &#039;&#039;&#039;Burning Chain&#039;&#039;&#039; to both healers. Healers should stand next to each other at the northern half of the center platform and immediately slide to opposite corners of the northeast and northwest platforms.&lt;br /&gt;
* &#039;&#039;&#039;Aerial Blast&#039;&#039;&#039; requires all players to run near the center an aim themselves to be knocked towards a corner. DPS will need to ensure they are knocked to a corner opposite to their {{Status effect|debuff|File:Burning chains icon1.png|link=File:Burning chains icon1.png}} &#039;&#039;&#039;Burning Chain&#039;&#039;&#039; partner. {{Action icon|Arm&#039;s Length}} and {{Action icon|Surecast}} can resist the knockback entirely.&lt;br /&gt;
&lt;br /&gt;
As &#039;&#039;&#039;The Worm&#039;s Heart&#039;&#039;&#039; is on a separate 70 second timer untied to rotation, it is not listed in the Rotation table.&lt;br /&gt;
&lt;br /&gt;
Once Shinryu completes their attack rotation or reaches 44% health, they will start an &#039;&#039;Active Time Maneuver&#039;&#039; and begin Phase 2.&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|+style=&amp;quot;border:1px solid black&amp;quot;|Phase 1 Rotation&lt;br /&gt;
!Attack&lt;br /&gt;
!Strategy&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Earthen Fury&#039;&#039;&#039;&lt;br /&gt;
|Players have 10 seconds to destroy &#039;&#039;&#039;The Worm&#039;s Heart&#039;&#039;&#039; before the &#039;&#039;&#039;Corrupted Aether&#039;&#039;&#039; gauge reaches maximum. Do not stand on the east or west platforms.&lt;br /&gt;
|-&lt;br /&gt;
|{{Status effect|debuff|File:Burning chains icon1.png|link=File:Burning chains icon1.png}} &#039;&#039;&#039;Burning Chains&#039;&#039;&#039;&lt;br /&gt;
|Targets all players. Separate to opposite corners of the platform.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tidal Wave&#039;&#039;&#039;&lt;br /&gt;
|Either run towards the spout or use a knockback resist skill.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;&lt;br /&gt;
|Marks a random healer, who should run and place it on the southeast platform.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Left Wing Attack&#039;&#039;&#039;&lt;br /&gt;
|Will either be &#039;&#039;&#039;Summon Icicle&#039;&#039;&#039; or &#039;&#039;&#039;Ice Storm&#039;&#039;&#039; at random.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Right Wing Attack&#039;&#039;&#039;&lt;br /&gt;
|Will either be &#039;&#039;&#039;Levinbolt&#039;&#039;&#039; or &#039;&#039;&#039;Hypernova&#039;&#039;&#039; at random.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dragonfist&#039;&#039;&#039;&lt;br /&gt;
|Move out of the AoE in the center. &#039;&#039;&#039;The Worm&#039;s Heart&#039;&#039;&#039; will regenerate around this point.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Left Wing Attack&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;|&#039;&#039;&#039;Akh Morn + Akh Rhai&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;|Tanks should stack together and mitigate. DPS must spread out away from the party and be prepared to move if the &#039;&#039;&#039;Akh Rhai&#039;&#039;&#039; appears underneath them.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Summon Icicle +&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Hellfire / Judgement Bolt&#039;&#039;&#039;&lt;br /&gt;
|Position to dodge the Spikesicles while either inside a puddle for &#039;&#039;&#039;Hellfire&#039;&#039;&#039;, or outside a puddle for &#039;&#039;&#039;Judgement Bolt&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;&lt;br /&gt;
|Marks a random DPS, who should either place it in the center (if not cracked) or the northwest platform.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Levinbolt&#039;&#039;&#039;&lt;br /&gt;
|All players should spread out.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Left Wing Attack&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;The Worm&#039;s Heart&#039;&#039;&#039; will regenerate around this time.&lt;br /&gt;
|-&lt;br /&gt;
|{{Status effect|debuff|File:Burning chains icon1.png|link=File:Burning chains icon1.png}} &#039;&#039;&#039;Burning Chains&#039;&#039;&#039;&lt;br /&gt;
|Targets only tanks and healers, who should run to opposite corners of the platform.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Earth Breath&#039;&#039;&#039;&lt;br /&gt;
|After breaking {{Status effect|debuff|File:Burning chains icon1.png|link=File:Burning chains icon1.png}} &#039;&#039;&#039;Burning Chains&#039;&#039;&#039;, run back to the center for safety while the marked move to northwest and northeast.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Akh Morn + Akh Rhai&#039;&#039;&#039;&lt;br /&gt;
|Handle as before. Two DPS players will be targeted by &#039;&#039;&#039;Akh Rhai&#039;&#039;&#039; this time.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;|&#039;&#039;&#039;Left Wing Attack&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Diamond Dust&#039;&#039;&#039;&lt;br /&gt;
|Both healers should stand on the north half of the center platform. The instant the ground freezes, both slide to opposite corners of the north platforms to break the {{Status effect|debuff|File:Burning chains icon1.png|link=File:Burning chains icon1.png}} &#039;&#039;&#039;Burning Chains&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Reiryu&#039;&#039;&#039;&lt;br /&gt;
|Tethers to all four DPS. Quickly heal the dragon heads while DPS continue attacking to stay alive through lifesteal.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;&lt;br /&gt;
|Marks the off-tank, who should place this on the southwest platform. &#039;&#039;&#039;The Worms Heart&#039;&#039;&#039; will likely regenerate sometime after this attack.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Left Wing Attack&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;|&#039;&#039;&#039;Akh Morn + Akh Rhai&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;|Handle as before.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aerial Blast&#039;&#039;&#039;&lt;br /&gt;
|Run towards the center in preparation for the knockbacks. DPS players should attempt to be knocked to the opposite corner of their tether partner. Knockback Resistance can be used.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Earth Breath&#039;&#039;&#039;&lt;br /&gt;
|Handle as before.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;|&#039;&#039;&#039;Left Wing Attack&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gyrecharge&#039;&#039;&#039;&lt;br /&gt;
|Look for which corner Shinryu moves to and run far into the corner of a platform to the left or right of Shinryu&#039;s charge.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Right Wing Attack&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;The Worm&#039;s Heart&#039;&#039;&#039; will likely regenerate around this time.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Akh Morn + Akh Rhai&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Right Wing Attack&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tidal Wave&#039;&#039;&#039;&lt;br /&gt;
|Be aware that most platforms are broken at this point. A knockback resistance ability is strongly recommended.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Phase 2 Start&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Transition===&lt;br /&gt;
Just like normal mode, all players will be bound before an &#039;&#039;&#039;Active Time Maneuver&#039;&#039;&#039; takes place. Assuming you successfully free yourself, players will be transported to a new area, whereas those who failed will be instantly killed.&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
The new phase begins with &#039;&#039;&#039;Touchdown&#039;&#039;&#039;, a proximity-based landing from Shinryu that will inflict damage and a massive knockback. The entire raid should immediately rush to the north of the platform so that the resulting knockback successfully launches them to another tile in the distance. Upon landing, players must continue moving north to avoid damage from more proximity markers around the rest of the arena, each of which will drop a meteor-like egg that hatches into multiple adds - one large add and four smaller ones. Bear in mind that the larger adds are capable of casting &#039;&#039;&#039;Death Sentence&#039;&#039;&#039;, which should be interrupted whenever possible.&lt;br /&gt;
&lt;br /&gt;
After a brief delay, more proximity markers will indicate the arrival of even more adds - this time, two large adds and three smaller ones.&lt;br /&gt;
&lt;br /&gt;
Finally, five random players will be marked via massive AoE markers, forcing the raid to spread out to avoid unnecessary damage. After a brief delay, these markers will become the location for one final wave of proximity markers that will drop more add-spawning meteors, resulting in five small adds.&lt;br /&gt;
&lt;br /&gt;
During the entire add phase, Shinryu will be gathering more &#039;&#039;&#039;Corrupted Aether&#039;&#039;&#039;. If Shinryu accumulates 100 aether before the add phase is completed, the raid will suffer a wipe.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Protostar&#039;&#039;&#039; will inflict massive raid-wide damage if the group successfully defeated all adds before the aether gauge was filled.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tail Spit&#039;&#039;&#039; follows, marking the centre of the arena with a shimmering blue marker. After a brief delay, Shinryu will smash its tail into the marker, knocking everyone backwards. Players must move close to (but not inside) the marker in a way where they will be knocked to a diagonal corner of the arena, as being knocked to the sides will likely result in falling over the edge. All players who survive the knockback can now walk across Shinryu&#039;s tail to the first platform. However, Shinryu will pepper the raid with laser beams as they attempt to cross the void, so be careful!&lt;br /&gt;
&lt;br /&gt;
*Players who managed to cross the void onto Shinryu&#039;s platform will notice a &#039;&#039;&#039;Doom Puddle&#039;&#039;&#039; within its hitbox. This pulsating puddle of darkness will inflict doom on anyone who stands within it. Should a player remain in the puddle for ten seconds, they will immediately perish. For the following mechanics, players should group up in front of Shinryu.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tera Slash&#039;&#039;&#039; is a vicious tank buster that will inflict &#039;&#039;&#039;Physical Vulnerability Up&#039;&#039;&#039; against the target. As a result, tanks should co-ordinate a tank-swap while it is being cast.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Burning Chains&#039;&#039;&#039; will afflict every member of the group, forcing tethered players to move in opposite directions in order to break them.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Atomic Ray&#039;&#039;&#039; - a sharable damage &amp;amp; debuff AoE - will loosely overlap &#039;&#039;&#039;Burning Chains&#039;&#039;&#039;. Unlike regular stack markers, &#039;&#039;&#039;Atomic Ray&#039;&#039;&#039; is a staggered attack that will inflict &#039;&#039;&#039;Magic Vulnerability Up&#039;&#039;&#039; to anyone caught in the blast, preventing the entire raid from stacking up into a single group. Instead, all players should split up into pairs as soon as the &#039;&#039;&#039;Burning Chains&#039;&#039;&#039; have been broken. This will help to prevent multiple applications of vulnerability being multi-stacked on the entire group.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
*Shinryu will now combo &#039;&#039;&#039;Icestorm&#039;&#039;&#039; with one of two additional mechanics - &#039;&#039;&#039;Hypernova&#039;&#039;&#039; or &#039;&#039;&#039;Levinbolt&#039;&#039;&#039;. Bear in mind that during this phase, &#039;&#039;&#039;Icestorm&#039;&#039;&#039; will freeze any player who is not moving when it has been cast. This needs to be avoided (or allowed) depending on the mechanic that will overlap with &#039;&#039;&#039;Icestorm&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Levinbolt&#039;&#039;&#039; - a delayed blast of lightning that will affect the area that each player was standing in when the cast has been completed. In short, once &#039;&#039;&#039;Levinbolt&#039;&#039;&#039; has been cast, players must move away from where they were standing at the time. Due to the overlapping &#039;&#039;&#039;Icestorm&#039;&#039;&#039;, players can deal with this combo by standing together near the boss (to bait &#039;&#039;&#039;Levinbolts&#039;&#039;&#039; into a predictable area), moving on the spot to avoid being &#039;&#039;&#039;frozen&#039;&#039;&#039; by &#039;&#039;&#039;Icestorm&#039;&#039;&#039;, then moving around the boss (preferably away from each other) to avoid the oncoming &#039;&#039;&#039;Levinbolt&#039;&#039;&#039; damage in the baited area.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hypernova&#039;&#039;&#039; - a delayed blast of sharable fire damage. Without protection, the damage is particularly vicious, hence players should stack together and allow &#039;&#039;&#039;Icestorm&#039;&#039;&#039; to freeze the entire group together, giving them some much-needed fire resistance. On doing so, the group will share the damage and eventually be thawed out of the ice by the resulting fire damage-over-time. Once released, Healers should be ready to top up the group as soon as possible.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
*Shinryu will follow-up on the previous combo with one of two abilities: &#039;&#039;&#039;Benighting Breath&#039;&#039;&#039; or &#039;&#039;&#039;Wormwail&#039;&#039;&#039;. &#039;&#039;&#039;Benighting Breath&#039;&#039;&#039; is a large frontal AoE with a bright purple telegraph that can cover a sizeable portion of the arena. Anyone unlucky enough to be caught in the following blast will take immense damage and also receive an &#039;&#039;&#039;Infirmity&#039;&#039;&#039; debuff. By comparison, &#039;&#039;&#039;Wormwail&#039;&#039;&#039; is an arena-wide attack with only one safe spot inside Shinryu&#039;s hitbox. Due to this area being covered by the &#039;&#039;&#039;Doom Puddle&#039;&#039;&#039;, players who linger too long within the safe spot (10 seconds) will undoubtedly be slain outright by doom.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tera Slash&#039;&#039;&#039; - the vicious tank buster that applies &#039;&#039;&#039;Physical Vulnerability Up&#039;&#039;&#039; - will be executed straight after the above combo, thus both tanks need to be ready to swap as it is being cast.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Reiryu (4x Adds)&#039;&#039;&#039; will once again be summoned around the platform and are dealt in the same manner as they were in Phase 1. They cannot be killed, only healed, and any add not healed to maximum health in time will unleash unwanted damage and debuffs. While the Healers handle this mechanic, the rest of the group should take the opportunity to inflict as much damage to Shinryu as possible between other mechanics.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tera Slash&#039;&#039;&#039; will be used once again, forcing another tank-swap.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Burning Chains&#039;&#039;&#039; will once again overlap with &#039;&#039;&#039;Atomic Ray&#039;&#039;&#039;, forcing the group to break their chains, preferably in pairs so that they can appropriately absorb &#039;&#039;&#039;Atomic Ray&#039;&#039;&#039; without clipping or applying debuffs to anyone else around them.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Benighting Breath&#039;&#039;&#039; or &#039;&#039;&#039;Wormwail&#039;&#039;&#039; follows once more, both of which are dealt with in the same manner as before, completing what will eventually become a mechanical loop until Shinryu has been reduced down to &amp;lt;25% health.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
* When Shinryu reaches 22% HP remaining, it will cease attacking and slowly begin casting &#039;&#039;&#039;Tidal Wave&#039;&#039;&#039;, a hard enrage. As soon as it begins, small launch markers will appear on the platform that allows players to leap up onto Shinryu&#039;s back. While there, players can now target Shinryu&#039;s right and left wings, both of which will be also be long-casting a hard enrage ability, &#039;&#039;&#039;Hellfire&#039;&#039;&#039; and &#039;&#039;&#039;Judgement Bolt&#039;&#039;&#039;, respectively. Though defeating Shinyru will automatically end the fight, there is astronomically little chance of accomplishing this before one of the wings finishes casting their enrage, so the wings must be both defeated not only to stop their casts, but to also deal signifigant damage to Shinyru. Once both wings are dispatched, quickly DPS down Shinyru&#039;s remianing health before &#039;&#039;&#039;Tidal Wave&#039;&#039;&#039; goes off, and the trial will be over.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{see also|Shinryu&#039;s Weapons}}&lt;br /&gt;
*Each player will receive 1 {{Item icon|Shinryu Totem}} per kill. Collect 10 totems to exchange for a weapon or 99 for a {{Item icon|Legendary Kamuy Fife}} at [[Eschina]] in [[Rhalgr&#039;s Reach]] (X:13.8 Y:11.8).&lt;br /&gt;
*{{tomestone|Poetics|20}} [[Allagan Tomestone of Poetics]]&lt;br /&gt;
*{{Item icon|Shinryu Card}} (Drops at a fixed rate.)&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|32px|link=]] Treasure Coffer===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Paladin Arms (IL 335)}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s War Axe}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Greatsword}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Gunblade}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Lance}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Claws}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Katana}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Daggers}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Greatbow}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Revolver}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Chakrams}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Rod}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Grimoire}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Rapier}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Cane}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Codex}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Ephemeris}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Scale}}&lt;br /&gt;
{{Drops table row|Shinryu Weapon Coffer (IL 335)}}&lt;br /&gt;
{{Drops table row|Legendary Kamuy Fife}}&lt;br /&gt;
{{Drops table row|Faded Copy of The Worm&#039;s Tail}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|How to Slay Your Dragon 2}}&lt;br /&gt;
{{achievement table row|Mightier than the Worm}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header}}&lt;br /&gt;
{{music table row|Phase 1|The Worm&#039;s Head}}&lt;br /&gt;
{{music table row|Phase 2|The Worm&#039;s Tail}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
shinryus domain intro.jpg&lt;br /&gt;
shinryus domain1.jpg&lt;br /&gt;
shinryus domain2.jpg&lt;br /&gt;
shinryus domain3.jpg&lt;br /&gt;
File:Shinryu.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav/trial}}&lt;/div&gt;</summary>
		<author><name>Pckables</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Shinryu_Extreme_Crack_Patterns.png&amp;diff=1329712</id>
		<title>File:Shinryu Extreme Crack Patterns.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Shinryu_Extreme_Crack_Patterns.png&amp;diff=1329712"/>
		<updated>2026-05-31T23:54:14Z</updated>

		<summary type="html">&lt;p&gt;Pckables: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The two potential patterns for arena floor cracks in The Minstrel&#039;s Ballad: Shinryu&#039;s Domain.&lt;/div&gt;</summary>
		<author><name>Pckables</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:The_worms_curse_icon1.png&amp;diff=1329526</id>
		<title>File:The worms curse icon1.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:The_worms_curse_icon1.png&amp;diff=1329526"/>
		<updated>2026-05-31T20:24:28Z</updated>

		<summary type="html">&lt;p&gt;Pckables: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Worm&#039;s Curse debuff icon from Shinryu EX.&lt;/div&gt;</summary>
		<author><name>Pckables</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:RegenBuff.png&amp;diff=1329506</id>
		<title>File:RegenBuff.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:RegenBuff.png&amp;diff=1329506"/>
		<updated>2026-05-31T20:09:02Z</updated>

		<summary type="html">&lt;p&gt;Pckables: adding categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Regen buff from White Mage&lt;br /&gt;
[[Category:Status Effect Icons]]&lt;br /&gt;
[[Category:Square Enix icons]]&lt;/div&gt;</summary>
		<author><name>Pckables</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Alexander_-_The_Fist_of_the_Son_(Savage)&amp;diff=1329505</id>
		<title>Alexander - The Fist of the Son (Savage)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Alexander_-_The_Fist_of_the_Son_(Savage)&amp;diff=1329505"/>
		<updated>2026-05-31T20:08:32Z</updated>

		<summary type="html">&lt;p&gt;Pckables: /*   Ratfinx Twinkledinks */ Fixing various status effects&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{other uses|the (Savage) version|the level 60 story-mode [[raid]]|Alexander - The Fist of the Son|the second tier of [[Alexander (Savage)]] in general|Alexander: Midas (Savage)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = Alexander - The Fist of the Son (Savage)&lt;br /&gt;
| description = Sometimes even the most thrilling tale can benefit from slight embellishment, and the wandering minstrel&#039;s reimagining of your foray into Midas─while stretching the bounds of believability─proves to be even more invigorating than your memory of it. A memory you must relive in order to compare...&lt;br /&gt;
| image = Alexander_-_The_Fist_of_the_Son_(Savage).png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 60&lt;br /&gt;
| level-sync = 60&lt;br /&gt;
| ilvl = 215&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = 8man&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| duty-finder = Savage Raids (Heavensward)&lt;br /&gt;
| roulette = &lt;br /&gt;
| tomestones = 15 poetics&lt;br /&gt;
| entrance = &lt;br /&gt;
| entrance-coordinates = &lt;br /&gt;
| location = The Fist of the Son&lt;br /&gt;
| region = Dravania&lt;br /&gt;
| req-quest = A Refrain for the Undaunted&lt;br /&gt;
| stone-sky-sea = The Fist of the Son (Savage)&lt;br /&gt;
| patch = 3.2&lt;br /&gt;
| release = heavensward&lt;br /&gt;
| echo = 20&lt;br /&gt;
}} Also known as &#039;&#039;&#039;A5S&#039;&#039;&#039;, it is the first sector of [[Alexander: Midas (Savage)]]. {{TOC limit|3}}&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
=== [[File:Aggressive difficulty r6.png|32px|link=]] [[Faust]] and [[Hummelfaust]] ===&lt;br /&gt;
This raid starts with a mini-boss, first a twin pair of &#039;&#039;&#039;Faust&#039;&#039;&#039; and, afterwards, &#039;&#039;&#039;Hummelfaust&#039;&#039;&#039;. Their attacks and mechanics are simple, but serve as a DPS check.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[File:Aggressive difficulty r6.png|16x16px|link=]] Faust&#039;&#039;&#039; will only use &#039;&#039;&#039;{{Action icon|Kaltstrahl}}&#039;&#039;&#039;, which is a frontal cleave tank-buster cast every 10 seconds. The second cast will be done twice in succession, and later casts three times in succession.&lt;br /&gt;
&lt;br /&gt;
Tanks simply have to face &#039;&#039;&#039;Faust&#039;&#039;&#039; away from the party while the DPS do their job.&lt;br /&gt;
&lt;br /&gt;
After 50 seconds, or once both &#039;&#039;&#039;Faust&#039;&#039;&#039; have died, &#039;&#039;&#039;Hummelfaust&#039;&#039;&#039; will drop a proximity marker on a random player and land in that spot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hummelfaust&#039;&#039;&#039; will explode any living &#039;&#039;&#039;Faust&#039;&#039;&#039;, dealing party-wide damage based on their remaining health, and gain 1 stack of {{Status effect|buff|damage up 2}} &#039;&#039;&#039;[[Damage Up]]&#039;&#039;&#039; per 1% health remaining on the &#039;&#039;&#039;Faust&#039;&#039;&#039; (rounded up).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[File:Aggressive difficulty r6.png|16x16px|link=]] Hummelfaust&#039;&#039;&#039; only has two abilities:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;{{Action icon|Kaltstrahl}}&#039;&#039;&#039;: A frontal cleave that gives a stack of {{status effect|debuff|physical vulnerability up 2}} &#039;&#039;&#039;[[Physical Vulnerability Up]]&#039;&#039;&#039; for 20 seconds. Hits twice initially, then three times, capping at four times in succession.&lt;br /&gt;
* &#039;&#039;&#039;Panzerschreck&#039;&#039;&#039;: Party-wide magic damage. The fourth cast is an &#039;&#039;&#039;Enrage&#039;&#039;&#039; that will wipe the party.&lt;br /&gt;
&lt;br /&gt;
The party has 90 seconds to kill &#039;&#039;&#039;Hummelfaust&#039;&#039;&#039; before it enrages. Tanks should face it away from the party and can swap every time a &#039;&#039;&#039;{{Action icon|Kaltstrahl}}&#039;&#039;&#039; chain ends.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|32px|link=]]  [[Ratfinx Twinkledinks]]===&lt;br /&gt;
&lt;br /&gt;
The fight is quite short, but mechanically diverse. There are no major DPS checks but rather a large swathe of mechanics that can kill players and the entire party if mishandled. &lt;br /&gt;
 Note: When attempting this fight solo, a Tank invulnerability can be used in the short window prior to getting Concussion to be invulnerable to a follow-up Gobstraight. However, Gobcut ignores invulnerability and will instant-kill regardless of health/buffs when solo. Players will need to be able to kill Ratfinx before their second Guzzle which always ends with Gobcut.&lt;br /&gt;
&lt;br /&gt;
====Syringes/Puddles====&lt;br /&gt;
[[File:Goblixer Sample.png|alt=The Goblixer Sample meter shown in the Duty Info.|thumb|The meter shown in the Duty Info.]]&lt;br /&gt;
There are four colored syringes, one on each cardinal direction of the arena. In the center of the arena is an electric &#039;&#039;&#039;&#039;&#039;Aether Converter&#039;&#039;&#039;&#039;&#039; with a purple ring AoE.&lt;br /&gt;
&lt;br /&gt;
When players step inside the &#039;&#039;&#039;&#039;&#039;Aether Converter&#039;&#039;&#039;&#039;&#039; ring, they will be dealt ~1300 damage per second, but fill the &amp;quot;Goblixer Sample&amp;quot; meter (shown in the duty info) by 3 units per tick.&lt;br /&gt;
&lt;br /&gt;
The syringes will fire continuously until the Goblixer Sample meter is empty. When there are no players inside the &#039;&#039;&#039;&#039;&#039;Aether Converter&#039;&#039;&#039;&#039;&#039; ring, the Goblixer Sample meter will drain at a rate of 1 unit per second. Once it empties, the syringe puddles will disappear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note that if the Goblixer Sample meter somehow reaches 100/100, the &#039;&#039;&#039;Aether Converter&#039;&#039;&#039; will wipe the party with endless casts of Therapeutic Shock.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each syringe grants a different effect to players and enemies that stand in the puddle.&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|+ style=&amp;quot;border: 1px solid black&amp;quot; |Syringe Effects&lt;br /&gt;
!style=&amp;quot;border-bottom: 1px solid black&amp;quot;|Syringe Type&lt;br /&gt;
!style=&amp;quot;border-bottom: 1px solid black; border-right: 1px solid grey&amp;quot;|Player Effect&lt;br /&gt;
!style=&amp;quot;border-bottom: 1px solid black&amp;quot;|Enemy Effect&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: center; border-bottom: 1px solid black&amp;quot;|&#039;&#039;&#039;Green (North)&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-bottom: 1px solid black; border-right: 1px solid grey&amp;quot;|Grants {{status effect|buff|File:NoHurtGoblixerBuff.png|link=File:NoHurtGoblixerBuff.png}} &#039;&#039;&#039;NoHurts Goblixer&#039;&#039;&#039; for 10 seconds.&lt;br /&gt;
&lt;br /&gt;
* Grants a weak heal over time and cures {{Status effect|debuff|File:Anti-coagulant Debuff.png|link=File:Anti-coagulant Debuff.png}} &#039;&#039;&#039;Anti-coagulant&#039;&#039;&#039;.&lt;br /&gt;
|style=&amp;quot;border-bottom: 1px solid black&amp;quot;|Grants stacks of {{status effect|buff|File:RegenBuff.png|link=File:RegenBuff.png}} &#039;&#039;&#039;Rehabilitation&#039;&#039;&#039; for 15 seconds, restoring ~2000 health per stack every 3 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: center; border-bottom: 1px solid black&amp;quot;|&#039;&#039;&#039;Red (East)&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-bottom: 1px solid black; border-right: 1px solid grey&amp;quot;|Grants {{status effect|buff|File:BigBulgeGoblixerBuff.png|link=File:BigBulgeGoblixerBuff.png}} &#039;&#039;&#039;BigBulge Goblixer&#039;&#039;&#039; for 25 seconds, turning the player into a gorilla.&lt;br /&gt;
&lt;br /&gt;
* Gives the [[File:BrowbeatAbility.png|24x24px]] &#039;&#039;&#039;Browbeat&#039;&#039;&#039; ability, which will knockback &#039;&#039;&#039;Smartbombs&#039;&#039;&#039; away from you.&lt;br /&gt;
* Can use [[File:ApothecaryAbility.png|24x24px]] &#039;&#039;&#039;Apothecary&#039;&#039;&#039; to end the transformation early.&lt;br /&gt;
|style=&amp;quot;border-bottom: 1px solid black&amp;quot;|Grants stacks of &#039;&#039;&#039;{{Status effect|buff|damage up 2}} [[Damage Up]]&#039;&#039;&#039; for 15 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: center; border-bottom: 1px solid black&amp;quot;|&#039;&#039;&#039;Purple (West)&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-bottom: 1px solid black; border-right: 1px solid grey&amp;quot;|Grants {{status effect|buff|File:SwiftkicksGoblixerBuff.png|link=File:SwiftkicksGoblixerBuff.png}} &#039;&#039;&#039;Swiftkicks Goblixer&#039;&#039;&#039; for 25 seconds, turning the player into a bird.&lt;br /&gt;
&lt;br /&gt;
* Players become immune to the damage of Ratfinx&#039;s &#039;&#039;&#039;Boost&#039;&#039;&#039;.&lt;br /&gt;
* Gives the [[File:WingCutterAbility.png|24x24px]] &#039;&#039;&#039;Wing Cutter&#039;&#039;&#039; ability, dealing 250 damage in a 6y arc.&lt;br /&gt;
* Can use [[File:ApothecaryAbility.png|24x24px]] &#039;&#039;&#039;Apothecary&#039;&#039;&#039; to end the transformation early.&lt;br /&gt;
|style=&amp;quot;border-bottom: 1px solid black&amp;quot;|Grants stacks of &#039;&#039;&#039;{{Status effect|buff|haste}} [[Haste (status effect)|Haste]]&#039;&#039;&#039; for 15 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: center&amp;quot;|&#039;&#039;&#039;Blue (South)&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-right: 1px solid grey&amp;quot;|Grants {{status effect|buff|File:BlankfaceGoblixer.png|link=File:BlankfaceGoblixer.png}} &#039;&#039;&#039;Blankface Goblixer&#039;&#039;&#039;, turning the player invisible for 10 seconds.&lt;br /&gt;
&lt;br /&gt;
* Removes the tether from &#039;&#039;&#039;Gobbledygropers&#039;&#039;&#039;.&lt;br /&gt;
|The enemy becomes &#039;&#039;&#039;Invisible&#039;&#039;&#039; and untargetable for 10 seconds.&lt;br /&gt;
|}&lt;br /&gt;
Taking a syringe buff will grant the player one stack of {{status effect|debuff|File:GoblixerOvergulpDebuff.png}} &#039;&#039;&#039;Goblixer Overgulp&#039;&#039;&#039;. This debuff lasts 180 seconds at one stack, but every additional stack reduces the timer by 20 seconds, to a minimum of 90 seconds.&lt;br /&gt;
&lt;br /&gt;
If this debuff expires or reaches 12 stacks, the player will be afflicted with {{status effect|debuff|File:GoblixerGrumblygutDebuff.png}} &#039;&#039;&#039;Goblixer Grumblygut&#039;&#039;&#039;, reducing movement speed and taking ~2800 damage every 3 seconds for 20 seconds. Any goblixer buffs are instantly cancelled.&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;128&amp;quot; heights=&amp;quot;128&amp;quot; perrow=&amp;quot;4&amp;quot; caption=&amp;quot;The four syringe puddles that appear on the edges of the arena.&amp;quot;&amp;gt;&lt;br /&gt;
File:GreenSyringePuddle.png|Green (North)&lt;br /&gt;
File:RedSyringePuddle.png|Red (East)&lt;br /&gt;
File:PurpleSyringePuddle.png|Purple (West)&lt;br /&gt;
File:BlueSyringePuddle.png|Blue (South)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Phase 1: 100% - 60% or after 3 minutes. ===&lt;br /&gt;
Ratfinx has two phases which can be progressed through faster via damage, but will automatically progress over time.&lt;br /&gt;
&lt;br /&gt;
There are two different groups of attack Ratfinx will use: One series of attacks specific to giant form, and a different series of attacks only used when normal-size.&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|+ style=&amp;quot;border: 1px solid black&amp;quot;|Phase 1 Attacks&lt;br /&gt;
!Size&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |&#039;&#039;&#039;Normal&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Guzzle&#039;&#039;&#039;&lt;br /&gt;
|Ratfinx grows &#039;&#039;&#039;giant&#039;&#039;&#039;, increasing damage dealt, reducing damage taken, and enabling the use of new attacks.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Glupgloop&#039;&#039;&#039;&lt;br /&gt;
|One player is marked with a red [[Area of Effect#Spread Circle|spread circle]] arrow. Six seconds later, Ratfinx will throw a potion at them, creating a giant [[Area of Effect#Puddle|puddle]] at their location. This puddle inflicts {{status effect|debuff|bleeding}} &#039;&#039;&#039;[[Bleeding]]&#039;&#039;&#039; to those inside.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Shock Therapy&#039;&#039;&#039;&lt;br /&gt;
|Unavoidable magic damage to the entire party.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bombs Away&#039;&#039;&#039;&lt;br /&gt;
|Ratfinx drops two &#039;&#039;&#039;&#039;&#039;Smartbombs&#039;&#039;&#039;&#039;&#039; in the center of the arena, which will explode in a near-arena-size AoE. Can be moved by a player with {{status effect|buff|File:BigBulgeGoblixerBuff.png}} &#039;&#039;&#039;BigBulge Goblixer&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Smartbombs&#039;&#039;&#039;&#039;&#039; can only be knocked away once. After one hit, they will be stuck in-place.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tetrabomb&#039;&#039;&#039;&lt;br /&gt;
|Spiky untargetable bombs dropped throughout the fight. Will explode in a + shape, leaving safe zones in the diagonals. Inflicts {{status effect|debuff|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-bottom: 1px solid grey&amp;quot; |&#039;&#039;&#039;Glassy-Eyed Cobra&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-bottom: 1px solid grey&amp;quot; |A snake enemy. Will give itself &#039;&#039;&#039;{{Status effect|buff|damage up 2}} [[Damage Up]]&#039;&#039;&#039; with its &#039;&#039;&#039;&#039;&#039;Steel Scales&#039;&#039;&#039;&#039;&#039; cast and will add stacks of {{Status effect|debuff|File:Anti-coagulant Debuff.png|link=File:Anti-coagulant Debuff.png}} &#039;&#039;&#039;Anti-coagulant&#039;&#039;&#039; to random players in an AoE. Can be {{status effect|debuff|stun}} &#039;&#039;&#039;[[Stun|Stunned]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* {{Status effect|debuff|File:Anti-coagulant Debuff.png|link=File:Anti-coagulant Debuff.png}} &#039;&#039;&#039;Anti-coagulant&#039;&#039;&#039; instantly kills players at 8 stacks.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |&#039;&#039;&#039;Giant&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Gobjab&#039;&#039;&#039;&lt;br /&gt;
|Adds a stack of {{status effect|debuff|File:HeadacheDebuff.png}} &#039;&#039;&#039;Headache&#039;&#039;&#039; to the main enmity target. At four stacks, the target gains {{status effect|debuff|File:ConcussionDebuff.png}} &#039;&#039;&#039;Concussion&#039;&#039;&#039;, stunning them for 10 seconds and making further damage lethal.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gobstraight&#039;&#039;&#039;&lt;br /&gt;
|Ratfinx a [[Tankbuster|line AoE tankbuster]] with heavy [[knockback]].&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gobcut&#039;&#039;&#039;&lt;br /&gt;
|A {{I|Stack marker}}. If less than 4 people are in the stack, players inside are instantly killed instead.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gobdash&#039;&#039;&#039;&lt;br /&gt;
|One player is marked with &#039;&#039;&#039;{{status effect|debuff|prey}} [[Prey]]&#039;&#039;&#039;. After 6 seconds, Ratfinx will dash at the player, dealing damage to the target and everyone inbetween based on their distance to Ratfinx.&lt;br /&gt;
&lt;br /&gt;
* If players take any damage from this attack, they will be afflicted with {{status effect|debuff|File:EnervationDebuff.png}} &#039;&#039;&#039;Enervation&#039;&#039;&#039; for 30 seconds, decreasing damage dealt and increasing damage taken. Shields from a [[Scholar|SCH]]/[[Sage|SGE]] are necessary.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gobhook&#039;&#039;&#039;&lt;br /&gt;
|Follows a &#039;&#039;&#039;Gobdash&#039;&#039;&#039;. Ratfinx will aim at a random player and deal lethal damage in a [[Area of Effect#Simple Cone AoE|180-degree frontal cone]].&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Boost&#039;&#039;&#039;&lt;br /&gt;
|Ratfinx slams the ground four times, dealing massive damage, knockback, and {{status effect|debuff|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039; with every hit. Players with {{status effect|buff|File:SwiftkicksGoblixerBuff.png|link=File:SwiftkicksGoblixerBuff.png}} &#039;&#039;&#039;Swiftkicks Goblixer&#039;&#039;&#039; are immune to this attack.&lt;br /&gt;
|}&lt;br /&gt;
Ratfinx will end this rotation early if brought to 60% health, however they will not end a &#039;&#039;&#039;Guzzle&#039;&#039;&#039; attack rotation early. Depending on preference, this can be favorable in order to reduce the health Ratfinx has going into the next phase.&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|+style=&amp;quot;border: 1px solid black&amp;quot;|Phase 1 Rotation&lt;br /&gt;
!Attack&lt;br /&gt;
!Syringe&lt;br /&gt;
!Strategy&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Guzzle&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|Face Ratfinx towards the north wall. Ratfinx takes 50% less damage while giant, and be prepared to take heavy damage.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gobjab x4&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|Once the main tank suffers {{status effect|debuff|File:ConcussionDebuff.png}} &#039;&#039;&#039;Concussion&#039;&#039;&#039;, a tank swap should occur.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gobstraight / Gobcut&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|The attack chosen here is random. If &#039;&#039;&#039;Gobstraight&#039;&#039;&#039;, face Ratfinx 90 degrees away from the stunned tank. If &#039;&#039;&#039;Gobcut&#039;&#039;&#039;, bring the stackmarker to the rest of the party.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gobdash&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|Skipped if below 90% health. The &#039;&#039;&#039;{{status effect|debuff|prey}} [[Prey]]&#039;&#039;&#039; should run at least half the arena away from Ratfinx, and all other party members should move to not be between Ratfinx and his &#039;&#039;&#039;Prey&#039;&#039;&#039;. &amp;lt;u&amp;gt;Remember to shield the Prey&amp;lt;/u&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Glupgloop x2&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|Marked players should ideally drop these puddles on the west side. Avoid dropping these AoEs in the center, on the green (north) syringe.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Glassy-eyed Cobra x2&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Green (North)&#039;&#039;&lt;br /&gt;
|The off-tank should grab these immediately while DPS these adds ASAP. Stuns will help minimize their effect on the party. Any players inflicted with {{status effect|debuff|File:Anti-coagulant Debuff.png}} &#039;&#039;&#039;Anti-coagulant&#039;&#039;&#039; &amp;lt;u&amp;gt;should run into the green syringe puddle&amp;lt;/u&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Shock Therapy x2&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bombs Away&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Red (East)&#039;&#039;&lt;br /&gt;
|One designated player should &amp;lt;u&amp;gt;turn into a gorilla with the red puddle&amp;lt;/u&amp;gt; and knock the &#039;&#039;&#039;&#039;&#039;Smartbombs&#039;&#039;&#039;&#039;&#039; into the &amp;lt;u&amp;gt;same corner the spiky &#039;&#039;&#039;&#039;&#039;Tetrabomb&#039;&#039;&#039;&#039;&#039; drops&amp;lt;/u&amp;gt;. All players should stack in the corner opposite to the bombs.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Guzzle&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|Once this is cast, the rest of the rotation &amp;lt;u&amp;gt;can&#039;t be skipped&amp;lt;/u&amp;gt; regardless of health values.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Boost&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Purple (West)&#039;&#039;&lt;br /&gt;
|All players should &amp;lt;u&amp;gt;run into the purple syringe&amp;lt;/u&amp;gt; and become birds to dodge &#039;&#039;&#039;Boost&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tetrabombs&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|Four &#039;&#039;&#039;&#039;&#039;Tetrabombs&#039;&#039;&#039;&#039;&#039; will drop one-after-another and explode in that same order. The first will always drop on a corner. Wait diagonal to that first bomb for it to explode, then fly into that corner.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gobdash + Gobhook&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|Shield the Prey and have them run away, avoiding being between them and Ratfinx. Once Ratfinx charges, all players should run towards him and stand behind him to dodge &#039;&#039;&#039;Gobhook&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gobjab x4&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|Once the main tank suffers {{status effect|debuff|File:ConcussionDebuff.png}} &#039;&#039;&#039;Concussion&#039;&#039;&#039;, a tank swap should occur.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gobcut&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|Stack with the party away from the stunned tank.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center&amp;quot; |&#039;&#039;&#039;Phase 2 Start&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Phase 2: 60% - 0% ===&lt;br /&gt;
Ratfinx doesn&#039;t add any new abilities, but rather a series of additional enemies that will be summoned throughout the phase.&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|+style=&amp;quot;border: 1px solid black&amp;quot;|Phase 2 Enemies&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gobbledygroper&#039;&#039;&#039;&lt;br /&gt;
|A winged goblin chimera that attaches a [[Tether (mechanic)#Chase Tether|chase tether]] to a random player. Frequently casts &#039;&#039;&#039;&#039;&#039;Lion&#039;s Breath&#039;&#039;&#039;&#039;&#039;, a high damage [[Area of Effect#Cleave|cleave]] that will kill most non-tanks.&lt;br /&gt;
&lt;br /&gt;
* {{status effect|buff|File:BlankfaceGoblixer.png|link=File:BlankfaceGoblixer.png}} &#039;&#039;&#039;Blankface Goblixer&#039;&#039;&#039; from the Blue (south) syringe will remove the tether, making this enemy attack its highest enmity target as normal.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gobbledygawker&#039;&#039;&#039;&lt;br /&gt;
|A one-eyed goblin that casts the [[Other Mechanics#Gaze|gaze attack]] &#039;&#039;&#039;Oogle&#039;&#039;&#039;. Failure to look away will inflict the player with &#039;&#039;&#039;{{status effect|debuff|file:stone curse icon1.png|link=file:stone curse icon1.png}}&#039;&#039;&#039; &#039;&#039;&#039;[[Petrification|Stone Curse]]&#039;&#039;&#039;, causing instant death to the next &#039;&#039;&#039;Shock Therapy&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* If left alive too long, will cast &#039;&#039;&#039;Bomb Toss&#039;&#039;&#039; at random party members, reducing everyone&#039;s max health with stacks of {{status effect|debuff|File:SupperationDebuff.png}} &#039;&#039;&#039;Supperation&#039;&#039;&#039; and likely causing a wipe.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Yorn Pig&#039;&#039;&#039;&lt;br /&gt;
|Small rats that spawn in large groups. Will be eaten by the &#039;&#039;&#039;Glassy-eyed Minotaur&#039;&#039;&#039; if nearby.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Glassy-eyed Minotaur&#039;&#039;&#039;&lt;br /&gt;
|A giant minotaur with an extremely large amount of health. Will eat nearby &#039;&#039;&#039;Yorn Pigs&#039;&#039;&#039; and &#039;&#039;&#039;Glassy-Eyed Cobras&#039;&#039;&#039;, gaining a &#039;&#039;&#039;{{Status effect|buff|damage up 2}} [[Damage Up]]&#039;&#039;&#039; each time.&lt;br /&gt;
&lt;br /&gt;
* Will occasionally attack with &#039;&#039;&#039;&#039;&#039;10-tonze Slash&#039;&#039;&#039;&#039;&#039;, a casted [[Area of Effect#Simple Cone AoE|simple cone AoE]] with no marker.&lt;br /&gt;
&lt;br /&gt;
* Whenever the Minotaur eats, it will cast &#039;&#039;&#039;&#039;&#039;Disorienting Groan&#039;&#039;&#039;&#039;&#039;, which deals increased damage based on proximity to the Minotaur.&lt;br /&gt;
* If the Minotaur eats a &#039;&#039;&#039;Glassy-Eyed Cobra&#039;&#039;&#039;, it will start accumulating stacks of {{Status effect|debuff|File:Anti-coagulant Debuff.png|link=File:Anti-coagulant Debuff.png}} &#039;&#039;&#039;Anti-coagulant&#039;&#039;&#039;, killing it after a short amount of time.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Glassy-eyed Shabti&#039;&#039;&#039;&lt;br /&gt;
|Is buffed with [[File:Critical strikes icon.png|21x21px]] &#039;&#039;&#039;Critical Strikes&#039;&#039;&#039;, guaranteeing every attack is a critical hit. All of its attacks are frontal [[Area of Effect#Cleave|cleaves]].&lt;br /&gt;
|}&lt;br /&gt;
Ratfinx will mix up prior mechanics with fakeouts and confusing bomb patterns to try to trip up the party. On top of this, additional enemies will spawn that must be handled with care as their abilities are lethal if they run amok.&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|+ style=&amp;quot;border: 1px solid black&amp;quot; |Phase 2 Rotation&lt;br /&gt;
!Attack&lt;br /&gt;
!Syringe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gobbledygroper&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Blue (South)&#039;&#039;&lt;br /&gt;
|The tethered player should &amp;lt;u&amp;gt;move to the blue puddle&amp;lt;/u&amp;gt; while the off-tank starts building enmity. Once the tether is broken, the off-tank should turn the enemy away from the group while DPS kill it.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Glupgloop&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|Aim it away from important areas.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bombs Away&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Red (East)&#039;&#039;&lt;br /&gt;
|The boss will attempt to fake-out the group by dropping a &#039;&#039;&#039;&#039;&#039;Tetrabomb&#039;&#039;&#039;&#039;&#039; on the &amp;lt;u&amp;gt;safe corner&amp;lt;/u&amp;gt; first, then one on the opposite. The party should move &amp;lt;u&amp;gt;towards&amp;lt;/u&amp;gt; the first &#039;&#039;&#039;&#039;&#039;Tetrabomb&#039;&#039;&#039;&#039;&#039; and knock the bombs to the opposite corner.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Shock Therapy x5&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|Keep the party healed&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Guzzle&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|Start &amp;lt;u&amp;gt;running towards the purple puddle&amp;lt;/u&amp;gt; in preparation for &#039;&#039;&#039;Boost&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Boost + Tetrabombs&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Purple (West)&#039;&#039;&lt;br /&gt;
|Three &#039;&#039;&#039;&#039;&#039;Tetrabombs&#039;&#039;&#039;&#039;&#039; will drop in random spots of the arena, leaving one area safe. Find the safe zone before the bombs explode.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gobcut + Gobdash x2&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|Two players will be marked with &#039;&#039;&#039;{{status effect|debuff|prey}} [[Prey]]&#039;&#039;&#039; one after another, all while a third player has a stack marker. The first player marked must run away from the stack while the party stacks in a corner out of the way.&lt;br /&gt;
The second marked player should stack for &#039;&#039;&#039;Gobcut&#039;&#039;&#039;, then move away from the stack— but not towards the first &#039;&#039;&#039;{{status effect|debuff|prey}} [[Prey]].&#039;&#039;&#039; Remember to shield the &#039;&#039;&#039;Prey&#039;&#039;&#039; targets.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gobhook&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|Run behind Ratfinx to dodge. It is a good idea to have the second &#039;&#039;&#039;{{status effect|debuff|prey}} [[Prey]]&#039;&#039;&#039; target not run too far from the group to give more time for everyone to dodge.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gobjab x4&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|Tank-swap after the {{status effect|debuff|File:ConcussionDebuff.png}} &#039;&#039;&#039;Concussion.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gobstraight / Gobcut&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|As before, stack or point the boss away depending on which attack is used.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Gobbledygawkers x2&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Yorn Pig x6&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Glassy-eyed Minotaur&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|The &#039;&#039;&#039;Glassy-eyed Minotaur&#039;&#039;&#039; will spawn either in the North-west or South-east corner and must be immediately grabbed by the off-tank while the rest of the party moves away. &amp;lt;u&amp;gt;DPS should ignore the &#039;&#039;&#039;Minotaur&#039;&#039;&#039;&amp;lt;/u&amp;gt; completely.&lt;br /&gt;
The main-tank must grab the aggro on the &#039;&#039;&#039;Yorn Pigs&#039;&#039;&#039; to prevent them from running to the &#039;&#039;&#039;Minotaur&#039;&#039;&#039;. DPS should focus on killing the &#039;&#039;&#039;Gobbledygawkers&#039;&#039;&#039; ASAP or else they may wipe the group.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Glupgloop&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|Keep this away from the group. Putting this in the center is fine during this phase.&lt;br /&gt;
The off-tank holding enmity on the &#039;&#039;&#039;Minotaur&#039;&#039;&#039; should move the other side of the arena now. If Northwest, they should move Northeast. If Southeast, they should move Southwest.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Yorn Pig x3&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Glassy-eyed Cobra&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Green (North)&#039;&#039;&lt;br /&gt;
(if needed)&lt;br /&gt;
|Three &#039;&#039;&#039;Yorn Pigs&#039;&#039;&#039; will spawn on the same initial spawning location as the &#039;&#039;&#039;Minotaur&#039;&#039;&#039;, hence why it must be moved prior. Across from it, a &#039;&#039;&#039;Glassy-eyed Cobra&#039;&#039;&#039; will spawn.&lt;br /&gt;
The &#039;&#039;&#039;Minotaur&#039;&#039;&#039; must be brought to the &#039;&#039;&#039;Cobra&#039;&#039;&#039; to feast. This will cause the &#039;&#039;&#039;Minotaur&#039;&#039;&#039; to start accumulating {{Status effect|debuff|File:Anti-coagulant Debuff.png|link=File:Anti-coagulant Debuff.png}} &#039;&#039;&#039;Anti-coagulant&#039;&#039;&#039; and die after a short period of time.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Shock Therapy x5&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|Keep the party alive. If DPS is nominal, the boss should die around here.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Guzzle + Glassy-eyed Shabti&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|The off-tank must grab the &#039;&#039;&#039;Shabti&#039;&#039;&#039; and use large mitigations to survive its [[File:Critical strikes icon.png|21x21px]] &#039;&#039;&#039;Critical Strikes&#039;&#039;&#039;. All DPS must kill the &#039;&#039;&#039;Shabti&#039;&#039;&#039; as soon as possible before the main-tank gets {{status effect|debuff|File:ConcussionDebuff.png}} &#039;&#039;&#039;Concussion.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gobstraight / Gobcut&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|Handle as normal.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;Loop Repeat&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*{{tomestone|Poetics|15}} [[Allagan Tomestone of Poetics]]&lt;br /&gt;
*{{Item icon|Midan Manifesto - Page 1}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|32px|link=]] Treasure Coffer 1===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Midan Earrings of Fending}}&lt;br /&gt;
{{Drops table row|Midan Earrings of Slaying}}&lt;br /&gt;
{{Drops table row|Midan Earrings of Aiming}}&lt;br /&gt;
{{Drops table row|Midan Earrings of Casting}}&lt;br /&gt;
{{Drops table row|Midan Earrings of Healing}}&lt;br /&gt;
{{Drops table row|Midan Neckband of Fending}}&lt;br /&gt;
{{Drops table row|Midan Neckband of Slaying}}&lt;br /&gt;
{{Drops table row|Midan Neckband of Aiming}}&lt;br /&gt;
{{Drops table row|Midan Neckband of Casting}}&lt;br /&gt;
{{Drops table row|Midan Neckband of Healing}}&lt;br /&gt;
{{Drops table row|Midan Bracelets of Fending}}&lt;br /&gt;
{{Drops table row|Midan Bracelets of Slaying}}&lt;br /&gt;
{{Drops table row|Midan Bracelets of Aiming}}&lt;br /&gt;
{{Drops table row|Midan Bracelets of Casting}}&lt;br /&gt;
{{Drops table row|Midan Bracelets of Healing}}&lt;br /&gt;
{{Drops table row|Midan Ring of Fending}}&lt;br /&gt;
{{Drops table row|Midan Ring of Slaying}}&lt;br /&gt;
{{Drops table row|Midan Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Midan Ring of Casting}}&lt;br /&gt;
{{Drops table row|Midan Ring of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|32px|link=]] Treasure Coffer 2===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Midan Earrings of Fending}}&lt;br /&gt;
{{Drops table row|Midan Earrings of Slaying}}&lt;br /&gt;
{{Drops table row|Midan Earrings of Aiming}}&lt;br /&gt;
{{Drops table row|Midan Earrings of Casting}}&lt;br /&gt;
{{Drops table row|Midan Earrings of Healing}}&lt;br /&gt;
{{Drops table row|Midan Neckband of Fending}}&lt;br /&gt;
{{Drops table row|Midan Neckband of Slaying}}&lt;br /&gt;
{{Drops table row|Midan Neckband of Aiming}}&lt;br /&gt;
{{Drops table row|Midan Neckband of Casting}}&lt;br /&gt;
{{Drops table row|Midan Neckband of Healing}}&lt;br /&gt;
{{Drops table row|Midan Bracelets of Fending}}&lt;br /&gt;
{{Drops table row|Midan Bracelets of Slaying}}&lt;br /&gt;
{{Drops table row|Midan Bracelets of Aiming}}&lt;br /&gt;
{{Drops table row|Midan Bracelets of Casting}}&lt;br /&gt;
{{Drops table row|Midan Bracelets of Healing}}&lt;br /&gt;
{{Drops table row|Midan Ring of Fending}}&lt;br /&gt;
{{Drops table row|Midan Ring of Slaying}}&lt;br /&gt;
{{Drops table row|Midan Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Midan Ring of Casting}}&lt;br /&gt;
{{Drops table row|Midan Ring of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header}}&lt;br /&gt;
{{music table row|Pre-Boss|Sins of the Father, Sins of the Son}}&lt;br /&gt;
{{music table row|Boss|Locus}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Duties nav/raid}}&lt;/div&gt;</summary>
		<author><name>Pckables</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Minstrel%27s_Ballad:_Nidhogg%27s_Rage&amp;diff=1329500</id>
		<title>The Minstrel&#039;s Ballad: Nidhogg&#039;s Rage</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Minstrel%27s_Ballad:_Nidhogg%27s_Rage&amp;diff=1329500"/>
		<updated>2026-05-31T17:55:30Z</updated>

		<summary type="html">&lt;p&gt;Pckables: /* Phase 4 (Heart of the Dragon): 40% - 0% */ Table formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{EX notice}}&lt;br /&gt;
{{otheruses|the level 60 challenge-mode [[trial]]|the story-mode [[Main Scenario]] [[trial]]|The Final Steps of Faith|the [[Ultimate Raid]] involving [[Nidhogg]]|Dragonsong&#039;s Reprise (Ultimate)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = The Minstrel&#039;s Ballad: Nidhogg&#039;s Rage&lt;br /&gt;
| image = The_Minstrel&#039;s_Ballad__Nidhogg&#039;s_Rage.png&lt;br /&gt;
| description = Scarcely had [[Nidhogg]] fallen on [[the Steps of Faith]], when taverns across Eorzea began to rumble with the rumors of your victory. In one such establishment did you regale a certain story-staved bard with the true details of your accomplishment – a humble account that he soon expanded into a flowery ballad of heroic proportions. Even as the lilting notes fade away, your mind is carried off by recollections of a monstrous foe, writ considerably more terrifying by the wandering minstrel&#039;s exaggerated poetry...&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 60&lt;br /&gt;
| level-sync = 60&lt;br /&gt;
| ilvl = 220&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = Extreme&lt;br /&gt;
| size = 8&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| duty-finder = High-end Trials (Heavensward)&lt;br /&gt;
| roulette = Mentor&lt;br /&gt;
| location = Steps of Faith&lt;br /&gt;
| region = Coerthas&lt;br /&gt;
| tomestones = 20 poetics&lt;br /&gt;
| req-quest = Nidhogg&#039;s Rage&lt;br /&gt;
| patch = 3.3&lt;br /&gt;
| release = heavensward&lt;br /&gt;
| echo = ex-trial&lt;br /&gt;
| stone-sky-sea = The Minstrel&#039;s Ballad: Nidhogg&#039;s Rage&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
==Strategy==&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=|32x32px]] [[Nidhogg]]===&lt;br /&gt;
{{evt|service=youtube|id=jeHdCvPjKKQ|dimensions=350|align=right|description=Video Guide}}&lt;br /&gt;
Nidhogg will utilize many different abilities across a total of 4 phases, some of which are dealt in his standard &#039;&#039;&#039;Dragon Form&#039;&#039;&#039;, while others are exclusive to his &#039;&#039;&#039;Human Form&#039;&#039;&#039; later in the battle.&lt;br /&gt;
&lt;br /&gt;
This fight has an 11 minute enrage timer.&lt;br /&gt;
&lt;br /&gt;
=== Phase 1 (Dragon Phase): 100% - 80% ===&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|+style=&amp;quot;border:1px solid black&amp;quot;|Phase 1 Abilities&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Scarlet Whisper&#039;&#039;&#039;&lt;br /&gt;
|A magic damage [[Area of Effect#Cleave|cleave]].&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Deafening Bellow&#039;&#039;&#039;&lt;br /&gt;
|Unavoidable damage to the entire party.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cauterize&#039;&#039;&#039;&lt;br /&gt;
|Nidhogg appears at a random edge of the arena and charges across in a giant [[Area of Effect#Simple Line AoE|line AoE]], covering half the arena. Always paired with &#039;&#039;&#039;Horrid Roar (Sky &amp;amp; Floor)&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Horrid Roar (Sky)&#039;&#039;&#039;&lt;br /&gt;
|[[Area of Effect#Spread Circle|Spread circles]] marked by orange overhead arrows.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Horrid Roar (Floor)&#039;&#039;&#039;&lt;br /&gt;
|[[Area of Effect#Simple Circle AoE|Simple circle AoEs]] placed under players. Inflicts {{Status effect|debuff|hysteria}} &#039;&#039;&#039;[[Hysteria]]&#039;&#039;&#039; for 6 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hot Wing&#039;&#039;&#039;&lt;br /&gt;
|Two giant [[Area of Effect#Simple Line AoE|line AoEs]] covering the entire arena to Nidhogg&#039;s left and right side.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hot Tail&#039;&#039;&#039;&lt;br /&gt;
|One giant [[Area of Effect#Simple Line AoE|line AoE]] from Nidhogg&#039;s center extending out past the head and tail.&lt;br /&gt;
|}&lt;br /&gt;
Phase 1 is a simple introduction to Nidhogg&#039;s primary AoE attacks.&lt;br /&gt;
&lt;br /&gt;
Players will need to keep an eye out of where Nidhogg appears for &#039;&#039;&#039;Cauterize&#039;&#039;&#039; and run to a safe section of the arena. Players will then need to spread out to avoid hitting each other with &#039;&#039;&#039;Horrid Roar&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hot Wing&#039;&#039;&#039; can be avoided by standing in front of, behind, or underneath Nidhogg. &#039;&#039;&#039;Hot Tail&#039;&#039;&#039; is simply the inverse and must be dodged by standing to Nidhogg&#039;s sides.&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|+style=&amp;quot;border:1px solid black&amp;quot;|Phase 1 Rotation&lt;br /&gt;
!Attack&lt;br /&gt;
!Strategy&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Scarlet Whisper&#039;&#039;&#039;&lt;br /&gt;
|Ensure Nidhogg is facing away from the party.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Deafening Bellow&#039;&#039;&#039;&lt;br /&gt;
|Keep everyone healthy.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Scarlet Whisper&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cauterize x2&#039;&#039;&#039;&lt;br /&gt;
|Dodge Nidhogg and spread out for &#039;&#039;&#039;Horrid Roar&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Scarlet Whisper&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Deafening Bellow&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Scarlet Whisper&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hot Wing + Tail&#039;&#039;&#039;&lt;br /&gt;
|The order is random, so pay attention to the cast bar to know where to dodge first.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Deafening Bellow&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Repeat&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
=== Phase 2: Shadow Dragons ===&lt;br /&gt;
&#039;&#039;After being pushed below 80% health, Nidhogg will summon three adds, two of which must be tanked, and a third add that cannot be tanked at all. This phase serves as a DPS check.&#039;&#039;&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|+style=&amp;quot;border:1px solid black&amp;quot;|Phase 2 Enemies&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Shadow Brobinyak&#039;&#039;&#039;&lt;br /&gt;
|Spawns on the west of the arena. Casts &#039;&#039;&#039;&#039;&#039;The Serpent&#039;s Apple&#039;&#039;&#039;&#039;&#039;, a [[tankbuster]] that inflicts stacks of {{Status effect|debuff|physical vulnerability up 2}} &#039;&#039;&#039;[[Physical Vulnerability Up]]&#039;&#039;&#039;.&lt;br /&gt;
*If this creature isn&#039;t slain quickly, it will repeatedly cast &#039;&#039;&#039;&#039;&#039;Original Sin&#039;&#039;&#039;&#039;&#039; on the tank, a magic attack that inflicts an incurable {{Status effect|debuff|disease}} &#039;&#039;&#039;[[Disease]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Shadow Falak&#039;&#039;&#039;&lt;br /&gt;
|Spawns on the east side of the arena. Casts &#039;&#039;&#039;&#039;&#039;Electric Predation&#039;&#039;&#039;&#039;&#039;, a [[tankbuster]] that inflicts {{Status effect|debuff|magic vulnerability up 2}} &#039;&#039;&#039;[[Magic Vulnerability Up]]&#039;&#039;&#039;.&lt;br /&gt;
*Unlike it&#039;s physical counterpart, {{Status effect|debuff|magic vulnerability up 2}} &#039;&#039;&#039;[[Magic Vulnerability Up]]&#039;&#039;&#039; causes magic attacks to deal extra damage based on the player&#039;s &#039;&#039;maximum health&#039;&#039;. Two stacks will cause the next magic attack to do 50% of max health as additional damage.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Shadow Dragon&#039;&#039;&#039;&lt;br /&gt;
|Spawns on the north side of the arena and completely ignores enmity. Alternates between an unmarked &#039;&#039;&#039;Fireball&#039;&#039;&#039; [[Area of Effect#Simple Circle AoE|circle AoE]] at the farthest player, and a &#039;&#039;&#039;Ripper Claw&#039;&#039;&#039; melee [[Area of Effect#Simple Cone AoE|cone AoE]]. All of its attacks inflict {{Status effect|debuff|damage down}} &#039;&#039;&#039;[[Damage Down]]&#039;&#039;&#039;.&lt;br /&gt;
*At about 60% HP, it will roar and inflict {{Status effect|debuff|vulnerability up 2}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039; on the entire group, causing players to take fatal damage from its attacks.&lt;br /&gt;
|}&lt;br /&gt;
One tank should handle the &#039;&#039;&#039;Shadow Brobinyak&#039;&#039;&#039; while the other takes the &#039;&#039;&#039;Shadow Falak&#039;&#039;&#039;. The &#039;&#039;&#039;Shadow Dragon&#039;&#039;&#039; should be ignored until last, but its attacks will have to be dodged constantly in the meantime.&lt;br /&gt;
&lt;br /&gt;
DPS should focus on killing the &#039;&#039;&#039;Shadow Brobinyak&#039;&#039;&#039; first to prevent it from reaching the point where it casts &#039;&#039;&#039;&#039;&#039;Original Sin&#039;&#039;&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once the &#039;&#039;&#039;Shadow Brobinyak&#039;&#039;&#039; is killed, a tankswap should occur with the &#039;&#039;&#039;Shadow Falak&#039;&#039;&#039; while the DPS kill it.&lt;br /&gt;
&lt;br /&gt;
Finally, the &#039;&#039;&#039;Shadow Dragon&#039;&#039;&#039; should be killed once its the only one left.&lt;br /&gt;
&lt;br /&gt;
Once 90 seconds have passed or all dragons are defeated, Nidhogg will cast &#039;&#039;&#039;&#039;&#039;Mortal Chorus&#039;&#039;&#039;&#039;&#039;, dealing moderate raid-wide damage and [[Knockback|knocking]] players back.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Final Chorus&#039;&#039;&#039;&#039;&#039; will be cast after a lengthy animation, dealing much higher damage to the entire party and starting the next phase. If any of the &#039;&#039;&#039;Shadows&#039;&#039;&#039; were still alive during the cast of &#039;&#039;&#039;&#039;&#039;Mortal Chorus&#039;&#039;&#039;&#039;&#039;, this will wipe the party.&lt;br /&gt;
----&lt;br /&gt;
=== Phase 3 (Human Form): 80% - 40% ===&lt;br /&gt;
&#039;&#039;Nidhogg will skip to his final phase if brought to 40% health early.&#039;&#039;&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|+style=&amp;quot;border:1px solid black&amp;quot;|Phase 3 Abilities&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Drachenlance&#039;&#039;&#039;&lt;br /&gt;
|A physical damage [[Area of Effect#Cleave|cleave]].&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ala Morn&#039;&#039;&#039;&lt;br /&gt;
|A [[tankbuster]].&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;High Jump&#039;&#039;&#039;&lt;br /&gt;
|[[Area of Effect#Spread Circle|Spread circles]] marked by purple overhead arrows targeting multiple non-tank players. Leaves behind [[Area of Effect#Puddle|puddles]] for 20 seconds that inflict {{Status effect|debuff|bleeding}} &#039;&#039;&#039;[[Bleeding]].&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Super Jump&#039;&#039;&#039;&lt;br /&gt;
|One random &#039;&#039;&#039;High Jump&#039;&#039;&#039; marker drops a [[Other Mechanics#Proximity AoE|proximity AoE]].&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Geirskogul&#039;&#039;&#039;&lt;br /&gt;
|[[Area of Effect#Simple Line AoE|Simple Line AoEs]] aimed at random players from Nidhogg and each &#039;&#039;&#039;High Jump&#039;&#039;&#039; [[Area of Effect#Puddle|puddle]].&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Soul Tether&#039;&#039;&#039;&lt;br /&gt;
|[[Tether (mechanic)#Transferable Tether|Transferable tethers]] attached to one or both healers. After 10 seconds, explodes into an [[Tankbuster#AoE Tankbuster|AoE tankbuster]].&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Nidhogg&#039;s Fang &amp;amp; Nidhogg&#039;s Claw&#039;&#039;&#039;&lt;br /&gt;
|A destructible staff and sword that starts casting &#039;&#039;&#039;&#039;&#039;Self-Destrust&#039;&#039;&#039;&#039;&#039;, a long cast that wipes the party if completed.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Niddhogg&#039;s Fang&#039;&#039;&#039; is a blue staff that tethers the main tank and two random players, inflicting {{Status effect|debuff|File:Fangbound icon1.png|link=File:Fangbound icon1.png}} &#039;&#039;&#039;Fangbound&#039;&#039;&#039;. Any damage taken by {{Status effect|debuff|File:Fangbound icon1.png|link=File:Fangbound icon1.png}} &#039;&#039;&#039;Fangbound&#039;&#039;&#039; players heals the staff.&lt;br /&gt;
* &#039;&#039;&#039;Niddhogg&#039;s Claw&#039;&#039;&#039; is an {{Status effect|buff|File:Invincibility icon1.png|link=File:Invincibility icon1.png}} &#039;&#039;&#039;Invincible&#039;&#039;&#039; red sword that tethers to three other players, inflicting {{Status effect|debuff|File:Clawbound icon1.png|link=File:Clawbound icon1.png}} &#039;&#039;&#039;Clawbound&#039;&#039;&#039;. Only takes damage when {{Status effect|debuff|File:Clawbound icon1.png|link=File:Clawbound icon1.png}} &#039;&#039;&#039;Clawbound&#039;&#039;&#039; players take damage.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Eye of the Tyrant&#039;&#039;&#039;&lt;br /&gt;
|A {{I|Stack marker}} targeting a random {{Status effect|debuff|File:Fangbound icon1.png|link=File:Fangbound icon1.png}} &#039;&#039;&#039;Fangbound&#039;&#039;&#039; player.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Flare Star&#039;&#039;&#039;&lt;br /&gt;
|Three blue orbs that appear in random spots around the arena and slowly move towards &#039;&#039;&#039;Nidhogg&#039;s Fang&#039;&#039;&#039;. Explodes into a small AoE when touched by a player, dealing moderate damage.&lt;br /&gt;
|}&lt;br /&gt;
Players should always attempt to place &#039;&#039;&#039;High Jump&#039;&#039;&#039; at the edges of the arena to leave space to dodge to follow-up &#039;&#039;&#039;Geirskogul&#039;&#039;&#039; AoEs.&lt;br /&gt;
&lt;br /&gt;
The first trial players will have to overcome is &#039;&#039;&#039;Nidhogg&#039;s Fang &amp;amp; Nidhogg&#039;s Claw&#039;&#039;&#039;. Players marked by {{Status effect|debuff|File:Fangbound icon1.png|link=File:Fangbound icon1.png}} &#039;&#039;&#039;Fangbound&#039;&#039;&#039; will need to avoid all damage while players with {{Status effect|debuff|File:Clawbound icon1.png|link=File:Clawbound icon1.png}} &#039;&#039;&#039;Clawbound&#039;&#039;&#039; intentionally try to take damage.&lt;br /&gt;
&lt;br /&gt;
All DPS should focus on destroying &#039;&#039;&#039;Nidhogg&#039;s Fang&#039;&#039;&#039;, as the &#039;&#039;&#039;Claw&#039;&#039;&#039; is immune to direct damage. Tanks will need to tank swap each time tethers go out or change, as the main tank will always become marked with {{Status effect|debuff|File:Fangbound icon1.png|link=File:Fangbound icon1.png}} &#039;&#039;&#039;Fangbound&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
While destroying the &#039;&#039;&#039;Fang&#039;&#039;&#039; and &#039;&#039;&#039;Claw&#039;&#039;&#039;, there are two notable attacks: &#039;&#039;&#039;Flare Star&#039;&#039;&#039; and &#039;&#039;&#039;Eye of the Tyrant&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* The three {{Status effect|debuff|File:Clawbound icon1.png|link=File:Clawbound icon1.png}} &#039;&#039;&#039;Clawbound&#039;&#039;&#039; players should immediately run over to and burst &#039;&#039;&#039;Flare Stars&#039;&#039;&#039; once they appear. Any players that are {{Status effect|debuff|File:Fangbound icon1.png|link=File:Fangbound icon1.png}} &#039;&#039;&#039;Fangbound&#039;&#039;&#039; should steer clear of these orbs.&lt;br /&gt;
* The player marked by &#039;&#039;&#039;Eye of the Tyrant&#039;&#039;&#039; should move away from the &#039;&#039;&#039;Fang&#039;&#039;&#039; along with all {{Status effect|debuff|File:Clawbound icon1.png|link=File:Clawbound icon1.png}} &#039;&#039;&#039;Clawbound&#039;&#039;&#039; players. The two unmarked {{Status effect|debuff|File:Fangbound icon1.png|link=File:Fangbound icon1.png}} &#039;&#039;&#039;Fangbound&#039;&#039;&#039; players should stay out of the {{I|Stack marker}} and focus on attacking the &#039;&#039;&#039;Fang&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Some time after both &#039;&#039;&#039;Nidhogg&#039;s Fang &amp;amp; Claw&#039;&#039;&#039; are destroyed, Nidhogg will jump away and begin a devastating combination of attacks.&lt;br /&gt;
&lt;br /&gt;
# Four towers in the inter-cardinals of the arena and both healers are marked with &#039;&#039;&#039;High Jump&#039;&#039;&#039;. The towers create fire [[Area of Effect#Puddle|puddles]] on resolution.&lt;br /&gt;
# Three &#039;&#039;&#039;Geirskogul&#039;&#039;&#039; AoEs appear, four more players are marked with &#039;&#039;&#039;High Jump&#039;&#039;&#039;, and both healers are targeted by &#039;&#039;&#039;Soul Tether&#039;&#039;&#039;.&lt;br /&gt;
# One of the four &#039;&#039;&#039;High Jumps&#039;&#039;&#039; leaves a &#039;&#039;&#039;Super Jump&#039;&#039;&#039; proximity AoE while more &#039;&#039;&#039;Geirskogul&#039;&#039;&#039; AoEs appear.&lt;br /&gt;
# The &#039;&#039;&#039;Super Jump&#039;&#039;&#039; lands, and after a couple heavy attacks on the tank, Phase 4 begins.&lt;br /&gt;
&lt;br /&gt;
Players will want to assign two towers to DPS, two towers to tanks, and also assign each healer a corner near a tank for the follow-up &#039;&#039;&#039;Soul Tether&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Place all &#039;&#039;&#039;High Jumps&#039;&#039;&#039; at the edges of the arenas. After the second set of &#039;&#039;&#039;High Jumps&#039;&#039;&#039;, all players should move to the opposite side of the arena from the &#039;&#039;&#039;Super Jump&#039;&#039;&#039; while avoiding the &#039;&#039;&#039;Geirskogul&#039;&#039;&#039; AoEs.&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|+style=&amp;quot;border:1px solid black&amp;quot;|Phase 3 Rotation&lt;br /&gt;
!Attack&lt;br /&gt;
!Strategy&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Drachenlance&#039;&#039;&#039;&lt;br /&gt;
|Ensure Nidhogg is facing away from the party.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;High Jump&#039;&#039;&#039;&lt;br /&gt;
|Place markers on the edge of the arena.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Geirskogul + Soul Tether&#039;&#039;&#039;&lt;br /&gt;
|Avoid AoEs. One tank should grab the &#039;&#039;&#039;Soul Tether&#039;&#039;&#039; off the healer and move it away from the party.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ala Morn&#039;&#039;&#039;&lt;br /&gt;
|Mitigate and heal.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Drachenlance&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fang &amp;amp; Claw + Flare Stars&#039;&#039;&#039;&lt;br /&gt;
|Tank swap to prevent &#039;&#039;&#039;The Fang&#039;&#039;&#039; from healing off the {{Status effect|debuff|File:Fangbound icon1.png|link=File:Fangbound icon1.png}} &#039;&#039;&#039;Fangbound&#039;&#039;&#039; tank. {{Status effect|debuff|File:Clawbound icon1.png|link=File:Clawbound icon1.png}} &#039;&#039;&#039;Clawbound&#039;&#039;&#039; players should run to and burst &#039;&#039;&#039;Flare Stars&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ala Morn&#039;&#039;&#039;&lt;br /&gt;
|Mitigate.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Eye of the Tyrant&#039;&#039;&#039;&lt;br /&gt;
|Move the {{I|Stack marker}} away from the &#039;&#039;&#039;Fang&#039;&#039;&#039; and all {{Status effect|debuff|File:Clawbound icon1.png|link=File:Clawbound icon1.png}} &#039;&#039;&#039;Clawbound&#039;&#039;&#039; players should stack inside.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tether Swap&#039;&#039;&#039;&lt;br /&gt;
|Tank swap again, as now the other tank will be {{Status effect|debuff|File:Fangbound icon1.png|link=File:Fangbound icon1.png}} &#039;&#039;&#039;Fangbound&#039;&#039;&#039; instead.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Flare Stars&#039;&#039;&#039;&lt;br /&gt;
|{{Status effect|debuff|File:Clawbound icon1.png|link=File:Clawbound icon1.png}} &#039;&#039;&#039;Clawbound&#039;&#039;&#039; players should run to and burst &#039;&#039;&#039;Flare Stars&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Eye of the Tyrant&#039;&#039;&#039;&lt;br /&gt;
|Move the {{I|Stack marker}} away from the &#039;&#039;&#039;Fang&#039;&#039;&#039; and all {{Status effect|debuff|File:Clawbound icon1.png|link=File:Clawbound icon1.png}} &#039;&#039;&#039;Clawbound&#039;&#039;&#039; players should stack inside.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ala Morn x2&#039;&#039;&#039;&lt;br /&gt;
|Heavy mitigations and healing required.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Drachenlance&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Towers x4 + High Jump x2&#039;&#039;&#039;&lt;br /&gt;
|All players should move to their assigned positions. Healers should ensure they are near a tank.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Geirskogul + High Jump x4 + Soul Tether x2&#039;&#039;&#039;&lt;br /&gt;
|Avoid AoEs and spread out. Tanks must grab &#039;&#039;&#039;Soul Tethers&#039;&#039;&#039; off the healers.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Geirskogul + Super Jump&#039;&#039;&#039;&lt;br /&gt;
|Run away from the &#039;&#039;&#039;Super Jump&#039;&#039;&#039; point while avoiding AoEs.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Drachenlance&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ala Morn&#039;&#039;&#039;&lt;br /&gt;
|Mitgate and Heal.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Drachenlance&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Phase 4 Start&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
=== Phase 4 (Heart of the Dragon): 40% - 0% ===&lt;br /&gt;
This phase begins with &#039;&#039;&#039;&#039;&#039;Bloodrage&#039;&#039;&#039;&#039;&#039;, which deals moderate raid-wide damage. Nidhogg returns in dragon form and casts &#039;&#039;&#039;Cauterize&#039;&#039;&#039;, along with &#039;&#039;&#039;Horrid Roar (Sky and Floor)&#039;&#039;&#039; on every player.&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|+style=&amp;quot;border:1px solid black&amp;quot;|Phase 4 Abilities&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Akh Morn&#039;&#039;&#039;&lt;br /&gt;
|A [[Stack marker#Multi-hit stack|multi-hit stack marker]]. Adds an additional hit with each cast.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Flame Blast&#039;&#039;&#039;&lt;br /&gt;
|A combination attack involving &#039;&#039;&#039;Horrid Roars&#039;&#039;&#039;, &#039;&#039;&#039;Hot Wing/Tail&#039;&#039;&#039;, and &#039;&#039;&#039;Flame Blast&#039;&#039;&#039; orbs, which are clusters of fire orbs that explode in a + shape. Has two patterns that consistently alternate.&lt;br /&gt;
|-&lt;br /&gt;
|{{Status effect|debuff|File:Bitter hate icon1.png|link=File:Bitter hate icon1.png}} &#039;&#039;&#039;Bitter Hate&#039;&#039;&#039;&lt;br /&gt;
|A stacking debuff that builds up on the main enmity target. If the debuff reaches 8 stacks, the player instantly dies.&lt;br /&gt;
|}&lt;br /&gt;
[[File:NiddyHotWingDodge.gif|alt=A gif showing how to dodge the Hot Wing flame blast combination.|thumb|226x226px|Flame Blast Pattern 1 (Hot Wing)]][[File:NiddyHotTailDodge.gif|alt=A gif showcasing Nidhogg&#039;s Flame Blast Hot Tail combination.|thumb|227x227px|Flame Blast Pattern 2 (Hot Tail). Nidhogg aims Hot Tail at a random player, which can result in changes in safe zones.]]While most of the attacks are the same as the first Phase, the addition of &#039;&#039;&#039;Flame Blast&#039;&#039;&#039; and {{Status effect|debuff|File:Bitter hate icon1.png|link=File:Bitter hate icon1.png}} &#039;&#039;&#039;Bitter Hate&#039;&#039;&#039; create deadly obstacles. &#039;&#039;&#039;Horrid Roar&#039;&#039;&#039; now often targets all players.&lt;br /&gt;
&lt;br /&gt;
Tanks will have keep an eye on each other&#039;s {{Status effect|debuff|File:Bitter hate icon1.png|link=File:Bitter hate icon1.png}} &#039;&#039;&#039;Bitter Hate&#039;&#039;&#039; stacks, swapping at 5 or 6 stacks.&lt;br /&gt;
&lt;br /&gt;
The key to survival will be handling the &#039;&#039;&#039;Flame Blasts&#039;&#039;&#039;, which come in two patterns:&amp;lt;blockquote&amp;gt;&amp;lt;u&amp;gt;Pattern 1:&amp;lt;/u&amp;gt; Nidhogg casts &#039;&#039;&#039;Hot Wing&#039;&#039;&#039; and places &#039;&#039;&#039;Horrid Roar (Floor)&#039;&#039;&#039; under each player. Afterwards, &#039;&#039;&#039;Flame Blasts&#039;&#039;&#039; explode across the arena&#039;s edges. All players are marked with &#039;&#039;&#039;Horrid Roar (Sky)&#039;&#039;&#039; and must spread to the corners before the center &#039;&#039;&#039;Flame Blast&#039;&#039;&#039; bursts.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&amp;lt;u&amp;gt;Pattern 2:&amp;lt;/u&amp;gt; Three clusters of &#039;&#039;&#039;Flame Blasts&#039;&#039;&#039; appear in a diagonal and in order of detonation. All players are targeted by &#039;&#039;&#039;Horrid Roar (Floor)&#039;&#039;&#039; and the center &#039;&#039;&#039;Flame Blast&#039;&#039;&#039; detonates. Nidhogg begins casting &#039;&#039;&#039;Hot Tail&#039;&#039;&#039; at a player while the second &#039;&#039;&#039;Flame Blast&#039;&#039;&#039; detonates, and finishes his cast at the same time the third &#039;&#039;&#039;Flame Blast&#039;&#039;&#039; detonates.&amp;lt;/blockquote&amp;gt;For Pattern 1, players will want to stack together in front and behind Nidhogg during the cast of &#039;&#039;&#039;Hot Wing&#039;&#039;&#039;, then immediately move to the center once the &#039;&#039;&#039;Horrid Roar (Floor)&#039;&#039;&#039; appears to dodge the &#039;&#039;&#039;Flame Blast&#039;&#039;&#039;. All players then must spread apart to the corners to dodge the final &#039;&#039;&#039;Flame Blast&#039;&#039;&#039; while also staying far enough away from each other due to &#039;&#039;&#039;Horrid Roar (Sky)&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Pattern 2 is much more difficult. All players should stack in the corner where the last &#039;&#039;&#039;Flame Blast&#039;&#039;&#039; appears. Once the &#039;&#039;&#039;Horrid Roar (Floor)&#039;&#039;&#039; appears, move towards the center and wait for the first &#039;&#039;&#039;Flame Blast&#039;&#039;&#039; to detonate. Nidhogg should aim a &#039;&#039;&#039;Hot Tail&#039;&#039;&#039; on the diagonal while players move into the center. Once the second &#039;&#039;&#039;Flame Blast&#039;&#039;&#039; detonates, players should run to a safe cardinal to dodge the final &#039;&#039;&#039;Flame Blast&#039;&#039;&#039; and &#039;&#039;&#039;Hot Tail&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Should players be able to survive &#039;&#039;&#039;Flame Blast&#039;&#039;&#039; combinations consistently, the rest of the phase should be no issue.&lt;br /&gt;
&lt;br /&gt;
Nidhogg will repeat this cycle until death or the 11 minute mark where he will begin casting a very final &#039;&#039;&#039;Deafening Bellow&#039;&#039;&#039; which will wipe the party.&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|+style=&amp;quot;border:1px solid black&amp;quot;|Phase 4 Rotation&lt;br /&gt;
!Phase&lt;br /&gt;
!Attack&lt;br /&gt;
!Strategy&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;&#039;Opening&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Bloodrage&#039;&#039;&#039;&lt;br /&gt;
|Heal up the party.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cauterize + Horrid Roar&#039;&#039;&#039;&lt;br /&gt;
|Dodge Nidhogg&#039;s dive and spread out.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Akh Morn&#039;&#039;&#039;&lt;br /&gt;
|Stack together until the attack is completely finished.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;|&#039;&#039;&#039;Flame Blast (Pattern 1)&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;|Stack for &#039;&#039;&#039;Horrid Roar&#039;&#039;&#039; while dodging &#039;&#039;&#039;Hot Wing&#039;&#039;&#039;, then move to center to dodge &#039;&#039;&#039;Flame Blast&#039;&#039;&#039;, then finally spread to the corners.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:center&amp;quot;|&#039;&#039;&#039;Loop&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Akh Morn&#039;&#039;&#039;&lt;br /&gt;
|Stack together until the attack is completely finished.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Scarlet Whisper&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Deafening Bellow&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Flame Blast (1 or 2 Alternating)&#039;&#039;&#039;&lt;br /&gt;
|Handle depending on which pattern is set to happen. Will always start with Pattern 2.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Deafening Bellow&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;Loop Repeat&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{see also|Horde Weapons}}&lt;br /&gt;
*Each player will receive 1 {{Item icon|Horde Totem}} per kill. Collect 10 totems to exchange for a weapon or 99 for a {{Item icon|Dark Lanner Whistle}} at [[Bertana]] in [[Idyllshire]] (X:5.9 Y:5.2).&lt;br /&gt;
*{{tomestone|Poetics|20}} [[Allagan Tomestone of Poetics]]&lt;br /&gt;
*{{Item icon|Nidhogg Card}} (Drops at a fixed rate.)&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|32px|link=]] Treasure Coffer===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Paladin&#039;s Horde Arms (IL 235)}}&lt;br /&gt;
{{Drops table row|Horde Axe}}&lt;br /&gt;
{{Drops table row|Horde Guillotine}}&lt;br /&gt;
{{Drops table row|Horde Spear}}&lt;br /&gt;
{{Drops table row|Horde Knuckles}}&lt;br /&gt;
{{Drops table row|Horde Katana}}&lt;br /&gt;
{{Drops table row|Horde Daggers}}&lt;br /&gt;
{{Drops table row|Horde Bow}}&lt;br /&gt;
{{Drops table row|Horde Handgonne}}&lt;br /&gt;
{{Drops table row|Horde Rod}}&lt;br /&gt;
{{Drops table row|Horde Grimoire}}&lt;br /&gt;
{{Drops table row|Horde Rapier}}&lt;br /&gt;
{{Drops table row|Horde Cane}}&lt;br /&gt;
{{Drops table row|Horde Codex}}&lt;br /&gt;
{{Drops table row|Horde Star Globe}}&lt;br /&gt;
{{Drops table row|Nidhogg&#039;s Scale}}&lt;br /&gt;
{{Drops table row|Horde Weapon Coffer (IL 235)}}&lt;br /&gt;
{{Drops table row|Dark Lanner Whistle}}&lt;br /&gt;
{{Drops table row|Faded Copy of Revenge of the Horde}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Let Me Be Your Hogg}}&lt;br /&gt;
{{achievement table row|Mightier than the Horde}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header}}&lt;br /&gt;
{{music table row|Phase 1|Dragonsong}}&lt;br /&gt;
{{music table row|Phase 2|Freefall}}&lt;br /&gt;
{{music table row|Phase 3|Revenge of the Horde}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
the final steps of faith3.jpg&lt;br /&gt;
the final steps of faith4.jpg&lt;br /&gt;
the final steps of faith1.jpg&lt;br /&gt;
Nidhogg render2.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav/trial}}&lt;/div&gt;</summary>
		<author><name>Pckables</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Stack_marker&amp;diff=1329496</id>
		<title>Stack marker</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Stack_marker&amp;diff=1329496"/>
		<updated>2026-05-31T17:34:40Z</updated>

		<summary type="html">&lt;p&gt;Pckables: Reworded Wild Charge&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCRIGHT}}&lt;br /&gt;
{{Lead icon|Stack strategy board object.png|frame=none}}A &#039;&#039;&#039;stack marker&#039;&#039;&#039; splits the damage between everyone within the marker. If nobody stacks to share the damage, it will usually kill the target. There are multiple variants of the stack marker.&lt;br /&gt;
&lt;br /&gt;
== Overlap penalties ==&lt;br /&gt;
Certain duties may spawn multiple stack markers at once. &#039;&#039;&#039;In most instances (except for {{i|Syrcus Tower}}), stack markers should NOT be overlapped!&#039;&#039;&#039; Mechanics with multiple stack markers will generally apply severe vulnerability debuffs to all players inside for a few seconds. These debuffs fall off harmlessly if a player participates in only one stack. However, anyone who participates in multiple stacks will still have the debuff when the second stack hits, making them take severe or fatal damage.&lt;br /&gt;
&lt;br /&gt;
== Types ==&lt;br /&gt;
===Circle stack===&lt;br /&gt;
[[File:Stack Marker.png|thumb|Circular stack marker]]&lt;br /&gt;
{{Lead icon|Stack strategy board object.png|frame=none|no smw=true}}The most common variant traces a circular shape around the target. Everyone needs to stand within this circle to split the damage with the targeted player. Standing directly on top of the targeted player also works, but is more cautious than necessary.&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
=== Line stack ===&lt;br /&gt;
{{Lead icon|Line Stack strategy board object.png|frame=none|no smw=true}} A &#039;&#039;&#039;line stack marker&#039;&#039;&#039; divides the damage between everyone that stands in line with the targeted player and the boss. Visually, attacks like this often involve the boss firing a laser through the target.&lt;br /&gt;
&lt;br /&gt;
To participate, a player only needs to be within the line, they do not need to be inside the actual marker. In the example image, standing further north but still being within the east-west bounds of the line will still count for splitting the damage.&lt;br /&gt;
&lt;br /&gt;
Line stack markers commonly appear in two forms: targeted and static.&lt;br /&gt;
&lt;br /&gt;
* Targeted line stack markers attach to a player, indicating that the boss will aim their attack at where that player is standing once the cast ends.&lt;br /&gt;
* Static line stack markers act like [[Area of Effect#Simple Line AoE|simple line AoEs]], but are often pointed towards a stunned player or something important that must be protected.&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;400&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Line Stack.png|A line stack marker targeted onto a player.&lt;br /&gt;
File:Line Stack Marker Blue.png|A static line stack marker.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;{{clear}}&lt;br /&gt;
----&lt;br /&gt;
=== Multi-hit stack ===&lt;br /&gt;
{{Lead icon|Stack (Multi-hit) strategy board object.png|frame=none|no smw=true}} A &#039;&#039;&#039;multi-hit stack&#039;&#039;&#039; is the same as a stack marker, but will hit multiple times. While a regular stack displays 5 arrows (1 above and 4 in a cross), a multi-hit stack will display multiple arrows in each direction (generally 3 arrows each). This is most-commonly used for &amp;quot;Akh Morn&amp;quot;, an attack frequently used by dragon enemies.&lt;br /&gt;
&lt;br /&gt;
Participants need to stay together until all hits of the stack finish. Leaving too early means participation will not be counted for later hits.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=200px&amp;gt;&lt;br /&gt;
Multi-hit Stack.png|A multi-hit stack marker&lt;br /&gt;
Multi Line Stack.png|A multi-hit line stack marker&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Shared Tankbuster ===&lt;br /&gt;
A circle stack marker with a red coloration and a variable number of orbs above the targeted tank. The requisite number of tanks must position themselves inside the ring to share the damage.&lt;br /&gt;
&lt;br /&gt;
An example of this is &#039;&#039;&#039;Twin Pom Meteor&#039;&#039;&#039; in  [[Thornmarch|Thornmarch (Hard)]].&lt;br /&gt;
&lt;br /&gt;
In high-end duties, a common strategy of dealing with these is to simply have one tank take it solo with an invulnerability cooldown.{{clear}}&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
Tankbuster Stack.png|A shared tankbuster requiring 3 tanks.&lt;br /&gt;
Multi Shared Tankbuster.png|A multi-hit shared tankbuster intended for 2 tanks.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Multi-Player Marker ===&lt;br /&gt;
An attack, commonly referred to as &#039;&#039;&#039;[[Alexander - The Cuff of the Son (Savage)#Swindler|Enumeration]]&#039;&#039;&#039;, that requires a either a minimum or an exact number of players to group together or else face punishment. Represented by a circle with a varying amount of spheres floating above it. The amount of spheres indicate the amount of players that must be inside the circle.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Heavensward&#039;&#039;, most commonly the [[Alexander]] raids, these markers require an exact number of players: if there are 3 spheres, then exactly 3 players must be inside the circle. 4 players does not count, it must be &#039;&#039;exactly&#039;&#039; 3.&lt;br /&gt;
&lt;br /&gt;
However, in newer duties, the most common indicator is a blue circle with two spinning pyramids, in which case at least two players must be in it. In high-end duties, usually four of these appear at once, requiring the entire party to divide into pairs.&lt;br /&gt;
&lt;br /&gt;
Rarely in some high-end duties, a normal stack marker may be treated as an Enumeration— requiring a minimum number of players (e.g. 4) to be inside. If there are too few, all inside are defeated instantly&amp;lt;ref&amp;gt;While some will deal unsurvivable amounts of damage, [[Alexander - The Fist of the Son (Savage)|others]] may instead forcefully set the player&#039;s health to 0. As the latter doesn&#039;t deal damage, it can&#039;t be survived unsynched or with invulnerabilities.&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
File:Enumeration.png|A stack marker requiring &#039;&#039;exactly&#039;&#039; 3 players to stand together inside. Only appears in &#039;&#039;Heavensward.&#039;&#039;&lt;br /&gt;
File:Pair Stack.png|A pair stack that requires at least 2 people. More commonly seen.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Red Triangle Markers ===&lt;br /&gt;
[[File:Triangle Stack.jpg|thumb|Red triangle marker]]&lt;br /&gt;
Players will be marked simple red triangle pointing down (with no other AoE telegraphs), requiring the marked players to stack with at least one other person to avoid taking damage.&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
[[File:Light and Dark Rings Mechanic.png|alt=Two players marked with a light and dark ring.|thumb|400x400px|Light and Dark rings around players, requiring opposites to pair together.]]&lt;br /&gt;
&lt;br /&gt;
=== Light and Dark Rings ===&lt;br /&gt;
Players are marked with black or white rings. A white ring player must stand with one black ring player to cancel out the two opposing effects. If opposite colored players do not stack, or if there are more than two players in a stack, the players in the misformed stack (or the entire party) will take heavy damage.&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== [[The Final Coil of Bahamut - Turn 1#Phase 1: 100% - 83%|Wild Charge]] ===&lt;br /&gt;
An advanced variant of the Line Stack Marker. Damage is divided unevenly, dealing the most damage to the first player hit in the line and decreasing damage to each player afterwards. Typically, tanks will be required to stand at the front with DPS behind them and healers in the back.&lt;br /&gt;
&lt;br /&gt;
In many scenarios, a stunned player or a vulnerable objective will be targeted, requiring players to line up and protect the target from death or destruction.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Wild Charge&amp;quot;-style attacks typically do not have a unique marker.&lt;br /&gt;
&lt;br /&gt;
The only example of a Wild Charge marker is [[Silkie]]&#039;s Slippery Soap attack from {{i|Another Sil&#039;dihn Subterrane}}, which uses a line stack marker with the vertical orange arrow offset to the back.&lt;br /&gt;
&lt;br /&gt;
{{clear}}{{Common Mechanics nav}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Pckables</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Emanation_(Extreme)&amp;diff=1329441</id>
		<title>Emanation (Extreme)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Emanation_(Extreme)&amp;diff=1329441"/>
		<updated>2026-05-31T08:12:32Z</updated>

		<summary type="html">&lt;p&gt;Pckables: Minor various corrections&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{EX notice}}&lt;br /&gt;
{{otheruses|the level 70 challenge-mode [[trial]]|the story-mode [[Main Scenario]] [[trial]]|Emanation}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = Emanation (Extreme)&lt;br /&gt;
| description = In the shadow of [[Kugane]]&#039;s renowned Mujikoza theater, you recount your clash with Sri [[Lakshmi]] to the wandering minstrel. Moved to melancholy by the tragic tale, he forgoes adapting it for the stage, choosing instead to honor the memory of the departed with a verse. So vivid are the words and sorrowful the melody, you cannot help but relive the fateful encounter in your mind&#039;s eye...&lt;br /&gt;
| image = Emanation_(Extreme).png&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 70&lt;br /&gt;
| level-sync = 70&lt;br /&gt;
| ilvl = 300&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = extreme&lt;br /&gt;
| size = full&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| duty-finder = High-end Trials (Stormblood)&lt;br /&gt;
| roulette = Mentor&lt;br /&gt;
| location = Emanation&lt;br /&gt;
| region = Gyr Abania&lt;br /&gt;
| tomestones = 15 Poetics&lt;br /&gt;
| req-quest = Songs in the Key of Kugane&lt;br /&gt;
| patch = 4.0&lt;br /&gt;
| release = Stormblood&lt;br /&gt;
| echo = ex-trial&lt;br /&gt;
| stone-sky-sea = Emanation (Extreme)&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
==Strategy==&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|32px|link=]] Lady of Bliss: [[Lakshmi]]===&lt;br /&gt;
While players will have access to {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; like the [[Emanation|normal version]], players will instead have 3 charges that are refilled much less frequently, requiring careful use throughout the fight.&lt;br /&gt;
&lt;br /&gt;
{{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; lasts for 50 seconds and is removed after absorbing an ability from Lakshmi. This buff has two effects:&lt;br /&gt;
&lt;br /&gt;
# Abilities from Lakshmi will heal the player instead of damaging them.&lt;br /&gt;
# If Lakshmi is under the effects of {{Status effect|buff|File:Chanchala icon1.png|link=File:Chanchala icon1.png}} &#039;&#039;&#039;Chanchala&#039;&#039;&#039;, {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; instead counters the damage-increasing effect. Any debuffing effects are halved or completely resisted.&lt;br /&gt;
&lt;br /&gt;
==== Opening: ====&lt;br /&gt;
The fight starts with two &#039;&#039;&#039;Dreaming Kshatrya&#039;&#039;&#039; that must be killed to make Lakshmi targetable.&lt;br /&gt;
&lt;br /&gt;
These enemies buff themselves with {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; to start, attack with a [[Area of Effect#Cleave|cleave]] called &#039;&#039;&#039;Tail Slap&#039;&#039;&#039;, and a [[Other Mechanics#Gaze|circle AoE gaze]] called &#039;&#039;&#039;Inner Demons&#039;&#039;&#039;—which inflicts {{Status effect|debuff|File:Hysteria icon1.png|link=File:Hysteria icon1.png}} &#039;&#039;&#039;[[Terror]]&#039;&#039;&#039; for 5 seconds.&lt;br /&gt;
&lt;br /&gt;
The only effect {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; has on the &#039;&#039;&#039;Kshatrya&#039;&#039;&#039; is making Lakshmi&#039;s {{action icon|Stotram}} heal 30% of their health. {{action icon|Stotram}} is only cast once during this phase.&lt;br /&gt;
&lt;br /&gt;
Once both &#039;&#039;&#039;Dreaming Kshatrya&#039;&#039;&#039; are killed, Lakshmi will lower her shield and begin the fight proper.&lt;br /&gt;
----&lt;br /&gt;
===Phase 1:===&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|+style=&amp;quot;border:1px solid black&amp;quot;|Lakshmi Abilities&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Chanchala Effect&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chanchala&#039;&#039;&#039;&lt;br /&gt;
|Lakshmi buffs herself with {{Status effect|buff|File:Chanchala icon1.png|link=File:Chanchala icon1.png}} &#039;&#039;&#039;Chanchala&#039;&#039;&#039;, increasing the potency of her attacks to players not buffed by {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039;.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hand of Grace&#039;&#039;&#039;&lt;br /&gt;
|Marks three DPS with [[Area of Effect#Spread markers|spread markers]] that deal [[Area of Effect#Simple Line AoE|line AoEs]] in all cardinal directions.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hand of Beauty&#039;&#039;&#039;&lt;br /&gt;
|Marks both healers with [[Area of Effect#Spread Circle|spread circles]] that drop {{Status effect|debuff|Bleeding}} &#039;&#039;&#039;[[Bleeding|Bleed]]&#039;&#039;&#039; [[Area of Effect#Puddle|puddles]].&lt;br /&gt;
|Puddles grow massively in size afterwards.&lt;br /&gt;
Healers are inflicted with {{Status effect|debuff|heavy}} &#039;&#039;&#039;[[Heavy]]&#039;&#039;&#039; for 15 seconds unless protected by &#039;&#039;&#039;{{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} Vril&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Alluring Arm&#039;&#039;&#039;&lt;br /&gt;
|Marks three players with a mix of &#039;&#039;&#039;Hand of Grace&#039;&#039;&#039; and &#039;&#039;&#039;Hand of Beauty&#039;&#039;&#039;.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{action icon|Stotram}}&#039;&#039;&#039;&lt;br /&gt;
|High unavoidable party-wide damage.&lt;br /&gt;
|Damage is massively increased and inflicts {{Status effect|debuff|Bleeding}} &#039;&#039;&#039;[[Bleeding]]&#039;&#039;&#039;. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Pull of Light&#039;&#039;&#039;&lt;br /&gt;
|A moderate damage [[tankbuster]].&lt;br /&gt;
|Damage is significantly increased.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Path of Light&#039;&#039;&#039;&lt;br /&gt;
|Targets the second highest enmity player with a [[Area of Effect#Spread Line or Cone|90 degree spread cone]], indicated by a blue circle.&lt;br /&gt;
|Damage is significantly increased.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;|&#039;&#039;&#039;The Pall of Light&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;|A standard {{I|stack marker}}.&lt;br /&gt;
|Damage is increased and inflicts {{Status effect|debuff|Bleeding}} &#039;&#039;&#039;[[Bleeding]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Divine Denial&#039;&#039;&#039;&lt;br /&gt;
|A [[Knockback#Radial Knockback|radial knockback]] attack.&lt;br /&gt;
Players not buffed by {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; are pushed significantly farther back, likely off the platform.&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Only used with {{Status effect|buff|File:Chanchala icon1.png|link=File:Chanchala icon1.png}} &#039;&#039;&#039;Chanchala&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Divine Desire&#039;&#039;&#039;&lt;br /&gt;
|Lakshmi creates a [[Area of Effect#Puddle|puddle]] under herself that inflicts {{Status effect|debuff|Bleeding}} &#039;&#039;&#039;[[Bleeding]]&#039;&#039;&#039; and casts a [[Knockback|radial draw-in]] effect.&lt;br /&gt;
Players not buffed by {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; are affected significantly more by the draw-in and {{Status effect|debuff|stun}} &#039;&#039;&#039;[[Stun|Stunned]]&#039;&#039;&#039; for 5 seconds.&lt;br /&gt;
|}&lt;br /&gt;
[[File:HandOfBeauty1.png|242x242px|thumb|right|Chanchala Hand of Beauty positioning.]]The first phase will primarily involve positioning &#039;&#039;&#039;Hand of Grace&#039;&#039;&#039; correctly and proper use of {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; to reduce the damage of &#039;&#039;&#039;{{Status effect|buff|File:Chanchala icon1.png|link=File:Chanchala icon1.png}}&#039;&#039;&#039; &#039;&#039;&#039;Chanchala&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Players are given plenty of time to position AoEs, but DPS should always attempt to move towards the edge to give the rest of the party enough space to keep attacking the boss.&lt;br /&gt;
&lt;br /&gt;
In this phase, two {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; will be needed to counter &#039;&#039;&#039;Divine Denial&#039;&#039;&#039; and &#039;&#039;&#039;Divine Desire&#039;&#039;&#039;, with healers and tanks needing to use their third {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; to counter &#039;&#039;&#039;Hand of Beauty&#039;&#039;&#039;, &#039;&#039;&#039;Pull of Light&#039;&#039;&#039;, or &#039;&#039;&#039;Path of Light&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* In a pinch, &#039;&#039;&#039;{{Status effect|buff|File:Chanchala icon1.png|link=File:Chanchala icon1.png}} The Pull of Light&#039;&#039;&#039; can be survived without {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; by using heavy mitigation and shields.&lt;br /&gt;
&lt;br /&gt;
* In an emergency, {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; can be used to be healed by an attack as long as Lakshmi is not under the effect of &#039;&#039;&#039;{{Status effect|buff|File:Chanchala icon1.png|link=File:Chanchala icon1.png}}&#039;&#039;&#039; &#039;&#039;&#039;Chanchala&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|+style=&amp;quot;border:1px solid black&amp;quot;|Phase 1 Rotation&lt;br /&gt;
!Attack&lt;br /&gt;
!Strategy&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hand of Grace&#039;&#039;&#039;&lt;br /&gt;
|Have DPS spread out around the edges of the arena, leaving the space around Lakshmi safe for others.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Pull of Light&#039;&#039;&#039;&lt;br /&gt;
|Mitigate.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{action icon|Stotram}}&#039;&#039;&#039;&lt;br /&gt;
|Heal the party.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Pull of Light&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Path of Light&#039;&#039;&#039;&lt;br /&gt;
|Ensure the off-tank is to the side and away from other party members.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Alluring Arm&#039;&#039;&#039;&lt;br /&gt;
|Move AoEs away from the party.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Pull of Light&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{action icon|Stotram}}&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Pall of Light&#039;&#039;&#039;&lt;br /&gt;
|Stack together behind the boss.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Pull of Light&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chanchala&#039;&#039;&#039;&lt;br /&gt;
|Prepare to use {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; to counteract the effects of the upcoming abilities.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{Status effect|buff|File:Chanchala icon1.png|link=File:Chanchala icon1.png}} Divine Denial&#039;&#039;&#039;&lt;br /&gt;
|All players must use {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; and stand close to Lakshmi. Even when protected, a small amount of knockback is dealt.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{Status effect|buff|File:Chanchala icon1.png|link=File:Chanchala icon1.png}} Hand of Beauty&#039;&#039;&#039;&lt;br /&gt;
|Both healers must use {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; and place the puddles far away from the party. Pull Lakshmi to the edge of the arena.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{Status effect|buff|File:Chanchala icon1.png|link=File:Chanchala icon1.png}} The Pull of Light&#039;&#039;&#039;&lt;br /&gt;
|Use {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; or heavy mitigations.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{Status effect|buff|File:Chanchala icon1.png|link=File:Chanchala icon1.png}} The Path of Light&#039;&#039;&#039;&lt;br /&gt;
|Use {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; or heavy mitigations, and point this attack away from the party.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{Status effect|buff|File:Chanchala icon1.png|link=File:Chanchala icon1.png}} Divine Desire&#039;&#039;&#039;&lt;br /&gt;
|All players must use {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; and move to the edge of the arena. Even when protected, this attack has a small amount of Draw-in.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Pull of Light&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Path of Light&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{action icon|Stotram}}&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Phase 2 Start&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;200&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:HandOfGrace1.png|Hand of Grace positioning example.&lt;br /&gt;
File:AlluringArm1.png|Alluring Arm (1 cross - 2 lily pads)&lt;br /&gt;
File:AlluringArm2.png|Alluring Arm  (2 cross - 1 lily pad)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
===Phase 2 - Alluring Embrace:===&lt;br /&gt;
Lakshmi will become untargetable again, and create two &#039;&#039;&#039;Dreaming Brahmin&#039;&#039;&#039; and two &#039;&#039;&#039;Dreaming Shudra&#039;&#039;&#039;. A 90 second countdown begins until Lakshmi casts her ultimate, &#039;&#039;&#039;Alluring Embrace&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Players will lose all charges of {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039;, which will be given to a random &#039;&#039;&#039;Dreamer&#039;&#039;&#039; and swapped randomly every 10 seconds.&lt;br /&gt;
&lt;br /&gt;
Each time any &#039;&#039;&#039;Dreamer&#039;&#039;&#039; is killed, Lakshmi will revive it with a stack of {{Status effect|buff|vulnerability down}} &#039;&#039;&#039;[[Vulnerability Down]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Every time a &#039;&#039;&#039;Dreamer&#039;&#039;&#039; buffed with {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; is killed, a few random players are given back all charges of {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039;. The first kill returns it to two players, the second four, and the third kill the remaining two players.&lt;br /&gt;
&lt;br /&gt;
During this time, &#039;&#039;&#039;Dreaming Brahmin&#039;&#039;&#039; will cast &#039;&#039;&#039;Water III&#039;&#039;&#039; on random players. This is a [[Area of Effect#Spread Circle|spread circle]] indicated by a red arrow. Marked players should move away to avoid damaging others.&lt;br /&gt;
&lt;br /&gt;
Players should bring all &#039;&#039;&#039;Dreamers&#039;&#039;&#039; to low health simultaneously, then focus down the ones buffed with {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Once three &#039;&#039;&#039;Dreamers&#039;&#039;&#039; buffed with {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; are killed or 90 seconds have passed, Lakshmi will cast &#039;&#039;&#039;Alluring Embrace&#039;&#039;&#039;. Players must protect themselves with {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; or this attack will instantly defeat them.&lt;br /&gt;
----&lt;br /&gt;
===Phase 3:===&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|+style=&amp;quot;border:1px solid black&amp;quot;|Phase 3 Abilities&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Chanchala Effect&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Divine Doubt&#039;&#039;&#039;&lt;br /&gt;
|Inflicts all players with {{Status effect|debuff|confused}} &#039;&#039;&#039;[[Confused (Status Effect)|Confused]]&#039;&#039;&#039; for 16 seconds. Players buffed by {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; are only afflicted for 8 seconds.&lt;br /&gt;
|Only used with {{Status effect|buff|File:Chanchala icon1.png|link=File:Chanchala icon1.png}} &#039;&#039;&#039;Chanchala&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Blissful Spear&#039;&#039;&#039;&lt;br /&gt;
|Large AoEs are placed on arena. Inside the AoEs are blue bubbles that refill all charges of {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; when touched.&lt;br /&gt;
Has three patterns: A Z shape with 9 bubbles, a [[Area of Effect#Simple Line AoE|single line AoE]] with 3 bubbles, or a [[Area of Effect#Simple Donut AoE|donut AoE]] with 16 bubbles.&lt;br /&gt;
|Damage dealt by the AoE is increased.&lt;br /&gt;
|}&lt;br /&gt;
While mostly similar to the prior phase, Lakshmi will combine &#039;&#039;&#039;Chanchala&#039;&#039;&#039; with her larger attacks, requiring much more active use of {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039;. Additionally, the introduction of &#039;&#039;&#039;Blissful Spear&#039;&#039;&#039; allows for {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; to be restored in the middle of the battle.&lt;br /&gt;
&lt;br /&gt;
Of note, players will need to be careful of &#039;&#039;&#039;Divine Doubt&#039;&#039;&#039;. {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; will only halve the length of {{Status effect|debuff|confused}} &#039;&#039;&#039;[[Confused (Status Effect)|Confused]]&#039;&#039;&#039;, so players should attempt to spread out into pairs to ensure each player is only being hit by one other. Grouping risks one player being targeted by several others and being killed.&lt;br /&gt;
&lt;br /&gt;
At the end of her rotation, Lakshmi will cast &#039;&#039;&#039;Chanchala&#039;&#039;&#039; and a non-resistable &#039;&#039;&#039;Divine Denial&#039;&#039;&#039; that knocks all players off the platform.&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|+style=&amp;quot;border:1px solid black&amp;quot;|Phase 3 Rotation&lt;br /&gt;
!Attack&lt;br /&gt;
!Strategy&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chanchala&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{Status effect|buff|File:Chanchala icon1.png|link=File:Chanchala icon1.png}} Divine Doubt&#039;&#039;&#039;&lt;br /&gt;
|All players must use {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; and should try to pair up near exactly one other person to prevent excessive damage from being hit by multiple people. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{Status effect|buff|File:Chanchala icon1.png|link=File:Chanchala icon1.png}} The Path of Light&#039;&#039;&#039;&lt;br /&gt;
|Off-tank should use {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; or heavy mitigations.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{Status effect|buff|File:Chanchala icon1.png|link=File:Chanchala icon1.png}} The Pull of Light&#039;&#039;&#039;&lt;br /&gt;
|Main tank should use {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; or heavy mitigations.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Blissful Spear (Z)&#039;&#039;&#039;&lt;br /&gt;
|All players can refill their {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; using the bubbles, then running out of the AoE.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Pull of Light&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Blissful Spear&#039;&#039;&#039;&lt;br /&gt;
|Any players that missed the bubbles in the first &#039;&#039;&#039;Blissful Spear&#039;&#039;&#039; can grab a bubble here.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Path of Light&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Pall of Light&#039;&#039;&#039;&lt;br /&gt;
|Stack together behind the boss.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Alluring Arm&#039;&#039;&#039;&lt;br /&gt;
|Spread out the AoEs.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Pull of Light&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Path of Light&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{action icon|Stotram}}&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chanchala&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{Status effect|buff|File:Chanchala icon1.png|link=File:Chanchala icon1.png}} Divine Doubt&#039;&#039;&#039;&lt;br /&gt;
|Use {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; and pair up as before.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{Status effect|buff|File:Chanchala icon1.png|link=File:Chanchala icon1.png}} The Pall of Light&#039;&#039;&#039;&lt;br /&gt;
|All players should use {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; and stack together.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{Status effect|buff|File:Chanchala icon1.png|link=File:Chanchala icon1.png}} Blissful Spear (Donut) + {{Status effect|buff|File:Chanchala icon1.png|link=File:Chanchala icon1.png}} Divine Desire&#039;&#039;&#039;&lt;br /&gt;
|Use {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039;, grab a bubble from the &#039;&#039;&#039;Blissful Spear&#039;&#039;&#039;, then stand just outside the Donut AoE to ensure {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; negates the &#039;&#039;&#039;Divine Desire&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{Status effect|buff|File:Chanchala icon1.png|link=File:Chanchala icon1.png}} Blissful Spear (Z)&#039;&#039;&#039;&lt;br /&gt;
|All players should use a {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; and then refill from the bubbles.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{Status effect|buff|File:Chanchala icon1.png|link=File:Chanchala icon1.png}} The Pall of Light&#039;&#039;&#039;&lt;br /&gt;
|All players should use {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; and stack together.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{Status effect|buff|File:Chanchala icon1.png|link=File:Chanchala icon1.png}}&#039;&#039;&#039; &#039;&#039;&#039;{{action icon|Stotram}}&#039;&#039;&#039;&lt;br /&gt;
|All players must immediately use {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; again to minimize the damage of this attack.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Alluring Arm&#039;&#039;&#039;&lt;br /&gt;
|Spread out the AoEs.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Pall of Light&#039;&#039;&#039;&lt;br /&gt;
|Stack together behind the boss.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Path of Light&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{action icon|Stotram}}&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Pull of Light&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Alluring Arm&#039;&#039;&#039;&lt;br /&gt;
|Spread out the AoEs.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Pall of Light&#039;&#039;&#039;&lt;br /&gt;
|Stack together behind the boss.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Path of Light&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{action icon|Stotram}}&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chanchala&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Enrage&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{see also|Lakshmi&#039;s Accessories}}&lt;br /&gt;
*Each player will receive 1 {{Item icon|Bliss Totem}} per kill. Collect 5 totems to exchange for accessories or 99 for a {{Item icon|Blissful Kamuy Fife}} at [[Eschina]] in [[Rhalgr&#039;s Reach]] (X:13.8 Y:11.8).&lt;br /&gt;
*{{tomestone|Poetics|15}} [[Allagan Tomestone of Poetics]]&lt;br /&gt;
*{{Item icon|Lakshmi Card}} (Drops at a fixed rate.)&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|32px|link=]] Treasure Coffer===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Earrings of Fending}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Earrings of Slaying}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Earrings of Aiming}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Earrings of Casting}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Earrings of Healing}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Necklace of Fending}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Necklace of Slaying}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Necklace of Aiming}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Necklace of Casting}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Necklace of Healing}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Bracelet of Fending}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Bracelet of Slaying}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Bracelet of Aiming}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Bracelet of Casting}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Bracelet of Healing}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Ring of Fending}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Ring of Slaying}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Ring of Casting}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Ring of Healing}}&lt;br /&gt;
{{Drops table row|Blissful Shroud}}&lt;br /&gt;
{{Drops table row|Blissful Kamuy Fife}}&lt;br /&gt;
{{Drops table row|Faded Copy of Beauty&#039;s Wicked Wiles}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Lakshmi Intolerant}}&lt;br /&gt;
{{achievement table row|Mightier than Bliss}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header}}&lt;br /&gt;
{{music table row|Main|Beauty&#039;s Wicked Wiles}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Emanation ex 3.jpg&lt;br /&gt;
Emanation ex 1.jpg&lt;br /&gt;
Emanation ex 2.jpg&lt;br /&gt;
Lakshmi1.png&lt;br /&gt;
Lakshmi2.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav/trial}}&lt;/div&gt;</summary>
		<author><name>Pckables</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Emanation_(Extreme)&amp;diff=1329400</id>
		<title>Emanation (Extreme)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Emanation_(Extreme)&amp;diff=1329400"/>
		<updated>2026-05-31T07:03:56Z</updated>

		<summary type="html">&lt;p&gt;Pckables: /*  Lady of Bliss: Lakshmi */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{EX notice}}&lt;br /&gt;
{{otheruses|the level 70 challenge-mode [[trial]]|the story-mode [[Main Scenario]] [[trial]]|Emanation}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = Emanation (Extreme)&lt;br /&gt;
| description = In the shadow of [[Kugane]]&#039;s renowned Mujikoza theater, you recount your clash with Sri [[Lakshmi]] to the wandering minstrel. Moved to melancholy by the tragic tale, he forgoes adapting it for the stage, choosing instead to honor the memory of the departed with a verse. So vivid are the words and sorrowful the melody, you cannot help but relive the fateful encounter in your mind&#039;s eye...&lt;br /&gt;
| image = Emanation_(Extreme).png&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 70&lt;br /&gt;
| level-sync = 70&lt;br /&gt;
| ilvl = 300&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = extreme&lt;br /&gt;
| size = full&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| duty-finder = High-end Trials (Stormblood)&lt;br /&gt;
| roulette = Mentor&lt;br /&gt;
| location = Emanation&lt;br /&gt;
| region = Gyr Abania&lt;br /&gt;
| tomestones = 15 Poetics&lt;br /&gt;
| req-quest = Songs in the Key of Kugane&lt;br /&gt;
| patch = 4.0&lt;br /&gt;
| release = Stormblood&lt;br /&gt;
| echo = ex-trial&lt;br /&gt;
| stone-sky-sea = Emanation (Extreme)&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
==Strategy==&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|32px|link=]] Lady of Bliss: [[Lakshmi]]===&lt;br /&gt;
While players will have access to {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; like the [[Emanation|normal version]], players will instead have 3 charges that are refilled much less frequently, requiring careful use throughout the fight.&lt;br /&gt;
&lt;br /&gt;
{{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; lasts for 50 seconds and is removed after absorbing an ability from Lakshmi. This buff has two effects:&lt;br /&gt;
&lt;br /&gt;
# Abilities from Lakshmi will heal the player instead of damaging them.&lt;br /&gt;
# If Lakshmi is under the effects of {{Status effect|buff|File:Chanchala icon1.png|link=File:Chanchala icon1.png}} &#039;&#039;&#039;Chanchala&#039;&#039;&#039;, {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; instead counters the damage-increasing effect. Any debuffing effects are halved or completely resisted.&lt;br /&gt;
&lt;br /&gt;
==== Opening: ====&lt;br /&gt;
The fight starts with two &#039;&#039;&#039;Dreaming Kshatrya&#039;&#039;&#039; that must be killed to make Lakshmi targetable.&lt;br /&gt;
&lt;br /&gt;
These enemies buff themselves with {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; to start, attack with a [[Area of Effect#Cleave|cleave]] called &#039;&#039;&#039;Tail Slap&#039;&#039;&#039;, and a [[Other Mechanics#Gaze|circle AoE gaze]] called &#039;&#039;&#039;Inner Demons&#039;&#039;&#039;—which inflicts {{Status effect|debuff|File:Hysteria icon1.png|link=File:Hysteria icon1.png}} &#039;&#039;&#039;[[Terror]]&#039;&#039;&#039; for 5 seconds.&lt;br /&gt;
&lt;br /&gt;
The only effect {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; has on the &#039;&#039;&#039;Kshatrya&#039;&#039;&#039; is making Lakshmi&#039;s {{action icon|Stotram}} heal 30% of their health. {{action icon|Stotram}} is only cast once during this phase.&lt;br /&gt;
&lt;br /&gt;
Once both &#039;&#039;&#039;Dreaming Kshatrya&#039;&#039;&#039; are killed, Lakshmi will lower her shield and begin the fight proper.&lt;br /&gt;
----&lt;br /&gt;
===Phase 1:===&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|+style=&amp;quot;border:1px solid black&amp;quot;|Lakshmi Abilities&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Chanchala Effect&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chanchala&#039;&#039;&#039;&lt;br /&gt;
|Lakshmi buffs herself with {{Status effect|buff|File:Chanchala icon1.png|link=File:Chanchala icon1.png}} &#039;&#039;&#039;Chanchala&#039;&#039;&#039;, increasing the potency of her attacks to players not buffed by {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;{{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} Vril&#039;&#039;&#039; is removed after blocking an attack.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hand of Grace&#039;&#039;&#039;&lt;br /&gt;
|Marked three DPS with spread markers that deal [[Area of Effect#Simple Line AoE|line AoEs]] in all cardinal directions.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hand of Beauty&#039;&#039;&#039;&lt;br /&gt;
|Marks both healers with [[Area of Effect#Spread Circle|spread circles]] that drop {{Status effect|debuff|Bleeding}} &#039;&#039;&#039;[[Bleeding|Bleed]]&#039;&#039;&#039; [[Area of Effect#Puddle|puddles]].&lt;br /&gt;
|Puddles grow massively in size afterwards.&lt;br /&gt;
Healers are inflicted with {{Status effect|debuff|heavy}} &#039;&#039;&#039;[[Heavy]]&#039;&#039;&#039; for 15 seconds unless protected by &#039;&#039;&#039;{{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} Vril&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Alluring Arm&#039;&#039;&#039;&lt;br /&gt;
|Marks three players with a mix of &#039;&#039;&#039;Hand of Grace&#039;&#039;&#039; and &#039;&#039;&#039;Hand of Beauty&#039;&#039;&#039;.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{action icon|Stotram}}&#039;&#039;&#039;&lt;br /&gt;
|High unavoidable party-wide damage.&lt;br /&gt;
|Damage is massively increased and inflicts {{Status effect|debuff|Bleeding}} &#039;&#039;&#039;[[Bleeding]]&#039;&#039;&#039;. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Pull of Light&#039;&#039;&#039;&lt;br /&gt;
|A moderate damage [[tankbuster]].&lt;br /&gt;
|Damage is significantly increased.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Path of Light&#039;&#039;&#039;&lt;br /&gt;
|Targets the second highest enmity player with a [[Area of Effect#Spread Line or Cone|90 degree spread cone]], indicated by a blue circle.&lt;br /&gt;
|Damage is significantly increased.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;|&#039;&#039;&#039;The Pall of Light&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;|A standard {{I|stack marker}}.&lt;br /&gt;
|Damage is increased and inflicts {{Status effect|debuff|Bleeding}} &#039;&#039;&#039;[[Bleeding]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Divine Denial&#039;&#039;&#039;&lt;br /&gt;
|A [[Knockback#Radial Knockback|radial knockback]] attack.&lt;br /&gt;
Players not buffed by {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; are pushed significantly farther back, likely off the platform.&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Only used with {{Status effect|buff|File:Chanchala icon1.png|link=File:Chanchala icon1.png}} &#039;&#039;&#039;Chanchala&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Divine Desire&#039;&#039;&#039;&lt;br /&gt;
|Lakshmi creates a [[Area of Effect#Puddle|puddle]] under herself that inflicts {{Status effect|debuff|Bleeding}} &#039;&#039;&#039;[[Bleeding]]&#039;&#039;&#039; and casts a [[Knockback|radial draw-in]] effect.&lt;br /&gt;
Players not buffed by {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; are affected significantly more by the draw-in and {{Status effect|debuff|stun}} &#039;&#039;&#039;[[Stun|Stunned]]&#039;&#039;&#039; for 5 seconds.&lt;br /&gt;
|}&lt;br /&gt;
[[File:HandOfBeauty1.png|242x242px|thumb|right|Chanchala Hand of Beauty positioning.]]The first phase will primarily involve positioning &#039;&#039;&#039;Hand of Grace&#039;&#039;&#039; correctly and proper use of {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; to reduce the damage of &#039;&#039;&#039;{{Status effect|buff|File:Chanchala icon1.png|link=File:Chanchala icon1.png}}&#039;&#039;&#039; &#039;&#039;&#039;Chanchala&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Players are given plenty of time to position &#039;&#039;&#039;Hand of Grace&#039;&#039;&#039;, but DPS should always attempt to move towards the edge to give the rest of the party enough space to keep attacking the boss.&lt;br /&gt;
&lt;br /&gt;
In this phase, two {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; will be needed to counter &#039;&#039;&#039;Divine Denial&#039;&#039;&#039; and &#039;&#039;&#039;Divine Desire&#039;&#039;&#039;, with healers and tanks needing to use their third {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; to counter &#039;&#039;&#039;Hand of Beauty&#039;&#039;&#039;, &#039;&#039;&#039;Pull of Light&#039;&#039;&#039;, or &#039;&#039;&#039;Path of Light&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* In a pinch, &#039;&#039;&#039;{{Status effect|buff|File:Chanchala icon1.png|link=File:Chanchala icon1.png}} The Pull of Light&#039;&#039;&#039; can be survived without {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; by using heavy mitigation and shields.&lt;br /&gt;
&lt;br /&gt;
* In an emergency, {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; can be used to be healed by an attack as long as Lakshmi is not under the effect of &#039;&#039;&#039;{{Status effect|buff|File:Chanchala icon1.png|link=File:Chanchala icon1.png}}&#039;&#039;&#039; &#039;&#039;&#039;Chanchala&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|+style=&amp;quot;border:1px solid black&amp;quot;|Phase 1 Rotation&lt;br /&gt;
!Attack&lt;br /&gt;
!Strategy&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hand of Grace&#039;&#039;&#039;&lt;br /&gt;
|Have DPS spread out around the edges of the arena, leaving the space around Lakshmi safe for others.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Pull of Light&#039;&#039;&#039;&lt;br /&gt;
|Mitigate.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{action icon|Stotram}}&#039;&#039;&#039;&lt;br /&gt;
|Heal the party.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Pull of Light&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Path of Light&#039;&#039;&#039;&lt;br /&gt;
|Ensure the off-tank is to the side and away from other party members.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Alluring Arm&#039;&#039;&#039;&lt;br /&gt;
|Move AoEs away from the party.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Pull of Light&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{action icon|Stotram}}&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Pall of Light&#039;&#039;&#039;&lt;br /&gt;
|Stack together behind the boss.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Pull of Light&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chanchala&#039;&#039;&#039;&lt;br /&gt;
|Prepare to use {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; to counteract the effects of the upcoming abilities.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{Status effect|buff|File:Chanchala icon1.png|link=File:Chanchala icon1.png}} Divine Denial&#039;&#039;&#039;&lt;br /&gt;
|All players must use {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; and stand close to Lakshmi. Even when protected, a small amount of knockback is dealt.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{Status effect|buff|File:Chanchala icon1.png|link=File:Chanchala icon1.png}} Hand of Beauty&#039;&#039;&#039;&lt;br /&gt;
|Both healers must use {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; and place the puddles far away from the party. Pull Lakshmi to the edge of the arena.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{Status effect|buff|File:Chanchala icon1.png|link=File:Chanchala icon1.png}} The Pull of Light&#039;&#039;&#039;&lt;br /&gt;
|Use {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; or heavy mitigations.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{Status effect|buff|File:Chanchala icon1.png|link=File:Chanchala icon1.png}} The Path of Light&#039;&#039;&#039;&lt;br /&gt;
|Use {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; or heavy mitigations, and point this attack away from the party.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{Status effect|buff|File:Chanchala icon1.png|link=File:Chanchala icon1.png}} Divine Desire&#039;&#039;&#039;&lt;br /&gt;
|All players must use {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; and move to the edge of the arena. Even when protected, this attack has a small amount of Draw-in.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Pull of Light&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Path of Light&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{action icon|Stotram}}&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Phase 2 Start&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;200&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:HandOfGrace1.png|Hand of Grace positioning example.&lt;br /&gt;
File:AlluringArm1.png|Alluring Arm (1 cross - 2 lily pads)&lt;br /&gt;
File:AlluringArm2.png|Alluring Arm  (2 cross - 1 lily pad)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
===Phase 2 - Alluring Embrace:===&lt;br /&gt;
Lakshmi will become untargetable again, and create two &#039;&#039;&#039;Dreaming Brahmin&#039;&#039;&#039; and two &#039;&#039;&#039;Dreaming Shudra&#039;&#039;&#039;. A 90 second countdown begins until Lakshmi casts her ultimate, &#039;&#039;&#039;Alluring Embrace&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Players will lose all charges of {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039;, which will be given to a random &#039;&#039;&#039;Dreamer&#039;&#039;&#039; and swapped randomly every 10 seconds.&lt;br /&gt;
&lt;br /&gt;
Each time any &#039;&#039;&#039;Dreamer&#039;&#039;&#039; is killed, Lakshmi will revive it with a stack of {{Status effect|buff|vulnerability down}} &#039;&#039;&#039;[[Vulnerability Down]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Every time a &#039;&#039;&#039;Dreamer&#039;&#039;&#039; buffed with {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; is killed, a few random players are given back all charges of {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039;. The first kill returns it to two players, the second four, and the third kill the remaining two players.&lt;br /&gt;
&lt;br /&gt;
During this time, &#039;&#039;&#039;Dreaming Brahmin&#039;&#039;&#039; will cast &#039;&#039;&#039;Water III&#039;&#039;&#039; on random players. This is a [[Area of Effect#Spread Circle|spread circle]] indicated by a red arrow. Marked players should move away to avoid damaging others.&lt;br /&gt;
&lt;br /&gt;
Players should bring all &#039;&#039;&#039;Dreamers&#039;&#039;&#039; to low health simultaneously, then focus down the ones buffed with {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Once three &#039;&#039;&#039;Dreamers&#039;&#039;&#039; buffed with {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; are killed or 90 seconds have passed, Lakshmi will cast &#039;&#039;&#039;Alluring Embrace&#039;&#039;&#039;. Players must protect themselves with {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; or this attack will instantly defeat them.&lt;br /&gt;
----&lt;br /&gt;
===Phase 3:===&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|+style=&amp;quot;border:1px solid black&amp;quot;|Phase 3 Abilities&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Chanchala Effect&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Divine Doubt&#039;&#039;&#039;&lt;br /&gt;
|Inflicts all players with {{Status effect|debuff|confused}} &#039;&#039;&#039;[[Confused (Status Effect)|Confused]]&#039;&#039;&#039; for 16 seconds. Players buffed by {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; are only inflicted for 8 seconds.&lt;br /&gt;
|Only used with {{Status effect|buff|File:Chanchala icon1.png|link=File:Chanchala icon1.png}} &#039;&#039;&#039;Chanchala&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Blissful Spear&#039;&#039;&#039;&lt;br /&gt;
|Large AoEs are placed on arena. Inside the AoEs are blue bubbles that refill all charges of {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; when touched.&lt;br /&gt;
Has three patterns: A Z shape with 9 bubbles, a [[Area of Effect#Simple Line AoE|single line AoE]] with 3 bubbles, or a [[Area of Effect#Simple Donut AoE|donut AoE]] with 16 bubbles.&lt;br /&gt;
|Damage dealt by the AoE is increased.&lt;br /&gt;
|}&lt;br /&gt;
While mostly similar to the prior phase, Lakshmi will combine &#039;&#039;&#039;Chanchala&#039;&#039;&#039; with her larger attacks, requiring much more active use of {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039;. Additionally, the introduction of &#039;&#039;&#039;Blissful Spear&#039;&#039;&#039; allows for {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; to be restored in the middle of the battle.&lt;br /&gt;
&lt;br /&gt;
Of note, players will need to be careful of &#039;&#039;&#039;Divine Doubt&#039;&#039;&#039;. {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; will only halve the length of confusion, so players should attempt to spread out into pairs to ensure each player is only being hit by one other. Grouping risks one player being targeted by several others and thus dying.&lt;br /&gt;
&lt;br /&gt;
At the end of her rotation, Lakshmi will cast &#039;&#039;&#039;Chanchala&#039;&#039;&#039; and a non-resistable &#039;&#039;&#039;Divine Denial&#039;&#039;&#039; that knocks all players off the platform.&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|+style=&amp;quot;border:1px solid black&amp;quot;|Phase 3 Rotation&lt;br /&gt;
!Attack&lt;br /&gt;
!Strategy&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chanchala&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{Status effect|buff|File:Chanchala icon1.png|link=File:Chanchala icon1.png}} Divine Doubt&#039;&#039;&#039;&lt;br /&gt;
|All players must use {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; and should try to pair up near exactly one other person to prevent excessive damage from being hit by multiple people. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{Status effect|buff|File:Chanchala icon1.png|link=File:Chanchala icon1.png}} The Path of Light&#039;&#039;&#039;&lt;br /&gt;
|Off-tank should use {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; or heavy mitigations.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{Status effect|buff|File:Chanchala icon1.png|link=File:Chanchala icon1.png}} The Pull of Light&#039;&#039;&#039;&lt;br /&gt;
|Main tank should use {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; or heavy mitigations.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Blissful Spear (Z)&#039;&#039;&#039;&lt;br /&gt;
|All players can refill their {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; using the bubbles, then running out of the AoE.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Pull of Light&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Blissful Spear&#039;&#039;&#039;&lt;br /&gt;
|Any players that missed the bubbles in the first &#039;&#039;&#039;Blissful Spear&#039;&#039;&#039; can grab a bubble here.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Path of Light&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Pall of Light&#039;&#039;&#039;&lt;br /&gt;
|Stack together behind the boss.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Alluring Arm&#039;&#039;&#039;&lt;br /&gt;
|Spread out the AoEs.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Pull of Light&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Path of Light&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{action icon|Stotram}}&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chanchala&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{Status effect|buff|File:Chanchala icon1.png|link=File:Chanchala icon1.png}} Divine Doubt&#039;&#039;&#039;&lt;br /&gt;
|Use {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; and pair up as before.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{Status effect|buff|File:Chanchala icon1.png|link=File:Chanchala icon1.png}} The Pall of Light&#039;&#039;&#039;&lt;br /&gt;
|All players should use {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; and stack together.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{Status effect|buff|File:Chanchala icon1.png|link=File:Chanchala icon1.png}} Blissful Spear (Donut) + {{Status effect|buff|File:Chanchala icon1.png|link=File:Chanchala icon1.png}} Divine Desire&#039;&#039;&#039;&lt;br /&gt;
|Use {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039;, grab a bubble from the &#039;&#039;&#039;Blissful Spear&#039;&#039;&#039;, then stand just outside the Donut AoE to ensure {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; negates the &#039;&#039;&#039;Divine Desire&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{Status effect|buff|File:Chanchala icon1.png|link=File:Chanchala icon1.png}} Blissful Spear (Z)&#039;&#039;&#039;&lt;br /&gt;
|All players should use a {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; and then refill from the bubbles.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{Status effect|buff|File:Chanchala icon1.png|link=File:Chanchala icon1.png}} The Pall of Light&#039;&#039;&#039;&lt;br /&gt;
|All players should use {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; and stack together.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{Status effect|buff|File:Chanchala icon1.png|link=File:Chanchala icon1.png}}&#039;&#039;&#039; &#039;&#039;&#039;{{action icon|Stotram}}&#039;&#039;&#039;&lt;br /&gt;
|All players must immediately use {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; again to minimize the damage of this attack.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Alluring Arm&#039;&#039;&#039;&lt;br /&gt;
|Spread out the AoEs.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Pall of Light&#039;&#039;&#039;&lt;br /&gt;
|Stack together behind the boss.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Path of Light&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{action icon|Stotram}}&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Pull of Light&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Alluring Arm&#039;&#039;&#039;&lt;br /&gt;
|Spread out the AoEs.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Pall of Light&#039;&#039;&#039;&lt;br /&gt;
|Stack together behind the boss.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Path of Light&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{action icon|Stotram}}&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chanchala&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Enrage&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{see also|Lakshmi&#039;s Accessories}}&lt;br /&gt;
*Each player will receive 1 {{Item icon|Bliss Totem}} per kill. Collect 5 totems to exchange for accessories or 99 for a {{Item icon|Blissful Kamuy Fife}} at [[Eschina]] in [[Rhalgr&#039;s Reach]] (X:13.8 Y:11.8).&lt;br /&gt;
*{{tomestone|Poetics|15}} [[Allagan Tomestone of Poetics]]&lt;br /&gt;
*{{Item icon|Lakshmi Card}} (Drops at a fixed rate.)&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|32px|link=]] Treasure Coffer===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Earrings of Fending}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Earrings of Slaying}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Earrings of Aiming}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Earrings of Casting}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Earrings of Healing}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Necklace of Fending}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Necklace of Slaying}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Necklace of Aiming}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Necklace of Casting}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Necklace of Healing}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Bracelet of Fending}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Bracelet of Slaying}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Bracelet of Aiming}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Bracelet of Casting}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Bracelet of Healing}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Ring of Fending}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Ring of Slaying}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Ring of Casting}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Ring of Healing}}&lt;br /&gt;
{{Drops table row|Blissful Shroud}}&lt;br /&gt;
{{Drops table row|Blissful Kamuy Fife}}&lt;br /&gt;
{{Drops table row|Faded Copy of Beauty&#039;s Wicked Wiles}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Lakshmi Intolerant}}&lt;br /&gt;
{{achievement table row|Mightier than Bliss}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header}}&lt;br /&gt;
{{music table row|Main|Beauty&#039;s Wicked Wiles}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Emanation ex 3.jpg&lt;br /&gt;
Emanation ex 1.jpg&lt;br /&gt;
Emanation ex 2.jpg&lt;br /&gt;
Lakshmi1.png&lt;br /&gt;
Lakshmi2.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav/trial}}&lt;/div&gt;</summary>
		<author><name>Pckables</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Emanation_(Extreme)&amp;diff=1329054</id>
		<title>Emanation (Extreme)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Emanation_(Extreme)&amp;diff=1329054"/>
		<updated>2026-05-31T00:53:08Z</updated>

		<summary type="html">&lt;p&gt;Pckables: /* Phase 1: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{EX notice}}&lt;br /&gt;
{{otheruses|the level 70 challenge-mode [[trial]]|the story-mode [[Main Scenario]] [[trial]]|Emanation}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = Emanation (Extreme)&lt;br /&gt;
| description = In the shadow of [[Kugane]]&#039;s renowned Mujikoza theater, you recount your clash with Sri [[Lakshmi]] to the wandering minstrel. Moved to melancholy by the tragic tale, he forgoes adapting it for the stage, choosing instead to honor the memory of the departed with a verse. So vivid are the words and sorrowful the melody, you cannot help but relive the fateful encounter in your mind&#039;s eye...&lt;br /&gt;
| image = Emanation_(Extreme).png&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 70&lt;br /&gt;
| level-sync = 70&lt;br /&gt;
| ilvl = 300&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = extreme&lt;br /&gt;
| size = full&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| duty-finder = High-end Trials (Stormblood)&lt;br /&gt;
| roulette = Mentor&lt;br /&gt;
| location = Emanation&lt;br /&gt;
| region = Gyr Abania&lt;br /&gt;
| tomestones = 15 Poetics&lt;br /&gt;
| req-quest = Songs in the Key of Kugane&lt;br /&gt;
| patch = 4.0&lt;br /&gt;
| release = Stormblood&lt;br /&gt;
| echo = ex-trial&lt;br /&gt;
| stone-sky-sea = Emanation (Extreme)&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
==Strategy==&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|32px|link=]] Lady of Bliss: [[Lakshmi]]===&lt;br /&gt;
While players will have access to {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; like the [[Emanation|normal version]], players will instead have 3 charges that are refilled much less frequently, requiring careful use throughout the fight.&lt;br /&gt;
&lt;br /&gt;
{{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; lasts for 50 seconds and is removed after absorbing an ability from Lakshmi. This buff has two effects:&lt;br /&gt;
&lt;br /&gt;
# Abilities from Lakshmi will heal the player instead of damaging them.&lt;br /&gt;
# If Lakshmi is under the effects of {{Status effect|buff|File:Chanchala icon1.png|link=File:Chanchala icon1.png}} &#039;&#039;&#039;Chanchala&#039;&#039;&#039;, counters the damage-increasing effect and any debuffing effects are halved or completely resisted.&lt;br /&gt;
&lt;br /&gt;
==== Opening: ====&lt;br /&gt;
The fight starts with two &#039;&#039;&#039;Dreaming Kshatrya&#039;&#039;&#039; that must be killed to make Lakshmi targetable.&lt;br /&gt;
&lt;br /&gt;
These enemies buff themselves with {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; to start, attack with the [[Area of Effect#Cleave|cleave]], &#039;&#039;&#039;Tail Slap&#039;&#039;&#039;, and a [[Other Mechanics#Gaze|circle AoE gaze,]] &#039;&#039;&#039;Inner Demons&#039;&#039;&#039;—which inflicts {{Status effect|debuff|File:Hysteria icon1.png|link=File:Hysteria icon1.png}} &#039;&#039;&#039;[[Terror]]&#039;&#039;&#039; for 5 seconds.&lt;br /&gt;
&lt;br /&gt;
The only effect {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; has on the &#039;&#039;&#039;Kshatrya&#039;&#039;&#039; is making Lakshmi&#039;s {{action icon|Stotram}} heal 30% of their health. {{action icon|Stotram}} is only cast once during this phase.&lt;br /&gt;
&lt;br /&gt;
Once both &#039;&#039;&#039;Dreaming Kshatrya&#039;&#039;&#039; are killed, Lakshmi will lower her shield and begin the fight proper.&lt;br /&gt;
----&lt;br /&gt;
===Phase 1:===&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|+style=&amp;quot;border:1px solid black&amp;quot;|Lakshmi Abilities&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Chanchala Effect&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chanchala&#039;&#039;&#039;&lt;br /&gt;
|Lakshmi buffs herself with {{Status effect|buff|File:Chanchala icon1.png|link=File:Chanchala icon1.png}} &#039;&#039;&#039;Chanchala&#039;&#039;&#039;, increasing the potency of her attacks to players not buffed by {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;{{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} Vril&#039;&#039;&#039; is removed after blocking an attack.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hand of Grace&#039;&#039;&#039;&lt;br /&gt;
|Marked three DPS with spread markers that deal [[Area of Effect#Simple Line AoE|line AoEs]] in all cardinal directions.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hand of Beauty&#039;&#039;&#039;&lt;br /&gt;
|Marks both healers with [[Area of Effect#Spread Circle|spread circles]] that drop {{Status effect|debuff|Bleeding}} &#039;&#039;&#039;[[Bleeding|Bleed]]&#039;&#039;&#039; [[Area of Effect#Puddle|puddles]].&lt;br /&gt;
|Puddles grow massively in size afterwards.&lt;br /&gt;
Healers are inflicted with {{Status effect|debuff|heavy}} &#039;&#039;&#039;[[Heavy]]&#039;&#039;&#039; for 15 seconds unless protected by &#039;&#039;&#039;{{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} Vril&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Alluring Arm&#039;&#039;&#039;&lt;br /&gt;
|Marks three players with a mix of &#039;&#039;&#039;Hand of Grace&#039;&#039;&#039; and &#039;&#039;&#039;Hand of Beauty&#039;&#039;&#039;.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{action icon|Stotram}}&#039;&#039;&#039;&lt;br /&gt;
|High unavoidable party-wide damage.&lt;br /&gt;
|Damage is massively increased and inflicts {{Status effect|debuff|Bleeding}} &#039;&#039;&#039;[[Bleeding]]&#039;&#039;&#039;. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Pull of Light&#039;&#039;&#039;&lt;br /&gt;
|A moderate damage [[tankbuster]].&lt;br /&gt;
|Damage is significantly increased.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Path of Light&#039;&#039;&#039;&lt;br /&gt;
|Targets the second highest enmity player with a [[Area of Effect#Spread Line or Cone|90 degree spread cone]], indicated by a blue circle.&lt;br /&gt;
|Damage is significantly increased.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;|&#039;&#039;&#039;The Pall of Light&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;|A standard {{I|stack marker}}.&lt;br /&gt;
|Damage is increased and inflicts {{Status effect|debuff|Bleeding}} &#039;&#039;&#039;[[Bleeding]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Divine Denial&#039;&#039;&#039;&lt;br /&gt;
|A [[Knockback#Radial Knockback|radial knockback]] attack.&lt;br /&gt;
Players not buffed by {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; are pushed significantly farther back, likely off the platform.&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Only used with {{Status effect|buff|File:Chanchala icon1.png|link=File:Chanchala icon1.png}} &#039;&#039;&#039;Chanchala&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Divine Desire&#039;&#039;&#039;&lt;br /&gt;
|Lakshmi creates a [[Area of Effect#Puddle|puddle]] under herself that inflicts {{Status effect|debuff|Bleeding}} &#039;&#039;&#039;[[Bleeding]]&#039;&#039;&#039; and casts a [[Knockback|radial draw-in]] effect.&lt;br /&gt;
Players not buffed by {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; are affected significantly more by the draw-in and {{Status effect|debuff|stun}} &#039;&#039;&#039;[[Stun|Stunned]]&#039;&#039;&#039; for 5 seconds.&lt;br /&gt;
|}&lt;br /&gt;
[[File:HandOfBeauty1.png|242x242px|thumb|right|Chanchala Hand of Beauty positioning.]]The first phase will primarily involve positioning &#039;&#039;&#039;Hand of Grace&#039;&#039;&#039; correctly and proper use of {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; to reduce the damage of &#039;&#039;&#039;{{Status effect|buff|File:Chanchala icon1.png|link=File:Chanchala icon1.png}}&#039;&#039;&#039; &#039;&#039;&#039;Chanchala&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Players are given plenty of time to position &#039;&#039;&#039;Hand of Grace&#039;&#039;&#039;, but DPS should always attempt to move towards the edge to give the rest of the party enough space to keep attacking the boss.&lt;br /&gt;
&lt;br /&gt;
In this phase, two {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; will be needed to counter &#039;&#039;&#039;Divine Denial&#039;&#039;&#039; and &#039;&#039;&#039;Divine Desire&#039;&#039;&#039;, with healers and tanks needing to use their third {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; to counter &#039;&#039;&#039;Hand of Beauty&#039;&#039;&#039;, &#039;&#039;&#039;Pull of Light&#039;&#039;&#039;, or &#039;&#039;&#039;Path of Light&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* In a pinch, &#039;&#039;&#039;{{Status effect|buff|File:Chanchala icon1.png|link=File:Chanchala icon1.png}} The Pull of Light&#039;&#039;&#039; can be survived without {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; by using heavy mitigation and shields.&lt;br /&gt;
&lt;br /&gt;
* In an emergency, {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; can be used to be healed by an attack as long as Lakshmi is not under the effect of &#039;&#039;&#039;{{Status effect|buff|File:Chanchala icon1.png|link=File:Chanchala icon1.png}}&#039;&#039;&#039; &#039;&#039;&#039;Chanchala&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|+style=&amp;quot;border:1px solid black&amp;quot;|Phase 1 Rotation&lt;br /&gt;
!Attack&lt;br /&gt;
!Strategy&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hand of Grace&#039;&#039;&#039;&lt;br /&gt;
|Have DPS spread out around the edges of the arena, leaving the space around Lakshmi safe for others.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Pull of Light&#039;&#039;&#039;&lt;br /&gt;
|Mitigate.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{action icon|Stotram}}&#039;&#039;&#039;&lt;br /&gt;
|Heal the party.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Pull of Light&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Path of Light&#039;&#039;&#039;&lt;br /&gt;
|Ensure the off-tank is to the side and away from other party members.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Alluring Arm&#039;&#039;&#039;&lt;br /&gt;
|Move AoEs away from the party.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Pull of Light&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{action icon|Stotram}}&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Pall of Light&#039;&#039;&#039;&lt;br /&gt;
|Stack together behind the boss.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Pull of Light&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chanchala&#039;&#039;&#039;&lt;br /&gt;
|Prepare to use {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; to counteract the effects of the upcoming abilities.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{Status effect|buff|File:Chanchala icon1.png|link=File:Chanchala icon1.png}} Divine Denial&#039;&#039;&#039;&lt;br /&gt;
|All players must use {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; and stand close to Lakshmi. Even when protected, a small amount of knockback is dealt.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{Status effect|buff|File:Chanchala icon1.png|link=File:Chanchala icon1.png}} Hand of Beauty&#039;&#039;&#039;&lt;br /&gt;
|Both healers must use {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; and place the puddles far away from the party. Pull Lakshmi to the edge of the arena.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{Status effect|buff|File:Chanchala icon1.png|link=File:Chanchala icon1.png}} The Pull of Light&#039;&#039;&#039;&lt;br /&gt;
|Use {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; or heavy mitigations.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{Status effect|buff|File:Chanchala icon1.png|link=File:Chanchala icon1.png}} The Path of Light&#039;&#039;&#039;&lt;br /&gt;
|Use {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; or heavy mitigations, and point this attack away from the party.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{Status effect|buff|File:Chanchala icon1.png|link=File:Chanchala icon1.png}} Divine Desire&#039;&#039;&#039;&lt;br /&gt;
|All players must use {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; and move to the edge of the arena. Even when protected, this attack has a small amount of Draw-in.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Pull of Light&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Path of Light&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{action icon|Stotram}}&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Phase 2 Start&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;200&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:HandOfGrace1.png|Hand of Grace positioning example.&lt;br /&gt;
File:AlluringArm1.png|Alluring Arm (1 cross - 2 lily pads)&lt;br /&gt;
File:AlluringArm2.png|Alluring Arm  (2 cross - 1 lily pad)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
===Phase 2 - Alluring Embrace:===&lt;br /&gt;
Lakshmi will become untargetable again, and create two &#039;&#039;&#039;Dreaming Brahmin&#039;&#039;&#039; and two &#039;&#039;&#039;Dreaming Shudra&#039;&#039;&#039;. A 90 second countdown begins until Lakshmi casts her ultimate, &#039;&#039;&#039;Alluring Embrace&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Players will lose all charges of {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039;, which will be given to a random &#039;&#039;&#039;Dreamer&#039;&#039;&#039; and swapped randomly every 10 seconds.&lt;br /&gt;
&lt;br /&gt;
Every time a &#039;&#039;&#039;Dreamer&#039;&#039;&#039; buffed with {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; is killed, a few random players are given back all charges of {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039;. The first kill returns it to two players, the second four, and the third kill the remaining two players.&lt;br /&gt;
&lt;br /&gt;
Each time any &#039;&#039;&#039;Dreamer&#039;&#039;&#039; is killed, Lakshmi will revive it with a stack of {{Status effect|buff|vulnerability down}} &#039;&#039;&#039;[[Vulnerability Down]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
During this time, &#039;&#039;&#039;Dreaming Brahmin&#039;&#039;&#039; will cast &#039;&#039;&#039;Water III&#039;&#039;&#039; on random players. This is a [[Area of Effect#Spread Circle|spread circle]] indicated by a red arrow. Marked players should move away to avoid damaging others.&lt;br /&gt;
&lt;br /&gt;
Players should bring all &#039;&#039;&#039;Dreamers&#039;&#039;&#039; to low health simultaneously, then focus down the ones buffed with {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Once three &#039;&#039;&#039;Dreamers&#039;&#039;&#039; buffed with {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; are killed or 90 seconds have passed, Lakshmi will cast &#039;&#039;&#039;Alluring Embrace&#039;&#039;&#039;. Players must protect themselves with {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; or this attack will instantly defeat them.&lt;br /&gt;
----&lt;br /&gt;
===Phase 3:===&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|+style=&amp;quot;border:1px solid black&amp;quot;|Phase 3 Abilities&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Chanchala Effect&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Divine Doubt&#039;&#039;&#039;&lt;br /&gt;
|Inflicts all players with {{Status effect|debuff|confused}} &#039;&#039;&#039;[[Confused (Status Effect)|Confused]]&#039;&#039;&#039; for 16 seconds. Players buffed by {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; are only inflicted for 8 seconds.&lt;br /&gt;
|Only used with {{Status effect|buff|File:Chanchala icon1.png|link=File:Chanchala icon1.png}} &#039;&#039;&#039;Chanchala&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Blissful Spear&#039;&#039;&#039;&lt;br /&gt;
|Large AoEs are placed on arena. Inside the AoEs are blue bubbles that refill all charges of {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; when touched.&lt;br /&gt;
Has three patterns: A Z shape with 9 bubbles, a [[Area of Effect#Simple Line AoE|single line AoE]] with 3 bubbles, or a [[Area of Effect#Simple Donut AoE|donut AoE]] with 16 bubbles.&lt;br /&gt;
|Damage dealt by the AoE is increased.&lt;br /&gt;
|}&lt;br /&gt;
While mostly similar to the prior phase, Lakshmi will combine &#039;&#039;&#039;Chanchala&#039;&#039;&#039; with her larger attacks, requiring much more active use of {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039;. Additionally, the introduction of &#039;&#039;&#039;Blissful Spear&#039;&#039;&#039; allows for {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; to be restored in the middle of the battle.&lt;br /&gt;
&lt;br /&gt;
Of note, players will need to be careful of &#039;&#039;&#039;Divine Doubt&#039;&#039;&#039;. {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; will only halve the length of confusion, so players should attempt to spread out into pairs to ensure each player is only being hit by one other. Grouping risks one player being targeted by several others and thus dying.&lt;br /&gt;
&lt;br /&gt;
At the end of her rotation, Lakshmi will cast &#039;&#039;&#039;Chanchala&#039;&#039;&#039; and a non-resistable &#039;&#039;&#039;Divine Denial&#039;&#039;&#039; that knocks all players off the platform.&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|+style=&amp;quot;border:1px solid black&amp;quot;|Phase 3 Rotation&lt;br /&gt;
!Attack&lt;br /&gt;
!Strategy&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chanchala&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{Status effect|buff|File:Chanchala icon1.png|link=File:Chanchala icon1.png}} Divine Doubt&#039;&#039;&#039;&lt;br /&gt;
|All players must use {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; and should try to pair up near exactly one other person to prevent excessive damage from being hit by multiple people. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{Status effect|buff|File:Chanchala icon1.png|link=File:Chanchala icon1.png}} The Path of Light&#039;&#039;&#039;&lt;br /&gt;
|Off-tank should use {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; or heavy mitigations.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{Status effect|buff|File:Chanchala icon1.png|link=File:Chanchala icon1.png}} The Pull of Light&#039;&#039;&#039;&lt;br /&gt;
|Main tank should use {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; or heavy mitigations.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Blissful Spear (Z)&#039;&#039;&#039;&lt;br /&gt;
|All players can refill their {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; using the bubbles, then running out of the AoE.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Pull of Light&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Blissful Spear&#039;&#039;&#039;&lt;br /&gt;
|Any players that missed the bubbles in the first &#039;&#039;&#039;Blissful Spear&#039;&#039;&#039; can grab a bubble here.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Path of Light&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Pall of Light&#039;&#039;&#039;&lt;br /&gt;
|Stack together behind the boss.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Alluring Arm&#039;&#039;&#039;&lt;br /&gt;
|Spread out the AoEs.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Pull of Light&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Path of Light&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{action icon|Stotram}}&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chanchala&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{Status effect|buff|File:Chanchala icon1.png|link=File:Chanchala icon1.png}} Divine Doubt&#039;&#039;&#039;&lt;br /&gt;
|Use {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; and pair up as before.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{Status effect|buff|File:Chanchala icon1.png|link=File:Chanchala icon1.png}} The Pall of Light&#039;&#039;&#039;&lt;br /&gt;
|All players should use {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; and stack together.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{Status effect|buff|File:Chanchala icon1.png|link=File:Chanchala icon1.png}} Blissful Spear (Donut) + {{Status effect|buff|File:Chanchala icon1.png|link=File:Chanchala icon1.png}} Divine Desire&#039;&#039;&#039;&lt;br /&gt;
|Use {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039;, grab a bubble from the &#039;&#039;&#039;Blissful Spear&#039;&#039;&#039;, then stand just outside the Donut AoE to ensure {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; negates the &#039;&#039;&#039;Divine Desire&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{Status effect|buff|File:Chanchala icon1.png|link=File:Chanchala icon1.png}} Blissful Spear (Z)&#039;&#039;&#039;&lt;br /&gt;
|All players should use a {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; and then refill from the bubbles.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{Status effect|buff|File:Chanchala icon1.png|link=File:Chanchala icon1.png}} The Pall of Light&#039;&#039;&#039;&lt;br /&gt;
|All players should use {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; and stack together.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{Status effect|buff|File:Chanchala icon1.png|link=File:Chanchala icon1.png}}&#039;&#039;&#039; &#039;&#039;&#039;{{action icon|Stotram}}&#039;&#039;&#039;&lt;br /&gt;
|All players must immediately use {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; again to minimize the damage of this attack.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Alluring Arm&#039;&#039;&#039;&lt;br /&gt;
|Spread out the AoEs.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Pall of Light&#039;&#039;&#039;&lt;br /&gt;
|Stack together behind the boss.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Path of Light&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{action icon|Stotram}}&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Pull of Light&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Alluring Arm&#039;&#039;&#039;&lt;br /&gt;
|Spread out the AoEs.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Pall of Light&#039;&#039;&#039;&lt;br /&gt;
|Stack together behind the boss.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Path of Light&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{action icon|Stotram}}&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chanchala&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Enrage&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{see also|Lakshmi&#039;s Accessories}}&lt;br /&gt;
*Each player will receive 1 {{Item icon|Bliss Totem}} per kill. Collect 5 totems to exchange for accessories or 99 for a {{Item icon|Blissful Kamuy Fife}} at [[Eschina]] in [[Rhalgr&#039;s Reach]] (X:13.8 Y:11.8).&lt;br /&gt;
*{{tomestone|Poetics|15}} [[Allagan Tomestone of Poetics]]&lt;br /&gt;
*{{Item icon|Lakshmi Card}} (Drops at a fixed rate.)&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|32px|link=]] Treasure Coffer===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Earrings of Fending}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Earrings of Slaying}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Earrings of Aiming}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Earrings of Casting}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Earrings of Healing}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Necklace of Fending}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Necklace of Slaying}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Necklace of Aiming}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Necklace of Casting}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Necklace of Healing}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Bracelet of Fending}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Bracelet of Slaying}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Bracelet of Aiming}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Bracelet of Casting}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Bracelet of Healing}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Ring of Fending}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Ring of Slaying}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Ring of Casting}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Ring of Healing}}&lt;br /&gt;
{{Drops table row|Blissful Shroud}}&lt;br /&gt;
{{Drops table row|Blissful Kamuy Fife}}&lt;br /&gt;
{{Drops table row|Faded Copy of Beauty&#039;s Wicked Wiles}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Lakshmi Intolerant}}&lt;br /&gt;
{{achievement table row|Mightier than Bliss}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header}}&lt;br /&gt;
{{music table row|Main|Beauty&#039;s Wicked Wiles}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Emanation ex 3.jpg&lt;br /&gt;
Emanation ex 1.jpg&lt;br /&gt;
Emanation ex 2.jpg&lt;br /&gt;
Lakshmi1.png&lt;br /&gt;
Lakshmi2.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav/trial}}&lt;/div&gt;</summary>
		<author><name>Pckables</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Emanation_(Extreme)&amp;diff=1329053</id>
		<title>Emanation (Extreme)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Emanation_(Extreme)&amp;diff=1329053"/>
		<updated>2026-05-31T00:51:28Z</updated>

		<summary type="html">&lt;p&gt;Pckables: /* Phase 3: */ Grammar fixes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{EX notice}}&lt;br /&gt;
{{otheruses|the level 70 challenge-mode [[trial]]|the story-mode [[Main Scenario]] [[trial]]|Emanation}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = Emanation (Extreme)&lt;br /&gt;
| description = In the shadow of [[Kugane]]&#039;s renowned Mujikoza theater, you recount your clash with Sri [[Lakshmi]] to the wandering minstrel. Moved to melancholy by the tragic tale, he forgoes adapting it for the stage, choosing instead to honor the memory of the departed with a verse. So vivid are the words and sorrowful the melody, you cannot help but relive the fateful encounter in your mind&#039;s eye...&lt;br /&gt;
| image = Emanation_(Extreme).png&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 70&lt;br /&gt;
| level-sync = 70&lt;br /&gt;
| ilvl = 300&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = extreme&lt;br /&gt;
| size = full&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| duty-finder = High-end Trials (Stormblood)&lt;br /&gt;
| roulette = Mentor&lt;br /&gt;
| location = Emanation&lt;br /&gt;
| region = Gyr Abania&lt;br /&gt;
| tomestones = 15 Poetics&lt;br /&gt;
| req-quest = Songs in the Key of Kugane&lt;br /&gt;
| patch = 4.0&lt;br /&gt;
| release = Stormblood&lt;br /&gt;
| echo = ex-trial&lt;br /&gt;
| stone-sky-sea = Emanation (Extreme)&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
==Strategy==&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|32px|link=]] Lady of Bliss: [[Lakshmi]]===&lt;br /&gt;
While players will have access to {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; like the [[Emanation|normal version]], players will instead have 3 charges that are refilled much less frequently, requiring careful use throughout the fight.&lt;br /&gt;
&lt;br /&gt;
{{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; lasts for 50 seconds and is removed after absorbing an ability from Lakshmi. This buff has two effects:&lt;br /&gt;
&lt;br /&gt;
# Abilities from Lakshmi will heal the player instead of damaging them.&lt;br /&gt;
# If Lakshmi is under the effects of {{Status effect|buff|File:Chanchala icon1.png|link=File:Chanchala icon1.png}} &#039;&#039;&#039;Chanchala&#039;&#039;&#039;, counters the damage-increasing effect and any debuffing effects are halved or completely resisted.&lt;br /&gt;
&lt;br /&gt;
==== Opening: ====&lt;br /&gt;
The fight starts with two &#039;&#039;&#039;Dreaming Kshatrya&#039;&#039;&#039; that must be killed to make Lakshmi targetable.&lt;br /&gt;
&lt;br /&gt;
These enemies buff themselves with {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; to start, attack with the [[Area of Effect#Cleave|cleave]], &#039;&#039;&#039;Tail Slap&#039;&#039;&#039;, and a [[Other Mechanics#Gaze|circle AoE gaze,]] &#039;&#039;&#039;Inner Demons&#039;&#039;&#039;—which inflicts {{Status effect|debuff|File:Hysteria icon1.png|link=File:Hysteria icon1.png}} &#039;&#039;&#039;[[Terror]]&#039;&#039;&#039; for 5 seconds.&lt;br /&gt;
&lt;br /&gt;
The only effect {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; has on the &#039;&#039;&#039;Kshatrya&#039;&#039;&#039; is making Lakshmi&#039;s {{action icon|Stotram}} heal them 30% of their health bar. {{action icon|Stotram}} is only cast once during this phase.&lt;br /&gt;
&lt;br /&gt;
Once both &#039;&#039;&#039;Dreaming Kshatrya&#039;&#039;&#039; are killed, Lakshmi will lower her shield and begin the fight proper.&lt;br /&gt;
----&lt;br /&gt;
===Phase 1:===&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|+style=&amp;quot;border:1px solid black&amp;quot;|Lakshmi Abilities&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Chanchala Effect&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chanchala&#039;&#039;&#039;&lt;br /&gt;
|Lakshmi buffs herself with {{Status effect|buff|File:Chanchala icon1.png|link=File:Chanchala icon1.png}} &#039;&#039;&#039;Chanchala&#039;&#039;&#039;, increasing the potency of her attacks to players not buffed by {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;{{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} Vril&#039;&#039;&#039; is removed after blocking an attack.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hand of Grace&#039;&#039;&#039;&lt;br /&gt;
|Marked three DPS with spread markers that deal [[Area of Effect#Simple Line AoE|line AoEs]] in all cardinal directions.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hand of Beauty&#039;&#039;&#039;&lt;br /&gt;
|Marks both healers with [[Area of Effect#Spread Circle|spread circles]] that drop {{Status effect|debuff|Bleeding}} &#039;&#039;&#039;[[Bleeding|Bleed]]&#039;&#039;&#039; [[Area of Effect#Puddle|puddles]].&lt;br /&gt;
|Puddles grow massively in size afterwards.&lt;br /&gt;
Healers are inflicted with {{Status effect|debuff|heavy}} &#039;&#039;&#039;[[Heavy]]&#039;&#039;&#039; for 15 seconds unless protected by &#039;&#039;&#039;{{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} Vril&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Alluring Arm&#039;&#039;&#039;&lt;br /&gt;
|Marks three players with a mix of &#039;&#039;&#039;Hand of Grace&#039;&#039;&#039; and &#039;&#039;&#039;Hand of Beauty&#039;&#039;&#039;.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{action icon|Stotram}}&#039;&#039;&#039;&lt;br /&gt;
|High unavoidable party-wide damage.&lt;br /&gt;
|Damage is massively increased and inflicts {{Status effect|debuff|Bleeding}} &#039;&#039;&#039;[[Bleeding]]&#039;&#039;&#039;. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Pull of Light&#039;&#039;&#039;&lt;br /&gt;
|A moderate damage [[tankbuster]].&lt;br /&gt;
|Damage is significantly increased.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Path of Light&#039;&#039;&#039;&lt;br /&gt;
|Targets the second highest enmity player with a [[Area of Effect#Spread Line or Cone|90 degree spread cone]], indicated by a blue circle.&lt;br /&gt;
|Damage is significantly increased.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;|&#039;&#039;&#039;The Pall of Light&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;|A standard {{I|stack marker}}.&lt;br /&gt;
|Damage is increased and inflicts {{Status effect|debuff|Bleeding}} &#039;&#039;&#039;[[Bleeding]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Divine Denial&#039;&#039;&#039;&lt;br /&gt;
|A [[Knockback#Radial Knockback|radial knockback]] attack.&lt;br /&gt;
Players not buffed by {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; are pushed significantly farther back, likely off the platform.&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Only used with {{Status effect|buff|File:Chanchala icon1.png|link=File:Chanchala icon1.png}} &#039;&#039;&#039;Chanchala&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Divine Desire&#039;&#039;&#039;&lt;br /&gt;
|Lakshmi creates a [[Area of Effect#Puddle|puddle]] under herself that inflicts {{Status effect|debuff|Bleeding}} &#039;&#039;&#039;[[Bleeding]]&#039;&#039;&#039; and casts a [[Knockback|radial draw-in]] effect.&lt;br /&gt;
Players not buffed by {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; are affected significantly more by the draw-in and {{Status effect|debuff|stun}} &#039;&#039;&#039;[[Stun|Stunned]]&#039;&#039;&#039; for 5 seconds.&lt;br /&gt;
|}&lt;br /&gt;
[[File:HandOfBeauty1.png|242x242px|thumb|right|Hand of Beauty positioning chart]]The first phase will primarily involve positioning &#039;&#039;&#039;Hand of Grace&#039;&#039;&#039; correctly and proper use of {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; to reduce the damage of &#039;&#039;&#039;{{Status effect|buff|File:Chanchala icon1.png|link=File:Chanchala icon1.png}}&#039;&#039;&#039; &#039;&#039;&#039;Chanchala&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Players are given plenty of time to position &#039;&#039;&#039;Hand of Grace&#039;&#039;&#039;, but DPS should always attempt to move towards the edge to give the rest of the party enough space to keep attacking the boss.&lt;br /&gt;
&lt;br /&gt;
In this phase, two {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; will be needed to counter &#039;&#039;&#039;Divine Denial&#039;&#039;&#039; and &#039;&#039;&#039;Divine Desire&#039;&#039;&#039;, with healers and tanks needing to use their third {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; to counter &#039;&#039;&#039;Hand of Beauty&#039;&#039;&#039;, &#039;&#039;&#039;Pull of Light&#039;&#039;&#039;, or &#039;&#039;&#039;Path of Light&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* In a pinch, &#039;&#039;&#039;{{Status effect|buff|File:Chanchala icon1.png|link=File:Chanchala icon1.png}} The Pull of Light&#039;&#039;&#039; can be survived without {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; by using heavy mitigation and shields.&lt;br /&gt;
&lt;br /&gt;
* In an emergency, {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; can be used to be healed by an attack as long as Lakshmi is not under the effect of &#039;&#039;&#039;{{Status effect|buff|File:Chanchala icon1.png|link=File:Chanchala icon1.png}}&#039;&#039;&#039; &#039;&#039;&#039;Chanchala&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|+style=&amp;quot;border:1px solid black&amp;quot;|Phase 1 Rotation&lt;br /&gt;
!Attack&lt;br /&gt;
!Strategy&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hand of Grace&#039;&#039;&#039;&lt;br /&gt;
|Have DPS spread out around the edges of the arena, leaving the space around Lakshmi safe for others.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Pull of Light&#039;&#039;&#039;&lt;br /&gt;
|Mitigate.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{action icon|Stotram}}&#039;&#039;&#039;&lt;br /&gt;
|Heal the party.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Pull of Light&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Path of Light&#039;&#039;&#039;&lt;br /&gt;
|Ensure the off-tank is to the side and away from other party members.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Alluring Arm&#039;&#039;&#039;&lt;br /&gt;
|Move AoEs away from the party.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Pull of Light&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{action icon|Stotram}}&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Pall of Light&#039;&#039;&#039;&lt;br /&gt;
|Stack together behind the boss.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Pull of Light&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chanchala&#039;&#039;&#039;&lt;br /&gt;
|Prepare to use {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; to counteract the effects of the upcoming abilities.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{Status effect|buff|File:Chanchala icon1.png|link=File:Chanchala icon1.png}} Divine Denial&#039;&#039;&#039;&lt;br /&gt;
|All players must use {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; and stand close to Lakshmi. Even when protected, a small amount of knockback is dealt.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{Status effect|buff|File:Chanchala icon1.png|link=File:Chanchala icon1.png}} Hand of Beauty&#039;&#039;&#039;&lt;br /&gt;
|Both healers must use {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; and place the puddles far away from the party. Pull Lakshmi to the edge of the arena.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{Status effect|buff|File:Chanchala icon1.png|link=File:Chanchala icon1.png}} The Pull of Light&#039;&#039;&#039;&lt;br /&gt;
|Use {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; or heavy mitigations.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{Status effect|buff|File:Chanchala icon1.png|link=File:Chanchala icon1.png}} The Path of Light&#039;&#039;&#039;&lt;br /&gt;
|Use {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; or heavy mitigations, and point this attack away from the party.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{Status effect|buff|File:Chanchala icon1.png|link=File:Chanchala icon1.png}} Divine Desire&#039;&#039;&#039;&lt;br /&gt;
|All players must use {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; and move to the edge of the arena. Even when protected, this attack has a small amount of Draw-in.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Pull of Light&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Path of Light&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{action icon|Stotram}}&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Phase 2 Start&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;200&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:HandOfGrace1.png|Hand of Grace positioning example.&lt;br /&gt;
File:AlluringArm1.png|Alluring Arm (1 cross - 2 lily pads)&lt;br /&gt;
File:AlluringArm2.png|Alluring Arm  (2 cross - 1 lily pad)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
===Phase 2 - Alluring Embrace:===&lt;br /&gt;
Lakshmi will become untargetable again, and create two &#039;&#039;&#039;Dreaming Brahmin&#039;&#039;&#039; and two &#039;&#039;&#039;Dreaming Shudra&#039;&#039;&#039;. A 90 second countdown begins until Lakshmi casts her ultimate, &#039;&#039;&#039;Alluring Embrace&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Players will lose all charges of {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039;, which will be given to a random &#039;&#039;&#039;Dreamer&#039;&#039;&#039; and swapped randomly every 10 seconds.&lt;br /&gt;
&lt;br /&gt;
Every time a &#039;&#039;&#039;Dreamer&#039;&#039;&#039; buffed with {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; is killed, a few random players are given back all charges of {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039;. The first kill returns it to two players, the second four, and the third kill the remaining two players.&lt;br /&gt;
&lt;br /&gt;
Each time any &#039;&#039;&#039;Dreamer&#039;&#039;&#039; is killed, Lakshmi will revive it with a stack of {{Status effect|buff|vulnerability down}} &#039;&#039;&#039;[[Vulnerability Down]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
During this time, &#039;&#039;&#039;Dreaming Brahmin&#039;&#039;&#039; will cast &#039;&#039;&#039;Water III&#039;&#039;&#039; on random players. This is a [[Area of Effect#Spread Circle|spread circle]] indicated by a red arrow. Marked players should move away to avoid damaging others.&lt;br /&gt;
&lt;br /&gt;
Players should bring all &#039;&#039;&#039;Dreamers&#039;&#039;&#039; to low health simultaneously, then focus down the ones buffed with {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Once three &#039;&#039;&#039;Dreamers&#039;&#039;&#039; buffed with {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; are killed or 90 seconds have passed, Lakshmi will cast &#039;&#039;&#039;Alluring Embrace&#039;&#039;&#039;. Players must protect themselves with {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; or this attack will instantly defeat them.&lt;br /&gt;
----&lt;br /&gt;
===Phase 3:===&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|+style=&amp;quot;border:1px solid black&amp;quot;|Phase 3 Abilities&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Chanchala Effect&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Divine Doubt&#039;&#039;&#039;&lt;br /&gt;
|Inflicts all players with {{Status effect|debuff|confused}} &#039;&#039;&#039;[[Confused (Status Effect)|Confused]]&#039;&#039;&#039; for 16 seconds. Players buffed by {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; are only inflicted for 8 seconds.&lt;br /&gt;
|Only used with {{Status effect|buff|File:Chanchala icon1.png|link=File:Chanchala icon1.png}} &#039;&#039;&#039;Chanchala&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Blissful Spear&#039;&#039;&#039;&lt;br /&gt;
|Large AoEs are placed on arena. Inside the AoEs are blue bubbles that refill all charges of {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; when touched.&lt;br /&gt;
Has three patterns: A Z shape with 9 bubbles, a [[Area of Effect#Simple Line AoE|single line AoE]] with 3 bubbles, or a [[Area of Effect#Simple Donut AoE|donut AoE]] with 16 bubbles.&lt;br /&gt;
|Damage dealt by the AoE is increased.&lt;br /&gt;
|}&lt;br /&gt;
While mostly similar to the prior phase, Lakshmi will combine &#039;&#039;&#039;Chanchala&#039;&#039;&#039; with her larger attacks, requiring much more active use of {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039;. Additionally, the introduction of &#039;&#039;&#039;Blissful Spear&#039;&#039;&#039; allows for {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; to be restored in the middle of the battle.&lt;br /&gt;
&lt;br /&gt;
Of note, players will need to be careful of &#039;&#039;&#039;Divine Doubt&#039;&#039;&#039;. {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; will only halve the length of confusion, so players should attempt to spread out into pairs to ensure each player is only being hit by one other. Grouping risks one player being targeted by several others and thus dying.&lt;br /&gt;
&lt;br /&gt;
At the end of her rotation, Lakshmi will cast &#039;&#039;&#039;Chanchala&#039;&#039;&#039; and a non-resistable &#039;&#039;&#039;Divine Denial&#039;&#039;&#039; that knocks all players off the platform.&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|+style=&amp;quot;border:1px solid black&amp;quot;|Phase 3 Rotation&lt;br /&gt;
!Attack&lt;br /&gt;
!Strategy&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chanchala&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{Status effect|buff|File:Chanchala icon1.png|link=File:Chanchala icon1.png}} Divine Doubt&#039;&#039;&#039;&lt;br /&gt;
|All players must use {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; and should try to pair up near exactly one other person to prevent excessive damage from being hit by multiple people. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{Status effect|buff|File:Chanchala icon1.png|link=File:Chanchala icon1.png}} The Path of Light&#039;&#039;&#039;&lt;br /&gt;
|Off-tank should use {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; or heavy mitigations.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{Status effect|buff|File:Chanchala icon1.png|link=File:Chanchala icon1.png}} The Pull of Light&#039;&#039;&#039;&lt;br /&gt;
|Main tank should use {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; or heavy mitigations.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Blissful Spear (Z)&#039;&#039;&#039;&lt;br /&gt;
|All players can refill their {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; using the bubbles, then running out of the AoE.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Pull of Light&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Blissful Spear&#039;&#039;&#039;&lt;br /&gt;
|Any players that missed the bubbles in the first &#039;&#039;&#039;Blissful Spear&#039;&#039;&#039; can grab a bubble here.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Path of Light&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Pall of Light&#039;&#039;&#039;&lt;br /&gt;
|Stack together behind the boss.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Alluring Arm&#039;&#039;&#039;&lt;br /&gt;
|Spread out the AoEs.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Pull of Light&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Path of Light&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{action icon|Stotram}}&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chanchala&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{Status effect|buff|File:Chanchala icon1.png|link=File:Chanchala icon1.png}} Divine Doubt&#039;&#039;&#039;&lt;br /&gt;
|Use {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; and pair up as before.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{Status effect|buff|File:Chanchala icon1.png|link=File:Chanchala icon1.png}} The Pall of Light&#039;&#039;&#039;&lt;br /&gt;
|All players should use {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; and stack together.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{Status effect|buff|File:Chanchala icon1.png|link=File:Chanchala icon1.png}} Blissful Spear (Donut) + {{Status effect|buff|File:Chanchala icon1.png|link=File:Chanchala icon1.png}} Divine Desire&#039;&#039;&#039;&lt;br /&gt;
|Use {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039;, grab a bubble from the &#039;&#039;&#039;Blissful Spear&#039;&#039;&#039;, then stand just outside the Donut AoE to ensure {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; negates the &#039;&#039;&#039;Divine Desire&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{Status effect|buff|File:Chanchala icon1.png|link=File:Chanchala icon1.png}} Blissful Spear (Z)&#039;&#039;&#039;&lt;br /&gt;
|All players should use a {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; and then refill from the bubbles.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{Status effect|buff|File:Chanchala icon1.png|link=File:Chanchala icon1.png}} The Pall of Light&#039;&#039;&#039;&lt;br /&gt;
|All players should use {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; and stack together.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{Status effect|buff|File:Chanchala icon1.png|link=File:Chanchala icon1.png}}&#039;&#039;&#039; &#039;&#039;&#039;{{action icon|Stotram}}&#039;&#039;&#039;&lt;br /&gt;
|All players must immediately use {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; again to minimize the damage of this attack.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Alluring Arm&#039;&#039;&#039;&lt;br /&gt;
|Spread out the AoEs.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Pall of Light&#039;&#039;&#039;&lt;br /&gt;
|Stack together behind the boss.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Path of Light&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{action icon|Stotram}}&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Pull of Light&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Alluring Arm&#039;&#039;&#039;&lt;br /&gt;
|Spread out the AoEs.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Pall of Light&#039;&#039;&#039;&lt;br /&gt;
|Stack together behind the boss.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Path of Light&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{action icon|Stotram}}&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chanchala&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Enrage&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{see also|Lakshmi&#039;s Accessories}}&lt;br /&gt;
*Each player will receive 1 {{Item icon|Bliss Totem}} per kill. Collect 5 totems to exchange for accessories or 99 for a {{Item icon|Blissful Kamuy Fife}} at [[Eschina]] in [[Rhalgr&#039;s Reach]] (X:13.8 Y:11.8).&lt;br /&gt;
*{{tomestone|Poetics|15}} [[Allagan Tomestone of Poetics]]&lt;br /&gt;
*{{Item icon|Lakshmi Card}} (Drops at a fixed rate.)&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|32px|link=]] Treasure Coffer===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Earrings of Fending}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Earrings of Slaying}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Earrings of Aiming}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Earrings of Casting}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Earrings of Healing}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Necklace of Fending}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Necklace of Slaying}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Necklace of Aiming}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Necklace of Casting}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Necklace of Healing}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Bracelet of Fending}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Bracelet of Slaying}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Bracelet of Aiming}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Bracelet of Casting}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Bracelet of Healing}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Ring of Fending}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Ring of Slaying}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Ring of Casting}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Ring of Healing}}&lt;br /&gt;
{{Drops table row|Blissful Shroud}}&lt;br /&gt;
{{Drops table row|Blissful Kamuy Fife}}&lt;br /&gt;
{{Drops table row|Faded Copy of Beauty&#039;s Wicked Wiles}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Lakshmi Intolerant}}&lt;br /&gt;
{{achievement table row|Mightier than Bliss}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header}}&lt;br /&gt;
{{music table row|Main|Beauty&#039;s Wicked Wiles}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Emanation ex 3.jpg&lt;br /&gt;
Emanation ex 1.jpg&lt;br /&gt;
Emanation ex 2.jpg&lt;br /&gt;
Lakshmi1.png&lt;br /&gt;
Lakshmi2.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav/trial}}&lt;/div&gt;</summary>
		<author><name>Pckables</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Emanation_(Extreme)&amp;diff=1329052</id>
		<title>Emanation (Extreme)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Emanation_(Extreme)&amp;diff=1329052"/>
		<updated>2026-05-31T00:48:45Z</updated>

		<summary type="html">&lt;p&gt;Pckables: Rewrote Phase 2 and 3. Updated STDT tables.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{EX notice}}&lt;br /&gt;
{{otheruses|the level 70 challenge-mode [[trial]]|the story-mode [[Main Scenario]] [[trial]]|Emanation}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = Emanation (Extreme)&lt;br /&gt;
| description = In the shadow of [[Kugane]]&#039;s renowned Mujikoza theater, you recount your clash with Sri [[Lakshmi]] to the wandering minstrel. Moved to melancholy by the tragic tale, he forgoes adapting it for the stage, choosing instead to honor the memory of the departed with a verse. So vivid are the words and sorrowful the melody, you cannot help but relive the fateful encounter in your mind&#039;s eye...&lt;br /&gt;
| image = Emanation_(Extreme).png&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 70&lt;br /&gt;
| level-sync = 70&lt;br /&gt;
| ilvl = 300&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = extreme&lt;br /&gt;
| size = full&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| duty-finder = High-end Trials (Stormblood)&lt;br /&gt;
| roulette = Mentor&lt;br /&gt;
| location = Emanation&lt;br /&gt;
| region = Gyr Abania&lt;br /&gt;
| tomestones = 15 Poetics&lt;br /&gt;
| req-quest = Songs in the Key of Kugane&lt;br /&gt;
| patch = 4.0&lt;br /&gt;
| release = Stormblood&lt;br /&gt;
| echo = ex-trial&lt;br /&gt;
| stone-sky-sea = Emanation (Extreme)&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
==Strategy==&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|32px|link=]] Lady of Bliss: [[Lakshmi]]===&lt;br /&gt;
While players will have access to {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; like the [[Emanation|normal version]], players will instead have 3 charges that are refilled much less frequently, requiring careful use throughout the fight.&lt;br /&gt;
&lt;br /&gt;
{{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; lasts for 50 seconds and is removed after absorbing an ability from Lakshmi. This buff has two effects:&lt;br /&gt;
&lt;br /&gt;
# Abilities from Lakshmi will heal the player instead of damaging them.&lt;br /&gt;
# If Lakshmi is under the effects of {{Status effect|buff|File:Chanchala icon1.png|link=File:Chanchala icon1.png}} &#039;&#039;&#039;Chanchala&#039;&#039;&#039;, counters the damage-increasing effect and any debuffing effects are halved or completely resisted.&lt;br /&gt;
&lt;br /&gt;
==== Opening: ====&lt;br /&gt;
The fight starts with two &#039;&#039;&#039;Dreaming Kshatrya&#039;&#039;&#039; that must be killed to make Lakshmi targetable.&lt;br /&gt;
&lt;br /&gt;
These enemies buff themselves with {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; to start, attack with the [[Area of Effect#Cleave|cleave]], &#039;&#039;&#039;Tail Slap&#039;&#039;&#039;, and a [[Other Mechanics#Gaze|circle AoE gaze,]] &#039;&#039;&#039;Inner Demons&#039;&#039;&#039;—which inflicts {{Status effect|debuff|File:Hysteria icon1.png|link=File:Hysteria icon1.png}} &#039;&#039;&#039;[[Terror]]&#039;&#039;&#039; for 5 seconds.&lt;br /&gt;
&lt;br /&gt;
The only effect {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; has on the &#039;&#039;&#039;Kshatrya&#039;&#039;&#039; is making Lakshmi&#039;s {{action icon|Stotram}} heal them 30% of their health bar. {{action icon|Stotram}} is only cast once during this phase.&lt;br /&gt;
&lt;br /&gt;
Once both &#039;&#039;&#039;Dreaming Kshatrya&#039;&#039;&#039; are killed, Lakshmi will lower her shield and begin the fight proper.&lt;br /&gt;
----&lt;br /&gt;
===Phase 1:===&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|+style=&amp;quot;border:1px solid black&amp;quot;|Lakshmi Abilities&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Chanchala Effect&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chanchala&#039;&#039;&#039;&lt;br /&gt;
|Lakshmi buffs herself with {{Status effect|buff|File:Chanchala icon1.png|link=File:Chanchala icon1.png}} &#039;&#039;&#039;Chanchala&#039;&#039;&#039;, increasing the potency of her attacks to players not buffed by {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;{{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} Vril&#039;&#039;&#039; is removed after blocking an attack.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hand of Grace&#039;&#039;&#039;&lt;br /&gt;
|Marked three DPS with spread markers that deal [[Area of Effect#Simple Line AoE|line AoEs]] in all cardinal directions.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hand of Beauty&#039;&#039;&#039;&lt;br /&gt;
|Marks both healers with [[Area of Effect#Spread Circle|spread circles]] that drop {{Status effect|debuff|Bleeding}} &#039;&#039;&#039;[[Bleeding|Bleed]]&#039;&#039;&#039; [[Area of Effect#Puddle|puddles]].&lt;br /&gt;
|Puddles grow massively in size afterwards.&lt;br /&gt;
Healers are inflicted with {{Status effect|debuff|heavy}} &#039;&#039;&#039;[[Heavy]]&#039;&#039;&#039; for 15 seconds unless protected by &#039;&#039;&#039;{{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} Vril&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Alluring Arm&#039;&#039;&#039;&lt;br /&gt;
|Marks three players with a mix of &#039;&#039;&#039;Hand of Grace&#039;&#039;&#039; and &#039;&#039;&#039;Hand of Beauty&#039;&#039;&#039;.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{action icon|Stotram}}&#039;&#039;&#039;&lt;br /&gt;
|High unavoidable party-wide damage.&lt;br /&gt;
|Damage is massively increased and inflicts {{Status effect|debuff|Bleeding}} &#039;&#039;&#039;[[Bleeding]]&#039;&#039;&#039;. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Pull of Light&#039;&#039;&#039;&lt;br /&gt;
|A moderate damage [[tankbuster]].&lt;br /&gt;
|Damage is significantly increased.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Path of Light&#039;&#039;&#039;&lt;br /&gt;
|Targets the second highest enmity player with a [[Area of Effect#Spread Line or Cone|90 degree spread cone]], indicated by a blue circle.&lt;br /&gt;
|Damage is significantly increased.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;|&#039;&#039;&#039;The Pall of Light&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;|A standard {{I|stack marker}}.&lt;br /&gt;
|Damage is increased and inflicts {{Status effect|debuff|Bleeding}} &#039;&#039;&#039;[[Bleeding]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Divine Denial&#039;&#039;&#039;&lt;br /&gt;
|A [[Knockback#Radial Knockback|radial knockback]] attack.&lt;br /&gt;
Players not buffed by {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; are pushed significantly farther back, likely off the platform.&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Only used with {{Status effect|buff|File:Chanchala icon1.png|link=File:Chanchala icon1.png}} &#039;&#039;&#039;Chanchala&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Divine Desire&#039;&#039;&#039;&lt;br /&gt;
|Lakshmi creates a [[Area of Effect#Puddle|puddle]] under herself that inflicts {{Status effect|debuff|Bleeding}} &#039;&#039;&#039;[[Bleeding]]&#039;&#039;&#039; and casts a [[Knockback|radial draw-in]] effect.&lt;br /&gt;
Players not buffed by {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; are affected significantly more by the draw-in and {{Status effect|debuff|stun}} &#039;&#039;&#039;[[Stun|Stunned]]&#039;&#039;&#039; for 5 seconds.&lt;br /&gt;
|}&lt;br /&gt;
[[File:HandOfBeauty1.png|242x242px|thumb|right|Hand of Beauty positioning chart]]The first phase will primarily involve positioning &#039;&#039;&#039;Hand of Grace&#039;&#039;&#039; correctly and proper use of {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; to reduce the damage of &#039;&#039;&#039;{{Status effect|buff|File:Chanchala icon1.png|link=File:Chanchala icon1.png}}&#039;&#039;&#039; &#039;&#039;&#039;Chanchala&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Players are given plenty of time to position &#039;&#039;&#039;Hand of Grace&#039;&#039;&#039;, but DPS should always attempt to move towards the edge to give the rest of the party enough space to keep attacking the boss.&lt;br /&gt;
&lt;br /&gt;
In this phase, two {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; will be needed to counter &#039;&#039;&#039;Divine Denial&#039;&#039;&#039; and &#039;&#039;&#039;Divine Desire&#039;&#039;&#039;, with healers and tanks needing to use their third {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; to counter &#039;&#039;&#039;Hand of Beauty&#039;&#039;&#039;, &#039;&#039;&#039;Pull of Light&#039;&#039;&#039;, or &#039;&#039;&#039;Path of Light&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* In a pinch, &#039;&#039;&#039;{{Status effect|buff|File:Chanchala icon1.png|link=File:Chanchala icon1.png}} The Pull of Light&#039;&#039;&#039; can be survived without {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; by using heavy mitigation and shields.&lt;br /&gt;
&lt;br /&gt;
* In an emergency, {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; can be used to be healed by an attack as long as Lakshmi is not under the effect of &#039;&#039;&#039;{{Status effect|buff|File:Chanchala icon1.png|link=File:Chanchala icon1.png}}&#039;&#039;&#039; &#039;&#039;&#039;Chanchala&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|+style=&amp;quot;border:1px solid black&amp;quot;|Phase 1 Rotation&lt;br /&gt;
!Attack&lt;br /&gt;
!Strategy&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hand of Grace&#039;&#039;&#039;&lt;br /&gt;
|Have DPS spread out around the edges of the arena, leaving the space around Lakshmi safe for others.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Pull of Light&#039;&#039;&#039;&lt;br /&gt;
|Mitigate.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{action icon|Stotram}}&#039;&#039;&#039;&lt;br /&gt;
|Heal the party.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Pull of Light&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Path of Light&#039;&#039;&#039;&lt;br /&gt;
|Ensure the off-tank is to the side and away from other party members.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Alluring Arm&#039;&#039;&#039;&lt;br /&gt;
|Move AoEs away from the party.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Pull of Light&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{action icon|Stotram}}&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Pall of Light&#039;&#039;&#039;&lt;br /&gt;
|Stack together behind the boss.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Pull of Light&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chanchala&#039;&#039;&#039;&lt;br /&gt;
|Prepare to use {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; to counteract the effects of the upcoming abilities.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{Status effect|buff|File:Chanchala icon1.png|link=File:Chanchala icon1.png}} Divine Denial&#039;&#039;&#039;&lt;br /&gt;
|All players must use {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; and stand close to Lakshmi. Even when protected, a small amount of knockback is dealt.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{Status effect|buff|File:Chanchala icon1.png|link=File:Chanchala icon1.png}} Hand of Beauty&#039;&#039;&#039;&lt;br /&gt;
|Both healers must use {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; and place the puddles far away from the party. Pull Lakshmi to the edge of the arena.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{Status effect|buff|File:Chanchala icon1.png|link=File:Chanchala icon1.png}} The Pull of Light&#039;&#039;&#039;&lt;br /&gt;
|Use {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; or heavy mitigations.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{Status effect|buff|File:Chanchala icon1.png|link=File:Chanchala icon1.png}} The Path of Light&#039;&#039;&#039;&lt;br /&gt;
|Use {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; or heavy mitigations, and point this attack away from the party.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{Status effect|buff|File:Chanchala icon1.png|link=File:Chanchala icon1.png}} Divine Desire&#039;&#039;&#039;&lt;br /&gt;
|All players must use {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; and move to the edge of the arena. Even when protected, this attack has a small amount of Draw-in.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Pull of Light&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Path of Light&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{action icon|Stotram}}&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Phase 2 Start&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;200&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:HandOfGrace1.png|Hand of Grace positioning example.&lt;br /&gt;
File:AlluringArm1.png|Alluring Arm (1 cross - 2 lily pads)&lt;br /&gt;
File:AlluringArm2.png|Alluring Arm  (2 cross - 1 lily pad)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
===Phase 2 - Alluring Embrace:===&lt;br /&gt;
Lakshmi will become untargetable again, and create two &#039;&#039;&#039;Dreaming Brahmin&#039;&#039;&#039; and two &#039;&#039;&#039;Dreaming Shudra&#039;&#039;&#039;. A 90 second countdown begins until Lakshmi casts her ultimate, &#039;&#039;&#039;Alluring Embrace&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Players will lose all charges of {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039;, which will be given to a random &#039;&#039;&#039;Dreamer&#039;&#039;&#039; and swapped randomly every 10 seconds.&lt;br /&gt;
&lt;br /&gt;
Every time a &#039;&#039;&#039;Dreamer&#039;&#039;&#039; buffed with {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; is killed, a few random players are given back all charges of {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039;. The first kill returns it to two players, the second four, and the third kill the remaining two players.&lt;br /&gt;
&lt;br /&gt;
Each time any &#039;&#039;&#039;Dreamer&#039;&#039;&#039; is killed, Lakshmi will revive it with a stack of {{Status effect|buff|vulnerability down}} &#039;&#039;&#039;[[Vulnerability Down]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
During this time, &#039;&#039;&#039;Dreaming Brahmin&#039;&#039;&#039; will cast &#039;&#039;&#039;Water III&#039;&#039;&#039; on random players. This is a [[Area of Effect#Spread Circle|spread circle]] indicated by a red arrow. Marked players should move away to avoid damaging others.&lt;br /&gt;
&lt;br /&gt;
Players should bring all &#039;&#039;&#039;Dreamers&#039;&#039;&#039; to low health simultaneously, then focus down the ones buffed with {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Once three &#039;&#039;&#039;Dreamers&#039;&#039;&#039; buffed with {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; are killed or 90 seconds have passed, Lakshmi will cast &#039;&#039;&#039;Alluring Embrace&#039;&#039;&#039;. Players must protect themselves with {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; or this attack will instantly defeat them.&lt;br /&gt;
----&lt;br /&gt;
===Phase 3:===&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|+style=&amp;quot;border:1px solid black&amp;quot;|Phase 3 Abilities&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Chanchala Effect&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Divine Doubt&#039;&#039;&#039;&lt;br /&gt;
|Inflicts all players with {{Status effect|debuff|confused}} &#039;&#039;&#039;[[Confused (Status Effect)|Confused]]&#039;&#039;&#039; for 16 seconds. Players buffed by {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; are only inflicted for 8 seconds.&lt;br /&gt;
|Only used with {{Status effect|buff|File:Chanchala icon1.png|link=File:Chanchala icon1.png}} &#039;&#039;&#039;Chanchala&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Blissful Spear&#039;&#039;&#039;&lt;br /&gt;
|Large AoEs are placed on arena. Inside the AoEs are blue bubbles that refill all charges of {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; when touched.&lt;br /&gt;
Has three patterns: A Z shape with 9 bubbles, a [[Area of Effect#Simple Line AoE|single line AoE]] with 3 bubbles, or a [[Area of Effect#Simple Donut AoE|donut AoE]] with 16 bubbles.&lt;br /&gt;
|Damage dealt by the AoE is increased.&lt;br /&gt;
|}&lt;br /&gt;
While mostly similar to the prior phase, Lakshmi will combine &#039;&#039;&#039;Chanchala&#039;&#039;&#039; with her larger attacks, requiring much more active use of {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039;. Additionally, the introduction of &#039;&#039;&#039;Blissful Spear&#039;&#039;&#039; allows for {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; to be restored in the middle of the battle.&lt;br /&gt;
&lt;br /&gt;
Of note, players will need to be careful of &#039;&#039;&#039;Divine Doubt&#039;&#039;&#039;. {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; will only halve the length of confusion, so players should attempt to spread out into pairs to ensure each player is only being hit by one other. Grouping risks one player being targeted by several others and thus dying.&lt;br /&gt;
&lt;br /&gt;
At the end of her rotation, Lakshmi will cast &#039;&#039;&#039;Chanchala&#039;&#039;&#039; and an non-resistable &#039;&#039;&#039;Divine Denial&#039;&#039;&#039; that knocks all players off the platform.&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|+style=&amp;quot;border:1px solid black&amp;quot;|Phase 3 Rotation&lt;br /&gt;
!Attack&lt;br /&gt;
!Strategy&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chanchala&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{Status effect|buff|File:Chanchala icon1.png|link=File:Chanchala icon1.png}} Divine Doubt&#039;&#039;&#039;&lt;br /&gt;
|All players must use {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; and should try to pair up near exactly one other person to prevent excessive damage from being hit from multiple people. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{Status effect|buff|File:Chanchala icon1.png|link=File:Chanchala icon1.png}} The Path of Light&#039;&#039;&#039;&lt;br /&gt;
|Off-tank should use {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; or heavy mitigations.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{Status effect|buff|File:Chanchala icon1.png|link=File:Chanchala icon1.png}} The Pull of Light&#039;&#039;&#039;&lt;br /&gt;
|Main tank should use {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; or heavy mitigations.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Blissful Spear (Z)&#039;&#039;&#039;&lt;br /&gt;
|All players can refill their {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; using the bubbles, then running out of the AoE.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Pull of Light&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Blissful Spear&#039;&#039;&#039;&lt;br /&gt;
|Any players that missed the bubbles in the first &#039;&#039;&#039;Blissful Spear&#039;&#039;&#039; can grab a bubble here.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Path of Light&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Pall of Light&#039;&#039;&#039;&lt;br /&gt;
|Stack together behind the boss.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Alluring Arm&#039;&#039;&#039;&lt;br /&gt;
|Spread out the AoEs.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Pull of Light&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Path of Light&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{action icon|Stotram}}&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chanchala&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{Status effect|buff|File:Chanchala icon1.png|link=File:Chanchala icon1.png}} Divine Doubt&#039;&#039;&#039;&lt;br /&gt;
|Use {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; and pair up as before.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{Status effect|buff|File:Chanchala icon1.png|link=File:Chanchala icon1.png}} The Pall of Light&#039;&#039;&#039;&lt;br /&gt;
|All players should use {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; and stack together.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{Status effect|buff|File:Chanchala icon1.png|link=File:Chanchala icon1.png}} Blissful Spear (Donut) + {{Status effect|buff|File:Chanchala icon1.png|link=File:Chanchala icon1.png}} Divine Desire&#039;&#039;&#039;&lt;br /&gt;
|Use {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039;, grab a bubble from the &#039;&#039;&#039;Blissful Spear&#039;&#039;&#039;, then stand just outside the Donut AoE to ensure {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; negates the &#039;&#039;&#039;Divine Desire&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{Status effect|buff|File:Chanchala icon1.png|link=File:Chanchala icon1.png}} Blissful Spear (Z)&#039;&#039;&#039;&lt;br /&gt;
|All players should use a {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; and then refill from the bubbles.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{Status effect|buff|File:Chanchala icon1.png|link=File:Chanchala icon1.png}} The Pall of Light&#039;&#039;&#039;&lt;br /&gt;
|All players should use {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; and stack together.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{Status effect|buff|File:Chanchala icon1.png|link=File:Chanchala icon1.png}}&#039;&#039;&#039; &#039;&#039;&#039;{{action icon|Stotram}}&#039;&#039;&#039;&lt;br /&gt;
|All players must immediately use {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; again to minimize the damage of this attack.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Alluring Arm&#039;&#039;&#039;&lt;br /&gt;
|Spread out the AoEs.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Pall of Light&#039;&#039;&#039;&lt;br /&gt;
|Stack together behind the boss.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Path of Light&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{action icon|Stotram}}&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Pull of Light&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Alluring Arm&#039;&#039;&#039;&lt;br /&gt;
|Spread out the AoEs.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Pall of Light&#039;&#039;&#039;&lt;br /&gt;
|Stack together behind the boss.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Path of Light&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{action icon|Stotram}}&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chanchala&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Enrage&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{see also|Lakshmi&#039;s Accessories}}&lt;br /&gt;
*Each player will receive 1 {{Item icon|Bliss Totem}} per kill. Collect 5 totems to exchange for accessories or 99 for a {{Item icon|Blissful Kamuy Fife}} at [[Eschina]] in [[Rhalgr&#039;s Reach]] (X:13.8 Y:11.8).&lt;br /&gt;
*{{tomestone|Poetics|15}} [[Allagan Tomestone of Poetics]]&lt;br /&gt;
*{{Item icon|Lakshmi Card}} (Drops at a fixed rate.)&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|32px|link=]] Treasure Coffer===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Earrings of Fending}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Earrings of Slaying}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Earrings of Aiming}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Earrings of Casting}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Earrings of Healing}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Necklace of Fending}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Necklace of Slaying}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Necklace of Aiming}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Necklace of Casting}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Necklace of Healing}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Bracelet of Fending}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Bracelet of Slaying}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Bracelet of Aiming}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Bracelet of Casting}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Bracelet of Healing}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Ring of Fending}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Ring of Slaying}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Ring of Casting}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Ring of Healing}}&lt;br /&gt;
{{Drops table row|Blissful Shroud}}&lt;br /&gt;
{{Drops table row|Blissful Kamuy Fife}}&lt;br /&gt;
{{Drops table row|Faded Copy of Beauty&#039;s Wicked Wiles}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Lakshmi Intolerant}}&lt;br /&gt;
{{achievement table row|Mightier than Bliss}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header}}&lt;br /&gt;
{{music table row|Main|Beauty&#039;s Wicked Wiles}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Emanation ex 3.jpg&lt;br /&gt;
Emanation ex 1.jpg&lt;br /&gt;
Emanation ex 2.jpg&lt;br /&gt;
Lakshmi1.png&lt;br /&gt;
Lakshmi2.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav/trial}}&lt;/div&gt;</summary>
		<author><name>Pckables</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Emanation_(Extreme)&amp;diff=1329035</id>
		<title>Emanation (Extreme)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Emanation_(Extreme)&amp;diff=1329035"/>
		<updated>2026-05-30T22:07:42Z</updated>

		<summary type="html">&lt;p&gt;Pckables: /* Opening: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{EX notice}}&lt;br /&gt;
{{otheruses|the level 70 challenge-mode [[trial]]|the story-mode [[Main Scenario]] [[trial]]|Emanation}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = Emanation (Extreme)&lt;br /&gt;
| description = In the shadow of [[Kugane]]&#039;s renowned Mujikoza theater, you recount your clash with Sri [[Lakshmi]] to the wandering minstrel. Moved to melancholy by the tragic tale, he forgoes adapting it for the stage, choosing instead to honor the memory of the departed with a verse. So vivid are the words and sorrowful the melody, you cannot help but relive the fateful encounter in your mind&#039;s eye...&lt;br /&gt;
| image = Emanation_(Extreme).png&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 70&lt;br /&gt;
| level-sync = 70&lt;br /&gt;
| ilvl = 300&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = extreme&lt;br /&gt;
| size = full&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| duty-finder = High-end Trials (Stormblood)&lt;br /&gt;
| roulette = Mentor&lt;br /&gt;
| location = Emanation&lt;br /&gt;
| region = Gyr Abania&lt;br /&gt;
| tomestones = 15 Poetics&lt;br /&gt;
| req-quest = Songs in the Key of Kugane&lt;br /&gt;
| patch = 4.0&lt;br /&gt;
| release = Stormblood&lt;br /&gt;
| echo = ex-trial&lt;br /&gt;
| stone-sky-sea = Emanation (Extreme)&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
==Strategy==&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|32px|link=]] Lady of Bliss: [[Lakshmi]]===&lt;br /&gt;
While players will have access to {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; like the [[Emanation|normal version]], players will instead have 3 charges that are refilled much less frequently, requiring careful use throughout the fight.&lt;br /&gt;
&lt;br /&gt;
{{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; lasts for 50 seconds and is removed after absorbing an ability from Lakshmi. This buff has two effects:&lt;br /&gt;
&lt;br /&gt;
# Abilities from Lakshmi will heal the player instead of damaging them.&lt;br /&gt;
# If Lakshmi is under the effects of {{Status effect|buff|File:Chanchala icon1.png|link=File:Chanchala icon1.png}} &#039;&#039;&#039;Chanchala&#039;&#039;&#039;, counters the damage-increasing effect and any debuffing effects are halved or completely resisted.&lt;br /&gt;
&lt;br /&gt;
==== Opening: ====&lt;br /&gt;
The fight starts with two &#039;&#039;&#039;Dreaming Kshatrya&#039;&#039;&#039; that must be killed to make Lakshmi targetable.&lt;br /&gt;
&lt;br /&gt;
These enemies buff themselves with {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; to start, attack with the [[Area of Effect#Cleave|cleave]], &#039;&#039;&#039;Tail Slap&#039;&#039;&#039;, and a [[Other Mechanics#Gaze|circle AoE gaze,]] &#039;&#039;&#039;Inner Demons&#039;&#039;&#039;—which inflicts {{Status effect|debuff|File:Hysteria icon1.png|link=File:Hysteria icon1.png}} &#039;&#039;&#039;[[Terror]]&#039;&#039;&#039; for 5 seconds.&lt;br /&gt;
&lt;br /&gt;
The only effect {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; has on the &#039;&#039;&#039;Kshatrya&#039;&#039;&#039; is making Lakshmi&#039;s {{action icon|Stotram}} heal them 30% of their health bar. {{action icon|Stotram}} is only cast once during this phase.&lt;br /&gt;
&lt;br /&gt;
Once both &#039;&#039;&#039;Dreaming Kshatrya&#039;&#039;&#039; are killed, Lakshmi will lower her shield and begin the fight proper.&lt;br /&gt;
&lt;br /&gt;
===Phase 1:===&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|+style=&amp;quot;border:1px solid black&amp;quot;|Lakshmi Abilities&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Chanchala Effect&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chanchala&#039;&#039;&#039;&lt;br /&gt;
|Lakshmi buffs herself with {{Status effect|buff|File:Chanchala icon1.png|link=File:Chanchala icon1.png}} &#039;&#039;&#039;Chanchala&#039;&#039;&#039;, increasing the potency of her attacks to players not buffed by {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;{{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} Vril&#039;&#039;&#039; is removed after blocking an attack.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hand of Grace&#039;&#039;&#039;&lt;br /&gt;
|Marked three DPS with spread markers that deal [[Area of Effect#Simple Line AoE|line AoEs]] in all cardinal directions.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hand of Beauty&#039;&#039;&#039;&lt;br /&gt;
|Marks both healers with [[Area of Effect#Spread Circle|spread circles]] that drop {{Status effect|debuff|Bleeding}} &#039;&#039;&#039;[[Bleeding|Bleed]]&#039;&#039;&#039; [[Area of Effect#Puddle|puddles]].&lt;br /&gt;
|Puddles grow massively in size afterwards.&lt;br /&gt;
Healers are inflicted with {{Status effect|debuff|heavy}} &#039;&#039;&#039;[[Heavy]]&#039;&#039;&#039; for 15 seconds unless protected by &#039;&#039;&#039;{{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} Vril&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Alluring Arm&#039;&#039;&#039;&lt;br /&gt;
|Marks three players with a mix of &#039;&#039;&#039;Hand of Grace&#039;&#039;&#039; and &#039;&#039;&#039;Hand of Beauty&#039;&#039;&#039;.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{action icon|Stotram}}&#039;&#039;&#039;&lt;br /&gt;
|High unavoidable party-wide damage.&lt;br /&gt;
|Damage is massively increased and inflicts {{Status effect|debuff|Bleeding}} &#039;&#039;&#039;[[Bleeding]]&#039;&#039;&#039;. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Pull of Light&#039;&#039;&#039;&lt;br /&gt;
|A moderate damage [[tankbuster]].&lt;br /&gt;
|Damage is significantly increased.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Path of Light&#039;&#039;&#039;&lt;br /&gt;
|Targets the second highest enmity player with a [[Area of Effect#Spread Line or Cone|90 degree spread cone]], indicated by a blue circle.&lt;br /&gt;
|Damage is significantly increased.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Pall of Light&#039;&#039;&#039;&lt;br /&gt;
|A standard {{I|stack marker}}.&lt;br /&gt;
|Damage is increased and inflicts {{Status effect|debuff|Bleeding}} &#039;&#039;&#039;[[Bleeding]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;|&#039;&#039;&#039;Blissful Spear&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;|Large [[Area of Effect#Simple Line AoE|simple line AoEs]] are placed on the arena, and inside each are three bubbles that restore {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; charges when touched.&lt;br /&gt;
|A [[Area of Effect#Simple Donut AoE|simple donut AoE]] covering the edge of the arena. Has 16 Vril bubbles.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Divine Denial&#039;&#039;&#039;&lt;br /&gt;
|A [[Knockback#Radial Knockback|radial knockback]] attack.&lt;br /&gt;
Players not buffed by {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; are pushed significantly farther back, likely off the platform.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Only used with {{Status effect|buff|File:Chanchala icon1.png|link=File:Chanchala icon1.png}} &#039;&#039;&#039;Chanchala&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Divine Desire&#039;&#039;&#039;&lt;br /&gt;
|Lakshmi creates a [[Area of Effect#Puddle|puddle]] under herself that inflicts {{Status effect|debuff|Bleeding}} &#039;&#039;&#039;[[Bleeding]]&#039;&#039;&#039; and casts a [[Knockback|radial draw-in]] effect.&lt;br /&gt;
Players not buffed by {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; are affected significantly more by the draw-in and {{Status effect|debuff|stun}} &#039;&#039;&#039;[[Stun|Stunned]]&#039;&#039;&#039; for 5 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Divine Doubt&#039;&#039;&#039;&lt;br /&gt;
|Inflicts all players with {{Status effect|debuff|confused}} &#039;&#039;&#039;[[Confused (Status Effect)|Confused]]&#039;&#039;&#039; for 16 seconds. Players buffed by {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; are only inflicted for 8 seconds.&lt;br /&gt;
|}&lt;br /&gt;
[[File:HandOfGrace1.png|235x235px|thumb|right|Hand of Grace positioning chart&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; &#039;&#039;&#039;&#039;&#039;Note:&#039;&#039;&#039;&#039;&#039; Although this maximizes safe space, different positional variations may be more effective for your team composition]]&lt;br /&gt;
[[File:AlluringArm1.png|238x238px|thumb|right|Alluring Arm positioning chart (1 cross - 2 lily pads)]]&lt;br /&gt;
[[File:AlluringArm2.png|241x241px|thumb|right|Alluring Arm positioning chart (2 cross - 1 lily pad)]]&lt;br /&gt;
[[File:HandOfBeauty1.png|242x242px|thumb|right|Hand of Beauty positioning chart]]The first phase will primarily involve positioning &#039;&#039;&#039;Hand of Grace&#039;&#039;&#039; correctly and proper use of {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; to reduce the damage of &#039;&#039;&#039;{{Status effect|buff|File:Chanchala icon1.png|link=File:Chanchala icon1.png}}&#039;&#039;&#039; &#039;&#039;&#039;Chanchala&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Players are given plenty of time to position &#039;&#039;&#039;Hand of Grace&#039;&#039;&#039;, but DPS should always attempt to move towards the edge to give the rest of the party enough space to keep attacking the boss.&lt;br /&gt;
&lt;br /&gt;
In this phase, two {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; will be needed to counter &#039;&#039;&#039;Divine Denial&#039;&#039;&#039; and &#039;&#039;&#039;Divine Desire&#039;&#039;&#039;, with healers and tanks needing to use their third {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; to counter &#039;&#039;&#039;Hand of Beauty&#039;&#039;&#039;, &#039;&#039;&#039;Pull of Light&#039;&#039;&#039;, or &#039;&#039;&#039;Path of Light&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* In a pinch, &#039;&#039;&#039;{{Status effect|buff|File:Chanchala icon1.png|link=File:Chanchala icon1.png}} The Pull of Light&#039;&#039;&#039; can be survived without {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; by using heavy mitigation and shields.&lt;br /&gt;
&lt;br /&gt;
* In an emergency, {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; can be used to be healed by an attack as long as Lakshmi is not under the effect of &#039;&#039;&#039;{{Status effect|buff|File:Chanchala icon1.png|link=File:Chanchala icon1.png}}&#039;&#039;&#039; &#039;&#039;&#039;Chanchala&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|+style=&amp;quot;border:1px solid black&amp;quot;|Phase 1 Rotation&lt;br /&gt;
!Attack&lt;br /&gt;
!Strategy&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hand of Grace&#039;&#039;&#039;&lt;br /&gt;
|Have DPS spread out around the edges of the arena, leaving the space around Lakshmi safe for others.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Pull of Light&#039;&#039;&#039;&lt;br /&gt;
|Mitigate.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{action icon|Stotram}}&#039;&#039;&#039;&lt;br /&gt;
|Heal the party.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Pull of Light&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Path of Light&#039;&#039;&#039;&lt;br /&gt;
|Ensure the off-tank is to the side and away from other party members.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Alluring Arm&#039;&#039;&#039;&lt;br /&gt;
|Move AoEs away from the party.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Pull of Light&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{action icon|Stotram}}&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Pall of Light&#039;&#039;&#039;&lt;br /&gt;
|Stack together behind the boss.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Pull of Light&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chanchala&#039;&#039;&#039;&lt;br /&gt;
|Prepare to use {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; to counteract the effects of the upcoming abilities.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{Status effect|buff|File:Chanchala icon1.png|link=File:Chanchala icon1.png}} Divine Denial&#039;&#039;&#039;&lt;br /&gt;
|All players must use {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; and stand close to Lakshmi. Even when protected, a small amount of knockback is dealt.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{Status effect|buff|File:Chanchala icon1.png|link=File:Chanchala icon1.png}} Hand of Beauty&#039;&#039;&#039;&lt;br /&gt;
|Both healers must use {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; and place the puddles far away from the party. Pull Lakshmi to the edge of the arena.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{Status effect|buff|File:Chanchala icon1.png|link=File:Chanchala icon1.png}} The Pull of Light&#039;&#039;&#039;&lt;br /&gt;
|Use {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; or heavy mitigations.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{Status effect|buff|File:Chanchala icon1.png|link=File:Chanchala icon1.png}} The Path of Light&#039;&#039;&#039;&lt;br /&gt;
|Use {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; or heavy mitigations, and point this attack away from the party.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{Status effect|buff|File:Chanchala icon1.png|link=File:Chanchala icon1.png}} Divine Desire&#039;&#039;&#039;&lt;br /&gt;
|All players must use {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; and move to the edge of the arena. Even when protected, this attack has a small amount of Draw-in.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Pull of Light&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Path of Light&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{action icon|Stotram}}&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Phase 2 Start&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Second Phase - Adds===&lt;br /&gt;
* Once Lakshmi becomes untargetable, she&#039;ll summon four Dreamer adds: two Brahmin and two Shudra&lt;br /&gt;
# Water III - Telegraphed AoE&lt;br /&gt;
* One add will be marked with a blue Vril bubble&lt;br /&gt;
* This bubble rotates to a different add every 10 seconds&lt;br /&gt;
* Every add with Vril that&#039;s killed will replenish players&#039; Vril by 1&lt;br /&gt;
* Players will need to kill 3 adds to fully replenish Vril (Vril won&#039;t be restored until at least 3 adds are killed with the bubble on them)&lt;br /&gt;
* Lakshmi will cast her ultimate once the gauge reaches 0 regardless if adds remain on the field&lt;br /&gt;
* Use Vril to survive the ultimate. Afterwards, her final phase begins&lt;br /&gt;
&lt;br /&gt;
===Third Phase===&lt;br /&gt;
* After her ultimate, Lakshmi immediately begins her final phase with Chanchala:&lt;br /&gt;
# Divine Doubt - Raid-wide confuse (Vril lowers confuse time)&lt;br /&gt;
# The Path of Light&lt;br /&gt;
# The Pull of Light&lt;br /&gt;
* Lakshmi drops her Chanchala form and begins glowing gold:&lt;br /&gt;
# Vril Restoration (Z and Straight)&lt;br /&gt;
# The Pull of Light&lt;br /&gt;
# The Pall of Light&lt;br /&gt;
# Alluring Arm - Two crosses and two lily pads&lt;br /&gt;
# The Path of Light&lt;br /&gt;
# {{action icon|Stotram}}&lt;br /&gt;
* Lakshmi then enters Chanchala once more:&lt;br /&gt;
# Divine Doubt&lt;br /&gt;
# The Pall of Light - Stack to mitigate damage, pop Vril to avoid bleed debuff&lt;br /&gt;
# Vril Restoration (Circle and Z)&lt;br /&gt;
# Divine Desire - Cast at the same time as the Vril Restoration&lt;br /&gt;
# Vril Restoration (Circle and Z)&lt;br /&gt;
# {{action icon|Stotram}} - Pop Vril to survive, will kill those with bleed debuff or not topped off on HP&lt;br /&gt;
* Lakshmi drops Chanchala and starts begins her final rotation:&lt;br /&gt;
# Alluring Arm&lt;br /&gt;
# The Pall of Light&lt;br /&gt;
# The Path of Light&lt;br /&gt;
* After some time, if Lakshmi is still not dead, she will soft enrage by using Chanchala&lt;br /&gt;
* If she is still not killed, Lakshmi will hard enrage and cast Divine Desire until the party wipes&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{see also|Lakshmi&#039;s Accessories}}&lt;br /&gt;
*Each player will receive 1 {{Item icon|Bliss Totem}} per kill. Collect 5 totems to exchange for accessories or 99 for a {{Item icon|Blissful Kamuy Fife}} at [[Eschina]] in [[Rhalgr&#039;s Reach]] (X:13.8 Y:11.8).&lt;br /&gt;
*{{tomestone|Poetics|15}} [[Allagan Tomestone of Poetics]]&lt;br /&gt;
*{{Item icon|Lakshmi Card}} (Drops at a fixed rate.)&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|32px|link=]] Treasure Coffer===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Earrings of Fending}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Earrings of Slaying}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Earrings of Aiming}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Earrings of Casting}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Earrings of Healing}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Necklace of Fending}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Necklace of Slaying}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Necklace of Aiming}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Necklace of Casting}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Necklace of Healing}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Bracelet of Fending}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Bracelet of Slaying}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Bracelet of Aiming}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Bracelet of Casting}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Bracelet of Healing}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Ring of Fending}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Ring of Slaying}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Ring of Casting}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Ring of Healing}}&lt;br /&gt;
{{Drops table row|Blissful Shroud}}&lt;br /&gt;
{{Drops table row|Blissful Kamuy Fife}}&lt;br /&gt;
{{Drops table row|Faded Copy of Beauty&#039;s Wicked Wiles}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Lakshmi Intolerant}}&lt;br /&gt;
{{achievement table row|Mightier than Bliss}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header}}&lt;br /&gt;
{{music table row|Main|Beauty&#039;s Wicked Wiles}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Emanation ex 3.jpg&lt;br /&gt;
Emanation ex 1.jpg&lt;br /&gt;
Emanation ex 2.jpg&lt;br /&gt;
Lakshmi1.png&lt;br /&gt;
Lakshmi2.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav/trial}}&lt;/div&gt;</summary>
		<author><name>Pckables</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Emanation_(Extreme)&amp;diff=1329034</id>
		<title>Emanation (Extreme)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Emanation_(Extreme)&amp;diff=1329034"/>
		<updated>2026-05-30T22:05:42Z</updated>

		<summary type="html">&lt;p&gt;Pckables: Rewrote Phase 1. Moved Abilities to the top. Will continue editing after dinner.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{EX notice}}&lt;br /&gt;
{{otheruses|the level 70 challenge-mode [[trial]]|the story-mode [[Main Scenario]] [[trial]]|Emanation}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = Emanation (Extreme)&lt;br /&gt;
| description = In the shadow of [[Kugane]]&#039;s renowned Mujikoza theater, you recount your clash with Sri [[Lakshmi]] to the wandering minstrel. Moved to melancholy by the tragic tale, he forgoes adapting it for the stage, choosing instead to honor the memory of the departed with a verse. So vivid are the words and sorrowful the melody, you cannot help but relive the fateful encounter in your mind&#039;s eye...&lt;br /&gt;
| image = Emanation_(Extreme).png&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 70&lt;br /&gt;
| level-sync = 70&lt;br /&gt;
| ilvl = 300&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = extreme&lt;br /&gt;
| size = full&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| duty-finder = High-end Trials (Stormblood)&lt;br /&gt;
| roulette = Mentor&lt;br /&gt;
| location = Emanation&lt;br /&gt;
| region = Gyr Abania&lt;br /&gt;
| tomestones = 15 Poetics&lt;br /&gt;
| req-quest = Songs in the Key of Kugane&lt;br /&gt;
| patch = 4.0&lt;br /&gt;
| release = Stormblood&lt;br /&gt;
| echo = ex-trial&lt;br /&gt;
| stone-sky-sea = Emanation (Extreme)&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
==Strategy==&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|32px|link=]] Lady of Bliss: [[Lakshmi]]===&lt;br /&gt;
While players will have access to {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; like the [[Emanation|normal version]], players will instead have 3 charges that are refilled much less frequently, requiring careful use throughout the fight.&lt;br /&gt;
&lt;br /&gt;
{{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; lasts for 50 seconds and is removed after absorbing an ability from Lakshmi. This buff has two effects:&lt;br /&gt;
&lt;br /&gt;
# Abilities from Lakshmi will heal the player instead of damaging them.&lt;br /&gt;
# If Lakshmi is under the effects of {{Status effect|buff|File:Chanchala icon1.png|link=File:Chanchala icon1.png}} &#039;&#039;&#039;Chanchala&#039;&#039;&#039;, counters the damage-increasing effect and any debuffing effects are halved or completely resisted.&lt;br /&gt;
&lt;br /&gt;
==== Opening: ====&lt;br /&gt;
The fight starts with two &#039;&#039;&#039;Dreaming Kshatrya&#039;&#039;&#039; that must be killed to make Lakshmi targetable.&lt;br /&gt;
&lt;br /&gt;
These enemies buff themselves with {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; to start, attack with the [[Area of Effect#Cleave|cleave]], &#039;&#039;&#039;Tail Slap&#039;&#039;&#039;, and a [[Other Mechanics#Gaze|circle AoE gaze,]] &#039;&#039;&#039;Inner Demons&#039;&#039;&#039;—which inflicts {{Status effect|debuff|Hysteria|link=stun}} &#039;&#039;&#039;[[Terror]]&#039;&#039;&#039; for 5 seconds.&lt;br /&gt;
&lt;br /&gt;
The only effect {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; has on the &#039;&#039;&#039;Kshatrya&#039;&#039;&#039; is making Lakshmi&#039;s {{action icon|Stotram}} heal them 30% of their health bar. {{action icon|Stotram}} is only cast once during this phase.&lt;br /&gt;
&lt;br /&gt;
Once both &#039;&#039;&#039;Dreaming Kshatrya&#039;&#039;&#039; are killed, Lakshmi will lower her shield and begin the fight proper.&lt;br /&gt;
&lt;br /&gt;
===Phase 1:===&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|+style=&amp;quot;border:1px solid black&amp;quot;|Lakshmi Abilities&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Chanchala Effect&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chanchala&#039;&#039;&#039;&lt;br /&gt;
|Lakshmi buffs herself with {{Status effect|buff|File:Chanchala icon1.png|link=File:Chanchala icon1.png}} &#039;&#039;&#039;Chanchala&#039;&#039;&#039;, increasing the potency of her attacks to players not buffed by {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;{{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} Vril&#039;&#039;&#039; is removed after blocking an attack.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hand of Grace&#039;&#039;&#039;&lt;br /&gt;
|Marked three DPS with spread markers that deal [[Area of Effect#Simple Line AoE|line AoEs]] in all cardinal directions.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hand of Beauty&#039;&#039;&#039;&lt;br /&gt;
|Marks both healers with [[Area of Effect#Spread Circle|spread circles]] that drop {{Status effect|debuff|Bleeding}} &#039;&#039;&#039;[[Bleeding|Bleed]]&#039;&#039;&#039; [[Area of Effect#Puddle|puddles]].&lt;br /&gt;
|Puddles grow massively in size afterwards.&lt;br /&gt;
Healers are inflicted with {{Status effect|debuff|heavy}} &#039;&#039;&#039;[[Heavy]]&#039;&#039;&#039; for 15 seconds unless protected by &#039;&#039;&#039;{{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} Vril&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Alluring Arm&#039;&#039;&#039;&lt;br /&gt;
|Marks three players with a mix of &#039;&#039;&#039;Hand of Grace&#039;&#039;&#039; and &#039;&#039;&#039;Hand of Beauty&#039;&#039;&#039;.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{action icon|Stotram}}&#039;&#039;&#039;&lt;br /&gt;
|High unavoidable party-wide damage.&lt;br /&gt;
|Damage is massively increased and inflicts {{Status effect|debuff|Bleeding}} &#039;&#039;&#039;[[Bleeding]]&#039;&#039;&#039;. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Pull of Light&#039;&#039;&#039;&lt;br /&gt;
|A moderate damage [[tankbuster]].&lt;br /&gt;
|Damage is significantly increased.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Path of Light&#039;&#039;&#039;&lt;br /&gt;
|Targets the second highest enmity player with a [[Area of Effect#Spread Line or Cone|90 degree spread cone]], indicated by a blue circle.&lt;br /&gt;
|Damage is significantly increased.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Pall of Light&#039;&#039;&#039;&lt;br /&gt;
|A standard {{I|stack marker}}.&lt;br /&gt;
|Damage is increased and inflicts {{Status effect|debuff|Bleeding}} &#039;&#039;&#039;[[Bleeding]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;|&#039;&#039;&#039;Blissful Spear&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;|Large [[Area of Effect#Simple Line AoE|simple line AoEs]] are placed on the arena, and inside each are three bubbles that restore {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; charges when touched.&lt;br /&gt;
|A [[Area of Effect#Simple Donut AoE|simple donut AoE]] covering the edge of the arena. Has 16 Vril bubbles.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Divine Denial&#039;&#039;&#039;&lt;br /&gt;
|A [[Knockback#Radial Knockback|radial knockback]] attack.&lt;br /&gt;
Players not buffed by {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; are pushed significantly farther back, likely off the platform.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Only used with {{Status effect|buff|File:Chanchala icon1.png|link=File:Chanchala icon1.png}} &#039;&#039;&#039;Chanchala&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Divine Desire&#039;&#039;&#039;&lt;br /&gt;
|Lakshmi creates a [[Area of Effect#Puddle|puddle]] under herself that inflicts {{Status effect|debuff|Bleeding}} &#039;&#039;&#039;[[Bleeding]]&#039;&#039;&#039; and casts a [[Knockback|radial draw-in]] effect.&lt;br /&gt;
Players not buffed by {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; are affected significantly more by the draw-in and {{Status effect|debuff|stun}} &#039;&#039;&#039;[[Stun|Stunned]]&#039;&#039;&#039; for 5 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Divine Doubt&#039;&#039;&#039;&lt;br /&gt;
|Inflicts all players with {{Status effect|debuff|confused}} &#039;&#039;&#039;[[Confused (Status Effect)|Confused]]&#039;&#039;&#039; for 16 seconds. Players buffed by {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; are only inflicted for 8 seconds.&lt;br /&gt;
|}&lt;br /&gt;
[[File:HandOfGrace1.png|350px|thumb|right|Hand of Grace positioning chart&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; &#039;&#039;&#039;&#039;&#039;Note:&#039;&#039;&#039;&#039;&#039; Although this maximizes safe space, different positional variations may be more effective for your team composition]]&lt;br /&gt;
[[File:AlluringArm1.png|350px|thumb|right|Alluring Arm positioning chart (1 cross - 2 lily pads)]]&lt;br /&gt;
[[File:AlluringArm2.png|350px|thumb|right|Alluring Arm positioning chart (2 cross - 1 lily pad)]]&lt;br /&gt;
[[File:HandOfBeauty1.png|350px|thumb|right|Hand of Beauty positioning chart]]The first phase will primarily involve positioning &#039;&#039;&#039;Hand of Grace&#039;&#039;&#039; correctly and proper use of {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; to reduce the damage of &#039;&#039;&#039;{{Status effect|buff|File:Chanchala icon1.png|link=File:Chanchala icon1.png}}&#039;&#039;&#039; &#039;&#039;&#039;Chanchala&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Players are given plenty of time to position &#039;&#039;&#039;Hand of Grace&#039;&#039;&#039;, but DPS should always attempt to move towards the edge to give the rest of the party enough space to keep attacking the boss.&lt;br /&gt;
&lt;br /&gt;
In this phase, two {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; will be needed to counter &#039;&#039;&#039;Divine Denial&#039;&#039;&#039; and &#039;&#039;&#039;Divine Desire&#039;&#039;&#039;, with healers and tanks needing to use their third {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; to counter &#039;&#039;&#039;Hand of Beauty&#039;&#039;&#039;, &#039;&#039;&#039;Pull of Light&#039;&#039;&#039;, or &#039;&#039;&#039;Path of Light&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* In a pinch, &#039;&#039;&#039;{{Status effect|buff|File:Chanchala icon1.png|link=File:Chanchala icon1.png}} The Pull of Light&#039;&#039;&#039; can be survived without {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; by using heavy mitigation and shields.&lt;br /&gt;
&lt;br /&gt;
* In an emergency, {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; can be used to be healed by an attack as long as Lakshmi is not under the effect of &#039;&#039;&#039;{{Status effect|buff|File:Chanchala icon1.png|link=File:Chanchala icon1.png}}&#039;&#039;&#039; &#039;&#039;&#039;Chanchala&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|+style=&amp;quot;border:1px solid black&amp;quot;|Phase 1 Rotation&lt;br /&gt;
!Attack&lt;br /&gt;
!Strategy&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hand of Grace&#039;&#039;&#039;&lt;br /&gt;
|Have DPS spread out around the edges of the arena, leaving the space around Lakshmi safe for others.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Pull of Light&#039;&#039;&#039;&lt;br /&gt;
|Mitigate.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{action icon|Stotram}}&#039;&#039;&#039;&lt;br /&gt;
|Heal the party.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Pull of Light&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Path of Light&#039;&#039;&#039;&lt;br /&gt;
|Ensure the off-tank is to the side and away from other party members.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Alluring Arm&#039;&#039;&#039;&lt;br /&gt;
|Move AoEs away from the party.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Pull of Light&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{action icon|Stotram}}&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Pall of Light&#039;&#039;&#039;&lt;br /&gt;
|Stack together behind the boss.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Pull of Light&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chanchala&#039;&#039;&#039;&lt;br /&gt;
|Prepare to use {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; to counteract the effects of the upcoming abilities.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{Status effect|buff|File:Chanchala icon1.png|link=File:Chanchala icon1.png}} Divine Denial&#039;&#039;&#039;&lt;br /&gt;
|All players must use {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; and stand close to Lakshmi. Even when protected, a small amount of knockback is dealt.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{Status effect|buff|File:Chanchala icon1.png|link=File:Chanchala icon1.png}} Hand of Beauty&#039;&#039;&#039;&lt;br /&gt;
|Both healers must use {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; and place the puddles far away from the party. Pull Lakshmi to the edge of the arena.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{Status effect|buff|File:Chanchala icon1.png|link=File:Chanchala icon1.png}} The Pull of Light&#039;&#039;&#039;&lt;br /&gt;
|Use {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; or heavy mitigations.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{Status effect|buff|File:Chanchala icon1.png|link=File:Chanchala icon1.png}} The Path of Light&#039;&#039;&#039;&lt;br /&gt;
|Use {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; or heavy mitigations, and point this attack away from the party.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{Status effect|buff|File:Chanchala icon1.png|link=File:Chanchala icon1.png}} Divine Desire&#039;&#039;&#039;&lt;br /&gt;
|All players must use {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; and move to the edge of the arena. Even when protected, this attack has a small amount of Draw-in.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Pull of Light&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Path of Light&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{action icon|Stotram}}&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Phase 2 Start&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Second Phase - Adds===&lt;br /&gt;
* Once Lakshmi becomes untargetable, she&#039;ll summon four Dreamer adds: two Brahmin and two Shudra&lt;br /&gt;
# Water III - Telegraphed AoE&lt;br /&gt;
* One add will be marked with a blue Vril bubble&lt;br /&gt;
* This bubble rotates to a different add every 10 seconds&lt;br /&gt;
* Every add with Vril that&#039;s killed will replenish players&#039; Vril by 1&lt;br /&gt;
* Players will need to kill 3 adds to fully replenish Vril (Vril won&#039;t be restored until at least 3 adds are killed with the bubble on them)&lt;br /&gt;
* Lakshmi will cast her ultimate once the gauge reaches 0 regardless if adds remain on the field&lt;br /&gt;
* Use Vril to survive the ultimate. Afterwards, her final phase begins&lt;br /&gt;
&lt;br /&gt;
===Third Phase===&lt;br /&gt;
* After her ultimate, Lakshmi immediately begins her final phase with Chanchala:&lt;br /&gt;
# Divine Doubt - Raid-wide confuse (Vril lowers confuse time)&lt;br /&gt;
# The Path of Light&lt;br /&gt;
# The Pull of Light&lt;br /&gt;
* Lakshmi drops her Chanchala form and begins glowing gold:&lt;br /&gt;
# Vril Restoration (Z and Straight)&lt;br /&gt;
# The Pull of Light&lt;br /&gt;
# The Pall of Light&lt;br /&gt;
# Alluring Arm - Two crosses and two lily pads&lt;br /&gt;
# The Path of Light&lt;br /&gt;
# {{action icon|Stotram}}&lt;br /&gt;
* Lakshmi then enters Chanchala once more:&lt;br /&gt;
# Divine Doubt&lt;br /&gt;
# The Pall of Light - Stack to mitigate damage, pop Vril to avoid bleed debuff&lt;br /&gt;
# Vril Restoration (Circle and Z)&lt;br /&gt;
# Divine Desire - Cast at the same time as the Vril Restoration&lt;br /&gt;
# Vril Restoration (Circle and Z)&lt;br /&gt;
# {{action icon|Stotram}} - Pop Vril to survive, will kill those with bleed debuff or not topped off on HP&lt;br /&gt;
* Lakshmi drops Chanchala and starts begins her final rotation:&lt;br /&gt;
# Alluring Arm&lt;br /&gt;
# The Pall of Light&lt;br /&gt;
# The Path of Light&lt;br /&gt;
* After some time, if Lakshmi is still not dead, she will soft enrage by using Chanchala&lt;br /&gt;
* If she is still not killed, Lakshmi will hard enrage and cast Divine Desire until the party wipes&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{see also|Lakshmi&#039;s Accessories}}&lt;br /&gt;
*Each player will receive 1 {{Item icon|Bliss Totem}} per kill. Collect 5 totems to exchange for accessories or 99 for a {{Item icon|Blissful Kamuy Fife}} at [[Eschina]] in [[Rhalgr&#039;s Reach]] (X:13.8 Y:11.8).&lt;br /&gt;
*{{tomestone|Poetics|15}} [[Allagan Tomestone of Poetics]]&lt;br /&gt;
*{{Item icon|Lakshmi Card}} (Drops at a fixed rate.)&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|32px|link=]] Treasure Coffer===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Earrings of Fending}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Earrings of Slaying}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Earrings of Aiming}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Earrings of Casting}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Earrings of Healing}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Necklace of Fending}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Necklace of Slaying}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Necklace of Aiming}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Necklace of Casting}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Necklace of Healing}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Bracelet of Fending}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Bracelet of Slaying}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Bracelet of Aiming}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Bracelet of Casting}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Bracelet of Healing}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Ring of Fending}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Ring of Slaying}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Ring of Casting}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Ring of Healing}}&lt;br /&gt;
{{Drops table row|Blissful Shroud}}&lt;br /&gt;
{{Drops table row|Blissful Kamuy Fife}}&lt;br /&gt;
{{Drops table row|Faded Copy of Beauty&#039;s Wicked Wiles}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Lakshmi Intolerant}}&lt;br /&gt;
{{achievement table row|Mightier than Bliss}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header}}&lt;br /&gt;
{{music table row|Main|Beauty&#039;s Wicked Wiles}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Emanation ex 3.jpg&lt;br /&gt;
Emanation ex 1.jpg&lt;br /&gt;
Emanation ex 2.jpg&lt;br /&gt;
Lakshmi1.png&lt;br /&gt;
Lakshmi2.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav/trial}}&lt;/div&gt;</summary>
		<author><name>Pckables</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Alexander_-_The_Cuff_of_the_Son_(Savage)&amp;diff=1328877</id>
		<title>Alexander - The Cuff of the Son (Savage)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Alexander_-_The_Cuff_of_the_Son_(Savage)&amp;diff=1328877"/>
		<updated>2026-05-30T20:09:26Z</updated>

		<summary type="html">&lt;p&gt;Pckables: /*   Vortexer */ Reworded Phase 4 strategy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{other uses|the (Savage) version|the level 60 story-mode [[raid]]|Alexander - The Cuff of the Son|the second tier of [[Alexander (Savage)]] in general|Alexander: Midas (Savage)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = Alexander - The Cuff of the Son (Savage)&lt;br /&gt;
| description = Sometimes even the most thrilling tale can benefit from slight embellishment, and the wandering minstrel&#039;s reimagining of your foray into Midas─while stretching the bounds of believability─proves to be even more invigorating than your memory of it. A memory you must relive in order to compare...&lt;br /&gt;
| image = Alexander_-_The_Cuff_of_the_Son_(Savage).png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 60&lt;br /&gt;
| level-sync = 60&lt;br /&gt;
| ilvl = 220&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = 8man&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| duty-finder = Savage Raids (Heavensward)&lt;br /&gt;
| roulette = &lt;br /&gt;
| tomestones = 15 poetics&lt;br /&gt;
| entrance = &lt;br /&gt;
| entrance-coordinates = &lt;br /&gt;
| location = The Cuff of the Son&lt;br /&gt;
| region = Dravania&lt;br /&gt;
| req-quest = A Refrain for the Undaunted&lt;br /&gt;
| stone-sky-sea = The Cuff of the Son (Savage)&lt;br /&gt;
| patch = 3.2&lt;br /&gt;
| release = heavensward&lt;br /&gt;
| echo = 20&lt;br /&gt;
}} Also known as &#039;&#039;&#039;A6S&#039;&#039;&#039;, it is the second section of [[Alexander: Midas (Savage)]]. {{TOC limit|3}}&lt;br /&gt;
==Strategy==&lt;br /&gt;
This is a gauntlet of four mini-bosses that must be defeated in a single run. If the party wipes, they will have to start back over at the beginning. As players progress, bosses will have increasingly dangerous attacks that are more likely to wipe the entire party if mishandled.&lt;br /&gt;
&lt;br /&gt;
Once combat starts, players will have 10 minutes and 30 seconds to defeat all four bosses before &amp;quot;Auto-clean&amp;quot; is initiated, defeating all players with &#039;&#039;&#039;&#039;&#039;Final Judgement&#039;&#039;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Bosses have been changed since its initial implementation. Footage prior to April 13, 2016 may be out-of-date.&lt;br /&gt;
----&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|32px|link=]]  [[Blaster]]===&lt;br /&gt;
The simplest of the four, this boss tests the party with individual skill tests and a minor DPS check.&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|+style=&amp;quot;border: 1px solid black&amp;quot;|Blaster Abilities&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Brute Force&#039;&#039;&#039;&lt;br /&gt;
|A physical damage [[tankbuster]] that inflicts a stack of {{status effect|debuff|magic vulnerability up 2}} &#039;&#039;&#039;[[Magic Vulnerability Up]].&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mind Blast&#039;&#039;&#039;&lt;br /&gt;
|An [[Interrupt|interruptible]] cast that deals moderate [[File:Unique Damage.png|16x16px]] damage to the entire party if successful.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ballistic Missile&#039;&#039;&#039;&lt;br /&gt;
|Spawns three [[Area of Effect#Landmine|landmines]] in three of thirteen potential positions that deal [[File:Magical Damage.png|16x16px]]&#039;&#039;&#039;[[Magical damage|Magical Damage]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* Two will be regular &#039;&#039;&#039;Minefields&#039;&#039;&#039; that explode and inflict {{status effect|debuff|paralysis}} &#039;&#039;&#039;[[Paralysis]]&#039;&#039;&#039; if stepped in. One will spawn on a random outer blue circle on the arena, and the other on a &#039;&#039;&#039;Mirage&#039;&#039;&#039; &#039;&#039;&#039;(Mind Blast)&#039;&#039;&#039; spawn point.&lt;br /&gt;
* One will be a blue &#039;&#039;&#039;Hidden Minefield&#039;&#039;&#039;. After this mine drops, it will become invisible. This [[Area of Effect#Landmine|landmine]] must be detonated manually by a player or else it will wipe the party. Beware the [[knockback]].&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mirage (Supercharge)&#039;&#039;&#039;&lt;br /&gt;
|Four players are marked with purple arrows, then a &#039;&#039;&#039;Mirage&#039;&#039;&#039; drops on these players dealing damage in an AoE.&lt;br /&gt;
These four &#039;&#039;&#039;Mirages&#039;&#039;&#039; will aim at a random player with an unmarked [[Area of Effect#Simple Line AoE|simple line AoE]] charge. Any player hit will take high damage and suffer {{status effect|debuff|damage down}} &#039;&#039;&#039;[[Damage Down]]&#039;&#039;&#039; for 60 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mirage (Mind Blast&#039;&#039;&#039;)&lt;br /&gt;
|Blaster disappears and five &#039;&#039;&#039;Mirages&#039;&#039;&#039; appear in the center, four small and one large. Each will begin casting a uninterruptible &#039;&#039;&#039;Mind Blast&#039;&#039;&#039; and must be killed before they succeed.&lt;br /&gt;
&lt;br /&gt;
* Each successful &#039;&#039;&#039;Mind Blast&#039;&#039;&#039; deals party-wide [[File:Unique Damage.png|16x16px]] damage and inflicts a stack of {{status effect|debuff|damage down}} &#039;&#039;&#039;[[Damage Down]]&#039;&#039;&#039; for 60 seconds.&lt;br /&gt;
* These &#039;&#039;&#039;Mirages&#039;&#039;&#039; stagger their casts, the cast order being North, East, South, West, then finally Center.&lt;br /&gt;
* After all &#039;&#039;&#039;Mirages&#039;&#039;&#039; are defeated or finish their cast, the main tank will be marked with a purple arrow and Blaster will dive-bomb them to return to the arena.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mirage (Tethers&#039;&#039;&#039;)&lt;br /&gt;
|Four players are marked with purple arrows, then a &#039;&#039;&#039;Mirage&#039;&#039;&#039; drops on these players dealing damage in an AoE. Each &#039;&#039;&#039;Mirage&#039;&#039;&#039; will tether to a random player and do one of two attacks:&lt;br /&gt;
&lt;br /&gt;
* If the &#039;&#039;&#039;Mirage&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s arms are up, it is casting &#039;&#039;&#039;&#039;&#039;Blinder&#039;&#039;&#039;&#039;&#039;. The player &amp;lt;u&amp;gt;must face away&amp;lt;/u&amp;gt; from the &#039;&#039;&#039;Mirage&#039;&#039;&#039; to avoid taking high damage and a 60s {{status effect|debuff|damage down}} &#039;&#039;&#039;[[Damage Down]]&#039;&#039;&#039;[[Damage Down|.]]&lt;br /&gt;
* If the &#039;&#039;&#039;Mirage&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s leaning forwards with its arms down, it is casting &#039;&#039;&#039;&#039;&#039;Power Tackle&#039;&#039;&#039;&#039;&#039;. The player &amp;lt;u&amp;gt;must face towards it&amp;lt;/u&amp;gt; to avoid high damage and a 60s {{status effect|debuff|damage down}} &#039;&#039;&#039;[[Damage Down]]&#039;&#039;&#039;[[Damage Down|.]]&lt;br /&gt;
|}&lt;br /&gt;
The boss debuffs the main tank with a stacking {{status effect|debuff|magic vulnerability up 2}} &#039;&#039;&#039;[[Magic Vulnerability Up]]&#039;&#039;&#039; debuff regularly; however as the boss deals purely [[File:Physical Damage.png|24px|link=]]&#039;&#039;&#039;[[Physical damage]]&#039;&#039;&#039; and &#039;&#039;&#039;[[File:Unique Damage.png|16x16px]][[Unique damage|Unique Damage]]&#039;&#039;&#039;, a tank swap should be avoided to allow the off-tank to handle the &#039;&#039;&#039;Hidden [[Area of Effect#Landmine|Landmine]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Blaster has two phases. Phase one will progress via time, but will also end prematurely if Blaster is brought to 50% hp.&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|+style=&amp;quot;border: 1px solid black&amp;quot;|Blaster Rotation&lt;br /&gt;
!Phase&lt;br /&gt;
!Attack&lt;br /&gt;
!Strategy&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align: center&amp;quot;|Phase 1&lt;br /&gt;
|&#039;&#039;&#039;Brute Force&#039;&#039;&#039;&lt;br /&gt;
|Heal the tank through this, but do not worry about tank swapping. The main tank should not be taking any magic damage at all.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mind Blast&#039;&#039;&#039;&lt;br /&gt;
|Any player with an interrupt should attempt to stop this attack.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ballistic Missile&#039;&#039;&#039;&lt;br /&gt;
|Pull the boss away from any mines and all players should move away from the blue &#039;&#039;&#039;Hidden Minefield&#039;&#039;&#039;. The off-tank should run into the hidden mine once no one is nearby, avoiding getting knocked back into other mines.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mirage (Supercharge)&#039;&#039;&#039;&lt;br /&gt;
|Marked players should spread out to the edges. Once the &#039;&#039;&#039;Mirages&#039;&#039;&#039; land, move to safespots away from where any &#039;&#039;&#039;Mirages&#039;&#039;&#039; are facing.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Brute Force x2&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: 1px solid grey&amp;quot;|&#039;&#039;&#039;Mirage (Mind Blast&#039;&#039;&#039;)&lt;br /&gt;
|style=&amp;quot;border-bottom: 1px solid grey&amp;quot;|&amp;lt;u&amp;gt;Will trigger early if brought to 50% HP.&amp;lt;/u&amp;gt; Kill the smaller &#039;&#039;&#039;Mirages&#039;&#039;&#039; first before attacking the larger one in the center, as it has significantly more health. Afterwards the main tank should move away from the group.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;11&amp;quot; style=&amp;quot;text-align: center&amp;quot;|Loop&lt;br /&gt;
|&#039;&#039;&#039;Mind Blast&#039;&#039;&#039;&lt;br /&gt;
|Use your interrupts.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Brute Force&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ballistic Missile&#039;&#039;&#039;&lt;br /&gt;
|Ensure the area around the blue mine is clear for the off-tank to explode.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Brute Force&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mirage (Tethers&#039;&#039;&#039;)&lt;br /&gt;
|Spread out to the walls. If you get tethered, check the stance of your corresponding &#039;&#039;&#039;Mirage&#039;&#039;&#039;. If arms are up, look away. If arms are down, look towards it.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Brute Force&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mind Blast&#039;&#039;&#039;&lt;br /&gt;
|Interrupt.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ballistic Missile&#039;&#039;&#039;&lt;br /&gt;
|Ensure the area around the blue mine is clear for the off-tank to explode.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Brute Force&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mirage (Supercharge)&#039;&#039;&#039;&lt;br /&gt;
|Marked players should spread out to the edges. Once the &#039;&#039;&#039;Mirages&#039;&#039;&#039; land, move to safespots away from where any &#039;&#039;&#039;Mirages&#039;&#039;&#039; are facing.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Brute Force&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;Loop Repeat&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
Once Blaster is defeated, the path to the next boss will open. Players will remain in combat so &#039;&#039;&#039;[[Waymarks]]&#039;&#039;&#039; cannot be placed, nor can countdowns or ready checks be initiated.&lt;br /&gt;
&lt;br /&gt;
The enrage timer will continue ticking down, so players should avoid spending too much time waiting for debuffs to expire.&lt;br /&gt;
----&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|32px|link=]]  [[Brawler]]===&lt;br /&gt;
The off-tank with no {{status effect|debuff|magic vulnerability up 2}} &#039;&#039;&#039;[[Magic Vulnerability Up]]&#039;&#039;&#039; should tank this boss initially. &amp;lt;u&amp;gt;Ensure the other tank has less than 30 seconds remaining on their &#039;&#039;&#039;Vulnerability&#039;&#039;&#039;&amp;lt;/u&amp;gt; before pulling Brawler to allow them to safely tank swap.&lt;br /&gt;
&lt;br /&gt;
Brawler will test the party&#039;s movement as a group, requiring players to stand or move to specific areas frequently to minimize damage from attacks.&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|+style=&amp;quot;border: 1px solid black&amp;quot;|Brawler Attacks&lt;br /&gt;
!Phase&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center&amp;quot;|Phase 1&lt;br /&gt;
|&#039;&#039;&#039;Magicked Mark&#039;&#039;&#039;&lt;br /&gt;
|A magic damage [[tankbuster]] that inflicts a stack of {{status effect|debuff|magic vulnerability up 2}} &#039;&#039;&#039;[[Magic Vulnerability Up]].&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attachment&#039;&#039;&#039;&lt;br /&gt;
|Brawler will attach one of four weapons two their arms. These attachments will rotate so that each is used once before repeating, but the order is random.&lt;br /&gt;
&lt;br /&gt;
* Single Laser: Brawler casts &#039;&#039;&#039;[[File:Magical Damage.png|16x16px]]Single Buster&#039;&#039;&#039;, a magic-damage [[tankbuster]] [[Area of Effect#Simple Line AoE|Line AoE]].&lt;br /&gt;
* Double Laser: Brawler casts &#039;&#039;&#039;[[File:Magical Damage.png|16x16px]]Double Buster&#039;&#039;&#039;, a [[Stack marker#Line stack|Line Stack]] aimed at the main tank.&lt;br /&gt;
* Single Drill: Brawler shoots a [[File:Physical Damage.png|16x16px]]&#039;&#039;&#039;Rocket Drill&#039;&#039;&#039; at one random player, dealing [[Other Mechanics#Proximity AoE|proximity]] damage.&lt;br /&gt;
* Double Drill: Brawler casts [[File:Magical Damage.png|16x16px]]&#039;&#039;&#039;Double Drill Crush&#039;&#039;&#039;, hitting the &amp;lt;u&amp;gt;closest and farthest&amp;lt;/u&amp;gt; player with a large AoE that [[Knockback|knockbacks]] and {{status effect|debuff|stun}} &#039;&#039;&#039;[[Stun|Stuns]]&#039;&#039;&#039; other nearby players.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: 1px solid grey&amp;quot;|&#039;&#039;&#039;Steam Chakram&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-bottom: 1px solid grey&amp;quot;|Small red drones that fly in a circular path around the arena, shooting electricity directly below itself. Players stood under these drones will be inflicted with {{status effect|debuff|paralysis}} &#039;&#039;&#039;[[Paralysis]]&#039;&#039;&#039; for 30 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center&amp;quot;|Phase 2&lt;br /&gt;
|&#039;&#039;&#039;Power Plasma Alpha&#039;&#039;&#039;&lt;br /&gt;
|A small pink orb with a small amount of health. If it reaches Brawler, will explode for moderate magic damage to the entire party and inflict {{status effect|debuff|damage down}} &#039;&#039;&#039;[[Damage Down]]&#039;&#039;&#039; for 60 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Power Plasma Gamma&#039;&#039;&#039;&lt;br /&gt;
|A medium green orb that bursts into a [[Tankbuster#AoE Tankbuster|AoE tankbuster]]. If it reaches Brawler, will explode for moderate magic damage to the entire party and inflict {{status effect|debuff|damage down}} &#039;&#039;&#039;[[Damage Down]]&#039;&#039;&#039; for 60 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Power Plasma Beta&#039;&#039;&#039;&lt;br /&gt;
|A giant orb that can not be killed and always spawns in a pair. Each deals moderate damage to the party once reaching Brawler. Vulnerable to {{status effect|debuff|stun}} &#039;&#039;&#039;[[Stun]].&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
Brawler has two phases: The first phase simply alternating between &#039;&#039;&#039;Magicked Mark&#039;&#039;&#039; and &#039;&#039;&#039;Attachment&#039;&#039;&#039;. Tanks should swap at two stacks of {{status effect|debuff|magic vulnerability up 2}} &#039;&#039;&#039;[[Magic Vulnerability Up]],&#039;&#039;&#039; and tanks with two or more stacks should avoid &#039;&#039;&#039;Double Buster&#039;&#039;&#039; and &#039;&#039;&#039;Double Drill Crush&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
As the off-tank will often have several stacks of {{status effect|debuff|magic vulnerability up 2}} &#039;&#039;&#039;[[Magic Vulnerability Up]]&#039;&#039;&#039;, a ranged DPS player be assigned to be the far-target for &#039;&#039;&#039;Double Drill Crush&#039;&#039;&#039;, with the main tank being the close target and the rest of the party moving a middling distance away.&lt;br /&gt;
&lt;br /&gt;
Once Brawler hits 0.1% health, they will move to the center, spawning multiple waves of &#039;&#039;&#039;Power Plasma&#039;&#039;&#039; orbs and attacking with &#039;&#039;&#039;Attachment&#039;&#039;&#039; four times inbetween.&lt;br /&gt;
&lt;br /&gt;
While &#039;&#039;&#039;Power Plasma Gamma&#039;&#039;&#039; must be burst by tanks, players inflicted with {{status effect|debuff|magic vulnerability up 2}} &#039;&#039;&#039;[[Magic Vulnerability Up]]&#039;&#039;&#039; should not burst these until their debuff expires.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Power Plasma Beta&#039;&#039;&#039; must eventually reach Brawler to end the fight, but the party will wipe if both explode simultaneously. One must be {{status effect|debuff|stun}} [[Stun|stunned]] by a tank to offset their timings and give healers time to restore the party&#039;s health.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: Despite the shield Brawler puts around itself in phase 2, players are free to run in and through the center without harm.&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|+style=&amp;quot;border: 1px solid black&amp;quot;|Brawler Rotation&lt;br /&gt;
!Phase&lt;br /&gt;
!Attack&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center&amp;quot;|Phase 1&lt;br /&gt;
|&#039;&#039;&#039;Magicked Mark&#039;&#039;&#039;&lt;br /&gt;
|Will add a stack of {{status effect|debuff|magic vulnerability up 2}} &#039;&#039;&#039;[[Magic Vulnerability Up]]&#039;&#039;&#039; to the tank. Swap at 2 stacks. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attachment&#039;&#039;&#039;&lt;br /&gt;
|Will rotate between one drill, two drills, one laser, and two lasers, but in a random order. Watch its hands and react accordingly.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;Loop until 0% HP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align: center&amp;quot;|Phase 2&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Power Plasma Alpha x2&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Power Plasma Gamma x2&#039;&#039;&#039;&lt;br /&gt;
|The tank without any {{status effect|debuff|magic vulnerability up 2}} &#039;&#039;&#039;[[Magic Vulnerability Up]]&#039;&#039;&#039; should run into the &#039;&#039;&#039;Gamma&#039;&#039;&#039; orbs while other players kill the &#039;&#039;&#039;Alpha&#039;&#039;&#039; orbs.&lt;br /&gt;
Brawler will use its first &#039;&#039;&#039;Attachment&#039;&#039;&#039; during this phase, so watch the center and react accordingly.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Power Plasma Alpha x2&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Power Plasma Gamma x1&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Power Plasma Beta x2&#039;&#039;&#039;&lt;br /&gt;
|Have the tank without debuffs run into the &#039;&#039;&#039;Gamma&#039;&#039;&#039; again. Mark one of the &#039;&#039;&#039;Beta&#039;&#039;&#039; orbs for the tanks to stun while DPS focus on the &#039;&#039;&#039;Alpha&#039;&#039;&#039; orbs.&lt;br /&gt;
Brawler &amp;lt;u&amp;gt;will not use an &#039;&#039;&#039;Attachment&#039;&#039;&#039;&amp;lt;/u&amp;gt; this wave, so focus on your assignments.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Power Plasma Alpha x2&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Power Plasma Gamma x1&#039;&#039;&#039;&lt;br /&gt;
|The first &#039;&#039;&#039;Beta&#039;&#039;&#039; will explode during this wave, followed immediately by an &#039;&#039;&#039;Attachment&#039;&#039;&#039;. Healers must be ready to heal the entire party frequently.&lt;br /&gt;
Once the &#039;&#039;&#039;Attachment&#039;&#039;&#039; is done, DPS can kill the &#039;&#039;&#039;Alpha&#039;&#039;&#039; orbs while tanks take care of the &#039;&#039;&#039;Gamma&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Power Plasma Alpha x3&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Power Plasma Gamma x1&#039;&#039;&#039;&lt;br /&gt;
|Brawler will use an &#039;&#039;&#039;Attachment&#039;&#039;&#039; at the start and end of this wave. If DPS are unable to attack orbs due to &#039;&#039;&#039;Double Buster&#039;&#039;&#039;, a tank stun can be used on an &#039;&#039;&#039;Alpha&#039;&#039;&#039; orb to delay it.&lt;br /&gt;
Brawler will end the phase with its final &#039;&#039;&#039;Attachment&#039;&#039;&#039; before shutting down.&lt;br /&gt;
|}&lt;br /&gt;
Once Brawler uses its final attachment, it will run out of power and shut down, opening the path to the third boss.&lt;br /&gt;
----&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|32px|link=]]  [[Swindler]]===&lt;br /&gt;
Swindler tests the party&#039;s ability to react and organize into groups of exact size. This boss will instantly kill players who don&#039;t follow its directions.&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|+style=&amp;quot;border: 1px solid black&amp;quot;|Swindler Attacks&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Magicked Mark&#039;&#039;&#039;&lt;br /&gt;
|A high magic-damage [[tankbuster]]. Healers will want to be on their toes.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Enumeration&#039;&#039;&#039;&lt;br /&gt;
|One tank and one healer will be marked by a [[Stack marker#Multi-Player Marker|Multi-player Stack Marker]]. The amount of orbs represents exactly how many players must stand in that circle.&lt;br /&gt;
If the wrong number of people are in the circle, all players inside will typically die— however surviving players would also be inflicted with {{status effect|debuff|damage down}} &#039;&#039;&#039;[[Damage Down]]&#039;&#039;&#039;, {{status effect|debuff|File:Healing potency down icon1.png|link=File:Healing potency down icon1.png}} &#039;&#039;&#039;Healing Magic Down&#039;&#039;&#039;, and {{status effect|debuff|File:HP penalty icon1.png|link=File:HP penalty icon1.png}} &#039;&#039;&#039;HP Penalty&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Height&#039;&#039;&#039;&lt;br /&gt;
|All players are assigned with either {{status effect|debuff|File:HighArithmeticDebuff.png|link=File:HighArithmeticDebuff.png}} &#039;&#039;&#039;High Arithmeticks&#039;&#039;&#039; or {{status effect|debuff|File:LowArithmeticDebuff.png|link=File:LowArithmeticDebuff.png}} &#039;&#039;&#039;Low Arithmeticks&#039;&#039;&#039;. Players on the height marked by their debuff will die and deal 3000 damage to their party.&lt;br /&gt;
&lt;br /&gt;
* Raised squares will glow red like {{status effect|debuff|File:LowArithmeticDebuff.png|link=File:LowArithmeticDebuff.png}} &#039;&#039;&#039;Low Arithmetic&#039;&#039;&#039;ks while lowered squares will remain dark. Players can match the red debuff to red squares and the purple debuff to dark squares to survive.&lt;br /&gt;
* The debuff icons themselves put a spiky &#039;&#039;&#039;Vulnerability&#039;&#039;&#039; symbol on the damaging height, so players should seek out which step in the debuff icon is clear.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bio-arithmetics&#039;&#039;&#039;&lt;br /&gt;
|Unavoidable damage to the entire party.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Summon Goblins&#039;&#039;&#039;&lt;br /&gt;
|Will summon a set of goblin enemies from &#039;&#039;&#039;[[Alexander - The Cuff of the Father (Savage)|Cuff of the Father]]&#039;&#039;&#039; and gain a stack of {{status effect|buff|vulnerability down}} &#039;&#039;&#039;[[Vulnerability Down]]&#039;&#039;&#039; and {{status effect|buff|File:Magic damage up icon.png|link=File:Magic damage up icon.png}} &#039;&#039;&#039;Magic Damage Up&#039;&#039;&#039; for each living goblin. Swindler&#039;s buffs are removed as goblins die.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Auxiliary Power&#039;&#039;&#039;&lt;br /&gt;
|Gives every goblin in a 15y radius a stack of {{status effect|buff|damage up 2}} &#039;&#039;&#039;[[Damage Up]]&#039;&#039;&#039; and {{status effect|buff|vulnerability down}} &#039;&#039;&#039;[[Vulnerability Down]]&#039;&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
It is vital that the party is split into two groups, as it is possible for both the tank and healer to get an &#039;&#039;&#039;Enumeration&#039;&#039;&#039; circle of four players. The party should split into a group of &amp;lt;u&amp;gt;two tanks and 2 DPS (melee)&amp;lt;/u&amp;gt; and a group of &amp;lt;u&amp;gt;two healers and 2 DPS (ranged)&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
To minimize mistakes and misunderstanding of who is staying in or out of &#039;&#039;&#039;Enumeration&#039;&#039;&#039;, two rules are often employed:&lt;br /&gt;
&lt;br /&gt;
# If &#039;&#039;&#039;Enumeration&#039;&#039;&#039; is 2, &amp;lt;u&amp;gt;only the healers/tanks stay in&amp;lt;/u&amp;gt; the circle.&lt;br /&gt;
# If &#039;&#039;&#039;Enumeration&#039;&#039;&#039; is 3, the &amp;lt;u&amp;gt;two DPS stay in&amp;lt;/u&amp;gt; the circle, with the unmarked healer/tank staying out.&lt;br /&gt;
&lt;br /&gt;
To aid with the combination of &#039;&#039;&#039;Height&#039;&#039;&#039; and &#039;&#039;&#039;Enumeration&#039;&#039;&#039; attacks, the boss should be tanked on an intersection of squares to allow players of differing heights to group together.&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|+style=&amp;quot;border: 1px solid black&amp;quot;|Swindler Rotation&lt;br /&gt;
!Phase&lt;br /&gt;
!Attack&lt;br /&gt;
!Strategy&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;18&amp;quot; style=&amp;quot;text-align: center&amp;quot;|Phase 1&lt;br /&gt;
|&#039;&#039;&#039;Magicked Mark x2&#039;&#039;&#039;&lt;br /&gt;
|Swindler&#039;s tank-buster hurts, so be sure to keep the main tank topped up on health.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Height + Enumeration&#039;&#039;&#039;&lt;br /&gt;
|Check how many orbs are in your groups &#039;&#039;&#039;Enumeration&#039;&#039;&#039; circle first and either enter or exit it depending on your role (DPS in for 3 or 4, healers/tanks in for 2 or 4). &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bio-arithmetics&#039;&#039;&#039;&lt;br /&gt;
|Be prepared to heal the group.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Summon Goblins&#039;&#039;&#039;&lt;br /&gt;
|Swindler will summon 9 &#039;&#039;&#039;Midan Soldiers&#039;&#039;&#039;, a &#039;&#039;&#039;Midan Hardhelm&#039;&#039;&#039;, a &#039;&#039;&#039;Midan Hardmind&#039;&#039;&#039;, and a &#039;&#039;&#039;Boomtype Gobwalker&#039;&#039;&#039;. After a couple seconds, these will aggro onto the main tank. This can be handled in two ways:&lt;br /&gt;
&lt;br /&gt;
# The main tank uses an invulnerability, and a caster uses a {{Action icon|Limit Break}} on the group. Other players should aim to stun/interrupt the &#039;&#039;&#039;Hardmind&#039;&#039;&#039; and &#039;&#039;&#039;Hardhelm&#039;&#039;&#039; to stop them from buffing the group.&lt;br /&gt;
# Once the enemies aggro onto the main tank, the off-tank pulls Swindler to the opposite side of the arena and both tanks use large mitigations. AoE the mobs down fast while stunning the &#039;&#039;&#039;Hardmind&#039;&#039;&#039; and &#039;&#039;&#039;Hardhelm&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Magicked Mark&#039;&#039;&#039;&lt;br /&gt;
|This will hit extremely hard due to the {{status effect|buff|File:Magic damage up icon.png}} &#039;&#039;&#039;Magic Damage Up&#039;&#039;&#039; from the goblins.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Auxiliary Power&#039;&#039;&#039;&lt;br /&gt;
|If not using the {{Action icon|Limit Break}} strategy, make sure Swindler is not near the goblins.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Height&#039;&#039;&#039;&lt;br /&gt;
|Will be cast by itself. Simply stand on the correct height. &#039;&#039;&#039;Enumeration&#039;&#039;&#039; will follow though, so if Swindler was brought away from the goblins, start making your way back towards them.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Enumeration&#039;&#039;&#039;&lt;br /&gt;
|Stack the correct number of people in the circles. Make sure the group didn&#039;t stray too far away from Swindler in case the tank gets a 4 stack.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Magicked Mark&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bio-arithmetics&#039;&#039;&#039;&lt;br /&gt;
|Heal the group.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Summon Goblins&#039;&#039;&#039;&lt;br /&gt;
|Four &#039;&#039;&#039;Midan Gunners&#039;&#039;&#039; will appear, one on each cardinal direction. Every time they fire, they will gain a stack of {{status effect|buff|File:Physical damage up icon1.png}} &#039;&#039;&#039;Physical Damage Up&#039;&#039;&#039;. Have the off-tank grab aggro while DPS kill them as fast as possible.&lt;br /&gt;
If Swindler has less than 5% health at this point, it&#039;s also possible to ignore the &#039;&#039;&#039;Gunners&#039;&#039;&#039; and simply focus on the boss.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Auxiliary Power&#039;&#039;&#039;&lt;br /&gt;
|Will buff any nearby gunners.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Height&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Auxiliary Power&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Height + Enumeration&#039;&#039;&#039;&lt;br /&gt;
|Check how many orbs are in your groups &#039;&#039;&#039;Enumeration&#039;&#039;&#039; circle first and either enter or exit it depending on your role (DPS in for 3 or 4, healers/tanks in for 2 or 4). &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Magicked Mark&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bio-arithmetics&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: 1px solid grey&amp;quot;|&#039;&#039;&#039;Magicked Mark&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-bottom: 1px solid grey&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center&amp;quot;|Loop&lt;br /&gt;
|&#039;&#039;&#039;Bio-arithmetics&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Magicked Mark x2&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Height + Enumeration&#039;&#039;&#039;&lt;br /&gt;
|Check how many orbs are in your groups &#039;&#039;&#039;Enumeration&#039;&#039;&#039; circle first and either enter or exit it depending on your role (DPS in for 3 or 4, healers/tanks in for 2 or 4). &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;Loop Repeat&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
Once the Swindler is down, the final gate will open to the last boss of the four.&lt;br /&gt;
----&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|32px|link=]]  [[Vortexer]]===&lt;br /&gt;
The most difficult of the four bosses, Vortexer will test the party in all prior aspects at once, wiping the group if they fail in any aspect. This is the culmination of your trials.&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|+style=&amp;quot;border: 1px solid black&amp;quot;|Vortexer Abilities&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Brute Force&#039;&#039;&#039;&lt;br /&gt;
|A high physical-damage [[tankbuster]] that inflicts stacks of {{status effect|debuff|physical vulnerability up 2}} &#039;&#039;&#039;[[Physical Vulnerability Up]].&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Elemental Jammer&#039;&#039;&#039;&lt;br /&gt;
|Inflicts a random DPS player with {{status effect|debuff|File:Compressed water icon1.png|link=File:Compressed water icon1.png}} &#039;&#039;&#039;Compressed Water&#039;&#039;&#039; and another DPS with &#039;&#039;&#039;{{status effect|debuff|File:Compressed lightning icon1.png|link=File:Compressed lightning icon1.png}}&#039;&#039;&#039; &#039;&#039;&#039;Compressed Lightning&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{status effect|debuff|File:Compressed lightning icon1.png|link=File:Compressed lightning icon1.png}} Compressed Lightning&#039;&#039;&#039;&lt;br /&gt;
|A 20 second debuff that when expires, deals lightning damage to those nearby in an AoE. The damage of the AoE increases with every person in range.&lt;br /&gt;
One random other player in this AoE will then get &#039;&#039;&#039;{{status effect|debuff|File:Compressed lightning icon1.png|link=File:Compressed lightning icon1.png}}&#039;&#039;&#039; &#039;&#039;&#039;Compressed Lightning&#039;&#039;&#039; while the initial debuffed player gets {{status effect|debuff|Lightning resistance down}} &#039;&#039;&#039;[[Lightning Resistance Down|Lightning Resistance Down II]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* If the debuffed player dies, or &#039;&#039;&#039;{{status effect|debuff|File:Compressed lightning icon1.png|link=File:Compressed lightning icon1.png}}&#039;&#039;&#039; &#039;&#039;&#039;Compressed Lightning&#039;&#039;&#039; fails to pass to another player due to no one else being in the AoE, Vortexer will wipe the party with &#039;&#039;&#039;&#039;&#039;Punishing Thunder&#039;&#039;&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{status effect|debuff|File:Compressed water icon1.png|link=File:Compressed water icon1.png}} Compressed Water&#039;&#039;&#039;&lt;br /&gt;
|A 20 second debuff that functions as a {{I|Stack marker}} on expiration. One random player in the stack will then get {{status effect|debuff|File:Compressed water icon1.png|link=File:Compressed water icon1.png}} &#039;&#039;&#039;Compressed Water&#039;&#039;&#039; while the initial debuffed player gets {{status effect|debuff|water resistance down}} &#039;&#039;&#039;[[Water Resistance Down|Water Resistance Down II]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* After the debuff expires and damage goes out, a &#039;&#039;&#039;Water Spout&#039;&#039;&#039; will spawn where the debuffed player was standing.&lt;br /&gt;
&lt;br /&gt;
* If the player with {{status effect|debuff|File:Compressed water icon1.png|link=File:Compressed water icon1.png}} &#039;&#039;&#039;Compressed Water&#039;&#039;&#039; dies, Vortexer will wipe the party with &#039;&#039;&#039;&#039;&#039;Punishing Wave&#039;&#039;&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Water Spout&#039;&#039;&#039;&lt;br /&gt;
|A tornado spawned where {{status effect|debuff|File:Compressed water icon1.png|link=File:Compressed water icon1.png}} &#039;&#039;&#039;Compressed Water&#039;&#039;&#039; expires. Will tether to players in melee range and hit them with &#039;&#039;&#039;&#039;&#039;Drainage&#039;&#039;&#039;&#039;&#039;, a very high damage [[knockback]] attack.&lt;br /&gt;
&lt;br /&gt;
* Can be frozen solid by &#039;&#039;&#039;Ice Missiles&#039;&#039;&#039; or destroyed by &#039;&#039;&#039;Fire Beams&#039;&#039;&#039;. Will also be destroyed by &#039;&#039;&#039;Ultra Flash&#039;&#039;&#039;.&lt;br /&gt;
* Will explode and wipe the group if none of the above happens.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Earth Missile + Fire Beam&#039;&#039;&#039;&lt;br /&gt;
|Vortexer will place four lava [[Area of Effect#Puddle|puddles]] under random players, as well as target two random DPS, one healer, and one tank with red [[Area of Effect#Spread Line or Cone|spread line]] arrows, which will be shot with &#039;&#039;&#039;Fire Beams&#039;&#039;&#039; six seconds later.&lt;br /&gt;
&lt;br /&gt;
* These &#039;&#039;&#039;Fire Beams&#039;&#039;&#039; will destroy &#039;&#039;&#039;Water Spouts&#039;&#039;&#039; and &#039;&#039;&#039;Ice Blocks&#039;&#039;&#039; in their path.&lt;br /&gt;
* The lava [[Area of Effect#Puddle|puddles]] inflict {{status effect|debuff|sludge}} &#039;&#039;&#039;[[Sludge]]&#039;&#039;&#039; and {{status effect|debuff|heavy}} &#039;&#039;&#039;[[Heavy]]&#039;&#039;&#039; to those standing inside.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ice Missiles&#039;&#039;&#039;&lt;br /&gt;
|Two players are marked with ice [[Area of Effect#Spread Circle|spread circles]]. Six seconds later, ice [[Area of Effect#Puddle|puddles]] will drop where the marked players were standing. These ice [[Area of Effect#Puddle|puddles]] will grow larger once before expiring.&lt;br /&gt;
&lt;br /&gt;
* These ice [[Area of Effect#Puddle|puddles]] will freeze the &#039;&#039;&#039;Water Spout&#039;&#039;&#039; if close enough together.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Super Cyclone&#039;&#039;&#039;&lt;br /&gt;
|A arena-wide [[knockback]] away from Vortexer. Deals minor damage.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ultra Flash&#039;&#039;&#039;&lt;br /&gt;
|A [[Area of Effect#Line of Sight AoE|line-of-sight AoE]] from Vortexer. Can only be survived by standing behind an &#039;&#039;&#039;Ice Block&#039;&#039;&#039; created by freezing a &#039;&#039;&#039;Water Spout&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* This attack also clears all &#039;&#039;&#039;Elemental&#039;&#039;&#039; debuffs, including {{status effect|debuff|File:Compressed water icon1.png|link=File:Compressed water icon1.png}} &#039;&#039;&#039;Compressed Water&#039;&#039;&#039; and &#039;&#039;&#039;{{status effect|debuff|File:Compressed lightning icon1.png|link=File:Compressed lightning icon1.png}}&#039;&#039;&#039; &#039;&#039;&#039;Compressed Lightning&#039;&#039;&#039; and their respective &#039;&#039;&#039;Resistance Down.&#039;&#039;&#039; The &#039;&#039;&#039;Ice Block&#039;&#039;&#039; is also destroyed.&lt;br /&gt;
|}&lt;br /&gt;
Vortexer must be handled very carefully and very specifically, as any misstep will more than likely cause an enrage and set the party all the way back to Blaster.&lt;br /&gt;
&lt;br /&gt;
As with Brawler, tanks should swap at two stacks of {{status effect|debuff|physical vulnerability up 2}} &#039;&#039;&#039;[[Physical Vulnerability Up]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
While {{status effect|debuff|File:Compressed water icon1.png|link=File:Compressed water icon1.png}} &#039;&#039;&#039;Compressed Water&#039;&#039;&#039; acts like a {{I|Stack marker}}, &#039;&#039;&#039;{{status effect|debuff|File:Compressed lightning icon1.png|link=File:Compressed lightning icon1.png}}&#039;&#039;&#039; &#039;&#039;&#039;Compressed Lightning&#039;&#039;&#039; acts like a &#039;&#039;reverse stack&#039;&#039;, and must be a stack of two players to minimize damage while letting the debuff pass to another.&lt;br /&gt;
&lt;br /&gt;
The most dangerous part of {{status effect|debuff|File:Compressed water icon1.png|link=File:Compressed water icon1.png}} &#039;&#039;&#039;Compressed Water&#039;&#039;&#039; is the &#039;&#039;&#039;Water Spout&#039;&#039;&#039;. Once the debuff expires, all players must &#039;&#039;immediately&#039;&#039; run away to avoid being killed by the &#039;&#039;&#039;Water Spouts&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;Drainage&#039;&#039;&#039;&#039;&#039; tether.&lt;br /&gt;
&lt;br /&gt;
There will need to be multiple designated spots:&lt;br /&gt;
&lt;br /&gt;
* One spot to stack &#039;&#039;&#039;Earth Missiles&#039;&#039;&#039; (Center recommended)&lt;br /&gt;
* One spot for the first {{status effect|debuff|File:Compressed water icon1.png|link=File:Compressed water icon1.png}} &#039;&#039;&#039;Compressed Water&#039;&#039;&#039; to turn into an &#039;&#039;&#039;Ice Block&#039;&#039;&#039; (West recommended)&lt;br /&gt;
* One spot for &#039;&#039;&#039;{{status effect|debuff|File:Compressed lightning icon1.png|link=File:Compressed lightning icon1.png}}&#039;&#039;&#039; &#039;&#039;&#039;Compressed Lightning&#039;&#039;&#039; (East recommended)&lt;br /&gt;
* One final spot for the second and third {{status effect|debuff|File:Compressed water icon1.png|link=File:Compressed water icon1.png}} &#039;&#039;&#039;Compressed Water&#039;&#039;&#039; (North recommended)&lt;br /&gt;
* &#039;&#039;&#039;Ice Missiles&#039;&#039;&#039; should be placed opposite to the second {{status effect|debuff|File:Compressed water icon1.png|link=File:Compressed water icon1.png}} &#039;&#039;&#039;Compressed Water&#039;&#039;&#039; position but close enough to the first {{status effect|debuff|File:Compressed water icon1.png|link=File:Compressed water icon1.png}} &#039;&#039;&#039;Compressed Water&#039;&#039;&#039; to freeze it.&lt;br /&gt;
** Avoid standing &#039;&#039;too&#039;&#039; close to the &#039;&#039;&#039;Water Spout&#039;&#039;&#039; to avoid &#039;&#039;&#039;&#039;&#039;Drainage&#039;&#039;&#039;.&#039;&#039; The puddles will have to be placed a short distance away and left to grow into the &#039;&#039;&#039;Water Spout&#039;&#039;&#039;.&lt;br /&gt;
[[File:A6SVortexerGifFull.gif|thumb|300x300px|A visual demonstration of Vortexer&#039;s fight.]]&amp;lt;blockquote&amp;gt;The most difficult aspect of this boss is handling {{status effect|debuff|File:Compressed water icon1.png|link=File:Compressed water icon1.png}} &#039;&#039;&#039;Compressed Water&#039;&#039;&#039; and &#039;&#039;&#039;{{status effect|debuff|File:Compressed lightning icon1.png|link=File:Compressed lightning icon1.png}}&#039;&#039;&#039; &#039;&#039;&#039;Compressed Lightning&#039;&#039;&#039; efficiently.&lt;br /&gt;
&lt;br /&gt;
As &#039;&#039;&#039;{{status effect|debuff|File:Compressed lightning icon1.png|link=File:Compressed lightning icon1.png}}&#039;&#039;&#039; &#039;&#039;&#039;Compressed Lightning&#039;s&#039;&#039;&#039; damage is increased with every person in range, only &#039;&#039;two&#039;&#039; people should stack for it— the rest will stack on the boss for {{status effect|debuff|File:Compressed water icon1.png|link=File:Compressed water icon1.png}} &#039;&#039;&#039;Compressed Water&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Every time a player gets a &#039;&#039;&#039;Compressed&#039;&#039;&#039; debuff, that player will then get a matching &#039;&#039;&#039;Resistance Down&#039;&#039;&#039; that prevents them from taking that damage type again until the next &#039;&#039;&#039;Ultra Flash&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
To start, one player (a healer is recommended) should be assigned as the &#039;&#039;&#039;{{status effect|debuff|File:Compressed lightning icon1.png|link=File:Compressed lightning icon1.png}}&#039;&#039;&#039; &#039;&#039;&#039;Compressed Lightning&#039;&#039;&#039; first partner. All other players should stack on the boss for {{status effect|debuff|File:Compressed water icon1.png|link=File:Compressed water icon1.png}} &#039;&#039;&#039;Compressed Water&#039;&#039;&#039; (except the off-tank, who should avoid the first stack. If the off-tank were to get unlucky and receive the debuff at this time, it would complicate the tank swap.)&lt;br /&gt;
&lt;br /&gt;
That assigned player will then be inflicted with &#039;&#039;&#039;{{status effect|debuff|File:Compressed lightning icon1.png|link=File:Compressed lightning icon1.png}}&#039;&#039;&#039; &#039;&#039;&#039;Compressed Lightning&#039;&#039;&#039;. The person that previously had {{status effect|debuff|File:Compressed water icon1.png|link=File:Compressed water icon1.png}} &#039;&#039;&#039;Compressed Water&#039;&#039;&#039; will now be inflicted with {{status effect|debuff|water resistance down}} &#039;&#039;&#039;[[Water Resistance Down|Water Resistance Down II]].&#039;&#039;&#039; Since they can&#039;t take another water attack, this player will instead be the next &#039;&#039;&#039;Lightning&#039;&#039;&#039; partner.&lt;br /&gt;
&lt;br /&gt;
This will repeat one more time, with the final  &#039;&#039;&#039;{{status effect|debuff|File:Compressed lightning icon1.png|link=File:Compressed lightning icon1.png}}&#039;&#039;&#039; &#039;&#039;&#039;Compressed Lightning&#039;&#039;&#039; pair being both players with {{status effect|debuff|water resistance down}} &#039;&#039;&#039;[[Water Resistance Down|Water Resistance Down II]]&#039;&#039;&#039;[[Water Resistance Down|.]] After this, &#039;&#039;&#039;Ultra Flash&#039;&#039;&#039; will clear any debuffs and loop back to the start of Vortexer&#039;s rotation.&amp;lt;/blockquote&amp;gt;{{Clear}}&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|+style=&amp;quot;border: 1px solid black&amp;quot;|Vortexer Rotation&lt;br /&gt;
!Attack&lt;br /&gt;
!Strategy&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Brute Force&#039;&#039;&#039;&lt;br /&gt;
|This attack hurts, so healers should keep the tank topped up.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Elemental Jammer&#039;&#039;&#039;&lt;br /&gt;
|Keep an eye on who gets marked with &#039;&#039;&#039;{{status effect|debuff|File:Compressed lightning icon1.png|link=File:Compressed lightning icon1.png}}&#039;&#039;&#039; &#039;&#039;&#039;Compressed Lightning&#039;&#039;&#039;. Having someone dedicated to marking them with &#039;&#039;&#039;[[Signs]]&#039;&#039;&#039; can be helpful.&lt;br /&gt;
All players should start moving to stack for &#039;&#039;&#039;Earth Missile&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Earth Missile + Fire Beam&#039;&#039;&#039;&lt;br /&gt;
|Stack together for &#039;&#039;&#039;Earth Missile&#039;&#039;&#039;, then spread out for &#039;&#039;&#039;Fire Beam&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Brute Force&#039;&#039;&#039;&lt;br /&gt;
|Delay tank-swapping until after the &#039;&#039;&#039;Compressed&#039;&#039;&#039; debuffs resolve. The off-tank should &amp;lt;u&amp;gt;avoid stacking&amp;lt;/u&amp;gt; for the first {{status effect|debuff|File:Compressed water icon1.png|link=File:Compressed water icon1.png}} &#039;&#039;&#039;Compressed Water&#039;&#039;&#039; to ensure they don&#039;t immediately get the next debuff.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Compressed Water/Lightning&#039;&#039;&#039;&lt;br /&gt;
|Make sure &#039;&#039;&#039;{{status effect|debuff|File:Compressed lightning icon1.png|link=File:Compressed lightning icon1.png}}&#039;&#039;&#039; &#039;&#039;&#039;Compressed Lightning&#039;&#039;&#039; is standing with their assigned partner on the opposite side of the arena from where the {{status effect|debuff|File:Compressed water icon1.png|link=File:Compressed water icon1.png}} &#039;&#039;&#039;Compressed Water&#039;&#039;&#039; stack is. All players near the boss &amp;lt;u&amp;gt;should immediately run&amp;lt;/u&amp;gt; from the &#039;&#039;&#039;Water Spout&#039;&#039;&#039;.&lt;br /&gt;
Tank swap here.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ice Missiles&#039;&#039;&#039;&lt;br /&gt;
|Drop the &#039;&#039;&#039;Ice Missiles&#039;&#039;&#039; slightly outside of melee range from the &#039;&#039;&#039;Water Spout&#039;&#039;&#039;, then run back to the group away from the ice patches.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Brute Force&#039;&#039;&#039;&lt;br /&gt;
|The person with {{status effect|debuff|water resistance down}} &#039;&#039;&#039;[[Water Resistance Down|Water Resistance Down II]]&#039;&#039;&#039; should be moving to stack with &#039;&#039;&#039;{{status effect|debuff|File:Compressed lightning icon1.png|link=File:Compressed lightning icon1.png}}&#039;&#039;&#039; &#039;&#039;&#039;Compressed Lightning&#039;&#039;&#039; away from the boss while the rest of the group moves to the second &#039;&#039;&#039;Water Spout&#039;&#039;&#039; location.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Compressed Water/Lightning&#039;&#039;&#039;&lt;br /&gt;
|Boss should be away from the ice block and from the &#039;&#039;&#039;{{status effect|debuff|File:Compressed lightning icon1.png|link=File:Compressed lightning icon1.png}}&#039;&#039;&#039; &#039;&#039;&#039;Compressed Lightning&#039;&#039;&#039; point. Afterwards, players should run towards the center to stack for &#039;&#039;&#039;Earth Missile&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Earth Missile + Fire Beam&#039;&#039;&#039;&lt;br /&gt;
|At least one player should aim a &#039;&#039;&#039;Fire Beam&#039;&#039;&#039; at the &#039;&#039;&#039;Water Spout&#039;&#039;&#039; to destroy it (preferably the tanks), else it will wipe the party. Make sure &amp;lt;u&amp;gt;no one points a &#039;&#039;&#039;Fire Beam&#039;&#039;&#039; at the &#039;&#039;&#039;Ice Block&#039;&#039;&#039;&amp;lt;/u&amp;gt; or the party will wipe to &#039;&#039;&#039;Ultra Flash&#039;&#039;&#039; later.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Super Cyclone&#039;&#039;&#039;&lt;br /&gt;
|This will almost immediately be followed by the &#039;&#039;&#039;Compressed&#039;&#039;&#039; debuffs expiring, so players should aim to be knocked back to their designated spots.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Compressed Water/Lightning&#039;&#039;&#039;&lt;br /&gt;
|Both players with {{status effect|debuff|water resistance down}} &#039;&#039;&#039;[[Water Resistance Down|Water Resistance Down II]]&#039;&#039;&#039; should be handling &#039;&#039;&#039;{{status effect|debuff|File:Compressed lightning icon1.png|link=File:Compressed lightning icon1.png}}&#039;&#039;&#039; &#039;&#039;&#039;Compressed Lightning&#039;&#039;&#039; while the rest of the party is stacked for {{status effect|debuff|File:Compressed water icon1.png|link=File:Compressed water icon1.png}} &#039;&#039;&#039;Compressed Water&#039;&#039;&#039;. Remember to &amp;lt;u&amp;gt;run away from the &#039;&#039;&#039;Water Spout&#039;&#039;&#039;&amp;lt;/u&amp;gt; after.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Brute Force&#039;&#039;&#039;&lt;br /&gt;
|Tank Swap.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ultra Flash&#039;&#039;&#039;&lt;br /&gt;
|Hide behind the Ice Block to avoid dying to this attack. The fight will now loop from the beginning until enrage or Vortexer is defeated.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Loop Repeat&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*{{tomestone|Poetics|15}} [[Allagan Tomestone of Poetics]]&lt;br /&gt;
*{{Item icon|Midan Manifesto - Page 2}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|32px|link=]] Treasure Coffer 1===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Midan Head Gear Coffer (IL 240)}}&lt;br /&gt;
{{Drops table row|Midan Hand Gear Coffer (IL 240)}}&lt;br /&gt;
{{Drops table row|Midan Foot Gear Coffer (IL 240)}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|32px|link=]] Treasure Coffer 2===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Midan Head Gear Coffer (IL 240)}}&lt;br /&gt;
{{Drops table row|Midan Hand Gear Coffer (IL 240)}}&lt;br /&gt;
{{Drops table row|Midan Foot Gear Coffer (IL 240)}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header}}&lt;br /&gt;
{{music table row|Main|Locus}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Duties nav/raid}}&lt;/div&gt;</summary>
		<author><name>Pckables</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Emanation_(Extreme)&amp;diff=1328537</id>
		<title>Emanation (Extreme)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Emanation_(Extreme)&amp;diff=1328537"/>
		<updated>2026-05-30T09:38:56Z</updated>

		<summary type="html">&lt;p&gt;Pckables: /* Mechanics */ Re-wrote Divine Denial for consistency.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{EX notice}}&lt;br /&gt;
{{otheruses|the level 70 challenge-mode [[trial]]|the story-mode [[Main Scenario]] [[trial]]|Emanation}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = Emanation (Extreme)&lt;br /&gt;
| description = In the shadow of [[Kugane]]&#039;s renowned Mujikoza theater, you recount your clash with Sri [[Lakshmi]] to the wandering minstrel. Moved to melancholy by the tragic tale, he forgoes adapting it for the stage, choosing instead to honor the memory of the departed with a verse. So vivid are the words and sorrowful the melody, you cannot help but relive the fateful encounter in your mind&#039;s eye...&lt;br /&gt;
| image = Emanation_(Extreme).png&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 70&lt;br /&gt;
| level-sync = 70&lt;br /&gt;
| ilvl = 300&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = extreme&lt;br /&gt;
| size = full&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| duty-finder = High-end Trials (Stormblood)&lt;br /&gt;
| roulette = Mentor&lt;br /&gt;
| location = Emanation&lt;br /&gt;
| region = Gyr Abania&lt;br /&gt;
| tomestones = 15 Poetics&lt;br /&gt;
| req-quest = Songs in the Key of Kugane&lt;br /&gt;
| patch = 4.0&lt;br /&gt;
| release = Stormblood&lt;br /&gt;
| echo = ex-trial&lt;br /&gt;
| stone-sky-sea = Emanation (Extreme)&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
==Strategy==&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|32px|link=]] Lady of Bliss: [[Lakshmi]]===&lt;br /&gt;
===First Phase===&lt;br /&gt;
[[File:HandOfGrace1.png|350px|thumb|right|Hand of Grace positioning chart&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; &#039;&#039;&#039;&#039;&#039;Note:&#039;&#039;&#039;&#039;&#039; Although this maximizes safe space, different positional variations may be more effective for your team composition]]&lt;br /&gt;
[[File:AlluringArm1.png|350px|thumb|right|Alluring Arm positioning chart (1 cross - 2 lily pads)]]&lt;br /&gt;
[[File:AlluringArm2.png|350px|thumb|right|Alluring Arm positioning chart (2 cross - 1 lily pad)]]&lt;br /&gt;
[[File:HandOfBeauty1.png|350px|thumb|right|Hand of Beauty positioning chart]]&lt;br /&gt;
* This phase begins with two adds&lt;br /&gt;
# Tail Slap - wide frontal cleave&lt;br /&gt;
# Inner Demons - gaze attack&lt;br /&gt;
# {{action icon|Stotram}} - Add heal from Lakshmi and raid-wide damage&lt;br /&gt;
* After the adds are down, Lakshmi becomes targetable&lt;br /&gt;
* Lakshmi will cast abilities in the following order:&lt;br /&gt;
# Hand of Grace - Telegraphed AoE &lt;br /&gt;
# The Pull of Light - Tankbuster (cast simultaneously with Hand of Grace)&lt;br /&gt;
# {{action icon|Stotram}}&lt;br /&gt;
# The Pull of Light&lt;br /&gt;
# The Path of Light - Large frontal cleave centered on player with second highest aggro (marked with a blue marker)&lt;br /&gt;
# Alluring Arm - One &#039;&#039;&#039;+&#039;&#039;&#039; AoE, and two lily pads&lt;br /&gt;
# The Pull of Light&lt;br /&gt;
# {{action icon|Stotram}}&lt;br /&gt;
# The Pall of Light - Stack on the marked player to share damage&lt;br /&gt;
# The Pull of Light&lt;br /&gt;
# Chanchala - Massive ability buff&lt;br /&gt;
* After Chanchala, Lakshmi&#039;s abilities are altered and her damage is substantially increased&lt;br /&gt;
* The next abilities will be cast in Lakshmi&#039;s first Chanchala form in the following order:&lt;br /&gt;
# Divine Denial - Raid-wide knockback, will kill anyone not using Vril&lt;br /&gt;
# Hand of Beauty - Telegraphed AoE on bother healers&lt;br /&gt;
# The Pull of Light - Substantially more damage, Vril to avoid death&lt;br /&gt;
# The Path of Light - Substantially more damage, Vril to avoid death&lt;br /&gt;
# Divine Desire - Raid-wide pull and bleed AoE in the center of the arena (Vril negates pull)&lt;br /&gt;
* After Divine Desire, Lakshmi returns to her regular form and resumes her regular abilities&lt;br /&gt;
* Her next rotation is as follows:&lt;br /&gt;
# The Pull of Light&lt;br /&gt;
# The Path of Light&lt;br /&gt;
# {{action icon|Stotram}}&lt;br /&gt;
* At around 50% HP, Lakshmi becomes untargetable and the add phase begins&lt;br /&gt;
&lt;br /&gt;
===Second Phase - Adds===&lt;br /&gt;
* Once Lakshmi becomes untargetable, she&#039;ll summon four Dreamer adds: two Brahmin and two Shudra&lt;br /&gt;
# Water III - Telegraphed AoE&lt;br /&gt;
* One add will be marked with a blue Vril bubble&lt;br /&gt;
* This bubble rotates to a different add every 10 seconds&lt;br /&gt;
* Every add with Vril that&#039;s killed will replenish players&#039; Vril by 1&lt;br /&gt;
* Players will need to kill 3 adds to fully replenish Vril (Vril won&#039;t be restored until at least 3 adds are killed with the bubble on them)&lt;br /&gt;
* Lakshmi will cast her ultimate once the gauge reaches 0 regardless if adds remain on the field&lt;br /&gt;
* Use Vril to survive the ultimate. Afterwards, her final phase begins&lt;br /&gt;
&lt;br /&gt;
===Third Phase===&lt;br /&gt;
* After her ultimate, Lakshmi immediately begins her final phase with Chanchala:&lt;br /&gt;
# Divine Doubt - Raid-wide confuse (Vril lowers confuse time)&lt;br /&gt;
# The Path of Light&lt;br /&gt;
# The Pull of Light&lt;br /&gt;
* Lakshmi drops her Chanchala form and begins glowing gold:&lt;br /&gt;
# Vril Restoration (Z and Straight)&lt;br /&gt;
# The Pull of Light&lt;br /&gt;
# The Pall of Light&lt;br /&gt;
# Alluring Arm - Two crosses and two lily pads&lt;br /&gt;
# The Path of Light&lt;br /&gt;
# {{action icon|Stotram}}&lt;br /&gt;
* Lakshmi then enters Chanchala once more:&lt;br /&gt;
# Divine Doubt&lt;br /&gt;
# The Pall of Light - Stack to mitigate damage, pop Vril to avoid bleed debuff&lt;br /&gt;
# Vril Restoration (Circle and Z)&lt;br /&gt;
# Divine Desire - Cast at the same time as the Vril Restoration&lt;br /&gt;
# Vril Restoration (Circle and Z)&lt;br /&gt;
# {{action icon|Stotram}} - Pop Vril to survive, will kill those with bleed debuff or not topped off on HP&lt;br /&gt;
* Lakshmi drops Chanchala and starts begins her final rotation:&lt;br /&gt;
# Alluring Arm&lt;br /&gt;
# The Pall of Light&lt;br /&gt;
# The Path of Light&lt;br /&gt;
* After some time, if Lakshmi is still not dead, she will soft enrage by using Chanchala&lt;br /&gt;
* If she is still not killed, Lakshmi will hard enrage and cast Divine Desire until the party wipes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note: &#039;&#039;&#039;&#039;&#039; for an indepth explanation of each mechanic, visit the &#039;&#039;&#039;Mechanics&#039;&#039;&#039; section.&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|+style=&amp;quot;border:1px solid black&amp;quot;|Lakshmi Abilities&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Chanchala Effect&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chanchala&#039;&#039;&#039;&lt;br /&gt;
|Lakshmi buffs herself with {{Status effect|buff|File:Chanchala icon1.png|link=File:Chanchala icon1.png}} &#039;&#039;&#039;Chanchala&#039;&#039;&#039;, increasing the potency of her attacks to players not buffed by {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;{{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} Vril&#039;&#039;&#039; is removed after blocking an attack.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Alluring Arm&#039;&#039;&#039;&lt;br /&gt;
|Marks three players with either &#039;&#039;&#039;Hand of Grace&#039;&#039;&#039; or &#039;&#039;&#039;Hand of Beauty&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hand of Grace&#039;&#039;&#039; targets DPS players and deals damage in [[Area of Effect#Simple Line AoE|line AoEs]] in all cardinal directions.&lt;br /&gt;
* &#039;&#039;&#039;Hand of Beauty&#039;&#039;&#039; targets healers and are simply [[Area of Effect#Spread Circle|spread circles]].&lt;br /&gt;
|Both healers are targeted by &#039;&#039;&#039;Hand of Beauty&#039;&#039;&#039;.&lt;br /&gt;
Inflicts {{Status effect|debuff|heavy}} &#039;&#039;&#039;[[Heavy]]&#039;&#039;&#039; and drops {{Status effect|debuff|Bleeding}} &#039;&#039;&#039;[[Bleeding|Bleed]]&#039;&#039;&#039; [[Area of Effect#Puddle|puddles]] that grow significantly.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{action icon|Stotram}}&#039;&#039;&#039;&lt;br /&gt;
|High unavoidable party-wide damage. Heals other living enemies.&lt;br /&gt;
|Damage is massively increased and inflicts {{Status effect|debuff|Bleeding}} &#039;&#039;&#039;[[Bleeding]]&#039;&#039;&#039;. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Pull of Light&#039;&#039;&#039;&lt;br /&gt;
|A moderate damage [[tankbuster]].&lt;br /&gt;
|Damage is significantly increased.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Path of Light&#039;&#039;&#039;&lt;br /&gt;
|Targets the second highest enmity player with a [[Area of Effect#Spread Line or Cone|90 degree spread cone]], indicated by a blue circle.&lt;br /&gt;
|Damage is significantly increased.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Pall of Light&#039;&#039;&#039;&lt;br /&gt;
|A standard {{I|stack marker}}.&lt;br /&gt;
|Damage is increased and inflicts {{Status effect|debuff|Bleeding}} &#039;&#039;&#039;[[Bleeding]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;|&#039;&#039;&#039;Blissful Spear&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;|Large [[Area of Effect#Simple Line AoE|simple line AoEs]] are placed on the arena, and inside each are three bubbles that restore {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; charges when touched.&lt;br /&gt;
&lt;br /&gt;
* Players buffed by {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; will be healed by the AoEs instead of damaged.&lt;br /&gt;
|A [[Area of Effect#Simple Donut AoE|simple donut AoE]] covering the edge of the arena. Has 16 Vril bubbles.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Divine Denial&#039;&#039;&#039;&lt;br /&gt;
|A [[Knockback#Radial Knockback|radial knockback]] attack.&lt;br /&gt;
Players not buffed by {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; are pushed significantly farther back, likely off the platform.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Only used with {{Status effect|buff|File:Chanchala icon1.png|link=File:Chanchala icon1.png}} &#039;&#039;&#039;Chanchala&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Divine Desire&#039;&#039;&#039;&lt;br /&gt;
|Lakshmi creates a [[Area of Effect#Puddle|puddle]] under her that inflicts {{Status effect|debuff|Bleeding}} &#039;&#039;&#039;[[Bleeding]]&#039;&#039;&#039; and casts a [[Knockback|radial draw-in]] effect.&lt;br /&gt;
Players not buffed by {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; are affected significantly more by the draw-in.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Divine Doubt&#039;&#039;&#039;&lt;br /&gt;
|Inflicts all players with {{Status effect|debuff|confused}} &#039;&#039;&#039;[[Confused (Status Effect)|Confused]]&#039;&#039;&#039; for 16 seconds. Players buffed by {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; are only inflicted for 8 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{see also|Lakshmi&#039;s Accessories}}&lt;br /&gt;
*Each player will receive 1 {{Item icon|Bliss Totem}} per kill. Collect 5 totems to exchange for accessories or 99 for a {{Item icon|Blissful Kamuy Fife}} at [[Eschina]] in [[Rhalgr&#039;s Reach]] (X:13.8 Y:11.8).&lt;br /&gt;
*{{tomestone|Poetics|15}} [[Allagan Tomestone of Poetics]]&lt;br /&gt;
*{{Item icon|Lakshmi Card}} (Drops at a fixed rate.)&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|32px|link=]] Treasure Coffer===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Earrings of Fending}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Earrings of Slaying}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Earrings of Aiming}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Earrings of Casting}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Earrings of Healing}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Necklace of Fending}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Necklace of Slaying}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Necklace of Aiming}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Necklace of Casting}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Necklace of Healing}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Bracelet of Fending}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Bracelet of Slaying}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Bracelet of Aiming}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Bracelet of Casting}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Bracelet of Healing}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Ring of Fending}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Ring of Slaying}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Ring of Casting}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Ring of Healing}}&lt;br /&gt;
{{Drops table row|Blissful Shroud}}&lt;br /&gt;
{{Drops table row|Blissful Kamuy Fife}}&lt;br /&gt;
{{Drops table row|Faded Copy of Beauty&#039;s Wicked Wiles}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Lakshmi Intolerant}}&lt;br /&gt;
{{achievement table row|Mightier than Bliss}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header}}&lt;br /&gt;
{{music table row|Main|Beauty&#039;s Wicked Wiles}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Emanation ex 3.jpg&lt;br /&gt;
Emanation ex 1.jpg&lt;br /&gt;
Emanation ex 2.jpg&lt;br /&gt;
Lakshmi1.png&lt;br /&gt;
Lakshmi2.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav/trial}}&lt;/div&gt;</summary>
		<author><name>Pckables</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Emanation_(Extreme)&amp;diff=1328527</id>
		<title>Emanation (Extreme)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Emanation_(Extreme)&amp;diff=1328527"/>
		<updated>2026-05-30T09:21:01Z</updated>

		<summary type="html">&lt;p&gt;Pckables: /* Mechanics */ Table formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{EX notice}}&lt;br /&gt;
{{otheruses|the level 70 challenge-mode [[trial]]|the story-mode [[Main Scenario]] [[trial]]|Emanation}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = Emanation (Extreme)&lt;br /&gt;
| description = In the shadow of [[Kugane]]&#039;s renowned Mujikoza theater, you recount your clash with Sri [[Lakshmi]] to the wandering minstrel. Moved to melancholy by the tragic tale, he forgoes adapting it for the stage, choosing instead to honor the memory of the departed with a verse. So vivid are the words and sorrowful the melody, you cannot help but relive the fateful encounter in your mind&#039;s eye...&lt;br /&gt;
| image = Emanation_(Extreme).png&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 70&lt;br /&gt;
| level-sync = 70&lt;br /&gt;
| ilvl = 300&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = extreme&lt;br /&gt;
| size = full&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| duty-finder = High-end Trials (Stormblood)&lt;br /&gt;
| roulette = Mentor&lt;br /&gt;
| location = Emanation&lt;br /&gt;
| region = Gyr Abania&lt;br /&gt;
| tomestones = 15 Poetics&lt;br /&gt;
| req-quest = Songs in the Key of Kugane&lt;br /&gt;
| patch = 4.0&lt;br /&gt;
| release = Stormblood&lt;br /&gt;
| echo = ex-trial&lt;br /&gt;
| stone-sky-sea = Emanation (Extreme)&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
==Strategy==&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|32px|link=]] Lady of Bliss: [[Lakshmi]]===&lt;br /&gt;
===First Phase===&lt;br /&gt;
[[File:HandOfGrace1.png|350px|thumb|right|Hand of Grace positioning chart&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; &#039;&#039;&#039;&#039;&#039;Note:&#039;&#039;&#039;&#039;&#039; Although this maximizes safe space, different positional variations may be more effective for your team composition]]&lt;br /&gt;
[[File:AlluringArm1.png|350px|thumb|right|Alluring Arm positioning chart (1 cross - 2 lily pads)]]&lt;br /&gt;
[[File:AlluringArm2.png|350px|thumb|right|Alluring Arm positioning chart (2 cross - 1 lily pad)]]&lt;br /&gt;
[[File:HandOfBeauty1.png|350px|thumb|right|Hand of Beauty positioning chart]]&lt;br /&gt;
* This phase begins with two adds&lt;br /&gt;
# Tail Slap - wide frontal cleave&lt;br /&gt;
# Inner Demons - gaze attack&lt;br /&gt;
# {{action icon|Stotram}} - Add heal from Lakshmi and raid-wide damage&lt;br /&gt;
* After the adds are down, Lakshmi becomes targetable&lt;br /&gt;
* Lakshmi will cast abilities in the following order:&lt;br /&gt;
# Hand of Grace - Telegraphed AoE &lt;br /&gt;
# The Pull of Light - Tankbuster (cast simultaneously with Hand of Grace)&lt;br /&gt;
# {{action icon|Stotram}}&lt;br /&gt;
# The Pull of Light&lt;br /&gt;
# The Path of Light - Large frontal cleave centered on player with second highest aggro (marked with a blue marker)&lt;br /&gt;
# Alluring Arm - One &#039;&#039;&#039;+&#039;&#039;&#039; AoE, and two lily pads&lt;br /&gt;
# The Pull of Light&lt;br /&gt;
# {{action icon|Stotram}}&lt;br /&gt;
# The Pall of Light - Stack on the marked player to share damage&lt;br /&gt;
# The Pull of Light&lt;br /&gt;
# Chanchala - Massive ability buff&lt;br /&gt;
* After Chanchala, Lakshmi&#039;s abilities are altered and her damage is substantially increased&lt;br /&gt;
* The next abilities will be cast in Lakshmi&#039;s first Chanchala form in the following order:&lt;br /&gt;
# Divine Denial - Raid-wide knockback, will kill anyone not using Vril&lt;br /&gt;
# Hand of Beauty - Telegraphed AoE on bother healers&lt;br /&gt;
# The Pull of Light - Substantially more damage, Vril to avoid death&lt;br /&gt;
# The Path of Light - Substantially more damage, Vril to avoid death&lt;br /&gt;
# Divine Desire - Raid-wide pull and bleed AoE in the center of the arena (Vril negates pull)&lt;br /&gt;
* After Divine Desire, Lakshmi returns to her regular form and resumes her regular abilities&lt;br /&gt;
* Her next rotation is as follows:&lt;br /&gt;
# The Pull of Light&lt;br /&gt;
# The Path of Light&lt;br /&gt;
# {{action icon|Stotram}}&lt;br /&gt;
* At around 50% HP, Lakshmi becomes untargetable and the add phase begins&lt;br /&gt;
&lt;br /&gt;
===Second Phase - Adds===&lt;br /&gt;
* Once Lakshmi becomes untargetable, she&#039;ll summon four Dreamer adds: two Brahmin and two Shudra&lt;br /&gt;
# Water III - Telegraphed AoE&lt;br /&gt;
* One add will be marked with a blue Vril bubble&lt;br /&gt;
* This bubble rotates to a different add every 10 seconds&lt;br /&gt;
* Every add with Vril that&#039;s killed will replenish players&#039; Vril by 1&lt;br /&gt;
* Players will need to kill 3 adds to fully replenish Vril (Vril won&#039;t be restored until at least 3 adds are killed with the bubble on them)&lt;br /&gt;
* Lakshmi will cast her ultimate once the gauge reaches 0 regardless if adds remain on the field&lt;br /&gt;
* Use Vril to survive the ultimate. Afterwards, her final phase begins&lt;br /&gt;
&lt;br /&gt;
===Third Phase===&lt;br /&gt;
* After her ultimate, Lakshmi immediately begins her final phase with Chanchala:&lt;br /&gt;
# Divine Doubt - Raid-wide confuse (Vril lowers confuse time)&lt;br /&gt;
# The Path of Light&lt;br /&gt;
# The Pull of Light&lt;br /&gt;
* Lakshmi drops her Chanchala form and begins glowing gold:&lt;br /&gt;
# Vril Restoration (Z and Straight)&lt;br /&gt;
# The Pull of Light&lt;br /&gt;
# The Pall of Light&lt;br /&gt;
# Alluring Arm - Two crosses and two lily pads&lt;br /&gt;
# The Path of Light&lt;br /&gt;
# {{action icon|Stotram}}&lt;br /&gt;
* Lakshmi then enters Chanchala once more:&lt;br /&gt;
# Divine Doubt&lt;br /&gt;
# The Pall of Light - Stack to mitigate damage, pop Vril to avoid bleed debuff&lt;br /&gt;
# Vril Restoration (Circle and Z)&lt;br /&gt;
# Divine Desire - Cast at the same time as the Vril Restoration&lt;br /&gt;
# Vril Restoration (Circle and Z)&lt;br /&gt;
# {{action icon|Stotram}} - Pop Vril to survive, will kill those with bleed debuff or not topped off on HP&lt;br /&gt;
* Lakshmi drops Chanchala and starts begins her final rotation:&lt;br /&gt;
# Alluring Arm&lt;br /&gt;
# The Pall of Light&lt;br /&gt;
# The Path of Light&lt;br /&gt;
* After some time, if Lakshmi is still not dead, she will soft enrage by using Chanchala&lt;br /&gt;
* If she is still not killed, Lakshmi will hard enrage and cast Divine Desire until the party wipes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note: &#039;&#039;&#039;&#039;&#039; for an indepth explanation of each mechanic, visit the &#039;&#039;&#039;Mechanics&#039;&#039;&#039; section.&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|+style=&amp;quot;border:1px solid black&amp;quot;|Lakshmi Abilities&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Chanchala Effect&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chanchala&#039;&#039;&#039;&lt;br /&gt;
|Lakshmi buffs herself with {{Status effect|buff|File:Chanchala icon1.png|link=File:Chanchala icon1.png}} &#039;&#039;&#039;Chanchala&#039;&#039;&#039;, increasing the potency of her attacks to players not buffed by {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;{{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} Vril&#039;&#039;&#039; is removed after blocking an attack.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Alluring Arm&#039;&#039;&#039;&lt;br /&gt;
|Marks three players with either &#039;&#039;&#039;Hand of Grace&#039;&#039;&#039; or &#039;&#039;&#039;Hand of Beauty&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hand of Grace&#039;&#039;&#039; targets DPS players and deals damage in [[Area of Effect#Simple Line AoE|line AoEs]] in all cardinal directions.&lt;br /&gt;
* &#039;&#039;&#039;Hand of Beauty&#039;&#039;&#039; targets healers and are simply [[Area of Effect#Spread Circle|spread circles]].&lt;br /&gt;
|Both healers are targeted by &#039;&#039;&#039;Hand of Beauty&#039;&#039;&#039;.&lt;br /&gt;
Inflicts {{Status effect|debuff|heavy}} &#039;&#039;&#039;[[Heavy]]&#039;&#039;&#039; and drops {{Status effect|debuff|Bleeding}} &#039;&#039;&#039;[[Bleeding|Bleed]]&#039;&#039;&#039; [[Area of Effect#Puddle|puddles]] that grow significantly.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{action icon|Stotram}}&#039;&#039;&#039;&lt;br /&gt;
|High unavoidable party-wide damage. Heals other living enemies.&lt;br /&gt;
|Damage is massively increased and inflicts {{Status effect|debuff|Bleeding}} &#039;&#039;&#039;[[Bleeding]]&#039;&#039;&#039;. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Pull of Light&#039;&#039;&#039;&lt;br /&gt;
|A moderate damage [[tankbuster]].&lt;br /&gt;
|Damage is significantly increased.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Path of Light&#039;&#039;&#039;&lt;br /&gt;
|Targets the second highest enmity player with a [[Area of Effect#Spread Line or Cone|90 degree spread cone]], indicated by a blue circle.&lt;br /&gt;
|Damage is significantly increased.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Pall of Light&#039;&#039;&#039;&lt;br /&gt;
|A standard {{I|stack marker}}.&lt;br /&gt;
|Damage is increased and inflicts {{Status effect|debuff|Bleeding}} &#039;&#039;&#039;[[Bleeding]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;|&#039;&#039;&#039;Blissful Spear&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-bottom:1px solid grey&amp;quot;|Large [[Area of Effect#Simple Line AoE|simple line AoEs]] are placed on the arena, and inside each are three bubbles that restore {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; charges when touched.&lt;br /&gt;
&lt;br /&gt;
* Players buffed by {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; will be healed by the AoEs instead of damaged.&lt;br /&gt;
|A [[Area of Effect#Simple Donut AoE|simple donut AoE]] covering the edge of the arena. Has 16 Vril bubbles.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Divine Denial&#039;&#039;&#039;&lt;br /&gt;
|A [[Knockback#Radial Knockback|radial knockback]] attack that will push any players not buffed by {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; off the platform.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Only used with {{Status effect|buff|File:Chanchala icon1.png|link=File:Chanchala icon1.png}} &#039;&#039;&#039;Chanchala&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Divine Desire&#039;&#039;&#039;&lt;br /&gt;
|Lakshmi creates a [[Area of Effect#Puddle|puddle]] under her that inflicts {{Status effect|debuff|Bleeding}} &#039;&#039;&#039;[[Bleeding]]&#039;&#039;&#039; and casts a [[Knockback|radial draw-in]] effect.&lt;br /&gt;
Players not buffed by {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; are affected significantly more by the draw-in.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Divine Doubt&#039;&#039;&#039;&lt;br /&gt;
|Inflicts all players with {{Status effect|debuff|confused}} &#039;&#039;&#039;[[Confused (Status Effect)|Confused]]&#039;&#039;&#039; for 16 seconds. Players buffed by {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; are only inflicted for 8 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{see also|Lakshmi&#039;s Accessories}}&lt;br /&gt;
*Each player will receive 1 {{Item icon|Bliss Totem}} per kill. Collect 5 totems to exchange for accessories or 99 for a {{Item icon|Blissful Kamuy Fife}} at [[Eschina]] in [[Rhalgr&#039;s Reach]] (X:13.8 Y:11.8).&lt;br /&gt;
*{{tomestone|Poetics|15}} [[Allagan Tomestone of Poetics]]&lt;br /&gt;
*{{Item icon|Lakshmi Card}} (Drops at a fixed rate.)&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|32px|link=]] Treasure Coffer===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Earrings of Fending}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Earrings of Slaying}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Earrings of Aiming}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Earrings of Casting}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Earrings of Healing}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Necklace of Fending}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Necklace of Slaying}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Necklace of Aiming}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Necklace of Casting}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Necklace of Healing}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Bracelet of Fending}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Bracelet of Slaying}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Bracelet of Aiming}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Bracelet of Casting}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Bracelet of Healing}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Ring of Fending}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Ring of Slaying}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Ring of Casting}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Ring of Healing}}&lt;br /&gt;
{{Drops table row|Blissful Shroud}}&lt;br /&gt;
{{Drops table row|Blissful Kamuy Fife}}&lt;br /&gt;
{{Drops table row|Faded Copy of Beauty&#039;s Wicked Wiles}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Lakshmi Intolerant}}&lt;br /&gt;
{{achievement table row|Mightier than Bliss}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header}}&lt;br /&gt;
{{music table row|Main|Beauty&#039;s Wicked Wiles}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Emanation ex 3.jpg&lt;br /&gt;
Emanation ex 1.jpg&lt;br /&gt;
Emanation ex 2.jpg&lt;br /&gt;
Lakshmi1.png&lt;br /&gt;
Lakshmi2.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav/trial}}&lt;/div&gt;</summary>
		<author><name>Pckables</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Vril_icon1.png&amp;diff=1328526</id>
		<title>File:Vril icon1.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Vril_icon1.png&amp;diff=1328526"/>
		<updated>2026-05-30T09:19:26Z</updated>

		<summary type="html">&lt;p&gt;Pckables: adding categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Vril buff icon from Emanation.&lt;br /&gt;
[[Category:Status Effect Icons]]&lt;br /&gt;
[[Category:Square Enix icons]]&lt;/div&gt;</summary>
		<author><name>Pckables</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Chanchala_icon1.png&amp;diff=1328525</id>
		<title>File:Chanchala icon1.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Chanchala_icon1.png&amp;diff=1328525"/>
		<updated>2026-05-30T09:19:08Z</updated>

		<summary type="html">&lt;p&gt;Pckables: adding categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Chanchala buff icon from Emanation.&lt;br /&gt;
[[Category:Status Effect Icons]]&lt;/div&gt;</summary>
		<author><name>Pckables</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Emanation_(Extreme)&amp;diff=1328524</id>
		<title>Emanation (Extreme)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Emanation_(Extreme)&amp;diff=1328524"/>
		<updated>2026-05-30T09:18:24Z</updated>

		<summary type="html">&lt;p&gt;Pckables: Updated ability table. Will update the phases tomorrow.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{EX notice}}&lt;br /&gt;
{{otheruses|the level 70 challenge-mode [[trial]]|the story-mode [[Main Scenario]] [[trial]]|Emanation}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = Emanation (Extreme)&lt;br /&gt;
| description = In the shadow of [[Kugane]]&#039;s renowned Mujikoza theater, you recount your clash with Sri [[Lakshmi]] to the wandering minstrel. Moved to melancholy by the tragic tale, he forgoes adapting it for the stage, choosing instead to honor the memory of the departed with a verse. So vivid are the words and sorrowful the melody, you cannot help but relive the fateful encounter in your mind&#039;s eye...&lt;br /&gt;
| image = Emanation_(Extreme).png&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 70&lt;br /&gt;
| level-sync = 70&lt;br /&gt;
| ilvl = 300&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = extreme&lt;br /&gt;
| size = full&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| duty-finder = High-end Trials (Stormblood)&lt;br /&gt;
| roulette = Mentor&lt;br /&gt;
| location = Emanation&lt;br /&gt;
| region = Gyr Abania&lt;br /&gt;
| tomestones = 15 Poetics&lt;br /&gt;
| req-quest = Songs in the Key of Kugane&lt;br /&gt;
| patch = 4.0&lt;br /&gt;
| release = Stormblood&lt;br /&gt;
| echo = ex-trial&lt;br /&gt;
| stone-sky-sea = Emanation (Extreme)&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
==Strategy==&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|32px|link=]] Lady of Bliss: [[Lakshmi]]===&lt;br /&gt;
===First Phase===&lt;br /&gt;
[[File:HandOfGrace1.png|350px|thumb|right|Hand of Grace positioning chart&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; &#039;&#039;&#039;&#039;&#039;Note:&#039;&#039;&#039;&#039;&#039; Although this maximizes safe space, different positional variations may be more effective for your team composition]]&lt;br /&gt;
[[File:AlluringArm1.png|350px|thumb|right|Alluring Arm positioning chart (1 cross - 2 lily pads)]]&lt;br /&gt;
[[File:AlluringArm2.png|350px|thumb|right|Alluring Arm positioning chart (2 cross - 1 lily pad)]]&lt;br /&gt;
[[File:HandOfBeauty1.png|350px|thumb|right|Hand of Beauty positioning chart]]&lt;br /&gt;
* This phase begins with two adds&lt;br /&gt;
# Tail Slap - wide frontal cleave&lt;br /&gt;
# Inner Demons - gaze attack&lt;br /&gt;
# {{action icon|Stotram}} - Add heal from Lakshmi and raid-wide damage&lt;br /&gt;
* After the adds are down, Lakshmi becomes targetable&lt;br /&gt;
* Lakshmi will cast abilities in the following order:&lt;br /&gt;
# Hand of Grace - Telegraphed AoE &lt;br /&gt;
# The Pull of Light - Tankbuster (cast simultaneously with Hand of Grace)&lt;br /&gt;
# {{action icon|Stotram}}&lt;br /&gt;
# The Pull of Light&lt;br /&gt;
# The Path of Light - Large frontal cleave centered on player with second highest aggro (marked with a blue marker)&lt;br /&gt;
# Alluring Arm - One &#039;&#039;&#039;+&#039;&#039;&#039; AoE, and two lily pads&lt;br /&gt;
# The Pull of Light&lt;br /&gt;
# {{action icon|Stotram}}&lt;br /&gt;
# The Pall of Light - Stack on the marked player to share damage&lt;br /&gt;
# The Pull of Light&lt;br /&gt;
# Chanchala - Massive ability buff&lt;br /&gt;
* After Chanchala, Lakshmi&#039;s abilities are altered and her damage is substantially increased&lt;br /&gt;
* The next abilities will be cast in Lakshmi&#039;s first Chanchala form in the following order:&lt;br /&gt;
# Divine Denial - Raid-wide knockback, will kill anyone not using Vril&lt;br /&gt;
# Hand of Beauty - Telegraphed AoE on bother healers&lt;br /&gt;
# The Pull of Light - Substantially more damage, Vril to avoid death&lt;br /&gt;
# The Path of Light - Substantially more damage, Vril to avoid death&lt;br /&gt;
# Divine Desire - Raid-wide pull and bleed AoE in the center of the arena (Vril negates pull)&lt;br /&gt;
* After Divine Desire, Lakshmi returns to her regular form and resumes her regular abilities&lt;br /&gt;
* Her next rotation is as follows:&lt;br /&gt;
# The Pull of Light&lt;br /&gt;
# The Path of Light&lt;br /&gt;
# {{action icon|Stotram}}&lt;br /&gt;
* At around 50% HP, Lakshmi becomes untargetable and the add phase begins&lt;br /&gt;
&lt;br /&gt;
===Second Phase - Adds===&lt;br /&gt;
* Once Lakshmi becomes untargetable, she&#039;ll summon four Dreamer adds: two Brahmin and two Shudra&lt;br /&gt;
# Water III - Telegraphed AoE&lt;br /&gt;
* One add will be marked with a blue Vril bubble&lt;br /&gt;
* This bubble rotates to a different add every 10 seconds&lt;br /&gt;
* Every add with Vril that&#039;s killed will replenish players&#039; Vril by 1&lt;br /&gt;
* Players will need to kill 3 adds to fully replenish Vril (Vril won&#039;t be restored until at least 3 adds are killed with the bubble on them)&lt;br /&gt;
* Lakshmi will cast her ultimate once the gauge reaches 0 regardless if adds remain on the field&lt;br /&gt;
* Use Vril to survive the ultimate. Afterwards, her final phase begins&lt;br /&gt;
&lt;br /&gt;
===Third Phase===&lt;br /&gt;
* After her ultimate, Lakshmi immediately begins her final phase with Chanchala:&lt;br /&gt;
# Divine Doubt - Raid-wide confuse (Vril lowers confuse time)&lt;br /&gt;
# The Path of Light&lt;br /&gt;
# The Pull of Light&lt;br /&gt;
* Lakshmi drops her Chanchala form and begins glowing gold:&lt;br /&gt;
# Vril Restoration (Z and Straight)&lt;br /&gt;
# The Pull of Light&lt;br /&gt;
# The Pall of Light&lt;br /&gt;
# Alluring Arm - Two crosses and two lily pads&lt;br /&gt;
# The Path of Light&lt;br /&gt;
# {{action icon|Stotram}}&lt;br /&gt;
* Lakshmi then enters Chanchala once more:&lt;br /&gt;
# Divine Doubt&lt;br /&gt;
# The Pall of Light - Stack to mitigate damage, pop Vril to avoid bleed debuff&lt;br /&gt;
# Vril Restoration (Circle and Z)&lt;br /&gt;
# Divine Desire - Cast at the same time as the Vril Restoration&lt;br /&gt;
# Vril Restoration (Circle and Z)&lt;br /&gt;
# {{action icon|Stotram}} - Pop Vril to survive, will kill those with bleed debuff or not topped off on HP&lt;br /&gt;
* Lakshmi drops Chanchala and starts begins her final rotation:&lt;br /&gt;
# Alluring Arm&lt;br /&gt;
# The Pall of Light&lt;br /&gt;
# The Path of Light&lt;br /&gt;
* After some time, if Lakshmi is still not dead, she will soft enrage by using Chanchala&lt;br /&gt;
* If she is still not killed, Lakshmi will hard enrage and cast Divine Desire until the party wipes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note: &#039;&#039;&#039;&#039;&#039; for an indepth explanation of each mechanic, visit the &#039;&#039;&#039;Mechanics&#039;&#039;&#039; section.&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|+style=&amp;quot;border:1px solid black&amp;quot;|Lakshmi Abilities&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Chanchala Effect&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chanchala&#039;&#039;&#039;&lt;br /&gt;
|Lakshmi buffs herself with {{Status effect|buff|File:Chanchala icon1.png|link=File:Chanchala icon1.png}} &#039;&#039;&#039;Chanchala&#039;&#039;&#039;, increasing the potency of her attacks to players not buffed by {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;{{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} Vril&#039;&#039;&#039; is removed after blocking an attack.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Alluring Arm&#039;&#039;&#039;&lt;br /&gt;
|Marks three players with either &#039;&#039;&#039;Hand of Grace&#039;&#039;&#039; or &#039;&#039;&#039;Hand of Beauty&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hand of Grace&#039;&#039;&#039; targets DPS players and deals damage in [[Area of Effect#Simple Line AoE|line AoEs]] in all cardinal directions.&lt;br /&gt;
* &#039;&#039;&#039;Hand of Beauty&#039;&#039;&#039; targets healers and are simply [[Area of Effect#Spread Circle|spread circles]].&lt;br /&gt;
|Both healers are targeted by &#039;&#039;&#039;Hand of Beauty&#039;&#039;&#039;.&lt;br /&gt;
Inflicts {{Status effect|debuff|heavy}} &#039;&#039;&#039;[[Heavy]]&#039;&#039;&#039; and drops {{Status effect|debuff|Bleeding}} &#039;&#039;&#039;[[Bleeding|Bleed]]&#039;&#039;&#039; [[Area of Effect#Puddle|puddles]] that grow significantly.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{action icon|Stotram}}&#039;&#039;&#039;&lt;br /&gt;
|High unavoidable party-wide damage. Heals other living enemies.&lt;br /&gt;
|Damage is massively increased and inflicts {{Status effect|debuff|Bleeding}} &#039;&#039;&#039;[[Bleeding]]&#039;&#039;&#039;. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Pull of Light&#039;&#039;&#039;&lt;br /&gt;
|A moderate damage [[tankbuster]].&lt;br /&gt;
|Damage is significantly increased.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Path of Light&#039;&#039;&#039;&lt;br /&gt;
|Targets the second highest enmity player with a [[Area of Effect#Spread Line or Cone|90 degree spread cone]], indicated by a blue circle.&lt;br /&gt;
|Damage is significantly increased.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Pall of Light&#039;&#039;&#039;&lt;br /&gt;
|A standard {{I|stack marker}}.&lt;br /&gt;
|Damage is increased and inflicts {{Status effect|debuff|Bleeding}} &#039;&#039;&#039;[[Bleeding]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Blissful Spear&#039;&#039;&#039;&lt;br /&gt;
|Large [[Area of Effect#Simple Line AoE|simple line AoEs]] are placed on the arena, and inside each are three bubbles that restore {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; charges when touched.&lt;br /&gt;
&lt;br /&gt;
* Players buffed by {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; will be healed by the AoEs instead of damaged.&lt;br /&gt;
|A [[Area of Effect#Simple Donut AoE|simple donut AoE]] covering the edge of the arena. Has 16 Vril bubbles.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Divine Denial&#039;&#039;&#039;&lt;br /&gt;
|A [[Knockback#Radial Knockback|radial knockback]] attack that will push any players not buffed by {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; off the platform.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Only used with {{Status effect|buff|File:Chanchala icon1.png|link=File:Chanchala icon1.png}} &#039;&#039;&#039;Chanchala&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Divine Desire&#039;&#039;&#039;&lt;br /&gt;
|Lakshmi creates a [[Area of Effect#Puddle|puddle]] under her that inflicts {{Status effect|debuff|Bleeding}} &#039;&#039;&#039;[[Bleeding]]&#039;&#039;&#039; and casts a [[Knockback|radial draw-in]] effect.&lt;br /&gt;
Players not buffed by {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; are affected significantly more by the draw-in.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Divine Doubt&#039;&#039;&#039;&lt;br /&gt;
|Inflicts all players with {{Status effect|debuff|confused}} &#039;&#039;&#039;[[Confused (Status Effect)|Confused]]&#039;&#039;&#039; for 16 seconds. Players buffed by {{Status effect|buff|File:Vril icon1.png|link=File:Vril icon1.png}} &#039;&#039;&#039;Vril&#039;&#039;&#039; are only inflicted for 8 seconds.&lt;br /&gt;
|}&lt;br /&gt;
==Loot==&lt;br /&gt;
{{see also|Lakshmi&#039;s Accessories}}&lt;br /&gt;
*Each player will receive 1 {{Item icon|Bliss Totem}} per kill. Collect 5 totems to exchange for accessories or 99 for a {{Item icon|Blissful Kamuy Fife}} at [[Eschina]] in [[Rhalgr&#039;s Reach]] (X:13.8 Y:11.8).&lt;br /&gt;
*{{tomestone|Poetics|15}} [[Allagan Tomestone of Poetics]]&lt;br /&gt;
*{{Item icon|Lakshmi Card}} (Drops at a fixed rate.)&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|32px|link=]] Treasure Coffer===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Earrings of Fending}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Earrings of Slaying}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Earrings of Aiming}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Earrings of Casting}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Earrings of Healing}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Necklace of Fending}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Necklace of Slaying}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Necklace of Aiming}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Necklace of Casting}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Necklace of Healing}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Bracelet of Fending}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Bracelet of Slaying}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Bracelet of Aiming}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Bracelet of Casting}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Bracelet of Healing}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Ring of Fending}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Ring of Slaying}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Ring of Casting}}&lt;br /&gt;
{{Drops table row|Lakshmi&#039;s Ring of Healing}}&lt;br /&gt;
{{Drops table row|Blissful Shroud}}&lt;br /&gt;
{{Drops table row|Blissful Kamuy Fife}}&lt;br /&gt;
{{Drops table row|Faded Copy of Beauty&#039;s Wicked Wiles}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Lakshmi Intolerant}}&lt;br /&gt;
{{achievement table row|Mightier than Bliss}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header}}&lt;br /&gt;
{{music table row|Main|Beauty&#039;s Wicked Wiles}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Emanation ex 3.jpg&lt;br /&gt;
Emanation ex 1.jpg&lt;br /&gt;
Emanation ex 2.jpg&lt;br /&gt;
Lakshmi1.png&lt;br /&gt;
Lakshmi2.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav/trial}}&lt;/div&gt;</summary>
		<author><name>Pckables</name></author>
	</entry>
</feed>