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	<updated>2026-05-16T12:13:28Z</updated>
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		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Underkeep&amp;diff=1309214</id>
		<title>The Underkeep</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Underkeep&amp;diff=1309214"/>
		<updated>2026-05-15T21:19:47Z</updated>

		<summary type="html">&lt;p&gt;Outlander: treasure coffer coords&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Duty infobox&lt;br /&gt;
| description = In the waning days of the old kingdom, the people of Alexandria sought a way to survive as their home sank beneath the earth. They built a towering structure that enveloped the royal castle itself, and as the long years came and went, Everkeep grew to soaring heights. Yet some whisper that the castle has withstood the ravages of time, and in the city&#039;s foundation endures as a symbol of bygone glory. From within those timeworn depths Calyx sends his transmissions, and you must delve into Alexandria&#039;s past to ascertain their source.&lt;br /&gt;
| image = The Underkeep.png&lt;br /&gt;
| type = dungeon&lt;br /&gt;
| level = 100&lt;br /&gt;
| level-sync = 100&lt;br /&gt;
| ilvl = 705&lt;br /&gt;
| ilvl-sync = 760&lt;br /&gt;
| size = light&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| duty-finder = Dungeons (Dawntrail)&lt;br /&gt;
| roulette = Level Cap Dungeons&lt;br /&gt;
| tomestones = 60 mathematics + 30 mnemonics&lt;br /&gt;
| region = Xak Tural&lt;br /&gt;
| entrance = Solution Nine&lt;br /&gt;
| entrance-coordinates = 10.9, 3.2&lt;br /&gt;
| req-quest = Descent to the Foundation&lt;br /&gt;
| modes = duty support, trust, explorer&lt;br /&gt;
| trust-exp = 0&lt;br /&gt;
| patch = 7.2&lt;br /&gt;
| release = Dawntrail&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
==Objectives==&lt;br /&gt;
*Party member selection is available.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|pve align-left}}&lt;br /&gt;
! &lt;br /&gt;
! Wuk Lamat&lt;br /&gt;
! G&#039;raha Tia&lt;br /&gt;
! Krile&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[File:DS Wuk Lamat.png]]&lt;br /&gt;
| [[File:DS G&#039;raha Tia1.png]]&lt;br /&gt;
| [[File:DS Krile.png]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Class&#039;&#039;&#039;&lt;br /&gt;
| {{WAR}} [[File:Red warrior.png|Warrior|20px|link=]] Intrepid&lt;br /&gt;
| {{PLD}} {{WHM}} {{BLM}} All-Rounder&lt;br /&gt;
| {{PCT}} [[Pictomancer]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Role&#039;&#039;&#039;&lt;br /&gt;
| Tank or DPS&lt;br /&gt;
| Any&lt;br /&gt;
| DPS&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
* [[Sandcake]]&lt;br /&gt;
* [[Underkeep Hornfly]]&lt;br /&gt;
* [[Underkeep Sandworm]]&lt;br /&gt;
* [[Underkeep Myrmecoleon]]&lt;br /&gt;
* [[Underkeep Lizard]]&lt;br /&gt;
* [[Underkeep Cingulata]]&lt;br /&gt;
* [[Bygone Sentry]]&lt;br /&gt;
* [[Bygone Alpha Sentry]]&lt;br /&gt;
* [[Bygone Subrunner]]&lt;br /&gt;
* [[Bygone Electrohound]]&lt;br /&gt;
* [[Bygone Laser Cannon]]&lt;br /&gt;
* [[Bygone Terror Knight]]&lt;br /&gt;
* [[Bygone Roadripper]]&lt;br /&gt;
&lt;br /&gt;
In the final pull of the third area, the &#039;&#039;&#039;Bygone Roadripper&#039;&#039;&#039; will start with &#039;&#039;&#039;Run Amok&#039;&#039;&#039;, a telegraphed line AoE charge. It will later use this action (with a short cast) again and then use &#039;&#039;&#039;Wheeling Shot&#039;&#039;&#039;, a large frontal 180 degree cleave. This enemy can be stunned during the second Run Amok cast to prevent Wheeling Shot, but is immune to stun during the Wheeling Shot cast.&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
Note that failing any mechanics in these fights will result in the player who failed them receiving a 1 minute stacking {{status effect|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039; debuff.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|32px|link=]] [[Gargant (boss)|Gargant]]===&lt;br /&gt;
*&#039;&#039;&#039;Chilling Chirp&#039;&#039;&#039;: Party-wide magical damage.&lt;br /&gt;
*&#039;&#039;&#039;Almighty Racket&#039;&#039;&#039;: The boss will face a random player and use a late telegraphed 180 degree frontal cleave. Get behind.&lt;br /&gt;
*The boss will then become untargetable, jump outside the arena, and begin crawling around. Take note of its location, as the sand falls will obscure it. When it stops (always behind a sand fall), it will re-emerge and use a late telegraphed wide line AoE charge (&#039;&#039;&#039;Aerial Assault&#039;&#039;&#039;) through the arena.&lt;br /&gt;
*AoE combinations&lt;br /&gt;
**&#039;&#039;&#039;Chilling Chirp&#039;&#039;&#039; will now summon two circle AoE telegraphs on opposite cardinals.&lt;br /&gt;
**&#039;&#039;&#039;Almighty Racket&#039;&#039;&#039;: Get behind.&lt;br /&gt;
**Three circle AoE telegraphs will then appear along with spread marker AoEs on each player (&#039;&#039;&#039;Sedimentary Debris&#039;&#039;&#039;) dealing magical damage. Spread out in the safe zone.&lt;br /&gt;
*&#039;&#039;&#039;Earthsong&#039;&#039;&#039;: Spawns two sets of untargetable &#039;&#039;&#039;Sand Sphere&#039;&#039;&#039; adds, each of which will use a telegraphed point-blank AoE (&#039;&#039;&#039;Sphere Shatter&#039;&#039;&#039;). The first set has 7 spheres and the second set has 6. The boss will jump outside again and being moving around, so players will need to keep track of its location while dodging the AoEs.&lt;br /&gt;
*&#039;&#039;&#039;Almighty Racket&#039;&#039;&#039; + &#039;&#039;&#039;Sedimentary Debris&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Trap Jaws&#039;&#039;&#039;: Telegraphed physical tankbuster.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|32px|link=]] [[Soldier S0]]===&lt;br /&gt;
*&#039;&#039;&#039;Field of Scorn&#039;&#039;&#039;: Party-wide magical damage.&lt;br /&gt;
*&#039;&#039;&#039;Thunderous Slash&#039;&#039;&#039;: Telegraphed magical tankbuster.&lt;br /&gt;
*&#039;&#039;&#039;Sector Bisector&#039;&#039;&#039;: The boss will brandish its glowing sword to its left or right, while a small purple wave of energy will appear at its feet on that side. It will then spawn six linked clones of itself in a hexagon, all with the same animation. The clones will then begin disappearing in a clockwise or counterclockwise pattern. The last clone to disappear will emit a half-room cleave from its location based on which side is glowing.&lt;br /&gt;
*&#039;&#039;&#039;Ordered Fire&#039;&#039;&#039;: Spawns four untargetable &#039;&#039;&#039;Add Blocks&#039;&#039;&#039; in pairs outside of the arena. These will use a late telegraphed line AoE in front of them, leaving one quadrant of the arena safe. At the same time, the boss will cast &#039;&#039;&#039;Static Force&#039;&#039;&#039;, placing conal spread markers on everyone, so they should spread out in the safe quadrant. The spread resolve shortly after the line AoEs, so there is time to adjust back into the previously unsafe areas for more space.&lt;br /&gt;
*&#039;&#039;&#039;Sector Bisector&#039;&#039;&#039; is used again but now summons 8 clones in an irregular formation. When most of the clones have disappeared, the boss will cast &#039;&#039;&#039;Electric Excess&#039;&#039;&#039;, a spread AoE on all players dealing magical damage. Spread out in the region that is safe from the half-room cleave from the last clone to disappear.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|32px|link=]] Indefatigable Defense: [[Valia Pira]]===&lt;br /&gt;
The boss is immobile and will remain at the center of the arena but can be turned.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Entropic Sphere&#039;&#039;&#039;: Party-wide magical damage.&lt;br /&gt;
*&#039;&#039;&#039;Coordinate March&#039;&#039;&#039;: The boss will tether two tiles with magenta tethers and the edge of the south two tiles with blue tethers. The magenta tethers will spawn a magenta orb on the tile, while the purple tethers will each spawn an electrope cube cluster that will travel along the blue tracks on the floor. When the cubes touch an orb, it will emit an untelegraphed plus-shaped AoE that will hit the row and column of tiles that the orb was on. For this first set, players can dodge into the first AoE towards the middle of the arena once it activates.&lt;br /&gt;
*{{combat message|The turrets activate...}} Two of the four turrets at the east wall will begin glowing, indicating they will use a late telegraphed line AoE in front of them, each hitting a row of the arena.&lt;br /&gt;
*&#039;&#039;&#039;Electric Field&#039;&#039;&#039;: Each player will receive a conal spread marker while multiple conal AoE floor telegraphs will appear. The spread markers and telegraphs will begin expanding, so spread out in regions that have a large gap between the initial telegraphs. The spread AoEs deal magical damage.&lt;br /&gt;
*&#039;&#039;&#039;Neutralize Front Lines&#039;&#039;&#039;: The boss will face one cardinal and use a late telegraphed 180 degree frontal cleave, while all players receive a spread marker AoE (&#039;&#039;&#039;Hypercharged Light&#039;&#039;&#039;) dealing magical damage. Spread out behind the boss.&lt;br /&gt;
*&#039;&#039;&#039;Coordinate March&#039;&#039;&#039; is used again. However, once the cubes start moving, the boss will cast &#039;&#039;&#039;Bloodmarch&#039;&#039;&#039;, teleporting one magenta orb to a new location on the other track (indicated by the arrow tether). This orb will always explode first.&lt;br /&gt;
*&#039;&#039;&#039;Deterrent Pulse&#039;&#039;&#039;: Line stack AoE marker on one player, dealing magical damage.&lt;br /&gt;
*&#039;&#039;&#039;Coordinate March&#039;&#039;&#039; is used again, but now summons three orbs. In addition, this is combined with the turret line AoEs and &#039;&#039;&#039;Bloodmarch&#039;&#039;&#039;. The first orb will explode, followed by the turret line AoEs, followed by the second orb (which was teleported), and finally the third orb.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{see also|Underkeep Armor|Underkeep Accessories}}&lt;br /&gt;
===[[File:Silver Coffer (small).png|32px|link=]] [[Gargant (boss)|Gargant]]===&lt;br /&gt;
{{Drops list|Gargant (boss)}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|32px|link=]] [[Soldier S0]]===&lt;br /&gt;
{{Drops list|Soldier S0}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|32px|link=]] [[Valia Pira]]===&lt;br /&gt;
*{{item icon|Valia Pira Card}} (Drops at a fixed rate)&lt;br /&gt;
{{Drops list|Valia Pira}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffers===&lt;br /&gt;
====[[File:Bronze Coffer (small).png|32px|link=]] Treasure Coffer 1 (X: 10.8 Y: 10.9)====&lt;br /&gt;
{{Drops table header|show-levels=n}}&lt;br /&gt;
{{Drops table row|Underkeep Gauntlets of Fending}}&lt;br /&gt;
{{Drops table row|Underkeep Gloves of Maiming}}&lt;br /&gt;
{{Drops table row|Underkeep Gloves of Striking}}&lt;br /&gt;
{{Drops table row|Underkeep Gloves of Scouting}}&lt;br /&gt;
{{Drops table row|Underkeep Gloves of Aiming}}&lt;br /&gt;
{{Drops table row|Underkeep Gloves of Casting}}&lt;br /&gt;
{{Drops table row|Underkeep Gloves of Healing}}&lt;br /&gt;
{{Drops table row|Underkeep Wristband of Fending}}&lt;br /&gt;
{{Drops table row|Underkeep Wristband of Slaying}}&lt;br /&gt;
{{Drops table row|Underkeep Wristband of Aiming}}&lt;br /&gt;
{{Drops table row|Underkeep Wristband of Casting}}&lt;br /&gt;
{{Drops table row|Underkeep Wristband of Healing}}&lt;br /&gt;
{{Drops table row|Underkeep Ring of Fending}}&lt;br /&gt;
{{Drops table row|Underkeep Ring of Slaying}}&lt;br /&gt;
{{Drops table row|Underkeep Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Underkeep Ring of Casting}}&lt;br /&gt;
{{Drops table row|Underkeep Ring of Healing}}&lt;br /&gt;
{{Drops table row|Savage Aim Materia XI}}&lt;br /&gt;
{{Drops table row|Savage Might Materia XI}}&lt;br /&gt;
{{Drops table row|Heavens&#039; Eye Materia XI}}&lt;br /&gt;
{{Drops table row|Quickarm Materia XI}}&lt;br /&gt;
{{Drops table row|Quicktongue Materia XI}}&lt;br /&gt;
{{Drops table row|Battledance Materia XI}}&lt;br /&gt;
{{Drops table row|Piety Materia XI}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|32px|link=]] Treasure Coffer 2 (X: 13.4 Y: 9.5)====&lt;br /&gt;
{{Drops table header|show-levels=n}}&lt;br /&gt;
{{Drops table row|Underkeep Sabatons of Fending}}&lt;br /&gt;
{{Drops table row|Underkeep Sabatons of Maiming}}&lt;br /&gt;
{{Drops table row|Underkeep Thighboots of Striking}}&lt;br /&gt;
{{Drops table row|Underkeep Sabatons of Scouting}}&lt;br /&gt;
{{Drops table row|Underkeep Thighboots of Aiming}}&lt;br /&gt;
{{Drops table row|Underkeep Sabatons of Casting}}&lt;br /&gt;
{{Drops table row|Underkeep Sabatons of Healing}}&lt;br /&gt;
{{Drops table row|Underkeep Earrings of Fending}}&lt;br /&gt;
{{Drops table row|Underkeep Earrings of Slaying}}&lt;br /&gt;
{{Drops table row|Underkeep Earrings of Aiming}}&lt;br /&gt;
{{Drops table row|Underkeep Earrings of Casting}}&lt;br /&gt;
{{Drops table row|Underkeep Earrings of Healing}}&lt;br /&gt;
{{Drops table row|Underkeep Neckband of Fending}}&lt;br /&gt;
{{Drops table row|Underkeep Neckband of Slaying}}&lt;br /&gt;
{{Drops table row|Underkeep Neckband of Aiming}}&lt;br /&gt;
{{Drops table row|Underkeep Neckband of Casting}}&lt;br /&gt;
{{Drops table row|Underkeep Neckband of Healing}}&lt;br /&gt;
{{Drops table row|Savage Aim Materia XI}}&lt;br /&gt;
{{Drops table row|Savage Might Materia XI}}&lt;br /&gt;
{{Drops table row|Heavens&#039; Eye Materia XI}}&lt;br /&gt;
{{Drops table row|Quickarm Materia XI}}&lt;br /&gt;
{{Drops table row|Quicktongue Materia XI}}&lt;br /&gt;
{{Drops table row|Battledance Materia XI}}&lt;br /&gt;
{{Drops table row|Piety Materia XI}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|32px|link=]] Treasure Coffer 3 (X: 11.1 Y: 11.7)====&lt;br /&gt;
{{Drops table header|show-levels=n}}&lt;br /&gt;
{{Drops table row|Underkeep Helm of Fending}}&lt;br /&gt;
{{Drops table row|Underkeep Helm of Maiming}}&lt;br /&gt;
{{Drops table row|Underkeep Headgear of Striking}}&lt;br /&gt;
{{Drops table row|Underkeep Headgear of Scouting}}&lt;br /&gt;
{{Drops table row|Underkeep Helm of Aiming}}&lt;br /&gt;
{{Drops table row|Underkeep Helm of Casting}}&lt;br /&gt;
{{Drops table row|Underkeep Helm of Healing}}&lt;br /&gt;
{{Drops table row|Underkeep Wristband of Fending}}&lt;br /&gt;
{{Drops table row|Underkeep Wristband of Slaying}}&lt;br /&gt;
{{Drops table row|Underkeep Wristband of Aiming}}&lt;br /&gt;
{{Drops table row|Underkeep Wristband of Casting}}&lt;br /&gt;
{{Drops table row|Underkeep Wristband of Healing}}&lt;br /&gt;
{{Drops table row|Underkeep Ring of Fending}}&lt;br /&gt;
{{Drops table row|Underkeep Ring of Slaying}}&lt;br /&gt;
{{Drops table row|Underkeep Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Underkeep Ring of Casting}}&lt;br /&gt;
{{Drops table row|Underkeep Ring of Healing}}&lt;br /&gt;
{{Drops table row|Savage Aim Materia XI}}&lt;br /&gt;
{{Drops table row|Savage Might Materia XI}}&lt;br /&gt;
{{Drops table row|Heavens&#039; Eye Materia XI}}&lt;br /&gt;
{{Drops table row|Quickarm Materia XI}}&lt;br /&gt;
{{Drops table row|Quicktongue Materia XI}}&lt;br /&gt;
{{Drops table row|Battledance Materia XI}}&lt;br /&gt;
{{Drops table row|Piety Materia XI}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|32px|link=]] Treasure Coffer 4 (X:11.4 Y: 11.1)====&lt;br /&gt;
{{Drops table header|show-levels=n}}&lt;br /&gt;
{{Drops table row|Underkeep Trousers of Fending}}&lt;br /&gt;
{{Drops table row|Underkeep Pantaloons of Maiming}}&lt;br /&gt;
{{Drops table row|Underkeep Breeches of Striking}}&lt;br /&gt;
{{Drops table row|Underkeep Pantaloons of Scouting}}&lt;br /&gt;
{{Drops table row|Underkeep Breeches of Aiming}}&lt;br /&gt;
{{Drops table row|Underkeep Pantaloons of Casting}}&lt;br /&gt;
{{Drops table row|Underkeep Pantaloons of Healing}}&lt;br /&gt;
{{Drops table row|Underkeep Earrings of Fending}}&lt;br /&gt;
{{Drops table row|Underkeep Earrings of Slaying}}&lt;br /&gt;
{{Drops table row|Underkeep Earrings of Aiming}}&lt;br /&gt;
{{Drops table row|Underkeep Earrings of Casting}}&lt;br /&gt;
{{Drops table row|Underkeep Earrings of Healing}}&lt;br /&gt;
{{Drops table row|Underkeep Neckband of Fending}}&lt;br /&gt;
{{Drops table row|Underkeep Neckband of Slaying}}&lt;br /&gt;
{{Drops table row|Underkeep Neckband of Aiming}}&lt;br /&gt;
{{Drops table row|Underkeep Neckband of Casting}}&lt;br /&gt;
{{Drops table row|Underkeep Neckband of Healing}}&lt;br /&gt;
{{Drops table row|Savage Aim Materia XI}}&lt;br /&gt;
{{Drops table row|Savage Might Materia XI}}&lt;br /&gt;
{{Drops table row|Heavens&#039; Eye Materia XI}}&lt;br /&gt;
{{Drops table row|Quickarm Materia XI}}&lt;br /&gt;
{{Drops table row|Quicktongue Materia XI}}&lt;br /&gt;
{{Drops table row|Battledance Materia XI}}&lt;br /&gt;
{{Drops table row|Piety Materia XI}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| mech1 sortable align-left}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Mapping the Realm: The Underkeep}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header}}&lt;br /&gt;
{{music table row|Main|Find the Princess (Dawntrail)}}&lt;br /&gt;
{{music table row|Mid-Bosses|Roads Forsaken}}&lt;br /&gt;
{{music table row|Final Boss|Pathmaker}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
===Gear Images===&lt;br /&gt;
The Underkeep set is a recolor of the [[Lost Allagan Armor]] set, which can be purchased with {{Centurio seal}}[[Centurio Seals]].&lt;br /&gt;
&amp;lt;gallery  heights=225px widths=400px mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
All Lost Allagan Sets.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dungeon Images===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=200px&amp;gt;&lt;br /&gt;
The Underkeep intro.jpg&lt;br /&gt;
The Underkeep1.jpg&lt;br /&gt;
The Underkeep2.jpg&lt;br /&gt;
The Underkeep3.jpg&lt;br /&gt;
The Underkeep boss.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Duty dialogue===&lt;br /&gt;
&#039;&#039;Foundation Sector (area 1)&#039;&#039;&lt;br /&gt;
Shale: There are beasts ahead of you. They must have gotten in and made themselves at home.&lt;br /&gt;
&lt;br /&gt;
Shale: There should be an access hatch nearby that leads inside. Look for an opening.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sediment Funnel (boss 1)&#039;&#039;&lt;br /&gt;
Shale: I&#039;m detecting something big... You&#039;ll have to deal with it to continue on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;After the fight&#039;&#039;&lt;br /&gt;
Shale: Good work. Now, proceed to the access hatch and head inside.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Royal Radius (area 2)&#039;&#039;&lt;br /&gt;
Shale: Everkeep&#039;s construction was apparently a constant battle against the rising water level.&lt;br /&gt;
Shale: Even during the war, the people labored to maintain the castle. It meant a lot to them.&lt;br /&gt;
Shale: It&#039;s upsetting to think that Preservation&#039;s terminal is in this place...&lt;br /&gt;
Shale: Hold on... Someone&#039;s jam...mmunications! Stay alert!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Receiving Room (boss 2)&#039;&#039;&lt;br /&gt;
Calyx: So you have come. Let us measure your strength.&lt;br /&gt;
&lt;br /&gt;
Soldier S0: I am the soldier S0, of Alexandria&#039;s castle-guard. By order of the royal knights, I shall dispatch all intruders.&lt;br /&gt;
Soldier S0: Releasing limiters... Initiating mobile combat maneuvers.&lt;br /&gt;
Soldier S0: Calling reinforcements. Together we shall triumph.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;After the fight&#039;&#039;&lt;br /&gt;
Soldier S0: Combat functions...inoperable... Forgive my failure...&lt;br /&gt;
Calyx: That was hardly a challenge, I see.&lt;br /&gt;
Calyx: You will show me more. I bid you press on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Grand Hall (area 3)&#039;&#039;&lt;br /&gt;
Calyx: You are untroubled thus far, but I have something that may test you yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Chamber of Patience (boss 3)&#039;&#039;&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
Calyx: We still lack sufficient data. Very well. Let us see how you perform against this.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
Calyx: This machine has long guarded these crumbling halls.&lt;br /&gt;
Calyx: How will you handle this?&lt;br /&gt;
Calyx: Let us introduce more weaponry.&lt;br /&gt;
&lt;br /&gt;
System: The turrets activate...&lt;br /&gt;
&lt;br /&gt;
Calyx: Let us see what this yields.&lt;br /&gt;
Calyx: Perhaps a new approach to assess your adaptability.&lt;br /&gt;
Calyx: Still alive. How unfortunate.&lt;br /&gt;
Calyx: Were you to die here, it would save me trouble later.&lt;br /&gt;
Calyx: I&#039;m beginning to understand how you were able to defeat Queen Eternal.&lt;br /&gt;
&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
Calyx: That will do. We have enough to proceed with an analysis.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Optional post-duty pop-ups===&lt;br /&gt;
-optional start&lt;br /&gt;
Krile: Shale and Sphene shouldn&#039;t be far behind.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: And so the trap was sprung, as expected.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Where are you hiding, Calyx!?&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Duty Support dialogue===&lt;br /&gt;
-optional start&lt;br /&gt;
&#039;&#039;Foundation Sector (area 1)&#039;&#039;&lt;br /&gt;
G&#039;raha Tia: It seems we must clear a path through these creatures.&lt;br /&gt;
Krile: Indeed. Let us proceed with caution.&lt;br /&gt;
Krile: Let us press on.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Now to put my time training on the beach to good use!&lt;br /&gt;
Krile: The sand has built up over the long years...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sediment Funnel (boss 1)&#039;&#039;&lt;br /&gt;
Wuk Lamat: Whoa! That&#039;s a big bug!&lt;br /&gt;
G&#039;raha Tia: Has it been using this chamber as its lair...?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Huh? Where&#039;s it going?&lt;br /&gt;
Krile: Is it moving along the pipes?&lt;br /&gt;
G&#039;raha Tia: I don&#039;t think it&#039;s trying to flee...&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: where did it hide!?&lt;br /&gt;
Krile: On your guard, everyone!&lt;br /&gt;
G&#039;raha Tia: It means to catch us by surprise!&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Here it comes again!&lt;br /&gt;
Krile: What a tiresome foe...&lt;br /&gt;
G&#039;raha Tia: This time... From over there!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;After the fight&#039;&#039;&lt;br /&gt;
Krile: Hmph. What a vexing creature that was.&lt;br /&gt;
G&#039;raha Tia: To think it was clever enough to use the pipes and sand to its advantage...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Royal Radius (area 2)&#039;&#039;&lt;br /&gt;
Wuk Lamat: Wait, is that...the castle!?&lt;br /&gt;
Krile: Look. Could that be...?&lt;br /&gt;
Wuk Lamat: ...It&#039;s the castle!?&lt;br /&gt;
&lt;br /&gt;
Krile: Was Shale&#039;s transmission cut off!?&lt;br /&gt;
Wuk Lamat: We knew it wouldn&#039;t be easy. Let&#039;s stay strong and keep going!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Receiving Room (boss 2)&#039;&#039;&lt;br /&gt;
Krile: That voice... Calyx!?&lt;br /&gt;
G&#039;raha Tia: Is he testing us against that mechanical soldier?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: What!? Copies!?&lt;br /&gt;
G&#039;raha Tia: It moves so quickly...&lt;br /&gt;
Krile: What are we up against now?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: We won&#039;t be tricked again!&lt;br /&gt;
G&#039;raha Tia: Remain calm—we can evade its attacks!&lt;br /&gt;
Krile: Focus and follow the movements!&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Even more of them!?&lt;br /&gt;
Krile: Ungh... My head is spinning.&lt;br /&gt;
G&#039;raha Tia: No doubt it will fight to the last...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;After the fight&#039;&#039;&lt;br /&gt;
G&#039;raha Tia: It was following orders... Does an even fiercer machine await us?&lt;br /&gt;
Wuk Lamat: Fine by me. If he wants a show, let&#039;s give him one!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Grand Hall (area 3)&#039;&#039;&lt;br /&gt;
Wuk Lamat: Gah! They came out of nowhere!&lt;br /&gt;
Krile: What a fright!&lt;br /&gt;
&lt;br /&gt;
Krile: Is it guarding the door?&lt;br /&gt;
G&#039;raha Tia: All the more reason to see just what lies beyond.&lt;br /&gt;
G&#039;raha Tia: I don&#039;t believe it intends to let us pass...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Chamber of Patience (boss 3)&#039;&#039;&lt;br /&gt;
Wuk Lamat: What is that? A floating rock?&lt;br /&gt;
Krile: Something&#039;s carved into it... Alexandria&#039;s emblem, perhaps?&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: Stay alert!&lt;br /&gt;
Wuk Lamat: Those things started moving!&lt;br /&gt;
&lt;br /&gt;
Krile: It comes again!&lt;br /&gt;
Wuk Lamat: Is anywhere safe!?&lt;br /&gt;
G&#039;raha Tia: Something&#039;s different...&lt;br /&gt;
Krile: Is the lightning intensifying?&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: Steel your nerves and make ready to dodge!&lt;br /&gt;
Krile: The red light changed positions!&lt;br /&gt;
Wuk Lamat: Those move too!? No fair!&lt;br /&gt;
&lt;br /&gt;
-optional end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*This dungeon is inspired by [https://finalfantasy.fandom.com/wiki/Alexandria_Castle Alexandria Castle] from &#039;&#039;Final Fantasy IX&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{Duties nav/dungeon}}&lt;/div&gt;</summary>
		<author><name>Outlander</name></author>
	</entry>
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