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	<id>https://ffxiv.consolegameswiki.com/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=OnyxVindicator</id>
	<title>Final Fantasy XIV Online Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://ffxiv.consolegameswiki.com/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=OnyxVindicator"/>
	<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/wiki/Special:Contributions/OnyxVindicator"/>
	<updated>2026-04-12T23:51:14Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.2</generator>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=An_Eye_for_Quantity:_Botanist_I&amp;diff=1276683</id>
		<title>An Eye for Quantity: Botanist I</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=An_Eye_for_Quantity:_Botanist_I&amp;diff=1276683"/>
		<updated>2026-04-07T23:20:49Z</updated>

		<summary type="html">&lt;p&gt;OnyxVindicator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Achievement infobox&lt;br /&gt;
| icon = an eye for quantity botanist i icon1.png&lt;br /&gt;
| description = Gather 300 items with the [[Gatherer&#039;s Boon]] effect as a [[botanist]].&lt;br /&gt;
| category = Crafting &amp;amp; Gathering&lt;br /&gt;
| sub-category = Botanist&lt;br /&gt;
| points = 5&lt;br /&gt;
| reward-type = &lt;br /&gt;
| reward = &lt;br /&gt;
| patch = 6.0&lt;br /&gt;
| release = endwalker&lt;br /&gt;
| id-edb = 9f10f8f881e&lt;br /&gt;
| id-gt = 777&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is an [[achievement]].&lt;br /&gt;
&amp;lt;!--To call the following section by transclusion, use wikicode: {{#lst:An Eye for Quantity: Botanist I|Notes}}--&amp;gt;&amp;lt;section begin=&amp;quot;Notes&amp;quot; /&amp;gt;&lt;br /&gt;
==Notes==&lt;br /&gt;
* This achievement counts the number of &#039;&#039;times&#039;&#039; a Gatherer&#039;s Boon proc yields additional items, not the number of &#039;&#039;items&#039;&#039; gathered as a results of the proc. &#039;&#039;(Noteably, [[Nophica&#039;s Tidings]] does not improve progress on this achievement.)&#039;&#039;&lt;br /&gt;
* This achievement was originally created in {{#ifeq:{{PAGENAME}}|An Eye for Quantity: Botanist IV|[[Patch 3.0]]|[[Patch 2.1]]}} with the name &amp;quot;{{#replace: {{PAGENAME}}|Quality|Quantity}}&amp;quot; and counted the number of high-quality ({{HQ}}) items gathered.&lt;br /&gt;
* In [[Patch 6.0]], high-quality items were removed from gathering and were replaced with the [[Gatherer&#039;s Boon]] effect, and this version of the achievement was created to reflect that change.&lt;br /&gt;
* Any existing progress towards &amp;quot;{{#replace: {{PAGENAME}}|Quality|Quantity}}&amp;quot; was carried over to this achievement.&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
{{Achievement list|Crafting &amp;amp; Gathering|Botanist|conditions=Has game description::~*Gatherer*}}&amp;lt;section end=&amp;quot;Notes&amp;quot; /&amp;gt;&lt;/div&gt;</summary>
		<author><name>OnyxVindicator</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=An_Eye_for_Quantity:_Miner_I&amp;diff=1276682</id>
		<title>An Eye for Quantity: Miner I</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=An_Eye_for_Quantity:_Miner_I&amp;diff=1276682"/>
		<updated>2026-04-07T23:20:25Z</updated>

		<summary type="html">&lt;p&gt;OnyxVindicator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Achievement infobox&lt;br /&gt;
| icon = an eye for quantity miner i icon1.png&lt;br /&gt;
| description = Gather 300 items with the [[Gatherer&#039;s Boon]] effect as a [[miner]].&lt;br /&gt;
| category = Crafting &amp;amp; Gathering&lt;br /&gt;
| sub-category = Miner&lt;br /&gt;
| points = 5&lt;br /&gt;
| reward-type = &lt;br /&gt;
| reward = &lt;br /&gt;
| patch = 6.0&lt;br /&gt;
| release = endwalker&lt;br /&gt;
| id-edb = ee729093a73&lt;br /&gt;
| id-gt = 774&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is an [[achievement]].&lt;br /&gt;
&amp;lt;!--To call the following section by transclusion, use wikicode: {{#lst:An Eye for Quantity: Miner I|Notes}}--&amp;gt;&amp;lt;section begin=&amp;quot;Notes&amp;quot; /&amp;gt;&lt;br /&gt;
==Notes==&lt;br /&gt;
* This achievement counts the number of &#039;&#039;times&#039;&#039; a Gatherer&#039;s Boon proc yields additional items, not the number of &#039;&#039;items&#039;&#039; gathered as a results of the proc. &#039;&#039;(Noteably, [[Nald&#039;thal&#039;s Tidings]] does not improve progress on this achievement.)&#039;&#039;&lt;br /&gt;
* This achievement was originally created in {{#ifeq:{{PAGENAME}}|An Eye for Quantity: Miner IV|[[Patch 3.0]]|[[Patch 2.1]]}} with the name &amp;quot;{{#replace: {{PAGENAME}}|Quality|Quantity}}&amp;quot; and counted the number of high-quality ({{HQ}}) items gathered.&lt;br /&gt;
* In [[Patch 6.0]], high-quality items were removed from gathering and were replaced with the [[Gatherer&#039;s Boon]] effect, and this version of the achievement was created to reflect that change.&lt;br /&gt;
* Any existing progress towards &amp;quot;{{#replace: {{PAGENAME}}|Quality|Quantity}}&amp;quot; was carried over to this achievement.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
{{Achievement list|Crafting &amp;amp; Gathering|Miner|conditions=Has game description::~*Gatherer*}}&amp;lt;section end=&amp;quot;Notes&amp;quot; /&amp;gt;&lt;/div&gt;</summary>
		<author><name>OnyxVindicator</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=An_Eye_for_Quantity:_Miner_I&amp;diff=1276681</id>
		<title>An Eye for Quantity: Miner I</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=An_Eye_for_Quantity:_Miner_I&amp;diff=1276681"/>
		<updated>2026-04-07T23:18:54Z</updated>

		<summary type="html">&lt;p&gt;OnyxVindicator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Achievement infobox&lt;br /&gt;
| icon = an eye for quantity miner i icon1.png&lt;br /&gt;
| description = Gather 300 items with the [[Gatherer&#039;s Boon]] effect as a [[miner]].&lt;br /&gt;
| category = Crafting &amp;amp; Gathering&lt;br /&gt;
| sub-category = Miner&lt;br /&gt;
| points = 5&lt;br /&gt;
| reward-type = &lt;br /&gt;
| reward = &lt;br /&gt;
| patch = 6.0&lt;br /&gt;
| release = endwalker&lt;br /&gt;
| id-edb = ee729093a73&lt;br /&gt;
| id-gt = 774&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is an [[achievement]].&lt;br /&gt;
&amp;lt;!--To call the following section by transclusion, use wikicode: {{#lst:An Eye for Quantity: Miner I|Notes}}--&amp;gt;&amp;lt;section begin=&amp;quot;Notes&amp;quot; /&amp;gt;&lt;br /&gt;
==Notes==&lt;br /&gt;
* This achievement was originally created in {{#ifeq:{{PAGENAME}}|An Eye for Quantity: Miner IV|[[Patch 3.0]]|[[Patch 2.1]]}} with the name &amp;quot;{{#replace: {{PAGENAME}}|Quality|Quantity}}&amp;quot; and counted the number of high-quality ({{HQ}}) items gathered.&lt;br /&gt;
* In [[Patch 6.0]], high-quality items were removed from gathering and were replaced with the [[Gatherer&#039;s Boon]] effect, and this version of the achievement was created to reflect that change.&lt;br /&gt;
* Any existing progress towards &amp;quot;{{#replace: {{PAGENAME}}|Quality|Quantity}}&amp;quot; was carried over to this achievement.&lt;br /&gt;
* This achievement counts the number of &#039;&#039;times&#039;&#039; a Gatherer&#039;s Boon proc yields additional items, not the number of &#039;&#039;items&#039;&#039; gathered as a results of the proc. (Noteably, [[Nald&#039;thal&#039;s Tidings]] does not improve progress on this achievement.)&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
{{Achievement list|Crafting &amp;amp; Gathering|Miner|conditions=Has game description::~*Gatherer*}}&amp;lt;section end=&amp;quot;Notes&amp;quot; /&amp;gt;&lt;/div&gt;</summary>
		<author><name>OnyxVindicator</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=An_Eye_for_Quantity:_Botanist_I&amp;diff=1276680</id>
		<title>An Eye for Quantity: Botanist I</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=An_Eye_for_Quantity:_Botanist_I&amp;diff=1276680"/>
		<updated>2026-04-07T23:17:02Z</updated>

		<summary type="html">&lt;p&gt;OnyxVindicator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Achievement infobox&lt;br /&gt;
| icon = an eye for quantity botanist i icon1.png&lt;br /&gt;
| description = Gather 300 items with the [[Gatherer&#039;s Boon]] effect as a [[botanist]].&lt;br /&gt;
| category = Crafting &amp;amp; Gathering&lt;br /&gt;
| sub-category = Botanist&lt;br /&gt;
| points = 5&lt;br /&gt;
| reward-type = &lt;br /&gt;
| reward = &lt;br /&gt;
| patch = 6.0&lt;br /&gt;
| release = endwalker&lt;br /&gt;
| id-edb = 9f10f8f881e&lt;br /&gt;
| id-gt = 777&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is an [[achievement]].&lt;br /&gt;
&amp;lt;!--To call the following section by transclusion, use wikicode: {{#lst:An Eye for Quantity: Botanist I|Notes}}--&amp;gt;&amp;lt;section begin=&amp;quot;Notes&amp;quot; /&amp;gt;&lt;br /&gt;
==Notes==&lt;br /&gt;
* This achievement was originally created in {{#ifeq:{{PAGENAME}}|An Eye for Quantity: Botanist IV|[[Patch 3.0]]|[[Patch 2.1]]}} with the name &amp;quot;{{#replace: {{PAGENAME}}|Quality|Quantity}}&amp;quot; and counted the number of high-quality ({{HQ}}) items gathered.&lt;br /&gt;
* In [[Patch 6.0]], high-quality items were removed from gathering and were replaced with the [[Gatherer&#039;s Boon]] effect, and this version of the achievement was created to reflect that change.&lt;br /&gt;
* Any existing progress towards &amp;quot;{{#replace: {{PAGENAME}}|Quality|Quantity}}&amp;quot; was carried over to this achievement.&lt;br /&gt;
* This achievement counts the number of &#039;&#039;times&#039;&#039; a Gatherer&#039;s Boon proc yields additional items, not the number of &#039;&#039;items&#039;&#039; gathered as a results of the proc. (Noteably, [[Nophica&#039;s Tidings]] does not improve progress on this achievement.)&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
{{Achievement list|Crafting &amp;amp; Gathering|Botanist|conditions=Has game description::~*Gatherer*}}&amp;lt;section end=&amp;quot;Notes&amp;quot; /&amp;gt;&lt;/div&gt;</summary>
		<author><name>OnyxVindicator</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=User:OnyxVindicator/sandbox/Fish_Template_Setup&amp;diff=1274201</id>
		<title>User:OnyxVindicator/sandbox/Fish Template Setup</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=User:OnyxVindicator/sandbox/Fish_Template_Setup&amp;diff=1274201"/>
		<updated>2026-04-01T21:58:12Z</updated>

		<summary type="html">&lt;p&gt;OnyxVindicator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Fish data=&lt;br /&gt;
==Parameters==&lt;br /&gt;
&lt;br /&gt;
===Item infobox data===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Parameter !! Data&lt;br /&gt;
|-&lt;br /&gt;
| name || Fish Name&lt;br /&gt;
|-&lt;br /&gt;
| icon || Item icon image&lt;br /&gt;
|-&lt;br /&gt;
| item-description || item description&lt;br /&gt;
|-&lt;br /&gt;
| release || Patch Release (currently on the infobox; could stay here)&lt;br /&gt;
|-&lt;br /&gt;
| id-edb || EDB link&lt;br /&gt;
|-&lt;br /&gt;
| id-gt || TC/GT link&lt;br /&gt;
|}&lt;br /&gt;
This is a subset of the data that is already datamined. No changes needed for the normal &amp;lt;code&amp;gt;Item infobox&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fish info data (for non-spearfishing)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Parameter !! Data !! Data Sheet !! Data Column !! Index ID and Col !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| guide-index || index in Fish Guide (also used to map ItemID to GuideID)&amp;quot; || FishParameter || 0 &amp;quot;#&amp;quot;/index || ItemID (col 6) || This is for normal fishing (values less than 20,000)&lt;br /&gt;
|-&lt;br /&gt;
| guide-description || fish guide description || FishParameter || 1 &amp;quot;Text&amp;quot; || GuideID (col 0), ItemID (col 6) || The data that shows in the Fish Guide is different from what appears on the tooltip&lt;br /&gt;
|-&lt;br /&gt;
| prime-loc || Primary Fishing Spot || FishParameter || 9 &amp;quot;FishingSpot&amp;quot; || GuideID (col 0), ItemID (col 6) || Maps to sheet &amp;quot;FishingSpot&amp;quot; (col 0 &amp;quot;index&amp;quot; &amp;gt; col 19 &amp;quot;PlaceName&amp;quot;) to sheet &amp;quot;PlaceName&amp;quot; (col 0 &amp;quot;index&amp;quot; &amp;gt; text col 1 &amp;quot;Name&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| other-loc || All other fishing spots; delimited-list|| FishingSpot || 0 &amp;quot;#/Index&amp;quot; || ItemID (col 4-13; reverse lookup) || This could maybe load a list from Fishing Spot and just be &amp;quot;all-locs&amp;quot;; otherwise see above for name matching&lt;br /&gt;
|-&lt;br /&gt;
| gathering || Gathering Requirement|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| time-start || Start of window|| || || || Please use 24hr time so we can use [[Template:Format time]]&lt;br /&gt;
|-&lt;br /&gt;
| time-end || End of window|| || || || Please use 24hr time so we can use [[Template:Format time]]&lt;br /&gt;
|-&lt;br /&gt;
| weather-previous || Previous weather condition - delimited list|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| weather-current || Current weather condition - delimited list|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| intuition || Fisher&#039;s Intuition - [delimited list of &amp;quot;# fish name&amp;quot;]|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| intuition-message || Message given when Fisher&#039;s Intuition (and thus this fish) available || Derived from FishingSpot (columns 1-3) || Columns 1-3 &amp;quot;BigFishOnReach/BigFishOnEnd/BigFishOnRefresh&amp;quot; || SpotID index 0 || This maps uniquely to the intuition fish for this FishingSpot; however there are not indicators for what the intuition fish are from FishParameter or FishingSpot&lt;br /&gt;
|-&lt;br /&gt;
| bite || Bite Strength† - !/!!/!!!|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| lure-action || Patience Hookset/Powerful Hookset or Modest Lure/Ambitious Lure (weak, strong)|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| lure-message || Modest Lure/Ambitious Lure + Required Lure Message|| FishParameter || 2/3/4 (three messages) || GuideID (col 0), ItemID (col 6) || This are the messages for &amp;quot;the fish becomes available&amp;quot;; &amp;quot;the fish is not caught&amp;quot;; &amp;quot;the fish is caught&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| preferred-bait || Preferred Bait† - if mooch, list the mooch fish and the prereqs for that mooch fish|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| allowed-bait || Other Allowed Bait|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| legendary-type || Fishing Rarity -  Normal (default), Big Fish, Legendary Fish, Fabled Legendary Fish|| FishParameter || derived from 13 &amp;quot;IsHidden&amp;quot; &amp;amp; 11 &amp;quot;Ocean Stars&amp;quot; &amp;amp; Patch || GuideID (col 0), ItemID (col 6) || Derived values:&lt;br /&gt;
* IsHidden=False :: Normal&lt;br /&gt;
* IsHidden=True &amp;amp; OceanStars = 5 :: Fabled Legendary Fish&lt;br /&gt;
* IsHidden=True &amp;amp; OceanStars = {1, 2, 3, 4} :: [Normal]&lt;br /&gt;
* IsHidden=True &amp;amp; Ocean Stars = 0 &amp;amp; Patch = x.55 :: Legendary Fish&lt;br /&gt;
* IsHidden=True &amp;amp; Ocean Stars = 0 &amp;amp; Patch = {x.1, x.2, x.3, x.4, x.5} :: Big Fish&lt;br /&gt;
|-&lt;br /&gt;
| habitat || Fishing Type  - Freshwater, Saltwater, Sand, Sky, Clouds, Magma, Aetherochemical, &amp;lt;br&amp;gt;Salt Lake, Space, Spearfishing, Ocean Fishing, Spectral Ocean Fishing|| || || || Derived from FishingSpot Category (col 23)&lt;br /&gt;
|-&lt;br /&gt;
| is-moochable || Is Mooch Bait flag (might have better name for this; can ask fishing community)|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| gives-intuition || Gives Intuition flag (for getting Fisher&#039;s Intuition)|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| is-collectable || Collectable flag (y/n) || FishingNoteInfo || 7 &amp;quot;IsCollectable&amp;quot; || GuideID (col 5), ItemID (col 1) || 0=n, 1=y&lt;br /&gt;
|-&lt;br /&gt;
| collectability || Collectability score || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| scrip-value ||  &amp;lt;-- not sure if we want this here or if this can be put on the Collectable Appraiser page instead || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| ocean-fishing-stars || Star value for ocean vishing score|| FishParameter || 11 &amp;quot;OceanStars&amp;quot; || GuideID (col 0), ItemID (col 6) || 0=null (non-ocean voyage fish); 1=*, 2=**, 3=***, 4=****, 5=***** (ocean voyage fish)&lt;br /&gt;
|-&lt;br /&gt;
| ocean-fishing-points || Point value for ocean vishing score|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| is-spectral || Is a fish that can trigger Spectral Currents for Ocean Fishing|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| req-snagging || Snagging Required flag|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| req-intuition || Is Intuition Fish (might have better name for this)|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| req-tome || Requires a Tome of Ichthyological Folklore || FishParameter || 10 &amp;quot;GatheringSubCategory&amp;quot; || GuideID (col 0), ItemID (col 6) || Maps to sheet &amp;quot;GatheringSubCategory&amp;quot; (col 0 &amp;quot;index&amp;quot; &amp;gt; text col 1 &amp;quot;FolkloreBook&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| req-other || Fish that require a specific quest or rod (&amp;quot;quest:QUESTNAME&amp;quot; or &amp;quot;rod:FISHINGROD&amp;quot;)|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| length || Size: min-max|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| fishing-level || Fishing Level|| || || || Range is derived from FishingSpot level&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|canvas-size || rowspan=2|Canvas Size (S, M, L, XL) || FishingNoteInfo || 2 &amp;quot;Size&amp;quot; || GuideID (col 0), ItemID (col 1) || 1=S, 2=M, 3=L, 4=XL (only for aquarium fish)&lt;br /&gt;
|-&lt;br /&gt;
| AquariumFish || 4 &amp;quot;Size&amp;quot; || GuideID (col 0), ItemID (col 1) || 1=S, 2=M, 3=L, 4=XL (only for aquarium fish)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|aquarium-water || rowspan=2|Aquarium Water Type (none, freshwater, saltwater) || FishingNoteInfo || 3 &amp;quot;AquariumWater&amp;quot; || GuideID (col 0), ItemID (col 1) || 0=none, 1=freshwater, 2=saltwater&lt;br /&gt;
|-&lt;br /&gt;
| AquariumFish || 3 &amp;quot;AquariumWater&amp;quot; || GuideID (col 0), ItemID (col 1) ||  1=freshwater, 2=saltwater&lt;br /&gt;
|-&lt;br /&gt;
| aquarium-image || Image file for fish in aquarium || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| print-image || Image file for fish prints on canvas || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| weather-restriction || Fish Guide &amp;quot;Weather Restriction&amp;quot; - y/n || FishingNoteInfo || 3 &amp;quot;WeatherRestriction&amp;quot; || GuideID (col 3), ItemID (col 1) || 0=n, 1=y&lt;br /&gt;
|-&lt;br /&gt;
| time-restriction || Fish Guide &amp;quot;Time  Restriction&amp;quot; y/n || FishingNoteInfo || 4 &amp;quot;TimeRestriction || GuideID (col 4), ItemID (col 1) || 0=n, 1=y&lt;br /&gt;
|-&lt;br /&gt;
| special-conditions ||Fish Guide &amp;quot;Special Conditions&amp;quot;  y/n || FishingNoteInfo || 5 &amp;quot;Special Condition || GuideID (col 5), ItemID (col 1) || 0=n, 1=y&lt;br /&gt;
|-&lt;br /&gt;
| spearfish-size || Icon Size - small/medium/large || || || || n/a - spearfishing only (listed to save spot on template)&lt;br /&gt;
|-&lt;br /&gt;
| spearfish-speed || Swim Speed - slow/average/fast/very fast (might be better terms; check FruitySnacks guides) || || || || n/a - spearfishing only (listed to save spot on template)&lt;br /&gt;
|-&lt;br /&gt;
| eph-node-spawned || If this fish is used to spawn an ephemeral node, list it; else null || || || || n/a - spearfishing only (listed to save spot on template)&lt;br /&gt;
|-&lt;br /&gt;
| video-link || FruitySnacks video guide link (Carby has this) || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| id-cp ?? || Look into links for CarbunclePlushy - I don&#039;t think we can do this || || || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Fish info data (for spearfishing)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Parameter !! Data !! Data Sheet !! Data Column !! Index ID and Col !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| guide-index || index in Fish Guide (also used to map ItemID to GuideID)&amp;quot; || SpearfishingItem || 0 &amp;quot;#&amp;quot;/index || ItemID (col 2) || This is for spearfishing fishing (values 20,000 and greater)&lt;br /&gt;
|-&lt;br /&gt;
| guide-description || fish guide description || SpearfishingItem || 1 &amp;quot;Description&amp;quot; || GuideID (col 0), ItemID (col 2) || The data that shows in the Fish Guide is different from what appears on the tooltip&lt;br /&gt;
|-&lt;br /&gt;
| prime-loc || Primary Fishing Spot || SpearfishingItem || 5 &amp;quot;TerritoryType&amp;quot; || GuideID (col 0), ItemID (col 2) || Maps to sheet &amp;quot;Spearfishing Notebook&amp;quot; (col 0 &amp;quot;index&amp;quot; &amp;gt; col 3 &amp;quot;PlaceName&amp;quot;) to sheet &amp;quot;PlaceName&amp;quot; (col 0 &amp;quot;index&amp;quot; &amp;gt; text col 1 &amp;quot;Name&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| gathering || Gathering Requirement|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| intuition || Fisher&#039;s Intuition - [delimited list of &amp;quot;# fish name&amp;quot;]|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| habitat || Fishing Type  - Spearfishing || || || || This is always Spearfishing&lt;br /&gt;
|-&lt;br /&gt;
| gives-intuition || Gives Intuition flag (for getting Fisher&#039;s Intuition)|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| is-collectable || Collectable flag (y/n) ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| collectability || Collectability score || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| scrip-value ||  &amp;lt;-- not sure if we want this here or if this can be put on the Collectable Appraiser page instead || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| req-intuition || Is Intuition Fish (might have better name for this)|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| req-tome || Requires a Tome of Ichthyological Folklore ||  ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| req-other || Fish that require a specific quest or rod (&amp;quot;quest:QUESTNAME&amp;quot; or &amp;quot;rod:FISHINGROD&amp;quot;)|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| length || Size - min-max|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| fishing-level || Fishing Level|| || || || Range is derived from SpearfishingNotebook level&lt;br /&gt;
|-&lt;br /&gt;
| canvas-size || Canvas Size (S, M, L, XL) || AquariumFish || 4 &amp;quot;Size&amp;quot; || GuideID (col 0), ItemID (col 1) || 1=S, 2=M, 3=L, 4=XL (only for aquarium fish)&lt;br /&gt;
|-&lt;br /&gt;
| aquarium-water || Aquarium Water Type (none, freshwater, saltwater) || AquariumFish || 3 &amp;quot;AquariumWater&amp;quot; || GuideID (col 0), ItemID (col 1) ||  1=freshwater, 2=saltwater&lt;br /&gt;
|-&lt;br /&gt;
| aquarium-image || Image file for fish in aquarium || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| spearfish-size || Icon Size - small/medium/large || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| spearfish-speed || Swim Speed - slow/average/fast/very fast (might be better terms; check FruitySnacks guides) || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| eph-node-spawned || If this fish is used to spawn an ephemeral node, list it; else null || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| video-link || FruitySnacks video guide link (Carby has this) || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| id-cp ?? || Look into links for CarbunclePlushy - I don&#039;t think we can do this || || || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other data===&lt;br /&gt;
Covered by Desynthesis Results project&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Parameter !! Data&lt;br /&gt;
|-&lt;br /&gt;
| desynth-results || Desynth&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fish categories to set==&lt;br /&gt;
* [expansion] Fish&lt;br /&gt;
* [expansion] Big Fish / Big Fish&lt;br /&gt;
* [expansion] Legendary Fish / Legendary Fish&lt;br /&gt;
* Fabled Legendary Fish&lt;br /&gt;
* Collectable Fish (?)&lt;br /&gt;
* Custom Delivery Fish (?)&lt;br /&gt;
&lt;br /&gt;
=Fishing Spot data=&lt;br /&gt;
==Non-spearfishing information==&lt;br /&gt;
===Infobox data===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Parameter !! Data !! Data Sheet !! Data Column !! Index ID and Col !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| type || Fishing Type  - Freshwater, Saltwater, Sand, Sky, Clouds, Magma, Aetherochemical, &amp;lt;br&amp;gt;Salt Lake, Space, Ocean Fishing, Spectral Ocean Fishing|| FishingSpot || 23 &amp;quot;FishingSpotCategory&amp;quot; ||  || &amp;lt;i&amp;gt;Need to map out the category numbers to text&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| level || level of the fishing spot || FishingSpot || 22 &amp;quot;GatheringLevel&amp;quot; || col 0 &amp;quot;#&amp;quot;/index || &lt;br /&gt;
|-&lt;br /&gt;
| location || zone of the fishing spot || || || || Probably mapped through Territory Type??&lt;br /&gt;
|- &lt;br /&gt;
| location-x || x-coordinate ||  || || ||&lt;br /&gt;
|-&lt;br /&gt;
| location-y || y-coordinate ||  || || ||&lt;br /&gt;
|-&lt;br /&gt;
| fishing-log-index || || FishingSpot || 19 &amp;quot;Order&amp;quot; &amp;amp; 15 &amp;quot;PlaceName&amp;quot; patch || col 0 &amp;quot;#&amp;quot;/index || Derived value (semi-manual)&lt;br /&gt;
* If added in x.0 patch :: Use &amp;quot;Order&amp;quot; value&lt;br /&gt;
* If PlaceName = 3443 :: Use &amp;quot;Order Value&amp;quot; + 10,000 (these are Ocean Fishing Voyages)&lt;br /&gt;
* If added in non-x.0 patch and PlaceName = 0 :: Manually Generate value after 70,000&lt;br /&gt;
* We have not had an normal overworld Fishing Spot added outside of an x.0 patch since 3.0, and there are few enough of these that we could just do these all manually. Will be helpful to auto-generate Ocean Fishing IDs though.&lt;br /&gt;
|-&lt;br /&gt;
| fishing-spot-id || || FishingSpot || 0 #/&amp;quot;index&amp;quot; || Mapped on col 18 &amp;quot;PlaceName&amp;quot; ||&lt;br /&gt;
|}&lt;br /&gt;
Note: Additional information for generating the &amp;lt;code&amp;gt;fishing-log-index&amp;lt;/code&amp;gt; (and notes for finding &amp;lt;code&amp;gt;fishing-spot-id&amp;lt;/code&amp;gt;) are hidden in HTML comments in [[Template:Fishing log infobox/doc]]&lt;br /&gt;
&lt;br /&gt;
=== Fish List ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Parameter !! Data !! Data Sheet !! Data Column !! Index ID and Col !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| fish-list || un-ordered list of fish (actually in order) || FishingSpot || columns col 4-13 || col 0 &amp;quot;#&amp;quot;/index || Need to map to &amp;quot;Item&amp;quot; sheet to get name&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Spearfishing information==&lt;br /&gt;
===Infobox data===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Parameter !! Data !! Data Sheet !! Data Column !! Index ID and Col !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| type || Fishing Type  - Spearfishing, Spearfishing (Swimming Shadow) || SpearfishingNotebook || 12 &amp;quot;IsShadowNode&amp;quot; || col 0 &amp;quot;#&amp;quot;/index || Derived value:&lt;br /&gt;
* If IsShadowNode = false :: Spearfishing&lt;br /&gt;
* If IsShawoNode = true :: Spearfishing (Swimming Shadow)&lt;br /&gt;
|-&lt;br /&gt;
| level || level of the fishing spot || SpearfishingNotebook || 9 &amp;quot;GatheringLevel&amp;quot; || col 0 &amp;quot;#&amp;quot;/index || &lt;br /&gt;
|-&lt;br /&gt;
| location || zone of the fishing spot || || || ||&lt;br /&gt;
|- &lt;br /&gt;
| location-x || x-coordinate ||  || || ||&lt;br /&gt;
|-&lt;br /&gt;
| location-y || y-coordinate ||  || || ||&lt;br /&gt;
|-&lt;br /&gt;
| fishing-log-index || || || ||  || Manually generated to match game&#039;s sort order (range 30,000-39,999)&lt;br /&gt;
|-&lt;br /&gt;
| fishing-spot-id || || SpearfishingNotebook || 0 #/&amp;quot;index&amp;quot; || Mapped on col 3 &amp;quot;PlaceName&amp;quot; ||&lt;br /&gt;
|}&lt;br /&gt;
Note: Additional information for generating the &amp;lt;code&amp;gt;fishing-log-index&amp;lt;/code&amp;gt; (and notes for finding &amp;lt;code&amp;gt;fishing-spot-id&amp;lt;/code&amp;gt;) are hidden in HTML comments in [[Template:Fishing log infobox/doc]]&lt;br /&gt;
&lt;br /&gt;
=== Fish List ===&lt;br /&gt;
I think we need to query these from the fish pages; &amp;lt;code&amp;gt;SpearfishingNotebook&amp;lt;/code&amp;gt; sheet doesn&#039;t have any fish list information.&lt;/div&gt;</summary>
		<author><name>OnyxVindicator</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Ocean_Fishing&amp;diff=1273719</id>
		<title>Ocean Fishing</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Ocean_Fishing&amp;diff=1273719"/>
		<updated>2026-03-31T21:11:41Z</updated>

		<summary type="html">&lt;p&gt;OnyxVindicator: /* Spectral Currents */ fixed a grammatical issue and added clarifications&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:ocean fishing1.jpg|400px|right]]&lt;br /&gt;
[[File:ocean fishing update 541.jpg|400px|right]]&lt;br /&gt;
[[File:ocean fishing update 64.jpg|400px|right]]&lt;br /&gt;
[[Ocean Fishing]] is a [[Duties|duty]] that is exclusive to [[fisher]]s, where a group sets sail together on [[the Endeavor]] in search of adventure on [[the High Seas]]. It requires a party of 1 to 24 players and has a time limit of 60 minutes. It was introduced in [[patch 5.2]] of [[Shadowbringers]] expansion.&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
*[[Quest]]: {{i|All the Fish in the Sea}}&lt;br /&gt;
*Level 1 [[Fisher]]&lt;br /&gt;
*[[NPC]] [[Fhilsnoe]] in [[Limsa Lominsa Lower Decks]] {{coords|7.8, 14.5}}&lt;br /&gt;
*Pre-requisite quest: {{i|My First Fishing Rod}}&lt;br /&gt;
&lt;br /&gt;
==Participating in Ocean Fishing==&lt;br /&gt;
Every two hours (Earth time), players have a fifteen-minute window to register by speaking with [[Dryskthota]] on the [[Limsa Lominsa Lower Decks]] {{coords|3.0, 12.7}}. If intending to enter as a party, the party leader must be the one to speak with the NPC.&lt;br /&gt;
* Players will be matched together to form a full party when participating solo or with a party of fewer than eight members.&lt;br /&gt;
* The ship will depart when all 24 spots in the queue have filled.&lt;br /&gt;
* If not all spots have filled by the departure time (15 minutes past the hour), the ship will depart even if there are fewer than 24 crew members.&lt;br /&gt;
&lt;br /&gt;
When ocean fishing is available, the NPC will be marked with an &amp;quot;!&amp;quot; icon on the map and the NPC herself will have the[[File:Otherquest.png|24px]]icon.&lt;br /&gt;
&lt;br /&gt;
[[File:ocean fishing1.png]]&lt;br /&gt;
&lt;br /&gt;
==Availability and Routes==&lt;br /&gt;
Depending on the time slot, the route taken and time of arrival at the destination may vary. For more information, speak with [[Dryskthota]] on the [[Limsa Lominsa Lower Decks]] {{coords|3.0, 12.7}} and select &amp;quot;View Sailing Schedule.&amp;quot; You can also set an alarm for the time of departure via subcommands.&lt;br /&gt;
&lt;br /&gt;
When embarking on a voyage, players may select either the &amp;quot;Indigo Route&amp;quot; or the &amp;quot;Ruby Route&amp;quot; (added in [[patch 6.4]]). Players must complete the main scenario quest {{i|Stormblood (Quest)}} to unlock the Ruby Route. The Indigo Route is located on waters off the western shores of [[Eorzea]], while the Ruby Route is located in the [[Far East]].&lt;br /&gt;
&lt;br /&gt;
[[File:ocean fishing2.png]]&lt;br /&gt;
&lt;br /&gt;
===Indigo Route Destinations===&lt;br /&gt;
* Northern Strait of Merlthor (The Southern Strait of Merlthor → Galadion Bay → The Northern Strait of Merlthor)&lt;br /&gt;
* Rhotano Sea (Galadion Bay → The Southern Strait of Merlthor → Rhotano Sea)&lt;br /&gt;
* Bloodbrine Sea (The Cieldalaes → The Northern Strait of Merlthor → The Bloodbrine Sea)&lt;br /&gt;
* Rothlyt Sound (The Cieldalaes → Rhotano Sea → The Rothlyt Sound)&lt;br /&gt;
&lt;br /&gt;
===Ruby Route Destinations===&lt;br /&gt;
* Ruby Price (The Sirensong Sea → Kugane → The Ruby Sea)&lt;br /&gt;
* One River (The Sirensong Sea → Kugane → The One River)&lt;br /&gt;
&lt;br /&gt;
==Fishing on the Endeavor==&lt;br /&gt;
[[The Endeavor|The &#039;&#039;Endeavor&#039;&#039;]] sails to fishing locations off the coast of various locations, such as [[Costa del Sol]] and [[Horizon]], which can be seen in the background. Each Ocean Fishing trip contains three fishing locations. Players will have seven minutes to reel in fish at each location, with various rewards on offer. Note that players are unable to cast their fishing rods during the last 30 seconds at each location.&lt;br /&gt;
&lt;br /&gt;
===Bait===&lt;br /&gt;
The fish encountered on the &#039;&#039;Endeavor&#039;&#039; will only bite on special baits suited for ocean fishing. (Versatile Lures are also valid options.) These baits are available from the [[Merchant and Mender (Ocean Fishing)|Merchant &amp;amp; Mender]] on the [[Limsa Lominsa Lower Decks]] {{coords|3.2, 12.8}} or onboard the &#039;&#039;Endeavor&#039;&#039; {{coords|6.1, 6.1}}:&lt;br /&gt;
* {{i|Krill}}&lt;br /&gt;
* {{i|Ragworm}}&lt;br /&gt;
* {{i|Plump Worm}}&lt;br /&gt;
* {{i|Versatile Lure}}&lt;br /&gt;
&lt;br /&gt;
Additionally, the rare [[Fabled Legendary Fish|Fabled Legendary fish]] on these routes require other specific baits. The Merchant &amp;amp; Mender aboard the ship does not sell these, so players will need to come prepared.&lt;br /&gt;
* {{i|Glowworm}} (for {{i|Sothis}})&lt;br /&gt;
* {{i|Shrimp Cage Feeder}} (for {{i|Coral Manta}})&lt;br /&gt;
* {{i|Heavy Steel Jig}} (for {{i|Elasmosaurus}})&lt;br /&gt;
* {{i|Rat Tail}} (for {{i|Stonescale}})&lt;br /&gt;
* {{i|Squid Strip}} (for {{i|Hafgufa}} and {{i|Hells&#039; Claw}})&lt;br /&gt;
* {{i|Pill Bug}} (for {{i|Seafaring Toad}})&lt;br /&gt;
* {{i|Mackerel Strip}} (for {{i|Taniwha}})&lt;br /&gt;
* {{i|Stonefly Nymph}} (for {{i|Jewel of Plum Spring}})&lt;br /&gt;
&lt;br /&gt;
===Spectral Currents===&lt;br /&gt;
Whenever a crew member catches a [[Spectral Fish]], they may trigger a Spectral Current for the boat. When this happens, the pool of available fish changes to the stop&#039;s spectral variant, which have faster bite times and are worth significantly more points.&lt;br /&gt;
* A maximum of one spectral current can be triggered at each of the boat&#039;s stops.&lt;br /&gt;
* Spectral currents cannot be triggered when there is less than 1:30 remaining at the current stop.&lt;br /&gt;
* If a spectral current isn&#039;t triggered at a particular stop, the proc chance is slightly improved for the following stop.&lt;br /&gt;
&lt;br /&gt;
Spectral currents will usually last 2 minutes. However, spectral current duration is affected by the following factors:&lt;br /&gt;
* The spectral current will end at 0:30 even if there is time remaining for the current spectral duration. The remaining time will be added to the next spectral current (to a maximum duration of 3 minutes).&lt;br /&gt;
* If a spectral current isn&#039;t triggered a particular stop, the next spectral current will have its duration extended to 3 minutes.&lt;br /&gt;
&lt;br /&gt;
The [[Spectral Fish]] for each route will have a &amp;quot;preferred bait&amp;quot; which they are more likely to bite on. The preferred bait may be communicated in /shout chat to the rest of the alliance to maximize the chance of a Spectral Current spawning.&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Location&lt;br /&gt;
! Preferred Bait&lt;br /&gt;
! Spectral Fish&lt;br /&gt;
|-&lt;br /&gt;
| Bloodbrine Sea || {{i|Krill}} || {{i|Spectral Eel}}&lt;br /&gt;
|-&lt;br /&gt;
| The Ciedalaes || {{i|Ragworm}} || {{i|Spectral Butterfly}}&lt;br /&gt;
|-&lt;br /&gt;
| Galadion Bay || {{i|Plump Worm}} || {{i|Spectral Megalodon}}&lt;br /&gt;
|-&lt;br /&gt;
| Rhotano Sea || {{i|Plump Worm}} || {{i|Spectral Bass}}&lt;br /&gt;
|-&lt;br /&gt;
| Rothlyt Sound || {{i|Plump Worm}} || {{i|Spectresaur}}&lt;br /&gt;
|-&lt;br /&gt;
| Southern Merlthor || {{i|Krill}} || {{i|Spectral Discus}}&lt;br /&gt;
|-&lt;br /&gt;
| Northern Merlthor || {{i|Ragworm}} || {{i|Spectral Sea Bo}}&lt;br /&gt;
|-&lt;br /&gt;
| Sirensong Sea || {{i|Plump Worm}} || {{i|Spectral Coelacanth}}&lt;br /&gt;
|-&lt;br /&gt;
| Kugane Coast || {{i|Ragworm}} || {{i|Spectral Wrasse}}&lt;br /&gt;
|-&lt;br /&gt;
| Ruby Sea || {{i|Krill}} || {{i|Spectral Snake Eel}}&lt;br /&gt;
|-&lt;br /&gt;
| One River || {{i|Krill}} || {{i|Spectral Kotsu Zetsu}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Points===&lt;br /&gt;
Rewards are given according to the points earned during Ocean Fishing.&lt;br /&gt;
* Releasing or discarding fish will not reduce your point total.&lt;br /&gt;
&lt;br /&gt;
===Records===&lt;br /&gt;
Information on points earned, the three most recently caught fish, and time remaining can be viewed during the fishing trip.&lt;br /&gt;
&lt;br /&gt;
[[File:ocean fishing3.png]]&lt;br /&gt;
&lt;br /&gt;
You may also view a list of fish that you have caught in Score Overview.&lt;br /&gt;
&lt;br /&gt;
[[File:ocean fishing4.png]]&lt;br /&gt;
&lt;br /&gt;
===Bonuses===&lt;br /&gt;
Bonuses are awarded upon fulfilling certain conditions, either individually or as a group, which affect the rewards given upon completion.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|item mw-collapsible mw-collapsed}}&lt;br /&gt;
|-&lt;br /&gt;
! Bonus Name&lt;br /&gt;
! Requirement&lt;br /&gt;
! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Ocean Fishing Amateur}}&amp;lt;br&amp;gt;{{i|Ocean Fishing Enthusiast}}&amp;lt;br&amp;gt;{{i|Ocean Fishing Fanatic}} || Complete one mission during an ocean fishing voyage.&amp;lt;br&amp;gt;Complete two missions during an ocean fishing voyage.&amp;lt;br&amp;gt;Complete three missions during an ocean fishing voyage. || style=&amp;quot;text-align:right&amp;quot;|+5%&amp;lt;br&amp;gt;+10%&amp;lt;br&amp;gt;+20%&lt;br /&gt;
|- &lt;br /&gt;
| {{i|Small Fish in a Big Pond}}&amp;lt;br&amp;gt;{{i|Big Fish in a Small Pond}} || Score 2,500 points or higher.&amp;lt;br&amp;gt;Score 5,000 points or higher. || style=&amp;quot;text-align:right&amp;quot;|+10%&amp;lt;br&amp;gt;+20%&lt;br /&gt;
|- &lt;br /&gt;
| {{i|A Rare Catch}} || Catch a ★★★★ fish. || style=&amp;quot;text-align:right&amp;quot;|+10%&lt;br /&gt;
|- &lt;br /&gt;
| {{i|Catch of a Lifetime}} || Catch a ★★★★★ fish. || style=&amp;quot;text-align:right&amp;quot;|+20%&lt;br /&gt;
|- &lt;br /&gt;
| {{i|Fabled Fishers}} || As a party, catch 3 or more ★★★★★ fish. || style=&amp;quot;text-align:right&amp;quot;|+50%&lt;br /&gt;
|- &lt;br /&gt;
| {{i|Give a Man a Fish}}&amp;lt;br&amp;gt;{{i|Teach a Man to Fish}} || Catch 15 or more fish when a spectral current is present.&amp;lt;br&amp;gt;Catch 35 or more fish when a spectral current is present. || style=&amp;quot;text-align:right&amp;quot;|+10%&amp;lt;br&amp;gt;+20%&lt;br /&gt;
|- &lt;br /&gt;
| {{i|Favored by Llymlaen}} || Cause a spectral current to occur. || style=&amp;quot;text-align:right&amp;quot;|+10%&lt;br /&gt;
|- &lt;br /&gt;
| {{i|Bream Team: Galadion Bay}} || As a party, catch 10 or more different fish in Galadion Bay. || style=&amp;quot;text-align:right&amp;quot;|+10%&lt;br /&gt;
|- &lt;br /&gt;
| {{i|Bream Team: Southern Strait of Merlthor}} || As a party, catch 10 or more different fish in the Southern Strait of Merlthor. || style=&amp;quot;text-align:right&amp;quot;|+10%&lt;br /&gt;
|- &lt;br /&gt;
| {{i|Bream Team: Northern Strait of Merlthor}} || As a party, catch 10 or more different fish in the Northern Strait of Merlthor. || style=&amp;quot;text-align:right&amp;quot;|+10%&lt;br /&gt;
|- &lt;br /&gt;
| {{i|Bream Team: Rhotano Sea}} || As a party, catch 10 or more different fish in the Rhotano Sea. || style=&amp;quot;text-align:right&amp;quot;|+10%&lt;br /&gt;
|- &lt;br /&gt;
| {{i|Bream Team: Cieldalaes}} || As a party, catch 10 or more different fish in the Cieldalaes. || style=&amp;quot;text-align:right&amp;quot;|+10%&lt;br /&gt;
|- &lt;br /&gt;
| {{i|Bream Team: Bloodbrine Sea}} || As a party, catch 10 or more different fish in the Bloodbrine Sea. || style=&amp;quot;text-align:right&amp;quot;|+10%&lt;br /&gt;
|- &lt;br /&gt;
| {{i|Bream Team: Rothlyt Sound}} || As a party, catch 10 or more different fish in Rothlyt Sound. || style=&amp;quot;text-align:right&amp;quot;|+10%&lt;br /&gt;
|- &lt;br /&gt;
| {{i|Bream Team: Sirensong Sea}} || As a party, catch 10 or more different fish in the Sirensong Sea. || style=&amp;quot;text-align:right&amp;quot;|+10%&lt;br /&gt;
|- &lt;br /&gt;
| {{i|Bream Team: Kugane Coast}} || As a party, catch 10 or more different fish at the Kugane coast. || style=&amp;quot;text-align:right&amp;quot;|+10%&lt;br /&gt;
|- &lt;br /&gt;
| {{i|Bream Team: Ruby Price}} || As a party, catch 10 or more different fish in the Ruby Price. || style=&amp;quot;text-align:right&amp;quot;|+10%&lt;br /&gt;
|- &lt;br /&gt;
| {{i|Bream Team: Lower One River}} || As a party, catch 10 or more different fish in the lower One River. || style=&amp;quot;text-align:right&amp;quot;|+10%&lt;br /&gt;
|- &lt;br /&gt;
| {{i|Octopus Travelers}} || As a party, catch 150 or more octopodes. || style=&amp;quot;text-align:right&amp;quot;|+20%&lt;br /&gt;
|- &lt;br /&gt;
| {{i|Certifiable Shark Hunters}} || As a party, catch 200 or more sharks. || style=&amp;quot;text-align:right&amp;quot;|+30%&lt;br /&gt;
|- &lt;br /&gt;
| {{i|Jelled Together}} || As a party, catch 150 or more jellyfish. || style=&amp;quot;text-align:right&amp;quot;|+20%&lt;br /&gt;
|- &lt;br /&gt;
| {{i|Maritime Dragonslayers}} || As a party, catch 100 or more seadragons. || style=&amp;quot;text-align:right&amp;quot;|+10%&lt;br /&gt;
|- &lt;br /&gt;
| {{i|Balloon Catchers}} || As a party, catch 250 or more fugu. || style=&amp;quot;text-align:right&amp;quot;|+30%&lt;br /&gt;
|- &lt;br /&gt;
| {{i|Crab Boat Crew}} || As a party, catch 250 or more crabs. || style=&amp;quot;text-align:right&amp;quot;|+30%&lt;br /&gt;
|- &lt;br /&gt;
| {{i|Sticking it to the Manta}} || As an individual, catch 25 or more manta. || style=&amp;quot;text-align:right&amp;quot;|+20%&lt;br /&gt;
|- &lt;br /&gt;
| {{i|Maximum Mussel}} || As a party, catch 350 or more shellfish. || style=&amp;quot;text-align:right&amp;quot;|+30%&lt;br /&gt;
|- &lt;br /&gt;
| {{i|Squid Squadron}} || As a party, catch 400 or more squid. || style=&amp;quot;text-align:right&amp;quot;|+30%&lt;br /&gt;
|- &lt;br /&gt;
| {{i|Shrimp Smorgasbord}} || As an individual, catch 50 or more shrimp. || style=&amp;quot;text-align:right&amp;quot;|+20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Experience Point Gain===&lt;br /&gt;
Ocean fishing awards experience points based on your level regardless of which fish are caught, making it ideal for leveling up.&lt;br /&gt;
&lt;br /&gt;
==Completion==&lt;br /&gt;
Once three fishing locations have been visited, the voyage will end and final results will be announced.&lt;br /&gt;
&lt;br /&gt;
[[File:ocean fishing5.png]]&lt;br /&gt;
&lt;br /&gt;
==Shops &amp;amp; Services==&lt;br /&gt;
{{merchant list|The Endeavor}}&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Rewards are given according to the total number of points earned. Each individual player&#039;s rewards differ according to current level.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|-&lt;br /&gt;
! Player Level&lt;br /&gt;
! Reward&lt;br /&gt;
|-&lt;br /&gt;
| 1 to 49 || {{exp}} EXP&lt;br /&gt;
|-&lt;br /&gt;
| 50 to 99 || {{exp}} EXP&amp;lt;br&amp;gt;{{scrip|low gatherer}} {{scrip/low-gatherer-text}}&lt;br /&gt;
|-&lt;br /&gt;
| 100 || {{scrip|low gatherer}} {{scrip/low-gatherer-text}}&amp;lt;br&amp;gt;{{scrip|high gatherer}} {{scrip/high-gatherer-text}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
* Players who abandon ocean fishing prior to completion will not receive any rewards.&lt;br /&gt;
* To obtain Gatherer&#039;s Scrips, players must first complete the quest {{i|Inscrutable Tastes}}.&amp;lt;br&amp;gt;&lt;br /&gt;
* Additionally, {{scrip|high gatherer}} {{scrip/high-gatherer-text}} are only awarded for catching fish which require {{status effect|buff|fishers intuition}} [[Fisher&#039;s Intuition]].&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
Ocean Fishing is associated with the following [[achievements]]:&lt;br /&gt;
{| {{STDT| mech1 sortable align-left mw-collapsible mw-collapsed}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Denizens of Galadion}}&lt;br /&gt;
{{achievement table row|Specters of Galadion}}&lt;br /&gt;
{{achievement table row|Denizens of South Merlthor}}&lt;br /&gt;
{{achievement table row|Specters of South Merlthor}}&lt;br /&gt;
{{achievement table row|Denizens of North Merlthor}}&lt;br /&gt;
{{achievement table row|Specters of North Merlthor}}&lt;br /&gt;
{{achievement table row|Denizens of the Rhotano}}&lt;br /&gt;
{{achievement table row|Specters of the Rhotano}}&lt;br /&gt;
{{achievement table row|Denizens of the Cieldalaes}}&lt;br /&gt;
{{achievement table row|Specters of the Cieldalaes}}&lt;br /&gt;
{{achievement table row|Denizens of the Bloodbrine}}&lt;br /&gt;
{{achievement table row|Specters of the Bloodbrine}}&lt;br /&gt;
{{achievement table row|Denizens of the Rothlyt Sound}}&lt;br /&gt;
{{achievement table row|Specters of the Rothlyt Sound}}&lt;br /&gt;
{{achievement table row|Denizens of the Sirensong Sea}}&lt;br /&gt;
{{achievement table row|Specters of the Sirensong Sea}}&lt;br /&gt;
{{achievement table row|Denizens of the Kugane Coast}}&lt;br /&gt;
{{achievement table row|Specters of the Kugane Coast}}&lt;br /&gt;
{{achievement table row|Denizens of the Ruby Sea}}&lt;br /&gt;
{{achievement table row|Specters of the Ruby Sea}}&lt;br /&gt;
{{achievement table row|Denizens of the One River}}&lt;br /&gt;
{{achievement table row|Specters of the One River}}&lt;br /&gt;
{{achievement table row|On a Boat I}}&lt;br /&gt;
{{achievement table row|On a Boat II}}&lt;br /&gt;
{{achievement table row|On a Boat III}}&lt;br /&gt;
{{achievement table row|On a Boat IV}}&lt;br /&gt;
{{achievement table row|On a Boat V}}&lt;br /&gt;
{{achievement table row|No More Fish in the Sea I}}&lt;br /&gt;
{{achievement table row|No More Fish in the Sea II}}&lt;br /&gt;
{{achievement table row|No More Fish in the Sea III}}&lt;br /&gt;
{{achievement table row|No More Fish in the Sea IV}}&lt;br /&gt;
{{achievement table row|Near, Far, Wherever Fish Are I}}&lt;br /&gt;
{{achievement table row|Near, Far, Wherever Fish Are II}}&lt;br /&gt;
{{achievement table row|Near, Far, Wherever Fish Are III}}&lt;br /&gt;
{{achievement table row|What Did Octopodes Do to You?}}&lt;br /&gt;
{{achievement table row|What Did Sharks Do to You?}}&lt;br /&gt;
{{achievement table row|What Did Jellyfish Do to You?}}&lt;br /&gt;
{{achievement table row|What Did Seadragons Do to You?}}&lt;br /&gt;
{{achievement table row|What Did Balloons Do to You?}}&lt;br /&gt;
{{achievement table row|What Did Crabs Do to You?}}&lt;br /&gt;
{{achievement table row|What Did Mantas Do to You?}}&lt;br /&gt;
{{achievement table row|What Did Shellfish Do to You?}}&lt;br /&gt;
{{achievement table row|What Did Squid Do to You?}}&lt;br /&gt;
{{achievement table row|What Did Shrimp Do to You?}}&lt;br /&gt;
{{achievement table row|Mine, Mine, Mine}}&lt;br /&gt;
{{achievement table row|Double-backwards Somersault}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[https://ffxiv.oceanfishing.boats/indigo/ ffxiv.oceanfishing.boats - Ocean Fishing Helper]&lt;br /&gt;
*[https://guides.ffxivteamcraft.com/guide/beginners-ocean-fishing-guide Teamcraft Guides - Beginner&#039;s Ocean Fishing Guide]&lt;br /&gt;
*[https://guides.ffxivteamcraft.com/guide/ocean-fishing-points Teamcraft Guides - Ocean Fishing Scoring]&lt;br /&gt;
&lt;br /&gt;
{{Duties nav/gathering foray}}&lt;br /&gt;
[[Category:Shadowbringers]] [[Category:Fisher]] [[Category:Patch 5.2 Features]]&lt;/div&gt;</summary>
		<author><name>OnyxVindicator</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Moogle_Treasure_Trove_Events&amp;diff=1273489</id>
		<title>Moogle Treasure Trove Events</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Moogle_Treasure_Trove_Events&amp;diff=1273489"/>
		<updated>2026-03-31T15:05:24Z</updated>

		<summary type="html">&lt;p&gt;OnyxVindicator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Moogle Treasure Trove Events&#039;&#039;&#039; are special [[events]] that usually precede a major [[Patches|patch]] or [[expansion]] release, starting with [[patch 5.0]] ([[Shadowbringers]]).&lt;br /&gt;
&lt;br /&gt;
In these events, players can collect [[Irregular Tomestones]] by completing certain [[dungeons]], [[trials]], [[raids]], and [[PvP]] duties. The available duties will change with each event. These duties range from higher-level raids to A Realm Reborn leveling dungeons, allowing lower level characters to participate. To receive rewards, players must complete the duties with [[Duty Finder#Duty Finder Settings|Level Sync]] enabled. Since 2024, [[Ocean Fishing]] and [[GATEs]] also grant the event tomestones, as another option accessible to low-level characters. In addition, current Moogle Treasure Trove events make use of the &#039;&#039;&#039;{{item icon|Mogpendium}}&#039;&#039;&#039; item in the [[collection]] menu (Duty → Collection), allowing the player to track the available duties and participate in weekly or event-wide tasks for bonus tomestones.&lt;br /&gt;
&lt;br /&gt;
These tomestones can then be exchanged with an [[Itinerant Moogle]] located in the three starting cities ([[Limsa Lominsa]], [[Gridania]], or [[Ul&#039;dah]]) for various rewards. Most events feature one limited-time item: typically a lighthearted accessory, such as the {{item icon|Namazu Earring}}. The events also include a variety of rare, hard-to-get, or no-longer-attainable items, such as mounts from extreme trials or the {{item icon|Falcon (Mount)}} — or simply items that the developers wish to spotlight, such as contest-winning outfits. This makes these events useful as a catch-up mechanism for collectors who may have missed the boat on older items.&lt;br /&gt;
&lt;br /&gt;
Because these events typically last a month, some players will try to predict the release date of a major patch based on the event start date, once a time frame for the patch has been announced (e.g., &amp;quot;early January 2023&amp;quot;). The duration of these events varies: as of 2025, the duration is 4 weeks (28 days) between the start of the event and patch day. Moogle Treasure Trove Events prior to an expansion launch will run longer with the most recent interval being 6 weeks (42 days).&lt;br /&gt;
&lt;br /&gt;
==List of Events==&lt;br /&gt;
{| {{STDT|item align-left}}&lt;br /&gt;
!Name !! Event Period !! Notable rewards&lt;br /&gt;
|-&lt;br /&gt;
| {{tomestone|irraphorism}} [[Moogle Treasure Trove: The Hunt for Aphorism]] || March 31, 2026 - April 27, 2026 || New: {{item icon|Miner&#039;s Earring}}&amp;lt;br&amp;gt;Returning: {{item icon|Fat Cat Parasol}}&lt;br /&gt;
|-&lt;br /&gt;
| {{tomestone|irrrevelation}} [[Moogle Treasure Trove: The Hunt for Revelation]] || November 18, 2025 - December 15, 2025 || New: {{item icon|Buuz Earring}}&amp;lt;br&amp;gt;Returning: {{item icon|Porxie Earrings}}&lt;br /&gt;
|-&lt;br /&gt;
| {{tomestone|irrallegory}} [[Moogle Treasure Trove: The Hunt for Allegory]] || July 8, 2025 - August 4, 2025 || New: {{item icon|Coffee Cup Earring}}&amp;lt;br&amp;gt;Returning: {{item icon|Demon Brick Earring}}, {{item icon|Hatchling Earring}}, {{item icon|Taoist Moogle}}&lt;br /&gt;
|-&lt;br /&gt;
| {{tomestone|irrphantasmagoria}} [[Moogle Treasure Trove: The Hunt for Phantasmagoria]] || February 26 - March 24, 2025 || New: {{item icon|Paissa Earring}}&amp;lt;br&amp;gt;Returning: {{item icon|Inferno Jacket}}, {{item icon|Falcon Ignition Key}}&lt;br /&gt;
|-&lt;br /&gt;
| {{tomestone|irrgoetia}} [[Moogle Treasure Trove: The Hunt for Goetia]] || October 15 - November 11, 2024 || New: {{item icon|Donut Earring}}&amp;lt;br&amp;gt;Returning: {{item icon|Great Serpent of Ringa}}&lt;br /&gt;
|-&lt;br /&gt;
| {{tomestone|irrgenesisii}} [[Moogle Treasure Trove: The Second Hunt for Genesis]] || May 14 - June 24, 2024 || New: {{item icon|Emerald Carbuncle Earring}}&lt;br /&gt;
|-&lt;br /&gt;
| {{tomestone|irrgenesisi}} [[Moogle Treasure Trove: The First Hunt for Genesis]] (&#039;&#039;event format redesigned and Mogpendium introduced&#039;&#039;)|| January 30 - March 11, 2024 || Returning: {{item icon|Mameshiba Neckerchief}}&lt;br /&gt;
|-&lt;br /&gt;
| {{tomestone|tenfoldpageantry}} [[Moogle Treasure Trove: The 10th Anniversary Hunt]] || August 27 - October 3, 2023 || New: {{item icon|Ten Year Anniversary Framer&#039;s Kit}}, {{item icon|Fat Cat Parasol}}&amp;lt;br&amp;gt;Returning: {{item icon|Scarf of Wondrous Wit}}, {{item icon|Goobbue Earring}}, {{item icon|Dodo Earring}}, {{item icon|Cactuar Earring}}, {{item icon|Bomb Earring}}, {{item icon|Coblyn Earring}}, {{item icon|Taoist Moogle}}&lt;br /&gt;
|-&lt;br /&gt;
| {{tomestone|irrmendacity}} [[Moogle Treasure Trove: The Hunt for Mendacity]] || April 24 - May 22, 2023 || New: {{item icon|Porxie Earrings}}&lt;br /&gt;
|-&lt;br /&gt;
| {{tomestone|irrcreation}} [[Moogle Treasure Trove: The Hunt for Creation]] || December 12, 2022 - January 10, 2023 || Returning: {{item icon|Namazu Neckerchief}}, {{item icon|Falcon Ignition Key}}&lt;br /&gt;
|-&lt;br /&gt;
| {{tomestone|irrverity}} [[Moogle Treasure Trove: The Hunt for Verity]] || July 25 - August 23, 2022 || New: {{item icon|Demon Brick Earring}}&lt;br /&gt;
|-&lt;br /&gt;
| {{tomestone|irrscripture}} [[Moogle Treasure Trove: The Hunt for Scripture]] || March 14 - April 12, 2022 || Returning: {{item icon|Mameshiba Earring}}&lt;br /&gt;
|-&lt;br /&gt;
| {{tomestone|irrlore}} [[Moogle Treasure Trove: The Hunt for Lore]] || October 19 - December 2, 2021 || New: {{item icon|Inferno Jacket}}&lt;br /&gt;
|-&lt;br /&gt;
| {{tomestone|irrpageantry}} [[Moogle Treasure Festival 2021: The Hunt for Pageantry]] (2021 Fan Festival Commemoration) || May 14 - June 14, 2021 || New: {{item icon|Great Serpent of Ringa}}&amp;lt;br&amp;gt;Returning: {{item icon|Scarf of Wondrous Wit}}, {{item icon|Goobbue Earring}}, {{item icon|Dodo Earring}}, {{item icon|Cactuar Earring}}, {{item icon|Bomb Earring}}, {{item icon|Coblyn Earring}}, {{item icon|Taoist Moogle}}&lt;br /&gt;
|-&lt;br /&gt;
| {{tomestone|irresoterics}} [[Moogle Treasure Trove: The Hunt for Esoterics]] || March 15 - April 13, 2021 || Returning: {{item icon|Namazu Earring}}, {{item icon|Falcon Ignition Key}}&lt;br /&gt;
|-&lt;br /&gt;
| {{tomestone|irrlaw}} [[Moogle Treasure Trove: The Hunt for Law]] || May 18 - August 11, 2020 || New: {{item icon|Mameshiba Neckerchief}}&lt;br /&gt;
|-&lt;br /&gt;
| {{tomestone|irrsoldiery}} [[Moogle Treasure Trove: The Hunt for Soldiery]] || January 20 - February 18, 2020 || New: {{item icon|Namazu Neckerchief}}&lt;br /&gt;
|-&lt;br /&gt;
| {{tomestone|irrmythology}} [[Moogle Treasure Trove: The Hunt for Mythology]] || September 20 - October 28, 2019 || New: {{item icon|Mameshiba Earring}}&lt;br /&gt;
|-&lt;br /&gt;
| {{tomestone|irrphilosophy}} [[Moogle Treasure Trove: The Hunt for Philosophy]] || May 20 - June 28, 2019 || New: {{item icon|Namazu Earring}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Farming Irregular Tomestones==&lt;br /&gt;
Each event typically has one or a few duties that are the most efficient to farm for Irregular Tomestones. {{BLU}} [[Blue Mage]]s with appropriate [[Blue Magic Spellbook|spells]] are a popular choice for completing these quickly.&lt;br /&gt;
&lt;br /&gt;
{{Event nav}}&lt;/div&gt;</summary>
		<author><name>OnyxVindicator</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Mogpendium&amp;diff=1273488</id>
		<title>Mogpendium</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Mogpendium&amp;diff=1273488"/>
		<updated>2026-03-31T15:03:58Z</updated>

		<summary type="html">&lt;p&gt;OnyxVindicator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
| name = Mogpendium&lt;br /&gt;
| icon = Mogpendium icon1.png&lt;br /&gt;
| description = The Mogpendium will prove to be an invaluable resource during the Moogle Treasure Trove, kupo!&lt;br /&gt;
&lt;br /&gt;
Pore over its contents to find the best ways to get your hands on irregular tomestones, then use that knowledge to fill your packs!&lt;br /&gt;
&lt;br /&gt;
And once the weight of your tomestones becomes too much to bear, bring them to me and I&#039;ll give you all sorts of rare and remarkable items!&lt;br /&gt;
| type = Collection&lt;br /&gt;
| material-type = &lt;br /&gt;
| unique = y&lt;br /&gt;
| untradable = y&lt;br /&gt;
| unsellable = y&lt;br /&gt;
| rarity = white&lt;br /&gt;
| patch = 6.55&lt;br /&gt;
| release = endwalker&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
During [[Moogle Treasure Trove Events]] (first made available during [[Moogle Treasure Trove: The First Hunt for Genesis]]) the &#039;&#039;&#039;Mogpendium&#039;&#039;&#039; contains a list of objectives that players can complete to earn [[Irregular Tomestones]]. For more information, see the event page.&lt;br /&gt;
&lt;br /&gt;
The Mogpendium is unlocked by speaking to the [[Itinerant Moogle]]. Afterwards, it can be accessed from the [[Collection]] feature (Main Menu → Duty tab → Collection → Mogpendium).&lt;br /&gt;
&lt;br /&gt;
The icon in the Collection window can also be dragged to a hotbar for convenience.&lt;/div&gt;</summary>
		<author><name>OnyxVindicator</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Doman_Mahjong&amp;diff=1273141</id>
		<title>Doman Mahjong</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Doman_Mahjong&amp;diff=1273141"/>
		<updated>2026-03-31T02:44:56Z</updated>

		<summary type="html">&lt;p&gt;OnyxVindicator: Replaced &amp;quot;{{:Dibourdier}}&amp;quot; transclusion with a semantic query; transclusion was setting &amp;quot;Doman Mahjong&amp;quot; article as a vendor for the voices (because transcluding a section using &amp;quot;{{vendor table row}}&amp;quot; will add the calling page to the semantic data as well -- don&amp;#039;t do this)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:doman mahjong1.jpg|350px|right]]&lt;br /&gt;
[[Doman Mahjong]] is a [[Gold Saucer]] [[mini-game]] released in [[patch 4.5]]. Mahjong is a game in which four players gather tiles and race to complete a winning hand. You may play against other players or NPCs. &lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
==Unlock==&lt;br /&gt;
*Starting NPC: [[Lewena]] in [[The Gold Saucer]] {{coords|4.8, 6.1}}&lt;br /&gt;
*[[Quest]]: {{i|Every Little Thing She Does Is Mahjong}}&lt;br /&gt;
*Prerequisite Quest: {{i|It Could Happen to You}}&lt;br /&gt;
*Level 15&lt;br /&gt;
&lt;br /&gt;
==How to Play==&lt;br /&gt;
[[File:doman mahjong2.png|350px|right]]&lt;br /&gt;
The Gold Saucer&#039;s [[Mahjong Tutor]] {{coords|7.2, 7.7}} teaches the basic rules, making a conversation with her the ideal place to start.&lt;br /&gt;
&lt;br /&gt;
This information can also be viewed by going to the Gold Saucer menu, then the Mahjong tab, and clicking the help button.&lt;br /&gt;
&lt;br /&gt;
===The Game===&lt;br /&gt;
&lt;br /&gt;
Doman Mahjong is a slightly simplified version of [[wikipedia:Japanese mahjong|Riichi Mahjong]], a 4-player Mahjong variant from Japan.&lt;br /&gt;
&lt;br /&gt;
The rules of Doman Mahjong draw parallels to both Rummy and Poker, with players building winning hands through drawing and discarding tiles, and the winning hand having different scores based on the tiles in the hand.&lt;br /&gt;
&lt;br /&gt;
===Tiles===&lt;br /&gt;
&lt;br /&gt;
There are a total of 136 tiles in a game of Doman Mahjong, with 4 copies per tile.&lt;br /&gt;
&lt;br /&gt;
The tiles can be subdivided into Number Tiles and Honor Tiles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Number Tiles&#039;&#039;&#039; range from 1-9, and can be subdivided into suits: Characters (or Man), Dots (or Pin, stylized as Namazu), and Bamboo (or Sou, stylized as daggers/Sabotender). The 1 and 9 tiles are also called Terminals.&lt;br /&gt;
[[File:All Man.png|250px|thumb|none|The Character (or Man) Tiles for Doman Mahjong, from 1-9.]][[File:All Pin.png|250px|thumb|none|The Dots (or Pin) Tiles for Doman Mahjong, from 1-9.]][[File:All Sou.png|250px|thumb|none|The Bamboo (or Sou) Tiles from Doman Mahjong, from 1-9.]]&lt;br /&gt;
&#039;&#039;&#039;Honor Tiles&#039;&#039;&#039; can be subdivided into Wind Tiles (&amp;quot;East&amp;quot;, &amp;quot;South&amp;quot;, &amp;quot;West&amp;quot;, &amp;quot;North&amp;quot;) and Dragon Tiles (&amp;quot;White&amp;quot;, &amp;quot;Green&amp;quot;, and &amp;quot;Red&amp;quot;).&lt;br /&gt;
[[File:Wind Tiles.png|250px|thumb|none|The Four Winds: East, South, West, North]][[File:Dragons.png|250px|thumb|none|The Dragon Tiles: White, Green, Red]]&lt;br /&gt;
&lt;br /&gt;
===How to win===&lt;br /&gt;
[[File:Examplewinninghand.png|500px|thumb|right|An Example of a Winning Hand]][[File:Meldexamples.png|500px|thumb|right|An example of one valid meld (left) and three invalid melds.]]&lt;br /&gt;
The goal of Doman Mahjong is to create a winning hand of 14 tiles, split into 4 3-tile groups (called &amp;quot;melds&amp;quot;) and one pair.&amp;lt;br&amp;gt;&lt;br /&gt;
A meld can be either a sequence of three tiles in order, or a triplet of the same tile.&amp;lt;br&amp;gt;&lt;br /&gt;
While pairs only have the restriction of &amp;quot;two of the same tile&amp;quot;, melds have to follow several rules:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
# A meld must consist of 3 tiles of the same suit. ({{Mahjong tile|2|character}}, {{Mahjong tile|3|dot}}, {{Mahjong tile|4|bamboo}} or {{Mahjong tile|3|character}}, {{Mahjong tile|3|dot}}, {{Mahjong tile|3|dot}} are not valid melds.)&lt;br /&gt;
# A sequence meld must contain an uninterrupted, non-wraparound sequence. ({{Mahjong tile|8|character}}, {{Mahjong tile|9|character}}, {{Mahjong tile|1|character}} is not a valid meld.)&lt;br /&gt;
# Honor tiles have no ordering, which means they can only form triplet melds. ({{Mahjong tile|white|dragon}}, {{Mahjong tile|red|dragon}} and {{Mahjong tile|green|dragon}} is not a valid meld.)&lt;br /&gt;
&lt;br /&gt;
The final score of your hand depends on the (combination of) melds in your hand.&lt;br /&gt;
&lt;br /&gt;
===How to play===&lt;br /&gt;
&lt;br /&gt;
One game consists of either 4 hands for a quick game or 8 hands for a long game.&amp;lt;br&amp;gt;&lt;br /&gt;
For each hand, the tiles get shuffled, then each player gets dealt their starting hand of 13 tiles.&amp;lt;br&amp;gt;&lt;br /&gt;
A dealer is selected at random, who starts the game by drawing a tile. A turn consists of drawing a tile, then discarding a tile (the tile that has just been drawn can also be discarded). Then the next player in turn order continues (the turn order is counterclockwise).&amp;lt;br&amp;gt;&lt;br /&gt;
Once a player draws their tile for turn and completes their hand this way, the hand ends and the winning players hand gets evaluated.&amp;lt;br&amp;gt;&lt;br /&gt;
If the last tile is drawn and no player has assembled a winning hand, no player wins and the game ends in a draw, in which case the Hand is replayed.&amp;lt;br&amp;gt;&lt;br /&gt;
After each hand, the role of the dealer passes to the next player in turn order, except if the dealer achieved the winning hand, in which case they keep being the dealer.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Taking from the Discard Pile===&lt;br /&gt;
[[File:Ponexample.png|500px|thumb|right|An example of a Pon: If you had two {{Mahjong tile|9|dot}} in your hand and an opponent discarded a third one, you may call Pon, and, as shown in the example above, put that triplet down openly in front of yourself.]]&lt;br /&gt;
The discard pile for each player is in the middle of the playing field, and every player discards their tiles openly.&amp;lt;br&amp;gt;&lt;br /&gt;
Under certain conditions, players &#039;&#039;may&#039;&#039; take the last discarded tile in the discard pile.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pon&#039;&#039;&#039; occurs when any opponent discards any tile of which you have two of. If you call Pon, you take the discarded tile from your opponent and reveal the other two tiles from your hand, putting all three tiles to the right from your hand, then discard a tile yourself.&amp;lt;br&amp;gt;&lt;br /&gt;
Beware that, if you call Pon on a tile from an opponent not directly ahead of you in the turn order, all players in turn order get skipped; e.g. if you call Pon on a tile from the opponent opposite of you, the player to the left of you gets skipped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chi&#039;&#039;&#039; occurs when the opponent directly ahead of you in turn order discards a tile which, in combination with two of your tiles, would complete a sequence.&amp;lt;br&amp;gt;&lt;br /&gt;
If you call Chi, you take the discarded tile from your opponent and reveal the other two tiles from your hand, putting all three tiles to the right of your hand, then discard a tile yourself.&lt;br /&gt;
&lt;br /&gt;
In either case, you only reveal the tiles in the Pon/Chi, not your entire hand.&amp;lt;br&amp;gt;&lt;br /&gt;
For both Pon and Chi, they may guarantee you access to certain tiles, but they carry considerable drawbacks:&amp;lt;br&amp;gt;&lt;br /&gt;
* If you call Pon or Chi, for scoring purposes, your hand is now considered Open. This both can reduce the amount of points you get from certain combinations, and prevents you from achieving other combinations completely.&lt;br /&gt;
* Once you reveal a meld through Pon or Chi, it may not be changed anymore. This may prevent you from scoring higher value hands through different combinations of tiles/melds.&lt;br /&gt;
&lt;br /&gt;
===The Points System===&lt;br /&gt;
&lt;br /&gt;
Each player starts with 25.000 points. The goal of the game is to achieve as many points as possible.&amp;lt;br&amp;gt;&lt;br /&gt;
Whenever a player wins a hand, the game evaluates how many &#039;&#039;&#039;Yaku&#039;&#039;&#039; (see [[#Yaku|Yaku]]) the winning hand has achieved, and subsequently, how many &#039;&#039;&#039;Han&#039;&#039;&#039; the hand is worth. Beware that a winning hand &#039;&#039;must&#039;&#039; contain at least one Yaku.&amp;lt;br&amp;gt;&lt;br /&gt;
Depending on how many Han the winning hand has scored, the winning player receives a certain amount of points:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 1 Han: 1,000 Points&lt;br /&gt;
* 2 Han: 2,000 Points&lt;br /&gt;
* 3 Han: 3,900 Points&lt;br /&gt;
* 4 or 5 Han: 8,000 Points&lt;br /&gt;
* 6 or 7 Han: 12,000 Points&lt;br /&gt;
* 8-10 Han: 16.000 Points&lt;br /&gt;
* 11 or 12 Han: 24,000 Points&lt;br /&gt;
* 13 or more Han: 32,000 Points&lt;br /&gt;
&lt;br /&gt;
If the dealer wins, they automatically receive 50% more points (e.g. with 1 Han, they receive 1500 points.)&amp;lt;br&amp;gt;&lt;br /&gt;
Depending on how the winning player won, the points are distributed as follows:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tsumo&#039;&#039;&#039; is called if the winning player completed their hand from a tile drawn as their tile per turn. In that case, each opponent has to pay the winning player an even amount. &amp;lt;br&amp;gt;&lt;br /&gt;
The dealer, however, has to pay double the amount the other players pay. If, for example, a non-dealer player wins with 1 Han, the dealer pays 500 points, while the other opponents pay 250 points each, for a total of 1000 points.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ron&#039;&#039;&#039; is called if the winning player completed their hand from a tile discarded by an opponent. In that case, the opponent who discarded the tile owes the full amount of points to the winning player.&lt;br /&gt;
&lt;br /&gt;
Note: This is the largest difference to Riichi Mahjong, with Riichi Mahjong having both the Han and Fu system to calculate how many points a hand is worth.&lt;br /&gt;
&lt;br /&gt;
===Yaku===&lt;br /&gt;
&lt;br /&gt;
Yaku are the &amp;quot;win conditions&amp;quot; required to achieve a winning hand. You must achieve at least one Yaku to win.&amp;lt;br&amp;gt;&lt;br /&gt;
Just like in Poker, there are several different, sometimes complicated combinations, with more complicated Yaku being worth more Han.&lt;br /&gt;
&lt;br /&gt;
These are the Yaku judged to be the most basic (as in &amp;quot;easiest to learn&amp;quot;, judged by the Mahjong Tutor/finalfantasyxiv.com): &amp;lt;!-- TODO: change this? --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tanyao&#039;&#039;&#039; requires your hand to not contain Terminals or Honor tiles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All Pon&#039;&#039;&#039; (also called Toitoi) requires your hand to only consist of triplet melds and a pair.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pure Straight&#039;&#039;&#039; (also called Ittsu) requires you to have all tiles 1-9 from a single suit in your hand (or, phrased differently: your hand must contain the sequences 1-2-3, 4-5-6, and 7-8-9, all from the same suit).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mixed Triple Chi&#039;&#039;&#039; (also called Sanshoku Doujun) requires you to have the same sequence thrice, once for each suit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Half Flush&#039;&#039;&#039; (also called Honitsu) requires all of your number tiles to be of the same suit (or, phrased differently: your hand must only contain numbers from one suit and Honor tiles.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Full Flush&#039;&#039;&#039; (also called Chinitsu) requires all of your tiles to be number tiles of a single suit, with no Honor tiles.&lt;br /&gt;
&lt;br /&gt;
A full list of Yaku achievable in Doman Mahjong (and respective examples) can be found [[#Yaku|here]].&lt;br /&gt;
&lt;br /&gt;
===Riichi===&lt;br /&gt;
[[File:Waitexample.png|500px|thumb|right|An example of a Wait: Any of the three tiles on the right can be used to complete a Winning Hand. The {{Mahjong tile|4|character}} and {{Mahjong tile|7|character}} are self explanatory, but if the player draws {{Mahjong tile|1|character}}, they can move the {{Mahjong tile|4|character}} from the first meld to the fourth one and win that way.]]&lt;br /&gt;
Riichi is a special kind of Yaku, judged to be one of the most beginner-friendly.&amp;lt;br&amp;gt;&lt;br /&gt;
There are no restricitons on tiles or melds for Riichi; this Yaku only requires your hand to be Closed (you haven&#039;t called Pon or Chi).&amp;lt;br&amp;gt;&lt;br /&gt;
If any player is one tile away from forming any four melds and a pair (a state called Tenpai), that player may wager 1000 of their own points and declare Riichi.&amp;lt;br&amp;gt;&lt;br /&gt;
After a player calls Riichi, they may not discard any tile except for the tile they draw per turn.&amp;lt;br&amp;gt;&lt;br /&gt;
The set of tiles that can complete the Hand are called the Wait.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Honor Tile Yakus===&lt;br /&gt;
&lt;br /&gt;
Having a triplet of Honor tiles is also a Yaku (usually called Yakuhai), though certain restrictions apply, specifically to the Wind Tiles.&amp;lt;br&amp;gt;&lt;br /&gt;
A triplet of Dragons is a Yaku no matter which Dragon you have, but a triplet of Wind Tiles is only a Yaku if one of the following conditions is met:&lt;br /&gt;
&lt;br /&gt;
# The Wind making up the triplet matches the Round Wind. In 4-Hand games, the only Round Wind is East, while in an 8-Hand game, the first 4 hands are &amp;quot;East&amp;quot;, and the next 4 hands &amp;quot;South&amp;quot;.&lt;br /&gt;
# The Wind making up the triplet matches your Seat Wind. Beginning with the dealer, each player gets assigned a Seat Wind. Dealer is always East, then South, West, and North in turn order. Beware that the Seat Wind does not match the actual compass directions.&lt;br /&gt;
&lt;br /&gt;
===Dora===&lt;br /&gt;
[[File:Akadora.png|300px|thumb|right|The three Akadora]]&lt;br /&gt;
Dora are another way to earn Han for your winning hand, though they are not considered Yaku.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dora:&#039;&#039;&#039; At the start of the game, one tile is randomly selected as the Dora tile. If you declare a winning hand, each Dora in your hand gives you an extra Han.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Akadora:&#039;&#039;&#039; For every suit, one of the four 5 Tiles is colored red. If you declare a winning hand, each Akadora in your hand gives you an extra Han. An Akadora can also be a Dora, in which case it gives you two Han.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uradora:&#039;&#039;&#039; When a player declares a winning hand after declaring Riichi, another random tile is revealed to be the Uradora. Each Uradora in the winning hand gives you an extra Han.&lt;br /&gt;
&lt;br /&gt;
Note: Dora and Uradora have slightly different rules in Riichi Mahjong.&lt;br /&gt;
&lt;br /&gt;
===Kan===&lt;br /&gt;
[[File:Kanexamples.png|500px|thumb|right|Examples of a Concealed Kan, an &amp;quot;Natural&amp;quot; Open Kan (also called Daiminkan) and a Kan formed from a Pon (also called Shouminkan).]]&lt;br /&gt;
A player can call &amp;quot;Kan&amp;quot; if they collected all four copies of the same tile.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concealed Kan&#039;&#039;&#039; are formed if three tiles are in hand, and the fourth tile is drawn. If declared, the Kan is placed to the right of the hand, partially open. Declaring a Concealed Kan does not &amp;quot;Open&amp;quot; your hand.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Open Kan&#039;&#039;&#039; are formed if three tiles are in hand, and the fourth tile was discarded by an opponent. If declared, the Kan is placed to the right of the hand, fully open. If you previously called Pon on a tile and draw the fourth one, you may declare Kan and add the fourth tile to the Pon, making it an Open Kan. This does not apply if the fourth tile was discarded from an opponent.&lt;br /&gt;
&lt;br /&gt;
After calling either type of Kan, an additional Dora is revealed, and you draw a new tile.&lt;br /&gt;
&lt;br /&gt;
A total of four Kan can be called per hand. As soon as the fourth Kan gets called, the Hand immediately ends in a draw, unless all four Kan have been called by the same player. In that case, the fifth Kan ends the Hand in a draw.&lt;br /&gt;
&lt;br /&gt;
===Furiten===&lt;br /&gt;
&lt;br /&gt;
Furiten is a state where, if you are in Tenpai (one tile away from winning), you are not allowed to call Ron on any tile discarded by an opponent, and you can only win by Tsumo.&lt;br /&gt;
There are three types of Furiten:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Discard Furiten:&#039;&#039;&#039;&lt;br /&gt;
Discard Furiten is achieved if, while in Tenpai, your Wait contains Tiles you have previously discarded, including those that may have been claimed by any opponent using Chi/Pon/Kan.&lt;br /&gt;
You can exit this Furiten by &amp;quot;shifting the Wait&amp;quot;, meaning you change your Wait to not include any discarded tiles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Same-Turn/Temporary Furiten:&#039;&#039;&#039;&lt;br /&gt;
Same-Turn Furiten is achieved if, while not in Riichi, you decide to not call Ron on a tile discarded by your opponent.&lt;br /&gt;
You exit this Furiten automatically after discarding a tile yourself.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Riichi Furiten:&#039;&#039;&#039;&lt;br /&gt;
If, however, you &#039;&#039;are&#039;&#039; in Riichi and do not call Ron on a tile discarded by your opponent, you will not be able to exit Furiten.&lt;br /&gt;
&lt;br /&gt;
==Yaku==&lt;br /&gt;
&lt;br /&gt;
This is a comprehensive list of all Yaku and how many Han they are worth.&amp;lt;br&amp;gt;&lt;br /&gt;
Each Yaku has both its &amp;quot;Original Name&amp;quot; from Riichi Mahjong (if applicable), and any restrictions on Open/Closed Hand next to its name in brackets.&amp;lt;br&amp;gt;&lt;br /&gt;
Note: Whenever any Yaku calls for Triplets of Tiles, they also can be achieved with Kan (Quads), e.g. Triple Pon is also achievable with two Pon and a Kan.&lt;br /&gt;
&lt;br /&gt;
===1 Han===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Riichi (Closed only):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Enter Tenpai without calling Chi, Pon or Kan, then wager 1000 points and call Riichi. Once you do, you may only discard the tile you draw per turn until you call Tsumo (You have drawn the last tile for your winning hand) or Ron (An opponent discarded the last tile you needed to win; Chi &amp;amp; Pon Rules apply).&amp;lt;br&amp;gt;&lt;br /&gt;
Reminder: Tenpai is the state of being one tile away from a winning hand.&lt;br /&gt;
[[File:Riichihand.png|500px|thumb|none|An example of a Hand that you could call Riichi with: You have a closed hand, and are in Tenpai (You&#039;re only missing {{Mahjong tile|3|dot}} or {{Mahjong tile|6|dot}}).]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Menzen Tsumo (Closed only):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You call Tsumo while being in Menzen (Menzen = you have a Closed Hand).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ippatsu (Closed only):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You call Tsumo or Ron on the turn after declaring Riichi. If anyone calls Chi/Pon/Kan, this Yaku is invalidated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yakuhai (Tile Yaku):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Forming a Triplet of Honor Tiles. Dragon Tiles have no restrictions; Wind Tiles only count as Yaku if they match either your Seat Wind or the Round Wind. If the triplet matches both Seat and Round Wind, it counts for both (= 2 Han).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tanyao (Closed only if Kuitan disabled):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Your hand contains no Terminals or Honor tiles. The Kuitan rule allows you to achieve Tanyao after calling Chi/Pon/Kan.&lt;br /&gt;
[[File:Tanyao.png|500px|thumb|none|An example of Tanyao]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pinfu (Closed only):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A Yaku which requires several conditions:&lt;br /&gt;
# You are in Menzen (Closed Hand).&lt;br /&gt;
# All four melds are sequences (no triplets).&lt;br /&gt;
# Your pair does not consist of Yakuhai Tiles (Dragon, Seat Wind, and Round Wind are Yakuhai).&lt;br /&gt;
# The final tile must complete a sequence with a two-sided Wait (meaning that the sequence could have been completed from either side; {{Mahjong tile|4|dot}} and {{Mahjong tile|5|dot}} have a two-sided Wait ({{Mahjong tile|3|dot}} and {{Mahjong tile|6|dot}}), but {{Mahjong tile|1|dot}} and {{Mahjong tile|2|dot}} or {{Mahjong tile|4|dot}} and {{Mahjong tile|6|dot}} don&#039;t.)&lt;br /&gt;
[[File:Pinfu.png|500px|thumb|none|An Example of Pinfu: A Closed Hand, with only sequences, the pair is not Yakuhai, and the final tile ({{Mahjong tile|5|dot}}) completes the final meld, which needed either {{Mahjong tile|5|dot}} or {{Mahjong tile|8|dot}} to win.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pure Double Chi (Iipeikou, Closed only):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Your hand contains the same sequence twice (same numbers, same suit).&lt;br /&gt;
[[File:Puredoublechi iipeikou.png|500px|thumb|none|An example of Pure Double Chi.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After a Kan (Rinshan Kaihou):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Win on the tile you draw after declaring a Kan.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Robbing a Kan (Chankan):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
If an opponent has called Pon (has an open Triplet of Tiles) and calls Kan to complete an Open Kan, you may call Ron on that tile.&amp;lt;br&amp;gt;&lt;br /&gt;
This also applies if you want to win with Thirteen Orphans (Kokushi Musou, see [[#Yakuman (13 Han)|Yakuman]]), and an opponent forms a Concealed Kan.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last Tile Drawn (Haitei Raoyue):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Win by Tsumo after drawing the last tile.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last Tile Claim (Houtei Raoyui):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Win by Ron on the final discarded tile.&lt;br /&gt;
&lt;br /&gt;
===2 Han===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Double Riichi (Closed only):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
If nobody has called Chi/Pon/Kan on their first turn, and you declare Riichi on your first discarded tile, you instead can achieve Double Riichi.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Triple Chi (Sanshoku Doujun, 1 Han if Hand is Open):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Your hand contains the same sequence thrice, once in each suit.&lt;br /&gt;
[[File:Mixedtriplechi sanshokudoujun.png|500px|thumb|none|An example of (Mixed) Triple Chi]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pure Straight (Ittsu, 1 Han if Hand is Open):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Three sequences of the same suit, containing all tiles from 1-9.&lt;br /&gt;
[[File:Purestraight ittsu.png|500px|thumb|none|An example of a Pure Straight]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Outside Hand (Chantaiyao, 1 Han if Hand is Open):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Opposite of Tanyao; All Melds and the Pair must include Terminal or Honor Tiles.&lt;br /&gt;
[[File:Outsidehand chantaiyao.png|500px|thumb|none|An example of an Outside Hand]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All Terminals and Honors (Honroutou):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Your hand only contains Terminals and Honor Tiles. Since no sequence can be formed that way, this also automatically completes All Pon.&lt;br /&gt;
[[File:Allterminalsandhonors honroutou.png|500px|thumb|none|An example of All Terminals and Honors]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Little Three Dragons (Shousangen):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Your Hand contains two triplets of different Dragons, plus a pair of the third Dragon. Does not invalidate the Han from Yakuhai.&lt;br /&gt;
[[File:Littlethreedragons shousangen.png|500px|thumb|none|An example of Little Three Dragons]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All Pon (Toitoi):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Your Hand consists of four triplets and a pair.&lt;br /&gt;
[[File:Allpon toitoi.png|500px|thumb|none|An example of All Pon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Triple Pon (Sanshoku Doukou):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Your Hand contains three triplets of the same number, one in each suit.&lt;br /&gt;
[[File:Triplepon sanshokudoukou.png|500px|thumb|none|An example of Triple Pon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Three Concealed Pon (Sanankou):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Your Hand contains three Concealed Triplets. The fourth meld may be Concealed or Open.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Three Kan (Sankantsu):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Your Hand contains three Kan (Open or Concealed).&lt;br /&gt;
[[File:Threekan sankantsu.png|500px|thumb|none|An example of Three Kan]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Seven Pairs (Chiitoitsu, Closed Only):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
One of the special hands that does not adhere to the &amp;quot;4 melds and a pair&amp;quot; structure of a classic Hand.&amp;lt;br&amp;gt;&lt;br /&gt;
Your Hand contains seven different pairs.&lt;br /&gt;
[[File:Sevenpairs chiitoitsu.png|500px|thumb|none|An example of Seven Pairs]]&lt;br /&gt;
&lt;br /&gt;
===3 Han===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Twice Pure Double Chi (Ryanpeikou, Closed only):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Have two distinct Pure Double Chi in your hand. If you achieve Twice Pure Double Chi, you don&#039;t get additional points for the Pure Double Chi.&amp;lt;br&amp;gt;&lt;br /&gt;
Does not combine with Seven Pairs.&lt;br /&gt;
[[File:Twicepuredoublechi ryanpeikou.png|500px|thumb|none|An example of Twice Pure Double Chi]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Terminals In All Groups (Junchan Taiyao, 2 Han if Hand is Open):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
All Melds and the Pair contain Terminals.&lt;br /&gt;
[[File:Terminalsinallgroups junchantaiyao.png|500px|thumb|none|An example of Terminals in All Groups]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Half Flush (Honitsu, 2 Han if Hand is Open):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Your hand consists of Number Tiles of only one suit, and Honor Tiles.&lt;br /&gt;
[[File:Halfflush honitsu.png|500px|thumb|none|An example of a Half Flush]]&lt;br /&gt;
&lt;br /&gt;
===4 Han===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nagashi-Mangan (Closed Only):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You receive 4 Han if:&lt;br /&gt;
# The hand ends in a Draw.&lt;br /&gt;
# You only discarded Terminal and/or Honor tiles.&lt;br /&gt;
# No opponent called Chi/Pon/Kan on your tiles.&lt;br /&gt;
This does not count as a win.&lt;br /&gt;
&lt;br /&gt;
===6 Han===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Full Flush (Chinitsu, 5 Han if Hand is Open):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Your Hand consists of &#039;&#039;only&#039;&#039; Number Tiles of one suit.&lt;br /&gt;
[[File:Fullflush chinitsu.png|500px|thumb|none|An example of a Full Flush]]&lt;br /&gt;
&lt;br /&gt;
===Yakuman (13 Han)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blessing of Heaven (Tenhou):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
As a dealer, form a winning hand on the first tile drawn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blessing of Earth (Chiihou):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
As a non-dealer, form a winning hand on the first tile drawn. Invalidated if any player calls Chi/Pon/Kan.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Four Concealed Pon (Suuankou, Closed Only):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Your Hand contains four concealed triplets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Big Three Dragons (Daisangen):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Your Hand contains a triplet of each Dragon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Little Four Winds (Shousuushii):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Your Hand contains three different triplets of Wind Tiles, and a pair of the fourth Wind.&lt;br /&gt;
[[File:Littlefourwinds shousuushii.png|500px|thumb|none|An example of Little Four Winds]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Big Four Winds (Daisuushii):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Your Hand contains one triplet of each Wind.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All Honors (Tsuuiisou):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Your Hand contains only Honor Tiles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All Terminals (Chinroutou):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Your Hand contains only Terminals.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All Green (Ryuuiisou):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Your Hand contains only Green Tiles. The Green Tiles are: {{Mahjong tile|2|bamboo}}, {{Mahjong tile|3|bamboo}}, {{Mahjong tile|4|bamboo}}, {{Mahjong tile|6|bamboo}}, {{Mahjong tile|8|bamboo}}, and {{Mahjong tile|green|dragon}}.&lt;br /&gt;
[[File:Allgreen ryuuiisou.png|500px|thumb|none|An example of an All Green hand]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nine Gates (Chuuren Poutou, Closed Only):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Your Hand contains the tiles 1,1,1,2,3,4,5,6,7,8,9,9,9 plus any other Number Tile, all from the same suit.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Nine Gates&amp;quot; refers to the fact that this Yaku can produce a Wait in which any of the nine tiles of the chosen suit can be used to complete the hand.&lt;br /&gt;
[[File:Ninegates chuurenpoutou.png|500px|thumb|none|An example of Nine Gates]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thirteen Orphans (Kokushi Musou, Closed Only):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Another exception to the &amp;quot;Four melds and a pair&amp;quot; hand.&amp;lt;br&amp;gt;&lt;br /&gt;
Your Hand contains one of each Terminal and Honor Tile, plus one extra Terminal/Honor Tile.&lt;br /&gt;
[[File:Thirteenorphans kokushimusou.png|500px|thumb|none|An example of Thirteen Orphans]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Four Kan (Suukantsu):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Your Hand contains four Kan (Open or Concealed).&lt;br /&gt;
&lt;br /&gt;
==NPC Matches==&lt;br /&gt;
[[File:doman mahjong3.png|350px|right]]&lt;br /&gt;
Access any of the three mahjong tables in [[the Gold Saucer]] {{coords|7.2, 7.7}} to challenge NPCs of varying difficulty. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Novice Mahjong Table&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intermediate Mahjong Table&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advanced Mahjong Table&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* To exit an NPC match, press Esc or the Start/Options button. There is no penalty for quitting.&lt;br /&gt;
* You can play at NPC tables while waiting for the [[Duty Finder]].&lt;br /&gt;
&lt;br /&gt;
==Player Matches==&lt;br /&gt;
[[File:mahjong4.png|350px|right]]&lt;br /&gt;
Use the Duty Finder to be matched against other players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Novice Mahjong (Ranked)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This match type is immediately available. After registering as a solo player, you will be matched against other players. Bear in mind that your performance will affect your rating.&lt;br /&gt;
&lt;br /&gt;
* You cannot join while in a party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advanced Mahjong (Ranked)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Only players ranked 1st dan or higher can register. After registering as a solo player, you will be matched against other players.&lt;br /&gt;
&lt;br /&gt;
All increases and decreases to personal ratings are greater than in novice matches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Four-player Mahjong (Kuitan enabled)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A party of four players is required to begin the match. Ratings and ranks are not affected. The kuitan rule allows tanyao yaku to be used after calling pon or chi. (See in-game instructions and Lodestone for details on the various rules.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Four-player Mahjong (Kuitan disabled)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A party of four players is required to begin the match. Ratings and ranks are not affected. Playing with kuitan disabled prevents tanyao yaku from being used after calling pon or chi.&lt;br /&gt;
&lt;br /&gt;
===Ratings===&lt;br /&gt;
Your rating starts at 1,500 and will increase or decrease according to your finishing position in each match. An achievement is available for reaching the highest possible rating. &lt;br /&gt;
&lt;br /&gt;
===Rank===&lt;br /&gt;
Passing specific point thresholds will increase your rank. Although you cannot be demoted while in the lower ranks, progressing to the higher ranks puts you at risk of demotion should you perform poorly. &lt;br /&gt;
&lt;br /&gt;
===Time Limits===&lt;br /&gt;
&#039;&#039;&#039;Player Turns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each player has a certain amount of time to take their turn. A tile will be discarded automatically if that player fails to act within the time limit. This time limit does not apply to four-player Mahjong (kuitan enabled/disabled).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Match Length&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If a single hand lasts more than 80 minutes, the following hand will be the last one played. Once that hand ends, the game ends, final placements are decided, and the results are recorded.&lt;br /&gt;
* Matches will end automatically after 120 minutes have passed, regardless of whether a hand is still being played. In this event, ratings and ranks are not affected.&lt;br /&gt;
&lt;br /&gt;
===Abandoning a Match===&lt;br /&gt;
If a player logs out during a mahjong match, tiles will be discarded automatically when their turn comes around. When the player logs back in, they will regain control from the next hand onwards. &lt;br /&gt;
&lt;br /&gt;
If players abandon a match, it will continue without them, and their tiles will be discarded automatically. They will also incur the standard penalties for abandoning a duty and will be unable to register for another mahjong match until the previous match ends. In addition, they will be counted as having finished in fourth place. If players do not enter any commands for a certain amount of time, they will be automatically removed from the match.&lt;br /&gt;
&lt;br /&gt;
==Quick Match==&lt;br /&gt;
[[File:doman mahjong quick match2.jpg|350px|right]]&lt;br /&gt;
[[File:doman mahjong quick match1.jpg|350px|right]]&lt;br /&gt;
Quick Match was released in [[Patch 5.4]] of [[Shadowbringers]]. In a full match, a round consists of eight hands, during which time the role of dealer passes around the board twice. The player with the highest score at the end of the round is declared the winner. In a quick match, however, only four hands are played.&lt;br /&gt;
&lt;br /&gt;
Following the addition of this new match type, the title of Mahjong entries in the Duty Finder have been adjusted as follows:&lt;br /&gt;
&lt;br /&gt;
*Novice Mahjong (Full Ranked Match)&lt;br /&gt;
*Advanced Mahjong (Full Ranked Match)&lt;br /&gt;
*Four-player Mahjong (Full Match, Kuitan Enabled)&lt;br /&gt;
*Four-player Mahjong (Full Match, Kuitan Disabled)&lt;br /&gt;
*Novice Mahjong (Quick Ranked Match)&lt;br /&gt;
*Advanced Mahjong (Quick Ranked Match)&lt;br /&gt;
*Four-player Mahjong (Quick Match, Kuitan Enabled)&lt;br /&gt;
*Four-player Mahjong (Quick Match, Kuitan Disabled)&lt;br /&gt;
&lt;br /&gt;
==Checking Ratings and Settings==&lt;br /&gt;
[[File:mahjong5.png|350px|right]]&lt;br /&gt;
From the main menu, select Character, Gold Saucer, then Mahjong to check your rating and rank.&lt;br /&gt;
&lt;br /&gt;
You may also change the following settings.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hints&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Enable this feature for recommendations on which tiles to discard, whether to call pon or chi and so on. Following these hints will not guarantee victory, though you may find them useful as a reference.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dangerous Tile Marker&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When discarding a tile, there is always a risk that an opponent may claim that tile to strengthen their position or even win the hand. These markers indicate which tiles carry a high risk of being claimed by an opponent.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chat Log&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Forming a party of four and starting a match allows you to use party chat. Toggling this option allows you to leave or rejoin the chat.&lt;br /&gt;
&lt;br /&gt;
If you leave the chat, you will not be able to send or view messages. An icon indicates whether other players are participating in the chat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tile Names&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Highlight a tile to display its name.&lt;br /&gt;
* These four options are set to On by default.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tile Set&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Choose from Doman or traditional tile sets.&lt;br /&gt;
* Cannot be changed during a match.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
* {{MGP}} [[MGP]] (only from the [[Challenge Log]] entry &amp;quot;Kiwami&amp;quot; - Participate in 2 [[Doman Mahjong]] player battle matches.)&lt;br /&gt;
* {{item icon|Doman Distractions Orchestrion Roll}} - Earn the [[achievement]] {{item icon|Tile and Error I}} (&amp;quot;Achieve a mahjong rating of more than 1600.&amp;quot;)&lt;br /&gt;
* {{item icon|Mahjong Mastery Framer&#039;s Kit}} - Earn the [[achievement]] {{item icon|Tile and Error II}} (&amp;quot;Achieve a mahjong rating of more than 1800.&amp;quot;), then purchase the framer&#039;s kit from [[Jonathas]] in [[Old Gridania]] for {{Achievement certificate|2}}.&lt;br /&gt;
&lt;br /&gt;
==Character Voices==&lt;br /&gt;
[[File:doman mahjong character voices1.png|right|350px]]&lt;br /&gt;
===Acquisition===&lt;br /&gt;
To unlock a designated character&#039;s voice, the corresponding item is required. These items can be acquired after completing the sidequest {{i|Every Little Thing She Does Is Mahjong}} and the main scenario quest {{i|Heavensward (Quest)}}, by speaking with [[Dibourdier]] in the [[Gold Saucer]] {{coords|7.1, 7.8}} and exchanging {{MGP}} MGP.&lt;br /&gt;
&lt;br /&gt;
Additional character voices will become available by progressing through the main story.&lt;br /&gt;
{{#ask:[[Has vendor::Dibourdier]]&lt;br /&gt;
| ?Sells item 1&lt;br /&gt;
| ?Sells item 2&lt;br /&gt;
| ?Sells item 3&lt;br /&gt;
| ?Sells item 4&lt;br /&gt;
| ?Has vendor&lt;br /&gt;
| ?Has vendor section&lt;br /&gt;
| ?Has vendor location&lt;br /&gt;
| ?Has vendor coordinates&lt;br /&gt;
| ?Has item cost 1&lt;br /&gt;
| ?Has item cost 2&lt;br /&gt;
| ?Has item cost 3&lt;br /&gt;
| ?Has item cost 4&lt;br /&gt;
| ?Has vendor.Is historical&lt;br /&gt;
| ?Is historical&lt;br /&gt;
| ?Has item additional requirement&lt;br /&gt;
| ?Has vendor.Has vendor quest unlock&lt;br /&gt;
| ?Has vendor.Has vendor misc unlock&lt;br /&gt;
| ?Suppress vendor unlock&lt;br /&gt;
| link = none&lt;br /&gt;
| limit = 250&lt;br /&gt;
| offset = {{{offset|0}}}&lt;br /&gt;
| sort = Sells item 1&lt;br /&gt;
| order =&lt;br /&gt;
| format = template&lt;br /&gt;
| template = Vendor item table result format&lt;br /&gt;
| introtemplate = Vendor item table header{{!}}showCostText={{{showCostText|false}}}&lt;br /&gt;
| outrotemplate = table footer&lt;br /&gt;
| default = No vendors found based on constraints.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Enabling Voices===&lt;br /&gt;
[[File:doman mahjong character voices2.png|right|350px]]&lt;br /&gt;
Open the Gold Saucer menu and navigate to the Mahjong tab. Under Mahjong Character Voices, you may enable or disable the feature, or select the desired character to be used during matches.&lt;br /&gt;
* The selected character voice and accompanying portrait will not play or display for other players.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
Doman Mahjong is associated with the following [[achievements]]:&lt;br /&gt;
{{Achievement list|Character|Gold Saucer|conditions=Has game description::~*mahjong*}}&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
The ancient Doman game of mahjong joins the entertainment on offer at the Gold Saucer. Face off against your fellow adventurers or practice against automata, and hone your strategies to triumph in this contest of wits!&amp;lt;ref&amp;gt;https://na.finalfantasyxiv.com/lodestone/playguide/contentsguide/goldsaucer/doman-mahjong/play_mahjong/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{Duties nav/gold saucer}}&lt;br /&gt;
[[Category:Gold Saucer]] [[Category:Mini-games]] [[Category:Patch 4.5 Features]]&lt;/div&gt;</summary>
		<author><name>OnyxVindicator</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Doman_Mahjong&amp;diff=1273075</id>
		<title>Doman Mahjong</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Doman_Mahjong&amp;diff=1273075"/>
		<updated>2026-03-31T01:02:29Z</updated>

		<summary type="html">&lt;p&gt;OnyxVindicator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:doman mahjong1.jpg|350px|right]]&lt;br /&gt;
[[Doman Mahjong]] is a [[Gold Saucer]] [[mini-game]] released in [[patch 4.5]]. Mahjong is a game in which four players gather tiles and race to complete a winning hand. You may play against other players or NPCs. &lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
==Unlock==&lt;br /&gt;
*Starting NPC: [[Lewena]] in [[The Gold Saucer]] {{coords|4.8, 6.1}}&lt;br /&gt;
*[[Quest]]: {{i|Every Little Thing She Does Is Mahjong}}&lt;br /&gt;
*Prerequisite Quest: {{i|It Could Happen to You}}&lt;br /&gt;
*Level 15&lt;br /&gt;
&lt;br /&gt;
==How to Play==&lt;br /&gt;
[[File:doman mahjong2.png|350px|right]]&lt;br /&gt;
The Gold Saucer&#039;s [[Mahjong Tutor]] {{coords|7.2, 7.7}} teaches the basic rules, making a conversation with her the ideal place to start.&lt;br /&gt;
&lt;br /&gt;
This information can also be viewed by going to the Gold Saucer menu, then the Mahjong tab, and clicking the help button.&lt;br /&gt;
&lt;br /&gt;
===The Game===&lt;br /&gt;
&lt;br /&gt;
Doman Mahjong is a slightly simplified version of [[wikipedia:Japanese mahjong|Riichi Mahjong]], a 4-player Mahjong variant from Japan.&lt;br /&gt;
&lt;br /&gt;
The rules of Doman Mahjong draw parallels to both Rummy and Poker, with players building winning hands through drawing and discarding tiles, and the winning hand having different scores based on the tiles in the hand.&lt;br /&gt;
&lt;br /&gt;
===Tiles===&lt;br /&gt;
&lt;br /&gt;
There are a total of 136 tiles in a game of Doman Mahjong, with 4 copies per tile.&lt;br /&gt;
&lt;br /&gt;
The tiles can be subdivided into Number Tiles and Honor Tiles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Number Tiles&#039;&#039;&#039; range from 1-9, and can be subdivided into suits: Characters (or Man), Dots (or Pin, stylized as Namazu), and Bamboo (or Sou, stylized as daggers/Sabotender). The 1 and 9 tiles are also called Terminals.&lt;br /&gt;
[[File:All Man.png|250px|thumb|none|The Character (or Man) Tiles for Doman Mahjong, from 1-9.]][[File:All Pin.png|250px|thumb|none|The Dots (or Pin) Tiles for Doman Mahjong, from 1-9.]][[File:All Sou.png|250px|thumb|none|The Bamboo (or Sou) Tiles from Doman Mahjong, from 1-9.]]&lt;br /&gt;
&#039;&#039;&#039;Honor Tiles&#039;&#039;&#039; can be subdivided into Wind Tiles (&amp;quot;East&amp;quot;, &amp;quot;South&amp;quot;, &amp;quot;West&amp;quot;, &amp;quot;North&amp;quot;) and Dragon Tiles (&amp;quot;White&amp;quot;, &amp;quot;Green&amp;quot;, and &amp;quot;Red&amp;quot;).&lt;br /&gt;
[[File:Wind Tiles.png|250px|thumb|none|The Four Winds: East, South, West, North]][[File:Dragons.png|250px|thumb|none|The Dragon Tiles: White, Green, Red]]&lt;br /&gt;
&lt;br /&gt;
===How to win===&lt;br /&gt;
[[File:Examplewinninghand.png|500px|thumb|right|An Example of a Winning Hand]][[File:Meldexamples.png|500px|thumb|right|An example of one valid meld (left) and three invalid melds.]]&lt;br /&gt;
The goal of Doman Mahjong is to create a winning hand of 14 tiles, split into 4 3-tile groups (called &amp;quot;melds&amp;quot;) and one pair.&amp;lt;br&amp;gt;&lt;br /&gt;
A meld can be either a sequence of three tiles in order, or a triplet of the same tile.&amp;lt;br&amp;gt;&lt;br /&gt;
While pairs only have the restriction of &amp;quot;two of the same tile&amp;quot;, melds have to follow several rules:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
# A meld must consist of 3 tiles of the same suit. ({{Mahjong tile|2|character}}, {{Mahjong tile|3|dot}}, {{Mahjong tile|4|bamboo}} or {{Mahjong tile|3|character}}, {{Mahjong tile|3|dot}}, {{Mahjong tile|3|dot}} are not valid melds.)&lt;br /&gt;
# A sequence meld must contain an uninterrupted, non-wraparound sequence. ({{Mahjong tile|8|character}}, {{Mahjong tile|9|character}}, {{Mahjong tile|1|character}} is not a valid meld.)&lt;br /&gt;
# Honor tiles have no ordering, which means they can only form triplet melds. ({{Mahjong tile|white|dragon}}, {{Mahjong tile|red|dragon}} and {{Mahjong tile|green|dragon}} is not a valid meld.)&lt;br /&gt;
&lt;br /&gt;
The final score of your hand depends on the (combination of) melds in your hand.&lt;br /&gt;
&lt;br /&gt;
===How to play===&lt;br /&gt;
&lt;br /&gt;
One game consists of either 4 hands for a quick game or 8 hands for a long game.&amp;lt;br&amp;gt;&lt;br /&gt;
For each hand, the tiles get shuffled, then each player gets dealt their starting hand of 13 tiles.&amp;lt;br&amp;gt;&lt;br /&gt;
A dealer is selected at random, who starts the game by drawing a tile. A turn consists of drawing a tile, then discarding a tile (the tile that has just been drawn can also be discarded). Then the next player in turn order continues (the turn order is counterclockwise).&amp;lt;br&amp;gt;&lt;br /&gt;
Once a player draws their tile for turn and completes their hand this way, the hand ends and the winning players hand gets evaluated.&amp;lt;br&amp;gt;&lt;br /&gt;
If the last tile is drawn and no player has assembled a winning hand, no player wins and the game ends in a draw, in which case the Hand is replayed.&amp;lt;br&amp;gt;&lt;br /&gt;
After each hand, the role of the dealer passes to the next player in turn order, except if the dealer achieved the winning hand, in which case they keep being the dealer.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Taking from the Discard Pile===&lt;br /&gt;
[[File:Ponexample.png|500px|thumb|right|An example of a Pon: If you had two {{Mahjong tile|9|dot}} in your hand and an opponent discarded a third one, you may call Pon, and, as shown in the example above, put that triplet down openly in front of yourself.]]&lt;br /&gt;
The discard pile for each player is in the middle of the playing field, and every player discards their tiles openly.&amp;lt;br&amp;gt;&lt;br /&gt;
Under certain conditions, players &#039;&#039;may&#039;&#039; take the last discarded tile in the discard pile.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pon&#039;&#039;&#039; occurs when any opponent discards any tile of which you have two of. If you call Pon, you take the discarded tile from your opponent and reveal the other two tiles from your hand, putting all three tiles to the right from your hand, then discard a tile yourself.&amp;lt;br&amp;gt;&lt;br /&gt;
Beware that, if you call Pon on a tile from an opponent not directly ahead of you in the turn order, all players in turn order get skipped; e.g. if you call Pon on a tile from the opponent opposite of you, the player to the left of you gets skipped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chi&#039;&#039;&#039; occurs when the opponent directly ahead of you in turn order discards a tile which, in combination with two of your tiles, would complete a sequence.&amp;lt;br&amp;gt;&lt;br /&gt;
If you call Chi, you take the discarded tile from your opponent and reveal the other two tiles from your hand, putting all three tiles to the right of your hand, then discard a tile yourself.&lt;br /&gt;
&lt;br /&gt;
In either case, you only reveal the tiles in the Pon/Chi, not your entire hand.&amp;lt;br&amp;gt;&lt;br /&gt;
For both Pon and Chi, they may guarantee you access to certain tiles, but they carry considerable drawbacks:&amp;lt;br&amp;gt;&lt;br /&gt;
* If you call Pon or Chi, for scoring purposes, your hand is now considered Open. This both can reduce the amount of points you get from certain combinations, and prevents you from achieving other combinations completely.&lt;br /&gt;
* Once you reveal a meld through Pon or Chi, it may not be changed anymore. This may prevent you from scoring higher value hands through different combinations of tiles/melds.&lt;br /&gt;
&lt;br /&gt;
===The Points System===&lt;br /&gt;
&lt;br /&gt;
Each player starts with 25.000 points. The goal of the game is to achieve as many points as possible.&amp;lt;br&amp;gt;&lt;br /&gt;
Whenever a player wins a hand, the game evaluates how many &#039;&#039;&#039;Yaku&#039;&#039;&#039; (see [[#Yaku|Yaku]]) the winning hand has achieved, and subsequently, how many &#039;&#039;&#039;Han&#039;&#039;&#039; the hand is worth. Beware that a winning hand &#039;&#039;must&#039;&#039; contain at least one Yaku.&amp;lt;br&amp;gt;&lt;br /&gt;
Depending on how many Han the winning hand has scored, the winning player receives a certain amount of points:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 1 Han: 1,000 Points&lt;br /&gt;
* 2 Han: 2,000 Points&lt;br /&gt;
* 3 Han: 3,900 Points&lt;br /&gt;
* 4 or 5 Han: 8,000 Points&lt;br /&gt;
* 6 or 7 Han: 12,000 Points&lt;br /&gt;
* 8-10 Han: 16.000 Points&lt;br /&gt;
* 11 or 12 Han: 24,000 Points&lt;br /&gt;
* 13 or more Han: 32,000 Points&lt;br /&gt;
&lt;br /&gt;
If the dealer wins, they automatically receive 50% more points (e.g. with 1 Han, they receive 1500 points.)&amp;lt;br&amp;gt;&lt;br /&gt;
Depending on how the winning player won, the points are distributed as follows:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tsumo&#039;&#039;&#039; is called if the winning player completed their hand from a tile drawn as their tile per turn. In that case, each opponent has to pay the winning player an even amount. &amp;lt;br&amp;gt;&lt;br /&gt;
The dealer, however, has to pay double the amount the other players pay. If, for example, a non-dealer player wins with 1 Han, the dealer pays 500 points, while the other opponents pay 250 points each, for a total of 1000 points.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ron&#039;&#039;&#039; is called if the winning player completed their hand from a tile discarded by an opponent. In that case, the opponent who discarded the tile owes the full amount of points to the winning player.&lt;br /&gt;
&lt;br /&gt;
Note: This is the largest difference to Riichi Mahjong, with Riichi Mahjong having both the Han and Fu system to calculate how many points a hand is worth.&lt;br /&gt;
&lt;br /&gt;
===Yaku===&lt;br /&gt;
&lt;br /&gt;
Yaku are the &amp;quot;win conditions&amp;quot; required to achieve a winning hand. You must achieve at least one Yaku to win.&amp;lt;br&amp;gt;&lt;br /&gt;
Just like in Poker, there are several different, sometimes complicated combinations, with more complicated Yaku being worth more Han.&lt;br /&gt;
&lt;br /&gt;
These are the Yaku judged to be the most basic (as in &amp;quot;easiest to learn&amp;quot;, judged by the Mahjong Tutor/finalfantasyxiv.com): &amp;lt;!-- TODO: change this? --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tanyao&#039;&#039;&#039; requires your hand to not contain Terminals or Honor tiles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All Pon&#039;&#039;&#039; (also called Toitoi) requires your hand to only consist of triplet melds and a pair.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pure Straight&#039;&#039;&#039; (also called Ittsu) requires you to have all tiles 1-9 from a single suit in your hand (or, phrased differently: your hand must contain the sequences 1-2-3, 4-5-6, and 7-8-9, all from the same suit).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mixed Triple Chi&#039;&#039;&#039; (also called Sanshoku Doujun) requires you to have the same sequence thrice, once for each suit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Half Flush&#039;&#039;&#039; (also called Honitsu) requires all of your number tiles to be of the same suit (or, phrased differently: your hand must only contain numbers from one suit and Honor tiles.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Full Flush&#039;&#039;&#039; (also called Chinitsu) requires all of your tiles to be number tiles of a single suit, with no Honor tiles.&lt;br /&gt;
&lt;br /&gt;
A full list of Yaku achievable in Doman Mahjong (and respective examples) can be found [[#Yaku|here]].&lt;br /&gt;
&lt;br /&gt;
===Riichi===&lt;br /&gt;
[[File:Waitexample.png|500px|thumb|right|An example of a Wait: Any of the three tiles on the right can be used to complete a Winning Hand. The {{Mahjong tile|4|character}} and {{Mahjong tile|7|character}} are self explanatory, but if the player draws {{Mahjong tile|1|character}}, they can move the {{Mahjong tile|4|character}} from the first meld to the fourth one and win that way.]]&lt;br /&gt;
Riichi is a special kind of Yaku, judged to be one of the most beginner-friendly.&amp;lt;br&amp;gt;&lt;br /&gt;
There are no restricitons on tiles or melds for Riichi; this Yaku only requires your hand to be Closed (you haven&#039;t called Pon or Chi).&amp;lt;br&amp;gt;&lt;br /&gt;
If any player is one tile away from forming any four melds and a pair (a state called Tenpai), that player may wager 1000 of their own points and declare Riichi.&amp;lt;br&amp;gt;&lt;br /&gt;
After a player calls Riichi, they may not discard any tile except for the tile they draw per turn.&amp;lt;br&amp;gt;&lt;br /&gt;
The set of tiles that can complete the Hand are called the Wait.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Honor Tile Yakus===&lt;br /&gt;
&lt;br /&gt;
Having a triplet of Honor tiles is also a Yaku (usually called Yakuhai), though certain restrictions apply, specifically to the Wind Tiles.&amp;lt;br&amp;gt;&lt;br /&gt;
A triplet of Dragons is a Yaku no matter which Dragon you have, but a triplet of Wind Tiles is only a Yaku if one of the following conditions is met:&lt;br /&gt;
&lt;br /&gt;
# The Wind making up the triplet matches the Round Wind. In 4-Hand games, the only Round Wind is East, while in an 8-Hand game, the first 4 hands are &amp;quot;East&amp;quot;, and the next 4 hands &amp;quot;South&amp;quot;.&lt;br /&gt;
# The Wind making up the triplet matches your Seat Wind. Beginning with the dealer, each player gets assigned a Seat Wind. Dealer is always East, then South, West, and North in turn order. Beware that the Seat Wind does not match the actual compass directions.&lt;br /&gt;
&lt;br /&gt;
===Dora===&lt;br /&gt;
[[File:Akadora.png|300px|thumb|right|The three Akadora]]&lt;br /&gt;
Dora are another way to earn Han for your winning hand, though they are not considered Yaku.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dora:&#039;&#039;&#039; At the start of the game, one tile is randomly selected as the Dora tile. If you declare a winning hand, each Dora in your hand gives you an extra Han.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Akadora:&#039;&#039;&#039; For every suit, one of the four 5 Tiles is colored red. If you declare a winning hand, each Akadora in your hand gives you an extra Han. An Akadora can also be a Dora, in which case it gives you two Han.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uradora:&#039;&#039;&#039; When a player declares a winning hand after declaring Riichi, another random tile is revealed to be the Uradora. Each Uradora in the winning hand gives you an extra Han.&lt;br /&gt;
&lt;br /&gt;
Note: Dora and Uradora have slightly different rules in Riichi Mahjong.&lt;br /&gt;
&lt;br /&gt;
===Kan===&lt;br /&gt;
[[File:Kanexamples.png|500px|thumb|right|Examples of a Concealed Kan, an &amp;quot;Natural&amp;quot; Open Kan (also called Daiminkan) and a Kan formed from a Pon (also called Shouminkan).]]&lt;br /&gt;
A player can call &amp;quot;Kan&amp;quot; if they collected all four copies of the same tile.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concealed Kan&#039;&#039;&#039; are formed if three tiles are in hand, and the fourth tile is drawn. If declared, the Kan is placed to the right of the hand, partially open. Declaring a Concealed Kan does not &amp;quot;Open&amp;quot; your hand.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Open Kan&#039;&#039;&#039; are formed if three tiles are in hand, and the fourth tile was discarded by an opponent. If declared, the Kan is placed to the right of the hand, fully open. If you previously called Pon on a tile and draw the fourth one, you may declare Kan and add the fourth tile to the Pon, making it an Open Kan. This does not apply if the fourth tile was discarded from an opponent.&lt;br /&gt;
&lt;br /&gt;
After calling either type of Kan, an additional Dora is revealed, and you draw a new tile.&lt;br /&gt;
&lt;br /&gt;
A total of four Kan can be called per hand. As soon as the fourth Kan gets called, the Hand immediately ends in a draw, unless all four Kan have been called by the same player. In that case, the fifth Kan ends the Hand in a draw.&lt;br /&gt;
&lt;br /&gt;
===Furiten===&lt;br /&gt;
&lt;br /&gt;
Furiten is a state where, if you are in Tenpai (one tile away from winning), you are not allowed to call Ron on any tile discarded by an opponent, and you can only win by Tsumo.&lt;br /&gt;
There are three types of Furiten:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Discard Furiten:&#039;&#039;&#039;&lt;br /&gt;
Discard Furiten is achieved if, while in Tenpai, your Wait contains Tiles you have previously discarded, including those that may have been claimed by any opponent using Chi/Pon/Kan.&lt;br /&gt;
You can exit this Furiten by &amp;quot;shifting the Wait&amp;quot;, meaning you change your Wait to not include any discarded tiles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Same-Turn/Temporary Furiten:&#039;&#039;&#039;&lt;br /&gt;
Same-Turn Furiten is achieved if, while not in Riichi, you decide to not call Ron on a tile discarded by your opponent.&lt;br /&gt;
You exit this Furiten automatically after discarding a tile yourself.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Riichi Furiten:&#039;&#039;&#039;&lt;br /&gt;
If, however, you &#039;&#039;are&#039;&#039; in Riichi and do not call Ron on a tile discarded by your opponent, you will not be able to exit Furiten.&lt;br /&gt;
&lt;br /&gt;
==Yaku==&lt;br /&gt;
&lt;br /&gt;
This is a comprehensive list of all Yaku and how many Han they are worth.&amp;lt;br&amp;gt;&lt;br /&gt;
Each Yaku has both its &amp;quot;Original Name&amp;quot; from Riichi Mahjong (if applicable), and any restrictions on Open/Closed Hand next to its name in brackets.&amp;lt;br&amp;gt;&lt;br /&gt;
Note: Whenever any Yaku calls for Triplets of Tiles, they also can be achieved with Kan (Quads), e.g. Triple Pon is also achievable with two Pon and a Kan.&lt;br /&gt;
&lt;br /&gt;
===1 Han===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Riichi (Closed only):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Enter Tenpai without calling Chi, Pon or Kan, then wager 1000 points and call Riichi. Once you do, you may only discard the tile you draw per turn until you call Tsumo (You have drawn the last tile for your winning hand) or Ron (An opponent discarded the last tile you needed to win; Chi &amp;amp; Pon Rules apply).&amp;lt;br&amp;gt;&lt;br /&gt;
Reminder: Tenpai is the state of being one tile away from a winning hand.&lt;br /&gt;
[[File:Riichihand.png|500px|thumb|none|An example of a Hand that you could call Riichi with: You have a closed hand, and are in Tenpai (You&#039;re only missing {{Mahjong tile|3|dot}} or {{Mahjong tile|6|dot}}).]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Menzen Tsumo (Closed only):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You call Tsumo while being in Menzen (Menzen = you have a Closed Hand).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ippatsu (Closed only):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You call Tsumo or Ron on the turn after declaring Riichi. If anyone calls Chi/Pon/Kan, this Yaku is invalidated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yakuhai (Tile Yaku):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Forming a Triplet of Honor Tiles. Dragon Tiles have no restrictions; Wind Tiles only count as Yaku if they match either your Seat Wind or the Round Wind. If the triplet matches both Seat and Round Wind, it counts for both (= 2 Han).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tanyao (Closed only if Kuitan disabled):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Your hand contains no Terminals or Honor tiles. The Kuitan rule allows you to achieve Tanyao after calling Chi/Pon/Kan.&lt;br /&gt;
[[File:Tanyao.png|500px|thumb|none|An example of Tanyao]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pinfu (Closed only):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A Yaku which requires several conditions:&lt;br /&gt;
# You are in Menzen (Closed Hand).&lt;br /&gt;
# All four melds are sequences (no triplets).&lt;br /&gt;
# Your pair does not consist of Yakuhai Tiles (Dragon, Seat Wind, and Round Wind are Yakuhai).&lt;br /&gt;
# The final tile must complete a sequence with a two-sided Wait (meaning that the sequence could have been completed from either side; {{Mahjong tile|4|dot}} and {{Mahjong tile|5|dot}} have a two-sided Wait ({{Mahjong tile|3|dot}} and {{Mahjong tile|6|dot}}), but {{Mahjong tile|1|dot}} and {{Mahjong tile|2|dot}} or {{Mahjong tile|4|dot}} and {{Mahjong tile|6|dot}} don&#039;t.)&lt;br /&gt;
[[File:Pinfu.png|500px|thumb|none|An Example of Pinfu: A Closed Hand, with only sequences, the pair is not Yakuhai, and the final tile ({{Mahjong tile|5|dot}}) completes the final meld, which needed either {{Mahjong tile|5|dot}} or {{Mahjong tile|8|dot}} to win.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pure Double Chi (Iipeikou, Closed only):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Your hand contains the same sequence twice (same numbers, same suit).&lt;br /&gt;
[[File:Puredoublechi iipeikou.png|500px|thumb|none|An example of Pure Double Chi.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After a Kan (Rinshan Kaihou):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Win on the tile you draw after declaring a Kan.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Robbing a Kan (Chankan):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
If an opponent has called Pon (has an open Triplet of Tiles) and calls Kan to complete an Open Kan, you may call Ron on that tile.&amp;lt;br&amp;gt;&lt;br /&gt;
This also applies if you want to win with Thirteen Orphans (Kokushi Musou, see [[#Yakuman (13 Han)|Yakuman]]), and an opponent forms a Concealed Kan.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last Tile Drawn (Haitei Raoyue):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Win by Tsumo after drawing the last tile.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last Tile Claim (Houtei Raoyui):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Win by Ron on the final discarded tile.&lt;br /&gt;
&lt;br /&gt;
===2 Han===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Double Riichi (Closed only):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
If nobody has called Chi/Pon/Kan on their first turn, and you declare Riichi on your first discarded tile, you instead can achieve Double Riichi.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Triple Chi (Sanshoku Doujun, 1 Han if Hand is Open):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Your hand contains the same sequence thrice, once in each suit.&lt;br /&gt;
[[File:Mixedtriplechi sanshokudoujun.png|500px|thumb|none|An example of (Mixed) Triple Chi]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pure Straight (Ittsu, 1 Han if Hand is Open):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Three sequences of the same suit, containing all tiles from 1-9.&lt;br /&gt;
[[File:Purestraight ittsu.png|500px|thumb|none|An example of a Pure Straight]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Outside Hand (Chantaiyao, 1 Han if Hand is Open):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Opposite of Tanyao; All Melds and the Pair must include Terminal or Honor Tiles.&lt;br /&gt;
[[File:Outsidehand chantaiyao.png|500px|thumb|none|An example of an Outside Hand]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All Terminals and Honors (Honroutou):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Your hand only contains Terminals and Honor Tiles. Since no sequence can be formed that way, this also automatically completes All Pon.&lt;br /&gt;
[[File:Allterminalsandhonors honroutou.png|500px|thumb|none|An example of All Terminals and Honors]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Little Three Dragons (Shousangen):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Your Hand contains two triplets of different Dragons, plus a pair of the third Dragon. Does not invalidate the Han from Yakuhai.&lt;br /&gt;
[[File:Littlethreedragons shousangen.png|500px|thumb|none|An example of Little Three Dragons]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All Pon (Toitoi):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Your Hand consists of four triplets and a pair.&lt;br /&gt;
[[File:Allpon toitoi.png|500px|thumb|none|An example of All Pon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Triple Pon (Sanshoku Doukou):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Your Hand contains three triplets of the same number, one in each suit.&lt;br /&gt;
[[File:Triplepon sanshokudoukou.png|500px|thumb|none|An example of Triple Pon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Three Concealed Pon (Sanankou):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Your Hand contains three Concealed Triplets. The fourth meld may be Concealed or Open.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Three Kan (Sankantsu):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Your Hand contains three Kan (Open or Concealed).&lt;br /&gt;
[[File:Threekan sankantsu.png|500px|thumb|none|An example of Three Kan]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Seven Pairs (Chiitoitsu, Closed Only):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
One of the special hands that does not adhere to the &amp;quot;4 melds and a pair&amp;quot; structure of a classic Hand.&amp;lt;br&amp;gt;&lt;br /&gt;
Your Hand contains seven different pairs.&lt;br /&gt;
[[File:Sevenpairs chiitoitsu.png|500px|thumb|none|An example of Seven Pairs]]&lt;br /&gt;
&lt;br /&gt;
===3 Han===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Twice Pure Double Chi (Ryanpeikou, Closed only):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Have two distinct Pure Double Chi in your hand. If you achieve Twice Pure Double Chi, you don&#039;t get additional points for the Pure Double Chi.&amp;lt;br&amp;gt;&lt;br /&gt;
Does not combine with Seven Pairs.&lt;br /&gt;
[[File:Twicepuredoublechi ryanpeikou.png|500px|thumb|none|An example of Twice Pure Double Chi]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Terminals In All Groups (Junchan Taiyao, 2 Han if Hand is Open):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
All Melds and the Pair contain Terminals.&lt;br /&gt;
[[File:Terminalsinallgroups junchantaiyao.png|500px|thumb|none|An example of Terminals in All Groups]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Half Flush (Honitsu, 2 Han if Hand is Open):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Your hand consists of Number Tiles of only one suit, and Honor Tiles.&lt;br /&gt;
[[File:Halfflush honitsu.png|500px|thumb|none|An example of a Half Flush]]&lt;br /&gt;
&lt;br /&gt;
===4 Han===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nagashi-Mangan (Closed Only):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You receive 4 Han if:&lt;br /&gt;
# The hand ends in a Draw.&lt;br /&gt;
# You only discarded Terminal and/or Honor tiles.&lt;br /&gt;
# No opponent called Chi/Pon/Kan on your tiles.&lt;br /&gt;
This does not count as a win.&lt;br /&gt;
&lt;br /&gt;
===6 Han===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Full Flush (Chinitsu, 5 Han if Hand is Open):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Your Hand consists of &#039;&#039;only&#039;&#039; Number Tiles of one suit.&lt;br /&gt;
[[File:Fullflush chinitsu.png|500px|thumb|none|An example of a Full Flush]]&lt;br /&gt;
&lt;br /&gt;
===Yakuman (13 Han)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blessing of Heaven (Tenhou):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
As a dealer, form a winning hand on the first tile drawn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blessing of Earth (Chiihou):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
As a non-dealer, form a winning hand on the first tile drawn. Invalidated if any player calls Chi/Pon/Kan.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Four Concealed Pon (Suuankou, Closed Only):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Your Hand contains four concealed triplets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Big Three Dragons (Daisangen):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Your Hand contains a triplet of each Dragon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Little Four Winds (Shousuushii):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Your Hand contains three different triplets of Wind Tiles, and a pair of the fourth Wind.&lt;br /&gt;
[[File:Littlefourwinds shousuushii.png|500px|thumb|none|An example of Little Four Winds]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Big Four Winds (Daisuushii):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Your Hand contains one triplet of each Wind.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All Honors (Tsuuiisou):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Your Hand contains only Honor Tiles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All Terminals (Chinroutou):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Your Hand contains only Terminals.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All Green (Ryuuiisou):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Your Hand contains only Green Tiles. The Green Tiles are: {{Mahjong tile|2|bamboo}}, {{Mahjong tile|3|bamboo}}, {{Mahjong tile|4|bamboo}}, {{Mahjong tile|6|bamboo}}, {{Mahjong tile|8|bamboo}}, and {{Mahjong tile|green|dragon}}.&lt;br /&gt;
[[File:Allgreen ryuuiisou.png|500px|thumb|none|An example of an All Green hand]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nine Gates (Chuuren Poutou, Closed Only):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Your Hand contains the tiles 1,1,1,2,3,4,5,6,7,8,9,9,9 plus any other Number Tile, all from the same suit.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Nine Gates&amp;quot; refers to the fact that this Yaku can produce a Wait in which any of the nine tiles of the chosen suit can be used to complete the hand.&lt;br /&gt;
[[File:Ninegates chuurenpoutou.png|500px|thumb|none|An example of Nine Gates]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thirteen Orphans (Kokushi Musou, Closed Only):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Another exception to the &amp;quot;Four melds and a pair&amp;quot; hand.&amp;lt;br&amp;gt;&lt;br /&gt;
Your Hand contains one of each Terminal and Honor Tile, plus one extra Terminal/Honor Tile.&lt;br /&gt;
[[File:Thirteenorphans kokushimusou.png|500px|thumb|none|An example of Thirteen Orphans]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Four Kan (Suukantsu):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Your Hand contains four Kan (Open or Concealed).&lt;br /&gt;
&lt;br /&gt;
==NPC Matches==&lt;br /&gt;
[[File:doman mahjong3.png|350px|right]]&lt;br /&gt;
Access any of the three mahjong tables in [[the Gold Saucer]] {{coords|7.2, 7.7}} to challenge NPCs of varying difficulty. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Novice Mahjong Table&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intermediate Mahjong Table&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advanced Mahjong Table&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* To exit an NPC match, press Esc or the Start/Options button. There is no penalty for quitting.&lt;br /&gt;
* You can play at NPC tables while waiting for the [[Duty Finder]].&lt;br /&gt;
&lt;br /&gt;
==Player Matches==&lt;br /&gt;
[[File:mahjong4.png|350px|right]]&lt;br /&gt;
Use the Duty Finder to be matched against other players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Novice Mahjong (Ranked)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This match type is immediately available. After registering as a solo player, you will be matched against other players. Bear in mind that your performance will affect your rating.&lt;br /&gt;
&lt;br /&gt;
* You cannot join while in a party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advanced Mahjong (Ranked)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Only players ranked 1st dan or higher can register. After registering as a solo player, you will be matched against other players.&lt;br /&gt;
&lt;br /&gt;
All increases and decreases to personal ratings are greater than in novice matches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Four-player Mahjong (Kuitan enabled)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A party of four players is required to begin the match. Ratings and ranks are not affected. The kuitan rule allows tanyao yaku to be used after calling pon or chi. (See in-game instructions and Lodestone for details on the various rules.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Four-player Mahjong (Kuitan disabled)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A party of four players is required to begin the match. Ratings and ranks are not affected. Playing with kuitan disabled prevents tanyao yaku from being used after calling pon or chi.&lt;br /&gt;
&lt;br /&gt;
===Ratings===&lt;br /&gt;
Your rating starts at 1,500 and will increase or decrease according to your finishing position in each match. An achievement is available for reaching the highest possible rating. &lt;br /&gt;
&lt;br /&gt;
===Rank===&lt;br /&gt;
Passing specific point thresholds will increase your rank. Although you cannot be demoted while in the lower ranks, progressing to the higher ranks puts you at risk of demotion should you perform poorly. &lt;br /&gt;
&lt;br /&gt;
===Time Limits===&lt;br /&gt;
&#039;&#039;&#039;Player Turns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each player has a certain amount of time to take their turn. A tile will be discarded automatically if that player fails to act within the time limit. This time limit does not apply to four-player Mahjong (kuitan enabled/disabled).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Match Length&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If a single hand lasts more than 80 minutes, the following hand will be the last one played. Once that hand ends, the game ends, final placements are decided, and the results are recorded.&lt;br /&gt;
* Matches will end automatically after 120 minutes have passed, regardless of whether a hand is still being played. In this event, ratings and ranks are not affected.&lt;br /&gt;
&lt;br /&gt;
===Abandoning a Match===&lt;br /&gt;
If a player logs out during a mahjong match, tiles will be discarded automatically when their turn comes around. When the player logs back in, they will regain control from the next hand onwards. &lt;br /&gt;
&lt;br /&gt;
If players abandon a match, it will continue without them, and their tiles will be discarded automatically. They will also incur the standard penalties for abandoning a duty and will be unable to register for another mahjong match until the previous match ends. In addition, they will be counted as having finished in fourth place. If players do not enter any commands for a certain amount of time, they will be automatically removed from the match.&lt;br /&gt;
&lt;br /&gt;
==Quick Match==&lt;br /&gt;
[[File:doman mahjong quick match2.jpg|350px|right]]&lt;br /&gt;
[[File:doman mahjong quick match1.jpg|350px|right]]&lt;br /&gt;
Quick Match was released in [[Patch 5.4]] of [[Shadowbringers]]. In a full match, a round consists of eight hands, during which time the role of dealer passes around the board twice. The player with the highest score at the end of the round is declared the winner. In a quick match, however, only four hands are played.&lt;br /&gt;
&lt;br /&gt;
Following the addition of this new match type, the title of Mahjong entries in the Duty Finder have been adjusted as follows:&lt;br /&gt;
&lt;br /&gt;
*Novice Mahjong (Full Ranked Match)&lt;br /&gt;
*Advanced Mahjong (Full Ranked Match)&lt;br /&gt;
*Four-player Mahjong (Full Match, Kuitan Enabled)&lt;br /&gt;
*Four-player Mahjong (Full Match, Kuitan Disabled)&lt;br /&gt;
*Novice Mahjong (Quick Ranked Match)&lt;br /&gt;
*Advanced Mahjong (Quick Ranked Match)&lt;br /&gt;
*Four-player Mahjong (Quick Match, Kuitan Enabled)&lt;br /&gt;
*Four-player Mahjong (Quick Match, Kuitan Disabled)&lt;br /&gt;
&lt;br /&gt;
==Checking Ratings and Settings==&lt;br /&gt;
[[File:mahjong5.png|350px|right]]&lt;br /&gt;
From the main menu, select Character, Gold Saucer, then Mahjong to check your rating and rank.&lt;br /&gt;
&lt;br /&gt;
You may also change the following settings.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hints&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Enable this feature for recommendations on which tiles to discard, whether to call pon or chi and so on. Following these hints will not guarantee victory, though you may find them useful as a reference.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dangerous Tile Marker&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When discarding a tile, there is always a risk that an opponent may claim that tile to strengthen their position or even win the hand. These markers indicate which tiles carry a high risk of being claimed by an opponent.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chat Log&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Forming a party of four and starting a match allows you to use party chat. Toggling this option allows you to leave or rejoin the chat.&lt;br /&gt;
&lt;br /&gt;
If you leave the chat, you will not be able to send or view messages. An icon indicates whether other players are participating in the chat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tile Names&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Highlight a tile to display its name.&lt;br /&gt;
* These four options are set to On by default.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tile Set&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Choose from Doman or traditional tile sets.&lt;br /&gt;
* Cannot be changed during a match.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
* {{MGP}} [[MGP]] (only from the [[Challenge Log]] entry &amp;quot;Kiwami&amp;quot; - Participate in 2 [[Doman Mahjong]] player battle matches.)&lt;br /&gt;
* {{item icon|Doman Distractions Orchestrion Roll}} - Earn the [[achievement]] {{item icon|Tile and Error I}} (&amp;quot;Achieve a mahjong rating of more than 1600.&amp;quot;)&lt;br /&gt;
* {{item icon|Mahjong Mastery Framer&#039;s Kit}} - Earn the [[achievement]] {{item icon|Tile and Error II}} (&amp;quot;Achieve a mahjong rating of more than 1800.&amp;quot;), then purchase the framer&#039;s kit from [[Jonathas]] in [[Old Gridania]] for {{Achievement certificate|2}}.&lt;br /&gt;
&lt;br /&gt;
==Character Voices==&lt;br /&gt;
[[File:doman mahjong character voices1.png|right|350px]]&lt;br /&gt;
===Acquisition===&lt;br /&gt;
To unlock a designated character&#039;s voice, the corresponding item is required. These items can be acquired after completing the sidequest {{i|Every Little Thing She Does Is Mahjong}} and the main scenario quest {{i|Heavensward (Quest)}}, by speaking with [[Dibourdier]] in the [[Gold Saucer]] {{coords|7.1, 7.8}} and exchanging {{MGP}} MGP.&lt;br /&gt;
&lt;br /&gt;
Additional character voices will become available by progressing through the main story.&lt;br /&gt;
{{:Dibourdier}}&lt;br /&gt;
&lt;br /&gt;
===Enabling Voices===&lt;br /&gt;
[[File:doman mahjong character voices2.png|right|350px]]&lt;br /&gt;
Open the Gold Saucer menu and navigate to the Mahjong tab. Under Mahjong Character Voices, you may enable or disable the feature, or select the desired character to be used during matches.&lt;br /&gt;
* The selected character voice and accompanying portrait will not play or display for other players.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
Doman Mahjong is associated with the following [[achievements]]:&lt;br /&gt;
{{Achievement list|Character|Gold Saucer|conditions=Has game description::~*mahjong*}}&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
The ancient Doman game of mahjong joins the entertainment on offer at the Gold Saucer. Face off against your fellow adventurers or practice against automata, and hone your strategies to triumph in this contest of wits!&amp;lt;ref&amp;gt;https://na.finalfantasyxiv.com/lodestone/playguide/contentsguide/goldsaucer/doman-mahjong/play_mahjong/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{Duties nav/gold saucer}}&lt;br /&gt;
[[Category:Gold Saucer]] [[Category:Mini-games]] [[Category:Patch 4.5 Features]]&lt;/div&gt;</summary>
		<author><name>OnyxVindicator</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=User:OnyxVindicator/sandbox/Fish_Template_Setup&amp;diff=1264663</id>
		<title>User:OnyxVindicator/sandbox/Fish Template Setup</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=User:OnyxVindicator/sandbox/Fish_Template_Setup&amp;diff=1264663"/>
		<updated>2026-03-26T03:54:16Z</updated>

		<summary type="html">&lt;p&gt;OnyxVindicator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Fish data=&lt;br /&gt;
==Parameters==&lt;br /&gt;
&lt;br /&gt;
===Item infobox data===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Parameter !! Data&lt;br /&gt;
|-&lt;br /&gt;
| name || Fish Name&lt;br /&gt;
|-&lt;br /&gt;
| icon || Item icon image&lt;br /&gt;
|-&lt;br /&gt;
| item-description || item description&lt;br /&gt;
|-&lt;br /&gt;
| release || Patch Release (currently on the infobox; could stay here)&lt;br /&gt;
|-&lt;br /&gt;
| id-edb || EDB link&lt;br /&gt;
|-&lt;br /&gt;
| id-gt || TC/GT link&lt;br /&gt;
|}&lt;br /&gt;
This is a subset of the data that is already datamined. No changes needed for the normal &amp;lt;code&amp;gt;Item infobox&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fish info data (for non-spearfishing)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Parameter !! Data !! Data Sheet !! Data Column !! Index ID and Col !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| guide-index || index in Fish Guide (also used to map ItemID to GuideID)&amp;quot; || FishParameter || 0 &amp;quot;#&amp;quot;/index || ItemID (col 6) || This is for normal fishing (values less than 20,000)&lt;br /&gt;
|-&lt;br /&gt;
| guide-description || fish guide description || FishParameter || 1 &amp;quot;Text&amp;quot; || GuideID (col 0), ItemID (col 6) || The data that shows in the Fish Guide is different from what appears on the tooltip&lt;br /&gt;
|-&lt;br /&gt;
| prime-loc || Primary Fishing Spot || FishParameter || 9 &amp;quot;FishingSpot&amp;quot; || GuideID (col 0), ItemID (col 6) || Maps to sheet &amp;quot;FishingSpot&amp;quot; (col 0 &amp;quot;index&amp;quot; &amp;gt; col 19 &amp;quot;PlaceName&amp;quot;) to sheet &amp;quot;PlaceName&amp;quot; (col 0 &amp;quot;index&amp;quot; &amp;gt; text col 1 &amp;quot;Name&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| other-loc || All other fishing spots; delimited-list|| FishingSpot || 0 &amp;quot;#/Index&amp;quot; || ItemID (col 4-13; reverse lookup) || This could maybe load a list from Fishing Spot and just be &amp;quot;all-locs&amp;quot;; otherwise see above for name matching&lt;br /&gt;
|-&lt;br /&gt;
| gathering || Gathering Requirement|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| time-start || Start of window|| || || || Please use 24hr time so we can use [[Template:Format time]]&lt;br /&gt;
|-&lt;br /&gt;
| time-end || End of window|| || || || Please use 24hr time so we can use [[Template:Format time]]&lt;br /&gt;
|-&lt;br /&gt;
| weather-previous || delimited list|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| weather-current || delimited list|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| intuition || Fisher&#039;s Intuition - [delimited list of &amp;quot;# fish name&amp;quot;]|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| intuition-message || Message given when Fisher&#039;s Intuition (and thus this fish) available || Derived from FishingSpot (columns 1-3) || Columns 1-3 &amp;quot;BigFishOnReach/BigFishOnEnd/BigFishOnRefresh&amp;quot; || SpotID index 0 || This maps uniquely to the intuition fish for this FishingSpot; however there are not indicators for what the intuition fish are from FishParameter or FishingSpot&lt;br /&gt;
|-&lt;br /&gt;
| bite || Bite Strength† - !/!!/!!!|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| lure-action || Patience Hookset/Powerful Hookset or Modest Lure/Ambitious Lure (weak, strong)|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| lure-message || Modest Lure/Ambitious Lure + Required Lure Message|| FishParameter || 2/3/4 (three messages) || GuideID (col 0), ItemID (col 6) || This are the messages for &amp;quot;the fish becomes available&amp;quot;; &amp;quot;the fish is not caught&amp;quot;; &amp;quot;the fish is caught&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| preferred-bait || Preferred Bait† - if mooch, list the mooch fish and the prereqs for that mooch fish|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| allowed-bait || Other Allowed Bait|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| legendary-type || Fishing Rarity -  Normal (default), Big Fish, Legendary Fish, Fabled Legendary Fish|| FishParameter || derived from 13 &amp;quot;IsHidden&amp;quot; &amp;amp; 11 &amp;quot;Ocean Stars&amp;quot; &amp;amp; Patch || GuideID (col 0), ItemID (col 6) || Derived values:&lt;br /&gt;
* IsHidden=False :: Normal&lt;br /&gt;
* IsHidden=True &amp;amp; OceanStars = 5 :: Fabled Legendary Fish&lt;br /&gt;
* IsHidden=True &amp;amp; OceanStars = {1, 2, 3, 4} :: [Normal]&lt;br /&gt;
* IsHidden=True &amp;amp; Ocean Stars = 0 &amp;amp; Patch = x.55 :: Legendary Fish&lt;br /&gt;
* IsHidden=True &amp;amp; Ocean Stars = 0 &amp;amp; Patch = {x.1, x.2, x.3, x.4, x.5} :: Big Fish&lt;br /&gt;
|-&lt;br /&gt;
| habitat || Fishing Type  - Freshwater, Saltwater, Sand, Sky, Clouds, Magma, Aetherochemical, &amp;lt;br&amp;gt;Salt Lake, Space, Spearfishing, Ocean Fishing, Spectral Ocean Fishing|| || || || Derived from FishingSpot Category (col 23)&lt;br /&gt;
|-&lt;br /&gt;
| is-moochable || Is Mooch Bait flag (might have better name for this; can ask fishing community)|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| gives-intuition || Gives Intuition flag (for getting Fisher&#039;s Intuition)|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| is-collectable || Collectable flag (y/n) || FishingNoteInfo || 7 &amp;quot;IsCollectable&amp;quot; || GuideID (col 5), ItemID (col 1) || 0=n, 1=y&lt;br /&gt;
|-&lt;br /&gt;
| collectability || Collectability score || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| scrip-value ||  &amp;lt;-- not sure if we want this here or if this can be put on the Collectable Appraiser page instead || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| ocean-fishing-stars || Star value for ocean vishing score|| FishParameter || 11 &amp;quot;OceanStars&amp;quot; || GuideID (col 0), ItemID (col 6) || 0=null (non-ocean voyage fish); 1=*, 2=**, 3=***, 4=****, 5=***** (ocean voyage fish)&lt;br /&gt;
|-&lt;br /&gt;
| ocean-fishing-points || Point value for ocean vishing score|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| is-spectral || Is a fish that can trigger Spectral Currents for Ocean Fishing|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| req-snagging || Snagging Required flag|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| req-intuition || Is Intuition Fish (might have better name for this)|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| req-tome || Requires a Tome of Ichthyological Folklore || FishParameter || 10 &amp;quot;GatheringSubCategory&amp;quot; || GuideID (col 0), ItemID (col 6) || Maps to sheet &amp;quot;GatheringSubCategory&amp;quot; (col 0 &amp;quot;index&amp;quot; &amp;gt; text col 1 &amp;quot;FolkloreBook&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| req-other || Fish that require a specific quest or rod (&amp;quot;quest:QUESTNAME&amp;quot; or &amp;quot;rod:FISHINGROD&amp;quot;)|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| length || Size - min-max|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| fishing-level || Fishing Level|| || || || Range is derived from FishingSpot level&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|canvas-size || rowspan=2|Canvas Size (S, M, L, XL) || FishingNoteInfo || 2 &amp;quot;Size&amp;quot; || GuideID (col 0), ItemID (col 1) || 1=S, 2=M, 3=L, 4=XL (only for aquarium fish)&lt;br /&gt;
|-&lt;br /&gt;
| AquariumFish || 4 &amp;quot;Size&amp;quot; || GuideID (col 0), ItemID (col 1) || 1=S, 2=M, 3=L, 4=XL (only for aquarium fish)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|aquarium-water || rowspan=2|Aquarium Water Type (none, freshwater, saltwater) || FishingNoteInfo || 3 &amp;quot;AquariumWater&amp;quot; || GuideID (col 0), ItemID (col 1) || 0=none, 1=freshwater, 2=saltwater&lt;br /&gt;
|-&lt;br /&gt;
| AquariumFish || 3 &amp;quot;AquariumWater&amp;quot; || GuideID (col 0), ItemID (col 1) ||  1=freshwater, 2=saltwater&lt;br /&gt;
|-&lt;br /&gt;
| aquarium-image || Image file for fish in aquarium || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| print-image || Image file for fish prints on canvas || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| weather-restriction || y/n || FishingNoteInfo || 3 &amp;quot;WeatherRestriction&amp;quot; || GuideID (col 3), ItemID (col 1) || 0=n, 1=y&lt;br /&gt;
|-&lt;br /&gt;
| time-restriction || y/n || FishingNoteInfo || 4 &amp;quot;TimeRestriction || GuideID (col 4), ItemID (col 1) || 0=n, 1=y&lt;br /&gt;
|-&lt;br /&gt;
| special-conditions || y/n || FishingNoteInfo || 5 &amp;quot;Special Condition || GuideID (col 5), ItemID (col 1) || 0=n, 1=y&lt;br /&gt;
|-&lt;br /&gt;
| spearfish-size || Icon Size - small/medium/large || || || || n/a - spearfishing only (listed to save spot on template)&lt;br /&gt;
|-&lt;br /&gt;
| spearfish-speed || Swim Speed - slow/average/fast/very fast (might be better terms; check FruitySnacks guides) || || || || n/a - spearfishing only (listed to save spot on template)&lt;br /&gt;
|-&lt;br /&gt;
| eph-node-spawned || If this fish is used to spawn an ephemeral node, list it; else null || || || || n/a - spearfishing only (listed to save spot on template)&lt;br /&gt;
|-&lt;br /&gt;
| video-link || FruitySnacks video guide link (Carby has this) || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| id-cp ?? || Look into links for CarbunclePlushy - I don&#039;t think we can do this || || || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Fish info data (for spearfishing)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Parameter !! Data !! Data Sheet !! Data Column !! Index ID and Col !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| guide-index || index in Fish Guide (also used to map ItemID to GuideID)&amp;quot; || SpearfishingItem || 0 &amp;quot;#&amp;quot;/index || ItemID (col 2) || This is for spearfishing fishing (values 20,000 and greater)&lt;br /&gt;
|-&lt;br /&gt;
| guide-description || fish guide description || SpearfishingItem || 1 &amp;quot;Description&amp;quot; || GuideID (col 0), ItemID (col 2) || The data that shows in the Fish Guide is different from what appears on the tooltip&lt;br /&gt;
|-&lt;br /&gt;
| prime-loc || Primary Fishing Spot || SpearfishingItem || 5 &amp;quot;TerritoryType&amp;quot; || GuideID (col 0), ItemID (col 2) || Maps to sheet &amp;quot;Spearfishing Notebook&amp;quot; (col 0 &amp;quot;index&amp;quot; &amp;gt; col 3 &amp;quot;PlaceName&amp;quot;) to sheet &amp;quot;PlaceName&amp;quot; (col 0 &amp;quot;index&amp;quot; &amp;gt; text col 1 &amp;quot;Name&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| gathering || Gathering Requirement|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| intuition || Fisher&#039;s Intuition - [delimited list of &amp;quot;# fish name&amp;quot;]|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| habitat || Fishing Type  - Spearfishing || || || || This is always Spearfishing&lt;br /&gt;
|-&lt;br /&gt;
| gives-intuition || Gives Intuition flag (for getting Fisher&#039;s Intuition)|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| is-collectable || Collectable flag (y/n) ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| collectability || Collectability score || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| scrip-value ||  &amp;lt;-- not sure if we want this here or if this can be put on the Collectable Appraiser page instead || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| req-intuition || Is Intuition Fish (might have better name for this)|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| req-tome || Requires a Tome of Ichthyological Folklore ||  ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| req-other || Fish that require a specific quest or rod (&amp;quot;quest:QUESTNAME&amp;quot; or &amp;quot;rod:FISHINGROD&amp;quot;)|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| length || Size - min-max|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| fishing-level || Fishing Level|| || || || Range is derived from SpearfishingNotebook level&lt;br /&gt;
|-&lt;br /&gt;
| canvas-size || Canvas Size (S, M, L, XL) || AquariumFish || 4 &amp;quot;Size&amp;quot; || GuideID (col 0), ItemID (col 1) || 1=S, 2=M, 3=L, 4=XL (only for aquarium fish)&lt;br /&gt;
|-&lt;br /&gt;
| aquarium-water || Aquarium Water Type (none, freshwater, saltwater) || AquariumFish || 3 &amp;quot;AquariumWater&amp;quot; || GuideID (col 0), ItemID (col 1) ||  1=freshwater, 2=saltwater&lt;br /&gt;
|-&lt;br /&gt;
| aquarium-image || Image file for fish in aquarium || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| spearfish-size || Icon Size - small/medium/large || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| spearfish-speed || Swim Speed - slow/average/fast/very fast (might be better terms; check FruitySnacks guides) || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| eph-node-spawned || If this fish is used to spawn an ephemeral node, list it; else null || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| video-link || FruitySnacks video guide link (Carby has this) || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| id-cp ?? || Look into links for CarbunclePlushy - I don&#039;t think we can do this || || || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other data===&lt;br /&gt;
Covered by Desynthesis Results project&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Parameter !! Data&lt;br /&gt;
|-&lt;br /&gt;
| desynth-results || Desynth&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fish categories to set==&lt;br /&gt;
* [expansion] Fish&lt;br /&gt;
* [expansion] Big Fish / Big Fish&lt;br /&gt;
* [expansion] Legendary Fish / Legendary Fish&lt;br /&gt;
* Fabled Legendary Fish&lt;br /&gt;
* Collectable Fish (?)&lt;br /&gt;
* Custom Delivery Fish (?)&lt;br /&gt;
&lt;br /&gt;
=Fishing Spot data=&lt;br /&gt;
==Non-spearfishing information==&lt;br /&gt;
===Infobox data===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Parameter !! Data !! Data Sheet !! Data Column !! Index ID and Col !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| type || Fishing Type  - Freshwater, Saltwater, Sand, Sky, Clouds, Magma, Aetherochemical, &amp;lt;br&amp;gt;Salt Lake, Space, Ocean Fishing, Spectral Ocean Fishing|| FishingSpot || 23 &amp;quot;FishingSpotCategory&amp;quot; ||  || &amp;lt;i&amp;gt;Need to map out the category numbers to text&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| level || level of the fishing spot || FishingSpot || 22 &amp;quot;GatheringLevel&amp;quot; || col 0 &amp;quot;#&amp;quot;/index || &lt;br /&gt;
|-&lt;br /&gt;
| location || zone of the fishing spot || || || || Probably mapped through Territory Type??&lt;br /&gt;
|- &lt;br /&gt;
| location-x || x-coordinate ||  || || ||&lt;br /&gt;
|-&lt;br /&gt;
| location-y || y-coordinate ||  || || ||&lt;br /&gt;
|-&lt;br /&gt;
| fishing-log-index || || FishingSpot || 19 &amp;quot;Order&amp;quot; &amp;amp; 15 &amp;quot;PlaceName&amp;quot; patch || col 0 &amp;quot;#&amp;quot;/index || Derived value (semi-manual)&lt;br /&gt;
* If added in x.0 patch :: Use &amp;quot;Order&amp;quot; value&lt;br /&gt;
* If PlaceName = 3443 :: Use &amp;quot;Order Value&amp;quot; + 10,000 (these are Ocean Fishing Voyages)&lt;br /&gt;
* If added in non-x.0 patch and PlaceName = 0 :: Manually Generate value after 70,000&lt;br /&gt;
* We have not had an normal overworld Fishing Spot added outside of an x.0 patch since 3.0, and there are few enough of these that we could just do these all manually. Will be helpful to auto-generate Ocean Fishing IDs though.&lt;br /&gt;
|-&lt;br /&gt;
| fishing-spot-id || || FishingSpot || 0 #/&amp;quot;index&amp;quot; || Mapped on col 18 &amp;quot;PlaceName&amp;quot; ||&lt;br /&gt;
|}&lt;br /&gt;
Note: Additional information for generating the &amp;lt;code&amp;gt;fishing-log-index&amp;lt;/code&amp;gt; (and notes for finding &amp;lt;code&amp;gt;fishing-spot-id&amp;lt;/code&amp;gt;) are hidden in HTML comments in [[Template:Fishing log infobox/doc]]&lt;br /&gt;
&lt;br /&gt;
=== Fish List ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Parameter !! Data !! Data Sheet !! Data Column !! Index ID and Col !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| fish-list || un-ordered list of fish (actually in order) || FishingSpot || columns col 4-13 || col 0 &amp;quot;#&amp;quot;/index || Need to map to &amp;quot;Item&amp;quot; sheet to get name&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Spearfishing information==&lt;br /&gt;
===Infobox data===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Parameter !! Data !! Data Sheet !! Data Column !! Index ID and Col !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| type || Fishing Type  - Spearfishing, Spearfishing (Swimming Shadow) || SpearfishingNotebook || 12 &amp;quot;IsShadowNode&amp;quot; || col 0 &amp;quot;#&amp;quot;/index || Derived value:&lt;br /&gt;
* If IsShadowNode = false :: Spearfishing&lt;br /&gt;
* If IsShawoNode = true :: Spearfishing (Swimming Shadow)&lt;br /&gt;
|-&lt;br /&gt;
| level || level of the fishing spot || SpearfishingNotebook || 9 &amp;quot;GatheringLevel&amp;quot; || col 0 &amp;quot;#&amp;quot;/index || &lt;br /&gt;
|-&lt;br /&gt;
| location || zone of the fishing spot || || || ||&lt;br /&gt;
|- &lt;br /&gt;
| location-x || x-coordinate ||  || || ||&lt;br /&gt;
|-&lt;br /&gt;
| location-y || y-coordinate ||  || || ||&lt;br /&gt;
|-&lt;br /&gt;
| fishing-log-index || || || ||  || Manually generated to match game&#039;s sort order (range 30,000-39,999)&lt;br /&gt;
|-&lt;br /&gt;
| fishing-spot-id || || SpearfishingNotebook || 0 #/&amp;quot;index&amp;quot; || Mapped on col 3 &amp;quot;PlaceName&amp;quot; ||&lt;br /&gt;
|}&lt;br /&gt;
Note: Additional information for generating the &amp;lt;code&amp;gt;fishing-log-index&amp;lt;/code&amp;gt; (and notes for finding &amp;lt;code&amp;gt;fishing-spot-id&amp;lt;/code&amp;gt;) are hidden in HTML comments in [[Template:Fishing log infobox/doc]]&lt;br /&gt;
&lt;br /&gt;
=== Fish List ===&lt;br /&gt;
I think we need to query these from the fish pages; &amp;lt;code&amp;gt;SpearfishingNotebook&amp;lt;/code&amp;gt; sheet doesn&#039;t have any fish list information.&lt;/div&gt;</summary>
		<author><name>OnyxVindicator</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=User:OnyxVindicator/sandbox/Fish_Template_Setup&amp;diff=1264656</id>
		<title>User:OnyxVindicator/sandbox/Fish Template Setup</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=User:OnyxVindicator/sandbox/Fish_Template_Setup&amp;diff=1264656"/>
		<updated>2026-03-26T03:51:44Z</updated>

		<summary type="html">&lt;p&gt;OnyxVindicator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Fish data=&lt;br /&gt;
==Parameters==&lt;br /&gt;
&lt;br /&gt;
===Item infobox data===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Parameter !! Data&lt;br /&gt;
|-&lt;br /&gt;
| name || Fish Name&lt;br /&gt;
|-&lt;br /&gt;
| icon || Item icon image&lt;br /&gt;
|-&lt;br /&gt;
| item-description || item description&lt;br /&gt;
|-&lt;br /&gt;
| release || Patch Release (currently on the infobox; could stay here)&lt;br /&gt;
|-&lt;br /&gt;
| id-edb || EDB link&lt;br /&gt;
|-&lt;br /&gt;
| id-gt || TC/GT link&lt;br /&gt;
|}&lt;br /&gt;
This is a subset of the data that is already datamined. No changes needed for the normal &amp;lt;code&amp;gt;Item infobox&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fish info data (for non-spearfishing)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Parameter !! Data !! Data Sheet !! Data Column !! Index ID and Col !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| guide-index || index in Fish Guide (also used to map ItemID to GuideID)&amp;quot; || FishParameter || 0 &amp;quot;#&amp;quot;/index || ItemID (col 6) || This is for normal fishing (values less than 20,000)&lt;br /&gt;
|-&lt;br /&gt;
| guide-description || fish guide description || FishParameter || 1 &amp;quot;Text&amp;quot; || GuideID (col 0), ItemID (col 6) || The data that shows in the Fish Guide is different from what appears on the tooltip&lt;br /&gt;
|-&lt;br /&gt;
| prime-loc || Primary Fishing Spot || FishParameter || 9 &amp;quot;FishingSpot&amp;quot; || GuideID (col 0), ItemID (col 6) || Maps to sheet &amp;quot;FishingSpot&amp;quot; (col 0 &amp;quot;index&amp;quot; &amp;gt; col 19 &amp;quot;PlaceName&amp;quot;) to sheet &amp;quot;PlaceName&amp;quot; (col 0 &amp;quot;index&amp;quot; &amp;gt; text col 1 &amp;quot;Name&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| other-loc || All other fishing spots; delimited-list|| FishingSpot || 0 &amp;quot;#/Index&amp;quot; || ItemID (col 4-13; reverse lookup) || This could maybe load a list from Fishing Spot and just be &amp;quot;all-locs&amp;quot;; otherwise see above for name matching&lt;br /&gt;
|-&lt;br /&gt;
| gathering || Gathering Requirement|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| time-start || Start of window|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| time-end || End of window|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| weather-previous || delimited list|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| weather-current || delimited list|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| intuition || Fisher&#039;s Intuition - [delimited list of &amp;quot;# fish name&amp;quot;]|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| intuition-message || Message given when Fisher&#039;s Intuition (and thus this fish) available || Derived from FishingSpot (columns 1-3) || Columns 1-3 &amp;quot;BigFishOnReach/BigFishOnEnd/BigFishOnRefresh&amp;quot; || SpotID index 0 || This maps uniquely to the intuition fish for this FishingSpot; however there are not indicators for what the intuition fish are from FishParameter or FishingSpot&lt;br /&gt;
|-&lt;br /&gt;
| bite || Bite Strength† - !/!!/!!!|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| lure-action || Patience Hookset/Powerful Hookset or Modest Lure/Ambitious Lure (weak, strong)|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| lure-message || Modest Lure/Ambitious Lure + Required Lure Message|| FishParameter || 2/3/4 (three messages) || GuideID (col 0), ItemID (col 6) || This are the messages for &amp;quot;the fish becomes available&amp;quot;; &amp;quot;the fish is not caught&amp;quot;; &amp;quot;the fish is caught&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| preferred-bait || Preferred Bait† - if mooch, list the mooch fish and the prereqs for that mooch fish|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| allowed-bait || Other Allowed Bait|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| legendary-type || Fishing Rarity -  Normal (default), Big Fish, Legendary Fish, Fabled Legendary Fish|| FishParameter || derived from 13 &amp;quot;IsHidden&amp;quot; &amp;amp; 11 &amp;quot;Ocean Stars&amp;quot; &amp;amp; Patch || GuideID (col 0), ItemID (col 6) || Derived values:&lt;br /&gt;
* IsHidden=False :: Normal&lt;br /&gt;
* IsHidden=True &amp;amp; OceanStars = 5 :: Fabled Legendary Fish&lt;br /&gt;
* IsHidden=True &amp;amp; OceanStars = {1, 2, 3, 4} :: [Normal]&lt;br /&gt;
* IsHidden=True &amp;amp; Ocean Stars = 0 &amp;amp; Patch = x.55 :: Legendary Fish&lt;br /&gt;
* IsHidden=True &amp;amp; Ocean Stars = 0 &amp;amp; Patch = {x.1, x.2, x.3, x.4, x.5} :: Big Fish&lt;br /&gt;
|-&lt;br /&gt;
| habitat || Fishing Type  - Freshwater, Saltwater, Sand, Sky, Clouds, Magma, Aetherochemical, &amp;lt;br&amp;gt;Salt Lake, Space, Spearfishing, Ocean Fishing, Spectral Ocean Fishing|| || || || Derived from FishingSpot Category (col 23)&lt;br /&gt;
|-&lt;br /&gt;
| is-moochable || Is Mooch Bait flag (might have better name for this; can ask fishing community)|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| gives-intuition || Gives Intuition flag (for getting Fisher&#039;s Intuition)|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| is-collectable || Collectable flag (y/n) || FishingNoteInfo || 7 &amp;quot;IsCollectable&amp;quot; || GuideID (col 5), ItemID (col 1) || 0=n, 1=y&lt;br /&gt;
|-&lt;br /&gt;
| collectability || Collectability score || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| scrip-value ||  &amp;lt;-- not sure if we want this here or if this can be put on the Collectable Appraiser page instead || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| ocean-fishing-stars || Star value for ocean vishing score|| FishParameter || 11 &amp;quot;OceanStars&amp;quot; || GuideID (col 0), ItemID (col 6) || 0=null (non-ocean voyage fish); 1=*, 2=**, 3=***, 4=****, 5=***** (ocean voyage fish)&lt;br /&gt;
|-&lt;br /&gt;
| ocean-fishing-points || Point value for ocean vishing score|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| is-spectral || Is a fish that can trigger Spectral Currents for Ocean Fishing|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| req-snagging || Snagging Required flag|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| req-intuition || Is Intuition Fish (might have better name for this)|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| req-tome || Requires a Tome of Ichthyological Folklore || FishParameter || 10 &amp;quot;GatheringSubCategory&amp;quot; || GuideID (col 0), ItemID (col 6) || Maps to sheet &amp;quot;GatheringSubCategory&amp;quot; (col 0 &amp;quot;index&amp;quot; &amp;gt; text col 1 &amp;quot;FolkloreBook&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| req-other || Fish that require a specific quest or rod (&amp;quot;quest:QUESTNAME&amp;quot; or &amp;quot;rod:FISHINGROD&amp;quot;)|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| length || Size - min-max|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| fishing-level || Fishing Level|| || || || Range is derived from FishingSpot level&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|canvas-size || rowspan=2|Canvas Size (S, M, L, XL) || FishingNoteInfo || 2 &amp;quot;Size&amp;quot; || GuideID (col 0), ItemID (col 1) || 1=S, 2=M, 3=L, 4=XL (only for aquarium fish)&lt;br /&gt;
|-&lt;br /&gt;
| AquariumFish || 4 &amp;quot;Size&amp;quot; || GuideID (col 0), ItemID (col 1) || 1=S, 2=M, 3=L, 4=XL (only for aquarium fish)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|aquarium-water || rowspan=2|Aquarium Water Type (none, freshwater, saltwater) || FishingNoteInfo || 3 &amp;quot;AquariumWater&amp;quot; || GuideID (col 0), ItemID (col 1) || 0=none, 1=freshwater, 2=saltwater&lt;br /&gt;
|-&lt;br /&gt;
| AquariumFish || 3 &amp;quot;AquariumWater&amp;quot; || GuideID (col 0), ItemID (col 1) ||  1=freshwater, 2=saltwater&lt;br /&gt;
|-&lt;br /&gt;
| aquarium-image || Image file for fish in aquarium || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| print-image || Image file for fish prints on canvas || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| weather-restriction || y/n || FishingNoteInfo || 3 &amp;quot;WeatherRestriction&amp;quot; || GuideID (col 3), ItemID (col 1) || 0=n, 1=y&lt;br /&gt;
|-&lt;br /&gt;
| time-restriction || y/n || FishingNoteInfo || 4 &amp;quot;TimeRestriction || GuideID (col 4), ItemID (col 1) || 0=n, 1=y&lt;br /&gt;
|-&lt;br /&gt;
| special-conditions || y/n || FishingNoteInfo || 5 &amp;quot;Special Condition || GuideID (col 5), ItemID (col 1) || 0=n, 1=y&lt;br /&gt;
|-&lt;br /&gt;
| spearfish-size || Icon Size - small/medium/large || || || || n/a - spearfishing only (listed to save spot on template)&lt;br /&gt;
|-&lt;br /&gt;
| spearfish-speed || Swim Speed - slow/average/fast/very fast (might be better terms; check FruitySnacks guides) || || || || n/a - spearfishing only (listed to save spot on template)&lt;br /&gt;
|-&lt;br /&gt;
| eph-node-spawned || If this fish is used to spawn an ephemeral node, list it; else null || || || || n/a - spearfishing only (listed to save spot on template)&lt;br /&gt;
|-&lt;br /&gt;
| video-link || FruitySnacks video guide link (Carby has this) || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| id-cp ?? || Look into links for CarbunclePlushy - I don&#039;t think we can do this || || || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Fish info data (for spearfishing)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Parameter !! Data !! Data Sheet !! Data Column !! Index ID and Col !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| guide-index || index in Fish Guide (also used to map ItemID to GuideID)&amp;quot; || SpearfishingItem || 0 &amp;quot;#&amp;quot;/index || ItemID (col 2) || This is for spearfishing fishing (values 20,000 and greater)&lt;br /&gt;
|-&lt;br /&gt;
| guide-description || fish guide description || SpearfishingItem || 1 &amp;quot;Description&amp;quot; || GuideID (col 0), ItemID (col 2) || The data that shows in the Fish Guide is different from what appears on the tooltip&lt;br /&gt;
|-&lt;br /&gt;
| prime-loc || Primary Fishing Spot || SpearfishingItem || 5 &amp;quot;TerritoryType&amp;quot; || GuideID (col 0), ItemID (col 2) || Maps to sheet &amp;quot;Spearfishing Notebook&amp;quot; (col 0 &amp;quot;index&amp;quot; &amp;gt; col 3 &amp;quot;PlaceName&amp;quot;) to sheet &amp;quot;PlaceName&amp;quot; (col 0 &amp;quot;index&amp;quot; &amp;gt; text col 1 &amp;quot;Name&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| gathering || Gathering Requirement|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| intuition || Fisher&#039;s Intuition - [delimited list of &amp;quot;# fish name&amp;quot;]|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| habitat || Fishing Type  - Spearfishing || || || || This is always Spearfishing&lt;br /&gt;
|-&lt;br /&gt;
| gives-intuition || Gives Intuition flag (for getting Fisher&#039;s Intuition)|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| is-collectable || Collectable flag (y/n) ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| collectability || Collectability score || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| scrip-value ||  &amp;lt;-- not sure if we want this here or if this can be put on the Collectable Appraiser page instead || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| req-intuition || Is Intuition Fish (might have better name for this)|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| req-tome || Requires a Tome of Ichthyological Folklore ||  ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| req-other || Fish that require a specific quest or rod (&amp;quot;quest:QUESTNAME&amp;quot; or &amp;quot;rod:FISHINGROD&amp;quot;)|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| length || Size - min-max|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| fishing-level || Fishing Level|| || || || Range is derived from SpearfishingNotebook level&lt;br /&gt;
|-&lt;br /&gt;
| canvas-size || Canvas Size (S, M, L, XL) || AquariumFish || 4 &amp;quot;Size&amp;quot; || GuideID (col 0), ItemID (col 1) || 1=S, 2=M, 3=L, 4=XL (only for aquarium fish)&lt;br /&gt;
|-&lt;br /&gt;
| aquarium-water || Aquarium Water Type (none, freshwater, saltwater) || AquariumFish || 3 &amp;quot;AquariumWater&amp;quot; || GuideID (col 0), ItemID (col 1) ||  1=freshwater, 2=saltwater&lt;br /&gt;
|-&lt;br /&gt;
| aquarium-image || Image file for fish in aquarium || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| spearfish-size || Icon Size - small/medium/large || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| spearfish-speed || Swim Speed - slow/average/fast/very fast (might be better terms; check FruitySnacks guides) || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| eph-node-spawned || If this fish is used to spawn an ephemeral node, list it; else null || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| video-link || FruitySnacks video guide link (Carby has this) || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| id-cp ?? || Look into links for CarbunclePlushy - I don&#039;t think we can do this || || || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other data===&lt;br /&gt;
Covered by Desynthesis Results project&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Parameter !! Data&lt;br /&gt;
|-&lt;br /&gt;
| desynth-results || Desynth&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fish categories to set==&lt;br /&gt;
* [expansion] Fish&lt;br /&gt;
* [expansion] Big Fish / Big Fish&lt;br /&gt;
* [expansion] Legendary Fish / Legendary Fish&lt;br /&gt;
* Fabled Legendary Fish&lt;br /&gt;
* Collectable Fish (?)&lt;br /&gt;
* Custom Delivery Fish (?)&lt;br /&gt;
&lt;br /&gt;
=Fishing Spot data=&lt;br /&gt;
==Non-spearfishing information==&lt;br /&gt;
===Infobox data===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Parameter !! Data !! Data Sheet !! Data Column !! Index ID and Col !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| type || Fishing Type  - Freshwater, Saltwater, Sand, Sky, Clouds, Magma, Aetherochemical, &amp;lt;br&amp;gt;Salt Lake, Space, Ocean Fishing, Spectral Ocean Fishing|| FishingSpot || 23 &amp;quot;FishingSpotCategory&amp;quot; ||  || &amp;lt;i&amp;gt;Need to map out the category numbers to text&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| level || level of the fishing spot || FishingSpot || 22 &amp;quot;GatheringLevel&amp;quot; || col 0 &amp;quot;#&amp;quot;/index || &lt;br /&gt;
|-&lt;br /&gt;
| location || zone of the fishing spot || || || || Probably mapped through Territory Type??&lt;br /&gt;
|- &lt;br /&gt;
| location-x || x-coordinate ||  || || ||&lt;br /&gt;
|-&lt;br /&gt;
| location-y || y-coordinate ||  || || ||&lt;br /&gt;
|-&lt;br /&gt;
| fishing-log-index || || FishingSpot || 19 &amp;quot;Order&amp;quot; &amp;amp; 15 &amp;quot;PlaceName&amp;quot; patch || col 0 &amp;quot;#&amp;quot;/index || Derived value (semi-manual)&lt;br /&gt;
* If added in x.0 patch :: Use &amp;quot;Order&amp;quot; value&lt;br /&gt;
* If PlaceName = 3443 :: Use &amp;quot;Order Value&amp;quot; + 10,000 (these are Ocean Fishing Voyages)&lt;br /&gt;
* If added in non-x.0 patch and PlaceName = 0 :: Manually Generate value after 70,000&lt;br /&gt;
* We have not had an normal overworld Fishing Spot added outside of an x.0 patch since 3.0, and there are few enough of these that we could just do these all manually. Will be helpful to auto-generate Ocean Fishing IDs though.&lt;br /&gt;
|-&lt;br /&gt;
| fishing-spot-id || || FishingSpot || 0 #/&amp;quot;index&amp;quot; || Mapped on col 18 &amp;quot;PlaceName&amp;quot; ||&lt;br /&gt;
|}&lt;br /&gt;
Note: Additional information for generating the &amp;lt;code&amp;gt;fishing-log-index&amp;lt;/code&amp;gt; (and notes for finding &amp;lt;code&amp;gt;fishing-spot-id&amp;lt;/code&amp;gt;) are hidden in HTML comments in [[Template:Fishing log infobox/doc]]&lt;br /&gt;
&lt;br /&gt;
=== Fish List ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Parameter !! Data !! Data Sheet !! Data Column !! Index ID and Col !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| fish-list || un-ordered list of fish (actually in order) || FishingSpot || columns col 4-13 || col 0 &amp;quot;#&amp;quot;/index || Need to map to &amp;quot;Item&amp;quot; sheet to get name&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Spearfishing information==&lt;br /&gt;
===Infobox data===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Parameter !! Data !! Data Sheet !! Data Column !! Index ID and Col !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| type || Fishing Type  - Spearfishing, Spearfishing (Swimming Shadow) || SpearfishingNotebook || 12 &amp;quot;IsShadowNode&amp;quot; || col 0 &amp;quot;#&amp;quot;/index || Derived value:&lt;br /&gt;
* If IsShadowNode = false :: Spearfishing&lt;br /&gt;
* If IsShawoNode = true :: Spearfishing (Swimming Shadow)&lt;br /&gt;
|-&lt;br /&gt;
| level || level of the fishing spot || SpearfishingNotebook || 9 &amp;quot;GatheringLevel&amp;quot; || col 0 &amp;quot;#&amp;quot;/index || &lt;br /&gt;
|-&lt;br /&gt;
| location || zone of the fishing spot || || || ||&lt;br /&gt;
|- &lt;br /&gt;
| location-x || x-coordinate ||  || || ||&lt;br /&gt;
|-&lt;br /&gt;
| location-y || y-coordinate ||  || || ||&lt;br /&gt;
|-&lt;br /&gt;
| fishing-log-index || || || ||  || Manually generated to match game&#039;s sort order (range 30,000-39,999)&lt;br /&gt;
|-&lt;br /&gt;
| fishing-spot-id || || SpearfishingNotebook || 0 #/&amp;quot;index&amp;quot; || Mapped on col 3 &amp;quot;PlaceName&amp;quot; ||&lt;br /&gt;
|}&lt;br /&gt;
Note: Additional information for generating the &amp;lt;code&amp;gt;fishing-log-index&amp;lt;/code&amp;gt; (and notes for finding &amp;lt;code&amp;gt;fishing-spot-id&amp;lt;/code&amp;gt;) are hidden in HTML comments in [[Template:Fishing log infobox/doc]]&lt;br /&gt;
&lt;br /&gt;
=== Fish List ===&lt;br /&gt;
I think we need to query these from the fish pages; &amp;lt;code&amp;gt;SpearfishingNotebook&amp;lt;/code&amp;gt; sheet doesn&#039;t have any fish list information.&lt;/div&gt;</summary>
		<author><name>OnyxVindicator</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=User:OnyxVindicator/sandbox/Fish_Template_Setup&amp;diff=1264643</id>
		<title>User:OnyxVindicator/sandbox/Fish Template Setup</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=User:OnyxVindicator/sandbox/Fish_Template_Setup&amp;diff=1264643"/>
		<updated>2026-03-26T03:37:19Z</updated>

		<summary type="html">&lt;p&gt;OnyxVindicator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Fish data=&lt;br /&gt;
==Parameters==&lt;br /&gt;
&lt;br /&gt;
===Item infobox data===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Parameter !! Data&lt;br /&gt;
|-&lt;br /&gt;
| name || Fish Name&lt;br /&gt;
|-&lt;br /&gt;
| icon || Item icon image&lt;br /&gt;
|-&lt;br /&gt;
| item-description || item description&lt;br /&gt;
|-&lt;br /&gt;
| release || Patch Release (currently on the infobox; could stay here)&lt;br /&gt;
|-&lt;br /&gt;
| id-edb || EDB link&lt;br /&gt;
|-&lt;br /&gt;
| id-gt || TC/GT link&lt;br /&gt;
|}&lt;br /&gt;
This is a subset of the data that is already datamined. No changes needed for the normal &amp;lt;code&amp;gt;Item infobox&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fish info data (for non-spearfishing)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Parameter !! Data !! Data Sheet !! Data Column !! Index ID and Col !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| guide-index || index in Fish Guide (also used to map ItemID to GuideID)&amp;quot; || FishParameter || 0 &amp;quot;#&amp;quot;/index || ItemID (col 6) || This is for normal fishing (values less than 20,000)&lt;br /&gt;
|-&lt;br /&gt;
| guide-description || fish guide description || FishParameter || 1 &amp;quot;Text&amp;quot; || GuideID (col 0), ItemID (col 6) || The data that shows in the Fish Guide is different from what appears on the tooltip&lt;br /&gt;
|-&lt;br /&gt;
| prime-loc || Primary Fishing Spot || FishParameter || 9 &amp;quot;FishingSpot&amp;quot; || GuideID (col 0), ItemID (col 6) || Maps to sheet &amp;quot;FishingSpot&amp;quot; (col 0 &amp;quot;index&amp;quot; &amp;gt; col 19 &amp;quot;PlaceName&amp;quot;) to sheet &amp;quot;PlaceName&amp;quot; (col 0 &amp;quot;index&amp;quot; &amp;gt; text col 1 &amp;quot;Name&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| other-loc || All other fishing spots; delimited-list|| FishingSpot || 0 &amp;quot;#/Index&amp;quot; || ItemID (col 4-13; reverse lookup) || This could maybe load a list from Fishing Spot and just be &amp;quot;all-locs&amp;quot;; otherwise see above for name matching&lt;br /&gt;
|-&lt;br /&gt;
| gathering || Gathering Requirement|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| time-start || Start of window|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| time-end || End of window|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| weather-previous || delimited list|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| weather-current || delimited list|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| intuition || Fisher&#039;s Intuition - [delimited list of &amp;quot;# fish name&amp;quot;]|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| intuition-message || Message given when Fisher&#039;s Intuition (and thus this fish) available || Derived from FishingSpot (columns 1-3) || Columns 1-3 &amp;quot;BigFishOnReach/BigFishOnEnd/BigFishOnRefresh&amp;quot; || SpotID index 0 || This maps uniquely to the intuition fish for this FishingSpot; however there are not indicators for what the intuition fish are from FishParameter or FishingSpot&lt;br /&gt;
|-&lt;br /&gt;
| bite || Bite Strength† - !/!!/!!!|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| lure-action || Patience Hookset/Powerful Hookset or Modest Lure/Ambitious Lure (weak, strong)|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| lure-message || Modest Lure/Ambitious Lure + Required Lure Message|| FishParameter || 2/3/4 (three messages) || GuideID (col 0), ItemID (col 6) || This are the messages for &amp;quot;the fish becomes available&amp;quot;; &amp;quot;the fish is not caught&amp;quot;; &amp;quot;the fish is caught&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| preferred-bait || Preferred Bait† - if mooch, list the mooch fish and the prereqs for that mooch fish|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| allowed-bait || Other Allowed Bait|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| legendary-type || Fishing Rarity -  Normal (default), Big Fish, Legendary Fish, Fabled Legendary Fish|| FishParameter || derived from 13 &amp;quot;IsHidden&amp;quot; &amp;amp; 11 &amp;quot;Ocean Stars&amp;quot; &amp;amp; Patch || GuideID (col 0), ItemID (col 6) || Derived values:&lt;br /&gt;
* IsHidden=False :: Normal&lt;br /&gt;
* IsHidden=True &amp;amp; OceanStars = 5 :: Fabled Legendary Fish&lt;br /&gt;
* IsHidden=True &amp;amp; OceanStars = {1, 2, 3, 4} :: [Normal]&lt;br /&gt;
* IsHidden=True &amp;amp; Ocean Stars = 0 &amp;amp; Patch = x.55 :: Legendary Fish&lt;br /&gt;
* IsHidden=True &amp;amp; Ocean Stars = 0 &amp;amp; Patch = {x.1, x.2, x.3, x.4, x.5} :: Big Fish&lt;br /&gt;
|-&lt;br /&gt;
| habitat || Fishing Type  - Freshwater, Saltwater, Sand, Sky, Clouds, Magma, Aetherochemical, &amp;lt;br&amp;gt;Salt Lake, Space, Spearfishing, Ocean Fishing, Spectral Ocean Fishing|| || || || Derived from FishingSpot Category (col 23)&lt;br /&gt;
|-&lt;br /&gt;
| is-moochable || Is Mooch Bait flag (might have better name for this; can ask fishing community)|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| gives-intuition || Gives Intuition flag (for getting Fisher&#039;s Intuition)|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| is-collectable || Collectable flag (y/n) || FishingNoteInfo || 7 &amp;quot;IsCollectable&amp;quot; || GuideID (col 5), ItemID (col 1) || 0=n, 1=y&lt;br /&gt;
|-&lt;br /&gt;
| collectability || Collectability score || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| scrip-value ||  &amp;lt;-- not sure if we want this here or if this can be put on the Collectable Appraiser page instead || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| ocean-fishing-stars || Star value for ocean vishing score|| FishParameter || 11 &amp;quot;OceanStars&amp;quot; || GuideID (col 0), ItemID (col 6) || 0=null (non-ocean voyage fish); 1=*, 2=**, 3=***, 4=****, 5=***** (ocean voyage fish)&lt;br /&gt;
|-&lt;br /&gt;
| ocean-fishing-points || Point value for ocean vishing score|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| is-spectral || Is a fish that can trigger Spectral Currents for Ocean Fishing|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| req-snagging || Snagging Required flag|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| req-intuition || Is Intuition Fish (might have better name for this)|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| req-tome || Requires a Tome of Ichthyological Folklore || FishParameter || 10 &amp;quot;GatheringSubCategory&amp;quot; || GuideID (col 0), ItemID (col 6) || Maps to sheet &amp;quot;GatheringSubCategory&amp;quot; (col 0 &amp;quot;index&amp;quot; &amp;gt; text col 1 &amp;quot;FolkloreBook&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| req-other || Fish that require a specific quest or rod (&amp;quot;quest:QUESTNAME&amp;quot; or &amp;quot;rod:FISHINGROD&amp;quot;)|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| length || Size - min-max|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| fishing-level || Fishing Level|| || || || Range is derived from FishingSpot level&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|canvas-size || rowspan=2|Canvas Size (S, M, L, XL) || FishingNoteInfo || 2 &amp;quot;Size&amp;quot; || GuideID (col 0), ItemID (col 1) || 1=S, 2=M, 3=L, 4=XL (only for aquarium fish)&lt;br /&gt;
|-&lt;br /&gt;
| AquariumFish || 4 &amp;quot;Size&amp;quot; || GuideID (col 0), ItemID (col 1) || 1=S, 2=M, 3=L, 4=XL (only for aquarium fish)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|aquarium-water || rowspan=2|Aquarium Water Type (none, freshwater, saltwater) || FishingNoteInfo || 3 &amp;quot;AquariumWater&amp;quot; || GuideID (col 0), ItemID (col 1) || 0=none, 1=freshwater, 2=saltwater&lt;br /&gt;
|-&lt;br /&gt;
| AquariumFish || 3 &amp;quot;AquariumWater&amp;quot; || GuideID (col 0), ItemID (col 1) ||  1=freshwater, 2=saltwater&lt;br /&gt;
|-&lt;br /&gt;
| aquarium-image || Image file for fish in aquarium || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| weather-restriction || y/n || FishingNoteInfo || 3 &amp;quot;WeatherRestriction&amp;quot; || GuideID (col 3), ItemID (col 1) || 0=n, 1=y&lt;br /&gt;
|-&lt;br /&gt;
| time-restriction || y/n || FishingNoteInfo || 4 &amp;quot;TimeRestriction || GuideID (col 4), ItemID (col 1) || 0=n, 1=y&lt;br /&gt;
|-&lt;br /&gt;
| special-conditions || y/n || FishingNoteInfo || 5 &amp;quot;Special Condition || GuideID (col 5), ItemID (col 1) || 0=n, 1=y&lt;br /&gt;
|-&lt;br /&gt;
| spearfish-size || Icon Size - small/medium/large || || || || n/a - spearfishing only (listed to save spot on template)&lt;br /&gt;
|-&lt;br /&gt;
| spearfish-speed || Swim Speed - slow/average/fast/very fast (might be better terms; check FruitySnacks guides) || || || || n/a - spearfishing only (listed to save spot on template)&lt;br /&gt;
|-&lt;br /&gt;
| eph-node-spawned || If this fish is used to spawn an ephemeral node, list it; else null || || || || n/a - spearfishing only (listed to save spot on template)&lt;br /&gt;
|-&lt;br /&gt;
| video-link || FruitySnacks video guide link (Carby has this) || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| id-cp ?? || Look into links for CarbunclePlushy - I don&#039;t think we can do this || || || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Fish info data (for spearfishing)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Parameter !! Data !! Data Sheet !! Data Column !! Index ID and Col !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| guide-index || index in Fish Guide (also used to map ItemID to GuideID)&amp;quot; || SpearfishingItem || 0 &amp;quot;#&amp;quot;/index || ItemID (col 2) || This is for spearfishing fishing (values 20,000 and greater)&lt;br /&gt;
|-&lt;br /&gt;
| guide-description || fish guide description || SpearfishingItem || 1 &amp;quot;Description&amp;quot; || GuideID (col 0), ItemID (col 2) || The data that shows in the Fish Guide is different from what appears on the tooltip&lt;br /&gt;
|-&lt;br /&gt;
| prime-loc || Primary Fishing Spot || SpearfishingItem || 5 &amp;quot;TerritoryType&amp;quot; || GuideID (col 0), ItemID (col 2) || Maps to sheet &amp;quot;Spearfishing Notebook&amp;quot; (col 0 &amp;quot;index&amp;quot; &amp;gt; col 3 &amp;quot;PlaceName&amp;quot;) to sheet &amp;quot;PlaceName&amp;quot; (col 0 &amp;quot;index&amp;quot; &amp;gt; text col 1 &amp;quot;Name&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| gathering || Gathering Requirement|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| intuition || Fisher&#039;s Intuition - [delimited list of &amp;quot;# fish name&amp;quot;]|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| habitat || Fishing Type  - Spearfishing || || || || This is always Spearfishing&lt;br /&gt;
|-&lt;br /&gt;
| gives-intuition || Gives Intuition flag (for getting Fisher&#039;s Intuition)|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| is-collectable || Collectable flag (y/n) ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| collectability || Collectability score || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| scrip-value ||  &amp;lt;-- not sure if we want this here or if this can be put on the Collectable Appraiser page instead || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| req-intuition || Is Intuition Fish (might have better name for this)|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| req-tome || Requires a Tome of Ichthyological Folklore ||  ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| req-other || Fish that require a specific quest or rod (&amp;quot;quest:QUESTNAME&amp;quot; or &amp;quot;rod:FISHINGROD&amp;quot;)|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| length || Size - min-max|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| fishing-level || Fishing Level|| || || || Range is derived from SpearfishingNotebook level&lt;br /&gt;
|-&lt;br /&gt;
| canvas-size || Canvas Size (S, M, L, XL) || AquariumFish || 4 &amp;quot;Size&amp;quot; || GuideID (col 0), ItemID (col 1) || 1=S, 2=M, 3=L, 4=XL (only for aquarium fish)&lt;br /&gt;
|-&lt;br /&gt;
| aquarium-water || Aquarium Water Type (none, freshwater, saltwater) || AquariumFish || 3 &amp;quot;AquariumWater&amp;quot; || GuideID (col 0), ItemID (col 1) ||  1=freshwater, 2=saltwater&lt;br /&gt;
|-&lt;br /&gt;
| aquarium-image || Image file for fish in aquarium || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| spearfish-size || Icon Size - small/medium/large || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| spearfish-speed || Swim Speed - slow/average/fast/very fast (might be better terms; check FruitySnacks guides) || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| eph-node-spawned || If this fish is used to spawn an ephemeral node, list it; else null || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| video-link || FruitySnacks video guide link (Carby has this) || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| id-cp ?? || Look into links for CarbunclePlushy - I don&#039;t think we can do this || || || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other data===&lt;br /&gt;
Covered by Desynthesis Results project&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Parameter !! Data&lt;br /&gt;
|-&lt;br /&gt;
| desynth-results || Desynth&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fish categories to set==&lt;br /&gt;
* [expansion] Fish&lt;br /&gt;
* [expansion] Big Fish / Big Fish&lt;br /&gt;
* [expansion] Legendary Fish / Legendary Fish&lt;br /&gt;
* Fabled Legendary Fish&lt;br /&gt;
* Collectable Fish (?)&lt;br /&gt;
* Custom Delivery Fish (?)&lt;br /&gt;
&lt;br /&gt;
=Fishing Spot data=&lt;br /&gt;
==Non-spearfishing information==&lt;br /&gt;
===Infobox data===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Parameter !! Data !! Data Sheet !! Data Column !! Index ID and Col !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| type || Fishing Type  - Freshwater, Saltwater, Sand, Sky, Clouds, Magma, Aetherochemical, &amp;lt;br&amp;gt;Salt Lake, Space, Ocean Fishing, Spectral Ocean Fishing|| FishingSpot || 23 &amp;quot;FishingSpotCategory&amp;quot; ||  || &amp;lt;i&amp;gt;Need to map out the category numbers to text&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| level || level of the fishing spot || FishingSpot || 22 &amp;quot;GatheringLevel&amp;quot; || col 0 &amp;quot;#&amp;quot;/index || &lt;br /&gt;
|-&lt;br /&gt;
| location || zone of the fishing spot || || || || Probably mapped through Territory Type??&lt;br /&gt;
|- &lt;br /&gt;
| location-x || x-coordinate ||  || || ||&lt;br /&gt;
|-&lt;br /&gt;
| location-y || y-coordinate ||  || || ||&lt;br /&gt;
|-&lt;br /&gt;
| fishing-log-index || || FishingSpot || 19 &amp;quot;Order&amp;quot; &amp;amp; 15 &amp;quot;PlaceName&amp;quot; patch || col 0 &amp;quot;#&amp;quot;/index || Derived value (semi-manual)&lt;br /&gt;
* If added in x.0 patch :: Use &amp;quot;Order&amp;quot; value&lt;br /&gt;
* If PlaceName = 3443 :: Use &amp;quot;Order Value&amp;quot; + 10,000 (these are Ocean Fishing Voyages)&lt;br /&gt;
* If added in non-x.0 patch and PlaceName = 0 :: Manually Generate value after 70,000&lt;br /&gt;
* We have not had an normal overworld Fishing Spot added outside of an x.0 patch since 3.0, and there are few enough of these that we could just do these all manually. Will be helpful to auto-generate Ocean Fishing IDs though.&lt;br /&gt;
|-&lt;br /&gt;
| fishing-spot-id || || FishingSpot || 0 #/&amp;quot;index&amp;quot; || Mapped on col 18 &amp;quot;PlaceName&amp;quot; ||&lt;br /&gt;
|}&lt;br /&gt;
Note: Additional information for generating the &amp;lt;code&amp;gt;fishing-log-index&amp;lt;/code&amp;gt; (and notes for finding &amp;lt;code&amp;gt;fishing-spot-id&amp;lt;/code&amp;gt;) are hidden in HTML comments in [[Template:Fishing log infobox/doc]]&lt;br /&gt;
&lt;br /&gt;
=== Fish List ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Parameter !! Data !! Data Sheet !! Data Column !! Index ID and Col !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| fish-list || un-ordered list of fish (actually in order) || FishingSpot || columns col 4-13 || col 0 &amp;quot;#&amp;quot;/index || Need to map to &amp;quot;Item&amp;quot; sheet to get name&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Spearfishing information==&lt;br /&gt;
===Infobox data===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Parameter !! Data !! Data Sheet !! Data Column !! Index ID and Col !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| type || Fishing Type  - Spearfishing, Spearfishing (Swimming Shadow) || SpearfishingNotebook || 12 &amp;quot;IsShadowNode&amp;quot; || col 0 &amp;quot;#&amp;quot;/index || Derived value:&lt;br /&gt;
* If IsShadowNode = false :: Spearfishing&lt;br /&gt;
* If IsShawoNode = true :: Spearfishing (Swimming Shadow)&lt;br /&gt;
|-&lt;br /&gt;
| level || level of the fishing spot || SpearfishingNotebook || 9 &amp;quot;GatheringLevel&amp;quot; || col 0 &amp;quot;#&amp;quot;/index || &lt;br /&gt;
|-&lt;br /&gt;
| location || zone of the fishing spot || || || ||&lt;br /&gt;
|- &lt;br /&gt;
| location-x || x-coordinate ||  || || ||&lt;br /&gt;
|-&lt;br /&gt;
| location-y || y-coordinate ||  || || ||&lt;br /&gt;
|-&lt;br /&gt;
| fishing-log-index || || || ||  || Manually generated to match game&#039;s sort order (range 30,000-39,999)&lt;br /&gt;
|-&lt;br /&gt;
| fishing-spot-id || || SpearfishingNotebook || 0 #/&amp;quot;index&amp;quot; || Mapped on col 3 &amp;quot;PlaceName&amp;quot; ||&lt;br /&gt;
|}&lt;br /&gt;
Note: Additional information for generating the &amp;lt;code&amp;gt;fishing-log-index&amp;lt;/code&amp;gt; (and notes for finding &amp;lt;code&amp;gt;fishing-spot-id&amp;lt;/code&amp;gt;) are hidden in HTML comments in [[Template:Fishing log infobox/doc]]&lt;br /&gt;
&lt;br /&gt;
=== Fish List ===&lt;br /&gt;
I think we need to query these from the fish pages; &amp;lt;code&amp;gt;SpearfishingNotebook&amp;lt;/code&amp;gt; sheet doesn&#039;t have any fish list information.&lt;/div&gt;</summary>
		<author><name>OnyxVindicator</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=User:OnyxVindicator/sandbox/Fish_Template_Setup&amp;diff=1264596</id>
		<title>User:OnyxVindicator/sandbox/Fish Template Setup</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=User:OnyxVindicator/sandbox/Fish_Template_Setup&amp;diff=1264596"/>
		<updated>2026-03-26T02:31:55Z</updated>

		<summary type="html">&lt;p&gt;OnyxVindicator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Parameters==&lt;br /&gt;
&lt;br /&gt;
===Item infobox data===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Parameter !! Data&lt;br /&gt;
|-&lt;br /&gt;
| name || Fish Name&lt;br /&gt;
|-&lt;br /&gt;
| icon || Item icon image&lt;br /&gt;
|-&lt;br /&gt;
| item-description || item description&lt;br /&gt;
|-&lt;br /&gt;
| release || Patch Release (currently on the infobox; could stay here)&lt;br /&gt;
|-&lt;br /&gt;
| id-edb || EDB link&lt;br /&gt;
|-&lt;br /&gt;
| id-gt || TC/GT link&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Fish info data (for non-spearfishing)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Parameter !! Data !! Data Sheet !! Data Column !! Index ID and Col !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| guide-index || index in Fish Guide (also used to map ItemID to GuideID)&amp;quot; || FishParameter || 0 &amp;quot;#&amp;quot;/index || ItemID (col 6) || This is for normal fishing (values less than 20,000)&lt;br /&gt;
|-&lt;br /&gt;
| guide-description || fish guide description || FishParameter || 1 &amp;quot;Text&amp;quot; || GuideID (col 0), ItemID (col 6) || The data that shows in the Fish Guide is different from what appears on the tooltip&lt;br /&gt;
|-&lt;br /&gt;
| prime-loc || Primary Fishing Spot || FishParameter || 9 &amp;quot;FishingSpot&amp;quot; || GuideID (col 0), ItemID (col 6) || Maps to sheet &amp;quot;FishingSpot&amp;quot; (col 0 &amp;quot;index&amp;quot; &amp;gt; col 19 &amp;quot;PlaceName&amp;quot;) to sheet &amp;quot;PlaceName&amp;quot; (col 0 &amp;quot;index&amp;quot; &amp;gt; text col 1 &amp;quot;Name&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| other-loc || All other fishing spots; delimited-list|| FishingSpot || 0 &amp;quot;#/Index&amp;quot; || ItemID (col 4-13; reverse lookup) || This could maybe load a list from Fishing Spot and just be &amp;quot;all-locs&amp;quot;; otherwise see above for name matching&lt;br /&gt;
|-&lt;br /&gt;
| gathering || Gathering Requirement|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| time-start || Start of window|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| time-end || End of window|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| weather-previous || delimited list|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| weather-current || delimited list|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| intuition || Fisher&#039;s Intuition - [delimited list of &amp;quot;# fish name&amp;quot;]|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| intuition-message || Message given when Fisher&#039;s Intuition (and thus this fish) available || Derived from FishingSpot (columns 1-3) || Columns 1-3 &amp;quot;BigFishOnReach/BigFishOnEnd/BigFishOnRefresh&amp;quot; || SpotID index 0 || This maps uniquely to the intuition fish for this FishingSpot; however there are not indicators for what the intuition fish are from FishParameter or FishingSpot&lt;br /&gt;
|-&lt;br /&gt;
| bite || Bite Strength† - !/!!/!!!|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| lure-action || Patience Hookset/Powerful Hookset or Modest Lure/Ambitious Lure (weak, strong)|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| lure-message || Modest Lure/Ambitious Lure + Required Lure Message|| FishParameter || 2/3/4 (three messages) || GuideID (col 0), ItemID (col 6) || This are the messages for &amp;quot;the fish becomes available&amp;quot;; &amp;quot;the fish is not caught&amp;quot;; &amp;quot;the fish is caught&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| preferred-bait || Preferred Bait† - if mooch, list the mooch fish and the prereqs for that mooch fish|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| allowed-bait || Other Allowed Bait|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| legendary-type || Fishing Rarity -  Normal (default), Big Fish, Legendary Fish, Fabled Legendary Fish|| FishParameter || derived from 13 &amp;quot;IsHidden&amp;quot; &amp;amp; 11 &amp;quot;Ocean Stars&amp;quot; &amp;amp; Patch || GuideID (col 0), ItemID (col 6) || Derived values:&lt;br /&gt;
* IsHidden=False :: Normal&lt;br /&gt;
* IsHidden=True &amp;amp; OceanStars = 5 :: Fabled Legendary Fish&lt;br /&gt;
* IsHidden=True &amp;amp; OceanStars = {1, 2, 3, 4} :: [Normal]&lt;br /&gt;
* IsHidden=True &amp;amp; Ocean Stars = 0 &amp;amp; Patch = x.55 :: Legendary Fish&lt;br /&gt;
* IsHidden=True &amp;amp; Ocean Stars = 0 &amp;amp; Patch = {x.1, x.2, x.3, x.4, x.5} :: Big Fish&lt;br /&gt;
|-&lt;br /&gt;
| habitat || Fishing Type  - Freshwater, Saltwater, Sand, Sky, Clouds, Magma, Aetherochemical, &amp;lt;br&amp;gt;Salt Lake, Space, Spearfishing, Ocean Fishing, Spectral Ocean Fishing|| || || || Derived from FishingSpot Category (col 23)&lt;br /&gt;
|-&lt;br /&gt;
| is-moochable || Is Mooch Bait flag (might have better name for this; can ask fishing community)|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| gives-intuition || Gives Intuition flag (for getting Fisher&#039;s Intuition)|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| is-collectable || Collectable flag (y/n) || FishingNoteInfo || 7 &amp;quot;IsCollectable&amp;quot; || GuideID (col 5), ItemID (col 1) || 0=n, 1=y&lt;br /&gt;
|-&lt;br /&gt;
| collectability || Collectability score || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| scrip-value ||  &amp;lt;-- not sure if we want this here or if this can be put on the Collectable Appraiser page instead || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| ocean-fishing-stars || Star value for ocean vishing score|| FishParameter || 11 &amp;quot;OceanStars&amp;quot; || GuideID (col 0), ItemID (col 6) || 0=null (non-ocean voyage fish); 1=*, 2=**, 3=***, 4=****, 5=***** (ocean voyage fish)&lt;br /&gt;
|-&lt;br /&gt;
| ocean-fishing-points || Point value for ocean vishing score|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| is-spectral || Is a fish that can trigger Spectral Currents for Ocean Fishing|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| req-snagging || Snagging Required flag|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| req-intuition || Is Intuition Fish (might have better name for this)|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| req-tome || Requires a Tome of Ichthyological Folklore || FishParameter || 10 &amp;quot;GatheringSubCategory&amp;quot; || GuideID (col 0), ItemID (col 6) || Maps to sheet &amp;quot;GatheringSubCategory&amp;quot; (col 0 &amp;quot;index&amp;quot; &amp;gt; text col 1 &amp;quot;FolkloreBook&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| req-other || Fish that require a specific quest or rod (&amp;quot;quest:QUESTNAME&amp;quot; or &amp;quot;rod:FISHINGROD&amp;quot;)|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| length || Size - min-max|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| fishing-level || Fishing Level|| || || || Range is derived from FishingSpot level&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|canvas-size || rowspan=2|Canvas Size (S, M, L, XL) || FishingNoteInfo || 2 &amp;quot;Size&amp;quot; || GuideID (col 0), ItemID (col 1) || 1=S, 2=M, 3=L, 4=XL (only for aquarium fish)&lt;br /&gt;
|-&lt;br /&gt;
| AquariumFish || 4 &amp;quot;Size&amp;quot; || GuideID (col 0), ItemID (col 1) || 1=S, 2=M, 3=L, 4=XL (only for aquarium fish)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|aquarium-water || rowspan=2|Aquarium Water Type (none, freshwater, saltwater) || FishingNoteInfo || 3 &amp;quot;AquariumWater&amp;quot; || GuideID (col 0), ItemID (col 1) || 0=none, 1=freshwater, 2=saltwater&lt;br /&gt;
|-&lt;br /&gt;
| AquariumFish || 3 &amp;quot;AquariumWater&amp;quot; || GuideID (col 0), ItemID (col 1) ||  1=freshwater, 2=saltwater&lt;br /&gt;
|-&lt;br /&gt;
| aquarium-image || Image file for fish in aquarium || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| weather-restriction || y/n || FishingNoteInfo || 3 &amp;quot;WeatherRestriction&amp;quot; || GuideID (col 3), ItemID (col 1) || 0=n, 1=y&lt;br /&gt;
|-&lt;br /&gt;
| time-restriction || y/n || FishingNoteInfo || 4 &amp;quot;TimeRestriction || GuideID (col 4), ItemID (col 1) || 0=n, 1=y&lt;br /&gt;
|-&lt;br /&gt;
| special-conditions || y/n || FishingNoteInfo || 5 &amp;quot;Special Condition || GuideID (col 5), ItemID (col 1) || 0=n, 1=y&lt;br /&gt;
|-&lt;br /&gt;
| spearfish-size || Icon Size - small/medium/large || || || || n/a - spearfishing only (listed to save spot on template)&lt;br /&gt;
|-&lt;br /&gt;
| spearfish-speed || Swim Speed - slow/average/fast/very fast (might be better terms; check FruitySnacks guides) || || || || n/a - spearfishing only (listed to save spot on template)&lt;br /&gt;
|-&lt;br /&gt;
| eph-node-spawned || If this fish is used to spawn an ephemeral node, list it; else null || || || || n/a - spearfishing only (listed to save spot on template)&lt;br /&gt;
|-&lt;br /&gt;
| video-link || FruitySnacks video guide link (Carby has this) || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| id-cp ?? || Look into links for CarbunclePlushy - I don&#039;t think we can do this || || || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Fish info data (for spearfishing)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Parameter !! Data !! Data Sheet !! Data Column !! Index ID and Col !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| guide-index || index in Fish Guide (also used to map ItemID to GuideID)&amp;quot; || SpearfishingItem || 0 &amp;quot;#&amp;quot;/index || ItemID (col 2) || This is for spearfishing fishing (values 20,000 and greater)&lt;br /&gt;
|-&lt;br /&gt;
| guide-description || fish guide description || SpearfishingItem || 1 &amp;quot;Description&amp;quot; || GuideID (col 0), ItemID (col 2) || The data that shows in the Fish Guide is different from what appears on the tooltip&lt;br /&gt;
|-&lt;br /&gt;
| prime-loc || Primary Fishing Spot || SpearfishingItem || 5 &amp;quot;TerritoryType&amp;quot; || GuideID (col 0), ItemID (col 2) || Maps to sheet &amp;quot;Spearfishing Notebook&amp;quot; (col 0 &amp;quot;index&amp;quot; &amp;gt; col 3 &amp;quot;PlaceName&amp;quot;) to sheet &amp;quot;PlaceName&amp;quot; (col 0 &amp;quot;index&amp;quot; &amp;gt; text col 1 &amp;quot;Name&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| gathering || Gathering Requirement|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| intuition || Fisher&#039;s Intuition - [delimited list of &amp;quot;# fish name&amp;quot;]|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| habitat || Fishing Type  - Spearfishing || || || || This is always Spearfishing&lt;br /&gt;
|-&lt;br /&gt;
| gives-intuition || Gives Intuition flag (for getting Fisher&#039;s Intuition)|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| is-collectable || Collectable flag (y/n) ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| collectability || Collectability score || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| scrip-value ||  &amp;lt;-- not sure if we want this here or if this can be put on the Collectable Appraiser page instead || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| req-intuition || Is Intuition Fish (might have better name for this)|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| req-tome || Requires a Tome of Ichthyological Folklore ||  ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| req-other || Fish that require a specific quest or rod (&amp;quot;quest:QUESTNAME&amp;quot; or &amp;quot;rod:FISHINGROD&amp;quot;)|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| length || Size - min-max|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| fishing-level || Fishing Level|| || || || Range is derived from SpearfishingNotebook level&lt;br /&gt;
|-&lt;br /&gt;
| canvas-size || Canvas Size (S, M, L, XL) || AquariumFish || 4 &amp;quot;Size&amp;quot; || GuideID (col 0), ItemID (col 1) || 1=S, 2=M, 3=L, 4=XL (only for aquarium fish)&lt;br /&gt;
|-&lt;br /&gt;
| aquarium-water || Aquarium Water Type (none, freshwater, saltwater) || AquariumFish || 3 &amp;quot;AquariumWater&amp;quot; || GuideID (col 0), ItemID (col 1) ||  1=freshwater, 2=saltwater&lt;br /&gt;
|-&lt;br /&gt;
| aquarium-image || Image file for fish in aquarium || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| spearfish-size || Icon Size - small/medium/large || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| spearfish-speed || Swim Speed - slow/average/fast/very fast (might be better terms; check FruitySnacks guides) || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| eph-node-spawned || If this fish is used to spawn an ephemeral node, list it; else null || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| video-link || FruitySnacks video guide link (Carby has this) || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| id-cp ?? || Look into links for CarbunclePlushy - I don&#039;t think we can do this || || || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other data===&lt;br /&gt;
Covered by Desynthesis Results project&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Parameter !! Data&lt;br /&gt;
|-&lt;br /&gt;
| desynth-results || Desynth&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Categories to set==&lt;br /&gt;
* [expansion] Fish&lt;br /&gt;
* [expansion] Big Fish / Big Fish&lt;br /&gt;
* [expansion] Legendary Fish / Legendary Fish&lt;br /&gt;
* Fabled Legendary Fish&lt;br /&gt;
* Collectable Fish (?)&lt;br /&gt;
* Custom Delivery Fish (?)&lt;/div&gt;</summary>
		<author><name>OnyxVindicator</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=User:OnyxVindicator/sandbox/Fish_Template_Setup&amp;diff=1264565</id>
		<title>User:OnyxVindicator/sandbox/Fish Template Setup</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=User:OnyxVindicator/sandbox/Fish_Template_Setup&amp;diff=1264565"/>
		<updated>2026-03-26T02:22:53Z</updated>

		<summary type="html">&lt;p&gt;OnyxVindicator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Parameters==&lt;br /&gt;
&lt;br /&gt;
===Item infobox data===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Parameter !! Data&lt;br /&gt;
|-&lt;br /&gt;
| name || Fish Name&lt;br /&gt;
|-&lt;br /&gt;
| icon || Item icon image&lt;br /&gt;
|-&lt;br /&gt;
| item-description || item description&lt;br /&gt;
|-&lt;br /&gt;
| release || Patch Release (currently on the infobox; could stay here)&lt;br /&gt;
|-&lt;br /&gt;
| id-edb || EDB link&lt;br /&gt;
|-&lt;br /&gt;
| id-gt || TC/GT link&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Fish info data (for non-spearfishing)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Parameter !! Data !! Data Sheet !! Data Column !! Index ID and Col !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| guide-index || index in Fish Guide (also used to map ItemID to GuideID)&amp;quot; || FishParameter || 0 &amp;quot;#&amp;quot;/index || ItemID (col 6) || This is for normal fishing (values less than 20,000)&lt;br /&gt;
|-&lt;br /&gt;
| guide-description || fish guide description || FishParameter || 1 &amp;quot;Text&amp;quot; || GuideID (col 0), ItemID (col 6) || The data that shows in the Fish Guide is different from what appears on the tooltip&lt;br /&gt;
|-&lt;br /&gt;
| prime-loc || Primary Fishing Spot || FishParameter || 9 &amp;quot;FishingSpot&amp;quot; || GuideID (col 0), ItemID (col 6) || Maps to sheet &amp;quot;FishingSpot&amp;quot; (col 0 &amp;quot;index&amp;quot; &amp;gt; col 19 &amp;quot;PlaceName&amp;quot;) to sheet &amp;quot;PlaceName&amp;quot; (col 0 &amp;quot;index&amp;quot; &amp;gt; text col 1 &amp;quot;Name&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| other-loc || All other fishing spots; delimited-list|| FishingSpot || 0 &amp;quot;#/Index&amp;quot; || ItemID (col 4-13; reverse lookup) || This could maybe load a list from Fishing Spot and just be &amp;quot;all-locs&amp;quot;; otherwise see above for name matching&lt;br /&gt;
|-&lt;br /&gt;
| gathering || Gathering Requirement|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| time-start || Start of window|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| time-end || End of window|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| weather-previous || delimited list|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| weather-current || delimited list|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| intuition || Fisher&#039;s Intuition - [delimited list of &amp;quot;# fish name&amp;quot;]|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| bite || Bite Strength† - !/!!/!!!|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| lure-action || Patience Hookset/Powerful Hookset or Modest Lure/Ambitious Lure (weak, strong)|| Fish Parameter || || ||&lt;br /&gt;
|-&lt;br /&gt;
| lure-message || Modest Lure/Ambitious Lure + Required Lure Message|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| preferred-bait || Preferred Bait† - if mooch, list the mooch fish and the prereqs for that mooch fish|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| allowed-bait || Other Allowed Bait|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| legendary-type || Fishing Rarity -  Normal (default), Big Fish, Legendary Fish, Fabled Legendary Fish|| FishParameter || derived from 13 &amp;quot;IsHidden&amp;quot; &amp;amp; 11 &amp;quot;Ocean Stars&amp;quot; &amp;amp; Patch || GuideID (col 0), ItemID (col 6) || Derived values:&lt;br /&gt;
* IsHidden=False :: Normal&lt;br /&gt;
* IsHidden=True &amp;amp; OceanStars = 5 :: Fabled Legendary Fish&lt;br /&gt;
* IsHidden=True &amp;amp; OceanStars = {1, 2, 3, 4} :: [Normal]&lt;br /&gt;
* IsHidden=True &amp;amp; Ocean Stars = 0 &amp;amp; Patch = x.55 :: Legendary Fish&lt;br /&gt;
* IsHidden=True &amp;amp; Ocean Stars = 0 &amp;amp; Patch = {x.1, x.2, x.3, x.4, x.5} :: Big Fish&lt;br /&gt;
|-&lt;br /&gt;
| habitat || Fishing Type  - Freshwater, Saltwater, Sand, Sky, Clouds, Magma, Aetherochemical, &amp;lt;br&amp;gt;Salt Lake, Space, Spearfishing, Ocean Fishing, Spectral Ocean Fishing|| || || || Derived from FishingSpot Category (col 23)&lt;br /&gt;
|-&lt;br /&gt;
| is-moochable || Is Mooch Bait flag (might have better name for this; can ask fishing community)|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| gives-intuition || Gives Intuition flag (for getting Fisher&#039;s Intuition)|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| is-collectable || Collectable flag (y/n) || FishingNoteInfo || 7 &amp;quot;IsCollectable&amp;quot; || GuideID (col 5), ItemID (col 1) || 0=n, 1=y&lt;br /&gt;
|-&lt;br /&gt;
| collectability || Collectability score || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| scrip-value ||  &amp;lt;-- not sure if we want this here or if this can be put on the Collectable Appraiser page instead || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| ocean-fishing-stars || Star value for ocean vishing score|| FishParameter || 11 &amp;quot;OceanStars&amp;quot; || GuideID (col 0), ItemID (col 6) || 0=null (non-ocean voyage fish); 1=*, 2=**, 3=***, 4=****, 5=***** (ocean voyage fish)&lt;br /&gt;
|-&lt;br /&gt;
| ocean-fishing-points || Point value for ocean vishing score|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| is-spectral || Is a fish that can trigger Spectral Currents for Ocean Fishing|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| req-snagging || Snagging Required flag|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| req-intuition || Is Intuition Fish (might have better name for this)|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| req-tome || Requires a Tome of Ichthyological Folklore || FishParameter || 10 &amp;quot;GatheringSubCategory&amp;quot; || GuideID (col 0), ItemID (col 6) || Maps to sheet &amp;quot;GatheringSubCategory&amp;quot; (col 0 &amp;quot;index&amp;quot; &amp;gt; text col 1 &amp;quot;FolkloreBook&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| req-other || Fish that require a specific quest or rod (&amp;quot;quest:QUESTNAME&amp;quot; or &amp;quot;rod:FISHINGROD&amp;quot;)|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| length || Size - min-max|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| fishing-level || Fishing Level|| || || || Range is derived from FishingSpot level&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|canvas-size || rowspan=2|Canvas Size (S, M, L, XL) || FishingNoteInfo || 2 &amp;quot;Size&amp;quot; || GuideID (col 0), ItemID (col 1) || 1=S, 2=M, 3=L, 4=XL (only for aquarium fish)&lt;br /&gt;
|-&lt;br /&gt;
| AquariumFish || 4 &amp;quot;Size&amp;quot; || GuideID (col 0), ItemID (col 1) || 1=S, 2=M, 3=L, 4=XL (only for aquarium fish)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|aquarium-water || rowspan=2|Aquarium Water Type (none, freshwater, saltwater) || FishingNoteInfo || 3 &amp;quot;AquariumWater&amp;quot; || GuideID (col 0), ItemID (col 1) || 0=none, 1=freshwater, 2=saltwater&lt;br /&gt;
|-&lt;br /&gt;
| AquariumFish || 3 &amp;quot;AquariumWater&amp;quot; || GuideID (col 0), ItemID (col 1) ||  1=freshwater, 2=saltwater&lt;br /&gt;
|-&lt;br /&gt;
| aquarium-image || Image file for fish in aquarium || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| weather-restriction || y/n || FishingNoteInfo || 3 &amp;quot;WeatherRestriction&amp;quot; || GuideID (col 3), ItemID (col 1) || 0=n, 1=y&lt;br /&gt;
|-&lt;br /&gt;
| time-restriction || y/n || FishingNoteInfo || 4 &amp;quot;TimeRestriction || GuideID (col 4), ItemID (col 1) || 0=n, 1=y&lt;br /&gt;
|-&lt;br /&gt;
| special-conditions || y/n || FishingNoteInfo || 5 &amp;quot;Special Condition || GuideID (col 5), ItemID (col 1) || 0=n, 1=y&lt;br /&gt;
|-&lt;br /&gt;
| spearfish-size || Icon Size - small/medium/large || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| spearfish-speed || Swim Speed - slow/average/fast/very fast (might be better terms; check FruitySnacks guides) || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| eph-node-spawned || If this fish is used to spawn an ephemeral node, list it; else null || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| video-link || FruitySnacks video guide link (Carby has this) || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| id-cp ?? || Look into links for CarbunclePlushy - I don&#039;t think we can do this || || || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Fish info data (for spearfishing)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Parameter !! Data !! Data Sheet !! Data Column !! Index ID and Col !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| guide-index || index in Fish Guide (also used to map ItemID to GuideID)&amp;quot; || SpearfishingItem || 0 &amp;quot;#&amp;quot;/index || ItemID (col 2) || This is for spearfishing fishing (values 20,000 and greater)&lt;br /&gt;
|-&lt;br /&gt;
| guide-description || fish guide description || SpearfishingItem || 1 &amp;quot;Description&amp;quot; || GuideID (col 0), ItemID (col 2) || The data that shows in the Fish Guide is different from what appears on the tooltip&lt;br /&gt;
|-&lt;br /&gt;
| prime-loc || Primary Fishing Spot || SpearfishingItem || 5 &amp;quot;TerritoryType&amp;quot; || GuideID (col 0), ItemID (col 2) || Maps to sheet &amp;quot;Spearfishing Notebook&amp;quot; (col 0 &amp;quot;index&amp;quot; &amp;gt; col 3 &amp;quot;PlaceName&amp;quot;) to sheet &amp;quot;PlaceName&amp;quot; (col 0 &amp;quot;index&amp;quot; &amp;gt; text col 1 &amp;quot;Name&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| gathering || Gathering Requirement|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| intuition || Fisher&#039;s Intuition - [delimited list of &amp;quot;# fish name&amp;quot;]|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| habitat || Fishing Type  - Spearfishing || || || || This is always Spearfishing&lt;br /&gt;
|-&lt;br /&gt;
| gives-intuition || Gives Intuition flag (for getting Fisher&#039;s Intuition)|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| is-collectable || Collectable flag (y/n) ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| collectability || Collectability score || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| scrip-value ||  &amp;lt;-- not sure if we want this here or if this can be put on the Collectable Appraiser page instead || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| req-intuition || Is Intuition Fish (might have better name for this)|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| req-tome || Requires a Tome of Ichthyological Folklore ||  ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| req-other || Fish that require a specific quest or rod (&amp;quot;quest:QUESTNAME&amp;quot; or &amp;quot;rod:FISHINGROD&amp;quot;)|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| length || Size - min-max|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| fishing-level || Fishing Level|| || || || Range is derived from SpearfishingNotebook level&lt;br /&gt;
|-&lt;br /&gt;
| canvas-size || Canvas Size (S, M, L, XL) || AquariumFish || 4 &amp;quot;Size&amp;quot; || GuideID (col 0), ItemID (col 1) || 1=S, 2=M, 3=L, 4=XL (only for aquarium fish)&lt;br /&gt;
|-&lt;br /&gt;
| aquarium-water || Aquarium Water Type (none, freshwater, saltwater) || AquariumFish || 3 &amp;quot;AquariumWater&amp;quot; || GuideID (col 0), ItemID (col 1) ||  1=freshwater, 2=saltwater&lt;br /&gt;
|-&lt;br /&gt;
| aquarium-image || Image file for fish in aquarium || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| spearfish-size || Icon Size - small/medium/large || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| spearfish-speed || Swim Speed - slow/average/fast/very fast (might be better terms; check FruitySnacks guides) || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| eph-node-spawned || If this fish is used to spawn an ephemeral node, list it; else null || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| video-link || FruitySnacks video guide link (Carby has this) || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| id-cp ?? || Look into links for CarbunclePlushy - I don&#039;t think we can do this || || || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other data===&lt;br /&gt;
Covered by Desynthesis Results project&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Parameter !! Data&lt;br /&gt;
|-&lt;br /&gt;
| desynth-results || Desynth&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Categories to set==&lt;br /&gt;
* [expansion] Fish&lt;br /&gt;
* [expansion] Big Fish / Big Fish&lt;br /&gt;
* [expansion] Legendary Fish / Legendary Fish&lt;br /&gt;
* Fabled Legendary Fish&lt;br /&gt;
* Collectable Fish (?)&lt;br /&gt;
* Custom Delivery Fish (?)&lt;/div&gt;</summary>
		<author><name>OnyxVindicator</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=User:OnyxVindicator/sandbox/Fish_Template_Setup&amp;diff=1264456</id>
		<title>User:OnyxVindicator/sandbox/Fish Template Setup</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=User:OnyxVindicator/sandbox/Fish_Template_Setup&amp;diff=1264456"/>
		<updated>2026-03-25T22:18:43Z</updated>

		<summary type="html">&lt;p&gt;OnyxVindicator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Parameters==&lt;br /&gt;
&lt;br /&gt;
===Item infobox data===&lt;br /&gt;
{| class=&amp;quot;table&amp;quot;&lt;br /&gt;
! Parameter !! Data&lt;br /&gt;
|-&lt;br /&gt;
| name || Fish Name&lt;br /&gt;
|-&lt;br /&gt;
| icon || Item icon image&lt;br /&gt;
|-&lt;br /&gt;
| item-description || item description&lt;br /&gt;
|-&lt;br /&gt;
| release || Patch Release (currently on the infobox; could stay here)&lt;br /&gt;
|-&lt;br /&gt;
| id-edb || EDB link&lt;br /&gt;
|-&lt;br /&gt;
| id-gt || TC/GT link&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Fish info data===&lt;br /&gt;
{| class=&amp;quot;table&amp;quot;&lt;br /&gt;
! Parameter !! Data&lt;br /&gt;
|-&lt;br /&gt;
| log-description || fishing log description&lt;br /&gt;
|-&lt;br /&gt;
| prime-loc || Primary Fishing Spot&lt;br /&gt;
|-&lt;br /&gt;
| other-loc || All other fishing spots; delimited-list&lt;br /&gt;
|-&lt;br /&gt;
| gathering || Gathering Requirement&lt;br /&gt;
|-&lt;br /&gt;
| time-start || Start of window&lt;br /&gt;
|-&lt;br /&gt;
| time-end || End of window&lt;br /&gt;
|-&lt;br /&gt;
| weather-previous || delimited list&lt;br /&gt;
|-&lt;br /&gt;
| weather-current || delimited list&lt;br /&gt;
|-&lt;br /&gt;
| intuition || Fisher&#039;s Intuition - [delimited list of &amp;quot;# fish name&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
| bite || Bite Strength† - !/!!/!!!&lt;br /&gt;
|-&lt;br /&gt;
| lure-action || Patience Hookset/Powerful Hookset or Modest Lure/Ambitious Lure (weak, strong)&lt;br /&gt;
|-&lt;br /&gt;
| lure-message || Modest Lure/Ambitious Lure + Required Lure Message&lt;br /&gt;
|-&lt;br /&gt;
| preferred-bait || Preferred Bait† - if mooch, list the mooch fish and the prereqs for that mooch fish&lt;br /&gt;
|-&lt;br /&gt;
| allowed-bait || Other Allowed Bait&lt;br /&gt;
|-&lt;br /&gt;
| legendary-type || Fishing Rarity -  Normal (default), Big Fish, Legendary Fish, Fabled Legendary Fish&lt;br /&gt;
|-&lt;br /&gt;
| habitat || Fishing Type  - Freshwater, Saltwater, Sand, Sky, Clouds, Magma, Aetherochemical, Salt Lake, Space, Spearfishing, Ocean Fishing, Spectral Ocean Fishing&lt;br /&gt;
|-&lt;br /&gt;
| is-moochable || Is Mooch Bait flag (might have better name for this; can ask fishing community)&lt;br /&gt;
|-&lt;br /&gt;
| gives-intuition || Gives Intuition flag (for getting Fisher&#039;s Intuition)&lt;br /&gt;
|-&lt;br /&gt;
| is-collectable || Collectable flag&lt;br /&gt;
|-&lt;br /&gt;
| collectability || Collectability score&lt;br /&gt;
|-&lt;br /&gt;
| scrip-value || &amp;lt;-- not sure if we want this here or if this can be put on the Collectable Appraiser page instead&lt;br /&gt;
|-&lt;br /&gt;
| ocean-fishing-value || Value for ocean vishing score&lt;br /&gt;
|-&lt;br /&gt;
| is-spectral || Is a fish that can trigger Spectral Currents for Ocean Fishing&lt;br /&gt;
|-&lt;br /&gt;
| req-snagging || Snagging Required flag&lt;br /&gt;
|-&lt;br /&gt;
| req-intuition || Is Intuition Fish (might have better name for this)&lt;br /&gt;
|-&lt;br /&gt;
| req-tome || Requires a Tome of Ichthyological Folklore&lt;br /&gt;
|-&lt;br /&gt;
| req-other || Fish that require a specific quest or rod (&amp;quot;quest:QUESTNAME&amp;quot; or &amp;quot;rod:FISHINGROD&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| length || Size - min-max&lt;br /&gt;
|-&lt;br /&gt;
| fishing-level || Fishing Level&lt;br /&gt;
|-&lt;br /&gt;
| canvas-size || Canvas Size (S, M, L, XL)&lt;br /&gt;
|-&lt;br /&gt;
| aquarium-type || Aquarium Type (freshwater, saltwater, none)&lt;br /&gt;
|-&lt;br /&gt;
| aquarium-image || Image file for fish in aquarium&lt;br /&gt;
|-&lt;br /&gt;
| spearfish-size || Icon Size - small/medium/large&lt;br /&gt;
|-&lt;br /&gt;
| spearfish-speed || Swim Speed - slow/average/fast/very fast (might be better terms; check FruitySnacks guides)&lt;br /&gt;
|-&lt;br /&gt;
| eph-node-spawned || If this fish is used to spawn an ephemeral node, list it; else null&lt;br /&gt;
|-&lt;br /&gt;
| video-link || FruitySnacks video guide link (Carby has this)&lt;br /&gt;
|-&lt;br /&gt;
| id-cp ?? || Look into links for CarbunclePlushy - I don&#039;t think we can do this&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other data===&lt;br /&gt;
Covered by Desynthesis Results project&lt;br /&gt;
{| class=&amp;quot;table&amp;quot;&lt;br /&gt;
! Parameter !! Data&lt;br /&gt;
|-&lt;br /&gt;
| desynth-results || Desynth&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Categories to set==&lt;br /&gt;
* [expansion] Fish&lt;br /&gt;
* [expansion] Big Fish / Big Fish&lt;br /&gt;
* [expansion] Legendary Fish / Legendary Fish&lt;br /&gt;
* Fabled Legendary Fish&lt;br /&gt;
* Collectable Fish (?)&lt;br /&gt;
* Custom Delivery Fish (?)&lt;/div&gt;</summary>
		<author><name>OnyxVindicator</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Dataqi_Chronicles:_Dominion&amp;diff=1264375</id>
		<title>The Dataqi Chronicles: Dominion</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Dataqi_Chronicles:_Dominion&amp;diff=1264375"/>
		<updated>2026-03-25T17:50:44Z</updated>

		<summary type="html">&lt;p&gt;OnyxVindicator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FATE infobox&lt;br /&gt;
| title = The Dataqi Chronicles: Dominion&lt;br /&gt;
| description = In a final act of desperation, the crestfallen Matanga plead to their almighty regent, Anjana, for one last boon─to descend from the heavens and vanquish the Dataqi and Goro tribes once and for all. The true trial of the steppe begins...and ends...here!&lt;br /&gt;
| starting-npc = &lt;br /&gt;
| location = The Azim Steppe&lt;br /&gt;
| location-x = 11.3&lt;br /&gt;
| location-y = 17.0&lt;br /&gt;
| type = defense&lt;br /&gt;
| level = 65&lt;br /&gt;
| duration = 15&lt;br /&gt;
| req-items = &lt;br /&gt;
| exp = 23,625&lt;br /&gt;
| gil = 130&lt;br /&gt;
| bicolor gemstone = &lt;br /&gt;
| seals = 373&lt;br /&gt;
| mettle = &lt;br /&gt;
| boss = Anjana&lt;br /&gt;
| enemies =  Matanga (mob)&lt;br /&gt;
| item-reward1 = 1 Dataq Is Cheap&lt;br /&gt;
| item-reward2 = 1 Dataqi Standard&lt;br /&gt;
| prev-fate = The Dataqi Chronicles: Declarations&lt;br /&gt;
| next-fate = &lt;br /&gt;
| patch = 4.0&lt;br /&gt;
| release = stormblood&lt;br /&gt;
| id-gt = 1320&lt;br /&gt;
}} __NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Guide==&lt;br /&gt;
This FATE starts immediately after the completion of the previous one. Like almost all of the previous FATEs, at least one of the allied NPCs needs to survive to the end.&lt;br /&gt;
&lt;br /&gt;
[[Anjana]] is the main target, and will be accompanied by multiple [[Matanga (mob)|Matanga]] adds that will keep spawning in. These adds are not required for completion, but should not be allowed to hit the NPCs or accumulate in number, as they have a hard hitting cleave attack that builds up damage quickly.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r4.png|32px|link=]] [[Anjana]]===&lt;br /&gt;
Her abilities are the same found used by the [[Matanga (mob)|Matanga]] adds, with the addition of Spin. She and the Matanga have a cleaving melee auto-attack, and so must be turned away from allies.&lt;br /&gt;
* &#039;&#039;&#039;Raucous Scritch&#039;&#039;&#039;: A marked frontal cone AOE.&lt;br /&gt;
* &#039;&#039;&#039;Hurl&#039;&#039;&#039;: The player with highest enmity is targeted with a marked circle AOE.&lt;br /&gt;
* &#039;&#039;&#039;Spin&#039;&#039;&#039;: An untelegraphed heavy-hitting attack.&lt;br /&gt;
&lt;br /&gt;
==FATE Chain Information==&lt;br /&gt;
[[File:The Dataqi Chronicles map.png|thumb|right|FATE chain map]]&lt;br /&gt;
This is part of a &#039;&#039;very&#039;&#039; long [[Achievement FATEs|FATE chain]] in [[The Azim Steppe]]. This 13-part saga has an achievement for completing the final FATE.&lt;br /&gt;
&lt;br /&gt;
#{{i|The Dataqi Chronicles: Departures}} {{coords|27.8, 30.2}}&lt;br /&gt;
#{{i|The Dataqi Chronicles: Distractions}} {{coords|25.6, 25.3}}&lt;br /&gt;
#{{i|The Dataqi Chronicles: Duty}} {{coords|26.2, 25.2}}, started by [[Altani]]&lt;br /&gt;
#{{i|The Dataqi Chronicles: Deprivation}} {{coords|26.2, 26.6}} — Spawns roughly 15 minutes after completion of The Dataqi Chronicles: Duty&lt;br /&gt;
#{{i|The Dataqi Chronicles: Deterrence}} {{coords|26.5, 25.4}}&lt;br /&gt;
#{{i|The Dataqi Chronicles: Desperation}} {{coords|31.6, 21.5}}&lt;br /&gt;
#{{i|The Dataqi Chronicles: Distress}} {{coords|33.3, 19.1}}&lt;br /&gt;
#{{i|The Dataqi Chronicles: Displacement}} {{coords|34.6, 19.4}} — Spawns roughly 25 minutes after completion of The Dataqi Chronicles: Distress&lt;br /&gt;
#{{i|The Dataqi Chronicles: Diplomacy}} {{coords|33.0, 19.2}}&lt;br /&gt;
#{{i|The Dataqi Chronicles: Decimation}} {{coords|22.1, 18.7}}&lt;br /&gt;
#{{i|The Dataqi Chronicles: Divergence}} {{coords|11.3, 17.0}}&lt;br /&gt;
#{{i|The Dataqi Chronicles: Declarations}} {{coords|11.3, 17.0}}&lt;br /&gt;
#{{i|The Dataqi Chronicles: Dominion}} {{coords|11.3, 17.0}} — Awards {{Item icon|Dataq Is Cheap}} achievement&lt;/div&gt;</summary>
		<author><name>OnyxVindicator</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Template:Other_games_infobox&amp;diff=1264374</id>
		<title>Template:Other games infobox</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Template:Other_games_infobox&amp;diff=1264374"/>
		<updated>2026-03-25T17:33:33Z</updated>

		<summary type="html">&lt;p&gt;OnyxVindicator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;templatestyles src=&amp;quot;Infobox/styles.css&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;infobox-n other games&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left;height:50px;position:relative;top:0px;left:0px;visibility:hidden;&amp;quot;&amp;gt;.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;icon infobox-icon&amp;quot;&amp;gt;{{#vardefine:icon-filename|{{#if:{{{icon|}}}|{{{icon}}}|{{ucfirst:{{lc:{{#replace:{{PAGENAMEE}}|:|}}}}}} icon1.png}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#invoke:Icon|renderGameIcon|frameType=standard|size=big|icon=File:{{#var:icon-filename}}|link=File:{{#var:icon-filename}}}}{{#set:Has game icon=File:{{#var:icon-filename}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;heading&amp;quot;&amp;gt;{{{name|{{#titleparts:{{PAGENAME}}}}}}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;wrapper&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;image_wrapper&amp;quot;&amp;gt;{{#if:{{{image|}}}&lt;br /&gt;
  | {{#ifeq:{{{image}}}|no|{{clear}}&amp;lt;!-- Not visible or necessary--&amp;gt;| [[Has appearance::File:{{{image}}}|280x420px]] }}&lt;br /&gt;
  | {{#vardefine:default|File:{{#replace:{{#titleparts:{{PAGENAME}}}}|:|-}}.jpg}} {{#ifexist:{{#var:default}} &amp;lt;!-- Default file name to display --&amp;gt;&lt;br /&gt;
        | [[Has appearance::{{#var:default}}|280x420px]]&lt;br /&gt;
        | [[{{#var:default}}|Upload a cover for this game.]]&amp;lt;!-- Red link to file upload page --&amp;gt;&lt;br /&gt;
    }}&lt;br /&gt;
}}&lt;br /&gt;
;Developer&lt;br /&gt;
:{{{developer|}}}&lt;br /&gt;
;Publisher&lt;br /&gt;
:{{{publisher|}}}&lt;br /&gt;
;Director&lt;br /&gt;
:{{{director|}}}&lt;br /&gt;
;Producer&lt;br /&gt;
:{{{producer|}}}&lt;br /&gt;
;Artists&lt;br /&gt;
:{{{artists|}}}&lt;br /&gt;
;Writers&lt;br /&gt;
:{{{writers|}}}&lt;br /&gt;
;Composer&lt;br /&gt;
:{{{composer|}}}&lt;br /&gt;
;Series&lt;br /&gt;
:{{{series|}}}&lt;br /&gt;
;Platforms&lt;br /&gt;
:{{{platforms|}}}&lt;br /&gt;
;Release&lt;br /&gt;
:{{{release|}}}&lt;br /&gt;
;genres&lt;br /&gt;
:{{{genres|}}}&lt;br /&gt;
;mode&lt;br /&gt;
:{{{mode|}}}&lt;br /&gt;
;Point Bonus&lt;br /&gt;
:{{#if:{{{bonus-percent|}}}|+{{{bonus-percent}}}%|}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if:{{{description|}}}|&lt;br /&gt;
{{Quotation|Teaser|{{{description}}}}} }}&lt;br /&gt;
&#039;&#039;&#039;{{{name|{{#titleparts:{{PAGENAME}}}}}}}&#039;&#039;&#039; is a game by {{{developer|}}}.&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{documentation}}&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;pre&amp;gt;{{Other games infobox&lt;br /&gt;
| developer = Square Enix Business Unit III&lt;br /&gt;
| publisher = Square Enix&lt;br /&gt;
| director = Hiroshi Takai&lt;br /&gt;
| producer = Naokie Yoshida&lt;br /&gt;
| artists = Hiroshi Minagawa&lt;br /&gt;
| writers = Kazutoyo Maehiro&lt;br /&gt;
| composer = Masayoshi Soken&lt;br /&gt;
| series = Final Fantasy&lt;br /&gt;
| platforms = Playstation 5&amp;lt;br&amp;gt;Windows&amp;lt;br&amp;gt;Xbox Series X/S&lt;br /&gt;
| release = June 22, 2023 (Playstation)&amp;lt;br&amp;gt;September 17, 2024 (Windows)&amp;lt;br&amp;gt;June 8, 2025(Xbos Series X/S)&lt;br /&gt;
| genres = Action role-playing&lt;br /&gt;
| mode = Single-player&lt;br /&gt;
}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Other games infobox&lt;br /&gt;
| developer = Square Enix Business Unit III&lt;br /&gt;
| publisher = Square Enix&lt;br /&gt;
| director = Hiroshi Takai&lt;br /&gt;
| producer = Naokie Yoshida&lt;br /&gt;
| artists = Hiroshi Minagawa&lt;br /&gt;
| writers = Kazutoyo Maehiro&lt;br /&gt;
| composer = Masayoshi Soken&lt;br /&gt;
| series = Final Fantasy&lt;br /&gt;
| platforms = Playstation 5&amp;lt;br&amp;gt;Windows&amp;lt;br&amp;gt;Xbox Series X/S&lt;br /&gt;
| release = June 22, 2023 (Playstation)&amp;lt;br&amp;gt;September 17, 2024 (Windows)&amp;lt;br&amp;gt;June 8, 2025(Xbos Series X/S)&lt;br /&gt;
| genres = Action role-playing&lt;br /&gt;
| mode = Single-player&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>OnyxVindicator</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Template:Other_Games&amp;diff=1264373</id>
		<title>Template:Other Games</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Template:Other_Games&amp;diff=1264373"/>
		<updated>2026-03-25T17:33:02Z</updated>

		<summary type="html">&lt;p&gt;OnyxVindicator: OnyxVindicator moved page Template:Other Games to Template:Other games infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Template:Other games infobox]]&lt;/div&gt;</summary>
		<author><name>OnyxVindicator</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Template:Other_games_infobox&amp;diff=1264372</id>
		<title>Template:Other games infobox</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Template:Other_games_infobox&amp;diff=1264372"/>
		<updated>2026-03-25T17:33:01Z</updated>

		<summary type="html">&lt;p&gt;OnyxVindicator: OnyxVindicator moved page Template:Other Games to Template:Other games infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;templatestyles src=&amp;quot;Infobox/styles.css&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;infobox-n other games&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left;height:50px;position:relative;top:0px;left:0px;visibility:hidden;&amp;quot;&amp;gt;.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;icon infobox-icon&amp;quot;&amp;gt;{{#vardefine:icon-filename|{{#if:{{{icon|}}}|{{{icon}}}|{{ucfirst:{{lc:{{#replace:{{PAGENAMEE}}|:|}}}}}} icon1.png}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#invoke:Icon|renderGameIcon|frameType=standard|size=big|icon=File:{{#var:icon-filename}}|link=File:{{#var:icon-filename}}}}{{#set:Has game icon=File:{{#var:icon-filename}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;heading&amp;quot;&amp;gt;{{{name|{{#titleparts:{{PAGENAME}}}}}}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;wrapper&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;image_wrapper&amp;quot;&amp;gt;{{#if:{{{image|}}}&lt;br /&gt;
  | {{#ifeq:{{{image}}}|no|{{clear}}&amp;lt;!-- Not visible or necessary--&amp;gt;| [[Has appearance::File:{{{image}}}|280x420px]] }}&lt;br /&gt;
  | {{#vardefine:default|File:{{#replace:{{#titleparts:{{PAGENAME}}}}|:|-}}.jpg}} {{#ifexist:{{#var:default}} &amp;lt;!-- Default file name to display --&amp;gt;&lt;br /&gt;
        | [[Has appearance::{{#var:default}}|280x420px]]&lt;br /&gt;
        | [[{{#var:default}}|Upload a cover for this game.]]&amp;lt;!-- Red link to file upload page --&amp;gt;&lt;br /&gt;
    }}&lt;br /&gt;
}}&lt;br /&gt;
;Developer&lt;br /&gt;
:{{{developer|}}}&lt;br /&gt;
;Publisher&lt;br /&gt;
:{{{publisher|}}}&lt;br /&gt;
;Director&lt;br /&gt;
:{{{director|}}}&lt;br /&gt;
;Producer&lt;br /&gt;
:{{{producer|}}}&lt;br /&gt;
;Artists&lt;br /&gt;
:{{{artists|}}}&lt;br /&gt;
;Writers&lt;br /&gt;
:{{{writers|}}}&lt;br /&gt;
;Composer&lt;br /&gt;
:{{{composer|}}}&lt;br /&gt;
;Series&lt;br /&gt;
:{{{series|}}}&lt;br /&gt;
;Platforms&lt;br /&gt;
:{{{platforms|}}}&lt;br /&gt;
;Release&lt;br /&gt;
:{{{release|}}}&lt;br /&gt;
;genres&lt;br /&gt;
:{{{genres|}}}&lt;br /&gt;
;mode&lt;br /&gt;
:{{{mode|}}}&lt;br /&gt;
;Point Bonus&lt;br /&gt;
:{{#if:{{{bonus-percent|}}}|+{{{bonus-percent}}}%|}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if:{{{description|}}}|&lt;br /&gt;
{{Quotation|Teaser|{{{description}}}}} }}&lt;br /&gt;
&#039;&#039;&#039;{{{name|{{#titleparts:{{PAGENAME}}}}}}}&#039;&#039;&#039; is a game by {{{developer|}}}.&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{documentation}}&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;pre&amp;gt;{{Other Games infobox&lt;br /&gt;
| developer = &lt;br /&gt;
| publisher =&lt;br /&gt;
| director =&lt;br /&gt;
| producer = &lt;br /&gt;
| artists =&lt;br /&gt;
| writers =&lt;br /&gt;
| composer = &lt;br /&gt;
| series =&lt;br /&gt;
| platforms =&lt;br /&gt;
| release =&lt;br /&gt;
| mode = &lt;br /&gt;
}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Other Games infobox&lt;br /&gt;
| developer = Square Enix Business Unit III&lt;br /&gt;
| publisher = Square Enix&lt;br /&gt;
| director = Hiroshi Takai&lt;br /&gt;
| producer = Naokie Yoshida&lt;br /&gt;
| artists = Hiroshi Minagawa&lt;br /&gt;
| writers = Kazutoyo Maehiro&lt;br /&gt;
| composer = Masayoshi Soken&lt;br /&gt;
| series = Final Fantasy&lt;br /&gt;
| platforms = Playstation 5&amp;lt;br&amp;gt;Windows&amp;lt;br&amp;gt;Xbox Series X/S&lt;br /&gt;
| release = June 22, 2023 (Playstation)&amp;lt;br&amp;gt;September 17, 2024 (Windows)&amp;lt;br&amp;gt;June 8, 2025(Xbos Series X/S)&lt;br /&gt;
| genres = Action role-playing&lt;br /&gt;
| mode = Single-player&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>OnyxVindicator</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Leveling_Guide&amp;diff=1263606</id>
		<title>Leveling Guide</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Leveling_Guide&amp;diff=1263606"/>
		<updated>2026-03-23T17:28:06Z</updated>

		<summary type="html">&lt;p&gt;OnyxVindicator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|Guides|Crafter Leveling Guide}}&lt;br /&gt;
This will be a general rundown of ways to optimize [[experience]] per hour for combat jobs, in order to expedite the leveling process. However, it is important that &#039;&#039;efficiency&#039;&#039; should not take precedence over &#039;&#039;fun&#039;&#039;. If you don&#039;t find these practices enjoyable, please take whatever methods will help you avoid burnout.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Do not&#039;&#039;&#039; fall behind on [[Class Quests|Class]] and [[Job Quests]]! Not only are they easy [[EXP]], but they unlock critical new [[Action]]s for your [[Job]] and have free gear!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For leveling recommendations for Disciples of the Hand, see [[Crafter Leveling Guide]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Experience Bonuses==&lt;br /&gt;
{{see also|Experience#Bonuses to EXP}}&lt;br /&gt;
&lt;br /&gt;
The following are the EXP bonuses that players are able to use for leveling Disciples of War and Disciples of Magic.&lt;br /&gt;
&lt;br /&gt;
* Equipment Acquired in Game&lt;br /&gt;
** {{i|Brand-new Ring}} (+30%, through level 50) - Acquired by completing all {{i|Hall of the Novice}} basic training exercises for a single role. Available at level 15.&lt;br /&gt;
** {{i|Neophyte&#039;s Ring}} (+30%, through level 60) - Acquired by completing all {{i|Hall of the Novice}} tactical training exercises. Available at level 49 after completing {{i|Hearts on Fire}}.&lt;br /&gt;
* Equipment Acquired Outside of Game&lt;br /&gt;
** {{i|Friendship Circlet}} (+20%, through level 25) - Acquired through the [[Recruit a Friend Campaign]].&lt;br /&gt;
** Pre-order earrings such as {{i|Azeyma&#039;s_Earrings}} (which comes from pre-ordering Dawntrail; no longer available) provide a +30% bonus through the end of the previous expansion&#039;s level cap.&amp;lt;br&amp;gt;These are generally unavailable after the expansion has released; however, {{i|Menphina&#039;s Earring}} (+30%, through level 80) is currently available in the cash shop in the [[Final Fantasy XIV Online Store/Shop/Value Bundles#Adventurer&#039;s Supply Kit|Adventurer&#039;s Supply Kit]] for $10.&lt;br /&gt;
* Activated In-game Bonuses&lt;br /&gt;
** {{status effect|buff|well fed}} [[Well Fed]] (+3%) - Activated by eating [[Meals]].&lt;br /&gt;
** [[file:the heat of battle1.png|20px]] [[The Heat of Battle]] - Activated by using [[Free Company Actions]] or Squadron Manuals. Since these provide the same buff, they do not stack with each other.&lt;br /&gt;
*** {{i|The Heat of Battle}} [[The Heat of Battle|I]] / [[The Heat of Battle II|II]] / [[The Heat of Battle III|III]] (+5%/+10%/+15%, depending on action rank) - Activated by using the corresponding Free Company Action. &#039;&#039;Most Free Companies will only have rank II available, as rank III actions are more difficult to obtain.&#039;&#039;&lt;br /&gt;
*** {{i|Squadron Battle Manual}} (+15%) - Acquired from completing certain [[Squadron Missions]].&lt;br /&gt;
* Passive In-game Bonuses&lt;br /&gt;
** [[Armoury bonus|Armoury Bonus]] (+100%, through level 90; +50% through level 100) - Earned on combat classes when below the level of the player&#039;s highest combat class.&lt;br /&gt;
** [[Rested EXP]] (+50% until fully consumed) - Earned by resting or logging out in sanctuary areas.&lt;br /&gt;
** {{status effect|buff|exp bonus}} [[EXP Bonus|Mentor Bonus]] (+20%, through level 90) - Earned while a [[File:new adventurer status icon1.png|20px]] New Adventurer or [[File:returner status icon1.png|20px]] Returner is in a party with a [[File:mentor status icon1.png|20px]] Mentor. The Mentor and New Adventurer/Returner both earn this bonus.&lt;br /&gt;
&lt;br /&gt;
==Prior to Level 15==&lt;br /&gt;
[[Battlecraft Leves]], [[FATE]]s and your [[class]] [[Hunting Log]] should get you to 15 in fairly short order (a couple of hours, tops). Leverage as many of the above bonuses as you can.&lt;br /&gt;
Once you hit 15 you can queue {{i|Sastasha}}, and level 16 will allow you to use {{i|Duty Roulette: Leveling}}.&lt;br /&gt;
&lt;br /&gt;
==Dailies==&lt;br /&gt;
* {{i|Duty Roulette}}s with emphasis on:&lt;br /&gt;
** {{i|Duty Roulette: Leveling|alt=Duty Roulette: Leveling}}&lt;br /&gt;
** {{i|Duty Roulette: Main Scenario|alt=Duty Roulette: Main Scenario}}&lt;br /&gt;
** {{i|Duty Roulette: Alliance Raids|alt=Duty Roulette: Alliance Raids}}&lt;br /&gt;
*Others that can be worthwhile depending on queue times:&lt;br /&gt;
** {{i|Daily Challenge: Frontline|alt=Daily Challenge: Frontline}} (this is {{i|PvP}})&lt;br /&gt;
** {{i|Duty Roulette: Normal Raids|alt=Duty Roulette: Normal Raids}}&lt;br /&gt;
** {{i|Duty Roulette: Trials|alt=Duty Roulette: Trials}}&lt;br /&gt;
*Roulettes to be avoided for {{exp}} [[EXP]]:&lt;br /&gt;
** {{i|Duty Roulette: High-level Dungeons|alt=Duty Roulette: High-level Dungeons}}&lt;br /&gt;
** {{i|Duty Roulette: Guildhests|alt=Duty Roulette: Guildhests}}&lt;br /&gt;
&lt;br /&gt;
While queuing, participating in [[FATEs#Hot_Spots|level-appropriate]] [[FATE]]s and completing one-time [[Hunting Log]]s will allow you to use your downtime. Prior to level 60 [[Battlecraft Leves]] are available. After 60, [[Stormblood]] and later zones have an [[FATEs#Additional_Stormblood.2B_FATE_Mechanics|EXP Up mechanic]] for [[FATE]]s. Beginning with [[Shadowbringers]], players also have the [[Shared FATE]] system to work on.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;{{i|Allied Society Quests}}&#039;&#039;&#039; become available beginning at level 41. Each [[expansion]] has a different set of allied societies oriented towards different playstyles. You can complete 12 allied society quests a day, but only 3 from any particular allied society NPC. &#039;&#039;[[A Realm Reborn]]&#039;&#039; allied societies have more than one quest-giver NPC, but later allied societies do not.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[The Hunt]]&#039;&#039;&#039;, and its later [[expansion]] versions, has both daily and weekly bills that offer some EXP. Generally quick and easy to do while waiting in a queue.&lt;br /&gt;
&lt;br /&gt;
==Weeklies==&lt;br /&gt;
* {{i|Challenge Log}}s unlocked with level 15 quest {{i|Rising to the Challenge}}.&lt;br /&gt;
* {{i|Wondrous Tails}} unlocked with level 60 quest {{i|Keeping Up with the Aliapohs}}.&lt;br /&gt;
*[[Elite Marks]] have bills that are weekly for B-ranks. The [[EXP]] for the weekly is terrible so they are primarily done for hunt [[currency]].&lt;br /&gt;
&lt;br /&gt;
==Next Steps==&lt;br /&gt;
Once you have exhausted all of your repeatable options, the fastest [[EXP]] per hour is going to be your highest available leveling [[dungeon]]. Leveling dungeons are those whose level &#039;&#039;&#039;doesn&#039;t&#039;&#039;&#039; end in a 0 (plus {{i|Halatali}}). As an example, when you get to level 50 run the level 47 [[dungeon]], {{i|The Aurum Vale}}, until you can switch to the level 51 dungeon, {{i|The Dusk Vigil}}. Level-cap dungeons (50/60/70/80) are designed to dispense [[Allagan Tomestones]] and loot to help players gear themselves, and not for [[Experience]].&lt;br /&gt;
&lt;br /&gt;
Alternatives are available when queue times are very long (15 minutes or more, common during off-hours and for [[DPS]]):&lt;br /&gt;
==={{i|Deep Dungeon|alt=Deep Dungeons}}===&lt;br /&gt;
* {{i|Palace of the Dead}} (falls off hard after level 60)&lt;br /&gt;
* {{i|Heaven-on-High}} (requires level 61+, falls off at 70)&lt;br /&gt;
* {{i|Eureka Orthos}} (requires level 81+, falls off at 90)&lt;br /&gt;
**Eureka Orthos is unpopular for leveling. {{i|The Bozjan Southern Front}} and {{i|Zadnor}} are much more popular for leveling from 71 to 90.&lt;br /&gt;
* {{i|Pilgrim&#039;s Traverse}} (requires level 91+)&lt;br /&gt;
&lt;br /&gt;
==={{i|Variant Dungeon|alt=Variant Dungeons}}===&lt;br /&gt;
* {{i|The Merchant&#039;s Tale}} (requires level 90+)&lt;br /&gt;
&lt;br /&gt;
==={{i|Field Operations}}===&lt;br /&gt;
* {{i|The Bozjan Southern Front}} and {{i|Zadnor}} (requires 71+, falls off in the 80s)&lt;br /&gt;
-----&lt;br /&gt;
Additional, last-ditch options (for horrifically long queues) that &#039;&#039;are designed to be slower than human players&#039;&#039; include:&lt;br /&gt;
&lt;br /&gt;
===[[Squadrons]]===&lt;br /&gt;
&#039;&#039;&#039;[[Command Missions]]&#039;&#039;&#039;: A specific subset of [[dungeons]] up to level 57 (for leveling).&lt;br /&gt;
&lt;br /&gt;
===[[File:Duty support icon1.png|32px|link=Duty Support]] The [[Duty Support]] System===&lt;br /&gt;
All dungeons in [[Duty Roulette: Leveling]] except {{i|The Dusk Vigil}} (Lv. 51) and {{i|Shisui of the Violet Tides}} (Lv. 63), as of [[patch 7.4]].&lt;br /&gt;
&lt;br /&gt;
===[[File:Trust icon2.png|32px|link=Trust]] The [[Trust]] System===&lt;br /&gt;
All &#039;&#039;[[Shadowbringers]]&#039;&#039;, &#039;&#039;[[Endwalker]]&#039;&#039;, and &#039;&#039;[[Dawntrail]]&#039;&#039; [[Main Scenario]] [[dungeons]], covering levels 71 - 100.&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;b&amp;gt;{{main|Leveling Gear Guide}}&amp;lt;/b&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
The very first starter gear set every player should get is the [[Brand-new Armor]] from the {{i|Hall of the Novice}} training. Even if you scoff at tutorials, the +30% {{exp}} [[Experience]] from the {{i|Brand-new Ring}} is worth it.&lt;br /&gt;
&lt;br /&gt;
The primary source of gear between level 15 and 50 will be [[Dungeon]] drops. For leveling dungeons, you are guaranteed one piece of gear for your class at the end of the dungeon. It drops directly into your inventory, and must be a piece you do not already have. This gear is {{rarity|dungeon}} [[rarity]] and has stats like {{HQ}} [[High Quality]] white (crafted) gear. There is a new dungeon set in each leveling dungeon.&lt;br /&gt;
&lt;br /&gt;
Once you hit level 50 you can begin using {{tomestone|Poetics}} [[Allagan Tomestone of Poetics|Poetics]] {{rarity|tomestone}} gear. This was the last, best purchasable gear from that [[expansion]]&#039;s endgame. It lets you skip the [[Endgame Gear Guide|gear treadmill]] and will last 5 levels into the next [[expansion]].&lt;br /&gt;
&lt;br /&gt;
Additionally, completion of your [[Job Quests]] (and later, [[Role Quests]]) nets you a passable set of [[Artifact Armor]]. These sets are also {{rarity|tomestone|Blue}} [[rarity]] and are a decent start if you don&#039;t have {{tomestone|Poetics}} [[Allagan Tomestone of Poetics|Poetics]] gear yet.&lt;br /&gt;
&lt;br /&gt;
If you are flush with {{gil}} [[Gil]], you can procure crafted gear from the [[Market Board]]. Be sure to only purchase {{HQ}} [[High Quality]] gear as Normal Quality has a 10% stat penalty. This may not sound like much, but it&#039;s enough that level 56 NQ gear will be worse than level 50 {{tomestone|Poetics}} [[Allagan Tomestone of Poetics|Poetics]] gear! So don&#039;t bother with NQ after level 50.&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>OnyxVindicator</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Crafter_Leveling_Guide&amp;diff=1263602</id>
		<title>Crafter Leveling Guide</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Crafter_Leveling_Guide&amp;diff=1263602"/>
		<updated>2026-03-23T17:22:48Z</updated>

		<summary type="html">&lt;p&gt;OnyxVindicator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|Guides|Leveling Guide}}&lt;br /&gt;
This will be a general rundown of ways to optimize [[experience]] per hour, in order to expedite the leveling process. There will be some considerations for speed vs cost in the recommendations.&lt;br /&gt;
&lt;br /&gt;
Additionally, it is important that &#039;&#039;efficiency&#039;&#039; should not take precedence over &#039;&#039;fun&#039;&#039;. If you don&#039;t find these practices enjoyable, please take whatever methods will help you avoid burnout.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Do not&#039;&#039;&#039; fall behind on [[Class Quests]]! Not only are they easy [[EXP]], but they unlock critical new [[Action]]s for your [[Classes]] and have free gear!&lt;br /&gt;
&lt;br /&gt;
For assistance with crafting recipes while leveling, players can consult [https://www.raphael-xiv.com/ Raphael XIV].&lt;br /&gt;
&lt;br /&gt;
==Experience Bonuses==&lt;br /&gt;
{{see also|Experience#Bonuses to EXP}}&lt;br /&gt;
&lt;br /&gt;
The following are the EXP bonuses that players are able to use for leveling Disciples of the Hand.&lt;br /&gt;
&lt;br /&gt;
* Equipment Acquired Outside of Game&lt;br /&gt;
** {{i|Friendship Circlet}} (+20%, through level 25) - Acquired through the [[Recruit a Friend Campaign]].&lt;br /&gt;
** {{i|Ala Mhigan Earrings}} (+30%, through level 50) - Acquired by preordering [[Stormblood]]. (This item is no longer available).&lt;br /&gt;
* Activated In-game Bonuses&lt;br /&gt;
** {{status effect|buff|well fed}} [[Well Fed]] (+3%) - Activated by eating [[Meals]].&lt;br /&gt;
** [[file:Earth and water1.png|20px]] [[Earth and Water]] - Activated by using [[Free Company Actions]] or Squadron Manuals. Since these provide the same buff, they do not stack with each other.&lt;br /&gt;
*** {{i|Earth and Water}} [[Earth and Water|I]] / [[Earth and Water II|II]] / [[Earth and Water III|III]] (+10%/+20%/+30%, depending on the action rank) - Activated by using the corresponding Free Company Action. &#039;&#039;Most Free Companies will only have rank II available, as rank III actions are more difficult to obtain.&#039;&#039;&lt;br /&gt;
*** {{i|Squadron Engineering Manual}} (+20%) - Acquired from completing certain [[Squadron Missions]].&lt;br /&gt;
** {{status effect|buff|crafters grace}} [[Crafter&#039;s Grace]] - Activated by using Engineering Manuals (excluding the Squadron Engineering Manual). Since these provide the same buff, they do not stack with each other.&amp;lt;br&amp;gt;These manuals provide bonus EXP until a specified cumulative bonus amount has been earned. At levels beyond the indicated threshold mentioned below, they provide a smaller bonus. &lt;br /&gt;
*** {{i|Company-issue Engineering Manual II}} (+150%, through level 50) is the most currency-efficient option available for {{Company seal|}} [[Company Seals]].&lt;br /&gt;
*** {{i|Revised Engineering Manual}} (+150%, through level 80) is the most currency-efficient option available for {{scrip|low crafter}} {{Scrip/low-crafter-text}}.&lt;br /&gt;
* Passive In-game Bonuses&lt;br /&gt;
** [[Rested EXP]] (+50% until fully consumed) - Earned by resting or logging out in sanctuary areas.&lt;br /&gt;
** Special one-time bonus the first time a recipe is crafted (excluding Master Recipes).&lt;br /&gt;
&lt;br /&gt;
==Dailies==&lt;br /&gt;
* [[Grand Company Supply and Provisioning Missions|Grand Company Supply Missions]] become available once the player joins a [[Grand Company]]. On supply mission is available per day per crafting class, based on the crafter&#039;s level.&lt;br /&gt;
*&#039;&#039;&#039;{{i|Allied Society Quests}}&#039;&#039;&#039; become available beginning at level 41. A player can complete 12 allied society quests a day, but only 3 from any particular allied society NPC. The [[Ixal Daily Quests|Ixal]] allied society has more than one quest-giver NPC, but later allied societies do not. &amp;lt;!--The Allied Societies for crafters are:&lt;br /&gt;
** [[Ixali Daily Quests]] (levels 1-50). [[A Bad Bladder|Unlock quest]] becomes available after level 41 MSQ {{i|In Pursuit of the Past}}.&lt;br /&gt;
** [[Moogle Daily Quests]] (levels 50-60). [[Tricks and Stones|Unlock quest]] (chain) becomes available after level 56 MSQ {{i|He Who Would Not Be Denied}}.&lt;br /&gt;
** [[Namazu Daily Quests]] (levels 60-70). [[One Size Fits All|Unlock quest]] (chain) becomes available after level 64 MSQ {{i|All the Little Angels}}.&lt;br /&gt;
** [[Dwarf Daily Quests]] (levels 70-80). [[It&#039;s Dwarfin&#039; Time|Unlock quest]] (chain)  becomes available after level 78 MSQ {{i|Meet the Tholls}}.&lt;br /&gt;
** [[Loporrit Daily Quests]] (levels 80-90). [[Must Be Dreaming(way)|Unlock quest]] (chain) becomes available after level 90 MSQ {{i|Endwalker (Quest)}}.&lt;br /&gt;
** [[Yok Huy Daily Quests]] (levels 90-100). [[Frosty Neighbors|Unlock quest]] (chain) becomes available after level 100 MSQ {{i|Dawntrail (Quest)}}.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weeklies==&lt;br /&gt;
*{{i|Challenge Log|Challenge Logs}}, unlocked with level 15 quest {{i|Rising to the Challenge}}.&lt;br /&gt;
*{{i|Custom Deliveries}} (levels 57+), unlocked with level 60 quest {{i|Go West, Craftsman}} and requiring additional unlocks for each Custom Delivery NPC. A player can complete 12 Custom Delivery turn-ins per week, but only 6 to any particular delivery NPC.&lt;br /&gt;
&lt;br /&gt;
==Next Steps==&lt;br /&gt;
Once you have exhausted all of your repeatable options, the &amp;quot;best&amp;quot; method will depend on your MSQ progression and preference for fast EXP or inexpensive leveling.&lt;br /&gt;
&lt;br /&gt;
===[[Levequests]]===&lt;br /&gt;
&#039;&#039;This method is reasonably fast but time-gated. Potentially extremely fast but expensive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Available for levels 1+. Unlocked by completing the starting region&#039;s level 9 Main Scenario Quest ({{i|Spirithold Broken}}, {{i|Way Down in the Hole}}, or {{i|Just Deserts}}).&lt;br /&gt;
&lt;br /&gt;
Pros:&lt;br /&gt;
* Players earn EXP for both the craft and turn-in. (The turn-in EXP is not affected by EXP bonuses.)&lt;br /&gt;
* Players can purchase completed items for turn-in, which makes this method faster but more expensive.&lt;br /&gt;
* Players will also earn gil from the turn-in.&lt;br /&gt;
Cons:&lt;br /&gt;
* Levequests below level 60 have random availability, so it is difficult produce multiples of a single item for turn ins. Even after this, turning in completed levequest is a bit clunky due to the NPC interface.&lt;br /&gt;
* Levequests below level 50 may require the user to deliver items to another location, increasing the time this method takes. (Starting at level 50, the NPC who receives completed items stands near the NPC who issues the levequest.)&lt;br /&gt;
* Players generate 3 levequest allowances every 12 hours (42 allowances per week), with a maximum cap of 100 allowances. This greatly limits how often a player can use levequests in bulk.&lt;br /&gt;
&lt;br /&gt;
===[[Collectables]]===&lt;br /&gt;
&#039;&#039;This method is fast but expensive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Available for levels 50+. [[Inscrutable Tastes|Unlock quest]] becomes available after level 50 MSQ {{i|The Better Half}}.&lt;br /&gt;
&lt;br /&gt;
Pros:&lt;br /&gt;
* Players can craft many of a single item for turn-in. This allows them to use the same macro multiple times, and makes the crafting process fast.&lt;br /&gt;
* Players earn EXP for both the craft and turn-in. (The turn-in EXP is not affected by EXP bonuses.)&lt;br /&gt;
* Players will also earn {{scrip|low crafter}} {{Scrip/low-crafter-text}}, which can be exchanged for gear and items. Scrip gear is perfect for leveling when using this method, as it tends to have good stats (similar to Poetics gear for combat jobs) and crafters will earn significant amounts of scrips through this method.&lt;br /&gt;
Cons:&lt;br /&gt;
* Players will need to gather or purchase crafting materials. If materials are gathered, this will increase the time this method takes; otherwise it will increase the gil cost.&lt;br /&gt;
&lt;br /&gt;
==={{i|Ishgardian Restoration}}===&lt;br /&gt;
&#039;&#039;This method is fast but expensive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Available for levels 20-80. [[Towards the Firmament|Unlock quest]] becomes available after level 60 MSQ {{i|Litany of Peace}}.&lt;br /&gt;
&lt;br /&gt;
Pros:&lt;br /&gt;
* Players can craft many of a single item for turn-in. This allows them to use the same macro multiple times, and makes the crafting process fast.&lt;br /&gt;
* Players earn EXP for both the craft and turn-in. (The turn-in EXP is not affected by EXP bonuses.)&lt;br /&gt;
* Players will also earn {{Skybuilders scrip}} [[Skybuilders&#039; Scrip]]s (which can be exchanged for items) and [[Kupo of Fortune]] cards (which have a lootbox-ish minigame for rare items).&lt;br /&gt;
Cons:&lt;br /&gt;
* EXP drops sharply at level 80, making this method impractical for levels 80 onward.&lt;br /&gt;
* Players will need to gather or purchase crafting materials. If materials are gathered, this will increase the time this method takes; otherwise it will increase the gil cost.&lt;br /&gt;
* Many of the materials needed for recipes come from [[the Diadem]], which can make it more difficult to amass a particular type of ingredient quickly and may not be available on the Marketboard.&lt;br /&gt;
* Unlike {{Scrip/low-crafter-text}}, Skybuilder Scrips cannot be exchanged for crafter gear. Players will need to craft or purchase new gear as they level up.&lt;br /&gt;
&lt;br /&gt;
==={{i|Cosmic Exploration}}===&lt;br /&gt;
&#039;&#039;This method is inexpensive, but slow after level 50.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Available for levels 10-100. [[A Cosmic Homecoming|Unlock quest]] becomes available after level 90 MSQ {{i|Endwalker (Quest)}}.&lt;br /&gt;
&lt;br /&gt;
Pros: &lt;br /&gt;
* Players are provided with all materials for the recipe, so there is no ingredient cost for the recipes.&lt;br /&gt;
* Missions for levels 10-49 provide roughly a full level&#039;s worth of EXP. Missions on [[Sinus Ardorum]] often provide more than a full level&#039;s worth of EXP. Players can level from 10-50 in less than an hour.&lt;br /&gt;
* Players will also earn {{cex|cosmocredit}} Cosmocredits (which can be exchanged for items) and Zone-specific Credits (which have a lootbox-ish minigame for rare items).&amp;lt;!--&lt;br /&gt;
NOTE: Zone-specific Tokens and Dronebits are NOT mentioned as reward because those are only available for level 100 missions, which do not give EXP--&amp;gt;&lt;br /&gt;
Cons:&lt;br /&gt;
* Crafting for missions does not provide EXP, only the mission turn-in does. Thus, this method does not gain any benefits of EXP bonuses.&lt;br /&gt;
* EXP gain from mission slows a moderate amount at level 50 (dropping to 15-25% of a level) and by a lot at level 90 (dropping to 5-10% of a level).&lt;br /&gt;
* Recipe difficulty is synced to the crafter class&#039;s level, so repeatedly completed the same mission without improving gear becomes more challenging. Overall this is not a major concern because players earn full EXP with normal quality crafts, so crafting time may just slow by a few additional crafting actions if the crafter doesn&#039;t upgrade their gear.&lt;br /&gt;
* Unlike {{Scrip/low-crafter-text}}, Cosmocredit and Zone-specific Credits cannot be exchanged for crafter gear. Players will need to craft or purchase new gear as they level up.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>OnyxVindicator</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Crafter_Leveling_Guide&amp;diff=1263600</id>
		<title>Crafter Leveling Guide</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Crafter_Leveling_Guide&amp;diff=1263600"/>
		<updated>2026-03-23T17:21:11Z</updated>

		<summary type="html">&lt;p&gt;OnyxVindicator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|Guides|Leveling Guide}}&lt;br /&gt;
This will be a general rundown of ways to optimize [[experience]] per hour, in order to expedite the leveling process. There will be some considerations for speed vs cost in the recommendations.&lt;br /&gt;
&lt;br /&gt;
Additionally, it is important that &#039;&#039;efficiency&#039;&#039; should not take precedence over &#039;&#039;fun&#039;&#039;. If you don&#039;t find these practices enjoyable, please take whatever methods will help you avoid burnout.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Do not&#039;&#039;&#039; fall behind on [[Class Quests]]! Not only are they easy [[EXP]], but they unlock critical new [[Action]]s for your [[Classes]] and have free gear!&lt;br /&gt;
&lt;br /&gt;
For assistance with crafting recipes while leveling, players can consult [https://www.raphael-xiv.com/ Raphael XIV].&lt;br /&gt;
&lt;br /&gt;
==Experience Bonuses==&lt;br /&gt;
{{see also|Experience#Bonuses to EXP}}&lt;br /&gt;
&lt;br /&gt;
The following are the EXP bonuses that players are able to use for leveling Disciples of the Hand.&lt;br /&gt;
&lt;br /&gt;
* Equipment Acquired Outside of Game&lt;br /&gt;
** {{i|Friendship Circlet}} (+20%, through level 25) - Acquired through the [[Recruit a Friend Campaign]].&lt;br /&gt;
** {{i|Ala Mhigan Earrings}} (+30%, through level 50) - Acquired by preordering [[Stormblood]]. (This item is no longer available).&lt;br /&gt;
* Activated In-game Bonuses&lt;br /&gt;
** {{status effect|buff|well fed}} [[Well Fed]] (+3%) - Activated by eating [[Meals]].&lt;br /&gt;
** [[file:Earth and water1.png|20px]] [[Earth and Water]] - Activated by using [[Free Company Actions]] or Squadron Manuals. Since these provide the same buff, they do not stack with each other.&lt;br /&gt;
*** {{i|Earth and Water}} &amp;amp;#91;[[Earth and Water|I]]/[[Earth and Water II|II]]/[[Earth and Water III|III]]&amp;amp;#93; (+10%/+20%/+30%, depending on the action rank) - Activated by using the corresponding Free Company Action. &#039;&#039;Most Free Companies will only have rank II available, as rank III actions are more difficult to obtain.&#039;&#039;&lt;br /&gt;
*** {{i|Squadron Engineering Manual}} (+20%) - Acquired from completing certain [[Squadron Missions]].&lt;br /&gt;
** {{status effect|buff|crafters grace}} [[Crafter&#039;s Grace]] - Activated by using Engineering Manuals (excluding the Squadron Engineering Manual). Since these provide the same buff, they do not stack with each other.&amp;lt;br&amp;gt;These manuals provide bonus EXP until a specified cumulative bonus amount has been earned. At levels beyond the indicated threshold mentioned below, they provide a smaller bonus. &lt;br /&gt;
*** {{i|Company-issue Engineering Manual II}} (+150%, through level 50) is the most currency-efficient option available for {{Company seal|}} [[Company Seals]].&lt;br /&gt;
*** {{i|Revised Engineering Manual}} (+150%, through level 80) is the most currency-efficient option available for {{scrip|low crafter}} {{Scrip/low-crafter-text}}.&lt;br /&gt;
* Passive In-game Bonuses&lt;br /&gt;
** [[Rested EXP]] (+50% until fully consumed) - Earned by resting or logging out in sanctuary areas.&lt;br /&gt;
** Special one-time bonus the first time a recipe is crafted (excluding Master Recipes).&lt;br /&gt;
&lt;br /&gt;
==Dailies==&lt;br /&gt;
* [[Grand Company Supply and Provisioning Missions|Grand Company Supply Missions]] become available once the player joins a [[Grand Company]]. On supply mission is available per day per crafting class, based on the crafter&#039;s level.&lt;br /&gt;
*&#039;&#039;&#039;{{i|Allied Society Quests}}&#039;&#039;&#039; become available beginning at level 41. A player can complete 12 allied society quests a day, but only 3 from any particular allied society NPC. The [[Ixal Daily Quests|Ixal]] allied society has more than one quest-giver NPC, but later allied societies do not. &amp;lt;!--The Allied Societies for crafters are:&lt;br /&gt;
** [[Ixali Daily Quests]] (levels 1-50). [[A Bad Bladder|Unlock quest]] becomes available after level 41 MSQ {{i|In Pursuit of the Past}}.&lt;br /&gt;
** [[Moogle Daily Quests]] (levels 50-60). [[Tricks and Stones|Unlock quest]] (chain) becomes available after level 56 MSQ {{i|He Who Would Not Be Denied}}.&lt;br /&gt;
** [[Namazu Daily Quests]] (levels 60-70). [[One Size Fits All|Unlock quest]] (chain) becomes available after level 64 MSQ {{i|All the Little Angels}}.&lt;br /&gt;
** [[Dwarf Daily Quests]] (levels 70-80). [[It&#039;s Dwarfin&#039; Time|Unlock quest]] (chain)  becomes available after level 78 MSQ {{i|Meet the Tholls}}.&lt;br /&gt;
** [[Loporrit Daily Quests]] (levels 80-90). [[Must Be Dreaming(way)|Unlock quest]] (chain) becomes available after level 90 MSQ {{i|Endwalker (Quest)}}.&lt;br /&gt;
** [[Yok Huy Daily Quests]] (levels 90-100). [[Frosty Neighbors|Unlock quest]] (chain) becomes available after level 100 MSQ {{i|Dawntrail (Quest)}}.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weeklies==&lt;br /&gt;
*{{i|Challenge Log|Challenge Logs}}, unlocked with level 15 quest {{i|Rising to the Challenge}}.&lt;br /&gt;
*{{i|Custom Deliveries}} (levels 57+), unlocked with level 60 quest {{i|Go West, Craftsman}} and requiring additional unlocks for each Custom Delivery NPC. A player can complete 12 Custom Delivery turn-ins per week, but only 6 to any particular delivery NPC.&lt;br /&gt;
&lt;br /&gt;
==Next Steps==&lt;br /&gt;
Once you have exhausted all of your repeatable options, the &amp;quot;best&amp;quot; method will depend on your MSQ progression and preference for fast EXP or inexpensive leveling.&lt;br /&gt;
&lt;br /&gt;
===[[Levequests]]===&lt;br /&gt;
&#039;&#039;This method is reasonably fast but time-gated. Potentially extremely fast but expensive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Available for levels 1+. Unlocked by completing the starting region&#039;s level 9 Main Scenario Quest ({{i|Spirithold Broken}}, {{i|Way Down in the Hole}}, or {{i|Just Deserts}}).&lt;br /&gt;
&lt;br /&gt;
Pros:&lt;br /&gt;
* Players earn EXP for both the craft and turn-in. (The turn-in EXP is not affected by EXP bonuses.)&lt;br /&gt;
* Players can purchase completed items for turn-in, which makes this method faster but more expensive.&lt;br /&gt;
* Players will also earn gil from the turn-in.&lt;br /&gt;
Cons:&lt;br /&gt;
* Levequests below level 60 have random availability, so it is difficult produce multiples of a single item for turn ins. Even after this, turning in completed levequest is a bit clunky due to the NPC interface.&lt;br /&gt;
* Levequests below level 50 may require the user to deliver items to another location, increasing the time this method takes. (Starting at level 50, the NPC who receives completed items stands near the NPC who issues the levequest.)&lt;br /&gt;
* Players generate 3 levequest allowances every 12 hours (42 allowances per week), with a maximum cap of 100 allowances. This greatly limits how often a player can use levequests in bulk.&lt;br /&gt;
&lt;br /&gt;
===[[Collectables]]===&lt;br /&gt;
&#039;&#039;This method is fast but expensive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Available for levels 50+. [[Inscrutable Tastes|Unlock quest]] becomes available after level 50 MSQ {{i|The Better Half}}.&lt;br /&gt;
&lt;br /&gt;
Pros:&lt;br /&gt;
* Players can craft many of a single item for turn-in. This allows them to use the same macro multiple times, and makes the crafting process fast.&lt;br /&gt;
* Players earn EXP for both the craft and turn-in. (The turn-in EXP is not affected by EXP bonuses.)&lt;br /&gt;
* Players will also earn {{scrip|low crafter}} {{Scrip/low-crafter-text}}, which can be exchanged for gear and items. Scrip gear is perfect for leveling when using this method, as it tends to have good stats (similar to Poetics gear for combat jobs) and crafters will earn significant amounts of scrips through this method.&lt;br /&gt;
Cons:&lt;br /&gt;
* Players will need to gather or purchase crafting materials. If materials are gathered, this will increase the time this method takes; otherwise it will increase the gil cost.&lt;br /&gt;
&lt;br /&gt;
==={{i|Ishgardian Restoration}}===&lt;br /&gt;
&#039;&#039;This method is fast but expensive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Available for levels 20-80. [[Towards the Firmament|Unlock quest]] becomes available after level 60 MSQ {{i|Litany of Peace}}.&lt;br /&gt;
&lt;br /&gt;
Pros:&lt;br /&gt;
* Players can craft many of a single item for turn-in. This allows them to use the same macro multiple times, and makes the crafting process fast.&lt;br /&gt;
* Players earn EXP for both the craft and turn-in. (The turn-in EXP is not affected by EXP bonuses.)&lt;br /&gt;
* Players will also earn {{Skybuilders scrip}} [[Skybuilders&#039; Scrip]]s (which can be exchanged for items) and [[Kupo of Fortune]] cards (which have a lootbox-ish minigame for rare items).&lt;br /&gt;
Cons:&lt;br /&gt;
* EXP drops sharply at level 80, making this method impractical for levels 80 onward.&lt;br /&gt;
* Players will need to gather or purchase crafting materials. If materials are gathered, this will increase the time this method takes; otherwise it will increase the gil cost.&lt;br /&gt;
* Many of the materials needed for recipes come from [[the Diadem]], which can make it more difficult to amass a particular type of ingredient quickly and may not be available on the Marketboard.&lt;br /&gt;
* Unlike {{Scrip/low-crafter-text}}, Skybuilder Scrips cannot be exchanged for crafter gear. Players will need to craft or purchase new gear as they level up.&lt;br /&gt;
&lt;br /&gt;
==={{i|Cosmic Exploration}}===&lt;br /&gt;
&#039;&#039;This method is inexpensive, but slow after level 50.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Available for levels 10-100. [[A Cosmic Homecoming|Unlock quest]] becomes available after level 90 MSQ {{i|Endwalker (Quest)}}.&lt;br /&gt;
&lt;br /&gt;
Pros: &lt;br /&gt;
* Players are provided with all materials for the recipe, so there is no ingredient cost for the recipes.&lt;br /&gt;
* Missions for levels 10-49 provide roughly a full level&#039;s worth of EXP. Missions on [[Sinus Ardorum]] often provide more than a full level&#039;s worth of EXP. Players can level from 10-50 in less than an hour.&lt;br /&gt;
* Players will also earn {{cex|cosmocredit}} Cosmocredits (which can be exchanged for items) and Zone-specific Credits (which have a lootbox-ish minigame for rare items).&amp;lt;!--&lt;br /&gt;
NOTE: Zone-specific Tokens and Dronebits are NOT mentioned as reward because those are only available for level 100 missions, which do not give EXP--&amp;gt;&lt;br /&gt;
Cons:&lt;br /&gt;
* Crafting for missions does not provide EXP, only the mission turn-in does. Thus, this method does not gain any benefits of EXP bonuses.&lt;br /&gt;
* EXP gain from mission slows a moderate amount at level 50 (dropping to 15-25% of a level) and by a lot at level 90 (dropping to 5-10% of a level).&lt;br /&gt;
* Recipe difficulty is synced to the crafter class&#039;s level, so repeatedly completed the same mission without improving gear becomes more challenging. Overall this is not a major concern because players earn full EXP with normal quality crafts, so crafting time may just slow by a few additional crafting actions if the crafter doesn&#039;t upgrade their gear.&lt;br /&gt;
* Unlike {{Scrip/low-crafter-text}}, Cosmocredit and Zone-specific Credits cannot be exchanged for crafter gear. Players will need to craft or purchase new gear as they level up.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>OnyxVindicator</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=User_talk:OnyxVindicator&amp;diff=1263308</id>
		<title>User talk:OnyxVindicator</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=User_talk:OnyxVindicator&amp;diff=1263308"/>
		<updated>2026-03-23T05:10:05Z</updated>

		<summary type="html">&lt;p&gt;OnyxVindicator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__notoc__&lt;br /&gt;
&lt;br /&gt;
NPC pages needing quest review:&lt;br /&gt;
*{{no}} [[:Category:Patch 6.0 NPCs]]&lt;br /&gt;
*{{yes}} [[:Category:Patch 6.01 NPCs]]&lt;br /&gt;
*{{yes}} [[:Category:Patch 6.05 NPCs]]&lt;br /&gt;
*{{yes}} [[:Category:Patch 6.1 NPCs]]&lt;br /&gt;
** [[Inevitably Suspect Rabbit]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-spacing:0; background:transparent; display:inline-block; vertical-align:top; width:20em&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| {{action icon|Advanced Touch (carpenter)}} ||style=&amp;quot;text-align:right&amp;quot;| R&lt;br /&gt;
|-&lt;br /&gt;
| {{action icon|Basic Synthesis (carpenter)}} ||style=&amp;quot;text-align:right&amp;quot;| ↑E&lt;br /&gt;
|-&lt;br /&gt;
| {{action icon|Basic Touch (carpenter)}} ||style=&amp;quot;text-align:right&amp;quot;| Q&lt;br /&gt;
|-&lt;br /&gt;
| {{action icon|Byregot&#039;s Blessing}} ||style=&amp;quot;text-align:right&amp;quot;| 3&lt;br /&gt;
|-&lt;br /&gt;
| {{action icon|Careful Observation}}* ||style=&amp;quot;text-align:right&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| {{action icon|Careful Synthesis}} ||style=&amp;quot;text-align:right&amp;quot;| ↑Q&lt;br /&gt;
|-&lt;br /&gt;
| {{action icon|Daring Touch}} ||style=&amp;quot;text-align:right&amp;quot;| &#039;&#039;cR&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{action icon|Delicate Synthesis (carpenter)}} ||style=&amp;quot;text-align:right&amp;quot;| cV&lt;br /&gt;
|-&lt;br /&gt;
| {{action icon|Final Appraisal}} ||style=&amp;quot;text-align:right&amp;quot;| c↑V&lt;br /&gt;
|-&lt;br /&gt;
| {{action icon|Great Strides}} ||style=&amp;quot;text-align:right&amp;quot;| c2&lt;br /&gt;
|-&lt;br /&gt;
| {{action icon|Groundwork (carpenter)}} ||style=&amp;quot;text-align:right&amp;quot;| ↑V&lt;br /&gt;
|-&lt;br /&gt;
| {{action icon|Hasty Touch}} ||style=&amp;quot;text-align:right&amp;quot;| cR&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;border-spacing:0; background:transparent; display:inline-block; vertical-align:top; width:20em&amp;quot;&lt;br /&gt;
| {{action icon|Heart and Soul}}* ||style=&amp;quot;text-align:right&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| {{action icon|Immaculate Mend}} ||style=&amp;quot;text-align:right&amp;quot;| 5&lt;br /&gt;
|-&lt;br /&gt;
| {{action icon|Innovation}} ||style=&amp;quot;text-align:right&amp;quot;| c1&lt;br /&gt;
|-&lt;br /&gt;
| {{action icon|Intensive Synthesis (carpenter)}} ||style=&amp;quot;text-align:right&amp;quot;| c↑Q&lt;br /&gt;
|-&lt;br /&gt;
| {{action icon|Manipulation}} ||style=&amp;quot;text-align:right&amp;quot;| 1&lt;br /&gt;
|-&lt;br /&gt;
| {{action icon|Master&#039;s Mend}} ||style=&amp;quot;text-align:right&amp;quot;| c3&lt;br /&gt;
|-&lt;br /&gt;
| {{action icon|Muscle Memory}} ||style=&amp;quot;text-align:right&amp;quot;| ↑T&lt;br /&gt;
|-&lt;br /&gt;
| {{action icon|Observe}} ||style=&amp;quot;text-align:right&amp;quot;| ↑2&lt;br /&gt;
|-&lt;br /&gt;
| {{action icon|Precise Touch (carpenter)}} ||style=&amp;quot;text-align:right&amp;quot;| cQ&lt;br /&gt;
|-&lt;br /&gt;
| {{action icon|Preparatory Touch (carpenter)}} ||style=&amp;quot;text-align:right&amp;quot;| V&lt;br /&gt;
|-&lt;br /&gt;
| {{action icon|Prudent Synthesis (carpenter)}} ||style=&amp;quot;text-align:right&amp;quot;| c↑E&lt;br /&gt;
|-&lt;br /&gt;
| {{action icon|Prudent Touch (carpenter)}} ||style=&amp;quot;text-align:right&amp;quot;| &lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;border-spacing:0; background:transparent; display:inline-block; vertical-align:top; width:20em&amp;quot;&lt;br /&gt;
| {{action icon|Quick Innovation}}* ||style=&amp;quot;text-align:right&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| {{action icon|Rapid Synthesis}} ||style=&amp;quot;text-align:right&amp;quot;| ↑R&lt;br /&gt;
|-&lt;br /&gt;
| {{action icon|Refined Touch (carpenter)}} ||style=&amp;quot;text-align:right&amp;quot;| 4&lt;br /&gt;
|-&lt;br /&gt;
| {{action icon|Reflect (DoH)}} ||style=&amp;quot;text-align:right&amp;quot;| T&lt;br /&gt;
|-&lt;br /&gt;
| {{action icon|Standard Touch (carpenter)}} ||style=&amp;quot;text-align:right&amp;quot;| E&lt;br /&gt;
|-&lt;br /&gt;
| {{action icon|Trained Eye}} ||style=&amp;quot;text-align:right&amp;quot;| cT&lt;br /&gt;
|-&lt;br /&gt;
| {{action icon|Trained Finesse}} ||style=&amp;quot;text-align:right&amp;quot;| cE&lt;br /&gt;
|-&lt;br /&gt;
| {{action icon|Trained Perfection}} ||style=&amp;quot;text-align:right&amp;quot;| 6&lt;br /&gt;
|-&lt;br /&gt;
| {{action icon|Tricks of the Trade}} ||style=&amp;quot;text-align:right&amp;quot;| 2&lt;br /&gt;
|-&lt;br /&gt;
| {{action icon|Veneration}} ||style=&amp;quot;text-align:right&amp;quot;| c↑1&lt;br /&gt;
|-&lt;br /&gt;
| {{action icon|Waste Not II}} ||style=&amp;quot;text-align:right&amp;quot;| ↑1&lt;br /&gt;
|-&lt;br /&gt;
| {{action icon|Waste Not}} ||style=&amp;quot;text-align:right&amp;quot;| c↑3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[User talk:OnyxVindicator/Area List]]&lt;br /&gt;
* [[User talk:OnyxVindicator/MapTest]]&lt;br /&gt;
* [[User talk:OnyxVindicator/MaterialListTest]]&lt;br /&gt;
* [[User talk:OnyxVindicator/Plate Elements]]&lt;br /&gt;
* [[User talk:OnyxVindicator/Viera Hats]]&lt;br /&gt;
* [[User talk:OnyxVindicator/Area List]]&lt;br /&gt;
*[[User:OnyxVindicator/Timeline]]&lt;br /&gt;
&lt;br /&gt;
* [[User:OnyxVindicator/Sandbox/]]&lt;br /&gt;
* [[User:OnyxVindicator/sandbox/Fish Template Setup]]&lt;br /&gt;
* [[User:OnyxVindicator/Sandbox/OC Enemy List]]&lt;br /&gt;
* [[User:OnyxVindicator/Sandbox/CE Fishing Notes]]&lt;br /&gt;
* [[User:OnyxVindicator/Sandbox/Template:Relic Tabbed Header]]&lt;br /&gt;
* [[User:OnyxVindicator/Sandbox/Template:Cosmic Exploration Fishing table row]]&lt;br /&gt;
&lt;br /&gt;
* [[FFXIV Wiki:Fishing data revamp]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--{{#ask:[[Has gathering node item output::+]]&lt;br /&gt;
|?Has gathering node area&lt;br /&gt;
|?Has gathering node item slot&lt;br /&gt;
|?Has gathering node level&lt;br /&gt;
|?Has gathering node level requirement&lt;br /&gt;
|?Has gathering node perception requirement&lt;br /&gt;
|?Has gathering node rank&lt;br /&gt;
|?Has gathering node rarity&lt;br /&gt;
|?Has gathering node respawn time&lt;br /&gt;
|?Has gathering node type&lt;br /&gt;
|?Requires gathering tome&lt;br /&gt;
|?Has x coordinate&lt;br /&gt;
|?Has y coordinate&lt;br /&gt;
|?Has z coordinate&lt;br /&gt;
| link = none&lt;br /&gt;
| valuesep =,&lt;br /&gt;
| format=csv&lt;br /&gt;
| format = template&lt;br /&gt;
| template = Gathering list result format&lt;br /&gt;
| intro = {{Gathering list header}}&lt;br /&gt;
| outro = {{!}}}&lt;br /&gt;
| sort = Has gathering node rank, Has gathering node level, Has gathering node item output&lt;br /&gt;
| sortorder = descending&lt;br /&gt;
| limit = 10000&lt;br /&gt;
| default = No gathering nodes found that match the constraints of the query.&lt;br /&gt;
}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--{{#ask: [[Category:NPCs with no image]]&lt;br /&gt;
[[Located in::North Shroud]]&lt;br /&gt;
|?Has x coordinate&lt;br /&gt;
|?Has y coordinate&lt;br /&gt;
}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--{{#ask: [[Category:Sinus Ardorum Stellar Missions]]&lt;br /&gt;
 [[Has mission map marker::+]]&lt;br /&gt;
|?Has mission map marker&lt;br /&gt;
|?Has stellar mission unlock&lt;br /&gt;
|sort = Has mission map marker&lt;br /&gt;
|limit=500&lt;br /&gt;
|format=csv&lt;br /&gt;
}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1 align-center}}&lt;br /&gt;
!Fish&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Lunar Baitbugs&amp;quot;&amp;gt;{{item icon|Lunar Baitbugs|x|size=mid}}&amp;lt;/span&amp;gt;&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Stellar Salmon Roe&amp;quot;&amp;gt;{{item icon|Stellar Salmon Roe|x|size=mid}}&amp;lt;/span&amp;gt;&lt;br /&gt;
!Average Rating&lt;br /&gt;
!Large Rating&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Double Hook&amp;quot;&amp;gt;{{action icon|Double Hook|x|size=mid}}&amp;lt;/span&amp;gt;&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Triple Hook&amp;quot;&amp;gt;{{action icon|Triple Hook|x|size=mid}}&amp;lt;/span&amp;gt;&lt;br /&gt;
!Bite&lt;br /&gt;
!Hookset&lt;br /&gt;
!Buff&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Fish Name&lt;br /&gt;
|1-20&lt;br /&gt;
|15-20&lt;br /&gt;
|20&lt;br /&gt;
|50&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|&#039;&#039;&#039;!&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Precision Hookset&amp;quot;&amp;gt;{{action icon|Precision Hookset|x|size=mid}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Fish Name2&lt;br /&gt;
|15-45&lt;br /&gt;
| --&lt;br /&gt;
|75&lt;br /&gt;
|150&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|&#039;&#039;&#039;!!&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Powerful Hookset&amp;quot;&amp;gt;{{action icon|Powerful Hookset|x|size=mid}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{status effect|buff|fishers intuition}}{{action icon|Collect (Fisher)|x|size=mid}}&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--{{#ask: [[Has material type::+]]&lt;br /&gt;
|?Has material type&lt;br /&gt;
|limit=500&lt;br /&gt;
}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#vardefine:test-var|a}} &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#if:{{#var:test-var}}|test-var set ({{#test-var}}|test-var not set}} &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=&amp;quot;chapter1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Icons ==&lt;br /&gt;
[[File:hrothgar-incompatible.png]]&lt;br /&gt;
[[File:hrothgar-compatible.png]]&lt;br /&gt;
[[File:viera-incompatible.png]]&lt;br /&gt;
[[File:viera-compatible.png]]&lt;br /&gt;
[[File:Aetheryte (map icon).png]]&lt;br /&gt;
&amp;lt;section end=&amp;quot;chapter1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{{#ask:&lt;br /&gt;
[[A Guest for Supper]]&lt;br /&gt;
[[Has gil reward::+]]&lt;br /&gt;
|?Has canonical name&lt;br /&gt;
|?Has gil reward&lt;br /&gt;
|?Has gil reward.Has minimum gil reward&lt;br /&gt;
|?Has gil reward.Has maximum gil reward&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#ask: [[Category:Battlecraft Leves]]&lt;br /&gt;
  [[Category:Diligence||Temperance||Tenacity||Valor||Veracity]]&lt;br /&gt;
|?Has canonical name&lt;br /&gt;
|?Has levequest category&lt;br /&gt;
|?Has quest level&lt;br /&gt;
|?Has quest giver&lt;br /&gt;
|?Located in&lt;br /&gt;
|limit=100&lt;br /&gt;
| valuesep =‡&lt;br /&gt;
|sort = {{{sort|Has quest giver,Has quest level,Has canonical name}}}&lt;br /&gt;
}}&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>OnyxVindicator</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Zasshal&amp;diff=1263307</id>
		<title>Zasshal</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Zasshal&amp;diff=1263307"/>
		<updated>2026-03-23T05:06:55Z</updated>

		<summary type="html">&lt;p&gt;OnyxVindicator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC infobox&lt;br /&gt;
| name = Zasshal&lt;br /&gt;
| description = &lt;br /&gt;
| image = &lt;br /&gt;
| location = &lt;br /&gt;
| coordinates = &lt;br /&gt;
| title = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| age = &lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Midlander&lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| profession = &lt;br /&gt;
| birthplace = &lt;br /&gt;
| organization = &lt;br /&gt;
| relatives = &lt;br /&gt;
| level = &lt;br /&gt;
| service = quest&lt;br /&gt;
| goal = &lt;br /&gt;
| release = endwalker&lt;br /&gt;
| patch = 6.1&lt;br /&gt;
| voiceJP = &lt;br /&gt;
| voiceEN = &lt;br /&gt;
| voiceFR = &lt;br /&gt;
| voiceDE = &lt;br /&gt;
}}&lt;br /&gt;
==Quests Involved In==&lt;br /&gt;
&amp;lt;!--Do not remove the quests started/involved templates - they will display a header and results if quests related to this NPC are added in the future--&amp;gt;&lt;br /&gt;
{{Quests started}}&lt;br /&gt;
{{Quests involved}}&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]] [[Category:Quest NPCs]] [[Category:Patch 6.1 NPCs]]&lt;/div&gt;</summary>
		<author><name>OnyxVindicator</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Weary_Refugee&amp;diff=1263306</id>
		<title>Weary Refugee</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Weary_Refugee&amp;diff=1263306"/>
		<updated>2026-03-23T05:06:47Z</updated>

		<summary type="html">&lt;p&gt;OnyxVindicator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC infobox&lt;br /&gt;
| name = Weary Refugee&lt;br /&gt;
| description = &lt;br /&gt;
| image = &lt;br /&gt;
| location = Garlemald&lt;br /&gt;
| coordinates = 33.1,24.4&lt;br /&gt;
| title = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| age = &lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Midlander&lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| profession = &lt;br /&gt;
| birthplace = &lt;br /&gt;
| organization = &lt;br /&gt;
| relatives = &lt;br /&gt;
| level = &lt;br /&gt;
| service = quest&lt;br /&gt;
| goal = &lt;br /&gt;
| release = endwalker&lt;br /&gt;
| patch = 6.1&lt;br /&gt;
| voiceJP = &lt;br /&gt;
| voiceEN = &lt;br /&gt;
| voiceFR = &lt;br /&gt;
| voiceDE = &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--Do not remove the quests started/involved templates - they will display a header and results if quests related to this NPC are added in the future--&amp;gt;&lt;br /&gt;
{{Quests started}}&lt;br /&gt;
{{Quests involved}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]] [[Category:Quest NPCs]] [[Category:Patch 6.1 NPCs]]&lt;/div&gt;</summary>
		<author><name>OnyxVindicator</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Veteran_Radiant&amp;diff=1263305</id>
		<title>Veteran Radiant</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Veteran_Radiant&amp;diff=1263305"/>
		<updated>2026-03-23T05:06:13Z</updated>

		<summary type="html">&lt;p&gt;OnyxVindicator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC infobox&lt;br /&gt;
| name = Veteran Radiant&lt;br /&gt;
| description = &lt;br /&gt;
| image = &lt;br /&gt;
| location = Radz-at-Han&lt;br /&gt;
| coordinates = 4,10&lt;br /&gt;
| dungeon = &lt;br /&gt;
| raid = &lt;br /&gt;
| trial = &lt;br /&gt;
| title = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| age = &lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Highlander&lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| profession = &lt;br /&gt;
| birthplace = &lt;br /&gt;
| organization = &lt;br /&gt;
| level = &lt;br /&gt;
| aggression = &lt;br /&gt;
| service = quest&lt;br /&gt;
| goal = &lt;br /&gt;
| release = endwalker&lt;br /&gt;
| patch = 6.1&lt;br /&gt;
}} __NOTOC__&lt;br /&gt;
&amp;lt;!--Do not remove the quests started/involved templates - they will display a header and results if quests related to this NPC are added in the future--&amp;gt;&lt;br /&gt;
{{Quests started}}&lt;br /&gt;
{{Quests involved}}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;/div&gt;</summary>
		<author><name>OnyxVindicator</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Vermilion-furred_Rabbit&amp;diff=1263304</id>
		<title>Vermilion-furred Rabbit</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Vermilion-furred_Rabbit&amp;diff=1263304"/>
		<updated>2026-03-23T05:05:55Z</updated>

		<summary type="html">&lt;p&gt;OnyxVindicator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC infobox&lt;br /&gt;
| name = Vermilion-furred Rabbit&lt;br /&gt;
| description = &lt;br /&gt;
| image = &lt;br /&gt;
| location = New Gridania&lt;br /&gt;
| coordinates = 12.2,13.7&lt;br /&gt;
| title = &lt;br /&gt;
| gender = Female&lt;br /&gt;
| age = &lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Midlander&lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| profession = &lt;br /&gt;
| birthplace = &lt;br /&gt;
| organization = &lt;br /&gt;
| relatives = &lt;br /&gt;
| level = &lt;br /&gt;
| service = &lt;br /&gt;
| goal = Hatching-tide (2022)&lt;br /&gt;
| release = endwalker&lt;br /&gt;
| patch = 6.1&lt;br /&gt;
| voiceJP = &lt;br /&gt;
| voiceEN = &lt;br /&gt;
| voiceFR = &lt;br /&gt;
| voiceDE = &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--Do not remove the quests started/involved templates - they will display a header and results if quests related to this NPC are added in the future--&amp;gt;&lt;br /&gt;
{{Quests started}}&lt;br /&gt;
{{Quests involved}}&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]] [[Category:Patch 6.1 NPCs]]&lt;/div&gt;</summary>
		<author><name>OnyxVindicator</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Vergilia&amp;diff=1263303</id>
		<title>Vergilia</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Vergilia&amp;diff=1263303"/>
		<updated>2026-03-23T05:05:43Z</updated>

		<summary type="html">&lt;p&gt;OnyxVindicator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC infobox&lt;br /&gt;
| name = Vergilia&lt;br /&gt;
| full-name = Vergilia van Corculum&lt;br /&gt;
| description = &lt;br /&gt;
| image = &lt;br /&gt;
| location = Garlemald&lt;br /&gt;
| coordinates = 23.1,20&lt;br /&gt;
| title = &lt;br /&gt;
| gender = Female&lt;br /&gt;
| age = 42&lt;br /&gt;
| race = Garlean&lt;br /&gt;
| clan = &lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| profession = Legatus (former)&lt;br /&gt;
| birthplace = &lt;br /&gt;
| organization = IIIrd Imperial Legion &lt;br /&gt;
| relatives = &lt;br /&gt;
| level = &lt;br /&gt;
| service = quest&lt;br /&gt;
| goal = &lt;br /&gt;
| release = endwalker&lt;br /&gt;
| patch = 6.1&lt;br /&gt;
| voiceJP = &lt;br /&gt;
| voiceEN = &lt;br /&gt;
| voiceFR = &lt;br /&gt;
| voiceDE = &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--Do not remove the quests started/involved templates - they will display a header and results if quests related to this NPC are added in the future--&amp;gt;&lt;br /&gt;
{{Quests started}}&lt;br /&gt;
{{Quests involved}}&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
{{quotation|Encyclopaedia Eorzea Volume III, p. 180|&amp;quot;To watch the Empire he loved so dearly crumble... I can think of no one who would be more stricken by the sight.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Once Legatus of the [[IIIrd Legion]], Vergilia van Corculum was apprehended by the Ilsabard contingent on the [[Magna Glacies]] not long after her forty-second nameday. After she was cured of her tempering, she was brought to [[Camp Broken Glass]], where she would make known to Alliance leaders that [[Nerva yae Galvus]], whom she had so diligently served, was indeed the blasphemy that roamed [[the Tower of Babil]].}}&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]] [[Category:Quest NPCs]] [[Category:Patch 6.1 NPCs]]&lt;/div&gt;</summary>
		<author><name>OnyxVindicator</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Thrillingway&amp;diff=1263302</id>
		<title>Thrillingway</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Thrillingway&amp;diff=1263302"/>
		<updated>2026-03-23T05:05:17Z</updated>

		<summary type="html">&lt;p&gt;OnyxVindicator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC infobox&lt;br /&gt;
| name = Thrillingway&lt;br /&gt;
| description = &lt;br /&gt;
| image = &lt;br /&gt;
| location = Old Gridania&lt;br /&gt;
| coordinates = 12.1,8.7&lt;br /&gt;
| title = &lt;br /&gt;
| gender = &lt;br /&gt;
| age = &lt;br /&gt;
| race = Loporrit&lt;br /&gt;
| clan = &lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| profession = &lt;br /&gt;
| birthplace = &lt;br /&gt;
| organization = &lt;br /&gt;
| relatives = &lt;br /&gt;
| level = &lt;br /&gt;
| service = &lt;br /&gt;
| goal = Hatching-tide (2022)&lt;br /&gt;
| release = endwalker&lt;br /&gt;
| patch = 6.1&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--Do not remove the quests started/involved templates - they will display a header and results if quests related to this NPC are added in the future--&amp;gt;&lt;br /&gt;
{{Quests started}}&lt;br /&gt;
{{Quests involved}}&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]] [[Category:Patch 6.1 NPCs]]&lt;/div&gt;</summary>
		<author><name>OnyxVindicator</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Sullen_Refugee&amp;diff=1263301</id>
		<title>Sullen Refugee</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Sullen_Refugee&amp;diff=1263301"/>
		<updated>2026-03-23T05:04:54Z</updated>

		<summary type="html">&lt;p&gt;OnyxVindicator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC infobox&lt;br /&gt;
| name = Sullen Refugee&lt;br /&gt;
| description = &lt;br /&gt;
| image = Sullen Refugee.png&lt;br /&gt;
| location = Old Sharlayan&lt;br /&gt;
| coordinates = 9.2,9.6&lt;br /&gt;
| title = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| age = &lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Midlander&lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| profession = &lt;br /&gt;
| birthplace = &lt;br /&gt;
| organization = &lt;br /&gt;
| relatives = &lt;br /&gt;
| level = &lt;br /&gt;
| service = quest&lt;br /&gt;
| goal = &lt;br /&gt;
| release = endwalker&lt;br /&gt;
| patch = 6.1&lt;br /&gt;
| voiceJP = &lt;br /&gt;
| voiceEN = &lt;br /&gt;
| voiceFR = &lt;br /&gt;
| voiceDE = &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--Do not remove the quests started/involved templates - they will display a header and results if quests related to this NPC are added in the future--&amp;gt;&lt;br /&gt;
{{Quests started}}&lt;br /&gt;
{{Quests involved}}&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
{{NPC location table header}}&lt;br /&gt;
{{NPC location info|Garlemald|33.2,24.3|-}}&lt;br /&gt;
{{NPC location info|Garlemald|33.1,24.3|-}}&lt;br /&gt;
{{NPC location info|Old Sharlayan|9.2,9.6|-}}&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]] [[Category:Quest NPCs]] [[Category:Patch 6.1 NPCs]]&lt;/div&gt;</summary>
		<author><name>OnyxVindicator</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Snooty_Rooster&amp;diff=1263300</id>
		<title>Snooty Rooster</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Snooty_Rooster&amp;diff=1263300"/>
		<updated>2026-03-23T05:04:37Z</updated>

		<summary type="html">&lt;p&gt;OnyxVindicator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC infobox&lt;br /&gt;
| name = Snooty Rooster&lt;br /&gt;
| description = &lt;br /&gt;
| image = &lt;br /&gt;
| location = Old Gridania&lt;br /&gt;
| coordinates = 8.9,7.8&lt;br /&gt;
| title = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| age = &lt;br /&gt;
| race = Elezen&lt;br /&gt;
| clan = Wildwood&lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| profession = &lt;br /&gt;
| birthplace = &lt;br /&gt;
| organization = &lt;br /&gt;
| relatives = &lt;br /&gt;
| level = &lt;br /&gt;
| service = &lt;br /&gt;
| goal = Hatching-tide (2022)&lt;br /&gt;
| release = endwalker&lt;br /&gt;
| patch = 6.1&lt;br /&gt;
| voiceJP = &lt;br /&gt;
| voiceEN = &lt;br /&gt;
| voiceFR = &lt;br /&gt;
| voiceDE = &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--Do not remove the quests started/involved templates - they will display a header and results if quests related to this NPC are added in the future--&amp;gt;&lt;br /&gt;
{{Quests started}}&lt;br /&gt;
{{Quests involved}}&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]] [[Category:Patch 6.1 NPCs]]&lt;/div&gt;</summary>
		<author><name>OnyxVindicator</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Snoegeim&amp;diff=1263299</id>
		<title>Snoegeim</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Snoegeim&amp;diff=1263299"/>
		<updated>2026-03-23T05:04:22Z</updated>

		<summary type="html">&lt;p&gt;OnyxVindicator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC infobox&lt;br /&gt;
| name = Snoegeim&lt;br /&gt;
| description = &lt;br /&gt;
| image = &lt;br /&gt;
| location = The Omphalos&lt;br /&gt;
| coordinates = 6,6&lt;br /&gt;
| dungeon = &lt;br /&gt;
| raid = &lt;br /&gt;
| trial = &lt;br /&gt;
| title = &lt;br /&gt;
| gender = Female&lt;br /&gt;
| age = &lt;br /&gt;
| race = Roegadyn&lt;br /&gt;
| clan = Sea Wolf&lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| profession = &lt;br /&gt;
| birthplace = &lt;br /&gt;
| organization = &lt;br /&gt;
| level = &lt;br /&gt;
| aggression = &lt;br /&gt;
| service = quest&lt;br /&gt;
| goal = &lt;br /&gt;
| release = endwalker&lt;br /&gt;
| patch = 6.1&lt;br /&gt;
}} __NOTOC__&lt;br /&gt;
&amp;lt;!--Do not remove the quests started/involved templates - they will display a header and results if quests related to this NPC are added in the future--&amp;gt;&lt;br /&gt;
{{Quests started}}&lt;br /&gt;
{{Quests involved}}&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
{{NPC location table header}}&lt;br /&gt;
{{NPC location info|The Omphalos| 6,6 |-}}&lt;br /&gt;
{{NPC location info|The Omphalos| 4,8 |-}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;/div&gt;</summary>
		<author><name>OnyxVindicator</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Serpent_Patrolman&amp;diff=1263298</id>
		<title>Serpent Patrolman</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Serpent_Patrolman&amp;diff=1263298"/>
		<updated>2026-03-23T05:04:10Z</updated>

		<summary type="html">&lt;p&gt;OnyxVindicator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC infobox&lt;br /&gt;
| name = Serpent Patrolman&lt;br /&gt;
| description = &lt;br /&gt;
| image = &lt;br /&gt;
| location = New Gridania&lt;br /&gt;
| coordinates = 10,11.7&lt;br /&gt;
| title = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| age = &lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Midlander&lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| profession = &lt;br /&gt;
| birthplace = &lt;br /&gt;
| organization = &lt;br /&gt;
| relatives = &lt;br /&gt;
| level = &lt;br /&gt;
| service = quest&lt;br /&gt;
| goal = Hatching-tide (2022)&lt;br /&gt;
| release = endwalker&lt;br /&gt;
| patch = 6.1&lt;br /&gt;
| voiceJP = &lt;br /&gt;
| voiceEN = &lt;br /&gt;
| voiceFR = &lt;br /&gt;
| voiceDE = &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--Do not remove the quests started/involved templates - they will display a header and results if quests related to this NPC are added in the future--&amp;gt;&lt;br /&gt;
{{Quests started}}&lt;br /&gt;
{{Quests involved}}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]] [[Category:Quest NPCs]] [[Category:Patch 6.1 NPCs]]&lt;/div&gt;</summary>
		<author><name>OnyxVindicator</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Scholarly_Woman&amp;diff=1263297</id>
		<title>Scholarly Woman</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Scholarly_Woman&amp;diff=1263297"/>
		<updated>2026-03-23T05:03:51Z</updated>

		<summary type="html">&lt;p&gt;OnyxVindicator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC infobox&lt;br /&gt;
| name = Scholarly Woman&lt;br /&gt;
| description = &lt;br /&gt;
| image = &lt;br /&gt;
| location = Rhalgr&#039;s Reach&lt;br /&gt;
| coordinates = 15.4,8.4&lt;br /&gt;
| title = &lt;br /&gt;
| gender = Female&lt;br /&gt;
| age = &lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Highlander&lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| profession = &lt;br /&gt;
| birthplace = &lt;br /&gt;
| organization = &lt;br /&gt;
| relatives = &lt;br /&gt;
| level = &lt;br /&gt;
| service = quest&lt;br /&gt;
| goal = &lt;br /&gt;
| release = endwalker&lt;br /&gt;
| patch = 6.1&lt;br /&gt;
| voiceJP = &lt;br /&gt;
| voiceEN = &lt;br /&gt;
| voiceFR = &lt;br /&gt;
| voiceDE = &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--Do not remove the quests started/involved templates - they will display a header and results if quests related to this NPC are added in the future--&amp;gt;&lt;br /&gt;
{{Quests started}}&lt;br /&gt;
{{Quests involved}}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]] [[Category:Quest NPCs]] [[Category:Patch 6.1 NPCs]]&lt;/div&gt;</summary>
		<author><name>OnyxVindicator</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Reserved_Refugee&amp;diff=1263296</id>
		<title>Reserved Refugee</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Reserved_Refugee&amp;diff=1263296"/>
		<updated>2026-03-23T05:03:20Z</updated>

		<summary type="html">&lt;p&gt;OnyxVindicator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC infobox&lt;br /&gt;
| name = Reserved Refugee&lt;br /&gt;
| description = &lt;br /&gt;
| image = Reserved Refugee.png&lt;br /&gt;
| location = Old Sharlayan&lt;br /&gt;
| coordinates = 9.1,9.6&lt;br /&gt;
| title = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| age = &lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Midlander&lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| profession = &lt;br /&gt;
| birthplace = &lt;br /&gt;
| organization = &lt;br /&gt;
| relatives = &lt;br /&gt;
| level = &lt;br /&gt;
| service = quest&lt;br /&gt;
| goal = &lt;br /&gt;
| release = endwalker&lt;br /&gt;
| patch = 6.1&lt;br /&gt;
| voiceJP = &lt;br /&gt;
| voiceEN = &lt;br /&gt;
| voiceFR = &lt;br /&gt;
| voiceDE = &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--Do not remove the quests started/involved templates - they will display a header and results if quests related to this NPC are added in the future--&amp;gt;&lt;br /&gt;
{{Quests started}}&lt;br /&gt;
{{Quests involved}}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]] [[Category:Quest NPCs]] [[Category:Patch 6.1 NPCs]]&lt;/div&gt;</summary>
		<author><name>OnyxVindicator</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Frozen_Hope&amp;diff=1263295</id>
		<title>Frozen Hope</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Frozen_Hope&amp;diff=1263295"/>
		<updated>2026-03-23T05:03:05Z</updated>

		<summary type="html">&lt;p&gt;OnyxVindicator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Frozen Hope&lt;br /&gt;
| description = [[Artoirel]] is eager to begin his inquiry.&lt;br /&gt;
| image = Bitter Snow (Quest).png&lt;br /&gt;
| quest-giver = Artoirel&lt;br /&gt;
| related-npcs = Aymeric; Despondent Refugee (Role Quest); Fourchenault; Keeper of the Entwined Serpents; Merlwyb; Sullen Refugee; Weary Refugee; Reserved Refugee&lt;br /&gt;
| location = Garlemald&lt;br /&gt;
| location-x = 14.7&lt;br /&gt;
| location-y = 31.1&lt;br /&gt;
| type = side&lt;br /&gt;
| quest-line = Endwalker Role Quests&lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Role Quests&lt;br /&gt;
| journal-genre = Role Quests (Endwalker)&lt;br /&gt;
| organization = &lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| level = 90&lt;br /&gt;
| req-quest = &lt;br /&gt;
| req-items = &lt;br /&gt;
| requirements = &lt;br /&gt;
| exp = 0&lt;br /&gt;
| gil = 1260&lt;br /&gt;
| reward-opt1 = 3 Grade 6 Tincture of Strength&lt;br /&gt;
| reward-opt2 = 3 Grade 6 Tincture of Dexterity&lt;br /&gt;
| reward-opt3 = 3 Grade 6 Tincture of Vitality&lt;br /&gt;
| reward-opt4 = 3 Grade 6 Tincture of Intelligence&lt;br /&gt;
| reward-opt5 = 3 Grade 6 Tincture of Mind&lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = Bitter Snow (Quest)&lt;br /&gt;
| next-quest = Misguided Few&lt;br /&gt;
| release = endwalker&lt;br /&gt;
| patch = 6.1&lt;br /&gt;
| id-gt = 70116&lt;br /&gt;
| id-edb = 02d28b1c0a9&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[Fourchenault]]. &lt;br /&gt;
*Speak with the refugees.&lt;br /&gt;
*Speak with Fourchenault.&lt;br /&gt;
*Speak with the sullen refugee.&lt;br /&gt;
*Seek out and defeat the fell beast.&lt;br /&gt;
*Speak with Fourchenault.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Artoirel is eager to begin his inquiry.&lt;br /&gt;
&lt;br /&gt;
* Hoping to cover more ground, Artoirel suggests splitting up to speak with as many Garleans as possible. He asks you and Fourchenault to speak with the people at Victors&#039; Spoils, while he and the Gridanian sentry carry out their inquiries at Liminal Station IV.&lt;br /&gt;
&lt;br /&gt;
* Fourchenault suspects the Garleans, having chosen frozen squalor over the comforts of camp, will not be amenable to conversation. Nevertheless, you must press on and speak with anyone willing to talk.&lt;br /&gt;
&lt;br /&gt;
* The Garleans have painted a rather grim picture of their lives, making it clear how their countrymen might succumb to despair. You go and speak with Fourchenault to see what he has learned, though you have little hope he has heard anything better.&lt;br /&gt;
&lt;br /&gt;
* There are no glad tidings to be had when you confer with Fourchenault. Before you can decide your next plan of action, however, a shrill cry in the distance interrupts your train of thought.&lt;br /&gt;
&lt;br /&gt;
* Following the sound of the scream, you happen upon one of the Garlean refugees. He tells you his comrade transformed into grisly horror and wandered off in the direction of the Tower of Babil. Fearing the worst, Fourchenault bids you give chase while he stays behind to account for all those who yet remain.&lt;br /&gt;
&lt;br /&gt;
* You find the wayward beast and slay it before anyone comes to harm. Fourchenault will be glad for the news.&lt;br /&gt;
&lt;br /&gt;
* {{#spoiler:show=Click to reveal Journal Entry|Witnesses to the transformation noted that the man affected was listening to a radio which continues to play a strange, cryptic message. As you consider who could be sending this broadcast, you are soon joined by Aymeric, Merlwyb, Artoirel, and the Gridanian sentry. You listen to the radio together once more, and part of its message strikes a chord with the sentry─he recalls it being the mantra of Nerva yae Galvus of the IIIrd Legion. With this newfound information, Fourchenault is now convinced that Nerva is the blasphemy they are searching for.}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
* Accept the quest from [[Artoirel]]&lt;br /&gt;
* Speak to [[Fourchenault]] at (30.5, 25.0)&lt;br /&gt;
** Speak to three refugees around [[Victors&#039; Spoils]]. Two of them are to the left, around the back of the building. The third is in the covered area near Forchenault.&lt;br /&gt;
** When you are done, speak with Forchenault again at (33.0, 25.6)&lt;br /&gt;
* Locate the source of the voice where you previously spoke to the first two refugees.&lt;br /&gt;
* Locate and then slay the beast at (30.2, 22.9).&lt;br /&gt;
* Return to Fourchenault at the covered area in Victors&#039; Spoils.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
&#039;&#039;Optional Dialogue&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;[[Keeper of the Entwined Serpents]]&#039;&#039;&#039;: I am not Garlean by blood, but having been raised in the imperial provinces, I would be lying if I said I am not moved by their plight.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;[[Fourchenault]]&#039;&#039;&#039;: [[Locus Amoenus]] suffered greatly in the wake of the Final Days─&#039;tis only natural they would have sought shelter at the capital. I can but imagine their horror upon arrival...&lt;br /&gt;
&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Artoirel:&#039;&#039;&#039; Time being of the essence, I believe it prudent we split into two groups and cover as much ground as we may, as quickly as possible. &lt;br /&gt;
 &#039;&#039;&#039;Artoirel:&#039;&#039;&#039; If you and Master Fourchenault would inquire after the people at [[Victors&#039; Spoils]], the two of us shall see what we may learn at [[Liminal Station IV]]. When you have finished, pray meet us there.&lt;br /&gt;
 &#039;&#039;&#039;Fourchenault:&#039;&#039;&#039; Victors&#039; Spoils is to the east of here, yes? Let us be off.&lt;br /&gt;
&lt;br /&gt;
===Speak with Fourchenault.===&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Fourchenault:&#039;&#039;&#039; That they should choose to reside here in the cold, I can but presume they will not be amenable to conversation. Even so, we must not be deterred. Come.&lt;br /&gt;
&lt;br /&gt;
===Speak with the refugees.===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Optional Dialogue&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;Fourchenault:&#039;&#039;&#039; Shall we meet back here when we have finished?&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Weary Refugee:&#039;&#039;&#039; (X:33.0, Y:24.3)&lt;br /&gt;
 &#039;&#039;&#039;Weary Refugee:&#039;&#039;&#039; Talk? What is there to talk about? We&#039;ve no home. No future... Nothing. This doom spells the end for us all.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Optional Dialogue&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;Weary Refugee:&#039;&#039;&#039; How... How did it come to this...?&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Sullen Refugee:&#039;&#039;&#039; (X:33.2, Y:24.2)&lt;br /&gt;
 &#039;&#039;&#039;Sullen Refugee:&#039;&#039;&#039; Come to hear our grievances, have you? Hmph. We&#039;ve more than you have time to hear them, I&#039;m sure.&lt;br /&gt;
 &#039;&#039;&#039;Sullen Refugee:&#039;&#039;&#039; We&#039;ve lost not one, but &#039;&#039;two&#039;&#039; homes. Our loved ones, our livelihood... There&#039;s nothing left.&lt;br /&gt;
 &#039;&#039;&#039;Sullen Refugee:&#039;&#039;&#039; I served my time with the military, aye. For what? To lose all my friends. My son... And there was naught to show for it but our claim to Locus Amoenus.&lt;br /&gt;
 &#039;&#039;&#039;Sullen Refugee:&#039;&#039;&#039; Or so we thought. Calamity was visited upon us for reasons we know not, and when we thought to flee, it followed on our heels to Garlemald. Ruin and ash at every turn...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Optional Dialogue&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;Sullen Refugee:&#039;&#039;&#039; What are we to do with nothing left to live for?&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Despondent Refugee:&#039;&#039;&#039; (X:33.0, Y:25.7)&lt;br /&gt;
 &#039;&#039;&#039;Despondent Refugee:&#039;&#039;&#039; Can&#039;t imagine why you or anyone else would feign interest in our troubles, but if you insist...&lt;br /&gt;
 &#039;&#039;&#039;Despondent Refugee:&#039;&#039;&#039; You&#039;ll find a great many of the people here were in the military at one time or another. Some retiring with honors, and others without. Sadly, I&#039;m one of the latter─bore one too many scars in battle. Even so, my contributions were enough to warrant leave to move to Locus Amoenus.&lt;br /&gt;
 &#039;&#039;&#039;Despondent Refugee:&#039;&#039;&#039; It was a land of warmth and bounty. The Corvosi rebellion, admittedly, proved troublesome for a time, but it didn&#039;t take long for the IInd Legion to quell their uprising. You could practically drown in the calm and quiet.&lt;br /&gt;
 &#039;&#039;&#039;Despondent Refugee:&#039;&#039;&#039; And then one day the skies came alive with flame. We were overrun by all manner of foul beasts born of our brothers and sisters. The IInd Legion barely had time to assemble their forces before they were overrun and snuffed out. We barely escaped with our lives.&lt;br /&gt;
 &#039;&#039;&#039;Despondent Refugee:&#039;&#039;&#039; But we were greeted only with more wrack and ruin on our arrival here, and we&#039;ve not the strength to take our home back from the Corvosi a second time... There&#039;s nothing left for us anywhere.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Optional Dialogue&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;Despondent Refugee:&#039;&#039;&#039; If it&#039;s all the same to you, I&#039;d like to be alone right now.&lt;br /&gt;
&lt;br /&gt;
===Speak with Fourchenault. (Cutscene)===&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Fourchenault:&#039;&#039;&#039; Did you learn aught of how they came to be in such dire straits?&lt;br /&gt;
 &#039;&#039;&#039;Fourchenault:&#039;&#039;&#039; I see. I heard much of the same.  &lt;br /&gt;
 &#039;&#039;&#039;Fourchenault:&#039;&#039;&#039; The military forces of Locus Amoenus were defeated in the wake of the Final Days. Desperate to survive, they naturally fled to Garlemald seeking sanctuary. &lt;br /&gt;
 &#039;&#039;&#039;Fourchenault:&#039;&#039;&#039; It was their hope the might of the Empire would allow them to reclaim the home they were forced to abandon... But the capital was already in ruin when they arrived. &lt;br /&gt;
 &#039;&#039;&#039;Fourchenault:&#039;&#039;&#039; Needless to say, the lands they have long believed to be the ancestral home of the Garlean people may remain forever lost to them. &lt;br /&gt;
 &#039;&#039;&#039;Fourchenault:&#039;&#039;&#039; Those unfamiliar with history would believe they have always resided in the bitter cold climes of northern Ilsabard, but that was only after the Corvosi invaded eight hundred years prior. &lt;br /&gt;
 &#039;&#039;&#039;Fourchenault:&#039;&#039;&#039; With the advent of magitek, I imagine it was all too easy for Emperor Solus to rally his people and take back what they believed to be rightfully theirs.&lt;br /&gt;
 &#039;&#039;&#039;Fourchenault:&#039;&#039;&#039; Yet history would tell us true─that the land they call Locus Amoenus has been known by other names, and served as home to myriad peoples.&lt;br /&gt;
 &#039;&#039;&#039;Fourchenault:&#039;&#039;&#039; Indeed, one need only look back to the Allagans&#039; reign in the Third Astral Era to give the lie to Garlean claims of sovereignty.&lt;br /&gt;
 &#039;&#039;&#039;Fourchenault:&#039;&#039;&#039; Yet even had they such ancestral ties to Locus Amoenus, antecedence cannot justify their animosity to foreign peoples.&lt;br /&gt;
 &#039;&#039;&#039;Fourchenault:&#039;&#039;&#039; Animosity poorly veiled by delusions of justice, as has been the case for so many nations throughout history. Would that man had the sense and strength of will to break free from such chains of hatred.&lt;br /&gt;
 &#039;&#039;&#039;Shrill Cry:&#039;&#039;&#039; Help! Someone help! They...they&#039;ve turned!&lt;br /&gt;
 &#039;&#039;&#039;Fourchenault:&#039;&#039;&#039; Another monster!? Quickly, [Forename]. We haven&#039;t a moment to lose!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Optional Dialogue&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;Fourchenault:&#039;&#039;&#039; Gods... What happened?&lt;br /&gt;
&lt;br /&gt;
===Speak with the sullen refugee.===&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Sullen Refugee:&#039;&#039;&#039; One of my mates seemed unwell, so I thought to come over and look in on him.&lt;br /&gt;
 &#039;&#039;&#039;Sullen Refugee:&#039;&#039;&#039; Next thing I knew, he...he...&lt;br /&gt;
 &#039;&#039;&#039;Fourchenault:&#039;&#039;&#039; No one appears to be injured... Did he not attack?&lt;br /&gt;
 &#039;&#039;&#039;Sullen Refugee:&#039;&#039;&#039; He just walked off in the direction of the tower. In a daze, as if it was calling to him.&lt;br /&gt;
 &#039;&#039;&#039;Fourchenault:&#039;&#039;&#039; He could not have gone far. If you would go after him, I will remain here and see that all are accounted for.&lt;br /&gt;
&lt;br /&gt;
===Seek out and defeat the fell beast.===&lt;br /&gt;
&lt;br /&gt;
Location: (X:30.2, Y:22.7)&lt;br /&gt;
&lt;br /&gt;
===Speak with Fourchenault. (Cutscene)===&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Fourchenault:&#039;&#039;&#039; The beast is slain, then. Thank the heavens...&lt;br /&gt;
 &#039;&#039;&#039;Fourchenault:&#039;&#039;&#039; For a blessing, no others have turned, and a measure of calm has been restored, if only for the moment.&lt;br /&gt;
 &#039;&#039;&#039;Fourchenault:&#039;&#039;&#039; Witnesses were able to offer a clue as to the source of the transformation. They claim the afflicted was listening to this radio.&lt;br /&gt;
 &#039;&#039;&#039;Fourchenault:&#039;&#039;&#039; Even now it continues to play the same, cryptic message.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Radio:&#039;&#039;&#039; ...Empire...no more. Never again...rise...ashes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt; Though distorted by radio static, you can hear a voice saying &amp;quot;The Empire is no more. Never again shall it rise from the ashes.&amp;quot; &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Fourchenault:&#039;&#039;&#039; But how is this possible? There are no facilities left standing that could possibly deliver a broadcast.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;&#039;&#039;What will you say?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
 &amp;gt; Anima was capable of sending such a message.&lt;br /&gt;
 &amp;gt; The last time this happened, the signal came from the Tower of Babil.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Fourchenault:&#039;&#039;&#039; Be that as it may, Anima is no more, and the Tower of Babil has fallen into disrepair. By your hand, no less.&lt;br /&gt;
 &#039;&#039;&#039;Fourchenault:&#039;&#039;&#039; Which begs the question: who─or perhaps, what─could be behind this?&lt;br /&gt;
 &#039;&#039;&#039;Artoirel:&#039;&#039;&#039; [Forename]. Master Fourchenault. A moment, if you would.&lt;br /&gt;
 &#039;&#039;&#039;Artoirel:&#039;&#039;&#039; Shortly after we finished our inquiry at Liminal Station IV, Lord Aymeric and Admiral Merlwyb arrived, and requested an audience.&lt;br /&gt;
 &#039;&#039;&#039;Aymeric:&#039;&#039;&#039; Apologies for our late arrival. Knowing firsthand the devastation of which blasphemies are capable, I discussed the matter with the Admiral, and we were of one mind that the situation warranted our immediate presence.&lt;br /&gt;
 &#039;&#039;&#039;Merlwyb:&#039;&#039;&#039; Is it safe to presume a representative of the survey team has already arrived?&lt;br /&gt;
 &#039;&#039;&#039;Fourchenault:&#039;&#039;&#039; Indeed I have. Thank you for coming all this way on such short notice.&lt;br /&gt;
 &#039;&#039;&#039;Fourchenault:&#039;&#039;&#039; Recent events here at the camp have proved most enlightening.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Aymeric:&#039;&#039;&#039; And this is the aforementioned radio?&lt;br /&gt;
 &#039;&#039;&#039;Radio:&#039;&#039;&#039; ...Empire...no more. Never again...rise...ashes.&lt;br /&gt;
 &#039;&#039;&#039;Aymeric:&#039;&#039;&#039; A harsh reminder of their misfortune. Sufficient to push some wayward few over the edge, it would seem.&lt;br /&gt;
 &#039;&#039;&#039;Merlwyb:&#039;&#039;&#039; Yet there still remains the question of who is sending this message, and from where.&lt;br /&gt;
 &#039;&#039;&#039;Radio:&#039;&#039;&#039; ...Glory...everlasting... Garlemald.&lt;br /&gt;
 &#039;&#039;&#039;Keeper of the Entwined Serpents:&#039;&#039;&#039; “For glory everlasting. For Garlemald.” No, it couldn&#039;t be...&lt;br /&gt;
 &#039;&#039;&#039;Aymeric:&#039;&#039;&#039; You recognize this message?&lt;br /&gt;
 &#039;&#039;&#039;Keeper of the Entwined Serpents:&#039;&#039;&#039; A mantra often spoken by Lord Nerva. Anyone who lived in the provinces under his authority could scarcely forget those words.&lt;br /&gt;
 &#039;&#039;&#039;Merlwyb:&#039;&#039;&#039; He sought to claim the throne after the assassination of Emperor Varis, did he not?&lt;br /&gt;
 &#039;&#039;&#039;Merlwyb:&#039;&#039;&#039; After civil war broke out, he all but disappeared according to the intelligence we managed to gather. How could he have managed to breach the tower undetected?&lt;br /&gt;
 &#039;&#039;&#039;Fourchenault:&#039;&#039;&#039; To have done so and remain unnoticed by the creatures infesting the tower seems a nigh-impossible task. Unless...&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;&#039;&#039;What will you say?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
 &amp;gt; Do you think the voice on the radio is the blasphemy?&lt;br /&gt;
    &#039;&#039;&#039;Fourchenault:&#039;&#039;&#039; I do. And as it was with Anima, these radios are somehow attuned to whatever signal it emits from the tower.&lt;br /&gt;
    &#039;&#039;&#039;Fourchenault:&#039;&#039;&#039; What&#039;s more, I believe the true identity of the blasphemy is Nerva. Robbed of the throne, and forced to watch the Empire he longed to command crumble before his very eyes... If such loss did not drive him to the same fate as Quintus, the despair he felt no doubt overcame and turned him.&lt;br /&gt;
 &amp;gt; Do you think the voice on the radio is Nerva?&lt;br /&gt;
    &#039;&#039;&#039;Fourchenault:&#039;&#039;&#039; In a manner of speaking, yes. Not as the man he once was, but as a blasphemy. Robbed of the throne, and forced to watch the Empire he longed to command crumble before his very eyes... If such loss did not drive him to the same fate as Quintus, the despair he felt no doubt overcame and turned him.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Merlwyb:&#039;&#039;&#039; Nerva&#039;s delusions of grandeur aside, the Garleans&#039; plight sounds not unlike the Sahagin, desperate to preserve their spawning grounds.&lt;br /&gt;
 &#039;&#039;&#039;Aymeric:&#039;&#039;&#039; Indeed. Though unscrupulous by any measure, the Garleans found solidarity in their ideology, as did the people of Ishgard in the church. Adrift without home or purpose, it is all too easy for despair to take hold.&lt;br /&gt;
 &#039;&#039;&#039;Merlwyb:&#039;&#039;&#039; Would that a remedy were as simple as offering them land as we did the Sahagin.&lt;br /&gt;
 &#039;&#039;&#039;Fourchenault:&#039;&#039;&#039; In all likelihood, the Garleans would refuse to settle for aught less than what they believe to be their ancestral homeland of Locus Amoenus, a claim the Corvosi would readily take arms to denounce. We would do well not to further fan the flames of animosity &#039;twixt them.&lt;br /&gt;
 &#039;&#039;&#039;Aymeric:&#039;&#039;&#039; Then perhaps, at the very least, we can offer them peace of mind, and a means to regain some semblance of stability in their lives. &lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;&#039;&#039;What will you say?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
 &amp;gt; To offer them true comfort and stability, Garlemald must be rebuilt.&lt;br /&gt;
    &#039;&#039;&#039;Aymeric:&#039;&#039;&#039; By no means an easy solution, but perhaps the only one worthy of pursuit. Of course, this new Garlemald must remain a sovereign nation, free from the oversight of others.&lt;br /&gt;
 &amp;gt; ...&lt;br /&gt;
    &#039;&#039;&#039;Aymeric:&#039;&#039;&#039; Tis by no means an easy solution, but I fear we have little recourse but to see Garlemald rebuilt. As a sovereign nation, of course─free from the oversight of others.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Merlwyb:&#039;&#039;&#039; Aye, they would see no meaning in it otherwise.&lt;br /&gt;
 &#039;&#039;&#039;Merlwyb:&#039;&#039;&#039; If I&#039;m not mistaken, Alphinaud and Alisaie have already made strides in helping the people here regain some normalcy in their day-to-day living. A most important first step, but it will mean little without proper leadership.&lt;br /&gt;
 &#039;&#039;&#039;Fourchenault:&#039;&#039;&#039; Rather than a single individual, perhaps a governing body of sorts would prove more effective.&lt;br /&gt;
 &#039;&#039;&#039;Artoirel:&#039;&#039;&#039; There are a number of former senate members among the refugees at Camp Broken Glass, as I recall. With their help, creating the framework for new governance is not an impossibility.&lt;br /&gt;
 &#039;&#039;&#039;Artoirel:&#039;&#039;&#039; Then let us call the people together, and see what they make of our proposal.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Merlwyb:&#039;&#039;&#039; The Final Days has taken much from you all. I can but imagine the pain you feel in the face of such immeasurable loss.&lt;br /&gt;
 &#039;&#039;&#039;Merlwyb:&#039;&#039;&#039; And though the Final Days have been averted, its effects yet linger, and a blasphemy has been born of your suffering. Decisive action must be taken before further harm is wrought upon you.&lt;br /&gt;
 &#039;&#039;&#039;Aymeric:&#039;&#039;&#039; To overcome such adversity is too great a task for any one person. But as a people united, there may yet be hope for the morrow.&lt;br /&gt;
 &#039;&#039;&#039;Aymeric:&#039;&#039;&#039; While it is not our place to decide how you will move forward, we would offer a small measure of guidance.&lt;br /&gt;
 &#039;&#039;&#039;Aymeric:&#039;&#039;&#039; We were told a number of former members of your senate yet remain among you. Would you be amenable to an interim government led by these individuals, until such time as Garlemald can be rebuilt?&lt;br /&gt;
 &#039;&#039;&#039;Reserved Refugee:&#039;&#039;&#039; Rebuild Garlemald...? Is such a thing truly possible?&lt;br /&gt;
 &#039;&#039;&#039;Sullen Refugee:&#039;&#039;&#039; Hmph. Even if we do cobble together some governing council, they won&#039;t be making anything of that pile of ash we dare call Garlemald.&lt;br /&gt;
 &#039;&#039;&#039;Sullen Refugee:&#039;&#039;&#039; There&#039;s no going back to Locus Amoenus, either. Wrack and ruin... Those are our only options.&lt;br /&gt;
 &#039;&#039;&#039;Fourchenault:&#039;&#039;&#039; I realize to rebuild Garlemald is a seemingly impossible task, but you needn&#039;t undertake it alone.&lt;br /&gt;
 &#039;&#039;&#039;Fourchenault:&#039;&#039;&#039; My children are working with members of the Ist Legion as we speak to begin an organized relief effort.&lt;br /&gt;
 &#039;&#039;&#039;Fourchenault:&#039;&#039;&#039; And there are others from the provinces no doubt willing to lend their expertise.&lt;br /&gt;
 &#039;&#039;&#039;Fourchenault:&#039;&#039;&#039; You need but ask─not as would-be conquerors, but as brothers and sisters of this star─and others will heed your call.&lt;br /&gt;
 &#039;&#039;&#039;Fourchenault:&#039;&#039;&#039; If you should still see no merit in the rebuilding of Garlemald, then I would instead offer you residency in Sharlayan. I promise you will be welcomed with open arms.&lt;br /&gt;
 &#039;&#039;&#039;Sullen Refugee:&#039;&#039;&#039; Sharlayan? So now you&#039;d expect us to go and lick boots in some country we&#039;ve never even heard of?&lt;br /&gt;
 &#039;&#039;&#039;Fourchenault:&#039;&#039;&#039; My apologies if I appeared overly forward in my proposition. Considering our strict policies on nonintervention until but recently, it is not surprising that you are unfamiliar with my homeland.&lt;br /&gt;
 &#039;&#039;&#039;Fourchenault:&#039;&#039;&#039; It is an island nation to the north, home to myriad peoples. Which is why I believe it would not prove difficult to accommodate you and yours.&lt;br /&gt;
 &#039;&#039;&#039;Fourchenault:&#039;&#039;&#039; To be clear, you would not be migrating to Sharlayan to live in servitude. You have my word that each and every one of you would be guaranteed citizenship upon entry.&lt;br /&gt;
 &#039;&#039;&#039;Sullen Refugee:&#039;&#039;&#039; And why, exactly, would you go to such lengths for us? For the “conquerors” you barely know?&lt;br /&gt;
 &#039;&#039;&#039;Fourchenault:&#039;&#039;&#039; Sharlayan was long aware of the coming doom that would be the Final Days, and so we were preparing to evacuate this star, taking as many people and resources as our stores would allow.&lt;br /&gt;
 &#039;&#039;&#039;Fourchenault:&#039;&#039;&#039; Initially, it was our intent to save the people of Garlemald as well... But we had not forgotten your transgressions invading Ala Mhigo. Your rejection of our entreaties for peace.&lt;br /&gt;
 &#039;&#039;&#039;Fourchenault:&#039;&#039;&#039; After a great deal of deliberation, it was decided that we would forgo an invitation to Garlemald. A determination made with great trepidation.&lt;br /&gt;
 &#039;&#039;&#039;Fourchenault:&#039;&#039;&#039; We had convinced ourselves it was ultimately for the greater good, though I can think of at least one individual who would continue to protest.&lt;br /&gt;
 &#039;&#039;&#039;Fourchenault:&#039;&#039;&#039; “To ignore the plight of those one might conceivably save is not wisdom─it is indolence.”&lt;br /&gt;
 &#039;&#039;&#039;Fourchenault:&#039;&#039;&#039; Sage counsel I brazenly cast aside when confronted with the Final Days in earnest.&lt;br /&gt;
 &#039;&#039;&#039;Fourchenault:&#039;&#039;&#039; But [Forename] here and {{alternatives|f=her|m=his}} companions refused to forsake those we were otherwise unwilling to save. With great risk to themselves, they achieved the impossible, and opened my eyes to the error of the Forum&#039;s decision.&lt;br /&gt;
 &#039;&#039;&#039;Reserved Refugee:&#039;&#039;&#039; If all other roads lead to ruin regardless... Perhaps we should at least consider it.&lt;br /&gt;
 &#039;&#039;&#039;Aymeric:&#039;&#039;&#039; Then it would be my pleasure to invite you all to Camp Broken Glass, where you shall have warm food and beds both.&lt;br /&gt;
 &#039;&#039;&#039;Aymeric:&#039;&#039;&#039; Admiral Merlwyb and I shall speak with Maxima and the others, and consider how best to assist the Garleans moving forward. Should we broach the subject of the blasphemy, however, we will not hesitate to call upon you.&lt;br /&gt;
[[Category:Quests missing dialogue template]]&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=VqrxY2FhYjc}}&lt;/div&gt;</summary>
		<author><name>OnyxVindicator</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Rooster_Retainer&amp;diff=1263294</id>
		<title>Rooster Retainer</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Rooster_Retainer&amp;diff=1263294"/>
		<updated>2026-03-23T05:02:40Z</updated>

		<summary type="html">&lt;p&gt;OnyxVindicator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC infobox&lt;br /&gt;
| name = Rooster Retainer&lt;br /&gt;
| description = &lt;br /&gt;
| image = &lt;br /&gt;
| location = Old Gridania&lt;br /&gt;
| coordinates = 8.9,7.8&lt;br /&gt;
| title = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| age = &lt;br /&gt;
| race = Elezen&lt;br /&gt;
| clan = Wildwood&lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| profession = &lt;br /&gt;
| birthplace = &lt;br /&gt;
| organization = &lt;br /&gt;
| relatives = &lt;br /&gt;
| level = &lt;br /&gt;
| service = &lt;br /&gt;
| goal = Hatching-tide (2022)&lt;br /&gt;
| release = endwalker&lt;br /&gt;
| patch = 6.1&lt;br /&gt;
| voiceJP = &lt;br /&gt;
| voiceEN = &lt;br /&gt;
| voiceFR = &lt;br /&gt;
| voiceDE = &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--Do not remove the quests started/involved templates - they will display a header and results if quests related to this NPC are added in the future--&amp;gt;&lt;br /&gt;
{{Quests started}}&lt;br /&gt;
{{Quests involved}}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;/div&gt;</summary>
		<author><name>OnyxVindicator</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Perplexed_Passerby&amp;diff=1263293</id>
		<title>Perplexed Passerby</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Perplexed_Passerby&amp;diff=1263293"/>
		<updated>2026-03-23T05:01:49Z</updated>

		<summary type="html">&lt;p&gt;OnyxVindicator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC infobox&lt;br /&gt;
| name = Perplexed Passerby&lt;br /&gt;
| description = &lt;br /&gt;
| image = &lt;br /&gt;
| location = &lt;br /&gt;
| coordinates = &lt;br /&gt;
| title = &lt;br /&gt;
| gender = Female&lt;br /&gt;
| age = &lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Midlander&lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| profession = &lt;br /&gt;
| birthplace = &lt;br /&gt;
| organization = &lt;br /&gt;
| relatives = &lt;br /&gt;
| level = &lt;br /&gt;
| service = quest&lt;br /&gt;
| goal = &lt;br /&gt;
| release = endwalker&lt;br /&gt;
| patch = 6.1&lt;br /&gt;
| voiceJP = &lt;br /&gt;
| voiceEN = &lt;br /&gt;
| voiceFR = &lt;br /&gt;
| voiceDE = &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--Do not remove the quests started/involved templates - they will display a header and results if quests related to this NPC are added in the future--&amp;gt;&lt;br /&gt;
{{Quests started}}&lt;br /&gt;
{{Quests involved}}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]] [[Category:Quest NPCs]] [[Category:Patch 6.1 NPCs]]&lt;/div&gt;</summary>
		<author><name>OnyxVindicator</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Prudence_(NPC)&amp;diff=1263292</id>
		<title>Prudence (NPC)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Prudence_(NPC)&amp;diff=1263292"/>
		<updated>2026-03-23T05:01:38Z</updated>

		<summary type="html">&lt;p&gt;OnyxVindicator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC infobox&lt;br /&gt;
| name = Prudence&lt;br /&gt;
| description = &lt;br /&gt;
| image = Prudence_(NPC).png&lt;br /&gt;
| location = Mor Dhona&lt;br /&gt;
| coordinates = 30.6,12.3&lt;br /&gt;
| dungeon = &lt;br /&gt;
| raid = &lt;br /&gt;
| trial = &lt;br /&gt;
| title = &lt;br /&gt;
| gender = Female&lt;br /&gt;
| age = &lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Midlander&lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| profession = Triple Triad Player&lt;br /&gt;
| birthplace = &lt;br /&gt;
| organization = &lt;br /&gt;
| level = &lt;br /&gt;
| aggression = &lt;br /&gt;
| service = &lt;br /&gt;
| goal = &lt;br /&gt;
| patch = 6.1&lt;br /&gt;
| release = endwalker&lt;br /&gt;
}} &lt;br /&gt;
&amp;lt;!--Do not remove the quests started/involved templates - they will display a header and results if quests related to this NPC are added in the future--&amp;gt;&lt;br /&gt;
{{Quests started}}&lt;br /&gt;
{{Quests involved}}&lt;br /&gt;
==[[Triple Triad NPC]]==&lt;br /&gt;
{{Triple Triad NPC&lt;br /&gt;
| difficulty = 1&lt;br /&gt;
| rules = Same, Swap&lt;br /&gt;
| cost = 35&lt;br /&gt;
| req-quest = The Face of an Explorer&lt;br /&gt;
| deck = +Rhalgr, +Azeyma, +Cloud of Darkness, Nald, Thal, Phlegethon, Xande&lt;br /&gt;
| win = 48&lt;br /&gt;
| draw = 19&lt;br /&gt;
| lose = 7&lt;br /&gt;
| card-rewards = Rhalgr, Azeyma&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]] [[Category:Triple Triad NPCs]] [[Category:Patch 6.1 NPCs]]&lt;/div&gt;</summary>
		<author><name>OnyxVindicator</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Mehrahd&amp;diff=1263291</id>
		<title>Mehrahd</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Mehrahd&amp;diff=1263291"/>
		<updated>2026-03-23T05:00:50Z</updated>

		<summary type="html">&lt;p&gt;OnyxVindicator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC infobox&lt;br /&gt;
| name = Mehrahd&lt;br /&gt;
| description = &lt;br /&gt;
| image = Mehrahd.png&lt;br /&gt;
| location = Thavnair&lt;br /&gt;
| coordinates = 16.5, 32.9&lt;br /&gt;
| title = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| age = &lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Midlander&lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| profession = Shill for [[Zasshal]]&lt;br /&gt;
| birthplace = &lt;br /&gt;
| organization = &lt;br /&gt;
| relatives = [[Yahsra]] (sister)&lt;br /&gt;
| level = &lt;br /&gt;
| service = quest&lt;br /&gt;
| goal = &lt;br /&gt;
| release = endwalker&lt;br /&gt;
| patch = 6.1&lt;br /&gt;
| voiceJP = &lt;br /&gt;
| voiceEN = &lt;br /&gt;
| voiceFR = &lt;br /&gt;
| voiceDE = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Do not remove the quests started/involved templates - they will display a header and results if quests related to this NPC are added in the future--&amp;gt;&lt;br /&gt;
{{Quests started}}&lt;br /&gt;
{{Quests involved}}&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
===After completion of {{quest icon|Bountiful Ruins}}===&lt;br /&gt;
 &#039;&#039;&#039;[[Mehrahd]]:&#039;&#039;&#039; [[Estinien]] is... I think he is not as gruff as he makes out to be.&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]] [[Category:Quest NPCs]] [[Category:Patch 6.1 NPCs]]&lt;/div&gt;</summary>
		<author><name>OnyxVindicator</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Languid_Lominsan&amp;diff=1263290</id>
		<title>Languid Lominsan</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Languid_Lominsan&amp;diff=1263290"/>
		<updated>2026-03-23T05:00:17Z</updated>

		<summary type="html">&lt;p&gt;OnyxVindicator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC infobox&lt;br /&gt;
| name = Languid Lominsan&lt;br /&gt;
| description = &lt;br /&gt;
| image = &lt;br /&gt;
| location = &lt;br /&gt;
| coordinates = &lt;br /&gt;
| title = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| age = &lt;br /&gt;
| race = Roegadyn&lt;br /&gt;
| clan = Sea Wolf&lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| profession = &lt;br /&gt;
| birthplace = &lt;br /&gt;
| organization = &lt;br /&gt;
| relatives = &lt;br /&gt;
| level = &lt;br /&gt;
| service = quest&lt;br /&gt;
| goal = &lt;br /&gt;
| release = endwalker&lt;br /&gt;
| patch = 6.1&lt;br /&gt;
| voiceJP = &lt;br /&gt;
| voiceEN = &lt;br /&gt;
| voiceFR = &lt;br /&gt;
| voiceDE = &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--Do not remove the quests started/involved templates - they will display a header and results if quests related to this NPC are added in the future--&amp;gt;&lt;br /&gt;
{{Quests started}}&lt;br /&gt;
{{Quests involved}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]] [[Category:Quest NPCs]] [[Category:Patch 6.1 NPCs]]&lt;/div&gt;</summary>
		<author><name>OnyxVindicator</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Junior_Ironworks_Engineer&amp;diff=1263289</id>
		<title>Junior Ironworks Engineer</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Junior_Ironworks_Engineer&amp;diff=1263289"/>
		<updated>2026-03-23T05:00:09Z</updated>

		<summary type="html">&lt;p&gt;OnyxVindicator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC infobox&lt;br /&gt;
| name = Junior Ironworks Engineer&lt;br /&gt;
| description = &lt;br /&gt;
| image = &lt;br /&gt;
| location = Rhalgr&#039;s Reach&lt;br /&gt;
| coordinates = 14, 11&lt;br /&gt;
| dungeon = &lt;br /&gt;
| raid = &lt;br /&gt;
| trial = &lt;br /&gt;
| title = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| age = &lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Midlander&lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| profession = Engineer&lt;br /&gt;
| birthplace = &lt;br /&gt;
| organization = Garlond Ironworks&lt;br /&gt;
| relatives = &lt;br /&gt;
| level = &lt;br /&gt;
| aggression = &lt;br /&gt;
| service = quest&lt;br /&gt;
| goal = &lt;br /&gt;
| patch = 6.1&lt;br /&gt;
| release = endwalker&lt;br /&gt;
}} __NOTOC__&lt;br /&gt;
&amp;lt;!--Do not remove the quests started/involved templates - they will display a header and results if quests related to this NPC are added in the future--&amp;gt;&lt;br /&gt;
{{Quests started}}&lt;br /&gt;
{{Quests involved}}&lt;/div&gt;</summary>
		<author><name>OnyxVindicator</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Jalheen&amp;diff=1263288</id>
		<title>Jalheen</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Jalheen&amp;diff=1263288"/>
		<updated>2026-03-23T04:59:52Z</updated>

		<summary type="html">&lt;p&gt;OnyxVindicator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC infobox&lt;br /&gt;
| name = Jalheen&lt;br /&gt;
| description = &lt;br /&gt;
| image = Jalheen.png&lt;br /&gt;
| location = Radz-at-Han&lt;br /&gt;
| coordinates = 10.7,6.7&lt;br /&gt;
| dungeon = &lt;br /&gt;
| raid = &lt;br /&gt;
| trial = &lt;br /&gt;
| title = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| age = &lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Midlander&lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| profession = Professor&lt;br /&gt;
| birthplace = &lt;br /&gt;
| organization = &lt;br /&gt;
| relatives = &lt;br /&gt;
| level = &lt;br /&gt;
| aggression = &lt;br /&gt;
| service = quest&lt;br /&gt;
| goal = &lt;br /&gt;
| patch = 6.1&lt;br /&gt;
| release = endwalker&lt;br /&gt;
}} __NOTOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Do not remove the quests started/involved templates - they will display a header and results if quests related to this NPC are added in the future--&amp;gt;&lt;br /&gt;
{{Quests started}}&lt;br /&gt;
{{Quests involved}}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;/div&gt;</summary>
		<author><name>OnyxVindicator</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Intelligence_Officer&amp;diff=1263287</id>
		<title>Intelligence Officer</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Intelligence_Officer&amp;diff=1263287"/>
		<updated>2026-03-23T04:57:30Z</updated>

		<summary type="html">&lt;p&gt;OnyxVindicator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC infobox&lt;br /&gt;
| name = Intelligence Officer&lt;br /&gt;
| description = &lt;br /&gt;
| image = Intelligence Officer.png&lt;br /&gt;
| location = Garlemald&lt;br /&gt;
| coordinates = 14.6,29.9&lt;br /&gt;
| title = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| age = &lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Highlander&lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| profession = &lt;br /&gt;
| birthplace = &lt;br /&gt;
| organization = &lt;br /&gt;
| relatives = &lt;br /&gt;
| level = &lt;br /&gt;
| service = quest&lt;br /&gt;
| goal = &lt;br /&gt;
| release = endwalker&lt;br /&gt;
| patch = 6.1&lt;br /&gt;
| voiceJP = &lt;br /&gt;
| voiceEN = &lt;br /&gt;
| voiceFR = &lt;br /&gt;
| voiceDE = &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--Do not remove the quests started/involved templates - they will display a header and results if quests related to this NPC are added in the future--&amp;gt;&lt;br /&gt;
{{Quests started}}&lt;br /&gt;
{{Quests involved}}&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
{{NPC location table header}}&lt;br /&gt;
{{NPC location info|Garlemald|13.6,30.8|-}}&lt;br /&gt;
{{NPC location info|Garlemald|14.6,29.9|-}}&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]] [[Category:Quest NPCs]] [[Category:Patch 6.1 NPCs]]&lt;/div&gt;</summary>
		<author><name>OnyxVindicator</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Index_Page&amp;diff=1263286</id>
		<title>Index Page</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Index_Page&amp;diff=1263286"/>
		<updated>2026-03-23T04:56:55Z</updated>

		<summary type="html">&lt;p&gt;OnyxVindicator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC infobox&lt;br /&gt;
| name = Index Page&lt;br /&gt;
| description = &lt;br /&gt;
| image = &lt;br /&gt;
| location = Old Sharlayan&lt;br /&gt;
| coordinates = 4.4,12.7&lt;br /&gt;
| title = &lt;br /&gt;
| gender = &lt;br /&gt;
| age = &lt;br /&gt;
| race = Soulkin&lt;br /&gt;
| clan = Mammet&lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| profession = &lt;br /&gt;
| birthplace = &lt;br /&gt;
| organization = &lt;br /&gt;
| relatives = &lt;br /&gt;
| level = &lt;br /&gt;
| service = quest&lt;br /&gt;
| goal = &lt;br /&gt;
| release = endwalker&lt;br /&gt;
| patch = 6.1&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--Do not remove the quests started/involved templates - they will display a header and results if quests related to this NPC are added in the future--&amp;gt;&lt;br /&gt;
{{Quests started}}&lt;br /&gt;
{{Quests involved}}&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
{{NPC location table header}}&lt;br /&gt;
{{NPC location info|Old Sharlayan|4.4,12.7|-}}&lt;br /&gt;
{{NPC location info|Restricted Archives|6.1,6.3|-}}&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]] [[Category:Quest NPCs]] [[Category:Patch 6.1 NPCs]]&lt;/div&gt;</summary>
		<author><name>OnyxVindicator</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Hyuran_Scholar&amp;diff=1263285</id>
		<title>Hyuran Scholar</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Hyuran_Scholar&amp;diff=1263285"/>
		<updated>2026-03-23T04:56:27Z</updated>

		<summary type="html">&lt;p&gt;OnyxVindicator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC infobox&lt;br /&gt;
| name = Hyuran Scholar&lt;br /&gt;
| description = &lt;br /&gt;
| image = &lt;br /&gt;
| location = &lt;br /&gt;
| coordinates = &lt;br /&gt;
| title = &lt;br /&gt;
| gender = Female&lt;br /&gt;
| age = &lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Midlander&lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| profession = &lt;br /&gt;
| birthplace = &lt;br /&gt;
| organization = &lt;br /&gt;
| relatives = &lt;br /&gt;
| level = &lt;br /&gt;
| service = quest&lt;br /&gt;
| goal = &lt;br /&gt;
| release = endwalker&lt;br /&gt;
| patch = 6.1&lt;br /&gt;
| voiceJP = &lt;br /&gt;
| voiceEN = &lt;br /&gt;
| voiceFR = &lt;br /&gt;
| voiceDE = &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--Do not remove the quests started/involved templates - they will display a header and results if quests related to this NPC are added in the future--&amp;gt;&lt;br /&gt;
{{Quests started}}&lt;br /&gt;
{{Quests involved}}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]] [[Category:Quest NPCs]] [[Category:Patch 6.1 NPCs]]&lt;/div&gt;</summary>
		<author><name>OnyxVindicator</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=House_Leveilleur_Butler&amp;diff=1263284</id>
		<title>House Leveilleur Butler</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=House_Leveilleur_Butler&amp;diff=1263284"/>
		<updated>2026-03-23T04:56:16Z</updated>

		<summary type="html">&lt;p&gt;OnyxVindicator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC infobox&lt;br /&gt;
| name = House Leveilleur Butler&lt;br /&gt;
| description = &lt;br /&gt;
| image = &lt;br /&gt;
| location = Old Sharlayan&lt;br /&gt;
| coordinates = 16,8&lt;br /&gt;
| dungeon = &lt;br /&gt;
| raid = &lt;br /&gt;
| trial = &lt;br /&gt;
| title = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| age = &lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Midlander&lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| profession = Butler&lt;br /&gt;
| birthplace = &lt;br /&gt;
| organization = &lt;br /&gt;
| relatives = &lt;br /&gt;
| level = &lt;br /&gt;
| aggression = &lt;br /&gt;
| service = quest&lt;br /&gt;
| goal = &lt;br /&gt;
| patch = 6.1&lt;br /&gt;
| release = endwalker&lt;br /&gt;
}} __NOTOC__&lt;br /&gt;
&amp;lt;!--Do not remove the quests started/involved templates - they will display a header and results if quests related to this NPC are added in the future--&amp;gt;&lt;br /&gt;
{{Quests started}}&lt;br /&gt;
{{Quests involved}}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;/div&gt;</summary>
		<author><name>OnyxVindicator</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Happy_Bunny_(NPC)&amp;diff=1263282</id>
		<title>Happy Bunny (NPC)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Happy_Bunny_(NPC)&amp;diff=1263282"/>
		<updated>2026-03-23T04:56:01Z</updated>

		<summary type="html">&lt;p&gt;OnyxVindicator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC infobox&lt;br /&gt;
| name = Happy Bunny&lt;br /&gt;
| description = &lt;br /&gt;
| image = &lt;br /&gt;
| location = Old Gridania&lt;br /&gt;
| coordinates = 10.1,9.1&lt;br /&gt;
| title = &lt;br /&gt;
| gender = &lt;br /&gt;
| age = &lt;br /&gt;
| race = Elementals&lt;br /&gt;
| clan = Happy Bunny&lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| profession = &lt;br /&gt;
| birthplace = &lt;br /&gt;
| organization = &lt;br /&gt;
| relatives = &lt;br /&gt;
| level = &lt;br /&gt;
| service = quest&lt;br /&gt;
| goal = &lt;br /&gt;
| release = endwalker&lt;br /&gt;
| patch = 6.1&lt;br /&gt;
| voiceJP = &lt;br /&gt;
| voiceEN = &lt;br /&gt;
| voiceFR = &lt;br /&gt;
| voiceDE = &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--Do not remove the quests started/involved templates - they will display a header and results if quests related to this NPC are added in the future--&amp;gt;&lt;br /&gt;
{{Quests started}}&lt;br /&gt;
{{Quests involved}}&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
{{NPC location table header}}&lt;br /&gt;
{{NPC location info|Old Gridania|10.2,9.4|-}}&lt;br /&gt;
{{NPC location info|Old Gridania|10.1,9.1|-}}&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]] [[Category:Quest NPCs]] [[Category:Patch 6.1 NPCs]]&lt;/div&gt;</summary>
		<author><name>OnyxVindicator</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Hippity,_Hoppity,_Happily&amp;diff=1263281</id>
		<title>Hippity, Hoppity, Happily</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Hippity,_Hoppity,_Happily&amp;diff=1263281"/>
		<updated>2026-03-23T04:55:53Z</updated>

		<summary type="html">&lt;p&gt;OnyxVindicator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Limited Time Event Ended&lt;br /&gt;
| startdate = April 13, 2022&lt;br /&gt;
| enddate = April 27, 2022&lt;br /&gt;
| description1 = &#039;&#039;See also&#039;&#039;: [[Hatching-tide (2022)]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quest infobox&lt;br /&gt;
| title = Hippity, Hoppity, Happily&lt;br /&gt;
| description = [[Jihli Aliapoh]] is simply dying to talk to an adventurer─preferably you─about eggs.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;※This quest is available for a limited time only.&lt;br /&gt;
| image = Hippity Hoppity Happily.png&lt;br /&gt;
| quest-giver = Jihli Aliapoh&lt;br /&gt;
| related-npcs = Aunillie; Bewildered Botanist; Bright-eyed Girl; Chicken; E-Sumi-Yan; Forest-loving Rabbit; Grass-stained Rabbit; Happy Bunny (NPC); Hatching-tide Helpmeet; Leih Aliapoh; Luciane; Nicoliaux; Nonotta; Pawlin; Protective Chicken; Refined Rabbit; Relaxed Rabbit; Serpent Patrolman; Tyoh Moui; Vorsaile Heuloix; Ywain&lt;br /&gt;
| location = Old Gridania&lt;br /&gt;
| location-x = 10.2&lt;br /&gt;
| location-y = 9.4&lt;br /&gt;
| type = side&lt;br /&gt;
| quest-line = Hatching-tide (2022)&lt;br /&gt;
| journal-section = Other Quests&lt;br /&gt;
| journal-category = Seasonal Events Quests&lt;br /&gt;
| journal-genre = Hatching-tide (2022)&lt;br /&gt;
| organization =&lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| level = 15&lt;br /&gt;
| req-quest =&lt;br /&gt;
| req-items = &lt;br /&gt;
| requirements = &lt;br /&gt;
| exp = 0&lt;br /&gt;
| gil = 697&lt;br /&gt;
| mettle = &lt;br /&gt;
| reward1 = 1 Hatching Bunny&lt;br /&gt;
| overridereward(1-10) = &lt;br /&gt;
| reward-opt(1-8) = &lt;br /&gt;
| overridereward-opt(1-8) = &lt;br /&gt;
| unlocks = ach Happy Hunting&lt;br /&gt;
| prev-quest = &lt;br /&gt;
| next-quest = &lt;br /&gt;
| patch = 6.1&lt;br /&gt;
| release = endwalker&lt;br /&gt;
| id-gt = 70126&lt;br /&gt;
| id-edb = ae1bcb9d922&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
* Speak with [[Nonotta]].&lt;br /&gt;
* Search for witnesses near the [[Greatloam Growery]].&lt;br /&gt;
* Search for witnesses in [[New Gridania]].&lt;br /&gt;
* Complete the [[FATE]] “[[Happiness Is a Warm Bunny]]” in the [[Central Shroud]].&lt;br /&gt;
* Speak with [[Jihli Aliapoh]].&lt;br /&gt;
* Speak with Nonotta.&lt;br /&gt;
* Speak with Jihli Aliapoh.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*Jihli Aliapoh is simply dying to talk to an adventurer─preferably you─about eggs.&lt;br /&gt;
**※This quest is available for a limited time only.&lt;br /&gt;
&lt;br /&gt;
*After wishing you a very happy Hatching–tide and sharing with you the details of her latest vision, Jihli Aliapoh wastes no time in enlisting your services to deal with a most pressing concern that threatens to interfere with this year&#039;s festivities. To wit, she would ask you to make haste to the Greatloam Growery and do what you can to procure eggs from Master Pawlin&#039;s flock of fine chickens─a task which has proved an unexpected challenge thus far. You set out for the farm in hopes of seeking out one Nonotta─a friend of Jihli&#039;s who will provide further enlightenment as to the task required of you.&lt;br /&gt;
**※Please note that you will be unable to complete this quest after the seasonal event has ended. For details, please check the Lodestone.&lt;br /&gt;
&lt;br /&gt;
*At the Greatloam Growery, a crestfallen Nonotta informs you that Master Pawlin&#039;s flock of fine birds has fled the farm along with the so-called “happy bunnies”─rabbit-like creatures of legend said to bring all who encounter them good fortune. At Jihli&#039;s dear friend&#039;s behest, you agree to search for the creatures, in the hopes that this year&#039;s Hatching–tide festivities might resemble those foretold.&lt;br /&gt;
&lt;br /&gt;
*Following the trail of your quarry, you learn that the rabbits and chickens ran off in the direction of New Gridania. You resolve to head there and see if there are any leads to be had.&lt;br /&gt;
&lt;br /&gt;
*Try as you might to track down the fugitive rabbits and chickens, they as yet elude your grasp─having fled this time out of the city and into the forest. Make for the Central Shroud and hunt down these rogue birds and bunnies, that the Hatching–tide festivities may yet be saved.&lt;br /&gt;
&lt;br /&gt;
*Putting your keen hunting skills to good use, you manage to round up the entire menagerie of runaway critters. With a sigh of relief, you resolve to make for the city and report to Jihli Aliapoh, who will no doubt be tickled pink to hear of your success.&lt;br /&gt;
&lt;br /&gt;
*Back in town, Jihli offers her profuse thanks for your efforts, further explaining that the chickens have settled down and appear ready and willing to offer their eggs to you in abundance. Hatching–tide can now go off without a hitch! Nonotta offers to finish decorating the eggs so that you and your newfound friends may take to the streets and distribute them just as Jihli envisioned in her dreams─and with any luck, bring good fortune to one and all in the process.&lt;br /&gt;
&lt;br /&gt;
*With assistance from newfound friends both feathered and floppy-eared, you have completed the task of handing out decorative eggs to a host of appreciative Gridanians. And isn&#039;t that what Hatching–tide is all about? Probably! Jihli Aliapoh will no doubt be overjoyed to hear of your contributions toward seeing that this year&#039;s Hatching–tide is another resounding success.&lt;br /&gt;
&lt;br /&gt;
*Jihli Aliapoh rejoices at your return, offering her profuse gratitude for your efforts in saving this year&#039;s Hatching–tide from the brink of disaster. Relieved that her dreams have once again brought smiles and joy to the denizens of Gridania, she presents you with a charming mammet fashioned to resemble the auspicious rabbits which you have grown to know and have mixed feelings about. You are now free to enjoy the Hatching–tide festivities to your heart&#039;s content, or continue to assist the Dreamers in giving the gift of eggs should you so desire.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
PLEASE READ BEFORE ADDING DIALOGUE!&lt;br /&gt;
Please use {{Dialogue}} to format the dialogue. See https://ffxiv.consolegameswiki.com/wiki/Template:Dialogue for documentation on how to use.&lt;br /&gt;
--&amp;gt;[[Category:Quests missing dialogue]]&lt;/div&gt;</summary>
		<author><name>OnyxVindicator</name></author>
	</entry>
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