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	<id>https://ffxiv.consolegameswiki.com/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Nick75</id>
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	<updated>2026-08-10T15:40:54Z</updated>
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	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Keeping_the_Ledger&amp;diff=1512894</id>
		<title>Keeping the Ledger</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Keeping_the_Ledger&amp;diff=1512894"/>
		<updated>2026-07-25T13:43:00Z</updated>

		<summary type="html">&lt;p&gt;Nick75: /* Dialogue */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Keeping the Ledger&lt;br /&gt;
| description = [[Mathye]] has the look of a man who has lost everything. &lt;br /&gt;
| image = &lt;br /&gt;
| quest-giver = Mathye&lt;br /&gt;
| related-npcs = Archombadin; Janchette; Leigh; Theomocent&lt;br /&gt;
| location = The Pillars&lt;br /&gt;
| location-x = 6.2&lt;br /&gt;
| location-y = 9.4&lt;br /&gt;
| type = side&lt;br /&gt;
| quest-line = Scholasticate Quests&lt;br /&gt;
| journal-section = Sidequests&lt;br /&gt;
| journal-category = Side Story Quests&lt;br /&gt;
| journal-genre = Scholasticate Quests&lt;br /&gt;
| sortkey = 1&lt;br /&gt;
| organization =&lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| level = 56&lt;br /&gt;
| req-quest = He Who Would Not Be Denied&lt;br /&gt;
| req-items = &lt;br /&gt;
| requirements = &lt;br /&gt;
| exp = 12870&lt;br /&gt;
| gil = 465&lt;br /&gt;
| mettle = &lt;br /&gt;
| reward(1-10) = &lt;br /&gt;
| overridereward(1-10) = &lt;br /&gt;
| reward-opt1 =  1 HQ Titanium Helm of Fending&lt;br /&gt;
| reward-opt2 =  1 HQ Titanium Mask of Maiming&lt;br /&gt;
| reward-opt3 =  1 HQ Titanium Headgear of Striking&lt;br /&gt;
| reward-opt4 =  1 HQ Titanium Headgear of Scouting&lt;br /&gt;
| reward-opt5 =  5 Allagan Silver Piece&lt;br /&gt;
| overridereward-opt(1-8) =&lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest =&lt;br /&gt;
| next-quest = Contradicting Convictions&lt;br /&gt;
| patch = 3.0&lt;br /&gt;
| release = heavensward&lt;br /&gt;
| id-gt = 67405&lt;br /&gt;
| id-edb = ea493af9616&lt;br /&gt;
}}&lt;br /&gt;
==Steps==&lt;br /&gt;
*Search for the &#039;&#039;Seventy-two Articles&#039;&#039; in [[the scholasticate]].&lt;br /&gt;
*Speak with the seminarians.&lt;br /&gt;
*Speak with [[Leigh]].&lt;br /&gt;
*Report to [[Mathye]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*Mathye has the look of a man who has lost everything.&lt;br /&gt;
&lt;br /&gt;
*Mathye received an order from the Saint Endalim Scholasticate, his most esteemed client, but has lost record of what they requested. All he can recall is they are missing a volume from the &#039;&#039;Seventy-two Articles of Halonic Polity&#039;&#039;. He asks that you go to the scholasticate and ask around to figure out which volume they require.&lt;br /&gt;
&lt;br /&gt;
*You arrive at the scholasticate and have a look around. You find a shelf listing volumes one through nine, but volumes four and six seem to be missing. Looking on another shelf you find volume six. You also notice volume ten laying on one of the tables. A young seminarian named Theomocent tells you he is studying volumes twelve and thirteen, while Archombadin tells you of his work with volume fourteen in a condescending tone. The student standing outside, Leigh, tells you he borrowed a volume from the scholasticate, but he has forgotten which one. After speaking with Janchette, however, you learn that Leigh has borrowed volume four but is too busy to study its contents. Report to Mathye and tell him what you have learned.&lt;br /&gt;
&lt;br /&gt;
*Your astute observations reveal that the scholasticate is lacking for volume eleven. Thanks to your keen eye, Mathye can go on to sell his wares another day.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
Select: It has to be volume eleven!&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
Mathye: Good day to you, {{alternatives|f=miss|m=sir}}. How may I help you? Oh, you wish to help &#039;&#039;me&#039;&#039;? Well, your timing couldn&#039;t be better. It would seem I have misplaced the record of sales for my most esteemed client: Saint Endalim&#039;s Scholasticate.&lt;br /&gt;
Mathye: Said client has requested another volume from the &#039;&#039;Seventy-two Articles of Halonic Polity&#039;&#039;. There are fourteen in total, and try as I might, I cannot recall which one they specified.&lt;br /&gt;
Mathye: Surely you can imagine how embarrassing it would be were I to ask them again myself, and they to learn the reason why. That&#039;s why I need you to go in my stead. No need for overt inquiries, mind. Just make small talk and surreptitiously examine the shelves to see what might be missing.&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
===Search for the &#039;&#039;Seventy-two Articles&#039;&#039; in the scholasticate===&lt;br /&gt;
-optional start&lt;br /&gt;
Mathye: The last thing I need is to tell clients I&#039;ve forgotten their order. Please go to the scholasticate and find out which volume is missing.&lt;br /&gt;
-optional end&lt;br /&gt;
System: You find a listing for volumes one through nine on the shelf. However, volumes four and six appear to be missing.&lt;br /&gt;
System: You find volume six on the shelf.&lt;br /&gt;
System: You find volume ten lying on the table.&lt;br /&gt;
&lt;br /&gt;
===Speak with the seminarians===&lt;br /&gt;
Theomocent: Oh, pardon me. The &#039;&#039;Seventy-two Articles&#039;&#039;? Why, yes, I&#039;ve been poring over volumes twelve and thirteen.&lt;br /&gt;
Theomocent: The subject matter is quite dense—hardly something that could be handled in a single sitting. If you have need, I could bear to part with them for a short while.&lt;br /&gt;
Theomocent: No? I see... In that case, I shall continue my studies.&lt;br /&gt;
-optional start&lt;br /&gt;
Theomocent: The subject matter of volumes twelve and thirteen is quite perplexing. But to become a clergyman requires diligence and great sacrifice.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Archombadin: Hah! A lowborn stumbles into the scholasticate and thinks {{alternatives|f=herself|m=himself}} qualified to study Orthodox doctrine. How droll.&lt;br /&gt;
Archombadin: Our facilities are reserved for those who have &#039;&#039;potential&#039;&#039;, like myself. I&#039;ll have you know that I&#039;m working through the final volume of the &#039;&#039;Seventy-two Articles&#039;&#039;.&lt;br /&gt;
Archombadin: A simpleton like you could spend a lifetime in study and fail to comprehend a single word, I expect. But don&#039;t let me dissuade you. Start with volume one and mull over the first few pages for a year or so.&lt;br /&gt;
-optional start&lt;br /&gt;
Archombadin: For the last time, I&#039;m reading through the &#039;&#039;fourteenth&#039;&#039; volume. You &#039;&#039;can&#039;&#039; count, can&#039;t you?&lt;br /&gt;
Archombadin: &amp;lt;sigh&amp;gt; I will never understand why they let you people in here.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Janchette: You are studying the &#039;&#039;Seventy-two Articles&#039;&#039; as well? &amp;lt;sigh&amp;gt; I suppose that makes one of us. I require volume four, but it has yet to be returned. It outlines the canon laws of the Ishgard Orthodoxy.&lt;br /&gt;
Janchette: In truth, these books are all rather dense, especially after the eleventh volume. You must memorize the teachings of the fourth to set a foundation for everything that follows.&lt;br /&gt;
Janchette: Leigh was the last to borrow it as far as I know, but he&#039;s been so busy of late. Something about helping children being bullied. If he is truly so busy, I wish he would at least return the book to us.&lt;br /&gt;
-optional start&lt;br /&gt;
Janchette: I believe Leigh still has the fourth volume. If I had known he would keep it for so long, I would have skipped ahead in my studies to pore over it.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Leigh===&lt;br /&gt;
Leigh: The &#039;&#039;Seventy-two Articles&#039;&#039;...? Ah, I do recall borrowing a volume—which one I cannot say. Would that I had time to read it.&lt;br /&gt;
Leigh: Truth be told, my so-called schoolmates have kept me rather preoccupied of late. Not a day goes by without them pulling some childish prank on my dear friend Theomocent. Well, they try at least. I do what I can to see their plans come to naught.&lt;br /&gt;
Leigh: &amp;lt;sigh&amp;gt; To know they will move on to become clergymen, or even prelates... We live in a truly unjust world.&lt;br /&gt;
-optional start&lt;br /&gt;
Leigh: Hm? Yes, I borrowed a volume of the &#039;&#039;Seventy-two Articles&#039;&#039;, though I cannot remember which.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Report to Mathye===&lt;br /&gt;
Mathye: Back from the scholasticate? Good. So, which volume are they missing?&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; I think it&#039;s volume one.&lt;br /&gt;
Mathye: Hmmm... No, I&#039;m fairly certain they have a copy of that volume.&lt;br /&gt;
System: You seem to have forgotten the missing volume number. Review your quest progression in the journal, then speak with Mathye again.&lt;br /&gt;
&amp;gt; It might be volume four.&lt;br /&gt;
Mathye: Hmmm... No, I&#039;m fairly certain they have a copy of that volume.&lt;br /&gt;
System: You seem to have forgotten the missing volume number. Review your quest progression in the journal, then speak with Mathye again.&lt;br /&gt;
&amp;gt; It could have been volume six.&lt;br /&gt;
Mathye: Hmmm... No, I&#039;m fairly certain they have a copy of that volume.&lt;br /&gt;
System: You seem to have forgotten the missing volume number. Review your quest progression in the journal, then speak with Mathye again.&lt;br /&gt;
&amp;gt; I&#039;m positive it&#039;s volume eight.&lt;br /&gt;
Mathye: Hmmm... No, I&#039;m fairly certain they have a copy of that volume.&lt;br /&gt;
System: You seem to have forgotten the missing volume number. Review your quest progression in the journal, then speak with Mathye again.&lt;br /&gt;
&amp;gt; It has to be volume eleven! (correct answer)&lt;br /&gt;
&amp;gt; Volume thirteen is the one you need.&lt;br /&gt;
Mathye: Hmmm... No, I&#039;m fairly certain they have a copy of that volume.&lt;br /&gt;
System: You seem to have forgotten the missing volume number. Review your quest progression in the journal, then speak with Mathye again.&lt;br /&gt;
&amp;gt; I didn&#039;t see volume fourteen anywhere.&lt;br /&gt;
Mathye: Hmmm... No, I&#039;m fairly certain they have a copy of that volume.&lt;br /&gt;
System: You seem to have forgotten the missing volume number. Review your quest progression in the journal, then speak with Mathye again.&lt;br /&gt;
---&lt;br /&gt;
Mathye: Ah, volume eleven! Yes, that&#039;s it, I remember now! Phew, my business and reputation are safe thanks to you.&lt;br /&gt;
Mathye: As I&#039;m sure you can imagine, falling out of their good graces would bode ill for business. The scholasticate is the cornerstone of education within the church, and all members of the clergy must pass through its doors.&lt;br /&gt;
Mathye: With but a word from the headmistress I could lose everything I own, or worse...&lt;br /&gt;
Mathye: But thanks to you, {{alternatives|f=my dear madam|m=my good sir}}, my business is safe. You&#039;ve helped me more than you&#039;ll ever know.&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;/div&gt;</summary>
		<author><name>Nick75</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Hero_in_the_Making&amp;diff=1508987</id>
		<title>A Hero in the Making</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Hero_in_the_Making&amp;diff=1508987"/>
		<updated>2026-07-22T17:21:16Z</updated>

		<summary type="html">&lt;p&gt;Nick75: /* Dialogue */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = A Hero in the Making&lt;br /&gt;
| image = A Hero in the Making Image.png&lt;br /&gt;
| description = [[Minfilia Warde|Minfilia]] is wearing a wry smile. Might it have something to do with your newfound fame?&lt;br /&gt;
| quest-giver = Minfilia Warde&lt;br /&gt;
| related-npcs = Alisaie; Alphinaud; Flame Officer; Kan-E-Senna; Merlwyb; Nanamo Ul Namo; Raubahn; Serpent Officer; Storm Officer; Tataru; Zanthael&lt;br /&gt;
| location = The Waking Sands&lt;br /&gt;
| location-x = 6.9&lt;br /&gt;
| location-y = 6.1&lt;br /&gt;
| type = main scenario&lt;br /&gt;
| quest-line = Seventh Umbral Era Main Scenario Quests&lt;br /&gt;
| journal-section = Main Scenario&lt;br /&gt;
| journal-category = Seventh Umbral Era Main Scenario Quests&lt;br /&gt;
| journal-genre = &lt;br /&gt;
| sortkey = 106&lt;br /&gt;
| level = 20&lt;br /&gt;
| req-items = &lt;br /&gt;
| exp = 6960&lt;br /&gt;
| gil = 968&lt;br /&gt;
| prev-quest = Lord of the Inferno&lt;br /&gt;
| next-quest = The Company You Keep (Twin Adder), The Company You Keep (Maelstrom), The Company You Keep (Immortal Flames)&lt;br /&gt;
| patch = 2.0&lt;br /&gt;
| release = A Realm Reborn&lt;br /&gt;
| id-edb = c90b420ef47&lt;br /&gt;
| id-gt = 66047&lt;br /&gt;
| msq-index = 40&lt;br /&gt;
}} &lt;br /&gt;
==Walkthrough==&lt;br /&gt;
Your choice of [[Grand Company]] does not affect your power in any way, the differences in rewards are strictly cosmetic, and it has very little impact on the main story, so feel free to choose the Grand Company that appeals to you the most based on aesthetics, story, role play, etc. It is also not a permanent decision and can be changed later.&lt;br /&gt;
&lt;br /&gt;
You do not have to choose the Grand Company from your starting [[city]], however, your starting city does determine where you appear when using the [[World Visit System]] or [[Data Center Travel]], so that may also be a consideration.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[Tataru]].&lt;br /&gt;
*Attend the remembrance service at [[Mih Khetto&#039;s Amphitheatre]] in [[Gridania]].&lt;br /&gt;
*Attend the remembrance service at [[the Royal Promenade]] in [[Ul&#039;dah]].&lt;br /&gt;
*Attend the remembrance service at [[the Stateroom]] in [[Limsa Lominsa]].&lt;br /&gt;
*Report to [[Minfilia]] at [[the Waking Sands]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Minfilia is wearing a wry smile. Might it have something to do with your newfound fame?&lt;br /&gt;
&lt;br /&gt;
* It would seem your recent exploits have garnered the attention of all three of the Grand Companies of Eorzea. Now each one is intent upon adding you to its ranks, going so far as to send a representative to the Waking Sands to court you. Though Minfilia does not seem best pleased by this turn of events, she concedes that joining a Grand Company would yield certain benefits. But which one will you choose? That you might make an informed decision, she suggests that you attend the forthcoming remembrance services and listen to each Grand Company leader&#039;s address. Tataru will be able to furnish you with the particulars.&lt;br /&gt;
&lt;br /&gt;
* Tataru has apprised you as to where the remembrance services are due to be held. Visit Mih Khetto&#039;s Amphitheatre in Gridania, the Royal Promenade in Ul&#039;dah, and finally the Stateroom in Limsa Lominsa, and hear what the Grand Company leaders have to say.&lt;br /&gt;
&lt;br /&gt;
* You have now attended all three of the remembrance services. Based on the words of the Grand Company leaders and the traveling twins, Alphinaud and Alisaie, it would appear that each of Eorzea&#039;s city–states is beset with problems. Clearly, all three would benefit from your aid, but which of them deserves it most? Make your way back to the Waking Sands, and share your thoughts with Minfilia.&lt;br /&gt;
&lt;br /&gt;
* Minfilia confirms that all three city–states are sorely in need of assistance, and laments the fact that there is only one of you. A difficult choice awaits. Weigh your decision well, and give your answer to the officer of the Grand Company you would join. &lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
-cutscene start&lt;br /&gt;
 &#039;&#039;&#039;Minfilia Warde@Minfilia:&#039;&#039;&#039; Until not so very long ago, you were but one of the many adventurers seeking to make their way in Eorzea.&lt;br /&gt;
 &#039;&#039;&#039;Minfilia Warde@Minfilia:&#039;&#039;&#039; But for your character and courage, you were raised to the esteemed post of envoy. Thereafter, you traveled the realm, aiding those in need without thought of reward, confirming to {{alternatives|uldah=Thancred|gridania=Yda and Papalymo|limsa=Y&#039;shtola}} that the Scions would benefit from your aid. And no sooner had you joined us than you personally bested the primal Ifrit.&lt;br /&gt;
 &#039;&#039;&#039;Minfilia Warde@Minfilia:&#039;&#039;&#039; You have achieved a great deal in a short time, and won fame in so doing. Alas, fame does not come without a price, as you will soon discover.&lt;br /&gt;
 &#039;&#039;&#039;Minfilia Warde@Minfilia:&#039;&#039;&#039; We have guests, [Forename]─or rather...&#039;&#039;you&#039;&#039; have guests.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;x@???:&#039;&#039;&#039; Beg pardons!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Flame Officer:&#039;&#039;&#039; Ahhh, Lady Minfilia. Radiant as always!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Serpent Officer:&#039;&#039;&#039; I am given to understand that the Scions of the Seventh Dawn have but recently welcomed a new hero into their midst! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Storm Officer:&#039;&#039;&#039; I am here on behalf of the Maelstrom, Grand Company of Limsa Lominsa, to offer said hero a place of honor within our ranks!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minfilia Warde@Minfilia:&#039;&#039;&#039; As you can see, [Forename], your recent exploits have garnered you the attentions of the Grand Companies of Eorzea.&lt;br /&gt;
 &#039;&#039;&#039;Minfilia Warde@Minfilia:&#039;&#039;&#039; Each organization would have Ifrit&#039;s bane for its own. To this end, all three have sent officers to &#039;&#039;court&#039;&#039; you.&lt;br /&gt;
 &#039;&#039;&#039;Minfilia Warde@Minfilia:&#039;&#039;&#039; They would not ordinarily go to such lengths to enlist a new recruit. That they &#039;&#039;have&#039;&#039; is evidence of their high regard for you.&lt;br /&gt;
 &#039;&#039;&#039;Minfilia Warde@Minfilia:&#039;&#039;&#039; I find myself wondering how word of [Forename]&#039;s deeds spread so quickly. That the Immortal Flames should know of {{alternatives|f=her|m=his}} triumph is to be expected...but what of the &#039;&#039;other&#039;&#039; Grand Companies?&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Tataru:&#039;&#039;&#039; Eep!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Serpent Officer:&#039;&#039;&#039; Your reputation precedes you, {{alternatives|f=Mistress|m=Master}} [Surname]! &#039;Tis no ordinary {{alternatives|f=woman|m=man}} who can face a primal and emerge the victor!&lt;br /&gt;
&lt;br /&gt;
&amp;gt; If started in Gridania&lt;br /&gt;
 &#039;&#039;&#039;Serpent Officer:&#039;&#039;&#039; And imagine our pride when we learned that you began your journey as an adventurer in our own Gridania! Know that the people hold you in high esteem, and that you will always be welcome among us.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Serpent Officer:&#039;&#039;&#039; The Order of the Twin Adder has need of valiant women such as you. Join your strength to ours, friend, and together let us ensure that peace ever reigns over the Twelveswood!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Flame Officer:&#039;&#039;&#039; What a pleasure it is to finally meet you, {{alternatives|f=Mistress|m=Master}} [Surname]! My comrades speak of you in the most glowing terms!&lt;br /&gt;
&lt;br /&gt;
&amp;gt; If started in Ul&#039;dah&lt;br /&gt;
 &#039;&#039;&#039;Flame Officer:&#039;&#039;&#039; Why, even before you aided us against the Amalj&#039;aa and their dread primal, yours was already a respected name in Ul&#039;dah. Our people know you and love you well.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Flame Officer:&#039;&#039;&#039; A {{alternatives|f=woman|m=man}} of your talent belongs with the Immortal Flames. Join your strength to ours, friend, and together let us secure a prosperous future for Ul&#039;dah!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Storm Officer:&#039;&#039;&#039; The Admiral was not exaggerating when she said you have the look of a hero! Full often does she speak of you, friend.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; If started in Limsa Lominsa&lt;br /&gt;
 &#039;&#039;&#039;Storm Officer:&#039;&#039;&#039; As do many others in Limsa. Long before the rest of Eorzea took note, your name was well known to us, owing to your valorous deeds on behalf of our citizens.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Storm Officer:&#039;&#039;&#039; It is only natural that we should want you for the Maelstrom. Join your strength to ours, and together let us see the grand vessel of Limsa Lominsa to the shores of glory!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;x@Grand Company Officers:&#039;&#039;&#039; Lady Minfilia!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minfilia Warde@Minfilia:&#039;&#039;&#039; &amp;lt;sigh&amp;gt; Very well...&lt;br /&gt;
 &#039;&#039;&#039;Minfilia Warde@Minfilia:&#039;&#039;&#039; Though I am quite sure you need no reminding, mayhap a brief summary of the situation would help to clarify your thoughts on this matter. As you know, the Grand Companies are all-encompassing organizations empowered to call upon the martial, economic, and technological resources of their respective city-states in times of strife.&lt;br /&gt;
 &#039;&#039;&#039;Minfilia Warde@Minfilia:&#039;&#039;&#039; There are presently three such organizations in Eorzea: the Maelstrom of Limsa Lominsa, the Order of the Twin Adder of Gridania, and the Immortal Flames of Ul&#039;dah.&lt;br /&gt;
 &#039;&#039;&#039;Minfilia Warde@Minfilia:&#039;&#039;&#039; Serving a Grand Company means serving the nation to which it belongs. You will be charged with its defense, and tasked with advancing its cause.&lt;br /&gt;
 &#039;&#039;&#039;Minfilia Warde@Minfilia:&#039;&#039;&#039; In return for your faithful service, you will be furnished with various rewards, some of which may well prove useful to you in your other endeavors.&lt;br /&gt;
 &#039;&#039;&#039;Minfilia Warde@Minfilia:&#039;&#039;&#039; If you are agonizing over which of the Grand Companies best deserves your loyalty, be at ease─the commitment you make this day need not be permanent. Should you wish to shift your allegiance at a later date, you are entitled to do so. And yet...I concede that it is no small choice you face...&lt;br /&gt;
 &#039;&#039;&#039;Minfilia Warde@Minfilia:&#039;&#039;&#039; Ah! A thought occurs to me! You will, of course, recall that the three city-states are planning to hold remembrance services.&lt;br /&gt;
 &#039;&#039;&#039;Minfilia Warde@Minfilia:&#039;&#039;&#039; Well, as part of the proceedings, I am given to understand that the leader of each Grand Company will deliver an address.&lt;br /&gt;
 &#039;&#039;&#039;Minfilia Warde@Minfilia:&#039;&#039;&#039; Hearing these addresses ought to help you make an informed decision. What say you, my dear officers?&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Serpent Officer:&#039;&#039;&#039; A fine suggestion!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Flame Officer:&#039;&#039;&#039; You are as wise as you are beautiful, my lady!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Storm Officer:&#039;&#039;&#039; Very well! Let [Forename] hear our leaders speak, then return here with {{alternatives|f=her|m=his}} decision.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;x@Grand Company Officers:&#039;&#039;&#039; We eagerly await your answer!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minfilia Warde@Minfilia:&#039;&#039;&#039; I know full well that adventurers are by their nature a liberty-loving breed, and not best suited to the discipline of military service, but I strongly urge you to join a Grand Company nonetheless. While the promise of reward is enticing in itself, it is not the only benefit.&lt;br /&gt;
 &#039;&#039;&#039;Minfilia Warde@Minfilia:&#039;&#039;&#039; You are possessed of great power, [Forename], and with it you are capable of doing untold good. Yet know that great power is wont to attract attention─not all of it friendly.&lt;br /&gt;
 &#039;&#039;&#039;Minfilia Warde@Minfilia:&#039;&#039;&#039; There will be those who wish you ill, and you must needs be on the lookout for them. Yet however vigilant you are, you are but one {{alternatives|f=woman|m=man}}. In the midst of a Grand Company, however, you will be one {{alternatives|f=woman|m=man}} amongst many─a friend amongst friends. Your achievements will be shared, and so will the danger. I can think of no better arrangement.&lt;br /&gt;
 &#039;&#039;&#039;Minfilia Warde@Minfilia:&#039;&#039;&#039; Of course, joining one organization need not mean leaving another. I hope that we can continue to rely upon your aid─the Twelve know that we will have need of it in the days ahead.&lt;br /&gt;
 &#039;&#039;&#039;Minfilia Warde@Minfilia:&#039;&#039;&#039; The Grand Companies seek to protect their own nations. We Scions, on the other hand, seek to preserve the future of Eorzea as a whole. Similar, yet not quite the same.&lt;br /&gt;
 &#039;&#039;&#039;Minfilia Warde@Minfilia:&#039;&#039;&#039; Now then, I expect that you will be afield more often in the future.&lt;br /&gt;
 &#039;&#039;&#039;Minfilia Warde@Minfilia:&#039;&#039;&#039; As such, I would have you carry this linkpearl with you at all times. It will allow us to stay in touch regardless of location.&lt;br /&gt;
 &#039;&#039;&#039;Minfilia Warde@Minfilia:&#039;&#039;&#039; Eorzea is changing, [Forename], and you have the power to help shape it anew.&lt;br /&gt;
 &#039;&#039;&#039;Minfilia Warde@Minfilia:&#039;&#039;&#039; None can say what the morrow will bring, but so long as we believe in ourselves, there is naught we cannot achieve.&lt;br /&gt;
 &#039;&#039;&#039;Minfilia Warde@Minfilia:&#039;&#039;&#039; Now, it is time you made ready for your journey. Before you depart, be sure to speak to Tataru. She will apprise you as to where and when the remembrance services are due to take place.&lt;br /&gt;
&lt;br /&gt;
-quest accepted&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Optional Dialogue in the Solar===&lt;br /&gt;
-optional start&lt;br /&gt;
 &#039;&#039;&#039;Serpent Officer:&#039;&#039;&#039; The Elder Seedseer speaks only truth, and her words have the power to touch the soul. At the sound of her voice, all fall silent and attend her.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Flame Officer:&#039;&#039;&#039; The Flame General is a passionate man, and his words never fail to light a fire in the belly of those who listen. I am sure you will be no exception!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Storm Officer:&#039;&#039;&#039; When the Admiral speaks, even pirates listen, and that is no small thing. She is a born leader─the kind one would gladly follow to the seventh hell!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Optional Dialogue in the Waking Sands===&lt;br /&gt;
-optional start&lt;br /&gt;
 &#039;&#039;&#039;Yda:&#039;&#039;&#039; Speeches? Oh, yes, I &#039;&#039;love&#039;&#039; them. There&#039;s nothing like a good exposition when you&#039;re having trouble sleeping!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Papalymo:&#039;&#039;&#039; Five years ago, the three Grand Companies joined as one and fought the Garlean Empire at the Carteneau Flats.&lt;br /&gt;
 &#039;&#039;&#039;Papalymo:&#039;&#039;&#039; And now, for the first time, the people will gather to remember those who fell in the battle.&lt;br /&gt;
 &#039;&#039;&#039;Papalymo:&#039;&#039;&#039; That being said, no one has any clear memory of what transpired that fateful day—not even the leaders of each nation.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Una Tayuun:&#039;&#039;&#039; &amp;lt;crunch&amp;gt; &amp;lt;crunch&amp;gt; ...&amp;lt;br&amp;gt;&amp;lt;crunch&amp;gt; &amp;lt;crunch&amp;gt; ...Oh, hello again, {{alternatives|f=lassie|m=laddie}}! Meet Percevains—we was thick as thieves in the old days. Least, I think we was.&lt;br /&gt;
 &#039;&#039;&#039;Una Tayuun:&#039;&#039;&#039; ...Or it might&#039;ve been that he was a right creepy bastard, an&#039; I did me best t&#039; avoid him. Still, we was both members o&#039; the old order, so either way we&#039;re in this together, eh?&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Thancred:&#039;&#039;&#039; You&#039;ve put us all to shame with your recent performance in the field. If I&#039;m to keep up, I daresay I&#039;ll need bigger knives!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Brendt:&#039;&#039;&#039; Everythin&#039; looks to be in order. Right—on to the next customer...&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Aulie:&#039;&#039;&#039; I must confess, I do rather miss that obnoxious Miqo&#039;te&#039;s company.&lt;br /&gt;
 &#039;&#039;&#039;Aulie:&#039;&#039;&#039;  A&#039;aba is taking part in a joint operation with the Immortal Flames. I imagine he&#039;s having the time of his life right now.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Arenvald:&#039;&#039;&#039; An experienced warrior like A&#039;aba won&#039;t die so easily. He&#039;s strong, fast, cunning... Aye, he&#039;ll come back safe.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Y&#039;shtola:&#039;&#039;&#039; I have heard word of your deeds. I am sparing in my praise, so know that you have truly impressed me.&lt;br /&gt;
 &#039;&#039;&#039;Y&#039;shtola:&#039;&#039;&#039; Be that as it may, it is fortunate that Thancred arrived when he did. Had he been but a moment later, I shudder to think what may have transpired.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Urianger:&#039;&#039;&#039; The destruction that visitied this land cannot be attributed to the forces of the Empire alone.&lt;br /&gt;
 &#039;&#039;&#039;Urianger:&#039;&#039;&#039; Wyrm of midnight, of breath infernal. For some, a legend made flesh; for others, an insidious symbol of memory lost.&lt;br /&gt;
 &#039;&#039;&#039;Urianger:&#039;&#039;&#039; We grasp but a piece of this puzzle. Much and more must we question and contemplate ere the fallen moon revealeth its myriad secrets.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speaking with Tataru===&lt;br /&gt;
 &#039;&#039;&#039;Tataru:&#039;&#039;&#039; I, um... I&#039;m sorry about all the attention you&#039;re getting, [Forename]... I might have sung your praises a little too loudly...and often...to a few too many people. Ahem. Next time, I&#039;ll be sure to hold my tongue─literally, if necessary.&lt;br /&gt;
 &#039;&#039;&#039;Tataru:&#039;&#039;&#039; Anyway, I expect you want to know where and when the remembrance services are taking place?&lt;br /&gt;
 &#039;&#039;&#039;Tataru:&#039;&#039;&#039; If all goes to plan, Gridania&#039;s Grand Company, the Order of the Twin Adder, will hold the first of the three services, and Elder Seedseer Kan-E-Senna will deliver her address at Mih Khetto&#039;s Amphitheatre.&lt;br /&gt;
 &#039;&#039;&#039;Tataru:&#039;&#039;&#039; I should probably mention at this point that due to the organizational challenges involved in assembling all of the involved parties, it&#039;s possible that the order of the services might change... Still, there&#039;s not much we can do about that, so make Gridania your first port of call.&lt;br /&gt;
 &#039;&#039;&#039;Tataru:&#039;&#039;&#039; Next, you&#039;ll need to go to Ul&#039;dah, where Flame General Raubahn Aldynn will be addressing the masses at the Royal Promenade. Oh, and it&#039;s rumored there&#039;s to be a special guest! How exciting.&lt;br /&gt;
 &#039;&#039;&#039;Tataru:&#039;&#039;&#039; Last but not least, you must make your way to the Stateroom in Limsa Lominsa, where Maelstrom Chief Admiral Merlwyb Bloefhiswyn will be giving her address.&lt;br /&gt;
 &#039;&#039;&#039;Tataru:&#039;&#039;&#039; The room is accessible via the Admiral&#039;s Lift. Identify yourself to the sentry, Zanthael, and he will admit you. Got all that?&lt;br /&gt;
 &#039;&#039;&#039;Tataru:&#039;&#039;&#039; Well, off you go, then. I hope you find the remembrance services suitably educational! I suggest visiting the city-states in my prescribed order, though with your record of &#039;&#039;impeccable&#039;&#039; timing and luck, the schedule may well change in favor of your preferred travel plans. Farewell!&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
 &#039;&#039;&#039;Tataru:&#039;&#039;&#039; Some people let fame swell their heads, but I believe that your will remain in proportion &#039;&#039;and&#039;&#039; firmly attached to your body!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===The remembrance service at Mih Khetto&#039;s Ampitheatre in Gridania===&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;x@Person 1 in the Crowd (no text):&#039;&#039;&#039; I lost my son to the Calamity. &lt;br /&gt;
 &#039;&#039;&#039;x@Person 2 in the Crowd (no text):&#039;&#039;&#039; The three Seedseers are all together! &lt;br /&gt;
 &#039;&#039;&#039;x@Person 3 in the Crowd (no text):&#039;&#039;&#039; Some say you couldn&#039;t take a step without stumbling over a body. &lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Kan-E-Senna:&#039;&#039;&#039; Our forebears were once strangers in the Twelveswood. &lt;br /&gt;
 &#039;&#039;&#039;Kan-E-Senna:&#039;&#039;&#039; Fearful of the greenwrath, they hid themselves in the dark recesses of the earth. Yet they dreamed of basking in the dappled sunlight of the forest. &lt;br /&gt;
 &#039;&#039;&#039;Kan-E-Senna:&#039;&#039;&#039; Through great effort, they proved their worth to the elementals, and were granted a place beneath the boughs. So it was that Gridania was born, some five centuries ago. &lt;br /&gt;
 &#039;&#039;&#039;Kan-E-Senna:&#039;&#039;&#039; Working hand in hand, the Hyur and the Elezen settlers sowed the seeds of our civilization. And soon they were joined by folk of all races. &lt;br /&gt;
 &#039;&#039;&#039;Kan-E-Senna:&#039;&#039;&#039; So nourished by the waters of unity and blessed by the light of the Matron, Gridania flourished into the great nation it is today. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud Leveilleur@Self-assured Youth:&#039;&#039;&#039; Do you see the Gridanian standard? There, hanging behind the Elder Seedseer. &lt;br /&gt;
 &#039;&#039;&#039;Alphinaud Leveilleur@Self-assured Youth:&#039;&#039;&#039; The entwined serpents represent the unity between Hyur and Elezen. An elegant symbol, do you not agree? &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Kan-E-Senna:&#039;&#039;&#039; In accordance with the will of the elementals, we have embraced a life of peace. Alas, our neighbors have not always sought the same for themselves─nor for us. &lt;br /&gt;
 &#039;&#039;&#039;Kan-E-Senna:&#039;&#039;&#039; Though we Gridanians have no love for war, we have still less for those who would threaten our way of life. Ever have we fought to protect the sanctity of the Twelveswood. &lt;br /&gt;
 &#039;&#039;&#039;Kan-E-Senna:&#039;&#039;&#039; When the Garlean Empire brought its war of conquest to Eorzea, we rallied under the noble standard of the Twin Adder, that we might push back the encroaching darkness. &lt;br /&gt;
 &#039;&#039;&#039;Kan-E-Senna:&#039;&#039;&#039; And it was we who prepared the ground for the reformation of the Eorzean Alliance, that all the peoples of this realm might stand united against the common threat. &lt;br /&gt;
 &#039;&#039;&#039;Kan-E-Senna:&#039;&#039;&#039; Five years ago, the Alliance met the armies of the Empire upon the fields of Carteneau. &lt;br /&gt;
 &#039;&#039;&#039;Kan-E-Senna:&#039;&#039;&#039; It would prove the bloodiest battle in recent memory. Countless Gridanian lives were lost. &lt;br /&gt;
 &#039;&#039;&#039;Kan-E-Senna:&#039;&#039;&#039; As supreme commander of the Order of the Twin Adder, ever shall I bear the weight of our people&#039;s sacrifice. &lt;br /&gt;
 &#039;&#039;&#039;Kan-E-Senna:&#039;&#039;&#039; Alas, their loss was not the only tragedy to befall us that day, for soon came the Calamity. &lt;br /&gt;
 &#039;&#039;&#039;Kan-E-Senna:&#039;&#039;&#039; The scars borne by our forest are a constant reminder of its violence. Our lives have been irrevocably changed, each waking hour a struggle to survive. &lt;br /&gt;
 &#039;&#039;&#039;Kan-E-Senna:&#039;&#039;&#039; Driven to desperation, some among us have strayed from the path of righteousness, resorting to banditry, poaching, and other unconscionable deeds. &lt;br /&gt;
 &#039;&#039;&#039;Kan-E-Senna:&#039;&#039;&#039; To compound our woes, the Ixal have returned in force, emboldened by our suffering. They test our defenses nigh without cease, and prey upon the vulnerable. &lt;br /&gt;
 &#039;&#039;&#039;Kan-E-Senna:&#039;&#039;&#039; So beleaguered from within and without, it is of little wonder that our unity now falters. Dark times are upon us.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;x@Person 1 in the Crowd (no text):&#039;&#039;&#039; Time was, a man could walk the highroads without fear. &lt;br /&gt;
 &#039;&#039;&#039;x@Person 2 in the Crowd (no text):&#039;&#039;&#039; A pox on the bloody Ixal! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Kan-E-Senna:&#039;&#039;&#039; On this day, five years ago, countless Eorzeans laid down their lives that we might behold another dawn. Please join with me in honoring their memory. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alisaie Leveilleur@Cynical Girl:&#039;&#039;&#039; And how do you propose to honor the memory of those you cannot remember, pray tell? &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Kan-E-Senna:&#039;&#039;&#039; The destruction wrought by the Calamity was indiscriminate─it dealt death to Eorzean and Garlean alike. &lt;br /&gt;
 &#039;&#039;&#039;Kan-E-Senna:&#039;&#039;&#039; Yet while we have labored to rebuild our homes─to rebuild our lives─the Empire has set about raising steel fortresses here in the Twelveswood. &lt;br /&gt;
 &#039;&#039;&#039;Kan-E-Senna:&#039;&#039;&#039; Let none be mistaken─the Garleans remain the greatest threat to our survival. If we are to stand against them, we must remember what it is to be united. &lt;br /&gt;
 &#039;&#039;&#039;Kan-E-Senna:&#039;&#039;&#039; Our many troubles blind us to the woes of our fellow man. Thence is harmony lost. Yet harmony is the founding principle of Gridania.  &lt;br /&gt;
 &#039;&#039;&#039;Kan-E-Senna:&#039;&#039;&#039; We are gathered here to honor the fallen. &lt;br /&gt;
 &#039;&#039;&#039;Kan-E-Senna:&#039;&#039;&#039; Let them be honored not only in word and thought, but through concerted action! &lt;br /&gt;
 &#039;&#039;&#039;Kan-E-Senna:&#039;&#039;&#039; I bid you join hands with me once more beneath the Twin Adder standard! &lt;br /&gt;
 &#039;&#039;&#039;Kan-E-Senna:&#039;&#039;&#039; And together, let us heal the forest&#039;s wounds, that our progeny might live in harmony beneath these ancient boughs. For serenity, purity, and sanctity! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;x@Person 1 in the Crowd (no text):&#039;&#039;&#039; We must think of the children! &lt;br /&gt;
 &#039;&#039;&#039;x@Person 2 in the Crowd (no text):&#039;&#039;&#039; Wood&#039;s will be done! &lt;br /&gt;
 &#039;&#039;&#039;x@Person 3 in the Crowd (no text):&#039;&#039;&#039; It&#039;s up to us to protect the forest. &lt;br /&gt;
 &#039;&#039;&#039;x@Person 4 in the Crowd (no text):&#039;&#039;&#039; For the elementals! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; If you&#039;ll permit me. Alphinaud. &lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; ...And my sister, Alisaie, at your service. &lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; I saw at a glance that you were a fellow traveler. &lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; You might call us students of history, sampling the realm&#039;s remembrances in pursuit of...enlightenment. &lt;br /&gt;
-cutscene end&lt;br /&gt;
-cutscene start&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; The Gridanians are unfortunate enough to have to contend with two beast tribes. &lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; The Ixal are unquestionably the more troublesome, being of a naturally warlike disposition, and wont to summon their bloodthirsty primal, Garuda. &lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; The sylphs, by contrast, are peaceful in nature, being mischievous rather than malevolent, and have long been on friendly terms with the Gridanians─until recently, at least. Alas, they have grown aloof, a change observed at roughly the time they summoned the primal Ramuh. &lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; The Gridanians have no love for war, and they consider open conflict a last resort. &lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; Though they clash with the Ixal ever more regularly, you may be assured that they do so in self-defense. As for the sylphs...they are as yet bound by a peace treaty, though one wonders how long it will be before it is broken. &lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; The Twelveswood was grievously wounded during the Calamity, leaving Gridania vulnerable to attack. The people are hopeful that restoring the wood─and thereby the power of the elementals─will put an end to their woes. Yet how long will that take? &#039;&#039;Centuries&#039;&#039;, I&#039;d wager. &lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; Meanwhile, the Ixal will continue their incursions, spurred on by Garuda and her insatiable appetite for destruction. &lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; Whether the Gridanians like it or not, sooner or later it will come to all-out war. And when it does, the Order of the Twin Adder will need all the help it can muster. &lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; ...How valuable might the aid of a capable adventurer prove to them then? &lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; Well, perhaps we will find out─if the Elder Seedseer&#039;s words fell on fertile ground... &lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===The remembrance service at the Royal Promenade in Ul&#039;dah===&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;x@Person 1 in the Crowd (no text):&#039;&#039;&#039; Behold, &#039;tis the sultana Nanamo herself!&lt;br /&gt;
 &#039;&#039;&#039;x@Person 2 in the Crowd (no text):&#039;&#039;&#039; And General Raubahn as well!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Raubahn:&#039;&#039;&#039; Hark you, souls of flame, drawn to the bosom of the desert, where the fire burns brightest and shall rage forevermore!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;x@Person 1 in the Crowd (no text):&#039;&#039;&#039; Hoorah! Raubahn!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Raubahn:&#039;&#039;&#039; Where since antiquity, under the sage and judicious rule of the Ul Dynasty, we have wrought sand into gold!&lt;br /&gt;
 &#039;&#039;&#039;Raubahn:&#039;&#039;&#039; Where by the Grace and Glory of Nald&#039;thal have our brave sons and daughters flourished and prospered─I speak of Ul&#039;dah!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; There, at the Flame General&#039;s back flies the Grand Company&#039;s standard.&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; Note the sigil. The golden scales of order balance the jewel of prosperity with the flame of might.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Raubahn:&#039;&#039;&#039; Great and many are the gifts our nation has given the realm.&lt;br /&gt;
 &#039;&#039;&#039;Raubahn:&#039;&#039;&#039; In Eorzea&#039;s darkest hour, on the killing fields of Carteneau, none spent more in blood and gold than we.&lt;br /&gt;
 &#039;&#039;&#039;Raubahn:&#039;&#039;&#039; Thus was the VIIth Imperial Legion laid low!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; So &#039;&#039;that&#039;s&#039;&#039; how it happened! How soon history forgets.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Raubahn:&#039;&#039;&#039; Yet many left our gates, never to return.&lt;br /&gt;
 &#039;&#039;&#039;Raubahn:&#039;&#039;&#039; Let us pray for our absent brothers and sisters, that they might know happiness in the great beyond, as Thal&#039;s honored guests.&lt;br /&gt;
 &#039;&#039;&#039;Raubahn:&#039;&#039;&#039;&#039; If the fates were fair, the price we paid that day would have bought us victory. Alas, they are not.&lt;br /&gt;
 &#039;&#039;&#039;Raubahn:&#039;&#039;&#039; And now, but five years into this Seventh Umbral Era, the spirit of sacrifice which granted us our strength is all but dead.&lt;br /&gt;
 &#039;&#039;&#039;Raubahn:&#039;&#039;&#039; Look around you. What do you see? A people divided, downtrodden and enthralled!&lt;br /&gt;
 &#039;&#039;&#039;Raubahn:&#039;&#039;&#039; Where are the merciful alms of the rich? Where is the just steel of the righteous?&lt;br /&gt;
 &#039;&#039;&#039;Raubahn:&#039;&#039;&#039; I ask you: is this the great nation our brothers and sisters gave their lives to save?&lt;br /&gt;
 &#039;&#039;&#039;Raubahn:&#039;&#039;&#039; You who call this “living” dishonor the name of the Immortal Flames─it is but a slow death!&lt;br /&gt;
 &#039;&#039;&#039;Raubahn:&#039;&#039;&#039; Our enemies surround us. The savage hordes of the Amalj&#039;aa wait beside our roads, strangling the lifelines of trade. &lt;br /&gt;
 &#039;&#039;&#039;Raubahn:&#039;&#039;&#039; Meanwhile, the Garleans make mock of our borders, and despoil our land of its natural wealth.&lt;br /&gt;
 &#039;&#039;&#039;Raubahn:&#039;&#039;&#039; We stand on a precipice...yet we do not act.&lt;br /&gt;
 &#039;&#039;&#039;Raubahn:&#039;&#039;&#039; Whether trader or soldier, Monetarist or Royalist, all must recognize that a divided Ul&#039;dah stands to fall.&lt;br /&gt;
 &#039;&#039;&#039;Raubahn:&#039;&#039;&#039; Victory and Fortune walk hand in hand!&lt;br /&gt;
 &#039;&#039;&#039;Raubahn:&#039;&#039;&#039; Ye who seek glory and wealth! Look not to what little you can snatch from your neighbor, but to the boundless wealth of the world beyond!&lt;br /&gt;
 &#039;&#039;&#039;Raubahn:&#039;&#039;&#039; Now is the time to unite! Now is the time to ride forth!&lt;br /&gt;
 &#039;&#039;&#039;Raubahn:&#039;&#039;&#039; In the name of the sultana, I beseech you!&lt;br /&gt;
 &#039;&#039;&#039;Raubahn:&#039;&#039;&#039; Line not your own coffers, but those of the Immortal Flames! Seek not to prosper from Ul&#039;dah, but to restore her to prosperity!&lt;br /&gt;
 &#039;&#039;&#039;Raubahn:&#039;&#039;&#039; As the realm prospers, so shall Ul&#039;dah. As Ul&#039;dah prospers, so shall her people!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;x@Person 1 in the Crowd (no text):&#039;&#039;&#039; Yaah, for Ul&#039;dah!&lt;br /&gt;
 &#039;&#039;&#039;x@Person 2 in the Crowd (no text):&#039;&#039;&#039; Together, we are one.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Raubahn:&#039;&#039;&#039; Your Grace.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Nanamo Ul Namo:&#039;&#039;&#039; Raubahn.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Nanamo Ul Namo:&#039;&#039;&#039; People of Ul&#039;dah! I, Nanamo, seventeenth in the line of Ul, address you.&lt;br /&gt;
 &#039;&#039;&#039;Nanamo Ul Namo:&#039;&#039;&#039; Much has been made of the wealth of Ul&#039;dah.&lt;br /&gt;
 &#039;&#039;&#039;Nanamo Ul Namo:&#039;&#039;&#039; Yet those who measure that wealth in coins and carats are gravely deceived.&lt;br /&gt;
 &#039;&#039;&#039;Nanamo Ul Namo:&#039;&#039;&#039; For the true wealth of Ul&#039;dah lies in the health, happiness, and hopes of her people.&lt;br /&gt;
 &#039;&#039;&#039;Nanamo Ul Namo:&#039;&#039;&#039; Beloved subjects, I bid you raise aloft the torch of Ul&#039;dah, that her Flames might serve as a beacon for all Eorzea to see!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;x@Person 1 in the Crowd (no text):&#039;&#039;&#039; Long live Nanamo!&lt;br /&gt;
 &#039;&#039;&#039;x@Person 2 in the Crowd (no text):&#039;&#039;&#039; Glory to the Sultana!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Raubahn:&#039;&#039;&#039; For Victory and Fortune, stride fearless into the inferno, for we are by fire reborn!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;x@Person 1 in the Crowd (no text):&#039;&#039;&#039; Forsooth!&lt;br /&gt;
 &#039;&#039;&#039;x@Person 2 in the Crowd (no text):&#039;&#039;&#039; The time is nigh!&lt;br /&gt;
 &#039;&#039;&#039;x@Person 3 in the Crowd (no text):&#039;&#039;&#039; I BELIEVE!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; Fancy meeting you again.&lt;br /&gt;
-cutscene end&lt;br /&gt;
-cutscene start&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; The Ul&#039;dahns have a long history of conflict with the Amalj&#039;aa, the beast tribe that worships the primal Ifrit.&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; Judging by your look of distaste, I take it you have encountered them.&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; The Ul&#039;dahns do not shy from confrontation. If aught threatens their precious prosperity, they &#039;&#039;will&#039;&#039; seek to crush it.&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; So have they dealt with Ifrit thus far, smothering his flames each time he is stoked to life.&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; Yet he is but one of several problems. Though they have been quiet these past five years, the Garleans have not gone away.&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; Meanwhile, refugees continue to arrive in droves, and Ul&#039;dah has no clear policy on how to deal with them.&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; After all, not even the sultanate&#039;s coffers are bottomless. And even assuming they had the coin, resources will ever be finite.&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; Which brings me back to the subject of Ifrit. It has been observed that the Amalj&#039;aa are summoning him with ever-increasing frequency.&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; Every time they do so, the Ul&#039;dahns send their forces to smite the primal, and though they invariably succeed, each victory is bought with blood. It is a war of attrition which they cannot well sustain.&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; Small wonder, then, that the Immortal Flames are eager to recruit more members.&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; At such a desperate hour, an adventurer of your experience would be a most welcome addition to their ranks.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===The remembrance service at the Stateroom in Limsa Lominsa===&lt;br /&gt;
 &#039;&#039;&#039;Zanthael:&#039;&#039;&#039; Here to attend the remembrance service? Be quick─the Admiral is due to give her address at any moment.&lt;br /&gt;
Question: Proceed to the Stateroom?&lt;br /&gt;
 &amp;gt;No&lt;br /&gt;
 &#039;&#039;&#039;Zanthael:&#039;&#039;&#039; If you&#039;re not interested in attending, make way for those who are.&lt;br /&gt;
 &amp;gt;Yes&lt;br /&gt;
---&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;x@Person 1 in the Crowd (no text):&#039;&#039;&#039; The Garleans are another matter altogether. &lt;br /&gt;
 &#039;&#039;&#039;x@Person 2 in the Crowd (no text):&#039;&#039;&#039; So much for our alliance. &lt;br /&gt;
 &#039;&#039;&#039;x@Person 3 in the Crowd (no text):&#039;&#039;&#039; It&#039;s sunk beyond the seabed. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Merlwyb:&#039;&#039;&#039; Brothers and sisters of the sea, hearken unto me! Look upon this, our mighty crimson standard, and tell me your hearts do not swell with pride! &lt;br /&gt;
 &#039;&#039;&#039;Merlwyb:&#039;&#039;&#039; Seven hundred summers have come and gone since our forefathers first ran aground in this fertile bay. &lt;br /&gt;
 &#039;&#039;&#039;Merlwyb:&#039;&#039;&#039; In that time, guided by the Mother of Oceans, Limsa Lominsa has grown from humble fishing village to uncontested ruler of the five seas and beyond! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; Did you look, as the Admiral bid you? It &#039;&#039;is&#039;&#039; a rather stirring standard, I must say. &lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; The crimson field is meant to signify the blood of fallen crewmates, while the black longship represents a pirate vessel. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Merlwyb:&#039;&#039;&#039; When the Garlean Empire marched upon Eorzea, we assembled beneath the Maelstrom&#039;s standard, and our Grand Company was reborn. &lt;br /&gt;
 &#039;&#039;&#039;Merlwyb:&#039;&#039;&#039; All answered the call, from the Knights of the Barracuda to Hyllfyr&#039;s Bloody Executioners, and together we met our would-be conquerors upon the field of Carteneau. &lt;br /&gt;
 &#039;&#039;&#039;Merlwyb:&#039;&#039;&#039; That day, the world bore witness to the united strength of Limsa Lominsa! &lt;br /&gt;
 &#039;&#039;&#039;Merlwyb:&#039;&#039;&#039; I swear to you─no army ever fought harder, or with more courage. Yet many of ours did not survive. &lt;br /&gt;
 &#039;&#039;&#039;Merlwyb:&#039;&#039;&#039; Join me now in remembering those who fought in the name of freedom, and fell. May their souls be returned to the sea. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; Freedom... Yes, they have always been rather fond of their freedom. &lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; Much as the beast tribes have. Small wonder─beneath the surface, one would struggle to tell them apart. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Merlwyb:&#039;&#039;&#039; It has been five long years since the Calamity struck. Five long years of tireless rebuilding. &lt;br /&gt;
 &#039;&#039;&#039;Merlwyb:&#039;&#039;&#039; Yet still the wounds of the Calamity fester and weep.  &lt;br /&gt;
 &#039;&#039;&#039;Merlwyb:&#039;&#039;&#039; But when I stand atop the Mizzenmast, and gaze out upon our battered and broken vessel, I see an undying spirit. Did we not build all this from the wreck of the &#039;&#039;Galadion&#039;&#039; all those centuries ago? Shall we not do so again!? &lt;br /&gt;
 &#039;&#039;&#039;Merlwyb:&#039;&#039;&#039; Yet there are those who would see this ship of ours sink beneath the waves of the restless Rhotano. &lt;br /&gt;
 &#039;&#039;&#039;Merlwyb:&#039;&#039;&#039; The Sahagin creep ashore seeking blood for their accursed god. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;x@Person 1 in the Crowd (no text):&#039;&#039;&#039; Those fishback bastards. &lt;br /&gt;
 &#039;&#039;&#039;x@Person 2 in the Crowd (no text):&#039;&#039;&#039; The Sahagin have risen? &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Merlwyb:&#039;&#039;&#039; While the mines of O&#039;Ghomoro spew forth kobolds who push ever south, despoiling our lands as they go. &lt;br /&gt;
 &#039;&#039;&#039;Merlwyb:&#039;&#039;&#039; These savage beast tribes will be the first waves to crash against our creaking hull. &lt;br /&gt;
 &#039;&#039;&#039;Merlwyb:&#039;&#039;&#039; And behind them swells the grim tide of the Garlean Empire. &lt;br /&gt;
 &#039;&#039;&#039;Merlwyb:&#039;&#039;&#039; Even now, the curs fly their flags within our borders. Doubt not but that they will be upon us ere long. &lt;br /&gt;
 &#039;&#039;&#039;Merlwyb:&#039;&#039;&#039; We are well-nigh surrounded. Yet there are those among us who would rather turn their swords against their crewmates than our cannons against our foes. &lt;br /&gt;
 &#039;&#039;&#039;Merlwyb:&#039;&#039;&#039; How can we hope to repel our many enemies when mutiny breeds below deck? &lt;br /&gt;
 &#039;&#039;&#039;Merlwyb:&#039;&#039;&#039; There is but one course left to us! &lt;br /&gt;
 &#039;&#039;&#039;Merlwyb:&#039;&#039;&#039; One bearing that will bring us victory over the beast hordes and the Empire both, and see this ship safe to port. &lt;br /&gt;
 &#039;&#039;&#039;Merlwyb:&#039;&#039;&#039; We must mend the rift the Calamity has reopened &#039;twixt pirate and Maelstrom, and stand fast with our adventurer brothers against the coming tempest! &lt;br /&gt;
 &#039;&#039;&#039;Merlwyb:&#039;&#039;&#039; Mark ye well: a crew without unity is no crew at all─&#039;tis but a mass of drowned men. &lt;br /&gt;
 &#039;&#039;&#039;Merlwyb:&#039;&#039;&#039; To me, then, brothers and sisters of the sea! Gather beneath the undying crimson standard and pledge me your strength, your skill, your wisdom! &lt;br /&gt;
 &#039;&#039;&#039;Merlwyb:&#039;&#039;&#039; And with the guidance of the Navigator, this great vessel of ours shall ride the waves till sea swallows all! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;x@Person 1 in the Crowd (no text)&#039;&#039;&#039;: Long live the admiral! &lt;br /&gt;
 &#039;&#039;&#039;x@Person 2 in the Crowd (no text):&#039;&#039;&#039; Admiral Merlwyb! &lt;br /&gt;
 &#039;&#039;&#039;x@Person 3 in the Crowd (no text):&#039;&#039;&#039; Gather the lads! &lt;br /&gt;
 &#039;&#039;&#039;x@Person 4 in the Crowd (no text):&#039;&#039;&#039; Haha, where&#039;s me cutlass? &lt;br /&gt;
 &#039;&#039;&#039;x@Person 5 in the Crowd (no text):&#039;&#039;&#039; I&#039;ll follow ye to the seven hells, Admiral! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; Fancy meeting you again. &lt;br /&gt;
-cutscene end&lt;br /&gt;
-cutscene start&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; As the Admiral mentioned in her address, Limsa Lominsa is plagued by two beast tribes. &lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; The first are the fishlike Sahagin, worshipers of the primal Leviathan. &lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; The second are the kobolds, who dwell beneath the earth, and take the primal Titan for their god. &lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; As if the beast tribes&#039; presence weren&#039;t troublesome enough, the Garleans have also chosen to erect a fortress right in the Lominsans&#039; backyard. &lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; And that is to say naught of internal strife. As a nation of pirates, there is no end to the blood feuds between the various factions. And while they fight amongst themselves, the Garleans whet their blades and watch. &lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; If the Lominsans are to have any hope of withstanding the Empire, they must first resolve their own affairs. Differences must be set aside, and the primal threat dealt with once and for all. &lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; To this end, I expect that they will soon take decisive action against the beast tribes. Mark my words, the Maelstrom standard will be drenched a deeper shade of crimson ere long. &lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; That a capable adventurer like you would be a valuable addition to their crew is beyond question. &lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Linkpearl Call from Minfilia===&lt;br /&gt;
-cutscene start&lt;br /&gt;
 &#039;&#039;&#039;Minfilia Warde@Minfilia:&#039;&#039;&#039; [Forename], this is Minfilia. You are well, I hope? Would I be correct in thinking that the final remembrance service has now concluded? &lt;br /&gt;
 &#039;&#039;&#039;Minfilia Warde@Minfilia:&#039;&#039;&#039; A moment ago, you say? What a coincidence! &lt;br /&gt;
 &#039;&#039;&#039;Minfilia Warde@Minfilia:&#039;&#039;&#039; Jesting aside, I trust you remember our guests from the Grand Companies? Well, &#039;&#039;delighted&#039;&#039; though we are to have them here at the Waking Sands, it would not do to keep them in suspense any longer than necessary. In short: hurry back! &lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Reporting to Minfilia===&lt;br /&gt;
 &#039;&#039;&#039;Minfilia Warde@Minfilia:&#039;&#039;&#039; Welcome back, [Forename]. Were the Grand Company leaders&#039; words as illuminating as you had hoped? &lt;br /&gt;
 &#039;&#039;&#039;Minfilia Warde@Minfilia:&#039;&#039;&#039; Aye, each nation is beset with problems. I trust you see now why your services are in such demand. Would that there were more of you, [Forename]. &lt;br /&gt;
 &#039;&#039;&#039;Minfilia Warde@Minfilia:&#039;&#039;&#039; But you must be tired from your journey. Why don&#039;t you rest awhile, and take a moment to reflect on your decision? Once your mind is made up, pray give the Grand Company officers your answer. &lt;br /&gt;
-quest complete&lt;br /&gt;
&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; The gods only know what “grand” company our adventurer friend will keep. &lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; Hmph. The wheels of change are in motion regardless.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alisaie:&#039;&#039;&#039; Brother, are you certain this course is best?&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; Whatever do you mean, dear sister?&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alisaie:&#039;&#039;&#039; The so-called “remembrance” ceremonies were little more than standard-waving rallies. &lt;br /&gt;
 &#039;&#039;&#039;Alisaie:&#039;&#039;&#039; ...As though the Calamity and Seventh Umbral Era warranted scarcely a mention! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; Well, of course they were “standard-waving rallies.” &lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; Since you are so observant, mayhap you noticed what mention was made of the Warriors of Light? &#039;&#039;None&#039;&#039;. &lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; I suppose they must have forgotten the heroes who spared Eorzea a fate worse than the Calamity? &lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; No, dear Alisaie, they haven&#039;t “forgotten” these details. They have elected to omit them. &lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; Deep are the wounds the Calamity inflicted upon Eorzea. So deep, in fact, that the realm still bleeds. &lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; Needless to say, the beast tribes and their primals do little to alleviate the pain. &lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; So the task of salving Eorzea&#039;s wounds falls to the Scions of the Seventh Dawn—with a little help from our friends the Grand Companies. &lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; Remembrance will yield no remedy. If our world is to heal, we must put the horrors of the Calamity behind us. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alisaie:&#039;&#039;&#039; Our grandfather would never entrust the fate of the realm to despots who rewrite history to their convenience! &lt;br /&gt;
 &#039;&#039;&#039;Alisaie:&#039;&#039;&#039; There must be another way to cure what ails this world─and I mean to find it! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; You are most welcome to try. Our paths may differ, but our destination is the same. In time, I daresay we will see eye to eye. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alisaie:&#039;&#039;&#039; I should hope so. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;x@???:&#039;&#039;&#039; M-M-My lady! &lt;br /&gt;
 &#039;&#039;&#039;x@???:&#039;&#039;&#039; We are to escort you! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; Hope does not come into it. We share the burden of this fate, dear sister, and will prevail together or not at all. &lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; The salve will serve not only to close up our present wounds... &lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; ...but prevent old ones from opening anew.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=yjqMW5o6nMc}}&lt;/div&gt;</summary>
		<author><name>Nick75</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Two_Worlds_Entwined&amp;diff=1494398</id>
		<title>Two Worlds Entwined</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Two_Worlds_Entwined&amp;diff=1494398"/>
		<updated>2026-07-12T11:45:33Z</updated>

		<summary type="html">&lt;p&gt;Nick75: /* Dialogue */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Two Worlds Entwined&lt;br /&gt;
| description = G&#039;raha Tia wears a pensive expression.&lt;br /&gt;
| image = two worlds entwined1.png&lt;br /&gt;
| quest-giver = G&#039;raha Tia&lt;br /&gt;
| related-npcs = Alisaie; Alphinaud; Jullus; Krile; Ojika Tsunjika; Tataru; Thancred; Urianger&lt;br /&gt;
| cutscene-npcs = &lt;br /&gt;
| location = Main Hall&lt;br /&gt;
| location-x = 6.1&lt;br /&gt;
| location-y = 6.1&lt;br /&gt;
| type = main scenario&lt;br /&gt;
| journal-section = Main Scenario&lt;br /&gt;
| journal-category = Post-Dawntrail Main Scenario Quests II&lt;br /&gt;
| journal-genre = Winter&#039;s Prelude Quests&lt;br /&gt;
| sortkey = 411&lt;br /&gt;
| organization = &lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| category = &lt;br /&gt;
| level = 100&lt;br /&gt;
| quest-sync = &lt;br /&gt;
| req-quest = &lt;br /&gt;
| req-items = &lt;br /&gt;
| requirements = Any Disciple of War or Magic (excluding limited jobs)&lt;br /&gt;
| exp = 0&lt;br /&gt;
| gil = 6779&lt;br /&gt;
| reward-opt1 = 1 Piety Materia XI&lt;br /&gt;
| reward-opt2 = 1 Battledance Materia XI&lt;br /&gt;
| reward-opt3 = 1 Quickarm Materia XI&lt;br /&gt;
| reward-opt4 = 1 Quicktongue Materia XI&lt;br /&gt;
| reputation-reward = &lt;br /&gt;
| unlocks = dg The Clyteum&lt;br /&gt;
| prev-quest = In Fate&#039;s Footsteps&lt;br /&gt;
| next-quest = A Grave Presentiment&lt;br /&gt;
| patch = 7.5&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| id-edb = &lt;br /&gt;
| id-gt = 71007&lt;br /&gt;
| msq-index = 989&lt;br /&gt;
}}&lt;br /&gt;
==Steps==&lt;br /&gt;
* Speak with [[Alphinaud]] in [[Tertium]].&lt;br /&gt;
* Enter {{i|the Clyteum|alt=the Clyteum}}.&lt;br /&gt;
* Speak with [[Jullus]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* G&#039;raha Tia wears a pensive expression.&lt;br /&gt;
* With time of the essence, G&#039;raha Tia and Krile promptly leave for Garlemald. You prepare to follow them to Tertium, where Alphinaud and the others will be waiting&lt;br /&gt;
* Upon your arrival, Alphinaud outlines the current situation. While the Ilsabard contingent is close to prevailing in Lapis Manalis, the Garleans are greatly outnumbered and in need of urgent assistance. You steel yourself for the fierce fighting ahead, sights fixed upon the Clyteum─and the yawning fissure that awaits within.&lt;br /&gt;
: ※To enlist your companion NPCs for this duty, speak with them near the entrance or access Duty Support via the main menu. Use the Duty Finder if you wish to complete the instance alongside fellow players.&lt;br /&gt;
* Deep within the cavernous munitions factory, you encounter Malphas─a powerful voidsent adept at manipulating matter with strands of aetheric energy. The twisted creature assembles rusted magitek contraptions into vicious automata, sending them against you with glee. Nevertheless, the collective might of these mindless minions proves no match for you and your companions.&lt;br /&gt;
* The battle won, Jullus rejoins you, breathing a sigh of relief that the ordeal is over. As Urianger moves to seal the fissure through which Malphas entered, the creature cries out in desperation, begging to return to the void. Intrigued, Jullus asks your permission to treat with the voidsent, ultimately learning that they long to see the Thirteenth how it once was, unsullied by Darkness. The young Garlean thus bids Malphas to seek out Zero and lend their hand in restoring the void. The group watches as this defeated foe and potential ally retreats into the fissure, and afterwards resolves to rendezvous in Tertium.&lt;br /&gt;
* Back in Tertium, Jullus shares reports that the Ilsabard contingent has successfully contained the threat in Lapis Manalis. With the Clyteum likewise purged of voidsent, Garlemald should be safe for the time being.&lt;br /&gt;
&lt;br /&gt;
==Related NPCs==&lt;br /&gt;
{{Related NPCs}}&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
-optional start&lt;br /&gt;
Tataru: Sorry to send you packing so soon after your homecoming, but Garlemald desperately needs your aid!&lt;br /&gt;
&lt;br /&gt;
Krile: Clearly we made the right decision to come to Sharlayan. Though I dearly wish the circumstances of our return were not so grave...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Outside&#039;&#039;&lt;br /&gt;
Ojika Tsunjika: Voidsent emerging across the star!? How fortunate I contacted you when I did... Please do take care of yourselves!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
G&#039;raha Tia: And just like that, we find ourselves faced with another emergency. Fortunately, there is yet time for us to make a difference. Let us make haste for Tertium!&lt;br /&gt;
&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
===Speak with Alphinaud in Tertium.===&lt;br /&gt;
-optional start&lt;br /&gt;
&#039;&#039;At Camp Broken Glass&#039;&#039;&lt;br /&gt;
Lucia: Ah, [Forename]. Thankfully, the camp is safe enough. There are others in far greater need of your assistance.&lt;br /&gt;
&lt;br /&gt;
Maxima: It would seem that Alphinaud and Alisaie have returned. Please do all you can to assist them!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At Tertium&#039;&#039;&lt;br /&gt;
Urianger: Well met, my friend. Now, let us hearken unto Alphinaud&#039;s words.&lt;br /&gt;
&lt;br /&gt;
Thancred: It&#039;s been far too long, [Forename].&lt;br /&gt;
&lt;br /&gt;
Alisaie: Thank you for coming at such short notice. I&#039;m glad you&#039;re here...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Alphinaud: Ah, [Forename]! You&#039;ve made it in time!&lt;br /&gt;
&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
Thancred: You picked a frosty spot for a reunion.&lt;br /&gt;
&lt;br /&gt;
Alphinaud: Tataru sent word that you were coming. Full glad am I to see you all.&lt;br /&gt;
Alphinaud: Though I&#039;m afraid this is no time for pleasantries...&lt;br /&gt;
Alphinaud: Planar fissures have opened up across Garlemald, inundating the region with voidsent. As far as we can ascertain, there are two focal points of their assault.&lt;br /&gt;
Alphinaud: The Ilsabard contingent are combating the threat in Lapis Manalis. Although they have suffered casualties, they appear to have the upper hand.&lt;br /&gt;
&lt;br /&gt;
Urianger: As well they should. The many talented Ul&#039;dahn thaumaturges among them should be more than capable of closing any fissures they encounter.&lt;br /&gt;
&lt;br /&gt;
Alisaie: Which leaves the second focal point: the Clyteum. Jullus and the Garlean community are attempting to mount a counterattack, but are struggling to cope with the sheer number of voidsent.&lt;br /&gt;
Alisaie: They&#039;ve fallen back to the north of the imperial palace. Can you lend your aid in securing the area?&lt;br /&gt;
&lt;br /&gt;
Krile: With your blessing, I would tend to the wounded returning from battle.&lt;br /&gt;
&lt;br /&gt;
Alphinaud: Of course, Krile. Thank you.&lt;br /&gt;
Alphinaud: The quickest route from here to the front is via the train tracks. Once we arrive, we can support the Garlean forces as we make for the fissure in the munitions factory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;{{i|The Clyteum}} now accessible&#039;&#039;&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Krile: I&#039;ve often thought that if I had been more adept in tending to the wounded of Solution Nine, perhaps not so many would have been lost... I shall do my utmost to see that I do not look back on this battle with regret.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: In these frosty climes, the weather is as much an adversary as any voidsent. We ought not tarry!&lt;br /&gt;
&lt;br /&gt;
Alphinaud: The Clyteum once supplied the imperial army with all manner of munitions and warmachina. Like many such facilities, I am told it had fallen to ruin in the wake of the Empire&#039;s collapse...&lt;br /&gt;
&lt;br /&gt;
Alisaie: Even with magitek support, the Garleans are struggling to beat back the voidsent. We must join them as soon as possible!&lt;br /&gt;
&lt;br /&gt;
Thancred: I can&#039;t say I have your knack for dispatching voidsent, but our time in Tural gave me many opportunities to hone my skills. You shan&#039;t find me wanting.&lt;br /&gt;
&lt;br /&gt;
Urianger: I have seen to my preparations. I suggest we sally forth ere the cold winds sap our strength...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Enter the Clyteum.===&lt;br /&gt;
====Duty dialogue====&lt;br /&gt;
&#039;&#039;The Commencium (area 1)&#039;&#039;&lt;br /&gt;
x@Garlean Soldier 1 (text bubble): Grrrgh!&lt;br /&gt;
x@Garlean Soldier 2 (text bubble): Curse these voidsent!&lt;br /&gt;
x@Garlean Soldier 3 (text bubble): They just keep coming!&lt;br /&gt;
x@Garlean Soldier 4 (text bubble): Have at you!&lt;br /&gt;
&lt;br /&gt;
Jullus pyr Norbanus: You&#039;re a sight for sore eyes!&lt;br /&gt;
1st Legion Laquearius@1st Legion Laquearius (text bubble): We must protect the people!&lt;br /&gt;
Jullus pyr Norbanus: Take that!&lt;br /&gt;
1st Legion Laquearius@1st Legion Laquearius (text bubble): Die!&lt;br /&gt;
Jullus pyr Norbanus: Appreciate the help.&lt;br /&gt;
1st Legion Laquearius: More of them!?&lt;br /&gt;
Jullus pyr Norbanus: We&#039;ll handle things from here. Take care of the fissure!&lt;br /&gt;
Jullus pyr Norbanus@Jullus pyr Norbanus (text bubble): We&#039;ll not lose anyone else! &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Forum Floricomum (boss 1)&#039;&#039;&lt;br /&gt;
Eye of the Scorpion: Your world is forfeit!&lt;br /&gt;
Eye of the Scorpion: All shall be turned to stone!&lt;br /&gt;
Eye of the Scorpion: The slightest movement will guarantee your doom!&lt;br /&gt;
System: Your foe is scanning for moving targets!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Secure Test Site (boss 3)&#039;&#039;&lt;br /&gt;
Malphas: Welcome to my domain, mortals.&lt;br /&gt;
Malphas: Take form and serve!&lt;br /&gt;
Malphas: Carry out my will!&lt;br /&gt;
Malphas: Now for something different.&lt;br /&gt;
Malphas: Time to pull the strings...&lt;br /&gt;
Malphas: Care to join my horde? You would make such fine minions...&lt;br /&gt;
Malphas: Dance!&lt;br /&gt;
Malphas: There is no escape.&lt;br /&gt;
&lt;br /&gt;
====Optional post-duty pop-ups====&lt;br /&gt;
-optional start&lt;br /&gt;
Alisaie: There&#039;s no fight left in them now.&lt;br /&gt;
&lt;br /&gt;
Alphinaud: They still breathe—albeit faintly...&lt;br /&gt;
&lt;br /&gt;
Thancred: Don&#039;t worry, I have my eye on them.&lt;br /&gt;
&lt;br /&gt;
Urianger: We need only close the fissure...&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: I&#039;d wager the creature is not long for this world.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
====Duty Support dialogue====&lt;br /&gt;
-optional start&lt;br /&gt;
&#039;&#039;The Commencium (area 1)&#039;&#039;&lt;br /&gt;
G&#039;raha Tia: Watch out for falling debris!&lt;br /&gt;
Alphinaud: A magitek bombardment!?&lt;br /&gt;
Alisaie: Onward!&lt;br /&gt;
Thancred: Leave the fodder to us. Don&#039;t hold back!&lt;br /&gt;
Urianger: Long hath it been since last we fought together.&lt;br /&gt;
&lt;br /&gt;
Thancred: They don&#039;t stand a chance!&lt;br /&gt;
Alphinaud: We must hurry!&lt;br /&gt;
Urianger: Their hunger for aether is insatiable...&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: There you are!&lt;br /&gt;
Alphinaud: Jullus! Stand fast!&lt;br /&gt;
Alisaie: We&#039;re here now!&lt;br /&gt;
&lt;br /&gt;
Alphinaud: We can speak later!&lt;br /&gt;
Urianger: Understood.&lt;br /&gt;
Alisaie: Hang in there!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Forum Floricomum (boss 1)&#039;&#039;&lt;br /&gt;
Thancred: An amalgamation of beast and machine?&lt;br /&gt;
G&#039;raha Tia: That baleful eye... Be on your guard!&lt;br /&gt;
Urianger: An intriguing specimen...&lt;br /&gt;
&lt;br /&gt;
Thancred: Watch out!&lt;br /&gt;
G&#039;raha Tia: Ware that eye!&lt;br /&gt;
Alphinaud: What does it seek!?&lt;br /&gt;
Urianger: The eye draweth aether unto itself...&lt;br /&gt;
Alisaie: What&#039;s it doing?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;After the fight&#039;&#039;&lt;br /&gt;
Thancred: That was a strange encounter...&lt;br /&gt;
Alphinaud: To the Clyteum!&lt;br /&gt;
Alisaie: Time to push forward!&lt;br /&gt;
Alisaie: We must keep going!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Manufactory Vallum (area 2)&#039;&#039;&lt;br /&gt;
Thancred: Awfully persistent...&lt;br /&gt;
Alphinaud: Halt their advance!&lt;br /&gt;
Urianger: Their numbers are legion...&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: They&#039;re everywhere!&lt;br /&gt;
Alphinaud: Let none bar our path!&lt;br /&gt;
Alisaie: Leave none standing!&lt;br /&gt;
Alisaie: Let&#039;s make short work of them!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Stockyard (boss 2)&#039;&#039;&lt;br /&gt;
Thancred: How in the hells is it moving so fast?&lt;br /&gt;
G&#039;raha Tia: They&#039;re up to something... Be on your guard!&lt;br /&gt;
Alphinaud: Not quite the lumbering lump I&#039;d expected...&lt;br /&gt;
Thancred: I don&#039;t like the looks of this fellow.&lt;br /&gt;
&lt;br /&gt;
Thancred: Stay alert!&lt;br /&gt;
G&#039;raha Tia: Perhaps it waits for an opportune moment?&lt;br /&gt;
Alphinaud: Its movements are unpredictable...&lt;br /&gt;
Urianger: Have care!&lt;br /&gt;
Alisaie: What in the hells!?&lt;br /&gt;
&lt;br /&gt;
Thancred: Everyone, gather close!&lt;br /&gt;
G&#039;raha Tia: Quickly, we must stay together!&lt;br /&gt;
Alphinaud: We&#039;ll make it through this together!&lt;br /&gt;
Urianger: One cannot weather such power alone...&lt;br /&gt;
Alisaie: Stand together, everyone!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;After the fight&#039;&#039;&lt;br /&gt;
G&#039;raha Tia: That was quite the challenge...&lt;br /&gt;
Alphinaud: Not far to the Clyteum now!&lt;br /&gt;
Alisaie: I was starting to feel dizzy...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Clyteum (area 3)&#039;&#039;&lt;br /&gt;
Thancred: These creatures are made of scrap?&lt;br /&gt;
G&#039;raha Tia: Twisted constructs like puppets...&lt;br /&gt;
Urianger: An unseen hand doth guide them...&lt;br /&gt;
&lt;br /&gt;
Thancred: Better than taking the stairs...&lt;br /&gt;
G&#039;raha Tia: How exhilarating!&lt;br /&gt;
Alisaie: My word!&lt;br /&gt;
Thancred: Something tells me that wasn&#039;t designed for people...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Secure Test Site (boss 3)&#039;&#039;&lt;br /&gt;
Alphinaud: This one seems more formidable than the others...&lt;br /&gt;
Urianger: Mayhap this is the puppeteer...&lt;br /&gt;
Alisaie: Let&#039;s put an end to this!&lt;br /&gt;
&lt;br /&gt;
Thancred: What are they doing?&lt;br /&gt;
G&#039;raha Tia: Those tendrils...&lt;br /&gt;
Alphinaud: Be careful!&lt;br /&gt;
Urianger: Born of scrap before our very eyes...&lt;br /&gt;
G&#039;raha Tia: Be wary of the puppets!&lt;br /&gt;
Alisaie: We ought to split up!&lt;br /&gt;
&lt;br /&gt;
Thancred: If only we could sever those strands...&lt;br /&gt;
G&#039;raha Tia: They command the puppets as one!&lt;br /&gt;
Alphinaud: By the Twelve! This is madness!&lt;br /&gt;
Urianger: A battle of attrition...&lt;br /&gt;
Alisaie: They&#039;re beginning to try my patience!&lt;br /&gt;
&lt;br /&gt;
Thancred: Keep an eye on the minions.&lt;br /&gt;
G&#039;raha Tia: Try to predict their attacks!&lt;br /&gt;
Alphinaud: Watch the puppets&#039; movements!&lt;br /&gt;
Urianger: They are a puppeteer of surpassing skill...&lt;br /&gt;
Alisaie: I won&#039;t fall for that again!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Post-duty cutscene===&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
Jullus: I think that&#039;s all of them.&lt;br /&gt;
&lt;br /&gt;
Urianger: We need but seal the fissure to prevent further ingress.&lt;br /&gt;
&lt;br /&gt;
Jullus: It&#039;s over...&lt;br /&gt;
Jullus: I can only imagine the extent of the damage were it not for your aid. On behalf of the Garlean community, I thank you for all you&#039;ve done for my people─for my home.&lt;br /&gt;
&lt;br /&gt;
Malphas: Home?&lt;br /&gt;
Malphas: Nnnghhh!&lt;br /&gt;
&lt;br /&gt;
Urianger: I shall close the fissure posthaste.&lt;br /&gt;
&lt;br /&gt;
Malphas: Wait...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The player, G&#039;raha Tia and Thancred draw their weapons.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Malphas: If you do that, I will be trapped here...&lt;br /&gt;
&lt;br /&gt;
Jullus: You risked your life in vanquishing the creature─would you at least let me bear the burden of deciding its fate?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The player sheathes their weapon. Jullus approaches Malphas.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Jullus: You want to go back? To the void?&lt;br /&gt;
&lt;br /&gt;
Malphas: I...&lt;br /&gt;
&lt;br /&gt;
Jullus: Your kind have entered this realm before. Some seeking death that they might rejoin the Lifestream.&lt;br /&gt;
Jullus: But you would choose that dark, deathless place?&lt;br /&gt;
&lt;br /&gt;
Malphas: The wind here is fresh and pure, untouched by Darkness. Perhaps it would be a blessing to meet my end in such a place.&lt;br /&gt;
Malphas: But I cannot yet bear to part with the void. If only the winds would blow there as they do here...&lt;br /&gt;
Malphas: I long to return... To see my home unsullied, as it once was.&lt;br /&gt;
&lt;br /&gt;
Jullus: We know that pain all too well.&lt;br /&gt;
Jullus: If that is your wish, you must forsake this aggression, go back to the void, and devote yourself to its restoration.&lt;br /&gt;
Jullus: I have a friend...Zero, who hails from your home. She and her companions strive to bring Light into the void from another world blighted with imbalance.&lt;br /&gt;
Jullus: I hear their efforts have already met with some success. One day, they&#039;ll drive the Darkness from the void─I&#039;m sure of it.&lt;br /&gt;
&lt;br /&gt;
Malphas: This form...is imbued with the will of all those I have consumed.&lt;br /&gt;
Malphas: We shall return to our world and seek out this “Zero.” Then we shall see if there is truth in your words.&lt;br /&gt;
&lt;br /&gt;
Jullus: She won&#039;t disappoint you. That much I guarantee.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Malphas withdraws through the voidgate, which then closes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Alisaie: Bravo! I think Zero will approve!&lt;br /&gt;
&lt;br /&gt;
Jullus: Oh, I, err...&lt;br /&gt;
&lt;br /&gt;
Alphinaud: Indeed. That was truly heartening to see!&lt;br /&gt;
&lt;br /&gt;
Jullus: “Understanding begets fellowship”...right?&lt;br /&gt;
Jullus: I thought I might lead by example.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Alphinaud chuckles.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Thancred: Well then, shall we head back?&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Jullus.===&lt;br /&gt;
-optional start&lt;br /&gt;
Alisaie: Jullus was quick to put our words─or rather, those of the Dawnservant─into practice!&lt;br /&gt;
&lt;br /&gt;
Alphinaud: You have my heartfelt appreciation. Without your intervention, I have no doubt the casualties would have been far greater.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: Voidsent not only absorb the aether of those they consume, but their thoughts as well... With such a legion of minds at their disposal, one hopes they prove a capable ally for Zero.&lt;br /&gt;
&lt;br /&gt;
Urianger: With the Clyteum&#039;s fissure sealed, I daresay the voidsent incursion is at an end.&lt;br /&gt;
&lt;br /&gt;
Thancred: That boy&#039;s come a long way. All credit to Zero for nudging him in the right direction.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Jullus: Reports have begun trickling in. By all accounts, the Ilsabard contingent was successful in containing the threat on their front.&lt;br /&gt;
Jullus: For voidsent to attack in such numbers just as we were finding our feet... I daren&#039;t imagine the consequences had you not provided such timely aid.&lt;br /&gt;
Jullus: On behalf of my comrades, thank you. Thank you all!&lt;br /&gt;
&lt;br /&gt;
-quest complete&lt;br /&gt;
&lt;br /&gt;
System: You may now enter the Clyteum with a party of NPC avatars. To make use of this feature, open the &#039;&#039;&#039;Trust&#039;&#039;&#039; interface located under &#039;&#039;&#039;Duty&#039;&#039;&#039; in the main menu.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Jullus: As you might have gathered, the Dawnservant&#039;s wisdom struck a chord... I only hope my words resonate as strongly with the voidsent we met.&lt;br /&gt;
-optional end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=KLC-LGWHf1k}}&lt;/div&gt;</summary>
		<author><name>Nick75</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Where_We_Call_Home&amp;diff=1494397</id>
		<title>Where We Call Home</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Where_We_Call_Home&amp;diff=1494397"/>
		<updated>2026-07-12T09:34:44Z</updated>

		<summary type="html">&lt;p&gt;Nick75: /* Dialogue */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Where We Call Home&lt;br /&gt;
| description = Lumull is resolved to meet the Doomtrain head-on─but would prefer to depart before he can think about it any longer.&lt;br /&gt;
| image = where we call home1.png&lt;br /&gt;
| quest-giver = Lumull&lt;br /&gt;
| related-npcs = Cargo Operator;G&#039;raha Tia;Krile;Sphene;Y&#039;shtola,Shocked Citizen&lt;br /&gt;
| location = Treno&lt;br /&gt;
| location-x = 11.8&lt;br /&gt;
| location-y = 15.1&lt;br /&gt;
| type = main scenario&lt;br /&gt;
| journal-section = Main Scenario&lt;br /&gt;
| journal-category = Post-Dawntrail Main Scenario Quests II&lt;br /&gt;
| journal-genre = Winter&#039;s Prelude Quests&lt;br /&gt;
| sortkey = 408&lt;br /&gt;
| organization = &lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| category = &lt;br /&gt;
| level = 100&lt;br /&gt;
| quest-sync = &lt;br /&gt;
| req-quest = &lt;br /&gt;
| req-items = &lt;br /&gt;
| requirements = &lt;br /&gt;
| exp = 0&lt;br /&gt;
| gil = 6237&lt;br /&gt;
| unlocks = tr Hell on Rails&lt;br /&gt;
| prev-quest = Toward Trouble&lt;br /&gt;
| next-quest = Into the Mist (Quest)&lt;br /&gt;
| patch = 7.4&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| id-edb = ef3999146e1&lt;br /&gt;
| id-gt = 70969&lt;br /&gt;
| msq-index = 986&lt;br /&gt;
}}&lt;br /&gt;
==Related NPCs==&lt;br /&gt;
{{Related NPCs}}&lt;br /&gt;
==Steps==&lt;br /&gt;
* Speak with the [[Cargo Operator|cargo operator]].&lt;br /&gt;
* Confront the [[Doomtrain]] in [[Hell on Rails]].&lt;br /&gt;
* Speak with [[Lumull]].&lt;br /&gt;
* Speak with [[Krile]].&lt;br /&gt;
==Journal==&lt;br /&gt;
* Lumull is resolved to meet the Doomtrain head-on─but would prefer to depart before he can think about it any longer.&lt;br /&gt;
* Preparations made, you speak with Lumull, who encourages you to climb aboard the hover cargo. The sooner, the better, for the Doomtrain draws nearer with every passing moment...&lt;br /&gt;
* After a few words of warning, you are seated by the cargo operator and lift off, bound for Bentini.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;※In the event that you leave the area, you may return by speaking with the cargo operator in Overture Plaza.&lt;br /&gt;
* You arrive at the depot, where Lumull shares the details of his plan. Whilst he drives the locomotive, you are to ride a flatcar at the rear of the train so as to remain in range of your screaming steel foe. Though you have triumphed over your fair share of formidable enemies, it remains to be seen if prior experience has sufficiently prepared you for the coming battle with doom incarnate.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;※In the event that you leave the area, you may return by speaking with the cargo operator in Overture Plaza.&lt;br /&gt;
* Following a mere few brushes with death─and the sacrifice of several flatcars─you manage to put the brakes on the runaway Doomtrain once and for all. With luck, the rest of the ride back to Treno will afford some opportunity to catch your breath, for there is no telling what awaits within the city.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;※In the event that you leave the area, you may return by speaking with the cargo operator in Overture Plaza, or via the Alexandria crater below Living Memory.&lt;br /&gt;
* Lumull slows your own train to a stop, and the two of you make immediately for the center of town. Per Eyaney&#039;s detector, several beasts stalk the streets, and these must be dealt with before you might consider the crisis resolved.&lt;br /&gt;
* Alongside your companions, you defeat the last of the marauding creatures─including a hulking, hypercharged behemoth. Krile in particular makes a remarkable show of determination and ingenuity, driving herself to her very limits to protect the people of Treno.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;※In the event that you leave the area, you may return from the Alexandria crater below Living Memory.&lt;br /&gt;
* With the Doomtrain&#039;s entourage destroyed, and the barrier restored, those inside the city can now rest easy. When you return to Main Street, you are received as heroes. Miayli, for her part, is delighted to see your group largely unharmed─though it is Krile who seems to draw her focus. Gently, she asks the younger Milalla whether she knows the name “Alayla,” prompting Krile to collapse to the flagstones in a combination of shock and exhaustion. Seeing this, Miayli promises to tell the tale of both Alayla and the key, though only after Treno&#039;s saviors have had sufficient rest. Fortunately, Y&#039;shtola is quick to draw upon her healing magicks, that her friend might have her answers ere long.&lt;br /&gt;
* You speak with Krile, who has found her feet again thanks to Y&#039;shtola&#039;s ministrations. Betraying a touch of hesitation as to what comes next, she asks whether you might not wish to undergo similar treatment before Miayli shares her story...&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
After the Hell on Rails trial, this quest also has a solo instance split into two parts.&lt;br /&gt;
===Stage 1: Krile===&lt;br /&gt;
In the first stage, the player will control [[Krile]], who has a very simplified set of {{PCT}} [[pictomancer]] actions and some unique ones. &lt;br /&gt;
&lt;br /&gt;
==== Krile&#039;s Actions====&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
! Action&lt;br /&gt;
! Type&lt;br /&gt;
! Cast Time&lt;br /&gt;
! Recast Time&lt;br /&gt;
! Tooltip&lt;br /&gt;
! Usage&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fire in Red.png|40px|link=]] [[File:Aero in Green.png|40px|link=]] [[File:Water in Blue.png|40px|link=]] &#039;&#039;&#039;Water in Blue Combo&#039;&#039;&#039;&lt;br /&gt;
| Spell&lt;br /&gt;
| 1.50s&lt;br /&gt;
| 2.50s&lt;br /&gt;
| Cast the following spells in succession:&amp;lt;br&amp;gt;&lt;br /&gt;
1. &#039;&#039;&#039;Fire in Red&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Potency: 400&amp;lt;br&amp;gt;&lt;br /&gt;
2. &#039;&#039;&#039;Aero in Green&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Potency: 480&amp;lt;br&amp;gt;&lt;br /&gt;
3. &#039;&#039;&#039;Water in Blue&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Potency: 560&amp;lt;br&amp;gt;&lt;br /&gt;
If any of the spells are not ready, the combo will start again.&lt;br /&gt;
| Basic single-target combo.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fire II in Red.png|40px|link=]] [[File:Aero II in Green.png|40px|link=]] [[File:Water II in Blue.png|40px|link=]] &#039;&#039;&#039;Water II in Blue Combo&#039;&#039;&#039;&lt;br /&gt;
| Spell&lt;br /&gt;
| 1.50s&lt;br /&gt;
| 2.50s&lt;br /&gt;
| Cast the following spells in succession:&amp;lt;br&amp;gt;&lt;br /&gt;
1. &#039;&#039;&#039;Fire II in Red&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Potency: 200&amp;lt;br&amp;gt;&lt;br /&gt;
2. &#039;&#039;&#039;Aero II in Green&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Potency: 240&amp;lt;br&amp;gt;&lt;br /&gt;
3. &#039;&#039;&#039;Water II in Blue&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Potency: 280&amp;lt;br&amp;gt;&lt;br /&gt;
If any of the spells are not ready, the combo will start again.&lt;br /&gt;
| Basic AoE combo.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Butterfly motif icon1.png|40px|link=]] &#039;&#039;&#039;Butterfly Motif&#039;&#039;&#039;&lt;br /&gt;
| Spell&lt;br /&gt;
| Instant&lt;br /&gt;
| 25.00s&lt;br /&gt;
| Deals magic damage three times in succession to all nearby enemies.&amp;lt;br&amp;gt;Potency and area of effect increase with each successive attack.&amp;lt;br&amp;gt;&#039;&#039;&#039;First Attack&#039;&#039;&#039;: 490 potency in a 3-yalm radius&amp;lt;br&amp;gt;&#039;&#039;&#039;Second Attack&#039;&#039;&#039;: 630 potency in a 5-yalm radius&amp;lt;br&amp;gt;&#039;&#039;&#039;Third Attack&#039;&#039;&#039;: 740 potency in a 7-yalm radius&lt;br /&gt;
| Strong AoE attack with a longer cooldown.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Aqua vitae icon1.png|40px|link=]] &#039;&#039;&#039;Aqua Vitae&#039;&#039;&#039;&lt;br /&gt;
| Ability&lt;br /&gt;
| 1.00s&lt;br /&gt;
| 20.00s&lt;br /&gt;
| Restores own HP.&lt;br /&gt;
| Self heal for ~50% of max HP.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Overview ====&lt;br /&gt;
*Defeat the two [[Storming Zemzelett]]s and [[Storming Spirit]] at the start.&lt;br /&gt;
*Afterwards, four [[Storming Golem]]s will spawn to be defeated.&lt;br /&gt;
*Proceed through the open path in the street and defeat the three [[Storming Thunder Spirit]]s.&lt;br /&gt;
*Rescue the citizens in the water by interacting with the location, causing Krile to cast Balloon Motif.&lt;br /&gt;
*The path will then become open. Proceed onwards and defeat the [[Storming Jabberwock]], Storming Golem, and Storming Spirit.&lt;br /&gt;
*Afterwards, defeat the group of three Storming Thunder Spirits and single [[Storming Plasma]].&lt;br /&gt;
*Talk to the [[Shocked Citizen]] to open the way.&lt;br /&gt;
*Approach the burning building and extinguish the fire by interacting with the location, causing Krile to cast Nixie Motif.&lt;br /&gt;
*Talk to the two Shocked Citizens to open the way.&lt;br /&gt;
*Continue into the open pasture and defeat the waves of enemies to rescue the two Milalla. &lt;br /&gt;
**Wave 1: Two [[Storming Asterodia]] and two [[Storming Burnswolf]]&lt;br /&gt;
**Wave 2: Four [[Storming Python]]s&lt;br /&gt;
**Wave 3: Two [[Storming Woolback]]s and one [[Storming Eyeclops]].&lt;br /&gt;
&lt;br /&gt;
A cutscene will then play and the next stage of the duty will begin.&lt;br /&gt;
&lt;br /&gt;
=== Stage 2: [[File:Aggressive difficulty r6.png|32px|link=]] [[Greater Behemoth]] ===&lt;br /&gt;
The second stage of this solo instance is a battle against the [[Greater Behemoth]] where you control your character. You will be accompanied by [[G&#039;raha Tia]], [[Sphene (NPC)|Sphene]], [[Krile]], and [[Y&#039;shtola]]. If you die, you will restart from the beginning of this stage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Storming Roar&#039;&#039;&#039;: Unavoidable magical damage and spawns a dangerous AoE at the edge of the arena.&lt;br /&gt;
*&#039;&#039;&#039;Storm Chase&#039;&#039;&#039;: Spawns two sets of telegraphed circle AoEs covering the entire arena. Dodge into the first set when they resolve.&lt;br /&gt;
*&#039;&#039;&#039;Hyperconductive Plasma&#039;&#039;&#039;: Stack marker on the player, dealing magicla damage. Stack in the center with your allies.&lt;br /&gt;
*&#039;&#039;&#039;Electrostatic Trouncing&#039;&#039;&#039;: Spawns lightning conal AoEs covering the entire arena. Telegraphs where the white wave reach the edge first will resolve first. In addition, the boss will stand up and face a direction, indicating it will do a late-telegraphed frontal AoE the size of three of the smaller lightning cones at the same time as when the second set of lightning AoEs explode.&lt;br /&gt;
*&#039;&#039;&#039;Thundercloud&#039;&#039;&#039;: Spawns multiple small thunderclouds, which use telegraphed circle AoEs underneath them. Another group of thunderclouds will then spawn.&lt;br /&gt;
*Afterwards, the entire arena will be covered with Thundercloud AoEs. Krile will summon a motif of the [[Giant Colibri]], which will blow the clouds away to one side, leaving most of the arena safe.&lt;br /&gt;
*&#039;&#039;&#039;Storm Chase&#039;&#039;&#039;: Now spawns three sets of circle AoE telegraphs.&lt;br /&gt;
*&#039;&#039;&#039;Lightning Bolt&#039;&#039;&#039;: Spread marker AoEs on the player and each ally, daeling magical damage.&lt;br /&gt;
*&#039;&#039;&#039;Storming Roar&#039;&#039;&#039;: Temporarily stuns each player and ally.&lt;br /&gt;
*&#039;&#039;&#039;Ecliptic Meteor&#039;&#039;&#039;: A slow cast that will kill the player if unavoided. Krile will begin channelling aether as indicated with the duty gauge. The player and G&#039;raha Tia will need to defeat the [[Ball Lightning]]s approaching Krile to protect her. Afterwards, hide behind the protective spriggan Krile spawns to avoid Ecliptic Meteor.&lt;br /&gt;
*Mechanics then repeat until the boss is defeated.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
-optional start&lt;br /&gt;
 Cargo Operator: I really could have gone without a Doomtrain attack today...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
 Lumull: Ready? Then our fearless operator will help you aboard.&lt;br /&gt;
 Lumull: We make for Bentini with all haste!&lt;br /&gt;
&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
 Lumull: Go on, climb aboard!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with the cargo operator.===&lt;br /&gt;
 Cargo Operator: I&#039;ll have us there in a flash! Do keep any limbs you&#039;re attached to and would like to &#039;&#039;remain&#039;&#039; attached to inside the vehicle.&lt;br /&gt;
&lt;br /&gt;
 Question: Travel to the Bentini Depot? (Yes/No)&lt;br /&gt;
&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
&#039;&#039;At the Bentini Depot&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Lumull: This is it.&lt;br /&gt;
 Lumull: You&#039;ll be riding that flatcar at the rear of the train.&lt;br /&gt;
 Lumull: I&#039;ll be all the way at the front, pushing her as fast as she can go.&lt;br /&gt;
 Lumull: The Doomtrain moves at breakneck speed. If we&#039;re too slow, it&#039;ll plow right through us.&lt;br /&gt;
 Lumull: Speaking of which, we&#039;d best get underway before it does just that...&lt;br /&gt;
 Lumull: Don&#039;t forget you&#039;re fighting for Eyaney. For all of Treno.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;{{i|Hell on Rails}} now accessible&#039;&#039;&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
 Cargo Operator: Hit by a train in Treno or hit by a train out here, it&#039;s all the same to me.&lt;br /&gt;
Question: Return to Treno? (Yes/No)&lt;br /&gt;
&lt;br /&gt;
 Lumull: Using our on-board systems, I should be able to monitor you from the locomotive. And you&#039;ll be able to hear me!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Confront the Doomtrain in Hell on Rails.===&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
Lumull: Here it comes! Brace for impact!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
 Lumull: We&#039;re in it now... I&#039;m counting on you!&lt;br /&gt;
 Lumull: Waugh, the flatcar!&lt;br /&gt;
 Lumull: Turrets!? Uh...good luck!&lt;br /&gt;
 Lumull: Not again... You all right back there?&lt;br /&gt;
 Lumull: Use the transport panels to get up there!&lt;br /&gt;
 System: Energy crackles between the Doomtrain&#039;s jaws...&lt;br /&gt;
 System: The Doomtrain&#039;s headlamp glows ominously...&lt;br /&gt;
 Lumull: How many times is it going to do that!?&lt;br /&gt;
 System: You are transported...&lt;br /&gt;
 System: You hear the scream of metal...and it&#039;s coming closer!&lt;br /&gt;
 Lumull: What in the─ You&#039;re still on board, right!?&lt;br /&gt;
 Lumull: Aetherial...arms...?&lt;br /&gt;
 System: Aether condenses between the Doomtrain&#039;s hands...&lt;br /&gt;
 Lumull: I have to disconnect the car. Quick, jump on the next one!&lt;br /&gt;
 Lumull: Thunderous heavens!&lt;br /&gt;
 System: Aether condenses between the Doomtrain&#039;s hands...&lt;br /&gt;
 System: The Doomtrain&#039;s headlamp glows ominously...&lt;br /&gt;
 System: Energy crackles between the Doomtrain&#039;s jaws...&lt;br /&gt;
 Lumull: Hit it harder!&lt;br /&gt;
&lt;br /&gt;
===Post-duty cutscene===&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
&#039;&#039;The player and Lumull return to Treno.&#039;&#039;&lt;br /&gt;
 Lumull: Phew...&lt;br /&gt;
 Lumull: No more adventures, thank you. That was enough bravery for a lifetime.&lt;br /&gt;
 Lumull: But we did it! We stopped the Doomtrain! Well, mostly you did.&lt;br /&gt;
 Lumull: Before we can celebrate, though, we need to make sure Treno&#039;s secure.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The portable radar reveals approaching monsters.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
 Lumull: As I feared. Stray beasts to the south.&lt;br /&gt;
 Lumull: I&#039;ve lost track of how many times I&#039;ve asked you for help, but...I need your help again.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Lumull.===&lt;br /&gt;
 Lumull: I have to believe that Eyaney will be safe with your comrades while we attend to matters elsewhere.&lt;br /&gt;
 Lumull: I&#039;ll see to the wounded. You try not to join them, alright?&lt;br /&gt;
&lt;br /&gt;
 System: You must be a Disciple of War or Magic of level 100 or above to proceed.&lt;br /&gt;
 System: Your progress through the battle will be saved at certain points. In the event that you are defeated, you will be able to try again from the most recent of these.&lt;br /&gt;
 System: Please note that if you enter battles associated with other quests or log out from the game, this progress will be lost.&lt;br /&gt;
&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
 System: A short time earlier...&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;Treno citizens are fleeing to the town hall. One falls over and is ambushed by two monsters, but Krile defeats them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Imperiled Milalla: No!&lt;br /&gt;
&lt;br /&gt;
 Krile: Can you stand?&lt;br /&gt;
&lt;br /&gt;
 Imperiled Milalla: Y-Yes! Thank you so much!&lt;br /&gt;
 Imperiled Milalla: There were others being attacked over by the canal. Could you possibly...?&lt;br /&gt;
&lt;br /&gt;
 Krile: Of course, I&#039;ll go right away. The rest of you should get to the town hall.&lt;br /&gt;
 Krile: I can&#039;t leave anyone behind. I won&#039;t!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Solo Duty Part 1 (Krile)===&lt;br /&gt;
System: In the coming battle, you will fight as Krile.&lt;br /&gt;
&lt;br /&gt;
Popup: Clear the path of threats&lt;br /&gt;
&lt;br /&gt;
 Krile: Best make sure the evacuation route is clear first...&lt;br /&gt;
 Krile: Done! Now to aid those people by the canal...&lt;br /&gt;
&lt;br /&gt;
 System: Search for stragglers!&lt;br /&gt;
&lt;br /&gt;
Popup: Rescue the citizens&lt;br /&gt;
&lt;br /&gt;
 Scared Citizen: H-Heeelp!&lt;br /&gt;
x@Citizen (text bubble): Waugh!&lt;br /&gt;
x@Citizen (text bubble): We&#039;re trapped!&lt;br /&gt;
&lt;br /&gt;
Storming Thunder Spirit: &amp;lt;shriek&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 Krile: Help is on the way!&lt;br /&gt;
&lt;br /&gt;
Scared Citizen@Scared Citizen (text bubble): S-Scared? Who, m-m-me?&lt;br /&gt;
x@Citizen (text bubble): My thanks!&lt;br /&gt;
x@Citizen (text bubble): What incredible magic!&lt;br /&gt;
&lt;br /&gt;
Krile@Krile (text bubble): Get to safety!&lt;br /&gt;
 &lt;br /&gt;
 Krile: There may be other stragglers...&lt;br /&gt;
&lt;br /&gt;
 System: Search for stragglers!&lt;br /&gt;
&lt;br /&gt;
Shocked Citizen: I was so scared I couldn&#039;t even move! Silly, isn&#039;t it? Haha...ha...ha...&lt;br /&gt;
Shocked Citizen: My wife and I will be making for town hall straightaway. You have my word on that!&lt;br /&gt;
Shocked Citizen: If you&#039;re determined to check on everyone, I won&#039;t complain, but do be careful.&lt;br /&gt;
&lt;br /&gt;
 Shocked Citizen: Come on!&lt;br /&gt;
&lt;br /&gt;
 Krile: Be careful!&lt;br /&gt;
 Krile: That breeze is awfully warm... Oh no!&lt;br /&gt;
&lt;br /&gt;
 Sorrowful Citizen: Our home...&lt;br /&gt;
x@Citizen (text bubble): It&#039;s &#039;&#039;really&#039;&#039; on fire!&lt;br /&gt;
x@Citizen (text bubble): Aaaaaaah!&lt;br /&gt;
x@Citizen (text bubble): We can&#039;t haul enough water for this...&lt;br /&gt;
x@Citizen (text bubble): I noticed! Bring water!&lt;br /&gt;
&lt;br /&gt;
 Krile: First things first─the fire!&lt;br /&gt;
 Krile: To take a leaf out of Y&#039;shtola&#039;s book...&lt;br /&gt;
 Krile: Thank you, my friend!&lt;br /&gt;
&lt;br /&gt;
Shocked Citizen: What sort of magic was that? I&#039;ve never seen the like!&lt;br /&gt;
Shocked Citizen: ...Priorities. Yes. I&#039;m going to run away, and we can talk about it later!&lt;br /&gt;
&lt;br /&gt;
 Shocked Citizen: Let&#039;s go!&lt;br /&gt;
&lt;br /&gt;
x@Shocked Citizen 2: It was you that put the fire out? How will I ever thank you...&lt;br /&gt;
x@Shocked Citizen 2: Now that we know it won&#039;t be spreading any further, we can all take shelter until this is over.&lt;br /&gt;
 Shocked Citizen: I cannot thank you enough!&lt;br /&gt;
&lt;br /&gt;
 Krile: Not a moment too soon... I hope that was the worst of it.&lt;br /&gt;
&lt;br /&gt;
 Stressed Citizen: Somebody, help!&lt;br /&gt;
&lt;br /&gt;
 Krile: A voice...further out!&lt;br /&gt;
&lt;br /&gt;
 System: Find the source of the screams!&lt;br /&gt;
&lt;br /&gt;
x@Citizen (text bubble): Eek!&lt;br /&gt;
&lt;br /&gt;
 Krile: I&#039;ll take care of this─make for shelter!&lt;br /&gt;
&lt;br /&gt;
x@Citizen (text bubble): Phew...&lt;br /&gt;
x@Citizen (text bubble): That was close...&lt;br /&gt;
x@Citizen (text bubble): Ack!&lt;br /&gt;
 &lt;br /&gt;
 Krile: How many are there...?&lt;br /&gt;
&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
 Krile: Is that all of them...?&lt;br /&gt;
 Krile: A behemoth!?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Y&#039;shtola protects Krile from the behemoth&#039;s lightning with a barrier.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Krile: Oh!&lt;br /&gt;
 Y&#039;shtola: We cut that rather close.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sphene heals Krile.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Sphene (NPC)@Sphene: Thank goodness you&#039;re all right!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The player and G&#039;raha Tia arrive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 G&#039;raha Tia: Eyaney has finished the repairs. We need only hold the line until the barrier is in place.&lt;br /&gt;
&lt;br /&gt;
 Krile: And hold the line we will, together!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Solo Duty Part 2 (Greater Behemoth)===&lt;br /&gt;
System: In the coming battle, you will fight as [Forename] [Surname].&lt;br /&gt;
&lt;br /&gt;
Popup: Defeat the greater behemoth&lt;br /&gt;
&lt;br /&gt;
 Krile: I can still fight! I can!&lt;br /&gt;
&lt;br /&gt;
 G&#039;raha Tia: I have no doubt!&lt;br /&gt;
&lt;br /&gt;
 Y&#039;shtola: Spread out!&lt;br /&gt;
&lt;br /&gt;
 Sphene (NPC)@Sphene: Oh dear...&lt;br /&gt;
&lt;br /&gt;
 G&#039;raha Tia: Get back!&lt;br /&gt;
&lt;br /&gt;
 Krile: We must move!&lt;br /&gt;
&lt;br /&gt;
 Sphene (NPC)@Sphene: Get clear!&lt;br /&gt;
&lt;br /&gt;
 G&#039;raha Tia: Prepare to move...&lt;br /&gt;
&lt;br /&gt;
 Krile: Such incredible power...&lt;br /&gt;
&lt;br /&gt;
 Y&#039;shtola: Run!&lt;br /&gt;
&lt;br /&gt;
 G&#039;raha Tia: Thunderheads...&lt;br /&gt;
&lt;br /&gt;
 Sphene (NPC)@Sphene: Keep away from the clouds!&lt;br /&gt;
&lt;br /&gt;
 Krile: If I never see another storm... &lt;br /&gt;
&lt;br /&gt;
 Y&#039;shtola: Nowhere is safe with so many of them...&lt;br /&gt;
&lt;br /&gt;
 G&#039;raha Tia: We need a solution!&lt;br /&gt;
&lt;br /&gt;
 Krile: Some friendly winds, if you please!&lt;br /&gt;
 Krile: Let us see if we can&#039;t get some help...&lt;br /&gt;
&lt;br /&gt;
 G&#039;raha Tia: Visions of Haam...&lt;br /&gt;
&lt;br /&gt;
 Sphene (NPC)@Sphene: Well done, Krile!&lt;br /&gt;
&lt;br /&gt;
 Y&#039;shtola: Clever...&lt;br /&gt;
&lt;br /&gt;
 Krile: It worked!&lt;br /&gt;
 Krile: How fortunate that bird made such an impression.&lt;br /&gt;
&lt;br /&gt;
 Y&#039;shtola: From above!&lt;br /&gt;
&lt;br /&gt;
 Sphene (NPC)@Sphene: Have care!&lt;br /&gt;
&lt;br /&gt;
 G&#039;raha Tia: Again!?&lt;br /&gt;
&lt;br /&gt;
 Krile: Look for the gaps!&lt;br /&gt;
&lt;br /&gt;
 Greater Behemoth: Grrroooaaar!&lt;br /&gt;
&lt;br /&gt;
 Sphene (NPC)@Sphene: Aaah!&lt;br /&gt;
&lt;br /&gt;
 G&#039;raha Tia: &amp;lt;grunt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 Krile: Oof!&lt;br /&gt;
&lt;br /&gt;
 Y&#039;shtola: Ah...&lt;br /&gt;
 Y&#039;shtola: The levin grows more volatile... Something is coming.&lt;br /&gt;
&lt;br /&gt;
 Sphene (NPC)@Sphene: Ball lightning!&lt;br /&gt;
&lt;br /&gt;
 Krile: Y&#039;shtola, Sphene─lend me your strength!&lt;br /&gt;
&lt;br /&gt;
 Y&#039;shtola: Of course.&lt;br /&gt;
&lt;br /&gt;
 Sphene (NPC)@Sphene: Understood!&lt;br /&gt;
&lt;br /&gt;
 G&#039;raha Tia: The two of us will disperse these balls of lightning!&lt;br /&gt;
&lt;br /&gt;
 System: Disperse the balls of lightning!&lt;br /&gt;
&lt;br /&gt;
 Krile: Just keep the lightning at bay a little longer!&lt;br /&gt;
 Krile: Take cover behind the spriggan!&lt;br /&gt;
&lt;br /&gt;
 Sphene (NPC)@Sphene: I believe!&lt;br /&gt;
&lt;br /&gt;
 Y&#039;shtola: But will it be enough...&lt;br /&gt;
&lt;br /&gt;
 Sphene (NPC)@Sphene: We are in your debt!&lt;br /&gt;
&lt;br /&gt;
 G&#039;raha Tia: Fantastic!&lt;br /&gt;
&lt;br /&gt;
 Krile: &amp;lt;huff&amp;gt; ...Ngh...&lt;br /&gt;
&lt;br /&gt;
 Y&#039;shtola: Impressive.&lt;br /&gt;
&lt;br /&gt;
 Krile: The tide is turning. Press the attack!&lt;br /&gt;
&lt;br /&gt;
===Post-solo duty cutscene===&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
 Krile: [EXHAUSTED SIGH]&lt;br /&gt;
&lt;br /&gt;
 G&#039;raha Tia: I must say, that was an incredible performance.&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
 &amp;gt; Remind me never to stand in your way...&lt;br /&gt;
 &amp;gt; Oh, how you&#039;ve grown...&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
 Krile: Flatterer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Y&#039;shtola looks at the barrier.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Sphene (NPC)@Sphene: What is it?&lt;br /&gt;
&lt;br /&gt;
 Y&#039;shtola: The barrier is restored. The people of Treno may rest easy once more.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The barrier becomes mended and turns from red to blue. A flying monster is easily repelled by the barrier.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Lumull@Lumull (Broadcast): The perimeter is clear, everyone! And thanks to our guests, the Doomtrain has been destroyed!&lt;br /&gt;
 Lumull@Lumull (Broadcast): Last but not least, Eyaney&#039;s fixed the barrier. We don&#039;t need to worry about beasts anymore!&lt;br /&gt;
 Lumull@Lumull (Broadcast): This calls for a celebration!&lt;br /&gt;
&lt;br /&gt;
 Dauntless Laborer: The Doomtrain is gone for good!?&lt;br /&gt;
&lt;br /&gt;
 x@Unnamed Milalla: That&#039;s our Eyaney!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The party regroups with the people of Treno.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Miayli: They&#039;re safe... All of them...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Miayli briefly sees a vision of Alayla where Krile is.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Miayli: Alayla...?&lt;br /&gt;
 Miayli: Krile, does the name “Alayla” mean aught to you?&lt;br /&gt;
&lt;br /&gt;
 Krile: My mother? Did you... Did you know her?&lt;br /&gt;
 Krile: [PAINED NOISE OF FALLING TO KNEES]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Miayli embraces Krile.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Miayli: I&#039;m sorry, my dear. We should get you patched up before aught else.&lt;br /&gt;
 Miayli: Alayla&#039;s story and that of the key are one and the same. After you&#039;ve rested and recovered, I&#039;ll tell you the tale.&lt;br /&gt;
 Miayli: You have no cause to fret, I promise you.&lt;br /&gt;
&lt;br /&gt;
 Miayli: While Lumull forgot to give the order─bless him─there&#039;s work to be done ere we can celebrate.&lt;br /&gt;
 Miayli: First and foremost, we must see to any injured.&lt;br /&gt;
 Miayli: Come and find me at town hall when you&#039;re ready.&lt;br /&gt;
&lt;br /&gt;
 Y&#039;shtola: Without further delay, then...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Y&#039;shtola heals Krile.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Krile: You needn&#039;t mind me. My injuries are far from severe.&lt;br /&gt;
&lt;br /&gt;
 Y&#039;shtola: But your curiosity is another matter, is it not? Your feet will deliver you to Miayli all the swifter if you can actually walk on them.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
 Y&#039;shtola: Exhaustion aside, Krile sustained no injuries you need worry over.&lt;br /&gt;
&lt;br /&gt;
 G&#039;raha Tia: After that battle, I think we all required a moment. You had better get some rest too─I mean it.&lt;br /&gt;
&lt;br /&gt;
 Sphene (NPC)@Sphene: To think Miayli knew Krile&#039;s mother... I too am eager to hear the details.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Krile.===&lt;br /&gt;
 Krile: While I would rather not have tumbled to the pavement in front of half the city, I am none the worse for wear, thanks to Y&#039;shtola.&lt;br /&gt;
 Krile: But what of yourself? If you have any hurts, we can tend to them now before we see Miayli.&lt;br /&gt;
&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=P39a5GJVgyk}}&lt;/div&gt;</summary>
		<author><name>Nick75</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Toward_Trouble&amp;diff=1494070</id>
		<title>Toward Trouble</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Toward_Trouble&amp;diff=1494070"/>
		<updated>2026-07-11T16:52:39Z</updated>

		<summary type="html">&lt;p&gt;Nick75: /* Dialogue */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Toward Trouble&lt;br /&gt;
| description = Krile is speculating as to the cause of your allies&#039; delayed return.&lt;br /&gt;
| image = &lt;br /&gt;
| quest-giver = Krile&lt;br /&gt;
| related-npcs = Cargo Operator;Eyaney;G&#039;raha Tia;Lumull;Sphene;Y&#039;shtola&lt;br /&gt;
| location = Treno&lt;br /&gt;
| location-x = 10.9&lt;br /&gt;
| location-y = 10.1&lt;br /&gt;
| type = main scenario&lt;br /&gt;
| journal-section = Main Scenario&lt;br /&gt;
| journal-category = Post-Dawntrail Main Scenario Quests II&lt;br /&gt;
| journal-genre = Winter&#039;s Prelude Quests&lt;br /&gt;
| sortkey = 407&lt;br /&gt;
| organization = &lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| category = &lt;br /&gt;
| level = 100&lt;br /&gt;
| quest-sync = &lt;br /&gt;
| req-quest = &lt;br /&gt;
| req-items = &lt;br /&gt;
| requirements = &lt;br /&gt;
| exp = 0&lt;br /&gt;
| gil = 1287&lt;br /&gt;
| reward-opt1 = 1 Heavens&#039; Eye Materia XI&lt;br /&gt;
| reward-opt2 = 1 Savage Aim Materia XI&lt;br /&gt;
| reward-opt3 = 1 Savage Might Materia XI&lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = In Her Heart&lt;br /&gt;
| next-quest = Where We Call Home&lt;br /&gt;
| patch = 7.4&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| id-edb = 7e6e497ef2f&lt;br /&gt;
| id-gt = 70968&lt;br /&gt;
| msq-index = 985&lt;br /&gt;
}}&lt;br /&gt;
==Related NPCs==&lt;br /&gt;
{{Related NPCs}}&lt;br /&gt;
==Steps==&lt;br /&gt;
* Wait at the meeting point.&lt;br /&gt;
* Speak with [[Krile]].&lt;br /&gt;
* Speak with [[Lumull]].&lt;br /&gt;
==Journal==&lt;br /&gt;
* Krile is speculating as to the cause of your allies&#039; delayed return.&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
-optional start&lt;br /&gt;
Eyaney: Grandmother used to tell us stories of the Milalla homeland all the time, but it was the part where the ocean froze over that always fascinated me most. The vast, open sea, turned to ice? Imagine!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
-cutscene start&lt;br /&gt;
 Krile: Earlier, you said that your brother couldn&#039;t get into &#039;&#039;too&#039;&#039; much trouble if he was with Raha, but how much trouble is that, precisely? One would think they ought to have returned by now...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Y&#039;shtola and Sphene arrive.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
 Krile: ...Conversely, I hadn&#039;t expected to see the two of you again so soon! I take it Miayli&#039;s curiosity is sated?&lt;br /&gt;
&lt;br /&gt;
 Sphene (NPC)@Sphene: For the moment.&lt;br /&gt;
 Sphene (NPC)@Sphene: I gave her a brief account of the situation in Alexandria, as well as events involving the key.&lt;br /&gt;
&lt;br /&gt;
 Y&#039;shtola: She was most interested in the latter. In fact, it seems she knew of the relic long before we did, and wishes to discuss it with everyone. Would you be able to join us?&lt;br /&gt;
&lt;br /&gt;
 Krile: I should love to go straightaway, but we are awaiting Raha&#039;s return...&lt;br /&gt;
&lt;br /&gt;
 Y&#039;shtola: As we speak, Miayli herself is making her rounds through the city. We have time.&lt;br /&gt;
&lt;br /&gt;
-quest accepted&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
 Y&#039;shtola: I wasn&#039;t certain if we should divulge any information concerning the key, but Alexandria&#039;s present location is difficult to explain without mentioning it. Fortunately, it turned out for the best.&lt;br /&gt;
&lt;br /&gt;
 Krile: If the Milalla arrived in Treno immediately after fleeing the Source, I can understand how its mayor might be privy to knowledge of the key. Particularly when that mayor is a Milalla herself...&lt;br /&gt;
&lt;br /&gt;
 Sphene (NPC)@Sphene: I have a mind to reestablish diplomatic relations with Treno, but it goes without saying that there are logistical challenges given our respective locations.&lt;br /&gt;
 Sphene (NPC)@Sphene: The least of these is that any travel would require passage through Tural. To begin with, I shall have to consult with Gossan and the Vow of Resolve.&lt;br /&gt;
&lt;br /&gt;
 Eyaney: Alexandria!? The kingdom past the mountains? The one that &#039;&#039;vanished&#039;&#039;?&lt;br /&gt;
 Eyaney: I had wondered where you lot came from, but that wasn&#039;t my first guess. Or my fifth, for that matter.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Wait at the meeting point.===&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
&#039;&#039;Lumull and G&#039;raha Tia arrive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Lumull: We&#039;re back! The mine is in working order, I&#039;m pleased to say.&lt;br /&gt;
 Lumull: Electrope is being delivered for the barrier even as we speak!&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;Eyaney applauds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 G&#039;raha Tia: Have you two finished regaling the mayor?&lt;br /&gt;
&lt;br /&gt;
 Y&#039;shtola: We have.&lt;br /&gt;
 Y&#039;shtola: Though she has her own story to tell─of the key, in fact. We thought you might like to join us at the─&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The conversation is interrupted by an alarm from the loudspeakers.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 x@Railway Monitoring System: This is an evacuation alert.&lt;br /&gt;
 x@Railway Monitoring System: All citizens, please proceed to emergency shelters. Repeat: please proceed to emergency shelters.&lt;br /&gt;
 x@Railway Monitoring System: The Doomtrain is approaching. Repeat: please proceed to emergency shelters.&lt;br /&gt;
&lt;br /&gt;
 Sphene (NPC)@Sphene: The Doomtrain? Wasn&#039;t that one of Lindblum&#039;s weapons of war?&lt;br /&gt;
&lt;br /&gt;
 Krile: You know of it?&lt;br /&gt;
&lt;br /&gt;
 Sphene (NPC)@Sphene: I&#039;ve never seen it myself, but according to Zelenia, it was an armored vehicle used to transport war-beasts to the front.&lt;br /&gt;
 Sphene (NPC)@Sphene: In order to prevent them from running wild ere their deployment, a powerful arcane entity was housed in the engine.&lt;br /&gt;
&lt;br /&gt;
 Eyaney: The end of the war didn&#039;t slow it one bit. Quite the contrary. Fueled by lightning aether, it&#039;s been speeding across the continent ever since.&lt;br /&gt;
 Eyaney: The Doomtrain and its beasts bring death and destruction everywhere it goes. It&#039;s a veritable calamity on rails.&lt;br /&gt;
 Eyaney: It passed near Treno some years ago, claiming many lives. Including our parents&#039;...&lt;br /&gt;
 Eyaney: I must go and repair the barrier as swiftly as possible. Without it, we haven&#039;t got a chance.&lt;br /&gt;
&lt;br /&gt;
 Lumull: You can&#039;t be serious! You&#039;ll never finish in time─and you&#039;ll be right in its path!&lt;br /&gt;
&lt;br /&gt;
 Eyaney: I have to try. For Treno.&lt;br /&gt;
&lt;br /&gt;
 Lumull: Eyaney, no!&lt;br /&gt;
&lt;br /&gt;
 G&#039;raha Tia: It seems my services are required once more.&lt;br /&gt;
&lt;br /&gt;
 Sphene (NPC)@Sphene: I&#039;ll go with you. Perhaps my knowledge of electrope will be of use.&lt;br /&gt;
&lt;br /&gt;
 Lumull: I wish I were a fighter like you two. Keep her safe, will you? Please...&lt;br /&gt;
&lt;br /&gt;
 Y&#039;shtola: While destroying the Doomtrain would be preferable, we should seek to delay its advance at the very least. &lt;br /&gt;
&lt;br /&gt;
 Lumull: You can&#039;t be thinking of fighting it head-on! That&#039;s madness!&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
 &amp;gt; Trust me, we can handle this.&lt;br /&gt;
 &amp;gt; We have no other choice.&lt;br /&gt;
 &amp;gt; Well, now I &#039;&#039;have&#039;&#039; to do it.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
 Lumull: If your mind is made up...there may be a way.&lt;br /&gt;
 Lumull: There&#039;s a freight depot not far from us. We can use the train that&#039;s stopped there.&lt;br /&gt;
&lt;br /&gt;
 Krile: Raha mentioned that before, did he not?&lt;br /&gt;
&lt;br /&gt;
 Lumull: The Doomtrain will have to pass through the depot to reach Treno. And since the evacuation alert was only just triggered, we might be able to reach it first.&lt;br /&gt;
&lt;br /&gt;
 Y&#039;shtola: So we commandeer this freight train, match our speed to the enemy&#039;s, and use it as a platform from which we launch a sustained counteroffensive. Is that your proposal?&lt;br /&gt;
&lt;br /&gt;
 Lumull: It&#039;d be better than trying to smash the bloody thing before it runs us all over.&lt;br /&gt;
 Lumull: And if it might save Eyaney...I&#039;ll do whatever it takes.&lt;br /&gt;
 Lumull: Let me drive the train. That will leave you free to concentrate on the fight.&lt;br /&gt;
&lt;br /&gt;
 Krile: Lumull...&lt;br /&gt;
&lt;br /&gt;
 Lumull: I need to grab a few things. Meet me by the gate.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
 Y&#039;shtola: While it is not in our nature to stand idle at a time like this, we should first consider how best to apply our individual skills...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Krile.===&lt;br /&gt;
 Krile: If anyone can stop a speeding weapon of war, it is [Forename]. But we must also recognize the threat posed by its company of beasts. If its influence is so powerful that, even as it barrels ahead, enthralled creatures continue to follow it, then the train may well gather additional minions as it draws near.&lt;br /&gt;
 Krile: There is no telling how many will charge Treno&#039;s gate, so we should prepare for the worst. Perhaps Y&#039;shtola and I ought to remain on guard here.&lt;br /&gt;
&lt;br /&gt;
 Y&#039;shtola: I&#039;m inclined to agree.&lt;br /&gt;
 Y&#039;shtola: [Forename]─while you remove the head of this metal serpent, we will attend to the defense of the city.&lt;br /&gt;
&lt;br /&gt;
 Krile: Among other things, we must do what we can to ensure the citizens get to shelter before the fighting begins. Godsspeed!&lt;br /&gt;
&lt;br /&gt;
===Speak with Lumull.===&lt;br /&gt;
-optional start&lt;br /&gt;
 Koymi: I hate to say this when you&#039;ve barely had the chance to enjoy the city, but you really ought to leave before the Doomtrain gets here. There&#039;s only so much we can do...&lt;br /&gt;
&lt;br /&gt;
 Pepep: The Doomtrain is completely unlike the creatures you fought before. Not that those weren&#039;t terrifying in their own way, but...&lt;br /&gt;
 Pepep: Listen, if I were you, I&#039;d be thinking about getting out of town right now. You&#039;re welcome here with us, but I reckon you&#039;d be safer back wherever you came from.&lt;br /&gt;
&lt;br /&gt;
 Osao: Aaaaaaaaaaaaugh! &lt;br /&gt;
 Osao: ...O-Oh. I am so sorry─I thought you were the Doomtrain. N-Not because of anything about you in particular, of course... I&#039;m sure you&#039;re not at all terrifying and murderous!&lt;br /&gt;
&lt;br /&gt;
 Tamat: Thund&#039;rous heavens, what&#039;re you wandering around here for?&lt;br /&gt;
 Tamat: I&#039;ve gotta get these birds stowed away &#039;fore I can go to town hall myself, but you should run for your life!&lt;br /&gt;
&lt;br /&gt;
 Lotoll: Quick, how many coins&#039;ve you got!? Toss &#039;em all in─we could use all the luck we can get!&lt;br /&gt;
&lt;br /&gt;
 Cargo Operator: I really could have gone without a Doomtrain attack today...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
 Lumull: Right. The place we&#039;re headed is the Bentini Depot.&lt;br /&gt;
 Lumull: Although Treno has its own railway station, our assailants from earlier left it in need of significant repairs.&lt;br /&gt;
 Lumull: Thus, we&#039;ll be taking a hover cargo.&lt;br /&gt;
 Lumull: My friend here has volunteered for the mission─and yes, I did explain the dangers.&lt;br /&gt;
&lt;br /&gt;
 Cargo Operator: The cargo&#039;s equipped with a portable barrier, and frankly, I&#039;m great at my job.&lt;br /&gt;
 Cargo Operator: I guarantee our safety during the ride. What happens once we get to Bentini... Well, that&#039;s your problem.&lt;br /&gt;
&lt;br /&gt;
 Lumull: It certainly is! Let me know when you&#039;re ready to move out.&lt;br /&gt;
-quest complete&lt;br /&gt;
-cutscene end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=emcjHx9UUxo}}&lt;/div&gt;</summary>
		<author><name>Nick75</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Terminal_Invitation&amp;diff=1478797</id>
		<title>A Terminal Invitation</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Terminal_Invitation&amp;diff=1478797"/>
		<updated>2026-07-05T15:11:39Z</updated>

		<summary type="html">&lt;p&gt;Nick75: /* Dialogue */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = {{PAGENAME}}&lt;br /&gt;
| description = Y&#039;shtola would proceed to the Meso Terminal.&lt;br /&gt;
| image = The Meso Terminal.png&lt;br /&gt;
| quest-giver = Y&#039;shtola&lt;br /&gt;
| related-npcs = Alisaie;Alphinaud;G&#039;raha Tia;Krile;Sphene (NPC);Wuk Lamat;Manic Citizen;Robbed Citizen;Calyx&lt;br /&gt;
| location = Living Memory&lt;br /&gt;
| location-x = 21.4&lt;br /&gt;
| location-y = 36.8&lt;br /&gt;
| type = main scenario&lt;br /&gt;
| quest-line = Post-Dawntrail Main Scenario Quests&lt;br /&gt;
| journal-section = Main Scenario&lt;br /&gt;
| journal-category = Post-Dawntrail Main Scenario Quests&lt;br /&gt;
| journal-genre = The New Dawn Quests&lt;br /&gt;
| sortkey = 308&lt;br /&gt;
| organization = &lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| level = 100&lt;br /&gt;
| requirements = &lt;br /&gt;
| req-items = &lt;br /&gt;
| exp = 0&lt;br /&gt;
| gil = 6000&lt;br /&gt;
| unlocks = dg The Meso Terminal, tr The Ageless Necropolis&lt;br /&gt;
| prev-quest = One of Our Own&lt;br /&gt;
| next-quest = Blades in Waiting&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| patch = 7.3&lt;br /&gt;
| msq-index = 976&lt;br /&gt;
| id-edb = 6da03abeaf8&lt;br /&gt;
| id-gt = 70907&lt;br /&gt;
}}&lt;br /&gt;
==Steps==&lt;br /&gt;
* Speak with [[Wuk Lamat]].&lt;br /&gt;
* Enter {{i|the Meso Terminal}}.&lt;br /&gt;
* Defeat [[Necron]].&lt;br /&gt;
* Speak with [[Alphinaud]].&lt;br /&gt;
* Speak with [[Sphene (NPC)|Sphene]] in [[The Outskirts|the outskirts]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Y&#039;shtola would proceed to the Meso Terminal.&lt;br /&gt;
* Following a brief reunion with your companions by the aetheryte in Living Memory, Y&#039;shtola deems the party assembled and ready to proceed. The darkened Meso Terminal looms in the distance, awaiting your approach.&lt;br /&gt;
* Upon arriving at the foot of the terminal, Sphene relives her recent awakening. She gives thanks to those who have preserved the spirit of her beloved Alexandria, past and present, and together you reaffirm your commitment to fighting against Calyx&#039;s callous designs. The opening in the structure&#039;s wall glitters with golden energy, inviting you to venture within and confront the architect of Alexandria&#039;s mounting mortal dilemma...&lt;br /&gt;
:※To enlist your companion NPCs for this duty, speak with them near the entrance or access Duty Support via the main menu. Use the Duty Finder if you wish to complete the instance alongside fellow players.&lt;br /&gt;
* You have defeated the Endless entities Calyx has sent against you and secured a path to the Meso Terminal&#039;s upper reaches. Now you must ascend to the structure&#039;s pinnacle, there to bring an end to this calculated confrontation.&lt;br /&gt;
:※In the event that you leave the area, you may return via the entrance at the foot of the Meso Terminal.&lt;br /&gt;
* Calyx commends you on your perseverance in reaching him. As you persist in refusing to yield the key, however, he proceeds to summon an entity designed for the sole purpose of defeating you. The chamber darkens with an innervating chill, and the fear of inevitable death flowing from Alexandria&#039;s enthralled citizens feeds the manifestation of a terrifying primal being. Though the device holding Calyx&#039;s memories is tantalizingly close, you must first contend with this horror whose grasp promises naught but eternal darkness.&lt;br /&gt;
:※In the event that you leave the area, you may return via the entrance at the foot of the Meso Terminal.&lt;br /&gt;
:※To enlist your companion NPCs for this duty, speak with them near the entrance or access Duty Support via the main menu. Use the Duty Finder if you wish to complete the instance alongside fellow players.&lt;br /&gt;
* Fighting as one, you triumph over the summoned primal, and you feel the pall of fear lift from your beleaguered hearts. It is time to bring an end to Calyx&#039;s Endless ambitions, and return with your companions to the promenades of Living Memory.&lt;br /&gt;
* You strike against the memory bank, only to discover it is shielded by a powerful barrier. As Calyx mocks your efforts, the air grows heavy, the weight of mortal dread once more pressing down upon you. In a dry, academic tone, Calyx explains that the experience of death has only strengthened his creation─that it will rise, again and again, until the lightning aether suffusing his ravaged world is drained to its last spark. However, his promise of enduring memories prompts Sphene to recall the true meaning of those words and the comfort they were meant to offer. With Shale&#039;s help, she broadcasts a message of hope across Alexandria, buoying the citizens and interrupting the flow of prayer to the primal. Taking advantage of its momentary weakness, your party divides its efforts, with one half battling the entity, and the other working to bring down the barrier protecting the device. Wuk Lamat and Sphene&#039;s combined attack finally shatters the energy shield, while Alisaie delivers the killing blow to your enfeebled enemy. Calyx can only monitor the progress of his memory transfer in silent desperation as you spring into action, your decisive strike causing the memory bank to erupt in a spectacular explosion. In the wake of this destruction, Calyx has winked out of existence, and an exhausted Wuk Lamat collapses to the ground, her promise fulfilled.&lt;br /&gt;
* You exit the terminal with the unconscious Wuk Lamat, and Alphinaud concludes that his patient will survive to see another morrow─though she will be spending that day and many others resting abed. With Preservation no longer a threat, he offers to remain behind until Vow Koana comes to retrieve her. Meanwhile, you and your comrades must return to the outskirts, and begin the task of putting Alexandria and its people back to rights.&lt;br /&gt;
* In the aftermath of the primal summoning, it becomes clear that all who adopted the neo regulators have fallen under the entity&#039;s sway. Alexandria&#039;s government and citizens have come together to bring the afflicted into custody, but it may help ease Sphene&#039;s mind to see the state of the people firsthand.&lt;br /&gt;
&lt;br /&gt;
==Related NPCs==&lt;br /&gt;
{{Related NPCs}}&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
-optional start&lt;br /&gt;
Alphinaud: &#039;Tis good to rejoin you all. I needed to step away briefly that I might make arrangements for a certain precautionary measure...&lt;br /&gt;
&lt;br /&gt;
Alisaie: Last time I had to wait in the cenote, but there&#039;s nothing to stop me from joining this fight!&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: We&#039;ve all been so busy, it seems an age since last we gathered in such a manner. I must say, we do make for a formidable group!&lt;br /&gt;
&lt;br /&gt;
Krile: Coming here reminds me of my parents. Of the courage they gave me...&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Seems Alphinaud and Alisaie were the ones to explain to Koana our need to enter the cenote. He urged us to be extremely careful, of course!&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: I had scarcely awakened here when I fell unconscious. Now that I can fully enjoy the gentle silence of this place, it brings tears to my eyes.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
 Y&#039;shtola: I believe everyone determined to be here is present and accounted for. Shall we make our way to the terminal?&lt;br /&gt;
 Y&#039;shtola: We wouldn&#039;t wish to keep our insistent host waiting.&lt;br /&gt;
&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
===Speak with Wuk Lamat.===&lt;br /&gt;
-optional start&lt;br /&gt;
 Alisaie: So this is where the former queen&#039;s memories were stored.&lt;br /&gt;
 Alisaie: And she herself tried to erase them... Even as an Endless, her resolve was so strong that she would kill her heart to become the cold machine she believed she needed to be.&lt;br /&gt;
&lt;br /&gt;
 Y&#039;shtola: Living Memory is steeped in the dense lightning aether of the Ninth. This pervasive energy must be what the terminal utilizes as a power source.&lt;br /&gt;
&lt;br /&gt;
 Sphene (NPC)@Sphene: I remember little of my awakening. The paralysis yet lingered, and my eyes could barely focus...&lt;br /&gt;
&lt;br /&gt;
 G&#039;raha Tia: When we shut down all the minor terminals, we watched as the Endless faded away. I do not believe that was a performance staged to deceive us.&lt;br /&gt;
 G&#039;raha Tia: As for the Meso Terminal, however... It had already grown dark by the time we had returned from the virtual domain.&lt;br /&gt;
 G&#039;raha Tia: While I am loath to admit it, &#039;tis possible its true appearance was hidden from us in our absence. Which is why we must bring this tale to its denouement by our own hand.&lt;br /&gt;
&lt;br /&gt;
 Krile: It hadn&#039;t occurred to me that one might physically enter the terminal. Although I suppose it makes sense when you think about it. A structure for creating Endless would have required maintenance administered by corporeal hands.&lt;br /&gt;
&lt;br /&gt;
 Alphinaud: An Endless existence for the evolution of mankind... I understand what he strives for, but not what drives him to do so with such ruthlessness.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
 Wuk Lamat: Well, here we are again, facing another battle to decide Alexandria&#039;s fate.&lt;br /&gt;
&lt;br /&gt;
 Sphene (NPC)@Sphene: For four centuries I slept here. Upon awakening, I found the world as I knew it had changed.&lt;br /&gt;
 Sphene (NPC)@Sphene: I was so frightened at first. I couldn&#039;t recognize a single thing, and thought everything I loved had gone to dust.&lt;br /&gt;
 Sphene (NPC)@Sphene: Yet beneath the unfamiliar surface, much remained the same.&lt;br /&gt;
 Sphene (NPC)@Sphene: For that, I give thanks to Otis and Zelenia and their royal knights, who lay their lives on the line to defend our way of life.&lt;br /&gt;
 Sphene (NPC)@Sphene: I thank every Alexandrian, who believed in our future and passed on our legacy.&lt;br /&gt;
 Sphene (NPC)@Sphene: I thank my other self, who so loved this kingdom of ours.&lt;br /&gt;
 Sphene (NPC)@Sphene: And I thank you all, for kindling this hope in my heart. This courage to take up arms and fight once more.&lt;br /&gt;
 Sphene (NPC)@Sphene: So let us make our stand together, and fight for what we hold dear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The player recalls Endless Sphene&#039;s words.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Sphene (NPC)@Endless Sphene: The kind and gentle Queen Sphene was too weak to serve her people. And so she will serve them no more.&lt;br /&gt;
 Sphene (NPC)@Endless Sphene: Freed from conscience, I shall become a ruler that &#039;&#039;can&#039;&#039; protect Alexandria. A devourer of worlds.&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Together we stand. Together we fight. &lt;br /&gt;
 Sphene (NPC)@Sphene: You have my gratitude. And surely Otis and Zelenia will join us in spirit.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; We will rise to the challenge that the Endless Sphene could not. &lt;br /&gt;
 Sphene (NPC)@Sphene: That we shall. Her wish to see Alexandria endure is one I am happy to fulfill.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
 Wuk Lamat: Let&#039;s head inside and finish this.&lt;br /&gt;
&lt;br /&gt;
 Krile: In the upper reaches of this terminal awaits the device which holds Calyx&#039;s memories. It falls to us to make the climb and destroy it once and for all.&lt;br /&gt;
&lt;br /&gt;
 G&#039;raha Tia: Aye, we must bring matters to a definitive end. We&#039;ll not suffer him to cause Alexandria further harm nor claim the key.&lt;br /&gt;
&lt;br /&gt;
 Y&#039;shtola: The queen entrusted it to [Forename] for good reason. And besides, &#039;twould be a tragedy indeed to relinquish a relic with so much research potential.&lt;br /&gt;
&lt;br /&gt;
 Alisaie: Apparently, Calyx thinks he&#039;s taken your measure. I urge you to correct that misguided assumption!&lt;br /&gt;
&lt;br /&gt;
 Alphinaud: I wholeheartedly concur, yet would still counsel caution. That he would be so bold as to extend us an invitation bespeaks tremendous confidence in his preparations.&lt;br /&gt;
&lt;br /&gt;
 Sphene (NPC)@Sphene: Come, friends. We set forth, into the midst of dreaming Endless.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;{{i|The Meso Terminal}} now accessible&#039;&#039;&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
 Alisaie: I really do think you take on too much from too many people. And yet...it&#039;s never the wrong choice.&lt;br /&gt;
 Alisaie: The queen gave you the key for a reason, so I&#039;ll be damned if I let Calyx steal it!&lt;br /&gt;
&lt;br /&gt;
 Y&#039;shtola: Calyx&#039;s scheme to forfeit flesh to gain immortality calls to mind the Ea. Not that informing him of their fate would do much to dissuade him.&lt;br /&gt;
 Y&#039;shtola: “Convinced though you may be of this truth, it is yours and not mine. And no conclusion of yours, no matter how grim, can dampen my desire”...&lt;br /&gt;
 Y&#039;shtola: Such was my reply to the Ea&#039;s warnings. So I know a little something of refusing to listen save when confronted with incontrovertible proof of my error.&lt;br /&gt;
&lt;br /&gt;
 Sphene (NPC)@Sphene: The Alexandria of today has seen countless lives come and go. My other self took their grief and fear and rage upon herself in service to our kingdom.&lt;br /&gt;
 Sphene (NPC)@Sphene: Around me are gathered those willing to give their all to fulfill the promise they made to her. How can I do any less?&lt;br /&gt;
 Sphene (NPC)@Sphene: Alexandrians must be free to believe that more than sadness awaits them... That tomorrow can be better than today.&lt;br /&gt;
&lt;br /&gt;
 Wuk Lamat: As the Vow of Resolve, or even as just a comrade, I see myself making a lot of promises.&lt;br /&gt;
 Wuk Lamat: I mean to honor every last one of them...starting with the oath I swore to the Endless Sphene. Even if it&#039;s just a memory, I want to think of her smiling at that promise kept.&lt;br /&gt;
&lt;br /&gt;
 G&#039;raha Tia: &#039;Tis beyond knowing how Calyx has advanced his plans for Endless conversion for the past four hundred years.&lt;br /&gt;
 G&#039;raha Tia: I do know, however, that pursuing an objective for lengthy spans requires an unyielding will─especially when that objective entails changing the world as we know it.&lt;br /&gt;
 G&#039;raha Tia: Calyx is a foe possessed of both considerable focus and resolve. We would do well to recognize him as such.&lt;br /&gt;
&lt;br /&gt;
 Krile: If my parents were indeed executed by Preservation, for me this will not only be a fight for the greater good. This will be justice.&lt;br /&gt;
 Krile: If I&#039;m to add an addendum to Grandfather&#039;s account of the golden city, then let it be a rousing good one, eh?&lt;br /&gt;
&lt;br /&gt;
 Alphinaud: We have no idea what Calyx may have planned for us. Alisaie and I have prepared for every eventuality, yet still...&lt;br /&gt;
 Alphinaud: ...Nay, you must be free to lead our charge unhindered by doubt. As you press onwards, we shall guard the flanks.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Enter the Meso Terminal.===&lt;br /&gt;
====Duty dialogue====&lt;br /&gt;
&#039;&#039;Lower Circuits (area 1)&#039;&#039;&lt;br /&gt;
Calyx: Ah, you&#039;ve come. I&#039;ll begin by wearing you down.&lt;br /&gt;
 &lt;br /&gt;
First mob pull&lt;br /&gt;
 Terminal Watchman: Intruders detected.&lt;br /&gt;
 Terminal Watchman: Issue no warnings.&amp;lt;br&amp;gt;Proceed to elimination.&lt;br /&gt;
&lt;br /&gt;
Medic area&lt;br /&gt;
 Calyx: I&#039;ve created new Endless for you. Not all are warriors, but they will follow orders.&lt;br /&gt;
 Calyx: “Kill” and “survive” and so forth. Here, I shall prepare the stage for battle.&lt;br /&gt;
 Preserved Medic: We won&#039;t let you harm our charges!&lt;br /&gt;
 Preserved Medic: You&#039;ll have to go through &#039;&#039;me&#039;&#039;!&lt;br /&gt;
&lt;br /&gt;
x@Patient 1 (text bubble): I don&#039;t want to die...Don&#039;t let me die...&lt;br /&gt;
 &lt;br /&gt;
 Preserved Medic: Enemy soldiers!&lt;br /&gt;
&lt;br /&gt;
x@Patient 2 (text bubble): &amp;lt;wheeze&amp;gt;&lt;br /&gt;
x@Patient 3 (text bubble): My chest hurts...&lt;br /&gt;
x@Patient 4 (text bubble): I can barely feel my legs...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Triage Module (boss 1)&#039;&#039;&lt;br /&gt;
Before first boss&lt;br /&gt;
&lt;br /&gt;
 Calyx: The memories of a physician. One who saves lives should be reluctant to die.&lt;br /&gt;
&lt;br /&gt;
First boss pulled&lt;br /&gt;
&lt;br /&gt;
 Chirurgeon General: Loath as I am to employ medicines in the application of harm, I &#039;&#039;will&#039;&#039; protect my patients.&lt;br /&gt;
&lt;br /&gt;
Pungent Aerosol&lt;br /&gt;
&lt;br /&gt;
 Chirurgeon General: Activate dispensers!&lt;br /&gt;
 System: Liquid chemical dispensers whir into action...&lt;br /&gt;
&lt;br /&gt;
Biochemical Front&lt;br /&gt;
&lt;br /&gt;
 Chirurgeon General: A potent concoction, this one.&amp;lt;br&amp;gt;...I am sorry, but you must be stopped.&lt;br /&gt;
&lt;br /&gt;
First boss defeated&lt;br /&gt;
&lt;br /&gt;
 Calyx: Oh, you&#039;ve overburdened the system. No matter. It served its purpose.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Central Circuits (area 2)&#039;&#039;&lt;br /&gt;
Prison area&lt;br /&gt;
&lt;br /&gt;
 Calyx: Next, we visit a prison of sinister repute. I need not compel them to fight.&lt;br /&gt;
 Preserved Prisoner: We&#039;ll show you how it works around here!&lt;br /&gt;
 Preserved Prisoner: We&#039;ve got just the tools for the job.&lt;br /&gt;
&lt;br /&gt;
x@Prisoner in Cell 1: Oho...&amp;lt;br&amp;gt;New cellmates, is it?&lt;br /&gt;
 &lt;br /&gt;
 Preserved Prisoner: Ah, a little light exercise!&lt;br /&gt;
 Preserved Prisoner: Hee hee hee!&lt;br /&gt;
&lt;br /&gt;
x@Prisoner in Cell 2: You&#039;ll make a fine example!&amp;lt;br&amp;gt;Get &#039;em!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Public Forum (boss 2)&#039;&#039;&lt;br /&gt;
Before second boss&lt;br /&gt;
&lt;br /&gt;
 Calyx: These are loyal executioners. They shall deal appropriately with “criminals.”&lt;br /&gt;
&lt;br /&gt;
Second boss pulled&lt;br /&gt;
&lt;br /&gt;
 Calyx: Your sentence is death. How long can you defy it?&lt;br /&gt;
&lt;br /&gt;
Shackles of Fate&lt;br /&gt;
&lt;br /&gt;
 Calyx: Criminals may run, but they cannot escape.&lt;br /&gt;
 Ravenous Headsman: Your sentencing awaits...&lt;br /&gt;
 Bloody Headsman: Let us count your crimes...&lt;br /&gt;
 Bloody Headsman: The hour of the condemned is nigh...&lt;br /&gt;
 Ravenous Headsman: For each accused, a fitting punishment!&lt;br /&gt;
&lt;br /&gt;
Second boss defeated&lt;br /&gt;
&lt;br /&gt;
 Calyx: Beginning to tire? Good. I bid you continue on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Upper Circuits (area 3)&#039;&#039;&lt;br /&gt;
Wartime Alexandria area&lt;br /&gt;
&lt;br /&gt;
 Calyx: Memories from an age rife with death... The desperation will serve well.&lt;br /&gt;
 Calyx: The enemy is at the gate. To arms, good soldiers─protect your kingdom.&lt;br /&gt;
x@Alexandrian Citizen 1 (text bubble): &amp;lt;groan&amp;gt;&lt;br /&gt;
x@Alexandrian Citizen 2 (text bubble): Keep going!&amp;lt;br&amp;gt;If we can just make it to the keep...&lt;br /&gt;
x@Alexandrian Citizen 3 (text bubble): Those Lindblum bastards...&lt;br /&gt;
x@Alexandrian Citizen 4 (text bubble): I&#039;ll not...die here...&lt;br /&gt;
 Preserved Soldier: Invaders!&lt;br /&gt;
 Preserved Soldier: You&#039;ll go no further!&lt;br /&gt;
x@Alexandrian Citizen 5 (text bubble): Please, keep me safe!&lt;br /&gt;
x@Alexandrian Citizen 6 (text bubble): If only I could fight better...&lt;br /&gt;
 Preserved Soldier: Their legs may tremble, but our hearts are steady!&lt;br /&gt;
 Preserved Soldier: With faith and steel...&lt;br /&gt;
 Preserved Soldier: For my family!&amp;lt;br&amp;gt;For my people!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Non-volatile Memory (boss 3)&#039;&#039;&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
 Calyx: Very well... If one by one they fall, I&#039;ll send them all as one.&lt;br /&gt;
 Calyx: Recall the anguish you felt when you faced death, and rise. Rise to defend your nation, your people, and your loved ones.&lt;br /&gt;
 Calyx: Rise, and meet the foe before you.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
Final boss pulled&lt;br /&gt;
&lt;br /&gt;
 Calyx: An amalgam of memories. Let us see how it fares.&lt;br /&gt;
 Calyx: It is the midst of the Storm Surge.&lt;br /&gt;
 System: Memories of the slain are made manifest...&lt;br /&gt;
 x@Alexandrian Shade 1 (text bubble): No more!&amp;lt;br&amp;gt;I can&#039;t take any more...&lt;br /&gt;
 x@Alexandrian Shade 2 (text bubble): &amp;lt;gasp&amp;gt; &amp;lt;pant&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Memento 1&lt;br /&gt;
&lt;br /&gt;
 Calyx: Countless lives are lost in the senseless conflict.&lt;br /&gt;
 Calyx: The war swells in scope and intensity.&lt;br /&gt;
 System: Memories of an enemy bombardment are made manifest...&lt;br /&gt;
 x@Alexandrian Shade 3 (text bubble): Not...like this...&lt;br /&gt;
 x@Alexandrian Shade 4 (text bubble): Help...me...&lt;br /&gt;
 x@Alexandrian Shade 5 (text bubble): Aaahhh...&lt;br /&gt;
&lt;br /&gt;
Half-room cleave&lt;br /&gt;
&lt;br /&gt;
 System: The Immortal Remains is gathering energy...&lt;br /&gt;
&lt;br /&gt;
Memento 2&lt;br /&gt;
&lt;br /&gt;
 Calyx: The bombs rain down without pause or mercy.&lt;br /&gt;
 x@Alexandrian Shade 6 (text bubble): No more!&amp;lt;br&amp;gt;I can&#039;t take any more...&lt;br /&gt;
 x@Alexandrian Shade 7 (text bubble): I don&#039;t want to die...&lt;br /&gt;
 Calyx: The spark of life is dimmed with every blinding flash.&lt;br /&gt;
&lt;br /&gt;
Memento 3&lt;br /&gt;
&lt;br /&gt;
 System: Memories of war casualties are made manifest...&lt;br /&gt;
 x@Alexandrian Shade 8 (text bubble): Ah!&lt;br /&gt;
 x@Alexandrian Shade 9 (text bubble): There&#039;s...there&#039;s nowhere to run!&lt;br /&gt;
 x@Alexandrian Shade 10 (text bubble): Gaaah!&lt;br /&gt;
 x@Alexandrian Shade 11 (text bubble): I-I have to get away from here...&lt;br /&gt;
 x@Alexandrian Shade 8 (text bubble): Not...like this...&lt;br /&gt;
 x@Alexandrian Shade 9 (text bubble): Help...me...&lt;br /&gt;
 x@Alexandrian Shade 10 (text bubble): Why...?&lt;br /&gt;
 x@Alexandrian Shade 11 (text bubble): Aaahhh...&lt;br /&gt;
 Calyx: Death is everywhere, pillaging the promise of the future.&lt;br /&gt;
&lt;br /&gt;
====Optional post-duty pop-ups====&lt;br /&gt;
-optional start&lt;br /&gt;
Y&#039;shtola: As hard as this is, we must push on.&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: My countrymen...&amp;lt;br&amp;gt;Your memories will carry me onward.&lt;br /&gt;
&lt;br /&gt;
Alisaie: Damn you, Calyx!&lt;br /&gt;
&lt;br /&gt;
Krile: Memories of fear and terror...&lt;br /&gt;
&lt;br /&gt;
Alphinaud: An unconscionable act...&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: He&#039;s using the Endless like pawns!&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: We see this to the end.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
====Duty Support dialogue====&lt;br /&gt;
-optional start&lt;br /&gt;
&#039;&#039;Lower Circuits (area 1)&#039;&#039;&lt;br /&gt;
Wuk Lamat: So this is what it looks like inside...&lt;br /&gt;
Sphene (NPC)@Sphene: This is a different floor to where I was in stasis.&lt;br /&gt;
G&#039;raha Tia: Calyx will have prepared us a warm welcome.&lt;br /&gt;
Alisaie: We fight our way straight to the top!&lt;br /&gt;
Alphinaud: Calyx awaits us at the very top, then?&lt;br /&gt;
&lt;br /&gt;
Medic area&lt;br /&gt;
Wuk Lamat: Did he say “new Endless”!?&lt;br /&gt;
G&#039;raha Tia: Even within his stronghold, he leverages the fear of death...&lt;br /&gt;
Sphene (NPC)@Sphene: This is wrong...&lt;br /&gt;
Y&#039;shtola: He must be modifying their memories to set them against us.&lt;br /&gt;
Alphinaud: He has them believing we are invading enemies...&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: What in the...? Everything has changed!&lt;br /&gt;
Krile: Ah. He&#039;s adjusted the electrope to project a new appearance.&lt;br /&gt;
Sphene (NPC)@Sphene: This is the Alexandria of my time!&lt;br /&gt;
Alisaie: He&#039;s changed the whole place!&lt;br /&gt;
Y&#039;shtola: He&#039;s quite literally setting the scene.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Triage Module (boss 1)&#039;&#039;&lt;br /&gt;
Y&#039;shtola: He seems quite serious about barring our path.&lt;br /&gt;
Alisaie: We&#039;ve no choice but to fight if we&#039;re to proceed.&lt;br /&gt;
Wuk Lamat: He would force a healer to fight us!?&lt;br /&gt;
G&#039;raha Tia: A physician&#039;s memories...&lt;br /&gt;
Alisaie: He leaves us little choice...&lt;br /&gt;
Alphinaud: Yet another Endless being made to see us as the foe.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: What was that!?&lt;br /&gt;
G&#039;raha Tia: A toxin!?&lt;br /&gt;
Sphene (NPC)@Sphene: I feel...numb...&lt;br /&gt;
Alisaie: What did he do to us!?&lt;br /&gt;
Krile: Some noxious spray...&lt;br /&gt;
Y&#039;shtola: This complicates things...&lt;br /&gt;
Alphinaud: Stay calm.&amp;lt;br&amp;gt;We fight through it.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: It&#039;s that toxic spray again!&lt;br /&gt;
G&#039;raha Tia: Careful!&amp;lt;br&amp;gt;He means to use that spray!&lt;br /&gt;
Sphene (NPC)@Sphene: The numbing spray!&amp;lt;br&amp;gt;Watch out, everyone!&lt;br /&gt;
Alisaie: Here comes that spray again!&lt;br /&gt;
Krile: Ware the toxic spray!&lt;br /&gt;
Y&#039;shtola: He&#039;s preparing another dose!&lt;br /&gt;
Alphinaud: Brace yourselves!&amp;lt;br&amp;gt;He readies his toxic spray!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;After the fight&#039;&#039;&lt;br /&gt;
Alphinaud: Look at what&#039;s happened...&lt;br /&gt;
Krile: There are cracks in the electrope.&lt;br /&gt;
Sphene (NPC)@Sphene: My people...&lt;br /&gt;
Alisaie: Damn you, Calyx...&lt;br /&gt;
Krile: Let us move on...&lt;br /&gt;
Y&#039;shtola: Steel your hearts.&amp;lt;br&amp;gt;We must forge onward.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Central Circuits (area 2)&#039;&#039;&lt;br /&gt;
G&#039;raha Tia: Another one of those terminals.&lt;br /&gt;
Alphinaud: Should we stop and take a quick look?&lt;br /&gt;
Wuk Lamat: Didn&#039;t we pass a terminal like that already?&lt;br /&gt;
Alisaie: Should we take a look at that terminal?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: He&#039;s changing things again!&lt;br /&gt;
Sphene (NPC)@Sphene: Another reminder of Alexandria...&lt;br /&gt;
Alisaie: Well, this is dismal.&lt;br /&gt;
Krile: Are these people prisoners?&lt;br /&gt;
Y&#039;shtola: A gaol, is it? Charming.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Public Forum (boss 2)&#039;&#039;&lt;br /&gt;
Wuk Lamat: Big lads...and there are four of them.&lt;br /&gt;
G&#039;raha Tia: This will be no easy battle.&lt;br /&gt;
Alisaie: And we&#039;re the “criminals,” I suppose.&lt;br /&gt;
Krile: Endless headsmen...&lt;br /&gt;
Alphinaud: This is an execution chamber, then...&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Wha—!?&amp;lt;br&amp;gt;We&#039;ve been chained!&lt;br /&gt;
G&#039;raha Tia: &#039;Tis to be a duel, then?&lt;br /&gt;
Sphene (NPC)@Sphene: Very well.&amp;lt;br&amp;gt;I will fight you myself.&lt;br /&gt;
Y&#039;shtola: The others...can handle themselves, I&#039;m sure.&lt;br /&gt;
Alisaie: This is fine by me!&lt;br /&gt;
Krile: They&#039;ve split us up!&lt;br /&gt;
Alphinaud: Hm. Hoping to divide and conquer?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;After the fight&#039;&#039;&lt;br /&gt;
Sphene (NPC)@Sphene: Memories are not tools to be exploited...&lt;br /&gt;
Krile: We cannot allow this to continue.&lt;br /&gt;
Wuk Lamat: It happened again.&amp;lt;br&amp;gt;Look at the walls!&lt;br /&gt;
Alisaie: On we go!&lt;br /&gt;
Y&#039;shtola: This is putting enormous stress on the electrope...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Upper Circuits (area 3)&#039;&#039;&lt;br /&gt;
Alisaie: Now what!?&lt;br /&gt;
Krile: On your guard, everyone!&lt;br /&gt;
Wuk Lamat: &amp;quot;An age rife with death&amp;quot;...?&lt;br /&gt;
G&#039;raha Tia: We are not done, it seems...&lt;br /&gt;
Alphinaud: What has he done...?&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: He&#039;s recreated the Storm Surge!&lt;br /&gt;
Sphene (NPC)@Sphene: No...&amp;lt;br&amp;gt;I cannot stop here!&lt;br /&gt;
Wuk Lamat: Is this a game for him?&lt;br /&gt;
Alphinaud: He&#039;s forcing the Endless to relive their memories of war...&lt;br /&gt;
&lt;br /&gt;
Alisaie: There looks to be a way inside.&lt;br /&gt;
Wuk Lamat: Then what are we waiting for!?&lt;br /&gt;
Wuk Lamat: We&#039;ve climbed pretty high.&lt;br /&gt;
Sphene (NPC)@Sphene: We must keep going!&lt;br /&gt;
Krile: We must be nearing the top by now!&lt;br /&gt;
Y&#039;shtola: This way if we want to continue upwards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Non-volatile Memory (boss 3)&#039;&#039;&lt;br /&gt;
Krile: The Endless...&amp;lt;br&amp;gt;I can feel their terror.&lt;br /&gt;
Sphene (NPC)@Sphene: You make a mockery of their suffering!&lt;br /&gt;
Alisaie: So many memories in one place...&lt;br /&gt;
Y&#039;shtola: To reach such lengths...&lt;br /&gt;
Alphinaud: He&#039;s fused them into a single entity...&lt;br /&gt;
Sphene (NPC)@Sphene: Stop this!&amp;lt;br&amp;gt;Haven&#039;t they suffered enough!?&lt;br /&gt;
Wuk Lamat: What&#039;s happening!?&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: A new stage for us to fight on...&lt;br /&gt;
Alphinaud: Another recreation?&lt;br /&gt;
Sphene (NPC)@Sphene: The Endless...&amp;lt;br&amp;gt;You go too far, Calyx!&lt;br /&gt;
Wuk Lamat: I don&#039;t like the looks of this!&lt;br /&gt;
Alisaie: Keep sharp!&amp;lt;br&amp;gt;Something&#039;s happening!&lt;br /&gt;
Krile: This is building to something...&lt;br /&gt;
Y&#039;shtola: Be on your guard!&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Everyone, gather in the middle!&lt;br /&gt;
G&#039;raha Tia: The center of the battlefield! We bear it together!&lt;br /&gt;
Alphinaud: Quickly! To the middle!&lt;br /&gt;
Sphene (NPC)@Sphene: Into the center!&lt;br /&gt;
Alisaie: To the middle!&amp;lt;br&amp;gt;We close ranks!&lt;br /&gt;
Krile: Huddle up, everyone!&lt;br /&gt;
Y&#039;shtola: Everyone to the middle!&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: Another change...&amp;lt;br&amp;gt;Along with new threats, I expect.&lt;br /&gt;
Alphinaud: We&#039;ve moved forward in time.&lt;br /&gt;
Sphene (NPC)@Sphene: Here it comes!&lt;br /&gt;
Wuk Lamat: Now what!?&lt;br /&gt;
Wuk Lamat: By the sunken gods...&amp;lt;br&amp;gt;Everything&#039;s burning...&lt;br /&gt;
Alisaie: We&#039;re in for another surprise!&lt;br /&gt;
Krile: On your toes, everyone!&lt;br /&gt;
Y&#039;shtola: Watch yourselves!&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: And again!&amp;lt;br&amp;gt;The lightning&#039;s getting worse!&lt;br /&gt;
Wuk Lamat: You went too far!&lt;br /&gt;
G&#039;raha Tia: The fighting grows in intensity...&lt;br /&gt;
Alphinaud: The fear of these Endless is palpable...&lt;br /&gt;
Sphene (NPC)@Sphene: We will bring an end to this, I promise you!&lt;br /&gt;
Alisaie: This is relenetless!&lt;br /&gt;
Krile: So much terror...&lt;br /&gt;
Y&#039;shtola: Test us again and again.&amp;lt;br&amp;gt;You will not find us wanting!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Post-dungeon cutscene===&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
 Wuk Lamat: Sphene...?&lt;br /&gt;
&lt;br /&gt;
 Sphene (NPC)@Sphene: The Endless he sent against us... They were from the time of the Storm Surge, before I was placed into stasis.&lt;br /&gt;
&lt;br /&gt;
 Y&#039;shtola: As far as we know, the only sector to escape the shutdown was the one containing Calyx&#039;s memories.&lt;br /&gt;
 Y&#039;shtola: Assuming a chronological system, every other memory stored in that sector would belong to people who lived around the same period in history as he did.&lt;br /&gt;
&lt;br /&gt;
 Sphene (NPC)@Sphene: Calyx... How long have you pursued this madness...?&lt;br /&gt;
&lt;br /&gt;
 Alphinaud: We seem to have exhausted his defenses for the moment. I say we take advantage of this lull to press on.&lt;br /&gt;
-cutscene end&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
&#039;&#039;The party approaches the memory bank. Calyx appears, working at holographic monitors.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Wuk Lamat: Calyx!&lt;br /&gt;
&lt;br /&gt;
 Calyx: Well done. I commend your perseverance.&lt;br /&gt;
 Calyx: The entirety of my memories are stored within this device.&lt;br /&gt;
 Calyx: In the early stages of Endless creation, we established several core tenets. One is a prohibition on memory duplication.&lt;br /&gt;
 Calyx: Despite the inherent risks, I agree and abide by this. Memories are the essence of the self, and should not be diluted.&lt;br /&gt;
 Calyx: We each have our goals. You seek to destroy your target. I seek to reclaim the key.&lt;br /&gt;
 Calyx: Shall we forgo the posturing and begin?&lt;br /&gt;
&lt;br /&gt;
 Sphene (NPC)@Sphene: Do not doubt that we are here to fight, and I do not mean to lose.&lt;br /&gt;
 Sphene (NPC)@Sphene: Yet as one born of the same era, I must ask...&lt;br /&gt;
 Sphene (NPC)@Sphene: Why do you pursue your evolution with such fervor? What do you hope to achieve with this eternal existence?&lt;br /&gt;
&lt;br /&gt;
 Calyx: Your question is meaningless.&lt;br /&gt;
 Calyx: I have ascertained a superior path to mankind&#039;s preservation. And that which must be done is that which I can do.&lt;br /&gt;
 Calyx: What other reason do I require?&lt;br /&gt;
 Calyx: Surely you have seen it. Traditional survival strategies are at odds with an increasingly complex society, leading to a breakdown of order.&lt;br /&gt;
 Calyx: This course promises no liberation from pointless conflicts or inane tragedies. Physical traits do not to represent the limit of our potential─why then should we relinquish that potential when our hearts cease to beat?&lt;br /&gt;
 Calyx: I realized it was past time that we corrected our heading. Nothing more.&lt;br /&gt;
&lt;br /&gt;
 Sphene (NPC)@Sphene: Even then, you were always so single-minded.&lt;br /&gt;
 Sphene (NPC)@Sphene: I, too, have a vision for the future, and your plan is not a part of it.&lt;br /&gt;
 Sphene (NPC)@Sphene: I won&#039;t let you harm another Alexandrian!&lt;br /&gt;
&lt;br /&gt;
 Calyx: Then fight we must. Thankfully, the entity I now summon will make short work of you and your comrades.&lt;br /&gt;
&lt;br /&gt;
 Y&#039;shtola: A summoning!?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The room darkens, and an image of a primal briefly appears.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Wuk Lamat: What now...?&lt;br /&gt;
 Wuk Lamat: What... What was that!?&lt;br /&gt;
 Wuk Lamat: A chill...? No, something else... I feel so cold...so weak...&lt;br /&gt;
&lt;br /&gt;
 Calyx: Across Alexandria, a certain emotion is taking hold.&lt;br /&gt;
 Calyx: The fear of death. Terror for the eternal darkness that will, without fail, engulf the lives of every living thing.&lt;br /&gt;
 Calyx: Allow me to introduce it to you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In Solution Nine, a citizen has stolen a neo regulator from another person.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Manic Citizen: I got it... I got one!&lt;br /&gt;
 Manic Citizen: Four thousand nine hundred and ninety-nine. That&#039;s how many people he said they were up to!&lt;br /&gt;
 Manic Citizen: I made it just in time. Now to register...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The manic citizen registers their regulator and laughs hysterically.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
 Manic Citizen: Death can&#039;t touch me now. I&#039;m free of all that crushing fear forever...&lt;br /&gt;
&lt;br /&gt;
 x@Public Announcement: Congratulations to all who have acquired a neo regulator.&lt;br /&gt;
 x@Public Announcement: We have reached our total of five thousand registered users. The day of deliverance you were promised will soon be upon us.&lt;br /&gt;
&lt;br /&gt;
 Robbed Citizen: Give it back...&lt;br /&gt;
&lt;br /&gt;
 Manic Citizen: I don&#039;t want to die... I don&#039;t want to die...&lt;br /&gt;
&lt;br /&gt;
 Robbed Citizen: You think that&#039;s what &#039;&#039;I&#039;&#039; want!?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The manic citizen&#039;s regulator has a purple ring.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 x@Public Announcement: Remember now. Remember your fear of dying.&lt;br /&gt;
 x@Public Announcement: That terror will carry you across the threshold─make of you an Endless. Your prayers will birth a miracle which commands death itself.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nearby neo regulator-wearing citizens are in a trance with glowing blue eyes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Robbed Citizen: What in the...?&lt;br /&gt;
 Robbed Citizen: What&#039;s going on!?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The scene shifts back to the player, who is surrounded by darkness. A summoning glyph begins spawning beneath them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Calyx: Securing the requisite aether is simple. I need only reroute lightning energy from Living Memory.&lt;br /&gt;
 Calyx: Then, I encourage the populace to define its form through hope and thought and prayer.&lt;br /&gt;
 Calyx: Such an abstract method, however, is rife with unpredictable elements. What I wanted was an entity that could defeat you with utmost certainty.&lt;br /&gt;
 Calyx: To that end, I set strict parameters for a “concept” of my own design.&lt;br /&gt;
 Calyx: It was a laborious task, one that required almost more time than I had. But I managed it in the end.&lt;br /&gt;
 Calyx: And now, everything is in readiness. I bid you, come forth!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The party is transported to the Ageless Necropolis.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Sphene (NPC)@Sphene: What...what is that?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Necron appears.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Y&#039;shtola: A primal summoning, and one defined by a concept no less... How did he learn such techniques...?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Alphinaud and Alisaie give Sphene and Wuk Lamat each a warding scale.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Alisaie: Keep these close!&lt;br /&gt;
&lt;br /&gt;
 Alphinaud: That is a false deity, brought into being through the prayers of the desperate and the hopeful. The talismans will protect your minds from being enthralled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Calyx appears by Necron, spinning his pen.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Calyx: Do you still mean to stand against me?&lt;br /&gt;
&lt;br /&gt;
 Question: What will you say?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; I mean to win. The key will never be yours! &lt;br /&gt;
 Calyx: Hmph.&lt;br /&gt;
 Calyx: That remains to be seen.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; You have much to answer for... &lt;br /&gt;
 Calyx: Hmph.&lt;br /&gt;
 Calyx: Assuming you win. The defeated ask no questions.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;{{i|The Ageless Necropolis}} now accessible&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
System: During this quest and when using the Duty Support system, you have the opportunity to undertake this trial with a party of NPC companions. Some of these allies&#039; roles will differ from those you are normally able to select.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
 Krile: It all finally makes sense. Those mechanical rampages were not orchestrated solely for the purpose of harvesting aether.&lt;br /&gt;
 Krile: They were intended to heighten the collective fear of death, that the primal manifested by the people&#039;s terror would be that much more powerful...&lt;br /&gt;
&lt;br /&gt;
 Sphene (NPC)@Sphene: What is he saying? That the fears of everyone in Alexandria gave birth to this...this horror?&lt;br /&gt;
&lt;br /&gt;
 Alisaie: The summoning ritual alone made my blood run cold. Like I was halfway to becoming a corpse...&lt;br /&gt;
&lt;br /&gt;
 Y&#039;shtola: So, &#039;tis a primal which embodies the concept of death in all its terror. He has made manifest a most troublesome foe.&lt;br /&gt;
&lt;br /&gt;
 Alphinaud: As I feared, I was right to bring spare warding scales. Against the threat of a primal, we must take advantage of every warrior we can field.&lt;br /&gt;
&lt;br /&gt;
 Wuk Lamat: I don&#039;t care if that thing is a waking nightmare! Let&#039;s send it back into the darkness, [Forename]!&lt;br /&gt;
&lt;br /&gt;
 G&#039;raha Tia: An abundance of lightning would indeed obviate the need for crystals. I should like to know whence Calyx came by this summoning knowledge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Leaving the Ageless Necropolis and returning&#039;&#039;&lt;br /&gt;
Question: Proceed to the Ageless Necropolis? (Yes/No)&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Defeat Necron.===&lt;br /&gt;
====Duty dialogue====&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
 Calyx: Those who obstruct evolution...&lt;br /&gt;
 Calyx: ...Shall suffer the rotting fate of all flesh.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
 Calyx: You are bound by the limits of flesh. It will betray you.&lt;br /&gt;
 Calyx: Drag them to their graves.&lt;br /&gt;
 Calyx: There.&lt;br /&gt;
 Calyx: Do you not see? Death is upon you...&lt;br /&gt;
 Calyx: Perhaps this.&lt;br /&gt;
 System: Necron draws in aether...&lt;br /&gt;
 Calyx: Kill them.&lt;br /&gt;
 System: Necron draws in aether...&lt;br /&gt;
 Calyx: Bothersome.&lt;br /&gt;
 Calyx: Kill them.&lt;br /&gt;
 Calyx: Fear compounds fear, eroding your strength.&lt;br /&gt;
 Calyx: I will reduce you to aether.&lt;br /&gt;
 Calyx: You will die for me now.&lt;br /&gt;
 Calyx: Accepting death is the greatest sin a life can commit.&lt;br /&gt;
 Calyx: The endless darkness engulfs you...&lt;br /&gt;
 System: You have been dragged into the abyss...&lt;br /&gt;
 System: You have escaped the abyss!&lt;br /&gt;
 Calyx: Still alive. But there are ways to change that.&lt;br /&gt;
 Calyx: Those who do not resist death deserve it.&lt;br /&gt;
 System: Necron draws in aether...&lt;br /&gt;
 Calyx: I am prepared for you.&lt;br /&gt;
 Calyx: Kill them.&lt;br /&gt;
 Calyx: Fight if you must.&lt;br /&gt;
 Calyx: You struggle in vain.&lt;br /&gt;
 System: Necron draws in aether...&lt;br /&gt;
 Calyx: Once the terror takes root, it will only continue to grow.&lt;br /&gt;
&lt;br /&gt;
====Optional post-duty pop-ups====&lt;br /&gt;
-optional start&lt;br /&gt;
 Alphinaud: Now&#039;s our chance!&lt;br /&gt;
 Alisaie: Calyx has nothing else to throw at us.&lt;br /&gt;
 Sphene (NPC)@Sphene: We did it!&lt;br /&gt;
 G&#039;raha Tia: A primal of all things...&lt;br /&gt;
 Krile: Something doesn&#039;t feel right...&lt;br /&gt;
 Y&#039;shtola: Is that truly the end of it...?&lt;br /&gt;
 Wuk Lamat: We&#039;ve beaten you, Calyx...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
====Duty Support dialogue====&lt;br /&gt;
-optional start&lt;br /&gt;
 Sphene (NPC)@Sphene: Limited though we may be, we defy you nonetheless!&lt;br /&gt;
 Wuk Lamat: Your plans end here with you!&lt;br /&gt;
 Alisaie: Eurgh!&amp;lt;br&amp;gt;Keep your hands off me!&lt;br /&gt;
 G&#039;raha Tia: Stay alert!&lt;br /&gt;
 Alphinaud: What was that!?&lt;br /&gt;
 Krile: A barrage of attacks...&lt;br /&gt;
 Sphene (NPC)@Sphene: Where will it strike next...?&lt;br /&gt;
 Y&#039;shtola: Watch the arms!&amp;lt;br&amp;gt;They betray the intent!&lt;br /&gt;
 Alisaie: You won&#039;t catch me again!&lt;br /&gt;
&amp;gt; If Wuk Lamat is targeted by Blue Shockwave&lt;br /&gt;
 Wuk Lamat: Not good! I need to move away!&lt;br /&gt;
&amp;gt; If the player is targeted by Blue Shockwave&lt;br /&gt;
 Wuk Lamat: Lead it away from the group!&lt;br /&gt;
---&lt;br /&gt;
 Krile: It&#039;s gathering aether!&lt;br /&gt;
 G&#039;raha Tia: Ungh!&amp;lt;br&amp;gt;The sheer strength of it...&lt;br /&gt;
 Y&#039;shtola: The aether gathers again...&amp;lt;br&amp;gt;A different shape this time!&lt;br /&gt;
 Alisaie: So that&#039;s what that shape means!&lt;br /&gt;
 Alphinaud: The stored aether...&amp;lt;br&amp;gt;Its effects can be delayed.&lt;br /&gt;
 G&#039;raha Tia: It&#039;s bringing some new attack to bear!&lt;br /&gt;
 Sphene (NPC)@Sphene: The ground... Where did it go!?&lt;br /&gt;
 Wuk Lamat: How do we deal with this!?&lt;br /&gt;
 Y&#039;shtola: Do not be fooled by the movements.&lt;br /&gt;
 Krile: Keep a clear head.&amp;lt;br&amp;gt;We can handle this.&lt;br /&gt;
 Alphinaud: Over to the edge and hunker down!&lt;br /&gt;
 Y&#039;shtola: &#039;Tis one thing after another!&lt;br /&gt;
 Sphene (NPC)@Sphene: The ground has sprouted hands...&lt;br /&gt;
 Alisaie: Destroy them!&amp;lt;br&amp;gt;Quickly as you can!&lt;br /&gt;
 Krile: Brace yourselves!&lt;br /&gt;
 Wuk Lamat: Be strong!&amp;lt;br&amp;gt;We can take it!&lt;br /&gt;
 Alphinaud: We&#039;re being pulled down!&lt;br /&gt;
 G&#039;raha Tia: Hold fast to your reason!&lt;br /&gt;
 Sphene (NPC)@Sphene: Is everyone all right!?&lt;br /&gt;
 Alisaie: Well, that was exciting...&amp;lt;br&amp;gt;Back to it, then!&lt;br /&gt;
 Krile: Giant hands...everywhere!&lt;br /&gt;
 Y&#039;shtola: It wants to drag us into the abyss.&lt;br /&gt;
 Wuk Lamat: Look! It&#039;s storing aether again...&lt;br /&gt;
 Alphinaud: It means to discharge in rapid succession!&lt;br /&gt;
 G&#039;raha Tia: I counted four...&amp;lt;br&amp;gt;Be ready!&lt;br /&gt;
 Alisaie: Here it comes!&lt;br /&gt;
 Krile: The next one is...this way!&lt;br /&gt;
 Y&#039;shtola: A successive pattern, as we suspected.&lt;br /&gt;
 Sphene (NPC)@Sphene: And this is the last...&lt;br /&gt;
 Alphinaud: Arcane circles!&lt;br /&gt;
 G&#039;raha Tia: Together, we can undo its magicks!&lt;br /&gt;
 Sphene (NPC)@Sphene: Watch out for those giant hands!&lt;br /&gt;
&amp;gt; If Wuk Lamat is targeted by Blue Shockwave&lt;br /&gt;
 Wuk Lamat: Leave this one to me!&lt;br /&gt;
--- &lt;br /&gt;
 Alisaie: Ugh, not this again...&lt;br /&gt;
 Y&#039;shtola: Breathe. We&#039;ve dealt with worse.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Post-trial cutscene===&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
&#039;&#039;The party returns to the Meso Terminal.&#039;&#039;&lt;br /&gt;
 Wuk Lamat: Is it over...?&lt;br /&gt;
&lt;br /&gt;
 Y&#039;shtola: Now, the memory bank!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Y&#039;shtola, Alisaie, and G&#039;raha Tia cast fire spells on the memory bank, but they are blocked by a barrier.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Alisaie: It&#039;s shielded!&lt;br /&gt;
&lt;br /&gt;
 Calyx: I invited you to destroy it. I did not say I would let you.&lt;br /&gt;
 Calyx: It is clear your strength cannot be gauged by ordinary means.&lt;br /&gt;
 Calyx: ...But I anticipated as much.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Necron respawns.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Sphene (NPC)@Sphene: What did you do to it!?&lt;br /&gt;
&lt;br /&gt;
 Calyx: The ignorance is almost laughable. You do not understand that you yourselves are to blame.&lt;br /&gt;
 Calyx: You brought death to my creation.&lt;br /&gt;
 Calyx: What do you suppose happens when a being manifested by the fear of dying experiences that terror firsthand? It grows &#039;&#039;stronger&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Necron unleashes a wave of purple fog.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Wuk Lamat: I feel it again... That same...weakness...&lt;br /&gt;
&lt;br /&gt;
 Calyx: It will rise again and again, until the lightning which infuses this entire world has been drained to its last spark. You fight a losing battle.&lt;br /&gt;
&lt;br /&gt;
 Wuk Lamat: Gods...damn you!&lt;br /&gt;
&lt;br /&gt;
 Calyx: Harnessed in this manner, does it not demonstrate just how powerful mankind&#039;s aversion to death truly is?&lt;br /&gt;
 Calyx: You will not prevail against this foe. I, meanwhile, will continue my crusade against mortality.&lt;br /&gt;
 Calyx: So long as our memories endure, we may live on... That is the promise I offer.&lt;br /&gt;
&lt;br /&gt;
 Sphene (NPC)@Sphene: “So long as our memories endure”...?&lt;br /&gt;
 Sphene (NPC)@Sphene: This is wrong, Calyx. You twist the meaning of those words.&lt;br /&gt;
 Sphene (NPC)@Sphene: They are not meant to teach the living that physical death is nothing to fear.&lt;br /&gt;
 Sphene (NPC)@Sphene: They are meant to offer comfort to those we leave behind.&lt;br /&gt;
 Sphene (NPC)@Sphene: I know that litany, all too well! I heard it time and time again over the course of the war...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sphene makes a linkpearl call.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
 Sphene (NPC)@Sphene: Help me, Shale! I must speak to Alexandria. Make my voice heard!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In Solution Nine, the neo regulator-equipped citizens are still in a trance.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Erenville: Naahe, don&#039;t you recognize me!? Naahe!&lt;br /&gt;
&lt;br /&gt;
 Lithander: What&#039;s happening!? What&#039;s wrong with them!?&lt;br /&gt;
&lt;br /&gt;
 Malachite (NPC)@Malachite: What will become of us...?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sphene begins making an announcement.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Sphene (NPC)@Sphene: Fellow Alexandrians... Please, heed my words.&lt;br /&gt;
&lt;br /&gt;
 Lithander: What now? Another broadcast?&lt;br /&gt;
&lt;br /&gt;
 Malachite (NPC)@Malachite: I know that voice...&lt;br /&gt;
&lt;br /&gt;
 Sphene (NPC)@Sphene: Death can be frightening and terrible... I understand the desire to forget─to seek eternal life and be freed from fear.&lt;br /&gt;
 Sphene (NPC)@Sphene: Yet we live in this world in the here and now, the bearers of memories varied and rich.&lt;br /&gt;
 Sphene (NPC)@Sphene: Our worries can weigh heavy, and there may be nights when the darkness feels like more than we can bear...&lt;br /&gt;
 Sphene (NPC)@Sphene: But if we can endure those dark hours, the world will always brighten come the dawn.&lt;br /&gt;
 Sphene (NPC)@Sphene: And in the chill of that new morning will the memories of loved ones be there to warm us and carry us forward.&lt;br /&gt;
 Sphene (NPC)@Sphene: So do not forget their passing... Let them be our courage. Fear not a life well lived.&lt;br /&gt;
 Sphene (NPC)@Sphene: For one day, the memories we leave behind will be the warmth another needs when their morning finds them...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Necron begins to weaken.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Calyx: What is this...reaction?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Calyx notices Sphene making her speech.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
 Calyx: An irregular factor in the equation.&lt;br /&gt;
 Calyx: Eliminate her.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Necron strikes Sphene, but the player blocks the attack.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Wuk Lamat: No you don&#039;t!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Wuk Lamat assists.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Calyx: Memories cannot be duplicated...but they can be transferred.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Calyx begins transferring his memories, and a timer begins appearing on his displays. The party continues fighting Necron.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Y&#039;shtola: Leave the primal to us! Hurry and take care of that memory bank!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Wuk Lamat charges at the memory bank.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Wuk Lamat: Hyaaah!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The memory transference is 25% complete. Calyx starts getting nervous. Wuk Lamat has injured her hands from attacking the barrier.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Sphene (NPC)@Sphene: Wuk Lamat!&lt;br /&gt;
&lt;br /&gt;
 Wuk Lamat: I gave her my word!&lt;br /&gt;
 Wuk Lamat: I promised I would protect her people!&lt;br /&gt;
&lt;br /&gt;
 Sphene (NPC)@Sphene: And we &#039;&#039;will&#039;&#039; protect them. Together!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sphene empowers Wuk Lamat&#039;s axe, who destroys the barrier. The memory transference is 67% complete. Alisaie defeats Necron.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Alisaie: The others!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Wuk Lamat drops her axe, her hands badly injured. The memory transference is more than 90% complete when the player attacks it (based on their job) and destroys the memory bank. Calyx is no longer present. Wuk Lamat then collapses. She awakes to Alphinaud healing her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Alphinaud: Careful, you&#039;re badly hurt. You&#039;d be lucky if you only broke a bone or two.&lt;br /&gt;
 Alphinaud: It won&#039;t be long until your fever rises. We need to see you back to Tuliyollal, and into the care of a chirurgeon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Wuk Lamat sees a vision of Endless Sphene.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Wuk Lamat: I kept...my promise...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Wuk Lamat becomes unconscious again.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Sphene (NPC)@Sphene: Thank you...Lamaty&#039;i.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
 Y&#039;shtola: Let us bask in the victory a moment, shall we? We can take stock once we&#039;ve had a chance to recuperate.&lt;br /&gt;
&lt;br /&gt;
 G&#039;raha Tia: Phew... &#039;Tis good to be out of that terminal. But what of you? No injuries or lingering ill effects?&lt;br /&gt;
&lt;br /&gt;
 Alisaie: After dealing that last blow, I hadn&#039;t a drop of aether left to spend! Thank you for seeing it through to the end.&lt;br /&gt;
&lt;br /&gt;
 Krile: I believe Calyx was working to transfer his memories at the end there, but he vanished at the exact moment the device exploded. We must have stopped him just in time...&lt;br /&gt;
&lt;br /&gt;
 Sphene (NPC)@Sphene: It&#039;s finally over...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Alphinaud.===&lt;br /&gt;
-cutscene start&lt;br /&gt;
 Alphinaud: She has yet to regain consciousness, but worry not─Lamaty&#039;i will be fine.&lt;br /&gt;
 Alphinaud: I&#039;ve been in touch with Vow Koana, and he has made arrangements to convey her home. By which he means to come and fetch Lamaty&#039;i himself, apparently. Given the extent of her injuries and exertions, she&#039;ll likely spend many days abed.&lt;br /&gt;
&lt;br /&gt;
 Sphene (NPC)@Sphene: Oh, Wuk Lamat...&lt;br /&gt;
&lt;br /&gt;
 Alisaie: You just can&#039;t help yourself, can you? Like a certain someone. That said...we couldn&#039;t have done it without you.&lt;br /&gt;
&lt;br /&gt;
 Krile: And once she had the barrier down, you saw to it that Calyx&#039;s stored memories were destroyed along with the memory bank.&lt;br /&gt;
 Krile: Which means Preservation is no more, I pray.&lt;br /&gt;
&lt;br /&gt;
 Sphene (NPC)@Sphene: No longer will Calyx dictate the course of our people...&lt;br /&gt;
 Sphene (NPC)@Sphene: No longer will our grief be locked away or forgotten...&lt;br /&gt;
 Sphene (NPC)@Sphene: The freedom to feel joy and sadness─to feel all that we are meant to experience─is in the hands of Alexandrians once more.&lt;br /&gt;
 Sphene (NPC)@Sphene: I can never thank you enough!&lt;br /&gt;
&lt;br /&gt;
 Y&#039;shtola: When we are rested and ready, we shall have to conduct a thorough investigation into how Calyx came to know that summoning ritual.&lt;br /&gt;
&lt;br /&gt;
 G&#039;raha Tia: Aye, for where there are primals, the Ascians are ne&#039;er far.&lt;br /&gt;
&lt;br /&gt;
 Alphinaud: And we must consider that those who offered up prayers during the summoning may very well have fallen under the entity&#039;s sway...&lt;br /&gt;
 Alphinaud: I shall wait here with our patient until Vow Koana arrives. Feel free to go on ahead and attend to Alexandria&#039;s needs in the meantime.&lt;br /&gt;
&lt;br /&gt;
 Alisaie: Yes, we should get going. I&#039;ll contact Shale en route and ask for an update on the situation in the city.&lt;br /&gt;
&lt;br /&gt;
 Sphene (NPC)@Sphene: Shall we make for the outskirts first, then? We can check on things there before heading into Everkeep.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
 Alphinaud: I expect I shan&#039;t be waiting long. After hearing of Lamaty&#039;i&#039;s injuries, Koana sounded fit to launch himself here by siege engine.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Sphene in the outskirts.===&lt;br /&gt;
-optional start&lt;br /&gt;
 Y&#039;shtola: No signs of recent violence. The soldiers have been behaving, at least.&lt;br /&gt;
&lt;br /&gt;
 Krile: Thank goodness... Things are much calmer than I anticipated.&lt;br /&gt;
&lt;br /&gt;
 G&#039;raha Tia: I&#039;ve given Sphene an abridged explanation of primals and their enthralling influence. Too much detail would overwhelm her.&lt;br /&gt;
&lt;br /&gt;
 Alisaie: I was able to speak with Shale and Erenville. I&#039;ll share the news with everyone in just a moment.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
 Sphene (NPC)@Sphene: [Forename]... Everyone has been teaching me what it means to be enthralled by a primal...&lt;br /&gt;
 Sphene (NPC)@Sphene: The outskirts seem untouched by trouble, as far as I can tell, but... What if something awful has happened!?&lt;br /&gt;
&lt;br /&gt;
 Alisaie: Deep breaths, Sphene. Erenville and Shale have brought me up to speed.&lt;br /&gt;
 Alisaie: First off... Just as we&#039;d feared, those who adopted the neo regulators appear to have been enthralled.&lt;br /&gt;
 Alisaie: So far, however, they&#039;ve not shown any hostility towards others. I suspect this was due to the calming effect of your broadcast.&lt;br /&gt;
 Alisaie: Government administrators are presently working with the rest of the citizenry to bring the afflicted into the care of the authorities, and I&#039;m happy to report that this seems to be proceeding in a largely peaceful manner.&lt;br /&gt;
 Alisaie: ...Which is all well and good, but the city officials are understandably requesting an explanation of events. Raha, Krile, would you be able to handle that?&lt;br /&gt;
&lt;br /&gt;
 G&#039;raha Tia: Certainly! We shall return to aid with the treatment efforts forthwith.&lt;br /&gt;
&lt;br /&gt;
 Krile: Meanwhile, might I suggest you look in on the people you fought so very hard to save? It may ease your mind to see the fruits of your efforts firsthand!&lt;br /&gt;
&lt;br /&gt;
 Sphene (NPC)@Sphene: Thank you again... How very fortunate we are to have you as our allies.&lt;br /&gt;
&lt;br /&gt;
-quest complete&lt;br /&gt;
&lt;br /&gt;
System: You may now enter the Meso Terminal with a party of NPC avatars. To make use of this feature, open the &#039;&#039;&#039;Trust&#039;&#039;&#039; interface located under &#039;&#039;&#039;Duty&#039;&#039;&#039; in the main menu.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
 Y&#039;shtola: If every person who was equipped with a neo regulator was affected, then we have no less than five thousand patients. Even with an army of trained mages, rehabilitation may take many moons...&lt;br /&gt;
 Y&#039;shtola: And yet this is a best-case scenario. The fact that we even have the capability to exorcise a primal&#039;s influence would have been unthinkable not so long ago.&lt;br /&gt;
&lt;br /&gt;
 Krile: Let Raha and I brief the officials on what to expect. I think Sphene might like to have you nearby for a little while longer.&lt;br /&gt;
&lt;br /&gt;
 G&#039;raha Tia: It has never been easy for me to explain primal summoning to the layman in a clear, concise manner... But &#039;tis a skill I must hone if I&#039;m to uphold the Students of Baldesion&#039;s good name.&lt;br /&gt;
&lt;br /&gt;
 Alisaie: Once I&#039;ve had a look around, I&#039;ll go and assist with the treatment of the enthralled. We&#039;ll have to mobilize Angelo and all his siblings!&lt;br /&gt;
-optional end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The scene of the player character destroying the memory bank will vary depending on the player&#039;s current [[job]], which is a first in the history of the game. Consequently, it cannot be viewed from the Unending Journey while playing as a [[limited job]].&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=z3US49Gpv8A}}&lt;/div&gt;</summary>
		<author><name>Nick75</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=One_of_Our_Own&amp;diff=1478795</id>
		<title>One of Our Own</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=One_of_Our_Own&amp;diff=1478795"/>
		<updated>2026-07-05T14:50:33Z</updated>

		<summary type="html">&lt;p&gt;Nick75: /* Dialogue */  (The group of Alexandrians is not all without regulators; some are, but others have a clearly visible regulator)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = {{PAGENAME}}&lt;br /&gt;
| description = Sphene is resolved to take part in the coming battle.&lt;br /&gt;
| image = &lt;br /&gt;
| quest-giver = Sphene (NPC)&lt;br /&gt;
| related-npcs = Alisaie; Alphinaud; Erenville; G&#039;raha Tia; Gossan; Gulool Ja; Krile; Shale; Strika; Wuk Lamat; Y&#039;shtola&lt;br /&gt;
| cutscene-npcs = Mahuwsa; Malachite (NPC); Taapu&lt;br /&gt;
| location = The Backroom&lt;br /&gt;
| location-x = 6.0&lt;br /&gt;
| location-y = 6.4&lt;br /&gt;
| type = main scenario&lt;br /&gt;
| quest-line = Post-Dawntrail Main Scenario Quests&lt;br /&gt;
| journal-section = Main Scenario&lt;br /&gt;
| journal-category = Post-Dawntrail Main Scenario Quests&lt;br /&gt;
| journal-genre = The New Dawn Quests&lt;br /&gt;
| sortkey = 307&lt;br /&gt;
| organization = &lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| level = 100&lt;br /&gt;
| requirements = &lt;br /&gt;
| req-items = &lt;br /&gt;
| exp = 0&lt;br /&gt;
| gil = 2512&lt;br /&gt;
| reward-opt1 = 1 Heavens&#039; Eye Materia XI&lt;br /&gt;
| reward-opt2 = 1 Savage Aim Materia XI&lt;br /&gt;
| reward-opt3 = 1 Savage Might Materia XI&lt;br /&gt;
| reward-opt4 = &lt;br /&gt;
| reward-opt5 =&lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = A Calculated Evolution&lt;br /&gt;
| next-quest = A Terminal Invitation&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| patch = 7.3&lt;br /&gt;
| msq-index = 975&lt;br /&gt;
| id-edb = 59d36cab7a7&lt;br /&gt;
| id-gt = 70906&lt;br /&gt;
}}&lt;br /&gt;
==Steps==&lt;br /&gt;
* Speak with [[Gossan]] at [[Praxis Park]].&lt;br /&gt;
* Speak with [[Sphene (NPC)|Sphene]].&lt;br /&gt;
* Speak with [[Y&#039;shtola]] at [[Leynode Mnemo|leynode mnemo]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Sphene is resolved to take part in the coming battle.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
-optional start&lt;br /&gt;
Gulool Ja: Shale has been out of sorts ever since we got back. I don&#039;t think she liked what Calyx said... But don&#039;t worry, I&#039;ll do my best to cheer her up!&lt;br /&gt;
&lt;br /&gt;
Krile: I&#039;ve passed on the short version of events to our comrades so that we can all prepare for the challenge ahead.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: It&#039;s time to put an end to this. Calyx won&#039;t stop until &#039;&#039;we&#039;&#039; stop him.&lt;br /&gt;
&lt;br /&gt;
Erenville: The situation isn&#039;t the best out there... But at least you&#039;ve come back to us safe and sound.&lt;br /&gt;
&lt;br /&gt;
Shale: It&#039;s a shame that punching an Endless does no damage. I&#039;d love to rearrange that serene face of his...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
 Sphene (NPC)@Sphene: [Forename]... We&#039;ve briefed Erenville on everything that has happened and sent word to the others.&lt;br /&gt;
 Sphene (NPC)@Sphene: We&#039;ve now but to consider what our next actions will be.&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
 Sphene (NPC)@Sphene: Calyx has offered you the opportunity to confront him directly...&lt;br /&gt;
 Sphene (NPC)@Sphene: And though it feels much like striding face-first into an ambush, we have little choice. If we are to destroy the memories he supposedly has stored in the upper reaches of the Meso Terminal, then that is where we must go.&lt;br /&gt;
&lt;br /&gt;
 Shale: While I&#039;m still upset at being deprived of my moment, I nevertheless did my due diligence...&lt;br /&gt;
 Shale: I can confirm that the relay we found was indeed transmitting surveillance data to a device somewhere in Living Memory.&lt;br /&gt;
&lt;br /&gt;
 Sphene (NPC)@Sphene: When you go to fight Calyx, pray let me fight alongside you.&lt;br /&gt;
 Sphene (NPC)@Sphene: Let me fight for the memory of Otis and Zelenia, and for the other Sphene I may have become. But most importantly, for my beloved kingdom and a joyful tomorrow!&lt;br /&gt;
&lt;br /&gt;
 Question: What will you say?&lt;br /&gt;
&lt;br /&gt;
 &amp;gt; It has always been your fight as much as ours, if not more. &lt;br /&gt;
 Sphene (NPC)@Sphene: Thank you for understanding what this means to me.&lt;br /&gt;
&lt;br /&gt;
 &amp;gt; Of course, but no reckless heroics! &lt;br /&gt;
 Sphene (NPC)@Sphene: Yes, I understand. I promise not to subject myself or the party to needless danger.&lt;br /&gt;
&lt;br /&gt;
 &amp;gt; If things take a grim turn, I&#039;ll keep you safe. &lt;br /&gt;
 Sphene (NPC)@Sphene: I shall hold you to that. But I will also protect you in turn...because that is what comrades do.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
 Wuk Lamat: I&#039;ll be coming with you, as well. You know my reasons.&lt;br /&gt;
&lt;br /&gt;
 Krile: It hardly needs saying, but your fellow Scions also have every intention of accompanying you into battle.&lt;br /&gt;
 Krile: So adamant were Alisaie and the others on this point that they have already left for Living Memory. I am more than ready to do the same.&lt;br /&gt;
&lt;br /&gt;
 Erenville: I&#039;ll keep patrolling the streets for signs of trouble─especially from anyone wearing neo regulators.&lt;br /&gt;
&lt;br /&gt;
 Shale: Should you need anything from me, I&#039;ll be on standby here in the Backroom.&lt;br /&gt;
&lt;br /&gt;
 Gulool Ja: I really want to go with you too, but I know I can&#039;t. I know that sometimes you have to be patient and trust in your friends.&lt;br /&gt;
&lt;br /&gt;
 Wuk Lamat: Oh, [Forename]. Krile and I think that we should talk to Gossan before we leave for Living Memory.&lt;br /&gt;
 Wuk Lamat: Under Calyx&#039;s direction, Preservation has helped shape Alexandria&#039;s society for centuries. Taking him down will have serious consequences, and we need to warn the officials in charge about what we intend.&lt;br /&gt;
&lt;br /&gt;
 Sphene (NPC)@Sphene: Justifications aside, we shall be acting against the wishes of all who desire to become Endless...&lt;br /&gt;
&lt;br /&gt;
 Wuk Lamat: Exactly. We don&#039;t know if Gossan will approve or oppose our chosen course, but either way, leaving without a word is the wrong thing to do.&lt;br /&gt;
&lt;br /&gt;
 Sphene (NPC)@Sphene: Come, we should be on our way. Resolution first, yes?&lt;br /&gt;
&lt;br /&gt;
 Gulool Ja: Be safe, everyone! We&#039;ll see you when it&#039;s over!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
 Gulool Ja: I&#039;ll do whatever I can to help Shale and Erenville. It may not be much, but small things add up when you do enough of them!&lt;br /&gt;
&lt;br /&gt;
 Erenville: Even people from my village have taken to wearing neo regulators. I can only hope it doesn&#039;t end badly...&lt;br /&gt;
&lt;br /&gt;
 Shale: As I said, I&#039;ll be ready and waiting if and when you have need of me. Just make sure you come back in one piece.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Gossan in the government sector.===&lt;br /&gt;
-optional start&lt;br /&gt;
 Sphene (NPC)@Sphene: Government officials must be fielding demands from all quarters. I do not envy Gossan his position.&lt;br /&gt;
&lt;br /&gt;
 Krile: The air is thick with a sense of unease─not least around Gossan himself.&lt;br /&gt;
&lt;br /&gt;
 Wuk Lamat: I see Gossan&#039;s wearing a neo regulator. He&#039;ll have some thoughts to share on the subject, I&#039;ll wager...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
 Gossan: I see... A difficult situation.&lt;br /&gt;
 Gossan: In the absence of an official sovereign, I agree that it is not Preservation&#039;s place to dictate the future of our nation.&lt;br /&gt;
 Gossan: However, I also cannot simply take a side and declare my support for your efforts to defeat Calyx.&lt;br /&gt;
&lt;br /&gt;
 Krile: Is that because of the new regulator you wear...?&lt;br /&gt;
&lt;br /&gt;
 Gossan: I&#039;ve yet to register it. I find myself caught between the fear of dying and the desire to carry out the duties of governance.&lt;br /&gt;
 Gossan: My greatest concern is how we shall stem this ever-increasing terror of mortality when becoming Endless is no longer an option.&lt;br /&gt;
 Gossan: And that&#039;s to say nothing of the recent slaughter committed by our own soldiers. The fact that such violence was perpetrated for the very purpose of creating Endless will, paradoxically, make it more difficult to endorse your chosen course.&lt;br /&gt;
 Gossan: It may not seem logical, but for those who lost friends and family in the attacks, halting the creation process altogether would render the deaths of their loved ones utterly meaningless.&lt;br /&gt;
 Gossan: Is it not cruel to rob them of what little solace they could claim when we have only just learned what it is to mourn?&lt;br /&gt;
 Gossan: Tell me... How are we meant to overcome such tragedies!?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A group of Alexandrians arrive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Lithander@???: We stop begging others to teach us, for a start.&lt;br /&gt;
&lt;br /&gt;
 Lithander: For the longest time, we&#039;ve been protected by Queen Sphene and the systems put in place by our forebears.&lt;br /&gt;
 Lithander: The hardships and responsibilities of life were distant things, and we felt entitled to our comforts...even as we barely noticed those who risked everything to keep us sheltered.&lt;br /&gt;
 Lithander: ...But no more. From now on, we need to learn on our own.&lt;br /&gt;
 Lithander: How to live with the promise of death. How to endure the pain of loss.&lt;br /&gt;
 Lithander: We may never learn to love such things, but we may learn to survive them.&lt;br /&gt;
 Lithander: The people beyond the barrier, even the Alexandrians of old, they&#039;ve all had to live with these fears. There&#039;s no reason we can&#039;t do it too!&lt;br /&gt;
&lt;br /&gt;
 Wuk Lamat: What are you all doing here...?&lt;br /&gt;
&lt;br /&gt;
 Mahuwsa: Malachite called us in, and the Oblivion members briefed us on the current crisis.&lt;br /&gt;
 Mahuwsa: You don&#039;t stand idly by while your house burns down.&lt;br /&gt;
 Mahuwsa: We came together and thought about how we could help.&lt;br /&gt;
&lt;br /&gt;
 Taapu: Long story short, we&#039;ve decided to join the fight alongside Oblivion.&lt;br /&gt;
 Taapu: I say “fight,” but we&#039;re well aware of how little use we&#039;d be in actual combat.&lt;br /&gt;
&lt;br /&gt;
 Malachite (NPC)@Malachite: A battle of &#039;&#039;ideas&#039;&#039;, on the other hand─now that we might be qualified to do something about.&lt;br /&gt;
 Malachite (NPC)@Malachite: We&#039;ll talk to our neighbors, and do our best to quell their fears. Convince them to make the most of &#039;&#039;this&#039;&#039; life and enjoy all it has to offer...&lt;br /&gt;
 Malachite (NPC)@Malachite: Perhaps that will help to ease your burden?&lt;br /&gt;
&lt;br /&gt;
 Krile: It certainly will. Even if a few are assuaged by your words, it will make things easier!&lt;br /&gt;
&lt;br /&gt;
 Malachite (NPC)@Malachite: Those who have already registered will be difficult to sway...but there are still many who waver.&lt;br /&gt;
 Malachite (NPC)@Malachite: Those are the ones we&#039;ll concentrate on.&lt;br /&gt;
&lt;br /&gt;
 Lithander: Gossan. If you truly care for the people of Alexandria, then now&#039;s the time to start thinking of ways to prevent more deaths.&lt;br /&gt;
&lt;br /&gt;
 Gossan: Were I to become Endless at the expense of my countrymen&#039;s lives, I would regret it for the rest of my existence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Gossan removes his neo regulator.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
 Gossan: Forgive my weakness. When the people have lost their way, it falls to the government to support and guide them.&lt;br /&gt;
 Gossan: Alexandria can rise above this sorrow, and find its way forward once more.&lt;br /&gt;
 Gossan: ...Is that not so, Your Majesty?&lt;br /&gt;
&lt;br /&gt;
 Sphene (NPC)@Sphene: Indeed it is!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The player, Wuk Lamat, and Krile look at Sphene in surprise.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
 Sphene (NPC)@Sphene: No, that wasn&#039;t─ What I meant to say was─&lt;br /&gt;
&lt;br /&gt;
 Wuk Lamat: Calm down, Sphene!&lt;br /&gt;
&lt;br /&gt;
 Krile: Lamaty&#039;i, you used her name!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The crowd laughs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Mahuwsa: The perfect resemblance to our beloved Queen Sphene has not escaped our notice. Yet we also understand that you are not her.&lt;br /&gt;
 Mahuwsa: Having to live in secret, unable to share who you really are... That must have been hard on you.&lt;br /&gt;
 Mahuwsa: When you come back, please tell us all about yourself. I imagine yours is a rather outlandish story, but we&#039;re eager to hear it all the same.&lt;br /&gt;
 Mahuwsa: You&#039;re one of us─an Alexandrian─and we don&#039;t abandon our own.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sphene removes her hood.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Sphene (NPC)@Sphene: I promise to return.&lt;br /&gt;
 Sphene (NPC)@Sphene: And when I do, I look forward to speaking with you all.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
 Krile: I&#039;m glad we were able to hear the will of the Alexandrian people. Now it falls to us to see the rest of it through!&lt;br /&gt;
&lt;br /&gt;
 Gossan: It is a relief to be freed from my indecision. Until I had removed my regulator, I hadn&#039;t realized quite how heavy it weighed upon me.&lt;br /&gt;
&lt;br /&gt;
 Wuk Lamat: Sphene must be overjoyed to be so welcomed by her countrymen. For their sakes, we need to bring her back safely.&lt;br /&gt;
&lt;br /&gt;
 Strika: Hello, remember me? The hunter from the Thunderyards? It&#039;s been a while, but we met when you first arrived in the dome.&lt;br /&gt;
 Strika: We&#039;ve been talking with Lithander and the others and, thanks to some very convincing arguments, we&#039;ve come around to the idea that we need to start taking responsibility for the future of our nation.&lt;br /&gt;
 Strika: There are those like us who rely on regulators for their work, and others who aren&#039;t quite ready to give up what they have...but we all share a desire to make things better.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Sphene.===&lt;br /&gt;
 Sphene (NPC)@Sphene: Everyone was so warm and welcoming. Alexandrians are, as ever, a stalwart people.&lt;br /&gt;
 Sphene (NPC)@Sphene: How glad I am to be home...&lt;br /&gt;
&lt;br /&gt;
 Wuk Lamat: Thank you, Gossan. That decision must have been difficult to make.&lt;br /&gt;
&lt;br /&gt;
 Gossan: If only I could claim the courage to do so came from within. The final push came from Alexandria&#039;s citizens, and their bravery in taking the first step towards change.&lt;br /&gt;
&lt;br /&gt;
 Wuk Lamat: Speaking of which, can I ask you to lock that neo regulator away where no one can get to it? That should prevent the registrations from reaching the target number.&lt;br /&gt;
&lt;br /&gt;
 Gossan: I should be glad to do so, but I fear it would be to no avail. According to our most recent surveys, the number of neo regulators in circulation exceeds the stated five thousand.&lt;br /&gt;
 Gossan: I surmise the surplus units are to account for those like myself who have had a change of heart, or are otherwise hesitant to register.&lt;br /&gt;
&lt;br /&gt;
 Wuk Lamat: Ah... That does sound like something Calyx would do. Well, we&#039;ll have to face him either way, so no point in delaying the inevitable. On to Living Memory!&lt;br /&gt;
&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
&#039;&#039;Erenville is in True Vue. He observes a depressed citizen.&#039;&#039;&lt;br /&gt;
 Erenville: Things seem...much the same.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Erenville sees Lithander and Malachite talking to a woman.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Lithander: So, listen, you have nothing more to fear than any other normal day. Deep breaths! We&#039;ll get through this!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Erenville monologues about Cahciua.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Erenville: You&#039;d be telling them much the same if you were here. I suppose it falls to me now...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The camera zooms into the Cahciua outrunner figurine on Erenville&#039;s backpack.&#039;&#039;&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Y&#039;shtola at leynode mnemo.===&lt;br /&gt;
-optional start&lt;br /&gt;
 Alisaie: Last time I had to wait in the cenote, but there&#039;s nothing to stop me from joining this fight!&lt;br /&gt;
&lt;br /&gt;
 Sphene (NPC)@Sphene: I had scarcely awakened here when I fell unconscious. Now that I can fully enjoy the gentle silence of this place, it brings tears to my eyes.&lt;br /&gt;
&lt;br /&gt;
 Wuk Lamat: Seems Alphinaud and Alisaie were the ones to explain to Koana our need to enter the cenote. He urged us to be extremely careful, of course!&lt;br /&gt;
&lt;br /&gt;
 Krile: Coming here reminds me of my parents. Of the courage they gave me...&lt;br /&gt;
&lt;br /&gt;
 Alphinaud: &#039;Tis good to rejoin you all. I needed to step away briefly that I might make arrangements for a certain precautionary measure...&lt;br /&gt;
&lt;br /&gt;
 G&#039;raha Tia: We&#039;ve all been so busy, it seems an age since last we gathered in such a manner. I must say, we do make for a formidable group!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
 Y&#039;shtola: Ah, &#039;tis good to see our comrades hale and girded for battle.&lt;br /&gt;
 Y&#039;shtola: As for us, we&#039;ve been ahead to inspect the lay of the land. There were no changes of note...aside from with the Meso Terminal itself.&lt;br /&gt;
&lt;br /&gt;
 Wuk Lamat: Why, what&#039;s happened to the Meso Terminal?&lt;br /&gt;
&lt;br /&gt;
 Y&#039;shtola: The wall has receded to provide a convenient entrance into the structure&#039;s interior. There was no such ingress when last we were here, so we must assume that Calyx has since manipulated the terminal&#039;s electrope.&lt;br /&gt;
 Y&#039;shtola: All to facilitate his most gracious invitation to the upper levels.&lt;br /&gt;
&lt;br /&gt;
 Sphene (NPC)@Sphene: An invitation I am eager to accept... For the sake of all who love Alexandria, I will not yield nor leave them to despair.&lt;br /&gt;
&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=Ejm9pte381w}}&lt;/div&gt;</summary>
		<author><name>Nick75</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Endless_Choice&amp;diff=1478773</id>
		<title>The Endless Choice</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Endless_Choice&amp;diff=1478773"/>
		<updated>2026-07-05T11:48:53Z</updated>

		<summary type="html">&lt;p&gt;Nick75: /* Dialogue */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = {{PAGENAME}}&lt;br /&gt;
| description = Wayakkwe is fearful for her comrade.&lt;br /&gt;
| image = &lt;br /&gt;
| quest-giver = Wayakkwe&lt;br /&gt;
| related-npcs = Anxious Oblivion Member; Hopeful Oblivion Member; Isadora; Krile; Milos; Radius Resident; Sphene (NPC)&lt;br /&gt;
| cutscene-npcs = Calyx; Geode&lt;br /&gt;
| location = Solution Nine&lt;br /&gt;
| location-x = 4.2&lt;br /&gt;
| location-y = 18.9&lt;br /&gt;
| type = main scenario&lt;br /&gt;
| quest-line = Post-Dawntrail Main Scenario Quests&lt;br /&gt;
| journal-section = Main Scenario&lt;br /&gt;
| journal-category = Post-Dawntrail Main Scenario Quests&lt;br /&gt;
| journal-genre = The New Dawn Quests&lt;br /&gt;
| sortkey = 302&lt;br /&gt;
| organization = &lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| level = 100&lt;br /&gt;
| requirements = &lt;br /&gt;
| req-items = &lt;br /&gt;
| exp = 0&lt;br /&gt;
| gil = 1241&lt;br /&gt;
| reward-opt1 = &lt;br /&gt;
| reward-opt2 = &lt;br /&gt;
| reward-opt3 = &lt;br /&gt;
| reward-opt4 = &lt;br /&gt;
| reward-opt5 =&lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = Targeted Tragedy&lt;br /&gt;
| next-quest = My Memories and Yours&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| patch = 7.3&lt;br /&gt;
| msq-index = 970&lt;br /&gt;
| id-edb = 1ad38700d56&lt;br /&gt;
| id-gt = 70901&lt;br /&gt;
}}&lt;br /&gt;
==Steps==&lt;br /&gt;
* Speak with [[Krile]].&lt;br /&gt;
* Survey the designated location.&lt;br /&gt;
* Survey the designated location.&lt;br /&gt;
* Survey the designated location.&lt;br /&gt;
* Speak with [[Sphene (NPC)|Sphene]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Wayakkwe is fearful for her comrade.&lt;br /&gt;
&lt;br /&gt;
==Related NPCs==&lt;br /&gt;
{{Related NPCs}}&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
-optional start&lt;br /&gt;
Sphene (NPC)@Sphene: For their sakes, I have to remain calm...&lt;br /&gt;
&lt;br /&gt;
Milos: When I was sick and couldn&#039;t move, my mother was always at my side, always keeping me company. And I&#039;m going to do the same for her!&lt;br /&gt;
&lt;br /&gt;
Krile: I&#039;ll take care of this gentleman. Go and check on Isadora and Milos!&lt;br /&gt;
&lt;br /&gt;
Radius Resident: Why...? Why is this happening...?&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
 Wayakkwe: Our comrade...you think he may have been struck down?&lt;br /&gt;
 Wayakkwe: If he is wounded or worse, I should go to him...&lt;br /&gt;
&lt;br /&gt;
 Sphene (NPC)@Sphene: Wait! Please. It isn&#039;t safe and you still need rest. Would you stay with Milos and watch over Isadora for me?&lt;br /&gt;
 Sphene (NPC)@Sphene: We will tend to your friend.&lt;br /&gt;
&lt;br /&gt;
 Wayakkwe: I... Thank you. Please be careful yourself.&lt;br /&gt;
-quest accepted&lt;br /&gt;
-optional start&lt;br /&gt;
 Wayakkwe: Isadora and Milos had completed their applications to leave the dome and were practically out the door when...all this happened. We&#039;ll make sure they&#039;re taken care of the moment Isadora is ready to travel.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Krile.===&lt;br /&gt;
-optional start&lt;br /&gt;
 Sphene (NPC)@Sphene: That man, he... This is awful.&lt;br /&gt;
&lt;br /&gt;
 Radius Resident: Why...? Why is this happening...?&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
 Krile: ...Isadora is going to be alright, then? I&#039;m so glad.&lt;br /&gt;
 Krile: I&#039;ve just finished my ministrations here.&lt;br /&gt;
 Krile: Our Oblivion comrade was beyond saving, I&#039;m afraid...&lt;br /&gt;
&lt;br /&gt;
 Sphene (NPC)@Sphene: That brave soul. He gave his life to save another...&lt;br /&gt;
&lt;br /&gt;
 Radius Resident: He died protecting me... I don&#039;t understand why any of this is happening!&lt;br /&gt;
 Radius Resident: That sentry was behaving normally, like any other. Then, all of a sudden, it...it tried to kill me!&lt;br /&gt;
&lt;br /&gt;
 Krile: Weapons or no, Calyx commanded them to commit murder...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Two Oblivion members arrive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Hopeful Oblivion Member: Is it over!? We came as soon as Wayakkwe sent word...&lt;br /&gt;
&lt;br /&gt;
 Sphene (NPC)@Sphene: I am sorry... By the time we arrived, it was already too late.&lt;br /&gt;
&lt;br /&gt;
 Anxious Oblivion Member: ...Then Geode could be in trouble, too. Once we have this radius locked down, we need to find him.&lt;br /&gt;
&lt;br /&gt;
 Sphene (NPC)@Sphene: But why...? Has something happened!?&lt;br /&gt;
&lt;br /&gt;
 Anxious Oblivion Member: Possibly. We&#039;re not sure what, but he stopped responding to our communications.&lt;br /&gt;
&lt;br /&gt;
 Hopeful Oblivion Member: We need to prioritize securing the residential sector, though, at least until we regain control over the sentries...&lt;br /&gt;
&lt;br /&gt;
 Sphene (NPC)@Sphene: Then we should search for Geode.&lt;br /&gt;
&lt;br /&gt;
 Krile: I agree. Since most Oblivion members have sworn off regulators, if our theory holds true, then they could be prime targets for the next attack.&lt;br /&gt;
 Krile: Please do what you can to shepherd the residents to safety, but avoid the sentries at all costs.&lt;br /&gt;
&lt;br /&gt;
 Anxious Oblivion Member: Our thanks. Here, take these communicators.&lt;br /&gt;
 Anxious Oblivion Member: We&#039;ve made modifications to them to prevent Calyx from intercepting the signal, and have been using them to coordinate movements with allies in the vicinity.&lt;br /&gt;
 Anxious Oblivion Member: Wayakkwe has one too, so I&#039;ll ask her to keep hailing Geode.&lt;br /&gt;
&lt;br /&gt;
 Hopeful Oblivion Member: Good luck, and stay safe!&lt;br /&gt;
&lt;br /&gt;
 Krile: Geode said he would sweep the surrounding area, so he shouldn&#039;t have ventured too far. Let&#039;s get going!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
 Anxious Oblivion Member: Leave matters here to us. We&#039;ll see to our fallen comrade, and make sure no one else comes to harm.&lt;br /&gt;
&lt;br /&gt;
 Hopeful Oblivion Member: I hope you find Geode soon. I know he&#039;s probably saving people with one hand and fighting off threats with the other, but I can&#039;t help but worry...&lt;br /&gt;
&lt;br /&gt;
 Radius Resident: Pray thank your Milalla friend for me. I would still be a helpless mess if not for her encouragement...&lt;br /&gt;
&lt;br /&gt;
 Sphene (NPC)@Sphene: Please, Geode... Please be safe...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Survey the designated location.===&lt;br /&gt;
 System: You see no sign of Geode. Perhaps you should search further to the east.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
 Krile: Let&#039;s search around the apartments first!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Survey the designated location.===&lt;br /&gt;
 System: You see no sign of Geode. Wayakkwe&#039;s voice crackles forth from the communicator...&lt;br /&gt;
&lt;br /&gt;
 Wayakkwe: Geode! Geode, answer me!&lt;br /&gt;
&lt;br /&gt;
 System: There is no response. Perhaps you should continue your search further to the east.&lt;br /&gt;
&lt;br /&gt;
===Survey the designated location.===&lt;br /&gt;
 System: You see no sign of Geode. The neighboring residential radius would be the next logical place to look...&lt;br /&gt;
&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
&#039;&#039;Geode is in the upper floor of a residential radius.&#039;&#039;&lt;br /&gt;
 Geode: This is the only place left. Let them be safe...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Geode receives a communicator call from Wayakke.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Wayakkwe: Geode, are you there? Answer me, please!&lt;br /&gt;
&lt;br /&gt;
 Geode: I&#039;m here. Sorry for the long silence─I&#039;ve been busy.&lt;br /&gt;
&lt;br /&gt;
 Wayakkwe: You&#039;re alive! Thank the gods...&lt;br /&gt;
 Wayakkwe: Where are you now!?&lt;br /&gt;
&lt;br /&gt;
 Geode: The radius next door. The lobby is secure.&lt;br /&gt;
 Geode: I&#039;ll scout the second floor, then I&#039;ll join...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Geode sees a mechanical soldier turning a body to dust.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
 Geode: That dust...&lt;br /&gt;
&lt;br /&gt;
 Wayakkwe: “Dust”? What are you talking about? What&#039;s happening?&lt;br /&gt;
&lt;br /&gt;
 Geode: They&#039;re not just collecting souls. They&#039;re draining the bodies of corporeal aether.&lt;br /&gt;
 Geode: The “dust” that we saw was all that was left of the victims. They must have modified the soul cells...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Geode sees a malfunctioning sentry approaching an elderly citizen.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Geode: Shit!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Geode shoots the sentry down. Another approaches him while Geode reloads his gun.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Geode: &amp;lt;grunts&amp;gt;&lt;br /&gt;
 Geode: Damn you!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Geode throws his gun at the soldier, but it recuperates. He runs to the elderly citizen.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
 Geode: You can&#039;t be here! You need to run─now!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The citizen is actually a sentry in disguise.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
 Geode: A trap!?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;More sentries surround Geode.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
 Geode: Heh.&lt;br /&gt;
 Geode: Take care of the others, eh?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Wayakke reacts in horror. The sentries charge at Geode, and the scene shifts back to the player.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Sphene (NPC)@Sphene: No sign of him so far. This way, maybe...?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Krile gasps when she sees Geode&#039;s weapon on the floor.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Krile: Geode...!?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The party finds four sentries by a dust pile where Geode was. The sentries collect a soul cell.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Calyx@???: A shame. I had hoped to leave here with at least one more cell&#039;s worth of aether.&lt;br /&gt;
 Calyx@???: But seeing how eager you are to interfere, I shall cut this foray short.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Calyx speaks through a sentry.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Sphene (NPC)@Sphene: Calyx!&lt;br /&gt;
 Sphene (NPC)@Sphene: What could you possibly stand to gain from these...these atrocities!?&lt;br /&gt;
&lt;br /&gt;
 Calyx: Aether sufficient to generate five thousand Endless. How would you acquire it?&lt;br /&gt;
&lt;br /&gt;
 Sphene (NPC)@Sphene: How would I...?&lt;br /&gt;
&lt;br /&gt;
 Calyx: Until I have the key, the reflections are closed to me. Thus do I make do with the sources at hand.&lt;br /&gt;
 Calyx: Seven percent of Alexandria&#039;s current population will yield the energy to convert five thousand into Endless. With eleven percent, operations could continue unabated for eight hundred years.&lt;br /&gt;
 Calyx: Our bodies are fated to decay, sooner or later. These ones refused the gift of eternal life, so what difference does it make if I return them to aether now?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Calyx&#039;s sentry approaches the party and offers Geode&#039;s soul cell.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
 Calyx: I will not waste time and resources on meaningless conflict. This unit cannot offer you worthwhile resistance.&lt;br /&gt;
 Calyx: Instead, I pose a question: would you hand over the key if I promised to halt my harvest?&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
 &amp;gt; You would only seek other victims.&lt;br /&gt;
 &amp;gt; I will halt your harvest by defeating you.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
 Calyx: It was foolish of me to even ask.&lt;br /&gt;
 Calyx: I return to my work, then. There is much to do if I must take the key by force.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The sentries shut down. The player picks up Geode&#039;s soul cell.&#039;&#039;&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Sphene.===&lt;br /&gt;
-optional start&lt;br /&gt;
 Krile: I can&#039;t... There are no words...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
 Sphene (NPC)@Sphene: This pile of dust. These...ashes...&lt;br /&gt;
 Sphene (NPC)@Sphene: And the soul cell he left behind... Was that his twisted way of returning Geode to us?&lt;br /&gt;
 Sphene (NPC)@Sphene: Damn you, Calyx... Damn you and your careless cruelty!&lt;br /&gt;
 Sphene (NPC)@Sphene: He was our friend...&lt;br /&gt;
&lt;br /&gt;
 Krile: Even so. Some might say every death was justified if it meant five thousand Endless could continue their immortal lives.&lt;br /&gt;
 Krile: And if a reflection&#039;s stolen aether allowed for many more Endless? Why, that too would be a noble sacrifice for the greater good...&lt;br /&gt;
&lt;br /&gt;
 Sphene (NPC)@Sphene: Who could think that!?&lt;br /&gt;
&lt;br /&gt;
 Krile: Not I!&lt;br /&gt;
 Krile: ...Certainly not I.&lt;br /&gt;
 Krile: We know only too well... There is naught noble in this sacrifice.&lt;br /&gt;
&lt;br /&gt;
 Sphene (NPC)@Sphene: We have to stop him. We have to find Calyx, and put an end to this madness as soon as possible...&lt;br /&gt;
 Sphene (NPC)@Sphene: And under no circumstances can we let the key fall into his possession, [Forename].&lt;br /&gt;
 Sphene (NPC)@Sphene: It falls to us. We must─we &#039;&#039;will&#039;&#039; thwart his plans here in Alexandria before he can terrorize innocents in reflections elsewhere...&lt;br /&gt;
-cutscene end&lt;br /&gt;
-quest complete&lt;br /&gt;
-optional start&lt;br /&gt;
 Krile: I will hold on to Geode&#039;s gun... If you could take the soul cell, please...&lt;br /&gt;
-optional end&lt;br /&gt;
 &amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=UyDZngnNBhc}}&lt;/div&gt;</summary>
		<author><name>Nick75</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Seekers_of_Eternity&amp;diff=1477236</id>
		<title>Seekers of Eternity</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Seekers_of_Eternity&amp;diff=1477236"/>
		<updated>2026-07-04T11:41:08Z</updated>

		<summary type="html">&lt;p&gt;Nick75: /* Dialogue */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = {{PAGENAME}}&lt;br /&gt;
| image = Seekers of Eternity.png&lt;br /&gt;
| description = Sphene is in higher spirits.&lt;br /&gt;
| quest-giver = Sphene (NPC)&lt;br /&gt;
| related-npcs = Alisaie; Alphinaud; Erenville; G&#039;raha Tia; Geode; Gulool Ja; Krile; Malachite (NPC); Shale; Terrified Citizen; Wuk Lamat; Y&#039;shtola&lt;br /&gt;
| cutscene-npcs = Calyx; Gossan; Nostalgia&lt;br /&gt;
| location = Solution Nine&lt;br /&gt;
| location-x = 4&lt;br /&gt;
| location-y = 20&lt;br /&gt;
| type = main scenario&lt;br /&gt;
| quest-line = Post-Dawntrail Main Scenario Quests&lt;br /&gt;
| journal-section = Main Scenario&lt;br /&gt;
| journal-category = Post-Dawntrail Main Scenario Quests&lt;br /&gt;
| journal-genre = The New Dawn Quests&lt;br /&gt;
| sortkey = 208&lt;br /&gt;
| level = 100&lt;br /&gt;
| exp = &lt;br /&gt;
| gil = 2373&lt;br /&gt;
| reward-opt1 = 1 Heavens&#039; Eye Materia XI&lt;br /&gt;
| reward-opt2 = 1 Savage Aim Materia XI&lt;br /&gt;
| reward-opt3 = 1 Savage Might Materia XI&lt;br /&gt;
| reward-opt4 = &lt;br /&gt;
| reward-opt5 = &lt;br /&gt;
| unlocks = ach Seekers of Eternity (achievement)&lt;br /&gt;
| prev-quest = Shared Paths&lt;br /&gt;
| next-quest = Targeted Tragedy&lt;br /&gt;
| release = Dawntrail&lt;br /&gt;
| patch = 7.2&lt;br /&gt;
| msq-index = 968&lt;br /&gt;
| id-edb = 7541fc3aef8&lt;br /&gt;
| id-gt = 70842&lt;br /&gt;
}} &lt;br /&gt;
==Steps==&lt;br /&gt;
* Speak with [[Wuk Lamat]] in [[The Outskirts|the outskirts]].&lt;br /&gt;
* Search for [[Erenville]] and defeat any enemies that appear.&lt;br /&gt;
* Aid Erenville.&lt;br /&gt;
* Speak with Erenville.&lt;br /&gt;
* Speak with [[Shale]] in [[the Backroom]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Sphene is in higher spirits.&lt;br /&gt;
* Your meeting with Milos seems to have lifted Sphene&#039;s spirits, and she proposes buying a gift for your friends in the Backroom. However, your shopping is interrupted when an unfamiliar voice uses Alexandria&#039;s loudspeakers to inform one and all that neo regulators will no longer be distributed to the populace. The news sparks unease among those nearby, and you decide to make haste and return to the Backroom immediately. Shale greets you with a mixture of concern and relief, but shortly thereafter you are informed by Nostalgia that one of Alexandria&#039;s citizens was killed by a rogue mechanical soldier. Before your comrades can process this news, Erenville contacts you via linkpearl, reporting a similar incident in the outskirts. He then breaks contact after saying he will try to lead a group of soldiers away from a nearby settlement. Shale entreats you to go to his aid, and you quickly assemble a group to investigate Erenville&#039;s last known location.&lt;br /&gt;
* When you arrive at the settlement in the outskirts, Erenville is nowhere in sight. Wuk Lamat instructs Sphene and Gulool Ja to search the settlement while you, she, and Alisaie search further outside for your missing ally.&lt;br /&gt;
* You scour East Yyasulani until you finally catch sight of a group of mechanical soldiers assaulting a pair of Shetona. The faulty sentries fall quickly before your wrath, and luckily the two frightened men appear to be unharmed.&lt;br /&gt;
* Not soon after you help Erenville and the other Shetona to their feet, Alisaie and Wuk Lamat join you. As you share your experiences and observations, it becomes clear that there is no rhyme or reason to which soldiers are hostile, and which are friendly. Erenville wishes to check on the other civilians, and together you return to the settlement.&lt;br /&gt;
* Your allies are gathered near the aetheryte along with a familiar face: Malachite. He tells you he came to the settlement to retrieve the slain citizen, but when he arrived, the body was nowhere to be found. The usher returns to Solution Nine, and not soon after, you and others present are contacted by others via linkpearl. From G&#039;raha Tia in the city, you learn of an incident caused by malfunctioning machinery─one of many similar instances of Alexandrians being hurt by machines and soldiers, it would seem. Upon hearing of the developing situation, Sphene rushes towards Solution Nine, and Wuk Lamat follows close on her heels. Leaving Erenville in the care of the other Oblivion members, you and your companions head toward the city, uncertain what awaits.&amp;lt;br&amp;gt;The familiar sounds of combat fill the air as you enter Solution Nine and spy scattered fires in the distance. You come upon Wuk Lamat caring for a wounded citizen, and she bids you go ahead and catch up with Sphene. Fighting your way through rogue soldiers and malfunctioning machines, you find the former queen kneeling before the lifeless body of an Alexandrian. While Sphene is overcome with emotion by this senseless slaughter, she is determined to fight on, and together you go to reunite with your allies in the government sector. There you learn that the machines seem to have ceased their rampage, and none of your companions were injured in the chaos. Alas, the same cannot be said for Alexandria&#039;s people, and Sphene asks that you help render aid. You and your allies pledge to do so, and all present make ready to commence rescue and relief efforts, while G&#039;raha Tia bids you return to the Backroom and inform Shale of all that has transpired.&lt;br /&gt;
* While the tidings you bring Shale are far from good, she is quick to form a plan to have Oblivion&#039;s people keep watch over Alexandria&#039;s machines. Amidst this uneasy peace, you and your allies must hone your skills and search for Calyx, whose whereabouts and future schemes remain a mystery.&lt;br /&gt;
&lt;br /&gt;
==Related NPCs==&lt;br /&gt;
{{Related NPCs}}&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
-optional start&lt;br /&gt;
 Alisaie: As I treated Milos with Angelo, I couldn&#039;t help but think of Ga Bu and Halric. I wonder how they&#039;ve been.&lt;br /&gt;
&lt;br /&gt;
 Wuk Lamat: I wish the Endless Sphene could have been here to see Milos...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
Sphene (NPC)@Sphene: Milos is a kind and brave boy. It did me well to see him.&lt;br /&gt;
Sphene (NPC)@Sphene: One day, I hope that I can speak with him about my other self.&lt;br /&gt;
Sphene (NPC)@Sphene: Come, let us return to the Backroom. And on the way, let us pick up treats for our friends─a little gift to show our appreciation for their hard work.&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
&#039;&#039;An announcement is made in Solution Nine.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
x@Announcer: Citizens of Alexandria, please be advised. The distribution of neo regulators has concluded.&lt;br /&gt;
x@Announcer: We ask that all recipients equip their regulators and promptly complete device registration.&lt;br /&gt;
x@Announcer: The evolution of our kind is at hand. Together we shall rise above death, and bask in the infinite possibilities of eternal life!&lt;br /&gt;
&lt;br /&gt;
Alisaie: What is this?&lt;br /&gt;
&lt;br /&gt;
Distressed Citizen (Seekers of Eternity)@Distressed Citizen: Evolution? What evolution?&lt;br /&gt;
&lt;br /&gt;
Confounded Citizen: Those with neo regulators will become Endless, apparently...&lt;br /&gt;
&lt;br /&gt;
Cross Citizen: You mean there&#039;s no more!? Well, don&#039;t you feel lucky!&lt;br /&gt;
&lt;br /&gt;
Frightened Citizen: D-Don&#039;t look at me like that! Queen Sphene said there were only so many...&lt;br /&gt;
&lt;br /&gt;
Composed Citizen: I haven&#039;t registered mine yet. The more I thought about it, the more unsure I felt about becoming an Endless.&lt;br /&gt;
&lt;br /&gt;
Timid Citizen: Well, I registered right away. Anything to stop those terrible nightmares of being killed by mechanical soldiers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sphene recalls the simulant&#039;s words.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Simulant: Ultimately, what you think is immaterial, for the seeds we&#039;ve sown have already quickened.&lt;br /&gt;
Simulant: The people have glimpsed hope in transcending death, and they can ill turn away from it.&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: I see... The terror of their first encounter with death still lingers in their hearts.&lt;br /&gt;
Sphene (NPC)@Sphene: Having previously been spared even the idea of it, they know not how to handle the emotions.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: The funeral was meant to give everyone the chance to come to terms with loss. To grieve and move forward together...&lt;br /&gt;
Wuk Lamat: But everyone who was wearing a regulator had their memories of that moment erased.&lt;br /&gt;
Wuk Lamat: And to see those oblivious, happy souls, those who remembered must&#039;ve wondered if it might not be better to be like them. To go back to a time when death didn&#039;t exist.&lt;br /&gt;
&lt;br /&gt;
Alisaie: And now they&#039;ve been presented with the chance to do just that, by becoming an Endless. It&#039;s not hard to see why they would consider it.&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: If this fear of death continues to spread among the people, what will become of Alexandria...?&lt;br /&gt;
Sphene (NPC)@Sphene: The gifts for our friends will have to wait. We should return to the Backroom at once.&lt;br /&gt;
-cutscene end&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
&#039;&#039;In the Backroom&#039;&#039;&lt;br /&gt;
Shale: Oh, you&#039;re safe! That broadcast had us worried. The entire populace is on edge.&lt;br /&gt;
&lt;br /&gt;
Alisaie: So Alphinaud and the others are still out there...&lt;br /&gt;
&lt;br /&gt;
Nostalgia: We have a situation on our hands!&lt;br /&gt;
Nostalgia: A civilian has been killed by a mechanical soldier here on True Vue!&lt;br /&gt;
Nostalgia: Wayakkwe is on the scene, and reports that the problem unit has been subdued by another sentry.&lt;br /&gt;
&lt;br /&gt;
Gulool Ja: That doesn&#039;t make sense... Only someone with the King of Resolve&#039;s authority could order a soldier to do that!&lt;br /&gt;
&lt;br /&gt;
Shale: Not good. I tried to check the status of the authority, but was blocked from the core system.&lt;br /&gt;
Shale: Given recent developments, I&#039;d wager that Calyx is responsible for this.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Wuk Lamat kneels by Gulool Ja.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: Perhaps we should go and see for ourselves.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The player receives a linkpearl call from Erenville.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Erenville: It&#039;s me. There&#039;s been an incident in the outskirts...&lt;br /&gt;
Erenville: A mechanical soldier attacked a local resident for no apparent reason.&lt;br /&gt;
Erenville: Fortunately, several nearby hunters dealt with the rogue machine, so everyone is safe. But if other soldiers were to─&lt;br /&gt;
Erenville: ...Wait. Is that...? Oh gods...&lt;br /&gt;
Erenville: More hostile sentries are bound for the settlement. I&#039;ll try to lure them away and then lose them somehow.&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: Ill tidings, I take it?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: In the outskirts, too!?&lt;br /&gt;
&lt;br /&gt;
Shale: You&#039;ll go and help Erenville, won&#039;t you? We couldn&#039;t forgive ourselves if he came to harm. I&#039;ll have Geode join you from Earthen Sky.&lt;br /&gt;
&lt;br /&gt;
Gulool Ja: I&#039;m coming, too! I can&#039;t stay here while my people are in danger!&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Let&#039;s go!&lt;br /&gt;
 &lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Shale: Geode, can you hear me? Something&#039;s happened in the outskirts...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Wuk Lamat in the outskirts.===&lt;br /&gt;
-optional start&lt;br /&gt;
Alisaie: I don&#039;t see Erenville. I pray he hasn&#039;t come to harm...&lt;br /&gt;
&lt;br /&gt;
Gulool Ja: The people here took care of me, giving me food and making sure I was alright. I can&#039;t bear to imagine the soldiers hurting them...&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: So this is how it is outside... These clouds... Ah, never mind─ Finding Erenville is what matters right now.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Things have settled down here, but I still see no sign of Erenville. Let&#039;s split up and look for him.&lt;br /&gt;
Wuk Lamat: Gulool Ja, Sphene─please search in the settlement area.&lt;br /&gt;
Wuk Lamat: Meanwhile, the rest of us who can defend ourselves will head further out.&lt;br /&gt;
&lt;br /&gt;
===Search for Erenville and defeat any enemies that appear.===&lt;br /&gt;
Popup: You are under attack!&lt;br /&gt;
:Enemies: 2x [[Glitched Sentry G8]], [[Glitched Sentry S8]]&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Terrified Citizen: Thank you, oh, thank you!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Erenville: That was a close call... My thanks.&lt;br /&gt;
Erenville: As I was leading the soldiers away, I caught sight of this poor fellow being pursued.&lt;br /&gt;
Erenville: I went to help, but was rather out of my depth. We&#039;re lucky you found us when you did.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Erenville! I&#039;m so glad you&#039;re safe!&lt;br /&gt;
&lt;br /&gt;
Alisaie: We were quite worried when we couldn&#039;t find you.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: We encountered soldiers on the way here. Most paid us no mind, but some turned out to be hostile. There&#039;s no way to tell until they set on you.&lt;br /&gt;
&lt;br /&gt;
Erenville: The ones here also attacked without any warning. If I hadn&#039;t been paying attention, it could&#039;ve ended badly...&lt;br /&gt;
Erenville: Hopefully the others were able to escape. We should return to the outskirts and take stock.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Wuk Lamat: I didn&#039;t expect to see Malachite out here. Given his own trauma, I wonder if he&#039;ll be alright...&lt;br /&gt;
&lt;br /&gt;
Alisaie: The situation here appears to have been resolved, but I doubt we&#039;ve seen the last of such incidents...&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: No one thought that Gulool Ja might have been behind the attacks. They know that he would never make the soldiers do them harm.&lt;br /&gt;
Sphene (NPC)@Sphene: Even so, he feels responsible for the machines&#039; actions. &#039;Tis a misplaced burden, and I pray it drives him not to despair.&lt;br /&gt;
&lt;br /&gt;
Gulool Ja: Thank you, [Forename]. For protecting everyone.&lt;br /&gt;
Gulool Ja: But...you shouldn&#039;t have had to. None of this would&#039;ve happened if I could control the soldiers...&lt;br /&gt;
&lt;br /&gt;
Geode: We responded to Shale&#039;s call as quickly as we could. Others are out keeping an eye on soldiers nearby.&lt;br /&gt;
&lt;br /&gt;
Malachite (NPC)@Malachite: I did not expect to see you again so soon. Allow me to thank you again for your earlier help.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In the Backroom&#039;&#039;&lt;br /&gt;
Shale: Erenville is safe? What a relief...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Erenville.===&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
Erenville: Right, we&#039;re none the worse for the wear, but let&#039;s see what the situation is here.&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: Geode and his people came and joined us while we were searching for you.&lt;br /&gt;
Sphene (NPC)@Sphene: After which we happened to encounter Malachite. His usher duties brought him here, and he has quite the story to tell.&lt;br /&gt;
&lt;br /&gt;
Malachite (NPC)@Malachite: It&#039;s a bit puzzling, to say the least. Even so, I&#039;ll try my best to explain.&lt;br /&gt;
Malachite (NPC)@Malachite: I was called to attend to the unfortunate soul slain by the mechanical soldier.&lt;br /&gt;
Malachite (NPC)@Malachite: Yet when I arrived, I found no body. Only a pile of dust, which the wind quickly scattered.&lt;br /&gt;
Malachite (NPC)@Malachite: Confused, I questioned the residents, but none knew what had become of it.&lt;br /&gt;
&lt;br /&gt;
Alisaie: How odd... Did they remember the victim, at least?&lt;br /&gt;
&lt;br /&gt;
Malachite (NPC)@Malachite: They did. Their memories of the deceased weren&#039;t sent to the cloud, I don&#039;t believe. Yet no body remained...&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: If someone took it, surely they would&#039;ve been noticed...&lt;br /&gt;
&lt;br /&gt;
Malachite (NPC)@Malachite: With your permission, I shall return to the government sector for now. Please take care.&lt;br /&gt;
&lt;br /&gt;
Gulool Ja: This is terrible... Why would they make the soldiers do this?&lt;br /&gt;
&lt;br /&gt;
Geode: If Preservation is behind the attacks, I fear this won&#039;t be the end of it.&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: All the neo regulators have been distributed, and potentially five thousand Endless are about to be born. What does Calyx hope to achieve with these killings?&lt;br /&gt;
Sphene (NPC)@Sphene: Does he seek to frighten people into registering them? Or perhaps...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The party receives a linkpearl call from G&#039;raha Tia.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: Oh, thank the Twelve you answered! Shale told me what happened. Is everything all right?&lt;br /&gt;
G&#039;raha Tia: ...I see. &#039;Tis a relief to hear that Erenville is safe. Alas, I do not have good news to share in return...&lt;br /&gt;
G&#039;raha Tia: A driver lost control of his vehicle when its interface became unresponsive, and it crashed into the Nexus Arcade, injuring several people.&lt;br /&gt;
G&#039;raha Tia: Krile and I are helping to render aid, but with the sentries behaving strangely, we can&#039;t afford to lower our guard. Remain vigilant, my friend.&lt;br /&gt;
&lt;br /&gt;
Geode: I just received word from the Backroom. A hover cargo on True Vue threw off its driver, and it&#039;s rampaging through the area as we speak.&lt;br /&gt;
&lt;br /&gt;
Alisaie: Alphinaud had a similarly troubling report for me. Apparently, a riderless machine in the government sector came to life near a crowd clamoring for neo regulators.&lt;br /&gt;
Alisaie: It proceeded to mow down several citizens, causing serious injuries.&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: This is a tragedy... We must go and help the people!&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Sphene, wait! I&#039;m coming with you!&lt;br /&gt;
&lt;br /&gt;
Alisaie: Alphinaud is with Y&#039;shtola, and he said they&#039;ll be all right. I&#039;ll go and see if other incidents have occurred elsewhere. &lt;br /&gt;
Alisaie: From here, I&#039;ll head towards the quarry by way of the driftdowns.&lt;br /&gt;
&lt;br /&gt;
Geode: Certainly a lot of hover cargos coming and going in those parts. I&#039;ll join you.&lt;br /&gt;
&lt;br /&gt;
Erenville: I shall remain here and speak further with the locals. I have company now, so you needn&#039;t worry about me.&lt;br /&gt;
&lt;br /&gt;
Gulool Ja: Then let&#039;s return to Solution Nine! If we hurry, we can catch up to Lamaty&#039;i and Sphene.&lt;br /&gt;
-cutscene end&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
&#039;&#039;At the entrance of Solution Nine, several fires have started. Wuk Lamat tends to an injured person.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Sphene&#039;s gone on ahead! I leave her with you!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lithander and Oblivion members fight hostile mechanical soldiers at True Vue.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lithander: Bloody things have gone mad!&lt;br /&gt;
&lt;br /&gt;
Nostalgia: Why is this happening...?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The scene shifts to the entrance of the Government Sector. Y&#039;shtola fights soldiers on hoverbikes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Y&#039;shtola: Surely there&#039;s a finite number of these things...&lt;br /&gt;
&lt;br /&gt;
Gossan: Everyone, please try to remain calm and make your way to Resolution!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Alphinaud heals an injured citizen.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Confused Citizen: This is just like before...when Zoraal Ja unleashed the soldiers on us!&lt;br /&gt;
Confused Citizen: I don&#039;t have any souls left! I don&#039;t want to die! I don&#039;t want to die!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The scene shifts to the Nexus Arcade, G&#039;raha Tia and Krile fight mechanical soldiers.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Krile: No you don&#039;t!&lt;br /&gt;
Krile: Are you al─&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Krile sees a dead citizen next to their grieving partner.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Flustered Citizen (Seekers of Eternity)@Flustered Citizen: No, no─why did you do that? Why!? You can&#039;t just...just leave me alone like this...&lt;br /&gt;
Flustered Citizen (Seekers of Eternity)@Flustered Citizen: If we had been Endless, then you&#039;d still be here...you&#039;d still be with me... But now...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The scene shifts to the Residential Sector, where the player has defeated a soldier. Gulool Ja tends to a citizen.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Gulool Ja: Are you alright!?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sphene looks at a body.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: So many hurt... So many dead...&lt;br /&gt;
Sphene (NPC)@Sphene: This is wrong! This is all wrong!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
&#039;&#039;The party regroups in front of the Government Sector.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Alphinaud: Thank the Twelve you are all unharmed.&lt;br /&gt;
Alphinaud: &#039;Tis small solace amidst this tragedy, however...&lt;br /&gt;
&lt;br /&gt;
Y&#039;shtola: The machine rampage seems to have been only temporary. Soldiers and vehicles alike ceased to operate all at once, as if they had fulfilled their purpose.&lt;br /&gt;
&lt;br /&gt;
Alisaie: It&#039;s the same outside Everkeep, though members of Oblivion are keeping watch for good measure.&lt;br /&gt;
Alisaie: ...The first attacks came shortly after the announcement that neo regulators had run out. It can&#039;t have been a coincidence.&lt;br /&gt;
&lt;br /&gt;
Krile: I struggle to imagine that anyone but Calyx could gain control of the soldiers. This must have served his ends in some way... &lt;br /&gt;
Krile: Gulool Ja, are you still without your authority?&lt;br /&gt;
&lt;br /&gt;
Gulool Ja: It&#039;s fine now. I&#039;m in control again.&lt;br /&gt;
&lt;br /&gt;
Y&#039;shtola: We might take the opportunity to shut down the machines. There&#039;s no guarantee this won&#039;t happen again.&lt;br /&gt;
&lt;br /&gt;
Gulool Ja: Lamaty&#039;i just talked with Everkeep&#039;s administrators about that. They said it wasn&#039;t so simple...&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: The mechanical soldiers don&#039;t only serve as guards. They also perform various vital tasks, like providing medical treatment and managing food production. &lt;br /&gt;
Wuk Lamat: If we shut them down, we&#039;d struggle to render aid to the citizens, let alone restore their lives to normal.&lt;br /&gt;
&lt;br /&gt;
Gulool Ja: I made it so they can&#039;t use weapons anymore, though. Hopefully that makes it a little safer...&lt;br /&gt;
&lt;br /&gt;
Y&#039;shtola: That seems the best approach for now. Thank you for your swift action, Gulool Ja.&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: This powerlessness... I can abide it no longer...&lt;br /&gt;
Sphene (NPC)@Sphene: No matter how much hardship and loss, we could endure if there was but happiness at the end...&lt;br /&gt;
Sphene (NPC)@Sphene: Yet all I see now is suffering and misery...&lt;br /&gt;
Sphene (NPC)@Sphene: And I cannot bear it.&lt;br /&gt;
Sphene (NPC)@Sphene: I want to protect the people. For their happiness, I would do anything and everything.&lt;br /&gt;
Sphene (NPC)@Sphene: So please... Please lend me your aid!&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Oh Sphene...you&#039;ve found the words I wished you&#039;d said back then...&lt;br /&gt;
Wuk Lamat: Our strength is yours, Sphene! Together, we&#039;ll get through this!&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: Let us split up and get to work. Might I trouble you to report to Shale, my friend?&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Shale in the Backroom.===&lt;br /&gt;
-optional start&lt;br /&gt;
Gulool Ja: Couriers and cleaners are clearing away the wrecks of vehicles and soldiers. It&#039;s the first step to getting things back to normal.&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: It pains me that the people were made to suffer even more after so much hardship and tragedy...but you and yours saved many lives. I cannot thank you enough.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Malachite and his fellows are tending to the deceased. His trauma must make the work difficult, but he&#039;s determined to do what he can.&lt;br /&gt;
&lt;br /&gt;
Genolt: The equipment here didn&#039;t start tryin&#039; to kill me, but it did start actin&#039; up while I was in the middle of my work!&lt;br /&gt;
Genolt: One of my finest pieces, ruined─just like that! As if the power outage wasn&#039;t bad enough...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Shale: It&#039;s been a trying day, but it seems the worst is behind us. What&#039;s the situation out there now?&lt;br /&gt;
Shale: You&#039;ve moved quickly to restore things to normal. Thank you. Yet while disarming the soldiers is indeed prudent, it is a far from comprehensive measure when vehicles can be commandeered to inflict damage and sow chaos...&lt;br /&gt;
Shale: For the time being, I&#039;ll set our people to keeping a close watch on machines. I also have a mind to consult the authorities about enlisting hunters to our aid.&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: I must regain my proficiency in magic. To that end, I shall seek advice from Y&#039;shtola and Alisaie.&lt;br /&gt;
Sphene (NPC)@Sphene: Among the books we recovered from the castle was a grimoire I once used. I hope to learn to wield it again, at everyone&#039;s side.&lt;br /&gt;
Sphene (NPC)@Sphene: As for the key, I think it best that it remains in your care, though it means you will bear the greatest risk.&lt;br /&gt;
Sphene (NPC)@Sphene: In order to ease your burden, I shall endeavor to become a capable warrior and make Otis and Zelenia proud!&lt;br /&gt;
&lt;br /&gt;
-quest complete&lt;br /&gt;
&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
&#039;&#039;Calyx is on top of the Meso Terminal in Living Memory, examining several monitors.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Calyx: By illness weakened, by wounds unmade, by age decayed...&lt;br /&gt;
Calyx: Such fragile flesh is worthless to us.&lt;br /&gt;
Calyx: How mankind should evolve─&#039;&#039;shall&#039;&#039; evolve─I have already arrived at the answer.&lt;br /&gt;
Calyx: The time is come to pose a new question.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
x@Banner Text: REPRIEVE FROM DEATH, BUT AT WHAT COST?&amp;lt;br&amp;gt;FOR ENDLESS LIFE, A LEGION LOST.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Gulool Ja: I couldn&#039;t fight them...and I couldn&#039;t even get my authority back when it was stolen. So what good am I?&lt;br /&gt;
Gulool Ja: I need to find a way to be more useful.&lt;br /&gt;
&lt;br /&gt;
Krile: Raha and Alphinaud patrol the city, while Y&#039;shtola and Alisaie continue treating levin sickness and those injured in the attack.&lt;br /&gt;
Krile: I shall stay here to help coordinate efforts, so I suggest taking the opportunity to get some rest.&lt;br /&gt;
&lt;br /&gt;
Geode: We&#039;ve set up patrols outside, so I came back here to see how things are.&lt;br /&gt;
Geode: Unfortunately, although we stopped the rampaging hover cargos, now we have to deal with delays in electrope transport and slowdowns in production. The complications will likely continue for some time...&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: I will dedicate myself first to healing magicks so I may help treat people&#039;s wounds.&lt;br /&gt;
Sphene (NPC)@Sphene: It will be a time-consuming process to reacquire my abilities, but a necessary one that I dare not rush. Even though there&#039;s no telling when Calyx will make his next move...&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Gossan is helping us coordinate efforts with the administration here in Alexandria. We have to work hand in hand to ensure that the people can get back to their normal lives.&lt;br /&gt;
Wuk Lamat: I worry about Gulool Ja, though. I know he&#039;s still frustrated that he couldn&#039;t do anything to stop the machines... If only there was a way to take his mind off things.&lt;br /&gt;
&lt;br /&gt;
Genolt: The equipment here didn&#039;t start tryin&#039; to kill me, but it did start actin&#039; up while I was in the middle of my work!&lt;br /&gt;
Genolt: One of my finest pieces, ruined─just like that! As if the power outage wasn&#039;t bad enough...&lt;br /&gt;
-optional end&lt;br /&gt;
 &amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=0rWiJ4PE0Uo}}&lt;/div&gt;</summary>
		<author><name>Nick75</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Descent_to_the_Foundation&amp;diff=1471096</id>
		<title>Descent to the Foundation</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Descent_to_the_Foundation&amp;diff=1471096"/>
		<updated>2026-07-03T13:09:09Z</updated>

		<summary type="html">&lt;p&gt;Nick75: /* Dialogue */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = {{PAGENAME}}&lt;br /&gt;
| image = The Underkeep.png&lt;br /&gt;
| description = Shale is eager to get on with it.&lt;br /&gt;
| quest-giver = Shale&lt;br /&gt;
| related-npcs = G&#039;raha Tia; Gulool Ja; Krile; Lift Attendant; Sphene (NPC); Wuk Lamat&lt;br /&gt;
| cutscene-npcs = Calyx&lt;br /&gt;
| location = The Backroom&lt;br /&gt;
| location-x = 6.0&lt;br /&gt;
| location-y = 6.3&lt;br /&gt;
| type = main scenario&lt;br /&gt;
| quest-line = Post-Dawntrail Main Scenario Quests&lt;br /&gt;
| journal-section = Main Scenario&lt;br /&gt;
| journal-category = Post-Dawntrail Main Scenario Quests&lt;br /&gt;
| journal-genre = The New Dawn Quests&lt;br /&gt;
| sortkey = 206&lt;br /&gt;
| level = 100&lt;br /&gt;
| exp = &lt;br /&gt;
| gil = 6000&lt;br /&gt;
| unlocks = dg The Underkeep, tr Recollection, uc Unending Codex: The Storm Surge, uc Unending Codex: Everkeep&lt;br /&gt;
| prev-quest = The Meeting&lt;br /&gt;
| next-quest = Shared Paths&lt;br /&gt;
| release = Dawntrail&lt;br /&gt;
| patch = 7.2&lt;br /&gt;
| msq-index = 966&lt;br /&gt;
| id-edb = 1444b8e46d7&lt;br /&gt;
| id-gt = 70840&lt;br /&gt;
}} &lt;br /&gt;
==Steps==&lt;br /&gt;
* Speak with [[Shale]] in the [[Government Sector|government sector]].&lt;br /&gt;
* Enter {{i|the Underkeep}}.&lt;br /&gt;
* Confront [[Zelenia]] in {{i|Recollection}}.&lt;br /&gt;
* Speak with [[Sphene (NPC)|Sphene]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Shale is eager to get on with it.&lt;br /&gt;
* Shale informs you that she has secured passage to the foundation sector, and that she will accompany you to gather data on the uncharted area. You and your companions head to the government sector, where the lift to Everkeep&#039;s depths is located.&lt;br /&gt;
* Your party assembles at the lift, and before you board Shale hands you a communicator. The adapter will use the coordinate data it provides to guide you as you delve into Everkeep&#039;s depths, where the old castle is said to be preserved.&lt;br /&gt;
** ※To enlist your companion NPCs for this duty, speak with them near the entrance or access Duty Support via the main menu. Use the Duty Finder if you wish to complete the instance alongside fellow players.&lt;br /&gt;
* After disembarking the lift and pushing through a sandy area crawling with beasts, the former castle of Alexandria comes into sight. You and your allies approach its timeworn doors, only to be assaulted by mechanized guardians, and during the melee you hear the voice of Calyx beckoning you deeper into the castle, where he intends to further test your combat capabilities. Cutting through more foes, you reach a chamber occupied by an ancient but hostile machine, and after a fierce battle you stand victorious. Shale and Sphene catch up, and together you prepare to search the fortress in earnest.&lt;br /&gt;
** ※In the event that you leave the area, you may return by talking to the lift attendant in the government sector.&lt;br /&gt;
* During your exploration of the castle, Sphene reminisces about her time spent there in centuries past─a heartfelt moment interrupted when you both are suddenly transported to a decrepit room. The moldering surroundings are soon replaced by virtual overlays recreating the throne of Alexandria in its former glory. At the center of the chamber are Calyx and the simulant, the former stating that he has one last trial with which to test your mettle, before a hulking mass of metal descends onto the arena. The simulant addresses it as Zelenia, who was second-in-command of Alexandria&#039;s royal knights. Overcome with rage at this affront, Sphene begs your aid in destroying the ignoble machine, even though it means you will be playing right into Calyx&#039;s hands.&lt;br /&gt;
** ※Recollection can be accessed via the Duty Finder.&lt;br /&gt;
* The imitation of Alexandria&#039;s finest proves to be a formidable opponent, but yet again you manage to pull through. Calyx seems unperturbed by the destruction of his creation, and appraises you with a look that suggests he possesses knowledge you do not.&lt;br /&gt;
** ※In the event that you leave the area, you may return by speaking with the lift attendant in the government sector.&lt;br /&gt;
* Calyx reveals that he covets the key that he might use it to harvest aether from reflections to sustain a growing population of Endless, and in so doing facilitate the evolution of mankind. He then states he will bestow upon you a “gift” before ending the transmission and stripping the room of its illusory grandeur, leaving you and Sphene standing before a dilapidated throne, upon which a tiara rests.&lt;br /&gt;
* Although Sphene is torn by the reminder of Zelenia&#039;s loss, she is grateful for you striking down the creation that disgraced her memory. As you look around the chamber, it remains unclear just how far into the castle&#039;s depths you have been thrust...&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
-optional start&lt;br /&gt;
Wuk Lamat: At last we have a plan. Let&#039;s make it count!&lt;br /&gt;
&lt;br /&gt;
Gulool Ja: According to the records from Yuweyawata, my mother was investigating Origenics for her own research into souls.&lt;br /&gt;
Gulool Ja: There was map data for Origenics in the records, and that&#039;s how we learned about the castle in the foundation sector.&lt;br /&gt;
&lt;br /&gt;
 Sphene (NPC)@Sphene: The castle was once my home. I shall do my utmost to be of use on this mission.&lt;br /&gt;
&lt;br /&gt;
Krile: Calyx determines how many will become Endless, but leaves the choice of who in the hands of the people...&lt;br /&gt;
Krile: Is this his idea of fairness, or does he simply not care? Perhaps he considers all to be worthy of salvation...? Oh, but it&#039;s too early for such speculation...&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: In the world of Sphene&#039;s memories, the town was already submerged. Given their dire circumstances, I expect the people considered stripping the castle for materials to rebuild.&lt;br /&gt;
G&#039;raha Tia: For the structure to endure even now... It speaks to its importance to the Alexandrians, as well as their resilience.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
 &#039;&#039;&#039;Shale:&#039;&#039;&#039; Right. I believe I&#039;ve plotted a viable route to the foundation sector.&lt;br /&gt;
 &#039;&#039;&#039;Shale:&#039;&#039;&#039; As we don&#039;t have much information on the area, I&#039;ll come along and gather geographic data on-site. You can leave the navigating to me.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Gulool Ja:&#039;&#039;&#039; I&#039;ll stay behind this time, but let me know if there&#039;s anything I can do to help!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Shale:&#039;&#039;&#039; Oblivion is fortunate to have a capable adapter like you, Gulool Ja. And no matter what the future holds, your knowledge of electrope is bound to serve you well.&lt;br /&gt;
 &#039;&#039;&#039;Shale:&#039;&#039;&#039; With such dependable support here, we may embark on our mission. Come, let&#039;s head to the lift in the government sector.&lt;br /&gt;
&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Gulool Ja: Be safe out there!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Shale in the government sector.===&lt;br /&gt;
-optional start&lt;br /&gt;
 Krile: Though it was but from a distance, I remember the sight of Alexandria&#039;s castle in the virtual domain. I wonder how it looks now compared to then... &lt;br /&gt;
&lt;br /&gt;
 Sphene (NPC)@Sphene: From here, we head to the very bottom of Everkeep. I can&#039;t help but feel nervous, returning there after so long...&lt;br /&gt;
&lt;br /&gt;
 G&#039;raha Tia: Calyx has all but invited us, so we must assume that we are expected...&lt;br /&gt;
&lt;br /&gt;
 Wuk Lamat: Oblivion&#039;s gotten us permission to use the lift. It&#039;s nice when things can move quickly.&lt;br /&gt;
&lt;br /&gt;
 Lift Attendant: Everything has been arranged for your passage to the foundation sector!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
 Shale: There&#039;s no direct lift to the foundation sector, so we&#039;ll have to transfer to another on the way.&lt;br /&gt;
 Shale: If we take the wrong lift, we&#039;ll end up in the wrong sector, so be sure to follow her instructions.&lt;br /&gt;
 Shale: According to Teeshal Ja&#039;s records, the tower is divided into inner and outer sections below Origenics. The castle is at the heart of the inner section.&lt;br /&gt;
&lt;br /&gt;
 Krile: So upon arriving at the foundation sector, we need to make our way inwards.&lt;br /&gt;
&lt;br /&gt;
 Shale: [Forename], take this communicator with you.&lt;br /&gt;
 Shale: It&#039;s been modified to track your coordinates, so I&#039;ll be guiding you as I collect data.&lt;br /&gt;
&lt;br /&gt;
 Wuk Lamat: Sounds like we&#039;re all set. Let&#039;s get going!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;{{i|The Underkeep}} now accessible&#039;&#039;&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
 Krile: It would be nice if this foray was uneventful, but that would be a naive hope. Better to expect the worst.&lt;br /&gt;
&lt;br /&gt;
 Sphene (NPC)@Sphene: I shall follow close behind with Shale.&lt;br /&gt;
&lt;br /&gt;
 G&#039;raha Tia: Though we are taking a risk, the far greater danger would be to wait. This time, let us take the battle to Calyx.&lt;br /&gt;
&lt;br /&gt;
 Wuk Lamat: Calyx uses the people&#039;s love for Sphene to further his own schemes. We can&#039;t allow him to do so any longer. Whatever it takes, we&#039;ll find and stop him!&lt;br /&gt;
&lt;br /&gt;
 Shale: We&#039;re heading into a trap, so watch your step.&lt;br /&gt;
&lt;br /&gt;
 Lift Attendant: I&#039;ll be your guide for the descent to the foundation sector, after which Shale will take over. Please take care not to lose the communicator!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Enter the Underkeep.===&lt;br /&gt;
====Dungeon dialogue====&lt;br /&gt;
&#039;&#039;Foundation Sector (area 1)&#039;&#039;&lt;br /&gt;
Shale: There are beasts ahead of you. They must have gotten in and made themselves at home.&lt;br /&gt;
&lt;br /&gt;
Shale: There should be an access hatch nearby that leads inside. Look for an opening.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sediment Funnel (boss 1)&#039;&#039;&lt;br /&gt;
Shale: I&#039;m detecting something big... You&#039;ll have to deal with it to continue on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;After the fight&#039;&#039;&lt;br /&gt;
Shale: Good work. Now, proceed to the access hatch and head inside.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Royal Radius (area 2)&#039;&#039;&lt;br /&gt;
Shale: Everkeep&#039;s construction was apparently a constant battle against the rising water level.&lt;br /&gt;
Shale: Even during the war, the people labored to maintain the castle. It meant a lot to them.&lt;br /&gt;
Shale: It&#039;s upsetting to think that Preservation&#039;s terminal is in this place...&lt;br /&gt;
Shale: Hold on... Someone&#039;s jam...mmunications! Stay alert!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Receiving Room (boss 2)&#039;&#039;&lt;br /&gt;
Calyx: So you have come. Let us measure your strength.&lt;br /&gt;
&lt;br /&gt;
Soldier S0: I am the soldier S0, of Alexandria&#039;s castle-guard. By order of the royal knights, I shall dispatch all intruders.&lt;br /&gt;
Soldier S0: Releasing limiters... Initiating mobile combat maneuvers.&lt;br /&gt;
Soldier S0: Calling reinforcements. Together we shall triumph.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;After the fight&#039;&#039;&lt;br /&gt;
Soldier S0: Combat functions...inoperable... Forgive my failure...&lt;br /&gt;
Calyx: That was hardly a challenge, I see.&lt;br /&gt;
Calyx: You will show me more. I bid you press on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Grand Hall (area 3)&#039;&#039;&lt;br /&gt;
Calyx: You are untroubled thus far, but I have something that may test you yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Chamber of Patience (boss 3)&#039;&#039;&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
Calyx: We still lack sufficient data. Very well. Let us see how you perform against this.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
Calyx: This machine has long guarded these crumbling halls.&lt;br /&gt;
Calyx: How will you handle this?&lt;br /&gt;
Calyx: Let us introduce more weaponry.&lt;br /&gt;
&lt;br /&gt;
System: The turrets activate...&lt;br /&gt;
&lt;br /&gt;
Calyx: Let us see what this yields.&lt;br /&gt;
Calyx: Perhaps a new approach to assess your adaptability.&lt;br /&gt;
Calyx: Still alive. How unfortunate.&lt;br /&gt;
Calyx: Were you to die here, it would save me trouble later.&lt;br /&gt;
Calyx: I&#039;m beginning to understand how you were able to defeat Queen Eternal.&lt;br /&gt;
&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
Calyx: That will do. We have enough to proceed with an analysis.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
====Optional post-dungeon pop-ups====&lt;br /&gt;
-optional start&lt;br /&gt;
Krile: Shale and Sphene shouldn&#039;t be far behind.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: And so the trap was sprung, as expected.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Where are you hiding, Calyx!?&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
====Duty Support dialogue====&lt;br /&gt;
-optional start&lt;br /&gt;
&#039;&#039;Foundation Sector (area 1)&#039;&#039;&lt;br /&gt;
G&#039;raha Tia: It seems we must clear a path through these creatures.&lt;br /&gt;
Krile: Indeed. Let us proceed with caution.&lt;br /&gt;
Krile: Let us press on.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Now to put my time training on the beach to good use!&lt;br /&gt;
Krile: The sand has built up over the long years...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sediment Funnel (boss 1)&#039;&#039;&lt;br /&gt;
Wuk Lamat: Whoa! That&#039;s a big bug!&lt;br /&gt;
G&#039;raha Tia: Has it been using this chamber as its lair...?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Huh? Where&#039;s it going?&lt;br /&gt;
Krile: Is it moving along the pipes?&lt;br /&gt;
G&#039;raha Tia: I don&#039;t think it&#039;s trying to flee...&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: where did it hide!?&lt;br /&gt;
Krile: On your guard, everyone!&lt;br /&gt;
G&#039;raha Tia: It means to catch us by surprise!&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Here it comes again!&lt;br /&gt;
Krile: What a tiresome foe...&lt;br /&gt;
G&#039;raha Tia: This time... From over there!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;After the fight&#039;&#039;&lt;br /&gt;
Krile: Hmph. What a vexing creature that was.&lt;br /&gt;
G&#039;raha Tia: To think it was clever enough to use the pipes and sand to its advantage...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Royal Radius (area 2)&#039;&#039;&lt;br /&gt;
Wuk Lamat: Wait, is that...the castle!?&lt;br /&gt;
Krile: Look. Could that be...?&lt;br /&gt;
Wuk Lamat: ...It&#039;s the castle!?&lt;br /&gt;
&lt;br /&gt;
Krile: Was Shale&#039;s transmission cut off!?&lt;br /&gt;
Wuk Lamat: We knew it wouldn&#039;t be easy. Let&#039;s stay strong and keep going!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Receiving Room (boss 2)&#039;&#039;&lt;br /&gt;
Krile: That voice... Calyx!?&lt;br /&gt;
G&#039;raha Tia: Is he testing us against that mechanical soldier?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: What!? Copies!?&lt;br /&gt;
G&#039;raha Tia: It moves so quickly...&lt;br /&gt;
Krile: What are we up against now?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: We won&#039;t be tricked again!&lt;br /&gt;
G&#039;raha Tia: Remain calm—we can evade its attacks!&lt;br /&gt;
Krile: Focus and follow the movements!&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Even more of them!?&lt;br /&gt;
Krile: Ungh... My head is spinning.&lt;br /&gt;
G&#039;raha Tia: No doubt it will fight to the last...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;After the fight&#039;&#039;&lt;br /&gt;
G&#039;raha Tia: It was following orders... Does an even fiercer machine await us?&lt;br /&gt;
Wuk Lamat: Fine by me. If he wants a show, let&#039;s give him one!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Grand Hall (area 3)&#039;&#039;&lt;br /&gt;
Wuk Lamat: Gah! They came out of nowhere!&lt;br /&gt;
Krile: What a fright!&lt;br /&gt;
&lt;br /&gt;
Krile: Is it guarding the door?&lt;br /&gt;
G&#039;raha Tia: All the more reason to see just what lies beyond.&lt;br /&gt;
G&#039;raha Tia: I don&#039;t believe it intends to let us pass...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Chamber of Patience (boss 3)&#039;&#039;&lt;br /&gt;
Wuk Lamat: What is that? A floating rock?&lt;br /&gt;
Krile: Something&#039;s carved into it... Alexandria&#039;s emblem, perhaps?&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: Stay alert!&lt;br /&gt;
Wuk Lamat: Those things started moving!&lt;br /&gt;
&lt;br /&gt;
Krile: It comes again!&lt;br /&gt;
Wuk Lamat: Is anywhere safe!?&lt;br /&gt;
G&#039;raha Tia: Something&#039;s different...&lt;br /&gt;
Krile: Is the lightning intensifying?&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: Steel your nerves and make ready to dodge!&lt;br /&gt;
Krile: The red light changed positions!&lt;br /&gt;
Wuk Lamat: Those move too!? No fair!&lt;br /&gt;
&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Post-dungeon cutscene===&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
 Krile: Calyx was measuring our strength. Is that why he contrived to lead us here?&lt;br /&gt;
&lt;br /&gt;
 Wuk Lamat: It looks like we&#039;ve cleared away the machines and beasts, but who knows what else he might have in store...&lt;br /&gt;
 Wuk Lamat: From here on out, Sphene and Shale will move with us. Let&#039;s find that terminal, but stay alert for more threats.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The party proceeds to the castle hallways.&#039;&#039;&lt;br /&gt;
 Sphene (NPC)@Sphene: Before my illness left me bedridden, I used to walk through here on my way to watch Otis and Zelenia train.&lt;br /&gt;
 Sphene (NPC)@Sphene: You knew Otis, if I am not mistaken? Zelenia was his second-in-command in the royal knights of Alexandria.&lt;br /&gt;
 Sphene (NPC)@Sphene: Oh, how I loved to see the two of them spar. I once dreamed of fighting by their side, so I studied the magical arts under my tutor.&lt;br /&gt;
 Sphene (NPC)@Sphene: But when I was fifteen, the Storm Surge broke out, and both my father and mother passed away.&lt;br /&gt;
 Sphene (NPC)@Sphene: As the new queen, I was forbidden from taking to the battlefield, for our nation would fracture had I died without a successor.&lt;br /&gt;
 Sphene (NPC)@Sphene: Though in the end I could barely move, I regret that I didn&#039;t go out there and fight. At least while I still could.&lt;br /&gt;
 Sphene (NPC)@Sphene: My Endless self lamented not being able to protect the realm with benevolence. &#039;Tis a feeling to which I can relate...&lt;br /&gt;
&lt;br /&gt;
 Wuk Lamat: Sphene...&lt;br /&gt;
&lt;br /&gt;
 Sphene (NPC)@Sphene: Ah, forgive me! &#039;Twas not my intent to darken the mood. Come, let us press on.&lt;br /&gt;
&lt;br /&gt;
 Wuk Lamat: This is one big castle, though... How far does this hallway go?&lt;br /&gt;
 Wuk Lamat: Do you know, Sphene?&lt;br /&gt;
 Wuk Lamat: What...?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Warrior of Light and Sphene are suddenly teleported to the abandoned throne room.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Sphene (NPC)@Sphene: What...what happened!?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The devices around the room activate, restoring it to its non-abandoned state. Calyx and the simulant teleport in.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Simulant: Oh? It seems our guest brought company.&lt;br /&gt;
&lt;br /&gt;
 Sphene (NPC)@Sphene: So this was your doing.&lt;br /&gt;
&lt;br /&gt;
 Simulant: It was. We installed a teleporter that is triggered by the presence of the key, you see.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Warrior of Light attempts to use their linkpearl.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
 Simulant: Ah, I&#039;m afraid aetheric transmissions cannot penetrate the walls of the throne room. It will take your friends a good while to find you.&lt;br /&gt;
&lt;br /&gt;
 Calyx: I confess, the Valia Pira did not suffice to assess your capabilities.&lt;br /&gt;
 Calyx: So I shall try something else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Calyx summons a mechanical knight.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
 Calyx: You are free to use anything at your disposal. The better you fight, the more accurate my data.&lt;br /&gt;
 Calyx: Attaining a precise measure of your strength─that is the most expeditious way...&lt;br /&gt;
 Calyx: ...To reclaim the key to which you so stubbornly cling.&lt;br /&gt;
&lt;br /&gt;
 Simulant: Ah, noble Zelenia, dashing as ever. These villains mean to do us harm. Strike them down, I bid you!&lt;br /&gt;
&lt;br /&gt;
 Sphene (NPC)@Sphene: What? This machine is Zelenia!?&lt;br /&gt;
&lt;br /&gt;
 Simulant: Indeed it is. We couldn&#039;t preserve her memories while she lived, so she has been reconstructed from our recollections of her.&lt;br /&gt;
&lt;br /&gt;
 Sphene (NPC)@Sphene: The Endless me being created in answer to the earnest desires of Alexandrians... That, I can accept.&lt;br /&gt;
 Sphene (NPC)@Sphene: But to twist the memories of those I held dear and treat them as playthings...&lt;br /&gt;
 Sphene (NPC)@Sphene: ...This disgrace I cannot abide!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sphene addresses the Warrior of Light.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Sphene (NPC)@Sphene: Loath though I am to comply with their demands, this monstrosity must be destroyed. Not least of all for Zelenia&#039;s honor.&lt;br /&gt;
 Sphene (NPC)@Sphene: If she was indeed created from my memories, even if I cannot fight, I may be able to offer you counsel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As Sphene talks, the Warrior of Light briefly sees a vision of Endless Sphene in her place.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
 Sphene (NPC)@Sphene: So please, lend me your strength and end this farce!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Warrior of Light takes out Azem&#039;s crystal and begins a summoning for seven other party members. Calyx takes note.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Calyx: Ah, there it is...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;{{i|Recollection}} now accessible&#039;&#039;&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Confront Zelenia in Recollection.===&lt;br /&gt;
====Trial dialogue====&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
Zelenia: I am Zelenia Triantafylli.&lt;br /&gt;
Zelenia: Royal knight of Alexandria, and sworn blade of Her Majesty, the Queen.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
 Zelenia: Upon my blade I swear, no harm shall come to Her Highness!&lt;br /&gt;
 Sphene (NPC)@Sphene: You will not defile Zelenia&#039;s memory any longer!&lt;br /&gt;
 Zelenia: Feel the sting of my divine blade!&lt;br /&gt;
 System: The lightning energy begins to surge...&lt;br /&gt;
 Sphene (NPC)@Sphene: I know this technique... You must keep moving!&lt;br /&gt;
 Zelenia: Have at you!&lt;br /&gt;
 Zelenia: Fall!&lt;br /&gt;
 Sphene (NPC)@Sphene: That her bladework should be recreated so faithfully...&lt;br /&gt;
 Zelenia: I will suffer none to threaten Alexandria!&lt;br /&gt;
 Zelenia: Heavens roar!&lt;br /&gt;
 Sphene (NPC)@Sphene: Have care! Zelenia was capable of much, much more!&lt;br /&gt;
 Zelenia: I will show you the soul of a royal knight!&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
 Zelenia: For the honor and glory of Alexandria, I strike!&lt;br /&gt;
-cutscene end&lt;br /&gt;
 Zelenia: No more games!&lt;br /&gt;
 Sphene (NPC)@Sphene: Quickly, away from the sigils!&lt;br /&gt;
 Sphene (NPC)@Sphene: The sigils channel magic! Be on your guard!&lt;br /&gt;
 Zelenia: You&#039;ve no time even to fear my wrath!&lt;br /&gt;
 Sphene (NPC)@Sphene: You must brace for blade and magic both!&lt;br /&gt;
 Zelenia: Taste my steel!&lt;br /&gt;
 Zelenia: There is no escape!&lt;br /&gt;
 Zelenia: Surge!&lt;br /&gt;
 Sphene (NPC)@Sphene: I know this is merely a reconstruction...and yet...&lt;br /&gt;
 Zelenia: I have pledged my life to the kingdom!&lt;br /&gt;
 Zelenia: My resolve shall never waver!&lt;br /&gt;
 Zelenia: I am sworn to protect my queen! I will die before I yield!&lt;br /&gt;
 Sphene (NPC)@Sphene: That&#039;s right... Zelenia was always there to protect me...&lt;br /&gt;
 Zelenia: Rage and roil!&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
Zelenia: A disgraceful display... Forgive me, my queen... I have failed you...&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
====Optional post-trial pop-up====&lt;br /&gt;
-optional start&lt;br /&gt;
Sphene (NPC)@Sphene: Thank you for keeping me from harm.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Post-trial cutscene===&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
&#039;&#039;Calyx and the simulant re-appear. The simulant is sitting on the throne. Calyx is spinning a pen.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Simulant: Did you get what you needed?&lt;br /&gt;
&lt;br /&gt;
 Calyx: I did. Though these figures will complicate matters.&lt;br /&gt;
&lt;br /&gt;
 Simulant: Is that so? Well, if we are done here, then I shall end the transmission.&lt;br /&gt;
&lt;br /&gt;
 Sphene (NPC)@Sphene: Hold it!&lt;br /&gt;
 Sphene (NPC)@Sphene: If you have no scruples about thus defiling the memories of Zelenia...then there is no way we will ever see eye to eye.&lt;br /&gt;
 Sphene (NPC)@Sphene: You are not fit to be entrusted with the cherished memories of Alexandrians!&lt;br /&gt;
&lt;br /&gt;
 Calyx: I, for one, have no wish to employ the fruits of my research in this manner. It is a waste of time and effort.&lt;br /&gt;
 Calyx: But since I relinquished my flesh long ago, I must resort to every conceivable method, so long as the hero insists on keeping the key.&lt;br /&gt;
 Calyx: Why do you so oppose our objective?&lt;br /&gt;
 Calyx: With the key, we would be able to harvest aether from other reflections and bring forth more Endless.&lt;br /&gt;
 Calyx: We could give this chance to evolve not only to the people of the Ninth, but to those of the Source as well. I see no reason why you should reject such a boon.&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; We won&#039;t let you lay a finger on the reflections! &lt;br /&gt;
 Simulant: How miserly you are! But unless you&#039;re willing to compromise, you won&#039;t be able to save anyone or anything.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; You&#039;re aware of the connection between the worlds? &lt;br /&gt;
 Simulant: Oh, don&#039;t tell me you thought you were the only ones who knew? That is the height of hubris!&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
 Simulant: Well, I&#039;d say our conversation has run its course.&lt;br /&gt;
 Simulant: Ultimately, what you think is immaterial, for the seeds we&#039;ve sown have already quickened.&lt;br /&gt;
 Simulant: The people have glimpsed hope in transcending death, and they can ill turn away from it.&lt;br /&gt;
 Simulant: And thus does my role come to an end. The rest, I leave in your capable hands, Calyx.&lt;br /&gt;
&lt;br /&gt;
 Calyx: As a token of gratitude for consenting to my tests, I leave you with a gift. Be sure to take it with you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Calyx inputs a command on his tablet, and he and the simulant disappear. The room returns to its abandoned state. The simulant&#039;s tiara is left behind on the throne.&#039;&#039;&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Sphene.===&lt;br /&gt;
-optional start&lt;br /&gt;
&#039;&#039;Back at Solution Nine by the elevator&#039;&#039;&lt;br /&gt;
Lift Attendant: Heading below? I&#039;d be glad to show you the way!&lt;br /&gt;
&lt;br /&gt;
Question: Proceed to the throne room? (Yes/No)&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
 Sphene (NPC)@Sphene: Zelenia was kind, but she could be stern. A pillar of strength when I ascended the throne in troubled times.&lt;br /&gt;
 Sphene (NPC)@Sphene: Not only did she protect me, she also buoyed my spirit whenever it threatened to buckle under the pressures of my station...&lt;br /&gt;
 Sphene (NPC)@Sphene: By preserving her memory and honor, you&#039;ve done more for me than you could know. Thank you, [Forename].&lt;br /&gt;
&lt;br /&gt;
-quest complete&lt;br /&gt;
&lt;br /&gt;
System: You may now enter the Underkeep with a party of NPC avatars. To make use of this feature, open the &#039;&#039;&#039;Trust&#039;&#039;&#039; interface located under &#039;&#039;&#039;Duty&#039;&#039;&#039; in the main menu.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=D5BaaGNUhXI}}&lt;/div&gt;</summary>
		<author><name>Nick75</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Descent_to_the_Foundation&amp;diff=1471081</id>
		<title>Descent to the Foundation</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Descent_to_the_Foundation&amp;diff=1471081"/>
		<updated>2026-07-03T13:08:26Z</updated>

		<summary type="html">&lt;p&gt;Nick75: /* Dialogue */ (Having &amp;quot;player&amp;quot; instead of &amp;quot;WoL&amp;quot; makes it seem like Speen is breaking the fourth wall)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = {{PAGENAME}}&lt;br /&gt;
| image = The Underkeep.png&lt;br /&gt;
| description = Shale is eager to get on with it.&lt;br /&gt;
| quest-giver = Shale&lt;br /&gt;
| related-npcs = G&#039;raha Tia; Gulool Ja; Krile; Lift Attendant; Sphene (NPC); Wuk Lamat&lt;br /&gt;
| cutscene-npcs = Calyx&lt;br /&gt;
| location = The Backroom&lt;br /&gt;
| location-x = 6.0&lt;br /&gt;
| location-y = 6.3&lt;br /&gt;
| type = main scenario&lt;br /&gt;
| quest-line = Post-Dawntrail Main Scenario Quests&lt;br /&gt;
| journal-section = Main Scenario&lt;br /&gt;
| journal-category = Post-Dawntrail Main Scenario Quests&lt;br /&gt;
| journal-genre = The New Dawn Quests&lt;br /&gt;
| sortkey = 206&lt;br /&gt;
| level = 100&lt;br /&gt;
| exp = &lt;br /&gt;
| gil = 6000&lt;br /&gt;
| unlocks = dg The Underkeep, tr Recollection, uc Unending Codex: The Storm Surge, uc Unending Codex: Everkeep&lt;br /&gt;
| prev-quest = The Meeting&lt;br /&gt;
| next-quest = Shared Paths&lt;br /&gt;
| release = Dawntrail&lt;br /&gt;
| patch = 7.2&lt;br /&gt;
| msq-index = 966&lt;br /&gt;
| id-edb = 1444b8e46d7&lt;br /&gt;
| id-gt = 70840&lt;br /&gt;
}} &lt;br /&gt;
==Steps==&lt;br /&gt;
* Speak with [[Shale]] in the [[Government Sector|government sector]].&lt;br /&gt;
* Enter {{i|the Underkeep}}.&lt;br /&gt;
* Confront [[Zelenia]] in {{i|Recollection}}.&lt;br /&gt;
* Speak with [[Sphene (NPC)|Sphene]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Shale is eager to get on with it.&lt;br /&gt;
* Shale informs you that she has secured passage to the foundation sector, and that she will accompany you to gather data on the uncharted area. You and your companions head to the government sector, where the lift to Everkeep&#039;s depths is located.&lt;br /&gt;
* Your party assembles at the lift, and before you board Shale hands you a communicator. The adapter will use the coordinate data it provides to guide you as you delve into Everkeep&#039;s depths, where the old castle is said to be preserved.&lt;br /&gt;
** ※To enlist your companion NPCs for this duty, speak with them near the entrance or access Duty Support via the main menu. Use the Duty Finder if you wish to complete the instance alongside fellow players.&lt;br /&gt;
* After disembarking the lift and pushing through a sandy area crawling with beasts, the former castle of Alexandria comes into sight. You and your allies approach its timeworn doors, only to be assaulted by mechanized guardians, and during the melee you hear the voice of Calyx beckoning you deeper into the castle, where he intends to further test your combat capabilities. Cutting through more foes, you reach a chamber occupied by an ancient but hostile machine, and after a fierce battle you stand victorious. Shale and Sphene catch up, and together you prepare to search the fortress in earnest.&lt;br /&gt;
** ※In the event that you leave the area, you may return by talking to the lift attendant in the government sector.&lt;br /&gt;
* During your exploration of the castle, Sphene reminisces about her time spent there in centuries past─a heartfelt moment interrupted when you both are suddenly transported to a decrepit room. The moldering surroundings are soon replaced by virtual overlays recreating the throne of Alexandria in its former glory. At the center of the chamber are Calyx and the simulant, the former stating that he has one last trial with which to test your mettle, before a hulking mass of metal descends onto the arena. The simulant addresses it as Zelenia, who was second-in-command of Alexandria&#039;s royal knights. Overcome with rage at this affront, Sphene begs your aid in destroying the ignoble machine, even though it means you will be playing right into Calyx&#039;s hands.&lt;br /&gt;
** ※Recollection can be accessed via the Duty Finder.&lt;br /&gt;
* The imitation of Alexandria&#039;s finest proves to be a formidable opponent, but yet again you manage to pull through. Calyx seems unperturbed by the destruction of his creation, and appraises you with a look that suggests he possesses knowledge you do not.&lt;br /&gt;
** ※In the event that you leave the area, you may return by speaking with the lift attendant in the government sector.&lt;br /&gt;
* Calyx reveals that he covets the key that he might use it to harvest aether from reflections to sustain a growing population of Endless, and in so doing facilitate the evolution of mankind. He then states he will bestow upon you a “gift” before ending the transmission and stripping the room of its illusory grandeur, leaving you and Sphene standing before a dilapidated throne, upon which a tiara rests.&lt;br /&gt;
* Although Sphene is torn by the reminder of Zelenia&#039;s loss, she is grateful for you striking down the creation that disgraced her memory. As you look around the chamber, it remains unclear just how far into the castle&#039;s depths you have been thrust...&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
-optional start&lt;br /&gt;
Wuk Lamat: At last we have a plan. Let&#039;s make it count!&lt;br /&gt;
&lt;br /&gt;
Gulool Ja: According to the records from Yuweyawata, my mother was investigating Origenics for her own research into souls.&lt;br /&gt;
Gulool Ja: There was map data for Origenics in the records, and that&#039;s how we learned about the castle in the foundation sector.&lt;br /&gt;
&lt;br /&gt;
 Sphene (NPC)@Sphene: The castle was once my home. I shall do my utmost to be of use on this mission.&lt;br /&gt;
&lt;br /&gt;
Krile: Calyx determines how many will become Endless, but leaves the choice of who in the hands of the people...&lt;br /&gt;
Krile: Is this his idea of fairness, or does he simply not care? Perhaps he considers all to be worthy of salvation...? Oh, but it&#039;s too early for such speculation...&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: In the world of Sphene&#039;s memories, the town was already submerged. Given their dire circumstances, I expect the people considered stripping the castle for materials to rebuild.&lt;br /&gt;
G&#039;raha Tia: For the structure to endure even now... It speaks to its importance to the Alexandrians, as well as their resilience.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
 &#039;&#039;&#039;Shale:&#039;&#039;&#039; Right. I believe I&#039;ve plotted a viable route to the foundation sector.&lt;br /&gt;
 &#039;&#039;&#039;Shale:&#039;&#039;&#039; As we don&#039;t have much information on the area, I&#039;ll come along and gather geographic data on-site. You can leave the navigating to me.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Gulool Ja:&#039;&#039;&#039; I&#039;ll stay behind this time, but let me know if there&#039;s anything I can do to help!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Shale:&#039;&#039;&#039; Oblivion is fortunate to have a capable adapter like you, Gulool Ja. And no matter what the future holds, your knowledge of electrope is bound to serve you well.&lt;br /&gt;
 &#039;&#039;&#039;Shale:&#039;&#039;&#039; With such dependable support here, we may embark on our mission. Come, let&#039;s head to the lift in the government sector.&lt;br /&gt;
&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Gulool Ja: Be safe out there!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Shale in the government sector.===&lt;br /&gt;
-optional start&lt;br /&gt;
 Krile: Though it was but from a distance, I remember the sight of Alexandria&#039;s castle in the virtual domain. I wonder how it looks now compared to then... &lt;br /&gt;
&lt;br /&gt;
 Sphene (NPC)@Sphene: From here, we head to the very bottom of Everkeep. I can&#039;t help but feel nervous, returning there after so long...&lt;br /&gt;
&lt;br /&gt;
 G&#039;raha Tia: Calyx has all but invited us, so we must assume that we are expected...&lt;br /&gt;
&lt;br /&gt;
 Wuk Lamat: Oblivion&#039;s gotten us permission to use the lift. It&#039;s nice when things can move quickly.&lt;br /&gt;
&lt;br /&gt;
 Lift Attendant: Everything has been arranged for your passage to the foundation sector!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
 Shale: There&#039;s no direct lift to the foundation sector, so we&#039;ll have to transfer to another on the way.&lt;br /&gt;
 Shale: If we take the wrong lift, we&#039;ll end up in the wrong sector, so be sure to follow her instructions.&lt;br /&gt;
 Shale: According to Teeshal Ja&#039;s records, the tower is divided into inner and outer sections below Origenics. The castle is at the heart of the inner section.&lt;br /&gt;
&lt;br /&gt;
 Krile: So upon arriving at the foundation sector, we need to make our way inwards.&lt;br /&gt;
&lt;br /&gt;
 Shale: [Forename], take this communicator with you.&lt;br /&gt;
 Shale: It&#039;s been modified to track your coordinates, so I&#039;ll be guiding you as I collect data.&lt;br /&gt;
&lt;br /&gt;
 Wuk Lamat: Sounds like we&#039;re all set. Let&#039;s get going!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;{{i|The Underkeep}} now accessible&#039;&#039;&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
 Krile: It would be nice if this foray was uneventful, but that would be a naive hope. Better to expect the worst.&lt;br /&gt;
&lt;br /&gt;
 Sphene (NPC)@Sphene: I shall follow close behind with Shale.&lt;br /&gt;
&lt;br /&gt;
 G&#039;raha Tia: Though we are taking a risk, the far greater danger would be to wait. This time, let us take the battle to Calyx.&lt;br /&gt;
&lt;br /&gt;
 Wuk Lamat: Calyx uses the people&#039;s love for Sphene to further his own schemes. We can&#039;t allow him to do so any longer. Whatever it takes, we&#039;ll find and stop him!&lt;br /&gt;
&lt;br /&gt;
 Shale: We&#039;re heading into a trap, so watch your step.&lt;br /&gt;
&lt;br /&gt;
 Lift Attendant: I&#039;ll be your guide for the descent to the foundation sector, after which Shale will take over. Please take care not to lose the communicator!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Enter the Underkeep.===&lt;br /&gt;
====Dungeon dialogue====&lt;br /&gt;
&#039;&#039;Foundation Sector (area 1)&#039;&#039;&lt;br /&gt;
Shale: There are beasts ahead of you. They must have gotten in and made themselves at home.&lt;br /&gt;
&lt;br /&gt;
Shale: There should be an access hatch nearby that leads inside. Look for an opening.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sediment Funnel (boss 1)&#039;&#039;&lt;br /&gt;
Shale: I&#039;m detecting something big... You&#039;ll have to deal with it to continue on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;After the fight&#039;&#039;&lt;br /&gt;
Shale: Good work. Now, proceed to the access hatch and head inside.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Royal Radius (area 2)&#039;&#039;&lt;br /&gt;
Shale: Everkeep&#039;s construction was apparently a constant battle against the rising water level.&lt;br /&gt;
Shale: Even during the war, the people labored to maintain the castle. It meant a lot to them.&lt;br /&gt;
Shale: It&#039;s upsetting to think that Preservation&#039;s terminal is in this place...&lt;br /&gt;
Shale: Hold on... Someone&#039;s jam...mmunications! Stay alert!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Receiving Room (boss 2)&#039;&#039;&lt;br /&gt;
Calyx: So you have come. Let us measure your strength.&lt;br /&gt;
&lt;br /&gt;
Soldier S0: I am the soldier S0, of Alexandria&#039;s castle-guard. By order of the royal knights, I shall dispatch all intruders.&lt;br /&gt;
Soldier S0: Releasing limiters... Initiating mobile combat maneuvers.&lt;br /&gt;
Soldier S0: Calling reinforcements. Together we shall triumph.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;After the fight&#039;&#039;&lt;br /&gt;
Soldier S0: Combat functions...inoperable... Forgive my failure...&lt;br /&gt;
Calyx: That was hardly a challenge, I see.&lt;br /&gt;
Calyx: You will show me more. I bid you press on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Grand Hall (area 3)&#039;&#039;&lt;br /&gt;
Calyx: You are untroubled thus far, but I have something that may test you yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Chamber of Patience (boss 3)&#039;&#039;&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
Calyx: We still lack sufficient data. Very well. Let us see how you perform against this.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
Calyx: This machine has long guarded these crumbling halls.&lt;br /&gt;
Calyx: How will you handle this?&lt;br /&gt;
Calyx: Let us introduce more weaponry.&lt;br /&gt;
&lt;br /&gt;
System: The turrets activate...&lt;br /&gt;
&lt;br /&gt;
Calyx: Let us see what this yields.&lt;br /&gt;
Calyx: Perhaps a new approach to assess your adaptability.&lt;br /&gt;
Calyx: Still alive. How unfortunate.&lt;br /&gt;
Calyx: Were you to die here, it would save me trouble later.&lt;br /&gt;
Calyx: I&#039;m beginning to understand how you were able to defeat Queen Eternal.&lt;br /&gt;
&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
Calyx: That will do. We have enough to proceed with an analysis.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
====Optional post-dungeon pop-ups====&lt;br /&gt;
-optional start&lt;br /&gt;
Krile: Shale and Sphene shouldn&#039;t be far behind.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: And so the trap was sprung, as expected.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Where are you hiding, Calyx!?&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
====Duty Support dialogue====&lt;br /&gt;
-optional start&lt;br /&gt;
&#039;&#039;Foundation Sector (area 1)&#039;&#039;&lt;br /&gt;
G&#039;raha Tia: It seems we must clear a path through these creatures.&lt;br /&gt;
Krile: Indeed. Let us proceed with caution.&lt;br /&gt;
Krile: Let us press on.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Now to put my time training on the beach to good use!&lt;br /&gt;
Krile: The sand has built up over the long years...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sediment Funnel (boss 1)&#039;&#039;&lt;br /&gt;
Wuk Lamat: Whoa! That&#039;s a big bug!&lt;br /&gt;
G&#039;raha Tia: Has it been using this chamber as its lair...?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Huh? Where&#039;s it going?&lt;br /&gt;
Krile: Is it moving along the pipes?&lt;br /&gt;
G&#039;raha Tia: I don&#039;t think it&#039;s trying to flee...&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: where did it hide!?&lt;br /&gt;
Krile: On your guard, everyone!&lt;br /&gt;
G&#039;raha Tia: It means to catch us by surprise!&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Here it comes again!&lt;br /&gt;
Krile: What a tiresome foe...&lt;br /&gt;
G&#039;raha Tia: This time... From over there!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;After the fight&#039;&#039;&lt;br /&gt;
Krile: Hmph. What a vexing creature that was.&lt;br /&gt;
G&#039;raha Tia: To think it was clever enough to use the pipes and sand to its advantage...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Royal Radius (area 2)&#039;&#039;&lt;br /&gt;
Wuk Lamat: Wait, is that...the castle!?&lt;br /&gt;
Krile: Look. Could that be...?&lt;br /&gt;
Wuk Lamat: ...It&#039;s the castle!?&lt;br /&gt;
&lt;br /&gt;
Krile: Was Shale&#039;s transmission cut off!?&lt;br /&gt;
Wuk Lamat: We knew it wouldn&#039;t be easy. Let&#039;s stay strong and keep going!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Receiving Room (boss 2)&#039;&#039;&lt;br /&gt;
Krile: That voice... Calyx!?&lt;br /&gt;
G&#039;raha Tia: Is he testing us against that mechanical soldier?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: What!? Copies!?&lt;br /&gt;
G&#039;raha Tia: It moves so quickly...&lt;br /&gt;
Krile: What are we up against now?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: We won&#039;t be tricked again!&lt;br /&gt;
G&#039;raha Tia: Remain calm—we can evade its attacks!&lt;br /&gt;
Krile: Focus and follow the movements!&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Even more of them!?&lt;br /&gt;
Krile: Ungh... My head is spinning.&lt;br /&gt;
G&#039;raha Tia: No doubt it will fight to the last...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;After the fight&#039;&#039;&lt;br /&gt;
G&#039;raha Tia: It was following orders... Does an even fiercer machine await us?&lt;br /&gt;
Wuk Lamat: Fine by me. If he wants a show, let&#039;s give him one!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Grand Hall (area 3)&#039;&#039;&lt;br /&gt;
Wuk Lamat: Gah! They came out of nowhere!&lt;br /&gt;
Krile: What a fright!&lt;br /&gt;
&lt;br /&gt;
Krile: Is it guarding the door?&lt;br /&gt;
G&#039;raha Tia: All the more reason to see just what lies beyond.&lt;br /&gt;
G&#039;raha Tia: I don&#039;t believe it intends to let us pass...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Chamber of Patience (boss 3)&#039;&#039;&lt;br /&gt;
Wuk Lamat: What is that? A floating rock?&lt;br /&gt;
Krile: Something&#039;s carved into it... Alexandria&#039;s emblem, perhaps?&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: Stay alert!&lt;br /&gt;
Wuk Lamat: Those things started moving!&lt;br /&gt;
&lt;br /&gt;
Krile: It comes again!&lt;br /&gt;
Wuk Lamat: Is anywhere safe!?&lt;br /&gt;
G&#039;raha Tia: Something&#039;s different...&lt;br /&gt;
Krile: Is the lightning intensifying?&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: Steel your nerves and make ready to dodge!&lt;br /&gt;
Krile: The red light changed positions!&lt;br /&gt;
Wuk Lamat: Those move too!? No fair!&lt;br /&gt;
&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Post-dungeon cutscene===&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
 Krile: Calyx was measuring our strength. Is that why he contrived to lead us here?&lt;br /&gt;
&lt;br /&gt;
 Wuk Lamat: It looks like we&#039;ve cleared away the machines and beasts, but who knows what else he might have in store...&lt;br /&gt;
 Wuk Lamat: From here on out, Sphene and Shale will move with us. Let&#039;s find that terminal, but stay alert for more threats.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The party proceeds to the castle hallways.&#039;&#039;&lt;br /&gt;
 Sphene (NPC)@Sphene: Before my illness left me bedridden, I used to walk through here on my way to watch Otis and Zelenia train.&lt;br /&gt;
 Sphene (NPC)@Sphene: You knew Otis, if I am not mistaken? Zelenia was his second-in-command in the royal knights of Alexandria.&lt;br /&gt;
 Sphene (NPC)@Sphene: Oh, how I loved to see the two of them spar. I once dreamed of fighting by their side, so I studied the magical arts under my tutor.&lt;br /&gt;
 Sphene (NPC)@Sphene: But when I was fifteen, the Storm Surge broke out, and both my father and mother passed away.&lt;br /&gt;
 Sphene (NPC)@Sphene: As the new queen, I was forbidden from taking to the battlefield, for our nation would fracture had I died without a successor.&lt;br /&gt;
 Sphene (NPC)@Sphene: Though in the end I could barely move, I regret that I didn&#039;t go out there and fight. At least while I still could.&lt;br /&gt;
 Sphene (NPC)@Sphene: My Endless self lamented not being able to protect the realm with benevolence. &#039;Tis a feeling to which I can relate...&lt;br /&gt;
&lt;br /&gt;
 Wuk Lamat: Sphene...&lt;br /&gt;
&lt;br /&gt;
 Sphene (NPC)@Sphene: Ah, forgive me! &#039;Twas not my intent to darken the mood. Come, let us press on.&lt;br /&gt;
&lt;br /&gt;
 Wuk Lamat: This is one big castle, though... How far does this hallway go?&lt;br /&gt;
 Wuk Lamat: Do you know, Sphene?&lt;br /&gt;
 Wuk Lamat: What...?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The player and Sphene are suddenly teleported to the abandoned throne room.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Sphene (NPC)@Sphene: What...what happened!?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The devices around the room activate, restoring it to its non-abandoned state. Calyx and the simulant teleport in.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Simulant: Oh? It seems our guest brought company.&lt;br /&gt;
&lt;br /&gt;
 Sphene (NPC)@Sphene: So this was your doing.&lt;br /&gt;
&lt;br /&gt;
 Simulant: It was. We installed a teleporter that is triggered by the presence of the key, you see.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The player attempts to use their linkpearl.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
 Simulant: Ah, I&#039;m afraid aetheric transmissions cannot penetrate the walls of the throne room. It will take your friends a good while to find you.&lt;br /&gt;
&lt;br /&gt;
 Calyx: I confess, the Valia Pira did not suffice to assess your capabilities.&lt;br /&gt;
 Calyx: So I shall try something else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Calyx summons a mechanical knight.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
 Calyx: You are free to use anything at your disposal. The better you fight, the more accurate my data.&lt;br /&gt;
 Calyx: Attaining a precise measure of your strength─that is the most expeditious way...&lt;br /&gt;
 Calyx: ...To reclaim the key to which you so stubbornly cling.&lt;br /&gt;
&lt;br /&gt;
 Simulant: Ah, noble Zelenia, dashing as ever. These villains mean to do us harm. Strike them down, I bid you!&lt;br /&gt;
&lt;br /&gt;
 Sphene (NPC)@Sphene: What? This machine is Zelenia!?&lt;br /&gt;
&lt;br /&gt;
 Simulant: Indeed it is. We couldn&#039;t preserve her memories while she lived, so she has been reconstructed from our recollections of her.&lt;br /&gt;
&lt;br /&gt;
 Sphene (NPC)@Sphene: The Endless me being created in answer to the earnest desires of Alexandrians... That, I can accept.&lt;br /&gt;
 Sphene (NPC)@Sphene: But to twist the memories of those I held dear and treat them as playthings...&lt;br /&gt;
 Sphene (NPC)@Sphene: ...This disgrace I cannot abide!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sphene addresses the Warrior of Light.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Sphene (NPC)@Sphene: Loath though I am to comply with their demands, this monstrosity must be destroyed. Not least of all for Zelenia&#039;s honor.&lt;br /&gt;
 Sphene (NPC)@Sphene: If she was indeed created from my memories, even if I cannot fight, I may be able to offer you counsel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As Sphene talks, the Warrior of Light briefly sees a vision of Endless Sphene in her place.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
 Sphene (NPC)@Sphene: So please, lend me your strength and end this farce!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The player takes out Azem&#039;s crystal and begins a summoning for seven other party members. Calyx takes note.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Calyx: Ah, there it is...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;{{i|Recollection}} now accessible&#039;&#039;&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Confront Zelenia in Recollection.===&lt;br /&gt;
====Trial dialogue====&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
Zelenia: I am Zelenia Triantafylli.&lt;br /&gt;
Zelenia: Royal knight of Alexandria, and sworn blade of Her Majesty, the Queen.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
 Zelenia: Upon my blade I swear, no harm shall come to Her Highness!&lt;br /&gt;
 Sphene (NPC)@Sphene: You will not defile Zelenia&#039;s memory any longer!&lt;br /&gt;
 Zelenia: Feel the sting of my divine blade!&lt;br /&gt;
 System: The lightning energy begins to surge...&lt;br /&gt;
 Sphene (NPC)@Sphene: I know this technique... You must keep moving!&lt;br /&gt;
 Zelenia: Have at you!&lt;br /&gt;
 Zelenia: Fall!&lt;br /&gt;
 Sphene (NPC)@Sphene: That her bladework should be recreated so faithfully...&lt;br /&gt;
 Zelenia: I will suffer none to threaten Alexandria!&lt;br /&gt;
 Zelenia: Heavens roar!&lt;br /&gt;
 Sphene (NPC)@Sphene: Have care! Zelenia was capable of much, much more!&lt;br /&gt;
 Zelenia: I will show you the soul of a royal knight!&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
 Zelenia: For the honor and glory of Alexandria, I strike!&lt;br /&gt;
-cutscene end&lt;br /&gt;
 Zelenia: No more games!&lt;br /&gt;
 Sphene (NPC)@Sphene: Quickly, away from the sigils!&lt;br /&gt;
 Sphene (NPC)@Sphene: The sigils channel magic! Be on your guard!&lt;br /&gt;
 Zelenia: You&#039;ve no time even to fear my wrath!&lt;br /&gt;
 Sphene (NPC)@Sphene: You must brace for blade and magic both!&lt;br /&gt;
 Zelenia: Taste my steel!&lt;br /&gt;
 Zelenia: There is no escape!&lt;br /&gt;
 Zelenia: Surge!&lt;br /&gt;
 Sphene (NPC)@Sphene: I know this is merely a reconstruction...and yet...&lt;br /&gt;
 Zelenia: I have pledged my life to the kingdom!&lt;br /&gt;
 Zelenia: My resolve shall never waver!&lt;br /&gt;
 Zelenia: I am sworn to protect my queen! I will die before I yield!&lt;br /&gt;
 Sphene (NPC)@Sphene: That&#039;s right... Zelenia was always there to protect me...&lt;br /&gt;
 Zelenia: Rage and roil!&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
Zelenia: A disgraceful display... Forgive me, my queen... I have failed you...&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
====Optional post-trial pop-up====&lt;br /&gt;
-optional start&lt;br /&gt;
Sphene (NPC)@Sphene: Thank you for keeping me from harm.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Post-trial cutscene===&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
&#039;&#039;Calyx and the simulant re-appear. The simulant is sitting on the throne. Calyx is spinning a pen.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Simulant: Did you get what you needed?&lt;br /&gt;
&lt;br /&gt;
 Calyx: I did. Though these figures will complicate matters.&lt;br /&gt;
&lt;br /&gt;
 Simulant: Is that so? Well, if we are done here, then I shall end the transmission.&lt;br /&gt;
&lt;br /&gt;
 Sphene (NPC)@Sphene: Hold it!&lt;br /&gt;
 Sphene (NPC)@Sphene: If you have no scruples about thus defiling the memories of Zelenia...then there is no way we will ever see eye to eye.&lt;br /&gt;
 Sphene (NPC)@Sphene: You are not fit to be entrusted with the cherished memories of Alexandrians!&lt;br /&gt;
&lt;br /&gt;
 Calyx: I, for one, have no wish to employ the fruits of my research in this manner. It is a waste of time and effort.&lt;br /&gt;
 Calyx: But since I relinquished my flesh long ago, I must resort to every conceivable method, so long as the hero insists on keeping the key.&lt;br /&gt;
 Calyx: Why do you so oppose our objective?&lt;br /&gt;
 Calyx: With the key, we would be able to harvest aether from other reflections and bring forth more Endless.&lt;br /&gt;
 Calyx: We could give this chance to evolve not only to the people of the Ninth, but to those of the Source as well. I see no reason why you should reject such a boon.&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; We won&#039;t let you lay a finger on the reflections! &lt;br /&gt;
 Simulant: How miserly you are! But unless you&#039;re willing to compromise, you won&#039;t be able to save anyone or anything.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; You&#039;re aware of the connection between the worlds? &lt;br /&gt;
 Simulant: Oh, don&#039;t tell me you thought you were the only ones who knew? That is the height of hubris!&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
 Simulant: Well, I&#039;d say our conversation has run its course.&lt;br /&gt;
 Simulant: Ultimately, what you think is immaterial, for the seeds we&#039;ve sown have already quickened.&lt;br /&gt;
 Simulant: The people have glimpsed hope in transcending death, and they can ill turn away from it.&lt;br /&gt;
 Simulant: And thus does my role come to an end. The rest, I leave in your capable hands, Calyx.&lt;br /&gt;
&lt;br /&gt;
 Calyx: As a token of gratitude for consenting to my tests, I leave you with a gift. Be sure to take it with you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Calyx inputs a command on his tablet, and he and the simulant disappear. The room returns to its abandoned state. The simulant&#039;s tiara is left behind on the throne.&#039;&#039;&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Sphene.===&lt;br /&gt;
-optional start&lt;br /&gt;
&#039;&#039;Back at Solution Nine by the elevator&#039;&#039;&lt;br /&gt;
Lift Attendant: Heading below? I&#039;d be glad to show you the way!&lt;br /&gt;
&lt;br /&gt;
Question: Proceed to the throne room? (Yes/No)&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
 Sphene (NPC)@Sphene: Zelenia was kind, but she could be stern. A pillar of strength when I ascended the throne in troubled times.&lt;br /&gt;
 Sphene (NPC)@Sphene: Not only did she protect me, she also buoyed my spirit whenever it threatened to buckle under the pressures of my station...&lt;br /&gt;
 Sphene (NPC)@Sphene: By preserving her memory and honor, you&#039;ve done more for me than you could know. Thank you, [Forename].&lt;br /&gt;
&lt;br /&gt;
-quest complete&lt;br /&gt;
&lt;br /&gt;
System: You may now enter the Underkeep with a party of NPC avatars. To make use of this feature, open the &#039;&#039;&#039;Trust&#039;&#039;&#039; interface located under &#039;&#039;&#039;Duty&#039;&#039;&#039; in the main menu.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=D5BaaGNUhXI}}&lt;/div&gt;</summary>
		<author><name>Nick75</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Royal_Invitation&amp;diff=1390260</id>
		<title>A Royal Invitation</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Royal_Invitation&amp;diff=1390260"/>
		<updated>2026-06-27T09:41:48Z</updated>

		<summary type="html">&lt;p&gt;Nick75: /* Dialogue */ (I have completed all role quests, yet have not touched the master quests (including &amp;quot;Picking Up The Torch&amp;quot;))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = A Royal Invitation&lt;br /&gt;
| image = A Royal Invitation (Quest).png&lt;br /&gt;
| description = Bol Wuruq is eager to hear how you have been getting on.&lt;br /&gt;
| quest-giver = Bol Wuruq&lt;br /&gt;
| related-npcs = Alisaie; Alphinaud; Br&#039;uk Evu; Disheartened Man; G&#039;raha Tia; Geode; Gregarious Man; Gulool Ja; Koana; Krile; Landsguard Gatekeeper; Shale; Wuk Lamat&lt;br /&gt;
| location = Tuliyollal&lt;br /&gt;
| location-x = 10.0| location-y = 15.0&lt;br /&gt;
| type = main scenario&lt;br /&gt;
| quest-line = Post-Dawntrail Main Scenario Quests&lt;br /&gt;
| journal-section = Main Scenario&lt;br /&gt;
| journal-category = Post-Dawntrail Main Scenario Quests&lt;br /&gt;
| journal-genre = The New Dawn Quests&lt;br /&gt;
| sortkey = 101&lt;br /&gt;
| level = 100&lt;br /&gt;
| exp = &lt;br /&gt;
| gil = 1323&lt;br /&gt;
| reward-opt1 = 2 Acqua Pazza&lt;br /&gt;
| reward-opt2 = 2 Driftwood Catfish Pie&lt;br /&gt;
| reward-opt3 = 2 Mesquite Juice&lt;br /&gt;
| reward-opt4 = 1 Nightworld Silver Piece&lt;br /&gt;
| unlocks = uc Unending Codex: Gulool Ja Ja, uc Unending Codex: Tural, uc Unending Codex: The Rite of Succession&lt;br /&gt;
| prev-quest = Dawntrail (Quest)&lt;br /&gt;
| next-quest = Alexandria Mourns&lt;br /&gt;
| release = Dawntrail&lt;br /&gt;
| patch = 7.1&lt;br /&gt;
| msq-index = 954&lt;br /&gt;
| id-gt = 70780&lt;br /&gt;
| id-edb = 5ba34671b16&lt;br /&gt;
}} &lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[Br&#039;uk Evu]].&lt;br /&gt;
*Find a table somewhere in [[Xbalyav Ty&#039;e]].&lt;br /&gt;
*Speak with the [[Landsguard Gatekeeper|Landsguard gatekeeper]].&lt;br /&gt;
*Speak with [[Gulool Ja]] in [[the Backroom]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*With Tuliyollal enjoying a period of relative peace, the attendant at the For&#039;ard Cabins suggests you treat yourself to a plate of tacos at the nearby Xbalyav Ty&#039;e. Br&#039;uk Evu&#039;s cooking is said to be second to none, and his tavern likely has an open seat with your name on it.&lt;br /&gt;
*Br&#039;uk Evu greets you with his characteristic hospitality and accepts your order. You find a table to sit at while your food is being prepared.&lt;br /&gt;
*As you get ready to enjoy your meal, you overhear a conversation between a father and his son, the latter who is struggling to adapt to life in the capital after thirty years in Alexandria. Just as the pair resolve to tackle this problem as a family, Wuk Lamat approaches to offer advice. Their situation is a common one, it seems, for she tells them about a group established to help impart the skills required for life outside the dome to returning Turali. Content with having helped her subjects, the Vow of Resolve leaves their table and finally notices you sitting nearby. After a bit of catching up, she mentions that she and Koana have something to discuss with you at the palace. Curious as to what the Dawnservants might want, you agree to attend them.&lt;br /&gt;
*You arrive at Sunperch, but the gatekeeper informs you that Koana is busy with pressing matters. He bids you wait inside until the Vow of Reason returns.&lt;br /&gt;
*Upon entering the throne room, you see several of the former Scions waiting as well. You briefly exchange news on your respective affairs before Koana enters the chamber and explains the reason for the summons: a funeral for Queen Sphene is to be held in Alexandria, and he asks if those present wish to attend. For personal and political reasons, Wuk Lamat decides to pay her respects as a representative of Tuliyollal and requests that you and your allies come along to keep watch over proceedings. With your course of action decided, you are to depart to Solution Nine, where Gulool Ja and Oblivion are making final preparations for the ceremony.&lt;br /&gt;
*Gulool Ja is thankful that everyone could attend the funeral, which was planned with the aid of recently recovered historical records. These records indicate that flowers were once placed as offerings to deceased Alexandrians, and so flowers are being distributed to all the attendees. The young king likely knows where to receive them.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
 Bol Wuruq: Ah, it is a pleasure as always, [Forename]. Have you been able to relax lately?&lt;br /&gt;
 Bol Wuruq: Wonderful. As busy as you have been, with the rite of succession among other things, you deserve an opportunity to experience Tuliyollal at a more leisurely pace.&lt;br /&gt;
 Bol Wuruq: Sampling the tacos at Xbalyav Ty&#039;e is one such way to do so. They&#039;re made the traditional way and laden with fillings, and are absolutely sublime! If you have an empty stomach, the owner, Br&#039;uk Evu, will look after you!&lt;br /&gt;
&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Bol Wuruq: Ahhh, talking about the tacos at Xbalyav Ty&#039;e has given me a craving... If you have time and an empty stomach, do go and have some for me!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Br&#039;uk Evu.===&lt;br /&gt;
 Br&#039;uk Evu: Well, if it isn&#039;t [Forename]! Alone today, are you?&lt;br /&gt;
&amp;gt; If the player has completed all [[Dawntrail Role Quests|Dawntrail Role questlines]] (excluding the master quests)&lt;br /&gt;
 Br&#039;uk Evu: I see, I see. If you have a hankering for tacos, then they&#039;re on the house. Consider it a token of gratitude for your help tracking down those treasures.&lt;br /&gt;
&amp;gt; If the player has completed {{i|Bar the Passage}}&lt;br /&gt;
 Br&#039;uk Evu: I see, I see. If you have a hankering for tacos, then they&#039;re on the house. Consider it thanks for bringing down the Passage of the Unbound.&lt;br /&gt;
&amp;gt; Otherwise&lt;br /&gt;
Br&#039;uk Evu: I see, I see. If you have a hankering for tacos, then they&#039;re on the house. Consider it thanks for everything you&#039;ve done for Tuliyollal.&lt;br /&gt;
---&lt;br /&gt;
 Br&#039;uk Evu: Go ahead and find a table. I&#039;ll bring you your meal as soon as it&#039;s ready.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Br&#039;uk Evu: Your red-haired friend has become something of a regular. Rare is the day he won&#039;t take one with him on a morning stroll.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Find a table somewhere in Xbalyav Ty&#039;e.===&lt;br /&gt;
-cutscene start&lt;br /&gt;
&#039;&#039;The player has ordered three tacos.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Gregarious Man: You still love tacos, I hope? Heh, you ate so many when you turned five, you could barely move afterwards. Remember that?&lt;br /&gt;
&lt;br /&gt;
 Disheartened Man: No, not really. That was thirty years ago for me...&lt;br /&gt;
&lt;br /&gt;
 Gregarious Man: Right... Sorry, it&#039;s still strange for me too. Just the other day you were a little boy, clinging to your mother&#039;s skirt as you set off for Yyasulani...and now you&#039;re a man grown with a face full of hair.&lt;br /&gt;
 Gregarious Man: Even so, I knew you were my son the instant I saw you. We&#039;re still family, and you can always rely on me.&lt;br /&gt;
&lt;br /&gt;
 Disheartened Man: Relying... That feels like the only thing I&#039;m doing right now. On you and everyone else. I can&#039;t even start a fire without assistance at my new job...&lt;br /&gt;
 Disheartened Man: Back in Alexandria, we had electrope. If I needed fire, all I had to do was press a button. Everything was at our fingertips.&lt;br /&gt;
 Disheartened Man: But here, I&#039;m helpless. A culinarian who can&#039;t even light the stove. The way the others in the kitchen stared at me... Gods, I&#039;d never felt so embarrassed.&lt;br /&gt;
&lt;br /&gt;
 Gregarious Man: I&#039;m sorry to hear that... I&#039;d been told the tales, but it seems life is really different within the dome.&lt;br /&gt;
&lt;br /&gt;
 Disheartened Man: My wife and children─I was thinking I&#039;d have them join me once things had settled, but at this rate...&lt;br /&gt;
&lt;br /&gt;
 Gregarious Man: I say you send for them. If they&#039;re your family, then they&#039;re mine too. I&#039;ll do whatever&#039;s necessary to make it work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Wuk Lamat arrives.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Wuk Lamat: I didn&#039;t mean to overhear, but it seems you&#039;re having trouble readjusting to life in Tuliyollal.&lt;br /&gt;
&lt;br /&gt;
 Disheartened Man: V-Vow Wuk Lamat!?&lt;br /&gt;
&lt;br /&gt;
 Wuk Lamat: To aid folk like yourself, we&#039;ve established a support group at the Wing of Reflection. There, you can learn the skills you need to live outside the dome.&lt;br /&gt;
 Wuk Lamat: It isn&#039;t easy being back, I know. But I&#039;m hopeful that they can make things easier.&lt;br /&gt;
&lt;br /&gt;
 Disheartened Man: That&#039;s exactly what I need! I&#039;ll definitely seek this group out─and I&#039;ll bring my family with me! Thank you!&lt;br /&gt;
&lt;br /&gt;
 Wuk Lamat: Oh, look who it is! I was just about to go and find you, [Forename].&lt;br /&gt;
 Wuk Lamat: You don&#039;t mind the company, I hope? I could use a bite to eat myself.&lt;br /&gt;
 Wuk Lamat: Ahhh, the tacos here never disappoint!&lt;br /&gt;
 Wuk Lamat: So, what&#039;ve you been up to lately?&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&lt;br /&gt;
 &amp;gt; I&#039;ve been exploring Tural with my trusty alpaca.&lt;br /&gt;
 Wuk Lamat: Hehe, I&#039;m glad that the spitting devil is serving you well, and you&#039;re still enjoying seeing the sights.&lt;br /&gt;
 &lt;br /&gt;
 &amp;gt; I&#039;ve been catching up on sleep.&lt;br /&gt;
 Wuk Lamat: Given everything we&#039;ve been through, I don&#039;t blame you. But once you&#039;ve had your fill, I&#039;m sure you&#039;ll be itching to get back into the thick of things.&lt;br /&gt;
&lt;br /&gt;
 &amp;gt; I&#039;ve been helping out around Wachumeqimeqi. (&#039;&#039;At least one [[Wachumeqimeqi Deliveries|Wachumeqimeqi questline]] completed&#039;&#039;)&lt;br /&gt;
 Wuk Lamat: I&#039;ve heard stories about someone helping out the businesses. Seeing how well they&#039;re faring now, you&#039;ve clearly done a fine job.&lt;br /&gt;
 &lt;br /&gt;
 &amp;gt; I&#039;ve been working to recover some stolen artifacts. (&#039;&#039;At least one [[Dawntrail Role Quests|Dawntrail role questline]] completed&#039;&#039;)&lt;br /&gt;
 Wuk Lamat: I&#039;ve been reviewing reports from the Landsguard. Given my responsibilities, I&#039;m not in a position to chase criminals abroad, so I needed someone else to take care of the matter. I&#039;m glad that someone is you!&lt;br /&gt;
 &lt;br /&gt;
 &amp;gt; I&#039;ve been making a name for myself at the Arcadion. (&#039;&#039;{{i|The Neoteric Witch}} completed&#039;&#039;)&lt;br /&gt;
 Wuk Lamat: You&#039;re fighting in the arena in Alexandria!? By facing off against tough opponents, I&#039;d wager you&#039;ve honed your skills even further!&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
 Wuk Lamat: As for myself, I&#039;m being kept busy with duties at the palace. But whenever I find a moment, I like to walk the streets and talk to the people.&lt;br /&gt;
 Wuk Lamat: That way, I can better understand the problems they have, and share them with Koana to figure out solutions.&lt;br /&gt;
 Wuk Lamat: I was on one such walk just now. And as I mentioned, I was hoping to find you.&lt;br /&gt;
 Wuk Lamat: Koana and I have something we want to discuss with you─as Dawnservants. Do you have time to come to the palace?&lt;br /&gt;
 Wuk Lamat: Great. I&#039;ll go on ahead. Please come and join us once you&#039;ve finished here.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with the Landsguard gatekeeper.===&lt;br /&gt;
-optional start&lt;br /&gt;
 Wuk Lamat: It seems Koana&#039;s gone somewhere. Sorry...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
 Landsguard Gatekeeper: Master [Forename], it is always an honor. Vow Koana has stepped away to attend to a pressing matter, but he should join you within before long.&lt;br /&gt;
&lt;br /&gt;
Question: Enter Sunperch? (Yes/No)&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
 Wuk Lamat: Oh, you&#039;re all here, too?&lt;br /&gt;
&lt;br /&gt;
 Alisaie: Vow Koana summoned us. Though if truth be told, Alphinaud and I have been seeing him quite regularly of late.&lt;br /&gt;
&lt;br /&gt;
 Alphinaud: He asked us to share our knowledge of Hannish culture, you see, in hopes of further strengthening your alliance. We were of course happy to oblige him.&lt;br /&gt;
&lt;br /&gt;
 G&#039;raha Tia: Krile and I were likewise summoned. Otherwise we&#039;ve been carrying on with our work, compiling information on the golden city.&lt;br /&gt;
&lt;br /&gt;
 Krile: My grandfather embarked on his investigation twenty years ago. With our report, we shall finish what he started.&lt;br /&gt;
&lt;br /&gt;
 Alisaie: Lest you wonder, Thancred and Urianger have left to resume their tour of Tural.&lt;br /&gt;
 Alisaie: Y&#039;shtola, meanwhile, is back to researching cross-rift travel. She was here just a few days ago to get Koana&#039;s permission to investigate Living Memory.&lt;br /&gt;
 Alisaie: By the way, she mentioned wanting to take a look at the key in your keeping at some point.&lt;br /&gt;
 Alisaie: If the look she had in her eyes was any indication, I suggest you brace yourself for when she comes calling. You&#039;re like to be stuck with her for a while.&lt;br /&gt;
&lt;br /&gt;
 Alphinaud: As for Estinien...we know neither where he is nor what he is doing. Some things never change.&lt;br /&gt;
&lt;br /&gt;
 Koana: My apologies for the delay.&lt;br /&gt;
&lt;br /&gt;
 Krile: Think nothing of it. We took advantage of the time to catch up.&lt;br /&gt;
&lt;br /&gt;
 Alisaie: So, what can we do for you? Hopefully present company is enough for whatever it is you need.&lt;br /&gt;
&lt;br /&gt;
 Koana: The matter for which I have summoned you pertains to Alexandria.&lt;br /&gt;
&lt;br /&gt;
 Koana: A state funeral will soon be held in Solution Nine to mourn the passing of Queen Sphene. King Gulool Ja and his administration have invited us to attend.&lt;br /&gt;
 Koana: While certain issues remain unresolved between our nations, such as the treatment of Yyasulani, I see no reason not to attend.&lt;br /&gt;
&lt;br /&gt;
 G&#039;raha Tia: For generations, the Alexandrians lived without even the awareness of death. I wouldn&#039;t have expected them to have funeral rites still.&lt;br /&gt;
&lt;br /&gt;
 Koana: Apparently, the members of Oblivion unearthed records of ceremonies that were conducted in the Alexandria of old. It was they who put forth the proposal that the queen be thus honored.&lt;br /&gt;
&lt;br /&gt;
 Wuk Lamat: Leave it to that lot to think of such things.&lt;br /&gt;
 Wuk Lamat: The people of Alexandria no longer forget the departed. They&#039;re being confronted with the idea of death for the first time. I suspect our friends wanted to do something for them.&lt;br /&gt;
&lt;br /&gt;
 Krile: Though Sphene was but a simulacrum, she was nonetheless a pillar for her people. The pain of her passing must run deep.&lt;br /&gt;
&lt;br /&gt;
 Koana: Indeed. A funeral will give Alexandrians the chance to come together to express their grief, that they might overcome it.&lt;br /&gt;
&lt;br /&gt;
 Wuk Lamat: I wasn&#039;t sure at first, but I&#039;ve decided to go. Not only to be there for Gulool Ja, but to put this chapter behind us.&lt;br /&gt;
&lt;br /&gt;
 Koana: That I requested your presence was none other than to see if you wish to attend the funeral. You knew Sphene as well, after all...&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; I think I should go too. &lt;br /&gt;
 Wuk Lamat: Because you consider yourself responsible for her demise, I take it. But that&#039;s not a burden you bear alone.&lt;br /&gt;
 Wuk Lamat: Here&#039;s my idea. As Vow, I&#039;ll attend the funeral as a representative of Tuliyollal. Meanwhile, you can go in a personal capacity, and watch over the people as they mourn.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Sometimes I wonder if there wasn&#039;t another way... &lt;br /&gt;
 Wuk Lamat: You and me both. But we made our choices and are responsible for what comes of them. As Vow, I&#039;ll attend the funeral in an official capacity. I owe it to the Alexandrian people to bear witness to their grief.&lt;br /&gt;
 Wuk Lamat: I&#039;d like it if you could be there to watch over everything, like you did all through the rite of succession.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; That would be inappropriate. &lt;br /&gt;
 Wuk Lamat: Because of your role in her demise, I take it. But we had no choice. We had to stop her from killing countless innocents.&lt;br /&gt;
 Wuk Lamat: I won&#039;t force you to attend the funeral if it makes you feel uncomfortable. But while I represent Tuliyollal in an official capacity, I&#039;d like it if you could be there to watch over everything.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
 Krile: I feel the rest of us should go too. Regardless of the reason, the fact remains that we deprived Alexandria of a beloved ruler.&lt;br /&gt;
 Krile: It&#039;s only right that we remember who Sphene was, to her people and to others, so let us stand with you.&lt;br /&gt;
&lt;br /&gt;
 Wuk Lamat: Then it&#039;s decided. Let&#039;s head to Solution Nine and look for Gulool Ja in the Backroom.&lt;br /&gt;
&lt;br /&gt;
x@Banner Text: CROSSROADS&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
 Koana: Though I too would ideally attend the funeral, given the circumstances, I think it is best that Lamaty&#039;i represents us.&lt;br /&gt;
 Koana: Besides, I need to be on hand to oversee the city&#039;s repairs, which is taking longer than expected. When that work is complete, we will finally look into installing new thrones.  &lt;br /&gt;
 Koana: But to have Father&#039;s throne here still... It makes me feel he is close by. I&#039;m quite happy for it to remain for a while.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Gulool Ja in the Backroom.===&lt;br /&gt;
-optional start&lt;br /&gt;
 Shale: Glad to see the invitation reached you. As you may have heard, we were able to find data on forgotten funeral customs amidst old records.&lt;br /&gt;
 Shale: It appears to have been preserved by those who rued the loss of culture due to the proliferation of regulators. We&#039;re grateful for their foresight.&lt;br /&gt;
&lt;br /&gt;
 Geode: It&#039;s good of you to come. We&#039;re expecting a large attendance for the funeral─the venue isn&#039;t like to hold everyone at once.&lt;br /&gt;
 Geode: But the altar will remain for those who couldn&#039;t be present during the ceremony. We ourselves plan to go and pay our respects afterwards.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
 Gulool Ja: Ah, you came for the funeral!&lt;br /&gt;
&lt;br /&gt;
 Wuk Lamat: Of course. I&#039;m the only one who&#039;ll officially take part, though. The others will watch over the proceedings.&lt;br /&gt;
 Wuk Lamat: So, how have you been? It&#039;s been a while since my last visit.&lt;br /&gt;
&lt;br /&gt;
 Gulool Ja: I&#039;m good. Shale is always teaching me new things.&lt;br /&gt;
 Gulool Ja: Recently, I&#039;ve learned about Everkeep&#039;s systems and the mechanical soldiers. It&#039;s knowledge I&#039;ll need to use my authority properly.&lt;br /&gt;
&lt;br /&gt;
 Wuk Lamat: Studious as always, I see. By way of a treat, I&#039;ve brought you gateau au chocolat. It&#039;s a kind of cake. I think you&#039;ll like it.&lt;br /&gt;
&lt;br /&gt;
 Gulool Ja: Thank you, Lamaty&#039;i. And thank you for coming. I&#039;ve never been to a funeral before, so I feel less nervous having you here.&lt;br /&gt;
&lt;br /&gt;
 Alisaie: Out of curiosity, what&#039;s the custom in Alexandria? In our world, it&#039;s common to offer flowers to the departed.&lt;br /&gt;
&lt;br /&gt;
 Shale: It&#039;s much the same here according to the records. Flowers will be distributed to all attendees.&lt;br /&gt;
&lt;br /&gt;
 Krile: Considering that all the worlds used to be one, the practice of offering flowers may well share the same ancient origin. Fascinating, wouldn&#039;t you say?&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-quest complete&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
 G&#039;raha Tia: For the people to take it on themselves to organize and hold the funeral... It speaks to their enduring love for Sphene.&lt;br /&gt;
&lt;br /&gt;
 Krile: From a group that plotted to undermine a tyrant king from the shadows to one that aids their fellow citizens in the open... Oblivion has come a long way.&lt;br /&gt;
&lt;br /&gt;
 Alisaie: It&#039;s a relief to see that Gulool Ja is doing well. He&#039;s been through too much for one so young.&lt;br /&gt;
&lt;br /&gt;
 Alphinaud: Although I&#039;ve been in the Backroom before, there was no time to see the sights. I should like to take a closer look at the equipment.&lt;br /&gt;
&lt;br /&gt;
 Wuk Lamat: Papa always said he didn&#039;t want a somber funeral, so we celebrated his life together with our victory. I&#039;m sure he would&#039;ve loved it...&lt;br /&gt;
 Wuk Lamat: I like to think he was watching us from the world beyond, filling his cup every time we filled our own.&lt;br /&gt;
&lt;br /&gt;
 Shale: While we proposed the funeral, the royal administration took on the brunt of the planning. One of their number can better explain what the ceremony will entail.&lt;br /&gt;
-optional end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=dRH9GlJ1kG4}}&lt;/div&gt;</summary>
		<author><name>Nick75</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Ifrit&amp;diff=1336248</id>
		<title>Ifrit</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Ifrit&amp;diff=1336248"/>
		<updated>2026-06-08T07:56:54Z</updated>

		<summary type="html">&lt;p&gt;Nick75: /* Additional Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses|the [[primal]] on the [[Source]]|the [[Eden Primal]] on the [[The First]]|Ifrit (Eden)|the Summoner spell|Summon Ifrit}}&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
| name = Ifrit&lt;br /&gt;
| description =&lt;br /&gt;
| image = Ifrit.jpg&lt;br /&gt;
| location = &lt;br /&gt;
| coordinates = &lt;br /&gt;
| dungeon = &lt;br /&gt;
| raid = &lt;br /&gt;
| trial = The Bowl of Embers&lt;br /&gt;
| objective = boss&lt;br /&gt;
| title = Lord of the Inferno&lt;br /&gt;
| gender = &lt;br /&gt;
| age =&lt;br /&gt;
| race = Primal&lt;br /&gt;
| clan =&lt;br /&gt;
| class =&lt;br /&gt;
| job =&lt;br /&gt;
| profession = &lt;br /&gt;
| birthplace =&lt;br /&gt;
| organization =&lt;br /&gt;
| level = 20, 50&lt;br /&gt;
| aggression = a6&lt;br /&gt;
| goal =&lt;br /&gt;
| patch = 2.0&lt;br /&gt;
| release = &lt;br /&gt;
}}He is the fire [[primals|primal]] worshiped by the [[Amalj&#039;aa]].&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Loot==&lt;br /&gt;
{{Drops table header|levels=20-50|show-levels=y}}&lt;br /&gt;
{{Drops table row|Ifrit&#039;s Horn|1|level=50}}&lt;br /&gt;
{{Drops table row|Eruption|type=spell}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
{{NPC location table header}}&lt;br /&gt;
{{NPC location info|The Bowl of Embers| |20}}&lt;br /&gt;
{{NPC location info|The Bowl of Embers (Hard)| |50}}&lt;br /&gt;
{{NPC location info|The Bowl of Embers (Extreme)| |50}}&lt;br /&gt;
{{NPC location info|The Weapon&#039;s Refrain (Ultimate)| |70}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
{{quest list header}}&lt;br /&gt;
{{quest list row|Lord of the Inferno}}&lt;br /&gt;
{{quest list row|Ifrit Bleeds, We Can Kill It}}&lt;br /&gt;
{{quest list row|Ifrit Ain&#039;t Broke}}&lt;br /&gt;
{{quest list row|Primal Focus}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
{{see also|wikipedia:Ifrit}}&lt;br /&gt;
&#039;&#039;&#039;Ifrit&#039;&#039;&#039; is also a [[server]] in the Japanese &#039;&#039;&#039;Gaia&#039;&#039;&#039; [[Data Center]].&lt;br /&gt;
&lt;br /&gt;
===Lore===&lt;br /&gt;
&#039;&#039;Gather round, now, and learn you of the fiery god of the Amalj&#039;aa. A demon wreathed in ever-shrieking flames, Ifrit&#039;s breath sears with furnace heat. His blistering talons turn iron to slag, His smoldering horns char the heavens, and those who oppose His all-consuming rage perish screaming in a hell of primal fire.&#039;&#039; &amp;lt;br/&amp;gt;- Amalj&#039;aa Folktale.&lt;br /&gt;
&lt;br /&gt;
When the Amalj&#039;aa summoned the Lord of the Inferno, their ritual prayers were suffused with a fanatical desire to crush the forces of Uld&#039;ah and reclaim their holy lands. Scholars speculate that the rampaging Ifrit and his inexhaustible wrath is the concentrated spiritual fervor made manifest.&lt;br /&gt;
&lt;br /&gt;
===Original Myth===&lt;br /&gt;
The creation myth of the Amalj&#039;aa holds that, in the beginning, there was only Ifrit. The world he spawned was filled with beasts bereft of reason or intellect, each fighting an endless, mindless battle for survival. But there was one race of great lizards whose ferocity so pleased the Lord of the Inferno that he bequeathed unto them flickering motes shared from his own primordial flame.&lt;br /&gt;
&lt;br /&gt;
This sacred fire took purchase in the lizards&#039; souls, burning away frailty and weakness, and from the ashes of their transformation stepped the first warriors of the Amalj&#039;aa. Seven males and seven females there were, and from their joining were born seven tribes. It is told that the tribes ranged far and wide, and ruled all that walked or crawled upon the land.&lt;br /&gt;
&lt;br /&gt;
Known in the present day as Zanr&#039;ak, the place where Ifrit is said to have blessed the Amalj&#039;aa ancestors has been a site of enduring conflict down through the centuries. Once Belah&#039;dia, and now Uld&#039;ah, the lizard-like beastmen will make a foe of any who infringe opon the blasted territory they believe kissed by the holy flames of their god.&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
ifrit concept.jpg&lt;br /&gt;
ifrit1.jpg&lt;br /&gt;
ifrit2.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{primals}}&lt;br /&gt;
[[Category:Enemies]] [[Category:Patch 2.0 Enemies]] [[Category:NPCs]] [[Category:Quest NPCs]] [[Category:Patch 2.0 NPCs]]&lt;/div&gt;</summary>
		<author><name>Nick75</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Ifrit&amp;diff=1336246</id>
		<title>Ifrit</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Ifrit&amp;diff=1336246"/>
		<updated>2026-06-08T07:55:37Z</updated>

		<summary type="html">&lt;p&gt;Nick75: /* Additional Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses|the [[primal]] on the [[Source]]|the [[Eden Primal]] on the [[The First]]|Ifrit (Eden)|the Summoner spell|Summon Ifrit}}&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
| name = Ifrit&lt;br /&gt;
| description =&lt;br /&gt;
| image = Ifrit.jpg&lt;br /&gt;
| location = &lt;br /&gt;
| coordinates = &lt;br /&gt;
| dungeon = &lt;br /&gt;
| raid = &lt;br /&gt;
| trial = The Bowl of Embers&lt;br /&gt;
| objective = boss&lt;br /&gt;
| title = Lord of the Inferno&lt;br /&gt;
| gender = &lt;br /&gt;
| age =&lt;br /&gt;
| race = Primal&lt;br /&gt;
| clan =&lt;br /&gt;
| class =&lt;br /&gt;
| job =&lt;br /&gt;
| profession = &lt;br /&gt;
| birthplace =&lt;br /&gt;
| organization =&lt;br /&gt;
| level = 20, 50&lt;br /&gt;
| aggression = a6&lt;br /&gt;
| goal =&lt;br /&gt;
| patch = 2.0&lt;br /&gt;
| release = &lt;br /&gt;
}}He is the fire [[primals|primal]] worshiped by the [[Amalj&#039;aa]].&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Loot==&lt;br /&gt;
{{Drops table header|levels=20-50|show-levels=y}}&lt;br /&gt;
{{Drops table row|Ifrit&#039;s Horn|1|level=50}}&lt;br /&gt;
{{Drops table row|Eruption|type=spell}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
{{NPC location table header}}&lt;br /&gt;
{{NPC location info|The Bowl of Embers| |20}}&lt;br /&gt;
{{NPC location info|The Bowl of Embers (Hard)| |50}}&lt;br /&gt;
{{NPC location info|The Bowl of Embers (Extreme)| |50}}&lt;br /&gt;
{{NPC location info|The Weapon&#039;s Refrain (Ultimate)| |70}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
{{quest list header}}&lt;br /&gt;
{{quest list row|Lord of the Inferno}}&lt;br /&gt;
{{quest list row|Ifrit Bleeds, We Can Kill It}}&lt;br /&gt;
{{quest list row|Ifrit Ain&#039;t Broke}}&lt;br /&gt;
{{quest list row|Primal Focus}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
{{see also|wikipedia:Ifrit}}&lt;br /&gt;
&#039;&#039;&#039;Ifrit&#039;&#039;&#039; is also a [[server]] in the Japanese &#039;&#039;&#039;Gaia&#039;&#039;&#039; [[Data Center]].&lt;br /&gt;
&lt;br /&gt;
===Lore===&lt;br /&gt;
&#039;&#039;Gather round, now, and learn you of the fiery god of the Amalj&#039;aa. A demon wreathed in ever-shrieking flames, Ifrit&#039;s breath sears with furnace heat. His blistering talons turn iron to slag, His smoldering horns char the heavens, and those who oppose His all-consuming rage perish screaming in a hell of primal fire.&#039;&#039; &amp;lt;br/&amp;gt;- Amalj&#039;aa Folktale.&lt;br /&gt;
&lt;br /&gt;
When the Amalj&#039;aa summoned the Lord of the Inferno, their ritual prayers were suffused with a fanatical desire to crush the forces of Uld&#039;ah and reclaim their holy lands. Scholars speculate that the rampaging Ifrit and his inexhaustible wrath is the concentrated spiritual fervor made manifest.&lt;br /&gt;
&lt;br /&gt;
===Original Myth===&lt;br /&gt;
The creation myth of the Amalj&#039;aa holds that, in the beginning, there was only Ifrit. The world he spawned was filled with beasts bereft of reason or intellect, each fighting an endless, mindless battle for survival. But there was one race of great lizards whose ferocity so pleased the Lord of the Inferno that he bequeathed unto them flickering motes shared from his own primordial flame.&lt;br /&gt;
&lt;br /&gt;
This sacred fire took purchase in the lizards&#039; souls, burning away frailty and weakness, and from the ashes of their transformation stepped the first warriors of the Amalj&#039;aa. Seven males and seven females there were, and from their joining were born seven tribes. It is told that the tribes ranged far and wide, and ruled all that walked or crawled upon the land.&lt;br /&gt;
&lt;br /&gt;
Known in the present day as Zanr&#039;ak, the place where Ifrit is said to have blessed the Amalj&#039;aa ancestors has been a site of enduring conflict down through the centuries. Once Belah&#039;dia, and now Uld&#039;ah, the lizard-like beastmen will make a foe of any who infringe opon the blasted territory they believe kissed by the holy flames of their god.&lt;br /&gt;
&lt;br /&gt;
===Real Life===&lt;br /&gt;
Ifrit is a [https://en.wikipedia.org/wiki/Ifrit type of demon] from Islamic culture.&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
ifrit concept.jpg&lt;br /&gt;
ifrit1.jpg&lt;br /&gt;
ifrit2.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{primals}}&lt;br /&gt;
[[Category:Enemies]] [[Category:Patch 2.0 Enemies]] [[Category:NPCs]] [[Category:Quest NPCs]] [[Category:Patch 2.0 NPCs]]&lt;/div&gt;</summary>
		<author><name>Nick75</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Omega:_Sigmascape&amp;diff=1326253</id>
		<title>Omega: Sigmascape</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Omega:_Sigmascape&amp;diff=1326253"/>
		<updated>2026-05-28T07:42:33Z</updated>

		<summary type="html">&lt;p&gt;Nick75: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCRIGHT}}&lt;br /&gt;
{{see also|Omega: Sigmascape (Savage)|Omega}}&lt;br /&gt;
{{lead icon|Raids icon1.png|frame=none}}&lt;br /&gt;
&lt;br /&gt;
[[Omega: Sigmascape]] is the 2nd section of [[Omega]], the main 8-player [[raid]] in [[Stormblood]]. Released on January 30, 2018, Sigmascape requires players with item level of 325 or higher to enter. Once unlocked, the raid can be queued from the [[Duty Finder]].&lt;br /&gt;
==Unlock==&lt;br /&gt;
Players must first complete all of the [[Omega Quests]] up through {{i|The Anomaly}}. This includes clearing all of the [[Omega: Deltascape]] [[raids]].&lt;br /&gt;
&lt;br /&gt;
Players can then begin the level 70 [[quest]] chain starting with {{i|Return to the Rift}} by talking to [[Jessie]] in [[Rhalgr&#039;s Reach]] (X: 13.5, Y: 12.5).&lt;br /&gt;
&lt;br /&gt;
To unlock each floor after the first, continue the quest line and complete the consecutive floor. Each floor is listed separately.&lt;br /&gt;
&lt;br /&gt;
==Floors==&lt;br /&gt;
&#039;&#039;&#039;Level Requirement&#039;&#039;&#039;&lt;br /&gt;
*Disciple of War or Magic level 70&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party Size&#039;&#039;&#039;	&lt;br /&gt;
*Eight players&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
!Duty&lt;br /&gt;
!Abbreviation&lt;br /&gt;
!Min [[Item Level|IL]]&lt;br /&gt;
!Boss(es)&lt;br /&gt;
![[Tomestones]]&lt;br /&gt;
!Time Limit&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{i|Sigmascape V1.0}}&#039;&#039;&#039; || &#039;&#039;&#039;O5N&#039;&#039;&#039; || 325 || [[Phantom Train]] || 10 {{tomestone|poetics}} || 90 min&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{i|Sigmascape V2.0}}&#039;&#039;&#039; || &#039;&#039;&#039;O6N&#039;&#039;&#039; || 325 || [[Demon Chadarnook]] || 10 {{tomestone|poetics}} || 90 min&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{i|Sigmascape V3.0}}&#039;&#039;&#039; || &#039;&#039;&#039;O7N&#039;&#039;&#039; || 325 || [[Guardian (boss)|Guardian]] || 10 {{tomestone|poetics}} || 90 min&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{i|Sigmascape V4.0}}&#039;&#039;&#039; || &#039;&#039;&#039;O8N&#039;&#039;&#039; || 325 || [[Kefka]] || 10 {{tomestone|poetics}} || 90 min&lt;br /&gt;
|}&lt;br /&gt;
*Item level restrictions do not apply when registering as a full party or an unrestricted party.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Treasure coffers that appear upon completing Omega: Sigmascape will not yield gear, but instead yield tokens that can be traded for gear of your choosing.&lt;br /&gt;
* As of [[patch 4.3]], weekly restrictions on rewards have been removed.&lt;br /&gt;
&lt;br /&gt;
===Tokens Dropped on Each Floor===&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
|-&lt;br /&gt;
! Floor&lt;br /&gt;
! Tokens Dropped&lt;br /&gt;
! Additional Rewards&lt;br /&gt;
|-&lt;br /&gt;
| [[Sigmascape V1.0]] || 2x {{Item icon|Sigmascape Lens}} (Head) &amp;lt;br&amp;gt; {{Item icon|Sigmascape Shaft}} (Body) &amp;lt;br&amp;gt; {{Item icon|Sigmascape Crank}} (Hands) &amp;lt;br&amp;gt; {{Item icon|Sigmascape Spring}} (Legs) &amp;lt;br&amp;gt; {{Item icon|Sigmascape Pedal}} (Feet) &amp;lt;br&amp;gt; 2x {{Item icon|Sigmascape Bolt}} (Accessories)|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sigmascape V2.0]] || {{Item icon|Sigmascape Lens}} (Head) &amp;lt;br&amp;gt; {{Item icon|Sigmascape Shaft}} (Body) &amp;lt;br&amp;gt; {{Item icon|Sigmascape Crank}} (Hands) &amp;lt;br&amp;gt; {{Item icon|Sigmascape Spring}} (Legs) &amp;lt;br&amp;gt; 2x {{Item icon|Sigmascape Pedal}} (Feet) &amp;lt;br&amp;gt; 2x {{Item icon|Sigmascape Bolt}} (Accessories)|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sigmascape V3.0]] || {{Item icon|Sigmascape Lens}} (Head) &amp;lt;br&amp;gt; 2x {{Item icon|Sigmascape Shaft}} (Body) &amp;lt;br&amp;gt; {{Item icon|Sigmascape Crank}} (Hands) &amp;lt;br&amp;gt; 2x {{Item icon|Sigmascape Spring}} (Legs) &amp;lt;br&amp;gt; 2x {{Item icon|Sigmascape Bolt}} (Accessories)|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sigmascape V4.0]] || 2x {{Item icon|Sigmascape Shaft}} (Body) &amp;lt;br&amp;gt; {{Item icon|Sigmascape Crank}} (Hands) &amp;lt;br&amp;gt; 2x {{Item icon|Sigmascape Spring}} (Legs) &amp;lt;br&amp;gt; {{Item icon|Sigmascape Pedal}} (Feet) &amp;lt;br&amp;gt; 2x {{Item icon|Sigmascape Bolt}} (Accessories)|| {{Item icon|Alpha&#039;s Feather}} (rare)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Item Exchange===&lt;br /&gt;
By speaking with [[Gelfradus]] in [[Rhalgr&#039;s Reach]] (x13.7,y12.0), players can exchange tokens obtained from Omega: Sigmascape for corresponding gear.&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
|-&lt;br /&gt;
! Item Type&lt;br /&gt;
! Required Token&lt;br /&gt;
! Number of Tokens&lt;br /&gt;
|-&lt;br /&gt;
|Head || {{Item icon|Sigmascape Lens}} || align=center |  2&lt;br /&gt;
|-&lt;br /&gt;
|Body || {{Item icon|Sigmascape Shaft}} || align=center |  4&lt;br /&gt;
|-&lt;br /&gt;
|Hands || {{Item icon|Sigmascape Crank}} || align=center |  2&lt;br /&gt;
|-&lt;br /&gt;
|Legs || {{Item icon|Sigmascape Spring}} || align=center |  4&lt;br /&gt;
|-&lt;br /&gt;
|Feet || {{Item icon|Sigmascape Pedal}} || align=center |  2&lt;br /&gt;
|-&lt;br /&gt;
|Accessories || {{Item icon|Sigmascape Bolt}} || align=center |  1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
===Armor===&lt;br /&gt;
{{main|Carborundum Armor}}&lt;br /&gt;
&lt;br /&gt;
===Accessories===&lt;br /&gt;
{{main|Carborundum Accessories}}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
&lt;br /&gt;
Each boss in this tier was a boss in Final Fantasy VI.&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
===Gear Images===&lt;br /&gt;
[[File:Omega Sigmascape Gear1.jpg|500px|center]]&lt;br /&gt;
&lt;br /&gt;
===Raid Images===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Image:Omega Sigmascape1.jpg&lt;br /&gt;
Image:Omega Sigmascape2.jpg&lt;br /&gt;
Image:Omega Sigmascape3.jpg&lt;br /&gt;
Image:Omega Sigmascape4.jpg&lt;br /&gt;
Image:Omega Sigmascape5.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav/raid}}&lt;br /&gt;
[[Category:Patch 4.2 Features‎]]&lt;/div&gt;</summary>
		<author><name>Nick75</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Omega:_Deltascape&amp;diff=1326252</id>
		<title>Omega: Deltascape</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Omega:_Deltascape&amp;diff=1326252"/>
		<updated>2026-05-28T07:41:33Z</updated>

		<summary type="html">&lt;p&gt;Nick75: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCRIGHT}}&lt;br /&gt;
{{see also|Omega: Deltascape (Savage)|Omega}}&lt;br /&gt;
{{lead icon|Raids icon1.png|frame=none}}&lt;br /&gt;
&lt;br /&gt;
[[Omega: Deltascape]] is the first section of [[Omega]], the main 8-player [[raid]] in [[Stormblood]]. Released on July 4, 2017, Deltascape requires players with item level of 295 or higher to enter. Once unlocked, the raid can be queued from the [[Duty Finder]].&lt;br /&gt;
&lt;br /&gt;
==Unlock==&lt;br /&gt;
Completion of the level 70 [[quest]] chain starting with {{i|The Hunt for Omega}} by talking to [[Wedge]] in [[Rhalgr&#039;s Reach]] (x12.6,y12.4). Players are required to complete the [[Main Scenario Quest]] {{i|Stormblood (Quest)}}.&lt;br /&gt;
&lt;br /&gt;
To unlock each floor after the first, continue the quest line and complete the consecutive floor. Each floor is listed separately.&lt;br /&gt;
&lt;br /&gt;
==Floors==&lt;br /&gt;
&#039;&#039;&#039;Level Requirement&#039;&#039;&#039;&lt;br /&gt;
*Disciple of War or Magic level 70&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Party Size&#039;&#039;&#039;	&lt;br /&gt;
*Eight players&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
!Duty&lt;br /&gt;
!Abbreviation&lt;br /&gt;
!Min [[Item Level|IL]]&lt;br /&gt;
!Boss(es)&lt;br /&gt;
![[Tomestones]]&lt;br /&gt;
!Time Limit&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{i|Deltascape V1.0}}&#039;&#039;&#039; || &#039;&#039;&#039;O1N&#039;&#039;&#039; || 295 || [[Alte Roite (Boss)]] || 10 {{tomestone|poetics}} || 90 min&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{i|Deltascape V2.0}}&#039;&#039;&#039; || &#039;&#039;&#039;O2N&#039;&#039;&#039; || 295 || [[Catastrophe]] || 10 {{tomestone|poetics}} || 90 min&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{i|Deltascape V3.0}}&#039;&#039;&#039; || &#039;&#039;&#039;O3N&#039;&#039;&#039; || 295 || [[Halicarnassus (Deltascape)|Halicarnassus]] || 10 {{tomestone|poetics}} || 90 min&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{i|Deltascape V4.0}}&#039;&#039;&#039; || &#039;&#039;&#039;O4N&#039;&#039;&#039; || 295 || [[Exdeath]] || 10 {{tomestone|poetics}} || 90 min&lt;br /&gt;
|}&lt;br /&gt;
*Item level restrictions do not apply when registering as a full party or an unrestricted party.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Treasure coffers that appear upon completing Omega: Deltascape will not yield gear, but instead yield tokens that can be traded for gear of your choosing.&lt;br /&gt;
* As of [[Patch 4.1]], weekly restrictions on rewards have been removed.&lt;br /&gt;
&lt;br /&gt;
===Tokens Dropped on Each Floor===&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
|-&lt;br /&gt;
! Floor&lt;br /&gt;
! Tokens Dropped&lt;br /&gt;
! Additional Rewards&lt;br /&gt;
|-&lt;br /&gt;
| [[Deltascape V1.0]] || 2x {{Item icon|Deltascape Lens}} (Head) &amp;lt;br&amp;gt; {{Item icon|Deltascape Shaft}} (Body) &amp;lt;br&amp;gt; {{Item icon|Deltascape Crank}} (Hands) &amp;lt;br&amp;gt; {{Item icon|Deltascape Spring}} (Legs) &amp;lt;br&amp;gt; {{Item icon|Deltascape Pedal}} (Feet) &amp;lt;br&amp;gt; 2x {{Item icon|Deltascape Bolt}} (Accessories)|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Deltascape V2.0]] || {{Item icon|Deltascape Lens}} (Head) &amp;lt;br&amp;gt; {{Item icon|Deltascape Shaft}} (Body) &amp;lt;br&amp;gt; {{Item icon|Deltascape Crank}} (Hands) &amp;lt;br&amp;gt; {{Item icon|Deltascape Spring}} (Legs) &amp;lt;br&amp;gt; 2x {{Item icon|Deltascape Pedal}} (Feet) &amp;lt;br&amp;gt; 2x {{Item icon|Deltascape Bolt}} (Accessories)|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Deltascape V3.0]] || {{Item icon|Deltascape Lens}} (Head) &amp;lt;br&amp;gt; 2x {{Item icon|Deltascape Shaft}} (Body) &amp;lt;br&amp;gt; {{Item icon|Deltascape Crank}} (Hands) &amp;lt;br&amp;gt; 2x {{Item icon|Deltascape Spring}} (Legs) &amp;lt;br&amp;gt; 2x {{Item icon|Deltascape Bolt}} (Accessories)|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Deltascape V4.0]] || 2x {{Item icon|Deltascape Shaft}} (Body) &amp;lt;br&amp;gt; {{Item icon|Deltascape Crank}} (Hands) &amp;lt;br&amp;gt; 2x {{Item icon|Deltascape Spring}} (Legs) &amp;lt;br&amp;gt; {{Item icon|Deltascape Pedal}} (Feet) &amp;lt;br&amp;gt; 2x {{Item icon|Deltascape Bolt}} (Accessories)|| {{Item icon|Deltascape Crystalloid}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Item Exchange===&lt;br /&gt;
By speaking with [[Gelfradus]] in [[Rhalgr&#039;s Reach]] (x13.7,y12.0), players can exchange tokens obtained from Omega: Deltascape for corresponding gear.&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
|-&lt;br /&gt;
! Item Type&lt;br /&gt;
! Required Token&lt;br /&gt;
! Number of Tokens&lt;br /&gt;
|-&lt;br /&gt;
|Head || {{Item icon|Deltascape Lens}} || align=center |  2&lt;br /&gt;
|-&lt;br /&gt;
|Body || {{Item icon|Deltascape Shaft}} || align=center |  4&lt;br /&gt;
|-&lt;br /&gt;
|Hands || {{Item icon|Deltascape Crank}} || align=center |  2&lt;br /&gt;
|-&lt;br /&gt;
|Legs || {{Item icon|Deltascape Spring}} || align=center |  4&lt;br /&gt;
|-&lt;br /&gt;
|Feet || {{Item icon|Deltascape Pedal}} || align=center |  2&lt;br /&gt;
|-&lt;br /&gt;
|Accessories || {{Item icon|Deltascape Bolt}} || align=center |  1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
===Armor===&lt;br /&gt;
{{main|Genta Armor}}&lt;br /&gt;
&lt;br /&gt;
===Accessories===&lt;br /&gt;
{{main|Genta Accessories}}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
Each boss fought in this tier was a boss in Final Fantasy V.&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
===Gear Images===&lt;br /&gt;
&amp;lt;gallery heights=225px widths=400px mode=packed&amp;gt; &lt;br /&gt;
File:Omega Deltascape Gear1.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=300px widths=300px mode=packed&amp;gt;&lt;br /&gt;
File:FFXIV Mediakit 20170718 05.png|Fending&lt;br /&gt;
File:FFXIV Mediakit 20170718 06.png|Maiming&lt;br /&gt;
File:FFXIV Mediakit 20170718 07.png|Striking&lt;br /&gt;
File:FFXIV Mediakit 20170718 08.png|Scouting&lt;br /&gt;
File:FFXIV Mediakit 20170718 09.png|Aiming&lt;br /&gt;
File:FFXIV Mediakit 20170718 10.png|Casting&lt;br /&gt;
File:FFXIV Mediakit 20170718 11.png|Healing&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Raid Images===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Omega Deltascape1.png&lt;br /&gt;
File:Omega Deltascape2.png&lt;br /&gt;
File:Omega deltascape savage1.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav/raid}}&lt;br /&gt;
[[Category:Patch 4.0 Features‎]]&lt;/div&gt;</summary>
		<author><name>Nick75</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Catastrophe&amp;diff=1326251</id>
		<title>Catastrophe</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Catastrophe&amp;diff=1326251"/>
		<updated>2026-05-28T07:34:39Z</updated>

		<summary type="html">&lt;p&gt;Nick75: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{See Mobile}}&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
| name = Catastrophe&lt;br /&gt;
| description = &lt;br /&gt;
| image = &lt;br /&gt;
| location = &lt;br /&gt;
| coordinates = &lt;br /&gt;
| raid = Deltascape V2.0&lt;br /&gt;
| objective = boss&lt;br /&gt;
| title = &lt;br /&gt;
| gender = &lt;br /&gt;
| age = &lt;br /&gt;
| race = Voidsent&lt;br /&gt;
| clan = Other One&lt;br /&gt;
| level = 70&lt;br /&gt;
| aggression = a6&lt;br /&gt;
| goal = &lt;br /&gt;
| patch = 4.01&lt;br /&gt;
| release = stormblood&lt;br /&gt;
}} __NOTOC__&lt;br /&gt;
==Loot==&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
{{NPC location table header}}&lt;br /&gt;
{{NPC location info|Deltascape V2.0| |70}}&lt;br /&gt;
{{NPC location info|Deltascape V2.0 (Savage)| |70}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
{{quest list header}}&lt;br /&gt;
{{quest list row|A Catastrophe Waiting}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
Catastrophe was a boss in Final Fantasy V.&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]] [[Category:Patch 4.01 Enemies]] [[Category:Bosses]]&lt;/div&gt;</summary>
		<author><name>Nick75</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Alte_Roite_(Boss)&amp;diff=1326250</id>
		<title>Alte Roite (Boss)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Alte_Roite_(Boss)&amp;diff=1326250"/>
		<updated>2026-05-28T07:32:32Z</updated>

		<summary type="html">&lt;p&gt;Nick75: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses|the boss|the [[mounts|mount]]|Alte Roite}}&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
| name = Alte Roite&lt;br /&gt;
| description = &lt;br /&gt;
| image = &lt;br /&gt;
| location = &lt;br /&gt;
| coordinates = &lt;br /&gt;
| dungeon = &lt;br /&gt;
| raid = Deltascape V1.0&lt;br /&gt;
| trial = &lt;br /&gt;
| objective = boss&lt;br /&gt;
| title = &lt;br /&gt;
| gender = &lt;br /&gt;
| age = &lt;br /&gt;
| race = Cloudkin&lt;br /&gt;
| clan = Alte Roite&lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| profession = &lt;br /&gt;
| birthplace = &lt;br /&gt;
| organization = &lt;br /&gt;
| relatives = &lt;br /&gt;
| level = 70&lt;br /&gt;
| aggression = a6&lt;br /&gt;
| service = &lt;br /&gt;
| goal = &lt;br /&gt;
| patch = 4.01&lt;br /&gt;
| release = stormblood&lt;br /&gt;
}} __NOTOC__&lt;br /&gt;
==Loot==&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Blaze|type=spell}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
{{NPC location table header}}&lt;br /&gt;
{{NPC location info|Deltascape V1.0| |70}}&lt;br /&gt;
{{NPC location info|Deltascape V1.0 (Savage)| |70}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
{{quest list header}}&lt;br /&gt;
{{quest list row|Into the Deltascape}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
&lt;br /&gt;
Alte Roite was a boss in Final Fantasy V.&lt;br /&gt;
He first appears as a human, but, upon defeat, transforms into his &amp;quot;Jura Aevis&amp;quot; form, which is what appears in O1.&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
Omega1savage.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nick75</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Dawntrail_(Quest)&amp;diff=1321729</id>
		<title>Dawntrail (Quest)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Dawntrail_(Quest)&amp;diff=1321729"/>
		<updated>2026-05-21T16:47:17Z</updated>

		<summary type="html">&lt;p&gt;Nick75: /* Dialogue */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{other uses|the [[Main Scenario Quests|Main Scenario Quest]]|the [[expansion]]|Dawntrail}}&lt;br /&gt;
{{Quest infobox&lt;br /&gt;
| title = Dawntrail&lt;br /&gt;
| image = Dawntrail (Quest).png&lt;br /&gt;
| description = Wuk Lamat&#039;s gaze is firmly fixed on the Meso Terminal.&lt;br /&gt;
| quest-giver = Wuk Lamat&lt;br /&gt;
| related-npcs = Bol Wuruq; Erenville; G&#039;raha Tia; Krile; Metem&lt;br /&gt;
| cutscene-npcs = Sphene (NPC)&lt;br /&gt;
| location = Living Memory&lt;br /&gt;
| location-x = 11.4&lt;br /&gt;
| location-y = 4.6&lt;br /&gt;
| type = main scenario&lt;br /&gt;
| quest-line = Dawntrail Main Scenario Quests&lt;br /&gt;
| journal-section = Main Scenario&lt;br /&gt;
| journal-category = Dawntrail Main Scenario Quests&lt;br /&gt;
| journal-genre = &lt;br /&gt;
| sortkey = 1000&lt;br /&gt;
| level = 100&lt;br /&gt;
| exp = &lt;br /&gt;
| gil = 5000&lt;br /&gt;
| reward1 = 1 Alpaca Whistle&lt;br /&gt;
| reward2 = 1 Smile Orchestrion Roll&lt;br /&gt;
| unlocks = dg Alexandria, tr The Interphos, ach In the Glow of a New Dawn, ngp Dawntrail - Part 1, ngp Dawntrail - Part 2&lt;br /&gt;
| prev-quest = A Journey Never-ending&lt;br /&gt;
| next-quest = A Royal Invitation, How the West Was Sung, Trial by Spire, It Belongs in a Museum, Something Stray in the Neighborhood, A New Challenger Appears, An Otherworldly Encounter, An Intrepid New Enterprise, Cultivating Hope, One Last Hurrah, Frosty Neighbors, The White Wanderer, Picking Up the Torch, The Case of the Displaced Inspector, Lindblum&amp;amp;comma; We Hardly Knew Ye, Leaving This Place for Good, When Death Comes to Dinner&lt;br /&gt;
| release = Dawntrail&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| msq-index = 953&lt;br /&gt;
| id-edb = 7a0da925036&lt;br /&gt;
| id-gt = 70495&lt;br /&gt;
}} &lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[Wuk Lamat]].&lt;br /&gt;
*Enter {{i|Alexandria}}.&lt;br /&gt;
*Confront [[Queen Eternal|Sphene]] in {{i|the Interphos}}.&lt;br /&gt;
*Speak with Wuk Lamat.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Wuk Lamat&#039;s gaze is firmly fixed on the Meso Terminal.&lt;br /&gt;
* The moment of reckoning is at hand. Interdimensional fusion has been initiated, meaning the Meso Terminal is now vulnerable. Determined to carry out Cahciua&#039;s plan, you make haste back to the terminal at the heart of the city.&lt;br /&gt;
* Unsurprisingly, one cannot simply shut down the Meso Terminal. In anticipation of this, Cahciua has left you with a program that will send your souls into its memory banks, where you are to seek out and stop Sphene. A virtual domain generated by her memories awaits, and dying there would mean dying in reality, but for the sake of the lives in all worlds, you must brave the dangers and see your mission through.&lt;br /&gt;
** ※To enlist your companion NPCs for this duty, speak with them near the entrance or access Duty Support via the main menu. Use the Duty Finder if you wish to complete the instance alongside fellow players.&lt;br /&gt;
* You fight your way through Sphene&#039;s lived memories, bearing witness to her past, to arrive at the innermost sector. All that remains is to confront your adversary and prevent her from harvesting life from other worlds.&lt;br /&gt;
** ※In the event that you leave the area, you may return by speaking with Erenville in Living Memory.&lt;br /&gt;
* At last you come face-to-face with Sphene, but not before her memories are expunged. Before your very eyes, the once-gentle queen is recreated as a terrifying entity, and she summarily expels your comrades before moving to erase you from existence. If you would protect all that you hold dear, your only choice now is to fight─and triumph.&lt;br /&gt;
** ※The Interphos can be accessed via the Duty Finder.&lt;br /&gt;
* At the end of a grueling struggle, you succeed in defeating the monstrosity Sphene had become. To your surprise, she then reappears as she once was, having been remade from her memories as an Endless. Deeply remorseful, she apologizes for all the suffering she has caused, and entrusts her burdens to Wuk Lamat before going to join her beloved people in oblivion&#039;s embrace.&lt;br /&gt;
* Together with your comrades, you make a triumphant return to Tuliyollal. Though much work remains to be done, the people again look to a brighter future.&lt;br /&gt;
** You are resting in your cabin after the victory celebration when Wuk Lamat and Erenville pay you a visit. The Dawnservant thanks you for all that you have done for her nation, while the gleaner reveals that he has given up that calling, that he might fulfill his mother&#039;s dream of seeking discovery. And whatever your own plans may be, you are assured that you are a guest in Tuliyollal until you are ready to leave.&lt;br /&gt;
* So it is that your grand adventure in Tural comes to an end. When first you set out in search of the legendary city of gold, little did you imagine that you would discover it to be a twisted utopia. And though Sphene is no more, her hopes survive in Wuk Lamat, who shall watch over her beloved subjects as they rebuild their lives. With the cycle of life restored to Alexandria, its people will once more live and die as creation had intended, with the legacy of one generation being passed down to the next. Thus carrying the memories of those you met in your heart, you look to the journeys still ahead. As you continue walking your path, you may collide with others and your steps may falter. But come what may, you find encouragement in the knowledge that the world shall ever be filled with wonders awaiting discovery.&lt;br /&gt;
&lt;br /&gt;
==Related NPCs==&lt;br /&gt;
{{Related NPCs}}&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
-optional start&lt;br /&gt;
G&#039;raha Tia: Let us finish this!&lt;br /&gt;
&lt;br /&gt;
Krile: We won&#039;t let Cahciua&#039;s hopes be in vain!&lt;br /&gt;
&lt;br /&gt;
Erenville: No time for tears... Just as well.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
Wuk Lamat: We&#039;ll carry out Cahciua&#039;s plan. It&#039;s our best chance at stopping Sphene.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: It will be dangerous, I shouldn&#039;t doubt. We are all prepared, I assume?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: That goes without saying. Come, we head to the Meso Terminal!&lt;br /&gt;
&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
===Speak with Wuk Lamat.===&lt;br /&gt;
-optional start&lt;br /&gt;
G&#039;raha Tia: Whatever it takes, we must protect that which we hold dear.&lt;br /&gt;
&lt;br /&gt;
Krile: My parents are watching over us, I&#039;m sure of it. As is my grandfather.&lt;br /&gt;
&lt;br /&gt;
Erenville: I will do my part too.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Wuk Lamat: No good. It seems we can&#039;t simply shut down the Meso Terminal like the others.&lt;br /&gt;
&lt;br /&gt;
Erenville: Not surprising in the least. My mother did tell us its defenses are tight.&lt;br /&gt;
Erenville: But she also left me a means of circumventing them: a program that will send your souls into the terminal&#039;s memory banks.&lt;br /&gt;
Erenville: Therein lies a virtual domain generated by Sphene&#039;s memories.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: So we would venture into this domain, and thence seek out and stop Sphene.&lt;br /&gt;
&lt;br /&gt;
Krile: If our souls are transferred in their entirety, dying in that domain would be no different from dying outside of it. There is no guarantee of safe return.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: Nonetheless, that is a risk we must take.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: We&#039;ve already come this far, and I&#039;ll be damned if I&#039;m going to turn back now.&lt;br /&gt;
Wuk Lamat: By meeting the Endless, I&#039;ve gained a better understanding of Sphene and the burden she bears.&lt;br /&gt;
Wuk Lamat: I want to say a few things to her when we meet again...even if it doesn&#039;t make a difference.&lt;br /&gt;
Wuk Lamat: Whatever happens, we won&#039;t let Sphene walk her misguided path any longer!&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; For those we&#039;ve yet to meet!&lt;br /&gt;
&amp;gt; It&#039;s our duty as the living!&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Erenville: I&#039;ll do all I can to provide support. Mother has instructed me on her program as well as the world within the terminal.&lt;br /&gt;
Erenville: I&#039;ll also keep an eye on your bodies while you are gone.&lt;br /&gt;
Erenville: Should it come to it, though, I won&#039;t hesitate to call on our comrades outside. I&#039;m acutely aware of my limits.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: Upon entering the terminal, we will most certainly meet with fierce resistance from its defenses.&lt;br /&gt;
G&#039;raha Tia: Then there is Sphene herself. In order to initiate interdimensional fusion, she said that she intends to erase her own memories. What manner of entity she will become as a result, none can say.&lt;br /&gt;
G&#039;raha Tia: And if she invokes the key and opens portals to other worlds, she would have access to vast amounts of aether to bring to bear against us. We must be prepared for anything.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Whatever we encounter won&#039;t change our objective. And it won&#039;t change what I&#039;ll do.&lt;br /&gt;
Wuk Lamat: Come, my friends! It&#039;s time to settle this!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;{{i|Alexandria}} now accessible&#039;&#039;&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Erenville: Come back alive, do you hear? Else I can&#039;t repay you for everything you&#039;ve done.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: A part of me still clings to the hope that we can avoid fighting Sphene. But even if we can&#039;t, I want to see her people and their legacy live on.&lt;br /&gt;
Wuk Lamat: I don&#039;t know what awaits at the end of this path. But together, we&#039;ll walk it all the way!&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: Since we averted the Final Days, it has been one existential threat after another. And now lives in all reflections hang in the balance.&lt;br /&gt;
G&#039;raha Tia: But considering the key and the power it wields, I cannot help but feel a sense of destiny in our being here. Would you not agree, my friend?&lt;br /&gt;
&lt;br /&gt;
Krile: As much as we&#039;ve been able to learn, there is still much and more we do not know about the key.&lt;br /&gt;
Krile: What I do know, however, is that interdimensional fusion must be stopped. This is the mission I&#039;ve inherited from my parents, and I will see it done!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Enter Alexandria.===&lt;br /&gt;
====Duty dialogue====&lt;br /&gt;
&#039;&#039;The Dream She Lived (area 1)&#039;&#039;&lt;br /&gt;
Sphene (NPC)@Sphene&#039;s Voice: To the memories of better days, I bid farewell...&lt;br /&gt;
&lt;br /&gt;
x@Alexandrian Citizen (text bubble): We&#039;re short on just about everything because of this war...&lt;br /&gt;
&lt;br /&gt;
x@Alexandrian Citizen: Have you heard? Princess Sphene is here!&lt;br /&gt;
x@Alexandrian Citizen: The princess&#039;s airship is coming to Victors&#039; March!&lt;br /&gt;
x@Alexandrian Citizen: Even with all her duties, she makes time for us.&lt;br /&gt;
x@Alexandrian Citizen: Oh, to get just a glimpse of her!&lt;br /&gt;
x@Alexandrian Citizen: It&#039;s the princess!&lt;br /&gt;
&lt;br /&gt;
x@Meso Terminal Defense System: Foreign entities detected. Proceeding with removal.&lt;br /&gt;
&lt;br /&gt;
x@Alexandrian Citizen: Princess Sphene!&lt;br /&gt;
x@Alexandrian Citizen: Keep running, we&#039;re almost there! &lt;br /&gt;
x@Alexandrian Citizen: Awww, she&#039;s already back in the airship...&lt;br /&gt;
x@Alexandrian Citizen: Your smile means all is right in the world.&lt;br /&gt;
x@Alexandrian Citizen: Long live Princess Sphene!&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: If I smile, it is because you all smile for me.&lt;br /&gt;
&lt;br /&gt;
x@Alexandrian Citizen: It&#039;s so uplifting just to see and hear Her Highness.&lt;br /&gt;
x@Alexandrian Citizen: Blessings be upon your Highness!&lt;br /&gt;
x@Alexandrian Citizen: The war must be trying on her too.&lt;br /&gt;
x@Alexandrian Citizen: &amp;quot;Service Eternal&amp;quot;... She truly lives by her words.&lt;br /&gt;
x@Alexandrian Citizen: We all of us must do our part for the kingdom.&lt;br /&gt;
x@Alexandrian Citizen: I&#039;m going to become a knight and protect the princess!&lt;br /&gt;
&lt;br /&gt;
x@Meso Terminal Defense System: Initiating security protocol.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Volatile Memory Cache (boss 1)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
x@Meso Terminal Defense System: Foreign entities remain. Initiating level three security protocol.&lt;br /&gt;
System: Foreign entity removal initiated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;After the fight&#039;&#039;&lt;br /&gt;
Sphene (NPC)@Sphene&#039;s Voice: You are my people, and I will protect you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Dream She Lost (area 2)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
x@Alexandrian Knight: Quickly, take shelter in the castle!&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene&#039;s Voice: The painful memories of war, I lay to rest...&lt;br /&gt;
&lt;br /&gt;
x@Alexandrian Citizen (text bubble): L-Lightning... S-So much lightning...&lt;br /&gt;
&lt;br /&gt;
x@Meso Terminal Defense System: Foreign entities detected. Proceeding with removal.&lt;br /&gt;
&lt;br /&gt;
x@Alexandrian Knight: Is anyone still out here?&lt;br /&gt;
&lt;br /&gt;
x@Alexandrian Citizen: Help! Please help my family!&lt;br /&gt;
x@Alexandrian Citizen: They&#039;re over there!&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: There are people over there! Bring us closer!&lt;br /&gt;
&lt;br /&gt;
x@Alexandrian Citizen: Her Highness is here! We&#039;re going to be fine!&lt;br /&gt;
x@Alexandrian Citizen: Th-The princess herself came for us?&lt;br /&gt;
&lt;br /&gt;
x@Alexandrian Citizen: &amp;lt;gasp&amp;gt; L-Lightning!&lt;br /&gt;
x@Alexandrian Citizen: Oh no...&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: It&#039;s too dangerous! You must flee!&lt;br /&gt;
&lt;br /&gt;
x@Alexandrian Citizen: The airship barrier won&#039;t be enough!&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: Don&#039;t worry about me! Just save yourself!&lt;br /&gt;
&lt;br /&gt;
x@Alexandrian Knight: May we meet again, Your Highness!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Corrupted Memory Cache (boss 2)&#039;&#039;&lt;br /&gt;
x@Meso Terminal Defense System: Security breach confirmed. Initiating level five security protocol.&lt;br /&gt;
&lt;br /&gt;
System: Amalgam divides into parts.&lt;br /&gt;
System: Amalgam becomes whole again.&lt;br /&gt;
System: Energy accumulates in the electrope!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;After the fight&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene&#039;s Voice: Fear not. You will all live on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;My Dream Everlasting (area 3)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene&#039;s Voice: And at the last, my final...&amp;lt;bzzzt&amp;gt;...an Endless...&lt;br /&gt;
&lt;br /&gt;
x@Alexandrian Citizen (text bubble): It used to be dangerous out here, right?&lt;br /&gt;
x@Alexandrian Citizen (text bubble): Aye. Thankfully, the barrier protects us from lightning these days.&lt;br /&gt;
x@Alexandrian Citizen (text bubble): Without it, there&#039;s no way we could come salvaging like this.&lt;br /&gt;
x@Alexandrian Citizen (text bubble): Ah, another beautiful day beneath Everkeep&#039;s barrier.&lt;br /&gt;
&lt;br /&gt;
x@Meso Terminal Defense System: Foreign enti...detected. Initiating...rity protocol.&lt;br /&gt;
&lt;br /&gt;
x@Alexandrian Citizen: They&#039;ve done it! They&#039;ve preserved the queen&#039;s...&lt;br /&gt;
x@Alexandrian Citizen: We can&#039;t give up! Not until...keep...complete...&lt;br /&gt;
&lt;br /&gt;
x@Alexandrian Citizen (text bubble): Did you hear the rumors about the queen?&lt;br /&gt;
x@Alexandrian Citizen (text bubble): You mean that her memories were preserved?&lt;br /&gt;
&lt;br /&gt;
x@Meso Terminal Defense System: Foreign entities...prior to comp...memory erasure.&lt;br /&gt;
&lt;br /&gt;
x@Alexandrian Citizen (text bubble): From her memories, she will be reborn to lead us always.&lt;br /&gt;
x@Alexandrian Citizen (text bubble): Our eternal queen... This is a new dawn for the realm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Reascension (boss 3)&#039;&#039;&lt;br /&gt;
Eliminator: Initiating level nine...curity...tocol.&lt;br /&gt;
Eliminator: Activat...armaments. Engaging foreign...ties.&lt;br /&gt;
Eliminator: Attempting removal via incision.&lt;br /&gt;
System: Energy accumulates in the sword!&lt;br /&gt;
Eliminator: Reattempting removal via incision.&lt;br /&gt;
Eliminator: Removal failed. Commencing extermination sequence.&lt;br /&gt;
Eliminator: Attempting extermination via multiple armaments.&lt;br /&gt;
Eliminator: Purging via armaments. Acquiring target.&lt;br /&gt;
Eliminator: Exterminating.&lt;br /&gt;
Eliminator: Commencing final attack sequence.&lt;br /&gt;
Eliminator: Attempting annihilation via high-powered energy discharge.&lt;br /&gt;
Eliminator: Energy accumulation complete.&lt;br /&gt;
Eliminator: Initiating final attack protocol.&lt;br /&gt;
Eliminator: Foreign entities remain. Resuming annihilation.&lt;br /&gt;
Eliminator: Attempting total annihilation...annihilation...annihilation.&lt;br /&gt;
&lt;br /&gt;
====Optional post-duty pop-ups====&lt;br /&gt;
-optional start&lt;br /&gt;
Wuk Lamat: These precious memories... You would erase them all?&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: There is no telling what may happen. Let us stay alert.&lt;br /&gt;
&lt;br /&gt;
Krile: Without her memories, what will Sphene become...?&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
====Duty Support dialogue====&lt;br /&gt;
-optional start&lt;br /&gt;
&#039;&#039;The Dream She Lived (area 1)&#039;&#039;&lt;br /&gt;
Wuk Lamat: We&#039;re inside Sphene&#039;s memories...&lt;br /&gt;
Krile: Is this Alexandria as it was when she lived?&lt;br /&gt;
G&#039;raha Tia: A virtual domain generated by her memories...&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: The people really did love her.&lt;br /&gt;
G&#039;raha Tia: She was goodness personified.&lt;br /&gt;
G&#039;raha Tia: She truly was the people&#039;s princess...&lt;br /&gt;
Krile: Even the citizens have been recreated.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: It appears we&#039;ve been discovered.&lt;br /&gt;
Krile: Naturally.&lt;br /&gt;
Wuk Lamat: We&#039;ll remove them instead!&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: To think that she is right there...&lt;br /&gt;
Wuk Lamat: Even back then she was close to her people...&lt;br /&gt;
Krile: All is right in the world...&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: It&#039;s employing countermeasures against Cahciua&#039;s program!&lt;br /&gt;
Krile: Let&#039;s proceed with care!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Volatile Memory Cache (boss 1)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Krile: The system is intervening directly in the memories...&lt;br /&gt;
G&#039;raha Tia: Let&#039;s clear the path!&lt;br /&gt;
Wuk Lamat: Whatever this is, it&#039;s going down!&lt;br /&gt;
&lt;br /&gt;
Krile: If it executes the process...&lt;br /&gt;
G&#039;raha Tia: We can evade it, surely!&lt;br /&gt;
&lt;br /&gt;
Krile: Here it comes again!&lt;br /&gt;
Wuk Lamat: Gah, my head can&#039;t keep up!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;After the fight&#039;&#039;&lt;br /&gt;
Wuk Lamat: How do you like that!?&lt;br /&gt;
G&#039;raha Tia: There will be more interference. Let us remain vigilant.&lt;br /&gt;
Krile: We did it!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Dream She Lost (area 2)&#039;&#039;&lt;br /&gt;
Krile: What in the world has happened...?&lt;br /&gt;
G&#039;raha Tia: I daresay we are come to a different time.&lt;br /&gt;
Wuk Lamat: Huh? Is this is still Alexandria?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Everything is in ruins...&lt;br /&gt;
G&#039;raha Tia: This is the culmination of the Storm Surge...&lt;br /&gt;
Krile: I know this is only a memory, but still...&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: This feels so real, it hurts not to help them...&lt;br /&gt;
Krile: I know... I need to remind myself it&#039;s only a memory...&lt;br /&gt;
Krile: This is only a memory... It&#039;s all in the past now...&lt;br /&gt;
G&#039;raha Tia: I can&#039;t help but remember the future I lived...&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: The airships are in trouble!&lt;br /&gt;
Krile: Twelve have mercy...&lt;br /&gt;
G&#039;raha Tia: That airship is shielding the other!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Corrupted Memory Cache (boss 2)&#039;&#039;&lt;br /&gt;
G&#039;raha Tia: It matters not what bars our way!&lt;br /&gt;
Krile: We&#039;ll brush them all aside!&lt;br /&gt;
Wuk Lamat: Out of our way!&lt;br /&gt;
Krile: Whatever bars our way, we&#039;ll brush aside!&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: It&#039;s split into pieces!&lt;br /&gt;
G&#039;raha Tia: It&#039;s definitely up to something!&lt;br /&gt;
&lt;br /&gt;
Krile: Beware the spheres yonder!&lt;br /&gt;
G&#039;raha Tia: It changes tactics by rearranging itself!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;After the fight&#039;&#039;&lt;br /&gt;
Wuk Lamat: And that&#039;s that!&lt;br /&gt;
G&#039;raha Tia: Another obstacle out of the way.&lt;br /&gt;
Krile: &amp;lt;pant&amp;gt; Need a moment to catch my breath...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;My Dream Everlasting (area 3)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Are we in a different time again?&lt;br /&gt;
Krile: It appears to be the same place...&lt;br /&gt;
G&#039;raha Tia: The war appears to have ended...&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Huh? Something seems off...&lt;br /&gt;
G&#039;raha Tia: Are the memories breaking down?&lt;br /&gt;
Krile: The memory banks have become unstable.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: What&#039;s going on!?&lt;br /&gt;
Krile: I have a bad feeling about this... Let&#039;s hurry!&lt;br /&gt;
G&#039;raha Tia: The system itself may have become unstable.&lt;br /&gt;
Wuk Lamat: It&#039;s not because of us, is it?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Reascension (boss 3)&#039;&#039;&lt;br /&gt;
Wuk Lamat: We&#039;re coming, Sphene!&lt;br /&gt;
Krile: We&#039;ll find her as soon as we&#039;ve dealt with this!&lt;br /&gt;
Krile: The final obstacle...&lt;br /&gt;
G&#039;raha Tia: Let&#039;s keep a close eye on that sword and fist.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: The sword&#039;s changed sides!&lt;br /&gt;
Krile: It controls it with lightning!&lt;br /&gt;
G&#039;raha Tia: Have care on the weapon side!&lt;br /&gt;
&lt;br /&gt;
Krile: The piece on its back has separated!&lt;br /&gt;
G&#039;raha Tia: It&#039;s controlling its parts remotely!&lt;br /&gt;
Wuk Lamat: Want to get us from all directions, eh?&lt;br /&gt;
&lt;br /&gt;
Krile: It&#039;s harnessing power!&lt;br /&gt;
G&#039;raha Tia: Through those contraptions, it seems.&lt;br /&gt;
Wuk Lamat: Then we better destroy them!&lt;br /&gt;
&lt;br /&gt;
Krile: It&#039;s harnessing even more power!&lt;br /&gt;
Wuk Lamat: Here comes the big one!&lt;br /&gt;
G&#039;raha Tia: Quickly, stand together!&lt;br /&gt;
&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Post-dungeon cutscene===&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
&#039;&#039;The party is transported to the Interphos.&#039;&#039;&lt;br /&gt;
Wuk Lamat: Sphene!&lt;br /&gt;
Wuk Lamat: Sphene! Listen to me! Please!&lt;br /&gt;
&lt;br /&gt;
Krile: I&#039;m afraid she&#039;s gone...&lt;br /&gt;
&lt;br /&gt;
x@Meso Terminal: Synchronization will soon be complete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sphene disappears. An enormous mechanical entity appears.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Queen Eternal@???: Synchronization complete. Data for the Endless “Sphene” has been overwritten and reconfigured. All shall be well, henceforth and in perpetuity.&lt;br /&gt;
Queen Eternal@???: Forever will I keep and cherish my people. To that end, I have removed the remaining checks upon my authority.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;G&#039;raha Tia, Krile, and Wuk Lamat are encased in barriers.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: What the—!?&lt;br /&gt;
&lt;br /&gt;
Queen Eternal@???: Obstructions to the plan will be summarily removed.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Wait! I still haven&#039;t said—!&lt;br /&gt;
&lt;br /&gt;
Queen Eternal@???: Begone from my presence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The player&#039;s allies are removed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Queen Eternal@???: According to Eliminator&#039;s battle data, you pose the single greatest threat.&lt;br /&gt;
Queen Eternal@???: As such, you will be erased here and now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The player recalls Sphene&#039;s words to them in the past.&#039;&#039;&lt;br /&gt;
Sphene (NPC)@Sphene: I am the bearer of the memories of Queen Sphene of Alexandria, and my desire to protect my people transcends all others!&lt;br /&gt;
Sphene (NPC)@Sphene: If it were you, could you have found another way? With your strength, could you have held fast to that which is dear without sacrifice?&lt;br /&gt;
Sphene (NPC)@Sphene: Listen to me. There&#039;s something that I need to tell you...&lt;br /&gt;
Sphene (NPC)@Sphene: Is that concern? Or suspicion?&lt;br /&gt;
Sphene (NPC)@Sphene: If things should take a turn for the worse...&lt;br /&gt;
Sphene (NPC)@Sphene: Might...I...&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; I know what I have to do.&lt;br /&gt;
&amp;gt; I&#039;m shutting you down.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Queen Eternal@???: Obstructions to the plan will be summarily removed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The player takes out Azem&#039;s crystal and begins a summoning for seven other party members. The interdimensional key shows Azem&#039;s symbol before being absorbed by Queen Eternal. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;{{i|The Interphos}} now accessible&#039;&#039;&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
&#039;&#039;Exiting the Interphos and returning&#039;&#039;&lt;br /&gt;
Question: Proceed to the Interphos? (Yes/No)&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Confront Sphene in the Interphos.===&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
Queen Eternal: Be at ease, everyone. Your aether will soon be replenished.&lt;br /&gt;
Queen Eternal: I will suffer no interference.&lt;br /&gt;
Queen Eternal: Disappear.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
Queen Eternal: Greetings and good-bye.&lt;br /&gt;
Queen Eternal: Do not be afraid. Death is not the end. &lt;br /&gt;
Queen Eternal: We require aether.&lt;br /&gt;
System: The absorption of aether accelerates! &lt;br /&gt;
Queen Eternal: Deploying drones.&lt;br /&gt;
Queen Eternal: I will show you the worlds beyond.&lt;br /&gt;
System: Gravity increases, making you fall.&lt;br /&gt;
System: Gravity deceases, making you float.&lt;br /&gt;
System: Gravity increases, making you fall.&lt;br /&gt;
Queen Eternal: Are you still alive? Activating reserve power.&lt;br /&gt;
Queen Eternal: Are you still alive? Disengaging safeties.&lt;br /&gt;
Queen Eternal: Target area delineated. Commencing erasure.&lt;br /&gt;
System: 5 seconds to Absolute Authority...&lt;br /&gt;
System: 4 seconds to Absolute Authority...&lt;br /&gt;
System: 3 seconds to Absolute Authority...&lt;br /&gt;
System: 2 seconds to Absolute Authority...&lt;br /&gt;
System: 1 second to Absolute Authority...&lt;br /&gt;
Queen Eternal: System overload. Aborting process.&lt;br /&gt;
Queen Eternal: Let us rise above death!&lt;br /&gt;
Queen Eternal: Are you still alive? Recommencing erasure.&lt;br /&gt;
Queen Eternal: System overload. An error has occurred.&lt;br /&gt;
Queen Eternal: System override order confirmed.&lt;br /&gt;
System: 5 seconds to Absolute Authority...&lt;br /&gt;
System: 4 seconds to Absolute Authority...&lt;br /&gt;
System: 3 seconds to Absolute Authority...&lt;br /&gt;
System: 2 seconds to Absolute Authority...&lt;br /&gt;
System: 1 second to Absolute Authority...&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
Wuk Lamat: Is this...a rift in reality? Has she lost control of the power!?&lt;br /&gt;
&#039;&#039;Wuk Lamat barges in.&#039;&#039;&lt;br /&gt;
Wuk Lamat: Sphene! Listen to me!&lt;br /&gt;
Wuk Lamat: I understand, I do. And I know that you won&#039;t be swayed from your course.&lt;br /&gt;
Wuk Lamat: But if there&#039;s truly no other way to resolve this...&lt;br /&gt;
Wuk Lamat: Then face me! Not as a machine, but as the real you!&lt;br /&gt;
Sphene (NPC)@Sphene: Lamaty&#039;i...&lt;br /&gt;
Wuk Lamat: Sphene!&lt;br /&gt;
Queen Eternal: Anomaly detected in memory banks.&lt;br /&gt;
Queen Eternal: Data for the Endless &amp;quot;Sphene&amp;quot; partially restored.&lt;br /&gt;
Sphene (NPC)@Sphene: This is what I desire...and I will not fail!&lt;br /&gt;
-cutscene end&lt;br /&gt;
Sphene (NPC)@Sphene: I can&#039;t bear to lose them! Not again!&lt;br /&gt;
Wuk Lamat: I feel your pain! As if it were my own!&lt;br /&gt;
Wuk Lamat: At last I think I know you─&#039;&#039;all&#039;&#039; of you.&lt;br /&gt;
Sphene (NPC)@Sphene: How can you say that to me now!?&lt;br /&gt;
Wuk Lamat: It&#039;s over, Sphene. We will stop you.&lt;br /&gt;
Sphene (NPC)@Sphene: No! I won&#039;t let you! I can&#039;t!&lt;br /&gt;
Sphene (NPC)@Sphene: I will protect my people&#039;s happiness!&lt;br /&gt;
Wuk Lamat: Leave that burden with us now.&lt;br /&gt;
Wuk Lamat: We will bear it in your stead!&lt;br /&gt;
&lt;br /&gt;
===Post-trial cutscene===&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
&#039;&#039;Sphene reappears.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Sphene!&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: Your voice reached me, Lamaty&#039;i.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Is it...is it really you?&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: No—only in part. My memories as a living person are gone. I&#039;ve been remade from those I had as an Endless.&lt;br /&gt;
Sphene (NPC)@Sphene: However...I cannot remain long, for the Meso Terminal will soon cease to function.&lt;br /&gt;
Sphene (NPC)@Sphene: Once, you wanted to know me, Lamaty&#039;i. Let my last act be to give an honest accounting.&lt;br /&gt;
Sphene (NPC)@Sphene: I am, above all, sorry. For the suffering I&#039;ve caused your people, and mine.&lt;br /&gt;
Sphene (NPC)@Sphene: I am, ultimately, powerless against the inevitable. Unable to do aught but visit harm upon the innocent.&lt;br /&gt;
Sphene (NPC)@Sphene: I am, in the end, a pitiful, selfish creature. One that should never have been created.&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; You strove to make your people happy.&lt;br /&gt;
&amp;gt; You carried too many gentle memories.&lt;br /&gt;
&amp;gt; You&#039;re merely a system, created to sustain Alexandria.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Our nations are worlds apart, but they feel so close. Who knows what we could have accomplished had we walked together, towards a shared future.&lt;br /&gt;
Wuk Lamat: And yet...it could never be so. We each had our own to protect.&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: If only I had met you when I was still alive, then perhaps...&lt;br /&gt;
Sphene (NPC)@Sphene: But it&#039;s no use dwelling upon a miracle that didn&#039;t happen.&lt;br /&gt;
Sphene (NPC)@Sphene: Still, if there&#039;s one thing I hope you&#039;ll believe, it is this.&lt;br /&gt;
Sphene (NPC)@Sphene: Brief though it was, I treasured our time together. It pains me to think that its memory will disappear along with me.&lt;br /&gt;
Sphene (NPC)@Sphene: I know I have no right to ask this of you, but...when I&#039;m gone...my people... Will you...?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: We&#039;ll take care of them, don&#039;t worry. And we will never forget the Endless.&lt;br /&gt;
Wuk Lamat: Neither them nor the time we spent with you.&lt;br /&gt;
Wuk Lamat: So be free of your burdens, Sphene. And sleep well.&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: I will. Thank you.&lt;br /&gt;
&#039;&#039;The player takes possession of the key. Wuk Lamat and the player are transported away.&#039;&#039;&lt;br /&gt;
Sphene (NPC)@Sphene: Farewell, my beloved Alexandria.&lt;br /&gt;
&#039;&#039;Sphene and the Interphos disappear.&#039;&#039;&lt;br /&gt;
-cutscene end&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
&#039;&#039;The party regains consciousness outside the Meso Terminal, which shuts down and turns the rest of Living Memory to bare electrope, except for the plants. The golden sky also disappears. The credits for Dawntrail begin showing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Erenville@Erenville (Narration): So it was that the Meso Terminal fell dark, and the Endless departed for oblivion&#039;s embrace.&lt;br /&gt;
Erenville@Erenville (Narration): Their resplendent paradise was no more, as the memories sustaining it faded with the golden light.&lt;br /&gt;
Erenville@Erenville (Narration): Even so, in a way, they live on.&lt;br /&gt;
Erenville@Erenville (Narration): This I felt with conviction as I basked in the glow of a new dawn.&lt;br /&gt;
-cutscene end&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
&#039;&#039;The party makes their way back through Yak T&#039;el, joined by the others.&#039;&#039;&lt;br /&gt;
Erenville@Erenville (Narration): It remains to be seen how interdimensional fusion may have affected other reflections.&lt;br /&gt;
Erenville@Erenville (Narration): Krile&#039;s parents spoke of the power&#039;s capacity for both good and evil.&amp;lt;br&amp;gt;I cannot help but wonder how Sphene&#039;s deeds will be remembered by those they touched.&lt;br /&gt;
Erenville@Erenville (Narration): The key that started it all was entrusted to the adventurer.&lt;br /&gt;
Erenville@Erenville (Narration): Such an artifact certainly lies within the Scions&#039; realm of expertise, and no objection was raised to their retaining it for research.&lt;br /&gt;
Erenville@Erenville (Narration): By order of Vow Koana, the Skydeep Cenote was placed under the strict watch of the Landsguard.&lt;br /&gt;
Erenville@Erenville (Narration): With the mighty Bakool Ja Ja among their number, they shall not want for strength even in Zoraal Ja&#039;s absence.&lt;br /&gt;
-cutscene end&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
&#039;&#039;The scene shifts to Solution Nine, where Geode and Wuk Lamat are apprising the citizens.&#039;&#039;&lt;br /&gt;
Erenville@Erenville (Narration): Upon learning of their queen&#039;s passing, the people of Alexandria mourned and wept.&lt;br /&gt;
Erenville@Erenville (Narration): Having devoted herself to sparing them sorrow, the sight might well have moved Sphene to tears.&lt;br /&gt;
Erenville@Erenville (Narration): However...&lt;br /&gt;
Erenville@Erenville (Narration): With Wuk Lamat carrying on her legacy, I have faith that her subjects will know joy once more.&lt;br /&gt;
Erenville@Erenville (Narration): As anticipated, the news that young Gulool Ja had succeeded his father as king was greeted with trepidation.&lt;br /&gt;
Erenville@Erenville (Narration): Reception was also mixed when Wuk Lamat came forward to name herself as the boy&#039;s guardian.&lt;br /&gt;
Erenville@Erenville (Narration): But the people were mollified to learn that Everkeep&#039;s systems remained operational, and there would be no impact on their lives.&lt;br /&gt;
Erenville@Erenville (Narration): One day, when he is older, Gulool Ja will decide for himself what manner of ruler he will be.&lt;br /&gt;
Erenville@Erenville (Narration): Till that day and beyond, may the path of the young king be illuminated by the love of family.&lt;br /&gt;
-cutscene end&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
&#039;&#039;The scene shifts to Tuliyollal.&#039;&#039;&lt;br /&gt;
Erenville@Erenville (Narration): Meanwhile, in Tuliyollal, the people came together to hail their new Dawnservants&#039; great victory.&lt;br /&gt;
Erenville@Erenville (Narration): Having honored those they lost, they turned their attention to a brighter future and celebrated for three days and nights.&lt;br /&gt;
Erenville@Erenville (Narration): Not everything had been resolved, though.&lt;br /&gt;
&#039;&#039;Solution Nine citizens are seen in Tuliyollal.&#039;&#039;&lt;br /&gt;
Erenville@Erenville (Narration): Those who had spent thirty years in the dome struggled to resume their former lives. This and a host of other challenges remained.&lt;br /&gt;
Erenville@Erenville (Narration): But as the new Dawnservants continue to lead with strength and wisdom, the people may be assured that peace will endure.&lt;br /&gt;
&#039;&#039;The remainder of the credits roll.&#039;&#039;&lt;br /&gt;
-cutscene end&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
&#039;&#039;Within their cabin, the player looks at the world map. They hear a knock at the door and are greeted by Wuk Lamat and Erenville.&#039;&#039;&lt;br /&gt;
Wuk Lamat: I&#039;m sorry we haven&#039;t been able to talk properly. Between the reconstruction work and Papa&#039;s funeral, I&#039;ve hardly had time to breathe.&lt;br /&gt;
Wuk Lamat: But, at long last, there&#039;s a lull in my duties.&lt;br /&gt;
Wuk Lamat: You&#039;ve done more for us than we could ever hope to repay. Thank you, from the bottom of my heart.&lt;br /&gt;
&lt;br /&gt;
Erenville: When we left Eorzea behind to take part in the contest, none of us could have predicted what complications would follow.&lt;br /&gt;
Erenville: You truly have a knack for finding trouble, my friend.&lt;br /&gt;
Erenville: And you wouldn&#039;t have it any other way.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: So, what&#039;s next for you? Assuming you&#039;re still set on leaving the gleaner&#039;s life behind?&lt;br /&gt;
&lt;br /&gt;
Erenville: I&#039;m off to fulfill my mother&#039;s dream, of course.&lt;br /&gt;
Erenville: Like she had intended, I&#039;ll embark on a journey in search of the unknown. She&#039;s sure to enjoy my stories when we meet again in the aetherial sea.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Well, well, sounds like a plan! But will you have the coin to get by?&lt;br /&gt;
&lt;br /&gt;
Erenville: I may no longer be a gleaner, but I still have contacts in Sharlayan. Contacts with deep pockets always eager to pay for information on new or rare species.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Heh, you&#039;ve got it all worked out.&lt;br /&gt;
Wuk Lamat: And what of you? Any new adventures in the offing?&lt;br /&gt;
Wuk Lamat: Regardless, until you&#039;re ready to leave, you&#039;re our guest here in Tuliyollal. And this time, I won&#039;t pester you to take up a post.&lt;br /&gt;
Wuk Lamat: By now, I know you well enough to know you can&#039;t stay in one place. No more than you can ignore the plight of those in need.&lt;br /&gt;
Wuk Lamat: Your path will always lead you elsewhere, and you&#039;ll continue walking it. Isn&#039;t that so?&lt;br /&gt;
&lt;br /&gt;
Erenville: An adventurer to the marrow, you are. What is it exactly that spurs you on?&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; My love for the star.&lt;br /&gt;
&amp;gt; All the sights I&#039;ve yet to see.&lt;br /&gt;
&amp;gt; The legacies I bear.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
x@Erenville and Wuk Lamat: [AMUSED CHUCKLE “Hehe”]&lt;br /&gt;
&#039;&#039;Sphene&#039;s tiara is shown.&#039;&#039;&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Wuk Lamat.===&lt;br /&gt;
-optional start&lt;br /&gt;
Erenville: Homecomings are usually uneventful affairs. This time, it was anything but for me.&lt;br /&gt;
Erenville: But all&#039;s well that ends well, and we have you to thank for that.&lt;br /&gt;
&lt;br /&gt;
Bol Wuruq: Welcome to the For&#039;ard Cabins, good {{alternatives|f=madam|m=sir}}. While I am still in training, I will endeavor to ensure that your stay with us is comfortable.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Well, as much as I&#039;d love to keep chatting, I need to get going. Still a heap of things to do, and it wouldn&#039;t do to leave it all to Koana.&lt;br /&gt;
&lt;br /&gt;
Erenville: By the way, did Gulool Ja decide to remain in Solution Nine?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: He did. I said that he can consider Tuliyollal his home, but he&#039;s more comfortable over there. Shale keeps an eye on him for us.&lt;br /&gt;
Wuk Lamat: But we&#039;ll visit him as often as we can. He still needs our support, especially while he&#039;s agonizing over his inherited authority.&lt;br /&gt;
Wuk Lamat: Though I told him he needn&#039;t make a decision right away, we can&#039;t postpone it forever either.&lt;br /&gt;
Wuk Lamat: I&#039;ll do whatever I can to help Gulool Ja, as well as everyone inside the dome.&lt;br /&gt;
Wuk Lamat: I promised as much to Sphene...&lt;br /&gt;
&lt;br /&gt;
Erenville: For my part, I&#039;ll be keeping to Tural for a time. Among other things, I&#039;d like to look into the problem with the wildlife in Shaaloani.&lt;br /&gt;
Erenville: So if you get the urge, [Forename], let&#039;s go on another journey together. There&#039;s still plenty of places I would like to show you.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Now that sounds like fun! If you ever have need of me, I&#039;ll come running!&lt;br /&gt;
Wuk Lamat: Oh, and before I forget, I also have a gift for you. Can you guess what it is?&lt;br /&gt;
Wuk Lamat: An alpaca! It comes from Tobli&#039;s stable, of course, and it&#039;s as sure-footed as they come!&lt;br /&gt;
Wuk Lamat: Perfect for an adventurer who&#039;s always on the move, eh? Here, this is the whistle for calling it.&lt;br /&gt;
Wuk Lamat: Right, I&#039;ll &#039;&#039;really&#039;&#039; get going now, but I&#039;m sure we&#039;ll meet again soon. Till next time, take care!&lt;br /&gt;
&lt;br /&gt;
-quest complete&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
&#039;&#039;In Solution Nine&#039;&#039;&lt;br /&gt;
Metem@Man&#039;s Voice: Fellow citizens of Alexandria. Ever since our beloved queen&#039;s passing, you have understandably abided in grief. Sorrow darkens your once-bright faces.&lt;br /&gt;
Metem@Man&#039;s Voice: But is this what Her Majesty would have wished to see? No, most assuredly not. You know this to be true.&lt;br /&gt;
Metem@Man&#039;s Voice: If we are to honor her memory, we must reclaim our smiles. To that end...&lt;br /&gt;
&#039;&#039;The Arcadion reopens. The man is shown in the large display on the building.&#039;&#039;&lt;br /&gt;
Metem@Wrangler-hatted Man: That&#039;s right, friends—after a long hiatus, I am pleased to announce the grand reopening of the Arcadion!&lt;br /&gt;
Metem@Wrangler-hatted Man: The realm&#039;s finest fighters stand ready to entertain you in glorious and thrilling combat! Come and join us, I bid you, and let your cares be forgotten!&lt;br /&gt;
&lt;br /&gt;
x@Banner Text: As skies aflame proclaim night&#039;s end&amp;lt;br&amp;gt;And thoughts unto adventure tend&amp;lt;br&amp;gt;The brave make haste, o&#039;er hill and dale&amp;lt;br&amp;gt;To trip the dawnlight&#039;s golden trail&lt;br /&gt;
&lt;br /&gt;
System: You have completed the main scenario quest “Dawntrail”! Quests to unlock new content have now become available in Tuliyollal and Solution Nine.&lt;br /&gt;
System: Additionally, you may now enter Alexandria with a party of NPC avatars. To make use of this feature, open the &#039;&#039;&#039;Trust&#039;&#039;&#039; interface located under &#039;&#039;&#039;Duty&#039;&#039;&#039; in the main menu.&lt;br /&gt;
System: Rest well, seeker of the unknown, for many and more adventures await you!&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=velVexBUP3o}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The ending scene with the celebration in Tuliyollal is very similar to that shown in the trailer for Dawntrail.&lt;br /&gt;
&lt;br /&gt;
[[Category:Has_datamined_dialogue]]&lt;/div&gt;</summary>
		<author><name>Nick75</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Protector_and_the_Destroyer&amp;diff=1310739</id>
		<title>The Protector and the Destroyer</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Protector_and_the_Destroyer&amp;diff=1310739"/>
		<updated>2026-05-17T14:23:03Z</updated>

		<summary type="html">&lt;p&gt;Nick75: /* Dialogue */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = The Protector and the Destroyer&lt;br /&gt;
| image = The Protector and the Destroyer.png&lt;br /&gt;
| description = Wuk Lamat has a request to make before setting off to confront Zoraal Ja.&lt;br /&gt;
| quest-giver = Wuk Lamat&lt;br /&gt;
| related-npcs = Alisaie; G&#039;raha Tia; Krile&lt;br /&gt;
| cutscene-npcs = Alphinaud; Bakool Ja Ja; Cahciua; Estinien; Geode; Gulool Ja; Kemakka; Ketenramm; Koana; Otis; Sphene (NPC); Thancred; Urianger; Wayakkwe; Y&#039;shtola; Zekowa; Zoraal Ja&lt;br /&gt;
| location = Heritage Found&lt;br /&gt;
| location-x = 15.5&lt;br /&gt;
| location-y = 8.0&lt;br /&gt;
| type = main scenario&lt;br /&gt;
| quest-line = Dawntrail Main Scenario Quests&lt;br /&gt;
| journal-section = Main Scenario&lt;br /&gt;
| journal-category = Dawntrail Main Scenario Quests&lt;br /&gt;
| journal-genre = &lt;br /&gt;
| level = 98&lt;br /&gt;
| exp = 1102080&lt;br /&gt;
| gil = 3000&lt;br /&gt;
| reward-opt1 = 2 Roast Rroneek&lt;br /&gt;
| reward-opt2 = 2 Mesquite Juice&lt;br /&gt;
| reward-opt3 = 2 Driftwood Catfish Pie&lt;br /&gt;
| reward-opt4 = 2 Acqua Pazza&lt;br /&gt;
| reward-opt5 = 1 Nightworld Silver Piece&lt;br /&gt;
| prev-quest = At a Crossroads&lt;br /&gt;
| next-quest = A Comforting Hand&lt;br /&gt;
| release = Dawntrail&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| msq-index = 936&lt;br /&gt;
| id-gt = 70478&lt;br /&gt;
| id-edb = 692864d788e&lt;br /&gt;
}} &lt;br /&gt;
==Walkthrough==&lt;br /&gt;
This is a long quest; allocate &#039;&#039;&#039;40 minutes&#039;&#039;&#039; from the beginning of the cutscene with Zoraal Ja to the end of the fight with Gwyddrud.&lt;br /&gt;
&lt;br /&gt;
This quest has a solo instance that consists of three stages. If you die in any stage, you will restart from the beginning of the stage.&lt;br /&gt;
&lt;br /&gt;
===Stage 1===&lt;br /&gt;
You will be accompanied by [[Wuk Lamat]], [[Sphene (NPC)|Sphene]], and [[Alisaie]]. Sphene will not participate in combat. After Sphene removes debris in the path, defeat the [[Everkeep Sentry G10|Everkeep Sentries G10]] and [[Everkeep Aerostat]]s. Head north, and Sphene will restore the bridge. Defeat the [[Tamed Woolback]] and [[Tamed Cauahepya]]s, followed by two [[Tamed Alexandrian Axe Beak]]s. Continue walking north to the Aetheryte. Talk to the two Distraught Evacuees. Walk east to the blue barrier, which will disappear after some dialogue. Destroy the Everkeep Sentries G10 and Everkeep Aerostats, followed by the [[Everkeep Sentry R10|Everkeep Sentries R10]]. Afterwards, a cutscene will play and the next stage will begin.&lt;br /&gt;
&lt;br /&gt;
===Stage 2: [[File:Aggressive difficulty r5.png|32px|link=]] [[Otis Oathbroken]] ===&lt;br /&gt;
You will be accompanied by Wuk Lamat and Alisaie.&lt;br /&gt;
&lt;br /&gt;
First, destroy the Everkeep Sentries G10 and Everkeep Aerostats. Otis will then enter the arena and become targetable.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Formation Alpha&#039;&#039;&#039;: Summons four untargetable &#039;&#039;&#039;Everkeep Aerostats&#039;&#039;&#039; at the intercardinals. Otis and the adds will each use a telegraphed point-blank AoE (&#039;&#039;&#039;Searing Slash&#039;&#039;&#039;), while the player and their allies will be given a spread AoE marker (&#039;&#039;&#039;Bastion Breaker&#039;&#039;&#039;) dealiing magical damage.&lt;br /&gt;
*The adds will become targetable and should be defeated.&lt;br /&gt;
*&#039;&#039;&#039;Stormlit Shockwave&#039;&#039;&#039;: Unavoidable magical damage from Otis.&lt;br /&gt;
*&#039;&#039;&#039;Formation Beta&#039;&#039;&#039;: Summons multiple untargetable &#039;&#039;&#039;[[Everkeep Turret|Everkeep Turrets]]&#039;&#039;&#039; that will face opposing directions, as indicated by the orange arrows, indicating line AoEs in the direction they are facing. The boss will use &#039;&#039;&#039;Searing Slash&#039;&#039;&#039; while one ally will receive a stack marker (&#039;&#039;&#039;Holy Blade&#039;&#039;&#039;). &lt;br /&gt;
*The turrets will become targetable and should be defeated.&lt;br /&gt;
*&#039;&#039;&#039;Steadfast Will&#039;&#039;&#039;: Telegraphed physical tankbuster.&lt;br /&gt;
*&#039;&#039;&#039;Formation Gamma&#039;&#039;&#039;: Summons a line of eight untargetable &#039;&#039;&#039;Everkeep Sentries R10&#039;&#039;&#039; at the north, which will sequentially telegraph line AoEs that converge to the middle. These are combined with another &#039;&#039;&#039;Searing Slash&#039;&#039;&#039; from Otis.&lt;br /&gt;
*The sentries will become targetable and should be defeated.&lt;br /&gt;
*&#039;&#039;&#039;Valorous Ascension&#039;&#039;&#039;: Unavoidable high magical damage from Otis.&lt;br /&gt;
*&#039;&#039;&#039;Searing Slash&#039;&#039;&#039;: Now spawns a point-blank AoE telegraphs and conal AoEs around Otis, followed by another set of conal AoEs in the previously empty spots.&lt;br /&gt;
*The battle will conclude once Otis reaches ~40% HP. After a cutscene, the next stage will begin.&lt;br /&gt;
&lt;br /&gt;
===Stage 3: [[File:Aggressive difficulty r6.png|32px|link=]] [[Gwyddrud]] ===&lt;br /&gt;
You will be accompanied by Wuk Lamat, Alisaie, and Otis Oathmender.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Crackling Howl&#039;&#039;&#039;: Unavoidable magical damage.&lt;br /&gt;
*&#039;&#039;&#039;Violet Voltage&#039;&#039;&#039;: The boss will telegraph three successive 180 degree cleaves in different directions, then use them. Later usages will have four cleaves.&lt;br /&gt;
*&#039;&#039;&#039;Gnaw&#039;&#039;&#039;: Telegraphed physical tankbuster.&lt;br /&gt;
*&#039;&#039;&#039;Rolling Thunder&#039;&#039;&#039;: The boss will successively spawn multiple conal AoEs that will resolve when the white area touches the wall.&lt;br /&gt;
*The boss will become untargetable and several targetable &#039;&#039;&#039;[[Ball of Levin|Balls of Levin]]&#039;&#039;&#039; spawn, then slowly move towards the boss. If they touch the boss, they will increase the &#039;&#039;&#039;Gwyddrud&#039;s Power&#039;&#039;&#039; gauge by 5. The player should destroy as many orbs as possible, focusing on ones that their allies are not hitting.&lt;br /&gt;
* Otis will use a roomwide AoE that will destroy all current orbs, although another set will spawn. It is not possible to destroy all the orbs, so the gauge will fill. The player and their allies will be stunned and take heavy damage from multiple successive circle AoEs, but Otis will generate a shield from this attack after a short cutscene. &lt;br /&gt;
* The player should now defeat the boss before &#039;&#039;&#039;Otis&#039;s Condition&#039;&#039;&#039; reaches 0. During this, there will be multiple circle AoE telegraphs and spread markers (&#039;&#039;&#039;Untamed Current&#039;&#039;&#039;) on the player and their allies, along with stack AoEs.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[Wuk Lamat]].&lt;br /&gt;
*Speak with Wuk Lamat again.&lt;br /&gt;
*Speak with Wuk Lamat on [[True Vue]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Wuk Lamat has a request to make before setting off to confront Zoraal Ja.&lt;br /&gt;
* Zoraal Ja is on the move once more, marching on Vanguard ahead of a second invasion of Tuliyollal, and you accompany Wuk Lamat as she confronts her brother. As their duel unfolds, the King of Resolve reveals that it is in fact the Queen of Reason who has orchestrated the attacks in order to plunder life force for her people. When Sphene personally appears to confirm the disturbing claim, Zoraal Ja unceremoniously cuts her down, thereby exposing that she is an illusion projected upon a mechanical soldier.&lt;br /&gt;
** As the battle continues to unfold, Wuk Lamat divests Zoraal Ja of his advantage by destroying his regulator, but he responds by unleashing his war fleet on Tuliyollal. However, his forces are ultimately repelled, prompting him to take drastic measures. Having cut down his own aide for another regulator, he gives the order for all civilians in Everkeep to be executed for their souls, leaving Sphene horrified. It is at that moment that Gulool Ja unexpectedly appears to plead with his father, but Zoraal Ja takes him hostage and places Otis under his thrall. The king then flees, but not before challenging Wuk Lamat to come to the summit of Everkeep, there to settle matters once and for all.&lt;br /&gt;
* Knowing that her brother cares not for others&#039; lives, Wuk Lamat fears the worst for the civilians. So it is that you hasten back to Everkeep, braced for a grueling struggle with Zoraal Ja&#039;s mechanical army.&lt;br /&gt;
* Upon entering Solution Nine, you are greeted with scenes of unspeakable carnage as mechanical soldiers carry out their orders with cold efficiency. In spite of Sphene&#039;s crimes, Wuk Lamat offers to help her protect her people, and together you make your way through the district to deal with rampant machines and fiends alike. At length you encounter Otis, who remains under Zoraal Ja&#039;s control, and are forced to fight him. Sphene&#039;s fervent plea awakens the old knight just in time for him to save her from a marauding fiend, and together you succeed in defeating your fearsome foe. Sadly, the exertion proves too much for Otis&#039;s aging frame and he ceases to function, having valiantly protected his queen.&lt;br /&gt;
* Thanks to your intervention, the carnage has been brought to an end with Solution Nine being spared the worst. Cahciua asks that you help treat the wounded, and you and your comrades regroup in preparation for the relief effort.&lt;br /&gt;
* Wuk Lamat cannot hide her fury at Zoraal Ja for slaughtering his own citizens, nor her confusion as to why he would commit such an atrocity. But now is not the time to ponder such questions, for there are people are in need of help.&lt;br /&gt;
&lt;br /&gt;
==Related NPCs==&lt;br /&gt;
{{Related NPCs}}&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
-optional start&lt;br /&gt;
Alisaie: Lamaty&#039;i is right. Let&#039;s have faith in everyone and do what we can.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
System: Upon speaking with Wuk Lamat, several cutscenes will play in sequence.&lt;br /&gt;
System: It is recommended that you set aside sufficient time to view these scenes in their entirety.&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Wuk Lamat: Before we get going, I have a request to make of you.&lt;br /&gt;
Wuk Lamat: When we confront Zoraal Ja, you must let me face him alone.&lt;br /&gt;
&lt;br /&gt;
Alisaie: What!? No, that&#039;s far too dangerous! Why put you at such risk if we don&#039;t have to?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: We have two priorities.&lt;br /&gt;
Wuk Lamat: The first is to hold Zoraal Ja within the dome and protect Tuliyollal.&lt;br /&gt;
Wuk Lamat: The second is to free Wayakkwe if she&#039;s been captured.&lt;br /&gt;
Wuk Lamat: To make sure we succeed, I need to play the worthy foe for Zoraal Ja.&lt;br /&gt;
Wuk Lamat: If I come at him with help, he&#039;ll likely lose interest and proceed with his attack on the city. That&#039;s why it needs to be a duel.&lt;br /&gt;
&lt;br /&gt;
Alisaie: Even if Tuliyollal is better prepared this time, it&#039;s true that it would be best to avoid another battle. And failing that, we might at least weaken Zoraal Ja...&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Rest assured I&#039;m not going into this without a strategy. Our time in the dome has given us invaluable insights into Alexandrian culture.&lt;br /&gt;
Wuk Lamat: The use of regulators, for one. The secret to Zoraal Ja&#039;s strength.&lt;br /&gt;
&lt;br /&gt;
Alisaie: Then you mean to...&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: That&#039;s right. If I destroy his regulator, he&#039;ll be unable to draw upon souls. We&#039;ll see how much he wants a duel after that.&lt;br /&gt;
Wuk Lamat: So, will you leave Zoraal Ja to me?&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; We believe in you, Lamaty&#039;i!&lt;br /&gt;
&amp;gt; It&#039;s nothing the Vow of Resolve can&#039;t handle!&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Thank you, [Forename]!&lt;br /&gt;
&lt;br /&gt;
Alisaie: It&#039;s true that this is your fight, and how you choose to handle it is your decision.&lt;br /&gt;
Alisaie: But if we see you struggling, or Zoraal Ja attempts to call upon his minions, we &#039;&#039;will&#039;&#039; go to your aid!&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Heh, fair enough! Knowing you&#039;ll be there, I can give it my all.&lt;br /&gt;
Wuk Lamat: Together with Koana, I&#039;ll keep Tuliyollal safe!&lt;br /&gt;
-quest accepted&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
&#039;&#039;The player and Wuk Lamat confront Zoraal Ja, who is with several soldiers and a captured Wayakkwe.&#039;&#039;&lt;br /&gt;
Wuk Lamat: Zoraal Ja!&lt;br /&gt;
&lt;br /&gt;
Wayakkwe: H-Hello!&lt;br /&gt;
&lt;br /&gt;
Zoraal Ja: You disappoint me, Wuk Lamat. We are foes, yet you had my admiration for defeating Father and claiming the throne.&lt;br /&gt;
Zoraal Ja: But instead of coming for me, you gallivant with the resistance. Do I intimidate you?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: I am here, Brother. I did not run, nor hide. I have come to kill you.&lt;br /&gt;
Wuk Lamat: Let her go. Your quarrel is with me.&lt;br /&gt;
&lt;br /&gt;
Zoraal Ja: And will you settle it one-on-one? Or call upon all and sundry yet again?&lt;br /&gt;
Zoraal Ja: Not that it would make any difference.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: No. Like Papa did, I&#039;ll face you alone.&lt;br /&gt;
&lt;br /&gt;
Zoraal Ja: Really? You believe you stand a chance? Have you forgotten how it ended for Father?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: I remember you couldn&#039;t win without relying on other people&#039;s souls. Alone I may be weak, but so are you!&lt;br /&gt;
&lt;br /&gt;
Zoraal Ja: So be it. Do not regret your decision.&lt;br /&gt;
Zoraal Ja: Release her.&lt;br /&gt;
&lt;br /&gt;
Wayakkwe: Oh, thank you!&lt;br /&gt;
Wayakkwe: I thought I was done for...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Zoraal Ja jumps on Wayakkwe. Wuk Lamat blocks the attack.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Zoraal Ja: [LEAPING EXERT]&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: No you don&#039;t!&lt;br /&gt;
&lt;br /&gt;
Zoraal Ja: [DERISIVE SNORT “Hmph”]&lt;br /&gt;
Zoraal Ja: Had you let her die, you could have dealt me a telling blow. Your compassion will be the end of you.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: I&#039;m not letting anyone else die!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Wuk Lamat clashes with Zoraal Ja.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: And you—you will &#039;&#039;never&#039;&#039; surpass Papa!&lt;br /&gt;
&lt;br /&gt;
Zoraal Ja: But I have. With these very hands I slew him.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: His body may be gone, but his spirit lives on in us!&lt;br /&gt;
&lt;br /&gt;
Zoraal Ja: The Yok Huy&#039;s delusion is catching, I see.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: It&#039;s no delusion. Papa&#039;s love for Tuliyollal gives me strength even now!&lt;br /&gt;
Wuk Lamat: [SWINGING AXE ROAR “Yaaargh!]&lt;br /&gt;
Wuk Lamat: Come—let&#039;s get this over with! For my people and Sphene&#039;s!&lt;br /&gt;
&lt;br /&gt;
Zoraal Ja: How gullible you are. All of this is Sphene&#039;s doing.&lt;br /&gt;
Zoraal Ja: Her objective is to harvest all life outside the barrier. Our interests happened to align, hence our alliance.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Liar! Sphene would never do that!&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: The King of Resolve speaks the truth.&lt;br /&gt;
&lt;br /&gt;
Alisaie: How did she—!?&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: The attack on Tural was no less my desire than Zoraal Ja&#039;s.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: You said you wanted none of this. It was a farce from the very start!&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: Yes. I used you.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: So it was all just a lie, then? What you said about loving your people as family, about wanting to see them smile...&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: I do this for them!&lt;br /&gt;
Sphene (NPC)@Sphene: For what it&#039;s worth, I&#039;m sorry I deceived you. But I had no choice.&lt;br /&gt;
Sphene (NPC)@Sphene: If I&#039;m to save my people, I must take the lives of yours!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Zoraal Ja strikes Sphene, and she turns into a mechanical soldier that collapses. Another soldier turns into Sphene&#039;s appearance.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: [SHOCKED GASP]&lt;br /&gt;
&lt;br /&gt;
Zoraal Ja: Behold, Wuk Lamat! The benevolent Queen Sphene.&lt;br /&gt;
Zoraal Ja: An illusion that orchestrated a massacre.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Endless or machine, or whatever you are now, you bear the memories of the person you once were! You should still have a heart!&lt;br /&gt;
Wuk Lamat: When you speak of slaughtering my people, do you feel nothing?&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: &#039;&#039;Nothing&#039;&#039; is dearer to me than my people. It matters not whether they are living or Endless.&lt;br /&gt;
Sphene (NPC)@Sphene: As queen, I will do anything to protect them!&lt;br /&gt;
Sphene (NPC)@Sphene: If it were you, could you have found another way? With your strength, could you have held fast to that which is dear without sacrifice?&lt;br /&gt;
&lt;br /&gt;
Alisaie: What exactly do you seek to do? What are you protecting your people from?&lt;br /&gt;
&lt;br /&gt;
Zoraal Ja: You waste your words. There is no turning back.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Zoraal Ja strikes Wuk Lamat.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Zoraal Ja: [SLASHING WITH SWORD EXERT “Hah”]&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: [STRUCK BY BLOW EXERT “Ugh”]&lt;br /&gt;
&lt;br /&gt;
Zoraal Ja: Is this the strength that the love of Tuliyollal lends you?&lt;br /&gt;
Zoraal Ja: A weak ruler walks a path of ruin. Tell me—which of us is worthy of their throne?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: I already know...it will &#039;&#039;never&#039;&#039; be you!&lt;br /&gt;
Wuk Lamat: As long as you think only of yourself, you&#039;ll never be worthy! You&#039;ll never surpass Father—or me!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Wuk Lamat destroys Zoraal Ja&#039;s regulator.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Zoraal Ja: [ANNOYED GRUNT “Hmph”]&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: You can&#039;t rely on souls anymore. It&#039;s over.&lt;br /&gt;
&lt;br /&gt;
Zoraal Ja: Don&#039;t think you&#039;ve won yet. Oh no, far from it.&lt;br /&gt;
Zoraal Ja: Give the order to the fleet: raze Tuliyollal to the ground and harvest every last soul!&lt;br /&gt;
&#039;&#039;The Hyune commander gives the order.&#039;&#039;&lt;br /&gt;
Zoraal Ja: It is over—for Tuliyollal. Your works, your people—all will be ash before the day is done.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Don&#039;t tell me you&#039;ve forgotten? I&#039;m not the only Dawnservant.&lt;br /&gt;
-cutscene end&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
&#039;&#039;In Shaaloani, the Alexandrian army begins to invade on hovercraft.&#039;&#039;&lt;br /&gt;
Dustwatch Officer: Th-They&#039;re coming!&lt;br /&gt;
&lt;br /&gt;
Kemakka: [LONG, STEADYING EXHALE]&lt;br /&gt;
&#039;&#039;Kemakka draws his gun.&#039;&#039;&lt;br /&gt;
Kemakka: Well come on then, you tin bastards!&lt;br /&gt;
&lt;br /&gt;
Y&#039;shtola: If I didn&#039;t know better, I&#039;d say you&#039;re enjoying yourself.&lt;br /&gt;
&lt;br /&gt;
Kemakka: I&#039;m Hhetsarro. Nothing gets a hunter&#039;s blood pumping like a little danger.&lt;br /&gt;
&lt;br /&gt;
Y&#039;shtola: Well now, it seems we have that in common. I haven&#039;t felt this alive in a good while.&lt;br /&gt;
&#039;&#039;A group of soldiers approaches them.&#039;&#039;&lt;br /&gt;
Y&#039;shtola: [CASTING SPELL EXERT “Haaah!”]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Dustwatch fight back the invaders.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Zekowa: That&#039;s the spirit! We promised Vow Koana we&#039;d deliver him a mountain of scrap—and I&#039;m not about to let these hollow men make a liar out of me!&lt;br /&gt;
&lt;br /&gt;
Estinien: Hey, kid. The ones below are yours.&lt;br /&gt;
&lt;br /&gt;
Zekowa: You got it!&lt;br /&gt;
Zekowa: Wait... What do you mean “below”?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Estinien destroys the hovercrafts.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Estinien: [LEAPING INTO THE AIR EXERT]&lt;br /&gt;
Estinien: [LAUNCHING AT ENEMY EXERT “Haaah!”]&lt;br /&gt;
&lt;br /&gt;
Zekowa: [IMPRESSED WHISTLING]&lt;br /&gt;
Zekowa: Don&#039;t see that every day!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The scene shifts to Mehwahhetsoan. Thancred arrives.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Thancred: Hardly sporting. And this despite our best efforts to thin the enemy ranks.&lt;br /&gt;
Thancred: While it&#039;s not quite what we had planned, I&#039;m glad we chose to remain in Tural.&lt;br /&gt;
&lt;br /&gt;
Urianger: As am I. &#039;Twas an unexpected but welcome opportunity to join in the defense of this realm.&lt;br /&gt;
&lt;br /&gt;
Thancred: And to his credit, Koana did ask very nicely. Still, it&#039;s a pity his brother had to delay our pleasure jaunt. But business always comes first.&lt;br /&gt;
&#039;&#039;Thancred charges at the invaders.&#039;&#039;&lt;br /&gt;
-cutscene end&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
&#039;&#039;In Tuliyollal, the Alexandrians begin to attack. The Landsguard fight them.&#039;&#039;&lt;br /&gt;
Mamool Ja Landsguard: Damn it! Come no closer, you bastards!&lt;br /&gt;
&lt;br /&gt;
Bakool Ja Ja: [LEAPING INTO THE FRAY EXERT]&lt;br /&gt;
Bakool Ja Ja: [SLASHING ENEMIES EXERT “Yaaah!”]&lt;br /&gt;
Bakool Ja Ja: Gehehehe!&lt;br /&gt;
Bakool Ja Ja@Bakool Ja Ja the Mighty: That was a near thing. Are you all right?&lt;br /&gt;
&lt;br /&gt;
Mamool Ja Landsguard: Y-You...&lt;br /&gt;
&lt;br /&gt;
Bakool Ja Ja@Bakool Ja Ja the Mystic: Saved your life? Yes, I know. Don&#039;t squander it!&lt;br /&gt;
&lt;br /&gt;
Mamool Ja Landsguard: I never thought you of all people would come to my rescue, Bakool Ja Ja. Thank you.&lt;br /&gt;
&lt;br /&gt;
Bakool Ja Ja: [UNCERTAIN] Huh...&lt;br /&gt;
Bakool Ja Ja@Bakool Ja Ja the Mighty: Still rings odd in my ears, the “thank you”s...&lt;br /&gt;
Bakool Ja Ja@Bakool Ja Ja the Mystic: But I could get used to it.&lt;br /&gt;
Bakool Ja Ja: Gehehehe!&lt;br /&gt;
Bakool Ja Ja@Bakool Ja Ja the Mighty: Right, we&#039;re not done yet!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Alphinaud and Ketenramm fight mechanical soldiers.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Alphinaud: [CASTING SPELL EXERT “Hah!”]&lt;br /&gt;
&lt;br /&gt;
Ketenramm: [CHARGING ROAR “Yaaargh!”]&lt;br /&gt;
Ketenramm: [SLASHING SWORD EXERT “Hah!]&lt;br /&gt;
Ketenramm: [SLASHING SWORD EXERT “Yah!]&lt;br /&gt;
Ketenramm: [SLASHING SWORD EXERT “Hyah!]&lt;br /&gt;
Ketenramm: We&#039;re holdin&#039; our own against their infantry, but what of that monstrosity and its escort?&lt;br /&gt;
Ketenramm: If they start bombardin&#039; us with cannon fire, we&#039;ll have no means of fightin&#039; back!&lt;br /&gt;
&lt;br /&gt;
Alphinaud: Worry not, we have a countermeasure.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vrtra arrives.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ketenramm: A bleedin&#039; dragon!?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vrtra attacks the Alexandrian airships.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ketenramm: What in the Navigator&#039;s name is it doin&#039; here?&lt;br /&gt;
&lt;br /&gt;
Alphinaud: Tuliyollal has entered into an alliance with Radz-at-Han. A wise and timely decision on Vow Koana&#039;s part.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;More dragons arrive. Koana and Azdaja watch from the palace balcony.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Koana: Right in the nick... Tuliyollal shall never forget this debt.&lt;br /&gt;
Koana: We will hold out, Lamaty&#039;i.&lt;br /&gt;
Koana: So keep your eyes forward and do what only you can do.&lt;br /&gt;
Koana: Finish this, and return home—safe and sound.&lt;br /&gt;
-cutscene end&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
&#039;&#039;Back at the confrontation with Zoraal Ja&#039;&#039;&lt;br /&gt;
Alexandrian Signaler: Report from the fleet. The enemy has offered unexpected resistance. We&#039;ve been forced to withdraw.&lt;br /&gt;
&lt;br /&gt;
Zoraal Ja: [HEAVY SIGH]&lt;br /&gt;
Zoraal Ja: Useless. All of you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Zoraal Ja strikes down the signaler.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Alexandrian Signaler: [CUT DOWN EXERT “Argh!”]&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Stop!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The signaler is revived by their regulator.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Alexandrian Signaler: Y-Your Majesty...?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sphene protects him from another attack.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: Enough of this! Enough!&lt;br /&gt;
Sphene (NPC)@Sphene: You swore you wouldn&#039;t harm my people!&lt;br /&gt;
&lt;br /&gt;
Zoraal Ja: Out of my way!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Zoraal Ja strikes down Sphene.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: [CUT DOWN EXERT “Ungh”]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Zoraal Ja takes the signaler&#039;s regulator. Sphene re-appears.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: Have you gone mad!?&lt;br /&gt;
&lt;br /&gt;
Zoraal Ja: When the army fails in its duty, it is the charge of the King of Resolve to clean up its mess.&lt;br /&gt;
Zoraal Ja: To achieve victory by any means necessary.&lt;br /&gt;
Zoraal Ja: Zoraal Ja to Everkeep. Initiate Code Blood.&lt;br /&gt;
Zoraal Ja: Execute all civilians and commandeer their souls!&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: No!&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Damn you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Gulool Ja arrives with Otis.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Gulool Ja: Stop!&lt;br /&gt;
Gulool Ja: Please, Father! Stop!&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Gulool Ja! I told you not to come!&lt;br /&gt;
&lt;br /&gt;
Zoraal Ja: “Gulool Ja”?&lt;br /&gt;
&lt;br /&gt;
Otis: You must flee, Gulool Ja! It isn&#039;t safe!&lt;br /&gt;
&lt;br /&gt;
Gulool Ja: I&#039;m not going anywhere! I have to stop my father!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Zoraal Ja grabs Gulool Ja.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Zoraal Ja: I am not your father!&lt;br /&gt;
&lt;br /&gt;
Gulool Ja: [CHOKED, STRUGGLING FOR BREATH “Ugh... Ungh...”]&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Let him go!&lt;br /&gt;
&lt;br /&gt;
Alisaie: Using a child as a shield!? Have you no shame!?&lt;br /&gt;
&lt;br /&gt;
Otis: Release him at once, or you shall answer to me!&lt;br /&gt;
&lt;br /&gt;
Zoraal Ja: Pitiful relic. Kneel before your king!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Otis&#039;s eyes turn red, and he kneels.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Otis? What&#039;s wrong?&lt;br /&gt;
&lt;br /&gt;
Zoraal Ja: Find me at the top of Everkeep.&lt;br /&gt;
Zoraal Ja: There we will determine who is fit to rule.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Zoraal Ja teleports away with Gulool Ja.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: I must protect them...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sphene withdraws. Otis follows the group of soldiers to Everkeep.&#039;&#039;&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Wuk Lamat.===&lt;br /&gt;
-optional start&lt;br /&gt;
Alisaie: That he should take his own child hostage...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: We must hurry back to Everkeep!&lt;br /&gt;
Wuk Lamat: Zoraal Ja thinks nothing of others&#039; lives. He &#039;&#039;will&#039;&#039; kill his own people!&lt;br /&gt;
&lt;br /&gt;
Alisaie: Chances are we&#039;ll have to face a good part of his army, with Otis among them...&lt;br /&gt;
Alisaie: Let&#039;s take all care!&lt;br /&gt;
&lt;br /&gt;
===Speak with Wuk Lamat again.===&lt;br /&gt;
-optional start&lt;br /&gt;
Alisaie: Come, let&#039;s protect the people!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Are you ready, [Forename]?&lt;br /&gt;
&lt;br /&gt;
System: Your progress through the battle will be saved at certain points. In the event that you are defeated, you will be able to try again from the most recent of these.&lt;br /&gt;
System: Please note that if you enter battles associated with other quests or log out from the game, this progress will be lost.&lt;br /&gt;
&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
&#039;&#039;In Solution Nine, the mechanical soldiers are massacring the civilians.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Gulool Ja: Owww...&lt;br /&gt;
&lt;br /&gt;
Zoraal Ja: I have no more use for you. Begone.&lt;br /&gt;
&lt;br /&gt;
Gulool Ja: Father, wait! Father!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Zoraal Ja walks away.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Gulool Ja: Otis... Lamaty&#039;i... You have to stop him... You have to...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The scene shifts to the entrance. A citizen is revived by their regulator but is killed again. Sphene looks in horror.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: What have you done?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Sphene! Can&#039;t you order them to stand down!?&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: The King of Resolve holds military authority. I cannot overrule his commands.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: If there&#039;s something you &#039;&#039;can&#039;&#039; do, then do it!&lt;br /&gt;
Wuk Lamat: Your crimes are beyond forgiveness, but your people are innocent.&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: [OVERWHELMED, SHARP EXHALE]&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; If you care for your people, then protect them.&lt;br /&gt;
&amp;gt; We won&#039;t let Zoraal Ja have his way any longer!&lt;br /&gt;
&amp;gt; Hope you don&#039;t mind if I obliterate your army.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: [OVERWHELMED EXHALE “Ah...”]&lt;br /&gt;
Sphene (NPC)@Sphene: I deceived you all, and still...&lt;br /&gt;
&lt;br /&gt;
Alisaie: The talk can wait. When you said that you wanted to protect your people, I trust you weren&#039;t lying?&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: Of course not! There&#039;s nothing I wouldn&#039;t do for them!&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Then let&#039;s split up and get to work!&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: Do what you can do...&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Solo Duty===&lt;br /&gt;
Sphene (NPC)@Sphene: Please everyone, lend me your strength.&lt;br /&gt;
Popup: Defend Solution Nine!&lt;br /&gt;
Alisaie: The citizens... This is horrible...&lt;br /&gt;
Wuk Lamat: The way&#039;s blocked!&lt;br /&gt;
Sphene (NPC)@Sphene: I have authority enough to move structures. A moment!&lt;br /&gt;
Alisaie: It&#039;s gone!?&lt;br /&gt;
Wuk Lamat: We&#039;re good to go!&lt;br /&gt;
Sphene (NPC)@Sphene: There... Now, please help as many as you can!&lt;br /&gt;
Wuk Lamat: Right, let&#039;s deal with these ones first!&lt;br /&gt;
Popup: Eliminate the mechanical soldiers&lt;br /&gt;
Alisaie: We&#039;ll clean them all out!&lt;br /&gt;
Sphene (NPC)@Sphene: This is awful...&lt;br /&gt;
Sphene (NPC)@Sphene: How terrified you must have been...&lt;br /&gt;
Sphene (NPC)@Sphene: I&#039;m truly in your debt...&lt;br /&gt;
Alisaie: There are still those we can save! We keep moving!&lt;br /&gt;
Popup: Search for stragglers&lt;br /&gt;
Sphene (NPC)@Sphene: I will make us a path. O Everkeep, hearken to me!&lt;br /&gt;
Wuk Lamat: This saves us a detour.&lt;br /&gt;
Alisaie: Excellent! Let&#039;s press on!&lt;br /&gt;
Sphene (NPC)@Sphene: So many still crying out in fear and in pain... Please hold on!&lt;br /&gt;
x@Scrambling Citizen 1: Heeelp!&lt;br /&gt;
x@Scrambling Citizen 2: Uwaaah!&lt;br /&gt;
Sphene (NPC)@Sphene: No...&lt;br /&gt;
x@Scrambling Citizen 1: Ugh...&lt;br /&gt;
Popup: Eliminate the fiends&lt;br /&gt;
Sphene (NPC)@Sphene: I&#039;m sorry...I&#039;m so sorry...&lt;br /&gt;
Alisaie: Fiends too? Damn you, Zoraal Ja!&lt;br /&gt;
Wuk Lamat: It&#039;s up to us to stop them!&lt;br /&gt;
Popup: Head to the aetheryte plaza&lt;br /&gt;
Alisaie: Look! Survivors!&lt;br /&gt;
Wuk Lamat: Let&#039;s check on them.&lt;br /&gt;
Popup: Comfort the citizens   &lt;br /&gt;
x@Milalla Oblivion Member: Where&#039;s the support we called for!?&lt;br /&gt;
Wuk Lamat: You&#039;re safe now!&lt;br /&gt;
Alisaie: Are you alright?&lt;br /&gt;
Sphene (NPC)@Sphene: You&#039;re safe now. Be at ease.&lt;br /&gt;
x@Distraught Evacuee 1: I-I have no souls left... If I get killed again, I...I...&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; Take deep breaths.&lt;br /&gt;
x@Distraught Evacuee 1: Haaah... Haaah... I&#039;m still alive... I&#039;m still alive...&lt;br /&gt;
&amp;gt; Are you hurt?&lt;br /&gt;
x@Distraught Evacuee 1: I-It&#039;s nothing serious. I fell down, that&#039;s all. I&#039;ll be fine.&lt;br /&gt;
---&lt;br /&gt;
-optional start&lt;br /&gt;
x@Distraught Evacuee 1: All my souls, gone in a blink... This is a nightmare...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: I&#039;m sorry for putting you through such an ordeal... It will soon be over, so please stay strong.&lt;br /&gt;
x@Distraught Evacuee (Background 1): We won&#039;t give up, Your Majesty!&lt;br /&gt;
x@Distraught Evacuee (Background 2): Aye! We&#039;ll get through this!&lt;br /&gt;
x@Distraught Evacuee (Background 3): It&#039;s not over till it&#039;s over! &lt;br /&gt;
&lt;br /&gt;
x@Distraught Evacuee 2: Oh, thank you for coming to save us! It&#039;s such a relief to see Her Majesty is unharmed...&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; Are you hurt?&lt;br /&gt;
x@Distraught Evacuee 2: It&#039;s only a graze. You needn&#039;t worry about me─just help those who are still out there.&lt;br /&gt;
&amp;gt; We&#039;ve cleared the way.&lt;br /&gt;
x@Distraught Evacuee 2: We&#039;re in your debt! We&#039;ll try to get to safety before more of them come.&lt;br /&gt;
---&lt;br /&gt;
-optional start&lt;br /&gt;
x@Distraught Evacuee 2: We&#039;ll get through this! We will!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Alisaie: They should be fine here.&lt;br /&gt;
Wuk Lamat: Let&#039;s press on!&lt;br /&gt;
&lt;br /&gt;
x@Oblivion Member: More machines over there!&lt;br /&gt;
&lt;br /&gt;
Popup: Eliminate the mechanical soldiers&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: You came!&lt;br /&gt;
Krile: We must hold them off!&lt;br /&gt;
Krile: More of them!&lt;br /&gt;
G&#039;raha Tia: Confound it...&lt;br /&gt;
G&#039;raha Tia: There...&lt;br /&gt;
Krile: Is that all of them?&lt;br /&gt;
&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
Wuk Lamat: Looks like that does it for this area.&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: Look—the king&#039;s forces are on the move!&lt;br /&gt;
Sphene (NPC)@Sphene: There are still civilians on True Vue!&lt;br /&gt;
&lt;br /&gt;
Alisaie: Well, we can&#039;t leave the wounded. Let&#039;s divide into two groups.&lt;br /&gt;
Alisaie: Krile, Raha—please stay here and render aid.&lt;br /&gt;
Alisaie: The rest of us will go and deal with the machines!&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Alright!&lt;br /&gt;
&#039;&#039;Wuk Lamat, the player, Alisaie, and Sphene encounter Otis on True Vue.&#039;&#039;&lt;br /&gt;
Wuk Lamat: Otis! You&#039;ve got to wake up!&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: “Otis”...?&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Solo Duty Part 2===&lt;br /&gt;
Popup: Repel the mechanical soldiers&lt;br /&gt;
Otis Oathbroken: For the honor of the royal knights! Forward!&lt;br /&gt;
Wuk Lamat: Snap out of it, Otis! Don&#039;t you recognize us!?&lt;br /&gt;
Otis Oathbroken: First formation! Show them a knight&#039;s valor!&lt;br /&gt;
Wuk Lamat: We need to spread out!&lt;br /&gt;
Otis Oathbroken: For honor!&lt;br /&gt;
Alisaie: The machines obey him!&lt;br /&gt;
Otis Oathbroken: Second formation! Seize the glory of victory!&lt;br /&gt;
Alisaie: Everyone, gather close!&lt;br /&gt;
Otis Oathbroken: We will not fall!&lt;br /&gt;
Sphene (NPC)@Sphene: Something about him is familiar... But...it couldn&#039;t be...&lt;br /&gt;
Otis Oathbroken: Third formation! Onward, for Alexandria!&lt;br /&gt;
Sphene (NPC)@Sphene: It &#039;&#039;is&#039;&#039; him—the captain of the knights!&lt;br /&gt;
Popup: Subdue Otis!&lt;br /&gt;
Wuk Lamat: Don&#039;t like the looks of this...Everyone, keep your guard up!&lt;br /&gt;
Otis Oathbroken: Feel the sting of my blade!&lt;br /&gt;
Wuk Lamat: Damn it... How do we bring him to his senses!?&lt;br /&gt;
Sphene (NPC)@Sphene: If he still remembers me, then perhaps...&lt;br /&gt;
Otis Oathbroken: ...protect...Her Majesty...&lt;br /&gt;
&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
Wuk Lamat: Right, he&#039;s deactivated.&lt;br /&gt;
Wuk Lamat: It should be safe to approach.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Otis is about to strike Wuk Lamat.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: Otis! No!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Otis freezes in place.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: I remember you, Otis. So please, remember yourself.&lt;br /&gt;
Sphene (NPC)@Sphene: You&#039;re a proud knight of Alexandria. A man who lives to serve the kingdom and its subjects!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A beast jumps on Sphene. Otis repels it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: Otis!&lt;br /&gt;
&lt;br /&gt;
Otis: Pray stand back, Your Majesty.&lt;br /&gt;
Otis: I am Ser Otis Velona, lord captain of the royal knights of Alexandria!&lt;br /&gt;
Otis: Upon mine honor, you shall harm neither my fair queen nor our citizens!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Solo Duty Part 3===&lt;br /&gt;
Popup: Defeat the fiend&lt;br /&gt;
Otis Oathmender: Apologies for the trouble I&#039;ve caused.&lt;br /&gt;
Otis Oathmender: So long as this body holds, I shall fight with you!&lt;br /&gt;
Otis Oathmender: &#039;Tis but a flesh wound!&lt;br /&gt;
Sphene (NPC)@Sphene: It&#039;s building up energy! Have care!&lt;br /&gt;
Otis Oathmender: For queen and country!&lt;br /&gt;
Popup: Stop the fiend from absorbing lightning&lt;br /&gt;
Otis Oathmender: It gathers lightning to itself!&lt;br /&gt;
Alisaie: Let&#039;s split up and deal with them!&lt;br /&gt;
Wuk Lamat: Hmph! Not holding anything back, are we?&lt;br /&gt;
System: Lightning flows into Gwyddrud!&lt;br /&gt;
Otis Oathmender: Leave this to me!&lt;br /&gt;
Otis Oathmender: Behold the bladework of a royal knight!&lt;br /&gt;
Wuk Lamat: Is it over...?&lt;br /&gt;
Alisaie: Dare I hope...?&lt;br /&gt;
System: Gwyddrud begins harnessing lightning once more!&lt;br /&gt;
Otis Oathmender: Such tremendous lightning!&lt;br /&gt;
Alisaie: So many... This is going to be tough.&lt;br /&gt;
System: Gwyddrud is bursting with lightning!&lt;br /&gt;
Wuk Lamat: Oh no...&lt;br /&gt;
Alisaie: Watch out!&lt;br /&gt;
Otis Oathmender: I...cannot move...&lt;br /&gt;
System: You are paralyzed by lightning and cannot move!&lt;br /&gt;
Alisaie: Not good... At this rate...&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
Otis Oathmender: Upon mine honor, we shall weather this storm!&lt;br /&gt;
Otis Oathmender: Now! Lay the fiend low!&lt;br /&gt;
-cutscene end&lt;br /&gt;
Popup: Defeat the fiend befeore Otis succumbs!&lt;br /&gt;
Sphene (NPC)@Sphene: Otis, you must stop! Your body can&#039;t survive this!&lt;br /&gt;
System: Otis endures stoically...&lt;br /&gt;
Otis Oathmender: Nay, I cannot yield...even should it cost me my life!&lt;br /&gt;
Sphene (NPC)@Sphene: Otiiis!&lt;br /&gt;
System: Otis continues to endure...&lt;br /&gt;
System: Otis cannot hold out for much longer!&lt;br /&gt;
Otis Oathmender: My queen... Are you unharmed?&lt;br /&gt;
&lt;br /&gt;
===Post-duty cutscene===&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
&#039;&#039;Otis&#039;s severely damaged body is unresponsive.&#039;&#039;&lt;br /&gt;
Wuk Lamat: Otis...&lt;br /&gt;
Wuk Lamat: Thank you, Lord Captain. For the delicious repast. For everything.&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: The old units do not have regulators. Their souls cannot be recovered.&lt;br /&gt;
Sphene (NPC)@Sphene: He is gone... The Otis who so valiantly fought for us...&lt;br /&gt;
Sphene (NPC)@Sphene: I&#039;m truly grateful for your help. Would that I had the time to thank you properly...&lt;br /&gt;
Sphene (NPC)@Sphene: But I&#039;m afraid I cannot linger.&lt;br /&gt;
Sphene (NPC)@Sphene: There are urgent duties I must perform.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sphene disappears, leaving behind a mechanical soldier that collapses.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Hey, wait!&lt;br /&gt;
&lt;br /&gt;
Cahciua: Is everyone all right!?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: We&#039;re fine, but Otis is...&lt;br /&gt;
&lt;br /&gt;
Geode: So he&#039;s the one who was looking after Gulool Ja...&lt;br /&gt;
&lt;br /&gt;
Cahciua: Thanks to you, Solution Nine has been spared the worst, but the situation on the other levels is grim.&lt;br /&gt;
Cahciua: We&#039;re currently assessing the full extent of the casualties. In the meantime, could you help us treat the wounded?&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Wuk Lamat on True Vue.===&lt;br /&gt;
-optional start&lt;br /&gt;
Alisaie: Thank you, Otis... I pray your soul is at peace.&lt;br /&gt;
&lt;br /&gt;
Krile: To slaughter his adopted people too... Is there no end to his villainy?&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: I did not expect that such carnage would unfold here...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Godsdammit... What is Zoraal Ja trying to achieve by slaughtering his own people!?&lt;br /&gt;
Wuk Lamat: That he&#039;s still bent on surpassing Papa is clear, but why this massacre? I don&#039;t understand...&lt;br /&gt;
&lt;br /&gt;
Krile: Right now we can only guess at his intent, but his obsession must be strong indeed to endure after thirty years...&lt;br /&gt;
Krile: But now isn&#039;t the time to ponder such things. The people need our help.&lt;br /&gt;
&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=SDed4Nm_8BU}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Has_datamined_dialogue]]&lt;/div&gt;</summary>
		<author><name>Nick75</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Queen%27s_Tour&amp;diff=1310717</id>
		<title>The Queen&#039;s Tour</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Queen%27s_Tour&amp;diff=1310717"/>
		<updated>2026-05-17T11:12:04Z</updated>

		<summary type="html">&lt;p&gt;Nick75: /* Dialogue */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = The Queen&#039;s Tour&lt;br /&gt;
| image = The Queen&#039;s Tour.png&lt;br /&gt;
| description = Sphene stands ready to take you on a tour of Solution Nine.&lt;br /&gt;
| quest-giver = Sphene (NPC)&lt;br /&gt;
| related-npcs = Ganister; Gulool Ja; Isadora; Milos; Wuk Lamat&lt;br /&gt;
| location = Solution Nine&lt;br /&gt;
| location-x = 9.6&lt;br /&gt;
| location-y = 13.2&lt;br /&gt;
| type = main scenario&lt;br /&gt;
| quest-line = Dawntrail Main Scenario Quests&lt;br /&gt;
| journal-section = Main Scenario&lt;br /&gt;
| journal-category = Dawntrail Main Scenario Quests&lt;br /&gt;
| journal-genre = &lt;br /&gt;
| level = 97&lt;br /&gt;
| exp = 1088640&lt;br /&gt;
| gil = 1313&lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = Solution Nine (Quest)&lt;br /&gt;
| next-quest = Her People&amp;amp;comma; Her Family&lt;br /&gt;
| release = Dawntrail&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| msq-index = 928&lt;br /&gt;
| id-gt = 70470&lt;br /&gt;
| id-edb = 03000c294d9&lt;br /&gt;
}} &lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[Sphene (NPC)|Sphene]].&lt;br /&gt;
*Choose a foodstuff.&lt;br /&gt;
*Speak with [[Wuk Lamat]].&lt;br /&gt;
*Speak with Sphene and have her and Wuk Lamat accompany you.&lt;br /&gt;
*Speak with Sphene at the designated location while Sphene and Wuk Lamat are accompanying you.&lt;br /&gt;
*Speak with Sphene again at the designated location while Sphene and Wuk Lamat are accompanying you.&lt;br /&gt;
*Speak with Sphene yet again at the designated location while Sphene and Wuk Lamat are accompanying you.&lt;br /&gt;
*Speak with Sphene.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Sphene stands ready to take you on a tour of Solution Nine.&lt;br /&gt;
* After finding you in Solution Nine, Sphene agrees to take you on a tour, and begins by showing you the Nexus Arcade. Of particular note, you learn about the properties and applications of electrope, the miraculous ore which is used in virtually all things in Alexandria. After making a passing comment on what having such a material could mean in their world, a shop catches Wuk Lamat&#039;s eye.&lt;br /&gt;
* The shop in question sells various foodstuffs, and Sphene purchases an item each for you and Wuk Lamat to try. This becomes something of an event as a curious crowd soon gathers to observe newcomers sample Alexandrian cuisine for the first time. You and Wuk Lamat duly partake of your selections, thus nourishing yourselves even as you delight the citizens.&lt;br /&gt;
* Seeing that you are satisfied, Sphene next offers to take you to the residential sector, in part for personal business. At your word, she will lead you in the direction of your destination.&lt;br /&gt;
* You begin making your way to the residential sector with Sphene and Wuk Lamat. Should you come upon any places of interest en route, your guide would be glad to tell you about them.&lt;br /&gt;
** ※You must be accompanied by Sphene and Wuk Lamat to complete this task. Speak with either of them again should you become separated.&lt;br /&gt;
* Stopping before a café called Mosaic, Sphene explains the name as being a reference to the myriad races that inhabit the continent. Wuk Lamat takes the opportunity to mention one of her favorite dishes, tacos, before you continue on your way.&lt;br /&gt;
** ※You must be accompanied by Sphene and Wuk Lamat to complete this task. Speak with either of them again should you become separated.&lt;br /&gt;
* Upon arriving at the residential sector, Sphene explains that she is here to visit some people. Their apartment is located in the left building of residential radius 9-14, and you proceed through the entrance.&lt;br /&gt;
** ※You must be accompanied by Sphene and Wuk Lamat to complete this task. Speak with either of them again should you become separated.&lt;br /&gt;
* You enter the apartment to meet the occupants, a woman and her infirm son. The boy is revealed to suffer from levin sickness, a debilitating disease caused by the pervasion of ambient lightning. The condition is common among children born inside the dome, but thus far no cure has been found, with soul technology ineffective against old age and illness. Seemingly overwhelmed, Sphene cuts her visit short and heads back outside.&lt;br /&gt;
* Sphene thanks you for accompanying her, and explains that she wished for you to know about this aspect of life in Alexandria. She expresses her desire to find a cure, that the children need no longer suffer, and you take her resolve to heart as you look to learn more about her nation.&lt;br /&gt;
&lt;br /&gt;
==Related NPCs==&lt;br /&gt;
{{Related NPCs}}&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
-optional start&lt;br /&gt;
Wuk Lamat: With Sphene as our guide, we needn&#039;t fear getting lost!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Sphene (NPC)@Sphene: Let&#039;s begin then, shall we?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: I must say I&#039;m really grateful. This place is so vast and confusing, I didn&#039;t even know where to begin.&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: While the district may seem daunting in size and structure, all the key facilities are situated near leynodes—what you call aetherytes. Remember this and you won&#039;t lose your way.&lt;br /&gt;
Sphene (NPC)@Sphene: Now then, seeing as it is right here, I will show you the Nexus Arcade first.&lt;br /&gt;
Sphene (NPC)@Sphene: Please follow me!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sphene, Wuk Lamat and WoL walk to the Nexus Arcade.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: This complex is home to all manner of shops. From food and daily necessities to technological conveniences, you can find most everything here.&lt;br /&gt;
Sphene (NPC)@Sphene: Everkeep&#039;s interior is vast, as you&#039;ve observed. This arcade makes it possible for people to acquire what they need in one centralized location.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Amazing!&lt;br /&gt;
Wuk Lamat: How do you get to the upper levels? I don&#039;t see stairs...&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: Do you see the glowing pattern over yonder? That is an automatic conveyor.&lt;br /&gt;
Sphene (NPC)@Sphene: Such contraptions are found throughout Everkeep, allowing us to swiftly move between faraway places.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: That will spare us some walking. Are they also made from that strange metal? Elec...whatsit.&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: &amp;amp;lt;chuckle&amp;amp;gt; Yes, the conveyors are powered by electrope.&lt;br /&gt;
Sphene (NPC)@Sphene: As a matter of fact, the ore is integrated into just about everything in Everkeep. Even the floors and walls.&lt;br /&gt;
Sphene (NPC)@Sphene: By etching arcane circuits upon it, electrope can be used to convert lightning energy to those of other elements.&lt;br /&gt;
Sphene (NPC)@Sphene: In so doing, we can achieve various effects. For instance, a conversion to wind produces flotation, which is required for the propulsion of our flying vehicles.&lt;br /&gt;
Sphene (NPC)@Sphene: A conversion to fire, meanwhile, produces light and heat, and it is employed in devices such as street lamps and heaters. There are even self-heating cups that keep your drink warm.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Can you make a drink cold if you convert to ice instead?&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: You certainly can! Our vending machines do just that.&lt;br /&gt;
Sphene (NPC)@Sphene: What&#039;s more, multiple energies can also be combined to produce some clever effects. For instance, by manipulating the air with wind while projecting light with lightning, it is possible to alter one&#039;s appearance.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: It&#039;s almost scary what you can do with electrope... If such a wondrous material existed in our world, I imagine everyone would be fighting over it.&lt;br /&gt;
&#039;&#039;Sphene gives a somber look.&#039;&#039;&lt;br /&gt;
Wuk Lamat: This shop over here—what does it sell?&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: Ah, yes. Let&#039;s go and take a look!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sphene turns to WoL.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: I daresay you will find it interesting.&lt;br /&gt;
-quest accepted&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Sphene.===&lt;br /&gt;
-optional start&lt;br /&gt;
Wuk Lamat: What&#039;s all this...?&lt;br /&gt;
&lt;br /&gt;
Ganister: Welcome, {{alternatives|f=miss|m=sir}}. Care to peruse today&#039;s selection?&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: This shop sells food. Those are the items on the counter.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: That&#039;s food!? I can&#039;t imagine what they taste like...&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: &amp;amp;lt;chuckle&amp;amp;gt; I thought you might be surprised.&lt;br /&gt;
Sphene (NPC)@Sphene: Your countrymen were too in the beginning.&lt;br /&gt;
Sphene (NPC)@Sphene: Come, you must sample something. Choose one and I will purchase it.&lt;br /&gt;
&lt;br /&gt;
Ganister: Welcome, friends! How lucky you are for Her Majesty to treat you!&lt;br /&gt;
Ganister: The five items on display are our most popular. I recommend one of them if this is your first time.&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
System: Select an item that interests you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slab of Pink Hexagons&#039;&#039;&lt;br /&gt;
Ganister: The synthetic fruit pellets? They&#039;re our best approximation of the taste and texture of grape.&lt;br /&gt;
Ganister: I&#039;ve never tried the real fruit so I can&#039;t say how faithful they are, but there&#039;s no denying their popularity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Liquid-filled Pouch&#039;&#039;&lt;br /&gt;
Ganister: Ah, the revivifying tonic. I take it you&#039;re thirsty.&lt;br /&gt;
Ganister: The flavor is a sublime blend of sweet and salty, and it stays fresh for over ten years thanks to the special container.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Long Rectangular Bar&#039;&#039;&lt;br /&gt;
Ganister: Keen on the perfect meal bar, are you? It&#039;s all the nutrients your body needs packed into a single foodstuff.&lt;br /&gt;
Ganister: The flavor is formulated to never taste dull, and one bar will satisfy you for a whole day. Many folks prefer this to taking multiple meals.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hexagon-patterned Bag&#039;&#039;&lt;br /&gt;
Ganister: Ah yes, the salad paste. This is designed for those who are concerned about their figure. With its blend of nine varieties of vegetables, it&#039;ll help your efforts to slim down.&lt;br /&gt;
Ganister: Fashion models swear by it, and youths can&#039;t get enough of the stuff either.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Black and Yellow Tin&#039;&#039;&lt;br /&gt;
Ganister: This here is cultivated steak. It&#039;s not quite the same as the real thing they produce in the outskirts, but it&#039;s a sight more affordable.&lt;br /&gt;
Ganister: This particular product is known as “gold label,” and it&#039;s a delicious hybrid of beef and chicken grown at the plant on the fourth level.&lt;br /&gt;
&lt;br /&gt;
Question: Choose this item? (Yes/No)&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: While they&#039;re all very tempting...&lt;br /&gt;
&lt;br /&gt;
&amp;gt; If the player chose the Black and Yellow Tin&lt;br /&gt;
Wuk Lamat: I&#039;m going to have the steak like you, [Forename]. I&#039;m absolutely starving!&lt;br /&gt;
&amp;gt; Otherwise&lt;br /&gt;
Wuk Lamat: I&#039;m going to have the steak. I&#039;m absolutely starving!&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Ganister: Thank you for your custom. This being Her Majesty&#039;s treat, it&#039;s bound to taste all the better!&lt;br /&gt;
Ganister: Say, would you mind sampling your selections here and now? It&#039;s been a long time since we had newcomers, and I&#039;d love to see your reactions!&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: This is a great chance to learn about Alexandrian culture, [Forename]. Let&#039;s dig in!&lt;br /&gt;
Wuk Lamat: Alright, here I go!&lt;br /&gt;
&lt;br /&gt;
System: Following Wuk Lamat&#039;s lead, you sample your selection.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: A-Amazing! I&#039;ve never had any meat like this before!&lt;br /&gt;
Wuk Lamat: It&#039;s tender like chicken but flavorsome like rroneek, and the spices give it just the right amount of kick. I could eat this every day!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The bystanders react in approval.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ganister: Hah, don&#039;t mind them. They&#039;re just happy to see your honest reaction.&lt;br /&gt;
Ganister: And how about you?&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; It&#039;s fantastic!&lt;br /&gt;
&amp;gt; It&#039;s pretty good!&lt;br /&gt;
&amp;gt; It&#039;s...interesting.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Ganister: Hahaha! It&#039;s always such a pleasure! My thanks for humoring me.&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: This does take me back. Though it was chaotic when the people of Tuliyollal first arrived, we endeavored to learn about one another and embraced our differences.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Ah, right! What about you, Sphene? Aren&#039;t you having something to eat too?&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: I appreciate the thought, but I&#039;m fine for now, thank you.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Alright. But what&#039;s your favorite food, if you don&#039;t mind me asking?&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: My...favorite food?&lt;br /&gt;
Sphene (NPC)@Sphene: ...Why do you wish to know this?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Because I want to get to know you better. Why else?&lt;br /&gt;
Wuk Lamat: The more you know someone, the more you grow fond of them.&lt;br /&gt;
Wuk Lamat: That&#039;s what my old man believed, and my experiences have led me to believe the same.&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: My favorite food...&lt;br /&gt;
Sphene (NPC)@Sphene: Hm...&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: ...Is it such a difficult question?&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: I&#039;m sorry. It&#039;s just...when I think of those who labor to bring us the food, I find I can&#039;t settle on one thing...&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Hahaha! I thought &#039;&#039;I&#039;&#039; was indecisive, but you&#039;re something else!&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: Indecisive...? Perhaps I am...but you didn&#039;t need to laugh about it...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A blue-scaled Mamool Ja child eavesdrops.&#039;&#039;&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Wuk Lamat.===&lt;br /&gt;
-optional start&lt;br /&gt;
Sphene (NPC)@Sphene: My favorite food... That is a question I may never be able to answer.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: I don&#039;t know about you, but I&#039;m satisfied. Let&#039;s keep moving!&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: Very well. Next, I was thinking of showing you the residential sector, but it&#039;s in part so I can tend to personal matters. &lt;br /&gt;
Sphene (NPC)@Sphene: It&#039;s a visitation, to be precise...and I believe it will be educational for you as well. Would the two of you mind accompanying me?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Not at all!&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: Wonderful. Let me know when you have seen enough here, and we&#039;ll make our way.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Wuk Lamat: I was just wondering what kind of homes they have here.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Sphene and have her and Wuk Lamat accompany you.===&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: Ready? Then let&#039;s head to the residential sector. It lies to the southwest.&lt;br /&gt;
Sphene (NPC)@Sphene: As we walk, I would be glad to tell you about any places of interest that we come upon.&lt;br /&gt;
&lt;br /&gt;
System: Sphene and Wuk Lamat are now accompanying you. Keep them at your side in order to proceed with quest objectives.&lt;br /&gt;
System: You can leave your quest companions behind by entering a different area, or by speaking with them and selecting the option to part ways.&lt;br /&gt;
System: If you wish to have your companions join you again, return and speak with them at the original location.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Sphene (NPC)@Sphene: Lamaty&#039;i trusts you without question. How nice it would be to have such a friend.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: That meat was sooo good... I have to get everyone at home to try it!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Part ways.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: Of course. Take your time—we shall await you back at the Nexus Arcade.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Have things you need to tend to? Alright, we&#039;ll look for you back at that arcade after you&#039;re done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Regrouping after parting ways.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: Welcome back. If you are ready, then let us resume the tour.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: All sorted? Then let&#039;s get moving.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Interacting with objectives without escorts.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
System: Your companions have yet to arrive. Be sure they are at your side before attempting to continue.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Sphene at the designated location while Sphene and Wuk Lamat are accompanying you.===&lt;br /&gt;
Sphene (NPC)@Sphene: This is Mosaic, a café. Here you can buy drinks to enjoy while you relax.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: I see. In Tuliyollal, there&#039;s a similar establishment called Xbalyav Ty&#039;e—that&#039;s “seashell” in the local tongue. Is there a story behind the name Mosaic?&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: There is. In our continent, the races are named for stones. There&#039;s the Hyune, who resemble some Tonawawta; the tall and graceful Eldite; and the diminutive and affable Milalla.&lt;br /&gt;
Sphene (NPC)@Sphene: When they all gather here, they appear as a mosaic of colors. Thus did the founder choose to name the café.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Heh, that&#039;s nice. If they served tacos here, it&#039;d be perfect!&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: Tacos...?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: A traditional Turali dish, and one of my favorite foods. You must try it one day!&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: Oh...uh, yes. Definitely!&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: We&#039;ll make it happen once we&#039;ve restored peace to Tuliyollal. Right, let&#039;s continue on!&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Sphene (NPC)@Sphene: Have you eaten these...tacos before? For Lamaty&#039;i to recommend them so highly, they must be delicious indeed.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Let&#039;s go for some tacos at Xbalyav Ty&#039;e, the three of us!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Sphene again at the designated location while Sphene and Wuk Lamat are accompanying you.===&lt;br /&gt;
Sphene (NPC)@Sphene: And here we are. These buildings are where our citizens live.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: They&#039;re massive! Each one is bigger than the palace!&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: They have to be, for just about all Alexandrians have apartments here.&lt;br /&gt;
Sphene (NPC)@Sphene: Lest you wonder, I&#039;m here to visit some people. Their apartment is in the building on the left here at residential radius 9-14.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Residential...radius?&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: That&#039;s right. Come, the door opens automatically.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Sphene (NPC)@Sphene: I do hope you like the district. The people worked hard to build it, paying attention to every little detail.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: You really get the sense that Sphene loves her nation, don&#039;t you?&lt;br /&gt;
&lt;br /&gt;
Clerk P7-1091: Current location: residential radius 9-14, section 02. Visitors must be equipped with a regulator or present a valid visitor permit.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Conversation Point (X:5, Y:19): Ask about the lobby.&lt;br /&gt;
&#039;&#039;Talking to Sphene&#039;&#039;&lt;br /&gt;
Sphene (NPC)@Sphene: This is the lobby, a common area for residents.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: I see... And what does that machine there do?&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: Ah, the concierge. They look after the residents. If you require assistance or have questions, they would be glad to assist.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Is that so? I&#039;ve no shortage of questions, but I&#039;ll direct them at you for now.&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: By all means. You may consider me your personal concierge!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Talking to Wuk Lamat&#039;&#039;&lt;br /&gt;
Wuk Lamat: Hey, Sphene. Can anyone live in this place?&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: Naturally! In fact, many of your countrymen make their homes here.&lt;br /&gt;
Sphene (NPC)@Sphene: No matter your origin or race, occupation or regulator usage, all Alexandrian citizens are eligible for an apartment. This includes those you met who work in the outskirts.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: You&#039;ve taken care of everyone for thirty years. I&#039;m truly grateful.&lt;br /&gt;
---&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Sphene yet again at the designated location while Sphene and Wuk Lamat are accompanying you.===&lt;br /&gt;
Sphene (NPC)@Sphene: This is the place. A mother and son live here.&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
&#039;&#039;Sphene, Wuk Lamat, and the player enter the apartment. The mother is tending to her unconscious son.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: Hello, Isadora!&lt;br /&gt;
&lt;br /&gt;
Isadora: Your Majesty! You came!&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: I have friends with me today. Is that all right?&lt;br /&gt;
&lt;br /&gt;
Isadora: Of course! Friends of the queen are friends of ours. Please, make yourselves at home.&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: How has Milos been?&lt;br /&gt;
&lt;br /&gt;
Isadora: There&#039;s been no change, but the symptoms are thankfully mild today.&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: Hello, Milos. Have you missed me?&lt;br /&gt;
&lt;br /&gt;
Isadora: My son was born with levin sickness—a severe aetheric imbalance towards lightning.&lt;br /&gt;
Isadora: As a result, he suffers from paralysis. He cannot walk and struggles to speak.&lt;br /&gt;
Isadora: For a blessing, he still has his hearing, and even on bad days he can communicate with his eyes.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: I see... Sphene visits often, does she?&lt;br /&gt;
&lt;br /&gt;
Isadora: She does. Milos simply adores her. He sometimes even manages a smile when she&#039;s here.&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: What of yourself, Isadora? How are you holding up?&lt;br /&gt;
&lt;br /&gt;
Isadora: You needn&#039;t worry about me, Your Majesty. You always make time for us, and we have everything we need.&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: I&#039;m glad to hear that. But you mustn&#039;t strain yourself, understood?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: There is nothing you can do for him? Perhaps a treatment with souls or...&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: Unfortunately no. While souls can revive those who have met with an accident, they cannot reverse the effects of old age and illness.&lt;br /&gt;
Sphene (NPC)@Sphene: Truth be told, many children are born like Milos. The illness has existed for generations, but we&#039;ve been unable to find a cure.&lt;br /&gt;
Sphene (NPC)@Sphene: The cause is quite clear, though—the excess lightning in the environment. It&#039;s no coincidence the number of cases has risen dramatically these past thirty years.&lt;br /&gt;
Sphene (NPC)@Sphene: It&#039;s all my fault...&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: What was that?&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: I&#039;m sorry, Isadora, but I must be going. I promise to make it a proper visit next time, with treats to share.&lt;br /&gt;
&lt;br /&gt;
Isadora: There&#039;s no need to apologize, Your Majesty. If it weren&#039;t for you, Milos and I wouldn&#039;t still be here.&lt;br /&gt;
&lt;br /&gt;
Milos: Thank you...Queen Sphene...&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: It&#039;s my pleasure, Milos. I&#039;ll be back soon, so be a good boy. For your mother and for me.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Sphene.===&lt;br /&gt;
-optional start&lt;br /&gt;
Wuk Lamat: To think that there was such an illness...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: My thanks for accompanying me on the visit.&lt;br /&gt;
Sphene (NPC)@Sphene: The illness is a part of life in Alexandria, and I thought that you should know about it.&lt;br /&gt;
Sphene (NPC)@Sphene: We&#039;ll find a cure one day, mark my words. We&#039;ll make it so unfortunate children like Milos smile again.&lt;br /&gt;
&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=jkvL56mgx7c}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Has_datamined_dialogue]]&lt;/div&gt;</summary>
		<author><name>Nick75</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Queen%27s_Tour&amp;diff=1310715</id>
		<title>The Queen&#039;s Tour</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Queen%27s_Tour&amp;diff=1310715"/>
		<updated>2026-05-17T10:57:48Z</updated>

		<summary type="html">&lt;p&gt;Nick75: /* Dialogue */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = The Queen&#039;s Tour&lt;br /&gt;
| image = The Queen&#039;s Tour.png&lt;br /&gt;
| description = Sphene stands ready to take you on a tour of Solution Nine.&lt;br /&gt;
| quest-giver = Sphene (NPC)&lt;br /&gt;
| related-npcs = Ganister; Gulool Ja; Isadora; Milos; Wuk Lamat&lt;br /&gt;
| location = Solution Nine&lt;br /&gt;
| location-x = 9.6&lt;br /&gt;
| location-y = 13.2&lt;br /&gt;
| type = main scenario&lt;br /&gt;
| quest-line = Dawntrail Main Scenario Quests&lt;br /&gt;
| journal-section = Main Scenario&lt;br /&gt;
| journal-category = Dawntrail Main Scenario Quests&lt;br /&gt;
| journal-genre = &lt;br /&gt;
| level = 97&lt;br /&gt;
| exp = 1088640&lt;br /&gt;
| gil = 1313&lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = Solution Nine (Quest)&lt;br /&gt;
| next-quest = Her People&amp;amp;comma; Her Family&lt;br /&gt;
| release = Dawntrail&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| msq-index = 928&lt;br /&gt;
| id-gt = 70470&lt;br /&gt;
| id-edb = 03000c294d9&lt;br /&gt;
}} &lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[Sphene (NPC)|Sphene]].&lt;br /&gt;
*Choose a foodstuff.&lt;br /&gt;
*Speak with [[Wuk Lamat]].&lt;br /&gt;
*Speak with Sphene and have her and Wuk Lamat accompany you.&lt;br /&gt;
*Speak with Sphene at the designated location while Sphene and Wuk Lamat are accompanying you.&lt;br /&gt;
*Speak with Sphene again at the designated location while Sphene and Wuk Lamat are accompanying you.&lt;br /&gt;
*Speak with Sphene yet again at the designated location while Sphene and Wuk Lamat are accompanying you.&lt;br /&gt;
*Speak with Sphene.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Sphene stands ready to take you on a tour of Solution Nine.&lt;br /&gt;
* After finding you in Solution Nine, Sphene agrees to take you on a tour, and begins by showing you the Nexus Arcade. Of particular note, you learn about the properties and applications of electrope, the miraculous ore which is used in virtually all things in Alexandria. After making a passing comment on what having such a material could mean in their world, a shop catches Wuk Lamat&#039;s eye.&lt;br /&gt;
* The shop in question sells various foodstuffs, and Sphene purchases an item each for you and Wuk Lamat to try. This becomes something of an event as a curious crowd soon gathers to observe newcomers sample Alexandrian cuisine for the first time. You and Wuk Lamat duly partake of your selections, thus nourishing yourselves even as you delight the citizens.&lt;br /&gt;
* Seeing that you are satisfied, Sphene next offers to take you to the residential sector, in part for personal business. At your word, she will lead you in the direction of your destination.&lt;br /&gt;
* You begin making your way to the residential sector with Sphene and Wuk Lamat. Should you come upon any places of interest en route, your guide would be glad to tell you about them.&lt;br /&gt;
** ※You must be accompanied by Sphene and Wuk Lamat to complete this task. Speak with either of them again should you become separated.&lt;br /&gt;
* Stopping before a café called Mosaic, Sphene explains the name as being a reference to the myriad races that inhabit the continent. Wuk Lamat takes the opportunity to mention one of her favorite dishes, tacos, before you continue on your way.&lt;br /&gt;
** ※You must be accompanied by Sphene and Wuk Lamat to complete this task. Speak with either of them again should you become separated.&lt;br /&gt;
* Upon arriving at the residential sector, Sphene explains that she is here to visit some people. Their apartment is located in the left building of residential radius 9-14, and you proceed through the entrance.&lt;br /&gt;
** ※You must be accompanied by Sphene and Wuk Lamat to complete this task. Speak with either of them again should you become separated.&lt;br /&gt;
* You enter the apartment to meet the occupants, a woman and her infirm son. The boy is revealed to suffer from levin sickness, a debilitating disease caused by the pervasion of ambient lightning. The condition is common among children born inside the dome, but thus far no cure has been found, with soul technology ineffective against old age and illness. Seemingly overwhelmed, Sphene cuts her visit short and heads back outside.&lt;br /&gt;
* Sphene thanks you for accompanying her, and explains that she wished for you to know about this aspect of life in Alexandria. She expresses her desire to find a cure, that the children need no longer suffer, and you take her resolve to heart as you look to learn more about her nation.&lt;br /&gt;
&lt;br /&gt;
==Related NPCs==&lt;br /&gt;
{{Related NPCs}}&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
-optional start&lt;br /&gt;
Wuk Lamat: With Sphene as our guide, we needn&#039;t fear getting lost!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Sphene (NPC)@Sphene: Let&#039;s begin then, shall we?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: I must say I&#039;m really grateful. This place is so vast and confusing, I didn&#039;t even know where to begin.&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: While the district may seem daunting in size and structure, all the key facilities are situated near leynodes—what you call aetherytes. Remember this and you won&#039;t lose your way.&lt;br /&gt;
Sphene (NPC)@Sphene: Now then, seeing as it is right here, I will show you the Nexus Arcade first.&lt;br /&gt;
Sphene (NPC)@Sphene: Please follow me!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sphene, Wuk Lamat and WoL walk to the Nexus Arcade.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: This complex is home to all manner of shops. From food and daily necessities to technological conveniences, you can find most everything here.&lt;br /&gt;
Sphene (NPC)@Sphene: Everkeep&#039;s interior is vast, as you&#039;ve observed. This arcade makes it possible for people to acquire what they need in one centralized location.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Amazing!&lt;br /&gt;
Wuk Lamat: How do you get to the upper levels? I don&#039;t see stairs...&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: Do you see the glowing pattern over yonder? That is an automatic conveyor.&lt;br /&gt;
Sphene (NPC)@Sphene: Such contraptions are found throughout Everkeep, allowing us to swiftly move between faraway places.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: That will spare us some walking. Are they also made from that strange metal? Elec...whatsit.&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: &amp;amp;lt;chuckle&amp;amp;gt; Yes, the conveyors are powered by electrope.&lt;br /&gt;
Sphene (NPC)@Sphene: As a matter of fact, the ore is integrated into just about everything in Everkeep. Even the floors and walls.&lt;br /&gt;
Sphene (NPC)@Sphene: By etching arcane circuits upon it, electrope can be used to convert lightning energy to those of other elements.&lt;br /&gt;
Sphene (NPC)@Sphene: In so doing, we can achieve various effects. For instance, a conversion to wind produces flotation, which is required for the propulsion of our flying vehicles.&lt;br /&gt;
Sphene (NPC)@Sphene: A conversion to fire, meanwhile, produces light and heat, and it is employed in devices such as street lamps and heaters. There are even self-heating cups that keep your drink warm.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Can you make a drink cold if you convert to ice instead?&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: You certainly can! Our vending machines do just that.&lt;br /&gt;
Sphene (NPC)@Sphene: What&#039;s more, multiple energies can also be combined to produce some clever effects. For instance, by manipulating the air with wind while projecting light with lightning, it is possible to alter one&#039;s appearance.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: It&#039;s almost scary what you can do with electrope... If such a wondrous material existed in our world, I imagine everyone would be fighting over it.&lt;br /&gt;
&#039;&#039;Sphene gives a somber look.&#039;&#039;&lt;br /&gt;
Wuk Lamat: This shop over here—what does it sell?&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: Ah, yes. Let&#039;s go and take a look!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sphene turns to WoL.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: I daresay you will find it interesting.&lt;br /&gt;
-quest accepted&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Sphene.===&lt;br /&gt;
-optional start&lt;br /&gt;
Wuk Lamat: What&#039;s all this...?&lt;br /&gt;
&lt;br /&gt;
Ganister: Welcome, {{alternatives|f=miss|m=sir}}. Care to peruse today&#039;s selection?&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: This shop sells food. Those are the items on the counter.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: That&#039;s food!? I can&#039;t imagine what they taste like...&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: &amp;amp;lt;chuckle&amp;amp;gt; I thought you might be surprised.&lt;br /&gt;
Sphene (NPC)@Sphene: Your countrymen were too in the beginning.&lt;br /&gt;
Sphene (NPC)@Sphene: Come, you must sample something. Choose one and I will purchase it.&lt;br /&gt;
&lt;br /&gt;
Ganister: Welcome, friends! How lucky you are for Her Majesty to treat you!&lt;br /&gt;
Ganister: The five items on display are our most popular. I recommend one of them if this is your first time.&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
System: Select an item that interests you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slab of Pink Hexagons&#039;&#039;&lt;br /&gt;
Ganister: The synthetic fruit pellets? They&#039;re our best approximation of the taste and texture of grape.&lt;br /&gt;
Ganister: I&#039;ve never tried the real fruit so I can&#039;t say how faithful they are, but there&#039;s no denying their popularity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Liquid-filled Pouch&#039;&#039;&lt;br /&gt;
Ganister: Ah, the revivifying tonic. I take it you&#039;re thirsty.&lt;br /&gt;
Ganister: The flavor is a sublime blend of sweet and salty, and it stays fresh for over ten years thanks to the special container.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Long Rectangular Bar&#039;&#039;&lt;br /&gt;
Ganister: Keen on the perfect meal bar, are you? It&#039;s all the nutrients your body needs packed into a single foodstuff.&lt;br /&gt;
Ganister: The flavor is formulated to never taste dull, and one bar will satisfy you for a whole day. Many folks prefer this to taking multiple meals.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hexagon-patterned Bag&#039;&#039;&lt;br /&gt;
Ganister: Ah yes, the salad paste. This is designed for those who are concerned about their figure. With its blend of nine varieties of vegetables, it&#039;ll help your efforts to slim down.&lt;br /&gt;
Ganister: Fashion models swear by it, and youths can&#039;t get enough of the stuff either.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Black and Yellow Tin&#039;&#039;&lt;br /&gt;
Ganister: This here is cultivated steak. It&#039;s not quite the same as the real thing they produce in the outskirts, but it&#039;s a sight more affordable.&lt;br /&gt;
Ganister: This particular product is known as “gold label,” and it&#039;s a delicious hybrid of beef and chicken grown at the plant on the fourth level.&lt;br /&gt;
&lt;br /&gt;
Question: Choose this item? (Yes/No)&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: While they&#039;re all very tempting...&lt;br /&gt;
&lt;br /&gt;
&amp;gt; If the player chose the Black and Yellow Tin&lt;br /&gt;
Wuk Lamat: I&#039;m going to have the steak like you, [Forename]. I&#039;m absolutely starving!&lt;br /&gt;
&amp;gt; Otherwise&lt;br /&gt;
Wuk Lamat: I&#039;m going to have the steak. I&#039;m absolutely starving!&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Ganister: Thank you for your custom. This being Her Majesty&#039;s treat, it&#039;s bound to taste all the better!&lt;br /&gt;
Ganister: Say, would you mind sampling your selections here and now? It&#039;s been a long time since we had newcomers, and I&#039;d love to see your reactions!&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: This is a great chance to learn about Alexandrian culture, [Forename]. Let&#039;s dig in!&lt;br /&gt;
Wuk Lamat: Alright, here I go!&lt;br /&gt;
&lt;br /&gt;
System: Following Wuk Lamat&#039;s lead, you sample your selection.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: A-Amazing! I&#039;ve never had any meat like this before!&lt;br /&gt;
Wuk Lamat: It&#039;s tender like chicken but flavorsome like rroneek, and the spices give it just the right amount of kick. I could eat this every day!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The bystanders react in approval.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ganister: Hah, don&#039;t mind them. They&#039;re just happy to see your honest reaction.&lt;br /&gt;
Ganister: And how about you?&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; It&#039;s fantastic!&lt;br /&gt;
&amp;gt; It&#039;s pretty good!&lt;br /&gt;
&amp;gt; It&#039;s...interesting.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Ganister: Hahaha! It&#039;s always such a pleasure! My thanks for humoring me.&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: This does take me back. Though it was chaotic when the people of Tuliyollal first arrived, we endeavored to learn about one another and embraced our differences.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Ah, right! What about you, Sphene? Aren&#039;t you having something to eat too?&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: I appreciate the thought, but I&#039;m fine for now, thank you.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Alright. But what&#039;s your favorite food, if you don&#039;t mind me asking?&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: My...favorite food?&lt;br /&gt;
Sphene (NPC)@Sphene: ...Why do you wish to know this?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Because I want to get to know you better. Why else?&lt;br /&gt;
Wuk Lamat: The more you know someone, the more you grow fond of them.&lt;br /&gt;
Wuk Lamat: That&#039;s what my old man believed, and my experiences have led me to believe the same.&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: My favorite food...&lt;br /&gt;
Sphene (NPC)@Sphene: Hm...&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: ...Is it such a difficult question?&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: I&#039;m sorry. It&#039;s just...when I think of those who labor to bring us the food, I find I can&#039;t settle on one thing...&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Hahaha! I thought &#039;&#039;I&#039;&#039; was indecisive, but you&#039;re something else!&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: Indecisive...? Perhaps I am...but you didn&#039;t need to laugh about it...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A blue-scaled Mamool Ja child eavesdrops.&#039;&#039;&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Wuk Lamat.===&lt;br /&gt;
-optional start&lt;br /&gt;
Sphene (NPC)@Sphene: My favorite food... That is a question I may never be able to answer.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: I don&#039;t know about you, but I&#039;m satisfied. Let&#039;s keep moving!&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: Very well. Next, I was thinking of showing you the residential sector, but it&#039;s in part so I can tend to personal matters. &lt;br /&gt;
Sphene (NPC)@Sphene: It&#039;s a visitation, to be precise...and I believe it will be educational for you as well. Would the two of you mind accompanying me?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Not at all!&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: Wonderful. Let me know when you have seen enough here, and we&#039;ll make our way.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Wuk Lamat: I was just wondering what kind of homes they have here.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: Ready? Then let&#039;s head to the residential sector. It lies to the southwest.&lt;br /&gt;
Sphene (NPC)@Sphene: As we walk, I would be glad to tell you about any places of interest that we come upon.&lt;br /&gt;
&lt;br /&gt;
System: Sphene and Wuk Lamat are now accompanying you. Keep them at your side in order to proceed with quest objectives.&lt;br /&gt;
System: You can leave your quest companions behind by entering a different area, or by speaking with them and selecting the option to part ways.&lt;br /&gt;
System: If you wish to have your companions join you again, return and speak with them at the original location.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Sphene (NPC)@Sphene: Lamaty&#039;i trusts you without question. How nice it would be to have such a friend.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: That meat was sooo good... I have to get everyone at home to try it!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Part ways.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: Of course. Take your time—we shall await you back at the Nexus Arcade.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Have things you need to tend to? Alright, we&#039;ll look for you back at that arcade after you&#039;re done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Regrouping after parting ways.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: Welcome back. If you are ready, then let us resume the tour.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: All sorted? Then let&#039;s get moving.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Interacting with objectives without escorts.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
System: Your companions have yet to arrive. Be sure they are at your side before attempting to continue.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Sphene at the designated location while Sphene and Wuk Lamat are accompanying you.===&lt;br /&gt;
Sphene (NPC)@Sphene: This is Mosaic, a café. Here you can buy drinks to enjoy while you relax.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: I see. In Tuliyollal, there&#039;s a similar establishment called Xbalyav Ty&#039;e—that&#039;s “seashell” in the local tongue. Is there a story behind the name Mosaic?&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: There is. In our continent, the races are named for stones. There&#039;s the Hyune, who resemble some Tonawawta; the tall and graceful Eldite; and the diminutive and affable Milalla.&lt;br /&gt;
Sphene (NPC)@Sphene: When they all gather here, they appear as a mosaic of colors. Thus did the founder choose to name the café.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Heh, that&#039;s nice. If they served tacos here, it&#039;d be perfect!&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: Tacos...?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: A traditional Turali dish, and one of my favorite foods. You must try it one day!&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: Oh...uh, yes. Definitely!&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: We&#039;ll make it happen once we&#039;ve restored peace to Tuliyollal. Right, let&#039;s continue on!&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Sphene (NPC)@Sphene: Have you eaten these...tacos before? For Lamaty&#039;i to recommend them so highly, they must be delicious indeed.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Let&#039;s go for some tacos at Xbalyav Ty&#039;e, the three of us!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Sphene again at the designated location while Sphene and Wuk Lamat are accompanying you.===&lt;br /&gt;
Sphene (NPC)@Sphene: And here we are. These buildings are where our citizens live.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: They&#039;re massive! Each one is bigger than the palace!&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: They have to be, for just about all Alexandrians have apartments here.&lt;br /&gt;
Sphene (NPC)@Sphene: Lest you wonder, I&#039;m here to visit some people. Their apartment is in the building on the left here at residential radius 9-14.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Residential...radius?&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: That&#039;s right. Come, the door opens automatically.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Sphene (NPC)@Sphene: I do hope you like the district. The people worked hard to build it, paying attention to every little detail.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: You really get the sense that Sphene loves her nation, don&#039;t you?&lt;br /&gt;
&lt;br /&gt;
Clerk P7-1091: Current location: residential radius 9-14, section 02. Visitors must be equipped with a regulator or present a valid visitor permit.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Conversation Point (X:5, Y:19): Ask about the lobby.&lt;br /&gt;
&#039;&#039;Talking to Sphene&#039;&#039;&lt;br /&gt;
Sphene (NPC)@Sphene: This is the lobby, a common area for residents.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: I see... And what does that machine there do?&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: Ah, the concierge. They look after the residents. If you require assistance or have questions, they would be glad to assist.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Is that so? I&#039;ve no shortage of questions, but I&#039;ll direct them at you for now.&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: By all means. You may consider me your personal concierge!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Talking to Wuk Lamat&#039;&#039;&lt;br /&gt;
Wuk Lamat: Hey, Sphene. Can anyone live in this place?&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: Naturally! In fact, many of your countrymen make their homes here.&lt;br /&gt;
Sphene (NPC)@Sphene: No matter your origin or race, occupation or regulator usage, all Alexandrian citizens are eligible for an apartment. This includes those you met who work in the outskirts.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: You&#039;ve taken care of everyone for thirty years. I&#039;m truly grateful.&lt;br /&gt;
---&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Sphene yet again at the designated location while Sphene and Wuk Lamat are accompanying you.===&lt;br /&gt;
Sphene (NPC)@Sphene: This is the place. A mother and son live here.&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
&#039;&#039;Sphene, Wuk Lamat, and the player enter the apartment. The mother is tending to her unconscious son.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: Hello, Isadora!&lt;br /&gt;
&lt;br /&gt;
Isadora: Your Majesty! You came!&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: I have friends with me today. Is that all right?&lt;br /&gt;
&lt;br /&gt;
Isadora: Of course! Friends of the queen are friends of ours. Please, make yourselves at home.&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: How has Milos been?&lt;br /&gt;
&lt;br /&gt;
Isadora: There&#039;s been no change, but the symptoms are thankfully mild today.&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: Hello, Milos. Have you missed me?&lt;br /&gt;
&lt;br /&gt;
Isadora: My son was born with levin sickness—a severe aetheric imbalance towards lightning.&lt;br /&gt;
Isadora: As a result, he suffers from paralysis. He cannot walk and struggles to speak.&lt;br /&gt;
Isadora: For a blessing, he still has his hearing, and even on bad days he can communicate with his eyes.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: I see... Sphene visits often, does she?&lt;br /&gt;
&lt;br /&gt;
Isadora: She does. Milos simply adores her. He sometimes even manages a smile when she&#039;s here.&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: What of yourself, Isadora? How are you holding up?&lt;br /&gt;
&lt;br /&gt;
Isadora: You needn&#039;t worry about me, Your Majesty. You always make time for us, and we have everything we need.&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: I&#039;m glad to hear that. But you mustn&#039;t strain yourself, understood?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: There is nothing you can do for him? Perhaps a treatment with souls or...&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: Unfortunately no. While souls can revive those who have met with an accident, they cannot reverse the effects of old age and illness.&lt;br /&gt;
Sphene (NPC)@Sphene: Truth be told, many children are born like Milos. The illness has existed for generations, but we&#039;ve been unable to find a cure.&lt;br /&gt;
Sphene (NPC)@Sphene: The cause is quite clear, though—the excess lightning in the environment. It&#039;s no coincidence the number of cases has risen dramatically these past thirty years.&lt;br /&gt;
Sphene (NPC)@Sphene: It&#039;s all my fault...&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: What was that?&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: I&#039;m sorry, Isadora, but I must be going. I promise to make it a proper visit next time, with treats to share.&lt;br /&gt;
&lt;br /&gt;
Isadora: There&#039;s no need to apologize, Your Majesty. If it weren&#039;t for you, Milos and I wouldn&#039;t still be here.&lt;br /&gt;
&lt;br /&gt;
Milos: Thank you...Queen Sphene...&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: It&#039;s my pleasure, Milos. I&#039;ll be back soon, so be a good boy. For your mother and for me.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Sphene.===&lt;br /&gt;
-optional start&lt;br /&gt;
Wuk Lamat: To think that there was such an illness...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: My thanks for accompanying me on the visit.&lt;br /&gt;
Sphene (NPC)@Sphene: The illness is a part of life in Alexandria, and I thought that you should know about it.&lt;br /&gt;
Sphene (NPC)@Sphene: We&#039;ll find a cure one day, mark my words. We&#039;ll make it so unfortunate children like Milos smile again.&lt;br /&gt;
&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=jkvL56mgx7c}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Has_datamined_dialogue]]&lt;/div&gt;</summary>
		<author><name>Nick75</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Solution_Nine_(Quest)&amp;diff=1310714</id>
		<title>Solution Nine (Quest)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Solution_Nine_(Quest)&amp;diff=1310714"/>
		<updated>2026-05-17T10:47:39Z</updated>

		<summary type="html">&lt;p&gt;Nick75: /* Dialogue */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses|the [[Dawntrail]] [[Main Scenario Quests|Main Scenario quest]]|the [[Dawntrail]] [[zone]]|Solution Nine}}&lt;br /&gt;
{{Quest infobox&lt;br /&gt;
| title = Solution Nine&lt;br /&gt;
| image = &lt;br /&gt;
| description = [[Wuk Lamat]] is eager to head to [[Everkeep]].&lt;br /&gt;
| quest-giver = Wuk Lamat&lt;br /&gt;
| related-npcs = Alisaie; Cahciua; Erenville; G&#039;raha Tia; Krile&lt;br /&gt;
| cutscene-npcs = Sphene (NPC)&lt;br /&gt;
| location = Earthen Sky Hideout&lt;br /&gt;
| location-x = 6.0&lt;br /&gt;
| location-y = 6.2&lt;br /&gt;
| type = main scenario&lt;br /&gt;
| quest-line = Dawntrail Main Scenario Quests&lt;br /&gt;
| journal-section = Main Scenario&lt;br /&gt;
| journal-category = Dawntrail Main Scenario Quests&lt;br /&gt;
| journal-genre = &lt;br /&gt;
| level = 97&lt;br /&gt;
| exp = 1088640&lt;br /&gt;
| gil = 1223&lt;br /&gt;
| unlocks = lc Solution Nine, aet Solution Nine&lt;br /&gt;
| prev-quest = Embracing Oblivion&lt;br /&gt;
| next-quest = The Queen&#039;s Tour, Dawn of a New Deal, Sights of the West and Beyond&lt;br /&gt;
| release = Dawntrail&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| msq-index = 927&lt;br /&gt;
| id-edb = cb31f1c500f&lt;br /&gt;
| id-gt = 70469&lt;br /&gt;
}} &lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[Cahciua]] in front of [[Everkeep]].&lt;br /&gt;
*Speak with [[Wuk Lamat]].&lt;br /&gt;
*Speak with Wuk Lamat again.&lt;br /&gt;
*Speak with Wuk Lamat yet again.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Wuk Lamat is eager to head to Everkeep.&lt;br /&gt;
&lt;br /&gt;
==Related NPCs==&lt;br /&gt;
{{Related NPCs}}&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
-optional start&lt;br /&gt;
Alisaie: Nostalgia and Wayakkwe remind me of Alphinaud and myself. Similar but so very different. We should chat sometime, trade twin tales.&lt;br /&gt;
&lt;br /&gt;
Krile: It takes no small amount of courage to oppose Zoraal Ja and his army. The members of Oblivion must be driven indeed.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: At long last, we&#039;re entering the tower! ...N-Not that I&#039;m excited or anything. Not &#039;&#039;unduly&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Erenville: Twelve help her if she&#039;s mentioned anything embarrassing.&lt;br /&gt;
&lt;br /&gt;
Geode: By the way, you&#039;ll want to watch yourselves around the mechanical soldiers roaming outside. They&#039;re malfunctioning and may attack unprovoked.&lt;br /&gt;
&lt;br /&gt;
Nostalgia: My sister is something of an introvert, so I take it on myself to watch over her.&lt;br /&gt;
Nostalgia: By the same token, though, she&#039;s extremely cautious and observant. That makes her great at reconnaissance.&lt;br /&gt;
&lt;br /&gt;
Wayakkwe: They say the sky outside the barrier is truly beautiful. I&#039;d love to see it one day...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
Wuk Lamat: Right, Cahciua is waiting. Let&#039;s head to the tower.&lt;br /&gt;
&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
===Speak with Cahciua in front of Everkeep.===&lt;br /&gt;
-optional start&lt;br /&gt;
Mechanical Sentry: The core system is presently updating registesred user data.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Cahciua: Ah, there you are!&lt;br /&gt;
Cahciua: If Queen Sphene has registered you as guests, you should be able to march right in.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: And if she hasn&#039;t?&lt;br /&gt;
&lt;br /&gt;
Cahciua: Then you may have a swarm of Zoraal Ja&#039;s minions to deal with.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Nothing for it but to see if Sphene has betrayed us, eh?&lt;br /&gt;
&lt;br /&gt;
Cahciua: Thank you for your diligent service, friends. My companions and I would like to pass, if you&#039;d be so kind?&lt;br /&gt;
&lt;br /&gt;
Mechanical Sentry: Outrunner guide unit identified. Registration number...verified.&lt;br /&gt;
Mechanical Sentry: Six accompanying civilians identified. Verifying credentials...&lt;br /&gt;
Mechanical Sentry: Credentials verified. Welcome, guests of Queen Sphene.&lt;br /&gt;
&lt;br /&gt;
Krile: What a relief...&lt;br /&gt;
&lt;br /&gt;
Cahciua: There you have it. It seems the queen was true to her word.&lt;br /&gt;
Cahciua: Follow me, everyone. Solution Nine awaits!&lt;br /&gt;
-cutscene end&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
&#039;&#039;The party enters Solution Nine.&#039;&#039;&lt;br /&gt;
Erenville@Erenville (Narration): Everkeep, a tower of electrope piercing a perpetual shroud of storm clouds.&lt;br /&gt;
Erenville@Erenville (Narration): Occupying the ninth level of this twelve-tiered structure is a residential district called Solution Nine.&lt;br /&gt;
Erenville@Erenville (Narration): In so naming their home, what hopes did its founders harbor for it? And did it prove the answer they sought?&lt;br /&gt;
&lt;br /&gt;
Cahciua: Spectacular, isn&#039;t it?&lt;br /&gt;
Cahciua: There are more districts throughout the tower, including industrial ones, but Solution Nine is the largest.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Just being here makes my head spin...&lt;br /&gt;
&lt;br /&gt;
Cahciua: Hehe, a perfectly natural reaction.&lt;br /&gt;
Cahciua: A city of shimmering electrope, replete with strange technologies that cater to every conceivable need. We never dreamed of the like back home in Tuliyollal.&lt;br /&gt;
Cahciua: Now, while I go and explain the situation to those in the Backroom, why not take a moment to explore?&lt;br /&gt;
Cahciua: I believe lived experiences are far more educational than dry explanations.&lt;br /&gt;
Cahciua: And you want to know more about Sphene and Zoraal Ja&#039;s dominion, do you not?&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; You had me at &amp;quot;explore&amp;quot;!&lt;br /&gt;
Wuk Lamat: Heh, I had a feeling you&#039;d be keen.&lt;br /&gt;
&amp;gt; We do need to better understand who and what we&#039;re dealing with here.&lt;br /&gt;
Wuk Lamat: It&#039;s no less than our duty.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: Just to confirm—while we have been allowed inside, are we also permitted to roam?&lt;br /&gt;
&lt;br /&gt;
Cahciua: Absolutely. As Sphene&#039;s registered guests, you&#039;ll find you&#039;re exempt from the sentries&#039; scrutiny.&lt;br /&gt;
Cahciua: Ah—the elevator to the uppermost level. I wouldn&#039;t go near &#039;&#039;that&#039;&#039;, but other areas should be fine provided you act like you belong.&lt;br /&gt;
&lt;br /&gt;
Alisaie: Alright, then. We&#039;ll show ourselves around.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: Yes. Familiarizing ourselves with the technology here will help us prepare for the battles to come.&lt;br /&gt;
&lt;br /&gt;
Krile: Try not to enjoy yourselves too much, or you&#039;re liable to attract attention.&lt;br /&gt;
&lt;br /&gt;
Cahciua: Once you&#039;ve explored to your satisfaction, come to the entrance to True Vue in the eastern sector.&lt;br /&gt;
Cahciua: The way from there is a little complicated, so I&#039;ll send someone to guide you.&lt;br /&gt;
&lt;br /&gt;
Alisaie: Understood. We&#039;ll see you later.&lt;br /&gt;
&lt;br /&gt;
Krile: I shall speak with the residents. Perhaps one of them will recognize the earring.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: What&#039;s with this place? How can this all be the inside of a tower?&lt;br /&gt;
&lt;br /&gt;
Erenville: ...So, what aren&#039;t you telling me? Where are you?&lt;br /&gt;
&lt;br /&gt;
Cahciua: That, I can&#039;t reveal yet—precautions, you understand. Just know that I&#039;m safe.&lt;br /&gt;
Cahciua: But come, tell me about your adventurer friend. You seem to have a great deal of faith in {{alternatives|f=her|m=him}}.&lt;br /&gt;
Cahciua: You must have been through a lot together.&lt;br /&gt;
&lt;br /&gt;
Erenville: You might say that. For instance, we found the entrance to the golden city.&lt;br /&gt;
&lt;br /&gt;
Cahciua: Wait...what? You did?&lt;br /&gt;
Cahciua: Elene&#039;shpya! Why didn&#039;t you mention this sooner!?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Um... You want to explore together?&lt;br /&gt;
Wuk Lamat: It&#039;s not that I&#039;m scared or anything... Everything is just so different from home, is all!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Wuk Lamat.===&lt;br /&gt;
Wuk Lamat: Towers inside a tower... I see it but I still can&#039;t believe it...&lt;br /&gt;
Wuk Lamat: Hmm... For now, I say we proceed straight ahead! If we feel like we&#039;re getting lost, we can always turn around and go back the way we came.&lt;br /&gt;
&lt;br /&gt;
===Speak with Wuk Lamat again.===&lt;br /&gt;
Wuk Lamat: Ugh, a crossroads already? This place is too much... I&#039;ve no idea where I should go...&lt;br /&gt;
Wuk Lamat: Right, I&#039;ve made up my mind! Let&#039;s head to that building there!&lt;br /&gt;
&lt;br /&gt;
===Speak with Wuk Lamat yet again.===&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
Sphene (NPC)@Sphene: Ah! There you are, Lamaty&#039;i!&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Sphene!&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: I was worried you might have had trouble at the checkpoint, but I see everything went according to plan.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Well, that&#039;s thanks to you.&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: Now, I know you&#039;ve scarcely arrived...but I have a request to make of you.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Oh. A request, you say?&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: Yes. An important one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sphene, Wuk Lamat and WoL walk to a more secluded corner.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: I&#039;ll say it plain. I want you to make peace with Zoraal Ja.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: What? I thought you said you weren&#039;t on his side.&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: We have come no closer to seeing eye to eye. Nor do I condone his methods.&lt;br /&gt;
Sphene (NPC)@Sphene: Be that as it may, I don&#039;t want you to fight him. I don&#039;t want you to regret a decision made in anger and haste.&lt;br /&gt;
Sphene (NPC)@Sphene: Unequipped with regulators as you are, the risk is too great.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: I appreciate your concern, but you ask the impossible.&lt;br /&gt;
Wuk Lamat: Zoraal Ja murdered our father. His minions slaughtered our countrymen. He will never renounce his war. As Vow of Resolve, it falls to me to stop him.&lt;br /&gt;
Wuk Lamat: I know you love your people too, and so you must understand how I feel. Why I cannot—will not—back down.&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: I do understand. All too well...&lt;br /&gt;
Sphene (NPC)@Sphene: Let me say only this, then.&lt;br /&gt;
Sphene (NPC)@Sphene: Zoraal Ja will use any means to win. If you would protect your people, return to them at once and prepare. Prepare as best you can.&lt;br /&gt;
Sphene (NPC)@Sphene: It may ring hollow, coming from the queen of an enemy nation...&lt;br /&gt;
Sphene (NPC)@Sphene: But unlike me, you still have the power to determine your own fate.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: You really are a curious one.&lt;br /&gt;
Wuk Lamat: Look, you needn&#039;t worry for us. We have dependable comrades holding the fort in Tuliyollal.&lt;br /&gt;
Wuk Lamat: They&#039;ll keep everyone safe, so we can devote our attention to affairs here.&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: Please...!&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; Never fear—I&#039;ll be there alongside her.&lt;br /&gt;
&amp;gt; I won&#039;t yield on this either.&lt;br /&gt;
---&lt;br /&gt;
Sphene (NPC)@Sphene: So you have comrades on whom you can rely...&lt;br /&gt;
Sphene (NPC)@Sphene: I envy you.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: You know, we&#039;d like to learn more about you.&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: About me?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: To be frank, we&#039;re still not sure whether or not you&#039;re trustworthy.&lt;br /&gt;
Wuk Lamat: So if you have a moment, would you show us around the district? That way, we can get to know you better.&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: Hehehe... You&#039;re asking me—the queen—to “show you around”?&lt;br /&gt;
Sphene (NPC)@Sphene: Oh, but I jest. I&#039;m flattered that you&#039;ve taken an interest in me.&lt;br /&gt;
Sphene (NPC)@Sphene: Very well, I shall be your guide. You&#039;re my guests, after all, and teaching you about my realm would be a pleasure in and of itself.&lt;br /&gt;
Sphene (NPC)@Sphene: If you like, I can introduce you to my citizens, too. I consider them family, as you do yours.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: By all means! We&#039;re in your capable hands.&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: That you are. This will be an enjoyable and enlightening tour, I promise!&lt;br /&gt;
-quest complete&lt;br /&gt;
-cutscene end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=r0jK5r-h3vo}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Has_datamined_dialogue]]&lt;/div&gt;</summary>
		<author><name>Nick75</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Gone_and_Forgotten&amp;diff=1309735</id>
		<title>Gone and Forgotten</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Gone_and_Forgotten&amp;diff=1309735"/>
		<updated>2026-05-16T10:18:56Z</updated>

		<summary type="html">&lt;p&gt;Nick75: /* Dialogue */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Gone and Forgotten&lt;br /&gt;
| image = &lt;br /&gt;
| description = Erenville is conflicted by this long-fated reunion.&lt;br /&gt;
| quest-giver = Erenville&lt;br /&gt;
| related-npcs = Alisaie; Cahciua; G&#039;raha Tia; Geode; Krile; Nostalgia; Strika; Wayakkwe; Wuk Lamat&lt;br /&gt;
| location = Earthen Sky Hideout&lt;br /&gt;
| location-x = 6.0&lt;br /&gt;
| location-y = 6.2&lt;br /&gt;
| type = main scenario&lt;br /&gt;
| quest-line = Dawntrail Main Scenario Quests&lt;br /&gt;
| journal-section = Main Scenario&lt;br /&gt;
| journal-category = Dawntrail Main Scenario Quests&lt;br /&gt;
| journal-genre = &lt;br /&gt;
| level = 97&lt;br /&gt;
| exp = 1088640&lt;br /&gt;
| gil = 1313&lt;br /&gt;
| unlocks = ach The Worth of a Soul, uc Unending Codex: The Void, uc Unending Codex: Zero, uc Unending Codex: Souls&lt;br /&gt;
| prev-quest = On the Cloud&lt;br /&gt;
| next-quest = Embracing Oblivion, Stressed Testing, Aunty Knows Best, Fear and Lightning in the Thunderyards, Refined Tastes&lt;br /&gt;
| release = Dawntrail&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| msq-index = 925&lt;br /&gt;
| id-gt = 70467&lt;br /&gt;
| id-edb = 573ab960b99&lt;br /&gt;
}} &lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[Cahciua]].&lt;br /&gt;
*Speak with [[Strika]].&lt;br /&gt;
*Survey the designated location and defeat any enemies that appear.&lt;br /&gt;
*Survey the designated location.&lt;br /&gt;
*Speak with [[Wuk Lamat]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Erenville is conflicted by this long-fated reunion.&lt;br /&gt;
&lt;br /&gt;
==Related NPCs==&lt;br /&gt;
{{Related NPCs}}&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
-optional start&lt;br /&gt;
Wuk Lamat: I can&#039;t say I understand what&#039;s going on, but at least Cahciua is safe.&lt;br /&gt;
&lt;br /&gt;
Alisaie: Erenville&#039;s mother is a floating machine. Right—that makes about as much sense as everything else thus far.&lt;br /&gt;
&lt;br /&gt;
Krile: At this point, I doubt anything could possibly surprise me.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: The Allagans had machines that could be controlled remotely. Is she using something similar to communicate with us?&lt;br /&gt;
&lt;br /&gt;
Geode: Always too much excitement with her... Sorry for drawing our weapons on you.&lt;br /&gt;
&lt;br /&gt;
Nostalgia: If it&#039;s any consolation, this is all rather confusing to us as well.&lt;br /&gt;
&lt;br /&gt;
Wayakkwe: Oh, uh...hello.&lt;br /&gt;
&lt;br /&gt;
Cahciua: Come, come, make yourselves comfortable!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
Erenville: &amp;amp;lt;sigh&amp;amp;gt; Let&#039;s hear what she has to say.&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Cahciua: It&#039;s so wonderful to meet you all.&lt;br /&gt;
Cahciua: And the Students of Baldesion... It&#039;s been a while since I heard that name.&lt;br /&gt;
&lt;br /&gt;
Erenville: Dare I ask the reason for your appearance?&lt;br /&gt;
&lt;br /&gt;
Cahciua: Oh, this? It&#039;s just a body that I control remotely. I use this for our operations.&lt;br /&gt;
Cahciua: We&#039;re members of a resistance organization—Oblivion, we call ourselves, and our goal is to thwart Zoraal Ja&#039;s ambitions for conquest.&lt;br /&gt;
Cahciua: As the leader, it&#039;s prudent that I remain where I can&#039;t be easily found.&lt;br /&gt;
&lt;br /&gt;
Alisaie: I see. Whimsical appearances notwithstanding, yours is a serious cause.&lt;br /&gt;
&lt;br /&gt;
Cahciua: Right you are. Though truth be told, Oblivion was founded for an altogether different purpose.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: And that is? &lt;br /&gt;
&lt;br /&gt;
Cahciua: As I expect you&#039;ve already noticed, everything you see within this dome—the buildings, the people, the very earth beneath our feet—is a fusion of two worlds.&lt;br /&gt;
Cahciua: Stopping such a fusion was Oblivion&#039;s original mission.&lt;br /&gt;
&lt;br /&gt;
Krile: Then does that mean you know who or what is responsible for it?&lt;br /&gt;
&lt;br /&gt;
Cahciua: I&#039;m afraid not. This was a long time ago, and our mission statement has become more of a legend that&#039;s passed down to members. By the time we joined, our sole objective was stopping Zoraal Ja.&lt;br /&gt;
Cahciua: But we failed to do that. And now he&#039;s taken his army outside the dome...&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: None of you wear those strange devices on your heads. Does that have something to do with your work?&lt;br /&gt;
&lt;br /&gt;
Cahciua: You mean this?&lt;br /&gt;
Cahciua: It&#039;s a regulator, the pinnacle of electrope technology. And that we don&#039;t wear it is indeed related to our operations.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: What exactly does it do?&lt;br /&gt;
&lt;br /&gt;
Geode: Allow me to explain.&lt;br /&gt;
Geode: Regulators have two primary functions.&lt;br /&gt;
Geode: The first, as the name suggests, is the regulation of the wearer&#039;s reserve of souls. Should they die, the regulator expends a soul to bring them back to life.&lt;br /&gt;
&lt;br /&gt;
Alisaie: “Reserve”? You mean people walk around carrying spare souls!?&lt;br /&gt;
&lt;br /&gt;
Geode: They do. Souls are packaged in cells, and they can be used to replenish the life force that is lost due to sudden death, such as in accidents. They do nothing for those who die of old age, though.&lt;br /&gt;
Geode: Distribution of soul cells is based on one&#039;s work evaluation. To encourage “exemplary performance” when fulfilling their duties.&lt;br /&gt;
&lt;br /&gt;
Alisaie: Souls as a common resource...and payment for services rendered...&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: The voidsent practice of consuming others for their aether comes to mind. And similarly, I expect that the act comes with some risk.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The player remembers Zero, Ciriatto, and Zeromus.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Doesn&#039;t it dilute your sense of self?&lt;br /&gt;
&amp;gt; Wouldn&#039;t the consciousness of others corrupt your own?&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Geode: That is prevented through memory management, a process in which regulators also play a role.&lt;br /&gt;
&lt;br /&gt;
Krile: Memory management? Then the reason everyone has forgotten Namikka&#039;s existence...&lt;br /&gt;
&lt;br /&gt;
Geode: The regulators are constantly recording the memories of their wearer, so if they should suddenly die, their memories can be refreshed as part of the restoration process.&lt;br /&gt;
Geode: This is how they preserve one&#039;s identity and sense of self. However, the regulators are also triggered when someone else dies.&lt;br /&gt;
Geode: Reason being is that regulators forcibly extract memories relating to the deceased from anyone wearing one.&lt;br /&gt;
&lt;br /&gt;
Alisaie: Why would they do such a thing?&lt;br /&gt;
&lt;br /&gt;
Cahciua: It&#039;s a “kindness” bestowed upon the people by Everkeep&#039;s core system, so that no one has to suffer the pain of loss.&lt;br /&gt;
&lt;br /&gt;
Krile: So this is what is meant by their memories being in the cloud.&lt;br /&gt;
&lt;br /&gt;
Geode: Indeed. All memories of the deceased are wiped from the minds of the people and archived in the system.&lt;br /&gt;
Geode: It&#039;s a frightening function of the regulators—and an integral step in soul cell production.&lt;br /&gt;
&#039;&#039;A depiction of the function of regulators plays out.&#039;&#039;&lt;br /&gt;
Geode: You see, when a person dies of natural causes, their soul is temporarily housed within the regulator.&lt;br /&gt;
Geode: It&#039;s then delivered to a facility where memories are separated from the soul.&lt;br /&gt;
Geode: The result is a fresh soul cell, free of impurities, ready for distribution and consumption.&lt;br /&gt;
&lt;br /&gt;
Cahciua: Meanwhile, the memories are stored in the core system. To be “remembered” forever.&lt;br /&gt;
&lt;br /&gt;
Alisaie: And this is why people are happy here? On its surface, it&#039;s similar to the Yok Huy philosophy, but I see nothing noble or comforting in it...&lt;br /&gt;
&lt;br /&gt;
Geode: Well, it doesn&#039;t seem so terrible to me personally. All comes down to what you&#039;re used to, I suppose.&lt;br /&gt;
Geode: Like the barrier encasing Alexandria, this system was created to overcome the calamity that transformed the world hundreds of years ago.&lt;br /&gt;
Geode: Amidst the mounting death toll, scientists used electrope to devise a means to save what lives they could so that the nation could endure.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: I understand the people of Alexandria did what they believed was best to save their people. I just find it hard to believe the Turali would also accept this way of living.&lt;br /&gt;
&lt;br /&gt;
Cahciua: It came as a shock to us as well. In fact, a great many were opposed to it.&lt;br /&gt;
Cahciua: Which is why the use of regulators was never compulsory. The people have always been free to go without them if they so wish.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Sphene didn&#039;t strike me as the sort of ruler to impose her will on others.&lt;br /&gt;
&lt;br /&gt;
Cahciua: Ah, so you&#039;ve already met?&lt;br /&gt;
&lt;br /&gt;
Erenville: She&#039;s the one who suggested we come to the Thunderyards in the first place. She also said she wants to help us stop Zoraal Ja.&lt;br /&gt;
&lt;br /&gt;
Cahciua: Awfully kind of her to point you in my direction. And to speak so candidly as well...&lt;br /&gt;
Cahciua: Whatever her motives, she has given the people a choice: live with the risk of true death, or the security of the regulators.&lt;br /&gt;
&lt;br /&gt;
Erenville: Everything that lives must someday die. That is the natural order of things.&lt;br /&gt;
&lt;br /&gt;
Cahciua: Quite right... But however you feel about them, it would be easier to understand what the regulators are capable of if you saw it for yourself.&lt;br /&gt;
Cahciua: I know just the person to show you, and as luck would have it, they should be starting work right about now.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Who are we going to see, exactly?&lt;br /&gt;
&lt;br /&gt;
Cahciua: Come with me and you&#039;ll find out.&lt;br /&gt;
&lt;br /&gt;
-quest accepted&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Geode: Take care not to get struck by lightning out there. One fellow reckoned you could dodge them by jumping back the instant there&#039;s a flash, but that&#039;s crazy if you ask me.&lt;br /&gt;
&lt;br /&gt;
Nostalgia: Firearms make the most sense for people who don&#039;t have combat training like us.&amp;lt;br&amp;gt;That&#039;s why we salvage as many as we can from the mechanical soldiers, and convert them for our use.&lt;br /&gt;
&lt;br /&gt;
Wayakkwe: Nostalgia is my twin sister. Like most people, we both used to wear regulators, but... Well, let&#039;s just say a lot happened...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Cahciua.===&lt;br /&gt;
-optional start&lt;br /&gt;
Wuk Lamat: So those regulators are to blame for everyone forgetting Namikka. For forgetting what a wonderful person she was...&lt;br /&gt;
&lt;br /&gt;
Alisaie: I&#039;m sorry, but I just can&#039;t accept the idea of using souls as a resource.&lt;br /&gt;
&lt;br /&gt;
Krile: We&#039;re to see how the regulators work, but how?&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: To alter the memories of the populace with such precision is no small feat.&lt;br /&gt;
&lt;br /&gt;
Erenville: What does she intend to show us?&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Cahciua: Everyone here? Good.&lt;br /&gt;
Cahciua: It is the responsibility of the Thunderyard&#039;s hunters to fell any fiends found wandering the area.&lt;br /&gt;
Cahciua: We&#039;re to meet an acquaintance of mine, Strika, one of these hunters.&lt;br /&gt;
&lt;br /&gt;
===Speak with Strika.===&lt;br /&gt;
-optional start&lt;br /&gt;
Wuk Lamat: What do you think is in this box? I&#039;m guessing food.&lt;br /&gt;
&lt;br /&gt;
Alisaie: Judging by its name, I take it this facility is for gathering lightning energy.&lt;br /&gt;
&lt;br /&gt;
Krile: Given the opportunity, I should very much like to study electrope on behalf of the Students.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: While I am not blind to the potential benefits of these regulators, the risks inherent in giving another party the power to alter your memories cannot be overstated—never mind the ethical considerations of using souls in such a fashion.&lt;br /&gt;
&lt;br /&gt;
Erenville: Let&#039;s get this over with.&lt;br /&gt;
&lt;br /&gt;
Cahciua: Strika will show you what life can be like wearing a regulator.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Strika: Cahciua? What are you doing here? And with so many friends.&lt;br /&gt;
&lt;br /&gt;
Cahciua: Apologies for the interruption, but I was hoping they might observe you at work.&lt;br /&gt;
&lt;br /&gt;
Strika: Hunting, you mean? That&#039;s fine, I guess...&lt;br /&gt;
Strika: Hold on. I assumed they were wearing special regulators like Queen Sphene&#039;s crown, but they aren&#039;t wearing anything at all.&lt;br /&gt;
Strika: It&#039;s much too dangerous to be here without one. What if they&#039;re struck by lightning, or attacked by beasts?&lt;br /&gt;
&lt;br /&gt;
Cahciua: I can assure you they&#039;re all quite capable of looking after themselves. If anything should go amiss, I will take full responsibility.&lt;br /&gt;
&lt;br /&gt;
Strika: Well, don&#039;t say I didn&#039;t warn you. Danger aside, there isn&#039;t really much to see.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Cahciua said you&#039;re a hunter, but wouldn&#039;t it be easier for those mechanical soldiers to guard this place?&lt;br /&gt;
&lt;br /&gt;
Strika: It would, if not for the fact they&#039;re weak to lightning. The Thunderyard being what it is, they&#039;ve been ordered to steer clear.&lt;br /&gt;
Strika: Some good they are, eh? But these facilities are vital to the upkeeping of Alexandria&#039;s infrastructure, so it falls to hunters like me to deal with any fiends.&lt;br /&gt;
Strika: Given the danger, we&#039;re well compensated for our work. It&#039;s a perfect profession for anyone looking to build up savings.&lt;br /&gt;
Strika: The special selection of souls for hunters isn&#039;t terrible either.&lt;br /&gt;
&lt;br /&gt;
Cahciua: I brought this lot here to see this danger you speak of. If it&#039;s not too much trouble to ask.&lt;br /&gt;
&lt;br /&gt;
Strika: Ah, of course. In which case, it&#039;d be a shame to waste my efforts on just any old beast.&lt;br /&gt;
Strika: You all can handle yourselves in a fight, right? If you cause a ruckus slaying what critters you see nearby, there&#039;s a chance you&#039;ll draw out something worthy of a demonstration.&lt;br /&gt;
&lt;br /&gt;
Alisaie: I&#039;m not sure I understand, but I suppose we should each slay what we can.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Survey the designated location and defeat any enemies that appear.===&lt;br /&gt;
-optional start&lt;br /&gt;
Erenville: I&#039;m afraid I must leave the fighting to you.&lt;br /&gt;
&lt;br /&gt;
Cahciua: My fussy little bunbun was never any good at fighting, and this body of mine isn&#039;t suited to it either. We leave this work in your capable hands!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Popup: You sense a hostile presence!&lt;br /&gt;
:Enemies: [[Charged Bolt Hound]]&lt;br /&gt;
Popup: More enemies have joined the fray.&lt;br /&gt;
:Enemies: [[Charged Bolt Hound]]&lt;br /&gt;
&lt;br /&gt;
===Survey the designated location.===&lt;br /&gt;
-cutscene start&lt;br /&gt;
&#039;&#039;Strika confronts a katobleps.&#039;&#039;&lt;br /&gt;
Strika: This one&#039;ll do nicely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The rest of the party arrives.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Alisaie: We&#039;ll help you!&lt;br /&gt;
&lt;br /&gt;
Strika: It&#039;s fine, really. I&#039;ve faced worse. Just watch.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: I don&#039;t like the looks of this. Let us help!&lt;br /&gt;
&lt;br /&gt;
Strika: Oh no!&lt;br /&gt;
&lt;br /&gt;
Alisaie: Look out!&lt;br /&gt;
&lt;br /&gt;
Strika: Arrrgh!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Strika is killed by the beast.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Krile: Twelve preserve...&lt;br /&gt;
&lt;br /&gt;
Alisaie: She needs healing!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Strika&#039;s regulator revives her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strika: That was embarrassing. The bastard caught me off guard.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Are you mad!? Seriously, let us help!&lt;br /&gt;
&lt;br /&gt;
Strika: I told you not to worry.&lt;br /&gt;
Strika: This will only take a moment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Strika&#039;s regulator glows red, empowering her. She defeats the beast.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Just like Zoraal Ja...&lt;br /&gt;
&lt;br /&gt;
Strika: Come on, let&#039;s get out of here.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: That&#039;s also a function of the regulator?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Strika and the party walk back to Electric Potential.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: I think I understand now how Zoraal Ja was able to return from the dead and defeat Papa, but I&#039;m not sure what we saw at the end there.&lt;br /&gt;
&lt;br /&gt;
Alisaie: As soon as the regulator turned red, it was as if you were possessed. Your movements became beast-like. &lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: Don&#039;t tell me...you empowered yourself with the soul of a beast? I&#039;m reminded of the serpentine soldier we encountered at Vanguard who did the same...&lt;br /&gt;
&lt;br /&gt;
Strika: So you&#039;ve crossed paths with one of the king&#039;s elite? Such a form can only be achieved from gorging yourself on souls.&lt;br /&gt;
Strika: We could do the same, in theory, but it&#039;s incredibly dangerous. Besides, it&#039;s not as if they&#039;d allow hunters to carry that many souls to begin with.&lt;br /&gt;
Strika: Well, I should be getting back to work. Take care.&lt;br /&gt;
&lt;br /&gt;
Cahciua: And there you have it. Regulators can be loaded with two kinds of souls, those of peoples and those of beasts.&lt;br /&gt;
Cahciua: The souls of people can be used to grant the user preternatural strength.&lt;br /&gt;
Cahciua: Naturally, they can also be used to ensure no one suffers an untimely death.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: And what about the souls of beasts?&lt;br /&gt;
&lt;br /&gt;
Cahciua: They work much in the same fashion, imbuing you with the strength of the chosen animal.&lt;br /&gt;
Cahciua: If, for example, you used the soul of a wolf, you would grow more agile and feral, as you saw with Strika.&lt;br /&gt;
Cahciua: Using several of the same type at once, however, would result in physical changes. Your teeth might become fangs, your nails claws—too many, and you&#039;ll become more beast than man.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: Changing one&#039;s form through the souls of other beings... It becomes more and more reminiscent of voidsent.&lt;br /&gt;
G&#039;raha Tia: Yet unlike the void, where the cycle of death and rebirth is simply broken, souls here are forcibly taken before they might reach the aetherial sea. Different means to achieve similar ends.&lt;br /&gt;
&lt;br /&gt;
Erenville: A cycle to which all within the dome are bound...&lt;br /&gt;
&lt;br /&gt;
Alisaie: This is wrong. This is all wrong.&lt;br /&gt;
&lt;br /&gt;
Krile: It is indeed hard to accept, being so far removed from our own beliefs.&lt;br /&gt;
Krile: Perhaps more shocking is that the technology to achieve all this was developed hundreds of years ago.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: The civilizations in the reflections are surprising indeed...&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Wuk Lamat.===&lt;br /&gt;
-optional start&lt;br /&gt;
Alisaie: Having seen the beauty of the aetherial sea firsthand, I simply can&#039;t accept what they&#039;ve done here in Alexandria.&lt;br /&gt;
&lt;br /&gt;
Krile: I understand this is part of their culture, but it is no less disconcerting.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: When Emet-Selch spoke of surprising civilizations in other reflections, I wonder if he had Alexandria in mind.&lt;br /&gt;
&lt;br /&gt;
Erenville: Sphene speaks of lived experiences that suggest she&#039;s far older than she appears. Considering the power of these regulators, perhaps it&#039;s not so far-fetched.&lt;br /&gt;
&lt;br /&gt;
Cahciua: I&#039;ve never seen it for myself, but it&#039;s said that if a beast&#039;s soul is potent enough, a single soul is enough to induce a monstrous transformation.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: While we all have our thoughts on souls, for now the important thing is we know what power Zoraal Ja has at his disposal.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: It is one thing to separate corporeal aether from incorporeal aether, but to strip memories from the soul entirely is unprecedented technology.&lt;br /&gt;
&lt;br /&gt;
Krile: This is no longer only Tuliyollal&#039;s concern. With his newfound power, Zoraal Ja has become a real threat to the entire world.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Indeed. He has to be stopped, no matter the cost!&lt;br /&gt;
&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=RmMg3ZcS6cM}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Has_datamined_dialogue]]&lt;/div&gt;</summary>
		<author><name>Nick75</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=On_the_Cloud&amp;diff=1309731</id>
		<title>On the Cloud</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=On_the_Cloud&amp;diff=1309731"/>
		<updated>2026-05-16T09:58:18Z</updated>

		<summary type="html">&lt;p&gt;Nick75: /* Dialogue */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = On the Cloud&lt;br /&gt;
| image = &lt;br /&gt;
| description = Sphene would take you back to the outskirts.&lt;br /&gt;
| quest-giver = Sphene (NPC)&lt;br /&gt;
| related-npcs = Alisaie; Cahciua; Caregiving Resident; Erenville; G&#039;raha Tia; Geode; Krile; Mahuwsa; Nostalgia; Preoccupied Resident; Wayakkwe; Working Resident; Wuk Lamat&lt;br /&gt;
| cutscene-npcs = Namikka; Pepoane&lt;br /&gt;
| location = Heritage Found&lt;br /&gt;
| location-x = 19.1&lt;br /&gt;
| location-y = 14.4&lt;br /&gt;
| type = main scenario&lt;br /&gt;
| quest-line = Dawntrail Main Scenario Quests&lt;br /&gt;
| journal-section = Main Scenario&lt;br /&gt;
| journal-category = Dawntrail Main Scenario Quests&lt;br /&gt;
| journal-genre = &lt;br /&gt;
| level = 97&lt;br /&gt;
| exp = 1088640&lt;br /&gt;
| gil = 1718&lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = A Day in the Life&lt;br /&gt;
| next-quest = Gone and Forgotten&lt;br /&gt;
| release = Dawntrail&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| msq-index = 924&lt;br /&gt;
| id-gt = 70466&lt;br /&gt;
| id-edb = 4a9b5c9942d&lt;br /&gt;
}} &lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[Wuk Lamat]].&lt;br /&gt;
*Speak with Wuk Lamat again.&lt;br /&gt;
*Speak with the people of the outskirts. 0/3&lt;br /&gt;
*Wait at the designated location.&lt;br /&gt;
*Survey the designated location.&lt;br /&gt;
*Speak with [[Erenville]].&lt;br /&gt;
*Speak with Erenville again.&lt;br /&gt;
*Speak with Erenville in the [[Earthen Sky Hideout|Earthen Sky hideout]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Sphene would take you back to the outskirts.&lt;br /&gt;
&lt;br /&gt;
==Related NPCs==&lt;br /&gt;
{{Related NPCs}}&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
-optional start&lt;br /&gt;
Mahuwsa: My apologies for laughing earlier. Your friend painted an image so far removed from the Sphene we know, I couldn&#039;t help myself.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Zoraal Ja, you bastard...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
Sphene (NPC)@Sphene: Perhaps we should head back to the outskirts? I daresay your friends will also have returned by now.&lt;br /&gt;
&lt;br /&gt;
Mahuwsa: My thanks again for dealing with the fiends. Come and visit us any time.&lt;br /&gt;
&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Mahuwsa: Like everyone, I have the utmost admiration and respect for Queen Sphene. It&#039;s a little embarrassing to say such things to her in person, though...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Wuk Lamat.===&lt;br /&gt;
-optional start&lt;br /&gt;
Sphene (NPC)@Sphene: There is so much of Alexandria I would love to show you!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: ...Do you hear that?&lt;br /&gt;
&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
Wuk Lamat: What&#039;s happening over there?&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: It&#039;s nearly time.&lt;br /&gt;
&lt;br /&gt;
Pepoane: I&#039;m glad you could make it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A group gathers in front of a house in the Outskirts. Sphene enters the house, revealing an elderly woman sitting on a chair.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Softspoken Man: Are you with us?&lt;br /&gt;
&lt;br /&gt;
Softspoken Woman: Queen Sphene has come to see you.&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: We&#039;re here, Namikka. Everything is going to be all right.&lt;br /&gt;
&lt;br /&gt;
Namikka: Wu... Wuk...&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: What&#039;s the matter, dear?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: It can&#039;t be...&lt;br /&gt;
Wuk Lamat: That&#039;s the bangle I gave to Namikka!&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: You know her?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Of course I know her. She was like a mother to me...&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: I see. She was always willing to lend a kindly ear to others, but rarely did she ever speak of herself.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Is it...is it really you?&lt;br /&gt;
&lt;br /&gt;
Krile: She must have arrived shortly before the barrier manifested. For us it was perhaps days, but for her...&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Namikka, it&#039;s me! Wuk Lamat!&lt;br /&gt;
&lt;br /&gt;
Pepoane: I&#039;m afraid her time with us is nearly at an end...&lt;br /&gt;
&lt;br /&gt;
Worried Gentleman: Has she no more soul cells?&lt;br /&gt;
&lt;br /&gt;
Disappointed Woman: She always used hers sparingly, but at her age? It wouldn&#039;t make a difference.&lt;br /&gt;
&lt;br /&gt;
Pepoane: Ma&#039;am, the ushers have arrived.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sphene hugs Namikka.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: Thank you, Namikka, for your many years of friendship. Take comfort in the knowledge that this is not the end.&lt;br /&gt;
Sphene (NPC)@Sphene: Be not afraid. Your memory will live on in us.&lt;br /&gt;
&lt;br /&gt;
Alisaie: Living on in memory... The giants share a similar belief.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Wait! Where are you taking her!?&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: Worry not. She is being escorted to a medical facility in the tower. There we will ease her burden.&lt;br /&gt;
Sphene (NPC)@Sphene: I had hoped to make arrangements for her sooner, but she wished to remain here for as long as possible. I could not bring myself to refuse her.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Is there any way I might stay with her for a little while longer?&lt;br /&gt;
Wuk Lamat: We may not share the same blood, but...she was my mother. Please...&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: Let us give them some time alone.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Wuk Lamat reunites outside with the party later.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: She didn&#039;t speak, but I&#039;m grateful that I could be with her at the end. Thank you.&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: It&#039;s not the end.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Hm?&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: Oh, nothing. I was just thinking that we have much to discuss. Where shall we begin?&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: With what we can be reasonably certain of, perhaps.&lt;br /&gt;
G&#039;raha Tia: Between what we have witnessed and the testimony of Alexandria&#039;s inhabitants, it&#039;s safe to say that two distinct lands have indeed become one.&lt;br /&gt;
G&#039;raha Tia: What&#039;s more, having met Namikka, there is no denying the divergence in the passage of time.&lt;br /&gt;
G&#039;raha Tia: Taken together, these phenomena strongly suggest that some manner of cross-rift displacement has occurred.&lt;br /&gt;
G&#039;raha Tia: Specifically, the displacement of Alexandria from another reflection to the Source.&lt;br /&gt;
&lt;br /&gt;
Krile: It does seem the most likely explanation.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: What perplexes me, however, is the scale of said displacement. It far exceeds what could conceivably be achieved with a voidgate, or even with the Crystal Tower.&lt;br /&gt;
G&#039;raha Tia: In essence, we are dealing with a localized instance of dimensional compression. The Ascians would no doubt liken it to a Rejoining.&lt;br /&gt;
G&#039;raha Tia: Which invites the question: how was such a feat accomplished?&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: ...I wish that I had an answer for you, but this talk of reflections and dimensions is well beyond my understanding.&lt;br /&gt;
Sphene (NPC)@Sphene: I can only tell you that we lived peacefully under the barrier&#039;s protection for many, many years, until the day that peace was suddenly broken.&lt;br /&gt;
&lt;br /&gt;
Krile: If I may clarify—the barrier predates Alexandria&#039;s displacement?&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: By several hundred years, yes. To when the [[The Mist Continent|continent]] we call home was ravaged by a devastating cataclysm.&lt;br /&gt;
Sphene (NPC)@Sphene: The barrier was erected to isolate us from the surrounding land&#039;s nocuous influence.&lt;br /&gt;
&lt;br /&gt;
Krile: I see... And it was only later that it was whisked away, along with its contents, by means unknown.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: In other words, Sphene&#039;s as lost as the rest of us, right? The Alexandrians didn&#039;t mean to end up in Tural.&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: ...Ah, but of course! Our next stop ought to be Everkeep. That tower over yonder.&lt;br /&gt;
Sphene (NPC)@Sphene: Once you have been registered as my guests, you will have access to Solution Nine and its residential district, where you will doubtless gain invaluable insight into Alexandria&#039;s state of affairs.&lt;br /&gt;
Sphene (NPC)@Sphene: Unfortunately, I cannot take you directly to where Zoraal Ja resides...&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: That you&#039;d let us in at all goes a long way toward proving you&#039;re not content to let Zoraal Ja do as he pleases.&lt;br /&gt;
Wuk Lamat: But we&#039;re not talking about a simple difference of opinion here.&lt;br /&gt;
Wuk Lamat: I&#039;ve come to avenge my father, and to do so, I intend to take Zoraal Ja&#039;s life. Are you willing to stand by and allow Alexandria&#039;s king to be slain?&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: A fair question...&lt;br /&gt;
Sphene (NPC)@Sphene: Permit me to answer it thus. My people come first. Their welfare is paramount.&lt;br /&gt;
Sphene (NPC)@Sphene: I will do everything in my power to keep them from harm.&lt;br /&gt;
Sphene (NPC)@Sphene: It is a ruler&#039;s duty.&lt;br /&gt;
Sphene (NPC)@Sphene: Now, I am off to register you at Everkeep. It may take some time, but you shall find the entrance open to you in due course.&lt;br /&gt;
Sphene (NPC)@Sphene: Oh, and ere I forget... Your mother, Cahciua. You might try the Thunderyards to the east.&lt;br /&gt;
&lt;br /&gt;
Erenville: The Thunderyards? Is that where she is!?&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: I&#039;m afraid I can say no more than that. Make for the Thunderyards, and all will be made clear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sphene leaves. Then, the device on Pepoane&#039;s head makes a sound.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: It&#039;s not as if we have other pressing business. Not until we can get into this Everkeep, anyway.&lt;br /&gt;
Wuk Lamat: Thank you for earlier...and for being a friend to Namikka these past thirty years. It means a lot to me.&lt;br /&gt;
&lt;br /&gt;
Pepoane: Namikka...? I&#039;m sorry, but I don&#039;t know who you mean.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The party is silent.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: What? We were just with her! If this is some sort of a joke, it isn&#039;t funny.&lt;br /&gt;
&lt;br /&gt;
Pepoane: I don&#039;t mean to give offense, but...I honestly have no idea who you are talking about. I&#039;m sorry.&lt;br /&gt;
&lt;br /&gt;
Alisaie: How can you not know who she is?&lt;br /&gt;
Alisaie: You&#039;re in charge here! She was under your care!&lt;br /&gt;
&lt;br /&gt;
Pepoane: Then in all likelihood, my memories of her have been stored in the cloud.&lt;br /&gt;
Pepoane: Any person seemingly forgotten without reason is probably there. In the cloud.&lt;br /&gt;
Pepoane: Oh, I really must be getting back to work. If you&#039;ll excuse me...&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Wuk Lamat again.===&lt;br /&gt;
-optional start&lt;br /&gt;
Alisaie: This is very unsettling...&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: As far as I could tell, Pepoane genuinely had no recollection of Namikka.&lt;br /&gt;
&lt;br /&gt;
Krile: We&#039;ll see how it is with other people.&lt;br /&gt;
&lt;br /&gt;
Erenville: I&#039;ve never seen nor heard of anything like this before.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: What&#039;s going on? How could Pepoane suddenly forget about Namikka?&lt;br /&gt;
Wuk Lamat: It&#039;s as if he never knew her...&lt;br /&gt;
&lt;br /&gt;
Alisaie: Could the same thing have happened to others as well, I wonder?&lt;br /&gt;
&lt;br /&gt;
Krile: There&#039;s only one way to find out. Let&#039;s make inquiries about Namikka in the area. We can reconvene afterwards at the aetheryte.&lt;br /&gt;
&lt;br /&gt;
===Speak with the people of the outskirts===&lt;br /&gt;
&#039;&#039;Working Resident&#039;&#039;&lt;br /&gt;
Working Resident: An old woman named Namikka?&lt;br /&gt;
Working Resident: I&#039;m afraid I don&#039;t know that person. I&#039;m sorry I couldn&#039;t be of help.&lt;br /&gt;
-optional start&lt;br /&gt;
Working Resident: I&#039;m sorry. Perhaps someone else knows this Namikka.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Preoccupied Resident&#039;&#039;&lt;br /&gt;
Preoccupied Resident: What&#039;s that? Do I know a Namikka?&lt;br /&gt;
Preoccupied Resident: Never met anyone by that name, and I&#039;ve worked at the outskirts for a good while now. If she&#039;d spent time here, I would remember.&lt;br /&gt;
-optional start&lt;br /&gt;
Preoccupied Resident: Like as not, this Namikka is up in the cloud...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Caregiving Resident&#039;&#039;&lt;br /&gt;
Caregiving Resident: Hmmm... I do recall caring for someone until recently. And you say that it was a woman named Namikka?&lt;br /&gt;
Caregiving Resident: While I can&#039;t say for certain if it was her, I wouldn&#039;t worry. I&#039;m sure she&#039;s just been taken up to the cloud.&lt;br /&gt;
-optional start&lt;br /&gt;
Caregiving Resident: It&#039;s not common, but it does happen from time to time.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Wait at the designated location.===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Wuk Lamat: So it was the same for everyone.&lt;br /&gt;
Wuk Lamat: Not a single person remembers Namikka. It&#039;s as if the memory of her has been purged from their minds.&lt;br /&gt;
&lt;br /&gt;
Krile: While such a thing might be done with magic, to alter the memories of so many at once would be a tremendous undertaking. We would have felt a surge of aether corresponding to the act, too, and I sensed none in that moment.&lt;br /&gt;
&lt;br /&gt;
Alisaie: Neither did I. But I did notice something else—right before Pepoane seemingly forgot, a light in the device on his head began to blink.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: Could there be a connection? Someone also said something about “soul cells.”&lt;br /&gt;
G&#039;raha Tia: But who might we ask about this? If we continued making such inquiries, I expect we would only cause confusion.&lt;br /&gt;
&lt;br /&gt;
Alisaie: Indeed... If we can&#039;t readily solve the mystery about Namikka, perhaps we could search for Cahciua instead?&lt;br /&gt;
&lt;br /&gt;
Erenville: Sphene said to try the Thunderyards.&lt;br /&gt;
Erenville: It should be in this direction.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Erenville sees a floating monitor-like device with two detached hands.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cahciua@Unidentified Floating Object: &amp;amp;lt;gasp&amp;amp;gt; Impossible!&lt;br /&gt;
&lt;br /&gt;
Erenville: Hm?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Another kind of mechanical soldier!? It looks dangerous! We&#039;d better destroy it!&lt;br /&gt;
&lt;br /&gt;
Cahciua@Unidentified Floating Object: Uwaaah!&lt;br /&gt;
&lt;br /&gt;
Krile: Should we give chase?&lt;br /&gt;
&lt;br /&gt;
Alisaie: I think it understood our words. It might be worth asking it some questions.&lt;br /&gt;
Alisaie: ...Erenville? Are you alright? You look like you&#039;ve seen a ghost.&lt;br /&gt;
&lt;br /&gt;
Erenville: I-It&#039;s nothing. I&#039;m fine.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Well, it went off in the direction we&#039;re headed anyway, so let&#039;s try to track it down.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Survey the designated location.===&lt;br /&gt;
-optional start&lt;br /&gt;
Wuk Lamat: Nothing but birds over here.&lt;br /&gt;
&lt;br /&gt;
Alisaie: It&#039;s faster than it looks.&lt;br /&gt;
&lt;br /&gt;
Krile: No sign of it over here.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: I do not see it...&lt;br /&gt;
&lt;br /&gt;
Erenville: That voice... Could it be...?&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
&#039;&#039;The player sees the automaton before it retreats into a nearby mine.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: You found it!?&lt;br /&gt;
&lt;br /&gt;
Erenville: To the northeast? Then it must be bound for the mines.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Come on, then!&lt;br /&gt;
&lt;br /&gt;
Alisaie: It could well be a trap, so let&#039;s not rush in too quickly.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Erenville.===&lt;br /&gt;
-optional start&lt;br /&gt;
Wuk Lamat: So it went in here?&lt;br /&gt;
&lt;br /&gt;
Alisaie: I think it&#039;s safe to assume it went into the mines.&lt;br /&gt;
&lt;br /&gt;
Krile: An old coal mine? It appears to have long since been abandoned, like so many other places.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: The stones in those crates... Could it be turquoise?&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Erenville: I heard faint voices coming from inside.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: So it&#039;s not alone. But we&#039;re still going in, of course?&lt;br /&gt;
Wuk Lamat: This may be a trap. Be ready for a fight, everyone!&lt;br /&gt;
&lt;br /&gt;
===Speak with Erenville again.===&lt;br /&gt;
-optional start&lt;br /&gt;
Wuk Lamat: This tunnel just keeps going...&lt;br /&gt;
&lt;br /&gt;
Alisaie: I&#039;m not worried. We&#039;ve had to improvise countless times before, after all.&lt;br /&gt;
&lt;br /&gt;
Krile: A device made with electrope. It seems to be the only one here.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: It would appear no one has worked these tunnels in quite some time...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Erenville: I can hear them. Several people up ahead.&lt;br /&gt;
Erenville: Hmm. I can&#039;t make out their conversation with the echoing.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Let&#039;s keep going. Stay on your guard.&lt;br /&gt;
&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
&#039;&#039;Deep in the mine, the party enters a hideout of sorts and sees the floating automaton.&#039;&#039;&lt;br /&gt;
Wuk Lamat: [CAUGHT OFF GUARD, GASP]&lt;br /&gt;
&lt;br /&gt;
Erenville: What is this?&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: Erenville!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Three unknown people confront the party and draw their weapons.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Ugh, a trap!?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The pixel face on the monitor changes to a surprised expression.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cahciua@Unidentified Floating Object: Elene&#039;shpya? It really is you!&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: ...Huh?&lt;br /&gt;
&lt;br /&gt;
Geode@Blue-haired Man: ...Who?&lt;br /&gt;
&lt;br /&gt;
Cahciua@Unidentified Floating Object: I just had to get a look at you in the light—and I can still hardly believe my eyes! But it is you, my darling Elene&#039;shpya.&lt;br /&gt;
&lt;br /&gt;
Krile: My darling what now?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The guards sheathe their weapons, then the party.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cahciua@Unidentified Floating Object: Oh, it&#039;s so good to see you, my fussy little bunbun. But what are you doing here? What brings you all this way?&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; &amp;quot;Fussy little bunbun&amp;quot;...?&lt;br /&gt;
&amp;gt; Are you all right?&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Erenville does not respond.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cahciua@Unidentified Floating Object: Ahahaha!&lt;br /&gt;
Cahciua@Unidentified Floating Object: Why the long face? Aren&#039;t you happy to see me after all this time?&lt;br /&gt;
&lt;br /&gt;
Erenville: I&#039;d know that laugh anywhere... Mother?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Wait, wait, wait! Since when was your mother a weird...floating thing!?&lt;br /&gt;
&lt;br /&gt;
Cahciua@Unidentified Floating Object: And what have we here? Say, aren&#039;t you Gulool Ja Ja&#039;s kitten?&lt;br /&gt;
Cahciua@Unidentified Floating Object: I knew I recognized that adorable fuzzy face! Elene&#039;shpya was always sooo excited whenever you invited him over to play. You remember me, I hope?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: I can&#039;t say that I do... But you knew my father?&lt;br /&gt;
&lt;br /&gt;
Erenville: [SIGH]&lt;br /&gt;
Erenville: Appearances notwithstanding, it would seem this is my mother, Cahciua.&lt;br /&gt;
&lt;br /&gt;
Alisaie: I&#039;m sorry...?&lt;br /&gt;
&lt;br /&gt;
Cahciua: Oh, but this won&#039;t do! Come in, come in! Friends of my Elene&#039;shpya are always welcome...&lt;br /&gt;
&lt;br /&gt;
Geode@Blue-haired Man: All I ask is a little forewarning, but no!&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: [SIGH]&lt;br /&gt;
Wuk Lamat: Just when I thought I was starting to get a handle on this place. How are things still getting stranger?&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Erenville in the Earthen Sky hideout.===&lt;br /&gt;
-optional start&lt;br /&gt;
Wuk Lamat: I can&#039;t say I understand what&#039;s going on, but at least Cahciua is safe.&lt;br /&gt;
&lt;br /&gt;
Alisaie: Erenville&#039;s mother is a floating machine. Right—that makes about as much sense as everything else thus far.&lt;br /&gt;
&lt;br /&gt;
Krile: At this point, I doubt anything could possibly surprise me.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: The Allagans had machines that could be controlled remotely. Is she using something similar to communicate with us?&lt;br /&gt;
&lt;br /&gt;
Geode: Always too much excitement with her... Sorry for drawing our weapons on you.&lt;br /&gt;
&lt;br /&gt;
Nostalgia: If it&#039;s any consolation, this is all rather confusing to us as well.&lt;br /&gt;
&lt;br /&gt;
Wayakkwe: Oh, uh...hello.&lt;br /&gt;
&lt;br /&gt;
Cahciua: Come, come, make yourselves comfortable!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Erenville: As far as I can tell, this is indeed my mother. I can think of few people in the world quite so spirited...&lt;br /&gt;
Erenville: But as to what&#039;s happened, we&#039;ll need to ask her...&lt;br /&gt;
&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=W1wxbejXDX8}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Has_datamined_dialogue]]&lt;/div&gt;</summary>
		<author><name>Nick75</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Land_of_Levin&amp;diff=1309176</id>
		<title>The Land of Levin</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Land_of_Levin&amp;diff=1309176"/>
		<updated>2026-05-15T17:46:49Z</updated>

		<summary type="html">&lt;p&gt;Nick75: /* Dialogue */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = The Land of Levin&lt;br /&gt;
| image = The Land of Levin.png&lt;br /&gt;
| description = [[Erenville]] looks upon [[Yyasulani]] in disbelief.&lt;br /&gt;
| quest-giver = Erenville&lt;br /&gt;
| related-npcs = Alisaie; G&#039;raha Tia; Krile; Wuk Lamat&lt;br /&gt;
| cutscene-npcs = Sphene (NPC)&lt;br /&gt;
| location = Heritage Found&lt;br /&gt;
| location-x = 34.4&lt;br /&gt;
| location-y = 35.3&lt;br /&gt;
| type = main scenario&lt;br /&gt;
| quest-line = Dawntrail Main Scenario Quests&lt;br /&gt;
| journal-section = Main Scenario&lt;br /&gt;
| journal-category = Dawntrail Main Scenario Quests&lt;br /&gt;
| journal-genre = &lt;br /&gt;
| level = 97&lt;br /&gt;
| exp = 1088640&lt;br /&gt;
| gil = 1396&lt;br /&gt;
| reward1 = 2 Creamy Hot Chocolate&lt;br /&gt;
| unlocks = uc Unending Codex: The Eighth Umbral Calamity&lt;br /&gt;
| prev-quest = All Aboard&lt;br /&gt;
| next-quest = A Royal Welcome&lt;br /&gt;
| release = Dawntrail&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| msq-index = 921&lt;br /&gt;
| id-gt = 70463&lt;br /&gt;
| id-edb = ff2c9676e83&lt;br /&gt;
}} &lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[Alisaie]].&lt;br /&gt;
*Speak with [[Wuk Lamat]].&lt;br /&gt;
*Gather information at [[Yyasulani Station]]. 0/3&lt;br /&gt;
*Speak with Wuk Lamat.&lt;br /&gt;
*Speak with [[G&#039;raha Tia]].&lt;br /&gt;
*Speak with G&#039;raha Tia again.&lt;br /&gt;
*Speak with [[Erenville]].&lt;br /&gt;
*Speak with Alisaie.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Erenville looks upon Yyasulani in disbelief.&lt;br /&gt;
* You and the others struggle to make sense of what you see as you take in the dreary surroundings. Idle speculation will lead nowhere, however, and so you press on in search of clues that might explain what has befallen Erenville&#039;s home.&lt;br /&gt;
* Surveying the area, you spy what looks like a train station in the distance. Surmising it to be Yyasulani Station, you head in that direction, hoping to find passengers from the train nearby.&lt;br /&gt;
* Though you know for a fact that the train passed through here quite recently, the station appears to have not been used in decades. Wuk Lamat suggests having a look around for anything that might help make sense of the situation.&lt;br /&gt;
* A closer examination of the buildings and train tracks lends further support to the possibility that the train station has been unattended for many long years. Perhaps Wuk Lamat has fared better in discovering anything of note.&lt;br /&gt;
* Wuk Lamat calls the group&#039;s attention to a broken sentry similar to the soldiers that attacked Tuliyollal. While this all but confirms that Zoraal Ja holds control over the area, it fails to explain what has happened to Yyasulani. Its ruinous state suggests time has somehow leapt forward, but you have yet to find anything that might explain such a phenomenon. To be absolutely certain of where you are, Wuk Lamat asks Erenville to take you all to his home, and so the group sets off. All except G&#039;raha Tia, whose attention is drawn to peculiar structures nearby.&lt;br /&gt;
* G&#039;raha Tia could not help but notice pole-shaped structures in the distance that appear to function as lightning rods. He moves in for a closer look, and you follow after him.&lt;br /&gt;
* Upon closer inspection, G&#039;raha Tia surmises the beacon-like structures are used to harness lightning as a source of energy─though it remains to be seen what that energy is used for. His curiosity sated, the two of you go and rejoin the others.&lt;br /&gt;
* Erenville&#039;s home is in ruins, the village seemingly abandoned. A sullen silence falls over the group, which is immediately broken by the appearance of a stranger in even stranger garb. She welcomes you to what she calls Alexandria and introduces herself as Sphene, the Queen of Reason. Zoraal Ja rules alongside her as king, but she claims the two are at odds. In fact, she begs your aid in stopping him.&lt;br /&gt;
** Talking with Sphene further, you reach the conclusion that two worlds have somehow become one within the confines of the dome, though the catalyst for this phenomenon is not immediately clear. Hoping to show you more of Alexandria, and perhaps shed more light on how this joining occurred, she invites you to a place she calls the outskirts.&lt;br /&gt;
* Sphene is all smiles as she leads the group to the outskirts, but Alisaie believes that there is more to the queen than meets the eye. Only time will tell if she is truly friend or foe.&lt;br /&gt;
&lt;br /&gt;
==Related NPCs==&lt;br /&gt;
{{Related NPCs}}&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
-optional start&lt;br /&gt;
Krile: This is Yyasulani...?&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: There was no sensation of passing into a different world. This couldn&#039;t be a reflection...could it?&lt;br /&gt;
&lt;br /&gt;
Alisaie: I don&#039;t know what I was expecting, but it wasn&#039;t this.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Things keep getting stranger and stranger...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Erenville: It doesn&#039;t make sense...&lt;br /&gt;
&lt;br /&gt;
Alisaie: That tower—was it always there?&lt;br /&gt;
&lt;br /&gt;
Erenville: No, definitely not. Nor the wall over there.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: The material&#039;s not something we use in Tural. It&#039;s closer to what we saw at the gate to the golden city, or those mechanical soldiers.&lt;br /&gt;
&lt;br /&gt;
Krile: Such a massive structure couldn&#039;t possibly have been built in so short a time.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: Then I&#039;m inclined to assume we&#039;ve been transported to another location. Or perhaps...&lt;br /&gt;
G&#039;raha Tia: Well, speculation will avail us naught. We need to learn more before we can draw conclusions.&lt;br /&gt;
&lt;br /&gt;
Alisaie: Let&#039;s take a look around, then.&lt;br /&gt;
-quest accepted&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Krile: This place is isolated by the dome, yet the skies are heavy with thunderclouds. The air oversaturated with lightning-aspected aether...&lt;br /&gt;
&lt;br /&gt;
Erenville: I recognize the lay of the land. It&#039;s definitely Yyasulani. And yet...&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Haven&#039;t seen anyone so far...&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: This place is unnatural in a way I&#039;ve never seen before.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Alisaie.===&lt;br /&gt;
Alisaie: That looks like a train station, doesn&#039;t it?&lt;br /&gt;
&lt;br /&gt;
Erenville: That must be Yyasulani Station, where the passengers disembarked!&lt;br /&gt;
&lt;br /&gt;
Alisaie: Then perhaps we&#039;ll find someone to talk to there. Let&#039;s go and investigate.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Krile: This aetheryte is of Turali design.&lt;br /&gt;
&lt;br /&gt;
Erenville: It&#039;s fallen into total disrepair. Almost as if it hasn&#039;t been used in decades...&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: Amidst enormous alien structures, we have more familiar sights like this station...&lt;br /&gt;
&lt;br /&gt;
Alisaie: This is a water tower for trains, isn&#039;t it?&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Wuk Lamat.===&lt;br /&gt;
Wuk Lamat: Hmm. I&#039;m pretty sure this is Yyasulani Station...&lt;br /&gt;
Wuk Lamat: But from the state of it, I&#039;d swear it was abandoned years ago.&lt;br /&gt;
Wuk Lamat: I&#039;m not sure what to make of this. We should look around a bit more.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Wuk Lamat: I think this thing is broken.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Gather information at Yyasulani Station.===&lt;br /&gt;
&#039;&#039;Rusty Train Turntable&#039;&#039;&lt;br /&gt;
System: You find a train turntable. The thick layers of rust suggest it hasn&#039;t been used in years.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rusty Train Tracks&#039;&#039;&lt;br /&gt;
System: The tracks are heavily rusted. It would seem they haven&#039;t been tended to for a long while. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dilapidated Building&#039;&#039;&lt;br /&gt;
System: The building is a rotting husk. It has clearly been many years since anyone lived here.&lt;br /&gt;
&lt;br /&gt;
===Speak with Wuk Lamat.===&lt;br /&gt;
Wuk Lamat: Finished poking around, have you? Let&#039;s gather everyone, then. I want you all to take a look at this.&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Wuk Lamat: It&#039;s one of the mechanical soldiers. Long since broken, apparently.&lt;br /&gt;
Wuk Lamat: But I&#039;d say its presence confirms this is indeed Zoraal Ja&#039;s domain we&#039;re in.&lt;br /&gt;
Wuk Lamat: What about the rest of you? Did you learn anything?&lt;br /&gt;
&lt;br /&gt;
Krile: So all evidence suggests this is Yyasulani Station...&lt;br /&gt;
&lt;br /&gt;
Erenville: Aye, and I&#039;ve no doubt we&#039;re in Yyasulani. But I don&#039;t understand why these buildings are so run-down.&lt;br /&gt;
Erenville: They were completed barely a year ago.&lt;br /&gt;
&lt;br /&gt;
Alisaie: For new structures to deteriorate and enormous ones to appear in a flash... If I didn&#039;t know better, I&#039;d say time flows differently here.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Is such a thing even possible?&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: We have encountered this phenomenon before, as it so happens.&lt;br /&gt;
G&#039;raha Tia: Though it may be difficult to believe, our world is but one of several. In some respects they are similar to one another, but in others wholly different. We call them reflections.&lt;br /&gt;
G&#039;raha Tia: Simply put, the rift between dimensions causes time to flow at a different pace in each world. While hours pass in one, years may have come and gone in another.&lt;br /&gt;
&lt;br /&gt;
Krile: But if this is Yyasulani, then we should still be in the Source. The flow of time should be synchronized.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: I&#039;m not sure I follow all this talk of reflections and dimensions...&lt;br /&gt;
Wuk Lamat: But if Erenville says this is Yyasulani, then it must be.&lt;br /&gt;
Wuk Lamat: Your village is a little further along, right?&lt;br /&gt;
Wuk Lamat: Erenville!&lt;br /&gt;
&lt;br /&gt;
Erenville: Oh, uh...&lt;br /&gt;
Erenville: Y-Yes. It&#039;s a short distance to the northwest.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Let&#039;s head there next, then. Rather than talk theory, it&#039;s always better to confirm things firsthand.&lt;br /&gt;
&lt;br /&gt;
Defective Automaton@???: &amp;amp;lt;bzzzt&amp;amp;gt; May I...be of assistance?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: I-It&#039;s still functioning!?&lt;br /&gt;
&lt;br /&gt;
Alisaie: It doesn&#039;t seem to be hostile, at least. Perhaps we can ask it some questions.&lt;br /&gt;
Alisaie: Can you tell us where we are?&lt;br /&gt;
&lt;br /&gt;
Defective Automaton: Unable to confirm credentials. &amp;amp;lt;bzzzt&amp;amp;gt; Please present citizen identification.&lt;br /&gt;
Defective Automaton: Unable to confirm credentials. &amp;amp;lt;bzzzt&amp;amp;gt; Confirm. &amp;amp;lt;bzzzt&amp;amp;gt; Confirm. &amp;amp;lt;bzzzt&amp;amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alisaie: Seems it&#039;s broken after all...&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: T-Too strange by half... Let&#039;s leave it be and get going.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: Are those lightning rods?&lt;br /&gt;
G&#039;raha Tia: Would you accompany me for a moment? There&#039;s something I wish to investigate.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with G&#039;raha Tia.===&lt;br /&gt;
G&#039;raha Tia: Look there. The lightning appears to be drawn to those pole-shaped structures over yonder.&lt;br /&gt;
G&#039;raha Tia: The design suggests they&#039;re some manner of lightning rod.&lt;br /&gt;
G&#039;raha Tia: Let&#039;s go and take a closer look.&lt;br /&gt;
&lt;br /&gt;
===Speak with G&#039;raha Tia again.===&lt;br /&gt;
G&#039;raha Tia: This material appears to be the same as that used in the mechanical soldiers and warships.&lt;br /&gt;
G&#039;raha Tia: On closer inspection, it appears to bear fine etchings... Rather reminiscent of arcane runes, these. I suspect they&#039;re not merely decorative.&lt;br /&gt;
G&#039;raha Tia: I would posit it&#039;s used to harness lightning as a source of energy. Quite impressive technology.&lt;br /&gt;
G&#039;raha Tia: I&#039;ll share this observation with Y&#039;shtola. For a blessing, the dome doesn&#039;t appear to interfere with linkpearls.&lt;br /&gt;
G&#039;raha Tia: Thanks for accompanying me. Let&#039;s head to the village and find the others.&lt;br /&gt;
&lt;br /&gt;
===Speak with Erenville.===&lt;br /&gt;
-optional start&lt;br /&gt;
Krile: This is Erenville&#039;s village...?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Oh, Erenville...&lt;br /&gt;
&lt;br /&gt;
Alisaie: Let&#039;s stay vigilant.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: No sign of anyone...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Erenville: What in the world...?&lt;br /&gt;
&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
&#039;&#039;The party walks through Erenville&#039;s ruined hometown.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Erenville: My home... It&#039;s in ruins. But why—what happened here?&lt;br /&gt;
Erenville: And where is everyone?&lt;br /&gt;
&lt;br /&gt;
Krile: I had a look in a few of the other houses, but they had clearly been abandoned.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Damn it all! None of this makes sense!&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@???: Excuse me... Are you looking for someone?&lt;br /&gt;
Sphene (NPC)@???: [GIGGLING]&lt;br /&gt;
Sphene (NPC)@???: I apologize for giving you a fright. However, I did have reason to keep to the shadows.&lt;br /&gt;
Sphene (NPC)@???: Zoraal Ja has told me a great deal about you.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Zoraal Ja?&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@???: Greetings, and welcome to the realm of Alexandria.&lt;br /&gt;
Sphene (NPC)@Sphene: I am Sphene, the Queen of Reason.&lt;br /&gt;
&lt;br /&gt;
Erenville: Queen of Reason?&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: If you are the Queen of Reason, is there perhaps a...?&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: Yes—if you mean to ask if there is a King of Resolve. Zoraal Ja holds that title, and together do we reign.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Then you&#039;re both behind the attack on Tuliyollal!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Wuk Lamat draws her weapon. Alisaie is about to draw hers.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Alisaie: And I doubt you&#039;re here to offer us a warm reception.&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: No, you have it all wrong. I am not come to fight.&lt;br /&gt;
Sphene (NPC)@Sphene: Zoraal Ja rules alongside me, but that is a matter of expedience. In truth, we are at odds, he and I.&lt;br /&gt;
Sphene (NPC)@Sphene: It is at considerable risk to myself and my people that I come before you to beg your aid.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Our aid? I&#039;ll admit I cannot imagine King Zoraal Ja is keen to share and share alike, but if what you say is true, you&#039;re still the queen.&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: ...Indeed. But I was once the sole ruler of Alexandria.&lt;br /&gt;
Sphene (NPC)@Sphene: Until, one day, he appeared, bent on conquest. In my weakness, I feared his power...&lt;br /&gt;
Sphene (NPC)@Sphene: So I persuaded him to forego violence and strike a bargain. I would remain queen, and he would receive technology that would empower him to achieve even loftier ambitions—along with the knowledge to use it.&lt;br /&gt;
Sphene (NPC)@Sphene: A gamble, to be sure, but if it might spare my people...&lt;br /&gt;
&lt;br /&gt;
Krile: If I may—the dome surrounding these lands was erected but recently.&lt;br /&gt;
Krile: How is it he was able to not only invade, but instate a new system of leadership in a mere matter of days?&lt;br /&gt;
&lt;br /&gt;
Erenville: I&#039;ve never heard of your realm. And this place is—or at least, was—Yyasulani. &lt;br /&gt;
Erenville: The house I grew up in is still here.&lt;br /&gt;
Erenville: But three years ago, that tower and these strange contrivances weren&#039;t. Nor was our village in ruins.&lt;br /&gt;
Erenville: Where did you come from, and what happened to the people who lived here? You must know!&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: I realize how confusing this all must be. Truth be told, I don&#039;t fully understand it myself.&lt;br /&gt;
Sphene (NPC)@Sphene: What I can say is that, one day, people from your Tuliyollal suddenly appeared here in Alexandria. Or perhaps it was we who found ourselves in Tuliyollal...&lt;br /&gt;
Sphene (NPC)@Sphene: Until but recently, we were completely unaware of events taking place beyond the barrier surrounding our realm.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: Does this not remind you of the Crystal Tower? How after the Eighth Umbral Calamity, we devised a means to transport the spire across time and space from the Source unto the First?&lt;br /&gt;
G&#039;raha Tia: Granted, this is on a much larger scale, if that is indeed what has happened. Not only the people and structures, but also the surrounding environment...&lt;br /&gt;
G&#039;raha Tia: Regardless, the people of Lakeland perceived the arrival of the Crystal Tower much as the queen describes her own experience—sudden and inexplicable.&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: Well then. You appear to have a better grasp of our circumstances than we do. Indeed, more than I dared hope.&lt;br /&gt;
Sphene (NPC)@Sphene: In which case, a closer examination of the effects of this phenomenon may afford us more insights. Allow me to take you to the outskirts.&lt;br /&gt;
Sphene (NPC)@Sphene: A number of the Shetona live there as well. Perhaps your acquaintances are among them.&lt;br /&gt;
&lt;br /&gt;
Alisaie: Hold on. If we accept, there&#039;s no guarantee we&#039;re not walking into a trap.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: But if we&#039;re to defeat Zoraal Ja, we need to understand how he grew so strong. Besides...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Wuk Lamat looks at Erenville, who is looking at the ground pensively, then at WoL.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Alisaie: You&#039;re right.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Queen Sphene? Before we go, Your Majesty, I have to ask. Did you really have nothing to do with the attack on Tuliyollal?&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: Noble Wuk Lamat—shall we dispense with the formalities?&lt;br /&gt;
Sphene (NPC)@Sphene: I&#039;ll not deny the soldiers and airships that attacked your people are products of Alexandria, but it was Zoraal Ja, not we, who fashioned them into weapons of war and laid siege to Tuliyollal.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: So he alone is to blame.&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: ...No. I may not have prosecuted this war, but I nevertheless bear responsibility for it.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Perhaps. I know next to nothing about you, let alone what you&#039;ve been through.&lt;br /&gt;
Wuk Lamat: So by all means—show us around. I think we&#039;ll learn a lot from meeting your people.&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene (no text): Oh...&lt;br /&gt;
Sphene (NPC)@Sphene: Wonderful! If you would follow me.&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; I take it there will be trouble if Zoraal Ja hears of this.&lt;br /&gt;
&amp;gt; Isn&#039;t it a little odd for the queen to be walking about on her lonesome?&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: Is that concern? Or suspicion?&lt;br /&gt;
Sphene (NPC)@Sphene: If things should take a turn for the worse...&lt;br /&gt;
Sphene (NPC)@Sphene: Might I call upon your aid?&lt;br /&gt;
Sphene (NPC)@Sphene: I jest, of course! But you do strike me as the most capable here.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Alisaie.===&lt;br /&gt;
Alisaie: I think it goes without saying, but we&#039;re not going to trust her just like that, right?&lt;br /&gt;
Alisaie: Any way you look at it, a mysterious girl who appears out of nowhere, proclaiming herself a queen is suspicious...&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=RMa9xLZkqvM}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Has_datamined_dialogue]]&lt;/div&gt;</summary>
		<author><name>Nick75</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Hot_Commodity&amp;diff=1309162</id>
		<title>A Hot Commodity</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Hot_Commodity&amp;diff=1309162"/>
		<updated>2026-05-15T15:27:49Z</updated>

		<summary type="html">&lt;p&gt;Nick75: /* Dialogue */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = A Hot Commodity&lt;br /&gt;
| image = &lt;br /&gt;
| description = A way to obtain fire crystals is on the tip of Iyaate&#039;s tongue.&lt;br /&gt;
| quest-giver = Iyaate&lt;br /&gt;
| related-npcs = Alisaie; Erenville; G&#039;raha Tia; Krile; Mablu; Nitowikwe; Shenza; Wawlika; Wuk Evu; Wuk Lamat; Zekowa; Zurmurwur&lt;br /&gt;
| location = Shaaloani&lt;br /&gt;
| location-x = 15.1&lt;br /&gt;
| location-y = 17.9&lt;br /&gt;
| type = main scenario&lt;br /&gt;
| quest-line = Dawntrail Main Scenario Quests&lt;br /&gt;
| journal-section = Main Scenario&lt;br /&gt;
| journal-category = Dawntrail Main Scenario Quests&lt;br /&gt;
| journal-genre = &lt;br /&gt;
| level = 96&lt;br /&gt;
| req-items = 1 Clear Fire Crystal&lt;br /&gt;
| exp = 1075200&lt;br /&gt;
| gil = 1261&lt;br /&gt;
| unlocks = cur Aether Current&lt;br /&gt;
| prev-quest = Putting Plans into Locomotion&lt;br /&gt;
| next-quest = All Aboard&lt;br /&gt;
| release = Dawntrail&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| msq-index = 919&lt;br /&gt;
| id-gt = 70461&lt;br /&gt;
| id-edb = fdb427890c2&lt;br /&gt;
}} &lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[Iyaate]].&lt;br /&gt;
*Survey the designated location and slay any blazing cerule analas that appear for clear fire crystals.&lt;br /&gt;
*Deliver the clear fire crystals to Iyaate.&lt;br /&gt;
*Speak with [[Wuk Lamat]].&lt;br /&gt;
*Speak with [[Wawlika]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* A way to obtain fire crystals is on the tip of Iyaate&#039;s tongue.&lt;br /&gt;
&lt;br /&gt;
==Related NPCs==&lt;br /&gt;
{{Related NPCs}}&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
-optional start&lt;br /&gt;
G&#039;raha Tia: Right. Time to put my knowledge gained in the First to use.&lt;br /&gt;
&lt;br /&gt;
Krile: Shenza has given me a list of materials. We&#039;ll see to it they have everything they need!&lt;br /&gt;
&lt;br /&gt;
Alisaie: It&#039;s a shame Cid and his engineers aren&#039;t here to help. If they were here, I expect they&#039;d turn it into a flying train.&lt;br /&gt;
&lt;br /&gt;
Erenville: Zoraal Ja&#039;s forces remain quiet for now. If there is any movement, I&#039;ll alert everyone immediately.&lt;br /&gt;
&lt;br /&gt;
Shenza: Iyaate is sure to get you all the fire crystals you&#039;d ever want, and then some.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
Iyaate: Now I remember—cerule analas!&lt;br /&gt;
Iyaate: You can find them to the south of town. They actually ingest fire crystals and keep them in their gut, if you can believe it!&lt;br /&gt;
Iyaate: If you want the purest crystals, though, you&#039;ll have to go after the oldest, toughest analas. Nothing you can&#039;t handle, right?&lt;br /&gt;
Iyaate: I&#039;ll show you where you can find some to hunt. Looking forward to seeing why Erenville thinks so highly of you.&lt;br /&gt;
&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
===Speak with Iyaate.===&lt;br /&gt;
Iyaate: There&#039;s quite a lot of fiery wildlife in these parts. We think it&#039;s due to the ceruleum, but no one can say for sure.&lt;br /&gt;
Iyaate: Still, it&#039;s not often that you see the bigger, dominating sort—and that&#039;s what you need.&lt;br /&gt;
Iyaate: What you&#039;ll have to do is hunt down a few of their kind. Establish yourself as a threat—that&#039;s known to draw out the leader.&lt;br /&gt;
Iyaate: That&#039;s the spirit! While you&#039;re on the hunt, I&#039;ll keep watch nearby to make sure no hapless travelers come stumbling in.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Iyaate: The leaders are certain to show up if you kill a few of the common ones. It&#039;s only a matter of when.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Survey the designated location and slay any blazing cerule analas that appear for clear fire crystals.===&lt;br /&gt;
&#039;&#039;Destination 1&#039;&#039;&lt;br /&gt;
System: You see no signs of your prey. Perhaps you will have better luck to the south.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Destination 2&#039;&#039;&lt;br /&gt;
Popup: You sense a hostile presence!&lt;br /&gt;
:Enemies: 2x [[Blazing Cerule Anala]] (small)&lt;br /&gt;
Popup: A hefty, cantankerous anala comes lumbering towards you with murderous intent.&lt;br /&gt;
:Enemies: Blazing Cerule Anala (large)&lt;br /&gt;
&lt;br /&gt;
===Deliver the clear fire crystals to Iyaate.===&lt;br /&gt;
Iyaate: Amazing! You dealt with the beasts in no time at all!&lt;br /&gt;
Iyaate: You need the crystals delivered to Shenza? I&#039;ll see that he gets it.&lt;br /&gt;
&#039;&#039;The player hands over the {{i|Clear Fire Crystal}}.&#039;&#039;&lt;br /&gt;
Iyaate: These fire crystals are for the train, aren&#039;t they?&lt;br /&gt;
Iyaate: I heard about your plans to enter the dome.&lt;br /&gt;
Iyaate: I want to thank you for going to such lengths to stop these invaders.&lt;br /&gt;
Iyaate: And though he&#039;d grumble if he knew I was asking this, please take care of Elene&#039;shpya.&lt;br /&gt;
Iyaate: Anyway, I&#039;d best be on my way—and you as well. In case you&#039;re going to meet her, I saw Wuk Lamat heading for the station.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Erenville: Taken care of the crystals, have you? Things proceed apace here too.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Wuk Lamat.===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Wuk Lamat: Shenza told me you got the crystals for him. Good work!&lt;br /&gt;
Wuk Lamat: I&#039;ve just returned from looking for extra help. We&#039;ll see in a moment who answers the call!&lt;br /&gt;
&lt;br /&gt;
Erenville: All will be in readiness for them when they arrive.&lt;br /&gt;
Erenville: Dammit... I&#039;m idle for a moment, and all I can think about is my home...&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Keep your chin up, Erenville. We&#039;ll be on our way soon, and we&#039;ll find your mother. &lt;br /&gt;
Wuk Lamat: It&#039;ll be good to see her after all these years. There&#039;s so much I&#039;d like to ask her about her time together with Papa.&lt;br /&gt;
&lt;br /&gt;
Erenville: Oh, she&#039;ll talk your ears off. Once my mother starts, there&#039;s no stopping her.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: I wouldn&#039;t want it any other way!&lt;br /&gt;
Wuk Lamat: Right, let&#039;s return to helping where we can! The real work begins when the extra hands arrive!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Turali begin retrofitting the train.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Thanks for making the trek here. To be honest, I wasn&#039;t expecting so many of you!&lt;br /&gt;
&lt;br /&gt;
Wuk Evu: Since the attack on Tuliyollal, I had been wondering if there was aught I could do to help.&lt;br /&gt;
Wuk Evu: So when I heard about the upcoming operation from Vow Koana, I leapt at the chance to do my part!&lt;br /&gt;
&lt;br /&gt;
Mablu: Peace will be restored, and then we can all enjoy a nice cup of mezcal!&lt;br /&gt;
Mablu: This is our home, and we&#039;ll do whatever it takes to keep it safe.&lt;br /&gt;
&lt;br /&gt;
Zurmurwur: While I assist with the efforts here, High Luminary Gurfurlur does the same at the capital.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: I&#039;m truly grateful!&lt;br /&gt;
Wuk Lamat: With all of us working together, there&#039;s nothing we can&#039;t accomplish!&lt;br /&gt;
Wuk Lamat: Let&#039;s get to it, my friends!&lt;br /&gt;
&lt;br /&gt;
Erenville: Yes. Let&#039;s get to it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A montage of the Turali modernizing the train plays.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wawlika: Alright, everyone! That&#039;ll do it!&lt;br /&gt;
&lt;br /&gt;
Nitowikwe: You&#039;ve done your part. Leave it to us to finish mounting the armor and cannons, and have yourselves a hard-earned rest.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Thank you all again for answering the call.&lt;br /&gt;
&lt;br /&gt;
Zekowa: No need for thanks, now! Whenever you need help, just give us a holler!&lt;br /&gt;
&lt;br /&gt;
Wuk Evu: Indeed. We must all do our part when our nation is imperiled.&lt;br /&gt;
&lt;br /&gt;
Mablu: Hear, hear! We love Tural, and we love you, Vow Wuk Lamat!&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: I love you all too! Your kindness and goodwill will not be in vain, this I promise!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Iyaate: Nicely done finding that crystal. Won&#039;t be long now before the train&#039;s ready!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Wawlika.===&lt;br /&gt;
Wawlika: Thanks again for all your help. Wouldn&#039;t have been able to finish so quickly without you.&lt;br /&gt;
Wawlika: Go and rest up, friend. Won&#039;t be long before the train&#039;s ready.&lt;br /&gt;
&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=r36NSpCepV8}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Has_datamined_dialogue]]&lt;/div&gt;</summary>
		<author><name>Nick75</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=In_Yyasulani%27s_Shadow&amp;diff=1309157</id>
		<title>In Yyasulani&#039;s Shadow</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=In_Yyasulani%27s_Shadow&amp;diff=1309157"/>
		<updated>2026-05-15T15:08:41Z</updated>

		<summary type="html">&lt;p&gt;Nick75: /* Dialogue */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = In Yyasulani&#039;s Shadow&lt;br /&gt;
| image = &lt;br /&gt;
| description = Alphinaud is considering how best to help carry out Wuk Lamat&#039;s plan.&lt;br /&gt;
| quest-giver = Alphinaud&lt;br /&gt;
| related-npcs = Alisaie; Erenville; Estinien; G&#039;raha Tia; Iyaate; Kemakka; Krile; Mechanical Soldier; Nitowikwe; Railroad Clerk; Shenza; Wawlika; Wuk Lamat; Y&#039;shtola; Zawpya; Zekowa&lt;br /&gt;
| location = Tuliyollal&lt;br /&gt;
| location-x = 12.0&lt;br /&gt;
| location-y = 7.7&lt;br /&gt;
| type = main scenario&lt;br /&gt;
| quest-line = Dawntrail Main Scenario Quests&lt;br /&gt;
| journal-section = Main Scenario&lt;br /&gt;
| journal-category = Dawntrail Main Scenario Quests&lt;br /&gt;
| journal-genre = &lt;br /&gt;
| level = 96&lt;br /&gt;
| exp = 1075200&lt;br /&gt;
| gil = 1485&lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = Together as One&lt;br /&gt;
| next-quest = Putting Plans into Locomotion, A Bad Case of the Blue Devils, Fruitful Endeavors, Waiting One&#039;s Turn, Surprising Source of Fiber, A Grave Matter, Death by Popoto, A Tool Tale&lt;br /&gt;
| release = Dawntrail&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| msq-index = 917&lt;br /&gt;
| id-gt = 70459&lt;br /&gt;
| id-edb = ffb4568e667&lt;br /&gt;
}} &lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[Wuk Lamat]].&lt;br /&gt;
*Speak with [[Kemakka]] in Hhusatahwi.&lt;br /&gt;
*Speak with Wuk Lamat.&lt;br /&gt;
*Inspect the fallen soldier.&lt;br /&gt;
*Speak with [[Iyaate]].&lt;br /&gt;
*Speak with an employee of Xak Tural Railing.&lt;br /&gt;
*Speak with Wuk Lamat.&lt;br /&gt;
*Speak with [[Y&#039;shtola]].&lt;br /&gt;
*Speak with Wuk Lamat.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Alphinaud is considering how best to help carry out Wuk Lamat&#039;s plan.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
-optional start&lt;br /&gt;
Erenville: ...She did well.&lt;br /&gt;
&lt;br /&gt;
Y&#039;shtola: It is inspiring to see such diverse peoples rally as one.&lt;br /&gt;
&lt;br /&gt;
Krile: The people of Tural have come together for this fight. We must endeavor not to fail them.&lt;br /&gt;
&lt;br /&gt;
Alisaie: I&#039;m glad to see so many people came. I wasn&#039;t sure how many I had won over, so I decided to keep at it.&lt;br /&gt;
&lt;br /&gt;
Alphinaud: That was a rousing speech, was it not? Let us do our part to ensure that the Dawnservants can fulfill their promise to the people.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: I look forward to the day when peace is restored to Tural. There is so much I wish to see.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Alphinaud: Well, the hour of departure is at hand.&lt;br /&gt;
Alphinaud: Those of us remaining here shall accompany you part of the way.&lt;br /&gt;
&lt;br /&gt;
Y&#039;shtola: I, for one, would like to see the dome firsthand.&lt;br /&gt;
&lt;br /&gt;
Alphinaud: We set forth as soon as everyone is ready. I will inform Wuk Lamat that─&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: There you all are!&lt;br /&gt;
&lt;br /&gt;
Alisaie: Ah, Lamaty&#039;i!&lt;br /&gt;
&lt;br /&gt;
Alphinaud: We were just planning to call on you. Are you ready to leave?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: I am. Seeing the people come together as one, knowing they haven&#039;t given up hope, it was all the encouragement I could ask for.&lt;br /&gt;
Wuk Lamat: Right then, let&#039;s get going! We leave from the Xak Tural skygate!&lt;br /&gt;
&lt;br /&gt;
-quest accepted&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Alphinaud: Koana and Ketenramm will continue to manage affairs at the palace. Once I&#039;ve inspected the dome, I will join them to make preparations against further incursions.&lt;br /&gt;
&lt;br /&gt;
Y&#039;shtola: Even from afar, I can sense something isn&#039;t right about that dome.&lt;br /&gt;
&lt;br /&gt;
Alisaie: As Lamaty&#039;i says, let&#039;s stay vigilant.&lt;br /&gt;
&lt;br /&gt;
Krile: We should have everything we need for the expedition, from food to medicine to gear. It&#039;s quite amazing how much you can fit in Erenville&#039;s rucksack!&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: The dome appears to lie well beyond Shaaloani. A good thing we have Erenville to guide us.&lt;br /&gt;
&lt;br /&gt;
Erenville: Yyasulani isn&#039;t exactly a short distance from Shaaloani. If the train isn&#039;t operating, we&#039;ll need to consider other means of travel.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Wuk Lamat.===&lt;br /&gt;
Wuk Lamat: Everyone&#039;s here? Good.&lt;br /&gt;
Wuk Lamat: This is it, my friends. We go to strike down Zoraal Ja and secure peace for Tuliyollal.&lt;br /&gt;
Wuk Lamat: We&#039;ll be passing through Shaaloani, where there have been reports of enemy movement, so stay sharp.&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Wuk Lamat: The Landsguard had told me about them. They emerged from the dome in quick succession and took to looming overhead.&lt;br /&gt;
&lt;br /&gt;
Alisaie: A display of force, like the vessels in Tuliyollal.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Indeed. And while they haven&#039;t taken any aggressive actions, I want to see how things are in the area before moving on.&lt;br /&gt;
Wuk Lamat: We&#039;ll be passing a few settlements on the way to Shaaloani Station. It&#039;s the perfect opportunity to look around.&lt;br /&gt;
&lt;br /&gt;
Erenville: In that case, [Forename] and I know a few locals who can help.&lt;br /&gt;
Wuk Lamat: Then let&#039;s divide into two groups.&lt;br /&gt;
Wuk Lamat: Erenville, Alisaie, and [Forename] will come with me to inquire with the locals. Meanwhile, the rest of you can go and inspect the dome.&lt;br /&gt;
&lt;br /&gt;
Alphinaud: Understood. Once everyone has finished, let us reconvene at Shaaloani Station.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: We can start with Hhusatahwi. That&#039;s where the Dustwatch is based, if I remember correctly.&lt;br /&gt;
&lt;br /&gt;
Erenville: You do. The sheriff Kemakka should be able to tell us a few things.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Alisaie: So this region has its own peacekeeping force.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Everything seems in order at a glance...&lt;br /&gt;
&lt;br /&gt;
Erenville: The people of the wilds are brave indeed to remain here with those ships overhead.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Kemakka in Hhusatahwi.===&lt;br /&gt;
Kemakka: Oh, it&#039;s you two...and I&#039;ll be, Vow Wuk Lamat as well!&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: You&#039;re sheriff of the Dustwatch, yes? What&#039;s the situation here in Hhusatahwi?&lt;br /&gt;
&lt;br /&gt;
Kemakka: Well, the enemy hasn&#039;t tried to pick a fight with us yet. The ships gave us a shock when they first appeared, but they&#039;ve just been floating there, holding position.&lt;br /&gt;
Kemakka: That said, I&#039;ve received some unsettling reports from elsewhere. We&#039;ve been investigating to the extent we can, but we&#039;re spread thin and haven&#039;t looked in on Sheshenewezi Springs yet.&lt;br /&gt;
Kemakka: Apparently, mechanical soldiers were seen in the vicinity...&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: What!? If this is true, then the people there are in danger!&lt;br /&gt;
&lt;br /&gt;
Erenville: I worry about the other townships as well. If the rest of you could head to the Springs, I&#039;ll pay a visit to Mehwahhetsoan.&lt;br /&gt;
&lt;br /&gt;
Alisaie: I&#039;ll accompany Erenville. See you all in a while.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Kemakka: We&#039;re honored that Vow Wuk Lamat should visit us personally. Please take care out there.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Wuk Lamat.===&lt;br /&gt;
Wuk Lamat: And all clear this way...&lt;br /&gt;
Wuk Lamat: The mechanical soldiers don&#039;t seem to be in the area.&lt;br /&gt;
Wuk Lamat: Still, we should talk to the locals. Let&#039;s each make rounds and see what we can learn.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Wuk Lamat: Ah, so that&#039;s the way of it. Good thing he showed up when he did.&lt;br /&gt;
&lt;br /&gt;
Nishetezi: It&#039;s awful what&#039;s happening in Tuliyollal. I&#039;d been saving for a good time in Hhusatahwi, but I&#039;ve donated everything I can to the relief effort.&lt;br /&gt;
&lt;br /&gt;
Loasakwe: You know anything about that bruise hovering on the horizon, traveler? Folk are saying it&#039;s war, or the end of the world, or both. What do you say?&lt;br /&gt;
&lt;br /&gt;
Zatepepya: When those soldiers first showed up, I thought I was done for! If I hadn&#039;t managed to toss one of these barrels at them, I&#039;m not sure I&#039;d be here right now.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Inspect the fallen soldier.===&lt;br /&gt;
System: The mechanical soldier shows no signs of life.&lt;br /&gt;
System: It appears to have been run through with a polearm.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
:Examining the mechanical soldier again&lt;br /&gt;
System: The mechanical soldier appears to have been run through with a polearm.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Iyaate.===&lt;br /&gt;
Iyaate: [Forename], you came! As you can see, we&#039;re doing all right.&lt;br /&gt;
Iyaate: After those ships appeared in the sky, soldiers clad in white showed up and surrounded the town.&lt;br /&gt;
Iyaate: But to our surprise and relief, a traveler came along and dealt with them all in a flash.&lt;br /&gt;
Iyaate: I&#039;ll never forget the way he soared through the air, spear in hand. Shame I never had the chance to ask his name.&lt;br /&gt;
Iyaate: We&#039;re all safe thanks to him, but I can&#039;t say the same for those in Yyasulani. We haven&#039;t heard from anyone there. I hope Namikka is well...&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Iyaate: Elene&#039;shpya must be worried sick. I do hope he&#039;s all right...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with an employee of Xak Tural Railing.===&lt;br /&gt;
Railroad Clerk: Oh, you&#039;re the one who helped us the other day!&lt;br /&gt;
Railroad Clerk: Wawlika and the others are out investigating, and they&#039;ve confirmed that Nitowikwe is safe.&lt;br /&gt;
Railroad Clerk: It was after the train had begun its journey back here that the dome appeared.&lt;br /&gt;
Railroad Clerk: So those who were riding the train then are fine, but we don&#039;t know what&#039;s become of those who disembarked in Yyasulani...&lt;br /&gt;
Railroad Clerk: &amp;lt;sigh&amp;gt; What a mess. And just after we finished fixing the tracks.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Railroad Clerk: I&#039;ll be sure to tell the chief you stopped by when they return.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Wuk Lamat.===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Wuk Lamat: You heard about the spearman as well?&lt;br /&gt;
Wuk Lamat: That couldn&#039;t be anyone else...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Zekowa and Estinien appear.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Zekowa: What&#039;s this? Someone spreading more gossip about me?&lt;br /&gt;
Zekowa: Talk of how I saved the town travels fast, hahaha!&lt;br /&gt;
Zekowa: That&#039;s not to discount the help of my friend here, of course. We gave those machines a real beating!&lt;br /&gt;
&lt;br /&gt;
Estinien: I thought you&#039;d come sooner or later. Do you know what&#039;s happening?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: So you were indeed the one keeping the people safe! Thank you.&lt;br /&gt;
&lt;br /&gt;
Estinien: Think nothing of it. The automata aren&#039;t particularly strong.&lt;br /&gt;
Estinien: But are the rumors true? Gulool Ja Ja is slain?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: I&#039;m afraid so... Zoraal Ja used some dirty trick to get the better of him...&lt;br /&gt;
Wuk Lamat: We&#039;ll make him pay for what he&#039;s done, mark my words.&lt;br /&gt;
&lt;br /&gt;
Estinien: You&#039;re going to help her, I assume?&lt;br /&gt;
Estinien: I see. With your contingent, you won&#039;t lack for strength. In which case, I will remain in Shaaloani and keep an eye on things.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: That helps us more than you know! I&#039;ll send word to my brother before we set off. If you find yourself in trouble, don&#039;t hesitate to contact Koana.&lt;br /&gt;
&lt;br /&gt;
Zekowa: Koana? Brother?&lt;br /&gt;
Zekowa: Wait a second! You&#039;re the Vow of Resolve!?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: I am. And you&#039;re Zekowa, right? I&#039;ll be counting on you to keep everyone here safe.&lt;br /&gt;
&lt;br /&gt;
Zekowa: Absolutely! If more of those hollow men show up, I&#039;ll send them packing!&lt;br /&gt;
Zekowa: I&#039;m the fastest gun in Shaaloani, after all. [Forename] can attest to that.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Glad to hear it. We leave Shaaloani in your capable hands.&lt;br /&gt;
&lt;br /&gt;
Zekowa: Let&#039;s get patrolling right away, then!&lt;br /&gt;
&lt;br /&gt;
Estinien: Stay safe out there, and don&#039;t do anything reckless.&lt;br /&gt;
Estinien: ...Wasted words, eh? Just do what comes naturally.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Right then, it&#039;s time we headed to the station and joined the others. &lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Alphinaud: I heard from Wuk Lamat that Estinien was here.&lt;br /&gt;
Alphinaud: With him to watch over them, the people of Shaaloani will have naught to fear.&lt;br /&gt;
&lt;br /&gt;
Krile: Raha and I visited the settlements west of here. Thankfully, there was no damage or casualties to speak of.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: The dome is absolutely massive. What manner of kingdom do you suppose he&#039;s claimed within its borders?&lt;br /&gt;
&lt;br /&gt;
Erenville: Mehwahhetsoan is still safe, but the animals are unsettled by recent events.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: It seems the people of Shaaloani are safe. What a relief.&lt;br /&gt;
&lt;br /&gt;
Alisaie: It seems those soldiers only appeared in Sheshenewezi Springs. Could they have been after the ceruleum?&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Y&#039;shtola.===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Wuk Lamat: Thanks to Estinien, there were no casualties to speak of in Shaaloani.&lt;br /&gt;
&lt;br /&gt;
Erenville: The Hhetsarro were safe as well. At the very least, there were no sightings of soldiers there.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: What about the dome? Did you learn anything of note?&lt;br /&gt;
&lt;br /&gt;
Y&#039;shtola: It is composed of exceedingly high concentrations of lightning energy.&lt;br /&gt;
Y&#039;shtola: To even touch the barrier would prove fatal. When approaching it, we must exercise all caution.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Then how are we supposed to get inside? If Zoraal Ja and his army emerged from within, there ought to be an entrance...&lt;br /&gt;
&lt;br /&gt;
Shenza: An entrance, you say? It so happens we might have an inkling where one is.&lt;br /&gt;
&lt;br /&gt;
Erenville: These are the engineers of Xak Tural Railing, which operates the train between Shaaloani and Yyasulani.&lt;br /&gt;
&lt;br /&gt;
Zawpya: When we went out to recover the train, we had ourselves a look at the dome through a telescope.&lt;br /&gt;
&lt;br /&gt;
Shenza: It was then that we saw it: a large fortress-like structure that looked like it straddled the dome&#039;s edge!&lt;br /&gt;
&lt;br /&gt;
Alisaie: You&#039;re telling us part of it is inside, and part of it outside?&lt;br /&gt;
&lt;br /&gt;
Zawpya: That seemed to be the case, yes. While we only observed from afar, the soldiers were coming and going from it. From that, I&#039;d say it serves as a passage between the outside world and whatever&#039;s inside.&lt;br /&gt;
Zawpya: But as you&#039;d expect, the area was heavily defended. It won&#039;t be easy to get near.&lt;br /&gt;
&lt;br /&gt;
Erenville: Do you know what became of the passengers who went to Yyasulani? Wuk Lamat&#039;s nursemaid was among them, a woman named Namikka.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: What!?&lt;br /&gt;
&lt;br /&gt;
Wawlika: I&#039;m afraid not. Only those passengers who were headed back here are accounted for.&lt;br /&gt;
&lt;br /&gt;
Nitowikwe: I can say for a fact that everything was fine when we arrived in Yyasulani.&lt;br /&gt;
Nitowikwe: But when that big tremor struck not long after we left the station, I hit the emergency brakes and looked back, and all I could see was the dome.&lt;br /&gt;
&lt;br /&gt;
Shenza: What&#039;s more, the fortress sits right on the tracks of all places. What are the odds of that, eh?&lt;br /&gt;
&lt;br /&gt;
Krile: Assuming this fortress serves as a means to pass through the dome, we should first determine how we&#039;re to reach it undetected.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: I don&#039;t care if we&#039;re detected. I say we smash our way inside.&lt;br /&gt;
Wuk Lamat: Despite how it sounds, I actually gave this some thought. Zoraal Ja wants me to prove that I&#039;m Father&#039;s worthy successor. If I fail, he&#039;ll destroy Tuliyollal.&lt;br /&gt;
Wuk Lamat: By charging in head-on, I make my intentions plain as day, and in so doing keep his eyes on me.&lt;br /&gt;
&lt;br /&gt;
Wawlika: A bold strategy. I like it!&lt;br /&gt;
Wawlika: Of course, your plan&#039;ll be no good if you&#039;re cut down before reaching their base.&lt;br /&gt;
Wawlika: What you need is something that&#039;ll get you there quick and break through their defenses with a single, decisive blow─and we have just that.&lt;br /&gt;
Wawlika: Since the tracks go straight to the fortress, we can reinforce our train with armor, load her with all the fuel she&#039;ll carry, and send her hurtling at it to explode on impact!&lt;br /&gt;
&lt;br /&gt;
Shenza: Chief, have you gone insane!?&lt;br /&gt;
&lt;br /&gt;
Zawpya: You were just saying how relieved you were the train&#039;s in one piece. And now you want to turn it into a bomb!?&lt;br /&gt;
&lt;br /&gt;
Wawlika: The train&#039;s not important! Our dream was to have railroads running from coast-to-coast, remember?&lt;br /&gt;
Wawlika: If these invaders have their way, there may not be any more railroads, let alone trains to run on them. Is that what you want!?&lt;br /&gt;
Wawlika: It&#039;s a sacrifice we have to make.&lt;br /&gt;
Wawlika: These good folks are willing to put their lives on the line to get inside that dome and put a stop to all this. The least we can do is help them.&lt;br /&gt;
&lt;br /&gt;
Shenza: But Chief...&lt;br /&gt;
&lt;br /&gt;
Nitowikwe: Listen. No matter how hard things may get, no matter how many times we fall, we can always get back up.&lt;br /&gt;
Nitowikwe: As long as we&#039;re alive, we can always build another train. So have faith─and quit your complaining!&lt;br /&gt;
&lt;br /&gt;
Shenza: But what if we fall really, &#039;&#039;really&#039;&#039; hard? There&#039;s no getting back up if we&#039;re dead...&lt;br /&gt;
&lt;br /&gt;
Nitowikwe: No one&#039;s dying on this train. I&#039;ll see to it myself.&lt;br /&gt;
Nitowikwe: Needless to say, this&#039;ll be a one-way trip, and we&#039;ll need to jump off at the last moment if we don&#039;t want to go out in a blaze of glory.&lt;br /&gt;
Nitowikwe: You alright with that?&lt;br /&gt;
&lt;br /&gt;
Wawlika: There&#039;s no changing her mind, is there?&lt;br /&gt;
Wawlika: Just promise me you&#039;ll be careful out there, honey.&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; We&#039;ll keep your wife safe, we promise.&lt;br /&gt;
Wawlika: I&#039;ll hold you to it. Can&#039;t start a family business without her, much less a family.&lt;br /&gt;
&amp;gt; We won&#039;t leave you with any sorrows to drown, never fear.&lt;br /&gt;
Wawlika: Seeing as I&#039;ve never had a drink in my life, I certainly hope not.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Wawlika: It&#039;d be a lie to say the loss of the train doesn&#039;t concern me.&lt;br /&gt;
Wawlika: But with good friends, and my loving wife beside me, that&#039;s all I really need in the end.&lt;br /&gt;
&lt;br /&gt;
Shenza: Well, at least it&#039;ll go down as the legendary train that saved Tural.&lt;br /&gt;
&lt;br /&gt;
Zawpya: That it will. But first, we&#039;ve got work to do so she&#039;ll look the part.&lt;br /&gt;
&lt;br /&gt;
Alisaie: I don&#039;t know much about magitek, but if there&#039;s anything I can do to help, you need but say the word.&lt;br /&gt;
&lt;br /&gt;
Wawlika: We&#039;ll keep that in mind.&lt;br /&gt;
Wawlika: If any of you are willing and able to lend a hand, there&#039;s work that needs doing over at the storehouse.&lt;br /&gt;
&lt;br /&gt;
Alphinaud: It seems we have a path forward. I believe this is a good time for me to return to Tuliyollal and inform Koana of the situation.&lt;br /&gt;
&lt;br /&gt;
Y&#039;shtola: I shall return as well. I have new investigations to pursue.&lt;br /&gt;
Y&#039;shtola: The dome&#039;s elemental aspect is similar to that of the gate in the golden city. If we can identify a connection, we may learn something of use in our fight.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: It&#039;s one mystery after the next, but at least we&#039;re not without clues. It may not be easy, but I know we can get through this together.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Krile: To use this train as an explosive is a brazen plan. We&#039;ll have but one attempt, so we had best make it count!&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: The ships seem content to remain waiting in the skies, so let us take this opportunity to do what we can and prepare.&lt;br /&gt;
&lt;br /&gt;
Erenville: I hope Namikka is safe...&lt;br /&gt;
&lt;br /&gt;
Alisaie: Well, we have our plan. Now let&#039;s finish this train and blast our way into the dome.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Wuk Lamat.===&lt;br /&gt;
Wuk Lamat: Even only just having met them, I can see how important the train is to Wawlika and the engineers.&lt;br /&gt;
Wuk Lamat: We can&#039;t let their sacrifice be for nothing.&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=8f8t6ZSN0gc}}&lt;/div&gt;</summary>
		<author><name>Nick75</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Pick_up_the_Pieces&amp;diff=1309147</id>
		<title>Pick up the Pieces</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Pick_up_the_Pieces&amp;diff=1309147"/>
		<updated>2026-05-15T14:12:54Z</updated>

		<summary type="html">&lt;p&gt;Nick75: /* Dialogue */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Pick up the Pieces&lt;br /&gt;
| image = &lt;br /&gt;
| description = Alisaie regards the fallen soldier thoughtfully.&lt;br /&gt;
| quest-giver = Alisaie&lt;br /&gt;
| related-npcs = Alphinaud; Erenville; G&#039;raha Tia; Krile; Landsguard Gatekeeper; Wuk Lamat; Y&#039;shtola&lt;br /&gt;
| cutscene-npcs = Gulool Ja Ja; Ketenramm; Koana&lt;br /&gt;
| location = Tuliyollal&lt;br /&gt;
| location-x = 14.7&lt;br /&gt;
| location-y = 11.5&lt;br /&gt;
| type = main scenario&lt;br /&gt;
| quest-line = Dawntrail Main Scenario Quests&lt;br /&gt;
| journal-section = Main Scenario&lt;br /&gt;
| journal-category = Dawntrail Main Scenario Quests&lt;br /&gt;
| journal-genre = &lt;br /&gt;
| level = 96&lt;br /&gt;
| exp = 1075200&lt;br /&gt;
| gil = 1351&lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = No Time for Tears&lt;br /&gt;
| next-quest = Together as One&lt;br /&gt;
| release = Dawntrail&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| msq-index = 915&lt;br /&gt;
| id-gt = 70457&lt;br /&gt;
| id-edb = 1a9e7c746fd&lt;br /&gt;
}} &lt;br /&gt;
==Steps==&lt;br /&gt;
*Inspect the fallen soldier.&lt;br /&gt;
*Speak with [[Alisaie]].&lt;br /&gt;
*Speak with [[Wuk Lamat]] at [[Sunperch]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Alisaie regards the fallen soldier thoughtfully.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
Alisaie: It&#039;s clearly not a person, but it doesn&#039;t look like any automaton or magitek weapon I&#039;ve ever seen.&lt;br /&gt;
Alisaie: As far and wide as you&#039;ve traveled, though, perhaps you&#039;ve encountered something similar before.&lt;br /&gt;
Alisaie: Would you mind taking a closer look? It may yield some clues as to Zoraal Ja&#039;s new powers.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Alisaie: At first, I assumed they were soldiers in armor. But when I cut them down, it became clear that wasn&#039;t the case.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Inspect the fallen soldier.===&lt;br /&gt;
System: Examine the fallen soldier. You may move the camera, as well as zoom in or out. Target an area and inspect it with {{cutscene interact controls}}.&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
System: Inspect the Fallen Soldier!&lt;br /&gt;
System: Inspect Zoraal Ja&#039;s soldier to try and determine its origins.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
&#039;&#039;Alisaie&#039;&#039;&lt;br /&gt;
Alisaie: You&#039;re supposed to be inspecting the soldier, remember?&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Soldier&#039;s Corpse&#039;&#039;&lt;br /&gt;
System: From a distance it appeared to be simple armor, but upon closer inspection its construction is quite intricate.&lt;br /&gt;
System: The material from which it is made is unclear, and you see no signs of a power source.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Soldier&#039;s Helm&#039;&#039;&lt;br /&gt;
System: In place of where eyes or a mouth might be, you see a strange sigil on the front of this helm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Soldier&#039;s Weapon&#039;&#039;&lt;br /&gt;
System: The general shape of this weapon resembles a gun, but its construction suggests it&#039;s far more advanced than anything you&#039;ve seen before.&lt;br /&gt;
-cutscene end&lt;br /&gt;
-cutscene start&lt;br /&gt;
Alisaie: So, what do you think?&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; It&#039;s unlike anything I&#039;ve ever seen.&lt;br /&gt;
&amp;gt; It looks like a person, but it&#039;s clearly mechanical.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Alisaie: Indeed... While it resembles a person, it has features that make it uncanny, the lack of a face not least of all. Did you see any sign of a power source?&lt;br /&gt;
Alisaie: So it probably doesn&#039;t run on ceruleum or any other conventional fuels.&lt;br /&gt;
Alisaie: I tried channeling aether into it earlier, but there was no response. That would seem to rule it out as an arcane entity.&lt;br /&gt;
Alisaie: It&#039;s completely lifeless now─a far cry from the unstoppable enemy it was in battle...&lt;br /&gt;
Alisaie: Even the material it&#039;s made of is a mystery. Rather than a metal, it&#039;s more akin to stone... Wait. Haven&#039;t we seen this somewhere recently?&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; We have─in the Skydeep Cenote.&lt;br /&gt;
Alisaie: That&#039;s right! The glowing stone used in the chamber with the gate to the golden city!&lt;br /&gt;
&amp;gt; The palace is made of stone too!&lt;br /&gt;
Alisaie: Uh, yes, it certainly is. But it&#039;s nothing like what was used to craft this machine.&lt;br /&gt;
Alisaie: Its stone is smooth and has a glow─like that which we saw in the chamber with the gate to the golden city.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Alisaie: And while the soldiers are a different color, the warships are the same black as the stone of the gate itself.&lt;br /&gt;
Alisaie: There has to be a connection. Let&#039;s share our observations with the others when we gather at Sunperch.&lt;br /&gt;
Alisaie: The sooner we get to the bottom of this mystery, the better.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Alisaie.===&lt;br /&gt;
Alisaie: Looks like everyone is here already.&lt;br /&gt;
&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
Wuk Lamat: Thank you for coming, everyone.&lt;br /&gt;
Wuk Lamat: And thank you for taking charge in the relief effort. We would&#039;ve fared far worse without you.&lt;br /&gt;
&lt;br /&gt;
Alisaie: Someone had to do it, that&#039;s all. Come, let&#039;s take stock.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: In terms of casualties, at least fifty died in the attack, and many times that number are wounded. All available healers are seeing to their care.&lt;br /&gt;
Wuk Lamat: Structural damage, at least, is limited, so essential business can be conducted without issue.&lt;br /&gt;
Wuk Lamat: That said, the people are understandably shaken. We must assuage their fears and begin working to restore things to normal as quickly as possible.&lt;br /&gt;
&lt;br /&gt;
Koana: Now, the most confounding mystery remains our enemy...&lt;br /&gt;
Koana: And their mechanical soldiers created with technology that surpasses anything I&#039;ve ever seen...&lt;br /&gt;
Koana: What is their nature? And how did Zoraal Ja manage to bring them under his command? Such things remain unknown.&lt;br /&gt;
&lt;br /&gt;
Erenville: They emerged from the dome encasing Yyasulani, we&#039;re quite certain of that much.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Ah, speaking of the dome, we have some theories, I&#039;m told.&lt;br /&gt;
&lt;br /&gt;
Krile: Indeed. I would like to call upon some helpers to join the discussion. May I invite them here?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: By all means!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Krile makes a linkpearl call.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Krile: It&#039;s me. Permission has been granted. You can come in.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia@???: Greetings, everyone!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ketenramm, G&#039;raha Tia, and Y&#039;shtola arrive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Alisaie: Raha! Y&#039;shtola!&lt;br /&gt;
&lt;br /&gt;
Y&#039;shtola: After that long voyage, I had hoped that we might be afforded a moment&#039;s rest, but I gather circumstances are quite dire.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: All is well at the annex, never fear. I&#039;ve already dealt with the most pressing matters, and others hold the fort in my absence.&lt;br /&gt;
&lt;br /&gt;
Krile: Following the changing of Dawnservants, Gulool Ja Ja spoke about the golden city to his two successors.&lt;br /&gt;
Krile: Thanks to Wuk Lamat, I was allowed to attend that meeting.&lt;br /&gt;
Krile: What I heard led me to conclude that this was a matter for the Students. Thus did I call upon our comrades, who possess the requisite expertise.&lt;br /&gt;
Krile: It was actually after that that the dome manifested. But based on what we know, I have reason to believe that it is connected to the golden city.&lt;br /&gt;
&lt;br /&gt;
Y&#039;shtola: While we&#039;re eager to help, we have limited familiarity with the situation. Might we trouble you to explain from the beginning?&lt;br /&gt;
&lt;br /&gt;
Krile: As you know, it was a letter I found tucked away in the Baldesion Annex that brought me to Tural.&lt;br /&gt;
Krile: A letter from the Dawnservant addressed to my grandfather, sent some twenty years ago.&lt;br /&gt;
&lt;br /&gt;
Alphinaud: The request to investigate the city of gold.&lt;br /&gt;
&lt;br /&gt;
Krile: Indeed. The strange thing is, there was mention of neither Tural nor the city in our records.&lt;br /&gt;
&lt;br /&gt;
Krile: Hoping to learn the truth of my grandfather&#039;s mission─what he did and saw─I volunteered to help in the rite of succession.&lt;br /&gt;
Krile: At the end of which, I was able to hear the tale from Gulool Ja Ja.&lt;br /&gt;
Krile: Like us, my grandfather went to the deepest chamber of the Skydeep Cenote. And like us, he saw the gate to the golden city.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: Is that what you required our help with? This gate?&lt;br /&gt;
&lt;br /&gt;
Krile: It was. You see, the gate was opened once in the past, and...&lt;br /&gt;
&lt;br /&gt;
Y&#039;shtola: ...It led to another reflection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A dramatic sound effect plays.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ketenramm: I can take the story from here. Considerin&#039; my part in these affairs, I reckon maybe I&#039;m best equipped to speak on the matter.&lt;br /&gt;
Ketenramm: I was there too, you see. In those ruins, together with Galuf and Gulool Ja Ja. And what I saw that day, I&#039;ll never forget...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Start of Echo flashback inside the Skydeep Cenote Inner Chamber.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Galuf Baldesion: This black stone is remarkable...&lt;br /&gt;
Galuf Baldesion: I cannot help but wonder if the structures in this part of the ruins were built by a completely different civilization.&lt;br /&gt;
&lt;br /&gt;
Vow of Reason Gulool Ja Ja: It was over a thousand years ago that the giants mined here.&lt;br /&gt;
Vow of Reason Gulool Ja Ja: Their records make no mention of glowing stones.&lt;br /&gt;
&lt;br /&gt;
Galuf Baldesion: Hmmm...&lt;br /&gt;
Galuf Baldesion: It harbors high concentrations of aether. And on the surface are what appear to be arcane patterns.&lt;br /&gt;
Galuf Baldesion: They aren&#039;t Allagan or Mhachi or Nymian. If anything, they put me in mind of the calculations of the south sea islanders. But even then...&lt;br /&gt;
&lt;br /&gt;
Ketenramm: Seven hells!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A sound is heard, and the room begins vibrating.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Vow of Resolve Gulool Ja Ja: What did you do?&lt;br /&gt;
&lt;br /&gt;
Galuf Baldesion: N-Nothing...&lt;br /&gt;
&lt;br /&gt;
Ketenramm: An earthquake!?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;An opened gate appears.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Vow of Resolve Gulool Ja Ja: None of this has ever happened before...&lt;br /&gt;
&lt;br /&gt;
Galuf Baldesion: A voidgate? Nay... This is...different.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A [[Alayla|female Lalafell]] appears from the portal, holding a [[Krile|baby]]. A [[Robor|male Lalafell]] then appears. The female gives the baby to Galuf.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Galuf Baldesion: A baby...?&lt;br /&gt;
Galuf Baldesion: Now hold on... Why would you...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The male Lalafell gives the chalice-like key to Ketenramm.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ketenramm: Now what&#039;s this?&lt;br /&gt;
&lt;br /&gt;
Vow of Resolve Gulool Ja Ja: What is this? Who are you?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The portal begins closing, and the two Lalafells retreat back in. The female looks at the group and sheds a tear before entering the portal. The Echo flashback then ends.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ketenramm: Though it never opened again, Galuf continued to study the gate for years after that, hopin&#039; to learn somethin&#039; of value.&lt;br /&gt;
Ketenramm: All he could conclude was that it was built with unknown technology, and that it led to another world. One apart from the void.&lt;br /&gt;
Ketenramm: We&#039;d assumed the ruins themselves were the golden city, only to discover that the real prize actually lay beyond the gate─and beyond our reach.&lt;br /&gt;
Ketenramm: Couldn&#039;t make head nor tail of the artifact either.&lt;br /&gt;
Ketenramm: As it had similar properties to the black stone in the ruins, we were convinced it was important, so Gulool Ja Ja took it to the palace for safekeepin&#039;.&lt;br /&gt;
Ketenramm: Galuf, meanwhile, took the baby with him back to Sharlayan and raised her as his own.&lt;br /&gt;
&lt;br /&gt;
Alisaie: Then the child was...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The group looks at Krile.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Krile: The earring inside the letter to my grandfather... It was apparently found amongst my swaddling clothes.&lt;br /&gt;
&lt;br /&gt;
Alphinaud: If this is true, then it means that you hail from another reflection...&lt;br /&gt;
&lt;br /&gt;
Krile: So it would seem. I still struggle to take it all in myself.&lt;br /&gt;
Krile: Looking back, Grandfather was always quick to seek distractions whenever I broached the subject. But never would I have guessed anything like this...&lt;br /&gt;
Krile: But enough about me. We have more pressing matters.&lt;br /&gt;
&lt;br /&gt;
Y&#039;shtola: The forces that assailed Tuliyollal─you suspect they are somehow connected to the golden city?&lt;br /&gt;
&lt;br /&gt;
Alisaie: Thinking back on it, the soldiers looked like they could&#039;ve been made from the same black stone.&lt;br /&gt;
&lt;br /&gt;
Ketenramm: And leadin&#039; them was Zoraal Ja... His involvement also lends weight to the theory.&lt;br /&gt;
Ketenramm: On the day of the succession ceremony, a bandit took me unawares and knocked me out.&lt;br /&gt;
Ketenramm: When I came to, I found my home turned upside down, with a few particular items missin&#039;.&lt;br /&gt;
Ketenramm: Namely, the keystones I was entrusted with for my role as watcher of the gate.&lt;br /&gt;
&lt;br /&gt;
Alphinaud: The bandit─you believe that it was...?&lt;br /&gt;
&lt;br /&gt;
Ketenramm: I only got a glimpse of &#039;em, but aye. It was a blue-scaled Hoobigo. I know of no other.&lt;br /&gt;
&lt;br /&gt;
Koana: The artifact stored at the palace was also stolen. The thief struck during the ceremony, when the guard was spread thin.&lt;br /&gt;
&lt;br /&gt;
Alphinaud: So our assumption is Zoraal Ja somehow opened that gate to another reflection, where he acquired advanced technology and his mechanical army?&lt;br /&gt;
&lt;br /&gt;
Koana: It fits. And if he did, then it&#039;s also likely that the dome is a product of this unknown reflection.&lt;br /&gt;
&lt;br /&gt;
Erenville: Hold on. We&#039;ve been going on and on about reflections, but what of my home? What&#039;s become of it?&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; We&#039;re going to find out.&lt;br /&gt;
&amp;gt; This looks like a job for the Scions of the Seventh Dawn!&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Alphinaud: Indeed. Where it concerns other realities, I daresay the Scions are best suited to tackle the task.&lt;br /&gt;
&lt;br /&gt;
Alisaie: You can say that again! We&#039;ve been to the literal edge of existence. Some mysterious giant dome shouldn&#039;t scare us!&lt;br /&gt;
&lt;br /&gt;
Y&#039;shtola: As you know, our order has ostensibly disbanded. We&#039;d thank you to be discreet about our unofficial reunion.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: Worry not, we&#039;ll spare no effort to get to the bottom of this. And with our hero eager to help, you can be confident of the results!&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: I&#039;m coming with you. If that&#039;s where my brother is, then that&#039;s where I must go.&lt;br /&gt;
Wuk Lamat: I can&#039;t say I understand everything you&#039;re discussing, but I know what I have to do.&lt;br /&gt;
Wuk Lamat: I have to put a stop to Zoraal Ja, and restore the people&#039;s happiness!&lt;br /&gt;
&lt;br /&gt;
Koana: Suffice it to say I share Lamaty&#039;i&#039;s desire to join you. However, under these circumstances, it would be unwise for both Vows to be absent from the city.&lt;br /&gt;
Koana: As such, I shall remain in Tuliyollal.&lt;br /&gt;
Koana: Come what may, I will protect our nation. So go forth, Sister, and do what you must.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Thank you.&lt;br /&gt;
&lt;br /&gt;
Alphinaud: It may be prudent for us to likewise divide our forces. While one group ventures into the dome, the other keeps guard without.&lt;br /&gt;
&lt;br /&gt;
Y&#039;shtola: Agreed. There&#039;s something I wish to investigate out here, so I will remain.&lt;br /&gt;
&lt;br /&gt;
Alphinaud: I as well. The enemy&#039;s warships still loom overhead, and I would see that we&#039;re prepared for the worst.&lt;br /&gt;
&lt;br /&gt;
Krile: I wish to go to the dome.&lt;br /&gt;
Krile: As a Student, I have an obligation to investigate this potential threat to the world.&lt;br /&gt;
Krile: But I&#039;d be lying if I said I&#039;m not deathly curious about my origins. If there&#039;s aught to be learned, then I want to learn it.&lt;br /&gt;
&lt;br /&gt;
Erenville: In that case, please let me come too.&lt;br /&gt;
Erenville: I have to see what&#039;s become of my home. I may not be a fighter, but I know those lands like the back of my hand. I can guide you.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: If you hadn&#039;t offered, I would&#039;ve asked. We&#039;re counting on you!&lt;br /&gt;
&lt;br /&gt;
Alisaie: I&#039;m not one for waiting around, so if it&#039;s all the same to you, I&#039;ll join the dome crew.&lt;br /&gt;
&lt;br /&gt;
Y&#039;shtola: You should accompany them, G&#039;raha. I expect your knowledge and experience will be useful.&lt;br /&gt;
Y&#039;shtola: In the meantime, I intend to learn what I can about the gate, and will keep you apprised of my findings. Pray do the same.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: Assuming communication is possible from inside the dome, we&#039;ll maintain contact and share any developments.&lt;br /&gt;
&lt;br /&gt;
Alphinaud: It seems our teams are assembled. A fine roster, I think.&lt;br /&gt;
&lt;br /&gt;
Alisaie: Looks good to me. We&#039;ll find a way to deal with the threat─for the sake of Tural!&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: It&#039;s truly heartening to have you at our side for this. Thank you, everyone.&lt;br /&gt;
Wuk Lamat: Now, before we set off, there&#039;s one thing I need to do. The people are still shaken by the attack, and I&#039;d like to reassure them as best I can.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Koana: This talk of reflection is perplexing, to say the least. I should be glad for your help in understanding and overcoming this crisis.&lt;br /&gt;
&lt;br /&gt;
Krile: I struggle to believe I am from another reflection. I wonder, does this mean my soul is thinner than a native of the Source?&lt;br /&gt;
Krile: Surely not. Y&#039;shtola would have noticed. Gods, there&#039;s so much I don&#039;t understand, my head is ripe to burst...&lt;br /&gt;
&lt;br /&gt;
Alphinaud: I fear we need to know more if we&#039;re to defend against another assault.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: I&#039;m indebted to Ojika for overseeing our operations in my absence. I will endeavor to make myself as useful as I can here.&lt;br /&gt;
&lt;br /&gt;
Y&#039;shtola: Another reflection encroaches upon our own, but how, and why now?&lt;br /&gt;
&lt;br /&gt;
Erenville: Please be safe...&lt;br /&gt;
&lt;br /&gt;
Alisaie: We&#039;ll find a way to breach the dome, and we&#039;ll make sure everyone inside is safe.&lt;br /&gt;
&lt;br /&gt;
Ketenramm: It&#039;s embarrassin&#039; to think how Zoraal Ja caught me unawares, but I&#039;ve no doubt the bastard came to kill me. I reckon he would&#039;ve succeeded were it anyone else.&lt;br /&gt;
Ketenramm: Who would&#039;ve thought him takin&#039; that key would lead to all this?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Leaving Sunperch and returning&#039;&#039;&lt;br /&gt;
Sunperch Guard: Vow Wuk Lamat and the others are waiting for you. Right this way.&lt;br /&gt;
Question: Enter Sunperch? (Yes/No)&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Wuk Lamat at Sunperch.===&lt;br /&gt;
Wuk Lamat: I know what I have to do now.&lt;br /&gt;
&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=xHVifp0RALw}}&lt;/div&gt;</summary>
		<author><name>Nick75</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Pick_up_the_Pieces&amp;diff=1309140</id>
		<title>Pick up the Pieces</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Pick_up_the_Pieces&amp;diff=1309140"/>
		<updated>2026-05-15T13:16:31Z</updated>

		<summary type="html">&lt;p&gt;Nick75: /* Dialogue */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Pick up the Pieces&lt;br /&gt;
| image = &lt;br /&gt;
| description = Alisaie regards the fallen soldier thoughtfully.&lt;br /&gt;
| quest-giver = Alisaie&lt;br /&gt;
| related-npcs = Alphinaud; Erenville; G&#039;raha Tia; Krile; Landsguard Gatekeeper; Wuk Lamat; Y&#039;shtola&lt;br /&gt;
| cutscene-npcs = Gulool Ja Ja; Ketenramm; Koana&lt;br /&gt;
| location = Tuliyollal&lt;br /&gt;
| location-x = 14.7&lt;br /&gt;
| location-y = 11.5&lt;br /&gt;
| type = main scenario&lt;br /&gt;
| quest-line = Dawntrail Main Scenario Quests&lt;br /&gt;
| journal-section = Main Scenario&lt;br /&gt;
| journal-category = Dawntrail Main Scenario Quests&lt;br /&gt;
| journal-genre = &lt;br /&gt;
| level = 96&lt;br /&gt;
| exp = 1075200&lt;br /&gt;
| gil = 1351&lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = No Time for Tears&lt;br /&gt;
| next-quest = Together as One&lt;br /&gt;
| release = Dawntrail&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| msq-index = 915&lt;br /&gt;
| id-gt = 70457&lt;br /&gt;
| id-edb = 1a9e7c746fd&lt;br /&gt;
}} &lt;br /&gt;
==Steps==&lt;br /&gt;
*Inspect the fallen soldier.&lt;br /&gt;
*Speak with [[Alisaie]].&lt;br /&gt;
*Speak with [[Wuk Lamat]] at [[Sunperch]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Alisaie regards the fallen soldier thoughtfully.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
Alisaie: It&#039;s clearly not a person, but it doesn&#039;t look like any automaton or magitek weapon I&#039;ve ever seen.&lt;br /&gt;
Alisaie: As far and wide as you&#039;ve traveled, though, perhaps you&#039;ve encountered something similar before.&lt;br /&gt;
Alisaie: Would you mind taking a closer look? It may yield some clues as to Zoraal Ja&#039;s new powers.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Alisaie: At first, I assumed they were soldiers in armor. But when I cut them down, it became clear that wasn&#039;t the case.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Inspect the fallen soldier.===&lt;br /&gt;
System: Examine the fallen soldier. You may move the camera, as well as zoom in or out. Target an area and inspect it with {{cutscene interact controls}}.&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
System: Inspect the Fallen Soldier!&lt;br /&gt;
System: Inspect Zoraal Ja&#039;s soldier to try and determine its origins.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
&#039;&#039;Alisaie&#039;&#039;&lt;br /&gt;
Alisaie: You&#039;re supposed to be inspecting the soldier, remember?&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Soldier&#039;s Corpse&#039;&#039;&lt;br /&gt;
System: From a distance it appeared to be simple armor, but upon closer inspection its construction is quite intricate.&lt;br /&gt;
System: The material from which it is made is unclear, and you see no signs of a power source.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Soldier&#039;s Helm&#039;&#039;&lt;br /&gt;
System: In place of where eyes or a mouth might be, you see a strange sigil on the front of this helm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Soldier&#039;s Weapon&#039;&#039;&lt;br /&gt;
System: The general shape of this weapon resembles a gun, but its construction suggests it&#039;s far more advanced than anything you&#039;ve seen before.&lt;br /&gt;
-cutscene end&lt;br /&gt;
-cutscene start&lt;br /&gt;
Alisaie: So, what do you think?&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; It&#039;s unlike anything I&#039;ve ever seen.&lt;br /&gt;
&amp;gt; It looks like a person, but it&#039;s clearly mechanical&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Alisaie: Indeed... While it resembles a person, it has features that make it uncanny, the lack of a face not least of all. Did you see any sign of a power source?&lt;br /&gt;
Alisaie: So it probably doesn&#039;t run on ceruleum or any other conventional fuels.&lt;br /&gt;
Alisaie: I tried channeling aether into it earlier, but there was no response. That would seem to rule it out as an arcane entity.&lt;br /&gt;
Alisaie: It&#039;s completely lifeless now─a far cry from the unstoppable enemy it was in battle...&lt;br /&gt;
Alisaie: Even the material it&#039;s made of is a mystery. Rather than a metal, it&#039;s more akin to stone... Wait. Haven&#039;t we seen this somewhere recently?&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; We have─in the Skydeep Cenote.&lt;br /&gt;
Alisaie: That&#039;s right! The glowing stone used in the chamber with the gate to the golden city!&lt;br /&gt;
&amp;gt; The palace is made of stone too!&lt;br /&gt;
Alisaie: Uh, yes, it certainly is. But it&#039;s nothing like what was used to craft this machine.&lt;br /&gt;
Alisaie: Its stone is smooth and has a glow─like that which we saw in the chamber with the gate to the golden city.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Alisaie: And while the soldiers are a different color, the warships are the same black as the stone of the gate itself.&lt;br /&gt;
Alisaie: There has to be a connection. Let&#039;s share our observations with the others when we gather at Sunperch.&lt;br /&gt;
Alisaie: The sooner we get to the bottom of this mystery, the better.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Alisaie.===&lt;br /&gt;
Alisaie: Looks like everyone is here already.&lt;br /&gt;
&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
Wuk Lamat: Thank you for coming, everyone.&lt;br /&gt;
Wuk Lamat: And thank you for taking charge in the relief effort. We would&#039;ve fared far worse without you.&lt;br /&gt;
&lt;br /&gt;
Alisaie: Someone had to do it, that&#039;s all. Come, let&#039;s take stock.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: In terms of casualties, at least fifty died in the attack, and many times that number are wounded. All available healers are seeing to their care.&lt;br /&gt;
Wuk Lamat: Structural damage, at least, is limited, so essential business can be conducted without issue.&lt;br /&gt;
Wuk Lamat: That said, the people are understandably shaken. We must assuage their fears and begin working to restore things to normal as quickly as possible.&lt;br /&gt;
&lt;br /&gt;
Koana: Now, the most confounding mystery remains our enemy...&lt;br /&gt;
Koana: And their mechanical soldiers created with technology that surpasses anything I&#039;ve ever seen...&lt;br /&gt;
Koana: What is their nature? And how did Zoraal Ja manage to bring them under his command? Such things remain unknown.&lt;br /&gt;
&lt;br /&gt;
Erenville: They emerged from the dome encasing Yyasulani, we&#039;re quite certain of that much.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Ah, speaking of the dome, we have some theories, I&#039;m told.&lt;br /&gt;
&lt;br /&gt;
Krile: Indeed. I would like to call upon some helpers to join the discussion. May I invite them here?&lt;br /&gt;
Wuk Lamat: By all means!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Krile makes a linkpearl call.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Krile: It&#039;s me. Permission has been granted. You can come in.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia@???: Greetings, everyone!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ketenramm, G&#039;raha Tia, and Y&#039;shtola arrive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Alisaie: Raha! Y&#039;shtola!&lt;br /&gt;
&lt;br /&gt;
Y&#039;shtola: After that long voyage, I had hoped that we might be afforded a moment&#039;s rest, but I gather circumstances are quite dire.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: All is well at the annex, never fear. I&#039;ve already dealt with the most pressing matters, and others hold the fort in my absence.&lt;br /&gt;
&lt;br /&gt;
Krile: Following the changing of Dawnservants, Gulool Ja Ja spoke about the golden city to his two successors.&lt;br /&gt;
Krile: Thanks to Wuk Lamat, I was allowed to attend that meeting.&lt;br /&gt;
Krile: What I heard led me to conclude that this was a matter for the Students. Thus did I call upon our comrades, who possess the requisite expertise.&lt;br /&gt;
Krile: It was actually after that that the dome manifested. But based on what we know, I have reason to believe that it is connected to the golden city.&lt;br /&gt;
&lt;br /&gt;
Y&#039;shtola: While we&#039;re eager to help, we have limited familiarity with the situation. Might we trouble you to explain from the beginning?&lt;br /&gt;
&lt;br /&gt;
Krile: As you know, it was a letter I found tucked away in the Baldesion Annex that brought me to Tural.&lt;br /&gt;
Krile: A letter from the Dawnservant addressed to my grandfather, sent some twenty years ago.&lt;br /&gt;
&lt;br /&gt;
Alphinaud: The request to investigate the city of gold.&lt;br /&gt;
&lt;br /&gt;
Krile: Indeed. The strange thing is, there was mention of neither Tural nor the city in our records.&lt;br /&gt;
&lt;br /&gt;
Krile: Hoping to learn the truth of my grandfather&#039;s mission─what he did and saw─I volunteered to help in the rite of succession.&lt;br /&gt;
Krile: At the end of which, I was able to hear the tale from Gulool Ja Ja.&lt;br /&gt;
Krile: Like us, my grandfather went to the deepest chamber of the Skydeep Cenote. And like us, he saw the gate to the golden city.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: Is that what you required our help with? This gate?&lt;br /&gt;
&lt;br /&gt;
Krile: It was. You see, the gate was opened once in the past, and...&lt;br /&gt;
&lt;br /&gt;
Y&#039;shtola: ...It led to another reflection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A dramatic sound effect plays.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ketenramm: I can take the story from here. Considerin&#039; my part in these affairs, I reckon maybe I&#039;m best equipped to speak on the matter.&lt;br /&gt;
Ketenramm: I was there too, you see. In those ruins, together with Galuf and Gulool Ja Ja. And what I saw that day, I&#039;ll never forget...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Start of Echo flashback inside the Skydeep Cenote Inner Chamber.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Galuf Baldesion: This black stone is remarkable...&lt;br /&gt;
Galuf Baldesion: I cannot help but wonder if the structures in this part of the ruins were built by a completely different civilization.&lt;br /&gt;
&lt;br /&gt;
Vow of Reason Gulool Ja Ja: It was over a thousand years ago that the giants mined here.&lt;br /&gt;
Vow of Reason Gulool Ja Ja: Their records make no mention of glowing stones.&lt;br /&gt;
&lt;br /&gt;
Galuf Baldesion: Hmmm...&lt;br /&gt;
Galuf Baldesion: It harbors high concentrations of aether. And on the surface are what appear to be arcane patterns.&lt;br /&gt;
Galuf Baldesion: They aren&#039;t Allagan or Mhachi or Nymian. If anything, they put me in mind of the calculations of the south sea islanders. But even then...&lt;br /&gt;
&lt;br /&gt;
Ketenramm: Seven hells!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A sound is heard, and the room begins vibrating.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Vow of Resolve Gulool Ja Ja: What did you do?&lt;br /&gt;
&lt;br /&gt;
Galuf Baldesion: N-Nothing...&lt;br /&gt;
&lt;br /&gt;
Ketenramm: An earthquake!?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;An opened gate appears.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Vow of Resolve Gulool Ja Ja: None of this has ever happened before...&lt;br /&gt;
&lt;br /&gt;
Galuf Baldesion: A voidgate? Nay... This is...different.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A [[Alayla|female Lalafell]] appears from the portal, holding a [[Krile|baby]]. A [[Robor|male Lalafell]] then appears. The female gives the baby to Galuf.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Galuf Baldesion: A baby...?&lt;br /&gt;
Galuf Baldesion: Now hold on... Why would you...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The male Lalafell gives the chalice-like key to Ketenramm.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ketenramm: Now what&#039;s this?&lt;br /&gt;
&lt;br /&gt;
Vow of Resolve Gulool Ja Ja: What is this? Who are you?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The portal begins closing, and the two Lalafells retreat back in. The female looks at the group and sheds a tear before entering the portal. The Echo flashback then ends.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ketenramm: Though it never opened again, Galuf continued to study the gate for years after that, hopin&#039; to learn somethin&#039; of value.&lt;br /&gt;
Ketenramm: All he could conclude was that it was built with unknown technology, and that it led to another world. One apart from the void.&lt;br /&gt;
Ketenramm: We&#039;d assumed the ruins themselves were the golden city, only to discover that the real prize actually lay beyond the gate─and beyond our reach.&lt;br /&gt;
Ketenramm: Couldn&#039;t make head nor tail of the artifact either.&lt;br /&gt;
Ketenramm: As it had similar properties to the black stone in the ruins, we were convinced it was important, so Gulool Ja Ja took it to the palace for safekeepin&#039;.&lt;br /&gt;
Ketenramm: Galuf, meanwhile, took the baby with him back to Sharlayan and raised her as his own.&lt;br /&gt;
&lt;br /&gt;
Alisaie: Then the child was...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The group looks at Krile.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Krile: The earring inside the letter to my grandfather... It was apparently found amongst my swaddling clothes.&lt;br /&gt;
&lt;br /&gt;
Alphinaud: If this is true, then it means that you hail from another reflection...&lt;br /&gt;
&lt;br /&gt;
Krile: So it would seem. I still struggle to take it all in myself.&lt;br /&gt;
Krile: Looking back, Grandfather was always quick to seek distractions whenever I broached the subject. But never would I have guessed anything like this...&lt;br /&gt;
Krile: But enough about me. We have more pressing matters.&lt;br /&gt;
&lt;br /&gt;
Y&#039;shtola: The forces that assailed Tuliyollal─you suspect they are somehow connected to the golden city?&lt;br /&gt;
&lt;br /&gt;
Alisaie: Thinking back on it, the soldiers looked like they could&#039;ve been made from the same black stone.&lt;br /&gt;
&lt;br /&gt;
Ketenramm: And leadin&#039; them was Zoraal Ja... His involvement also lends weight to the theory.&lt;br /&gt;
Ketenramm: On the day of the succession ceremony, a bandit took me unawares and knocked me out.&lt;br /&gt;
Ketenramm: When I came to, I found my home turned upside down, with a few particular items missin&#039;.&lt;br /&gt;
Ketenramm: Namely, the keystones I was entrusted with for my role as watcher of the gate.&lt;br /&gt;
&lt;br /&gt;
Alphinaud: The bandit─you believe that it was...?&lt;br /&gt;
&lt;br /&gt;
Ketenramm: I only got a glimpse of &#039;em, but aye. It was a blue-scaled Hoobigo. I know of no other.&lt;br /&gt;
&lt;br /&gt;
Koana: The artifact stored at the palace was also stolen. The thief struck during the ceremony, when the guard was spread thin.&lt;br /&gt;
&lt;br /&gt;
Alphinaud: So our assumption is Zoraal Ja somehow opened that gate to another reflection, where he acquired advanced technology and his mechanical army?&lt;br /&gt;
&lt;br /&gt;
Koana: It fits. And if he did, then it&#039;s also likely that the dome is a product of this unknown reflection.&lt;br /&gt;
&lt;br /&gt;
Erenville: Hold on. We&#039;ve been going on and on about reflections, but what of my home? What&#039;s become of it?&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; We&#039;re going to find out.&lt;br /&gt;
&amp;gt; This looks like a job for the Scions of the Seventh Dawn!&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Alphinaud: Indeed. Where it concerns other realities, I daresay the Scions are best suited to tackle the task.&lt;br /&gt;
&lt;br /&gt;
Alisaie: You can say that again! We&#039;ve been to the literal edge of existence. Some mysterious giant dome shouldn&#039;t scare us!&lt;br /&gt;
&lt;br /&gt;
Y&#039;shtola: As you know, our order has ostensibly disbanded. We&#039;d thank you to be discreet about our unofficial reunion.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: Worry not, we&#039;ll spare no effort to get to the bottom of this. And with our hero eager to help, you can be confident of the results!&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: I&#039;m coming with you. If that&#039;s where my brother is, then that&#039;s where I must go.&lt;br /&gt;
Wuk Lamat: I can&#039;t say I understand everything you&#039;re discussing, but I know what I have to do.&lt;br /&gt;
Wuk Lamat: I have to put a stop to Zoraal Ja, and restore the people&#039;s happiness!&lt;br /&gt;
&lt;br /&gt;
Koana: Suffice it to say I share Lamaty&#039;i&#039;s desire to join you. However, under these circumstances, it would be unwise for both Vows to be absent from the city.&lt;br /&gt;
Koana: As such, I shall remain in Tuliyollal.&lt;br /&gt;
Koana: Come what may, I will protect our nation. So go forth, Sister, and do what you must.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Thank you.&lt;br /&gt;
&lt;br /&gt;
Alphinaud: It may be prudent for us to likewise divide our forces. While one group ventures into the dome, the other keeps guard without.&lt;br /&gt;
&lt;br /&gt;
Y&#039;shtola: Agreed. There&#039;s something I wish to investigate out here, so I will remain.&lt;br /&gt;
&lt;br /&gt;
Alphinaud: I as well. The enemy&#039;s warships still loom overhead, and I would see that we&#039;re prepared for the worst.&lt;br /&gt;
&lt;br /&gt;
Krile: I wish to go to the dome.&lt;br /&gt;
Krile: As a Student, I have an obligation to investigate this potential threat to the world.&lt;br /&gt;
Krile: But I&#039;d be lying if I said I&#039;m not deathly curious about my origins. If there&#039;s aught to be learned, then I want to learn it.&lt;br /&gt;
&lt;br /&gt;
Erenville: In that case, please let me come too.&lt;br /&gt;
Erenville: I have to see what&#039;s become of my home. I may not be a fighter, but I know those lands like the back of my hand. I can guide you.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: If you hadn&#039;t offered, I would&#039;ve asked. We&#039;re counting on you!&lt;br /&gt;
&lt;br /&gt;
Alisaie: I&#039;m not one for waiting around, so if it&#039;s all the same to you, I&#039;ll join the dome crew.&lt;br /&gt;
&lt;br /&gt;
Y&#039;shtola: You should accompany them, G&#039;raha. I expect your knowledge and experience will be useful.&lt;br /&gt;
Y&#039;shtola: In the meantime, I intend to learn what I can about the gate, and will keep you apprised of my findings. Pray do the same.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: Assuming communication is possible from inside the dome, we&#039;ll maintain contact and share any developments.&lt;br /&gt;
&lt;br /&gt;
Alphinaud: It seems our teams are assembled. A fine roster, I think.&lt;br /&gt;
&lt;br /&gt;
Alisaie: Looks good to me. We&#039;ll find a way to deal with the threat─for the sake of Tural!&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: It&#039;s truly heartening to have you at our side for this. Thank you, everyone.&lt;br /&gt;
Wuk Lamat: Now, before we set off, there&#039;s one thing I need to do. The people are still shaken by the attack, and I&#039;d like to reassure them as best I can.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Koana: This talk of reflection is perplexing, to say the least. I should be glad for your help in understanding and overcoming this crisis.&lt;br /&gt;
&lt;br /&gt;
Krile: I struggle to believe I am from another reflection. I wonder, does this mean my soul is thinner than a native of the Source?&lt;br /&gt;
Krile: Surely not. Y&#039;shtola would have noticed. Gods, there&#039;s so much I don&#039;t understand, my head is ripe to burst...&lt;br /&gt;
&lt;br /&gt;
Alphinaud: I fear we need to know more if we&#039;re to defend against another assault.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: I&#039;m indebted to Ojika for overseeing our operations in my absence. I will endeavor to make myself as useful as I can here.&lt;br /&gt;
&lt;br /&gt;
Y&#039;shtola: Another reflection encroaches upon our own, but how, and why now?&lt;br /&gt;
&lt;br /&gt;
Erenville: Please be safe...&lt;br /&gt;
&lt;br /&gt;
Alisaie: We&#039;ll find a way to breach the dome, and we&#039;ll make sure everyone inside is safe.&lt;br /&gt;
&lt;br /&gt;
Ketenramm: It&#039;s embarrassin&#039; to think how Zoraal Ja caught me unawares, but I&#039;ve no doubt the bastard came to kill me. I reckon he would&#039;ve succeeded were it anyone else.&lt;br /&gt;
Ketenramm: Who would&#039;ve thought him takin&#039; that key would lead to all this?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Leaving Sunperch and returning&#039;&#039;&lt;br /&gt;
Sunperch Guard: Vow Wuk Lamat and the others are waiting for you. Right this way.&lt;br /&gt;
Question: Enter Sunperch? (Yes/No)&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Wuk Lamat at Sunperch.===&lt;br /&gt;
Wuk Lamat: I know what I have to do now.&lt;br /&gt;
&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=xHVifp0RALw}}&lt;/div&gt;</summary>
		<author><name>Nick75</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=One_with_Nature&amp;diff=1307027</id>
		<title>One with Nature</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=One_with_Nature&amp;diff=1307027"/>
		<updated>2026-05-14T20:01:47Z</updated>

		<summary type="html">&lt;p&gt;Nick75: /* Dialogue */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = One with Nature&lt;br /&gt;
| image = &lt;br /&gt;
| description = Erenville is eager to be off to the Pyariyoanaan Plain.&lt;br /&gt;
| quest-giver = Erenville&lt;br /&gt;
| related-npcs = Hhwato; Shenza; Shepetto; Wawlika; Zawpya&lt;br /&gt;
| location = Shaaloani&lt;br /&gt;
| location-x = 14.4&lt;br /&gt;
| location-y = 19.3&lt;br /&gt;
| type = main scenario&lt;br /&gt;
| quest-line = Dawntrail Main Scenario Quests&lt;br /&gt;
| journal-section = Main Scenario&lt;br /&gt;
| journal-category = Dawntrail Main Scenario Quests&lt;br /&gt;
| journal-genre = &lt;br /&gt;
| level = 96&lt;br /&gt;
| exp = 1075200&lt;br /&gt;
| gil = 902&lt;br /&gt;
| reward1 = 1 Acacia Weapon Coffer (IL 669)&lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = On Track (Dawntrail)&lt;br /&gt;
| next-quest = And the Land Would Tremble, Rroneek Seeker, Snakes on a Train(line), It&#039;s a Terrible Ring to Lose, A Mount with a View, The Horns That Bind Us&lt;br /&gt;
| release = Dawntrail&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| msq-index = 912&lt;br /&gt;
| id-gt = 70454&lt;br /&gt;
| id-edb = ab9ecc9e001&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
You are now getting as quests rewards an [[Item Level]] 669 weapon [[coffer]] that is better than the final-stage level 90 {{rarity|relic}}, the IL 665 [[Mandervillous Weapons]] from &#039;&#039;[[Endwalker]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[Erenville]].&lt;br /&gt;
*Speak with [[Wawlika]].&lt;br /&gt;
*Speak with [[Hhwato]].&lt;br /&gt;
*Speak with Wawlika.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Erenville is eager to be off to the Pyariyoanaan Plain.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
-optional start&lt;br /&gt;
Shenza: We&#039;ll be ready to handle that timber when you and the chief get back.&lt;br /&gt;
&lt;br /&gt;
Zawpya: With your help, we&#039;ll get the railroad operating again. And then you&#039;ll have the chance to see our engine in motion─it&#039;s poetry, I tell you!&lt;br /&gt;
&lt;br /&gt;
Nitowikwe: Right, we&#039;ve got work to be getting on with ourselves!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
Erenville: Come, let&#039;s follow Wawlika.&lt;br /&gt;
&lt;br /&gt;
Shenza: There&#039;s another station on the way, so be sure to drop in. The train&#039;ll be in the depot, but you can still see it from outside!&lt;br /&gt;
Shenza: I&#039;m quite taken with the sleek design of the headend, myself. Though if you peek through the windows, you can probably catch a glimpse of─&lt;br /&gt;
&lt;br /&gt;
Zawpya: Enough jabbering, Shenza. Thanks to these two, we finally have some real work to do, so let&#039;s get to it.&lt;br /&gt;
&lt;br /&gt;
Shenza: We&#039;ll see you later!&lt;br /&gt;
&lt;br /&gt;
Erenville: I suppose there&#039;s no harm in stopping at the station. It&#039;s on the way, after all.&lt;br /&gt;
&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
===Speak with Erenville.===&lt;br /&gt;
Erenville: I must confess, the train is an impressive sight. How easy it must be to ship goods throughout the wilds now.&lt;br /&gt;
Erenville: Right, Mehwahhetsoan should be to the northeast of here. Let&#039;s continue on.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Erenville: Such beauty. I know more than a few gleaners who would love to explore this land.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Wawlika.===&lt;br /&gt;
Wawlika: Ah, there you are. The village is just up ahead.&lt;br /&gt;
Wawlika: Truth be told, I&#039;ve never had direct dealings with the people of Mehwahhetsoan. But I do know that their traditions mean a great deal to them, as does the land...&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Erenville: Ahhh, such lovely clean air... It feels like a treat after the overpowering ceruleum of Sheshenewezi Springs.&lt;br /&gt;
Erenville: The waters nearby are just as pristine. It&#039;s a paradise for people and animals both.&lt;br /&gt;
&lt;br /&gt;
Hhwato@???: I&#039;m glad you appreciate the blessings of nature as we do.&lt;br /&gt;
&lt;br /&gt;
Hhwato: Greetings, travelers, and welcome.&lt;br /&gt;
&lt;br /&gt;
Hhwato: I am Hhwato, chief of Mehwahhetsoan. And this is my son, Shepetto.&lt;br /&gt;
&lt;br /&gt;
Shepetto: A pleasure to meet you.&lt;br /&gt;
&lt;br /&gt;
Wawlika: I thank you for the warm welcome, and apologize for our sudden intrusion.&lt;br /&gt;
Wawlika: I&#039;m Wawlika, stationmaster of Xak Tural Railing.&lt;br /&gt;
Wawlika: The recent earthquake has damaged our tracks, and we require timber to make repairs.&lt;br /&gt;
&lt;br /&gt;
Wawlika: This is [Forename] and Erenville, who have volunteered to assist us with the restoration effort.&lt;br /&gt;
&lt;br /&gt;
Shepetto: &amp;lt;sniff&amp;gt; You&#039;ve a most curious air about you. Of oil and steel, tanned leather, and the faintest hint of...{{alternatives|hyur=fair winds blown from a distant shore, though I know not where|elezen=roses of a most unusual variety|lalafell=fresh fruits, but not of any sort with which I am familiar|miqote=meadows awash with unfamiliar flora|roegadyn=salt and sand of lands unknown|aura=tender grass of lands unknown|hrothgar=blood-soaked soil of lands unknown|viera=pine...but not of the Turali sort}}. I gather you are not from these lands?&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; I hail from Eorzea.&lt;br /&gt;
&amp;gt; I&#039;m a traveler of the star.&lt;br /&gt;
---&lt;br /&gt;
Shepetto: Truly? I would love to know more of you and the lands you have seen...&lt;br /&gt;
&lt;br /&gt;
Erenville: I am told your people hold your traditions in the highest. Yet I gather you are curious about those of others as well?&lt;br /&gt;
&lt;br /&gt;
Hhwato: But of course. Nature is boundless, as is our love for her lands and her children. The hhetso, in particular, have done much to guide our way of life.&lt;br /&gt;
Hhwato: Where to hunt, to gather, to lay our heads─the hhetso teach us all these things and more. It is for that reason, I believe, that we are attuned to the shifting winds around us.&lt;br /&gt;
&lt;br /&gt;
Erenville: I see... That word, hhetso─it means “leader of souls” in the Hhetsarro tongue, does it not?&lt;br /&gt;
&lt;br /&gt;
Hhwato: It does. There are many creatures revered as hhetso among the Hhetsarro. Here, we look to the rroneek for guidance.&lt;br /&gt;
Hhwato: However, as you may have gleaned from our use of aetherytes, while we are committed to our traditions, this does not mean we reject all outside influences. &lt;br /&gt;
Hhwato: That said, there are certain things that give us pause...&lt;br /&gt;
Hhwato: We will furnish you with the timber you require. But first, as neighbors in this land, we ask that you indulge us in a discussion.&lt;br /&gt;
&lt;br /&gt;
Wawlika: We&#039;d be glad to, of course!&lt;br /&gt;
&lt;br /&gt;
Hhwato: Wonderful. We do not often receive guests come such a long way, and my son is always so delighted to hear their tales. Now, if you&#039;ll follow me.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Shepetto: Say, do you like to hunt? And what weapons do you like to use?&lt;br /&gt;
&lt;br /&gt;
Wawlika: If they follow the rroneek with the seasons, it makes sense that they would live in tents that can be broken down and transported easily.&lt;br /&gt;
&lt;br /&gt;
Erenville: This tent is made with the hide and bones of rroneek. I wonder what else they are used for here.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Hhwato.===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Hhwato: I will speak frankly. We fear the winds of change will soon bring misfortune to the land.&lt;br /&gt;
Hhwato: The rroneek have made the potential for danger plain.&lt;br /&gt;
Hhwato: As you may have heard, their temperament has become erratic of late.&lt;br /&gt;
&lt;br /&gt;
Erenville: A stableman near Hhusatahwi mentioned that. Do you know what has caused this?&lt;br /&gt;
&lt;br /&gt;
Hhwato: We have our suspicions. Since others were drawn to this land by ceruleum, Shaaloani has undergone a transformation.&lt;br /&gt;
&lt;br /&gt;
Wawlika: And the railroads are a part of that...&lt;br /&gt;
&lt;br /&gt;
Hhwato: As strong and resilient as they may seem, rroneek are sensitive creatures. The roar of the train as it thunders through the plains may well cause them distress.&lt;br /&gt;
&lt;br /&gt;
Shepetto: As my father said, we do not necessarily reject outside influences or innovations. But in this, we can&#039;t help but worry.&lt;br /&gt;
&lt;br /&gt;
Wawlika: Understandably. I thank you for being forthright.&lt;br /&gt;
Wawlika: This matter concerns not only the Hhetsarro, but all of Shaaloani.&lt;br /&gt;
&lt;br /&gt;
Erenville: Hmm... Perhaps we should bring it to the attention of Vow Koana.&lt;br /&gt;
&lt;br /&gt;
Hhwato: Vow Koana, you say... We know him only through rumors, but he is apparently...how shall I put this?&lt;br /&gt;
&lt;br /&gt;
Shepetto: Hardheaded and aloof. He values technological advancement and efficiency to the detriment of all else.&lt;br /&gt;
&lt;br /&gt;
Hhwato: M-Mind your tongue, Shepetto!&lt;br /&gt;
&lt;br /&gt;
Erenville: Heh. While there is a grain of truth to the rumors, he is not nearly as bad as they make him out to be.&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; His journeys have changed him for the better.&lt;br /&gt;
Hhwato: So in the course of traveling with him, you witnessed him change with your own eyes?&lt;br /&gt;
&amp;gt; He&#039;s a bit awkward so he tends to get misunderstood.&lt;br /&gt;
Hhwato: Is that so? As we have admittedly have never met him ourselves, perhaps we were too quick to judge his intentions.&lt;br /&gt;
&amp;gt; He is a passionate man who cares for his people, like his sister.&lt;br /&gt;
Hhwato: Is that so? That is certainly a side of him we weren&#039;t aware of.&lt;br /&gt;
---&lt;br /&gt;
Erenville: [Forename] fought beside Vow Koana in the rite of succession. I&#039;d take {{alternatives|f=her|m=his}} word over rumors.&lt;br /&gt;
&lt;br /&gt;
Shepetto: You took part in the rite of succession!?&lt;br /&gt;
&lt;br /&gt;
Wawlika: You&#039;re that close to the Dawnservants!? I was grateful for any help, but had no idea I had recruited a bona fide hero.&lt;br /&gt;
&lt;br /&gt;
Hhwato: The succession of Dawnservants filled us with uncertainty for the future, but there is clearly much we do not know.&lt;br /&gt;
&lt;br /&gt;
Hhwato: On this particular occasion, the winds of change are not meant to be feared. No, we must open our hearts and minds that we might see Vow Koana for who he truly is.&lt;br /&gt;
&lt;br /&gt;
Shepetto: Do you think he might visit someday?&lt;br /&gt;
&lt;br /&gt;
Hhwato: Just as his father offered us guidance, I&#039;m hopeful that he will do the same.&lt;br /&gt;
Hhwato: Thank you for hearing and allaying our concerns. I&#039;m glad we could speak.&lt;br /&gt;
Hhwato: As for your timber, we have freshly cut logs near the lake. Please, take all that you require.&lt;br /&gt;
&lt;br /&gt;
Wawlika: We&#039;re terribly grateful!&lt;br /&gt;
Wawlika: I promise we&#039;ll keep the rroneek foremost in our minds as we continue working on the railroad. And if needs be, we&#039;ll seek Vow Koana&#039;s counsel.&lt;br /&gt;
Wawlika: My thanks again for your time and the timber. We shall endeavor to return the favor.&lt;br /&gt;
&lt;br /&gt;
Shepetto: I hope to see you again soon.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Shepetto: You&#039;ll come back, won&#039;t you? There&#039;s so much I&#039;d like to know about the lands beyond Tural.&lt;br /&gt;
&lt;br /&gt;
Hhwato: We must talk again soon. Next time, perhaps, on a hunt together.&lt;br /&gt;
&lt;br /&gt;
Erenville: We have to carry all of this back to the station?&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Wawlika.===&lt;br /&gt;
Wawlika: We&#039;ve more than enough timber to fix the ties.&lt;br /&gt;
Wawlika: Now we need to transport it to the station─which will be a bit more involved than I thought. I didn&#039;t expect we&#039;d be given so much.&lt;br /&gt;
Wawlika: Mind waiting here a spell while I round up a few more hands and a rroneek? I won&#039;t be long!&lt;br /&gt;
&lt;br /&gt;
Erenville: I&#039;m glad that went well. And thankfully, it seems we won&#039;t need to make several trips for the timber.&lt;br /&gt;
&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=E3FZowAbSSo}}&lt;/div&gt;</summary>
		<author><name>Nick75</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Dawn_of_a_New_Tomorrow&amp;diff=1306954</id>
		<title>Dawn of a New Tomorrow</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Dawn_of_a_New_Tomorrow&amp;diff=1306954"/>
		<updated>2026-05-14T09:40:31Z</updated>

		<summary type="html">&lt;p&gt;Nick75: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Dawn of a New Tomorrow&lt;br /&gt;
| image = &lt;br /&gt;
| description = [[Peshekwa]] is beaming at you.&lt;br /&gt;
| quest-giver = Peshekwa&lt;br /&gt;
| related-npcs = Alisaie; Alphinaud; Erenville; Koana; Krile&lt;br /&gt;
| cutscene-npcs = Gulool Ja Ja; Ketenramm; Wuk Lamat&lt;br /&gt;
| location = Tuliyollal&lt;br /&gt;
| location-x = 10.0&lt;br /&gt;
| location-y = 15.1&lt;br /&gt;
| type = main scenario&lt;br /&gt;
| quest-line = Dawntrail Main Scenario Quests&lt;br /&gt;
| journal-section = Main Scenario&lt;br /&gt;
| journal-category = Dawntrail Main Scenario Quests&lt;br /&gt;
| journal-genre = &lt;br /&gt;
| level = 95&lt;br /&gt;
| exp = 1061760&lt;br /&gt;
| gil = 1120&lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = Road to the Golden City&lt;br /&gt;
| next-quest = Ever Greater&amp;amp;comma; Ever Brighter&lt;br /&gt;
| release = Dawntrail&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| msq-index = 904&lt;br /&gt;
| id-gt = 70446&lt;br /&gt;
| id-edb = 16add546612&lt;br /&gt;
}} &lt;br /&gt;
==Steps==&lt;br /&gt;
* Speak with [[Krile]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Peshekwa is beaming at you.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
System: Upon speaking with Peshekwa, several cutscenes will play in sequence.&lt;br /&gt;
System: It is recommended that you set aside sufficient time to view these scenes in their entirety.&lt;br /&gt;
&lt;br /&gt;
Peshekwa: Welcome back. And may I congratulate you on Wuk Lamat&#039;s victory in the rite of succession.&lt;br /&gt;
Peshekwa: It is our great honor to host the comrades of our future Dawnservant.&lt;br /&gt;
Peshekwa: Such a grand journey has doubtless left you fatigued. Please relax and enjoy your stay.&lt;br /&gt;
&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
&#039;&#039;Within the player&#039;s cabin&#039;&#039;&lt;br /&gt;
System: Some time later...&lt;br /&gt;
Koana: Surprised to see me? I suppose it&#039;s only natural...&lt;br /&gt;
Koana: May I come in?&lt;br /&gt;
Koana: I haven&#039;t properly thanked you.&lt;br /&gt;
Koana: That my sister was able to realize her potential is testament to the quality of her traveling companions. Particularly you.&lt;br /&gt;
Koana: For that, you have my heartfelt gratitude.&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; I only did as you might have in my position.&lt;br /&gt;
&amp;gt; Wuk Lamat did all the work. I was just moral support.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Koana: My primary business in calling is to deliver a message from Lamaty&#039;i. As you well know, after the ascension ceremony she will officially take up the mantle of Dawnservant.&lt;br /&gt;
Koana: She has expressed a desire for you to accept a post within her administration...&lt;br /&gt;
Koana: ...while making no mention of me.&lt;br /&gt;
Koana: You needn&#039;t decide immediately. My sister will broach the matter with you again after the ceremony.&lt;br /&gt;
Koana: Whether you continue to assist Lamaty&#039;i or not is up to you.&lt;br /&gt;
Koana: That is all. If you&#039;ll excuse me.&lt;br /&gt;
Koana: ...You have become someone irreplaceable to her. As her brother, I acknowledge that with no little jealousy.&lt;br /&gt;
Koana: But believe me when I say that I hope you will stay by her side.&lt;br /&gt;
-cutscene end&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
System: And thus it arrived... &lt;br /&gt;
System: The day of the Dawnservant ascension ceremony...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A very large crowd gathers in front of the palace.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Alisaie: What a crowd! As befits the changing of Dawnservants.&lt;br /&gt;
&lt;br /&gt;
Alphinaud: It&#039;s starting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Gulool Ja Ja arrives on the palace balcony. The crowd cheers.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
x@Tonawawta Man (no text): The Dawnservant!&lt;br /&gt;
&lt;br /&gt;
x@Shetona Woman (no text): Look! He&#039;s here!&lt;br /&gt;
&lt;br /&gt;
Xbr&#039;aal Youth: The Head of Reason is resting again... Thought he&#039;d grace us for this occasion at least.&lt;br /&gt;
&lt;br /&gt;
Vow of Resolve Gulool Ja Ja: People of Tuliyollal! You honor us with your presence.&lt;br /&gt;
Vow of Resolve Gulool Ja Ja: For on this auspicious day, we witness the dusking of one era and the dawning of the next. The succession of Dawnservants!&lt;br /&gt;
Vow of Resolve Gulool Ja Ja: Heh! But I&#039;ve talked for long enough. Allow me to present the claimant whose determination, wisdom, and compassion guided them to triumph and the city of gold!&lt;br /&gt;
Vow of Resolve Gulool Ja Ja: My daughter─Wuk Lamat!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Wuk Lamat arrives on the balcony. The crowd cheers.&lt;br /&gt;
&lt;br /&gt;
x@Unnamed Hanuhanu (no text): Huzzah! Huzzah!&lt;br /&gt;
&lt;br /&gt;
x@Unnamed Pelupelu (no text): Long live the Dawnservant! Long live Tuliyollal!&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Growing up in this city, I used to think I knew all there was to know about Tuliyollal.&lt;br /&gt;
Wuk Lamat: But my journey showed me how much I had yet to learn about the cultures, histories, and aspirations of this nation.&lt;br /&gt;
Wuk Lamat: Through the time-honored Ihih&#039;hana, the Hanuhanu taught me how they nourish and cultivate both the land and their bonds with visitors.&lt;br /&gt;
Wuk Lamat: And with their alpacas and tradecraft, the Pelupelu showed me the depths of their patience and fortitude. To know when to push through...and when not to push your luck.&lt;br /&gt;
Wuk Lamat: From the Moblins and their artisans, I gained insight into the power of creativity. That it is when we are filled with passion and bolstered by the support of others that we produce our best works.&lt;br /&gt;
Wuk Lamat: I was moved by the history and hopes of the Yok Huy, who believe that death isn&#039;t the end. That we live on so long as we&#039;re remembered.&lt;br /&gt;
Wuk Lamat: I felt joy and harmony in Yak T&#039;el when I tasted xibruq pibil. The dish that marked the beginning of peace between the Xbr&#039;aal and Mamool Ja after centuries of warfare.&lt;br /&gt;
Wuk Lamat: And...I felt sorrow in Mamook when I met with those who placed their faith in the promise of blessed siblings, and for this were burdened with great suffering.&lt;br /&gt;
Wuk Lamat: Through the understanding we forged, I&#039;m hopeful that they will find what they seek through friendship and community. For we are all Turali.&lt;br /&gt;
&lt;br /&gt;
Elderly Boonewa: Understanding with Mamook? What sorcery did she use on them...?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: All of which is to say that, as I&#039;ve come to know our nation, I&#039;ve seen the ways in which we thrive, and the ways in which we still struggle.&lt;br /&gt;
Wuk Lamat: Some in Kozama&#039;uka must resort to banditry to survive. A faction of Yok Huy still cling to dreams of conquest. Not everyone lives in peace and plenty.&lt;br /&gt;
Wuk Lamat: And there&#039;s still so much of Tuliyollal I don&#039;t know. Places I haven&#039;t seen and people I haven&#039;t met.&lt;br /&gt;
Wuk Lamat: That&#039;s why I hope to keep learning about and from you, that we might build a nation where everyone knows happiness.&lt;br /&gt;
Wuk Lamat: Because my journey has taught me one thing above all else: your happiness is my happiness!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The crowd cheers.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: I say mine, but the Dawnservant doesn&#039;t need to be a single person, does it?&lt;br /&gt;
&lt;br /&gt;
Erenville: Oh dear... What is she doing?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Wuk Lamat jumps from the balcony.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: My father led Tuliyollal to prosperity by the resolve and reason of his two heads.&lt;br /&gt;
Wuk Lamat: But my one head can only get us so far. To further change our nation for the better, I&#039;ll need someone else.&lt;br /&gt;
Wuk Lamat: Someone with the knowledge and insight that I lack.&lt;br /&gt;
Wuk Lamat: So what do you say? Be Dawnservant with me, Koana!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Koana approaches Wuk Lamat.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Koana: Lamaty&#039;i... Are you certain?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Absolutely. You take Reason and I take Resolve. Together, we make a full Dawnservant.&lt;br /&gt;
&lt;br /&gt;
Vow of Resolve Gulool Ja Ja: Haaahahahahaha!&lt;br /&gt;
Vow of Resolve Gulool Ja Ja: You&#039;ll have no objections from me, of course!&lt;br /&gt;
Vow of Resolve Gulool Ja Ja: But mine is not the approval you need.&lt;br /&gt;
&lt;br /&gt;
Koana: During my time abroad, I experienced the benefits of foreign technologies, some of which I introduced to our nation.&lt;br /&gt;
Koana: Dirigibles now soar the sky in the south, while locomotives traverse the land in the north.&lt;br /&gt;
&#039;&#039;Two people in the crowd shake their heads.&#039;&#039;&lt;br /&gt;
Koana: I was convinced that by imitating foreign powers, we could assert our strength and thereby deter invasion.&lt;br /&gt;
Koana: Yet despite my intentions, I failed to understand what I was too eager to cast aside, and the very people I wished to protect.&lt;br /&gt;
Koana: My own journey has taught me that culture isn&#039;t a hindrance to progress, but a shared value that binds us, connecting lives and generations.&lt;br /&gt;
Koana: With your blessing, I vow to help Tuliyollal prosper in a way that honors the hopes and heritage of all her peoples. My esteemed predecessor would accept nothing less.&lt;br /&gt;
Koana: For ultimately, I harbor the same wish as my sister: to give you cause to smile. That is my heartfelt desire.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The crowd applauds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Hehe! Glad this didn&#039;t go to waste.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Wuk Lamat unveils the inscribed stone pillar.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: This is the Lay of Legacy! The part of the Tuliyollal Saga where you and I become the next Dawnservant.&lt;br /&gt;
&lt;br /&gt;
Koana: Good heavens... Don&#039;t tell me this is what kept you so busy ahead of the ceremony.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Just so you know, I didn&#039;t decide this on a whim. After reflecting on all we&#039;ve been through, I realized it was the only answer.&lt;br /&gt;
&lt;br /&gt;
Vow of Resolve Gulool Ja Ja: With this, both my brother and I have worthy successors. ...He would have been proud.&lt;br /&gt;
&#039;&#039;The crowd stares at Gulool Ja Ja.&#039;&#039;&lt;br /&gt;
Vow of Resolve Gulool Ja Ja: Hm. Of course you knew.&lt;br /&gt;
&#039;&#039;Gulool Ja Ja lifts the veil over the head of Reason, revealing it is dead.&#039;&#039;&lt;br /&gt;
Vow of Resolve Gulool Ja Ja: It&#039;s been three years since my brother left us...&lt;br /&gt;
&lt;br /&gt;
Tonawawtan Onlooker: It cannot be... The Head of Reason is no longer with us?&lt;br /&gt;
&lt;br /&gt;
Elderly Hanu: O tragic tidings...&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: I didn&#039;t want to believe it...&lt;br /&gt;
&lt;br /&gt;
Vow of Resolve Gulool Ja Ja: I&#039;m sorry I never told you. We wanted the people to rest easy until our successor could be chosen.&lt;br /&gt;
Vow of Resolve Gulool Ja Ja: Planning the rite was my brother&#039;s final duty. He was determined for it to serve the nation&#039;s best interests, and labored nigh without cease.&lt;br /&gt;
Vow of Resolve Gulool Ja Ja: And then he died, forcing me to do the actual work. Sneaky bastard.&lt;br /&gt;
Vow of Resolve Gulool Ja Ja: But he did well, I have to give him that. The outcome speaks for itself.&lt;br /&gt;
Vow of Resolve Gulool Ja Ja: Though not quite to the original script, your new Dawnservant rises!&lt;br /&gt;
Vow of Resolve Gulool Ja Ja: May they shine resplendent, and their rule bring light ever greater to Tuliyollal!&lt;br /&gt;
&#039;&#039;The crowd cheers.&#039;&#039;&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Alphinaud: The Head of Reason was very wise indeed to devise something so elaborate and meaningful as the rite of succession. &#039;Tis a shame he could not be here to bear witness to the end.&lt;br /&gt;
&lt;br /&gt;
Alisaie: A bittersweet celebration to be sure, but I&#039;m glad Wuk Lamat finally got the recognition she deserves.&lt;br /&gt;
&lt;br /&gt;
Erenville: She might have told someone what she was planning...&lt;br /&gt;
Erenville: But Wuk Lamat does not act without the best interests of her people in mind.&lt;br /&gt;
&lt;br /&gt;
Cullaal Ja: Under the leadership of Dawnservant Koana, I pledge to do the utmost to aid our nation&#039;s progress.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Krile.===&lt;br /&gt;
Krile: Wuk Lamat was brilliant up there, wasn&#039;t she?&lt;br /&gt;
Krile: The part with the Second Promise was surprising, but between the two of them, I daresay our new Dawnservants will be capable of anything.&lt;br /&gt;
Krile: The future of Tuliyollal is bright indeed.&lt;br /&gt;
&lt;br /&gt;
-quest complete&lt;br /&gt;
&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
System: Earlier, Yak T&#039;el...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A Xbr&#039;aal and two Mamool Ja meet in Mamook. Ketenramm observes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ketenramm: Change is in the air, and it&#039;s all because of our little firebrand.&lt;br /&gt;
Ketenramm: Every ilm her father&#039;s daughter, that one.&lt;br /&gt;
Ketenramm: I&#039;ll be watchin&#039; where you steer this nation, lass. With what time I&#039;ve got left.&lt;br /&gt;
&#039;&#039;As he enters his home, Ketenramm is ambushed by an unknown assailant.&#039;&#039;&lt;br /&gt;
-cutscene end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=0bj72tzW33s}}&lt;/div&gt;</summary>
		<author><name>Nick75</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Scale_of_Trust&amp;diff=1306466</id>
		<title>Scale of Trust</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Scale_of_Trust&amp;diff=1306466"/>
		<updated>2026-05-12T16:45:52Z</updated>

		<summary type="html">&lt;p&gt;Nick75: /* Dialogue */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Scale of Trust&lt;br /&gt;
| image = &lt;br /&gt;
| description = [[Alphinaud]] is ready to bring the people together.&lt;br /&gt;
| quest-giver = Alphinaud&lt;br /&gt;
| related-npcs = Alisaie; Bakool Ja Ja; Belligerent Boonewa; Erenville; Grove Worker; Hoobigo Merchant; Koana; Krile; Miilal Ja; Unsure Citizen; Wuk Lamat&lt;br /&gt;
| location = Yak T&#039;el&lt;br /&gt;
| location-x = 35.8&lt;br /&gt;
| location-y = 32.3&lt;br /&gt;
| type = main scenario&lt;br /&gt;
| quest-line = Dawntrail Main Scenario Quests&lt;br /&gt;
| journal-section = Main Scenario&lt;br /&gt;
| journal-category = Dawntrail Main Scenario Quests&lt;br /&gt;
| journal-genre = &lt;br /&gt;
| level = 94&lt;br /&gt;
| exp = 1048820&lt;br /&gt;
| gil = 1203&lt;br /&gt;
| req-items = 1 Blessed Scale&lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = Blessed Siblings&lt;br /&gt;
| next-quest = Mamook Speaks&lt;br /&gt;
| release = Dawntrail&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| msq-index = 900&lt;br /&gt;
| id-gt = 70442&lt;br /&gt;
| id-edb = 430fae2a8fa&lt;br /&gt;
}} &lt;br /&gt;
==Steps==&lt;br /&gt;
* Show the blessed scale to Mamook&#039;s citizens. 0/2&lt;br /&gt;
* Speak with [[Wuk Lamat]].&lt;br /&gt;
* Show the blessed scale to the worker in [[Golmajiik Grove]].&lt;br /&gt;
* Wait at the designated location.&lt;br /&gt;
* Speak with Wuk Lamat.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*Alphinaud is ready to bring the people together.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
-optional start&lt;br /&gt;
Wuk Lamat: The only way to help Mamook is to understand Mamook. We won&#039;t let Bakool Ja Ja down!&lt;br /&gt;
&lt;br /&gt;
Erenville: To think that there was such a dark secret behind blessed siblings... Even among the Mamool Ja, I cannot imagine many know the whole truth─especially not those who reside in the capital.&lt;br /&gt;
&lt;br /&gt;
Alisaie: ...Sometimes it&#039;s best to just forgive and move on. It can be difficult─gods, don&#039;t I know it─but that&#039;s all the more reason to try your damndest to look past how you were wronged and let bygones be bygones.&lt;br /&gt;
&lt;br /&gt;
Krile: It&#039;s amazing how Wuk Lamat can connect with anyone. She has an incredible gift.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
Alphinaud: We haven&#039;t a moment to lose.&lt;br /&gt;
Alphinaud: According to Miilal Ja, Moxutural Zooj is an abandoned settlement northwest of the city. It should afford us the privacy we require.&lt;br /&gt;
Alphinaud: We must work quickly, lest Zereel Ja discover our intentions. Fortunately, Bakool Ja Ja thought to give us additional scales, so we might cover more ground in less time.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Everyone should take one and get going. Use them to gather as many people as you can.&lt;br /&gt;
Wuk Lamat: [Forename], let&#039;s retrace our steps. Maybe this time we can convince folks to lend an ear.&lt;br /&gt;
&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Wuk Lamat: Look! I&#039;ve already made a new friend!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Show the blessed scale to Mamook&#039;s citizens.===&lt;br /&gt;
&#039;&#039;Hoobigo Merchant&#039;&#039;&lt;br /&gt;
Hoobigo Merchant: Did I not tell you to move along? I can&#039;t be seen talking with the likes of you!&lt;br /&gt;
&#039;&#039;The player hands over the {{i|Blessed Scale}}.&#039;&#039;&lt;br /&gt;
Hoobigo Merchant: A blessed scale? In an outsider&#039;s hands? ...What business do you have with me?&lt;br /&gt;
Hoobigo Merchant: So Bakool Ja Ja sent you to call an assembly... I&#039;m not sure what to make of this, but I shall go to Moxutural Zooj at once.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Belligerent Boonewa&#039;&#039;&lt;br /&gt;
Belligerent Boonewa: ...&lt;br /&gt;
&#039;&#039;The player hands over the {{i|Blessed Scale}}.&#039;&#039;&lt;br /&gt;
Belligerent Boonewa: ...That scale. If the blessed trust you, then so will I.&lt;br /&gt;
Belligerent Boonewa: So, what is it that you require of me?&lt;br /&gt;
Belligerent Boonewa: Bakool Ja Ja bids us come to Moxutural Zooj?&lt;br /&gt;
Belligerent Boonewa: A strange place for an assembly, but very well. I will not refuse he who fights for our dreams.&lt;br /&gt;
&lt;br /&gt;
===Speak with Wuk Lamat.===&lt;br /&gt;
Wuk Lamat: Have you managed to gather some of the good folks?&lt;br /&gt;
Wuk Lamat: Wonderful! The esteemed Bakool Ja Ja will be pleased. This fellow here will be coming to Moxutural Zooj as well.&lt;br /&gt;
Wuk Lamat: Apparently, there&#039;s a najool nursery to the west called Golmajiik Grove. Could you go and see who you can talk to there as well?&lt;br /&gt;
Wuk Lamat: I&#039;ll meet you in Moxutural Zooj afterwards. There&#039;s just one more person I need to find!&lt;br /&gt;
&lt;br /&gt;
===Show the blessed scale to the worker in Golmajiik Grove.===&lt;br /&gt;
Grove Worker: Leave this place, outsider.&lt;br /&gt;
&#039;&#039;The player hands over the {{i|Blessed Scale}}.&#039;&#039;&lt;br /&gt;
Grove Worker: Oh! My apologies, I was unaware. I thank you, blessed scale bearer, for bringing me word of this gathering.&lt;br /&gt;
Grove Worker: I shall away to Moxutural Zooj at once.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Hapoll Ja: I have nothing to say to outsiders.&lt;br /&gt;
&lt;br /&gt;
Grove Worker: Now that I think on it, why would Bakool Ja Ja grant you his scale...?&lt;br /&gt;
&lt;br /&gt;
Hoobigo Merchant: What a curious place to gather...&lt;br /&gt;
&lt;br /&gt;
Belligerent Boonewa: Whatever Bakool Ja Ja requires of me, I shall happily provide.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Wait at the designated location.===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Alisaie: Where&#039;s Wuk Lamat?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Sorry to keep you waiting!&lt;br /&gt;
&lt;br /&gt;
Alphinaud: You invited the Second Promise as well?&lt;br /&gt;
&lt;br /&gt;
Koana: &amp;lt;sigh&amp;gt; Lamaty&#039;i. Need I remind you that this rite is a competition?&lt;br /&gt;
Koana: Whatever advantage you&#039;re about to share with me, you ought to utilize to your own benefit. I have barely made headway in communicating with the locals─at this rate, you lead the race to the golden city.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: I need your help.&lt;br /&gt;
&lt;br /&gt;
Koana: To complete the feat?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: No, no. Mamook has a problem I can&#039;t solve on my own, and you&#039;re the most clever person I know.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: I want you to hear the people firsthand, so that we might come up with a way to help them.&lt;br /&gt;
&lt;br /&gt;
Koana: Very well. I am at your disposal.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Everyone, thank you for gathering on such short notice! I am Wuk Lamat, Third Promise of Tuliyollal.&lt;br /&gt;
&lt;br /&gt;
Belligerent Boonewa: Promise? I thought you served Bakool Ja Ja!&lt;br /&gt;
&lt;br /&gt;
Hoobigo Merchant: You deceived us!?&lt;br /&gt;
&lt;br /&gt;
Bakool Ja Ja the Mighty: No. They did not.&lt;br /&gt;
Bakool Ja Ja the Mighty: The scales they showed you were mine. I entrusted them to the Third Promise and her retinue.&lt;br /&gt;
&lt;br /&gt;
Hoobigo Merchant: Why honor these outsiders so?&lt;br /&gt;
&lt;br /&gt;
Bakool Ja Ja the Mighty: Because Wuk Lamat has won my trust. Now, you will hear her words.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Bakool Ja Ja shared with me the truth about blessed siblings. About the price you pay to conceive them.&lt;br /&gt;
Wuk Lamat: As an outsider to your community, it is not my place to judge you or your culture.&lt;br /&gt;
Wuk Lamat: Culture is born of the experiences of its people. Of their lives and their land.&lt;br /&gt;
Wuk Lamat: But it breaks my heart to know that yours has brought you all so much suffering.&lt;br /&gt;
Wuk Lamat: If any here wish to break from the cycle of tragedy that creating blessed siblings demands, I ask that you join us.&lt;br /&gt;
&lt;br /&gt;
Bakool Ja Ja the Mighty: Please. I don&#039;t want any more of our children to die.&lt;br /&gt;
&lt;br /&gt;
Hoobigo Merchant: ...You think we &#039;&#039;want&#039;&#039; this!?&lt;br /&gt;
Hoobigo Merchant: We have no choice! Only blessed siblings can liberate us from our suffering. Without them, we have nothing!&lt;br /&gt;
&lt;br /&gt;
Bakool Ja Ja the Mystic: That remains to be seen. Speak with the Third Promise. Share with her your worries and your pain, and together we may find a new way forward.&lt;br /&gt;
&lt;br /&gt;
Hoobigo Merchant: Together...?&lt;br /&gt;
Hoobigo Merchant: If she is trustworthy...then I will speak with her.&lt;br /&gt;
&lt;br /&gt;
Miilal Ja: It would be best if you withdrew, my son. Many cannot yet speak freely in your presence.&lt;br /&gt;
&lt;br /&gt;
Alisaie: Let&#039;s keep an eye out for Zereel Ja. He wouldn&#039;t take kindly to this sort of gathering.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Once we understand everyone&#039;s concerns, we&#039;ll be better equipped to help them. Let&#039;s make sure they feel heard.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Koana: Not even I imagined that my sister would one day befriend Bakool Ja Ja...&lt;br /&gt;
&lt;br /&gt;
Alphinaud: Wuk Lamat risks her standing in the rite to attend to her people&#039;s needs. &#039;Tis a degree of selflessness few can claim to share.&lt;br /&gt;
&lt;br /&gt;
Krile: Everyone looks uneasy, but their faith in Bakool Ja Ja guides them even now.&lt;br /&gt;
&lt;br /&gt;
Erenville: Now we come to the heart of it.&lt;br /&gt;
&lt;br /&gt;
Hoobigo Merchant: Belief in blessed siblings and the salvation they would bring has sustained me for years and years. But if there&#039;s another way...if the Third Promise can truly help us...&lt;br /&gt;
&lt;br /&gt;
Belligerent Boonewa: I don&#039;t know what to think or how to feel about this...&lt;br /&gt;
&lt;br /&gt;
Grove Worker: An end to blessed siblings...?&lt;br /&gt;
&lt;br /&gt;
Miilal Ja: I&#039;m sure my son would have preferred to stay, but his presence alone still greatly sways our people&#039;s behavior.&lt;br /&gt;
&lt;br /&gt;
Unsure Citizen: Even if Bakool Ja Ja trusts the Third Promise, I don&#039;t know if I&#039;m comfortable discussing this with her...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Wuk Lamat.===&lt;br /&gt;
Wuk Lamat: I&#039;m glad Koana agreed to help us.&lt;br /&gt;
Wuk Lamat: He&#039;s always been good at solving complicated problems. Me, not so much─but I&#039;ll support Mamook&#039;s people however I can.&lt;br /&gt;
Wuk Lamat: By combining our respective strengths, we&#039;ll help them discover a new source of hope. I know we will!&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=VNpoE0uQYqI}}&lt;/div&gt;</summary>
		<author><name>Nick75</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Blessed_Siblings&amp;diff=1306465</id>
		<title>Blessed Siblings</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Blessed_Siblings&amp;diff=1306465"/>
		<updated>2026-05-12T16:28:56Z</updated>

		<summary type="html">&lt;p&gt;Nick75: /* Dialogue */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Blessed Siblings&lt;br /&gt;
| image = &lt;br /&gt;
| description = [[Miilal Ja]] has something to show you.&lt;br /&gt;
| quest-giver = Miilal Ja&lt;br /&gt;
| related-npcs = Alisaie; Alphinaud; Erenville; Krile; Wuk Lamat&lt;br /&gt;
| cutscene-npcs = Bakool Ja Ja&lt;br /&gt;
| location = Yak T&#039;el&lt;br /&gt;
| location-x = 26.1&lt;br /&gt;
| location-y = 34.3&lt;br /&gt;
| type = main scenario&lt;br /&gt;
| quest-line = Dawntrail Main Scenario Quests&lt;br /&gt;
| journal-section = Main Scenario&lt;br /&gt;
| journal-category = Dawntrail Main Scenario Quests&lt;br /&gt;
| journal-genre = &lt;br /&gt;
| level = 94&lt;br /&gt;
| exp = 1048820&lt;br /&gt;
| gil = 1114&lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = City of Silence&lt;br /&gt;
| next-quest = Scale of Trust&lt;br /&gt;
| release = Dawntrail&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| msq-index = 899&lt;br /&gt;
| id-gt = 70441&lt;br /&gt;
| id-edb = 95c968d4461&lt;br /&gt;
}} &lt;br /&gt;
==Steps==&lt;br /&gt;
* Speak with [[Wuk Lamat]].&lt;br /&gt;
* Speak with [[Alisaie]].&lt;br /&gt;
* Speak with Wuk Lamat.&lt;br /&gt;
* Speak with Wuk Lamat again.&lt;br /&gt;
* Speak with Wuk Lamat once more.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Miilal Ja has something to show you.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
-optional start&lt;br /&gt;
Erenville: What I know about Mamool Ja extremism is limited to what I&#039;ve heard through rumors. The same is true for most who hail from Xak Tural.&lt;br /&gt;
&lt;br /&gt;
Alisaie: I expect it was for his devotees that Bakool Ja Ja joined the rite of succession.&lt;br /&gt;
&lt;br /&gt;
Krile: “The price we pay”... Is she referring to the marriages between the Hoobigo and Boonewa clans?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: If I can use my status as the Dawnservant&#039;s daughter to help the people of Mamook, I&#039;m happy to do so. But I&#039;d like to better understand Miilal Ja&#039;s motivations first.&lt;br /&gt;
&lt;br /&gt;
Alphinaud: Gulool Ja Ja labored to break down walls. That his very existence would instead lead some to raise them is unfortunate...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
Miilal Ja: There is a place that will help you to understand our plight.&lt;br /&gt;
Miilal Ja: It lies far to the west of here. Follow me.&lt;br /&gt;
&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Erenville: You won&#039;t find sights like these anywhere else.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Wuk Lamat.===&lt;br /&gt;
Wuk Lamat: Is that a meteorite up there?&lt;br /&gt;
&lt;br /&gt;
Erenville: Aye. And judging by their attachment, that tree must benefit from the meteorite&#039;s unique aether.&lt;br /&gt;
&lt;br /&gt;
Erenville: Anyway, we should press on. Miilal Ja was anxious for us to see whatever it is she has to show us.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Krile: The canopy blocks out the sun so completely, it&#039;s as if we&#039;re in a room without windows...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Alisaie.===&lt;br /&gt;
Alisaie: A hunting camp, like as not.&lt;br /&gt;
&lt;br /&gt;
Krile: I&#039;d love to talk to Mamool Ja hunters and learn about their ways, except they&#039;d probably ignore me...&lt;br /&gt;
&lt;br /&gt;
Krile: The others have continued on. Let&#039;s catch up to them.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Alphinaud: Having seen how dark this forest is, I can understand why so many Mamool Ja chose to live in Tuliyollal instead.&lt;br /&gt;
&lt;br /&gt;
Alisaie: What are we looking at, then?&lt;br /&gt;
&lt;br /&gt;
Erenville: I was not aware that such tunnels could be found in the Ja Tiika Heartland. A well-kept secret indeed...&lt;br /&gt;
&lt;br /&gt;
Krile: A cavern. And it looks deep...&lt;br /&gt;
&lt;br /&gt;
Miilal Ja: The place I would show you is just ahead.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Wuk Lamat.===&lt;br /&gt;
Wuk Lamat: This is the place you wanted to show us?&lt;br /&gt;
&lt;br /&gt;
Miilal Ja: It lies just beyond this passage.&lt;br /&gt;
Miilal Ja: Entry to these grounds is not permitted even to the devout.&lt;br /&gt;
Miilal Ja: Nonetheless, I would reveal our secrets to you. Rest assured I shall take full responsibility.&lt;br /&gt;
Miilal Ja: Come. See for yourself the truth of the blessed.&lt;br /&gt;
&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
&#039;&#039;The party arrives at a a large chasm.&#039;&#039;&lt;br /&gt;
Wuk Lamat: I shouldn&#039;t have looked down...&lt;br /&gt;
&lt;br /&gt;
Miilal Ja: The stone pier yonder... That is our destination.&lt;br /&gt;
&lt;br /&gt;
Alphinaud: To erect it there would have been no small feat.&lt;br /&gt;
&lt;br /&gt;
Miilal Ja: The work of Yok Huy hands, built long, long ago. Our forebears merely altered the entrance.&lt;br /&gt;
&lt;br /&gt;
Krile: Altered? To what end?&lt;br /&gt;
&lt;br /&gt;
Miilal Ja: It will be quicker to show you. We have beasts that can carry us below.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Three alkonost-like creatures land.&#039;&#039;&lt;br /&gt;
-cutscene end&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
&#039;&#039;At the stone pier, Bakool Ja Ja is looking at a door.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Bakool Ja Ja?&lt;br /&gt;
&lt;br /&gt;
Bakool Ja Ja the Mighty: ...What, couldn&#039;t wait to laugh at the failure?&lt;br /&gt;
&lt;br /&gt;
Miilal Ja: You&#039;ve always come here to cry. Ever since you were little.&lt;br /&gt;
&lt;br /&gt;
Bakool Ja Ja: Mother!&lt;br /&gt;
&lt;br /&gt;
Miilal Ja: The Third Promise seeks to learn about Mamook. She may be our chance to finally end what we have been powerless to stop.&lt;br /&gt;
&lt;br /&gt;
Miilal Ja: Talk with her. Tell her...what we have done.&lt;br /&gt;
&lt;br /&gt;
Bakool Ja Ja the Mighty: Fine. Perhaps it&#039;s only right that we be the ones to speak of it. “Blessed” as we are...&lt;br /&gt;
&#039;&#039;Bakool Ja Ja collects an urn from the water.&#039;&#039;&lt;br /&gt;
Bakool Ja Ja the Mighty: Here.&lt;br /&gt;
Bakool Ja Ja the Mighty: This vessel holds the remains of a two-headed Mamool Ja. An infant.&lt;br /&gt;
Bakool Ja Ja the Mighty: We converted the ruins into a cenotaph so the souls of these children wouldn&#039;t return as vengeful spirits.&lt;br /&gt;
Bakool Ja Ja the Mystic: Do you know how blessed siblings are made?&lt;br /&gt;
&lt;br /&gt;
Krile: I&#039;ve heard that they are born to Hoobigo and Boonewa parents.&lt;br /&gt;
&lt;br /&gt;
Bakool Ja Ja the Mystic: Such unions between clans were originally arranged to stop infighting. The war against the Xbr&#039;aal was going poorly, and we needed to be united.&lt;br /&gt;
Bakool Ja Ja the Mystic: Then one day, a child was born. One blessed with two heads...and tremendous power.&lt;br /&gt;
&lt;br /&gt;
Bakool Ja Ja the Mighty: When this child grew old enough to lead our army, we became unstoppable. The Xbr&#039;aal had no answer, and we drove them all the way back to the trees above.&lt;br /&gt;
Bakool Ja Ja the Mighty: That taste of victory awakened our greed. We became obsessed with conceiving more and more of these superior children. No matter the cost...&lt;br /&gt;
Bakool Ja Ja the Mighty: Of the countless born, most die...trapped in their shells.&lt;br /&gt;
&lt;br /&gt;
Bakool Ja Ja the Mystic: Only one in a hundred survive.&lt;br /&gt;
&lt;br /&gt;
Bakool Ja Ja the Mighty: If we are “blessed,” it is only because we yet live. Unlike our brothers and sisters who were sacrificed for the glory of Mamook.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: That&#039;s...horrible...&lt;br /&gt;
&lt;br /&gt;
Bakool Ja Ja the Mighty: Of course it&#039;s horrible! It&#039;s an atrocity we can never take back!&lt;br /&gt;
&lt;br /&gt;
Bakool Ja Ja the Mighty: Those children died so that we could live! So we &#039;&#039;had&#039;&#039; to succeed, no matter what! To fail would mean it was all for nothing! ...&#039;&#039;Nothing&#039;&#039;!&lt;br /&gt;
Bakool Ja Ja the Mighty: ...But I did fail. I squandered their sacrifice.&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; I sympathize with your pain, but...&lt;br /&gt;
&amp;gt; Don&#039;t use them as an excuse.&lt;br /&gt;
---&lt;br /&gt;
Bakool Ja Ja the Mighty: I...I should never have been born.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: You&#039;re wrong.&lt;br /&gt;
Wuk Lamat: You didn&#039;t ask to be born as you are, and─you aren&#039;t responsible for your siblings&#039; deaths.&lt;br /&gt;
Wuk Lamat: The people obsessed with blessed siblings are. They made their choices...but they don&#039;t make yours!&lt;br /&gt;
Wuk Lamat: Since when do you let others push you around, Bakool Ja Ja? What do &#039;&#039;you&#039;&#039; want? Say it!&lt;br /&gt;
&lt;br /&gt;
Bakool Ja Ja the Mighty: I...want it to end.&lt;br /&gt;
Bakool Ja Ja the Mighty: I don&#039;t want any more to die.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Then you have my word. We&#039;ll put a stop to this madness.&lt;br /&gt;
&lt;br /&gt;
Alphinaud: Blessed siblings are revered by their supporters as a means to achieve dominance in Tural.&lt;br /&gt;
Alphinaud: If we understand why they harbor such aspirations in the first place, we would be better equipped to treat with them.&lt;br /&gt;
&lt;br /&gt;
Krile: Indeed. I just hope they will be open to discourse...&lt;br /&gt;
&lt;br /&gt;
Bakool Ja Ja the Mighty: Take me with you. Those fanatics treat my words as gospel.&lt;br /&gt;
&lt;br /&gt;
Miilal Ja: No. There will be trouble if your father finds out you&#039;re still here.&lt;br /&gt;
Miilal Ja: Moxutural Zooj─there we will gather the people, and ask anything the Third Promise wishes to know.&lt;br /&gt;
&lt;br /&gt;
Bakool Ja Ja the Mighty: Then take one of my scales, one that blends the Hoobigo and Boonewa coloring. It&#039;ll serve as proof that you have our trust.&lt;br /&gt;
Bakool Ja Ja the Mighty: People will do as you say if you show it to them.&lt;br /&gt;
Bakool Ja Ja the Mighty: I&#039;m sorry. For what I&#039;ve said...and done. I don&#039;t expect your forgiveness.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: You had your reasons. I&#039;m glad I could know them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Wuk Lamat takes the scale.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Which is to say...you&#039;re not a complete alpaca&#039;s ass.&lt;br /&gt;
&lt;br /&gt;
Bakool Ja Ja: [Laughs]&lt;br /&gt;
Bakool Ja Ja: Thanks, Wuk Lamat.&lt;br /&gt;
&lt;br /&gt;
Alisaie: Well, maybe it&#039;s for the best. Hatred is exhausting, after all.&lt;br /&gt;
&lt;br /&gt;
Alphinaud: Indeed. So let us make the most of our newfound friendship and bring together the people of Mamook. We have much to discover.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Wuk Lamat again.===&lt;br /&gt;
Wuk Lamat: Hey, [Forename]... Before we rejoin the others, can we talk for a moment?&lt;br /&gt;
Wuk Lamat: I really hated him, you know. Bakool Ja Ja. With every fiber of my being.&lt;br /&gt;
Wuk Lamat: He tried to ruin Ihih&#039;hana, sabotaged us on the river, kidnapped me for my keystone, and released the most vicious tural vidraal of all time! Anything he could do to cause us pain, he did!&lt;br /&gt;
Wuk Lamat: Never in a million years would I forgive him...&lt;br /&gt;
Wuk Lamat: But the moment I understood why he did what he did─the pain he&#039;s been carrying this whole time─all my anger just...evaporated.&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt;Does his pain justify his actions in your eyes?&lt;br /&gt;
&amp;gt;He still needs to make amends.&lt;br /&gt;
---&lt;br /&gt;
Wuk Lamat: I hear you. Bakool Ja Ja&#039;s motives don&#039;t absolve him of his crimes. He must answer for them, like anyone else.&lt;br /&gt;
Wuk Lamat: But right now, my duty is to ensure that no one in Mamook feels desperate enough to go to such lengths ever again.&lt;br /&gt;
Wuk Lamat: Anyway, thanks for listening. Now that I&#039;ve voiced that, I feel readier for the challenges ahead. Come on, let&#039;s head back to the city!&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Erenville: To think that there was such a dark secret behind blessed siblings... Even among the Mamool Ja, I cannot imagine many know the whole truth─especially not those who reside in the capital.&lt;br /&gt;
&lt;br /&gt;
Alphinaud: I had no idea Bakool Ja Ja was bearing such a burden. Had he but chosen a different path...&lt;br /&gt;
Alphinaud: Still, I believe our true character is demonstrated not by right action, but rather by our conduct upon recognizing our faults. It is a struggle I know all too well...&lt;br /&gt;
&lt;br /&gt;
Krile: It&#039;s amazing how Wuk Lamat can connect with anyone. She has an incredible gift.&lt;br /&gt;
&lt;br /&gt;
Alisaie: ...Sometimes it&#039;s best to just forgive and move on. It can be difficult─gods, don&#039;t I know it─but that&#039;s all the more reason to try your damndest to look past how you were wronged and let bygones be bygones.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Wuk Lamat once more.===&lt;br /&gt;
Wuk Lamat: Bakool Ja Ja&#039;s scale represents his faith in us.&lt;br /&gt;
Wuk Lamat: We won&#039;t fail him or his people.&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=uKgc2mF8Cc0}}&lt;/div&gt;</summary>
		<author><name>Nick75</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=City_of_Silence&amp;diff=1306464</id>
		<title>City of Silence</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=City_of_Silence&amp;diff=1306464"/>
		<updated>2026-05-12T16:12:30Z</updated>

		<summary type="html">&lt;p&gt;Nick75: /* Dialogue */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = City of Silence&lt;br /&gt;
| image = City of Silence.png&lt;br /&gt;
| description = Finally in Mamook, Wuk Lamat is eager to make progress.&lt;br /&gt;
| quest-giver = Wuk Lamat&lt;br /&gt;
| related-npcs = Alisaie; Alphinaud; Belligerent Boonewa; Curt Doppro; Dignified Lady; Erenville; Hoobigo Merchant; Krile; Miilal Ja&lt;br /&gt;
| cutscene-npcs = Bakool Ja Ja; Koana; Sareel Ja; Zereel Ja; Zoraal Ja&lt;br /&gt;
| location = Yak T&#039;el&lt;br /&gt;
| location-x = 36.2&lt;br /&gt;
| location-y = 31.7&lt;br /&gt;
| type = main scenario&lt;br /&gt;
| quest-line = Dawntrail Main Scenario Quests&lt;br /&gt;
| journal-section = Main Scenario&lt;br /&gt;
| journal-category = Dawntrail Main Scenario Quests&lt;br /&gt;
| journal-genre = &lt;br /&gt;
| level = 94&lt;br /&gt;
| exp = 1048820&lt;br /&gt;
| gil = 1203&lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = Into the Traverse&lt;br /&gt;
| next-quest = Blessed Siblings&lt;br /&gt;
| release = Dawntrail&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| msq-index = 898&lt;br /&gt;
| id-gt = 70440&lt;br /&gt;
| id-edb = 030f1d400a4&lt;br /&gt;
}} &lt;br /&gt;
==Steps==&lt;br /&gt;
* Gather information in Mamook. 0/2&lt;br /&gt;
* Speak with [[Wuk Lamat]].&lt;br /&gt;
* Speak with Wuk Lamat again.&lt;br /&gt;
* Speak with [[Alphinaud]].&lt;br /&gt;
* Speak with the [[Miilal Ja|dignified lady]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Finally in Mamook, Wuk Lamat is eager to make progress.&lt;br /&gt;
&lt;br /&gt;
* In the interest of time and safety, your group splits into pairs to search for the elector. You can only hope the people&#039;s reception of outsiders is not as bad as Hunmu Rruk predicted...&lt;br /&gt;
&lt;br /&gt;
* You are staunchly ignored and avoided by the citizens you attempt to speak to. Perhaps Wuk Lamat fared better.&lt;br /&gt;
&lt;br /&gt;
* Wuk Lamat&#039;s experience was strikingly similar to your own. However, she spots what looks like a market nearby─and those endeavoring to earn coin may be more inclined to lend an ear.&lt;br /&gt;
&lt;br /&gt;
* You are called away from another fruitless attempt at communication by Alphinaud, who urges everyone to join him with all haste. You arrive in time to watch Zoraal Ja bend knee to a hulking shadow of his father─a shade which subsequently vanishes into smoke, revealing the elector of Mamook, Zereel Ja. The elector chastises the First Promise for attempting to obtain the keystone by force after being bested in battle, and for this violation, he is disqualified from the rite of succession.&lt;br /&gt;
&lt;br /&gt;
: Zoraal Ja has no sooner left the stage than Bakool Ja Ja arrives, a homecoming that turns sour in an instant. When he discovers Bakool Ja Ja has not only failed to make progress in the rite, but suffered defeat at the hands of Wuk Lamat, Zereel Ja banishes him, casting aside his own son as he might a broken tool. The elector of Mamook then turns his gaze to the remaining claimants, who he is eager to engage in the Feat of the Brotherhood, an ultimate test of strength against the most formidable of blessed siblings─a foe he is confident they will be unable to overcome. Wuk Lamat refuses, however, stating that she must learn more about Mamook first. Hearing this, the woman standing beside Zereel Ja approaches Wuk Lamat and whispers that she wishes to speak in private...&lt;br /&gt;
&lt;br /&gt;
* As no locals have shown any inclination towards speaking with outsiders thus far, the woman who left with Zereel Ja may be your only opportunity to learn anything substantial about Mamook. Wuk Lamat sets out to meet her west of the city as requested.&lt;br /&gt;
&lt;br /&gt;
* The woman introduces herself as Miilal Ja, and explains that Mamook has become a cloister for devotees of blessed siblings. Only two-headed Mamool Ja are worthy of ruling Tuliyollal─or so they fervently believe. But Miilal Ja and others reject this tradition, and want nothing more than to convince their brethren of its senselessness. But what is the terrible price they have paid for their zealotry which has moved her to seek your aid?&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
-optional start&lt;br /&gt;
Krile: I wonder what the final feat will be.&lt;br /&gt;
&lt;br /&gt;
Alisaie: Rather more quiet than I expected...&lt;br /&gt;
&lt;br /&gt;
Alphinaud: Now to see whether or not Hunmu Rruk&#039;s fears were well founded...&lt;br /&gt;
&lt;br /&gt;
Erenville: See if you can&#039;t convince Wuk Lamat to be cautious as well.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
Wuk Lamat: Well, we all know what comes next─let&#039;s find that elector!&lt;br /&gt;
&lt;br /&gt;
Alphinaud: Two streets seem to converge upon this plaza, so I propose we split our numbers between them.&lt;br /&gt;
Alphinaud: Given Hunmu Rruk&#039;s guidance, I also suggest that we err on the side of caution and move throughout the city in pairs.&lt;br /&gt;
Alphinaud: Erenville can come with me, and Alisaie can go with Krile. That leaves [Forename] to accompany Wuk Lamat. If these arrangements are to everyone&#039;s satisfaction, then may our respective searches prove fruitful.&lt;br /&gt;
&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Wuk Lamat: ...You can still hear me, right? And see me?&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Gather information in Mamook. ===&lt;br /&gt;
&#039;&#039;Belligerent Boonewa&#039;&#039;&lt;br /&gt;
Belligerent Boonewa: ...&lt;br /&gt;
System: Your words may as well be ambient noise for all the care this citizen pays you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Curt Doppro&#039;&#039;&lt;br /&gt;
System: As you begin to speak, the man abruptly turns and leaves.&lt;br /&gt;
&lt;br /&gt;
===Speak with Wuk Lamat.===&lt;br /&gt;
Wuk Lamat: Please tell me you&#039;ve had better luck...&lt;br /&gt;
Wuk Lamat: No one will talk to you either? I was prepared for hard stares and harsh words, but this is something else...&lt;br /&gt;
Wuk Lamat: That building there looks like a shop, doesn&#039;t it? Let&#039;s go and take a look. A merchant wouldn&#039;t ignore us, surely!&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Hoobigo Merchant: ......&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Wuk Lamat again.===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Wuk Lamat: Hello there! We&#039;d like to ask you something, if you don&#039;t mind?&lt;br /&gt;
&lt;br /&gt;
Hoobigo Merchant: ...Move along, outsiders.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: W-We&#039;re just trying to find someone─the Dawnservant&#039;s elector. Could you tell us where they are?&lt;br /&gt;
Wuk Lamat: &amp;lt;sigh&amp;gt; How are we supposed to find the elector if nobody will even speak with us?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The player and Wuk Lamat receive a linkpearl call from Alphinaud.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Alphinaud: Everyone, can you hear me? Come to the massive stone structure on the west side of the city, as quickly as you can!&lt;br /&gt;
-cutscene end&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
Alisaie: Up there!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The party regroups. Zoraal Ja is defeated by a shade of Gulool Ja Ja.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Zoraal Ja: Bested...by a mere &#039;&#039;shade&#039;&#039;...&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Zoraal Ja? &#039;&#039;Papa&#039;&#039;!?&lt;br /&gt;
&lt;br /&gt;
Alphinaud: Not as you know him. What you see is an arcane manifestation of the Dawnservant as he was in his prime.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The shade disappears, revealing an urn that is collected by a Mamool Ja.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Koana: The channeler is Zereel Ja, Autarch of Mamook and elector for the Feat of the Brotherhood.&lt;br /&gt;
&lt;br /&gt;
Zereel Ja: Tuliyollal&#039;s mightiest warrior... Yet wisest you are not. You who spurned your retainer&#039;s aid when battling your betters.&lt;br /&gt;
&lt;br /&gt;
Alphinaud: To prove oneself superior to blessed siblings by surpassing the shade of Gulool Ja Ja himself─that is the final feat.&lt;br /&gt;
Alphinaud: The First Promise fought alone and fell short...but that is now the least of his concerns.&lt;br /&gt;
&lt;br /&gt;
Zereel Ja: You could have let your foolishness end with your failure. But instead you attempted to harm an anointed elector.&lt;br /&gt;
Zereel Ja: Zoraal Ja. As of this moment, you are no longer a claimant. I disqualify you from the rite of succession. Begone from my sight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sareel Ja consults with Zoraal Ja, who then walks away.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sareel Ja: This isn&#039;t over yet. I will be the one to reach the golden city.&lt;br /&gt;
&lt;br /&gt;
Koana: When Zoraal Ja was defeated, he tried to take the keystone by force. But he was thwarted by Father&#039;s shade.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bakool Ja Ja arrives.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Zereel Ja: My dearest child. Welcome home.&lt;br /&gt;
Zereel Ja: This feat was made for you─only blessed siblings could hope to defeat Gulool Ja Ja.&lt;br /&gt;
Zereel Ja: But ere we begin, I would see the fruits of your triumphs. Come, show me your tablets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bakool Ja Ja tosses his six tablets on the ground, only two of which contain keystones.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Zereel Ja: What is this? Where are your keystones?&lt;br /&gt;
Zereel Ja: Explain yourself, boy!&lt;br /&gt;
Zereel Ja: No matter. Not all can be expected to go to plan. What keystones you lack...&lt;br /&gt;
Zereel Ja: ...you can easily take.&lt;br /&gt;
&lt;br /&gt;
Bakool Ja Ja the Mighty: I...I tried. B-But I couldn&#039;t─I cannot beat her.&lt;br /&gt;
&lt;br /&gt;
Zereel Ja: You mean to tell me that you, glory of Mamook─for whom all here have sacrificed─were defeated by your inferiors?&lt;br /&gt;
Zereel Ja: You are as useless as your siblings. A failure.&lt;br /&gt;
Zereel Ja: Leave and never return! You have no place here!&lt;br /&gt;
&lt;br /&gt;
Bakool Ja Ja the Mystic: ...Let&#039;s go, Brother.&lt;br /&gt;
&lt;br /&gt;
Zereel Ja: Worthless! Pathetic! This was our chance to claim sovereignty, and he ruins it!&lt;br /&gt;
Zereel Ja: But...when these stragglers fail, Gulool Ja Ja will be forced to extend his rule. And in the next rite of succession, we will present a better claimant.&lt;br /&gt;
Zereel Ja: So come. Stand before me...and fall.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: I won&#039;t do your trial.&lt;br /&gt;
&lt;br /&gt;
Zereel Ja: Oh? You intend to forfeit the rite?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Papa wants his successor to intimately understand the country he loves.&lt;br /&gt;
Wuk Lamat: Every step of my journey, I&#039;ve learned something about our peoples and their cultures. I would do the same here in Mamook.&lt;br /&gt;
Wuk Lamat: The Mamool Ja deserve nothing less. So your battle can wait.&lt;br /&gt;
&lt;br /&gt;
Koana: I&#039;m of the same mind. Father named you an elector for a reason. There must be something that he would have us learn.&lt;br /&gt;
&lt;br /&gt;
Zereel Ja: Do as you will. But until you triumph over the shade, you shall proceed no further.&lt;br /&gt;
&lt;br /&gt;
Miilal Ja@Dignified Lady: Promise. I would speak with you. Meet me on the western outskirts.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Alisaie: That was a dramatic escalation...&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: It&#039;s hard to believe Zoraal Ja was bested in battle...&lt;br /&gt;
&lt;br /&gt;
Erenville: I have heard about this channeling art before.&lt;br /&gt;
Erenville: Passed down through a certain clan, it employs arcane implements to produce a smoke from which the mage can conjure a shade.&lt;br /&gt;
&lt;br /&gt;
Krile: The First Promise&#039;s attendant just now...did his words not strike you as strange?&lt;br /&gt;
Krile: “I will be the one to reach the golden city.” As though he intends to venture there with or without Zoraal Ja...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Alphinaud.===&lt;br /&gt;
Alphinaud: The electors we have met thus far have all had their peculiarities, but each we felt would judge claimants equally.&lt;br /&gt;
Alphinaud: This Zereel Ja, however, seems set in his belief that only blessed siblings are worthy of the throne.&lt;br /&gt;
Alphinaud: Why would the Dawnservant name an openly biased man elector?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Worrying over Zereel Ja won&#039;t get us anywhere. That lady, on the other hand, was the first person to address us with any civility since we arrived.&lt;br /&gt;
Wuk Lamat: We should go and meet her─hear what she has to say. The western outskirts, right?&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Erenville: If Zereel Ja is Boonewa and she is Hoobigo, then...&lt;br /&gt;
&lt;br /&gt;
Alisaie: Whatever her relation to Zereel Ja, I hope we can trust her. We could do with at least one ally in this city.&lt;br /&gt;
&lt;br /&gt;
Krile: She looks troubled...&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Finally! A real conversation!&lt;br /&gt;
&lt;br /&gt;
Alphinaud: To bid us thus meet with her in private... This is both an important and delicate matter.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with the dignified lady.===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Miilal Ja: Thank you for coming. My name is Miilal Ja.&lt;br /&gt;
Miilal Ja: Here we may talk freely, away from prying eyes.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: And what was it you wished to talk about?&lt;br /&gt;
&lt;br /&gt;
Miilal Ja: Tell me, what do you think of Mamook?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Well, we don&#039;t have much to say yet. No one wants to speak with us.&lt;br /&gt;
&lt;br /&gt;
Miilal Ja: All who remain in this city are devoted to the traditional ways.&lt;br /&gt;
Miilal Ja: They believe that blessed siblings are superior─that only they are worthy to lead the peoples of this continent. Most would not deign to address outsiders, deeming them beneath notice.&lt;br /&gt;
&lt;br /&gt;
Alisaie: Sounds like an ideal community so far as Bakool Ja Ja is concerned.&lt;br /&gt;
&lt;br /&gt;
Miilal Ja: ...I am tired. Exhausted by this...this senselessness.&lt;br /&gt;
Miilal Ja: There are others like me, but we dare not speak our truth aloud.&lt;br /&gt;
Miilal Ja: Yet now we have an opportunity to reclaim our agency.&lt;br /&gt;
Miilal Ja: For &#039;&#039;you&#039;&#039; have bested Bakool Ja Ja.&lt;br /&gt;
Miilal Ja: You─a Xbr&#039;aal, inferior by all presumptions─triumphed over our two-headed champion.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: This time, anyway. Next time, I might not be so lucky. Bakool Ja Ja is just that strong.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: I seriously don&#039;t understand why he cheats so much. It seems to me he&#039;d do better if he just trusted his own abilities.&lt;br /&gt;
&lt;br /&gt;
Miilal Ja: ...He&#039;s desperate.&lt;br /&gt;
&amp;gt; If the player has completed {{i|The Wanderer&#039;s Palace (Hard)}}&lt;br /&gt;
Miilal Ja: Other blessed siblings have fallen before. [[Manxome Molaa Ja Ja|Molaa Ja Ja]] of the Silverscales, for one. He traveled across the salt in search of conquest, only to be overcome.&lt;br /&gt;
&amp;gt; Otherwise&lt;br /&gt;
Miilal Ja: Other blessed siblings have fallen before. This is known.&lt;br /&gt;
---&lt;br /&gt;
Miilal Ja: But no matter how the individual may falter, the people still believe in blessed siblings&#039; supremacy.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: ...Because of my father.&lt;br /&gt;
&lt;br /&gt;
Miilal Ja: He who united Tural under one rule─who in their eyes stands as testament to the tradition&#039;s infallibility. Regardless of your father&#039;s virtuous intent, his greatest triumph has only fanned the flames of our people&#039;s obsession.&lt;br /&gt;
Miilal Ja: However, as both his daughter and claimant to his legacy, &#039;&#039;your&#039;&#039; triumph could prove that Gulool Ja Ja&#039;s true strength lies not in his birth, but in his character. And in so doing, you may give us the strength to renounce blessed siblings forever.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: I can understand wanting to forsake zealotry, but isn&#039;t forsaking two-headed Mamool Ja going a bit far?&lt;br /&gt;
&lt;br /&gt;
Miilal Ja: You must decide that for yourself. Whether the price we pay is worth an empty dream.&lt;br /&gt;
-quest complete&lt;br /&gt;
-cutscene end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=5GBUdlKI75g}}&lt;/div&gt;</summary>
		<author><name>Nick75</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=City_of_Silence&amp;diff=1306463</id>
		<title>City of Silence</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=City_of_Silence&amp;diff=1306463"/>
		<updated>2026-05-12T16:08:17Z</updated>

		<summary type="html">&lt;p&gt;Nick75: /* Dialogue */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = City of Silence&lt;br /&gt;
| image = City of Silence.png&lt;br /&gt;
| description = Finally in Mamook, Wuk Lamat is eager to make progress.&lt;br /&gt;
| quest-giver = Wuk Lamat&lt;br /&gt;
| related-npcs = Alisaie; Alphinaud; Belligerent Boonewa; Curt Doppro; Dignified Lady; Erenville; Hoobigo Merchant; Krile; Miilal Ja&lt;br /&gt;
| cutscene-npcs = Bakool Ja Ja; Koana; Sareel Ja; Zereel Ja; Zoraal Ja&lt;br /&gt;
| location = Yak T&#039;el&lt;br /&gt;
| location-x = 36.2&lt;br /&gt;
| location-y = 31.7&lt;br /&gt;
| type = main scenario&lt;br /&gt;
| quest-line = Dawntrail Main Scenario Quests&lt;br /&gt;
| journal-section = Main Scenario&lt;br /&gt;
| journal-category = Dawntrail Main Scenario Quests&lt;br /&gt;
| journal-genre = &lt;br /&gt;
| level = 94&lt;br /&gt;
| exp = 1048820&lt;br /&gt;
| gil = 1203&lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = Into the Traverse&lt;br /&gt;
| next-quest = Blessed Siblings&lt;br /&gt;
| release = Dawntrail&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| msq-index = 898&lt;br /&gt;
| id-gt = 70440&lt;br /&gt;
| id-edb = 030f1d400a4&lt;br /&gt;
}} &lt;br /&gt;
==Steps==&lt;br /&gt;
* Gather information in Mamook. 0/2&lt;br /&gt;
* Speak with [[Wuk Lamat]].&lt;br /&gt;
* Speak with Wuk Lamat again.&lt;br /&gt;
* Speak with [[Alphinaud]].&lt;br /&gt;
* Speak with the [[Miilal Ja|dignified lady]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Finally in Mamook, Wuk Lamat is eager to make progress.&lt;br /&gt;
&lt;br /&gt;
* In the interest of time and safety, your group splits into pairs to search for the elector. You can only hope the people&#039;s reception of outsiders is not as bad as Hunmu Rruk predicted...&lt;br /&gt;
&lt;br /&gt;
* You are staunchly ignored and avoided by the citizens you attempt to speak to. Perhaps Wuk Lamat fared better.&lt;br /&gt;
&lt;br /&gt;
* Wuk Lamat&#039;s experience was strikingly similar to your own. However, she spots what looks like a market nearby─and those endeavoring to earn coin may be more inclined to lend an ear.&lt;br /&gt;
&lt;br /&gt;
* You are called away from another fruitless attempt at communication by Alphinaud, who urges everyone to join him with all haste. You arrive in time to watch Zoraal Ja bend knee to a hulking shadow of his father─a shade which subsequently vanishes into smoke, revealing the elector of Mamook, Zereel Ja. The elector chastises the First Promise for attempting to obtain the keystone by force after being bested in battle, and for this violation, he is disqualified from the rite of succession.&lt;br /&gt;
&lt;br /&gt;
: Zoraal Ja has no sooner left the stage than Bakool Ja Ja arrives, a homecoming that turns sour in an instant. When he discovers Bakool Ja Ja has not only failed to make progress in the rite, but suffered defeat at the hands of Wuk Lamat, Zereel Ja banishes him, casting aside his own son as he might a broken tool. The elector of Mamook then turns his gaze to the remaining claimants, who he is eager to engage in the Feat of the Brotherhood, an ultimate test of strength against the most formidable of blessed siblings─a foe he is confident they will be unable to overcome. Wuk Lamat refuses, however, stating that she must learn more about Mamook first. Hearing this, the woman standing beside Zereel Ja approaches Wuk Lamat and whispers that she wishes to speak in private...&lt;br /&gt;
&lt;br /&gt;
* As no locals have shown any inclination towards speaking with outsiders thus far, the woman who left with Zereel Ja may be your only opportunity to learn anything substantial about Mamook. Wuk Lamat sets out to meet her west of the city as requested.&lt;br /&gt;
&lt;br /&gt;
* The woman introduces herself as Miilal Ja, and explains that Mamook has become a cloister for devotees of blessed siblings. Only two-headed Mamool Ja are worthy of ruling Tuliyollal─or so they fervently believe. But Miilal Ja and others reject this tradition, and want nothing more than to convince their brethren of its senselessness. But what is the terrible price they have paid for their zealotry which has moved her to seek your aid?&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
-optional start&lt;br /&gt;
Krile: I wonder what the final feat will be.&lt;br /&gt;
&lt;br /&gt;
Alisaie: Rather more quiet than I expected...&lt;br /&gt;
&lt;br /&gt;
Alphinaud: Now to see whether or not Hunmu Rruk&#039;s fears were well founded...&lt;br /&gt;
&lt;br /&gt;
Erenville: See if you can&#039;t convince Wuk Lamat to be cautious as well.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
Wuk Lamat: Well, we all know what comes next─let&#039;s find that elector!&lt;br /&gt;
&lt;br /&gt;
Alphinaud: Two streets seem to converge upon this plaza, so I propose we split our numbers between them.&lt;br /&gt;
Alphinaud: Given Hunmu Rruk&#039;s guidance, I also suggest that we err on the side of caution and move throughout the city in pairs.&lt;br /&gt;
Alphinaud: Erenville can come with me, and Alisaie can go with Krile. That leaves [Forename] to accompany Wuk Lamat. If these arrangements are to everyone&#039;s satisfaction, then may our respective searches prove fruitful.&lt;br /&gt;
&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Wuk Lamat: ...You can still hear me, right? And see me?&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Gather information in Mamook. ===&lt;br /&gt;
&#039;&#039;Belligerent Boonewa&#039;&#039;&lt;br /&gt;
Belligerent Boonewa: ...&lt;br /&gt;
System: Your words may as well be ambient noise for all the care this citizen pays you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Curt Doppro&#039;&#039;&lt;br /&gt;
System: As you begin to speak, the man abruptly turns and leaves.&lt;br /&gt;
&lt;br /&gt;
===Speak with Wuk Lamat.===&lt;br /&gt;
Wuk Lamat: Please tell me you&#039;ve had better luck...&lt;br /&gt;
Wuk Lamat: No one will talk to you either? I was prepared for hard stares and harsh words, but this is something else...&lt;br /&gt;
Wuk Lamat: That building there looks like a shop, doesn&#039;t it? Let&#039;s go and take a look. A merchant wouldn&#039;t ignore us, surely!&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Hoobigo Merchant: ......&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Wuk Lamat again.===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Wuk Lamat: Hello there! We&#039;d like to ask you something, if you don&#039;t mind?&lt;br /&gt;
&lt;br /&gt;
Hoobigo Merchant: ...Move along, outsiders.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: W-We&#039;re just trying to find someone─the Dawnservant&#039;s elector. Could you tell us where they are?&lt;br /&gt;
Wuk Lamat: &amp;lt;sigh&amp;gt; How are we supposed to find the elector if nobody will even speak with us?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The player and Wuk Lamat receive a linkpearl call from Alphinaud.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Alphinaud: Everyone, can you hear me? Come to the massive stone structure on the west side of the city, as quickly as you can!&lt;br /&gt;
-cutscene end&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
Alisaie: Up there!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The party regroups. Zoraal Ja is defeated by a shade of Gulool Ja Ja.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Zoraal Ja: Bested...by a mere &#039;&#039;shade&#039;&#039;...&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Zoraal Ja? &#039;&#039;Papa&#039;&#039;!?&lt;br /&gt;
&lt;br /&gt;
Alphinaud: Not as you know him. What you see is an arcane manifestation of the Dawnservant as he was in his prime.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The shade disappears, revealing an urn that is collected by a Mamool Ja.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Koana: The channeler is Zereel Ja, Autarch of Mamook and elector for the Feat of the Brotherhood.&lt;br /&gt;
&lt;br /&gt;
Zereel Ja: Tuliyollal&#039;s mightiest warrior... Yet wisest you are not. You who spurned your retainer&#039;s aid when battling your betters.&lt;br /&gt;
&lt;br /&gt;
Alphinaud: To prove oneself superior to blessed siblings by surpassing the shade of Gulool Ja Ja himself─that is the final feat.&lt;br /&gt;
Alphinaud: The First Promise fought alone and fell short...but that is now the least of his concerns.&lt;br /&gt;
&lt;br /&gt;
Zereel Ja: You could have let your foolishness end with your failure. But instead you attempted to harm an anointed elector.&lt;br /&gt;
Zereel Ja: Zoraal Ja. As of this moment, you are no longer a claimant. I disqualify you from the rite of succession. Begone from my sight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sareel Ja consults with Zoraal Ja, who then walks away.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sareel Ja: This isn&#039;t over yet. I will be the one to reach the golden city.&lt;br /&gt;
&lt;br /&gt;
Koana: When Zoraal Ja was defeated, he tried to take the keystone by force. But he was thwarted by Father&#039;s shade.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bakool Ja Ja arrives.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Zereel Ja: My dearest child. Welcome home.&lt;br /&gt;
Zereel Ja: This feat was made for you─only blessed siblings could hope to defeat Gulool Ja Ja.&lt;br /&gt;
Zereel Ja: But ere we begin, I would see the fruits of your triumphs. Come, show me your tablets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bakool Ja Ja tosses his six tablets on the ground, only two of which contain keystones.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Zereel Ja: What is this? Where are your keystones?&lt;br /&gt;
Zereel Ja: Explain yourself, boy!&lt;br /&gt;
Zereel Ja: No matter. Not all can be expected to go to plan. What keystones you lack...&lt;br /&gt;
Zereel Ja: ...you can easily take.&lt;br /&gt;
&lt;br /&gt;
Bakool Ja Ja the Mighty: I...I tried. B-But I couldn&#039;t─I cannot beat her.&lt;br /&gt;
&lt;br /&gt;
Zereel Ja: You mean to tell me that you, glory of Mamook─for whom all here have sacrificed─were defeated by your inferiors?&lt;br /&gt;
Zereel Ja: You are as useless as your siblings. A failure.&lt;br /&gt;
Zereel Ja: Leave and never return! You have no place here!&lt;br /&gt;
&lt;br /&gt;
Bakool Ja Ja the Mystic: ...Let&#039;s go, Brother.&lt;br /&gt;
&lt;br /&gt;
Zereel Ja: Worthless! Pathetic! This was our chance to claim sovereignty, and he ruins it!&lt;br /&gt;
Zereel Ja: But...when these stragglers fail, Gulool Ja Ja will be forced to extend his rule. And in the next rite of succession, we will present a better claimant.&lt;br /&gt;
Zereel Ja: So come. Stand before me...and fall.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: I won&#039;t do your trial.&lt;br /&gt;
&lt;br /&gt;
Zereel Ja: Oh? You intend to forfeit the rite?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Papa wants his successor to intimately understand the country he loves.&lt;br /&gt;
Wuk Lamat: Every step of my journey, I&#039;ve learned something about our peoples and their cultures. I would do the same here in Mamook.&lt;br /&gt;
Wuk Lamat: The Mamool Ja deserve nothing less. So your battle can wait.&lt;br /&gt;
&lt;br /&gt;
Koana: I&#039;m of the same mind. Father named you an elector for a reason. There must be something that he would have us learn.&lt;br /&gt;
&lt;br /&gt;
Zereel Ja: Do as you will. But until you triumph over the shade, you shall proceed no further.&lt;br /&gt;
&lt;br /&gt;
Miilal Ja@Dignified Lady: Promise. I would speak with you. Meet me on the western outskirts.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Alisaie: That was a dramatic escalation...&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: It&#039;s hard to believe Zoraal Ja was bested in battle...&lt;br /&gt;
&lt;br /&gt;
Erenville: I have heard about this channeling art before.&lt;br /&gt;
Erenville: Passed down through a certain clan, it employs arcane implements to produce a smoke from which the mage can conjure a shade.&lt;br /&gt;
&lt;br /&gt;
Krile: The First Promise&#039;s attendant just now...did his words not strike you as strange?&lt;br /&gt;
Krile: “I will be the one to reach the golden city.” As though he intends to venture there with or without Zoraal Ja...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Alphinaud.===&lt;br /&gt;
Alphinaud: The electors we have met thus far have all had their peculiarities, but each we felt would judge claimants equally.&lt;br /&gt;
Alphinaud: This Zereel Ja, however, seems set in his belief that only blessed siblings are worthy of the throne.&lt;br /&gt;
Alphinaud: Why would the Dawnservant name an openly biased man elector?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Worrying over Zereel Ja won&#039;t get us anywhere. That lady, on the other hand, was the first person to address us with any civility since we arrived.&lt;br /&gt;
Wuk Lamat: We should go and meet her─hear what she has to say. The western outskirts, right?&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Erenville: If Zereel Ja is Boonewa and she is Hoobigo, then...&lt;br /&gt;
&lt;br /&gt;
Alisaie: Whatever her relation to Zereel Ja, I hope we can trust her. We could do with at least one ally in this city.&lt;br /&gt;
&lt;br /&gt;
Krile: She looks troubled...&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Finally! A real conversation!&lt;br /&gt;
&lt;br /&gt;
Alphinaud: To bid us thus meet with her in private... This is both an important and delicate matter.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with the dignified lady.===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Miilal Ja: Thank you for coming. My name is Miilal Ja.&lt;br /&gt;
Miilal Ja: Here we may talk freely, away from prying eyes.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: And what was it you wished to talk about?&lt;br /&gt;
&lt;br /&gt;
Miilal Ja: Tell me, what do you think of Mamook?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Well, we don&#039;t have much to say yet. No one wants to speak with us.&lt;br /&gt;
&lt;br /&gt;
Miilal Ja: All who remain in this city are devoted to the traditional ways.&lt;br /&gt;
Miilal Ja: They believe that blessed siblings are superior─that only they are worthy to lead the peoples of this continent. Most would not deign to address outsiders, deeming them beneath notice.&lt;br /&gt;
&lt;br /&gt;
Alisaie: Sounds like an ideal community so far as Bakool Ja Ja is concerned.&lt;br /&gt;
&lt;br /&gt;
Miilal Ja: ...I am tired. Exhausted by this...this senselessness.&lt;br /&gt;
Miilal Ja: There are others like me, but we dare not speak our truth aloud.&lt;br /&gt;
Miilal Ja: Yet now we have an opportunity to reclaim our agency.&lt;br /&gt;
Miilal Ja: For you have bested Bakool Ja Ja.&lt;br /&gt;
Miilal Ja: You─a Xbr&#039;aal, inferior by all presumptions─triumphed over our two-headed champion.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: This time, anyway. Next time, I might not be so lucky. Bakool Ja Ja is just that strong.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: I seriously don&#039;t understand why he cheats so much. It seems to me he&#039;d do better if he just trusted his own abilities.&lt;br /&gt;
&lt;br /&gt;
Miilal Ja: ...He&#039;s desperate.&lt;br /&gt;
&amp;gt; If the player has completed {{i|The Wanderer&#039;s Palace (Hard)}}&lt;br /&gt;
Miilal Ja: Other blessed siblings have fallen before. [[Manxome Molaa Ja Ja|Molaa Ja Ja]] of the Silverscales, for one. He traveled across the salt in search of conquest, only to be overcome.&lt;br /&gt;
&amp;gt; Otherwise&lt;br /&gt;
Miilal Ja: Other blessed siblings have fallen before. This is known.&lt;br /&gt;
---&lt;br /&gt;
Miilal Ja: But no matter how the individual may falter, the people still believe in blessed siblings&#039; supremacy.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: ...Because of my father.&lt;br /&gt;
&lt;br /&gt;
Miilal Ja: He who united Tural under one rule─who in their eyes stands as testament to the tradition&#039;s infallibility. Regardless of your father&#039;s virtuous intent, his greatest triumph has only fanned the flames of our people&#039;s obsession.&lt;br /&gt;
Miilal Ja: However, as both his daughter and claimant to his legacy, your triumph could prove that Gulool Ja Ja&#039;s true strength lies not in his birth, but in his character. And in so doing, you may give us the strength to renounce blessed siblings forever.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: I can understand wanting to forsake zealotry, but isn&#039;t forsaking two-headed Mamool Ja going a bit far?&lt;br /&gt;
&lt;br /&gt;
Miilal Ja: You must decide that for yourself. Whether the price we pay is worth an empty dream.&lt;br /&gt;
-quest complete&lt;br /&gt;
-cutscene end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=5GBUdlKI75g}}&lt;/div&gt;</summary>
		<author><name>Nick75</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=City_of_Silence&amp;diff=1306462</id>
		<title>City of Silence</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=City_of_Silence&amp;diff=1306462"/>
		<updated>2026-05-12T16:06:47Z</updated>

		<summary type="html">&lt;p&gt;Nick75: /* Dialogue */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = City of Silence&lt;br /&gt;
| image = City of Silence.png&lt;br /&gt;
| description = Finally in Mamook, Wuk Lamat is eager to make progress.&lt;br /&gt;
| quest-giver = Wuk Lamat&lt;br /&gt;
| related-npcs = Alisaie; Alphinaud; Belligerent Boonewa; Curt Doppro; Dignified Lady; Erenville; Hoobigo Merchant; Krile; Miilal Ja&lt;br /&gt;
| cutscene-npcs = Bakool Ja Ja; Koana; Sareel Ja; Zereel Ja; Zoraal Ja&lt;br /&gt;
| location = Yak T&#039;el&lt;br /&gt;
| location-x = 36.2&lt;br /&gt;
| location-y = 31.7&lt;br /&gt;
| type = main scenario&lt;br /&gt;
| quest-line = Dawntrail Main Scenario Quests&lt;br /&gt;
| journal-section = Main Scenario&lt;br /&gt;
| journal-category = Dawntrail Main Scenario Quests&lt;br /&gt;
| journal-genre = &lt;br /&gt;
| level = 94&lt;br /&gt;
| exp = 1048820&lt;br /&gt;
| gil = 1203&lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = Into the Traverse&lt;br /&gt;
| next-quest = Blessed Siblings&lt;br /&gt;
| release = Dawntrail&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| msq-index = 898&lt;br /&gt;
| id-gt = 70440&lt;br /&gt;
| id-edb = 030f1d400a4&lt;br /&gt;
}} &lt;br /&gt;
==Steps==&lt;br /&gt;
* Gather information in Mamook. 0/2&lt;br /&gt;
* Speak with [[Wuk Lamat]].&lt;br /&gt;
* Speak with Wuk Lamat again.&lt;br /&gt;
* Speak with [[Alphinaud]].&lt;br /&gt;
* Speak with the [[Miilal Ja|dignified lady]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Finally in Mamook, Wuk Lamat is eager to make progress.&lt;br /&gt;
&lt;br /&gt;
* In the interest of time and safety, your group splits into pairs to search for the elector. You can only hope the people&#039;s reception of outsiders is not as bad as Hunmu Rruk predicted...&lt;br /&gt;
&lt;br /&gt;
* You are staunchly ignored and avoided by the citizens you attempt to speak to. Perhaps Wuk Lamat fared better.&lt;br /&gt;
&lt;br /&gt;
* Wuk Lamat&#039;s experience was strikingly similar to your own. However, she spots what looks like a market nearby─and those endeavoring to earn coin may be more inclined to lend an ear.&lt;br /&gt;
&lt;br /&gt;
* You are called away from another fruitless attempt at communication by Alphinaud, who urges everyone to join him with all haste. You arrive in time to watch Zoraal Ja bend knee to a hulking shadow of his father─a shade which subsequently vanishes into smoke, revealing the elector of Mamook, Zereel Ja. The elector chastises the First Promise for attempting to obtain the keystone by force after being bested in battle, and for this violation, he is disqualified from the rite of succession.&lt;br /&gt;
&lt;br /&gt;
: Zoraal Ja has no sooner left the stage than Bakool Ja Ja arrives, a homecoming that turns sour in an instant. When he discovers Bakool Ja Ja has not only failed to make progress in the rite, but suffered defeat at the hands of Wuk Lamat, Zereel Ja banishes him, casting aside his own son as he might a broken tool. The elector of Mamook then turns his gaze to the remaining claimants, who he is eager to engage in the Feat of the Brotherhood, an ultimate test of strength against the most formidable of blessed siblings─a foe he is confident they will be unable to overcome. Wuk Lamat refuses, however, stating that she must learn more about Mamook first. Hearing this, the woman standing beside Zereel Ja approaches Wuk Lamat and whispers that she wishes to speak in private...&lt;br /&gt;
&lt;br /&gt;
* As no locals have shown any inclination towards speaking with outsiders thus far, the woman who left with Zereel Ja may be your only opportunity to learn anything substantial about Mamook. Wuk Lamat sets out to meet her west of the city as requested.&lt;br /&gt;
&lt;br /&gt;
* The woman introduces herself as Miilal Ja, and explains that Mamook has become a cloister for devotees of blessed siblings. Only two-headed Mamool Ja are worthy of ruling Tuliyollal─or so they fervently believe. But Miilal Ja and others reject this tradition, and want nothing more than to convince their brethren of its senselessness. But what is the terrible price they have paid for their zealotry which has moved her to seek your aid?&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
-optional start&lt;br /&gt;
Krile: I wonder what the final feat will be.&lt;br /&gt;
&lt;br /&gt;
Alisaie: Rather more quiet than I expected...&lt;br /&gt;
&lt;br /&gt;
Alphinaud: Now to see whether or not Hunmu Rruk&#039;s fears were well founded...&lt;br /&gt;
&lt;br /&gt;
Erenville: See if you can&#039;t convince Wuk Lamat to be cautious as well.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
Wuk Lamat: Well, we all know what comes next─let&#039;s find that elector!&lt;br /&gt;
&lt;br /&gt;
Alphinaud: Two streets seem to converge upon this plaza, so I propose we split our numbers between them.&lt;br /&gt;
Alphinaud: Given Hunmu Rruk&#039;s guidance, I also suggest that we err on the side of caution and move throughout the city in pairs.&lt;br /&gt;
Alphinaud: Erenville can come with me, and Alisaie can go with Krile. That leaves [Forename] to accompany Wuk Lamat. If these arrangements are to everyone&#039;s satisfaction, then may our respective searches prove fruitful.&lt;br /&gt;
&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Wuk Lamat: ...You can still hear me, right? And see me?&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Gather information in Mamook. ===&lt;br /&gt;
&#039;&#039;Belligerent Boonewa&#039;&#039;&lt;br /&gt;
Belligerent Boonewa: ...&lt;br /&gt;
System: Your words may as well be ambient noise for all the care this citizen pays you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Curt Doppro&#039;&#039;&lt;br /&gt;
System: As you begin to speak, the man abruptly turns and leaves.&lt;br /&gt;
&lt;br /&gt;
===Speak with Wuk Lamat.===&lt;br /&gt;
Wuk Lamat: Please tell me you&#039;ve had better luck...&lt;br /&gt;
Wuk Lamat: No one will talk to you either? I was prepared for hard stares and harsh words, but this is something else...&lt;br /&gt;
Wuk Lamat: That building there looks like a shop, doesn&#039;t it? Let&#039;s go and take a look. A merchant wouldn&#039;t ignore us, surely!&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Hoobigo Merchant: ......&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Wuk Lamat again.===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Wuk Lamat: Hello there! We&#039;d like to ask you something, if you don&#039;t mind?&lt;br /&gt;
&lt;br /&gt;
Hoobigo Merchant: ...Move along, outsiders.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: W-We&#039;re just trying to find someone─the Dawnservant&#039;s elector. Could you tell us where they are?&lt;br /&gt;
Wuk Lamat: &amp;lt;sigh&amp;gt; How are we supposed to find the elector if nobody will even speak with us?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The player and Wuk Lamat receive a linkpearl call from Alphinaud.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Alphinaud: Everyone, can you hear me? Come to the massive stone structure on the west side of the city, as quickly as you can!&lt;br /&gt;
-cutscene end&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
Alisaie: Up there!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The party regroups. Zoraal Ja is defeated by a shade of Gulool Ja Ja.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Zoraal Ja: Bested...by a mere &#039;&#039;shade&#039;&#039;...&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Zoraal Ja? &#039;&#039;Papa&#039;&#039;!?&lt;br /&gt;
&lt;br /&gt;
Alphinaud: Not as you know him. What you see is an arcane manifestation of the Dawnservant as he was in his prime.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The shade disappears, revealing an urn that is collected by a Mamool Ja.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Koana: The channeler is Zereel Ja, Autarch of Mamook and elector for the Feat of the Brotherhood.&lt;br /&gt;
&lt;br /&gt;
Zereel Ja: Tuliyollal&#039;s mightiest warrior... Yet wisest you are not. You who spurned your retainer&#039;s aid when battling your betters.&lt;br /&gt;
&lt;br /&gt;
Alphinaud: To prove oneself superior to blessed siblings by surpassing the shade of Gulool Ja Ja himself─that is the final feat.&lt;br /&gt;
Alphinaud: The First Promise fought alone and fell short...but that is now the least of his concerns.&lt;br /&gt;
&lt;br /&gt;
Zereel Ja: You could have let your foolishness end with your failure. But instead you attempted to harm an anointed elector.&lt;br /&gt;
Zereel Ja: Zoraal Ja. As of this moment, you are no longer a claimant. I disqualify you from the rite of succession. Begone from my sight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sareel Ja consults with Zoraal Ja, who then walks away.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sareel Ja: This isn&#039;t over yet. I will be the one to reach the golden city.&lt;br /&gt;
&lt;br /&gt;
Koana: When Zoraal Ja was defeated, he tried to take the keystone by force. But he was thwarted by Father&#039;s shade.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bakool Ja Ja arrives.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Zereel Ja: My dearest child. Welcome home.&lt;br /&gt;
Zereel Ja: This feat was made for you─only blessed siblings could hope to defeat Gulool Ja Ja.&lt;br /&gt;
Zereel Ja: But ere we begin, I would see the fruits of your triumphs. Come, show me your tablets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bakool Ja Ja tosses his six empty tablets on the ground.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Zereel Ja: What is this? Where are your keystones?&lt;br /&gt;
Zereel Ja: Explain yourself, boy!&lt;br /&gt;
Zereel Ja: No matter. Not all can be expected to go to plan. What keystones you lack...&lt;br /&gt;
Zereel Ja: ...you can easily take.&lt;br /&gt;
&lt;br /&gt;
Bakool Ja Ja the Mighty: I...I tried. B-But I couldn&#039;t─I cannot beat her.&lt;br /&gt;
&lt;br /&gt;
Zereel Ja: You mean to tell me that you, glory of Mamook─for whom all here have sacrificed─were defeated by your inferiors?&lt;br /&gt;
Zereel Ja: You are as useless as your siblings. A failure.&lt;br /&gt;
Zereel Ja: Leave and never return! You have no place here!&lt;br /&gt;
&lt;br /&gt;
Bakool Ja Ja the Mystic: ...Let&#039;s go, Brother.&lt;br /&gt;
&lt;br /&gt;
Zereel Ja: Worthless! Pathetic! This was our chance to claim sovereignty, and he ruins it!&lt;br /&gt;
Zereel Ja: But...when these stragglers fail, Gulool Ja Ja will be forced to extend his rule. And in the next rite of succession, we will present a better claimant.&lt;br /&gt;
Zereel Ja: So come. Stand before me...and fall.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: I won&#039;t do your trial.&lt;br /&gt;
&lt;br /&gt;
Zereel Ja: Oh? You intend to forfeit the rite?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Papa wants his successor to intimately understand the country he loves.&lt;br /&gt;
Wuk Lamat: Every step of my journey, I&#039;ve learned something about our peoples and their cultures. I would do the same here in Mamook.&lt;br /&gt;
Wuk Lamat: The Mamool Ja deserve nothing less. So your battle can wait.&lt;br /&gt;
&lt;br /&gt;
Koana: I&#039;m of the same mind. Father named you an elector for a reason. There must be something that he would have us learn.&lt;br /&gt;
&lt;br /&gt;
Zereel Ja: Do as you will. But until you triumph over the shade, you shall proceed no further.&lt;br /&gt;
&lt;br /&gt;
Miilal Ja@Dignified Lady: Promise. I would speak with you. Meet me on the western outskirts.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Alisaie: That was a dramatic escalation...&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: It&#039;s hard to believe Zoraal Ja was bested in battle...&lt;br /&gt;
&lt;br /&gt;
Erenville: I have heard about this channeling art before.&lt;br /&gt;
Erenville: Passed down through a certain clan, it employs arcane implements to produce a smoke from which the mage can conjure a shade.&lt;br /&gt;
&lt;br /&gt;
Krile: The First Promise&#039;s attendant just now...did his words not strike you as strange?&lt;br /&gt;
Krile: “I will be the one to reach the golden city.” As though he intends to venture there with or without Zoraal Ja...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Alphinaud.===&lt;br /&gt;
Alphinaud: The electors we have met thus far have all had their peculiarities, but each we felt would judge claimants equally.&lt;br /&gt;
Alphinaud: This Zereel Ja, however, seems set in his belief that only blessed siblings are worthy of the throne.&lt;br /&gt;
Alphinaud: Why would the Dawnservant name an openly biased man elector?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Worrying over Zereel Ja won&#039;t get us anywhere. That lady, on the other hand, was the first person to address us with any civility since we arrived.&lt;br /&gt;
Wuk Lamat: We should go and meet her─hear what she has to say. The western outskirts, right?&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Erenville: If Zereel Ja is Boonewa and she is Hoobigo, then...&lt;br /&gt;
&lt;br /&gt;
Alisaie: Whatever her relation to Zereel Ja, I hope we can trust her. We could do with at least one ally in this city.&lt;br /&gt;
&lt;br /&gt;
Krile: She looks troubled...&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Finally! A real conversation!&lt;br /&gt;
&lt;br /&gt;
Alphinaud: To bid us thus meet with her in private... This is both an important and delicate matter.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with the dignified lady.===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Miilal Ja: Thank you for coming. My name is Miilal Ja.&lt;br /&gt;
Miilal Ja: Here we may talk freely, away from prying eyes.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: And what was it you wished to talk about?&lt;br /&gt;
&lt;br /&gt;
Miilal Ja: Tell me, what do you think of Mamook?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Well, we don&#039;t have much to say yet. No one wants to speak with us.&lt;br /&gt;
&lt;br /&gt;
Miilal Ja: All who remain in this city are devoted to the traditional ways.&lt;br /&gt;
Miilal Ja: They believe that blessed siblings are superior─that only they are worthy to lead the peoples of this continent. Most would not deign to address outsiders, deeming them beneath notice.&lt;br /&gt;
&lt;br /&gt;
Alisaie: Sounds like an ideal community so far as Bakool Ja Ja is concerned.&lt;br /&gt;
&lt;br /&gt;
Miilal Ja: ...I am tired. Exhausted by this...this senselessness.&lt;br /&gt;
Miilal Ja: There are others like me, but we dare not speak our truth aloud.&lt;br /&gt;
Miilal Ja: Yet now we have an opportunity to reclaim our agency.&lt;br /&gt;
Miilal Ja: For you have bested Bakool Ja Ja.&lt;br /&gt;
Miilal Ja: You─a Xbr&#039;aal, inferior by all presumptions─triumphed over our two-headed champion.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: This time, anyway. Next time, I might not be so lucky. Bakool Ja Ja is just that strong.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: I seriously don&#039;t understand why he cheats so much. It seems to me he&#039;d do better if he just trusted his own abilities.&lt;br /&gt;
&lt;br /&gt;
Miilal Ja: ...He&#039;s desperate.&lt;br /&gt;
&amp;gt; If the player has completed {{i|The Wanderer&#039;s Palace (Hard)}}&lt;br /&gt;
Miilal Ja: Other blessed siblings have fallen before. [[Manxome Molaa Ja Ja|Molaa Ja Ja]] of the Silverscales, for one. He traveled across the salt in search of conquest, only to be overcome.&lt;br /&gt;
&amp;gt; Otherwise&lt;br /&gt;
Miilal Ja: Other blessed siblings have fallen before. This is known.&lt;br /&gt;
---&lt;br /&gt;
Miilal Ja: But no matter how the individual may falter, the people still believe in blessed siblings&#039; supremacy.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: ...Because of my father.&lt;br /&gt;
&lt;br /&gt;
Miilal Ja: He who united Tural under one rule─who in their eyes stands as testament to the tradition&#039;s infallibility. Regardless of your father&#039;s virtuous intent, his greatest triumph has only fanned the flames of our people&#039;s obsession.&lt;br /&gt;
Miilal Ja: However, as both his daughter and claimant to his legacy, your triumph could prove that Gulool Ja Ja&#039;s true strength lies not in his birth, but in his character. And in so doing, you may give us the strength to renounce blessed siblings forever.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: I can understand wanting to forsake zealotry, but isn&#039;t forsaking two-headed Mamool Ja going a bit far?&lt;br /&gt;
&lt;br /&gt;
Miilal Ja: You must decide that for yourself. Whether the price we pay is worth an empty dream.&lt;br /&gt;
-quest complete&lt;br /&gt;
-cutscene end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=5GBUdlKI75g}}&lt;/div&gt;</summary>
		<author><name>Nick75</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Ultima_(The_Primals)_Orchestrion_Roll&amp;diff=1306421</id>
		<title>Ultima (The Primals) Orchestrion Roll</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Ultima_(The_Primals)_Orchestrion_Roll&amp;diff=1306421"/>
		<updated>2026-05-12T07:32:10Z</updated>

		<summary type="html">&lt;p&gt;Nick75: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{item infobox&lt;br /&gt;
| name = Ultima (The Primals) Orchestrion Roll&lt;br /&gt;
| icon = ultima (the primals) orchestrion roll icon1.png&lt;br /&gt;
| description = Music roll for &amp;lt;i&amp;gt;Ultima (The Primals)&amp;lt;/i&amp;gt;. Use to add to your orchestrion list.&lt;br /&gt;
| type = other&lt;br /&gt;
| rarity = basic&lt;br /&gt;
| value = 150&lt;br /&gt;
| effects = &lt;br /&gt;
| cost = &lt;br /&gt;
| material-type = Orchestrion Roll&lt;br /&gt;
| level = &lt;br /&gt;
| race = &lt;br /&gt;
| gender = &lt;br /&gt;
| unique = &lt;br /&gt;
| recast = &lt;br /&gt;
| market-prohibited = &lt;br /&gt;
| patch = 5.2&lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
| id-edb = 6536f34b761&lt;br /&gt;
| id-gt = 30251&lt;br /&gt;
}} __NOTOC__&lt;br /&gt;
[[{{PAGENAME}}]] is an [[Orchestrion Roll]].&lt;br /&gt;
==Theme Info==&lt;br /&gt;
{{Orchestrioninfo|Trials|040|Cinder Drift and Castrum Marinum Phase 1 Theme}}&lt;br /&gt;
&lt;br /&gt;
==Acquisition==&lt;br /&gt;
===Crafting Recipe===&lt;br /&gt;
{{Recipe&lt;br /&gt;
| name = Ultima (The Primals) Orchestrion Roll&lt;br /&gt;
| source = recipe sheet&lt;br /&gt;
| sheet = Master Alchemist VIII&lt;br /&gt;
| type = Orchestrion Roll&lt;br /&gt;
| class = Alchemist&lt;br /&gt;
| level = 80&lt;br /&gt;
| rank = 2&lt;br /&gt;
| quantity = 1&lt;br /&gt;
| difficulty = 2050&lt;br /&gt;
| durability = 70&lt;br /&gt;
| max-quality = 3950&lt;br /&gt;
| craftsmanship = 2140&lt;br /&gt;
| control = 1990&lt;br /&gt;
| quick-synthesis = Unavailable&lt;br /&gt;
| hq = Unavailable&lt;br /&gt;
| ingredient1 = 1 Blank Grade 3 Orchestrion Roll&lt;br /&gt;
| ingredient2 = 1 Enchanted Dimythrite Ink&lt;br /&gt;
| ingredient3 = 1 Faded Copy of Ultima (The Primals)&lt;br /&gt;
| ingredient4 = 2 Water Cluster&lt;br /&gt;
| ingredient5 = 2 Lightning Cluster&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Used For==&lt;br /&gt;
Use to add &#039;&#039;Ultima (The Primals)&#039;&#039; to the [[orchestrion]] list.&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
This song is a common meme in the FF14 community, due to its lyrics (&amp;quot;Beat, the Heart of Sabik, the Heart of Sabik, the Heart of Sabik&amp;quot;) being misheard for &amp;quot;Big Fat Tacos, Big Fat Tacos, Big Fat Tacos, So Big&amp;quot;.&lt;/div&gt;</summary>
		<author><name>Nick75</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Village_of_the_Hunt&amp;diff=1304796</id>
		<title>Village of the Hunt</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Village_of_the_Hunt&amp;diff=1304796"/>
		<updated>2026-05-10T17:29:14Z</updated>

		<summary type="html">&lt;p&gt;Nick75: /* Dialogue */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Village of the Hunt&lt;br /&gt;
| image = Village of the Hunt.png&lt;br /&gt;
| description = Wuk Lamat&#039;s attention is divided between the perilously deep cenote and Iq Br&#039;aax.&lt;br /&gt;
| quest-giver = Wuk Lamat&lt;br /&gt;
| related-npcs = Alisaie; Alphinaud; Cheerful Cook; Erenville; Fastidious Fellow; Hoobigo Guardian; Hoobigo Lancer; Hunmu Rruk; Koana; Krile; Light-hearted Lady; Thancred; Urianger&lt;br /&gt;
| cutscene-npcs = Bakool Ja Ja; Sareel Ja; Zoraal Ja&lt;br /&gt;
| location = Yak T&#039;el&lt;br /&gt;
| location-x = 14.4&lt;br /&gt;
| location-y = 12.8&lt;br /&gt;
| type = main scenario&lt;br /&gt;
| quest-line = Dawntrail Main Scenario Quests&lt;br /&gt;
| journal-section = Main Scenario&lt;br /&gt;
| journal-category = Dawntrail Main Scenario Quests&lt;br /&gt;
| journal-genre = &lt;br /&gt;
| level = 94&lt;br /&gt;
| exp = 1048820&lt;br /&gt;
| gil = 1158&lt;br /&gt;
| reward1 = 1 Dark Mahogany Chest Gear Coffer (IL 663)&lt;br /&gt;
| prev-quest = The Leap to Yak T&#039;el&lt;br /&gt;
| next-quest = A History of Violence&lt;br /&gt;
| release = Dawntrail&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| msq-index = 892&lt;br /&gt;
| id-gt = 70434&lt;br /&gt;
| id-edb = 292922aa95c&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
{{#spoiler:show=Solution spoiler (Click to Show)|hide=Click to Hide Spoiler|Colorful Spices (11.3, 14.6)&amp;lt;br&amp;gt;Fastidious Fellow (12.8, 14.8)&amp;lt;br&amp;gt;Hoobigo Guardian (13.4, 13.5)&amp;lt;br&amp;gt;Bright Banana Peel (12.9, 11.7)&amp;lt;br&amp;gt;[[File:village of the hunt solution.jpg]]}}&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
* Speak with [[Koana]].&lt;br /&gt;
* Search for clues in [[Iq Br&#039;aax]]. 0/4&lt;br /&gt;
* Wait at the designated location.&lt;br /&gt;
* Speak with [[Wuk Lamat]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Wuk Lamat&#039;s attention is divided between the perilously deep cenote and Iq Br&#039;aax.&lt;br /&gt;
* You arrive in the Garden of the Stars to discover the other claimants waiting for you in varying degrees of impatience. The gentle villager who welcomed you to Iq Br&#039;aax is none other than Hunmu Rruk, leader of the Xbr&#039;aal people and elector for the rite of succession. He presents the objective for the Feat of Repast: replicating a traditional dish called xibruq pibil. Unlike previous feats, claimants are divided into two teams, with Wuk Lamat and Koana mercifully paired by lots. As only the winning team will receive keystones, Koana is eager to discuss strategy...&lt;br /&gt;
* Lacking a proper recipe or general knowledge of xibruq pibil, your group splits up to gather information around the village. Whether the villagers will be forthcoming with guidance remains to be seen.&lt;br /&gt;
* Despite the lack of explicit instruction, you were able to glean enough about xibruq pibil to get started. It is time to return to the Garden of the Stars and share your findings with the others.&lt;br /&gt;
* After piecing together a recipe and list of ingredients, your group once more divides its forces to procure what you require. Koana is on a quest for Ja Tiika banana leaves, and would have you accompany him and his sister.&lt;br /&gt;
* Wuk Lamat is eager to obtain the najool leaves you require so she may sooner partake of new culinary delights. Far be it from you to deny a hungry Promise.&lt;br /&gt;
==Related NPCs==&lt;br /&gt;
{{Related NPCs}}&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
-optional start&lt;br /&gt;
Krile: Are all cenotes this deep, I wonder?&lt;br /&gt;
&lt;br /&gt;
Erenville: We should press on. The other candidates may be well ahead of us.&lt;br /&gt;
&lt;br /&gt;
Alphinaud: Are we ready to proceed? I am eager to learn more about Iq Br&#039;aax and Xbr&#039;aal customs. &lt;br /&gt;
&lt;br /&gt;
Alisaie: Just so you know, I shall be very cross if you push me.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
Wuk Lamat: Ready to head on in?&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Alphinaud: Our first task should be finding the elector. Hopefully our relative tardiness will not reflect poorly upon us...&lt;br /&gt;
&lt;br /&gt;
Gentle Villager: The Third Promise and her retinue, I presume.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: You presume right. I seek the Dawnservant&#039;s elector.&lt;br /&gt;
&lt;br /&gt;
Gentle Villager: Then come and join us in the Garden of the Stars, at the village center. Everyone is waiting for you.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: “Everyone”?&lt;br /&gt;
&lt;br /&gt;
Krile: And who might that be...?&lt;br /&gt;
&lt;br /&gt;
Alphinaud: There is but one way to find out. Come, let us follow him.&lt;br /&gt;
&lt;br /&gt;
-quest accepted&lt;br /&gt;
-cutscene end&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
Sareel Ja: At last we are graced by the presence of the Third Promise.&lt;br /&gt;
&lt;br /&gt;
Bakool Ja Ja the Mighty: If I&#039;d known we&#039;d be waiting on your mangy hide, I wouldn&#039;t have bothered with Valigarmanda in the first place.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: You self-serving piece of wivre dung! Do you have any idea how many could&#039;ve been hurt!?&lt;br /&gt;
&lt;br /&gt;
Gentle Villager: Now that we are assembled, let us begin.&lt;br /&gt;
Hunmu Rruk: My name is Hunmu Rruk. As Xbr&#039;aax Rax, I have the honor of serving as elector on behalf of my people.&lt;br /&gt;
Hunmu Rruk: As all four claimants must be present for this feat, we have eagerly awaited your arrival.&lt;br /&gt;
Hunmu Rruk: Third Promise, if you would please join us.&lt;br /&gt;
Hunmu Rruk: Thus far, you have faced each other as rivals. The Feat of Repast, however, will test your cooperation. You must complete this challenge in teams of two.&lt;br /&gt;
&lt;br /&gt;
Bakool Ja Ja the Mighty: What!? You expect us to work with one of these weaklings!?&lt;br /&gt;
&lt;br /&gt;
Hunmu Rruk: Be warned─only the triumphant team will receive keystones. I advise you to cooperate with your partner.&lt;br /&gt;
Hunmu Rruk: Teams will be decided by lots. Those who draw the same color will be paired accordingly.&lt;br /&gt;
&lt;br /&gt;
Alisaie: Twelve forbid Wuk Lamat is paired with Bakool Ja Ja. After all he&#039;s put her through, I wouldn&#039;t blame her if she did something rash. I might even help.&lt;br /&gt;
&lt;br /&gt;
Hunmu Rruk: Claimants, please present your colors.&lt;br /&gt;
&lt;br /&gt;
Koana: I have red.&lt;br /&gt;
&lt;br /&gt;
Zoraal Ja: Blue.&lt;br /&gt;
&lt;br /&gt;
Hunmu Rruk: On separate teams, then. And the rest?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Red. Which means...&lt;br /&gt;
&lt;br /&gt;
Koana: Together again, as fate would have it.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Victory&#039;s as good as ours!&lt;br /&gt;
&lt;br /&gt;
Urianger: With our claimants thus paired, so too is their opposition...&lt;br /&gt;
&lt;br /&gt;
Bakool Ja Ja the Mighty: Ugh, not the one-head...&lt;br /&gt;
&lt;br /&gt;
Hunmu Rruk: Listen well, for the trial that awaits you is as follows...&lt;br /&gt;
Hunmu Rruk: Each team is to prepare a sample of traditional Xbr&#039;aal cuisine─xibruq pibil.&lt;br /&gt;
&lt;br /&gt;
Sareel Ja: And now we must cook. Another ludicrous feat.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: So it might seem, but there&#039;s bound to be deeper meaning to it.&lt;br /&gt;
&lt;br /&gt;
Koana: Agreed. Given that the very future of our nation is at stake, all parts of this rite must have significance.&lt;br /&gt;
&lt;br /&gt;
Thancred: Our Promises have grown rather promising, wouldn&#039;t you say?&lt;br /&gt;
&lt;br /&gt;
Alphinaud: Indeed. If I were to guess at the significance of the feat...&lt;br /&gt;
Alphinaud: Few things reflect the history and development of a culture so clearly as its culinary traditions.&lt;br /&gt;
&lt;br /&gt;
Alisaie: The variety of stewed dishes in Garlean cuisine bespeaks their agricultural roots and cold climes, true.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: The peoples we&#039;ve met on our journey─they&#039;ve all had different practices involving food and drink.&lt;br /&gt;
Wuk Lamat: The Hanuhanu replenish their magical energies with reeds, while the Pelupelu have turned their fondness of beverages into a living.&lt;br /&gt;
Wuk Lamat: So basically, to know a people&#039;s cuisine is to know something of their ways!&lt;br /&gt;
&lt;br /&gt;
Koana: With each feat, we have deepened our familiarity with a given community&#039;s history and culture...&lt;br /&gt;
Koana: Is this what Father intended for us all along...?&lt;br /&gt;
Koana: But a leader with his vision must see that the past doesn&#039;t hold the answers we need. It is through embracing innovation, not adhering to tradition, that we will usher Tuliyollal unto a more prosperous future.&lt;br /&gt;
&lt;br /&gt;
Hunmu Rruk: The rules are simple.&lt;br /&gt;
Hunmu Rruk: The first team to prepare and partake of satisfactory xibruq pibil will be deemed victorious. You will be judged by your samples&#039; taste and appearance, as well as your adherence to appropriate cooking techniques.&lt;br /&gt;
Hunmu Rruk: Kitchens have been made available for your use. Note that you may be asked to retry should your dish fail to pass muster.&lt;br /&gt;
Hunmu Rruk: Let the Feat of Repast begin.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: I&#039;ve never actually heard of xibruq pibil before. What&#039;s it like, I wonder...&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Wuk Lamat: I consider myself a connoisseur of all things tasty and Turali, but this is the first I&#039;ve heard of xibruq pibil...&lt;br /&gt;
&lt;br /&gt;
Erenville: The First Promise and Bakool Ja Ja are formidable on the field, but in the kitchen? I think the odds are in our favor.&lt;br /&gt;
&lt;br /&gt;
Krile: Only two claimants can receive keystones from this feat. Intimidating, perhaps, but irrelevant─we shall prevail!&lt;br /&gt;
&lt;br /&gt;
Alphinaud: The Second Promise will no doubt have thoughts on how best to proceed. Let us ask for his perspective.&lt;br /&gt;
&lt;br /&gt;
Alisaie: Do you suppose the First Promise and Bakool Ja Ja will wear matching aprons? I dearly hope so.&lt;br /&gt;
&lt;br /&gt;
Thancred: As much as I would have loved to defeat you all in a high-stakes culinary battle, I couldn&#039;t have asked for better allies.&lt;br /&gt;
&lt;br /&gt;
Urianger: For the pairings to be thus decided, the stars align for us indeed.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Koana.===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Koana: How fortunate that this feat&#039;s unique stipulations have frustrated Bakool Ja Ja&#039;s attempts to delay us.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Serves him right! That&#039;s what he gets for endangering my people with his schemes!&lt;br /&gt;
Wuk Lamat: Why doesn&#039;t he just compete fairly? He&#039;s plenty strong─and obviously has a mind for strategy, twisted though it may be.&lt;br /&gt;
Wuk Lamat: I&#039;ll never understand him...&lt;br /&gt;
&lt;br /&gt;
Koana: Putting aside our competition for the moment, allow me to express how glad I am for this opportunity to work together. As I see it, our team possesses a distinct advantage─&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Heh. Of course we do! Any team &#039;&#039;I&#039;m&#039;&#039; on is bound to succeed.&lt;br /&gt;
&lt;br /&gt;
Koana: ...Precisely.&lt;br /&gt;
&lt;br /&gt;
Erenville: You mean we have an advantage in &#039;&#039;numbers&#039;&#039;, yes?&lt;br /&gt;
Erenville: Our competition has a team of six─the two claimants, Sareel Ja, and Bakool Ja Ja&#039;s lackeys.&lt;br /&gt;
Erenville: Whereas we are a team of nine. That&#039;s three more people we can mobilize.&lt;br /&gt;
&lt;br /&gt;
Alphinaud: With the tasks suitably delegated, it should be a brisk affair to learn the recipe and assemble necessary ingredients.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Too easy!&lt;br /&gt;
&lt;br /&gt;
Krile: Well, we mustn&#039;t be &#039;&#039;over&#039;&#039;confident, lest we make a careless mistake that could&#039;ve been easily avoided.&lt;br /&gt;
&lt;br /&gt;
Koana: Our first order of business should be determining the recipe for xibruq pibil. We can hardly gather ingredients for a dish we know nothing about.&lt;br /&gt;
Koana: Given the nature of this feat, asking for answers directly may prove less effective than simply observing the daily habits of the Xbr&#039;aal people.&lt;br /&gt;
Koana: Let us gather here once we have seen what clues this village has to offer.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Search for clues in Iq Br&#039;aax.===&lt;br /&gt;
&#039;&#039;Colorful Spices&#039;&#039;&lt;br /&gt;
System: A number of spices, some entirely unfamiliar to you, are nestled in a basket.&lt;br /&gt;
&lt;br /&gt;
Light-hearted Lady: &amp;amp;lt;chuckle&amp;amp;gt; That one&#039;s called “achiote.” We mostly use it to add a bit of color to, er, &#039;&#039;our most popular cuisine&#039;&#039;...but its medicinal benefits are significant as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fastidious Fellow&#039;&#039;&lt;br /&gt;
Fastidious Fellow: The recipe for xibruq pibil?&lt;br /&gt;
Fastidious Fellow: I wish I could tell you, friend! A dish so delicious is meant to be shared. Alas, we are forbidden from divulging &#039;&#039;anything&#039;&#039;─orders from Hunmu Rruk himself.&lt;br /&gt;
Fastidious Fellow: But your mentioning it has given me a fierce craving! I only hope there&#039;s still &#039;&#039;ibruq&#039;&#039; to be had at market... &amp;amp;lt;wink&amp;amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hoobigo Guardian&#039;&#039;&lt;br /&gt;
-optional start&lt;br /&gt;
Hoobigo Lancer: Tch. So much for our plan...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Hoobigo Guardian: We ought to cut our losses and head to Mamook. This feat is nothing but a fool&#039;s errand.&lt;br /&gt;
&lt;br /&gt;
Hoobigo Lancer: &#039;&#039;You&#039;re&#039;&#039; the fool if you think he won&#039;t tan our hides for leather if we dare to return without enough keystones! Besides, we&#039;ve taken from the house cat before─how difficult could a second time be?&lt;br /&gt;
Hoobigo Lancer: Wh-What are you looking at, salt-licker!? Mind your own business!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bright Banana Peel&#039;&#039;&lt;br /&gt;
System: An unusually colored banana peel has been neatly arranged on the ground─which appears to be smoking.&lt;br /&gt;
&lt;br /&gt;
Cheerful Cook: Oh no! It appears I&#039;ve gone and dropped my najool─I mean, &#039;&#039;Ja Tiika banana&#039;&#039; peel! I could barely see it for all the &#039;&#039;steam&#039;&#039; issuing from my &#039;&#039;underground oven&#039;&#039;. Ahhh, there&#039;s nothing like enjoying a tasty banana while you use the &#039;&#039;leaves&#039;&#039; in your cooking!&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Alphinaud@Alphinaud (text bubble): I see...&lt;br /&gt;
Krile@Krile (text bubble): And what flavor would that be?&lt;br /&gt;
Wuk Lamat@Wuk Lamat (text bubble): A banana...?&lt;br /&gt;
Urianger@Urianger (text bubble): That smoke...&lt;br /&gt;
Erenville@Erenville (text bubble): Come with me for a moment.&lt;br /&gt;
&lt;br /&gt;
Ty&#039;at Tst&#039;ei: The food ain&#039;t ready yet, you hear!? ...Oh, you aren&#039;t here for that? Apologies, I get people breathin&#039; down my neck constantly, like they don&#039;t realize a proper meal takes time.&lt;br /&gt;
&lt;br /&gt;
Light-hearted Lady: This should be all I need...&lt;br /&gt;
&lt;br /&gt;
Fastidious Fellow: Hmm? I was simply thinking aloud about my next meal! No harm in that.&lt;br /&gt;
&lt;br /&gt;
Cheerful Cook: Hehe... What fun this is!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Wait at the designated location.===&lt;br /&gt;
-optional start&lt;br /&gt;
Hunmu Rruk: You may make use of the kitchens at any time. I look forward to tasting your xibruq pibil.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Wuk Lamat: Sorry, sorry! I&#039;m back!&lt;br /&gt;
&lt;br /&gt;
Koana: What did we discover about xibruq pibil?&lt;br /&gt;
&lt;br /&gt;
Alphinaud: True to your prediction, the villagers were forbidden from educating us, er, &#039;&#039;directly&#039;&#039;.&lt;br /&gt;
Alphinaud: However, many were still preparing it as one might a staple dish, and observation of their techniques yielded clues enough.&lt;br /&gt;
&lt;br /&gt;
Krile: A lady blending local herbs and spices was only too happy to describe the ones I didn&#039;t recognize─while neither confirming nor denying any relation to xibruq pibil.&lt;br /&gt;
Krile: But one in particular she attributed to all common Xbr&#039;aal dishes. “Achiote,” she called it.&lt;br /&gt;
&lt;br /&gt;
Koana: I see. Then if xibruq pibil is indeed a dish as ubiquitous as Alphinaud claims, we have confirmed our first ingredient.&lt;br /&gt;
&lt;br /&gt;
Urianger: Meanwhile, I did observe a cook burying bundles wrapped in the leaf of najool─or banana, in certain localities. &#039;Twould seem the use of subterranean ovens is commonplace.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: I saw the same! I think we all know what&#039;s inside those bundles, then, don&#039;t you?&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; Ibruq. Without a doubt.&lt;br /&gt;
Koana: As would be expected of a dish called “xibruq pibil,” indeed.&lt;br /&gt;
&amp;gt; A sizzling slab of beef. It smelled so good, I could practically taste it...&lt;br /&gt;
Erenville: I think you were smelling what you wanted to smell. Cattle is uncommon in Yok Tural and unlikely to be an ingredient used in Xbr&#039;aal traditional cuisine.&lt;br /&gt;
&#039;&#039;Back to answer selection.&#039;&#039;&lt;br /&gt;
&amp;gt; The squeaky flesh of a bipedal fish!&lt;br /&gt;
Wuk Lamat: What kind of creature is that? There seem to be more hunters than fishers here, so I think we&#039;re looking for a different meat─but I&#039;d be keen to give it a try next time!&lt;br /&gt;
&#039;&#039;Back to answer selection.&#039;&#039;&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Koana: So to summarize, this dish is one of ibruq, flavored with a combination of spices that includes achiote, and steamed underground within najool─or banana─leaves. &lt;br /&gt;
&lt;br /&gt;
Alphinaud: Given our assumptions are correct, we must now learn where and how to procure our ingredients.&lt;br /&gt;
&lt;br /&gt;
Erenville: As a staple cuisine, its ingredients would be close at hand─which is why Thancred and I scouted the surrounding forests while you all were exploring the village.&lt;br /&gt;
Erenville: Between the local vegetation and wild ibruq, we should have everything we need in regards to meat and spices.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Heh, leave it to a master gleaner!&lt;br /&gt;
&lt;br /&gt;
Koana: With that, we should next divvy up our tasks. While some gather ingredients, others should make ready the kitchen.&lt;br /&gt;
&lt;br /&gt;
Krile: I can help prepare the kitchen.&lt;br /&gt;
&lt;br /&gt;
Alphinaud: Permit me to assist as well. Our ovens will doubtless require firewood, and I have some experience in its gathering.&lt;br /&gt;
&lt;br /&gt;
Urianger: I, too, should be glad to volunteer mine aid.&lt;br /&gt;
&lt;br /&gt;
Thancred: Then the rest of us will gather ingredients. I can make quick work of the spices and herbs myself.&lt;br /&gt;
&lt;br /&gt;
Erenville: I am happy to lead someone to a suitable ibruq, if they will perform the requisite deed. Alisaie?&lt;br /&gt;
&lt;br /&gt;
Koana: As for the najool leaves, I believe I am capable of acquiring that much on my own.&lt;br /&gt;
&lt;br /&gt;
Erenville: Be warned─you won&#039;t find najool in these parts. They only grow in the Ja Tiika Heartland, forests far below these.&lt;br /&gt;
&lt;br /&gt;
Koana: Hm. Such an excursion may be time-consuming. Perhaps we ought to try bartering first.&lt;br /&gt;
Koana: This feat encourages our communication with the locals, after all.&lt;br /&gt;
Koana: Lamaty&#039;i, [Forename]. If you would accompany me on my errand?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: No better way to whet my appetite!&lt;br /&gt;
&lt;br /&gt;
Koana: Good. Let us be about our tasks, then.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Koana: ...Lamaty&#039;i had no specific task assigned to her, so I had her accompany me. No more, no less.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Wuk Lamat.===&lt;br /&gt;
Wuk Lamat: Come on! Let&#039;s go and get those najool leaves.&lt;br /&gt;
Wuk Lamat: The sooner we do, the sooner we can eat!&lt;br /&gt;
&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
[[Category:Has datamined dialogue]]&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=T-nJD7TRpFA}}&lt;/div&gt;</summary>
		<author><name>Nick75</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Leap_to_Yak_T%27el&amp;diff=1304789</id>
		<title>The Leap to Yak T&#039;el</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Leap_to_Yak_T%27el&amp;diff=1304789"/>
		<updated>2026-05-10T16:28:12Z</updated>

		<summary type="html">&lt;p&gt;Nick75: /* Dialogue */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = The Leap to Yak T&#039;el&lt;br /&gt;
| image = &lt;br /&gt;
| description = Alphinaud seems eager to review your journey thus far.&lt;br /&gt;
| quest-giver = Alphinaud&lt;br /&gt;
| related-npcs = Alisaie; Dirigible Attendant; Erenville; Krile; Mablu; Tobli; Wuk Lamat&lt;br /&gt;
| location = Tuliyollal&lt;br /&gt;
| location-x = 10.1&lt;br /&gt;
| location-y = 15.0&lt;br /&gt;
| type = main scenario&lt;br /&gt;
| quest-line = Dawntrail Main Scenario Quests&lt;br /&gt;
| journal-section = Main Scenario&lt;br /&gt;
| journal-category = Dawntrail Main Scenario Quests&lt;br /&gt;
| journal-genre = &lt;br /&gt;
| level = 94&lt;br /&gt;
| exp = 1048820&lt;br /&gt;
| gil = 1203&lt;br /&gt;
| reward1 = 1 Dark Mahogany Weapon Coffer (IL 663)&lt;br /&gt;
| unlocks = lc Yak T&#039;el, aet Iq Br&#039;aax&lt;br /&gt;
| prev-quest = The Promise of Peace&lt;br /&gt;
| next-quest = Village of the Hunt, Why We Hunt&lt;br /&gt;
| release = Dawntrail&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| msq-index = 891&lt;br /&gt;
| id-gt = 70433&lt;br /&gt;
| id-edb = 3e79984f0e9&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
You are now getting as quests rewards [[Item Level]] 663 gear that is better than the level 90 IL 660 [[Augmented Credendum Armor]] purchasable with {{tomestone|Poetics}} [[Allagan Tomestone of Poetics|Allagan Tomestones of Poetics]] at the end of &#039;&#039;[[Endwalker]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
* Speak with the dirigible attendant.&lt;br /&gt;
* Speak with [[Erenville]].&lt;br /&gt;
* Speak with Erenville again.&lt;br /&gt;
* Speak with [[Alphinaud]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Alphinaud seems eager to review your journey thus far.&lt;br /&gt;
==Related NPCs==&lt;br /&gt;
{{Related NPCs}}&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
Alphinaud: I&#039;m sure the others will be along shortly. I do hope everyone has rested well.&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Alphinaud: Now that we have refreshed ourselves somewhat, let us consider all claimants as they currently stand.&lt;br /&gt;
Alphinaud: Zoraal Ja and Koana have completed every feat thus far and hold five keystones apiece.&lt;br /&gt;
Alphinaud: Wuk Lamat would be equal with them but for Bakool Ja Ja&#039;s thievery, which has left us one short.&lt;br /&gt;
&lt;br /&gt;
Alisaie: That conniving braggart didn&#039;t so much as lift a finger for the Feat of Proof and wreaked havoc for the Feat of Ice. He can&#039;t have more than three keystones at most.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: He may think he can simply steal what he needs to win, but he&#039;s sorely mistaken. I will be taking back what is mine─this I swear!&lt;br /&gt;
&lt;br /&gt;
Alphinaud: I fear that reclaiming your keystone may not be enough─that is, if Bakool Ja Ja&#039;s unleashing of Valigarmanda is any indication.&lt;br /&gt;
Alphinaud: Using his lead, I anticipate that he will move to obtain the remaining keystones before disrupting his rivals&#039; attempts.&lt;br /&gt;
Alphinaud: We may all find ourselves being forced to take from one another.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: I can&#039;t say I&#039;d be comfortable with that.&lt;br /&gt;
Wuk Lamat: But neither will I surrender my claim to the throne so easily. If it&#039;s for the sake of preserving the happiness of my people, I&#039;ll do what I must!&lt;br /&gt;
&lt;br /&gt;
Erenville: The last two keystones we require are those of the Lay of Repast and the Lay of the Brotherhood.&lt;br /&gt;
Erenville: The former depicts the cessation of hostilities between the Mamool Ja and Xbr&#039;aal in the forests of Yak T&#039;el. Specifically near a village called Iq Br&#039;aax.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: That&#039;s where I was born, if you recall. I haven&#039;t been back there since Papa took me in when I was a baby.&lt;br /&gt;
&lt;br /&gt;
Erenville: Where the Lay of the Brotherhood takes place, however, is unclear. In the saga, it is said that a foreign explorer came seeking an audience with the Dawnservant...but little more than that.&lt;br /&gt;
&lt;br /&gt;
Alphinaud: Eorzea has a similar tale─the explorer Ketenramm befriended a two-headed king known as the Autarch before commencing his travels across Tural.&lt;br /&gt;
Alphinaud: He journeyed here several times afterwards but was ultimately lost at sea. At least, that is the commonly held belief.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Your two-headed king certainly sounds like Papa. So this Ketenramm fellow must have come to Tuliyollal!&lt;br /&gt;
&lt;br /&gt;
Erenville: But if he indeed arrived some eighty years ago, the capital may not have been built yet. Vestiges of Yok Huy architecture notwithstanding.&lt;br /&gt;
Erenville: Wait─you said “Autarch,” didn&#039;t you? Then Ketenramm must have met the Dawnservant in &#039;&#039;Mamook&#039;&#039;!&lt;br /&gt;
&lt;br /&gt;
Krile: Mamook... Is that a city?&lt;br /&gt;
&lt;br /&gt;
Erenville: One of the grandest in Tural, once upon a time─and the seat of the Mamool Ja&#039;s homeland. It too lies in Yak T&#039;el, not far from Iq Br&#039;aax.&lt;br /&gt;
&lt;br /&gt;
Alisaie: Then all things considered, Yak T&#039;el seems the obvious choice for our next destination.&lt;br /&gt;
&lt;br /&gt;
Erenville: From here, the safest method of travel is by dirigible. We should make for the landing once our preparations are complete.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: W-We&#039;re riding in one of Koana&#039;s balloons? ...They can&#039;t be any worse than ships, can they?&lt;br /&gt;
-quest accepted&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Wuk Lamat: I-It&#039;ll be fine...just...fine...&lt;br /&gt;
&lt;br /&gt;
Krile: Yak T&#039;el... Where the Yok Huy dreamt of the golden city...  &lt;br /&gt;
&lt;br /&gt;
Erenville: Ready to leave when you are.&lt;br /&gt;
&lt;br /&gt;
Alphinaud: How exciting! The design of Turali dirigibles intrigues me. I must note how they perform compared to Eorzean airships...&lt;br /&gt;
&lt;br /&gt;
Alisaie: For as much as I wish we could ignore him, Bakool Ja Ja is a real threat. We can&#039;t afford to let our guard down.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with the dirigible attendant.===&lt;br /&gt;
Dirigible Attendant: The next flight to Yak T&#039;el will be leaving shortly. Passengers are asked to keep hands, legs, and luggage inside the dirigible at all times.&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Wuk Lamat: A-Are we sure that thing will stay in the air? ...All the way to Yak T&#039;el!?&lt;br /&gt;
Wuk Lamat: A-Are you ready!? Bags packed and, er, good-byes said!? There&#039;s no going back once we lift off!&lt;br /&gt;
Wuk Lamat: N-Not that I&#039;m nervous or anything. I&#039;m just making sure that &#039;&#039;you&#039;re&#039;&#039; not nervous!&lt;br /&gt;
Wuk Lamat: Oh, who am I kidding...my knees won&#039;t stop shaking. Hey, will you hold my hand? J-Just until I&#039;ve settled my nerves.&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Of course.&lt;br /&gt;
Wuk Lamat: You&#039;re the nicest person I&#039;ve ever met, [Forename]. I&#039;ll try not to crush your hand...&lt;br /&gt;
&amp;gt; Maybe ask Erenville?&lt;br /&gt;
Wuk Lamat: That stick-in-the-mud!? He&#039;d never let me live it down!&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Mablu: There she is! Third Promise, wait just a moment!&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Mablu and Tobli! Of course, of course─I&#039;ll wait as long as you need!&lt;br /&gt;
&lt;br /&gt;
Mablu: Sorry to delay you, but we were able to discover the origin of Krile&#039;s earring!&lt;br /&gt;
&lt;br /&gt;
Krile: Is that so?&lt;br /&gt;
&lt;br /&gt;
Alphinaud: You said before that it gained popularity in Yok Tural as a protective ward for travelers, correct?&lt;br /&gt;
&lt;br /&gt;
Mablu: That&#039;s right! We tracked down the elderly merchant to whom first sales are attributed.&lt;br /&gt;
Mablu: According to him, the design imitates an accessory worn by a foreign mage he met at market some twenty years ago. Little did he know that charming taste of salt would prove to be a commercial triumph!&lt;br /&gt;
&lt;br /&gt;
Krile: A foreign mage wearing this earring could only be Grandfather. Did the merchant happen to mention which market?&lt;br /&gt;
&lt;br /&gt;
Tobli: One in Yak T&#039;el─to where it seems you are already bound.&lt;br /&gt;
&lt;br /&gt;
Krile: What luck. Then I shall seek my next clue once we arrive.&lt;br /&gt;
Krile: Is it mere coincidence that brought my grandfather there? Or...&lt;br /&gt;
&lt;br /&gt;
Alisaie: Yet another discovery to look forward to.&lt;br /&gt;
&lt;br /&gt;
Krile: Thank you both for coming all this way.&lt;br /&gt;
&lt;br /&gt;
Mablu: Anything for the Third Promise! Good luck with the rest of the rite!&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Th-Thanks! I won&#039;t let you down. I&#039;ve just got to board this dirigible and...and I&#039;m as good as there!&lt;br /&gt;
&lt;br /&gt;
Dirigible Attendant: Last call for passengers to Yak T&#039;el!&lt;br /&gt;
&lt;br /&gt;
Mablu: ...I really hope she wins.&lt;br /&gt;
&lt;br /&gt;
Tobli: Yak T&#039;el will test her mettle, without a doubt.&lt;br /&gt;
Tobli: The next Dawnservant must be willing to bear the full weight of this nation&#039;s history...no matter how heavy it may be.&lt;br /&gt;
-cutscene end&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
Erenville@Erenville (Narration): The fierce Xbr&#039;aal hunters who laid claim to this land call it the azure forest─Yak T&#039;el.&lt;br /&gt;
Erenville@Erenville (Narration): Battered by meteors in ancient times and colored mesmerizing shades of blue and green by nature, it is easy to understand why the place is so named.&lt;br /&gt;
Erenville@Erenville (Narration): It is here, where the Xbr&#039;aal and Mamool Ja once battled for dominance, that the rite of succession would reach its climax...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The party&#039;s dirigible arrives in Yak T&#039;el, and they disembark. Wuk Lamat is not feeling well.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Krile: Are you all right?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: I&#039;ve never been good with heights...&lt;br /&gt;
&lt;br /&gt;
Alphinaud: The vegetation is far denser than in Kozama&#039;uka.&lt;br /&gt;
&lt;br /&gt;
Erenville: I suggest you pay more attention to the ground unless you want to walk straight into a cenote.&lt;br /&gt;
&lt;br /&gt;
Alisaie: A cenote?&lt;br /&gt;
&lt;br /&gt;
Erenville: Sinkholes filled with rain and groundwater. Many meteors fell here long ago, it is said, and after they struck the earth, it became susceptible to erosion.&lt;br /&gt;
Erenville: Deep as some of the pits are, you&#039;ll not climb out in a hurry should you take a tumble.&lt;br /&gt;
Erenville: So don&#039;t take a tumble.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: It was one time...&lt;br /&gt;
&lt;br /&gt;
Alphinaud: Is the Xbr&#039;aal community depicted in the Lay of Repast close by?&lt;br /&gt;
&lt;br /&gt;
Erenville: Aye. We need but follow the path a short way west.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Right, I can&#039;t stand here with my knees knocking forever. Let&#039;s get going!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Wuk Lamat: Would it &#039;&#039;kill&#039;&#039; Erenville to give me the benefit of the doubt? Or the benefit of a second chance?&lt;br /&gt;
&lt;br /&gt;
Krile: I can hardly fathom how difficult travel must have been before the Second Promise introduced dirigibles. Can you imagine having to walk all this way?&lt;br /&gt;
&lt;br /&gt;
Alphinaud: Well, that journey was delightful. The wind was fair and the vessel hardly rocked at all.&lt;br /&gt;
&lt;br /&gt;
Alisaie: Worry not─Krile and I will ensure our Promise doesn&#039;t wind up at the bottom of one of these cenotes.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Erenville.===&lt;br /&gt;
Erenville: With thicker vegetation comes reduced visibility. I advise you to keep someone in sight at all times.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Wuk Lamat: See? No tumbles! ...Thanks to Krile and Alisaie, but it still counts.&lt;br /&gt;
&lt;br /&gt;
Krile: For all of Erenville&#039;s insistence, I have yet to discover anything particularly blue about this forest.&lt;br /&gt;
&lt;br /&gt;
Alphinaud: Is that Iq Br&#039;aax over there, I wonder?&lt;br /&gt;
&lt;br /&gt;
Alisaie: Take care not to get separated. I&#039;d hate to lose you to this rampant undergrowth.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Erenville again.===&lt;br /&gt;
Erenville: Good, everyone&#039;s accounted for.&lt;br /&gt;
Erenville: Iq Br&#039;aax is up ahead. Let&#039;s be on our way.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Wuk Lamat: Hah! I&#039;ve fallen into High Tide Harbor enough times to be a professional diver─there&#039;s no way I&#039;d fall into something like &#039;&#039;this&#039;&#039; on accident!&lt;br /&gt;
&lt;br /&gt;
Krile: Are all cenotes this deep, I wonder?&lt;br /&gt;
&lt;br /&gt;
Erenville: What&#039;s so blue about this forest? You&#039;ll see.&lt;br /&gt;
&lt;br /&gt;
Alisaie: Just so you know, I shall be very cross if you push me.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Alphinaud.===&lt;br /&gt;
Alphinaud: Erenville was not exaggerating about the cenotes. It would be a grueling ordeal to climb out of one.&lt;br /&gt;
&lt;br /&gt;
Erenville: Well, thankfully we made it here without incident. Let&#039;s not dally any longer.&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
[[Category:Has datamined dialogue]]&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=dEeIxQ2dMoc}}&lt;/div&gt;</summary>
		<author><name>Nick75</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Feat_of_Ice&amp;diff=1304756</id>
		<title>The Feat of Ice</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Feat_of_Ice&amp;diff=1304756"/>
		<updated>2026-05-10T13:24:50Z</updated>

		<summary type="html">&lt;p&gt;Nick75: /* Dialogue */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = The Feat of Ice&lt;br /&gt;
| image = &lt;br /&gt;
| description = Thancred would suggest sharing the news of your victory.&lt;br /&gt;
| quest-giver = Thancred&lt;br /&gt;
| related-npcs = Alisaie; Alphinaud; Erenville; Gurfurlur; Koana; Krile; Urianger; Wuk Lamat; Zurmurwur&lt;br /&gt;
| cutscene-npcs = Vorporlor&lt;br /&gt;
| location = Urqopacha&lt;br /&gt;
| location-x = 5.4&lt;br /&gt;
| location-y = 24.2&lt;br /&gt;
| type = main scenario&lt;br /&gt;
| quest-line = Dawntrail Main Scenario Quests&lt;br /&gt;
| journal-section = Main Scenario&lt;br /&gt;
| journal-category = Dawntrail Main Scenario Quests&lt;br /&gt;
| journal-genre = &lt;br /&gt;
| level = 93&lt;br /&gt;
| exp = 1034880&lt;br /&gt;
| gil = 931&lt;br /&gt;
| unlocks = cur Aether Current&lt;br /&gt;
| prev-quest = The Skyruin&lt;br /&gt;
| next-quest = The Promise of Peace, An Illuminating Ritual, The Flame Burns No More, Big Wounds to Heal, A Tradition Best Preserved, Soothing the Salty, The Biggest Sucker, Bearing Fruit&lt;br /&gt;
| release = Dawntrail&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| msq-index = 889&lt;br /&gt;
| id-gt = 70431&lt;br /&gt;
| id-edb = 4697c099b91&lt;br /&gt;
}} &lt;br /&gt;
==Steps==&lt;br /&gt;
* Speak with [[Wuk Lamat]].&lt;br /&gt;
* Speak with Wuk Lamat again.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Thancred would suggest sharing the news of your victory.&lt;br /&gt;
==Related NPCs==&lt;br /&gt;
{{Related NPCs}}&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
-optional start&lt;br /&gt;
Wuk Lamat: I&#039;ll make Bakool Ja Ja answer for this!&lt;br /&gt;
&lt;br /&gt;
Koana: The matter of outdoing our father aside, this was the best outcome we could have hoped for. Never again will our people need fear the looming shadow of the Skyruin.&lt;br /&gt;
&lt;br /&gt;
Krile: Didn&#039;t I tell you? I pull my own weight in battle now!&lt;br /&gt;
&lt;br /&gt;
Alisaie: Witnessing Zoraal Ja in battle, I understand why he&#039;s widely considered to be Tuliyollal&#039;s greatest warrior.&lt;br /&gt;
&lt;br /&gt;
Urianger: &#039;Tis fortunate we vanquished that winged calamity ere it could inflict greater suffering upon these lands.&lt;br /&gt;
&lt;br /&gt;
Erenville: Spending time alone with Sareel Ja was akin to torture. Despite my obvious disinterest, he spewed a constant stream of mean-spirited bile. Honestly, I might have preferred facing fire and ruin with you on the battlefield...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
Thancred: The Yok Huy must still be anxious, wondering where and when Valigarmanda will strike next.&lt;br /&gt;
Thancred: I suggest we hurry back and allay their fears. Alphinaud&#039;s as well, I should think.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Yes, you&#039;re right! We shouldn&#039;t let them worry another moment!&lt;br /&gt;
&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Erenville: I expected I would be asked to track many things during the course of our journey, but Valigarmanda was not among them.&lt;br /&gt;
&lt;br /&gt;
Koana: Amidst the chaos of the Skyruin&#039;s awakening, I&#039;d forgotten we still have the Feat of Ice to complete...&lt;br /&gt;
&lt;br /&gt;
Krile: I thought the villagers would be in hiding. Alphinaud&#039;s confidence in us must have reassured them.&lt;br /&gt;
&lt;br /&gt;
Alphinaud: Welcome back. Not for a moment did I doubt that you&#039;d return safe and sound.&lt;br /&gt;
&lt;br /&gt;
Alisaie: Scaling a massive mountain. Fighting an elector. Battle against a legendary monstrosity... Yes, you could say I&#039;m a little tired.&lt;br /&gt;
&lt;br /&gt;
Thancred: While we were contending with that screeching menace, I expect Bakool Ja Ja was off to the next feat.&lt;br /&gt;
&lt;br /&gt;
Urianger: I see Master Alphinaud hath made good use of the time to further tend the wounded.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Wuk Lamat.===&lt;br /&gt;
Wuk Lamat: Before we do anything else, we should talk to Gurfurlur.&lt;br /&gt;
&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
Wuk Lamat: To the temple, then?&lt;br /&gt;
&lt;br /&gt;
Gurfurlur@???: That won&#039;t be necessary, heroes of the hour.&lt;br /&gt;
&lt;br /&gt;
Gurfurlur: Valigarmanda is no more. Yours is a victory worthy of song.&lt;br /&gt;
&lt;br /&gt;
Zurmurwur: Hmm... We had plans for a second feat to be conducted here in town, but the recklessness of your fellow claimant has rendered them pointless.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: A second feat?&lt;br /&gt;
&lt;br /&gt;
Zurmurwur: The Feat of Ice. You were to fortify Valigarmanda&#039;s prison.&lt;br /&gt;
Zurmurwur: Hmm... How shall we proceed, High Luminary?&lt;br /&gt;
&lt;br /&gt;
Gurfurlur: What more would we test, Zurmurwur? They have defeated the Skyruin and saved the gods know how many lives. If they are not worthy heirs to Gulool Ja Ja, then no one is.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Zoraal Ja and Sareel Ja arrive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Gurfurlur: Now that our last claimant has arrived, we can proceed with the formalities. For the skill and bravery the three of you have shown, I award you each a second keystone.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Gurfurlur gives Wuk Lamat, Koana, and Zoraal Ja each a keystone.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Alphinaud: That makes five. Only two left to collect.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Except that one of those five is in Bakool Ja Ja&#039;s thieving hands. He will answer for that─and for loosing Valigarmanda!&lt;br /&gt;
&lt;br /&gt;
Gurfurlur: You have brought lasting tranquility to our home, and earned the gratitude of every Yok Huy.&lt;br /&gt;
Gurfurlur: May glory and prosperity continue to bless Tuliyollal as we enter this new age!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Zoraal Ja and Sareel Ja leave.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Was never much of a talker, our brother.&lt;br /&gt;
Wuk Lamat: If you&#039;re up for it, you should visit the capital! I&#039;d like everyone to get to know you and your people better!&lt;br /&gt;
&lt;br /&gt;
Gurfurlur: Hah! I&#039;ll consider it...if it&#039;s one of you two who claims the throne.&lt;br /&gt;
&lt;br /&gt;
Koana: Then you need only await a missive from Sunperch─I&#039;ll be sending out invitations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vorporlor arrives.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Gurfurlur: Today is a day for unusual visitors.&lt;br /&gt;
&lt;br /&gt;
Vorporlor: You... Wuk Lamat, was it not?&lt;br /&gt;
Vorporlor: I doubted you could slay Valigarmanda, but the quiet skies proclaim your triumph.&lt;br /&gt;
Vorporlor: Had the vidraal been suffered to roam free, it would have terrorized us all... Once again, we find ourselves in your debt.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: You owe us nothing─we fought because we wanted to.&lt;br /&gt;
&lt;br /&gt;
Vorporlor: Yet a debt has been incurred all the same. It will haunt me if I do not repay it.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Hrmmm... I wouldn&#039;t even know what to ask for.&lt;br /&gt;
&lt;br /&gt;
Krile: Perhaps he can tell us about the dreams of the golden city?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Oh, good idea! That was on my list of questions I wanted to ask!&lt;br /&gt;
&lt;br /&gt;
Vorporlor: The golden dreams... Yes, we have records of our forebears and their visions from the time before the Xak Tural expedition.&lt;br /&gt;
&lt;br /&gt;
Krile: What did your forebears see?&lt;br /&gt;
&lt;br /&gt;
Vorporlor: A [[Living Memory|heavenly land]], suffused with a golden glow. Its [[Endless|people]] lived as gods, never aging, never dying, free from hardship and conflict.&lt;br /&gt;
Vorporlor: Every building was a palace, and in their midst reigned a [[Meso Terminal (landmark)|silent goddess]]. A statue so tall even my kin would need lift their gaze to behold its visage.&lt;br /&gt;
&lt;br /&gt;
Krile: A statue of a goddess? That&#039;s new...&lt;br /&gt;
&lt;br /&gt;
Alphinaud: Aye. And compared to the abstract imagery we&#039;d previously heard, this was a detailed description.&lt;br /&gt;
&lt;br /&gt;
Vorporlor: The dreamers were consumed by their visions─compelled to seek out the paradise they&#039;d been shown. They journeyed to Xak Tural...where they died in droves.&lt;br /&gt;
&lt;br /&gt;
Krile: Those who go in search of the golden city do not return... The tales Wuk Evu shared may have been rooted in historical fact.&lt;br /&gt;
&lt;br /&gt;
Vorporlor: Perhaps. Who can know the truth of it? Once our ancestors left the forest, there were no more dreams nor dreamers.&lt;br /&gt;
&lt;br /&gt;
Krile: The forest? What do you mean?&lt;br /&gt;
&lt;br /&gt;
Vorporlor: From the very first, the visions were said to visit only those who worked the quarries in Yak T&#039;el.&lt;br /&gt;
Vorporlor: But after they were ravaged by disease and saw fewer newborns, they were forced to abandon that territory.&lt;br /&gt;
Vorporlor: Once our people&#039;s withdrawal to Urqopacha was complete, we never again dreamed of the golden city.&lt;br /&gt;
&lt;br /&gt;
Krile: So only Yok Huy in that one specific area experienced the visions... Fascinating.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Well, we&#039;re headed to Yak T&#039;el next. Maybe we&#039;ll find out more when we get there.&lt;br /&gt;
Wuk Lamat: Thank you for sharing your stories with us.&lt;br /&gt;
&lt;br /&gt;
Vorporlor: I do not require gratitude. I merely repaid a debt.&lt;br /&gt;
Vorporlor: Farewell, Wuk Lamat. I do not think our paths will cross again.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Erenville: So Yak T&#039;el is where the Yok Huy had their golden dreams. We may soon have the chance to investigate that tale firsthand.&lt;br /&gt;
&lt;br /&gt;
Krile: A heavenly land, suffused with a golden glow...&lt;br /&gt;
&lt;br /&gt;
Alphinaud: With only two keystones remaining, we&#039;ve at last begun to gain a fuller picture of the legend of the golden city.&lt;br /&gt;
&lt;br /&gt;
Alisaie: What a turn of events─we were only meant to strengthen the ice, but Bakool Ja Ja&#039;s idiocy forced us to do them one better.&lt;br /&gt;
&lt;br /&gt;
Zurmurwur: Long has it been since any from Chirwagur Saltern have deigned to enter Worlar&#039;s Echo. A day for unusual visitors, indeed.&lt;br /&gt;
&lt;br /&gt;
Gurfurlur: Watching Vorporlor get caught up in Wuk Lamat&#039;s unstoppable wake reminds me of my younger days...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Wuk Lamat again.===&lt;br /&gt;
Wuk Lamat: I don&#039;t think Vorporlor and his brethren will have a sudden change of heart about Tuliyollal.&lt;br /&gt;
Wuk Lamat: But that doesn&#039;t mean they&#039;ll never change at all. Today is proof of that!&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
[[Category:Has datamined dialogue]]&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=vrj6ZaZvLDY}}&lt;/div&gt;</summary>
		<author><name>Nick75</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Feat_of_Ice&amp;diff=1304755</id>
		<title>The Feat of Ice</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Feat_of_Ice&amp;diff=1304755"/>
		<updated>2026-05-10T13:21:09Z</updated>

		<summary type="html">&lt;p&gt;Nick75: /* Dialogue */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = The Feat of Ice&lt;br /&gt;
| image = &lt;br /&gt;
| description = Thancred would suggest sharing the news of your victory.&lt;br /&gt;
| quest-giver = Thancred&lt;br /&gt;
| related-npcs = Alisaie; Alphinaud; Erenville; Gurfurlur; Koana; Krile; Urianger; Wuk Lamat; Zurmurwur&lt;br /&gt;
| cutscene-npcs = Vorporlor&lt;br /&gt;
| location = Urqopacha&lt;br /&gt;
| location-x = 5.4&lt;br /&gt;
| location-y = 24.2&lt;br /&gt;
| type = main scenario&lt;br /&gt;
| quest-line = Dawntrail Main Scenario Quests&lt;br /&gt;
| journal-section = Main Scenario&lt;br /&gt;
| journal-category = Dawntrail Main Scenario Quests&lt;br /&gt;
| journal-genre = &lt;br /&gt;
| level = 93&lt;br /&gt;
| exp = 1034880&lt;br /&gt;
| gil = 931&lt;br /&gt;
| unlocks = cur Aether Current&lt;br /&gt;
| prev-quest = The Skyruin&lt;br /&gt;
| next-quest = The Promise of Peace, An Illuminating Ritual, The Flame Burns No More, Big Wounds to Heal, A Tradition Best Preserved, Soothing the Salty, The Biggest Sucker, Bearing Fruit&lt;br /&gt;
| release = Dawntrail&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| msq-index = 889&lt;br /&gt;
| id-gt = 70431&lt;br /&gt;
| id-edb = 4697c099b91&lt;br /&gt;
}} &lt;br /&gt;
==Steps==&lt;br /&gt;
* Speak with [[Wuk Lamat]].&lt;br /&gt;
* Speak with Wuk Lamat again.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Thancred would suggest sharing the news of your victory.&lt;br /&gt;
==Related NPCs==&lt;br /&gt;
{{Related NPCs}}&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
-optional start&lt;br /&gt;
Wuk Lamat: I&#039;ll make Bakool Ja Ja answer for this!&lt;br /&gt;
&lt;br /&gt;
Koana: The matter of outdoing our father aside, this was the best outcome we could have hoped for. Never again will our people need fear the looming shadow of the Skyruin.&lt;br /&gt;
&lt;br /&gt;
Krile: Didn&#039;t I tell you? I pull my own weight in battle now!&lt;br /&gt;
&lt;br /&gt;
Alisaie: Witnessing Zoraal Ja in battle, I understand why he&#039;s widely considered to be Tuliyollal&#039;s greatest warrior.&lt;br /&gt;
&lt;br /&gt;
Urianger: &#039;Tis fortunate we vanquished that winged calamity ere it could inflict greater suffering upon these lands.&lt;br /&gt;
&lt;br /&gt;
Erenville: Spending time alone with Sareel Ja was akin to torture. Despite my obvious disinterest, he spewed a constant stream of mean-spirited bile. Honestly, I might have preferred facing fire and ruin with you on the battlefield...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
Thancred: The Yok Huy must still be anxious, wondering where and when Valigarmanda will strike next.&lt;br /&gt;
Thancred: I suggest we hurry back and allay their fears. Alphinaud&#039;s as well, I should think.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Yes, you&#039;re right! We shouldn&#039;t let them worry another moment!&lt;br /&gt;
&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Erenville: I expected I would be asked to track many things during the course of our journey, but Valigarmanda was not among them.&lt;br /&gt;
&lt;br /&gt;
Koana: Amidst the chaos of the Skyruin&#039;s awakening, I&#039;d forgotten we still have the Feat of Ice to complete...&lt;br /&gt;
&lt;br /&gt;
Krile: I thought the villagers would be in hiding. Alphinaud&#039;s confidence in us must have reassured them.&lt;br /&gt;
&lt;br /&gt;
Alphinaud: Welcome back. Not for a moment did I doubt that you&#039;d return safe and sound.&lt;br /&gt;
&lt;br /&gt;
Alisaie: Scaling a massive mountain. Fighting an elector. Battle against a legendary monstrosity... Yes, you could say I&#039;m a little tired.&lt;br /&gt;
&lt;br /&gt;
Thancred: While we were contending with that screeching menace, I expect Bakool Ja Ja was off to the next feat.&lt;br /&gt;
&lt;br /&gt;
Urianger: I see Master Alphinaud hath made good use of the time to further tend the wounded.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Wuk Lamat.===&lt;br /&gt;
Wuk Lamat: Before we do anything else, we should talk to Gurfurlur.&lt;br /&gt;
&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
Wuk Lamat: To the temple, then?&lt;br /&gt;
&lt;br /&gt;
Gurfurlur@???: That won&#039;t be necessary, heroes of the hour.&lt;br /&gt;
&lt;br /&gt;
Gurfurlur: Valigarmanda is no more. Yours is a victory worthy of song.&lt;br /&gt;
&lt;br /&gt;
Zurmurwur: Hmm... We had plans for a second feat to be conducted here in town, but the recklessness of your fellow claimant has rendered them pointless.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: A second feat?&lt;br /&gt;
&lt;br /&gt;
Zurmurwur: The Feat of Ice. You were to fortify Valigarmanda&#039;s prison.&lt;br /&gt;
Zurmurwur: Hmm... How shall we proceed, High Luminary?&lt;br /&gt;
&lt;br /&gt;
Gurfurlur: What more would we test, Zurmurwur? They have defeated the Skyruin and saved the gods know how many lives. If they are not worthy heirs to Gulool Ja Ja, then no one is.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Zoraal Ja and Sareel Ja arrive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Gurfurlur: Now that our last claimant has arrived, we can proceed with the formalities. For the skill and bravery the three of you have shown, I award you each a second keystone.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Gurfurlur gives Wuk Lamat, Koana, and Zoraal Ja each a keystone.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Alphinaud: That makes five. Only two left to collect.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Except that one of those five is in Bakool Ja Ja&#039;s thieving hands. He will answer for that─and for loosing Valigarmanda!&lt;br /&gt;
&lt;br /&gt;
Gurfurlur: You have brought lasting tranquility to our home, and earned the gratitude of every Yok Huy.&lt;br /&gt;
Gurfurlur: May glory and prosperity continue to bless Tuliyollal as we enter this new age!&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Was never much of a talker, our brother.&lt;br /&gt;
Wuk Lamat: If you&#039;re up for it, you should visit the capital! I&#039;d like everyone to get to know you and your people better!&lt;br /&gt;
&lt;br /&gt;
Gurfurlur: Hah! I&#039;ll consider it...if it&#039;s one of you two who claims the throne.&lt;br /&gt;
&lt;br /&gt;
Koana: Then you need only await a missive from Sunperch─I&#039;ll be sending out invitations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vorporlor arrives.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Gurfurlur: Today is a day for unusual visitors.&lt;br /&gt;
&lt;br /&gt;
Vorporlor: You... Wuk Lamat, was it not?&lt;br /&gt;
Vorporlor: I doubted you could slay Valigarmanda, but the quiet skies proclaim your triumph.&lt;br /&gt;
Vorporlor: Had the vidraal been suffered to roam free, it would have terrorized us all... Once again, we find ourselves in your debt.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: You owe us nothing─we fought because we wanted to.&lt;br /&gt;
&lt;br /&gt;
Vorporlor: Yet a debt has been incurred all the same. It will haunt me if I do not repay it.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Hrmmm... I wouldn&#039;t even know what to ask for.&lt;br /&gt;
&lt;br /&gt;
Krile: Perhaps he can tell us about the dreams of the golden city?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Oh, good idea! That was on my list of questions I wanted to ask!&lt;br /&gt;
&lt;br /&gt;
Vorporlor: The golden dreams... Yes, we have records of our forebears and their visions from the time before the Xak Tural expedition.&lt;br /&gt;
&lt;br /&gt;
Krile: What did your forebears see?&lt;br /&gt;
&lt;br /&gt;
Vorporlor: A [[Living Memory|heavenly land]], suffused with a golden glow. Its [[Endless|people]] lived as gods, never aging, never dying, free from hardship and conflict.&lt;br /&gt;
Vorporlor: Every building was a palace, and in their midst reigned a [[Meso Terminal (landmark)|silent goddess]]. A statue so tall even my kin would need lift their gaze to behold its visage.&lt;br /&gt;
&lt;br /&gt;
Krile: A statue of a goddess? That&#039;s new...&lt;br /&gt;
&lt;br /&gt;
Alphinaud: Aye. And compared to the abstract imagery we&#039;d previously heard, this was a detailed description.&lt;br /&gt;
&lt;br /&gt;
Vorporlor: The dreamers were consumed by their visions─compelled to seek out the paradise they&#039;d been shown. They journeyed to Xak Tural...where they died in droves.&lt;br /&gt;
&lt;br /&gt;
Krile: Those who go in search of the golden city do not return... The tales Wuk Evu shared may have been rooted in historical fact.&lt;br /&gt;
&lt;br /&gt;
Vorporlor: Perhaps. Who can know the truth of it? Once our ancestors left the forest, there were no more dreams nor dreamers.&lt;br /&gt;
&lt;br /&gt;
Krile: The forest? What do you mean?&lt;br /&gt;
&lt;br /&gt;
Vorporlor: From the very first, the visions were said to visit only those who worked the quarries in Yak T&#039;el.&lt;br /&gt;
Vorporlor: But after they were ravaged by disease and saw fewer newborns, they were forced to abandon that territory.&lt;br /&gt;
Vorporlor: Once our people&#039;s withdrawal to Urqopacha was complete, we never again dreamed of the golden city.&lt;br /&gt;
&lt;br /&gt;
Krile: So only Yok Huy in that one specific area experienced the visions... Fascinating.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Well, we&#039;re headed to Yak T&#039;el next. Maybe we&#039;ll find out more when we get there.&lt;br /&gt;
Wuk Lamat: Thank you for sharing your stories with us.&lt;br /&gt;
&lt;br /&gt;
Vorporlor: I do not require gratitude. I merely repaid a debt.&lt;br /&gt;
Vorporlor: Farewell, Wuk Lamat. I do not think our paths will cross again.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Erenville: So Yak T&#039;el is where the Yok Huy had their golden dreams. We may soon have the chance to investigate that tale firsthand.&lt;br /&gt;
&lt;br /&gt;
Krile: A heavenly land, suffused with a golden glow...&lt;br /&gt;
&lt;br /&gt;
Alphinaud: With only two keystones remaining, we&#039;ve at last begun to gain a fuller picture of the legend of the golden city.&lt;br /&gt;
&lt;br /&gt;
Alisaie: What a turn of events─we were only meant to strengthen the ice, but Bakool Ja Ja&#039;s idiocy forced us to do them one better.&lt;br /&gt;
&lt;br /&gt;
Zurmurwur: Long has it been since any from Chirwagur Saltern have deigned to enter Worlar&#039;s Echo. A day for unusual visitors, indeed.&lt;br /&gt;
&lt;br /&gt;
Gurfurlur: Watching Vorporlor get caught up in Wuk Lamat&#039;s unstoppable wake reminds me of my younger days...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Wuk Lamat again.===&lt;br /&gt;
Wuk Lamat: I don&#039;t think Vorporlor and his brethren will have a sudden change of heart about Tuliyollal.&lt;br /&gt;
Wuk Lamat: But that doesn&#039;t mean they&#039;ll never change at all. Today is proof of that!&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
[[Category:Has datamined dialogue]]&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=vrj6ZaZvLDY}}&lt;/div&gt;</summary>
		<author><name>Nick75</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=An_Echo_of_Madness&amp;diff=1304059</id>
		<title>An Echo of Madness</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=An_Echo_of_Madness&amp;diff=1304059"/>
		<updated>2026-05-09T15:38:10Z</updated>

		<summary type="html">&lt;p&gt;Nick75: /* Dialogue */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = An Echo of Madness&lt;br /&gt;
| image = &lt;br /&gt;
| description = Alphinaud would enlist your aid in checking on the injured Yok Huy.&lt;br /&gt;
| quest-giver = Alphinaud&lt;br /&gt;
| related-npcs = Aether Seeker; Alisaie; Erenville; Koana; Krile; Temple Guard; Thancred; Urianger; Wuk Lamat; Yorgerwor; Zerborlor; Zurferlar&lt;br /&gt;
| cutscene-npcs = Bakool Ja Ja; Gurfurlur; Valigarmanda; Zurmurwur&lt;br /&gt;
| location = Urqopacha&lt;br /&gt;
| location-x = 29.5&lt;br /&gt;
| location-y = 33.7&lt;br /&gt;
| type = main scenario&lt;br /&gt;
| quest-line = Dawntrail Main Scenario Quests&lt;br /&gt;
| journal-section = Main Scenario&lt;br /&gt;
| journal-category = Dawntrail Main Scenario Quests&lt;br /&gt;
| journal-genre = &lt;br /&gt;
| level = 93&lt;br /&gt;
| exp = 1034880&lt;br /&gt;
| gil = 1195&lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = The High Luminary&lt;br /&gt;
| next-quest = Pointing the Way&lt;br /&gt;
| release = Dawntrail&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| msq-index = 886&lt;br /&gt;
| id-gt = 70428&lt;br /&gt;
| id-edb = ba89bc59a55&lt;br /&gt;
}} &lt;br /&gt;
==Steps==&lt;br /&gt;
* Speak with injured Yok Huy in [[Worlar&#039;s Echo]]. 0/3&lt;br /&gt;
* Wait at the designated location.&lt;br /&gt;
* Speak with the temple guard.&lt;br /&gt;
* Speak with [[Wuk Lamat]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Alphinaud would enlist your aid in checking on the injured Yok Huy.&lt;br /&gt;
==Related NPCs==&lt;br /&gt;
{{Related NPCs}}&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
Alphinaud: If you are ready, there are many injured here who need aid. Should you find anyone passed out from their wounds, I ask that you alert me to them.&lt;br /&gt;
Alphinaud: Otherwise, I shall be tending to whomever requires the most urgent healing. We can gather here once we&#039;ve seen to these people&#039;s hurts.&lt;br /&gt;
&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
===Speak with injured Yok Huy in Worlar&#039;s Echo.===&lt;br /&gt;
&#039;&#039;Yorgerwor&#039;&#039;&lt;br /&gt;
Yorgerwor: You... The Third Promise&#039;s protector...&lt;br /&gt;
Yorgerwor: Everything was bathed in bright red. A searing heat enveloped my entire body. I couldn&#039;t move...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Zurferlar&#039;&#039;&lt;br /&gt;
Zurferlar: &amp;amp;lt;groan&amp;amp;gt;&lt;br /&gt;
Zurferlar: Everything burns... The touch of cloth is agony. Yet I will live. Leave me─there are others in more dire need of help.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Zerborlor&#039;&#039;&lt;br /&gt;
Zerborlor: Ah...&lt;br /&gt;
Zerborlor: My wounds are nothing serious, but this dryness in my throat... It&#039;s as if all the moisture has left my body.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Alphinaud: Once we&#039;ve treated the wounded, I&#039;ll have everyone meet at the spot where we were talking earlier.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Stay with me! We&#039;ll have a healer see to you soon!&lt;br /&gt;
&lt;br /&gt;
Krile: There, that should help. Rest awhile, and you&#039;ll be back on your feet in no time.&lt;br /&gt;
&lt;br /&gt;
Erenville: This is a Sharlayan restorative potion. Drink it slowly.&lt;br /&gt;
&lt;br /&gt;
Alisaie: You&#039;ll be fine. Just try to avoid sudden movements so you don&#039;t reopen your wounds.&lt;br /&gt;
&lt;br /&gt;
Koana: Urianger says fire aether pervades the entire village. What happened here...?&lt;br /&gt;
&lt;br /&gt;
Thancred: Many of the villagers sustained burns, but the fire found no purchase in these stone buildings. A small mercy.&lt;br /&gt;
&lt;br /&gt;
Urianger: Though Valigarmanda&#039;s escape is of dire concern, we must needs tend to those caught in the conflagration.&lt;br /&gt;
&lt;br /&gt;
Yorgerwor: What happened to us...?&lt;br /&gt;
&lt;br /&gt;
Zurferlar: We are fortunate indeed that you and your companions have come.&lt;br /&gt;
&lt;br /&gt;
Zerborlor: That strangers from across the salt should be the ones to aid us...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Wait at the designated location.===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Alphinaud: I&#039;ve done all I can for now. The injured you found were awake and alert, then?&lt;br /&gt;
Alphinaud: That is well.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: We&#039;ve left the injured as comfortable as we could.&lt;br /&gt;
&lt;br /&gt;
Krile: Many were suffering from burns to a greater or lesser degree. Did a fire sweep through the village?&lt;br /&gt;
&lt;br /&gt;
Alphinaud: The details are unclear...&lt;br /&gt;
Alphinaud: Once I&#039;d healed the giant attacked by that mountain bird, the group&#039;s leader─Vorporlor, I believe they called him─bade me depart. It was then that I felt an intense wave of aether, and returned to find Worlar&#039;s Echo in this state.&lt;br /&gt;
Alphinaud: I rushed over to the first giant I saw. Though delirious with pain, he repeated the same warning: Valigarmanda had broken free. Thus did I contact you with all haste.&lt;br /&gt;
&lt;br /&gt;
Alisaie: Well, we&#039;re going to need more information than that before we can deal with the situation.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Yes, we should speak with the temple guard, and see what&#039;s become of the Skyruin&#039;s prison!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Wuk Lamat: We need to find out exactly what&#039;s going on!&lt;br /&gt;
&lt;br /&gt;
Krile: They did say the prison was beginning to fail, but I felt certain it would hold for another few years, at least. Was I mistaken?&lt;br /&gt;
&lt;br /&gt;
Erenville: The High Luminary will have returned by now. Hopefully he&#039;s found out more than we have...&lt;br /&gt;
&lt;br /&gt;
Alphinaud: I would be glad to learn that this was all some misunderstanding... A futile hope, by the looks of things.&lt;br /&gt;
&lt;br /&gt;
Alisaie: Whatever answers exist await us inside the temple.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with the temple guard.===&lt;br /&gt;
Temple Guard: The High Luminary grants you entry, and awaits you within.&lt;br /&gt;
&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
Wuk Lamat: What happened!?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Valigarmanda is missing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Koana: So it&#039;s true─the ice has failed...&lt;br /&gt;
&lt;br /&gt;
Gurfurlur: Zurmurwur. Tell them what you told me.&lt;br /&gt;
&lt;br /&gt;
Zurmurwur: A short while ago, a claimant paid us a visit...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Start of Echo flashback.&#039;&#039;&lt;br /&gt;
Zurmurwur: Who enters this hallowed hall?&lt;br /&gt;
Zurmurwur: Ah, a claimant.&lt;br /&gt;
&lt;br /&gt;
Bakool Ja Ja the Mighty: Oooh. And here we have the mighty Valigarmanda.&lt;br /&gt;
&lt;br /&gt;
Zurmurwur: A terrifying vidraal. With every awakening, it has seared its ruinous name into the memories of a new generation...&lt;br /&gt;
&lt;br /&gt;
Bakool Ja Ja the Mighty: What a good little terror.&lt;br /&gt;
&lt;br /&gt;
Bakool Ja Ja the Mighty: You&#039;ve stayed napping right up until the day I needed you!&lt;br /&gt;
&lt;br /&gt;
Zurmurwur: Explain yourself.&lt;br /&gt;
&lt;br /&gt;
Bakool Ja Ja the Mystic: It is as they say... Gulool Ja Ja caused its magic to run rampant, trapping it in a frozen prison of its own creation. Clever, clever!&lt;br /&gt;
&lt;br /&gt;
Bakool Ja Ja the Mystic: To unmake it, it would be quite tricky.&lt;br /&gt;
&lt;br /&gt;
Bakool Ja Ja the Mystic: Two spells must be cast at the exact same moment: a conflagration intense enough to melt the ice, and a wakening flame to rekindle the slumbering vidraal&#039;s soul.&lt;br /&gt;
Bakool Ja Ja the Mystic: The only ones capable of such harmonious execution would be the Heads of Reason and Resolve...&lt;br /&gt;
Bakool Ja Ja the Mystic: ...and the blessed siblings─Bakool Ja Ja!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bakool Ja Ja casts the fire spells.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Zurmurwur: You mustn&#039;t!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The ice melts, and Valigarmanda is freed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bakool Ja Ja the Mystic: But I already have...&lt;br /&gt;
&lt;br /&gt;
Bakool Ja Ja the Mystic: Rise and rage, little terror.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Valigarmanda breathes fire, but Zurmurwur protects himself with a barrier. It then flies off.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bakool Ja Ja the Mighty: I might&#039;ve overdone the fire a bit.&lt;br /&gt;
&lt;br /&gt;
Zurmurwur: Utter madness... Why have you done this?&lt;br /&gt;
&lt;br /&gt;
Bakool Ja Ja the Mighty: For the throne, of course!&lt;br /&gt;
&lt;br /&gt;
Zurmurwur: You unleash calamity for your own gain? Have you any idea how many may die!?&lt;br /&gt;
&lt;br /&gt;
Bakool Ja Ja the Mighty: Wreak havoc, Valigarmanda. Live up to your legend.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;End of Echo flashback.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Zurmurwur: A messenger to Tuliyollal has been dispatched. The Landsguard will send a contingent, I am sure, but there is no telling when they will arrive...&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: That idiot... This monstrous act is a step too far, even for him!&lt;br /&gt;
&lt;br /&gt;
Alisaie: So...what&#039;s the plan?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: If we leave the vidraal to others, it will be a massacre.&lt;br /&gt;
Wuk Lamat: Some might call it the wiser choice if I don&#039;t want to fall behind the competition, but I could never live with myself─and my supporters deserve a better ruler!&lt;br /&gt;
Wuk Lamat: So that&#039;s that. I will stay and fight Valigarmanda!&lt;br /&gt;
Wuk Lamat: This is an enemy so powerful that even my father failed to slay it. Alone, I don&#039;t stand a chance.&lt;br /&gt;
Wuk Lamat: I understand you&#039;ve no obligation to aid me outside the rite of succession...&lt;br /&gt;
Wuk Lamat: But for the sake of Urqopacha and its people, I beg you join me in this battle!&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; As if you had to ask!&lt;br /&gt;
&amp;gt; This is the kind of challenge I live for.&lt;br /&gt;
Wuk Lamat: Hah. Drawn to the chaos-you&#039;re as bad as Papa. Don&#039;t worry: the Skyruin should prove a big enough challenge for all of us.&lt;br /&gt;
&amp;gt; What other choice do we have...?&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Alisaie: Far be it from us to abandon a dear comrade in her time of need.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Dear comrades now, eh...&lt;br /&gt;
Wuk Lamat: Heh, I have to say, it does have a comforting ring to it.&lt;br /&gt;
Wuk Lamat: Knowing someone has your back makes it easier to do what you have to do.&lt;br /&gt;
&lt;br /&gt;
Thancred: And what will we do?&lt;br /&gt;
&lt;br /&gt;
Koana: One committed to winning the contest above all else would race on ahead...&lt;br /&gt;
&lt;br /&gt;
Erenville: If you&#039;re resolved to slay Valigarmanda, we&#039;ll need to find out where the beast went.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: That&#039;s what we have you for, old friend!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The party leaves the temple.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Gurfurlur: Inform the Pelupelu of the danger. They may need to flee to lower ground.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Zurmurwur nods.&#039;&#039;&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Krile: Two casters releasing spells of fire at the exact same moment... A feat impossible for any but a two-headed Mamool Ja.&lt;br /&gt;
&lt;br /&gt;
Erenville: When I said I would take on the duties of a guide, that did not include the tracking of ancient and terrible tural vidraal. Still, we can&#039;t leave Valigarmanda free to ravage the land.&lt;br /&gt;
&lt;br /&gt;
Alphinaud: Should a claimant reckless enough to free the Skyruin become Dawnservant, what would become of Tuliyollal?&lt;br /&gt;
&lt;br /&gt;
Alisaie: That fiend Bakool Ja Ja─he&#039;s rotten through and through! There&#039;s nothing “blessed” about him!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Wuk Lamat.===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Wuk Lamat: So, Erenville. Any ideas on how we can track Valigarmanda?&lt;br /&gt;
&lt;br /&gt;
Erenville: The tried-and-true method of comparing sightings with other signs of passage is the most reliable. But also the most time-consuming.&lt;br /&gt;
Erenville: There is a second option... Not as reliable as the first, but if we&#039;re lucky, it will let us ascertain the Skyruin&#039;s whereabouts far more quickly.&lt;br /&gt;
Erenville: Though a tural vidraal of extraordinary nature, Valigarmanda is still a creature of this world.&lt;br /&gt;
Erenville: Like you and me, it is thus sustained by corporeal energy and possesses a unique aetherial balance. Which means this device should come in &#039;&#039;handy&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: A floating hand!? Now&#039;s not the time to be playing with toys!&lt;br /&gt;
&lt;br /&gt;
Erenville: This is no toy─it&#039;s an aether seeker. As the name suggests, gleaners use it to detect the aether of living beings.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: And you&#039;ve had that in your pack this whole time...?&lt;br /&gt;
&lt;br /&gt;
Erenville: I can calibrate it to follow a specific aetherial aspect. The problem with Valigarmanda, however, is that it can shift freely between the elements of fire, ice, or lightning...&lt;br /&gt;
&lt;br /&gt;
Alphinaud: Well, we know that in order to awaken Valigarmanda from its icy imprisonment, Bakool Ja Ja cast spells which quickened its fire-aspected aether.&lt;br /&gt;
Alphinaud: And the residents here were uniformly afflicted by burns.&lt;br /&gt;
Alphinaud: Therefore the logical conclusion is that, upon breaking free, Valigarmanda unleashed a great fiery blast.&lt;br /&gt;
&lt;br /&gt;
Erenville: Then the choice is plain. Fire.&lt;br /&gt;
Erenville: The seeker, however, is not without its faults. As we were not able to input our quarry&#039;s unique aetheric signature in advance, the device will respond to &#039;&#039;any&#039;&#039; living source of fire-aspected aether.&lt;br /&gt;
&lt;br /&gt;
Krile: So, we have the reliable─yet slow─method of information gathering, versus the potentially swift─but easily misled─gleaner tool. I say why not pursue both methods at the same time?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Good idea! We&#039;ll have the first to fall back on if the second fails!&lt;br /&gt;
&lt;br /&gt;
Erenville: You travel with me, then, [Forename]. In case the seeker leads me to some other fiery fiend.&lt;br /&gt;
&lt;br /&gt;
Alisaie: The rest of us can stay behind and talk to eyewitnesses. The more Skyruin sightings we can compare, the more accurate our information will be.&lt;br /&gt;
&lt;br /&gt;
Alphinaud: If no one has any objections, I shall remain here in the village and tend to the Yok Huy.&lt;br /&gt;
Alphinaud: Very few are seriously injured, but I am wary of wounds inflicted by a creature like Valigarmanda. I should like to be close at hand should their condition suddenly worsen.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Right, it sounds like we all have work to do!&lt;br /&gt;
&lt;br /&gt;
Erenville: We should be on our way as well.&lt;br /&gt;
-quest complete&lt;br /&gt;
-cutscene end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
[[Category:Has datamined dialogue]]&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=zx9DeDTMoCw}}&lt;/div&gt;</summary>
		<author><name>Nick75</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Lorelei_(Boss)&amp;diff=1300165</id>
		<title>Lorelei (Boss)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Lorelei_(Boss)&amp;diff=1300165"/>
		<updated>2026-05-06T08:54:02Z</updated>

		<summary type="html">&lt;p&gt;Nick75: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC infobox&lt;br /&gt;
| name = Lorelei&lt;br /&gt;
| description = En route to the Far East, the &#039;&#039;Misery&#039;&#039; was shaken by a mysterious force and set adrift upon a current. The vessel was eventually deposited on the abandoned prison isle, the lighthouse rising ominously in the distance. Within the tower, members of the voyage encountered and vanquished a peculiar fiend believed to have originated the legend of the Sirensong Sea. While information is limited, the creature is conjectured to be a type of undead born of the soul of a deceased siren.&lt;br /&gt;
| description-source = Encyclopaedia Eorzea Volume II, p. 167&lt;br /&gt;
| image = The Sirensong Sea2.jpg&lt;br /&gt;
| location = &lt;br /&gt;
| coordinates = &lt;br /&gt;
| dungeon = The Sirensong Sea&lt;br /&gt;
| raid = &lt;br /&gt;
| trial = &lt;br /&gt;
| objective = boss&lt;br /&gt;
| title =&lt;br /&gt;
| gender = Female&lt;br /&gt;
| age =&lt;br /&gt;
| race = Ashkin &lt;br /&gt;
| clan = Lorelei&lt;br /&gt;
| class =&lt;br /&gt;
| job =&lt;br /&gt;
| profession = &lt;br /&gt;
| birthplace =&lt;br /&gt;
| organization =&lt;br /&gt;
| level = 61&lt;br /&gt;
| aggression = a6&lt;br /&gt;
| goal =&lt;br /&gt;
| patch = 4.0&lt;br /&gt;
| release = stormblood&lt;br /&gt;
}} __NOTOC__&lt;br /&gt;
==Loot==&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Paladin&#039;s Ghost Barque Arms (IL 260)}}&lt;br /&gt;
{{Drops table row|Ghost Barque Battleaxe}}&lt;br /&gt;
{{Drops table row|Ghost Barque Claymore}}&lt;br /&gt;
{{Drops table row|Ghost Barque Gunblade}}&lt;br /&gt;
{{Drops table row|Ghost Barque Partisan}}&lt;br /&gt;
{{Drops table row|Ghost Barque Katars}}&lt;br /&gt;
{{Drops table row|Ghost Barque Katana}}&lt;br /&gt;
{{Drops table row|Ghost Barque Cinquedeas}}&lt;br /&gt;
{{Drops table row|Ghost Barque Composite Bow}}&lt;br /&gt;
{{Drops table row|Ghost Barque Revolver}}&lt;br /&gt;
{{Drops table row|Ghost Barque War Quoits}}&lt;br /&gt;
{{Drops table row|Ghost Barque Rod}}&lt;br /&gt;
{{Drops table row|Ghost Barque Grimoire}}&lt;br /&gt;
{{Drops table row|Ghost Barque Degen}}&lt;br /&gt;
{{Drops table row|Ghost Barque Cane}}&lt;br /&gt;
{{Drops table row|Ghost Barque Codex}}&lt;br /&gt;
{{Drops table row|Ghost Barque Astrometer}}&lt;br /&gt;
{{Drops table row|Ghost Barque Tabard of Fending}}&lt;br /&gt;
{{Drops table row|Ghost Barque Chestwrap of Maiming}}&lt;br /&gt;
{{Drops table row|Ghost Barque Coat of Striking}}&lt;br /&gt;
{{Drops table row|Ghost Barque Himation of Scouting}}&lt;br /&gt;
{{Drops table row|Ghost Barque Coat of Aiming}}&lt;br /&gt;
{{Drops table row|Ghost Barque Coatee of Casting}}&lt;br /&gt;
{{Drops table row|Ghost Barque Vest of Healing}}&lt;br /&gt;
{{Drops table row|Ghost Barque Trousers of Fending}}&lt;br /&gt;
{{Drops table row|Ghost Barque Culottes of Maiming}}&lt;br /&gt;
{{Drops table row|Ghost Barque Skirt of Striking}}&lt;br /&gt;
{{Drops table row|Ghost Barque Bottoms of Scouting}}&lt;br /&gt;
{{Drops table row|Ghost Barque Gaskins of Aiming}}&lt;br /&gt;
{{Drops table row|Ghost Barque Bottoms of Casting}}&lt;br /&gt;
{{Drops table row|Ghost Barque Brais of Healing}}&lt;br /&gt;
{{Drops table row|Ghido}}&lt;br /&gt;
{{Drops table row|Dawnbound Orchestrion Roll}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
{{NPC location table header}}&lt;br /&gt;
{{NPC location info|The Sirensong Sea| |61}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
{{quest list header}}&lt;br /&gt;
{{quest list row|Not without Incident}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
&lt;br /&gt;
Lorelei&#039;s name is based on a figure from German Literature, [https://en.wikipedia.org/wiki/Lorelei#Original_folklore_and_modern_myth Lorelei]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]] [[Category:Patch 4.0 Enemies]]&lt;/div&gt;</summary>
		<author><name>Nick75</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Gorynich&amp;diff=1300160</id>
		<title>Gorynich</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Gorynich&amp;diff=1300160"/>
		<updated>2026-05-06T08:32:19Z</updated>

		<summary type="html">&lt;p&gt;Nick75: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC infobox&lt;br /&gt;
| dungeon = The Stone Vigil (Hard)&lt;br /&gt;
| objective = boss&lt;br /&gt;
| race = Dragon&lt;br /&gt;
| clan = Lesser Dragon&lt;br /&gt;
| level = 50&lt;br /&gt;
| aggression = a5&lt;br /&gt;
| release = &lt;br /&gt;
| patch = 2.3&lt;br /&gt;
}} __NOTOC__&lt;br /&gt;
==Loot==&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Sabatons of the Divine War}}&lt;br /&gt;
{{Drops table row|Sabatons of Divine Wisdom}}&lt;br /&gt;
{{Drops table row|Boots of the Divine Hero}}&lt;br /&gt;
{{Drops table row|Boots of the Divine Light}}&lt;br /&gt;
{{Drops table row|Crakows of Divine Death}}&lt;br /&gt;
{{Drops table row|Crakows of the Divine Harvest}}&lt;br /&gt;
{{Drops table row|Bracelets of the Divine War}}&lt;br /&gt;
{{Drops table row|Bracelet of Divine Wisdom}}&lt;br /&gt;
{{Drops table row|Bracelet of the Divine Light}}&lt;br /&gt;
{{Drops table row|Bracelet of Divine Death}}&lt;br /&gt;
{{Drops table row|Bracelet of the Divine Harvest}}&lt;br /&gt;
{{Drops table row|Ring of the Divine War}}&lt;br /&gt;
{{Drops table row|Ring of Divine Wisdom}}&lt;br /&gt;
{{Drops table row|Ring of the Divine Light}}&lt;br /&gt;
{{Drops table row|Ring of Divine Death}}&lt;br /&gt;
{{Drops table row|Ring of the Divine Harvest}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
{{NPC location table header}}&lt;br /&gt;
{{NPC location info|The Stone Vigil (Hard)|  |50}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
{{quest list header}}&lt;br /&gt;
{{quest list row|Blood for Stone}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
The name Gorynich is based on a dragon from Slavic folklore, [https://de.wikipedia.org/wiki/Smei%20Gorynytsch Zmei Gorynytsch]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]] [[Category:Patch 2.3 Enemies]] [[Category:Bosses]]&lt;/div&gt;</summary>
		<author><name>Nick75</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Father_First&amp;diff=1299659</id>
		<title>A Father First</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Father_First&amp;diff=1299659"/>
		<updated>2026-05-05T18:44:36Z</updated>

		<summary type="html">&lt;p&gt;Nick75: /* Dialogue */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = A Father First&lt;br /&gt;
| image = A Father First.png&lt;br /&gt;
| description = Wuk Lamat needs to pay a visit to the palace.&lt;br /&gt;
| quest-giver = Wuk Lamat&lt;br /&gt;
| related-npcs = Landsguard Messenger (A Father First);Peshekwa;Sunperch Guard&lt;br /&gt;
| cutscene-npcs = Gulool Ja Ja&lt;br /&gt;
| location = Tuliyollal&lt;br /&gt;
| location-x = 16.1&lt;br /&gt;
| location-y = 11.2&lt;br /&gt;
| type = main scenario&lt;br /&gt;
| quest-line = Dawntrail Main Scenario Quests&lt;br /&gt;
| journal-section = Main Scenario&lt;br /&gt;
| journal-category = Dawntrail Main Scenario Quests&lt;br /&gt;
| journal-genre = &lt;br /&gt;
| level = 92&lt;br /&gt;
| exp = 1021440&lt;br /&gt;
| gil = 2543&lt;br /&gt;
| reward1 = 1 Ruthenium Foot Gear Coffer (IL 655)&lt;br /&gt;
| prev-quest = The Feat of Pots&lt;br /&gt;
| next-quest = The Shape of Peace&lt;br /&gt;
| release = Dawntrail&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| msq-index = 877&lt;br /&gt;
| id-gt = 70419&lt;br /&gt;
| id-edb = fa3ae4df1aa&lt;br /&gt;
}} &lt;br /&gt;
==Walkthrough==&lt;br /&gt;
During this quest, Gulool Ja Ja will challenge the player to a duel, which will be in the form of a solo instance. If the player is a [[Viper]] during the battle, [[Gulool Ja Ja]] will comment on it.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Aggressive difficulty r6.png|32px|link=]] [[Gulool Ja Ja]] ===&lt;br /&gt;
* &#039;&#039;&#039;Fancy Bladework&#039;&#039;&#039;: Roomwide physical damage.&lt;br /&gt;
* &#039;&#039;&#039;Dual Blows&#039;&#039;&#039;: One of Gulool&#039;s swords will begin glowing and have a one pip over it, followed by his other swords, which will have a two pip. These indicate late telegraphed half-room cleaves in the order they glow.&lt;br /&gt;
* &#039;&#039;&#039;Steeled Strike&#039;&#039;&#039;: Gulool will summon a glowing white X covering most of the arena, indicating two late telegraphed line AoEs covering the X.&lt;br /&gt;
* &#039;&#039;&#039;Coiled Strike&#039;&#039;&#039;: Gulool summons two blade symbols on the arena that will each have a shadow rotating towards one direction. This indicates two wide late telegraphed conal AoEs, leaving narrow safe regions directly behind the blade symbols outside of the shadow.&lt;br /&gt;
* &#039;&#039;&#039;Battle Breaker&#039;&#039;&#039;: Gulool becomes untargetable and knocks the player back, immobilizing them for several seconds. After a cutscene, he will begin using summoning circle AoEs in a zigzag pattern, along with baited AoEs on the player.&lt;br /&gt;
* &#039;&#039;&#039;Burning Sun&#039;&#039;&#039;: Summons three sets of red circle AoE telegraphs that briefly appear and disappear. When the resolve, some will also leave behind fire puddles.&lt;br /&gt;
* &#039;&#039;&#039;Brawl Ender&#039;&#039;&#039;: A telegraphed knockback in the direction of the arrows, also doing physical damage. Position to be knocked back away from a puddle, or use knockback resist.&lt;br /&gt;
* &#039;&#039;&#039;Doubling&#039;&#039;&#039;: Summons three untargetable &#039;&#039;&#039;Gulool Ja Ja&#039;s Shade&#039;&#039;&#039; adds, which jump to a wall (leaving half the room empty) and use &#039;&#039;&#039;Glory Blaze&#039;&#039;&#039;, late telegraphed line AoEs. Move to the empty side.&lt;br /&gt;
* &#039;&#039;&#039;Doubling&#039;&#039;&#039;: Now summons one untargetable &#039;&#039;&#039;Gulool Ja Ja&#039;s Shade&#039;&#039;&#039; add, which will sequentially spawn a tower (&#039;&#039;&#039;The Thrill&#039;&#039;&#039;) that will need to be soaked. During this, Gulool will cast &#039;&#039;&#039;The Thrill&#039;&#039;&#039; himself, spawning another tower that will need to be soaked afterwards.&lt;br /&gt;
* &#039;&#039;&#039;Doubling&#039;&#039;&#039;: Now spawns one add and is combined with &#039;&#039;&#039;Coiled Strike&#039;&#039;&#039; and two &#039;&#039;&#039;Steeled Strike&#039;&#039;&#039; telegraphs that resolve in sequence.&lt;br /&gt;
* &#039;&#039;&#039;Doubling&#039;&#039;&#039;: Now spawns six adds, three of which will use the &#039;&#039;&#039;Glory Blaze&#039;&#039;&#039; line AoEs while Gulool uses &#039;&#039;&#039;Coiled Strike&#039;&#039;&#039;. Afterwards, one of the adds will use &#039;&#039;&#039;Steeled Strike&#039;&#039;&#039;, while the other two and Gulool will use &#039;&#039;&#039;The Thrill&#039;&#039;&#039;, spawning three towers in succession.&lt;br /&gt;
* Later on in the battle, the player will be stunned again and will need to complete an Active Time Maneuver. If successful, the battle will conclude.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
* Speak with [[Peshekwa]].&lt;br /&gt;
* Speak with the Sunperch Guard.&lt;br /&gt;
* Speak with [[Wuk Lamat]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Wuk Lamat needs to pay a visit to the palace.&lt;br /&gt;
* Wuk Lamat departs for Vollok Shoonsa, leaving you to your own devices. The suggestion to return to the For&#039;ard Cabins and take a well-deserved rest, however, does sound very tempting...&lt;br /&gt;
* You head back to the cabins only to find a Landsguard soldier awaiting your arrival. It seems the Dawnservant has summoned you to the palace, and you are to present yourself to the gate guard stationed outside Sunperch.&lt;br /&gt;
* Heeding the soldier&#039;s advice, you proceed to your appointment dressed for battle. Yet for what reason might such preparations be warranted?&lt;br /&gt;
* Upon entering Sunperch, Gulool Ja Ja soon makes it clear that his summons was an invitation to duel. You spar against the massive Mamool Ja, his powerful and viper-fast blows keeping you on your toes, until he is at last satisfied with your performance. Impressed by your battlecraft, the Dawnservant follows the bout with a father&#039;s earnest request to watch over his daughter. It is then that Wuk Lamat arrives. She chides Gulool Ja Ja for stealing away her champion, and exits the throne room with you in tow.&lt;br /&gt;
* Annoyed by her father&#039;s antics, Wuk Lamat wonders if Gulool Ja Ja has been bothering you with things other than duels─a query you deflect with a noncommittal answer. The Dawnservant&#039;s plea remains at the forefront of your mind, however, as you accompany the Third Promise on the continuation of her journey.&lt;br /&gt;
==Related NPCs==&lt;br /&gt;
{{Related NPCs}}&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
Wuk Lamat: Right then, I have some things to take care of at the palace.&lt;br /&gt;
Wuk Lamat: While you can pass the time however you like, I&#039;d suggest you head back to the cabins.&lt;br /&gt;
Wuk Lamat: After all, even heroes need to rest, and we still have a big journey ahead of us!&lt;br /&gt;
&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Landsguard Messenger (A Father First)@Landsguard Messenger: At last...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Peshekwa.===&lt;br /&gt;
Peshekwa: Welcome back, {{alternatives|f=madam|m=sir}}. You&#039;ve had a Landsguard messenger most anxiously waiting on your return.&lt;br /&gt;
&lt;br /&gt;
Landsguard Messenger (A Father First)@Landsguard Messenger: [Forename] of the Third Promise&#039;s entourage? I&#039;ve been all over the city looking for you.&lt;br /&gt;
Landsguard Messenger (A Father First)@Landsguard Messenger: The Dawnservant summons you to the palace. You are to present yourself to the gate guard stationed outside Sunperch at your earliest convenience.&lt;br /&gt;
Landsguard Messenger (A Father First)@Landsguard Messenger: Oh, and one more thing: you are not to mention this visit to Wuk Lamat.&lt;br /&gt;
&lt;br /&gt;
===Speak with the Sunperch Guard.===&lt;br /&gt;
Sunperch Guard: The Dawnservant awaits you within. While I was not informed of the reason for your audience, in terms of attire, I would suggest full battle regalia.&lt;br /&gt;
&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
Gulool Ja Ja: Forgive me this sudden summons.&lt;br /&gt;
Gulool Ja Ja: When I learned my daughter&#039;s champion was back in the city, I couldn&#039;t resist the opportunity.&lt;br /&gt;
&#039;&#039;Gulool Ja Ja gets his weapons and approaches the player.&#039;&#039;&lt;br /&gt;
Gulool Ja Ja: And they call me Head of Resolve for good reason─old as I am, I have not lost a battle worthy of the name since the day I took the throne.&lt;br /&gt;
Gulool Ja Ja: And I&#039;ve been craving a proper challenge. The lance-wielder, Estinien, he fought well enough...but our bout was ended before a victor could be decided.&lt;br /&gt;
Gulool Ja Ja: Judging by the sailors&#039; gossip, you are a warrior of renown in your homeland.&lt;br /&gt;
Gulool Ja Ja: Yet I wonder─with all your deeds done and victories won...&lt;br /&gt;
Gulool Ja Ja: Are you warrior enough to stand against me?&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Why don&#039;t we find out?&lt;br /&gt;
Gulool Ja Ja: [HEARTY LAUGHTER - “Gwahahaha!”]&lt;br /&gt;
Gulool Ja Ja: A spirited answer! Why not, indeed!&lt;br /&gt;
&amp;gt; So long as neither of us gets too carried away.&lt;br /&gt;
Gulool Ja Ja: [AMUSED SNORT]&lt;br /&gt;
Gulool Ja Ja: Not even the slightest hint of fear... I knew you were no pretender.&lt;br /&gt;
&amp;gt; I&#039;m not interested in fighting you...&lt;br /&gt;
Gulool Ja Ja: [AMUSED SNORT]&lt;br /&gt;
Gulool Ja Ja: Do you think me unworthy? I&#039;ll soon change your mind!&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Gulool Ja Ja: The battle rage is upon me! I&#039;ll stop short of killing you, of course...but expect no other mercies!&lt;br /&gt;
Gulool Ja Ja: Come! Ready your arms and show me the truth of the tales!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Solo Duty===&lt;br /&gt;
Popup: Defeat the Dawnservant!&lt;br /&gt;
&lt;br /&gt;
Gulool Ja Ja: Give it your all─I want a fight to remember!&lt;br /&gt;
Gulool Ja Ja: Let&#039;s test the waters!&lt;br /&gt;
&amp;gt; If the player avoided Dual Blows&lt;br /&gt;
Gulool Ja Ja: They didn&#039;t even blink.&lt;br /&gt;
&amp;gt; Otherwise, if the player is hit&lt;br /&gt;
Gulool Ja Ja: You can do better than that!&lt;br /&gt;
---&lt;br /&gt;
&amp;gt; If the player has unlocked {{VPR}} [[viper]]&lt;br /&gt;
Gulool Ja Ja: I see you know the viper style...&lt;br /&gt;
&amp;gt; Otherwise&lt;br /&gt;
Gulool Ja Ja: Have you ever fought a viper?&lt;br /&gt;
---&lt;br /&gt;
Gulool Ja Ja: Hah! Let&#039;s see how you handle this!&lt;br /&gt;
Gulool Ja Ja: The spearman did not lie. Very well, then!&lt;br /&gt;
&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
Gulool Ja Ja: Resolve and Reason kindle...&lt;br /&gt;
&#039;&#039;Gulool Ja Ja&#039;s fire spell fails.&#039;&#039;&lt;br /&gt;
Gulool Ja Ja: Oh, right.&lt;br /&gt;
&#039;&#039;Gulool Ja Ja restarts his fire spell.&#039;&#039;&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
Gulool Ja Ja: Hah! Did you think you had my measure?&lt;br /&gt;
Gulool Ja Ja: Take this!&lt;br /&gt;
Gulool Ja Ja: Still holding up?&lt;br /&gt;
Gulool Ja Ja: We&#039;re far from finished!&lt;br /&gt;
Gulool Ja Ja: No more holding back!&lt;br /&gt;
Gulool Ja Ja: Stay alert!&lt;br /&gt;
Gulool Ja Ja: Hyaaah!&lt;br /&gt;
Gulool Ja Ja: You fight well indeed!&lt;br /&gt;
Gulool Ja Ja: Hah!&lt;br /&gt;
Gulool Ja Ja: You really are formidable!&lt;br /&gt;
Gulool Ja Ja: Now we&#039;ll see what you&#039;re truly made of...&lt;br /&gt;
&lt;br /&gt;
System: Tap button rapidly to push back!&lt;br /&gt;
Gulool Ja Ja: Hraaaaaargh!&lt;br /&gt;
Gulool Ja Ja: That will do! You&#039;ve shown me more than enough!&lt;br /&gt;
&lt;br /&gt;
===Post-duty cutscene===&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
Gulool Ja Ja: I&#039;ve brought my full strength to bear against opponents before, but you are the first to withstand it.&lt;br /&gt;
Gulool Ja Ja: Even with my Head of Reason asleep, I never expected you to give me so much trouble...&lt;br /&gt;
Gulool Ja Ja: Estinien did not exaggerate: you are a force to be reckoned with!&lt;br /&gt;
Gulool Ja Ja: [HEARTY LAUGHTER - “Gwahahaha!”]&lt;br /&gt;
Gulool Ja Ja: Now, a confession. I said I craved a challenge, and that was no lie...but I had another reason for calling you here.&lt;br /&gt;
Gulool Ja Ja: I had to judge for myself if you were fit to attend my beloved daughter.&lt;br /&gt;
Gulool Ja Ja: In some respects, she is much like me: hot-headed and prone to rush into danger.&lt;br /&gt;
&amp;gt; If the player is a {{tank}} [[tank]]&lt;br /&gt;
Gulool Ja Ja: But one with your adamant defense could shield Lamaty&#039;i from those who would do her harm.&lt;br /&gt;
&amp;gt; If the player is a {{healer}} [[healer]]&lt;br /&gt;
Gulool Ja Ja: But one with your healing touch could sustain Lamaty&#039;i even as she contends with the most fearsome of foes.&lt;br /&gt;
&amp;gt; Otherwise&lt;br /&gt;
Gulool Ja Ja: But one with your talents could readily dispatch the threats that bar Lamaty&#039;i&#039;s way.&lt;br /&gt;
---&lt;br /&gt;
Gulool Ja Ja: Will you hear my question and answer me plainly? Address me not as the ruler of Tuliyollal, but a concerned father.&lt;br /&gt;
Gulool Ja Ja: Thank you.&lt;br /&gt;
Gulool Ja Ja: Then tell me, given your journey together thus far, what is your impression of Lamaty&#039;i?&lt;br /&gt;
Gulool Ja Ja: Whether it be as Third Promise, or just a companion on the road. Speak your mind.&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; She is young, but has potential.&lt;br /&gt;
Gulool Ja Ja: [AMUSED SNORT]&lt;br /&gt;
Gulool Ja Ja: A tactful response. But agreed: she is not ready for the throne. Not yet.&lt;br /&gt;
&amp;gt; She is not ready to rule.&lt;br /&gt;
Gulool Ja Ja: Gwahahaha!&lt;br /&gt;
Gulool Ja Ja: Well, I did ask you to speak your mind. But agreed: she is not ready for the throne. Not yet.&lt;br /&gt;
---&lt;br /&gt;
Gulool Ja Ja: Lamaty&#039;i thinks she understands our many peoples─their histories, their cultures, their beliefs. But she knows only what she&#039;s seen in the capital.&lt;br /&gt;
Gulool Ja Ja: And it&#039;s not only her who concerns me. Even this early in the contest, you must have realized...&lt;br /&gt;
Gulool Ja Ja: As potential rulers, all four claimants are lacking.&lt;br /&gt;
Gulool Ja Ja: This is why I elected to hold the rite of succession─not to choose a fitting candidate, but to cultivate one.&lt;br /&gt;
Gulool Ja Ja: And if no one has impressed me by the end of it, then to no one will I yield my throne.&lt;br /&gt;
Gulool Ja Ja: As a parent, I pray that my children rise to the occasion...&lt;br /&gt;
Gulool Ja Ja: With outsiders dragged into my game, I am also hopeful that the different perspectives you and your companions have to offer will inspire them to grow.&lt;br /&gt;
Gulool Ja Ja: I imagine you in particular have traveled many lands. Known many peoples and cultures─loved them and been loved in turn.&lt;br /&gt;
Gulool Ja Ja: Guide Lamaty&#039;i as you think best. Walk at her side and, when needed, push her to walk ahead.&lt;br /&gt;
Wuk Lamat: I &#039;&#039;knew&#039;&#039; it!&lt;br /&gt;
Wuk Lamat: There I was, about to sit down for some of Namikka&#039;s cooking, when I heard that Papa had sent for you.&lt;br /&gt;
Wuk Lamat: You were dueling behind my back, weren&#039;t you!&lt;br /&gt;
Gulool Ja Ja: Gwahahaha!&lt;br /&gt;
Gulool Ja Ja: I see there is no point in denying it!&lt;br /&gt;
Gulool Ja Ja: You needn&#039;t worry, Daughter: I took care not to inflict lasting injuries.&lt;br /&gt;
Gulool Ja Ja: You and your ally may return to the contest without disadvantage. No harm done!&lt;br /&gt;
Wuk Lamat: I swear, just as I was learning newfound respect for my father...&lt;br /&gt;
Wuk Lamat: Let&#039;s take our leave of this battle-mad oaf before he calls on the rest of my entourage.&lt;br /&gt;
Gulool Ja Ja: Watch over her, champion.&lt;br /&gt;
&#039;&#039;The player and Wuk Lamat leave.&#039;&#039;&lt;br /&gt;
Gulool Ja Ja: Koana&#039;s recruits are no less sharp─as one might expect of Galuf&#039;s countrymen. They saw the flaws in our claimants from the outset.&lt;br /&gt;
Gulool Ja Ja: The other two, though... They dismiss comrades willing to point out their shortcomings, and no good can come of it...&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Wuk Lamat.===&lt;br /&gt;
Wuk Lamat: If he had his way, Papa would keep dueling until the day he dies.&lt;br /&gt;
Wuk Lamat: Even now, I know of only three people who didn&#039;t need to be carried away after their bouts: Zoraal Ja, your lance-wielding friend Estinien, and yourself.&lt;br /&gt;
Wuk Lamat: You really do live up to your fearsome reputation!&lt;br /&gt;
Wuk Lamat: I&#039;m curious, though. Did Papa want anything else of you?&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; A small favor, nothing more.&lt;br /&gt;
&amp;gt; Just a sparring partner.&lt;br /&gt;
---&lt;br /&gt;
Wuk Lamat: Well, if that&#039;s all it was...&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
[[Category:Has datamined dialogue]]&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=M1JPJ8fPF-4}}&lt;/div&gt;</summary>
		<author><name>Nick75</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Domovoi&amp;diff=1277260</id>
		<title>Domovoi</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Domovoi&amp;diff=1277260"/>
		<updated>2026-04-09T14:02:41Z</updated>

		<summary type="html">&lt;p&gt;Nick75: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC infobox&lt;br /&gt;
| location = Il Mheg&lt;br /&gt;
| race = Soulkin&lt;br /&gt;
| clan = Flower Basket&lt;br /&gt;
| image = Domovoi pic 2.png&lt;br /&gt;
| aggression = p4&lt;br /&gt;
| rank = B&lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
| level = 80&lt;br /&gt;
| patch = 5.0&lt;br /&gt;
}}&lt;br /&gt;
[[File:Map for Domovoi.png|thumb]]&lt;br /&gt;
{{#lst:Template:EliteMarkRewards|B_Rank_ShB}}&lt;br /&gt;
==Coordinates==&lt;br /&gt;
{{NPC location table header}}&lt;br /&gt;
{{NPC location info|Il Mheg| 7.5,22.7 |80}} &lt;br /&gt;
{{NPC location info|Il Mheg| 10,20.5 |80}} &lt;br /&gt;
{{NPC location info|Il Mheg| 11,15.6 |80}} &lt;br /&gt;
{{NPC location info|Il Mheg| 19,27 |80}} &lt;br /&gt;
{{NPC location info|Il Mheg| 23,33 |80}} &lt;br /&gt;
{{NPC location info|Il Mheg| 24.9,37.2 |80}} &lt;br /&gt;
{{NPC location info|Il Mheg| 13.3,34.2 |80}} &lt;br /&gt;
{{NPC location info|Il Mheg| 8,26.8 |80}} &lt;br /&gt;
{{NPC location info|Il Mheg| 19.5,35.2 |80}} &lt;br /&gt;
{{NPC location info|Il Mheg| 22,29 |80}} &lt;br /&gt;
{{NPC location info|Il Mheg| 10,30.8 |80}}&lt;br /&gt;
{{NPC location info|Il Mheg| 23.1,28.9 |80}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Spawn Conditions==&lt;br /&gt;
===Trigger===&lt;br /&gt;
Normal Spawn&lt;br /&gt;
===Time===&lt;br /&gt;
5 seconds after death &lt;br /&gt;
==Tips and Tricks==&lt;br /&gt;
* &#039;&#039;&#039;Pollen Corona&#039;&#039;&#039; is a dodgable [[circle AoE]] around Domovoi.&lt;br /&gt;
* &#039;&#039;&#039;Double Smash&#039;&#039;&#039; is a [[conal AoE]] in front of Domovoi.&lt;br /&gt;
* &#039;&#039;&#039;Straight Punch&#039;&#039;&#039; is an occasional uncasted attack that does a little more damage than its auto-attack.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{Quotation|[[Halldor]], [[The Crystarium]]|&#039;&#039;Oh, that&#039;s a sad tale, it is. There was this pixie who couldn&#039;t bear to be without company, you see, and so it used its magicks to fashion a constant companion─Domovoi. It was a construct loyal as they come, bound to serve its master forever and ever and ever...until the little pixie crossed paths with a sin eater. No one knows how long it&#039;s been since Domovoi was deprived of its master and meaning, but it still wanders Il Mheg, searching in vain for the one who gave it life.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
{{Quotation|[[Encyclopaedia Eorzea]] Volume III, p. 295|There was a pixie who couldn&#039;t bear to be without company, and so it used its magicks to fashion a constant companion—Domovoi. The construct loved its master and was forever at their side, until the pixie had the misfortune to cross paths with a sin eater. Unable to comprehend what had happened, Domovoi still wanders Il Mheg, searching in vain for the one who gave it life.}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
[https://en.wikipedia.org/wiki/Domovoy Domovoi] are Slavic spirits/fae that are &amp;quot;guardians of the house&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
Image:Domovoi.png&lt;br /&gt;
Image:Domovoi pic 2.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[category:Elite Marks]] [[Category:The Hunt]] [[Category:Enemies]]&lt;br /&gt;
{{Elite Marks nav}}&lt;/div&gt;</summary>
		<author><name>Nick75</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Feat_of_Pots&amp;diff=1241935</id>
		<title>The Feat of Pots</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Feat_of_Pots&amp;diff=1241935"/>
		<updated>2026-03-11T16:57:15Z</updated>

		<summary type="html">&lt;p&gt;Nick75: /* Dialogue */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = The Feat of Pots&lt;br /&gt;
| image = &lt;br /&gt;
| description = Koana has details to share concerning the forthcoming Feat of Pots.&lt;br /&gt;
| quest-giver = Koana&lt;br /&gt;
| related-npcs = Alisaie; Alphinaud; Bakool Ja Ja; Br&#039;uk Evu; Erenville; Fonjeantaine; Krile; Rakorok; Rediroq; Ropli; Sareel Ja; Thancred; Wuk Lamat; Zoraal Ja&lt;br /&gt;
| location = Kozama&#039;uka&lt;br /&gt;
| location-x = 12.4&lt;br /&gt;
| location-y = 28.3&lt;br /&gt;
| type = main scenario&lt;br /&gt;
| quest-line = Dawntrail Main Scenario Quests&lt;br /&gt;
| journal-section = Main Scenario&lt;br /&gt;
| journal-category = Dawntrail Main Scenario Quests&lt;br /&gt;
| journal-genre = &lt;br /&gt;
| level = 92&lt;br /&gt;
| exp = 1021440&lt;br /&gt;
| gil = 2543&lt;br /&gt;
| unlocks = ot Dawntrail Role Quests, ot Wachumeqimeqi Deliveries&lt;br /&gt;
| reward1 = 1 Ruthenium Leg Gear Coffer (IL 655)&lt;br /&gt;
| prev-quest = Lending a Helphand&lt;br /&gt;
| next-quest = A Father First, Uncouth Customers, Wrought in Wachumeqimeqi, Painter on the Hill, For Whom the Drum Beats, Special Orders&amp;amp;comma; Special Deliveries&lt;br /&gt;
| release = Dawntrail&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| msq-index = 876&lt;br /&gt;
| id-gt = 70418&lt;br /&gt;
| id-edb = 15a4a1a77a3&lt;br /&gt;
}} &lt;br /&gt;
==Steps==&lt;br /&gt;
* Speak with [[Rediroq]].&lt;br /&gt;
* Speak with [[Wuk Lamat]].&lt;br /&gt;
* Speak with [[Ropli]].&lt;br /&gt;
* Speak with [[Fonjeantaine]].&lt;br /&gt;
* Speak with [[Wuk Lamat]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Koana has details to share concerning the forthcoming Feat of Pots.&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{section-stub|quest|reason=Dialogue needs review}}&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Wuk Lamat: I tried a serving of the dish we prepared for Kaahe. It was so good, I had a second helping!&lt;br /&gt;
&lt;br /&gt;
Rakorok: Pfff... Pfffkohhh... Rakorok will see that potsworn Kaahe&#039;s lustrous oil lamp is delivered to the palace at once!&lt;br /&gt;
&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
&lt;br /&gt;
Koana: The elector bids the claimants assemble in the large building on the west side of the village. I will head over after finding Thancred and Urianger.&lt;br /&gt;
Koana: Ah, I also ran into the Leveilleur twins on the way here. I took the liberty of directing them to the venue.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: We&#039;re rivals. It&#039;s not his job to make sure I know the feat is starting. But even now, he&#039;s conscientious to a fault...&lt;br /&gt;
Wuk Lamat: Anyway, let&#039;s not keep Rediroq waiting!&lt;br /&gt;
-quest accepted&lt;br /&gt;
-optional start&lt;br /&gt;
Rakorok: Pfff... Pfffkohhh... Rakorok is thankful potsworn Kaahe did not quitleave like the others! He thinks you will have no hardtimes with the coming feat!&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: I thought everyone would be here by now.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Rediroq. (Cutscene)===&lt;br /&gt;
&lt;br /&gt;
Rediroq: Pfff... Pfffkohhh... Rediroq thanks you for assisting helphand Rakorok!&lt;br /&gt;
Rediroq: She will announce the feat once the other claimants arrive, so please be patient a little while longer.&lt;br /&gt;
-cutscene start&lt;br /&gt;
Alphinaud: I&#039;m happy to report that we were able to convince one of the potsworn to stay. How did you fare?&lt;br /&gt;
Alphinaud: So you managed to do the same. Splendid.&lt;br /&gt;
&lt;br /&gt;
Opportunistic Moblin: Pfffkohhh... Welcome to Earthenshire, First Promise! We support your plans for saltcrossings and the new potsworn they will bring!&lt;br /&gt;
&lt;br /&gt;
Grateful Moblin: Hail the mighty Zoraal Ja! He cleared many piles of rockfall as if they were pebblestones! The Resilient Son for Dawnservant!&lt;br /&gt;
&lt;br /&gt;
Thancred: Zoraal Ja was clearing fallen rocks? I&#039;m surprised he would volunteer his time for anything unrelated to the contest.&lt;br /&gt;
&lt;br /&gt;
Bakool Ja Ja@Bakool Ja Ja the Mighty: Well, well, we meet again.&lt;br /&gt;
&lt;br /&gt;
Alisaie: Just in time for the feat to begin. I&#039;ll bet he was already here, laying low while the rest of us did all the work.&lt;br /&gt;
&lt;br /&gt;
Rediroq: Pfff... Pfffkohhh... Claimants, your attention please!&lt;br /&gt;
Rediroq: As Rediroq has explained, many of our potsworn left us following the storm.&lt;br /&gt;
Rediroq: The precious metalwork crafted by those artisans bring in much jinglyshine from across the salt! Should our stream of trade goods dry up, Earthenshire will suffer! Tuliyollal merchants will suffer!&lt;br /&gt;
Rediroq: So Rediroq sets you this feat: each of you are to find one cleverhand goldsmith to bring back here to us!&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: So we&#039;re to recruit new potsworn. Makes sense for the Feat of Pots.&lt;br /&gt;
&lt;br /&gt;
Sareel Ja: Calling this a “feat” does not justify taking advantage of the claimants and their influence. How does finding workers for you demonstrate their worthiness for the throne?&lt;br /&gt;
&lt;br /&gt;
Rediroq: You are free to refuse Rediroq&#039;s request. She will be happy to inform the Dawnservant of Zoraal Ja&#039;s disqualification!&lt;br /&gt;
&lt;br /&gt;
Zoraal Ja: The rite is a means to an end. The steps we take to get there are not important.&lt;br /&gt;
&lt;br /&gt;
Rediroq: Then Rediroq declares the Feat of Pots begun! But remember: a potpact must be agreed to willingly. No grabsnatching or deceitful tongueflaps!&lt;br /&gt;
&lt;br /&gt;
Bakool Ja Ja@Bakool Ja Ja the Mystic: The elector said nothing of taking a willing artisan from a rival...&lt;br /&gt;
Bakool Ja Ja@Bakool Ja Ja the Mystic: ...which is exactly what we should do.&lt;br /&gt;
Bakool Ja Ja@Bakool Ja Ja the Mighty: Gehehehe!&lt;br /&gt;
Bakool Ja Ja@Bakool Ja Ja the Mighty: A fine suggestion, Brother!&lt;br /&gt;
Bakool Ja Ja@Bakool Ja Ja the Mystic: I&#039;m glad you think so, Brother. Come, let us lay our plans!&lt;br /&gt;
&lt;br /&gt;
Alisaie: That nasty brute is up to something...&lt;br /&gt;
&lt;br /&gt;
Alphinaud: Aye, he may seek to delay us again as he did on the river. We can but remain vigilant while we plot our course.&lt;br /&gt;
&lt;br /&gt;
Krile: What do you think, Wuk Lamat? Have you any candidates in mind to satisfy this feat?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: I know some artisans amongst my supporters, but they&#039;re all in their twilight years.&lt;br /&gt;
Wuk Lamat: I couldn&#039;t ask them to give up the comforts of Tuliyollal to live in this remote village─no matter how beautiful the scenery.&lt;br /&gt;
Wuk Lamat: Meanwhile, Koana probably has a hundred young craftspeople to choose from...&lt;br /&gt;
Wuk Lamat: Not that I&#039;m comparing us, you understand! That&#039;s just statement of fact.&lt;br /&gt;
Wuk Lamat: Hmmm. I suppose we could try asking around Wachumeqimeqi...?&lt;br /&gt;
&lt;br /&gt;
Alphinaud: That seems a logical place to start. Back to Tuliyollal it is!&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Wait... Does that mean we have to take the boat again?&lt;br /&gt;
Wuk Lamat: No, no, no! I can&#039;t do it! I can&#039;t stomach another boat ride!&lt;br /&gt;
Wuk Lamat: You said I should share my burdens, so I will speak plainly.&lt;br /&gt;
Wuk Lamat: The truth is...&lt;br /&gt;
Wuk Lamat: ...I get really, &#039;&#039;really&#039;&#039; sick on boats.&lt;br /&gt;
&lt;br /&gt;
Erenville: Wuk Lamat, this is hardly news...&lt;br /&gt;
&lt;br /&gt;
Krile: But it was brave of you to admit. In any case, we won&#039;t be fighting the current this time! Heading downriver will be much smoother.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: It will? Are you sure...?&lt;br /&gt;
&lt;br /&gt;
Krile: I&#039;m positive! ...Mostly.&lt;br /&gt;
-cutscene end&lt;br /&gt;
-optional start&lt;br /&gt;
Erenville: I&#039;ve procured many unusual items for clients, but meeting the personalized needs of a potsworn is not an experience I&#039;d care to repeat.&lt;br /&gt;
&lt;br /&gt;
Krile: Wuk Lamat suffers such terrible bouts of seasickness. I wish I had a spell or potion that could ease her nausea...&lt;br /&gt;
&lt;br /&gt;
Alphinaud: Did we mention the potsworn in our care required a constant stream of encouragement in order to craft?&lt;br /&gt;
Alphinaud: The four of us must have chanted the same cheer dozens, if not hundreds, of times. Erenville was scolded more than once for not cheering loudly enough.&lt;br /&gt;
&lt;br /&gt;
Alisaie: What obstacle will Bakool Ja Ja throw at us next? Or will he try something more direct...?&lt;br /&gt;
-optional end&lt;br /&gt;
===Speak with Wuk Lamat.===&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Ugh... I need a moment... Upriver or downriver, Ihuykatumu is too rough for me...&lt;br /&gt;
Wuk Lamat: The nausea is a bit more bearable now that I&#039;ve stopped trying to hide it, but I&#039;d still rather not set foot on a boat if I can help it...&lt;br /&gt;
Wuk Lamat: Alright...I think I&#039;m ready. Let&#039;s see if Master Ropli can help us recruit a potsworn.&lt;br /&gt;
-optional start&lt;br /&gt;
Wuk Lamat: Phew... The fresh harbor air was just what I needed.&lt;br /&gt;
&lt;br /&gt;
Erenville: Wachumeqimeqi is a gathering spot for skilled artisans of all kinds. If we&#039;re to find a potsworn candidate, I can think of no better place to begin our search.&lt;br /&gt;
&lt;br /&gt;
Krile: So this is the Wachumeqimeqi that Wuk Lamat was talking about. I had yet to make it this far in my wanderings.&lt;br /&gt;
&lt;br /&gt;
Alphinaud: Erenville brought us here on our first tour of the city, but time did not permit a close look. I should like to observe these masters at work.&lt;br /&gt;
&lt;br /&gt;
Alisaie: Surely at least one person will answer Wuk Lamat&#039;s call for a potsworn. Maybe Master Ropli can help us.&lt;br /&gt;
-optional end&lt;br /&gt;
===Speak with Ropli. (Cutscene)===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Ropli: Greetings, Third Promise. What brings you back to Wachumeqimeqi? You&#039;ve not chipped your axe again, have you?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: No, Master Ropli. Actually, I have a favor to ask...&lt;br /&gt;
Wuk Lamat: So what do you think? Do you know of any craftsmen who might be interested?&lt;br /&gt;
&lt;br /&gt;
Ropli: Filching my artisans for the Moblins, eh? Well, seeing as it&#039;s the Third Promise making the request, I&#039;m willing to look the other way if one of them decides to take you up on the offer.&lt;br /&gt;
Ropli: Only, I can&#039;t think of a suitable candidate off the top of my head. Who do I know with a mastery of goldsmithing that would also have no qualms about relocating to Earthenshire...?&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; That Eorzean goldsmith... What about him?&lt;br /&gt;
&amp;gt; What of the Elezen man who just started working here...?&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: You mean Fonjeantaine? He did say he was employed at some fancy jewelry store across the salt.&lt;br /&gt;
Wuk Lamat: And considering the distance he&#039;s already come, I&#039;d like to think he wouldn&#039;t mind moving a little up the river.&lt;br /&gt;
Wuk Lamat: That said, he&#039;s only just got himself a new job. Is it too soon to ask him to sign a potpact?&lt;br /&gt;
&lt;br /&gt;
Erenville: There&#039;s no harm in making the offer. Once he hears how well the potsworn are treated, he may even jump at the chance.&lt;br /&gt;
&lt;br /&gt;
Ropli: Either way, you won&#039;t find Fonjeantaine at his workbench at this hour. He&#039;s finished for the day. Probably enjoying a meal over at Xbalyav Ty&#039;e.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Then maybe we should go and talk to him. Just you and me, since he knows us. Wouldn&#039;t want him to feel intimidated by having to deal with a crowd of new faces.&lt;br /&gt;
Wuk Lamat: The two of us can handle this. Take a rest at the cabins, if you like.&lt;br /&gt;
Wuk Lamat: Right! Let&#039;s go and see a man about a pot!&lt;br /&gt;
-cutscene end&lt;br /&gt;
-optional start&lt;br /&gt;
Wuk Lamat: Ugh, I&#039;m still not sure about this...&lt;br /&gt;
&lt;br /&gt;
Ropli: When Fonjeantaine first arrived, the ways of our city were so new and confusing for him. It&#039;s funny how quickly people get used to things, though.&lt;br /&gt;
-optional end &lt;br /&gt;
===Speak with Fonjeantaine. (Cutscene)===&lt;br /&gt;
&lt;br /&gt;
Fonjeantaine: Oh, [Forename], you&#039;re here too. The Third Promise said she wanted to chat. I&#039;ve just finished eating, so shall we find a quiet spot outside?&lt;br /&gt;
-cutscene start&lt;br /&gt;
Wuk Lamat: The last time we talked on this beach, you were in a miserable state.&lt;br /&gt;
&lt;br /&gt;
Fonjeantaine: Ahahaha, yes, I was, wasn&#039;t I? A lost soul... Until the two of you came along and helped me rediscover my purpose.&lt;br /&gt;
Fonjeantaine: My new place of employment has been most welcoming, and for the first time in a long time, I feel content with my lot in life.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: That&#039;s wonderful.&lt;br /&gt;
&lt;br /&gt;
Fonjeantaine: So, what is it you wished to discuss?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Well, it&#039;s hard to ask this right after you&#039;ve settled in...but I&#039;m looking for someone to become a potsworn.&lt;br /&gt;
&lt;br /&gt;
Fonjeantaine: Ah, I&#039;ve heard my new colleagues mention the term. That&#039;s when an artisan signs a contract to work for the Moblins, isn&#039;t it? But...you&#039;re not a Moblin. I&#039;m not sure I understand.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: It&#039;s for a feat in the rite of succession. I need to bring a new potsworn to Earthenshire.&lt;br /&gt;
&lt;br /&gt;
Fonjeantaine: So that is the way of it.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: We&#039;ve barely met, and after pushing you to work at Wachumeqimeqi, I&#039;m now demanding you throw that away and sign a potpact instead. It&#039;s a selfish request, I know.&lt;br /&gt;
&lt;br /&gt;
Fonjeantaine: I have something to tell you, Third Promise.&lt;br /&gt;
Fonjeantaine: The other day, I completed the necessary procedures for immigration. I&#039;m pleased to say I am now an official subject of Tuliyollal.&lt;br /&gt;
Fonjeantaine: I&#039;ve since endeavored to learn what I can of my new nation, beginning with the rite of succession and its claimants─including you, of course.&lt;br /&gt;
Fonjeantaine: Now, you will recall it was my father&#039;s example which led me to pursue goldsmithing.&lt;br /&gt;
Fonjeantaine: He was at East End when Garlean forces laid siege to the settlement. And in the ensuing chaos, he was slain.&lt;br /&gt;
Fonjeantaine: War took him from me in an instant. The man I loved and admired. I never wish to suffer such a loss again...&lt;br /&gt;
Fonjeantaine: And so, as much as I&#039;m indebted to you for turning my life around, it is as a fellow peace-loving Tuliyollan that I want you to win the throne.&lt;br /&gt;
Fonjeantaine: If I can help you achieve that by signing a potpact, then I shall gladly do so.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Fonjeantaine... Thank you.&lt;br /&gt;
&lt;br /&gt;
Fonjeantaine: I shall return to Master Ropli and inform him of my decision.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Allow me. I&#039;m the reason you&#039;re leaving, so I should be the one to deliver the news.&lt;br /&gt;
&lt;br /&gt;
Br&#039;uk Evu: Perhaps you remember me? Br&#039;uk Evu, owner of Xbalyav Ty&#039;e? I&#039;d like a word, if you don&#039;t mind.&lt;br /&gt;
Br&#039;uk Evu: You&#039;re Wuk Lamat&#039;s ally from across the salt, right? And a hero of some renown, too, if the gossip&#039;s to be believed.&lt;br /&gt;
Br&#039;uk Evu: Well, as it so happens, I could use some heroic help. It doesn&#039;t need to be right now, but could you come by when you have a spare moment?&lt;br /&gt;
Br&#039;uk Evu: Much appreciated! I&#039;ll be waiting for you at my shop, then.&lt;br /&gt;
&lt;br /&gt;
System: You can now gain access to role quests! Speak with Br&#039;uk Evu at Xbalyav Ty&#039;e, and pursue new adventures as you progress through the rite of succession.&lt;br /&gt;
-cutscene end&lt;br /&gt;
-optional start&lt;br /&gt;
Ropli: I see you managed to find Fonjeantaine.&lt;br /&gt;
&lt;br /&gt;
Fonjeantaine: It feels ungrateful to leave so soon after Master Ropli granted me employment, but surely he&#039;ll understand... I do this for the future of Tuliyollal!&lt;br /&gt;
-optional end&lt;br /&gt;
===Speak with Wuk Lamat. (Cutscene)===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Wuk Lamat: Master Ropli. I&#039;m sorry to have to tell you this, but, uh...&lt;br /&gt;
&lt;br /&gt;
Ropli: Fonjeantaine has agreed to sign the potpact, yes?&lt;br /&gt;
Ropli: While it is a shame to lose a capable goldsmith, to have one of our own handpicked to serve the Third Promise is a great honor for Wachumeqimeqi.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: I appreciate your understanding.&lt;br /&gt;
&lt;br /&gt;
Ropli: Of course, if you happen to know other talented artisans, regardless of their expertise, I hope you send them my way.&lt;br /&gt;
Ropli: It could even be yourself, if you&#039;re so inclined.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: I&#039;ll keep that in mind.&lt;br /&gt;
&lt;br /&gt;
Fonjeantaine: Though my time here was brief, I will not forget your kindness, Master Ropli. I am blessed to have these workshops be my first home in Tuliyollal.&lt;br /&gt;
&lt;br /&gt;
Ropli: Come back to us if the Moblins cut you loose. You&#039;ll always have a job at Wachumeqimeqi.&lt;br /&gt;
&lt;br /&gt;
Fonjeantaine: I expect you&#039;ll want to leave for Earthenshire as soon as possible. I&#039;ll go and pack my things.&lt;br /&gt;
&lt;br /&gt;
Alphinaud: What became of Fonjeantaine? Were you able to find him?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: We did, and he&#039;s agreed to become a potsworn. We&#039;ll leave when he&#039;s ready, but you still have a little time.&lt;br /&gt;
&lt;br /&gt;
Alphinaud: Splendid. We shall meet you anon.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: I had plenty of reasons to win the contest, but now I have one more. Fonjeantaine&#039;s putting his faith in me, and I won&#039;t let him down!&lt;br /&gt;
-quest complete&lt;br /&gt;
System: You may now unlock deliveries for Wachumeqimeqi. Speak to Ropli, and pursue new endeavors as you progress through the rite of succession.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
[[Category:Has datamined dialogue]]&lt;/div&gt;</summary>
		<author><name>Nick75</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Lending_a_Helphand&amp;diff=1241916</id>
		<title>Lending a Helphand</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Lending_a_Helphand&amp;diff=1241916"/>
		<updated>2026-03-11T16:08:11Z</updated>

		<summary type="html">&lt;p&gt;Nick75: /* Dialogue */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Lending a Helphand&lt;br /&gt;
| image = Lending a Helphand.png&lt;br /&gt;
| description = Rakorok needs help learning about the potsworn Kaahe.&lt;br /&gt;
| quest-giver = Rakorok&lt;br /&gt;
| related-npcs = Kaahe; Koana; Thancred; Wuk Lamat&lt;br /&gt;
| location = Kozama&#039;uka&lt;br /&gt;
| location-x = 12.0&lt;br /&gt;
| location-y = 28.3&lt;br /&gt;
| type = main scenario&lt;br /&gt;
| quest-line = Dawntrail Main Scenario Quests&lt;br /&gt;
| journal-section = Main Scenario&lt;br /&gt;
| journal-category = Dawntrail Main Scenario Quests&lt;br /&gt;
| journal-genre = &lt;br /&gt;
| level = 92&lt;br /&gt;
| req-items = 1 Draftyshard&lt;br /&gt;
| exp = 1021440&lt;br /&gt;
| gil = 1450&lt;br /&gt;
| reward1 = 1 Ruthenium Chest Gear Coffer (IL 655)&lt;br /&gt;
| prev-quest = A Leaking Workpot&lt;br /&gt;
| next-quest = The Feat of Pots&lt;br /&gt;
| release = Dawntrail&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| msq-index = 875&lt;br /&gt;
| id-gt = 70417&lt;br /&gt;
| id-edb = c44caa69809&lt;br /&gt;
}} __NOTOC__&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
{{#spoiler:show=Solution spoiler (Click to Show)|hide=Click to Hide Spoiler|&#039;&#039;&#039;Bright Green Crystal&#039;&#039;&#039; is at (X:15.6 Y:35.3 Z:1.1).}}&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[Wuk Lamat]].&lt;br /&gt;
**Inspect the interior of [[the Workpot]] 0/4&lt;br /&gt;
*Speak with [[Rakorok]].&lt;br /&gt;
*Look around for a tunnel from the vantage point.&lt;br /&gt;
*Search for a [[draftyshard]].&lt;br /&gt;
*Deliver the [[draftyshard]] to [[Rakorok]].&lt;br /&gt;
*Speak with [[Rakorok]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Rakorok needs help learning about the potsworn Kaahe.&lt;br /&gt;
* Rakorok has found himself in charge of the potsworn Kaahe, but has no idea what the artisan might want or need to be more comfortable in Earthenshire. Warning that helphands do not question potsworn directly, the overworked Moblin bids you and Wuk Lamat observe Kaahe and attempt to ascertain his desires.&lt;br /&gt;
* You enter the workshop and note several things that could be affecting Kaahe&#039;s ability to concentrate on his work. After having a thorough look around, you and Wuk Lamat head back outside to share your observations with Rakorok.&lt;br /&gt;
* Wuk Lamat notes three factors that are likely hindering Kaahe&#039;s creative endeavors. The first of these is the artisan&#039;s piping hot meals, which the average Hhetsarro would not appreciate and which Wuk Lamat will discuss with the Moblin&#039;s cook. The second is the state of Kaahe&#039;s tools─an oversight which Rakorok is only too happy to correct. The third concerns the sweltering heat inside the Workpot, which you are tasked to alleviate by salvaging a “draftyshard” from nearby boat wrecks. According to Rakorok, you should be able to spot the tunnel to the shoals in question from just outside the village.&lt;br /&gt;
* Your search for the tunnel entrance is briefly interrupted by Koana and Thancred, who are out gathering herbs for treating the injured Moblins. Musing on the tenuous situation in Earthenshire, Koana seems preoccupied with the ways Sharlayan technology could improve the lives of his people. After the two depart, you soon spy the rocky passage you were looking for─southeast of the village, as Rakorok described.&lt;br /&gt;
* You wade through the shallows and pluck a wind-aspected crystal from the scattered wreckage in the shoals. With “draftyshard” in hand, you can now return to Earthenshire and the waiting Rakorok.&lt;br /&gt;
* Invigorated by your offerings of fine food, new tools, and a soothing breeze, Kaahe immediately sets to work crafting an exquisite oil lamp. Koana then arrives to inform Wuk Lamat of the feat&#039;s imminent commencement, and cannot help but be impressed by the potsworn&#039;s work. Rakorok, too, seems well pleased with Kaahe&#039;s dramatic change of attitude.&lt;br /&gt;
* Wuk Lamat agrees with the grateful Rakorok that it is important to know as much as you can about the people you want to help. With that lesson fresh in mind, you prepare yourselves to face the impending Feat of Pots.&lt;br /&gt;
==Dialogue==&lt;br /&gt;
&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
-optional start&lt;br /&gt;
Wuk Lamat: First we&#039;ll solve this problem for the Moblins, then we&#039;ll see about completing their feat!&lt;br /&gt;
-optional end&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
&lt;br /&gt;
Rakorok: Pfff... Pfffkohhh... What Rakorok needs is for new helphands to create goodliving for potsworn Kaahe.&lt;br /&gt;
Rakorok: The helphand assigned to Kaahe was hurt during the rockrain, so Rakorok took over...but he knows nothing of Kaahe.&lt;br /&gt;
Rakorok: What does Kaahe want? What does Kaahe need? Helphands do not bother the potsworn with straightasks! Our job is to observe and anticipate─to prepare things with guessthink!&lt;br /&gt;
Rakorok: Please, guessthink with Rakorok. Find out what Kaahe is lacking so we can provide it!&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: You can count on us!&lt;br /&gt;
-quest accepted&lt;br /&gt;
-optional start&lt;br /&gt;
Rakorok: Kaahe is only one of many potsworn in need of caretaking. We work through the night with no sleep and no rest, but there are too few of us to go around!&lt;br /&gt;
-optional end&lt;br /&gt;
===Speak with Wuk Lamat. (Cutscene)===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Wuk Lamat: This is where Kaahe works, is it?&lt;br /&gt;
Wuk Lamat: Let&#039;s take a peek inside, then.&lt;br /&gt;
Wuk Lamat: That must be Kaahe. It&#039;d be a lot quicker if we could just talk to him, but that&#039;s not the way they do things around here, apparently.&lt;br /&gt;
Wuk Lamat: We&#039;ll have to leave him be, and try our hand at some “guessthink.”&lt;br /&gt;
&lt;br /&gt;
System: Inspect the workshop. You may move the camera, as well as zoom in and out. Target a point of interest and examine it in more detail with [game controls].&lt;br /&gt;
-cutscene end&lt;br /&gt;
===Inspect the interior of the Workpot.===&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Crafting Materials&lt;br /&gt;
Wuk Lamat: Well, he has no shortage of crafting materials. There must be something else he&#039;s missing.&lt;br /&gt;
&amp;gt; Untouched Meal&lt;br /&gt;
Wuk Lamat: He&#039;s barely touched his meal! That dish is meant to be eaten hot, or it loses its savor...&lt;br /&gt;
&amp;gt; Kaahe&lt;br /&gt;
Wuk Lamat: He must be boiling sitting so close to the furnace, and there&#039;s no airflow to speak of. How could anyone work in that stifling heat?&lt;br /&gt;
&amp;gt; Work Goldsmithing Tools&lt;br /&gt;
Wuk Lamat: Those tools are looking pretty worn down. Maybe it&#039;s time for some new ones...?&lt;br /&gt;
---&lt;br /&gt;
-cutscene start&lt;br /&gt;
Wuk Lamat: Alright, after taking a good look, I think I have an idea of what things Kaahe might want to improve his working conditions.&lt;br /&gt;
Wuk Lamat: Let&#039;s head back outside and talk to Rakorok.&lt;br /&gt;
-cutscene end&lt;br /&gt;
-optional start&lt;br /&gt;
Wuk Lamat: Come on, let&#039;s share what we observed with Rakorok!&lt;br /&gt;
-optional end&lt;br /&gt;
===Speak with Rakorok. (Cutscene)===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Rakorok: Pfff... Kohhh... You made your observations? What did you guessthink?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: First off, I noticed Kaahe hasn&#039;t touched his food, and an empty belly can&#039;t be good for his concentration.&lt;br /&gt;
Wuk Lamat: Maybe the cooking isn&#039;t to his liking?&lt;br /&gt;
&lt;br /&gt;
Rakorok: But our food is very mouthpleasing! Why wouldn&#039;t he want to eat it?&lt;br /&gt;
Rakorok: Argh, but Rakorok is sure of nothing when it comes to Kaahe&#039;s tastes!&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: I can help you with that. My brother Koana is also Hhetsarro, and while everyone has their personal preferences, there are some they tend to share.&lt;br /&gt;
Wuk Lamat: Like an aversion to piping hot dishes. If it was brought to him like that, Kaahe probably wouldn&#039;t have been able to eat until it cooled down, and by the time he came back to it, he might&#039;ve found it cold and unappetizing.&lt;br /&gt;
Wuk Lamat: The simplest solution is to serve dishes that taste good no matter the temperature!&lt;br /&gt;
&lt;br /&gt;
Rakorok: Rakorok never would have thought of that! Would the Third Promise mind explaining these things to our cook?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Not at all. But I don&#039;t think that was the only reason Kaahe couldn&#039;t concentrate.&lt;br /&gt;
Wuk Lamat: The Hhetsarro homeland is hot and dry, but even Kaahe seemed to be suffering in front of that furnace. Is there any way you could cool down the workshop?&lt;br /&gt;
&lt;br /&gt;
Rakorok: Oh, we could try a draftyshard. They make a lovely breeze!&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Do you know where we can get one of those?&lt;br /&gt;
&lt;br /&gt;
Rakorok: You can gather them from the Shoals of No Return. There are many old boats there, abandoned by those who gave up on their search for the golden city.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: So we salvage them from the wrecks. Could you handle that for us, [Forename]?&lt;br /&gt;
Wuk Lamat: Oh, and one more thing. From what I could tell, Kaahe&#039;s files and saws and things were very worn down─maybe a new set of tools is in order?&lt;br /&gt;
&lt;br /&gt;
Rakorok: Ahhh! Rakorok was too preoccupied with stocking materials─a serious oversight which he will rectify! Supplying good tools for goodliving is a helphand&#039;s responsibility!&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Then we all have work to do! We can meet back here when our tasks are done.&lt;br /&gt;
&lt;br /&gt;
Rakorok: The Shoals of No Return are past the crags, through a tunnel southeast of here. You should be able to spot the passage from just outside the village!&lt;br /&gt;
-cutscene end&lt;br /&gt;
===Look around for a tunnel from the vantage point. (Cutscene)===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Koana: You&#039;re [Forename], aren&#039;t you? What brings you out here?&lt;br /&gt;
Koana: Ah, the issue with caring for the potsworn.&lt;br /&gt;
Koana: When they approached me with that same problem, I suggested they commission artisans in Sharlayan instead. The quality of craftsmanship would be guaranteed, after all.&lt;br /&gt;
Koana: However, the Moblins did not care for the idea.&lt;br /&gt;
Koana: Surely, it would be more effective to engage a uniformly trained collective. I cannot understand their fixation on individual contracts...&lt;br /&gt;
&lt;br /&gt;
Thancred: Perhaps the custom will make more sense once we begin the Feat of Pots.&lt;br /&gt;
Thancred: Until then, we&#039;ve been deemed unfit to assist in the matter of “helphands,” and are instead tasked with tending the injured. We were on our way back from procuring herbs for Urianger, in fact.&lt;br /&gt;
&lt;br /&gt;
Koana: Settlements in Kozama&#039;uka, too, have been isolated by the storm&#039;s destruction. What would have become of the wounded had we not found a way here?&lt;br /&gt;
Koana: Should I become Dawnservant, one of my first acts will be to establish reliable trade routes to the capital. When I imagine how much good we can achieve with Sharlayan technology...&lt;br /&gt;
Koana: My apologies─I have much to consider.&lt;br /&gt;
Koana: If you will excuse us.&lt;br /&gt;
&lt;br /&gt;
Thancred: We&#039;ll meet again soon, I&#039;m sure. Take care, [Forename].&lt;br /&gt;
&lt;br /&gt;
System: You spot the tunnel opening. Head through the passage to the Shoals of No Return and recover the draftyshard.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Search for a draftyshard.===&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Fiery Orange Crystal: (X:15.2, Y:34.4)&lt;br /&gt;
System: This crystalline shard is faintly warm to the touch. It does not appear to be the wind crystal you seek.&lt;br /&gt;
&amp;gt; Pale Blue Crystal: (X:15.0, Y:35.3)&lt;br /&gt;
System: This crystalline shard feels damp in your hand. It does not appear to be the wind crystal you seek.&lt;br /&gt;
&amp;gt; Bright Green Crystal: (X:15.6, Y:35.3)&lt;br /&gt;
System: This crystalline shard emanates a soothing whisper of wind. It seems you&#039;ve found the crystal Rakorok sent you to salvage.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
===Deliver the draftyshard to Rakorok. (Cutscene)===&lt;br /&gt;
&lt;br /&gt;
Rakorok: Pfff... Pfffkohhh... Is that a cool breeze Rakorok feels?&lt;br /&gt;
-cutscene start&lt;br /&gt;
Rakorok: Yes! Thank you for seekfinding a draftyshard! Rakorok will add it to the new set of tools he brought.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: And I come bearing good food tidings! The cook has prepared a feast fit for the most discerning Hhetsarro, and it&#039;s on its way even as we speak!&lt;br /&gt;
Wuk Lamat: Let&#039;s go in and see what Kaahe thinks of our efforts.&lt;br /&gt;
&lt;br /&gt;
Kaahe: I was wondering what occasion called for me to receive so many visitors...&lt;br /&gt;
Kaahe: A fine meal, new tools, and a welcome source of cool air─now I remember why I signed a potpact!&lt;br /&gt;
Kaahe: I am grateful for your kind considerations. Allow me a moment or two, and I&#039;ll reciprocate with a piece worthy of a potsworn.&lt;br /&gt;
Kaahe: An oil lamp to brighten the halls of Vollok Shoonsa. The craftsmanship satisfies Earthenshire&#039;s reputation for quality, I trust?&lt;br /&gt;
&lt;br /&gt;
Rakorok: Pfff... Kohhh... Such luster! Such brilliance! Truly a gift fit for the Dawnservant!&lt;br /&gt;
&lt;br /&gt;
Kaahe: I&#039;m glad you like it. Considering the time I&#039;ve wasted till now, I hope to continue crafting at this improved pace.&lt;br /&gt;
Kaahe: I have a contract to fulfill, after all!&lt;br /&gt;
&lt;br /&gt;
Koana: Forgive my interruption.&lt;br /&gt;
Koana: Lamaty&#039;i, I am told the elector has deemed the crisis past, and is prepared to task us with the feat.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: That&#039;s great news! Thank you for letting me know!&lt;br /&gt;
&lt;br /&gt;
Koana: So this is the craft of a potsworn. It is indeed a masterful piece.&lt;br /&gt;
&lt;br /&gt;
Kaahe: Thank you for your words of praise, Second Promise. I drew inspiration from Kozama&#039;uka&#039;s natural beauty and sought to capture it in my work.&lt;br /&gt;
&lt;br /&gt;
Koana: I wondered why the Moblins did not simply build a workshop in the city, and now I have my answer...&lt;br /&gt;
Koana: Even Sharlayan goldsmiths could not easily replicate such exquisite artistry.&lt;br /&gt;
&lt;br /&gt;
Kaahe: One cannot create great things if one lacks creative impetus. Tuliyollal, fortunately, does not want for inspiration. Anyone wishing to learn the basics of a craft would do well to study it there.&lt;br /&gt;
Kaahe: I was raised among Hhetsarro more traditional than most, and the shared ingenuity of Tural&#039;s various peoples was eye-opening.&lt;br /&gt;
&lt;br /&gt;
Koana: You lived as a traditional Hhetsarro? I have few fond memories of nomadic life...&lt;br /&gt;
-cutscene end&lt;br /&gt;
-optional start&lt;br /&gt;
Wuk Lamat: I tried a serving of the dish we prepared for Kaahe. It was so good, I had a second helping!&lt;br /&gt;
&lt;br /&gt;
Koana: Would that I could forget that time...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Rakorok.===&lt;br /&gt;
&lt;br /&gt;
Rakorok: Pfff... Pfffkohhh... Rakorok is very grateful to you!&lt;br /&gt;
Rakorok: I thank you for both your hard work and clever guessthink. When it comes to helphanding, knowing the potsworn really is important!&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Well, that&#039;s true for pretty much everyone you meet. It&#039;s a lesson I&#039;ve had drummed into me several times already on this journey.&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
[[Category:Has datamined dialogue]]&lt;/div&gt;</summary>
		<author><name>Nick75</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Lending_a_Helphand&amp;diff=1241914</id>
		<title>Lending a Helphand</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Lending_a_Helphand&amp;diff=1241914"/>
		<updated>2026-03-11T16:06:57Z</updated>

		<summary type="html">&lt;p&gt;Nick75: /* Dialogue */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Lending a Helphand&lt;br /&gt;
| image = Lending a Helphand.png&lt;br /&gt;
| description = Rakorok needs help learning about the potsworn Kaahe.&lt;br /&gt;
| quest-giver = Rakorok&lt;br /&gt;
| related-npcs = Kaahe; Koana; Thancred; Wuk Lamat&lt;br /&gt;
| location = Kozama&#039;uka&lt;br /&gt;
| location-x = 12.0&lt;br /&gt;
| location-y = 28.3&lt;br /&gt;
| type = main scenario&lt;br /&gt;
| quest-line = Dawntrail Main Scenario Quests&lt;br /&gt;
| journal-section = Main Scenario&lt;br /&gt;
| journal-category = Dawntrail Main Scenario Quests&lt;br /&gt;
| journal-genre = &lt;br /&gt;
| level = 92&lt;br /&gt;
| req-items = 1 Draftyshard&lt;br /&gt;
| exp = 1021440&lt;br /&gt;
| gil = 1450&lt;br /&gt;
| reward1 = 1 Ruthenium Chest Gear Coffer (IL 655)&lt;br /&gt;
| prev-quest = A Leaking Workpot&lt;br /&gt;
| next-quest = The Feat of Pots&lt;br /&gt;
| release = Dawntrail&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| msq-index = 875&lt;br /&gt;
| id-gt = 70417&lt;br /&gt;
| id-edb = c44caa69809&lt;br /&gt;
}} __NOTOC__&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
{{#spoiler:show=Solution spoiler (Click to Show)|hide=Click to Hide Spoiler|&#039;&#039;&#039;Bright Green Crystal&#039;&#039;&#039; is at (X:15.6 Y:35.3 Z:1.1).}}&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[Wuk Lamat]].&lt;br /&gt;
**Inspect the interior of [[the Workpot]] 0/4&lt;br /&gt;
*Speak with [[Rakorok]].&lt;br /&gt;
*Look around for a tunnel from the vantage point.&lt;br /&gt;
*Search for a [[draftyshard]].&lt;br /&gt;
*Deliver the [[draftyshard]] to [[Rakorok]].&lt;br /&gt;
*Speak with [[Rakorok]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Rakorok needs help learning about the potsworn Kaahe.&lt;br /&gt;
* Rakorok has found himself in charge of the potsworn Kaahe, but has no idea what the artisan might want or need to be more comfortable in Earthenshire. Warning that helphands do not question potsworn directly, the overworked Moblin bids you and Wuk Lamat observe Kaahe and attempt to ascertain his desires.&lt;br /&gt;
* You enter the workshop and note several things that could be affecting Kaahe&#039;s ability to concentrate on his work. After having a thorough look around, you and Wuk Lamat head back outside to share your observations with Rakorok.&lt;br /&gt;
* Wuk Lamat notes three factors that are likely hindering Kaahe&#039;s creative endeavors. The first of these is the artisan&#039;s piping hot meals, which the average Hhetsarro would not appreciate and which Wuk Lamat will discuss with the Moblin&#039;s cook. The second is the state of Kaahe&#039;s tools─an oversight which Rakorok is only too happy to correct. The third concerns the sweltering heat inside the Workpot, which you are tasked to alleviate by salvaging a “draftyshard” from nearby boat wrecks. According to Rakorok, you should be able to spot the tunnel to the shoals in question from just outside the village.&lt;br /&gt;
* Your search for the tunnel entrance is briefly interrupted by Koana and Thancred, who are out gathering herbs for treating the injured Moblins. Musing on the tenuous situation in Earthenshire, Koana seems preoccupied with the ways Sharlayan technology could improve the lives of his people. After the two depart, you soon spy the rocky passage you were looking for─southeast of the village, as Rakorok described.&lt;br /&gt;
* You wade through the shallows and pluck a wind-aspected crystal from the scattered wreckage in the shoals. With “draftyshard” in hand, you can now return to Earthenshire and the waiting Rakorok.&lt;br /&gt;
* Invigorated by your offerings of fine food, new tools, and a soothing breeze, Kaahe immediately sets to work crafting an exquisite oil lamp. Koana then arrives to inform Wuk Lamat of the feat&#039;s imminent commencement, and cannot help but be impressed by the potsworn&#039;s work. Rakorok, too, seems well pleased with Kaahe&#039;s dramatic change of attitude.&lt;br /&gt;
* Wuk Lamat agrees with the grateful Rakorok that it is important to know as much as you can about the people you want to help. With that lesson fresh in mind, you prepare yourselves to face the impending Feat of Pots.&lt;br /&gt;
==Dialogue==&lt;br /&gt;
&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
-optional start&lt;br /&gt;
Wuk Lamat: First we&#039;ll solve this problem for the Moblins, then we&#039;ll see about completing their feat!&lt;br /&gt;
-optional end&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
&lt;br /&gt;
Rakorok: Pfff... Pfffkohhh... What Rakorok needs is for new helphands to create goodliving for potsworn Kaahe.&lt;br /&gt;
Rakorok: The helphand assigned to Kaahe was hurt during the rockrain, so Rakorok took over...but he knows nothing of Kaahe.&lt;br /&gt;
Rakorok: What does Kaahe want? What does Kaahe need? Helphands do not bother the potsworn with straightasks! Our job is to observe and anticipate─to prepare things with guessthink!&lt;br /&gt;
Rakorok: Please, guessthink with Rakorok. Find out what Kaahe is lacking so we can provide it!&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: You can count on us!&lt;br /&gt;
-quest accepted&lt;br /&gt;
-optional start&lt;br /&gt;
Rakorok: Kaahe is only one of many potsworn in need of caretaking. We work through the night with no sleep and no rest, but there are too few of us to go around!&lt;br /&gt;
-optional end&lt;br /&gt;
===Speak with Wuk Lamat. (Cutscene)===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Wuk Lamat: This is where Kaahe works, is it?&lt;br /&gt;
Wuk Lamat: Let&#039;s take a peek inside, then.&lt;br /&gt;
Wuk Lamat: That must be Kaahe. It&#039;d be a lot quicker if we could just talk to him, but that&#039;s not the way they do things around here, apparently.&lt;br /&gt;
Wuk Lamat: We&#039;ll have to leave him be, and try our hand at some “guessthink.”&lt;br /&gt;
&lt;br /&gt;
System: Inspect the workshop. You may move the camera, as well as zoom in and out. Target a point of interest and examine it in more detail with [game controls].&lt;br /&gt;
-cutscene end&lt;br /&gt;
===Inspect the interior of the Workpot.===&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Crafting Materials&lt;br /&gt;
Wuk Lamat: Well, he has no shortage of crafting materials. There must be something else he&#039;s missing.&lt;br /&gt;
&amp;gt; Untouched Meal&lt;br /&gt;
Wuk lamat: He&#039;s barely touched his meal! That dish is meant to be eaten hot, or it loses its savor...&lt;br /&gt;
&amp;gt; Kaahe&lt;br /&gt;
Wuk Lamat: He must be boiling sitting so close to the furnace, and there&#039;s no airflow to speak of. How could anyone work in that stifling heat?&lt;br /&gt;
&amp;gt; Work Goldsmithing Tools&lt;br /&gt;
Wuk Lamat: Those tools are looking pretty worn down. Maybe it&#039;s time for some new ones...?&lt;br /&gt;
---&lt;br /&gt;
-cutscene start&lt;br /&gt;
Wuk Lamat: Alright, after taking a good look, I think I have an idea of what things Kaahe might want to improve his working conditions.&lt;br /&gt;
Wuk Lamat: Let&#039;s head back outside and talk to Rakorok.&lt;br /&gt;
-cutscene end&lt;br /&gt;
-optional start&lt;br /&gt;
Wuk Lamat: Come on, let&#039;s share what we observed with Rakorok!&lt;br /&gt;
-optional end&lt;br /&gt;
===Speak with Rakorok. (Cutscene)===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Rakorok: Pfff... Kohhh... You made your observations? What did you guessthink?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: First off, I noticed Kaahe hasn&#039;t touched his food, and an empty belly can&#039;t be good for his concentration.&lt;br /&gt;
Wuk Lamat: Maybe the cooking isn&#039;t to his liking?&lt;br /&gt;
&lt;br /&gt;
Rakorok: But our food is very mouthpleasing! Why wouldn&#039;t he want to eat it?&lt;br /&gt;
Rakorok: Argh, but Rakorok is sure of nothing when it comes to Kaahe&#039;s tastes!&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: I can help you with that. My brother Koana is also Hhetsarro, and while everyone has their personal preferences, there are some they tend to share.&lt;br /&gt;
Wuk Lamat: Like an aversion to piping hot dishes. If it was brought to him like that, Kaahe probably wouldn&#039;t have been able to eat until it cooled down, and by the time he came back to it, he might&#039;ve found it cold and unappetizing.&lt;br /&gt;
Wuk Lamat: The simplest solution is to serve dishes that taste good no matter the temperature!&lt;br /&gt;
&lt;br /&gt;
Rakorok: Rakorok never would have thought of that! Would the Third Promise mind explaining these things to our cook?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Not at all. But I don&#039;t think that was the only reason Kaahe couldn&#039;t concentrate.&lt;br /&gt;
Wuk Lamat: The Hhetsarro homeland is hot and dry, but even Kaahe seemed to be suffering in front of that furnace. Is there any way you could cool down the workshop?&lt;br /&gt;
&lt;br /&gt;
Rakorok: Oh, we could try a draftyshard. They make a lovely breeze!&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Do you know where we can get one of those?&lt;br /&gt;
&lt;br /&gt;
Rakorok: You can gather them from the Shoals of No Return. There are many old boats there, abandoned by those who gave up on their search for the golden city.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: So we salvage them from the wrecks. Could you handle that for us, [Forename]?&lt;br /&gt;
Wuk Lamat: Oh, and one more thing. From what I could tell, Kaahe&#039;s files and saws and things were very worn down─maybe a new set of tools is in order?&lt;br /&gt;
&lt;br /&gt;
Rakorok: Ahhh! Rakorok was too preoccupied with stocking materials─a serious oversight which he will rectify! Supplying good tools for goodliving is a helphand&#039;s responsibility!&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Then we all have work to do! We can meet back here when our tasks are done.&lt;br /&gt;
&lt;br /&gt;
Rakorok: The Shoals of No Return are past the crags, through a tunnel southeast of here. You should be able to spot the passage from just outside the village!&lt;br /&gt;
-cutscene end&lt;br /&gt;
===Look around for a tunnel from the vantage point. (Cutscene)&lt;br /&gt;
-cutscene start&lt;br /&gt;
Koana: You&#039;re [Forename], aren&#039;t you? What brings you out here?&lt;br /&gt;
Koana: Ah, the issue with caring for the potsworn.&lt;br /&gt;
Koana: When they approached me with that same problem, I suggested they commission artisans in Sharlayan instead. The quality of craftsmanship would be guaranteed, after all.&lt;br /&gt;
Koana: However, the Moblins did not care for the idea.&lt;br /&gt;
Koana: Surely, it would be more effective to engage a uniformly trained collective. I cannot understand their fixation on individual contracts...&lt;br /&gt;
&lt;br /&gt;
Thancred: Perhaps the custom will make more sense once we begin the Feat of Pots.&lt;br /&gt;
Thancred: Until then, we&#039;ve been deemed unfit to assist in the matter of “helphands,” and are instead tasked with tending the injured. We were on our way back from procuring herbs for Urianger, in fact.&lt;br /&gt;
&lt;br /&gt;
Koana: Settlements in Kozama&#039;uka, too, have been isolated by the storm&#039;s destruction. What would have become of the wounded had we not found a way here?&lt;br /&gt;
Koana: Should I become Dawnservant, one of my first acts will be to establish reliable trade routes to the capital. When I imagine how much good we can achieve with Sharlayan technology...&lt;br /&gt;
Koana: My apologies─I have much to consider.&lt;br /&gt;
Koana: If you will excuse us.&lt;br /&gt;
&lt;br /&gt;
Thancred: We&#039;ll meet again soon, I&#039;m sure. Take care, [Forename].&lt;br /&gt;
&lt;br /&gt;
System: You spot the tunnel opening. Head through the passage to the Shoals of No Return and recover the draftyshard.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Search for a draftyshard.===&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Fiery Orange Crystal: (X:15.2, Y:34.4)&lt;br /&gt;
System: This crystalline shard is faintly warm to the touch. It does not appear to be the wind crystal you seek.&lt;br /&gt;
&amp;gt; Pale Blue Crystal: (X:15.0, Y:35.3)&lt;br /&gt;
System: This crystalline shard feels damp in your hand. It does not appear to be the wind crystal you seek.&lt;br /&gt;
&amp;gt; Bright Green Crystal: (X:15.6, Y:35.3)&lt;br /&gt;
System: This crystalline shard emanates a soothing whisper of wind. It seems you&#039;ve found the crystal Rakorok sent you to salvage.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
===Deliver the draftyshard to Rakorok. (Cutscene)===&lt;br /&gt;
&lt;br /&gt;
Rakorok: Pfff... Pfffkohhh... Is that a cool breeze Rakorok feels?&lt;br /&gt;
-cutscene start&lt;br /&gt;
Rakorok: Yes! Thank you for seekfinding a draftyshard! Rakorok will add it to the new set of tools he brought.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: And I come bearing good food tidings! The cook has prepared a feast fit for the most discerning Hhetsarro, and it&#039;s on its way even as we speak!&lt;br /&gt;
Wuk Lamat: Let&#039;s go in and see what Kaahe thinks of our efforts.&lt;br /&gt;
&lt;br /&gt;
Kaahe: I was wondering what occasion called for me to receive so many visitors...&lt;br /&gt;
Kaahe: A fine meal, new tools, and a welcome source of cool air─now I remember why I signed a potpact!&lt;br /&gt;
Kaahe: I am grateful for your kind considerations. Allow me a moment or two, and I&#039;ll reciprocate with a piece worthy of a potsworn.&lt;br /&gt;
Kaahe: An oil lamp to brighten the halls of Vollok Shoonsa. The craftsmanship satisfies Earthenshire&#039;s reputation for quality, I trust?&lt;br /&gt;
&lt;br /&gt;
Rakorok: Pfff... Kohhh... Such luster! Such brilliance! Truly a gift fit for the Dawnservant!&lt;br /&gt;
&lt;br /&gt;
Kaahe: I&#039;m glad you like it. Considering the time I&#039;ve wasted till now, I hope to continue crafting at this improved pace.&lt;br /&gt;
Kaahe: I have a contract to fulfill, after all!&lt;br /&gt;
&lt;br /&gt;
Koana: Forgive my interruption.&lt;br /&gt;
Koana: Lamaty&#039;i, I am told the elector has deemed the crisis past, and is prepared to task us with the feat.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: That&#039;s great news! Thank you for letting me know!&lt;br /&gt;
&lt;br /&gt;
Koana: So this is the craft of a potsworn. It is indeed a masterful piece.&lt;br /&gt;
&lt;br /&gt;
Kaahe: Thank you for your words of praise, Second Promise. I drew inspiration from Kozama&#039;uka&#039;s natural beauty and sought to capture it in my work.&lt;br /&gt;
&lt;br /&gt;
Koana: I wondered why the Moblins did not simply build a workshop in the city, and now I have my answer...&lt;br /&gt;
Koana: Even Sharlayan goldsmiths could not easily replicate such exquisite artistry.&lt;br /&gt;
&lt;br /&gt;
Kaahe: One cannot create great things if one lacks creative impetus. Tuliyollal, fortunately, does not want for inspiration. Anyone wishing to learn the basics of a craft would do well to study it there.&lt;br /&gt;
Kaahe: I was raised among Hhetsarro more traditional than most, and the shared ingenuity of Tural&#039;s various peoples was eye-opening.&lt;br /&gt;
&lt;br /&gt;
Koana: You lived as a traditional Hhetsarro? I have few fond memories of nomadic life...&lt;br /&gt;
-cutscene end&lt;br /&gt;
-optional start&lt;br /&gt;
Wuk Lamat: I tried a serving of the dish we prepared for Kaahe. It was so good, I had a second helping!&lt;br /&gt;
&lt;br /&gt;
Koana: Would that I could forget that time...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Rakorok.===&lt;br /&gt;
&lt;br /&gt;
Rakorok: Pfff... Pfffkohhh... Rakorok is very grateful to you!&lt;br /&gt;
Rakorok: I thank you for both your hard work and clever guessthink. When it comes to helphanding, knowing the potsworn really is important!&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Well, that&#039;s true for pretty much everyone you meet. It&#039;s a lesson I&#039;ve had drummed into me several times already on this journey.&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
[[Category:Has datamined dialogue]]&lt;/div&gt;</summary>
		<author><name>Nick75</name></author>
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