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	<updated>2026-08-30T20:46:36Z</updated>
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		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Heart_of_the_Myth&amp;diff=1522557</id>
		<title>The Heart of the Myth</title>
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		<summary type="html">&lt;p&gt;Genjiff: /* Dialogue */Fixed small mistake&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = The Heart of the Myth&lt;br /&gt;
| description = [[Deryk]] is awaiting word from [[Krile]].&lt;br /&gt;
| image = The Heart of the Myth.png&lt;br /&gt;
| quest-giver = Deryk&lt;br /&gt;
| related-npcs = Althyk; Azeyma; Baby Opo-opo (NPC); Byregot; G&#039;raha Tia; Halone; Krile; Menphina; Nald&#039;thal; Nophica; Nymeia; Oschon; Rhalgr; Snoegeim; Thaliak&lt;br /&gt;
| location = Mor Dhona&lt;br /&gt;
| location-x = 23.9&lt;br /&gt;
| location-y = 9.1&lt;br /&gt;
| type = feature&lt;br /&gt;
| quest-line = Myths of the Realm Quests&lt;br /&gt;
| journal-section = Chronicles of a New Era&lt;br /&gt;
| journal-category = Myths of the Realm Quests&lt;br /&gt;
| journal-genre = &lt;br /&gt;
| sortkey = 190&lt;br /&gt;
| organization = &lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| level = 90&lt;br /&gt;
| req-quest = &lt;br /&gt;
| req-items = &lt;br /&gt;
| requirements = &lt;br /&gt;
| exp = &lt;br /&gt;
| gil = 5000&lt;br /&gt;
| unlocks = ra Thaleia&lt;br /&gt;
| prev-quest = The Secret of the Twelve&lt;br /&gt;
| next-quest = Embraced by Gods&lt;br /&gt;
| release = endwalker&lt;br /&gt;
| patch = 6.5&lt;br /&gt;
| id-gt = 70327&lt;br /&gt;
| id-edb = 3207abefb11&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[Snoegeim]] in [[The Omphalos]].&lt;br /&gt;
*Speak with [[Deryk]].&lt;br /&gt;
*Wait in front of [[The Watcher&#039;s Palace]].&lt;br /&gt;
*Enter The Omphalos.&lt;br /&gt;
*Speak with [[G&#039;raha Tia]]&lt;br /&gt;
*Enter [[Thaleia]]&lt;br /&gt;
*Speak with [[Krile]] in [[The Twelve&#039;s Embrace]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*Deryk is awaiting word from Krile.&lt;br /&gt;
&lt;br /&gt;
*Outside Revenant&#039;s Toll, Deryk informs you that Krile and G&#039;raha Tia are still busy compiling the findings of your investigation of the phantom realm. While awaiting developments, he suggests paying a visit to Snoegeim in the Omphalos, and together you set off.&lt;br /&gt;
&lt;br /&gt;
*Snoegeim reveals that, while the Twelve have not appeared since your crew was last gathered, each of them apparently desires to speak with you in private; if you were to call to them before the entrances to their respective heavens, chances are they will answer. Not wanting to miss the opportunity, you begin taking yourself around the Omphalos.&lt;br /&gt;
&lt;br /&gt;
*Having spoken with the Twelve to your satisfaction, you join the wait for Krile and G&#039;raha Tia. When they eventually arrive, they share their finding that the deities expended a tremendous amount of aether in the course of battle. Before engaging them further, it is decided that you will seek out the watcher on the moon, who is believed to be the thirteenth unnamed being mentioned by the monument, in order to learn more about their objective. With your course decided, you promptly set off for the Watcher&#039;s Palace in Mare Lamentorum.&lt;br /&gt;
&lt;br /&gt;
*Having confirmed that he is indeed the unnamed being, the watcher proceeds to explain the nature of the Twelve. Like him, they are entities created by Hydaelyn, charged with watching over the world after reality was sundered. And though he is unable to disclose the truth of their desire, he gives his guarantee that it will not visit harm upon mankind. Thus reassured, you and your companions decide to return to the Omphalos to continue engaging the gods.&lt;br /&gt;
&lt;br /&gt;
*No sooner do you arrive in the Omphalos than Llymlaen and Thaliak appear before you. When G&#039;raha Tia expresses to them his concern that doing battle dilutes their being, it is Deryk who answers─thereby revealing himself to be Oschon. The Wanderer promises that the truth will be revealed in the innermost part of their realm, before he and his brethren take their leave in anticipation of your coming.&lt;br /&gt;
&lt;br /&gt;
*While saddened by the revelation of Deryk&#039;s true identity, you and your companions are determined to do the best you can by the Twelve. As before, the task of confronting the gods in their sanctums falls to you, and you turn to see to your preparations.&lt;br /&gt;
&lt;br /&gt;
※Thaleia can be accessed via the Duty Finder.&lt;br /&gt;
&lt;br /&gt;
*Fighting your way through breathtaking realms of water and wind, you strike down the three gods in succession before coming face-to-face with the Twelve&#039;s combined form. This mighty being, too, must fall by your hand if you are to grant the gods their hearts&#039; desire.&lt;br /&gt;
&lt;br /&gt;
*At the end of a furious struggle, you succeed in overcoming your foe, and are joined by your companions just as the Twelve reveal the true nature of their desire: to give themselves unto the star as a blessing. While this means they must fade from existence, their stabilizing influence shall endure in the form of the instrument of blessing, a great contraption which they created to receive of mortal hopes in their stead. So it is that, one by one, the gods bid you farewell and disappear amidst blinding light─all except for Oschon who reappears before you as Deryk.&lt;br /&gt;
&lt;br /&gt;
*Like everyone, Krile is surprised that Deryk is standing there. While she is curious as to what happened, above all else, she is overjoyed for a friend returned.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
&lt;br /&gt;
Deryk: Oh, [Forename]. &#039;Tis good of you to come, but I&#039;m afraid there is still no word from Krile and G&#039;raha Tia.&lt;br /&gt;
Deryk: They&#039;re working as fast as they can to compile the findings of our investigation, I shouldn&#039;t doubt.&lt;br /&gt;
Deryk: But between the phantom realm&#039;s aetheric data and the monument&#039;s epigraph, they have much and more to review.&lt;br /&gt;
Deryk: Now, while awaiting developments, I had a mind to pay Snoegeim a visit in the Omphalos.&lt;br /&gt;
Deryk: If you aren&#039;t otherwise occupied, you should come too.&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Deryk: Snoegeim has become something of a fixture here. So focused is she on her work, she often neglects taking sustenance. I pray her health doesn&#039;t suffer...&lt;br /&gt;
&lt;br /&gt;
Baby Opo-opo: Ook?&lt;br /&gt;
&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Snoegeim in the Omphalos.===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Snoegeim: Oh, if it isn&#039;t [Forename] and Deryk!&lt;br /&gt;
Snoegeim: But no Krile or Raha, I see...&lt;br /&gt;
&lt;br /&gt;
Deryk: Unfortunately. Speaking of whom, would you not prefer to be with them in Sharlayan? You&#039;re a researcher too, after all.&lt;br /&gt;
&lt;br /&gt;
Snoegeim: I find myself much more effective in the field. Being here gives me inspiration, you see, and of late I&#039;ve been mulling over the opening words of the epigraph.&lt;br /&gt;
Snoegeim: “As beings who endure by the will of the star, we are susceptible to the influence of hopes and prayers. Thus do we commit our yokes herein, lest we stray from our purpose.”&lt;br /&gt;
Snoegeim: The suggestion that faith has shaped the nature of the Twelve paints a truly intriguing picture!&lt;br /&gt;
Snoegeim: If truth be told, I was also hoping that I might speak with the gods again...&lt;br /&gt;
Snoegeim: But they haven&#039;t graced us since the time we solved the mystery of the monument. They only do so on exceptional occasions, it seems.&lt;br /&gt;
Snoegeim: Be that as it may, I believe there might be another way to see them.&lt;br /&gt;
Snoegeim: When we journeyed with the gods, Azeyma told me that each of them wished to speak with you in private. &#039;&#039;You&#039;&#039;, [Forename]!&lt;br /&gt;
Snoegeim: If you were to call them before their heavens, I have a feeling they will answer!&lt;br /&gt;
Snoegeim: So...won&#039;t you give it a try? And afterwards, let us know what they said?&lt;br /&gt;
&lt;br /&gt;
Deryk: I for one see no harm in it.&lt;br /&gt;
Deryk: But if you are disinclined, then do not feel pressured. It is entirely your decision.&lt;br /&gt;
&lt;br /&gt;
System: You now have the opportunity to speak with those of the Twelve whom you have encountered thus far. To do so, call to them before the entrances to their respective heavens.&lt;br /&gt;
System: You may advance the quest at any time by speaking with Deryk in the Omphalos.&lt;br /&gt;
-cutscene end&lt;br /&gt;
-optional start&lt;br /&gt;
&amp;gt; Heaven of Lightning Gate&lt;br /&gt;
&amp;gt;&amp;gt; Byregot&lt;br /&gt;
Byregot: Ah, [Forename], pleased am I that you should seek me out. I had wished to speak with you.&lt;br /&gt;
&amp;gt;&amp;gt;&amp;gt;If Byregot is player&#039;s guardian &lt;br /&gt;
Byregot: Ah, [Forename], pleased am I that you should seek me out. As your patron, I had wished to speak with you.&lt;br /&gt;
---&lt;br /&gt;
Byregot: It does me well to see that you have been dedicating yourself to crafting. In my capacity as the Builder, I watch your progress upon this path with keenest interest.&lt;br /&gt;
Byregot: The act of crafting embodies the spirit of improvement and advancement.&lt;br /&gt;
Byregot: &#039;Tis my hope that you will strive ever forward, and seize that which you most desire with your own hands.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&amp;gt; Rhalgr&lt;br /&gt;
Rhalgr: Well, well, if it isn&#039;t the dauntless [Forename]. Full glad am I that you would thus call to me.&lt;br /&gt;
&amp;gt;&amp;gt;&amp;gt; If Rhalgr is player&#039;s guardian&lt;br /&gt;
Rhalgr: Well, well, if it isn&#039;t the dauntless [Forename]. Full glad am I that you would thus call to me, your patron.&lt;br /&gt;
---&lt;br /&gt;
Rhalgr: When you and yours investigated the origins of the Fist of Rhalgr, you posited some interesting theories.&lt;br /&gt;
Rhalgr: The connection between myself and the sylphs&#039; divinity, in particular. You did well to draw that conclusion.&lt;br /&gt;
Rhalgr: Your inquiring minds have taken you far, child of man, and they will take you further still!&lt;br /&gt;
---&lt;br /&gt;
&amp;gt; Heaven of Fire Gate&lt;br /&gt;
&amp;gt;&amp;gt; Azeyma&lt;br /&gt;
Azeyma: Ah, [Forename]! At last you&#039;ve come!&lt;br /&gt;
&amp;gt;&amp;gt;&amp;gt;If Azeyma is player&#039;s guardian&lt;br /&gt;
Azeyma: Ah, [Forename], my dearest devotee! At last you&#039;ve come!&lt;br /&gt;
---&lt;br /&gt;
Azeyma: Hehe, I was right to entrust your zealous scholar companion with the message. Ever since our first meeting, I knew that I simply must see you again.&lt;br /&gt;
Azeyma: There is something familiar about you. You awaken forgotten feelings in me─feelings that once smoldered like embers amidst the ashes.&lt;br /&gt;
Azeyma: Perhaps you resemble someone I knew long ago. Yet whatever the reason, your presence gives me comfort and warmth. May your light ever burn bright!&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&amp;gt; Nald&#039;thal&lt;br /&gt;
Nald&#039;thal: [Forename], we bid you welcome.&lt;br /&gt;
&amp;gt;&amp;gt;&amp;gt; If Nald&#039;thal is player&#039;s guardian&lt;br /&gt;
Nald&#039;thal: [Forename]. To you who have given us your faith, we bid welcome.&lt;br /&gt;
---&lt;br /&gt;
Nald&#039;thal: Know that though we appear to be two beings─a dual-aspected divinity─&#039;twas not always so.&lt;br /&gt;
Nald&#039;thal: Man&#039;s hopes harbor power, and &#039;twas his faith, offered over millennia, that shaped us into our present form.&lt;br /&gt;
Nald&#039;thal: In answer to your faith, we, the Traders, shall watch over mankind as he strives for that which he desires.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Heaven of Earth Gate&lt;br /&gt;
&amp;gt;&amp;gt;Nophica&lt;br /&gt;
Nophica: Why, if it isn&#039;t [Forename]! You wish to speak, do you?&lt;br /&gt;
&amp;gt;&amp;gt;&amp;gt; If Nophica is player&#039;s guardian&lt;br /&gt;
Nophica: Why, if it isn&#039;t my faithful [Forename]! You wish to speak, do you?&lt;br /&gt;
---&lt;br /&gt;
Nophica: Tell me, have you ever met an elemental?&lt;br /&gt;
Nophica: Many hold that they were born of me, and as I mentioned, they are the voice of those who abide in the Twelveswood.&lt;br /&gt;
Nophica: At times, they may seem excessive in their actions, but it is out of an abundance of love. So pray be good to them, and heed their warnings!&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&amp;gt;Althyk&lt;br /&gt;
Althyk: [Forename], is it? I must say, there is something to be said for being summoned by a mortal.&lt;br /&gt;
&amp;gt;&amp;gt;&amp;gt; If Althyk is player&#039;s guardian&lt;br /&gt;
Althyk: [Forename], is it? I must say, there is something to be said for being summoned by a mortal, and one of your own besides.&lt;br /&gt;
---&lt;br /&gt;
Althyk: The life of man is but a drop in the great river of time. Thus are you and yours wont to rush ahead, not wasting a single moment.&lt;br /&gt;
Althyk: Be that as it may, certain sights will only come into view if one stops to look. So be not afraid to pass the time in ways which, at first, may not seem fruitful.&lt;br /&gt;
Althyk: Should you dare to do so, you may well be visited by an eye-opening experience. Such is the richness of time.&lt;br /&gt;
&amp;gt;&amp;gt;&amp;gt;If player has completed the quest {{i|Methods of Mourning}}&lt;br /&gt;
Althyk: This lesson, I learned in another life from an unexpected visitor.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&amp;gt; Nymeia&lt;br /&gt;
Nymeia: Well now, if it isn&#039;t my dear [Forename]. How good of you to call to me.&lt;br /&gt;
&amp;gt;&amp;gt;&amp;gt; If Nymeia is player&#039;s guardian&lt;br /&gt;
Nymeia: Well now, if it isn&#039;t my adherent [Forename]. How good of you to call to me.&lt;br /&gt;
---&lt;br /&gt;
Nymeia: I&#039;m sorry if I gave you a shock by joining my brother in battle, but I couldn&#039;t help myself. We&#039;ve always done everything together, he and I.&lt;br /&gt;
Nymeia: Ah, such a joy it was to face you and yours. You displayed the selfsame determination that allowed you to defy fate, and it was one surprise after another.&lt;br /&gt;
&amp;gt;&amp;gt;&amp;gt;If player has completed the quest {{i|Methods of Mourning}}&lt;br /&gt;
Nymeia: Hm, I can&#039;t help but feel as though I spoke similar words long ago. Who was it to, I wonder...&lt;br /&gt;
---&lt;br /&gt;
---&lt;br /&gt;
&amp;gt;Heaven of Ice Gate&lt;br /&gt;
&amp;gt;&amp;gt; Halone&lt;br /&gt;
Halone: How bold you are to summon me, [Forename]. &#039;Tis no less than I expect from you.&lt;br /&gt;
&amp;gt;&amp;gt;&amp;gt; If Halone is player&#039;s guardian&lt;br /&gt;
Halone: How bold you are to summon me, [Forename]. &#039;Tis no less than I expect from one of mine.&lt;br /&gt;
---&lt;br /&gt;
Halone: In recognition of your valor and deeds, I offer a word of counsel.&lt;br /&gt;
Halone: Well do I know the power of men&#039;s hopes─of mortal faith. And there is no faith that I reject.&lt;br /&gt;
Halone: Yet in every age, there are those who invoke the name of the divine for their own ends. Be not misled by them.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&amp;gt; Menphina&lt;br /&gt;
Menphina: Oh, [Forename], what a delightful surprise! You wished to see me, did you?&lt;br /&gt;
&amp;gt;&amp;gt;&amp;gt; If Menphina is player&#039;s guardian&lt;br /&gt;
Menphina: Oh, [Forename], what a delightful surprise! You wished to see me, did you? Your beautiful and benevolent patron?&lt;br /&gt;
---&lt;br /&gt;
Menphina: I&#039;m truly grateful that we can talk like this.&lt;br /&gt;
Menphina: As you know, I&#039;m the goddess of love. Yet that obviously doesn&#039;t mean I have a &#039;&#039;monopoly&#039;&#039; on love. For instance, my brethren love mankind with all their hearts, just like me.&lt;br /&gt;
Menphina: And whether or not Oschon is my beloved as mortals believe, I have more than enough room in my heart for everyone. Be it men or gods, I love you all alike!&lt;br /&gt;
Menphina: And needless to say I love my adorable Dalamud too, whom you and yours gifted to me!&lt;br /&gt;
---&lt;br /&gt;
---&lt;br /&gt;
Snoegeim: Did the gods appear!?&lt;br /&gt;
&lt;br /&gt;
Baby Opo-opo: Ook, ook!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Deryk.===&lt;br /&gt;
Deryk: Spoken to your satisfaction, have you? Then let us await Krile and G&#039;raha Tia together.&lt;br /&gt;
&lt;br /&gt;
Question: Wait with Deryk?&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Deryk: Hmmm... Still no sign of them...&lt;br /&gt;
Deryk: Ah, there is something I&#039;ve been meaning to ask you.&lt;br /&gt;
Deryk: As an adventurer, you are better traveled than most. Of the places you have seen, what kind do you like best?&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Bustling hubs brimming with activity.&lt;br /&gt;
&amp;gt; Natural environs unspoiled by man.&lt;br /&gt;
&amp;gt; Faraway lands where new encounters await.&lt;br /&gt;
&amp;gt; Quiet places where I can enjoy solitude.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Deryk: Ah yes, I can see the appeal in that. Though I travel alone, I quite enjoy listening to the sounds of life in the cities and towns I visit.&lt;br /&gt;
Deryk: So you too enjoy being amidst nature... It gladdens me to know that we have that in common.&lt;br /&gt;
Deryk: Ah yes, I can imagine you being given to such. The thrill of visiting unknown places is something I can understand.&lt;br /&gt;
Deryk: Is that so... Well do I understand it—the desire to have a place all your own, where you might be with your own thoughts.&lt;br /&gt;
Deryk: I myself am partial to wandering Eorzea. So rich in aether, this land, and possessed of so many aspects...&lt;br /&gt;
Deryk: &#039;Twas when I was traveling through the Twelveswood that I encountered this fellow. I knew not how he came to be injured and alone, but I couldn&#039;t turn a blind eye.&lt;br /&gt;
Deryk: He has long since recovered, and I probably should have returned him to his forest home.&lt;br /&gt;
Deryk: But when I see him here, undaunted in the presence of gods, I can&#039;t help but feel &#039;twas fate that delivered him to me.&lt;br /&gt;
Deryk: Still, the day will come when we must go our separate ways...&lt;br /&gt;
&lt;br /&gt;
Snoegeim: They&#039;re finally here, everyone!&lt;br /&gt;
&lt;br /&gt;
Deryk: Welcome back. How fared your work?&lt;br /&gt;
&lt;br /&gt;
Krile: It took longer than we anticipated, but we managed to compile our findings, and thence deliberated a course of action.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: Indeed. Hereon, we would do well to tread with caution.&lt;br /&gt;
G&#039;raha Tia: The waveforms we recorded with the aetheric analyzer revealed an unsettling occurrence.&lt;br /&gt;
G&#039;raha Tia: In the course of fighting us, the gods expended a tremendous amount of their aether. So much so as to dilute their very essence.&lt;br /&gt;
&lt;br /&gt;
Krile: Lest you worry, you&#039;ve done no wrong, [Forename]. The gods themselves wished to fight, after all.&lt;br /&gt;
Krile: That being said, we should avoid engaging in further battle until we learn more about their true objective.&lt;br /&gt;
Krile: To that end, we will seek out the thirteenth unnamed being, whose duty is to watch unflinching.&lt;br /&gt;
Krile: If Raha is correct, and we have no reason to believe otherwise, said being is the watcher on the moon.&lt;br /&gt;
Krile: You&#039;ll be pleased to know I&#039;ve already acquired permission to use the Tower of Babil from the Ilsabard contingent, who presently oversee the structure.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; ??? condition&lt;br /&gt;
Krile: You&#039;ll be pleased to know I&#039;ve already acquired permission to use the Tower of Babil from the Ilsabard contingent, who oversee the structure with the Garlean people&#039;s leave.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Snoegeim: We...we&#039;re really going, then? To the moon? Huzzah!&lt;br /&gt;
Snoegeim: Hehe, I wonder what the watcher is like! If there are no other matters, then let us set forth at once!&lt;br /&gt;
&lt;br /&gt;
Deryk: If you still wish to speak with the gods, best to seek them out now. They may not be there later.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Wait in front of the Watcher&#039;s Palace.===&lt;br /&gt;
-cutscene start&lt;br /&gt;
The Watcher: Greetings, Hydaelyn&#039;s champion. You are ever welcome here, as are your companions.&lt;br /&gt;
&lt;br /&gt;
Krile: &#039;Tis a pleasure to meet you, watcher. We come hoping that you would answer some questions for us—questions about Hydaelyn.&lt;br /&gt;
Krile: We have deciphered the monument at the heart of the phantom realm. In addition to the names and duties of the Twelve, it speaks of one who is unnamed, who shall watch unflinching.&lt;br /&gt;
Krile: Are we correct in assuming that that individual is you?&lt;br /&gt;
Krile: The Twelve have existed for eras. If you know aught about them, will you not share your knowledge with us?&lt;br /&gt;
Krile: They have a desire which they claim can only be fulfilled through battle with mankind. We wish to understand what that is.&lt;br /&gt;
&lt;br /&gt;
Deryk: Please.&lt;br /&gt;
&lt;br /&gt;
The Watcher: So man has managed to come this far...&lt;br /&gt;
The Watcher: Very well. You have earned the right to know.&lt;br /&gt;
The Watcher: Remember, however, that I am but a creation. Though I have been imbued with some memories of the past, they are far from complete.&lt;br /&gt;
The Watcher: First of all, I am indeed the unnamed being the monument describes.&lt;br /&gt;
The Watcher: An entity created by Hydaelyn to serve a purpose, alongside the Twelve.&lt;br /&gt;
The Watcher: Together, they were charged with preserving equilibrium on a sundered and unstable star.&lt;br /&gt;
The Watcher: Like myself, they were given shape from people who once existed.&lt;br /&gt;
The Watcher: And like myself, they believed that the world should be entrusted to the new life that had emerged.&lt;br /&gt;
The Watcher: While I do not possess detailed memories of that time, Venat selected those she deemed best suited to their respective duties.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: That would explain why the Twelve appear to have personalities like mortals...&lt;br /&gt;
&lt;br /&gt;
The Watcher: The men and women they once were influenced their personalities, yes, but so too did the faith of mortals.&lt;br /&gt;
The Watcher: Knowingly or no, when men pray, they will the object of their worship to assume a form that can better grant them their heart&#039;s desire.&lt;br /&gt;
The Watcher: In this manner have the Twelve been shaped over eons into images that fit men&#039;s ideals.&lt;br /&gt;
&lt;br /&gt;
Krile: So you were right, Raha. Hopes and prayers have the power to influence the gods.&lt;br /&gt;
&lt;br /&gt;
The Watcher: Yet even as they thus changed, at Venat&#039;s behest, they would have refrained from intervening in mortal affairs.&lt;br /&gt;
The Watcher: As a result, there will have been times when they acted in ways that are contrary to your expectations.&lt;br /&gt;
The Watcher: But now that Hydaelyn is no more and the Final Days averted, the Twelve have arrived at a decision regarding their fate all their own.&lt;br /&gt;
The Watcher: &#039;Tis not for me to reveal the truth of their desire. I can, however, guarantee that it will not visit harm upon mankind. Nay, far from it.&lt;br /&gt;
&lt;br /&gt;
Snoegeim: Well, I for one never felt that the gods meant us ill. To have your guarantee as well, we couldn&#039;t possibly doubt them anymore!&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: It is most assuring to confirm the connection between you and the Twelve.&lt;br /&gt;
G&#039;raha Tia: With this, we may proceed in our quest with easier hearts.&lt;br /&gt;
&lt;br /&gt;
Krile: Thank you for sharing your knowledge with us. We shall return to the Omphalos and continue engaging with your brethren.&lt;br /&gt;
&lt;br /&gt;
The Watcher: &amp;lt;span class=&amp;quot;highlight-purple&amp;quot;&amp;gt;That is well. As I watch on, I shall pray that the tale comes to a happy conclusion for gods and men alike.&lt;br /&gt;
The Watcher: May your journey be fulfilling...&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Enter the Omphalos.===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Krile: Something&#039;s amiss. The gods&#039; avatars are nowhere to be seen...&lt;br /&gt;
&lt;br /&gt;
Llymlaen@Audacious Woman: That&#039;s because our preparations are complete! &lt;br /&gt;
Llymlaen@Audacious Woman: Ahhh, I&#039;ve waited so bloody long for this moment!&lt;br /&gt;
&lt;br /&gt;
Thaliak@Sagely Man: Tsk-tsk, Llymlaen. Are such uncouth words the first you would speak unto our guests?&lt;br /&gt;
&lt;br /&gt;
Llymlaen: Oh, leave off, Thaliak! You can&#039;t tell me you&#039;re not as excited as I am!&lt;br /&gt;
&lt;br /&gt;
Thaliak: I would be the first to admit my joy, but on such a momentous occasion, I would act with due propriety.&lt;br /&gt;
Thaliak: Well met, children of man. &#039;Tis our understanding that you have spoken with the watcher and ascertained our true nature.&lt;br /&gt;
Thaliak: Indeed, we were created by Hydaelyn to tend the star.&lt;br /&gt;
Thaliak: Having built the Omphalos at its heart, and our sanctums throughout aether-rich Eorzea, we labored to preserve the balance of reality.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: All of this we have learned, but there is still one thing we do not understand.&lt;br /&gt;
G&#039;raha Tia: Our analysis of the phantom realm revealed that you and yours dilute your very selves by fighting us.&lt;br /&gt;
G&#039;raha Tia: Would this not impede your ability to carry out your duties?&lt;br /&gt;
&lt;br /&gt;
Deryk: We appreciate your concern, but you needn&#039;t worry.&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; What&#039;s going on?&lt;br /&gt;
Deryk: I haven&#039;t been honest with you, and for that I apologize.&lt;br /&gt;
&amp;gt; I knew it—you were &#039;&#039;him&#039;&#039; all along.&lt;br /&gt;
Deryk: Likewise, I knew that you harbored suspicion as to my true identity.&lt;br /&gt;
&amp;gt; So...the baby opo-opo was Oschon all along?&lt;br /&gt;
Deryk: Loath though I am to disappoint, it isn&#039;t the little fellow.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Deryk: While my brethren used various creatures as their avatars, I chose the form of a man, the better to share in your solitude.&lt;br /&gt;
Deryk: And it fell to me... &lt;br /&gt;
Deryk@Oschon: ...The Wanderer, to beckon unto the Omphalos they who could grant our wish.&lt;br /&gt;
&lt;br /&gt;
Snoegeim: Wh-What? How could you hide such a thing from us!?&lt;br /&gt;
&lt;br /&gt;
Deryk@Oschon: Had you known my true identity and our purpose, we feared that you would refuse to fight us.&lt;br /&gt;
Deryk@Oschon: But our fears were unfounded. You&#039;ve heeded our request and, despite the hardships, endeavored to grant it.&lt;br /&gt;
Deryk@Oschon: Forgive me, [Forename], but I must leave the little fellow in your care.&lt;br /&gt;
Deryk@Oschon: In the innermost part of our realm, we shall reveal the truth in its entirety.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Deryk@Oschon: I await your coming with bated breath.&lt;br /&gt;
Llymlaen: This is our grandest moment, mortal. Gird your loins and have at us!&lt;br /&gt;
Thaliak: I shall receive you with my all. Be as a raging torrent, child of man.&lt;br /&gt;
&amp;gt;If Oschon is your patron deity&lt;br /&gt;
Deryk@Oschon: As your patron deity, ever have I watched over you. And now I await your coming with bated breath.&lt;br /&gt;
&amp;gt;If Llymlaen is your patron deity&lt;br /&gt;
Llymlaen: I know the ones who are mine, and I know you too, [Forename]. Gird your loins and have at us!&lt;br /&gt;
&amp;gt;If Thaliak is your patron deity&lt;br /&gt;
Thaliak: As your patron deity, I shall receive you with my all. Be as a raging torrent, child of man.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
-cutscene end&lt;br /&gt;
-optional start&lt;br /&gt;
Krile: I don&#039;t blame Deryk for hiding the truth. &#039;Tis no easy thing to say that you&#039;re actually a god.&lt;br /&gt;
&lt;br /&gt;
Snoegeim: In his wanderings, I can&#039;t help but wonder what Deryk thought and felt...&lt;br /&gt;
&lt;br /&gt;
Baby Opo-opo: Ook...ook?&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with G&#039;raha Tia===&lt;br /&gt;
G&#039;raha Tia: So Deryk is the Wanderer, the deity who shares in men&#039;s solitude...&lt;br /&gt;
G&#039;raha Tia: And in order to beckon us to the phantom realm, he posed as an explorer and solicited the aid of the Sons of Saint Coinach.&lt;br /&gt;
G&#039;raha Tia: In spite of this, I do not feel as though I&#039;ve been deceived, nor do I harbor any resentment. Rather, I simply feel sad.&lt;br /&gt;
&lt;br /&gt;
Krile: I understand. &#039;Tis as if a dear friend were suddenly spirited far away...&lt;br /&gt;
Krile: In hindsight, perhaps it was in expectation of the coming battle that he had kept men at arm&#039;s length.&lt;br /&gt;
&lt;br /&gt;
Baby Opo-opo: Ook...&lt;br /&gt;
&lt;br /&gt;
Krile: I imagine it must be even harder for you...&lt;br /&gt;
&lt;br /&gt;
Snoegeim: But to know that one of the Twelve walked among us... It makes me want to do the best we can by them.&lt;br /&gt;
&lt;br /&gt;
Krile: Aye. Since time immemorial, the Twelve have watched over all who abide on this star.&lt;br /&gt;
Krile: And even as they fulfilled their purpose of maintaining stability, as beings possessed of sentience, they also heeded the hearts of men.&lt;br /&gt;
Krile: So let us likewise heed their hearts, and do our utmost to grant them their desire.&lt;br /&gt;
G&#039;raha Tia: Then I believe we all know what comes next.&lt;br /&gt;
G&#039;raha Tia: By all indications, this will be the final foray into the gods&#039; sanctum. This task, we entrust to you and your adventurer friends once more, [Forename].&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: As there&#039;s no telling what may happen afterwards, I shall remain on guard here.&lt;br /&gt;
G&#039;raha Tia: Twice now you have triumphed, and I have faith that you will do so yet again. Go well, [Forename]!&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
G&#039;raha Tia: Worry not, I shall hold the fort here. Pray focus on the battles ahead.&lt;br /&gt;
&lt;br /&gt;
Krile: Though we&#039;re assured that fulfilling the gods&#039; desire won&#039;t visit harm upon the star, I cannot help but worry what may come to pass. We must be prepared.&lt;br /&gt;
&lt;br /&gt;
Snoegeim: For the coming foray, you should face Thaliak in the Heaven of Water, and Llymlaen and Oschon in the Heaven of Wind.&lt;br /&gt;
Snoegeim: While Nymeia would also abide in the former, I believe she has already fulfilled her part. Which means an easier time for you...or so I hope!&lt;br /&gt;
&lt;br /&gt;
Baby Opo-opo: Ook...&lt;br /&gt;
&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===After [[Thaleia]]===&lt;br /&gt;
-cutscene start&lt;br /&gt;
G&#039;raha Tia: [Forename], are you all right!?&lt;br /&gt;
&lt;br /&gt;
Krile: Thanks for clearing the way, [Forename]. That being, I presume, is the Twelve...?&lt;br /&gt;
&lt;br /&gt;
Eulogia: You have done well, children of man. As promised, we shall reveal the truth in its entirety.&lt;br /&gt;
Eulogia: Our desire is simply thus: to give ourselves unto the star as a blessing.&lt;br /&gt;
Eulogia: In the twelve millennia we have existed, we have come to harbor tremendous power through prayers.&lt;br /&gt;
Eulogia: Through battle, our essence shall unravel and return to the star, where it might give rise to new life. Such is our final gift to you.&lt;br /&gt;
&lt;br /&gt;
Snoegeim: You mean you&#039;ll disappear!?&lt;br /&gt;
&lt;br /&gt;
Eulogia: Yes. The fragments of our former souls which serve as the core of our existence shall rejoin the Lifestream.&lt;br /&gt;
Eulogia: Yet though we may fade from sight, our individuality lost, our stabilizing influence shall endure.&lt;br /&gt;
Eulogia: The only thing to change is where your prayers find their way. Henceforth, it shall be this, the instrument of blessing, that receives of mortal hopes—hopes that shall be given back to the star.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: But your presence brings comfort to mankind. Everyone would wish for you to remain. Must you truly fade away?&lt;br /&gt;
&lt;br /&gt;
Eulogia: Such gladdening things you say, child. We must confess, what we do, we also do for ourselves.&lt;br /&gt;
Eulogia: When mankind overcame the Final Days, it so moved us that even we who are but constructs knew the greatest joy.&lt;br /&gt;
Eulogia: You have shown your unfaltering love for the world. In return, we would show our undying love for you.&lt;br /&gt;
Eulogia: Worry not. Myths are wont to be woven and passed down.&lt;br /&gt;
Eulogia: So long as men hold the Twelve in fondness, we shall live on in your faith in us.&lt;br /&gt;
&lt;br /&gt;
Snoegeim: Wh-When you say such things... &amp;amp;lt;sob&amp;amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eulogia: The moment of parting is come. By our blessing, may you march towards a brighter future.&lt;br /&gt;
Eulogia: Farewell, beloved children.&lt;br /&gt;
&lt;br /&gt;
Althyk: When you are ready, brothers and sisters.&lt;br /&gt;
&lt;br /&gt;
Byregot: May the font of your ingenuity ever flow.&lt;br /&gt;
&lt;br /&gt;
Rhalgr: Yours is the strength to destroy all obstacles.&lt;br /&gt;
&lt;br /&gt;
Azeyma: Abide in virtue, and hold fast to the truth.&lt;br /&gt;
&lt;br /&gt;
Nald&#039;thal: There is meaning in your deeds. Celebrate life and embrace death.&lt;br /&gt;
&lt;br /&gt;
Nophica: May you flourish, and reap a bountiful harvest.&lt;br /&gt;
&lt;br /&gt;
Althyk: In your limited time, have boundless compassion.&lt;br /&gt;
&lt;br /&gt;
Halone: Carry yourself with honor and forge on, towards victory.&lt;br /&gt;
&lt;br /&gt;
Menphina: Harbor love in your heart—for yourself, for others, and for the world.&lt;br /&gt;
&lt;br /&gt;
Thaliak: From past to future the river of knowledge flows. Be part of its nourishing waters.&lt;br /&gt;
&lt;br /&gt;
Nymeia: May a wonderful new world greet you beyond destiny&#039;s horizon.&lt;br /&gt;
&lt;br /&gt;
Llymlaen: Be calm as the ocean, and you shall weather any storm.&lt;br /&gt;
&lt;br /&gt;
Oschon: As the wind blows unfettered, may you be free to follow your heart.&lt;br /&gt;
&lt;br /&gt;
Halone@Halone&#039;s Voice: You needn&#039;t agonize so, Oschon.&lt;br /&gt;
&lt;br /&gt;
Nophica@Nophica&#039;s Voice: Remain with them if that be your desire.&lt;br /&gt;
&lt;br /&gt;
Oschon: But...this is what we&#039;ve dreamed of. To return to the star together.&lt;br /&gt;
Oschon: I just... I never imagined that I would grow so fond of them. That parting would be so hard...&lt;br /&gt;
&lt;br /&gt;
Nald&#039;thal@Nald&#039;thal&#039;s Voice: Long as we have abided in patience to rejoin the Lifestream...&lt;br /&gt;
&lt;br /&gt;
Althyk@Althyk&#039;s Voice: For the drop in the river of time that is man&#039;s fleeting life...&lt;br /&gt;
&lt;br /&gt;
Nymeia@Nymeia&#039;s Voice: Why not share your fate with them?&lt;br /&gt;
&lt;br /&gt;
Llymlaen@Llymlaen&#039;s Voice: Follow your heart, as you ever have.&lt;br /&gt;
&lt;br /&gt;
Menphina@Menphina&#039;s Voice: And when the time comes, we shall meet again.&lt;br /&gt;
&lt;br /&gt;
Deryk: I&#039;ve...decided to continue journeying a while longer.&lt;br /&gt;
-cutscene end&lt;br /&gt;
-optional start&lt;br /&gt;
Deryk: That I&#039;m still here... I can scarce believe it myself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: It cannot have been easy for Deryk to break with his decision. I should like to hear what went through his mind.&lt;br /&gt;
&lt;br /&gt;
Snoegeim: He&#039;s back! He&#039;s really back! &amp;amp;lt;sniff&amp;amp;gt;&lt;br /&gt;
Baby Opo-opo: Ook-ook-ook!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Speak with Krile in the Twelve&#039;s Embrace.===&lt;br /&gt;
Krile: Words can&#039;t well express my surprise when I opened my eyes to see Deryk standing there.&lt;br /&gt;
Krile: I&#039;m naturally curious as to what happened, but above all, I rejoice for a dear friend returned.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=7J5x19iUUME}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Has_datamined_dialogue]]&lt;/div&gt;</summary>
		<author><name>Genjiff</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Auxesia_Credit&amp;diff=1522180</id>
		<title>Auxesia Credit</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Auxesia_Credit&amp;diff=1522180"/>
		<updated>2026-08-14T14:05:25Z</updated>

		<summary type="html">&lt;p&gt;Genjiff: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
| name = Auxesia Credit&lt;br /&gt;
| icon = Auxesia Credit.png&lt;br /&gt;
| description = &lt;br /&gt;
| type = Currency&lt;br /&gt;
| effects = &lt;br /&gt;
| unique = &lt;br /&gt;
| untradable = &lt;br /&gt;
| unsellable = &lt;br /&gt;
| rarity = white&lt;br /&gt;
| level = &lt;br /&gt;
| ilvl = &lt;br /&gt;
| race = &lt;br /&gt;
| gender = &lt;br /&gt;
| recast = &lt;br /&gt;
| cost = &lt;br /&gt;
| value = &lt;br /&gt;
| value-hq = &lt;br /&gt;
| seals = &lt;br /&gt;
| patch = 7.51&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| id-gt = 48148&lt;br /&gt;
}}&lt;br /&gt;
{{cex|auxesia credit}} &#039;&#039;&#039;Auxesia Credits&#039;&#039;&#039; are a [[currency]] added in [[Patch 7.51]] that are earned by completing missions and mech ops within [[Cosmic Exploration]]&#039;s fourth zone: [[Auxesia]]. The maximum number of Auxesia credits a player can hold at once is 10,000.&lt;br /&gt;
&lt;br /&gt;
Players may exchange Auxesia credits for mech op pilot applications by speaking with [[Alerot]] in Auxesia (X:27.1, Y:29.4), or use them to draw [[Cosmic Fortune]]s. It costs 1,000 credits per application or cosmic fortune draw.&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{Cosmic Exploration nav}}&lt;br /&gt;
{{Currencies nav}}&lt;br /&gt;
[[Category:Cosmic Exploration]]&lt;/div&gt;</summary>
		<author><name>Genjiff</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Acronyms,_abbreviations,_and_common_terms&amp;diff=1521318</id>
		<title>Acronyms, abbreviations, and common terms</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Acronyms,_abbreviations,_and_common_terms&amp;diff=1521318"/>
		<updated>2026-08-09T11:23:33Z</updated>

		<summary type="html">&lt;p&gt;Genjiff: /* N */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: This page does not explain the meanings of specific encounter strategies commonly referenced in [[Party Finder]], with the exception of general acronyms (e.g, TN = true north; BR = boss relative) that are used in many fights.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For older terms that are no longer in common use, see [[Acronyms, abbreviations, and common terms/deprecated]].&lt;br /&gt;
&lt;br /&gt;
== 0-9 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;# Chest&#039;&#039;&#039; = A [[File:Party finder icon2.png|20px|link=Party Finder]] [[Party Finder]] description for current savage {{i|raid}}s that indicates how many treasure coffers the party leader would like to appear upon completing the duty:&lt;br /&gt;
*2 chest = No one has cleared the duty for the week (Note this setting can be enforced with [Duty Complete](Weekly Reward Unclaimed))&lt;br /&gt;
*1 chest = 1-4 players have cleared for the week; 0 chest = 5 or more players have cleared for the week.&lt;br /&gt;
*Any chest = no preference for loot (see &#039;&#039;&#039;page run&#039;&#039;&#039;).&lt;br /&gt;
Note that with savage rewards changes in [[patch 6.4]], savage raids starting from {{i|Anabaseios (Savage)}} only drop 1 treasure coffer containing rewards that would previously have been split into 2 coffers. However, the number of rewards will be decreased if one or more players have cleared for the week. &#039;&#039;&#039;Full chest&#039;&#039;&#039; may be used in place of 2 chest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1-2-3&#039;&#039;&#039; = A job&#039;s basic combo, e.g. {{action icon|Heavy Swing}} &amp;gt; {{action icon|Maim}} &amp;gt; {{action icon|Storm&#039;s Path}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2 min&#039;&#039;&#039; = Usually refers to strong attacks and party buffs with a recast time of 2 minutes. Aligning usage of these actions will maximize party damage. The &#039;&#039;&#039;2 minute meta&#039;&#039;&#039; refers to combat design from [[patch 6.0]] (Endwalker) until the release of [[patch 8.0]] (Evercold), wherein all non-limited jobs were changed to have burst damage every 2 minutes. The 2 minute meta will be removed as part of major combat changes in Evercold.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3-1 dodge&#039;&#039;&#039; = A common dodging strategy when three sets of AoE telegraphs appear. Players would start on where the third set of telegraphs spawned and dodge into the first once they begin resolving.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;9th man&#039;&#039;&#039; = A supporting analyst for a raid group that aims to be the first in the world to complete a new [[savage raid]] tier or [[ultimate raid]]. The analyst&#039;s role is to develop strategies, review footage, and make callouts to the 8 participating players.&lt;br /&gt;
&lt;br /&gt;
== A ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A#&#039;&#039;&#039; = [[Alexander]] raids, with the number indicating the &amp;quot;floor&amp;quot;. {{i|Alexander: Gordias}} represents A1-A4, {{i|Alexander: Midas}} represents A5-A8, and {{i|Alexander: The Creator}} represents A9-A12. Also commonly used with N or S to indicate normal or Savage mode (e.g. A9S refers to {{i|Alexander - The Eyes of the Creator (Savage)}}).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A2C&#039;&#039;&#039; = Aim to Clear, a Party Finder group created with the intention of clearing&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AAI&#039;&#039;&#039; = {{i|Another Aloalo Island}}, a level 90 [[criterion dungeon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AAIS&#039;&#039;&#039; = {{i|Another Aloalo Island (Savage)}}, a level 90 [[criterion dungeon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ABC&#039;&#039;&#039; = Always Be Casting, a general principle of combat that states that the most important factor to optimizing damage is to always have the [[global cooldown]] active (&amp;quot;rolling&amp;quot;) when the enemy is targetable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ACN&#039;&#039;&#039; = {{Arcanist}} [[Arcanist]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adds&#039;&#039;&#039; = Additional enemies that spawn during boss fight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adlo&#039;&#039;&#039; = {{action icon|Adloquium}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AF&#039;&#039;&#039; = [[Artifact Armor]]; The iconic armor of your [[jobs|job]] that is obtained by completing the level 45 and 50 job quests. (IL 50),  and by extension the additional sets added every expansion at each new level cap.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AFK&#039;&#039;&#039; = Away From Keyboard&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aggro&#039;&#039;&#039; = Drawing the attention of enemies; may also refer to having attention from the game drawn by something else (e.g., IRL aggro = in real life aggro)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Anti-KB&#039;&#039;&#039; = {{action icon|Arm&#039;s Length}} and {{action icon|Surecast}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Akh Morn&#039;&#039;&#039; = A multi-hit split damage AoE that requires the party to stack and heal through the damage. The attack with this name is frequently used by dragon bosses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ALC&#039;&#039;&#039; = {{Alchemist}} [[Alchemist]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alt&#039;&#039;&#039; = Alternate, usually a player&#039;s character or job that is different from their primary character/job&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AMR&#039;&#039;&#039; = {{i|Another Mount Rokkon}}, a level 90 [[criterion dungeon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AMRS&#039;&#039;&#039; = {{i|Another Mount Rokkon (Savage)}}, a level 90 [[criterion dungeon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Anima&#039;&#039;&#039; = The [[Anima Weapons]] series of weapons, introduced in [[Heavensward]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Animus&#039;&#039;&#039; = The second upgrade step in the [[Zodiac Weapons|Zodiac]] series of weapons. Animus weapons are IL 100.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Animation Lock&#039;&#039;&#039; = A time period in which a character is unable to move due to performing the animation of an action, e.g. {{action icon|Stardiver}}. {{game icon|Limit Break|x}} [[Limit Break]]s have the longest animation locks. The [[healer]] role skill {{action icon|rescue}} can be used on anyone in an animation lock to free them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AoE&#039;&#039;&#039; = Area of Effect: Abilities that do damage or inflict debuffs to multiple enemies&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AP&#039;&#039;&#039; = {{action icon|Army&#039;s Paeon}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ARC&#039;&#039;&#039; = {{Archer}} [[Archer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ARM&#039;&#039;&#039; = {{Armorer}} [[Armorer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ARR&#039;&#039;&#039; = [[A Realm Reborn]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ASS&#039;&#039;&#039; = {{i|Another Sil&#039;dihn Subterrane}}, a level 90 [[criterion dungeon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ASSS&#039;&#039;&#039; = {{i|Another Sil&#039;dihn Subterrane (Savage)}}, a level 90 [[criterion dungeon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AST&#039;&#039;&#039; = {{Astrologian}} [[Astrologian]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atma&#039;&#039;&#039; = The first upgrade step in the [[Zodiac Weapons|Zodiac]] series of weapons. Atma Zodiac weapons are nominally IL 100, but with stats between 90 and 100. Also refers to a set of items that are required to perform the upgrade. Atma returns as &#039;&#039;demiatma&#039;&#039; in the first step of the [[Phantom Weapons]] series.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Auto&#039;&#039;&#039; = Auto-attack. A physical hit that the player character and other enemies perform automatically on their target every few seconds, if they are not currently casting a spell.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AV&#039;&#039;&#039; = {{i|The Aurum Vale}}, the Lv. 47 dungeon.&lt;br /&gt;
&lt;br /&gt;
== B ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BA&#039;&#039;&#039; = {{i|The Baldesion Arsenal}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bait&#039;&#039;&#039; = To manipulate the location of an enemy AoE attack or target of a mechanic based on where the player is standing. Two common variations are &#039;&#039;&#039;Close Bait&#039;&#039;&#039; and &#039;&#039;&#039;Far Bait&#039;&#039;&#039;, utilized when an enemy abilty only targets the closest or farthest players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BCoB&#039;&#039;&#039; = {{i|The Binding Coil of Bahamut}}; the game&#039;s first 8-man raid instance. The raid is split into 13 parts called &amp;quot;Turns&amp;quot;, with turns 10 to 13 being the hardest instances in ARR and also known as {{i|The Final Coil of Bahamut}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bene&#039;&#039;&#039; = {{action icon|Benediction}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bio&#039;&#039;&#039; = Bio break. In organized group content such as raids, when the leader calls a break to allow group members a few minutes to take care of real life biological needs, such as getting snacks, going to the bathroom, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BiS&#039;&#039;&#039; = Best in Slot; The single best item for a specific [[jobs|job]] to use in a specific gear slot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blind&#039;&#039;&#039; = Entering a duty without having consulted a guide first. Not to be confused with &#039;&#039;fresh&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blist&#039;&#039;&#039; = [[blacklist]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BLM&#039;&#039;&#039; = {{Black Mage}} [[Black Mage]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BLU&#039;&#039;&#039; = {{Blue Mage}} [[Blue Mage]], the first [[limited job]] added to the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Body check&#039;&#039;&#039; = A mechanic type in high-end duties in which all players must be alive at the start of the mechanic and must perform their individual role in the mechanic correctly. Failing either will lead to a wipe. Example: Run: ****mi* (Sigma Version) from {{i|The Omega Protocol (Ultimate)}} is a body check because the towers that spawn always require all 8 players to soak (stand in them), and any missed tower will instantly wipe the raid.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bolide&#039;&#039;&#039; = {{action icon|Superbolide}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bonus&#039;&#039;&#039; = Shorthand for &amp;quot;first-time clear&amp;quot; since adventurers new to a duty grant the party a bonus for first-time completion. Often used to indicate &amp;quot;No bonus&amp;quot; - i.e. only players who have already cleared the duty are allowed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Book run&#039;&#039;&#039; = To clear a current [[savage raid]] and obtain a [[Raid Tokens|book / page &amp;quot;token&amp;quot;]] without any treasure coffers appearing due to more than 4 people having cleared the duty for the week. Also referred to as a &amp;quot;0 chest&amp;quot; or &amp;quot;any chest&amp;quot; run (no preference for loot). Often used in the following contexts: trying to obtain a weekly reclear close to the weekly reset, a first-time clear, or gaining additional practice in the fight after one&#039;s weekly reclear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bot&#039;&#039;&#039; = A character that is controlled by a programmed script instead of a human player. This is against the game&#039;s terms of service, and is also generally frowned upon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BR&#039;&#039;&#039; = Boss Relative. Refers to positioning for mechanics based on where the boss is facing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Braindead&#039;&#039;&#039; = Usually refers to a strategy for certain mechanics that reduces or eliminates decision-making needed by players to increase ease of execution.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BRB&#039;&#039;&#039; = Be Right Back&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BRD&#039;&#039;&#039; = {{Bard}} [[Bard]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Breakpoint&#039;&#039;&#039; = The numerical threshold at which certain stats result in meaningful stats or beneficial effects. (e.g., high-end gathering nodes have [[perception]] breakpoints, such as +1 yield if the player has 3000+ perception)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brink&#039;&#039;&#039; = {{status effect|debuff|Brink of Death}} [[Brink of Death]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BSF&#039;&#039;&#039; = {{i|The Bozjan Southern Front}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BSM&#039;&#039;&#039; = {{Blacksmith}} [[Blacksmith]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BST&#039;&#039;&#039; = {{BST}} [[Beastmaster]], the second [[limited job]] added to the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BTN&#039;&#039;&#039; = {{Botanist}} [[Botanist]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Buddy mit(igation)&#039;&#039;&#039; = A tank using their (targeted) mitigation cooldown (i.e. {{aicon|Intervention}}, {{aicon|Nascent Flash}}, {{aicon|The Blackest Night}}, {{aicon|Oblation}}, {{aicon|Heart of Stone}}, {{aicon|Heart of Corundum}}) on another party member; often the other tank in preparation for a heavy-hitting mechanics such as tankbusters. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bunny FATE&#039;&#039;&#039; = A special [[FATE]] in {{i|The Forbidden Land, Eureka}} that, when completed, spawns a [[Happy Bunny (Mob)|Happy Bunny]] follower for every participant. These bunnies can lead players to hidden treasure chests that contain large amounts of gil and unique rewards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burn&#039;&#039;&#039; = To focus attacks on a particular target while ignoring other tasks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burst&#039;&#039;&#039; - Dealing a large amount of damage in a short amount of time. Often refers to &amp;quot;the 2 minute burst&amp;quot;, which is a period starting every 2 minutes, lasting about 20 seconds, where most jobs have their damage buffs and strong attacks become available all at once, to be used together with their party.&lt;br /&gt;
&lt;br /&gt;
== C ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;C4#&#039;&#039;&#039; = Clear for (number of people). Often advertised in party finder. Basically experienced players helping one or more individuals with beating encounter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Camp&#039;&#039;&#039; = To idle in a specific area until a certain event occurs, e.g. a [[Notorious Monster]] spawn in {{i|The Forbidden Land, Eureka}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capstone mount&#039;&#039;&#039; = A special [[mount]] obtained from a quest, which is unlocked after obtaining all of the [[Extreme Trial]] mounts for an expansion. For example, the {{i|Kamuy of the Nine Tails}} becomes available after obtaining all &amp;quot;Kamuy&amp;quot; mounts from [[Stormblood]] Extreme Trials.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CAR&#039;&#039;&#039; = {{i|Chaotic Alliance Raids}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caster&#039;&#039;&#039; = {{Magic Ranged DPS}} [[Magical Ranged DPS]], may also include {{Healer}} [[healer]]s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Castrum]]&#039;&#039;&#039; = Most often {{i|Castrum Meridianum}}, or if inside Bozja, {{i|Castrum Lacus Litore}}, but there are [[Castrum|several others]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CBU3&#039;&#039;&#039; = &#039;&#039;&#039;C&#039;&#039;&#039;reative &#039;&#039;&#039;B&#039;&#039;&#039;usiness &#039;&#039;&#039;U&#039;&#039;&#039;nit &#039;&#039;&#039;III&#039;&#039;&#039;, the former name of the specific development team under Square Enix that makes and maintains content for &#039;&#039;Final Fantasy XIV: A Realm Reborn&#039;&#039;. Currently named &#039;&#039;&#039;Creative Studio III&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CC&#039;&#039;&#039; = Crowd Control - abilities that disable or immobilize enemies, such as {{action icon|Sleep}}. &#039;&#039;&#039;OR&#039;&#039;&#039; {{i|Cassie and the Copycats}} &#039;&#039;aka &amp;quot;Copycat Cassie&amp;quot;&#039;&#039; if inside {{i|The Forbidden Land, Eureka Pagos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CD&#039;&#039;&#039; = Cooldown of abilities; countdown&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CE&#039;&#039;&#039; = (1) Critical Engagement, a type of combat encounter found in [[Save the Queen]] areas; (2) Critical Encounter, a type of combat encounter found in [[Occult Crescent]] areas; (3) [[Cosmic Exploration]], a [[Lifestyle Content]] for crafters and gatherers released in [[patch 7.21]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chain&#039;&#039;&#039; = A mechanic where players are chained to each other and must break the chain by stretching it. &#039;&#039;&#039;OR&#039;&#039;&#039; {{action icon|Chain Stratagem}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Channel&#039;&#039;&#039; = To use an effect that requires the player to not move or make any other actions, or else the effect will stop. For example: {{action icon|Collective Unconscious}}, {{action icon|Passage of Arms}}, {{action icon|Phantom Flurry}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chariot/Circle AoE&#039;&#039;&#039; = An enemy attack type consisting of a point-blank circular AoE, requiring players to be outside of the hitbox or further away from the enemy. Name originates from &#039;&#039;Iron Chariot&#039;&#039; in {{i|The Second Coil of Bahamut - Turn 4}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Check&#039;&#039;&#039; = A combat situation that tests a party&#039;s capabilities in a certain area. For example, a &#039;&#039;&#039;DPS check&#039;&#039;&#039; is a limited time period where the boss or adds must be defeated, or they will enrage and kill the party. A &#039;&#039;&#039;heal check&#039;&#039;&#039; is a period of heavy sustained damage that requires significant healing. A &#039;&#039;&#039;mit check&#039;&#039;&#039; (mitigation check), which often overlaps with heal checks, require the party to use sufficient defensive actions to reduce incoming damage and prevent deaths.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cheese&#039;&#039;&#039; = To greatly simplify or outright ignore an encounter mechanic using a specific strategy or action usage, often one unintended by the encounter&#039;s designers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Christmas tether&#039;&#039;&#039; = A red and green tether that is resolved by the tethered players moving towards each other. Originated from {{i|Alexander - The Soul of the Creator (Savage)}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clip&#039;&#039;&#039; = (1) A loss of effectiveness of a continuous process due to delays or other issues. Example: to delay the [[global cooldown]] (GCD), usually from &amp;quot;weaving&amp;quot; too many abilities or from not pressing the next GCD action in time. Example 2: To refresh a damage-over-time action (DoT) early, which will usually lead to a potency loss due to not obtaining the full effect of the DoT. (2) To be barely hit by an AoE attack that the player thought they were safe from.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cleave&#039;&#039;&#039; = (1) A conal attack that goes through a player. A &#039;cleave auto&#039; means a boss&#039;s attack does not specifically hit the tank, but rather the tank and everything behind them, enforcing proper party positioning. (2) A job&#039;s ability to deal damage to multiple targets while executing its usual single-target rotation, e.g., via actions like Red Mage&#039;s {{Action icon|Grand Impact}} or Black Mage&#039;s {{Action icon|Flare Star}}. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Clock spots]]&#039;&#039;&#039; = A common position assignment in high-end duties in which each player is assigned a cardinal or inter-cardinal compass position (North, Northeast, East, Southeast, South, Southwest, West, Northwest) to handle certain mechanics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CLL&#039;&#039;&#039; = {{i|Castrum Lacus Litore}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CLog&#039;&#039;&#039; = [[Challenge Log]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CNJ&#039;&#039;&#039; = {{Conjurer}} [[Conjurer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Coils&#039;&#039;&#039; = {{i|The Binding Coil of Bahamut}}; The game&#039;s first 8-man raid instance. The raid is split into 13 parts called &amp;quot;Turns&amp;quot;, with turns 6 to 9 known as {{i|the Second Coil of Bahamut}} and 10 to 13 as {{i|the Final Coil of Bahamut}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Color pairs / partners&#039;&#039;&#039; = A position assignment in which a tank/healer will partner with a DPS based on the color of the waymark at each player&#039;s clock spot, e.g., the players assigned to the red waymarks 1 and A will be partners for some mechanics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Com / comm&#039;&#039;&#039; = [[File:Player commendation icon1.png|20px|link=Player Commendation]]  [[Player Commendation]], voice communication channel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comp&#039;&#039;&#039; = Composition, the job makeup of a party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Conga Line&#039;&#039;&#039; = A general strategy for some mechanics in which the group forms a line and uses that for mechanic positioning based on assigned debuffs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crab&#039;&#039;&#039; = {{i|Morte Arthro}} &#039;&#039;aka &amp;quot;King Arthro&amp;quot;&#039;&#039; if inside {{i|The Forbidden Land, Eureka Pagos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crit&#039;&#039;&#039; = [[Critical Hit]] (formerly Critical Hit &#039;&#039;Rate&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Critlo&#039;&#039;&#039; = A [[Critical Hit]] of {{action icon|Adloquium}}. Useful for spreading with {{action icon|Deployment Tactics}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CRP&#039;&#039;&#039; = {{Carpenter}} [[Carpenter]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CS&#039;&#039;&#039; = cutscene. Often used when running with first-timers in a duty, to tell everyone to wait on attacking the boss until the new players finish watching their cutscenes. Adding a number, i.e. &amp;quot;1 cs&amp;quot; or &amp;quot;2 cs&amp;quot;, can indicate the amount of players that are watching cutscenes - but usually all in-cutscene players will finish around the same time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CT&#039;&#039;&#039; = {{i|Crystal Tower}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CU&#039;&#039;&#039; = {{action icon|Collective Unconscious}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CUL&#039;&#039;&#039; = {{Culinarian}} [[Culinarian]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CCW&#039;&#039;&#039; = Counter Clockwise&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CW&#039;&#039;&#039; = (1) Clockwise; (2) {{i|AAC Cruiserweight Tier}}, the second 8-player raid tier released in [[Dawntrail]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CWLS&#039;&#039;&#039; = [[File:Cross-world linkshells icon2.png|20px|link=Cross-world Linkshell]] [[Cross-world Linkshell]]&lt;br /&gt;
&lt;br /&gt;
== D ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;D1 / D2 / D3 / D4&#039;&#039;&#039; = Designates the DPS roles in a full party and used for mechanic positioning assignments. Typically, D1 and D2 are melee, D3 is phys ranged, and D4 is a caster. D1-4 is more commonly used on the Japanese and Oceanic datacenters. See also: M1 / M2 and R1 / R2 for acting melee and acting ranged DPS roles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAL&#039;&#039;&#039; (also lower case) = {{i|The Dalriada}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dave&#039;&#039;&#039; - [[Daivadipa]], from the rare boss FATE {{i|Devout Pilgrims vs. Daivadipa}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DB&#039;&#039;&#039; = {{action icon|Diamondback}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DD&#039;&#039;&#039; = Damage Dealer, a [[Jobs|job]] that focuses on dealing damage (see also &#039;&#039;&#039;DPS&#039;&#039;&#039;), or {{status effect|debuff|damage down}} [[Damage Down]], a debuff that is given in many savage and ultimate raids for failing mechanics&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DE&#039;&#039;&#039; = {{action icon|Double Edge L}}, a [[Logos Action]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dead / Locked Instance&#039;&#039;&#039; = In the context of [[field operations]] (i.e. exploration zones or adventuring forays), when an instance stops accepting new players from joining and slowly dies out, usually meaning that there is a new (&amp;quot;fresh&amp;quot;) instance up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEF&#039;&#039;&#039; = [[Defense]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defamation&#039;&#039;&#039; = A debuff or mechanic type that will target the afflicted player with a massive circular AoE, requiring them to be far isolated from others. Name originates from {{i|Alexander - The Soul of the Creator (Savage)}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Desynth&#039;&#039;&#039; = {{action icon|Desynthesis}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DET&#039;&#039;&#039; = [[Determination]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEX&#039;&#039;&#039; = [[Dexterity]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DF&#039;&#039;&#039; = [[File:Duty finder icon2.png|20px|link=Duty Finder]] [[Duty Finder]]; A system implemented to automatically create parties of players that are wishing to enter a specific [[duties|duty]] or [[dungeons|instance]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DH&#039;&#039;&#039;, &#039;&#039;&#039;DIR&#039;&#039;&#039; = [[Direct Hit Rate]]; Replaced [[Accuracy]] as a stat. All gear that had Accuracy now has Direct Hit Rate in the same amount. Affects the rate of slightly higher damage hits. In the context of fishing, {{action icon|Double Hook}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Div&#039;&#039;&#039; = {{action icon|Divination}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Divebomb&#039;&#039;&#039; = A mechanic type in which an enemy on the outside of the arena will use a wide line AoE through the arena. The AoE location may be fixed or may be baited by players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DNC&#039;&#039;&#039; = {{Dancer}} [[Dancer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DoH&#039;&#039;&#039; = [[Crafting|Disciples of Hand]]; Classes that utilize crafting materials to create various items and gear ({{CRP}} [[CRP]], {{ARM}} [[ARM]], {{BSM}} [[BSM]], {{GSM}} [[GSM]], {{LTW}} [[LTW]], {{WVR}} [[WVR]], {{ALC}} [[ALC]], {{CUL}} [[CUL]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DoL&#039;&#039;&#039; = [[Gathering|Disciples of Land]]; Classes that gather raw materials from the [[Eorzea]] ({{MIN}} [[MIN]], {{BTN}} [[BTN]], {{FSH}} [[FSH]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DoM&#039;&#039;&#039; = [[Disciples of Magic]]; Combat Classes and Jobs that output primarily magic damage ({{THM}} [[THM]] / {{BLM}} [[BLM]], {{RDM}} [[RDM]], {{ACN}} [[ACN]] / {{SMN}} [[SMN]] and {{SCH}} [[SCH]], {{CNJ}} [[CNJ]] / {{WHM}} [[WHM]], {{AST}} [[AST]], {{SGE}} [[SGE]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Door boss]]&#039;&#039;&#039; = A boss in a {{i|trial}} or {{i|raid}} that is the first of two boss encounters. Defeating the first boss will not reward loot but will give the party a checkpoint that they will restart from if they wipe to the second boss. Exiting the instance and re-entering will require defeating the door boss again.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DoT&#039;&#039;&#039; = Damage over Time; An ability that deals consistent damage over a given amount of time to a target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DoW&#039;&#039;&#039; = [[Disciples of War]]; Combat Classes and Jobs that output primarily physical damage ({{GLA}} [[GLA]] / {{PLD}} [[PLD]], {{MRD}} [[MRD]] / {{WAR}} [[WAR]], {{DRK}} [[DRK]], {{GNB}} [[GNB]], {{PGL}} [[PGL]] / {{MNK}} [[MNK]], {{LNC}} [[LNC]] / {{DRG}} [[DRG]], {{RPR}} [[RPR]], {{SAM}} [[SAM]], {{ROG}} [[ROG]] / {{NIN}} [[NIN]], {{ARC}} [[ARC]] / {{BRD}} [[BRD]], {{MCH}} [[MCH]], {{DNC}} [[DNC]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Downtime&#039;&#039;&#039; = Time during a fight in which the party or certain jobs cannot damage the boss due to mechanics. See also: Uptime.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DM&#039;&#039;&#039; = {{action icon|Dark Missionary}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DMU&#039;&#039;&#039; = One of two acronyms for {{i|Dancing Mad (Ultimate)}}. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DP&#039;&#039;&#039; = {{action icon|Closed Position|Dance Partner}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DPS&#039;&#039;&#039; = Damage Per Second, or the {{dps}} &#039;&#039;&#039;[[DPS]]&#039;&#039;&#039; [[role]] which are [[Job|jobs]] that focus on dealing damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[DPS Stance]]&#039;&#039;&#039; = Obsolete. An ability activated to maximize outgoing damage while incurring some other penalty. These stances were toggled off-and-on as the situation required, a practice known as &amp;quot;stance dancing.&amp;quot; All {{tank}} [[tank]]s are now expected to use their [[enmity]]-increasing stance at all times, and {{action icon|Cleric Stance}} has been removed from all {{healer}} [[healer]]s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DR&#039;&#039;&#039; = Either {{i|Duty Roulette}} or {{i|Delubrum Reginae}} depending on context.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DRS&#039;&#039;&#039; = {{i|Delubrum Reginae (Savage)}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DRG&#039;&#039;&#039; = {{Dragoon}} [[Dragoon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DRK&#039;&#039;&#039; = {{Dark Knight}} [[Dark Knight]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DSR, DRU&#039;&#039;&#039; = {{i|Dragonsong&#039;s Reprise (Ultimate)}}, an ultimate-difficulty 8-player raid. DSR is much more commonly used.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DT&#039;&#039;&#039; = [[Dawntrail]], the fifth expansion, considered [[patch 7.0|version 7.0]] of the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dynamo, Donut&#039;&#039;&#039; = An enemy attack type consisting of a large circular AoE with a circular safe spot inside the hitbox of the enemy. Name originates from &#039;&#039;Lunar Dynamo&#039;&#039; in {{i|The Second Coil of Bahamut - Turn 4}}. May also be referred to as Donut, which describes the shape.&lt;br /&gt;
&lt;br /&gt;
== E ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;E#&#039;&#039;&#039; = [[Eden]] raids, with the number indicating the &amp;quot;floor&amp;quot;. {{i|Eden&#039;s Gate}} represents E1-E4, {{i|Eden&#039;s Verse}} represents E5-E8, and {{i|Eden&#039;s Promise}} represents E9-E12. Also commonly used with N or S to indicate normal or Savage mode (e.g. E9S refers to {{i|Eden&#039;s Promise: Umbra (Savage)}}).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EC&#039;&#039;&#039; = [[Evercold]], the sixth expansion, considered [[patch 8.0|version 8.0]] of the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ED&#039;&#039;&#039; = {{action icon|Essential Dignity}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Egg/Cinder&#039;&#039;&#039; = {{item icon|Cinder Surprise}}, a [[Legendary Fish]] from Shadowbringers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EN&#039;&#039;&#039; = English: English speaking players&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enrage&#039;&#039;&#039; = An ability used by bosses in high-end duties (e.g. extreme trials, savage/ultimate raids) that will wipe the party, requiring the boss to be defeated within a certain time limit (not to be confused with the duty timer). A &#039;&#039;soft enrage&#039;&#039; is a period of gradually increasing damage that will eventually overwhelm the party. A &#039;&#039;hard enrage&#039;&#039; is an unavoidable attack at the end of the fight timeline that will instantly wipe the party. The vast majority of enrages in the game are hard enrages.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enum&#039;&#039;&#039; = Enumeration, a mechanic type in which a specific number of players must stack with another player having a numerical marker. Failing to do so will inflict heavy to lethal damage to all players in the stack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EM/EX&#039;&#039;&#039; = Extreme Mode. A third difficulty tier for {{i|trials}}, above NM (Normal Mode) and HM (Hard Mode).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EO&#039;&#039;&#039; = {{i|Eureka Orthos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ESO&#039;&#039;&#039; = Elder Scrolls Online, a competing MMORPG&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ET&#039;&#039;&#039; = [[Eorzea Time]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Euk Prog&#039;&#039;&#039; = {{action icon|Eukrasian Prognosis}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EW&#039;&#039;&#039; = [[Endwalker]], the fourth expansion, considered [[patch 6.0|version 6.0]] of the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EX#&#039;&#039;&#039; = To designate particular extreme-difficulty trials in the current expansion to avoid spoilers. They are numbered by their occurrence in the {{i|Main Scenario}}, followed by release order. i.e SB EX1 would refer to {{i|The Pool of Tribute (Extreme)}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exaflare&#039;&#039;&#039; = An enemy attack consisting of circular AoEs that will travel across the arena in the direction of the arrow telegraph. Name originates from {{i|The Unending Coil of Bahamut (Ultimate)}}. More generally, an &#039;&#039;&#039;exa&#039;&#039;&#039; can refer to any type of discretely moving AoE (exalines, exawaves, exasquares, etc).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Excog&#039;&#039;&#039; = {{action icon|Excogitation}}; may also refer to any status effect that behaves similarly to {{aicon|Excogitation}} (i.e. Catharsis of Corundum from {{aicon|Heart of Corundum}}; Vigilant from {{aicon|Shadowed Vigil}}).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Extractable&#039;&#039;&#039; = A gear attribute indicating that [[materia]] can be extracted from the item.&lt;br /&gt;
&lt;br /&gt;
== F ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Face pull&#039;&#039;&#039; = Pulling a target by simply walking up to it. Generally considered poor practice, as no enmity has been established - therefore, the enemy&#039;s aggro has a high risk of switching target the next time anyone does anything.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fairy tether&#039;&#039;&#039; = {{action icon|Aetherpact}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fake melee&#039;&#039;&#039; = A scenario in which a ranged DPS must assume positions/responsibilities for mechanics intended for melee DPS in a high-end duty, due to there being three ranged DPS in the party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Farm&#039;&#039;&#039; = To repeatedly kill an enemy or complete a duty for a specific purpose, usually to obtain loot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FATE&#039;&#039;&#039; = [[File:Slay enemy FATE icon.png|20px|link=FATEs]] [[FATEs|Full Active Time Event]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FC&#039;&#039;&#039; = [[File:Free_Company_frame_icon.png|20px|link=Free Company]] [[Free Company]]; The FFXIV iteration of a guild. A large collection of players that can communicate together. A Free Company can use [[Free Company Actions|company-wide bonuses]] such as [[The Heat of Battle III|EXP gain]] and [[Reduced Rates III|reduced teleportation rates]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FE&#039;&#039;&#039; = {{action icon|Fish Eyes}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FFA&#039;&#039;&#039; = Free-for-all. Usually refers to player-created loot rules in which each member of the party may roll Need on each piece of loot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FFXIV&#039;&#039;&#039; = [[Final Fantasy XIV]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fish&#039;&#039;&#039; = To repeat an action until it randomly activates a desired effect, e.g. a proc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flare&#039;&#039;&#039; = A player will be targeted by an enemy attack that will inflict proximity damage to those nearby, requiring others to move away from the target player. A &#039;&#039;flare marker&#039;&#039; consists of three outwards blue arrows.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flash&#039;&#039;&#039; = To momentarily use a channelled ability such as {{action icon|Collective Unconscious}} or {{action icon|Passage of Arms}}, which will provide 3-5 seconds of the channelled effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FoF&#039;&#039;&#039; = {{action icon|Fight or Flight}}, {{action icon|Fountain of Fire}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fork&#039;&#039;&#039; = {{item icon|Furcacauda}}, a [[Legendary Fish]] from Endwalker.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FPS&#039;&#039;&#039; = Frames per second&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FR&#039;&#039;&#039; = French: French speaking players&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fresh&#039;&#039;&#039; = New. Examples: (1) &amp;quot;fresh prog&amp;quot; = progressing a high-end encounter with no prior experience in the fight. Not to be confused with &#039;&#039;blind (prog)&#039;&#039;. (2) &amp;quot;fresh instance&amp;quot; = a newly-created [[field operation]] instance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FRU&#039;&#039;&#039; = {{i|Futures Rewritten (Ultimate)}}, an ultimate-difficulty 8-player raid&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FSH&#039;&#039;&#039; = {{Fisher}} [[Fisher]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FT&#039;&#039;&#039; = (1) [[Free Trial]]; (2) [[Forked Tower]] (can refer to multiple raids; see immediately below)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FTB&#039;&#039;&#039; = {{i|The Forked Tower: Blood}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FTM&#039;&#039;&#039; = {{i|The Forked Tower: Magic}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FTMEX&#039;&#039;&#039; = {{i|The Forked Tower: Magic (Extreme)}}&lt;br /&gt;
&lt;br /&gt;
== G ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;G1 / G2&#039;&#039;&#039; = Light party groups within a full party, used for mechanic positioning assignments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gaol&#039;&#039;&#039; = A mechanic type in which one player is imprisoned and must be freed, usually by destroying the prison object. May also refer to the [[Mordion Gaol]] (&amp;quot;GM Gaol&amp;quot;), where a Game Master may transport a player to in order to talk in private. It is an older, alternate spelling of &amp;quot;jail.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gapcloser / Gap closer&#039;&#039;&#039; = A [[:Category:Movement actions|movement action]] that reduces the distance between a user and a target (usually an enemy) to bring the user within melee range to the target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Garlic&#039;&#039;&#039; = {{i|Gharlichthys}}, a [[Legendary Fish]] from Endwalker.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gaze&#039;&#039;&#039; = An enemy attack that requires players to turn their player characters away to avoid. Often telegraphed by a red/purple eye icon, but may be untelegraphed in high-end duties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GC&#039;&#039;&#039; = [[Grand Company]];  The 3 main military forces of Eorzea ([[The Immortal Flames]], [[The Maelstrom]], and [[The Order of the Twin Adder]]). You may join one of these forces and climb the ranks of the company after defeating [[Ifrit]] in the main story arc (lvl 20).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GCD&#039;&#039;&#039; = [[Global cooldown|Global Cooldown]] - cooldown shared by multiple actions, spells, or weaponskills.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GG&#039;&#039;&#039; = Good Game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GH&#039;&#039;&#039; = {{i|Guildhest}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ghost&#039;&#039;&#039; = When a player action is used on a target but does not register and therefore provides no effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GL&#039;&#039;&#039; = (1) {{i|Guildleve}} (2) good luck&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039; = Game Master, a moderator who enforces penalties against rules-breaking players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GNB&#039;&#039;&#039; = {{Gunbreaker}} [[Gunbreaker]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GLA&#039;&#039;&#039; = {{Gladiator}} [[Gladiator]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glam&#039;&#039;&#039; = [[Glamour]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Golde&#039;&#039;&#039; = [[King Goldemar]], a notorious monster spawned in {{i|The Forbidden Land, Eureka Hydatos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Greed&#039;&#039;&#039; = To attempt to optimize damage dealt by performing a risky maneuver. Example: Moving out of an enemy AoE attack at the last possible moment as to finish a cast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Green River&#039;&#039;&#039; = A term originally coined by the Japanese playerbase to describe the scarcity of healers in certain high-end content. Originated from observing Party Finder listings for {{i|Abyssos: The Eighth Circle (Savage)}} in [[patch 6.2]], where scrolling down the listings would consistently reveal unfilled healer slots to the point where they formed a continuous entity resembling a river. &#039;&#039;&#039;Blue River&#039;&#039;&#039; would instead refer to a scarcity of tanks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grind&#039;&#039;&#039; = A long and tedious process with an end goal in mind.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GSM&#039;&#039;&#039; = {{Goldsmith}} [[Goldsmith]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GW2&#039;&#039;&#039; = Guild Wars 2, a competing MMORPG&lt;br /&gt;
&lt;br /&gt;
== H ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;H1 / H2&#039;&#039;&#039; = Designates the healer roles in a full party and used for mechanic positioning assignments. In party finder for some data centers, it is convention for the regen healer ({{WHM}} [[white mage]] or {{AST}} [[astrologian]]) to take H1 and the shield healer ({{SCH}} [[scholar]] or {{SGE}} [[sage]]) to take H2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hand of Pain&#039;&#039;&#039; = A mechanic type, commonly found in {{i|Ultimate Raids}} during phases with 2 targetable bosses, in which both boss&#039;s health must be within a certain percentage before a certain cast finishes, or the party will wipe. Name originates from {{i|Alexander - The Arm of the Father (Savage)}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hardcast&#039;&#039;&#039; = To cast a spell with a cast bar normally, i.e. without {{action icon|Swiftcast}} or another ability that eliminates cast times.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HC / Hardcore&#039;&#039;&#039; = A group of players (&amp;quot;static&amp;quot;) that participates in raid content expecting to clear as quickly as possible, usually requiring a significant time commitment. Has high expectations for player skill. Particularly ambitious hardcore groups may aim for &amp;quot;WP / World Progression&amp;quot; and be the first group in the world to clear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hard queue&#039;&#039;&#039; = To queue for a specific chosen duty in the [[Duty Finder]], as opposed to queueing for a random duty via the [[Duty Roulette]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HG&#039;&#039;&#039; = {{action icon|Hallowed Ground}} or {{action icon|Holmgang}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HM&#039;&#039;&#039; = Hard Mode {{i|Trials}} or {{i|Dungeons}}; A variation of a duty that is attainable at a [[Endgame Gear Guide|former level cap]]. Hard mode variations are, despite the name, simply remixes of lower level content and considered story-difficulty. See (Extreme) for entry-level challenge mode content.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HoC&#039;&#039;&#039; = {{action icon|Heart of Corundum}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HoH&#039;&#039;&#039; = {{i|Heaven-on-High}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HoL&#039;&#039;&#039; = {{action icon|Heart of Light}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Holm&#039;&#039;&#039; = {{action icon|Holmgang}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HoT&#039;&#039;&#039; = Heal over Time; An ability that consistently heals a target over a given amount of time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hot Tail / Hot Wing&#039;&#039;&#039; = One of two related attack types from a boss where it either performs a line AoE through its hitbox (&amp;quot;Hot Tail&amp;quot;), leaving the left and right sides safe, or two line AoEs to the left and right sides of its hitbox (&amp;quot;Hot Wing&amp;quot;), leaving the middle safe. The attack may be telegraphed by the name of the cast or the boss&#039;s animation. Name originates from {{i|The Final Steps of Faith}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP&#039;&#039;&#039; = [[HP]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HQ&#039;&#039;&#039; = [[High Quality]] {{HQ}};  A higher quality version of a craftable item or gear that will give higher stats than it&#039;s Normal Quality (NQ) counterpart. It is required that a crafter attain enough quality points in the crafting process to produce a High Quality item.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HW&#039;&#039;&#039; = (1) &#039;&#039;&#039;[[Heavensward]]&#039;&#039;&#039;, the first expansion, considered [[patch 3.0|version 3.0]] of the game. (2) &#039;&#039;&#039;Hello World&#039;&#039;&#039;, a mechanic from {{i|Alphascape V4.0 (Savage)}}. In newer duties, &#039;&#039;Hello World&#039;&#039; may generally refer to mechanic types in which each party member is assigned one or more cryptic debuffs and must move and position based on those debuffs. (3) &#039;&#039;&#039;{{i|AAC Heavyweight Tier}}&#039;&#039;&#039;, the third 8-player raid tier released in [[Dawntrail]].&lt;br /&gt;
&lt;br /&gt;
== I ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IC&#039;&#039;&#039; = {{action icon|Identical Cast}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IGN&#039;&#039;&#039; = In-game name (i.e., the name of a character)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IL, ilvl&#039;&#039;&#039; = [[Item Level]];  A property of a piece of gear that denotes the approximate effectiveness of the item. This is not the level required to equip the item. Higher item level gear is released in nearly every patch.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Improv&#039;&#039;&#039; = {{action icon|Improvisation}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INC&#039;&#039;&#039; = Incoming: warning for incoming enemies&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Indom&#039;&#039;&#039; = {{action icon|Indomitability}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Insta&#039;&#039;&#039; = Instantly/immediately. For example, instakill means an attack that kills a player or enemy in one hit. Instapull means to engage an enemy immediately upon it being within range of the player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Instance Prog&#039;&#039;&#039; = The tedious act of attempting to get all 48 players in a premade group for {{i|The Forked Tower: Blood}} within the same instance of {{i|The Occult Crescent: South Horn}} due to the location of the raid within the instance and the inability of 48 players to queue as one group. As of [[patch 7.3]], pre-made alliances of at least 24 players are guaranteed to queue together into the same, new, instance, so instance prog has been removed. Referred to as &amp;quot;island gacha&amp;quot; in the Japanese community.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Int&#039;&#039;&#039; = {{status effect|buff|fishers intuition}} [[Fisher&#039;s Intuition]], a special buff obtained by catching certain amounts of certain fish in a fishing hole. Once Intuition is active, an exclusive fish is available to catch until the buff runs out. Successfully catching the fish will cause the buff to instantly end.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INT&#039;&#039;&#039; = [[Intelligence]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Invuln&#039;&#039;&#039; = A {{tank}} [[tank]] action that provides some form of invulnerability or death prevention. These are {{action icon|Hallowed Ground}} for {{Paladin}} [[Paladin]], {{action icon|Holmgang}} for {{Warrior}} [[Warrior]], {{action icon|Living Dead}} for {{Dark Knight}} [[Dark Knight]], and {{action icon|Superbolide}} for {{Gunbreaker}} [[Gunbreaker]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IRL&#039;&#039;&#039; = In Real Life&lt;br /&gt;
&lt;br /&gt;
== J ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jailing/Whale Jail/Lancet Jail&#039;&#039;&#039; = A fishing technique where a player catches one of the fish required to gain {{status effect|buff|fishers intuition}} [[Fisher&#039;s Intuition]] far in advance. This is often done for {{i|Phallaina}} or {{i|Mora Tecta}}, rare fish required for the intuition to catch {{i|Sidereal Whale}} or {{i|Lancetfish}} respectively. This is more reliable than the regular method of catching the former fish a few moments before the latter fish&#039;s availability window. However, the intuition progress is lost if the player leaves the zone (whether going to another zone, or going into a duty), so they are &amp;quot;jailed&amp;quot; and cannot leave if they wish to preserve their progress.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jobstone / Job Stone / Job Crystal&#039;&#039;&#039; = [[Soul Crystal]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JP&#039;&#039;&#039; = Japanese: Japanese speaking players.&lt;br /&gt;
&lt;br /&gt;
== K ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KB&#039;&#039;&#039; = Knockback&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KBI / KI&#039;&#039;&#039; = Knockback Immunity, for optional strategies that use knockback immunity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kera&#039;&#039;&#039; = {{action icon|Kerachole}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KFF&#039;&#039;&#039; = Kill For Friend. Often advertised in party finder. Basically experienced players helping single individual with beating encounter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KF1&#039;&#039;&#039; = Kill For One. Similar to KFF&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kick&#039;&#039;&#039; = To be removed from a party or other social group by another person.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kitchen sink&#039;&#039;&#039; = When a {{tank}} [[tank]] uses most, or all personal mitigation abilities, except for their invulnerability cooldown, in anticipation of a heavy-hitting tankbuster.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kite&#039;&#039;&#039; = To attack a monster while running away, often done by ranged attackers to deal damage while avoiding taking damage. However, this makes it difficult for the tank to pull the monster off. Tanks may also decide to kite if they are out of mitigation abilities to use, to buy time until an ability becomes ready.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KT&#039;&#039;&#039; = Kill time, the time that it takes to defeat a boss in a given pull.&lt;br /&gt;
&lt;br /&gt;
== L ==&lt;br /&gt;
&#039;&#039;&#039;Lame&#039;&#039;&#039; = [[Lamebrix Strikebocks (Eureka Pyros)|Lamebrix Strikebocks]], a notorious monster spawned in {{i|The Forbidden Land, Eureka Pyros}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LB&#039;&#039;&#039; = {{game icon|Limit Break}}; A powerful party ability that must be charged up prior to use and has varying effects depending on the job it is used by.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LC&#039;&#039;&#039; = Limit Cut, a mechanic in which each player is marked with a number of colored dots over their head (e.g. 1-8), indicating the order they will take an attack. First appeared in {{i|Alexander - The Heart of the Creator (Savage)}} but related number mechanics in newer duties are generally referred to as &amp;quot;Limit Cut&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LD&#039;&#039;&#039; = {{action icon|Living Dead}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Leash&#039;&#039;&#039; = An automatic [[aggro]] loss from an enemy when it moves a certain distance away from its spawn point. When this occurs, the enemy will stop attacking the player, become invulnerable, and move back to its starting location. Enemies in the overworld and [[field operation]]s will leash, so they cannot chase a player across the entire map. Dungeon enemies do not leash, with very few exceptions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Left to Right / L2R / L&amp;gt;R&#039;&#039;&#039; = A player-enforced loot etiquette for current Savage raids in Japanese data centers and sometimes in the Oceanian data center, in which players roll on loot starting from the left-most item. The player who wins the item will then leave the instance and forfeit rolls for the remaining loot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level skip&#039;&#039;&#039; = Any of the [https://na.finalfantasyxiv.com/tales_of_adventure/#job Tales of Adventure: One Hero&#039;s Journey] items, which raise a selected job to 10 levels below the current level cap and grant appropriate gear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LF&#039;&#039;&#039; = Looking for; A common term used when searching for things or people. Variations include LFG, LFM and LFP being Looking For Group, Looking For More, and Looking For Party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LHW&#039;&#039;&#039; = {{i|AAC Light-heavyweight Tier}}, the first 8-player raid tier released in [[Dawntrail]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Life&#039;&#039;&#039; = {{action icon|Life of the Dragon}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lick a DPS / healer / tank&#039;&#039;&#039; = A [[Blue Mage]] using {{action icon|Aetheric Mimicry}} on another player (who is a DPS, healer, or tank) to obtain a role-specific buff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lilybell&#039;&#039;&#039; = {{action icon|Liturgy of the Bell}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LINE&#039;&#039;&#039; = &#039;&#039;&#039;L&#039;&#039;&#039;ow &#039;&#039;&#039;I&#039;&#039;&#039;tem Level &#039;&#039;&#039;N&#039;&#039;&#039;o &#039;&#039;&#039;E&#039;&#039;&#039;cho, a player-created challenge that allows parties to participate in older instanced encounters with roughly on-release tuning but have access to their full maximum level job kits. Contrast with &#039;&#039;&#039;MINE&#039;&#039;&#039; (minimum item level no echo). Because most player stats come from gear, players can simulate older fights at the level cap (a similar philosophy to unreal trials) with stats that approximate when the fights were current content, taking into account the patch 6.0 stat squish, by equipping weak gear/food and not equipping accessories. Gear guidelines for older savage raids downscaled at lv 100 can be found [https://docs.google.com/spreadsheets/d/1HjZB9wSokd5yZGgNwRlV4bbfCr3cXQLD5SMdArF0iS4/edit?gid=1997354076#gid=1997354076 here]. The unrestricted party (level sync disabled) and silence echo settings would be used, but minimum item level would &#039;&#039;not&#039;&#039; be enabled. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LL&#039;&#039;&#039; = {{action icon|Ley Lines}}. Sometimes refers to the ground-effect portion of {{action icon|Starry Muse}}, which works similarly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LM&#039;&#039;&#039; = Lootmaster, a duty setting available to premade parties where the party leader can determine how loot from treasure coffers is distributed to each player. In Party Finder, lootmaster parties often involve players not receiving any or certain drops from the coffer (which would go to the party leader) in exchange for a [[gil]] payment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LNC&#039;&#039;&#039; = {{Lancer}} [[Lancer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lockout&#039;&#039;&#039; = The timer of a duty. If it expires, the party will be removed from the instance. May also refer to loot that is limited weekly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loot and scoot&#039;&#039;&#039; = Leaving a pre-made farm party immediately after receiving a desired drop, causing the party to need to re-fill. Most commonly used in the context of extreme trial mount farm parties, particularly older extremes where the mount drop rate is higher, runs are faster, and parties fill slower. Typically frowned upon by players, especially if there is a certain number of agreed-upon runs specified in the party description.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LoS&#039;&#039;&#039; = Line of Sight. Generally used in the context of avoiding an enemy attack by hiding behind an object or wall.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LotA&#039;&#039;&#039; = {{i|Labyrinth of the Ancients}}; the first raid in the [[Crystal Tower]] series.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LoV / LoVM&#039;&#039;&#039; = [[Lord of Verminion]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LP&#039;&#039;&#039; = Light [[Party]]. Many high-end raid mechanics require splitting the party into two light parties of 1 tank, 1 healer, and 2 DPS each.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LS&#039;&#039;&#039; = [[File:Linkshells icon2.png|20px|link=Link Shell]] [[Linkshell]]; A permanent chat channel in which a collection of players can communicate together. Often formed to find players of similar interests with which you can play with together.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LTW&#039;&#039;&#039; = {{Leatherworker}} [[Leatherworker]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lucid&#039;&#039;&#039; = {{action icon|Lucid Dreaming}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Luigi&#039;&#039;&#039; = [[Louhi]], a notorious monster in [[The Forbidden Land, Eureka Pagos]] that drops relic weapon upgrade materials ({{item icon|Louhi&#039;s Ice}})&lt;br /&gt;
&lt;br /&gt;
== M ==&lt;br /&gt;
&#039;&#039;&#039;M#, R#, AR#, Arc#&#039;&#039;&#039; = [[The Arcadion]] raids, with the number indicating the &amp;quot;floor&amp;quot; of the raid. M# is the most common abbreviation. {{i|AAC Light-heavyweight Tier}} represents M1-M4, {{i|AAC Cruiserweight Tier}} represents M5-M8, and {{i|AAC Heavyweight Tier}} represents M9-M12. Also commonly used with N or S to indicate normal or Savage mode, e.g. M6S = {{i|AAC Cruiserweight M2 (Savage)}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;M1 / M2&#039;&#039;&#039; = Designates the acting melee DPS roles in a full party and used for mechanic positioning assignments. M1-2 is more commonly used on the North American and European datacenters. See also: D1 / D2 / D3 / D4 and R1 / R2 for overall DPS and acting ranged DPS roles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mango/Angry Mango&#039;&#039;&#039; = [[Narrow-rift]], a [[Rank S]] [[Elite Mark]]. This enemy requires 10 players to spawn it, so it&#039;s common for players to ask for help to do so.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mario Kart&#039;&#039;&#039; = A general strategy for some mechanics in which the group collectively runs around the arena in a clockwise or counterclockwise fashion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mats&#039;&#039;&#039; = [[Materials]] required for crafting&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&#039;&#039;&#039;MB&#039;&#039;&#039; = {{map icon|market board}} [[Market Board]], or {{action icon|Mage&#039;s Ballad}}; &amp;quot;My bad&amp;quot; (usually said when a player makes a mistake)&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MC / Midcore&#039;&#039;&#039; = &lt;br /&gt;
* (1) A group of players (&amp;quot;static&amp;quot;) that participates in raid content expecting to clear in a reasonable timeframe. Has higher expectations for time commitment and player skill than a casual group, but less than a hardcore group.&lt;br /&gt;
* (2) Midcore content, which is more difficult than main story content, but easier than higher-end content.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MCH&#039;&#039;&#039; = {{Machinist}} [[Machinist]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Meme&#039;&#039;&#039; = Excessive deaths or wipes to a mechanic that is usually before the advertised progression point of a party for the encounter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Merc&#039;&#039;&#039; = Mercenary, a player who provides another with an in-game combat-related service (e.g., helping clear a high-end raid) in exchange for [[gil]] or other compensation. Also referred to as &#039;&#039;&#039;bounty hunters&#039;&#039;&#039;. Note that advertising one&#039;s mercenary services in Party Finder is prohibited (e.g. &amp;quot;Selling P8S healing services, 1M/hour&amp;quot;), but soliciting for mercenary services (e.g., &amp;quot;Offering 2M per player if we clear P8S&amp;quot;) is allowed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MG&#039;&#039;&#039; = {{action icon|Mighty Guard}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MGP&#039;&#039;&#039; = {{MGP}} [[Manderville Gold Saucer Point]]s&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Midare&#039;&#039;&#039; = {{action icon|Midare Setsugekka}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MIN&#039;&#039;&#039; = {{Miner}} [[Miner]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MINE&#039;&#039;&#039; = &#039;&#039;&#039;M&#039;&#039;&#039;inimum &#039;&#039;&#039;I&#039;&#039;&#039;tem Level &#039;&#039;&#039;N&#039;&#039;&#039;o &#039;&#039;&#039;E&#039;&#039;&#039;cho, also &#039;&#039;&#039;MILNE&#039;&#039;&#039; = &#039;&#039;&#039;M&#039;&#039;&#039;inimum &#039;&#039;&#039;I&#039;&#039;&#039;tem &#039;&#039;&#039;L&#039;&#039;&#039;evel &#039;&#039;&#039;N&#039;&#039;&#039;o &#039;&#039;&#039;E&#039;&#039;&#039;cho. These are [[Duty Finder]] settings for enabling the maximum challenge out of an older duty; by silencing [[File:The echo icon1.png|link=The Echo]] [[The Echo]] buff and reducing gear [[Item Level]] to the minimum allowed. Note that this isn&#039;t an &amp;quot;original&amp;quot; or &amp;quot;intended&amp;quot; difficulty setting due to years of [[Job]] changes and the availability of better-than-minimum gear even at content release. To better simulate on-release tuning while having access to maximum level job kits, players may opt to do &#039;&#039;[[#L|Low Item Level / No Echo (LINE)]]&#039;&#039; runs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mit&#039;&#039;&#039; = mitigation action, i.e. actions that reduce damage taken&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mit sheet&#039;&#039;&#039; = A community-made spreadsheet and timeline of high-end duties (typically savage and ultimate raids) that maps out defensive and healing cooldown usage for all party members.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MMORPG&#039;&#039;&#039; = Massively Multiplayer Online Role Playing Game, the genre that Final Fantasy XIV falls under.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MND&#039;&#039;&#039; = [[Mind]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MNK&#039;&#039;&#039; = {{Monk}} [[Monk]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mob&#039;&#039;&#039; = Monster&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Money NM&#039;&#039;&#039; = A [[Notorious Monster]] (NM) in {{i|The Forbidden Land, Eureka}} that has a rare chance to drop items that can be sold for a premium on the [[Market Board]]. Players tend to prioritize spawning these over other NMs in the instance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moogle tomes, Mogtomes&#039;&#039;&#039; = [[Irregular Tomestones]], which are associated with [[Moogle Treasure Trove Events]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motion&#039;&#039;&#039; = A mechanic or debuff in which players must keep moving, or they will be punished. Name originates from &#039;&#039;&#039;Ordained Motion&#039;&#039;&#039; in {{i|The Epic of Alexander (Ultimate)}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[MP]]&#039;&#039;&#039; = Magic Points, or Mana Points&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MRD&#039;&#039;&#039; = {{Marauder}} [[Marauder]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MSQ&#039;&#039;&#039; = {{i|Main Scenario Quests}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MT&#039;&#039;&#039; = &lt;br /&gt;
* 1) Miss Tell, sending a whisper/tell to the wrong person. A previously sent message was sent to the wrong recipient or chat room. &lt;br /&gt;
* 2) Main Tank, the tank responsible for handling the main/hardest hitting enemy in a fight.&lt;br /&gt;
* 3) {{i|The Merchant&#039;s Tale}}, a level 90-100 [[variant dungeon]].&lt;br /&gt;
&lt;br /&gt;
== N ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Narnia&#039;&#039;&#039; = If a player is &amp;quot;standing in Narnia&amp;quot;, then they are too far away from the boss. This can cause problems, such as the player being too far away to receive party-wide buffs and party-wide healing, as those effects usually have a distance limit. Additionally, it can make certain boss attacks, such as donut- and cone-shaped AoEs, harder to dodge than if the player was standing closer to the boss.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nexus&#039;&#039;&#039; = The fourth upgrade step in the [[Zodiac Weapons|Zodiac]] series of weapons. Nexus weapons are IL 115.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NIN&#039;&#039;&#039; = {{Ninja}} [[Ninja]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NM&#039;&#039;&#039; = Normal mode trial/raid; {{i|Notorious Monsters}} (a [[FATEs|FATE]]-like type of combat encounter found in {{i|The Forbidden Land, Eureka}} zones); {{action icon|No Mercy}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NN&#039;&#039;&#039; = [[Novice Network]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Novus&#039;&#039;&#039; = the third upgrade step in the [[Zodiac Weapons|Zodiac]] series of weapons. Novus weapons are IL 110.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NR&#039;&#039;&#039; = Normal mode raid.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NPC&#039;&#039;&#039; = Non-Player Character&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NQ&#039;&#039;&#039; = Normal Quality&lt;br /&gt;
&lt;br /&gt;
== O ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;O#&#039;&#039;&#039; = [[Omega]] raids, with the number indicating the &amp;quot;floor&amp;quot;. {{i|Omega: Deltascape}} represents O1-O4. Also commonly used with N or S to indicate normal or Savage mode (e.g. O4S refers to {{i|Deltascape V4.0 (Savage)}}). Also denoted as V#.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;o/&#039;&#039;&#039; = Used as a greeting or farewell. Supposed to represent a person with their arm raised. Can be reversed: \o and sometimes a &amp;quot;salute&amp;quot; variant using the number seven is seen: o7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OC&#039;&#039;&#039; = {{i|Occult Crescent}}, a [[Field Operations]] series released in the [[Dawntrail]] expansion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OCE&#039;&#039;&#039; = Oceanian. Usually refers to the Oceanian [[data center]], Materia.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;oGCD&#039;&#039;&#039; = &amp;quot;Off Global Cooldown&amp;quot; - An ability which has its own cooldown timer and can generally be used in-between [[global cooldown]] (GCD) abilities, spells or weapon skills.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OHKO&#039;&#039;&#039; = One Hit Knock Out&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OMW&#039;&#039;&#039; = On My Way&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OOM&#039;&#039;&#039; = Out of Mana/[[MP]]; Used to announce to allies that you are very low or completely out of MP. This is generally because of excessive deaths and the subsequent need to [[Resurrect]] too often.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Opener&#039;&#039;&#039; = A sequence of actions used at the start of an encounter, designed to maximize damage and set up the job&#039;s rotation for the rest of the encounter. See also: rotation&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ornate&#039;&#039;&#039; = Indicates an alternate version of a piece of equipment (usually chest gear for combat jobs, with some older exceptions) with five natural materia slots, rather than its standard amount. Acquired through [[File:Wondrous tails icon1.png|20px|link=Wondrous Tails]] [[Wondrous Tails]] or through the [[Market Board]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OT&#039;&#039;&#039; = Off-tank, referring to the second tank in 8-player content whose main responsibility does not include being the enemy&#039;s primary aggro target from the start. See also: MT, ST.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OTW&#039;&#039;&#039; = On the way&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Overcap&#039;&#039;&#039; = To waste a numerical resource due to using an action that generates it when it is already at maximum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Overmeld&#039;&#039;&#039; = To [[Melding Materia|affix]] a piece of equipment with [[materia]] past the amount of displayed slots (for example, affixing a third materia to a piece of equipment that displays only two slots). The displayed slots guarantee successful melding, but overmelding is not guaranteed, and the materia is lost upon failure - which can quickly become costly. Equipment designated with &amp;quot;Advanced Melding Forbidden&amp;quot; cannot be overmelded. See also: pentameld.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Owner needs&#039;&#039;&#039; = A player-enforced loot etiquette for {{i|Treasure Hunt}} activities in which only the owner of the active Treasure Map may roll Need on each item. Contrast to free-for-all (FFA) loot.&lt;br /&gt;
&lt;br /&gt;
== P ==&lt;br /&gt;
&#039;&#039;&#039;pXXX&#039;&#039;&#039; = Indicates a certain [[Phantom Job]], with XXX being three letters from the job&#039;s name, such as pORC for {{Phantom job|oracle|name=y}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pad&#039;&#039;&#039; = To inflate one&#039;s DPS using certain fight-dependent methods, such as maximizing AoE damage on targetable adds. These methods may also be counter-intuitive, such as prolonging a multi-target adds phase as to maximize AoE damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page run&#039;&#039;&#039; = To clear a current [[savage raid]] and obtain a [[Raid Tokens|book / page &amp;quot;token&amp;quot;]] without any treasure coffers appearing due to more than 4 people having cleared the duty for the week. Also referred to as a &amp;quot;0 chest&amp;quot; or &amp;quot;any chest&amp;quot; run (no preference for loot). Often used in the following contexts: trying to obtain a weekly reclear close to the weekly reset, a first-time clear, or gaining additional practice in the fight after one&#039;s weekly reclear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parse&#039;&#039;&#039; = A measurement of a player&#039;s combat performance for their job, usually in terms of damage. This is captured by third-party tools (by anyone in the party/alliance, not necessarily the player being measured), and is summarized as a percentile from 0 to 100%, with 100% being the best. May also be paired with a color: grey for 0-24, green for 25-49, blue for 50-74, purple for 75-94, orange for 95-98, pink for 99, and gold for 100. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Passport&#039;&#039;&#039; = Proof that a player has reached a certain progression point in a high-end duty. Most commonly involves third-party sites such as  [https://tomestone.gg/ tomestone.gg] which displays the furthest progression point on the player character&#039;s page based on combat logs uploaded to [https://www.fflogs.com/ FFLogs]. &amp;quot;Passport checking&amp;quot; means that a party leader in Party Finder will check the progression point of each player who joins and remove anyone who has not sufficiently progressed. This is not an officially condoned practice because it often relies on data provided by third-party sites and tools.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pat&#039;&#039;&#039; = Patrol, an enemy that moves between rooms in a [[deep dungeon]] floor instead of remaining inside one room like most enemies&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pazu/Zuzu/Paz&#039;&#039;&#039; = [[Pazuzu]], a notorious monster in [[The Forbidden Land, Eureka Anemos]] that drops relic weapon upgrade materials ({{item icon|Pazuzu&#039;s Feather}}).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;P#, Panda&#039;&#039;&#039; = [[Pandaemonium]] raids, with the number indicating the &amp;quot;floor&amp;quot; of the raid. {{i|Asphodelos}} represents P1-P4. {{i|Abyssos}} represents P5-P8. {{i|Anabaseios}} represents P9-P12. Also commonly used with N or S to indicate normal or Savage mode (e.g. P8S refers to {{i|Abyssos: The Eighth Circle (Savage)}}). May also indicate the phase of an encounter, e.g., P2 = phase 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PC&#039;&#039;&#039; = Player Character&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PCT&#039;&#039;&#039; = {{PCT}} [[Pictomancer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Penny&#039;&#039;&#039; = [[Penthesilea]], a notorious monster in [[The Forbidden Land, Eureka Pyros]] that drops relic weapon upgrade materials ({{item icon|Penthesilea&#039;s Flame}})&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pentameld&#039;&#039;&#039; = To fully [[Melding Materia|affix]] a piece of equipment with five [[materia]]. Can be a costly process. Equipment designated with &amp;quot;Advanced Melding Forbidden&amp;quot; cannot be pentamelded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PF&#039;&#039;&#039; = [[File:Party finder icon2.png|20px|link=Party Finder]]  [[Party Finder]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PGL&#039;&#039;&#039; = {{Pugilist}} [[Pugilist]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PIE&#039;&#039;&#039; = [[Piety (Stat)|Piety]]; A healer-only stat that increases MP regeneration rate. Only &#039;enough&#039; is desirable, too much hurts damage output.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pinch&#039;&#039;&#039; = A maneuver in [[Frontline]] where two of the teams surround and attack the third team. This tends to catch the third team unaware, as they were previously focused on one opponent, but the second opponent approaches them from behind. Saying &amp;quot;pinch yellow/red/blue&amp;quot; is an order to attack, but saying &amp;quot;pinch&amp;quot; by itself is a warning to retreat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Playstation&#039;&#039;&#039; = Colored overhead markers introduced in some high-end duties since {{i|Dragonsong&#039;s Reprise (Ultimate)}} consisting of red circles, blue crosses, green triangle, and purple squares, identifying pairs of players for certain mechanics. Named after buttons in a Playstation controller.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PLD&#039;&#039;&#039; = {{Paladin}} [[Paladin]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PJ&#039;&#039;&#039; = [[Phantom Job]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Poetics&#039;&#039;&#039; = {{tomestone|Poetics}} [[Allagan Tomestones of Poetics]]; A currency used to purchase [[Endgame Gear Guide|former end-game gear]] and crafting materials. Poetics are the catch-all for obsolete [[Allagan Tomestones]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pokeballing&#039;&#039;&#039; = When a player&#039;s internet connection is unstable, which is indicated by a red circle with a jagged line through it (resembling a Poké Ball) next to their name. A player in this state is very likely to disconnect soon afterwards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pom&#039;&#039;&#039; = Pomander, special items acquired and used within [[Deep Dungeon]]s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Positional&#039;&#039;&#039; = An attack [[:Category:Positional actions|action]] from [[Melee DPS]] that will receive a damage increase if used from the rear (behind) or flank (sides) of an enemy target, depending on the action.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pot&#039;&#039;&#039; = [[Potion]] &#039;&#039;&#039;OR&#039;&#039;&#039; any [[Medicines|attribute-enhancing consumable]] used for quick burst damage (during high-end raids) &#039;&#039;&#039;OR&#039;&#039;&#039; Potency: the abstracted power of an attack, ability, or spell. Where the distinction is necessary, potency may be denoted with a lower-case P next to the number.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pots&#039;&#039;&#039; = Within the {{i|Occult Crescent}}, refers to the FATEs {{i|Persistent Pots}} and {{i|Pleading Pots}}. These respawn every 30 minutes, and participating in one has a chance to attract a pot NPC that can lead the player to a treasure chest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prae&#039;&#039;&#039; = {{i|The Praetorium}}; The final dungeon of the 2.0 storyline quests featuring several boss battles and unskippable cutscenes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prange / Phys range&#039;&#039;&#039; = {{Physical Ranged DPS}} [[Physical Ranged DPS]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prep&#039;&#039;&#039; = In the context of [[FATE]]s such as [[Eureka FATEs|Notorious Monsters]] in [[The Forbidden Land, Eureka]], to kill the required enemies needed to spawn the encounter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc&#039;&#039;&#039; = [https://en.wiktionary.org/wiki/programmed_random_occurrence Originally short for &#039;&#039;procedure&#039;&#039;]. Usually an effect that has a random, non-guaranteed chance of activating upon using a certain action. Ex: Using {{action icon|Burst Shot}} has a 35% chance of obtaining Hawk’s Eye, allowing for use of {{action icon|Refulgent Arrow}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prog&#039;&#039;&#039; = progression, most commonly in higher-end duties (e.g., prog from X mechanic onwards)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prog lying / skipping&#039;&#039;&#039; = The act of joining a party in high-end content at a progression point that is beyond what the player has currently seen. Typically frowned upon and may lead to removal from the party or blacklisting if it becomes evident that the player is struggling with earlier mechanics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Protean/Earth Shaker&#039;&#039;&#039; = A mechanic type that involves handling multiple conal or line AoEs originating from a boss or other actor. Name originates from {{i|Alexander - The Arm of the Father}}. May also be called &#039;&#039;Earth Shakers&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PotD&#039;&#039;&#039; = {{i|Palace of the Dead}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PST&#039;&#039;&#039; = Please Send Tell; Used when asking replying parties to send a message via tell. Also onomatopoeia for a whisper; whispering is another terminology for sending a private in-game message used commonly in games.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PT&#039;&#039;&#039; = Party; Pull Time (most commonly used in S-rank [[hunt]]s); {{i|Pilgrim&#039;s Traverse}}, a [[deep dungeon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Puddle, Pool&#039;&#039;&#039; = Telegraphed circular ground AoEs that persist for a period of time. Typically baited by players into spots that are out of the way of the rest of the party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PUG&#039;&#039;&#039; = Pick Up Group; Used to refer to a group of players that are found via /shout chat, Duty Finder, or Party Finder. Generally any group that wasn&#039;t already previously associated with each other. Often confused as {{Pugilist}} [[Pugilist]] ([[PGL]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pull&#039;&#039;&#039; = To acquire the aggro of a specified monster to attract it to the party or on to the tank, and off of a party member.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PvE&#039;&#039;&#039; = Player vs. Environment - PvE activities are {{i|dungeons}}, {{i|trials}}, {{i|FATEs}} etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PvP&#039;&#039;&#039; = Player vs. Player - {{i|PvP}} activities are [[Crystalline Conflict]], [[Frontline]], and [[Rival Wings]]. The PvP hub zone is the [[Wolves&#039; Den Pier]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PW&#039;&#039;&#039; = [[Provenance Watcher]], a notorious monster in [[The Forbidden Land, Eureka Hydatos]] that drops relic weapon upgrade materials ({{item icon|Crystalline Scale}})&lt;br /&gt;
&lt;br /&gt;
== Q ==&lt;br /&gt;
&#039;&#039;&#039;Q##&#039;&#039;&#039; = {{i|The Final Verse (Quantum)}}, with the ## being a number that describes how many offerings were used, e.g. Q15 is the minimum, while Q40 is the maximum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Queen&#039;&#039;&#039; = {{action icon|Automaton Queen}}&lt;br /&gt;
&lt;br /&gt;
== R ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;R&#039;&#039;&#039; = Ready.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;R1 / R2&#039;&#039;&#039; = Designates the acting ranged DPS roles in a full party and used for mechanic positioning assignments. R1-2 is more commonly used on the North American and European data centers. In some data centers, it is convention for R1 to be the physical ranged DPS and for R2 to be the magical ranged DPS. See also: D1 / D2 / D3 / D4 and M1 / M2 for overall DPS and acting melee DPS roles. R# is also an uncommon abbreviation for {{i|The Arcadion}} raids.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raidwide&#039;&#039;&#039; = An enemy attack that damages the entire party and cannot be avoided.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raid buffs&#039;&#039;&#039; = All abilities on a two-minute cooldown that increases all damage dealt by, or grants other offensively beneficial effects to the user and their nearby party members (e.x. {{aicon|Brotherhood}}, {{aicon|Battle Voice}}). Also referred to as &amp;quot;buffs&amp;quot; within appropriate contexts. See also [[Acronyms,_abbreviations,_and_common_terms#0-9|2 mins]]. Raid buffs will be removed with [[Evercold]] (for both Reborn and Evolved modes) as part of major combat changes to the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raubahn EX&#039;&#039;&#039; = A running joke in the community that referred to [[Best Served with Cold Steel|a bottleneck quest battle]] at the release of [[Stormblood]] that was started by talking to [[Raubahn]]. Due to high population and limited server capabilities, queue times for the solo instance were extremely long. Attaching &amp;quot;EX / extreme&amp;quot;, &amp;quot;savage&amp;quot;, or &amp;quot;ultimate&amp;quot; to another non-combat related term is generally used to emphasize the difficulty or unpleasantness of an aspect of the game. For example, &amp;quot;Login Server EX&amp;quot; could refer to very long login queue times during an expansion release. &amp;quot;Housing (Savage)&amp;quot; refers to the difficulty of obtaining a [[Player Housing|player house]] due to high demand and limited supply.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RC&#039;&#039;&#039; = A /readycheck, used before queuing for a duty in a pre-made party or before pulling bosses in high-end content. Less commonly used in casual content in Duty Finder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RDM&#039;&#039;&#039; = {{Red Mage}} [[Red Mage]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relic&#039;&#039;&#039; = [[Relic Weapon]]; A powerful, iconic weapon that is attained through a considerably long quest chain that takes you through end-game dungeons and boss fights. A Zodiac weapon can be upgraded, first to a [[Zenith Zodiac Weapons|Zodiac Zenith]] and then to a Zodiac Atma, Animus, Novus and Nexus (see [[Zodiac Weapons]]). Each [[expansion]] has its own, separate relic quest line.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rep&#039;&#039;&#039; = {{action icon|Reprisal}}, replace, or [[Reputation]] &#039;&#039;See also:&#039;&#039; [[Allied Society Quests]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Res/Rez&#039;&#039;&#039; = [[Resurrect]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Res/Rez Sickness&#039;&#039;&#039; = {{status effect|debuff|weakness}} [[Weakness]] or {{status effect|debuff|brink of death}} [[Brink of Death]], negative statuses that temporarily reduce the player&#039;s stats immediately after being revived.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resource&#039;&#039;&#039; = Job-specific assets (e.g. [[Job Gauge]]s) that are usually associated with damage. For example, to build resources during a section of an encounter means to avoid using actions that expend Job Gauge so that they can be stockpiled for the next section when it is more beneficial to use them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RF&#039;&#039;&#039; = [[Raid Finder]]; Merged with [[Duty Finder]], a system implemented to automatically create parties of players that are wishing to enter a specific [[duties|duty]] or [[dungeons|instance]], but used exclusively for the most recent (and most difficult) content, such as Ex Trials and Savage raids.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RNG&#039;&#039;&#039; = Random Number Generator; a process that is determined by random event&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROG&#039;&#039;&#039; = {{Rogue}} [[Rogue]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rot / Nisi&#039;&#039;&#039; = Refers to some debuffs that can be passed between players with contact. Originates from &#039;&#039;Allagan Rot&#039;&#039; in {{i|The Binding Coil of Bahamut - Turn 2}} or &#039;&#039;Judgment Nisi&#039;&#039; in {{i|Alexander - The Burden of the Father}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rotation&#039;&#039;&#039; = A sequence of actions that optimizes a job&#039;s damage output. Can also refer to defensive and healing action usage orders.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RP walk&#039;&#039;&#039; = The toggle-able &amp;quot;walk&amp;quot; movement speed, as opposed to the default speed of &amp;quot;run&amp;quot;. The name comes from walking&#039;s lack of usage in most combat or exploration scenarios (aside from sneaking around enemies in [[Field Operations]] and [[Deep Dungeon]]s), and its more-common usage in roleplay (RP).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RPR&#039;&#039;&#039; = {{Reaper}} [[Reaper]]&lt;br /&gt;
&lt;br /&gt;
== S ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sac&#039;&#039;&#039; = Sacrificing party member/s in order to resolve a specific mechanic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Salad&#039;&#039;&#039; = {{item icon|Ealad Skaan}}, a [[Legendary Fish]] from Shadowbringers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SAM&#039;&#039;&#039; = {{Samurai}} [[Samurai]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Samba&#039;&#039;&#039; = {{action icon|Shield Samba}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sandbag&#039;&#039;&#039; = To deliberately limit one&#039;s performance in a given setting, sometimes for the benefit of another person. &#039;&#039;Example: I sandbagged my knowledge of the mechanics of the fight because I was helping some friends who wanted to run it without guides or assistance.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SCH&#039;&#039;&#039; = {{Scholar}} [[Scholar]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SB&#039;&#039;&#039; = [[Stormblood]], the second expansion, considered [[patch 4.0|version 4.0]] of the game. &#039;&#039;&#039;OR&#039;&#039;&#039; [[Spirit Bond]], depending on context.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SC / Softcore / Casual&#039;&#039;&#039; = A group of players (&amp;quot;static&amp;quot;) that participates in raid content with no expectation of clearing quickly or committing much time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SCoB&#039;&#039;&#039; = {{i|The Second Coil of Bahamut}}; also known as [[Binding Coil of Bahamut]] turns 6 to 9.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SE&#039;&#039;&#039; = Square Enix; The company that makes and supports Final Fantasy XIV: A Realm Reborn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Selfish&#039;&#039;&#039; = A job that deals higher personal damage than others in the same role due to lack of party utility (e.g., raid buffs). Examples: {{White Mage}} [[White Mage]], {{Sage}} [[Sage]], {{Samurai}} [[Samurai]], {{Viper}} [[Viper]], {{Black Mage}} [[Black Mage]], and {{Machinist}} [[Machinist]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SGE&#039;&#039;&#039; = {{Sage}} [[Sage]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shake&#039;&#039;&#039; = {{action icon|Shake It Off}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shakies&#039;&#039;&#039; = Nervousness or anxiety towards the end of a lengthy encounter (usually in ultimate raids) that may contribute to mistakes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ShB&#039;&#039;&#039; = [[Shadowbringers]], the third expansion, considered [[patch 5.0|version 5.0]] of the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;sHC&#039;&#039;&#039; = Semi-hardcore. A group of players (&amp;quot;static&amp;quot;) that considers itself between a midcore and hardcore group in terms of expectations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shiva circles/chandelier drop&#039;&#039;&#039; = Several circular AoE telegraphs will sequentially spawn, which also indicates the order they will go off. Players should go to the last one that spawns, and dodge into the first circle. Mechanic originates from {{i|The Akh Afah Amphitheatre (Hard)}}. Sometimes also called &#039;&#039;chandelier drop&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Short mit(igation)&#039;&#039;&#039; = A tank&#039;s mitigation ability on a short cooldown: {{aicon|Sheltron}}, {{aicon|Holy Sheltron}}, {{aicon|Raw Intuition}}, {{aicon|Bloodwhetting}}, {{aicon|The Blackest Night}}, {{aicon|Heart of Stone}}, {{aicon|Heart of Corundum}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Single pull&#039;&#039;&#039; = Pulling one group of enemies at a time in a {{i|dungeon}} instead of multiple groups. Contrast to &amp;quot;wall-to-wall/W2W&amp;quot; pull.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SkS&#039;&#039;&#039; = [[Skill Speed]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slidecast&#039;&#039;&#039; = Moving just before a cast bar fully fills. If timed properly, the cast will complete without interruption due to server latency. This is used to improve the movement of jobs with casting times during fights.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;sMC&#039;&#039;&#039; = Semi-midcore. A group of players (&amp;quot;static&amp;quot;) that considers itself between a casual and a midcore group in terms of expectations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SMN&#039;&#039;&#039; = {{Summoner}} [[Summoner]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Snake Prio&#039;&#039;&#039; = &amp;quot;Snake Priority&amp;quot;, a general solution for some mechanics in which the party of 8 players divides into two groups of four to identify locations where players need to stand. The groups may be light parties (1 tank, 1 healer, 2 DPS) or 4 of one role (supports or DPS) depending on the mechanic. Group 1 looks northwest and scans counterclockwise to find the locations to position, while group 2 looks north and scans clockwise. In some scenarios, players may need to &amp;quot;flex&amp;quot; and use the priority of the other group&#039;s. Name originates from a solution to the Gorgomanteia (snakes) mechanic in {{i|Abyssos: The Eighth Circle (Savage)}}, wherein players need to drop AoEs on adds that spawned in semi-random locations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Snapshot]]&#039;&#039;&#039; = The time point when an action is determined to have affected its target. Snapshots for enemy attacks often register upon when the attack cast bar fills and not with the attack animation. May be affected by server latency. Snapshotting is also commonly used to describe the interaction of player actions with party damage buffs. For example, using a damage-over-time (DoT) action such as {{action icon|Dia}} under buffs will increase damage done for its entire duration, even when the buffs wear off. On the other hand, &amp;quot;pets&amp;quot; such as {{action icon|Automaton Queen}} are only affected by currently active buffs, e.g. if a buff is active for only half the time they are summoned, their damage will be boosted during that half only. Similar interactions exist with enemy attacks and damage mitigation actions. For example, if an enemy applies a DoT effect, any mitigation active during the &#039;&#039;initial&#039;&#039; application will last for the entire DoT duration. Conversely, any mitigation used when the DoT is still active will not reduce DoT damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Snipe&#039;&#039;&#039; = To &amp;quot;steal&amp;quot; a premade group member&#039;s place in open dungeons such as {{i|The Baldesion Arsenal}} and {{i|The Forked Tower: Blood}}. In North American and European data centers, these dungeons are typically organized through premade groups in Discord servers but allow anyone to enter as long as they meet certain requirements. A random player who enters the dungeon and thus prevents a player in the premade group from entering has &amp;quot;sniped&amp;quot;. While not against the Terms of Service, this practice is frowned upon in NA and EU data centers, and snipers risk not being invited to parties inside, healed, or resurrected. Conversely, in Japanese data centers, entrance to these open dungeons is free-for-all, and premade groups are expected to accommodate any snipers.&lt;br /&gt;
:As of [[patch 7.3]], pre-made alliances of at least 24 players will be sent into an exclusive South Horn instance until the tower activates, thus eliminating Forked Tower sniping entirely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Soak&#039;&#039;&#039; = To deliberately stand in an enemy AoE, often required for certain boss attacks where failure to do so will cause massive group-wide damage. The AoEs to be stood in are frequently called &amp;quot;towers&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Soil&#039;&#039;&#039; = {{action icon|Sacred Soil}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SoS&#039;&#039;&#039; = {{i|The Seat of Sacrifice}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Soup&#039;&#039;&#039; = Refers to certain &amp;quot;support&amp;quot; mechanics in high-level field operation raids, in which players not participating in the raid provide assistance. In the context of {{i|The Baldesion Arsenal}}, it refers to {{i|The Baldesion Arsenal: Expedition Support}}, a FATE spawned in {{i|The Forbidden Land, Eureka Hydatos}} that must be defeated to allow the raid to progress, as well as allowing an additional 8 players to join. In the context of {{i|The Forked Tower: Blood}}, it refers to the [[Sanguine Recluse]], an optional enemy spawned in {{i|The Occult Crescent: South Horn}} that will provide additional rewards to the ongoing raid if defeated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spam&#039;&#039;&#039; = To repeat an action many times, back-to-back.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Split&#039;&#039;&#039; = A method used by some high-end &amp;quot;static&amp;quot; raid groups to obtain gear from current savage raids faster, which have weekly loot restrictions. This involves clearing a raid more than once per week using alternate characters (alts) but receiving full loot from each clear. The most common method is that in the first clear, four main characters and four alts will be used, but only the mains will roll for loot. In the second run, each player will swap their main for an alt, or vice versa. This method works because loot from the treasure coffer is reduced if one or more characters (not accounts) have cleared the raid for the week. Because eight uncleared characters are in each run, full loot will be awarded for each.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spreadlo&#039;&#039;&#039; = The act of spreading {{action icon|Adloquium}} with {{action icon|Deployment Tactics}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sprout&#039;&#039;&#039; = A player with a [[file:new adventurer status icon1.png|20px|link=New Adventurer]]  [[New Adventurer]] icon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SpS&#039;&#039;&#039; = [[Spell Speed]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SR&#039;&#039;&#039; = Speed Run; Appended to advertisements when arranging parties for instances, to indicate that you are looking to finish the dungeon as quickly as possible by taking shortcuts and skipping all possible enemies. Speed run groups often look for well-geared and experienced players to run through the dungeon even faster to maximize their gains by getting more dungeons completed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SS&#039;&#039;&#039; = {{action icon|Shield Samba}}, or {{action icon|Surface Slap}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ST&#039;&#039;&#039; = {{i|Syrcus Tower}}; the second raid in the [[Crystal Tower]] series. May also refer to off-tank (see OT) as &amp;quot;secondary tank&amp;quot;, or Server Time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stab&#039;&#039;&#039; = Using an {{item icon|Aetheric Stabilizer}} on an Unstable Aetheric Node (blue portal) in {{i|The Forbidden Land, Eureka Hydatos}}. One of two ways to enter the {{i|The Baldesion Arsenal}}, and usually the less common.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stack(s)&#039;&#039;&#039; (Noun) = The number of simultaneous applications of a given buff or debuff, indicated by a number on the icon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stack&#039;&#039;&#039; (Verb) = For multiple players to stand very close together, often required for boss fight mechanics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stackbuster&#039;&#039;&#039; =  A stack tankbuster - A red stack marker with floating orbs denoting the number of tanks that should stack within its radius. Failure to stack will cause heavy damage to the tank. Non-tanks may take increased or fatal damage. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Static&#039;&#039;&#039; = A group of players that meets at pre-scheduled times, usually to do high-end duties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;StB&#039;&#039;&#039; = [[Stormblood]], to be less ambiguous than SB&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stillness&#039;&#039;&#039; = A mechanic or debuff in which players must not move or attack, or they will be punished. Name originates from &#039;&#039;&#039;Ordained Stillness&#039;&#039;&#039; in {{i|The Epic of Alexander (Ultimate)}}. &amp;quot;Stillness&amp;quot; mechanics can have several variants, e.g. {{status effect|debuff|pyretic}} &#039;&#039;&#039;Pyretic&#039;&#039;&#039; players cannot move or attack when the debuff is active. {{status effect|debuff|Acceleration Bomb}} &#039;&#039;&#039;Acceleration Bomb&#039;&#039;&#039; players cannot move or attack the instant the debuff expires. Some debuffs allow players to attack but cannot move.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sting&#039;&#039;&#039; = {{action icon|Final Sting}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Story skip&#039;&#039;&#039; = Any of the [https://na.finalfantasyxiv.com/tales_of_adventure/#mainquest Tales of Adventure: (Expansion)] items, which will skip a character through the story for the chosen expansion and any earlier ones, including patch content.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STR&#039;&#039;&#039; = [[Strength]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strat&#039;&#039;&#039; = &#039;&#039;&#039;strat&#039;&#039;&#039;egy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Supp&#039;&#039;&#039;, &#039;&#039;&#039;Supports&#039;&#039;&#039; = {{tank}} [[Tank]]s and {{healer}} [[Healer]]s as a group, as opposed to {{dps}} [[DPS]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Swift&#039;&#039;&#039; = {{action icon|Swiftcast}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SWTOR&#039;&#039;&#039; = Star Wars: The Old Republic, a competing MMORPG&lt;br /&gt;
&lt;br /&gt;
== T ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;T#&#039;&#039;&#039; = [[Bahamut]] raids, with the number indicating the &amp;quot;floor&amp;quot; of the raid. {{i|The Binding Coil of Bahamut}} represents T1-T5, {{i|The Second Coil of Bahamut}} represents T6-T9, and {{i|The Final Coil of Bahamut}} represents T10-T13.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tact&#039;&#039;&#039; = {{action icon|Tactician}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tankbuster&#039;&#039;&#039; = A strong attack that is intended to be taken by a tank with mitigation actions. May be telegraphed with a red marker, but often has no indicator in high-end duties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tank stance&#039;&#039;&#039; = {{tank}} [[Tank]] actions that can be toggled on/off and significantly increase [[enmity]] gained. These include {{action icon|Iron Will}} for {{Gladiator}} [[Gladiator]] / {{Paladin}} [[Paladin]], {{action icon|Defiance}} for {{Marauder}} [[Marauder]] / {{Warrior}} [[Warrior]], {{action icon|Grit}} for {{Dark Knight}} [[Dark Knight]], and {{action icon|Royal Guard}} for {{Gunbreaker}} [[Gunbreaker]]. These should generally be active at all items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tank swap&#039;&#039;&#039; = In duties with two tanks, &#039;&#039;&#039;tankbusters&#039;&#039;&#039; and other mechanics can require swapping which tank is currently holding [[enmity]] on the boss. To do this, the current &#039;&#039;&#039;off-tank&#039;&#039;&#039; will use {{action icon|Provoke}} followed by the former &#039;&#039;&#039;main tank&#039;&#039;&#039; using {{action icon|Shirk}} on the provoking player. This ensures the new tank has a strong [[enmity]] lead on the boss.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Taunt&#039;&#039;&#039; = {{action icon|Provoke}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tax&#039;&#039;&#039; = A reduction in the damage dealt from a job compared to others of the same role that is perceived to exist due to an advantage in other areas (e.g., ability to buff the party, attacking from range, no cast times, ability to resurrect allies in combat).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TBN&#039;&#039;&#039; = {{action icon|The Blackest Night}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TCJ&#039;&#039;&#039; = {{action icon|Ten Chi Jin}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TEA&#039;&#039;&#039; = {{i|The Epic of Alexander (Ultimate)}}, an ultimate-difficulty 8-player raid&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TEN&#039;&#039;&#039; = [[Tenacity]]; a tank-only stat that replaced [[Parry]]. Reduces damage taken and increases amount healed by a small amount. Generally considered a dump stat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tether&#039;&#039;&#039; = A common fight mechanic in which a character is connected to another entity with a visible line, representing a certain interaction (e.g. the target of an upcoming attack). Some tethers can be broken or passed to another player. Others will change appearance based on proximity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Telegraph&#039;&#039;&#039; = A visual indicator to portray an upcoming attack and its&#039; effective damage AoE/radius. This can be done through, but not limited to, AoE markers, the casted attack name, general mob animation, and those duties&#039; relative mechanics. An &amp;quot;Untelegraphed&amp;quot; attack is one of which has little to no directed indication.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tetra&#039;&#039;&#039; = {{action icon|Tetragrammaton}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TH&#039;&#039;&#039; = {{action icon|Triple Hook}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THM&#039;&#039;&#039; = {{Thaumaturge}} [[Thaumaturge]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THMR&#039;&#039;&#039; (or any other combination of T, H, M, R) = Refers to the order in which tanks (T), healers (H), acting melee DPS (M), and acting ranged DPS (R) resolve a specific mechanic. Can also take the form of &#039;&#039;&#039;THD&#039;&#039;&#039; (or any other combination of T, H, D) if all DPS involved act as a single group (D), such as for a role-based attack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TN&#039;&#039;&#039; = {{action icon|True North}}. Also may refer to true north positioning, which is positioning for mechanics based on absolute compass directions, regardless of where the boss is facing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Token&#039;&#039;&#039; = An item whose only purpose is to be traded for something else. For example: items dropped from a [[raid]] that can be exchanged for gear (raid tokens), items given by [[Allied Society Quests]] that can be traded with NPC vendors (society tokens), or items that are needed to upgrade [[Relic Weapons]] (relic tokens).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tomes&#039;&#039;&#039; = [[Allagan Tomestones]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TOP&#039;&#039;&#039; = {{i|The Omega Protocol (Ultimate)}}, an ultimate-difficulty 8-player raid&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ToS&#039;&#039;&#039; = Terms of Service&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tower&#039;&#039;&#039; = An AoE a player must stand in, or will deal high partywide damage if not taken in time, referring to the tower-like appearance of the markers. Some towers will require multiple players to soak (based on indicators such as the number of pillars in them or the number of orbs circling them) while others are designed only for tanks to soak because they deal tankbuster-level damage. In newer duties, these towers may be combined with a stack marker or tankbuster indicator for clarity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TP&#039;&#039;&#039; = {{action icon|Teleport}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Train&#039;&#039;&#039; = A large group of players moving together with a specific goal. Most common is a &#039;&#039;hunt train&#039;&#039;, which will kill a series of Rank A [[Elite Mark]]s hunts across multiple overworld [[zone]]s from an expansion. Usually led by a player called a &#039;&#039;conductor&#039;&#039;, who will announce the coordinates of the next mark.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trap&#039;&#039;&#039; = A premade party that is failing to reach the advertised progression point in an encounter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trash&#039;&#039;&#039; =  Enemies found in [[dungeon]]s and some older [[raid]]s that comprise the majority of the enemies in the instance and are weaker than bosses. They do not reward any notable loot and as of the release of Patch 6.0 no longer give XP, instead such rewards were shifted to the dungeon bosses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trick&#039;&#039;&#039; = {{action icon|Trick Attack}} or its upgrade {{action icon|Kunai&#039;s Bane}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trio&#039;&#039;&#039; = A mechanic type, usually present in [[Raid|ultimate raids]], that involves the boss and multiple untargetable enemies performing a complicated sequence of mechanics. The boss is usually untargetable for the entirety or a part of the mechanic, although there are some exceptions. Name originates from mechanics from {{i|The Unending Coil of Bahamut (Ultimate)}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Troub&#039;&#039;&#039; = {{action icon|Troubadour}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TT&#039;&#039;&#039; = [[Triple Triad]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Twister&#039;&#039;&#039; = A mechanic originating from {{i|The Binding Coil of Bahamut - Turn 5}} in which players must move at the end of a cast bar to dodge instant-kill AoEs that will spawn under their location. In newer duties, this more generally refers to mechanics in which players must bait invisible AoEs and then dodge them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TYFP&#039;&#039;&#039; = Thank you for (the) party. Usually said when a player is about to leave a party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TYFS&#039;&#039;&#039; = Thank you for (the) spawn. Usually said after defeating a rank A or S [[Elite Mark]] monster, which has a long cooldown timer before it respawns (in the case of A), or spawns only when specific conditions are met (in the case of S).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TYFT&#039;&#039;&#039; = Thank you for (the) train. Usually said after the conclusion of a rank A [[Elite Mark|Hunt]] train, as a gratitude to the train organizers.&lt;br /&gt;
&lt;br /&gt;
== U ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UCoB&#039;&#039;&#039; = {{i|The Unending Coil of Bahamut (Ultimate)}}, an ultimate-difficulty 8-player raid&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UMAD&#039;&#039;&#039; = One of two acronyms for {{i|Dancing Mad (Ultimate)}}. Stands for Ultimate (Dancing) Mad, aside from being an old meme.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unlock&#039;&#039;&#039; = An event where weekly loot restrictions are lifted in a [[raid]], which occurs several months after it is released.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unsynced&#039;&#039;&#039; = [[Unrestricted Party]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uptime&#039;&#039;&#039; = Time during a fight that is spent damaging the boss. An &#039;&#039;uptime strat&#039;&#039; is a strategy for a mechanic that allows the party to handle mechanics while allowing more jobs to damage the boss during the mechanic (e.g., melees being within range or reduced movement for casters). See also: Downtime&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UWU&#039;&#039;&#039; = {{i|The Weapon&#039;s Refrain (Ultimate)}}, an ultimate-difficulty 8-player raid. Stands for alternative name of Weapon&#039;s Refrain - Ultima Weapon (Ultimate).&lt;br /&gt;
&lt;br /&gt;
== V ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;V#&#039;&#039;&#039; = [[Omega]] raids, with the number indicating the &amp;quot;floor&amp;quot;. {{i|Omega: Deltascape}} represents V1-V4. Also commonly used with N or S to indicate normal or Savage mode (e.g. V4S refers to {{i|Deltascape V4.0 (Savage)}}). Much more commonly denoted as O#.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Veil&#039;&#039;&#039; = {{action icon|Divine Veil}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Venn diagram&#039;&#039;&#039; = To be hit by two or more overlapping AoEs at once that are not fully spread out. [[wikipedia:Venn diagram]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vibe check&#039;&#039;&#039; = Instantly KO&#039;ing enemies as a [[blue mage]] with {{aicon|The Ram&#039;s Voice}} combo&#039;d with {{aicon|Ultravibration}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Victory lap&#039;&#039;&#039; = A phase or mechanic at the end of a high-end encounter that is easier than the earlier parts of the fight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VIT&#039;&#039;&#039; = [[Vitality]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Voke&#039;&#039;&#039; = {{action icon|Provoke}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VPR&#039;&#039;&#039; = {{VPR}} [[Viper]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vuln&#039;&#039;&#039; = {{status effect|debuff|vulnerability up}} [[Vulnerability Up]], a debuff commonly given for failing mechanics&lt;br /&gt;
&lt;br /&gt;
== W ==&lt;br /&gt;
&#039;&#039;&#039;W#&#039;&#039;&#039; = Week #, usually referring to the time in weeks since a new savage tier was released. Example: &amp;quot;Forming a new group with the goal of clearing by W4 (week 4).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wall&#039;&#039;&#039; = (&#039;&#039;noun&#039;&#039;) 1. A persistent AoE at the edge of an arena that will instantly kill or inflict high damage-over-time to anyone who steps in it. 2. A difficult mechanic or high-end encounter that makes progression challenging. (&#039;&#039;verb&#039;&#039;) To walk into the arena wall, usually as an intentional suicide method when a pull is deemed unrecoverable, or to cleanse a potent {{status effect|debuff|damage down}} [[Damage Down]] debuff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wall boss&#039;&#039;&#039; = A large boss that is located outside of the arena. Cannot be moved around by the highest enmity player. Has a large hitbox and no [[:Category:Positional actions|positional]] requirements.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;W2W / Wall-to-wall&#039;&#039;&#039; = A dungeon pull in which the party engages every enemy group in the path, until they reach a barrier that will prevent further progress until the enemies are defeated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WAR&#039;&#039;&#039; = {{Warrior}} [[Warrior]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WB&#039;&#039;&#039; = Welcome Back&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WC&#039;&#039;&#039; = Wrong chat. Preceded by a message intended for a different chat&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weave&#039;&#039;&#039; = To use an ability between uses of weaponskills or spells, during which the [[global cooldown]] is active. If done properly, this will execute the ability without delaying the global cooldown. Usually up to two abilities can be weaved (&amp;quot;double weaving&amp;quot;), although there are several exceptions, such as abilities with a long animation lock, or if the prior action has a short global cooldown or a cast time allowing room for only one weave.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WF&#039;&#039;&#039; = World First, usually referring the first group of players who clear a given encounter (sometimes also referred to as &#039;&#039;&#039;W1st&#039;&#039;&#039;); {{action icon|Wildfire}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WHM&#039;&#039;&#039; = {{White Mage}} [[White Mage]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wild charge&#039;&#039;&#039; = A line AoE that will deal significantly higher damage to the first or first two players hit, requiring a tank(s) to stand in front of the targeted player(s) to mitigate damage. Originates from {{i|The Final Coil of Bahamut - Turn 1}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wings&#039;&#039;&#039; = {{action icon|Passage of Arms}} or {{action icon|Temperance (Ability)}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wipe&#039;&#039;&#039; = A combat situation in which every member in a party is defeated. This causes the enemies/boss to regenerate all HP and the battle to restart.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Witch Hunt&#039;&#039;&#039; = A mechanic type wherein players must alternate between baiting attacks directed at the closest players from the boss and attacks directed at the furthest players based on diamond markers above the boss. Pink diamonds touching each other means that the X closest players will be hit at once, while purple diamonds not touching each other means that the X furthest players will be hit at once (X varies depending on the mechanic). Name originates from a mechanic in {{i|AAC Light-heavyweight M4 (Savage)}}, although the diamond markers themselves first appeared in the final boss of {{i|Another Mount Rokkon}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WM&#039;&#039;&#039; = {{action icon|The Wanderer&#039;s Minuet}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WoD&#039;&#039;&#039; = {{i|The World of Darkness}} &#039;&#039;&#039;OR&#039;&#039;&#039; [[Warrior of Darkness]] depending on context&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WoL&#039;&#039;&#039; = [[Warrior of Light]], the player character&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WoW&#039;&#039;&#039; = World of Warcraft, a competing MMORPG&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WP&#039;&#039;&#039; = (1) World Progression: A highly skilled group of players who aim to be the first group in the world to clear new high-end content. (2) &amp;quot;Well Played&amp;quot;, commonly paired with GG (&amp;quot;Good Game&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WR&#039;&#039;&#039; = {{i|The Weapon&#039;s Refrain (Ultimate)}}, an ultimate-difficulty 8-player raid. UwU (Ultima Weapon (Ultimate)) acronym is used more often&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wrench&#039;&#039;&#039; = {{action icon|Dismantle}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WS&#039;&#039;&#039; = [[Weaponskill]]. See also &#039;&#039;&#039;GCD&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WT&#039;&#039;&#039; = [[File:Wondrous tails icon1.png|20px|link=Wondrous Tails]] [[Wondrous Tails]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WTB&#039;&#039;&#039; = Wants to buy; Used when advertising that you are buying specific items or services from other players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WTS&#039;&#039;&#039; = Wants to sell; Used when advertising that you are selling specific items or services to other players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WVR&#039;&#039;&#039; = {{Weaver}} [[Weaver]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WW&#039;&#039;&#039; = {{action icon|White Wind}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WXHB&#039;&#039;&#039; = [[W Cross Hotbar]], an optional expansion to the normal controller hotbar.&lt;br /&gt;
&lt;br /&gt;
== X ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Xeno&#039;&#039;&#039; = {{action icon|Xenoglossy}}&lt;br /&gt;
&lt;br /&gt;
== Y ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Y&#039;&#039;&#039; = Yalm, an unit of distance in FFXIV&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;YPYT&#039;&#039;&#039; = &amp;quot;You pull (it), you tank (it)&amp;quot;. The practice of intentionally refusing to obtain aggro on an enemy that a non-tank player pulled, or deliberately turning [[tank stance]] off (or refusing to turn it on) to try to kill other party members. Considered griefing and refusal to play your role under the &#039;&#039;Terms of Service&#039;&#039;, and can result in action being taken against your account.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;YY&#039;&#039;&#039; = [[Ying-Yang]], a notorious monster spawned in {{i|The Forbidden Land, Eureka Pyros}}&lt;br /&gt;
&lt;br /&gt;
== Z ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Zombie&#039;&#039;&#039; = To struggle to the end of a high-end duty with many deaths, often falling far short of the DPS check needed to clear. This is made possible when the duty does not have many &#039;&#039;body checks&#039;&#039;, which are mechanics that require each player to be alive and correctly perform their role to prevent a wipe.&lt;br /&gt;
&lt;br /&gt;
[[Category:Navigation]] [[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Genjiff</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Zodiac_Braves_Weapons/Quest&amp;diff=1431293</id>
		<title>Zodiac Braves Weapons/Quest</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Zodiac_Braves_Weapons/Quest&amp;diff=1431293"/>
		<updated>2026-06-30T19:55:53Z</updated>

		<summary type="html">&lt;p&gt;Genjiff: Fix wrong i syntax&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCRIGHT}}&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;relic-quest&amp;quot; style=&amp;quot;text-align:left; width:720px&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
|width=&amp;quot;100px&amp;quot; align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot;| &#039;&#039;&#039;[[Nexus Zodiac Weapons/Quest|Nexus &amp;lt;br&amp;gt; &amp;lt;&amp;lt;&amp;lt; &amp;lt;br&amp;gt; IL 115]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot; width:100%&amp;quot;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; colspan=&amp;quot;4&amp;quot; class=&amp;quot;relic-quest-heading&amp;quot;| &#039;&#039;&#039;&amp;lt;big&amp;gt;[[Zodiac Braves Weapons]]&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; class=&amp;quot;relic-quest-heading&amp;quot;| &#039;&#039;&#039;Item Level&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;140px&amp;quot; class=&amp;quot;relic-quest-cell&amp;quot;| 125&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; class=&amp;quot;relic-quest-heading&amp;quot;| &#039;&#039;&#039;Patch&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;140px&amp;quot; class=&amp;quot;relic-quest-cell&amp;quot;| 2.45&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; class=&amp;quot;relic-quest-heading&amp;quot; | &#039;&#039;&#039;Starting Location&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;relic-quest-cell&amp;quot; colspan=&amp;quot;3&amp;quot;| [[Jalzahn]] - [[Hyrstmill]], [[North Shroud]]  (X:29.5, Y:19.6)&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; class=&amp;quot;relic-quest-heading&amp;quot;| &#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;relic-quest-cell&amp;quot; colspan=&amp;quot;3&amp;quot;| [[Papana]] - [[Mor Dhona]]  (X:22.9, Y:7.3)&amp;lt;br&amp;gt;[[Guiding Star]] - [[Mor Dhona]] (X:21, Y:6)&amp;lt;br&amp;gt;[[Brangwine]] - [[Mor Dhona]] (X:22.0, Y:6.7)&amp;lt;br&amp;gt;[[Adkin]] - [[The Bonfire]], [[Central Thanalan]] (X:23, Y:13)&amp;lt;br&amp;gt;[[Gerolt (ARR)|Gerolt]] - [[Hyrstmill]], [[North Shroud]] (X:30, Y:20). &lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; class=&amp;quot;relic-quest-heading&amp;quot;| &#039;&#039;&#039;Quests&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;relic-quest-cell&amp;quot; colspan=&amp;quot;3&amp;quot;| {{i|Wherefore Art Thou, Zodiac}}&amp;lt;br&amp;gt;{{i|A Ponze of Flesh}}&amp;lt;br&amp;gt;{{i|Labor of Love}}&amp;lt;br&amp;gt;{{i|A Treasured Mother}}&amp;lt;br&amp;gt;{{i|Method in His Malice}}&amp;lt;br&amp;gt;{{i|His Dark Materia}}&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; class=&amp;quot;relic-quest-heading&amp;quot;| &#039;&#039;&#039;Reward&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;relic-quest-cell&amp;quot; colspan=&amp;quot;3&amp;quot;| {{item icon|Excalibur|size=big|x}} {{item icon|Aegis Shield|size=big|x}} {{item icon|Ragnarok|size=big|x}} {{item icon|Longinus|size=big|x}} {{item icon|Kaiser Knuckles|size=big|x}} {{item icon|Sasuke&#039;s Blades|size=big|x}} {{item icon|Yoichi Bow|size=big|x}} {{item icon|Lilith Rod|size=big|x}} {{item icon|Apocalypse|size=big|x}} {{item icon|Nirvana|size=big|x}} {{item icon|Last Resort|size=big|x}}&lt;br /&gt;
|}&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot;| &#039;&#039;&#039;[[Zodiac Zeta Weapons/Quest|Zeta &amp;lt;br&amp;gt; &amp;gt;&amp;gt;&amp;gt; &amp;lt;br&amp;gt; IL 135]]&#039;&#039;&#039;&lt;br /&gt;
|} &amp;lt;/center&amp;gt;&lt;br /&gt;
==Upgrading Nexus to Zodiac Braves==&lt;br /&gt;
1. First complete {{i|Wherefore Art Thou, Zodiac}}.&lt;br /&gt;
&lt;br /&gt;
2. Next Complete the following quests:&lt;br /&gt;
*{{i|A Ponze of Flesh}} from [[Papana]] in [[Mor Dhona]] (22.9, 7.3): {{Item icon|Book of Skylight}}&lt;br /&gt;
*{{i|Labor of Love}} from [[Guiding Star]] in [[Mor Dhona]] (21, 6): {{Item icon|Zodium}}&lt;br /&gt;
*{{i|A Treasured Mother}} from [[Brangwine]] in [[Mor Dhona]] (22.0, 6.7): {{Item icon|Flawless Alexandrite}}&lt;br /&gt;
*{{i|Method in His Malice}} from [[Adkin]] in [[Central Thanalan]] (23, 13): {{Item icon|Zodiac Scroll}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; the Quests are completed using a combination of items from the &amp;quot;Purchased&amp;quot;, &amp;quot;Crafted&amp;quot;, and &amp;quot;Dungeon&amp;quot; Items listed below to get the special quest items. The quests can be active simultaneously, and completed in any order. The &amp;quot;Dungeon&amp;quot; items can only be obtained once a quest has been started and reaches the step where the NPC asks for the item.&lt;br /&gt;
&lt;br /&gt;
3. Next complete {{i|His Dark Materia}} from Gerolt in [[Hyrstmill]], [[North Shroud]] (x30,y20).&lt;br /&gt;
&lt;br /&gt;
4. Finally, talk to Jalzahn and select Zodiac Weapon Recreation.  While the dialogue tells you that the process only has a 1.4% chance of success, and that the relic will be lost if it fails, the process &#039;&#039;&#039;is guaranteed to succeed&#039;&#039;&#039;, 100%.&lt;br /&gt;
&lt;br /&gt;
You will need to unlock the following non-MSQ dungeons for some of the quest materials:&lt;br /&gt;
* {{i|Hullbreaker Isle}} ({{i|King of the Hull}})&lt;br /&gt;
* {{i|The Tam-Tara Deepcroft (Hard)}} ({{i|Corpse Groom}})&lt;br /&gt;
* {{i|The Stone Vigil (Hard)}} ({{i|Blood for Stone}})&lt;br /&gt;
* {{i|Sastasha (Hard)}} ({{i|It&#039;s Definitely Pirates}})&lt;br /&gt;
* {{i|The Sunken Temple of Qarn (Hard)}} ({{i|The Wrath of Qarn}})&lt;br /&gt;
&lt;br /&gt;
===All the Items Needed===&lt;br /&gt;
To obtain all of the items, players need: at least {{gil|400000}} [[gil]], {{company seal}} 80k [[Company Seals]], {{tomestone|Poetics|800}} [[Allagan Tomestone of Poetics]], drops from 16 [[dungeons]], and 8 level 50★★★ {{HQ}} HQ crafted items. The dungeon items are only available when a quest NPC requests that item. &lt;br /&gt;
&lt;br /&gt;
*Since [[patch 3.0]], some requirements have been severely lightened and acquisition rates are much higher. &lt;br /&gt;
&lt;br /&gt;
====Purchased Items====&lt;br /&gt;
{| {{STDT|item sortable}}&lt;br /&gt;
|-&lt;br /&gt;
! Quest&lt;br /&gt;
! Item&lt;br /&gt;
! Cost&lt;br /&gt;
! Where&lt;br /&gt;
|-&lt;br /&gt;
| All (1 per quest) || 4x {{Item icon|Bombard Core}} || {{company seal}} 80,000 [[Company Seals]] (20,000 each) || [[Twin_Adder#Materiel|Serpent Quartermaster]] in [[New Gridania]], [[The_Maelstrom#Materiel|Maelstrom Quartermaster]] in [[Limsa Lominsa]], or [[Immortal_Flames#Materiel|Flame Quartermaster]] in [[Ul&#039;dah]] &lt;br /&gt;
(requires Second Lieutenant rank)&lt;br /&gt;
|-&lt;br /&gt;
| All (1 per quest) || 4x {{Item icon|Sacred Spring Water}} || {{tomestone|Poetics|800}} [[Allagan Tomestone of Poetics]] (200 each) || [[Auriana]] in [[Mor Dhona]] (x22,y6). (Appears only after completing {{i|Wherefore Art Thou, Zodiac}})&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Method in His Malice}} || 1x {{Item icon|Furite Sand}} || {{gil|100000}} Gil || [[Merchant and Mender (Whitebrim Front)|Merchant &amp;amp; Mender in Whitebrim Front]] in [[Coerthas Central Highlands]] (x13,y16)&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Labor of Love}} || 1x {{Item icon|Allagan Resin}} || {{gil|100000}} Gil || [[Merchant and Mender (Forgotten Springs)|Merchant &amp;amp; Mender in Forgotten Springs]] in [[Southern Thanalan]] (x15,y29)&lt;br /&gt;
|-&lt;br /&gt;
| {{i|A Ponze of Flesh}} || 1x {{Item icon|Bronze Lake Crystal}} || {{gil|100000}} [[Gil]] || [[Junkmonger (Jijiroon&#039;s Trading Post)|Junkmonger at Jijiroon&#039;s Trading Post]] in [[Upper La Noscea]] (x26,y26)&lt;br /&gt;
|-&lt;br /&gt;
| {{i|A Treasured Mother}} || 1x {{Item icon|Brass Kettle}} || {{gil|100000}} Gil || [[Tool Supplier and Mender|Tool Supplier &amp;amp; Mender]] in [[Hyrstmill]] in [[North Shroud]] (x29,y19)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Crafted Items====&lt;br /&gt;
The following items may be crafted or purchased from another player. They must be [[High Quality]] {{HQ}}. The recipes are unlocked by the corresponding [[Master Recipe Books|Master Recipes (1)]] book.&lt;br /&gt;
&lt;br /&gt;
Each recipe requires an ingredient that comes from {{action icon|desynthesis|desynthesizing}} a specific item sold by the [[Merchant_and_Mender_(The_Silver_Bazaar)|Merchant and Mender]] in [[The Silver Bazaar]] in [[Western Thanalan]] (x15,y29) for {{gil|3000}} [[gil]].&lt;br /&gt;
* You do not need a high desynth level to get the ingredients, the RNG is the same regardless of desynth level.&lt;br /&gt;
* The chance of getting the ingredient from a desynth is estimated to be about 18%&amp;lt;ref name=&amp;quot;dropchance&amp;quot;&amp;gt;As of December 2024, tested with n=451, resulting in 81 drops. (n=31 spears, n=50 pestles, n=71 mortars, n=59 rings, n=73 grimoires, n=50 robes, n=59 phials, n=58 decanters. Resulted in 10 drops for each item, except robes which had 11 drops.)&amp;lt;/ref&amp;gt;({{gil|16,667}} gil per ingredient, on average).&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|item sortable}}&lt;br /&gt;
|-&lt;br /&gt;
! Quest&lt;br /&gt;
! Item&lt;br /&gt;
! Class&lt;br /&gt;
! Ingredient&lt;br /&gt;
! Source Item&lt;br /&gt;
|-&lt;br /&gt;
| {{i|A Ponze of Flesh}} || {{Item icon|Perfect Firewood|hq=true}} || {{CRP}} [[Carpenter]] || {{Item icon|Aged Spear Shaft}} || {{Item icon|Aged Spear}}&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Labor of Love}} || {{Item icon|Perfect Pestle|hq=true}} || {{BSM}} [[Blacksmith]] || {{Item icon|Aged Pestle Pieces}} || {{Item icon|Aged Pestle}}&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Labor of Love}} || {{Item icon|Perfect Mortar|hq=true}} || {{ARM}} [[Armorer]] || {{Item icon|Aged Mortar Pieces}} || {{Item icon|Aged Mortar}}&lt;br /&gt;
|-&lt;br /&gt;
| {{i|A Ponze of Flesh}} || {{Item icon|Furnace Ring|hq=true}} || {{GSM}} [[Goldsmith]] || {{Item icon|Aged Eye of Fire}} || {{Item icon|Aged Ring}}&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Method in His Malice}} ||{{Item icon|Perfect Vellum|hq=true}} || {{LTW}} [[Leatherworker]] || {{Item icon|Aged Vellum}} || {{Item icon|Aged Grimoire}}&lt;br /&gt;
|-&lt;br /&gt;
| {{i|A Treasured Mother}} || {{Item icon|Perfect Cloth|hq=true}} || {{WVR}} [[Weaver]]  || {{Item icon|Stained Cloth}} || {{Item icon|Aged Robe}}&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Method in His Malice}} || {{Item icon|Perfect Pounce|hq=true}} || {{ALC}} [[Alchemist]] || {{Item icon|Dried Ether}} || {{Item icon|Aged Phial}}&lt;br /&gt;
|-&lt;br /&gt;
| {{i|A Treasured Mother}} || {{Item icon|Tailor-made Eel Pie|hq=true}} || {{CUL}} [[Culinarian]] || {{Item icon|Vintage Cooking Sherry}} || {{Item icon|Aged Decanter}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Dungeon Items====&lt;br /&gt;
The following items may only be gathered once the requisite quests have been started and the items are asked for as a quest objective. The items are rewarded upon leaving the dungeon. &amp;lt;u&amp;gt;The dungeons &#039;&#039;&#039;do not need to be completed with the class that accepted the quests&#039;&#039;&#039; and &#039;&#039;&#039;do not need a relic weapon equipped&#039;&#039;&#039; to be rewarded the item.  The dungeons can also be completed unsynced with an [[Unrestricted Party]].&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
* The turtle boss in {{i|The Stone Vigil (Hard)}} can take a long time to defeat solo unsynced, due to its damage reduction. However, the damage reduction can be bypassed by certain effects, such as {{BLU}} [[Blue Mage]]&#039;s {{action icon|Missile}} or {{action icon|Level 5 Death}}.&lt;br /&gt;
* As of Patch 7.5, the quest host can no longer use limited jobs to obtain the quest rewards due to limited job exclusion. Bring another player on a limited job if needed.&lt;br /&gt;
* The [[Decaying Gourmand]] (first boss) in {{i|The Lost City of Amdapor}} has a move that will trap and then kill you if you are solo - unless your damage is high enough to skip it. Consider queuing for this dungeon if your damage isn&#039;t cutting it.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|item sortable}}&lt;br /&gt;
|-&lt;br /&gt;
! Quest&lt;br /&gt;
! Item&lt;br /&gt;
! Where&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | {{i|A Ponze of Flesh}} || {{Item icon|Horn of the Beast}} || {{i|Dzemael Darkhold}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item icon|Gobmachine Bangplate}} || {{i|Brayflox&#039;s Longstop (Hard)}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item icon|Narasimha Hide}} || {{i|Halatali (Hard)}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item icon|Sickle Fang}} || {{i|Snowcloak}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | {{i|Labor of Love}} || {{Item icon|Vale Bubo}} || {{i|The Aurum Vale}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item icon|Voidweave}} || {{i|Haukke Manor (Hard)}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item icon|Amdapor Vellum}} || {{i|The Lost City of Amdapor}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item icon|Indigo Pearl}} || {{i|Sastasha (Hard)}} &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | {{i|Method in His Malice}} || {{Item icon|Tonberry King Blood}} || {{i|The Wanderer&#039;s Palace}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item icon|Royal Gigant Blood}} || {{i|Copperbell Mines (Hard)}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item icon|Kraken Blood}} || {{i|Hullbreaker Isle}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item icon|Vicegerent Blood}} || {{i|The Sunken Temple of Qarn (Hard)}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | {{i|A Treasured Mother}} || {{Item icon|Lost Treasure of Amdapor}} || {{i|Amdapor Keep}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item icon|Lost Treasure of Pharos Sirius}} || {{i|Pharos Sirius}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item icon|Lost Treasure of the Tam-Tara Deepcroft}} || {{i|The Tam-Tara Deepcroft (Hard)}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item icon|Lost Treasure of the Stone Vigil}} || {{i|The Stone Vigil (Hard)}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Parallel routing with Animus step===&lt;br /&gt;
For players aiming to obtain multiple jobs&#039; relic weapons, a major time-saver is to route the Zodiac Braves step to be done at the same time as another weapon&#039;s Animus (books) step. This is possible by weaving together book purchases and the material quest steps together, as there is a lot of overlap in the required dungeons.&lt;br /&gt;
&lt;br /&gt;
A recommended ordering (according to [https://docs.google.com/document/d/18kjzwvNZYHEyweBFtyO4XLX5vrRD8h1vkEluEpgcTXU/edit?tab=t.0 this guide by K&#039;lo Kay]) is as follows:&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Step !! Task !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Accept all 4 quests || -&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Turn in the initial items for:&lt;br /&gt;
* {{i|A Ponze of Flesh}} &lt;br /&gt;
* {{i|Labor of Love}}&lt;br /&gt;
* {{i|A Treasured Mother}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Purchase and complete the {{item icon|Book of Skyfall I}}&lt;br /&gt;
* Clear {{i|Copperbell Mines}}&lt;br /&gt;
* Clear {{i|Dzemael Darkhold}}&lt;br /&gt;
* Clear {{i|Brayflox&#039;s Longstop (Hard)}}&lt;br /&gt;
| Collects {{item icon|Horn of the Beast}} and {{item icon|Gobmachine Bangplate}} for {{i|A Ponze of Flesh}} &lt;br /&gt;
|-&lt;br /&gt;
| 4 || Progress {{i|A Ponze of Flesh}} || -&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Purchase and complete the {{item icon|Book of Skyearth I}}&lt;br /&gt;
* Clear {{i|Halatali}}&lt;br /&gt;
* Clear {{i|Amdapor Keep}}&lt;br /&gt;
* Clear {{i|Pharos Sirius}}&lt;br /&gt;
| Collects {{item icon|Lost Treasure of Amdapor}} and {{item icon|Lost Treasure of Pharos Sirius}} for {{i|A Treasured Mother}}&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Purchase and complete the {{item icon|Book of Skywind I}}&lt;br /&gt;
* Clear {{i|Sastasha}}&lt;br /&gt;
* Clear {{i|The Aurum Vale}}&lt;br /&gt;
* Clear {{i|Halatali (Hard)}}&lt;br /&gt;
| &lt;br /&gt;
* Collects {{item icon|Vale Bubo}} for {{i|Labor of Love}}&lt;br /&gt;
* Collects {{item icon|Narasimha Hide}} for {{i|A Ponze of Flesh}}&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Purchase and complete the {{item icon|Book of Skyfall II}}&lt;br /&gt;
* Clear {{i|The Thousand Maws of Toto-Rak}}&lt;br /&gt;
* Clear {{i|Amdapor Keep}}&lt;br /&gt;
* Clear {{i|Haukke Manor (Hard)}}&lt;br /&gt;
| Collects {{item icon|Voidweave}} for {{i|Labor of Love}}&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Progress {{i|Labor of Love}} || -&lt;br /&gt;
|-&lt;br /&gt;
| 9 || Purchase and complete the {{item icon|Book of Skyfire I}} &lt;br /&gt;
* Clear {{i|The Tam-Tara Deepcroft}}&lt;br /&gt;
* Clear {{i|The Stone Vigil}}&lt;br /&gt;
* Clear {{i|The Lost City of Amdapor}} &lt;br /&gt;
| Collects {{item icon|Amdapor Vellum}} for {{i|Labor of Love}}&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Purchase and complete the {{item icon|Book of Skyfire II}}&lt;br /&gt;
* Clear {{i|Brayflox&#039;s Longstop}}&lt;br /&gt;
* Clear {{i|The Wanderer&#039;s Palace}}&lt;br /&gt;
* Clear {{i|Copperbell Mines (Hard)}}&lt;br /&gt;
| Collects {{item icon|Tonberry King Blood}} for {{i|Method in His Malice}}&lt;br /&gt;
|-&lt;br /&gt;
| 11 || Progress {{i|Method in His Malice}} || -&lt;br /&gt;
|-&lt;br /&gt;
| 12 || Purchase and complete the {{item icon|Book of Skywind II}}&lt;br /&gt;
* Clear {{i|Haukke Manor}}&lt;br /&gt;
* Clear {{i|Copperbell Mines (Hard)}}&lt;br /&gt;
* Clear {{i|Brayflox&#039;s Longstop (Hard)}}&lt;br /&gt;
| Collects {{item icon|Royal Gigant Blood}} for {{i|Method in His Malice}}&lt;br /&gt;
|-&lt;br /&gt;
| 13 || Progress {{i|Method in His Malice}} || -&lt;br /&gt;
|-&lt;br /&gt;
| 14 || Purchase and complete the {{item icon|Book of Netherfire I}}&lt;br /&gt;
* Clear {{i|The Sunken Temple of Qarn}}&lt;br /&gt;
* Clear {{i|Haukke Manor (Hard)}}&lt;br /&gt;
* Clear {{i|Halatali (Hard)}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 15 || Purchase and complete the {{item icon|Book of Netherfall I}}&lt;br /&gt;
* Clear {{i|Cutter&#039;s Cry}}&lt;br /&gt;
* Clear {{i|Pharos Sirius}}&lt;br /&gt;
* Clear {{i|The Lost City of Amdapor}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 16 || Clear {{i|Hullbreaker Isle}} || Collects {{item icon|Kraken Blood}} for {{i|Method in His Malice}}&lt;br /&gt;
|-&lt;br /&gt;
| 17 || Clear {{i|The Tam-Tara Deepcroft (Hard)}} || Collects {{item icon|Lost Treasure of the Tam-Tara Deepcroft}} for {{i|A Treasured Mother}}&lt;br /&gt;
|-&lt;br /&gt;
| 18 || Progress {{i|Method in His Malice}} || -&lt;br /&gt;
|-&lt;br /&gt;
| 19 || Progress {{i|A Treasured Mother}} || -&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Clear {{i|Stone Vigil (Hard)}} || Collects {{item icon|Lost Treasure of the Stone Vigil}} for {{i|A Treasured Mother}}&lt;br /&gt;
|-&lt;br /&gt;
| 21 || Clear {{i|Snowcloak}}&lt;br /&gt;
|&lt;br /&gt;
* Collects {{item icon|Sickle Fang}} for {{i|A Ponze of Flesh}}&lt;br /&gt;
* Can also progress the first part of the [[Anima Weapons]] quest {{i|Toughening Up}}&lt;br /&gt;
|-&lt;br /&gt;
| 22 || Clear {{i|Sastasha (Hard)}}&lt;br /&gt;
| &lt;br /&gt;
* Collects {{item icon|Indigo Pearl}} for {{i|Labor of Love}} &lt;br /&gt;
* Can also progress the first part of the [[Anima Weapons]] quest {{i|Toughening Up}}&lt;br /&gt;
|-&lt;br /&gt;
| 23 || Clear {{i|The Sunken Temple of Qarn (Hard)}}&lt;br /&gt;
| &lt;br /&gt;
* Collects {{item icon|Vicegerent Blood}} for {{i|Method in His Malice}} &lt;br /&gt;
* Can also progress the first part of the [[Anima Weapons]] quest {{i|Toughening Up}}&lt;br /&gt;
|-&lt;br /&gt;
| 23 || Complete all 4 quests || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
[[Zodiac Braves Weapons]] are associated with the following achievements:&lt;br /&gt;
{| {{STDT| mech1 sortable align-left}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Lethal Weapon}}&lt;br /&gt;
{{achievement table row|What&#039;s Nexus}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Relic Weapons nav}}&lt;br /&gt;
{{End Game Progression}}&lt;br /&gt;
[[Category:Zodiac Weapons Quests]]&lt;/div&gt;</summary>
		<author><name>Genjiff</name></author>
	</entry>
</feed>