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	<updated>2026-08-10T13:50:46Z</updated>
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	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Field_Operations&amp;diff=1519200</id>
		<title>Field Operations</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Field_Operations&amp;diff=1519200"/>
		<updated>2026-08-02T03:29:06Z</updated>

		<summary type="html">&lt;p&gt;FrostyExplosion: Removed lines stating 7.55 as future content&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{lead icon|Adventuring Foray.png|frame=none}} &#039;&#039;&#039;Field operations&#039;&#039;&#039;, also known as &#039;&#039;&#039;adventuring forays&#039;&#039;&#039; and often referred to by players as &#039;&#039;&#039;exploration zones&#039;&#039;&#039;, are endgame content for several [[expansions]] of Final Fantasy XIV. They consist of large-scale battlefield duties and raids, connected by storyline quests. These are optional and are not part of the [[Main Scenario Quests|Main Scenario]]. Each field operation has special gameplay mechanics. The &#039;&#039;[[Stormblood]]&#039;&#039;, &#039;&#039;[[Shadowbringers]]&#039;&#039;, and &#039;&#039;[[Dawntrail]]&#039;&#039; field operations are tied to the expansion&#039;s [[Relic Weapons]].&lt;br /&gt;
&lt;br /&gt;
==[[File:Exploratory missions icon1.png|40px|link=Exploratory Missions]] Exploratory Missions (Heavensward)==&lt;br /&gt;
&lt;br /&gt;
[[Exploratory Missions]], [[Heavensward]]&#039;s original field operations version of [[the Diadem]], was replaced in [[patch 5.21]] with the current gatherer-only zone to support the [[Ishgardian Restoration]]. &lt;br /&gt;
&lt;br /&gt;
Retired items may still be kept in inventory but can no longer be obtained from gameplay. Tradable items may still be obtained from the Market Board or directly trading with other players.&lt;br /&gt;
&lt;br /&gt;
The removed content is described in:&lt;br /&gt;
*[[Exploratory Missions/Old|The Diadem (Patch 3.1)]]&lt;br /&gt;
*[[The Diadem/Old|The Diadem (Patch 3.55b)]]&lt;br /&gt;
&lt;br /&gt;
==[[File:Eureka icon2.png|40px|link=The Forbidden Land, Eureka]] The Forbidden Land, Eureka (Stormblood)==&lt;br /&gt;
[[File:Adventuring Foray Map.png|thumb|Entrance map marker for Eureka]]&lt;br /&gt;
[[The Forbidden Land, Eureka]] is the level 70 field operations series released in the [[Stormblood]] expansion. It consists of four zones allowing up to 144 players simultaneously:&lt;br /&gt;
*[[The Forbidden Land, Eureka Anemos]]&lt;br /&gt;
*[[The Forbidden Land, Eureka Pagos]]&lt;br /&gt;
*[[The Forbidden Land, Eureka Pyros]]&lt;br /&gt;
*[[The Forbidden Land, Eureka Hydatos]]&lt;br /&gt;
&lt;br /&gt;
The series concludes with the optional high-end [[Baldesion Arsenal]] raid within Hydatos.&lt;br /&gt;
&lt;br /&gt;
Players can obtain [[Eurekan Armor|new gear]], experience new gameplay mechanics such as [[Logos Actions]], and have the opportunity to forge [[Eurekan Weapons]], the level 70 series of Relic Weapons.&lt;br /&gt;
&lt;br /&gt;
==[[File:Bozja icon2.png|40px|link=Save the Queen: Blades of Gunnhildr]] Save the Queen: Blades of Gunnhildr (Shadowbringers)==&lt;br /&gt;
[[Save the Queen: Blades of Gunnhildr]], called &#039;&#039;&#039;Bozja&#039;&#039;&#039; by players, is the level 80 field operations series introduced with the [[Shadowbringers]] expansion. The Save the Queen questline is a sequel to the [[Return to Ivalice]] alliance raid questline and thus requires its completion to unlock.&lt;br /&gt;
&lt;br /&gt;
It comprises two 72-player battlefield duties ([[The Bozjan Southern Front]] and [[Zadnor]]), a set of normal-difficulty raids ([[Castrum Lacus Litore]], [[Delubrum Reginae]], [[The Dalriada]]), one high-end 48-player raid ([[Delubrum Reginae (Savage)]]), skirmishes (i.e. FATEs), trial-like encounters ([[Critical Engagements]]), and challenging duels.&lt;br /&gt;
&lt;br /&gt;
Players can obtain [[Resistance Armor|new gear]], experience new gameplay mechanics such as [[Lost Actions]], and have the opportunity to forge [[Resistance Weapons]], the level 80 series of [[Relic Weapons]].&lt;br /&gt;
&lt;br /&gt;
Unique to this field operation, the battlefield duties also allow players to level up their characters normally, making them a popular choice of leveling from 71 to 90.&lt;br /&gt;
&lt;br /&gt;
==[[File:Occult Crescent Logo.png|40px|link=Occult Crescent]]  Occult Crescent (Dawntrail)==&lt;br /&gt;
[[Occult Crescent]] is a level 100 field operations series that was released as part of the [[Dawntrail]] expansion, starting in [[patch 7.25]].&lt;br /&gt;
&lt;br /&gt;
There are two installments that each contain a 72-player open zone in which players can battle in FATEs, trial-like encounters ([[Critical Encounters]]), and search for treasure.&lt;br /&gt;
&lt;br /&gt;
* [[The Occult Crescent: South Horn]]&lt;br /&gt;
* [[The Occult Crescent: North Horn]]&lt;br /&gt;
&lt;br /&gt;
The South Horn also contains an optional 48-player raid with limited story relevance.&lt;br /&gt;
&lt;br /&gt;
* [[The Forked Tower: Blood]] (High-end difficulty)&lt;br /&gt;
&lt;br /&gt;
Despite not being indicated with a higher difficulty label, The Forked Tower: Blood is considered a high-end duty. The separation of the raid in the North Horn into two difficulties is a response to player feedback for a normal mode of the raid.&lt;br /&gt;
&lt;br /&gt;
* [[The Forked Tower: Magic]] (Normal difficulty)&lt;br /&gt;
* [[The Forked Tower: Magic (Extreme)]] (High-end difficulty)&lt;br /&gt;
&lt;br /&gt;
The normal version of the Forked Tower: Magic will be required to complete the story of the Occult Crescent, while the extreme version is optional.&lt;br /&gt;
&lt;br /&gt;
Players can obtain [[Phantom Armor|new gear]], experience new gameplay mechanics such as [[Phantom Jobs]], and have the opportunity to forge [[Phantom Weapons]], the level 100 series of [[Relic Weapons]].&lt;br /&gt;
&lt;br /&gt;
{{Duties nav/field operation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]] [[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>FrostyExplosion</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Dressed_to_Call&amp;diff=1506301</id>
		<title>Dressed to Call</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Dressed_to_Call&amp;diff=1506301"/>
		<updated>2026-07-18T01:27:32Z</updated>

		<summary type="html">&lt;p&gt;FrostyExplosion: typo fix and additional vendor info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Dressed to Call&lt;br /&gt;
| description = [[Staelwyrn]], owner of [[Summerford Farms]], wishes to inspect your equipment and thereby gauge your readiness for the tasks he has in mind.&lt;br /&gt;
| quest-giver = Staelwyrn&lt;br /&gt;
| location = Middle La Noscea&lt;br /&gt;
| location-x = 25.6&lt;br /&gt;
| location-y = 17.0&lt;br /&gt;
| type = main scenario&lt;br /&gt;
| quest-line = Seventh Umbral Era Main Scenario Quests&lt;br /&gt;
| journal-section = Main Scenario&lt;br /&gt;
| journal-category = Seventh Umbral Era Main Scenario Quests&lt;br /&gt;
| journal-genre = &lt;br /&gt;
| sortkey = 17&lt;br /&gt;
| level = 5&lt;br /&gt;
| req-items = &lt;br /&gt;
| exp = 1400&lt;br /&gt;
| gil = 161&lt;br /&gt;
| reward-opt1 = 1 Bronze War Axe&lt;br /&gt;
| reward-opt2 = 1 Leather Grimoire&lt;br /&gt;
| reward-opt3 = 1 Bronze Daggers&lt;br /&gt;
| reward-opt4 = 1 Allagan Bronze Piece&lt;br /&gt;
| prev-quest = On to Summerford&lt;br /&gt;
| next-quest = Lurkers in the Grotto&lt;br /&gt;
| patch = 2.0&lt;br /&gt;
| release = A Realm Reborn&lt;br /&gt;
| id-edb = 0014bbbe71b&lt;br /&gt;
| id-gt = 65999&lt;br /&gt;
| msq-index = 3&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Present yourself to [[Staelwyrn]] for inspection.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* [[Staelwyrn]], owner of [[Summerford Farms]], wishes to inspect your equipment and thereby gauge your readiness for the tasks he has in mind.&lt;br /&gt;
&lt;br /&gt;
* To be eligible for tasks from Staelwyrn, you must first assemble a respectable set of equipment. Equip your [[head]], [[body]], [[hands]], [[legs]], and [[feet]] with gear of [[Item Level|item level]] 5 or above and present yourself to Staelwyrn for inspection.&lt;br /&gt;
&lt;br /&gt;
* Staelwyrn likes [https://en.wikipedia.org/wiki/Jib#Idiom the cut of your jib], and has work for you whenever you are ready. &lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
Staelwyrn: I&#039;ve a mind to set you a task, [Surname], but before I do, I need to be sure you&#039;re properly kitted out.&lt;br /&gt;
Staelwyrn: Pirates don&#039;t care to parley with dandies, you understand. It might well be that the ones here have traded in their cutlasses for coulters, but they&#039;re still rogues at heart.&lt;br /&gt;
Staelwyrn: I know a solid set of gear when I see it. Come back when you think you&#039;re more suitably equipped.&lt;br /&gt;
&lt;br /&gt;
System: Equip your head, body, hands, legs, and feet with gear of item level 5 or greater and speak with Staelwyrn.&lt;br /&gt;
&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
===If you are not wearing appropriate-level protective gear===&lt;br /&gt;
Staelwyrn: Let&#039;s have a look at you, shall we?&lt;br /&gt;
Staelwyrn: No, no, lad, I fear I can&#039;t give you work lookin&#039; like that. It&#039;s not about just handlin&#039; yourself in combat. You want to dress in such a way as to terrorize your foes, causin&#039; them to regret challengin&#039; you in the first place.&lt;br /&gt;
&lt;br /&gt;
===If you are wearing appropriate-level protective gear===&lt;br /&gt;
Staelwyrn: Let&#039;s have a look at you, shall we?&lt;br /&gt;
Staelwyrn: Oho! As long as you&#039;re &#039;&#039;this&#039;&#039; well covered, I won&#039;t feel any guilt throwin&#039; you to the sharks.&lt;br /&gt;
&lt;br /&gt;
Staelwyrn: Erstwhile buccaneers are an ornery lot. They rage in love for the sea, and care little for the laws of the land.&lt;br /&gt;
Staelwyrn: But they respect strength, and by the looks of you, I&#039;d say you&#039;ll have little trouble gettin&#039; their attention.&lt;br /&gt;
&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
*The [[armor]] required to complete the quest can be purchased from [[Iron Thunder]] in [[Limsa Lominsa]], the vendor in Summerford Farms, or earned as rewards from nearby sidequests.&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=rfxxO06RUbU}}&lt;/div&gt;</summary>
		<author><name>FrostyExplosion</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Eden%27s_Gate:_Resurrection&amp;diff=1389983</id>
		<title>Eden&#039;s Gate: Resurrection</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Eden%27s_Gate:_Resurrection&amp;diff=1389983"/>
		<updated>2026-06-26T21:17:29Z</updated>

		<summary type="html">&lt;p&gt;FrostyExplosion: typo fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|Eden&#039;s Gate|Eden&#039;s Gate: Resurrection (Savage)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = Eden&#039;s Gate: Resurrection&lt;br /&gt;
| description = Ryne&#039;s discovery of a vast concentration of Light prompts an expedition into the barren wastelands left in the wake of the Flood known as the Empty. There, you encounter the immense and enigmatic Eden, the very first sin eater and the progenitor of the destruction that all but consumed the world. Rather than seeking to end this threat once and for all, Ryne hopes to use its limitless power to restore the aetherial balance of the Empty and breathe life into the planet. However, she must first gain control of Eden&#039;s core, which is likely to have countermeasures for repelling intruders.&lt;br /&gt;
| image = Eden&#039;s_Gate__Resurrection.png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 80&lt;br /&gt;
| level-sync = 80&lt;br /&gt;
| ilvl = 425&lt;br /&gt;
| ilvl-sync =&lt;br /&gt;
| difficulty = Normal&lt;br /&gt;
| size = 8man&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| tomestones = 10 poetics&lt;br /&gt;
| duty-finder = Normal Raids (Shadowbringers)&lt;br /&gt;
| roulette = normal raids&lt;br /&gt;
| entrance = The Core&lt;br /&gt;
| entrance-coordinates = 23.4, 23.2&lt;br /&gt;
| location = The Core&lt;br /&gt;
| region = Norvrandt&lt;br /&gt;
| req-quest = Deploy the Core&lt;br /&gt;
| patch = 5.01&lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
| stone-sky-sea = Eden&#039;s Gate&lt;br /&gt;
| id-gt = 30078&lt;br /&gt;
| id-edb = a3549ccbd94&lt;br /&gt;
}} The raid is also known as &#039;&#039;&#039;E1N&#039;&#039;&#039;.&lt;br /&gt;
==Phases &amp;amp; Abilities==&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|32px|link=]] Keeper of Knowledge: [[Eden Prime]]===&lt;br /&gt;
{{evt|service=youtube|id=smVixrNXdVo|dimensions=350|align=right|description=Eden&#039;s Gate E1N Guide}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;NOTE:&#039;&#039;&#039; The outer edge of the arena will kill any player that comes in contact with it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Phase 1===&lt;br /&gt;
*&#039;&#039;&#039;Spear of Paradise&#039;&#039;&#039; causes Eden to slash the main target with a vicious two-hit tankbuster for high damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Eden&#039;s Gravity&#039;&#039;&#039; blasts the entire raid with raidwide damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Vice &amp;amp; Virtue (Orbs)&#039;&#039;&#039; places a noticeable mark above four random players in the shape of a cloudy orb, as well as noticeable circles around each target. After a brief delay, the orbs detonate, inflicting moderate damage to each target (as well as anyone caught in the AoE blasts), leaving behind a persistent puddle of darkness that should be avoided. If marked, be sure to move away from the center of the arena (and fellow teammates) to avoid overlapping damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Eden&#039;s Flare&#039;&#039;&#039; creates a donut AoE at Eden&#039;s present location, forcing players to move into Eden&#039;s hitbox to avoid taking damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Vice &amp;amp; Virtue (Tank Blasts)&#039;&#039;&#039; causes Eden to tether itself to both tanks in the group and mark them with an orange indicator. After a brief delay, Eden will fire a large blast of high damage in a straight line towards each target. As a result, both tanks should make sure to stand apart from one another (away from the group) so that the line blasts do not overlap or shoot through fellow teammates.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Pure Light&#039;&#039;&#039; begins with Eden teleporting to one of the four corners of the arena and long-casting a devastating AoE attack towards its center. Once the castbar has been filled, anyone standing in front of Eden will be blasted with tremendous damage that is typically fatal to non-tanks. To avoid, simply move behind Eden as soon as possible whenever you notice it teleporting to the corner of the arena. While doing so, be wary of the arena edges - anyone who touches the edge will be instantly slain.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Delta Attack&#039;&#039;&#039; is a triple AoE mechanic composed of a point-blank circle AoE around Eden, two large straight line AoEs that form the shape of a plus sign in the center, and also places AoE markers on every member of the group. Due to the patterns, only the corners of the arena are safe, and the player-based AoE markers means that the group should split up to ensure that there is enough room in each safe spot to avoid clipping fellow teammates with their AoEs.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Dimensional Shift&#039;&#039;&#039; causes Eden to teleport to the arena center and transform its surroundings while blasting the raid with raidwide damage. Once the animation fades, you&#039;ll notice the arena now has a reddish hue and no longer contains the same view as before. Whenever you see this transformation, the following mechanics will always take place, starting with:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Pure Beam&#039;&#039;&#039; - causing Eden to charge up and fire blasts of light into several orbs in the air. In addition, players will notice several other orbs around the arena. After a brief delay, the beams fired by Eden will begin shooting out of the orbs towards multiple random players periodically, peppering the entire battlefield with targeted line AoEs. Simultaneously, Eden will cast &#039;&#039;&#039;Paradise Lost&#039;&#039;&#039;, causing circle AoEs to repeatedly form under random players while they attempt to dodge the line AoEs. Being hit by either AoE type will inflict moderate damage and a stacking {{status effect|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039; debuff.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Pure Light&#039;&#039;&#039; will be cast once more during the panic, causing Eden to teleport to a corner of the arena once again and charge up another blast. While avoiding the AoEs of &#039;&#039;&#039;Pure Beam&#039;&#039;&#039; and &#039;&#039;&#039;Paradise Lost&#039;&#039;&#039;, players must be ready to move behind Eden while the AoEs recede in order to avoid taking heavy damage. The edge of the arena will still kill any player who comes in contact with it, so be careful.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Dimensional Shift&#039;&#039;&#039; now causes Eden to teleport to the arena center and transform the arena back to its original form and dealing raidwide damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Fragor Maximus&#039;&#039;&#039; - similarly to &#039;&#039;&#039;Dimensional Shift&#039;&#039;&#039;, will blast the raid with unavoidable damage once more and catapult the arena into the depths of space.&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
During a brief respite, players will be able to witness Eden&#039;s true form descending from above - the form of a gigantic space ship. After a moderate delay, two proximity markers will spawn near the arena center, forcing players to move towards the north or south side.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Guardian of Paradise|Guardians of Paradise]]&#039;&#039;&#039; will land on the proximity markers - two adds that require tanks to pick them up and face them away from the party, but the adds can be stacked on each other. Whilst alive, these adds will inflict occasional raidwide damage as well as vicious cleaves towards their main targets. Bear in mind that if these adds are not slain within a sufficient time period, they will hard enrage with &#039;&#039;&#039;Unto Dust&#039;&#039;&#039; and wipe the party. If successfully slain, a long transitional animation begins, depicting Eden&#039;s &#039;&#039;&#039;Guardian Force&#039;&#039;&#039; attack from &#039;&#039;Final Fantasy VIII&#039;&#039; - eventually blasting the entire raid into a black hole within the depths of space. As the raid plummets back down to the planet (the original arena), all members will have taken high damage and require immediate healing.&lt;br /&gt;
&lt;br /&gt;
From then on, all the previous mechanics, excluding &#039;&#039;&#039;Fragor Maximus&#039;&#039;&#039; (the transition to space), will repeat on a loop until Eden (or the raid) is slain.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===Treasure Coffer 1===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Helm of Early Antiquity}}&lt;br /&gt;
{{Drops table row|Armor of Early Antiquity}}&lt;br /&gt;
{{Drops table row|Chausses of Early Antiquity}}&lt;br /&gt;
{{Drops table row|Bangle of Early Antiquity}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffer 2===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Helm of Early Antiquity}}&lt;br /&gt;
{{Drops table row|Gauntlets of Early Antiquity}}&lt;br /&gt;
{{Drops table row|Greaves of Early Antiquity}}&lt;br /&gt;
{{Drops table row|Bangle of Early Antiquity}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffer 3===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Force Your Way Orchestrion Roll}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
===Cutscene===&lt;br /&gt;
 &#039;&#039;&#039;Ryne:&#039;&#039;&#039; Be careful! Huge amounts of aether are rushing to the core! Wait... What&#039;s that!?&lt;br /&gt;
&lt;br /&gt;
===Duty Dialogue===&lt;br /&gt;
 &#039;&#039;&#039;System:&#039;&#039;&#039; Preparing to unleash Eternal Breath. &lt;br /&gt;
 &#039;&#039;&#039;System:&#039;&#039;&#039; Ready to unleash Eternal Breath.&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header}}&lt;br /&gt;
{{music table row|Main|Force Your Way}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
E1N.png&lt;br /&gt;
E1 boss.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav/raid}}&lt;/div&gt;</summary>
		<author><name>FrostyExplosion</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Acronyms,_abbreviations,_and_common_terms&amp;diff=1389598</id>
		<title>Acronyms, abbreviations, and common terms</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Acronyms,_abbreviations,_and_common_terms&amp;diff=1389598"/>
		<updated>2026-06-24T18:51:57Z</updated>

		<summary type="html">&lt;p&gt;FrostyExplosion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: This page does not explain the meanings of specific encounter strategies commonly referenced in [[Party Finder]], with the exception of general acronyms (e.g, TN = true north; BR = boss relative) that are used in many fights.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For older terms that are no longer in common use, see [[Acronyms, abbreviations, and common terms/deprecated]].&lt;br /&gt;
&lt;br /&gt;
== 0-9 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;# Chest&#039;&#039;&#039; = A [[File:Party finder icon2.png|20px|link=Party Finder]] [[Party Finder]] description for current savage {{i|raid}}s that indicates how many treasure coffers the party leader would like to appear upon completing the duty:&lt;br /&gt;
*2 chest = No one has cleared the duty for the week (Note this setting can be enforced with [Duty Complete](Weekly Reward Unclaimed))&lt;br /&gt;
*1 chest = 1-4 players have cleared for the week; 0 chest = 5 or more players have cleared for the week.&lt;br /&gt;
*Any chest = no preference for loot (see &#039;&#039;&#039;page run&#039;&#039;&#039;).&lt;br /&gt;
Note that with savage rewards changes in [[patch 6.4]], savage raids starting from {{i|Anabaseios (Savage)}} only drop 1 treasure coffer containing rewards that would previously have been split into 2 coffers. However, the number of rewards will be decreased if one or more players have cleared for the week. &#039;&#039;&#039;Full chest&#039;&#039;&#039; may be used in place of 2 chest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1-2-3&#039;&#039;&#039; = A job&#039;s basic combo, e.g. {{action icon|Heavy Swing}} &amp;gt; {{action icon|Maim}} &amp;gt; {{action icon|Storm&#039;s Path}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2 min&#039;&#039;&#039; = Usually refers to strong attacks and party buffs with a recast time of 2 minutes. Aligning usage of these actions will maximize party damage. The &#039;&#039;&#039;2 minute meta&#039;&#039;&#039; refers to combat design from [[patch 6.0]] (Endwalker) until the release of [[patch 8.0]] (Evercold), wherein all non-limited jobs were changed to have burst damage every 2 minutes. The 2 minute meta will be removed as part of major combat changes in Evercold.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3-1 dodge&#039;&#039;&#039; = A common dodging strategy when three sets of AoE telegraphs appear. Players would start on where the third set of telegraphs spawned and dodge into the first once they begin resolving.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;9th man&#039;&#039;&#039; = A supporting analyst for a raid group that aims to be the first in the world to complete a new [[savage raid]] tier or [[ultimate raid]]. The analyst&#039;s role is to develop strategies, review footage, and make callouts to the 8 participating players.&lt;br /&gt;
&lt;br /&gt;
== A ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A#&#039;&#039;&#039; = [[Alexander]] raids, with the number indicating the &amp;quot;floor&amp;quot;. {{i|Alexander: Gordias}} represents A1-A4, {{i|Alexander: Midas}} represents A5-A8, and {{i|Alexander: The Creator}} represents A9-A12. Also commonly used with N or S to indicate normal or Savage mode (e.g. A9S refers to {{i|Alexander - The Eyes of the Creator (Savage)}}).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A2C&#039;&#039;&#039; = Aim to Clear, a Party Finder group created with the intention of clearing&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AAI&#039;&#039;&#039; = {{i|Another Aloalo Island}}, a level 90 [[criterion dungeon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AAIS&#039;&#039;&#039; = {{i|Another Aloalo Island (Savage)}}, a level 90 [[criterion dungeon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ABC&#039;&#039;&#039; = Always Be Casting, a general principle of combat that states that the most important factor to optimizing damage is to always have the [[global cooldown]] active (&amp;quot;rolling&amp;quot;) when the enemy is targetable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ACN&#039;&#039;&#039; = {{Arcanist}} [[Arcanist]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adds&#039;&#039;&#039; = Additional enemies that spawn during boss fight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adlo&#039;&#039;&#039; = {{action icon|Adloquium}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AF&#039;&#039;&#039; = [[Artifact Armor]]; The iconic armor of your [[jobs|job]] that is obtained by completing the level 45 and 50 job quests. (IL 50),  and by extension the additional sets added every expansion at each new level cap.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AFK&#039;&#039;&#039; = Away From Keyboard&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aggro&#039;&#039;&#039; = Drawing the attention of enemies; may also refer to having attention from the game drawn by something else (e.g., IRL aggro = in real life aggro)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Anti-KB&#039;&#039;&#039; = {{action icon|Arm&#039;s Length}} and {{action icon|Surecast}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Akh Morn&#039;&#039;&#039; = A multi-hit split damage AoE that requires the party to stack and heal through the damage. The attack with this name is frequently used by dragon bosses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ALC&#039;&#039;&#039; = {{Alchemist}} [[Alchemist]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alt&#039;&#039;&#039; = Alternate, usually a player&#039;s character or job that is different from their primary character/job&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AMR&#039;&#039;&#039; = {{i|Another Mount Rokkon}}, a level 90 [[criterion dungeon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AMRS&#039;&#039;&#039; = {{i|Another Mount Rokkon (Savage)}}, a level 90 [[criterion dungeon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Anima&#039;&#039;&#039; = The [[Anima Weapons]] series of weapons, introduced in [[Heavensward]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Animus&#039;&#039;&#039; = The second upgrade step in the [[Zodiac Weapons|Zodiac]] series of weapons. Animus weapons are IL 100.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Animation Lock&#039;&#039;&#039; = A time period in which a character is unable to move due to performing the animation of an action, e.g. {{action icon|Stardiver}}. {{game icon|Limit Break|x}} [[Limit Break]]s have the longest animation locks. The [[healer]] role skill {{action icon|rescue}} can be used on anyone in an animation lock to free them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AoE&#039;&#039;&#039; = Area of Effect: Abilities that do damage or inflict debuffs to multiple enemies&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AP&#039;&#039;&#039; = {{action icon|Army&#039;s Paeon}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ARC&#039;&#039;&#039; = {{Archer}} [[Archer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ARM&#039;&#039;&#039; = {{Armorer}} [[Armorer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ARR&#039;&#039;&#039; = [[A Realm Reborn]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ASS&#039;&#039;&#039; = {{i|Another Sil&#039;dihn Subterrane}}, a level 90 [[criterion dungeon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ASSS&#039;&#039;&#039; = {{i|Another Sil&#039;dihn Subterrane (Savage)}}, a level 90 [[criterion dungeon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AST&#039;&#039;&#039; = {{Astrologian}} [[Astrologian]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atma&#039;&#039;&#039; = The first upgrade step in the [[Zodiac Weapons|Zodiac]] series of weapons. Atma Zodiac weapons are nominally IL 100, but with stats between 90 and 100. Also refers to a set of items that are required to perform the upgrade. Atma returns as &#039;&#039;demiatma&#039;&#039; in the first step of the [[Phantom Weapons]] series.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Auto&#039;&#039;&#039; = Auto-attack. A physical hit that the player character performs on an enemy every few seconds, if they are not currently casting a spell.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AV&#039;&#039;&#039; = {{i|The Aurum Vale}}, the Lv. 47 dungeon.&lt;br /&gt;
&lt;br /&gt;
== B ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BA&#039;&#039;&#039; = {{i|The Baldesion Arsenal}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bait&#039;&#039;&#039; = To manipulate the location of an enemy AoE attack or target of a mechanic based on where the player is standing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BCoB&#039;&#039;&#039; = {{i|The Binding Coil of Bahamut}}; the game&#039;s first 8-man raid instance. The raid is split into 13 parts called &amp;quot;Turns&amp;quot;, with turns 10 to 13 being the hardest instances in ARR and also known as {{i|The Final Coil of Bahamut}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bene&#039;&#039;&#039; = {{action icon|Benediction}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bio&#039;&#039;&#039; = Bio break. In organized group content such as raids, when the leader calls a break to allow group members a few minutes to take care of real life biological needs, such as getting snacks, going to the bathroom, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BiS&#039;&#039;&#039; = Best in Slot; The single best item for a specific [[jobs|job]] to use in a specific gear slot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blind&#039;&#039;&#039; = Entering a duty without having consulted a guide first. Not to be confused with &#039;&#039;fresh&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blist&#039;&#039;&#039; = [[blacklist]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BLM&#039;&#039;&#039; = {{Black Mage}} [[Black Mage]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BLU&#039;&#039;&#039; = {{Blue Mage}} [[Blue Mage]], the first [[limited job]] added to the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Body check&#039;&#039;&#039; = A mechanic type in high-end duties in which all players must be alive at the start of the mechanic and must perform their individual role in the mechanic correctly. Failing either will lead to a wipe. Example: Run: ****mi* (Sigma Version) from {{i|The Omega Protocol (Ultimate)}} is a body check because the towers that spawn always require all 8 players to soak (stand in them), and any missed tower will instantly wipe the raid.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bolide&#039;&#039;&#039; = {{action icon|Superbolide}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bonus&#039;&#039;&#039; = Shorthand for &amp;quot;first-time clear&amp;quot; since adventurers new to a duty grant the party a bonus for first-time completion. Often used to indicate &amp;quot;No bonus&amp;quot; - i.e. only players who have already cleared the duty are allowed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Book run&#039;&#039;&#039; = To clear a current [[savage raid]] and obtain a [[Raid Tokens|book / page &amp;quot;token&amp;quot;]] without any treasure coffers appearing due to more than 4 people having cleared the duty for the week. Also referred to as a &amp;quot;0 chest&amp;quot; or &amp;quot;any chest&amp;quot; run (no preference for loot). Often used in the following contexts: trying to obtain a weekly reclear close to the weekly reset, a first-time clear, or gaining additional practice in the fight after one&#039;s weekly reclear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bot&#039;&#039;&#039; = A character that is controlled by a programmed script instead of a human player. This is against the game&#039;s terms of service, and is also generally frowned upon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BR&#039;&#039;&#039; = Boss Relative. Refers to positioning for mechanics based on where the boss is facing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Braindead&#039;&#039;&#039; = Usually refers to a strategy for certain mechanics that reduces or eliminates decision-making needed by players to increase ease of execution.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BRB&#039;&#039;&#039; = Be Right Back&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BRD&#039;&#039;&#039; = {{Bard}} [[Bard]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Breakpoint&#039;&#039;&#039; = The numerical threshold at which certain stats result in meaningful stats or beneficial effects. (e.g., high-end gathering nodes have [[perception]] breakpoints, such as +1 yield if the player has 3000+ perception)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brink&#039;&#039;&#039; = {{status effect|debuff|Brink of Death}} [[Brink of Death]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BSF&#039;&#039;&#039; = {{i|The Bozjan Southern Front}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BSM&#039;&#039;&#039; = {{Blacksmith}} [[Blacksmith]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BST&#039;&#039;&#039; = {{BST}} [[Beastmaster]], the second [[limited job]] added to the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BTN&#039;&#039;&#039; = {{Botanist}} [[Botanist]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Buddy mit(igation)&#039;&#039;&#039; = A tank using their (targeted) mitigation cooldown (i.e. {{aicon|Intervention}}, {{aicon|Nascent Flash}}, {{aicon|The Blackest Night}}, {{aicon|Oblation}}, {{aicon|Heart of Stone}}, {{aicon|Heart of Corundum}}) on another party member; often the other tank in preparation for a heavy-hitting mechanics such as tankbusters. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bunny FATE&#039;&#039;&#039; = A special [[FATE]] in {{i|The Forbidden Land, Eureka}} that, when completed, spawns a [[Happy Bunny (Mob)|Happy Bunny]] follower for every participant. These bunnies can lead players to hidden treasure chests that contain large amounts of gil and unique rewards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burn&#039;&#039;&#039; = To focus attacks on a particular target while ignoring other tasks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burst&#039;&#039;&#039; - Dealing a large amount of damage in a short amount of time. Often refers to &amp;quot;the 2 minute burst&amp;quot;, which is a period starting every 2 minutes, lasting about 20 seconds, where most jobs have their damage buffs and strong attacks become available all at once, to be used together with their party.&lt;br /&gt;
&lt;br /&gt;
== C ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;C4#&#039;&#039;&#039; = Clear for (number of people). Often advertised in party finder. Basically experienced players helping one or more individuals with beating encounter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Camp&#039;&#039;&#039; = To idle in a specific area until a certain event occurs, e.g. a [[Notorious Monster]] spawn in {{i|The Forbidden Land, Eureka}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capstone mount&#039;&#039;&#039; = A special [[mount]] obtained from a quest, which is unlocked after obtaining all of the [[Extreme Trial]] mounts for an expansion. For example, the {{i|Kamuy of the Nine Tails}} becomes available after obtaining all &amp;quot;Kamuy&amp;quot; mounts from [[Stormblood]] Extreme Trials.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CAR&#039;&#039;&#039; = {{i|Chaotic Alliance Raids}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caster&#039;&#039;&#039; = {{Magic Ranged DPS}} [[Magical Ranged DPS]], may also include {{Healer}} [[healer]]s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Castrum]]&#039;&#039;&#039; = Most often {{i|Castrum Meridianum}}, or if inside Bozja, {{i|Castrum Lacus Litore}}, but there are [[Castrum|several others]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CBU3&#039;&#039;&#039; = &#039;&#039;&#039;C&#039;&#039;&#039;reative &#039;&#039;&#039;B&#039;&#039;&#039;usiness &#039;&#039;&#039;U&#039;&#039;&#039;nit &#039;&#039;&#039;III&#039;&#039;&#039;, the former name of the specific development team under Square Enix that makes and maintains content for &#039;&#039;Final Fantasy XIV: A Realm Reborn&#039;&#039;. Currently named &#039;&#039;&#039;Creative Studio III&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CC&#039;&#039;&#039; = Crowd Control - abilities that disable or immobilize enemies, such as {{action icon|Sleep}}. &#039;&#039;&#039;OR&#039;&#039;&#039; {{i|Cassie and the Copycats}} &#039;&#039;aka &amp;quot;Copycat Cassie&amp;quot;&#039;&#039; if inside {{i|The Forbidden Land, Eureka Pagos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CD&#039;&#039;&#039; = Cooldown of abilities; countdown&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CE&#039;&#039;&#039; = (1) Critical Engagement, a type of combat encounter found in [[Save the Queen]] areas; (2) Critical Encounter, a type of combat encounter found in [[Occult Crescent]] areas; (3) [[Cosmic Exploration]], a [[Lifestyle Content]] for crafters and gatherers released in [[patch 7.21]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chain&#039;&#039;&#039; = A mechanic where players are chained to each other and must break the chain by stretching it. &#039;&#039;&#039;OR&#039;&#039;&#039; {{action icon|Chain Stratagem}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Channel&#039;&#039;&#039; = To use an effect that requires the player to not move or make any other actions, or else the effect will stop. For example: {{action icon|Collective Unconscious}}, {{action icon|Passage of Arms}}, {{action icon|Phantom Flurry}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chariot/Circle AoE&#039;&#039;&#039; = An enemy attack type consisting of a point-blank circular AoE, requiring players to be outside of the hitbox or further away from the enemy. Name originates from &#039;&#039;Iron Chariot&#039;&#039; in {{i|The Second Coil of Bahamut - Turn 4}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Check&#039;&#039;&#039; = A combat situation that tests a party&#039;s capabilities in a certain area. For example, a &#039;&#039;&#039;DPS check&#039;&#039;&#039; is a limited time period where the boss or adds must be defeated, or they will enrage and kill the party. A &#039;&#039;&#039;heal check&#039;&#039;&#039; is a period of heavy sustained damage that requires significant healing. A &#039;&#039;&#039;mit check&#039;&#039;&#039; (mitigation check), which often overlaps with heal checks, require the party to use sufficient defensive actions to reduce incoming damage and prevent deaths.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cheese&#039;&#039;&#039; = To greatly simplify or outright ignore an encounter mechanic using a specific strategy or action usage, often one unintended by the encounter&#039;s designers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Christmas tether&#039;&#039;&#039; = A red and green tether that is resolved by the tethered players moving towards each other. Originated from {{i|Alexander - The Soul of the Creator (Savage)}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clip&#039;&#039;&#039; = (1) A loss of effectiveness of a continuous process due to delays or other issues. Example: to delay the [[global cooldown]] (GCD), usually from &amp;quot;weaving&amp;quot; too many abilities or from not pressing the next GCD action in time. Example 2: To refresh a damage-over-time action (DoT) early, which will usually lead to a potency loss due to not obtaining the full effect of the DoT. (2) To be barely hit by an AoE attack that the player thought they were safe from.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cleave&#039;&#039;&#039; = (1) A conal attack that goes through a player. A &#039;cleave auto&#039; means a boss&#039;s attack does not specifically hit the tank, but rather the tank and everything behind them, enforcing proper party positioning. (2) A job&#039;s ability to deal damage to multiple targets while executing its usual single-target rotation, e.g., via actions like Red Mage&#039;s {{Action icon|Grand Impact}} or Black Mage&#039;s {{Action icon|Flare Star}}. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Clock spots]]&#039;&#039;&#039; = A common position assignment in high-end duties in which each player is assigned a cardinal or inter-cardinal compass position (North, Northeast, East, Southeast, South, Southwest, West, Northwest) to handle certain mechanics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CLL&#039;&#039;&#039; = {{i|Castrum Lacus Litore}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CLog&#039;&#039;&#039; = [[Challenge Log]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CNJ&#039;&#039;&#039; = {{Conjurer}} [[Conjurer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Coils&#039;&#039;&#039; = {{i|The Binding Coil of Bahamut}}; The game&#039;s first 8-man raid instance. The raid is split into 13 parts called &amp;quot;Turns&amp;quot;, with turns 6 to 9 known as {{i|the Second Coil of Bahamut}} and 10 to 13 as {{i|the Final Coil of Bahamut}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Color pairs / partners&#039;&#039;&#039; = A position assignment in which a tank/healer will partner with a DPS based on the color of the waymark at each player&#039;s clock spot, e.g., the players assigned to the red waymarks 1 and A will be partners for some mechanics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Com / comm&#039;&#039;&#039; = [[File:Player commendation icon1.png|20px|link=Player Commendation]]  [[Player Commendation]], voice communication channel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comp&#039;&#039;&#039; = Composition, the job makeup of a party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Conga Line&#039;&#039;&#039; = A general strategy for some mechanics in which the group forms a line and uses that for mechanic positioning based on assigned debuffs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crab&#039;&#039;&#039; = {{i|Morte Arthro}} &#039;&#039;aka &amp;quot;King Arthro&amp;quot;&#039;&#039; if inside {{i|The Forbidden Land, Eureka Pagos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crit&#039;&#039;&#039; = [[Critical Hit]] (formerly Critical Hit &#039;&#039;Rate&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Critlo&#039;&#039;&#039; = A [[Critical Hit]] of {{action icon|Adloquium}}. Useful for spreading with {{action icon|Deployment Tactics}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CRP&#039;&#039;&#039; = {{Carpenter}} [[Carpenter]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CS&#039;&#039;&#039; = cutscene. Often used when running with first-timers in a duty, to tell everyone to wait on attacking the boss until the new players finish watching their cutscenes. Adding a number, i.e. &amp;quot;1 cs&amp;quot; or &amp;quot;2 cs&amp;quot;, can indicate the amount of players that are watching cutscenes - but usually all in-cutscene players will finish around the same time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CT&#039;&#039;&#039; = {{i|Crystal Tower}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CU&#039;&#039;&#039; = {{action icon|Collective Unconscious}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CUL&#039;&#039;&#039; = {{Culinarian}} [[Culinarian]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CCW&#039;&#039;&#039; = Counter Clockwise&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CW&#039;&#039;&#039; = (1) Clockwise; (2) {{i|AAC Cruiserweight Tier}}, the second 8-player raid tier released in [[Dawntrail]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CWLS&#039;&#039;&#039; = [[File:Cross-world linkshells icon2.png|20px|link=Cross-world Linkshell]] [[Cross-world Linkshell]]&lt;br /&gt;
&lt;br /&gt;
== D ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;D1 / D2 / D3 / D4&#039;&#039;&#039; = Designates the DPS roles in a full party and used for mechanic positioning assignments. Typically, D1 and D2 are melee, D3 is phys ranged, and D4 is a caster. D1-4 is more commonly used on the Japanese and Oceanic datacenters. See also: M1 / M2 and R1 / R2 for acting melee and acting ranged DPS roles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAL&#039;&#039;&#039; (also lower case) = {{i|The Dalriada}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dave&#039;&#039;&#039; - [[Daivadipa]], from the rare boss FATE {{i|Devout Pilgrims vs. Daivadipa}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DB&#039;&#039;&#039; = {{action icon|Diamondback}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DD&#039;&#039;&#039; = Damage Dealer, a [[Jobs|job]] that focuses on dealing damage (see also &#039;&#039;&#039;DPS&#039;&#039;&#039;), or {{status effect|debuff|damage down}} [[Damage Down]], a debuff that is given in many savage and ultimate raids for failing mechanics&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DE&#039;&#039;&#039; = {{action icon|Double Edge L}}, a [[Logos Action]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dead / Locked Instance&#039;&#039;&#039; = In the context of [[field operations]] (i.e. exploration zones or adventuring forays), when an instance stops accepting new players from joining and slowly dies out, usually meaning that there is a new (&amp;quot;fresh&amp;quot;) instance up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEF&#039;&#039;&#039; = [[Defense]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defamation&#039;&#039;&#039; = A debuff or mechanic type that will target the afflicted player with a massive circular AoE, requiring them to be far isolated from others. Name originates from {{i|Alexander - The Soul of the Creator (Savage)}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Desynth&#039;&#039;&#039; = {{action icon|Desynthesis}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DET&#039;&#039;&#039; = [[Determination]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEX&#039;&#039;&#039; = [[Dexterity]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DF&#039;&#039;&#039; = [[File:Duty finder icon2.png|20px|link=Duty Finder]] [[Duty Finder]]; A system implemented to automatically create parties of players that are wishing to enter a specific [[duties|duty]] or [[dungeons|instance]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DH&#039;&#039;&#039;, &#039;&#039;&#039;DIR&#039;&#039;&#039; = [[Direct Hit Rate]]; Replaced [[Accuracy]] as a stat. All gear that had Accuracy now has Direct Hit Rate in the same amount. Affects the rate of slightly higher damage hits. In the context of fishing, {{action icon|Double Hook}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Div&#039;&#039;&#039; = {{action icon|Divination}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Divebomb&#039;&#039;&#039; = A mechanic type in which an enemy on the outside of the arena will use a wide line AoE through the arena. The AoE location may be fixed or may be baited by players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DNC&#039;&#039;&#039; = {{Dancer}} [[Dancer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DoH&#039;&#039;&#039; = [[Crafting|Disciples of Hand]]; Classes that utilize crafting materials to create various items and gear ({{CRP}} [[CRP]], {{ARM}} [[ARM]], {{BSM}} [[BSM]], {{GSM}} [[GSM]], {{LTW}} [[LTW]], {{WVR}} [[WVR]], {{ALC}} [[ALC]], {{CUL}} [[CUL]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DoL&#039;&#039;&#039; = [[Gathering|Disciples of Land]]; Classes that gather raw materials from the [[Eorzea]] ({{MIN}} [[MIN]], {{BTN}} [[BTN]], {{FSH}} [[FSH]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DoM&#039;&#039;&#039; = [[Disciples of Magic]]; Combat Classes and Jobs that output primarily magic damage ({{THM}} [[THM]] / {{BLM}} [[BLM]], {{RDM}} [[RDM]], {{ACN}} [[ACN]] / {{SMN}} [[SMN]] and {{SCH}} [[SCH]], {{CNJ}} [[CNJ]] / {{WHM}} [[WHM]], {{AST}} [[AST]], {{SGE}} [[SGE]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Door boss]]&#039;&#039;&#039; = A boss in a {{i|trial}} or {{i|raid}} that is the first of two boss encounters. Defeating the first boss will not reward loot but will give the party a checkpoint that they will restart from if they wipe to the second boss. Exiting the instance and re-entering will require defeating the door boss again.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DoT&#039;&#039;&#039; = Damage over Time; An ability that deals consistent damage over a given amount of time to a target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DoW&#039;&#039;&#039; = [[Disciples of War]]; Combat Classes and Jobs that output primarily physical damage ({{GLA}} [[GLA]] / {{PLD}} [[PLD]], {{MRD}} [[MRD]] / {{WAR}} [[WAR]], {{DRK}} [[DRK]], {{GNB}} [[GNB]], {{PGL}} [[PGL]] / {{MNK}} [[MNK]], {{LNC}} [[LNC]] / {{DRG}} [[DRG]], {{RPR}} [[RPR]], {{SAM}} [[SAM]], {{ROG}} [[ROG]] / {{NIN}} [[NIN]], {{ARC}} [[ARC]] / {{BRD}} [[BRD]], {{MCH}} [[MCH]], {{DNC}} [[DNC]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Downtime&#039;&#039;&#039; = Time during a fight in which the party or certain jobs cannot damage the boss due to mechanics. See also: Uptime.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DM&#039;&#039;&#039; = {{action icon|Dark Missionary}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DMU&#039;&#039;&#039; = One of two acronyms for {{i|Dancing Mad (Ultimate)}}. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DP&#039;&#039;&#039; = {{action icon|Closed Position|Dance Partner}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DPS&#039;&#039;&#039; = Damage Per Second, or the {{dps}} &#039;&#039;&#039;[[DPS]]&#039;&#039;&#039; [[role]] which are [[Job|jobs]] that focus on dealing damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[DPS Stance]]&#039;&#039;&#039; = Obsolete. An ability activated to maximize outgoing damage while incurring some other penalty. These stances were toggled off-and-on as the situation required, a practice known as &amp;quot;stance dancing.&amp;quot; All {{tank}} [[tank]]s are now expected to use their [[enmity]]-increasing stance at all times, and {{action icon|Cleric Stance}} has been removed from all {{healer}} [[healer]]s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DR&#039;&#039;&#039; = Either {{i|Duty Roulette}} or {{i|Delubrum Reginae}} depending on context.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DRS&#039;&#039;&#039; = {{i|Delubrum Reginae (Savage)}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DRG&#039;&#039;&#039; = {{Dragoon}} [[Dragoon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DRK&#039;&#039;&#039; = {{Dark Knight}} [[Dark Knight]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DSR, DRU&#039;&#039;&#039; = {{i|Dragonsong&#039;s Reprise (Ultimate)}}, an ultimate-difficulty 8-player raid. DSR is much more commonly used.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DT&#039;&#039;&#039; = [[Dawntrail]], the fifth expansion, considered [[patch 7.0|version 7.0]] of the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dynamo, Donut&#039;&#039;&#039; = An enemy attack type consisting of a large circular AoE with a circular safe spot inside the hitbox of the enemy. Name originates from &#039;&#039;Lunar Dynamo&#039;&#039; in {{i|The Second Coil of Bahamut - Turn 4}}. May also be referred to as Donut, which describes the shape.&lt;br /&gt;
&lt;br /&gt;
== E ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;E#&#039;&#039;&#039; = [[Eden]] raids, with the number indicating the &amp;quot;floor&amp;quot;. {{i|Eden&#039;s Gate}} represents E1-E4, {{i|Eden&#039;s Verse}} represents E5-E8, and {{i|Eden&#039;s Promise}} represents E9-E12. Also commonly used with N or S to indicate normal or Savage mode (e.g. E9S refers to {{i|Eden&#039;s Promise: Umbra (Savage)}}).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EC&#039;&#039;&#039; = [[Evercold]], the sixth expansion, considered [[patch 8.0|version 8.0]] of the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ED&#039;&#039;&#039; = {{action icon|Essential Dignity}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Egg/Cinder&#039;&#039;&#039; = {{item icon|Cinder Surprise}}, a [[Legendary Fish]] from Shadowbringers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EN&#039;&#039;&#039; = English: English speaking players&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enrage&#039;&#039;&#039; = An ability used by bosses in high-end duties (e.g. extreme trials, savage/ultimate raids) that will wipe the party, requiring the boss to be defeated within a certain time limit (not to be confused with the duty timer). A &#039;&#039;soft enrage&#039;&#039; is a period of gradually increasing damage that will eventually overwhelm the party. A &#039;&#039;hard enrage&#039;&#039; is an unavoidable attack at the end of the fight timeline that will instantly wipe the party. The vast majority of enrages in the game are hard enrages.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enum&#039;&#039;&#039; = Enumeration, a mechanic type in which a specific number of players must stack with another player having a numerical marker. Failing to do so will inflict heavy to lethal damage to all players in the stack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EM/EX&#039;&#039;&#039; = Extreme Mode. A third difficulty tier for {{i|trials}}, above NM (Normal Mode) and HM (Hard Mode).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EO&#039;&#039;&#039; = {{i|Eureka Orthos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ESO&#039;&#039;&#039; = Elder Scrolls Online, a competing MMORPG&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ET&#039;&#039;&#039; = [[Eorzea Time]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Euk Prog&#039;&#039;&#039; = {{action icon|Eukrasian Prognosis}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EW&#039;&#039;&#039; = [[Endwalker]], the fourth expansion, considered [[patch 6.0|version 6.0]] of the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EX#&#039;&#039;&#039; = To designate particular extreme-difficulty trials in the current expansion to avoid spoilers. They are numbered by their occurrence in the {{i|Main Scenario}}, followed by release order. i.e SB EX1 would refer to {{i|The Pool of Tribute (Extreme)}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exaflare&#039;&#039;&#039; = An enemy attack consisting of circular AoEs that will travel across the arena in the direction of the arrow telegraph. Name originates from {{i|The Unending Coil of Bahamut (Ultimate)}}. More generally, an &#039;&#039;&#039;exa&#039;&#039;&#039; can refer to any type of discretely moving AoE (exalines, exawaves, exasquares, etc).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Excog&#039;&#039;&#039; = {{action icon|Excogitation}}; may also refer to any status effect that behaves similarly to {{aicon|Excogitation}} (i.e. Catharsis of Corundum from {{aicon|Heart of Corundum}}; Vigilant from {{aicon|Shadowed Vigil}}).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Extractable&#039;&#039;&#039; = A gear attribute indicating that [[materia]] can be extracted from the item.&lt;br /&gt;
&lt;br /&gt;
== F ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Face pull&#039;&#039;&#039; = Pulling a target by simply walking up to it. Generally considered poor practice, as no enmity has been established - therefore, the enemy&#039;s aggro has a high risk of switching target the next time anyone does anything.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fairy tether&#039;&#039;&#039; = {{action icon|Aetherpact}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fake melee&#039;&#039;&#039; = A scenario in which a ranged DPS must assume positions/responsibilities for mechanics intended for melee DPS in a high-end duty, due to there being three ranged DPS in the party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Farm&#039;&#039;&#039; = To repeatedly kill an enemy or complete a duty for a specific purpose, usually to obtain loot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FATE&#039;&#039;&#039; = [[File:Slay enemy FATE icon.png|20px|link=FATEs]] [[FATEs|Full Active Time Event]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FC&#039;&#039;&#039; = [[File:Free_Company_frame_icon.png|20px|link=Free Company]] [[Free Company]]; The FFXIV iteration of a guild. A large collection of players that can communicate together. A Free Company can use [[Free Company Actions|company-wide bonuses]] such as [[The Heat of Battle III|EXP gain]] and [[Reduced Rates III|reduced teleportation rates]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FE&#039;&#039;&#039; = {{action icon|Fish Eyes}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FFA&#039;&#039;&#039; = Free-for-all. Usually refers to player-created loot rules in which each member of the party may roll Need on each piece of loot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FFXIV&#039;&#039;&#039; = [[Final Fantasy XIV]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fish&#039;&#039;&#039; = To repeat an action until it randomly activates a desired effect, e.g. a proc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flare&#039;&#039;&#039; = A player will be targeted by an enemy attack that will inflict proximity damage to those nearby, requiring others to move away from the target player. A &#039;&#039;flare marker&#039;&#039; consists of three outwards blue arrows.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flash&#039;&#039;&#039; = To momentarily use a channelled ability such as {{action icon|Collective Unconscious}} or {{action icon|Passage of Arms}}, which will provide 3-5 seconds of the channelled effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FoF&#039;&#039;&#039; = {{action icon|Fight or Flight}}, {{action icon|Fountain of Fire}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fork&#039;&#039;&#039; = {{item icon|Furcacauda}}, a [[Legendary Fish]] from Endwalker.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FPS&#039;&#039;&#039; = Frames per second&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FR&#039;&#039;&#039; = French: French speaking players&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fresh&#039;&#039;&#039; = New. Examples: (1) &amp;quot;fresh prog&amp;quot; = progressing a high-end encounter with no prior experience in the fight. Not to be confused with &#039;&#039;blind (prog)&#039;&#039;. (2) &amp;quot;fresh instance&amp;quot; = a newly-created [[field operation]] instance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FRU&#039;&#039;&#039; = {{i|Futures Rewritten (Ultimate)}}, an ultimate-difficulty 8-player raid&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FSH&#039;&#039;&#039; = {{Fisher}} [[Fisher]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FT&#039;&#039;&#039; = (1) [[Free Trial]]; (2) {{i|The Forked Tower: Blood}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FTB&#039;&#039;&#039; = {{i|The Forked Tower: Blood}}&lt;br /&gt;
&lt;br /&gt;
== G ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;G1 / G2&#039;&#039;&#039; = Light party groups within a full party, used for mechanic positioning assignments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gaol&#039;&#039;&#039; = A mechanic type in which one player is imprisoned and must be freed, usually by destroying the prison object. May also refer to the [[Mordion Gaol]] (&amp;quot;GM Gaol&amp;quot;), where a Game Master may transport a player to in order to talk in private. It is an older, alternate spelling of &amp;quot;jail.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gapcloser / Gap closer&#039;&#039;&#039; = A [[:Category:Movement actions|movement action]] that reduces the distance between a user and a target (usually an enemy) to bring the user within melee range to the target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Garlic&#039;&#039;&#039; = {{i|Gharlichthys}}, a [[Legendary Fish]] from Endwalker.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gaze&#039;&#039;&#039; = An enemy attack that requires players to turn their player characters away to avoid. Often telegraphed by a red/purple eye icon, but may be untelegraphed in high-end duties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GC&#039;&#039;&#039; = [[Grand Company]];  The 3 main military forces of Eorzea ([[The Immortal Flames]], [[The Maelstrom]], and [[The Order of the Twin Adder]]). You may join one of these forces and climb the ranks of the company after defeating [[Ifrit]] in the main story arc (lvl 20).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GCD&#039;&#039;&#039; = [[Global cooldown|Global Cooldown]] - cooldown shared by multiple actions, spells, or weaponskills.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GG&#039;&#039;&#039; = Good Game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GH&#039;&#039;&#039; = {{i|Guildhest}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ghost&#039;&#039;&#039; = When a player action is used on a target but does not register and therefore provides no effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GL&#039;&#039;&#039; = (1) {{i|Guildleve}} (2) good luck&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039; = Game Master, a moderator who enforces penalties against rules-breaking players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GNB&#039;&#039;&#039; = {{Gunbreaker}} [[Gunbreaker]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GLA&#039;&#039;&#039; = {{Gladiator}} [[Gladiator]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glam&#039;&#039;&#039; = [[Glamour]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Golde&#039;&#039;&#039; = [[King Goldemar]], a notorious monster spawned in {{i|The Forbidden Land, Eureka Hydatos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Greed&#039;&#039;&#039; = To attempt to optimize damage dealt by performing a risky maneuver. Example: Moving out of an enemy AoE attack at the last possible moment as to finish a cast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Green River&#039;&#039;&#039; = A term originally coined by the Japanese playerbase to describe the scarcity of healers in certain high-end content. Originated from observing Party Finder listings for {{i|Abyssos: The Eighth Circle (Savage)}} in [[patch 6.2]], where scrolling down the listings would consistently reveal unfilled healer slots to the point where they formed a continuous entity resembling a river. &#039;&#039;&#039;Blue River&#039;&#039;&#039; would instead refer to a scarcity of tanks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grind&#039;&#039;&#039; = A long and tedious process with an end goal in mind.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GSM&#039;&#039;&#039; = {{Goldsmith}} [[Goldsmith]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GW2&#039;&#039;&#039; = Guild Wars 2, a competing MMORPG&lt;br /&gt;
&lt;br /&gt;
== H ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;H1 / H2&#039;&#039;&#039; = Designates the healer roles in a full party and used for mechanic positioning assignments. In party finder for some data centers, it is convention for the regen healer ({{WHM}} [[white mage]] or {{AST}} [[astrologian]]) to take H1 and the shield healer ({{SCH}} [[scholar]] or {{SGE}} [[sage]]) to take H2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hand of Pain&#039;&#039;&#039; = A mechanic type, commonly found in {{i|Ultimate Raids}} during phases with 2 targetable bosses, in which both boss&#039;s health must be within a certain percentage before a certain cast finishes, or the party will wipe. Name originates from {{i|Alexander - The Arm of the Father (Savage)}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hardcast&#039;&#039;&#039; = To cast a spell with a cast bar normally, i.e. without {{action icon|Swiftcast}} or another ability that eliminates cast times.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HC / Hardcore&#039;&#039;&#039; = A group of players (&amp;quot;static&amp;quot;) that participates in raid content expecting to clear as quickly as possible, usually requiring a significant time commitment. Has high expectations for player skill. Particularly ambitious hardcore groups may aim for &amp;quot;WP / World Progression&amp;quot; and be the first group in the world to clear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hard queue&#039;&#039;&#039; = To queue for a specific chosen duty in the [[Duty Finder]], as opposed to queueing for a random duty via the [[Duty Roulette]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HG&#039;&#039;&#039; = {{action icon|Hallowed Ground}} or {{action icon|Holmgang}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HM&#039;&#039;&#039; = Hard Mode {{i|Trials}} or {{i|Dungeons}}; A variation of a duty that is attainable at a [[Endgame Gear Guide|former level cap]]. Hard mode variations are, despite the name, simply remixes of lower level content and considered story-difficulty. See (Extreme) for entry-level challenge mode content.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HoC&#039;&#039;&#039; = {{action icon|Heart of Corundum}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HoH&#039;&#039;&#039; = {{i|Heaven-on-High}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HoL&#039;&#039;&#039; = {{action icon|Heart of Light}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Holm&#039;&#039;&#039; = {{action icon|Holmgang}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HoT&#039;&#039;&#039; = Heal over Time; An ability that consistently heals a target over a given amount of time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hot Tail / Hot Wing&#039;&#039;&#039; = One of two related attack types from a boss where it either performs a line AoE through its hitbox (&amp;quot;Hot Tail&amp;quot;), leaving the left and right sides safe, or two line AoEs to the left and right sides of its hitbox (&amp;quot;Hot Wing&amp;quot;), leaving the middle safe. The attack may be telegraphed by the name of the cast or the boss&#039;s animation. Name originates from {{i|The Final Steps of Faith}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP&#039;&#039;&#039; = [[HP]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HQ&#039;&#039;&#039; = [[High Quality]] {{HQ}};  A higher quality version of a craftable item or gear that will give higher stats than it&#039;s Normal Quality (NQ) counterpart. It is required that a crafter attain enough quality points in the crafting process to produce a High Quality item.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HW&#039;&#039;&#039; = (1) &#039;&#039;&#039;[[Heavensward]]&#039;&#039;&#039;, the first expansion, considered [[patch 3.0|version 3.0]] of the game. (2) &#039;&#039;&#039;Hello World&#039;&#039;&#039;, a mechanic from {{i|Alphascape V4.0 (Savage)}}. In newer duties, &#039;&#039;Hello World&#039;&#039; may generally refer to mechanic types in which each party member is assigned one or more cryptic debuffs and must move and position based on those debuffs. (3) &#039;&#039;&#039;{{i|AAC Heavyweight Tier}}&#039;&#039;&#039;, the third 8-player raid tier released in [[Dawntrail]].&lt;br /&gt;
&lt;br /&gt;
== I ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IC&#039;&#039;&#039; = {{action icon|Identical Cast}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IGN&#039;&#039;&#039; = In-game name (i.e., the name of a character)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IL, ilvl&#039;&#039;&#039; = [[Item Level]];  A property of a piece of gear that denotes the approximate effectiveness of the item. This is not the level required to equip the item. Higher item level gear is released in nearly every patch.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Improv&#039;&#039;&#039; = {{action icon|Improvisation}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INC&#039;&#039;&#039; = Incoming: warning for incoming enemies&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Indom&#039;&#039;&#039; = {{action icon|Indomitability}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Insta&#039;&#039;&#039; = Instantly/immediately. For example, instakill means an attack that kills a player or enemy in one hit. Instapull means to engage an enemy immediately upon it being within range of the player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Instance Prog&#039;&#039;&#039; = The tedious act of attempting to get all 48 players in a premade group for {{i|The Forked Tower: Blood}} within the same instance of {{i|The Occult Crescent: South Horn}} due to the location of the raid within the instance and the inability of 48 players to queue as one group. As of [[patch 7.3]], pre-made alliances of at least 24 players are guaranteed to queue together into the same, new, instance, so instance prog has been removed. Referred to as &amp;quot;island gacha&amp;quot; in the Japanese community.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Int&#039;&#039;&#039; = {{status effect|buff|fishers intuition}} [[Fisher&#039;s Intuition]], a special buff obtained by catching certain amounts of certain fish in a fishing hole. Once Intuition is active, an exclusive fish is available to catch until the buff runs out. Successfully catching the fish will cause the buff to instantly end.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INT&#039;&#039;&#039; = [[Intelligence]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Invuln&#039;&#039;&#039; = A {{tank}} [[tank]] action that provides some form of invulnerability or death prevention. These are {{action icon|Hallowed Ground}} for {{Paladin}} [[Paladin]], {{action icon|Holmgang}} for {{Warrior}} [[Warrior]], {{action icon|Living Dead}} for {{Dark Knight}} [[Dark Knight]], and {{action icon|Superbolide}} for {{Gunbreaker}} [[Gunbreaker]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IRL&#039;&#039;&#039; = In Real Life&lt;br /&gt;
&lt;br /&gt;
== J ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jailing/Whale Jail/Lancet Jail&#039;&#039;&#039; = A fishing technique where a player catches one of the fish required to gain {{status effect|buff|fishers intuition}} [[Fisher&#039;s Intuition]] far in advance. This is often done for {{i|Phallaina}} or {{i|Mora Tecta}}, rare fish required for the intuition to catch {{i|Sidereal Whale}} or {{i|Lancetfish}} respectively. This is more reliable than the regular method of catching the former fish a few moments before the latter fish&#039;s availability window. However, the intuition progress is lost if the player leaves the zone (whether going to another zone, or going into a duty), so they are &amp;quot;jailed&amp;quot; and cannot leave if they wish to preserve their progress.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jobstone / Job Stone / Job Crystal&#039;&#039;&#039; = [[Soul Crystal]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JP&#039;&#039;&#039; = Japanese: Japanese speaking players.&lt;br /&gt;
&lt;br /&gt;
== K ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KB&#039;&#039;&#039; = Knockback&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KBI / KI&#039;&#039;&#039; = Knockback Immunity, for optional strategies that use knockback immunity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kera&#039;&#039;&#039; = {{action icon|Kerachole}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KFF&#039;&#039;&#039; = Kill For Friend. Often advertised in party finder. Basically experienced players helping single individual with beating encounter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KF1&#039;&#039;&#039; = Kill For One. Similar to KFF&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kick&#039;&#039;&#039; = To be removed from a party or other social group by another person.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kitchen sink&#039;&#039;&#039; = When a {{tank}} [[tank]] uses most, or all personal mitigation abilities, except for their invulnerability cooldown, in anticipation of a heavy-hitting tankbuster.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kite&#039;&#039;&#039; = To attack a monster while running away, often done by ranged attackers to deal damage while avoiding taking damage. However, this makes it difficult for the tank to pull the monster off. Tanks may also decide to kite if they are out of mitigation abilities to use, to buy time until an ability becomes ready.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KT&#039;&#039;&#039; = Kill time, the time that it takes to defeat a boss in a given pull.&lt;br /&gt;
&lt;br /&gt;
== L ==&lt;br /&gt;
&#039;&#039;&#039;Lame&#039;&#039;&#039; = [[Lamebrix Strikebocks (Eureka Pyros)|Lamebrix Strikebocks]], a notorious monster spawned in {{i|The Forbidden Land, Eureka Pyros}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LB&#039;&#039;&#039; = {{game icon|Limit Break}}; A powerful party ability that must be charged up prior to use and has varying effects depending on the job it is used by.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LC&#039;&#039;&#039; = Limit Cut, a mechanic in which each player is marked with a number of colored dots over their head (e.g. 1-8), indicating the order they will take an attack. First appeared in {{i|Alexander - The Heart of the Creator (Savage)}} but related number mechanics in newer duties are generally referred to as &amp;quot;Limit Cut&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LD&#039;&#039;&#039; = {{action icon|Living Dead}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Leash&#039;&#039;&#039; = An automatic [[aggro]] loss from an enemy when it moves a certain distance away from its spawn point. When this occurs, the enemy will stop attacking the player, become invulnerable, and move back to its starting location. Enemies in the overworld and [[field operation]]s will leash, so they cannot chase a player across the entire map. Dungeon enemies do not leash, with very few exceptions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Left to Right / L2R / L&amp;gt;R&#039;&#039;&#039; = A player-enforced loot etiquette for current Savage raids in Japanese data centers and sometimes in the Oceanian data center, in which players roll on loot starting from the left-most item. The player who wins the item will then leave the instance and forfeit rolls for the remaining loot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level skip&#039;&#039;&#039; = Any of the [https://na.finalfantasyxiv.com/tales_of_adventure/#job Tales of Adventure: One Hero&#039;s Journey] items, which raise a selected job to 10 levels below the current level cap and grant appropriate gear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LF&#039;&#039;&#039; = Looking for; A common term used when searching for things or people. Variations include LFG, LFM and LFP being Looking For Group, Looking For More, and Looking For Party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LHW&#039;&#039;&#039; = {{i|AAC Light-heavyweight Tier}}, the first 8-player raid tier released in [[Dawntrail]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Life&#039;&#039;&#039; = {{action icon|Life of the Dragon}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lick a DPS / healer / tank&#039;&#039;&#039; = A [[Blue Mage]] using {{action icon|Aetheric Mimicry}} on another player (who is a DPS, healer, or tank) to obtain a role-specific buff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lilybell&#039;&#039;&#039; = {{action icon|Liturgy of the Bell}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LINE&#039;&#039;&#039; = &#039;&#039;&#039;L&#039;&#039;&#039;ow &#039;&#039;&#039;I&#039;&#039;&#039;tem Level &#039;&#039;&#039;N&#039;&#039;&#039;o &#039;&#039;&#039;E&#039;&#039;&#039;cho, a player-created challenge that allows parties to participate in older instanced encounters with roughly on-release tuning but have access to their full maximum level job kits. Contrast with &#039;&#039;&#039;MINE&#039;&#039;&#039; (minimum item level no echo). Because most player stats come from gear, players can simulate older fights at the level cap (a similar philosophy to unreal trials) with stats that approximate when the fights were current content, taking into account the patch 6.0 stat squish, by equipping weak gear/food and not equipping accessories. Gear guidelines for older savage raids downscaled at lv 100 can be found [https://docs.google.com/spreadsheets/d/1HjZB9wSokd5yZGgNwRlV4bbfCr3cXQLD5SMdArF0iS4/edit?gid=1997354076#gid=1997354076 here]. The unrestricted party (level sync disabled) and silence echo settings would be used, but minimum item level would &#039;&#039;not&#039;&#039; be enabled. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LL&#039;&#039;&#039; = {{action icon|Ley Lines}}. Sometimes refers to the ground-effect portion of {{action icon|Starry Muse}}, which works similarly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LM&#039;&#039;&#039; = Lootmaster, a duty setting available to premade parties where the party leader can determine how loot from treasure coffers is distributed to each player. In Party Finder, lootmaster parties often involve players not receiving any or certain drops from the coffer (which would go to the party leader) in exchange for a [[gil]] payment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LNC&#039;&#039;&#039; = {{Lancer}} [[Lancer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lockout&#039;&#039;&#039; = The timer of a duty. If it expires, the party will be removed from the instance. May also refer to loot that is limited weekly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loot and scoot&#039;&#039;&#039; = Leaving a pre-made farm party immediately after receiving a desired drop, causing the party to need to re-fill. Most commonly used in the context of extreme trial mount farm parties, particularly older extremes where the mount drop rate is higher, runs are faster, and parties fill slower. Typically frowned upon by players, especially if there is a certain number of agreed-upon runs specified in the party description.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LoS&#039;&#039;&#039; = Line of Sight. Generally used in the context of avoiding an enemy attack by hiding behind an object or wall.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LotA&#039;&#039;&#039; = {{i|Labyrinth of the Ancients}}; the first raid in the [[Crystal Tower]] series.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LoV / LoVM&#039;&#039;&#039; = [[Lord of Verminion]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LP&#039;&#039;&#039; = Light [[Party]]. Many high-end raid mechanics require splitting the party into two light parties of 1 tank, 1 healer, and 2 DPS each.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LS&#039;&#039;&#039; = [[File:Linkshells icon2.png|20px|link=Link Shell]] [[Linkshell]]; A permanent chat channel in which a collection of players can communicate together. Often formed to find players of similar interests with which you can play with together.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LTW&#039;&#039;&#039; = {{Leatherworker}} [[Leatherworker]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lucid&#039;&#039;&#039; = {{action icon|Lucid Dreaming}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Luigi&#039;&#039;&#039; = [[Louhi]], a notorious monster in [[The Forbidden Land, Eureka Pagos]] that drops relic weapon upgrade materials ({{item icon|Louhi&#039;s Ice}})&lt;br /&gt;
&lt;br /&gt;
== M ==&lt;br /&gt;
&#039;&#039;&#039;M#, R#, AR#, Arc#&#039;&#039;&#039; = [[The Arcadion]] raids, with the number indicating the &amp;quot;floor&amp;quot; of the raid. M# is the most common abbreviation. {{i|AAC Light-heavyweight Tier}} represents M1-M4, {{i|AAC Cruiserweight Tier}} represents M5-M8, and {{i|AAC Heavyweight Tier}} represents M9-M12. Also commonly used with N or S to indicate normal or Savage mode, e.g. M6S = {{i|AAC Cruiserweight M2 (Savage)}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;M1 / M2&#039;&#039;&#039; = Designates the acting melee DPS roles in a full party and used for mechanic positioning assignments. M1-2 is more commonly used on the North American and European datacenters. See also: D1 / D2 / D3 / D4 and R1 / R2 for overall DPS and acting ranged DPS roles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mango/Angry Mango&#039;&#039;&#039; = [[Narrow-rift]], a [[Rank S]] [[Elite Mark]]. This enemy requires 10 players to spawn it, so it&#039;s common for players to ask for help to do so.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mario Kart&#039;&#039;&#039; = A general strategy for some mechanics in which the group collectively runs around the arena in a clockwise or counterclockwise fashion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mats&#039;&#039;&#039; = [[Materials]] required for crafting&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&#039;&#039;&#039;MB&#039;&#039;&#039; = {{map icon|market board}} [[Market Board]], or {{action icon|Mage&#039;s Ballad}}; &amp;quot;My bad&amp;quot; (usually said when a player makes a mistake)&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MC / Midcore&#039;&#039;&#039; = &lt;br /&gt;
* (1) A group of players (&amp;quot;static&amp;quot;) that participates in raid content expecting to clear in a reasonable timeframe. Has higher expectations for time commitment and player skill than a casual group, but less than a hardcore group.&lt;br /&gt;
* (2) Midcore content, which is more difficult than main story content, but easier than higher-end content.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MCH&#039;&#039;&#039; = {{Machinist}} [[Machinist]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Meme&#039;&#039;&#039; = Excessive deaths or wipes to a mechanic that is usually before the advertised progression point of a party for the encounter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Merc&#039;&#039;&#039; = Mercenary, a player who provides another with an in-game combat-related service (e.g., helping clear a high-end raid) in exchange for [[gil]] or other compensation. Also referred to as &#039;&#039;&#039;bounty hunters&#039;&#039;&#039;. Note that advertising one&#039;s mercenary services in Party Finder is prohibited (e.g. &amp;quot;Selling P8S healing services, 1M/hour&amp;quot;), but soliciting for mercenary services (e.g., &amp;quot;Offering 2M per player if we clear P8S&amp;quot;) is allowed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MG&#039;&#039;&#039; = {{action icon|Mighty Guard}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MGP&#039;&#039;&#039; = {{MGP}} [[Manderville Gold Saucer Point]]s&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Midare&#039;&#039;&#039; = {{action icon|Midare Setsugekka}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MIN&#039;&#039;&#039; = {{Miner}} [[Miner]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MINE&#039;&#039;&#039; = &#039;&#039;&#039;M&#039;&#039;&#039;inimum &#039;&#039;&#039;I&#039;&#039;&#039;tem Level &#039;&#039;&#039;N&#039;&#039;&#039;o &#039;&#039;&#039;E&#039;&#039;&#039;cho, also &#039;&#039;&#039;MILNE&#039;&#039;&#039; = &#039;&#039;&#039;M&#039;&#039;&#039;inimum &#039;&#039;&#039;I&#039;&#039;&#039;tem &#039;&#039;&#039;L&#039;&#039;&#039;evel &#039;&#039;&#039;N&#039;&#039;&#039;o &#039;&#039;&#039;E&#039;&#039;&#039;cho. These are [[Duty Finder]] settings for enabling the maximum challenge out of an older duty; by silencing [[File:The echo icon1.png|link=The Echo]] [[The Echo]] buff and reducing gear [[Item Level]] to the minimum allowed. Note that this isn&#039;t an &amp;quot;original&amp;quot; or &amp;quot;intended&amp;quot; difficulty setting due to years of [[Job]] changes and the availability of better-than-minimum gear even at content release. To better simulate on-release tuning while having access to maximum level job kits, players may opt to do &#039;&#039;[[#L|Low Item Level / No Echo (LINE)]]&#039;&#039; runs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mit&#039;&#039;&#039; = mitigation action, i.e. actions that reduce damage taken&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mit sheet&#039;&#039;&#039; = A community-made spreadsheet and timeline of high-end duties (typically savage and ultimate raids) that maps out defensive and healing cooldown usage for all party members.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MMORPG&#039;&#039;&#039; = Massively Multiplayer Online Role Playing Game, the genre that Final Fantasy XIV falls under.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MND&#039;&#039;&#039; = [[Mind]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MNK&#039;&#039;&#039; = {{Monk}} [[Monk]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mob&#039;&#039;&#039; = Monster&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Money NM&#039;&#039;&#039; = A [[Notorious Monster]] (NM) in {{i|The Forbidden Land, Eureka}} that has a rare chance to drop items that can be sold for a premium on the [[Market Board]]. Players tend to prioritize spawning these over other NMs in the instance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moogle tomes, Mogtomes&#039;&#039;&#039; = [[Irregular Tomestones]], which are associated with [[Moogle Treasure Trove Events]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[MP]]&#039;&#039;&#039; = Magic Points, or Mana Points&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MRD&#039;&#039;&#039; = {{Marauder}} [[Marauder]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MSQ&#039;&#039;&#039; = {{i|Main Scenario Quests}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MT&#039;&#039;&#039; = &lt;br /&gt;
* 1) Miss Tell, sending a whisper/tell to the wrong person. A previously sent message was sent to the wrong recipient or chat room. &lt;br /&gt;
* 2) Main Tank, the tank responsible for handling the main/hardest hitting enemy in a fight.&lt;br /&gt;
* 3) {{i|The Merchant&#039;s Tale}}, a level 90-100 [[variant dungeon]].&lt;br /&gt;
&lt;br /&gt;
== N ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Narnia&#039;&#039;&#039; = If a player is &amp;quot;standing in Narnia&amp;quot;, then they are too far away from the boss. This can cause problems, such as the player being too far away to receive party-wide buffs and party-wide healing, as those effects usually have a distance limit. Additionally, it can make certain boss attacks, such as donut- and cone-shaped AoEs, harder to dodge than if the player was standing closer to the boss.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nexus&#039;&#039;&#039; = The fourth upgrade step in the [[Zodiac Weapons|Zodiac]] series of weapons. Nexus weapons are IL 115.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NIN&#039;&#039;&#039; = {{Ninja}} [[Ninja]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NM&#039;&#039;&#039; = Normal mode trial/raid; {{i|Notorious Monsters}} (a [[FATEs|FATE]]-like type of combat encounter found in {{i|Eureka}} zones); {{action icon|No Mercy}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NN&#039;&#039;&#039; = [[Novice Network]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Novus&#039;&#039;&#039; = the third upgrade step in the [[Zodiac Weapons|Zodiac]] series of weapons. Novus weapons are IL 110.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NR&#039;&#039;&#039; = Normal mode raid.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NPC&#039;&#039;&#039; = Non-Player Character&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NQ&#039;&#039;&#039; = Normal Quality&lt;br /&gt;
&lt;br /&gt;
== O ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;O#&#039;&#039;&#039; = [[Omega]] raids, with the number indicating the &amp;quot;floor&amp;quot;. {{i|Omega: Deltascape}} represents O1-O4. Also commonly used with N or S to indicate normal or Savage mode (e.g. O4S refers to {{i|Deltascape V4.0 (Savage)}}). Also denoted as V#.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;o/&#039;&#039;&#039; = Used as a greeting or farewell. Supposed to represent a person with their arm raised. Can be reversed: \o and sometimes a &amp;quot;salute&amp;quot; variant using the number seven is seen: o7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OC&#039;&#039;&#039; = {{i|Occult Crescent}}, a [[Field Operations]] series released in the [[Dawntrail]] expansion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OCE&#039;&#039;&#039; = Oceanian. Usually refers to the Oceanian [[data center]], Materia.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;oGCD&#039;&#039;&#039; = &amp;quot;Off Global Cooldown&amp;quot; - An ability which has its own cooldown timer and can generally be used in-between [[global cooldown]] (GCD) abilities, spells or weapon skills.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OHKO&#039;&#039;&#039; = One Hit Knock Out&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OMW&#039;&#039;&#039; = On My Way&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OOM&#039;&#039;&#039; = Out of Mana/[[MP]]; Used to announce to allies that you are very low or completely out of MP. This is generally because of excessive deaths and the subsequent need to [[Resurrect]] too often.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Opener&#039;&#039;&#039; = A sequence of actions used at the start of an encounter, designed to maximize damage and set up the job&#039;s rotation for the rest of the encounter. See also: rotation&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ornate&#039;&#039;&#039; = Indicates an alternate version of a piece of equipment (usually chest gear for combat jobs, with some older exceptions) with five natural materia slots, rather than its standard amount. Acquired through [[File:Wondrous tails icon1.png|20px|link=Wondrous Tails]] [[Wondrous Tails]] or through the [[Market Board]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OT&#039;&#039;&#039; = Off-tank, referring to the second tank in 8-player content whose main responsibility does not include being the enemy&#039;s primary aggro target from the start. See also: MT, ST.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OTW&#039;&#039;&#039; = On the way&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Overcap&#039;&#039;&#039; = To waste a numerical resource due to using an action that generates it when it is already at maximum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Overmeld&#039;&#039;&#039; = To [[Melding Materia|affix]] a piece of equipment with [[materia]] past the amount of displayed slots (for example, affixing a third materia to a piece of equipment that displays only two slots). The displayed slots guarantee successful melding, but overmelding is not guaranteed, and the materia is lost upon failure - which can quickly become costly. Equipment designated with &amp;quot;Advanced Melding Forbidden&amp;quot; cannot be overmelded. See also: pentameld.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Owner needs&#039;&#039;&#039; = A player-enforced loot etiquette for {{i|Treasure Hunt}} activities in which only the owner of the active Treasure Map may roll Need on each item. Contrast to free-for-all (FFA) loot.&lt;br /&gt;
&lt;br /&gt;
== P ==&lt;br /&gt;
&#039;&#039;&#039;pXXX&#039;&#039;&#039; = Indicates a certain [[Phantom Job]], with XXX being three letters from the job&#039;s name, such as pORC for {{Phantom job|oracle|name=y}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pad&#039;&#039;&#039; = To inflate one&#039;s DPS using certain fight-dependent methods, such as maximizing AoE damage on targetable adds. These methods may also be counter-intuitive, such as prolonging a multi-target adds phase as to maximize AoE damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page run&#039;&#039;&#039; = To clear a current [[savage raid]] and obtain a [[Raid Tokens|book / page &amp;quot;token&amp;quot;]] without any treasure coffers appearing due to more than 4 people having cleared the duty for the week. Also referred to as a &amp;quot;0 chest&amp;quot; or &amp;quot;any chest&amp;quot; run (no preference for loot). Often used in the following contexts: trying to obtain a weekly reclear close to the weekly reset, a first-time clear, or gaining additional practice in the fight after one&#039;s weekly reclear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parse&#039;&#039;&#039; = A measurement of a player&#039;s combat performance for their job, usually in terms of damage. This is captured by third-party tools (by anyone in the party/alliance, not necessarily the player being measured), and is summarized as a percentile from 0 to 100%, with 100% being the best. May also be paired with a color: grey for 0-24, green for 25-49, blue for 50-74, purple for 75-94, orange for 95-98, pink for 99, and gold for 100. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Passport&#039;&#039;&#039; = Proof that a player has reached a certain progression point in a high-end duty. Most commonly involves third-party sites such as  [https://tomestone.gg/ tomestone.gg] which displays the furthest progression point on the player character&#039;s page based on combat logs uploaded to [https://www.fflogs.com/ FFLogs]. &amp;quot;Passport checking&amp;quot; means that a party leader in Party Finder will check the progression point of each player who joins and remove anyone who has not sufficiently progressed. This is not an officially condoned practice because it often relies on data provided by third-party sites and tools.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pat&#039;&#039;&#039; = Patrol, an enemy that moves between rooms in a [[deep dungeon]] floor instead of remaining inside one room like most enemies&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pazu/Zuzu/Paz&#039;&#039;&#039; = [[Pazuzu]], a notorious monster in [[The Forbidden Land, Eureka Anemos]] that drops relic weapon upgrade materials ({{item icon|Pazuzu&#039;s Feather}}).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;P#, Panda&#039;&#039;&#039; = [[Pandaemonium]] raids, with the number indicating the &amp;quot;floor&amp;quot; of the raid. {{i|Asphodelos}} represents P1-P4. {{i|Abyssos}} represents P5-P8. {{i|Anabaseios}} represents P9-P12. Also commonly used with N or S to indicate normal or Savage mode (e.g. P8S refers to {{i|Abyssos: The Eighth Circle (Savage)}}). May also indicate the phase of an encounter, e.g., P2 = phase 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PC&#039;&#039;&#039; = Player Character&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PCT&#039;&#039;&#039; = {{PCT}} [[Pictomancer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Penny&#039;&#039;&#039; = [[Penthesilea]], a notorious monster in [[The Forbidden Land, Eureka Pyros]] that drops relic weapon upgrade materials ({{item icon|Penthesilea&#039;s Flame}})&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pentameld&#039;&#039;&#039; = To fully [[Melding Materia|affix]] a piece of equipment with five [[materia]]. Can be a costly process. Equipment designated with &amp;quot;Advanced Melding Forbidden&amp;quot; cannot be pentamelded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PF&#039;&#039;&#039; = [[File:Party finder icon2.png|20px|link=Party Finder]]  [[Party Finder]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PGL&#039;&#039;&#039; = {{Pugilist}} [[Pugilist]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PIE&#039;&#039;&#039; = [[Piety (Stat)|Piety]]; A healer-only stat that increases MP regeneration rate. Only &#039;enough&#039; is desirable, too much hurts damage output.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pinch&#039;&#039;&#039; = A maneuver in [[Frontline]] where two of the teams surround and attack the third team. This tends to catch the third team unaware, as they were previously focused on one opponent, but the second opponent approaches them from behind. Saying &amp;quot;pinch yellow/red/blue&amp;quot; is an order to attack, but saying &amp;quot;pinch&amp;quot; by itself is a warning to retreat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Playstation&#039;&#039;&#039; = Colored overhead markers introduced in some high-end duties since {{i|Dragonsong&#039;s Reprise (Ultimate)}} consisting of red circles, blue crosses, green triangle, and purple squares, identifying pairs of players for certain mechanics. Named after buttons in a Playstation controller.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PLD&#039;&#039;&#039; = {{Paladin}} [[Paladin]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PJ&#039;&#039;&#039; = [[Phantom Job]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Poetics&#039;&#039;&#039; = {{tomestone|Poetics}} [[Allagan Tomestones of Poetics]]; A currency used to purchase [[Endgame Gear Guide|former end-game gear]] and crafting materials. Poetics are the catch-all for obsolete [[Allagan Tomestones]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pokeballing&#039;&#039;&#039; = When a player&#039;s internet connection is unstable, which is indicated by a red circle with a jagged line through it (resembling a Poké Ball) next to their name. A player in this state is very likely to disconnect soon afterwards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pom&#039;&#039;&#039; = Pomander, special items acquired and used within [[Deep Dungeon]]s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Positional&#039;&#039;&#039; = An attack [[:Category:Positional actions|action]] from [[Melee DPS]] that will receive a damage increase if used from the rear (behind) or flank (sides) of an enemy target, depending on the action.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pot&#039;&#039;&#039; = [[Potion]] &#039;&#039;&#039;OR&#039;&#039;&#039; any [[Medicines|attribute-enhancing consumable]] used for quick burst damage (during high-end raids) &#039;&#039;&#039;OR&#039;&#039;&#039; Potency: the abstracted power of an attack, ability, or spell. Where the distinction is necessary, potency may be denoted with a lower-case P next to the number.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pots&#039;&#039;&#039; = Within the {{i|Occult Crescent}}, refers to the FATEs {{i|Persistent Pots}} and {{i|Pleading Pots}}. These respawn every 30 minutes, and participating in one has a chance to attract a pot NPC that can lead the player to a treasure chest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prae&#039;&#039;&#039; = {{i|The Praetorium}}; The final dungeon of the 2.0 storyline quests featuring several boss battles and unskippable cutscenes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prange / Phys range&#039;&#039;&#039; = {{Physical Ranged DPS}} [[Physical Ranged DPS]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prep&#039;&#039;&#039; = In the context of [[FATE]]s such as [[Eureka FATEs|Notorious Monsters]] in [[The Forbidden Land, Eureka]], to kill the required enemies needed to spawn the encounter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc&#039;&#039;&#039; = [https://en.wiktionary.org/wiki/programmed_random_occurrence Originally short for &#039;&#039;procedure&#039;&#039;]. Usually an effect that has a random, non-guaranteed chance of activating upon using a certain action. Ex: Using {{action icon|Burst Shot}} has a 35% chance of obtaining Hawk’s Eye, allowing for use of {{action icon|Refulgent Arrow}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prog&#039;&#039;&#039; = progression, most commonly in higher-end duties (e.g., prog from X mechanic onwards)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prog lying / skipping&#039;&#039;&#039; = The act of joining a party in high-end content at a progression point that is beyond what the player has currently seen. Typically frowned upon and may lead to removal from the party or blacklisting if it becomes evident that the player is struggling with earlier mechanics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Protean/Earth Shaker&#039;&#039;&#039; = A mechanic type that involves handling multiple conal or line AoEs originating from a boss or other actor. Name originates from {{i|Alexander - The Arm of the Father}}. May also be called &#039;&#039;Earth Shakers&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PotD&#039;&#039;&#039; = {{i|Palace of the Dead}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PST&#039;&#039;&#039; = Please Send Tell; Used when asking replying parties to send a message via tell. Also onomatopoeia for a whisper; whispering is another terminology for sending a private in-game message used commonly in games.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PT&#039;&#039;&#039; = Party; Pull Time (most commonly used in S-rank [[hunt]]s); {{i|Pilgrim&#039;s Traverse}}, a [[deep dungeon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Puddle, Pool&#039;&#039;&#039; = Telegraphed circular ground AoEs that persist for a period of time. Typically baited by players into spots that are out of the way of the rest of the party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PUG&#039;&#039;&#039; = Pick Up Group; Used to refer to a group of players that are found via /shout chat, Duty Finder, or Party Finder. Generally any group that wasn&#039;t already previously associated with each other. Often confused as {{Pugilist}} [[Pugilist]] ([[PGL]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pull&#039;&#039;&#039; = To acquire the aggro of a specified monster to attract it to the party or on to the tank, and off of a party member.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PvE&#039;&#039;&#039; = Player vs. Environment - PvE activities are {{i|dungeons}}, {{i|trials}}, {{i|FATEs}} etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PvP&#039;&#039;&#039; = Player vs. Player - {{i|PvP}} activities are [[Crystalline Conflict]], [[Frontline]], and [[Rival Wings]]. The PvP hub zone is the [[Wolves&#039; Den Pier]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PW&#039;&#039;&#039; = [[Provenance Watcher]], a notorious monster in [[The Forbidden Land, Eureka Hydatos]] that drops relic weapon upgrade materials ({{item icon|Crystalline Scale}})&lt;br /&gt;
&lt;br /&gt;
== Q ==&lt;br /&gt;
&#039;&#039;&#039;Q##&#039;&#039;&#039; = {{i|The Final Verse (Quantum)}}, with the ## being a number that describes how many offerings were used, e.g. Q15 is the minimum, while Q40 is the maximum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Queen&#039;&#039;&#039; = {{action icon|Automaton Queen}}&lt;br /&gt;
&lt;br /&gt;
== R ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;R&#039;&#039;&#039; = Ready.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;R1 / R2&#039;&#039;&#039; = Designates the acting ranged DPS roles in a full party and used for mechanic positioning assignments. R1-2 is more commonly used on the North American and European data centers. In some data centers, it is convention for R1 to be the physical ranged DPS and for R2 to be the magical ranged DPS. See also: D1 / D2 / D3 / D4 and M1 / M2 for overall DPS and acting melee DPS roles. R# is also an uncommon abbreviation for {{i|The Arcadion}} raids.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raidwide&#039;&#039;&#039; = An enemy attack that damages the entire party and cannot be avoided.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raid buffs&#039;&#039;&#039; = All abilities on a two-minute cooldown that increases all damage dealt by, or grants other offensively beneficial effects to the user and their nearby party members (e.x. {{aicon|Brotherhood}}, {{aicon|Battle Voice}}). Also referred to as &amp;quot;buffs&amp;quot; within appropriate contexts. See also [[Acronyms,_abbreviations,_and_common_terms#0-9|2 mins]]. Raid buffs will be removed with [[Evercold]] (for both Reborn and Evolved modes) as part of major combat changes to the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raubahn EX&#039;&#039;&#039; = A running joke in the community that referred to [[Best Served with Cold Steel|a bottleneck quest battle]] at the release of [[Stormblood]] that was started by talking to [[Raubahn]]. Due to high population and limited server capabilities, queue times for the solo instance were extremely long. Attaching &amp;quot;EX / extreme&amp;quot;, &amp;quot;savage&amp;quot;, or &amp;quot;ultimate&amp;quot; to another non-combat related term is generally used to emphasize the difficulty or unpleasantness of an aspect of the game. For example, &amp;quot;Login Server EX&amp;quot; could refer to very long login queue times during an expansion release. &amp;quot;Housing (Savage)&amp;quot; refers to the difficulty of obtaining a [[Player Housing|player house]] due to high demand and limited supply.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RC&#039;&#039;&#039; = A /readycheck, used before queuing for a duty in a pre-made party or before pulling bosses in high-end content. Less commonly used in casual content in Duty Finder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RDM&#039;&#039;&#039; = {{Red Mage}} [[Red Mage]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relic&#039;&#039;&#039; = [[Relic Weapon]]; A powerful, iconic weapon that is attained through a considerably long quest chain that takes you through end-game dungeons and boss fights. A Zodiac weapon can be upgraded, first to a [[Zenith Zodiac Weapons|Zodiac Zenith]] and then to a Zodiac Atma, Animus, Novus and Nexus (see [[Zodiac Weapons]]). Each [[expansion]] has its own, separate relic quest line.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rep&#039;&#039;&#039; = {{action icon|Reprisal}}, replace, or [[Reputation]] &#039;&#039;See also:&#039;&#039; [[Allied Society Quests]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Res/Rez&#039;&#039;&#039; = [[Resurrect]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Res/Rez Sickness&#039;&#039;&#039; = {{status effect|debuff|weakness}} [[Weakness]] or {{status effect|debuff|brink of death}} [[Brink of Death]], negative statuses that temporarily reduce the player&#039;s stats immediately after being revived.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resource&#039;&#039;&#039; = Job-specific assets (e.g. [[Job Gauge]]s) that are usually associated with damage. For example, to build resources during a section of an encounter means to avoid using actions that expend Job Gauge so that they can be stockpiled for the next section when it is more beneficial to use them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RF&#039;&#039;&#039; = [[Raid Finder]]; Merged with [[Duty Finder]], a system implemented to automatically create parties of players that are wishing to enter a specific [[duties|duty]] or [[dungeons|instance]], but used exclusively for the most recent (and most difficult) content, such as Ex Trials and Savage raids.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RNG&#039;&#039;&#039; = Random Number Generator; a process that is determined by random event&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROG&#039;&#039;&#039; = {{Rogue}} [[Rogue]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rot / Nisi&#039;&#039;&#039; = Refers to some debuffs that can be passed between players with contact. Originates from &#039;&#039;Allagan Rot&#039;&#039; in {{i|The Binding Coil of Bahamut - Turn 2}} or &#039;&#039;Judgment Nisi&#039;&#039; in {{i|Alexander - The Burden of the Father}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rotation&#039;&#039;&#039; = A sequence of actions that optimizes a job&#039;s damage output. Can also refer to defensive and healing action usage orders.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RP walk&#039;&#039;&#039; = The toggle-able &amp;quot;walk&amp;quot; movement speed, as opposed to the default speed of &amp;quot;run&amp;quot;. The name comes from walking&#039;s lack of usage in most combat or exploration scenarios (aside from sneaking around enemies in [[Field Operations]] and [[Deep Dungeon]]s), and its more-common usage in roleplay (RP).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RPR&#039;&#039;&#039; = {{Reaper}} [[Reaper]]&lt;br /&gt;
&lt;br /&gt;
== S ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sac&#039;&#039;&#039; = Sacrificing party member/s in order to resolve a specific mechanic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Salad&#039;&#039;&#039; = {{item icon|Ealad Skaan}}, a [[Legendary Fish]] from Shadowbringers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SAM&#039;&#039;&#039; = {{Samurai}} [[Samurai]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Samba&#039;&#039;&#039; = {{action icon|Shield Samba}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sandbag&#039;&#039;&#039; = To deliberately limit one&#039;s performance in a given setting, sometimes for the benefit of another person. &#039;&#039;Example: I sandbagged my knowledge of the mechanics of the fight because I was helping some friends who wanted to run it without guides or assistance.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SCH&#039;&#039;&#039; = {{Scholar}} [[Scholar]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SB&#039;&#039;&#039; = [[Stormblood]], the second expansion, considered [[patch 4.0|version 4.0]] of the game. &#039;&#039;&#039;OR&#039;&#039;&#039; [[Spirit Bond]], depending on context.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SC / Softcore / Casual&#039;&#039;&#039; = A group of players (&amp;quot;static&amp;quot;) that participates in raid content with no expectation of clearing quickly or committing much time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SCoB&#039;&#039;&#039; = {{i|The Second Coil of Bahamut}}; also known as [[Binding Coil of Bahamut]] turns 6 to 9.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SE&#039;&#039;&#039; = Square Enix; The company that makes and supports Final Fantasy XIV: A Realm Reborn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Selfish&#039;&#039;&#039; = A job that deals higher personal damage than others in the same role due to lack of party utility (e.g., raid buffs). Examples: {{White Mage}} [[White Mage]], {{Sage}} [[Sage]], {{Samurai}} [[Samurai]], {{Viper}} [[Viper]], {{Black Mage}} [[Black Mage]], and {{Machinist}} [[Machinist]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SGE&#039;&#039;&#039; = {{Sage}} [[Sage]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shake&#039;&#039;&#039; = {{action icon|Shake It Off}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shakies&#039;&#039;&#039; = Nervousness or anxiety towards the end of a lengthy encounter (usually in ultimate raids) that may contribute to mistakes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ShB&#039;&#039;&#039; = [[Shadowbringers]], the third expansion, considered [[patch 5.0|version 5.0]] of the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;sHC&#039;&#039;&#039; = Semi-hardcore. A group of players (&amp;quot;static&amp;quot;) that considers itself between a midcore and hardcore group in terms of expectations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shiva circles/chandelier drop&#039;&#039;&#039; = Several circular AoE telegraphs will sequentially spawn, which also indicates the order they will go off. Players should go to the last one that spawns, and dodge into the first circle. Mechanic originates from {{i|The Akh Afah Amphitheatre (Hard)}}. Sometimes also called &#039;&#039;chandelier drop&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Short mit(igation)&#039;&#039;&#039; = A tank&#039;s mitigation ability on a short cooldown: {{aicon|Sheltron}}, {{aicon|Holy Sheltron}}, {{aicon|Raw Intuition}}, {{aicon|Bloodwhetting}}, {{aicon|The Blackest Night}}, {{aicon|Heart of Stone}}, {{aicon|Heart of Corundum}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Single pull&#039;&#039;&#039; = Pulling one group of enemies at a time in a {{i|dungeon}} instead of multiple groups. Contrast to &amp;quot;wall-to-wall/W2W&amp;quot; pull.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SkS&#039;&#039;&#039; = [[Skill Speed]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slidecast&#039;&#039;&#039; = Moving just before a cast bar fully fills. If timed properly, the cast will complete without interruption due to server latency. This is used to improve the movement of jobs with casting times during fights.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;sMC&#039;&#039;&#039; = Semi-midcore. A group of players (&amp;quot;static&amp;quot;) that considers itself between a casual and a midcore group in terms of expectations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SMN&#039;&#039;&#039; = {{Summoner}} [[Summoner]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Snake Prio&#039;&#039;&#039; = &amp;quot;Snake Priority&amp;quot;, a general solution for some mechanics in which the party of 8 players divides into two groups of four to identify locations where players need to stand. The groups may be light parties (1 tank, 1 healer, 2 DPS) or 4 of one role (supports or DPS) depending on the mechanic. Group 1 looks northwest and scans counterclockwise to find the locations to position, while group 2 looks north and scans clockwise. In some scenarios, players may need to &amp;quot;flex&amp;quot; and use the priority of the other group&#039;s. Name originates from a solution to the Gorgomanteia (snakes) mechanic in {{i|Abyssos: The Eighth Circle (Savage)}}, wherein players need to drop AoEs on adds that spawned in semi-random locations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Snapshot&#039;&#039;&#039; = The time point when a player or enemy is determined to have been hit by an enemy attack or player action. Snapshots for enemy attacks often register upon when the attack cast bar fills and not with the attack animation. May be affected by server latency. Snapshotting is also commonly used to describe the interaction of player actions with party damage buffs. For example, using a damage-over-time (DoT) action such as {{action icon|Dia}} under buffs will increase damage done for its entire duration, even when the buffs wear off. On the other hand, &amp;quot;pets&amp;quot; such as {{action icon|Automaton Queen}} are only affected by currently active buffs, e.g. if a buff is active for only half the time they are summoned, their damage will be boosted during that half only. Similar interactions exist with enemy attacks and damage mitigation actions. For example, if an enemy applies a DoT effect, any mitigation active during the &#039;&#039;initial&#039;&#039; application will last for the entire DoT duration. Conversely, any mitigation used when the DoT is still active will not reduce DoT damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Snipe&#039;&#039;&#039; = To &amp;quot;steal&amp;quot; a premade group member&#039;s place in open dungeons such as {{i|The Baldesion Arsenal}} and {{i|The Forked Tower: Blood}}. In North American and European data centers, these dungeons are typically organized through premade groups in Discord servers but allow anyone to enter as long as they meet certain requirements. A random player who enters the dungeon and thus prevents a player in the premade group from entering has &amp;quot;sniped&amp;quot;. While not against the Terms of Service, this practice is frowned upon in NA and EU data centers, and snipers risk not being invited to parties inside, healed, or resurrected. Conversely, in Japanese data centers, entrance to these open dungeons is free-for-all, and premade groups are expected to accommodate any snipers.&lt;br /&gt;
:As of [[patch 7.3]], pre-made alliances of at least 24 players will be sent into an exclusive South Horn instance until the tower activates, thus eliminating Forked Tower sniping entirely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Soak&#039;&#039;&#039; = To deliberately stand in an enemy AoE, often required for certain boss attacks where failure to do so will cause massive group-wide damage. The AoEs to be stood in are frequently called &amp;quot;towers&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Soil&#039;&#039;&#039; = {{action icon|Sacred Soil}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SoS&#039;&#039;&#039; = {{i|The Seat of Sacrifice}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Soup&#039;&#039;&#039; = Refers to certain &amp;quot;support&amp;quot; mechanics in high-level field operation raids, in which players not participating in the raid provide assistance. In the context of {{i|The Baldesion Arsenal}}, it refers to {{i|The Baldesion Arsenal: Expedition Support}}, a FATE spawned in {{i|The Forbidden Land, Eureka Hydatos}} that must be defeated to allow the raid to progress, as well as allowing an additional 8 players to join. In the context of {{i|The Forked Tower: Blood}}, it refers to the [[Sanguine Recluse]], an optional enemy spawned in {{i|The Occult Crescent: South Horn}} that will provide additional rewards to the ongoing raid if defeated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spam&#039;&#039;&#039; = To repeat an action many times, back-to-back.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Split&#039;&#039;&#039; = A method used by some high-end &amp;quot;static&amp;quot; raid groups to obtain gear from current savage raids faster, which have weekly loot restrictions. This involves clearing a raid more than once per week using alternate characters (alts) but receiving full loot from each clear. The most common method is that in the first clear, four main characters and four alts will be used, but only the mains will roll for loot. In the second run, each player will swap their main for an alt, or vice versa. This method works because loot from the treasure coffer is reduced if one or more characters (not accounts) have cleared the raid for the week. Because eight uncleared characters are in each run, full loot will be awarded for each.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spreadlo&#039;&#039;&#039; = The act of spreading {{action icon|Adloquium}} with {{action icon|Deployment Tactics}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sprout&#039;&#039;&#039; = A player with a [[file:new adventurer status icon1.png|20px|link=New Adventurer]]  [[New Adventurer]] icon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SpS&#039;&#039;&#039; = [[Spell Speed]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SR&#039;&#039;&#039; = Speed Run; Appended to advertisements when arranging parties for instances, to indicate that you are looking to finish the dungeon as quickly as possible by taking shortcuts and skipping all possible enemies. Speed run groups often look for well-geared and experienced players to run through the dungeon even faster to maximize their gains by getting more dungeons completed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SS&#039;&#039;&#039; = {{action icon|Shield Samba}}, or {{action icon|Surface Slap}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ST&#039;&#039;&#039; = {{i|Syrcus Tower}}; the second raid in the [[Crystal Tower]] series. May also refer to off-tank (see OT) as &amp;quot;secondary tank&amp;quot;, or Server Time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stab&#039;&#039;&#039; = Using an {{item icon|Aetheric Stabilizer}} on an Unstable Aetheric Node (blue portal) in {{i|The Forbidden Land, Eureka Hydatos}}. One of two ways to enter the {{i|The Baldesion Arsenal}}, and usually the less common.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stack(s)&#039;&#039;&#039; (Noun) = The number of simultaneous applications of a given buff or debuff, indicated by a number on the icon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stack&#039;&#039;&#039; (Verb) = For multiple players to stand very close together, often required for boss fight mechanics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stackbuster&#039;&#039;&#039; =  A stack tankbuster - A red stack marker with floating orbs denoting the number of tanks that should stack within its radius. Failure to stack will cause heavy damage to the tank. Non-tanks may take increased or fatal damage. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Static&#039;&#039;&#039; = A group of players that meets at pre-scheduled times, usually to do high-end duties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;StB&#039;&#039;&#039; = [[Stormblood]], to be less ambiguous than SB&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sting&#039;&#039;&#039; = {{action icon|Final Sting}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Story skip&#039;&#039;&#039; = Any of the [https://na.finalfantasyxiv.com/tales_of_adventure/#mainquest Tales of Adventure: (Expansion)] items, which will skip a character through the story for the chosen expansion and any earlier ones, including patch content.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STR&#039;&#039;&#039; = [[Strength]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strat&#039;&#039;&#039; = &#039;&#039;&#039;strat&#039;&#039;&#039;egy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Supp&#039;&#039;&#039;, &#039;&#039;&#039;Supports&#039;&#039;&#039; = {{tank}} [[Tank]]s and {{healer}} [[Healer]]s as a group, as opposed to {{dps}} [[DPS]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Swift&#039;&#039;&#039; = {{action icon|Swiftcast}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SWTOR&#039;&#039;&#039; = Star Wars: The Old Republic, a competing MMORPG&lt;br /&gt;
&lt;br /&gt;
== T ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;T#&#039;&#039;&#039; = [[Bahamut]] raids, with the number indicating the &amp;quot;floor&amp;quot; of the raid. {{i|The Binding Coil of Bahamut}} represents T1-T5, {{i|The Second Coil of Bahamut}} represents T6-T9, and {{i|The Final Coil of Bahamut}} represents T10-T13.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tact&#039;&#039;&#039; = {{action icon|Tactician}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tankbuster&#039;&#039;&#039; = A strong attack that is intended to be taken by a tank with mitigation actions. May be telegraphed with a red marker, but often has no indicator in high-end duties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tank stance&#039;&#039;&#039; = {{tank}} [[Tank]] actions that can be toggled on/off and significantly increase [[enmity]] gained. These include {{action icon|Iron Will}} for {{Gladiator}} [[Gladiator]] / {{Paladin}} [[Paladin]], {{action icon|Defiance}} for {{Marauder}} [[Marauder]] / {{Warrior}} [[Warrior]], {{action icon|Grit}} for {{Dark Knight}} [[Dark Knight]], and {{action icon|Royal Guard}} for {{Gunbreaker}} [[Gunbreaker]]. These should generally be active at all items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tank swap&#039;&#039;&#039; = In duties with two tanks, &#039;&#039;&#039;tankbusters&#039;&#039;&#039; and other mechanics can require swapping which tank is currently holding [[enmity]] on the boss. To do this, the current &#039;&#039;&#039;off-tank&#039;&#039;&#039; will use {{action icon|Provoke}} followed by the former &#039;&#039;&#039;main tank&#039;&#039;&#039; using {{action icon|Shirk}} on the provoking player. This ensures the new tank has a strong [[enmity]] lead on the boss.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Taunt&#039;&#039;&#039; = {{action icon|Provoke}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tax&#039;&#039;&#039; = A reduction in the damage dealt from a job compared to others of the same role that is perceived to exist due to an advantage in other areas (e.g., ability to buff the party, attacking from range, no cast times, ability to resurrect allies in combat).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TBN&#039;&#039;&#039; = {{action icon|The Blackest Night}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TCJ&#039;&#039;&#039; = {{action icon|Ten Chi Jin}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TEA&#039;&#039;&#039; = {{i|The Epic of Alexander (Ultimate)}}, an ultimate-difficulty 8-player raid&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TEN&#039;&#039;&#039; = [[Tenacity]]; a tank-only stat that replaced [[Parry]]. Reduces damage taken and increases amount healed by a small amount. Generally considered a dump stat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tether&#039;&#039;&#039; = A common fight mechanic in which a character is connected to another entity with a visible line, representing a certain interaction (e.g. the target of an upcoming attack). Some tethers can be broken or passed to another player. Others will change appearance based on proximity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Telegraph&#039;&#039;&#039; = A visual indicator to portray an upcoming attack and its&#039; effective damage AoE/radius. This can be done through, but not limited to, AoE markers, the casted attack name, general mob animation, and those duties&#039; relative mechanics. An &amp;quot;Untelegraphed&amp;quot; attack is one of which has little to no directed indication.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tetra&#039;&#039;&#039; = {{action icon|Tetragrammaton}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TH&#039;&#039;&#039; = {{action icon|Triple Hook}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THM&#039;&#039;&#039; = {{Thaumaturge}} [[Thaumaturge]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THMR&#039;&#039;&#039; (or any other combination of T, H, M, R) = Refers to the order in which tanks (T), healers (H), acting melee DPS (M), and acting ranged DPS (R) resolve a specific mechanic. Can also take the form of &#039;&#039;&#039;THD&#039;&#039;&#039; (or any other combination of T, H, D) if all DPS involved act as a single group (D), such as for a role-based attack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TN&#039;&#039;&#039; = {{action icon|True North}}. Also may refer to true north positioning, which is positioning for mechanics based on absolute compass directions, regardless of where the boss is facing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Token&#039;&#039;&#039; = An item whose only purpose is to be traded for something else. For example: items dropped from a [[raid]] that can be exchanged for gear (raid tokens), items given by [[Allied Society Quests]] that can be traded with NPC vendors (society tokens), or items that are needed to upgrade [[Relic Weapons]] (relic tokens).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tomes&#039;&#039;&#039; = [[Allagan Tomestones]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TOP&#039;&#039;&#039; = {{i|The Omega Protocol (Ultimate)}}, an ultimate-difficulty 8-player raid&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ToS&#039;&#039;&#039; = Terms of Service&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tower&#039;&#039;&#039; = An AoE a player must stand in, or will deal high partywide damage if not taken in time, referring to the tower-like appearance of the markers. Some towers will require multiple players to soak (based on indicators such as the number of pillars in them or the number of orbs circling them) while others are designed only for tanks to soak because they deal tankbuster-level damage. In newer duties, these towers may be combined with a stack marker or tankbuster indicator for clarity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TP&#039;&#039;&#039; = {{action icon|Teleport}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Train&#039;&#039;&#039; = A large group of players moving together with a specific goal. Most common is a &#039;&#039;hunt train&#039;&#039;, which will kill a series of Rank A [[Elite Mark]]s hunts across multiple overworld [[zone]]s from an expansion. Usually led by a player called a &#039;&#039;conductor&#039;&#039;, who will announce the coordinates of the next mark.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trap&#039;&#039;&#039; = A premade party that is failing to reach the advertised progression point in an encounter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trash&#039;&#039;&#039; =  Enemies found in [[dungeon]]s and some older [[raid]]s that comprise the majority of the enemies in the instance and are weaker than bosses. They do not reward any notable loot and as of the release of Patch 6.0 no longer give XP, instead such rewards were shifted to the dungeon bosses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trick&#039;&#039;&#039; = {{action icon|Trick Attack}} or its upgrade {{action icon|Kunai&#039;s Bane}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trio&#039;&#039;&#039; = A mechanic type, usually present in [[Raid|ultimate raids]], that involves the boss and multiple untargetable enemies performing a complicated sequence of mechanics. The boss is usually untargetable for the entirety or a part of the mechanic, although there are some exceptions. Name originates from mechanics from {{i|The Unending Coil of Bahamut (Ultimate)}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Troub&#039;&#039;&#039; = {{action icon|Troubadour}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TT&#039;&#039;&#039; = [[Triple Triad]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Twister&#039;&#039;&#039; = A mechanic originating from {{i|The Binding Coil of Bahamut - Turn 5}} in which players must move at the end of a cast bar to dodge instant-kill AoEs that will spawn under their location. In newer duties, this more generally refers to mechanics in which players must bait invisible AoEs and then dodge them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TYFP&#039;&#039;&#039; = Thank you for (the) party. Usually said when a player is about to leave a party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TYFS&#039;&#039;&#039; = Thank you for (the) spawn. Usually said after defeating a rank A or S [[Elite Mark]] monster, which has a long cooldown timer before it respawns (in the case of A), or spawns only when specific conditions are met (in the case of S).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TYFT&#039;&#039;&#039; = Thank you for (the) train. Usually said after the conclusion of a rank A [[Elite Mark|Hunt]] train, as a gratitude to the train organizers.&lt;br /&gt;
&lt;br /&gt;
== U ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UCoB&#039;&#039;&#039; = {{i|The Unending Coil of Bahamut (Ultimate)}}, an ultimate-difficulty 8-player raid&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UMAD&#039;&#039;&#039; = One of two acronyms for {{i|Dancing Mad (Ultimate)}}. Stands for Ultimate (Dancing) Mad, aside from being an old meme.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unlock&#039;&#039;&#039; = An event where weekly loot restrictions are lifted in a [[raid]], which occurs several months after it is released.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unsynced&#039;&#039;&#039; = [[Unrestricted Party]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uptime&#039;&#039;&#039; = Time during a fight that is spent damaging the boss. An &#039;&#039;uptime strat&#039;&#039; is a strategy for a mechanic that allows the party to handle mechanics while allowing more jobs to damage the boss during the mechanic (e.g., melees being within range or reduced movement for casters). See also: Downtime&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UWU&#039;&#039;&#039; = {{i|The Weapon&#039;s Refrain (Ultimate)}}, an ultimate-difficulty 8-player raid. Stands for alternative name of Weapon&#039;s Refrain - Ultima Weapon (Ultimate).&lt;br /&gt;
&lt;br /&gt;
== V ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;V#&#039;&#039;&#039; = [[Omega]] raids, with the number indicating the &amp;quot;floor&amp;quot;. {{i|Omega: Deltascape}} represents V1-V4. Also commonly used with N or S to indicate normal or Savage mode (e.g. V4S refers to {{i|Deltascape V4.0 (Savage)}}). Much more commonly denoted as O#.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Veil&#039;&#039;&#039; = {{action icon|Divine Veil}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Venn diagram&#039;&#039;&#039; = To be hit by two or more overlapping AoEs at once that are not fully spread out. [[wikipedia:Venn diagram]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vibe check&#039;&#039;&#039; = Instantly KO&#039;ing enemies as a [[blue mage]] with {{aicon|The Ram&#039;s Voice}} combo&#039;d with {{aicon|Ultravibration}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Victory lap&#039;&#039;&#039; = A phase or mechanic at the end of a high-end encounter that is easier than the earlier parts of the fight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VIT&#039;&#039;&#039; = [[Vitality]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Voke&#039;&#039;&#039; = {{action icon|Provoke}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VPR&#039;&#039;&#039; = {{VPR}} [[Viper]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vuln&#039;&#039;&#039; = {{status effect|debuff|vulnerability up}} [[Vulnerability Up]], a debuff commonly given for failing mechanics&lt;br /&gt;
&lt;br /&gt;
== W ==&lt;br /&gt;
&#039;&#039;&#039;W#&#039;&#039;&#039; = Week #, usually referring to the time in weeks since a new savage tier was released. Example: &amp;quot;Forming a new group with the goal of clearing by W4 (week 4).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wall&#039;&#039;&#039; = (&#039;&#039;noun&#039;&#039;) 1. A persistent AoE at the edge of an arena that will instantly kill or inflict high damage-over-time to anyone who steps in it. 2. A difficult mechanic or high-end encounter that makes progression challenging. (&#039;&#039;verb&#039;&#039;) To walk into the arena wall, usually as an intentional suicide method when a pull is deemed unrecoverable, or to cleanse a potent {{status effect|debuff|damage down}} [[Damage Down]] debuff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wall boss&#039;&#039;&#039; = A large boss that is located outside of the arena. Cannot be moved around by the highest enmity player. Has a large hitbox and no [[:Category:Positional actions|positional]] requirements.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;W2W / Wall-to-wall&#039;&#039;&#039; = A dungeon pull in which the party engages every enemy group in the path, until they reach a barrier that will prevent further progress until the enemies are defeated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WAR&#039;&#039;&#039; = {{Warrior}} [[Warrior]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WB&#039;&#039;&#039; = Welcome Back&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WC&#039;&#039;&#039; = Wrong chat. Preceded by a message intended for a different chat&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weave&#039;&#039;&#039; = To use an ability between uses of weaponskills or spells, during which the [[global cooldown]] is active. If done properly, this will execute the ability without delaying the global cooldown. Usually up to two abilities can be weaved (&amp;quot;double weaving&amp;quot;), although there are several exceptions, such as abilities with a long animation lock, or if the prior action has a short global cooldown or a cast time allowing room for only one weave.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WF&#039;&#039;&#039; = World First, usually referring the first group of players who clear a given encounter (sometimes also referred to as &#039;&#039;&#039;W1st&#039;&#039;&#039;); {{action icon|Wildfire}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WHM&#039;&#039;&#039; = {{White Mage}} [[White Mage]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wild charge&#039;&#039;&#039; = A line AoE that will deal significantly higher damage to the first or first two players hit, requiring a tank(s) to stand in front of the targeted player(s) to mitigate damage. Originates from {{i|The Final Coil of Bahamut - Turn 1}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wings&#039;&#039;&#039; = {{action icon|Passage of Arms}} or {{action icon|Temperance (Ability)}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wipe&#039;&#039;&#039; = A combat situation in which every member in a party is defeated. This causes the enemies/boss to regenerate all HP and the battle to restart.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Witch Hunt&#039;&#039;&#039; = A mechanic type wherein players must alternate between baiting attacks directed at the closest players from the boss and attacks directed at the furthest players based on diamond markers above the boss. Pink diamonds touching each other means that the X closest players will be hit at once, while purple diamonds not touching each other means that the X furthest players will be hit at once (X varies depending on the mechanic). Name originates from a mechanic in {{i|AAC Light-heavyweight M4 (Savage)}}, although the diamond markers themselves first appeared in the final boss of {{i|Another Mount Rokkon}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WM&#039;&#039;&#039; = {{action icon|The Wanderer&#039;s Minuet}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WoD&#039;&#039;&#039; = {{i|The World of Darkness}} &#039;&#039;&#039;OR&#039;&#039;&#039; [[Warrior of Darkness]] depending on context&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WoL&#039;&#039;&#039; = [[Warrior of Light]], the player character&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WoW&#039;&#039;&#039; = World of Warcraft, a competing MMORPG&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WP&#039;&#039;&#039; = (1) World Progression: A highly skilled group of players who aim to be the first group in the world to clear new high-end content. (2) &amp;quot;Well Played&amp;quot;, commonly paired with GG (&amp;quot;Good Game&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WR&#039;&#039;&#039; = {{i|The Weapon&#039;s Refrain (Ultimate)}}, an ultimate-difficulty 8-player raid. UwU (Ultima Weapon (Ultimate)) acronym is used more often&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wrench&#039;&#039;&#039; = {{action icon|Dismantle}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WS&#039;&#039;&#039; = [[Weaponskill]]. See also &#039;&#039;&#039;GCD&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WT&#039;&#039;&#039; = [[File:Wondrous tails icon1.png|20px|link=Wondrous Tails]] [[Wondrous Tails]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WTB&#039;&#039;&#039; = Wants to buy; Used when advertising that you are buying specific items or services from other players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WTS&#039;&#039;&#039; = Wants to sell; Used when advertising that you are selling specific items or services to other players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WVR&#039;&#039;&#039; = {{Weaver}} [[Weaver]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WW&#039;&#039;&#039; = {{action icon|White Wind}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WXHB&#039;&#039;&#039; = [[W Cross Hotbar]], an optional expansion to the normal controller hotbar.&lt;br /&gt;
&lt;br /&gt;
== X ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Xeno&#039;&#039;&#039; = {{action icon|Xenoglossy}}&lt;br /&gt;
&lt;br /&gt;
== Y ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Y&#039;&#039;&#039; = Yalm, an unit of distance in FFXIV&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;YPYT&#039;&#039;&#039; = &amp;quot;You pull (it), you tank (it)&amp;quot;. The practice of intentionally refusing to obtain aggro on an enemy that a non-tank player pulled, or deliberately turning [[tank stance]] off (or refusing to turn it on) to try to kill other party members. Considered griefing and refusal to play your role under the &#039;&#039;Terms of Service&#039;&#039;, and can result in action being taken against your account.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;YY&#039;&#039;&#039; = [[Ying-Yang]], a notorious monster spawned in {{i|The Forbidden Land, Eureka Pyros}}&lt;br /&gt;
&lt;br /&gt;
== Z ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Zombie&#039;&#039;&#039; = To struggle to the end of a high-end duty with many deaths, often falling far short of the DPS check needed to clear. This is made possible when the duty does not have many &#039;&#039;body checks&#039;&#039;, which are mechanics that require each player to be alive and correctly perform their role to prevent a wipe.&lt;br /&gt;
&lt;br /&gt;
[[Category:Navigation]] [[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>FrostyExplosion</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Interphos&amp;diff=1338328</id>
		<title>The Interphos</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Interphos&amp;diff=1338328"/>
		<updated>2026-06-14T16:06:43Z</updated>

		<summary type="html">&lt;p&gt;FrostyExplosion: typo fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses|the story-mode [[Main Scenario]] [[trial]]|the level 100 challenge-mode [[trial]]|The Minstrel&#039;s Ballad: Sphene&#039;s Burden}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| description = A world free of suffering and loss... This earnest wish, made by the young Queen Sphene in her final moments, was realized centuries later in the form of Living Memory, the twisted paradise behind the legend of the golden city. In order to obtain the aether needed to sustain the sanctuary’s recreated denizens, Sphene has shed her conscience─the memories she had as a living person─to arise as within the Meso Terminal a terrifying entity possessed of absolute authority. Thus empowered, she now seeks to initiate interdimensional fusion and harvest the life force of people in other worlds, and it falls to you to stop her before untold lives are sacrificed.&lt;br /&gt;
| image = The Interphos.png&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 100&lt;br /&gt;
| level-sync = &lt;br /&gt;
| ilvl = 670&lt;br /&gt;
| ilvl-sync = 700&lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = full&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| duty-finder = Trials (Dawntrail)&lt;br /&gt;
| roulette = Trials&lt;br /&gt;
| tomestones = 10 mathematics + 5 mnemonics&lt;br /&gt;
| location = Interphos&lt;br /&gt;
| region = Unlost World&lt;br /&gt;
| entrance = &lt;br /&gt;
| entrance-coordinates = &lt;br /&gt;
| req-quest = Dawntrail (Quest)&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| release = Dawntrail&lt;br /&gt;
| stone-sky-sea = Queen Eternal&lt;br /&gt;
| echo = trial&lt;br /&gt;
| id-gt = 20095&lt;br /&gt;
| id-edb = ba0e236d90e&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
==Guide==&lt;br /&gt;
 {{evt|service=youtube|id=zzkMb0ElOyU|dimensions=350|align=right|description=Trial Guide by MTQcapture}}&lt;br /&gt;
Please note that players may fall off the arena to their deaths.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|32px|link=]] [[Queen Eternal]]===&lt;br /&gt;
*&#039;&#039;&#039;Legitimate Force&#039;&#039;&#039;: One of the boss&#039;s four hands will begin glowing, followed by another on the opposite side, indicating two sequential half-room AoEs from the glowing hands. In later usages of this attack, two hands on the same side may glow.&lt;br /&gt;
*&#039;&#039;&#039;Aethertithe&#039;&#039;&#039;:  Will do continuous light magical damage for the next set of mechanics, requiring healing.&lt;br /&gt;
*{{combat message|The absorption of aether accelerates!}} A moving green grid will spawn on the arena. A section of the grid will become distorted and travel to the boss at a faster rate, indicating a conal AoE hitting that section of the arena. Anyone hit will be sucked in and instantly killed. There will be three AoEs in total each hitting a different section of the arena (northeast, middle, northwest)&lt;br /&gt;
*&#039;&#039;&#039;Coronation&#039;&#039;&#039;: Multiple moving orange targeting rings will sequentially appear and follow random players. A few seconds later, they will lock in (become partially green), and eight late telegraphed short line AoEs will converge on the middle of the targeting ring.&lt;br /&gt;
*During this, the main tank will be hit with a telegraphed physical tankbuster (&#039;&#039;&#039;Prosecution of War&#039;&#039;&#039;).&lt;br /&gt;
*&#039;&#039;&#039;Virtual Shift&#039;&#039;&#039;: Party-wide magical damage and transitions the arena to a smaller hourglass shape, leaving two gaps in the middle.&lt;br /&gt;
*&#039;&#039;&#039;Coronation&#039;&#039;&#039;: Now summons a moving line AoE telegraph, which will tether two players. The telegraph (which will always be horizontal) will follow the players to the average of their y-position and resolve a few seconds later.&lt;br /&gt;
*&#039;&#039;&#039;Downburst&#039;&#039;&#039;: Telegraphed radial knockback from one corner of the arena. Players should position to be knocked back across the diagonal to avoid falling off, or use knockback immunities.&lt;br /&gt;
*&#039;&#039;&#039;Brutal Crown&#039;&#039;&#039;: Five floating noulith-like appendages will converge on one position, indicating a donut AoE with a late telegraph.&lt;br /&gt;
*&#039;&#039;&#039;Powerful Gust&#039;&#039;&#039;: Telegraphed horizontal knockback from the east or west. Players should position to be knocked back across the top or bottom edge to avoid falling off, or use knockback immunities.&lt;br /&gt;
*&#039;&#039;&#039;Virtual Shift&#039;&#039;&#039;: Party-wide magical damage and reverts the arena to its original state.&lt;br /&gt;
*&#039;&#039;&#039;Coronation&#039;&#039;&#039; (the moving baited line AoE) is used again but is now combined with &#039;&#039;&#039;Aethertithe&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Royal Domain&#039;&#039;&#039;: Party-wide magical damage.&lt;br /&gt;
*Mechanics repeat until the boss uses &#039;&#039;&#039;Virtual Shift&#039;&#039;&#039; again, which now transitions the arena into two smaller, disconnected rectangles. This will also give everyone {{status effect|debuff|File:Gravitational anomaly icon.png}} &#039;&#039;&#039;Gravitational Anomaly&#039;&#039;&#039;, causing them to float and allowing them to freely maneuver around the arena. Note that touching the border will still result in death.&lt;br /&gt;
*&#039;&#039;&#039;Castellation&#039;&#039;&#039;: The boss summons a castle wall on the north, leaving some holes within. The holes will either be at the top or the bottom. The castle wall will charge forward and knock back and kill any player that it hits (&#039;&#039;&#039;Besiegement&#039;&#039;&#039;). As they are currently floating, players must position to be in line with a top hole.&lt;br /&gt;
*{{combat message|Gravity increases, making you fall.}} Players will stop floating and must position to land safely on one of the two small platforms to avoid falling off.&lt;br /&gt;
*&#039;&#039;&#039;Castellation&#039;&#039;&#039; is used again, but players must now be in line with a bottom hole to avoid being killed.&lt;br /&gt;
*{{combat message|Gravity deceases, making you float.}} Players will begin floating again and will need to resolve &#039;&#039;&#039;Castellation&#039;&#039;&#039; using the upper holes again.&lt;br /&gt;
*The boss will use &#039;&#039;&#039;Legitimate Force&#039;&#039;&#039; again and players will lose ability to float afterwards.&lt;br /&gt;
*&#039;&#039;&#039;Virtual Shift&#039;&#039;&#039; reverts the arena to its original state again.&lt;br /&gt;
*&#039;&#039;&#039;Absolute Authority&#039;&#039;&#039;: A slow cast that begins a fast-paced series of mechanics:&lt;br /&gt;
*During this sequence, the boss will continually pulse magical damage, so healing and mitigation are recommended.&lt;br /&gt;
**Four players (all DPS) are given a flare marker and should move away from the party.&lt;br /&gt;
**All players are given an red overhead stack triangle and should stack with at least one other person.&lt;br /&gt;
**Multiple circle AoEs spawn, leaving some safe spots where players should stack together.&lt;br /&gt;
**Another set of circle AoEs appears, leaving new safe spots.&lt;br /&gt;
**The {{status effect|debuff|File:Acceleration bomb icon.png}} &#039;&#039;&#039;Authority&#039;s Hold&#039;&#039;&#039; (acceleration bomb) debuff given to all players resolve, so they should stop moving in the new safe spots to avoid taking damage.&lt;br /&gt;
**Both healers are given a gaze indicator. Other players should look away from them, or they will be {{status effect|petrification}} [[petrified]].&lt;br /&gt;
**Shortly after these mechanics resolve, the party&#039;s limit gauge will automatically fill completely. If several deaths were incurred, a healer may wish to use a level 3 [[Limit_Break#Level_3_2|Limit Break]] at this time to quickly resolve them. Similarly, a DPS may wish to use Limit Break &#039;&#039;during the cast&#039;&#039; of &#039;&#039;&#039;Absolute Authority&#039;&#039;&#039; in order to avoid overcapping the limit gauge.   &lt;br /&gt;
*&#039;&#039;&#039;Divide and Conquer&#039;&#039;&#039;:  Sequential telegraphed line AoEs on random players dealing magical damage, followed by another set of telegraphed line AoEs hitting all players at once. Spread out.&lt;br /&gt;
*&#039;&#039;&#039;Aethertithe&#039;&#039;&#039; is used again, but the donut AoE indicator will begin appear partway through the room cleave, so players should lean towards that side of the room when dodging the cleaves.&lt;br /&gt;
&lt;br /&gt;
Mechanics repeat until the boss&#039;s health reaches around 30%, after which a cutscene will play and a short &amp;quot;victory lap&amp;quot; phase begins.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Dynastic Diadem&#039;&#039;&#039;: Telegraphed donut AoE directly in front of the boss.&lt;br /&gt;
*&#039;&#039;&#039;Royal Banishment&#039;&#039;&#039;: Five hits of party-wide magical damage. During this, telegraphed conal AoEs will originate from the boss and should be dodged.&lt;br /&gt;
*Partway through the phase, each player will receive {{status effect|debuff|File:Dawn&#039;s Resolve icon.png}} &#039;&#039;&#039;Dawn&#039;s Resolve&#039;&#039;&#039;, increasing their damage dealt.&lt;br /&gt;
&lt;br /&gt;
Mechanics repeat until the boss is defeated.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*{{Item icon|Queen Eternal Card}} (Drops at a fixed rate.)&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header}}&lt;br /&gt;
{{music table row|Phase 1|Paved in Solitude}}&lt;br /&gt;
{{music table row|Phase 2|Paved with Resolve}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
Queen NM.jpg&lt;br /&gt;
Queen NM boss.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
All NPC lines are voice acted.&lt;br /&gt;
&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
Queen Eternal: Be at ease, everyone. Your aether will soon be replenished.&lt;br /&gt;
Queen Eternal: I will suffer no interference.&lt;br /&gt;
Queen Eternal: Disappear.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Phase 1&#039;&#039;&lt;br /&gt;
Queen Eternal: Greetings and good-bye.&lt;br /&gt;
Queen Eternal: Do not be afraid. Death is not the end. &lt;br /&gt;
Queen Eternal: We require aether.&lt;br /&gt;
System: The absorption of aether accelerates! &lt;br /&gt;
Queen Eternal: Deploying drones.&lt;br /&gt;
Queen Eternal: I will show you the worlds beyond.&lt;br /&gt;
System: Gravity increases, making you fall.&lt;br /&gt;
System: Gravity deceases, making you float.&lt;br /&gt;
System: Gravity increases, making you fall.&lt;br /&gt;
Queen Eternal: Are you still alive? Activating reserve power.&lt;br /&gt;
Queen Eternal: Are you still alive? Disengaging safeties.&lt;br /&gt;
Queen Eternal: Target area delineated. Commencing erasure.&lt;br /&gt;
System: 5 seconds to Absolute Authority...&lt;br /&gt;
System: 4 seconds to Absolute Authority...&lt;br /&gt;
System: 3 seconds to Absolute Authority...&lt;br /&gt;
System: 2 seconds to Absolute Authority...&lt;br /&gt;
System: 1 second to Absolute Authority...&lt;br /&gt;
Queen Eternal: System overload. Aborting process.&lt;br /&gt;
Queen Eternal: Let us rise above death!&lt;br /&gt;
Queen Eternal: Are you still alive? Recommencing erasure.&lt;br /&gt;
Queen Eternal: System overload. An error has occurred.&lt;br /&gt;
Queen Eternal: System override order confirmed.&lt;br /&gt;
System: 5 seconds to Absolute Authority...&lt;br /&gt;
System: 4 seconds to Absolute Authority...&lt;br /&gt;
System: 3 seconds to Absolute Authority...&lt;br /&gt;
System: 2 seconds to Absolute Authority...&lt;br /&gt;
System: 1 second to Absolute Authority...&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
Wuk Lamat: Is this...a rift in reality? Has she lost control of the power!?&lt;br /&gt;
&#039;&#039;Wuk Lamat barges in.&#039;&#039;&lt;br /&gt;
Wuk Lamat: Sphene! Listen to me!&lt;br /&gt;
Wuk Lamat: I understand, I do. And I know that you won&#039;t be swayed from your course.&lt;br /&gt;
Wuk Lamat: But if there&#039;s truly no other way to resolve this...&lt;br /&gt;
Wuk Lamat: Then face me! Not as a machine, but as the real you!&lt;br /&gt;
Sphene (NPC)@Sphene: Lamaty&#039;i...&lt;br /&gt;
Wuk Lamat: Sphene!&lt;br /&gt;
Queen Eternal: Anomaly detected in memory banks.&lt;br /&gt;
Queen Eternal: Data for the Endless &amp;quot;Sphene&amp;quot; partially restored.&lt;br /&gt;
Sphene (NPC)@Sphene: This is what I desire...and I will not fail!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Phase 2&#039;&#039;&lt;br /&gt;
Sphene (NPC)@Sphene: I can&#039;t bear to lose them! Not again!&lt;br /&gt;
Wuk Lamat: I feel your pain! As if it were my own!&lt;br /&gt;
Wuk Lamat: At last I think I know you─&#039;&#039;all&#039;&#039; of you.&lt;br /&gt;
Sphene (NPC)@Sphene: How can you say that to me now!?&lt;br /&gt;
Wuk Lamat: It&#039;s over, Sphene. We will stop you.&lt;br /&gt;
Sphene (NPC)@Sphene: No! I won&#039;t let you! I can&#039;t!&lt;br /&gt;
Sphene (NPC)@Sphene: I will protect my people&#039;s happiness!&lt;br /&gt;
Wuk Lamat: Leave that burden with us now.&lt;br /&gt;
Wuk Lamat: We will bear it in your stead!&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
{{Duties nav/trial}}&lt;/div&gt;</summary>
		<author><name>FrostyExplosion</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Cerberus_(Mount)&amp;diff=1338327</id>
		<title>Cerberus (Mount)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Cerberus_(Mount)&amp;diff=1338327"/>
		<updated>2026-06-14T16:04:47Z</updated>

		<summary type="html">&lt;p&gt;FrostyExplosion: changed boss link to correctly point to the boss instead of disambiguation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses|the [[mounts|mount]]|the boss in [[The World of Darkness]]|Cerberus (boss)}}&lt;br /&gt;
{{Mount infobox&lt;br /&gt;
| name = Cerberus&lt;br /&gt;
| icon = cerberus icon1.png&lt;br /&gt;
| image = Cerberus Image.png&lt;br /&gt;
| description = Summon forth your Cerberus mount. Be warned, however, that riding into a peaceful village on the back of a gigantic, slavering, three-headed hellhound may cause quite a stir among the locals.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In addition to its immense strength and three gaping maws lined with razor-sharp fangs, this voidsent boasts incredible longevity, having lived since the Third Astral Era. The collars, of Allagan design, are believed to make it as tame as a puppy, though it may simply be biding its time before devouring its keeper.&lt;br /&gt;
| tooltip = What a nice little doggy! - [[Nashu Mhakaracca]]&lt;br /&gt;
| summon = Cerberus Horn&lt;br /&gt;
| movement = Terrestrial&lt;br /&gt;
| action =&lt;br /&gt;
| flying = y&lt;br /&gt;
| seats = 4&lt;br /&gt;
| music = Blood on the Wind&lt;br /&gt;
| orchestrion = Blood on the Wind Orchestrion Roll&lt;br /&gt;
| patch = 5.45&lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
| source-type = Bozja&lt;br /&gt;
| obtain-by = Awarded from the [[Achievement]] {{item icon|Savage Queen of Swords I}} by completing the level 80 duty {{i|Delubrum Reginae (Savage)}}.&lt;br /&gt;
| obtainable = y&lt;br /&gt;
| cash-shop = n&lt;br /&gt;
| id-gt = 235&lt;br /&gt;
}} __NOTOC__&lt;br /&gt;
==Acquisition==&lt;br /&gt;
{{#lsth:Cerberus Horn|Acquisition}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Cerberus Footprint.png|Cerberus Footprint&lt;br /&gt;
Cerberus front.jpg&lt;br /&gt;
Cerberus side.jpg&lt;br /&gt;
Cerberus moving.jpg|Moving&lt;br /&gt;
Cerberus flying.jpg|Flying&lt;br /&gt;
File:Cerberus1.png|Promotional image&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Etymology==&lt;br /&gt;
Cerberus is a three-headed dog that guards the underworld&#039;s gates in Greek mythology.&lt;br /&gt;
&lt;br /&gt;
[[Category:Mounts]]&lt;/div&gt;</summary>
		<author><name>FrostyExplosion</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Her_Last_Vow&amp;diff=1327947</id>
		<title>Her Last Vow</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Her_Last_Vow&amp;diff=1327947"/>
		<updated>2026-05-29T02:39:11Z</updated>

		<summary type="html">&lt;p&gt;FrostyExplosion: typo fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Her Last Vow&lt;br /&gt;
| description = [[Julyan]] would send you on your way.&lt;br /&gt;
| image = Her Last Vow.png&lt;br /&gt;
| quest-giver = Julyan&lt;br /&gt;
| related-npcs = Briardien; Cecy; Eleazar; Ellie; Enkidu; Gilgamesh; Godbert; Hildibrand; Humphrey; Maxinne; Nashu Mhakaracca; Phillice&lt;br /&gt;
| location = Ul&#039;dah - Steps of Thal&lt;br /&gt;
| location-x = 12.0&lt;br /&gt;
| location-y = 11.8&lt;br /&gt;
| type = feature&lt;br /&gt;
| quest-line = Hildibrand Adventures&lt;br /&gt;
| journal-section = Sidequests&lt;br /&gt;
| journal-category = Hildibrand Sidequests&lt;br /&gt;
| journal-genre = Hildibrand Adventures Quests&lt;br /&gt;
| sortkey = 21&lt;br /&gt;
| organization =&lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| level = 50&lt;br /&gt;
| req-quest =&lt;br /&gt;
| req-items = &lt;br /&gt;
| requirements = &lt;br /&gt;
| exp = 0&lt;br /&gt;
| gil = 5000&lt;br /&gt;
| mettle = &lt;br /&gt;
| reward1 = 1 Wind-up Gentleman&lt;br /&gt;
| reward2 = 1 Manderville Coatee&lt;br /&gt;
| reward3 = 1 Manderville Bottoms&lt;br /&gt;
| overridereward(1-10) = &lt;br /&gt;
| reward-opt(1-8) = &lt;br /&gt;
| overridereward-opt(1-8) = &lt;br /&gt;
| unlocks = em Most Gentlemanly, tr Battle in the Big Keep, ach I&#039;ll Be There for You, ngp Hildibrand Adventures (New Game+)&lt;br /&gt;
| prev-quest = Truths Untold&lt;br /&gt;
| next-quest = A Gentleman Falls&amp;amp;comma; Rather than Flies, Contradicting Convictions&lt;br /&gt;
| patch = 2.5&lt;br /&gt;
| release = &lt;br /&gt;
| id-edb = 016d51e859e&lt;br /&gt;
| id-gt = 66038&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[Phillice]] at the [[Sil&#039;dih Excavation Site|Sil&#039;dih excavation site]].&lt;br /&gt;
*With the chat mode in {{colorize|```Say```}}, enter “[[Ellie]]!” to call out to your erstwhile companion.&lt;br /&gt;
*Speak with [[Hildibrand]] near [[Amdapor Keep]].&lt;br /&gt;
*Confront [[Gilgamesh]] in the [[Battle in the Big Keep]].&lt;br /&gt;
*Speak with Hildibrand.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Julyan would send you on your way.&lt;br /&gt;
&lt;br /&gt;
* Assuring you that she will look after Hildibrand in your absence, Julyan urges you to hurry to the Sil&#039;dih excavation site, where Ellie intends to obtain the lost supply of zombie powder and exact her ultimate revenge against Ul&#039;dah. Hasten to the scene, and rendezvous with Phillice upon your arrival.&lt;br /&gt;
&lt;br /&gt;
* Phillice and the others have located the fugitive Ellie, who stubbornly refuses to engage in conversation with her pursuers. Fearing the worst were an attempt to be made to apprehend her quarry by force, Phillice urges you to call out to your friend, and see if she might still be made to listen to reason. Step forward to where she might hear you, and, with the chat mode in Say, call out “Ellie!” to attract her attention.&lt;br /&gt;
&lt;br /&gt;
* Ellie responds to you, but refuses to stand down, insisting that her quest for justice against those who wronged her homeland is more important than her and Cecy&#039;s very lives. A pack of zombies that she summons to attack are dispatched by Godbert and Gilgamesh, yet the undead legions keep coming. Just when you appear hopelessly outnumbered, a blinding light from on high heralds the arrival of none other than Inspector Hildibrand, with considerably more color in his cheeks than when last you saw him. Illogical as it may seem, it would appear that his own time spent in the company of the undead allowed him to develop an immunity to the Traders&#039; Spurn. With the zombies now at the side of their erstwhile overlord, Ellie surrenders, bringing the case of the many-faced thief to an unexpected but satisfying end. Your work is not done, however, as the ever-enterprising Gilgamesh has taken advantage of the confusion to take into hand the Treaty-Blade, insisting that he will not relinquish the relic except to one who defeats him and his companion Enkidu at Amdapor Keep. Make for the South Shroud, and rendezvous with Hildibrand, whose legs have likely carried him to your destination well in advance.&lt;br /&gt;
&lt;br /&gt;
* You arrive before Amdapor Keep to find Hildibrand in a familiar position. Assuring you that he will be along as soon as he completes his subterranean investigation, the inspector urges you to commence the battle against your rivals in hopes of reclaiming the Treaty-Blade.&lt;br /&gt;
** ※The Battle in the Big Keep can be accessed via the Duty Finder.&lt;br /&gt;
&lt;br /&gt;
* You have emerged victorious over Gilgamesh and his primal companion, Enkidu. Leave the keep and return to the South Shroud.&lt;br /&gt;
&lt;br /&gt;
* You emerge from the keep to observe that a certain inspector has finally extricated himself from the forest floor. Inform Hildibrand that the battle has been won, and the location of the Treaty-Blade gleaned.&lt;br /&gt;
&lt;br /&gt;
* Phillice and the others arrive at the scene, rejoicing at the news that the primal menace has been quelled, as Ellie and Cecy share the story of one last unsolved mystery: an incantation of Belah&#039;dian legend whose great power can only be summoned forth by a Warrior of Light with the Treaty-Blade in hand. The conversation is interrupted by Hildibrand, who has successfully recovered that selfsame relic. The inspector, by mere coincidence, speaks something resembling the final words of the incantation, and─against all common sense─the Treaty-Blade responds, casting forth a brilliant beam of light that propels both blade and unsuspecting passenger into the heavens. A smile comes to Ellie&#039;s face, her dream of seeing the legendary power of her ancestors with her own eyes finally realized. Inspector Briardien is pleased to be rid of his incompetent rival, yet strangely moved by his inimitable gentlemanliness. Nashu and Julyan run off in search of the beloved inspector and son, as Godbert muses on the true calling of a Manderville man. Meanwhile, high above Eorzea, Hildibrand hurtles off to destinations unknown, as his keenly honed inspector&#039;s sense calls him to his next case. One can only hope that he will survive his inevitable landing with his memory intact...&lt;br /&gt;
&lt;br /&gt;
:※The next [[Hildibrand]] quest will be available from [[Nashu|Nashu Mhakaracca]] in [[Ishgard]] once you have completed the main scenario quest “[[Heavensward (Quest)|Heavensward]].”&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
 &#039;&#039;&#039;Julyan:&#039;&#039;&#039; What are ye doin&#039; dillydallyin&#039; around here? Let me jog yer memory: there&#039;s a moon-sick maid diggin&#039; around at the Sil&#039;dih excavation site with her mind set on turnin&#039; Ul&#039;dah into the land o&#039; the walkin&#039; dead!&lt;br /&gt;
 &#039;&#039;&#039;Julyan:&#039;&#039;&#039; Yer concern for Hildy is most touchin&#039;, but don&#039;t ye worry. Mommy dearest isn&#039;t goin&#039; to let her beloved son kick the bucket that easily.&lt;br /&gt;
&lt;br /&gt;
===Speaking with Phillice at the Sil&#039;dih excavation site===&lt;br /&gt;
 &#039;&#039;&#039;Phillice:&#039;&#039;&#039; We&#039;ve managed to track down Miss Ellie just up ahead, where your friends watch over her as we speak. Yet no matter how many times we try to reach out to her, she refuses to so much as answer.&lt;br /&gt;
 &#039;&#039;&#039;Phillice:&#039;&#039;&#039; Needless to say, we considered physically incapacitating her. But that crate she&#039;s sitting on isn&#039;t just a makeshift chair; it&#039;s filled to the brim with the Traders&#039; Spurn. One misstep, and the consequences could be dire indeed.&lt;br /&gt;
 &#039;&#039;&#039;Phillice:&#039;&#039;&#039; You are our only hope, [Forename]. Even in her single-minded rage, surely the time you spent together must still count for something!&lt;br /&gt;
 &#039;&#039;&#039;Phillice:&#039;&#039;&#039; You need not put yourself in undue danger. I only ask that you step forth to where your voice may be heard and call out your friend&#039;s name.&lt;br /&gt;
 &#039;&#039;&#039;Phillice:&#039;&#039;&#039; I beg of you, [Forename]! Surely if anyone can convince the woman to abandon her madness, it is you!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;System:&#039;&#039;&#039; With the chat mode in Say, use your keyboard or the software keyboard to call out “Ellie!” and convince your erstwhile friend and companion to listen to reason.&lt;br /&gt;
&lt;br /&gt;
====Optional Dialogue====&lt;br /&gt;
 &#039;&#039;&#039;Gilgamesh:&#039;&#039;&#039; Oho! To think this girl and her sister were behind the crimes all along! I daresay this realm is awash with capable adversaries!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Nashu Mhakaracca:&#039;&#039;&#039; Miss Ellie... &amp;lt;sniff&amp;gt; And I thought we were friends...&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Godbert:&#039;&#039;&#039; You&#039;d do well not to anger the lass, friend. She&#039;s sitting atop an ample supply of that zombie powder, and I suspect she&#039;s not afraid to use it.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Briardien:&#039;&#039;&#039; It beggars belief that I could have been so blind...&lt;br /&gt;
&lt;br /&gt;
===With the chat mode in Say, enter &amp;quot;Ellie!&amp;quot; to call out to your erstwhile companion (Cutscene)===&lt;br /&gt;
 &#039;&#039;&#039;Ellie:&#039;&#039;&#039; ...[Forename]. I suggest you leave this place while you still can. I bear you no grudge, but should you so much as think of interfering, I&#039;ll not hesitate to turn you into a zombie too.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Briardien:&#039;&#039;&#039; So it was you, after all. Consider me... &#039;&#039;disappointed&#039;&#039;.&lt;br /&gt;
 &#039;&#039;&#039;Briardien:&#039;&#039;&#039; Your sister Cecy is already in custody. Surrender now and I will see that no harm befalls her.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Ellie:&#039;&#039;&#039; How little you understand us, Inspector... Then again, how could one born into a life of power and privilege ever hope to understand?&lt;br /&gt;
 &#039;&#039;&#039;Ellie:&#039;&#039;&#039; Cecy and I have not family, no friends, no fortune...nothing. Two sisters against the world, with only our quest for justice to give us meaning. Long ago, we made a vow—should the worst happen, the mission takes priority over all. Yes, over our own wretched lives...&lt;br /&gt;
 &#039;&#039;&#039;Ellie:&#039;&#039;&#039; Do you see now? Anything I might have once had to lose, I lost long ago. Now stand down, or suffer the same fate as the Ul&#039;dahn dogs you would defend!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Briardien:&#039;&#039;&#039; &amp;gt;&amp;gt; Ellie, stop this madness! &amp;lt;&amp;lt;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Ellie:&#039;&#039;&#039; ...I&#039;m sorry, Inspector.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Briardien:&#039;&#039;&#039; There&#039;s too many of them!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Godbert:&#039;&#039;&#039; &amp;gt;&amp;gt; All in a day&#039;s work for a Manderville Man! &amp;lt;&amp;lt;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Ellie:&#039;&#039;&#039; You only delay the inevitable. I have an entire legion of the undead at my beck and call. Face it, it&#039;s only with Inspector Hildibrand&#039;s ridiculously good fortune that you even made it this far. And he&#039;s as good as six fulms under!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Gilgamesh:&#039;&#039;&#039; Be forewarned, girl! Know that I speak from experience when I say: underestimate Hildy and you do so at your own peril!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Ellie:&#039;&#039;&#039; I&#039;m afraid you underestimate &#039;&#039;me&#039;&#039; as well. No mere splash of holy water can stave off the effects of the Traders&#039; Spurn. I fear the good inspector&#039;s luck has finally run out.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Godbert:&#039;&#039;&#039; Thal&#039;s balls, is there no end to them!? I&#039;m not liking our chances...Greg, was it?&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Ellie:&#039;&#039;&#039; It&#039;s a shame to lose you, [Forename]. Warrior of Light that you are, you might yet have served one last purpose for us...&lt;br /&gt;
 &#039;&#039;&#039;Ellie:&#039;&#039;&#039; &amp;gt;&amp;gt; Go forth, my zombie minions! &amp;lt;&amp;lt;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Humphrey:&#039;&#039;&#039; &amp;quot;When darkness falls and hope fades to despair, four warriors born of Light shall descend, in the righteous glare...&amp;quot; Bugger me with a broadsword, are my eyes to be believed!?&lt;br /&gt;
 &#039;&#039;&#039;Humphrey:&#039;&#039;&#039; &amp;gt;&amp;gt; That pose... No these are not four &#039;&#039;Warriors&#039;&#039; of Light that I see... &amp;lt;&amp;lt; &lt;br /&gt;
 &#039;&#039;&#039;Humphrey:&#039;&#039;&#039; &amp;gt;&amp;gt; They are four &#039;&#039;Gentlemen&#039;&#039; of Light! &amp;lt;&amp;lt;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Hildibrand:&#039;&#039;&#039; &amp;gt;&amp;gt; Just so, my good man! Hildibrand, agent of enquiry, inspector extraordinaire, has made his triumphant return! ...Did you miss me? &amp;lt;&amp;lt;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Eleazar:&#039;&#039;&#039; &amp;gt;&amp;gt; Aye, we meet again, girl! Tell me you&#039;ve got my snurble tonic, or I&#039;ll fashion myself a wig from yer lovely locks after I&#039;ve ripped them clean from yer bloody head! &amp;lt;&amp;lt;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Nashu Mhakaracca:&#039;&#039;&#039; Oh, hullo there, Mister Eleazar! Cor, you&#039;re looking absolutely resplendent today!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Ellie:&#039;&#039;&#039; &amp;gt;&amp;gt; I-Impossible! The holy water &#039;&#039;couldn&#039;t&#039;&#039; have cured him! &amp;lt;&amp;lt; &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Seething Zombie:&#039;&#039;&#039; ...It didn&#039;t. Fortunately, our overlord spent quite some time building up an immunity to zombie powder!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Deadpan Zombie:&#039;&#039;&#039; When we heard that Master Zombibrand was at risk of joining the &#039;&#039;actual&#039;&#039; dead, we knew we had to take action.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Briardien:&#039;&#039;&#039; An...immunity...to...? &amp;lt;sigh&amp;gt; I&#039;m just going to pretend that makes any kind of sense.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Hildibrand:&#039;&#039;&#039; The game is up, Miss Ellie. Pray abandon this madness. Besides, plots of mass murder hardly suit a lady like yourself.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Ellie:&#039;&#039;&#039; It&#039;s over...It&#039;s all...over. Inspector Briardien. You said there was something you would tell me when all was through. I imagine you have no words for me now...&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Briardien:&#039;&#039;&#039; Ellie... your powers of deduction are wanting. You said that you had lost everything and everyone you had to lose, did you not? As for me, I have found something—someone—with whom I intend never to part.&lt;br /&gt;
 &#039;&#039;&#039;Briardien:&#039;&#039;&#039; I care not if it takes years, even decades. When you emerge from your gaol cell a free woman...I will be there. What say you?&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Godbert:&#039;&#039;&#039; ...Miss Ellie. While the crimes perpetuated by you and your sister are unpardonable, you are far from the only ones guilty. On behalf of the Syndicate, I offer my apologies for the false aspersions cast upon your ancestors.&lt;br /&gt;
 &#039;&#039;&#039;Godbert:&#039;&#039;&#039; You said that the nation of Ul&#039;dah was built on lies. Seeing what I have seen today, I cannot deny your words. It will not be an easy task to rewrite—nay, restore—history, but know this: I will do everything in my power to bring the truth to the fore.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Gilgamesh:&#039;&#039;&#039; ...Ahem! Are we not forgetting someone here? And by &#039;&#039;someone&#039;&#039;, I mean &#039;&#039;me&#039;&#039;!&lt;br /&gt;
 &#039;&#039;&#039;Gilgamesh:&#039;&#039;&#039; If you&#039;re quite done playing cloak and dagger, I require [Forename]&#039;s presence for a matter of far greater importance. Aye, the time of our too-long-delayed confrontation is nigh!&lt;br /&gt;
 &#039;&#039;&#039;Gilgamesh:&#039;&#039;&#039; Why the long face, friend? Ah, but mayhap &#039;&#039;this&#039;&#039; will have you singing a happier tune!?&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Hildibrand:&#039;&#039;&#039; &amp;gt;&amp;gt; Could it be!? The Treaty-Blade—and the true one, at that! &amp;lt;&amp;lt;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Gilgamesh:&#039;&#039;&#039; None other! and I have not the slightest intention of parting with it, save to the one who would defeat me in single combat! Ah, but I misspeak—it will not be &#039;&#039;single&#039;&#039; combat this time...&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Enkidu:&#039;&#039;&#039; Is that my cue...old friend?&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Phillice:&#039;&#039;&#039; Thal be merciful! What is that abomination!? Some new breed of voidsent?&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Gilgamesh:&#039;&#039;&#039; Abomination!? I&#039;ll thank you to address my companion with courtesy, girl! Ah, but &#039;twas the most curious thing: there I was, hauling a crateful of crystals for Hildy&#039;s mother, and thinking how much better things would be if my dear friend Enkidu were here...&lt;br /&gt;
 &#039;&#039;&#039;Gilgamesh:&#039;&#039;&#039; Then came a flash from the heavens, and the next thing I knew...there she was!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Hildibrand:&#039;&#039;&#039; By the gods, it makes perfect sense! Doubtless the crystals heard Greg&#039;s heartfelt plea, summoning forth his friend—nay, no mere friend, but rather the &#039;&#039;primal&#039;&#039; Enkidu!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Briardien:&#039;&#039;&#039; ...And the world has now completely and utterly ceased to be bound by the laws of logic.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Gilgamesh:&#039;&#039;&#039; [Forename]! You may have bested me in the past, but facing the two of us together will not prove so easy a task. And yet, I trust you will not shirk from the challenge. Enkidu and I shall await you at Amdapor Keep!&lt;br /&gt;
 &#039;&#039;&#039;Gilgamesh:&#039;&#039;&#039; &#039;Tis a ways from here, but what better venue for our climactic confrontation? If you would claim the Treaty-Blade, then claim it from me as a warrior. To the skies, Enkidu... To the &#039;&#039;skies&#039;&#039;!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Hildibrand:&#039;&#039;&#039; &amp;gt;&amp;gt; Two against one? That&#039;s not very gentlemanly of you, Greg! Come, [Forename]—to Amdapor! &amp;lt;&amp;lt;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Phillice:&#039;&#039;&#039; This is a grave development indeed. To think that one man could summon a primal on his own! I must send word to the Scions at once... &lt;br /&gt;
 &#039;&#039;&#039;Phillice:&#039;&#039;&#039; Oh, but of course! I had near forgotten we had a Warrior of Light in our very midst! Please, [Forename]! You are our only hope to slay the primal and reclaim the blade!&lt;br /&gt;
&lt;br /&gt;
====Optional Dialogue====&lt;br /&gt;
 &#039;&#039;&#039;Julyan:&#039;&#039;&#039; All&#039;s well that ends well, eh, [Forename]? Hildy&#039;s undead acquaintances were kind enough to make an appearance at my request. Who&#039;d have thought zombies could be such gentlemen? I reckon it must be my son&#039;s good influence!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Godbert:&#039;&#039;&#039; Ho ho ho! I knew that if anything could bring Hildy back from the undead, it would be my dear wife&#039;s hand-mixed holy water! That&#039;s the world-class culinarian I married!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Nashu Mhakaracca:&#039;&#039;&#039; Look at the inspector go! I&#039;m right behind you, Inspector!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Briardien:&#039;&#039;&#039; And with that, my work here is done. You were by far the least incompetent associate I encountered in my travels. For preserving some shred of my sanity, you have my thanks.&lt;br /&gt;
 &#039;&#039;&#039;Briardien:&#039;&#039;&#039; That said, my time in this land was not a total loss. My experiences here have taught me an important lesson: that this world and the fools who populate it rarely─if ever─abide by the principles of logic. This should serve me well in my future cases.&lt;br /&gt;
 &#039;&#039;&#039;Briardien:&#039;&#039;&#039; And most importantly of all, I leave here with a vow that has given my life new meaning. ...Ahem, but this is no time for sentiment.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Ellie:&#039;&#039;&#039; I&#039;m sorry for deceiving you, [Forename]. For what it&#039;s worth, it wasn&#039;t personal.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Phillice:&#039;&#039;&#039; After four hundred years, this might very well spell the end for the Arbiters of Truth.&lt;br /&gt;
 &#039;&#039;&#039;Phillice:&#039;&#039;&#039; Whether or not to replace the fallen is a decision for my superiors to make. In either event, I have decided to renounce my position. I thought they were but white lies, but I have seen firsthand the suffering they can cause...&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Cecy:&#039;&#039;&#039; Ellie... Forgive me...&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Humphrey:&#039;&#039;&#039; The Gentlemen of Light! Cor, they were every bit as radiant as I pegged them to be! One day...one day I&#039;ll be a hero myself, just you watch!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Maxinne:&#039;&#039;&#039; A giant of a man dressed in red rushed into the keep at great speed, leaving me powerless to stop him. You don&#039;t suppose he was one of the cultists!?&lt;br /&gt;
&lt;br /&gt;
===Speaking with Hildibrand near Amdapor Keep===&lt;br /&gt;
 &#039;&#039;&#039;Hildibrand:&#039;&#039;&#039; Ahem! Is that you, [Forename]? Pray forgive me─I was right on Greg&#039;s trail when I encountered a subterranean curiosity that demanded my immediate attention.&lt;br /&gt;
 &#039;&#039;&#039;Hildibrand:&#039;&#039;&#039; I will be concluding my investigation forthwith, but in the meantime, might I trouble you to entertain Greg and his primal friend in my stead?&lt;br /&gt;
 &#039;&#039;&#039;Hildibrand:&#039;&#039;&#039; Together we will reclaim the Treaty-Blade from that knave, [Forename]! Yes, ah, just go on ahead─I&#039;ll be along directly.&lt;br /&gt;
&lt;br /&gt;
===Confronting Gilgamesh in the Battle in the Big Keep===&lt;br /&gt;
====Pre Duty Cutscene====&lt;br /&gt;
 &#039;&#039;&#039;Gilgamesh:&#039;&#039;&#039; At long last, we meet again on the battlefield! &lt;br /&gt;
 I daresay Enkidu shall come to enjoy our tussles as much as I.&lt;br /&gt;
 &#039;&#039;&#039;Gilgamesh:&#039;&#039;&#039; &#039;&#039;You&#039;&#039;, however might not find this one so enjoyable.&lt;br /&gt;
 ...Unless you enjoy getting pounded senseless. Hah!&lt;br /&gt;
&lt;br /&gt;
====Duty Dialogue====&lt;br /&gt;
 &#039;&#039;&#039;Gilgamesh:&#039;&#039;&#039; To my side, Enkidu! The battle is joined!&lt;br /&gt;
 &#039;&#039;&#039;Gilgamesh:&#039;&#039;&#039; Owwww! It hurts! It hurts!&lt;br /&gt;
 Enkidu! Your master wants for succor!&lt;br /&gt;
 &#039;&#039;&#039;Gilgamesh:&#039;&#039;&#039; Fight on, Enkidu, my every faithful—hm?&lt;br /&gt;
 &#039;&#039;&#039;Gilgamesh:&#039;&#039;&#039; Enkidu! Are the bonds of our friendship so fragile!?&lt;br /&gt;
&lt;br /&gt;
====Duty Cutscene====&lt;br /&gt;
 &#039;&#039;&#039;Gilgamesh:&#039;&#039;&#039; &#039;&#039;Me&#039;&#039;? Run away? Hah! I-I was but seeking out a more suitable spot to celebrate my inevitable victory!&lt;br /&gt;
 &#039;&#039;&#039;Gilgamesh:&#039;&#039;&#039; But enough exposition! Now we fight like men! And ladies! And ladies who dress like men!&lt;br /&gt;
 &#039;&#039;&#039;Gilgamesh:&#039;&#039;&#039; For Gilgamsh...it is transmogrifying time!&lt;br /&gt;
 &#039;&#039;&#039;Gilgamesh:&#039;&#039;&#039; The mightiest warrior ever to grace Eorzea stands before you—by which I mean, &#039;&#039;I&#039;&#039;, Gilgamesh! Prepare yourself!&lt;br /&gt;
&lt;br /&gt;
====Duty Dialogue====&lt;br /&gt;
 &#039;&#039;&#039;Gilgamesh:&#039;&#039;&#039; You&#039;ll get not quarter from me this time.&lt;br /&gt;
 Have at thee!&lt;br /&gt;
 &#039;&#039;&#039;Gilgamesh:&#039;&#039;&#039; You have some skill, I&#039;ll give you that... But Gilgamesh has only just begun to fight!&lt;br /&gt;
 &#039;&#039;&#039;Gilgamesh:&#039;&#039;&#039; Most impressive!&lt;br /&gt;
 Very well—I, too, shall fight with all my strength!&lt;br /&gt;
 &#039;&#039;&#039;Gilgamesh:&#039;&#039;&#039; No! the mighty Gilgamesh will not be defeated!&lt;br /&gt;
&lt;br /&gt;
====Duty Cutscene====&lt;br /&gt;
 &#039;&#039;&#039;Gilgamesh:&#039;&#039;&#039; To think that my full complement of arms would avail me naught...&lt;br /&gt;
 &#039;&#039;&#039;Gilgamesh:&#039;&#039;&#039; No more high jinks from Gilgamesh. You have my word.&lt;br /&gt;
 &#039;&#039;&#039;Gilgamesh:&#039;&#039;&#039; The Treaty–Blade, too, I shall return.&lt;br /&gt;
 ...Just as soon as I remember where I hid it.&lt;br /&gt;
 &#039;&#039;&#039;Gilgamesh:&#039;&#039;&#039; Anyway, I yield to your unparalleled puissance! Spare my insignificant life, I beg of you!&lt;br /&gt;
&lt;br /&gt;
====Post-duty cutscene====&lt;br /&gt;
 &#039;&#039;&#039;Gilgamesh:&#039;&#039;&#039; NOT! Ha. I lied...again? Like a rug! Oh, I kill me!&lt;br /&gt;
 &#039;&#039;&#039;Gilgamesh:&#039;&#039;&#039; You can take that fusty old blade for all I care! I thirst for &#039;&#039;true&#039;&#039; power, and naught save the strongest of swords will suffice!&lt;br /&gt;
 &#039;&#039;&#039;Gilgamesh:&#039;&#039;&#039; Warrior of Light—you ahve proven a worthy opponent. But I warn you—treasure  every moment with your weapon.&lt;br /&gt;
 &#039;&#039;&#039;Gilgamesh:&#039;&#039;&#039; For sure as day follows night, the hour will come when I claim it as mine own! Till we meet again!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;(Optional)&#039;&#039;&#039; &lt;br /&gt;
 &#039;&#039;&#039;Maxinne:&#039;&#039;&#039; Are you quite all right, friend? I heard a most ghastly sound from within. That aside, is that muscular fellow an acquaintance of yours? He seemed quite concerned for your well-being.&lt;br /&gt;
&lt;br /&gt;
===Speaking with Hildibrand (Cutscene)===&lt;br /&gt;
 &#039;&#039;&#039;Hildibrand:&#039;&#039;&#039; What ho, [Forename]! Have you seen Greg and his oversized avian companion!? Lead me to them at once, and we shall deliver the coup de grâce together!&lt;br /&gt;
 &#039;&#039;&#039;Hildibrand:&#039;&#039;&#039; The battle has already been won? That is triumphant news, indeed! Clearly, the lessons you have learned from me have not been for naught. And what&#039;s this, you say? The Treaty–Blade lies hidden somewhere in the nearby wood?&lt;br /&gt;
 &#039;&#039;&#039;Hildibrand:&#039;&#039;&#039; Worry not, my ever-loyal associate, for no buried treasure will escape the keen eye of Hildibrand, agent of enquiry and inspector extraordinaire! Now, which way was the forest again...?&lt;br /&gt;
&lt;br /&gt;
====Cutscene Start====&lt;br /&gt;
 &#039;&#039;&#039;Phillice:&#039;&#039;&#039; [Forename]! What news of the primal and the Treaty–Blade!?&lt;br /&gt;
 &#039;&#039;&#039;Phillice:&#039;&#039;&#039; Remarkable! I knew the Warrior of Light would emerge triumphant! Let us hope that Inspector Hildibrand enjoys similar success in finding the blade...&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Godbert:&#039;&#039;&#039; Such design! Such craftsmanship! At once bold and powerful, yet sensitive and refined. I believe I&#039;ve found the inspiration for my next masterpiece!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Ellie:&#039;&#039;&#039; ...Of course they&#039;re beautiful. They were the greatest treasures of lost Sil&#039;dih. To think that they were locked away in the vaults of those that destroyed our homeland and dragged our ancestors&#039; names through the mud...&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Briardien:&#039;&#039;&#039; And just how did you come to know of these long-lost relics?&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Cecy:&#039;&#039;&#039; There was an ancient scroll passed down in our family, left to us by our dear grandmother. It spoke of the four Warriors of Light, their four relics, and an incantation of untold power. If we could have wielded this magic of legend, Ellie and I might still have had the last laugh.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Ellie:&#039;&#039;&#039; Alas, speaking the words had no effect. Only a Warrior of Light can wield the power, or so the legend goes. Ah, what I wouldn&#039;t have given to see it—the ultimate achievement of the greatest mages this realm has ever known...&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Briardien:&#039;&#039;&#039; And just what sort of incantation is this?&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Ellie:&#039;&#039;&#039; &amp;quot;The Ring casts open the doors of justice,&lt;br /&gt;
 The Wiseman whispers a verdict true.&lt;br /&gt;
 Azemya&#039;a virtue shines down from the Heavens...&amp;quot;&lt;br /&gt;
 &#039;&#039;&#039;Ellie:&#039;&#039;&#039; ...To complete the incantation, the Warrior of Light would then hold forth the Treaty-Blade and speak, &amp;quot;Blade in hand, I swear unto you.&amp;quot; The legends differ as to what happens next, but all speak of a great holy radiance shining down from the heavens.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Hildibrand:&#039;&#039;&#039; Over here, friends! Hildibrand, agent of enquiry, inspector extraordinaire, returns with tidings most triumphant!&lt;br /&gt;
 &#039;&#039;&#039;Hildibrand:&#039;&#039;&#039; Behold! Safe in my hands, none other than the Treaty-Blade. And the &#039;&#039;real&#039;&#039; one, this time, I swear unto you!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Ellie:&#039;&#039;&#039; Yes, yes...just like that. &amp;quot;I swear unto you,&amp;quot; then...&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Hildibrand:&#039;&#039;&#039; My word! Whatever is this odd tingling sensation?&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Ellie:&#039;&#039;&#039; R-Ridiculous! Hildibrand isn&#039;t a Warrior of Light! He&#039;s just some fool who thought he could stop the lesser moon with his own bare hands!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Briardien:&#039;&#039;&#039; It would seem the Treaty-Blade is just as confused as the rest of us.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Cecy:&#039;&#039;&#039; No... The light... Someone stop it! I won&#039;t stand to see the legendary power of our forefathers wielded by this muscle-bound buffoon!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Hildibrand:&#039;&#039;&#039; Skyward hoooooooooo!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Briardien:&#039;&#039;&#039; ...Well. I daresay that proved to be a most useful incantation, indeed.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Ellie:&#039;&#039;&#039; &#039;&#039;And so the light of justice that shone from the Treaty-Blade banished the shadow, returning peace to the land.&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;Ellie:&#039;&#039;&#039; ...So the legend ended. I must say, I never expected it to be quite literally a beam of light. I suppose it wouldn&#039;t have been much use to us, after all.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Nashu Mhakaracca:&#039;&#039;&#039; Inspector! Oh, Inspector! Wait for meeeeeeeee!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Julyan:&#039;&#039;&#039; Thal&#039;s balls, Hildy! First ye almost die at yer poor mother&#039;s feet, and now ye fly off to gods know where without even givin&#039; her a kiss good-bye!?&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Godbert:&#039;&#039;&#039; Ho ho ho! It appears that a case of wanderlust has once again struck Hildibrand—as it has many a Manderville man before him. Godsspeed, my boy! When the day comes that you tire of mystery solving, your dear old man will be here to pass on to you the family art.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Phillice:&#039;&#039;&#039; So in the end, the Sil&#039;dahn incantation of legend was wielded not by a &#039;&#039;Warrior&#039;&#039; of Light, but a &#039;&#039;Gentleman&#039;&#039; of Light...?&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Cecy:&#039;&#039;&#039; Well, the Treaty-Blade &#039;&#039;is&#039;&#039; some six centuries old, after all. Perhaps it&#039;s not as sharp as it used to be...&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Ellie:&#039;&#039;&#039; The magic that brought peace and happiness to the people of Belah&#039;dia. It was...every bit as beautiful as I imagined. To think I would see it with my own eyes—it&#039;s nothing short of a dream come true.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Briardien:&#039;&#039;&#039; Hmph. He bumbles and stumbles through yet another case, and still he manages to make a girl&#039;s dream come true.&lt;br /&gt;
 &#039;&#039;&#039;Briardien:&#039;&#039;&#039; A gentleman to the end...the bloody bastard.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Hildibrand:&#039;&#039;&#039; What&#039;s this!? A glint in the corner of my eye? A curious scent, wafting in on the winds from a far-flung land!? Do I smell...a case!?&lt;br /&gt;
 &#039;&#039;&#039;Hildibrand:&#039;&#039;&#039; Worry not for me, my friends! For wherever the wronged want for succor, I, Hildibrand, shall be there! Till we meet again!&lt;br /&gt;
&lt;br /&gt;
====Post turn-in Cutscene====&lt;br /&gt;
 Hildibrand will return...?&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The title of this quest may be a reference to the Sherlock Holmes story &amp;quot;[https://en.wikipedia.org/wiki/His_Last_Bow_(short_story) His Last Bow]&amp;quot;.&lt;br /&gt;
[[Category:Quests missing dialogue template]]&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=PgbxEgOzjgU}}&lt;/div&gt;</summary>
		<author><name>FrostyExplosion</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Bowl_of_Embers_(Extreme)&amp;diff=1306350</id>
		<title>The Bowl of Embers (Extreme)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Bowl_of_Embers_(Extreme)&amp;diff=1306350"/>
		<updated>2026-05-12T01:29:36Z</updated>

		<summary type="html">&lt;p&gt;FrostyExplosion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{EX notice}}&lt;br /&gt;
{{otheruses|the level 50 challenge-mode [[trial]]|the [[Main Scenario]] [[trial]]|The Bowl of Embers|the level 50 story-mode [[trial]]|The Bowl of Embers (Hard)|the [[Ultimate Raid]] involving [[Ifrit]]|The Weapon&#039;s Refrain (Ultimate)|the [[landmark]] in [[Zahar&#039;ak]]|The Bowl of Embers (Entrance) (Hard/Extreme)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = The Bowl of Embers (Extreme)&lt;br /&gt;
| image = The bowl of embers extreme banner1.png&lt;br /&gt;
| description = Having partaken further of [[Ascian]] wisdom, the [[Amalj&#039;aa]] have succeeded in summoning the mightiest incarnation of their god to date. [[Ifrit]] has returned amidst hellfire and brimstone, and the lizardmen bask in the heat of destruction as warriors of the [[Immortal Flames]] fall to the primal like slugs shriveling beneath the desert sun. Can a Warrior of Light prevail against such an irrepressible force?&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 50&lt;br /&gt;
| level-sync = 50&lt;br /&gt;
| ilvl = 70&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = Extreme&lt;br /&gt;
| size = 8&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| duty-finder = High-end Trials (A Realm Reborn)&lt;br /&gt;
| roulette = mentor&lt;br /&gt;
| location = The Bowl of Embers&lt;br /&gt;
| region = Thanalan&lt;br /&gt;
| entrance = Southern Thanalan&lt;br /&gt;
| entrance-coordinates = 35.3, 19.6&lt;br /&gt;
| tomestones = 20 poetics&lt;br /&gt;
| req-quest = Ifrit Ain&#039;t Broke&lt;br /&gt;
| patch = 2.1&lt;br /&gt;
| echo = ex-trial&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
==Strategy==&lt;br /&gt;
{{evt|service=youtube|id=ckOvdydHERk|dimensions=350|align=right|description=Ifrit (Extreme) Guide}}&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|32px|link=]] Lord of the Inferno: [[Ifrit]]===&lt;br /&gt;
====Abilities====&lt;br /&gt;
[[Ifrit]] utilizes all of his abilities from previous difficulties, albeit far more deadly by comparison, as well as some additional mechanics exclusive to extreme mode.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Incinerate&#039;&#039;&#039;, for example, will apply a stackable debuff named {{status effect|debuff|File:Suppuration icon2.png}} &#039;&#039;&#039;Suppuration&#039;&#039;&#039; to those it hits, reducing maximum HP of the target for its entire duration. As a result, the main and off-tank should occasionally swap [[enmity]] (using {{i|Provoke}} and {{i|Shirk}}) to clear their stacks and prevent {{status effect|debuff|File:Suppuration icon2.png}} &#039;&#039;&#039;Suppuration&#039;&#039;&#039; from reducing their maximum health to dangerously low levels, all while keeping Ifrit turned away from the party to prevent &#039;&#039;&#039;Incinerate&#039;&#039;&#039; from hitting them.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;{{i|Eruption}}&#039;&#039;&#039;, unlike the other difficulties, can no longer be interrupted and will be cast in two distinct ways. The first &#039;&#039;&#039;{{i|Eruption}}&#039;&#039;&#039; is cast on 3 DPS in succession, which is best avoided by having all DPS players stick together and move as a group to prevent chaos and unnecessary damage. The second version is a single &#039;&#039;&#039;{{i|Eruption}}&#039;&#039;&#039; targeted at the current off-tank who should maintain distance from the DPS, but close enough to perform a tank-swap if needed.&lt;br /&gt;
&lt;br /&gt;
*{{status effect|debuff|File:Searing wind icon1.png}} &#039;&#039;&#039;Searing Wind&#039;&#039;&#039; is an ability exclusive to extreme mode that is cast specifically at healers (assuming they are alive), causing them to periodically deal an explosive AoE knockback that inflicts massive damage to those caught in the blast, except the healer themselves. Due to this, both healers also need to maintain a positional rotation to keep the party safe during mechanical overlaps.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hellfire&#039;&#039;&#039; is used at three points during the battle, excluding the fourth and final Hellfire which is used to wipe the raid. With each one, a &#039;&#039;&#039;Radiant Plume&#039;&#039;&#039; will be cast over the entire arena, leaving two small safe-spots that rotate in a clockwise motion with each new &#039;&#039;&#039;Hellfire&#039;&#039;&#039;. Players are encouraged to utilize safe-spots in a coordinated manner to avoid mechanical overlaps. For example, tanks will often need to position Ifrit in one safe-spot and remain there with the DPS, while the healer afflicted by {{status effect|debuff|File:Searing wind icon1.png}} &#039;&#039;&#039;Searing Wind&#039;&#039;&#039; uses the other safe-spot to prevent inflicting damage and knockback to the group.&lt;br /&gt;
&lt;br /&gt;
*Ifrit will use &#039;&#039;&#039;Crimson Cyclone&#039;&#039;&#039; after each &#039;&#039;&#039;Radiant Plume&#039;&#039;&#039;, only this time there will be an additional copy of Ifrit (4 in total), all with a wider attack compared to previous difficulties, making the mechanic more difficult to dodge. However, the charge-order hasn&#039;t changed, thus players should once again move beside the left-most Ifrit as it always charges first.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Infernal Nails&#039;&#039;&#039; will need to be dealt with after &#039;&#039;&#039;Hellfire&#039;&#039;&#039; and are far more difficult to destroy. Unlike previous difficulties, destroying a nail will cause an &#039;&#039;&#039;Infernal Surge&#039;&#039;&#039;, inflicting arena-wide damage and applying an unavoidable debuff that increases damage taken for a short period. Due to this change, nails should be taken down individually rather than AoE&#039;d down like in previous difficulties. Only 4 nails will be summoned after the first &#039;&#039;&#039;Hellfire&#039;&#039;&#039;, increasing to 7 with the second, and then 13 on the last. The 13-nails specifically include a much larger nail in the arena centre which is a worthwhile target for a Level 3 (melee) Limit Break.&lt;br /&gt;
&lt;br /&gt;
*Lastly, Ifrit will begin affecting two players with {{status effect|debuff|File:Infernal fetters icon1.png}} &#039;&#039;&#039;Infernal Fetters&#039;&#039;&#039; during the second phase – typically a DPS and the off-tank – which increases damage taken, deals damage over time, and decreases damage done for its duration. This effect grows in potency depending on how far apart the two targets are, hence they must remain close together until the effect fades. Due to each nail-phase being a DPS check and the need for tank-swaps throughout the encounter, allowing {{status effect|debuff|File:Infernal fetters icon1.png}} &#039;&#039;&#039;Infernal Fetters&#039;&#039;&#039; to reduce the damage done by a DPS and increase damage taken by an off-tank is a great hindrance if both players don&#039;t coordinate appropriately.&lt;br /&gt;
&lt;br /&gt;
*Each phase lasts until Ifrit casts &#039;&#039;&#039;Hellfire&#039;&#039;&#039; at 50%, 30% and 10% health. After the 3rd Hellfire, players must slay Ifrit before he has time to cast a fourth and final Hellfire, which is a guaranteed raid-wipe.&lt;br /&gt;
&lt;br /&gt;
===Phases===&lt;br /&gt;
====Phase 1====&lt;br /&gt;
This phase involves dealing with multiple &#039;&#039;&#039;{{action icon|Eruption|Eruptions}}&#039;&#039;&#039; and {{status effect|debuff|File:Searing wind icon1.png}} &#039;&#039;&#039;Searing Wind&#039;&#039;&#039;, requiring the group to co-ordinate to safe-spots while avoiding the affected Healer. Afterwards, the group will have to destroy the first wave of &#039;&#039;&#039;Infernal Nails&#039;&#039;&#039; (4) before Ifrit can cast &#039;&#039;&#039;Hellfire&#039;&#039;&#039;. Be mindful that one &#039;&#039;&#039;{{action icon|Eruption}}&#039;&#039;&#039; will be used on the off-tank during this nail-phase.&lt;br /&gt;
&lt;br /&gt;
====Phase 2====&lt;br /&gt;
After &#039;&#039;&#039;Hellfire&#039;&#039;&#039;, the entire arena will be covered in plumes with a single safe-spot close to Ifrit, followed by a wave of &#039;&#039;&#039;Crimson Cyclone&#039;&#039;&#039; that must be dodged. To do so, players should move themselves to the left-most clone (which always dashes first), then move into the newly opened spaces to avoid the other copies. However, one Healer will be affected by {{status effect|debuff|File:Searing wind icon1.png}} &#039;&#039;&#039;Searing Wind&#039;&#039;&#039; during this time, encouraging them to dodge &#039;&#039;&#039;Crimson Cyclone&#039;&#039;&#039; from the opposite side to avoid damaging the entire group.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{action icon|Eruption}}&#039;&#039;&#039; will continue throughout this phase, including another one on the off-tank during the arrival of the second set of nails (which includes 7 nails in total). {{status effect|debuff|File:Infernal fetters icon1.png}} &#039;&#039;&#039;Infernal Fetters&#039;&#039;&#039; will also be inflicted during this phase, forcing a DPS and off-tank to stick close together to avoid excessive debuffs. If all nails are destroyed before Ifrit casts &#039;&#039;&#039;Hellfire&#039;&#039;&#039;, the next phase begins.&lt;br /&gt;
&lt;br /&gt;
====Phase 3====&lt;br /&gt;
This phase is almost identical to the previous phase with exception to &#039;&#039;&#039;Infernal Nails&#039;&#039;&#039;, which will now spawn 13 nails, including a large central nail that may require being burst down by a Level 3 (melee) Limit Break depending on overall DPS. Once again, players must destroy all nails before &#039;&#039;&#039;Hellfire&#039;&#039;&#039; to avoid a wipe.&lt;br /&gt;
&lt;br /&gt;
====Phase 4====&lt;br /&gt;
From this point onward, there will be no more &#039;&#039;&#039;Infernal Nails&#039;&#039;&#039;. The group must defeat Ifrit before the final &#039;&#039;&#039;Hellfire&#039;&#039;&#039; cast finishes or &#039;&#039;&#039;all players will die&#039;&#039;&#039; and the fight will reset. This type of attack is called a &amp;quot;hard enrage&amp;quot; by players and is typical in challenge-mode content like (Extreme)s.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*{{tomestone|Poetics|20}} [[Allagan Tomestone of Poetics]]&lt;br /&gt;
*{{Item icon|Ifrit Card}} (Drops at a fixed rate.)&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|32px|link=]] Treasure Coffer===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Inferno Bangle of Fending}}&lt;br /&gt;
{{Drops table row|Inferno Bangle of Slaying}}&lt;br /&gt;
{{Drops table row|Inferno Bangle of Aiming}}&lt;br /&gt;
{{Drops table row|Inferno Bangle of Casting}}&lt;br /&gt;
{{Drops table row|Inferno Bangle of Healing}}&lt;br /&gt;
{{Drops table row|Inferno Horn}}&lt;br /&gt;
{{Drops table row|Aithon Whistle}}&lt;br /&gt;
{{Drops table row|Nightmare Whistle}}&lt;br /&gt;
{{Drops table row|Faded Copy of Primal Judgment}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Going Up in Flames}}&lt;br /&gt;
{{achievement table row|Mightier than the Inferno}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header}}&lt;br /&gt;
{{music table row|Main|Primal Judgment}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:ifrit extreme1.jpg&lt;br /&gt;
File:Ifrit extreme2.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav/trial}}&lt;/div&gt;</summary>
		<author><name>FrostyExplosion</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Brayflox%27s_Longstop&amp;diff=1296689</id>
		<title>Brayflox&#039;s Longstop</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Brayflox%27s_Longstop&amp;diff=1296689"/>
		<updated>2026-05-03T16:13:26Z</updated>

		<summary type="html">&lt;p&gt;FrostyExplosion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{other uses|the [[Main Scenario Quests|Main Scenario]] [[dungeon]]|the optional level 50 [[dungeon]]|Brayflox&#039;s Longstop (Hard)|the [[landmark]] in [[Eastern La Noscea]]|Brayflox&#039;s Longstop (Landmark)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = Brayflox&#039;s Longstop&lt;br /&gt;
| description = After a tiring journey across [[Eorzea]], it is deep within the quiet jungles of Raincatcher Gully where the charismatic and enterprising young goblin, Brayflox Alltalks, chooses to build her tiny empire. What she does not realize, however, it that something else -something sinister- has also made the lush forest its home. Now driven from their rightful(?) claim, Brayflox and her brethren seek to retake the land, and are not above asking the help of lesser races (that would be you) to help them do so.&lt;br /&gt;
| image = Brayflox&#039;s Longstop.png&lt;br /&gt;
| type = dungeon&lt;br /&gt;
| level = 32&lt;br /&gt;
| level-sync = 34&lt;br /&gt;
| ilvl = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = 4man&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| duty-finder = Dungeons (A Realm Reborn)&lt;br /&gt;
| roulette = leveling&lt;br /&gt;
| region = La Noscea&lt;br /&gt;
| entrance = Eastern La Noscea&lt;br /&gt;
| entrance-coordinates = 14,24&lt;br /&gt;
| req-quest = The Things We Do for Cheese&lt;br /&gt;
| modes = command, duty support, explorer&lt;br /&gt;
| patch = 2.0&lt;br /&gt;
| release = A Realm Reborn&lt;br /&gt;
}} Progression was overhauled in [[patch 6.1]] as part of the implementation of [[Duty Support]]. {{TOC limit|3}}&lt;br /&gt;
==Duty Support==&lt;br /&gt;
{| {{STDT|pve align-left}}&lt;br /&gt;
! &lt;br /&gt;
! Scion Marauder&lt;br /&gt;
! Scion Conjurer&lt;br /&gt;
! Scion Thaumaturge&lt;br /&gt;
! Scion Lancer&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[File:DS Marauder3.png]]&lt;br /&gt;
| [[File:DS Conjurer3.png]]&lt;br /&gt;
| [[File:DS Thaumaturge3.png]]&lt;br /&gt;
| [[File:DS Lancer3.png]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Class&#039;&#039;&#039;&lt;br /&gt;
| {{MRD}} [[Marauder]]&lt;br /&gt;
| {{CNJ}} [[Conjurer]]&lt;br /&gt;
| {{THM}} [[Thaumaturge]]&lt;br /&gt;
| {{LNC}} [[Lancer]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Role&#039;&#039;&#039;&lt;br /&gt;
| Tank&lt;br /&gt;
| Healer&lt;br /&gt;
| DPS&lt;br /&gt;
| DPS&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
#Meet a Longstop ally: 0/1&lt;br /&gt;
#Access Brayflox&#039;s Runstop: 0/1&lt;br /&gt;
#Access Mudstop Watergush: 0/1&lt;br /&gt;
#Arrive in the heart of the Longstop: 0/1&lt;br /&gt;
#Defeat [[Aiatar]]: 0/1&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
*[[Gully Galago]]&lt;br /&gt;
*[[Painted Colibri]]&lt;br /&gt;
*[[Raveled Raincatcher]]&lt;br /&gt;
*[[Violet Back]]&lt;br /&gt;
*[[Mud Biast]]&lt;br /&gt;
*[[Comet Chaser]]&lt;br /&gt;
*[[Ashdrake]]&lt;br /&gt;
*[[Surf Eft]] (uses [[blue mage]] spell {{action icon|Peculiar Light}})&lt;br /&gt;
*[[Swamp Pugil]]&lt;br /&gt;
*[[Wyrmhound]]&lt;br /&gt;
*[[Deep Jungle Coeurl]]&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
{{evt|service=youtube|id=O811EW_07Ko|dimensions=325|align=right|description=Brayflox&#039;s Longstop Guide}}&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|32px|link=]] [[Great Yellow Pelican]]===&lt;br /&gt;
* The boss will periodically summon several Violet Back adds throughout and at the beginning of the fight. These adds can inflict a cleansable {{status effect|debuff|poison}} [[Poison]] detrimental effect.&lt;br /&gt;
* &#039;&#039;&#039;Numbing Breath&#039;&#039;&#039;: a conal AoE from the boss that afflicts a cleansable {{status effect|debuff|paralysis}} [[Paralysis]] detrimental effect.&lt;br /&gt;
* &#039;&#039;&#039;Hammer Beak&#039;&#039;&#039;: an uncasted moderately-damaging attack.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|32px|link=]] [[Inferno Drake]]===&lt;br /&gt;
* At 75% health, a Tempest Biast add will spawn. This add should be taken by the tank.&lt;br /&gt;
** &#039;&#039;&#039;Levinfang/Levinshower&#039;&#039;&#039;: an uncasted conal AoE that does light damage.&lt;br /&gt;
&lt;br /&gt;
* Brayflox will periodically establish top aggression over the boss using &#039;&#039;&#039;Bang Toss&#039;&#039;&#039;.&lt;br /&gt;
** &#039;&#039;&#039;Blaze Spikes&#039;&#039;&#039;: is granted. Players attacking enemies with melee attacks will receive very light damage.&lt;br /&gt;
** &#039;&#039;&#039;Burning Cyclone&#039;&#039;&#039;:  Brayflox will then go to a random party member for the boss to use &#039;&#039;&#039;Burning Cyclone&#039;&#039;&#039; on, which does light-moderate damage in a cleave to the player. This can be stunned {{status effect|debuff|stun}} [[Stunned]] to cancel the attack.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|32px|link=]] [[Hellbender]]===&lt;br /&gt;
* &#039;&#039;&#039;Bog Bubble&#039;&#039;&#039;: an uncasted circular AoE around a random party member, dealing moderate damage.&lt;br /&gt;
* &#039;&#039;&#039;Stagnant Spray&#039;&#039;&#039;: a casted conal AoE toward the main target.&lt;br /&gt;
* {{action icon|Peculiar Light}}: an AoE centred around the boss. Will inflict a cleanseable {{status effect|debuff|magic vulnerability up}} [[Magic Vulnerability Up]].&lt;br /&gt;
* &#039;&#039;&#039;Effluvium&#039;&#039;&#039;: the boss will target a random party member and encase them in a [[Queer Bubble]] add, inflicting {{status effect|debuff|bind}} [[Bind]], Physical Damage Down (decreases the player&#039;s physical damage), Mana Modulation (decreases the player&#039;s damage dealt with spells and reduces HP restored via healing magic), and {{status effect|debuff|dropsy}} [[Dropsy]]. &lt;br /&gt;
** Kill the Queer Bubble to free and cleanse the afflicted party member&#039;s debuffs.&lt;br /&gt;
&lt;br /&gt;
* At around 15% HP, Aiatar will descend onto the arena, killing Hellbender. Aiatar will resume the boss fight.&lt;br /&gt;
** &#039;&#039;&#039;Touchdown&#039;&#039;&#039;: very light damage and a knockback from where Aiatar first descends.&lt;br /&gt;
** &#039;&#039;&#039;Salivous Snap&#039;&#039;&#039;: a magical tankbuster that inflicts a cleansable {{status effect|debuff|poison}} [[Poison]] detriment.&lt;br /&gt;
** &#039;&#039;&#039;Dragon Breath&#039;&#039;&#039;: a line AoE targeting a random party member. Inflicts {{status effect|debuff|poison}} [[Poison]] if hit.&lt;br /&gt;
* At 70% HP, Aiatar will fly away, ending the boss fight.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r2.png|32px|link=]] [[Deep Jungle Coeurl]]===&lt;br /&gt;
An optional mini-boss located in a side path in the final area. There is no reward for killing this enemy, so most parties will ignore it.&lt;br /&gt;
* &#039;&#039;&#039;Charged Whisker&#039;&#039;&#039;: an AoE centred around the boss that inflicts {{status effect|debuff|paralysis}} [[Paralysis]] if hit.&lt;br /&gt;
* &#039;&#039;&#039;Chaotic Eye&#039;&#039;&#039;: a narrow conal gaze AoE that inflicts a cleansable Physical Damage Down if hit.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|32px|link=]] [[Aiatar]]===&lt;br /&gt;
* &#039;&#039;&#039;Salivous Snap&#039;&#039;&#039;: a magical tankbuster that inflicts a cleansable {{status effect|debuff|poison}} [[Poison]] detriment.&lt;br /&gt;
* &#039;&#039;&#039;Toxic Vomit&#039;&#039;&#039;: four small circular AoEs that appear around the arena. Will spawn poisonous pods that will grow in size and eventually explode in wider AoEs. Inflicts {{status effect|debuff|poison}} [[Poison]].&lt;br /&gt;
** After the first cast of &#039;&#039;&#039;Toxic Vomit&#039;&#039;&#039;, a second set of poisonous pods will follow the first set, and explode after first set. Dodge into where the first poisonous pods were after they explode.&lt;br /&gt;
* &#039;&#039;&#039;Dragon Breath&#039;&#039;&#039;: a line AoE targeting a random party member. Inflicts {{status effect|debuff|poison}} [[Poison]] if hit.&lt;br /&gt;
&lt;br /&gt;
*[[Healer]]s can use {{item icon|Esuna}} to cure poison from any party member.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{see also|Longstop Weapons|Longstop Armor|Longstop Accessories}}&lt;br /&gt;
===[[File:Silver Coffer (small).png|32px|link=]] [[Great Yellow Pelican]]===&lt;br /&gt;
{{Drops list|Great Yellow Pelican}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|32px|link=]] [[Inferno Drake]]===&lt;br /&gt;
{{Drops list|Inferno Drake}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|32px|link=]] [[Hellbender]]===&lt;br /&gt;
{{Drops list|Hellbender}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|32px|link=]] [[Aiatar]]===&lt;br /&gt;
{{Drops list|Aiatar}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffers===&lt;br /&gt;
The additional chests require saving [[Goblin]] NPCs tucked around the map at various locations. If the goblin dies before the players reach them, then the chest is lost. The chest loot spawns starting from the first to the last chest in the order written below, regardless of the coordinates of the chest.&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|32px|link=]] Treasure Coffer 1 (X: 12.8 Y: 9.6)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Cavalry Sabatons}}&lt;br /&gt;
{{Drops table row|Infantry Thighboots}}&lt;br /&gt;
{{Drops table row|Battlemage&#039;s Crakows}}&lt;br /&gt;
{{Drops table row|Gladiator&#039;s Ring}}&lt;br /&gt;
{{Drops table row|Marauder&#039;s Ring}}&lt;br /&gt;
{{Drops table row|Lancer&#039;s Ring}}&lt;br /&gt;
{{Drops table row|Pugilist&#039;s Ring}}&lt;br /&gt;
{{Drops table row|Rogue&#039;s Ring}}&lt;br /&gt;
{{Drops table row|Archer&#039;s Ring}}&lt;br /&gt;
{{Drops table row|Thaumaturge&#039;s Ring}}&lt;br /&gt;
{{Drops table row|Arcanist&#039;s Ring}}&lt;br /&gt;
{{Drops table row|Conjurer&#039;s Ring}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|32px|link=]] Treasure Coffer 2 (X: 12.5 Y: 10.0)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Cavalry Mask}}&lt;br /&gt;
{{Drops table row|Infantry Bandana}}&lt;br /&gt;
{{Drops table row|Battlemage&#039;s Hat}}&lt;br /&gt;
{{Drops table row|Cavalry Gauntlets}}&lt;br /&gt;
{{Drops table row|Infantry Gloves}}&lt;br /&gt;
{{Drops table row|Battlemage&#039;s Gloves}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|32px|link=]] Treasure Coffer 3 (X: 12.0 Y: 8.3)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Cavalry Cuirass}}&lt;br /&gt;
{{Drops table row|Infantry Shirt}}&lt;br /&gt;
{{Drops table row|Battlemage&#039;s Robe}}&lt;br /&gt;
{{Drops table row|Cavalry Trousers}}&lt;br /&gt;
{{Drops table row|Infantry Skirt}}&lt;br /&gt;
{{Drops table row|Battlemage&#039;s Breeches}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|32px|link=]] Treasure Coffer 4 (X: 11.5 Y: 9.9)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Gladiator&#039;s Ring}}&lt;br /&gt;
{{Drops table row|Marauder&#039;s Ring}}&lt;br /&gt;
{{Drops table row|Lancer&#039;s Ring}}&lt;br /&gt;
{{Drops table row|Pugilist&#039;s Ring}}&lt;br /&gt;
{{Drops table row|Rogue&#039;s Ring}}&lt;br /&gt;
{{Drops table row|Archer&#039;s Ring}}&lt;br /&gt;
{{Drops table row|Thaumaturge&#039;s Ring}}&lt;br /&gt;
{{Drops table row|Arcanist&#039;s Ring}}&lt;br /&gt;
{{Drops table row|Conjurer&#039;s Ring}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following achievements:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| mech1 sortable align-left}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Mapping the Realm: Brayflox&#039;s Longstop}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header|condition=y}}&lt;br /&gt;
{{music table row|Main|Lipflaps on Longstops}}&lt;br /&gt;
{{music table row|Battle|A Fell Air Falleth}}&lt;br /&gt;
{{music table row|Mid-Bosses|A Fine Death}}&lt;br /&gt;
{{music table row|Final Boss|Nemesis}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery heights=&amp;quot;180&amp;quot; mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Brayflox1.jpg&lt;br /&gt;
File:Brayflox3.jpg&lt;br /&gt;
File:Brayflox2.jpg&lt;br /&gt;
File:Brayfloxs longstop map.jpg|Map&lt;br /&gt;
File:Brayflox&#039;s Longstop Credits.jpg|Brayflox&#039;s Longstop seen during the game credits&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
===Let Sleeping Dragons Lie===&lt;br /&gt;
This goblin settlement was established in the lush jungles of Raincatcher Gully by Brayflox Alltalks, a former member of the Company of Heroes. As tends to happen, Brayflox inadvertently did what one must never, ever do: wake the dragon. Thus did a massive, menacing shadow fall over the Longstop, whose denizens were forced to flee with little more than the gobbiebags upon their backs. Loath to give up their amassed riches, painstakingly acquired during their wanderings, the goblins plotted to take back the Longstop, and they would drag into their brazen plan an adventurer who had come to the settlement on unrelated business.&lt;br /&gt;
&lt;br /&gt;
===Aiatar===&lt;br /&gt;
Wounded some decades ago by a dragoon’s lance, this creature of Nidhogg’s Horde made its way from northern Coerthas to the island of Vylbrand, where it entered into a deep sleep of healing. It ought to come as no surprise, then, that the dragon was in a bad mood when Brayflox and her crew arrived. They chose Raincatcher Gully as a retreat so that it might feed upon the jungle&#039;s poisonous vegetation to imbue its breath with virulence.&lt;br /&gt;
&lt;br /&gt;
===The Goblin Cheese War===&lt;br /&gt;
With the dragon Aiatar vanquished, Brayflox’s Longstop knew peace once more. But that peace was not to last, for trouble soon visited again in the form of the Illuminati, a secretive fraternity of goblin scholars. Deploying their armored unit, they set about laying siege to the settlement, and in desperation Brayflox turned once more to her trusty uplander friend. Never one to forsake those in need, the adventurer proceeded to deal with the enemy, striking them down to the last goblin...only to learn that the blame for the invasion in fact lay with Brayflox, who absconded with a jealously guarded tome bearing a secret cheese recipe. That being said, the heavy-handed means the Illuminati employed to achieve their ends were also questionable, and one need not strain to imagine the unease the adventurer must have felt to be caught amidst this dispute.&lt;br /&gt;
&lt;br /&gt;
===Gobmachine G-VI===&lt;br /&gt;
Developed by the Illuminati, this war vehicle was originally designed for construction and repurposed for destruction. While it lacks the refinement of imperial machines, boasting stout plating and a powerful ceruleum engine, it is regarded as a feat of goblin engineering in its  own right. &lt;br /&gt;
&lt;br /&gt;
{{Duties nav/dungeon}}&lt;/div&gt;</summary>
		<author><name>FrostyExplosion</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=UserWiki:FrostyExplosion&amp;diff=1294383</id>
		<title>UserWiki:FrostyExplosion</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=UserWiki:FrostyExplosion&amp;diff=1294383"/>
		<updated>2026-05-03T04:11:02Z</updated>

		<summary type="html">&lt;p&gt;FrostyExplosion: import user wiki&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>FrostyExplosion</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Praetorium&amp;diff=1294380</id>
		<title>The Praetorium</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Praetorium&amp;diff=1294380"/>
		<updated>2026-05-03T04:10:14Z</updated>

		<summary type="html">&lt;p&gt;FrostyExplosion: typo fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Duty infobox&lt;br /&gt;
| name = The Praetorium&lt;br /&gt;
| description = With the magitek field now out of commission, the path to the Ultima Weapon lies open. While the [[Immortal Flames]] sweep [[Castrum Meridianum]] and suppress the remnants of the enemy garrison, you and your comrades must fight your way to the innermost sector of the Praetorium, there to locate and destroy [[the Ultima Weapon]]. [[Cid]]&#039;s airship, the &#039;&#039;Enterprise&#039;&#039;, will bear you to the stage of the final confrontation.&lt;br /&gt;
| image = The Praetorium.png&lt;br /&gt;
| type = dungeon&lt;br /&gt;
| level = 50&lt;br /&gt;
| level-sync = 50&lt;br /&gt;
| ilvl = 42&lt;br /&gt;
| ilvl-sync = 60&lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = light&lt;br /&gt;
| time-limit = 120&lt;br /&gt;
| duty-finder = Dungeons (A Realm Reborn)&lt;br /&gt;
| roulette = main scenario&lt;br /&gt;
| tomestones = 150 poetics&lt;br /&gt;
| region = Thanalan&lt;br /&gt;
| entrance = Northern Thanalan&lt;br /&gt;
| entrance-coordinates = 15,16&lt;br /&gt;
| req-quest = The Ultimate Weapon&lt;br /&gt;
| modes = duty support, explorer&lt;br /&gt;
| patch = 2.0&lt;br /&gt;
| release = A Realm Reborn&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
==General Information==&lt;br /&gt;
*As of [[patch 6.1]], extensive changes to general progression have been made as part of the implementation of [[Duty Support]], and certain cutscenes have returned to being skippable. As such, the rewards have been reduced. For the prior version, see [[The Praetorium/Old]].&lt;br /&gt;
&lt;br /&gt;
==Duty Support==&lt;br /&gt;
{| {{STDT|pve align-left}}&lt;br /&gt;
! &lt;br /&gt;
! Storm Marauder&lt;br /&gt;
! Serpent Conjurer&lt;br /&gt;
! Flame Thaumaturge&lt;br /&gt;
! Serpent Lancer&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[File:DS Marauder4.png]]&lt;br /&gt;
| [[File:DS Conjurer4.png]]&lt;br /&gt;
| [[File:DS Thaumaturge4.png]]&lt;br /&gt;
| [[File:DS Lancer4.png]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Class&#039;&#039;&#039;&lt;br /&gt;
| {{MRD}} [[Marauder]]&lt;br /&gt;
| {{CNJ}} [[Conjurer]]&lt;br /&gt;
| {{THM}} [[Thaumaturge]]&lt;br /&gt;
| {{LNC}} [[Lancer]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Role&#039;&#039;&#039;&lt;br /&gt;
| Tank&lt;br /&gt;
| Healer&lt;br /&gt;
| DPS&lt;br /&gt;
| DPS&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
#Secure the command chamber: 0/1&lt;br /&gt;
#Make for the Laboratorium Primum: 0/1&lt;br /&gt;
#Power and board magitek armor: 0/1&lt;br /&gt;
#Defeat [[Nero tol Scaeva (boss)|Nero tol Scaeva]]: 0/1&lt;br /&gt;
#Defeat [[Gaius van Baelsar (boss)|Gaius van Baelsar]]: 0/1&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
*[[1st Cohort Eques]]&lt;br /&gt;
*[[1st Cohort Laquearius]]&lt;br /&gt;
*[[1st Cohort Secutor]]&lt;br /&gt;
*[[1st Cohort Primi Ordines]]&lt;br /&gt;
*[[1st Cohort Sagittarius]]&lt;br /&gt;
*[[Magitek Death Claw]]&lt;br /&gt;
*[[Magitek Reaper (Enemy)|Magitek Reaper]]&lt;br /&gt;
*[[Magitek Colossus (Enemy)|Magitek Colossus]]&lt;br /&gt;
*[[Magitek Vanguard H-1]]&lt;br /&gt;
*[[Proto Ultima Arm Unit]]&lt;br /&gt;
*[[Cermet Blast Door]]&lt;br /&gt;
*[[Terminus Est]]&lt;br /&gt;
*[[Phantom Gaius]]&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|32px|link=]] [[Mark II Magitek Colossus]]===&lt;br /&gt;
*&#039;&#039;&#039;Ceruleum Vent&#039;&#039;&#039;: Unavoidable raidwide damage that must be healed through.&lt;br /&gt;
*&#039;&#039;&#039;Prototype Laser Alpha&#039;&#039;&#039;: Four circle AoEs will appear from the center and move toward the outside of the arena.&lt;br /&gt;
*&#039;&#039;&#039;Prototype Laser Beta&#039;&#039;&#039;: Circle AoEs will be placed on every player, requiring them to spread out.&lt;br /&gt;
*&#039;&#039;&#039;Grand Sword&#039;&#039;&#039;: A cone AoE targeting a random player.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|32px|link=]] [[Nero tol Scaeva (boss)|Nero tol Scaeva]]===&lt;br /&gt;
There is an electrical field on the outside of the arena, giving people the debuff {{status effect|electrocution}} [[Electrocution]] that deals damage over time until they leave.&lt;br /&gt;
*&#039;&#039;&#039;Spine Shatter&#039;&#039;&#039;: Tankbuster.&lt;br /&gt;
*&#039;&#039;&#039;Iron Uprising&#039;&#039;&#039;: A frontal cone AoE that knocks players back.&lt;br /&gt;
*&#039;&#039;&#039;Activate&#039;&#039;&#039;: Summons a Magitek Death Claw that tethers to one player and slowly moves towards them, knocking player back when it gets to them. The players not tethered should kill it.&lt;br /&gt;
*&#039;&#039;&#039;Augmented Shatter&#039;&#039;&#039;: A stack on a random player, followed by Wheel of Suffering centered on the targeted player.&lt;br /&gt;
**&#039;&#039;&#039;Wheel of Suffering&#039;&#039;&#039;: A circle AoE that deals damage to all players near the boss. Players should stack together then move out of the following AoE.&lt;br /&gt;
*&#039;&#039;&#039;Augmented Uprising&#039;&#039;&#039;: Nero will hop to one side of the arena and attack a large portion of the arena with a cone AoE that should be avoided.&lt;br /&gt;
*&#039;&#039;&#039;Augmented Suffering&#039;&#039;&#039;: Nero will jump to the center and cast a knockback attack. Players should get into the center to avoid being flung into the electrical field.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|32px|link=]] [[Gaius van Baelsar (boss)|Gaius van Baelsar]]===&lt;br /&gt;
*&#039;&#039;&#039;Innocence&#039;&#039;&#039;: Tankbuster.&lt;br /&gt;
*&#039;&#039;&#039;Horrida Bella&#039;&#039;&#039;: Unavoidable raidwide damage that must be healed through.&lt;br /&gt;
*&#039;&#039;&#039;Terminus Est&#039;&#039;&#039;: Gaius will fire several blue, flaming Xs. After a few seconds, a line AoE blast comes from the X dealing heavy damage to any players in its path.&lt;br /&gt;
*&#039;&#039;&#039;Phantasmata&#039;&#039;&#039;: Copies of Gaius will appear on the long side of the arena and each cast Terminus Est, marked by flaming Xs. Players should move out of the way of their path by moving in between two of them.&lt;br /&gt;
*&#039;&#039;&#039;Festina Lente&#039;&#039;&#039;: A stack marker on a random player.&lt;br /&gt;
*&#039;&#039;&#039;Ductus&#039;&#039;&#039;: Three circular AoEs appear on the short side of the arena and move along the length of the platform.&lt;br /&gt;
*&#039;&#039;&#039;Hand of the Empire&#039;&#039;&#039;: Each player will be marked by an unavoidable circle AoE. Players should spread out to avoid excess damage.&lt;br /&gt;
&lt;br /&gt;
At 5% HP, Gaius will summon 4 &#039;&#039;&#039;Phantom Gaius&#039;&#039;&#039; adds that must be taken out while he charges up Blade Energy for his ultimate attack, &#039;&#039;&#039;Veni Vidi Vici&#039;&#039;&#039;, which will &#039;&#039;&#039;instantly kill the party&#039;&#039;&#039; if energy reaches 100%. This type of attack is called a &amp;quot;hard enrage&amp;quot; by players and is uncommon in normal-mode content.&lt;br /&gt;
*&#039;&#039;&#039;Heirsbane&#039;&#039;&#039;: Each Phantom Gaius will target a random player, dealing moderate damage to them.&lt;br /&gt;
*&#039;&#039;&#039;Ductus&#039;&#039;&#039;: The party will continue to be bombarded with this and &#039;&#039;&#039;Phantasmata&#039;&#039;&#039; as they battle each Phantom Gaius.&lt;br /&gt;
*&#039;&#039;&#039;Horrida Bella&#039;&#039;&#039;: After &#039;&#039;&#039;Veni Vidi Vici&#039;&#039;&#039; is withstood, Gaius will spam a higher damage version of this until he is defeated.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*{{tomestone|Poetics|150}} [[Allagan Tomestone of Poetics]]&lt;br /&gt;
*{{Item icon|Gaius van Baelsar Card}} (Drops at a fixed rate)&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following achievements:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| mech1 sortable align-left}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Mapping the Realm: Praetorium}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header|condition=y}}&lt;br /&gt;
{{music table row|Main|Penitus}}&lt;br /&gt;
{{music table row|Boss 1|A Fine Death|roll=n}}&lt;br /&gt;
{{music table row|Boss 2|Steel Reason}}&lt;br /&gt;
{{music table row|Final Boss|Bite of the Black Wolf|roll=n}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
====Cutscene====&lt;br /&gt;
 &#039;&#039;&#039;Cid:&#039;&#039;&#039; So here we are... &lt;br /&gt;
 &#039;&#039;&#039;Cid:&#039;&#039;&#039; The Ultima Weapon will almost certainly be housed in the depths of the complex. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Cid:&#039;&#039;&#039; This is it, my friend! &lt;br /&gt;
&lt;br /&gt;
====Duty Dialogue====&lt;br /&gt;
 &#039;&#039;&#039;Cid:&#039;&#039;&#039; We need to make our way down. There ought to be a terminal for the lift up ahead.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Cid:&#039;&#039;&#039; Here it is. If you&#039;d care to take the van, I&#039;ll follow after I&#039;ve had a look around.&lt;br /&gt;
&lt;br /&gt;
====Cutscene====&lt;br /&gt;
 &#039;&#039;&#039;Cid:&#039;&#039;&#039; Gaius! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Gaius van Baelsar:&#039;&#039;&#039; Ah, Cid, my boy... You are late. &lt;br /&gt;
 &#039;&#039;&#039;Gaius van Baelsar:&#039;&#039;&#039; There is something I always meant to tell you, yet the time never seemed right. It concerns your father. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Cid:&#039;&#039;&#039; ...What of him? &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Gaius van Baelsar:&#039;&#039;&#039; In the winter of his years, Midas came to abhor his part in Meteor. He told me that he wanted nothing more than to wash his hands of the whole sordid business. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Cid:&#039;&#039;&#039; But he did &#039;&#039;not&#039;&#039; wash his hands of it. He helmed the project until the day it killed him! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Gaius van Baelsar:&#039;&#039;&#039; Come now, Cid...you must know that he did not have the luxury of choice. By the time he realized his error, it was too late. Meteor had him completely in its thrall. &lt;br /&gt;
 &#039;&#039;&#039;Gaius van Baelsar:&#039;&#039;&#039; Shortly before his...transformation, mayhap sensing that something was amiss, your father confided to me all the regrets of his life. Most of them concerned &#039;&#039;you&#039;&#039;. &lt;br /&gt;
 &#039;&#039;&#039;Gaius van Baelsar:&#039;&#039;&#039; Early on in your career, he realized that while you had a talent for devising armaments, it would never fulfill you. Long before you knew your own mind, he saw that you would be far happier using your knowledge for peaceful purposes, and the thought touched him. He was a changed man for it, though he could not let it show. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Cid:&#039;&#039;&#039; You ripped open walls in this place just so you could say this to me!? What is it you want, Gaius!? &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Gaius van Baelsar:&#039;&#039;&#039; I want you at my side, Cid. Take up your father&#039;s mantle, and become the Empire&#039;s lead engineer. It is your destiny. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Cid:&#039;&#039;&#039; My father had a change of heart─you said so yourself! Besides, I have long known my destiny, and I assure you, it lies &#039;&#039;not&#039;&#039; with the Empire! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Gaius van Baelsar:&#039;&#039;&#039; A pity.&lt;br /&gt;
 And what of you, adventurer? Will you not consider making common cause with me?    &lt;br /&gt;
 &#039;&#039;&#039;Gaius van Baelsar:&#039;&#039;&#039; With your powers joined to mine, we might do much for this realm. Together, we could bring order to Eorzea, and usher in a lasting peace. &lt;br /&gt;
 &#039;&#039;&#039;Gaius van Baelsar:&#039;&#039;&#039; No? And I can expect no better answer than this? So be it. It was your strength that made me proffer my hand in friendship, and it is your strength that makes me proffer now my blade. Save as an ally, you are too dangerous to be let to remain. &lt;br /&gt;
 &#039;&#039;&#039;Gaius van Baelsar:&#039;&#039;&#039; Run, Cid. Or stay. It makes no matter. You cannot escape the past. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Cid:&#039;&#039;&#039; Gaius, wait! ...Damn it! &lt;br /&gt;
&lt;br /&gt;
====Duty Dialogue====&lt;br /&gt;
 &#039;&#039;&#039;Cid:&#039;&#039;&#039; Right, I&#039;ll examine the equipment for intelligence. Press on─I&#039;ll let you know if I learn anything.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Cid:&#039;&#039;&#039; Well, well, would you look at this! It&#039;s the armor we borrowed for our mission at Castrum Centri!&lt;br /&gt;
 &#039;&#039;&#039;Cid:&#039;&#039;&#039; If this isn&#039;t fate, I don&#039;t know what is! Go on, strap yourself in and raise hells!&lt;br /&gt;
&lt;br /&gt;
====Cutscene====&lt;br /&gt;
 &#039;&#039;&#039;Cid:&#039;&#039;&#039; That bulkhead is composed of a special alloy. &#039;&#039;Extremely&#039;&#039; tough. Ordinary fire won&#039;t leave a mark, I&#039;m afraid. &lt;br /&gt;
 &#039;&#039;&#039;Cid:&#039;&#039;&#039; You&#039;ll need to divert all power to the magitek cannon, as I did at Castrum Meridianum. &lt;br /&gt;
 &#039;&#039;&#039;Cid:&#039;&#039;&#039; The armor&#039;s core is like to expire from the strain, but there&#039;s no help for it if we want to press on. &lt;br /&gt;
 &#039;&#039;&#039;Cid:&#039;&#039;&#039; Now, listen well. Press...&amp;lt;buzzzzzz&amp;gt;...the control...&amp;lt;fizzzzzz&amp;gt;...engage ancillary...then fire away. Don&#039;t mind the warning lights. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Cid:&#039;&#039;&#039; You&#039;re a natural at this! All right, the way&#039;s clear, but it&#039;s just you and your own two feet now, so be careful. &lt;br /&gt;
&lt;br /&gt;
====Cutscene====&lt;br /&gt;
 &#039;&#039;&#039;Nero tol Scaeva:&#039;&#039;&#039; You have been leaving a fine mess in your wake, adventurer. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Cid:&#039;&#039;&#039; Is someone there!? &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Nero tol Scaeva:&#039;&#039;&#039; Garlond, old friend. How it warms the heart to hear your voice again after all these years. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Cid:&#039;&#039;&#039; ...Nero? Is that you!? &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Nero tol Scaeva:&#039;&#039;&#039; You sound well. It would seem this savage land agrees with you. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Cid:&#039;&#039;&#039; The highest ranking tribunus of the XIVth... It was &#039;&#039;you&#039;&#039; all this time? &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Nero tol Scaeva:&#039;&#039;&#039; Tell me, Garlond. How long do you intend to keep all the glory for yourself? &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Cid:&#039;&#039;&#039; Uh...what? You&#039;ve lost me. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Nero tol Scaeva:&#039;&#039;&#039; Don&#039;t play the fool with me. Ever since the Academy, I have been condemned to live in your shadow. &lt;br /&gt;
 &#039;&#039;&#039;Nero tol Scaeva:&#039;&#039;&#039; By all objective measure, &#039;&#039;I&#039;&#039; was the more talented of the two of us, yet that fact counted for naught beside your privileged birth. &#039;&#039;You&#039;&#039; were admired as the young prodigy simply because your father was the great Midas nan Garlond! &lt;br /&gt;
 &#039;&#039;&#039;Nero tol Scaeva:&#039;&#039;&#039; When you defected, I felt sure my star would finally rise... &lt;br /&gt;
 &#039;&#039;&#039;Nero tol Scaeva:&#039;&#039;&#039; But by disappearing, you acquired the status of a legend─your reputed genius gaining credence merely by dint of your absence! Instead of cursing you for a traitor, the people actually came to think of you more &#039;&#039;fondly&#039;&#039;! To this day, you are &#039;&#039;still&#039;&#039; the young prodigy of magitek! &lt;br /&gt;
 &#039;&#039;&#039;Nero tol Scaeva:&#039;&#039;&#039; I, meanwhile, have ever been made to feel second-rate─I who have continued to serve &#039;&#039;our&#039;&#039; nation faithfully. Whenever I fail to excel─why, it is only to be expected! Yet when I exceed all reasonable expectations, people proclaim that I walk in the footsteps of the great Cid nan &#039;&#039;bloody&#039;&#039; Garlond! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Cid:&#039;&#039;&#039; Nero, I...I don&#039;t know what to say. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Nero tol Scaeva:&#039;&#039;&#039; It matters not a whit what I achieve. Your existence has rendered mine worthless. Even Lord van Baelsar saw fit to offer &#039;&#039;you&#039;&#039; a place at his side─and this in spite of your betrayal! Did he extend any such offer to me─the man who has remained loyal to him for all these years? Why, no. He did not. &lt;br /&gt;
 &#039;&#039;&#039;Nero tol Scaeva:&#039;&#039;&#039; Long have I endured this injustice...but no more. &lt;br /&gt;
 &#039;&#039;&#039;Nero tol Scaeva:&#039;&#039;&#039; Lord van Baelsar is in the midst of activating the fully powered Ultima Weapon. &lt;br /&gt;
 &#039;&#039;&#039;Nero tol Scaeva:&#039;&#039;&#039; It is my magnum opus─the creation that will win me the recognition I am due. I will not let anyone interfere. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Cid:&#039;&#039;&#039; Nero! What are you─!? &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Nero tol Scaeva:&#039;&#039;&#039; Ever since I first set foot in this benighted land, I have watched you─every move you have made, every step you have taken. &lt;br /&gt;
 &#039;&#039;&#039;Nero tol Scaeva:&#039;&#039;&#039; You have felled eikons, a feat made possible by the Echo, a peculiar power which shields you from their corrupting influence. &lt;br /&gt;
 &#039;&#039;&#039;Nero tol Scaeva:&#039;&#039;&#039; It is of little wonder that my lord has taken an interest in you. &lt;br /&gt;
 &#039;&#039;&#039;Nero tol Scaeva:&#039;&#039;&#039; As have I, if truth be told. It is my desire to harness your power for use in the Ultima Weapon. &lt;br /&gt;
 &#039;&#039;&#039;Nero tol Scaeva:&#039;&#039;&#039; &amp;gt;&amp;gt; Should I succeed, Lord van Baelsar will surely take notice! Beside this, Garlond&#039;s achievements will be as child&#039;s play! &amp;lt;&amp;lt;&lt;br /&gt;
 &#039;&#039;&#039;Nero tol Scaeva:&#039;&#039;&#039; &amp;gt;&amp;gt; Come, adventurer, and yield to me the secrets of your power! &amp;lt;&amp;lt;&lt;br /&gt;
&lt;br /&gt;
====Duty Dialogue====&lt;br /&gt;
 &#039;&#039;&#039;Nero tol Scaeva:&#039;&#039;&#039; I have taken the liberty of preparing an &#039;&#039;electrifying&#039;&#039; stage for you. &lt;br /&gt;
 &#039;&#039;&#039;Nero tol Scaeva:&#039;&#039;&#039; I will lay Garlond low, but first I must break you! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Nero tol Scaeva:&#039;&#039;&#039; Meet one of my creations. You might find it a &#039;&#039;handful&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Nero tol Scaeva:&#039;&#039;&#039; &amp;lt;pant&amp;gt; I will not suffer...to be in another&#039;s shadow!&lt;br /&gt;
&lt;br /&gt;
====Cutscene====&lt;br /&gt;
 &#039;&#039;&#039;Nero tol Scaeva:&#039;&#039;&#039; This changes...nothing... &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Nero tol Scaeva:&#039;&#039;&#039; Ahahahaha! The Ultima Weapon is activated, and it brims with the power of eikons! Nothing can withstand its might!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Cid:&#039;&#039;&#039; Are you all right!? &lt;br /&gt;
 &#039;&#039;&#039;Cid:&#039;&#039;&#039; What of Nero!? ...Fled!? Damn it! &lt;br /&gt;
 &#039;&#039;&#039;Cid:&#039;&#039;&#039; In the instant prior to the blackout, the instruments detected a massive power surge from the deepest chamber. &lt;br /&gt;
 &#039;&#039;&#039;Cid:&#039;&#039;&#039; Gaius is certain to be there! We have no time to waste! &lt;br /&gt;
 &#039;&#039;&#039;Cid:&#039;&#039;&#039; Word arrived from the Alliance a short while ago. It seems the Order of the Twin Adder has completed its blockade of Castrum Centri. &lt;br /&gt;
 &#039;&#039;&#039;Cid:&#039;&#039;&#039; What hands they can spare are hastening this way even as we speak, and likewise for the Maelstrom. All that&#039;s left is to destroy the Ultima Weapon! &lt;br /&gt;
 &#039;&#039;&#039;Cid:&#039;&#039;&#039; ...I should warn you: the chamber which houses the target appears to be saturated with aetheric energies. There&#039;s bound to be heavy interference. &lt;br /&gt;
 &#039;&#039;&#039;Cid:&#039;&#039;&#039; But even if we lose contact, you must go on. Just don&#039;t do anything I wouldn&#039;t do, all right?&lt;br /&gt;
&lt;br /&gt;
====Cutscene====&lt;br /&gt;
 &#039;&#039;&#039;Cid:&#039;&#039;&#039; Look for the lift&#039;s control panel─it&#039;ll be somewhere nearby. &lt;br /&gt;
 &#039;&#039;&#039;Cid:&#039;&#039;&#039; Take the lift down, and you should find yourself in the chamber of the Ultima Weapon. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Cid:&#039;&#039;&#039; Keep your eyes peeled─Gaius could be waiting for you down there. &lt;br /&gt;
 &#039;&#039;&#039;Cid:&#039;&#039;&#039; Oh, and don&#039;t even &#039;&#039;think&#039;&#039; about dying. You&#039;re too bloody useful! &lt;br /&gt;
 &#039;&#039;&#039;Cid:&#039;&#039;&#039; The interference is getting worse. I don&#039;t think the connection will last much─ &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Gaius van Baelsar:&#039;&#039;&#039; Tell me...for whom do you fight? &lt;br /&gt;
 &#039;&#039;&#039;Gaius van Baelsar:&#039;&#039;&#039; Hmph! Do you believe in Eorzea? &lt;br /&gt;
 &#039;&#039;&#039;Gaius van Baelsar:&#039;&#039;&#039; Eorzea&#039;s unity is forged of falsehoods. Its city-states are built on deceit. And its faith is an instrument of deception. &lt;br /&gt;
 &#039;&#039;&#039;Gaius van Baelsar:&#039;&#039;&#039; It is naught but a cobweb of lies. To believe in Eorzea is to believe in nothing. &lt;br /&gt;
 &#039;&#039;&#039;Gaius van Baelsar:&#039;&#039;&#039; In Eorzea, the beast tribes often summon gods to fight in their stead─though your comrades only rarely respond in kind. Which is strange, is it not? &lt;br /&gt;
 &#039;&#039;&#039;Gaius van Baelsar:&#039;&#039;&#039; Are the “Twelve” otherwise engaged? I was given to understand they were your protectors. If you truly believe them your guardians, why do you not repeat the trick that served you so well at Carteneau, and call them down? &lt;br /&gt;
 &#039;&#039;&#039;Gaius van Baelsar:&#039;&#039;&#039; They will answer─so long as you lavish them with crystals and gorge them on aether. &lt;br /&gt;
 &#039;&#039;&#039;Gaius van Baelsar:&#039;&#039;&#039; Your gods are no different from those of the beasts─eikons every one. Accept but this, and you will see how Eorzea&#039;s faith is bleeding the land dry. &lt;br /&gt;
 &#039;&#039;&#039;Gaius van Baelsar:&#039;&#039;&#039; Nor is this unknown to your masters. Which prompts the question: why do they cling to these false deities? What drives even men of learning─even the great Louisoix─to grovel at their feet? &lt;br /&gt;
 &#039;&#039;&#039;Gaius van Baelsar:&#039;&#039;&#039; &amp;gt;&amp;gt; The answer? Your masters lack the strength to do otherwise! &amp;lt;&amp;lt;&lt;br /&gt;
 &#039;&#039;&#039;Gaius van Baelsar:&#039;&#039;&#039; For the world of man to mean anything, man must own the world. &lt;br /&gt;
 &#039;&#039;&#039;Gaius van Baelsar:&#039;&#039;&#039; To this end, he hath fought ever to raise himself through conflict─to grow rich through conquest. &lt;br /&gt;
 &#039;&#039;&#039;Gaius van Baelsar:&#039;&#039;&#039; And when the dust of battle settles, it is ever the strong who dictate the fate of the weak. &lt;br /&gt;
 &#039;&#039;&#039;Gaius van Baelsar:&#039;&#039;&#039; Knowing this, but a single path is open to the impotent ruler─that of false worship. A path which leads to enervation and death. &lt;br /&gt;
 &#039;&#039;&#039;Gaius van Baelsar:&#039;&#039;&#039; Only a man of power can rightly steer the course of civilization. And in this land of creeping mendacity, that one truth will prove its salvation. &lt;br /&gt;
 &#039;&#039;&#039;Gaius van Baelsar:&#039;&#039;&#039; &amp;gt;&amp;gt; Come, champion of Eorzea, face me! Your defeat shall serve as proof of my readiness to rule! &amp;lt;&amp;lt;&lt;br /&gt;
 &#039;&#039;&#039;Gaius van Baelsar:&#039;&#039;&#039; &amp;gt;&amp;gt; It is only right that I should take your realm. For none among you has the power to stop me! &amp;lt;&amp;lt;&lt;br /&gt;
&lt;br /&gt;
====Duty Dialogue====&lt;br /&gt;
 &#039;&#039;&#039;Gaius van Baelsar:&#039;&#039;&#039; Let us dance, champion of Eorzea. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Gaius van Baelsar:&#039;&#039;&#039; Know your place! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Gaius van Baelsar:&#039;&#039;&#039; Impressive! Now it is &#039;&#039;my&#039;&#039; turn! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Gaius van Baelsar:&#039;&#039;&#039; Come, we shall see if you can finish what you have started. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Gaius van Baelsar:&#039;&#039;&#039; If you will not yield, then you will be destroyed! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Gaius van Baelsar:&#039;&#039;&#039; Eorzea is mine by right! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Gaius van Baelsar:&#039;&#039;&#039; That you should still stand... Very well, then!&lt;br /&gt;
&lt;br /&gt;
====Cutscene====&lt;br /&gt;
 &#039;&#039;&#039;Gaius van Baelsar:&#039;&#039;&#039; I had not thought to be so hard-pressed. &lt;br /&gt;
 &#039;&#039;&#039;Gaius van Baelsar:&#039;&#039;&#039; Your strength is...most impressive. Such power befits a ruler! &lt;br /&gt;
 &#039;&#039;&#039;Gaius van Baelsar:&#039;&#039;&#039; Yet you lack the resolve to put it to proper use. A waste.&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
===The Hour Of Reckoning===&lt;br /&gt;
A fortress within a fortress rising at the heart of Castrum Meridianum, the Praetorium houses the XIVth Imperial Legion’s command center, wherefrom Gaius van Baelsar directed his army’s operations realm wide.&lt;br /&gt;
&lt;br /&gt;
Occupying the underground levels is a magitek research facility headed by Tribunus Nero tol Scaeva, a brilliant engineer responsible for the development of myriad machina of war. Of the many projects to his name, none was more groundbreaking than the revival of the Ultima Weapon. Created to suppress eikons, it was the Black Wolf&#039;s key to his conquest of Eorzea—and the Alliance&#039;s primary target in Operation Archon.&lt;br /&gt;
&lt;br /&gt;
===The Ultima Weapon===&lt;br /&gt;
A counter-primal weapon of unparalleled might, the Ultima Weapon is a relic of ancient Allag discovered deep beneath Gyr Abania in a nigh-forgotten, ruin-sized site. Through the ingenuity of Nero tol Scaeva, it was restored to working order and made battle-ready, but dark rumors surround its source of power, the Heart of Sabik, which some claim was gifted from the Ascians.&lt;br /&gt;
&lt;br /&gt;
===Gaius van Baelsar===&lt;br /&gt;
A general and governor both, his many accomplishments include the conquest and political assimilation of five enemy cities. Fearsome in battle, he personally rose to challenge those adventurers who stormed Castrum Meridianum, wielding his gunblade Heirsbane with deadly effect.&lt;br /&gt;
&lt;br /&gt;
===More===&lt;br /&gt;
The ancient magick sealed within the Ultima Weapon wreaked untold havoc, tearing open a crater of charred steel. Defeated, Gaius van Baelsar is said to have been consumed by ravenous flames.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Duties nav/dungeon}}&lt;/div&gt;</summary>
		<author><name>FrostyExplosion</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=On_the_Payroll_VI&amp;diff=1294336</id>
		<title>On the Payroll VI</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=On_the_Payroll_VI&amp;diff=1294336"/>
		<updated>2026-05-03T02:56:45Z</updated>

		<summary type="html">&lt;p&gt;FrostyExplosion: added notes section from Who Wants to Be a Gillionaire?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Achievement infobox&lt;br /&gt;
| name = On the Payroll VI&lt;br /&gt;
| icon = on the payroll vi icon1.png&lt;br /&gt;
| description = Earn a cumulative total of 20,000,000 [[gil]] from [[levequests]].&lt;br /&gt;
| category = Items&lt;br /&gt;
| sub-category = Currency&lt;br /&gt;
| points = 20&lt;br /&gt;
| reward-type = &lt;br /&gt;
| reward = &lt;br /&gt;
| patch = 3.0&lt;br /&gt;
| release = heavensward&lt;br /&gt;
| id-edb = 2e7c570fec1&lt;br /&gt;
| id-gt = 1337&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is an [[achievement]].&lt;br /&gt;
==Notes==&lt;br /&gt;
* As of [[patch 7.0]], {{i|Sweet, Sweet Bean Juice}} is a good option for this achievement because {{action icon|Mesquite Juice}} is inexpensive to craft or purchase from the [[Market Board]], {{item icon|Nopalitender Tuna}} being easy to obtain from [[Hunting_(Retainer_Ventures)|Hunting Retainer Ventures]]&lt;br /&gt;
* As of [[patch 6.0]], {{i|The Mountain Steeped}} is a good option for this achievement because {{action icon|Tsai tou Vounou}} is inexpensive to craft or purchase from the [[Market Board]]&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
{{Achievement list|Items|Currency}}&lt;/div&gt;</summary>
		<author><name>FrostyExplosion</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Patch_7.55&amp;diff=1283102</id>
		<title>Patch 7.55</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Patch_7.55&amp;diff=1283102"/>
		<updated>2026-04-26T14:03:14Z</updated>

		<summary type="html">&lt;p&gt;FrostyExplosion: typo fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#vardefine:patch|7.55}}&lt;br /&gt;
{{future content|releasedate=July 28th, 2026}}&lt;br /&gt;
{{Patch infobox&lt;br /&gt;
| patchnum = 7.55&lt;br /&gt;
| name = Trail to the Heavens&lt;br /&gt;
| titlecard-image = PatchTitleCard-7-5.jpg&lt;br /&gt;
| expansion = Dawntrail&lt;br /&gt;
| releasedate-1 = July 28, 2026&lt;br /&gt;
| promolink = https://na.finalfantasyxiv.com/dawntrail/patch_7_5/&lt;br /&gt;
| patchnotes-links = TBD&lt;br /&gt;
| prevpatch = 7.51&lt;br /&gt;
| nextpatch = 7.56&lt;br /&gt;
}}&lt;br /&gt;
Patch 7.55 is the third content update in the patch 7.5x: Trail to the Heavens series.&lt;br /&gt;
{{TOC limit|4}}&lt;br /&gt;
==Summary==&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
[[File:Quests_icon1.png|frameless|20px|link=]] New [[Inconceivably Further Hildibrand Adventures|Hildibrand Adventures]]&lt;br /&gt;
&lt;br /&gt;
[[File:Occult crescent icon1.png|frameless|20px|link=]] New field operations region: [[The Occult Crescent: North Horn]]&lt;br /&gt;
&lt;br /&gt;
[[File:Occult_crescent_icon1.png|frameless|20px|link=]] New large-scale raids: [[The Forked Tower: Magic]] and [[The Forked Tower: Magic (Extreme)]]&lt;br /&gt;
&lt;br /&gt;
[[File:Occult_crescent_icon1.png|frameless|20px|link=]] New [[Phantom Weapons|Phantom Weapon]] upgrades&lt;br /&gt;
&lt;br /&gt;
[[File:Occult_crescent_icon1.png|frameless|20px|link=]] New [[Phantom Armor]] upgrades&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Items==&lt;br /&gt;
Only items that are currently obtainable are listed below.&lt;br /&gt;
&lt;br /&gt;
===Gear===&lt;br /&gt;
====Armor====&lt;br /&gt;
&#039;&#039;&#039;{{#ask: [[Has context::Item]][[Category:Patch {{#var:patch}} Items]][[Has equipment supertype::Armor]][[Has item type::!Shield]][[Is obtainable::true]]&lt;br /&gt;
|format=count&lt;br /&gt;
}}&#039;&#039;&#039; new armor pieces were added in patch {{#var:patch}}.&lt;br /&gt;
{{Image Gallery&lt;br /&gt;
|Patch {{#var:patch}} Items&lt;br /&gt;
|conditions=Has equipment supertype::Armor;Has armor type::!Shield;Is obtainable::true&lt;br /&gt;
|image-property=Has female appearance&lt;br /&gt;
|sort=Has item type&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
&#039;&#039;&#039;{{#ask: [[Has context::Item]][[Category:Patch {{#var:patch}} Items]][[Has equipment supertype::Accessory]][[Is obtainable::true]]&lt;br /&gt;
|format=count&lt;br /&gt;
}}&#039;&#039;&#039; new accessories were added in patch {{#var:patch}}.&lt;br /&gt;
{{Image Gallery|Patch {{#var:patch}} Items&lt;br /&gt;
|conditions=Has context::Item;Has equipment supertype::Accessory;Is obtainable::true&lt;br /&gt;
|limit = 5&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
====Weapons====&lt;br /&gt;
&#039;&#039;&#039;{{#ask: [[Has context::Item]][[Category:Patch {{#var:patch}} Items]][[Has equipment supertype::Weapon]][[Is obtainable::true]]&lt;br /&gt;
|format=count&lt;br /&gt;
}}&#039;&#039;&#039; new weapons were added in patch {{#var:patch}} (and &#039;&#039;&#039;{{#ask: [[Has context::Item]][[Category:Patch {{#var:patch}} Items]][[Has item type::Shield]][[Is obtainable::true]]&lt;br /&gt;
|format=count&lt;br /&gt;
}}&#039;&#039;&#039; new shields).&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====={{PLD|big=true}} [[Paladin]]=====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Paladin&#039;s Arms_icon1.png|32px|Gladiator&#039;s Arm]] &#039;&#039;&#039;Swords&#039;&#039;&#039;{{Image Gallery|Patch {{#var:patch}} Items|conditions=Has item type::Gladiator&#039;s Arm;Is obtainable::true|sort=Has item level}}&lt;br /&gt;
[[File:Shields_icon1.png|32px|Shields]] &#039;&#039;&#039;Shields&#039;&#039;&#039;{{Image Gallery&lt;br /&gt;
|Patch {{#var:patch}} Items&lt;br /&gt;
|conditions=Has armor type::Shield;Is obtainable::true|sort=Has item level}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====={{Warrior|big=true}} [[Warrior]]=====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{Image Gallery|Patch {{#var:patch}} Items|conditions=Has item type::Marauder&#039;s Arm;Is obtainable::true|sort=Has item level}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====={{DRK|big=true}} [[Dark Knight]]=====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{Image Gallery|Patch {{#var:patch}} Items|conditions=Has item type::Dark Knight&#039;s Arm;Is obtainable::true|sort=Has item level}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====={{GNB|big=true}} [[Gunbreaker]]=====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{Image Gallery|Patch {{#var:patch}} Items|conditions=Has item type::Gunbreaker&#039;s Arm;Is obtainable::true|sort=Has item level}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====={{MNK|big=true}} [[Monk]]=====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{Image Gallery|Patch {{#var:patch}} Items|conditions=Has item type::Pugilist&#039;s Arm;Is obtainable::true|sort=Has item level}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====={{DRG|big=true}} [[Dragoon]]=====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{Image Gallery|Patch {{#var:patch}} Items|conditions=Has item type::Lancer&#039;s Arm;Is obtainable::true|sort=Has item level}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====={{NIN|big=true}} [[Ninja]]=====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{Image Gallery|Patch {{#var:patch}} Items|conditions=Has item type::Rogue&#039;s Arm;Is obtainable::true|sort=Has item level}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====={{SAM|big=true}} [[Samurai]]=====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{Image Gallery|Patch {{#var:patch}} Items|conditions=Has item type::Samurai&#039;s Arm;Is obtainable::true|sort=Has item level}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====={{RPR|big=true}} [[Reaper]]=====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{Image Gallery|Patch {{#var:patch}} Items|conditions=Has item type::Reaper&#039;s Arm;Is obtainable::true|sort=Has item level}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====={{VPR|big=true}} [[Viper]]=====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{Image Gallery|Patch {{#var:patch}} Items|conditions=Has item type::Viper&#039;s Arm;Is obtainable::true|sort=Has item level}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====={{WHM|big=true}} [[White Mage]]=====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{Image Gallery|Patch {{#var:patch}} Items|conditions=Has item type::~*Conjurer&#039;s Arm;Is obtainable::true|sort=Has item level}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====={{SCH|big=true}} [[Scholar]]=====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{Image Gallery|Patch {{#var:patch}} Items|conditions=Has item type::Scholar&#039;s Arm;Is obtainable::true|sort=Has item level}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====={{AST|big=true}} [[Astrologian]]=====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{Image Gallery|Patch {{#var:patch}} Items|conditions=Has item type::Astrologian&#039;s Arm;Is obtainable::true|sort=Has item level}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====={{SGE|big=true}} [[Sage]]=====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{Image Gallery|Patch {{#var:patch}} Items|conditions=Has item type::Sage&#039;s Arm;Is obtainable::true|sort=Has item level}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====={{Bard|big=true}} [[Bard]]=====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{Image Gallery|Patch {{#var:patch}} Items|conditions=Has item type::Archer&#039;s Arm;Is obtainable::true|sort=Has item level}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====={{MCH|big=true}} [[Machinist]]=====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{Image Gallery|Patch {{#var:patch}} Items|conditions=Has item type::Machinist&#039;s Arm;Is obtainable::true|sort=Has item level}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====={{DNC|big=true}} [[Dancer]]=====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{Image Gallery|Patch {{#var:patch}} Items|conditions=Has item type::Dancer&#039;s Arm;Is obtainable::true|sort=Has item level}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====={{BLM|big=true}} [[Black Mage]]=====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{Image Gallery|Patch {{#var:patch}} Items|conditions=Has item type::~*Thaumaturge&#039;s Arm;Is obtainable::true|sort=Has item level}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====={{Summoner|big=true}} [[Summoner]]=====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{Image Gallery|Patch {{#var:patch}} Items|conditions=Has item type::Arcanist&#039;s Grimoire;Is obtainable::true|sort=Has item level}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====={{RDM|big=true}} [[Red Mage]]=====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{Image Gallery|Patch {{#var:patch}} Items|conditions=Has item type::Red Mage&#039;s Arm;Is obtainable::true|sort=Has item level}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====={{PCT|big=true}} [[Pictomancer]]=====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{Image Gallery|Patch {{#var:patch}} Items|conditions=Has item type::Pictomancer&#039;s Arm;Is obtainable::true|sort=Has item level}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Tools====&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====={{Carpenter|big=true}} [[Carpenter]]=====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{Image Gallery|Patch {{#var:patch}} Items|conditions=Has item type::Carpenter&#039;s Primary Tool;Is obtainable::true|sort=Has item level}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====={{Blacksmith|big=true}} [[Blacksmith]]=====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{Image Gallery|Patch {{#var:patch}} Items|conditions=Has item type::Blacksmith&#039;s Primary Tool;Is obtainable::true|sort=Has item level}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====={{Armorer|big=true}} [[Armorer]]=====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{Image Gallery|Patch {{#var:patch}} Items|conditions=Has item type::Armorer&#039;s Primary Tool;Is obtainable::true|sort=Has item level}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====={{Goldsmith|big=true}} [[Goldsmith]]=====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{Image Gallery|Patch {{#var:patch}} Items|conditions=Has item type::Goldsmith&#039;s Primary Tool;Is obtainable::true|sort=Has item level}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====={{Leatherworker|big=true}} [[Leatherworker]]=====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{Image Gallery|Patch {{#var:patch}} Items|conditions=Has item type::Leatherworker&#039;s Primary Tool;Is obtainable::true|sort=Has item level}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====={{Weaver|big=true}} [[Weaver]]=====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{Image Gallery|Patch {{#var:patch}} Items|conditions=Has item type::Weaver&#039;s Primary Tool;Is obtainable::true|sort=Has item level}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====={{Alchemist|big=true}} [[Alchemist]]=====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{Image Gallery|Patch {{#var:patch}} Items|conditions=Has item type::Alchemist&#039;s Primary Tool;Is obtainable::true|sort=Has item level}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====={{Culinarian|big=true}} [[Culinarian]]=====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{Image Gallery|Patch {{#var:patch}} Items|conditions=Has item type::Culinarian&#039;s Primary Tool;Is obtainable::true|sort=Has item level}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====={{Miner|big=true}} [[Miner]]=====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{Image Gallery|Patch {{#var:patch}} Items|conditions=Has item type::Miner&#039;s Primary Tool;Is obtainable::true|sort=Has item level}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====={{Botanist|big=true}} [[Botanist]]=====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{Image Gallery|Patch {{#var:patch}} Items|conditions=Has item type::Botanist&#039;s Primary Tool;Is obtainable::true|sort=Has item level}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====={{Fisher|big=true}} [[Fisher]]=====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{Image Gallery|Patch {{#var:patch}} Items|conditions=Has item type::Fisher&#039;s Primary Tool;Is obtainable::true|sort=Has item level}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mounts ===&lt;br /&gt;
&#039;&#039;&#039;{{#ask: [[Category:Mounts]][[Has patch::{{#var:patch}}]][[Is obtainable::true]]&lt;br /&gt;
|format=count&lt;br /&gt;
}}&#039;&#039;&#039; new mounts were added in patch {{#var:patch}}.&lt;br /&gt;
{{Image Gallery|Mounts|conditions=Has patch::{{#var:patch}};Is obtainable::true}}&lt;br /&gt;
&lt;br /&gt;
=== Minions ===&lt;br /&gt;
&#039;&#039;&#039;{{#ask: [[Category:Minions]][[Category:Patch {{#var:patch}} Items]][[Is obtainable::true]]&lt;br /&gt;
|format=count&lt;br /&gt;
}}&#039;&#039;&#039; new minions were added in patch {{#var:patch}}.&lt;br /&gt;
{{Image Gallery|Minions|conditions=Has patch::{{#var:patch}};Is obtainable::true}}&lt;br /&gt;
&lt;br /&gt;
=== Triple Triad Cards ===&lt;br /&gt;
&#039;&#039;&#039;{{#ask: [[Category:Triple Triad cards]][[Has patch::{{#var:patch}}]]&lt;br /&gt;
|format=count&lt;br /&gt;
}}&#039;&#039;&#039; new triple triad card was added in patch {{#var:patch}}.&lt;br /&gt;
{{Triple Triad Card|Category:Patch {{#var:patch}} Triple Triad cards}}&lt;br /&gt;
&lt;br /&gt;
=== Emotes ===&lt;br /&gt;
&#039;&#039;&#039;{{#ask: [[Category:Emotes]][[Has patch::{{#var:patch}}]][[Is obtainable::true]]&lt;br /&gt;
|format=count&lt;br /&gt;
}}&#039;&#039;&#039; new emote was added in patch {{#var:patch}}.&lt;br /&gt;
{{Emote list|conditions=Has patch::{{#var:patch}}}}&lt;br /&gt;
&lt;br /&gt;
=== Hairstyles ===&lt;br /&gt;
&#039;&#039;&#039;{{#ask: [[Category:Hairstyles]][[Has patch::{{#var:patch}}]]&lt;br /&gt;
|format=count&lt;br /&gt;
}}&#039;&#039;&#039; new hairstyles were added in patch {{#var:patch}}.&lt;br /&gt;
{{#ask: [[Category:Hairstyles]][[Has patch::{{#var:patch}}]]&lt;br /&gt;
|?Has appearance = Image&lt;br /&gt;
|?Has unlock item = Item&lt;br /&gt;
|limit = 999&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Orchestrion Rolls===&lt;br /&gt;
&#039;&#039;&#039;{{#ask: [[Has canonical name::~*Orchestrion Roll*]][[Has patch::{{#var:patch}}]][[Is obtainable::true]]&lt;br /&gt;
|format=count&lt;br /&gt;
}}&#039;&#039;&#039; new orchestrion roll was added in patch {{#var:patch}}.&lt;br /&gt;
{{#ask: [[Has canonical name::~*Orchestrion Roll*]][[Has patch::{{#var:patch}}]][[Is obtainable::true]]&lt;br /&gt;
|?Has theme type=Type&lt;br /&gt;
|?Has theme number=Number&lt;br /&gt;
|?Has theme description=Description&lt;br /&gt;
|limit = 999&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Facewear===&lt;br /&gt;
&#039;&#039;&#039;{{#ask: [[Category:Facewear]][[Category:Patch {{#var:patch}} Items]][[Is obtainable::true]]&lt;br /&gt;
|format=count&lt;br /&gt;
}}&#039;&#039;&#039; new facewear were added in patch {{#var:patch}}.&lt;br /&gt;
{{#ask: [[Category:Facewear]][[Has patch::{{#var:patch}}]][[Is obtainable::true]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|limit = 999&lt;br /&gt;
}}&lt;br /&gt;
===Bardings===&lt;br /&gt;
&#039;&#039;&#039;{{#ask: [[Category:Chocobo Barding]][[Category:Patch {{#var:patch}} Items]][[Is obtainable::true]]&lt;br /&gt;
|format=count&lt;br /&gt;
}}&#039;&#039;&#039; new chocobo barding was added in patch {{#var:patch}}.&lt;br /&gt;
{{Image Gallery|Chocobo Barding|conditions=Has patch::{{#var:patch}}}}&lt;br /&gt;
&lt;br /&gt;
===Fashion Accessories===&lt;br /&gt;
&#039;&#039;&#039;{{#ask: [[Category:Fashion Accessories]][[Category:Patch {{#var:patch}} Items]][[Is obtainable::true]]&lt;br /&gt;
|format=count&lt;br /&gt;
}}&#039;&#039;&#039; new fashion accessories were added in patch {{#var:patch}}.&lt;br /&gt;
{{Image Gallery|Fashion Accessories|conditions=Has patch::{{#var:patch}};Is obtainable::true}}&lt;br /&gt;
&lt;br /&gt;
===Framer&#039;s Kits===&lt;br /&gt;
&#039;&#039;&#039;{{#ask: [[Category:Framer&#039;s Kits]][[Category:Patch {{#var:patch}} Items]][[Is obtainable::true]]&lt;br /&gt;
|format=count&lt;br /&gt;
}}&#039;&#039;&#039; new framer kit was added in patch {{#var:patch}}.&lt;br /&gt;
{{Image Gallery|Framer&#039;s Kits|conditions=Has patch::{{#var:patch}};Is obtainable::true}}&lt;br /&gt;
&lt;br /&gt;
===Housing Items===&lt;br /&gt;
&#039;&#039;&#039;{{#ask: [[Category:Housing Items]][[Category:Patch {{#var:patch}} Items]][[Is obtainable::true]]&lt;br /&gt;
|format=count&lt;br /&gt;
}}&#039;&#039;&#039; new housing items were added in patch {{#var:patch}}.&lt;br /&gt;
====Indoor====&lt;br /&gt;
{{Image Gallery|Indoor Furnishings|conditions=Has patch::{{#var:patch}};Is obtainable::true}}&lt;br /&gt;
&lt;br /&gt;
====Outdoor====&lt;br /&gt;
{{Image Gallery|Outdoor Furnishing|conditions=Has patch::{{#var:patch}};Is obtainable::true}}&lt;br /&gt;
====Fixtures====&lt;br /&gt;
{{Image Gallery|Fixtures|conditions=Has patch::{{#var:patch}};Is obtainable::true}}&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
=== Achievements ===&lt;br /&gt;
&#039;&#039;&#039;{{#ask: [[Category:Achievements]][[Has patch::{{#var:patch}}]][[Is obtainable::true]]&lt;br /&gt;
|format=count&lt;br /&gt;
}}&#039;&#039;&#039; new achievements were added in patch {{#var:patch}}.&lt;br /&gt;
{{Achievement list|conditions=Has patch::{{#var:patch}};Is obtainable::true}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== Media ==&lt;br /&gt;
===Images===&lt;br /&gt;
&amp;lt;gallery heights=200px mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:North Horn promo image 1.jpg&lt;br /&gt;
File:North Horn promo image 2.jpg&lt;br /&gt;
File:North Horn promo image 3.jpg&lt;br /&gt;
File:North Horn promo image 4.jpg&lt;br /&gt;
File:North Horn promo image 5.jpg&lt;br /&gt;
File:North Horn promo image 6.jpg&lt;br /&gt;
File:7.5x Inconceivably Further Hildibrand Adventures promo image 1.jpg&lt;br /&gt;
File:7.5x Inconceivably Further Hildibrand Adventures promo image 2.jpg&lt;br /&gt;
File:7.5x Inconceivably Further Hildibrand Adventures promo image 3.jpg&lt;br /&gt;
File:7.5x Phantom Weapons promo image 1.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patches nav}}&lt;/div&gt;</summary>
		<author><name>FrostyExplosion</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Companions&amp;diff=1276943</id>
		<title>Companions</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Companions&amp;diff=1276943"/>
		<updated>2026-04-08T22:06:47Z</updated>

		<summary type="html">&lt;p&gt;FrostyExplosion: typo fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|Chocobo|Chocobo Raising|Chocobo Saddlebag}}&lt;br /&gt;
[[file:companions1.jpg|400px|thumb|An adventurer and their Chocobo Companion in battle.]]&lt;br /&gt;
{{Lead icon|Companion icon2.png}} &#039;&#039;&#039;Companions&#039;&#039;&#039; are [[chocobo]]s that fight alongside players. Players are not only be able to rank up their Chocobo Companion, but also customize the companion&#039;s looks and abilities.&lt;br /&gt;
&lt;br /&gt;
A chocobo can be specialized into tanking, healing, or damage dealing (or even all three) by allocating their Skill Points into the Defender, Healer, or Attacker skill trees.&lt;br /&gt;
&lt;br /&gt;
The chocobo&#039;s appearance can be altered with various [[Chocobo Barding|bardings]]. Bardings are purely cosmetic; they give no bonus stats or other gameplay benefits. The [[Chocobo Colors|chocobo&#039;s color]] can be changed, as well.&lt;br /&gt;
&lt;br /&gt;
Chocobo Companions cannot be used in instanced [[duties]] such as {{i|Dungeons}} or {{i|Field Operations}}, but they may remain summoned while waiting for a queue using the {{i|Duty Finder}}.&lt;br /&gt;
&lt;br /&gt;
All Chocobo Companions (and by extension the {{item icon|Company Chocobo}}, as they are the same bird) are considered male by the in-game text.&lt;br /&gt;
&lt;br /&gt;
==Obtaining==&lt;br /&gt;
Players must have acquired their {{item icon|Company Chocobo}} by completing the quest {{i|My Little Chocobo}}.&lt;br /&gt;
&lt;br /&gt;
Afterwards, after reaching level 30, players can unlock the Chocobo Companion system by completing the quest {{i|My Feisty Little Chocobo}} from [[Docette]] in [[Camp Tranquil]], [[South Shroud]] (X:17, Y:28). &lt;br /&gt;
&lt;br /&gt;
==Summoning==&lt;br /&gt;
[[File:gysahl greens.jpg|thumb|400px|Gysahl Greens.]]&lt;br /&gt;
{{item icon|Gysahl Greens}} are required to summon a Chocobo Companion. They can be purchased for {{gil|36}} [[Gil]] each from [[Gysahl Greens#Acquisition|many vendors]] throughout the world. When summoned, the chocobo is displayed as a party member and remains summoned for a 30 minutes, after which it is automatically dismissed.&lt;br /&gt;
&lt;br /&gt;
While summoned, the player can feed the chocobo more Gysahl Greens to keep them summoned. Each Gysahl Green will add 30 minutes to the timer, up to a maximum of 1 hour. This timer is temporarily suspended when the chocobo companion is unavailable - such as while the player is in a city or instance, or while mounted.&lt;br /&gt;
&lt;br /&gt;
After death or dismissal, players will need to expend another Gysahl Green to resummon their Chocobo Companion.&lt;br /&gt;
&lt;br /&gt;
==Ranking Up==&lt;br /&gt;
A Chocobo Companion matches the player&#039;s level, but begins at Rank 1. While summoned, the Chocobo Companion can earn {{Companionexp}} companion experience points, which in turn will allow it to rank up. Companion exp is available through the following:&lt;br /&gt;
* Defeating monsters around the player&#039;s level in the open world.&lt;br /&gt;
** If the player&#039;s level is synced down for a FATE, then enemies defeated during that FATE will count as &amp;quot;around the player&#039;s level&amp;quot; and grant experience accordingly.&lt;br /&gt;
* Completing the {{i|Challenge Log}} entries Bosom Buddies I (defeat 20 enemies around the player&#039;s level for 5% of the current Rank&#039;s {{Companionexp}} experience), and Bosom Buddies II (defeat 100 enemies around the player&#039;s level for 10% experience).&lt;br /&gt;
* [[Chocobo Raising]] at a {{item icon|Chocobo Stable}} in a [[Player Housing]] area.&lt;br /&gt;
&lt;br /&gt;
Chocobo Companions do not receive {{Companionexp}} experience through any other means, including FATE experience, Levequests, or Quests. Ranking up grants the Chocobo Companion Skill Points (SP) each level.&lt;br /&gt;
&lt;br /&gt;
===Ranks 11-20===&lt;br /&gt;
Chocobo Companions will initially stop earning {{Companionexp}} experience once they reach Rank 10, at which point they must be fed a {{item icon|Thavnairian Onion}}, which will allow them to increase their Rank once more. This must be repeated for each rank until the maximum of Rank 20, after which a Chocobo Companion can no longer earn any additional {{Companionexp}} experience, Ranks, or SP. The amount of experience required for each Rank rises dramatically, and therefore it will likely take quite some time before a Chocobo Companion reaches the max Rank.&lt;br /&gt;
* Note: Thavnairian Onions can only be used when the Chocobo&#039;s EXP bar for their current Rank is at maximum.&lt;br /&gt;
&lt;br /&gt;
Thavnairian Onions are normally obtained through [[Gardening]] - specifically, other plants must be [[Intercrossing|Intercrossed]] (which requires a house, not an [[Apartment]]) in order to generate the onion seeds, and then the onion seeds must be planted and grown. Alternatively, onions can be purchased from other players on the {{i|Market Board}}, and 2 onions are available from yellow side quests in Heavensward areas:&lt;br /&gt;
* {{i|Landing a Stable Job}}, a one-off quest in [[The Pillars]].&lt;br /&gt;
* {{i|A Hunter&#039;s True Nature}}, part of a long quest chain in [[The Dravanian Forelands]].&lt;br /&gt;
&lt;br /&gt;
The process of growing onions is generally considered cumbersome - growing a single onion takes 10 days, requiring watering every 48 hours or else the plants will die.&amp;lt;ref&amp;gt;[https://www.polygon.com/ffxiv-guides-ff14-final-fantasy-14-online/24126259/thavnairian-onions-how-to-get-garden-plant-crossbreed-grow-quests/ Thavnairian Onion growing guide - Polygon]&amp;lt;/ref&amp;gt; This also only becomes profitable if the onions are farmed en masse, as opposed to the mere 10 a single player would need (8 if the 2 aforementioned quests are completed). Therefore, for most players the easiest solution is to simply buy them on the Market Board.&lt;br /&gt;
* For players on the [[Free Trial]], which prevents them from trading, using the Market Board, and owning housing, there is a workaround to obtain onions: a house-owning friend can make them a [[Personal Housing#Estate Sharing|Tenant]] and give them gardening permissions, which allows them to harvest onions from the homeowner&#039;s garden.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|pve align-right}}&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2 | Rank&lt;br /&gt;
! colspan=2 | {{Companionexp}} EXP&lt;br /&gt;
! colspan=2 | [[Chocobo Raising]] &lt;br /&gt;
|-&lt;br /&gt;
! To next !! Total !! Raw EXP&amp;lt;br&amp;gt;per training !! % of bar&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 100 || 0 || 50 || 50.00%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 4,000 || 100 || 320 || 8.00%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 38,000 || 4,100 || 760 || 2.00%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 82,000 || 42,100 || 1,640 || 2.00%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 158,000 || 124,100 || 3,600 || 2.28%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 294,000 || 282,100 || 4,410 || 1.50%&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 490,000 || 576,100 || 4,900 || 1.00%&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 700,000 || 1,066,100 || 7,000 || 1.00%&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 940,000 || 1,766,100 || 9,400 || 1.00%&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 1,200,000 || 2,706,100 || 12,000 || 1.00%&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 1,458,000 || 3,906,100 || 13,120 || 0.90%&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 1,714,000 || 5,364,100 || 14,560 || 0.85%&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 1,967,000 || 7,078,100 || 15,730 || 0.80%&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 2,217,000 || 9,045,100 || 16,620 || 0.75%&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 2,463,000 || 11,262,100 || 17,240 || 0.70%&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 2,705,000 || 13,725,100 || 17,580 || 0.65%&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 2,942,000 || 16,430,100 || 17,650 || 0.60%&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 3,174,000 || 19,372,100 || 17,770 || 0.56%&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 3,400,000 || 22,546,100 || 18,020 || 0.53%&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 3,620,000 || 25,946,100 || 18,100 || 0.50%&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 0 || 29,566,100 || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Empowering==&lt;br /&gt;
[[File:companion tab.jpg|400px|thumb|Companion Tab in Character Menu.]]&lt;br /&gt;
Skill Points (SP) can be spent to grant a Chocobo Companion bonus stats and skills. Skills can be purchased in three specializations: Defender, Healer, and Attacker. These trees correspond to battle stances; when placed into a specific battle stance, the Chocobo Companion will exclusively use abilities from the corresponding tree. For example, a Chocobo Companion in Healer Stance will only use Spells unlocked in the Healer tree. Additionally, the Free Stance will instead instruct the Chocobo Companion to make their own decisions, and utilize any unlocked Skills from any tree.&lt;br /&gt;
&lt;br /&gt;
Chocobo Companions earn an increasing amount of SP per Rank:&lt;br /&gt;
{| {{STDT|pve align-right}}&lt;br /&gt;
|-&lt;br /&gt;
! Rank !! SP earned !! Running total SP&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || +2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 3 || +3 || 6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || +4 || 10&lt;br /&gt;
|-&lt;br /&gt;
| 5 || +5 || 15&lt;br /&gt;
|-&lt;br /&gt;
| 6 || +6 || 21&lt;br /&gt;
|-&lt;br /&gt;
| 7 || +7 || 28&lt;br /&gt;
|-&lt;br /&gt;
| 8 || +8 || 36&lt;br /&gt;
|-&lt;br /&gt;
| 9 || +9 || 45&lt;br /&gt;
|-&lt;br /&gt;
| 10 || +10 || 55&lt;br /&gt;
|-&lt;br /&gt;
| 11 || +10 || 65&lt;br /&gt;
|-&lt;br /&gt;
| 12 || +10 || 75&lt;br /&gt;
|-&lt;br /&gt;
| 13 || +10 || 85&lt;br /&gt;
|-&lt;br /&gt;
| 14 || +10 || 95&lt;br /&gt;
|-&lt;br /&gt;
| 15 || +10 || 105&lt;br /&gt;
|-&lt;br /&gt;
| 16 || +10 || 115&lt;br /&gt;
|-&lt;br /&gt;
| 17 || +11 || 126&lt;br /&gt;
|-&lt;br /&gt;
| 18 || +12 || 138&lt;br /&gt;
|-&lt;br /&gt;
| 19 || +13 || 151&lt;br /&gt;
|-&lt;br /&gt;
| 20 || +14 || 165&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Skills also cost an increasing amount of SP to purchase, starting at 1 SP and ending at 10 SP. Skills must be purchased in order within each tree. &amp;quot;Traits&amp;quot; are passive, and are always applied, regardless of the Chocobo Companion&#039;s current stance.&lt;br /&gt;
&lt;br /&gt;
At Rank 10, a chocobo will have 55 SP, which is exactly enough to max a single skill tree. At Rank 20, they will have 165 SP, which is enough to max all three skill trees (since 55 * 3 = 165).&lt;br /&gt;
&lt;br /&gt;
A Chocobo Companion&#039;s Skill Points can be refunded by feeding it a {{item icon|Reagan Pepper}}, purchased from the player&#039;s [[Grand Company Quartermasters]] for {{company seal|48000}} [[Company Seals]], or from their [[Hunt Billmaster]] for {{allied seal|20}} [[Allied Seals]].&lt;br /&gt;
&lt;br /&gt;
Due to the nature of the player&#039;s lack of control over the companion&#039;s attacks and positioning, it is recommended to avoid leveling the Defender tree first. The player will almost always out-[[enmity]] the chocobo, so Tank and DPS players should focus on leveling the Healer tree, while Healer players would benefit most from the extra DPS of the Attacker tree.&lt;br /&gt;
&lt;br /&gt;
==Appearance Customization==&lt;br /&gt;
{{Main|Chocobo Barding}}&lt;br /&gt;
A Chocobo&#039;s appearance can be customized using various [[Chocobo Barding|Bardings]]. Bardings are purely cosmetic, and are equipped in three different slots: Head, Body, and Legs. Different Bardings can be mixed and matched to create a unique look for the Chocobo.&lt;br /&gt;
&lt;br /&gt;
Additionally, any Bardings will also appear on the Chocobo when ridden as a [[Chocobo#Chocobo Mount|mount]]. (Only affects the {{item icon|Company Chocobo}} mount. Does not affect any other mounts which also happen to be chocobos.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
Barding of Light.jpeg|A chocobo wearing the {{item icon|Barding of Light}}.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Main|Chocobo Colors}}&lt;br /&gt;
Players can also change the color of their Chocobo, by feeding them specific foods while in a {{item icon|Chocobo Stable}} in a [[Player Housing]] area; please see [[Chocobo Colors]] for more information.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
Raptor Blue Chocobo.jpeg|A Chocobo in the Raptor Blue color.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
[[file:companions2.jpg|400px|thumb|A Chocobo Companion buffing themselves with Choco Guard.]]&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* Each individual skill costs its level in SP (level 1 costs 1 SP, level 2 costs 2 SP, etc).&lt;br /&gt;
* Skills in a tree must be unlocked in order - for example, the level 3 skill for the healer tree requires unlocking levels 1 and 2 in the healer tree first.&lt;br /&gt;
* With the above points in mind, the SP Costs listed in the table below are the &#039;&#039;total&#039;&#039; needed for that level.&lt;br /&gt;
&lt;br /&gt;
==={{Tank}} Defender===&lt;br /&gt;
{| {{STDT|tanker-role sortable}}&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Level&lt;br /&gt;
! Total SP Cost&lt;br /&gt;
! Type&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{action icon|size=big|Choco Drop}} || 1 || 1 || Weaponskill || align = &amp;quot;left&amp;quot; |Orders chocobo to deliver an attack with a potency of 150. &amp;lt;br&amp;gt; Additional Effect: Increased enmity.&lt;br /&gt;
|-&lt;br /&gt;
| {{action icon|size=big|Enhanced Strength (Chocobo)|Enhanced Strength}} || 2 || 3 || Trait || align = &amp;quot;left&amp;quot; |Increases companion strength by 5%.&lt;br /&gt;
|-&lt;br /&gt;
| {{action icon|size=big|Increased HP}} || 3 || 6 || Trait || align = &amp;quot;left&amp;quot; |Increases companion HP by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| {{action icon|size=big|Choco Kick}} || 4 || 10 || Weaponskill || align = &amp;quot;left&amp;quot; |Orders chocobo to deliver an attack with a potency of 130. &amp;lt;br&amp;gt; Additional Effect: Slow + 20% &amp;lt;br&amp;gt; Duration: 12s&lt;br /&gt;
|-&lt;br /&gt;
| {{action icon|size=big|Enhanced Accuracy}} || 5 || 15 || Trait || align = &amp;quot;left&amp;quot; | Increases companion accuracy by 5%.&lt;br /&gt;
|-&lt;br /&gt;
| {{action icon|size=big|Enhanced Critical Hit}} || 6 || 21 || Trait || align = &amp;quot;left&amp;quot; |Increases companion critical hit by 15%.&lt;br /&gt;
|-&lt;br /&gt;
| {{action icon|size=big|Choco Guard}} || 7 || 28 || Weaponskill || align = &amp;quot;left&amp;quot; |Reduces damage taken by chocobo by 15%. &amp;lt;br&amp;gt; Duration: 15s&lt;br /&gt;
|-&lt;br /&gt;
| {{action icon|size=big|Enhanced Strength (Chocobo)|Enhanced Strength}} || 8 || 36 || Trait || align = &amp;quot;left&amp;quot; |Increases companion strength by 5%.&lt;br /&gt;
|-&lt;br /&gt;
| {{action icon|size=big|Increased HP}} || 9 || 45 || Trait || align = &amp;quot;left&amp;quot; |Increases companion HP by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| {{action icon|size=big|Choco Strike}} ||10 || 55 || Weaponskill || align = &amp;quot;left&amp;quot; |Orders chocobo to deliver an attack with potency of 150 to all enemies in a cone before it. &amp;lt;br&amp;gt; Additional Effect: Increased enmity.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{Healer}} Healer===&lt;br /&gt;
{| {{STDT|healer-role sortable}}&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Level&lt;br /&gt;
! Total SP Cost&lt;br /&gt;
! Type&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{action icon|size=big|Choco Regen}} || 1 || 1 || Spell || align = &amp;quot;left&amp;quot; |Orders chocobo to grant Regen to target. &amp;lt;br&amp;gt; Cure Potency: 25 &amp;lt;br&amp;gt; Duration: 18s&lt;br /&gt;
|-&lt;br /&gt;
| {{action icon|size=big|Enhanced Mind (Chocobo)|Enhanced Mind}} || 2 || 3 || Trait || align = &amp;quot;left&amp;quot; |Increases companion mind by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| {{action icon|size=big|Increased HP}} || 3 || 6 || Trait || align = &amp;quot;left&amp;quot; |Increases companion HP by 5%.&lt;br /&gt;
|-&lt;br /&gt;
| {{action icon|size=big|Choco Cure}} || 4 || 10 || Spell || align = &amp;quot;left&amp;quot; |Orders chocobo to restore target&#039;s HP. &amp;lt;br&amp;gt; Cure Potency: 300&lt;br /&gt;
|-&lt;br /&gt;
| {{action icon|size=big|Enhanced Accuracy}} || 5 || 15 || Trait || align = &amp;quot;left&amp;quot; |Increases companion accuracy by 5%.&lt;br /&gt;
|-&lt;br /&gt;
| {{action icon|size=big|Enhanced Critical Hit}} || 6 || 21 || Trait || align = &amp;quot;left&amp;quot; |Increases companion critical hit by 15%.&lt;br /&gt;
|-&lt;br /&gt;
| {{action icon|size=big|Choco Surge}} || 7 || 28 || Spell || align = &amp;quot;left&amp;quot; |Increases chocobo&#039;s healing magic potency by 30%. &amp;lt;br&amp;gt; Duration: 30s&lt;br /&gt;
|-&lt;br /&gt;
| {{action icon|size=big|Enhanced Mind (Chocobo)|Enhanced Mind]}} || 8 || 36 || Trait || align = &amp;quot;left&amp;quot; |Increases companion mind by 15%.&lt;br /&gt;
|-&lt;br /&gt;
| {{action icon|size=big|Increased HP}} || 9 || 45 || Trait || align = &amp;quot;left&amp;quot; |Increases companion HP by 5%.&lt;br /&gt;
|-&lt;br /&gt;
| {{action icon|size=big|Choco Medica}} ||10 || 55 || Spell || align = &amp;quot;left&amp;quot; |Orders chocobo to restore its own HP and the HP of all nearby party members. &amp;lt;br&amp;gt; Cure Potency: 150&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{Dps}} Attacker===&lt;br /&gt;
{| {{STDT|dps-role sortable}}&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Level&lt;br /&gt;
! Total SP Cost&lt;br /&gt;
! Type&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{action icon|size=big|Choco Slash}} || 1 || 1 || Weaponskill || align = &amp;quot;left&amp;quot; |Orders chocobo to deliver an attack with a potency of 150.&lt;br /&gt;
|-&lt;br /&gt;
| {{action icon|size=big|Enhanced Strength (Chocobo)|Enhanced Strength}} || 2 || 3 || Trait || align = &amp;quot;left&amp;quot; |Increases companion strength by 5%.&lt;br /&gt;
|-&lt;br /&gt;
| {{action icon|size=big|Increased HP}} || 3 || 6 || Trait || align = &amp;quot;left&amp;quot; |Increases companion HP by 5%.&lt;br /&gt;
|-&lt;br /&gt;
| {{action icon|size=big|Choco Beak}} || 4 || 10 || Weaponskill || align = &amp;quot;left&amp;quot; |Orders chocobo to deliver an attack with a potency of 130. &amp;lt;br&amp;gt; Additional Effect: Damage over time &amp;lt;br&amp;gt; Potency: 20 &amp;lt;br&amp;gt; Duration: 18s&lt;br /&gt;
|-&lt;br /&gt;
| {{action icon|size=big|Enhanced Accuracy}} || 5 || 15 || Trait || align = &amp;quot;left&amp;quot; |Increases companion accuracy by 5%.&lt;br /&gt;
|-&lt;br /&gt;
| {{action icon|size=big|Enhanced Critical Hit}} || 6 || 21 || Trait || align = &amp;quot;left&amp;quot; |Increases companion critical hit by 15%.&lt;br /&gt;
|-&lt;br /&gt;
| {{action icon|size=big|Choco Rush}} || 7 || 28 || Weaponskill || align = &amp;quot;left&amp;quot; |Orders chocobo to deliver an attack with a potency of 130. &amp;lt;br&amp;gt; Additional Effect: Stun &amp;lt;br&amp;gt; Duration: 5s&lt;br /&gt;
|-&lt;br /&gt;
| {{action icon|size=big|Enhanced Strength (Chocobo)|Enhanced Strength}} || 8 || 36 || Trait || align = &amp;quot;left&amp;quot; |Increases companion strength by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| {{action icon|size=big|Increase Attack Speed (Chocobo)|Increase Attack Speed}} || 9 || 45 || Trait || align = &amp;quot;left&amp;quot; |Increases companion attack speed by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| {{action icon|size=big|Choco Blast}} ||10 || 55 || Weaponskill || align = &amp;quot;left&amp;quot; |Orders chocobo to deliver an attack with a potency of 170 to all enemies in a cone before it.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stances==&lt;br /&gt;
[[File:companions tab2.jpg|400px|thumb|Companions Tab in Actions and Traits Menu.]]&lt;br /&gt;
===Free Stance===&lt;br /&gt;
The chocobo auto-attacks, while using all unlocked skills as they see fit. A Chocobo Companion will auto-attack the first enemy the player engages, alternating between using unlocked Weaponskills and Healer Spells. The Chocobo Companion&#039;s target can be changed by switching it to Follow, then back to Free Stance.&lt;br /&gt;
&lt;br /&gt;
==={{Tank}} Defender Stance===&lt;br /&gt;
The chocobo auto-attacks, and they exclusively use unlocked Weaponskills and Abilities from the Defender tree.&lt;br /&gt;
&lt;br /&gt;
A Defender Chocobo Companion will struggle to hold [[enmity]] for most players. Moreover, even in situations where they are able to do so, they will quickly die without any healing, as they are unable to use any Spells from the Healer tree while in Defender Stance, even if they are unlocked. If the player would like their Chocobo Companion to tank, they will need to be prepared to hold back their DPS as well as keep them healed. Due to this, the Defender Stance is the least useful of the stances.&lt;br /&gt;
&lt;br /&gt;
==={{Healer}} Healer Stance===&lt;br /&gt;
The chocobo &#039;&#039;does not auto-attack&#039;&#039;, and they exclusively use unlocked Spells from the Healer tree.&lt;br /&gt;
&lt;br /&gt;
This is a useful stance if the Chocobo Companion has no Attacker skills unlocked. They will use {{action icon|Choco Regen}} whenever a member of the party or themselves take damage, while {{action icon|Choco Cure}} will be used when dropping below 75% HP (other stances wait until 50% HP). {{action icon|Choco Surge}} will be used whenever it is off cooldown. The Chocobo Companion will also follow behind the player directly while in this Stance, so make sure they are lead out of the range of any ground-targeted abilities, or they will be hit by them.&lt;br /&gt;
&lt;br /&gt;
==={{Dps}} Attacker Stance===&lt;br /&gt;
The chocobo auto-attacks, and they exclusively use unlocked Weaponskills from the Attacker tree.&lt;br /&gt;
&lt;br /&gt;
While this stance is simple and straightforward, it should be noted that a max Rank Chocobo Companion with all unlocked Skills will get slightly more out of using Free Stance, even if the goal is raw DPS. This is because the cooldown of Weaponskills in the Attacker tree are not shared with those of the Defender tree. The increased enmity of Defender skills is inconsequential in any context, unless the player or their party&#039;s DPS is exceedingly low. They will also be able to sustain themselves and the party while in Free Stance, which they are unable to do while in Attacker Stance.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=344px mode=packed&amp;gt;&lt;br /&gt;
File:Companion stances.png|{{item icon|Paladin Barding}}, {{item icon|Dragoon Barding}}, {{item icon|White Mage Barding}}, and {{item icon|Black Mage Barding}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Food Effects==&lt;br /&gt;
When feeding the below [[Chocobo Raising#Food Effects|foods]] to a summoned Chocobo Companion, they will gain a boost to their stats for as long as they remain summoned.&lt;br /&gt;
* Buffs will persist while: the player is using a mount, or the player is in a city where the Chocobo does not follow them.&lt;br /&gt;
* Buffs will disappear if: the Chocobo&#039;s timer runs out, the Chocobo is defeated in combat, the &amp;quot;Withdraw&amp;quot; action is performed, or the player logs out of the game.&lt;br /&gt;
* Only one of these buffs can be active at a time. If a new buff is cast, it will overwrite the old one.&lt;br /&gt;
* If the food used is a Chocobo&#039;s [[Chocobo Raising#Training|favorite]], then the buff from that food will be upgraded to level 2.&lt;br /&gt;
* Curiel Root&#039;s EXP bonus only affects EXP from battle, not EXP from stable training or the {{i|Challenge Log}}. &lt;br /&gt;
&lt;br /&gt;
{| {{STDT|item sortable align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Food&lt;br /&gt;
! Normal Effect            &lt;br /&gt;
! Favorite Effect&lt;br /&gt;
! Source&lt;br /&gt;
|-&lt;br /&gt;
|{{Item icon|Curiel Root}} || {{status effect|buff|File:Companion exp up icon.png}} Companion EXP Up || {{status effect|buff|File:Companion exp up II icon.png}} Companion EXP Up II || Gardening&lt;br /&gt;
|-&lt;br /&gt;
|{{Item icon|Sylkis Bud}} || {{status effect|buff|File:Companion attack up icon.png}} Companion Attack Up || {{status effect|buff|File:Companion attack up II icon.png}} Companion Attack Up II || Gardening or [[Vath_Stickpeddler|Vendor]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Item icon|Mimett Gourd}} || {{status effect|buff|File:Companion healing_potency up icon.png}} Companion Healing Potency Up || {{status effect|buff|File:Companion healing_potency up II icon.png}} Companion Healing Potency Up II || Gardening or [[Vath_Stickpeddler|Vendor]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Item icon|Tantalplant}} || {{status effect|buff|File:Companion maximum_hp up icon.png}} Companion Maximum [[HP]] Up || {{status effect|buff|File:Companion maximum_hp up II icon.png}} Companion Maximum [[HP]] Up II || Gardening or [[Vath_Stickpeddler|Vendor]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Item icon|Pahsana Fruit}} || {{status effect|buff|File:Companion enmity up icon.png}} Companion [[Enmity]] Up || {{status effect|buff|File:Companion enmity up II icon.png}} Companion [[Enmity]] Up II || Gardening or [[Vath_Stickpeddler|Vendor]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Tips and Tricks====&lt;br /&gt;
{{#lsth:Chocobo Raising|Tips and Tricks}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
Companions are associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| mech1 sortable align-left}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Bosom Buddies I}}&lt;br /&gt;
{{achievement table row|Bosom Buddies II}}&lt;br /&gt;
{{achievement table row|Bosom Buddies III}}&lt;br /&gt;
{{achievement table row|Breaking Bo}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [https://jamesmdonnelly.com/xiv-chocobo-raising/ Chocobo Training Calculator]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Chocobo Companion}}&lt;br /&gt;
[[Category:Patch 2.0 Features‎]]&lt;/div&gt;</summary>
		<author><name>FrostyExplosion</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Interphos&amp;diff=1271959</id>
		<title>The Interphos</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Interphos&amp;diff=1271959"/>
		<updated>2026-03-29T00:06:13Z</updated>

		<summary type="html">&lt;p&gt;FrostyExplosion: challenge mode version is already released&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses|the story-mode [[Main Scenario]] [[trial]]|the level 100 challenge-mode [[trial]]|The Minstrel&#039;s Ballad: Sphene&#039;s Burden}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| description = A world free of suffering and loss... This earnest wish, made by the young Queen Sphene in her final moments, was realized centuries later in the form of Living Memory, the twisted paradise behind the legend of the golden city. In order to obtain the aether needed to sustain the sanctuary’s recreated denizens, Sphene has shed her conscience─the memories she had as a living person─to arise as within the Meso Terminal a terrifying entity possessed of absolute authority. Thus empowered, she now seeks to initiate interdimensional fusion and harvest the life force of people in other worlds, and it falls to you to stop her before untold lives are sacrificed.&lt;br /&gt;
| image = The Interphos.png&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 100&lt;br /&gt;
| level-sync = &lt;br /&gt;
| ilvl = 670&lt;br /&gt;
| ilvl-sync = 700&lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = full&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| duty-finder = Trials (Dawntrail)&lt;br /&gt;
| roulette = Trials&lt;br /&gt;
| tomestones = 10 mathematics + 5 mnemonics&lt;br /&gt;
| location = Interphos&lt;br /&gt;
| region = Unlost World&lt;br /&gt;
| entrance = &lt;br /&gt;
| entrance-coordinates = &lt;br /&gt;
| req-quest = Dawntrail (Quest)&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| release = Dawntrail&lt;br /&gt;
| stone-sky-sea = Queen Eternal&lt;br /&gt;
| echo = trial&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
==Guide==&lt;br /&gt;
 {{evt|service=youtube|id=zzkMb0ElOyU|dimensions=350|align=right|description=Trial Guide by MTQcapture}}&lt;br /&gt;
Please note that players may fall off the arena to their deaths.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|32px|link=]] [[Queen Eternal]]===&lt;br /&gt;
*&#039;&#039;&#039;Legitimate Force&#039;&#039;&#039;: One of the boss&#039;s four hands will begin glowing, followed by another on the opposite side, indicating two sequential half-room AoEs from the glowing hands. In later usages of this attack, two hands on the same side may glow.&lt;br /&gt;
*&#039;&#039;&#039;Aethertithe&#039;&#039;&#039;:  Will do continuous light magical damage for the next set of mechanics, requiring healing.&lt;br /&gt;
*{{combat message|The absorption of aether accelerates!}} A moving green grid will spawn on the arena. A section of the grid will become distorted and travel to the boss at a faster rate, indicating a conal AoE hitting that section of the arena. Anyone hit will be sucked in and instantly killed. There will be three AoEs in total each hitting a different section of the arena (northeast, middle, northwest)&lt;br /&gt;
*&#039;&#039;&#039;Coronation&#039;&#039;&#039;: Multiple moving orange targeting rings will sequentially appear and follow random players. A few seconds later, they will lock in (become partially green), and eight late telegraphed short line AoEs will converge on the middle of the targeting ring.&lt;br /&gt;
*During this, the main tank will be hit with a telegraphed physical tankbuster (&#039;&#039;&#039;Prosecution of War&#039;&#039;&#039;).&lt;br /&gt;
*&#039;&#039;&#039;Virtual Shift&#039;&#039;&#039;: Party-wide magical damage and transitions the arena to a smaller hourglass shape, leaving two gaps in the middle.&lt;br /&gt;
*&#039;&#039;&#039;Coronation&#039;&#039;&#039;: Now summons a moving line AoE telegraph, which will tether two players. The telegraph (which will always be horizontal) will follow the players to the average of their y-position and resolve a few seconds later.&lt;br /&gt;
*&#039;&#039;&#039;Downburst&#039;&#039;&#039;: Telegraphed radial knockback from one corner of the arena. Players should position to be knocked back across the diagonal to avoid falling off, or use knockback immunities.&lt;br /&gt;
*&#039;&#039;&#039;Brutal Crown&#039;&#039;&#039;: Five floating noulith-like appendages will converge on one position, indicating a donut AoE with a late telegraph.&lt;br /&gt;
*&#039;&#039;&#039;Powerful Gust&#039;&#039;&#039;: Telegraphed horizontal knockback from the east or west. Players should position to be knocked back across the top or bottom edge to avoid falling off, or use knockback immunities.&lt;br /&gt;
*&#039;&#039;&#039;Virtual Shift&#039;&#039;&#039;: Party-wide magical damage and reverts the arena to its original state.&lt;br /&gt;
*&#039;&#039;&#039;Coronation&#039;&#039;&#039; (the moving baited line AoE) is used again but is now combined with &#039;&#039;&#039;Aethertithe&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Royal Domain&#039;&#039;&#039;: Party-wide magical damage.&lt;br /&gt;
*Mechanics repeat until the boss uses &#039;&#039;&#039;Virtual Shift&#039;&#039;&#039; again, which now transitions the arena into two smaller, disconnected rectangles. This will also give everyone {{status effect|debuff|File:Gravitational anomaly icon.png}} &#039;&#039;&#039;Gravitational Anomaly&#039;&#039;&#039;, causing them to float and allowing them to freely maneuver around the arena. Note that touching the border will still result in death.&lt;br /&gt;
*&#039;&#039;&#039;Castellation&#039;&#039;&#039;: The boss summons a castle wall on the north, leaving some holes within. The holes will either be at the top or the bottom. The castle wall will charge forward and knock back and kill any player that it hits (&#039;&#039;&#039;Besiegement&#039;&#039;&#039;). As they are currently floating, players must position to be in line with a top hole.&lt;br /&gt;
*{{combat message|Gravity increases, making you fall.}} Players will stop floating and must position to land safely on one of the two small platforms to avoid falling off.&lt;br /&gt;
*&#039;&#039;&#039;Castellation&#039;&#039;&#039; is used again, but players must now be in line with a bottom hole to avoid being killed.&lt;br /&gt;
*{{combat message|Gravity deceases, making you float.}} Players will begin floating again and will need to resolve &#039;&#039;&#039;Castellation&#039;&#039;&#039; using the upper holes again.&lt;br /&gt;
*The boss will use &#039;&#039;&#039;Legitimate Force&#039;&#039;&#039; again and players will lose ability to float afterwards.&lt;br /&gt;
*&#039;&#039;&#039;Virtual Shift&#039;&#039;&#039; reverts the arena to its original state again.&lt;br /&gt;
*&#039;&#039;&#039;Absolute Authority&#039;&#039;&#039;: A slow cast that begins a fast-paced series of mechanics:&lt;br /&gt;
*During this sequence, the the boss will continually pulse magical damage, so healing and mitigation are recommended.&lt;br /&gt;
**Four players (all DPS) are given a flare marker and should move away from the party.&lt;br /&gt;
**All players are given an red overhead stack triangle and should stack with at least one other person.&lt;br /&gt;
**Multiple circle AoEs spawn, leaving some safe spots where players should stack together.&lt;br /&gt;
**Another set of circle AoEs appears, leaving new safe spots.&lt;br /&gt;
**The {{status effect|debuff|File:Acceleration bomb icon.png}} &#039;&#039;&#039;Authority&#039;s Hold&#039;&#039;&#039; (acceleration bomb) debuff given to all players resolve, so they should stop moving in the new safe spots to avoid taking damage.&lt;br /&gt;
**Both healers are given a gaze indicator. Other players should look away from them, or they will be {{status effect|petrification}} [[petrified]].&lt;br /&gt;
**Shortly after these mechanics resolve, the party&#039;s limit gauge will automatically fill completely. If several deaths were incurred, a healer may wish to use a level 3 [[Limit_Break#Level_3_2|Limit Break]] at this time to quickly resolve them. Similarly, a DPS may wish to use Limit Break &#039;&#039;during the cast&#039;&#039; of &#039;&#039;&#039;Absolute Authority&#039;&#039;&#039; in order to avoid overcapping the limit gauge.   &lt;br /&gt;
*&#039;&#039;&#039;Divide and Conquer&#039;&#039;&#039;:  Sequential telegraphed line AoEs on random players dealing magical damage, followed by another set of telegraphed line AoEs hitting all players at once. Spread out.&lt;br /&gt;
*&#039;&#039;&#039;Aethertithe&#039;&#039;&#039; is used again, but the donut AoE indicator will begin appear partway through the room cleave, so players should lean towards that side of the room when dodging the cleaves.&lt;br /&gt;
&lt;br /&gt;
Mechanics repeat until the boss&#039;s health reaches around 30%, after which a cutscene will play and a short &amp;quot;victory lap&amp;quot; phase begins.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Dynastic Diadem&#039;&#039;&#039;: Telegraphed donut AoE directly in front of the boss.&lt;br /&gt;
*&#039;&#039;&#039;Royal Banishment&#039;&#039;&#039;: Five hits of party-wide magical damage. During this, telegraphed conal AoEs will originate from the boss and should be dodged.&lt;br /&gt;
*Partway through the phase, each player will receive {{status effect|debuff|File:Dawn&#039;s Resolve icon.png}} &#039;&#039;&#039;Dawn&#039;s Resolve&#039;&#039;&#039;, increasing their damage dealt.&lt;br /&gt;
&lt;br /&gt;
Mechanics repeat until the boss is defeated.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*{{Item icon|Queen Eternal Card}} (Drops at a fixed rate.)&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
All NPC lines are voice acted.&lt;br /&gt;
&lt;br /&gt;
 Queen Eternal: Greetings and good-bye.&lt;br /&gt;
 Queen Eternal: Do not be afraid. Death is not the end. &lt;br /&gt;
 Queen Eternal: We require aether.&lt;br /&gt;
 Queen Eternal: Deploying drones.&lt;br /&gt;
 Queen Eternal: I will show you the worlds beyond.&lt;br /&gt;
 Queen Eternal: Are you still alive? Activating reserve power.&lt;br /&gt;
 Queen Eternal: Are you still alive? Disengaging safeties.&lt;br /&gt;
 Queen Eternal: Target area delineated. Commencing erasure.&lt;br /&gt;
 5 seconds to Absolute Authority...&lt;br /&gt;
 4 seconds to Absolute Authority...&lt;br /&gt;
 3 seconds to Absolute Authority...&lt;br /&gt;
 2 seconds to Absolute Authority...&lt;br /&gt;
 1 second to Absolute Authority...&lt;br /&gt;
 Queen Eternal: System overload. Aborting process.&lt;br /&gt;
 Queen Eternal: Let us rise above death!&lt;br /&gt;
 Queen Eternal: Are you still alive? Recommencing erasure.&lt;br /&gt;
 Queen Eternal: System overload. An error has occurred.&lt;br /&gt;
 Queen Eternal: System override order confirmed.&lt;br /&gt;
 5 seconds to Absolute Authority...&lt;br /&gt;
 4 seconds to Absolute Authority...&lt;br /&gt;
 3 seconds to Absolute Authority...&lt;br /&gt;
 2 seconds to Absolute Authority...&lt;br /&gt;
 1 second to Absolute Authority...&lt;br /&gt;
&lt;br /&gt;
 Sphene: I can&#039;t bear to lose them! Not again!&lt;br /&gt;
 Wuk Lamat: I feel your pain! As if it were my own!&lt;br /&gt;
 Wuk Lamat: At last I think I know you─all of you.&lt;br /&gt;
 Sphene: How can you say that to me now!?&lt;br /&gt;
 Wuk Lamat: It&#039;s over, Sphene. We will stop you.&lt;br /&gt;
 Sphene: No! I won&#039;t let you! I can&#039;t!&lt;br /&gt;
 Sphene: I will protect my people&#039;s happiness!&lt;br /&gt;
 Wuk Lamat: Leave that burden with us now.&lt;br /&gt;
 Wuk Lamat: We will bear it in your stead!&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header}}&lt;br /&gt;
{{music table row|Phase 1|Paved in Solitude}}&lt;br /&gt;
{{music table row|Phase 2|Paved with Resolve}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
Queen NM.jpg&lt;br /&gt;
Queen NM boss.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav/trial}}&lt;/div&gt;</summary>
		<author><name>FrostyExplosion</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Fisher%27s_Intuition&amp;diff=1270193</id>
		<title>Fisher&#039;s Intuition</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Fisher%27s_Intuition&amp;diff=1270193"/>
		<updated>2026-03-28T01:00:34Z</updated>

		<summary type="html">&lt;p&gt;FrostyExplosion: typo fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{status effect|buff|fishers intuition}} [[Fisher&#039;s Intuition]] is a beneficial [[status effect]]: &amp;quot;Heightened senses are improving chances of discovering rare fish only obtainable under special conditions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The conditions to trigger [[Fisher&#039;s Intuition]] are different for every fish requiring it, as is the duration of the buff. They will be detailed in the fish&#039;s conditions. Fish requiring [[Fisher&#039;s Intuition]] are completely uncatchable without it.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
=== Progress to trigger Intuition ===&lt;br /&gt;
Progress toward intuition is granted at the instant that the caught fish enter the player&#039;s inventory.&lt;br /&gt;
* In the case of collectables, this occurs after answering &amp;quot;yes&amp;quot; or &amp;quot;no&amp;quot; to the collectables pop-up window.&lt;br /&gt;
&lt;br /&gt;
Progress toward an intuition buff is retained if the player {{i|Quit}}s the fishing stance, moves, and then resumes fishing in the same fishing hole. Progress persists even if the player changes job, logs out, gathers using Botanist or Miner, engages in crafting or combat, etc.&lt;br /&gt;
&lt;br /&gt;
However, &#039;&#039;&#039;progress will be lost if any of the following occurs&#039;&#039;&#039;:&lt;br /&gt;
* The character leaves the zone through any means.&lt;br /&gt;
* The character enters an instanced duty (as this counts as leaving the zone).&lt;br /&gt;
* The character manually changes the current zone instance at an aetheryte.&lt;br /&gt;
** However, being moved to a different instance automatically (for example: as a result of logging in/out) will not reset progress.&lt;br /&gt;
* The character casts into a different fishing hole, using their fishing rod.&lt;br /&gt;
** However, spearfishing will not void progress.&lt;br /&gt;
&lt;br /&gt;
=== Start of Intuition ===&lt;br /&gt;
When intuition begins, a heartbeat sound will play and a pulse visual effect will appear on the screen, alongside a unique message for the intuition fish arriving.&lt;br /&gt;
&lt;br /&gt;
=== During Intuition ===&lt;br /&gt;
During an Intuition buff, as long as the target fish&#039;s other requirements are met (time of day, previous weather, and current weather), then the target fish is temporarily added to the pool of possible fish in the fishing hole.&lt;br /&gt;
&lt;br /&gt;
The intuition buff is maintained even if the player {{i|Quit}}s the fishing stance, and then enters it again.&lt;br /&gt;
&lt;br /&gt;
While an Intuition buff is active, the player cannot make progress toward activating Intuition again.&lt;br /&gt;
&lt;br /&gt;
==== Refreshing Intuition ====&lt;br /&gt;
If the player has the level 50 trait {{i|Fisher&#039;s Instinct}}, and an intuition buff is currently running, then catching one of the required fish again has a chance to refresh the intuition buff back to its full duration.&lt;br /&gt;
&lt;br /&gt;
=== End of Intuition ===&lt;br /&gt;
If the intuition fish is caught, the buff will instantly end, a chime sound will play, and a success message unique to the fish will display on the screen.&lt;br /&gt;
&lt;br /&gt;
If intuition ends by timing out without the fish being caught, a unique departure message for the fish will display instead.&lt;br /&gt;
&lt;br /&gt;
=== Last cast chime ===&lt;br /&gt;
If the intuition buff runs out during a cast, but the target fish is about to bite for that cast (since the fish is already determined at the start of a cast), then the chime will play, but the departure message will not display. This scenario can be seen in the video below.&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* The chime sound might not always play, or may play late, if the game is otherwise playing too many sounds at once (for example, playing the sounds of nearby fishers). However, the departure message will always not display if the bite is guaranteed, regardless of whether the chime plays. Therefore, the absence of the departure message is a more-reliable indicator of the guaranteed bite.&lt;br /&gt;
* Performing any action that rerolls the fish on the hook (such as {{i|Modest Lure}} or {{i|Ambitious Lure}}) will forfeit the guaranteed bite.&lt;br /&gt;
* While this mechanic indicates that the target fish is guaranteed to bite, it makes no guarantee about whether the player will successfully hook that fish.&lt;br /&gt;
&lt;br /&gt;
{{evt|service=youtube|id=MRLG6ihFjxc|dimensions=400|description=Intuition chime sound effect}}&lt;br /&gt;
&lt;br /&gt;
== List of Intuition effects ==&lt;br /&gt;
=== Overworld rod fishing ===&lt;br /&gt;
{| {{STDT|mech1 align-left mw-collapsible mw-collapsed}}&lt;br /&gt;
! Target Fish !! Fishing Hole !! Required fish !! Buff duration&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Darkstar}} || [[Fishing Log: The Weeping Saint]] || 5x {{i|Lamp Marimo}} || 3m 0s&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Pirate&#039;s Bane}} || [[Fishing Log: Cape Westwind]] || 6x {{i|Wahoo}} || 2m 0s&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Cornelia}} || [[Fishing Log: Lake Tahtotl]] || 5x {{i|Boxing Pleco}} || 5m 0s&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Imperial Goldfish}} || [[Fishing Log: Red Mantis Falls]] || 3x {{i|Jungle Catfish}} || 10m 0s&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Kuno the Killer}} || [[Fishing Log: The North Shards]] || 1x {{i|Canavan}} || 23m 20s&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Namitaro}} || [[Urth&#039;s Gift]] || 1x {{i|Giant Takitaro}} || 1m 0s&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Nepto Dragon}} || [[Fishing Log: Rhotano Sea (Privateer Sterncastle)]] || 3x {{i|Little Thalaos}} || 5m 50s&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Opabinia}} || [[Fishing Log: The Flagship]] || 3x {{i|Functional Proto-hropken}} || 1m 45s&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Problematicus}} || [[Fishing Log: Halo]] || 3x {{i|Fossiltongue}},&amp;lt;br&amp;gt;5x {{i|Granite Crab}} || 3m 0s&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Armor Fish}} || [[Fishing Log: Upper Thaliak River]] || 6x {{i|Hedgemole Cricket}} || 2m 40s&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Charibenet}} || [[Fishing Log: Clearpool]] || 5x {{i|Ice Faerie}} || 2m 0s&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Sea Butterfly}} || [[Fishing Log: Mok Oogl Island]] || 3x {{i|Scorpionfly}},&amp;lt;br&amp;gt;3x {{i|Sky Faerie}} || 1m 0s&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Raimdellopterus}} || [[Fishing Log: Tharl Oom Khash]] || 5x {{i|Rudderfish}} || 1m 40s&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Stethacanthus}} || [[Fishing Log: Loch Seld]] || 2x {{i|Sculptor}} || 5m 50s&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Drepanaspis}} || [[Fishing Log: Grymm &amp;amp; Enid]] || 2x {{i|Bondsplitter}} || 2m 55s&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Warden of the Seven Hues}} || [[Fishing Log: Prism Lake]] || 3x {{i|Indigo Prismfish}},&amp;lt;br&amp;gt;3x {{i|Firelight Goldfish}},&amp;lt;br&amp;gt;5x {{i|Green Prismfish}} || 2m 55s&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Cinder Surprise}} || [[Fishing Log: The River of Sand]] || 10x {{i|Sand Egg}} || 6m 0s&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Lancetfish}} || [[Fishing Log: Northwest Caliban Gorge]] || 2x {{i|Mora Tecta}} || 11m 40s&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Aquamaton}} || [[Fishing Log: Seagazer Shoals]] || 1x {{i|Shadeshifter}},&amp;lt;br&amp;gt;5x {{i|Shapeshifter}} || 5m 50s&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Saint Fathric&#039;s Face}} || [[Fishing Log: Saint Fathric&#039;s Temple]] || 3x {{i|Little Bounty}} || 3m 0s&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Mayaman}} || [[Fishing Log: The Font of Maya]] || 5x {{i|Thavnairian Caiman}} || 3m 0s&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Gharlichthys}} || [[Fishing Log: The Perfumed Tides]] || 12x {{i|Basilosaurus}} || 5m 0s&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Sidereal Whale}} || [[Fishing Log: Limne 3-β]] || 1x {{i|Phallaina}},&amp;lt;br&amp;gt;2x {{i|Unbegotten}},&amp;lt;br&amp;gt;3x{{i|E.B.E.-9318}} || 10m 0s&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Hyphalosaurus}} || [[Fishing Log: Deepmoat]] || 3x {{i|Astacus Aetherius}} || 1m 30s&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Snowy Parexus}} || [[Fishing Log: The Eblan Thaw]] || 3x {{i|Cerule Core}} || 0m 35s&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Esperance Carp}} || [[Fishing Log: Proto Alexandria]] || 3x {{i|Golden Day}},&amp;lt;br&amp;gt;3x {{i|Scarlet Queen}} || 5m 0s&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Gigagiant Snakehead}} || [[Fishing Log: Mu Springs Eternal]] || 3x {{i|Knight Goby}} || 5m 50s&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Shin Snuffler}} || [[Fishing Log: Ankledeep]] || 3x {{i|Ankledeep Catfish}} || 5m 0s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Ocean Fishing]] ===&lt;br /&gt;
{| {{STDT|mech1 align-left mw-collapsible mw-collapsed}}&lt;br /&gt;
! Target Fish !! Fishing Hole !! Required fish !! Buff duration&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Drunkfish}} || [[Fishing Log: Outer Galadion Bay]] || 3x {{i|Galadion Chovy}} || 1m 0s&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Sothis}} || [[Fishing Log: Galadion Spectral Current]] || 2x {{i|Heavenskey}},&amp;lt;br&amp;gt;1x {{i|Navigator&#039;s Print}} || 0m 15s&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Little Leviathan}} || [[Fishing Log: The Southern Strait of Merlthor]] || 1x {{i|Gladius}} || 1m 0s&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Coral Manta}} || [[Fishing Log: Southern Merlthor Spectral Current]] || 2x {{i|Great Grandmarlin}} || 0m 15s&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Shooting Star}} || [[Fishing Log: The Northern Strait of Merlthor]] || 1x {{i|Elder Dinichthys}} || 1m 0s&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Elasmosaurus}} || [[Fishing Log: Northern Merlthor Spectral Current]] || 3x {{i|Gugrusaurus}} || 0m 15s&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Sabaton}} || [[Fishing Log: Open Rhotano Sea]] || 2x {{i|Crimson Monkfish}} || 1m 0s&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Stonescale}} || [[Fishing Log: Rhotano Spectral Current]] || 1x {{i|Silencer}},&amp;lt;br&amp;gt;1x {{i|Deep-sea Eel}} || 0m 15s&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Cieldalaes Geode}} || [[Fishing Log: Cieldalaes Margin]] || 3x {{i|Metallic Boxfish}} || 1m 0s&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Hafgufa}} || [[Fishing Log: Cieldalaes Spectral Current]] || 1x {{i|Mistbeard&#039;s Cup}},&amp;lt;br&amp;gt;2x {{i|Jetborne Manta}} || 0m 15s&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Bareface}} || [[Fishing Log: Open Bloodbrine Sea]] || 1x {{i|Sunken Mask}} || 1m 0s&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Seafaring Toad}} || [[Fishing Log: Bloodbrine Spectral Current]] || 3x {{i|Beatific Vision}} || 0m 15s&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Ginkgo Fin}} || [[Fishing Log: Outer Rothlyt Sound]] || 3x {{i|Rothlyt Kelp}} || 1m 0s&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Placodus}} || [[Fishing Log: Rothlyt Spectral Current]] || 1x {{i|Trollfish}} || 0m 45s&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Dusk Shark}} || [[Fishing Log: Open Sirensong Sea]] || 2x {{i|Poet&#039;s Pipe}} || 1m 0s&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Taniwha}} || [[Fishing Log: Sirensong Spectral Current]] || 3x {{i|Sunken Coelacanth}} || 0m 15s&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Mizuhiki}} || [[Fishing Log: Kugane Coast]] || 2x {{i|Silent Shark}} || 1m 0s&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Glass Dragon}} || [[Fishing Log: Kugane Spectral Current]] || 2x {{i|Shoshitsuki}} || 0m 45s&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Heavensent Shark}} || [[Fishing Log: Open Ruby Sea]] || 3x {{i|Crimson Kelp}} || 1m 0s&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Hells&#039; Claw}} || [[Fishing Log: Ruby Spectral Current]] || 2x {{i|Fleeting Squid}},&amp;lt;br&amp;gt;1x {{i|Flying Squid}} || 0m 15s&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Fishy Shark}} || [[Fishing Log: Lower One River]] || 3x {{i|Catching Carp}} || 1m 0s&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Jewel of Plum Spring}} || [[Fishing Log: One River Spectral Current]] || 1x {{i|Gensui Shrimp}},&amp;lt;br&amp;gt;2x {{i|Yanxian Goby}} || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[The Diadem]] ===&lt;br /&gt;
{| {{STDT|mech1 align-left mw-collapsible mw-collapsed}}&lt;br /&gt;
! Target Fish !! Fishing Hole !! Required fish !! Buff duration&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Grade 4 Artisanal Skybuilders&#039; Sculptor}} || [[Fishing Log: Calm Cloudtop]] || 2x {{i|Grade 4 Skybuilders&#039; Ocean Cloud}} ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Cosmic Exploration]] ===&lt;br /&gt;
{| {{STDT|mech1 align-left mw-collapsible mw-collapsed}}&lt;br /&gt;
! Target Fish !! Mission !! Required fish !! Buff duration&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Harpagofututor}} || {{i|EX+: Unidentified Aquatic Specimens III}} ({{i|Sinus Ardorum}}) || 3x {{i|Leanchoilia}},&amp;lt;br&amp;gt;1x {{i|Lunar Glassfish}} ||&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Platinum Bichir}} || {{i|Northward Ecological Survey}} ({{i|Sinus Ardorum}}) || 3x {{i|Lunar Wolffish}} ||&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Bottom-layer}} || {{i|Cultivated Specimen Survey}} ({{i|Phaenna}})|| 2x {{i|Doomed Voyager}} || 3m 40s&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Encapsulated Impesctor}} || {{i|EX+: Elemental-esque Chasm Specimens}} ({{i|Phaenna}}) || 3x {{i|Capsulette}} || 7m 0s&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Full-blown Bubble}} || {{i|EX: Rare Aquatic Resources}} ({{i|Phaenna}}) || 2x {{i|Shallnot Shell}} || 2m 40s&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Fused Animus}} || {{i|EX+: Elemental-esque Vent Specimens}} ({{i|Phaenna}}) || 2x {{i|Specious Shark}} || 5m 0s&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Craggy Sunfish}} || {{i|Marine Distribution Survey}} ({{i|Oizys}}) || 2x {{i|Pseudolumpsucker}} || 6m 0s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Spearfishing ==&lt;br /&gt;
Spearfishing has two distinct mechanics that function similar to Fisher&#039;s Intuition.&lt;br /&gt;
&lt;br /&gt;
===Swimming Shadows===&lt;br /&gt;
Catching a certain amount of specific kinds of fish at &amp;quot;Teeming Waters&amp;quot; nodes will spawn a &amp;quot;Swimming Shadows&amp;quot; node, which contains exclusive fish.&lt;br /&gt;
&lt;br /&gt;
Progress towards a Swimming Shadows node is kept even if the player gathers at Teeming Waters nodes from a different location. &lt;br /&gt;
* It is also possible to make progress toward multiple different Swimming Shadows nodes simultaneously.&lt;br /&gt;
* However, progress is lost upon leaving the zone.&lt;br /&gt;
&lt;br /&gt;
Once spawned, a Swimming Shadows node will persist until the player interacts with it or leaves the zone.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1 align-left mw-collapsible mw-collapsed}} || &lt;br /&gt;
! Target Fish !! Original Teeming Waters !! Required fish !! Unlocked Swimming Shadows&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Snailfish}} || [[Fishing Log: The Kobayashi Maru]] || 7x {{i|Ichimonji}} || [[Fishing Log: Kobayashi Maru&#039;s Northern Wake]]&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Mitsukuri Shark}} || [[Fishing Log: The Kobayashi Maru]] || 7x {{i|Bashful Batfish}} || [[Fishing Log: The Eastern Ruby Sea]]&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Thousandfang}} || [[Fishing Log: The Kobayashi Maru]] || 7x {{i|Bashful Batfish}} || [[Fishing Log: The Eastern Ruby Sea]]&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Tiny Tatsunoko}} || [[Fishing Log: The Kobayashi Maru]] || 7x {{i|Bashful Batfish}} || [[Fishing Log: The Eastern Ruby Sea]]&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Pipefish}} || [[Fishing Log: Northern Onokoro]] || 7x {{i|Cloudy Cat Shark}} || [[Fishing Log: Northwestern Onokoro]]&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Shogun&#039;s Kabuto}} || [[Fishing Log: Northern Onokoro]] || 7x {{i|Cloudy Cat Shark}} || [[Fishing Log: Northwestern Onokoro]]&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Cherubfish}} || [[Fishing Log: The Sunken Junk]] || 7x {{i|Ichthyosaur}} || [[Fishing Log: The Sunken Junk&#039;s South Side]]&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Fangshi}} || [[Fishing Log: The Sunken Junk]] || 7x {{i|Ichthyosaur}} || [[Fishing Log: The Sunken Junk&#039;s South Side]]&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Eternal Eye}} || [[Fishing Log: Azim Khaat Eastern Lakebed]] || 7x {{i|Glaring Perch}} || [[Fishing Log: Azim Khaat Southern Lakebed]]&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Soul of the Stallion}} || [[Fishing Log: Azim Khaat Eastern Lakebed]] || 7x {{i|Glaring Perch}} || [[Fishing Log: Azim Khaat Southern Lakebed]]&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Silken Sunfish}} || [[Fishing Log: Loch Seld Central Lakebed]] || 7x {{i|Mercenary Crab}} || [[Fishing Log: Loch Seld Deep Lakebed]]&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Mosasaur}} || [[Fishing Log: Loch Seld Central Lakebed]] || 7x {{i|Mercenary Crab}} || [[Fishing Log: Loch Seld Deep Lakebed]]&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Little Bismarck}} || [[Fishing Log: Southeast Source]] || 7x {{i|Noblefish}} || [[Fishing Log: Eastern Isle of Ken]]&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Bothriolepis}} || [[Fishing Log: Southeast Source]] || 7x {{i|Noblefish}} || [[Fishing Log: Eastern Isle of Ken]]&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Blue Mountain Bubble}} || [[Fishing Log: Central Longmirror Lake]] || 7x {{i|Sauldia Ruby}} || [[Fishing Log: East Longmirror Lake]]&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Elder Pixie}} || [[Fishing Log: Central Longmirror Lake]] || 7x {{i|Sauldia Ruby}} || [[Fishing Log: East Longmirror Lake]]&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Viis Ear}} || [[Fishing Log: North Lake Tusi Mek&#039;ta]] || 7x {{i|Treescale}} || [[Fishing Log: Deep Lake Tusi Mek&#039;ta]]&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Rak&#039;tika Goby}} || [[Fishing Log: North Lake Tusi Mek&#039;ta]]  || 7x {{i|Treescale}} || [[Fishing Log: Deep Lake Tusi Mek&#039;ta]]&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Xiphactinus}} || [[Fishing Log: Western Akyaali]] || 7x {{i|Hedonfish}} || [[Fishing Log: Outer Akyaali]]&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Wivre Cod}} || [[Fishing Log: Eastern Iq Rrax Tsoly]] || 16x {{i|Glistening Discus}} || [[Fishing Log: Iq Rrax Tsoly Depths]]&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Speckled Peacock Bass}} || [[Fishing Log: Eastern Iq Rrax Tsoly]] || 16x {{i|Glistening Discus}} || [[Fishing Log: Iq Rrax Tsoly Depths]]&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Piraputanga}} || [[Fishing Log: Eastern Marsh Ligaka]] || 16x {{i|Ligaka Blossom}} || [[Fishing Log: Marsh Ligaka Depths]]&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Purussaurus}} || [[Fishing Log: Eastern Marsh Ligaka]] || 16x {{i|Ligaka Blossom}} || [[Fishing Log: Marsh Ligaka Depths]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Spearfisher&#039;s Intuition===&lt;br /&gt;
When gathering at a Swimming Shadows node, catching a certain amount of specific kinds of fish will trigger a &amp;quot;Spearfisher&#039;s Intuition&amp;quot; buff.&lt;br /&gt;
* Progress is only tracked for the current node, and progress is lost if the node&#039;s wariness maxes out.&lt;br /&gt;
* Once intuition activates, the target fish is added to the pool of fish that can appear in the node.&lt;br /&gt;
* Intuition lasts for a timed duration, or until wariness maxes out - whichever happens first.&lt;br /&gt;
* If the target fish is still on the screen when the intuition buff falls off, it can still be caught.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1 align-left mw-collapsible mw-collapsed}} || &lt;br /&gt;
! Target Fish !! Swimming Shadows location !! Required fish !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Tebqeyiq Smelt}} || [[Fishing Log: Outer Akyaali]] || 2x {{i|Xiphactinus}}&amp;lt;br&amp;gt;3x {{i|Dusky Shark}} || 0m 20s&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Nosceasaur}} || [[Fishing Log: Northeast Bronze Lake Depths]] || 4x {{i|Verdigris Guppy}} || 0m 20s&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Iq Rrax Crab}} || [[Fishing Log: Iq Rrax Tsoly Depths]] || 2x {{i|Wivre Cod}},&amp;lt;br&amp;gt;3x {{i|Speckled Peacock Bass}} || 0m 20s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[category:Status Effects]]&lt;/div&gt;</summary>
		<author><name>FrostyExplosion</name></author>
	</entry>
</feed>