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	<updated>2026-07-17T08:26:08Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Sleepless_in_Ishgard&amp;diff=1498806</id>
		<title>Sleepless in Ishgard</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Sleepless_in_Ishgard&amp;diff=1498806"/>
		<updated>2026-07-16T22:35:04Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Sleepless in Ishgard&lt;br /&gt;
| description = Tentoawa is eyeing each passing Ishgardian with curiosity.&lt;br /&gt;
| image = The Narwhal Beckons.png&lt;br /&gt;
| quest-giver = Tentoawa&lt;br /&gt;
| related-npcs = Eugennoix; Firmalbert; House Fortemps Knight (NPC)&lt;br /&gt;
| location = Foundation&lt;br /&gt;
| location-x = 12.0&lt;br /&gt;
| location-y = 10.2&lt;br /&gt;
| type = role&lt;br /&gt;
| quest-line = Dawntrail Role Quests&lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Role Quests&lt;br /&gt;
| journal-genre = Tank Role Quests (Dawntrail)&lt;br /&gt;
| sortkey = 111&lt;br /&gt;
| level = 92&lt;br /&gt;
| requirements = {{Tank|name=yes}}&lt;br /&gt;
| exp = 1021440&lt;br /&gt;
| gil = 1000&lt;br /&gt;
| mettle = &lt;br /&gt;
| reward1 = &lt;br /&gt;
| reward2 = &lt;br /&gt;
| reward3 = &lt;br /&gt;
| overridereward(1-10) = &lt;br /&gt;
| reward-opt(1-8) = &lt;br /&gt;
| overridereward-opt(1-8) = &lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = The Narwhal Beckons&lt;br /&gt;
| next-quest = Between Sleep and Death&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| id-gt = 70355&lt;br /&gt;
| id-edb = 6aed3c2e840&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
* Speak with [[Eugennoix]] at [[Camp Dragonhead]].&lt;br /&gt;
* Speak with [[Tentoawa]].&lt;br /&gt;
* Defeat the [[Ravenous Silver Wolf|ravenous silver wolves]]. &lt;br /&gt;
* Aid the House Fortemps knight.&lt;br /&gt;
* Speak with [[Firmalbert]] in [[Ishgard]].&lt;br /&gt;
* Speak with Tentoawa.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Tentoawa is eyeing each passing Ishgardian with curiosity. &lt;br /&gt;
* Tentoawa suggests that the best way to find Leophyne might be to scour Ishgard for people sleeping in the frigid cold. Luckily, you receive a more solid lead when Firmalbert informs you that someone matching Leophyne&#039;s description was sighted near Camp Dragonhead. Eager to learn more, Tentoawa departs to the outpost, and urges you to follow him.&lt;br /&gt;
* Eugennoix informs you that the woman fitting Leophyne&#039;s description was spotted heading south, but your conversation is interrupted when the knight receives a call over linkshell. Apparently, a shipment of supplies was attacked to the west of the Observatorium. Hearing this, Tentoawa readily volunteers both you and him to rescue the people escorting it. Find the shipment and fell any beasts assaulting it.&lt;br /&gt;
* You find Tentoawa searching frantically for the beleaguered soldiers. He asks you to search further down the road and suggests you be ready for a fight.&lt;br /&gt;
* You come upon a knight of House Fortemps being assaulted by a group of silver wolves, but quickly dispatch them. The knight seems flustered but unharmed, and eager to speak with his valiant protector.&lt;br /&gt;
* Just as the knight thanks you, mores beasts steal up on you from behind. Luckily, Tentoawa strikes them down, and with your foes dispatched, you observe two Temple Knights apparently asleep. After rousing them, they deny that they would ever shirk their duty in such a way, but the facts suggest otherwise. Though Tentoawa is certain that the cradle is to blame, he is unwilling to openly remark upon it. With Leophyne nowhere to be found, the young warrior suggests returning to Ishgard to plan your next course of action.&lt;br /&gt;
* You report what transpired to Firmalbert, and although Tentoawa explains that the knights fell victim to a power beyond their control, Firmalbert insists they must still be punished for allowing their enemy to get the better of them. Tentoawa seems ready to reveal more of the cradle&#039;s history to you, and asks you to speak with him in a nearby alcove.&lt;br /&gt;
* Tentoawa explains that for the past ten years, his people have used the cradle to keep him awake as their guardian and protector, the Wide Eye. He transfers his fatigue to another known as the Shut Eye─Loazenikwe─and confesses that she has been asleep for most of her life. He confesses he never considered the cradle&#039;s impact on his life prior to its theft, and that he only now realizes its potential for misuse. Although you must wait for further news of Leophyne&#039;s movements, the young warrior remains as resolute as ever in his goal to capture her.&lt;br /&gt;
**※The next role quest will be available from Tentoawa upon reaching level 94 in any tank class.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
Tentoawa: There you are, [Forename]. I&#039;ve been walking Ishgard&#039;s streets whenever I&#039;ve been able, and I&#039;ve taken to searching for any sleeping people.&lt;br /&gt;
Tentoawa: You see, the land I&#039;m from isn&#039;t much warmer than this, and people know not to tempt fate by dozing off in the open air. Even those blind with drink manage to find their way home somehow.&lt;br /&gt;
Tentoawa: I figure the only force powerful enough to overcome that instinct for self-preservation would be the cradle, so if we find a sleeper exposed to the elements, we may very well discover Leophyne nearby.&lt;br /&gt;
Tentoawa: I can&#039;t imagine she brought it all this way just to remain idle. It&#039;s a tedious prospect, but we need to scour every back alley and shadowed walkway before anyone catches something much worse than a cold.&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Firmalbert: {{alternatives|Master|Mistress}} [Surname]! Master Tentoawa! I bring good tidings!&lt;br /&gt;
Firmalbert: The Temple Knights wasted no time in distributing handbills across Ishgard containing Leophyne&#039;s description. These efforts have already borne fruit─we but recently received a report of someone matching her features being sighted.&lt;br /&gt;
&lt;br /&gt;
Tentoawa: Really!? Where!?&lt;br /&gt;
&lt;br /&gt;
Firmalbert: She was sighted near Camp Dragonhead by a patrolling sentry. He described a woman with red hair and a distinct scar on her forehead.&lt;br /&gt;
Firmalbert: The outpost can be reached by passing through the Gates of Judgement and heading east. Once there, speak with Ser Eugennoix for the full report.&lt;br /&gt;
&lt;br /&gt;
Tentoawa: I knew she&#039;d show herself! Let&#039;s hurry, [Forename]!&lt;br /&gt;
-quest accepted&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Firmalbert: A person fitting Leophyne&#039;s description was sighted near Camp Dragonhead. Ser Eugennoix should be willing to tell you more.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Eugennoix at Camp Dragonhead===&lt;br /&gt;
-optional start&lt;br /&gt;
Tentoawa: This must be him. Well, don&#039;t dally!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Eugennoix: Ah, I was informed you were on your way. This is concerning the report by one of our sentries, yes?&lt;br /&gt;
Eugennoix: He sighted a woman matching the description in the handbill sent by the Congregation. She was heading south along the footpath, but that is all we know.&lt;br /&gt;
Eugennoix: ...Yes. This is Eugennoix.&lt;br /&gt;
Eugennoix: What!? Hold fast─I shall send aid at once!&lt;br /&gt;
&lt;br /&gt;
Tentoawa: What happened?&lt;br /&gt;
&lt;br /&gt;
Eugennoix: A shipment of supplies was waylaid by monstrous beasts. A contingent of Temple Knights should have been protecting it, but something is amiss...&lt;br /&gt;
&lt;br /&gt;
Tentoawa: They need our help!&lt;br /&gt;
&lt;br /&gt;
Eugennoix: We would be in your debt. The shipment was attacked on the road west of the Observatorium. I shall muster more knights─please, go find my men before any lives are lost!&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Eugennoix: The supply shipment was struck on the road west of the Observatorium. It will take time to muster enough men for the rescue─please, leave now and render what aid you can!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Tentoawa===&lt;br /&gt;
Tentoawa: They should be close, right?&lt;br /&gt;
Tentoawa: I&#039;ll search the other side of the river. [Forename], you search further down the road. And keep your weapon at the ready!&lt;br /&gt;
&lt;br /&gt;
===Defeat the ravenous silver wolves===&lt;br /&gt;
Popup: You are under attack!&lt;br /&gt;
&lt;br /&gt;
===Aid the House Fortemps knight===&lt;br /&gt;
-cutscene start&lt;br /&gt;
House Fortemps Knight: You saved us... We were almost─&lt;br /&gt;
&lt;br /&gt;
Tentoawa: You won&#039;t be feasting today!&lt;br /&gt;
Tentoawa: Not a moment too soon!&lt;br /&gt;
Tentoawa: The Wide Eye watches eternal, and eternal is the sleep it bestows.&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; We were too late.&lt;br /&gt;
&amp;gt; We failed...&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
House Fortemps Knight: No, they&#039;re not─ Ah, just look. They&#039;re asleep, is all.&lt;br /&gt;
&lt;br /&gt;
Tentoawa: ...Good. Good.&lt;br /&gt;
&lt;br /&gt;
House Fortemps Knight: Our trusty chocobos suddenly became unsure on their feet, and the wagon toppled onto the side of the road. There was nothing for it but to fix the damage on the spot.&lt;br /&gt;
House Fortemps Knight: The Temple Knights went to secure the area, but before I knew it each and every one of them had fallen asleep where they were standing. Then the beasts attacked...it was just me before those snarling fangs.&lt;br /&gt;
&lt;br /&gt;
Tentoawa: Time to wake up. Sleep here any longer and the cold will have you.&lt;br /&gt;
&lt;br /&gt;
Ardent Temple Knight: Ungh... What...happened?&lt;br /&gt;
Ardent Temple Knight: We...fell asleep? But we were patrolling...&lt;br /&gt;
&lt;br /&gt;
Earnest Temple Knight: He must be mistaken. A Temple Knight would never shirk his duty so.&lt;br /&gt;
&lt;br /&gt;
House Fortemps Knight: Are you calling me a liar? I saw you fall over on your arse with my own eyes!&lt;br /&gt;
House Fortemps Knight: If not for Ser Eugennoix&#039;s quick response and the bravery of these warriors, we all would be food for the vultures by now. The Congregation will hear of this dereliction of duty, you can be sure!&lt;br /&gt;
&lt;br /&gt;
Tentoawa: Now, hold on just a moment. They aren&#039;t the ones to blame. A sacred relic of my people was stolen, and...&lt;br /&gt;
Tentoawa: Ah, now isn&#039;t the time. Sorry, forget I said anything.&lt;br /&gt;
&lt;br /&gt;
House Fortemps Knight: Whatever dizziness overtook the chocobos seems to have passed, so I&#039;ll resume my journey once the carriage is repaired. Assuming my guards are quite refreshed, I believe we can make it on our own. Please, return to Camp Dragonhead and warm yourselves.&lt;br /&gt;
&lt;br /&gt;
Tentoawa: It&#039;s no coincidence that the giant birds and the two guards took leave of their senses around the same time. This is the work of the cradle.&lt;br /&gt;
Tentoawa: But even if Leophyne was here, she is no longer. Let&#039;s return to the city and consider our next steps.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
House Fortemps Knight: You said that knights from Camp Dragonhead are on their way, yes? Then I believe we shall have ample protection for the remainder of our journey.&lt;br /&gt;
&lt;br /&gt;
====At Camp Dragonhead====&lt;br /&gt;
Eugennoix: The supplies are safe, and the men are unharmed. House Fortemps thanks you for your swift action!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Firmalbert in Ishgard===&lt;br /&gt;
-optional start&lt;br /&gt;
Tentoawa: Leophyne may have escaped us, but the witness&#039;s report has given us a clue to follow. Thank the narwhal for guiding us swiftly to the knights.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Firmalbert: We have received the report of the incident near Camp Dragonhead. Two of our own, sleeping on duty...by the Fury.&lt;br /&gt;
Firmalbert: Had you reached them even a moment later, this day would have been much darker. Although it pains me to say it, those two shall be punished as befits the magnitude of their negligence.&lt;br /&gt;
&lt;br /&gt;
Tentoawa: Um, if I may... I don&#039;t believe the blame rests entirely on their shoulders. The Cradle of the Sleepless was used against them, I&#039;m certain.&lt;br /&gt;
&lt;br /&gt;
Firmalbert: Ah, yes. You said it possessed the power to lull others into a deep sleep. I admit that would explain these exceptional circumstances...&lt;br /&gt;
Firmalbert: Regardless, they were still bested by their enemy, and their charge was almost killed as a result. Punishment is the only recourse.&lt;br /&gt;
&lt;br /&gt;
Tentoawa: I see... A harsh stance, maybe, but I can respect that you don&#039;t treat your duty lightly.&lt;br /&gt;
Tentoawa: Well, if you learn anything else of Leophyne&#039;s plots, please let us know at once. Even though we didn&#039;t find her, I&#039;m glad we were able to save those soldiers. Thank you for coming to us.&lt;br /&gt;
&lt;br /&gt;
Firmalbert: Nay, &#039;tis the Temple Knights who owe you thanks. We shall continue our search, and rest assured you shall be the first to know of any developments.&lt;br /&gt;
&lt;br /&gt;
Tentoawa: [Forename], there&#039;s more I would tell you about the cradle─things I should&#039;ve told you sooner. Join me over there and I&#039;ll do my best to fix that mistake.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Firmalbert: We now know what our enemy is capable of, and must plan accordingly. Rest assured we shall not rest until Leophyne is in shackles!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Tentoawa===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Tentoawa: Now you&#039;ve seen with your own eyes what I&#039;ve only been able to describe. The narwhal&#039;s lullaby can put even hardened warriors into a restful slumber.&lt;br /&gt;
Tentoawa: They may as well be defenseless as a newborn babe. But even with such power, my people have never used it to attack our enemies.&lt;br /&gt;
Tentoawa: Its sole purpose has always been to keep a single person awake. An eternal guardian, who would never sleep, never rest. The Wide Eye. Me.&lt;br /&gt;
Tentoawa: For ten years I&#039;ve been awake, training day and night to gain the strength I have now. The strength to shield my people.&lt;br /&gt;
Tentoawa: Of course, another must receive the weariness I cast aside─the Shut Eye. You&#039;ve met her, in fact─Loazenikwe.&lt;br /&gt;
Tentoawa: As I&#039;ve been awake these ten years, she&#039;s spent the better part of her days in a deep slumber. Her brief periods of wakefulness are spent exercising and eating so her body doesn&#039;t waste away.&lt;br /&gt;
Tentoawa: And so we&#039;ve barely spoken, despite how much I depend on her. When we were young, we&#039;d spend our days exploring the mountain paths, but that time is long past.&lt;br /&gt;
Tentoawa: Telling you all this now, I realize how very little of my life has been dedicated to my own pursuits. Loazenikwe and I both have devoted ourselves entirely to the protection of our village.&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; That explains your skill.&lt;br /&gt;
Tentoawa: Every bit of my skill I owe to Loazenikwe. If not for her sacrifice, I&#039;d be no stronger than your average hunter. But I&#039;ve barely had the chance to thank her...&lt;br /&gt;
&amp;gt; How did Leophyne steal the artifact from such an accomplished warrior?&lt;br /&gt;
Tentoawa: Well, about that...&lt;br /&gt;
Tentoawa: ...No, I&#039;ve no excuse. It was my fault it was stolen, and I&#039;ll bear that burden. A protector must take responsibility for his charges.&lt;br /&gt;
&amp;gt; Don&#039;t you miss Loazenikwe?&lt;br /&gt;
Tentoawa: ...I do. I see her only when I have to use the cradle, and even then she is sleeping. I barely remember what her smile looks like...&lt;br /&gt;
Tentoawa: A life unencumbered by sleep might seem like a life of freedom, but if those you care for the most aren&#039;t there to share it with you, it can feel like a prison.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Tentoawa: But we don&#039;t have the luxury to dwell on regrets. I see now that although my people never used the cradle for ill, wicked hearts can twist anything toward evil.&lt;br /&gt;
Tentoawa: And that&#039;s something I can&#039;t tolerate.&lt;br /&gt;
Tentoawa: The very thought that this might happen again makes the bile churn in my gullet. We must bring Leophyne&#039;s schemes to an end!&lt;br /&gt;
-quest complete&lt;br /&gt;
-cutscene end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=FfmpX4HjnpM}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Narwhal_Beckons&amp;diff=1498800</id>
		<title>The Narwhal Beckons</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Narwhal_Beckons&amp;diff=1498800"/>
		<updated>2026-07-16T20:57:07Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue reviewed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = The Narwhal Beckons&lt;br /&gt;
| description = The young woman gazes into the horizon with a troubled expression.&lt;br /&gt;
| image = The Narwhal Beckons.png&lt;br /&gt;
| quest-giver = Loazenikwe&lt;br /&gt;
| related-npcs = Charlemend de Durendaire; Firmalbert; Gibrillont; Hot-blooded Youth; Tentoawa&lt;br /&gt;
| location = Tuliyollal&lt;br /&gt;
| location-x = 12.9&lt;br /&gt;
| location-y = 15.0&lt;br /&gt;
| type = role&lt;br /&gt;
| quest-line = Dawntrail Role Quests&lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Role Quests&lt;br /&gt;
| journal-genre = Tank Role Quests (Dawntrail)&lt;br /&gt;
| sortkey = 101&lt;br /&gt;
| level = 90&lt;br /&gt;
| requirements = {{Tank|name=yes}}&lt;br /&gt;
| exp = 994,560&lt;br /&gt;
| gil = 2000&lt;br /&gt;
| mettle = &lt;br /&gt;
| reward1 = &lt;br /&gt;
| reward2 = &lt;br /&gt;
| reward3 = &lt;br /&gt;
| overridereward(1-10) = &lt;br /&gt;
| reward-opt(1-8) = &lt;br /&gt;
| overridereward-opt(1-8) = &lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = Uncouth Customers&lt;br /&gt;
| next-quest = Sleepless in Ishgard&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| id-gt = 70354&lt;br /&gt;
| id-edb = a6ca2cc605c&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
* Speak with [[Gibrillont]] in [[Ishgard]].&lt;br /&gt;
* Search for [[Tentoawa]] at [[the Jeweled Crozier]].&lt;br /&gt;
* Speak with [[Firmalbert]] at [[the Congregation of Our Knights Most Heavenly]].&lt;br /&gt;
* Speak with Tentoawa.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* The young woman gazes into the horizon with a troubled expression.&lt;br /&gt;
* The forlorn woman introduces herself as Loazenikwe, and explains that a precious treasure known as the Cradle of the Sleepless was stolen from her village. Housing the soul of a narwhal which became a tural vidraal, this object can transfer the wielder&#039;s fatigue to another, granting the former unflagging vitality and lulling the latter into an irresistible slumber. A man named Tentoawa, mightiest warrior of their village, has crossed the sea to recover the sacred item, and Loazenikwe asks you to follow him to Ishgard and protect him during his search. You agree to journey to that snowbound city, and Loazenikwe suggests asking around its taverns for a young man with blue hair.&lt;br /&gt;
* Knowing that every piece of gossip in Ishgard flows through the Forgotten Knight, you ask its proprietor if he&#039;s heard tell of anyone who might fit Tentoawa&#039;s description. While reticent at first, Gibrillont eventually admits that a young man from a far-off land was asking around about a stolen object. While the tavern&#039;s patrons couldn&#039;t point him in the right direction, Gibrillont informs you that he sent the youth to the Jeweled Crozier, and suggests going there if you wish to find him.&lt;br /&gt;
* The distinct attire of Tentoawa makes him easy to find among the crowds of the Jeweled Crozier, and after you explain to him who you are, he readily accepts your help. He describes the thief as an Elezen with a distinct scar, whose deadly grace belied a martial prowess unbefitting of the scholarly robes she disguised herself in. After hearing this you conclude that she might be known among the knights of the Congregation, and Tentoawa wastes no time in deciding that the barracks will be your next destination.&lt;br /&gt;
* Your intuition proves correct, as Firmalbert confesses that your description matches that of a former knight named Leophyne, who was expelled from the Temple Knights in shame. Knowing that she will only commit further misdeeds, Firmalbert pledges to share your story with his superiors so that they might come up with a plan to catch the disgraced knight. Firmalbert says he will inform you of any developments, and Tentoawa wishes to discuss what to do next.&lt;br /&gt;
* While you must wait until the Temple Knights uncover anything of value before acting, Tentoawa does not intend to remain idle. He declares his intention to learn all that he can of Ishgard and its ways, and asks that you remain alert and ready to act when word comes of Leophyne&#039;s whereabouts.&lt;br /&gt;
**※The next role quest will be available from Tentoawa upon reaching level 92 in any tank class.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Loazenikwe: Oh, hello. Judging by your attire, you must be the traveler from across the seas. Then I suppose Br&#039;uk Evu has enlisted you to our aid.&lt;br /&gt;
Loazenikwe: That you were guided here safely must be the work of the brave narwhal, who remains watchful even in this dire time. We are ever grateful for its vigilance!&lt;br /&gt;
Loazenikwe: My name is Loazenikwe, and I hail from the northern reaches of Xak Tural, where even our breath freezes when caught in the chilling winds.&lt;br /&gt;
Loazenikwe: Our people revere a tural vidraal of the narwhal, whose essence rests in the Cradle of the Sleepless, our most sacred treasure. Through fathomless depths it swam without rest, protecting its home from any who would do it harm.&lt;br /&gt;
Loazenikwe: Legends tell that the narwhal could place the burden of its fatigue upon another, and thus was able to maintain its vigil night and day.&lt;br /&gt;
Loazenikwe: So too can any who possess the cradle lull a person—willing or no—into a deep slumber, all while avoiding the need for sleep themselves.&lt;br /&gt;
Loazenikwe: Needless to say, such power could cause untold harm in the wrong hands. Thus was the greatest warrior of our village, Tentoawa, tasked with crossing the ocean and returning that which is most sacred to us.&lt;br /&gt;
Loazenikwe: I&#039;d have joined him, but I feared I would only be a burden. So I remained here, that I might find someone to send to his aid.&lt;br /&gt;
Loazenikwe: Tentoawa has ever rushed bravely and blindly into the thick of things, leaving me behind to watch and worry...&lt;br /&gt;
Loazenikwe: But if there&#039;s anything I can do to help him, even a little, then I must. Br&#039;uk Evu has done well to send you to me—I can tell you are just the {{alternatives|woman|man}} to temper his more reckless tendencies and keep him safe during his quest.&lt;br /&gt;
Loazenikwe: As luck would have it, a letter from Tentoawa arrived shortly before you did. It seems he discovered that the thief made their way to a place called “Ishgard.”&lt;br /&gt;
Loazenikwe: While I don&#039;t doubt his prowess, even Tentoawa would be rendered helpless before the narwhal&#039;s lullaby. Please, could you follow him to Ishgard and find him before he does anything rash?&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Ishgard is like a second home to me.&lt;br /&gt;
&amp;gt; I won&#039;t let your treasure be misused.&lt;br /&gt;
&amp;gt; If MSQ Complete&lt;br /&gt;
Loazenikwe: Thank you, [Forename]! I knew the narwhal would guide a brave protector to our side!&lt;br /&gt;
&amp;gt; If not&lt;br /&gt;
Loazenikwe: Thank you, [Forename]! I don&#039;t know why the narwhal would guide a brave protector to our side while all of Tuliyollal is in dire straits, but I&#039;m nonetheless grateful.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Loazenikwe: Tentoawa sails to an unfamiliar place, but despite his hasty nature, he&#039;d doubtless spend time gathering information about his new surroundings before planning his next step.&lt;br /&gt;
Loazenikwe: If Ishgard has a place like this one, where people gather to drink and talk, he might go there first. Ask for a swordsman with blue hair and attire like mine, and I&#039;m sure it won&#039;t be long until you find him.&lt;br /&gt;
-quest accepted&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Loazenikwe: Tentoawa has traveled to Ishgard, and he&#039;s likely gathering information in the city&#039;s taverns.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Gibrillont in Ishgard===&lt;br /&gt;
Gibrillont: If it isn&#039;t [Forename]. What&#039;ll it be?&lt;br /&gt;
Gibrillont: A lad from the western continent? Well, I can&#039;t be going around gossiping about the comings and goings of my customers, now can I? That&#039;s a quick way to an empty tavern.&lt;br /&gt;
Gibrillont: But I suppose...since you&#039;re &#039;&#039;you&#039;&#039;, I can make an exception just this once.&lt;br /&gt;
Gibrillont: A lad much like the one you described walked through my door not long ago. Was asking anyone whose ear he could bend about some stolen narwhal or some such he was after. Usually you buy someone a drink before interrogating them, but not him...&lt;br /&gt;
Gibrillont: Nobody knew what he was going on about, but he was determined. Asked where else in Ishgard people might gather to flap their lips.&lt;br /&gt;
Gibrillont: So, I told him to head to the Jeweled Crozier. If you leave now, I reckon he&#039;ll still be there. You&#039;ll know him when you see him, trust me.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Gibrillont: If you want to catch up with that lad you&#039;re searching for, you&#039;d best head for the Jeweled Crozier before he moves on.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Search for Tentoawa at the Jeweled Crozier===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Tentoawa@Hot-blooded Youth: Bunch of useless... By the narwhal&#039;s horn, you&#039;d think manners keep people warm for how desperately these people cling to them. And here I&#039;m trying to rid their city of a thief...&lt;br /&gt;
Tentoawa: Yes? It seems you know me, but I don&#039;t think I&#039;ve ever seen you before. I&#039;d remember.&lt;br /&gt;
Tentoawa: Loazenikwe sent you!? Even across oceans, she can sense when I&#039;m in trouble...&lt;br /&gt;
Tentoawa: ...Well, I won&#039;t deny a helping hand, especially one with her blessing. I&#039;m having no luck getting information from these people—seems there are unwritten rules regarding favors that no one&#039;s bothered to tell me.&lt;br /&gt;
Tentoawa: I know the thief traveled here, but that&#039;s where the trail runs cold. I thought it&#039;d only be a matter of time until they used the cradle to commit some misdeed or another, but it seems nothing is amiss within or without Ishgard&#039;s walls.&lt;br /&gt;
Tentoawa: I have only a description to go on, although it&#039;s availed me nothing so far...&lt;br /&gt;
Tentoawa: A woman of a race known in this land as “Elezen,” she has striking red hair and eyes the color of rust. A scar dominates her forehead, and a mole rests upon her lips.&lt;br /&gt;
Tentoawa: She came to my village posing as a scholar with an interest in the cradle. Although she gave us a name, I know now it was a lie, just like everything else that spewed from her mouth.&lt;br /&gt;
Tentoawa: The bounty of meat, vegetables, and fruits she offered was worth its weight in gold to us. After the cold snap we suffered last year, we couldn&#039;t afford to turn her away.&lt;br /&gt;
Tentoawa: But looking back, I realize how brazen her deception was. Although she wore the robes of a scholar, she moved with the poise of a predator. I marked her as a fearsome warrior the moment I laid eyes upon her.&lt;br /&gt;
Tentoawa: Of course, she wouldn&#039;t have been able to travel so far north on her own if she was unseasoned, so I thought nothing of it at the time. It was my first misstep of many.&lt;br /&gt;
Tentoawa: That&#039;s all I know. It&#039;s not much, but if you see even the smallest scrap of a clue in there, it&#039;d be a damn sight better than what I currently have.&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Few scholars study in Ishgard without passing through the Astrologicum.&lt;br /&gt;
Tentoawa: I see your point, but her guise as a scholar was only meant to win our trust. I doubt she&#039;s a woman of learning.&lt;br /&gt;
&amp;gt; If she feels even an onze of guilt, she would seek penance at Saint Reymanaud&#039;s Cathedral.&lt;br /&gt;
Tentoawa: “Penance”? I haven&#039;t heard the word before, but I can guess its meaning. Either way, she didn&#039;t strike me as the remorseful type.&lt;br /&gt;
&amp;gt; A skilled sword would be known among the knights of the Congregation.&lt;br /&gt;
Tentoawa: “Knights,” was it? I suppose that&#039;s what you call these deadly looking fellows clad in steel. Yes...you may be onto something there. But where would we find one willing to speak?&lt;br /&gt;
Tentoawa: At their barracks, near the tavern? I know the way. I&#039;ll meet you there!&lt;br /&gt;
---&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Firmalbert at the Congregation of Our Knights Most Heavenly===&lt;br /&gt;
-optional start&lt;br /&gt;
Tentoawa: This is it, right? Let&#039;s not waste any time, [Forename]!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Firmalbert: Why, {{alternatives|Mistress|Master}} [Surname]. What brings you to the Congregation?&lt;br /&gt;
Firmalbert: ...This “Passage of the Unbound” is not a name I have heard before, but if one of their number has brought an artifact of great power to Ishgard, we would be ill-advised to suffer their presence.&lt;br /&gt;
Firmalbert: We shall act on this information at once! If there is aught that would threaten the peace, then it is our duty to root it out. Consider the knights of the Congregation at your disposal.&lt;br /&gt;
&lt;br /&gt;
Tentoawa: Thank you for hearing us out, truly. Now, does anything about the description we shared ring a bell?&lt;br /&gt;
&lt;br /&gt;
Firmalbert: Hmm. An Elezen woman with red hair and eyes the color of rust...&lt;br /&gt;
Firmalbert: Wait... You said she bore a scar on her forehead, yes? And a mole? No, it could not be...&lt;br /&gt;
&lt;br /&gt;
Tentoawa: You know who she is!?&lt;br /&gt;
&lt;br /&gt;
Firmalbert: I... Well, such information is usually privy only to those within our order. Pray understand my hesitation.&lt;br /&gt;
&lt;br /&gt;
Tentoawa: What? Weren&#039;t you listening to anything we told you!? She&#039;s too dangerous to be left alone. This isn&#039;t the time for secrecy!&lt;br /&gt;
Tentoawa: ...I know I&#039;m a stranger in your city, but I can&#039;t stand by while innocent lives might be at risk.&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; If you can&#039;t trust Tentoawa, then trust me.&lt;br /&gt;
Firmalbert: You are right, of course. If the hero who ended the Dragonsong War is not worthy of our trust, then who is? Very well...&lt;br /&gt;
&amp;gt; He&#039;s right. The danger justifies bending the rules a little.&lt;br /&gt;
Firmalbert: ...I suppose in this case, protocol can be set aside for the sake of Ishgard. You have overcome countless trials, after all, and there are none better qualified to judge when a threat is credible.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Firmalbert: Master Tentoawa, pray accept my apologies. Although you may not be Ishgardian, your desire to keep its people safe is plain to see. We shall place our trust in you, as {{alternatives|Mistress|Master}} [Surname] has.&lt;br /&gt;
&lt;br /&gt;
Tentoawa: I&#039;m glad we can see eye to eye. Now then, what do you know of this thief?&lt;br /&gt;
&lt;br /&gt;
Firmalbert: Your description called back some old memories. Memories of a knight named Leophyne.&lt;br /&gt;
Firmalbert: Merely recalling her story makes me ill at ease, for the mark she left upon our honorable order was black as pitch. None know of her whereabouts since she was expelled from the Congregation.&lt;br /&gt;
Firmalbert: I had thought living with the shame of her deeds would be punishment enough, but if she now consorts with villains that threaten the very foundation of order, then &#039;tis clear we can suffer her freedom no longer.&lt;br /&gt;
Firmalbert: I shall inform my superiors of this development, and suggest that the Congregation does all in its power to track down Leophyne and place her in custody. If we learn aught of value, I promise to share it with you at once.&lt;br /&gt;
&lt;br /&gt;
Tentoawa: Really? That&#039;s more than we could&#039;ve asked!&lt;br /&gt;
Tentoawa: I suppose we ought to consider what to do in the meantime. Care to join me over there, [Forename]?&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Firmalbert: I shall inform my superiors at once. Worry not, we shall soon form a plan to bring that wicked Leophyne to heel!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Tentoawa===&lt;br /&gt;
Tentoawa: So, we have a name. Leophyne, a former knight of Ishgard. That means she knows how to hide herself in this city well—grasping about at straws won&#039;t get us anywhere.&lt;br /&gt;
Tentoawa: My own unfamiliarity does little to help our chances. We may have no choice but to wait until the knights discover a lead. Nevertheless, I intend to spend every waking moment learning more about this city and its workings.&lt;br /&gt;
Tentoawa: As for you, I only ask that you be ready to move at a moment&#039;s notice. Until then—be well!&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=iURu84bjMZs}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Divine_Inspiration&amp;diff=1498721</id>
		<title>Divine Inspiration</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Divine_Inspiration&amp;diff=1498721"/>
		<updated>2026-07-16T15:34:37Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue reviewed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| image = &lt;br /&gt;
| description = [[Vendavoq]] is in a flightyfright.&lt;br /&gt;
| quest-giver = Vendavoq&lt;br /&gt;
| related-npcs = Wayward Artisan&lt;br /&gt;
| location = Kozama&#039;uka&lt;br /&gt;
| location-x = 11.6&lt;br /&gt;
| location-y = 26.9&lt;br /&gt;
| type = feature&lt;br /&gt;
| level = 90&lt;br /&gt;
| quest-sync = true&lt;br /&gt;
| req-quest = The Shape of Peace&lt;br /&gt;
| exp = 372960-418320&lt;br /&gt;
| gil = 958&lt;br /&gt;
| unlocks = cur Aether Current&lt;br /&gt;
| reward1 = 1 Ruthenium Ring Coffer (IL 655)&lt;br /&gt;
| prev-quest = &lt;br /&gt;
| next-quest = &lt;br /&gt;
| release = Dawntrail&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| id-gt = 70610&lt;br /&gt;
| id-edb = a236fb17be1&lt;br /&gt;
| journal-section = Sidequests&lt;br /&gt;
| journal-category = Yok Tural Sidequests&lt;br /&gt;
| journal-genre = Kozama&#039;uka Sidequests&lt;br /&gt;
| sortkey = 3105&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
* Speak with [[Vendavoq]].&lt;br /&gt;
* Speak with the [[Wayward Artisan]].&lt;br /&gt;
* Speak with the Wayward Artisan again.&lt;br /&gt;
* Follow the Wayward Artisan and ensure his safety.&lt;br /&gt;
* Check on the Wayward Artisan.&lt;br /&gt;
* Speak with Vendavoq.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
Vendavoq: Dangerstraits! Dangerstraits! Vendavoq&#039;s twinklecrafter has gone missing!&lt;br /&gt;
Vendavoq: Vendavoq asks all around the village, and some say that he went to pay a visit to the Imperious—the giants&#039; prayplace. But prayplace is a dangerplace! Full of friendmunching fiends!&lt;br /&gt;
Vendavoq: You are a fighter, are you not? Will you swordlend for Vendavoq, and save her dear twinklecrafter from certain doom?&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Vendavoq: It is Vendavoq&#039;s duty to look after her twinklecrafter as best she can...but if she ventures into the Imperious to search for him, she will surely become fiendfood! Please, lowlander, you must hand-lend!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with the Wayward Artisan===&lt;br /&gt;
Wayward Artisan: ...You&#039;re looking for a “twinklecrafter”? That&#039;s me, most likely—I&#039;m one of the Moblins&#039; contracted artisans, specializing in jewelrymaking. Vendavoq was concerned for my safety, you say?&lt;br /&gt;
Wayward Artisan: How kind of her to send me my own personal guard! I&#039;ve ever been fascinated by the unique visual language of the Yok Huy, you see. I often visit this place to bask in its grand, imposing glory.&lt;br /&gt;
Wayward Artisan: Yet I have never once taken a step beyond this point. The beasts that lurk within are far too dangerous to risk delving any further...but with you at my side, I can finally make a detailed study of the rest of the ruins!&lt;br /&gt;
Wayward Artisan: Such as what remains of them, of course. Five hundred years have come and gone since the giants returned to their ancestral lands, and they have not been kind to the creations they left behind. Yet some of the larger structures still remain—this impressive gate, for one.&lt;br /&gt;
Wayward Artisan: They say the Yok Huy towered yalms above even the tallest Xbr&#039;aal, but I wonder if their architecture might have played some part in exaggerating those tales—its sheer sense of scale serving to inflate the giants&#039; own... But enough speculation, let us press on! We have much to discover!&lt;br /&gt;
&lt;br /&gt;
===Speak with the Wayward Artisan again===&lt;br /&gt;
Wayward Artisan: Pillars of stone overlooking the nave... Fascinating, isn&#039;t it? The simple combination of geometric shapes naturally draws one&#039;s eyes to the center, all the while maintaining a delicate balance.&lt;br /&gt;
Wayward Artisan: As the sun traversed the sky, so too would the shadows of the towers above paint patterns on the ground below.&lt;br /&gt;
Wayward Artisan: And not just any patterns, oh no. &#039;&#039;Calculations&#039;&#039;. Every stone cut and placed with mathematical precision, divining the movement of the stars and the changing of the seasons! A triumph of both form and function! True artistry!&lt;br /&gt;
Wayward Artisan: But wait—what&#039;s that over there, by the cliff&#039;s edge? Quickly, with me!&lt;br /&gt;
&lt;br /&gt;
===Follow the Wayward Artisan and ensure his safety===&lt;br /&gt;
Popup: You sense a hostile presence!&lt;br /&gt;
&lt;br /&gt;
===Check on the Wayward Artisan===&lt;br /&gt;
Wayward Artisan: Thank you...and forgive me for racing ahead like that. I was so absorbed in examining every ilm of this place, I clean forgot the reason I&#039;d never done so before...&lt;br /&gt;
Wayward Artisan: But if anything is worth risking one&#039;s life for, it is surely this. Why, just look at this tower! It&#039;s a work of art!&lt;br /&gt;
Wayward Artisan: To the untrained eye, it might appear little more than a pile of stone, but look at how each brick is cut and positioned perfectly to align with its neighbors—and not a drop of mortar to hold them in place! The engravings, too, surely have some religious significance. They certainly inspire reverence in me!&lt;br /&gt;
Wayward Artisan: Yes, yes—“inspiring reverence.” That&#039;s the thing. Why else would the giants build their temple upon the clifftop, if not to make daily proof of their predominance over those who dwelled in the plains below? Those who were beneath them in every way.&lt;br /&gt;
Wayward Artisan: One cannot help but admire them. That their creations should awe and exhilarate us even now, centuries since they&#039;ve been gone.&lt;br /&gt;
Wayward Artisan: Thank you, my friend! My passion for jewelrycraft had been cooling of late, but now I am positively burning with inspiration! If the Yok Huy&#039;s creations can echo through the ages, then so can mine! To Earthenshire, and eternity!&lt;br /&gt;
&lt;br /&gt;
===Speak with Vendavoq===&lt;br /&gt;
Vendavoq: Bigthanks for bringing the twinklecrafter back to us!&lt;br /&gt;
Vendavoq: Not only is he safe and well, but full of mindfruit, too. He says that he found it in the giants&#039; prayplace.&lt;br /&gt;
Vendavoq: This need for mindfruit is common among the potsworn. Some try to find it in history, some in nature...some even in firewater! It is our side of the potpact to keep them well supplied with it—a duty that is a constant source of brainpain.&lt;br /&gt;
Vendavoq: But oh, the ideas they come up with when they have it! Such freshthinking! Vendavoq can&#039;t wait to see what our friendly twinklecrafter wanglecrafts next!&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=r2_BcmUClmw}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=All_Good_Potpacts_Must_Come_to_an_End&amp;diff=1498715</id>
		<title>All Good Potpacts Must Come to an End</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=All_Good_Potpacts_Must_Come_to_an_End&amp;diff=1498715"/>
		<updated>2026-07-16T14:12:15Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue reviewed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| image = All Good Potpacts Must Come to an End.PNG&lt;br /&gt;
| description = [[Movamuq]] is searching for a strangeface to Earthenshire.&lt;br /&gt;
| quest-giver = Movamuq&lt;br /&gt;
| related-npcs = Anfroy; Doledriq; Lanuhanu; Nahanshe; Nervous Hanu; Qobli; Rostand; Tarnotik; Zulihali&lt;br /&gt;
| location = Kozama&#039;uka&lt;br /&gt;
| location-x = 11.0&lt;br /&gt;
| location-y = 27.8&lt;br /&gt;
| type = feature&lt;br /&gt;
| level = 90&lt;br /&gt;
| quest-sync = true&lt;br /&gt;
| req-quest = The Shape of Peace&lt;br /&gt;
| exp = 372960-418320&lt;br /&gt;
| gil = 829&lt;br /&gt;
| unlocks = cur Aether Current&lt;br /&gt;
| prev-quest =&lt;br /&gt;
| next-quest = Movamuq&#039;s Treasure&lt;br /&gt;
| release = Dawntrail&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| id-gt = 70621&lt;br /&gt;
| id-edb = a036814b65f&lt;br /&gt;
| journal-section = Sidequests&lt;br /&gt;
| journal-category = Yok Tural Sidequests&lt;br /&gt;
| journal-genre = Kozama&#039;uka Sidequests&lt;br /&gt;
| sortkey = 3151&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
* Speak with [[Movamuq]].&lt;br /&gt;
* Speak with [[Anfroy]].&lt;br /&gt;
* Speak with those who know Movamuq best 0/3.&lt;br /&gt;
* Speak with Anfroy.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Movamuq is searching for a strangeface to Earthenshire.&lt;br /&gt;
* Movamuq has received an unusual request from her potsworn: to recruit a stranger to Earthenshire to fulfill some undisclosed task. She bids you speak with Anfroy, the artisan in question, to learn more of his plans.&lt;br /&gt;
**※Please note that the difficulty of this quest has been synced to your current level.&lt;br /&gt;
* For reasons yet to be made clear, Anfroy tasks you with learning all you can about the tastes of his Moblin caretaker. He suggests speaking with her fellow Moblins, hopeful they can shed light on what it is she holds dear.&lt;br /&gt;
* You make your inquiries among the Earthenshire folk, and discover a few tidbits about Movamuq&#039;s personal preferences. Chief among these revelations is the fact that she likes Anfroy and his works, and dislikes anything that impedes either.&lt;br /&gt;
* You divulge all to Anfroy, who divulges his own truth in turn: that he means to make a gift for Movamuq, to thank her for her long years of loyal service. Among the findings from your fact-finding mission, he believes he has discovered some hint as to what kind of present might please her most. Unable to call upon Movamuq&#039;s help in its crafting, he must continue to rely on yours.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
Movamuq: Pfff... Pfffkohhh... You are [Forename], are you not? {{alternatives|She|He}} who has been strengthlending to Wuk Lamat. Could Movamuq ask that you strengthlend her in turn?&lt;br /&gt;
Movamuq: The matter is this: Movamuq&#039;s crafthand is to retire after longyears. He lipslips that he intends to fancycraft one last masterpiece before he does so, but for this, he needs the handhelp of a strangeface to the village.&lt;br /&gt;
Movamuq: Anfroy is his name. He is always very murkyworded with his requests, so Movamuq is not sure what handhelp he needs, but if you could exchange tongueflaps with him, she would be very, very happyfeels.&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Movamuq: Movamuq and Anfroy have pactshared for longyears. Always Movamuq must thinkyguess what Anfroy needs, but this time she is stumpbrained why he needs the handhelp of a strangeface...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Anfroy===&lt;br /&gt;
Anfroy: Yes, I&#039;m Anfroy. Do I know— ...Wait, aren&#039;t you the friend of the Third Promise? The adventurer from across the salt who was asking about the potpacts?&lt;br /&gt;
Anfroy: Ah, I &#039;&#039;see&#039;&#039;! Movamuq sent you. I only said I needed the help of a stranger to Earthenshire—trust her to pick an honest-to-goodness hero!&lt;br /&gt;
Anfroy: The task I have for you is but a trifling one, but it&#039;s very near and dear to my heart: I want you to find out all you can about Movamuq.&lt;br /&gt;
Anfroy: There&#039;s nothing untoward about it, I assure you. I&#039;m interested in what &#039;&#039;she&#039;s&#039;&#039; interested in. Her hobbies, her likes and dislikes, what she holds dear, and so forth. But for certain reasons that I&#039;ll share with you later, she can&#039;t know this.&lt;br /&gt;
Anfroy: We&#039;ve been working together for decades, but now, as my potpact is about to end, I find that I know next to nothing about her...but perhaps others who work closely with the Moblins might!&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Anfroy: Remember: don&#039;t tell anyone that I&#039;m the one who&#039;s trying to learn more about Movamuq. I can&#039;t risk her finding out before...well, I&#039;ll tell you about that later.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with those who know Movamuq best===&lt;br /&gt;
Doledriq: Pfffkohhh...? Uplander wants to know what braintickles Movamuq? That&#039;s an easyask! Movamuq never lipflaps about anything other than her potsworn, Anfroy. She says he is just as good a tricksycrafter as he is a craftytricker—always playing crafty tricks!&lt;br /&gt;
Doledriq: One day, Anfroy draws little arrows around the village, showing potsworn how to leave Earthenshire without helphands eyecatching them.&lt;br /&gt;
Doledriq: Many laughminded potfriends follow the arrows and leave for secret hideyplace in the woods! Mobbies are frightyfeels over disappearing potsworn!&lt;br /&gt;
Doledriq: Potsworn come back all glitterteeth, but helphands are steamears. All except Movamuq. She goes around the village, saying guiltwords to everymobbie for Anfroy&#039;s sneakytrick. Deepheart, though, it is clear that she is nothing but happyfeels to have him back.&lt;br /&gt;
&lt;br /&gt;
Qobli: Movamuq and Anfroy? Yes, I know the pair well. She&#039;s famously very protective of him, sometimes even rejecting his patrons&#039; orders outright.&lt;br /&gt;
Qobli: It&#039;s not that she thinks him unequal to the tasks, you understand. Quite the opposite, in fact: she knows how exacting his standards are, and how discontented he would be if his work failed to meet them.&lt;br /&gt;
Qobli: So any time a patron attempts to have him lower his standards, or design something differently to how he judges best, Movamuq will always leap to his defense.&lt;br /&gt;
Qobli: As for what she enjoys, well...her delight in Anfroy&#039;s creations has not dulled at all in all the years they&#039;ve worked together. I should think she likes nothing more.&lt;br /&gt;
&lt;br /&gt;
Tarnotik: What does Movamuq value most? Her potsworn, of course! Anymobbie who says otherwise is a fibspeaker!&lt;br /&gt;
Tarnotik: She keeps the treasure he gave her heartside at all times...or so she once lipslipped to Tarnotik.&lt;br /&gt;
Tarnotik: He hasn&#039;t a flimsythought what this treasure might be, but whatever it is, it&#039;s sureproof of the friendbond between them!&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Doledriq: Movamuq is a model helphand. Even when everymobbie was angry with Anfroy for his craftytrick, she bore the guiltweight—and she bore it smileywise.&lt;br /&gt;
&lt;br /&gt;
Qobli: Yes, I can&#039;t think of anything that Movamuq holds more precious than Anfroy and his creations.&lt;br /&gt;
&lt;br /&gt;
Tarnotik: What might Movamuq&#039;s treasure be, Tarnotik wonders...and why hasn&#039;t Tarnotik&#039;s potsworn given &#039;&#039;him&#039;&#039; one!?&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Anfroy===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Anfroy: Ah, you&#039;re back. So, what did you find out?&lt;br /&gt;
Anfroy: ...Ha! She really thinks that much of me? They say that Moblin helphands love nothing more than helping their charges, and it seems it&#039;s true...though it wouldn&#039;t hurt for her to show it a little more often.&lt;br /&gt;
Anfroy: But that&#039;s not the only thing you learned, and I thank you for it. You&#039;ve given me exactly what I need...so I suppose it&#039;s about time I told you what I need it for. The truth is─&lt;br /&gt;
&lt;br /&gt;
Movamuq: Pfff... Pfffkohhh... Is [Forename] still hard at handhelping?&lt;br /&gt;
&lt;br /&gt;
Anfroy: Yes, {{alternatives|she|he}} is—so I&#039;ll thank you for not bothering us. You do remember that I &#039;&#039;specifically&#039;&#039; asked you to leave me be until my work was complete?&lt;br /&gt;
&lt;br /&gt;
Movamuq: Always such angrywords... Movamuq means no bother. Just needs to do daily mobduty—sharpening tools until they sparkleshine.&lt;br /&gt;
&lt;br /&gt;
Anfroy: And I&#039;m telling you that I don&#039;t need you to. Not now, anyway. I&#039;m almost retired. All my commissions are already dealt with.&lt;br /&gt;
&lt;br /&gt;
Movamuq: Until the endday of the potpact, Movamuq will uphold her pactpart! It is her duty as helphand!&lt;br /&gt;
&lt;br /&gt;
Anfroy: Why do you &#039;&#039;always&#039;&#039; have to be so...&lt;br /&gt;
Anfroy: I&#039;m sorry, Movamuq, but I&#039;m going to have to put my foot down. I expressly forbid you from touching my tools until my work with [Forename] is finished.&lt;br /&gt;
&lt;br /&gt;
Movamuq: Then Movamuq will do as Anfroy asks, though it makes her shamefaced. She will handturn to other duties. If Anfroy needs her, he has only to hailcall.&lt;br /&gt;
&lt;br /&gt;
Anfroy: I wish I didn&#039;t have to do that, but I&#039;ll be needing every one of those tools if I&#039;m to achieve my aim.&lt;br /&gt;
Anfroy: That aim being: to make a farewell present for Movamuq!&lt;br /&gt;
Anfroy: In all the years I&#039;ve been working here, she&#039;s been my guardian angel, answering my every prayer before it even makes it to my lips. Even in these recent times, when the helphands have grown too few for the number of potsworn, her service hasn&#039;t lapsed an ilm.&lt;br /&gt;
Anfroy: Now that my service is coming to an end, I wanted to do something just for her, to thank her for everything she&#039;s done for me. Yet despite her knowing me better than I do myself, I discovered that I didn&#039;t really know anything about her at all.&lt;br /&gt;
Anfroy: I tried to speak with her—to learn what really makes her tick—but she always brushed me off. Said that her only wish as a “humble helphand” was to see &#039;&#039;my&#039;&#039; wishes realized.&lt;br /&gt;
Anfroy: That got me thinking—perhaps she and the other Moblins might be more willing to open up to someone who &#039;&#039;wasn&#039;t&#039;&#039; bound by the potpact. Someone like you. And by all the gods, the plan worked!&lt;br /&gt;
Anfroy: I have an idea for her present now. All that remains is to craft it...but without Movamuq&#039;s help, that might be a little more difficult than usual. If you&#039;d be willing to play helphand a little longer, I&#039;d make it worth your while!&lt;br /&gt;
-quest complete&lt;br /&gt;
-cutscene end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=LBDN5sDRjG4}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Meeting_of_the_Spirits&amp;diff=1496543</id>
		<title>Meeting of the Spirits</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Meeting_of_the_Spirits&amp;diff=1496543"/>
		<updated>2026-07-14T02:11:55Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue reviewed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| image = &lt;br /&gt;
| description = If you are planning to explore the local area, you may as well make yourself useful in the process.&lt;br /&gt;
| quest-giver = Pawmepya&lt;br /&gt;
| related-npcs = Contemplative Woman&lt;br /&gt;
| location = Shaaloani&lt;br /&gt;
| location-x = 19.3&lt;br /&gt;
| location-y = 27.8&lt;br /&gt;
| type = feature&lt;br /&gt;
| level = 90&lt;br /&gt;
| quest-sync = true&lt;br /&gt;
| req-quest = Law of the Land&lt;br /&gt;
| exp = 372960-418320&lt;br /&gt;
| gil = 699&lt;br /&gt;
| unlocks = cur Aether Current&lt;br /&gt;
| prev-quest = &lt;br /&gt;
| next-quest = &lt;br /&gt;
| release = Dawntrail&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| id-gt = 70666&lt;br /&gt;
| id-edb = 2e4df693168&lt;br /&gt;
| journal-section = Sidequests&lt;br /&gt;
| journal-category = Xak Tural Sidequests&lt;br /&gt;
| journal-genre = Shaaloani Sidequests&lt;br /&gt;
| sortkey = 5008&lt;br /&gt;
| req-items = 1 Fish Oil Candle&lt;br /&gt;
}}&lt;br /&gt;
==Steps==&lt;br /&gt;
* Deliver the fish oil candle to the contemplative woman praying in Yowekwa Canyon.&lt;br /&gt;
* Speak with [[Pawmepya]].&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
Pawmepya: Welcome, traveler. I wonder if while you&#039;re out exploring, you might be able to do me a small favor?&lt;br /&gt;
Pawmepya: There&#039;s a cave network nearby where my daughter has gone to offer her prayers, but she&#039;s forgotten the all-important fish oil candle.&lt;br /&gt;
Pawmepya: I would take it to her myself if it weren&#039;t for this terrible pain in my foot. Oh, it hurts something fierce, it does. Do you think you could give her this candle from me?&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Pawmepya: The cave entrance isn&#039;t far from here, but the tunnels lead deep into the mountain, and are home to all kinds of critters. Best keep your eyes peeled for trouble.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Deliver the fish oil candle to the contemplative woman praying in Yowekwa Canyon===&lt;br /&gt;
Contemplative Woman: Something I can help you with?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Player hands over {{i|Fish Oil Candle}}&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Contemplative Woman: You came all the way to deliver this? I&#039;m awful grateful to you, and to my ma for realizing I&#039;d forgotten to bring a candle.&lt;br /&gt;
Contemplative Woman: You see, these caverns are sacred ground, where we come to pray to our ancestors and the more recently deceased. These flames provide the living a way to commune with the dead.&lt;br /&gt;
Contemplative Woman: And thanks to you, I can light a candle of my own and say a little prayer.&lt;br /&gt;
Contemplative Woman: Since you&#039;re here, maybe you could stand before the flames and offer a few words to your departed loved ones. It don&#039;t matter where you&#039;re from, all spirits are welcome here, living or dead.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
System: She is deep in prayer, and pays you no further heed.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Pawmepya===&lt;br /&gt;
Pawmepya: Welcome back. I&#039;m guessing you were able to find my daughter, no doubt in her usual spot.&lt;br /&gt;
Pawmepya: She never was one to do things the easy way. You know, as much of a stickler for traditions as she is, she actually works for the railroad company.&lt;br /&gt;
Pawmepya: Still, I got to hand it to her, she manages to work towards a promising future without losing sight of her roots. I sure am proud of her, but don&#039;t tell her I said that, will you? Wouldn&#039;t want her getting a big head or nothing!&lt;br /&gt;
Pawmepya: Well, I&#039;d say me and that daughter of mine have taken up enough of your time, but it was awful nice meeting you. Thanks a million for helping us out!&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=t-O5iyveX0c}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=He_Who_Remembers&amp;diff=1496522</id>
		<title>He Who Remembers</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=He_Who_Remembers&amp;diff=1496522"/>
		<updated>2026-07-13T23:31:10Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue reviewed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| image = &lt;br /&gt;
| description = Ui&#039;she&#039;s problem is perhaps best solved by an outsider like you.&lt;br /&gt;
| quest-giver = Ui&#039;she&lt;br /&gt;
| related-npcs = Graveyard Visitor&lt;br /&gt;
| location = Heritage Found&lt;br /&gt;
| location-x = 17.2&lt;br /&gt;
| location-y = 33.3&lt;br /&gt;
| type = feature&lt;br /&gt;
| level = 90&lt;br /&gt;
| quest-sync = true&lt;br /&gt;
| req-quest = Memories of a Knight&lt;br /&gt;
| exp =372960-418320&lt;br /&gt;
| gil = 785&lt;br /&gt;
| unlocks = cur Aether Current&lt;br /&gt;
| prev-quest = &lt;br /&gt;
| next-quest = &lt;br /&gt;
| release = Dawntrail&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| id-gt = 70695&lt;br /&gt;
| id-edb = cd30a9143a4&lt;br /&gt;
| journal-section = Sidequests&lt;br /&gt;
| journal-category = Xak Tural Sidequests&lt;br /&gt;
| journal-genre = Heritage Found Sidequests&lt;br /&gt;
| sortkey = 6105&lt;br /&gt;
}}&lt;br /&gt;
==Steps==&lt;br /&gt;
* Speak with the graveyard visitor.&lt;br /&gt;
* Clean the grimy gravestones. 0/4&lt;br /&gt;
* Speak with the graveyard visitor.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
Ui&#039;she: Now here&#039;s a face I haven&#039;t seen around these parts before. Hmmm... Could I borrow a moment of your time?&lt;br /&gt;
Ui&#039;she: You see, a member of our group has been making frequent trips up the hill to the graveyard.&lt;br /&gt;
Ui&#039;she: I suspect there&#039;s a problem, but he doesn&#039;t seem willing to talk about it. Not to us, anyway. A stranger willing to lend a friendly ear, however, may convince him to open up.&lt;br /&gt;
Ui&#039;she: If it&#039;s not too much to ask, will you travel out to the nameslates and speak to him? The man you&#039;re looking for is a Shetona like myself.&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Ui&#039;she: Go to the nameslates, and if you see a Shetona man there, try to find out what&#039;s on his mind, all right?&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with the graveyard visitor===&lt;br /&gt;
Graveyard Visitor: I must admit, this is not the sort of place one expects to make idle conversation with strangers. Are you one of those “travelers from beyond the barrier” everyone&#039;s been talking about?&lt;br /&gt;
Graveyard Visitor: That explains why I haven&#039;t seen you around. Let me ask you something, outsider: have you ever visited a grave to pay your respects?&lt;br /&gt;
&lt;br /&gt;
Question: Have you ever visited a grave to pay your respects?&lt;br /&gt;
&amp;gt; Yes&lt;br /&gt;
Graveyard Visitor: Honoring the dead is a common aspect of many cultures, I suppose. In that case, perhaps you could help me with something.&lt;br /&gt;
&amp;gt; No&lt;br /&gt;
Graveyard Visitor: No? In that case, would you be interested to give it a try?&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Graveyard Visitor: Take a stroll around the area, and if you happen to spot any particularly grimy gravestones, I ask that you wipe them off. It&#039;s a lot of work for one man alone, so your assistance would mean a great deal to me.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Graveyard Visitor: Some of these gravestones could do with a good cleaning. Have a look around and see if you notice any.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Clean the grimy gravestones===&lt;br /&gt;
&lt;br /&gt;
===Speak with the graveyard visitor===&lt;br /&gt;
Graveyard Visitor: Those gravestones look much better now, thanks to you. Or perhaps I should say &#039;&#039;nameslates&#039;&#039;.&lt;br /&gt;
Graveyard Visitor: Too bad the names are all written in Alexandrian—I can&#039;t make heads or tails of them.&lt;br /&gt;
Graveyard Visitor: You know about the regulators people wear these days? Whenever someone dies, every last memory of their existence is erased. As an unfortunate consequence, this graveyard has been all but abandoned.&lt;br /&gt;
Graveyard Visitor: But I&#039;m going to fix that. What else am I to do—stand idly by and let the headstones be lost to time? No. If no one else will give a damn, then it will have to be me.&lt;br /&gt;
Graveyard Visitor: In Tural, I was taught to honor the dead, but here I am in the minority. Most seem content to forget and entrust their memories to “the cloud.”&lt;br /&gt;
Graveyard Visitor: That&#039;s why I can&#039;t talk about it with the others. They wouldn&#039;t understand...not like you do. Thanks again, stranger.&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=7QZbT2_NcnI}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Aunty_Knows_Best&amp;diff=1496516</id>
		<title>Aunty Knows Best</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Aunty_Knows_Best&amp;diff=1496516"/>
		<updated>2026-07-13T23:15:36Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue reviewed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| image = Aunty Knows Best.png&lt;br /&gt;
| description = [[Nakente]] is fretting over her young charge, as she is wont to do.&lt;br /&gt;
| quest-giver = Nakente&lt;br /&gt;
| related-npcs = Shaloaci&lt;br /&gt;
| location = Heritage Found&lt;br /&gt;
| location-x = 18.4&lt;br /&gt;
| location-y = 9.8&lt;br /&gt;
| type = feature&lt;br /&gt;
| level = 90&lt;br /&gt;
| quest-sync = true&lt;br /&gt;
| req-quest = Gone and Forgotten&lt;br /&gt;
| exp =372960-418320&lt;br /&gt;
| gil = 872&lt;br /&gt;
| reward1 = 2 Mesquite Juice&lt;br /&gt;
| unlocks = cur Aether Current&lt;br /&gt;
| prev-quest = &lt;br /&gt;
| next-quest = Yyupye&#039;s Dirt&lt;br /&gt;
| release = Dawntrail&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| id-gt = 70696&lt;br /&gt;
| id-edb = 071a3bad5c5&lt;br /&gt;
| journal-section = Sidequests&lt;br /&gt;
| journal-category = Xak Tural Sidequests&lt;br /&gt;
| journal-genre = Heritage Found Sidequests&lt;br /&gt;
| sortkey = 6051&lt;br /&gt;
}}&lt;br /&gt;
==Steps==&lt;br /&gt;
* Search for [[Shaloaci]].&lt;br /&gt;
* Aid Shaloaci.&lt;br /&gt;
* Speak with [[Nakente]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Nakente is fretting over her young charge, as she is wont to do.&lt;br /&gt;
* Nakente has asked you to look for Shaloaci, the young Shetona in charge of Yyupye&#039;s Halo. She was last seen walking alone up the hill to the east of the farm, and Nakente fears she may be in danger.&lt;br /&gt;
** ※Please note that the difficulty of this quest has been synced to your current level.&lt;br /&gt;
* Thanks to you, Shaloaci has escaped a narrow brush with death. She will need further assistance if she is to get back on her feet, however.&lt;br /&gt;
* The young Shetona is grateful for your help, but there is another she will need to thank: Nakente, the woman who sent you to find her. As you were planning to report back regardless, the two of you may return to the outskirts together.&lt;br /&gt;
* After a thorough scolding from her aunty, Shaloaci explains the motive behind her recklessness: the yields at Yyupye&#039;s Halo have been dwindling steadily over the years, and the cause is unclear. Seeking an outsider&#039;s perspective, the two women have henceforth requested your cooperation in getting to the bottom of this mystery.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
Nakente: Oh, Shalo, what am I going to do with you? I keep telling you to take a hunter with you when you leave town...&lt;br /&gt;
Nakente: Well, if it isn&#039;t Her Majesty&#039;s guest! Did you enjoy your tour of Yyupye&#039;s Halo? I was told you even helped set the water distribution system to rights!&lt;br /&gt;
Nakente: You know, I could really use someone with your talents right about now. The woman in charge of that very farm just left for the wilderness without a bodyguard!&lt;br /&gt;
Nakente: Seems to me she&#039;s investigating something, but that&#039;s no reason to put herself in danger! Last I heard, she was seen walking up the hill to the east of the farm. Could you go and make sure she&#039;s all right?&lt;br /&gt;
Nakente: Oh, what a relief! You&#039;re looking for a young Shetona by the name of Shaloaci. Now, off you go—and thank you, dear!&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Nakente: Shaloaci was last seen walking up the hill to the east of the farm. I don&#039;t care what the problem is—it&#039;s no excuse to be throwing caution to the wind!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Search for Shaloaci===&lt;br /&gt;
Popup: You are under attack!&lt;br /&gt;
&lt;br /&gt;
===Aid Shaloaci===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Shaloaci: Agh... Gods be good, that was the last of my soul cells. I could have really died there...&lt;br /&gt;
Shaloaci: Thanks for your help, by the way. So, um, what brings you out here to the middle of nowhere?&lt;br /&gt;
Shaloaci: Aunty Nakente sent you after me!? That makes two people who just saved my life, then!&lt;br /&gt;
Shaloaci: Would you mind coming with me to see her? I want her to know I&#039;m safe, and grateful besides.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Nakente===&lt;br /&gt;
-optional start&lt;br /&gt;
Shaloaci: But I—okay, okay! I&#039;m sorry!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Nakente: Welcome back, dear. I can&#039;t thank you enough for rescuing this poor, reckless fool of a girl.&lt;br /&gt;
Nakente: You&#039;re not a child anymore, Shalo! Act your age! Now, what do you say to the kind stranger who saved your life?&lt;br /&gt;
&lt;br /&gt;
Shaloaci: I know I&#039;ve already told you once before, but thank you, truly. I&#039;m Shaloaci, and I&#039;m in charge of Yyupye&#039;s Halo.&lt;br /&gt;
Shaloaci: To tell the truth, I&#039;m still learning how everything works. I used to be an electrope engineer, but for some reason the government reassigned me.&lt;br /&gt;
&lt;br /&gt;
Nakente: And I&#039;m Nakente, the farm&#039;s coinkeeper. Or resident nag, depending on who you ask. Might we get your name, hero?&lt;br /&gt;
&lt;br /&gt;
Shaloaci: [Forename]! Rolls right off the tongue, doesn&#039;t it?&lt;br /&gt;
&lt;br /&gt;
Nakente: That&#039;s a name you&#039;d best not forget, Shalo. You&#039;d be dead were it not for {{alternatives|her|him}}.&lt;br /&gt;
Nakente: Now, why in the world would you leave the safety of the outskirts all by yourself? You&#039;ve been acting so strangely of late—it&#039;s clear you&#039;re hiding something, so what is it?&lt;br /&gt;
&lt;br /&gt;
Shaloaci: There really is no getting anything past you, is there? Fine, I&#039;ll explain, but you have to promise to keep it a secret for now, all right?&lt;br /&gt;
Shaloaci: The truth is...I noticed that the farm&#039;s harvests have been shrinking, year over year, and I can&#039;t for the life of me figure out why.&lt;br /&gt;
Shaloaci: The staff are all doing great work, and as a former engineer, I can say for certain that the equipment is all in proper working order. I even checked the pylons, and the readout was totally normal.&lt;br /&gt;
Shaloaci: But I know there&#039;s a problem, and the longer we wait, the worse it will get! In a few years, the crops may stop growing entirely! Something has to be done!&lt;br /&gt;
&lt;br /&gt;
Nakente: Well, it sounds serious, and I appreciate that you&#039;re taking the initiative to solve it. But I worry about you, Shalo. I can&#039;t have you putting your life in danger!&lt;br /&gt;
Nakente: [Forename], would you be willing to help her look into the matter?&lt;br /&gt;
Nakente: As an outsider, your idea of normal is sure to be different from ours. I reckon a fresh set of eyes will be able to spot something we can&#039;t.&lt;br /&gt;
&lt;br /&gt;
Shaloaci: She&#039;s right—I could certainly use an unbiased perspective. Would you please help me, [Forename]?&lt;br /&gt;
&lt;br /&gt;
Nakente: Right, then! With that settled, I think what you {{alternatives|ladies|two}} need now is a good meal. Have a seat and your aunty Nakente will fix you some fresh veggies!&lt;br /&gt;
-quest complete&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Nakente: Enjoyed the meal? It&#039;s traditional Tonawawtan cooking. If you can help Shalo figure out what&#039;s ailing the farm, rest assured, there&#039;s more where that came from!&lt;br /&gt;
-optional end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=gUz8JrLFra4}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Stressed_Testing&amp;diff=1496509</id>
		<title>Stressed Testing</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Stressed_Testing&amp;diff=1496509"/>
		<updated>2026-07-13T22:57:30Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue reviewed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| image = &lt;br /&gt;
| description = [[Dorian]]&#039;s uncertainty is palpable.&lt;br /&gt;
| quest-giver = Dorian&lt;br /&gt;
| related-npcs = Ill-fated Hunter&lt;br /&gt;
| location = Heritage Found&lt;br /&gt;
| location-x = 17.9&lt;br /&gt;
| location-y = 9.4&lt;br /&gt;
| type = feature&lt;br /&gt;
| level = 90&lt;br /&gt;
| quest-sync = true&lt;br /&gt;
| req-quest = Embracing Oblivion&lt;br /&gt;
| exp = 372960-418320&lt;br /&gt;
| gil = 785&lt;br /&gt;
| unlocks = cur Aether Current&lt;br /&gt;
| prev-quest = &lt;br /&gt;
| next-quest = &lt;br /&gt;
| release = Dawntrail&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| id-gt = 70689&lt;br /&gt;
| id-edb = ceb59242b44&lt;br /&gt;
| journal-section = Sidequests&lt;br /&gt;
| journal-category = Xak Tural Sidequests&lt;br /&gt;
| journal-genre = Heritage Found Sidequests&lt;br /&gt;
| sortkey = 6005&lt;br /&gt;
}}&lt;br /&gt;
==Steps==&lt;br /&gt;
* Find the ill-fated hunter and defeat any monsters which threaten him.&lt;br /&gt;
* Aid the ill-fated hunter.&lt;br /&gt;
* Speak with [[Dorian]].&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
Dorian: Pardon me, adventurer, but might I trouble you to lend me your aid? I&#039;ve found myself in a rather troublesome predicament.&lt;br /&gt;
Dorian: Earlier today, we were sent a soldier and asked to test out its improved combat functionality.&lt;br /&gt;
Dorian: I asked a hunter to take it out on patrol, but not long afterwards, I lost contact with them completely. I know the signal is weak out there, but I can&#039;t help but worry something might have gone terribly wrong...&lt;br /&gt;
Dorian: From the look of you, you can handle your fair share of danger, yes? Could you go out to the Thunderyards and see if you can find them for me?&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Dorian: Last I heard, the hunter was headed to the Thunderyards. I pray you can find them!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Find the ill-fated hunter and defeat any monsters which threaten him===&lt;br /&gt;
Popup: You are under attack!&lt;br /&gt;
&lt;br /&gt;
===Aid the ill-fated hunter===&lt;br /&gt;
Ill-fated Hunter: You saved my life... For a moment there, I thought I&#039;d have to use my regulator!&lt;br /&gt;
Ill-fated Hunter: Now, I somehow doubt an adventurer like you just so happened to be passing through. That researcher sent you to find me, didn&#039;t he?&lt;br /&gt;
Ill-fated Hunter: I&#039;d better head back to explain what happened. You may as well come and join me—I&#039;m sure he&#039;ll want to know you&#039;re safe.&lt;br /&gt;
&lt;br /&gt;
===Speak with Dorian===&lt;br /&gt;
Dorian: The hunter told me everything. From the bottom of my heart, thank you for taking such swift action!&lt;br /&gt;
Dorian: These soldiers require energy gathered from lightning, and yet lightning also proves to be their weakness. Apparently, it took a nasty jolt in the Thunderyards and went berserk.&lt;br /&gt;
Dorian: Honestly, why are they tinkering with offensive output when they could be correcting this glaring flaw in the design? Rest assured, the engineer in charge will hear &#039;&#039;all&#039;&#039; about this in my report...&lt;br /&gt;
Dorian: Sorry for the trouble. I hope this small token will suffice as compensation.&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=6EJMvso8FUU}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Path_Unveiled&amp;diff=1495268</id>
		<title>A Path Unveiled</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Path_Unveiled&amp;diff=1495268"/>
		<updated>2026-07-12T21:49:45Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = A Path Unveiled&lt;br /&gt;
| description = The [[Keeper of the Entwined Serpents]] is pleased to see you.&lt;br /&gt;
| image = Shrouded in Peril.png&lt;br /&gt;
| quest-giver = Keeper of the Entwined Serpents&lt;br /&gt;
| related-npcs = Gridanian Delegate; Kan-E-Senna; Silent Conjurer&lt;br /&gt;
| location = New Gridania&lt;br /&gt;
| location-x = 9.8&lt;br /&gt;
| location-y = 11.3&lt;br /&gt;
| type = role&lt;br /&gt;
| quest-line = Endwalker Role Quests&lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Role Quests&lt;br /&gt;
| journal-genre = Tank Role Quests (Endwalker)&lt;br /&gt;
| sortkey = 151&lt;br /&gt;
| level = 90&lt;br /&gt;
| requirements = {{Tank|name=yes}}&lt;br /&gt;
| req-items = 1 Branch of the Guardian Tree &lt;br /&gt;
| exp = 994560&lt;br /&gt;
| gil = 2000&lt;br /&gt;
| reward1 = 2 Battledance Materia IX&lt;br /&gt;
| reward2 = 2 Savage Aim Materia IX&lt;br /&gt;
| reward3 = 2 Savage Might Materia IX&lt;br /&gt;
| unlocks = ach More than Death, ngp Tank Role Quests (Endwalker)&lt;br /&gt;
| prev-quest = Hearts True&lt;br /&gt;
| next-quest = Bitter Snow (Quest)&lt;br /&gt;
| release = Endwalker&lt;br /&gt;
| patch = 6.0&lt;br /&gt;
| id-gt = 69643&lt;br /&gt;
| id-edb = d09cc433b19&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
This quest unlocks [[Dye (action)|dyeing]] for [[Artifact Armor (Endwalker)]] for [[Tank]] classes.&lt;br /&gt;
&lt;br /&gt;
Ensure you [[interrupt]] Gleipnir&#039;s casts that would otherwise hit the Seedseer. &#039;&#039;Note&#039;&#039;: He is immune to {{status effect|debuff|stun}} [[Stun]], so you have to use {{item icon|Interject}}.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
* Speak with [[Kan-E-Senna]] near [[the Leatherworkers&#039; Guild]].&lt;br /&gt;
* Speak with Kan-E-Senna in [[Everschade]].&lt;br /&gt;
* Speak with Kan-E-Senna.&lt;br /&gt;
* Defeat [[Gleipnir]]&lt;br /&gt;
* Speak with Kan-E-Senna.&lt;br /&gt;
* Speak with the [[Silent Conjurer|silent conjurer]] at [[Nophica&#039;s Altar]].&lt;br /&gt;
* Speak with the [[Keeper of the Entwined Serpents]].&lt;br /&gt;
* Report to the [[Gridanian Delegate]] in [[Radz-at-Han]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* At the Adders&#039; Nest, Kan-E-Senna explains that the ceremony she will soon carry out will be to summon the Irmin Hedge—a powerful barrier which greatly mitigated the damage inflicted upon the Twelveswood during the Calamity. On this occasion, however, it will be employed to purify the corruption that plagues the Twelveswood. The branches of the great one have been delivered across the Twelveswood, and the final one is to be placed in Gridania itself. Kan-E asks you to do the honors, and bids you follow her to the Leatherworkers&#039; Guild, where the ancient tree that will receive the branch resides.&lt;br /&gt;
&lt;br /&gt;
* Branch in hand, you climb the massive tree until you find the spot of weathered bark the Elder Seedseer pointed out to you earlier. You affix the branch, completing the final connection and empowering the great one to extend its essence all throughout the forest with ease. The time has come to proceed to Everschade and carry out the ritual, that together you may bring a close to this dark chapter of Gridania&#039;s history.&lt;br /&gt;
&lt;br /&gt;
* Under the mighty boughs of the Guardian Tree, the Elder Seedseer makes ready to begin a ceremony which has not been seen since Dalamud fell. As if to stop her, Gleipnir emerges snarling from the woods, and Kan-E-Senna beseeches you for your protection. The blasphemy charges, and only you stand between its fury and Gridania&#039;s demise.&lt;br /&gt;
&lt;br /&gt;
* The battle is hard-fought, but you hold Gleipnir at bay long enough for Kan-E-Senna to summon the Irmin Hedge, rendering the beast&#039;s poison ineffective. Together you, the Elder Seedseer, and her Keeper bring an end to the blasphemy, and with it the tragic tale of Ea-Sura-Supin. The sacred wood that once held its breath in fear breathes a long sigh of relief. Though exhausted from events, the Elder Seedseer wears an expression of satisfaction and accomplishment.&lt;br /&gt;
&lt;br /&gt;
* With Gleipnir slain, the effects of its poison are much diminished. But there is no rest for the righteous, and Kan-E-Senna must journey home to Gridania and the many duties that await her. She asks that you visit her at the Lotus Stand upon your own return to the city.&lt;br /&gt;
&lt;br /&gt;
* As hoped, those weakened by Gleipnir&#039;s poison have already begun to heal, and once more Kan-E thanks you on behalf of her nation. She vows to remember Ea-Sura not as the blasphemy he became, but as the young boy who taught her that the elementals’ blessing was not a burden, but a gift to be shared. And so, hand in hand with the elementals and her people, she will walk along a path into the future that they will discover together. But what of her faithful Keeper of the Entwined Serpents, who has beena constant presence at her side?&lt;br /&gt;
&lt;br /&gt;
* The Keeper of the Entwined Serpents is no less resolved than the Elder Seedseer to continue to serve Gridania. As his duties require that he remain at home, he bids you journey to Radz-at-Han to inform the officer there that there is one less blasphemy in the world.&lt;br /&gt;
&lt;br /&gt;
* The Gridanian delegate is joyed to hear of Gleipnir&#039;s demise—and more than a little relieved, given that you did not return quite as quickly as he had anticipated. He thanks you on behalf of his nation, and bids you farewell...at least, that is, until the next time the Twelveswood and her people are faced with a crisis once more.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
Keeper of the Entwined Serpents: Impeccable timing, as always, [Forename]. But moments ago, the Elder Seedseer sent word to go and fetch you.&lt;br /&gt;
Keeper of the Entwined Serpents: She&#039;s already on her way, and will explain everything herself when she arrives.&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Kan-E-Senna: The children of the Twelveswood─both moogle and man alike─have sallied forth, branches in hand, to the far reaches of the forest. Soon their task shall be completed.&lt;br /&gt;
Kan-E-Senna: Though the shadow of death yet looms large, they do not allow despair into their hearts. They hold fast to their faith in a brighter future...&lt;br /&gt;
Kan-E-Senna: We shall see their hope rewarded, and by the grace of the elementals, consign these grim days to memory. We need only succeed in summoning the Irmin Hedge.&lt;br /&gt;
Kan-E-Senna: You may recall that the great one&#039;s words were muddled and esoteric. I believe it was an instruction to carry out this esoteric ceremony in order to expunge the corruption befouling the forest, that the once-tainted earth may begin to mend.&lt;br /&gt;
Kan-E-Senna: For you see, when the Irmin Hedge last was formed, it was to protect the Twelveswood from threats without. The great one acted as a guardian, embracing the woods to shield them as a father would his child.&lt;br /&gt;
Kan-E-Senna: On this occasion, however, we will call upon it to nourish and revitalize, as a mother nurses her child to make them strong against sickness.&lt;br /&gt;
Kan-E-Senna: In channeling the power of the elementals in this way, we can stem the spread of Gleipnir&#039;s poison, and the scars of its passing will finally heal.&lt;br /&gt;
Kan-E-Senna: At least, that was what the great one intended to say, I believe.&lt;br /&gt;
Kan-E-Senna: The Seedseer Council agrees with my interpretation and has permitted me to perform the ceremony.&lt;br /&gt;
Kan-E-Senna: I have in my possession a single branch─the final one to be attached to the eldest tree of the Twelveswood. For all that you have done to aid us thus far, I ask you accept this honor.&lt;br /&gt;
Kan-E-Senna: Who better to set the final stone in this new foundation for everlasting peace? You who have sacrificed so much for the sake of others. If we had even a sliver of your courage, we could move mountains.&lt;br /&gt;
Kan-E-Senna: Thank you, my friend. We will find the tree of which I spoke in front of the Leatherworkers&#039; Guild. Let us depart.&lt;br /&gt;
-quest accepted&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Kan-E-Senna near the Leatherworkers&#039; Guild===&lt;br /&gt;
-optional start&lt;br /&gt;
Keeper of the Entwined Serpents: From here, the great one&#039;s blessing will spread to every corner of Gridania, and send all manner of wicked beasts scurrying back into the shadows.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Look to the boughs above, and you will see a spot where the bark has been discolored by age and the elements. There you must affix the branch.&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
System: You ascend the ancient trunk and affix the branch of the Guardian Tree to the weathered bark as directed by the Elder Seedseer.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: You are quite the climber. And with that, all preparations are now complete.&lt;br /&gt;
Kan-E-Senna: Let us return to the Guardian Tree, and with the aid of the great one deliver salvation to the whole of the Twelveswood.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Kan-E-Senna in Everschade===&lt;br /&gt;
-optional start&lt;br /&gt;
Keeper of the Entwined Serpents: Our journey nears its end.  I shall be glad to go to bed again without Gleipnir to haunt my dreams...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: If it is truly Ea-Sura&#039;s lingering resentment for the elementals that drives the blasphemy, then it will surely come.&lt;br /&gt;
Kan-E-Senna: For the sake of the man he was, I must try to appeal to his reason. But should I fail, then we will have no recourse but to fight. Regardless, this day we shall bid farewell to Gleipnir.&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Kan-E-Senna: Through the branches of the Guardian Tree, the Twelveswood is become as one...&lt;br /&gt;
Kan-E-Senna: In summoning the Irmin Hedge, every ilm of these sacred lands will be imbued with the great one&#039;s nourishing aether. The forest will be empowered to heal itself─to break free of Gleipnir&#039;s despair.&lt;br /&gt;
Kan-E-Senna: The ceremony is complex and delicate, and I must maintain focus. I trust you will do what is necessary to see that I am not interrupted.&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: Gleipnir comes! Defend the Elder Seedseer!&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Are the elementals so deserving of your scorn? Do you hate me, too, for my horns? I knew a boy once...a boy who called them gifts. Symbols of the blessings he resolved to share with the world.&lt;br /&gt;
Kan-E-Senna: Yet the beast before me now brings naught but misery and death─marks its victims with chains to bind and condemn. To share in its suffering. I was not there for you then, but I am here for you now. To unmake what you have become.&lt;br /&gt;
Kan-E-Senna: I shall begin the ceremony. Stand fast, and remember what we fight for!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Defeat Gleipnir===&lt;br /&gt;
====Duty Dialogue====&lt;br /&gt;
-optional start&lt;br /&gt;
System: Protect Kan-E-Senna and defeat Gleipnir!&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: The Elder Seedseer must not be disturbed! Protect her!&lt;br /&gt;
Keeper of the Entwined Serpents: He makes for the Elder Seedseer! To her side!&lt;br /&gt;
Keeper of the Entwined Serpents: The pain is too much to bear... I cannot...I cannot move...&lt;br /&gt;
&lt;br /&gt;
System: The poison courses through your veins...&lt;br /&gt;
System: Pain racks your body!&lt;br /&gt;
System: The rite of summoning for the Irmin Hedge begins!&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: You must fend off his attacks if the Elder Seedseer is to survive!&lt;br /&gt;
&lt;br /&gt;
Popup: Kan-E-Senna: The summoning must needs be completed!&lt;br /&gt;
&lt;br /&gt;
System: The rite of summoning for the Irmin Hedge is halfway complete!&lt;br /&gt;
&lt;br /&gt;
Popup: Kan-E-Senna: Ungh... I shall endure!&lt;br /&gt;
Popup: Keeper of the Entwined Serpents: &amp;lt;cough&amp;gt;...Ugh...&amp;lt;wheeze&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: The ceremony is almost complete. Keep Gleipnir at bay!&lt;br /&gt;
&lt;br /&gt;
Popup: Keeper of the Entwined Serpents: Gah...! This bloody poison...!&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: That mist bears Gleipnir&#039;s poison! Do not allow them to drift near the Elder Seedseer!&lt;br /&gt;
Keeper of the Entwined Serpents: Ugh... I can scarcely raise my spear... Has the poison taken effect already!? &lt;br /&gt;
Keeper of the Entwined Serpents: The ceremony is almost complete! Bear Gleipnir&#039;s wrath for just a while longer!&lt;br /&gt;
&lt;br /&gt;
Popup: Kan-E-Senna: We...have failed...&lt;br /&gt;
&lt;br /&gt;
Popup: Kan-E-Senna: I shall not kneel before your fury!&lt;br /&gt;
Popup: Keeper of the Entwined Serpents: I have suffered much worse!&lt;br /&gt;
&lt;br /&gt;
System: The rite of summoning for the Irmin Hedge is almost complete!&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: He calls upon his wicked minions! Bring them to me─they will fall before my spear!&lt;br /&gt;
&lt;br /&gt;
Popup: Keeper of the Entwined Serpents: Ugh... My lance grows heavy...&lt;br /&gt;
Popup: Kan-E-Senna: No... I cannot move...&lt;br /&gt;
&lt;br /&gt;
Popup: Keeper of the Entwined Serpents: No! I shall not fall before this beast!&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: My aether is exhausted... I cannot stand...&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: I shall draw his ire. [Forename], lend the Elder Seedseer a portion of your power!&lt;br /&gt;
&lt;br /&gt;
Popup: Gift your aether to Kan-E-Senna!&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: Come, you pitiful beast! Let us see the contents of your innards!&lt;br /&gt;
&lt;br /&gt;
Popup: Kan-E-Senna: My prayers have been heard!&lt;br /&gt;
Popup: Kan-E-Senna: May your embrace shield us...&lt;br /&gt;
Popup: Kan-E-Senna: ...And cleanse the corruption from our home!&lt;br /&gt;
Popup: Kan-E-Senna: By the grace of the elementals!&lt;br /&gt;
&lt;br /&gt;
System: The Irmin Hedge has cleansed all poison within its embrace!&lt;br /&gt;
&lt;br /&gt;
Popup: Keeper of the Entwined Serpents: Ugh... I cannot fight much longer...&lt;br /&gt;
&lt;br /&gt;
Popup: Keeper of the Entwined Serpents: Thank you, Elder Seedseer!&lt;br /&gt;
Popup: Kan-E-Senna: Now we press the attack!&lt;br /&gt;
Popup: Kan-E-Senna: By the light of the Crystal!&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: So long as we are within the barrier, we need not fear Gleipnir&#039;s poison!&lt;br /&gt;
&lt;br /&gt;
Popup: Defeat Gleipnir!&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: However, the battle is far from over. Steel yourselves!&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: The forest&#039;s blessing shall guide us through the most torrential storm!&lt;br /&gt;
Kan-E-Senna: [Forename], to me! We must group together!&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: Even Gleipnir lashes out in the face of death. Bring an end to its misery while the barrier still stands!&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Ea-Sura, I now fathom the depth of your suffering. For all that you held dear, I shall see to it that you are given peace.&lt;br /&gt;
&lt;br /&gt;
Popup: Kan-E-Senna: Begone with you!&lt;br /&gt;
Popup: Kan-E-Senna: Wood&#039;s will be done!&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: His rancor makes even the elementals shudder in fear. The barrier may not last for much longer.&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: Press the attack!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
====After Duty====&lt;br /&gt;
-cutscene start&lt;br /&gt;
Kan-E-Senna: Through sacred soil and azure skies may your compassion flow and swell to banish the darkness...&lt;br /&gt;
&lt;br /&gt;
The Great One: Receding terror...Blissful quiet...&lt;br /&gt;
The Great One: Blessing...covenant preserved.  Now and always...child of child...&lt;br /&gt;
The Great One: Honor and gratitude unending...&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: For we as well...honor and gratitude unending. We could not have overcome the blasphemy without your aid.&lt;br /&gt;
Kan-E-Senna: In your everlasting grace, I pray you continue to guide we children of the forest. In your boundless mercy, I pray you forgive the lost and forsaken who succumbed to despair.&lt;br /&gt;
Kan-E-Senna: To you, my dear Ea-Sura, I promise I shall never forget your words of wisdom. Ours is indeed a gift and a blessing─and a duty to our people I will uphold...&lt;br /&gt;
Kan-E-Senna: Until my final breath. This I swear.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Kan-E-Senna===&lt;br /&gt;
-optional start&lt;br /&gt;
Keeper of the Entwined Serpents: The Elder Seedseer&#039;s childhood friend suffered too much tragedy in his life.  Of that there can be no doubt.&lt;br /&gt;
Keeper of the Entwined Serpents: But with his passing, he─and the realm─may once more know peace.&lt;br /&gt;
Keeper of the Entwined Serpents: And we may finally begin to mourn the innocents lost to his rage...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Thank you, [Forename]. The great cleansing could not have succeeded without you.&lt;br /&gt;
Kan-E-Senna: The blight has been purged, and the blasphemous beast which bore it laid low. The sacred wood that once held its breath in fear now breathes a long sigh of relief.&lt;br /&gt;
Kan-E-Senna: I must return to Gridania and my regular duties as Elder Seedseer, but I should be glad if you could call upon me there─that is, if I may impose upon you one final time.&lt;br /&gt;
Kan-E-Senna: Thank you. I promise not to detain you at length. Let us meet again at the Lotus Stand.&lt;br /&gt;
&lt;br /&gt;
===Speak with the silent conjurer at Nophica&#039;s Altar===&lt;br /&gt;
Silent Conjurer: The Elder Seedseer awaits you within. Shall I escort you to her?&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Kan-E-Senna: The great one&#039;s aether flows all throughout the Twelveswood, purging the last vestiges of Gleipnir&#039;s poison. The surviving wounded are no longer in danger and have begun to recover at long last.&lt;br /&gt;
Kan-E-Senna: We have much cause to rejoice─in no small part because of you, my friend.&lt;br /&gt;
Kan-E-Senna: On behalf of Gridania─and myself─allow me to thank you yet again for your tireless efforts in bringing Gleipnir to heel.&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: You went above and beyond the call of duty for the sake of our people and their homeland. You were inspiring to behold─and not for the first time, I must say...&lt;br /&gt;
Keeper of the Entwined Serpents: Forgive me, Elder Seedseer, but...with this crisis behind us, I would suggest a new course of action.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Oh? And what would that be?&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: Rest. In all our time together, I have never seen you so hard-pressed. Surely you are weary and could benefit from a brief respite?&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: I appreciate your concern, my friend, but I cannot. Will not. One day, perhaps, but not this day.&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: But...but Elder Seedseer─&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Recent events have given me cause to reflect upon my past. Upon lessons that I once thought I had taken to heart.&lt;br /&gt;
Kan-E-Senna: When I did not yet understand the duty with which I had been entrusted─when these horns of mine were but chains binding me to a destiny I did not choose.&lt;br /&gt;
Kan-E-Senna: &#039;Twas Ea-Sura who taught me to appreciate the gift I had been given. Had he not been there to help me keep to the proper path, where would my errant feet have taken me instead?&lt;br /&gt;
Kan-E-Senna: He was perhaps the first, but he would not be the last. My brother and sister and countless other kind souls, through their words and their support, have also helped me to continue to find a way forward...even when I thought there was none.&lt;br /&gt;
Kan-E-Senna: &#039;Tis by opening our hearts to one another that we, in turn, open new paths─that we can conceive of greater opportunities and brighter futures. All who live within Gridania are deserving of these gifts, and so I must always be there for them, that together we may journey in safety through darkest night.&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; Not tempted to live wild and free like an adventurer?&lt;br /&gt;
Kan-E-Senna: ...It is not without its appeal. I recall fondly the few occasions I have traveled beyond. Our time together in the Churning Mists left a lasting impression.&lt;br /&gt;
Kan-E-Senna: If ever there came a time when I need no longer serve as Elder Seedseer, I should like very much to accompany you on another adventure.&lt;br /&gt;
&amp;gt; You don&#039;t desire a life for yourself outside of your duties?&lt;br /&gt;
Kan-E-Senna: My life is my duties, and my duties my life.  I do what I love, and desire naught else.&lt;br /&gt;
Kan-E-Senna: But...if ever there came a time when I need no longer serve as Elder Seedseer, I would be forced to consider alternatives.&lt;br /&gt;
Kan-E-Senna: Perhaps I would do the same as Ea-Sura and settle down with my beloved.  Finding and courting them would make for quite the adventure, don&#039;t you think?&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Regardless of what the future has in store, my present course is clear. So long as we Padjal serve as a bridge between man and elemental, Gridania can weather any storm.&lt;br /&gt;
Kan-E-Senna: And so I will continue to walk hand in hand with my people and my patrons, along a path that we discover together.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with the Keeper of the Entwined Serpents===&lt;br /&gt;
Keeper of the Entwined Serpents: Though the blasphemy is no more, there are still administrative matters to resolve. If it is not too much to ask, could you bring word of these recent events to our delegate in Radz-at-Han?&lt;br /&gt;
Keeper of the Entwined Serpents: It has been an honor and a pleasure, my friend. May the elementals watch over and keep you.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Keeper of the Entwined Serpents: I would gladly go to Radz-at-Han myself in your stead, but the Elder Seedseer is adamant on resuming her duties at once, and so I too must go without rest.  But such is the life we both chose.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Report to the Gridanian Delegate in Radz-at-Han===&lt;br /&gt;
Gridanian Delegate: Welcome back. I pray you have brought glad tidings...&lt;br /&gt;
Gridanian Delegate: Gleipnir is slain!? You&#039;ve brought joy to me on an otherwise uneventful day. Of course, I had complete faith in your success, but had begun to worry ever so slightly when you did not return as quickly as I anticipated.&lt;br /&gt;
Gridanian Delegate: I shall report your success to the envoys at once. If we have further need of you, I pray you will answer our call!&lt;br /&gt;
-quest complete&lt;br /&gt;
System: You can now dye the job-specific gear for level 90 tanks.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Gridanian Delegate: While the veil of despair has been lifted from Gridania, our work is far from finished.  It will take time, and effort, for its people to accept that peace has returned. News of your victory will be sure to speed this process along!&lt;br /&gt;
-optional end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=Ymcd914omoM}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Hearts_True&amp;diff=1493644</id>
		<title>Hearts True</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Hearts_True&amp;diff=1493644"/>
		<updated>2026-07-10T14:43:14Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Hearts True&lt;br /&gt;
| description = The [[Keeper of the Entwined Serpents]] is on the lookout for poms in the distance..&lt;br /&gt;
| image = Shrouded in Peril.png&lt;br /&gt;
| quest-giver = Keeper of the Entwined Serpents&lt;br /&gt;
| related-npcs = Hyrstmill Foreman; Hyrstmill Woodcutter; Kan-E-Senna; Pukwa Pika&lt;br /&gt;
| location = New Gridania&lt;br /&gt;
| location-x = 9.8&lt;br /&gt;
| location-y = 11.3&lt;br /&gt;
| type = role&lt;br /&gt;
| quest-line = Endwalker Role Quests&lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Role Quests&lt;br /&gt;
| journal-genre = Tank Role Quests (Endwalker)&lt;br /&gt;
| sortkey = 141&lt;br /&gt;
| level = 89&lt;br /&gt;
| requirements = {{Tank|name=yes}}&lt;br /&gt;
| exp = 508200&lt;br /&gt;
| gil = 1000&lt;br /&gt;
| unlocks = &lt;br /&gt;
| reward1 = 1 Coconut Cod Chowder&lt;br /&gt;
| prev-quest = A Pact Proven&lt;br /&gt;
| next-quest = A Path Unveiled&lt;br /&gt;
| release = Endwalker&lt;br /&gt;
| patch = 6.0&lt;br /&gt;
| id-gt = 69642&lt;br /&gt;
| id-edb = 88a3096287d&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
* Investigate the corruption at [[Greentear]] and slay any monsters that appear.&lt;br /&gt;
* Speak with [[Kan-E-Senna]].&lt;br /&gt;
* Investigate the corruption in Silent Arbor and slay any monsters that appear.&lt;br /&gt;
* Speak with Kan-E-Senna.&lt;br /&gt;
* Speak with Kan-E-Senna at [[Hyrstmill]].&lt;br /&gt;
* Speak with Kan-E-Senna in [[Everschade]].&lt;br /&gt;
* Speak with the [[Keeper of the Entwined Serpents]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Mere moments after your arrival, the moogles come bearing only the finest saplings for use in the purification of the Twelveswood. Before you depart, however, Kan-E-Senna joins you at the Adders&#039; Nest, looking as vibrant as ever, and offers to consecrate each sapling with a prayer as Jorin did long, long ago. She senses that the flow of aether has become warped near Greentear, and so it is decided that it will be your first destination.&lt;br /&gt;
&lt;br /&gt;
* Having cleansed the corruption, the soil is ready to receive the sapling. Kan-E-Senna awaits your signal to finish the ceremony.&lt;br /&gt;
&lt;br /&gt;
* The Elder Seedseer plants the sapling in the purified soil and offers a prayer to the elementals. The ceremony seems to have been successful, but your work is far from finished. Kan-E-Senna senses another taint near the Silent Arbor, and bids you follow.&lt;br /&gt;
&lt;br /&gt;
* You cleanse the corruption and fell the corrupted sprite with ease. Kan-E-Senna may now proceed with the ceremony.&lt;br /&gt;
&lt;br /&gt;
* With a sapling and a prayer, the Elder Seedseer once again restores a weakened portion of the forest to good health. Although the next source of corruption is distant, Kan-E senses that it is somewhere in the vicinity of Hyrstmill.&lt;br /&gt;
&lt;br /&gt;
* The corruption in Hyrstmill is faint, and the ceremony is carried out quickly and without incident. Before you leave, however, you are approached by a man who is surprised to see the Elder Seedseer in his village, and distressed to learn her purpose in coming there. He protests her efforts to placate the elementals at the expense of her people, as he perceives it. As Kan-E-Senna attempts to calm him, she learns that they suffered tragedy in the days preceding Gleipnir&#039;s appearance, when the Creeping Death claimed the life of a poor woman - the wife of a man she soon realizes is Ea-Sura-Supin, her childhood friend who was stripped of his Padjal horns and cast out many years ago. The nature of Gleipnir&#039;s apparent hostility towards the elementals becomes clear: the blasphemy is driven by the lingering resentment of one who grew to believe he had been twice robbed of purpose by the guardians of the Twelveswood. More resolved than ever to see this crisis resolved, the Elder Seedseer makes for Everschade, where the great one slumbers, to beseech its aid.&lt;br /&gt;
&lt;br /&gt;
* Kan-E-Senna delivers an earnest plea to the great one, which takes hold of her body to communicate its reply. While it is grateful for your efforts to cleanse the Twelveswood of corruption, the elementals still fear the blasphemy&#039;s poison, and are reticent to lend their strength. The Keeper of the Entwined Serpents protests, and is joined a moment later by a chorus of other voices - people come from all across Gridania to lend their support to their leader. Moved by this display, the great one relents and offers up branches of the Guardian Tree, instructing those present to attach them to the oldest trees in the forest. By doing so will the great one be able to channel its power to every corner of the woods, purging once and for all the corruption from their home. The end of Gridanias&#039;s great ordeal draws near, and the Elder Seedseer returns to the city to prepare.&lt;br /&gt;
&lt;br /&gt;
* Kan-E-Senna&#039;s attendant informs you that the people ore hard at work bearing the Guardian Tree&#039;s many branches to the far reaches of the Twelveswood, in preparation for the final ceremony the Elder Seedseer must perform. The Keeper bids you make ready for an encounter with Gleipnir as well, for the beast will surely attempt to interfere with your plans, and when it does, you must be there to meet it.&lt;br /&gt;
**※The next role quest will be available from the Keeper of the Entwined Serpents upon reaching level 90 in any tank class.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
Keeper of the Entwined Serpents: Gleipnir has not been seen since our last encounter. This brief respite may be our best chance to quell the great one&#039;s terror.&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Pukwa Pika: Make way for the saplings, kupo!&lt;br /&gt;
Pukwa Pika: We&#039;ve had plenty of practice cultivating our gardens, so selecting the most robust ones was a simple matter!&lt;br /&gt;
Pukwa Pika: That was the hardest work, so you can help us with the easy part. If you see a spot of corruption, cleanse the taint and plant the sapling in its place, kupo.&lt;br /&gt;
Pukwa Pika: Do it enough times and the great one is sure to understand that we&#039;re doing all we can to heal the forest, which ought to brighten its mood.&lt;br /&gt;
Pukwa Pika: We&#039;ll see to the East Shroud. You should have no trouble taking care of the rest, kupo.&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: Your efforts are much appreciated! We will begin without further delay.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: I trust you will not object to my company? I daresay healing the forest is one task for which I am more qualified than most.&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: Elder Seedseer! Are you well enough to leave the city?&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: I should like to think I have been for some time. In any event, E-Sumi has finally grown tired of my objections and ceased his attempts to detain me further.&lt;br /&gt;
Kan-E-Senna: Allow me to be the one to consecrate these saplings. &#039;Twould be an honor to offer words of thanks to the forest for its bounty.&lt;br /&gt;
&lt;br /&gt;
Pukwa Pika: Please do, kupo! A prayer from the Elder Seedseer herself will surely hasten their growth from tiny sapling to towering tree!&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Such is my hope. As Jorin did before me, I shall approach the great one in friendship, that it might see through the veil of fear that blinds it and remember our covenant.&lt;br /&gt;
Kan-E-Senna: Let us begin by cleansing all traces of corruption in the Central Shroud.&lt;br /&gt;
Kan-E-Senna: To Greentear─I sense that the flow of aether has become warped there.&lt;br /&gt;
&lt;br /&gt;
Pukwa Pika: Impressive, kupo! Not even my keen eyes could spot corruption from such a distance.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: It is but one of many talents I owe to the elementals. Well then, shall we be on our way?&lt;br /&gt;
-quest accepted&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Investigate the corruption at Greentear and slay any monsters that appear===&lt;br /&gt;
-optional start&lt;br /&gt;
Keeper of the Entwined Serpents: I shall keep watch for errant beasts.&lt;br /&gt;
Kan-E-Senna: This blight upon the forest must be cleansed. When you have finished, I shall consecrate the sapling and soil with prayer.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
System: You sense a hostile presence!&lt;br /&gt;
&lt;br /&gt;
===Speak with Kan-E-Senna===&lt;br /&gt;
-optional start&lt;br /&gt;
Keeper of the Entwined Serpents: The taint has been cleansed, but it will only be a matter of time until it manifests once more.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Kan-E-Senna: In gratitude for your boundless blessings do I offer this gift. May it nourish you as you nourish us...&lt;br /&gt;
Kan-E-Senna: At last, the earth is cleansed. There is a settlement not far from here. We should tell them of this sapling─bid them watch over and keep it safe from harm.&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: Of course, Elder Seedseer. I shall relay your words forthwith. It will give the people hope to know that they can aid in the restoration of the Twelveswood.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Thank you. And now we must go...&lt;br /&gt;
Kan-E-Senna: ...To Silent Arbor. There something foul impedes the flow of aether. Let us hurry.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Investigate the corruption in Silent Arbor and slay any monsters that appear===&lt;br /&gt;
-optional start&lt;br /&gt;
Keeper of the Entwined Serpents: Look─the flowers here have withered and died. I shudder to think what the forest would look like if this were allowed to spread.&lt;br /&gt;
Kan-E-Senna: Pray see to the corruption that I may plant and bless the sapling.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
System: You sense a hostile presence!&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Keeper of the Entwined Serpents: I trust the moogles are planting their saplings with suitable solemnity and reverence...but if they are not, let us hope their festivities do not draw Gleipnir&#039;s eye.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Kan-E-Senna===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Kan-E-Senna: The injury has begun to heal, and our next destination lies...to the north.&lt;br /&gt;
Kan-E-Senna: Near...Hyrstmill, I believe. &#039;Tis faint, for we are far from the source. Nevertheless, I am certain it is there. Come.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Kan-E-Senna at Hyrstmill===&lt;br /&gt;
-optional start&lt;br /&gt;
Keeper of the Entwined Serpents: So close to the hamlet... Is nowhere safe? Where must the people seek shelter from this corruption?&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Kan-E-Senna: &#039;Tis fortunate that the corruption here is faint. A simple prayer should suffice to cleanse this soil, after which we may plant the sapling.&lt;br /&gt;
Kan-E-Senna: I sense no other disruptions in the aetheric flow, which leads me to believe that the moogles have already seen to the remainder. Indeed, the Twelveswood sighs with a contentment I have not felt in a long while.&lt;br /&gt;
Kan-E-Senna: But will it serve to placate the great one I cannot say. Not until we visit the Guardian Tree...&lt;br /&gt;
&lt;br /&gt;
Hyrstmill Woodcutter: Excuse me, but...you&#039;re the Elder Seedseer, aren&#039;t you? What brings you all the way to our village?&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Corruption that had upset the balance of aether, but that we have since cleansed with prayer and saplings. Thus has the Twelveswood reclaimed a measure of peace.&lt;br /&gt;
&lt;br /&gt;
Hyrstmill Woodcutter: You&#039;ve...you&#039;ve been planting trees?&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: We have. The elementals have suffered much of late, and with these offerings we endeavor to raise their spirits.&lt;br /&gt;
&lt;br /&gt;
Hyrstmill Woodcutter: E...Elder Seedseer, I&#039;ve got to protest! What of your people&#039;s spirits─we who dread every step we must take out of doors!?&lt;br /&gt;
Hyrstmill Woodcutter: That terrible monster is still out there, preying upon innocent folk without rhyme or reason! And if it doesn&#039;t strike us dead where we stand, its poison will finish the job...&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: I know that you are afraid. That you and yours suffer still. However, &#039;tis under the auspices of the elementals that we may call the Twelveswood home, and they too cry out for deliverance. Even the great one quakes with fear for the blasphemy&#039;s continued existence.&lt;br /&gt;
Kan-E-Senna: To ignore their plight is to invite greater tragedy for us all. Rest assured, however, that I have not forgotten the needs of the people.&lt;br /&gt;
Kan-E-Senna: We bring comfort to the elementals and renew our sacred ties that we might enlist the aid of the great one in combating Gleipnir and the suffocating despair it spreads. And so I pray you continue to put your faith in our guardians─and in me.&lt;br /&gt;
&lt;br /&gt;
Hyrstmill Foreman: Would that we could, Elder Seedseer, but we&#039;ve been dealing with death and sickness since before Gleipnir&#039;s coming.&lt;br /&gt;
Hyrstmill Foreman: They say the Creeping Death&#039;s nothing to fear these days, but we know better. One of ours caught it not long ago. We gave her the cure─had plenty on hand─and for a while we thought it would be all right...but by the time we realized it hadn&#039;t done a damn thing, it was too late to call for a conjurer...&lt;br /&gt;
Hyrstmill Foreman: It was a sad day for all of us when she passed, but for none more so than her poor husband, Supin...&lt;br /&gt;
&lt;br /&gt;
Hyrstmill Woodcutter: He was beside himself with grief─and who could blame him? And then came Gleipnir to compound our woes...&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Supin...? It cannot be... Do you speak of Ea-Sura-Supin?&lt;br /&gt;
&lt;br /&gt;
Hyrstmill Woodcutter: Ea-Sura? No, no. Supin was an odd one, but no one&#039;d mistake him for a Padjal. Supin wasn&#039;t even his real name─that&#039;d be Elenjya. But his wife was fond of calling him Supin for some reason, and it caught on with the rest of us.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: I see... And what did Elenjya look like?&lt;br /&gt;
&lt;br /&gt;
Hyrstmill Woodcutter: Well...I&#039;d say he&#039;d seen no more than thirty summers. Kept to himself, came and went with nary a word at times─though after he met his beloved, he became more of a fixture. Friendly, even.&lt;br /&gt;
Hyrstmill Woodcutter: His wife was a sickly lass, but she had spirit. But spirit&#039;s not enough to beat the Creeping Death. Pity we couldn&#039;t do anything for her.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: He had finally made a new life for himself here... Thank you for recounting Elenjya&#039;s story. Sad though it was, it has helped me to better understand how much you all have suffered.&lt;br /&gt;
Kan-E-Senna: I promise that you will have cause to celebrate soon. Until then, I implore you again to place your faith in the elementals, and in me. Together we shall overcome this crisis.&lt;br /&gt;
Kan-E-Senna: Despite what he said, I am certain this Elenjya was Ea-Sura-Supin. To think that he was living so close by for all those years. Searching for new purpose...and finding true love...&lt;br /&gt;
Kan-E-Senna: Only to be robbed of that fulfillment too...&lt;br /&gt;
Kan-E-Senna: Were he still a Padjal, empowered by the elementals, could he have saved her? He would&#039;ve dwelt on the question, night after sleepless night. I know I would have.&lt;br /&gt;
Kan-E-Senna: Mayhap in the end he came to blame the elementals for his helplessness. For her death... And in despair was consumed.&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: Aye... The animosity would linger. Endure. And in vengeance would Gleipnir find its final purpose.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: ...We have done all we can to show the great one the purity of our intent. Let us hope that we will be accepted as friends.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Kan-E-Senna in Everschade===&lt;br /&gt;
-optional start&lt;br /&gt;
Keeper of the Entwined Serpents: Suffering was Ea-Sura&#039;s constant companion. Nay, it is still. For his sake─and ours─we must deliver him peace.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Our supplications cannot have escaped the great one&#039;s notice. May it be enough to receive an audience...&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Kan-E-Senna: O great one, may I abide ever beneath your boughs, embraced by your compassion, grace, and wisdom. Bestill the fear within your heart, and know that I am your faithful servant...&lt;br /&gt;
&lt;br /&gt;
The Great One: All feeling...&lt;br /&gt;
The Great One: Passing corruption... Refreshed... Renewed green... Flesh restored...&lt;br /&gt;
The Great One: Child of child... Covenant honored... Friend... Friendship... Peace...&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: It worked─the great one speaks through the Elder Seedseer!&lt;br /&gt;
Keeper of the Entwined Serpents: We were right to follow Jorin&#039;s example...&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; The corruption is but one aspect of a greater threat.&lt;br /&gt;
&amp;gt; We beseech your help to slay Gleipnir.&lt;br /&gt;
---&lt;br /&gt;
The Great One: Profanity&#039;s spawn... Despair&#039;s orphan... Sadness and anger... Sadness... Death&#039;s prayer... One and all...&lt;br /&gt;
The Great One: Poison potent... Wounds unmending... Withering bark... No strength...to share...&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: After all we have done, you deny us? After all the Elder Seedseer has endured!? She has pledged herself to you─devoted her life to the Twelveswood!&lt;br /&gt;
Keeper of the Entwined Serpents: The people cried out for salvation, and she answered! The elementals cried out for deliverance, and she answered!&lt;br /&gt;
Keeper of the Entwined Serpents: Only you can help us now. If you do not, then we are lost. &#039;&#039;She&#039;&#039; is lost. Please, I beg you!&lt;br /&gt;
&lt;br /&gt;
???: We beg you!&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: What...what are you doing here?&lt;br /&gt;
&lt;br /&gt;
Perturbed Man: We&#039;ve been dependin&#039; on the Seedseers all our lives, blamin&#039; them whenever somethin&#039; goes wrong, without ever considerin&#039; what we might do ourselves.&lt;br /&gt;
&lt;br /&gt;
Hyrstmill Woodcutter: Aye, but no longer. The Elder Seedseer has gone to incredible lengths for her people, and so her people have come to return the favor. If her plea alone is not convincing enough, then we will raise our voices in support!&lt;br /&gt;
&lt;br /&gt;
Wood Wailer: We couldn&#039;t let them make the journey without protection. That, and we couldn&#039;t let them put us to shame. We too have come to stand with the Elder Seedseer and beseech the great one for aid!&lt;br /&gt;
&lt;br /&gt;
Anxious Woman: We all want the same thing, don&#039;t we? Peace restored to the forest...so please─share what you can, however little! Do not forsake us! Do not forsake her!&lt;br /&gt;
&lt;br /&gt;
The Great One: Kan-E... Covenant&#039;s child... Walks with man...with elemental... Keeper of ancient faith... Unbroken...&lt;br /&gt;
The Great One: Cannot... Will not...break faith... To man...render up...flesh...&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: Then you...agree to help us?&lt;br /&gt;
&lt;br /&gt;
The Great One: Flesh...branches... Take and join...to oldest elders... Renew bond... As one stir...&lt;br /&gt;
The Great One: Raise up...to heavens...covenant&#039;s symbol... Our staff... All join... All bloom... All peace...&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: My...my duty weighed heavy on my heart. So heavy that at times I scarce remembered to breathe. For days and nights I worried that I would be found wanting.&lt;br /&gt;
Kan-E-Senna: But by your faith and trust has the path forward been revealed to us. You came hither, united in purpose, and bared your hearts before the great one. I─nay, Gridania─is forever in your debt.&lt;br /&gt;
Kan-E-Senna: May I rely on you all once more? I bid you take these branches to every corner of the Twelveswood and join them to the eldest trees, that we might finally win free of this despair.&lt;br /&gt;
&lt;br /&gt;
Hyrstmill Woodcutter: It shall be done, Elder Seedseer. We swear it!&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Once the trees have been bound together in spirit, I shall carry out the great one&#039;s final instruction and cast its cleansing power all across the Twelveswood. Yet I must remind you, my friends, that Gleipnir still stalks the forest. It will not remain idle─it will attempt to stop us. Go with hope in your hearts, but do not lose sight of the danger.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with the Keeper of the Entwined Serpents===&lt;br /&gt;
Keeper of the Entwined Serpents: I admit, for a moment I thought it wouldn&#039;t work. But the Elder Seedseer moved not only the hearts of the people, but that of the forest itself.&lt;br /&gt;
Keeper of the Entwined Serpents: Her final task appears to be a bit more complicated than the great one made it sound, and so she must scour the ancient texts before the time comes, and consult with the Seedseer Council to make sure all goes according to plan.&lt;br /&gt;
Keeper of the Entwined Serpents: It&#039;s just as well. We still need to wait until the others have joined the great one&#039;s branches to the many ancient trees scattered throughout the Twelveswood.&lt;br /&gt;
Keeper of the Entwined Serpents: Then, of course, there is the matter of Gleipnir. He will not go peacefully as we work to hasten his demise.&lt;br /&gt;
Keeper of the Entwined Serpents: When he comes, we must be ready...&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=2EIg-rZct2g}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Pact_Proven&amp;diff=1491504</id>
		<title>A Pact Proven</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Pact_Proven&amp;diff=1491504"/>
		<updated>2026-07-09T20:37:21Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = A Pact Proven&lt;br /&gt;
| description = The [[Keeper of the Entwined Serpents]] has good news to share.&lt;br /&gt;
| image = Shrouded in Peril.png&lt;br /&gt;
| quest-giver = Keeper of the Entwined Serpents&lt;br /&gt;
| related-npcs = E-Sumi-Yan; Kan-E-Senna; Kupdi Koop; Pukwa Pika; Whiskerwall Kupdi Koop&lt;br /&gt;
| location = New Gridania&lt;br /&gt;
| location-x = 9.8&lt;br /&gt;
| location-y = 11.3&lt;br /&gt;
| type = role&lt;br /&gt;
| quest-line = Endwalker Role Quests&lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Role Quests&lt;br /&gt;
| journal-genre = Tank Role Quests (Endwalker)&lt;br /&gt;
| sortkey = 131&lt;br /&gt;
| level = 88&lt;br /&gt;
| requirements = {{Tank|name=yes}}&lt;br /&gt;
| exp = 501600&lt;br /&gt;
| gil = 1000&lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = A Gift Undone&lt;br /&gt;
| next-quest = Hearts True&lt;br /&gt;
| release = Endwalker&lt;br /&gt;
| patch = 6.0&lt;br /&gt;
| id-gt = 69641&lt;br /&gt;
| id-edb = bf1bee2dbf1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
* Speak with the [[Keeper of the Entwined Serpents]] at [[Stillglade Fane]].&lt;br /&gt;
* Speak with the moogles at [[the Bramble Patch]].&lt;br /&gt;
* Speak with [[Pukwa Pika]].&lt;br /&gt;
* Investigate the corruption and slay any monsters that appear.&lt;br /&gt;
* Speak with Pukwa Pika.&lt;br /&gt;
* Speak with the Keeper of the Entwined Serpents at [[the Adders&#039; Nest]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*The Keeper of the Entwined Serpents has good news to share.&lt;br /&gt;
&lt;br /&gt;
*The Keeper of the Entwined Serpents is barely able to contain his excitement as he informs you that Kan-E-Senna has grown strong enough to receive visitors. He rushes off to Stillglade Fane and bids you follow.&lt;br /&gt;
&lt;br /&gt;
*The Elder Seedseer is eager to resume her duties, but E-Sumi-Yan insists that she remain in convalescence for her own benefit. Nevertheless, she is resolved to help however she can, and joins you in discussing your next course of action. She suggests that identifying the man Gleipnir was before its transformation might help you gain insight into its behavior, prompting you to share the vision granted to you by the Echo. Kan-E-Senna then reveals that the young Padjal you saw was Ea–Sura–Supin, childhood friend and fellow student, who was stripped of his horns after being deceived. Though he was cast out for his mistake and seemingly vanished, E-Sumi-Yan tells you that the boy sought the counsel of the moogles, hoping to find a way to regain the elementals&#039; favor. Fortunately, the reclusive beings can be easily found in the Bramble Patch.&lt;br /&gt;
&lt;br /&gt;
*In the Bramble Patch you encounter a pair of moogles who quickly recognize you as the hero that laid low Good King Moggle Mog XII─may the memory of his magnificence never be forgot. One of the pair, Pukwa Pika, further explains that the moogles are hard at work cleansing the corruption that has spread throughout the woods. Asking for your help, she rises high into the air so as to survey the surrounding land. Although no obvious pathway up is available to you, it is plain the moogle means for you to follow her.&lt;br /&gt;
&lt;br /&gt;
*You and Pukwa Pika survey the forest, and the perceptive moogle spots an area of tainted earth to the south. In order to offer what comfort you can to the forest, you must go and cleanse the corrupted aether.&lt;br /&gt;
&lt;br /&gt;
*With a delicate touch and soft words, you purge the corruption from the soil. Pukwa Pika will doubtless be pleased to hear that the deed is done.&lt;br /&gt;
&lt;br /&gt;
*Pukwa Pika is amazed by your ability to purge corruption from the earth and is eager to check up on the progress of the other moogles. Her enthusiasm is dampened, however, when she learns that the corruption is spreading faster than the moogles can cleanse it. As an alternative approach, Kupdi Koop suggests following in the footsteps of Jorin, sire of the first Padjal, who planted saplings throughout the Twelveswood in a show of fellowship with the elementals. All present agree this is a fine idea, and the moogles head off into the Twelveswood to gather what saplings they can. The Elder Seedseer&#039;s attendant at the Adders&#039; Nest will want to know of this new development.&lt;br /&gt;
&lt;br /&gt;
*The Keeper of the Entwined Serpents thinks the moogles&#039; plan a fitting one. There is not much to do while they gather saplings, however, so he asks you to get some well-earned rest.&lt;br /&gt;
**※The next role quest will be available from the Keeper of the Entwined Serpents upon reaching level 89 in any tank class.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
Keeper of the Entwined Serpents: [Forename], the Elder Seedseer has grown strong enough to receive visitors. Come, we must go to Stillglade Fane at once!&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
===Speak with the Keeper of the Entwined Serpents at Stillglade Fane===&lt;br /&gt;
-optional start&lt;br /&gt;
E-Sumi-Yan: Kan–E is through the worst of it. Doubtless she will be back to her old self ere long.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Keeper of the Entwined Serpents: Elder Seedseer, it fills my heart with joy to see you in better health.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: I am gladdened by your presence as well, my friend. And lest you wonder, know that the conjurers found no trace of the poison in my humours. If you are ready, I would resume our search for Gleipnir.&lt;br /&gt;
&lt;br /&gt;
E-Sumi-Yan: They may be up to the task, but you are not. &#039;Tis one thing to engage in conversation─quite another to go gallivanting about the Twelveswood hunting a blasphemy.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: I am aware you are a conjurer of surpassing skill, and would not presume to gainsay your judgment, but have my wounds not healed?&lt;br /&gt;
&lt;br /&gt;
E-Sumi-Yan: Those visible to the naked eye perhaps. I worry that the strain of your communion with the great one has taken a toll on you in ways we may struggle to perceive.&lt;br /&gt;
&lt;br /&gt;
E-Sumi-Yan: The great one is a being of purest aether, and you were exposed to its unbridled despair. Its raw terror. There may be consequences.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: I am aware of that, but Gleipnir must be stopped. Until the blasphemy is laid low, people will continue to die.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: How am I to carry out my duties cloistered here? How am I to deliver the forest and its people from this despair?&lt;br /&gt;
&lt;br /&gt;
E-Sumi-Yan: &#039;Tis your duties that demand you remain. I understand your frustration, but if you were to fall in battle─if your guiding light you bear were to fade, then all Gridania would be lost.&lt;br /&gt;
&lt;br /&gt;
E-Sumi-Yan: Rest, Kan-E. Rest and gather your strength so that when the time comes, you are fit to do what must be done. In the meantime, trust in your allies.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: ...You are right.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: That said, I see no reason I cannot join in &#039;&#039;planning&#039;&#039; our next step. As you said before, conversation is quite unlike gallivanting about on a hunt.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Our encounter with Gleipnir has made it plain that we cannot hope to triumph over it as we are. Only with the great one&#039;s power can we achieve victory.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: When the Seventh Umbral Calamity was nigh, the great one committed a portion of its boundless strength to extend a barrier over heaven and earth: the Irmin Hedge. Thus was the Twelveswood spared the worst.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: If we could convince it to again lend us even a small measure of that power, we would not need fear the poison.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Therefore, I believe we should pour our efforts into placating the elementals, that we might earn their favor.&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; We must make your voice heard then, yes?&lt;br /&gt;
Kan-E-Senna: Indeed, we must find a way to assure the great one of our good intentions─to remind it that we labor not for its destruction, but its salvation.&lt;br /&gt;
&amp;gt; We must show that we are not the enemy.&lt;br /&gt;
Kan-E-Senna: Indeed, we must find a way to assure the great one of our good intentions─to remind it that we labor not for its destruction, but its salvation.&lt;br /&gt;
&amp;gt; {{WHM}} The Quieting worked before. It may again.&lt;br /&gt;
E-Sumi-Yan: Ah, of course.  You are the inheritor of A-Towa&#039;s will.  Raya-O and A-Ruhn praised the wisdom and bravery you displayed that day.&lt;br /&gt;
E-Sumi-Yan: Indeed, we were very nearly overrun by the creatures the great one called to its defense.  But this time is different.  The great one quakes with such fear that it cannot even bear to behold its enemy, let alone fight it.&lt;br /&gt;
E-Sumi-Yan: And so we must first find a way to dispel this fear that binds it, and reassure it that together we can defeat Gleipnir.  Only then will it hearken to our words.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: I think too that we must gain a greater understanding of what drives Gleipnir. It seems to bear a resentment towards the elementals─the great one in particular. Why?&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: I have pondered this question myself. Lingering memories of the person Gleipnir once was may be responsible. Reports from Radz-at-Han suggest this is likely the case, in fact.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: If we could but ascertain the original identity of the blasphemy... But where are we even to begin our investigation?&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: You were granted a vision of Gleipnir&#039;s past? And &#039;&#039;I&#039;&#039; was there? Then...then I may know who he is. Or was...&lt;br /&gt;
&lt;br /&gt;
E-Sumi-Yan: As do I. The boy who trained alongside Kan-E in her youth.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Ea-Sura-Supin. After all these years...is this what became of him?&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: Ah, you mentioned him briefly before. Were you close?&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Ea-Sura was Padjali, like me. But he had never known his parents, and devoted himself wholly to his studies.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: He embraced the role the forest had bestowed upon him, and truth be told, was a much better student than I ever was.&lt;br /&gt;
&lt;br /&gt;
E-Sumi-Yan: A fair assessment. Despite your esteemed heritage, you never took to my lessons as well as he. Ever dreaming of the outside world...&lt;br /&gt;
&lt;br /&gt;
E-Sumi-Yan: Stealing off into the woods more times than I can count. I could not keep watch over you at all hours, not even if I tried.&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: The Elder Seedseer, a rebellious spirit? I can scarce imagine it.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: I resented being a Padjal. It was inconceivable to me that I could not live among the others, and I did not scruple to express my misgivings to E-Sumi-Yan at every opportunity.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Ea-Sura was a pillar of constant support. It was thanks to his encouragement that I at last embraced my destiny and resolved to use my gifts for the greater good.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: We would become Seedseers together, I believed...until one fateful day, when we were gathering herbs in the forest at E-Sumi-Yan&#039;s behest...&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: We met a wanderer hailing from a distant land who told us his beloved was with child, and that he had traveled to Gridania to beseech the great one for a painless birth. He asked us to guide him to the Guardian Tree.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: However, entry into such sacred places was not ours to permit─and there was something odd about his demeanor besides. With regret I refused him, but...&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: ...Ea-Sura was loath to turn away a goodly stranger in need. He agreed to guide the man, despite my protestations. I ran to E-Sumi-Yan as fast as I could, and together we made haste to the Guardian Tree.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: We found the man motionless on the ground, having succumbed to the great one&#039;s rage... And next to him was Ea-Sura, alive but unconscious.&lt;br /&gt;
&lt;br /&gt;
E-Sumi-Yan: In time he recovered and related the whole story. In truth, the man had been an adventurer─a seeker of wealth and glory─and as he had knelt to make false supplications, he lunged forward to tear a branch from the Guardian Tree.&lt;br /&gt;
&lt;br /&gt;
E-Sumi-Yan: He was yet a child, and Ea-Sura had no inkling of the darkness that could dwell within men&#039;s hearts. He learned the lesson that day, but the price he paid for it was great indeed.&lt;br /&gt;
&lt;br /&gt;
E-Sumi-Yan: The great one stripped Ea-Sura of his horns, and with them the right to call himself a Padjal. I was forced to expel him from the Fane.&lt;br /&gt;
&lt;br /&gt;
E-Sumi-Yan: I never saw him again, nor heard a word of what had become of him─though not for lack of trying. Despite his hardships, did he remain in the Twelveswood all this time, I wonder...&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: He dreamed of naught else but becoming Seedseer─of a life in service to the people and the forest. He knew the weight of the responsibility and was eager to bear it.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: But he was deprived of that purpose by the very elementals he loved. And yet...he did not lose that will to serve, I suspect, and instead resolved to watch over the Twelveswood in his own way.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: I shudder to think what could have hastened his transformation into Gleipnir. As if his life was not harsh enough...&lt;br /&gt;
&lt;br /&gt;
E-Sumi-Yan: ...In our final conversation, Ea-Sura confided in me that he would search for a means to calm the great one&#039;s rage and earn absolution. To that end, he said that he would seek the counsel of the moogles.&lt;br /&gt;
&lt;br /&gt;
E-Sumi-Yan: They have called the Twelveswood home for far longer than we have, and so none are more like to have knowledge of its most hidden workings.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: That comes as no surprise. He would not give up so easily on his dream.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Even if the moogles know naught of Ea-Sura, they may be able to help us in other ways. Will you travel to the Bramble Patch in my stead, [Forename]? I have faith they will accept you with their characteristic aplomb.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Keeper of the Entwined Serpents: I shall remain with the Elder Seedseer. Though I would gladly join you in battle against all manner of fearsome foes, I think myself ill-equipped to contend with moogle mischievousness─and I know you are a storied veteran of such mighty struggles.&lt;br /&gt;
E-Sumi-Yan: Moogles are notoriously difficult to find if they do not wish to be found, but you will doubtless encounter one or two if you linger at the Bramble Patch. Though they may know naught of Ea–Sura, perhaps they will have insight into how we can relieve the great one of its fear.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with the moogles at the Bramble Patch===&lt;br /&gt;
-optional start&lt;br /&gt;
Whiskerwall Kupdi Koop: Ahem! Surely you can see that I am armed? If it&#039;s all the same to you, we don&#039;t want any. Move along, kupo!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Pukwa Pika: Huh... Quite a peculiar face you have, kupo. Familiar, too. You wouldn&#039;t be the selfsame warrior who gave the legendary Mogglesguard what for, would you? [Forename], was it?&lt;br /&gt;
&lt;br /&gt;
Pukwa Pika: Aha! It&#039;s an honor to meet you. Allow me to thank you personally for bringing that silliness to an end. Pukwa Pika&#039;s the name. What brings you to our neck of the Twelveswood?&lt;br /&gt;
&lt;br /&gt;
Pukwa Pika: Why, what a pleasant coincidence. We were just discussing how we ought to go about calming the elementals, kupo!&lt;br /&gt;
&lt;br /&gt;
Pukwa Pika: That blasphemy with the dreadful horns has got them on edge, and for good reason! I&#039;ve had to ask my personal guard here to sleep with one eye open!&lt;br /&gt;
&lt;br /&gt;
Pukwa Pika: In case you haven&#039;t noticed, the beast&#039;s corruption has been spreading all throughout the woods! Needless to say, we&#039;ve all got to stand up and put the Twelveswood to rights.&lt;br /&gt;
&lt;br /&gt;
Pukwa Pika: Raya-O suggested that the moogles contribute by scouring the forest for even the smallest signs of taint. Got to cleanse it before it gets out of hand, you know? Difficult and time-consuming work, but if it&#039;s in service to the forest, then we&#039;ll do it gladly, kupo!&lt;br /&gt;
&lt;br /&gt;
Whiskerwall Kupdi Koop: Hey, I know you! You&#039;re the adventurer who gave me some of my finest scars. Kupdi Koop of the Mogglesguard. No hard feelings about the whole “Hail to the king, kupo!” bit, I hope?&lt;br /&gt;
&lt;br /&gt;
Whiskerwall Kupdi Koop: Not going to call for a rematch either, in case you&#039;re worried about that. Raya-O and the others cured us of our tempering, and afterwards sat us down for a stern lecture. No more calling upon Good King Moggle Mog XII for us─may he ever remain unsummoned in his royal grace and splendor!&lt;br /&gt;
&lt;br /&gt;
Pukwa Pika: Indeed, and what better way to make up for past indiscretions than to serve the realm? Even now, our kin scour every ilm of the Twelveswood, and we would be remiss not to do our part!&lt;br /&gt;
&lt;br /&gt;
Pukwa Pika: We would be overjoyed to have a hero such as you helping us as well, if you&#039;re willing. Something tells me you have a sharp eye for the taint we seek to cleanse. Can we count on you, kupo?&lt;br /&gt;
&lt;br /&gt;
Pukwa Pika: Your reputation for magnanimity is well deserved! Let&#039;s begin by moving to higher ground, that we may survey the area and locate any particularly nasty spots of blight.&lt;br /&gt;
&lt;br /&gt;
===Speak with Pukwa Pika===&lt;br /&gt;
Pukwa Pika: Oh, you were able to make your way up here after all─I was worried you&#039;d be stuck! Apologies for leaving you behind, but it&#039;s so easy to forget that your kind lack wings, kupo.&lt;br /&gt;
&lt;br /&gt;
Pukwa Pika: Now then, where is it...?&lt;br /&gt;
&lt;br /&gt;
Pukwa Pika: There! To the south! Let us cleanse that festering taint at once!&lt;br /&gt;
&lt;br /&gt;
===Investigate the corruption and slay any monsters that appear===&lt;br /&gt;
-optional start&lt;br /&gt;
Pukwa Pika: The grass here is so brittle, kupo. Restoring this area will surely put pep in the great one&#039;s step! If it had feet, that is...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
System: You sense a hostile presence!&lt;br /&gt;
&lt;br /&gt;
===Speak with Pukwa Pika===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Pukwa Pika: That was some fine work, kupo! I daresay it&#039;s in even better shape than it was before!&lt;br /&gt;
&lt;br /&gt;
Pukwa Pika: The others are doubtless flittering about stamping out corruption wheresoever it rears its hideous head! If I were the great one, I would be applauding our efforts! Well, insofar as such a being without hands can clap, I suppose.&lt;br /&gt;
&lt;br /&gt;
Pukwa Pika: How goes the taint cleansing, Kupdi Koop?&lt;br /&gt;
&lt;br /&gt;
Kupdi Koop: I did what I could, but I swear, as soon as I&#039;ve finished with one area, two more start manifesting a fresh taint!&lt;br /&gt;
&lt;br /&gt;
Kupdi Koop: The forest&#039;s ability to heal itself is waning, and this sickness is spreading too fast for even a legion of moogles to manage. If we don&#039;t come up with a better solution soon...&lt;br /&gt;
&lt;br /&gt;
Pukwa Pika: The situation is more grave than we imagined, kupo! Ohhh... What do we do?&lt;br /&gt;
&lt;br /&gt;
Kupdi Koop: We should maintain our efforts to purify the forest regardless. But since there are only so many of us, we must also help the forest to remember how to help itself.&lt;br /&gt;
&lt;br /&gt;
Pukwa Pika: A brilliant idea! I think. How do we go about doing that?&lt;br /&gt;
&lt;br /&gt;
Kupdi Koop: Well, I was just getting to that part, kupo. We... Um...&lt;br /&gt;
&lt;br /&gt;
Kupdi Koop: I&#039;ve got it! We perform the Friending!&lt;br /&gt;
&lt;br /&gt;
Pukwa Pika: The...Friending? What in the name of Good King Moggle Mog XII─may he shower us with love and compassion and kupo nuts─is that?&lt;br /&gt;
&lt;br /&gt;
Kupdi Koop: Truth be told, I couldn&#039;t remember the ancient rite&#039;s name, so I just made something up on the spot, kupo...but let&#039;s forget about that for now and move on to the stuff I &#039;&#039;do&#039;&#039; remember!&lt;br /&gt;
&lt;br /&gt;
Kupdi Koop: It&#039;s an old, old ceremony, first performed when the nation of Gridania was but a spark of an idea of a random thought in its founders&#039; heads.&lt;br /&gt;
&lt;br /&gt;
Kupdi Koop: They knew that if they were to establish a home within the Twelveswood that they would first have to entreat the elementals for permission.&lt;br /&gt;
&lt;br /&gt;
Kupdi Koop: So a mage in their company found and cleansed a few sources of foul aether, planting saplings in their place, and consecrated the soil with a prayer to show the forest the purity of their intentions.&lt;br /&gt;
&lt;br /&gt;
Kupdi Koop: The elementals were so taken with his display that not only did they permit his people to settle within the forest, they also bestowed upon him their blessing as proof of their new covenant, kupo.&lt;br /&gt;
&lt;br /&gt;
Pukwa Pika: Ah, I remember now! The Gridanians still honor the agreement to this day. For every tree that is cut down, a sapling is planted.&lt;br /&gt;
&lt;br /&gt;
Pukwa Pika: So, if we follow history&#039;s example...we can soothe the forest&#039;s pain and also nourish it with new life!&lt;br /&gt;
&lt;br /&gt;
Kupdi Koop: That&#039;s right, kupo!&lt;br /&gt;
&lt;br /&gt;
Kupdi Koop: Oh, but I wasn&#039;t finished with the story! Remember the mage who planted those sacred saplings? He was none other than Jorin, sire of I-Ohok-Pota, the very first Padjal!&lt;br /&gt;
&lt;br /&gt;
Kupdi Koop: From that day forward, the elementals would bless a select few Hyurs with horns, favoring them with their fellowship. The Padjal were exalted by all the peoples of the Twelveswood─even we moogles look upon them with awe. And that&#039;s how it all began!&lt;br /&gt;
&lt;br /&gt;
Pukwa Pika: Hmm? Something wrong, kupo? You have a strange look on your face.&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; Gleipnir may be a Padjal.  A former Padjal, at least.&lt;br /&gt;
&amp;gt; Gleipnir&#039;s poison is particularly deadly against Hyurs.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Pukwa Pika: How...how dreadful, kupo. But what exactly are you saying...?&lt;br /&gt;
&lt;br /&gt;
Pukwa Pika: Hmm... So the man you think may have become Gleipnir was a Padjal stripped of his blessing...and the blasphemy kills with a poison that manifests symptoms that resemble those of the Creeping Death...&lt;br /&gt;
&lt;br /&gt;
Kupdi Koop: I feel sorry for this Ea-Sura. To love the elementals, only to be shunned by them. To be surrounded by the beauty of the Twelveswood and know that he was forever an outsider. All for a child&#039;s mistake...&lt;br /&gt;
&lt;br /&gt;
Pukwa Pika: That despair could easily have caused him to turn. And this poison that preys upon those who bear the Twelveswood&#039;s blessing, the Hyurs, just like the Creeping Death once did, might be another manifestation of that despair...&lt;br /&gt;
&lt;br /&gt;
Kupdi Koop: That would explain the elementals&#039; unease, kupo! We must redouble our efforts to plant saplings or they might never speak to us again!&lt;br /&gt;
&lt;br /&gt;
Pukwa Pika: Indeed! Well, first things first─we must gather as many saplings as we can. [Forename], wait for us at the Adders&#039; Nest, and make ready for a long and backbreaking day.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with the Keeper of the Entwined Serpents at the Adders&#039; Nest===&lt;br /&gt;
-optional start&lt;br /&gt;
====At Stillglade Fane====&lt;br /&gt;
E-Sumi-Yan: So the moogles proposed reenacting Jorin&#039;s ceremony? They are indeed wiser than one might think. We were right to seek their counsel, misleading as it may be at times.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: Welcome back, [Forename]. Did the moogles have any insight into our problems?&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: A reenactment of the ceremony which laid the foundation of Gridania... A fitting plan, given the gravity of the threat our nation now faces.&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: As ever, there is much work to be done before we can even begin. While the moogles gather saplings, we shall continue to scour the Twelveswood for new beasts that must be purged.&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: Let us pray that the Elder Seedseer regains her strength quickly as well. For now, take a rest, my friend. &#039;Tis a rare indulgence these days, and one you&#039;ve earned a thousand times over.&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=nXmNgLaHxzc}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=E-Sumi-Yan&amp;diff=1485099</id>
		<title>E-Sumi-Yan</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=E-Sumi-Yan&amp;diff=1485099"/>
		<updated>2026-07-08T13:13:08Z</updated>

		<summary type="html">&lt;p&gt;Folk: /* Quests Involved In */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC infobox&lt;br /&gt;
| name = E-Sumi-Yan&lt;br /&gt;
| description = &amp;quot;By placing yourself in the midst of nature and seeing it with a conjurer&#039;s eyes, you have taken your first step along the path to enlightenment. Healing, protection, and destruction... Though our spells vary in function, they all derive their power from the same source─the forces embodied in all creation. By gaining a true understanding of these, a conjurer may call upon them to manipulate his environment, thereby realizing the state of being that he desires.&amp;quot;&lt;br /&gt;
| image = E_Sumi_Yan.jpg&lt;br /&gt;
| location = Old Gridania&lt;br /&gt;
| coordinates = 6.0, 10.6&lt;br /&gt;
| dungeon = &lt;br /&gt;
| raid = &lt;br /&gt;
| trial = &lt;br /&gt;
| title = [[Guildmaster]]&lt;br /&gt;
| gender = Male&lt;br /&gt;
| age = 230&lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Padjal&lt;br /&gt;
| class = Conjurer&lt;br /&gt;
| job = &lt;br /&gt;
| profession = &lt;br /&gt;
| birthplace = &lt;br /&gt;
| organization = Conjurers&#039; Guild&lt;br /&gt;
| relatives = &lt;br /&gt;
| level = &lt;br /&gt;
| aggression = &lt;br /&gt;
| service = quest&lt;br /&gt;
| goal = &lt;br /&gt;
| patch = 2.0&lt;br /&gt;
}} __NOTOC__&lt;br /&gt;
==Quests Started==&lt;br /&gt;
{{quest list header}}&lt;br /&gt;
{{quest list row|You Have Selected Regicide}}&lt;br /&gt;
{{quest list row|My First Cane}}&lt;br /&gt;
{{quest list row|Trial by Earth}}&lt;br /&gt;
{{quest list row|Trial by Wind}}&lt;br /&gt;
{{quest list row|Trial by Water}}&lt;br /&gt;
{{quest list row|Sylphie&#039;s Trials}}&lt;br /&gt;
{{quest list row|Like Mother, Like Daughter}}&lt;br /&gt;
{{quest list row|In Nature&#039;s Embrace}}&lt;br /&gt;
{{quest list row|Seer Folly}}&lt;br /&gt;
{{quest list row|One Night in Amdapor}}&lt;br /&gt;
{{quest list row|One More Night in Amdapor}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==Quests Involved In==&lt;br /&gt;
{{quest list header}}&lt;br /&gt;
{{quest list row|Hail to the King, Kupo}}&lt;br /&gt;
{{quest list row|Tataru&#039;s Surprise}}&lt;br /&gt;
{{quest list row|Way of the Conjurer}}&lt;br /&gt;
{{quest list row|Fear and Odin in the Shroud}}&lt;br /&gt;
{{quest list row|Kindred Spirits}}&lt;br /&gt;
{{quest list row|Unease in East End}}&lt;br /&gt;
{{quest list row|An Aura for Trouble}}&lt;br /&gt;
{{quest list row|A Gift Undone}}&lt;br /&gt;
{{quest list row|A Pact Proven}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
{{NPC location table header}}&lt;br /&gt;
{{NPC location info|Old Gridania|6.0,10.6|-}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Lore===&lt;br /&gt;
“Some burdens are too heavy to bear even for those so favored to abide.”&lt;br /&gt;
&lt;br /&gt;
Eldest of the Padjal in Gridania, Brother E-Sumi-Yan claims that he stopped counting the number of years in his life after his hundredth nameday. As such, scholars can only speculate as to his actual age&amp;lt;ref&amp;gt;&amp;quot;Aha... I am Brother E-Sumi-Yan, master of this guild. And though you will labor to believe it, young man, I am several times your age.&amp;quot; said to [[Sidurgu Orl]] during {{i|Kindred Spirits}}.&amp;lt;/ref&amp;gt;, though many believe him to have seen no fewer than two hundred and thirty summers.Regardless, his knowledge is rich and deep, and he has used it well in educating a great many younger Padjal. He is well suited to his present position as master of the Conjurers’ Guild.&lt;br /&gt;
&amp;lt;ref&amp;gt;Encyclopaedia Eorzea: Volume I, page 122&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]] [[Category:Patch 2.0 NPCs]]&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Gift_Undone&amp;diff=1485096</id>
		<title>A Gift Undone</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Gift_Undone&amp;diff=1485096"/>
		<updated>2026-07-08T13:00:00Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = A Gift Undone&lt;br /&gt;
| description = The tired eyes and slumped shoulders of the [[Keeper of the Entwined Serpents]] bespeaks weariness...&lt;br /&gt;
| image = Shrouded in Peril.png&lt;br /&gt;
| quest-giver = Keeper of the Entwined Serpents&lt;br /&gt;
| related-npcs = E-Sumi-Yan; Kan-E-Senna&lt;br /&gt;
| location = New Gridania&lt;br /&gt;
| location-x = 9.8&lt;br /&gt;
| location-y = 11.3&lt;br /&gt;
| type = role&lt;br /&gt;
| quest-line = Endwalker Role Quests&lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Role Quests&lt;br /&gt;
| journal-genre = Tank Role Quests (Endwalker)&lt;br /&gt;
| sortkey = 121&lt;br /&gt;
| level = 87&lt;br /&gt;
| req-quest =&lt;br /&gt;
| req-items = &lt;br /&gt;
| requirements = {{Tank|name=yes}}&lt;br /&gt;
| exp = 495000&lt;br /&gt;
| gil = 1000&lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = To Give Voice&lt;br /&gt;
| next-quest = A Pact Proven&lt;br /&gt;
| release = Endwalker&lt;br /&gt;
| patch = 6.0&lt;br /&gt;
| id-gt = 69640&lt;br /&gt;
| id-edb = 6289dd9d57d&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
* Keep lookout at the designated location in [[Sorrel Haven]].&lt;br /&gt;
* Inspect the battered equipment.&lt;br /&gt;
* Keep lookout at the designated location and slay any beasts that appear.&lt;br /&gt;
* Wait at the designated location.&lt;br /&gt;
* Speak with the [[Keeper of the Entwined Serpents]] at [[the Adders&#039; Nest]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*The tired eyes and slumped shoulders of the Keeper of the Entwined Serpents bespeaks weariness...&lt;br /&gt;
&lt;br /&gt;
*Gleipnir&#039;s assaults continue unabated, and it has only become more clear that Gridania&#039;s sole hope for salvation lies with Kan-E-Senna&#039;s efforts to enlist the aid of the great one. You have only a moment to ponder this situation before the Keeper of the Entwined Serpents receives word via linkshell that Gleipnir has emerged once again─this time near the Guardian Tree. Wood Wailers have engaged the beast, but they are surely overmatched. The Elder Seedseer has instructed you to join her at Sorrel Haven with the utmost haste.&lt;br /&gt;
&lt;br /&gt;
*You arrive at Sorrel Haven to find pieces of discarded armor and weaponry strewn about the ground. As you inspect the site, a vicious growl is the only warning you receive before being ambushed by feral beasts. You make quick work of the threat, but its presence bodes ill for the survival of the missing Wood Wailers. Kan-E-Senna is surely close, and so you must keep watch for more abominations until she arrives.&lt;br /&gt;
&lt;br /&gt;
*The Elder Seedseer concludes that the Wailers, facing Gleipnir and certain death, must have succumbed to despair and turned into beasts like others before them. With grim determination she declares that they must be put to rest. She suggests splitting into two groups to track the monsters. When the hunt is finished, you are to reunite with your companions at Everschade.&lt;br /&gt;
&lt;br /&gt;
*After a brief search you encounter the former Wood Wailers and bring an end to their suffering. With Gleipnir nowhere to be seen, no immediate threats to the Guardian Tree remain, and so you may wait at Everschade for Kan-E-Senna to return.&lt;br /&gt;
&lt;br /&gt;
*Kan-E-Senna attempts to commune with the great one, but is repelled by a wave of pure terror. The heart of the forest is seized by fear and cannot aid you until it is calmed. To your collective horror, Gleipnir then leaps into the clearing, snarling in defiance. As the beast lunges forward, the Elder Seedseer places herself in his way and receives the full brunt of the charge. She is knocked to the ground, and as you brace for battle, the Echo grants you a vision of a young Padjali boy and girl, the latter of which bears a striking resemblance to Kan–E. As the vision fades, you see Gleipnir standing over the unconscious Elder Seedseer...but rather than attack, it slinks back into the woods. While it seems Kan–E was not wounded, her attendant resolves to deliver her to Gridania as quickly as possible. He will carry her, and asks you to meet him at the Adders&#039; Nest upon your return.&lt;br /&gt;
&lt;br /&gt;
*Kan-E-Senna has already regained consciousness, it seems, but is not yet ready to receive guests. The faithful attendant regrets that he could not protect her from Gleipnir, but an encouraging word from you serves to lift his spirits. He vows that together you will find a way to defeat the blasphemy once and for all, and asks that you return to the Adders&#039; Nest when Kan-E-Senna has made a full recovery.&lt;br /&gt;
**※The next role quest will be available from the Keeper of the Entwined Serpents upon reaching level 88 in any tank class.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
Keeper of the Entwined Serpents: The situation has worsened since last we spoke. Gleipnir grows bolder in his attacks, and the conjurers are spread thin in their efforts to attend the victims. Moreover, we are no closer to finding a means to counteract the blasphemy&#039;s poison.&lt;br /&gt;
Keeper of the Entwined Serpents: With no choice but to wait until death claims them, some are overwhelmed by hopelessness, becoming mad beasts that lash out at their former countrymen.&lt;br /&gt;
Keeper of the Entwined Serpents: Such tragedies all too easily beget further tragedy, as bereaved loved ones are in turn overcome and share in the same horrid fate.&lt;br /&gt;
Keeper of the Entwined Serpents: The people speak of these incidents in hushed whispers, afraid that at any moment a monster might appear within their midst...&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; We must slay Gleipnir without further delay.&lt;br /&gt;
&amp;gt; If we could find a cure for the blasphemy&#039;s poison...&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: Indeed. Let us hope that the Elder Seedseer&#039;s efforts to enlist the aid of the elementals are successful, and that united we may at last cleanse the Twelveswood of this evil once and for all.&lt;br /&gt;
Keeper of the Entwined Serpents: Urgent news, [Forename]! Gleipnir has ambushed a party of Wood Wailers!&lt;br /&gt;
Keeper of the Entwined Serpents: They are engaged with the blasphemy near the Guardian Tree, where the great one slumbers. This bodes ill...&lt;br /&gt;
Keeper of the Entwined Serpents: Has it divined the Elder Seedseer&#039;s intent? Is it attempting to prevent her from communing with the elementals? Bah! In any event, we cannot let Gleipnir harm the tree!&lt;br /&gt;
Keeper of the Entwined Serpents: The Elder Seedseer bade us rendezvous with her at Sorrel Haven. We leave at once!&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
===Keep lookout at the designated location in Sorrel Haven===&lt;br /&gt;
System: Battered arms and armor are strewn across the ground, but there is no other trace of man or blasphemy...&lt;br /&gt;
System: You sense a hostile presence!&lt;br /&gt;
&lt;br /&gt;
===Inspect the battered equipment===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Kan-E-Senna: I see... I think I know what happened here─though I pray that I am wrong...&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: There is no sign of the Wood Wailers save their arms and armor.&lt;br /&gt;
Keeper of the Entwined Serpents: Seasoned warriors would never cast aside their equipment. But here it lies...and I see not a single body...&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: In the face of certain death, even the bravest among us can succumb to despair. Before the blasphemy&#039;s poison took them, they transformed...&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: Gleipnir could not have gone far. He may be watching us even now.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Be on your guard. The air is thick with corruption. If the Wood Wailers succumbed to a man, then we can expect a hard fight.&lt;br /&gt;
Kan-E-Senna: Though I dread the thought of hurting our brave soldiers, we cannot allow the creatures they have become to roam free.&lt;br /&gt;
Kan-E-Senna: Let us form two groups to more quickly track down and cull the beasts. Once we have finished, we shall regroup under the boughs of the Guardian Tree.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
====By the crossroads near the White Wolf Gate====&lt;br /&gt;
Keeper of the Entwined Serpents: Even Gridania&#039;s sworn spears are no match for Gleipnir. And so it falls to us to stem this dark tide before it washes over the Twelveswood.&lt;br /&gt;
Kan-E-Senna: We cannot suffer the presence of beasts so near to the great one, else any entreaties I make will surely be ignored. We must find the poor Wood Wailers and bring an end to their suffering.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Keep lookout at the designated location and slay any beasts that appear===&lt;br /&gt;
System: You sense a hostile presence!&lt;br /&gt;
System: You have laid to rest the last of the turned Wailers. Reunite with your companions at Everschade.&lt;br /&gt;
System: You find no trace of the Wailers-turned-beasts...&lt;br /&gt;
&lt;br /&gt;
===Wait at the designated location===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Kan-E-Senna: Our work is done, then.&lt;br /&gt;
Kan-E-Senna: The loss of so many brave souls is tragic. But now they are at peace, and the Guardian Tree is safe. Let us take comfort in that.&lt;br /&gt;
Kan-E-Senna: I but pray that the great one will hear my plea...&lt;br /&gt;
Kan-E-Senna: Ahh!&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: Elder Seedseer! Are you hurt?&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: The great one is filled with fear. An all-consuming fear unlike any I have ever felt.&lt;br /&gt;
Kan-E-Senna: It spoke unto me, and its words were clarion. “Drive the evil away. Drive the evil away.”&lt;br /&gt;
Kan-E-Senna: It can think of naught else, and so we will not receive the aid we seek. Not until we can dispel the dread that claws at the forest&#039;s very heart.&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: No... This was our last hope...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[In the background, a strange noise sounds from a distance.]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: ...We are not alone.&lt;br /&gt;
Kan-E-Senna: There can be no mistake. This is the profane beast─the blasphemy that has mired the Twelveswood in despair. Gleipnir!&lt;br /&gt;
Kan-E-Senna: Stay back!&lt;br /&gt;
Kan-E-Senna: It makes for the Guardian Tree! We must stop it!&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: The poison! You mustn&#039;t let it touch you!&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Such...fearsome strength...&lt;br /&gt;
&lt;br /&gt;
====Echo Vision====&lt;br /&gt;
E-Sumi-Yan: In accordance with our covenant, we Padjal have been blessed by the elementals. From the moment we are chosen, we are bound to act as mediators between man and nature.&lt;br /&gt;
E-Sumi-Yan: The most skilled among us are honored as Seedseers, and it is their duty to guide Gridania through times both poor and prosperous.&lt;br /&gt;
E-Sumi-Yan: I cannot say which of you will be found more worthy. In my estimation, you both have the potential to become Seedseers. Of that I become more certain by the day.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna@Padjali Girl: But I don&#039;t want to be a Seedseer. I never wanted to be a Padjal either. I never asked for any of this.&lt;br /&gt;
Kan-E-Senna@Padjali Girl: Why can&#039;t I live a normal life like everyone else? How come I don&#039;t get to grow old? Why was I cursed with these ugly horns?&lt;br /&gt;
&lt;br /&gt;
Ea-Sura-Supin@Padjali Boy: I like them. And maybe we didn&#039;t choose to be born this way, but I don&#039;t think it makes us that different from everyone else.&lt;br /&gt;
Ea-Sura-Supin@Padjali Boy: It&#039;s a rare gift─a blessing, even!─and if we can use it to help others, then we should. Don&#039;t give up on becoming a Seedseer, Kan-E. We&#039;d all be worse for it!&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: A blessing...? I...I never thought of it that way. I suppose I just hated not having a choice. But maybe you&#039;re right...&lt;br /&gt;
&lt;br /&gt;
====At the Guardian Tree====&lt;br /&gt;
&lt;br /&gt;
Gleipnir: Kan-E...&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: The Matron is merciful─the Elder Seedseer has fallen unconscious, but is otherwise unharmed. The blasphemy must not have touched her, for I do not see the telltale mark of poison...&lt;br /&gt;
Keeper of the Entwined Serpents: Still, I am no healer, and she should be looked after by those who are. I shall carry her back to Gridania.&lt;br /&gt;
Keeper of the Entwined Serpents: We must leave before Gleipnir returns. Await me at the Adders&#039; Nest.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with the Keeper of the Entwined Serpents at the Adders&#039; Nest===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Keeper of the Entwined Serpents: Allow me to thank you again for your assistance. The Elder Seedseer has been delivered into the care of E-Sumi-Yan, and by the grace of the elementals will she make a full recovery.&lt;br /&gt;
Keeper of the Entwined Serpents: In fact, she has already regained consciousness, but is not yet allowed to receive visitors. We can but wait for now.&lt;br /&gt;
Keeper of the Entwined Serpents: ...Godsdammit, I was useless! I could do nothing while the Elder Seedseer faced Gleipnir alone.&lt;br /&gt;
Keeper of the Entwined Serpents: I was to be her shield! That I stand before you while she lies abed is proof of my failure...&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; She wouldn&#039;t have wanted you to throw your life away.&lt;br /&gt;
&amp;gt; Kan-E-Senna lives still. And still she requires your protection.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: ...You truly are the hero of whom the bards sing, aren&#039;t you? You&#039;ve suffered terrible trials, yet still you stand tall and resolute.&lt;br /&gt;
Keeper of the Entwined Serpents: Thank you for your counsel. How close I came to forgetting the lessons of my past...&lt;br /&gt;
Keeper of the Entwined Serpents: I&#039;ve spoken of it to few. Truth be told, it brings me shame to recall it.&lt;br /&gt;
Keeper of the Entwined Serpents: I fought at Carteneau. Not as a soldier of the Eorzean Alliance, but as a conscript in the Garlean Imperial Army.&lt;br /&gt;
Keeper of the Entwined Serpents: Clad in armor and magitek, another drop in a sea of pitiless metal. You grow numb to the violence and the killing out of necessity. It becomes routine─work to earn your next meal.&lt;br /&gt;
Keeper of the Entwined Serpents: But then the moon shattered and the dragon emerged, and when the dust had settled, I was another body clinging to life amongst the fallen. I remember staring at the burning sun above, growing weaker, wondering if the heat or an Eorzean&#039;s blade would finish the job.&lt;br /&gt;
Keeper of the Entwined Serpents: But it wasn&#039;t death that came, but salvation. I was delivered from my well-earned fate by the Elder Seedseer. She deigned to save a man who once bared steel against her people.&lt;br /&gt;
Keeper of the Entwined Serpents: Her kindness didn&#039;t end there. Once my wounds had healed, she welcomed me with open arms. Never did she regard me with distrust, nor did she ever make me feel obliged to repay my debt.&lt;br /&gt;
Keeper of the Entwined Serpents: She fought not to take life, but to safeguard it. Through our friendship I came to see the wisdom in that distinction, and pledged my remaining years to her service.&lt;br /&gt;
Keeper of the Entwined Serpents: &#039;Twould have accomplished nothing to throw myself against Gleipnir in vain─and even if there was profit to be found in the sacrifice, she would not abide it. Your words served to remind me of this. We will defeat the blasphemy, aye, but we will do so without forsaking that which we hold dear. This I swear!&lt;br /&gt;
-quest complete&lt;br /&gt;
-cutscene end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=SKdBLLGqTLk}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Traveler_to_the_Rescue&amp;diff=1477695</id>
		<title>A Traveler to the Rescue</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Traveler_to_the_Rescue&amp;diff=1477695"/>
		<updated>2026-07-05T02:50:38Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue reviewed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = A Traveler to the Rescue&lt;br /&gt;
| description = The flustered merchant appears desperate for help.&lt;br /&gt;
| image = &lt;br /&gt;
| quest-giver = Flustered Merchant&lt;br /&gt;
| related-npcs = Young Mercenary&lt;br /&gt;
| location = Urqopacha&lt;br /&gt;
| location-x = 29.3&lt;br /&gt;
| location-y = 13.7&lt;br /&gt;
| type = feature&lt;br /&gt;
| quest-line = &lt;br /&gt;
| journal-section = Sidequests&lt;br /&gt;
| journal-category = Yok Tural Sidequests&lt;br /&gt;
| journal-genre = Urqopacha Sidequests&lt;br /&gt;
| sortkey = 2010&lt;br /&gt;
| organization = &lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| level = 90&lt;br /&gt;
| quest-sync = true&lt;br /&gt;
| req-quest = Knowing the Pelupelu&lt;br /&gt;
| requirements =&lt;br /&gt;
| exp = 372960-418320&lt;br /&gt;
| gil = 785&lt;br /&gt;
| unlocks = cur Aether Current&lt;br /&gt;
| prev-quest = &lt;br /&gt;
| next-quest = &lt;br /&gt;
| release = Dawntrail&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| id-gt = 70575&lt;br /&gt;
| id-edb = beb80b40731&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
* Search for the young mercenary.&lt;br /&gt;
* Rescue the young mercenary.&lt;br /&gt;
* Speak with the flustered merchant.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
Flustered Merchant: Oh thank goodness, a capable-looking traveler! Please, I need your help!&lt;br /&gt;
Flustered Merchant: My caravan was attacked by beasts! I had a bodyguard—a young Mamool Ja mercenary, but he could barely fend for himself, let alone me!&lt;br /&gt;
Flustered Merchant: He somehow managed to throw me over his shoulder and carry me all the way here. But no sooner did my feet touch the ground than he ran back into the jaws of death. Damned if I can figure out why.&lt;br /&gt;
Flustered Merchant: Injured as he was, I don&#039;t like his chances. Please, I beg of you—go to Chabayuqeq, and save him!&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Flustered Merchant: Please, he&#039;s in danger! You must go to Chabayuqeq and save him, I beg of you!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Search for the young mercenary===&lt;br /&gt;
System: You are under attack!&lt;br /&gt;
&lt;br /&gt;
===Rescue the young mercenary===&lt;br /&gt;
Young Mercenary: I can hardly believe my eyes... You felled those bloodthirsty beasts with such ease!&lt;br /&gt;
Young Mercenary: Ah, but I&#039;m getting ahead of myself. Thank you for saving me. As a mercenary for hire, I&#039;m ashamed such help was even necessary.&lt;br /&gt;
Young Mercenary: So the merchant sent you, did she? The attack on the caravan saw her wares scattered all over. I figured the least I could do was retrieve as much as I could.&lt;br /&gt;
Young Mercenary: Thanks to your timely rescue, I can still do just that. No need for you to stay with me, friend. Go and let her know that I&#039;m safe. I&#039;ll grab what I can and be along shortly.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Young Mercenary: Don&#039;t worry, I&#039;ll be fine. Once I&#039;ve assessed what&#039;s worth taking, I&#039;ll take as much as I can and head back.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with the flustered merchant===&lt;br /&gt;
Flustered Merchant: Oh, I&#039;m so relieved to hear he&#039;s safe!&lt;br /&gt;
Flustered Merchant: The Mamool Ja take considerable pride in their trade as mercenaries, but that young man seems to have a particularly acute sense of responsibility.&lt;br /&gt;
Flustered Merchant: I&#039;ve heard tell that some Mamool Ja travel across the salt to make a name for themselves. As a preliminary step to that, it seems many young hopefuls gather experience here in Tural as mercenaries and bodyguards to sharpen their skills.&lt;br /&gt;
Flustered Merchant: That said, earnest as he is, the young man failed to protect my caravan. We will have to discuss some form of compensation for my losses.&lt;br /&gt;
Flustered Merchant: I&#039;m not heartless, however. He saved my life and risked his own to reclaim my wares—there is much to consider. For now, however, treating his wounds must come first.&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=9ZVi07LQLl0}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Crisis_of_Corruption&amp;diff=1477653</id>
		<title>A Crisis of Corruption</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Crisis_of_Corruption&amp;diff=1477653"/>
		<updated>2026-07-05T02:33:20Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue reviewed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = A Crisis of Corruption&lt;br /&gt;
| description = Nopli is rubbing his hands together.&lt;br /&gt;
| image = A Crisis of Corruption.png&lt;br /&gt;
| quest-giver = Nopli&lt;br /&gt;
| related-npcs = Bow-bearing Guard;Stave-bearing Guard;Sword-wielding Guard&lt;br /&gt;
| location = Urqopacha&lt;br /&gt;
| location-x = 29.1&lt;br /&gt;
| location-y = 13.0&lt;br /&gt;
| type = feature&lt;br /&gt;
| quest-line = &lt;br /&gt;
| journal-section = Sidequests&lt;br /&gt;
| journal-category = Yok Tural Sidequests&lt;br /&gt;
| journal-genre = Urqopacha Sidequests&lt;br /&gt;
| sortkey = 2051&lt;br /&gt;
| organization = &lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| level = 90&lt;br /&gt;
| quest-sync = true&lt;br /&gt;
| req-quest = Knowing the Pelupelu&lt;br /&gt;
| requirements =&lt;br /&gt;
| exp = 372960-418320&lt;br /&gt;
| gil = 829&lt;br /&gt;
| unlocks = cur Aether Current&lt;br /&gt;
| prev-quest = &lt;br /&gt;
| next-quest = To Catch a Merchant&lt;br /&gt;
| release = Dawntrail&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| id-gt = 70587&lt;br /&gt;
| id-edb = 4a0a1f5a013&lt;br /&gt;
}}&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
The correct NPC is the Stave-bearing Guard at 27.4, 11.7.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
* Speak with Nopli.&lt;br /&gt;
* Search for a mage in Wachunpelo.&lt;br /&gt;
* Speak with Nopli.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Nopli is rubbing his hands together.&lt;br /&gt;
* The enthusiastic merchant, Nopli, attempts to sell you what he believes to be rare and otherwise valuable corrupted crystals, only for you to inform him that they are, in fact, neither. He is both shocked by the revelation and dismayed at the untold sums of pel he squandered in their purchase. Though the peddler is naive, he is not one to be deterred, and so he begs your assistance in his pursuit to discover some modicum of worth in the crystals.&lt;br /&gt;
**※Please note that the difficulty of this quest has been synced to your current level.&lt;br /&gt;
*You agree to lend Nopli your aid, and he quickly tasks you with speaking with a mage of the Boonewa tribe in Wachunpelo, who are said to use crystals in their rituals.&lt;br /&gt;
*You manage to locate the mage. Unfortunately, he has no interest in purchasing the crystals.&lt;br /&gt;
*You inform Nopli that, much as you expected, there is not a soul in Wachunpelo interested in purchasing corrupted crystals. Initially dismayed by the news, Nopli soon channels his sadness into anger towards the merchant who lied to him, vowing to stop the so-called pernicious peddler from swindling anyone else. To contend with such a cunning adversary, Nopli will undoubtedly need your continued assistance.&lt;br /&gt;
&lt;br /&gt;
==Related NPCs==&lt;br /&gt;
{{Related NPCs}}&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Nopli: Hey, I recognize you... You&#039;re [Forename], yes? I&#039;ve heard about you! Companion to the Third Promise—a most dependable individual!&lt;br /&gt;
Nopli: The name&#039;s Nopli, and I&#039;ll have you know I&#039;m a merchant blessed by fortune—if I do say so myself.&lt;br /&gt;
Nopli: Indeed, I believe our meeting today is no chance encounter, but the hands of fate guiding us for one singular purpose: the exchange of invaluable items at an unbelievable price! If I could direct your attention over here for just a moment...&lt;br /&gt;
Nopli: Feast your eyes on these! Crates of exceedingly rare and precious corrupted crystals!&lt;br /&gt;
Nopli: Beautiful, aren&#039;t they? They were extracted from remote regions of Eorzea, and shine a brilliant orange hue—quite unlike your run-of-the-mill crystals, no?&lt;br /&gt;
Nopli: For you, I&#039;m willing to offer them for the low, low price of one pel...in the millions column! It&#039;s nigh highway robbery at this valuation, but anything for a friend of the Third Promise!&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Sorry, I clearly misheard you. It almost sounded like you said “one million&amp;quot;.&lt;br /&gt;
Nopli: What do you mean? Considering how much it set me back to purchase them, the price I&#039;m offering should be perfectly reasonable. Strange. These are precious crystals, are they not?&lt;br /&gt;
&amp;gt; They&#039;re not worth even a fraction of that price.&lt;br /&gt;
Nopli: What do you mean? Considering how much it set me back to purchase them, the price I&#039;m offering should be perfectly reasonable. Strange. These are precious crystals, are they not?&lt;br /&gt;
&amp;gt; Well for such a &#039;&#039;low&#039;&#039; price, I&#039;d be a fool to refuse!&lt;br /&gt;
Nopli: You say that, but I don&#039;t see you reaching for your coinpurse... Strange. Considering how much it set me back to purchase them, the price I&#039;m offering should be perfectly reasonable...&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Nopli: J-Just to be certain, these crystals &#039;&#039;are&#039;&#039; considered priceless treasures in Eorzea, right?&lt;br /&gt;
Nopli: Let me see if I&#039;m getting this right: not only are corrupted crystals commonplace across the salt, but they&#039;re also highly volatile.&lt;br /&gt;
Nopli: And in the past, you once used such crystals together with an “elemental converter” to do battle with powerful entities you call “primals.”&lt;br /&gt;
Nopli: What&#039;s more, you kept them in a warded container at all times to protect against their deleterious effects.&lt;br /&gt;
Nopli: All of which is to say, no &#039;&#039;practical&#039;&#039; use for such crystals has been discovered, meaning no one with sense would ever bother to mine them...&lt;br /&gt;
Nopli: The peddler who sold the crystals to me never mentioned a word of this. He claimed they&#039;re extremely rare in Eorzea, which is why I decided to purchase them in the first place, even at the exorbitant price he offered.&lt;br /&gt;
Nopli: Naturally, I believed him. Having never seen crystals of their like, could you blame me? But if they really have no use...&lt;br /&gt;
Nopli: Have I, Nopli the Lucky, been...swindled?&lt;br /&gt;
Nopli: W-Well, at the very least, I was able to learn about the crystals&#039; true nature before selling them to some poor soul. Fortune hasn&#039;t abandoned me completely yet!&lt;br /&gt;
Nopli: At any rate, I&#039;d like to verify whether these crystals truly hold no value.&lt;br /&gt;
Nopli: Would you be willing to help me look into this, [Forename]? I need someone I can trust, and that you&#039;d be willing to share the truth with me says a lot.&lt;br /&gt;
Nopli: No need to answer right away—give it some thought. If you&#039;ve no interest, you&#039;re free to be on your way. If you decide to assist me, however, I&#039;ll be here waiting!&lt;br /&gt;
-quest accepted&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Nopli===&lt;br /&gt;
Nopli: You&#039;re willing to help, then? Wonderful! You truly are a kind-hearted soul!&lt;br /&gt;
Nopli: Now, before I go and confront the merchant who sold me these crystals, I&#039;d like to look into potential uses for them in Tural.&lt;br /&gt;
Nopli: For instance, crystals are in high demand among Turali mages, who make extensive use of them in their rituals.&lt;br /&gt;
Nopli: And I just so happen to know a spellcaster among the distillery&#039;s guard. I&#039;d like you to speak with them about the corrupted crystals, and gauge their interest in purchasing them.&lt;br /&gt;
Nopli: In the meantime, I will see about procuring a container to ward off the crystals&#039; harmful effects. Per your explanation, preparing an elemental converter with my skills is likely impossible—but finding the requisite materials for a warding vessel should be well within my abilities.&lt;br /&gt;
Nopli: The mage you&#039;re looking for is an individual of the Boonewa tribe. If you happen upon someone wielding a staff, chances are you&#039;ve found them.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Nopli: Remember, look for an individual of the Boonewa tribe holding a staff! I wish to know if the corrupted crystals garner their interest.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Search for a mage in Wachunpelo===&lt;br /&gt;
-optional start&lt;br /&gt;
Sword-wielding Guard: Huh? I don&#039;t know the first thing about crystals. I&#039;m not an artisan, nor a mage.&lt;br /&gt;
System: This doesn&#039;t appear to be the individual you seek.&lt;br /&gt;
Sword-wielding Guard: I don&#039;t know the first thing about crystals. Try asking a mage.&lt;br /&gt;
&lt;br /&gt;
Bow-bearing Guard: Unusual crystals? Not interested. I prefer to keep my distance from peculiarities. &lt;br /&gt;
System: This doesn&#039;t appear to be the individual you seek.&lt;br /&gt;
Bow-bearing Guard: I told you, I&#039;m not interested. Your time would be better spent asking someone who &#039;&#039;is&#039;&#039;.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Stave-bearing Guard: Intriguing. I&#039;ve never heard of these corrupted crystals. As a practitioner of the arcane arts, I&#039;ll not deny they pique my curiosity...&lt;br /&gt;
Stave-bearing Guard: But I&#039;m afraid I have no interest in purchasing them. If they&#039;re as volatile as you say, there is little to be done with crystals whose very nature can change on a whim.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Stave-bearing Guard: I&#039;ve no interest in purchasing the corrupted crystals. If they are so unstable they must be kept inside a special container, how could I possibly assure my own safety when using them?&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Nopli===&lt;br /&gt;
Nopli: &amp;amp;lt;sigh&amp;amp;gt; So even the mage was not interested... Nevertheless, I thank you for speaking with them on my behalf.&lt;br /&gt;
Nopli: It seems you were right. These crystals really are worthless...&lt;br /&gt;
Nopli: I may be unable to make back what I&#039;ve lost, but there&#039;s still one thing I can do!&lt;br /&gt;
Nopli: [Forename], I wish to stop that pernicious peddler from continuing his crooked ways. Will you help me?&lt;br /&gt;
Nopli: What a relief! Allow me to offer you a small token of my thanks. When you have a moment to spare, please come see me again. We must stop him before he has a chance to swindle anyone else!&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=TaoJZjzJvJA}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=To_Give_Voice&amp;diff=1458189</id>
		<title>To Give Voice</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=To_Give_Voice&amp;diff=1458189"/>
		<updated>2026-07-02T04:40:10Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = To Give Voice&lt;br /&gt;
| description = The [[Keeper of the Entwined Serpents]] is eager to resume the hunt.&lt;br /&gt;
| image = Shrouded in Peril.png&lt;br /&gt;
| quest-giver = Keeper of the Entwined Serpents&lt;br /&gt;
| related-npcs = Distraught Woman; Indignant Woman; Inflamed Man; Kan-E-Senna; Landenel; Raya-O-Senna; Restive Man; Upset Man; Wood Wailer&lt;br /&gt;
| location = New Gridania&lt;br /&gt;
| location-x = 9.8&lt;br /&gt;
| location-y = 11.3&lt;br /&gt;
| type = role&lt;br /&gt;
| quest-line = Endwalker Role Quests&lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Role Quests&lt;br /&gt;
| journal-genre = Tank Role Quests (Endwalker)&lt;br /&gt;
| sortkey = 111&lt;br /&gt;
| level = 86&lt;br /&gt;
| req-quest =&lt;br /&gt;
| req-items = &lt;br /&gt;
| requirements = {{Tank|name=yes}}&lt;br /&gt;
| exp = 488400&lt;br /&gt;
| gil = 1000&lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = Shrouded in Peril&lt;br /&gt;
| next-quest = A Gift Undone&lt;br /&gt;
| release = Endwalker&lt;br /&gt;
| patch = 6.0&lt;br /&gt;
| id-gt = 69639&lt;br /&gt;
| id-edb = e3cf74578d5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
* Speak with [[Kan-E-Senna]] at [[Rootslake]].&lt;br /&gt;
* Speak with Kan-E-Senna and have her accompany you.&lt;br /&gt;
* Speak with the people of Camp Tranquil while Kan-E-Senna is accompanying you. 0/3.&lt;br /&gt;
* Speak with the [[Keeper of the Entwined Serpents]] while Kan-E-Senna is accompanying you.&lt;br /&gt;
* Speak with the [[Wood Wailer Sentry]] at the [[Lower Paths]].&lt;br /&gt;
* Kill the 2 enemies.&lt;br /&gt;
* Speak with Kan-E-Senna.&lt;br /&gt;
* Speak with the Keeper of the Entwined Serpents at [[the Adders&#039; Nest]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*The Keeper of the Entwined Serpents is eager to resume the hunt.&lt;br /&gt;
&lt;br /&gt;
*After sifting through a mountain of reports, the Order of the Twin Adder has found a common thread: of late, Gleipnir has been most frequently sighted in the South Shroud. Kan-E-Senna has already departed for Rootslake and bid you meet her there.&lt;br /&gt;
&lt;br /&gt;
*Together with the Elder Seedseer you seek out her sister, Raya–O–Senna, who has made her home in the southern marshlands. Their pleasant reunion is undercut by tension, as fear of Gleipnir grips the remote community. Although none of its residents have come to harm, Raya–O believes that it is only a matter of time before the blasphemy strikes. She urges her sister to entreat the elementals for aid, but the Elder Seedseer is reluctant to do so just yet. For now, she decides to speak with the people of Camp Tranquil, that she might assuage their fears and assure them that this crisis will soon pass.&lt;br /&gt;
&lt;br /&gt;
*The people of Camp Tranquil are understandably nervous, but Kan-E-Senna&#039;s calming presence seems to be having a positive effect.&lt;br /&gt;
**※You must be accompanied by Kan-E-Senna to complete this task. Speak with her again should you become separated.&lt;br /&gt;
&lt;br /&gt;
*The people yearn to give voice to their concerns, and the Elder Seedseer is more than willing to lend them an ear. The Keeper of the Entwined Serpents, too, recognizes there is much to be gained by visiting others.&lt;br /&gt;
**※You must be accompanied by Kan-E-Senna to complete this task. Speak with her again should you become separated.&lt;br /&gt;
&lt;br /&gt;
*Speaking with the people of Camp Tranquil has bolstered Kan-E-Senna&#039;s resolve, but before you can resume your hunt for Gleipnir, a flustered Wood Wailer arrives and explains that a group of Gridanians has fled their homes to seek refuge in Thanalan. Per the Elder Seedseer&#039;s earlier instruction, however, all are to remain within the safety of the camp until the threat has passed. Nevertheless, the people are adamant that they be allowed to cross the border, and the Wood Wailers are but few, and so the Elder Seedseer goes to resolve the situation before it comes to a head.&lt;br /&gt;
&lt;br /&gt;
*Kan-E-Senna attempts to calm the people, but to no avail, for one youth grows panicked upon realizing he has been marked by Gleipnir&#039;s poison. Before it can claim his life, however, despair takes hold of his heart, and he turns into a beast. The man beside him recoils in shock and, after crying out for his lost companion, undergoes a similar transformation. Both must be slain before they flee and spread terror throughout the Twelveswood.&lt;br /&gt;
&lt;br /&gt;
*Though the beasts are soon laid to rest with no further lives lost, the Elder Seedseer remains distraught. Perhaps you can offer her a shoulder to lean on...&lt;br /&gt;
&lt;br /&gt;
*Though Kan-E-Senna is shaken, she maintains her composure as she implores the people to return to their homes. The incident serves as a stark reminder that while Gleipnir is indeed a danger to the realm, despair can be even more deadly, transforming the distraught into beasts. The Elder Seedseer finally accepts that she must seek the aid of the great one, but there are preparations that must be seen to beforehand. The Keeper of the Entwined Serpents at the Adders&#039; Nest, however, may have further instructions for you.&lt;br /&gt;
&lt;br /&gt;
*It will take some time before Kan-E-Senna is ready to commune with the great one. In the meantime, her attendant asks that you prepare both mentally and physically.&lt;br /&gt;
**※The next role quest will be available from the Keeper of the Entwined Serpents upon reaching level 87 in any tank class.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
Keeper of the Entwined Serpents: We have followed up on every report concerning Gleipnir─even those that beggared belief. The most promising suggest the blasphemy is currently stalking the South Shroud.&lt;br /&gt;
Keeper of the Entwined Serpents: We are to proceed there at once, for there is no telling when it might strike again. The Elder Seedseer is already en route to Rootslake. Let us not keep her waiting.&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
===Speak with Kan-E-Senna at Rootslake===&lt;br /&gt;
-optional start&lt;br /&gt;
Keeper of the Entwined Serpents: No sign of the beast yet, thankfully. A single glimpse of Gleipnir might send the people running, and we would be hard-pressed to restore order.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Greetings, [Forename]. As luck would have it, my sister Raya-O frequents Camp Tranquil. We would do well to meet with her first, for she may have knowledge of this threat that can aid us in our search.&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Kan-E-Senna: It has been too long, Raya-O.&lt;br /&gt;
&lt;br /&gt;
Raya-O-Senna: Kan-E! I was afraid this situation might force your arrival. Would that this reunion was under more joyous circumstances.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; If the player has completed the WHM job quests&lt;br /&gt;
Raya-O-Senna: It is heartening to see her joined by the bearer of A-Towa&#039;s will. Unfortunately, Gleipnir&#039;s poison cannot be cured by any healing force known to us, as I&#039;m sure you have already learned. Nevertheless, I have faith that together we will find a way to defeat it.&lt;br /&gt;
&amp;gt; Else&lt;br /&gt;
Raya-O-Senna: And you are here to serve as protector to my sister, yes? I commend your courage. Gleipnir, like all blasphemies, is a fearsome foe that we must nevertheless rise to meet as one.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Every moment is crucial, so let us dispense with further pleasantries. Have you received word of Gleipnir&#039;s whereabouts?&lt;br /&gt;
&lt;br /&gt;
Raya-O-Senna: I have. It recently ambushed a poor traveler, who succumbed to his wounds soon thereafter. A tragic and increasingly common tale.&lt;br /&gt;
Raya-O-Senna: No others in Camp Tranquil have come to harm, but some claim they feel a presence in the distant trees. Staring at them with a malicious intensity. They struggle to find the courage to venture beyond the safety of the camp.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: While its victims exhibit symptoms reminiscent of the Creeping Death, Gleipnir&#039;s corruption seems only to affect those who have been assaulted by the blasphemy itself.&lt;br /&gt;
Kan-E-Senna: We have yet to confirm a single instance of it spreading from one individual to another.&lt;br /&gt;
&lt;br /&gt;
Raya-O-Senna: That&#039;s somewhat reassuring, but it will provide little comfort to the people here, I think.&lt;br /&gt;
Raya-O-Senna: If Gleipnir comes, any defense we mount will come at great cost. Those who fall wounded will invariably die.&lt;br /&gt;
Raya-O-Senna: I&#039;m at a loss, and the people under my care can see it. They grow tense and bicker amongst themselves─some even accused me of standing idly by while this monster roams free. As if I&#039;m not doing all that I can!&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: I...I apologize. Would that I had come to you sooner. Would that there were more I could offer you...&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; Not every burden is yours to bear, Kan-E.&lt;br /&gt;
Raya-O-Senna: {{alternatives|f=She|m=He}} is right. It is the duty of all Seedseers to face this threat, and so we should do so together─with the aid of the elementals as well!&lt;br /&gt;
Kan-E-Senna: Under different circumstances I would agree, but their strength has waned since the Calamity, and I am reluctant to impose upon them. Indeed, when I open my thoughts to the elementals...I shudder to hear their distress.&lt;br /&gt;
&amp;gt; Perhaps the elementals can help?&lt;br /&gt;
Raya-O-Senna: The elementals cry out for succor as loudly as the people do─this I know you feel, Kan-E.  Gleipnir poses a threat to all life in the Twelveswood, and as such we should face it as one.&lt;br /&gt;
Kan-E-Senna: Their strength has waned since the Calamity, and I am reluctant to impose upon them.  Nay, as Seedseers, it is our duty to first expend every option available to us, and spare them further distress.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Once we have laid low the blasphemy, the elementals will be at peace.&lt;br /&gt;
&lt;br /&gt;
Raya-O-Senna: Well then, how do you propose we go about that?&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: First allow me to speak with the people here and assure them that all will be well. That Gridania&#039;s resolve to weather this storm remains steadfast.&lt;br /&gt;
&lt;br /&gt;
Raya-O-Senna: &amp;quot;No road is closed to those true of heart.“ I suppose I shouldn&#039;t be surprised that you&#039;d begin with an earnest and heartfelt appeal.&lt;br /&gt;
Raya-O-Senna: For my part, I shall reach out to A-Ruhn. Perhaps together we can find a way to offer similar comfort to the elementals. I have no doubt we will require their assistance in the days ahead.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Thank you, Sister. May the Twelve watch over and keep you both.&lt;br /&gt;
Kan-E-Senna: May I trouble you to accompany me? The presence of a storied hero would surely lend credence to my claims that the people&#039;s difficulties will soon be at an end.&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: While you attend to that, I shall gather what information I can from the Wood Wailers stationed here. Pray look for me at the camp proper when you have finished.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Kan-E-Senna and have her accompany you===&lt;br /&gt;
-optional start&lt;br /&gt;
Raya-O-Senna: There was a time when my sister was loath to show weakness. Though she accepts the aid of others more easily now─goes so far as to seek of her own accord, even─her desire to project strength in the face of adversity sometimes brings old tendencies to the fore.&lt;br /&gt;
Inflamed Man: It&#039;s like I&#039;ve been saying─the Seedseers are useless! If it ain&#039;t about their precious elementals, they don&#039;t care. We&#039;d be better off heading south to Ul&#039;dah...&lt;br /&gt;
Distraught Woman: What&#039;ll we do if the beast comes? What &#039;&#039;can&#039;&#039; we do?&lt;br /&gt;
Keeper of the Entwined Serpents: The Seedseers are beholden to the pleas of elementals and man alike. I do not envy their responsibilities, difficult as they are for anyone to fulfill.&lt;br /&gt;
Restive Man: I saw it for but a moment, but the image is seared into my memories. Ah...I&#039;m afraid to close my eyes even now!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: If we are to convince the people that they need not live in fear of Gleipnir, then my words alone may be insufficient. I do not comport myself as an imposing figure blessed with martial prowess, to say the least.&lt;br /&gt;
Kan-E-Senna: You, on the other hand, are renowned as a peerless warrior who has triumphed in countless trials. Simply looking on your features fills me with confidence that this crisis too shall pass.&lt;br /&gt;
Kan-E-Senna: I pray you stay by my side, that those we speak with might be joyed by your presence.&lt;br /&gt;
&lt;br /&gt;
System: Kan-E-Senna is now accompanying you. Keep her at your side in order to proceed with quest objectives.&lt;br /&gt;
System: You can leave Kan-E-Senna behind by entering a different area, putting too much distance between you, or by speaking with her and selecting the option to part ways.&lt;br /&gt;
System: If you wish to have Kan-E-Senna accompany you again, return and speak with her at the original location.&lt;br /&gt;
&lt;br /&gt;
===Speak with the people of Camp Tranquil while Kan-E-Senna is accompanying you===&lt;br /&gt;
-optional start&lt;br /&gt;
&amp;gt; Speak with Kan-E-Senna&lt;br /&gt;
Kan-E-Senna: Try as they might to go about their lives as normal, there is an unmistakable tension in their every movement. We must do what we can to put their minds at ease.&lt;br /&gt;
You have entered a sanctuary.&lt;br /&gt;
&amp;gt; Part ways with Kan-E-Senna&lt;br /&gt;
Kan-E-Senna: I understand you must have many pressing obligations. Still, I would not proceed without your company, and shall wait for you to return before speaking with the people.&lt;br /&gt;
&amp;gt; Accompany again&lt;br /&gt;
Kan-E-Senna: I am glad to see you returned from your adventures none the worse for wear. Now, shall we continue?&lt;br /&gt;
---&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
====Inflamed Man====&lt;br /&gt;
Inflamed Man: Seedseers are sittin&#039; pretty with their guards and finery. What do they care if a beastie is runnin&#039; amok? They&#039;ll be fine. That&#039;s why they&#039;re doin&#039; nothin&#039; while it hunts us.&lt;br /&gt;
Inflamed Man: We&#039;d be fools to trust our lives to those what don&#039;t care a whit. Aye, past time we went south. Least in Ul&#039;dah they don&#039;t pretend to look out for the common man.&lt;br /&gt;
Inflamed Man: E-Elder Seedseer! I was just, uh... Er...&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: I promise you that we are sparing no effort in our hunt for Gleipnir. However, it will take time─and more may suffer before the beast is laid low.&lt;br /&gt;
Kan-E-Senna: Nevertheless, I ask that you place your faith in me, if only for a while longer. I love the Twelveswood and her people with all my heart, and I will not let our enemy torment us forever.&lt;br /&gt;
&lt;br /&gt;
Inflamed Man: I...I understand. Man&#039;s gotta give voice to his worries from time to time, aye? Nothin&#039; I want less than to abandon my home. I&#039;ll stick around...for now.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Inflamed Man: Sorry about earlier. I&#039;ve been strung tighter than a longbow lately. I really do appreciate the Seedseers and all they&#039;ve done for us, and I pray they can deliver us from this evil.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
====Distraught Woman====&lt;br /&gt;
Distraught Woman: A single scratch is enough to spell one&#039;s doom, they say! Nothing but to wait for death to come. How can we face a beast like that!?&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Do not give in to despair, my friend. Know that I shall do all in my power to see us through this crisis. Hold fast to hope, and encourage others to do so as well.&lt;br /&gt;
&lt;br /&gt;
Distraught Woman: I&#039;ll try, Elder Seedseer, I&#039;ll try. I know you&#039;ve placed yourself at risk, leaving the safety of the city and coming here, and that means a lot to me and mine. I&#039;ll stay close to the Wailers and pray news of your triumph reaches us soon.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Thank you. I promise you that it will not be long.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Distraught Woman: Everyone&#039;s scared, but so long as we stick together and stay strong, I think we&#039;ll survive.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
====Restive Man====&lt;br /&gt;
Restive Man: I saw it! A gargantuan beast stalking the woods, with horns the size of my leg! What&#039;s to stop it from coming here to fill its belly?&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Gleipnir will do no such thing, I swear. I shall see to it personally that the blasphemy does not come within a malm of this village. Keep heart, for brighter days lie ahead of us.&lt;br /&gt;
&lt;br /&gt;
Restive Man: Truly, Elder Seedseer? Ah...perhaps I&#039;ve let my imagination get the better of me. You are a beacon in these dark times. I pray you restore the peace soon!&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: I shall, you can be certain!&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Restive Man: We can cower in fear, or we can strive to lift one another&#039;s flagging spirits. Better to choose the latter. May the Matron bring you victory, for all of our sakes.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with the Keeper of the Entwined Serpents while Kan-E-Senna is accompanying you===&lt;br /&gt;
-optional start&lt;br /&gt;
Kan-E-Senna: Too often do I only learn of the people&#039;s troubles through reports and the like. To hear their stories firsthand, the desperation in their voices...it strengthens my resolve to bring this nightmare to an end.&lt;br /&gt;
Kan-E-Senna: I am reminded also that we Seedseers must do more to convey the thoughts of the elementals to our fellow Gridanians. Though they live among us, there is a tendency to treat them as something otherworldly and unknowable. If only all could share in our experience...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Keeper of the Entwined Serpents: Will that be all for now, Elder Seedseer?&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: It will. I have done what I can to quell the unrest. But so long as Gleipnir lives, they will never be at peace.&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; Sometimes simply lending an ear does wonders─as must be the case for the elementals, yes?&lt;br /&gt;
Kan-E-Senna: Indeed, you are correct. Today was a welcome reminder of that truth, and an important step in our journey.&lt;br /&gt;
&amp;gt; Do you doubt your chosen course?&lt;br /&gt;
Kan-E-Senna: Nay, not in the slightest.  The shortest path to a destination is often not the best, and today was a welcome reminder of that truth.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Mayhap I should visit these settlements more often. Doubtless some here think me as distant as the elementals, so rarely do they see me in the outer reaches...&lt;br /&gt;
Kan-E-Senna: You have served me admirably as protectors thus far, for which I am grateful. Yet until we have found and laid Gleipnir low, I must continue to impose upon your goodwill.&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: &#039;Tis no imposition, Elder Seedseer. You saved me on the killing fields of Carteneau. My life is yours, now and always.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Your life is your own to command, but I thank you for your words. And your conviction, which fills me with confidence that the path we walk is true.&lt;br /&gt;
Kan-E-Senna: Even if that path takes us far afield... Hmm. Did I ever tell you that, when I was a young student, I would often steal into the woods with a dear friend of mine─much to the chagrin of our teacher?&lt;br /&gt;
Kan-E-Senna: Deep down, I suspect there is still a part of me that yearns to wander where I should not...&lt;br /&gt;
&lt;br /&gt;
Landenel: Elder Seedseer. Word from the border─we&#039;ve got ourselves a right bloody mess, by the sound of it.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: What has happened?&lt;br /&gt;
&lt;br /&gt;
Landenel: Per your earlier instructions, the Wailers closed the roads to all travel while we scoured the wood for signs of Gleipnir. But now a group of locals are demanding to be let through into Thanalan.&lt;br /&gt;
Landenel: They&#039;re terrified, by the sound of it. Screaming about the Creeping Death and gods know what else.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Despair grips their hearts... If it consumes them wholly, then we may have yet more blasphemies to contend with.&lt;br /&gt;
Kan-E-Senna: I will speak with them. Wild rumors fuel their panic, and with truth and compassion will I convince them to see reason and return to their homes.&lt;br /&gt;
&lt;br /&gt;
Landenel: If anyone can it&#039;s you, Elder Seedseer. We&#039;re doing our best to keep them calm for now, but my man&#039;s words painted a grim picture. I pray you make your way to the border as quickly as you can.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Landenel: Follow the road south─you&#039;ll find them soon enough. My men are doing what they can, but we&#039;re soldiers, not mediators...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with the Wood Wailer Sentry at the Lower Paths===&lt;br /&gt;
-optional start&lt;br /&gt;
Kan-E-Senna: The people here are indeed terrified. I must take care with my words.&lt;br /&gt;
Keeper of the Entwined Serpents: It&#039;s good we arrived when we did. Any later and we might&#039;ve been met with a bloodier sight.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Unnerved Man : Let us through, damn you! We&#039;re standing here while the Creeping Death nips at our heels! You&#039;re telling us to die!&lt;br /&gt;
&lt;br /&gt;
Wood Wailer: Those rumors are false! The Elder Seedseer herself sent word that the Creeping Death is not responsible for the recent incidents!&lt;br /&gt;
Wood Wailer: You mustn&#039;t surrender to panic. Return to your homes while we deal with the threat, and pay no heed to baseless stories.&lt;br /&gt;
&lt;br /&gt;
Unnerved Man : Stories? &#039;&#039;Stories&#039;&#039;!? I&#039;ve seen the dead with my own eyes─don&#039;t tell me what is and isn&#039;t true!&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Hearken to me, my friends. I come before you now to assure you that the Creeping Death has not returned. Only those who have been wounded by Gleipnir are in danger, and so I beseech you to take shelter in your homes until the threat has passed.&lt;br /&gt;
&lt;br /&gt;
Unnerved Man : Gleipnir!? The beast I saw in the wood!? We have to run! It could&#039;ve followed us!&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: You saw him!? Where?&lt;br /&gt;
&lt;br /&gt;
Unnerved Man : Not far from here. Those glistening horns...those terrible chains...reaching out to drag you down to the seventh hell... We ran and ran and never looked back!&lt;br /&gt;
Unnerved Man : But don&#039;t worry─it didn&#039;t catch any of us! No one&#039;s marked, see? That means...that means we&#039;re safe, right?&lt;br /&gt;
&lt;br /&gt;
Alarmed Man: But... But say we weren&#039;t quite fast enough... What then?&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Its horns and claws are where the poison resides, and even a scratch would be cause for concern...&lt;br /&gt;
&lt;br /&gt;
Alarmed Man: Even a little scratch...&lt;br /&gt;
Alarmed Man: Then...then it&#039;s too late for me!? Is that...why my body feels...like it&#039;s on fire...&lt;br /&gt;
&lt;br /&gt;
Unnerved Man : You told me the branches tripped you up! You said that&#039;s how it happened! You said!&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: O heavenly winds, guide us to the font of strength. May we drink from it and be made whole! &lt;br /&gt;
&lt;br /&gt;
Alarmed Man: I don&#039;t...I don&#039;t feel any better... Do it again. Do it again!&lt;br /&gt;
Alarmed Man: It hurts... Help me...&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Conjury has no effect. There can be no mistake─this is Gleipnir&#039;s doing.&lt;br /&gt;
Kan-E-Senna: Even so, I ask that you do not lose heart! Stay strong, for if we surrender to fear, the beast has already won!&lt;br /&gt;
&lt;br /&gt;
Alarmed Man: No... I don&#039;t want to die. Please...help me...&lt;br /&gt;
Alarmed Man: GAAAHHH!&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: Get back!&lt;br /&gt;
&lt;br /&gt;
Unnerved Man : You said... You said it wasn&#039;t...&amp;lt;br&amp;gt;Ugh... Why... Why...&lt;br /&gt;
&lt;br /&gt;
Unnerved Man : Liar... Liars! All of you! None of us are safe! None of us will...GAAAHHH!&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Despair made manifest... Twelve forefend. Is there naught that can be done for these poor souls?&lt;br /&gt;
Kan-E-Senna: Naught but one thing, I know. I know. We must lay them to rest. Contain the threat.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Kill the 2 enemies===&lt;br /&gt;
-optional start&lt;br /&gt;
Wood Wailer: We&#039;ll keep these people safe!&lt;br /&gt;
&lt;br /&gt;
Indignant Woman: This can&#039;t be... This isn&#039;t real!&lt;br /&gt;
&lt;br /&gt;
Upset Man: What...what are those monstrosities!?&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: So this is the face of the Final Days...&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: These ones are beyond saving. We can but end their suffering.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
System: You are under attack!&lt;br /&gt;
&lt;br /&gt;
===Speak with Kan-E-Senna===&lt;br /&gt;
-optional start&lt;br /&gt;
Wood Wailer: We did what we had to. If we had let the fiends live, the blood of many would have been on our hands.&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: &#039;Twas not the poison which triggered their transformation, but despair. Overwhelming despair...&lt;br /&gt;
&lt;br /&gt;
Upset Man: Matron have mercy, what were those fiends!? The Creeping Death seems a mercy compared to an end like that...&lt;br /&gt;
&lt;br /&gt;
Indignant Woman: I can&#039;t take it! What kind of life is this, waiting to be hunted or be turned into one of them!?&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: They are...at peace. Would that it had not come to this. I was powerless to prevent it...&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: You did all you could, Elder Seedseer.&lt;br /&gt;
&lt;br /&gt;
Upset Man: Is that what&#039;s going to happen to us? Is there no hope?&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: What you witnessed was the fate of those who fall to deepest despair. It feeds upon grief and anguish, and is more deadly than Gleipnir itself.&lt;br /&gt;
Kan-E-Senna: But as I swore to you that we shall defeat the blasphemy that haunts our homeland, so too do I swear that despair will not be the end of us. Keep the faith and look to the horizon, for brighter days will come.&lt;br /&gt;
&lt;br /&gt;
Upset Man: As you say, Elder Seedseer...as you say...&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Gleipnir is not here, and so you are free to return to your homes. I but urge you to take care on the path back.&lt;br /&gt;
&lt;br /&gt;
Upset Man: We will, Elder Seedseer...&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: This storm has passed, but a darker tempest roils in the distance.&lt;br /&gt;
Kan-E-Senna: So long as the specter of despair looms, the people will struggle to take any words of comfort to heart. We will see more tragedies like this.&lt;br /&gt;
Kan-E-Senna: The elementals too cry out for a solution. The longer we struggle to resolve this crisis, the more innocent lives we put at risk.&lt;br /&gt;
Kan-E-Senna: Raya-O said we would need to turn to the elementals for assistance, and I know now that she was right. And so I will seek audience with the great one.&lt;br /&gt;
Kan-E-Senna: However, there are preparations I must attend to first. I shall make the proper ablutions at the Lotus Stand. Pray return to the Adders&#039; Nest and await my summons.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Raya-O-Senna: I heard about what happened at the border, and about Kan–E&#039;s decision to commune with the great one. I pray that the elementals will answer our calls for assistance.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with the Keeper of the Entwined Serpents at the Adders&#039; Nest===&lt;br /&gt;
Keeper of the Entwined Serpents: Despite our best efforts, we have been unable to prevent further loss of life. I foresee even greater hardship ahead.&lt;br /&gt;
Keeper of the Entwined Serpents: As we press on, we mustn&#039;t forget the words of the Elder Seedseer. We must strive to remain undaunted in the face of despair.&lt;br /&gt;
Keeper of the Entwined Serpents: She is preparing for her communion with the great one. When the time is right, she will call upon us both. Until then, my friend, stay strong.&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=qaLYwOFSW2s}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Shrouded_in_Peril&amp;diff=1454320</id>
		<title>Shrouded in Peril</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Shrouded_in_Peril&amp;diff=1454320"/>
		<updated>2026-07-02T02:35:47Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue reviewed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Shrouded in Peril&lt;br /&gt;
| description = The [[Gridanian Delegate]] is in urgent need of a stout defender to help combat a new threat to his homeland.&lt;br /&gt;
| image = Shrouded in Peril.png&lt;br /&gt;
| quest-giver = Gridanian Delegate&lt;br /&gt;
| related-npcs = Aethelmaer; Afflicted Man; Blasphemy Huntmaster; Borlent; Fallgourd Hearer; Hyrstmill Merchant; Kan-E-Senna; Keeper of the Entwined Serpents; Panicky Man; Serpent Officer&lt;br /&gt;
| location = Radz-at-Han&lt;br /&gt;
| location-x = 7.6&lt;br /&gt;
| location-y = 9.7&lt;br /&gt;
| type = role&lt;br /&gt;
| quest-line = Endwalker Role Quests&lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Role Quests&lt;br /&gt;
| journal-genre = Tank Role Quests (Endwalker)&lt;br /&gt;
| sortkey = 101&lt;br /&gt;
| level = 85&lt;br /&gt;
| req-quest = At World&#039;s End&lt;br /&gt;
| req-items = 1 Creeping Death Remedy&lt;br /&gt;
| requirements = {{Tank|name=yes}}&lt;br /&gt;
| exp = 481800&lt;br /&gt;
| gil = 1000&lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = At World&#039;s End&lt;br /&gt;
| next-quest = To Give Voice&lt;br /&gt;
| release = Endwalker&lt;br /&gt;
| patch = 6.0&lt;br /&gt;
| id-gt = 69638&lt;br /&gt;
| id-edb = ca037f6df72&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
* Speak with the [[Blasphemy Huntmaster]] at [[the Adders&#039; Nest]].&lt;br /&gt;
* Speak with [[Aethelmaer]] at Fallgourd Float.&lt;br /&gt;
* Speak with the [[Fallgourd Hearer]].&lt;br /&gt;
* Speak with the [[Panicky Man]].&lt;br /&gt;
* Defeat the [[chigoe]]s.&lt;br /&gt;
* Aid the [[Hyrstmill Merchant]].&lt;br /&gt;
* Deliver the medicine to [[Kan-E-Senna]].&lt;br /&gt;
* Speak with the [[Keeper of the Entwined Serpents]] at the Adders&#039; Nest.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*The Gridanian delegate is in urgent need of a stout defender to help combat a new threat to his homeland.&lt;br /&gt;
&lt;br /&gt;
*A blasphemy has made the Twelveswood its lair, stalking its denizens and casting a dark pall over the entire region. It has proven difficult to track, and so the Adders&#039; Nest has requested the help of a fearless defender to help protect their soldiers during the hunt. You are to report to the Adders&#039; Nest at once.&lt;br /&gt;
&lt;br /&gt;
*The effort to find the blasphemy is being led by none other than the Elder Seedseer herself, Kan-E-Senna. She explains that their troubles began after an unidentified man transformed into a hideous beast which the people dubbed Gleipnir─so named for its similarity to a creature of legend which bears chain-like patterns on its hide. Its claws and horns appear to be coated with a potent poison that causes these selfsame patterns to manifest on an injured victim&#039;s skin. This mark is disturbingly similar to one caused by an infamous sickness known as the Creeping Death. Alas, unlike the sickness, those poisoned by Gleipnir cannot be cured by medicine or magick. This leaves you with few options to combat the beast, and as you contemplate this problem, Kan–E&#039;s attendant receives a chilling message via linkpearl: Gleipnir has struck again. Fortunately, the victim yet lives and is being conveyed to Fallgourd Float, and so the Elder Seedseer bids you accompany her to the settlement and speak with Aethelmaer, its overseer.&lt;br /&gt;
&lt;br /&gt;
*Aethelmaer informs you that the man is being treated by a Hearer outside of the Bobbing Cork. The healer is doing what he can, but the Elder Seedseer should surely be capable of doing more. Suspecting she may require a pair of helping hands, she asks you to follow her to the inn.&lt;br /&gt;
&lt;br /&gt;
*The Fallgourd Hearer is doing his utmost to keep the man alive, but the poison frustrates his efforts. No sooner does Kan-E-Senna approach to attend the man than you hear a shout from nearby─a man yelling about an approaching swarm of chigoes. The vilekin are known to carry the Creeping Death, and the Hearer fears that allowing them into Fallgourd Float would spark panic among its people. The Elder Seedseer bids you investigate and resolve the situation if you can.&lt;br /&gt;
&lt;br /&gt;
*The unharmed but distressed man warns of a mass of chigoes near Alder Springs. Fallgourd Float has few Wailers to spare, and so it falls upon you and the Keeper of the Entwined Serpents to combat this menace.&lt;br /&gt;
&lt;br /&gt;
*When the dust has settled, countless chigoes lie dead at your feet, and the forest is much quieter for your efforts. Cowering before you is a man who was but moments before smothered in a crush of wings, and still very much in need of assistance.&lt;br /&gt;
&lt;br /&gt;
*The flustered man is none the worse for wear, and he proceeds to tell you that he was accosted by the swarm while on his way to deliver medicine used to treat the Creeping Death to Fallgourd Float. While it is unclear whether the man was originally driven by opportunism or altruism, out of gratitude he offers you his wares free of charge. Gleipnir&#039;s poison still courses through the victim&#039;s veins, and so you must make haste to Fallgourd Float with the potential cure.&lt;br /&gt;
&lt;br /&gt;
*Although Kan-E-Senna administers the medicine to the sick man, he is soon overcome with convulsions before, with a final cry of pain, he at last dies. The distraught Elder Seedseer strives not to let her emotions cloud her judgment, and concludes that Gleipnir&#039;s poison must be far too powerful to be carried by chigoes or any other ordinary creature; the people need only ware the blasphemy. While this knowledge comes as a relief of sorts, you are no closer to stopping the blasphemy. The beast must first be found, and to that end the Elder Seedseer suggests returning to the Adders&#039; Nest to scour recent reports for any new information.&lt;br /&gt;
&lt;br /&gt;
*Indeed, in your absence many sightings of Gleipnir have been reported all throughout the Twelveswood. However, when panic clouds judgment, a rabbit in the brush is often mistaken for something much more sinister. The Order of the Twin Adder must nevertheless carefully consider every report and determine which merit further investigation. And so, Kan–E&#039;s attendant asks that you stay safe in the meantime.&lt;br /&gt;
**※The next role quest will be available from the Keeper of the Entwined Serpents upon reaching level 86 in any tank class.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
Gridanian Delegate: I have come on behalf of the Twin Adders to enlist the aid of accomplished fighters. The smallfolk cower in their homes for fear of an unprecedented threat to the Twelveswood: a blasphemy.&lt;br /&gt;
&lt;br /&gt;
Gridanian Delegate: It strikes quickly and with deadly precision before returning to the shadows whence it came. Try as we might, we have yet to devise a means to track it, much less slay it.&lt;br /&gt;
&lt;br /&gt;
Gridanian Delegate: Several brave souls search for it even now, but their chances would improve greatly if they had a stout protector by their side. Judging by your reputation, I daresay you&#039;re precisely the woman we seek.&lt;br /&gt;
&lt;br /&gt;
Gridanian Delegate: What say you? Will you serve as the shield that stands between Gridania and certain doom?&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; Protecting the realm is what I do.&lt;br /&gt;
&amp;gt; You&#039;ve made it difficult to refuse...&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Gridanian Delegate: I will take that as an enthusiastic yes! Make haste to the Adders&#039; Nest and report to my superior. All Gridania shall pray for your success!&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Gridanian Delegate: I beg you seek out my superior at the Adders&#039; Nest with all due haste, that peace might be restored to the Twelveswood.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with the Blasphemy Huntmaster at the Adders&#039; Nest===&lt;br /&gt;
&lt;br /&gt;
Blasphemy Huntmaster: Our liaison at Radz-at-Han sent word of your arrival, but I can still scarcely believe our luck. Are you truly here to help us bring this wicked blasphemy to heel?&lt;br /&gt;
&lt;br /&gt;
Blasphemy Huntmaster: Then there is hope for us yet! I shall fetch the Elder Seedseer at once─she is leading the hunt, and I&#039;m certain she&#039;ll be most eager to see you.&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Kan-E-Senna: Full glad am I to welcome you in good health and good spirits, [Forename]. On behalf of all Gridania, allow me to thank you for rising to our defense yet again.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: You will forgive me for eschewing further formalities, as time is of the essence. I shall share with you what little we know of this elusive scourge.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Following the events in Thavnair, we received a report that an unidentified man had fallen into fits on the road before transforming into a beast most foul─a blasphemy, we soon determined.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Eyewitnesses to subsequent attacks spoke of patterns on its skin reminiscent of heavy chains, and thus we have named it Gleipnir, for the creature of legend.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: It emerges from the brush without warning, bringing destruction and tragedy to those unfortunate enough to be near. Ere we can respond it retreats into hiding, leaving no trace for us to follow.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: The elementals cry out for us to rid the forest of this wicked presence. Yet even if we tracked it to its lair, I fear besting the beast would be no simple matter.&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: The wounds of Gleipnir&#039;s victims are tainted by corruption. We can but conclude that the fiend&#039;s fangs, claws, and horns are all imbued with a powerful poison.&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: The smallest scratch sends the afflicted into fits, and death soon follows.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Mayhap you know of the Creeping Death? The effects of Gleipnir&#039;s vile poison bear more than a passing similarity to the symptoms of that deadly plague.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: It swept through the Twelveswood many years ago. The sick found their skin covered in chain-like patterns, and spent their final moments in excruciating pain.&lt;br /&gt;
Keeper of the Entwined Serpents: &#039;Twas long before I came to Gridania, but people still speak of it with dread.&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: Is it true that the disease spared not a single Hyur?&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Very nearly, yes. Before the remainder were taken we were able to devise a cure from the glimshroom. Slow though it was, the scars of this tragedy could then begin to heal.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Gleipnir threatens to reopen old wounds, I fear. Yet despite the similarities between the blasphemy&#039;s corruption and the Creeping Death&#039;s marks, it is unclear how these two phenomena are related, if at all.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Both conjury and white magic have failed to abate the poison&#039;s spread. To confront Gleipnir now would place our soldiers at risk of grievous injury.&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: Forgive me, Elder Seedseer, but this appears to be urgent...&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: What? Again!?&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: Gleipnir has struck once more─in the North Shroud. The Wailers came too late to see the beast themselves, but the man it attacked yet lives. They are bringing him to Fallgourd Float as we speak.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Then we must meet them there. Will you accompany us, [Forename]? Aethelmaer should be able to apprise us of the details upon our arrival.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Aethelmaer at Fallgourd Float===&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Kan-E-Senna: We cannot say for certain Gleipnir has quit this place. Stay on your guard.&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: Word of the attack has yet to spread among the populace. They remain calm for now.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Aethelmaer: Elder Seedseer, you honor us with your presence! I cannot thank you enough for coming all this way.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Given the dire circumstances, I would not leave this to another. Where is the wounded man?&lt;br /&gt;
&lt;br /&gt;
Aethelmaer: Outside of the Bobbing Cork, being attended to by one of our Hearers. He&#039;s a capable healer, but I worry this is beyond his abilities...&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: I shall do all in my power to aid him.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: I in turn may have need of assistance as well. I ask that you stay close─both of you.&lt;br /&gt;
&lt;br /&gt;
===Speak with the Fallgourd Hearer===&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Aethelmaer: You&#039;ll find the victim under the eaves of the Bobbing Cork. One of our Hearers is doing what he can, but will surely not begrudge any help you can offer.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: He clings to life, albeit barely. We must try to ease his pain.&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: That he survived his encounter with Gleipnir speaks to his fortitude. I know not if he can be saved, but if we can at least allay his suffering, we must.&lt;br /&gt;
&lt;br /&gt;
Afflicted Man: Ungh... &amp;lt;groan&amp;gt;&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Fallgourd Hearer: He&#039;s a hardy soul, but I&#039;m utterly at a loss...&lt;br /&gt;
&lt;br /&gt;
Fallgourd Hearer: While I managed to heal his wounds, the poison lingers. I fear the worst is yet to come.&lt;br /&gt;
&lt;br /&gt;
Fallgourd Hearer: When I removed his clothes for treatment, I recognized the chains. If this is indeed the Creeping Death...&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: ...Do not lose heart.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: I shall spare no effort. Rest for now─we may have need of your talents again ere long.&lt;br /&gt;
&lt;br /&gt;
???: Chigoes, man, chigoes! A bloody swarm of them!&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: That came from the east gate!&lt;br /&gt;
&lt;br /&gt;
Fallgourd Hearer: Chigoes are known as carriers of the Creeping Death. The villagers are on edge─if they think the vilekin harbingers of another plague, they may panic.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Pray see to the chigoes. I shall remain here with the victim.&lt;br /&gt;
&lt;br /&gt;
===Speak with the Panicky Man===&lt;br /&gt;
-optional start&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: I shall do everything in my power to save this man. I entrust the matter of the chigoes to you.&lt;br /&gt;
&lt;br /&gt;
Fallgourd Hearer: We cannot let the chigoes enter the village. Rumors of sickness have already begun to spread, and a swarm will surely sow terror and discord.&lt;br /&gt;
&lt;br /&gt;
Borlent: Chigoes!? Where!? Keep them away from me!&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: I think this wild-eyed fellow is the source of the earlier yelling. Do you see any chigoes nearby?&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Panicky Man: They were near Alder Springs─a whole swarm of them, like an army gettin&#039; ready for war!&lt;br /&gt;
&lt;br /&gt;
Panicky Man: Bringin&#039; the Creepin&#039; Death, like as not! Folk&#039;ve been droppin&#039; dead with no rhyme or reason, and I&#039;m not about to join &#039;em, no sir! Came runnin&#039; back fast as my legs could carry me.&lt;br /&gt;
&lt;br /&gt;
Borlent: Were you bitten? I will show you to a Hearer if so.&lt;br /&gt;
&lt;br /&gt;
Panicky Man: Not a single hole that doesn&#039;t belong, you can be sure. You&#039;d best do somethin&#039; about that swarm though!&lt;br /&gt;
&lt;br /&gt;
Borlent: Would that we could, but keeping the gate manned is our priority, and we have not the numbers to spare for a hunting party.&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: By the time Wailer reinforcements arrive, it may be too late. We&#039;ll deal with the chigoes. The one who culls the greater number owes the other a flagon of ale, aye?&lt;br /&gt;
&lt;br /&gt;
Borlent: I commend your bravery! Godsspeed, and don&#039;t get bitten!&lt;br /&gt;
&lt;br /&gt;
===Defeat the chigoes===&lt;br /&gt;
-optional start&lt;br /&gt;
Panicky Man: I&#039;ve never seen so many of those filthy fiends!&lt;br /&gt;
&lt;br /&gt;
Borlent: Alder Springs is to the east. Rid us of that swarm before it arrives at our gates.&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: We&#039;re more likely to hear the swarm before we see it.  Keep your weapon close at hand -- we cannot allow a single one to escape.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
System: You sense a hostile presence!&lt;br /&gt;
System: More enemies have joined the fray.&lt;br /&gt;
System: More enemies have joined the fray.&lt;br /&gt;
&lt;br /&gt;
===Aid the Hyrstmill Merchant===&lt;br /&gt;
Hyrstmill Merchant: Twelve be praised─and you! I&#039;ve come bearing a cure for the Creeping Death, but it&#039;s of little use against &#039;&#039;actual&#039;&#039; death!&lt;br /&gt;
&lt;br /&gt;
Hyrstmill Merchant: Aye, that&#039;s why I&#039;ve come─I&#039;d heard tell of a man suffering from uncommon pains at Fallgourd Float. Sensed an opportunity for philanthropy...and a touch of profit, I&#039;ll admit.&lt;br /&gt;
&lt;br /&gt;
Hyrstmill Merchant: But if what you say is true, his condition demands a much swifter pair of feet than mine. Could you bring the medicine to him in my stead? No need for payment this time, of course.&lt;br /&gt;
&lt;br /&gt;
Hyrstmill Merchant: You saved my life, and one good turn deserves another. I only hope the cure works as well as purported. As for me, I&#039;ll be on my way─and give any vilekin I spy a wide berth.&lt;br /&gt;
&lt;br /&gt;
===Deliver the medicine to Kan-E-Senna===&lt;br /&gt;
-optional start&lt;br /&gt;
Keeper of the Entwined Serpents: To think that the mere mention of chigoes could spark such panic. The Creeping Death casts a long shadow over these lands...&lt;br /&gt;
&lt;br /&gt;
Fallgourd Hearer: You&#039;ve brought medicine? What luck! We must administer it straightaway.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Thank you for culling the chigoes. Alas, our patient&#039;s condition has yet to improve, and it is all we can do to keep him from succumbing to the poison...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The player hands over {{i|Creeping Death Remedy}}&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: I know this medicine─it was once used to treat the Creeping Death! Given his symptoms, it may well prove effective here as well...&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Kan-E-Senna: It works upon the body quite quickly, as I recall...&lt;br /&gt;
&lt;br /&gt;
Afflicted Man: &amp;lt;groan&amp;gt; I... I...&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Hold on just a while longer, my friend! The medicine will soon relieve your pain!&lt;br /&gt;
&lt;br /&gt;
Afflicted Man: I...I don&#039;t... It hurts... It hurts! Ahh!&lt;br /&gt;
&lt;br /&gt;
Afflicted Man: Why! Why!?&lt;br /&gt;
&lt;br /&gt;
System: The man&#039;s shrieks die in his throat as his body is wracked by violent convulsions. He then falls still and quiet, as if his breath was snatched from his chest.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Twelve have mercy. At the very least, his suffering is over.&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: Had we been quicker to deliver the medicine, would he have lived?&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Nay, I think not... He was doomed from the moment the poison entered his blood. As will be others if we do not soon gain an understanding of our foe.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Let this tragedy not be in vain, but serve as a lesson. Though the effects of Gleipnir&#039;s corruption resemble the Creeping Death, &#039;tis clear that the two share little else in common.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: The poison burns through the body more quickly than any disease. Too deadly is it to be borne by creatures so fragile as chigoes, or any other besides.&lt;br /&gt;
&lt;br /&gt;
Fallgourd Hearer: Then that is one less possibility the people need fear. &#039;Tis a shame a life was lost, but this knowledge may help us ensure that others are not.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Spread word, but do so with delicacy. In these troubled times, fear and despair can drive even the goodliest of souls to desperate ends.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Gleipnir is the only blasphemy known to us in Gridania─for now. We must do our utmost to stop him from sowing further discord.&lt;br /&gt;
&lt;br /&gt;
Fallgourd Hearer: Understood, Elder Seedseer. I&#039;ll give this man a proper burial before sharing what we&#039;ve discovered.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Ascertaining Gleipnir&#039;s whereabouts is still a primary concern. Let us return to the Adders&#039; Nest, for information shall be our most reliable weapon in the days ahead, and there is no better place to acquire it.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Fallgourd Hearer: I shall speak with the people after this man receives a proper burial. To honor his sacrifice, I must do what I can to buoy their hope.&lt;br /&gt;
&lt;br /&gt;
System: The man&#039;s limbs have been arranged to look as if he were sleeping. A smile rests upon his face, as if his suffering plagues him no more. May his digital soul rest in peace. /respect&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with the Keeper of the Entwined Serpents at the Adders&#039; Nest===&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: Gleipnir has been sighted in various locales, and though we are reviewing every report, we suspect most are erroneous. Fear has a way of making one jump at shadows.&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: It will take some time before we have determined which reports merit a more involved investigation. Until then, I ask that you stay vigilant and keep your eyes peeled for any sign of the blasphemy.&lt;br /&gt;
&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=p8Y5uNxLOns}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Hippos_Born_to_Run&amp;diff=1446264</id>
		<title>Hippos Born to Run</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Hippos_Born_to_Run&amp;diff=1446264"/>
		<updated>2026-07-01T19:38:21Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue reviewed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| image = Hippos Born to Run.png&lt;br /&gt;
| description = [[Kancana]] shifts from foot to foot with agitation. Your adventurer senses tingle with the tantalizing taste of a problem to be solved.&amp;lt;br&amp;gt;※The difficulty of this quest will be synced to your current level.&lt;br /&gt;
| quest-giver = Kancana&lt;br /&gt;
| related-npcs = Maru; Peaceful Resident; Strapping Resident; Trna; Waiting Alchemist; Willowy Resident&lt;br /&gt;
| location = Thavnair &lt;br /&gt;
| location-x = 25.3&lt;br /&gt;
| location-y = 31.2&lt;br /&gt;
| type = feature&lt;br /&gt;
| quest-line = Arkasodara Main Quests&lt;br /&gt;
| journal-section = Allied Society Quests&lt;br /&gt;
| journal-category = Arkasodara Quests&lt;br /&gt;
| journal-genre = Arkasodara Main Quests&lt;br /&gt;
| sortkey = 1&lt;br /&gt;
| level = 80&lt;br /&gt;
| quest-sync = true&lt;br /&gt;
| req-quest = Endwalker (Quest)&lt;br /&gt;
| exp = 224400-749595&lt;br /&gt;
| gil = 1495&lt;br /&gt;
| unlocks = ot Arkasodara Daily Quests, r3 Arkasodara, ach Hasty Hasty Hippos I&lt;br /&gt;
| prev-quest = A Budding Adventure&lt;br /&gt;
| next-quest = A Pachyderm&#039;s Promptitude&lt;br /&gt;
| release = Endwalker&lt;br /&gt;
| patch = 6.15&lt;br /&gt;
| id-gt = 70081&lt;br /&gt;
| id-edb = bc93a4276da&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
{{#lsth:Arkasodara Daily Quests|Unlock}}&lt;br /&gt;
==Steps==&lt;br /&gt;
*Question the residents of [[Yedlihmad]].&lt;br /&gt;
*Search for [[Trna]].&lt;br /&gt;
*Speak with [[Kancana]].&lt;br /&gt;
*Speak with Trna.&lt;br /&gt;
*Speak with Trna again.&lt;br /&gt;
*Ride the [[Hippo Cart|hippo cart]] to Yedlihmad.&lt;br /&gt;
*Speak with Kancana.&lt;br /&gt;
*Speak with Trna.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Kancana shifts from foot to foot with agitation. Your adventurer senses tingle with the tantalizing taste of a problem to be solved.&lt;br /&gt;
**※The difficulty of this quest will be synced to your current level.&lt;br /&gt;
&lt;br /&gt;
*According to Kancana, there have been strange reports of hippos running wild on the highroad. In order to make sense of these bizarre sightings, you set out to question the residents of Yedlihmad.&lt;br /&gt;
**※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest.&lt;br /&gt;
&lt;br /&gt;
*Your interviews confirm the recent hippo sightings and provide you with some vague intelligence on a delinquent group of Arkasodara refugees. Seeking a clearer image of the situation, you decide to follow up on your most promising lead, a refugee named Trna, who is also in search of hippos around the Perfumed Rise.&lt;br /&gt;
&lt;br /&gt;
*Trna, you discover, is no ordinary refugee─she is the leader of a crew of hippo cart racers, whose reckless riding has been the very talk of the town you came to investigate. Despite an initially intimidating demeanor, Trna expresses her wish to formally apologize for causing trouble, so you accompany her to Yedlihmad to speak with Kancana.&lt;br /&gt;
&lt;br /&gt;
*Trna explains that she and her “associates” hail from Vanaspati. While intimidated by the prospect of attempting to fit in with greater Thavnairian society, Trna nevertheless voices her desire to positively contribute to the community in the wake of the Final Days. At this, you suggest that she and her band of racers make the most of their speedy hippo carts by becoming delivery workers, and in order to introduce Trna to the realities of the job, Kancana tasks you both with delivering a package to the Great Work.&lt;br /&gt;
&lt;br /&gt;
*In an act of hippo-based hospitality, Trna offers you a ride to the Great Work on one of her custom-made carts. There, she experiences the joy of successfully delivering a package firsthand, and is able to ameliorate perceptions of her raucous crew somewhat thanks to your stellar reputation and a convenient misunderstanding.&lt;br /&gt;
&lt;br /&gt;
*While Trna is eager to report back to Kancana, the hippo that pulled your cart needs to rest before taking another journey. In light of this, she sends you back to Yedlihmad first on her prized set of wheels, pulled by her very own partner-in-ride, Saurya.&lt;br /&gt;
&lt;br /&gt;
*Having arrived safely in Yedlihmad with nary a scratch on Trna&#039;s prized cart, Saurya trundles away. Hydaelyn&#039;s champion though you may be, you must now bear the indignity of walking the several yalms to where Kancana awaits.&lt;br /&gt;
&lt;br /&gt;
*As you are relaying the details to Kancana, Trna arrives. It transpires that delivery work is a challenge that she and her associates would be willing to attempt, although the prospect of building trust still feels daunting. Kancana, ever encouraging of struggling hearts, nominates you as a supporting member of Trna&#039;s fledgling organization, and offers to lease Trna&#039;s crew the grounds of an old trading post to get started.&lt;br /&gt;
&lt;br /&gt;
*The trading post in question has seen better days, but Trna and her associates get straight to work fixing it up. Rechristening themselves with their old team name, the “Hippo Riders” set their sights on becoming legitimate and trusted delivery workers. As their advisor, help these aspiring deliverers achieve the success and sense of belonging they desire!&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
Kancana: Ah, [Forename]! Just who I was hoping to see. Do you have a moment?&lt;br /&gt;
Kancana: Just when I thought normalcy had finally returned to us, I received word of some truly peculiar hippo sightings.&lt;br /&gt;
Kancana: Yes, hippos! A veritable herd of hippos...&lt;br /&gt;
Kancana: Hurtling down the highroad, no less!&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Hippos...hurtling?&lt;br /&gt;
&amp;gt; How majestic!&lt;br /&gt;
&amp;gt; Huh. I thought that was normal for Thavnair...&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Kancana: Yes, well... Though hippos have long inhabited Vanaspati, it is quite unusual to see them in such numbers outside their natural habitat—let alone harrying travelers on the highroad!&lt;br /&gt;
Kancana: Yet harried the travelers are. If these hippos have been displaced by the fires that beset the jungle during the Final Days, we must find them a more suitable home for the sake of all concerned.&lt;br /&gt;
Kancana: I would normally ask the Radiant Host for help with such affairs, but they already have so much on their hands. And Ogul happens to be away, so could I ask you to look into the matter?&lt;br /&gt;
Kancana: Oh, thank you! You are truly a blessing.&lt;br /&gt;
Kancana: I don&#039;t know much more than what I have already told you, but I am sure others in Yedlihmad have spotted a hurtling hippo or two.&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Kancana: I can only repeat what I&#039;ve told you—hippos, hurtling, et cetera—but with any luck, the other townsfolk will have more details for you.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Question the residents of Yedlihmad===&lt;br /&gt;
Willowy Resident: Hurtling hippos, you say? Oh yes, I saw them. Barreling down the highroad at tremendous speed. It was frightening just to watch.&lt;br /&gt;
Willowy Resident: They kicked up so much dust that I couldn&#039;t get a clear look at them, but everyone on the island knows that smooth silhouette. An adorable-yet-fearsome creature, the hippo...&lt;br /&gt;
&lt;br /&gt;
Peaceful Resident: Yes, I&#039;ve seen hippos on a number of occasions, over by the Great Work—and this is the second time I&#039;ve answered that question in as many bells!&lt;br /&gt;
Peaceful Resident: One of the refugees came by asking the very same not moments ago. Trna, I think her name was.&lt;br /&gt;
Peaceful Resident: If you&#039;re looking for the same hippos, maybe she could help? She set off towards the Perfumed Rise, last I saw. &lt;br /&gt;
&lt;br /&gt;
Strapping Resident: Is this about those dreadful Arkasodara up north? Hitching carts to their hippos, and Cinduruva knows what else...&lt;br /&gt;
Strapping Resident: If they&#039;ve come down to join the other refugees, I don&#039;t doubt they&#039;ll be stirring up trouble. As if we don&#039;t have enough people leeching off our goodwill already...&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Willowy Resident: I wonder why those hippos chose the highroad... Perhaps they prefer running on the strait and narrow?&lt;br /&gt;
Peaceful Resident: Trna headed up the highroad. If you&#039;re still looking for hippos, maybe you should go after her.&lt;br /&gt;
Strapping Resident: I can&#039;t believe they had the gall to bring their hippos! This town needs some limits on its charity, if you ask me.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Search for Trna===&lt;br /&gt;
Trna: ...What&#039;re &#039;&#039;you&#039;&#039; lookin&#039; at? Can&#039;t you see I&#039;m in the middle of somethin&#039; here!?&lt;br /&gt;
Trna: Eh? You&#039;re lookin&#039; for hippos?&lt;br /&gt;
Trna: ...Damn. I was hopin&#039; to put paid to this before it got outta hand.&lt;br /&gt;
Trna: Well, those hippos you&#039;re lookin&#039; for should be rollin&#039; through any moment now. Just stand back an&#039; watch.&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Trna: Here they come!&lt;br /&gt;
&lt;br /&gt;
Maru@Rider: H-Hey! No stoppin&#039;!&lt;br /&gt;
Maru@Rider: What? Why&#039;s there fruit in the middle of the...?&lt;br /&gt;
&lt;br /&gt;
Trna: You&#039;ve done it now, you hamsaheads!&lt;br /&gt;
Trna: Maru! What&#039;d I tell you about ridin&#039; this highroad? &lt;br /&gt;
&lt;br /&gt;
Maru: Augh! B-Boss!&lt;br /&gt;
Maru: Erm... W-Well, the roads back home ain&#039;t good for ridin&#039; no more, Boss. We ain&#039;t got much of a choice...&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; Hurtling hippos are dangerous!&lt;br /&gt;
&amp;gt; Keep it off the highroad, will you?&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Trna: Yeah! Roarin&#039; down a main road, kickin&#039; up dust storms—you&#039;re scarin&#039; people!&lt;br /&gt;
Trna: What, you already forgot about the Tower of Zot? The fires and the screamin&#039; and the people turnin&#039;? You really think that raisin&#039; a racket&#039;s what we need right now!? &lt;br /&gt;
Trna: In case you ain&#039;t got it through your heads yet, I&#039;ll spell it out for you—our racin&#039; days are over. They were over yesterday, and they were over the day before that too!&lt;br /&gt;
Trna: ...I take it this solves your hippo mystery.&lt;br /&gt;
Trna: Now all that&#039;s left is to apologize for these sorry sods. Care to tell me where to direct our grovelin&#039;? &lt;br /&gt;
Trna: Alright. Let&#039;s have a chat with this Kancana.&lt;br /&gt;
Trna: You&#039;re comin&#039; too, Maru! I left you in charge, an&#039; the one in charge takes responsibility. That&#039;s how it goes. &lt;br /&gt;
Trna: You&#039;ll be there to give your report or somethin&#039;, right? See you soon enough, then. &lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Kancana===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Kancana: Now, who might these fresh faces be? I was expecting news about hippos, but perhaps you&#039;ve brought back a few lost souls as well?&lt;br /&gt;
&lt;br /&gt;
Trna: Somethin&#039; like that. Trna&#039;s the name, an&#039; on behalf of my hippos an&#039;...associates here, I apologize for the commotion.&lt;br /&gt;
Trna: We&#039;re used to racin&#039; our hippo carts on the less-traveled paths of Vanaspati, you see. We never took much to “society” even before the sky started rainin&#039; fire—mostly just kept to ourselves an&#039; lived off the land.&lt;br /&gt;
Trna: But bein&#039; new to these parts is no excuse. We should&#039;ve known better than to take the highroad at high speed, an&#039; we&#039;re sorry for any, er...undue distress we might&#039;ve caused.&lt;br /&gt;
Trna: We ain&#039;t got much to offer, but we&#039;ll make it up to you however we can. Thavnair&#039;s in a bad way, so if we&#039;re ever goin&#039; to do any good for anybody, now&#039;s the time.&lt;br /&gt;
Trna: ...Or at least I&#039;d like to think. I ain&#039;t got much in the way of ideas concernin&#039; how misfits like us can contribute.&lt;br /&gt;
&lt;br /&gt;
System: A crew of Arkasodara looking for purpose, and speedy hippos to steer them true...&lt;br /&gt;
System: Perhaps there &#039;&#039;is&#039;&#039; something Trna and her associates can contribute to a recovering Thavnair...&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Have you ever considered delivery work?&lt;br /&gt;
Trna: Delivery work? You think we could really do somethin&#039; like that? I mean, a hippo cart&#039;s the fastest set of wheels there is, but...&lt;br /&gt;
&amp;gt; I think driving hippo carts could be an incredibly useful skill.&lt;br /&gt;
Trna: ...Skill? You think so? We&#039;ve only ever seen it as a hobby, but...&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Kancana: It&#039;s an excellent idea. Local trade is on its way to recovery, and the timely delivery of goods via hippo cart can only be a boon.&lt;br /&gt;
Kancana: However, delivery work requires a great deal of trust. You are transporting someone&#039;s precious possessions, after all.&lt;br /&gt;
Kancana: You will not only need to learn the trade, but earn the respect of the people as well.&lt;br /&gt;
Kancana: Everyone starts somewhere, so there&#039;s no need to feel intimidated! If this sounds like something you&#039;d like to try, then why not let [Forename] show you how it&#039;s done?&lt;br /&gt;
Kancana: It just so happens that a parcel intended for the Great Work was accidentally off-loaded here today. It&#039;s filled with medicinal herbs from Gridania, so I&#039;d like it sent over as soon as possible.&lt;br /&gt;
Kancana: Would you be a dear and deliver it with Trna? With your worldly experience, I&#039;m sure you will serve as a shining example of professionalism.&lt;br /&gt;
Kancana: I&#039;ll entrust the parcel to you, Trna. I have no doubt that you will see it safely to its destination.&lt;br /&gt;
&lt;br /&gt;
Trna: Sorry for takin&#039; you outta your way, [Forename], but I look forward to seein&#039; a professional do...whatever it is a professional does.&lt;br /&gt;
Trna: I&#039;ll be waitin&#039; by the gates, so give me a shout when you&#039;re ready to go.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Kancana: You truly have a gift for finding those in need. I can&#039;t help but want to nurture each and every one!&lt;br /&gt;
Kancana: I know it&#039;s a little more work than you bargained for, but do lend Trna and her associates a helping hand. I see great potential in them...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Trna===&lt;br /&gt;
-optional start&lt;br /&gt;
Maru: Work? &#039;&#039;Respect&#039;&#039;? Us!? &lt;br /&gt;
Maru: Sure, we wouldn&#039;t have to scrounge for food anymore, and it&#039;d keep us busy like the boss wants, but... If wishes were hippo carts, beggars&#039;d ride, y&#039;know?&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Trna: We&#039;re ready when you are!&lt;br /&gt;
Trna: My partner Saurya here&#039;s pullin&#039; the fastest cart on the island. I stowed the goods we&#039;re deliverin&#039; under the seat, so they won&#039;t get damaged or nothin&#039;.&lt;br /&gt;
Trna: An&#039; we ain&#039;t about to leave you high an&#039; hippo-less—there&#039;s another cart just for you!&lt;br /&gt;
Trna: Our hippos are usually shy around strangers, but you were there with the fruit earlier, so you&#039;ve got nothin&#039; to worry about. They&#039;re smarter than to bite the hand that feeds.&lt;br /&gt;
&lt;br /&gt;
Maru: We don&#039;t let just anybody ride our carts, but if Boss thinks you can handle it...&lt;br /&gt;
&lt;br /&gt;
Trna: No need for bellyachin&#039;, Maru. We ain&#039;t &#039;&#039;racin&#039; the carts down the highroad&#039;&#039; like some hamsaheads I know. Now, off we go, slow an&#039; steady...&lt;br /&gt;
&lt;br /&gt;
Question: Ride in the hippo cart?&lt;br /&gt;
-cutscene start&lt;br /&gt;
Trna: Not a bad way to travel, eh? My crew designed these carts from scratch, you know.&lt;br /&gt;
Trna: Historically, we Arkasodara never went around in chocobo carriages and the like. But at some point I got to wonderin&#039;...why not? &lt;br /&gt;
Trna: Sure, we&#039;re a heavy bunch, but nothin&#039;s impossible if you put your mind to it, right? Well, after auditionin&#039; all kinds of critters, we finally came &#039;round to hippos.&lt;br /&gt;
Trna: Hippo ridin&#039;s a team effort. Our hippos can sprint with the best of &#039;em, but they ain&#039;t got a lot of stamina, so a good rider knows when to push and when to let up.&lt;br /&gt;
Trna: Here we are, safe an&#039; sound. Now we hand over the goods, right?&lt;br /&gt;
&lt;br /&gt;
Waiting Alchemist@???: You wouldn&#039;t happen to be talking about an imported package, would you?&lt;br /&gt;
Waiting Alchemist: I&#039;ve been expecting a delivery ship, but seen neither keel nor prow of it...&lt;br /&gt;
Waiting Alchemist: Wait...aren&#039;t you the one who saved Nidhana?&lt;br /&gt;
Waiting Alchemist: Ah, I see! Well, thank you both for going out of your way to bring this over. You&#039;ve saved me considerable grief.&lt;br /&gt;
Waiting Alchemist: No large trading vessels can dock here, you see?&lt;br /&gt;
Waiting Alchemist: Usually, our orders are off-loaded at Alnair and thence shipped by dhow, but they sometimes get mixed in with packages destined for Yedlihmad.&lt;br /&gt;
Waiting Alchemist: And then the logistical nightmare begins, I&#039;m afraid. May I check to see if you indeed have my herbs?&lt;br /&gt;
Waiting Alchemist: Yes, this is it!&lt;br /&gt;
Waiting Alchemist: Importing these is trying enough without delivery mishaps, so I&#039;m relieved they made it here safely. &lt;br /&gt;
Waiting Alchemist: And to think that all of the hippo hubbub was, in fact, industrious delivery work! A little frightening to watch without proper context, but you&#039;ve done a marvelous job. I&#039;ll be sure to call upon your services again.&lt;br /&gt;
&lt;br /&gt;
Trna: That wasn&#039;t a delivery...but I guess a little misunderstandin&#039; never hurt anyone. &lt;br /&gt;
Trna: People sure do trust you, though. I got trusted just standin&#039; next to you!&lt;br /&gt;
Trna: And he looked so happy about his herbs... Had me smilin&#039; right along with him. Maybe we really &#039;&#039;can&#039;&#039; make a difference with this delivery business!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Trna again===&lt;br /&gt;
Trna: Thanks for showin&#039; me the ropes—and for doin&#039; all the talkin&#039;, too.&lt;br /&gt;
Trna: I&#039;d like to get straight back to Kancana, but from the looks of it, your hippo needs a breather. No surprise, considerin&#039; what it&#039;s been through lately.&lt;br /&gt;
Trna: Here&#039;s what we&#039;ll do—I&#039;ll let this big boy rest up a bit, while you go on ahead with Saurya.&lt;br /&gt;
Trna: I&#039;m trustin&#039; you with my prized set of wheels, so be careful. No scratches or nothin&#039;. Just ride like you did comin&#039; here and there shouldn&#039;t be any problems.&lt;br /&gt;
&lt;br /&gt;
System: Should you become separated from your cart, speak with Trna at the Great Work to ride it again.&lt;br /&gt;
Question: Ride the hippo cart?&lt;br /&gt;
&lt;br /&gt;
===Ride the hippo cart to Yedlihmad===&lt;br /&gt;
&amp;gt; If separated from your cart&lt;br /&gt;
Trna: When Saurya came runnin&#039; back by herself, I got worried! You want to give it another shot?&lt;br /&gt;
Question: Ride the hippo cart?&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
System: Her mission accomplished, a triumphant Saurya trundles away with the cart in tow. Kancana will be pleased to hear of your successful delivery.&lt;br /&gt;
&lt;br /&gt;
===Speak with Kancana===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Kancana: Welcome back! [Forename] just told me all about your successful delivery. Thank you for your help, Trna.&lt;br /&gt;
Kancana: What did you think of your first job?&lt;br /&gt;
&lt;br /&gt;
Trna: The delivery part seems pretty straightforward, even for our ilk. But the whole “buildin&#039; trust” thing won&#039;t be easy.&lt;br /&gt;
Trna: Still, it&#039;s not like we can give up an&#039; go home to Vanaspati. Sooner or later, we&#039;ll have to get used to livin&#039; with other folks.&lt;br /&gt;
Trna: An&#039; you should&#039;ve seen how relieved that alchemist was when he got his supplies! Feels nice to know we did some good in the world...&lt;br /&gt;
&lt;br /&gt;
Kancana: There is no greater reward for a job well done, in my experience. If you choose to continue on this path, I am certain the joy you bring will be returned to you tenfold. &lt;br /&gt;
Kancana: As this is a new endeavor for you and your associates, however, I do believe it best if someone oversees your progress.&lt;br /&gt;
Kancana: [Forename], you did so much for Ogul that I have to ask—will you lend your aid to Trna and her associates?&lt;br /&gt;
&lt;br /&gt;
Trna: I know we&#039;re a right crew of misfits, [Forename], but I promise you we&#039;re hard workers. Give us a chance, an&#039; we&#039;ll make you proud.&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; You&#039;ve got spirit, kid! I&#039;m with you!&lt;br /&gt;
Trna: Thank you! I swear you won&#039;t regret this!&lt;br /&gt;
&amp;gt; This is going to take a lot of work...&lt;br /&gt;
Kancana: Oh, I don&#039;t know about that. Something tells me that Trna and her associates are quick studies. I&#039;m sure that if you all work together, you will make good progress in no time.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Kancana: Now that that&#039;s settled, I think it is time you saw your new home.&lt;br /&gt;
Kancana: You see, I have come into possession of an old trading post that has since fallen into disuse.&lt;br /&gt;
Kancana: The structures may be a little worse for wear, but the plot itself is very conveniently located. You are free to fix it up however you would like.&lt;br /&gt;
&lt;br /&gt;
Maru: Y-You&#039;re just...gonna let us use it? Just like that?&lt;br /&gt;
&lt;br /&gt;
Kancana: I will lease it to you for a small fee. That is to say, if your new business fails to turn a profit, I may have to rethink the use of that space one day.&lt;br /&gt;
Kancana: But we can talk about the particulars later. For now, how about you go and take a look? I&#039;ve marked its location on this map.&lt;br /&gt;
&lt;br /&gt;
Trna: Gladly! Thanks for everythin&#039; you&#039;ve done for us.&lt;br /&gt;
Trna: Let&#039;s reconvene at our new headquarters! I&#039;ll round up my people.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Kancana: I have high hopes for that one. If there is anything else I can do to help, do not hesitate to let me know.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Trna===&lt;br /&gt;
-optional start&lt;br /&gt;
Maru: It&#039;s bigger than I thought, but what a dump! I&#039;m grateful, of course, but... &amp;amp;lt;sigh&amp;amp;gt;&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Trna: [Forename]! Glad you turned up.&lt;br /&gt;
Trna: As you can see, this place ain&#039;t no Meghaduta. But once we get the basics up an&#039; runnin&#039;, it&#039;ll start feelin&#039; like home in no time. &lt;br /&gt;
&lt;br /&gt;
Maru: We&#039;ll need a cart shed, for starters...and a place to store packages an&#039; whatnot...&lt;br /&gt;
Maru: If I&#039;m honest, Boss, I&#039;m still not sure about all this. But if you say we should give it a shot, I guess I can try...&lt;br /&gt;
&lt;br /&gt;
Trna: Thanks, Maru. I&#039;m countin&#039; on you, y&#039;know.&lt;br /&gt;
Trna: Alright—as of today, we&#039;re makin&#039; our name as reliable delivery workers. We&#039;ve got a lot to learn, but don&#039;t go easy on us. Teach us everythin&#039; you know!&lt;br /&gt;
Trna: Now, we need a name for our new business. Somethin&#039; real...trustworthy. Hmm...&lt;br /&gt;
&lt;br /&gt;
Maru: Boss, we gotta fix this place up! We ain&#039;t got time to be worryin&#039; about names. What&#039;s wrong with our team name, anyway?&lt;br /&gt;
&lt;br /&gt;
Trna: Our team name? Y-You&#039;re right! We don&#039;t need to be fancy—just fast, reliable, and ridin&#039; hippo carts. “Hippo Riders” it is!&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
System: Led by their charismatic leader, Trna, the Hippo Riders have retired from racing and rebranded themselves as speedy delivery workers!&lt;br /&gt;
System: However, they are still known on the island as local delinquents. Use your experience as an adventurer and trusted hero to help them better their reputation!&lt;br /&gt;
-quest complete&lt;br /&gt;
System: You have achieved &#039;&#039;&#039;Friendly&#039;&#039;&#039; reputation with the Hippo Riders.&lt;br /&gt;
System: Arkasodara society quests are now available from Maru in Svarna.&lt;br /&gt;
System: Furthermore, you may now purchase wares from Ghanta.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=4YoJl5N9XbA}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Gunblades_of_the_Patriots&amp;diff=1440091</id>
		<title>Gunblades of the Patriots</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Gunblades_of_the_Patriots&amp;diff=1440091"/>
		<updated>2026-07-01T11:42:59Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue reviewed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Gunblades of the Patriots&lt;br /&gt;
| description = [[Radovan]] and Sophie are settling in to Revenant&#039;s Toll, yet still yearn for adventure.&lt;br /&gt;
| image = Gunblades of the Patriots.png&lt;br /&gt;
| quest-giver = Radovan&lt;br /&gt;
| related-npcs = Cato Mammula; Editha; Futag Yafutag; Gerrart; Lassenchou; Miounne; Mother Miounne; Reese; Rostik; Sophie; Timm&lt;br /&gt;
| location = Mor Dhona&lt;br /&gt;
| location-x = 21.8&lt;br /&gt;
| location-y = 8.2&lt;br /&gt;
| type = side&lt;br /&gt;
| quest-line = &lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Disciple of War Job Quests&lt;br /&gt;
| journal-genre = Gunbreaker Quests&lt;br /&gt;
| sortkey = 800&lt;br /&gt;
| organization =&lt;br /&gt;
| class = &lt;br /&gt;
| job = Gunbreaker&lt;br /&gt;
| level = 80&lt;br /&gt;
| req-quest = Shadowbringers (Quest), To Have Loved and Lost&lt;br /&gt;
| req-items = &lt;br /&gt;
| requirements = &lt;br /&gt;
| exp = 448800&lt;br /&gt;
| gil = 3335&lt;br /&gt;
| mettle = &lt;br /&gt;
| reward1 = 1 Battledance Materia VII&lt;br /&gt;
| reward2 = 1 Savage Aim Materia VII&lt;br /&gt;
| reward3 = 1 Savage Might Materia VII&lt;br /&gt;
| overridereward(1-10) = &lt;br /&gt;
| reward-opt(1-8) = &lt;br /&gt;
| overridereward-opt(1-8) = &lt;br /&gt;
| unlocks = ach Gunnhildr&#039;s Blade II, ngp Gunbreaker - Part 2&lt;br /&gt;
| prev-quest = Steel against Steel&lt;br /&gt;
| next-quest = &lt;br /&gt;
| patch = 5.0&lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
| id-edb = 9959f9e9aea&lt;br /&gt;
| id-gt = 68761&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
This is the final job quest. Only [[Role Quests]] will be added going forward.&lt;br /&gt;
&lt;br /&gt;
===Trivia===&lt;br /&gt;
The title is a reference to the PlayStation 3 game &#039;&#039;Metal Gear Solid 4: Guns of the Patriots&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[Mother Miounne]] in [[the Carline Canopy]].&lt;br /&gt;
*Speak with [[Gerrart]] in [[Ul&#039;dah]].&lt;br /&gt;
*Speak with [[Futag Yafutag]] in [[Limsa Lominsa]].&lt;br /&gt;
*Speak with [[Reese]] in [[Ishgard]].&lt;br /&gt;
*Speak with [[Radovan]] at [[Providence Point]].&lt;br /&gt;
*Speak with Radovan in [[Revenant&#039;s Toll]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*Radovan and Sophie are settling in to Revenant&#039;s Toll, yet still yearn for adventure.&lt;br /&gt;
&lt;br /&gt;
*Radovan&#039;s search for adventurers to train as gunbreakers continues, with only a handful having displayed the aptitude necessary to master its techniques. Sophie is keen to hear tales of your travels, and you tell them of a certain friend of yours who has also taken up the gunblade. The revelation leaves Radovan stunned, as only a survivor of the destruction of Bozja could possibly have passed on knowledge of the esoteric weapon. This jogs Sophie&#039;s memory of a conversation with an adventurer who claims to have seen a Hrothgar carrying a gunblade in Gridania&#039;s Carline Canopy. In the hope that this is the mysterious Bozjan gunbreaker of whom Sophie spoke, Radovan immediately embarks on a search for his compatriot.&lt;br /&gt;
&lt;br /&gt;
*Mother Miounne confirms the veracity of Sophie&#039;s information, and adds that the man you describe was in fact looking for Radovan. The wandering Hrothgar sought out your former clients Lassenchou and Editha to quiz them as to Radovan&#039;s whereabouts. As luck would have it, the harpsichordist and her manager appear with impeccable timing and confirm that not only were they approached by the gunbreaker, but they had also told him about your group moving on to Ul&#039;dah. As it appears his modus operandi is to seek information at the Adventurers&#039; Guild, Sophie suggests going straight to your previous client&#039;s husband, Gerrart, in the hope of arriving before your mysterious pursuer.&lt;br /&gt;
&lt;br /&gt;
*Gerrart and his son Timm are pleased to see you again, although paying for Oriel&#039;s somnus withdrawal treatment has drained their limited finances and they have barely been able to make ends meet. As predicted, they did indeed receive a visit from the roaming Bozjan, who was searching for Radovan. Gerrart had little in the way of detailed information, but the news that Radovan had already left Ul&#039;dah sent the gunbreaker running in the direction of the airship landing, presumably to follow the trail to Limsa Lominsa. For want of a better plan, you make your way to Bulwark Hall to meet your former client Futag Yafutag, and hope you are not too late.&lt;br /&gt;
&lt;br /&gt;
*Rather than simply volunteering the information you had traveled all the way to Limsa Lominsa to obtain, Futag Yafutag instead chooses to regale you with the story of Guldweitz&#039;s final days. The founder of the Flaming Mongrels testified against a number of wanted Lominsan criminals in a last-ditch attempt to perform an honorable deed for perhaps the first time in his life. He finally succumbed to a terminal disease soon after, passing peacefully in his sleep. Guldweitz had made a lasting impression on Radovan, and though he is unable to forgive the pirate&#039;s countless acts of villainy, he nonetheless admires the determination to sacrifice oneself for the sake of others. Futag Yafutag cuts Radovan&#039;s ruminations short by sharing the news that the enigmatic Bozjan you seek has most likely departed for Ishgard.&lt;br /&gt;
&lt;br /&gt;
*The roaming gunbreaker has made contact with your one-time client Reese, who let slip the name “Cato Mammula” when discussing Radovan&#039;s activities in Ishgard. As the Garlean defector is partly to blame for the annihilation of Bozja, Radovan fears his compatriot may exact his revenge. Reese points you in the direction of Providence Point, where Mammula is making scientific observations of Camp Dragonhead.&lt;br /&gt;
&lt;br /&gt;
*You reach Providence Point to find that the gunbreaker has already sniffed out Mammula&#039;s location, and Radovan springs forward to prevent what he believes to be an attempt on the professor&#039;s life. Rostik, the man you have chased across Eorzea, expresses that he has no wish to harm Mammula, and calmly explains that he instead seeks assistance in his plan to rebuild Bozja and provide a home for other survivors of their clan. He even asks for Radovan&#039;s support in making this dream a reality. Your mentor, however, has already made a new life for himself, and wishes to remain in Eorzea with Sophie. Rostik accepts this decision, and leaves in search of other Bozjans to join his cause, while you and your comrades make the return journey to Revenant&#039;s Toll.&lt;br /&gt;
&lt;br /&gt;
*Now that your circuit of Eorzea has brought you full circle, Radovan speaks of his relief in discovering that he is not the last of his people, and that a burden has been lifted from his shoulders. While he still wishes to train a new generation of gunbreakers, he feels that his time would be better spent returning to his former occupation as a bodyguard. By traveling far and wide, he hopes to demonstrate the prowess of a gunbreaker, acting as an ambassador of sorts to his people. Sophie, latching onto the idea, hopes to do the same for the culture of the fallen city of Rabanastre, from which she hails. Although you will be parting ways, Radovan reaffirms his commitment to further mastery of the gunblade, though he admits that when next you meet, it might be your turn to teach him.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
-optional start&lt;br /&gt;
Sophie: I heard that stonetomes contain a wealth of ancient knowledge, which is what makes them so valuable. But how did they get the information into those tiny things? And how do we get it out again?&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
Radovan: Ah, [Forename]. It&#039;s good to see you again. Since we last met, I&#039;ve been introduced to a fair few adventurers who hope to learn the art of the gunbreaker. Though having taught you, my expectations are perhaps a little too high.&lt;br /&gt;
&lt;br /&gt;
Sophie: Radovan&#039;s been so preoccupied, he&#039;s hardly taken on any other jobs, leaving me with plenty of time on my hands. Those women who work for Rowena have had me running about after bookstones. Or was it stonetomes? I forget which. Anyway, what have you been up to?&lt;br /&gt;
&lt;br /&gt;
Question: What will you talk about?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; The friend who became a gunbreaker.&lt;br /&gt;
&amp;gt; The man who protects his loved ones with a gunblade.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Radovan: How can that be!?&lt;br /&gt;
Radovan: Learned it while in imperial territory, eh? But that doesn&#039;t change the fact that I&#039;m the only gunbreaker to have escaped the destruction of Bozja Citadel. And if I didn&#039;t train him, who did?&lt;br /&gt;
Radovan: That&#039;s it! One of the others must still be out there!&lt;br /&gt;
&lt;br /&gt;
Sophie: Now that you mention it, an adventurer from Gridania told me they saw a man in the Carline Canopy carrying a weapon a lot like your gunblade. A Hrothgar, too.&lt;br /&gt;
Sophie: I thought they were talking about you, so I didn&#039;t pay much attention. But you haven&#039;t been back there since we moved to Revenant&#039;s Toll... I wonder who it could be?&lt;br /&gt;
&lt;br /&gt;
Radovan: Sophie! Why didn&#039;t you say something sooner!? If it truly is one of my fellow gunbreakers, I have to find them!&lt;br /&gt;
&lt;br /&gt;
Sophie: We should probably go with him. Even if there is another gunblade-wielding Hrothgar, it doesn&#039;t necessarily mean they&#039;ll be pleased to see Radovan. Perhaps Mother Miounne knows something about it?&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
===Speak with Mother Miounne in the Carline Canopy===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Miounne: Why yes, a man like the one you describe was here but a few days ago.&lt;br /&gt;
&lt;br /&gt;
Radovan: And you&#039;re sure he had a gunblade like mine?&lt;br /&gt;
&lt;br /&gt;
Miounne: Identical, I would say. But more importantly, he was looking for you, Radovan!&lt;br /&gt;
Miounne: As I was in the midst of explaining the assignment I gave you, he suddenly ran off in search of your former client. He was gone before I had a chance to ask his name.&lt;br /&gt;
&lt;br /&gt;
Radovan: Who could he be? And what does he want?&lt;br /&gt;
&lt;br /&gt;
Editha@Familiar Voice: Oh, look! It&#039;s my favorite bodyguards!&lt;br /&gt;
&lt;br /&gt;
Sophie: Oh... Er, what a surprise! I was hoping we&#039;d never—I mean, I &#039;&#039;thought&#039;&#039; we&#039;d never see you again!&lt;br /&gt;
&lt;br /&gt;
Lassenchou: Since last we met, my sweet marigold has returned to thrilling audiences with her uplifting performances. As a matter of fact, we have come here to drink to her continued success!&lt;br /&gt;
&lt;br /&gt;
Miounne: Then your timing and choice of venue are impeccable, for we have need of your help. Do you by any chance remember a Hrothgar man who was looking for Radovan? He may have asked you about the assignment to guard Editha.&lt;br /&gt;
&lt;br /&gt;
Lassenchou: Yes, I know of whom you speak! We had heard that Radovan was last seen making a beeline for Ul&#039;dah, and we told him as much.&lt;br /&gt;
&lt;br /&gt;
Radovan: Hmm... He won&#039;t stay for long when he realizes I&#039;m no longer there. I&#039;d best find him before he moves on.&lt;br /&gt;
&lt;br /&gt;
Sophie: If he follows a similar line of questioning, it&#039;ll lead him to our former client. Since Oriel is most likely still undergoing treatment, he&#039;ll probably end up talking to Gerrart instead.&lt;br /&gt;
&lt;br /&gt;
Editha: I must say, he was a rather fearsome-looking chap. Not the sort of person you want chasing you. Make sure he doesn&#039;t kill you or anything!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Miounne: I do hope you find this countryman of Radovan&#039;s, or that he finds you. Either way, I wish you good luck!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Gerrart in Ul&#039;dah===&lt;br /&gt;
-optional start&lt;br /&gt;
Radovan: Do you think we got here in time?&lt;br /&gt;
Sophie: At least their son seems well enough, all things considered.&lt;br /&gt;
Timm: Do you want to play a game? Daddy says he&#039;s too tired.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Gerrart: Thanks to you, Timm and I have been living together for a little while now. Most of the money I earn goes to Frondale&#039;s Phrontistery for Oriel&#039;s care, though thankfully we still have enough to keep a roof over our heads.&lt;br /&gt;
Gerrart: Slowly but surely, she&#039;s improving, though she still can&#039;t forgive herself for what she put Timm through. Not sure I can, either, but we&#039;re all she&#039;s got.&lt;br /&gt;
&lt;br /&gt;
Timm: Daddy says Mummy was very sick before. But she&#039;s getting better.&lt;br /&gt;
&lt;br /&gt;
Radovan: Hmm... Happiness comes easily to some people, while others have to fight for it. I hope you find the strength to support each other in the days to come.&lt;br /&gt;
&lt;br /&gt;
Gerrart: Thank you, sir. Oh, I almost forgot to mention, but a man was asking about you. A Hrothgar bloke. Similar sword, too. After I told him you&#039;d left Ul&#039;dah, he headed off in the direction of the airship landing.&lt;br /&gt;
&lt;br /&gt;
Sophie: Not again! He&#039;s probably already in Limsa Lominsa looking for you.&lt;br /&gt;
&lt;br /&gt;
Radovan: Then let&#039;s go straight to Futag Yafutag and pray we&#039;re not too late!&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Gerrart: He&#039;s looking forward to us being a family again, in spite of everything.&lt;br /&gt;
Timm:  Are you going to ride an airship?&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Futag Yafutag in Limsa Lominsa===&lt;br /&gt;
-optional start&lt;br /&gt;
Radovan: I have a feeling he&#039;s still a step or two ahead of us.&lt;br /&gt;
Sophie: Come to think of it, I wonder what happened to Guldweitz.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Futag Yafutag: This is the first time I&#039;ve seen the three of you since that business with Guldweitz, yes? As planned, his testimony led to the convictions of several high-profile criminals.&lt;br /&gt;
Futag Yafutag: Then, a few days later, he died peacefully in his sleep.&lt;br /&gt;
&lt;br /&gt;
Radovan: I see... Even though he knew he was beyond forgiveness, his final deed has made Limsa Lominsa a safer place. If only he&#039;d seen the error of his ways sooner.&lt;br /&gt;
&lt;br /&gt;
Futag Yafutag: There was one other thing. A fellow an awful lot like yourself came through not long ago, and he was looking for you, Radovan. I told him that you&#039;d moved on, and that he should try his luck around the airship landing.&lt;br /&gt;
&lt;br /&gt;
Radovan: Then he must&#039;ve gone to Ishgard.&lt;br /&gt;
&lt;br /&gt;
Sophie: And he&#039;ll eventually find his way to Reese, who&#039;ll hopefully keep him busy until we arrive. Come on, we&#039;d best get going.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Futag Yafutag: I could&#039;ve sworn that when they carried Guldweitz&#039;s body away, he had a smile on his face.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Reese in Ishgard===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Reese: Ah, there you are. We were just discussing that gunbreaker fellow you&#039;re chasing after. He was here looking for you, but I&#039;m afraid you&#039;ve missed him.&lt;br /&gt;
&lt;br /&gt;
Radovan: I might&#039;ve guessed. Back to Revenant&#039;s Toll it is, then.&lt;br /&gt;
&lt;br /&gt;
Reese: Hold on! When I mentioned Master Mammula, that Hrothgar fellow seemed rather taken aback, and then asked where he could find him. I didn&#039;t see any reason not to tell him, so—&lt;br /&gt;
&lt;br /&gt;
Radovan: You bloody fool!&lt;br /&gt;
Radovan: If a Bozjan survivor is looking for him, his life could be in danger!&lt;br /&gt;
&lt;br /&gt;
Reese: By the Fury! What have I done!?&lt;br /&gt;
&lt;br /&gt;
Sophie: Where is Mammula!?&lt;br /&gt;
&lt;br /&gt;
Reese: He went to inspect the exterior walls of Camp Dragonhead, so he&#039;s probably at Providence Point!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Reese: If anything happens to Mammula... Oh gods, I&#039;m so sorry!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Radovan at Providence Point===&lt;br /&gt;
-optional start&lt;br /&gt;
Sophie: Where could he be?&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Radovan: Voices, up ahead! With me, [Forename]!&lt;br /&gt;
-cutscene start&lt;br /&gt;
Radovan: Stop!&lt;br /&gt;
&lt;br /&gt;
Rostik@Unfamiliar Gunbreaker: Radovan? I&#039;ve been looking everywhere for you!&lt;br /&gt;
&lt;br /&gt;
Radovan: Get away from him, Rostik!&lt;br /&gt;
&lt;br /&gt;
Cato Mammula: Please, calm yourself, Radovan. He means me no harm.&lt;br /&gt;
&lt;br /&gt;
Rostik: Like you, I have chosen to put the past behind me.&lt;br /&gt;
Rostik: In fact, I came here to ask for Mammula&#039;s aid in rebuilding Bozja Citadel.&lt;br /&gt;
&lt;br /&gt;
Radovan: But that&#039;s...&lt;br /&gt;
&lt;br /&gt;
Rostik: Impossible? Far from it. You see, we were not the only ones to escape the destruction of our home. Those who were away on missions or visiting other settlements were spared.&lt;br /&gt;
&lt;br /&gt;
Radovan: Then there&#039;s a chance that—&lt;br /&gt;
&lt;br /&gt;
Rostik: Listen, Radovan. Your family is gone, lost in the blast. The monarchy, too. And yet, our clan lives on.&lt;br /&gt;
Rostik: I will seek out survivors, so that we may build a home together. And if we cannot return to where Bozja once stood, we shall find a new land to call our own.&lt;br /&gt;
&lt;br /&gt;
Cato Mammula: Nothing will ever right the wrongs I have committed. Even so, I shall do everything in my power to make Rostik&#039;s dream a reality.&lt;br /&gt;
&lt;br /&gt;
Rostik: Radovan, will you join us?&lt;br /&gt;
&lt;br /&gt;
Radovan: I am sorry, Rostik. I have already lost one family, and I do not wish to lose another. Though we are not joined by blood and are as different as night and day, we have each other.&lt;br /&gt;
Radovan: And that is not all. I have passed on the ways of the gunbreaker to [Forename]. The first of many, I hope.&lt;br /&gt;
&lt;br /&gt;
Rostik: I, too, taught someone from outside of our clan how to wield the gunblade.&lt;br /&gt;
Rostik: You have much in common with him, Radovan. He too has someone that he wants to keep by his side, like family.&lt;br /&gt;
Rostik: If you meet any other Bozjans, tell them that I would welcome their help.&lt;br /&gt;
Rostik: Perhaps one day our paths will cross again. Look after each other.&lt;br /&gt;
&lt;br /&gt;
Radovan: Thank you, Rostik. Fare thee well.&lt;br /&gt;
&lt;br /&gt;
Sophie: So much for being a gunblade-wielding murderer. He seemed quite nice, actually.&lt;br /&gt;
&lt;br /&gt;
Radovan: Yes, I&#039;m glad to have been proven wrong on this occasion. Rostik is still as honorable and as wise as I remember him.&lt;br /&gt;
&lt;br /&gt;
Cato Mammula: Nonetheless, I appreciate your coming to my aid. And I must admit, I feared the worst when he appeared out of nowhere, though he soon made his intentions clear. I never expected such kindness from not one, but two men who have every reason to want me dead.&lt;br /&gt;
Cato Mammula: I am grateful to you both for allowing me to work for the greater good. Speaking of which, I must fulfill my obligations to the Ishgardians. Until we meet again.&lt;br /&gt;
&lt;br /&gt;
Sophie: Now that&#039;s over, we should return to Revenant&#039;s Toll and try to earn back the money we spent on airship tickets!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Radovan in Revenant&#039;s Toll===&lt;br /&gt;
-optional start&lt;br /&gt;
Sophie: Back at last. You know, this place is beginning to feel like home!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Radovan: All this time, I thought I was the only Bozjan left. Now that I know that Rostik and several others are still out there, perhaps I don&#039;t need to rush my search for new gunbreakers.&lt;br /&gt;
Radovan: In fact, I think I would be better off working as a bodyguard again, and show people throughout Eorzea what we Bozjans are capable of.&lt;br /&gt;
&lt;br /&gt;
Sophie: Seeing is believing, after all. Maybe I could do the same for Dalmasca?&lt;br /&gt;
Sophie: Oh, did I not tell you? I&#039;m originally from Rabanastre, the capital.&lt;br /&gt;
Sophie: The city itself was destroyed—deliberately, I might add—by the Garleans after the failed rebellion, but our traditions live on. And I think I&#039;d make quite a good ambassador for my people!&lt;br /&gt;
&lt;br /&gt;
Radovan: If everything goes according to plan, we&#039;ll be traveling to the far corners of the realm and meeting all sorts of people, though we&#039;ll still use Revenant&#039;s Toll as a place to hang our hats, as I believe the saying goes.&lt;br /&gt;
Radovan: Of course, with as gifted a successor as you, I&#039;ll have to keep training so I won&#039;t be outdone. Or maybe you&#039;ll be the one teaching me next time!&lt;br /&gt;
-quest complete&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Sophie: I often join expeditions to hunt for stonetomes, whereas Radovan only occasionally comes along. He says, “Once in a while is fine, but I don&#039;t want it to turn into a daily grind.” Hmph!&lt;br /&gt;
-optional end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=Ir19Y9hBKaE}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=An_Antidote_for_Anarchy&amp;diff=1435576</id>
		<title>An Antidote for Anarchy</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=An_Antidote_for_Anarchy&amp;diff=1435576"/>
		<updated>2026-07-01T02:38:30Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = An Antidote for Anarchy&lt;br /&gt;
| description = Loashkana is anxiously awaiting word form Costa del Sol.&lt;br /&gt;
| image = In the Sting of Things.png&lt;br /&gt;
| quest-giver = Loashkana&lt;br /&gt;
| related-npcs = Brayflox Alltalks; Ellerete; Gegeruju&#039;s Attendant; Kokonowa; Nyipine; Wheiskaet; Wyssulm; Zerig&lt;br /&gt;
| location = Limsa Lominsa Lower Decks&lt;br /&gt;
| location-x = 8.9&lt;br /&gt;
| location-y = 13.5&lt;br /&gt;
| type = role&lt;br /&gt;
| quest-line = Dawntrail Role Quests&lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Role Quests&lt;br /&gt;
| journal-genre = Healer Role Quests (Dawntrail)&lt;br /&gt;
| sortkey = 251&lt;br /&gt;
| level = 100&lt;br /&gt;
| req-quest = &lt;br /&gt;
| req-items = &lt;br /&gt;
| requirements = {{Healer|name=yes}}&lt;br /&gt;
| exp = &lt;br /&gt;
| gil = 1000&lt;br /&gt;
| mettle = &lt;br /&gt;
| reward1 = 2 Piety Materia XI&lt;br /&gt;
| reward2 = 2 Savage Aim Materia XI&lt;br /&gt;
| reward3 = 2 Savage Might Materia XI&lt;br /&gt;
| overridereward(1-10) = &lt;br /&gt;
| reward-opt(1-8) = &lt;br /&gt;
| overridereward-opt(1-8) = &lt;br /&gt;
| unlocks = ach A Heartsting&#039;s a Heavy Burden, ngp Healer Role Quests (Dawntrail)&lt;br /&gt;
| prev-quest = Downed by the River&lt;br /&gt;
| next-quest = Picking Up the Torch&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| id-gt = 70365&lt;br /&gt;
| id-edb = 9767f1bc666&lt;br /&gt;
}}&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
=== [[File:Aggressive difficulty r6.png|32px|link=]] Unbound: [[Ellerete Venomheart]] ===&lt;br /&gt;
You will be accompanied by [[Loashkana the Leal]] during this battle.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tricky Tonic&#039;&#039;&#039;: Ellerete applies several buffs to herself, increasing her damage dealt, decreasing damage taken, and giving regen. These buffs are inconsequential.&lt;br /&gt;
*&#039;&#039;&#039;Stinging Anguish&#039;&#039;&#039;: Room-wide magical damage and inflicts an indefinite stack of {{status effect|debuff|bleeding}} &#039;&#039;&#039;[[Bleeding]]&#039;&#039;&#039; to both you and Loashkana. Use {{action icon|Esuna}} on yourself and Loashkana to remove.&lt;br /&gt;
*&#039;&#039;&#039;Stinging Malady&#039;&#039;&#039;: Three telegraphed conal AoEs along with targeted conal AoEs hitting both you and Loashkana. Move away from her in a safe zone. This will also inflict a 1-minute {{status effect|debuff|File:HP recovery down icon1.png}} &#039;&#039;&#039;HP Recovery Down&#039;&#039;&#039; to both you and Loashkana, which should be cleansed with {{action icon|Esuna}}.&lt;br /&gt;
*&#039;&#039;&#039;Tricky Tonic&#039;&#039;&#039;: Ellerete will apply more stacks of the buffs to herself.&lt;br /&gt;
*&#039;&#039;&#039;Bewildering Blight&#039;&#039;&#039;: Spread marker AoEs on you and Loashkana, inflicting magical damage and a 15-second {{status effect|debuff|File:Temporary misdirection icon.png}} &#039;&#039;&#039;Temporary Misdirection&#039;&#039;&#039;, causing you to move in the current direction of the spinning hand when using a movement key.&lt;br /&gt;
*Ellerete will jump to one edge of the arena and use &#039;&#039;&#039;Skineater Surge&#039;&#039;&#039;, a 180 degree frontal cleave, so position the arrow and move to the safe spot. If on [[sage]], can also use {{action icon|Icarus}} to Loashkana once she reaches the safe zone.&lt;br /&gt;
*&#039;&#039;&#039;Sting of the Scorpion&#039;&#039;&#039;: Room-wide magical damage and inflicts an indefinite stack of {{status effect|debuff|bleeding}} &#039;&#039;&#039;[[Bleeding]]&#039;&#039;&#039; to both you and Loashkana that can be removed with {{action icon|Esuna}}. In addition, spawns three &#039;&#039;&#039;Poison Clouds&#039;&#039;&#039; around the arena. These will explode as telegraphed large point-blank AoEs (&#039;&#039;&#039;Burst&#039;&#039;&#039;).&lt;br /&gt;
*Ellerete will become untargetable, and [[Kokonowa the Callous]] will summon a [[K-A Model Mammet]] and [[K-R Model Mammet]], which should be defeated. Upon defeating each, they will explode in a telegraphed point-blank AoE that will knock up and damage Ellerete. She will become targetable again after one mammet is defeated. They will also begin to enrage with &#039;&#039;&#039;Self-destruct&#039;&#039;&#039; after a certain period of time.&lt;br /&gt;
*Ellerete will give herself another three more stacks of buffs with &#039;&#039;&#039;Tricky Tonic&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Sting of the Scorpion&#039;&#039;&#039;: Now also spawns two &#039;&#039;&#039;Poison Clouds&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Stinging Deception&#039;&#039;&#039;: Inflicts {{status effect|debuff|File:Delusions icon.png}} &#039;&#039;&#039;Delusions&#039;&#039;&#039;, causing the Poison Clouds to appear as clones of Ellerete. They will jump around the arena in a triangular formation a few times, then all begin to cast &#039;&#039;&#039;Skineater Surge&#039;&#039;&#039;. The real Ellerete will be glowing pink, so get behind her. The fake Elleretes will turn back into the Poison Clouds and explode as point-blank AoEs.&lt;br /&gt;
*&#039;&#039;&#039;Fester&#039;&#039;&#039;: A telegraphed magical tankbuster on Loashkana.&lt;br /&gt;
*Kokonowa will summon eight untargetable defective K-B Model Mammets, who will begin to chase him around. The mammets will end up in a spiral pattern and begin to &#039;&#039;&#039;Self-destruct&#039;&#039;&#039;, indicating nine sequential telegraphed circle AoEs in the order they stop moving.&lt;br /&gt;
*&#039;&#039;&#039;Scorn of the Scorpion&#039;&#039;&#039;: Room-wide magical damage and inflicts an indefinite stack of {{status effect|debuff|bleeding}} &#039;&#039;&#039;[[Bleeding]]&#039;&#039;&#039; to both you and Loashkana that can be removed with {{action icon|Esuna}}. Ellerete will become untargetable, while a targetable &#039;&#039;&#039;[[Suffocating Cloud]]&#039;&#039;&#039; will appear. This add will begin to spawn four expanding pools of poison. Stepping in these will inflict {{status effect|debuff|File:Toxicosis icon1.png}} toxicosis.&lt;br /&gt;
*Loashkana will charge a limit break to defeat the Suffocating Cloud.&lt;br /&gt;
*Ellerete will target her with &#039;&#039;&#039;Tri-disaster&#039;&#039;&#039;, a five-hit stack marker AoE dealing magical damage. Use healing and mitigation cooldowns.&lt;br /&gt;
*After Loashkana defeats the cloud, Ellerete will attempt to use &#039;&#039;&#039;Tricky Tonic&#039;&#039;&#039; to buff herself again, but will instead be inflicted with several deleterious statuses. The battle will then end.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
* Speak with [[Loashkana]] at [[Raincatcher Gully]].&lt;br /&gt;
* Speak with Loashkana.&lt;br /&gt;
* Speak with Loashkana again.&lt;br /&gt;
* Speak with [[Wyssulm]] in [[Aleport]].&lt;br /&gt;
* Speak with [[Nyipine]] in [[Tuliyollal]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Loashkana is anxiously awaiting word from Costa del Sol.&lt;br /&gt;
* Mere moments after greeting Loashkana, a messenger from Costa del Sol rushes in with an urgent report: the Unbound have infiltrated Brayflox&#039;s Longstop with their small army of mammets, and the goblin is in desperate need of assistance. With little time to waste, the two of you hasten to Raincatcher Gully.&lt;br /&gt;
* A panicked Brayflox claims that Ellerete and Kokonowa mean to target Mudstop Watergush─one of the main sources of freshwater on Vylbrand─and Loashkana is keen to give chase as soon as possible. Once your preparations are complete, she bids you speak with her to commence the battle for the Longstop.&lt;br /&gt;
* In the depths of the Longstop do you find Ellerete and Kokonowa preparing to enact their wicked plan. Before the miscreants succeed, you must make haste and reclaim the Heartsting with Loashkana.&lt;br /&gt;
* Though the poisons were potent and the mammets merciless, you and Loashkana emerge victorious in the battle with Ellerete and Kokonowa, and the Unbound thieves are blasted away in a convenient gobbiebomb-related accident. With her people&#039;s heirloom safely in hand, Loashkana eagerly looks in your direction, hoping to express her thanks for your efforts in the battle.&lt;br /&gt;
* Brayflox&#039;s home is freed from its Unbound influence, and the goblin joyfully conveys her gratitude to you and Loashkana. Though the Heartsting is safe once more, Loashkana is well aware that her sojourn in Eorzea shall soon come to an end, and she wishes to say her farewells to Wyssulm and Zerig.&lt;br /&gt;
* As Wyssulm and Zerig reflect on their adventure with Loashkana, the two resolve to grow stronger, that they might one day cross the western seas and reunite in Tural. Her final tasks in Eorzea ended, Loashkana sets her sights back home, and requests your presence at Xbalyav Ty&#039;e to report your shared success to Nyipine.&lt;br /&gt;
* Loashkana has much on her mind as she contemplates her time in Eorzea. She has witnessed new possibilities for the Heartsting─both helpful and harmful─and informs Nyipine that their people must explore new avenues of poison resistance should the heirloom ever fall into the wrong hands again. Before that discussion can truly begin, however, the journey home must take precedence, and with a final good-bye, Loashkana expresses her gratitude for the peace you have returned to her people.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Loashkana: Hello there, [Forename]. I&#039;ve been on the lookout for anyone from Costa del Sol, but...nothing yet.&lt;br /&gt;
Loashkana: Perhaps we should travel over there ourselves, just in case─&lt;br /&gt;
&lt;br /&gt;
???: {{alternatives|f=Mistress|m=Master}} [Forename]! Mistress Loashkana!&lt;br /&gt;
&lt;br /&gt;
Gegeruju&#039;s Attendant: Forgive me the sudden entrance, but I bring a message from Master Gegeruju. Your quarry has been sighted in eastern La Noscea.&lt;br /&gt;
&lt;br /&gt;
Loashkana: Oh! Well, I&#039;m glad I didn&#039;t leave early...&lt;br /&gt;
Loashkana: Thank you for bringing word! Where in eastern La Noscea were they last seen?&lt;br /&gt;
&lt;br /&gt;
Gegeruju&#039;s Attendant: Master Wheiskaet but recently received a report from Mistress Brayflox─a trusted associate of his.&lt;br /&gt;
Gegeruju&#039;s Attendant: We&#039;re told a number of “inbreakers with fightytools and tinkerdolls” infiltrated her Longstop.&lt;br /&gt;
Gegeruju&#039;s Attendant: We have little doubt the “inbreakers and tinkerdolls” she speaks of are Ellerete and her troupe.&lt;br /&gt;
&lt;br /&gt;
Loashkana: I see... Then we&#039;d best find this Brayflox, and soon.&lt;br /&gt;
&lt;br /&gt;
Gegeruju&#039;s Attendant: Indeed. You&#039;re like to find her by the entrance to her Longstop in Raincatcher Gully. My master and his associates wish you good hunting.&lt;br /&gt;
&lt;br /&gt;
Loashkana: We should get a firsthand account from Brayflox, as well─perhaps she&#039;ll have more to tell. Let&#039;s be off, [Forename]!&lt;br /&gt;
-quest accepted&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Brayflox Alltalks: Pshhh... Shkohhh... Uplander gobbiefriend returns to Longstop!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Loashkana at Raincatcher Gully===&lt;br /&gt;
Loashkana: So this is Brayflox! I told her she reminded me of a Moblin, but I got a bit of a scolding for that... “Not Mobbies,” she said, “&#039;&#039;gobbies&#039;&#039;!”&lt;br /&gt;
&lt;br /&gt;
Brayflox Alltalks: Yes, gobbies! And gobbies require hand-lending to backstrike at inbreakers. Inbreakers bring bigflock of tinkerdolls to search for watergush!&lt;br /&gt;
&lt;br /&gt;
Loashkana: Watergush... Does Ellerete mean to poison the island&#039;s water source!?&lt;br /&gt;
Loashkana: This must be why they were researching the rivers... If the toxins are strong enough, anyone─or anything─that draws near the water would grow terribly ill! All of Vylbrand would fall into disarray!&lt;br /&gt;
&lt;br /&gt;
Brayflox Alltalks: Poisonmakes no good for gobbieflock. No good for Vylbrand! Narrowhearts in need of many punishings!&lt;br /&gt;
&lt;br /&gt;
Loashkana: ...This goes far beyond trickery. We must end Ellerete&#039;s ambitions here and now!&lt;br /&gt;
Loashkana: I doubt she&#039;ll come quietly, and she has the Heartsting at her disposal. But with your aid, [Forename], I know we can take it back. As soon as you&#039;re ready, we&#039;ll storm the Longstop!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Brayflox Alltalks: Pshhh... Shkohhh... Chase narrowheart inbreakers and backtake Longstop!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Loashkana===&lt;br /&gt;
Loashkana: Well...this is it! Ready to storm the Longstop, [Forename]?&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Loashkana: There they are!&lt;br /&gt;
&lt;br /&gt;
Ellerete: Oooh, I &#039;&#039;knew&#039;&#039; bringing those bits and bobs for battle was a good idea! If you&#039;re after some manner of surrender with heartfelt embraces and handing over of magicked heirlooms, you&#039;ve come to the wrong Longstop, my dear.&lt;br /&gt;
&lt;br /&gt;
Loashkana: You monster... You plan to poison every waterway in Vylbrand, don&#039;t you?&lt;br /&gt;
&lt;br /&gt;
Ellerete: But of course! The trick is to let the poison stew for a few bells. With a healthy helping of those tantalizing toxins and a dollop of advanced alchemical processes...poof! This eyesore of an island will get a taste of my finest work yet!&lt;br /&gt;
Ellerete: My latest masterpiece neither dissipates nor evaporates, and no amount of inherent immunity can save you from its influence! It may be safe to the touch, but one tiny sip will have you &#039;&#039;begging&#039;&#039; for mercy!&lt;br /&gt;
&lt;br /&gt;
Kokonowa: That&#039;s no jest, by the way. I won&#039;t begin to describe what manner of havoc the experimental doses wreaked on me...but I will look forward to seeing how it affects the general populace.&lt;br /&gt;
&lt;br /&gt;
Ellerete: Oh, yes! The residents of Limsa Lominsa and its adorable little hamlets rely on this water. So very many people, blissfully unaware of what&#039;s to come...&lt;br /&gt;
Ellerete: And every single one of those wretches will be at the mercy of our malice... Every! Single! One!&lt;br /&gt;
&lt;br /&gt;
Loashkana: If she unleashes those toxins into the waterways, this is going to end up far worse than Bronze Lake...&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; Playtime&#039;s over, Ellerete!&lt;br /&gt;
&amp;gt; The only wretches I see here are you two.&lt;br /&gt;
&amp;gt; ...&lt;br /&gt;
---&lt;br /&gt;
Ellerete: Your precious scorpion once hunted prey with these poisons, yes? Perhaps I should learn from its example and revel in the thrill of the chase!&lt;br /&gt;
&lt;br /&gt;
Kokonowa: I suspect that&#039;s my cue to back away. I&#039;d rather watch the chaos unfold from a safe distance.&lt;br /&gt;
&lt;br /&gt;
Ellerete: These venomous gifts keep on giving... My very aether is infused with their essence!&lt;br /&gt;
Ellerete: So now, my dears...&lt;br /&gt;
Ellerete: It&#039;s time I hunt &#039;&#039;you&#039;&#039; for a change!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Solo Instance===&lt;br /&gt;
Loashkana the Leal: I&#039;ll lead the charge, [Forename]! You focus on healing!&lt;br /&gt;
&lt;br /&gt;
Ellerete Venomheart: My dear, sweet faerie apple... I&#039;m afraid you&#039;ve soured on me. Prepare to perish!&lt;br /&gt;
Ellerete Venomheart: Pesky pest problems call for alchemical solutions!&lt;br /&gt;
Ellerete Venomheart: Gods, that&#039;s bitter!&lt;br /&gt;
Ellerete Venomheart: Hee hee! A little poison never killed any─ Oh, wait. I lied. Ah, well!&lt;br /&gt;
&lt;br /&gt;
System: Cast Esuna to cleanse the Heartsting&#039;s poison!&lt;br /&gt;
&lt;br /&gt;
Loashkana the Leal: Ugh! We&#039;ll need this cleansed, and quickly!&lt;br /&gt;
&lt;br /&gt;
Ellerete Venomheart: For my next trick, I give you...a venomous gift to hurt what heals you! Ta-daaa!&lt;br /&gt;
&lt;br /&gt;
Cast Esuna to cleanse the Heartsting&#039;s poison!&lt;br /&gt;
&lt;br /&gt;
Loashkana the Leal: Such terrible power...&lt;br /&gt;
&lt;br /&gt;
Ellerete Venomheart: Time to break out the Ellerete special!&lt;br /&gt;
&lt;br /&gt;
Kokonowa the Callous: Those tonics are bound to take their toll if she&#039;s not careful...&lt;br /&gt;
&lt;br /&gt;
Ellerete Venomheart: Ooh, I know! Why don&#039;t we set your heads a-spinning?&lt;br /&gt;
Ellerete Venomheart: Ahaha! What a marvelous mess you&#039;re in! If you don&#039;t hurry, it&#039;ll only get messier...&lt;br /&gt;
&lt;br /&gt;
Loashkana the Leal: E-Everything&#039;s spinning...&lt;br /&gt;
&lt;br /&gt;
Ellerete Venomheart: The hunt&#039;s only just begun, my dears! I&#039;ve plenty more where that came from.&lt;br /&gt;
&lt;br /&gt;
System: Cast Esuna to cleanse the Heartsting&#039;s poison!&lt;br /&gt;
&lt;br /&gt;
Ellerete Venomheart: Augh! M-My head...&lt;br /&gt;
&lt;br /&gt;
Kokonowa the Callous: I grow weary of your tenacity. Mammets, to your positions!&lt;br /&gt;
&lt;br /&gt;
Ellerete Venomheart: &amp;lt;sob&amp;gt; I don&#039;t feel so good...&lt;br /&gt;
&lt;br /&gt;
Loashkana the Leal: Nothing we can&#039;t handle. Let&#039;s turn them into scrap metal!&lt;br /&gt;
&lt;br /&gt;
Ellerete Venomheart: So very...woozy...&lt;br /&gt;
Ellerete Venomheart: &amp;lt;pant&amp;gt; &amp;lt;pant&amp;gt;&lt;br /&gt;
Ellerete Venomheart: Wha─!?&lt;br /&gt;
&lt;br /&gt;
System: Kokonowa the Callous: Oh, for the love of... Pull yourself together, Ellerete!&lt;br /&gt;
&lt;br /&gt;
Ellerete Venomheart: Aaah!&lt;br /&gt;
Ellerete Venomheart: I-I&#039;ll be fine! Just a few more draughts...&lt;br /&gt;
Ellerete Venomheart: &amp;lt;retch&amp;gt; Urgh...&lt;br /&gt;
&lt;br /&gt;
System: Cast Esuna to cleanse the Heartsting&#039;s poison!&lt;br /&gt;
&lt;br /&gt;
Ellerete Venomheart: Can you withstand this, I wonder!?&lt;br /&gt;
Ellerete Venomheart: Catch me if you can!&lt;br /&gt;
Ellerete Venomheart: Catch me if you can!&lt;br /&gt;
Ellerete Venomheart: Catch me if you can!&lt;br /&gt;
&lt;br /&gt;
Loashkana the Leal: That one! That&#039;s the real Ellerete!&lt;br /&gt;
&lt;br /&gt;
Kokonowa the Callous: &amp;lt;sigh&amp;gt; Desperate times, as they say... I&#039;ll summon the defective mammets.&lt;br /&gt;
&lt;br /&gt;
Loashkana the Leal: Does he ever run out of mammets!?&lt;br /&gt;
&lt;br /&gt;
Ellerete Venomheart: I&#039;m sorry, the what!?&lt;br /&gt;
&lt;br /&gt;
Kokonowa the Callous: No! N-Not me!&lt;br /&gt;
Kokonowa the Callous: Faulty little shites!&lt;br /&gt;
&lt;br /&gt;
Ellerete Venomheart: What in the hells are you doing!?&lt;br /&gt;
&lt;br /&gt;
Kokonowa the Callous: Initiating self-destruct protocol, that&#039;s what!&lt;br /&gt;
&lt;br /&gt;
Ellerete Venomheart: C-Call them off! Call them off, dammit!&lt;br /&gt;
&lt;br /&gt;
Kokonowa the Callous: Phew... That was close.&lt;br /&gt;
&lt;br /&gt;
Loashkana the Leal: Oh, dear... Run, [Forename]!&lt;br /&gt;
&lt;br /&gt;
Ellerete Venomheart: Aaah!&lt;br /&gt;
&lt;br /&gt;
Kokonowa the Callous: ...Oh.&lt;br /&gt;
&lt;br /&gt;
Ellerete Venomheart: I&#039;ll handle the rest, Kokonowa! Be a good little goldsmith and sit this out!&lt;br /&gt;
&lt;br /&gt;
Kokonowa the Callous: If you insist...&lt;br /&gt;
&lt;br /&gt;
System: Cast Esuna to cleanse the Heartsting&#039;s poison!&lt;br /&gt;
&lt;br /&gt;
Ellerete Venomheart: Ahaha! Poison here, poison there, poison, poison, everywhere!&lt;br /&gt;
&lt;br /&gt;
Loashkana the Leal: Leave this to me, [Forename]. Just keep an eye on Ellerete!&lt;br /&gt;
&lt;br /&gt;
Ellerete Venomheart: Stubborn worms! I will end you─do you hear me!?&lt;br /&gt;
Ellerete Venomheart: &amp;lt;pant&amp;gt; &amp;lt;pant&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Loashkana the Leal: Taste the fury of the mountains!&lt;br /&gt;
&lt;br /&gt;
Ellerete Venomheart: You are rotten to the core! Why do you persist!?&lt;br /&gt;
Ellerete Venomheart: Godsdamn it all...&lt;br /&gt;
Ellerete Venomheart: No, no, NO! My tonics... They&#039;ve betrayed me!&lt;br /&gt;
Ellerete Venomheart: Urgh... I-I can&#039;t move.&lt;br /&gt;
&lt;br /&gt;
Kokonowa the Callous: We must retreat before it&#039;s too late...&lt;br /&gt;
&lt;br /&gt;
Loashkana the Leal: Return the Heartsting─now.&lt;br /&gt;
&lt;br /&gt;
Ellerete Venomheart: &amp;lt;sob&amp;gt; I don&#039;t feel so good...&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Kokonowa: Enough, Ellerete! We must escape while we still can─a smoke bomb, quickly!&lt;br /&gt;
&lt;br /&gt;
Ellerete: Ugh...fine! Have it your way...&lt;br /&gt;
&lt;br /&gt;
Kokonowa: W-Wait! That&#039;s a goblin-made─&lt;br /&gt;
&lt;br /&gt;
Ellerete: No, no, NOOOOOO! You&#039;ll rue the day you made enemies of the Unboooooouuund!&lt;br /&gt;
&lt;br /&gt;
Loashkana: She&#039;s left quite the mess behind her. Nothing the Heartsting can&#039;t detoxify, though. Let&#039;s hurry and clear away the poison.&lt;br /&gt;
&lt;br /&gt;
Wheiskaet: There you are, [Forename]. We came running once we heard the explosion, but I&#039;m pleased to see you&#039;re none the worse for wear.&lt;br /&gt;
&lt;br /&gt;
Loashkana: Ellerete and Kokonowa picked up the wrong explosive. We should consider ourselves fortunate that goblin bombs resemble Unbound smoke bombs!&lt;br /&gt;
&lt;br /&gt;
Brayflox Alltalks: Pshhh... Shkohhh... Gobbiebooms and friendlyfaces win the day! Inbreakers go flying skyward!&lt;br /&gt;
&lt;br /&gt;
Wheiskaet: We made our rounds of the Longstop, as well. The enemy mammets patrolling the place have all gone lifeless.&lt;br /&gt;
Wheiskaet: Your treasure is safe, I trust?&lt;br /&gt;
&lt;br /&gt;
Loashkana: Yes, thanks to [Forename]&#039;s support!&lt;br /&gt;
&lt;br /&gt;
Wheiskaet: Very good. Should those troublemakers survive the impending fall, they won&#039;t pose the same threat without it.&lt;br /&gt;
Wheiskaet: If they do happen to show their sorry faces &#039;round here again, I&#039;ve notified the Yellowjackets to be on the lookout for them. They send their regards─and their deepest gratitude, of course.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Brayflox Alltalks: Pshhh... Shkohhh... Bigthanks to uplander! Many, many bigthanks!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Loashkana again===&lt;br /&gt;
Loashkana: The Heartsting is safe again... Thank you for everything, [Forename]. &lt;br /&gt;
Loashkana: And thank you too, Brayflox! We might not have found Ellerete and Kokonowa without you.&lt;br /&gt;
&lt;br /&gt;
Brayflox Alltalks: Pshhh... Shkohhh... Brayflox happygives hand-lending! Important for all goodgobbies to offer hand-lending to fellow gobbiefriends.&lt;br /&gt;
&lt;br /&gt;
Loashkana: Hee hee! It&#039;s an honor to be counted among your gobbiefriends.&lt;br /&gt;
Loashkana: Now, as eager as I am to get the Heartsting safely back to Tural, I&#039;d like to say my good-byes to everyone here first, if that&#039;s all right.&lt;br /&gt;
Loashkana: Wyssulm and Zerig deserve to know how everything transpired in the end, for one thing. Shall we make our way to Aleport?&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Loashkana: I&#039;m relieved our troubles are over, but...I&#039;ve never been good at farewells.&lt;br /&gt;
Zerig: [Forename]! It&#039;s good to see you and Miss Loashkana well.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Wyssulm in Aleport===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Wyssulm: Well met, you two! How fares the hunt for Ellerete?&lt;br /&gt;
Wyssulm: Sent them flying, did you!? Now those are what I call good tidings.&lt;br /&gt;
Wyssulm: To think they&#039;d confuse a goblin explosive for their own smoke bombs... Hah! Serves them right, I say.&lt;br /&gt;
&lt;br /&gt;
Zerig: With Miss Loashkana&#039;s heirloom returned, we can breathe a collective sigh of relief.&lt;br /&gt;
Zerig: I, for one, am pleased there will be no more risk of poisoned elixirs... I wouldn&#039;t have wished those hiccups on my worst enemy.&lt;br /&gt;
&lt;br /&gt;
Wyssulm: By the by, Miss Loashkana, I knew you traveled far to get here, but I didn&#039;t realize you hailed from Tural! That&#039;s quite a voyage... Will you be heading home soon?&lt;br /&gt;
&lt;br /&gt;
Loashkana: Yes, that&#039;s right. Vylbrand is a fascinating place, but my village is probably worried sick about me...and the Heartsting too, of course!&lt;br /&gt;
&lt;br /&gt;
Wyssulm: Though your time here was short, you&#039;ll be sorely missed.&lt;br /&gt;
&lt;br /&gt;
Zerig: We still have much to learn, but one day, perhaps we might find our way to Tural as well.&lt;br /&gt;
&lt;br /&gt;
Loashkana: Oh, that would be wonderful! And when you do, I&#039;ll look forward to hearing all about your adventures!&lt;br /&gt;
&lt;br /&gt;
Wyssulm: And you! We had a feeling you were no ordinary adventurer... Imagine our surprise when we learned you were the savior of the realm {{Alternatives|himself|herself}}!&lt;br /&gt;
&lt;br /&gt;
Wyssulm: One of our Yellowjacket acquaintances boasted about meeting the Warrior of Light while investigating the serial poisonings, and that&#039;s when it dawned on us... She sends her regards, by the way.&lt;br /&gt;
Wyssulm: We&#039;ve malms to go before we reach your lofty heights, but gods willing, we&#039;ll try to rise to the challenge.&lt;br /&gt;
&lt;br /&gt;
Zerig: Indeed. You&#039;ve given me much to aspire to as a fellow healer, and I shall do my utmost to follow your shining example.&lt;br /&gt;
&lt;br /&gt;
Wyssulm: Be well, you two, and may we meet again on distant shores!&lt;br /&gt;
&lt;br /&gt;
Loashkana: Thank you both for your help... I&#039;ll never forget it.&lt;br /&gt;
Loashkana: It&#039;s time I returned to Tuliyollal. It would mean the world to me if you&#039;d come too, [Forename]. I wouldn&#039;t want to report our success to Nyipine without you!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Wyssulm: Sooner or later, we&#039;ll be taking our adventures elsewhere... And when we do, I hope we&#039;ll cross paths with you!&lt;br /&gt;
Zerig: You are an inspiration to healers the realm over, [Forename]. Together with Wyssulm, I hope to dedicate what ability I have to aiding those around me, as you have helped us.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Nyipine in Tuliyollal===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Nyipine: Loashkana! And [Forename] as well! Your combined presence here can only mean one thing...&lt;br /&gt;
&lt;br /&gt;
Loashkana: [Forename] and I have brought the Heartsting home!&lt;br /&gt;
&lt;br /&gt;
Nyipine: So you have, so you have! I regret that I could not assist you, but I am relieved that all is well.&lt;br /&gt;
Nyipine: Words cannot express my gratitude to you both.&lt;br /&gt;
&lt;br /&gt;
Loashkana: Taking back the Heartsting was no easy task, but I learned a great deal on my journey to Eorzea.&lt;br /&gt;
Loashkana: One of the Unbound─a man called Kokonowa─possessed an inherent immunity to poison, built up by years of regularly ingesting small amounts.&lt;br /&gt;
Loashkana: Rather than relying solely on the scorpion&#039;s gifts to detoxify us, perhaps we might learn from those traditions and build up a stronger immunity of our own...&lt;br /&gt;
Loashkana: It would be prudent to prepare ourselves in case something like this ever happens again. If we&#039;re to continue living among the deadly, perhaps it&#039;s time we found new ways to overcome the challenges we face.&lt;br /&gt;
Loashkana: Throughout my life in the village, I thought I knew everything there was to know about the Heartsting. But I now understand that the scorpion&#039;s gifts can easily become a curse in the wrong hands.&lt;br /&gt;
Loashkana: Its power can poison a single water source─threaten countless lives─on a whim!&lt;br /&gt;
Loashkana: Yet at the same time, its detoxifying powers can save just as many.&lt;br /&gt;
Loashkana: I began to wonder... Could the Heartsting provide succor outside our village? Should it? Or will the risks prove too great?&lt;br /&gt;
&lt;br /&gt;
Nyipine: Excellent questions, all. Knowing what the Heartsting is capable of outside our borders, we must consider this carefully, for the future of our people.&lt;br /&gt;
Nyipine: I am certain your father will wish to speak more of it upon our return.&lt;br /&gt;
&lt;br /&gt;
Loashkana: As you can see, our community has much to consider if we&#039;re to keep thriving! But for the moment, I&#039;m simply glad the Heartsting is back in Tural...and I can&#039;t thank you enough for your help.&lt;br /&gt;
Loashkana: Until I met you, I&#039;d never hunted alongside a healer, but knowing I had your support filled me with courage. Yours is a heartening presence─one I&#039;m going to miss dearly!&lt;br /&gt;
Loashkana: You have my gratitude and my trust, [Forename]. Now and forever.&lt;br /&gt;
Loashkana: But as much as I&#039;d like to, I won&#039;t keep you any longer. Nyipine and I have a long trek home.&lt;br /&gt;
Loashkana: I wish you all the best, and I hope─no, I know─we&#039;ll meet again someday!&lt;br /&gt;
-quest complete&lt;br /&gt;
-cutscene end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=pqgrzg-MeKA}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Downed_by_the_River&amp;diff=1389993</id>
		<title>Downed by the River</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Downed_by_the_River&amp;diff=1389993"/>
		<updated>2026-06-27T03:31:44Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Downed by the River&lt;br /&gt;
| description = Loashkana is carefully planning her next move.&lt;br /&gt;
| image = In the Sting of Things.png&lt;br /&gt;
| quest-giver = Loashkana&lt;br /&gt;
| related-npcs = Ellerete; Gegeruju; Kokonowa; P&#039;ebaloh; Wheiskaet; Zerig; うちわあおぎ&lt;br /&gt;
| location = Limsa Lominsa Lower Decks&lt;br /&gt;
| location-x = 8.9&lt;br /&gt;
| location-y = 13.5&lt;br /&gt;
| type = role&lt;br /&gt;
| quest-line = Dawntrail Role Quests&lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Role Quests&lt;br /&gt;
| journal-genre = Healer Role Quests (Dawntrail)&lt;br /&gt;
| sortkey = 241&lt;br /&gt;
| level = 98&lt;br /&gt;
| req-quest = &lt;br /&gt;
| req-items = 1 River Survey Notes&lt;br /&gt;
| requirements = {{Healer|name=yes}}&lt;br /&gt;
| exp = 1102080&lt;br /&gt;
| gil = 2000&lt;br /&gt;
| mettle = &lt;br /&gt;
| reward1 = 1 Mesquite Juice&lt;br /&gt;
| reward2 = &lt;br /&gt;
| reward3 = &lt;br /&gt;
| overridereward(1-10) = &lt;br /&gt;
| reward-opt(1-8) = &lt;br /&gt;
| overridereward-opt(1-8) = &lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = Taste of a Toxin Paradise&lt;br /&gt;
| next-quest = An Antidote for Anarchy&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| id-gt = 70364&lt;br /&gt;
| id-edb = dea5ba764e0&lt;br /&gt;
}}&lt;br /&gt;
==Steps==&lt;br /&gt;
* Speak with [[Loashkana]] at [[Costa del Sol]].&lt;br /&gt;
* Speak with Loashkana.&lt;br /&gt;
* Survey the designated location and defeat any enemies that appear.&lt;br /&gt;
* Deliver the river survey notes to Loashkana.&lt;br /&gt;
* Speak with Loashkana.&lt;br /&gt;
* Speak with Loashkana once more.&lt;br /&gt;
* Speak with Loashkana in [[Limsa Lominsa]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Loashkana is carefully planning her next move.&lt;br /&gt;
* With a confident countenance, Loashkana is eager to share her most recent theory on Ellerete and Kokonowa&#039;s location. Having realized that the pair rarely returns to the scenes of their prior crimes, Loashkana wishes to take the hunt to eastern La Noscea next, and requests your company in scouting Costa del Sol.&lt;br /&gt;
* Following brief pleasantries, you learn that Ellerete has already made herself known in Costa del Sol with a poisoned bottle of wine. Though Gegeruju has left no evidence of the vintage in question, Wheiskaet provides you with another promising lead: mammets have been wandering the vicinity of Raincatcher Gully, and Loashkana is keen to survey the area next.&lt;br /&gt;
* Loashkana proposes the two of you split up and search Raincatcher Gully for any signs of recent activity. With a few key locations in mind, you begin your survey, remaining alert for any mechanical monstrosities along the way.&lt;br /&gt;
* Your search proves Wheiskaet&#039;s rumors true, and several mammets manifest from the shadows. Though you easily transform Kokonowa&#039;s finest crafts into scrap metal, you discover a concerning collection of notes wedged within one of the mammets, depicting Vylbrand&#039;s waterways in great detail. With Ellerete&#039;s previous plot still fresh in your mind, you conclude that these notes may be connected to another potential scheme, and plan to share the evidence with Loashkana.&lt;br /&gt;
* Nary a moment after you reconvene with Loashkana, you are ambushed by the very subjects of your discussion. Ellerete announces to the two of you that she will stop at nothing to play her final trick on all who call Vylbrand home, and vanishes with Kokonowa in a cloud of ill-smelling smoke. Loashkana is rightfully concerned by these developments, and seeks your council before proceeding further.&lt;br /&gt;
* After recovering from the ambush, Loashkana─though disheartened at the thought of letting Ellerete and Kokonowa escape─admits that there is likely naught else to be found in the area, and suggests you report to Gegeruju and Wheiskaet at Costa del Sol.&lt;br /&gt;
* You promptly return to Costa del Sol to share your findings with Gegeruju and Wheiskaet. With their future cooperation secured, the two of you decide to return to Limsa Lominsa.&lt;br /&gt;
* Knowing that countless lives hang in the balance, Loashkana fears that Ellerete&#039;s endgame is nigh, and allowing the Unbound to walk freely is too great a risk. She bids you prepare for the potential battle to come, and will await word from Gegeruju&#039;s messengers in the meantime.&lt;br /&gt;
**※The next role quest will be available from Loashkana upon reaching level 100 in any healer class.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
Loashkana: [Forename]! I&#039;m glad you&#039;re here. I&#039;m on the cusp of a breakthrough in our search...or I&#039;d like to think so.&lt;br /&gt;
Loashkana: This won&#039;t come as a surprise, but Ellerete and Kokonowa went back into hiding after the Bronze Lake incident. With all their grandstanding, I wasn&#039;t expecting them to lay low for so long, but I doubt they&#039;ll keep it that way.&lt;br /&gt;
Loashkana: Fortunately, we have prior experience to guide us. Until now, our culprits have traveled all over Vylbrand, and they don&#039;t appear to be retracing their steps.&lt;br /&gt;
Loashkana: I hear Costa del Sol attracts many visitors, so that seems a likely target. They say it&#039;s owned by an entrepreneur named Gegeruju─perhaps we can ask if he&#039;s spied anything out of the ordinary.&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
===Speak with Loashkana at Costa del Sol===&lt;br /&gt;
Loashkana: What picturesque scenery! I hadn&#039;t expected Costa del Sol to be so grand.&lt;br /&gt;
Loashkana: From what I gather, Gegeruju should be just up ahead. I don&#039;t suppose you&#039;re already acquainted with him?&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; I know him well enough.&lt;br /&gt;
Loashkana: That&#039;s reassuring to hear! I feared he&#039;d be wary of strangers, but it sounds like that won&#039;t be an issue in your company!&lt;br /&gt;
&amp;gt; For better or for worse, yes.&lt;br /&gt;
Loashkana: That&#039;s...not very encouraging. But as long as you&#039;re on good enough terms, I&#039;m sure we&#039;ll be fine!&lt;br /&gt;
---&lt;br /&gt;
Loashkana: In any case, let&#039;s be on our way.&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Gegeruju: Well, well! If it isn&#039;t our favorite intrepid adventurer! What business brings you to my abode?&lt;br /&gt;
Gegeruju: Why, yes, I did spy that lovely specimen of a Hyur! Alas, I was so entranced by her feminine wiles that I cannot recall any such entourage of Lalafellin men or mammets.&lt;br /&gt;
Gegeruju: Ahhh, would that I never drank that wine she so gracefully gifted me! A single sip, and I saw oh-so-many stars...I thought them wonderful in those first, blissful moments.&lt;br /&gt;
Gegeruju: I partook of the drink amongst my retinue of kittens... Yet as the rush of stars subsided, I found myself surrounded by a flock of unfamiliar faces instead!&lt;br /&gt;
Gegeruju: At first, I presumed the wine caught up to me faster than I had anticipated. But time passed, and the unknown faces stubbornly remained!&lt;br /&gt;
Gegeruju: I dashed across the shore in terror. In the midst of the mayhem, I could hear her─the wine-wielding beauty─maniacally laughing in the distance with some other chap! I feared these cackles would be the last thing I ever heard!&lt;br /&gt;
&lt;br /&gt;
???: ...Which is precisely why I found it appropriate to slap the sense back into him.&lt;br /&gt;
Wheiskaet: Judging by the way Master Gegeruju was darting around at the time, I suspected he&#039;d been in his cups. Drank the whole bloody bottle, too, so if you wished to investigate the wine itself, I&#039;m afraid that won&#039;t be possible.&lt;br /&gt;
&lt;br /&gt;
Gegeruju: Can you blame me!? Questionability of her wine aside, that woman was &#039;&#039;immaculate&#039;&#039;! A sight for sore eyes! Any gentleman of taste would have fallen for her tricks!&lt;br /&gt;
&lt;br /&gt;
Wheiskaet: Though we may lack the drink in question, we received reports of mammets roaming Raincatcher Gully not long after the incident.&lt;br /&gt;
Wheiskaet: If you intend to investigate this further, you&#039;d certainly be doing us a favor.&lt;br /&gt;
&lt;br /&gt;
Loashkana: Any news of wayward mammets is promising for us! We&#039;ll give the gully a look and relay to you whatever we find.&lt;br /&gt;
&lt;br /&gt;
Wheiskaet: Godsspeed out there.&lt;br /&gt;
&lt;br /&gt;
Loashkana: Then our next destination is clear. But before we depart, [Forename], might I have a word?&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Gegeruju: &amp;lt;sigh&amp;gt; To think that such a comely maiden would taint a valuable vintage, just to gaze upon my terror... I know not whether to feel honored or enraged!&lt;br /&gt;
Gegeruju: Ah, well. &#039;Tis better to have wined and lost than never to have wined at all, I suppose!&lt;br /&gt;
Wheiskaet: I intend to keep a sharp eye on Master Gegeruju in the coming days, lest he accept any more dubious gifts.&lt;br /&gt;
Wheiskaet: You have my thanks for pursuing those criminals─the faster we end their schemes, the better.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Loashkana===&lt;br /&gt;
Loashkana: Based on Gegeruju&#039;s account, it&#039;s safe to say Ellerete&#039;s discovered a new poison.&lt;br /&gt;
Loashkana: While similar to the hallucinatory toxin she used at Bronze Lake, it strikes terror into the hearts of its victims instead.&lt;br /&gt;
Loashkana: I have a bad feeling about this. She&#039;s gaining proficiency with the Heartsting at an alarming rate, so we must tread carefully when next we cross paths with her.&lt;br /&gt;
Loashkana: As for the mammets... Kokonowa doesn&#039;t seem the type to send them wandering around aimlessly.&lt;br /&gt;
Loashkana: That&#039;s why I think they&#039;re bound to have some clues on them. If we can track those mammets down in Raincatcher Gully, we may be able to discern what those two are planning next.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Loashkana: I&#039;ve brought down a few mammets so far, but none had any clues on them...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Survey the designated location and defeat any enemies that appear===&lt;br /&gt;
System: You sense a hostile presence!&lt;br /&gt;
System: The clamor of battle has drawn the attention of more mammets!&lt;br /&gt;
&lt;br /&gt;
===Deliver the river survey notes to Loashkana===&lt;br /&gt;
Loashkana: Phew... I think we&#039;ve cleared out the mammets. How fared your hunt?&lt;br /&gt;
&#039;&#039;The player hands over the {{i|River Survey Notes}}.&#039;&#039;&lt;br /&gt;
Loashkana: So they&#039;ve been keeping a record of the island&#039;s rivers...&lt;br /&gt;
Loashkana: Oddly enough, the mammets I came across were patrolling the river as well. Now that they&#039;ve tested their poisons on Bronze Lake&#039;s springs, do they mean to take to the rivers next...?&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Loashkana: [Forename], watch out!&lt;br /&gt;
&lt;br /&gt;
Ellerete: My, my! That dart was laced with a potent numbing toxin...but nothing bruises our favorite faerie apple, it seems! You never cease to amaze and annoy me in equal measure.&lt;br /&gt;
&lt;br /&gt;
Kokonowa: She&#039;s like to have the same manner of immunity as I. Her village was positively brimming with poisonous flora and fauna, after all.&lt;br /&gt;
&lt;br /&gt;
Ellerete: I have a request for you, my dears: would you &#039;&#039;please&#039;&#039; give up on your little trinket? Pretty please?&lt;br /&gt;
Ellerete: I wish only to revel in the fruits of my devilry, yet you continue to spoil my every attempt! And trust me, I despise our conflict as much as you do.&lt;br /&gt;
&lt;br /&gt;
Kokonowa: Indeed. Do you think we enjoy watching our finest mammets suffer at your hands!?&lt;br /&gt;
&lt;br /&gt;
Loashkana: Enough! If you truly wanted to end this, you&#039;d hand over the Heartsting. The scorpion&#039;s gifts weren&#039;t meant for a petulant, childish criminal like you!&lt;br /&gt;
&lt;br /&gt;
Ellerete: Fine, then! No more Ms. Nice Ellerete! But answer me this: who have my antics killed, hm? Who? No one, I remind you! So why must you refuse me? Why must the world refuse me!?&lt;br /&gt;
Ellerete: Our blighted society has never looked fondly upon my love of mischief. For years I despaired, until my Unbound family and its leader granted me the greatest gifts of all─love and &#039;&#039;understanding&#039;&#039;!&lt;br /&gt;
Ellerete: So long as I remain Unbound, I care not what the wretched masses think! I shall play my tricks as my heart desires, and all who stand in defiance will know my wrath! That includes you, my dears.&lt;br /&gt;
Ellerete: My next scheme will finally plunge this island into the chaos I so desperately crave...and I will stop at nothing to see it realized!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Loashkana===&lt;br /&gt;
Loashkana: Sorry to worry you, [Forename]. I&#039;m feeling much better now!&lt;br /&gt;
Loashkana: I&#039;m ashamed I didn&#039;t sense that mammet&#039;s presence quickly enough, but I&#039;m glad you came out of the ambush unscathed.&lt;br /&gt;
Loashkana: That aside, I wish they didn&#039;t use such putrid smoke to make their exits... I don&#039;t know if my nose or my stomach can take any more of those awful bombs.&lt;br /&gt;
Loashkana: With Ellerete and Kokonowa gone, I doubt we&#039;ll be able to find much else here. Let&#039;s return to Costa del Sol and inform them of the latest.&lt;br /&gt;
&lt;br /&gt;
===Speak with Loashkana once more===&lt;br /&gt;
Loashkana: Shall we report to Gegeruju?&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Gegeruju: Back already? How fortuitous...or ominous! Or both, even!&lt;br /&gt;
&lt;br /&gt;
Wheiskaet: I take it you found those wayward mammets?&lt;br /&gt;
Wheiskaet: Surveying Vylbrand&#039;s waterways, are they?&lt;br /&gt;
&lt;br /&gt;
Loashkana: After the recent poisoning at Camp Bronze Lake, we have reason to believe the culprits are planning to make Vylbrand&#039;s rivers their next target.&lt;br /&gt;
&lt;br /&gt;
Wheiskaet: So the culprits &#039;&#039;are&#039;&#039; one and the same, then. I&#039;d had my suspicions since I caught wind of the incident at Warmwine Springs.&lt;br /&gt;
Wheiskaet: Regardless, this bodes ill... We may not know which of these rivers they&#039;ll strike until it&#039;s too late.&lt;br /&gt;
&lt;br /&gt;
Gegeruju: Well, I shall not stand for any more preposterous poisonings! &#039;Twould be prudent to inform the Maelstrom of these potential horrors.&lt;br /&gt;
&lt;br /&gt;
Loashkana: The one who poisoned you...her name is Ellerete. She stole something precious from my village, and I must recover it, no matter the cost.&lt;br /&gt;
Loashkana: If you learn anything of her whereabouts or her plans in the coming days─anything at all─I&#039;d like to hear of it as well.&lt;br /&gt;
&lt;br /&gt;
Wheiskaet: Hells-bent on finding her, eh? A brave one, you are.&lt;br /&gt;
&lt;br /&gt;
Gegeruju: Ohoho! I couldn&#039;t possibly deprive a lovely lady of the information she requires! Worry not, for my servants shall sally forth in your general direction the moment they hear of Ellerete&#039;s newest misdeeds!&lt;br /&gt;
&lt;br /&gt;
Loashkana: O-Oh. Erm...thank you. That&#039;d be much appreciated.&lt;br /&gt;
Loashkana: It&#039;s going to be an uphill battle, but we can&#039;t afford to let Ellerete and Kokonowa elude us any further. Come, [Forename]─it&#039;s back to Limsa Lominsa with us.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Loashkana in Limsa Lominsa===&lt;br /&gt;
Loashkana: Thank you as always for your support, [Forename]. Gegeruju was...interesting, to say the least, but I&#039;m glad we obtained the information we needed.&lt;br /&gt;
Loashkana: I don&#039;t know why I allowed Ellerete to say her piece. I should have swallowed my pain and taken up my spear. We could have apprehended her right then and there, and yet...&lt;br /&gt;
Loashkana: &amp;lt;sigh&amp;gt; There&#039;s no more room for mistakes. The longer Ellerete lurks in the shadows, the greater the threat becomes. Countless lives are at risk.&lt;br /&gt;
Loashkana: The next time we find her, we end her tricks once and for all. For now, I&#039;ll remain here and await news from Costa del Sol.&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=R4B3o0ZBajU}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Taste_of_a_Toxin_Paradise&amp;diff=1389991</id>
		<title>Taste of a Toxin Paradise</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Taste_of_a_Toxin_Paradise&amp;diff=1389991"/>
		<updated>2026-06-27T02:43:40Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Taste of a Toxin Paradise&lt;br /&gt;
| description = Loashkana nearly jumps for joy at the sight of you.&lt;br /&gt;
| image = In the Sting of Things.png&lt;br /&gt;
| quest-giver = Loashkana&lt;br /&gt;
| related-npcs = A&#039;rhunlika; Befuddled Bather; Ellerete; Hurting Helper; Kokonowa; Laugh-weary Lalafell; Rukusa Farusa; Sunny Yellowjacket; Wyssulm; Zerig&lt;br /&gt;
| location = Limsa Lominsa Lower Decks&lt;br /&gt;
| location-x = 8.9&lt;br /&gt;
| location-y = 13.5&lt;br /&gt;
| type = role&lt;br /&gt;
| quest-line = Dawntrail Role Quests&lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Role Quests&lt;br /&gt;
| journal-genre = Healer Role Quests (Dawntrail)&lt;br /&gt;
| sortkey = 231&lt;br /&gt;
| level = 96&lt;br /&gt;
| req-quest = &lt;br /&gt;
| req-items = &lt;br /&gt;
| requirements = {{Healer|name=yes}}&lt;br /&gt;
| exp = 1075200&lt;br /&gt;
| gil = 1000&lt;br /&gt;
| mettle = &lt;br /&gt;
| reward1 = &lt;br /&gt;
| reward2 = &lt;br /&gt;
| reward3 = &lt;br /&gt;
| overridereward(1-10) = &lt;br /&gt;
| reward-opt(1-8) = &lt;br /&gt;
| overridereward-opt(1-8) = &lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = Living among the Deadly&lt;br /&gt;
| next-quest = Downed by the River&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| id-gt = 70363&lt;br /&gt;
| id-edb = 0f61bcaf5d6&lt;br /&gt;
}}&lt;br /&gt;
==Steps==&lt;br /&gt;
* Speak with [[Loashkana]] in [[Aleport]].&lt;br /&gt;
* Speak with Loashkana at [[Camp Bronze Lake]].&lt;br /&gt;
* Cast {{action icon|Esuna}} on any violently laughing victims. 0/3&lt;br /&gt;
* Rendezvous with Loashkana.&lt;br /&gt;
* Speak with Loashkana in [[Limsa Lominsa]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Loashkana nearly jumps for joy at the sight of you.&lt;br /&gt;
* Loashkana reveals that Wyssulm and Zerig have discovered the thieves you seek. Your allies have agreed to rendezvous in Aleport to share their findings.&lt;br /&gt;
* Wyssulm and Zerig arrive in Aleport later than expected. Though they spied Ellerete and Kokonowa preparing to cross Bronze Lake, they were set upon by a multitude of mammets, and barely escaped to tell the tale. The fledgling adventurers reluctantly leave the rest of the chase to you, but wish you well as you press on to upper La Noscea.&lt;br /&gt;
* Your arrival at Camp Bronze Lake is met with a cacophonous chorus of pained laughter. Ellerete and Kokonowa have contaminated the waters of the Warmwine Sanitorium with illusory toxins, leaving no few victims in their wake. Before they make good their escape, Ellerete─suffering from the effects of her own poison─proclaims she has bigger plans for all of Vylbrand...but you and Loashkana must focus first on the victims of her mischief.&lt;br /&gt;
* As you cast your healing magicks upon the unfortunate victims, the hysterical laughter finally fades from the area, and an air of calm returns to the Warmwine Sanitorium. With your task completed, Loashkana awaits by the springs for reports of your success.&lt;br /&gt;
* Loashkana reflects on the chaos you have quelled, and soon realizes that Kokonowa remained unaffected by the Heartsting&#039;s toxins prior to the Unbound pair&#039;s escape. You suspect this may be due to Kokonowa&#039;s Dunesfolk heritage, and Loashkana is intrigued to learn the Lalafellin clan&#039;s tradition of regularly ingesting small amounts of poison to build immunity. With her questions partially answered, Loashkana suggests the two of you return to Limsa Lominsa.&lt;br /&gt;
* You have aided the people of Camp Bronze Lake, yet Loashkana fears for Ellerete&#039;s next grand scheme, as well as the potential poisons the Unbound member might master in the interim. With time being of the essence, Loashkana plans to survey the island on her own, that she might find further hints of your foes&#039; next destination.&lt;br /&gt;
**※The next role quest will be available from Loashkana upon reaching level 98 in any healer class.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
Loashkana: [Forename], am I glad to see you!&lt;br /&gt;
Loashkana: I&#039;ve just received word from Wyssulm and Zerig─our culprits have finally been spotted!&lt;br /&gt;
Loashkana: It seems the thieves headed for upper La Noscea. I offered to make my way there as soon as I could, but Wyssulm and Zerig said I should hang back for now.&lt;br /&gt;
Loashkana: Once they&#039;ve gathered enough information, they&#039;ll be heading back to Aleport. Let&#039;s go and see what news they have to share.&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
===Speak with Loashkana in Aleport===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Loashkana: No sign of Wyssulm and Zerig yet. I don&#039;t mean to assume the worst, but I admit I&#039;m a bit worried...&lt;br /&gt;
Loashkana: &amp;lt;sigh&amp;gt; I knew I should have insisted on going! I don&#039;t want them injured on my behalf─I say we head out and find them.&lt;br /&gt;
&lt;br /&gt;
Wyssulm: Miss Loashkana! Terribly sorry for the delay...&lt;br /&gt;
&lt;br /&gt;
Loashkana: Wyssulm, Zerig! Thank goodness...&lt;br /&gt;
Loashkana: How did you fare out there? You found Ellerete and Kokonowa, yes?&lt;br /&gt;
&lt;br /&gt;
Wyssulm: Oh, we found them, all right. But it didn&#039;t take long for them to find &#039;&#039;us&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Zerig: We were set upon by Kokonowa&#039;s mammets... His mechanical menagerie greatly outnumbered us, and may very well have been our end.&lt;br /&gt;
&lt;br /&gt;
Wyssulm: Death by mammets isn&#039;t an ideal way to go, mind you, so a retreat was our only option... Cowardly though it might sound, we needed to ensure we could keep you aware of the culprits&#039; whereabouts.&lt;br /&gt;
Wyssulm: Before they spotted us, they were stuffing their little metal army into a skiff bound for Camp Bronze Lake, and mark my words─they&#039;re plotting something new.&lt;br /&gt;
&lt;br /&gt;
Zerig: Of course, it&#039;s entirely possible they seek a quiet route to eastern La Noscea and wish to bypass Bronze Lake instead...but a thorough search of the camp would be wise.&lt;br /&gt;
Zerig: Alas, the enemy you face is far beyond our capabilities, so this is as far as Wyssulm and I will be able to go. I&#039;m sorry we couldn&#039;t provide more decisive information.&lt;br /&gt;
&lt;br /&gt;
Loashkana: Honestly, I should be the one apologizing. You&#039;ve risked life and limb for me already. I never meant to push you past your limits...&lt;br /&gt;
&lt;br /&gt;
Wyssulm: You needn&#039;t dwell on it. We&#039;re as eager to bring those criminals to justice as you.&lt;br /&gt;
&lt;br /&gt;
Zerig: Indeed... We shall, at least, take pride in knowing we could point you in the right direction.&lt;br /&gt;
Zerig: But we should take our leave for now. Wyssulm and I ran most of the way here, and I think I speak for us both when I say we could use a comfortable chair and a hearty meal.&lt;br /&gt;
Zerig: None can gainsay your strength, my friends, but I beg you not to underestimate that of our foe. Go well, and may your determination guide you to victory.&lt;br /&gt;
&lt;br /&gt;
Loashkana: Camp Bronze Lake... The ferry skipper spoke of the place my first time here. We should hurry and seek passage before Ellerete and Kokonowa elude us again.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Loashkana at Camp Bronze Lake===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Loashkana: What a lovely camp! Now, if I were a half-crazed alchemist with the Heartsting and a new scheme up my sleeve, where would I hide...?&lt;br /&gt;
&lt;br /&gt;
Hysterical Patient: Ahahaha! I-Is it just me, or are there pigs flying in the sky!? Hahaha!&lt;br /&gt;
&lt;br /&gt;
Pained Patient: Hahaha! Ahaha...! It...it hurts to laugh!&lt;br /&gt;
&lt;br /&gt;
Loashkana: Oh, dear... That doesn&#039;t bode well. To the upper levels, [Forename]! Quickly!&lt;br /&gt;
Loashkana: Poisoning the springs!? You truly are the lowest of the low!&lt;br /&gt;
&lt;br /&gt;
Ellerete: Hee hee, you flatter me! &#039;Twas just a little poison, really─as a treat. I&#039;m afraid I couldn&#039;t contaminate all the water here, but we&#039;re having oh so much fun with our shiny new hallucinatory toxin!&lt;br /&gt;
&lt;br /&gt;
Loashkana: Step away from the springs, [Forename]. &#039;&#039;Now&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Ellerete: &amp;lt;gasp&amp;gt; Protecting the healer, are we? How sickeningly sweet of you! But you ought to watch your step as well, my dear faerie apple, lest you find yourself seeing stars, or, erm... Hm?&lt;br /&gt;
&lt;br /&gt;
Kokonowa: Ellerete? Is aught amiss?&lt;br /&gt;
&lt;br /&gt;
Ellerete: Ahahaha! Kokonowa, you look─pfft─absolutely hideous! Or should I say adorable? Why, you&#039;re as bonny as a porcelain doll!&lt;br /&gt;
&lt;br /&gt;
Kokonowa: The hells are you on about!?&lt;br /&gt;
&lt;br /&gt;
Ellerete: Oh. Ohohoho! Veeery interesting. Yes, very interesting indeed... I believe I may have poisoned myself. Ahaha! Now there&#039;s a predicament!&lt;br /&gt;
Ellerete: And guess what!? Do you recall those antidotes I prepared at the base...? Because I&#039;ve...I&#039;ve─&amp;lt;snort&amp;gt;─forgotten to bring them! AHAHA!&lt;br /&gt;
&lt;br /&gt;
Kokonowa: ...You are your own worst enemy, do you know that? I suggest we retreat before you decide to dive headfirst into the springs for fun.&lt;br /&gt;
&lt;br /&gt;
Loashkana: Unbound scum! You think we&#039;ll allow you to walk free after all the chaos you&#039;ve caused!?&lt;br /&gt;
&lt;br /&gt;
Kokonowa: Well...yes, actually. Have you &#039;&#039;seen&#039;&#039; Ellerete? She&#039;s in no state to contend with you, and I&#039;ve never been one for rough and tumble.&lt;br /&gt;
Kokonowa: Of course, you&#039;re welcome to give chase, provided you have no qualms about leaving these poor souls to laugh themselves senseless.&lt;br /&gt;
&lt;br /&gt;
Ellerete: Ohoho! Retreat though we must, I would call today a rousing success! But worry you not, my dearest bushel of busybodies. We&#039;ve plenty more tricks in store for you...and─&amp;lt;snort&amp;gt;─the entire island! Ahaha!&lt;br /&gt;
&lt;br /&gt;
Loashkana: Phew... I don&#039;t sense any toxins in the waters anymore, so the springs should be safe again.&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; What will happen to the toxins from here?&lt;br /&gt;
&amp;gt; Will the toxins affect the local wildlife?&lt;br /&gt;
---&lt;br /&gt;
Loashkana: Seeing as Ellerete suffered from a taste of her own medicine, I doubt she&#039;s mastered much of the Heartsting&#039;s power. As such, any poisons she produces from it would be relatively weak.&lt;br /&gt;
Loashkana: Most of her handiwork has already evaporated with the steam. One might compare it to the way those awful Unbound smoke bombs dissipate...and thank goodness they do.&lt;br /&gt;
Loashkana: In more capable hands, however, the Heartsting&#039;s poison remains active unless dispelled with Esuna or another form of antidote. The same permanence applies to its cleansing abilities for our food.&lt;br /&gt;
Loashkana: Now, there&#039;s much on my mind, but I think we&#039;ve bigger problems to address first... Let&#039;s make our rounds of the camp, then talk about our next steps.&lt;br /&gt;
Loashkana: I&#039;m going to have a look around the springs to ensure the toxins are gone for good. Could I ask you to treat any victims you come across?&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Loashkana: Hmm... No traces here.&lt;br /&gt;
Rukusa Farusa: Gods, how heartless must one be to poison our patients? I suppose we&#039;ve no choice but to bolster our security until those cravens are apprehended...&lt;br /&gt;
A&#039;rhunlika: Not only have you quelled the disturbance, but you mean to provide succor to the afflicted? You have our deepest gratitude, adventurer. We shall do our utmost to aid the victims as well.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Cast Esuna on any violently laughing victims===&lt;br /&gt;
====Laugh-weary Lalafell====&lt;br /&gt;
Laugh-weary Lalafell: Ahahaha! P-Please...please make it stop! Hahaha! I can&#039;t─hahaha!─breathe!&lt;br /&gt;
System: The hallucinatory toxin is causing this bather fits of unending laughter. Dispel his ailment with Esuna.&lt;br /&gt;
-cutscene start&lt;br /&gt;
Laugh-weary Lalafell: &amp;lt;pant&amp;gt; &amp;lt;pant&amp;gt; Oh, thank the gods... I wasn&#039;t expecting to nearly laugh myself to death at a place meant for healing, but at least I can breathe easy again.&lt;br /&gt;
Laugh-weary Lalafell: I hear you&#039;re chasing after the ones who did this. You&#039;re either very brave, or very reckless...but I&#039;m inclined to assume the former.&lt;br /&gt;
Laugh-weary Lalafell: Anyroad, all that laughing has exhausted me, so I may as well take a break from my soak. Thank you again for your kindness, and may the Navigator keep you.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
====Befuddled Bather====&lt;br /&gt;
Befuddled Bather: Ahaha! What comical costumes you all wear...what humorous dances you dance! Hahaha! It&#039;s all─hahaha!─too much to bear!&lt;br /&gt;
System: The hallucinatory toxin is altering this bather&#039;s vision. Dispel her ailment with Esuna.&lt;br /&gt;
-cutscene start&lt;br /&gt;
Befuddled Bather: My costumed compatriots...they&#039;re gone! Farewell, my visions... May you revel on in my memory.&lt;br /&gt;
Befuddled Bather: They say laughter is the best medicine, though I feel far worse than before... Many thanks for putting an end to it.&lt;br /&gt;
Befuddled Bather: I think I&#039;ve earned myself another soak and an extra flagon of mulled wine. Pleasant travels to you, healer!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
====Hurting Helper====&lt;br /&gt;
Hurting Helper: Hee hee... Ahaha! Everything hurts! Hahaha! Someone, please, end this nightmare!&lt;br /&gt;
System: The hallucinatory toxin is causing this helper fits of unending laughter. Dispel her ailment with Esuna.&lt;br /&gt;
-cutscene start&lt;br /&gt;
Hurting Helper: Much appreciated, sir! I wasn&#039;t anywhere near the water when it was poisoned, but the toxic steam must&#039;ve drifted this way...&lt;br /&gt;
Hurting Helper: When I heard the rumblings about mysterious mammets roaming around the camp recently, I was more than a little apprehensive...but I never expected those mammets&#039; masters would do something so cruel.&lt;br /&gt;
Hurting Helper: Your efforts are helping us put this turmoil behind us, and for that, you have my thanks. But I can&#039;t simply let you administer this aid alone─I should tend to the remaining victims as well.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Rendezvous with Loashkana===&lt;br /&gt;
Loashkana: How goes the healing, [Forename]?&lt;br /&gt;
Loashkana: Wonderful! I&#039;m glad Esuna proved effective... For my part, I&#039;ve given the springs a thorough look. The toxins have dissipated completely, so the bathers should be safe from here on out!&lt;br /&gt;
Loashkana: As for Ellerete and Kokonowa&#039;s antics, I&#039;ve had a moment to reflect on everything... Now that our work is done, do you have a moment to chat?&lt;br /&gt;
Loashkana: I&#039;m well versed in the numbing and blinding poisons we use on our hunts at home, but something kept troubling me about Ellerete&#039;s toxin─I&#039;ve never seen anything like it. I had no idea it even existed among the scorpion&#039;s gifts.&lt;br /&gt;
Loashkana: Ellerete may be inexperienced, but the fact that she&#039;s learned to inflict hallucinations is cause for concern.&lt;br /&gt;
Loashkana: Still, we should try to look on the bright side: she&#039;s yet to discover the Heartsting&#039;s cleansing properties, judging by the way she couldn&#039;t cure her own ailments. Knowing her as we do, I reckon she only has toxic trickery on her mind.&lt;br /&gt;
Loashkana: Kokonowa, however, handled himself surprisingly well despite his exposure...&lt;br /&gt;
Loashkana: Do you recall the man in Limsa Lominsa who ate the poisoned apple? He claimed that Kokonowa took a bite, yet never suffered its ill effects. He must have some manner of immunity...but how?&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; This reminds me of the attempt on the sultana&#039;s life...&lt;br /&gt;
Loashkana: That&#039;s quite the tale... So the real poison was switched for a sedative with similar properties. And as a Dunesfolk, she regularly ingested small amounts of toxins to build a resistance against such things, which allowed her to awaken from her coma.&lt;br /&gt;
&amp;gt; Traditional Dunesfolk families often drink poisoned teas to build tolerance.&lt;br /&gt;
Loashkana: How intriguing! So instead of using an heirloom like the Heartsting, the Dunesfolk train their bodies to endure fatal toxins. I&#039;d be interested to try that tea...as long as I had an antidote in hand.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Loashkana: I didn&#039;t realize Kokonowa might&#039;ve had that sort of upbringing, but it would certainly explain why Ellerete&#039;s “tricks” don&#039;t seem to affect him.&lt;br /&gt;
Loashkana: Few in my village would ever think to consume potentially lethal food or drink without drawing on the Heartsting&#039;s power, yet the Dunesfolk do it gladly. The more I consider our differing approaches to poison, the more fascinating it becomes!&lt;br /&gt;
Loashkana: But I have a feeling the bathers won&#039;t want to overhear talk of poisons after what they&#039;ve just been through... Why don&#039;t we continue our discussion in Limsa Lominsa?&lt;br /&gt;
&lt;br /&gt;
===Speak with Loashkana in Limsa Lominsa===&lt;br /&gt;
Loashkana: Phew... I know I&#039;ve been anxious to ascertain our thieves&#039; whereabouts, but things escalated far quicker than I thought! Your presence throughout the whole ordeal was a welcome one, [Forename].&lt;br /&gt;
Loashkana: What was &#039;&#039;not&#039;&#039; so welcome were Ellerete&#039;s parting words. Whatever she has planned for the whole island, it can&#039;t possibly be good.&lt;br /&gt;
Loashkana: Her acts of mischief have only grown worse since I arrived in this city. We must take the Heartsting back before she causes any lasting harm.&lt;br /&gt;
Loashkana: Of course, it was Wyssulm and Zerig&#039;s efforts that led us to Ellerete, so I&#039;ll have to thank them when I get the chance. In the meantime, I&#039;ll do what I can to track down our unruly thieves and report to you as soon as I&#039;m able.&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=E93CIRqcOYQ}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Living_among_the_Deadly&amp;diff=1389985</id>
		<title>Living among the Deadly</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Living_among_the_Deadly&amp;diff=1389985"/>
		<updated>2026-06-26T22:33:51Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Living among the Deadly&lt;br /&gt;
| description = Loashkana is staring wistfully into the horizon.&lt;br /&gt;
| image = In the Sting of Things.png&lt;br /&gt;
| quest-giver = Loashkana&lt;br /&gt;
| related-npcs = High-strung Shipwright; Red-headed Youth; Sunny Yellowjacket; Wyssulm; Zerig&lt;br /&gt;
| location = Limsa Lominsa Lower Decks&lt;br /&gt;
| location-x = 8.9&lt;br /&gt;
| location-y = 13.5&lt;br /&gt;
| type = role&lt;br /&gt;
| quest-line = Dawntrail Role Quests&lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Role Quests&lt;br /&gt;
| journal-genre = Healer Role Quests (Dawntrail)&lt;br /&gt;
| sortkey = 221&lt;br /&gt;
| level = 94&lt;br /&gt;
| req-quest = &lt;br /&gt;
| req-items = &lt;br /&gt;
| requirements = {{Healer|name=yes}}&lt;br /&gt;
| exp = 1048320&lt;br /&gt;
| gil = 1000&lt;br /&gt;
| mettle = &lt;br /&gt;
| reward1 = &lt;br /&gt;
| reward2 = &lt;br /&gt;
| reward3 = &lt;br /&gt;
| overridereward(1-10) = &lt;br /&gt;
| reward-opt(1-8) = &lt;br /&gt;
| overridereward-opt(1-8) = &lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = Causing Problems on Purpose&lt;br /&gt;
| next-quest = Taste of a Toxin Paradise&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| id-gt = 70362&lt;br /&gt;
| id-edb = 2f4507b0b0e&lt;br /&gt;
}}&lt;br /&gt;
==Steps==&lt;br /&gt;
* Speak with [[Loashkana]] at the [[Moraby Drydocks]].&lt;br /&gt;
* Search for the [[Red-headed Youth|red-headed youth]].&lt;br /&gt;
* Speak with the [[High-strung Shipwright|high-strung shipwright]].&lt;br /&gt;
* Speak with Loashkana.&lt;br /&gt;
* Rendezvous with Loashkana in [[Limsa Lominsa]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Loashkana is staring wistfully into the horizon.&lt;br /&gt;
* Despite a lack of new leads on the Heartsting, Loashkana&#039;s usual vigor returns to her as she formulates another plan of attack. She suggests the Unbound may be taking advantage of her unfamiliarity with Vylbrand, and thus she sets her sights on a new location: the Moraby Drydocks.&lt;br /&gt;
* A young shipwright stands anxiously at Loashkana&#039;s side, requesting your assistance in finding his lost brother. Though the task is a considerable detour in your plans, Loashkana is eager to tackle it all the same, and volunteers to find the shipwright&#039;s brother─a young boy sporting bright red hair.&lt;br /&gt;
* You find a tearful lad matching the shipwright&#039;s description. Loashkana is quick to comfort the young boy, and assures him that the two of you will return him to his older brother.&lt;br /&gt;
* The shipwright is overjoyed to see his brother safe and sound. Loashkana inquires as to whether he has heard aught of Ellerete or Kokonowa&#039;s misdeeds, but the man is unfamiliar with any such incidents. Ever the optimist, Loashkana is contented to know that the two criminals are nowhere to be found in the area, and makes the most of this reprieve to invite you to the docks for a friendly chat.&lt;br /&gt;
* Loashkana regales you with tales of her home in Xak Tural─a small village of hunters who thrive amongst venomous flora and fauna. She emphasizes the importance of the Heartsting to her people, and reaffirms her commitment to bringing it home. There is yet work to be done if she wishes to track down Ellerete and Kokonowa, however, and she bids you return to Limsa Lominsa for the time being, that you might discuss your next steps.&lt;br /&gt;
* Not long after your return to the maritime city-state, you are greeted by Wyssulm and Zerig, who happily pledge to aid Loashkana&#039;s cause. Delighted at the prospect of newfound allies, Loashkana promises to keep you abreast of the latest information as it comes to light.&lt;br /&gt;
**※The next role quest will be available from Loashkana upon reaching level 96 in any healer class.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
Loashkana: Oh...it&#039;s you, [Forename].&lt;br /&gt;
Loashkana: You&#039;ll have to forgive the dour mood. I just...I don&#039;t understand it! How is it that Ellerete and Kokonowa can so grandiosely reveal their names and identities, yet I remain unable to track them down?&lt;br /&gt;
Loashkana: I&#039;ve been following the latest hearsay, but I haven&#039;t had much luck. Not a soul&#039;s seen them since the incident with Wyssulm and Zerig.&lt;br /&gt;
Loashkana: But that&#039;s not to say I&#039;ve given up entirely. Now that they know I&#039;m on their trail, I suspect they&#039;re using my unfamiliarity with this island to their advantage. I daresay they&#039;re lying low outside the city.&lt;br /&gt;
Loashkana: That&#039;s why I propose a trip to the Moraby Drydocks. Folk here often speak of it, but I&#039;ve yet to go there myself, so it seems as good a place as any. If you&#039;re game, I&#039;ll meet you there.&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
High-strung Shipwright: Where in the hells could he have gone...?&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Loashkana at the Moraby Drydocks===&lt;br /&gt;
Loashkana: Ah! There you are, [Forename]. While I was waiting for you, this fellow came asking for help.&lt;br /&gt;
&lt;br /&gt;
High-strung Shipwright: Sorry to trouble ye, but me little brother&#039;s gone missin&#039;, an&#039; I could use a hand findin&#039; him.&lt;br /&gt;
High-strung Shipwright: He said he wanted to see the ships I made, so I started showin&#039; him around...but the next thing I knew, he was gone. Lad&#039;s probably got himself lost.&lt;br /&gt;
&lt;br /&gt;
Loashkana: Oh, that poor dear... I know we still have the Heartsting to consider, but I&#039;d like to search for this man&#039;s brother, if that&#039;s all right with you.&lt;br /&gt;
Loashkana: Much appreciated. I&#039;m sure we&#039;ll find him all the faster with your help.&lt;br /&gt;
&lt;br /&gt;
High-strung Shipwright: Ye have me thanks. Me brother wouldn&#039;t say boo to a goose, so I doubt he&#039;d leave the docks on his own. He&#039;s got a mop o&#039; red hair like mine, so ye&#039;ll know him when ye see him.&lt;br /&gt;
&lt;br /&gt;
Loashkana: We&#039;ll keep an eye out! I know you&#039;re itching to search for him as well, but could I ask you to wait here in case he comes back?&lt;br /&gt;
Loashkana: Let&#039;s split up so we can cover more ground. Good luck!&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
High-strung Shipwright: It ain&#039;t like me brother to wander off like that. With any luck, he won&#039;t have gone far.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Search for the red-headed youth===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Red-headed Youth: &amp;lt;sniffle&amp;gt; &amp;lt;sob&amp;gt; I-I&#039;m scared... Where are you?&lt;br /&gt;
Red-headed Youth: Huh...? You&#039;re here to take me back to my brother?&lt;br /&gt;
&lt;br /&gt;
Loashkana: You found the little one, [Forename]! I&#039;m so glad he&#039;s safe!&lt;br /&gt;
&lt;br /&gt;
Red-headed Youth: I-I just wanted to see the ships my brother was workin&#039; on... I thought I could see &#039;em better from higher up, but I lost my way...&lt;br /&gt;
&lt;br /&gt;
Loashkana: It sounds like you&#039;ve had quite the adventure!&lt;br /&gt;
Loashkana: But you were very brave today, so I&#039;ll tell you a secret: even grown-ups get lost! I have an awful time learning my way around somewhere new, even with a map.&lt;br /&gt;
&lt;br /&gt;
Red-headed Youth: Really?&lt;br /&gt;
Red-headed Youth: I guess I&#039;m not the only one!&lt;br /&gt;
&lt;br /&gt;
Loashkana: A smile─we like to see those! Now, your brother&#039;s very worried about you, so can you promise me you won&#039;t go wandering off on your own again?&lt;br /&gt;
&lt;br /&gt;
Red-headed Youth: I promise. I should say sorry to my brother, too.&lt;br /&gt;
&lt;br /&gt;
Loashkana: Let&#039;s take him back, then.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Red-headed Youth: Brother!&lt;br /&gt;
Loashkana: I was worrying myself sick over that little one... He could have fallen into the ocean, for all we know!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with the high-strung shipwright===&lt;br /&gt;
High-strung Shipwright: You&#039;re lifesavers, both o&#039; ye! Ye deserve a proper reward, but...I ain&#039;t got much to offer at the moment.&lt;br /&gt;
&lt;br /&gt;
Loashkana: Oh, we&#039;re in no need of coin! Just some information, if you have it.&lt;br /&gt;
Loashkana: Have you seen a Hyuran woman and a Lalafellin man around the docks in recent days? One is an alchemist, and the other a goldsmith. They&#039;d likely have a few mammets with them as well.&lt;br /&gt;
Loashkana: If not, have you heard any rumors of food or drink that causes ailments when you consume them? Blindness or numbness, perhaps...?&lt;br /&gt;
&lt;br /&gt;
High-strung Shipwright: Hm... &#039;Fraid I haven&#039;t seen or heard anything or anyone like that. Sorry I couldn&#039;t be o&#039; more help to ye.&lt;br /&gt;
&lt;br /&gt;
Loashkana: That&#039;s all right! Knowing they haven&#039;t been around the docks is equally helpful.&lt;br /&gt;
&lt;br /&gt;
High-strung Shipwright: Well, that&#039;s good, at least. I&#039;ll be prayin&#039; to the Navigator ye both find who yer lookin&#039; for.&lt;br /&gt;
High-strung Shipwright: Anyroad, the two of us ought to be headin&#039; home. Thanks again for everythin&#039;─good fortune an&#039; safe travels to ye both.&lt;br /&gt;
&lt;br /&gt;
===Speak with Loashkana===&lt;br /&gt;
Loashkana: &amp;lt;sigh&amp;gt; Still no word of the Unbound. But at least we could help those brothers.&lt;br /&gt;
Loashkana: Children often let their curiosity guide them...which means they&#039;ll naturally wander off on their own adventures. I don&#039;t blame that man for worrying as much as he did.&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; You seem to know a lot about caring for children.&lt;br /&gt;
Loashkana: After a fashion, yes! I always enjoyed looking after the village children in my spare time. I try to be a good role model for them...though the other adults tell me I shouldn&#039;t dote on them overmuch.&lt;br /&gt;
&amp;gt; Something tells me you speak from personal experience. &amp;gt;&lt;br /&gt;
Loashkana: I do, in fact! I&#039;m the oldest sibling in my family─I can&#039;t tell you how many times I&#039;ve had to search for my brothers and sisters when they were growing up.&lt;br /&gt;
---&lt;br /&gt;
Loashkana: Now that I think on it, I&#039;ve barely even told you about my family, or my village, or...anything, really.&lt;br /&gt;
Loashkana: I&#039;d be happy to share a few stories if you&#039;d like. The ocean view here is beautiful, so we may as well enjoy the scenery and relax a bit.&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Loashkana: My people hail from the northern valleys of Xak Tural. We&#039;re a close-knit community of hunters, for the most part.&lt;br /&gt;
Loashkana: Children are given spears─well, practice ones─before they even learn to walk, and we hone our tracking skills from a very young age.&lt;br /&gt;
Loashkana: Is it that surprising? It seemed second nature to me...but then again, I&#039;ve encountered my fair share of surprises here as well.&lt;br /&gt;
Loashkana: Our village rests in a veritable sea of poisonous plants and animals, so the slightest injury on a hunt can prove deadly... Thus, we believe it prudent to begin our training as early as possible.&lt;br /&gt;
Loashkana: Yet no matter how skilled we might become, accidents are inevitable, and the Heartsting proves vital to our survival.&lt;br /&gt;
Loashkana: Not only does it produce poison, it cleanses it, as well. In the right hands, it can dispel some of the deadliest natural toxins known to mankind.&lt;br /&gt;
Loashkana: It even purifies the beasts we hunt. In fact, our diet consists of highly venomous creatures─ones that would normally kill a grown adult if ingested.&lt;br /&gt;
Loashkana: The Heartsting allows us to lead a quiet, peaceful life in lands where others dare not tread. It always has.&lt;br /&gt;
Loashkana: I suppose that&#039;s why I never imagined someone like Ellerete would take that away from us.&lt;br /&gt;
Loashkana: When I left, our village food stores were well stocked, but I can&#039;t bear the thought of my younger brothers and sisters going hungry. I must return the Heartsting as soon as I can...for their sakes.&lt;br /&gt;
Loashkana: I wish to bring back their smiles and make them feel safe again, just as we did for that young boy!&lt;br /&gt;
Loashkana: ...In any case, thank you for listening. Thinking of home puts me in good spirits! As long as I remember who and what I&#039;m here for, I&#039;ll be all right. I know it.&lt;br /&gt;
Loashkana: But I&#039;ve kept you long enough! I think it&#039;s time we made our way back to Limsa Lominsa, don&#039;t you?&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Rendezvous with Loashkana in Limsa Lominsa===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Loashkana: That was a much-needed reprieve, but we&#039;ll need to plan for our next destination, and soon...&lt;br /&gt;
&lt;br /&gt;
Wyssulm: Well, now! Fancy meeting you here!&lt;br /&gt;
&lt;br /&gt;
Loashkana: It&#039;s good to see you two again! What brings you to Limsa Lominsa?&lt;br /&gt;
&lt;br /&gt;
Wyssulm: Nothing of import, really─just a bit of restocking before our next job, but we happened to spot you along the way. Didn&#039;t want to miss the opportunity to greet our heroes.&lt;br /&gt;
Wyssulm: Our client arrived to Swiftperch in one piece, thanks to your timely assistance.&lt;br /&gt;
&lt;br /&gt;
Zerig: Indeed. While I regret that you had to see us in such a pitiable state, we&#039;re both grateful for your aid.&lt;br /&gt;
Zerig: When last we met, you spoke of pursuing those two charlatans, did you not?&lt;br /&gt;
&lt;br /&gt;
Loashkana: Yes, that&#039;s right. They&#039;ve stolen a precious heirloom from my village, so I&#039;m doing everything in my power to return it to its rightful place.&lt;br /&gt;
&lt;br /&gt;
Wyssulm: So that&#039;s the way of it... Bombastic as those two were, we&#039;ve not seen hide nor hair of them in Aleport since. No word of any incidents like ours, either.&lt;br /&gt;
Wyssulm: But I&#039;ve a feeling they won&#039;t stay in the shadows for long. If we sniff out any suspicious incidents while we&#039;re out and about, we&#039;ll keep you informed.&lt;br /&gt;
&lt;br /&gt;
Loashkana: I won&#039;t say no to some extra pairs of eyes around the island! I&#039;ve made my base of operations here in the city, so if you hear even a peep about a poisoning, you know where to find us.&lt;br /&gt;
Loashkana: Well...we may not have found any leads on Ellerete, but I&#039;m glad we had a chance to chat. And with Wyssulm and Zerig on our side, things are looking up!&lt;br /&gt;
Loashkana: For now, I&#039;ll keep in touch with our newfound allies. Should I hear any news on our culprits, I&#039;ll be sure to let you know.&lt;br /&gt;
-quest complete&lt;br /&gt;
-cutscene end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=C5GdsaIirrc}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Flame_Burns_No_More&amp;diff=1330194</id>
		<title>The Flame Burns No More</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Flame_Burns_No_More&amp;diff=1330194"/>
		<updated>2026-06-02T02:59:53Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue reviewed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| image = The Flame Burns No More.PNG&lt;br /&gt;
| description = [[Murfurlur]] regards you with a mixture of reverence and uncertainty.&lt;br /&gt;
| quest-giver = Murfurlur&lt;br /&gt;
| location = Urqopacha&lt;br /&gt;
| location-x = 30.0&lt;br /&gt;
| location-y = 33.5&lt;br /&gt;
| type = feature&lt;br /&gt;
| level = 90&lt;br /&gt;
| quest-sync = true&lt;br /&gt;
| req-quest = The Feat of Ice&lt;br /&gt;
| exp = 372960-418320&lt;br /&gt;
| gil = 915&lt;br /&gt;
| unlocks = cur Aether Current&lt;br /&gt;
| prev-quest = &lt;br /&gt;
| next-quest = Sparks of Joy&lt;br /&gt;
| release = Dawntrail&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| id-edb = 67c5d10dded&lt;br /&gt;
| id-gt = 70591&lt;br /&gt;
| journal-section = Sidequests&lt;br /&gt;
| journal-category = Yok Tural Sidequests&lt;br /&gt;
| journal-genre = Urqopacha Sidequests&lt;br /&gt;
| sortkey = 2151&lt;br /&gt;
}}&lt;br /&gt;
==Steps==&lt;br /&gt;
* Speak with [[Murfurlur]].&lt;br /&gt;
* Speak with Murfurlur.&lt;br /&gt;
* Survey the designated location and defeat any enemies that appear.&lt;br /&gt;
* Speak with Murfurlur.&lt;br /&gt;
* Speak with Murfurlur again.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Murfurlur regards you with a mixture of reverence and uncertainty.&lt;br /&gt;
* While Murfurlur has heard of your victory over the Skyruin, he struggles to comprehend how one so small could have triumphed over the legendary vidraal, and so he asks that you favor him with a demonstration of your skill. There have been reports of large monsters threatening all who travel along the road leading to the Shades of Grief, which should prove a suitable challenge. Murfurlur bids you meet him there when you are ready to begin.&lt;br /&gt;
**※Please note that the difficulty of this quest has been synced to your current level.&lt;br /&gt;
* Prior to your arrival, Murfurlur was attacked by one of the foul beasts, which he defeated easily. There was another, however, which escaped to the southwest, and he tasks you with tracking it down.&lt;br /&gt;
* The huallepen was no match for your might. Hopefully Murfurlur found your display of force educational.&lt;br /&gt;
* Murfurlur could not be more pleased with your performance, which has helped him to understand how you could accomplish such magnificent feats of strength. Now that the threat is no more, you can return to Worlar&#039;s Echo and see if he requires anything more of you.&lt;br /&gt;
* It transpires that Murfurlur was a guardian of Karryorzar the Gracious who, following your triumph over Valigarmanda, found himself without purpose, as there was no need for him to stand watch over the temple any longer. He is unsure what new passion he should pursue next, though he is intrigued to learn that you developed your skills over the course of your adventures. You can but hope he will be closer to finding his answer when next you speak.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
Murfurlur: Great and mighty [Forename], I have heard tell of your victory over Valigarmanda.&lt;br /&gt;
Murfurlur: You protected our land, and for that I, Murfurlur, express my deepest gratitude. I wish only that I could have seen the battle with my own eyes.&lt;br /&gt;
Murfurlur: As a warrior of the Yok Huy, I cannot fathom how one of your...diminutive stature laid low the fearsome Skyruin. Thus do I ask if you would demonstrate your martial prowess.&lt;br /&gt;
Murfurlur: I thank you for this honor. Of late, hulking monsters have been sighted south of the Shades of Grief, endangering all who travel along the road.&lt;br /&gt;
Murfurlur: I bid you snuff out this threat, that I might see for myself how you subdue your foes. I shall go there now—join me when you are prepared.&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
===Speak with Murfurlur===&lt;br /&gt;
Murfurlur: Glad am I to see you did not lose your way. As for this one, it made the mistake of picking a fight with me.&lt;br /&gt;
Murfurlur: There was another, but unlike its comrade, it had the good sense to flee. Not far, however. It stalks us from the shadows, yet thirsting for blood.&lt;br /&gt;
Murfurlur: These beasts are formidable indeed, possessed of strength equal to their keen senses. I would have you hunt down the one that remains.&lt;br /&gt;
Murfurlur: Follow its tracks to the southwest. Doubtless it will reveal itself to what it will see as a smaller, less challenging foe.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Murfurlur: The beast fled to the southwest, but hunger will compel it to strike again. Show me how you overcome the disadvantage of your size.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Survey the designated location and defeat any enemies that appear===&lt;br /&gt;
System: You sense a hostile presence!&lt;br /&gt;
&lt;br /&gt;
===Speak with Murfurlur===&lt;br /&gt;
Murfurlur: Impressive, [Forename]. Not once did you falter before the towering huallepen. Quick to react and adapt you were indeed.&lt;br /&gt;
Murfurlur: Yes, I have seen all that I needed to see. Now that the threat is no more, let us return to Worlar&#039;s Echo.&lt;br /&gt;
&lt;br /&gt;
===Speak with Murfurlur again===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Murfurlur: This has been an enlightening experience for me. Not often am I granted the chance to witness a warrior whose skill far surpasses my own.&lt;br /&gt;
Murfurlur: For years I served as guardian of Karryorzar the Gracious, watching over the seal placed upon Valigarmanda.&lt;br /&gt;
Murfurlur: I would have aided in the Feat of Ice, too, had the Skyruin not rendered our plans meaningless.&lt;br /&gt;
Murfurlur: You see, it is the duty of the temple guardians to drive off the dangerous creatures drawn to Valigarmanda&#039;s energies.&lt;br /&gt;
Murfurlur: At times, it was all we could do to shield the frozen vidraal from swarms upon swarms of beasts.&lt;br /&gt;
Murfurlur: But now that Valigarmanda has been laid low, we guardians have nothing left to guard...&lt;br /&gt;
Murfurlur: Of course, this is cause for celebration. Urqopacha—nay, all of Tural—need no longer fear the Skyruin&#039;s destruction.&lt;br /&gt;
Murfurlur: And yet...a part of me felt otherwise. Deprived of purpose, I relinquished my position.&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Because we killed Valigarmanda?&lt;br /&gt;
Murfurlur: Oh, I did not mean to suggest I blame you for my woes. Were it not for you, I would surely not be standing here to bemoan my plight!&lt;br /&gt;
&amp;gt; Bakool Ja Ja has a lot to answer for.&lt;br /&gt;
Murfurlur: No one else is to blame for my feelings of inadequacy. It is something I must work to overcome.&lt;br /&gt;
&amp;gt; Personally, I wouldn&#039;t mind if someone made my job unnecessary...&lt;br /&gt;
Murfurlur: I gather those around you are not inclined to let your talents go to waste. I understand the desire to rest from time to time, though.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Murfurlur: At any rate, I thought seeing you in action might move me to seek my next passion, or at the very least, provide inspiration for a new combat technique.&lt;br /&gt;
Murfurlur: But {{alternatives|given your squishy, hairless body|given your spindly limbs|given that you are smaller than a Pelupelu|given your soft features|while I acknowledge your muscular build|given your somewhat delicate frame|given your graceful air}}, I remained skeptical until I observed your power firsthand.&lt;br /&gt;
Murfurlur: I would also be remiss not to praise your economy of movement. Always thinking ahead, looking for the shortest route to victory.&lt;br /&gt;
Murfurlur: What calling has led you to develop such commendable skills?&lt;br /&gt;
Murfurlur: Ah, so you are an adventurer. Does that mean your life&#039;s purpose is the pursuit of adventure? How intriguing.&lt;br /&gt;
Murfurlur: Alas, much as I would love to hear your many tales, I will not keep you. When next you have a moment, however, it would be my honor to speak with you at length.&lt;br /&gt;
-quest complete&lt;br /&gt;
-cutscene end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=5D12SK5mhEc}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Father_First&amp;diff=1329719</id>
		<title>A Father First</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Father_First&amp;diff=1329719"/>
		<updated>2026-06-01T01:38:22Z</updated>

		<summary type="html">&lt;p&gt;Folk: optional dialogue&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = A Father First&lt;br /&gt;
| image = A Father First.png&lt;br /&gt;
| description = Wuk Lamat needs to pay a visit to the palace.&lt;br /&gt;
| quest-giver = Wuk Lamat&lt;br /&gt;
| related-npcs = Landsguard Messenger (A Father First);Peshekwa;Sunperch Guard&lt;br /&gt;
| cutscene-npcs = Gulool Ja Ja&lt;br /&gt;
| location = Tuliyollal&lt;br /&gt;
| location-x = 16.1&lt;br /&gt;
| location-y = 11.2&lt;br /&gt;
| type = main scenario&lt;br /&gt;
| quest-line = Dawntrail Main Scenario Quests&lt;br /&gt;
| journal-section = Main Scenario&lt;br /&gt;
| journal-category = Dawntrail Main Scenario Quests&lt;br /&gt;
| journal-genre = &lt;br /&gt;
| sortkey = 240&lt;br /&gt;
| level = 92&lt;br /&gt;
| exp = 1021440&lt;br /&gt;
| gil = 2543&lt;br /&gt;
| reward1 = 1 Ruthenium Foot Gear Coffer (IL 655)&lt;br /&gt;
| prev-quest = The Feat of Pots&lt;br /&gt;
| next-quest = The Shape of Peace&lt;br /&gt;
| release = Dawntrail&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| msq-index = 877&lt;br /&gt;
| id-gt = 70419&lt;br /&gt;
| id-edb = fa3ae4df1aa&lt;br /&gt;
}} &lt;br /&gt;
==Walkthrough==&lt;br /&gt;
During this quest, Gulool Ja Ja will challenge the player to a duel, which will be in the form of a solo instance. If the player is a [[Viper]] during the battle, [[Gulool Ja Ja]] will comment on it.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Aggressive difficulty r6.png|32px|link=]] [[Gulool Ja Ja]] ===&lt;br /&gt;
* &#039;&#039;&#039;Fancy Bladework&#039;&#039;&#039;: Roomwide physical damage.&lt;br /&gt;
* &#039;&#039;&#039;Dual Blows&#039;&#039;&#039;: One of Gulool&#039;s swords will begin glowing and have a one pip over it, followed by his other swords, which will have a two pip. These indicate late telegraphed half-room cleaves in the order they glow.&lt;br /&gt;
* &#039;&#039;&#039;Steeled Strike&#039;&#039;&#039;: Gulool will summon a glowing white X covering most of the arena, indicating two late telegraphed line AoEs covering the X.&lt;br /&gt;
* &#039;&#039;&#039;Coiled Strike&#039;&#039;&#039;: Gulool summons two blade symbols on the arena that will each have a shadow rotating towards one direction. This indicates two wide late telegraphed conal AoEs, leaving narrow safe regions directly behind the blade symbols outside of the shadow.&lt;br /&gt;
* &#039;&#039;&#039;Battle Breaker&#039;&#039;&#039;: Gulool becomes untargetable and knocks the player back, immobilizing them for several seconds. After a cutscene, he will begin using summoning circle AoEs in a zigzag pattern, along with baited AoEs on the player.&lt;br /&gt;
* &#039;&#039;&#039;Burning Sun&#039;&#039;&#039;: Summons three sets of red circle AoE telegraphs that briefly appear and disappear. When the resolve, some will also leave behind fire puddles.&lt;br /&gt;
* &#039;&#039;&#039;Brawl Ender&#039;&#039;&#039;: A telegraphed knockback in the direction of the arrows, also doing physical damage. Position to be knocked back away from a puddle, or use knockback resist.&lt;br /&gt;
* &#039;&#039;&#039;Doubling&#039;&#039;&#039;: Summons three untargetable &#039;&#039;&#039;Gulool Ja Ja&#039;s Shade&#039;&#039;&#039; adds, which jump to a wall (leaving half the room empty) and use &#039;&#039;&#039;Glory Blaze&#039;&#039;&#039;, late telegraphed line AoEs. Move to the empty side.&lt;br /&gt;
* &#039;&#039;&#039;Doubling&#039;&#039;&#039;: Now summons one untargetable &#039;&#039;&#039;Gulool Ja Ja&#039;s Shade&#039;&#039;&#039; add, which will sequentially spawn a tower (&#039;&#039;&#039;The Thrill&#039;&#039;&#039;) that will need to be soaked. During this, Gulool will cast &#039;&#039;&#039;The Thrill&#039;&#039;&#039; himself, spawning another tower that will need to be soaked afterwards.&lt;br /&gt;
* &#039;&#039;&#039;Doubling&#039;&#039;&#039;: Now spawns one add and is combined with &#039;&#039;&#039;Coiled Strike&#039;&#039;&#039; and two &#039;&#039;&#039;Steeled Strike&#039;&#039;&#039; telegraphs that resolve in sequence.&lt;br /&gt;
* &#039;&#039;&#039;Doubling&#039;&#039;&#039;: Now spawns six adds, three of which will use the &#039;&#039;&#039;Glory Blaze&#039;&#039;&#039; line AoEs while Gulool uses &#039;&#039;&#039;Coiled Strike&#039;&#039;&#039;. Afterwards, one of the adds will use &#039;&#039;&#039;Steeled Strike&#039;&#039;&#039;, while the other two and Gulool will use &#039;&#039;&#039;The Thrill&#039;&#039;&#039;, spawning three towers in succession.&lt;br /&gt;
* Later on in the battle, the player will be stunned again and will need to complete an Active Time Maneuver. If successful, the battle will conclude.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
* Speak with [[Peshekwa]].&lt;br /&gt;
* Speak with the Sunperch Guard.&lt;br /&gt;
* Speak with [[Wuk Lamat]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Wuk Lamat needs to pay a visit to the palace.&lt;br /&gt;
* Wuk Lamat departs for Vollok Shoonsa, leaving you to your own devices. The suggestion to return to the For&#039;ard Cabins and take a well-deserved rest, however, does sound very tempting...&lt;br /&gt;
* You head back to the cabins only to find a Landsguard soldier awaiting your arrival. It seems the Dawnservant has summoned you to the palace, and you are to present yourself to the gate guard stationed outside Sunperch.&lt;br /&gt;
* Heeding the soldier&#039;s advice, you proceed to your appointment dressed for battle. Yet for what reason might such preparations be warranted?&lt;br /&gt;
* Upon entering Sunperch, Gulool Ja Ja soon makes it clear that his summons was an invitation to duel. You spar against the massive Mamool Ja, his powerful and viper-fast blows keeping you on your toes, until he is at last satisfied with your performance. Impressed by your battlecraft, the Dawnservant follows the bout with a father&#039;s earnest request to watch over his daughter. It is then that Wuk Lamat arrives. She chides Gulool Ja Ja for stealing away her champion, and exits the throne room with you in tow.&lt;br /&gt;
* Annoyed by her father&#039;s antics, Wuk Lamat wonders if Gulool Ja Ja has been bothering you with things other than duels─a query you deflect with a noncommittal answer. The Dawnservant&#039;s plea remains at the forefront of your mind, however, as you accompany the Third Promise on the continuation of her journey.&lt;br /&gt;
==Related NPCs==&lt;br /&gt;
{{Related NPCs}}&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
Wuk Lamat: Right then, I have some things to take care of at the palace.&lt;br /&gt;
Wuk Lamat: While you can pass the time however you like, I&#039;d suggest you head back to the cabins.&lt;br /&gt;
Wuk Lamat: After all, even heroes need to rest, and we still have a big journey ahead of us!&lt;br /&gt;
&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Landsguard Messenger (A Father First)@Landsguard Messenger: At last...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Peshekwa.===&lt;br /&gt;
Peshekwa: Welcome back, {{alternatives|f=madam|m=sir}}. You&#039;ve had a Landsguard messenger most anxiously waiting on your return.&lt;br /&gt;
&lt;br /&gt;
Landsguard Messenger (A Father First)@Landsguard Messenger: [Forename] of the Third Promise&#039;s entourage? I&#039;ve been all over the city looking for you.&lt;br /&gt;
Landsguard Messenger (A Father First)@Landsguard Messenger: The Dawnservant summons you to the palace. You are to present yourself to the gate guard stationed outside Sunperch at your earliest convenience.&lt;br /&gt;
Landsguard Messenger (A Father First)@Landsguard Messenger: Oh, and one more thing: you are not to mention this visit to Wuk Lamat.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Peshekwa: A personal audience with the Dawnservant... What could it be about?&lt;br /&gt;
Landsguard Gatekeeper: The Dawnservant requests your presence at the palace. If you would speak with the guard, they will see you inside.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with the Sunperch Guard.===&lt;br /&gt;
Sunperch Guard: The Dawnservant awaits you within. While I was not informed of the reason for your audience, in terms of attire, I would suggest full battle regalia.&lt;br /&gt;
&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
Gulool Ja Ja: Forgive me this sudden summons.&lt;br /&gt;
Gulool Ja Ja: When I learned my daughter&#039;s champion was back in the city, I couldn&#039;t resist the opportunity.&lt;br /&gt;
&#039;&#039;Gulool Ja Ja gets his weapons and approaches the player.&#039;&#039;&lt;br /&gt;
Gulool Ja Ja: And they call me Head of Resolve for good reason─old as I am, I have not lost a battle worthy of the name since the day I took the throne.&lt;br /&gt;
Gulool Ja Ja: And I&#039;ve been craving a proper challenge. The lance-wielder, Estinien, he fought well enough...but our bout was ended before a victor could be decided.&lt;br /&gt;
Gulool Ja Ja: Judging by the sailors&#039; gossip, you are a warrior of renown in your homeland.&lt;br /&gt;
Gulool Ja Ja: Yet I wonder─with all your deeds done and victories won...&lt;br /&gt;
Gulool Ja Ja: Are you warrior enough to stand against me?&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Why don&#039;t we find out?&lt;br /&gt;
Gulool Ja Ja: [HEARTY LAUGHTER - “Gwahahaha!”]&lt;br /&gt;
Gulool Ja Ja: A spirited answer! Why not, indeed!&lt;br /&gt;
&amp;gt; So long as neither of us gets too carried away.&lt;br /&gt;
Gulool Ja Ja: [AMUSED SNORT]&lt;br /&gt;
Gulool Ja Ja: Not even the slightest hint of fear... I knew you were no pretender.&lt;br /&gt;
&amp;gt; I&#039;m not interested in fighting you...&lt;br /&gt;
Gulool Ja Ja: [AMUSED SNORT]&lt;br /&gt;
Gulool Ja Ja: Do you think me unworthy? I&#039;ll soon change your mind!&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Gulool Ja Ja: The battle rage is upon me! I&#039;ll stop short of killing you, of course...but expect no other mercies!&lt;br /&gt;
Gulool Ja Ja: Come! Ready your arms and show me the truth of the tales!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Solo Duty===&lt;br /&gt;
Popup: Defeat the Dawnservant!&lt;br /&gt;
&lt;br /&gt;
Gulool Ja Ja: Give it your all─I want a fight to remember!&lt;br /&gt;
Gulool Ja Ja: Let&#039;s test the waters!&lt;br /&gt;
&#039;&#039;Dialogue based on whether the player was hit&#039;&#039;&lt;br /&gt;
&amp;gt; If the player avoided Dual Blows&lt;br /&gt;
Gulool Ja Ja: They didn&#039;t even blink.&lt;br /&gt;
&amp;gt; Otherwise, if the player is hit&lt;br /&gt;
Gulool Ja Ja: You can do better than that!&lt;br /&gt;
---&lt;br /&gt;
&#039;&#039;Additional dialogue based on the player&#039;s job unlocks&#039;&#039;&lt;br /&gt;
&amp;gt; If the player has unlocked {{VPR}} [[viper]]&lt;br /&gt;
Gulool Ja Ja: I see you know the viper style...&lt;br /&gt;
&amp;gt; Otherwise&lt;br /&gt;
Gulool Ja Ja: Have you ever fought a viper?&lt;br /&gt;
---&lt;br /&gt;
Gulool Ja Ja: Hah! Let&#039;s see how you handle this!&lt;br /&gt;
Gulool Ja Ja: The spearman did not lie. Very well, then!&lt;br /&gt;
&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
Gulool Ja Ja: Resolve and Reason kindle...&lt;br /&gt;
&#039;&#039;Gulool Ja Ja&#039;s fire spell fails.&#039;&#039;&lt;br /&gt;
Gulool Ja Ja: Oh, right.&lt;br /&gt;
&#039;&#039;Gulool Ja Ja restarts his fire spell.&#039;&#039;&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
Gulool Ja Ja: Hah! Did you think you had my measure?&lt;br /&gt;
Gulool Ja Ja: Take this!&lt;br /&gt;
Gulool Ja Ja: Still holding up?&lt;br /&gt;
Gulool Ja Ja: We&#039;re far from finished!&lt;br /&gt;
Gulool Ja Ja: No more holding back!&lt;br /&gt;
Gulool Ja Ja: Stay alert!&lt;br /&gt;
Gulool Ja Ja: Hyaaah!&lt;br /&gt;
Gulool Ja Ja: You fight well indeed!&lt;br /&gt;
Gulool Ja Ja: Hah!&lt;br /&gt;
Gulool Ja Ja: You really are formidable!&lt;br /&gt;
Gulool Ja Ja: Now we&#039;ll see what you&#039;re truly made of...&lt;br /&gt;
&lt;br /&gt;
System: Tap button rapidly to push back!&lt;br /&gt;
Gulool Ja Ja: Hraaaaaargh!&lt;br /&gt;
Gulool Ja Ja: That will do! You&#039;ve shown me more than enough!&lt;br /&gt;
&lt;br /&gt;
===Post-duty cutscene===&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
Gulool Ja Ja: I&#039;ve brought my full strength to bear against opponents before, but you are the first to withstand it.&lt;br /&gt;
Gulool Ja Ja: Even with my Head of Reason asleep, I never expected you to give me so much trouble...&lt;br /&gt;
Gulool Ja Ja: Estinien did not exaggerate: you are a force to be reckoned with!&lt;br /&gt;
Gulool Ja Ja: [HEARTY LAUGHTER - “Gwahahaha!”]&lt;br /&gt;
Gulool Ja Ja: Now, a confession. I said I craved a challenge, and that was no lie...but I had another reason for calling you here.&lt;br /&gt;
Gulool Ja Ja: I had to judge for myself if you were fit to attend my beloved daughter.&lt;br /&gt;
Gulool Ja Ja: In some respects, she is much like me: hot-headed and prone to rush into danger.&lt;br /&gt;
&amp;gt; If the player is a {{tank}} [[tank]]&lt;br /&gt;
Gulool Ja Ja: But one with your adamant defense could shield Lamaty&#039;i from those who would do her harm.&lt;br /&gt;
&amp;gt; If the player is a {{healer}} [[healer]]&lt;br /&gt;
Gulool Ja Ja: But one with your healing touch could sustain Lamaty&#039;i even as she contends with the most fearsome of foes.&lt;br /&gt;
&amp;gt; Otherwise&lt;br /&gt;
Gulool Ja Ja: But one with your talents could readily dispatch the threats that bar Lamaty&#039;i&#039;s way.&lt;br /&gt;
---&lt;br /&gt;
Gulool Ja Ja: Will you hear my question and answer me plainly? Address me not as the ruler of Tuliyollal, but a concerned father.&lt;br /&gt;
Gulool Ja Ja: Thank you.&lt;br /&gt;
Gulool Ja Ja: Then tell me, given your journey together thus far, what is your impression of Lamaty&#039;i?&lt;br /&gt;
Gulool Ja Ja: Whether it be as Third Promise, or just a companion on the road. Speak your mind.&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; She is young, but has potential.&lt;br /&gt;
Gulool Ja Ja: [AMUSED SNORT]&lt;br /&gt;
Gulool Ja Ja: A tactful response. But agreed: she is not ready for the throne. Not yet.&lt;br /&gt;
&amp;gt; She is not ready to rule.&lt;br /&gt;
Gulool Ja Ja: Gwahahaha!&lt;br /&gt;
Gulool Ja Ja: Well, I did ask you to speak your mind. But agreed: she is not ready for the throne. Not yet.&lt;br /&gt;
---&lt;br /&gt;
Gulool Ja Ja: Lamaty&#039;i thinks she understands our many peoples─their histories, their cultures, their beliefs. But she knows only what she&#039;s seen in the capital.&lt;br /&gt;
Gulool Ja Ja: And it&#039;s not only her who concerns me. Even this early in the contest, you must have realized...&lt;br /&gt;
Gulool Ja Ja: As potential rulers, all four claimants are lacking.&lt;br /&gt;
Gulool Ja Ja: This is why I elected to hold the rite of succession─not to choose a fitting candidate, but to cultivate one.&lt;br /&gt;
Gulool Ja Ja: And if no one has impressed me by the end of it, then to no one will I yield my throne.&lt;br /&gt;
Gulool Ja Ja: As a parent, I pray that my children rise to the occasion...&lt;br /&gt;
Gulool Ja Ja: With outsiders dragged into my game, I am also hopeful that the different perspectives you and your companions have to offer will inspire them to grow.&lt;br /&gt;
Gulool Ja Ja: I imagine you in particular have traveled many lands. Known many peoples and cultures─loved them and been loved in turn.&lt;br /&gt;
Gulool Ja Ja: Guide Lamaty&#039;i as you think best. Walk at her side and, when needed, push her to walk ahead.&lt;br /&gt;
Wuk Lamat: I &#039;&#039;knew&#039;&#039; it!&lt;br /&gt;
Wuk Lamat: There I was, about to sit down for some of Namikka&#039;s cooking, when I heard that Papa had sent for you.&lt;br /&gt;
Wuk Lamat: You were dueling behind my back, weren&#039;t you!&lt;br /&gt;
Gulool Ja Ja: Gwahahaha!&lt;br /&gt;
Gulool Ja Ja: I see there is no point in denying it!&lt;br /&gt;
Gulool Ja Ja: You needn&#039;t worry, Daughter: I took care not to inflict lasting injuries.&lt;br /&gt;
Gulool Ja Ja: You and your ally may return to the contest without disadvantage. No harm done!&lt;br /&gt;
Wuk Lamat: I swear, just as I was learning newfound respect for my father...&lt;br /&gt;
Wuk Lamat: Let&#039;s take our leave of this battle-mad oaf before he calls on the rest of my entourage.&lt;br /&gt;
Gulool Ja Ja: Watch over her, champion.&lt;br /&gt;
&#039;&#039;The player and Wuk Lamat leave.&#039;&#039;&lt;br /&gt;
Gulool Ja Ja: Koana&#039;s recruits are no less sharp─as one might expect of Galuf&#039;s countrymen. They saw the flaws in our claimants from the outset.&lt;br /&gt;
Gulool Ja Ja: The other two, though... They dismiss comrades willing to point out their shortcomings, and no good can come of it...&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Wuk Lamat.===&lt;br /&gt;
Wuk Lamat: If he had his way, Papa would keep dueling until the day he dies.&lt;br /&gt;
Wuk Lamat: Even now, I know of only three people who didn&#039;t need to be carried away after their bouts: Zoraal Ja, your lance-wielding friend Estinien, and yourself.&lt;br /&gt;
Wuk Lamat: You really do live up to your fearsome reputation!&lt;br /&gt;
Wuk Lamat: I&#039;m curious, though. Did Papa want anything else of you?&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; A small favor, nothing more.&lt;br /&gt;
&amp;gt; Just a sparring partner.&lt;br /&gt;
---&lt;br /&gt;
Wuk Lamat: Well, if that&#039;s all it was...&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
[[Category:Has datamined dialogue]]&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=M1JPJ8fPF-4}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Causing_Problems_on_Purpose&amp;diff=1329624</id>
		<title>Causing Problems on Purpose</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Causing_Problems_on_Purpose&amp;diff=1329624"/>
		<updated>2026-05-31T21:45:24Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Causing Problems on Purpose&lt;br /&gt;
| description = Loashkana seeks a word of advice.&lt;br /&gt;
| image = In the Sting of Things.png&lt;br /&gt;
| quest-giver = Loashkana&lt;br /&gt;
| related-npcs = Ellerete; Fraught Farmer; Knowledgeable Merchant; Kokonowa; Sunny Yellowjacket; Wyssulm; Zerig&lt;br /&gt;
| location = Limsa Lominsa Lower Decks&lt;br /&gt;
| location-x = 8.9&lt;br /&gt;
| location-y = 13.5&lt;br /&gt;
| type = role&lt;br /&gt;
| quest-line = Dawntrail Role Quests&lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Role Quests&lt;br /&gt;
| journal-genre = Healer Role Quests (Dawntrail)&lt;br /&gt;
| sortkey = 211&lt;br /&gt;
| level = 92&lt;br /&gt;
| req-quest = &lt;br /&gt;
| req-items = &lt;br /&gt;
| requirements = {{Healer|name=yes}}&lt;br /&gt;
| exp = 1021440&lt;br /&gt;
| gil = 1000&lt;br /&gt;
| mettle = &lt;br /&gt;
| reward1 = &lt;br /&gt;
| reward2 = &lt;br /&gt;
| reward3 = &lt;br /&gt;
| overridereward(1-10) = &lt;br /&gt;
| reward-opt(1-8) = &lt;br /&gt;
| overridereward-opt(1-8) = &lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = In the Sting of Things&lt;br /&gt;
| next-quest = Living among the Deadly&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| id-gt = 70361&lt;br /&gt;
| id-edb = 31723a9efaa&lt;br /&gt;
}}&lt;br /&gt;
==Steps==&lt;br /&gt;
* Speak with [[Loashkana]] in [[Aleport]].&lt;br /&gt;
* Speak with the [[Knowledgeable Merchant|knowledgeable merchant]].&lt;br /&gt;
* Search for [[Wyssulm]] and [[Zerig]], and defeat any enemies that threaten them.&lt;br /&gt;
* Aid Wyssulm.&lt;br /&gt;
* Cast {{Action icon|Esuna}} on Zerig.&lt;br /&gt;
* Speak with Loashkana in Limsa Lominsa.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Loashkana seeks a word of advice.&lt;br /&gt;
* Though she attempts to put on a brave face, Loashkana reveals that there has been little word on the Heartsting&#039;s whereabouts. Just as she begins rethinking her plans, however, the sunny Yellowjacket storms into your conversation, eager to report that the pair masquerading as fruit merchants has left Limsa Lominsa for Aleport. Her spirits lifted, Loashkana makes for the hamlet and urges you to follow at your earliest convenience.&lt;br /&gt;
* Loashkana greets you in Aleport with potentially good news─a veteran merchant may have information to share regarding the pair you seek. With no other leads, you head off in search of the trader.&lt;br /&gt;
* The merchant is aware of the traveling pair, and claims he last spotted them selling potions and elixirs to two fledgling adventurers. Upon learning that the remedies may be poisoned, he bids you seek out the likely targets, who were last seen on their way to Swiftperch.&lt;br /&gt;
* You locate the adventurers─Wyssulm and Zerig─under attack by an aggressive trio of mammets. With the mechanical monstrosities thus dispatched, Wyssulm looks to you for a helping hand.&lt;br /&gt;
* Wyssulm thanks you for your timely aid, but wastes no time making his next request on Zerig&#039;s behalf. The conjurer suffers from an uncontrollable and violent bout of hiccups, and the lad requires Esuna to speak clearly once more.&lt;br /&gt;
* With Zerig&#039;s hiccups finally cured, the adventurers breathe a sigh of relief...yet the moment is short-lived. Ellerete and Kokonowa─the Unbound brigands─bombastically reveal themselves, though the two vanish in a cloud of putrid smoke as quickly as they appeared. Realizing that she must reevaluate her approach if she is to corner her quarry, Loashkana returns to Limsa Lominsa to gather her thoughts.&lt;br /&gt;
* Though the Unbound&#039;s misuse of the Heartsting stokes Loashkana&#039;s ire, she takes a small victory in having discovered the culprits&#039; identities. She urges you to prepare yourself in the meantime, for the hunt shall soon continue...&lt;br /&gt;
**※The next role quest will be available from Loashkana upon reaching level 94 in any healer class.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Loashkana: Say, [Forename], can you spare a moment?&lt;br /&gt;
Loashkana: I&#039;ll...try to start on a positive note, then. The good news is that there&#039;ve been no further incidents involving poisoned fruit.&lt;br /&gt;
Loashkana: I should be happy about that, but it&#039;s not exactly conducive to tracking down our thieves. Despite my best attempts, my investigation&#039;s at a standstill.&lt;br /&gt;
&lt;br /&gt;
Sunny Yellowjacket: [Forename]!&lt;br /&gt;
Sunny Yellowjacket: I bring news from the Coral Tower! A Lalafellin man matching the description of that fruit vendor was seen leaving the city with a Hyuran woman. It seems they were making for Aleport.&lt;br /&gt;
Sunny Yellowjacket: We&#039;ve increased patrols of late, so if I had to guess, the culprits are finding it harder to operate within the city. Seems we&#039;ve forced them to withdraw for the time being.&lt;br /&gt;
&lt;br /&gt;
Loashkana: Aleport, you say? That&#039;s on this island, isn&#039;t it?&lt;br /&gt;
&lt;br /&gt;
Sunny Yellowjacket: Yes, that&#039;s right! It&#039;s possible to go on foot, but the ferry by the Fishermen&#039;s Guild can take you straight there.&lt;br /&gt;
Sunny Yellowjacket: While we Yellowjackets must continue to keep an eye on things here, it&#039;s reassuring to know an adventurer of [Forename]&#039;s caliber is on the case.&lt;br /&gt;
Sunny Yellowjacket: If you plan to pursue the suspects, Aleport&#039;s your best bet.&lt;br /&gt;
Sunny Yellowjacket: That said, I should get back to work! It was an honor to meet you and your friend, [Forename]. Safe travels to you both, and give those crooks a good thrashing for me!&lt;br /&gt;
&lt;br /&gt;
Loashkana: The city&#039;s protectors place so much trust in your abilities... I&#039;m lucky to have you on my side.&lt;br /&gt;
Loashkana: When I first set sail for Eorzea, I feared I&#039;d never see the Heartsting again...but we&#039;re one step closer to bringing it home.&lt;br /&gt;
Loashkana: In any event, we&#039;d best find our way to the port town before that pair of troublemakers defiles another fruit supply.&lt;br /&gt;
Loashkana: I&#039;ll go on ahead and take the ferry. Meet me in Aleport once you&#039;re ready!&lt;br /&gt;
-quest accepted&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Loashkana in Aleport===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Loashkana: Ah! There you are, [Forename]. You&#039;re a welcome sight among such unfamiliar scenery.&lt;br /&gt;
Loashkana: The ferry skipper was eager to teach me all about this area on the ride here, so I believe I have a general idea of what&#039;s what... Wouldn&#039;t want to lose my bearings on a hunt this important!&lt;br /&gt;
Loashkana: I asked him about our “merchants,” but he said he hadn&#039;t seen a pair like that.&lt;br /&gt;
Loashkana: The skipper &#039;&#039;did&#039;&#039; mention another merchant, though─one who&#039;s well versed in the comings and goings of his fellow traders. If anyone&#039;s sighted our unlikely duo, it&#039;s him.&lt;br /&gt;
Loashkana: Let&#039;s hope it&#039;s enough to put us on the culprits&#039; trail again.&lt;br /&gt;
Loashkana: The merchant we seek should be peddling his wares by the gates to Skull Valley, so let&#039;s start there.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Loashkana: He matches the skipper&#039;s description. I think we&#039;ve found our merchant!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with the knowledgeable merchant===&lt;br /&gt;
Knowledgeable Merchant: Eh? Can I help ye?&lt;br /&gt;
Knowledgeable Merchant: A Lalafell an&#039; a Hyur travelin&#039; together? Aye, I&#039;ve spied &#039;em. Though I&#039;d never seen &#039;em afore, they certainly made an impression.&lt;br /&gt;
Knowledgeable Merchant: They sold some potions an&#039; elixirs to a pair of fresh-faced adventurers, on the cheap, from what I could tell.&lt;br /&gt;
&lt;br /&gt;
Loashkana: If those merchants really are our culprits, then those potions are most likely tainted with toxins.&lt;br /&gt;
&lt;br /&gt;
Knowledgeable Merchant: Toxins, ye say!? That don&#039;t bode well... The adventurers who bought &#039;em─a marauder named Wyssulm and a conjurer named Zerig─already left for their next job. Said they were escortin&#039; one o&#039; the local farmers over to Swiftperch.&lt;br /&gt;
Knowledgeable Merchant: They&#039;re good lads, the two of &#039;em. They&#039;ve been makin&#039; life easier for the smallfolk here ever since they arrived, an&#039; I&#039;d hate to see somethin&#039; happen to &#039;em. Someone needs to warn &#039;em about those potions right quick.&lt;br /&gt;
&lt;br /&gt;
Loashkana: Leave that to us!&lt;br /&gt;
Loashkana: Swiftperch is southeast of here, yes? Let&#039;s find them before the poison takes hold!&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Knowledgeable Merchant: I&#039;ve a supplier to meet elsewhere, so I can&#039;t stay long...but please, find those lads afore it&#039;s too late. Keep yer eyes peeled for a Roegadyn marauder an&#039; a Hyuran conjurer on the road to Swiftperch─that&#039;ll be Wyssulm and Zerig.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Search for Wyssulm and Zerig, and defeat any enemies that threaten them===&lt;br /&gt;
-optional start&lt;br /&gt;
Loashkana: Stay on your guard, [Forename]. We&#039;re being watched.&lt;br /&gt;
&lt;br /&gt;
Fraught Farmer: That was too bloody close for comfort... Thanks for savin&#039; our arses, lad.&lt;br /&gt;
&lt;br /&gt;
Zerig: I-I can&#039;t─hic!─stop these blasted─hic!─hiccups! Please, you must─hic!─aid Wyssulm!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Aid Wyssulm===&lt;br /&gt;
Wyssulm: Phew... Thank the gods you found us when you did.&lt;br /&gt;
Wyssulm: Those potion sellers must&#039;ve swindled us... One draught of elixir was all it took to send Zerig into the most furious fit of hiccups I&#039;ve ever seen. Poor bastard couldn&#039;t cast a single spell.&lt;br /&gt;
&lt;br /&gt;
Zerig: Who are you─hic!─calling a─hic!─“poor bastard”!?&lt;br /&gt;
&lt;br /&gt;
Loashkana: If the Heartsting&#039;s toxins are at work here, we should be able to cleanse them with Esuna, just like last time!&lt;br /&gt;
&lt;br /&gt;
Wyssulm: I&#039;m sorry, did you say─oh, sod it. We&#039;ll have plenty of time to chat after Zerig stops hiccupping up a storm.&lt;br /&gt;
Wyssulm: I hate to ask more of you...but if you could cast Esuna on my partner, it&#039;d be much appreciated.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Wyssulm: The lass in red said Esuna would cure Zerig, right? Go on, then. He&#039;s stubborn, aye, but he won&#039;t bite.&lt;br /&gt;
Loashkana: If the Heartsting&#039;s toxins are at work here, you should be able to cleanse Zerig&#039;s hiccups with Esuna. While you do, I&#039;m going to keep watch─I have a feeling our troubles aren&#039;t over yet.&lt;br /&gt;
Zerig: Gods, this is─hic!─embarrassing...&lt;br /&gt;
System: Zerig&#039;s severe hiccups are preventing him from speaking further. Dispel his ailment with Esuna.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Cast Esuna on Zerig===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Zerig: I...I can speak again! You have my thanks.&lt;br /&gt;
&lt;br /&gt;
Wyssulm: Bloody hells... First we waste our hard-earned coin on poisoned potions, and now there are killer mammets on the loose!? What&#039;s the world coming to?&lt;br /&gt;
&lt;br /&gt;
Loashkana: Who goes there!? Show yourself!&lt;br /&gt;
&lt;br /&gt;
???: Oh, me! Oh, my! Our spear-wielding friend is sharp of eye!&lt;br /&gt;
&lt;br /&gt;
Wyssulm: You... You&#039;re the frauds from Aleport!&lt;br /&gt;
&lt;br /&gt;
Artful Alchemist: Why, yes! And watching your scrawny compatriot suffer was the highlight of our day! I admit, the poison was meant to silence him, but &#039;&#039;hiccups&#039;&#039;? &#039;Twas comedy at its finest!&lt;br /&gt;
&lt;br /&gt;
Cold-blooded Goldsmith: Perhaps the elixir reacted with the venom... Regardless, we&#039;ve had our fill of fun from the results, so I shan&#039;t complain.&lt;br /&gt;
&lt;br /&gt;
Loashkana: “Venom”? Then you must be the thieving cowards from the Passage of the Unbound!&lt;br /&gt;
&lt;br /&gt;
Artful Alchemist: Oh, my sweet faerie apple, you &#039;&#039;know&#039;&#039; us? I suppose that means we&#039;re famous! I can&#039;t believe it─oh, who am I kidding─yes, I can.&lt;br /&gt;
&lt;br /&gt;
Ellerete: Indeed, I am the Passage of the Unbound&#039;s alchemist extraordinaire...the illustrious Ellerete! And I&#039;m so very, very pleased to make your acquaintance!&lt;br /&gt;
&lt;br /&gt;
Kokonowa: Kokonowa, at your service: Ellerete&#039;s helping hand and master of mammets.&lt;br /&gt;
&lt;br /&gt;
Ellerete: Your garb is ever so familiar to me, my dear... Ah! Don&#039;t tell me─you hail from that little village in Tural, don&#039;t you! My goodness, you&#039;ve come a long way! How was the voyage? Enjoying the sights?&lt;br /&gt;
&lt;br /&gt;
Loashkana: Enough! You&#039;ve got a lot of explaining to do, starting with the reason you took the Heartsting! Is this part of your organization&#039;s grand scheme?&lt;br /&gt;
&lt;br /&gt;
Ellerete: Well, well... The apple bites back! &#039;Tis true that my Unbound compatriots harbor lofty ambitions, yes. But I have no interest in overthrowing nations! I merely crave the mires of chaos they&#039;ve promised me.&lt;br /&gt;
Ellerete: I aim to bring more laughter into this dreary world, one mischief─and a few handy poisons─at a time! Kokonowa and I are having oodles of fun expanding our repertoire of toxic treats.&lt;br /&gt;
Ellerete: Yet there&#039;s no greater kill to our thrills than a healer who can whisk our hard work away... Unless, of course, I master a toxin even he can&#039;t cure. Oooh, I do love a challenge!&lt;br /&gt;
Ellerete: Now, I hate to leave you, my dears, but our work here is done, and we&#039;ve a busy schedule ahead of us. Mammets to mend, venomous misdeeds to master... Ta-ta for now!&lt;br /&gt;
&lt;br /&gt;
Loashkana: No! Wait, damn you!&lt;br /&gt;
&lt;br /&gt;
Wyssulm: Urgh, that stench! Smells like a corpse just shat itself...&lt;br /&gt;
&lt;br /&gt;
Zerig: This odor is too much to bear... Take me home to the Twelveswood, Wyssulm... The air is...clearer there...&lt;br /&gt;
&lt;br /&gt;
Wyssulm: Oh, no─don&#039;t you dare give out on me, Zerig! We&#039;ve still got a job to do!&lt;br /&gt;
Wyssulm: We mustn&#039;t keep our client waiting any longer, but we&#039;re in your debt. Thank you again for everything, Miss, erm...&lt;br /&gt;
&lt;br /&gt;
Loashkana: Loashkana. And this here is [Forename]. Take care of each other out there!&lt;br /&gt;
Loashkana: &amp;lt;sigh&amp;gt; Much as I&#039;d like to track down the Unbound, I know better than to tread further into their territory without a plan. For now, I think it best we return to Limsa Lominsa.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Loashkana in Limsa Lominsa===&lt;br /&gt;
Loashkana: Thank you for the support back there, [Forename]. Esuna truly does work wonders!&lt;br /&gt;
Loashkana: And that Ellerete... I can&#039;t stop thinking about what she said. My blood boils, knowing that this is all some sick game to her.&lt;br /&gt;
Loashkana: How dare she toy with the Heartsting for her own amusement! Honestly, even the youngest children in my village have more sense!&lt;br /&gt;
Loashkana: Still, we did make progress. Now that the villains have revealed themselves, it&#039;ll be easier to give chase when they choose to make their next move.&lt;br /&gt;
Loashkana: In any case, I&#039;ll keep you apprised of the latest news as soon as I hear it. We&#039;ll be back to the hunt before long!&lt;br /&gt;
-quest complete&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=Hy2r6UNCY1A}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=In_the_Sting_of_Things&amp;diff=1329501</id>
		<title>In the Sting of Things</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=In_the_Sting_of_Things&amp;diff=1329501"/>
		<updated>2026-05-31T18:27:34Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = In the Sting of Things&lt;br /&gt;
| description = Nyipine&#039;s gaze is transfixed upon the crowds─until he spies you.&lt;br /&gt;
| image = In the Sting of Things.png&lt;br /&gt;
| quest-giver = Nyipine&lt;br /&gt;
| related-npcs = Ailing Citizen; Baensyng; Bhaldbryda; Loashkana; Rose; Sunny Yellowjacket; Zwynberk&lt;br /&gt;
| location = Tuliyollal&lt;br /&gt;
| location-x = 12.0&lt;br /&gt;
| location-y = 15.0&lt;br /&gt;
| type = role&lt;br /&gt;
| quest-line = Dawntrail Role Quests&lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Role Quests&lt;br /&gt;
| journal-genre = Healer Role Quests (Dawntrail)&lt;br /&gt;
| sortkey = 201&lt;br /&gt;
| level = 90&lt;br /&gt;
| req-quest = &lt;br /&gt;
| req-items = &lt;br /&gt;
| requirements = {{Healer|name=yes}}&lt;br /&gt;
| exp = 994560&lt;br /&gt;
| gil = 2000&lt;br /&gt;
| mettle = &lt;br /&gt;
| reward1 = &lt;br /&gt;
| reward2 = &lt;br /&gt;
| reward3 = &lt;br /&gt;
| overridereward(1-10) = &lt;br /&gt;
| reward-opt(1-8) = &lt;br /&gt;
| overridereward-opt(1-8) = &lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = Uncouth Customers&lt;br /&gt;
| next-quest = Causing Problems on Purpose&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| id-gt = 70360&lt;br /&gt;
| id-edb = f7dc0e743b5&lt;br /&gt;
}}&lt;br /&gt;
==Steps==&lt;br /&gt;
* Speak with [[Bhaldbryda]] in [[Limsa Lominsa]].&lt;br /&gt;
* Speak with [[Loashkana]].&lt;br /&gt;
* Gather information around [[Hawkers&#039; Alley]]. 0/3&lt;br /&gt;
* Speak with the sunny Yellowjacket.&lt;br /&gt;
* Rendezvous with the sunny Yellowjacket.&lt;br /&gt;
* Cast {{Action icon|Esuna}} on the ailing citizen.&lt;br /&gt;
* Speak with Loashkana.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Nyipine&#039;s gaze is transfixed upon the crowds─until he spies you.&lt;br /&gt;
* You acquaint yourself with Nyipine, a stoic man from Xak Tural seeking his village&#039;s stolen treasure, the Heartsting. Wounded in the battle with the thieves, Nyipine bids you travel to Limsa Lominsa in his stead and serve as the healing hand that can save the Heartsting&#039;s potential victims. Loashkana─the village elder&#039;s daughter─has but recently journeyed to Eorzea in pursuit of the treasure, sailing on a ship captained by a woman named Bhaldbryda. With your sights set eastward, you are tasked with finding the captain, who may know more of Loashkana&#039;s next destination.&lt;br /&gt;
* Upon questioning Bhaldbryda at the docks, the captain distinctly recalls the Turali woman you seek─a Hyuran lancer clad in a red tunic─and directs you to Hawkers&#039; Alley.&lt;br /&gt;
* Loashkana is delighted to make your acquaintance, and reveals more details about the Heartsting&#039;s theft. Blinding incidents have grown more frequent in Limsa Lominsa ever since, and Loashkana is all but certain the Heartsting&#039;s thieves are to blame. In order to confirm her suspicions, she requests you gather more information among the crowds of Hawkers&#039; Alley.&lt;br /&gt;
* An uneasy atmosphere pervades Hawkers&#039; Alley as you question the regulars, who claim that shipments of tainted fruit caused the recent blindings. In response to the alarming frequency of these incidents, the Yellowjackets have joined with the Adventurers&#039; Guild to better understand this phenomenon. You are advised to seek out a Yellowjacket on patrol by the Fishermen&#039;s Guild and ascertain the latest findings.&lt;br /&gt;
* Following a disturbing new report of befouled fruit, the sunny Yellowjacket expounds her plan to patrol the areas south of the Octant. With Loashkana a few steps ahead in her own investigation, the Yellowjacket encourages you to follow suit.&lt;br /&gt;
* You arrive to find Loashkana and the Yellowjacket attending to a man lying nearly motionless on the ground. Upon further examination, you note that he has been paralyzed, and must be cured with Esuna posthaste.&lt;br /&gt;
* With your Esuna cast, the victim swiftly hops back to his feet, singing the praises of all present. He expounds on the events leading up to his collapse, recalling a woman&#039;s harrowing laughter and a brief mention of the Heartsting. As the Yellowjacket escorts the unfortunate fellow home, Loashkana glances anxiously in your direction, wishing to discuss these new developments.&lt;br /&gt;
* While Loashkana breathes a sigh of relief knowing she is a step closer to reclaiming the Heartsting, she remains concerned by the speed at which the culprits are mastering its gifts. For the time being, she plans to gain more information from the Yellowjackets, but promises to call upon you once she is ready to continue the hunt in earnest.&lt;br /&gt;
**※The next role quest will be available from Loashkana upon reaching level 92 in any healer class.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Nyipine: Hm? What business do you have with me?&lt;br /&gt;
Nyipine: Ah, my apologies! You were Br&#039;uk Evu&#039;s guest, were you not?&lt;br /&gt;
Nyipine: I am Nyipine, and I have journeyed far from the northern valleys of Xak Tural to reach this grand city.&lt;br /&gt;
Nyipine: Tell me, traveler, what is your name?&lt;br /&gt;
Nyipine: [Forename]... Rest assured I shall remember it.&lt;br /&gt;
Nyipine: A shame that we must meet under these unfortunate circumstances. My village&#039;s prized possession was among the treasures stolen by the Passage of the Unbound.&lt;br /&gt;
Nyipine: It is known as the Heartsting, and the soul of a dread scorpion─one of the tural vidraal─is sealed within. The creature once hunted its prey using an array of toxins produced within its body, and was a menace to all.&lt;br /&gt;
Nyipine: Those granted the Heartsting&#039;s gifts may wield this fearsome power as they see fit.&lt;br /&gt;
Nyipine: We believe the thieves have already taken it across the ocean to Eorzea, and it will doubtless wreak havoc in the wrong hands.&lt;br /&gt;
Nyipine: Thus, I seek a healer to remedy any harm wrought by the Heartsting&#039;s toxins in that faraway land.&lt;br /&gt;
Nyipine: I won&#039;t mince words─you are precisely the sort of {{alternatives|man|woman}} I seek, and we must act quickly to avoid the worst. Will you lend us your aid?&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; Aiding those in need is what I do best!&lt;br /&gt;
&amp;gt; Fine. But don&#039;t expect any miracles.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Nyipine: You have my gratitude.&lt;br /&gt;
Nyipine: To the matter at hand, then. While I was making inquiries here in Tuliyollal regarding the thieves&#039; whereabouts, some Eorzean merchants told me a rather intriguing tale.&lt;br /&gt;
Nyipine: Specifically, those returning from Limsa Lominsa bring fell tidings─tales of able-bodied men and women suddenly losing their vision.&lt;br /&gt;
Nyipine: An all-too-familiar account, as the Heartsting allows mastery over all manner of poisons...including those that inflict temporary blindness.&lt;br /&gt;
Nyipine: A great deal of training is required to properly utilize the scorpion&#039;s gifts, but the blinding toxin is one of the simplest to wield.&lt;br /&gt;
Nyipine: It seems to me the brigands are the masterminds of these strange incidents, harnessing the treasure&#039;s power for their own nefarious ends.&lt;br /&gt;
Nyipine: Loashkana─the village elder&#039;s daughter─makes for Limsa Lominsa in pursuit of the Heartsting.&lt;br /&gt;
Nyipine: I intended to set sail with her, but my foot was badly injured by a strange, mechanical doll during the thieves&#039; ambush. Loashkana insisted I remain here to recover, and she would not take no for an answer.&lt;br /&gt;
Nyipine: I must ask that you cross the sea in my stead, and provide Loashkana your aid. Considering that our enemy wields deadly poisons, the danger is too great for her to face alone.&lt;br /&gt;
Nyipine: Based on when she departed, I presume she&#039;s arrived at her destination by now...&lt;br /&gt;
Nyipine: She boarded a merchantman captained by a woman named Bhaldbryda, who is primarily based in Limsa Lominsa. She may be able to help you locate Loashkana.&lt;br /&gt;
-quest accepted&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Nyipine: Once you arrive in Limsa Lominsa, seek out a woman named Bhaldbryda at the docks. She will surely point you in the right direction.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Bhaldbryda in Limsa Lominsa===&lt;br /&gt;
Bhaldbryda: Aye, I&#039;m Bhaldbryda, an&#039; if ye were plannin&#039; to sell yer healin&#039; services to me an&#039; my crew, don&#039;t. Me ship ain&#039;t settin&#039; sail for a short while.&lt;br /&gt;
Bhaldbryda: Eh? Lookin&#039; for a Turali woman named Loashkana? Aye, she made the crossing with us. Tryin&#039; to retrieve some sort o&#039; treasure, as I recall.&lt;br /&gt;
Bhaldbryda: I told her Hawkers&#039; Alley was her best bet for the latest chatter, so ye may find her wanderin&#039; thereabouts. Keep an eye out for a Hyuran lass in a red tunic carryin&#039; a spear on her back─she can&#039;t have gone too far.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Bhaldbryda: Yer like to find Loashkana wanderin&#039; about Hawkers&#039; Alley. Remember: Hyuran lass, red tunic, big spear.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Loashkana===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Loashkana: Oh? Hello there, stranger! Can I help you?&lt;br /&gt;
Loashkana: Nyipine sent you to help, did he? Seeing as I&#039;ve hit something of a dead end, your timing couldn&#039;t be better!&lt;br /&gt;
Loashkana: I suppose proper introductions are in order, then! I am Loashkana, of Xak Tural. And you are?&lt;br /&gt;
Loashkana: A pleasure to meet you, [Forename]! With that, we&#039;re strangers no longer.&lt;br /&gt;
Loashkana: I&#039;m not sure how much Nyipine&#039;s already told you, but I assume you&#039;ll want to hear more about the day of the theft.&lt;br /&gt;
Loashkana: My father and Nyipine had just set a trap using one of the Heartsting&#039;s toxins, and were on their way to return the treasure to its resting place.&lt;br /&gt;
Loashkana: But an evil presence stirred in the wilds that night. Mechanical dolls with great, glowing eyes leapt from the shadows and gravely wounded them both... My father survived the encounter, thankfully, but he was unable to give chase, and convalesces now in my home village.&lt;br /&gt;
Loashkana: The culprits&#039; faces eluded him in the darkness, but he heard two voices─a man&#039;s and a woman&#039;s. He recognized neither, so we&#039;re certain they aren&#039;t from our village.&lt;br /&gt;
Loashkana: Whoever those two were, they must&#039;ve been the ones controlling the dolls before making off with the Heartsting.&lt;br /&gt;
Loashkana: Br&#039;uk Evu said they&#039;re part of the “Passage of the Unbound,” but I&#039;m afraid that&#039;s all I know of the culprits.&lt;br /&gt;
Loashkana: Still, that may change if I can ascertain the cause of the recent blinding incidents that have occurred here. Unfortunately, I haven&#039;t had much luck asking around.&lt;br /&gt;
Loashkana: The thought of addressing even one person here is, well...overwhelming, when you&#039;re from a remote village like mine. The few I&#039;ve attempted to speak with were too busy to even listen in the first place.&lt;br /&gt;
Loashkana: You, on the other hand, look ready to take on the world! ...Or at least this city. I&#039;m sorry to ask this of you so soon after we&#039;ve met, but could you help me gather the latest hearsay at the markets?&lt;br /&gt;
Loashkana: Many, many thanks! I&#039;ll search the quieter districts for clues in the meantime...and hopefully not get myself lost along the way.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Gather information around Hawkers&#039; Alley.===&lt;br /&gt;
Zwynberk: The recent chaos in the markets? I&#039;m told the Yellowjackets have been thoroughly investigating the matter in cooperation with the Adventurers&#039; Guild.&lt;br /&gt;
Zwynberk: If you&#039;re in a hurry, there&#039;s a Yellowjacket making her rounds by way of the Fishermen&#039;s Guild. She&#039;d be a good one to ask.&lt;br /&gt;
&lt;br /&gt;
Baensyng: Blinding incidents? Aye, I know of &#039;em. Started with some bad fruit at a stall in &#039;Awkers&#039; Alley. A few bites in, an&#039; folk suddenly go writhin&#039; on the ground like beached sea serpents, claimin&#039; they can&#039;t see a bloody thing.&lt;br /&gt;
Baensyng: I don&#039;t blame &#039;em for raisin&#039; hells with the shopkeep, neither. Poor sods couldn&#039;t move an ilm till the treatment came an&#039; they could see properly.&lt;br /&gt;
Baensyng: The shopkeep was rightly furious about the whole ordeal, an&#039; took it up with his longtime supplier... Escalated into a real spectacle, it did.&lt;br /&gt;
Baensyng: Turns out the same problem was occurrin&#039; at other stalls, an&#039; with fruit from different suppliers─so it don&#039;t make sense to pin the blame on individual sellers if the whole supply chain&#039;s tainted. Even now, nobody knows what&#039;s causin&#039; it. Grim business, I tell you...&lt;br /&gt;
&lt;br /&gt;
Rose: Why, yes, I know about the blinding incidents─I experienced it firsthand. I was rather peckish, so I purchased some fruit from a local stall and took a few bites on my way home...but before I knew it, my vision went dark.&lt;br /&gt;
Rose: I stood there, shaking and crying, terrified of what would happen if the darkness never faded. I thought I was alone, until I heard a woman nearby howling with laughter.&lt;br /&gt;
Rose: Fortunately, I didn&#039;t suffer for long. A passing adventurer cured my sight with Esuna, and I went about the rest of my day as though nothing happened, but...I haven&#039;t been able to look at fruit the same way since.&lt;br /&gt;
&lt;br /&gt;
System: Your investigation of Hawkers&#039; Alley has proven successful, but you sense there is more to be found. Seek out the Yellowjacket on patrol, who may have further details on the blinding incidents.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Zwynberk: The market incidents are in the Yellowjackets&#039; hands now. If you find the one I mentioned, perhaps she&#039;ll have the answers you seek.&lt;br /&gt;
&lt;br /&gt;
Baensyng: That shopkeep an&#039; his supplier got into a violent tussle, they did. Took nearly a dozen merchants to tear &#039;em apart...&lt;br /&gt;
&lt;br /&gt;
Rose: I&#039;m relieved my sight could be healed with Esuna... I don&#039;t know what I&#039;d have done if that adventurer hadn&#039;t passed by.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with the sunny Yellowjacket===&lt;br /&gt;
Sunny Yellowjacket: Twelve be good, you&#039;re [Forename] [Surname], aren&#039;t you? &#039;&#039;The&#039;&#039; [Forename] [Surname]!? It&#039;s an honor to meet the realm&#039;s vaunted hero up close!&lt;br /&gt;
Sunny Yellowjacket: Is there aught I can assist you with? I hear all sorts on my rounds, so if it&#039;s information you&#039;re after, you&#039;ve come to the right person!&lt;br /&gt;
Sunny Yellowjacket: Oh, yes, the serial blindings... They&#039;re causing a terrible ruckus around here.&lt;br /&gt;
Sunny Yellowjacket: You know, a woman in red came this way a few moments ago to ask about the very same. I take it you two are acquainted?&lt;br /&gt;
Sunny Yellowjacket: Aha! I thought so! As I told her, another incident was reported yesterday morning.&lt;br /&gt;
Sunny Yellowjacket: The victim bought fruit from a local vendor, took a few bites, then temporarily lost all vision. Same as the rest.&lt;br /&gt;
Sunny Yellowjacket: The vendor in question was last seen to the south of the Octant, so I&#039;m headed there next to follow their trail. You&#039;re welcome to join me if it&#039;ll help your investigation!&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Loashkana: [Forename]! Is this man going to be all right...?&lt;br /&gt;
Ailing Citizen: C-C-C-C-Can&#039;t...m-m-m-move...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Rendezvous with the sunny Yellowjacket===&lt;br /&gt;
Sunny Yellowjacket: He&#039;s paralyzed! We&#039;ve got to do something!&lt;br /&gt;
Sunny Yellowjacket: But I&#039;ve no talent for healing magicks, and I don&#039;t have any spine drops on me, either... Perhaps Esuna might do the trick?&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Sunny Yellowjacket: He&#039;s going to need Esuna, and quickly...&lt;br /&gt;
Ailing Citizen: P-P-P-Please...h-h-h-help...!&lt;br /&gt;
System: This man has been struck with a potent paralysis. Dispel his ailment with Esuna.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Cast Esuna on the ailing citizen===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Ailing Citizen: ...I&#039;m healed? I&#039;m &#039;&#039;healed&#039;&#039;! Oh, thank the Twelve...and you lot, of course!&lt;br /&gt;
&lt;br /&gt;
Sunny Yellowjacket: Excellent work, [Forename]. On behalf of the Yellowjackets, I owe you my thanks as well!&lt;br /&gt;
Sunny Yellowjacket: Now, I hate to ruin the mood, but I&#039;ll need to report this to my superiors. Could you tell us what transpired here before we found you, sir?&lt;br /&gt;
&lt;br /&gt;
Ailing Citizen: It was awful... Just awful, I tell you!&lt;br /&gt;
Ailing Citizen: I was walking home after another arduous day at work, minding my own business, when a Lalafellin merchant suddenly called out to me.&lt;br /&gt;
Ailing Citizen: “You, my good man, look exhausted,” he said. “Why not soothe your weary spirit and fill your empty belly with one of the realm&#039;s sweetest apples? You&#039;ve earned it...nay, you &#039;&#039;deserve&#039;&#039; it!”&lt;br /&gt;
Ailing Citizen: &#039;Twas a tempting sales pitch, but I wasn&#039;t keen to gamble on potentially cursed fruit. Sensing my apprehension, he proudly declared his merchandise safe to eat.&lt;br /&gt;
Ailing Citizen: He sounded sincere enough─even took a bite of the apple himself! “No tainted fruit here,” he boasted. “Just normal, honest-to-gods produce.”&lt;br /&gt;
Ailing Citizen: He sold me the apple at a reasonable discount, and all seemed well.&lt;br /&gt;
Ailing Citizen: ...That is, until I took &#039;&#039;my&#039;&#039; first bite, and numbness spread through my body like wildfire! I collapsed to the ground, struggling to speak a single word. The vendor and his fruit had suddenly betrayed me, yet I knew not how!&lt;br /&gt;
Ailing Citizen: As I fell, a woman&#039;s shrill laughter echoed from a few yalms away, and the vendor&#039;s soon followed. I never saw the woman for myself, what with the whole...not-being-able-to-move business, but between her laughing fits, she made mention of a “Heartsting,” or some such.&lt;br /&gt;
&lt;br /&gt;
Loashkana: Oh, you poor dear... And this woman you mentioned─you&#039;re positive she spoke the word “Heartsting”?&lt;br /&gt;
&lt;br /&gt;
Ailing Citizen: As surely as the wind blows. For a mercy, neither she nor her vendor friend tried to steal my belongings, but they&#039;ve certainly stolen my dignity. I hope those conniving charlatans get what&#039;s coming to them.&lt;br /&gt;
&lt;br /&gt;
Sunny Yellowjacket: &amp;lt;sigh&amp;gt; This is dangerous fruit we&#039;re dealing in. First blindness, now paralysis...?&lt;br /&gt;
Sunny Yellowjacket: But first things first─I should escort this man home. If you&#039;ve a mind to pursue the perpetrators further, then have care out there, all right?&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Loashkana===&lt;br /&gt;
Loashkana: There&#039;s no doubt about it, then. Our thieves are at large, right here in Limsa Lominsa.&lt;br /&gt;
Loashkana: The blinding toxin is simple enough to master, but it&#039;s unsettling how quickly they&#039;ve learned to inflict paralysis as well.&lt;br /&gt;
Loashkana: I just don&#039;t see what purpose this all serves. Were you able to learn anything of their motives?&lt;br /&gt;
Loashkana: So they take pleasure in their victims&#039; pain, but nothing more...at least, nothing more that we know of.&lt;br /&gt;
Loashkana: Whatever their true aim may be, we must discover it quickly, before more victims suffer at their hands.&lt;br /&gt;
Loashkana: &amp;lt;sigh&amp;gt; A hunter must adapt to their environment if they wish to snare their prey, but I have so much to learn about this place... Still, I&#039;ve tracked them this far, which is a good start.&lt;br /&gt;
Loashkana: For the time being, I&#039;d like to petition those officers in yellow for any new information they acquire on the Heartsting&#039;s whereabouts. If─no, &#039;&#039;when&#039;&#039; we come across any promising leads, I hope I can count on your support again!&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=aRj8bfctTgQ}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Uncouth_Customers&amp;diff=1329484</id>
		<title>Uncouth Customers</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Uncouth_Customers&amp;diff=1329484"/>
		<updated>2026-05-31T17:16:13Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue reviewed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Uncouth Customers&lt;br /&gt;
| description = Br&#039;uk Evu has an urgent job for a courageous soul.&lt;br /&gt;
| image = &lt;br /&gt;
| quest-giver = Br&#039;uk Evu&lt;br /&gt;
| related-npcs = Apyaahi; Chalteaufite; Ellerete; Leophyne; Raholl Ja; Rral Majun; Samidare; Sunny Yellowjacket; Virazahn&lt;br /&gt;
| location = Tuliyollal&lt;br /&gt;
| location-x = 12.4&lt;br /&gt;
| location-y = 14.5&lt;br /&gt;
| type = role&lt;br /&gt;
| quest-line = Dawntrail Role Quests&lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Role Quests&lt;br /&gt;
| journal-genre = Role Quests (Dawntrail)&lt;br /&gt;
| sortkey = 100&lt;br /&gt;
| organization =&lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| level = 90&lt;br /&gt;
| req-quest = The Feat of Pots&lt;br /&gt;
| req-items = &lt;br /&gt;
| requirements = &lt;br /&gt;
| exp = 994560&lt;br /&gt;
| gil = 1000&lt;br /&gt;
| overridereward(1-10) = &lt;br /&gt;
| reward-opt(1-8) = &lt;br /&gt;
| overridereward-opt(1-8) = &lt;br /&gt;
| unlocks = ngp Role Quests (Dawntrail): Prologue&lt;br /&gt;
| prev-quest = &lt;br /&gt;
| next-quest = The Narwhal Beckons, The Hunter and the Hunted, To Steal a Steelhog, Power Forgotten, In the Sting of Things&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| id-gt = 70353&lt;br /&gt;
| id-edb = baeaa1bfe23&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Take a seat at the indicated table.&lt;br /&gt;
*Speak with [[Rral Majun]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Br&#039;uk Evu has an urgent job for a courageous soul.&lt;br /&gt;
* Br&#039;uk Evu eagerly greets you, expressing that he has a job perfectly suited to your talents. He asks you to take a seat at a nearby table so he can fill you in on the details.&lt;br /&gt;
* The jovial bar owner relates to you the story of a group calling themselves the Passage of the Unbound, who gathered at his establishment and were overheard plotting to steal sacred treasures from across Tural and bring them to Eorzea and beyond, where they would be used to stir unrest. Although the group seemed rather eccentric─and otherwise incompetent─it was not long until representatives from various communities visited Xbalyav Ty&#039;e claiming to be subjects of their misdeeds, and it is these people whom Br&#039;uk Evu wishes you to help. Rral Majun stands by to apprise you of their respective circumstances.&lt;br /&gt;
* Rral Majun is overjoyed that you are willing to assist, but before she can begin her explanation, your conversation is interrupted by one Raholl Ja. The wizened warrior is equally thrilled to learn a helping hand has come at last, and takes it upon himself to tell you about the capabilities of each treasure and what skills might be required to retrieve it. You discover the Mamool Ja himself is in search of a brave soul, and having heard each person&#039;s account─directly or indirectly─you contemplate where your abilities might be best used.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
-optional start&lt;br /&gt;
Rral Majun: I had hoped we&#039;d never hear about those strange customers again...&lt;br /&gt;
Rral Majun: Oh! Welcome, welcome! If you&#039;d like to order something, we are at your service!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
Br&#039;uk Evu: [Forename], I was wondering when you&#039;d be along! Not a moment too soon, either—I&#039;ve got an urgent job that needs doing, and there&#039;s no one else I&#039;d entrust with it.&lt;br /&gt;
Br&#039;uk Evu: Of course, you&#039;ll be wanting to know the details. It&#039;s a long story, so why don&#039;t you grab a seat over there. I&#039;ll join you shortly.&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Br&#039;uk Evu: I have a few things to finish up here before I join you. Make yourself comfortable, [Forename]—it&#039;s going to be quite the yarn.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Take a seat at the indicated table===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Br&#039;uk Evu: Now that we&#039;re all settled, allow me to introduce myself properly. I&#039;m Br&#039;uk Evu, proprietor of Xbalyav Ty&#039;e.&lt;br /&gt;
Br&#039;uk Evu: As you know, my establishment is open to anyone. People hailing from across Tural—and sometimes further—come here to whet their appetite and slake their thirst.&lt;br /&gt;
Br&#039;uk Evu: Given how we turn no one away, it&#039;s inevitable that a few bad apples might mix into my motley patrons, and therein lies the rub. A particularly rotten bunch was here not long ago...&lt;br /&gt;
Br&#039;uk Evu: ...Sitting just over there, in fact, and having a conversation most foul.&lt;br /&gt;
&lt;br /&gt;
Apyaahi@???: I thank you all for coming here, so far from your respective homes.&lt;br /&gt;
Apyaahi@Elegantly Dressed Woman: As this is the first time we have all gathered in one place, perhaps formal introductions are in order.&lt;br /&gt;
Apyaahi@Elegantly Dressed Woman: I am—&lt;br /&gt;
&lt;br /&gt;
Rral Majun: Welcome, welcome! What&#039;ll you be having?&lt;br /&gt;
&lt;br /&gt;
Apyaahi@Elegantly Dressed Woman: Ahem. Could we have a moment, please?&lt;br /&gt;
Apyaahi@Elegantly Dressed Woman: We are in the middle of something very important.&lt;br /&gt;
Apyaahi@Elegantly Dressed Woman: Now then, where was I?&lt;br /&gt;
Apyaahi: Oh, yes. I am Apyaahi. If you are sitting here now, it is because I have personally invited you to the Passage of the Unbound—my secretive, villainous order with ambitions to sow discord throughout the world.&lt;br /&gt;
&lt;br /&gt;
Leophyne@Arrogant Woman: Hmph. Villains do not often call themselves such.&lt;br /&gt;
Leophyne@Arrogant Woman: Nor do secret orders have their meetings in places where all eyes can see.&lt;br /&gt;
&lt;br /&gt;
Apyaahi: What do &#039;&#039;you&#039;&#039; know! Your snide remarks only ruin my carefully constructed atmosphere. If I had time to think of a suitable slogan, you would understand that words are everything!&lt;br /&gt;
Apyaahi: But I digress. I invited you all here for one reason: to throw the world into a mire of chaos, and then watch its nations crumble. What else would we call ourselves if not “villainous”?&lt;br /&gt;
&lt;br /&gt;
Chalteaufite@Haughty Man: My only interest is to punish all who&#039;ve dared to mock and belittle me. So long as I can achieve that, you can call me whatever you like!&lt;br /&gt;
Chalteaufite@Haughty Man: The rich, the powerful, the mighty—all shall be crushed under the weight of my ire!&lt;br /&gt;
&lt;br /&gt;
Samidare@Taciturn Man: ...A grand design for a group of six. Even if we managed to muster others to our side, there&#039;s a limit to what we can accomplish.&lt;br /&gt;
&lt;br /&gt;
Apyaahi: I regret to say you are right. At present we are bound and powerless. That is why, in order to raise our fists against our oppressors, we must find the strength to shatter our shackles.&lt;br /&gt;
Apyaahi: And in so doing we shall become unbound. Like the birds soaring up above, we shall take flight and spread our wicked wings, staining the azure skies black!&lt;br /&gt;
Apyaahi: ...Ah, but sometimes skies become treacherous with clouds, and even birds must rest.&lt;br /&gt;
&lt;br /&gt;
Virazahn@Snobbish Man: You speak of finding strength. Is that why we are here? To look for it?&lt;br /&gt;
Virazahn@Snobbish Man: If so, then I pledge my aid! With newfound might at my beck and call, I shall win adoration known only by a hero!&lt;br /&gt;
&lt;br /&gt;
Apyaahi: Your eagerness is heartening—and you are correct. The tools to make our goal a reality lay in Tural. Across this continent can be found certain artifacts which possess untold power.&lt;br /&gt;
&lt;br /&gt;
Ellerete@Mirthful Woman: Did you say “artifacts”? Ohoho, I sense an adventurous hunt for instruments of devious devilry ahead!&lt;br /&gt;
Ellerete@Mirthful Woman: Hehehe, my imagination is overflowing with images of the new forms my trickery might take! I daresay the world is not ready...&lt;br /&gt;
&lt;br /&gt;
Apyaahi: Yes, well, to get to the heart of the matter—the objects are held by the disparate tribes which make their homes in the Turali continent, where they have been passed down through generations as sacred treasures.&lt;br /&gt;
Apyaahi: Whatever stories these people have attached to their so-called “treasures” matters not. Each contain the essence of fearsome beasts called tural vidraal, and with them in our possession, none shall be able to stand against us.&lt;br /&gt;
Apyaahi: We shall take the objects for ourselves, bring them across the sea, and use them to undermine nations far and wide. The means by which you each choose to do so, I leave in your hands. I only ask that you do not disappoint.&lt;br /&gt;
Apyaahi: I take it there are no questions.&lt;br /&gt;
Apyaahi: Then let the Passage of the Unbound open unto the world! We begin at once!&lt;br /&gt;
&lt;br /&gt;
Rral Majun: They didn&#039;t order a single thing...&lt;br /&gt;
&lt;br /&gt;
Br&#039;uk Evu: That&#039;s the long and short of it. What do you think?&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; They might lack discretion, but they seem formidable nonetheless.&lt;br /&gt;
&amp;gt; They left without ordering anything? Villainous, indeed...&lt;br /&gt;
Br&#039;uk Evu: It&#039;s right there in their name. They&#039;re unbound by manners and respect, and won&#039;t be welcome back here any time soon. You, on the other hand, can stay as long as you like.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Br&#039;uk Evu: Of course, we had a duty to report what we heard to the Landsguard. We did, but it didn&#039;t make a damn difference, because soon we learned those unwelcome guests had teeth.&lt;br /&gt;
Br&#039;uk Evu: Not long ago, one individual from a remote tribe came here seeking help recovering a stolen relic. Then another came with the same story. Then another, and another, and so on.&lt;br /&gt;
Br&#039;uk Evu: By the time we realized the Passage of the Unbound was a real threat, they had one and all made their way across the sea with their ill-gotten gains.&lt;br /&gt;
Br&#039;uk Evu: Each tribe has sent one of their own to recover what was lost, but being in strange lands, they&#039;re at a disadvantage. That&#039;s why I&#039;ve been looking for someone who knows every corner of Eorzea and beyond.&lt;br /&gt;
Br&#039;uk Evu: Now, I know you&#039;ve business in Tural or else you wouldn&#039;t be here in the first place. But if you could take the time to hear Rral Majun out, you&#039;d be doing a service to many who could really use a helping hand.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Br&#039;uk Evu: Rral Majun and I have been searching for someone who can help these poor souls. If you&#039;re willing to be that someone, go on and speak with her.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Rral Majun===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Rral Majun: Greetings! Allow me to thank you personally for lending your assistance in this matter. We&#039;ve been quite desperate for someone suitable.&lt;br /&gt;
&lt;br /&gt;
Raholl Ja: Greetings, Rral Majun. At the risk of becoming a daily nuisance, I must ask—have there been any developments you might share?&lt;br /&gt;
&lt;br /&gt;
Rral Majun: A nuisance? Why, perish the thought! You&#039;ve come just in time, in fact—none other but the vaunted [Forename] has agreed to aid the search.&lt;br /&gt;
&lt;br /&gt;
Raholl Ja: Finally, a fortunate turn! So long as our sacred treasures are in wicked hands, our homes shall know no peace.&lt;br /&gt;
Raholl Ja: To say nothing of the danger they pose to other nations. If these thieves really do intend to stir up chaos across the seas, then you had better depart on the next ship!&lt;br /&gt;
Raholl Ja: But before you do, it might be proper to introduce you to those who have come to Tuliyollal in search of aid.&lt;br /&gt;
Raholl Ja: Loazenikwe there comes from a village far to the north. A single warrior cannot hope to withstand the power of her tribe&#039;s relic, so she requires a stout protector—someone that can be leaned upon when times are darkest.&lt;br /&gt;
Raholl Ja: The heirloom that Nyipine must recover afflicts terrible maladies upon its victims. He seeks someone who commands great healing magicks to counteract this effect.&lt;br /&gt;
Raholl Ja: The search for Shashepya&#039;s tribal treasure has been entrusted to a peerless hunter. She requires someone to act as a frontline fighter who can distract her target while her bow takes deadly aim.&lt;br /&gt;
Raholl Ja: And lastly, there is Tsuuhe, who knows little about her people&#039;s ancient artifact aside that it must not fall into the wrong hands. She seeks a mage of great power, but anything beyond that lies shrouded in mystery...&lt;br /&gt;
&lt;br /&gt;
Rral Majun: Aren&#039;t you forgetting someone, Raholl Ja? Your crisis is just as pressing, even if you won&#039;t say so yourself.&lt;br /&gt;
Rral Majun: Raholl Ja hails from further south than even Mamook, and has traveled many days and nights in search of someone who can strike down their prey from afar. It&#039;s the only way to escape the effect of his village&#039;s treasure. Did I get that right?&lt;br /&gt;
&lt;br /&gt;
Raholl Ja: Indeed, indeed. I do get so forgetful in my old age. Thank you, Rral Majun.&lt;br /&gt;
Raholl Ja: Five tribes, five stolen treasures. All are waiting for the aid of a brave soul—hopefully that can be &#039;&#039;you&#039;&#039;, [Forename].&lt;br /&gt;
&lt;br /&gt;
Rral Majun: Of course, I&#039;ll share all that I know on the matter—you only need ask.&lt;br /&gt;
Rral Majun: And know that I will not hold it against you should you choose to assist only those for whom your talents are best suited. So long as you do what you can, the people of Tural, and maybe even further, will be in your debt.&lt;br /&gt;
-quest complete&lt;br /&gt;
&lt;br /&gt;
System: You have gained access to the role quests for Dawntrail! A separate quest line and story is now available for tank, melee DPS, physical ranged DPS, magical ranged DPS, and healer roles.&lt;br /&gt;
System: Speak with the people of Tural gathered in Xbalyav Ty&#039;e and assist them with recovering their stolen treasures!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Rral Majun: Welcome, welcome! How goes the search for the treasures? If there&#039;s anything you&#039;d like to ask me about, I should be happy to tell you all I can.&lt;br /&gt;
Br&#039;uk Evu: I know you&#039;re a busy man. Rest assured, once this Passage of the Unbound business is dealt with, there&#039;ll be a full plate of my finest tacos with your name on them!&lt;br /&gt;
-optional end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=SGTh3Plzmpo}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Rite_of_the_Wind%27s_Chosen&amp;diff=1325459</id>
		<title>Rite of the Wind&#039;s Chosen</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Rite_of_the_Wind%27s_Chosen&amp;diff=1325459"/>
		<updated>2026-05-26T04:29:33Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue reviewed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| image = Riteofthewindschosen.PNG&lt;br /&gt;
| description = [[Lanuhanu]] needs help performing an honored tradition.&lt;br /&gt;
| quest-giver = Lanuhanu&lt;br /&gt;
| related-npcs = Anfroy; Movamuq; Nahanshe; Nervous Hanu; Rostand; Zulihali&lt;br /&gt;
| location = Kozama&#039;uka&lt;br /&gt;
| location-x = 16.5&lt;br /&gt;
| location-y = 10.3&lt;br /&gt;
| type = feature&lt;br /&gt;
| level = 90&lt;br /&gt;
| quest-sync = true&lt;br /&gt;
| req-quest = Knowing the Hanuhanu&lt;br /&gt;
| exp = 372960-418320&lt;br /&gt;
| gil = 1915&lt;br /&gt;
| unlocks = cur Aether Current&lt;br /&gt;
| prev-quest = &lt;br /&gt;
| next-quest = One Feather at a Time&lt;br /&gt;
| release = Dawntrail&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| id-gt = 70617&lt;br /&gt;
| id-edb = 5bdb39d1a84&lt;br /&gt;
| journal-section = Sidequests&lt;br /&gt;
| journal-category = Yok Tural Sidequests&lt;br /&gt;
| journal-genre = Kozama&#039;uka Sidequests&lt;br /&gt;
| sortkey = 3051&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
* Speak with [[Lanuhanu]].&lt;br /&gt;
* Search for [[Nahanshe]].&lt;br /&gt;
* Speak with Lanuhanu.&lt;br /&gt;
* Survey the designated location.&lt;br /&gt;
* Speak with Nahanshe.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
Lanuhanu: Ohokaliy, [Forename]! Of course I know your name—who isn&#039;t familiar with Wuk Lamat&#039;s companions? Not to mention your friends can&#039;t seem to go a moment without mentioning you, hah!&lt;br /&gt;
Lanuhanu: I&#039;m Lanuhanu, and I have the honor of being the Wind&#039;s Chosen. It is my feathers which adorn the festive float!&lt;br /&gt;
Lanuhanu: I feel the wind has guided you to me for a reason. As a visitor to our village who has fast become an honored friend, I would offer you a chance to strengthen our bonds.&lt;br /&gt;
Lanuhanu: Perhaps you&#039;re familiar with the Landsguard? It is customary among the Wind&#039;s Chosen to save their molted feathers and present them to these brave protectors as gifts every few years.&lt;br /&gt;
Lanuhanu: At this very moment one of their number is making their way to Ok&#039;hanu to receive our offering. But there&#039;s much more to it than just a simple delivery, and I think you&#039;d be interested in taking part.&lt;br /&gt;
Lanuhanu: It would deepen your understanding of our ways, and perhaps you and this member of the Landsguard will become fast friends!&lt;br /&gt;
Lanuhanu: I would start with a small task, if you&#039;re willing. Nahanshe is the name of our guest, and he was due to arrive some time ago—I fear he may be lost. Could you search the road for him? I&#039;ll stay behind in case he arrives here after all.&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Lanuhanu: Nahanshe was due to arrive a while ago, but he seems to be running late. I&#039;ll stay here in case he comes—could you search the road for him?&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Search for Nahanshe===&lt;br /&gt;
Nahanshe: You&#039;re looking for me? You&#039;re not a Hanuhanu. Unless you&#039;re molting something awful...&lt;br /&gt;
Nahanshe: Ah, so that&#039;s the way of it. Well, now that you&#039;ve found me, I suppose I better get on with it.&lt;br /&gt;
Nahanshe: Sorry for my...lack of enthusiasm. I joined the Landsguard hoping I could bust some skulls, slaughter some beasts—you know, use these muscles of mine.&lt;br /&gt;
Nahanshe: But for my first assignment I&#039;m lugging crates of supplies around... It&#039;s not exactly what I had in mind.&lt;br /&gt;
Nahanshe: Eh, I suppose complaining won&#039;t get this done any faster. Let&#039;s go meet this Lanuhanu, then.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Nahanshe: I thought I was just coming here to pick up some feathers. My superiors didn&#039;t say anything about helping someone.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Lanuhanu===&lt;br /&gt;
Lanuhanu: You found him! Now we can begin. Before the gift of feathers is to be bestowed, there are proper steps that must be taken!&lt;br /&gt;
Lanuhanu: Firstly, I bid the warmest of welcomes to Nahanshe! As the Wind&#039;s Chosen, it is my solemn duty to show you what sights our humble village has to offer!&lt;br /&gt;
Lanuhanu: As one of the Landsguard, it behooves you to become familiar with all corners of the continent, yes? Then come with me to the center of Ok&#039;hanu, where you can behold the entire village at once!&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Nahanshe: What a load of...&lt;br /&gt;
Lanuhanu: Perhaps you&#039;ve seen this sight—perhaps not. Either way, feast your eyes upon Ok&#039;hanu!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Survey the designated location===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Lanuhanu: Take it all in—this is Ok&#039;hanu! As you can see, our homes are made from wood and reeds, both of which the forest blesses us with in abundance.&lt;br /&gt;
Lanuhanu: But nature&#039;s blessings are to be treated with care, for dry reeds can easily catch flame. And if they do, we risk setting our entire village alight.&lt;br /&gt;
Lanuhanu: Building waterways through Ok&#039;hanu is a way to protect us from such incidents. But aquatic beasts can travel them as well, and when these beasts become too great in number, we beseech the Landsguard to cull them.&lt;br /&gt;
&lt;br /&gt;
Nahanshe: Do you, now? I always thought hunting duty was just a way to keep us sharp... While I&#039;m here, I&#039;ll make sure nothing troubles your home.&lt;br /&gt;
&lt;br /&gt;
Lanuhanu: All of Ok&#039;hanu would thank you!&lt;br /&gt;
Lanuhanu: And now for the reason you came—the feathers of the Wind&#039;s Chosen! They&#039;re used to adorn the equipment worn by the Landsguard.&lt;br /&gt;
Lanuhanu: The design evokes the image of Kixaihih, the great bird revered by all Hanuhanu. The feathers give it a touch of authenticity that make the soldiers appear all the fiercer!&lt;br /&gt;
Lanuhanu: Every soldier&#039;s outfit is designed according to their profession, and each feather must undergo an elaborate process of dyeing and oiling to meet the Landsguard&#039;s varied needs.&lt;br /&gt;
Lanuhanu: So without further ado, let us begin! I first ask that you come meet me at the gate to the southeast.&lt;br /&gt;
&lt;br /&gt;
Nahanshe: Hmph. Fine. I should warn you—I&#039;m not known for my delicate hands.&lt;br /&gt;
&lt;br /&gt;
Lanuhanu: That went about as well as expected. Could you stay behind for a moment, [Forename]? I would like to hear your opinion of Nahanshe.&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; He&#039;s not the most motivated person.&lt;br /&gt;
Lanuhanu: I have the same impression. Truth be told, his attitude is the same as every Landsguard troop who comes to receive this gift—and we&#039;re meant to fix it.&lt;br /&gt;
&amp;gt; He really doesn&#039;t want to be here.&lt;br /&gt;
Lanuhanu: I have the same impression. Truth be told, his attitude is the same as every Landsguard troop who comes to receive this gift—and we&#039;re meant to fix it.&lt;br /&gt;
&amp;gt; ...&lt;br /&gt;
Lanuhanu: Is it too early to tell? I understand...he seems uninterested, but was eager to offer his services in culling beasts.&lt;br /&gt;
Lanuhanu: Nevertheless, his attitude could use improvement. Truth be told, every Landsguard troop who comes to receive our gift is the same way—and we&#039;re meant to fix it.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Lanuhanu: Consider this a rite of passage of sorts. The Landsguard sends us troops whose rough edges want for polish, and the tasks we set before them serve as a whetstone.&lt;br /&gt;
Lanuhanu: Over the course of our work, they gain a great insight into the history and meaning behind this exchange of gifts. Soldiers with a tangible bond to their charge will protect it all the more staunchly.&lt;br /&gt;
Lanuhanu: In recent days, however, even our treasure trove of knowledge hasn&#039;t been enough to rouse the spirits of some. But working alongside someone as capable as you, Nahanshe may find the extra motivation he needs!&lt;br /&gt;
Lanuhanu: Now then, let us proceed to the southeastern gate. And while this goes without saying, keep this little conversation between us a secret!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Lanuhanu: The feathers we send the Landsguard are for decorative purposes, and since they can lay untouched for quite some time, they aren&#039;t fit for use on the float.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Nahanshe===&lt;br /&gt;
Nahanshe: What did I do to deserve this? Now I know why my superiors were snickering behind my back as I departed.&lt;br /&gt;
Nahanshe: The Hanuhanu might think this bird god is worth all this trouble, but I just want to get it over with.&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=wJnDg5ELYmk}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Ripe_for_the_Offering&amp;diff=1325414</id>
		<title>Ripe for the Offering</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Ripe_for_the_Offering&amp;diff=1325414"/>
		<updated>2026-05-26T03:14:36Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue reviewed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| image =&lt;br /&gt;
| description = [[A&#039;anuhanu]] needs help performing an honored tradition.&lt;br /&gt;
| quest-giver = A&#039;anuhanu&lt;br /&gt;
| related-npcs = Lanuhali&lt;br /&gt;
| location = Kozama&#039;uka&lt;br /&gt;
| location-x = 20.1&lt;br /&gt;
| location-y = 11.7&lt;br /&gt;
| type = feature&lt;br /&gt;
| level = 90&lt;br /&gt;
| quest-sync = true&lt;br /&gt;
| req-quest = Knowing the Hanuhanu&lt;br /&gt;
| req-items = 3 Votive Fruit, 1 Blessed Fruit &lt;br /&gt;
| exp =372960-418320&lt;br /&gt;
| gil = 785&lt;br /&gt;
| unlocks = cur Aether Current&lt;br /&gt;
| prev-quest = &lt;br /&gt;
| next-quest = &lt;br /&gt;
| release = Dawntrail&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| id-gt = 70600&lt;br /&gt;
| id-edb = 1131891b0e1&lt;br /&gt;
| journal-section = Sidequests&lt;br /&gt;
| journal-category = Yok Tural Sidequests&lt;br /&gt;
| journal-genre = Kozama&#039;uka Sidequests&lt;br /&gt;
| sortkey = 3005&lt;br /&gt;
}}&lt;br /&gt;
==Steps==&lt;br /&gt;
* Speak with [[A&#039;anuhanu]].&lt;br /&gt;
* Gather the votive fruit 0/3.&lt;br /&gt;
* Deliver the votive fruit to [[Lanuhali]].&lt;br /&gt;
* Deliver the sack of blessed fruit to A&#039;anuhanu.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
A&#039;anuhanu: You&#039;re Wuk Lamat&#039;s companion, aren&#039;t you? Kixaihih smiles upon me! I had hoped the great bird would guide one of the village&#039;s saviors to me.&lt;br /&gt;
A&#039;anuhanu: You see, the time is come for us to make our customary offerings to Kixaihih. It is a ceremony we hold dear, and I would invite you to participate as an honored guest.&lt;br /&gt;
A&#039;anuhanu: You will join us, then? Oh, that makes me so happy my feathers are standing up straight!&lt;br /&gt;
A&#039;anuhanu: The traditional offering is a fruit that grows to the southwest, and they must be so ripe that they&#039;ve fallen to the earth. Gather three and deliver them to Lanuhali at the shrine.&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
A&#039;anuhanu: The traditional offering is a fruit that grows to the southwest of Ok&#039;hanu. Deliver three of them to Lanuhali, and you shall be welcome to join this most hallowed ceremony.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Gather the votive fruit===&lt;br /&gt;
&lt;br /&gt;
===Deliver the votive fruit to Lanuhali===&lt;br /&gt;
Lanuhali: Oh, hello. To what do I owe this honor?&lt;br /&gt;
&#039;&#039;Hand over {{i|Votive_Fruit}}&#039;&#039;&lt;br /&gt;
Lanuhali: Ah, Kixaihih will be most satisfied with these. Today you are more than an honored guest—you are the very heart of the ceremony!&lt;br /&gt;
Lanuhali: After your efforts to bring Ihih&#039;hana back to us, Kixaihih is doubtless overjoyed to see you in this role. The fruit shall bear a powerful blessing indeed!&lt;br /&gt;
Lanuhali: Now, you must take the previous offering back whence you came.&lt;br /&gt;
Lanuhali: Deliver the blessed fruit to A&#039;anuhanu, and the ceremony will be complete. Go with haste!&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Lanuhali: Take the blessed fruit to A&#039;anuhanu and the ceremony will be complete.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Deliver the sack of blessed fruit to A&#039;anuhanu===&lt;br /&gt;
A&#039;anuhanu: Welcome back! Was Lanuhali impressed with your offering?&lt;br /&gt;
&#039;&#039;Hand over {{i|Blessed_Fruit}}&#039;&#039;&lt;br /&gt;
A&#039;anuhanu: Yes, I can feel Kixaihih&#039;s grace emanating from these. Thus the ceremony is complete.&lt;br /&gt;
A&#039;anuhanu: The younger Hanuhanu clamor to participate in this rite, you know. It&#039;s said that the fruit offered to Kixaihih becomes imbued with its divine spirit, and all who carry them shall be blessed with great luck.&lt;br /&gt;
A&#039;anuhanu: Surely you will be, too. Although you traveled far, I hope you feel enriched by the experience.&lt;br /&gt;
A&#039;anuhanu: Go with our gratitude, and may the wings of Kixaihih sweep ill fortune from your path.&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=pzhUj1s_13A}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Lad_in_Labyrinthos&amp;diff=1310882</id>
		<title>The Lad in Labyrinthos</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Lad_in_Labyrinthos&amp;diff=1310882"/>
		<updated>2026-05-17T18:38:54Z</updated>

		<summary type="html">&lt;p&gt;Folk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = The Lad in Labyrinthos&lt;br /&gt;
| description = [[Mussalfret]] is awfully worried about something.&lt;br /&gt;
| image = The Lad in Labyrinthos.png&lt;br /&gt;
| quest-giver = Mussalfret&lt;br /&gt;
| related-npcs = Verpaulaine&lt;br /&gt;
| location = Labyrinthos&lt;br /&gt;
| location-x = 20.9&lt;br /&gt;
| location-y = 21.0&lt;br /&gt;
| type = feature&lt;br /&gt;
| quest-line = &lt;br /&gt;
| journal-section = Sidequests&lt;br /&gt;
| journal-category = Sharlayan Sidequests&lt;br /&gt;
| journal-genre = Labyrinthos Sidequests&lt;br /&gt;
| organization = &lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| level = 80&lt;br /&gt;
| quest-sync = true&lt;br /&gt;
| requirements = &lt;br /&gt;
| req-quest = Hither and Yarns&lt;br /&gt;
| req-items =&lt;br /&gt;
| exp = 168300-190575&lt;br /&gt;
| gil = 935&lt;br /&gt;
| unlocks = cur Aether Current&lt;br /&gt;
| reward1 = 1 Chondrite Necklace Coffer (IL 545)&lt;br /&gt;
| prev-quest = &lt;br /&gt;
| next-quest = Here Comes the Sun&lt;br /&gt;
| release = Endwalker&lt;br /&gt;
| patch = 6.0&lt;br /&gt;
| id-gt = 70020&lt;br /&gt;
| id-edb = 1c736959699&lt;br /&gt;
}}&lt;br /&gt;
==Steps==&lt;br /&gt;
*Find [[Verpaulaine]].&lt;br /&gt;
*Find Verpaulaine again.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*Mussalfret is awfully worried about something.&lt;br /&gt;
&lt;br /&gt;
*Mussalfret informs you that his son, Verpaulaine, has recently fled the family home after a fight and asks you to try and convince him to return. You head to a local park in search of the disgruntled youth.&lt;br /&gt;
**※Please note that the difficulty of this quest has been synced to your current level.&lt;br /&gt;
&lt;br /&gt;
*You find Verpaulaine, but he vanishes once more. Undeterred, you begin your search anew.&lt;br /&gt;
&lt;br /&gt;
*After tracking down Verpaulaine, you learn that he is concerned by a change in the color of Labyrinthos&#039;s artificial sunlight. The boy says he wishes to look into the cause himself and you gladly agree to help him.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
Mussalfret: Oh, what am I to do?&lt;br /&gt;
Mussalfret: Ah, you&#039;re that adventurer who helped out the Students of Baldesion, aren&#039;t you? I suppose it matters not to you, but my son seems to have run away...&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; Why was there a child here in the first place?&lt;br /&gt;
&amp;gt; I thought only researchers lived here.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Mussalfret: Ah, yes. Simply put, my wife and I work at Aporia and she happened to conceive whilst we were living here in Sharlayan Hamlet.&lt;br /&gt;
Mussalfret: I assure you we had many sleepless nights wondering if we should quit our jobs and leave Labyrinthos, or entrust the child to a friend of ours who dwells somewhere more suitable.&lt;br /&gt;
Mussalfret: Ultimately, we decided to continue our work whilst raising the child here. After all, our research is focused on the very future that our offspring will inhabit.&lt;br /&gt;
Mussalfret: The issue is, however, that the magic that prevents us from revealing anything confidential is too potent to be used on children.&lt;br /&gt;
Mussalfret: Of course, we can&#039;t allow the little one to roam freely—there&#039;s no telling what he might impart unto others—so he has spent his entire life thus far within the confines of Sharlayan Hamlet.&lt;br /&gt;
Mussalfret: We recently had a slight spat with him and, well, he decided to flee.&lt;br /&gt;
Mussalfret: I imagine me going after him would only make things worse. Could I ask you to talk to him in my stead? I&#039;m sure he&#039;d be much more willing to listen to...er, anyone other than his parents, at this point.&lt;br /&gt;
Mussalfret: Thank you! Verpaulaine—my boy—is most likely in the plaza to the east. I cannot imagine he struck out any further on his own.&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Mussalfret: Verpaulaine ought to be in the plaza to the east. Or so I hope...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Find Verpaulaine===&lt;br /&gt;
Verpaulaine: Wha— Who are you?&lt;br /&gt;
&lt;br /&gt;
===Find Verpaulaine again===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Verpaulaine: I am &#039;&#039;not&#039;&#039; going to go home so easily!&lt;br /&gt;
Verpaulaine: You probably won&#039;t believe me either, but I&#039;ve noticed that all is not right in Labyrinthos.&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; Why don&#039;t you try telling me first?&lt;br /&gt;
&amp;gt; I can decide what to believe on my own, thank you.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Verpaulaine: Fine, I shall tell you what I&#039;ve seen. The color of the artificial light here changed recently.&lt;br /&gt;
Verpaulaine: I&#039;m sure most people haven&#039;t noticed, but when you&#039;ve spent your whole life here, the difference is like...like night and day!&lt;br /&gt;
Verpaulaine: Even so, no one will take me seriously when I bring it up. All because of my age! Got into a big fight with Father about it...&lt;br /&gt;
Verpaulaine: But Labyrinthos is in danger! Who knows what would happen if the artificial sun broke...&lt;br /&gt;
Verpaulaine: That&#039;s why I can&#039;t go home just yet. I need to get to the bottom of this first.&lt;br /&gt;
Verpaulaine: Although...I am scared to venture outside on my own. They say there&#039;s countless monsters out there...&lt;br /&gt;
Verpaulaine: I don&#039;t suppose you would come with me? I could pay you! It&#039;s not much, but I do get pocket money from my parents.&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; I&#039;ll gladly take your money.&lt;br /&gt;
&amp;gt; You don&#039;t need to pay me.&lt;br /&gt;
Verpaulaine: I thought you were different from the rest, but now you&#039;re treating me like a child too.&lt;br /&gt;
Verpaulaine: This is a proper deal, all right? You&#039;ve got to take my money to make it binding.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Verpaulaine: Then it&#039;s settled!&lt;br /&gt;
-quest complete&lt;br /&gt;
-cutscene end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=asB0ktOu0to}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Gleaner%27s_Wish&amp;diff=1310881</id>
		<title>Gleaner&#039;s Wish</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Gleaner%27s_Wish&amp;diff=1310881"/>
		<updated>2026-05-17T18:26:11Z</updated>

		<summary type="html">&lt;p&gt;Folk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Gleaner&#039;s Wish&lt;br /&gt;
| description = The Viera gleaner is watching you with interest.&lt;br /&gt;
| image = &lt;br /&gt;
| quest-giver = Viera Gleaner&lt;br /&gt;
| related-npcs = Elemental Reactor Operator&lt;br /&gt;
| location = Labyrinthos&lt;br /&gt;
| location-x = 23.3&lt;br /&gt;
| location-y = 20.0&lt;br /&gt;
| type = feature&lt;br /&gt;
| quest-line = &lt;br /&gt;
| journal-section = Sidequests&lt;br /&gt;
| journal-category = Sharlayan Sidequests&lt;br /&gt;
| journal-genre = Labyrinthos Sidequests&lt;br /&gt;
| organization = &lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| level = 80&lt;br /&gt;
| quest-sync = true&lt;br /&gt;
| requirements = &lt;br /&gt;
| req-quest = Hither and Yarns&lt;br /&gt;
| req-items = 1 Lantern Crystal&lt;br /&gt;
| exp = 168300-190575&lt;br /&gt;
| gil = 735&lt;br /&gt;
| unlocks = cur Aether Current&lt;br /&gt;
| prev-quest = &lt;br /&gt;
| next-quest = &lt;br /&gt;
| release = Endwalker&lt;br /&gt;
| patch = 6.0&lt;br /&gt;
| id-gt = 69856&lt;br /&gt;
| id-edb = ada5f22a66b&lt;br /&gt;
}}&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with the [[Elemental Reactor Operator|elemental reactor operator]].&lt;br /&gt;
*[[Pray|/pray]] before the lantern crystal.&lt;br /&gt;
*Deliver the [[Lantern Crystal|lantern crystal]] to the [[Viera Gleaner|Viera gleaner]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*The Viera gleaner is watching you with interest.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
Viera Gleaner: You&#039;re a visitor to Sharlayan, aren&#039;t you? You do have a worldly look about you...&lt;br /&gt;
Viera Gleaner: As a gleaner, I, too, have journeyed far and wide. Tell me, where is the farthest you have ventured?&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; The Far East.&lt;br /&gt;
Viera Gleaner: The Far East, the literal edge of the world... That is quite far indeed.&lt;br /&gt;
&amp;gt; Another world.&lt;br /&gt;
Viera Gleaner: Is that meant to be in jest? The look on your face tells me you&#039;re serious...&lt;br /&gt;
&amp;gt; I cannot say.&lt;br /&gt;
Viera Gleaner: Oh? Is it someplace secret? I understand. I am sworn to secrecy in some of the Forum&#039;s matters, as well.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Viera Gleaner: Aye, you should do nicely.&lt;br /&gt;
Viera Gleaner: You see, I need a more experienced traveler to say a prayer for me before I leave for Gyr Abania.&lt;br /&gt;
Viera Gleaner: If you would do me the honor, the reactor operator by the tower to the south should have a lantern crystal prepared for the purpose.&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Viera Gleaner: Please speak with the reactor operator, and he will furnish you with a lantern crystal.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with the elemental reactor operator===&lt;br /&gt;
Elemental Reactor Operator: Are you here for the crystal? I hope it does some good for that gleaner; those folks need all the luck they can get.&lt;br /&gt;
Elemental Reactor Operator: Lanterns light the way through the darkness—a tool which can mean the difference between life and death. They are synonymous with safe passage, and as such, it has become custom in recent days to imbue the crystals inside with the prayers of a more seasoned traveler.&lt;br /&gt;
Elemental Reactor Operator: And today, that traveler is you. Simply face the crystal, and &#039;&#039;&#039;pray&#039;&#039;&#039; for the safety of the traveler-to-be, if you will.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Elemental Reactor Operator: Gaze into the crystal, and &#039;&#039;&#039;pray&#039;&#039;&#039; for the traveler who sent you.&lt;br /&gt;
System: The crystal glitters inside the box. Kneel before it and &#039;&#039;&#039;pray&#039;&#039;&#039; for the gleaner&#039;s safe passage.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===/pray before the lantern crystal.===&lt;br /&gt;
Elemental Reactor Operator: A colleague recently told me about the power of akasa—a concept taught in Radz–at–Han—and how it reacts to strong emotion.&lt;br /&gt;
Elemental Reactor Operator: I wonder if this method of praying to a crystal is a manifestation of that power...&lt;br /&gt;
Elemental Reactor Operator: Well, that should about do it. With luck, your prayers will help guide the gleaner safely through the perils of his journey.&lt;br /&gt;
-optional start&lt;br /&gt;
Elemental Reactor Operator: The crystal is ready. You can take it to the gleaner who asked for it now.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Deliver the lantern crystal to the Viera gleaner===&lt;br /&gt;
Viera Gleaner: Do you have a lantern crystal for me?&lt;br /&gt;
&#039;&#039;Hand over {{i|Lantern Crystal}}&#039;&#039;&lt;br /&gt;
Viera Gleaner: You have my thanks. With your prayer fueling its light, I have faith that it will keep me safe until my return.&lt;br /&gt;
Viera Gleaner: And now, I depart for Gyr Abania. I hope your travels are successful, as well as mine.&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=lmWyw3AlLzw}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Let_the_Good_Times_Troll&amp;diff=1310862</id>
		<title>Let the Good Times Troll</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Let_the_Good_Times_Troll&amp;diff=1310862"/>
		<updated>2026-05-17T18:03:12Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Let the Good Times Troll&lt;br /&gt;
| image = &lt;br /&gt;
| description = A veterinarian in [[Sharlayan Hamlet]] is wrangling with a beast of problem.&lt;br /&gt;
| quest-giver = Vexed Veterinarian&lt;br /&gt;
| related-npcs = Wayward Troll&lt;br /&gt;
| location = Labyrinthos&lt;br /&gt;
| location-x = 21.0&lt;br /&gt;
| location-y = 21.5&lt;br /&gt;
| type = feature&lt;br /&gt;
| level = 80&lt;br /&gt;
| quest-sync = true&lt;br /&gt;
| req-quest = No Job Too Small&lt;br /&gt;
| req-items = 1 Ripe Fruit&lt;br /&gt;
| requirements =&lt;br /&gt;
| exp = 168300-190575&lt;br /&gt;
| gil = 815&lt;br /&gt;
| unlocks = cur Aether Current&lt;br /&gt;
| release = Endwalker&lt;br /&gt;
| patch = 6.0&lt;br /&gt;
| id-gt = 69865&lt;br /&gt;
| id-edb = d73127f137b&lt;br /&gt;
| journal-section = Sidequests&lt;br /&gt;
| journal-category = Sharlayan Sidequests&lt;br /&gt;
| journal-genre = Labyrinthos Sidequests&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
* Find the [[Wayward Troll|wayward troll]] and slay any analas that attack.&lt;br /&gt;
* Give the [[Ripe Fruit|ripe fruit]] to the wayward troll.&lt;br /&gt;
* Speak with the [[Vexed Veterinarian|veterinarian]]&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*A veterinarian in Sharlayan Hamlet is wrangling with a beast of problem.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
Vexed Veterinarian: Excuse me, {{alternatives|sir|ma&#039;am}}. I couldn&#039;t help but notice that you&#039;ve a way about you that simply screams “I have an affinity for creatures of the wilds.” And since I&#039;m never wrong about such things, might I trouble you?&lt;br /&gt;
Vexed Veterinarian: You see, amongst the troops of trolls living in the Outer Circuit, I came upon one who was sick beyond measure.&lt;br /&gt;
Vexed Veterinarian: I took the poor creature in at once and saw him healed, of course, but when I attempted to return him to his rightful home, he flew into a panic, as if he could not bear the thought of going back.&lt;br /&gt;
Vexed Veterinarian: To make matters worse, the troll saw fit to escape into a den of analas. I would go after him, but I&#039;m so fumble-footed I&#039;ll scare him off like as not, and be torn limb from limb for my pains by the fiends!&lt;br /&gt;
Vexed Veterinarian: So, I turn to you. Would you seek out this troll of which I spoke? I shall provide you with his favorite food, and with it, you should be able to calm the piteous thing. Hopefully that will be enough to see his senses restored and for him to come hurrying back.&lt;br /&gt;
Vexed Veterinarian: And, though I shudder to think of it, if any of those fell analas seek to impede you or pester that troll, make those beasts regret their interference. Oh, and don&#039;t worry─you will be rewarded for your efforts!&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Vexed Veterinarian: I pray that troll can get hold of himself and return here in one piece. Let&#039;s hope the food I gave you does the trick...and that none of those pesky analas attempt to undermine our efforts.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Find the wayward troll and slay any analas that attack===&lt;br /&gt;
System: You are under attack!&lt;br /&gt;
&lt;br /&gt;
===Give the ripe fruit to the wayward troll===&lt;br /&gt;
Wayward Troll: Grrr...&lt;br /&gt;
&#039;&#039;Hand over {{i|Ripe Fruit}}&#039;&#039;&lt;br /&gt;
Wayward Troll: Muaaah!&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Wayward Troll: Grrr...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with the veterinarian===&lt;br /&gt;
Vexed Veterinarian: Look, he&#039;s returned! I can&#039;t thank you enough.&lt;br /&gt;
Vexed Veterinarian: I know they may not look it, but trolls are really quite intelligent. Indeed, they are an intrinsic part of the woodlands of Labyrinthos, and keep it healthy and thriving.&lt;br /&gt;
Vexed Veterinarian: Though we&#039;ve a responsibility to put down the more violent and unruly ones, most trolls─such as this one─are kind, docile things. In fact, my friend here has a real chance of becoming leader of his tribe, perhaps even guardian of the forest someday.&lt;br /&gt;
Vexed Veterinarian: It is we who saw these creatures removed from their natural habitats and relocated them within Labyrinthos. Thus, we&#039;ve a responsibility to watch over them, to ensure they are well. And it would be too cruel to dispose of one simply because they&#039;re under the weather.&lt;br /&gt;
Vexed Veterinarian: Ah yes, your reward─here, as promised. Now then, it&#039;s high time I saw this fellow returned to the Outer Circuit. Farewell, adventurer!&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=M9haJuuUNoc}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Lost_Little_Troll&amp;diff=1309467</id>
		<title>Lost Little Troll</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Lost_Little_Troll&amp;diff=1309467"/>
		<updated>2026-05-15T22:40:36Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Lost Little Troll&lt;br /&gt;
| description = The distracted archivist seems troubled.&lt;br /&gt;
| image = Lost Little Troll.png&lt;br /&gt;
| quest-giver = Distracted Archivist&lt;br /&gt;
| related-npcs = N&#039;welhi Tia; Shaggles&lt;br /&gt;
| location = Labyrinthos&lt;br /&gt;
| location-x = 30.3&lt;br /&gt;
| location-y = 19.3&lt;br /&gt;
| type = feature&lt;br /&gt;
| quest-line = &lt;br /&gt;
| journal-section = Sidequests&lt;br /&gt;
| journal-category = Sharlayan Sidequests&lt;br /&gt;
| journal-genre = Labyrinthos Sidequests&lt;br /&gt;
| organization = &lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| level = 80&lt;br /&gt;
| quest-sync = true&lt;br /&gt;
| requirements = &lt;br /&gt;
| req-quest = The Full Report&amp;amp;comma; Warts and All&lt;br /&gt;
| req-items =&lt;br /&gt;
| exp = 168300-190575&lt;br /&gt;
| gil = 935&lt;br /&gt;
| unlocks = cur Aether Current&lt;br /&gt;
| prev-quest = &lt;br /&gt;
| next-quest = Problematic Pests&lt;br /&gt;
| release = Endwalker&lt;br /&gt;
| patch = 6.0&lt;br /&gt;
| id-gt = 70016&lt;br /&gt;
| id-edb = d71ade33bd4&lt;br /&gt;
}}&lt;br /&gt;
==Steps==&lt;br /&gt;
*Search for the specimen at the designated location.&lt;br /&gt;
*Search for the specimen at the designated location.&lt;br /&gt;
*Rendezvous with [[N&#039;welhi Tia]].&lt;br /&gt;
*Speak with N&#039;welhi Tia.&lt;br /&gt;
*Search for [[Shaggles]] and slay his attackers.&lt;br /&gt;
*Aid Shaggles.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*The distracted archivist seems troubled.&lt;br /&gt;
&lt;br /&gt;
*N&#039;welhi Tia asks for your help in reclaiming a certain specimen that has fled the Archeion. You agree to search the thirty-third facet for any tiny trolls gone astray.&lt;br /&gt;
**※Please note that the difficulty of this quest has been synced to your current level.&lt;br /&gt;
&lt;br /&gt;
*You fail to find the troll, but you have yet to search the entirety of the tunnel. You continue on, just in case.&lt;br /&gt;
&lt;br /&gt;
*Having scrutinized the facet, it is evident the troll is nowhere to be seen. Perhaps he stayed nearer the Archeion.&lt;br /&gt;
&lt;br /&gt;
*N&#039;welhi Tia tells you he&#039;s met someone who claims to have spotted the specimen. According to this eyewitness report, a troll of diminutive size is lurking in Mornveil Forest.&lt;br /&gt;
&lt;br /&gt;
*N&#039;welhi Tia informs you that he&#039;s found a set of tracks which belong to the missing specimen. The troll must be somewhere nearby...&lt;br /&gt;
&lt;br /&gt;
*You locate Shaggles, only to find him under attack from his fellow trolls. As they are exponentially larger, it is a fight that Shaggles could not win alone. Fortunately, you are there to protect him, and have hopefully taught the older trolls to pick on someone their own size.&lt;br /&gt;
&lt;br /&gt;
*Unlike N&#039;welhi Tia, you soon realize you are able to understand Shaggles when he speaks. He is, in fact, rather knowledgeable, and remarks that you are likely able to understand him due to the Echo. He quickly explains that he had set out to try and prevent woodworms from overrunning the Archeion and, upon learning this, N&#039;welhi Tia requests your continued aid in ridding the facility of said pests.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
Distracted Archivist: Oh deary me...&lt;br /&gt;
Distracted Archivist: My sweetest Shaggles─ Er, one of the Archeion&#039;s precious samples has fled!&lt;br /&gt;
N&#039;welhi Tia: ...You have no idea what I&#039;m talking about, do you? My apologies. I&#039;m N&#039;welhi Tia, an archivist.&lt;br /&gt;
N&#039;welhi Tia: The Archeion is home to various samples collected from all across the star, and one such specimen has just escaped!&lt;br /&gt;
N&#039;welhi Tia: A young troll, to be specific. Oh, I hope he hasn&#039;t been set upon by the local predators.&lt;br /&gt;
N&#039;welhi Tia: Listen─I promise to compensate you, so could you please help me retrieve the specimen?&lt;br /&gt;
N&#039;welhi Tia: My thanks! I will continue my search of this area. I&#039;d like you to check the thirty-third facet.&lt;br /&gt;
N&#039;welhi Tia: Once you&#039;ve had a comprehensive look about, please meet me at the Archeion to report your findings.&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
===Search for the specimen at the designated location===&lt;br /&gt;
System: You see no trolls great or small. Perhaps a bit further in...&lt;br /&gt;
&lt;br /&gt;
===Search for the specimen at the designated location===&lt;br /&gt;
System: The errant troll is nowhere to be seen. N&#039;welhi Tia may have had better luck.&lt;br /&gt;
&lt;br /&gt;
===Rendezvous with N&#039;welhi Tia===&lt;br /&gt;
N&#039;welhi Tia: I see. I was unable to find the specimen either...&lt;br /&gt;
N&#039;welhi Tia: However, I did meet someone who claimed to have seen it in Mornveil Forest. Let us head there and see if we can track it down.&lt;br /&gt;
&lt;br /&gt;
===Speak with N&#039;welhi Tia===&lt;br /&gt;
N&#039;welhi Tia: Yes, there can be no doubt. These are Shaggles&#039;s footprints.&lt;br /&gt;
N&#039;welhi Tia: Ahem. I have uncovered the specimen&#039;s trail. It should be close. If you find it under threat from the local fauna, you may dispatch its assailants.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
N&#039;welhi Tia: Oh no! Poor Shaggles has been set upon by trolls. Trolls! Quick, to the rescue!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Search for Shaggles and slay his attackers===&lt;br /&gt;
System: You are under attack!&lt;br /&gt;
-optional start&lt;br /&gt;
N&#039;welhi Tia: We must tend to Shaggles.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Aid Shaggles===&lt;br /&gt;
-cutscene start&lt;br /&gt;
N&#039;welhi Tia: Oh, I&#039;m so glad you&#039;re unharmed.&lt;br /&gt;
N&#039;welhi Tia: You&#039;re all safe now. Come on, let&#039;s go home, sweetie.&lt;br /&gt;
&lt;br /&gt;
Shaggles: Grrrlence, buffoon! Grrr...&lt;br /&gt;
Shaggles: The Archeion is under threat! I must do something. Grrr!&lt;br /&gt;
&lt;br /&gt;
Question: What will you say? &lt;br /&gt;
&amp;gt;You can talk?&lt;br /&gt;
&amp;gt;What is this threat?&lt;br /&gt;
---&lt;br /&gt;
Shaggles: Grrr! You can understand me?&lt;br /&gt;
&lt;br /&gt;
N&#039;welhi Tia: Wait, are you able to communicate with him?&lt;br /&gt;
N&#039;welhi Tia: Incredible! I&#039;ve never met someone with such a skill before.&lt;br /&gt;
N&#039;welhi Tia: This bundle of joy was born in Labyrinthos. However, he was abandoned by his mother and in quite the state by the time we found him.&lt;br /&gt;
N&#039;welhi Tia: He possesses remarkable intelligence for one of his kind. We&#039;ve elected to use him as part of a study into the effects of growing up in an artificial environment.&lt;br /&gt;
N&#039;welhi Tia: I had seen him making gestures that indicated he&#039;d been reading the tomes here, but I thought he was just copying those around him. To think he actually understands speech...&lt;br /&gt;
N&#039;welhi Tia: Though I do wonder exactly why you are able to understand him and I am not.&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt;I&#039;m sort of special.&lt;br /&gt;
&amp;gt;It&#039;s a secret.&lt;br /&gt;
---&lt;br /&gt;
N&#039;welhi Tia: Really? Oh, what I wouldn&#039;t give to understand him too...&lt;br /&gt;
&lt;br /&gt;
Shaggles: Grrr... You possess the Echo, don&#039;t you? I find it difficult to grrr the way your kind do, but I suppose it makes sense that you understand my general sentiments.&lt;br /&gt;
Shaggles: I happened to learn of said power from the tomes in the Archeion. Honestly, that buffoon over there is surrounded by a sea of knowledge and he makes no effort to engage with it. Grrr!&lt;br /&gt;
Shaggles: At any rate, I&#039;m glad to finally have someone to talk to. As I was saying earlier, the Archeion is in grave danger.&lt;br /&gt;
Shaggles: Some grrrless gleaner managed to bring woodworms in with them during a visit. If we leave them be, they&#039;re bound to cause irreparable damage to the materials at the facility!&lt;br /&gt;
Shaggles: I tried my best to tell that buffoon, but it was no use. That&#039;s why I took a chance and went in search of some of my own kind to see if they would help, but you saw how that turned out...&lt;br /&gt;
&lt;br /&gt;
N&#039;welhi Tia: Well, what is he saying?&lt;br /&gt;
N&#039;welhi Tia: Oh deary me!&lt;br /&gt;
N&#039;welhi Tia: Still, it was most courageous of him to try and solve the issue on his own.&lt;br /&gt;
N&#039;welhi Tia: Now that we&#039;re aware of it, we need to sort out this pest problem at once.&lt;br /&gt;
N&#039;welhi Tia: Would you mind helping out a little longer? You&#039;re the only one who can understand him, after all, and he seems malms ahead of us with regard to the situation at hand...&lt;br /&gt;
-quest complete&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
N&#039;welhi Tia: Your help is indispensable if we&#039;re to get Shaggles&#039;s advice on dealing with the infestation.&lt;br /&gt;
-optional end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=EKcw95gsjCo}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=In_Search_of_Azdaja&amp;diff=1301218</id>
		<title>In Search of Azdaja</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=In_Search_of_Azdaja&amp;diff=1301218"/>
		<updated>2026-05-07T20:33:38Z</updated>

		<summary type="html">&lt;p&gt;Folk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = In Search of Azdaja&lt;br /&gt;
| description = [[Varshahn]] has glad tidings to share.&lt;br /&gt;
| image = in search of azdaja.png&lt;br /&gt;
| quest-giver = Varshahn&lt;br /&gt;
| related-npcs = Biggs; Cid; Estinien; Nahbdeen; Nero; Nidhana; Veteran Radiant; Wedge; Y&#039;shtola&lt;br /&gt;
| location = Radz-at-Han&lt;br /&gt;
| location-x = 4.4&lt;br /&gt;
| location-y = 9.8&lt;br /&gt;
| type = main scenario&lt;br /&gt;
| quest-line = Post-Endwalker Main Scenario Quests&lt;br /&gt;
| journal-section = Main Scenario&lt;br /&gt;
| journal-category = Post-Endwalker Main Scenario Quests&lt;br /&gt;
| journal-genre = Newfound Adventure Quests&lt;br /&gt;
| level = 90&lt;br /&gt;
| req-quest = &lt;br /&gt;
| req-items = &lt;br /&gt;
| requirements = &lt;br /&gt;
| exp = 49728&lt;br /&gt;
| gil = 5572&lt;br /&gt;
| unlocks = dg The Fell Court of Troia (Duty)&lt;br /&gt;
| prev-quest = A Satrap&#039;s Duty&lt;br /&gt;
| next-quest = Shadowed Remnants&lt;br /&gt;
| release = endwalker&lt;br /&gt;
| patch = 6.2&lt;br /&gt;
| msq-index = 817&lt;br /&gt;
| id-gt = 70128&lt;br /&gt;
| id-edb = f70489e014f&lt;br /&gt;
}} &lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[Y&#039;shtola]] at [[The Great Work (Area)|the Great Work]].&lt;br /&gt;
*Speak with the [[veteran Radiant]].&lt;br /&gt;
*Speak with [[Varshahn]].&lt;br /&gt;
*Enter [[The Fell Court of Troia (Duty)|the Fell Court of Troia]].&lt;br /&gt;
*Speak with Y&#039;shtola.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Varshahn has glad tidings to share.&lt;br /&gt;
&lt;br /&gt;
* Anticipation plain in his voice, Varshahn informs you that both the reinforced warding scales and the artificial Atomos have been completed. Assuming they function as intended, all is now in readiness for your quest to find Azdaja, his sister, in the Thirteenth. Thus do you set off to join your comrades at the Great Work.&lt;br /&gt;
&lt;br /&gt;
* You take stock of the items needed for your journey, and, by way of a surprise, Varshahn is presented with a new vessel better suited for the dangers ahead. You, too, are given a gift of sorts in the form of Hydaelyn&#039;s navigational crystal; harboring the power of Light, the relic could well aid you in your mission. With nothing left to discuss, you make your way to Akyaali, where your boat awaits.&lt;br /&gt;
&lt;br /&gt;
* The boat bears you to Alzadaal&#039;s Legacy, and you descend into the chamber of the voidgate. There, all gathered watch on with bated breath as Varshahn steps forward to lift the seal.&lt;br /&gt;
** ※In the event that you leave Weaver&#039;s Warding, you may re-enter by speaking with the veteran Radiant in Akyaali.&lt;br /&gt;
&lt;br /&gt;
* In the name of Alzadaal III, the voidgate is revealed, and thence enlarged by the Atomos to a size able to accommodate a man. At last, the way is open. Beyond lies a castle swarming with voidsent, and your first task upon arriving will be to deal with any hostile entities.&lt;br /&gt;
** ※To enlist your companion NPCs for this duty, speak with them near the entrance or access Duty Support via the main menu. Use the Duty Finder if you wish to complete the instance alongside fellow players.&lt;br /&gt;
&lt;br /&gt;
* After hurtling through the emptiness of the rift, you emerge in the bowels of the forewarned castle. Its occupants are hells-bent on devouring your aether, and you must fight them off lest your quest come to a premature end.&lt;br /&gt;
** ※In the event that you leave Troia Castle, you may return via Weaver&#039;s Warding.&lt;br /&gt;
&lt;br /&gt;
* The battle takes an unexpected turn when the castle&#039;s mistress is devoured by a fearsome voidsent named Scarmiglione, but your fellow uninvited guest soon falls by your hand. With the area secured, you and your comrades discuss the next course of action.&lt;br /&gt;
&lt;br /&gt;
* In your brief time in the Thirteenth, you have been made keenly aware how little you know about voidsent. If you are to survive their world, you must learn their ways. &lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
Varshahn: Ah, excellent timing, [Forename]. Just a moment ago, I received word from the Ironworks.&lt;br /&gt;
Varshahn: They have completed their task, and are on their way with the reinforced warding scales.&lt;br /&gt;
Varshahn: Similarly, our alchemists have also succeeded in creating an artificial Atomos.&lt;br /&gt;
Varshahn: All is in readiness for our journey to the void.&lt;br /&gt;
Varshahn: I have instructed our comrades to gather at the Great Work. Let us head there at once.&lt;br /&gt;
&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Varshahn: Our comrades are here, but the Ironworks people have yet to arrive.&lt;br /&gt;
Estinien: To thus create a voidsent... Hannish alchemists are as clever as they are bold.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Y&#039;shtola===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Y&#039;shtola: There you are, [Forename].&lt;br /&gt;
Y&#039;shtola: I present to you the fruits of the alchemists&#039; labor: the artificial Atomos.&lt;br /&gt;
Y&#039;shtola: Though we&#039;ve yet to put it to the proof, its aether is practically identical to that of the original. A truly remarkable feat in so short a time.&lt;br /&gt;
Varshahn: Aye, our alchemists have outdone themselves yet again. Small wonder that they are the pride of Radz-at-Han.&lt;br /&gt;
Varshahn: I would express my gratitude to Nidhana...but it appears she isn&#039;t here.&lt;br /&gt;
Y&#039;shtola: She rushed off after bringing the Atomos to attend to a pressing task, but said that she would return ere we set forth.&lt;br /&gt;
Y&#039;shtola: Which should be shortly after our friends from the Ironworks arrive with the warding scales...&lt;br /&gt;
Cid: Did someone say warding scales? Because it just so happens we have them.&lt;br /&gt;
Y&#039;shtola: Right on cue. &#039;Tis good to see you all again.&lt;br /&gt;
Y&#039;shtola: But for the president himself to attend... Keen to bear witness to our little experiment, are you?&lt;br /&gt;
Cid: You know I am. I was there at the Crystal Tower, lest you forget. I wouldn&#039;t miss this for the world.&lt;br /&gt;
Cid: You don&#039;t mind if we come along and see you off, I hope? It&#039;s thanks to these three that we could finish the work so quickly.&lt;br /&gt;
Nero tol Scaeva: &#039;Twas my painstakingly collected data that made the reinforcement possible.&lt;br /&gt;
Nero tol Scaeva: The scales will last a good ten years in the void with nary a hint of degradation.&lt;br /&gt;
Biggs: As the ones who did the &#039;&#039;actual&#039;&#039; reinforcing, we guarantee their quality as well. They&#039;ll keep you safe.&lt;br /&gt;
Wedge: But enough bragging─here are the scales!&lt;br /&gt;
Varshahn: With these, we can search for my sister without fear of corruption. I know not how to repay you.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; If [[Omega Quests]] is complete&lt;br /&gt;
Cid: Don&#039;t mention it. Midgardsormr came to our rescue in the rift. It&#039;s the least we can do to help his children.&lt;br /&gt;
Varshahn: Thank you.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Cid: Well, my friend, my only regret is that I won&#039;t be able to accompany you on this latest grand adventure.&lt;br /&gt;
Nidhana: Wait!&lt;br /&gt;
Varshahn: Nidhana... Is aught the matter?&lt;br /&gt;
Nidhana: Before you depart, Your Excellency, there is something we wish to present to you.&lt;br /&gt;
Nidhana: Will you please come with me?&lt;br /&gt;
Varshahn: You would not delay us without good cause. Very well.&lt;br /&gt;
Varshahn: Forgive me, my friends, but I require a moment.&lt;br /&gt;
Nero tol Scaeva: ...He&#039;s certainly taking his time. What sort of grand present could take so long to receive? &lt;br /&gt;
Cid: The kind that&#039;ll help him in the void, I presume.&lt;br /&gt;
Cid: In that godsforsaken place, he&#039;ll need all the help he can get. But you of all people ought to know that, eh?&lt;br /&gt;
-cutscene end&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
&#039;&#039;Varshahn arrives in an adult Auri vessel.&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;Varshahn@???:&#039;&#039;&#039; My apologies for keeping you waiting.&lt;br /&gt;
Estinien: Vrtra, I presume.&lt;br /&gt;
Varshahn: Indeed. This vessel now serves as a host for my eye.&lt;br /&gt;
Varshahn: I was aware that the alchemists were busy preparing something, but this...&lt;br /&gt;
Nidhana: We couldn&#039;t well send you on such a perilous mission unprepared, Your Excellency.&lt;br /&gt;
Nidhana: We spared no effort in crafting the body, and I daresay you&#039;ll find it adept at wielding weapons and magicks both.&lt;br /&gt;
Nidhana: &#039;Twas our intent to present it to you sooner, but we could not bring ourselves to do so knowing we could yet improve it further. Pray forgive us...&lt;br /&gt;
Varshahn: There is naught to forgive. I am grateful for this fine vessel, and shall put it to good use.&lt;br /&gt;
Varshahn: Again, I ask that you watch over Radz-at-Han in my absence. The dangers we go to face are great and many, and I fear I will be unable to give matters here due attention.&lt;br /&gt;
Varshahn: And in opening the voidgate, there is ever risk that voidsent will find their way into our world...&lt;br /&gt;
Nahbdeen: Rest assured we are more than prepared.&lt;br /&gt;
Nahbdeen: Our soldiers have been training under Master Estinien. On my honor, we will not suffer a single fiend to pass.&lt;br /&gt;
Nahbdeen: So think only of your mission, Varshahn.&lt;br /&gt;
Nahbdeen: Ah, but seeing as this is a different body, perhaps we should use a different name?&lt;br /&gt;
Varshahn: Nay, Varshahn shall suffice. Though I may have thus grown up, I am as ever a little brother to you all.&lt;br /&gt;
Nahbdeen: As you say, as you say. Go then, Varshahn, and best of luck!&lt;br /&gt;
Y&#039;shtola: I have something for you as well.&lt;br /&gt;
Y&#039;shtola: While you were gone, Urianger paid us a visit.&lt;br /&gt;
Y&#039;shtola: As you may recall, he joined us on our foray into Alzadaal&#039;s Legacy in part to conduct research for the Loporrits.&lt;br /&gt;
Y&#039;shtola: Research they were delighted to receive, and which has already inspired them to consider new ways to improve their own treasure vault.&lt;br /&gt;
Y&#039;shtola: As a token of their gratitude, Livingway entrusted a familiar relic to Urianger...&lt;br /&gt;
&#039;&#039;Y&#039;shtola presents Hydaelyn&#039;s crystal.&#039;&#039;&lt;br /&gt;
Y&#039;shtola: Aye, the crystal which showed the way to Meteion. &lt;br /&gt;
Y&#039;shtola: The Loporrits no longer have need of it, and thus saw fit to return it to us.&lt;br /&gt;
Y&#039;shtola: Harboring the power of Light, it could well aid us in our mission in the void.&lt;br /&gt;
Y&#039;shtola: And who better to bear Hydaelyn&#039;s gift than Her chosen champion?&lt;br /&gt;
Varshahn: If there is nothing left to discuss, then let us depart. Our boat awaits us in Akyaali.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Nidhana: Since the people learned the truth about Master Vrtra, I had been thinking that it would be nice for him to have multiple vessels. This seemed the perfect occasion to create one. &lt;br /&gt;
Nidhana: While I had help from my fellows, everyone was busy working on the Atomos, and we needed until the very last moment. Alas, a concoction that can extend the hours in a day doesn&#039;t exist...yet. &lt;br /&gt;
Nidhana: Nevertheless, we managed to complete both an Atomos and a vessel for Master Vrtra that met with our satisfaction!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with the Veteran Radiant===&lt;br /&gt;
Veteran Radiant: The satrap and your fellows have already departed for the vault. Are you ready to set forth?&lt;br /&gt;
&lt;br /&gt;
Question: Proceed to Weaver&#039;s Warding? (Yes/No)&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Y&#039;shtola: For my research into cross-rift travel, this is a moment of truth. For all those who helped us come this far, let us pray we succeed.&lt;br /&gt;
&lt;br /&gt;
Estinien: They&#039;ve upgraded the vault&#039;s guardians to contend with voidsent. A task which was made easier by the surplus of broken units. &lt;br /&gt;
Estinien: ...One could argue that I did them a favor.&lt;br /&gt;
&lt;br /&gt;
Nero: An undersea vault guarded by alchemical sentries... Such a place would be an ideal proving ground for new creations.&lt;br /&gt;
&lt;br /&gt;
Biggs: Like us, the alchemists have tremendous passion for their work. If we were to collaborate, I reckon we could achieve some great things!&lt;br /&gt;
&lt;br /&gt;
Cid: It&#039;s not only us cheering you on, but the alchemists of old too. You couldn&#039;t possibly fail.&lt;br /&gt;
&lt;br /&gt;
Wedge: Good gods, but the treasures here! If I were a thief, I wouldn&#039;t notice a voidgate if it came and bit me in the rear!&lt;br /&gt;
&lt;br /&gt;
Nahbdeen: I must say, I&#039;m beginning to feel nervous!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Varshahn===&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
Varshahn: I shall now lift the seal.&lt;br /&gt;
Varshahn: In the name of Alzadaal III... I cast open this door unto the void!&lt;br /&gt;
&#039;&#039;Varshahn unseals the voidgate.&#039;&#039;&lt;br /&gt;
Y&#039;shtola: Go! Absorb the voidgate!&lt;br /&gt;
&#039;&#039;The artificial Atomos consumes the voidgate and enlarges in size, revealing a larger portal.&#039;&#039;&lt;br /&gt;
Y&#039;shtola: It worked. We should have no trouble passing through a gate of that size.&lt;br /&gt;
Estinien: What can we expect to find after stepping through?&lt;br /&gt;
Varshahn: On my previous foray, I emerged in a castle swarming with voidsent.&lt;br /&gt;
Varshahn: I was hopelessly outnumbered and forced to turn back. But together, I am confident we can hold our own.&lt;br /&gt;
Varshahn: Upon our arrival, let us deal with any hostile entities and secure the area.&lt;br /&gt;
Varshahn: The command of our mission, I leave in your capable hands.&lt;br /&gt;
Varshahn: In the event of battle, I shall adapt my tactics to complement your own.&lt;br /&gt;
Y&#039;shtola: Should we require healing, I can provide it. &#039;Twould be a welcome change of pace from my recent havoc wreaking.&lt;br /&gt;
Varshahn: Take heart, my friends, and have faith. We will brave this broken world and rescue my sister Azdaja!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;{{i|The Fell Court of Troia (Duty)|alt=The Fell Court of Troia}} now accessible&#039;&#039;&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Nahbdeen: While the voidgate is open, we must remain vigilant. One voidsent past us is one voidsent too many!&lt;br /&gt;
&lt;br /&gt;
Cid: Once we&#039;ve seen you off, we&#039;ll take our leave. Wouldn&#039;t want to get in the soldiers&#039; way should it come to battle.&lt;br /&gt;
Cid: It&#039;ll be dangerous in the void, but you&#039;ve been there before and returned safely. We have faith you&#039;ll do so again.&lt;br /&gt;
&lt;br /&gt;
Wedge: I&#039;m glad we can see you off properly─unlike when you were abruptly whisked away to the First. Anyway, please be safe!&lt;br /&gt;
&lt;br /&gt;
Biggs: To create a voidsent to expand a voidgate... It&#039;s inspired ideas like this that make the impossible possible!&lt;br /&gt;
&lt;br /&gt;
Nero: I expect a comprehensive report upon your return. &#039;Tis the least I am owed for my invaluable contribution.&lt;br /&gt;
&lt;br /&gt;
Y&#039;shtola: True to our friends&#039; words, the warding scales are eminently reinforced. We needn&#039;t fear corruption even should we be wounded by voidsent.&lt;br /&gt;
&lt;br /&gt;
Varshahn: No looking back... I shall keep my eyes ever forward, and trust Radz-at-Han to my people.&lt;br /&gt;
&lt;br /&gt;
Estinien: First time in a reflection or no, I can&#039;t say I&#039;m feeling nervous. Not after having journeyed to the edge of existence.&lt;br /&gt;
&lt;br /&gt;
Nidhana: Please come back safely! And bring a souvenir or two─for science!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Enter the Fell Court of Troia.===&lt;br /&gt;
====Duty dialogue====&lt;br /&gt;
&#039;&#039;Carcere IV (area 1)&#039;&#039;&lt;br /&gt;
Troian Pawn: Mortals! Delicious mortals!&lt;br /&gt;
Troian Pawn: Give me your aether!&lt;br /&gt;
Troian Sentry: Arrrgggh...&lt;br /&gt;
Troian Sentry: Hurrrghhh...&lt;br /&gt;
Troian Sentry: Graaagggh...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Penitence (boss 1)&#039;&#039;&lt;br /&gt;
Beatrice: It appears rats have wandered into my castle.&lt;br /&gt;
Beatrice: Tear them apart if you must! Their drifting aether will suffice!&lt;br /&gt;
Evil Dreamer: Your will be done!&lt;br /&gt;
Evil Dreamer: As you wish...&lt;br /&gt;
Evil Dreamer: We will serve you up!&lt;br /&gt;
Evil Dreamer: Cleaning time! Eliminate the rats!&lt;br /&gt;
Evil Dreamer: Roast them whole!&lt;br /&gt;
Evil Dreamer: Char them black! Char them black!&lt;br /&gt;
Evil Dreamer: Grrr... Stubborn rats!&lt;br /&gt;
Evil Dreamer: Try this! Try this!&lt;br /&gt;
Evil Dreamer: There is no escape!&lt;br /&gt;
Evil Dreamer: Milk every last drop of their aether!&lt;br /&gt;
Evil Dreamer: Very well, then...&lt;br /&gt;
Evil Dreamer: You are finished!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;After the fight&#039;&#039;&lt;br /&gt;
Evil Dreamer: Forgive me...my lady...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Troia Keep (area 2)&#039;&#039;&lt;br /&gt;
Troian Guard: Intruders!&lt;br /&gt;
Troian Rider: To arms! To arms!&lt;br /&gt;
Troian Rider: Let none escape!&lt;br /&gt;
Troian Rider: Strike them down!&lt;br /&gt;
Troian Bishop: Such a sumptuous feast... Mistress will be pleased!&lt;br /&gt;
Troian Bishop: Make yourselves useful or you&#039;ll be food too!&lt;br /&gt;
Troian Bishop: Have at them!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Seat of the Foremost (boss 2)&#039;&#039;&lt;br /&gt;
Beatrice: That you should make it this far... No matter, I will devour you personally!&lt;br /&gt;
Beatrice: Come, gaze into my eyes!&lt;br /&gt;
Beatrice: Surrender your souls to me!&lt;br /&gt;
Beatrice: H-How can this be? H-How could you resist my gaze?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;After the fight&#039;&#039;&lt;br /&gt;
Beatrice: They&#039;re too strong... Someone else can devour them!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hydromantic Terraces (area 3)&#039;&#039;&lt;br /&gt;
Troian Trapper: Their aether will make me strong!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Garden of Epopts (boss 3)&#039;&#039;&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
Beatrice: Ssso the gate &#039;&#039;did&#039;&#039; open again. And delivered the most mouthwatering morselsss...&lt;br /&gt;
&#039;&#039;Beatrice is struck down by Scarmiglione.&#039;&#039;&lt;br /&gt;
Scarmiglione: I am Scarmiglione—archfiend of earth, and first of Golbez&#039;s circle of four!&lt;br /&gt;
Scarmiglione: Sssuch pleasure I will take in delivering you unto your graves!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
Beatrice: Trapped in my own domain... No, I don&#039;t want to be eaten!&lt;br /&gt;
Scarmiglione: Hissssss... Your aether is mine!&lt;br /&gt;
Scarmiglione: Breath deep of your deathsss!&lt;br /&gt;
Scarmiglione: You must die!&lt;br /&gt;
Scarmiglione: My blade thirstsss for blood!&lt;br /&gt;
Scarmiglione: Protect me, my minions!&lt;br /&gt;
System: Scarmiglione&#039;s minions answer his call!&lt;br /&gt;
Scarmiglione: I give you a taste of true dessspair!&lt;br /&gt;
Scarmiglione: Stubborn mortrals. I have not finished with you yet!&lt;br /&gt;
Scarmiglione: Come, fill your lungs!&lt;br /&gt;
Scarmiglione: No... I will not be defeated by you!&lt;br /&gt;
&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
Scarmiglione: Urrrgh... My flesssh...&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
====Optional post-duty pop-ups====&lt;br /&gt;
-optional start&lt;br /&gt;
Varshahn: That was a fearsome foe.&lt;br /&gt;
Y&#039;shtola: Who was that voidsent...?&lt;br /&gt;
Estinien: Is that it?&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
====Duty Support dialogue====&lt;br /&gt;
-optional start&lt;br /&gt;
&#039;&#039;Carcere IV (area 1)&#039;&#039;&lt;br /&gt;
Estinien: Quite literally a twisted place, the void.&lt;br /&gt;
Varshahn: Stay focused. Voidsent could be anywhere.&lt;br /&gt;
Y&#039;shtola: Those ones appear to be sentries.&lt;br /&gt;
Varshahn: Guarding the dungeon, I shouldn&#039;t doubt.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Penitence (boss 1)&#039;&#039;&lt;br /&gt;
Varshahn: Is she the mistress of the castle!?&lt;br /&gt;
Estinien: Whoever she is, we&#039;ll tend to her like the rest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;After the fight&#039;&#039;&lt;br /&gt;
Varshahn: Well fought, my friends. Let us press on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Carcere IV and Troia Keep (area 2)&#039;&#039;&lt;br /&gt;
Varshahn: By the Sisters...&lt;br /&gt;
Estinien: That must be the castle proper. Not too shabby.&lt;br /&gt;
Varshahn: As grand a castle as any I&#039;ve seen.&lt;br /&gt;
Estinien: If the mistress is here, we must repay her earlier kindness.&lt;br /&gt;
Estinien: The woman in the painting—do you suppose...?&lt;br /&gt;
Y&#039;shtola: Aye, I suspect it&#039;s the mistress in bygone days.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Seat of the Foremost (boss 2)&#039;&#039;&lt;br /&gt;
Estinien: Surprise, surprise.&lt;br /&gt;
Y&#039;shtola: I sense potent magicks from her. Have care.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;After the fight&#039;&#039;&lt;br /&gt;
Estinien: Hmph, she&#039;s quick on her feet if nothing else.&lt;br /&gt;
Y&#039;shtola: She may still be a threat. After her.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hydromantic Terraces (area 3)&#039;&#039;&lt;br /&gt;
Varshahn: Terraces in the sky...&lt;br /&gt;
Y&#039;shtola: Do voidsent appreciate flowers too, I wonder...&lt;br /&gt;
Estinien: We have her now!&lt;br /&gt;
Y&#039;shtola: I sense something sinister in the air...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Garden of Epopts (boss 3)&#039;&#039;&lt;br /&gt;
Estinien: It seems he wants to devour us too.&lt;br /&gt;
Varshahn: He will find us unappetizing!&lt;br /&gt;
Y&#039;shtola: Such overwhelming power!&lt;br /&gt;
Estinien: Brace yourselves!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Post-duty cutscene===&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
Estinien: This Scarmiglione─he &#039;&#039;knew&#039;&#039; the gate had opened.&lt;br /&gt;
Y&#039;shtola: And not for the first time. He and his brethren must keep watch over the portal.&lt;br /&gt;
Varshahn: As we do ours. But to unflinchingly consume a fellow voidsent...&lt;br /&gt;
Varshahn: Like men, perhaps they form factions and fight amongst themselves.&lt;br /&gt;
Estinien: The question is, what will the minions do?&lt;br /&gt;
&#039;&#039;A swarm of voidsent approach.&#039;&#039;&lt;br /&gt;
Estinien: Your mistress is no more, and the one who consumed her we slew in turn. Do you still mean to try us?&lt;br /&gt;
Y&#039;shtola: I expect some voidsent are more intelligent than others. Perhaps these ones simply do not understand our words.&lt;br /&gt;
Estinien: Hmph. Even beasts ought to understand strength.&lt;br /&gt;
Varshahn: There is much we do not know about voidsent. If we are to survive their world, &#039;twould be wise to learn their ways.&lt;br /&gt;
 &lt;br /&gt;
Question: What will you say?&lt;br /&gt;
 &amp;gt; Let&#039;s proceed with caution and pick up what we can.&lt;br /&gt;
   Varshahn: Sage advice, my friend. &#039;Tis reassuring to have one so experienced with us.&lt;br /&gt;
 &amp;gt; Don&#039;t overthink it—we&#039;ll improvise as we go along.&lt;br /&gt;
   Varshahn: If that is your preferred approach, then very well. I shall defer to your adventurer&#039;s intuition.&lt;br /&gt;
---&lt;br /&gt;
 &lt;br /&gt;
Varshahn: I am here, Sister. Finally here. And I will find you ─ I swear it...&lt;br /&gt;
&lt;br /&gt;
 x@Banner Text: BURIED MEMORY&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Varshahn: I never dreamed I would come this far. I can&#039;t thank you all enough for your cooperation.&lt;br /&gt;
&lt;br /&gt;
Estinien: It seems the minions are keeping their distance for now. Let&#039;s carry on.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
=== Speak with Y&#039;shtola ===&lt;br /&gt;
Y&#039;shtola: This castle should serve as a base of operations for now.&lt;br /&gt;
Y&#039;shtola: Ere we set our sights elsewhere, let&#039;s see what there is to learn here.&lt;br /&gt;
&lt;br /&gt;
-quest complete&lt;br /&gt;
&lt;br /&gt;
System: From this point onward, you will not encounter aetherytes for a while. Should you leave Troia Castle, you may return here via Weaver&#039;s Warding.&lt;br /&gt;
System: Additionally, you may now enter the Fell Court of Troia with a party of NPC avatars. To make use of this feature, open the &#039;&#039;&#039;Trust&#039;&#039;&#039; interface located under &#039;&#039;&#039;Duty&#039;&#039;&#039; in the main menu. &lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Y&#039;shtola: Wherever I turn, there&#039;s Darkness as far as I can perceive; the only source of Light here is ourselves. The opposite was true in the First.&lt;br /&gt;
&lt;br /&gt;
Estinien: It seems the minions are content to gawp for now. Let&#039;s carry on.&lt;br /&gt;
-optional end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=ZocVzcKlugo}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Bounty_of_Hunters&amp;diff=1300879</id>
		<title>A Bounty of Hunters</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Bounty_of_Hunters&amp;diff=1300879"/>
		<updated>2026-05-07T02:31:52Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = A Bounty of Hunters&lt;br /&gt;
| description = Unukalhai&#039;s success with Taynor has only made him more eager to proceed.&lt;br /&gt;
| image = a bounty of hunters1.png&lt;br /&gt;
| quest-giver = Unukalhai&lt;br /&gt;
| related-npcs = Beq Lugg;Cerigg;Cyella;Porxie Familiar;Taynor&lt;br /&gt;
| location = Lakeland&lt;br /&gt;
| location-x = 34.6&lt;br /&gt;
| location-y = 25.7&lt;br /&gt;
| type = sidequest&lt;br /&gt;
| quest-line = Void Quests&lt;br /&gt;
| journal-section = Sidequests&lt;br /&gt;
| journal-category = Side Story Quests&lt;br /&gt;
| journal-genre = Void Quests&lt;br /&gt;
| organization = &lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| level = 80&lt;br /&gt;
| requirements = &lt;br /&gt;
| req-items = &lt;br /&gt;
| exp = 0&lt;br /&gt;
| gil = 1285&lt;br /&gt;
| mettle = &lt;br /&gt;
| unlocks = ach Friends In Deed, ngp The Void Calls&lt;br /&gt;
| prev-quest = One Step Closer&lt;br /&gt;
| next-quest = &lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
| patch = 5.4&lt;br /&gt;
| id-gt = 69524&lt;br /&gt;
| id-edb = d461cb1df78&lt;br /&gt;
}}&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[Unukalhai]].&lt;br /&gt;
*Defeat the voidsent.&lt;br /&gt;
*Speak with [[Beq Lugg]].&lt;br /&gt;
*Channel aether into the hollow.&lt;br /&gt;
*Speak to [[Cerigg]] at [[the Wandering Stairs]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*Unukalhai&#039;s success with Taynor has only made him more eager to proceed.&lt;br /&gt;
&lt;br /&gt;
*He and Taynor having mastered the power to open hollows, Unukalhai asks that you contact Beq Lugg and inquire as to their progress in developing a means of gathering information in the void. Fortuitously, you receive an answer in the affirmative from them moments later. As whatever method Beq Lugg has devised is apparently best employed with a minimum of interference from nearby aetherytes, you agree to meet at Laxan Loft to conduct your investigation.&lt;br /&gt;
&lt;br /&gt;
*Beq Lugg joins you at Laxan Loft, accompanied by Cyella and the porxie charged with delving into the void. Unukalhai and Taynor have no difficulty opening a portal sufficient for its passage─though as before, this seems to serve as an invitation for opportunistic voidsent.&lt;br /&gt;
&lt;br /&gt;
*Though it was clearly of higher rank than those that were summoned via previous hollows, you are nevertheless successful in putting an end to the voidsent. In fact, you accomplish this with such efficiency that none of your comrades even have the opportunity to step in and assist you. Or they simply couldn&#039;t be bothered. One of the two.&lt;br /&gt;
&lt;br /&gt;
*You inquire with Beq Lugg regarding the status of their porxie, who they believe ought to have returned by now. Taynor suggests that it might have become lost, and would perhaps be well served by an aetherial lodestone to guide it home.&lt;br /&gt;
&lt;br /&gt;
*Much as you once did to rescue Taynor, you channel your aether into the hollow. After a short but tense wait, Beq Lugg senses the porxie approaching, and it at last emerges from the portal, safe and sound. Though the Nu Mou is pleased to announce that their familiar has gathered quite a bit of information on conditions in the void, they also caution that it will take considerable time to review it all, let alone come up with a possible means to restore balance to the Thirteenth. Undaunted, Unukalhai vows to wait as long as is necessary if there is any hope of saving his home. As there is little you can do here in the meanwhile, however, you agree to follow Cyella back to the Wandering Stairs.&lt;br /&gt;
&lt;br /&gt;
*Back at the tavern, Unukalhai again affirms his intention to stay in the First until Beq Lugg finishes their research, prompting Taynor to invite his new friend to join him and Cerigg in hunting down sin eaters and other threats to Norvrandt. No sooner does he agree than is he joined by Giott, Granson, and Lue-Reeq, who learned of Unukalhai&#039;s mission from Cyella and are determined to see it done. With these brave souls so aligned, the day may indeed come that the Thirteenth sees Light once again...&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
* Accept the quest from Unukalhai&lt;br /&gt;
* Meet the group in Laxan Loft, in a courtyard on top of the main keep.&lt;br /&gt;
* Speak with Unukalhai&lt;br /&gt;
* Defeat Dvalinn&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Unukalhai: Now that Taynor and I are capable of performing the necessary magicks, I should like to make an attempt at investigating conditions on the Thirteenth. Might I trouble you to contact Beq Lugg?&lt;br /&gt;
Beq Lugg: [Forename]? Are you there? I hope you&#039;ve not lost focus on the void problem. I have an exciting breakthrough to share─a work of porxie-related genius, if I do say so myself.&lt;br /&gt;
Unukalhai: Beq Lugg! Excellent timing. We&#039;ve made considerable progress as well, and are ready to open a portal when you are.&lt;br /&gt;
Beq Lugg: Well, then... What say you meet me at Laxan Loft forthwith? It&#039;s far enough from any major aetherytes as to avoid the sort of aetherial interference that would be a hindrance to our observation of the void.&lt;br /&gt;
Unukalhai: Very well. We will see you at this “Laxan Loft” anon...or as soon as I can locate it.&lt;br /&gt;
Taynor: I&#039;ll lead the way. I too am eager to be one step nearer to our goal.&lt;br /&gt;
Taynor: You don&#039;t mind if I think of it as “our” goal, do you?&lt;br /&gt;
Unukalhai: I would be honored. Thank you, Taynor.&lt;br /&gt;
-quest accepted&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Unukalhai at Laxan Loft===&lt;br /&gt;
-optional start&lt;br /&gt;
Taynor: I can still scarce believe how quickly we&#039;ve progressed. It&#039;s almost as if we&#039;ve been friends all along.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Unukalhai: It appears Beq Lugg has yet to arrive. Patience, Unukalhai...&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Beq Lugg: I hope you weren&#039;t waiting too long.&lt;br /&gt;
Cyella: What, you didn&#039;t think I&#039;d want to see this for myself? The Thirteenth was my home too, if you recall.&lt;br /&gt;
Beq Lugg: Quite. Though as I explained, we won&#039;t be the ones doing the seeing, strictly speaking─this familiar will gather all the information we need. Assuming you two can create a hollow for it to pass through?&lt;br /&gt;
&lt;br /&gt;
(The boys oblige)&lt;br /&gt;
&lt;br /&gt;
Beq Lugg: That will do nicely. Now fly, my porxie! Fly!&lt;br /&gt;
Beq Lugg: Well...it&#039;s made it in.&lt;br /&gt;
Taynor: And something is coming out!&lt;br /&gt;
Beq Lugg: My, that is an ugly one, isn&#039;t it?&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Defeat the voidsent.===&lt;br /&gt;
-optional start&lt;br /&gt;
Cyella: Those two have really taken to each other, haven&#039;t they? I suppose they are of a similar age...in some ways, at any rate.&lt;br /&gt;
Unukalhai: We&#039;ve already come further than I dared hope. I am truly fortunate to have found Taynor.&lt;br /&gt;
Taynor: As I expected, these creatures hardly pose a challenge to you. Maybe don&#039;t tell Cerigg about how large and horrible that one was, though?&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Beq Lugg===&lt;br /&gt;
Beq Lugg: Thank you for clearing that up. The porxie ought to be back any moment now... Though I can&#039;t sense it. Odd.&lt;br /&gt;
Taynor: Perhaps it&#039;s lost? If [Forename] created an aetheric beacon as she did for me, it might find its way back more easily.&lt;br /&gt;
Beq Lugg: Hm... That may work. Give it a go.&lt;br /&gt;
&lt;br /&gt;
===Channel aether into the hollow===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Beq Lugg: Keep at it...&lt;br /&gt;
Beq Lugg: Aha! A distinctly porxie-like presence!&lt;br /&gt;
Taynor: I see the snout!&lt;br /&gt;
Beq Lugg: There we are. Now close that hollow before anything follows!&lt;br /&gt;
Beq Lugg: I believe it has performed its task thoroughly, as instructed. Good porxie. With luck, its observations may indeed lead us to a means of driving the Darkness from the Thirteenth.&lt;br /&gt;
Beq Lugg: However, I will need to review its findings in detail before I can tell you more─and it could take years to deduce a suitable solution.&lt;br /&gt;
Unukalhai: I admit that I am impatient to find a way forward─but I have endured millennia with half as much hope as I have now. If I must wait, then that is what I shall do.&lt;br /&gt;
Unukalhai: Like [Forename], and your Warriors of Light, I will persevere until my world is safe once more. That is what a hero does.&lt;br /&gt;
Taynor: I think you&#039;ll make a good one.&lt;br /&gt;
Unukalhai: You as well.&lt;br /&gt;
Cyella: If that&#039;s the end of the excitement for the time being, we should head back to the Wandering Stairs. Clear out that pall of anxiety Cerigg is spreading all over the place.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak to Cerigg at the Wandering Stairs===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Cerigg: Ah, you&#039;ve returned hale and whole! ...Not that I had any doubt you would, of course.&lt;br /&gt;
Cerigg: And...how did your search of the hollow go?&lt;br /&gt;
&lt;br /&gt;
Unukalhai: We may have the information we need to save the Thirteenth.&lt;br /&gt;
Unukalhai: It may be some time─years, maybe─until we can be certain. But I will be here for as long as it takes.&lt;br /&gt;
&lt;br /&gt;
Taynor: On that subject, I&#039;ve been thinking...&lt;br /&gt;
Taynor: Would you be interested in joining us? As a bounty hunter, I mean. Cerigg and I hunt down sin eaters and other threats.&lt;br /&gt;
Taynor: The First was saved, but it remains far from safe. You could help us protect the people here.&lt;br /&gt;
Unukalhai: I... I think I would quite like that. Protecting people.&lt;br /&gt;
Unukalhai: If I can do that, then perhaps I will find the strength I need when the time comes.&lt;br /&gt;
&lt;br /&gt;
???: Strength, you say? Sounds like you could use a dwarf with a massive hammer!&lt;br /&gt;
(Giott walks into the frame, along with Lew-Reeq, Granson, and Cyella beside her)&lt;br /&gt;
&lt;br /&gt;
Cyella: I may have shared the tale of the Thirteenth with a few other noted hunters.&lt;br /&gt;
&lt;br /&gt;
Granson: Aye. I know what it feels like to fight for something you&#039;ve already lost. To need to find a way to make it right.&lt;br /&gt;
&lt;br /&gt;
Lue-Reeq: And I know that it&#039;s not easy to fight on your own─inconvenient as that little truth may be.&lt;br /&gt;
&lt;br /&gt;
Giott: ...Thus a new team is born! This calls for a toast!&lt;br /&gt;
&lt;br /&gt;
Cerigg: I don&#039;t object─so long as this lot carries their weight. I&#039;m a bounty hunter, not a phooka herder.&lt;br /&gt;
&lt;br /&gt;
Unukalhai: Thank you so much...all of you. I would be honored to fight at your side.&lt;br /&gt;
Unukalhai: I shall do my best to justify the faith you have shown in me─and to save my home. Someday, I hope we can visit it together.&lt;br /&gt;
-quest complete&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Cerigg: I&#039;m glad Taynor&#039;s made a friend his own age. Bit on the odd side, but aren&#039;t we all?&lt;br /&gt;
Taynor: Training like that was nice. It was never easy, even back then, but...I missed it.&lt;br /&gt;
Giott: The other hunters aren&#039;t half bad at killing stuff, but we need to work on their drinking habits. Who drinks &#039;&#039;wine&#039;&#039; with dinner?&lt;br /&gt;
Lue-Reeq: Oh, don&#039;t fret so. I&#039;ve already told Miss Olvara that I&#039;ll be in the Crystarium for the time being.&lt;br /&gt;
Lue-Reeq: The opportunity was just too good to pass up─think of what we could do with all of us hunters together! &lt;br /&gt;
Granson: They&#039;re a good lot, the other hunters─they really care about Unukalhai and saving that world of his. I&#039;m happy to help however I can.&lt;br /&gt;
Granson: ...Except for the drinking. Count me out of that.&lt;br /&gt;
Unukalhai: There is doubtless much I can learn from work as a bounty hunter─especially with Taynor as my guide.&lt;br /&gt;
Cyella: At loose ends, are you? You&#039;re welcome to loiter about here─if you intend to spend some coin while you&#039;re at it.&lt;br /&gt;
Cyella: Not that I&#039;m not grateful for the business you&#039;ve brought in, mind. The hunters are here even more often now that they&#039;re working together, and their accounts never go unsettled for long.&lt;br /&gt;
Cyella: They&#039;re a pain in the arse to serve, of course. Maybe I&#039;ll drop your name next time I need them to behave.&lt;br /&gt;
Cyella: Still, it&#039;s nice to feel like something grand is in motion again. Perhaps Ardbert rubbed off on me more than I anticipated...&lt;br /&gt;
-optional end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=j3tJwT8AVgU}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=One_Step_Closer&amp;diff=1300624</id>
		<title>One Step Closer</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=One_Step_Closer&amp;diff=1300624"/>
		<updated>2026-05-07T01:47:19Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = One Step Closer&lt;br /&gt;
| description = Unukalhai would hone his newfound skill.&lt;br /&gt;
| image = &lt;br /&gt;
| quest-giver = Unukalhai&lt;br /&gt;
| related-npcs = Cerigg; Cyella; Taynor&lt;br /&gt;
| location = The Crystarium&lt;br /&gt;
| location-x = 11.2&lt;br /&gt;
| location-y = 15.2&lt;br /&gt;
| type = sidequest&lt;br /&gt;
| quest-line = Void Quests&lt;br /&gt;
| journal-section = Sidequests&lt;br /&gt;
| journal-category = Side Story Quests&lt;br /&gt;
| journal-genre = Void Quests&lt;br /&gt;
| organization = &lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| level = 80&lt;br /&gt;
| requirements = &lt;br /&gt;
| req-items = &lt;br /&gt;
| exp = 0&lt;br /&gt;
| gil = 1325&lt;br /&gt;
| mettle = &lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = The Hero&#039;s Journey&lt;br /&gt;
| next-quest = A Bounty of Hunters&lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
| patch = 5.4&lt;br /&gt;
| id-gt = 69523&lt;br /&gt;
| id-edb = ea516cbf1e9&lt;br /&gt;
}}&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[Taynor]] by [[the Exarch Gate]].&lt;br /&gt;
*Slay the voidsent.&lt;br /&gt;
*Speak with [[Unukalhai]].&lt;br /&gt;
*Slay the voidsent.&lt;br /&gt;
*Speak with Unukalhai.&lt;br /&gt;
*Slay the voidsent.&lt;br /&gt;
*Speak with Unukalhai.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*Unukalhai would hone his newfound skill.&lt;br /&gt;
&lt;br /&gt;
*Having learned the fundamentals of opening hollows from Nyelbert&#039;s crystal, Unukalhai asks Taynor to work with him on perfecting the technique forthwith. Taynor agrees to do so, but only once safely away from the Crystarium, as denizens of the void are wont to seize any opportunity to cross to other worlds.&lt;br /&gt;
&lt;br /&gt;
*You meet Taynor and Unukalhai in Lakeland, where they attempt to use their joint aether to open a portal to the Thirteenth. Amazingly, they succeed in making such a gateway─albeit a small one─on the first go, and a minor voidsent emerges.&lt;br /&gt;
&lt;br /&gt;
*You dispatch the voidsent with little difficulty. It is now safe for Unukalhai and Taynor to make another attempt.&lt;br /&gt;
&lt;br /&gt;
*Taynor suggests that Unukalhai match his breathing and the flow of his aether in order to refine the technique. These instructions have the mixed results of a slightly larger hollow, and a slightly larger voidsent for you to dispose of.&lt;br /&gt;
&lt;br /&gt;
*You dispatch the voidsent of medium size. Thankfully, no hapless travelers pass by, and your two companions are either too intent on their aetherial attunement or too desensitized by past experience to be perturbed by the many screams issuing from its many mouths.&lt;br /&gt;
&lt;br /&gt;
*On their third attempt, Unukalhai and Taynor are perfectly in sync, and manage to open a robustly sized voidgate. This has the unfortunate side effect of unleashing a larger-than-is-strictly-desirable voidsent, but you&#039;ve seen much worse, so get on with the slaying.&lt;br /&gt;
&lt;br /&gt;
*Your defeat of the voidsent leaves no trace behind. Beq Lugg never needs to know.&lt;br /&gt;
&lt;br /&gt;
*You speak to Unukalhai, who concludes that he now has a sufficient grasp on the technique. Taynor agrees that they have succeeded in synchronizing their aether at a surprising rate, and wonders aloud at how familiar working with Unukalhai&#039;s aether felt to him...&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
* Speak with Unukalhai&lt;br /&gt;
* Speak with Taynor in Lakeland; Teleportation to Fort Jobb is a quick way to do this.&lt;br /&gt;
* Defeat the Void Torch that spawns&lt;br /&gt;
* Speak with Unukalhai&lt;br /&gt;
* Defeat the Void Wanderer that spawns&lt;br /&gt;
* Speak with Unukalhai&lt;br /&gt;
* Defeat the Void Scavenger&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
-optional start&lt;br /&gt;
Taynor: We&#039;re ready when you are.&lt;br /&gt;
Cerigg: That Unukalhai could stand to slow down a bit, but who hasn&#039;t been a touch reckless in pursuit of a good cause? Try to make sure he stays in one piece, eh?&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
Unukalhai: If you have no objection, Taynor, I would like to practice creating hollows as soon as possible.&lt;br /&gt;
Taynor: Of course─but not within the Crystarium. If we succeed in opening even the smallest window into that realm, it is likely that fell creatures will emerge. Follow me.&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Cerigg: That Unukalhai could stand to slow down a bit, but who hasn&#039;t been a touch reckless in pursuit of a good cause? Try to make sure he stays in one piece, eh?&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Taynor by the Exarch Gate===&lt;br /&gt;
-optional start&lt;br /&gt;
Unukalhai: There you are! Please, tell Taynor we can begin.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Unukalhai: There you are! Please, tell Taynor we can begin.&lt;br /&gt;
&lt;br /&gt;
Taynor: Assuming no one ventures near, this location should be suitable. Unukalhai, when I give the word, begin channeling your aether. Nyelbert&#039;s memories will have told you as much, but it is imperative that you maintain focus on our aetherial resonance throughout this process.&lt;br /&gt;
Taynor: With that in mind─[Forename], I ask that you take care of any creatures that emerge from the hollow. They should not be of a strength to challenge you, and it will allow us to adjust our attunement without risk.&lt;br /&gt;
&lt;br /&gt;
Unukalhai: Then let us begin.&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Unukalhai: Come on... Flow where I tell you to!&lt;br /&gt;
Taynor: Let me attempt to match your focus.&lt;br /&gt;
Unukalhai: It opened! It&#039;s small, but...&lt;br /&gt;
Taynor: ...Enough to let something through. Be ready, [Forename].&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
====After Combat====&lt;br /&gt;
-optional start&lt;br /&gt;
Taynor: It has been quite a while since I opened a gate between worlds like this...but there are some things we never forget, aren&#039;t there?&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Unukalhai: That was...&amp;lt;pant&amp;gt;...far too much effort for such a small gate...&lt;br /&gt;
Taynor: On the contrary─given this was your first attempt, it&#039;s incredible that we succeeded at all! Now, try synchronizing your breath with mine. Focus on the rhythm of the aetherial flow.&lt;br /&gt;
Unukalhai: All right. I&#039;m ready!&lt;br /&gt;
Taynor: Aha, a larger hollow! Of course, the voidsent may be proportionately stronger...&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
====After the 2nd Combat====&lt;br /&gt;
-cutscene start&lt;br /&gt;
Unukalhai: Where your breath ends, mine begins... Where your aether flows, mine follows...&lt;br /&gt;
Unukalhai: Together!&lt;br /&gt;
Taynor: Unbelievable! Full attunement so soon...&lt;br /&gt;
Unukalhai: Be ready, [Forename]!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
====After the 3rd Combat====&lt;br /&gt;
-optional start&lt;br /&gt;
Taynor: Like talking to an old friend... Yes, that&#039;s what it&#039;s like.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Unukalhai: I think I&#039;ve grasped the principle now. I only need remember the feeling for next time.&lt;br /&gt;
&lt;br /&gt;
Taynor: I almost feel as if I &#039;&#039;do&#039;&#039; remember it. Your aether is...familiar, somehow. But that&#039;s impossible, of course.&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=O-G4xYAEadY}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Hero%27s_Journey&amp;diff=1300420</id>
		<title>The Hero&#039;s Journey</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Hero%27s_Journey&amp;diff=1300420"/>
		<updated>2026-05-07T01:27:17Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = The Hero&#039;s Journey&lt;br /&gt;
| description = Cyella is not finished with you yet.&lt;br /&gt;
| image = &lt;br /&gt;
| quest-giver = Cyella&lt;br /&gt;
| related-npcs = Beq Lugg; Cerigg; Taynor; Unukalhai; Urianger&lt;br /&gt;
| location = The Crystarium&lt;br /&gt;
| location-x = 10.7&lt;br /&gt;
| location-y = 15.3&lt;br /&gt;
| type = sidequest&lt;br /&gt;
| quest-line = Void Quests&lt;br /&gt;
| journal-section = Sidequests&lt;br /&gt;
| journal-category = Side Story Quests&lt;br /&gt;
| journal-genre = Void Quests&lt;br /&gt;
| organization = &lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| level = 80&lt;br /&gt;
| requirements = &lt;br /&gt;
| req-items = 1 Unukalhai&#039;s Spirit Vessel&lt;br /&gt;
| exp = 0&lt;br /&gt;
| gil = 3053&lt;br /&gt;
| mettle = &lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = The Diabolical Bismarck, Thok Around the Clock, A Fiendish Likeness, A Deific Simulacrum, A Demonic Duplicate, Safekeeping&lt;br /&gt;
| next-quest = One Step Closer&lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
| patch = 5.4&lt;br /&gt;
| id-gt = 69522&lt;br /&gt;
| id-edb = f3f792f1b91&lt;br /&gt;
}}&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
To unlock this quest, players must complete the following quests:&lt;br /&gt;
*{{i|The Diabolical Bismarck}} and {{i|Thok Around the Clock}} - requires clearing both {{i|The Limitless Blue (Extreme)}} and {{i|Thok ast Thok (Extreme)}}. &#039;&#039;&#039;These can be completed solo at level 80 using an [[Unrestricted Party]] (unsyncing) or through [[Party Finder]]&#039;&#039;&#039;. Like other extreme trials, it is not recommended to queue in [[Duty Finder]] for completions.&lt;br /&gt;
*{{i|A Fiendish Likeness}}, {{i|A Deific Simulacrum}}, and {{i|A Demonic Duplicate}}, which requires completion of the entire [[Warring Triad]] (Lv. 60 trials) questline. These quests unlock the corresponding extreme trials, but it is &#039;&#039;&#039;not&#039;&#039;&#039; necessary to clear them to complete the quests.&lt;br /&gt;
*{{i|Safekeeping}}, which is unlocked by completing all other [[Role Quests]] in [[Shadowbringers]].&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[Unukalhai]] in [[the Rising Stones]].&lt;br /&gt;
*Find a decent spot to await [[Urianger]]&#039;s return.&lt;br /&gt;
*Deliver Unukalhai&#039;s spirit vessel to [[Beq Lugg]] at [[the Cabinet of Curiosity]].&lt;br /&gt;
*Speak with [[Cyella]].&lt;br /&gt;
*Speak with [[Taynor]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*Cyella is not finished with you yet.&lt;br /&gt;
&lt;br /&gt;
*Cyella speaks to you of Unukalhai, a fellow lost soul from the Thirteenth shard. Though he formerly served Elidibus, with the emissary gone, he will be wanting for purpose─a feeling Cyella knows all too well. Concerned for the boy&#039;s well-being, she asks that you offer him your support when next you meet in the Source.&lt;br /&gt;
&lt;br /&gt;
*You find Unukalhai in the Rising Stones. It seems he too remembers Cyella─who he knows as Cylva─fondly from their meeting after the fall of the Thirteenth, and is indeed at a loose end as she speculated. In light of both of these truths, he wonders if he mightn&#039;t seek her counsel as to what course he should pursue next. The two of you ask the opinion of Urianger, who confirms that this could theoretically be accomplished with the use of a spirit vessel, and agrees to perform the necessary magicks.&lt;br /&gt;
&lt;br /&gt;
*After only a short wait, Urianger presents you with Unukalhai&#039;s spirit vessel. He mentions that transferring the boy into the vessel posed little problem, as he─much like the Ascians with whom you have become so familiar─is a spirit without permanent corporeal form, but cautions you that this very state may pose a problem for Unukalhai at some point in the future.&lt;br /&gt;
&lt;br /&gt;
*After crossing to the First, you seek out Beq Lugg. Though they are a bit put out by your recklessness in bringing another soul across the rift, they confirm that they can draw Unukalhai from the vessel and reconstitute him. At your insistence, they also agree to meet you at the Wandering Stairs when the task is accomplished, that you might drop a hint to Cyella in the meantime.&lt;br /&gt;
&lt;br /&gt;
*You keep Cyella waiting in suspense for longer than intended before Beq Lugg and Unukalhai make their appearance. When the discussion turns to the history of the Thirteenth, he wonders aloud if it might not be possible to restore balance to that world in the same way you did for the First. Beq Lugg suggests that a thorough understanding of the state of affairs there is necessary to truly know one way or the other. For that, however, you will need to open a gate to the void.&lt;br /&gt;
&lt;br /&gt;
*Taynor, resident expert on hollows and the creation thereof, is thankfully not far away, and Unukalhai wastes no time in asking him if he can open a voidgate. Taynor is initially reticent, pointing out that he is unable to perform a spell of the necessary power without assistance, and that it took him and Nyelbert years of training before they were able to do any such thing─but Cyella suggests that Unukalhai use his talent to intuit via aether the memories and emotions that remain in Nyelbert&#039;s crystal. This enables him to understand much of what is required for the technique, as well as how badly Nyelbert wanted to save Taynor from his accidental exile. Moved by his friend&#039;s dedication, Taynor is inspired to join hands with Unukalhai and put the power to create hollows to good use at last.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Acceptance===&lt;br /&gt;
Cyella: Seeing the lot of you together like that─it reminds me of the old days. Ardbert and the rest, drinking and bickering and laughing... Drove each other half-mad at times, but there was never any question of who&#039;d be there when times got tough.&lt;br /&gt;
Cyella: Can&#039;t help but wonder, can I? If I&#039;d had companions like that back home, could it have been saved?&lt;br /&gt;
Cyella: I&#039;m not the only one who tried, though each of us stood alone. There was Unukalhai...&lt;br /&gt;
&amp;gt; We&#039;ve met. He was working with Elidibus at the time.&lt;br /&gt;
Cyella: Yes... He, too, was one would-be savior of the Thirteenth, and was spared his fated demise by Ascian devices.&lt;br /&gt;
&amp;gt; That nigh-unpronounceable name sounds familiar...&lt;br /&gt;
Cyella: Another would-be savior of the Thirteenth─a young man. He was plucked from the jaws of death by Elidibus, and last I knew, had gone to the Source to serve as his herald.&lt;br /&gt;
---&lt;br /&gt;
Cyella: We spoke once, after the destruction of our world. If the others could be saved, we thought, we yet had parts to play.&lt;br /&gt;
Cyella: What he&#039;s up to now that Elidibus is gone, though, I have no idea. Has he found himself a new role, as I have? Or does he feel as adrift as we were back then?&lt;br /&gt;
Cyella: If you encounter him in the Source, I ask that you help him find a way forward─just as you have helped all of us here.&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Cyella: Obviously the boy can&#039;t take up work in a tavern, but there must be some means to start him toward a new goal.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak to Unukalhai===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Unukalhai: Well met, [Forename]. What brings you here today?&lt;br /&gt;
Unukalhai: Urianger did apprise me of your travels in the First. And of what became of Elidibus, at long last...&lt;br /&gt;
Unukalhai: But I was not aware that you were working with Cylva.&lt;br /&gt;
Unukalhai: I consider her a comrade of sorts, though our time together was short. Looking upon the twisted remains of the world you tried to save creates a bond that few can understand.&lt;br /&gt;
Unukalhai: At that time, we spoke of what we could hope to achieve with our newfound immortality...and of our regrets.&lt;br /&gt;
Unukalhai: Though I then believed what had happened to be the natural result of my age and inexperience, I now think this was merely the least painful explanation I could offer myself.&lt;br /&gt;
Unukalhai: Cylva is right─we ought to have sought each other out before it was too late.&lt;br /&gt;
Unukalhai: I would not make the same mistake again. With the Warring Triad gone, I am indeed in need of new purpose. But to seek it alone is folly.&lt;br /&gt;
Unukalhai: I should like to speak with Cylva─assuming such a thing is possible. As I mentioned, she understands how I feel more than any other.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;gt; There may be a way&lt;br /&gt;
&amp;gt; Of course. All I require is &#039;&#039;your soul&#039;&#039;&lt;br /&gt;
---&lt;br /&gt;
Unukalhai: You speak of the spirit vessel, correct? The means by which the Scions returned to the Source.&lt;br /&gt;
Unukalhai: If I understand the principles at work correctly, then it was a near miracle that you succeeded in bringing them back without killing them.&lt;br /&gt;
Unukalhai: If Elidibus is to be believed, however, my current state makes me something of an exception in matters of life and death!&lt;br /&gt;
 Unukalhai: In which case, there is naught to be lost from making the attempt. Please, say you&#039;ll help.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; We need an expert in spirit vessels.&lt;br /&gt;
&amp;gt; I have absolutely no idea what I&#039;m doing!&lt;br /&gt;
---&lt;br /&gt;
Urianger: Pray forgive the delay. Thou didst seek my council?&lt;br /&gt;
Urianger: Aye, the gifts granted young Unukalhai by Hydaelyn and the Ascians may prove a boon in easing the transition.&lt;br /&gt;
Urianger: However, I know not to what extent, nor what might befall thy spirit should it be lost betwixt worlds.&lt;br /&gt;
Unukalhai: Nevertheless...I know that this is my path forward. Please, Urianger.&lt;br /&gt;
Urianger: Very well. If thou believest that thou shalt find new purpose in the First, I will do all in my power to see thee safely there.&lt;br /&gt;
Urianger: We shall be but a few moments. Mayhap a worthy tome might keep thee occupied whilst I perform the necessary magicks?&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Find a decent spot to await Urianger&#039;s return.===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Urianger: &#039;Tis done. Pray guard his vessel well.&lt;br /&gt;
Urianger: Unukalhai is as I and the other Scions were on the First─a soul with form, yet no true body. Thus &#039;twas a simple matter to transfer him to the vessel using the selfsame process as before.&lt;br /&gt;
Urianger: To withdraw his essence once across the rift ought to prove similarly straightforward. However...&lt;br /&gt;
Urianger: I fear that such an existence cannot sustain itself indefinitely. Look to the Ascians&#039; example─their persistent use of flesh-and-blood vessels surely hath cause.&lt;br /&gt;
Urianger: Be it danger akin to that which would have befallen us had we not returned to the Source, I know not─but the time may come when the boy requireth a fully corporeal form.&lt;br /&gt;
Urianger: Should this come to pass, I trust that thou shalt come to his aid.&lt;br /&gt;
Urianger: For the moment, however, thou needst only convey the spirit vessel to Beq Lugg. Farewell...both of thee.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Cyella: Obviously the boy can&#039;t take up work in a tavern, but there must be some means to start him toward a new goal.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Deliver Unukalhai&#039;s spirit vessel to Beq Lugg at the Cabinet of Curiosity.===&lt;br /&gt;
Beq Lugg: Back again, are you? I&#039;m flattered that you&#039;ve grown so fond of Norvrandt─or I would be, but you have that expression you lot always wear when you&#039;re about to ask me for something...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hand over {{i|Unukalhai&#039;s Spirit Vessel}}&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Beq Lugg: You did &#039;&#039;what&#039;&#039;!?&lt;br /&gt;
Beq Lugg: After all of the perils your friends faced, and the labors we undertook to return them to your world, you&#039;ve brought another soul across the rift? Have you no common sense?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Nope!&lt;br /&gt;
Beq Lugg: ...Clearly. Nevertheless, for my own peace of mind, I&#039;ll assume you have a compelling reason for this.&lt;br /&gt;
&amp;gt; It&#039;s fiiine. Just work your magic! Magicks. Whichever.&lt;br /&gt;
Beq Lugg: There had better be a very compelling reason for all of this, whelp.&lt;br /&gt;
---&lt;br /&gt;
Beq Lugg: Removing spirit from vessel will be easy enough, I suppose.&lt;br /&gt;
Beq Lugg: However, it requires a few moments without your breathing down my neck. Also, your friend is unlikely to materialize with clothes on, so I doubt they&#039;ll want an audience. You should wait here─perhaps take the opportunity for some self-reflection?&lt;br /&gt;
Beq Lugg: Oh, very well. At least I tried. We&#039;ll find you at the Wandering Stairs directly, then.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Beq Lugg: If you&#039;ve no inclination to explain yourself further, begone with you.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Cyella===&lt;br /&gt;
Cyella: You want me to speak with someone? Very well─you&#039;ve done the same at my request often enough.&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Cyella: How long are we meant to wait for this friend of yours? I do have work to do, you know.&lt;br /&gt;
&lt;br /&gt;
Beq Lugg: Ah, here you are. Pardon the delay─it took some time to acquire robes of an appropriate size.&lt;br /&gt;
&lt;br /&gt;
Cyella: Is this them?&lt;br /&gt;
&lt;br /&gt;
Unukalhai: Cylva!&lt;br /&gt;
&lt;br /&gt;
Cyella: Wh─ Unukalhai!?&lt;br /&gt;
&lt;br /&gt;
Unukalhai: Indeed, it is I. Trust me─I can hardly believe that I&#039;m here myself!&lt;br /&gt;
&lt;br /&gt;
Cyella: I should think so! When I sent [Forename] to ask after you, it never occurred to me that you might be able to cross the rift without Ascian aid...&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; No mysterious mask?&lt;br /&gt;
&amp;gt; Lost your taste for subterfuge, I see.&lt;br /&gt;
---&lt;br /&gt;
Unukalhai: My choices and my reasons are my own, now.&lt;br /&gt;
Unukalhai: If I am to have faith in them─in myself─I cannot hide who I am.&lt;br /&gt;
&lt;br /&gt;
Beq Lugg: Speaking of which...&lt;br /&gt;
Beq Lugg: Unukalhai was kind enough to fill me in─unlike &#039;&#039;some&#039;&#039;─and I was interested to hear of an erstwhile hero of the Thirteenth serving libations at the Wandering Stairs. But that this hero should be &#039;&#039;you&#039;&#039; surpasses the scope of even my considerable imaginings!&lt;br /&gt;
&lt;br /&gt;
Cyella: Was that you at Gruenes Licht? So long ago?&lt;br /&gt;
Beq Lugg: Not so long to me...or you, mayhap. Though I had thought I might at last put those days behind me.&lt;br /&gt;
Beq Lugg: ...But perhaps this is for the best. They&#039;re not all bad memories.&lt;br /&gt;
&lt;br /&gt;
Cyella: They never are.&lt;br /&gt;
&lt;br /&gt;
Beq Lugg: I should very much like to hear &#039;&#039;your&#039;&#039; story─should you be willing to share it.&lt;br /&gt;
&lt;br /&gt;
Cyella: Our world, like this one, had its share of would-be heroes, myself and Unukalhai among them. Unlike your Warriors of Light, however, each was unaware of─or unconcerned with─our fellows.&lt;br /&gt;
Cyella: But to fight alone is to fall alone, and the insidious aether of the auracite used to seal primals corrupted once-noble souls and turned them, one by one, to Darkness.&lt;br /&gt;
Cyella: Even those who resisted this fate could not escape its consequences─no surprise, perhaps, as we continued to struggle in solitude. We were spared by Ascian machinations...but only as our world met its death.&lt;br /&gt;
&lt;br /&gt;
Unukalhai: ...But what if that death could be undone? I was told that much of the First was consumed by Light, as our home was by Darkness, yet balance and life are being restored to even that scoured land they call “the Empty.”&lt;br /&gt;
Unukalhai: If such a thing is possible, then why not the reverse? Could we not bring Light back to the Thirteenth?&lt;br /&gt;
&lt;br /&gt;
Cyella: Even the Ascians considered the Thirteenth lost. Thus was it excluded from the Rejoining...&lt;br /&gt;
Cyella: But what say you? You have a way of making miracles happen.&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; Anything is possible.&lt;br /&gt;
Cyella: That doesn&#039;t sound like an empty platitude, coming from you. It was the same with Ardbert...&lt;br /&gt;
&amp;gt; The World of Darkness was not in a state I&#039;d consider salvageable.&lt;br /&gt;
Cyella: You speak almost as though you&#039;ve really seen it. Wait...&lt;br /&gt;
---&lt;br /&gt;
Beq Lugg: Pardon the interruption, but might I suggest a closer examination of conditions on the Thirteenth before we form any conclusions?&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; How would we go about that safely?&lt;br /&gt;
&amp;gt; We could use the Crystal Tower to open a voidgate, couldn&#039;t we? Please?&lt;br /&gt;
Beq Lugg: Have you lost your head!? The Crystal Tower is not a toy, and you are &#039;&#039;not&#039;&#039; to use it to unleash great and terrible voidsent upon this world!&lt;br /&gt;
---&lt;br /&gt;
Beq Lugg: According to the records, there was a group who worked out how to open small voidgates, through which to summon minor fell beasts and the like. Magicks of that nature should work, though I am unsure if any with knowledge of the original technique yet live...&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; That sounds familiar...&lt;br /&gt;
&amp;gt; There&#039;s one right over there.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Unukalhai: How fortunate! Let us inquire with this “Taynor” immediately.&lt;br /&gt;
Beq Lugg: Yes, you do that. In the meantime, I will ready a means for peering into the depths of the void without endangering ourselves. Use these to contact me when you&#039;re prepared to open the gate.&lt;br /&gt;
Unukalhai: We shall─at the very first opportunity, I promise!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Cyella: He really hasn&#039;t aged a day! Not that it should surprise me, of all people, but...&lt;br /&gt;
Unukalhai: What a fascinating place to spend one&#039;s days. I should love to hear more about the patrons that have passed through.&lt;br /&gt;
Beq Lugg: I do so enjoy a new project...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Taynor===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Taynor: It&#039;s always a pleasure, [Forename].&lt;br /&gt;
&lt;br /&gt;
Cerigg: Aye. But who&#039;s your friend? I don&#039;t believe we&#039;ve met.&lt;br /&gt;
&lt;br /&gt;
Unukalhai: We have not, as I&#039;m not from this world. The situation is rather complicated, but I hope that you might be willing to assist me...&lt;br /&gt;
&lt;br /&gt;
Taynor: Hmm. It is true that we had the means to open such portals.&lt;br /&gt;
Taynor: We call them “hollows,” and it was through one of these that I was drawn into the rift...&lt;br /&gt;
&lt;br /&gt;
Unukalhai: So it is possible!&lt;br /&gt;
&lt;br /&gt;
Taynor: Not with my power alone. I understand the greatness of your need, and were Nyelbert still at my side, I should be glad to make the attempt, but the technique required the combined force of our energies in resonance.&lt;br /&gt;
&lt;br /&gt;
Unukalhai: If one person&#039;s magicks are insufficient, perhaps I could assist. From what I can sense, our aetherial reserves are roughly equivalent, and our physical similarities suggest that our energies are not incompatible...&lt;br /&gt;
&lt;br /&gt;
Taynor: I fear you underestimate the difficulty of the task. Nyelbert and I were born for this, and even so, it took us years before our efforts were perfectly in step.&lt;br /&gt;
&lt;br /&gt;
Unukalhai: I realize that it&#039;s a lot to ask considering that we&#039;ve just met, but could we not at least attempt it?&lt;br /&gt;
Unukalhai: Yours is the only such magic I&#039;ve ever heard of, and if we might actually be able to save my home...&lt;br /&gt;
&lt;br /&gt;
Cyella: May I interject?&lt;br /&gt;
Cyella: You will recall that the crystals in my possession preserve the memories of the former Warriors of Light, including Nyelbert&#039;s, in aetherial form.&lt;br /&gt;
Cyella: And Unukalhai here has a particular talent for interpreting the minds and motives of aetherial beings─the primals.&lt;br /&gt;
&lt;br /&gt;
Unukalhai: If I could apply the same principles to interpret Nyelbert&#039;s crystal...&lt;br /&gt;
&lt;br /&gt;
Cyella: An experiment worth trying, at the least. I&#039;ll fetch it.&lt;br /&gt;
&lt;br /&gt;
Unukalhai: Speak to me, Nyelbert...&lt;br /&gt;
&lt;br /&gt;
Cyella: Do his memories of training with Taynor remain?&lt;br /&gt;
&lt;br /&gt;
Unukalhai: They do... And such strong sentiment with them...&lt;br /&gt;
Unukalhai: Taynor... You should know that Nyelbert desired nothing so much as to rescue you, his dearest friend. He held so fiercely to his memories of the technique you mastered together because he hoped they might be your salvation.&lt;br /&gt;
&lt;br /&gt;
Taynor: Oh, Nyelbert. I...&lt;br /&gt;
Taynor: ...I won&#039;t let them go to waste. I will do what I can to help see the Thirteenth restored.&lt;br /&gt;
&lt;br /&gt;
Unukalhai: Thank you.&lt;br /&gt;
&lt;br /&gt;
Cerigg: I won&#039;t pretend I understand the half of what&#039;s going on here. Just keep them from running headlong into anything too dangerous, will you?&lt;br /&gt;
Cerigg: Nothing to worry about so long as you&#039;re around, I&#039;m sure.&lt;br /&gt;
&lt;br /&gt;
Cyella: Wicked white! I nearly forgot─I&#039;ve half a dozen orders to fill. You know where to find me when you&#039;ve made progress with the gate.&lt;br /&gt;
-quest complete&lt;br /&gt;
-cutscene end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=QqCDOkjZK3E}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Safekeeping&amp;diff=1300233</id>
		<title>Safekeeping</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Safekeeping&amp;diff=1300233"/>
		<updated>2026-05-06T17:33:55Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Safekeeping&lt;br /&gt;
| description = [[Cyella]] appears surprised─though not displeased─to see you.&lt;br /&gt;
| image = safekeeping1.png&lt;br /&gt;
| quest-giver = Cyella&lt;br /&gt;
| related-npcs = Cerigg; Giott; Granson; Lue-Reeq; Taynor&lt;br /&gt;
| location = The Crystarium&lt;br /&gt;
| location-x = 10.7&lt;br /&gt;
| location-y = 15.3&lt;br /&gt;
| type = sidequest&lt;br /&gt;
| quest-line = Shadowbringers Role Quests&lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Role Quests&lt;br /&gt;
| journal-genre = Role Quests (Shadowbringers)&lt;br /&gt;
| organization = &lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| level = 80&lt;br /&gt;
| requirements = &lt;br /&gt;
| req-items = &lt;br /&gt;
| exp = 448800&lt;br /&gt;
| gil = 895&lt;br /&gt;
| mettle = &lt;br /&gt;
| unlocks = ngp Role Master Quests (Shadowbringers)&lt;br /&gt;
| prev-quest = Reflections in Crystal, Shadow Walk with Me&lt;br /&gt;
| next-quest = The Hero&#039;s Journey, The Pilgrim&#039;s Answer&lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
| patch = 5.4&lt;br /&gt;
| id-gt = 69521&lt;br /&gt;
| id-edb = 6db8bc6f742&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[Giott]].&lt;br /&gt;
*Speak with [[Cerigg]].&lt;br /&gt;
*Speak with [[Cyella]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Cyella appears surprised─though not displeased─to see you.&lt;br /&gt;
&lt;br /&gt;
* Cyella mentions she had been concerned that you had gone back to the Source for good, taking the crystals belonging to the First&#039;s Warriors of Light with you. She asks that you consider entrusting said crystals to her, that they might remain in the world those heroes fought so desperately to protect. As this is not a decision to be made lightly, you resolve to seek the input of their spiritual successors─the bounty hunters who helped to defeat the Cardinal Virtues─before committing.&lt;br /&gt;
&lt;br /&gt;
* Giott is but a few steps away, indulging in her usual alcohol-related pastime, so you begin by asking for her input. She appears equal parts intimidated by the idea of deciding the fate of Lamitt&#039;s crystal and excited for the opportunity to make Lue-Reeq pay for her drinks, and so dashes off to collect him and Granson while you speak to Cerigg and Taynor.&lt;br /&gt;
&lt;br /&gt;
* The group of bounty hunters assembled, you explain both Cyella&#039;s history and the possible reasons for entrusting her with the crystals. Though they are understandably surprised to hear that the erstwhile Shadowkeeper is nearby pouring ale, all agree that what remains of the First&#039;s Warriors of Light should remain in Norvrandt─and proceed to get astoundingly drunk. In the aftermath, you follow through on their sentiments by turning over the crystals to Cyella, who is moved to find that her former companions considered her a friend to the end, one and all.&lt;br /&gt;
&lt;br /&gt;
*You find Cyella again once she has had a bit more time to process her emotions. She vows that she will continue to speak the truth of the Warriors of Light, so that their legacy may live on.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Cyella: If it isn&#039;t [Forename], loitering about the Stairs just like any old day.&lt;br /&gt;
Cyella: And here I was worried that you&#039;d gone back to your world for good, and I was too late.&lt;br /&gt;
Cyella: It&#039;s just that I&#039;ve been thinking about the crystals belonging to the Warriors of Light.&lt;br /&gt;
Cyella: I hear they ended up with you, after you lot defeated the Virtues. I assume you have Ardbert&#039;s as well?&lt;br /&gt;
Cyella: Indeed─that does seem appropriate. His bond with Seto is deep and enduring.&lt;br /&gt;
Cyella: As for the others...I had hoped you might be persuaded to leave them in my care.&lt;br /&gt;
Cyella: It was only right that they, like Ardbert, should accompany you on your journey to set this world back on its proper course.&lt;br /&gt;
Cyella: Yet you now have a home you must return to, while the First is theirs. After all they did to keep it safe, they deserve to be here to see what its future holds.&lt;br /&gt;
Cyella: Oh, don&#039;t make that face. I know it&#039;s a big decision, but it needn&#039;t fall entirely to you. There are others here who care for the Warriors of Light as much as you do, aren&#039;t there?&lt;br /&gt;
-quest accepted&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Giott.===&lt;br /&gt;
Giott: &amp;lt;gulp&amp;gt; &amp;lt;gulp&amp;gt; &amp;lt;gulp&amp;gt; Ahhh...&lt;br /&gt;
Giott: Now that&#039;s some damn fine ale! How many should I order for you? I know you ain&#039;t much of a drinker, so... Six? Seven?&lt;br /&gt;
Giott: What? You want help deciding the fate of Lamitt&#039;s crystal? And the others too? ...Does this place have any bigger tankards?&lt;br /&gt;
Giott: Well, if you insist... Lue-Reeq owes me drinks─plural─so I&#039;ll make sure he joins us. Maybe find Granson while I&#039;m at it.&lt;br /&gt;
Giott: You go on and wait with Cerigg and Taynor. Order a round while I&#039;m out, you hear?&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Taynor: Giott seems excited. Should I be concerned?&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Cerigg.===&lt;br /&gt;
Cerigg: Good to see you, [Forename]. What did you say that has Giott so worked up?&lt;br /&gt;
Cerigg: The crystals, eh? That does sound like a conversation worth getting everyone together for.&lt;br /&gt;
Taynor: Did Lue-Reeq really promise to pay for Giott&#039;s drinks? That&#039;s a disaster in the making...&lt;br /&gt;
Cerigg: Not just hers─rounds for the lot of us! Might be that the lad yet has a few things to learn about coin and the scarcity thereof.&lt;br /&gt;
Cerigg: Still, I&#039;ll not turn down his generosity. Go and tell the barkeep we&#039;ll be needing food and ale for the table.&lt;br /&gt;
Taynor: Fine... But please try to exercise some restraint. I&#039;ll not carry you back to the room again.&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Giott: Here we are! How much of a head start did you get? Should I ask &#039;em to bring out the cask?&lt;br /&gt;
Granson: I reckon we should hear [Forename] out first.&lt;br /&gt;
Cerigg: So...you&#039;re telling me that the barmaid was one of Nyelbert&#039;s companions, not to mention the Shadowkeeper? &#039;&#039;And&#039;&#039; from a different world? That&#039;s laying it on a bit thick.&lt;br /&gt;
Taynor: It certainly raises questions.&lt;br /&gt;
Lue-Reeq: Quite! Such as how she retains her youthful visage...&lt;br /&gt;
Granson: Not that.&lt;br /&gt;
Giott: ...I had my suspicions about her. The other night I was at the counter─quaffing my ale, having a grand time─and next I realize, I&#039;m outside without a gil to my name. And it ain&#039;t the first time!&lt;br /&gt;
Giott: It could only be the power of the Shadowkeeper...&lt;br /&gt;
Taynor: ...And not that you drink enough to fell a small army.&lt;br /&gt;
Granson: If [Forename] says it&#039;s true, I&#039;m inclined to believe it. Which leaves us with the matter of entrusting the crystals to her.&lt;br /&gt;
Granson: She&#039;s right that this was Branden&#039;s home─the others&#039;, too. And it&#039;s home to their most important memories. Not all of them good, maybe, but...everyone they loved is laid to rest here.&lt;br /&gt;
Cerigg: I agree. Nyelbert belongs here.&lt;br /&gt;
Giott: Ardbert&#039;s crystal is with Seto, in this world. Lamitt would want to be near.&lt;br /&gt;
Lue-Reeq: Renda-Rae as well, I think. She&#039;d want to be with her friends, in the place that she loved.&lt;br /&gt;
Taynor: It seems we all agree.&lt;br /&gt;
Giott: A toast, then! To the Warriors of Light!&lt;br /&gt;
Hunters: To the Warriors of Light!&lt;br /&gt;
Lue-Reeq: Drink up! I&#039;m paying, and as bounty hunters, I expect you all to take proper advantage of that.&lt;br /&gt;
Granson: I hate to disappoint, but I&#039;m not much for alcohol. This juice looks nice, though...&lt;br /&gt;
Taynor: Ah, that&#039;s not─&lt;br /&gt;
Cyella: How did you manage this? Twice the mess in half the time as normal patrons, I swear.&lt;br /&gt;
Cyella: I overheard your conversation, by the way. Do you agree with your friends?&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; These crystals are yours...storykeeper.&lt;br /&gt;
Cyella: Their legacies are safe with me, you have my word.&lt;br /&gt;
&amp;gt; They would know best.&lt;br /&gt;
Cyella: I&#039;ll be certain not to disappoint them.&lt;br /&gt;
---&lt;br /&gt;
Cyella: Thank you.&lt;br /&gt;
Cyella: I...&lt;br /&gt;
Cyella: I can feel them... Their memories...&lt;br /&gt;
Cyella: Why? &#039;&#039;Why&#039;&#039;, dammit!?&lt;br /&gt;
Cyella: You&#039;re all just like Ardbert. I betrayed you, I manipulated you, and still...&lt;br /&gt;
Cyella: You thought of me as a comrade─a friend─until the very end.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Taynor: I did warn you...&lt;br /&gt;
Cerigg: My head...&lt;br /&gt;
Lue-Reeq: A week&#039;s worth of earnings! How is this possible?&lt;br /&gt;
Granson: This...&amp;lt;heave&amp;gt; This is why I don&#039;t drink...&lt;br /&gt;
Giott: Whew! Can&#039;t remember the last time I was so drunk. ...Or any of the other times, neither, but that ain&#039;t important. A successful sousing calls for a celebratory ale!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Cyella.===&lt;br /&gt;
Cyella: We&#039;ve finally managed to clean up after you lot...for the most part. Perhaps next time we should set down a tarpaulin.&lt;br /&gt;
Cyella: Nevertheless, I&#039;m grateful to you for entrusting these to me. And as long as I live, I will never stop sharing the true tale of the Warriors of Light─of my friends.&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=XayaDenOGpk}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Sharing_the_Wealth&amp;diff=1291538</id>
		<title>Sharing the Wealth</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Sharing_the_Wealth&amp;diff=1291538"/>
		<updated>2026-05-01T02:06:03Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue - additional answer for question&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Sharing the Wealth&lt;br /&gt;
| description =  [[Varshahn]] wishes to discuss the distribution of the treasure. &lt;br /&gt;
| image = &lt;br /&gt;
| quest-giver = Varshahn&lt;br /&gt;
| related-npcs = Estinien; Guild Staff; Junkmonger (NPC); Matsya&lt;br /&gt;
| cutscene-npcs = Nahbdeen&lt;br /&gt;
| location = Radz-at-Han&lt;br /&gt;
| location-x = 14&lt;br /&gt;
| location-y = 8&lt;br /&gt;
| type = main scenario&lt;br /&gt;
| quest-line = Post-Endwalker Main Scenario Quests&lt;br /&gt;
| journal-section = Main Scenario&lt;br /&gt;
| journal-category = Post-Endwalker Main Scenario Quests&lt;br /&gt;
| journal-genre = Newfound Adventure Quests&lt;br /&gt;
| level = 90&lt;br /&gt;
| exp = 49728&lt;br /&gt;
| gil = 1001&lt;br /&gt;
| unlocks = &lt;br /&gt;
| reward-opt1 = 3 Giant Popoto Pancakes&lt;br /&gt;
| reward-opt2 = 3 Sykon Compote&lt;br /&gt;
| reward-opt3 = 3 Sykon Bavarois&lt;br /&gt;
| reward-opt4 = 2 Allagan Silver Piece&lt;br /&gt;
| prev-quest = A Brother&#039;s Grief&lt;br /&gt;
| next-quest = Bridging the Rift&lt;br /&gt;
| release = endwalker&lt;br /&gt;
| patch = 6.1&lt;br /&gt;
| id-edb = a63ccd23da2&lt;br /&gt;
| id-gt = 70067&lt;br /&gt;
| msq-index = 812&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[Matsya]] in [[Akyaali]].&lt;br /&gt;
*Speak with locals in [[Yedlihmad]]. 0/2&lt;br /&gt;
*Speak with [[Varshahn]] at [[Meghaduta]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Varshahn wishes to discuss the distribution of the treasure.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
-optional start&lt;br /&gt;
 &#039;&#039;&#039;Estinien:&#039;&#039;&#039; I hope you enjoyed the expedition, at least. Otherwise it was a heavy purse to pay for a treasure map leading to a treasure we couldn&#039;t keep.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
 &#039;&#039;&#039;Varshahn:&#039;&#039;&#039; Shall we begin? If we are to spend the treasure wisely, then we must first determine which groups would benefit most from monetary assistance.&lt;br /&gt;
 &#039;&#039;&#039;Varshahn:&#039;&#039;&#039; Some of my citizens may find it intimidating to speak with the satrap directly, so I would ask that you act in my stead.&lt;br /&gt;
 &#039;&#039;&#039;Varshahn:&#039;&#039;&#039; [Forename], you are to visit Akyaali and Yedlihmad. Speak with Matsya and his people, and listen to their grievances.&lt;br /&gt;
 &#039;&#039;&#039;Varshahn:&#039;&#039;&#039; Estinien, I bid you do the same at Palaka&#039;s Stand. I will be conducting my own inquiries at the Giantsgall Grounds.&lt;br /&gt;
 &#039;&#039;&#039;Varshahn:&#039;&#039;&#039; Once you believe you have ascertained the needs of the populace, we can reconvene at Meghaduta.&lt;br /&gt;
&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
===Speak with Matsya in Akyaali.===&lt;br /&gt;
 &#039;&#039;&#039;Matsya:&#039;&#039;&#039; Oh, [Forename]! I was so glad to see you had returned unharmed. You&#039;ve finished with the boat, then?&lt;br /&gt;
 &#039;&#039;&#039;Matsya:&#039;&#039;&#039; ...Anything the village desperately needs?&lt;br /&gt;
 &#039;&#039;&#039;Matsya:&#039;&#039;&#039; Well, I suppose Khalzahl&#039;s loss hit us the hardest.&lt;br /&gt;
 &#039;&#039;&#039;Matsya:&#039;&#039;&#039; I&#039;ve been trying to find buyers for my fish, but although I sell a few here and there, it&#039;s so much more difficult than it was before.&lt;br /&gt;
 &#039;&#039;&#039;Matsya:&#039;&#039;&#039; Everyone&#039;s still struggling to rebuild their lives... For now, we&#039;re just banding together as best we can.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
 &#039;&#039;&#039;Matsya:&#039;&#039;&#039; I liked leaving the selling to Khalzahl. I could just catch the fish, and not have to talk people into eating them...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with locals in Yedlihmad.===&lt;br /&gt;
&#039;&#039;Junkmonger&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;Junkmonger (Yedlihmad)@Junkmonger:&#039;&#039;&#039; Greetings and welcome, traveler! If this is your first visit to Thavnair, then you must try my special amra lassi! Its refreshing zest cannot be beat!&lt;br /&gt;
 &#039;&#039;&#039;Junkmonger (Yedlihmad)@Junkmonger:&#039;&#039;&#039; What could such a wonder cost, you wonder? Normally I part with three bottles for the generous price of nineteen thousand and eight hundred gil, but for you? I am willing to go as low as an even ten thousand! You&#039;d be practically &#039;&#039;stealing&#039;&#039; from me!&lt;br /&gt;
 &lt;br /&gt;
Question: What will you say?&lt;br /&gt;
 &amp;gt; Stealing? At that price, you&#039;re the only thief around here.&lt;br /&gt;
    &#039;&#039;&#039;Junkmonger (Yedlihmad)@Junkmonger:&#039;&#039;&#039; Gah! Y-You...you&#039;re the one who was with that spear-toting fellow!&lt;br /&gt;
    &#039;&#039;&#039;Junkmonger (Yedlihmad)@Junkmonger:&#039;&#039;&#039; Well, you can hardly blame a man for trying... The world may no longer be on fire, but we are still sifting through the ashes, so to speak. Sisters spare me, we might as well have that ugly tower back for the scant few travelers we see these days.&lt;br /&gt;
 &amp;gt; Still not turning a profit these days?&lt;br /&gt;
    &#039;&#039;&#039;Junkmonger (Yedlihmad)@Junkmonger:&#039;&#039;&#039; Times are harsh, my friend. The world may no longer be on fire, but we are still sifting through the ashes, so to speak. Sisters spare me, we might as well have that ugly tower back for the scant few travelers we see these days.&lt;br /&gt;
 &amp;gt; I am...not Estinien.&lt;br /&gt;
    &#039;&#039;&#039;Junkmonger (Yedlihmad)@Junkmonger:&#039;&#039;&#039; ...Estinien? Who is Est— Gah!&lt;br /&gt;
    &#039;&#039;&#039;Junkmonger (Yedlihmad)@Junkmonger:&#039;&#039;&#039; You&#039;re the one who was with that spear-toting fellow! Well, you can hardly blame a man for trying...&lt;br /&gt;
    &#039;&#039;&#039;Junkmonger (Yedlihmad)@Junkmonger:&#039;&#039;&#039; The world may no longer be on fire, but we are still sifting through the ashes, so to speak. Sisters spare me, we might as well have that ugly tower back for the scant few travelers we see these days.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
 Junkmonger (Yedlihmad)@Junkmonger: I myself barely have the coin to buy at local prices. I tell you, if I didn&#039;t charge the odd adventurer a small fortune for afternoon tea, I&#039;d be scavenging for scraps in the street...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Guild Staff&#039;&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;Guild Staff:&#039;&#039;&#039; &amp;lt;sigh&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Guild Staff:&#039;&#039;&#039; How fares the port? Well, it&#039;s in shambles, isn&#039;t it?&lt;br /&gt;
 &#039;&#039;&#039;Guild Staff:&#039;&#039;&#039; The trade routes are open once more now that the danger has passed, certainly.&lt;br /&gt;
 &#039;&#039;&#039;Guild Staff:&#039;&#039;&#039; But no small number of merchants have had to sell their ships to make ends meet in the short term.&lt;br /&gt;
 &#039;&#039;&#039;Guild Staff:&#039;&#039;&#039; Add to that the sailors we lost in the Final Days, and it&#039;s little wonder the flow of exports is no more than a pitiful trickle.&lt;br /&gt;
 &#039;&#039;&#039;Guild Staff:&#039;&#039;&#039; If Khalzahl and his consortium were still with us, I&#039;m sure he&#039;d have found a way to turn our fortunes around. Now that was a man who got things done, gods rest his soul.&lt;br /&gt;
&lt;br /&gt;
System: You have spoken with key local figures, and gained an understanding of the populace&#039;s hardships. Varshahn awaits your report at Meghaduta.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
 &#039;&#039;&#039;Junkmonger (Yedlihmad)@Junkmonger:&#039;&#039;&#039; Times are lean, my friend. ...Are you &#039;&#039;sure&#039;&#039; you wouldn&#039;t care for a slightly overpriced lassi?&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Guild Staff:&#039;&#039;&#039; We&#039;ll scrape by for now, but what we really need is for someone to come in with a plan...and preferably some coin to spare.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Estinien:&#039;&#039;&#039; &#039;Twould seem my stint on Vrtra&#039;s back did not go unnoticed. I couldn&#039;t take two steps before another Hannish local was thanking me profusely for saving their home.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Varshahn at Meghaduta.===&lt;br /&gt;
-cutscene start&lt;br /&gt;
 &#039;&#039;&#039;Varshahn:&#039;&#039;&#039; Ah, my advisors return. I&#039;ve just made it back myself.&lt;br /&gt;
 &#039;&#039;&#039;Estinien:&#039;&#039;&#039; Why do you retain this vessel now that your true form is known? You could have flown across the island in a fraction of the time.&lt;br /&gt;
 &#039;&#039;&#039;Varshahn:&#039;&#039;&#039; Be that as it may, the sight of a massive creature descending from the sky can be startling to say the least. And there are few places I can enter comfortably without risk of flattening some cart or stall.&lt;br /&gt;
 &#039;&#039;&#039;Estinien:&#039;&#039;&#039; Hm... Fair enough.&lt;br /&gt;
 &#039;&#039;&#039;Estinien:&#039;&#039;&#039; As for my inquiries, the people of Palaka&#039;s Stand were unanimous in their reply.&lt;br /&gt;
 &#039;&#039;&#039;Estinien:&#039;&#039;&#039; They are surviving.&lt;br /&gt;
 &#039;&#039;&#039;Estinien:&#039;&#039;&#039; Resources were stretched to the limit when refugees were pouring in, but they persevered with some assistance from Yedlihmad.&lt;br /&gt;
 &#039;&#039;&#039;Estinien:&#039;&#039;&#039; From what I understand, they have always been an independent community—hunters and foragers, and the like—and I was assured that the jungle provides for their needs. For the most part.&lt;br /&gt;
 &#039;&#039;&#039;Varshahn:&#039;&#039;&#039; Palaka&#039;s Stand has weathered the disaster better than most, it seems.&lt;br /&gt;
 &#039;&#039;&#039;Varshahn:&#039;&#039;&#039; I myself heard good news and bad.&lt;br /&gt;
 &#039;&#039;&#039;Varshahn:&#039;&#039;&#039; The quarrymen were cautiously optimistic, having just sold a full wagon of giantsgall to a foreign trader.&lt;br /&gt;
 &#039;&#039;&#039;Varshahn:&#039;&#039;&#039; But such visitors are few and far between. Compared to our best years, the weight of stone leaving Thavnair has been light indeed.&lt;br /&gt;
 &#039;&#039;&#039;Varshahn:&#039;&#039;&#039; Our nation is small and isolated, its prosperity dependent on a steady stream of exports...&lt;br /&gt;
 &#039;&#039;&#039;Varshahn:&#039;&#039;&#039; We must identify any obstacles to the flow of trade so we may begin working to remove them. Tell me, what did you learn in Akyaali and Yedlihmad?&lt;br /&gt;
 &#039;&#039;&#039;Varshahn:&#039;&#039;&#039; Hm, I see. Without a dedicated buyer, the average fisherman must struggle to off-load his daily catch...&lt;br /&gt;
 &#039;&#039;&#039;Varshahn:&#039;&#039;&#039; Which is why I believe we should first address the lack of ships and shortage of able-bodied sailors in Yedlihmad.&lt;br /&gt;
 &#039;&#039;&#039;Varshahn:&#039;&#039;&#039; I am reminded of a child I spied as I made my way back to the palace. His father lost at sea when the beasts sunk their vessel...&lt;br /&gt;
 &#039;&#039;&#039;Varshahn:&#039;&#039;&#039; So many variations of the same tragic tale, repeated over and over. So many lives lost...&lt;br /&gt;
 &#039;&#039;&#039;Varshahn:&#039;&#039;&#039; Enough grief to drown in if we let ourselves be overcome...but we will not. [Forename], Estinien, I will consider the perspectives you&#039;ve brought me, and devise a plan to help my people confront this adversity.&lt;br /&gt;
 &#039;&#039;&#039;Varshahn:&#039;&#039;&#039; Come, I would like you to be in attendance when I announce the proposal to my assembled functionaries.&lt;br /&gt;
-cutscene end&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
&#039;&#039;Within Meghaduta&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;Vrtra:&#039;&#039;&#039; I thank you for your attendance.&lt;br /&gt;
 &#039;&#039;&#039;Vrtra:&#039;&#039;&#039; The riches the Radiant Host have retrieved were hoarded in Alzadaal&#039;s name—a fortune I set aside for a future day of need.&lt;br /&gt;
 &#039;&#039;&#039;Vrtra:&#039;&#039;&#039; And lo, that day hath come. May it aid our wounded city in reclaiming its vibrancy and vigor!&lt;br /&gt;
 &#039;&#039;&#039;Vrtra:&#039;&#039;&#039; In better times, I would leave such a task to our capable Ahewann, gods rest his soul.&lt;br /&gt;
 &#039;&#039;&#039;Vrtra:&#039;&#039;&#039; Finding myself bereft of his counsel in the here and now, I will assume the responsibilities of mine office directly.&lt;br /&gt;
 &#039;&#039;&#039;Vrtra:&#039;&#039;&#039; Firstly, the treasure shall be sold for more convenient currency, thence invested into the trading port of Yedlihmad. Our merchants must have their operations restored, their ships rebuilt. Commerce must flow once more!&lt;br /&gt;
 &#039;&#039;&#039;Vrtra:&#039;&#039;&#039; None were spared the tragedy of the Final Days—of this I am well aware.&lt;br /&gt;
 &#039;&#039;&#039;Vrtra:&#039;&#039;&#039; But an absence was created by the loss of Khalzahl&#039;s consortium, and by filling it, we provide new means for our fishermen, our artisans, and others to bring their wares to distant markets.&lt;br /&gt;
 &#039;&#039;&#039;Estinien:&#039;&#039;&#039; And what of the children who were left without a family to care for them?&lt;br /&gt;
 &#039;&#039;&#039;Vrtra:&#039;&#039;&#039; That is a concern which weigheth heavily upon my mind. A simple gift of coin will soon be exhausted, leaving these young souls adrift on the fringes of our society.&lt;br /&gt;
 &#039;&#039;&#039;Vrtra:&#039;&#039;&#039; Nay, a proper solution is needed, one which doth guarantee their welfare for years to come.&lt;br /&gt;
 &#039;&#039;&#039;Vrtra:&#039;&#039;&#039; Thou hast surely seen how other nations rise to meet this challenge, adventurer. What dost thou deem the wisest course?&lt;br /&gt;
 &lt;br /&gt;
Question: What will you say?&lt;br /&gt;
 &amp;gt; Taxes. Levy them on trade profits in exchange for your investment.&lt;br /&gt;
    &#039;&#039;&#039;Vrtra:&#039;&#039;&#039; I see... We create a reliable source of revenue.&lt;br /&gt;
 &amp;gt; It takes a village...&lt;br /&gt;
    &#039;&#039;&#039;Vrtra:&#039;&#039;&#039; Of course... We must all look out for one another.&lt;br /&gt;
 &amp;gt; Idyllshire&#039;s orphanage was funded through trade in highly coveted goods... &#039;&#039;(if the player has unlocked [[Custom Deliveries]] for [[Custom Deliveries/Zhloe Aliapoh|Zhloe Aliapoh]])&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Vrtra:&#039;&#039;&#039; Of course... We can draw on trading profits to build a new institution.&lt;br /&gt;
 &amp;gt; The Firmament&#039;s orphanage was built as part of a communal restoration effort. &#039;&#039;(if the player has unlocked/completed [[Shadow over the Orphanage]] from [[Ishgardian Restoration Sidequests]])&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Vrtra:&#039;&#039;&#039; Of course... The revival of trade can contribute to the building of a new institution.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Vrtra:&#039;&#039;&#039; Let us put this idea into practice. A contract shall be written, requiring all who receive of Alzadaal&#039;s treasure to commit a portion of their future earnings towards the running of an orphanage.&lt;br /&gt;
 &#039;&#039;&#039;Vrtra:&#039;&#039;&#039; Now, such an influential policy is deserving of a worthy name...&lt;br /&gt;
 &lt;br /&gt;
Question: What will you say?&lt;br /&gt;
 &amp;gt; Something with &amp;quot;Khalzahl&amp;quot; seems appropriate.&lt;br /&gt;
    &#039;&#039;&#039;Vrtra:&#039;&#039;&#039; Ah, a fitting candidate...&lt;br /&gt;
 &amp;gt; Why not honor one of your most successful merchants?&lt;br /&gt;
    &#039;&#039;&#039;Vrtra:&#039;&#039;&#039; A successful merchant...? Ah, I believe I see thy reasoning.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Vrtra:&#039;&#039;&#039; Khalzahl should be remembered not as the blasphemy which terrorized Thavnair, but as a hardworking and generous man who brought much wealth to our shores.&lt;br /&gt;
 &#039;&#039;&#039;Vrtra:&#039;&#039;&#039; Do any among you object to this proposition? Many here lost loved ones to the beasts...&lt;br /&gt;
 &#039;&#039;&#039;Nahbdeen:&#039;&#039;&#039; In that time of strife, any one of us could have broken. Any one of us may have been taken by despair.&lt;br /&gt;
 &#039;&#039;&#039;Nahbdeen:&#039;&#039;&#039; When I think of Khalzahl, I feel no hatred...only a stinging regret that we could not save him as well.&lt;br /&gt;
 &#039;&#039;&#039;Nahbdeen:&#039;&#039;&#039; Isn&#039;t that right, men!?&lt;br /&gt;
 &#039;&#039;&#039;Estinien:&#039;&#039;&#039; This bodes well for that boy—&amp;quot;Mehrahd&amp;quot;, was it? Perhaps he can cut ties with that shady peddler.&lt;br /&gt;
 &#039;&#039;&#039;Vrtra:&#039;&#039;&#039; Then let it be done. Henceforth, this initiative shall be known as the &amp;quot;Khalzahl Foundation&amp;quot;!&lt;br /&gt;
 &#039;&#039;&#039;Vrtra:&#039;&#039;&#039; Nahbdeen, thou art to assemble a patrol, and ensure that no child in this city liveth in squalor!&lt;br /&gt;
 &#039;&#039;&#039;Vrtra:&#039;&#039;&#039; Clerks! See to the management of our funds and make haste! Our citizens must not suffer a day more than is necessary!&lt;br /&gt;
 &#039;&#039;&#039;Estinien:&#039;&#039;&#039; Dragon and man, side by side in pursuit of a brighter morrow. I&#039;m reminded of Ishgard.&lt;br /&gt;
-quest complete&lt;br /&gt;
-cutscene end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=zeIy_PKR-vo}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Fiery_Wings,_Fiery_Hearts&amp;diff=1282395</id>
		<title>Fiery Wings, Fiery Hearts</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Fiery_Wings,_Fiery_Hearts&amp;diff=1282395"/>
		<updated>2026-04-24T04:48:26Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Fiery Wings, Fiery Hearts&lt;br /&gt;
| description = The [[Walking Atlas]] has an eye to share his navigational expertise with you.&lt;br /&gt;
| image = &lt;br /&gt;
| quest-giver = Walking Atlas&lt;br /&gt;
| related-npcs = Wandering Minstrel&lt;br /&gt;
| location = Idyllshire&lt;br /&gt;
| location-x = 7.5&lt;br /&gt;
| location-y = 6.1&lt;br /&gt;
| type = sidequest &lt;br /&gt;
| quest-line = &lt;br /&gt;
| journal-section = Sidequests&lt;br /&gt;
| journal-category = Dravanian Sidequests&lt;br /&gt;
| journal-genre = Idyllshire Sidequests&lt;br /&gt;
| organization =&lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| level = 1&lt;br /&gt;
| req-quest =&lt;br /&gt;
| req-items = 1 Firebird Whistle (Key Item)&lt;br /&gt;
| requirements = &lt;br /&gt;
| exp = 0&lt;br /&gt;
| gil = 0&lt;br /&gt;
| mettle = &lt;br /&gt;
| reward1 = 1 Firebird Whistle&lt;br /&gt;
| unlocks = ach Just Like Fire&lt;br /&gt;
| prev-quest = &lt;br /&gt;
| next-quest = &lt;br /&gt;
| patch = 3.5&lt;br /&gt;
| release = heavensward&lt;br /&gt;
| id-gt = 67086&lt;br /&gt;
| id-edb = ee552b1c76e&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
This quest will become available once the player has collected all seven Lanner mounts from [[Heavensward]] (Extreme) [[trials]]:&lt;br /&gt;
#{{item icon|Rose Lanner}} from {{i|Thok ast Thok (Extreme)}}&lt;br /&gt;
#{{item icon|White Lanner}} from {{i|The Limitless Blue (Extreme)}}&lt;br /&gt;
#{{item icon|Round Lanner}} from {{i|The Minstrel&#039;s Ballad: Thordan&#039;s Reign}}&lt;br /&gt;
#{{item icon|Warring Lanner}} from {{i|Containment Bay S1T7 (Extreme)}}&lt;br /&gt;
#{{item icon|Dark Lanner}} from {{i|The Minstrel&#039;s Ballad: Nidhogg&#039;s Rage}}&lt;br /&gt;
#{{item icon|Sophic Lanner}} from {{i|Containment Bay P1T6 (Extreme)}}&lt;br /&gt;
#{{item icon|Demonic Lanner}} from {{i|Containment Bay Z1T9 (Extreme)}}&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Seek out the walking atlas&#039;s employer.&lt;br /&gt;
*Travel to the Dravanian hinterlands and blow the Firebird whistle at the designated location.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*The walking atlas has an eye to share his navigational expertise with you.&lt;br /&gt;
*The man known as the walking atlas attempts to sell you his guiding services, only to recognize you as the lanner-taming hero he has been tasked to find. He urges you to meet his mysterious employer, who awaits you at the Snail in Idyllshire.&lt;br /&gt;
*The mysterious employer is revealed to be none other than the wandering minstrel. The man tells you of the immortal Firebird, a king among its kind, whom he believes you can befriend owing to your mastery of the seven divine lanners. To call the creature, he gives you a whistle, which is to be used upon a rise in the southeastern reach of the Dravanian hinterlands.&lt;br /&gt;
*Arriving at the rise, you sound the whistle. After a moment in tense silence, the mighty Firebird appears and recognizes you as its equal. The majestic sight inspires new verses within the wandering minstrel, who offers his thanks and bids you continue your adventures upon fiery wings.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
Walking Atlas: New to Idyllshire? Never fear! For a mere thousand gil, I will &#039;&#039;personally&#039;&#039; give you a guided─&amp;lt;br&amp;gt;...I say, you look like an adventurer who knows {{alternatives|f=her|m=his}} business. Might you perchance be familiar with the divine lanners?&lt;br /&gt;
Walking Atlas: Y-You&#039;ve tamed &#039;&#039;seven&#039;&#039; of them? I knew you were no ordinary adventurer, but to think that you should be the very hero I sought! Please, you must allow me to be your guide!&lt;br /&gt;
Walking Atlas: Worry not, I wouldn&#039;t dream of charging you for my services. For they are already paid for─by a well-spoken and well-dressed fellow.&lt;br /&gt;
Walking Atlas: Who is my mysterious employer, you ask? Well, if you are keen to meet him, it just so happens he is keen to meet you, too. You&#039;ll find him at the Snail, over by the Hard Place.&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Walking Atlas: If you are keen to meet my mysterious employer, it just so happens he is keen to meet you, too. You&#039;ll find him at the Snail, over by the Hard Place.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Seek out the walking atlas&#039;s employer===&lt;br /&gt;
-cutscene start&lt;br /&gt;
&amp;gt; If WoL yet to complete [[A Legend for a Legend]]&lt;br /&gt;
Wandering Minstrel: Well, well, what brings the famous [Forename] [Surname] here? This humble minstrel seeks a brave soul said to command a veritable flock of divine lanners. Perhaps you have heard of {{alternatives|f=her|m=him}}?&lt;br /&gt;
&amp;gt; If WoL has completed A Legend for a Legend&lt;br /&gt;
Wandering Minstrel: Ah, always a pleasure, my friend. After our encounter with the Kirin, I caught wind of a brave soul said to command a veritable flock of divine lanners. &#039;Tis to find that individual that I have journeyed here.&lt;br /&gt;
---&lt;br /&gt;
Wandering Minstrel: &#039;&#039;You&#039;&#039; are &#039;&#039;{{alternatives|f=she|m=he}}&#039;&#039;? I find myself wholly unsurprised! Without further ado, while you are no stranger to lanners, know you of the creature that rules over them all: the immortal Firebird?&lt;br /&gt;
Wandering Minstrel: Appearing in Far Eastern legends, the Firebird immolates itself in death to rise again from its own ashes. A glimpse of the creature fills one with hope, it is said, while a brush of its feather bestows eternal happiness.&lt;br /&gt;
Wandering Minstrel: Yet, for all its mesmerizing majesty, the Firebird is a lonely soul. Long has it soared the heavens in search of a companion─a hero whom this king among birds can count as its equal. Who else could that hero be but you, master to the seven divine lanners?&lt;br /&gt;
Wandering Minstrel: This is the Firebird whistle. It was passed to me during my journeys, and now I pass it to you. If {{alternatives|f=she|m=he}} who sounds it is worthy, the Firebird will answer {{alternatives|f=her|m=his}} call.&lt;br /&gt;
Wandering Minstrel: And I have no doubt that it will answer yours. I ask that you take the whistle to a vantage point, and there sound it at the heavens.&lt;br /&gt;
Wandering Minstrel: As I did when you summoned the Kirin, I would behold the moment the Firebird descends. Such verses the sight would inspire within me!&lt;br /&gt;
Wandering Minstrel: I knew I could count on you. Now, I have taken the liberty of scouting a likely location for using the whistle: the southeastern reach of the Dravanian hinterlands, upon a rise leading to Coerthas.&lt;br /&gt;
Wandering Minstrel: Between now and the moment of the meeting, I shall make myself scarce, keeping to the shadows with bated breath. I take my leave of you.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Travel to the Dravanian hinterlands and blow the Firebird whistle at the designated location===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Wandering Minstrel: Beautiful beyond all imagining... The mighty Firebird is come!&lt;br /&gt;
Wandering Minstrel: At long last, the creature has met its match─a worthy hero to whom it would lend its wings.&lt;br /&gt;
Wandering Minstrel: The divine lanners, the Firebird, and you... Traversing hardship and eternity, nine brilliant lives have come together to outshine the stars. &#039;Tis naught short of a miracle.&lt;br /&gt;
&lt;br /&gt;
Wandering Minstrel: High above the heavens, a king in his domain,♪&amp;lt;br&amp;gt;Soaring o&#039;er creation, the lonely monarch reigns.♪&amp;lt;br&amp;gt;Borne upon the wind, a whistle&#039;s piercing sound,♪&amp;lt;br&amp;gt;Calls him to descend to find a soul by destiny bound.♪&lt;br /&gt;
&lt;br /&gt;
Wandering Minstrel: Ah, the words well up as a gushing font! I believe I have my next creation, and I owe it all to you! It shall be called...&#039;&#039;Fiery Wings, Fiery Hearts&#039;&#039;!&lt;br /&gt;
&amp;gt; If WoL yet to complete A Legend for a Legend&lt;br /&gt;
Wandering Minstrel: You truly are a marvel, my friend. I am loath to take my eyes off you lest I miss a momentous moment. But I am not one to overstay my welcome. I shall leave you to resume your adventures. Doubtless there will be many more, with fiery wings bearing you, and I look forward to hearing of them. Godsspeed!&lt;br /&gt;
&amp;gt; If WoL has completed A Legend for a Legend&lt;br /&gt;
Wandering Minstrel: But I must say, to bond with not only the Kirin, but the Firebird besides... You truly are a marvel, my friend. I am loath to take my eyes off you lest I miss a momentous moment.&lt;br /&gt;
Wandering Minstrel: Ah, but I am not one to overstay my welcome. I shall leave you to resume your adventures. Doubtless there will be many more, with fiery wings bearing you, and I look forward to hearing of them. Till next we meet, godsspeed!&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=3plB6NWJzgQ}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Shall_We_Dance&amp;diff=1281073</id>
		<title>Shall We Dance</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Shall_We_Dance&amp;diff=1281073"/>
		<updated>2026-04-22T23:34:13Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Shall We Dance&lt;br /&gt;
| description = This [[Eager Lominsan|Lominsan gentleman]] appears just a tad too excited about something.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;※This quest will unlock the dancer job.&lt;br /&gt;
| image = Dancer quest image1.png&lt;br /&gt;
| quest-giver = Eager Lominsan&lt;br /&gt;
| related-npcs = Enthusiastic Eavesdropper; Kuihlud; Nashmeira; Ranaa Mihgo&lt;br /&gt;
| location = Limsa Lominsa Lower Decks&lt;br /&gt;
| location-x = 9.8&lt;br /&gt;
| location-y = 12.0&lt;br /&gt;
| type = class&lt;br /&gt;
| quest-line = &lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Disciple of War Job Quests&lt;br /&gt;
| journal-genre = Dancer Quests&lt;br /&gt;
| organization = &lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| level = 60&lt;br /&gt;
| requirements = Any [[Disciple of War]] or [[Disciple of Magic|Magic]] Lv. 60&amp;lt;br&amp;gt;&#039;&#039;[[Shadowbringers]]&#039;&#039; expansion purchased&lt;br /&gt;
| req-items = &lt;br /&gt;
| exp = 50000&lt;br /&gt;
| gil = 745&lt;br /&gt;
| reward1 = 1 Soul of the Dancer&lt;br /&gt;
| reward2 = 1 HQ High Steel Chakrams&lt;br /&gt;
| reward3 = 1 Softstepper&#039;s Attire Coffer (IL 255)&lt;br /&gt;
| unlocks = ot Dancer, ap Dancer (Simple) Adventurer Plate&lt;br /&gt;
| prev-quest = &lt;br /&gt;
| next-quest = Gamboling for Gil&lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
| patch = 5.0&lt;br /&gt;
| id-edb = 1b1d77bef99&lt;br /&gt;
| id-gt = 68785&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with the [[Kuihlud|troupe&#039;s dancer]].&lt;br /&gt;
*Wait for the show to begin.&lt;br /&gt;
*Speak with [[Nashmeira]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* This [[Eager Lominsan|Lominsan gentleman]] appears just a tad too excited about something.&lt;br /&gt;
** ※This quest will unlock the dancer job.&lt;br /&gt;
&lt;br /&gt;
* The eager Lominsan shares with you the news that has him jumping out of his boots. As he tells it, a troupe of dancers has arrived in town from far-off Radz-at-Han, and their singularly sublime movements both delight the eyes and stir one&#039;s very soul. So smitten is he with their performance that he positively insists that you see it for yourself. Should you be inclined to humor the excitable fellow, make your way to the lower decks and see for yourself what all the fuss is.&lt;br /&gt;
&lt;br /&gt;
* You arrive at the lower decks and speak with a young woman who introduces herself as a dancer of Troupe Falsiam. She explains to you that she is making her final preparations before taking the stage, and cordially invites you to stay around and enjoy the show. If you have no other pressing business to attend to, why not do just that?&lt;br /&gt;
&lt;br /&gt;
* In the midst of appreciating the performance, you appear to have caught the attention of one Mistress Nashmeira, Troupe Falsiam&#039;s principal dancer, who approaches you with an enticing offer. In exchange for your assistance with the troupe&#039;s tour of Eorzea, she will personally instruct you in the art of the Kriegstanz, the ancient war dance passed down from her ancestors, which she promises will avail you not only on the stage, but in your adventures as well.&lt;br /&gt;
&lt;br /&gt;
* Nashmeira is overjoyed at your acceptance of her offer, and promptly outfits you with the fundamental tools of your new trade: a soul crystal which will impart to you basic knowledge in the art of the dance, and suitable attire to wear upon the stage. She encourages you to promptly dress yourself in the latter, and bids you speak with her again when you are ready to receive your first lesson.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
Eager Lominsan: Good {{alternatives|f=madam|m=sir}}! Oh, good {{alternatives|f=madam|m=sir}}! You can spare a moment, yes? Of course you can! You see, I&#039;ve just witnessed a performance most marvelous, and I simply &#039;&#039;must&#039;&#039; tell someone about it!&lt;br /&gt;
Eager Lominsan: What sort of performance, you ask? Why, none other than a troupe of traveling dancers hailing from Radz-at-Han across the sea! I daresay their bold, exotically beautiful motions are like nothing our realm has ever seen!&lt;br /&gt;
Eager Lominsan: Adventurers like you are always on the lookout for stimulating new experiences, are you not? You simply must witness this spectacle for yourself! Just follow this road toward the convent of the Dutiful Sisters, and you&#039;ll run smack dab into the stage they&#039;ve set up in the square.&lt;br /&gt;
-quest accepted&lt;br /&gt;
-optional start&lt;br /&gt;
Eager Lominsan: My good {{alternatives|f=woman|m=man}}! Whyever are you wasting your time with silly old me when one of the greatest spectacles the realm has seen awaits you!? Hurry to the square and feast your eyes on those beauties from Radz-at-Han. I promise that you won&#039;t regret it!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with the troupe&#039;s dancer===&lt;br /&gt;
-optional start&lt;br /&gt;
Kuihlud: What have we here? An adventurer...and an imposing one, at that. Ah, but where are my manners? I am Kuihlud, Troupe Falsiam&#039;s humble instrumentalist. If you&#039;re looking for the star of our little company, you&#039;ll find her just over there.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Ranaa Mihgo: Greetings, traveler. Come to see our little show, have you? On behalf of Troupe Falsiam, I welcome you.&lt;br /&gt;
Ranaa Mihgo: My troupemates are seeing to the final preparations even as we speak. Don&#039;t wander too far─the curtain will be rising any minute now!&lt;br /&gt;
Ranaa Mihgo: It&#039;s been quite some time since we brought our art to these shores, or so our fearless leader tells us. I&#039;ve been practicing day and night ever since we arrived to bring you and your countrymen the performance of a lifetime!&lt;br /&gt;
&lt;br /&gt;
===Wait for the show to begin===&lt;br /&gt;
-optional start&lt;br /&gt;
Ranaa Mihgo: As for yours truly, believe it or not, this is actually my first time in Eorzea! I&#039;m still a newcomer to the troupe, you see... Oh, but would you look at the time! We&#039;ll be taking the stage shortly, so pray sit back and enjoy the show.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Kuihlud: So close, and yet so far... For all who cannot make the voyage to our home, we bring our art to yours... Hailing from Radz-at-Han across the sea, I present the incomparable, transcendent...Troupe Falsiam!&lt;br /&gt;
Kuihlud: Today, we have prepared a sumptuous feast for your eyes and ears. Let the soaring melodies and the stirring, striking steps of our dancers reach your heart and spirit you away to a distant world!&lt;br /&gt;
&lt;br /&gt;
Nashmeira@Elegant Easterner: Yes... Just so, Ranaa... Betray not your trembling heart... Dance your dance till the last, and let them fall under your spell...&lt;br /&gt;
Nashmeira@Elegant Easterner: My apologies. I did not mean to intrude upon your experience. Pray ignore my mutterings and enjoy the girl&#039;s performance. She&#039;s trained quite hard for this day, after all.&lt;br /&gt;
Nashmeira@Elegant Easterner: I must say, you carry yourself with a certain grace, don&#039;t you? Ah, but do excuse me. I forget myself...&lt;br /&gt;
Nashmeira: Forgive me for not having properly introduced myself. I am Nashmeira, principal dancer and leader of Troupe Falsiam. Ranaa, the girl whose performance you were admiring, is my number one student and protégé.&lt;br /&gt;
Nashmeira: This may seem a bit forward, but pray tell: have you ever harbored aspirations of stepping on stage? Of losing yourself in a whirlwind of music and motion, and enchanting your audience with your every movement?&lt;br /&gt;
Nashmeira: Forgive me...I know this is all quite sudden. And yet, I could not help myself. From the first moment I laid eyes on you, I saw─how can I put it?─a poise that could only be honed on the field of battle. Yes, there is no doubt in my mind...you would make a fine dancer.&lt;br /&gt;
Nashmeira: I see you are confused, and for good reason. Allow me to explain: there are forms of dance meant merely to grace a stage, and then there is the art of Troupe Falsiam. We dance the Kriegstanz─a dance of war so ancient it is said to predate even the founding of our city.&lt;br /&gt;
Nashmeira: Our dancers train primarily in two techniques, each with applications both ornamental and martial. For one, we are proficient in tossing throwing weapons which are most dazzling to the eyes─and even more damaging to any unfortunate foes they strike.&lt;br /&gt;
Nashmeira: The second is, of course, dancing itself. Perhaps you have already felt it, but it is believed that there are mystical powers to our movements, which can serve to heighten senses, lift spirits, and drive weakness and worry from people&#039;s hearts.&lt;br /&gt;
Nashmeira: The people of Eorzea have done well to rebuild this realm in the Calamity&#039;s wake. Yet there are scars that still go unhealed, and the specter of war still looms large over the land.&lt;br /&gt;
Nashmeira: If our art of dance might serve in some small way to ease worries and fears, and offer succor to the hearts of Eorzeans far and wide, nothing would bring our humble troupe greater honor. And so did I decide to lead Troupe Falsiam on a tour of this realm.&lt;br /&gt;
Nashmeira: There is, however, a bit of a rub. We have come with only two dancers─Ranaa and myself─and I am still nursing an injury I suffered on the voyage over. My protégé is a talented one, but I can hardly ask her to bear the burden of tour alone. And so I felt compelled to reach out to you.&lt;br /&gt;
Nashmeira: I can assure you that the arrangement would be to our mutual benefit. Should you offer us your aid, I will personally instruct you in the art of the Kriegstanz─an art that will avail you not only on the stage, but on the field of battle as well.&lt;br /&gt;
Nashmeira: Worry not...I will not force you to rush your decision. We must begin rehearsal for our next performance. Do give some thought to my offer, and seek me out again should you be so inclined.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Nashmeira===&lt;br /&gt;
-optional start&lt;br /&gt;
Ranaa Mihgo: Thank you ever so much─I could see you cheering me on to the final curtain call! It&#039;s always a bit scary coming to new lands, but that just makes a successful performance like today&#039;s all the more satisfying!&lt;br /&gt;
Kuihlud: I could not help but notice that our fearless leader took an interest in you. While we do not lack for talented dancers─Ranaa is certainly one of them─none can hold a candle to Nashmeira. She is our pillar of strength...our guiding star.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Nashmeira: You return, friend. Have you taken the time to think over my offer?&lt;br /&gt;
&lt;br /&gt;
Question: Accept Nashmeira&#039;s offer to train as a dancer?&lt;br /&gt;
&amp;gt; No&lt;br /&gt;
Nashmeira: I see...a shame, that. And yet no one can be forced to take the stage against {{alternatives|f=her|m=his}} will. My troupe and I will sojourn in this city for a while still. Should you have a change of heart, pray do not hesitate to return.&lt;br /&gt;
&amp;gt; Yes&lt;br /&gt;
---&lt;br /&gt;
Nashmeira: Splendid! To tell the truth, I had feared your answer would be no, but fortune smiles upon Troupe Falsiam today. As principal dancer and company leader, allow me to officially welcome you to our ranks.&lt;br /&gt;
Ranaa Mihgo: Wait, don&#039;t tell me─Nashmeira has handpicked you to join our troupe and become a dancer. Is Ranaa right, or is Ranaa right!?&lt;br /&gt;
Ranaa Mihgo: I knew it! I haven&#039;t been doing this for as long as Mistress Nashmeira, but even I can see that your poise and posture is anything but ordinary. But don&#039;t get your hopes up too high─you&#039;re going to have to work your arse off to outshine Ranaa Mihgo!&lt;br /&gt;
Nashmeira: Let it suffice to say that I will be watching &#039;&#039;both&#039;&#039; of your careers with great interest. Oh, but where are my manners? I haven&#039;t even asked my student {{alternatives|f=her|m=his}} name!&lt;br /&gt;
Nashmeira: An elegant name indeed. Very well then, [Forename]...this is for you. This crystal houses the amassed knowledge and memories of generations of our forebears─butterflies of the battlefield who have fluttered their way into history and legend. Take it, and treasure it.&lt;br /&gt;
Nashmeira: And of course, you&#039;ll also be needing a change of clothes. Here, this outfit should do. Go ahead, put it on! You&#039;ll be amazed at the freedom of movement the pliant fabric affords you.&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=e8RcpzjAkKw}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Like_Sire_Like_Fledgling&amp;diff=1281068</id>
		<title>Like Sire Like Fledgling</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Like_Sire_Like_Fledgling&amp;diff=1281068"/>
		<updated>2026-04-22T21:52:50Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Like Sire Like Fledgling&lt;br /&gt;
| description = The [[Chocobokeep]] cannot seem to decide if you are who she thinks you are.&lt;br /&gt;
| image = &lt;br /&gt;
| quest-giver = Chocobokeep (Race Counter)&lt;br /&gt;
| related-npcs = Auphrey; Katering&lt;br /&gt;
| location = Chocobo Square&lt;br /&gt;
| location-x = 6.2&lt;br /&gt;
| location-y = 4.7&lt;br /&gt;
| type = feature&lt;br /&gt;
| quest-line = Chocobo Racing&lt;br /&gt;
| journal-section = Sidequests&lt;br /&gt;
| journal-category = Ul&#039;dahn Sidequests&lt;br /&gt;
| journal-genre = &lt;br /&gt;
| organization =&lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| level = 15&lt;br /&gt;
| req-quest =&lt;br /&gt;
| req-items = &lt;br /&gt;
| requirements = &lt;br /&gt;
| exp = 0&lt;br /&gt;
| gil = 0&lt;br /&gt;
| mettle = &lt;br /&gt;
| reward(1-10) = &lt;br /&gt;
| overridereward(1-10) = &lt;br /&gt;
| reward-opt1 = 1 Grade 2 Feed - Special Speed Blend&lt;br /&gt;
| reward-opt2 = 1 Grade 2 Feed - Special Acceleration Blend&lt;br /&gt;
| reward-opt3 = 1 Grade 2 Feed - Special Balance Blend&lt;br /&gt;
| reward-opt4 = 1 Grade 2 Feed - Special Endurance Blend&lt;br /&gt;
| reward-opt5 = 1 Grade 2 Feed - Special Stamina Blend&lt;br /&gt;
| overridereward-opt(1-8) = &lt;br /&gt;
| unlocks =&lt;br /&gt;
| prev-quest = So You Think You Can Ride This Chocobo&lt;br /&gt;
| next-quest = &lt;br /&gt;
| patch = 2.51&lt;br /&gt;
| release = &lt;br /&gt;
| id-gt = 66112&lt;br /&gt;
| id-edb = 4e6b26692ce&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[Katering]] at [[Bentbranch Meadows]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*The chocobokeep cannot seem to decide if you are who she thinks you are.&lt;br /&gt;
&lt;br /&gt;
*After recognizing you as an accomplished jockey and trainer, a chocobokeep encourages you to consider arranging a covering for your veteran race chocobo. If all goes well, the offspring produced from the union would have the potential to become an even greater race chocobo─yet there is also risk involved, for you would need to retire an experienced chocobo first. Should you wish to learn more, speak with Katering at Moogle&#039;s Gift Mounts in the Central Shroud.&lt;br /&gt;
&lt;br /&gt;
*While Katering states that she can make arrangements for a covering at any time, she reminds you that any newborn fledglings would need to undergo basic training prior to entering their first race. Thus acquainted with the process, you now stand at a crossroads: will you rely upon an established veteran chocobo, or will you seek greater glory through its offspring?&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Chocobokeep: Wait...it&#039;s &#039;&#039;you&#039;&#039;, isn&#039;t it? You&#039;re quite the jockey, {{alternatives|sir|miss}}─and quite the trainer as well, from all indications.&lt;br /&gt;
Chocobokeep: If you don&#039;t mind me asking, have you given any thought to arranging a covering?&lt;br /&gt;
Chocobokeep: Surely you know of what I speak─a union between two race chocobos for the purpose of producing fledglings of a higher pedigree.&lt;br /&gt;
Chocobokeep: Simply put: if successful, these fledglings will have the potential to surpass their parents as race chocobos!&lt;br /&gt;
Chocobokeep: That being said, as a matter of policy, only retired chocobos are permitted to engage in these unions...&lt;br /&gt;
Chocobokeep: Aye, that&#039;s right. You must weigh the potential gains from a fledgling against the certain loss of a veteran bird.&lt;br /&gt;
Chocobokeep: The Gold Saucer is well aware that this decision entails tremendous risk, hence is why they provide breeding chocobos to help alleviate the burden.&lt;br /&gt;
Chocobokeep: In any case, if I have piqued your interest, pray speak with Katering of Moogle&#039;s Gift Mounts. She is responsible for making arrangements for race chocobo coverings.&lt;br /&gt;
&lt;br /&gt;
System: Upon retiring a race chocobo of rank 40 or higher, you will receive a retired chocobo registration form. Two such forms are required for arranging a covering.&lt;br /&gt;
System: If you do not have two suitable retired chocobos, you may use a covering permission form to requisition the services of breeding stock. However, please note that both sire and dam cannot be breeding stock.&lt;br /&gt;
System: Covering permission forms can be purchased from the tack &amp;amp; feed trader at the race counter.&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Chocobokeep: &#039;Twould be a shame if you let your race chocobo&#039;s talents go to waste, would it not? Why not have Katering arrange a covering so that a new generation can carry on your veteran&#039;s legacy?&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Katering at Bentbranch Meadows===&lt;br /&gt;
Katering: Hm? Coverings? Aye, if you&#039;ve a mind for it, we can make arrangements. Do bear in mind that any offspring will need to undergo basic training before entering the races, though.&lt;br /&gt;
Katering: If an&#039; when you decide to avail yourself of our services, just give the word. Or, if you have any questions, ask an&#039; I&#039;ll be happy to answer.&lt;br /&gt;
-quest complete&lt;br /&gt;
System: You can now arrange chocobo coverings.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Serpent_and_the_Sea_of_Rubies&amp;diff=1278439</id>
		<title>Serpent and the Sea of Rubies</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Serpent_and_the_Sea_of_Rubies&amp;diff=1278439"/>
		<updated>2026-04-13T15:31:39Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Serpent and the Sea of Rubies&lt;br /&gt;
| description = Ser [[Alberic]] plans to try his hand at dragon-smuggling.&lt;br /&gt;
| image = Dragoon StB image1.png&lt;br /&gt;
| quest-giver = Alberic&lt;br /&gt;
| related-npcs = Karaku; Orn Khai; Sun-kissed Fisherman; Wise Woman&lt;br /&gt;
| location = Coerthas Central Highlands&lt;br /&gt;
| location-x = 25.8&lt;br /&gt;
| location-y = 28.3&lt;br /&gt;
| type = job&lt;br /&gt;
| quest-line = &lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Disciple of War Job Quests&lt;br /&gt;
| journal-genre = Dragoon Quests&lt;br /&gt;
| organization = &lt;br /&gt;
| class = &lt;br /&gt;
| job = Dragoon&lt;br /&gt;
| level = 65&lt;br /&gt;
| req-quest = Tide Goes in&amp;amp;comma; Imperials Go Out&lt;br /&gt;
| req-items = &lt;br /&gt;
| requirements = &lt;br /&gt;
| exp = 105000&lt;br /&gt;
| gil = 2659&lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = Drowsy Dragons&lt;br /&gt;
| next-quest = Dark as the Night Sky&lt;br /&gt;
| release = stormblood&lt;br /&gt;
| patch = 4.0&lt;br /&gt;
| id-gt = 68448&lt;br /&gt;
| id-edb = 5ed81c5721d&lt;br /&gt;
}}&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with Karaku in Kugane.&lt;br /&gt;
&lt;br /&gt;
*Gather information in Isari.&lt;br /&gt;
&lt;br /&gt;
*Speak with the wise woman.&lt;br /&gt;
&lt;br /&gt;
*Summon Orn Khai.&lt;br /&gt;
&lt;br /&gt;
*Speak with Orn Khai.&lt;br /&gt;
&lt;br /&gt;
*Speak with Orn Khai in Kugane.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*Ser Alberic plans to try his hand at dragon-smuggling.&lt;br /&gt;
&lt;br /&gt;
*Ser Alberic reports that he has succeeded in finding a way to have Orn Khai transported across to Kugane. He neglects to inform you of exactly how the young dragon will be making the journey, but ensures you that you will be able to rendezvous with him if you speak to Karaku, the owner of the Bokaisen Hot Springs.&lt;br /&gt;
&lt;br /&gt;
*Upon hearing your name, Karaku hastily rushes off to collect a package he says is addressed to you. It is immediately evident that all is not as it seems when the contents of the crate start demanding to be set free. Orn Khai soon escapes from the confines of the box and informs you that the legend of the Serpent of the Ruby Sea is the tale you shall be investigating next. The two of you make your way to Isari in order to see just how much the locals know.&lt;br /&gt;
&lt;br /&gt;
*A local fisherman tells you that he is familiar with a faerie tale that mentions the Serpent of the Ruby Sea. However, as his knowledge does not stretch much beyond that, he bids you talk to one of the village&#039;s older inhabitants if you seek more information. You spy an elderly woman nearby and head in her direction to see if she cannot aid your search.&lt;br /&gt;
&lt;br /&gt;
*As luck would have it, the elderly lady is well versed in matters concerning the legend. According to her, the serpent is no mere faerie tale; it lurks nearby the Coral Banquet and has been to known to eat men whole. Undeterred, you elect to summon Orn Khai in order to share with him your findings.&lt;br /&gt;
&lt;br /&gt;
*After hearing that the serpent commonly eats pirates whole, Orn Khai suggests there is little chance that the creature could be Faunehm. Nonetheless, his curiosity gets the better of him and he requests your assistance in searching for the beast of legend. Orn Khai heads off to hunt the bait required to lure the creature out of hiding, while you head for the Coral Banquet.&lt;br /&gt;
&lt;br /&gt;
*Orn Khai hurls the freshly hunted bait into the sea and, lo and behold, a menacing creature rises from the ocean depths. You lock horns with the Serpent of the Ruby Sea.&lt;br /&gt;
&lt;br /&gt;
*After a fierce battle you finally succeed in slaying the legendary serpent. Inspired by the creature&#039;s size, Orn Khai decides to take its carcass back to Bokaisen Hot Springs for supper.&lt;br /&gt;
&lt;br /&gt;
*Upon your return to Bokaisen Hot Springs, Orn Khai greets you with the disheartening news that he has already helped himself to the choice cuts of serpent meat. Putting the issue to one side, it is agreed that Orn Khai will remain in Kugane and search for further leads as to Faunehm&#039;s whereabouts.&lt;br /&gt;
**※The next dragoon quest will be available from Orn Khai upon reaching level 68.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
Alberic: Ah, [Forename]. It pleases me to tell you that I have at last discovered a means to have our young friend safely transported to Kugane.&lt;br /&gt;
Alberic: I have reached an agreement with the owner of an establishment in the area─I believe its name was Bokaisen Hot Springs. Converse with him once you are arrived in Kugane and he shall tell you Orn Khai&#039;s whereabouts.&lt;br /&gt;
Alberic: I took the liberty of making the little one aware of a few local legends. Hopefully they shall aid you in your search for Faunehm.&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Alberic: Once you are arrived in Kugane, seek out the onsen known as Bokaisen Hot Springs. The establishment&#039;s owner will help you rendezvous with Orn Khai.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Karaku in Kugane===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Karaku: Come one, come all! Burns, cuts, embarrassing rashes─there is naught that the mystical waters of the Bokaisen Hot Springs cannot heal!&lt;br /&gt;
Karaku: Ho, you say your name is [Forename] [Surname]? Why, a package just arrived for you. I shall fetch it right this instant!&lt;br /&gt;
Orn Khai@Muffled Moaning: S-Someone, anyone, release me from this icy prison...&lt;br /&gt;
Orn Khai: Ugh! What was that blasted dragoon thinking!? It is all well and good for him to tell me to simply sleep through the journey─he is not the one stuffed in a crate of ice crystals!&lt;br /&gt;
Orn Khai: And the boat. Oh, how it rocked!&lt;br /&gt;
Orn Khai: Admittedly he is right in thinking dragons capable of entering a long sleeplike state, but we are not bears! We do not require freezing cold temperatures to achieve this! Ugh, my fangs are like icicles.&lt;br /&gt;
Orn Khai: That said, I must admit I enjoyed my best sleep for many a year.&lt;br /&gt;
Orn Khai: At any rate, now we are both here, we can resume the search for Faunehm!&lt;br /&gt;
Orn Khai: Before I was unceremoniously stuffed into that crate, Ser Alberic told me of the legend of Seiryu─a dragon regarded as a guardian of the Far East.&lt;br /&gt;
Orn Khai: Though something tells me we would not have much luck with this tale either. The story has existed for several thousand years; Faunehm only came to these lands a mere millennium ago.&lt;br /&gt;
Orn Khai: Ser Alberic agreed that the story most worth our attention was that of the Serpent of the Ruby Sea. This came into being much more recently.&lt;br /&gt;
Orn Khai: I suggest you visit Isari and try asking the residents if they know anything that might be of help. Whistle for me once you feel you have found something I should know.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Karaku: I am still struggling to believe my eyes. That was a genuine dragon. A more auspicious omen I could not have wished to see!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Gather information in Isari===&lt;br /&gt;
Sun-kissed Fisherman: What is that now? Am I familiar with the Serpent of the Ruby Sea?&lt;br /&gt;
Sun-kissed Fisherman: You will struggle to find someone here that is not! Not a day of my childhood passed without my grandmother telling me that faerie tale. These days, hearing the opening line of it alone puts me to sleep in an instant.&lt;br /&gt;
Sun-kissed Fisherman: “All children that dare swim out into the deep blue sea are sure to become the sea serpent&#039;s tea.” ...Oh my, I nearly fell asleep there! I imagine that is all any one my age will be able to tell you. Try asking the elderly woman over there if you want to know more.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Sun-kissed Fisherman: I never thought that an ijin would come asking about the Serpent of the Ruby Sea!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with the wise woman===&lt;br /&gt;
Wise Woman: You would have me tell you the faerie tale of the Serpent of the Ruby Sea?&lt;br /&gt;
Wise Woman: Oh, dear child, that is no mere faerie tale. Head on over to the Coral Banquet if you do not believe me. You shall find a horror beyond your wildest nightmares!&lt;br /&gt;
Wise Woman: Its nose misses nothing, especially not the blood of men. There is many a tale of wounded pirates falling overboard and being swallowed alive before they could plant a hand on the ship they fell from.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Wise Woman: You would do well to make sure any cuts you have are fully healed before looking into this further, child. The serpent&#039;s nose misses nothing.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Summon Orn Khai===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Orn Khai: Does it seem like the serpent could be Faunehm?&lt;br /&gt;
Orn Khai: Hmm, while it is true we dragons do hunt by following our prey&#039;s scent, I have not known our kind to swallow men whole. The idea strikes me as awfully...barbaric.&lt;br /&gt;
Orn Khai: While I doubt this will lead us to Faunehm, my curiosity has been piqued and I cannot simply leave this mystery unsolved!&lt;br /&gt;
Orn Khai: It is also a brilliant excuse for me to engage in a bit of hunting! We cannot hope to draw out the beast without bait after all. Head to the Coral Banquet and I shall join you shortly.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Orn Khai===&lt;br /&gt;
Orn Khai: Father never mentioned you were this slow, [Forename]! I have already hunted a beast that will doubtless lure out the serpent and I still arrived here long before you.&lt;br /&gt;
Orn Khai: I shall go ahead and hurl the bloody meat into the sea. Pray deal with any hungry creatures that are drawn to us.&lt;br /&gt;
&lt;br /&gt;
===Speak with Orn Khai, again after slaying the creature===&lt;br /&gt;
Orn Khai: Well. I do not know about you, but that was somewhat bigger than what I was expecting.&lt;br /&gt;
Orn Khai: We may have failed to find Faunehm, but in her place we have gained a delicious supper!&lt;br /&gt;
Orn Khai: Now we have the serpent&#039;s meat, let us head back to Bokaisen Hot Springs. The last one back has to prepare dinner! &lt;br /&gt;
&lt;br /&gt;
===Speak with Orn Khai in Kugane===&lt;br /&gt;
Orn Khai: Oh, [Forename], good to see you returned at last. I must confess, I was unable to resist the meat&#039;s seductive call and, before I knew it, I had devoured the vast majority of our spoils...&lt;br /&gt;
Orn Khai: Please do help yourself to whatever is left; I have stored the scra─leftovers in the crate I was sent here in. Pay no attention to anything that may resemble teeth marks, those are indentations created by the ice!&lt;br /&gt;
Orn Khai: Oh, anyone could see through that lie. I am sorry, [Forename]. I do hope my greed has not upset you too much.&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; Why didn&#039;t you leave me any good morsels!?&lt;br /&gt;
Orn Khai: Calm yourself, [Forename]. Many would count themselves lucky to even have the chance to nibble on the meat of such a majestic beast!&lt;br /&gt;
&amp;gt; I was never one for the meat.&lt;br /&gt;
Orn Khai: Truly? After hearing of your feats of strength from Ser Alberic, I assumed you must feast upon tonzes of meat everyday!&lt;br /&gt;
---&lt;br /&gt;
Orn Khai: Regardless, meat is far from our primary concern at the moment. I am beginning to wonder if the day we find Faunehm will ever come.&lt;br /&gt;
Orn Khai: But I must not allow myself to lose heart so easily! There are still plenty of legends for us to look into; hope is far from lost. Pray continue to grant me your support, [Forename].&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=Ihm3tkbXyfc}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Drowsy_Dragons&amp;diff=1278438</id>
		<title>Drowsy Dragons</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Drowsy_Dragons&amp;diff=1278438"/>
		<updated>2026-04-13T14:09:47Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Drowsy Dragons&lt;br /&gt;
| description = Ser [[Alberic]] is keen to regale you with Dravanian legends.&lt;br /&gt;
| image = Dragoon StB image1.png&lt;br /&gt;
| quest-giver = Alberic&lt;br /&gt;
| related-npcs = Erik; Heustienne; Orn Khai&lt;br /&gt;
| location = Coerthas Central Highlands&lt;br /&gt;
| location-x = 25.8&lt;br /&gt;
| location-y = 28.3&lt;br /&gt;
| type = job&lt;br /&gt;
| quest-line = &lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Disciple of War Job Quests&lt;br /&gt;
| journal-genre = Dragoon Quests&lt;br /&gt;
| organization = &lt;br /&gt;
| class = &lt;br /&gt;
| job = Dragoon&lt;br /&gt;
| level = 63&lt;br /&gt;
| requirements = &lt;br /&gt;
| req-items = 1 Dravanian Legend&lt;br /&gt;
| exp = 103000&lt;br /&gt;
| gil = 2476&lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = Friends Through Eternity&lt;br /&gt;
| next-quest = Serpent and the Sea of Rubies&lt;br /&gt;
| release = stormblood&lt;br /&gt;
| patch = 4.0&lt;br /&gt;
| id-gt = 68447&lt;br /&gt;
| id-edb = 9c2254cceee&lt;br /&gt;
}}&lt;br /&gt;
==Steps==&lt;br /&gt;
*Present the Dravanian legend to Heustienne at Mare&#039;s Oath.&lt;br /&gt;
&lt;br /&gt;
*Summon Orn Khai.&lt;br /&gt;
&lt;br /&gt;
*Slay the enemy.&lt;br /&gt;
&lt;br /&gt;
*Speak with Orn Khai.&lt;br /&gt;
&lt;br /&gt;
*Speak with Alberic.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*Ser Alberic is keen to regale you with Dravanian legends.&lt;br /&gt;
&lt;br /&gt;
*Ser Alberic greets you by mentioning that he has finished gathering information on the Dravanian legends that appear relevant to your search. He hands you a piece of parchment detailing the first tale he suggests you investigate, taking care to mention that the Congregation priest emphasized these stories can rarely be taken at face value. You set off to relay this information to Heustienne and Orn Khai.&lt;br /&gt;
&lt;br /&gt;
*The legend Ser Alberic has dug up concerns the Slumbering Wyrm of Gyr Abania. Orn Khai is initially distracted upon seeing the parchment, as dragons do not have a written language; they pass down their history through song, which is how he knows the name of his father&#039;s consort: Faunehm. Heustienne asks you to accompany Orn Khai to the Fringes to learn more about the Slumbering Wyrm.&lt;br /&gt;
&lt;br /&gt;
*The impatient young dragon rushes into the temple without you, and judging by his cries for help, he regrets having done so.&lt;br /&gt;
&lt;br /&gt;
*Orn Khai&#039;s assailant bested, you resume your search for the dragon of legend. Just as the youthful Dravanian is wondering whether or not the creature you encountered was the Slumbering Wyrm itself, a rather scholarly looking gentleman appears.&lt;br /&gt;
&lt;br /&gt;
*The gentleman turns out to be one Professor Erik, and he too has an interest in the legend of the Slumbering Wyrm. He goes on to give you a lecture on the subject─the only noteworthy part of which being that the Slumbering Wyrm was actually a high priest, who passed away over three hundred years prior. Orn Khai soon grows tired of Erik&#039;s musings and suggests you head to Coerthas to speak with Ser Alberic.&lt;br /&gt;
&lt;br /&gt;
*Ser Alberic apologizes for sending you on a wild goose chase of sorts, but is quick to note that he has another legend you may wish to explore. This one&#039;s roots lie far to the east, Ser Alberic remarking that Orn Khai may struggle to make the journey with you due to his modestly sized wings. Orn Khai is, however, undeterred and convinces Ser Alberic to come up with a way to allow him to make the crossing to Kugane.&lt;br /&gt;
**※The next dragoon quest will be available from Ser Alberic upon reaching level 65.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
Alberic: Ah, [Forename], just the {{Alternatives|man|woman}} I wished to see. We finished examining the Dravanian legends known to us but a short while ago.&lt;br /&gt;
Alberic: However, the priest bade me make it clear to you that these kinds of legends are oft told in increasingly...&#039;&#039;colorful&#039;&#039; ways as the years go on.&lt;br /&gt;
Alberic: Quite common it is for a mere scalekin or puk to, with the Keeper&#039;s help, transform into a fearsome dragon. I suppose it should come as little surprise. Legends gain fame by capturing the imagination of the masses; it would not do for an unadorned winged lizard to be the protagonist.&lt;br /&gt;
Alberic: But let us put the issue of authenticity to one side for a moment. I have summarized the first tale which seemed most relevant on this piece of parchment; pray put it to use in your search. Oh, and lastly, tell Heustienne that she is ever in my thoughts.&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Alberic: Never before have I looked into Dravanian legends with any purpose other than hunting a dragon in mind. Mayhap this is a glimpse of the dragoon&#039;s future role in this realm.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Present the Dravanian legend to Heustienne at Mare&#039;s Oath===&lt;br /&gt;
-optional start&lt;br /&gt;
Orn Khai: Father often remarked that you would have made a fine Dravanian!&lt;br /&gt;
-optional end&lt;br /&gt;
Heustienne: Would that parchment happen to be for mine eyes?&lt;br /&gt;
:[[File:dravanian_legend_icon1.png|50x50px]] &#039;&#039;Hand over dravanian legend&#039;&#039;&lt;br /&gt;
Heustienne: Ah yes, I would never forget Ser Alberic&#039;s exquisite handwriting. This information shall be of great use, I am sure. Let us see, it seems he thinks we ought to commence our search with the Slumbering Wyrm of Gyr Abania.&lt;br /&gt;
Orn Khai: This is my first time seeing these patterns that men use. Fascinating indeed that you can share information in such a manner.&lt;br /&gt;
Orn Khai: Dravanian history is chronicled not with letters, but through song. These verses have taught me much about Faunehm─my father&#039;s consort.&lt;br /&gt;
Heustienne: Faunehm, you say? Well, knowing her name can only aid the search. [Forename], pray accompany Orn Khai to the ruins of the Fist of Rhalgr temple in the Fringes.&lt;br /&gt;
Heustienne: Ser Alberic states that this is where the origins of the Slumbering Wyrm lie.&lt;br /&gt;
Orn Khai: The journey ahead is long, and it will benefit us not to delay our departure any longer. Whistle for me when you have reached our destination and I shall come to your side.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Heustienne: Mayhap I too could learn from Orn Khai&#039;s devotion to his father. I have given mine own more cause to worry than I would like to admit.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Summon Orn Khai===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Orn Khai: It would seem man is capable of using lots of styles when creating buildings. I had been expecting something similar to those found in the Churning Mists.&lt;br /&gt;
Orn Khai: Let us venture inside and see if Faunehm cannot be found.&lt;br /&gt;
Orn Khai: [Forename]!&lt;br /&gt;
Orn Khai: Your help, if you please!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Orn Khai: I know not what it is we are dealing with, but I would be grateful if you could slay it!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Slay the enemy===&lt;br /&gt;
System: You are under attack!&lt;br /&gt;
&lt;br /&gt;
===Speak with Orn Khai===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Orn Khai: I had been admiring the craftsmanship of man when it suddenly moved towards me. Though I struggle to believe this is what the legends refer to as the Slumbering Wyrm...&lt;br /&gt;
&lt;br /&gt;
&amp;gt; If Monk&lt;br /&gt;
Erik: A, dear [Forename]! I did not know you too were researching the Slumbering Wyrm!&lt;br /&gt;
&amp;gt;If not&lt;br /&gt;
Erik: Researching the Slumbering Wyrm, are we? It is always nice to see others take up an interest in history─even if it is entirely shallow.&lt;br /&gt;
---&lt;br /&gt;
Orn Khai: W-Wait, you know of the Slumbering Wyrm? We have journeyed here for the very purpose of meeting that dragon!&lt;br /&gt;
Erik: Hahahaha! You Dravanians could do with studying up on your history. The time when one could meet the Wyrm has long since passed!&lt;br /&gt;
Erik: The high priest Heimart, also known as the Slumbering Wyrm, departed this world over three hundred years ago!&lt;br /&gt;
Orn Khai: The Slumbering Wyrm was a mere man!?&lt;br /&gt;
Erik: But of course! Why would you think otherwise? Heimart was a monk renowned for his mastery of meditation. Though, when necessary, he was quite capable of harnessing his wyrm-like strength to trounce his foes.&lt;br /&gt;
Erik: He earned the Slumbering Wyrm alias after...&amp;lt;babble&amp;gt;...hundred men...&amp;lt;babble&amp;gt;...However...&amp;lt;babble&amp;gt;...fell asleep...&amp;lt;babble&amp;gt;&lt;br /&gt;
Orn Khai: Well, it seems we must begin our search anew. I worry I too may become a slumbering wyrm should I listen to this tiring man any longer. Let us pay a visit to Ser Alberic instead. Anyone Heustienne holds in such high regard can surely aid our hunt.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Alberic===&lt;br /&gt;
-optional start&lt;br /&gt;
Orn Khai: I am relieved we were not alone in failing to consider the possibility of a non-Dravanian Slumbering Wyrm...&lt;br /&gt;
-optional end&lt;br /&gt;
Alberic: Good day, [Forename]. Our friend here has informed me as to the truth behind the legend. My apologies for not looking deeper into the story before bringing it to your attention.&lt;br /&gt;
Alberic: Your next destination lies in the Far East. Tell me, [Forename], have you set foot in the region before?&lt;br /&gt;
&amp;gt; If entered Kugane&lt;br /&gt;
Alberic: A port city called Kugane? Sounds positively fascinating. I imagine &#039;twould be a fine place to begin looking into this next legend. Regrettably, I should not think Orn Khai will be able to accompany you on this journey.&lt;br /&gt;
&amp;gt; If not entered Kugane&lt;br /&gt;
Alberic: Truly, you have never made the journey? You are so well traveled I assumed you must have visited the city. Well, you shall need to head there if you wish to continue your search. Regrettably, I should not think Orn Khai will be able to accompany you this time.&lt;br /&gt;
---&lt;br /&gt;
Orn Khai: But how do you expect to find Faunehm without a dragon in tow?&lt;br /&gt;
Alberic: Your plight is well understood, Orn Khai. It is truly a shame your wings do not match your ambition.&lt;br /&gt;
Alberic: Though...mayhap I have not fully considered all options available to us. We do owe you a great debt for all you have done for Heustienne. Allow me some time, and I shall see to it you are able to follow [Forename] to the Far East.&lt;br /&gt;
Orn Khai: You have my thanks, Ser Alberic! Oh, I wish I could set off this very moment! Perhaps a spot of hunting would be enough to calm me down... Pray call me when preparations are complete!&lt;br /&gt;
Alberic: At the very least, we now know that Heustienne will not have wanted for company since leaving Ishgard. Sadly, I may struggle to secure passage to the East in quite as timely a manner as he would like. Pray keep your lance arm honed; there is no knowing just what you shall face in Othard.&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=4fMYC-rHXLI}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Friends_Through_Eternity&amp;diff=1278437</id>
		<title>Friends Through Eternity</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Friends_Through_Eternity&amp;diff=1278437"/>
		<updated>2026-04-13T13:11:20Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Friends Through Eternity&lt;br /&gt;
| description = Ser [[Alberic]] is pondering the flow of time.&lt;br /&gt;
| image = Dragoon StB image1.png&lt;br /&gt;
| quest-giver = Alberic&lt;br /&gt;
| related-npcs = Heustienne; Montorgains; Orn Khai&lt;br /&gt;
| location = Coerthas Central Highlands&lt;br /&gt;
| location-x = 25.8&lt;br /&gt;
| location-y = 28.3&lt;br /&gt;
| type = job&lt;br /&gt;
| quest-line = &lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Disciple of War Job Quests&lt;br /&gt;
| journal-genre = Dragoon Quests&lt;br /&gt;
| organization = &lt;br /&gt;
| class = &lt;br /&gt;
| job = Dragoon&lt;br /&gt;
| level = 60&lt;br /&gt;
| req-quest = The Far Edge of Fate&lt;br /&gt;
| req-items = &lt;br /&gt;
| requirements = &lt;br /&gt;
| exp = 100000&lt;br /&gt;
| gil = 1327&lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = Dragoon&#039;s Fate&lt;br /&gt;
| next-quest = Drowsy Dragons&lt;br /&gt;
| release = stormblood&lt;br /&gt;
| patch = 4.0&lt;br /&gt;
| id-gt = 68446&lt;br /&gt;
| id-edb = 845e30d5681&lt;br /&gt;
}}&lt;br /&gt;
==Steps==&lt;br /&gt;
*Search for Heustienne at Mare&#039;s Oath.&lt;br /&gt;
&lt;br /&gt;
*Speak with Alberic.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*Ser Alberic is pondering the flow of time.&lt;br /&gt;
&lt;br /&gt;
*Having just heard news of Estinien&#039;s departure from Ishgard, Ser Alberic laments his aloof nature, but shows some understanding for his actions. As the topic of conversation turns to Heustienne&#039;s plight, her father, Montorgains appears. He mentions that he was recently handed a rather peculiar letter, bearing his daughter&#039;s name, that was a cry for your aid. You agree to help Heustienne once more and set off to meet her near Mare&#039;s Oath.&lt;br /&gt;
&lt;br /&gt;
*Heustienne, having learned to suppress the dragon blood&#039;s effect on her to an extent, greets you cheerfully, mentioning she has made a new friend. Rather surprisingly, said friend is revealed to be a young dragon named Orn Khai. Heustienne explains that you were called to aid him in his search for his father&#039;s consort, who left Eorzea and flew to the east quite some time ago. You agree to help Orn Khai and are advised by Heustienne to try asking Ser Alberic about Dravanian legends concerning areas to the east.&lt;br /&gt;
&lt;br /&gt;
*You tell Ser Alberic all you have learned speaking with Heustienne and Orn Khai. He notes that the priest affiliated with the Congregation of Our Knights Most Heavenly is somewhat of an authority of Dravanian legend, and says he shall talk to him on your behalf. You decide to bide your time until Ser Alberic is able to furnish you with a hint as to where to begin your search.&lt;br /&gt;
**※The next dragoon quest will be available from Alberic upon reaching level 63.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Alberic: Ah, [Forename]. Word of Estinien&#039;s disappearance from the infirmary has reached mine ears.&lt;br /&gt;
Alberic: Whilst part of me is quite capable of sympathizing with his desire to abandon the Holy See, I do wish he had said something ere his departure.&lt;br /&gt;
Alberic: But then, I suppose it is only to be expected. With Nidhogg slain, the Horde&#039;s ranks have fallen into disarray, and they are not the threat they once were. Ishgard has scant need of an Azure Dragoon.&lt;br /&gt;
Alberic: Suffice it to say, one would imagine the role of the dragoon shall similarly be forced to change, as we enter this new era of relative peace.&lt;br /&gt;
Alberic: However, whilst you may have saved Estinien from the great wyrm, my mind is yet plagued by Heustienne&#039;s internal strife. May Halone lend her the strength needed to shake free from the dragon blood&#039;s fierce grip.&lt;br /&gt;
Montorgains: You are looking quite well, Ser Alberic. And {{alternatives|f=Mistress|m=Master}} [Forename]! &#039;Tis a pleasure to see you too.&lt;br /&gt;
Alberic: Lord Montorgains! [Forename] and I were just speaking of your daughter.&lt;br /&gt;
Montorgains: That daughter of mine is in fact why I have sought you out. I was recently handed a letter by a merchant that had passed through the Chocobo Forest; if his word is to be believed, he was entrusted with this message by Heustienne herself.&lt;br /&gt;
Montorgains: The letter was a call for help. {{alternatives|f=Mistress|m=Master}} [Forename], she bade you search for her.&lt;br /&gt;
Alberic: By the Fury, has she been set upon by heretics once more!?&lt;br /&gt;
Montorgains: Alas, there was no more information in her message. Oh, not a day goes by that I do not pray for her safe return...&lt;br /&gt;
Alberic: [Forename], I must ask that you take up your lance once more to aid your fellow dragoon. Are you willing?&lt;br /&gt;
Montorgains: Thank you, {{alternatives|f=Mistress|m=Master}} [Forename]. Heustienne awaits you in the Dravanian forelands. Please, help her with whatever she requests.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Alberic: I entrust you with keeping Heustienne from harm. Head to the forelands and inquire as to her plight.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Search for Heustienne at Mare&#039;s Oath===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Heustienne: [Forename]!&lt;br /&gt;
Heustienne: So the letter reached my father. I am sorry for having you journey so far just to meet me. As you well know, I cannot return to Ishgard in my current condition.&lt;br /&gt;
Heustienne: That said, the blood&#039;s hold on me is not as firm as it once was. This is largely thanks to a new ally of mine. His help has been invaluable in learning to control the dragon within.&lt;br /&gt;
Heustienne: In fact, I have a mind to introduce him to you. Orn Khai, [Forename] is arrived!&lt;br /&gt;
Orn Khai: It is an honor to meet you, hero of men. Much have I heard of you from my father. He would often talk of the warrior that boasts the strength of a dragon.&lt;br /&gt;
Heustienne: Orn Khai has been a great friend ever since he first came across me suffering from the blood&#039;s effects. I very much doubt I would be capable of standing here exchanging words with you were it not for his help.&lt;br /&gt;
Heustienne: I called you here in order to repay my debt to him. Orn Khai, tell [Forename] what troubles you.&lt;br /&gt;
Orn Khai: Yes, thank you. Long before I came into this world, in the age when man and dragon were at peace, my father had a consort.&lt;br /&gt;
Orn Khai: But the Dragonsong War tore them asunder. Father belonged to Hraesvelgr&#039;s brood, as do I, but his consort was part of Nidhogg&#039;s.&lt;br /&gt;
Orn Khai: When Nidhogg demanded vengeance for the wrongs committed against him and Ratatoskr, Father asked his consort to fly far to the east.&lt;br /&gt;
Orn Khai: She bore no ill will towards man, and while she wanted nothing more than to stay by Father&#039;s side, she accepted his request and fled the conflict.&lt;br /&gt;
Orn Khai: However, your valiant actions have since put an end to the Dragonsong War. I am positive Father&#039;s consort will return if we inform her of the war&#039;s conclusion!&lt;br /&gt;
Heustienne: Orn Khai requires your aid to search for his father&#039;s consort and bring her back home. However, as she left Dravania some thousand summers past, locating her shall be far from an easy task.&lt;br /&gt;
Heustienne: Under normal circumstances, I would help Orn Khai myself. But while I am somewhat recovered, I am yet far from being in complete control.&lt;br /&gt;
Heustienne: This is why I summoned you, [Forename]. Your knowledge of the realm is unparalleled. I beg of you, aid Orn Khai in his search!&lt;br /&gt;
Orn Khai: You have my sincerest thanks, [Forename]!&lt;br /&gt;
Heustienne: Thank you, [Forename]. I owe you a debt of gratitude once more. Regrettably, whilst we know she is somewhere to the east, we are entirely ignorant as to the consort&#039;s precise whereabouts.&lt;br /&gt;
Heustienne: I would suggest you first try asking Ser Alberic about Dravanian legends, specifically those concerning dragons in the East. Pray report back to me once you have learned something you deem pertinent.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Orn Khai: Father often remarked that you would have made a fine Dravanian!&lt;br /&gt;
Heustienne: See if Ser Alberic knows aught of Dravanian legends concerning the East. Pray report back to me once you have learned something pertinent.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Alberic===&lt;br /&gt;
Alberic: Glad to see you safely returned! Were you able to locate Heustienne?&lt;br /&gt;
Alberic: Hmm, I see. She is correct to surmise that formidable dragons are oft made the subject of local legend.&lt;br /&gt;
Alberic: I shall discuss this with the Congregation priest. I have known him to be quite an authority on Dravanian legends.&lt;br /&gt;
Alberic: Although, to think that a dragoon once gripped by the sole desire to slay dragons should now wish to help one. &#039;Tis a queer new world indeed that we inhabit, though not one I dislike.&lt;br /&gt;
Alberic: But that matters not. I shall seek out the priest at once and raise your query with him. Pray return anon and I shall impart my findings unto you.&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=ay3w6XryPDs}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Dragoon%27s_Fate&amp;diff=1278214</id>
		<title>Dragoon&#039;s Fate</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Dragoon%27s_Fate&amp;diff=1278214"/>
		<updated>2026-04-12T16:51:28Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| description = Ser [[Alberic]]&#039;s jaw is set in anticipation of a confrontation.&lt;br /&gt;
| image = Dragoon HW image1.png&lt;br /&gt;
| quest-giver = Alberic&lt;br /&gt;
| related-npcs = Heustienne; Montorgains; Trail of Carnage&lt;br /&gt;
| location = Coerthas Central Highlands&lt;br /&gt;
| location-x = 25.8&lt;br /&gt;
| location-y = 28.3&lt;br /&gt;
| type = job&lt;br /&gt;
| job = Dragoon&lt;br /&gt;
| level = 60&lt;br /&gt;
| exp = 100000&lt;br /&gt;
| gil = 1037&lt;br /&gt;
| reward1 = 1 Dragonlancer&#039;s Armor Coffer (IL 210)&lt;br /&gt;
| unlocks = ac Geirskogul, ach Dragoon Age II, ngp Dragoon - Part 2&lt;br /&gt;
| prev-quest = Sanguine Dragoon&lt;br /&gt;
| next-quest = Friends Through Eternity&lt;br /&gt;
| patch = 3.0&lt;br /&gt;
| release = heavensward&lt;br /&gt;
| id-gt = 67231&lt;br /&gt;
| id-edb = 373f3c4375b&lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Disciple of War Job Quests&lt;br /&gt;
| journal-genre = Dragoon Quests&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
The coffer contents are the [[Artifact Armor (Heavensward)|Artifact Armor for &#039;&#039;Heavensward&#039;&#039;]], which is [[Item Level]] 210 former {{tomestone|esoterics}} [[Allagan Tomestone of Esoterics]] gear. The coffer was added to this quest with the launch of &#039;&#039;[[Stormblood]]&#039;&#039;. The rest of the set is available at [[Yolaine]] in [[Foundation]] (X:13.1, Y:11.9) for {{centurio seal}} [[Centurio Seal]]s.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[Alberic]] at [[the Convictory]].&lt;br /&gt;
*Follow the trail of carnage.&lt;br /&gt;
*Follow the trail of carnage.&lt;br /&gt;
*Search for [[Heustienne]].&lt;br /&gt;
*Speak with Heustienne.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*Ser Alberic&#039;s jaw is set in anticipation of a confrontation.&lt;br /&gt;
&lt;br /&gt;
*Graoully is on the move once more. According to the Observatorium, the creature will soon pass near the Dreaming Dragon in the western highlands of Coerthas. Ser Alberic believes that Heustienne will seek to confront her nemesis, and bids you aid her in the battle. First, make your way to the western highlands of Coerthas and join Ser Alberic at the Convictory.&lt;br /&gt;
&lt;br /&gt;
*Ser Alberic informs you that a woman fitting Heustienne&#039;s description has been sighted near the Convictory. She was last seen heading north towards the Dreaming Dragon, leaving dead heretics in her wake. Follow this trail of carnage to Heustienne.&lt;br /&gt;
&lt;br /&gt;
*You arrive at the scene of a battle, a solitary set of footsteps threading through it. Follow the footsteps north.&lt;br /&gt;
&lt;br /&gt;
*You arrive at yet another scene of battle, the selfsame set of footsteps threading through it. Follow the footsteps west.&lt;br /&gt;
&lt;br /&gt;
*At the end of the trail of carnage, you find Heustienne staring down Graoully. With your lances joined, you succeed in vanquishing the dragon that for so long had tormented the people of Ishgard. Turn your attention now to your comrade, who continues to wage a battle within herself.&lt;br /&gt;
&lt;br /&gt;
*You bear witness to a touching reunion between Heustienne and her father, Montorgains. Bolstered by his words, she vows to conquer the lure of dragon blood, that she might one day return to Ishgard. Till that day, she will roam the land and fight dragons with their own power. And till next you meet her, continue serving the realm as the best Azure Dragoon you can be.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
Alberic: [Forename]! The hour of reckoning is at hand─Graoully is on the move once more!&lt;br /&gt;
Alberic: According to our astrologians, the creature shall soon pass near the Dreaming Dragon in the western highlands. Heustienne, too, will be aware of this, and she will seek to confront her nemesis. We must go to her aid.&lt;br /&gt;
Alberic: Now, &#039;twould not do if she were to be seen by her comrades at this juncture. As such, I will assure the Congregation that you have the situation in hand.&lt;br /&gt;
Alberic: By the same token, however, this means we will receive no support from the dragoons. We fight this battle alone.&lt;br /&gt;
Alberic: But without further ado, let us be on our way. Pray see to your preparations and then meet me at the Convictory.&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Alberic: The hour of reckoning is at hand. Let us aid Heustienne and put an end to Graoully.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Alberic at the Convictory===&lt;br /&gt;
-optional start&lt;br /&gt;
Montorgains: Forgive me, but I insisted that I must join you. Though I am long retired, I will not hesitate to take up my lance again for my daughter.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Alberic: I have spoken with the people here. A woman fitting Heustienne&#039;s description has been sighted nearby.&lt;br /&gt;
Alberic: She was headed north, they say, a lance in her hand and a trail of dead heretics in her wake─remnants of the Bloodbearers, &#039;twould seem.&lt;br /&gt;
&lt;br /&gt;
Montorgains: Ser Alberic has told me all. It matters not what my daughter has become─I am resolved to bring her home. I beg of you, please help her through the coming trial.&lt;br /&gt;
&lt;br /&gt;
Alberic: Let us split up, the quicker to find Heustienne. Lord Montorgains shall come with me.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;(Montorgains bows to WoL as a farewell)&#039;&#039;&lt;br /&gt;
Montorgains: {{alternatives|f=Mistress|m=Master}} [Forename].&lt;br /&gt;
&lt;br /&gt;
===Follow the trail of carnage===&lt;br /&gt;
System: A fierce battle took place here recently. A solitary set of footsteps leads to the north.&lt;br /&gt;
&lt;br /&gt;
===Follow the trail of carnage===&lt;br /&gt;
System: A fierce battle took place here recently. A solitary set of footsteps leads to the west.&lt;br /&gt;
&lt;br /&gt;
===Search for Heustienne===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Heustienne: So you have come... Behold, then, the malign face of my torment─Graoully!&lt;br /&gt;
Heustienne: It gives me heart to know that the Azure Dragoon stands with me against my nemesis!&lt;br /&gt;
Heustienne: Ungh... The craving grows stronger by the day...but I shall not succumb to it! Nay, I shall be no dragon&#039;s thrall!&lt;br /&gt;
Heustienne: I failed in my duty before─I shan&#039;t fail again!&lt;br /&gt;
Heustienne: Today, I shall claim Graoully&#039;s head!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
====Solo Duty====&lt;br /&gt;
Heustienne@Heustienne Truethrust: Come and meet your doom, dragon!&lt;br /&gt;
&lt;br /&gt;
Heustienne@Heustienne Truethrust: He takes wing! Keep your eyes above!&lt;br /&gt;
&lt;br /&gt;
Heustienne@Heustienne Truethrust: Your time is at an end!&lt;br /&gt;
&lt;br /&gt;
Heustienne@Heustienne Truethrust: We almost have him! Let us press our advantage!&lt;br /&gt;
&lt;br /&gt;
Heustienne@Heustienne Truethrust: At last, my duty is fulfilled...&lt;br /&gt;
&lt;br /&gt;
===Speak with Heustienne===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Heustienne: &amp;lt;pant&amp;gt; I did it... I resisted the dragon within and fulfilled my duty... I could not have done it without you, [Forename].&lt;br /&gt;
Heustienne: Verily, you are the paragon towards which I aspire. If I am to be like you, I must learn to harness greater power without being consumed by it.&lt;br /&gt;
Heustienne: With this battle won, I have a new purpose. I shall conquer the lure of dragon blood and purge every last drop of it from the land!&lt;br /&gt;
&lt;br /&gt;
???: Heustienne! Thank the Fury you are safe!&lt;br /&gt;
&lt;br /&gt;
Heustienne: Father!? Wh-Why are you here!?&lt;br /&gt;
&lt;br /&gt;
Montorgains: I have come to bring you home. Your mother and I cannot bear to lose you again.&lt;br /&gt;
&lt;br /&gt;
Heustienne: Would that I could return, Father, but I cannot. I have partaken of dragon blood and...and turned. In the eyes of the inquisition, I am no better than a heretic. I cannot allow you to be associated with me.&lt;br /&gt;
&lt;br /&gt;
Alberic: You needn&#039;t worry. This shall remain a secret between the four of us.&lt;br /&gt;
&lt;br /&gt;
Heustienne: No, the risk is too great! Even now, &#039;tis all I can do to suppress my thirst for dragon blood!&lt;br /&gt;
Heustienne: Since the day I said my vows, I strove to become the Azure Dragoon. Failing that, I strove to be as near to it as I could. Finally, I have the power I longed for, but it renders me an enemy to mine own kind!&lt;br /&gt;
&lt;br /&gt;
Alberic: Accursed dragons... How many of ours have you claimed with your foul blood?&lt;br /&gt;
&lt;br /&gt;
Montorgains: Hear me, Heustienne. Not once have you yielded to fate, and you mustn&#039;t yield to it now. The road ahead will be fraught with hardships, this I do not doubt, but I have faith that you will overcome them all and return to us.&lt;br /&gt;
&lt;br /&gt;
Heustienne: Thank you, Father. Your faith in me lends me strength. However long it takes, I shall conquer the lure of dragon blood to stand before you once more. Till that day, I shall roam the land and smite our foes with their own power.&lt;br /&gt;
Heustienne: This I swear upon my forefathers&#039; lance!&lt;br /&gt;
-quest complete&lt;br /&gt;
-cutscene end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=7TQt4EfEeO8}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Sanguine_Dragoon&amp;diff=1278213</id>
		<title>Sanguine Dragoon</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Sanguine_Dragoon&amp;diff=1278213"/>
		<updated>2026-04-12T16:04:10Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| description = Ser [[Alberic]] has acquired information on the heretics you seek.&lt;br /&gt;
| image = Dragoon HW image1.png&lt;br /&gt;
| quest-giver = Alberic&lt;br /&gt;
| related-npcs = Heustienne; Shady Merchant&lt;br /&gt;
| location = Coerthas Central Highlands&lt;br /&gt;
| location-x = 25.8&lt;br /&gt;
| location-y = 28.3&lt;br /&gt;
| type = job&lt;br /&gt;
| job = Dragoon&lt;br /&gt;
| level = 58&lt;br /&gt;
| exp = 53040&lt;br /&gt;
| gil = 1377&lt;br /&gt;
| unlocks = ac Wheeling Thrust&lt;br /&gt;
| prev-quest = Dragoon&#039;s Errand&lt;br /&gt;
| next-quest = Dragoon&#039;s Fate&lt;br /&gt;
| patch = 3.0&lt;br /&gt;
| release = heavensward&lt;br /&gt;
| id-gt = 67230&lt;br /&gt;
| id-edb = b176ac13bc3&lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Disciple of War Job Quests&lt;br /&gt;
| journal-genre = Dragoon Quests&lt;br /&gt;
| req-items = 1 Parchment Sliver&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
*[[Shady Merchant]] (X: 30.4, Y: 24.0)&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with Alberic at Tailfeather.&lt;br /&gt;
&lt;br /&gt;
*Speak with the shady merchant at Tailfeather.&lt;br /&gt;
&lt;br /&gt;
*Show the sliver of parchment to Alberic.&lt;br /&gt;
&lt;br /&gt;
*Scout the designated meeting point south of Tailfeather.&lt;br /&gt;
&lt;br /&gt;
*Speak with Alberic at the Observatorium.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*Ser Alberic has acquired information on the heretics you seek.&lt;br /&gt;
&lt;br /&gt;
*Ser Alberic has learned the heretics&#039; identity. Calling themselves the Bloodbearers, they have entered into a pact with Graoully, through which they have abundant access to dragon blood, making them exceedingly dangerous foes. According to Ser Alberic&#039;s source, the Bloodbearers have most recently been sighted in the Chocobo Forest. If his instincts serve, and Heustienne means to reclaim her lance Peregrine, she will surely go after them, presenting a chance for you to be reunited with her. Make your way to the Dravanian forelands and join Ser Alberic at Tailfeather.&lt;br /&gt;
&lt;br /&gt;
*According to the locals, strange merchants have been frequenting Tailfeather and buying up prodigious quantities of goods. Ser Alberic is convinced that they are the Bloodbearers, here to replenish their stores. He bids you help him search the area for these so-called merchants. If you notice any suspicious individuals, confront them and gauge their reaction.&lt;br /&gt;
&lt;br /&gt;
*The merchant you approach reveals himself to be a heretic, and you are forced to defend yourself. A search of the man&#039;s body turns up a strange sliver of parchment. Return to Ser Alberic and have him examine it.&lt;br /&gt;
&lt;br /&gt;
*The sliver of parchment bears a message ciphered in a manner favored by heretics, but for a blessing Ser Alberic is able to make sense of it. It appears there is to be a meeting of some description in an area of the forest south of Tailfeather. Make your way there and be present for whatever may come to pass.&lt;br /&gt;
&lt;br /&gt;
*You arrive at the scene of the meeting to find Heustienne on her knees but alive, the dead bodies of several heretics strewn about her. As Ser Alberic predicted, she has come to recover her lance. Yet, though she has accomplished this task, she refuses to return with you to Ishgard. At Ser Alberic&#039;s insistence, she finally reveals the reason for her actions: when she was a prisoner of the heretics, she was made to drink dragon blood, and had already once turned into a dragon. Resigned to being judged a heretic by the inquisition, she declares her intent to go after Graoully, and Ser Alberic can find no words to change her mind. For now, rejoin Ser Alberic at the Observatorium.&lt;br /&gt;
&lt;br /&gt;
*Ser Alberic believes that Heustienne has a fighting chance against Graoully, if she can but master the dragon power that threatens to consume her. He bids you resume your training, all the while keeping your purpose close to your heart, that you may be ready to stand with Heustienne in her ultimate test.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
Alberic: You come at a good time, my friend. I have tidings to share regarding the heretics we pursue.&lt;br /&gt;
Alberic: They call themselves the Bloodbearers, and their leader is a man named Matheonien. He and his minions are all capable of assuming the form of dragons.&lt;br /&gt;
Alberic: Such a transformation is possible by partaking of dragon blood─I daresay you have borne witness to it─and it grants the individual unholy strength.&lt;br /&gt;
Alberic: Though the sanguine substance is precious, the Bloodbearers have access to an abundant supply owing to their pact with Graoully. That is why they have been able to offer our forces such fierce resistance.&lt;br /&gt;
Alberic: Now, my sources tell me that the Bloodbearers have been sighted in the Chocobo Forest. If Heustienne means to reclaim Peregrine, as I believe, that is where she will go─and so must we.&lt;br /&gt;
Alberic: Pray meet me at Tailfeather. We shall begin by making inquiries around the settlement.&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Alberic: I pray that we will be able to bring Heustienne home...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Alberic at Tailfeather===&lt;br /&gt;
Alberic: I took the liberty of speaking with some of the locals before you arrived.&lt;br /&gt;
Alberic: They say that strange merchants have been acquiring goods in prodigious quantities. It seems to me the Bloodbearers are replenishing their stores.&lt;br /&gt;
Alberic: Let us split up and scour the area for these so-called merchants. Should someone strike you as suspicious, confront him and gauge his reaction.&lt;br /&gt;
&lt;br /&gt;
===Speak with the shady merchant at Tailfeather===&lt;br /&gt;
Shady Merchant: ...One o&#039; the See&#039;s dogs!? Ye ain&#039;t takin&#039; me alive!&lt;br /&gt;
&lt;br /&gt;
===Show the sliver of parchment to Alberic===&lt;br /&gt;
Alberic: The one suspicious fellow I approached was an honest chocobo breeder. How fared your search?&lt;br /&gt;
:[[File:parchment_sliver_icon1.png|50x50px]] &#039;&#039;Hand over parchment sliver&#039;&#039;&lt;br /&gt;
Alberic: Attacked by a false merchant! And you say you found this sliver of parchment upon the man... Hmmm, it bears a message ciphered in a manner favored by heretics. Thankfully, I am versed in it.&lt;br /&gt;
Alberic: There is to be a meeting a short way south of here. Let us go there at once.&lt;br /&gt;
&lt;br /&gt;
===Scout the designated meeting point south of Tailfeather===&lt;br /&gt;
-optional start&lt;br /&gt;
Alberic: Thank the Fury, we were not too late.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Heustienne: [Forename]... Why are you here? Why is Ser Alberic here?&lt;br /&gt;
Alberic: Rest assured your secret is safe with us. Your father is the only other soul that knows; [Forename] could not bear to see him suffer so.&amp;lt;br&amp;gt;...What ails you?&lt;br /&gt;
Heustienne: I am fine... It will pass... Now, I suspect it was Matheonien that led you here. As you can see, he and his Bloodbearers shall trouble the Holy See no more.&lt;br /&gt;
Alberic: Even in self-imposed exile, you think of duty... But now that you have reclaimed Peregrine, there is no need for further deception. Come with us back to Ishgard─your family and your comrades have need of you.&lt;br /&gt;
Heustienne: I am sorry, but I cannot. I cannot return to Ishgard ever again.&lt;br /&gt;
Alberic: Why!? What has happened to you!? The Heustienne I know would &#039;&#039;never&#039;&#039; forsake her people! She would &#039;&#039;never&#039;&#039; turn her back on her nation!&lt;br /&gt;
Heustienne: Please understand! I wish with all my heart to return home, but I have no choice!&lt;br /&gt;
Heustienne: I have partaken of dragon blood! When the heretics held me captive, they forced the vile substance down my throat!&lt;br /&gt;
Alberic: Halone have mercy... Th-Then you...&lt;br /&gt;
Heustienne: Aye... I have already turned... Were I to set foot in Ishgard, I would be charged with heresy of the worst order.&lt;br /&gt;
Heustienne: If I alone must suffer, then so be it. But you know as well as I how the inquisition works. Should I be declared a heretic, suspicion is like to fall upon my parents as well. I will not allow that to happen.&lt;br /&gt;
Alberic: Full well do I understand your plight, but what do you intend to do? You cannot mean to throw your life away!&lt;br /&gt;
Heustienne: Perish the thought! I owe my life to my father! If I must die, it shall not be in vain!&lt;br /&gt;
Heustienne: As [Forename] has shown us, a dragoon needs no banners to do what is right. And I know full well what I must do.&lt;br /&gt;
Heustienne: Upon my lance, I swear to hunt down Graoully and end his reign of terror!&lt;br /&gt;
Heustienne: Thank you, [Forename]. For showing me the path I must walk. For helping me to accept my fate.&lt;br /&gt;
Heustienne: I asked this of you once before, but I shall ask it again: please take care of my comrades and my father.&lt;br /&gt;
Alberic: No matter how I searched, I could find no words to stop her... For now, let us return to the Observatorium.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Alberic at the Observatorium===&lt;br /&gt;
Alberic: As I made my way back, I recalled words Heustienne once said to me.&lt;br /&gt;
Alberic: “My worth is measured by the dragons I slay.”&lt;br /&gt;
Alberic: To be changed into the very thing she has sworn to fight... I can only imagine the storm of turmoil that must rage within her.&lt;br /&gt;
Alberic: Yet cruel though her fate is, we must make the best of the hand we have been dealt. And I believe I spy an opportunity.&lt;br /&gt;
Alberic: In partaking of dragon blood, Heustienne has come to harbor the power of dragons. If she can but master this power, she may well have a fighting chance against Graoully.&lt;br /&gt;
Alberic: It is not so different from harnessing the power of the Eye, I believe. Alas, the danger of corruption is far greater.&lt;br /&gt;
Alberic: As you yourself have witnessed, dragon blood alters the flesh. And once the flesh is altered, the mind must soon follow.&lt;br /&gt;
Alberic: Will Heustienne be able to conquer the dragon that has roused within her? I know not. But we must believe in her and lend her our strength, else she will surely be lost to us.&lt;br /&gt;
Alberic: Pray resume your training once more, [Forename], and keep your purpose ever close to your heart. For when next we meet, it will be to confront the dragon Graoully!&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=vR_h7SLw5zM}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Dragoon%27s_Errand&amp;diff=1278209</id>
		<title>Dragoon&#039;s Errand</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Dragoon%27s_Errand&amp;diff=1278209"/>
		<updated>2026-04-12T15:29:11Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| description = Ser [[Alberic]] has acquired a lead pointing to the missing [[Heustienne]]&#039;s whereabouts.&lt;br /&gt;
| image = Dragoon HW image1.png&lt;br /&gt;
| quest-giver = Alberic&lt;br /&gt;
| related-npcs = Handeloup; Heustienne; Montorgains; Temple Knight&lt;br /&gt;
| location = Coerthas Central Highlands&lt;br /&gt;
| location-x = 25.8&lt;br /&gt;
| location-y = 28.3&lt;br /&gt;
| type = job&lt;br /&gt;
| job = Dragoon&lt;br /&gt;
| level = 56&lt;br /&gt;
| exp = 51480&lt;br /&gt;
| gil = 1284&lt;br /&gt;
| unlocks = ac Fang and Claw&lt;br /&gt;
| prev-quest = Sworn Upon a Lance&lt;br /&gt;
| next-quest = Sanguine Dragoon&lt;br /&gt;
| patch = 3.0&lt;br /&gt;
| release = heavensward&lt;br /&gt;
| id-gt = 67229&lt;br /&gt;
| id-edb = aa012aec581&lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Disciple of War Job Quests&lt;br /&gt;
| journal-genre = Dragoon Quests&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with the Temple Knight west of Camp Riversmeet.&lt;br /&gt;
*Search for Heustienne.&lt;br /&gt;
*Speak with Handeloup at the Congregation.&lt;br /&gt;
*Speak with Montorgains at the Observatorium.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*Ser Alberic has acquired a lead pointing to the missing Heustienne&#039;s whereabouts.&lt;br /&gt;
&lt;br /&gt;
*Ser Alberic has received a report that Heustienne&#039;s lance, Peregrine, was recently seen in the hands of a heretic. Though it is unclear how the villains came to possess the weapon, they are all but certain to know of Heustienne&#039;s fate, and Ser Alberic is determined to track them down. A regiment of Temple Knights is presently on the trail of the selfsame heretics you seek. Make your way to the area west of Camp Riversmeet in the western highlands of Coerthas, and join the hunt.&lt;br /&gt;
&lt;br /&gt;
*West of Camp Riversmeet, you meet a Temple Knight who informs you that the heretics have retreated south, in the direction of the Swiftrun River. Join the knights in their hunt, and scour the area for Heustienne.&lt;br /&gt;
&lt;br /&gt;
*You find Heustienne and liberate her from her heretic captors, but she refuses to return to Ishgard and will not explain why. She bids you alert the Temple Knights to an impending heretic offensive, and further requests that you lie about her survival to her father and comrades. Return to the Congregation of Our Knights Most Heavenly in Ishgard, and deliver Heustienne&#039;s message to Handeloup.&lt;br /&gt;
&lt;br /&gt;
*Handeloup receives Heustienne&#039;s death with disbelief. Next, make your way to the Observatorium and relay the tragic news to Montorgains.&lt;br /&gt;
&lt;br /&gt;
*In spite of your promise, you cannot help but reveal the truth to Montorgains, and the search for Heustienne continues. Though her inexplicable disappearance may be seen by some as desertion, all present are convinced that she would not forsake her nation and her vows. Ser Alberic speculates that Heustienne means to go after Graoully and recover Peregrine. While he tracks down the leader of the heretics, he bids you continue dedicating yourself to your lancework, that you might be better prepared for the coming trials.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
Alberic: It seems your training proceeds apace, [Forename]. Would that I could say the same of our search for Heustienne...&lt;br /&gt;
Alberic: With heretic activity on the rise of late, our forces are stretched thin; the Temple Knights have not the men to spare for the search effort. Be that as it may, we are not without leads.&lt;br /&gt;
Alberic: A short while ago, a peculiar report arrived from the front lines. In a recent skirmish between our knights and a band of heretics, one of the enemy was wielding a lance bearing a striking resemblance to Peregrine.&lt;br /&gt;
Alberic: The lance is a treasure belonging to Heustienne&#039;s family. If the reports are true, these heretics now have it.&lt;br /&gt;
Alberic: However the villains came to possess Peregrine, &#039;tis more than likely that they know something of Heustienne&#039;s fate. If we can find &#039;&#039;them&#039;&#039;, we may yet find her.&lt;br /&gt;
Alberic: West of Camp Riversmeet, in the western highlands, a regiment of knights hunts the selfsame band of heretics we seek. I would have you join them, [Forename]─it is our best hope for a clue.&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Alberic: I pray that this information will lead us to Heustienne...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with the Temple Knight west of Camp Riversmeet===&lt;br /&gt;
Temple Knight: Ser Alberic sent word that you would come. The heretics retreated through yonder pass, the man with the lance Peregrine among them.&lt;br /&gt;
Temple Knight: Our forces are giving chase even as we speak. Needless to say, we should be grateful for the Azure Dragoon&#039;s aid.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Temple Knight: The heretics retreated through yonder pass, the man with the lance Peregrine among them. Our forces are presently giving chase even as we speak. We should be grateful for your aid.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Search for Heustienne===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Heustienne: I find myself thanking you often of late, [Forename]... When I leapt upon Graoully and pierced his hide, the creature responded by soaring and attempting to shake me off. &#039;Twas all I could do to hold on to the shaft of my lance.&lt;br /&gt;
Heustienne: High as we had climbed, I could not safely dismount. And so I bided my time, waiting for the right moment to jump clear of my unwilling mount.&lt;br /&gt;
Heustienne: Alas, the beast had other ideas. It bore me straight into the heretics&#039; midst, and I was swiftly overwhelmed and divested of my weapon.&lt;br /&gt;
Heustienne: What? It was the sighting of Peregrine that led you here? &#039;Twould seem my forefathers watch over me.&lt;br /&gt;
Heustienne: Hear me, [Forename]. The man who took my lance is the leader of this band of heretics.&lt;br /&gt;
Heustienne: I overheard the guards say that he has departed to meet with the leader of yet another group. In all likelihood, they are plotting a large-scale assault on the Holy See.&lt;br /&gt;
Heustienne: The Temple Knights must be warned. You must bear word to the Congregation, that we might bolster our defenses.&lt;br /&gt;
Heustienne: No. I cannot return with you. There is a task I must needs attend to.&lt;br /&gt;
Heustienne: Should someone ask whence this information came, tell them that you wrung it out of a heretic. And tell them that I...that I fell in battle.&lt;br /&gt;
Heustienne: I know full well I ask much of you, and it pains me to deceive my father, but I have no other choice. Whatever you might think of my request, believe me when I say that I remain firm in my purpose.&lt;br /&gt;
Heustienne: Unnngh... &#039;Tis nothing. I but took a glancing blow to the chest.&lt;br /&gt;
Heustienne: I must go now, as must you. When you return to the Congregation, deliver my message to Ser Handeloup. Please take care of my comrades...and my father.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Handeloup at the Congregation===&lt;br /&gt;
Handeloup: Heustienne...slain? I cannot believe it... To lose one of our best while Graoully&#039;s shadow looms over us still...&lt;br /&gt;
Handeloup: But we must deal with each threat as it comes. First, we prepare for the heretics. I thank you for alerting us to their plan.&lt;br /&gt;
Handeloup: Now, loath though I am to place this burden upon you, Montorgains must needs be informed of his daughter&#039;s passing. He has gone to meet Ser Alberic at the Observatorium. Pray bear the news to him.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Handeloup: Loath though I am to place this burden upon you, Montorgains must needs be informed of his daughter&#039;s passing. He has gone to meet Ser Alberic at the Observatorium. Pray bear the news to him.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Montorgains at the Observatorium===&lt;br /&gt;
-optional start&lt;br /&gt;
Alberic: I pray that this information will lead us to Heustienne...&lt;br /&gt;
-optional end&lt;br /&gt;
Montorgains: Ah, {{Alternatives|Master|Mistress}} [Forename]. Have you learned aught of my daughter&#039;s whereabouts?&lt;br /&gt;
Montorgains: What? S-Slain? No... It cannot be...&lt;br /&gt;
Alberic: I am sorry, my friend...&lt;br /&gt;
Montorgains: Heustienne is one of Ishgard&#039;s finest dragoons! She would &#039;&#039;not&#039;&#039; fall to common heretics! This must be some kind of mistake! Y-Yes, a terrible mistake!&lt;br /&gt;
&lt;br /&gt;
Question: What will you do?&lt;br /&gt;
&amp;gt; Tell Montorgains the truth.&lt;br /&gt;
(WoL tells the truth...)&lt;br /&gt;
&amp;gt; Remain silent.&lt;br /&gt;
Montorgains: Why do you not speak!? Are you hiding something from me!?&lt;br /&gt;
Montorgains: ...You are, aren&#039;t you? &#039;Tis writ plain upon your face.&lt;br /&gt;
Montorgains: Please, I must know what became of my daughter! You may think to spare me pain, but I must know the truth!&lt;br /&gt;
(WoL is taken back by fatherly outburst, and tells the truth...)&lt;br /&gt;
---&lt;br /&gt;
Montorgains: What? Heustienne &#039;&#039;chose&#039;&#039; not to return?&lt;br /&gt;
Montorgains: I know not what compelled her to act as she did, but it is enough for me that she lives still. Thank you for giving me this hope, at least.&lt;br /&gt;
&lt;br /&gt;
Alberic: To those who do not know her, it may well appear as though Heustienne has deserted. But I believe I speak for us all when I say that she would not forsake her vows, let alone her people.&lt;br /&gt;
&lt;br /&gt;
Montorgains: Indeed you do, Ser Alberic. However inexplicable my daughter&#039;s actions may seem, I will not cease to believe in her. No matter what it takes, I will find her and bring her home.&lt;br /&gt;
&lt;br /&gt;
Alberic: Montorgains puts on a brave front, but I fear the weight of worry may prove too much for him to bear─yet another reason to find Heustienne with all haste.&lt;br /&gt;
Alberic: Now, it seems plain she means to go after Graoully and to recover Peregrine. And while these objectives alone do not explain her decision to leave, they reveal to us where she is like to be.&lt;br /&gt;
Alberic: I shall track down the leader of the heretics, the man who has Peregrine. You, meanwhile, must continue dedicating yourself to your lancework.&lt;br /&gt;
Alberic: The trials of recent days have made you stronger, but I sense that the greatest tests are yet to come. See to it that you are full ready to face them.&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=Eq3-Kpv2p_M}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Sworn_Upon_a_Lance&amp;diff=1278203</id>
		<title>Sworn Upon a Lance</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Sworn_Upon_a_Lance&amp;diff=1278203"/>
		<updated>2026-04-12T14:42:31Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| description = Ser [[Alberic]] has just received word of an impending Dravanian offensive.&lt;br /&gt;
| image = Dragoon HW image1.png&lt;br /&gt;
| quest-giver = Alberic&lt;br /&gt;
| related-npcs = Brucemont; Heustienne; Montorgains; Thierremont&lt;br /&gt;
| location = Coerthas Central Highlands&lt;br /&gt;
| location-x = 25.8&lt;br /&gt;
| location-y = 28.3&lt;br /&gt;
| type = job&lt;br /&gt;
| job = Dragoon&lt;br /&gt;
| level = 54&lt;br /&gt;
| exp = 49920&lt;br /&gt;
| gil = 1504&lt;br /&gt;
| unlocks = ac Enhanced Jump&lt;br /&gt;
| prev-quest = Heart of Justice&lt;br /&gt;
| next-quest = Dragoon&#039;s Errand&lt;br /&gt;
| patch = 3.0&lt;br /&gt;
| release = heavensward&lt;br /&gt;
| id-gt = 67228&lt;br /&gt;
| id-edb = 3c1cf888f4c&lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Disciple of War Job Quests&lt;br /&gt;
| journal-genre = Dragoon Quests&lt;br /&gt;
| req-items = 1 Polished Culet&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with Heustienne at the Congregation.&lt;br /&gt;
&lt;br /&gt;
*Speak with Heustienne near the Pike.&lt;br /&gt;
&lt;br /&gt;
*Speak with Brucemont.&lt;br /&gt;
&lt;br /&gt;
*Deliver the armor fragment to Montorgains at the Congregation.&lt;br /&gt;
&lt;br /&gt;
*Speak with Alberic at the Observatorium.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*Ser Alberic has just received word of an impending Dravanian offensive.&lt;br /&gt;
&lt;br /&gt;
*Ser Alberic informs you that the dragon Graoully and his horde are advancing on Ishgard, and Heustienne is preparing to meet them in the field. Alas, with the majority of her fellow dragoons absent, she can muster only a token force of defenders, and so Ser Alberic bids you lend your lance to the mission. Make haste to the Congregation of Our Knights Most Heavenly and join Heustienne ahead of her departure.&lt;br /&gt;
&lt;br /&gt;
*Your offer of aid is received by Heustienne with thanks, and by her father with relief. After his daughter leaves, Montorgains asks that you watch over her, lest her desire to distinguish herself in battle cloud her judgment. Having given him your assurance, make now for the western highlands of Coerthas and rejoin your fellow dragoons.&lt;br /&gt;
&lt;br /&gt;
*You arrive to find the battle already raging, with the dragoons incurring heavy losses. Together with Heustienne, you succeed in repelling the remaining enemy forces, but their leader, Graoully, is conspicuous in his absence. Just when it seems the dragon will not appear, his menacing shadow falls over you. Heustienne impulsively leaps at Graoully, piercing his hide with her lance, and you and Brucemont can only look on helplessly as she is borne away. Speak with Brucemont and see if aught can be done.&lt;br /&gt;
&lt;br /&gt;
*Brucemont does not mince words: he is not hopeful of Heustienne&#039;s survival. He entrusts to you a fragment of her armor, broken off in battle, and bids you see it to her father&#039;s hands at the Congregation of Our Knights Most Heavenly.&lt;br /&gt;
&lt;br /&gt;
*You deliver the fragment of armor to Montorgains in lieu of the tragic news, but he refuses to believe that Heustienne is gone. Upon hearing your account of events, he dares to hope that his daughter is still alive. Ser Alberic swears to do all in his power to find her, and bids you meet him at the Observatorium to deliberate a course of action.&lt;br /&gt;
&lt;br /&gt;
*Alberic fears that Heustienne may have been taken deep into Dravanian territory, but he is determined to rescue her. While he tracks Graoully&#039;s movements to ascertain Heustienne&#039;s location, dedicate yourself to honing your lance arm, that you may be ready for the trials to come.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
Alberic: Thank the Fury you&#039;re here! But moments ago, we received word that Graoully&#039;s horde is advancing on Ishgard!&lt;br /&gt;
Alberic: Even as we speak, Heustienne prepares to go and meet them in the field. Alas, with most of the dragoons absent on another mission, I fear she sorely wants for lances.&lt;br /&gt;
Alberic: I would have you lend her yours, [Forename]. Pray make haste to the Congregation and join her!&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Alberic: Heustienne sorely wants for lances in her mission, and I would have you lend her yours. Pray make haste to the Congregation and join her!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Heustienne at the Congregation===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Heustienne: [Forename]! You&#039;ve come to aid us? This improves our chances tenfold!&lt;br /&gt;
Montorgains: Allow me to thank you as well, {{Alternatives|Master|Mistress}} [Forename]. I am but a worried father, and it gives me heart to know that the Azure Dragoon shall fight beside my daughter.&lt;br /&gt;
Heustienne: Though my training is far from over, the situation will brook no delay. We must head off Graoully and his horde before they reach a populated area.&lt;br /&gt;
Heustienne: It shall be my honor to fight shoulder to shoulder with you. The experience alone will teach me much, of that I have little doubt.&lt;br /&gt;
Montorgains: Promise me you will be careful, Heustienne. Take no unnecessary risks. Do you understand me?&lt;br /&gt;
Montorgains: Remember, the dead cannot serve their nation. And what Ishgard needs above all are brave souls like you to protect her.&lt;br /&gt;
Heustienne: Worry not, Father. I swear I will return to you.&lt;br /&gt;
Montorgains: See that you do, my child. Now, before you go, there is something I wish you to have.&lt;br /&gt;
Montorgains: The lance Peregrine. It is yours now.&lt;br /&gt;
Heustienne: Wh-Why, this lance was bestowed upon your forebear by the archbishop himself! I am no true child of yours, yet you would entrust me with the family treasure...&lt;br /&gt;
Heustienne: I will not betray your faith in me, Father! With this lance, I shall strike down Graoully and protect Ishgard!&lt;br /&gt;
Brucemont: Heustienne. It is time.&lt;br /&gt;
Brucemont: It has been a while, my friend. I had the honor of overseeing your training when you were but a fledgling dragoon, and I shall be honored to fight beside you.&lt;br /&gt;
Heustienne: Comrades! At last report, Graoully and his horde had gained the western highlands. We shall lie in wait for them at the Pike. With me!&lt;br /&gt;
Montorgains: {{Alternatives|Master|Mistress}} [Forename]. May I have a moment?&lt;br /&gt;
Montorgains: Each time I see my daughter off on a mission, we dance the selfsame dance. I tell her to be careful, and she promises to do so. But I know her all too well.&lt;br /&gt;
Montorgains: Heustienne burns to distinguish herself in battle, that she might repay me and my lady wife a perceived debt. I fear that, one day, that desire will cloud her judgment, and she will not come home. And so I beg you, pray watch over my daughter.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Thierremont: Our forces are in a bad way.&lt;br /&gt;
Brucemont: &amp;lt;pant&amp;gt; We were able to repel the first wave, but it cost us dearly... I am afraid the rest is up to you and Heustienne...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Heustienne near the Pike===&lt;br /&gt;
Heustienne: [Forename]! Already, we&#039;ve suffered heavy losses, and that was but the first wave!&lt;br /&gt;
Heustienne: They come! Brace yourself!&lt;br /&gt;
&lt;br /&gt;
====Solo Duty====&lt;br /&gt;
Heustienne@Heustienne Truethrust: FOR ISHGARD!&lt;br /&gt;
Heustienne@Heustienne Truethrust: Stay sharp! That was but a taste!&lt;br /&gt;
Heustienne@Heustienne Truethrust: Halone grant me strength!&lt;br /&gt;
Heustienne@Heustienne Truethrust: Strike down the runners first!&lt;br /&gt;
Heustienne@Heustienne Truethrust: Something big is coming!&lt;br /&gt;
Heustienne@Heustienne Truethrust: Beware! &#039;Tis one of Graoully&#039;s champions!&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Heustienne: That was the last of them...yet Graoully is nowhere to be seen. Were the reports mistaken?&lt;br /&gt;
Heustienne: Such a price we have paid, only for our quarry to elude us!&lt;br /&gt;
Heustienne: So you finally show yourself!&lt;br /&gt;
Brucemont: What is she─!? Heustienne! Nooo!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Brucemont===&lt;br /&gt;
Brucemont: By the Fury, this is a disaster! I...I know not how to say this, but Heustienne... Strong as she is, she cannot have survived that...&lt;br /&gt;
Brucemont: ...Here, I discovered this in the aftermath. &#039;Tis a fragment of her armor. It must have broken off during the battle.&lt;br /&gt;
Brucemont: Pray see it to her father&#039;s hands. Knowing him, he will be at the Congregation, awaiting his daughter&#039;s return...&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Brucemont: I must rest a while. Pray bear word back to Ishgard.&lt;br /&gt;
Thierremont: By the Fury... So many lives lost...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Deliver the armor fragment to Montorgains at the Congregation===&lt;br /&gt;
Montorgains: {{Alternatives|Master|Mistress}} [Forename]. What has happened? Where is my daughter?&lt;br /&gt;
&lt;br /&gt;
:[[File:polished_culet_icon1.png|50x50px]] &#039;&#039;Hand over polished culet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Montorgains: This scrap... A piece of her armor? But why bring it to me? No... &#039;&#039;No&#039;&#039;!&lt;br /&gt;
Montorgains: I refuse to believe that Heustienne is gone. It is too early to know for certain. Tell me everything that happened. &#039;&#039;Everything&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Alberic: So she leapt upon the dragon, piercing its hide, after which the creature carried her westward...&lt;br /&gt;
&lt;br /&gt;
Montorgains: If none saw her fall, it means she may have managed to safely dismount! There is hope still!&lt;br /&gt;
&lt;br /&gt;
Alberic: If Heustienne is out there, I shall not rest until I find her. [Forename], I trust I can rely upon your aid. Let us speak further at the Observatorium.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Alberic at the Observatorium===&lt;br /&gt;
Alberic: Without further ado, let us consider a course of action.&lt;br /&gt;
Alberic: As Montorgains dares to hope, if Heustienne was not shaken off Graoully&#039;s back, there is a chance that she yet lives.&lt;br /&gt;
Alberic: She will have ridden the dragon until such time as she saw an opportunity to dismount. The question is &#039;&#039;where&#039;&#039;.&lt;br /&gt;
Alberic: The worst possible outcome is that she has been taken deep into dragon-ruled lands, far away from her allies. While I pray that this is not so, we must be prepared for anything.&lt;br /&gt;
Alberic: Heustienne is one of our very best, and Ishgard can ill afford to lose her. For the nation&#039;s sake, and that of her father, let us find her and bring her home. &lt;br /&gt;
Alberic: I will track Graoully&#039;s movements in order to ascertain Heustienne&#039;s location. Like as not, the search will take us into the heart of enemy territory. Pray keep your lance arm honed, for we shall soon have need of it.&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=Ti6e_gwCgLY}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
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