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	<updated>2026-09-14T12:48:22Z</updated>
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	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Behind_the_Helm&amp;diff=1537862</id>
		<title>Behind the Helm</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Behind_the_Helm&amp;diff=1537862"/>
		<updated>2026-09-14T06:44:06Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Behind the Helm&lt;br /&gt;
| description = Tepeke wishes to share the contents of a recent delivery with you.&lt;br /&gt;
| image = Power Forgotten.png&lt;br /&gt;
| quest-giver = Tepeke&lt;br /&gt;
| related-npcs = Nettse; Tsuuhe; Virazahn; Virazahn&#039;s Father&lt;br /&gt;
| location = Thavnair&lt;br /&gt;
| location-x = 25.7&lt;br /&gt;
| location-y = 34.0&lt;br /&gt;
| type = role&lt;br /&gt;
| quest-line = Dawntrail Role Quests&lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Role Quests&lt;br /&gt;
| journal-genre = Magical Ranged DPS Role Quests (Dawntrail)&lt;br /&gt;
| sortkey = 541&lt;br /&gt;
| level = 98&lt;br /&gt;
| req-quest = The Long Road to Xak Tural&lt;br /&gt;
| req-items = &lt;br /&gt;
| requirements = {{Magical Ranged DPS|name=yes}}&lt;br /&gt;
| exp = 1102080&lt;br /&gt;
| gil = 2000&lt;br /&gt;
| mettle = &lt;br /&gt;
| reward1 = 1 Roast Rroneek&lt;br /&gt;
| reward2 = &lt;br /&gt;
| reward3 = &lt;br /&gt;
| overridereward(1-10) = &lt;br /&gt;
| reward-opt(1-8) = &lt;br /&gt;
| overridereward-opt(1-8) = &lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = Floundering Fame&lt;br /&gt;
| next-quest = Heroes and Pretenders&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| id-gt = 70382&lt;br /&gt;
| id-edb = a30cb46dbe1&lt;br /&gt;
}}&lt;br /&gt;
==Steps==&lt;br /&gt;
* Speak with [[Tsuuhe]] in [[Tuliyollal]].&lt;br /&gt;
* Search for [[Nettse]] on the [[Pyariyoanaan Plain]].&lt;br /&gt;
* Aid Nettse.&lt;br /&gt;
* Speak with [[Tepeke]] at [[Radz-at-Han]].&lt;br /&gt;
* Speak with [[Virazahn&#039;s father]].&lt;br /&gt;
* Speak with Tepeke at [[Yedlihmad]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Tepeke wishes to share the contents of a recent delivery with you.&lt;br /&gt;
* Tepeke is in high spirits, for she but recently received news that her father has awakened and has traveled to Tuliyollal. While she wants nothing more than to go there and seek his wise counsel, she has already committed to helping the Radiant Host search for Virazahn. She asks you to go to Tuliyollal in her stead to seek her father out, suggesting that her mother Tsuuhe can tell you his whereabouts.&lt;br /&gt;
* While slightly surprised that her daughter is not at your side, Tsuuhe is nonetheless glad to see you. She informs you that her husband Nettse has indeed arrived in Tuliyollal, and spends his days trying to find information that can aid his daughter from afar. If you wish to find him, Tsuuhe tells you to go to the Pyariyoanaan Plain, where he is engaged in a search for vital clues.&lt;br /&gt;
* You search the Pyariyoanaan Plain until you come upon a man being attacked by a ferocious owl. After dispatching it, you see that he wears the characteristic accoutrements of a magic user. Help him get back on his feet.&lt;br /&gt;
* Luckily, the man is not seriously hurt, and you soon find out he is indeed Nettse. You exchange stories about all that has transpired since Virazahn absconded with the treasure. He shares with you a theory that the owl tural vidraal within the Perch of the Apex activates its power when it senses danger, and also relates a forgotten legend that details its fate. You should return to Radz-at-Han to share this new information with Tepeke.&lt;br /&gt;
* Back in Radz-at-Han, Tepeke hurriedly informs you that Virazahn has been sighted nearby. You rush to his location just in time to catch another of his grand speeches, in which he denounces the rumors of wrongdoing and declares his intent to become king. Those present are nonplussed by his theatrics, which are then interrupted by the appearance of his father. The merchant pleads with his son to give up and turn himself over to the Radiant Host, but Virazahn unleashes the treasure&#039;s power, bringing rocks hurtling from the sky. He then leaves, declaring that he shall soon challenge you to a battle. As you watch your quarry go, Tepeke turns your attention to the aftermath, and particularly Virazahn&#039;s father.&lt;br /&gt;
* Virazahn&#039;s father is unharmed, and Tepeke asks him to explain Virazahn&#039;s odd expression after the rocks fell. He says that it was often worn by Virazahn when he was scolded or otherwise forced to stop playing make-believe. While it is worrying that such a childish pretender has possession of the Perch of the Apex, Tepeke knows the only course of action is to return to Yedlihmad, where she can finally hear of your journey to Tural.&lt;br /&gt;
* Tepeke admits that her father&#039;s theory corresponds with Virazahn&#039;s actions, and thinks that perhaps the old legend hints that the tural vidraal&#039;s power increased in proportion to the danger it sensed. This explains Virazahn&#039;s eagerness to face you in battle, but Tepeke means to take advantage of his arrogance and overwhelm him with sheer magical power. She only needs to find a suitable place for an epic duel, a task for which she will recruit the Radiant Host&#039;s aid. In the meantime, prepare yourself for a battle worthy of legend.&lt;br /&gt;
**※The next role quest will be available from Tepeke upon reaching level 100 in any magical ranged DPS class.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
Tepeke: It seems Virazahn has been laying low since our last encounter. I&#039;m sad to say, however, that my investigations have uncovered little. But still there&#039;s cause to celebrate, for I&#039;ve received a letter from my mother with good tidings.&lt;br /&gt;
Tepeke: My father has finally awakened after the grievous wound dealt to him by Virazahn. He&#039;s well enough to travel to Tuliyollal, in fact, and may have already arrived!&lt;br /&gt;
Tepeke: Of course, I&#039;d love nothing more than to go to him, but I pledged not to return until I had the Perch of the Apex in hand. Besides, I&#039;m soon to depart with the Radiant Host to try and sniff out Virazahn&#039;s whereabouts before he acts out of desperation.&lt;br /&gt;
Tepeke: That&#039;s why I ask that you go in my stead. As the treasure&#039;s guardian, no one living is more knowledgeable about its history than he.&lt;br /&gt;
Tepeke: If you share with him all that&#039;s transpired since we began our search, he may be able to point out something that we&#039;ve missed.&lt;br /&gt;
Tepeke: I know it&#039;s a lot to ask, [Forename], but the safety of Thavnair depends on it. And please, give my family my regards.&lt;br /&gt;
Tepeke: My mother should be able to tell you where in Tuliyollal my father is staying. Once you&#039;re finished, let us meet in the aetheryte plaza in Radz-at-Han to share what we&#039;ve learned.&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Tepeke: My father may know something about the treasure that we&#039;ve yet to uncover ourselves. Please, go to Xbalyav Ty&#039;e and ask my mother where to find him.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Tsuuhe in Tuliyollal===&lt;br /&gt;
Tsuuhe: Oh, if it isn&#039;t [Forename]! But...I don&#039;t see Tepeke with you. Did you come alone?&lt;br /&gt;
Tsuuhe: I&#039;m glad to hear my letter arrived safely, and that Tepeke seems to be as tenacious as ever in her search.&lt;br /&gt;
Tsuuhe: Her father Nettse has already arrived here in Tuliyollal, but has barely stayed in one place since. He seems desperate to help Tepeke from a distance in whatever way he can.&lt;br /&gt;
Tsuuhe: He told me he was traveling to the Pyariyoanaan Plain in search of information he assured me was quite vital. If you wish to speak with him, he&#039;ll doubtless be in the area.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Tsuuhe: Nettse has traveled to the Pyariyoanaan Plain in search of information most vital. When you find him, please do remind him that he needs his rest.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Search for Nettse on the Pyariyoanaan Plain===&lt;br /&gt;
System: You are under attack!&lt;br /&gt;
&lt;br /&gt;
===Aid Nettse===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Nettse: Thank you, traveler...I overextended myself. I&#039;ve but recently recovered from a severe injury, and was a fool to confront such a beast alone.&lt;br /&gt;
Nettse: So, you&#039;re the [Forename] I&#039;ve heard so much about! I owe you many thanks for all you&#039;ve done to recover the Perch of the Apex.&lt;br /&gt;
Nettse: News of your progress in Thavnair is most heartening. Despite my position as its guardian, I never knew it could rain down stones from the heavens.&lt;br /&gt;
Nettse: Since arriving in Tuliyollal, I&#039;ve done what I can to shed light upon the tural vidraal sealed within the treasure.&lt;br /&gt;
Nettse: After the nations of Tural were unified, some left our village to build new homes in the city. I&#039;ve sought them out to see if they know anything of use.&lt;br /&gt;
Nettse: Unfortunately, none could offer insight into the treasure&#039;s magicks, but one of them told me that owls lurked around this place.&lt;br /&gt;
Nettse: And since the tural vidraal sealed within the Perch of the Apex was once an owl, it seemed logical to pursue such a quarry.&lt;br /&gt;
Nettse: I thought perhaps I could glean something about the ancient beast from their behavior. Like as not, some fundamental aspects remain the same even after transformation.&lt;br /&gt;
Nettse: But having heard your account, there is one fundamental &#039;&#039;difference&#039;&#039; that stands out. As far as I&#039;m aware, no owl native to these lands possesses the ability to hurl rocks, large or otherwise. No doubt the tural vidraal gained this power following its metamorphosis.&lt;br /&gt;
Nettse: I do believe, however, that it would retain an owl&#039;s core instincts. That one you fought didn&#039;t strike unprovoked─instead, it watched me from afar with fear in its eyes.&lt;br /&gt;
Nettse: While this is normal behavior for most animals, I was surprised by how suddenly it descended upon me the moment I started approaching.&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; It sensed danger and attacked preemptively.&lt;br /&gt;
&amp;gt; Maybe owls prefer to fight rather than run.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Nettse: I had the same thought. The owl sensed a threat and chose to confront it rather than run from it. And this same impulse may have driven the tural vidraal...&lt;br /&gt;
Nettse: Indeed, that correlates with something I heard from one of my countrymen who had relocated to Tuliyollal. He spoke of a continuation to the tales passed down from the elders.&lt;br /&gt;
Nettse: “No hunter&#039;s arrow could fell the apex. It was struck down in a storm of its own wrath, made wild by a heart affright. Thus was it sealed away at last.”&lt;br /&gt;
Nettse: Now, judging from the owls&#039; behavior, I can theorize that the treasure is activated when its bearer senses danger. And according to the story, this power can easily get out of hand if its bearer is panicked.&lt;br /&gt;
Nettse: Of course, this theory must be tested first. Virazahn will certainly use the Perch of the Apex again. When he does, I ask that you and Tepeke pay special attention to the circumstances leading to its activation.&lt;br /&gt;
Nettse: You have my thanks. Loath though I am to admit it, I&#039;ve yet to recover from my long convalescence, and I would only be a burden to you. I wish I could aid my daughter another way, but you more than make up for my absence.&lt;br /&gt;
Nettse: Please lend her every bit of knowledge you have, [Forename]. I pray that my daughter will soon return home, treasure in hand!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Nettse: Pray return to Tepeke, and give her my regards. I only hope an old man&#039;s wild theory can help you in your quest.&lt;br /&gt;
&#039;&#039;In Tuliyollal&#039;&#039;&lt;br /&gt;
Tsuuhe: Slowly but surely, my husband is returning to his former self. Once the treasure and Tepeke are returned to us, we can go home happily.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Tepeke at Radz-at-Han===&lt;br /&gt;
Tepeke: [Forename], you came just in time!&lt;br /&gt;
Tepeke: Virazahn has shown his face in Radz-at-Han! You can tell me about your journey to Tuliyollal later─for now, come with me!&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Virazahn: Hahaha! Are you surprised? Thanks to the sage counsel of a fellow hero, I have decided to doff my mask. Although my face may be unfamiliar, I believe you know who I am!&lt;br /&gt;
Virazahn: I was once the Justiciar, but now you may call me Virazahn! I am Thavnair&#039;s protector! Its savior! Its hero!&lt;br /&gt;
Virazahn: You may have heard salacious rumors that I have orchestrated the very attacks which I so valiantly drive back. That I was behind the catastrophe at the Uznair canals. I am here to assure you...&lt;br /&gt;
Virazahn: ...that those are false aspersions all, cast by those who are envious of their betters! I give my life for this fair city and its people, and I would give more still if I could!&lt;br /&gt;
&lt;br /&gt;
Anxious Radiant: What should we do? It might be best to lock him up before this gets out of hand...&lt;br /&gt;
&lt;br /&gt;
Exasperated Radiant: Wait─we don&#039;t want him raining down rocks with all these bystanders around. For now, keep a careful eye on him.&lt;br /&gt;
&lt;br /&gt;
Virazahn: All I ask for is your respect, your adoration! A dream held by all, but realized only by the few!&lt;br /&gt;
Virazahn: And I would be one of those few! I have proven myself worthy of being your savior, and now, with an entire city watching with bated breath, I shall declare my intent to reach even higher!&lt;br /&gt;
Virazahn: Yes! For I can protect you all the better as your ruler! I shall retire the mantle of hero and take up the crown, as the king of Radz-at-Han!&lt;br /&gt;
&lt;br /&gt;
Hannish Citizen: The bastard&#039;s gone mad.&lt;br /&gt;
&lt;br /&gt;
Virazahn: I wield power unassailable. With me on your throne, you would never again have cause to fear.&lt;br /&gt;
Virazahn: All would live in peace. All would shower me with love─they would shout it to the heavens! And from that love would spring a new Radz-at-Han! A greater Radz-at-Han!&lt;br /&gt;
&lt;br /&gt;
Tepeke: Enough of your lies, Virazahn! The power you wield protects none but yourself. To everyone else, it brings only ruin!&lt;br /&gt;
&lt;br /&gt;
Virazahn: Of course, the road to greatness is ever paved with necessary sacrifices. Yet so long as your ruler lives, Radz-at-Han shall know naught but prosperity!&lt;br /&gt;
&lt;br /&gt;
Hannish Citizen: You think you&#039;re better than Master Vrtra? He bore this city and its people on his back, while you look fit to collapse under the weight of your own armor! You&#039;re no leader─you&#039;re a damned joke!&lt;br /&gt;
&lt;br /&gt;
Virazahn: Does this man speak for you all!? Is there not one among you who would follow me into a brighter future!?&lt;br /&gt;
&lt;br /&gt;
Virazahn: Ah, but I am nothing if not magnanimous. Until you find the wisdom to accept me as ruler, I shall continue to stand vigilant as your eternal shield!&lt;br /&gt;
&lt;br /&gt;
Virazahn&#039;s Father: Stop this, Virazahn! You&#039;re only making it worse for yourself.&lt;br /&gt;
Virazahn&#039;s Father: Can&#039;t you see you&#039;ve become a laughingstock!? Give up this facade, and answer for your sins. Do so now and the Radiant Host may yet grant you mercy!&lt;br /&gt;
&lt;br /&gt;
Virazahn: My sins? Are you not the one poisoning the people against me? Do your worst, I dare you─it will only make me more powerful!&lt;br /&gt;
&lt;br /&gt;
Virazahn&#039;s Father: I know not what is in your heart, but please, end this madness. End it, and return to me, my son...&lt;br /&gt;
&lt;br /&gt;
Tepeke: Don&#039;t get any closer!&lt;br /&gt;
&lt;br /&gt;
Virazahn&#039;s Father: You two? Why are you─&lt;br /&gt;
Virazahn&#039;s Father: Wha─!?&lt;br /&gt;
&lt;br /&gt;
Anxious Radiant: Don&#039;t! If we fight here, there&#039;s no telling how many innocents will be wounded!&lt;br /&gt;
&lt;br /&gt;
Virazahn: Pathetic, as ever. I tire of this farce.&lt;br /&gt;
Virazahn: I have declared my intent to become king of Radz-at-Han. As for you two...this is no place for a battle between heroes. We shall meet again, mark my words─and then we shall decide who is the mightier.&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; We can&#039;t risk a confrontation in the city.&lt;br /&gt;
&amp;gt; We must focus on restoring order.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Tepeke: &amp;lt;sigh&amp;gt; You&#039;re right, of course. As much as I hate to see Virazahn walk free, we&#039;ve yet to ascertain the extent of his power. For now, we must bide our time.&lt;br /&gt;
Tepeke: I noticed that despite all his proclaimed love for its people, he didn&#039;t even look back at them as he retreated. Perhaps he couldn&#039;t bear to look them in the eyes...or one of them, at least.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Tepeke: I&#039;ve just had a thought. We should speak with Virazahn&#039;s father, [Forename].&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Virazahn&#039;s father===&lt;br /&gt;
Virazahn&#039;s Father: That was a disaster... Virazahn is truly lost. At the very least, he&#039;s committed himself to fomenting unrest within Radz-at-Han.&lt;br /&gt;
Virazahn&#039;s Father: And although he&#039;s my son, I cannot condone his actions. His words are grand but empty, and that ridiculous armor is nothing more than gaudy decoration. He is truly the embodiment of false heroism.&lt;br /&gt;
Virazahn&#039;s Father: What&#039;s more, this latest debacle has surely made him a criminal in the eyes of the Radiant Host. All I can do now is beg them to grant my son some small degree of clemency.&lt;br /&gt;
&lt;br /&gt;
Tepeke: Before you go, may I ask you something? After Virazahn called down the rocks, did you see his expression? I thought it peculiar, but I&#039;m curious as to what his father saw in that face.&lt;br /&gt;
&lt;br /&gt;
Virazahn&#039;s Father: Aye, it was a familiar look. When I used to scold him for losing himself in make-believe, he would get that same cast in his eyes.&lt;br /&gt;
Virazahn&#039;s Father: A look of petulant rage, as if he resented me for pulling him out of his reverie and into harsh reality. He hasn&#039;t changed... Apologies, but I must go.&lt;br /&gt;
&lt;br /&gt;
Tepeke: Just as I thought...even clad in his shining armor, he can&#039;t bear to be told “no.” And now his childish games have taken a malevolent turn.&lt;br /&gt;
Tepeke: ...But for now, we should return to Yedlihmad. I still have yet to hear what you learned in Tuliyollal, after all.&lt;br /&gt;
&lt;br /&gt;
===Speak with Tepeke at Yedlihmad===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Tepeke: Now that we have some room to breathe, I&#039;d like to hear about your journey to Tural. Did my father have anything to share?&lt;br /&gt;
Tepeke: I&#039;m heartened to know he&#039;s well enough to go chasing after owls and such...though I wish he&#039;d take more care. Thank you for saving him and for bringing me his theory concerning the treasure.&lt;br /&gt;
Tepeke: If it really is triggered by a sense of impending danger, that might explain why Virazahn had trouble using it the first time. He wasn&#039;t truly afraid of that small fungi until it was almost upon him...&lt;br /&gt;
Tepeke: It also explains how he can wield the apex&#039;s powers despite having no training in magicks. It responds to emotion, not intent!&lt;br /&gt;
Tepeke: So much is falling into place... He goaded the Radiants into apprehending him because he knew the threat would be answered!&lt;br /&gt;
Tepeke: You saw how nonchalantly he quit that plaza, almost as if defying someone to stop him. Virazahn truly believes himself to be untouchable!&lt;br /&gt;
Tepeke: I think his words and deeds align with the theory well enough. As for that curious fragment of a story...&lt;br /&gt;
Tepeke: It seemed to imply that the tural vidraal lost control in a panic. Perhaps its strength grows in proportion to the danger it senses. And when that danger is too great, well...&lt;br /&gt;
Tepeke: You saw what happened at the Uznair canals and Radz-at-Han. You were present both times, as were others who wished Virazahn ill. And both times, we saw stones much larger than we&#039;ve seen before.&lt;br /&gt;
Tepeke: Now I understand why he&#039;s so eager to face you.&lt;br /&gt;
Tepeke: An opponent of your caliber will strike fear into Virazahn&#039;s very core, and that fear will summon a power greater than any he&#039;s ever known. Power enough to bring a hero to {{alternatives|f=her|m=his}} knees.&lt;br /&gt;
Tepeke: Or so he thinks─but we know better! We&#039;ll use that arrogance to our advantage, and bring him crashing down to the earth!&lt;br /&gt;
Tepeke: Although we may have to contend with falling rocks for a time, in a straight fight he&#039;ll be outmatched. So we strike fast and we strike hard, until that fancy armor is nothing more than mangled steel!&lt;br /&gt;
Tepeke: Although you may prefer to put your foes to sleep and whatnot, we know he has an arsenal of alchemical concoctions at his disposal. That&#039;s why I suggest a bit of good old-fashioned brute force!&lt;br /&gt;
Tepeke: While you unleash your most fearsome destructive spells, I&#039;ll be your shield. Don&#039;t even think of holding back!&lt;br /&gt;
Tepeke: I look forward to fighting by your side! Now we simply have to find a suitable arena.&lt;br /&gt;
Tepeke: I shall consult the Radiant Host as to the location. Once that&#039;s decided, we&#039;ll confront Virazahn for the final time!&lt;br /&gt;
-quest complete&lt;br /&gt;
-cutscene end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=8NcGLSLc54Q}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Floundering_Fame&amp;diff=1537786</id>
		<title>Floundering Fame</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Floundering_Fame&amp;diff=1537786"/>
		<updated>2026-09-14T03:27:11Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Floundering Fame&lt;br /&gt;
| description = Tepeke appears pleased with the blow dealt to the Justiciar&#039;s credibility.&lt;br /&gt;
| image = Power Forgotten.png&lt;br /&gt;
| quest-giver = Tepeke&lt;br /&gt;
| related-npcs = Downcast Youth; Furtive Youth; Sulking Youth; Surly Youth; Virazahn; Zasshal&lt;br /&gt;
| location = Thavnair&lt;br /&gt;
| location-x = 25.7&lt;br /&gt;
| location-y = 34.0&lt;br /&gt;
| type = role&lt;br /&gt;
| quest-line = Dawntrail Role Quests&lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Role Quests&lt;br /&gt;
| journal-genre = Magical Ranged DPS Role Quests (Dawntrail)&lt;br /&gt;
| sortkey = 531&lt;br /&gt;
| level = 96&lt;br /&gt;
| req-quest = &lt;br /&gt;
| req-items = &lt;br /&gt;
| requirements = {{Magical Ranged DPS|name=yes}}&lt;br /&gt;
| exp = 1075220&lt;br /&gt;
| gil = 1000&lt;br /&gt;
| mettle = &lt;br /&gt;
| reward1 = &lt;br /&gt;
| reward2 = &lt;br /&gt;
| reward3 = &lt;br /&gt;
| overridereward(1-10) = &lt;br /&gt;
| reward-opt(1-8) = &lt;br /&gt;
| overridereward-opt(1-8) = &lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = The Seeds of Popularity&lt;br /&gt;
| next-quest = Behind the Helm&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| id-gt = 70381&lt;br /&gt;
| id-edb = 7363ef67b41&lt;br /&gt;
}}&lt;br /&gt;
==Steps==&lt;br /&gt;
* Gather information from the youths in [[Radz-at-Han]]. 0/3&lt;br /&gt;
* Speak with [[Zasshal]].&lt;br /&gt;
* Speak with [[Tepeke]].&lt;br /&gt;
* Speak with Tepeke at [[Palaka&#039;s Stand]].&lt;br /&gt;
* Stand watch at the designated location.&lt;br /&gt;
* Wait at the designated location, then follow the furtive youth without being seen.&lt;br /&gt;
* Speak with Tepeke.&lt;br /&gt;
* Speak with Tepeke in [[Yedlihmad]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Tepeke appears pleased with the blow dealt to the Justiciar&#039;s credibility.&lt;br /&gt;
* It seems that spreading the truth of Justiciar&#039;s character has had the desired effect, as Tepeke informs you that public opinion has shifted since his questionable actions were brought to light. She also shares a rumor that mysterious letters have been circulating among his most ardent followers in Radz-at-Han, and she is determined to ascertain the contents. She asks you to aid her by questioning residents in the western quarter of the city, where the impressionable youth are said to gather.&lt;br /&gt;
* While most in the western quarter seem to know only rumors of the letters or seem reticent to speak with you, one boy tells you that he overheard Zasshal the merchant mention the Justiciar in the vicinity of Mehryde&#039;s Meyhane, where he may yet be. You decide to head there and ask the merchant what he knows of the elusive charlatan.&lt;br /&gt;
* You come upon Zasshal cheering to the Justiciar&#039;s generosity, and after a bit of prodding from you, the merchant shows no scruple in spilling his client&#039;s secrets. He says that he was approached by the Justiciar, who purchased all the merchant&#039;s maps. Not soon after did letters appear in Radz-at-Han with a copy of a map leading to the Uznair canals. Although the details are yet unclear, it is plain that Virazahn is planning something there. Return to Radz-at-Han to share this discovery with Tepeke.&lt;br /&gt;
* Impressed at your investigative abilities, Tepeke guesses that the Justiciar&#039;s followers might gather at Palaka&#039;s Stand before departing for Uznair. She asks you to follow her there with haste, before the trail goes cold.&lt;br /&gt;
* You notice a few more youthful faces than usual around Palaka&#039;s Stand, and Tepeke has observed several clutching maps. Her presence has been noted, however, as none of the youths will allow her to approach, let alone speak with them. She concocts a plan to take advantage of their wariness─she will keep a half-hearted vigil in the hopes that one among their number attempts to slip past her gaze. You are to watch from a hidden vantage point and follow anyone who attempts to leave Palaka&#039;s Stand.&lt;br /&gt;
* As Tepeke surmised, one of the Justiciar&#039;s followers attempts to sneak past her and heads to the settlement&#039;s outskirts. Follow close behind to see where he might lead you.&lt;br /&gt;
**※In the event of failure, return to the designated location to reattempt the objective.&lt;br /&gt;
* You follow the young man to the entrance to Uznair before confronting him, and he confesses that he was there to learn the truth of the rumors for himself. Deciding he would be better off at home, he entrusts the map to you. You and Tepeke then enter the canals, eventually reaching a chamber full of large rocks strewn about and a group of wounded people. In the center of all this stands Virazahn. He gives a grandiose speech, declaring his intent to become known as Radz-at-Han&#039;s greatest hero, before retreating behind a hail of stone, leaving the wounded behind to tell their tale. Apparently, the majority came as followers of the Justiciar, but when a duo of thieves brandished their weapons, he wielded the apex&#039;s powers against them, wounding friend and foe alike. For a blessing, none were mortally wounded, but Virazahn has once more escaped the hand of justice. After leaving the canals, Tepeke asks you to wait while she guides the people into the care of the Radiant Host.&lt;br /&gt;
* Having guided the wounded safely to the Radiant Host, your first encounter with Virazahn has ended with less-than-favorable results. However, the story of what happened in Uznair may deal a grievous blow to the Justiciar&#039;s reputation, and Tepeke is optimistic as she departs to Yedlihmad, bidding you to follow.&lt;br /&gt;
* As usual, Tepeke is unflappable in the face of Virazahn&#039;s escape, and seems almost heartened that your encounter has confirmed several theories about the treasure&#039;s powers. Certain that Virazahn&#039;s charade will soon come crashing down, Tepeke intends to cooperate with the Radiant Host to track him down before he lashes out in desperation. In the meantime, she asks you to stand ready to act once new information presents itself.&lt;br /&gt;
**※The next role quest will be available from Tepeke upon reaching level 98 in any magical ranged DPS class.&lt;br /&gt;
**※In order to undertake the subsequent quest, you must first complete the main scenario quest “The Long Road to Xak Tural.”&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
Tepeke: Greetings, [Forename]. Virazahn&#039;s father has been as good as his word, and has confessed the truth of his son&#039;s actions to whomever will listen.&lt;br /&gt;
Tepeke: Even among the younglings, far fewer sing the Justiciar&#039;s praises. The tide is turning in our favor at last, and the Radiant Host are making ready to tighten the net.&lt;br /&gt;
Tepeke: Speaking of which, they had curious news to share. They&#039;ve been examining the stones left behind by the Justiciar, and noticed a pattern: they were all varieties of rock commonly found near the site of each encounter.&lt;br /&gt;
Tepeke: For instance, near the Giantsgall Grounds, the Justiciar seems to have called down a hail of what else but giantsgall. I have my own theories about what this means, but I&#039;d like to hear your thoughts, [Forename].&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; The rocks weren&#039;t summoned, but moved.&lt;br /&gt;
&amp;gt; It&#039;s safe to say the artifact doesn&#039;t create rocks from nothing.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Tepeke: Indeed. The Perch of the Apex likely lifts whatever stones are nearby, and brings them crashing down to earth. If our suspicions are correct, we&#039;re one step closer to unraveling its mysteries!&lt;br /&gt;
Tepeke: But despite these favorable developments, the Justiciar&#039;s popularity remains a problem. Even with the recent blow to his credibility, his most ardent followers still idolize him.&lt;br /&gt;
Tepeke: In fact, I hear he&#039;s handing letters to the youth of Radz-at-Han, though their contents are a closely guarded secret. All the more reason to investigate, don&#039;t you think?&lt;br /&gt;
Tepeke: Once we get to Radz-at-Han, if I question people around the marketplace, could you cover the city&#039;s western quarter? That&#039;s where his younger followers tend to gather.&lt;br /&gt;
Tepeke: After we&#039;ve collected enough information, let&#039;s meet to share our findings. See you again in Radz-at-Han, [Forename]!&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
===Gather information from the youths in Radz-at-Han===&lt;br /&gt;
-optional start&lt;br /&gt;
Tepeke: Here for some shopping? If so, by all means go ahead, but if you&#039;re here to question the residents, I already have this area covered. You&#039;re taking care of the western quarter, yes?&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
====Sulking Youth====&lt;br /&gt;
Sulking Youth: The Justiciar gave me that invitation himself, only for some thief to snatch it right out of my hand!&lt;br /&gt;
Sulking Youth: Huh? You believe in the Justiciar, too? Well, I didn&#039;t have a chance to read the whole letter before it was stolen, but he&#039;s gathering his most devoted for a special audience.&lt;br /&gt;
Sulking Youth: The bastard who stole my invitation is clearly up to no good. He even muttered something about getting revenge...but who could hate someone so noble?&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Sulking Youth: The letter was stolen before I could read it all, but it looks like the Justiciar is gathering his followers for a special audience.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
====Surly Youth====&lt;br /&gt;
Surly Youth: Oh, you&#039;re the one who&#039;s always following that Tepeke around. I heard she&#039;s spreading rumors about this city&#039;s savior.&lt;br /&gt;
Surly Youth: I won&#039;t let her harm his reputation any more than she already has, so I&#039;ve nothing to say to her lapdog.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Surly Youth: Ask me again, and the answer will be the same. Now get out of my sight.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
====Downcast Youth====&lt;br /&gt;
Downcast Youth: Yeah, I know about the letters. Me and my friends didn&#039;t get one, though. The grown-ups get angry if we talk about the Justiciar!&lt;br /&gt;
Downcast Youth: But guess what? I heard Zasshal talking about him over by Mehryde&#039;s Meyhane. He had a big grin on his face, too!&lt;br /&gt;
Downcast Youth: Does that mean the Justiciar isn&#039;t a bad man like the grown-ups say?&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Downcast Youth: That merchant Zasshal seems to like the Justiciar─not like the other grown-ups. If you&#039;re looking for him, he might still be in Mehryde&#039;s Meyhane.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
System: The most useful clue points to the merchant Zasshal having some connection to Virazahn. He was last seen near Mehryde&#039;s Meyhane.&lt;br /&gt;
&lt;br /&gt;
===Speak with Zasshal===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Zasshal: Haha! It&#039;s true what they say─a fool and his gil are soon parted!&lt;br /&gt;
Zasshal: Huh? Why, if it isn&#039;t one of the heroes of the Final Days. Heh... This isn&#039;t about that map I sold to your companion, is it?&lt;br /&gt;
Zasshal: You&#039;ll find it points the way to the vaults of Alzadaal III, exactly as described. I may have employed a few...ah, &#039;&#039;creative&#039;&#039; methods to entice my customers, but what merchant doesn&#039;t?&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; I&#039;m not here about the map.&lt;br /&gt;
Zasshal: You&#039;re not? ...But of course! Why would you be? Hahaaa... W-Well, what can I do for one of our vaunted heroes?&lt;br /&gt;
&amp;gt; I see you&#039;re as unscrupulous as ever.&lt;br /&gt;
Zasshal: Now, now, a man can&#039;t fill his belly on virtue and honesty. Anyroad, something tells me that&#039;s not why you&#039;re here.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Zasshal: You&#039;re after the Justiciar? Your choice of quarry is...unusual, to say the least.&lt;br /&gt;
Zasshal: But perhaps I can help you along, eh? A young man came asking for a map to open the way to Uznair. I sold him every map I had, assuring him that the one he needed was among them.&lt;br /&gt;
Zasshal: I suppose he found it, as I hear these letters that were handed out contain a copy of a map. I daresay that young fellow was the Justiciar himself, and he&#039;s planning a clandestine meeting in the Uznair canals.&lt;br /&gt;
Zasshal: Mind you, it appears he has no shortage of enemies. No doubt they&#039;ll try to interfere.&lt;br /&gt;
Zasshal: Thankfully, Radz-at-Han isn&#039;t known for large-scale criminal organizations, but that hasn&#039;t kept the less scrupulous citizens from dirtying their hands when times are desperate.&lt;br /&gt;
Zasshal: From what I hear, bandits seeking to rob trade caravans keep running into the Justiciar during his fiend-felling exploits, causing their raids to end in failure. Like as not, they&#039;ll try to infiltrate his group of followers and settle the score.&lt;br /&gt;
Zasshal: And that&#039;s where my knowledge of the matter ends! If you&#039;re wondering where the meeting place is, all I remember is that the spot marked on the copied maps is somewhere in the Shroud of the Samgha. So...does that answer your queries?&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Zasshal: The location is somewhere within the Shroud of the Samgha. I can&#039;t remember much beyond that, so perhaps you could stop bothering me now?&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Tepeke===&lt;br /&gt;
Tepeke: Those in support of the Justiciar didn&#039;t seem surprised when I told them of his misdeeds, but still they were reluctant to betray him. In short, I&#039;ve had no luck. What about you, [Forename]?&lt;br /&gt;
Tepeke: Your investigative abilities never cease to amaze me! As for this gathering Virazahn is planning, I expect it&#039;s some scheme to prop up his flagging popularity.&lt;br /&gt;
Tepeke: Even so, many of his devotees are younglings ill-equipped to make the perilous journey to the meeting place. If they&#039;ve any sense, rather than attempt to travel there directly, they&#039;ll stop at settlements along the way to rest and confirm the route.&lt;br /&gt;
Tepeke: You said the map led into the Shroud of the Samgha, yes? That means Palaka&#039;s Stand is the closest settlement. I hear many took refuge there during the Final Days, and it&#039;s now a bustling town in its own right.&lt;br /&gt;
Tepeke: The arrival of more people would hardly raise eyebrows, making it the perfect place to avoid unwanted attention while they make ready. We should head there before they leave on the final leg of their journey!&lt;br /&gt;
&lt;br /&gt;
===Speak with Tepeke at Palaka&#039;s Stand===&lt;br /&gt;
Tepeke: I was right, [Forename]! Many of the youths are carrying pieces of parchment. Those must be the letters!&lt;br /&gt;
Tepeke: Yet it seems my reputation has preceded me. Our suspected followers clearly avoid me whenever I try to approach them.&lt;br /&gt;
Tepeke: Still, we can use this to our advantage. None of them would dare leave Palaka&#039;s Stand while there&#039;s risk I might follow after.&lt;br /&gt;
Tepeke: I&#039;ll keep watch over their comings and goings, but will make sure to leave obvious blind spots. If one of the Justiciar&#039;s followers attempts to escape the village, I need you to go after them! &lt;br /&gt;
Tepeke: Now, find a vantage point that affords a good view while keeping you hidden. Once you&#039;ve started pursuing our unwitting target, I won&#039;t be far behind!&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Tepeke: What are you doing!? If they find out that we&#039;re working together, this will all be for nothing! Watch from a hidden vantage point, and follow anyone you see trying to leave Palaka&#039;s Stand─quietly.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Stand watch at the designated location===&lt;br /&gt;
System: Follow the young man from a safe distance. The objective will end in failure if you are noticed, or if you fall too far behind.&lt;br /&gt;
System: Should you fail, return to the starting point to reattempt the objective.&lt;br /&gt;
&lt;br /&gt;
===Wait at the designated location, then follow the furtive youth without being seen===&lt;br /&gt;
====Duty Dialogue====&lt;br /&gt;
Furtive Youth: Time to follow the map...&lt;br /&gt;
Furtive Youth: No one&#039;s following...&lt;br /&gt;
Furtive Youth: Is someone there?&lt;br /&gt;
Furtive Youth: I&#039;m in the clear... I need to hurry!&lt;br /&gt;
Furtive Youth:I made it!&lt;br /&gt;
Furtive Youth: D-Did something move?&lt;br /&gt;
Furtive Youth: It&#039;s just my imagination...&lt;br /&gt;
Furtive Youth: The map points here!&lt;br /&gt;
&amp;gt; If seen&lt;br /&gt;
Furtive Youth: You&#039;re with &#039;&#039;her&#039;&#039;!?&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Furtive Youth: The portal should be nearby...and then I&#039;ll finally meet him!&lt;br /&gt;
Furtive Youth: Wha─!? You...you&#039;re the hero who saved us in the Final Days! What&#039;re you doing here!?&lt;br /&gt;
Furtive Youth: So you&#039;re working alongside that woman I saw at the village? I&#039;ve heard about the rumors she&#039;s spreading, but I had no idea she&#039;d enlisted &#039;&#039;your&#039;&#039; aid.&lt;br /&gt;
Furtive Youth: The Justiciar saved me, you see. I was transporting goods for a local merchant who was too miserly to even hire a proper escort. A ferocious creature ambushed me, but my savior appeared from nowhere, and saw off the beast. I owe him my life.&lt;br /&gt;
Furtive Youth: That&#039;s why I came here─to see if there&#039;s any truth to the rumors.&lt;br /&gt;
Furtive Youth: But now I understand I&#039;m in over my head. I&#039;m going back home. Here, you can have the map. I trust you to take the measure of the Justiciar, and to share the truth with us all.&lt;br /&gt;
&lt;br /&gt;
Tepeke: Apologies for watching from the shadows, but I was afraid my presence might have startled the lad. I was able to hear what he said, though, and his gratitude towards the Justiciar seemed genuine. I daresay the other followers feel similarly.&lt;br /&gt;
Tepeke: Well, now that we have a map of our own, let&#039;s open the portal and confront Virazahn!&lt;br /&gt;
Tepeke: What a sight... Did the treasure cause this?&lt;br /&gt;
&lt;br /&gt;
Justiciar: Oh my, if it isn&#039;t the hero who saved Radz-at-Han─nay, the world itself! I never expected someone so vaunted to attend my audience, but I am honored nonetheless!&lt;br /&gt;
&lt;br /&gt;
Tepeke: Enough of your games, Virazahn! Stop this madness at once!&lt;br /&gt;
&lt;br /&gt;
Justiciar: After giving you such a warm welcome, these are the thanks I get? While &#039;tis true that I was once known by that name, &#039;twas merely a guise I wore until I discovered my true self.&lt;br /&gt;
Justiciar: So long as I am the masked hero of Radz-at-Han, I shall not suffer any to call me Virazahn!&lt;br /&gt;
&lt;br /&gt;
Tepeke: But...that &#039;&#039;is&#039;&#039; your name, isn&#039;t it?&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; A hero should take pride in their name. / The game is up─we&#039;ve exposed your true identity.&lt;br /&gt;
Justiciar: &#039;Twould seem the Justiciar&#039;s meager alter ego has been brought to light. But will he shrink once more into the shadows of mundane obscurity, or embark on the next chapter of his legend?&lt;br /&gt;
&amp;gt; Why don&#039;t you drop the act, and try being a true hero?&lt;br /&gt;
Justiciar: A true hero, you say? Indeed... Perhaps casting aside this mask is the price I must pay for the adoration I am due.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Virazahn: Very well, my name shall ring throughout Radz-at-Han! Let it be known that the Justiciar is Virazahn, and Virazahn is the Justiciar!&lt;br /&gt;
&lt;br /&gt;
Tepeke: What are you saying!? You unleashed Perch of the Apex upon your own followers!?&lt;br /&gt;
&lt;br /&gt;
Virazahn: You know its name? Wait...I remember you. The girl from Xak Tural, yes?&lt;br /&gt;
Virazahn: Your village&#039;s artifact is not discriminating in its wrath. Some among my “followers” harbored wicked intentions, and it brought sorrow unto my enemies. The true of heart caught in the aftermath were merely...unfortunate.&lt;br /&gt;
&lt;br /&gt;
Tepeke: But they believed in you, even though you tricked them! What kind of hero are you!?&lt;br /&gt;
&lt;br /&gt;
Virazahn: You, too, would oppose me? I had thought that as fellow saviors, we might find some common ground, yet it would seem we are destined to walk different paths.&lt;br /&gt;
Virazahn: Now faced with unknown peril, a great fervor rages within me!&lt;br /&gt;
Virazahn: However, here is not where we shall match wits. No...a more fitting battleground is in order. We will meet again soon, you have my word!&lt;br /&gt;
&lt;br /&gt;
Tepeke: Agh! Shut up!&lt;br /&gt;
&lt;br /&gt;
Virazahn: Gah!&lt;br /&gt;
&lt;br /&gt;
Tepeke: So, can you tell us what happened here?&lt;br /&gt;
&lt;br /&gt;
Harrowed Girl: He gathered us all around and made a grand speech. Claimed he was the hero that would drive back the flood of fiends threatening Thavnair...&lt;br /&gt;
Harrowed Girl: Then, he spoke of his anger at the recent rumors. He told us to go forth and repair his damaged reputation, so that the people would love him again. He became quite impassioned, in fact.&lt;br /&gt;
&lt;br /&gt;
Uncouth Thug: As for us two, we were here to teach him a lesson, bidin&#039; our time until his back was turned. But we couldn&#039;t stomach his self-righteous drivel any longer...&lt;br /&gt;
Uncouth Thug: He acts like he&#039;s a god come to grace Thavnair, but most people have grown wise to his tricks, includin&#039; the Radiant Host. We stepped forward and told him as much, then demanded that he admit he&#039;s been pullin&#039; the wool over everyone&#039;s eyes.&lt;br /&gt;
Uncouth Thug: That&#039;s when he started wavin&#039; that thing about. We soon learned that the rumors of its power were true, and rocks started fallin&#039; down around us.&lt;br /&gt;
&lt;br /&gt;
Harrowed Girl: Even us true believers were not spared! There was nowhere to run!&lt;br /&gt;
Harrowed Girl: The Justiciar said such power cannot be fettered, and that sacrifices are unavoidable. And all the while...he was laughing!&lt;br /&gt;
Harrowed Girl: We pleaded with him for mercy, but that just made him angrier. He flourished the object again, and yet more rocks assailed us.&lt;br /&gt;
Harrowed Girl: It was horrible! Stones big and small raining down endlessly. Until you two appeared, that is.&lt;br /&gt;
&lt;br /&gt;
Tepeke: Thank you for telling us what happened. I only wish we could have arrived sooner.&lt;br /&gt;
Tepeke: Now, just to set things straight─it was you two that brandished your weapons first, yes?&lt;br /&gt;
&lt;br /&gt;
Uncouth Thug: Well, I won&#039;t deny that, but we were only tryin&#039; to bring the truth of his misdeeds to light. Though we might&#039;ve had some personal scores to settle on top of that...&lt;br /&gt;
&lt;br /&gt;
Tepeke: Before I left Palaka&#039;s Stand, I asked the Radiant Host there to look out for anyone returning from the wilderness.&lt;br /&gt;
Tepeke: I suggest you head there and seek their aid. While you&#039;re there, share with them what you just told us. And as for the pair of you, don&#039;t even think about running away, or you&#039;ll have us to deal with.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Tepeke===&lt;br /&gt;
Tepeke: Everyone has returned to the care of the Radiant Host. As for those ruffians who meant to attack Virazahn, it seems they had a history of violence for which they may soon answer.&lt;br /&gt;
Tepeke: Several among Virazahn&#039;s followers were dealt serious wounds, but we can be grateful that none lost their lives.&lt;br /&gt;
Tepeke: It&#039;s exactly as the old saying describes: “The master of the apex shall be showered with good fortune, yet leave only sorrow in their wake.” The part about sorrow certainly seems true, at least.&lt;br /&gt;
Tepeke: We can but hope that Virazahn&#039;s spell over the people will be broken at last when word of what transpired here becomes common knowledge. Let that buoy our spirits as we return to Yedlihmad.&lt;br /&gt;
&lt;br /&gt;
===Speak with Tepeke in Yedlihmad===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Tepeke: Well, that was certainly an ordeal. Although Virazahn got away, we can look back upon what transpired to plan our next course of action.&lt;br /&gt;
Tepeke: It appears that the treasure takes rocks from the surrounding environment and makes them rain down upon the wielder&#039;s surroundings.&lt;br /&gt;
Tepeke: However, the power seems to be somewhat...haphazard. While Virazahn himself wasn&#039;t struck, the boulders assailed friend and foe alike.&lt;br /&gt;
Tepeke: Something else has been nagging at me, as well...the stones we saw in the canals seemed quite a bit larger than the others. I don&#039;t know what to make of it, but I will give it some thought.&lt;br /&gt;
Tepeke: We still don&#039;t know exactly how he controls the apex&#039;s abilities, either. We must focus on these mysteries as we continue our investigation.&lt;br /&gt;
Tepeke: As for Virazahn himself, he was just as his father said, wasn&#039;t he? His so-called heroism is an empty charade, like a child playing at being a hero from their storybooks.&lt;br /&gt;
Tepeke: He seems motivated by a vain desire to gain the love of the people, yet he cares nothing for their well-being.&lt;br /&gt;
Tepeke: He&#039;ll learn his lesson soon enough, though. None will sing his praises after word of what happened at Uznair spreads. Even he must know this.&lt;br /&gt;
Tepeke: I worry that his desperation will drive him to worse misdeeds. If the treasure is used with reckless abandon, it could cause untold harm.&lt;br /&gt;
Tepeke: I must discuss this with the Radiant Host. Together we might be able to capture Virazahn before he attempts anything drastic. Stand by for now, [Forename]─I&#039;ll be in touch the moment I have something to share!&lt;br /&gt;
-quest complete&lt;br /&gt;
-cutscene end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=6iZqxmsUk_8}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Seeds_of_Popularity&amp;diff=1537693</id>
		<title>The Seeds of Popularity</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Seeds_of_Popularity&amp;diff=1537693"/>
		<updated>2026-09-14T00:49:36Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = The Seeds of Popularity&lt;br /&gt;
| description = Tepeke is eager to share new developments in the search for the Justiciar.&lt;br /&gt;
| image = Power Forgotten.png&lt;br /&gt;
| quest-giver = Tepeke&lt;br /&gt;
| related-npcs = Alert Radiant; Djinazade; Enthused Youth; Kindly Alchemist; Watchful Man&lt;br /&gt;
| location = Thavnair&lt;br /&gt;
| location-x = 25.7&lt;br /&gt;
| location-y = 34.0&lt;br /&gt;
| type = role&lt;br /&gt;
| quest-line = Dawntrail Role Quests&lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Role Quests&lt;br /&gt;
| journal-genre = Magical Ranged DPS Role Quests (Dawntrail)&lt;br /&gt;
| sortkey = 521&lt;br /&gt;
| level = 94&lt;br /&gt;
| req-quest = &lt;br /&gt;
| req-items = 1 Sturdy Rope, 1 Captured Morbol Seedling&lt;br /&gt;
| requirements = {{Magical Ranged DPS|name=yes}}&lt;br /&gt;
| exp = 1048320&lt;br /&gt;
| gil = 1000&lt;br /&gt;
| mettle = &lt;br /&gt;
| reward1 = &lt;br /&gt;
| reward2 = &lt;br /&gt;
| reward3 = &lt;br /&gt;
| overridereward(1-10) = &lt;br /&gt;
| reward-opt(1-8) = &lt;br /&gt;
| overridereward-opt(1-8) = &lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = A Brand of Justice&lt;br /&gt;
| next-quest = Floundering Fame&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| id-gt = 70380&lt;br /&gt;
| id-edb = 59364d63058&lt;br /&gt;
}}&lt;br /&gt;
==Steps==&lt;br /&gt;
* Speak with [[Tepeke]] near the [[Giantsgall Grounds]].&lt;br /&gt;
* Use the sturdy rope to capture a weakened seedkin.&lt;br /&gt;
* Show the captured morbol seedling to Tepeke.&lt;br /&gt;
* Deliver the captured morbol seedling to the alchemist.&lt;br /&gt;
* Gather information in [[Yedlihmad]]. 0/3&lt;br /&gt;
* Speak with Tepeke.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Tepeke is eager to share new developments in the search for the Justiciar.&lt;br /&gt;
* The Justiciar has been busy performing acts of supposed heroism across Thavnair, with eyewitness accounts reporting that the man has rescued countless citizens from attacks by vicious flora. Tepeke finds the Justiciar&#039;s ability to be there for every instance of these assaults to be highly suspicious and suggests searching for one of these creatures before they have a chance to waylay innocent victims. She decides that the investigation shall start near the Giantsgall Grounds, where the majority of these encounters have taken place.&lt;br /&gt;
* You arrive at the Giantsgall Grounds, where Tepeke explains that she brought a rope so that you can capture any ambulatory plants you encounter─after beating them into submission, that is. She instructs you to search the area to the east, and to be on the lookout for anything green and mean.&lt;br /&gt;
* After searching the area, you almost trip over a bundle of vine-like tentacles. While hardly monstrous, you give it a good trouncing before tying it up with the rope. Bring it to her to see what she wishes to do with the tiny specimen.&lt;br /&gt;
* Tepeke looks pleased with your finding and says that the creature matches the description given in one of the Justiciar&#039;s sightings. She asks you to bring the specimen to the Great Work, where she will ask an acquaintance of hers to analyze it.&lt;br /&gt;
* After handing over the captured seedkin to the alchemist, she conducts a quick analysis, determining that it was artificially grown using a potent alchemical mixture. This revelation drives Tepeke to conclude that the Justiciar himself spurs their growth before sending them to attack hapless citizens. However, nothing is certain until you can confront the man himself, and for that you must find him. The alchemist suggests returning to Yedlihmad, where stories of the Justiciar are on everyone&#039;s lips. Perhaps somewhere within the tales you can find a hint as to his whereabouts. Tepeke departs to the settlement and asks you to help ask the locals about the Justiciar&#039;s recent feats.&lt;br /&gt;
* Unsurprisingly, the youth of Yedlihmad seem enamored by the Justiciar&#039;s deeds, but there are dissenting voices among the older population. One of the Radiants tells you that most of the incidents occur on seldom-traveled routes, and surmises that the man may very well be connected to a merchant using those roads. Tepeke will doubtless be excited to hear this piece of information.&lt;br /&gt;
* Returning to Tepeke, you find her attempting to converse with a merchant. Though he&#039;s reluctant to speak the truth at first, he eventually reveals himself to be the father of the Justiciar, whose real name is Virazahn. The merchant confesses that his son visited him not long ago, taking valuable alchemical materials and maps containing information on trade routes. While the man feels guilt at his son&#039;s actions, he realizes that sharing his story may be the only way to stop his son from committing further misdeeds, and agrees to report to the Radiant Host. Tepeke plans to do the same, hoping that this information will undermine Virazahn&#039;s waxing popularity. It remains to be seen whether public opinion can be swayed, but in the meantime, you should keep your ear to the ground for any rumors regarding the Justiciar.&lt;br /&gt;
**※The next role quest will be available from Tepeke upon reaching level 96 in any magical ranged DPS class.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
Tepeke: [Forename]! I hope you&#039;ve been well. Since last we spoke, the Justiciar has been busy felling fiends all across Thavnair, leaving a trail of witnesses behind in his wake.&lt;br /&gt;
Tepeke: More than a few have reported seeing stones falling from the sky, which all but confirms our theory that the treasure is causing the phenomenon.&lt;br /&gt;
Tepeke: The stories share one more peculiar commonality. It seems the pests he hunts have all been of the seedkin variety. Why he avoids beasts of flesh and blood is yet a mystery.&lt;br /&gt;
Tepeke: It bears mentioning that each of these eyewitness accounts came from people who were “rescued” by the Justiciar, who invariably appears just as these creatures attack.&lt;br /&gt;
Tepeke: In fact, the Justiciar has been there to save the day in &#039;&#039;every single&#039;&#039; instance of seedkin-related mischief. Awfully suspicious, if you ask me─and I&#039;m not the only one who thinks so.&lt;br /&gt;
Tepeke: Some among the Radiant Host have suggested that the Justiciar is planning these assaults somehow, so he alone can reap the glory from thwarting them. I agree, and think this should be our next avenue of investigation!&lt;br /&gt;
Tepeke: Many of these incidents occurred near the Giantsgall Grounds, so we should start our search there. If we can find one of these monstrous plants before &#039;&#039;it&#039;&#039; finds hapless prey, we may be able to shed light upon the Justiciar&#039;s methods. Time is of the essence, so let&#039;s leave at once!&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
===Speak with Tepeke near the Giantsgall Grounds===&lt;br /&gt;
Tepeke: Any moving bushes? Slithering vines? Not here, in any case... [Forename], I&#039;ll search the western path. Why don&#039;t you search east?&lt;br /&gt;
Tepeke: If you see something, don&#039;t strike to kill. Weaken it, then capture it with this rope. We&#039;ll learn much more from a live specimen.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Tepeke: If you see any moving thing sprouting leaves, flowers, or the like, capture it with the rope and bring it here!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Use the sturdy rope to capture a weakened seedkin===&lt;br /&gt;
Popup: You are under attack!&lt;br /&gt;
&lt;br /&gt;
===Show the captured morbol seedling to Tepeke===&lt;br /&gt;
Tepeke: I see plenty of fauna roaming about, but the flora all seems to be of the “rooted-to-the-ground” variety. Hmm...perhaps my hunch was incorrect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hand over {{i|Captured Morbol Seedling}}&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tepeke: You found one! In fact, this is exactly as an eyewitness described!&lt;br /&gt;
Tepeke: Why don&#039;t you keep it for the time being? Bring it to the Great Work, and I&#039;ll ask my acquaintance there to examine it with all haste!&lt;br /&gt;
&lt;br /&gt;
===Deliver the captured morbol seedling to the alchemist===&lt;br /&gt;
-optional start&lt;br /&gt;
Tepeke: This alchemist and I spoke briefly the last time I was here. Give her the little seedkin you caught, and we&#039;ll see what she makes of it.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Kindly Alchemist: Mistress Tepeke told me what to expect. Well then, let&#039;s see the thing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hand over {{i|Captured Morbol Seedling}}&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Kindly Alchemist: Oh, I didn&#039;t expect it to be so...diminutive. If Mistress Tepeke&#039;s intuition is correct, then I expect some interesting discoveries are in store.&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Kindly Alchemist: You&#039;ve brought me quite the fascinating specimen, indeed. I can say for certain that this creature&#039;s growth isn&#039;t natural in the slightest.&lt;br /&gt;
Kindly Alchemist: Biologically, it&#039;s still but a sapling, as you can tell by its size. Yet it is the result of a specific alchemical mixture which is used to spur the growth of seeds and mycelium to an unnatural degree.&lt;br /&gt;
Kindly Alchemist: The agents have a side effect of making the creatures more aggressive, which explains why such a small specimen would so boldly attack beings larger than itself.&lt;br /&gt;
Kindly Alchemist: Yet the solution requires ingredients most rare, and the cost of procuring enough to synthesize it would be beyond the means of most.&lt;br /&gt;
&lt;br /&gt;
Tepeke: So whoever is behind this, they are likely well-heeled...&lt;br /&gt;
Tepeke: As for the creatures themselves, if they were all grown artificially, perhaps that explains why most of the incidents involved small seedkin.&lt;br /&gt;
Tepeke: Rather than wait for them to mature naturally, the Justiciar must&#039;ve accelerated their growth so that he could deploy huge numbers over a short span of time.&lt;br /&gt;
Tepeke: In fact, his plan likely requires they be small, weak foes, in order to guarantee his victory. After all, the great Justiciar can hardly be expected to bear the blemish of defeat.&lt;br /&gt;
Tepeke: With these new details brought to light, it&#039;s almost certain he&#039;s staging these attacks on the commonfolk. Now we have a new perspective to guide our search!&lt;br /&gt;
&lt;br /&gt;
Kindly Alchemist: Perhaps you should return to Yedlihmad. I hear the Justiciar is the talk of the village, and they doubtless have stories to share.&lt;br /&gt;
&lt;br /&gt;
Tepeke: A splendid idea! Thank you─your findings have brought us a step closer to unmasking that villain!&lt;br /&gt;
Tepeke: Let&#039;s hurry to Yedlihmad! The more accounts we have of the Justiciar, the better our chances of predicting his next move!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Kindly Alchemist: I only hope that my analysis aids you in finding the answers you seek.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Gather information in Yedlihmad===&lt;br /&gt;
-optional start&lt;br /&gt;
Tepeke: I expect someone around here has witnessed our so-called hero at work. Let&#039;s ask around and try to piece together this puzzle.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
====Alert Radiant====&lt;br /&gt;
Alert Radiant: Rest assured, the Radiant Host are well aware of the Justiciar. Every day we receive more reports of him combating beasts in the surrounding wilderness.&lt;br /&gt;
Alert Radiant: These encounters are never on well-traveled roads, it seems. They occur in remote regions that we scarcely patrol, along routes that are only used by a small number of merchants and porters.&lt;br /&gt;
Alert Radiant: We&#039;ve concluded that the Justiciar either has uncommon knowledge of the behavioral patterns of these creatures, or that he keeps close company with a merchant who travels those obscure paths.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Alert Radiant: Whatever the man&#039;s true motives may be, it&#039;s clear he has uncommon knowledge of the region and its wildlife. The question is: how exactly would he come to know such things?&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
====Watchful Man====&lt;br /&gt;
Watchful Man: Eh? Don&#039;t tell me you&#039;ve come chasing that half-baked “savior.” The younglings might be taken in by his honeyed words, but anyone with experience can see that he&#039;s nothing but a charlatan. And I have a story to prove it.&lt;br /&gt;
Watchful Man: A merchant I know took a tumble as he was transporting his goods. Not long after comes the Justiciar, looking chivalrous as you please in his shining armor. But did he offer a helping hand? No! He ran off with nary a glance backwards!&lt;br /&gt;
Watchful Man: He may go on about slaying beasts, but a real hero would never ignore someone in need, even if they were just suffering from scraped knees and a bruised ego.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Watchful Man: What kind of hero would abandon a person in need? My friend is lucky his wounds weren&#039;t worse, else he may have died there...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
====Enthused Youth====&lt;br /&gt;
Enthused Youth: Oh, you&#039;re hungry to learn more of the Justiciar? He&#039;s amazing! I was lucky enough to catch a glimpse of him on the road leading here, facing down a fearsome creature.&lt;br /&gt;
Enthused Youth: I don&#039;t know how he did it, but he called down rocks from the sky to knock that thing flat! The Radiant Host were away on patrol, so if he hadn&#039;t come to our rescue, that brute would&#039;ve marched right into our homes!&lt;br /&gt;
Enthused Youth: He shouted that he was the savior of Radz-at-Han, and even waved at me! Oh, he looked so impressive with the sun shining behind him!&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Enthused Youth: He looked so gallant, standing over his fallen foe, waving at me with the sun at his back...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Tepeke===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Tepeke: [Forename], do you have a moment? I&#039;m having a little trouble here...&lt;br /&gt;
&lt;br /&gt;
Perturbed Merchant: I... Apologies, I... I was just...surprised that you would ask me about that madman. What connection could he possibly have with me?&lt;br /&gt;
&lt;br /&gt;
Tepeke: The “fiends” he fights are grown with rare alchemical materials, and we think he may be staging these encounters. Since you deal in such wares, I wondered if you might know how he came into their possession.&lt;br /&gt;
&lt;br /&gt;
Perturbed Merchant: I don&#039;t know what you&#039;re talking about! Vir─ I mean, I&#039;ve never spoken to that man!&lt;br /&gt;
&lt;br /&gt;
Tepeke: I very much doubt that. Perhaps he&#039;ll be more receptive to questioning from you, [Forename]?&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; He seems to have intimate knowledge of trade routes and alchemy. Who taught him, I wonder?&lt;br /&gt;
Perturbed Merchant: Come now, any merchant with a nose for profit has good relations with the alchemists. By your way of thinking, any one of us could be in league with Virazahn!&lt;br /&gt;
&amp;gt; Spit it out. You&#039;re working with him.&lt;br /&gt;
Perturbed Merchant: You dare accuse &#039;&#039;me&#039;&#039;!? Why, how am I to know that &#039;&#039;you&#039;&#039; aren&#039;t the one in league with Virazahn!?&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Tepeke: ...“Virazahn,” you said? Who is that, may I ask? &lt;br /&gt;
&lt;br /&gt;
Perturbed Merchant: Huh? What? Did I... No, no, that&#039;s...that&#039;s my name! Uh...&lt;br /&gt;
&lt;br /&gt;
Virazahn&#039;s Father: Ah... I&#039;d be a fool to continue this charade any longer. My son Virazahn is the one you know as the Justiciar. To be suddenly confronted with his litany of misdeeds, I quite lost my composure.&lt;br /&gt;
&lt;br /&gt;
Tepeke: You&#039;re his father!? Then...do you know how he came into possession of such rare materials and knowledge?&lt;br /&gt;
&lt;br /&gt;
Virazahn&#039;s Father: Aye, he stole them from me. My most valuable materials and my precious maps... Yet I was the one who chose to hide that fact, and I bear the blame for the consequences.&lt;br /&gt;
&lt;br /&gt;
Tepeke: What can you tell us about him as a person?&lt;br /&gt;
&lt;br /&gt;
Virazahn&#039;s Father: Virazahn was obsessed with tales of legendary heroes, even from a young age. I paid a great deal of money to have him tutored in the art of the bow.&lt;br /&gt;
Virazahn&#039;s Father: He became quite skilled at it, in fact, but not quite as skilled as his arrogance led him to believe. Due to this, and perhaps a lack of ambition, he never aspired to true greatness.&lt;br /&gt;
Virazahn&#039;s Father: Instead, he came to rely upon fanciful equipment and exotic potions, rather than honing what skill he had.&lt;br /&gt;
Virazahn&#039;s Father: It pained me to see him fall into dissoluteness, but he would brook no counsel... So, several years ago I gave him enough coin to support his lavish lifestyle and told him never to speak with me again. He didn&#039;t...until but recently, when he darkened my doorstep once more.&lt;br /&gt;
&lt;br /&gt;
Tepeke: And that was when he stole your goods?&lt;br /&gt;
&lt;br /&gt;
Virazahn&#039;s Father: Aye, although I would have willingly given them if he had but asked. He was rambling almost incoherently... Saying that his “heroic deeds” as the Justiciar had caught the eye of someone named Apyaahi, leader of the Passage of the Unbound, whoever they are.&lt;br /&gt;
Virazahn&#039;s Father: He claimed that under the guidance of his newfound allies, he had obtained a great power... “Power enough to eclipse all heroes who have come before and shall come after,” as he put it. It seems he gives what money he still has to these people.&lt;br /&gt;
Virazahn&#039;s Father: To think that for all his fanciful words, he has only deigned to grasp at hollow glory, all at the expense of Radz-at-Han... There is no greater shame as a father.&lt;br /&gt;
&lt;br /&gt;
Tepeke: Given what we know of this shadowy group, they most likely aim to sow discontent through Virazahn&#039;s deeds. He may be so blinded by his own desire for adoration that he can&#039;t see whose hands are pulling his strings...&lt;br /&gt;
&lt;br /&gt;
Virazahn&#039;s Father: You&#039;re saying that he&#039;s being used? If that&#039;s true, then I can no longer remain silent, despite what shame it may bring. I see now that sharing my story might be the only way to save my son. &lt;br /&gt;
&lt;br /&gt;
Tepeke: Indeed, I suggest you tell the Radiant Host at once. Of course, we&#039;ll be pouring our every effort into stopping him.&lt;br /&gt;
&lt;br /&gt;
Virazahn&#039;s Father: Thank you for giving me direction... I didn&#039;t imagine our meeting would end this way.&lt;br /&gt;
&lt;br /&gt;
Tepeke: Truth be told, I&#039;m not entirely unsympathetic towards Virazahn. I basked in my father&#039;s reflected glory, while having none of my own to speak of. The glory Virazahn seeks is similarly false.&lt;br /&gt;
Tepeke: I, too, shall visit the Radiant Host and have them spread word of the Justiciar&#039;s true nature. If the people are wise to his trickery, they will be far more likely to aid us.&lt;br /&gt;
Tepeke: He&#039;ll soon learn that a legend built on lies is no match for true heroism!&lt;br /&gt;
-quest complete&lt;br /&gt;
-cutscene end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=C5IV5oCGwlU}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Brand_of_Justice&amp;diff=1537683</id>
		<title>A Brand of Justice</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Brand_of_Justice&amp;diff=1537683"/>
		<updated>2026-09-13T23:52:51Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = A Brand of Justice&lt;br /&gt;
| description = Tepeke wears a troubled expression.&lt;br /&gt;
| image = Power Forgotten.png&lt;br /&gt;
| quest-giver = Tepeke&lt;br /&gt;
| related-npcs = Agitated Radiant;Auri Girl;Delivery Moogle;Preoccupied Radiant&lt;br /&gt;
| location = Thavnair&lt;br /&gt;
| location-x = 25.8&lt;br /&gt;
| location-y = 34.1&lt;br /&gt;
| type = role&lt;br /&gt;
| quest-line = Dawntrail Role Quests&lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Role Quests&lt;br /&gt;
| journal-genre = Magical Ranged DPS Role Quests (Dawntrail)&lt;br /&gt;
| sortkey = 511&lt;br /&gt;
| level = 92&lt;br /&gt;
| req-quest = &lt;br /&gt;
| req-items = &lt;br /&gt;
| requirements = {{Magical Ranged DPS|name=yes}}&lt;br /&gt;
| exp = 1021440&lt;br /&gt;
| gil = 1000&lt;br /&gt;
| mettle = &lt;br /&gt;
| reward1 = &lt;br /&gt;
| reward2 = &lt;br /&gt;
| reward3 = &lt;br /&gt;
| overridereward(1-10) = &lt;br /&gt;
| reward-opt(1-8) = &lt;br /&gt;
| overridereward-opt(1-8) = &lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = Power Forgotten&lt;br /&gt;
| next-quest = The Seeds of Popularity&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| id-gt = 70379&lt;br /&gt;
| id-edb = c685b98158c&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
{{#spoiler:show=Solution spoiler (Click to Show)|hide=Click to Hide Spoiler|The [[Auri Girl (A Brand of Justice)|Auri Girl]] is at {{coords|13.1, 7.2}}.}}&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[Tepeke]] at [[Radz-at-Han]].&lt;br /&gt;
*Speak with the [[preoccupied Radiant]].&lt;br /&gt;
*Speak with Tepeke.&lt;br /&gt;
*Speak with Tepeke at [[the Perfumed Rise]].&lt;br /&gt;
*Search for the [[Auri Girl (A Brand of Justice)|Auri Girl]].&lt;br /&gt;
*Aid the Auri Girl.&lt;br /&gt;
*Speak with Tepeke.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Tepeke has learned that the Justiciar&#039;s dubious exploits have won the hearts of the youth. Although you know his skills to be somewhat overstated, you also know how quickly a good story can turn the hearts of the people. Tepeke does not intend to remain idle, and she suggests taking advantage of the Justiciar&#039;s newfound popularity to inquire as to his whereabouts. She wishes to start in Radz-at-Han, where stories of the supposed hero&#039;s deeds are doubtless the talk of the town.&lt;br /&gt;
* In order to track your quarry, Tepeke plans to visit the High Crucible to obtain a mixture that will help detect traces of aether left behind after magicks are used. In the meantime, you are tasked with quizzing the Radiant Host to see what they know about the Justiciar.&lt;br /&gt;
* The Radiant Host soldier reveals that his order is keeping a close watch on the Justiciar. Apparently, several Radiants have encountered the man during their patrols, with stories of him trouncing wild beasts with mysterious falling stones. Having learned what you can, you head back to Tepeke to share your findings.&lt;br /&gt;
* While somewhat disappointed that the Radiant had little in the way of new information, she is heartened that others are treating the situation with some gravity. She informs you that she has procured the powder she sought, and intends to use it at the Perfumed Rise, where the Justiciar was recently sighted.&lt;br /&gt;
* After Tepeke sprinkles the powder around a conspicuously placed rock, you focus your senses and detect lingering aether from previous exposure to magical energy. Tepeke concludes that the treasure can somehow manipulate stones, but further contemplation is interrupted by the appearance of a Radiant. He informs you that a young Auri girl ran away from home to join the Justiciar, and begs for your aid in finding her. You readily agree, and the soldier suggests searching areas where the Justiciar has not been sighted. With her encyclopedic knowledge of his comings and goings, Tepeke proposes traveling to the northern shores. Go there with haste and find the young girl before aught befalls her.&lt;br /&gt;
* You scour the beaches and eventually come across the young girl being accosted by a pair of snarling valras. They fall quickly before your magic, but the girl is yet shivering in fear. Offer her aid and let her know that her real savior has arrived.&lt;br /&gt;
* The girl calms down, and Tepeke soon joins you, scolding the girl for following the Justiciar and insisting he is not to be trusted. This seems to confuse the lass, as she yet believes he has Radz-at-Han&#039;s best interests at heart. Tepeke apologizes for snapping at her, though it seems the girl is not ready to accept that her hero is anything but. With the rescue achieved, Tepeke volunteers to escort her back to Yedlihmad, and asks to meet you there later.&lt;br /&gt;
* With a pensive expression on her face, Tepeke confesses that she was the one who revealed the treasure&#039;s secrets to the Justiciar. He came to her village disguised as a merchant, and Tepeke told him everything about the Perch of the Apex in an attempt to impress the visitor from far-off lands. Her guilt brought her to Radz-at-Han in search of the thief, and now she is confused to see him ostensibly working to protect its people. While his intentions are perplexing, she will continue to search for clues as to his whereabouts, and bids you visit her from time to time in case a new morsel of information is uncovered.&lt;br /&gt;
**※The next role quest will be available from Tepeke upon reaching level 94 in any magical ranged DPS class.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
Tepeke: Ah, [Forename]. I&#039;m afraid there have been some developments that are less than encouraging.&lt;br /&gt;
Tepeke: News of the Justiciar&#039;s actions have spread throughout the city, and with each retelling his deeds become more valorous. The younger citizens, in particular, seem to view him as something of an idol.&lt;br /&gt;
Tepeke: Despite the creatures he hunts posing no real danger, he would paint them as mighty beasts in need of felling. Of course, the Radiant Host are far too busy to trouble themselves culling every pest that casts a sideways glance at the city&#039;s gates.&lt;br /&gt;
Tepeke: Yet the Justiciar has twisted circumstances to his advantage. He proclaims to anyone who&#039;ll listen that the Radiant Host shrink with terror before these beasts, and that he&#039;s the only who can eradicate them.&lt;br /&gt;
Tepeke: Though you might expect such claims to be dismissed as wild ramblings, it seems no few people have fallen for his ploy. The whispers of his exploits among the youth have practically grown into a clamor.&lt;br /&gt;
Tepeke: Yet we mustn&#039;t be discouraged, for his increasing fame only makes it easier for us to sniff out his trail. And where better to start than Radz-at-Han? I&#039;ll see you there, [Forename]!&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
===Speak with Tepeke at Radz-at-Han===&lt;br /&gt;
Tepeke: Given how large the city is, let&#039;s split up to cover more ground.&lt;br /&gt;
Tepeke: I already have a destination in mind: the High Crucible. I hear the alchemists there can concoct all manner of tinctures and powders, including those which help in detecting traces of energies left behind by magicks and enchanted tools.&lt;br /&gt;
Tepeke: Fallen rocks have invariably marked locations where the Justiciar has performed one of his feats, and I believe an alchemical mixture can help us determine if their presence is the work of the treasure.&lt;br /&gt;
Tepeke: I&#039;m hardly an expert in such concoctions, though, so I&#039;ll seek advice at the High Crucible.&lt;br /&gt;
Tepeke: While I&#039;m doing that, I would ask that you go to the Hall of the Radiant Host and see if they have any new information on the Justiciar&#039;s whereabouts. Does that plan sound agreeable to you?&lt;br /&gt;
Tepeke: Great. Now that we both have our tasks, let&#039;s get to them! I&#039;ll meet you back here once my business is done.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Tepeke: Oh, I didn&#039;t know you had business here, too. I may still be a while, so when you&#039;re done, please go to the Hall of the Radiant Host and see what they have to say about the Justiciar.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with the preoccupied Radiant===&lt;br /&gt;
Preoccupied Radiant: I&#039;m tired of hearing about this “Justiciar.” His popularity among the city&#039;s younglings is quickly becoming a cause for concern.&lt;br /&gt;
Preoccupied Radiant: Try as we might to refute his claims that the Radiant Host are allowing monstrous beasts to run amok unchecked, you know how young minds are─impressionable, and difficult to change once set.&lt;br /&gt;
Preoccupied Radiant: We initially disregarded him as a boastful eccentric, but his alarming sway over the populace can no longer be ignored. We are at present considering whether to open a formal investigation into his activities.&lt;br /&gt;
Preoccupied Radiant: You and this ally of yours have done well in your search thus far. You even have a working theory about the falling stones. Quite impressive...&lt;br /&gt;
Preoccupied Radiant: Several of our number have encountered him during their patrols, only to lose sight of him under a hail of rocks. Such incidents have become all too frequent, and many in our ranks demand we act.&lt;br /&gt;
Preoccupied Radiant: For now, I&#039;m afraid this is all the help I can offer. Please share what I&#039;ve told you with your companion, and together we may yet unmask the Justiciar.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Preoccupied Radiant: If anything I told you can potentially help Mistress Tepeke in her search, please share it with her. And assure her that the Radiant Host are not standing idly by while the Justiciar poisons the people&#039;s minds.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Tepeke===&lt;br /&gt;
Tepeke: Hmm... It&#039;s heartening to know that the Radiant Host are taking this seriously. Thank you for speaking with them, [Forename]!&lt;br /&gt;
Tepeke: I have good tidings, as well! I explained the situation to the alchemists, and they provided a powder that should help detect traces of magic in the surrounding environment.&lt;br /&gt;
Tepeke: I say “help,” because the powder reacts only faintly on its own. To function properly, it requires the skills of one practiced in the arcane arts. Luckily, I have you!&lt;br /&gt;
Tepeke: I&#039;ve committed the locations of all sightings of the Justiciar to memory, and the closest to us was at the Perfumed Rise. Let&#039;s hope this powder works as intended!&lt;br /&gt;
&lt;br /&gt;
===Speak with Tepeke at the Perfumed Rise===&lt;br /&gt;
Tepeke: The Justiciar was sighted near here, and I didn&#039;t see any other conspicuous stones around, so I&#039;ve sprinkled the powder over this one.&lt;br /&gt;
Tepeke: Now, concentrate your focus, or inner eye, or whatever it is that&#039;s the locus of your power, and see if you can&#039;t detect any unnatural forces.&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Tepeke: So? Were you able to detect anything?&lt;br /&gt;
Tepeke: I knew you could do it! So because there are no crystals in the rock, the energy you detected must be the remnants of some kind of spell, is that right?&lt;br /&gt;
Tepeke: And taking the story of the Radiant we rescued previously into account, we can conclude that the Justiciar uses the treasure to call those stones down from the sky!&lt;br /&gt;
Tepeke: At least we now have an inkling of its true nature. Even so, not every question has been answered.&lt;br /&gt;
Tepeke: The Radiant told us that even as the Justiciar stood before the creature, he seemed to have trouble calling forth the apex&#039;s power at first.&lt;br /&gt;
Tepeke: My father once said that the Perch of the Apex is much like the wand he used to weave his magicks. Of course, the main difference between them is the unique nature of the essence stored within the treasure.&lt;br /&gt;
Tepeke: I know little of such arcane instruments, but you must be quite familiar with them. How do you use yours?&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; I channel aether into it. / I perform incantations.&lt;br /&gt;
Tepeke: I see. Even with the right instrument, spellcasting requires the use of specific techniques. The Justiciar seems to lack any such expertise, so how did he tap into the treasure&#039;s power?&lt;br /&gt;
&amp;gt; I rely on sheer willpower.&lt;br /&gt;
Tepeke: I see. If determination and intent are what&#039;s required, I daresay the Justiciar has his share...if little else. Even with all his fervent yelling, it took a while for the rocks to appear from the sky.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Tepeke: I suppose the Perch of the Apex possesses some unique method of activation.&lt;br /&gt;
Tepeke: When I spoke to the representatives of the other tribes about their treasures, no one mentioned special techniques being required─not that the relics should have much in common to begin with.&lt;br /&gt;
&lt;br /&gt;
Agitated Radiant: You two! Did you see an Auri girl pass through here by herself?&lt;br /&gt;
&lt;br /&gt;
Tepeke: I&#039;m afraid not. What happened?&lt;br /&gt;
&lt;br /&gt;
Agitated Radiant: Wait... I recognize you both─the hero of the Final Days and our recent visitor from Tural! Apologies for the imposition, but may I beg your assistance?&lt;br /&gt;
Agitated Radiant: It&#039;s all that Justiciar&#039;s fault. The girl said she was off to join that fool&#039;s crusade, and ran out of Yedlihmad before anyone could stop her.&lt;br /&gt;
Agitated Radiant: Her mother begged us to find her, but if she&#039;s following the Justiciar, she could be anywhere. You see, he&#039;s been sighted at locations scattered all over Thavnair...&lt;br /&gt;
&lt;br /&gt;
Tepeke: We can&#039;t stand here looking at rocks while a girl is in danger, especially if the Justiciar is involved. We have to help!&lt;br /&gt;
&lt;br /&gt;
Agitated Radiant: That&#039;d be much appreciated! We&#039;re searching places where the Justiciar&#039;s been spotted before, so perhaps you could start where he &#039;&#039;hasn&#039;t&#039;&#039; been seen?&lt;br /&gt;
&lt;br /&gt;
Tepeke: Good idea. As far as I know, he hasn&#039;t been sighted at the northern shores. Come on, [Forename]!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Agitated Radiant: I&#039;ll start my search right away. Pray hurry to the northern shores─I only hope we can find the girl soon.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Search for the Auri Girl===&lt;br /&gt;
-optional start&lt;br /&gt;
Tepeke: I don&#039;t see her anywhere. I hope she&#039;s safe...&lt;br /&gt;
-optional end&lt;br /&gt;
Popup: You are under attack!&lt;br /&gt;
&lt;br /&gt;
===Aid the Auri Girl===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Tepeke: I heard fighting, so I came as fast as I could! It&#039;s a good thing you arrived in time to save the girl.&lt;br /&gt;
&lt;br /&gt;
Auri Girl: Thank you, {{alternatives|f=Miss|m=Mister}}. Thank you...&lt;br /&gt;
&lt;br /&gt;
Tepeke: I&#039;m glad you&#039;re safe, but your mother must be worried sick! You shouldn&#039;t wander off like that, especially not to look for a trickster like the Justiciar.&lt;br /&gt;
&lt;br /&gt;
Auri Girl: What? You mean he&#039;s a bad man?&lt;br /&gt;
&lt;br /&gt;
Tepeke: Yes, exactly! He stole an important treasure from my village, and now he&#039;s using it to make himself look brave.&lt;br /&gt;
&lt;br /&gt;
Auri Girl: But he needs it to kill the monsters! To protect us!&lt;br /&gt;
&lt;br /&gt;
Tepeke: That&#039;s no excuse for stealing! He might&#039;ve fooled you younglings, but the Radiant Host know what he&#039;s up to.&lt;br /&gt;
&lt;br /&gt;
Auri Girl: But he said he&#039;d save us from the monsters! He&#039;s our hero!&lt;br /&gt;
Auri Girl: The Radiants said we shouldn&#039;t be scared. But we all know the Justiciar is the one who keeps us safe! We don&#039;t need the Radiants anymore!&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; They would be very upset to hear you say that.&lt;br /&gt;
&amp;gt; No hero can save the world alone.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Auri Girl: Ah... I&#039;m sorry. I shouldn&#039;t say bad things about the Radiants.&lt;br /&gt;
Auri Girl: They protected everyone in the Final Days. I guess...I forgot how much they care about us.&lt;br /&gt;
&lt;br /&gt;
Tepeke: I&#039;m sorry, too. I shouldn&#039;t have spoken to you like that after all you&#039;ve been through.&lt;br /&gt;
&lt;br /&gt;
Auri Girl: Hmm... You said the Justiciar is a thief and a trickster, but I hope it&#039;s not true. He&#039;s my hero...&lt;br /&gt;
&lt;br /&gt;
Tepeke: Well, I&#039;d best escort her back to Yedlihmad. I&#039;ll meet you there later, [Forename].&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Tepeke===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Tepeke: The girl and her mother are reunited, and I think we can both give ourselves a pat on the back. They&#039;re on their way now to inform the Radiant Host that all is well.&lt;br /&gt;
Tepeke: I would...like to apologize for before. I let my emotions get the better of me, and harangued that poor girl when she was hardly to blame for anything. I really should have been scolding myself...&lt;br /&gt;
Tepeke: ...[Forename], there&#039;s something I neglected to tell you before.&lt;br /&gt;
Tepeke: The man who now calls himself the Justiciar came to us in the guise of a worldly merchant. He was eager to ask about the Perch of the Apex and its history, and I was equally eager to tell him, not even considering what he might do with the information.&lt;br /&gt;
Tepeke: I&#039;m so proud of my father for being appointed as its guardian, I suppose I was trying to impress this stranger out of sheer vanity.&lt;br /&gt;
Tepeke: That vanity led to my father being attacked and the treasure being stolen from under our noses. I have no choice but to make amends for my mistake and bring it back.&lt;br /&gt;
Tepeke: Yet some are convinced that the Justiciar acts only to serve the greater good... I couldn&#039;t accept that he might not be as rotten as I thought, and lashed out at the wrong person.&lt;br /&gt;
Tepeke: From now on, I can&#039;t let my emotions cloud my judgment. I must remain calm and look at the facts for what they are. And the facts say...that the Justiciar has done no harm to the people of Thavnair.&lt;br /&gt;
Tepeke: Even so, the organization he serves─the Passage of the Unbound─is evil to its very core. If his actions at my village are not villainy, I don&#039;t know what is.&lt;br /&gt;
Tepeke: The situation is fraught with contradictions. I still don&#039;t know what to think... What about you, [Forename]?&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; There are still too many unanswered questions.&lt;br /&gt;
&amp;gt; Even if he hasn&#039;t attacked anyone, his actions are stirring unrest.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Tepeke: I agree. He speaks of justice and heroism with great bluster, yet there&#039;s something we&#039;re missing.&lt;br /&gt;
Tepeke: ...Thank you, [Forename], for your wise words. I sometimes find it difficult to keep my heart from skewing my perspective, so I&#039;m grateful that you&#039;re here to help me see clearly.&lt;br /&gt;
Tepeke: So, it seems our objective is unchanged─we track down the man who stole my people&#039;s sacred treasure. Whatever his intentions may be, unraveling them comes secondary to finding the man himself.&lt;br /&gt;
Tepeke: I&#039;ll continue to pour my every effort into the search, so stop by from time to time and I may have something new to share with you.&lt;br /&gt;
-quest complete&lt;br /&gt;
-cutscene end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=qgF7kN2VA0M}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Power_Forgotten&amp;diff=1537424</id>
		<title>Power Forgotten</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Power_Forgotten&amp;diff=1537424"/>
		<updated>2026-09-13T16:48:33Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Power Forgotten&lt;br /&gt;
| description = Tsuuhe seeks an adventurer with a penchant for the magical.&lt;br /&gt;
| image = Power Forgotten.png&lt;br /&gt;
| quest-giver = Tsuuhe&lt;br /&gt;
| related-npcs = Hyuran Boy; Tepeke; Turali Swordswoman; Virazahn&lt;br /&gt;
| location = Tuliyollal&lt;br /&gt;
| location-x = 12.8&lt;br /&gt;
| location-y = 14.8&lt;br /&gt;
| type = role&lt;br /&gt;
| quest-line = Dawntrail Role Quests&lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Role Quests&lt;br /&gt;
| journal-genre = Magical Ranged DPS Role Quests (Dawntrail)&lt;br /&gt;
| sortkey = 501&lt;br /&gt;
| level = 90&lt;br /&gt;
| req-quest = &lt;br /&gt;
| req-items = &lt;br /&gt;
| requirements = {{Magical Ranged DPS|name=yes}}&lt;br /&gt;
| exp = 994560&lt;br /&gt;
| gil = 2000&lt;br /&gt;
| mettle = &lt;br /&gt;
| reward1 = &lt;br /&gt;
| reward2 = &lt;br /&gt;
| reward3 = &lt;br /&gt;
| overridereward(1-10) = &lt;br /&gt;
| reward-opt(1-8) = &lt;br /&gt;
| overridereward-opt(1-8) = &lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = Uncouth Customers&lt;br /&gt;
| next-quest = A Brand of Justice&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| id-gt = 70378&lt;br /&gt;
| id-edb = 1df076dc29e&lt;br /&gt;
}}&lt;br /&gt;
==Steps==&lt;br /&gt;
* Search for [[Tepeke]] in [[Radz-at-Han]].&lt;br /&gt;
* Speak with Tepeke in [[Yedlihmad]].&lt;br /&gt;
* Search for the Radiant at the designated location.&lt;br /&gt;
* Speak with Tepeke.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Tsuuhe seeks a mage to help recover an ancient treasure stolen from her village by a member of the Passage of the Unbound. Its powers are long forgotten, and Tsuuhe believes a magically inclined mind may prove useful in its recovery. She asks that you seek out her daughter, Tepeke, in Radz-at-Han, where her search for the thief has already begun. Although the city is large, you know that information flows freely through Balshahn Bazaar, so you decide to look for Tepeke there. Be on the lookout for a young Turali woman wielding a distinct sword and shield.&lt;br /&gt;
* You find Tepeke in the bazaar, and she welcomes the aid of a learned mage. She tells you the essence of a tural vidraal is sealed within the treasure, and that legend states its bearer will receive great fortune, but leave only sorrow in their wake. Tepeke then shares the story of a strange newcomer to Radz-at-Han who calls himself the Justiciar and claims to be the city&#039;s savior. Lacking any better leads, she suggests searching for this mysterious figure. Your starting point will be Yedlihmad, a small settlement where the Justiciar sometimes appears to rouse the public.&lt;br /&gt;
* At Yedlihmad you encounter a young boy who says the Justiciar but recently made an impassioned speech about nearby monsters before marching off into the wilderness to combat the threat. He was followed by one of the Radiant Host, who hopes to confirm the truth of the Justiciar&#039;s claims. The boy informs you that they headed towards the Shroud of the Samgha, which can be overlooked from the high vantage of Kadjaya&#039;s Footsteps.&lt;br /&gt;
* Gazing down from the cliffs, you spot an unconscious Radiant. You rush to his aid, and when he regains his senses, he relates to you the story of his encounter with the Justiciar. Clad head to toe in shining armor, the flamboyant man&#039;s idea of heroics is apparently to clear Radz-at-Han of one fiendish fungus at a time. He did this by brandishing a wooden object and calling out to some unseen power, after which rocks came tumbling from the sky, knocking the Radiant unconscious and slaying the menacing mushroom. Tepeke seems certain that the wooden object is the stolen artifact, but with the Justiciar nowhere to be seen, she decides that you should both escort the Radiant back to Yedlihmad.&lt;br /&gt;
* Soon after you return to Yedlihmad, the child from earlier approaches you to say that the Justiciar appeared in your absence, boasting of his triumph over a mighty beast. While the man&#039;s motivations and identity remain a mystery, Tepeke is resolute in her mission to retrieve the Perch of the Apex and restore the reputation of her father, the treasure&#039;s chosen guardian. She will continue to seek out information on the Justiciar&#039;s activities, and hopes that with two people working on the case, the Justiciar&#039;s mysteries will soon be unraveled.&lt;br /&gt;
**※The next role quest will be available from Tepeke upon reaching level 92 in any magical ranged DPS class.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Tsuuhe: Oh, hello. Did Br&#039;uk Evu send you to help recover our stolen treasure?&lt;br /&gt;
&lt;br /&gt;
Tsuuhe: Thank the heavens! And judging by your accoutrements, you&#039;re learned in the arcane arts, yes? If so, we&#039;ve need of your power and wisdom.&lt;br /&gt;
&lt;br /&gt;
Tsuuhe: Truth be told, it is wisdom that we require most. You see, even though the treasure has been guarded by our people for generations, we know little of its true nature.&lt;br /&gt;
&lt;br /&gt;
Tsuuhe: In ages past, the forests of our homeland were plagued with terrible beasts─a constant source of fear and danger.&lt;br /&gt;
&lt;br /&gt;
Tsuuhe: To combat this menace, our mages spent many moons researching the treasure, known as the Perch of the Apex. Upon unlocking its secrets, they were able to drive the monsters from the woods, bringing peace at last.&lt;br /&gt;
&lt;br /&gt;
Tsuuhe: With the threat all but eradicated, our forebears forbade any further use of the treasure, and enshrined it within the village.&lt;br /&gt;
&lt;br /&gt;
Tsuuhe: As the years passed, we slowly forgot what it was to live in fear. Yet as our struggles faded into memory, stories surrounding the Perch of the Apex became legend, then myth. Now, none living are certain of its true power.&lt;br /&gt;
&lt;br /&gt;
Tsuuhe: Yet the peace was shattered by a member of the Passage of the Unbound. The villain wheedled his way into our trust, then stole upon my husband─the treasure&#039;s appointed guardian─catching him unaware with a terrible blow that left him unconscious.&lt;br /&gt;
&lt;br /&gt;
Tsuuhe: He has yet to awaken, so my daughter Tepeke has set forth to retrieve what was stolen. Unlike her father, she has no skill in the arcane arts, and chose the path of the sword.&lt;br /&gt;
&lt;br /&gt;
Tsuuhe: That&#039;s why I&#039;ve been seeking someone with the knowledge she lacks, should the ancient power be unleashed. Please, if you can find it in your heart to help Tepeke, I would be forever grateful!&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; Consider it done!&lt;br /&gt;
&amp;gt; If there&#039;s a mystic artifact involved, count me in.&lt;br /&gt;
---&lt;br /&gt;
&amp;gt; Dawntrail MSQ complete&lt;br /&gt;
Tsuuhe: Oh, thank you, thank you! Now, our only clue to the thief&#039;s whereabouts is from something he mentioned during his stay in our village. He spoke of his desire to bring change to a place called “Radz-at-Han.”&lt;br /&gt;
&amp;gt; If not&lt;br /&gt;
Tsuuhe: You have my thanks, especially considering that Tuliyollal would also benefit from your aid. Now, our only clue to the thief&#039;s whereabouts is from something he mentioned during his stay in our village. He spoke of his desire to bring change to a place called “Radz–at–Han.”&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Tsuuhe: That is where Tepeke decided to begin her search, so she boarded a ferry bound there─by way of Limsa Lominsa─with her trusted sword and shield close at hand. That&#039;s how you&#039;ll know her.&lt;br /&gt;
&lt;br /&gt;
Tsuuhe: She agreed to stay in Radz-at-Han to gather information until aid arrived. I know nothing of the place, but it&#039;s likely she can be found in a marketplace or some such. Please, bring our treasure─and my daughter─safely home!&lt;br /&gt;
-quest accepted&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Tsuuhe: Tepeke said she would spend time getting the lay of Radz-at-Han and speaking with its people. You will know her by the distinctive sword and shield she carries.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Search for Tepeke in Radz-at-Han===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Tepeke: Oh, are you looking for me? Whatsoever for?&lt;br /&gt;
&lt;br /&gt;
Tepeke: [Forename]? And you say my mother sent you?&lt;br /&gt;
&lt;br /&gt;
Tepeke: I take it she&#039;s already explained the details, such as how we know next to nothing of the treasure and its capabilities.&lt;br /&gt;
&lt;br /&gt;
Tepeke: We have only the legends passed down through our forebears to go on. They speak of a tural vidraal of an owl that once terrorized the forests, whose soul is sealed within the Perch of the Apex.&lt;br /&gt;
&lt;br /&gt;
Tepeke: The tales have only become more vague as the mists of time obscure the treasure&#039;s origin. Even our village&#039;s eldest remembers naught but an ominous warning uttered by those who once wielded its magicks.&lt;br /&gt;
&lt;br /&gt;
Tepeke: “The master of the apex shall be showered with good fortune, yet leave only sorrow in their wake...”&lt;br /&gt;
&lt;br /&gt;
Tepeke: It&#039;s clear that despite owing their safety to the apex&#039;s power, our forebears viewed it as something to be feared. It must be truly immense.&lt;br /&gt;
&lt;br /&gt;
Tepeke: Now, on to the matter of the thief...&lt;br /&gt;
&lt;br /&gt;
Tepeke: Even during our brief acquaintance, he made plain his desire to bring change to Radz-at-Han. Naturally, I&#039;ve started my search here, and have been seeking anyone who&#039;s expressed dissatisfaction with the status quo.&lt;br /&gt;
&lt;br /&gt;
Tepeke: Sure enough, I soon heard stories of a recent arrival─a self-styled savior of Radz-at-Han who proclaims that he will lead the city to greatness, and calls himself the Justiciar!&lt;br /&gt;
&lt;br /&gt;
Tepeke: He&#039;s apparently taken on the burden of personally exterminating the beasts which infest Thavnair&#039;s wilds. He made a great show of claiming he alone is equal to the task.&lt;br /&gt;
&lt;br /&gt;
Tepeke: While he certainly draws a crowd with his boasting, they only watch with morbid curiosity as he sets off into the jungles alone.&lt;br /&gt;
&lt;br /&gt;
Tepeke: I realize this could have nothing to do with our problem, but even the smallest lead must be pursued!&lt;br /&gt;
&lt;br /&gt;
Tepeke: I&#039;ve heard he often gives his speeches at the region&#039;s smaller settlements. So, shall we go to see this Justiciar for ourselves?&lt;br /&gt;
&lt;br /&gt;
Tepeke: It&#039;s decided! I hear Yedlihmad would be a good place to start. Hopefully there we can find our next crumb of a clue!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Tepeke in Yedlihmad===&lt;br /&gt;
-optional start&lt;br /&gt;
Hyuran Boy: You&#039;re looking for the Justiciar, too? One of the soldiers just went after him!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Tepeke: [Forename], we&#039;re in luck! This boy saw the very man we seek.&lt;br /&gt;
Tepeke: It seems he gave the same grand speech about saving the people, claiming that danger lurked nearby before venturing forth to combat it alone.&lt;br /&gt;
Tepeke: Yet the Radiant Host could not well stand idle if there truly were beasts afoot, so one of them followed him. All we need to do is pick up their trail!&lt;br /&gt;
&lt;br /&gt;
Hyuran Boy: He ran towards the Shroud, but you might be able to spot him from Kadjaya&#039;s Footsteps.&lt;br /&gt;
Hyuran Boy: You can see the whole forest from there!&lt;br /&gt;
&lt;br /&gt;
Tepeke: Thanks, you&#039;ve been very helpful. So, [Forename], let&#039;s head there and see what we can see!&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Hyuran Boy: The soldier just left. If you hurry, maybe you can catch up with him!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Search for the Radiant at the designated location===&lt;br /&gt;
Tepeke: Now then, let us begin our search! Since I&#039;ve never actually seen the Justiciar, I suggest we find the Radiant Host soldier first. They do all wear similar armor, after all.&lt;br /&gt;
&lt;br /&gt;
System: Search your surroundings for the Radiant. You may move the camera, as well as zoom in and out. Target the soldier and inspect him with {{mouse button|left}}.&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
====Observing the fallen funguar====&lt;br /&gt;
System: Whatever that is, it isn&#039;t moving anymore. Could it be one of the fiends the Justiciar is after?&lt;br /&gt;
&lt;br /&gt;
====Observing the fresh footprints====&lt;br /&gt;
System: Footprints, but whose? There&#039;s no way to tell if they were left by the Radiant Host soldier or the Justiciar...&lt;br /&gt;
&lt;br /&gt;
====Observing the Radiant Host soldier====&lt;br /&gt;
System: That must be him─but what happened!? We&#039;d better get down there quickly!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Tepeke: Not to worry, [Forename]! He&#039;s unconscious, but otherwise appears unharmed.&lt;br /&gt;
&lt;br /&gt;
Seasoned Radiant: What...what happened?&lt;br /&gt;
&lt;br /&gt;
Tepeke: We heard you came here in pursuit of the Justiciar. Do you remember anything?&lt;br /&gt;
&lt;br /&gt;
Seasoned Radiant: Yes... I eventually found him. He was confronting that fiend that now lies dead.&lt;br /&gt;
&lt;br /&gt;
Justiciar: At last...the Justiciar graces Radz-at-Han! I shall bring unending peace to this beleaguered land!&lt;br /&gt;
Justiciar: You are brave to follow in my path! Few indeed possess the mettle to even consider the terrors which threaten our home, let alone stand against them! &lt;br /&gt;
Justiciar: Yet courageous though you may be, you are far too weak to fell a beast so mighty. Quit this place with your life, while you are yet able!&lt;br /&gt;
&lt;br /&gt;
Seasoned Radiant: I am of the Radiant Host. If I ran from such meager prey, I would become a laughingstock.&lt;br /&gt;
&lt;br /&gt;
Justiciar: How bold, to look death in the eye without flinching. I doubt not your conviction to defend Radz-at-Han, yet I believe it pales before mine!&lt;br /&gt;
Justiciar: O Apex, bestow upon me your divine might!&lt;br /&gt;
Justiciar: Do you not heed my call!? I require your power more than ever!&lt;br /&gt;
&lt;br /&gt;
Seasoned Radiant: Is...something supposed to happen?&lt;br /&gt;
&lt;br /&gt;
Justiciar: Why...? Am I yet unworthy!?&lt;br /&gt;
Justiciar: Or...mayhap there is a button I must press?&lt;br /&gt;
Justiciar: This is...not what I expected.&lt;br /&gt;
&lt;br /&gt;
Seasoned Radiant: Stand aside! I&#039;ll dispose of this pest!&lt;br /&gt;
&lt;br /&gt;
Justiciar: J-Just give me a moment! It cannot end like this... I won&#039;t be made a fool! Come on, you moldy trinket, work! Transform me into the hero of Radz-at-Han!&lt;br /&gt;
&lt;br /&gt;
Seasoned Radiant: ...He brandished that idol and became wreathed in a mysterious light; then boulders started falling from the sky.&lt;br /&gt;
Seasoned Radiant: Down they came, one after the other... That&#039;s when I must have been struck unconscious.&lt;br /&gt;
Seasoned Radiant: I recall only faintly, but...I think I heard the man mumbling. Quite excitedly, as if he had come upon a sudden revelation...or as if he was overtaken by madness.&lt;br /&gt;
Seasoned Radiant: It seems he got away unscathed. Either he had an incredible stroke of luck, or whatever he was beseeching to actually answered.&lt;br /&gt;
&lt;br /&gt;
Tepeke: Then it&#039;s as I suspected... This Justiciar is the selfsame thief who stole the Perch of the Apex.&lt;br /&gt;
Tepeke: But no doubt he&#039;s long departed from here. First, I&#039;ll escort this fellow back to Yedlihmad and keep a close eye on him─head wounds can have dreadful aftereffects.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Tepeke===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Tepeke: The soldier made his way to Radz-at-Han to make a formal report. And what an odd report it will be...&lt;br /&gt;
Tepeke: His account seemed to align with legends of the treasure&#039;s powers. The wielder escaped unharmed, and brought ruin to those around him.&lt;br /&gt;
Tepeke: Could those falling rocks have been a freak accident? I&#039;m not so sure...&lt;br /&gt;
&lt;br /&gt;
Hyuran Boy: You won&#039;t believe it─he came back!&lt;br /&gt;
&lt;br /&gt;
Tepeke: Who came back? The Justiciar?&lt;br /&gt;
&lt;br /&gt;
Hyuran Boy: Yes, not long after you left!&lt;br /&gt;
Hyuran Boy: He said he beat up a monster that knocked out a Radiant! And he was laughing his head off!&lt;br /&gt;
Hyuran Boy: Did he really do that? Is he really stronger than the Radiant?&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; Whatever he did, the ″monster″ was slain, I suppose.&lt;br /&gt;
&amp;gt; Maybe he is, maybe he isn&#039;t.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Hyuran Boy: Well, my mate can&#039;t stop talking about him. He wants to be just like the Justiciar! His mum and dad weren&#039;t happy about that, though...&lt;br /&gt;
&lt;br /&gt;
Tepeke: I&#039;d advise you and your friend to look for a different role model...but we thank you for telling us what happened.&lt;br /&gt;
&lt;br /&gt;
Tepeke: Well, there &#039;&#039;is&#039;&#039; one less fiend skulking about, I suppose. He may have been simply testing the treasure&#039;s capabilities, and as far as we know, he&#039;s yet to use its power to evil ends.&lt;br /&gt;
&lt;br /&gt;
Tepeke: I find his motivations a mystery. To steal the Perch of the Apex by force, only to come here to Thavnair and use it for...good? It makes no sense.&lt;br /&gt;
&lt;br /&gt;
Tepeke: You&#039;ve heard tell of this Passage of the Unbound, yes? Many have ventured to Tuliyollal claiming to be their victims. Yet here they would be saviors?&lt;br /&gt;
&lt;br /&gt;
Tepeke: If he had such noble goals, then why did he stoop to such devious deception? What could he be plotting?&lt;br /&gt;
&lt;br /&gt;
Tepeke: But that&#039;s neither here nor there. He stole from my people, and that misdeed can&#039;t be forgiven.&lt;br /&gt;
&lt;br /&gt;
Tepeke: The Perch of the Apex helped us win peace. By its might, our forebears built the foundation of the lives we now lead.&lt;br /&gt;
&lt;br /&gt;
Tepeke: Until recently it stood silent, a symbol of our pride as a people. It reminded us that we carved out a home within that inhospitable wilderness.&lt;br /&gt;
&lt;br /&gt;
Tepeke: Being trusted with its protection is a great honor. I was so proud of my father when the elders chose him...so proud to be his daughter.&lt;br /&gt;
&lt;br /&gt;
Tepeke: Yet since the day it was stolen, some of the other villagers made their disdain towards him only too clear. I couldn&#039;t bear it...&lt;br /&gt;
&lt;br /&gt;
Tepeke: That&#039;s why I must get it back! To restore my village&#039;s pride and my father&#039;s reputation!&lt;br /&gt;
&lt;br /&gt;
Tepeke: There&#039;s still so much we don&#039;t know about the Justiciar, but we have to assume he&#039;s learned to wield the apex&#039;s power. I can&#039;t say whether those falling rocks have anything to do with it, but I won&#039;t discount it outright.&lt;br /&gt;
&lt;br /&gt;
Tepeke: I&#039;ll continue looking into his whereabouts. While we still have so many questions, with both of us working together, we&#039;ll find answers soon enough.&lt;br /&gt;
-quest complete&lt;br /&gt;
-cutscene end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=gxQV-8feLQg}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Mission_in_Mor_Dhona&amp;diff=1536316</id>
		<title>A Mission in Mor Dhona</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Mission_in_Mor_Dhona&amp;diff=1536316"/>
		<updated>2026-09-12T04:12:19Z</updated>

		<summary type="html">&lt;p&gt;Folk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = A Mission in Mor Dhona&lt;br /&gt;
| description = The [[Fresh-faced Student|fresh-faced Student]]&#039;s face lights up at the sight of you.&lt;br /&gt;
| image = A Mission in Mor Dhona.png&lt;br /&gt;
| quest-giver = Fresh-faced Student&lt;br /&gt;
| related-npcs = Baby Opo-opo (NPC); Deryk; G&#039;raha Tia; Krile; Ojika Tsunjika; Rammbroes&lt;br /&gt;
| location = Old Sharlayan&lt;br /&gt;
| location-x = 9.1&lt;br /&gt;
| location-y = 11.5&lt;br /&gt;
| type = feature&lt;br /&gt;
| quest-line = Myths of the Realm Quests&lt;br /&gt;
| journal-section = Chronicles of a New Era&lt;br /&gt;
| journal-category = Myths of the Realm Quests&lt;br /&gt;
| journal-genre = &lt;br /&gt;
| sortkey = 110&lt;br /&gt;
| organization = &lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| level = 90&lt;br /&gt;
| req-quest = A Brother&#039;s Grief&lt;br /&gt;
| req-items = &lt;br /&gt;
| requirements = &lt;br /&gt;
| exp = &lt;br /&gt;
| gil = 2500&lt;br /&gt;
| reward-opt1 = &lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = &lt;br /&gt;
| next-quest = The Realm of the Gods&lt;br /&gt;
| release = endwalker&lt;br /&gt;
| patch = 6.1&lt;br /&gt;
| id-gt = 70072&lt;br /&gt;
| id-edb = 8e914168c97&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
Search for the explorer:&lt;br /&gt;
&lt;br /&gt;
Baby Opo-opo: {{coords|25.0, 11.5}}.&lt;br /&gt;
You do not need to interact with the other points of interest.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Wait at the designated location in [[Revenant&#039;s Toll]].&lt;br /&gt;
*Search for the explorer.&lt;br /&gt;
*Speak with [[G&#039;raha Tia]] in [[the Omphalos]].&lt;br /&gt;
*Explore the Omphalos.&lt;br /&gt;
*Speak with [[Deryk]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*The fresh-faced Student&#039;s face lights up at the sight of you.&lt;br /&gt;
&lt;br /&gt;
*After receiving you with a smile, the fresh-faced Student leaves to fetch Krile, who has been wanting you and G&#039;raha Tia to assist with a certain task. Though the details are sparse, the request comes from none other than Rammbroes of the Sons of Saint Coinach, and you depart for Revenant&#039;s Toll to meet with him.&lt;br /&gt;
&lt;br /&gt;
*No sooner do you join G&#039;raha at your destination than Rammbroes arrives, and the two former comrades enjoy a brief-but-warm reunion. The conversation then turns to business, with Rammbroes informing you that an explorer recently appeared who claimed to have discovered the phantom realm, an enigmatic place that has long persisted in Eorzean legend. Wishing to see the realm with your own eyes, you and G&#039;raha Tia go to find the explorer in question, one Deryk, who should be somewhere near the banks of Silvertear Lake.&lt;br /&gt;
&lt;br /&gt;
*Your search leads you to a peculiar baby opo-opo, whom you definitely did not assume to be the explorer. It turns out, however, that the creature is associated with the man, as it promptly clambers on his shoulder when he appears with G&#039;raha Tia. Having been introduced, Deryk offers to show you to the phantom realm&#039;s entrance, and you watch in awe as he takes one step, and then another, onto the shimmering water of Silvertear Lake. Keeping your amazement in check for a moment, you follow him across the lake and into the unknown.&lt;br /&gt;
&lt;br /&gt;
*You emerge in the phantom realm, a gasp escaping your lips as you take in the breathtaking scenery. Picking your jaw off the floor once more, you go to join your companions.&lt;br /&gt;
&lt;br /&gt;
*According to Deryk, the floating isle to which you have come is called “the Omphalos”─a name of his own conception, meaning “navel” in an ancient tongue in reference to Mor Dhona&#039;s location in the heart of Aldenard. The explorer hopes that you will be able to shed light upon this place, and to that end you and G&#039;raha Tia split up to explore.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
Fresh-faced Student: Ah, [Forename], welcome back!&lt;br /&gt;
Fresh-faced Student: Are you perchance here to see Krile? I&#039;m Given to understand she has a task for which she desires your assistance...&lt;br /&gt;
Fresh-faced Student: Then I shall fetch her at once. Pray wait a moment!&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Krile: [Forename], my thanks for coming. If you&#039;re now available, I&#039;d like you and Raha to assist me in the task I had mentioned.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: For you to call on [Forename], I assume the task in question is somewhat more exciting than sorting through paperwork—which, I am pleased to add, I have finished.&lt;br /&gt;
G&#039;raha Tia: So if [Forename] is ready, then so am I. Our venture to the Bounty has only served to whet my appetite for fieldwork.&lt;br /&gt;
&lt;br /&gt;
Krile: Not to oversell things, but I suspect you won&#039;t be disappointed. Ere I divulge the details, however, permit me to provide some background.&lt;br /&gt;
Krile: As you know, our organization, the Students of Baldesion, was founded by my grandfather, Galuf.&lt;br /&gt;
Krile: Our stated mission was to uncover the mysteries of Hydaelyn and interpret Her will, particularly though the study of Her gift to us.&lt;br /&gt;
Krile: We&#039;ve since learned the whole truth, and it might be said that we&#039;ve fulfilled our mission. But our work is far from over.&lt;br /&gt;
Krile: In the course of our endeavors, we&#039;ve also sought to devise countermeasures against threats that come to light. Our involvement with the Warring Triad is an example of such.&lt;br /&gt;
Krile: &#039;Tis my belief that, in continuing to seek out the unknown and dealing with threats, we best carry on the Students&#039; mission.&lt;br /&gt;
Krile: We best honor those we lost when the Isle of Val was destroyed...&lt;br /&gt;
Krile: Forgive me, I didn&#039;t mean to darken the mood. In saying all this, I simply wanted to clarify our organization&#039;s purpose for a new age.&lt;br /&gt;
Krile: In line with said purpose, I&#039;ve been reviewing new requests...and one in particular jumped out at me.&lt;br /&gt;
Krile: It comes from none other than Rammbroes, of the Sons of Saint Coinach.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: Truly!? Has something happened in Mor Dhona, then?&lt;br /&gt;
&lt;br /&gt;
Krile: So it would seem, and he wishes to entrust the matter to us.&lt;br /&gt;
Krile: While his missive is sparse on details, he writes that it lies beyond the Sons&#039; expertise. &amp;quot;Uncharted territory&amp;quot; are the exact words he used.&lt;br /&gt;
Krile: I&#039;d like you to meet with Rammbroes and conduct a preliminary Survey. What say you?&lt;br /&gt;
Krile: Wonderful. When you are ready, pray make your way to Revenant&#039;s Toll. I shall let Rammbroes know to receive you there.&lt;br /&gt;
Krile: I must remain here to oversee our operations, but should it transpire that more hands are needed, don&#039;t hesitate to send word.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: Well, there&#039;s no time like the present. If you could go on ahead to Revenant&#039;s Toll, I shall make ready and then be on my way.&lt;br /&gt;
-quest accepted&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Wait at the designated location in Revenant&#039;s Toll.===&lt;br /&gt;
-cutscene start&lt;br /&gt;
G&#039;raha Tia: There you are, [Forename]. &#039;Twould seem we&#039;re early.&lt;br /&gt;
&lt;br /&gt;
Rammbroes: My apologies for the wait.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: Rammbroes, what a pleasure to see you again! How have you been?&lt;br /&gt;
&lt;br /&gt;
Rammbroes: The pleasure is all mine, my friend. I&#039;ve been well, and it gladdens me to see that you are too.&lt;br /&gt;
Rammbroes: Now, I know you have many demands upon your time, so I shall explain the particulars of our request at once.&lt;br /&gt;
Rammbroes: Recently, an explorer came to us who claimed to have discovered the phantom realm.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: The phantom realm!? So this is what you meant by “uncharted territory”...&lt;br /&gt;
G&#039;raha Tia: You&#039;re not familiar? Perhaps unsurprising, given that it is a lesser-known legend.&lt;br /&gt;
G&#039;raha Tia: This legend holds that, across Eorzea, there exists a realm that appears as a mirage. Though visible from a distance, it fades away as one draws near.&lt;br /&gt;
G&#039;raha Tia: While it has featured in myth since ancient times, the realm&#039;s existence could not be proven, and thus it is seldom mentioned in literature.&lt;br /&gt;
G&#039;raha Tia: In spite of this, fueled by rumors of the occasional sighting, the myth has persisted, and continues to capture the hearts and minds of explorers.&lt;br /&gt;
G&#039;raha Tia: That you yourself should reach out to us... It is real, then?&lt;br /&gt;
&lt;br /&gt;
Rammbroes: When first the explorer in question approached us, we doubted him. But we couldn&#039;t doubt the evidence of our senses. Nay, the realm is real─as you will soon see for yourselves.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: Good gods... A part of me still struggles to believe it, but we have no reason to doubt you.&lt;br /&gt;
G&#039;raha Tia: Suffice it to say we are eager to see the realm too.&lt;br /&gt;
&lt;br /&gt;
Rammbroes: Whatever truth awaits, I pray you will succeed in finding it.&lt;br /&gt;
Rammbroes: Seek out the explorer, one Deryk. He has seen more of the realm than us, and should be willing to serve as your guide.&lt;br /&gt;
Rammbroes: I asked him to accompany me here, but he preferred to continue exploring on his own. He will be somewhere near the banks of Silvertear Lake, I expect.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: Understood. Our thanks, Rammbroes!&lt;br /&gt;
G&#039;raha Tia: Come, let us split up and look for our explorer.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Search for the explorer.===&lt;br /&gt;
&#039;&#039;Point of interest&#039;&#039;&lt;br /&gt;
System: The explorer doesn&#039;t appear to be in the area...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Baby Opo-opo&#039;&#039;&lt;br /&gt;
System:You see a small opo-opo. It couldn&#039;t possibly be the explorer...or could it?&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
G&#039;raha Tia: Just in case you were entertaining the thought, [Forename], that opo-opo isn&#039;t our explorer. I have the man in question here with me.&lt;br /&gt;
&lt;br /&gt;
Deryk: I am Deryk, the one who discovered the phantom realm. My apologies for making you search for me.&lt;br /&gt;
Deryk: Curious about this creature, are you?&lt;br /&gt;
Deryk: I found him injured during one of my journeys and tended to him. Since then, he has taken to following me around. He&#039;s inquisitive but otherwise harmless, so pray pay him no mind.&lt;br /&gt;
Deryk: You are the hero who delivered our star from doom, are you not? What good fortune that one as capable as you should lend {{alternatives|f=her|m=his}} aid.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: To be clear, our organization has yet to accept the commission. Before we can make a decision, we would conduct a preliminary survey. Will you guide us to the phantom realm?&lt;br /&gt;
&lt;br /&gt;
Deryk: Of course. I will show you to the entrance at once.&lt;br /&gt;
Deryk: The gate to a realm long dreamed of by explorers...&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: What are you─!?&lt;br /&gt;
&lt;br /&gt;
Deryk: Impressive, isn&#039;t it? When the gate manifested, so too did this magick, allowing one to thus walk upon water.&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; Are you sure it&#039;s safe...?&lt;br /&gt;
&amp;gt; This is just like Urianger&#039;s spell!&lt;br /&gt;
Deryk: Someone conceived the means to do this at will? An intriguing individual...&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Deryk: It&#039;s perfectly safe, I assure you. Come.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: By the Twelve, you truly can walk here! What magick is this? By what means is it perpetuated?&lt;br /&gt;
G&#039;raha Tia: F-Forgive me. Let us continue on!&lt;br /&gt;
G&#039;raha Tia: This is the phantom realm...&lt;br /&gt;
G&#039;raha Tia: To think that the entrance would lie over Silvertear Lake...&lt;br /&gt;
G&#039;raha Tia: There is nothing out of the ordinary with the environment. The sights, the sounds, the smells─all appear as they should be in nature. That is to say, this place is no illusion.&lt;br /&gt;
&lt;br /&gt;
Deryk: I bid you welcome to the navel of the phantom realm: the Omphalos.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Deryk: Well? Is it what you were expecting?&lt;br /&gt;
Baby Opo-opo: Ook! Ook!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with G&#039;raha Tia in the Omphalos.===&lt;br /&gt;
-cutscene start&lt;br /&gt;
G&#039;raha Tia: The Omphalos, you say this place is called?&lt;br /&gt;
&lt;br /&gt;
Deryk: A name of my own conception, I confess. I felt we needed something to call it by. Lest you wonder, the word means “navel” in an ancient tongue─an allusion to Mor Dhona&#039;s location in the heart of Aldenard.&lt;br /&gt;
Deryk: As you can see, there are man-made structures, and the place appears well kept. Yet there isn&#039;t a single soul in evidence.&lt;br /&gt;
Deryk: &#039;Tis my hope that you will help me to shed light upon this realm. To learn who created it, and to what end.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: I should also like to know why it has revealed itself now. Was it simply chance that kept it hidden...or something more?&lt;br /&gt;
G&#039;raha Tia: In any case, let us begin by taking a look around.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Deryk: Pray do not mind me. Take a look around at your leisure.&lt;br /&gt;
G&#039;raha Tia: The opo-opo seems quite at home, wouldn&#039;t you say? How many times has Deryk come here, I wonder...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Explore the Omphalos.===&lt;br /&gt;
&#039;&#039;Interact with the Mysterious Monument&#039;&#039;&lt;br /&gt;
System: A stone monument has been erected here. By whose hand, you cannot say, but the motifs wrought into its base appear familiar...&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;Interact with the Vantage Point&#039;&#039; &lt;br /&gt;
System: In the distance, you see what appears to be the Crystal Tower. Though the clouds makes it difficult to be sure, it would seem that you are in the sky above Silvertear Lake.&lt;br /&gt;
System: No such isle could be seen from the outside, however...&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;Interact with the Enigmatic Structure&#039;&#039;&lt;br /&gt;
System: A number of structures such as this can be seen in the area. What purpose could they possibly serve...?&lt;br /&gt;
G&#039;raha Tia: The architecture is unlike anything seen in Eorzea. Truly exquisite stuff...&lt;br /&gt;
&lt;br /&gt;
===Speak with Deryk.===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Deryk: Finished looking around, have you? What are your impressions?&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: We have had only a cursory glance, but this is truly a mysterious place.&lt;br /&gt;
G&#039;raha Tia: The gleaming spire rising beyond the clouds─that is most certainly the Crystal Tower.&lt;br /&gt;
G&#039;raha Tia: And judging by its aspect, we are a considerable distance above Silvertear Lake. Which would suggest the gate we entered is a teleporter.&lt;br /&gt;
G&#039;raha Tia: However, if this isle lies where it appears to lie, then it couldn&#039;t have escaped the Battle of Silvertear Skies unscathed...&lt;br /&gt;
G&#039;raha Tia: Which is to say we are in Mor Dhona...and yet we are not. &#039;Tis as if we were displaced from our world, if only slightly.&lt;br /&gt;
&lt;br /&gt;
Deryk: Displaced is an apt way to put it. Was there aught else you noticed?&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: Aye. The motifs upon yonder structure─they are unmistakably the marks of the Twelve.&lt;br /&gt;
G&#039;raha Tia: By which I posit that this was created to be a place of worship.&lt;br /&gt;
G&#039;raha Tia: But by whom? I cannot think of any who could have possibly built such grand premises, never mind magically conceal it. At least, not in the wake of the Battle of Silvertear Skies.&lt;br /&gt;
G&#039;raha Tia: Aye, this is a mysterious place indeed...&lt;br /&gt;
-quest complete&lt;br /&gt;
-cutscene end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=a-bcjW4_UZk}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Succession_of_Steel&amp;diff=1536292</id>
		<title>Succession of Steel</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Succession_of_Steel&amp;diff=1536292"/>
		<updated>2026-09-12T03:41:01Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue reviewed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Succession of Steel&lt;br /&gt;
| description = [[Arya]] seems excited to see you.&lt;br /&gt;
| image = Succession of Steel.png&lt;br /&gt;
| quest-giver = Arya&lt;br /&gt;
| related-npcs = Graverobber; X&#039;rhun Tia&lt;br /&gt;
| location = Mor Dhona&lt;br /&gt;
| location-x = 22.5&lt;br /&gt;
| location-y = 7.9&lt;br /&gt;
| type = side&lt;br /&gt;
| quest-line = &lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Disciple of Magic Job Quests&lt;br /&gt;
| journal-genre = Red Mage Quests&lt;br /&gt;
| sortkey = 800&lt;br /&gt;
| organization = &lt;br /&gt;
| class = &lt;br /&gt;
| job = Red Mage&lt;br /&gt;
| level = 80&lt;br /&gt;
| req-quest = Shadowbringers (Quest), A Tearful Reunion&lt;br /&gt;
| req-items = &lt;br /&gt;
| requirements = &lt;br /&gt;
| exp = 448800&lt;br /&gt;
| gil = 2960&lt;br /&gt;
| reward1 = 1 Heavens&#039; Eye Materia VII&lt;br /&gt;
| reward2 = 1 Savage Aim Materia VII&lt;br /&gt;
| reward3 = 1 Savage Might Materia VII&lt;br /&gt;
| unlocks = ach Red on Arrival III, ngp Red Mage - Part 3&lt;br /&gt;
| prev-quest = With Heart and Steel&lt;br /&gt;
| next-quest = &lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
| patch = 5.0&lt;br /&gt;
| id-gt = 68760&lt;br /&gt;
| id-edb = 5a4b5444137&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
Unlike other job quests, the quest does not show up in the Scenario Guide once available, and will be a standard yellow quest instead of a blue quest. This is the final job quest. Only [[Role Quests]] will be added going forward.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[X&#039;rhun Tia]] in [[the Ala Mhigan Quarter]].&lt;br /&gt;
*Speak with X&#039;rhun Tia.&lt;br /&gt;
*Search for the graverobbers at [[Bloodhowe]].&lt;br /&gt;
*Speak with the graverobbers.&lt;br /&gt;
*Speak with X&#039;rhun Tia.&lt;br /&gt;
*Speak with X&#039;rhun Tia in [[the Royal Hunting Grounds]].&lt;br /&gt;
*Speak with X&#039;rhun Tia at [[the Tomb of the Errant Sword]].&lt;br /&gt;
*Speak with X&#039;rhun Tia.&lt;br /&gt;
*Speak with [[Arya]] in [[Revenant&#039;s Toll]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*Arya seems excited to see you.&lt;br /&gt;
&lt;br /&gt;
*Arya greets you with even more enthusiasm than usual. According to a letter she recently received, your former mentor has need of your help. Though the missive is light on details, it seems X&#039;rhun would have you join him in the Ala Mhigan Quarter.&lt;br /&gt;
&lt;br /&gt;
*Upon meeting with X&#039;rhun, you learn that a band of graverobbers has made off with a blade once belonging to a member of the Crimson Duelists. The thieves have proven difficult to apprehend by nonlethal measures, and he could use an extra pair of hands (or two, thanks to the stubborn Arya) to ensure he has a captive to interrogate. With the situation explained, X&#039;rhun directs you to a rendezvous point on the eastern edge of Bloodhowe.&lt;br /&gt;
&lt;br /&gt;
*X&#039;rhun assigns you the role of convincing the graverobbers to walk into a prepared ambush. Venture into Bloodhowe, and locate the thieves in question.&lt;br /&gt;
&lt;br /&gt;
*You find the graverobbers, and manage to persuade them to move towards the east side of Bloodhowe. They do, however, take your advice with one caveat: you are to go along with them. Catch up to the unsavory band where they await you up ahead.&lt;br /&gt;
&lt;br /&gt;
*With an eye towards “eliminating the competition,” two members of the graverobbing gang remained behind to waylay you─rather unsuccessfully, as it turns out. Continue on to X&#039;rhun Tia&#039;s location, and find out how well your own companions&#039; ambush proceeded.&lt;br /&gt;
&lt;br /&gt;
*You return to find the remaining thieves trussed up and interrogated. If the captives&#039; confession is to be believed, you will find their stash of ill-gotten gains buried somewhere within the expanse of the Royal Hunting Grounds.&lt;br /&gt;
&lt;br /&gt;
*A soft patch of ground betrays the location of the graverobbers&#039; buried stash. You soon unearth a large box, and confirm that it contains the missing sword, as well as a collection of other plundered mementos. Join the relieved X&#039;rhun in returning the stolen relics to the Tomb of the Errant Sword.&lt;br /&gt;
&lt;br /&gt;
*With the keepsakes of the departed back in their rightful place, X&#039;rhun tells the story of his deceased comrade and his custom-made blade. The sword must have a new owner, and, following through on his promise to continue her tutelage, X&#039;rhun offers Arya the hilt. Caught up in the moment, the three of you reaffirm your dedication to the creed of the red.&lt;br /&gt;
&lt;br /&gt;
*With apologies to Arya and her education, X&#039;rhun states his intention to resume his pilgrimage across Eorzea that he might be in place to battle the incursions of the Empire. He will, however, return to Mor Dhona from time to time to look in on his student. Arya accepts this decision with good grace, and urges you to join her back in Revenant&#039;s Toll.&lt;br /&gt;
&lt;br /&gt;
*Now that she has regained a measure of her mastery over red magic, Arya aspires to perfect the use of her newly acquired weapon. It is time you returned to your own adventures, lest you fail to meet the lofty expectations of your fellow mages!&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
Arya: [Forename], I was about to go looking for you! I&#039;ve had a letter from X&#039;rhun Tia, and he&#039;s asked me to pass on a message. Ahem...&lt;br /&gt;
Arya@Letter from X&#039;rhun Tia: &#039;&#039;Arya, I hope this missive finds you well. Should you come across [Forename] in Revenant&#039;s Toll, pray send {{alternatives|f=her|m=him}} to me in the Ala Mhigan Quarter. I have need of {{alternatives|f=her|m=his}} help.&#039;&#039;&lt;br /&gt;
Arya: What could be happening in Ala Mhigo, I wonder...? Well, I suppose there&#039;s one sure way to find out! Let&#039;s go!&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
===Speak with X&#039;rhun Tia in the Ala Mhigan Quarter===&lt;br /&gt;
-cutscene start&lt;br /&gt;
X&#039;rhun Tia: Ah, how wonderful to see my two erstwhile students! And not a moment too soon...&lt;br /&gt;
&lt;br /&gt;
Arya: We are glad to see you too, X&#039;rhun, though I gather the situation is not a happy one?&lt;br /&gt;
&lt;br /&gt;
X&#039;rhun Tia: You gather correctly. You&#039;ll recall the brotherhood I was once part of—the Crimson Duelists? Well it seems the keepsakes left behind by my deceased colleagues have run afoul of some enterprising graverobbers.&lt;br /&gt;
X&#039;rhun Tia: When the Duelists met their end some two decades past, I was too deeply engaged in my own battles to give them the burial they deserved.&lt;br /&gt;
X&#039;rhun Tia: And so I did what many before me have done—I collected the blades of the dead, and interred them within the Tomb of the Errant Sword.&lt;br /&gt;
X&#039;rhun Tia: With Ala Mhigo much settled since the initial reclamation of the city, I judged it time to pay respects to my fallen comrades. That is when I discovered the tomb in disarray, and one of the Duelists&#039; swords missing...&lt;br /&gt;
X&#039;rhun Tia: It would seem such petty acts of larceny have become common of late, and although the Resistance speaks of taking steps, the army has its hands full overseeing the restoration efforts.&lt;br /&gt;
&lt;br /&gt;
Arya: But it&#039;s said that unrest and dissent have largely disappeared under General Aldynn&#039;s command. Why this sudden rash of law-breaking?&lt;br /&gt;
&lt;br /&gt;
X&#039;rhun Tia: Ah, well now that the imperials have been beaten back, those who once suckled from the Empire&#039;s teat are forced to look elsewhere for the wealth to which they are accustomed. For some, this means taking up a life of banditry.&lt;br /&gt;
X&#039;rhun Tia: And for the lowest amongst &#039;&#039;them&#039;&#039;, it means ransacking the resting places of their countrymen—a crime I do not intend to leave unpunished.&lt;br /&gt;
X&#039;rhun Tia: As things stand, however, I have yet to deliver said judgment. This particular gang is uncommonly swift of foot, and I must temper my attacks lest I slay them ere learning the location of their stashed loot. &lt;br /&gt;
X&#039;rhun Tia: Thus do I turn to you for assistance. Capturing these thieves alive will be far easier with an extra pair of hands...&lt;br /&gt;
&lt;br /&gt;
Arya: If it&#039;s extra hands you need, then count me in!&lt;br /&gt;
&lt;br /&gt;
X&#039;rhun Tia: Without red magicks at your beck and call? Nay, &#039;tis too dangerous for one still relearning her art.&lt;br /&gt;
&lt;br /&gt;
Arya: I&#039;ve been practicing against the creatures of Mor Dhona ever since we parted ways. My magicks may not be what they once were, but I can cast the initiate spells well enough, I promise!&lt;br /&gt;
&lt;br /&gt;
X&#039;rhun Tia: The monsters in Mor Dhona are not to be trifled with. That was a risky path to take at this stage of your training.&lt;br /&gt;
&lt;br /&gt;
Arya: I took risks, yes, but not foolhardy ones. If I don&#039;t push myself to my limits, then I&#039;ll never catch up to you or [Forename]!&lt;br /&gt;
&lt;br /&gt;
X&#039;rhun Tia: I wager you&#039;ll not take no for an answer... &amp;amp;lt;sigh&amp;amp;gt; Very well, but you do not leave my side, understand?&lt;br /&gt;
&lt;br /&gt;
Arya: Yes! Thank you, X&#039;rhun—you won&#039;t regret this!&lt;br /&gt;
&lt;br /&gt;
X&#039;rhun Tia: The three of us, then. Bloodhowe is where these graverobbers ply their unsavory trade, and the edge of the graveyard is where we shall meet.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with X&#039;rhun Tia===&lt;br /&gt;
-optional start&lt;br /&gt;
Arya: I&#039;m eager to show X&#039;rhun how far my training has come. But more than that, I&#039;m just happy to be at a place where I can assist him again!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
X&#039;rhun Tia: I&#039;d like to simply snatch up these graverobbers, but they have proven an infuriatingly slippery foe—a foe who now knows my face.&lt;br /&gt;
X&#039;rhun Tia: ...Which is why you, [Forename], must play the role of deceiver.&lt;br /&gt;
X&#039;rhun Tia: Search the graveyard until you find the thieves in question, then convince them it is in their best interests to slink over here to the east. Once the scoundrels are too close to escape, Arya and I will spring our trap.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
X&#039;rhun Tia: The graverobbers are lurking somewhere within Bloodhowe. Seek them out and convince them to move eastwards...right into our ambush.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Search for the graverobbers at Bloodhowe===&lt;br /&gt;
Graverobber: You lookin&#039; for trouble, mate? How big a fool d&#039;you have to be to just wander up to a gang like this...&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; What&#039;re you doin&#039; over here? You&#039;ll find far richer spoils in the graves to the east!&lt;br /&gt;
Graverobber: Is that so, eh? We&#039;d about picked this plot clean anyway, so maybe we&#039;ll take that advice. Thanks for the hint, &#039;&#039;friend&#039;&#039;.&lt;br /&gt;
&amp;gt; You should head eastward—I saw a patrol sweepin&#039; the grounds in the west!&lt;br /&gt;
Graverobber: Soldiers, is it? Then we&#039;d best be movin&#039; on. Thanks for the warning, &#039;&#039;friend&#039;&#039;.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Graverobber: Oh, and not that we doubt your word or anything, but you&#039;d best come with us. Call it a show of good faith amongst thieves. We&#039;ll be waitin&#039; just up ahead...&lt;br /&gt;
&lt;br /&gt;
===Speak with the graverobbers===&lt;br /&gt;
Graverobber: Don&#039;t you worry about our two mates—they went ahead to the east, just like you suggested. And us? Well, someone&#039;s got to eliminate the competition!&lt;br /&gt;
&lt;br /&gt;
Popup: You are under attack!&lt;br /&gt;
&lt;br /&gt;
===Speak with X&#039;rhun Tia===&lt;br /&gt;
-optional start&lt;br /&gt;
Arya: My power is a shadow of what it used to be...which made taking captives easier than expected. Scorch marks rather than incineration!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
X&#039;rhun Tia: Nicely done, [Forename]! We caught these two completely off guard.&lt;br /&gt;
X&#039;rhun Tia: And I must say, Arya, you exceeded my expectations. You&#039;ve made impressive progress in such a short length of time.&lt;br /&gt;
&lt;br /&gt;
Arya: Yes! I knew those lessons at the mage guilds were worth it! Even if it was painful to begin at the beginning again...&lt;br /&gt;
&lt;br /&gt;
X&#039;rhun Tia: Oho, I see you&#039;ve been cracking open as many books as you have monsters&#039; skulls. Your dedication to the fundamentals has certainly paid off!&lt;br /&gt;
X&#039;rhun Tia: Now, I counted four brigands the last time I was here. Knowing what I do of such villains, I assume the other two sought to waylay you...?&lt;br /&gt;
X&#039;rhun Tia: ...Yet here you stand with scarce a hair out of place. All jesting aside, I suspect your skills have surpassed my own. What trials must you have endured to forge such strength?&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; I fought on another star, to save the world from oblivion...&lt;br /&gt;
&amp;gt; I fought on another star, against heroes turned villain...&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
X&#039;rhun Tia: ...Another star!? Even your adventures play out on a stage beyond my wildest imaginings.&lt;br /&gt;
X&#039;rhun Tia: And this talk of...“sin eaters,” was it? It sounds to me as if your battles took place on the edge of suffering itself, where the heart and steel of even the mightiest red mage would be tested!&lt;br /&gt;
X&#039;rhun Tia: Ahem. But whilst it is endlessly gratifying to hear the exploits of one&#039;s former student, I suppose we should return to the matter at hand.&lt;br /&gt;
X&#039;rhun Tia: Once we had subdued these ruffians here, a few threats gleaned us the location of their ill-gotten gains—all buried in a box in the Royal Hunting Grounds, or so they claim.&lt;br /&gt;
X&#039;rhun Tia: I believe another division of labor is in order. Arya, pray hand our captives over to the Resistance, then wait for us at the Tomb of the Errant Sword.&lt;br /&gt;
X&#039;rhun Tia: [Forename], you and I have some digging to do.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Arya: Go ahead with X&#039;rhun—I have things under control here. When it comes to magecraft, though, I feel like for every three steps I take, you&#039;ve already taken another ten or twenty!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with X&#039;rhun Tia in the Royal Hunting Grounds===&lt;br /&gt;
X&#039;rhun Tia: Do you feel that? The ground, it&#039;s soft—certainly not as packed down as elsewhere. I think we&#039;ve found their cache.&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
X&#039;rhun Tia: Phew... Glad I am to have found this before they hauled it off to the black market.&lt;br /&gt;
X&#039;rhun Tia: I cracked the lid to check the contents, and the box is indeed filled with stolen goods...including one rather familiar sword!&lt;br /&gt;
X&#039;rhun Tia: Come, we should return these articles to the tomb. With any luck, Arya will have arrived already.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with X&#039;rhun Tia at the Tomb of the Errant Sword===&lt;br /&gt;
-optional start&lt;br /&gt;
Arya: Thank goodness, you found the sword! I feared it had been sold...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
X&#039;rhun Tia: Right! Let us return these relics to their rightful places!&lt;br /&gt;
X&#039;rhun Tia: That should be the last of them...&lt;br /&gt;
&lt;br /&gt;
Arya: But what of your comrade&#039;s blade?&lt;br /&gt;
&lt;br /&gt;
X&#039;rhun Tia: Ah, well... Would you indulge me in a moment of nostalgia?&lt;br /&gt;
X&#039;rhun Tia: The man who wielded this sword suffered from shallow reserves of aether, and so he commissioned a weapon capable of channeling his energies in the most efficient manner. As you might imagine, the custom blade thus forged cost him a small fortune in coin.&lt;br /&gt;
X&#039;rhun Tia: We would taunt him and his empty purse without mercy, of course, challenging him to become a mage worthy of such priceless steel.&lt;br /&gt;
X&#039;rhun Tia: His reply to our jeering comments would always stay with me: “Even should I fail to do this steel justice, it will remain long after I have perished. A kindred soul shall take up the sword, and then you will see my coin was wisely spent.”&lt;br /&gt;
X&#039;rhun Tia: His hopes for such a legacy died with the Crimson Duelists. I entombed the blade, believing that no new mage would rise to claim it...&lt;br /&gt;
X&#039;rhun Tia: But I was wrong. You two stand here as living proof that our efforts to revive red magic were not in vain.&lt;br /&gt;
X&#039;rhun Tia: ...&#039;Twas when I discovered the sword missing that I was put in mind again of my comrade&#039;s words. And I wonder if he did not orchestrate this affair from beyond the grave if only to remind me of his will.&lt;br /&gt;
X&#039;rhun Tia: [Forename], you appear to have a distinct taste in weapons. This blade, I think, should belong to Arya...&lt;br /&gt;
&lt;br /&gt;
Arya: B-But I&#039;m not even your student right now. I don&#039;t think I deserve to have it...&lt;br /&gt;
&lt;br /&gt;
X&#039;rhun Tia: I made a promise to you, did I not? That once you learn to harness your aether, I would take you under my tutelage once more?&lt;br /&gt;
X&#039;rhun Tia: The way I see it, you have more than upheld your end of the bargain. Accept the sword, Arya. Be my apprentice, and help me usher in a new future for the red.&lt;br /&gt;
&lt;br /&gt;
Question: What will you say to Arya?&lt;br /&gt;
&amp;gt; You should take the sword.&lt;br /&gt;
Arya: ...I will. If you would offer to accept me as your student once more, then let this be my answer.&lt;br /&gt;
&amp;gt; Are you still afraid of the spirits of the dead?&lt;br /&gt;
Arya: It is not fear that stays my hand! And even should the shade of X&#039;rhun&#039;s comrade come forth, I will not flinch from this honor!&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
X&#039;rhun Tia: It is done. Let us present here this day swear a new oath! To fight for the common good with pure heart and unbending steel!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Arya: Look—I&#039;ve already hung it from my belt. This sword&#039;s heavier than my old one, but I mean to practice enough that having it there feels more a comfort than a burden.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with X&#039;rhun Tia===&lt;br /&gt;
X&#039;rhun Tia: And so concludes our business here. But as much as I should like to accompany you back to Mor Dhona, I fear my own pilgrimage must continue...&lt;br /&gt;
X&#039;rhun Tia: This war with the imperials has Ala Mhigo teetering on the brink of uncertainty once more. And I must assume the situation is most taxing for you and your fellow Scions.&lt;br /&gt;
X&#039;rhun Tia: Thus for the time being shall I keep my blade loose in its sheath. I may be but one man, but know that I shall remain vigilant against the Empire&#039;s machinations as I chart my course across the lands of Eorzea.&lt;br /&gt;
X&#039;rhun Tia: I am sorry that I cannot yet devote myself to your lessons, Arya—the demands of the road are such that I cannot take you with me and still hope to move as swiftly.&lt;br /&gt;
&lt;br /&gt;
Arya: Your oath takes precedence, of course! I&#039;m ecstatic just to know you&#039;ll be my mentor once again. Please, stay safe on your travels!&lt;br /&gt;
&lt;br /&gt;
X&#039;rhun Tia: I appreciate your understanding. And I will stop by to aid your progress in Revenant&#039;s Toll whenever circumstances permit.&lt;br /&gt;
X&#039;rhun Tia: I take my leave, then. Fare you well, [Forename]—when next we meet, I expect your scarlet hues shall be ever the more vivid!&lt;br /&gt;
&lt;br /&gt;
Arya: Shall we make our way back to Mor Dhona, then?&lt;br /&gt;
&lt;br /&gt;
===Speak with Arya in Revenant&#039;s Toll===&lt;br /&gt;
Arya: I&#039;ve been so consumed with restoring my magicks, but now I have a new goal: learning to wield my new sword with perfect execution!&lt;br /&gt;
Arya: With X&#039;rhun&#039;s instruction, I mean to become a red mage worthy of his comrade&#039;s weapon. And I wouldn&#039;t say no to any help from you either, [Forename]!&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=sBUk5EcsPQo}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Ever_March_Heavensward&amp;diff=1535491</id>
		<title>Ever March Heavensward</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Ever_March_Heavensward&amp;diff=1535491"/>
		<updated>2026-09-11T14:02:07Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Ever March Heavensward&lt;br /&gt;
| description = [[Artoirel]] has his sights set on [[Profane Fafnir]]. &lt;br /&gt;
| image = Our Aching Souls.png&lt;br /&gt;
| quest-giver = Artoirel&lt;br /&gt;
| related-npcs = Aymeric; Clem; Ishgardian Delegate; Loverick; Temple Knight Guard; Vartinoix&lt;br /&gt;
| location = Strategy Room&lt;br /&gt;
| location-x = 6.1&lt;br /&gt;
| location-y = 6.0&lt;br /&gt;
| type = Role&lt;br /&gt;
| quest-line = Endwalker Role Quests&lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Role Quests&lt;br /&gt;
| journal-genre = Magical Ranged DPS Role Quests (Endwalker)&lt;br /&gt;
| sortkey = 551&lt;br /&gt;
| level = 90&lt;br /&gt;
| requirements = {{Magical Ranged DPS|name=yes}}&lt;br /&gt;
| exp = 994560&lt;br /&gt;
| gil = 2000&lt;br /&gt;
| unlocks = ach More than Fear, ngp Magical Ranged DPS Role Quests (Endwalker)&lt;br /&gt;
| reward1 = 2 Savage Aim Materia IX&lt;br /&gt;
| reward2 = 2 Savage Might Materia IX&lt;br /&gt;
| reward3 = 2 Heavens&#039; Eye Materia IX&lt;br /&gt;
| prev-quest = O Mighty Fury&amp;amp;comma; Guide Us to Victory&lt;br /&gt;
| next-quest = Bitter Snow (Quest)&lt;br /&gt;
| release = Endwalker&lt;br /&gt;
| patch = 6.0&lt;br /&gt;
| id-gt = 69667&lt;br /&gt;
| id-edb = 589bf21f55a&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
This quest unlocks [[Dye (action)|dyeing]] for [[Artifact Armor (Endwalker)]] for {{Magical Ranged DPS|name=yes}} jobs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: This starts in the instanced room in the [[Congregation of Our Knights Most Heavenly]] at {{coords|13.4, 11.0}} - No quest marker will show up on the [[Foundation]] map until you&#039;re in the instanced area.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[Aymeric]] at [[the Vault]].&lt;br /&gt;
*Speak with Aymeric at the Vault.&lt;br /&gt;
*Speak with [[Artoirel]] in the [[Strategy Room]].&lt;br /&gt;
*Speak with [[Clem]].&lt;br /&gt;
*Speak with Aymeric.&lt;br /&gt;
*Speak with the [[Ishgardian Delegate]] in [[Sundrop]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*Artoirel has his sights set on Profane Fafnir.&lt;br /&gt;
&lt;br /&gt;
*Aymeric arrives at the Congregation with word that his secret weapon is ready. It is revealed to be none other than the Fury&#039;s Grace, the holy crozier of the archbishop, which Bishop Vartinoix recovered from Azys Lla. Exploiting the blasphemy&#039;s instincts, you will use it to lure the creature to the Chancel when next it appears over Ishgard, and thence strike it down. The strategy thus determined, you see to your preparations before proceeding to the Vault.&lt;br /&gt;
&lt;br /&gt;
*You join your companions at the Vault, ready for the final encounter with Profane Fafnir. It is only a matter of time before the blasphemy darkens the skies once more...&lt;br /&gt;
&lt;br /&gt;
*At the Chancel, you lie in wait for the dread blasphemy. As expected, its draconic silhouette is soon spotted, and as expected, it is drawn to the crozier in Aymeric&#039;s hand. Upon realizing it has been deceived, it lashes out at you with all its rage, but you nevertheless succeed in striking it down, and lay to rest the souls of the knights of the Heavens&#039; Ward.&lt;br /&gt;
**※In the event that you leave the strategy room, you may re-enter by speaking with the Temple Knight guard at the Congregation of Our Knights Most Heavenly.&lt;br /&gt;
&lt;br /&gt;
*Back at the Congregation, Artoirel offers you his gratitude for helping Ishgard to overcome not only the blasphemy, but the despair which spawned it. Glad though he is for his nation&#039;s progress, the lord of House Fortemps acknowledges that there remain great rifts within their society, and he pledges to do all within his power to bridge them.&lt;br /&gt;
&lt;br /&gt;
*In turn, Clem expresses his joy and relief for your preservation, and his undying gratitude that you succeeded in laying the blasphemy to rest. As he and his brethren work to reform their institutions and rebuild their relationship with the people, they will remember and pray for all who have fallen in service to the faith.&lt;br /&gt;
&lt;br /&gt;
*Last but never least, Aymeric thanks you and Artoirel for the vital roles you played in vanquishing Profane Fafnir. With no other Ishgardians having turned since the council, he prays that Ishgard is finally free of the scourge of despair, and swears that he will work to build a nation united and filled with hope. With surely nothing left unsaid, Artoirel bids you bear word of your success to the Ishgardian delegate in Radz-at-Han, that other nations may benefit and take inspiration from your firsthand account of events.&lt;br /&gt;
&lt;br /&gt;
*Arriving at Sundrop, you deliver the glad tidings to the Ishgardian delegate. The man takes the opportunity to confess his admiration for you, and you make a mental note to share some of your adventures with him one day, should the opportunity arise.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Artoirel: Glad tidings, [Forename]. Since the ecumenical council, not a single soul has turned.&lt;br /&gt;
Artoirel: Safe in that knowledge, we need only think of how to hunt down the blasphemy.&lt;br /&gt;
&lt;br /&gt;
Aymeric: Ah, [Forename], you are here too. Excellent.&lt;br /&gt;
Aymeric: I am pleased to say that the secret weapon is ready. We may now look to dealing with Profane Fafnir.&lt;br /&gt;
Aymeric: As you will recall, when last we encountered it, it was lying in wait by the &#039;&#039;Soleil&#039;&#039;.&lt;br /&gt;
Aymeric: An instinct driven by its inherited memories, I believe. It seeks to protect that which it most strongly associates with the archbishop.&lt;br /&gt;
Aymeric: In all likelihood, &#039;twas this selfsame motive that compelled it to come to the Holy See. From the skies above, it keeps watch over the Holy Vault.&lt;br /&gt;
Aymeric: When next it descends, we shall exploit this instinct by using the secret weapon to lure it to the Chancel.&lt;br /&gt;
&lt;br /&gt;
Artoirel: What exactly is this secret weapon?&lt;br /&gt;
&lt;br /&gt;
Aymeric: &#039;Tis none other than the Fury&#039;s Grace, the holy crozier of the archbishop.&lt;br /&gt;
Aymeric: Suspecting that Bishop Vartinoix had retrieved it from Azys Lla, I had Deacon Clem search his private quarters. My suspicions proved correct.&lt;br /&gt;
Aymeric: With the crozier in hand, I shall make an irresistible bait for Profane Fafnir.&lt;br /&gt;
&lt;br /&gt;
Artoirel: My lord, that is an unconscionable risk! There is no telling how the blasphemy will react!&lt;br /&gt;
&lt;br /&gt;
Aymeric: Indeed─but we can be confident that I will command his undivided attention, thus ensuring that no more of our citizens are placed in harm&#039;s way.&lt;br /&gt;
Aymeric: If the Heavens&#039; Ward are the archbishop&#039;s shields, then the Temple Knights are the people&#039;s. As leader of the order, the risk is mine to bear.&lt;br /&gt;
Aymeric: All the knights of the Heavens&#039; Ward fell in Azys Lla. As a vessel for their memories, Vaindreau may be considered the last of their number.&lt;br /&gt;
Aymeric: Let us go, then...and relieve him of his─nay...&lt;br /&gt;
Aymeric: &#039;&#039;Their&#039;&#039; duty.&lt;br /&gt;
Aymeric: Let us see to our preparations and proceed to the Vault. We finish this once and for all!&lt;br /&gt;
-quest accepted&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Aymeric at the Vault===&lt;br /&gt;
-optional start&lt;br /&gt;
Artoirel: When the battle begins, Lord Aymeric and I will draw the blasphemy&#039;s attacks. Seize the opportunity to bring your magicks to bear against it.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Aymeric: If you are ready, then let us set forth. You need but say the word.&lt;br /&gt;
&lt;br /&gt;
====Defeat Profane Fafnir====&lt;br /&gt;
-cutscene start&lt;br /&gt;
Artoirel: The beast is come! Now is our chance!&lt;br /&gt;
&lt;br /&gt;
Aymeric: Make ready...&lt;br /&gt;
Aymeric: To me, my knights!&lt;br /&gt;
&lt;br /&gt;
Profane Fafnir: For the glory...of King Thordan...&lt;br /&gt;
Profane Fafnir: No... You are not he... A trick! It is a trick!&lt;br /&gt;
&lt;br /&gt;
Aymeric: Forgive me, Ser Vaindreau...but for the sake of all Ishgardians, we must strike you down!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
====Duty Dialogue====&lt;br /&gt;
-optional start&lt;br /&gt;
Popup: Defeat Profane Fafnir!&lt;br /&gt;
Profane Fafnir: His Eminence... Must protect...His Eminence...&lt;br /&gt;
&lt;br /&gt;
Aymeric the Blue: The archbishop no longer rules Ishgard! The people shape our nation&#039;s future now!&lt;br /&gt;
&lt;br /&gt;
Profane Fafnir: My divine flames...shall consume you!&lt;br /&gt;
&lt;br /&gt;
Aymeric the Blue: By the Fury, this is Ser Charibert&#039;s magick! Have care!&lt;br /&gt;
Aymeric the Blue: You underestimate me!&lt;br /&gt;
Aymeric the Blue: In the name of Ishgard, we will free you from your torment!&lt;br /&gt;
&lt;br /&gt;
Artoirel@Artoirel Ironborne: Ugh!&lt;br /&gt;
&lt;br /&gt;
Profane Fafnir: Your reckoning...is come!&lt;br /&gt;
&lt;br /&gt;
Artoirel@Artoirel Ironborne: Quickly, take one each!&lt;br /&gt;
&lt;br /&gt;
Aymeric the Blue: Do not underestimate me!&lt;br /&gt;
Aymeric the Blue: Stay on your guard!&lt;br /&gt;
Aymeric the Blue: There!&lt;br /&gt;
&lt;br /&gt;
Artoirel@Artoirel Ironborne: Forename—this way!&lt;br /&gt;
&lt;br /&gt;
Aymeric the Blue: We must stand our ground!&lt;br /&gt;
&lt;br /&gt;
Profane Fafnir: Gather to me...ye faithful souls...&lt;br /&gt;
Profane Fafnir: Render unto me...your strength!&lt;br /&gt;
&lt;br /&gt;
Aymeric the Blue: These fiends empower the blasphemy! We must strike them down first!&lt;br /&gt;
&lt;br /&gt;
Profane Fafnir: The time is come...to call upon the true power...of the Heavens&#039; Ward...&lt;br /&gt;
&lt;br /&gt;
Artoirel@Artoirel Ironborne: This bodes ill... Quickly, take cover behind my shield!&lt;br /&gt;
&lt;br /&gt;
Aymeric the Blue: I will not falter!&lt;br /&gt;
&lt;br /&gt;
Profane Fafnir: Graaarrrggghhh!&lt;br /&gt;
&lt;br /&gt;
Artoirel@Artoirel Ironborne: Such power...&lt;br /&gt;
&lt;br /&gt;
Aymeric the Blue: We cannot fail!&lt;br /&gt;
&lt;br /&gt;
Profane Fafnir: For the glory...of King Thordan!&lt;br /&gt;
Profane Fafnir: His Eminence... You will return...His Eminence to me...&lt;br /&gt;
&lt;br /&gt;
Aymeric the Blue: This knight does not yield!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
====Upon Victory====&lt;br /&gt;
-cutscene start&lt;br /&gt;
Aymeric: Finally, it is over...&lt;br /&gt;
Aymeric: Thus ends the tale of the Heavens&#039; Ward. Let it not be forgotten.&lt;br /&gt;
Aymeric: &#039;Twas wrong of them to conceal the truth of our nation&#039;s founding. To abet the archbishop in his machinations.&lt;br /&gt;
Aymeric: Yet in peering into their hearts, one thing became clear: they too had succumbed to primal manipulation. They too were victims. Flawed men, aye, and not without sin...but Ishgardians brave and true. As we all aspire to be.&lt;br /&gt;
Aymeric: Having triumphed in the battle of ideals, I have a responsibility to all our people. Their hopes and dreams, their sorrow and suffering are mine to bear. And bear them I shall.&lt;br /&gt;
Aymeric: For had you not vanquished King Thordan, or had I erred in but one of my choices...&lt;br /&gt;
Aymeric: I may well have been the first to succumb to despair. To be reborn a blasphemy.&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; You wouldn&#039;t have turned. Not you.&lt;br /&gt;
&amp;gt; A ridiculous notion. I&#039;m more like to become a beast than you.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Aymeric: Thank you, my friend. For having such confidence in me.&lt;br /&gt;
Aymeric: My apologies, &#039;twas not mine intent to wax sentimental.&lt;br /&gt;
&lt;br /&gt;
Artoirel: Our work here is done. Let us return to the Congregation.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Artoirel in the Strategy Room===&lt;br /&gt;
-optional start&lt;br /&gt;
Clem: I hurried here as soon as I learned of your victory.&lt;br /&gt;
Aymeric: There are some few words I would say, but it can wait until Lord Artoirel and Deacon Clem have spoken theirs.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Artoirel: [Forename], permit me to offer my gratitude for helping us to overcome not only the blasphemy, but the despair which spawned it.&lt;br /&gt;
Artoirel: But this is only the beginning. On the face of it, we may have made tremendous strides in breaking down ancient barriers within our society, but there yet remain great rifts to be bridged.&lt;br /&gt;
Artoirel: &#039;Tis no easy thing to rise above a lifetime of preconceptions and prejudice. I myself have struggled to do so, as you must know.&lt;br /&gt;
Artoirel: But I shan&#039;t give up. On the honor of my house, I will do everything in my power to build a new Ishgard. One in which all people can see eye to eye regardless of birth and station.&lt;br /&gt;
Artoirel: Now then, I believe the deacon has some words for you too. Pray lend him an ear.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Artoirel: Much as I appreciate our conversations, I think the deacon is deserving of your attentions as well.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Clem===&lt;br /&gt;
Clem: My {{alternatives|f=lady|m=lord}} [Forename], may I say how glad I am that you are safe and well.&lt;br /&gt;
Clem: Just before you arrived, Lord Aymeric explained to me the true nature of the man who became the blasphemy.&lt;br /&gt;
Clem: The poor, confused creature was born of the church&#039;s mistakes, and on behalf of the clergy, I give you my heartfelt thanks for laying it to rest.&lt;br /&gt;
Clem: As we work to reform our institutions and rebuild our relationship with the people, we will remember and pray for all those who have fallen in service to the faith.&lt;br /&gt;
Clem: And we shall pray for you as well. Wheresoever your path may lead, may the Fury ever watch over and keep you.&lt;br /&gt;
Clem: I shall leave it at that, then. Lord Aymeric too wishes to speak, and &#039;twould not do to keep him waiting.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Clem: Let us not keep Lord Aymeric waiting.&lt;br /&gt;
Artoirel: Lord Aymeric has kept silent all this time, but he also has thoughts to share. &lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Aymeric===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Aymeric: [Forename]. Lord Artoirel. I thank you for the vital roles you played in ridding us of Profane Fafnir.&lt;br /&gt;
&lt;br /&gt;
Artoirel: As ever, the sight of you in combat was nothing short of inspiring.&lt;br /&gt;
&lt;br /&gt;
Aymeric: With no further reported instances of people turning and the blasphemy itself no more, I should like to believe we are free of the scourge of despair.&lt;br /&gt;
&lt;br /&gt;
Clem: My brethren and I shall labor to see that it ever remains so by fighting to dispel the darkness in men&#039;s hearts.&lt;br /&gt;
&lt;br /&gt;
Aymeric: And I shall fight with you. Not only as the speaker of the House of Lords or the lord commander of the Temple Knights, but as a man of faith─in our god and in our people.&lt;br /&gt;
Aymeric: Together, let us strive to fill our nation with hope.&lt;br /&gt;
Aymeric: [Forename]─by now you will be sick unto death of being thanked, but I must nonetheless express an additional word of gratitude.&lt;br /&gt;
Aymeric: Full oft have you saved our nation. Our people.&lt;br /&gt;
Aymeric: I speak not only of our lives, but our hearts and minds as well.&lt;br /&gt;
Aymeric: You have given us a great gift─that of opportunity and choice. And if we are to repay you for it, we as a nation must take full advantage of our freedom to dictate a new course forward, into a brighter future.&lt;br /&gt;
Aymeric: What forward means, we may not always agree upon.&lt;br /&gt;
Aymeric: But as fellow Ishgardians, we shall find a way to rise above our differences and stand united.&lt;br /&gt;
Aymeric: That is the nation that I will strive to build. This I swear to you.&lt;br /&gt;
&lt;br /&gt;
Artoirel: [Forename]. Given all that you have done for us, I am loath to impose further, but may I trouble you to bear word of our success to our officer in Radz-at-Han?&lt;br /&gt;
Artoirel: We will of course be sending a report, but there is no substitute for a firsthand account. Our allies would benefit from the additional details you can provide as well.&lt;br /&gt;
Artoirel: Our thanks again, my friend, and may the Fury speed your way!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Temple Knight Guard: Thank you for your aid in vanquishing the blasphemy. I wish you safe passage back to Radz-at-Han.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with the Ishgardian delegate in Sundrop===&lt;br /&gt;
Ishgardian Delegate: Ah, my {{alternatives|f=lady|m=lord}} [Forename]! By your return, dare I hope that the hunt for the blasphemy was a success?&lt;br /&gt;
Ishgardian Delegate: That you would vanquish the beast comes as little surprise, but that this occasion would serve as impetus for the church to embark upon a path of reform is...incredible! I will share these joyous tidings with our allies without delay!&lt;br /&gt;
Ishgardian Delegate: If I may speak candidly...I must confess to being a great admirer of yours. When you have a moment, I should like to hear about some of your adventures...if you would do me the honor.&lt;br /&gt;
Ishgardian Delegate: For the present, however─in my official capacity as the Ishgardian delegate, I offer you my humblest thanks for your immeasurable service to our nation!&lt;br /&gt;
-quest complete&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Ishgardian Delegate: Ah, my {{alternatives|f=lady|m=lord}} [Forename]! When you have a moment, I am ever eager to hear about your adventures.&lt;br /&gt;
-optional end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=xAYjbWIJEZo}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=O_Mighty_Fury,_Guide_Us_to_Victory&amp;diff=1535410</id>
		<title>O Mighty Fury, Guide Us to Victory</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=O_Mighty_Fury,_Guide_Us_to_Victory&amp;diff=1535410"/>
		<updated>2026-09-11T06:15:14Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = O Mighty Fury, Guide Us to Victory&lt;br /&gt;
| description = The set of [[Artoirel]]&#039;s jaw betrays a hint of anxiety.&lt;br /&gt;
| image = Our Aching Souls.png&lt;br /&gt;
| quest-giver = Artoirel&lt;br /&gt;
| related-npcs = Aymeric; Clem; Gerraldieux; Loverick; Temple Knight Guard; Vartinoix&lt;br /&gt;
| location = Strategy Room&lt;br /&gt;
| location-x = 6.1&lt;br /&gt;
| location-y = 6.0&lt;br /&gt;
| type = role&lt;br /&gt;
| quest-line = Endwalker Role Quests&lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Role Quests&lt;br /&gt;
| journal-genre = Magical Ranged DPS Role Quests (Endwalker)&lt;br /&gt;
| sortkey = 541&lt;br /&gt;
| level = 89&lt;br /&gt;
| req-quest =&lt;br /&gt;
| req-items = &lt;br /&gt;
| requirements = {{Magical Ranged DPS|name=yes}}&lt;br /&gt;
| exp = 508200&lt;br /&gt;
| gil = 1000&lt;br /&gt;
| unlocks = &lt;br /&gt;
| reward1 = 1 Coconut Cod Chowder&lt;br /&gt;
| prev-quest = Wills Unending&amp;amp;comma; Faith Unbending&lt;br /&gt;
| next-quest = Ever March Heavensward&lt;br /&gt;
| release = Endwalker&lt;br /&gt;
| patch = 6.0&lt;br /&gt;
| id-edb = bd2fc7af450&lt;br /&gt;
| id-gt = 69666&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&#039;&#039;Note: This starts in the instanced room in the [[Congregation of Our Knights Most Heavenly]] at {{coords|13.4, 11.0}} - No quest marker will show up on the [[Foundation]] map until you&#039;re in the instanced area.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[Aymeric]] at [[the Last Vigil]].&lt;br /&gt;
*Speak with Aymeric and have him accompany you.&lt;br /&gt;
*Accompany Aymeric to [[Fortemps Manor]] and then speak with him.&lt;br /&gt;
*Accompany Aymeric to [[the Architects]] and then speak with him.&lt;br /&gt;
*Speak with [[Clem]] while accompanied by Aymeric.&lt;br /&gt;
*Speak to Aymeric in the [[Strategy Room]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*The set of Artoirel&#039;s jaw betrays a hint of anxiety.&lt;br /&gt;
&lt;br /&gt;
*With an air of solemnity, Artoirel informs you that the ecumenical council will soon be held. This council, he explains, is the highest assembly in the Ishgardian Orthodox Church, where participants gather to deliberate and decide upon changes to church doctrine. Traditionally, only the archbishop and the members of the Synod sit in attendance, but on this occasion the doors will be thrown open to the general public. While Artoirel and Clem go on ahead to the Vault, you are tasked with fetching Aymeric, who has headed to the Last Vigil to gather his thoughts ahead of this momentous event.&lt;br /&gt;
&lt;br /&gt;
*You find Aymeric deep in thought, pondering the difficult choices he has made, and what he must do in order to build a united Ishgard for one and all. With the appointed hour nigh, he suggests that you begin making your way to the Vault together.&lt;br /&gt;
&lt;br /&gt;
*You begin walking with Aymeric to the Vault, and at his behest first head to Fortemps Manor.&lt;br /&gt;
**※You must be accompanied by Aymeric to complete this task. Speak with him again at the Last Vigil should you become separated.&lt;br /&gt;
&lt;br /&gt;
*Standing before Fortemps Manor, Aymeric fondly recalls your time as wards of House Fortemps, and thanks you again for the many changes you set in motion by coming to Ishgard. You then set out once more, next making for the Architects.&lt;br /&gt;
**※You must be accompanied by Aymeric to complete this task. Speak with him again at the Last Vigil should you become separated.&lt;br /&gt;
&lt;br /&gt;
*Pausing at the Architects, Aymeric reflects upon the crimes of the founding fathers. If Ishgard is to forge a new future, he declares, it must decide how it will confront its complicated past. His musings thus concluded, the two of you continue on to join Clem at the Vault.&lt;br /&gt;
**※You must be accompanied by Aymeric to complete this task. Speak with him again at the Last Vigil should you become separated.&lt;br /&gt;
&lt;br /&gt;
*Thus does the ecumenical council commence─the first in generations and first ever with the general public in attendance. Friction is initially evident between opposing factions of the clergy, but thanks to your companions&#039; sage mediation and guidance, they are able to find common ground. In renewing their commitment to their shared faith in Halone and acknowledging the mistakes of the past, the church shall take its first step towards reform, that it might again serve as a beacon of hope for the people.&lt;br /&gt;
**※In the event that you leave the strategy room, you may re-enter by speaking with the Temple Knight guard at the Congregation of Our Knights Most Heavenly.&lt;br /&gt;
&lt;br /&gt;
*Back at the Congregation, you and your companions share your relief at the success of the council. Now that the church has seemingly weathered the worst of this crisis, you may turn your attention wholly upon the task of dealing with Profane Fafnir.&lt;br /&gt;
**※The next role quest will be available from Artoirel upon reaching level 90 in any magical ranged DPS class.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Artoirel: Ah, [Forename]. Owing to Lord Aymeric&#039;s swift action, I am pleased to say that the ecumenical council will soon be held.&lt;br /&gt;
Artoirel: In case you are unaware, the council is the highest assembly in the Ishgardian Orthodox Church, its purpose to deliberate and decide upon doctrine.&lt;br /&gt;
Artoirel: The previous one was held no less than eighty years ago, and four archbishops have since come and gone. As such, most Ishgardians know little of it save that which they have read in the historical records.&lt;br /&gt;
Artoirel: Traditionally, the archbishop and members of the Synod would meet behind closed doors. In light of Bishop Vartinoix&#039;s fate, however, this time the doors will be thrown open to the public.&lt;br /&gt;
&lt;br /&gt;
Clem: Indeed. For the first time in history, all men and women of the faith may have a hand in shaping the mission and the teachings of the church.&lt;br /&gt;
Clem: &#039;Tis my hope that you will also join us in this endeavor.&lt;br /&gt;
&lt;br /&gt;
Artoirel: Deacon Clem, allow me to express our gratitude for your efforts in facilitating the council. We appreciate the difficulty of your position.&lt;br /&gt;
&lt;br /&gt;
Clem: I merely heed my conscience and my faith, my lord.&lt;br /&gt;
Clem: Acting in Bishop Vartinoix&#039;s stead, I shall do all within my power to see that the church may serve the people once more.&lt;br /&gt;
Clem:Where is the lord speaker, if I may ask?&lt;br /&gt;
&lt;br /&gt;
Artoirel: He stepped outside for a moment, saying that he wished to gather his thoughts ahead of the council. The hour draws nigh, however...&lt;br /&gt;
Artoirel: [Forename]─I shall proceed to the Vault with the good deacon. In the meantime, may I ask you to find Lord Aymeric? He should be at the Last Vigil, I believe.&lt;br /&gt;
-quest accepted&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Aymeric at the Last Vigil===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Aymeric: Oh, &#039;tis you, my friend. Is it time already?&lt;br /&gt;
Aymeric: I see... My apologies for making you come and fetch me.&lt;br /&gt;
Aymeric: I have been thinking, [Forename]. On the path I have chosen to walk, and on those who have been left behind as a consequence of my actions.&lt;br /&gt;
Aymeric: Those who died fighting... Those burdened with boundless grief... Those deprived of position and purpose...&lt;br /&gt;
Aymeric: Like any nation, Ishgard is made up of disparate souls with disparate beliefs. Without an enemy to unite us, we recall the differences we once set aside out of necessity, and find amongst our old friends new ideological foes.&lt;br /&gt;
Aymeric: The future I had envisioned... &#039;Tis far more difficult to secure than I ever imagined.&lt;br /&gt;
Aymeric: What must I do for our people to live in harmony? For our nation to move forward as one?&lt;br /&gt;
Aymeric: Such questions I have been pondering...&lt;br /&gt;
Aymeric: We should begin making our way to the council. Shall we continue our conversation while we walk?&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Aymeric have him accompany you===&lt;br /&gt;
Aymeric: Ready? Then let us be off.&lt;br /&gt;
Aymeric: If it is agreeable, I would like to look on Fortemps Manor.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
&amp;gt; Speak with Aymeric&lt;br /&gt;
Aymeric: Though we haven&#039;t much time, I am glad for the opportunity to stroll about the city with you.&lt;br /&gt;
&amp;gt; Part ways&lt;br /&gt;
Aymeric: Have business to attend to before the council, do you? Very well. Perhaps I shall take a moment more to compose myself...&lt;br /&gt;
Aymeric: Ready for the council? Then let us make our way to the Vault.&lt;br /&gt;
---&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
====Accompany Aymeric to Fortemps Manor and then speak with him====&lt;br /&gt;
Aymeric: It feels like another age that you and yours were no more than foreign wards of House Fortemps. And in actual fact, it may be considered so.&lt;br /&gt;
Aymeric: For your coming set in motion a chain of events that brought an end to the Dragonsong War, ushering in a new age of harmony.&lt;br /&gt;
Aymeric: You paved the way for meaningful change in our nation, and for that you shall ever have my gratitude.&lt;br /&gt;
Aymeric: Now then, shall we continue on to the Architects?&lt;br /&gt;
&lt;br /&gt;
====Accompany Aymeric to the Architects and then speak with him====&lt;br /&gt;
Aymeric: King Thordan and his knights twelve. The murderers of Ratatoskr... Since the truth of their ancient crime came to light, many have demanded that these images be torn down.&lt;br /&gt;
Aymeric: Yet though what our founding fathers did was wrong, neither is it right to simply expunge them and their deeds from history. To do so would be to deny our people&#039;s part in what followed for a thousand years.&lt;br /&gt;
Aymeric: We have the chance to forge a new future, but we, as a nation, must decide how we will confront our past...&lt;br /&gt;
Aymeric: ...Forgive me, I was lost in thought yet again. Let us join Deacon Clem at the Vault.&lt;br /&gt;
&lt;br /&gt;
===Speak with Clem while accompanied by Aymeric===&lt;br /&gt;
-optional start&lt;br /&gt;
Clem: Oh, is Lord Aymeric not with you? I was under the impression that you would be coming together...&lt;br /&gt;
System: You must be accompanied by Aymeric and have him at your side in order to proceed with quest objectives.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Clem: There you are, my friends. The council is about to convene. Let us take our place in the audience hall.&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Aymeric: Esteemed members of the clergy and honored adherents of the faith. I thank you all for your attendance.&lt;br /&gt;
Aymeric: In recent days, our nation has been racked by a series of tragedies: those among us who do Halone&#039;s work have been transformed into abominations.&lt;br /&gt;
Aymeric: This dreadful phenomenon has been brought about by the Final Days, and it is upon our despair and anguish that it feeds. Thus, if we are to prevent further tragedy, we must strive to ensure that all Ishgardians, clergymen and citizens alike, abide with peace and love for one another in their hearts.&lt;br /&gt;
Aymeric: To that end have I called this ecumenical council, the first in generations, that we might together determine a path forward for the church and our society as a whole.&lt;br /&gt;
&lt;br /&gt;
Clem: Since antiquity, the Ishgardian Orthodox Church served the people in two respects: as the Fury&#039;s spear to strike at the heart of dragonkind, and as the Fury&#039;s shield to safeguard the souls of men.&lt;br /&gt;
Clem: But now that we are at peace with the Dravanians, the church need no longer serve as the spear. And so we must now reconsider how we might better serve as a shield for our brethren.&lt;br /&gt;
&lt;br /&gt;
Proletarian Clergyman: The hierarchy must be reformed, and for that we need accountability. The upper echelon must be stripped of rank at a minimum, and investigations conducted─trials held, if the evidence is sufficiently damning. And then we may turn our attention to their doctrine of lies.&lt;br /&gt;
&lt;br /&gt;
Tribunal Superior: As our predecessors did before us, we of the Synod have ever sought to interpret the scriptures to the best of our ability, and thence conveyed Halone&#039;s will to the people.&lt;br /&gt;
Tribunal Superior: Such fervent pursuit of retribution at the expense of doctrine would come also at the expense of our faith.&lt;br /&gt;
&lt;br /&gt;
Anxious Citizen: Have we won the war to lose our souls? O Halone, are we outside Your grace?&lt;br /&gt;
&lt;br /&gt;
Artoirel: This bodes ill... At this rate, someone might turn...&lt;br /&gt;
&lt;br /&gt;
Aymeric: Since the war&#039;s end, the church and the faithful have stood at a crossroads, unable to take the next step forward.&lt;br /&gt;
Aymeric: His Grace Bishop Vartinoix─may he walk in Halone&#039;s halls─was one such soul, and in his longing for simpler times, he resorted to using forbidden magicks. He succumbed to despair.&lt;br /&gt;
Aymeric: In our minds we renounce the lies upon which our nation was built, but in our hearts we yearn for the righteousness─misguided though it was─that gave us comfort and purpose for so long.&lt;br /&gt;
Aymeric: So let us not forget who we were.&lt;br /&gt;
Aymeric: Let us confront the mistakes of the past and learn from them, that we do not repeat the mistakes of our forefathers.&lt;br /&gt;
&lt;br /&gt;
Clem: As fervently as we believed in our sacred duty, we struggle to accept the church&#039;s deception and embrace change.&lt;br /&gt;
Clem: The legacy of Thordan weighs heavy, and there is the temptation to simply cast it aside like a mantle that suits us no longer.&lt;br /&gt;
Clem: Yet that would dishonor the sacrifice of those who went before. Countless souls who served the people with purest intent. And so, heavy though it may be, let us together bear this burden as we set forth anew.&lt;br /&gt;
&lt;br /&gt;
Artoirel: Our friend [Forename] risked life and limb to reveal the truth to us. The truth that our legends and our scripture were tainted by betrayal. But not wholly corrupted.&lt;br /&gt;
Artoirel: Though the great walls and towering spires of our city may have been built with murder and deception, they rest upon a foundation immutable and true: our devotion to Halone, whom we have worshipped since before our forefathers settled these lands.&lt;br /&gt;
Artoirel: The church is a font of practical wisdom, and its teachings guide us in our daily lives. Such things define our faith no less than the lies. We can acknowledge our sins without renouncing our religion.&lt;br /&gt;
&lt;br /&gt;
Proletarian Clergyman: Aye...and without rejecting who we are...&lt;br /&gt;
&lt;br /&gt;
Tribunal Superior: A comprehensive review of scripture as well as historical literature will be necessary. Revisions, as appropriate, must be made to ensure that the truth of our past is preserved for future generations.&lt;br /&gt;
&lt;br /&gt;
Gerraldieux: With your peerless knowledge of church doctrine, I daresay none is better suited to leading that effort than you.&lt;br /&gt;
Gerraldieux: I also expect that many eyes will be required to pore over all the tomes. And I know many idle men and women of faith who would jump at the chance to do Halone&#039;s work once more.&lt;br /&gt;
&lt;br /&gt;
Aymeric: That day so very long ago, I had no answer to my father&#039;s words. But it seems the people had it within them all along.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Aymeric in the strategy room===&lt;br /&gt;
-optional start&lt;br /&gt;
Clem: With this, the church and the people have taken their first step towards a brighter future.&lt;br /&gt;
Artoirel: &#039;Tis well Lord Aymeric interjected when he did.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Aymeric: The council went better than I had dared hope.&lt;br /&gt;
&lt;br /&gt;
Artoirel: Truly. While the details remain to be decided, &#039;twas a resounding success.&lt;br /&gt;
&lt;br /&gt;
Clem: Your words helped everyone to find common ground. I know not how to thank you.&lt;br /&gt;
&lt;br /&gt;
Aymeric: Much credit must go to [Forename]. In the face of great hardship, never did {{alternatives|f=she|m=he}} hesitate to press on, and our people have not forgotten this.&lt;br /&gt;
&lt;br /&gt;
Clem: Indeed. Well do I remember the day you flew into Ishgard upon a dragon&#039;s back. In making possible the impossible, you inspired us all.&lt;br /&gt;
Clem: In you we glimpse the Fury, a vision of courage in the face of uncertainty. Looking to your example, we shall endeavor to bring about change to the church─for the future of all Ishgardians.&lt;br /&gt;
Clem: There will, of course, still be those souls who struggle to rise above the mire of despair. But my fellows and I shall be there to take their hand in faith and love.&lt;br /&gt;
Clem: For what is faith if not salvation?&lt;br /&gt;
Clem: Well, I had best return to the cathedral. We have much and more to do!&lt;br /&gt;
Clem: Ah, but ere I forget─I have tracked down that which you requested. Some repairs will be necessary, but it will be seen to with all haste.&lt;br /&gt;
&lt;br /&gt;
Aymeric: I had tasked the deacon with finding a certain item, you see─a secret weapon, one might say. Given what we know of Profane Fafnir, I suspect it will be of great use in our hunt.&lt;br /&gt;
Aymeric: Once the repairs are complete, we shall be ready to strike.&lt;br /&gt;
&lt;br /&gt;
Artoirel: With the church having reached an accord with the people, the risk of more clergymen turning is greatly diminished. We may now focus entirely on the blasphemy.&lt;br /&gt;
&lt;br /&gt;
Aymeric: &#039;Tis time we freed Vaindreau from his torment. Rest while you can, [Forename], for I daresay the coming battle will demand the best of us.&lt;br /&gt;
-quest complete&lt;br /&gt;
-cutscene end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=wbDHU4AK8bw}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Wills_Unending,_Faith_Unbending&amp;diff=1534961</id>
		<title>Wills Unending, Faith Unbending</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Wills_Unending,_Faith_Unbending&amp;diff=1534961"/>
		<updated>2026-09-10T19:01:29Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Wills Unending, Faith Unbending&lt;br /&gt;
| description = The look of relief upon [[Artoirel]]&#039;s face bespeaks your timely arrival.&lt;br /&gt;
| image = Our Aching Souls.png&lt;br /&gt;
| quest-giver = Artoirel&lt;br /&gt;
| related-npcs = Aymeric; Clem; Loverick; Ninne; Temple Knight Guard; Theobalin; Vartinoix; Yaelle&lt;br /&gt;
| location = Strategy Room&lt;br /&gt;
| location-x = 6.1&lt;br /&gt;
| location-y = 6.0&lt;br /&gt;
| type = role&lt;br /&gt;
| quest-line = Endwalker Role Quests&lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Role Quests&lt;br /&gt;
| journal-genre = Magical Ranged DPS Role Quests (Endwalker)&lt;br /&gt;
| sortkey = 531&lt;br /&gt;
| level = 88&lt;br /&gt;
| req-quest =&lt;br /&gt;
| req-items = 1 Note Concerning Where Vaindreau was Found, 1 Note Concerning an Airship Flying Low, 1 Note Concerning Vaindreau&#039;s State When Found&lt;br /&gt;
| requirements = {{Magical Ranged DPS|name=yes}}&lt;br /&gt;
| exp = 501600&lt;br /&gt;
| gil = 1000&lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = Only Justice&amp;amp;comma; Only Vengeance&lt;br /&gt;
| next-quest = O Mighty Fury&amp;amp;comma; Guide Us to Victory&lt;br /&gt;
| release = Endwalker&lt;br /&gt;
| patch = 6.0&lt;br /&gt;
| id-gt = 69665&lt;br /&gt;
| id-edb = 09caf4c208c&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&#039;&#039;Note: This starts in the instanced room in the [[Congregation of Our Knights Most Heavenly]] at {{coords|13.4, 11.0}} - No quest marker will show up on the [[Foundation]] map until you&#039;re in the instanced area.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Ask about [[Vaindreau]] at [[Camp Dragonhead]]&lt;br /&gt;
*Report your findings to [[Aymeric]]&lt;br /&gt;
*Speak with Aymeric&lt;br /&gt;
*Speak with [[Artoirel]] in the [[Strategy Room]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*Artoirel has the identity of the blasphemy on his mind.&lt;br /&gt;
&lt;br /&gt;
*As you begin conversing with Artoirel, Aymeric arrives with grim news: upon being confronted, those who had abetted Bishop Vartinoix in his attempt to summon King Thordan turned into beasts and were subsequently put down. Deprived of their accounts, you consider other ways to confirm the clone and Vaindreau are one and the same, and it is decided that you will attempt to retrace their movements. While Artoirel heads to Azys Lla, you and Aymeric will make inquiries at Camp Dragonhead, where Vaindreau was first taken upon being found in the wilds.&lt;br /&gt;
&lt;br /&gt;
*Speaking with the people at Camp Dragonhead, you learn something of the circumstances surrounding the appearance of Vaindreau. Bearing this information, you go to rejoin Aymeric.&lt;br /&gt;
&lt;br /&gt;
*Upon hearing your findings, Aymeric states that he learned much the same thing. Curious about the fate of the airship that was seen flying low, he has secured a pair of black chocobos to help you search Providence Point to the north.&lt;br /&gt;
&lt;br /&gt;
*At the conclusion of your search, you are surprised to find not only the wreckage of the Soleil, the archbishop&#039;s personal vessel, but Profane Fafnir itself lying nearby. At the sight of the imposing creature, you experience visions of Vaindreau&#039;s past─from the time his ship crash-landed to when he fled the infirmary. Coming out of your reverie, you steel yourself for a confrontation with the dread blasphemy, but instead of attacking, the beast elects to flee. After that close encounter, Aymeric suggests returning to Ishgard.&lt;br /&gt;
**※In the event that you leave the strategy room, you may re-enter by speaking with the Temple Knight guard at the Congregation of Our Knights Most Heavenly.&lt;br /&gt;
&lt;br /&gt;
*Back at the Congregation, you share your revelations with Aymeric and Artoirel, confirming beyond a doubt that the clone and Vaindreau are one and the same. Based on what is known of primals, the man&#039;s confusion can be attributed to the mixture of memories he inherited from the multiple individuals who had transformed into King Thordan and his knights twelve. Though the Heavens&#039; Ward took up arms against him and his allies, Aymeric laments their terrible fate, and expresses his fear that other Ishgardians who have become disillusioned with the church may succumb to despair and turn as Vaindreau and the clergymen did. Given courage by your words, the lord speaker makes the decision to hold an ecumenical council, that the church might establish new doctrine, and sets off to make the necessary preparations.&lt;br /&gt;
**※The next role quest will be available from Artoirel upon reaching level 89 in any magical ranged DPS class.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Artoirel: [Forename], you are ever a sight for sore eyes.&lt;br /&gt;
&lt;br /&gt;
Aymeric: Ill tidings, my friends...&lt;br /&gt;
Aymeric: I dispatched the Temple Knights to find the clergymen who aided in Bishop Vartinoix&#039;s summoning attempt. Regrettably, when confronted, all turned and had to be put down.&lt;br /&gt;
&lt;br /&gt;
Artoirel: Without their accounts, how then to ascertain that the clone and Vaindreau are the same individual...&lt;br /&gt;
&lt;br /&gt;
Aymeric: Maintaining the assumption that they are, perhaps we should instead consider how Vaindreau may have found his way to Coerthas.&lt;br /&gt;
Aymeric: According to [Forename]&#039;s vision, he was abandoned in Azys Lla. But what did he do afterwards?&lt;br /&gt;
&lt;br /&gt;
Artoirel: Then there is but one way to ascertain the truth: we follow his trail.&lt;br /&gt;
Artoirel: I shall go and search for the clone in Azys Lla. If he is still there, then we are dealing with a different individual.&lt;br /&gt;
&lt;br /&gt;
Aymeric: A splendid idea. We leave the floating continent in your capable hands.&lt;br /&gt;
Aymeric: Meanwhile, [Forename] and I shall retrace Vaindreau&#039;s steps whence he first appeared.&lt;br /&gt;
Aymeric: Upon being found in the central highlands, he was taken to Camp Dragonhead. Let us begin by making inquiries there.&lt;br /&gt;
-quest accepted&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Ask about Vaindreau at Camp Dragonhead===&lt;br /&gt;
-optional start&lt;br /&gt;
Aymeric: Let me know if you learn aught of interest. I have a thought for our next move, to which end I am making some arrangements.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
====Theobalin====&lt;br /&gt;
Theobalin: Hm? Investigating the stranger we found, are you? I wasn&#039;t involved myself, so I can&#039;t tell you much about the fellow.&lt;br /&gt;
Theobalin: But in case it is of interest, earlier the same day, I caught sight of an airship flying dangerously low. It soon disappeared into the brewing snowstorm, looking none too steady.&lt;br /&gt;
&lt;br /&gt;
System: Your exchange with Theobalin has taught you about “An airship flying low.”&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Theobalin: I do wonder what that airship was about, and what became of it. I don&#039;t believe we were expecting any to pass through that day..&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
====Ninne====&lt;br /&gt;
Ninne: Well now, if it isn&#039;t the late Lord Haurchefant&#039;s dear friend. Is there something you require?&lt;br /&gt;
Ninne: Ah yes, the mystery man. I was among those who tended him. He was not attired for the snow, much less the snowstorm in which he had been caught, and was suffering from frostbite.&lt;br /&gt;
Ninne: When people are extremely cold, they may mistakenly feel that they are warm and disrobe. That might explain his state of undress.&lt;br /&gt;
&lt;br /&gt;
System: Your exchange with Ninne has taught you about “Vaindreau&#039;s state when he was found.”&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Ninne: We took care of the man as best we could, but given his state, I expect he will need a long convalescence before he&#039;s back on his feet.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
====Yaelle====&lt;br /&gt;
Yaelle: Ah, &#039;tis ever an honor to receive you. What brings you to our humble camp this day?&lt;br /&gt;
Yaelle: An injured man who was found out in the wilds? Yes, I know the one. I was with the patrol that chanced into him north of here, at Providence Point.&lt;br /&gt;
Yaelle: He was unconscious and in a bad way, and we hurriedly bore him back to camp. After doing what we could for him, we sent him on to the city.&lt;br /&gt;
&lt;br /&gt;
System: Your exchange with Yaelle has taught you about “Where Vaindreau was found.”&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Yaelle: That fellow was fortunate we found him when we did. Any longer in that storm, and he would have been just another drift of snow.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Report your findings to Aymeric===&lt;br /&gt;
Aymeric: There you are. Were you able to learn aught of interest?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The player hands over the three key items&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Aymeric: A mysterious man found collapsed after an airship was seen flying low... Yes, the accounts I heard are consistent with yours.&lt;br /&gt;
Aymeric: I for one am curious about the fate of this unknown airship. To that end, I have arranged a pair of black chocobos for us, the more efficiently to scour the area.&lt;br /&gt;
Aymeric: We shall contain our search to Providence Point, where Vaindreau is said to have been found.&lt;br /&gt;
&lt;br /&gt;
===Speak with Aymeric===&lt;br /&gt;
Aymeric: If you are ready, let us be off.&lt;br /&gt;
&lt;br /&gt;
(During the flight&amp;lt;ref&amp;gt;For some reason, this message fires on the &amp;quot;Battle&amp;quot; channel, rather than the usual Event text. Players will, of course, still see it appear in the bubble on-screen.&amp;lt;/ref&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
Aymeric: Nothing so far... Let us continue northeast.&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Aymeric: By the Fury... It&#039;s the blasphemy!&lt;br /&gt;
&lt;br /&gt;
====Echo Flashback====&lt;br /&gt;
Cloned Elezen: His Eminence... Must protect...His Eminence...&lt;br /&gt;
&lt;br /&gt;
Loverick: Ah, you&#039;re finally awake! Halone be praised!&lt;br /&gt;
Loverick: How are you feeling? Strong enough to speak? Can you tell me your name?&lt;br /&gt;
&lt;br /&gt;
Cloned Elezen: My name... My name is...is...&lt;br /&gt;
Cloned Elezen: ...Zephirin. No─Charibert... Or was it Vellguine? Paulecrain?&lt;br /&gt;
Cloned Elezen: So many names...swirling in my mind...and voices that reject them. Is there none they will accept?&lt;br /&gt;
&lt;br /&gt;
Loverick: Are you all right?&lt;br /&gt;
&lt;br /&gt;
Vaindreau: ...Vaindreau. My name is Vaindreau.&lt;br /&gt;
&lt;br /&gt;
Loverick: Well now, that&#039;s the same as our infirmary! I daresay fate has guided you to us!&lt;br /&gt;
Loverick: So, Vaindreau. If you are feeling up to a little conversation, can you tell me about yourself? Anything else you remember─anything at all?&lt;br /&gt;
&lt;br /&gt;
Vaindreau: A proud son of House Dzemael... Nay. A devout servant of Halone...who lives...for the rush of battle? The pleasure in inflicting pain... The attentions of maidens... To fight beside my brother-in-arms...&lt;br /&gt;
Vaindreau: A lowborn runt...whose every effort went unrewarded. Whose very name disqualified him from ever leading the Temple Knights. But [[Archbishop Thordan VII|His Eminence]] raised me up. Granted me a place at his side...&lt;br /&gt;
Vaindreau: From that day forth, I pledged my sword to his service. Pledged my very being. My life to be offered up in defense of his.&lt;br /&gt;
&lt;br /&gt;
Vaindreau: I am a knight...of the Heavens&#039; Ward. Sworn to protect and serve...the archbishop.&lt;br /&gt;
&lt;br /&gt;
Loverick: Oh, you&#039;re a knight? Forgive me if that sounded rude, but I had no idea. And...while I realize your memories may be a bit muddled, I&#039;m afraid I must inform you that the Heavens&#039; Ward have not been seen in quite some time and are presumed dead, and the archbishop... Well. He is most certainly no longer of this world.&lt;br /&gt;
Loverick: But the important thing is you&#039;re safe now, and we&#039;ll help you get back on your feet. Speaking of which, let me bring some food and water. You must be absolutely famished.&lt;br /&gt;
&lt;br /&gt;
Vaindreau: The archbishop...dead? No... No, this cannot be. How can I still be alive when he is not?&lt;br /&gt;
Vaindreau: I must find him...&lt;br /&gt;
&lt;br /&gt;
(Vision ends)&lt;br /&gt;
&lt;br /&gt;
Aymeric: [Forename]!&lt;br /&gt;
&lt;br /&gt;
Profane Fafnir: For the glory...of King Thordan...&lt;br /&gt;
&lt;br /&gt;
Aymeric: Another vision, I take it.&lt;br /&gt;
Aymeric: Let us make for Ishgard. I expect that Lord Artoirel will return soon, if he has not already, and we should both be glad to hear your tale.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Artoirel in the Strategy Room===&lt;br /&gt;
Artoirel: Ah, [Forename]. I pray your search was more productive than mine own.&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Aymeric: Everyone is here. Excellent. So, were you able to find our clone in Azys Lla?&lt;br /&gt;
&lt;br /&gt;
Artoirel: Nay, naught but the discarded Ascalon remained. How fared you with your own efforts in the central highlands?&lt;br /&gt;
&lt;br /&gt;
Aymeric: In the course of retracing Vaindreau&#039;s steps, we came upon the wreck of the &#039;&#039;Soleil&#039;&#039;.&lt;br /&gt;
Aymeric: I suspect he found the vessel abandoned in Azys Lla and tried to use it to return to Ishgard.&lt;br /&gt;
&lt;br /&gt;
Artoirel: But he crashed en route and was subsequently rescued by a patrol from Camp Dragonhead...&lt;br /&gt;
&lt;br /&gt;
Aymeric: So it would seem. And the archbishop&#039;s airship was not the only thing we found. Profane Fafnir was there too.&lt;br /&gt;
Aymeric: The creature chose to flee, but not before [Forename] had a vision of Vaindreau&#039;s past.&lt;br /&gt;
Aymeric: Go on, my friend. Share with us what you witnessed.&lt;br /&gt;
&lt;br /&gt;
Artoirel: ...All the pieces fit, and it is as you surmised, my lord. Vaindreau and the clone are one and the same, and in his despair, he turned into the blasphemy.&lt;br /&gt;
Artoirel: Yet the confusion he exhibited when asked his name... &#039;Tis as if he wasn&#039;t sure of his own identity.&lt;br /&gt;
&lt;br /&gt;
Aymeric: According to the Scions, primals retain the memories of their previous incarnations.&lt;br /&gt;
Aymeric: From this, it may be assumed that the clone harbors the memories of all those who became King Thordan and his knights twelve.&lt;br /&gt;
Aymeric: Though he struggled to reconcile these conflicting memories, he managed to settle on the name Vaindreau.&lt;br /&gt;
Aymeric: The voices within were clearly in agreement when facing [Forename], the mere sight of whom drove the blasphemy to flee...&lt;br /&gt;
Aymeric: Above all, however, they share in the desire to protect the archbishop. This desire was seared into Vaindreau&#039;s very being, and when he learned that he no longer had a purpose...&lt;br /&gt;
Aymeric: The Heavens&#039; Ward took up arms against us and Ishgard. By their hand were we robbed of one of our finest knights and a dear friend.&lt;br /&gt;
Aymeric: Even so, I would not wish such a terrible fate upon them.&lt;br /&gt;
Aymeric: The selfsame fate inflicted upon full many clergymen...and a fate I fear ordinary citizens will succumb to if we fail to act.&lt;br /&gt;
Aymeric: The people will not soon forget the betrayal of our church&#039;s leadership─nor should they. But absent the comfort and stability once afforded to them by the institution, many have become lost...and are all too vulnerable to despair.&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; The people don&#039;t have to forget, but they need to move forward.&lt;br /&gt;
&amp;gt; The church can still be a source of comfort, but things need to change.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Aymeric: I thought as much myself, my friend, but to hear you say it as well... Indeed, when the ground upon which we stand crumbles, we must find the strength to move forward. Even should it cause us pain to do so. &lt;br /&gt;
Aymeric: Lord Artoirel. At the next house session, I shall call for an ecumenical&amp;lt;ref&amp;gt;An &#039;&#039;ecumenical council&#039;&#039; is a meeting of bishops and other church authorities to consider and rule on questions of Christian--or rather in this case, Halonic-- doctrine. [[wikipedia:Ecumenical council| Wikipedia]]&amp;lt;/ref&amp;gt; council to be held.&lt;br /&gt;
&lt;br /&gt;
Artoirel: My lord, such a gathering is reserved for... Oh! You intend for the church to codify new doctrine!&lt;br /&gt;
&lt;br /&gt;
Aymeric: Since the separation of religion and state, we have refrained from interfering in church affairs. But if the church is to remain a part of Ishgardian society and continue serving the people, it must reconsider its role and formally address recent revelations. &lt;br /&gt;
Aymeric: I would call for this council not as the lord speaker, but as a humble adherent of the faith.&lt;br /&gt;
Aymeric: Long had I considered whether such measures were necessary, but lacked the courage to set them in motion. I now have it thanks to you.&lt;br /&gt;
Aymeric: I shall tend to the necessary preparations at once. Among other things, we must reach out to those of the clergy who are amenable to reform. I ask for your patience in the meantime.&lt;br /&gt;
-quest complete&lt;br /&gt;
-cutscene end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=XQFCIrWLtew}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Only_Justice,_Only_Vengeance&amp;diff=1534851</id>
		<title>Only Justice, Only Vengeance</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Only_Justice,_Only_Vengeance&amp;diff=1534851"/>
		<updated>2026-09-10T17:09:08Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Only Justice, Only Vengeance&lt;br /&gt;
| description = The look of relief upon [[Artoirel]]&#039;s face bespeaks your timely arrival.&lt;br /&gt;
| image = Our Aching Souls.png&lt;br /&gt;
| quest-giver = Artoirel&lt;br /&gt;
| related-npcs = Aymeric; Clem; Loverick; Temple Knight Guard; Vartinoix&lt;br /&gt;
| location = Strategy Room&lt;br /&gt;
| location-x = 6.1&lt;br /&gt;
| location-y = 6.0&lt;br /&gt;
| type = role&lt;br /&gt;
| quest-line = Endwalker Role Quests&lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Role Quests&lt;br /&gt;
| journal-genre = Magical Ranged DPS Role Quests (Endwalker)&lt;br /&gt;
| sortkey = 521&lt;br /&gt;
| level = 87&lt;br /&gt;
| req-quest =&lt;br /&gt;
| req-items = &lt;br /&gt;
| requirements = {{Magical Ranged DPS|name=yes}}&lt;br /&gt;
| exp = 495000&lt;br /&gt;
| gil = 1000&lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = No Forgiveness&amp;amp;comma; No Deliverance&lt;br /&gt;
| next-quest = Wills Unending&amp;amp;comma; Faith Unbending&lt;br /&gt;
| release = Endwalker&lt;br /&gt;
| patch = 6.0&lt;br /&gt;
| id-gt = 69664&lt;br /&gt;
| id-edb = 67dd512d8b8&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
* Accept this quest from within the [[Strategy Room]]. &lt;br /&gt;
** You may enter the [[Strategy Room]] by speaking with the [[Temple Knight]] at {{coords|13.4, 11.0}} within the [[Congregation of Our Knights Most Heavenly]].&lt;br /&gt;
** &#039;&#039;No quest marker will show up on the [[Foundation]] map until you&#039;re in the instanced area.&#039;&#039;&lt;br /&gt;
* Speak with [[Clem]] at {{coords|9.1, 8.3}} &lt;br /&gt;
* Locate [[Vartinoix]] at {{coords|9.8, 10.4}}&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[Clem]] in [[Saint Reymanaud&#039;s Cathedral]].&lt;br /&gt;
*Search for [[Vartinoix]].&lt;br /&gt;
*Speak with [[Aymeric]] in the [[Strategy Room]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*The look of relief upon Artoirel&#039;s face bespeaks your timely arrival.&lt;br /&gt;
&lt;br /&gt;
*In hurried tones, Artoirel informs you that Bishop Vartinoix has decided to grant you an audience this very moment. Not wanting to miss the opportunity to learn if His Grace and Vaindreau may be connected, you make haste for Saint Reymanaud&#039;s Cathedral.&lt;br /&gt;
&lt;br /&gt;
*You arrive at the cathedral to find an apologetic Clem, who explains that the bishop has left on urgent business. While wondering what business should be so urgent, you head outside with your companions in search of His Grace.&lt;br /&gt;
&lt;br /&gt;
*It does not take you long to find the bishop. Appearing flustered, he denies any acquaintance with Vaindreau, and makes to leave. Ere he can do so, however, you experience a vision of his past, which reveals that he had journeyed to Azys Lla and tried to resurrect King Thordan and his knights twelve through a ritual of summoning. His plot laid bare, the bishop lashes out in a righteous fury, only to turn into a beast and force Aymeric to cut him down. Artoirel offers to tend to the aftermath and look after the distraught Clem, and bids you and Aymeric await him at the Congregation.&lt;br /&gt;
**※In the event that you leave the strategy room, you may re-enter by speaking with the Temple Knight guard at the Congregation of Our Knights Most Heavenly.&lt;br /&gt;
&lt;br /&gt;
*After you recount your vision in full, Aymeric posits that the summoning ritual may have succeeded despite the lack of aether. However, what resulted was not the fearsome primal and his guard you once faced and felled, but a single, otherwise ordinary man driven by the desire to protect the archbishop. While you have yet to find conclusive proof that this clone and Vaindreau are one and the same, the possibility cannot be ruled out, and it is on this premise that you press on with your investigation.&lt;br /&gt;
**※The next role quest will be available from Artoirel upon reaching level 88 in any magical ranged DPS class.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
Artoirel: [Forename], excellent timing as ever. Deacon Clem has just sent word that Bishop Vartinoix will see us now. By which I mean &#039;&#039;right this instant&#039;&#039;.&lt;br /&gt;
Artoirel: &#039;Tis extremely short notice, I know, but it would not do to miss the opportunity to learn how he and Vaindreau may be connected.&lt;br /&gt;
Artoirel: Not wishing to keep His Grace waiting, Lord Aymeric is already on his way to Saint Reymanaud&#039;s Cathedral.&lt;br /&gt;
Artoirel: Come, let us hurry there ourselves.&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
===Speak with Clem in Saint Reymanaud&#039;s Cathedral=== &lt;br /&gt;
-optional start&lt;br /&gt;
Artoirel: It seems His Grace has yet to arrive...&lt;br /&gt;
Aymeric: Ah, [Forename]. Full glad am I that you could join us.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Clem: My lords, I am so sorry...&lt;br /&gt;
Clem: I informed His Grace that you were making your way hither...&lt;br /&gt;
Clem: But shortly before you arrived, he recalled that he had urgent business and had to leave the cathedral at once.&lt;br /&gt;
Clem: He cannot have yet gone far, though, so if you wish to search for him in the hopes you can still steal a moment of his time...&lt;br /&gt;
&lt;br /&gt;
Aymeric: To grant us an audience only to depart with such haste... What business could be so pressing?&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Clem: His Grace has yet to return, I am afraid...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Search for Vartinoix===&lt;br /&gt;
-optional start&lt;br /&gt;
Artoirel: I&#039;ve found His Grace, [Forename]. &lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Vartinoix: W-Well now, that even the savior of Ishgard should be here...&lt;br /&gt;
&lt;br /&gt;
Artoirel: Your Grace. Perhaps &#039;tis simply our misunderstanding, but we were under the impression that you had granted us an audience.&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Vartinoix: L-Lord Speaker! Rest assured I was just about to return to the cathedral...&lt;br /&gt;
&lt;br /&gt;
Aymeric: There is no need, Your Grace─this will not take long. As you may have heard, we are investigating a young man named Vaindreau.&lt;br /&gt;
Aymeric: Is he known to you?&lt;br /&gt;
&lt;br /&gt;
Vartinoix: No, no, I cannot say he is. With the exception of the former archimandrite, I am sure I know no one by that name.&lt;br /&gt;
Vartinoix: But mine and the archbishop&#039;s are known to many, yes? Perhaps...perhaps this youth took inspiration from public services over which we presided. Goodly soul that he is. Full glad am I that his faith was of comfort to him in sickness, and I pray to Halone that he will soon be found in good health.&lt;br /&gt;
Vartinoix: Now then, if there was nothing else, I shall return to my duties...&lt;br /&gt;
&lt;br /&gt;
====Echo Flashback====&lt;br /&gt;
Vartinoix: Fear not, Your Eminence. I shall carry on your legacy.&lt;br /&gt;
&lt;br /&gt;
Earnest Clergyman: We have completed the preparations as per your instructions. But are you certain this will work...?&lt;br /&gt;
&lt;br /&gt;
Vartinoix: It will. It must. Lord Aymeric spoke the truth when he revealed the archbishop sought primal powers to strengthen the people&#039;s faith.&lt;br /&gt;
Vartinoix: I could not bring myself to believe it. Not at first. But in the course of cataloging His Eminence&#039;s personal articles, I came upon his journal...&lt;br /&gt;
Vartinoix: Therein he had written that, through abundant aether and fervent prayer, it is possible to make gods of men!&lt;br /&gt;
Vartinoix: All the power we require lies in this place, this Azys Lla. By channeling the essential elements into the soulless flesh and sword we found...&lt;br /&gt;
Vartinoix: We shall summon forth King Thordan and his knights twelve, and by His blessing Ishgard shall be restored to its former glory!&lt;br /&gt;
&lt;br /&gt;
(Attempt Summoning)&lt;br /&gt;
&lt;br /&gt;
Vartinoix: Wh-What is this? It&#039;s...just an ordinary man, scarcely changed from before...&lt;br /&gt;
&lt;br /&gt;
Cloned Elezen: Unnngh... His Eminence... I must protect...unnngh...&lt;br /&gt;
&lt;br /&gt;
Vartinoix: No... No, this isn&#039;t right!&lt;br /&gt;
Vartinoix: Confound it... Perhaps I overlooked something. I must return to the Holy See and review the journal.&lt;br /&gt;
&lt;br /&gt;
Nervous Inquisitor: Your Grace! What shall we do with this...thing?&lt;br /&gt;
&lt;br /&gt;
Vartinoix: Leave it! &#039;Tis a failure without use or value. The denizens of this place will deal with it soon enough.&lt;br /&gt;
&lt;br /&gt;
====After the Flashback====&lt;br /&gt;
Aymeric: [Forename], are you well? Were you perchance granted a vision of the past?&lt;br /&gt;
Aymeric: An attempted summoning of King Thordan and his knights twelve!?&lt;br /&gt;
Aymeric: Your Grace, you should know full well that summoning is strictly forbidden. You will accompany us to the Congregation and explain yourself.&lt;br /&gt;
&lt;br /&gt;
Vartinoix: I have dedicated my life to the church! Conducted my affairs in accordance with the scriptures, and taught others to do likewise!&lt;br /&gt;
Vartinoix: But you took it all from us! Tore down everything that defined us!&lt;br /&gt;
Vartinoix: You cannot know how it feels to have your very existence rejected! To be forsaken by your community─to be &#039;&#039;denied&#039;&#039; by your society!&lt;br /&gt;
Vartinoix: Well, I deny &#039;&#039;you&#039;&#039; and this &#039;&#039;justice&#039;&#039;! I deny an Ishgard where the church has no place!&lt;br /&gt;
Vartinoix: I refuse to accept it, do you hear me!? &#039;&#039;I refuse to accept it&#039;&#039;!&lt;br /&gt;
&lt;br /&gt;
Clem: Your Grace! Noooooo!&lt;br /&gt;
&lt;br /&gt;
Artoirel: That it should come to violence yet again... Would that your hand had not been forced, my lord.&lt;br /&gt;
Artoirel: Deacon Clem should not be alone at this time. I shall remain with him while tending to the aftermath.&lt;br /&gt;
Artoirel: When things have settled, I will return to the Congregation. Pray go on ahead and get some rest.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Aymeric in the Strategy Room===&lt;br /&gt;
Temple Knight Guard: Heading to the strategy room? I should be glad to show you in.&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Aymeric: How fares the deacon?&lt;br /&gt;
&lt;br /&gt;
Artoirel: Well enough, given the circumstances.&lt;br /&gt;
Artoirel: Though understandably shaken, he is more determined than ever to help his fellows.&lt;br /&gt;
&lt;br /&gt;
Aymeric: Truly, he is possessed of a stout heart.&lt;br /&gt;
Aymeric: But to think that even a member of the Synod could succumb to despair and turn...&lt;br /&gt;
Aymeric: The crisis gripping the church is far graver than I had imagined.&lt;br /&gt;
Aymeric: In pushing for such an abrupt separation of religion and state, we may have exacerbated the growing divide between the clergy and the general populace.&lt;br /&gt;
&lt;br /&gt;
Artoirel: [Forename]─will you recount in full that which you witnessed in your vision?&lt;br /&gt;
Artoirel: That he should seek to use one of Allag&#039;s unholy abominations to create a primal...&lt;br /&gt;
Artoirel: Yet that which manifested was not like the being you fought, but rather retained the form of a man. One driven by the desire to protect the archbishop...&lt;br /&gt;
&lt;br /&gt;
Aymeric: We may safely assume the bishop did not have sufficient aether. Bereft of Nidhogg&#039;s eye, the sword Ascalon no longer has such power.&lt;br /&gt;
&amp;gt; If Warring Triad cleared&lt;br /&gt;
Aymeric: Nor does that of the Warring Triad remain to be harnessed, thanks to your valorous intervention.&lt;br /&gt;
---&lt;br /&gt;
Aymeric: But if the summoning failed, how did the clone come to possess life? And what purpose drives it?&lt;br /&gt;
Aymeric: Lack of aether notwithstanding, the necessary components were present for a summoning.&lt;br /&gt;
Aymeric: Perhaps the ritual itself was a success, and the vessel, though imperfect, arose as a champion of the archbishop. Yet how did he come to be in the central highlands...?&lt;br /&gt;
&lt;br /&gt;
Artoirel: You believe that this clone and the man who became the blasphemy are one and the same?&lt;br /&gt;
&lt;br /&gt;
Aymeric: Nay, I merely speculate. Yet considering what we know of the clone and Vaindreau, it would seem a likely possibility.&lt;br /&gt;
Aymeric: Whatever the truth may be, it will not elude us forever. But first, I must lay some groundwork for the next phase of our investigation.&lt;br /&gt;
Aymeric: Gods permitting, I will have news to share ere long, so pray look in on us when you can.&lt;br /&gt;
-quest complete&lt;br /&gt;
-cutscene end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=sZS7MnX3WDU}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=No_Forgiveness,_No_Deliverance&amp;diff=1534782</id>
		<title>No Forgiveness, No Deliverance</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=No_Forgiveness,_No_Deliverance&amp;diff=1534782"/>
		<updated>2026-09-10T15:17:26Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = No Forgiveness, No Deliverance&lt;br /&gt;
| description = [[Artoirel]] is eagerly awaiting Deacon [[Clem]]&#039;s report.&lt;br /&gt;
| image = Our Aching Souls.png&lt;br /&gt;
| quest-giver = Artoirel&lt;br /&gt;
| related-npcs = Aymeric; Clem; Loverick; Sociable Citizen; Spirited Citizen; Staid Citizen; Temple Knight Guard; Vartinoix&lt;br /&gt;
| location = Strategy Room&lt;br /&gt;
| location-x = 6.1&lt;br /&gt;
| location-y = 6.0&lt;br /&gt;
| type = role&lt;br /&gt;
| quest-line = Endwalker Role Quests&lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Role Quests&lt;br /&gt;
| journal-genre = Magical Ranged DPS Role Quests (Endwalker)&lt;br /&gt;
| sortkey = 511&lt;br /&gt;
| level = 86&lt;br /&gt;
| req-quest =&lt;br /&gt;
| req-items = &lt;br /&gt;
| requirements = {{Magical Ranged DPS|name=yes}}&lt;br /&gt;
| exp = 488400&lt;br /&gt;
| gil = 1000&lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = Our Aching Souls&lt;br /&gt;
| next-quest = Only Justice&amp;amp;comma; Only Vengeance&lt;br /&gt;
| release = Endwalker&lt;br /&gt;
| patch = 6.0&lt;br /&gt;
| id-gt = 69663&lt;br /&gt;
| id-edb = ca158765b8f&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
* Visit [[Artoirel]] in the [[Strategy Room]] to accept this quest; if you don&#039;t see a Quest Marker yet, speak to the [[Temple Knight]] just inside the entrance (and to the left) of the [[Congregation of Our Knights Most Heavenly]] at {{coords|13.4, 11.0}}.&lt;br /&gt;
* In any order, speak with the following minor characters:&lt;br /&gt;
** South of the &#039;&#039;[[The Supreme Sacred Tribunal of Halonic Inquisitory Doctrine|Tribunal]]&#039;&#039; aetheryte, look on the bridge for a yellow-robed nobleman named [[Staid Citizen]] at {{coords|12.3, 9.2}}.&amp;lt;ref&amp;gt;Not to be confused with [[Ishgardian Citizen]] who provides you with the {{DRK}} [[Dark Knight]] unlock quests.&amp;lt;/ref&amp;gt;&lt;br /&gt;
** Near the &#039;&#039;[[The Last Vigil]]&#039;&#039; aetheryte, Look for a woman wearing a blue dress named [[Sociable Citizen]] at {{coords|11.4, 10.6}}.&lt;br /&gt;
** Northeast of &#039;&#039;[[Saint Reymanaud&#039;s Cathedral]]&#039;&#039;, Look for a black-robed nobleman named [[Spirited Citizen]] at {{coords|11.0, 7.8}}.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Gather eyewitness accounts of the man-turned-blasphemy near the Hoplon.&lt;br /&gt;
*Speak with [[Aymeric]]&lt;br /&gt;
*Wait with Aymeric in [[the Brume]]&lt;br /&gt;
*Speak with [[Artoirel]] in the [[Strategy Room]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*Artoirel is eagerly awaiting Deacon Clem&#039;s report.&lt;br /&gt;
&lt;br /&gt;
*Having finished speaking with the rescued clergymen, Clem arrives at the strategy room to report his findings. He reaffirms that, since the church&#039;s deception was made public, he and his brethren have been the subject of harassment by certain quarters of the populace. In spite of this, he still believes that the church may again serve as a beacon of hope for the people. His unwavering faith, Aymeric believes, is the reason why he did not turn when others did. Having thus established the cause for the transformations, you turn your attention to the mystery of Profane Fafnir&#039;s identity. It is decided that you will seek out eyewitnesses among ordinary citizens, and to that end you head to the Hoplon to make inquiries.&lt;br /&gt;
&lt;br /&gt;
*You converse with a number of citizens and gain some insights into the identity of the man-turned-blasphemy. Satisfied, you go to seek out Aymeric at the Arc of the Venerable.&lt;br /&gt;
&lt;br /&gt;
*After sharing your findings with one another, you and your companions determine that the man may have been a patient at Saint Vaindreau&#039;s Grace, and by curious coincidence has the same name as the figure for whom the infirmary was named. Artoirel volunteers to head to the Firmament to make inquiries, and bids you and Aymeric await him in the Brume.&lt;br /&gt;
&lt;br /&gt;
*Artoirel emerges from the Firmament with Loverick, the infirmary aide who had care of Vaindreau. From him you learn that the young man was found by a patrol in the central highlands. After being treated for his injuries, he was brought to the infirmary for recovery, during which time he was heard muttering the names of Archbishop Thordan and Bishop Vartinoix while unconscious. By this, Loverick assumed that Vaindreau was a pious man who regarded them with respect and reverence, but you cannot help but wonder whether there is more to it.&lt;br /&gt;
**※In the event that you leave the strategy room, you may re-enter by speaking with the Temple Knight guard at the Congregation of Our Knights Most Heavenly.&lt;br /&gt;
&lt;br /&gt;
*Back at the Congregation, you consider why Vaindreau would speak Bishop Vartinoix&#039;s name specifically. In light of the possibility that they were personally acquainted, Artoirel proposes speaking with His Grace directly, and Aymeric leaves to arrange a meeting.&lt;br /&gt;
**※The next role quest will be available from Artoirel upon reaching level 87 in any magical ranged DPS class.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
Artoirel: Ah, [Forename]. Your timing could not be better.&lt;br /&gt;
Artoirel: Deacon Clem has finished speaking with the rescued clergymen, and will be here shortly to share his findings.&lt;br /&gt;
Artoirel: Lord Aymeric too is on his way. Let us wait for them.&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
&lt;br /&gt;
Artoirel: Deacon Clem, we thank you for making the inquiries on our behalf.&lt;br /&gt;
&lt;br /&gt;
Clem: &#039;Twas no imposition in the least. As I said, I am glad to do all I can.&lt;br /&gt;
&lt;br /&gt;
Aymeric: So, &#039;tis our understanding that those we escorted back were all close acquaintances of the inquisitor who turned.&lt;br /&gt;
Aymeric: Like him, they too had been the subject of harassment by certain quarters of the populace. Is this correct?&lt;br /&gt;
&lt;br /&gt;
Clem: It is, I am afraid. And they are far from alone. Men of the cloth were once afforded respect and deference as servants of Halone, but now they are openly reviled by many.&lt;br /&gt;
Clem: We were complicit in perpetuating terrible lies─this is true─but we too were misled. We too are victims. Yet we are regarded by some as criminals...&lt;br /&gt;
&lt;br /&gt;
Aymeric: Well do I understand the people&#039;s anger, but it saddens me to think that they would thus lash out at their fellow man. Especially when we need solidarity most of all...&lt;br /&gt;
Aymeric: Though I can imagine your plight, I would not presume to fully grasp your pain. Will you tell us of the challenges you and yours have had to face since the war&#039;s end?&lt;br /&gt;
&lt;br /&gt;
Clem: Like all sons and daughters of Ishgard, we dreamed of peace in our lifetime. But now that it has come, we find we have little cause to rejoice.&lt;br /&gt;
Clem: Our faith has long been the foundation of our lives, and overnight that foundation has been crippled by fractures. Beyond repair, for some.&lt;br /&gt;
Clem: To learn that we had been deceived, and that we had unwittingly deceived others in turn was...devastating. We who had once been shepherds to men found ourselves lost lambs, bereft of surety and wanting for guidance.&lt;br /&gt;
Clem: We have languished in darkness, all of us.&lt;br /&gt;
Clem: Yet I have faith. That the church will redeem itself. That it will find a new path, and again become a beacon of hope for the people.&lt;br /&gt;
&lt;br /&gt;
Aymeric: I see... Thank you for sharing this with us. Your testimony has confirmed our suspicions.&lt;br /&gt;
Aymeric: According to our allies, that which causes people to turn is none other than their despair and anguish.&lt;br /&gt;
Aymeric: If it wasn&#039;t before, &#039;tis now abundantly clear why members of the clergy are among the transformed.&lt;br /&gt;
Aymeric: That you did not, I believe, is due to your unwavering faith in the church. In light of this, we would ask for your continued cooperation.&lt;br /&gt;
&lt;br /&gt;
Clem: Of course. Anything to help my brethren.&lt;br /&gt;
&lt;br /&gt;
Artoirel: Now that we have established the cause, that leaves us with the mystery of Profane Fafnir&#039;s identity.&lt;br /&gt;
Artoirel: The progenitor of these troubles... Could he too have been a man of the cloth?&lt;br /&gt;
&lt;br /&gt;
Clem: From what I recall of his garb, I doubt it. He was dressed in the common fashion, and inadequately against the cold besides.&lt;br /&gt;
&lt;br /&gt;
Aymeric: &#039;Tis said that something of the individual may remain in the blasphemy, influencing its behavior.&lt;br /&gt;
Aymeric: If we can determine what instincts drive Profane Fafnir, we may learn who it once was. And this knowledge, I believe, will prove vital in our efforts to stop it.&lt;br /&gt;
Aymeric: Deacon Clem─we ask that you reach out to your fellow clergymen. Please do what you can to ease their anxieties.&lt;br /&gt;
&lt;br /&gt;
Clem: Understood. As I have ever done, I shall provide what comfort I can to those in need.&lt;br /&gt;
&lt;br /&gt;
Aymeric: Meanwhile, we must make it a priority to identify the blasphemy. To that end, I would seek out more eyewitnesses.&lt;br /&gt;
Aymeric: The Hoplon is a busy place at any given time; some ordinary citizens are bound to have been present as that tragic event unfolded.&lt;br /&gt;
Aymeric: I propose we make inquiries in the Pillars. If you could attend to the Hoplon, Lord Artoirel and I will look in the surrounding areas.&lt;br /&gt;
-quest accepted&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Aymeric: There are bound to be others who witnessed the transformation. We have but to find them.&lt;br /&gt;
Artoirel: I have this area well in hand. I pray you make inquiries on the Hoplon.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Gather eyewitness accounts of the man-turned-blasphemy near the Hoplon===&lt;br /&gt;
====Staid Citizen====&lt;br /&gt;
Staid Citizen: I wasn&#039;t present for the incident at the Hoplon, but a young man poorly dressed for the cold, that I did see.&lt;br /&gt;
Staid Citizen: I recall him well because an aide from Saint Vaindreau&#039;s was searching for him. He was a patient at the infirmary, and by coincidence had the same name.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Staid Citizen: I know not what became of that young man, but I hope the aide found him. He plainly wasn&#039;t in a state to be wandering about alone.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
====Sociable Citizen====&lt;br /&gt;
Sociable Citizen: No, I didn&#039;t see that dragon. Nor would I have wished to, frightful as it sounds.&lt;br /&gt;
Sociable Citizen: They say it wasn&#039;t a Dravanian attack. But if not, then what was it?&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Sociable Citizen: Whatever that beast was, I pray I never have to lay eyes upon it. I&#039;d sooner forget it was ever here.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
====Spirited Citizen====&lt;br /&gt;
Spirited Citizen: The dragon that appeared at the Hoplon? Aye, I saw with my own eyes. One moment an Elezen, the next a terrible beast. He was a heretic, I take it?&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Spirited Citizen: That dragon was massive, let me tell you. I didn&#039;t know heretics could transform into something so big.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Aymeric===&lt;br /&gt;
-optional start&lt;br /&gt;
Artoirel: Were you able to learn anything?&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Aymeric: There you are, [Forename]. Did your search yield any fruit?&lt;br /&gt;
Aymeric: A patient of the Firmament&#039;s infirmary, you say...&lt;br /&gt;
&lt;br /&gt;
Artoirel: Among those with whom I spoke, one claims to have witnessed an individual fitting that description. A man walking in a stupor, who did not seem to feel the cold.&lt;br /&gt;
Artoirel: If he had wandered straight out of the infirmary, it would explain his state of attire.&lt;br /&gt;
&lt;br /&gt;
Aymeric: Yes, I daresay we have found our blasphemy. But to think that his name should be Vaindreau...&lt;br /&gt;
Aymeric: &#039;Tis the same as that of former Heavens&#039; Ward commander Ser Vaindreau de Rouchmande, for whom the infirmary is named.&lt;br /&gt;
&lt;br /&gt;
Artoirel: Ser Vaindreau, however, retired from his station at a ripe old age some years ago. &#039;Tis not like to have been him.&lt;br /&gt;
Artoirel: In any case, we have a lead. I shall head to the infirmary at once. Pray wait for me in the Brume.&lt;br /&gt;
&lt;br /&gt;
===Wait with Aymeric in the Brume===&lt;br /&gt;
-optional start&lt;br /&gt;
Aymeric: Lord Artoirel should not be long. Let us wait here.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Artoirel: This is Loverick, the aide who was in charge of Vaindreau.&lt;br /&gt;
&lt;br /&gt;
Loverick: Have you found him? Oh, please say you have!&lt;br /&gt;
&lt;br /&gt;
Aymeric: We have not, I am afraid. But we seek to, and hope that you could tell us more about him. May we ask how he came to be at the infirmary?&lt;br /&gt;
&lt;br /&gt;
Loverick: He was found by a patrol in the central highlands. After being treated for his hurts, he was brought to us for convalescence. Being in the prime of his years, he had been doing well, but then...&lt;br /&gt;
&lt;br /&gt;
Aymeric: Prime of his years... By all accounts, he is no old man. It seems safe to assume it isn&#039;t &#039;&#039;Ser&#039;&#039; Vaindreau.&lt;br /&gt;
&lt;br /&gt;
Loverick: Oh no, he&#039;s definitely a different person, as I told Lord Artoirel.&lt;br /&gt;
Loverick: And though he gave his name as Vaindreau, he seemed rather confused, and we had no means to confirm his identity.&lt;br /&gt;
Loverick: In his state, he shouldn&#039;t be wandering about on his own. Please, you must find him.&lt;br /&gt;
&lt;br /&gt;
Aymeric: The man who recently turned into a beast at the Hoplon... We regret to say it may have been Vaindreau.&lt;br /&gt;
&lt;br /&gt;
Loverick: Wh-What? No... How can this be?&lt;br /&gt;
&lt;br /&gt;
Artoirel: Is there aught else you can tell us? Things he may have said or done while in your care?&lt;br /&gt;
&lt;br /&gt;
Loverick: Hmmm...&lt;br /&gt;
Loverick: While he was still unconscious, he would often ramble. Though most of it was incoherent, he mentioned the archbishop many times.&lt;br /&gt;
Loverick: Oh, and he spoke of a bishop too─Bishop Vartinoix. I assumed he was a pious man, given this.&lt;br /&gt;
&lt;br /&gt;
Aymeric: I see. Thank you for your cooperation. We will continue our investigation and, should we confirm what became of Vaindreau, inform you forthwith.&lt;br /&gt;
&lt;br /&gt;
Artoirel: Let us return to the Congregation for now.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Artoirel in the Strategy Room===&lt;br /&gt;
Temple Knight Guard: Heading to the strategy room? I should be glad to show you in.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Aymeric: Who could this Vaindreau be...?&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Artoirel: The mystery remains, but we are one step closer to identifying the man who became Profane Fafnir.&lt;br /&gt;
&lt;br /&gt;
Aymeric: Indeed. Though he did not at first appear to be a member of the clergy, his words betray a fervent faith.&lt;br /&gt;
Aymeric: And how curious that he should speak not only of the archbishop, but Bishop Vartinoix specifically...&lt;br /&gt;
&lt;br /&gt;
Artoirel: Perhaps he was personally acquainted with His Grace.&lt;br /&gt;
Artoirel: In light of the possibility, I believe we should speak with him directly.&lt;br /&gt;
&lt;br /&gt;
Aymeric: Agreed. I will request an audience, but His Grace has many demands upon his time. It may be a while before we are seen.&lt;br /&gt;
Aymeric: Should you have other business, pray feel free to attend to them in the meantime.&lt;br /&gt;
-quest complete&lt;br /&gt;
-cutscene end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==References and Notes==&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=e1EMI2MALQ8}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Leader_to_Leader&amp;diff=1520767</id>
		<title>Leader to Leader</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Leader_to_Leader&amp;diff=1520767"/>
		<updated>2026-08-06T04:33:16Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| image = Leader to Leader.png&lt;br /&gt;
| description = [[Trna]]&#039;s shoulders are thrown back and her stance is braced. Her normally jovial gaze looks steeled for trouble.&amp;lt;br&amp;gt;※The difficulty of this quest will be synced to your current level.&lt;br /&gt;
| quest-giver = Trna&lt;br /&gt;
| related-npcs = Acala; Ghasa; Maru; Ogul; Racashir&lt;br /&gt;
| location = Thavnair &lt;br /&gt;
| location-x = 19.9&lt;br /&gt;
| location-y = 27.6&lt;br /&gt;
| type = feature&lt;br /&gt;
| quest-line = Arkasodara Main Quests&lt;br /&gt;
| journal-section = Allied Society Quests&lt;br /&gt;
| journal-category = Arkasodara Quests&lt;br /&gt;
| journal-genre = Arkasodara Main Quests&lt;br /&gt;
| sortkey = 5&lt;br /&gt;
| requirements = Honored [[Reputation]] maxed&lt;br /&gt;
| level = 80&lt;br /&gt;
| quest-sync = true&lt;br /&gt;
| exp = 594660-749595&lt;br /&gt;
| gil = 1455&lt;br /&gt;
| unlocks = r7 Arkasodara, ach Ride or Die&lt;br /&gt;
| prev-quest = Defiant Ogul&amp;amp;comma; Deified!&lt;br /&gt;
| next-quest = The Hippo Riders&lt;br /&gt;
| release = Endwalker&lt;br /&gt;
| patch = 6.15&lt;br /&gt;
| id-gt = 70085&lt;br /&gt;
| id-edb = 24cf473d4d1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Survey your surroundings and defeat any enemies that might appear.&lt;br /&gt;
*Report back to [[Trna]].&lt;br /&gt;
*Speak with Trna.&lt;br /&gt;
*Speak with [[Acala]] in [[Yedlihmad]].&lt;br /&gt;
*Speak with Trna.&lt;br /&gt;
*Stand by at the finish line.&lt;br /&gt;
*Speak with Trna.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Trna&#039;s shoulders are thrown back and her stance is braced. Her normally jovial gaze looks steeled for trouble.&lt;br /&gt;
**※The difficulty of this quest will be synced to your current level.&lt;br /&gt;
&lt;br /&gt;
* Trna relates that the new meyhane is a hit with the locals, putting so many adventuring types at her disposal that she now receives direct requests from the Radiant Host itself. Perhaps predictably, Ghasa interrupts this good news with reports of a gaggle of Gajasura heading straight for Svarna, so she asks you to extend an adventurer&#039;s welcome to Acala&#039;s cohorts. While she doesn&#039;t yet explain her reasons, Trna leaves you with one, immovable condition: whatever fighting occurs must not end in tragedy.&lt;br /&gt;
**※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest.&lt;br /&gt;
&lt;br /&gt;
* You give your Gajasura guests the warmest welcome that will allow you to leave the confrontation unscathed. They will hopefully remain subdued for some time, allowing you to regroup with Trna.&lt;br /&gt;
&lt;br /&gt;
* When you arrive, Ogul has her weapon drawn and tensions are running high. Acala demands that the Hippo Riders forfeit Svarna and leave immediately. Trna retorts that Acala and his people should join the Riders instead of fighting them. Unable to reconcile their differences, Trna finally starts speaking Acala&#039;s language when she challenges him, leader to leader, to a race on hippo carts across a predetermined stretch of the island. Acala, confident in his abilities, accepts and heads directly to the starting line at Yedlihmad.&lt;br /&gt;
&lt;br /&gt;
* Trna immediately regrets challenging Acala to a race, fearing it will besmirch the Riders&#039; hard-earned reputation. You assuage her concern by suggesting that the race be held as an official, public festivity. Citizens from across Thavnair are invited to witness the landmark competition between the Arkasodara and Gajasura, the first of its kind on the island─or, perhaps, anywhere. Bolstered by your reassurance, Trna bids you accompany her as she negotiates terms of engagement with Acala.&lt;br /&gt;
&lt;br /&gt;
* Since the outcome of the race will affect the lives of many, Trna offers Acala the option of drawing upon his battle brothers&#039; strength during the race. Acala rebuffs her, insisting that he, and he alone, is strong enough to win. Trna, on the other hand, decides to rely upon not only her associates&#039; guidance, but yours. She pulls you aside to share her strategy.&lt;br /&gt;
&lt;br /&gt;
* Trna explains her plan: Maru and Ghasa will keep you updated on the race&#039;s progress from key locations along the track, and you will use their intel to coach Trna as she rides. Additionally, Maru offers some colorful ingenuity to draw out the full extent of Saurya&#039;s enthusiasm when the time is right. Linkpearl in ear, you set off for the finish line by the Giantsgall Grounds and wait for history to begin...&lt;br /&gt;
&lt;br /&gt;
* Thanks to your advice and Trna&#039;s undeniable skill with a cart, she secures victory by a hippo&#039;s nose. Instead of lording her win over the frustrated Acala, however, Trna instead entreats him once more to join her. Besieged by a heartfelt speech and his own sense of duty towards his brothers, Acala accepts, and you extend to Trna your congratulations.&lt;br /&gt;
&lt;br /&gt;
* While the Hippo Riders were shocked by the Gajasura addition to their family, Trna says she was able to smooth things over with her associates. She has a racing gate installed in Svarna to commemorate the legendary race between her and Acala, with ambitions to hold more in the future. Your heart is filled with ever higher hopes for Trna and all her associates, old and new, as you continue to rebuild a thriving Thavnair.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
Trna: [Forename], am I glad to see you! Haven&#039;t made much headway on our Gajasura problem, but let me tell you about the rest of it.&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Trna: Like I said, no tearful reconciliation or nothin&#039;, but havin&#039; folks at the meyhane&#039;s been givin&#039; us peace of mind. Between our little outfit an&#039; Kancanas contacts, we&#039;ve got every sort of adventurer you could ever need.&lt;br /&gt;
&lt;br /&gt;
Maru: Ogul&#039;s been stoppin&#039; by when she can, too. She&#039;s gotten mighty good at ridin&#039;. I think she&#039;s got the instincts of a racer...&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; Once Ogul finds her groove, she&#039;s unstoppable!&lt;br /&gt;
&amp;gt; As a fellow adventurer, she makes me proud.&lt;br /&gt;
&amp;gt; If you say so...&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Trna: There&#039;s no doubt she&#039;s been settin&#039; a great example for our recruits.&lt;br /&gt;
Trna: So much so that even the Radiant Host&#039;s been askin&#039; us for guards an&#039; lookouts to patrol the roads.&lt;br /&gt;
Trna: Works out in our favor, seein&#039; as we&#039;ll be the first to know if Acala ever decides to─&lt;br /&gt;
&lt;br /&gt;
Ghasa@???: B-Boss! Boss!&lt;br /&gt;
&lt;br /&gt;
Maru: Right on cue...&lt;br /&gt;
&lt;br /&gt;
Ghasa: We just got word─a whole mob of Gajasura&#039;s closin&#039; in on us. An&#039; I don&#039;t think it&#039;s &#039;cause they got wind of our deal on lassis or nothin&#039;, neither.&lt;br /&gt;
Ghasa: They&#039;ll be here any moment, Boss. What do we do!?&lt;br /&gt;
&lt;br /&gt;
Trna: Ghasa, go and find Ogul at Palaka&#039;s Stand an&#039; have her report here. Then, I want you to make the rounds and tell folks in this area to be on the alert. I&#039;ve got a hunch Acala&#039;s only after us, but just to be safe.&lt;br /&gt;
Trna: Maru, I want you to keep up your maintenance on the carts. No need to panic, but if matters should run awry, I want everyone ready to leave, understand?&lt;br /&gt;
Trna: I&#039;m goin&#039; to relay the situation to our friends at the meyhane. As for you, [Forename], I&#039;d like you to go an&#039; graciously welcome our Gajasura guests.&lt;br /&gt;
Trna: Any fights picked with you, you&#039;ve got my permission to finish. But I don&#039;t want no blood on your hands. Don&#039;t mean to make things complicated, but that&#039;s how it&#039;s gotta be.&lt;br /&gt;
Trna: I&#039;ll owe you one. Report back when you&#039;ve a handle on things, yeah?&lt;br /&gt;
-quest accepted&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Trna: I sent off some extra fighters, but I&#039;d like you to go an&#039; make sure nothin&#039; gets out of hand. Nothin&#039; permanent, remember!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Survey your surroundings and defeat any enemies that might appear===&lt;br /&gt;
Popup: You sense a hostile presence!&lt;br /&gt;
&lt;br /&gt;
===Report back to Trna===&lt;br /&gt;
-optional start&lt;br /&gt;
Acala: Bhaaa-ha-ha-haaa! Your home, conquest for Acala!&lt;br /&gt;
&lt;br /&gt;
Ogul: Ghasa apprised me of the s-situation─I came as quickly as I c-could!&lt;br /&gt;
Ogul: I&#039;m g-glad I made it in time, but t-to think a whole horde of bloodthirsty G-Gajasura may not be far behind... &amp;lt;shudder&amp;gt;&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Trna: Welcome back. As you can see, we&#039;re at a bit of a deadlock with our favorite hippo enthusiast here.&lt;br /&gt;
&lt;br /&gt;
Ogul: Th-This is hardly the time to be glib, Trna. B-But rest assured that I am prepared to all that is necessary in s-self-defense─even if that should be a swift and decisive o-offense!&lt;br /&gt;
&lt;br /&gt;
Trna: Hold on a moment.&lt;br /&gt;
Trna: I&#039;m angry, Ogul. When I think about what Acala&#039;s stolen and who he&#039;s hurt, I start boilin&#039; like afternoon soup. But skewerin&#039; him ain&#039;t gonna solve the bigger issue.&lt;br /&gt;
Trna: I say we talk, first. See if we ain&#039;t so different after all.&lt;br /&gt;
&lt;br /&gt;
Acala: You too weak for Acala! Leave! Leave hippos, go!&lt;br /&gt;
&lt;br /&gt;
Trna: You want us to leave Svarna? That ain&#039;t an option, an&#039; you know that.&lt;br /&gt;
Trna: But if you&#039;ve got such a hankerin&#039; for our hippo carts, there is another way─you could always join us.&lt;br /&gt;
Trna: Me an&#039; my associates─me an&#039; my &#039;&#039;people&#039;&#039;─we built this place to welcome us when nowhere else would. So there ain&#039;t no version of this where we simply up an&#039; leave &#039;cause you demand it.&lt;br /&gt;
Trna: But you know exactly what I&#039;m talkin&#039; about, don&#039;t you? You know what it&#039;s like to have no place to welcome you. To need to take care of your people, no matter what. That&#039;s why I don&#039;t wanna fight you.&lt;br /&gt;
&lt;br /&gt;
Acala: Your people no place for home? But you protect people... You...same as Acala?&lt;br /&gt;
Acala: But Acala hit your people! Tell truth─you forgive no Acala!&lt;br /&gt;
&lt;br /&gt;
Trna: Like I said, I&#039;m angry. No one messes with my family and gets away with it. That&#039;s why I wanna settle things with you, leader to leader. Fair an&#039; square.&lt;br /&gt;
&lt;br /&gt;
Acala: Bhaaa-ha-ha-ha! Acala hit stronger than weak you! Acala win!&lt;br /&gt;
&lt;br /&gt;
Trna: Sure keen on violence, ain&#039;t you? When I say &amp;quot;settle things,&amp;quot; I&#039;m not talkin&#039; about a fight─I&#039;m talkin&#039; about a race. On hippo carts!&lt;br /&gt;
Trna: If I lose, I swear on my honor as a racer that I&#039;ll agree to your terms. But if I win, you repent for what you&#039;ve done...and you join us. Peaceably. Deal?&lt;br /&gt;
&lt;br /&gt;
Acala: You, fool! Acala win race, take hippos, take wagons!&lt;br /&gt;
&lt;br /&gt;
Trna: You can try. We&#039;ll start the race from that harbor town right there, an&#039; ride the highroad all the way up past the quarry further on.&lt;br /&gt;
&lt;br /&gt;
Acala: Agree. Acala wait at town. But Acala wait not long!&lt;br /&gt;
&lt;br /&gt;
Ogul: W-Well, he was more reasonable than I expected. But lest he decide to perpetrate any knavery, I shall keep a sharp eye over him!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Trna===&lt;br /&gt;
Trna: I ain&#039;t gonna go back on what I said, but I really shouldn&#039;t have called Acala out like that...&lt;br /&gt;
Trna: Not &#039;cause I think I&#039;ll lose─not on your life! But we had to &#039;&#039;crawl&#039;&#039; out way up from bein&#039; nothin&#039; but reckless misfits and now that we&#039;ve made somethin&#039; of ourselves, I&#039;m gonna ride the highroad an&#039; blow whatever respect we earned to the wind...&lt;br /&gt;
Trna: What&#039;s done is done, I guess. Now we just gotta focus on keepin&#039; things fair. Don&#039;t want Acala workin&#039; a traverse around us, not when everyone&#039;s futures are at stake.&lt;br /&gt;
Trna: Damn it all... How&#039;re we supposed to make this work?&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; What if the race were a sanctioned event?&lt;br /&gt;
&amp;gt; Invite a crowd to watch. Acala&#039;s not likely to work anything then.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Trna: That&#039;s genius, [Forename]! An official hippo race between the Arkasodara and Gajasura... That&#039;d be, well, &#039;&#039;legendary&#039;&#039;!&lt;br /&gt;
Trna: If we do that, not only do we stay legitimate, but we&#039;d be hostin&#039; an event that everyone can enjoy─like a festival!&lt;br /&gt;
Trna: I know I said our racin&#039; days were over, but this is goin&#039; to be one for the chronicles, [Forename]. I&#039;ll show you a race you&#039;ll never forget!&lt;br /&gt;
Trna: Alright. I&#039;ll have Ogul smooth things over with the Radiant Host while my associates spread the word about our upcomin&#039; scurry! Come an&#039; meet me in Yedlihmad─can&#039;t keep Acala waitin&#039; too long.&lt;br /&gt;
&lt;br /&gt;
===Speak with Acala in Yedlihmad===&lt;br /&gt;
-optional start&lt;br /&gt;
Ogul: Leave supervising Acala to me! Rest assured, I shall not be fainting any time soon─mind over matter, as Grandmother would say. Mind over matter!&lt;br /&gt;
&lt;br /&gt;
Trna: Ogul said the Radiant Host was a little perplexed, but they gave us their blessin&#039; nonetheless! Better to settle our differences peacefully, in their words.&lt;br /&gt;
Trna: My associates are out gatherin&#039; the locals, so let&#039;s talk terms with Acala while we can.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Acala: You not ready? Acala ready. Acala no patience!&lt;br /&gt;
&lt;br /&gt;
Trna: Keep your armor on. We&#039;ve gotta wait for our audience to show up. Don&#039;t wanna start without our kinsfolk cheerin&#039; us on, now do we?&lt;br /&gt;
&lt;br /&gt;
Acala: Kins? Race, battle. Not show off! No kins!&lt;br /&gt;
&lt;br /&gt;
Trna: C&#039;mon, Acala─our &amp;quot;kins&amp;quot; are goin&#039; to make sure both sides play fair. Besides, if you win, they&#039;ll officially be &#039;&#039;your&#039;&#039; kins, right?&lt;br /&gt;
&lt;br /&gt;
Acala: ...Fine. Acala accept kins.&lt;br /&gt;
&lt;br /&gt;
Trna: Speakin&#039; of which, I&#039;ve got a proposition for you─seein&#039; as this race is gonna determine the future of both our people, I&#039;d like to declare it a cooperative effort.&lt;br /&gt;
Trna: Only the two of us&#039;ll be ridin&#039; the track, of course, but my team&#039;s gonna be backin&#039; me up from the sidelines. You&#039;re welcome to do the same, if you&#039;d like.&lt;br /&gt;
&lt;br /&gt;
Acala: Hmpf! Battle, Acala win alone! Acala strong!&lt;br /&gt;
&lt;br /&gt;
Trna: Is that so. Alright then.&lt;br /&gt;
Trna: [Forename]! Let&#039;s talk.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Acala: Where kins!? Acala ready to win!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Trna===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Trna: I think it goes without sayin&#039; that this race ain&#039;t just about the Hippo Riders. The whole island─and all the people on it─are countin&#039; on us to win this.&lt;br /&gt;
Trna: So here&#039;s my plan─I&#039;m gonna give you a linkpearl, like the ones me an&#039; my associates use. That way we can be in contact durin&#039; the race.&lt;br /&gt;
Trna: I&#039;ll have Maru and Ghasa standin&#039; by at key points along the track so that they can give you updates on our progress.&lt;br /&gt;
Trna: I want you to use that information to advise me durin&#039; the race. Sound okay?&lt;br /&gt;
Trna: Not to lay on the pressure, or anythin&#039;. I take full responsibility for how I ride, but just in case I lose my head, I want you to keep me focused.&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; Chief Strategist, reporting for duty!&lt;br /&gt;
&amp;gt; I think I already lost my head somewhere... But I&#039;ll do my best.&lt;br /&gt;
&amp;gt; Oh, if you insist.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Trna: Thanks, pal. I&#039;m countin&#039; on you.&lt;br /&gt;
Trna: All that&#039;s left is gettin&#039; Saurya to run. Then there ain&#039;t nothin&#039; stoppin&#039; us.&lt;br /&gt;
Trna: She likes those bright colors... What do you reckon the chances are of a rainbow conveniently poppin&#039; out of nowhere, eh? If only...&lt;br /&gt;
&lt;br /&gt;
Maru: Hah...hah... I m-made it! Boss, I─&amp;lt;wheeze&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Trna: Maru! What&#039;re you doin&#039; here? And sweatin&#039; like Ogul in that gaja head. What happened? What&#039;s the matter?&lt;br /&gt;
&lt;br /&gt;
Maru: N-Nothin&#039;, Boss. I brought you somethin&#039; for your race...&lt;br /&gt;
Maru: Saurya goes wild for bright colors, right? So I used some of our leftover gulal to make a rainbow! Just throw this, and she&#039;ll perk right up for sure...&lt;br /&gt;
&lt;br /&gt;
Trna: If this ain&#039;t a sign from the divinities, I don&#039;t know what is. Maru, you hamsahead, you really came through! We&#039;re gonna win this thanks to you!&lt;br /&gt;
Trna: I&#039;ll save this for just the right moment. Can&#039;t hit the ground runnin&#039; &#039;&#039;too&#039;&#039; hard after all.&lt;br /&gt;
Trna: Keep that in mind when you&#039;re coachin&#039; me. Pacin&#039; is important for a race this long. Anyway, go on ahead to the goalpost over by the Giantsgall Grounds. I&#039;ll see you when I bring home a victory!&lt;br /&gt;
Trna: Maru, I want you watchin&#039; the highroad around the Great Work. I&#039;ll fill you in on the details by linkpearl.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Ogul: Ghhhnnnnnn! I sh-shan&#039;t be intimidated! I have cast all f-fear from my body now! Th-This time for certain!&lt;br /&gt;
Trna: Even after all this time, I always get nervous before a race. But all I&#039;ve gotta do is trust myself, trust my girl, an&#039; ride!&lt;br /&gt;
Trna: Wait for me by the goalpost─Racashir&#039;s goin&#039; to be callin&#039; the race, so he should be there by now too.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Stand by at the finish line===&lt;br /&gt;
-optional start&lt;br /&gt;
Racashir: I really hope Trna wins the race...&lt;br /&gt;
Racashir: From what teacher says, if the Gajasura end up taking over Thavnair, we&#039;re all in trouble.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Racashir: Teacher, we&#039;re all ready over here.&lt;br /&gt;
&lt;br /&gt;
Ogul: It seems that preparations at the goalpost are complete. Racers, are you ready?&lt;br /&gt;
Ogul: Citizens of Thavnair─I welcome you to the very first Hannish Hippo Hustle! Representing the Arkasodara and our very own Hippo Riders...Trna!!! Representing the Gajasura, the mighty...Acala!!! Racers, take your mark!&lt;br /&gt;
Ogul: Get set...&lt;br /&gt;
Ogul: GO!!!&lt;br /&gt;
&lt;br /&gt;
Acala: Acala win! Run, run! Conquest for Acala!&lt;br /&gt;
&lt;br /&gt;
Ghasa@Ghasa&#039;s Voice: That Gajasura bastard! Pushin&#039; our precious hippp that hard─I&#039;m so mad, I&#039;m sweatin&#039; blood!&lt;br /&gt;
Ghasa@Ghasa&#039;s Voice: The boss&#039;s eatin&#039; dust, but the road&#039;s not lookin&#039; too good up ahead...What&#039;s your call!?&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; Don&#039;t lose to that bastard! Full speed ahead!&lt;br /&gt;
Trna: A-Alright...&lt;br /&gt;
Trna: Ain&#039;t no good, the road&#039;s a mess. Sorry, but I&#039;m gonna hang back for now!&lt;br /&gt;
&amp;gt; Save your strength! The road&#039;s lookin&#039; rocky.&lt;br /&gt;
Trna: Right! We&#039;ll hold fast!&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Maru@Maru&#039;s Voice: They&#039;re passin&#039; by the Great Work, an&#039; it looks like Acala&#039;s hippo might be reachin&#039; its limit. Not surprisin, seein&#039; how hard he&#039;s pushin&#039; it...&lt;br /&gt;
Maru@Maru&#039;s Voice: Chances are good Acala&#039;s not goin&#039; to take much more of a lead, but it&#039;s your call...&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; Go, Trna! Hippos are go!&lt;br /&gt;
Trna: Ain&#039;t gotta tell me twice! C&#039;mon, Saurya. let&#039;s show him what we&#039;ve got!&lt;br /&gt;
&amp;gt; Hold steady till the final spurt!&lt;br /&gt;
Trna: Loud and clear. We&#039;ll bide our time for a grand finish!&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Acala: You! Fast, more fast! Run, run, run!&lt;br /&gt;
&lt;br /&gt;
System: The two hippo carts are hurtling towards the goal at breakneck speed! Give your final piece of advice to Trna for the win!&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; Boss! Give it everythin&#039; you&#039;ve got!&lt;br /&gt;
&amp;gt; Unleash the rainbow!&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Trna: Hya-haaah! Been waitin&#039; for this! Get ready to see lightnin&#039;!&lt;br /&gt;
Trna: Saurya, let&#039;s go!&lt;br /&gt;
&lt;br /&gt;
====After crossing the finish line====&lt;br /&gt;
Trna: Who won? Who was it!?&lt;br /&gt;
&lt;br /&gt;
Acala: Acala win!?&lt;br /&gt;
&lt;br /&gt;
Racashir: By a hippo&#039;s nose, the victor of the Hannish Hippo Hustle is...TRNA!!!&lt;br /&gt;
&lt;br /&gt;
Acala: Acala lose... Why!? You trick Acala!?&lt;br /&gt;
&lt;br /&gt;
Trna: No, we didn&#039;t trick you. We just know our hippos, that&#039;s all. What they like. How much they can take.&lt;br /&gt;
Trna: Hippos are livin&#039;, breathin&#039; creatures, same as us. Havin&#039; to run that hard, for that long─all while pullin&#039; a heavy bloke like you? No mystery why your hippo melted its grease.&lt;br /&gt;
&lt;br /&gt;
Acala: Hippo slow because grease melt... Acala understand.&lt;br /&gt;
&lt;br /&gt;
Trna: And I &#039;&#039;did&#039;&#039; say that your people could support you durin&#039; the race. But you insisted on ridin&#039; alone. They&#039;re your &amp;quot;battle brothers,&amp;quot; ain&#039;t they? I bet they would&#039;ve loved to help.&lt;br /&gt;
Trna: I might be in charge, but if I&#039;ve gotta rely on others to protect my people, I&#039;m not hesitatin&#039;. You can only do so much by yourself.&lt;br /&gt;
&lt;br /&gt;
Acala: By...yourself...&lt;br /&gt;
&lt;br /&gt;
Trna: Of course, trustin&#039; folks enough to do that didn&#039;t exactly come naturally to me neither.&lt;br /&gt;
Trna: Me and my people, we used to be nothin&#039; but a bunch of misfits. We didn&#039;t really belong nowhere, an&#039; no one really wanted us around in the first place.&lt;br /&gt;
Trna: People like us ain&#039;t got a lot of options─you either scrape by on the outskirts so that you ain&#039;t a bother, or leave for someplace new an&#039; hope that you can prove yourself somehow.&lt;br /&gt;
Trna: But it ain&#039;t gotta be like that. You can be you an&#039; still build trust an&#039; contribute somethin&#039; positive, however small. Misfit or no, at some point you realize that none of us are really so different.&lt;br /&gt;
Trna: So I believe in you, Acala. I think if no-good racers like us can turn things around, you an&#039; your people can too. You ain&#039;t gotta conquer nothin&#039; to protect your brothers now.&lt;br /&gt;
Trna: A deal&#039;s a deal, right? Join us. Become a Hippo Rider an&#039; see where the cart takes you.&lt;br /&gt;
&lt;br /&gt;
Acala: Acala your words understand. Acala, you, not different. But Acala Gajasura. This bad...&lt;br /&gt;
&lt;br /&gt;
Trna: Our tribes may have their differences, but as for you an&#039; me...that&#039;s just a racin&#039; rivalry now. An&#039; everyone watchin&#039; saw how hard you were tryin&#039; for your people. Might take some time, but I think you&#039;ll find a place here.&lt;br /&gt;
Trna: So, what do you say? Come back with is to Svarna?&lt;br /&gt;
&lt;br /&gt;
Acala: Acala...accept...&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Trna===&lt;br /&gt;
-optional start&lt;br /&gt;
Acala: Acala lose race...Sad. But for battle brothers, new home. Acala protect brothers. So Acala glad. Much glad.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Trna: Thanks for the stellar advice! Couldn&#039;t have done it without you.&lt;br /&gt;
Trna: Ain&#039;t no way I was losin&#039;, but I&#039;m glad this didn&#039;t end up with Acala&#039;s people bein&#039; chased off the island.&lt;br /&gt;
Trna: It got a little tense when a bunch of Gajasura came walkin&#039; in, bold as brass, but I explained the situation an&#039;everyone bein&#039; good-hearted about it. It&#039;s like I said─none of us are so different.&lt;br /&gt;
Trna: But enough about that─people &#039;&#039;loved&#039;&#039; the race! When was the last time I rode like that!? Wind against my face, crowds cheerin&#039; me on...Heh, bow that I think about it? Might&#039;ve been a first.&lt;br /&gt;
Trna: Next time the Hannish Hippo Hustle rolls around, we should start it from Svarna. Or finish it. Or both! Think of the traffic we&#039;d get at the meyhane...&lt;br /&gt;
Trna: Who knew thinkin&#039; up new ways to excite other folks would be so...well, excitin&#039;? This─all of this─is thanks to you, [Forename]. I can&#039;t thank you enough.&lt;br /&gt;
Trna: Alright, let&#039;s get to it! Our brand-new racin&#039; gate ain&#039;t gonna build itself, after all!&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
System: In commemoration of the historic race between the representatives of the Arkasodara and Gajasura peoples─and the peace thereby achieved─a gate has been erected in Svarna!&lt;br /&gt;
System: The Hippo Riders&#039; reputation has soard to legendary heights. Backed by their diligence and hard-earned skills, Trna and her associates will continue to spread joy throughout all of Thavnair!&lt;br /&gt;
-quest complete&lt;br /&gt;
&lt;br /&gt;
System:You have achieved Sworn reputation with the Hippo Riders.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Trna: I know I scolded Maru for it before, but ridin&#039; that highroad was a hippo of another color! I can&#039;t wait till we hold another race!&lt;br /&gt;
&lt;br /&gt;
Maru: Knowin&#039; the boss, I had a feelin&#039; things were gonna turn out alright─but havin&#039; Gajasura workin&#039; peacefully alongside us? I guess miracles really &#039;&#039;do&#039;&#039; happen sometimes...&lt;br /&gt;
&lt;br /&gt;
Acala: Work difficult sometimes. But here, hippo carts. And good-taste food!&lt;br /&gt;
Acala: Battle brothers no more hungry. So Acala try work. For battle brothers─Acala try hard!&lt;br /&gt;
-optional end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=eyziH6zRwBc}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Our_Aching_Souls&amp;diff=1519933</id>
		<title>Our Aching Souls</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Our_Aching_Souls&amp;diff=1519933"/>
		<updated>2026-08-04T16:48:30Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Our Aching Souls&lt;br /&gt;
| description = The [[Ishgardian Delegate]] seeks a battle mage with courage unwavering. &lt;br /&gt;
| image = Our Aching Souls.png&lt;br /&gt;
| quest-giver = Ishgardian Delegate&lt;br /&gt;
| related-npcs = Artoirel; Aymeric; Clem; Faint-hearted Inquisitor; Loverick; Pallid Inquisitor; Temple Knight Guard; Vartinoix&lt;br /&gt;
| location = Radz-at-Han&lt;br /&gt;
| location-x = 7.9&lt;br /&gt;
| location-y = 9.4&lt;br /&gt;
| type = role&lt;br /&gt;
| quest-line = Endwalker Role Quests&lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Role Quests&lt;br /&gt;
| journal-genre = Magical Ranged DPS Role Quests (Endwalker)&lt;br /&gt;
| sortkey = 501&lt;br /&gt;
| level = 85&lt;br /&gt;
| req-quest = At World&#039;s End&lt;br /&gt;
| req-items = &lt;br /&gt;
| requirements = {{Magical Ranged DPS|name=yes}}&lt;br /&gt;
| exp = 481800&lt;br /&gt;
| gil = 1000&lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = &lt;br /&gt;
| next-quest = No Forgiveness&amp;amp;comma; No Deliverance&lt;br /&gt;
| release = Endwalker&lt;br /&gt;
| patch = 6.0&lt;br /&gt;
| id-gt = 69662&lt;br /&gt;
| id-edb = 01fc92ea7ec&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[Artoirel]] in [[Ishgard]].&lt;br /&gt;
*Speak with [[Clem]] at [[Saint Reymanaud&#039;s Cathedral]].&lt;br /&gt;
*Speak with Clem again.&lt;br /&gt;
*Search for clergymen in the vicinity of [[Gorgagne Mills]].&lt;br /&gt;
*Find and defeat the turned inquisitor.&lt;br /&gt;
*Speak with [[Aymeric]].&lt;br /&gt;
*Speak with the Temple Knight guard at the [[Congregation of Our Knights Most Heavenly]].&lt;br /&gt;
*Speak with Artoirel in the [[Strategy Room]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*The Ishgardian delegate seeks a battle mage with courage unwavering.&lt;br /&gt;
&lt;br /&gt;
*The Ishgardian delegate informs you that a dread blasphemy resembling a dragon has appeared in Ishgard, spreading panic throughout the nation. Seeking to vanquish the threat without delay, the authorities have begun assembling a hunting party. Though they have no shortage of valorous knights, the Ishgardians believe that their mission would benefit for the presence of a battle mage who can stand unflinching in the face of their fell quarry─and who should fit that description better than you? Having agreed to lend your strength, you promptly depart for the Holy See.&lt;br /&gt;
&lt;br /&gt;
*Arriving in snow-swept Ishgard, you are warmly welcomed by both Artoirel and Aymeric, who brief you on the situation with the blasphemy. Dubbed Profane Fafnir, the beast was apparently born from a young man seen stumbling through the Hoplon in a state of distress. Though the creature soon fled, it has since been seen in the skies above Ishgard on a regular basis, and the mere sight of it has caused others to turn as well. While the identity of the first victim is unknown, it has been determined that all who were subsequently transformed were people of fervent faith, such as priests and inquisitors. In order to better understand the situation, Artoirel has arranged a meeting with the sole member of the clergy who witnessed the blasphemy&#039;s birth but did not turn. Thus do you make your way to Saint Reymanaud&#039;s Cathedral, where the man, a deacon named Clem, awaits.&lt;br /&gt;
&lt;br /&gt;
*You speak with Clem, who recounts the terrifying moment the blasphemy appeared, and confirms that his brethren who were present were all overcome with despair and transformed. As the deacon recounts his tale, Bishop Vartinoix, presently the highest authority in the Ishgardian Orthodox Church, appears and thanks you for your efforts to rid Ishgard of this scourge. After he has taken his leave, Clem turns to you with a request─a request which his tone suggests may be somewhat urgent...&lt;br /&gt;
&lt;br /&gt;
*In the wake of the transformations, a group of clergymen fled the city in fear. Believing that it is more dangerous out in the wilderness, Clem entreats your aid in searching for them in the western highlands, that they may be persuaded to return to Ishgard. While Artoirel and Aymeric tend to Hemlock, you are tasked with escorting the deacon to Gorgagne Mills.&lt;br /&gt;
&lt;br /&gt;
*You succeed in finding the clergymen at Gorgagne Mills. However, in the course of lamenting their poor treatment at the hands of the populace in the wake of the war&#039;s end, an inquisitor succumbs to his despair and transforms into a beast. To prevent it from harming others, Aymeric bids you go after the creature and do what must be done.&lt;br /&gt;
&lt;br /&gt;
*You find the turned inquisitor and lay him to rest. Your task accomplished, you hurry back to rejoin your companions at Gorgagne Mills.&lt;br /&gt;
&lt;br /&gt;
*Aymeric informs you that the remaining clergymen have agreed to return to the Holy See. Once they have been safely escorted back, he bids everyone reconvene at the Congregation of Our Knights Most Heavenly to lay plans. For your purposes, you have the use of the strategy room, which you may enter by speaking with the Temple Knight guard stationed without.&lt;br /&gt;
&lt;br /&gt;
*Arriving at the Congregation, you announce yourself to the guard, who shows you through to join your companions.&lt;br /&gt;
**※In the event that you leave the strategy room, you may re-enter by speaking with the Temple Knight guard at the Congregation of Our Knights Most Heavenly.&lt;br /&gt;
&lt;br /&gt;
*Recent revelations strongly suggest that people of faith are most susceptible to turning due to the challenges they have faced since Ishgard&#039;s false history was brought to light. However, further investigation will be required if you are to draw a definite conclusion, and Aymeric bids you take a moment&#039;s rest while he and Artoirel make provisions for your next move.&lt;br /&gt;
**※The next role quest will be available from Artoirel upon reaching level 86 in any magical ranged DPS class.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
Ishgardian Delegate: Ah, my {{alternatives|f=lady|m=lord}} [Forename]! I have awaited your coming!&lt;br /&gt;
Ishgardian Delegate: The phenomenon wherein men turn into monsters... It pains to say that Ishgard has not been spared.&lt;br /&gt;
Ishgardian Delegate: A dread blasphemy has appeared in the Holy See, and to compound the people&#039;s horror, the beast resembles a dragon. &#039;Tis imperative that it be vanquished without delay, and to that end we have begun assembling a hunting party.&lt;br /&gt;
Ishgardian Delegate: Given that fear and despair may turn our allies against us, we are being stringent in whom we choose for this duty.&lt;br /&gt;
Ishgardian Delegate: Yet while we have confidence in the quality of our knights, the mission would greatly benefit for the presence of a battle mage─one who can stand unflinching in the face of our fell quarry.&lt;br /&gt;
Ishgardian Delegate: We would be hard-pressed to find an individual who fits that description better than you. Will you not lend us your strength and skill?&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; You can count on me.&lt;br /&gt;
&amp;gt; Oh, very well...&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Ishgardian Delegate: We are in your debt! Just a moment while I relay the glad tidings to command.&lt;br /&gt;
Ishgardian Delegate: &#039;Tis settled. Upon arriving in Ishgard, please take yourself to the aetheryte plaza. Lord Artoirel will be there to receive you. May the Fury speed your way!&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Ishgardian Delegate: Allow me to thank you once more for agreeing to aid us in our efforts to vanquish the blasphemy.&lt;br /&gt;
Ishgardian Delegate: Lest you forget, upon arriving in Ishgard, please take yourself to the aetheryte plaza. Lord Artoirel will be there to receive you.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Artoirel in Ishgard===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Artoirel: [Forename], I have been expecting you! Words cannot well express how heartening it is to have you fighting beside us.&lt;br /&gt;
&lt;br /&gt;
Aymeric: Allow me to echo that sentiment.&lt;br /&gt;
Aymeric: Greetings, my friend. Lest you wonder, Lord Artoirel and I are leading the effort to deal with the blasphemy. With your capable self in the fold, I have no doubt that we shall succeed.&lt;br /&gt;
&lt;br /&gt;
Artoirel: Without further ado, I shall brief you on the situation. &#039;Twas a handful of days after the first beasts appeared in Radz-at-Han...&lt;br /&gt;
Artoirel: An Elezen man was observed at the Hoplon in the Pillars, walking with an unsteady gait.&lt;br /&gt;
Artoirel: All of a sudden, he buckled over as if in pain. And before anyone knew what was happening, he had transformed into a terrible, draconic beast.&lt;br /&gt;
Artoirel: At the mere sight of this, many who chanced to be present also turned, and regrettably the Temple Knights were forced to put them down.&lt;br /&gt;
Artoirel: The blasphemy itself, however, took wing and fled.&lt;br /&gt;
Artoirel: [[Profane Fafnir]], we have chosen to call it, after the dragon-man of Ishgardian myth.&lt;br /&gt;
Artoirel: Since that day, the beast has oft been sighted in the skies above Ishgard. It does not attack; only circles menacingly for a time ere disappearing again.&lt;br /&gt;
Artoirel: Alas, these brief visitations are enough to cause more people to turn, and for fear and panic to spread further.&lt;br /&gt;
Artoirel: As part of our investigation, we have sought to identify the man who became the blasphemy, but thus far we have learned naught.&lt;br /&gt;
&lt;br /&gt;
Aymeric: We have, however, identified a common thread between those who subsequently turned: all were people of fervent faith. People such as priests and inquisitors.&lt;br /&gt;
&lt;br /&gt;
Artoirel: When the truth of our nation&#039;s history was laid bare, the legitimacy of the church was called into question.&lt;br /&gt;
&lt;br /&gt;
Aymeric: Many Ishgardians struggled to reconcile the revelations with their beliefs, and none more so than the pious. Such men and women, we posit, would be more susceptible to despair─and therefore the transformation.&lt;br /&gt;
Aymeric: We must find a way to stop it. Ishgard has only just emerged from a thousand-year war, and we cannot suffer another great tragedy, much less so soon.&lt;br /&gt;
&lt;br /&gt;
Artoirel: In order to attain a better understanding of the situation, we intend to speak with a member of the clergy.&lt;br /&gt;
Artoirel: The sole individual who survived witnessing the blasphemy&#039;s birth without being turned.&lt;br /&gt;
Artoirel: Clem is his name, and he is a deacon at Saint Reymanaud&#039;s Cathedral. Come, let us seek him out there at once.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Clem at Saint Reymanaud&#039;s Cathedral===&lt;br /&gt;
-optional start&lt;br /&gt;
Artoirel: Here he is─Deacon Clem. Let us see what he can tell us.&lt;br /&gt;
&lt;br /&gt;
Aymeric: Not so very long ago, few would have imagined Ishgardian knights marching beyond the bounds of their own dominion.&lt;br /&gt;
Aymeric: But we have ventured to the heart of Garlemald and fought for no less than the fate of the world itself. Our nation has changed, and continues to do so.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Clem: Lord Aymeric, Lord Artoirel...and the savior of Ishgard besides! You do me great honor.&lt;br /&gt;
Clem: I am Clem, and I serve as a deacon here at Saint Reymanaud&#039;s Cathedral.&lt;br /&gt;
&lt;br /&gt;
Aymeric: I understand you were among those at the Hoplon when the incident occurred. We give thanks to the Fury for your merciful preservation.&lt;br /&gt;
Aymeric: We now seek to prevent the blasphemy from wreaking further havoc, and would appreciate any details you can provide.&lt;br /&gt;
Aymeric: Loath though we are to make you recall unpleasant memories, will you not recount to us what you witnessed that day?&lt;br /&gt;
&lt;br /&gt;
Clem: Very well.&lt;br /&gt;
Clem: We are presently relocating the Vault&#039;s libraries to the cathedral, in case you were unaware. We had finished delivering a batch of tomes, and were on our way to bring over another.&lt;br /&gt;
Clem: As we approached the Hoplon, we noticed a young man walking unsteadily. No sooner had he come to an abrupt halt than he transformed into a draconic beast.&lt;br /&gt;
Clem: The fiend fixed us with a menacing glare, and it was all we could do to find our wits and flee.&lt;br /&gt;
Clem: But to my compounding horror, my brethren who were with me began turning into monstrosities as well. One after another...&lt;br /&gt;
&lt;br /&gt;
Vartinoix@???: Praise the Fury that you, at least, were spared, Deacon Clem. I cannot imagine how frightening the experience must have been.&lt;br /&gt;
&lt;br /&gt;
Clem: Bishop Vartinoix!&lt;br /&gt;
&lt;br /&gt;
Vartinoix: Forgive me if I interrupt. I was informed that our stalwart protectors were present, and wished to express my gratitude.&lt;br /&gt;
Vartinoix: From the bottom of my heart, I thank you for your service. I pray that we shall soon be free of this scourge.&lt;br /&gt;
Vartinoix: Indeed, if there is aught we might do to aid your efforts, you need but say it.&lt;br /&gt;
&lt;br /&gt;
Aymeric: You are most kind, Your Grace.&lt;br /&gt;
&lt;br /&gt;
Artoirel: That was Bishop Vartinoix, the head of Saint Reymanaud&#039;s and a member of the Synod.&lt;br /&gt;
Artoirel: With the seat of the archbishop vacant, he is, in effect, the highest authority in the [[Ishgardian Orthodox Church]].&lt;br /&gt;
&lt;br /&gt;
Clem: This is so. Yet in spite of his elevated station, he remains as kind and humble a man as any I have ever known.&lt;br /&gt;
Clem: Like His Grace, I would do all that I can to help shepherd our people through this uncertain time.&lt;br /&gt;
Clem: To that end, there is a request I would make of you...if you can spare a moment to consider it.&lt;br /&gt;
&lt;br /&gt;
Artoirel: Of course. If it is within our power, we should be glad to offer you aid.&lt;br /&gt;
&lt;br /&gt;
Clem: Thank you!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Clem again===&lt;br /&gt;
-optional start&lt;br /&gt;
Aymeric: The deacon was no less terrified by the blasphemy than his peers, yet he alone did not turn. By what grace was he spared?&lt;br /&gt;
&lt;br /&gt;
Artoirel: What manner of request could this be? His tone bespeaks urgency...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Clem: In the wake of the transformations, a group of clergymen fled the city in fear.&lt;br /&gt;
Clem: Yet though they sought refuge in the wilderness, they put themselves at the mercy of the elements and fell fiends both. Given that the cause of the transformation is not clear, I think theirs was a decidedly unwise decision.&lt;br /&gt;
Clem: I wish to set out and find them, but I am not trained in the ways of war. As such, I require those who are to accompany me in the search.&lt;br /&gt;
&lt;br /&gt;
Artoirel: So that is the way of it. Suffice it to say we will help. Do you know whither your fellows may have headed?&lt;br /&gt;
&lt;br /&gt;
Clem: The western highlands, I believe. Between Gorgagne Mills and Hemlock, there is no shortage of abandoned dwellings in the area.&lt;br /&gt;
&lt;br /&gt;
Aymeric: Very well. Time being of the essence, I propose we split up and scour separate areas.&lt;br /&gt;
Aymeric: [Forename]─if you could escort the good deacon to Gorgagne Mills, Lord Artoirel and I will tend to Hemlock.&lt;br /&gt;
&lt;br /&gt;
===Search for clergymen in the vicinity of Gorgagne Mills===&lt;br /&gt;
-optional start&lt;br /&gt;
Clem: That you should choose to abide in such harsh conditions...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Pallid Inquisitor: Y-You!&lt;br /&gt;
&lt;br /&gt;
Aymeric: Ah, I see you found them.&lt;br /&gt;
&lt;br /&gt;
Clem: Yes, and none the worse for the wear, thank the Fury.&lt;br /&gt;
Clem: My friends. Forgive us if we have given cause for alarm. We come out of concern for your well-being.&lt;br /&gt;
Clem: Though we understand why you quit the city, we fear you may have placed yourselves at greater risk by coming here.&lt;br /&gt;
Clem: His Grace Bishop Vartinoix, too, worries for your health and prays for your swift return. So please, will you not allow us to escort you to the Holy See? I assure you, you will be much safer there than in this wretched place.&lt;br /&gt;
&lt;br /&gt;
Pallid Inquisitor: Servants of the Fury will never be safe in the city, don&#039;t you see!?&lt;br /&gt;
Pallid Inquisitor: This is &#039;&#039;your&#039;&#039; fault! You and your accursed “revolution”! The people disdain us─mock us behind our backs and spit in our faces!&lt;br /&gt;
Pallid Inquisitor: And now someone is conspiring to transform us into monstrosities! Enemies of the church, I&#039;ll wager─emboldened by &#039;&#039;your&#039;&#039; deeds! So no, I will not go back to Ishgard! I&#039;d sooner freeze to death than suffer your pity!&lt;br /&gt;
&lt;br /&gt;
Artoirel: What!?&lt;br /&gt;
&lt;br /&gt;
Pallid Inquisitor: All I have ever done was in service to Her! I am a &#039;&#039;good&#039;&#039; man! I...I do not... She cannot forsake me...&lt;br /&gt;
&lt;br /&gt;
Frightened Nun: Ahhhhhh! H-Halone preserve!&lt;br /&gt;
&lt;br /&gt;
Aymeric: [Forename], we cannot allow him to harm any others!&lt;br /&gt;
Aymeric: Give chase and do what you must. We will remain here and keep the others calm.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Find and defeat the turned inquisitor===&lt;br /&gt;
-optional start&lt;br /&gt;
Aymeric: Deacon Clem, please do what you can to reassure them.&lt;br /&gt;
Clem: Y-Yes, of course...&lt;br /&gt;
&lt;br /&gt;
Artoirel: Do not worry about us─see to the beast. It cannot have gotten far.&lt;br /&gt;
&lt;br /&gt;
Clem: All shall be well, my friends. Come, join me in prayer.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Popup: You are under attack!&lt;br /&gt;
&lt;br /&gt;
Popup: The will of the archbishop...is absolute...&lt;br /&gt;
Popup: The wicked...shall be punished...&lt;br /&gt;
&lt;br /&gt;
====After Combat====&lt;br /&gt;
-optional start&lt;br /&gt;
Artoirel: What of the beast?&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Aymeric===&lt;br /&gt;
Aymeric: Is it done, [Forename]?&lt;br /&gt;
Aymeric: My thanks. What happened is most regrettable, but we must be grateful that no one else came to harm.&lt;br /&gt;
Aymeric: While you were gone, the deacon was able to convince the others to return to the city.&lt;br /&gt;
Aymeric: Let us escort them back at once, and then reconvene at the Congregation to consider our next course of action.&lt;br /&gt;
&lt;br /&gt;
Artoirel: For our purposes, we have the use of the strategy room. Announce yourself to the guard without, and he will show you in.&lt;br /&gt;
&lt;br /&gt;
===Speak with the Temple Knight guard at the Congregation of Our Knights Most Heavenly===&lt;br /&gt;
Temple Knight Guard: Lords Aymeric and Artoirel await you within the strategy room. Will you be joining them now?&lt;br /&gt;
&lt;br /&gt;
===Speak with Artoirel in the Strategy Room===&lt;br /&gt;
-optional start&lt;br /&gt;
Temple Knight Guard: Heading to the strategy room? I should be glad to show you in.&lt;br /&gt;
&lt;br /&gt;
Aymeric: Here we shall discuss our plans to deal with the blasphemy. Whensoever you wish to enter, you need but say so to the guard.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Artoirel: Lest you wonder, we have taken the clergymen to Saint Reymanaud&#039;s to rest and recover.&lt;br /&gt;
&lt;br /&gt;
Aymeric: If truth be told, the thought that they may still succumb to despair and turn remains at the forefront of my mind...&lt;br /&gt;
Aymeric: Yet the risk would be greater still were we to keep them at arm&#039;s length and deny them the comfort of the church.&lt;br /&gt;
&lt;br /&gt;
Artoirel: Indeed. From the words he spoke, that inquisitor yearned for the days of old.&lt;br /&gt;
&lt;br /&gt;
Aymeric: He and others like him can scarcely be blamed.&lt;br /&gt;
Aymeric: Since the truth of the nation&#039;s founding and the archbishop&#039;s machinations were made public knowledge, the church has been in turmoil.&lt;br /&gt;
&lt;br /&gt;
Artoirel: Though we have made great strides in separating religion and state, there has been far less progress in the reformation of the church.&lt;br /&gt;
Artoirel: For our faith has been everything to us─our purpose and our comfort. &#039;Tis not an easy thing to reconcile one&#039;s beliefs with the betrayal of our spiritual leaders.&lt;br /&gt;
&lt;br /&gt;
Aymeric: Thus torn between their hearts and minds, many Ishgardians feel lost. And none more so than members of the clergy, whose faith was once unshakable.&lt;br /&gt;
&lt;br /&gt;
Artoirel: Little wonder, then, that the most dedicated and devout are like to turn.&lt;br /&gt;
&lt;br /&gt;
Aymeric: So it seems, but further investigation is needed ere we draw a definite conclusion.&lt;br /&gt;
Aymeric: With the war&#039;s end, Ishgard has set out on a new path. The choices we make now shall determine our course for the future.&lt;br /&gt;
Aymeric: Come what may, we dare not squander the chance we have fought so hard to attain.&lt;br /&gt;
&lt;br /&gt;
Artoirel: Once the returned clergymen have sufficiently calmed down, I shall have the deacon speak with them, that we might gain insight into their individual plights.&lt;br /&gt;
&lt;br /&gt;
Aymeric: Good. Meanwhile, I shall take the opportunity to brief my men on recent developments.&lt;br /&gt;
Aymeric: Pray take a moment&#039;s rest, my friend─you have earned it. When you are ready to continue our work, you may seek us out here.&lt;br /&gt;
-quest complete&lt;br /&gt;
-cutscene end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=Mdx585RKt3o}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Restaurateur%27s_Guide_to_the_Dragonstar&amp;diff=1519062</id>
		<title>The Restaurateur&#039;s Guide to the Dragonstar</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Restaurateur%27s_Guide_to_the_Dragonstar&amp;diff=1519062"/>
		<updated>2026-08-01T22:57:56Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = The Restaurateur&#039;s Guide to the Dragonstar&lt;br /&gt;
| image = the restaurateur&#039;s guide to the dragonstar.png&lt;br /&gt;
| description = [[Last Dregs]] management would discuss the further development of your business plan.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;※The difficulty of this quest will be synced to your current level.&lt;br /&gt;
| quest-giver = N-7000&lt;br /&gt;
| related-npcs = Beleaguered Dragon; Jammingway; M-101; N-2174; Nihilistic Nibirun; Vidofnir (NPC)&lt;br /&gt;
| location = Ultima Thule&lt;br /&gt;
| location-x = 27.5&lt;br /&gt;
| location-y = 24.5&lt;br /&gt;
| type = feature&lt;br /&gt;
| quest-line = Omicron Main Quests&lt;br /&gt;
| journal-section = Allied Society Quests&lt;br /&gt;
| journal-category = Omicron Quests&lt;br /&gt;
| journal-genre = Omicron Main Quests&lt;br /&gt;
| sortkey = 4&lt;br /&gt;
| level = 80&lt;br /&gt;
| quest-sync = true&lt;br /&gt;
| req-quest =&lt;br /&gt;
| req-items = 1 Pure Green Quartz, 1 Sohm Al Bloom, 1 Copperscale&lt;br /&gt;
| requirements = [[Disciple of the Land]]&amp;lt;br&amp;gt;Respected [[Reputation]] maxed&lt;br /&gt;
| exp = 26928000&lt;br /&gt;
| gil = 1135&lt;br /&gt;
| reward(1-10) = &lt;br /&gt;
| unlocks = r6 Omicron, ach Voices of a Distant Server III&lt;br /&gt;
| prev-quest = And Another Question...&lt;br /&gt;
| next-quest = Mostly Heartless&lt;br /&gt;
| release = Endwalker&lt;br /&gt;
| patch = 6.25&lt;br /&gt;
| id-edb = 4868ec10736&lt;br /&gt;
| id-gt = 70140&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[Jammingway]].&lt;br /&gt;
*Speak with [[N-7000]].&lt;br /&gt;
*Speak with [[Vidofnir]] at [[Anyx Trine]].&lt;br /&gt;
**{{MIN}} Mine [[Pure Green Quartz|pure green quartz]] southwest of Anyx Trine. 0/1&lt;br /&gt;
**{{BTN}} Gather [[Sohm Al Bloom|Sohm Al bloom]] northeast of Anyx Trine. 0/1&lt;br /&gt;
**{{FSH}}Catch a [[copperscale]] at [[Fishing Log: The Iron Feast|the Iron Feast]]. 0/1&lt;br /&gt;
*Deliver the [requested item] to N-7000.&lt;br /&gt;
*Speak with N-7000 in [[A-4 Research]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Last Dregs management would discuss the further development of your business plan.&lt;br /&gt;
** ※The difficulty of this quest will be synced to your current level.&lt;br /&gt;
&lt;br /&gt;
* N-7000 and Jammingway are pleased to report that the Miw Miisv seem as happy as giant jellyfish from the sea of stars can possibly be─which is to say, quite. With the aim of experiencing the lively air these young creatures have imparted to the Last Dregs, you agree to accompany your fellow managers on their rounds.&lt;br /&gt;
** ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest.&lt;br /&gt;
&lt;br /&gt;
* You find the Last Dregs bustling but not overcrowded, leading to the inevitable proposal that you procure yet more patrons. Ever overflowing with ideas, Jammingway asserts that the dragons would be prime candidates. Though N-7000 expresses strong reservations given its civilization&#039;s role in the Dragonstar&#039;s untimely end, it is eventually convinced to make contact in the name of a better future for all involved.&lt;br /&gt;
&lt;br /&gt;
* You proceed to Reah Tahra, where Jammingway attempts to hail a representative of the Dragonstar. Though they do eventually succeed in this first step, it quickly becomes clear that your allied units will struggle to generate interest in the Last Dregs─or any feeling at all─due to the dragons&#039; utter emotional exhaustion from having spent eons in mourning. Upon discussion, it is agreed that a dragon of more agreeable disposition might provide ideas on raising her kin from their dead-eyed torpor, so you make ready to return to Etheirys and consult with wise Vidofnir.&lt;br /&gt;
&lt;br /&gt;
* Though she is aware of her people&#039;s history with the invaders from the Alphatron Star, Vidofnir elects to concern herself with the welfare of her fellow dragons rather than ancient grudges. She explains to your party that the sacred peaks of the Dragonstar once evoked such bittersweet nostalgia in Midgardsormr that he chose his brood&#039;s new home by the look of its mountains─the peak now known as Sohm Al first among them─and suggests you attempt to stir her lost kin&#039;s memories of the same. Fortunately, there is a Coerthan dessert that may do just that.&lt;br /&gt;
&lt;br /&gt;
* Armed with the knowledge of which terrestrial resources once brought a nostalgic tear to Midgardsormr&#039;s eye, you gather the perfect ingredients near Anyx Trine, and set about making a confectioner&#039;s Sohm Al. Though your guest from Reah Tahra is reluctant at first, the sight of the dessert recalls memories of the Dragonstar&#039;s mountains that resonate to his very core, filling him with wistful fondness. Indeed, he soon wishes to bring other dragons to the Last Dregs for a similar experience, and reassures N-7000 that this will not mean the resuming of hostilities─for what is past is long, long past.&lt;br /&gt;
&lt;br /&gt;
* Alongside your allies, you venture to Elysion, a portion of which has now been transformed into a vision of the Dragonstar. Peaks tower over a clutch of eggs, and hope that dragons may soon coast upon the breeze reigns. Apparently more affected by N-7000&#039;s previous statements than they let on, Jammingway takes this success as an opportunity to remind the unit of its life&#039;s worth, and its power to bring about change─scientific limitations be damned.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
N-7000: &amp;lt;whirr&amp;gt; Miw Miisv status: thriving. According to recent scans, the Ea also emit pleased vibrations.&lt;br /&gt;
Jammingway: They aren&#039;t the only ones! Members of quite a few civilizations have been enjoying watching the Miw Miisv frolic, and customer satisfaction has risen accordingly.&lt;br /&gt;
Jammingway: On that note─it is just about time for our regular rounds at the café. Care to join?&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
===Speak with Jammingway===&lt;br /&gt;
-optional start&lt;br /&gt;
N-7000: Café status: bustling. Installation of additional seating recommended.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Jammingway: As you can see, the Last Dregs is now patronized by entities of all ages─and we have expanded our beverage range to accommodate both the young and the very, very old accordingly.&lt;br /&gt;
&lt;br /&gt;
N-7000: Now that the Miw Miisv and the Ea have settled in, the timing to introduce new patrons is optimal.&lt;br /&gt;
&lt;br /&gt;
Jammingway: As a matter of fact, I was just thinking the same!&lt;br /&gt;
Jammingway: We&#039;ve had such good luck with the Ea, it only seems natural that we invite the dragons next. They too are residents of Ultima Thule, after all.&lt;br /&gt;
&lt;br /&gt;
N-7000: &amp;lt;whirr&amp;gt; Shall this unit scan your cranial cavern for irregularities? We Omicrons are the dragons&#039; mortal enemies─they would not willingly break bread or any other substance with us. Projections indicate they may be traumatized by the very suggestion.&lt;br /&gt;
&lt;br /&gt;
Jammingway: Are you worried about them? How endearing!&lt;br /&gt;
Jammingway: Yet if Ultima Thule is to move forward, its people cannot remain mired in the conflicts of the past. It would befoul the dynamis, for one thing, and bugger up our hard work. You must learn to live in harmony!&lt;br /&gt;
&lt;br /&gt;
N-7000: &amp;lt;whirr&amp;gt; Acknowledged...but this unit will excuse itself from promotional efforts. The probability of the Dragonstar&#039;s life-forms reacting adversely to Omicron presence in their territory exceeds acceptable parameters.&lt;br /&gt;
&lt;br /&gt;
Jammingway: Parameters, shmarameters. It may be risky, but if the dragons are to believe that the Omicrons have turned over a new leaf, I can think of no better ambassador.&lt;br /&gt;
Jammingway: You may not be able to rewind time and un-conquer the Dragonstar, but you can certainly strive to do better in the future we&#039;re creating. Dynamis makes the impossible possible─you said so yourself!&lt;br /&gt;
&lt;br /&gt;
N-7000: ...Encouragement tentatively internalized. This unit will attempt to serve as an ambassador for peace.&lt;br /&gt;
&lt;br /&gt;
Jammingway: Then it is off to Reah Tahra we go!&lt;br /&gt;
&lt;br /&gt;
===Speak with N-7000===&lt;br /&gt;
-optional start&lt;br /&gt;
Nihilistic Nibirun: The mournful dirge that echoes through this place is pleasing to the ear. Why do some of these individuals still rage against their fate?&lt;br /&gt;
&lt;br /&gt;
Jammingway: Good perpetual evening, good sir, madam, or other! Can I interest you in a hot cup of coffee?&lt;br /&gt;
&lt;br /&gt;
Beleaguered Dragon: ......&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
N-7000: This unit has detected an additional hurdle to fulfilling the current objective.&lt;br /&gt;
&lt;br /&gt;
Jammingway: Excuse me! Can I interest you in, er...anything? Anything at all!?&lt;br /&gt;
Jammingway: Hello!? Ignoring me won&#039;t make me go away!&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Beleaguered Dragon: ...I wondered how a tuft of floss did come to clamor so, but &#039;tis no more than one of thy strange companions. This explaineth much.&lt;br /&gt;
Beleaguered Dragon: Wilt thou not leave me to my slumber? So long have I been weary...&lt;br /&gt;
&lt;br /&gt;
Jammingway: We have just the thing for that─coffee! Delectable cuisine, as well. Why not stop by the Last Dregs and see what the civilizations of Ultima Thule are raving about?&lt;br /&gt;
Jammingway: I realize that you may have complicated feelings about my Omicron friend here, but we would nevertheless offer you a place to eat, drink, and be merry!&lt;br /&gt;
&lt;br /&gt;
Beleaguered Dragon: Art thou attempting to provoke me...? Though I suppose it matters not.&lt;br /&gt;
Beleaguered Dragon: Neither grief nor hate stir within me, for my flame hath long since flickered and died.&lt;br /&gt;
&lt;br /&gt;
N-7000: &amp;lt;whirr&amp;gt; The news that you do not wish to inflict vengeful obliteration upon the Alphatron Star should be welcome. However, this unit finds it unexpectedly difficult to process.&lt;br /&gt;
N-7000: Are you certain you do not desire revenge? Not even a micron? It may be advisable to gnaw on this unit in the name of experimentation, lest your conclusion be premature.&lt;br /&gt;
&lt;br /&gt;
Beleaguered Dragon: To what end? The destruction of a single machine changeth naught─meaneth naught.&lt;br /&gt;
Beleaguered Dragon: Aye, we dragons once reveled as thou wouldst have me do. In the mountain&#039;s shadow did we gather to sing. Yet even our melodies are naught but memory now...&lt;br /&gt;
Beleaguered Dragon: If I no longer weep for the silence, machine, why dost thou believe I have aught to spare for thee?&lt;br /&gt;
&lt;br /&gt;
N-7000: &amp;lt;whirr&amp;gt; Conversational difficulty levels critical. This unit requests permission to retreat.&lt;br /&gt;
&lt;br /&gt;
Jammingway: Not so fast! The Karellians&#039; apocalyptic aggression didn&#039;t stop us, and neither will this dragon&#039;s depression.&lt;br /&gt;
Jammingway: All of our patrons have needed a little help in learning to hope again. It&#039;s just a matter of discerning what they value and how to provide it.&lt;br /&gt;
Jammingway: Fortunately, we have the great [Forename] at our side! I&#039;ve heard tell that you have no little experience treating with dragons.&lt;br /&gt;
Jammingway: And though the dragons here may not recall their passions, if the Dragonsong War is any indication, their brethren on Etheirys possess no such problem.&lt;br /&gt;
Jammingway: Surely there is at least one dragon of your acquaintance with whom we can consult?&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; Vrtra will explain in terms we can understand.&lt;br /&gt;
Jammingway: Vrtra!? Satrap of Radz-at-Han? Oh, no, I wouldn&#039;t dream of calling him away from his work for this.&lt;br /&gt;
&amp;gt; Vidofnir is wise, and has been kind to me.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Jammingway: Vidofnir it is, then. As a leader of her people and an arbiter of peace, she must have some advice about disagreeable dragons.&lt;br /&gt;
Jammingway: And she doesn&#039;t sound like the sort to let her elders on the Dragonstar wallow for eternity.&lt;br /&gt;
&lt;br /&gt;
N-7000: Etheirys&#039;s historical records are not registered to this unit&#039;s database, but the proposed course sounds logical as described.&lt;br /&gt;
N-7000: It is statistically probable that they will not welcome assistance from a former enemy...but this unit believes that we must restore hope to dragonkind.&lt;br /&gt;
&lt;br /&gt;
Jammingway: Then it&#039;s decided. Do we need to pack chassis wax or anything?&lt;br /&gt;
&lt;br /&gt;
N-7000: This unit must remain in Ultima Thule to ensure the smooth operation of the Last Dregs while allied life-forms are away. However, a portable communications drone can be dispatched for the journey.&lt;br /&gt;
&lt;br /&gt;
Jammingway: How convenient! Let us make for Anyx Trine posthaste!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Beleaguered Dragon: Would that I could recall the feel of the mountain breeze...but even that lieth beyond my power now.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Vidofnir at Anyx Trine===&lt;br /&gt;
Vidofnir: Dost thou ever rest, Little One? Thou hast brought salvation to the star, yet thy countenance bespeaks a mission.&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Vidofnir: The will of the star hath blessed thee with charming companions.&lt;br /&gt;
Vidofnir: Yet to think I should meet one of the “machines” that drove my grandsire from the Dragonstar... &#039;Tis like unto a bedtime fable.&lt;br /&gt;
Vidofnir: Fear not, for I shall not rebuke thee. Thou wouldst not be the first to call an old foe “friend”...&lt;br /&gt;
Vidofnir: &#039;Tis the fate of the dragons that concerneth me. To condemn them to an empty existence forevermore would be cruel indeed.&lt;br /&gt;
&lt;br /&gt;
N-7000: This unit did not expect to find you so...pleasant? Alive? It is difficult to locate the proper lexical data.&lt;br /&gt;
N-7000: Jammingway shared much data about the dragons of Etheirys during the journey, but this unit struggles to process that those who embrace an ageless existence upon this star are of the same species as the life-forms we encountered in Ultima Thule.&lt;br /&gt;
N-7000: Your dragons too faced countless battles and great suffering, yet they emerged whole. This unit wonders how much can be attributed to faith in their allied units, and how much to the resilience of their hope─or if these two variables are one and the same.&lt;br /&gt;
&lt;br /&gt;
Jammingway: ...Which brings us back to our purpose here. Is there anything we can say to the dragons of Ultima Thule that might open their hearts to embrace hope once more?&lt;br /&gt;
&lt;br /&gt;
Vidofnir: My sire, Hraesvelgr, oft spoke of Midgardsormr&#039;s tales of the Dragonstar, for from these memories was our Sohm Al born.&lt;br /&gt;
Vidofnir: &#039;Tis mine understanding that the Dragonstar possessed a sacred peak resplendent, and &#039;twas my grandsire&#039;s longing for its heights that drew him to nest upon Etheirys.&lt;br /&gt;
Vidofnir: Mine ancestors doubtless felt its loss as keenly, yet their despair hath given way to exhaustion. The memory &#039;tis but a dull ache in their hearts.&lt;br /&gt;
Vidofnir: Restore to them memory untainted by bitterness, and they may yet be inspired as my grandsire once was. Words, however, shall not suffice.&lt;br /&gt;
&lt;br /&gt;
Jammingway: If not words, what about taste? We&#039;ve managed to evoke joyful recollections via soup before─surely we can do the same for the dragons.&lt;br /&gt;
&lt;br /&gt;
N-7000: Previous customer data supports this hypothesis.&lt;br /&gt;
N-7000: However, dragons do not possess a culinary tradition as such. As with the Grebuloffs, we must think outside standard parameters.&lt;br /&gt;
&lt;br /&gt;
Jammingway: Oh, I believe I have precisely what we need.&lt;br /&gt;
Jammingway: Among the recipes provided to us by our Sharlayan collaborators is one from Ishgard─a dessert resembling Sohm Al! If that&#039;s not outside standard parameters, I don&#039;t know what is.&lt;br /&gt;
&lt;br /&gt;
Vidofnir: A curious proposal, but thou art welcome to attempt it.&lt;br /&gt;
&amp;gt; {{MIN}} Miner&lt;br /&gt;
Vidofnir: Southwest of Anyx Trine lie lustrous minerals, their sheen not unlike those of the Dragonstar&#039;s peaks. Collect them with my blessing.&lt;br /&gt;
&amp;gt; {{BTN}} Botanist&lt;br /&gt;
Vidofnir: My grandsire once spoke of the pale blossoms northeast of Anyx Trine as like unto those of the Dragonstar&#039;s valleys. Collect them with my blessing. &lt;br /&gt;
&amp;gt; {{FSH}} Fisher&lt;br /&gt;
Vidofnir: My grandsire once spoke of an iridescent fish in the Iron Feast, its scales a shade identical to the Dragonstar&#039;s holy peak.&lt;br /&gt;
Vidofnir: Collect one with my blessing─I am told they subsist upon roe.&lt;br /&gt;
&lt;br /&gt;
N-7000: This unit reminds you that all proceeds from gold salmon roe─available perpetually in A-4 Research─will be directed toward Omicron enhancement initiatives.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Jammingway: It sounds like we shall be gazing upon a resplendent─and edible─peak in no time!&lt;br /&gt;
&lt;br /&gt;
N-7000: This unit requests that you return to the Last Dregs before initiating baking protocols. The utility of this drone&#039;s tiny digits is limited.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Vidofnir: Thou art truly a warrior of warriors, yet much else besides...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Deliver the [requested item] to N-7000===&lt;br /&gt;
-optional start&lt;br /&gt;
Jammingway: We do strive to make our dishes visually appealing, but this will be our greatest challenge yet! I do hope the dragons appreciate it...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
N-7000: Drone battery low. This unit has returned it to the charging station despite Jammingway&#039;s protests.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hand over {{MIN}} {{i|Pure Green Quartz}} {{BTN}} {{i|Sohm Al Bloom}} {{FSH}} {{i|Copperscale}}&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
N-7000: Ingredients consistent with Dragonstar environmental records. Please initiate baking protocols.&lt;br /&gt;
&lt;br /&gt;
Jammingway: Consider them initiated. Dessert is go!&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Beleaguered Dragon: Remember, machine─&#039;tis only at the purported request of my kin across the expanse that I humor thee. Do not test my patience overlong.&lt;br /&gt;
&lt;br /&gt;
Jammingway: We wouldn&#039;t dream of it! Now, if you&#039;ll come this way...&lt;br /&gt;
&lt;br /&gt;
Beleaguered Dragon: ...Thy tiny hands wrought this for my sake?&lt;br /&gt;
&lt;br /&gt;
Jammingway: Yes! [Forename]&#039;s less-tiny hands and N-7000&#039;s spinny whatsits also helped. We worked hard to make it as much like the holy peak of the Dragonstar as possible.&lt;br /&gt;
Jammingway: Do you... Do you like it?&lt;br /&gt;
&lt;br /&gt;
Beleaguered Dragon: ......&lt;br /&gt;
Beleaguered Dragon: ...&#039;Tis difficult to say. My palate recalleth not what flavors once appealed. Visually, however...&lt;br /&gt;
Beleaguered Dragon: I see it. The peaks dividing the Dragonstar in twain, bright clouds to shroud them...&lt;br /&gt;
Beleaguered Dragon: I feel the wind upon my scales, and I...remember.&lt;br /&gt;
Beleaguered Dragon: A passing strange place, this... Yet for the newfound bond with my distant kin, and these memories gifted unto me, I am grateful.&lt;br /&gt;
Beleaguered Dragon: The gesture hath touched me─of that, be certain.&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; Do you feel a bit better now?&lt;br /&gt;
&amp;gt; It&#039;s all right to miss home. Everyone does, sometimes.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Beleaguered Dragon: Indeed. How beautiful it was, our Dragonstar. How joyfully its winds did brace our wings...&lt;br /&gt;
Beleaguered Dragon: I should like my kin to remember those days. No longer to mourn them, but dream of them once more...&lt;br /&gt;
&lt;br /&gt;
N-7000: This unit is pleased to hear of your spiritual revival.&lt;br /&gt;
N-7000: However, it would be remiss of this unit not to remind you that our establishment employs a large Omicron staff. Your kin would be most welcome to join you, but would this not be intolerable to them?&lt;br /&gt;
&lt;br /&gt;
Beleaguered Dragon: Metal warrior... Thou art not the same as thou once were. No more are we. I know not what to make of this future, but I would linger no longer in the past.&lt;br /&gt;
Beleaguered Dragon: That is why you created this place, is it not?&lt;br /&gt;
&lt;br /&gt;
N-7000: &amp;lt;whirr&amp;gt; Logic circuits: complete. Threat level: nominal. Business status: booming.&lt;br /&gt;
N-7000: However, this unit is experiencing an anomalous overflow. Conditions mathematically insufficient to generate current levels of mission satisfaction. Further analysis required. Initializing additional processors...&lt;br /&gt;
&lt;br /&gt;
Jammingway: Are you sure you aren&#039;t just...happy? You know, like a squishy-wishy organic life-form?&lt;br /&gt;
&lt;br /&gt;
N-7000: An illogical life-form such as yourself could not begin to understand this unit&#039;s internal workings. Terminating interaction─good-bye.&lt;br /&gt;
&lt;br /&gt;
Jammingway: Don&#039;t you dare go into sleep mode! Coward!&lt;br /&gt;
Jammingway: We cannot let N-7000&#039;s emotional disfunction detract from our success. To Elysion! We&#039;ll drag it there if we must.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with N-7000 in A-4 Research===&lt;br /&gt;
-optional start&lt;br /&gt;
Jammingway: I&#039;m happy, you&#039;re happy, the dragon is happy... There&#039;s nothing anomalous about being happy!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
N-7000: &amp;lt;whirr&amp;gt; Please refrain from vibrating your vocal organs. This unit will continue processing anomalous satisfaction levels once Elysion status has been verified.&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Beleaguered Dragon: I do hope that winds bless yonder peak...&lt;br /&gt;
&lt;br /&gt;
System: Inspiration has touched the dragons&#039; hearts, and given form to a nostalgic vista from the Dragonstar.&lt;br /&gt;
System: Yet still there is room for Elysion to grow and change! What other hopes will the power of dynamis bring to life?&lt;br /&gt;
&lt;br /&gt;
Jammingway: What a majestic sight that was. And so pointy!&lt;br /&gt;
&lt;br /&gt;
N-7000: &amp;lt;whirr&amp;gt; Harmony between dragons and Omicrons defies any and all prior projections. &lt;br /&gt;
&lt;br /&gt;
Jammingway: A rousing success, then!&lt;br /&gt;
&lt;br /&gt;
N-7000: Given historical events, it should not be possible per the laws of the universe. Only in Ultima Thule could such a thing occur.&lt;br /&gt;
&lt;br /&gt;
Jammingway: In that case, I&#039;d better not hear you question our potential ever again! This is definitive proof that we can do anything if we put our minds to it, no matter what your projections say.&lt;br /&gt;
Jammingway: I was created by someone too, you know? But I don&#039;t believe that being artificial makes our experiences any less worthwhile. We&#039;re here, and we&#039;re making a difference! Have a little faith─that&#039;s what living is all about.&lt;br /&gt;
&lt;br /&gt;
N-7000: ...This unit did not realize that you were plagued by similar existential doubts, though it does explain your desire to pry into psyches you do not understand. Nevertheless, this unit will produce noises of generalized validation.&lt;br /&gt;
&lt;br /&gt;
Jammingway: Well...good! We&#039;ve created a miracle here today─as well as new bonds between dragonkind that span time and space. I propose we bask in that glory for a while!&lt;br /&gt;
&lt;br /&gt;
-quest complete&lt;br /&gt;
&lt;br /&gt;
System: You have achieved Honored reputation with the staff and patrons of the Last Dregs.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Jammingway: If more dragons are on their way, we&#039;re going to need bigger tables. One good sneeze and it&#039;s all over...&lt;br /&gt;
N-7000: &amp;lt;whirr&amp;gt; The Dragonstar was rich in natural resources. If they are reborn in Elysion, many more dragons may be tempted to the Last Dregs.&lt;br /&gt;
Beleaguered Dragon: Mayhap one day, fate shall see fit to reunite me with my faraway kin. A dragon can but dream...&lt;br /&gt;
-optional end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Teamwork_Makes_the_Dream_Work&amp;diff=1518913</id>
		<title>Teamwork Makes the Dream Work</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Teamwork_Makes_the_Dream_Work&amp;diff=1518913"/>
		<updated>2026-07-31T18:25:27Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Teamwork Makes the Dream Work&lt;br /&gt;
| description = [[Dreamingway]] is concerned with the fate of one [[Loporrit]] in particular.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;※The difficulty of this quest will be synced to your current level.&lt;br /&gt;
| image = Teamwork Makes the Dream Work.png&lt;br /&gt;
| quest-giver = Dreamingway&lt;br /&gt;
| related-npcs = Ashen-furred Loporrit; Dreaming Supporter; Listless Loporrit; Livingway; Managingway; Talkingway&lt;br /&gt;
| location = Mare Lamentorum&lt;br /&gt;
| location-x = 17.6&lt;br /&gt;
| location-y = 16.2&lt;br /&gt;
| type = feature&lt;br /&gt;
| quest-line = Loporrit Main Quests&lt;br /&gt;
| journal-section = Allied Society Quests&lt;br /&gt;
| journal-category = Loporrit Quests&lt;br /&gt;
| journal-genre = Loporrit Main Quests&lt;br /&gt;
| sortkey = 4&lt;br /&gt;
| organization =&lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| category = &lt;br /&gt;
| level = 80&lt;br /&gt;
| quest-sync = true&lt;br /&gt;
| req-quest = &lt;br /&gt;
| req-items = 1 Painting Supply Materials, 1 HQ Painting Supplies&lt;br /&gt;
| requirements = [[Disciple of the Hand]]&lt;br /&gt;
| exp = ?????&lt;br /&gt;
| gil = 1335&lt;br /&gt;
| mettle = &lt;br /&gt;
| reward(1-10) = &lt;br /&gt;
| overridereward(1-10) = &lt;br /&gt;
| reward-opt(1-8) = &lt;br /&gt;
| overridereward-opt(1-8) = &lt;br /&gt;
| unlocks = r6 Loporrit, ach Way to Go III&lt;br /&gt;
| prev-quest = Too Few Cooks&lt;br /&gt;
| next-quest = A Million Malms Away&lt;br /&gt;
| patch = 6.35&lt;br /&gt;
| release = endwalker&lt;br /&gt;
| id-edb = 195452493fa&lt;br /&gt;
| id-gt = 70220&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Search for the [[ashen-furred Loporrit]] at the lurking location.&lt;br /&gt;
*Speak with [[Dreamingway]].&lt;br /&gt;
*Speak with Dreamingway again.&lt;br /&gt;
*Speak with Dreamingway yet again.&lt;br /&gt;
*Recruit [[listless Loporrit]]s.&lt;br /&gt;
*Speak with Dreamingway.&lt;br /&gt;
*Synthesize {{HQ}} [[Painting Supplies]].&lt;br /&gt;
*Deliver {{HQ}} Painting Supplies to Dreamingway.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* [[Dreamingway]] is concerned with the fate of one [[Loporrit]] in particular.&lt;br /&gt;
** ※The difficulty of this quest will be synced to your current level.&lt;br /&gt;
&lt;br /&gt;
* Dreamingway raises the matter of the ashen-furred Loporrit, who it seems can often be found loitering near the Watcher&#039;s Palace. He wishes to inquire as to what about the Dreaming Workshop has failed to inspire this wayward Way, and thus do the two of you make for the wide open spaces of Mare Lamentorum.&lt;br /&gt;
** ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest.&lt;br /&gt;
&lt;br /&gt;
* Though you find the pallid Loporrit and inquire as to their state of mind, they seem unwilling to divulge much beyond cynical quips. They do mention Livingway&#039;s name, however, along with their desire to return to the hibernation from which you once saw the furry tribe awaken.&lt;br /&gt;
&lt;br /&gt;
* Upon consulting with Dreamingway, you agree that your next course of action is to inquire with Livingway. It is possible that the Loporrits&#039; leader has valuable information as to the source of the distress that plagues this most melancholy of Loporrits.&lt;br /&gt;
&lt;br /&gt;
* Livingway tells you the story of Counselingway, a passionate Loporrit with the weighty responsibility of helping people with their troubles─a role which they spent their life eagerly anticipating, only to be told that the people of Etheirys would not be coming after all. This disappointment understandably plunged them into the depths of despair, and they have yet to emerge. Though the task that lies ahead may be more difficult than you could have anticipated, if anyone is to convince Counselingway that life remains worth living, it must be the Dreaming Ways.&lt;br /&gt;
&lt;br /&gt;
* You reconvene with Dreamingway in Hoper&#039;s Hold, where he shares the tragic tale of Counselingway with Managingway. Managingway points out that this is not the only Loporrit the Dreaming Workshop has yet to inspire─and that these wayward Ways share the commonality of having once been tasked with interacting with the people of Etheirys directly. As their distress appears to originate with the loss of the friendly interaction they had anticipated, Dreamingway proposes that you get them together in pursuit of a common goal once more, that camaraderie might stimulate their dormant motivation.&lt;br /&gt;
&lt;br /&gt;
* As one of the very people of Etheirys that the listless Loporrits once dreamed of meeting, you have little difficulty convincing them to join you in the creation of a mural in Hoper&#039;s Hold. One can only hope that they will feel slightly more up to the challenge once they have their paintbrushes in paw.&lt;br /&gt;
&lt;br /&gt;
* With your artists successfully recruited, you speak with Dreamingway. He provides you with details and materials for the art supplies that you must create, and you set to work.&lt;br /&gt;
&lt;br /&gt;
* Making the absolute most of your proffered supplies, the no-longer-listless Loporrits create works of art that testify to their most profound emotions─and they enjoy doing it, too. Though this is still not enough to convince the cynical Counselingway, you have brought great happiness to Bestways Burrow this day, which is a success worth painting about.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
Dreamingway: [Forename]! You may recall that curious character who we&#039;ve seen─for lack of a better term─lurking around Hoper&#039;s Hold, don&#039;t you?&lt;br /&gt;
Dreamingway: Well, I hear tell that they also spend a great deal of time lurking about the Watcher&#039;s Palace. A regular Lurkingway, that one.&lt;br /&gt;
Dreamingway: In any case, it seems that the Dreaming Workshop isn&#039;t meeting their needs. I should like to ask them how we can be more helpful. Would you join me?&lt;br /&gt;
Dreamingway: Perfect! I&#039;ve already checked all our nooks and crannies, so with any luck, they&#039;ll be lurking by the Watcher&#039;s Palace as we speak...&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
===Search for the ashen-furred Loporrit at the lurking location===&lt;br /&gt;
-optional start&lt;br /&gt;
Dreamingway: They must be around here somewhere...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Dreamingway: Perhaps they grew tired of the view and decided to take their lurking elsewhere...&lt;br /&gt;
Dreamingway: Oh, it&#039;s them!&lt;br /&gt;
Dreamingway: Quickly, before they slip away!&lt;br /&gt;
Dreamingway: Hail, my good Way! If I&#039;m not mistaken, you have come to enjoy the offerings of our Dreaming Workshop a number of times, have you not?&lt;br /&gt;
&lt;br /&gt;
Ashen-furred Loporrit: ...Enjoy? Hardly.&lt;br /&gt;
Ashen-furred Loporrit: Though I suppose watching you pointlessly exert yourselves has been entertaining enough.&lt;br /&gt;
&lt;br /&gt;
Dreamingway: That&#039;s, er...good? But I was hoping that we might assist you in finding a dream of your own!&lt;br /&gt;
&lt;br /&gt;
Ashen-furred Loporrit: And what is it you expect me to dream of? Fanciful machines? Colorful cuisines? I think not.&lt;br /&gt;
Ashen-furred Loporrit: Without the people of Etheirys to delight in them, such pursuits are meaningless, one and all.&lt;br /&gt;
&lt;br /&gt;
Dreamingway: I...cannot say I agree...&lt;br /&gt;
&lt;br /&gt;
Ashen-furred Loporrit: No matter. Your exertions have their place─in supporting my petition to Livingway.&lt;br /&gt;
Ashen-furred Loporrit: When she authorizes my hibernation, I shall dream sweet dreams at last.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Dreamingway===&lt;br /&gt;
Dreamingway: So their dream is...to sleep?&lt;br /&gt;
Dreamingway: That&#039;s a lot of nonsense, if I do say so myself. You can hardly follow your dreams while you&#039;re asleep!&lt;br /&gt;
Dreamingway: Perhaps Livingway will understand better than I do. It sounds like our ashen-furred friend has spoken of this matter to her before.&lt;br /&gt;
&lt;br /&gt;
===Speak with Dreamingway again===&lt;br /&gt;
Dreamingway: Why is it so difficult to find anyone today? Livingwaaay!&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Dreamingway: There you are, Livingway! Might we have a word?&lt;br /&gt;
&lt;br /&gt;
Livingway: So soon? I had thought your project was proceeding apace.&lt;br /&gt;
&lt;br /&gt;
Dreamingway: Overall, yes...but we&#039;re struggling with one Way in particular. Are you familiar with an ashen-faced Loporrit? Red eyes, mysterious, absolutely adorable until they open their mouth?&lt;br /&gt;
&lt;br /&gt;
Livingway: Oh, yes. I was aware they had paid visit to Hoper&#039;s Hold, but I wasn&#039;t aware that &#039;&#039;you&#039;&#039; were aware...&lt;br /&gt;
Livingway: Perhaps you may yet succeed where I have not.&lt;br /&gt;
Livingway: You are aware, [Forename], that the Loporrits were created to prepare the moon for man&#039;s arrival, and that these preparations required substantial time and effort.&lt;br /&gt;
Livingway: All bent toward our common goal in their own way, but some Loporrits went above and beyond. One in particular...&lt;br /&gt;
&lt;br /&gt;
Dreamingway gasps.&lt;br /&gt;
&lt;br /&gt;
Livingway: The very same.&lt;br /&gt;
Livingway: This most passionate of Ways took the name &amp;quot;Counselingway.&amp;quot;  Their role was to lend a listening ear and provide advice to the people of Etheirys─something we anticipated would be sorely needed, given the abrupt displacement you all were to face.&lt;br /&gt;
Livingway: More than any other, they sought to understand your people. They studied, they practiced...&lt;br /&gt;
Livingway: ...And they looked forward to the day when they would finally, finally meet you.&lt;br /&gt;
Livingway: As you can imagine, the change of plans came as a terrible shock. They became uninterested in their former pursuits, and are adamant that naught of worth remains for them to do.&lt;br /&gt;
Livingway: I was unable to persuade them otherwise─and after some time, they disappeared from the burrow altogether.&lt;br /&gt;
Livingway: It was shortly thereafter that other Loporrits began sighting an ashen-furred Way wandering Mare Lamentorum.&lt;br /&gt;
&lt;br /&gt;
Dreamingway: Oh dear...&lt;br /&gt;
&lt;br /&gt;
Livingway: Even I didn&#039;t recognize them at first. I wondered whence this new Way had sprung.&lt;br /&gt;
Livingway: Then I watched them stand out there, gazing at the sky─at Etheirys─and I realized...&lt;br /&gt;
Livingway: It was the grief that had changed them. A loss too heavy to bear.&lt;br /&gt;
Livingway: It came as no surprise when they asked to be put back into hibernation.&lt;br /&gt;
Livingway: ...Yet I cannot allow it. Even with the Final Days averted, there must be a place for us in this world. I know there is─we need only reach out our paws.&lt;br /&gt;
Livingway: I said as much, but it&#039;s as if they cannot hear me. And no matter how many times I refuse them, they return with their petition for eternal sleep.&lt;br /&gt;
&lt;br /&gt;
Dreamingway: It would be a tragedy to lose a Loporrit with so much love in their heart...&lt;br /&gt;
Dreamingway: We must find a way to help them! To give them a new dream.&lt;br /&gt;
Dreamingway: Not that I know what that would be...&lt;br /&gt;
Dreamingway: Thank you for telling us of this, Livingway.&lt;br /&gt;
Dreamingway: We should ask the others for help. This matter is of dire import!&lt;br /&gt;
Dreamingway: I shall see you in Hoper&#039;s Hold soon, then.&lt;br /&gt;
&lt;br /&gt;
Livingway: A moment, [Forename].&lt;br /&gt;
Livingway: If anyone can save Counselingway, it&#039;s you lot. And they &#039;&#039;can&#039;&#039; be saved─I must believe that.&lt;br /&gt;
Livingway: So please, do everything in your power. On behalf of Loporrit-kind, I beseech you.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Dreamingway yet again===&lt;br /&gt;
Dreamingway: There you are! Come, we must bring Managingway into our confidence.&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Dreamingway: So...what do we do!?&lt;br /&gt;
&lt;br /&gt;
Managingway: This Counselingway has visited the workshop several times, correct? Yet we have seen no measurable results thus far.&lt;br /&gt;
Managingway: And they are not the only Loporrit to have been dissatisfied with our offerings. Though a significant portion have gravitated to the dreams on display, many remain uninterested.&lt;br /&gt;
Managingway: We must try a different tack─one that targets this demographic specifically.&lt;br /&gt;
&lt;br /&gt;
Dreamingway: I see! But what could a Loporrit who doesn&#039;t fancy music &#039;&#039;or&#039;&#039; mechanics &#039;&#039;or&#039;&#039; mealtime possibly enjoy?&lt;br /&gt;
&lt;br /&gt;
Managingway: We might look to what else they have in common...&lt;br /&gt;
Managingway: Assuming my mental register is correct─and it usually is─the remaining wayward Ways had roles that would have involved direct contact with the people of Etheirys.&lt;br /&gt;
Managingway: In addition to consulting roles like Counselingway&#039;s, there were those specializing in guiding the people around our facilities, interpreting, and other aspects of hospitality.&lt;br /&gt;
&lt;br /&gt;
Dreamingway: Oh. That means...&lt;br /&gt;
Dreamingway: All of them would have been especially disappointed to find out that our guests weren&#039;t coming. They could hardly carry out their work alone...&lt;br /&gt;
Dreamingway: ...Alone!&lt;br /&gt;
Dreamingway: What if we didn&#039;t wait for them to take interest in a new dream all by themselves?&lt;br /&gt;
Dreamingway: If we bring everyone together to work toward a common goal, it may remind them what it&#039;s like to have a purpose again!&lt;br /&gt;
&lt;br /&gt;
Managingway: Teamwork is key, to be sure, but what sort of project could we give them?&lt;br /&gt;
&lt;br /&gt;
Dreamingway: Uh...&lt;br /&gt;
Dreamingway: Uuuuuuh...&lt;br /&gt;
Dreamingway: Do you have any ideas, [Forename]?&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; Not singing. Please no singing...&lt;br /&gt;
Dreamingway: Yes, I imagine the musically disinclined wouldn&#039;t enjoy singing very much. Perhaps something that involves using their paws...&lt;br /&gt;
&amp;gt; Never underestimate the value of art.&lt;br /&gt;
Dreamingway: Such as...painting?&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Dreamingway: Look at these boring walls we have! Surely they could use a touch of paint, or─gasp!─a &#039;&#039;mural&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Managingway: Expressing oneself through art &#039;&#039;is&#039;&#039; a proven means of processing negative experiences... Though some may prefer a medium other than paint. Never fear─I shall arrange for a variety of supplies.&lt;br /&gt;
Managingway: At minimum, we can expect to attract Counselingway&#039;s attention once more.&lt;br /&gt;
&lt;br /&gt;
Dreamingway: Just where we want them─paying attention!&lt;br /&gt;
Dreamingway: For the time being, let us focus on gathering as many wayward Ways as possible.&lt;br /&gt;
Dreamingway: With you here, it should be easy! Even the most listless Loporrit would jump at the chance to work together with a representative of mankind.&lt;br /&gt;
Dreamingway: We only need to find them! Again.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Recruit listless Loporrits===&lt;br /&gt;
&lt;br /&gt;
&amp;gt; At {{coords|12.2, 11.2}}&lt;br /&gt;
Listless Loporrit: You want to create something...together? Is that allowed? I can&#039;t see much of a point in it.&lt;br /&gt;
Listless Loporrit: Yet I can hardly refuse a request from a person of Etheirys. Even now...&lt;br /&gt;
&lt;br /&gt;
&amp;gt; At {{coords|10.7, 9.1}}&lt;br /&gt;
Listless Loporrit: Express my feelings through art? That sounds difficult.&lt;br /&gt;
Listless Loporrit: Though if it helps people─or even just you─I suppose we can give it a try...&lt;br /&gt;
&lt;br /&gt;
&amp;gt; At {{coords|13.2, 8.7}}&lt;br /&gt;
Listless Loporrit: Painting? I don&#039;t know much about art, I&#039;m afraid.&lt;br /&gt;
Listless Loporrit: But if you insist, I can join you as moral support. My job was supposed to be helping people in need, after all.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
===Speak with Dreamingway===&lt;br /&gt;
-optional start&lt;br /&gt;
Listless Loporrit: I suppose that does look...fun.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Dreamingway: Thanks to your persuasive person-ing, we have more participants than we know what to do with!&lt;br /&gt;
Dreamingway: I jest, of course. Managingway always knows what to do! Speaking of which...&lt;br /&gt;
&lt;br /&gt;
&amp;gt; {{BSM}} Blacksmith {{ARM}} Armorer {{GSM}} Goldsmith&lt;br /&gt;
Dreamingway: They&#039;ve asked that you vreate a few brushes out of metal. Some of our painters may become quite...vigorous in their expression.&lt;br /&gt;
&amp;gt; {{CRP}} Carpenter {{LTW}} Leatherworker {{WVR}} Weaver&lt;br /&gt;
Dreamingway: They&#039;ve asked that you create a few palettes. Some of our painters would like to use a great many colors!&lt;br /&gt;
&amp;gt; {{ALC}} Alchemist {{CUL}} Culinarian&lt;br /&gt;
Dreamingway: They&#039;ve asked that you create additional paints. Some of our painters firmly believe that quantity equals quality!&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Dreamingway: As always, Managingway has provided supplies─for your convenience and ours. More can be had from the dreaming supporter if you need them.&lt;br /&gt;
Dreamingway: I may step away to make sure that no one else attempts to paint the wall with Cookingway&#039;s frosting, but trust that you will find me here when you&#039;re done!&lt;br /&gt;
&lt;br /&gt;
===Synthesize Painting Supplies===&lt;br /&gt;
-optional start&lt;br /&gt;
Dreamingway: I love the smell of fresh art supplies! &amp;lt;sniff&amp;gt; Don&#039;t you?&lt;br /&gt;
&lt;br /&gt;
Dreaming Supporter: Thank you for your materials request! &amp;lt;blip&amp;gt; Here you are─may you inhale only a minimal amount of toxic fumes!&lt;br /&gt;
Dreaming Supporter: Thank you for your materials request! &amp;lt;blip&amp;gt; Oh dear! It appears that sufficient supplies are in your possession. Project management &#039;&#039;firmly&#039;&#039; reminds you that all materials must be used before more are provided.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Deliver Painting Supplies to Dreamingway===&lt;br /&gt;
Dreamingway: Just in time to prevent further frosting-based incident! I&#039;ll take those off your paws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hand over {{i|Painting Supplies}}&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dreamingway: I shall see these distributed to our artists posthaste!&lt;br /&gt;
Dreamingway: I can hardly wait to see the finished product...&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Dreamingway: I had hoped they would enjoy themselves, but I never imagined they would become so absorbed in their work─nor create such a magnificent mural! This is by far our greatest success yet.&lt;br /&gt;
&lt;br /&gt;
Ashen-furred Loporrit: Art? Truly, you&#039;re making my task too easy...&lt;br /&gt;
&lt;br /&gt;
Dreamingway: Counselingway!&lt;br /&gt;
&lt;br /&gt;
Ashen-furred Loporrit: Do &#039;&#039;not&#039;&#039; call me that. &#039;Tis a relic of a life I care not to remember.&lt;br /&gt;
&lt;br /&gt;
Dreamingway: Noted! Would you like to try your paw at painting?&lt;br /&gt;
&lt;br /&gt;
Ashen-furred Loporrit: ...Hmph. Not particularly.&lt;br /&gt;
&lt;br /&gt;
Managingway: There is a distinct lack of unified vision here...yet somehow, it works. Art is a mystery indeed.&lt;br /&gt;
&lt;br /&gt;
Listless Loporrit: I had no idea that art could be so liberating. I haven&#039;t had this much fun in ages!&lt;br /&gt;
&lt;br /&gt;
Ashen-furred Loporrit: ...Fun? Perhaps I once knew what that was like...&lt;br /&gt;
&lt;br /&gt;
Dreamingway: With all of the Loporrits we&#039;ve helped, I&#039;d like to think we&#039;ve done our part.&lt;br /&gt;
Dreamingway: Still, we cannot stop. No─we will not stop! Not until we&#039;ve helped Counselingway, and anyone else who has yet to find a dream.&lt;br /&gt;
&lt;br /&gt;
System: The imaging station is now open, allowing once-wayward Ways to vent their innermost emotions through creative pursuits. There are yet Loporrits that want for new purpose, however. Continue expanding the workshop to see what dreams may come!&lt;br /&gt;
&lt;br /&gt;
-quest complete&lt;br /&gt;
System: You have achieved &#039;&#039;&#039;Honored&#039;&#039;&#039; reputation with the Dreaming Ways.&lt;br /&gt;
System: You may raise their faith in you further by continuing to assist with the Dreaming Workshop.&lt;br /&gt;
System: New Loporrit society daily quests are now available from Managingway in Hoper&#039;s Hold.&lt;br /&gt;
System: Furthermore, you will be able to undertake three additional quests from Managingway as a reputation bonus. This bonus is available until the daily reset time for allied society quests.&lt;br /&gt;
System: These additional quests will become available after accepting all current daily quests from Managingway. Please be advised that you cannot undertake these quests if you have no remaining allowances.&lt;br /&gt;
System: You now have access to a wider selection of wares from Coiningway.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Greeningway: My dream is to stand out─in green! How do I look? Please say &amp;quot;green&amp;quot;...&lt;br /&gt;
Dreamingway: One of the Ways at our imaging station has even painted his uniform! It warms my heart to see them expressing themselves so colorfully.&lt;br /&gt;
Managingway: I am glad that the imaging station has been such a success. I had Buildingway prepare a contingency plan in case of the worst, but I do prefer to keep that wall where it is...&lt;br /&gt;
-optional end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:Teamwork Makes the Dream Work 1.png&lt;br /&gt;
File:Teamwork Makes the Dream Work 2.png&lt;br /&gt;
File:Teamwork Makes the Dream Work 3.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=cg6KNSd0eYs}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Defiant_Ogul,_Deified!&amp;diff=1518779</id>
		<title>Defiant Ogul, Deified!</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Defiant_Ogul,_Deified!&amp;diff=1518779"/>
		<updated>2026-07-31T05:10:23Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| image = Defiant Ogul Deified.png&lt;br /&gt;
| description = Perhaps it is simply your imagination, but [[Svarna]]&#039;s working population feels notably bigger. The glint in [[Trna]]&#039;s eye suggests she&#039;ll be happy to explain.&amp;lt;br&amp;gt;※The difficulty of this quest will be synced to your current level.&lt;br /&gt;
| quest-giver = Trna&lt;br /&gt;
| related-npcs = Acala; Ghasa; Maru; Ogul&lt;br /&gt;
| location = Thavnair&lt;br /&gt;
| location-x = 19.9&lt;br /&gt;
| location-y = 27.6&lt;br /&gt;
| type = feature&lt;br /&gt;
| quest-line = Arkasodara Main Quests&lt;br /&gt;
| journal-section = Allied Society Quests&lt;br /&gt;
| journal-category = Arkasodara Quests&lt;br /&gt;
| journal-genre = Arkasodara Main Quests&lt;br /&gt;
| sortkey = 4&lt;br /&gt;
| requirements = Respected [[Reputation]] maxed&lt;br /&gt;
| level = 80&lt;br /&gt;
| quest-sync = true&lt;br /&gt;
| exp = 594660-749595&lt;br /&gt;
| gil = 1135&lt;br /&gt;
| unlocks = r6 Arkasodara, ach Hasty Hasty Hippos III&lt;br /&gt;
| prev-quest = Hippo Healing&lt;br /&gt;
| next-quest = Leader to Leader&lt;br /&gt;
| release = Endwalker&lt;br /&gt;
| patch = 6.15&lt;br /&gt;
| id-gt = 70084&lt;br /&gt;
| id-edb = fee76cb3011&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[Ogul]] at [[the Shroud of the Samgha]].&lt;br /&gt;
*Survey the area and defeat any enemies that may appear.&lt;br /&gt;
*Rendezvous with Ogul and [[Trna]].&lt;br /&gt;
*Speak with Ogul.&lt;br /&gt;
*Speak with Trna in [[Svarna]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Perhaps it is simply your imagination, but Svarna&#039;s working population feels notably bigger. The glint in Trna&#039;s eye suggests she&#039;ll be happy to explain.&lt;br /&gt;
**※The difficulty of this quest will be synced to your current level.&lt;br /&gt;
&lt;br /&gt;
* Thanks to their improved living conditions, Svarna&#039;s hippos are more energetic than ever, and business for the Riders is booming. Trna is informing you that would-be workers have gathered in hopes of hippo-based employment when Ogul arrives before you in a state of distress─and odd dress. She claims that a Gajasura calling himself “Acala” has injured a Rider and stolen a hippo cart, so Trna asks both you and Ogul to accompany her to the Shroud of the Samgha in hopes of evening the score with this hippo-stealing bandit.&lt;br /&gt;
**※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest.&lt;br /&gt;
&lt;br /&gt;
* Ogul leads you to the spot she encountered him, but Acala is nowhere to be found. Still, danger seems to lurk just out of sight, so you part ways with Trna and Ogul to scout the area for enemies.&lt;br /&gt;
&lt;br /&gt;
* You both confirm and trounce the Gajasura presence in the area. Knowing Acala can&#039;t be far behind, you rendezvous with the others to warn them.&lt;br /&gt;
&lt;br /&gt;
* Acala has beaten you to your comrades, but thankfully both Trna and Ogul seem unharmed. With halting speech, Acala proclaims that he has come to conquer Thavnair. Such a show of strength, he claims, will both prove his worth to the tribe that rejected him, and grant his compatriots sanctuary. While rebuking his threats, Trna seems moved by his plight, seeing in this stranger vestiges of her past self. Acala, in turn, awkwardly praises the Hippo Riders and swears he will one day take Svarna for his people. Before Trna can object, Acala rides off on the stolen hippo cart, leaving her in equal parts frustration and uncertainty.&lt;br /&gt;
&lt;br /&gt;
* You review the information at hand, but this Gajasura dilemma is too complicated to parse out in the jungle. You regroup in Svarna to talk strategy.&lt;br /&gt;
&lt;br /&gt;
* What to do about Acala is a question not likely to be answered overnight, but his surprising talent with a hippo cart awakens Trna to the possibility that anyone could learn to ride if given the chance. Trna has Maru open a meyhane on the premises, in hopes of recruiting adventurers and strengthening security in Svarna. With more people than ever milling about, the atmosphere is optimistic even as inevitable conflict with Acala looms in the distance...&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
Trna: Nice to see you, [Forename]. If you&#039;ve a moment, I&#039;ll tell you the latest.&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Trna: Thanks to our cool an&#039; breezy stables, our hippos have been gettin&#039; ll sorts of luxurious shut-eye─an&#039; the little &#039;pots can&#039;t be tempted away from their splashin&#039;. All in all, our growin&#039; family&#039;s burstin&#039; with energy.&lt;br /&gt;
Trna: Good thing too, seein&#039; as our services are in ever-higher demand. Folks have even started comin&#039; around an&#039; petitionin&#039; for employment, if you can believe it!&lt;br /&gt;
Trna: We&#039;ve always liked keepin&#039; our business to ourselves, so the thought of welcomin&#039; in strangers felt dreadfully queer at first. But helpin&#039; others is what Riders do, so we&#039;ve got some new faces on the team.&lt;br /&gt;
&lt;br /&gt;
Maru: Besides, as swamped in requests as we are, we&#039;d be lost without the extra help...&lt;br /&gt;
&lt;br /&gt;
Ogul@???: Help! Help, I say!&lt;br /&gt;
&lt;br /&gt;
:[[File:Ogul in disguise.png|300px]]&lt;br /&gt;
&lt;br /&gt;
Trna: I appreciate the enthusiastic chorus, Ogul─but what&#039;ve you gone an&#039; done to your head?&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; ...Lose a bet, perchance?&lt;br /&gt;
&amp;gt; Ogul, you look fantastic!&lt;br /&gt;
&amp;gt; Excuse me, have we met?&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Ogul: This is hardly the time for jesting! We are in crisis, I tell you. Crisis! There are Gajasura in the jungle!&lt;br /&gt;
Ogul: Ever since you mentioned that thieving Matanga, I&#039;ve had this terrible suspicion. I had to know for certain, so I cleverly camouflaged myself with this gaja disguise and set out to investigate.&lt;br /&gt;
&lt;br /&gt;
Maru: That&#039;s...a disguise? An&#039; ain&#039;t you sweatin&#039; an awful lot?&lt;br /&gt;
&lt;br /&gt;
Ogul: I would choose a pool of sweat over a pool of blood any day! Between the Au Ra and Gajasura, there can be naught but violence and requital!&lt;br /&gt;
Ogul: And there is no doubt as to what I witnessed─a Gajasura in the flesh!&lt;br /&gt;
Ogul: The image of it shall haunt my dreams─those red eyes...that devilish armor...that cart drawn by a frothing hippo!&lt;br /&gt;
&lt;br /&gt;
Trna: Wha─? A hippo cart!?&lt;br /&gt;
&lt;br /&gt;
Ogul: He declared his name with a ghastly voice─Acala. I became an edifice of fear. He asked if I was his Matanga brethren!&lt;br /&gt;
Ogul: In that moment, all I could envision was my own death and dismemberment by that beastly creature. Before I knew what had happened, I heard my own voice cry out:&lt;br /&gt;
&lt;br /&gt;
Ogul: &amp;quot;Not I! I am but a passing Manusya!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Maru: Manusya &#039;&#039;do&#039;&#039; have bodies of men and heads of beasts, so if you squint...&#039;&#039;really&#039;&#039; hard...Never mind, ain&#039;t no way anyone&#039;d buy that.&lt;br /&gt;
&lt;br /&gt;
Ogul: Actually, he was terrily polite about it. Pressed his hands together and bowed deeply before leaving me be.&lt;br /&gt;
&lt;br /&gt;
Trna: You&#039;re sayin&#039; you let him go? Ain&#039;t no doubt he&#039;s the bandit we&#039;re lookin&#039; for! You&#039;re a fighter, ain&#039;t you!?&lt;br /&gt;
&lt;br /&gt;
Ogul: I-I&#039;m sorry. While I have come to cherish the Arkasodara as my friends and allies, Gajasura...are another matter entirely.&lt;br /&gt;
&lt;br /&gt;
Ogul: When I came to my senses, I searched the area and found one of your associates injured and missing his cart─no douby the same cart now in Acala&#039;s possession. Luckily, your man&#039;s injuries seemed manageable, so I saw him to Palaka&#039;s Stand, where Yezahn is treating him now.&lt;br /&gt;
&lt;br /&gt;
Trna: Is that so? Then I owe you my thanks. Sorry for losin&#039; my temper like that─everyone&#039;s entitled to their weaknesses.&lt;br /&gt;
Trna: Anyhow, even if he did give us leg bail, he can&#039;t&#039;ve gone far! I say we track him down while the trail&#039;s hot an&#039; take back what&#039;s ours.&lt;br /&gt;
&lt;br /&gt;
Ogul: Then let us reconvene at the Shroud of the Samgha. I shall take you to the very place I encountered him!&lt;br /&gt;
-quest accepted&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Ogul at the Shroud of the Samgha===&lt;br /&gt;
-optional start&lt;br /&gt;
Trna: Saurya&#039;s in Svarna with the others. I won&#039;t be responsible for my actions if she gets taken too.&lt;br /&gt;
Trna: I&#039;ve left Maru in charge, but if this Acala character really &#039;&#039;is&#039;&#039; Gajasura, I&#039;d like to get back sooner rather than later.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Ogul: This is where I saw him. From here, he rode off on that stolen hippo cart...but I can&#039;t for the life of me remember which direction he went.&lt;br /&gt;
Ogul: I was so paralyzed by fear that north could have been south and east, west. To let a phobia get the better of me like this...Can I really call myself an adventurer?&lt;br /&gt;
&lt;br /&gt;
Trna: There ain&#039;t much use cryin&#039; over spilt chai. You were caught by surprise, end of story. We should stay grounded and focus on what we know.&lt;br /&gt;
&lt;br /&gt;
Ogul: Grounded...of course! That&#039;s it!&lt;br /&gt;
Ogul: Grandmother would often say that the trail to prey begins at a hunter&#039;s feet.&lt;br /&gt;
Ogul: And look here! On the ground, beneath our feet─wheel tracks! Departing in a southwesterly fashion.&lt;br /&gt;
Ogul: I say we divide our efforts to preclude any Gajasura trickery. I shall accompany Trna as her guard, while [Forename], you survey the area for hidden villainy. I&#039;m counting on you!&lt;br /&gt;
&lt;br /&gt;
===Survey the area and defeat any enemies that may appear===&lt;br /&gt;
====At first Suspicious disturbance====&lt;br /&gt;
System: Sweeping your gaze across the area, you see no trace of Gajasura─hidden, villainous, or otherwise.&lt;br /&gt;
System: You listen closely to the sounds around you: the faint rustling of wind through leaves, the snuffling of wild beasts. No hippo carts.&lt;br /&gt;
&lt;br /&gt;
====At second Suspicious Disturbance====&lt;br /&gt;
Popup: You sense a hostile presence!&lt;br /&gt;
&lt;br /&gt;
===Rendezvous with Ogul and Trna===&lt;br /&gt;
-optional start&lt;br /&gt;
Trna: [Forename]! I thought I heard fightin&#039;. You okay?&lt;br /&gt;
Trna: Looks like we&#039;ve finally found our man. His eyes really &#039;&#039;are&#039;&#039; red...&lt;br /&gt;
&lt;br /&gt;
Acala: Heard fighting! You hurt battle brothers!?&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Ogul: Ghhhnnn...M-M-My M-Matanga t-tolerance won&#039;t be d-defeated by the l-likes of you!&lt;br /&gt;
&lt;br /&gt;
Acala: Why no fire? Thavnair full of fire, Acala hear, good for conquest...&lt;br /&gt;
&lt;br /&gt;
Trna: I ain&#039;t got the foggiest idea what delusions you&#039;re ridin&#039; in on, but I&#039;ll tell you one thing─you&#039;re pickin&#039; a fight with the wrong island. You&#039;d best give back what you took an&#039; skip along home.&lt;br /&gt;
&lt;br /&gt;
Acala: No! Not leave till conquest Thavnair! Small Gajasura, shame to tribe─no place for Acala and battle brothers!&lt;br /&gt;
Acala: Travel far to prove strength, protect brothers! Conquest Thavnair, home for brothers!&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; We won&#039;t stand by and let you conquer Thavnair.&lt;br /&gt;
&amp;gt; Can&#039;t we settle this peacefully?&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Acala: You silence! Acala no fight today. Battle brothers must eat medicine.&lt;br /&gt;
&lt;br /&gt;
Trna: I see your reasonin&#039;, but you ain&#039;t got no right to involve my hippo. Let him go. &#039;&#039;Now&#039;&#039;!&lt;br /&gt;
&lt;br /&gt;
Acala: Your food, good taste. Wagon, good ride. Good for battle brothers. Soon, your home conquest for Acala! Remember!&lt;br /&gt;
&lt;br /&gt;
Trna: Hey! Get back here, you─Argh! What kinda person compliments your cookin&#039; before ridin&#039; off with hostages!?&lt;br /&gt;
&lt;br /&gt;
Ogul: H-He&#039;s gone. I-If hippo carts weren&#039;t so fast, w-we could have given chase...&lt;br /&gt;
&lt;br /&gt;
Trna: ...He said somethin&#039; about bein&#039; small, but he didn&#039;t seem much different than us Arkasodara. Are other Gajasura seriously massive or somethin&#039;?&lt;br /&gt;
&lt;br /&gt;
Ogul: Oh, about twice as big as your average Arkasodara! It is even said that their leader, the grand regent, is indeed so grand that to gaze upon their full stature is to break your neck looking upwards!&lt;br /&gt;
Ogul: In comparison, Acala seemed quite modestly sized. Were his compatriots similar?&lt;br /&gt;
Ogul: I see, only slightly bigger, then...Still, they must be considered quite small by their other brethren.&lt;br /&gt;
&lt;br /&gt;
Trna: He said they had no place to go. Can&#039;t say I don&#039;t know how that feels...&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; But can you forgive what he&#039;s done?&lt;br /&gt;
&amp;gt; He didn&#039;t seem very open to negotiations...&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Trna: I know, I know. But keepin&#039; his brothers safe came before anythin&#039;, didn&#039;t it? Hard to damn him for that.&lt;br /&gt;
Trna: Gettin&#039; pushed out of society just for bein&#039; who you are can really work you woe. Makes you wonder if you were ever worth anythin&#039; to begin with. No wonder he&#039;s itchin&#039; to prove himself...&lt;br /&gt;
&lt;br /&gt;
Ogul: On the Azim Steppe, the very notion that Gajasura could be capable of such nuanced emotions is─pardon me for saying so─preposterous.&lt;br /&gt;
Ogul: However, judging a book by its cover does nothing but feed fear and misunderstanding. This is something I certainly learned thanks to my experiences in Thavnair.&lt;br /&gt;
&lt;br /&gt;
Trna: You&#039;ve gotta judge others by their actions. Of course, so far Acala&#039;s mostly injured my associate, stolen my property, and kidnapped my hippo, but still...&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Trna: Back in Vanaspati, we lived in a small village pretty cut off from the rest of the island. People had their opinions of you, an&#039; it was no easy thing changin&#039; anyone&#039;s mind.&lt;br /&gt;
Trna: I remember buttin&#039; heads with the other villagers to an&#039; again over how they treated us. Even made plans to leave town without a hippo to my name, once. So I think I might know how Acala&#039;s feelin&#039;, if only a little...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Ogul===&lt;br /&gt;
Ogul: Now, let us brace ourselves with some adventuring fundamentals─review of the information at hand.&lt;br /&gt;
Ogul: The bandit responsible for the assault of a Hippo Rider, theft of personal property, and kidnapping of an innocent hippo is a Gajasura called &amp;quot;Acala.&amp;quot;  According to him, he and his compatriots are here to conquer Thavnair, so as to prove themselves to their fellows and secure a home of their own.&lt;br /&gt;
&lt;br /&gt;
Trna: Acala also seems to have taken a fancy to our carts─which means he&#039;s got good taste─but it also means that Svarna&#039;s high on his list to conquer.&lt;br /&gt;
Trna: If I rallied my people an&#039; had you two there to back us up, we could probably put down Acala and his crew, full stop. But I&#039;d rather it not come to blows.&lt;br /&gt;
Trna: I&#039;m not goin&#039; soft or nothin&#039;, but causin&#039; a hurly-burly don&#039;t exactly right any wrongs. I wanna talk with the others an&#039; see if we can&#039;t figure out a way to do this civilly.&lt;br /&gt;
&lt;br /&gt;
Ogul: Settling matters peacefully should also put you on the right side of the Radiant Host. I shall be sure to relay your plight to them in a most sympathetic fashion.&lt;br /&gt;
Ogul: Now I shall away to Palaka&#039;s Stand to check in on your ailing associate. Once he feels well enough to travel, I will send him along.&lt;br /&gt;
&lt;br /&gt;
Trna: [Forename], I&#039;d like your input on our strategy. I&#039;ll head back to Svarna first to round up the others.&lt;br /&gt;
&lt;br /&gt;
===Speak with Trna in Svarna===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Trna: Now, about that bandit...&lt;br /&gt;
&lt;br /&gt;
Ghasa: Not only does he biff an innocent courier, he vanishes with our hippo!? When I&#039;m through turnin&#039; that scamp into paste, he&#039;ll wish he were turmeric...&lt;br /&gt;
&lt;br /&gt;
Trna: Normally, I&#039;d hand you the pestle with pleasure, Ghasa. But things ain&#039;t so simple. After all, in another lifetime, us and Acala might&#039;ve been brothers.&lt;br /&gt;
&lt;br /&gt;
Maru: I agree with the boss...Don&#039;t feel right pushin&#039; around someone who&#039;s been through the same thing we have...&lt;br /&gt;
&lt;br /&gt;
Ghasa: Still! Knowin&#039; that bastard swindled his way into our sweet hippo&#039;s heart is bringin&#039; me to tears faster than Maru and his damned onions! Since when do our hippos trust the likes of Gajasura anyway!?&lt;br /&gt;
&lt;br /&gt;
Trna: Well, with so many jobs takin&#039; us hither an&#039; yon, our hippos&#039;ce gotten used to all sorts of different folk. Even Acala&#039;s just one in a crowd.&lt;br /&gt;
Trna: Makes you think─if he can learn to ride a cart, anyone can.&lt;br /&gt;
Trna: ...Anyone and &#039;&#039;everyone&#039;&#039;, I should say. An&#039; why not?&lt;br /&gt;
Trna: We gather people here like you an&#039; Ogul─y&#039;know, adventurers─and when a job comes in, we send &#039;em out on their own hippo carts.&lt;br /&gt;
Trna: Havin&#039; a crew of strong arms hangin&#039; around the place gives us the advantage, just in case Acala ever decides to pay us a visit.&lt;br /&gt;
Trna: But they don&#039;t all have to be brawlers, neither. Say we&#039;ve got some alchemists─we could send &#039;em anywhere on the island to take care of injuries. The right deed for any need, sort of a thing.&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; Opening an Adventurers&#039; Guild, are we?&lt;br /&gt;
&amp;gt; There will be refreshments, I trust?&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Trna: Why not? Stop by, have a drink, hear what work&#039;s available. I think I&#039;m on to somethin&#039; here, if I do say so myself.&lt;br /&gt;
Trna: If I can get a linkpearl connection goin&#039; with Kancana, that&#039;d be even better. We could give each other moment-to-moment updates.&lt;br /&gt;
Trna: Maru! We&#039;ve got a kitchen, so how hard could a meyhane be, eh? Get me a meyhane, Maru!&lt;br /&gt;
&lt;br /&gt;
Maru: M-Meyhane! You got it, Boss─I&#039;ll get a meyhane runnin&#039; in the twinklin&#039; of a hippo&#039;s eye!&lt;br /&gt;
&lt;br /&gt;
:[[File:new meyhane.png|300px]]&lt;br /&gt;
&lt;br /&gt;
System: Thanks to the efforts of Maru and the others, Svarna has a new meyhane!&lt;br /&gt;
System: The Hippo Riders are now trustworthy couriers of some repute. Connect with contacts across Thavnair to reach exciting new heights of business!&lt;br /&gt;
&lt;br /&gt;
-quest complete&lt;br /&gt;
System: You have achieved Honored reputation with the Hippo Riders.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Trna: This situation with Acala has me thin in the face. I just hope to the Sisters he&#039;s been makin&#039; sure our hippo gets enough to eat...&lt;br /&gt;
Maru: I&#039;ve only ever heard of Gajasura in stories, so it&#039;s hard to believe that they&#039;re on the island right now. But if someone as tough as Ogul takes such alarm, they must be worth our worry...&lt;br /&gt;
-optional end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=NaxSKuwn5SM}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=And_Another_Question...&amp;diff=1516176</id>
		<title>And Another Question...</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=And_Another_Question...&amp;diff=1516176"/>
		<updated>2026-07-28T14:03:58Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = And Another Question...&lt;br /&gt;
| image = and another question.png&lt;br /&gt;
| description = [[N-7000]] would laud you for your service to [[The Last Dregs|the café]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;※The difficulty of this quest will be synced to your current level.&lt;br /&gt;
| quest-giver = N-7000&lt;br /&gt;
| related-npcs = Argumentative Ea; Jammingway; M-101; N-2174; Nihilistic Nibirun; Sophistic Ea&lt;br /&gt;
| location = Ultima Thule&lt;br /&gt;
| location-x = 27.5&lt;br /&gt;
| location-y = 24.5&lt;br /&gt;
| type = feature&lt;br /&gt;
| quest-line = Omicron Main Quests&lt;br /&gt;
| journal-section = Allied Society Quests&lt;br /&gt;
| journal-category = Omicron Quests&lt;br /&gt;
| journal-genre = Omicron Main Quests&lt;br /&gt;
| sortkey = 3&lt;br /&gt;
| level = 80&lt;br /&gt;
| quest-sync = true&lt;br /&gt;
| req-quest =&lt;br /&gt;
| req-items = 1 Stellar Magnesium, 1 Stellar Cumin, 1 Meteoric Bonito&lt;br /&gt;
| requirements = [[Disciple of the Land]]&amp;lt;br&amp;gt;Trusted [[Reputation]] maxed&lt;br /&gt;
| exp = 24684000&lt;br /&gt;
| gil = 1295&lt;br /&gt;
| reward(1-10) = &lt;br /&gt;
| unlocks = r5 Omicron&lt;br /&gt;
| prev-quest = Longing So for All the Fish&lt;br /&gt;
| next-quest = The Restaurateur&#039;s Guide to the Dragonstar&lt;br /&gt;
| release = Endwalker&lt;br /&gt;
| patch = 6.25&lt;br /&gt;
| id-gt = 70139&lt;br /&gt;
| id-edb = eb3563861f8&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[Jammingway]].&lt;br /&gt;
*Speak with [[N-7000]].&lt;br /&gt;
*Speak with the [[Ea]].&lt;br /&gt;
*Speak with N-7000.&lt;br /&gt;
*Speak with the [[sophistic Ea]].&lt;br /&gt;
**{{MIN}} Mine [[Stellar Magnesium|stellar magnesium]] west of [[the Ragnarok|the &#039;&#039;Ragnarok&#039;&#039;]]. 0/1&lt;br /&gt;
**{{BTN}} Gather [[Stellar Cumin|stellar cumin]] south of [[The Vitrified Fort|the vitrified fort]]. 0/1&lt;br /&gt;
**{{FSH}} Catch a [[Meteoric Bonito|meteoric bonito]] at [[Fishing Log: Abode of the Ea|the abode of the Ea]]. 0/1&lt;br /&gt;
*Deliver the [requested item] to N-7000.&lt;br /&gt;
*Speak with N-7000 in [[A-4 Research]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* N-7000 would laud you for your service to the café.&lt;br /&gt;
** ※The difficulty of this quest will be synced to your current level.&lt;br /&gt;
&lt;br /&gt;
* You speak with N-7000 and Jammingway, who commend you on your work with the Karellians and Grebuloffs. Never one to stand still when they could be dragging you around, however, Jammingway insists on taking you to visit the Last Dregs to see the current state of the café for yourself.&lt;br /&gt;
** ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest.&lt;br /&gt;
&lt;br /&gt;
* To say that all is not going as well as your colleagues anticipated would be an understatement, given that you arrive to find that Patron-005 and Patron-006─of the nihilistic Nibirun civilization─have triggered an existential crisis in one of the Omicron barkeeps. N-7000 steps in to prevent a complete system shutdown and is fortunately able to redirect Nibirun attentions to the other settlements of Ultima Thule for a time, but it is clear that making satisfied customers out of these individuals will be a monumental undertaking. Seeking a better source of emotional influence and potential custom, the three of you agree to try the Ea, instead.&lt;br /&gt;
&lt;br /&gt;
* You journey to the abode of the Ea, where Jammingway proposes dividing your forces in the hopes of striking upon a likely customer. As ordered, you direct your attention to the mysterious stone formation where members of the ethereal civilization seem to congregate.&lt;br /&gt;
&lt;br /&gt;
* Though you speak to two Ea, neither seems the least impressed by your offers of quality food and beverages. Perhaps Jammingway and N-7000 have had better luck─but probably not.&lt;br /&gt;
&lt;br /&gt;
* Indeed, your fellow Last Dregs managers have met with round dismissal at the spindly hands of the Ea. Having taken this all rather personally, Jammingway insists that you make another attempt to pique their curiosity─this time, together.&lt;br /&gt;
&lt;br /&gt;
* You speak again with the sophistic Ea, this time petitioning it to answer just a few questions. It has no objections─evidently, incessant questioning is something of a pastime among the Ea─and goes so far as to invite a friend to join in. Though the pair end up asking more questions than you do, your rousing discussion nevertheless manages to stimulate their desire to learn more of the gustatory sensations they may have once experienced. To this end, your fellow managers propose experimenting with various dishes to see if any resonate, and send you off in search of unfamiliar flavors.&lt;br /&gt;
&lt;br /&gt;
* Having delivered the necessary ingredients to N-7000, you gaze with trepidation upon the various dishes Jammingway has prepared. As your role as taste-tester demands, however, you bravely sample all that you can manage, providing gustatory data for N-7000 to pass along to the Ea. They are pleased─if slightly flummoxed─by the result, managing even to identify shellfish as a flavor their people may have once enjoyed. Curious to see if this has had any effect on the star, Jammingway leads the way to Elysion.&lt;br /&gt;
&lt;br /&gt;
* You arrive on Elysion to find it inhabited by new life─a species of jellyfish-like creatures matching naught real or reconstructed in N-7000&#039;s database. The Ea speculate that these creatures might be born of some long-lost memory of their infant forms, and dub them the “Miw Miisv” in hopes that they may unlock further insights into the corporeal Ea that once were.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
* Speak with the Host Unit to teleport to the Last Dregs&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
-optional start&lt;br /&gt;
Emotional Grebuloff: Such pristine fish! We&#039;ll make sure to take good care of them─the ones we don&#039;t eat, anyway.&lt;br /&gt;
Jammingway: Flowers and fish... Perhaps we should recruit some carrot-loving patrons next.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
N-7000: &amp;lt;whirr&amp;gt; Greetings, [Forename]. This unit commends your fulfillment of objectives relating to the care and feeding of Grebuloff customers. Pescatarian menu items, in particular, have met with high approval ratings.&lt;br /&gt;
N-7000: Current mission is proceeding─as audio records indicate your people would say─“swimmingly, hahaha.”&lt;br /&gt;
&lt;br /&gt;
Jammingway: We&#039;ve learned much from the Karellians and Grebuloffs, and the Last Dregs is now the site of joyful cultural exchange. But don&#039;t take our word for it─come and see!&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
===Speak with Jammingway===&lt;br /&gt;
-optional start&lt;br /&gt;
N-7000: Café status: moderately busy. Waiting times nominal.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
(As the cutscene begins, the camera focuses in on a particularly soup-obsessed Grebuloff)&lt;br /&gt;
&lt;br /&gt;
Jammingway: We should keep an eye on that one. They&#039;ve already polished off three bowls of soup today.&lt;br /&gt;
&lt;br /&gt;
N-7000: Well-fed Grebuloffs provide important mission data. Soup-related sacrifices must be made.&lt;br /&gt;
&lt;br /&gt;
Jammingway: Oho... You &#039;&#039;like&#039;&#039; making customers happy! Admit it!&lt;br /&gt;
&lt;br /&gt;
N-7000: &amp;lt;whirr&amp;gt; This unit merely acknowledges customer satisfaction as more conducive to mission objectives than mutual hostility. Speaking of which, Patron-005 and Patron-006 should be closely monitored...&lt;br /&gt;
&lt;br /&gt;
Jammingway: Try to change the subject on me, will y─ Wait, who are Patron-005 and Patron-006?&lt;br /&gt;
Jammingway: Hail, newcome patrons! I, Jammingway, would like to personally welcome you to the Last Dregs. Can you tell me a bit about your home star?&lt;br /&gt;
&lt;br /&gt;
Ominous Figure: ......&lt;br /&gt;
&lt;br /&gt;
M-104: Analyzing metaphysical waveform... Nihilism protocols activated.&lt;br /&gt;
M-104: &amp;lt;beep&amp;gt;... &amp;lt;beep&amp;gt;... &amp;lt;beeeeeep&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ominous Figure: It has shared in our truth and shed the self. This is well. The universe, too, is finite. Only in death may we embrace true infinity...&lt;br /&gt;
&lt;br /&gt;
Jammingway: Did you just assassinate my barista? Why would you do that!?&lt;br /&gt;
&lt;br /&gt;
N-7000: &amp;lt;whirr&amp;gt; Situational analysis complete. New customers are of the Nibirun civilization. This society eliminated concepts deemed unpleasant by organic life-forms, such as “war” and “death.” In so doing, individuals attained physical immortality and a state of unified comprehension.&lt;br /&gt;
N-7000: Their projections were insufficient, however. The Nibirun people only realized that the elimination of strife would similarly destroy their sources of joy when it was too late. At that point, they jointly decided it would be preferable to return to nonexistence.&lt;br /&gt;
N-7000: Pardon this unit for a moment... Halting shutdown processes. Troubleshooter initialized. Repair features and self-determination algorithm restored.&lt;br /&gt;
&lt;br /&gt;
Nihilistic Nibirun: Why have you returned this being to the finite? The golden mercy of Ra-la was so close at hand...&lt;br /&gt;
&lt;br /&gt;
Jammingway: Sweet Mother, this is terrifying! Cultural exchange be damned─we can&#039;t let them near the other patrons.&lt;br /&gt;
&lt;br /&gt;
N-7000: On the contrary─this unit believes that exposure to other civilizations may benefit these customers, and invites them to tour the local simulations of dead worlds.&lt;br /&gt;
&lt;br /&gt;
Nihilistic Nibirun: To be certain, the nature of other civilizations is a long-held curiosity of ours. It may be...interesting to discuss their inherent futility.&lt;br /&gt;
&lt;br /&gt;
N-7000: That is “the spirit”! All societies in Ultima Thule are subject to unique manifestations of despair, so this unit recommends comparing each to the tragic perfection of the Nibirun.&lt;br /&gt;
&lt;br /&gt;
Nihilistic Nibirun: We are in favor. To arrive at philosophical resonance with such beings will fill much time before blessed obliteration...&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; ...What the hells?&lt;br /&gt;
&amp;gt; I hope you have a plan to prevent this place from falling to despair.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
N-7000: You have already demonstrated to the peoples of Ultima Thule that despair can be overcome. Projections indicate that, once restored, hope is not so easily extinguished.&lt;br /&gt;
&lt;br /&gt;
Jammingway: Hmm... So you think they&#039;ll be able to help each other, like you saved M-104 just now?&lt;br /&gt;
Jammingway: I suppose I should be glad that they took you up on it. Those Nibirun make my fur stand on end! I don&#039;t want them anywhere near Elysion...&lt;br /&gt;
Jammingway: It would be nice if we could cure them of their ennui, of course, but I cannot see how.&lt;br /&gt;
&lt;br /&gt;
N-7000: &amp;lt;whirr&amp;gt; The Nibirun are the last dead civilization with sufficient data for replication. Should it prove impossible to turn them into satisfied customers, the probability of further developments on Elysion is low.&lt;br /&gt;
&lt;br /&gt;
Jammingway: Oooh, that is frustrating. Why must they be so much scarier than the other two? I retract my complaints about our soup budget.&lt;br /&gt;
Jammingway: Well, what if we invite patrons from another civilization instead? The Ea, for instance.&lt;br /&gt;
Jammingway: There is no reason we have to build &#039;&#039;all&#039;&#039; of our own customers, and they seem rather thoughtful. At the very least, it would make good practice in philosophical debate.&lt;br /&gt;
&lt;br /&gt;
N-7000: This unit cannot guarantee that any amount of practice would prepare you to treat with the Nibirun. However, it agrees that inviting local life-forms to the Last Dregs would be good for business.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with N-7000===&lt;br /&gt;
-optional start&lt;br /&gt;
Jammingway: I probably should have asked beforehand, but do the Ea have mouths? That seems a rather important detail in this context...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
N-7000: Current objective: convince prospective Ea patrons of the desirability of Last Dregs sustenance.&lt;br /&gt;
&lt;br /&gt;
Jammingway: We&#039;ll search for potential customers in this vicinity. Can you ask around at the scary stone circle where everyone stares at the sky? Thanks in advance!&lt;br /&gt;
&lt;br /&gt;
===Speak with the Ea===&lt;br /&gt;
-optional start&lt;br /&gt;
====At Elegeia====&lt;br /&gt;
N-7000: Searching for key promotional features... &amp;lt;clunk&amp;gt; This unit regrets not installing marketing modules.&lt;br /&gt;
Jammingway: Come now─good food, new friends, and a hopeful ambiance are &#039;&#039;obviously&#039;&#039; our selling points!&lt;br /&gt;
&lt;br /&gt;
====At Ostrakon Tria====&lt;br /&gt;
Nihilistic Nibirun: Indeed, why seek more than these malformed stelae? To those approaching the infinite, such an abode is enough.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
====Argumentative Ea====&lt;br /&gt;
Argumentative Ea: A venue for replenishment and discourse, you say? We once visited similar establishments. They are memorialized today through the existence of our “restaurant,” where we traditionalists gather to restore our aether and vent our petty miseries upon one another.&lt;br /&gt;
Argumentative Ea: Your civilization is young, so perhaps you do not yet understand that one such location is more than enough. Even the most transcendent minds can only withstand so much vacuous discourse...&lt;br /&gt;
&lt;br /&gt;
====Sophistic Ea====&lt;br /&gt;
Sophistic Ea: The corporeal beings derive meaning from patronizing this “café,” you say? Felicitations.&lt;br /&gt;
Sophistic Ea: Personally, I have long since parted from such material concerns in favor of staring contemplatively into the abyss. To begin chasing hopes and dreams now would be to betray my very principles.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Sophistic Ea: If it is any comfort in your frivolous pursuits, know that I, too, likely once sought meaning─though I can no longer recall such a time. Now, if you will excuse me, there is much staring to be done.&lt;br /&gt;
&lt;br /&gt;
Argumentative Ea: Further details of our restaurant&#039;s historical counterparts have been lost to the inexorable flow of time, so they cannot have been terribly important.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with N-7000===&lt;br /&gt;
-optional start&lt;br /&gt;
Jammingway: Ugh... Must they all be so condescending&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
N-7000: What is your report, [Forename]?&lt;br /&gt;
&lt;br /&gt;
Jammingway: One would think they could at least show a bit of respect to you, of all people! Out of self-preservation, if naught else...&lt;br /&gt;
&lt;br /&gt;
N-7000: &amp;lt;whirr&amp;gt; The probability of further developments on Elysion is now infinitesimal.&lt;br /&gt;
&lt;br /&gt;
Jammingway: No─I refuse to give up. Their terrible attitudes are all the more reason to make them see the light!&lt;br /&gt;
Jammingway: Between the three of us, we &#039;&#039;will&#039;&#039; get them to enjoy themselves!&lt;br /&gt;
&lt;br /&gt;
N-7000: ...Implicit threat acknowledged. Initializing joint operation protocols.&lt;br /&gt;
N-7000: However, this unit also must acknowledge the non-zero probability of failure. In such a scenario, the odds of ever securing the patronage of the Ea and Nibirun must be revised to “hopeless.” Projections indicate that the business may not survive this outcome.&lt;br /&gt;
&lt;br /&gt;
Jammingway: You&#039;re as bad as they are sometimes, do you know that?&lt;br /&gt;
Jammingway: [Forename], you mentioned that the Ea once offered you food, did you not? &lt;br /&gt;
Jammingway: So they don&#039;t consider themselves beyond the concept of repast. There must be a way to build on that to make them understand...&lt;br /&gt;
&lt;br /&gt;
===Speak with the sophistic Ea===&lt;br /&gt;
-optional start&lt;br /&gt;
Jammingway: The moment of truth...&lt;br /&gt;
&lt;br /&gt;
N-7000: This unit will attempt to analyze Ea thought patterns for vulnerabilities.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Sophistic Ea: You interrupt my staring once again. Curious. Is this a physical compulsion?&lt;br /&gt;
&lt;br /&gt;
Jammingway: Er, no. We&#039;re simply seeking an enlightened opinion. You seem very...focused, so surely none would be better suited to answer a few questions.&lt;br /&gt;
&lt;br /&gt;
Sophistic Ea: ...I suppose that would be within the bounds of my principles─and as time is inherently meaningless, you will not cost me what might otherwise have mattered. Pray wait a moment, and I will see if other rationally minded individuals are interested in this diversion.&lt;br /&gt;
&lt;br /&gt;
Jammingway: Huzzah! I leave the debating to you, [Forename]─see if you can stimulate their inquiring minds enough to draw them to the café!&lt;br /&gt;
&lt;br /&gt;
System: Objective: Choose the appropriate phrases to generate interest in the Last Dregs.&lt;br /&gt;
System: As the resulting pontification may take several minutes, you may wish to cancel any pending Duty Finder registrations.&lt;br /&gt;
System: Attempt to stimulate the Ea?&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Sophistic Ea: Truly, there is naught like a rousing examination to take one&#039;s mind off the ceaseless torment of existence. Should we start with three hundred fifty thousand, one hundred and seventy-three questions or so? As is customary.&lt;br /&gt;
&lt;br /&gt;
Jammingway: Three hundred and fifty &#039;&#039;thousand&#039;&#039;!? I was thinking more in the neighborhood of three...&lt;br /&gt;
&lt;br /&gt;
Sophistic Ea: ...I see that in my cognitive agitation, I neglected to account for your base intellects. Carry on with your paltry queries, then.&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; Do you have an interest in gustatory sensations?*&lt;br /&gt;
Sophistic Ea: We long ago abandoned the pursuit of gustatory sensations. Though we yet consume aether to sustain ourselves, we do not experience any particular sensation beyond the satiation of hunger.&lt;br /&gt;
&lt;br /&gt;
Argumentative Ea: That is perfectly sufficient. Though I am curious─you indicated that many beings gather to consume sustenance at your “café.” Do these beings experience gustatory sensations in unison? Does this not confuse and upset them?&lt;br /&gt;
&lt;br /&gt;
Jammingway: Quite the opposite! Taste is key to customer satisfaction─and our customers are very satisfied, I assure you.&lt;br /&gt;
&lt;br /&gt;
N-7000: &amp;lt;whirr&amp;gt; Curiosity detected. This unit concludes that your question piqued their interest.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Do you enjoy a good meal?&lt;br /&gt;
Sophistic Ea: Quite. Many traditionalists consume sustenance, and I partake in the occasional absorption of quality aether at the restaurant myself.&lt;br /&gt;
&lt;br /&gt;
Argumentative Ea: A transparent line of inquiry. We have little need of another restaurant─I told you as much already.&lt;br /&gt;
&lt;br /&gt;
Jammingway: Oh dear... I fear you misunderstand what we mean by the term! The food at the Last Dregs offers an entirely different experience than aetherial absorption, I assure you.&lt;br /&gt;
&lt;br /&gt;
N-7000: This unit fears the question may have been excessively simplistic. Data on the Ea indicates a clear preference for mental stimulation via theoretical concepts.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Sophistic Ea: The diminutive being suggests that gustatory sensations are a primary consideration for your establishment. Biologically, however, these are naught more than a secondary mechanism to prevent primitive organisms from starving to death. Explain this contradiction.&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; Biology is not the only determinant of a good life, you know.&lt;br /&gt;
Sophistic Ea: Is it your contention that regardless of their evolutionary purpose, gustatory sensations provide intangible─perhaps psychological or spiritual─benefits? Intriguing...&lt;br /&gt;
&lt;br /&gt;
Argumentative Ea: ...But ultimately unconvincing, if your aim remains to entice us to your “café.” The perception of sustenance is necessarily determined by the nature of one&#039;s gustatory and olfactory organs, so to assume that all beings would experience the same positive outcomes is preposterous.&lt;br /&gt;
&lt;br /&gt;
Jammingway: That is true. Nevertheless...&lt;br /&gt;
&lt;br /&gt;
N-7000: Intellectual stimulation is present, but curiosity levels are not yet critical. This unit proposes additional discourse.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Perhaps to truly comprehend our argument requires tasting for yourselves...*&lt;br /&gt;
Sophistic Ea: ...Perhaps. It is conceivable that, having dispensed with our corporeal vessels, a prolonged absence of sensations experienced by way of the nervous system has limited our imaginations to a degree.&lt;br /&gt;
&lt;br /&gt;
Argumentative Ea: If only we had possessed the forethought to record our gustatory perceptions for posterity... An unfortunate oversight, to be certain.&lt;br /&gt;
&lt;br /&gt;
Jammingway: Yet not an insurmountable one! If you were to visit the Last Dregs, we could help you reclaim some of the knowledge that was lost.&lt;br /&gt;
&lt;br /&gt;
N-7000: &amp;lt;whirr&amp;gt; Enticement detected... This unit proposes following this conversational trajectory to its natural terminus.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Sophistic Ea: Though I acknowledge that there is some logic to your argument, we are perhaps at an impasse, given our forms&#039; lack of physicality. Nevertheless, I am curious to know what manner of “taste” you would present us with, had we gustatory organs.&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; The best taste in all of Ultima Thule─ nay, the universe!&lt;br /&gt;
Sophistic Ea: A disappointing─though unsurprising─suggestion. Perhaps your intellect simply lacks the capacity to understand that physical perceptions are subjective and therefore fallible...&lt;br /&gt;
&lt;br /&gt;
Argumentative Ea: Even allowing for the possibility of a “best taste” regardless of culture and individual gustatory perception, I am unconvinced of the benefit of this knowledge. If we longed for ultimately meaningless physical experiences, we would not have done away with our corporeal forms.&lt;br /&gt;
&lt;br /&gt;
Jammingway: But you do acknowledge the &#039;&#039;existence&#039;&#039; of meaningful experiences. What do you long for, then?&lt;br /&gt;
&lt;br /&gt;
N-7000: Based on past data, this unit suggests that altering the menu to suit the civilization in question would be prudent.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; A taste of your former lives as corporeal beings, perhaps.*&lt;br /&gt;
Sophistic Ea: Indeed, it is rational to assume that as corporeal beings with unique gustatory organs, we too once found certain sensations particularly stimulating.&lt;br /&gt;
&lt;br /&gt;
Argumentative Ea: If your “café” is capable of providing knowledge of such long-lost sensations, we would welcome the experience.&lt;br /&gt;
&lt;br /&gt;
Jammingway: If anyone can do it, we can! We&#039;ve served a variety of civilizations already─with great success, I might add.&lt;br /&gt;
&lt;br /&gt;
N-7000: &amp;lt;whirr&amp;gt; Operational success imminent. Allied units must remain engaging for critical final phase.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Sophistic Ea: The preparation of historically accurate sustenance will be no simple task, yet the hirsute being insists on accomplishing it. Is this compulsion intrinsically or extrinsically motivated?&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; It is our deepest and most heartfelt desire to see hope restored to the universe.*&lt;br /&gt;
Sophistic Ea: How very primitive of you! Very well, I am convinced that your establishment will offer an authentic experience of the shackles of the flesh.&lt;br /&gt;
&lt;br /&gt;
Argumentative Ea: “Heartfelt,” it says! How charmingly irrational. Nary a mention of the tangible impact our hope would have on the surrounding dynamis.&lt;br /&gt;
&lt;br /&gt;
Jammingway: There are those too, of course─but most of all, what we want is for our patrons to enjoy themselves!&lt;br /&gt;
&lt;br /&gt;
N-7000: &amp;lt;whirr&amp;gt; This unit does not disagree with the assessment of organic life-forms as “primitive,” though it is rich in irony given the irrationality on display at present.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; My journal does suggest that making you happy will help progress my current quest...&lt;br /&gt;
Sophistic Ea: ...And increases in customer satisfaction lead to positive changes in the nearby dynamis? How...mathematically sound.&lt;br /&gt;
&lt;br /&gt;
Argumentative Ea: I see now that this was all a game to you. That is fair enough, given my own reasons for participation...yet this behavior is quite unlike the primitive organic beings of our records. I grow increasingly uncertain of your ability to fulfill our desires.&lt;br /&gt;
&lt;br /&gt;
Jammingway: Our wish to recreate the Ea&#039;s favorite flavors is extremely organic, I swear! Primitive, even!&lt;br /&gt;
&lt;br /&gt;
N-7000: Though the Ea delight in logical argument, acknowledgment of their place as gears in an unfeeling machine of progress has distressed them. Analysis indicates their expectations of allied units have been dampened by this display of cold rationality.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
====Conversation Wrap-up====&lt;br /&gt;
&amp;gt; All correct*/Some/None&lt;br /&gt;
N-7000: In any case, mission objective complete. Allied units&#039; performance will be logged as &amp;quot;optimal/capable/mostly acceptable.&amp;quot;&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Sophistic Ea: ...We see that you indeed had few questions. When may we partake in sensory experiences?&lt;br /&gt;
&lt;br /&gt;
Jammingway: Well, first we will need to prepare a full course for gustatory experimentation...&lt;br /&gt;
&lt;br /&gt;
Argumentative Ea: Experimentation, you say! That sounds most agreeable.&lt;br /&gt;
&lt;br /&gt;
N-7000: If this unit may suggest it, [Forename]&#039;s flesh would make a suitable medium.&lt;br /&gt;
&lt;br /&gt;
Jammingway: Oh, I quite agree. No one has tasted more tastes than the intrepid [Forename].&lt;br /&gt;
Jammingway: {{alternatives|f=Her|m=His}} palate is refined, and {{alternatives|f=her|m=his}} bravery unmatched!&lt;br /&gt;
Jammingway: {{alternatives|f=She|m=He}} will be the perfect candidate to try any and all dishes we prepare. Then you need only scan and transmit the sensory perception data to the Ea&#039;s consciousnesses.&lt;br /&gt;
Jammingway: It is unclear, at present, what their people may have eaten in their corporeal days, but we can begin by finding out what sort of tastes they enjoy, then refine the recipe from there.&lt;br /&gt;
Jammingway: Regardless, we shall need to fire up the ovens immediately! Last I checked our inventory, the kitchens are well stocked with vegetables, fish, and Sharlayan cookbooks...&lt;br /&gt;
&lt;br /&gt;
N-7000: The probability that the Ea&#039;s historical diet was identical to that of the life-forms of Etheirys is astronomically low. This unit proposes incorporating ingredients from other worlds as well.&lt;br /&gt;
N-7000: Scanning “flavorsome” category for ingredient data...&lt;br /&gt;
&lt;br /&gt;
&amp;gt; {{MIN}} Miner&lt;br /&gt;
N-7000: &amp;lt;ping&amp;gt; Calcite deposits near the ship &#039;&#039;Ragnarok&#039;&#039; may contain mineral content suitable for use as an additive. Data indicates that organic life-forms love additives.&lt;br /&gt;
&amp;gt; {{BTN}} Botanist&lt;br /&gt;
N-7000: &amp;lt;ping&amp;gt; Flora near the vitrified fort may contain content suitable for use as “seasoning.” Data indicates that organic life-forms love seasonings.&lt;br /&gt;
&amp;gt; {{FSH}} Fisher&lt;br /&gt;
N-7000: &amp;lt;ping&amp;gt; An aquatic life-form similar to Etheirys&#039;s tuna can be found in this very settlement. Data indicates that this creature is particularly pungent and may be useful in stocks.&lt;br /&gt;
N-7000: This unit once again recommends the highly affordable gold salmon roe available in A-4 Research as materiel for this operation.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Jammingway: Don&#039;t hesitate to taste test in the field!&lt;br /&gt;
&lt;br /&gt;
N-7000: Remaining allied units should proceed to the Last Dregs for recipe analysis. This unit will answer any further customer questions.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Deliver the [requested item] to N-7000===&lt;br /&gt;
-optional start&lt;br /&gt;
Jammingway: Don&#039;t worry─I&#039;m certain that N-7000 would speak up if you were about to eat anything that might be lethal.&lt;br /&gt;
&lt;br /&gt;
Sophistic Ea: Gustatory perception...how exciting! Are these beings seated in anticipation of the sensations overwhelming their fragile nervous systems?&lt;br /&gt;
&lt;br /&gt;
Argumentative Ea: To think that we can finally reclaim the sensations of our fleshy past...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
N-7000: &amp;lt;whirr&amp;gt; The Ea have thus far asked 81,120 questions. This unit can feel the last remnant of its patience slipping...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hand over {{i|Stellar Magnesium}} / {{i|Stellar Cumin}} / {{i|Meteoric Bonito}}&#039;&#039;&lt;br /&gt;
N-7000: A timely rescue. Chemical composition of ingredients within expected parameters.&lt;br /&gt;
&lt;br /&gt;
Jammingway: Then let the experimentation begin!&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Jammingway: Not half bad, if I do say so myself. Dig in, [Forename]!&lt;br /&gt;
&lt;br /&gt;
N-7000: Initializing progressive scan of gustatory inputs...&lt;br /&gt;
&lt;br /&gt;
Question: What will you eat?&lt;br /&gt;
&amp;gt; The perfectly ordinary pasta.&lt;br /&gt;
System: The pasta is not unlike that of Etheirys, although the otherworldly flavor adds a tang of complexity. As for the Ea...surely any gluten-tolerant life-form enjoys a massive bowl of carbohydrates?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; The seemingly innocuous hamburger.&lt;br /&gt;
System: You are struck with a sudden certainty that Jammingway either borrowed or stole this recipe from the Last Stand, although the locally sourced flavoring adds an unexpected spiciness to the medium-rare meat inside. Your tongue is now tingly.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; The vaguely terrifying fish.&lt;br /&gt;
System: Was that fish staring into your soul just now? Hopefully not. In any case, its pallid flesh must have thoroughly absorbed the added alien flavor. You certainly tasted...something.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; No more...&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
N-7000: Gustatory data received. Transmitting to Patron-007 and Patron-008...&lt;br /&gt;
&lt;br /&gt;
Sophistic Ea: So these are the “flavors” of which you speak...&lt;br /&gt;
Sophistic Ea: Thank you for helpfully categorizing each as “sweet,” “salty,” “sour,” “bitter,” or “savory”─I fear I am quite overcome by the medley.&lt;br /&gt;
Sophistic Ea: It is impossible to say whether this sensory assault is identical to what I might have once felt when consuming sustenance...yet it is a useful reference to ruminate upon nevertheless.&lt;br /&gt;
&lt;br /&gt;
Jammingway: Then it was well worth the effort, in my book!&lt;br /&gt;
Jammingway: Tell me, did any of the dishes strike you as particularly enjoyable?&lt;br /&gt;
&lt;br /&gt;
Argumentative Ea: The first stimulated me in a most pleasing fashion. How was this flavor derived?&lt;br /&gt;
&lt;br /&gt;
Jammingway: Ah, that was flavored with local ingredients harvested by [Forename], garnished with powdered miracle shrimp─a type of crustacean the Grebuloffs are farming in Elysion.&lt;br /&gt;
&lt;br /&gt;
Argumentative Ea: Pulverized crustaceans! The nature of gustatory sensations is inscrutable indeed...&lt;br /&gt;
&lt;br /&gt;
Sophistic Ea: That we found these ones pleasing perhaps indicates that we, too, once consumed mutilated decapods.&lt;br /&gt;
Sophistic Ea: I cannot imagine why we would have left that behind. I am grateful to have even simulated the experience.&lt;br /&gt;
&lt;br /&gt;
Jammingway: ...And there we have it. Do you think this will be enough to bring about more changes to Elysion?&lt;br /&gt;
&lt;br /&gt;
N-7000: Inconclusive. This unit proposes that allied units ascend to scan for signs of change.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with N-7000 in A-4 Research===&lt;br /&gt;
-optional start&lt;br /&gt;
Jammingway: I&#039;m quite curious about what changes to the terrain might come of the Ea&#039;s emotions. As a people, they do tend toward the abstract...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
N-7000: Stigma-4 confirms that alterations have occurred. Let us proceed with the scan.&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Jammingway: These creatures certainly weren&#039;t here before...but what are they? They put me in mind of Etheirys&#039;s jellyfish.&lt;br /&gt;
&lt;br /&gt;
N-7000: &amp;lt;whirr&amp;gt; No results found in database. Furthermore, these life-forms differ from the simulations in Ultima Thule on a molecular level.&lt;br /&gt;
&lt;br /&gt;
Jammingway: You mean...a new species has been born? Here?&lt;br /&gt;
&lt;br /&gt;
N-7000: Is it so illogical? Elysion&#039;s climate is suitable for the growth of complex vegetation, and a significant portion of its surface is occupied by sea. Many life-forms have arisen from similar environments.&lt;br /&gt;
N-7000: This unit would venture that under these conditions, the Ea&#039;s yearning for a corporeal past were sufficient to cause dynamis to coalesce as organic life.&lt;br /&gt;
&lt;br /&gt;
Jammingway: That&#039;s incredible! New life...&lt;br /&gt;
&lt;br /&gt;
Jellyfish Creature: Mimimi? &amp;lt;burble&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Jammingway: ...And such very adorable life you are! Yes, you are!&lt;br /&gt;
&lt;br /&gt;
Sophistic Ea: Like unto newborn babes...or so I assume. Eons have passed since we Ea have held a child.&lt;br /&gt;
&lt;br /&gt;
Argumentative Ea: Yet is it not conceivable that some part of us remembers? If these creatures arose from our fondness for the past...&lt;br /&gt;
&lt;br /&gt;
Sophistic Ea: ...They may indeed be the nascent forms mentioned in our ancient records.&lt;br /&gt;
&lt;br /&gt;
Jammingway: I do see a certain resemblance. Would you like to give these little ones a name, then?&lt;br /&gt;
&lt;br /&gt;
Argumentative Ea: We lost the meaning to our names long ago, leaving us only the simple phonemic system we now employ for individuals. The suggestion that we might impart the significance of these children via nomenclature is depressingly ludicrous.&lt;br /&gt;
Argumentative Ea: ...Nevertheless, we shall call them “Miw Miisv.” A peculiar name to share, perhaps, but one we may find the meaning in together.&lt;br /&gt;
&lt;br /&gt;
Jammingway: I cannot spell that to save my life, but it sounds lovely!&lt;br /&gt;
&lt;br /&gt;
Sophistic Ea: I should like to remain with the Miw Miisv for a time. They doubtless know much of gustatory sensation and other such facets of corporeality.&lt;br /&gt;
Sophistic Ea: In serving as their guardians, we may yet reclaim some of what was lost...&lt;br /&gt;
&lt;br /&gt;
System: New life has arisen from the Ea&#039;s longing. Nurture and protect the Miw Miisv, for they have much to share. &lt;br /&gt;
System: There is yet room for Elysion to grow and change. What other hopes will the power of dynamis bring to life?&lt;br /&gt;
&lt;br /&gt;
Jammingway: It will be a great deal more difficult to focus with those creatures about... They&#039;re so wibbly-wobbly!&lt;br /&gt;
&lt;br /&gt;
N-7000: &amp;lt;whirr&amp;gt; This unit requests you contain yourself. Energy levels are already low due to patrons&#039; ceaseless querying.&lt;br /&gt;
N-7000: However, this unit does admit to curiosity regarding the new life-forms.&lt;br /&gt;
N-7000: Though it is probable that the Miw Miisv share data with the Ea&#039;s genetic memory, possibilities for their development are infinite. This differentiates them from other dynamis-based life-forms.&lt;br /&gt;
&lt;br /&gt;
Jammingway: Or maybe they&#039;re just one more indication that you lot aren&#039;t doomed after all. This place was built for endings, it&#039;s true, but we have seen many a beginning. Let&#039;s keep that trend going, shall we?&lt;br /&gt;
&lt;br /&gt;
N-7000: Affirmative. Our mission remains one constant among many variables.&lt;br /&gt;
&lt;br /&gt;
-quest complete&lt;br /&gt;
&lt;br /&gt;
System: You have achieved Respected reputation with the staff and patrons of the Last Dregs.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Jammingway: The Ea are surprisingly attentive when it comes to the Miw Miisv. We haven&#039;t lost a one!&lt;br /&gt;
N-7000: The Ea have yet to determine their preferences. This unit will continue projecting gastronomic data as necessary, even if some of it is...irregular.&lt;br /&gt;
Sophistic Ea: Is it possible that a substance that possesses no consciousness knows us better than we know ourselves?&lt;br /&gt;
-optional end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Too_Few_Cooks&amp;diff=1513698</id>
		<title>Too Few Cooks</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Too_Few_Cooks&amp;diff=1513698"/>
		<updated>2026-07-26T23:36:59Z</updated>

		<summary type="html">&lt;p&gt;Folk: optional dialogue&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Too Few Cooks&lt;br /&gt;
| description = [[Dreamingway]] is practically vibrating with enthusiasm.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;※The difficulty of this quest will be synced to your current level.&lt;br /&gt;
| image = Too Few Cooks.png&lt;br /&gt;
| quest-giver = Dreamingway&lt;br /&gt;
| related-npcs = Contemplative Citizen; Cookingway; Dickon; Dreaming Supporter; Industrious Citizen; Managingway; Spirited Citizen&lt;br /&gt;
| location = Mare Lamentorum&lt;br /&gt;
| location-x = 17.6&lt;br /&gt;
| location-y = 16.2&lt;br /&gt;
| type = feature&lt;br /&gt;
| quest-line = Loporrit Main Quests&lt;br /&gt;
| journal-section = Allied Society Quests&lt;br /&gt;
| journal-category = Loporrit Quests&lt;br /&gt;
| journal-genre = Loporrit Main Quests&lt;br /&gt;
| sortkey = 3&lt;br /&gt;
| organization =&lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| category = &lt;br /&gt;
| level = 80&lt;br /&gt;
| quest-sync = true&lt;br /&gt;
| req-quest = &lt;br /&gt;
| req-items = 1 Restaurant-grade Supply Materials, 1 Restaurant-grade Supplies&lt;br /&gt;
| requirements = [[Disciple of the Hand]]&lt;br /&gt;
| exp = ?????&lt;br /&gt;
| gil = 1215&lt;br /&gt;
| mettle = &lt;br /&gt;
| reward1 = 3 HQ Calamari Ripieni&lt;br /&gt;
| overridereward(1-10) = &lt;br /&gt;
| reward-opt(1-8) = &lt;br /&gt;
| overridereward-opt(1-8) = &lt;br /&gt;
| unlocks = r5 Loporrit&lt;br /&gt;
| prev-quest = The Incredible Machines&lt;br /&gt;
| next-quest = Teamwork Makes the Dream Work&lt;br /&gt;
| patch = 6.35&lt;br /&gt;
| release = endwalker&lt;br /&gt;
| id-edb = 229520d9140&lt;br /&gt;
| id-gt = 70219&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[Dreamingway]] in [[Old Sharlayan]] and have him accompany you.&lt;br /&gt;
*Speak with the people of Old Sharlayan while accompanied by Dreamingway.&lt;br /&gt;
*Speak with [[Cookingway]] while accompanied by Dreamingway.&lt;br /&gt;
*Speak with [[Dickon]].&lt;br /&gt;
*Speak with Dreamingway in [[Hoper&#039;s Hold]].&lt;br /&gt;
*Synthesize [[Restaurant-grade Supplies]].&lt;br /&gt;
*Deliver Restaurant-grade Supplies to Dreamingway.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* [[Dreamingway]] is practically vibrating with enthusiasm.&lt;br /&gt;
** ※The difficulty of this quest will be synced to your current level.&lt;br /&gt;
&lt;br /&gt;
* Hopes bolstered by the success of the machining station, Dreamingway is eager to continue expanding the dreams on offer, and Managingway naturally has detailed thoughts on potential next steps. They suggest cooking as a dream unlikely to have occurred to many a Loporrit before─though due to this population-wide dearth of culinary expertise, the new station must needs be manned by Cookingway, or no one at all. With that in mind, you and Dreamingway set out for Old Sharlayan, where the Loporrit chef has been continuing his studies into Etheirys&#039;s cuisine of late.&lt;br /&gt;
** ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest.&lt;br /&gt;
&lt;br /&gt;
* You join Dreamingway at your pre-arranged meeting spot in Old Sharlayan&#039;s aetheryte plaza before any knee-based harm comes to him. In the name of efficiency, you and your companion first resolve to determine where in the city Loporrits have recently been sighted ere you guess at Cookingway&#039;s whereabouts.&lt;br /&gt;
&lt;br /&gt;
* You speak with several Sharlayans, and it transpires that not one, but two Loporrits have been in the area recently. One is quickly identified due to overwhelming pudding-related evidence, but another was sighted heading for the Studium─possibly in search of recipes─and may be the Way you seek.&lt;br /&gt;
&lt;br /&gt;
* A search of Phenomenon confirms that the aforementioned Loporrit was indeed Cookingway. Though he was unaware of his fellows&#039; plight until this very moment, he feels an immediate call to assist them, and readily agrees to operate a cooking station in Hoper&#039;s Hold. As the residents of Bestways Burrow typically plate whole carrots─if, indeed, the carrot gets that far─and gnaw upon them directly, however, place settings and utensils will be required.&lt;br /&gt;
&lt;br /&gt;
* At Cookingway&#039;s suggestion, you inquire with Dickon at the Last Stand about the accoutrements necessary for serving proper cuisine. He provides you with a robust list to deliver to Managingway, noting that he himself would love to partake of lunar fare should the opportunity arise.&lt;br /&gt;
&lt;br /&gt;
* Back in Hoper&#039;s Hold, you inquire with Dreamingway as to your part in setting up the cooking station. He duly conveys Managingway&#039;s instructions as to what you are to create, and sends you off with the necessary materials and a reminder that more can be had from the dreaming supporter.&lt;br /&gt;
&lt;br /&gt;
* Having created restaurant supplies of Loporrit proportions, you make your delivery to Dreamingway so that the cooking can begin. Soon, a wide array of dishes is laid out before you, attracting passersby with delicious aromas. With such bold flavor horizons now open to them, many a Way is sure to stumble upon new aspirations.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Dreamingway: The machining station has surpassed our wildest imaginings! What &#039;&#039;are&#039;&#039; those things?&lt;br /&gt;
Dreamingway: Mechanical mysteries aside, we&#039;ve gathered a good crowd. Yet I know we can do more. I feel it in my ears!&lt;br /&gt;
Dreamingway: I asked the others if they had any ideas, and apparently, Managingway has it all planned out.&lt;br /&gt;
Dreamingway: Managingway, can you share your thoughts with [Forename]?&lt;br /&gt;
&lt;br /&gt;
Managingway: Certainly. Ahem! Consider, if you will, the traditional Loporrit diet─carrots, carrots, and more carrots. Many of us, myself included, have in fact subsisted &#039;&#039;exclusively&#039;&#039; on carrots.&lt;br /&gt;
Managingway: Contact with the people of Etheirys, however, has revealed a while world of non-carrot foodstuffs, in addition to fascinating trades and traditions entirely centered around food.&lt;br /&gt;
Managingway: If a Loporrit&#039;s heart harbored a secret passion for such cuisine, how would they know? They would not─until they visited our one-of-a-kind cooking station, that is.&lt;br /&gt;
Dreamingway: A delicious idea, is it not? ...I&#039;m genuinely asking─I too have eaten naught but carrots, you see.&lt;br /&gt;
&lt;br /&gt;
Managingway: And thus we arrive at our primary issue─staffing. There are few Loporrits with sufficient knowledge of cuisine...&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; What about Puddingway? He&#039;s certainly...enthusiastic.&lt;br /&gt;
Managingway: Oh, no. Oh, no no no. Hoper&#039;s Hold would be stuffed to the brim with pudding before the day is out! The acoustics would be &#039;&#039;dreadful&#039;&#039;─and I doubt Inventingway&#039;s machines are pudding-proof.&lt;br /&gt;
Dreamingway: Perhaps we should ask Cookingway after all. There truly is no better Loporrit for the job!&lt;br /&gt;
&amp;gt; I know a cooking Way─Cookingway.&lt;br /&gt;
Managingway: He does seem to be the natural choice, doesn&#039;t he?&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Managingway: Unfortunately, he&#039;s currently studying with the Sharlayans. We would need to coax him back to the moon if he is to work with us.&lt;br /&gt;
&lt;br /&gt;
Dreamingway: Perhaps he won&#039;t need coaxing! We won&#039;t know until we try!&lt;br /&gt;
Dreamingway: ...Though I don&#039;t fancy wandering through the city by myself again, what with the gleaners running to and fro. They never watch where they&#039;re swinging those pointy knees of theirs. Please, would you come and protect me from the knees?&lt;br /&gt;
Dreamingway: I am in your debt! Together we shall brave the fearsome aetheryte plaza...&lt;br /&gt;
-quest accepted&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Dreamingway in Old Sharlayan and have him accompany you===&lt;br /&gt;
Dreamingway: All those people... All those knees... But we must approach if we are to inquire as to Cookingway&#039;s whereabouts!&lt;br /&gt;
Dreamingway: Not that the folk of Etheirys are terribly good at telling us Loporrits apart. Hmmm...&lt;br /&gt;
Dreamingway: Perhaps we can begin by simply asking if they&#039;ve seen any Loporrits about. Aside from me, that is. Shall we?&lt;br /&gt;
&lt;br /&gt;
System: Dreamingway is now accompanying you. Keep him at your side in order to proceed with quest objectives.&lt;br /&gt;
System: You can leave Dreamingway behind by entering a different area, or by speaking with him again and selecting the option to part ways.&lt;br /&gt;
System: If you wish to have Dreamingway join you again, return and speak with him at the original location.&lt;br /&gt;
&lt;br /&gt;
===Speak with the people of Old Sharlayan while accompanied by Dreamingway===&lt;br /&gt;
-optional start&lt;br /&gt;
&amp;gt; Talk&lt;br /&gt;
Dreamingway: I see why your tours of a Etheirys come so highly recommended! My fear of becoming hopelessly lost or trampled has fallen at least fifty percent with you by my side.&lt;br /&gt;
&amp;gt; Discuss the Agora&lt;br /&gt;
Dreamingway: Seeing so many shops lined up, I can&#039;t help but feel excited─who knows what&#039;s in store?&lt;br /&gt;
Dreamingway: We wanted the other Loporrits to experience that same sense of anticipation, so Managingway and I used this place as a reference for the Dreaming Workshop. Can you tell?&lt;br /&gt;
&amp;gt; Discuss the Rostra&lt;br /&gt;
Dreamingway: Gazing at it from the faraway moon, we always imagined Etheirys to be the most beautiful place...&lt;br /&gt;
Dreamingway: And truly, it is. I&#039;m glad it&#039;s still here.&lt;br /&gt;
&amp;gt; Part ways&lt;br /&gt;
Dreamingway: Oh, did you have a personal matter to take care of? All right! I&#039;ll go and stand very still in the aetheryte plaza until you get back.&lt;br /&gt;
&amp;gt; Accompany again&lt;br /&gt;
Dreamingway: Standing very still suited me far better than becoming hopelessly lost! Shall we continue our search now?&lt;br /&gt;
&amp;gt; Speak to the Citizens without Dreamingway&lt;br /&gt;
Contemplative Citizen: What adorable little creatures those Loporrits are. Is it acceptable to ruffle their fur, I wonder...&lt;br /&gt;
Industrious Citizen: Loporrits? I have seen a few in passing, though I have not yet had the pleasure of speaking with any.&lt;br /&gt;
Spirited Citizen: What a lovely breeze we&#039;re having!&lt;br /&gt;
System: You must be accompanied by Dreamingway and have him at your side in order to proceed with quest objectives.&lt;br /&gt;
---&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
====At the Agora====&lt;br /&gt;
Contemplative Citizen: I did see a Loporrit not long ago, in fact. They were watching diners at the Last Stand and muttering something about...&lt;br /&gt;
Contemplative Citizen: ...Pudding? Yes, I could have sworn they were murmuring, &amp;quot;How&#039;s the pudding?&amp;quot; Most peculiar.&lt;br /&gt;
&lt;br /&gt;
Dreamingway: Hmm...I have a sneaking suspicion that your mystery mutterer is not the Loporrit we&#039;re looking for, but I appreciate the information nevertheless!&lt;br /&gt;
&lt;br /&gt;
====Near the Aetheryte Plaza====&lt;br /&gt;
Industrious Citizen: Loporrits? Yes, I do recall seeing a few of your kin earlier this {{alternatives|morning|afternoon|evening}}.&lt;br /&gt;
Industrious Citizen: One appeared to be off to the Last Stand, while the other was walking toward the Studium.&lt;br /&gt;
&lt;br /&gt;
Dreamingway: Sharlayans truly are as knowledgeable as they say! Thank you, good sir!&lt;br /&gt;
&lt;br /&gt;
====At the Rostra====&lt;br /&gt;
Spirited Citizen: Oh, another Loporrit! This must be my lucky day!&lt;br /&gt;
Spirited Citizen: I was indeed just speaking with one of your kind about his research into Far Eastern recipes─a particular interest of mine. I must say, that fellow has good taste.&lt;br /&gt;
&lt;br /&gt;
Dreamingway: Recipes, you say? Why, that must have been Cookingway! Do you happen to know where he went?&lt;br /&gt;
&lt;br /&gt;
Spirited Citizen: Not precisely, though he headed off toward the west side of town. Perhaps he went to research more recipes.&lt;br /&gt;
&lt;br /&gt;
Dreamingway: In any case, your assistance in this matter has been greatly appreciated!&lt;br /&gt;
&lt;br /&gt;
====After speaking with all====&lt;br /&gt;
Dreamingway: Based on what we&#039;ve gleaned thus far, I believe the unidentified Loporrit headed for the Studium is most likely our Cookingway. In which case, we shall be right on his tail!&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Contemplative Citizen: ...Is there something in the pudding that I should be aware of?&lt;br /&gt;
Industrious Citizen: I assume the fellow headed for the Last Strand was planning on a meal, and the one approaching the Studium was engaged in research of some kind. Though for all I know, it could be the opposite.&lt;br /&gt;
Spirited Citizen: I do hope that little fellow finds the recipes he&#039;s searching for!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Cookingway while accompanied by Dreamingway===&lt;br /&gt;
-optional start&lt;br /&gt;
&amp;gt; Talk&lt;br /&gt;
Dreamingway: Quick, to the Studium! Wherever that is!&lt;br /&gt;
&amp;gt; Speak with Cookingway without accompanying Dreamingway&lt;br /&gt;
Cookingway: Why, if it isn&#039;t [Forename]! You&#039;re well, I hope?&lt;br /&gt;
System: You must be accompanied by Dreamingway and have him at your side in order to proceed with quest objectives.&lt;br /&gt;
---&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Dreamingway: Salutations, Cookingway!&lt;br /&gt;
&lt;br /&gt;
Cookingway: Dreamingway, is that you?&lt;br /&gt;
Cookingway: What happened to your clothing? It&#039;s very...yellow.&lt;br /&gt;
&lt;br /&gt;
Dreamingway: Well, since you asked...&lt;br /&gt;
&lt;br /&gt;
Cookingway: Heavens! I had no idea that our fellow Loporrits were in such dire straits.&lt;br /&gt;
Cookingway: It&#039;s only right that I do what I can to help them.&lt;br /&gt;
Cookingway: ...And I must admit that I&#039;m eager to test the many recipes I have learned here on Etheirys.&lt;br /&gt;
Cookingway: I know I&#039;ve been a bit fixated upon carrots in the past, but I&#039;m a changed Loporrit now. There&#039;s a whole world of flavor out there, and it&#039;s time that we brought it to Bestways Burrow!&lt;br /&gt;
&lt;br /&gt;
Dreamingway: Huzzah! Flavor!&lt;br /&gt;
&lt;br /&gt;
Cookingway: Of course, I will need a kitchen...&lt;br /&gt;
Cookingway: I can provide my own pots and pans, but I would appreciate your assistance with dishes and utensils. Most of Etheirys&#039;s cuisine is not so conducive to gnawing as one might expect.&lt;br /&gt;
&lt;br /&gt;
Dreamingway: Leave it to us! I saw a &amp;quot;chop stick&amp;quot; once!&lt;br /&gt;
&lt;br /&gt;
Cookingway: Yes, about that... It would probably be best for you to consult Master Dickon at the Last Stand about the details. He&#039;ll show you what you&#039;ll need to prepare, and in what quantities.&lt;br /&gt;
Cookingway: Meanwhile, I shall return to the burrow and begin preparing my kitchen. There is much to be done!&lt;br /&gt;
&lt;br /&gt;
Dreamingway: Thank heavens he agreed!&lt;br /&gt;
Dreamingway: Let&#039;s go and speak with this &amp;quot;Master Dickon.&amp;quot; I imagine that you have a rough idea of what utensils are, but it never hurts to get a second opinion.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Dickon===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Dickon: Well, if it isn&#039;t my favorite temporary server.&lt;br /&gt;
Dickon: ...And I see you&#039;ve brought one of the cute little moon fellows, too.&lt;br /&gt;
Dickon: Tableware for the Loporrits? Well, why not?&lt;br /&gt;
Dickon: You&#039;ll need dishes and bowls, of course, some cutlery...perhaps tablecloths and mats as well. One moment─I&#039;ll make a list.&lt;br /&gt;
Dickon: This should be everything.&lt;br /&gt;
&lt;br /&gt;
Dreamingway: Thank you very much!&lt;br /&gt;
&lt;br /&gt;
Dickon: Don&#039;t mention it─just save a place for me. I&#039;ll get up there one of these days...&lt;br /&gt;
&lt;br /&gt;
Dreamingway: Please do! I&#039;ll even send you a proper invitation once we&#039;re operational.&lt;br /&gt;
Dreamingway: Speaking of which─it&#039;s time we returned to Hoper&#039;s Hold. Those sticks won&#039;t chop themselves!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Dickon: I hope your friend&#039;s as good as his word─I&#039;d love to try lunar cuisine.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Dreamingway in Hoper&#039;s Hold===&lt;br /&gt;
-optional start&lt;br /&gt;
Cookingway: Huh. I always thought this was a cupboard.&lt;br /&gt;
Dreaming Supporter: Greetings! If you require direction, please speak with Dreamingway. &amp;lt;blip&amp;gt; Today&#039;s automatically generated suggestion is: Treant Trimming!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Dreamingway: Ah, there you are! I turned Master Dickon&#039;s list over to Managingway, of course, so preparations are well underway.&lt;br /&gt;
Dreamingway: They did ask me to ask &#039;&#039;you&#039;&#039; to craft a few things though, if you don&#039;t mind.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; {{BSM}} Blacksmith {{ARM}} Armorer {{GSM}} Goldsmith&lt;br /&gt;
Dreamingway: Specifically─metal cutlery! Oh, how exciting.&lt;br /&gt;
&amp;gt; {{CRP}} Carpenter {{LTW}} Leatherworker {{WVR}} Weaver&lt;br /&gt;
Dreamingway: Specifically─fancy table mats! Oh, how exciting.&lt;br /&gt;
&amp;gt; {{ALC}} Alchemist {{CUL}} Culinarian&lt;br /&gt;
Dreamingway: Specifically─gentle dish soaps! Oh, how exciting.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Dreamingway: I have the necessary supplies here, so you can set to work straightaway.&lt;br /&gt;
Dreamingway: As always, we&#039;ve stocked the dreaming supporter with surplus supplies, so feel free to ask for more in case of unforeseen misfortune! If I had a carat for every time I&#039;ve accidentally hopped too hard on one of our components...&lt;br /&gt;
&lt;br /&gt;
===Synthesize Restaurant-grade Supplies===&lt;br /&gt;
-optional start&lt;br /&gt;
Dreamingway: Got a bit carried away with the materials, did you? Yes, I quite understand. The dreaming supporter can provide you with replacements.&lt;br /&gt;
Dreaming Supporter: Thank you for your materials request! &amp;lt;blip&amp;gt; Oh dear! It appears that sufficient supplies are in your possession. Project management once again reminds you that all materials must be used before more are provided.&lt;br /&gt;
Dreaming Supporter: Thank you for your materials request! &amp;lt;blip&amp;gt; Here you are─may your synthesis be finished well in time for supper!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Deliver Restaurant-grade Supplies to Dreamingway===&lt;br /&gt;
Dreamingway: [Forename]! I trust your work went to plan─Managingway&#039;s plan, that is.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hand over {{i|Restaurant-grade Supplies}}&#039;&#039;&lt;br /&gt;
Dreamingway: Oh, is &#039;&#039;that&#039;&#039; what those are supposed to look like? Fascinating...&lt;br /&gt;
&lt;br /&gt;
Dreamingway: Cookingway has already arranged his kitchen according to his &#039;&#039;very&#039;&#039; exacting preferences, so we should have everything we need to get started. I hope you worked up an appetite!&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Dreamingway: Feast your eyes on the cooking station! Mmm... What shall we eat first?&lt;br /&gt;
&lt;br /&gt;
Cookingway: Welcome! Do taste as many dishes as you like─each recipe has been prepared with loving care. If you have any questions about the flavors or techniques involved, I should be more than happy to instruct you.&lt;br /&gt;
&lt;br /&gt;
Dreamingway: I remember that Loporrit!&lt;br /&gt;
Dreamingway: I should like to speak with them, but they&#039;re always running off...&lt;br /&gt;
&lt;br /&gt;
System: The cooking station is now open, servicing the hungry Loporrits of Hoper&#039;s Hold and beyond. There is much yet to be done, however, if each is to find new purpose. Continue expanding the workshop to see what dreams may come!&lt;br /&gt;
&lt;br /&gt;
-quest complete&lt;br /&gt;
&lt;br /&gt;
System: You have achieved &#039;&#039;&#039;Respected&#039;&#039;&#039; reputation with the Dreaming Ways.&lt;br /&gt;
System: You may raise their faith in you further by continuing to assist with the Dreaming Workshop.&lt;br /&gt;
System: New Loporrit society daily quests are now available from Managingway in Hoper&#039;s Hold.&lt;br /&gt;
System: Furthermore, you will be able to undertake three additional quests from Managingway as a reputation bonus. This bonus is available until the daily reset time for allied society quests.&lt;br /&gt;
System: These additional quests will become available after accepting all current daily quests from Managingway. Please be advised that you cannot undertake these quests if you have no remaining allowances.&lt;br /&gt;
System: You now have access to a wider selection of wares from Coiningway.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Cookingway: If you&#039;d like some of the pudding, I suggest you order it now. One never knows when Puddingway will drop by...&lt;br /&gt;
Dreamingway: Have you tried Cookingway&#039;s cuisine yet? My favorite is the carrot cake. And the carrot muffins. And...&lt;br /&gt;
-optional end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:Too Few Cooks 1.png&lt;br /&gt;
File:Too Few Cooks 2.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=Gz-kwwX9mXw}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Too_Few_Cooks&amp;diff=1513697</id>
		<title>Too Few Cooks</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Too_Few_Cooks&amp;diff=1513697"/>
		<updated>2026-07-26T23:31:51Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Too Few Cooks&lt;br /&gt;
| description = [[Dreamingway]] is practically vibrating with enthusiasm.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;※The difficulty of this quest will be synced to your current level.&lt;br /&gt;
| image = Too Few Cooks.png&lt;br /&gt;
| quest-giver = Dreamingway&lt;br /&gt;
| related-npcs = Contemplative Citizen; Cookingway; Dickon; Dreaming Supporter; Industrious Citizen; Managingway; Spirited Citizen&lt;br /&gt;
| location = Mare Lamentorum&lt;br /&gt;
| location-x = 17.6&lt;br /&gt;
| location-y = 16.2&lt;br /&gt;
| type = feature&lt;br /&gt;
| quest-line = Loporrit Main Quests&lt;br /&gt;
| journal-section = Allied Society Quests&lt;br /&gt;
| journal-category = Loporrit Quests&lt;br /&gt;
| journal-genre = Loporrit Main Quests&lt;br /&gt;
| sortkey = 3&lt;br /&gt;
| organization =&lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| category = &lt;br /&gt;
| level = 80&lt;br /&gt;
| quest-sync = true&lt;br /&gt;
| req-quest = &lt;br /&gt;
| req-items = 1 Restaurant-grade Supply Materials, 1 Restaurant-grade Supplies&lt;br /&gt;
| requirements = [[Disciple of the Hand]]&lt;br /&gt;
| exp = ?????&lt;br /&gt;
| gil = 1215&lt;br /&gt;
| mettle = &lt;br /&gt;
| reward1 = 3 HQ Calamari Ripieni&lt;br /&gt;
| overridereward(1-10) = &lt;br /&gt;
| reward-opt(1-8) = &lt;br /&gt;
| overridereward-opt(1-8) = &lt;br /&gt;
| unlocks = r5 Loporrit&lt;br /&gt;
| prev-quest = The Incredible Machines&lt;br /&gt;
| next-quest = Teamwork Makes the Dream Work&lt;br /&gt;
| patch = 6.35&lt;br /&gt;
| release = endwalker&lt;br /&gt;
| id-edb = 229520d9140&lt;br /&gt;
| id-gt = 70219&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[Dreamingway]] in [[Old Sharlayan]] and have him accompany you.&lt;br /&gt;
*Speak with the people of Old Sharlayan while accompanied by Dreamingway.&lt;br /&gt;
*Speak with [[Cookingway]] while accompanied by Dreamingway.&lt;br /&gt;
*Speak with [[Dickon]].&lt;br /&gt;
*Speak with Dreamingway in [[Hoper&#039;s Hold]].&lt;br /&gt;
*Synthesize [[Restaurant-grade Supplies]].&lt;br /&gt;
*Deliver Restaurant-grade Supplies to Dreamingway.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* [[Dreamingway]] is practically vibrating with enthusiasm.&lt;br /&gt;
** ※The difficulty of this quest will be synced to your current level.&lt;br /&gt;
&lt;br /&gt;
* Hopes bolstered by the success of the machining station, Dreamingway is eager to continue expanding the dreams on offer, and Managingway naturally has detailed thoughts on potential next steps. They suggest cooking as a dream unlikely to have occurred to many a Loporrit before─though due to this population-wide dearth of culinary expertise, the new station must needs be manned by Cookingway, or no one at all. With that in mind, you and Dreamingway set out for Old Sharlayan, where the Loporrit chef has been continuing his studies into Etheirys&#039;s cuisine of late.&lt;br /&gt;
** ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest.&lt;br /&gt;
&lt;br /&gt;
* You join Dreamingway at your pre-arranged meeting spot in Old Sharlayan&#039;s aetheryte plaza before any knee-based harm comes to him. In the name of efficiency, you and your companion first resolve to determine where in the city Loporrits have recently been sighted ere you guess at Cookingway&#039;s whereabouts.&lt;br /&gt;
&lt;br /&gt;
* You speak with several Sharlayans, and it transpires that not one, but two Loporrits have been in the area recently. One is quickly identified due to overwhelming pudding-related evidence, but another was sighted heading for the Studium─possibly in search of recipes─and may be the Way you seek.&lt;br /&gt;
&lt;br /&gt;
* A search of Phenomenon confirms that the aforementioned Loporrit was indeed Cookingway. Though he was unaware of his fellows&#039; plight until this very moment, he feels an immediate call to assist them, and readily agrees to operate a cooking station in Hoper&#039;s Hold. As the residents of Bestways Burrow typically plate whole carrots─if, indeed, the carrot gets that far─and gnaw upon them directly, however, place settings and utensils will be required.&lt;br /&gt;
&lt;br /&gt;
* At Cookingway&#039;s suggestion, you inquire with Dickon at the Last Stand about the accoutrements necessary for serving proper cuisine. He provides you with a robust list to deliver to Managingway, noting that he himself would love to partake of lunar fare should the opportunity arise.&lt;br /&gt;
&lt;br /&gt;
* Back in Hoper&#039;s Hold, you inquire with Dreamingway as to your part in setting up the cooking station. He duly conveys Managingway&#039;s instructions as to what you are to create, and sends you off with the necessary materials and a reminder that more can be had from the dreaming supporter.&lt;br /&gt;
&lt;br /&gt;
* Having created restaurant supplies of Loporrit proportions, you make your delivery to Dreamingway so that the cooking can begin. Soon, a wide array of dishes is laid out before you, attracting passersby with delicious aromas. With such bold flavor horizons now open to them, many a Way is sure to stumble upon new aspirations.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Dreamingway: The machining station has surpassed our wildest imaginings! What &#039;&#039;are&#039;&#039; those things?&lt;br /&gt;
Dreamingway: Mechanical mysteries aside, we&#039;ve gathered a good crowd. Yet I know we can do more. I feel it in my ears!&lt;br /&gt;
Dreamingway: I asked the others if they had any ideas, and apparently, Managingway has it all planned out.&lt;br /&gt;
Dreamingway: Managingway, can you share your thoughts with [Forename]?&lt;br /&gt;
&lt;br /&gt;
Managingway: Certainly. Ahem! Consider, if you will, the traditional Loporrit diet─carrots, carrots, and more carrots. Many of us, myself included, have in fact subsisted &#039;&#039;exclusively&#039;&#039; on carrots.&lt;br /&gt;
Managingway: Contact with the people of Etheirys, however, has revealed a while world of non-carrot foodstuffs, in addition to fascinating trades and traditions entirely centered around food.&lt;br /&gt;
Managingway: If a Loporrit&#039;s heart harbored a secret passion for such cuisine, how would they know? They would not─until they visited our one-of-a-kind cooking station, that is.&lt;br /&gt;
Dreamingway: A delicious idea, is it not? ...I&#039;m genuinely asking─I too have eaten naught but carrots, you see.&lt;br /&gt;
&lt;br /&gt;
Managingway: And thus we arrive at our primary issue─staffing. There are few Loporrits with sufficient knowledge of cuisine...&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; What about Puddingway? He&#039;s certainly...enthusiastic.&lt;br /&gt;
Managingway: Oh, no. Oh, no no no. Hoper&#039;s Hold would be stuffed to the brim with pudding before the day is out! The acoustics would be &#039;&#039;dreadful&#039;&#039;─and I doubt Inventingway&#039;s machines are pudding-proof.&lt;br /&gt;
Dreamingway: Perhaps we should ask Cookingway after all. There truly is no better Loporrit for the job!&lt;br /&gt;
&amp;gt; I know a cooking Way─Cookingway.&lt;br /&gt;
Managingway: He does seem to be the natural choice, doesn&#039;t he?&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Managingway: Unfortunately, he&#039;s currently studying with the Sharlayans. We would need to coax him back to the moon if he is to work with us.&lt;br /&gt;
&lt;br /&gt;
Dreamingway: Perhaps he won&#039;t need coaxing! We won&#039;t know until we try!&lt;br /&gt;
Dreamingway: ...Though I don&#039;t fancy wandering through the city by myself again, what with the gleaners running to and fro. They never watch where they&#039;re swinging those pointy knees of theirs. Please, would you come and protect me from the knees?&lt;br /&gt;
Dreamingway: I am in your debt! Together we shall brave the fearsome aetheryte plaza...&lt;br /&gt;
-quest accepted&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Dreamingway in Old Sharlayan and have him accompany you===&lt;br /&gt;
Dreamingway: All those people... All those knees... But we must approach if we are to inquire as to Cookingway&#039;s whereabouts!&lt;br /&gt;
Dreamingway: Not that the folk of Etheirys are terribly good at telling us Loporrits apart. Hmmm...&lt;br /&gt;
Dreamingway: Perhaps we can begin by simply asking if they&#039;ve seen any Loporrits about. Aside from me, that is. Shall we?&lt;br /&gt;
&lt;br /&gt;
System: Dreamingway is now accompanying you. Keep him at your side in order to proceed with quest objectives.&lt;br /&gt;
System: You can leave Dreamingway behind by entering a different area, or by speaking with him again and selecting the option to part ways.&lt;br /&gt;
System: If you wish to have Dreamingway join you again, return and speak with him at the original location.&lt;br /&gt;
&lt;br /&gt;
===Speak with the people of Old Sharlayan while accompanied by Dreamingway===&lt;br /&gt;
-optional start&lt;br /&gt;
&amp;gt; Talk&lt;br /&gt;
Dreamingway: I see why your tours of a Etheirys come so highly recommended! My fear of becoming hopelessly lost or trampled has fallen at least fifty percent with you by my side.&lt;br /&gt;
&amp;gt; Discuss the Agora&lt;br /&gt;
Dreamingway: Seeing so many shops lined up, I can&#039;t help but feel excited─who knows what&#039;s in store?&lt;br /&gt;
Dreamingway: We wanted the other Loporrits to experience that same sense of anticipation, so Managingway and I used this place as a reference for the Dreaming Workshop. Can you tell?&lt;br /&gt;
&amp;gt; Discuss the Rostra&lt;br /&gt;
Dreamingway: Gazing at it from the faraway moon, we always imagined Etheirys to be the most beautiful place...&lt;br /&gt;
Dreamingway: And truly, it is. I&#039;m glad it&#039;s still here.&lt;br /&gt;
&amp;gt; Part ways&lt;br /&gt;
Dreamingway: Oh, did you have a personal matter to take care of? All right! I&#039;ll go and stand very still in the aetheryte plaza until you get back.&lt;br /&gt;
&amp;gt; Accompany again&lt;br /&gt;
Dreamingway: Standing very still suited me far better than becoming hopelessly lost! Shall we continue our search now?&lt;br /&gt;
&amp;gt; Speak to the Citizens without Dreamingway&lt;br /&gt;
Contemplative Citizen: What adorable little creatures those Loporrits are. Is it acceptable to ruffle their fur, I wonder...&lt;br /&gt;
Industrious Citizen: Loporrits? I have seen a few in passing, though I have not yet had the pleasure of speaking with any.&lt;br /&gt;
Spirited Citizen: What a lovely breeze we&#039;re having!&lt;br /&gt;
System: You must be accompanied by Dreamingway and have him at your side in order to proceed with quest objectives.&lt;br /&gt;
---&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
====At the Agora====&lt;br /&gt;
Contemplative Citizen: I did see a Loporrit not long ago, in fact. They were watching diners at the Last Stand and muttering something about...&lt;br /&gt;
Contemplative Citizen: ...Pudding? Yes, I could have sworn they were murmuring, &amp;quot;How&#039;s the pudding?&amp;quot; Most peculiar.&lt;br /&gt;
&lt;br /&gt;
Dreamingway: Hmm...I have a sneaking suspicion that your mystery mutterer is not the Loporrit we&#039;re looking for, but I appreciate the information nevertheless!&lt;br /&gt;
&lt;br /&gt;
====Near the Aetheryte Plaza====&lt;br /&gt;
Industrious Citizen: Loporrits? Yes, I do recall seeing a few of your kin earlier this {{alternatives|morning|afternoon|evening}}.&lt;br /&gt;
Industrious Citizen: One appeared to be off to the Last Stand, while the other was walking toward the Studium.&lt;br /&gt;
&lt;br /&gt;
Dreamingway: Sharlayans truly are as knowledgeable as they say! Thank you, good sir!&lt;br /&gt;
&lt;br /&gt;
====At the Rostra====&lt;br /&gt;
Spirited Citizen: Oh, another Loporrit! This must be my lucky day!&lt;br /&gt;
Spirited Citizen: I was indeed just speaking with one of your kind about his research into Far Eastern recipes─a particular interest of mine. I must say, that fellow has good taste.&lt;br /&gt;
&lt;br /&gt;
Dreamingway: Recipes, you say? Why, that must have been Cookingway! Do you happen to know where he went?&lt;br /&gt;
&lt;br /&gt;
Spirited Citizen: Not precisely, though he headed off toward the west side of town. Perhaps he went to research more recipes.&lt;br /&gt;
&lt;br /&gt;
Dreamingway: In any case, your assistance in this matter has been greatly appreciated!&lt;br /&gt;
&lt;br /&gt;
====After speaking with all====&lt;br /&gt;
Dreamingway: Based on what we&#039;ve gleaned thus far, I believe the unidentified Loporrit headed for the Studium is most likely our Cookingway. In which case, we shall be right on his tail!&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Contemplative Citizen: ...Is there something in the pudding that I should be aware of?&lt;br /&gt;
Industrious Citizen: I assume the fellow headed for the Last Strand was planning on a meal, and the one approaching the Studium was engaged in research of some kind. Though for all I know, it could be the opposite.&lt;br /&gt;
Spirited Citizen: I do hope that little fellow finds the recipes he&#039;s searching for!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Cookingway while accompanied by Dreamingway===&lt;br /&gt;
-optional start&lt;br /&gt;
&amp;gt; Talk&lt;br /&gt;
Dreamingway: Quick, to the Studium! Wherever that is!&lt;br /&gt;
&amp;gt; Speak with Cookingway without accompanying Dreamingway&lt;br /&gt;
Cookingway: Why, if it isn&#039;t [Forename]! You&#039;re well, I hope?&lt;br /&gt;
System: You must be accompanied by Dreamingway and have him at your side in order to proceed with quest objectives.&lt;br /&gt;
---&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Dreamingway: Salutations, Cookingway!&lt;br /&gt;
&lt;br /&gt;
Cookingway: Dreamingway, is that you?&lt;br /&gt;
Cookingway: What happened to your clothing? It&#039;s very...yellow.&lt;br /&gt;
&lt;br /&gt;
Dreamingway: Well, since you asked...&lt;br /&gt;
&lt;br /&gt;
Cookingway: Heavens! I had no idea that our fellow Loporrits were in such dire straits.&lt;br /&gt;
Cookingway: It&#039;s only right that I do what I can to help them.&lt;br /&gt;
Cookingway: ...And I must admit that I&#039;m eager to test the many recipes I have learned here on Etheirys.&lt;br /&gt;
Cookingway: I know I&#039;ve been a bit fixated upon carrots in the past, but I&#039;m a changed Loporrit now. There&#039;s a whole world of flavor out there, and it&#039;s time that we brought it to Bestways Burrow!&lt;br /&gt;
&lt;br /&gt;
Dreamingway: Huzzah! Flavor!&lt;br /&gt;
&lt;br /&gt;
Cookingway: Of course, I will need a kitchen...&lt;br /&gt;
Cookingway: I can provide my own pots and pans, but I would appreciate your assistance with dishes and utensils. Most of Etheirys&#039;s cuisine is not so conducive to gnawing as one might expect.&lt;br /&gt;
&lt;br /&gt;
Dreamingway: Leave it to us! I saw a &amp;quot;chop stick&amp;quot; once!&lt;br /&gt;
&lt;br /&gt;
Cookingway: Yes, about that... It would probably be best for you to consult Master Dickon at the Last Stand about the details. He&#039;ll show you what you&#039;ll need to prepare, and in what quantities.&lt;br /&gt;
Cookingway: Meanwhile, I shall return to the burrow and begin preparing my kitchen. There is much to be done!&lt;br /&gt;
&lt;br /&gt;
Dreamingway: Thank heavens he agreed!&lt;br /&gt;
Dreamingway: Let&#039;s go and speak with this &amp;quot;Master Dickon.&amp;quot; I imagine that you have a rough idea of what utensils are, but it never hurts to get a second opinion.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Dickon===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Dickon: Well, if it isn&#039;t my favorite temporary server.&lt;br /&gt;
Dickon: ...And I see you&#039;ve brought one of the cute little moon fellows, too.&lt;br /&gt;
Dickon: Tableware for the Loporrits? Well, why not?&lt;br /&gt;
Dickon: You&#039;ll need dishes and bowls, of course, some cutlery...perhaps tablecloths and mats as well. One moment─I&#039;ll make a list.&lt;br /&gt;
Dickon: This should be everything.&lt;br /&gt;
&lt;br /&gt;
Dreamingway: Thank you very much!&lt;br /&gt;
&lt;br /&gt;
Dickon: Don&#039;t mention it─just save a place for me. I&#039;ll get up there one of these days...&lt;br /&gt;
&lt;br /&gt;
Dreamingway: Please do! I&#039;ll even send you a proper invitation once we&#039;re operational.&lt;br /&gt;
Dreamingway: Speaking of which─it&#039;s time we returned to Hoper&#039;s Hold. Those sticks won&#039;t chop themselves!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Dickon: I hope your friend&#039;s as good as his word─I&#039;d love to try lunar cuisine.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Dreamingway in Hoper&#039;s Hold===&lt;br /&gt;
-optional start&lt;br /&gt;
Cookingway: Huh. I always thought this was a cupboard.&lt;br /&gt;
Dreaming Supporter: Greetings! If you require direction, please speak with Dreamingway. &amp;lt;blip&amp;gt; Today&#039;s automatically generated suggestion is: Treant Trimming!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Dreamingway: Ah, there you are! I turned Master Dickon&#039;s list over to Managingway, of course, so preparations are well underway.&lt;br /&gt;
Dreamingway: They did ask me to ask &#039;&#039;you&#039;&#039; to craft a few things though, if you don&#039;t mind.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; {{BSM}} Blacksmith {{ARM}} Armorer {{GSM}} Goldsmith&lt;br /&gt;
Dreamingway: Specifically─metal cutlery! Oh, how exciting.&lt;br /&gt;
&amp;gt; {{CRP}} Carpenter {{LTW}} Leatherworker {{WVR}} Weaver&lt;br /&gt;
Dreamingway: Specifically─fancy table mats! Oh, how exciting.&lt;br /&gt;
&amp;gt; {{ALC}} Alchemist {{CUL}} Culinarian&lt;br /&gt;
Dreamingway: Specifically─gentle dish soaps! Oh, how exciting.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Dreamingway: I have the necessary supplies here, so you can set to work straightaway.&lt;br /&gt;
Dreamingway: As always, we&#039;ve stocked the dreaming supporter with surplus supplies, so feel free to ask for more in case of unforeseen misfortune! If I had a carat for every time I&#039;ve accidentally hopped too hard on one of our components...&lt;br /&gt;
&lt;br /&gt;
===Synthesize Restaurant-grade Supplies===&lt;br /&gt;
-optional start&lt;br /&gt;
Dreamingway: Got a bit carried away with the materials, did you? Yes, I quite understand. The dreaming supporter can provide you with replacements.&lt;br /&gt;
Dreaming Supporter: Thank you for your materials request! &amp;lt;blip&amp;gt; Oh dear! It appears that sufficient supplies are in your possession. Project management once again reminds you that all materials must be used before more are provided.&lt;br /&gt;
Dreaming Supporter: Thank you for your materials request! &amp;lt;blip&amp;gt; Here you are─may your synthesis be finished well in time for supper!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Deliver Restaurant-grade Supplies to Dreamingway===&lt;br /&gt;
Dreamingway: [Forename]! I trust your work went to plan─Managingway&#039;s plan, that is.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hand over {{i|Restaurant-grade Supplies}}&#039;&#039;&lt;br /&gt;
Dreamingway: Oh, is &#039;&#039;that&#039;&#039; what those are supposed to look like? Fascinating...&lt;br /&gt;
&lt;br /&gt;
Dreamingway: Cookingway has already arranged his kitchen according to his &#039;&#039;very&#039;&#039; exacting preferences, so we should have everything we need to get started. I hope you worked up an appetite!&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Dreamingway: Feast your eyes on the cooking station! Mmm... What shall we eat first?&lt;br /&gt;
&lt;br /&gt;
Cookingway: Welcome! Do taste as many dishes as you like─each recipe has been prepared with loving care. If you have any questions about the flavors or techniques involved, I should be more than happy to instruct you.&lt;br /&gt;
&lt;br /&gt;
Dreamingway: I remember that Loporrit!&lt;br /&gt;
Dreamingway: I should like to speak with them, but they&#039;re always running off...&lt;br /&gt;
&lt;br /&gt;
System: The cooking station is now open, servicing the hungry Loporrits of Hoper&#039;s Hold and beyond. There is much yet to be done, however, if each is to find new purpose. Continue expanding the workshop to see what dreams may come!&lt;br /&gt;
&lt;br /&gt;
-quest complete&lt;br /&gt;
&lt;br /&gt;
System: You have achieved &#039;&#039;&#039;Respected&#039;&#039;&#039; reputation with the Dreaming Ways.&lt;br /&gt;
System: You may raise their faith in you further by continuing to assist with the Dreaming Workshop.&lt;br /&gt;
System: New Loporrit society daily quests are now available from Managingway in Hoper&#039;s Hold.&lt;br /&gt;
System: Furthermore, you will be able to undertake three additional quests from Managingway as a reputation bonus. This bonus is available until the daily reset time for allied society quests.&lt;br /&gt;
System: These additional quests will become available after accepting all current daily quests from Managingway. Please be advised that you cannot undertake these quests if you have no remaining allowances.&lt;br /&gt;
System: You now have access to a wider selection of wares from Coiningway.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:Too Few Cooks 1.png&lt;br /&gt;
File:Too Few Cooks 2.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=Gz-kwwX9mXw}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Hippo_Healing&amp;diff=1513371</id>
		<title>Hippo Healing</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Hippo_Healing&amp;diff=1513371"/>
		<updated>2026-07-26T15:07:04Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| image = Hippo Healing.png&lt;br /&gt;
| description = [[Trna]]&#039;s boundless optimism is flagging slightly as her eyes dart anxiously among [[Svarna]]&#039;s shuffling hippos.&amp;lt;br&amp;gt;※The difficulty of this quest will be synced to your current level.&lt;br /&gt;
| quest-giver = Trna&lt;br /&gt;
| related-npcs = Energetic Hippo Calf; Ghasa; Maru; Ogul; Racashir; Shy Hippo Calf&lt;br /&gt;
| location = Thavnair &lt;br /&gt;
| location-x = 19.9&lt;br /&gt;
| location-y = 27.6&lt;br /&gt;
| type = feature&lt;br /&gt;
| quest-line = Arkasodara Main Quests&lt;br /&gt;
| journal-section = Allied Society Quests&lt;br /&gt;
| journal-category = Arkasodara Quests&lt;br /&gt;
| journal-genre = Arkasodara Main Quests&lt;br /&gt;
| sortkey = 3&lt;br /&gt;
| requirements = Trusted [[Reputation]] maxed&lt;br /&gt;
| level = 80&lt;br /&gt;
| quest-sync = true&lt;br /&gt;
| exp = 561000-749595&lt;br /&gt;
| gil = 1255&lt;br /&gt;
| unlocks = r5 Arkasodara&lt;br /&gt;
| prev-quest = A Pachyderm&#039;s Promptitude&lt;br /&gt;
| next-quest = Defiant Ogul&amp;amp;comma; Deified!&lt;br /&gt;
| release = Endwalker&lt;br /&gt;
| patch = 6.15&lt;br /&gt;
| id-gt = 70083&lt;br /&gt;
| id-edb = 4c1a2045101&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[Trna]].&lt;br /&gt;
*Survey the area for suspicious activity.&lt;br /&gt;
*Speak with the energetic hippo calf and have the calves accompany you.&lt;br /&gt;
*Accompany the hippo calves to Trna and speak with her.&lt;br /&gt;
*Accompany the hippo calves to [[Palaka&#039;s Stand]] and speak with Trna again.&lt;br /&gt;
*Speak with Trna in [[Svarna]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Trna&#039;s boundless optimism is flagging slightly as her eyes dart anxiously among Svarna&#039;s shuffling hippos.&lt;br /&gt;
**※The difficulty of this quest will be synced to your current level.&lt;br /&gt;
&lt;br /&gt;
* The Hippo Riders&#039; food delivery service is an instant success, which is phenomenal for their coffers, but hard on their hippos. Trna is expressing her concern over her hippos&#039; health when she is interrupted by her frantic associate Ghasa, who was accosted by an armor-clad bandit and robbed of the meals he was delivering. After sending Ghasa out to redeliver the order, Trna asks you to accompany her to the Shroud of the Samgha in search of this mysterious food thief.&lt;br /&gt;
**※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest.&lt;br /&gt;
&lt;br /&gt;
*The bandit has long since evanesced, as bandits are wont to do. Undeterred, you, Trna, and a decidedly sluggish Saurya search the area for clues of his whereabouts.&lt;br /&gt;
&lt;br /&gt;
* Instead of a bandit, you find two adorable hippo calves! Without any adult hippos present, they are in danger of falling prey to other wildlife, so you attempt to persuade them to follow you.&lt;br /&gt;
&lt;br /&gt;
* Relying on your superior skill in hippo linguistics─and the robust odor of hippo about your person─you manage to convince the calves to follow you. Together, you set off for the last known location of Trna, who will hopefully know how to handle this situation.&lt;br /&gt;
**※You must be accompanied by the hippo calves to complete this task. Speak with them again should you become separated.&lt;br /&gt;
&lt;br /&gt;
* Trna is surprised by your adorable escorts, but admits she found no trace of the bandit either. She suggests heading to Palaka&#039;s Stand with the calves for the time being, where she expects to find Ghasa redelivering his order.&lt;br /&gt;
**※You must be accompanied by the hippo calves to complete this task. Speak with them again should you become separated.&lt;br /&gt;
&lt;br /&gt;
* Ghasa is handing over the meal order when you arrive, and who should be accepting it but Ogul and Racashir! After squeaking a little at the mention of an armor-clad Arkasodara, Ogul assures you she will be on the lookout for nefarious characters. Ghasa heads for the watering holes up north in search of the calves&#039; origins, while advising Trna to take them into her custody at Svarna.&lt;br /&gt;
&lt;br /&gt;
* Ghasa&#039;s findings implicate an unsavory Matanga in the hippo calves&#039; abandonment by their herd, but while this information aligns with the profile of the grub-grabber from earlier, the trail has unfortunately grown cold. Anticipating the possibility of being accosted once more ere the case of the would-be hippo-napper can be solved, Maru and Ghasa team up to install comfortable stables and a modest wading pool in Svarna. The mysterious bandit may still be at large, but the Riders&#039; hardworking hippos will now be well rested, relaxed, and ready to take on whatever challenges await them! &lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
Trna: Happy to see you, [Forename]. I&#039;ve actually got somethin&#039; to tickle your thinker with. Hey Maru, get over here!&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Trna: Startin&#039; with the good news─looks like the hottest thing on Thavnair is Svarna&#039;s new tandoor! Folks can&#039;t get enough of our homemade grub.&lt;br /&gt;
Maru: Bein&#039; able to eat whenever we want&#039;s about the best idea I ever came up with. All you really need in life is a kitchen.&lt;br /&gt;
Trna: Which brings us to our recent pickle─all the new business we&#039;re gettin&#039; is really wearin&#039; down our hippos. We can&#039;t afford to lay off the work, but my poor girl Saurya&#039;s got bags under her eyes...&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; Do the hippos have comfy beds?&lt;br /&gt;
&amp;gt; This calls for a dip in the spa.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Trna: Y&#039;know, I&#039;ve never given creature comforts much thought before...but if it&#039;s for our hippos, maybe it&#039;s time to start.&lt;br /&gt;
&lt;br /&gt;
Ghasa@???: B-Boss! Boss!&lt;br /&gt;
&lt;br /&gt;
Trna: Hm? Oh, if it ain&#039;t Ghasa. What&#039;re you doin&#039; back so early? You&#039;re supposed to be out on delivery, ain&#039;t you?&lt;br /&gt;
&lt;br /&gt;
Ghasa: That&#039;s just it, Boss! We got trouble. The order I was out deliverin&#039;─it got snatched! Straight outta my arms!&lt;br /&gt;
Ghasa: Just when I enter the jungle, this bloke jumps out at me like I&#039;m servin&#039; two for one at his favorite meyhane!&lt;br /&gt;
Ghasa: I pull up so I don&#039;t ride straight into him, but he rushes me, grabs the food I&#039;m holdin&#039;, an&#039; takes off!&lt;br /&gt;
Ghasa: How dare he!? Stealin&#039; my food and runnin&#039; around in flashy armor, like he ain&#039;t gotta answer to nobody...&lt;br /&gt;
&lt;br /&gt;
Maru: Armor? A meal-moocher...wearin&#039; armor?&lt;br /&gt;
&lt;br /&gt;
Trna: Alright, alright. Forget that loon, Ghasa. Remake the order and get it delivered, on the double.&lt;br /&gt;
Trna: [Forename], you up for stretchin&#039; your legs? Let&#039;s see if we can&#039;t find this son of a bhujamga.&lt;br /&gt;
Trna: Good. I&#039;ll go an&#039; hitch up Saurya...&lt;br /&gt;
Trna: ...If she&#039;ll even let me. How am I gonna convince her this time?&lt;br /&gt;
Trna: ...Like I said, we&#039;ve got a thief to catch. Meet me over at the Shroud of the Samgha, and we&#039;ll see if he left any naan crumbs.&lt;br /&gt;
-quest accepted&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Ghasa: Merciful Sisters! I just hope whoever&#039;s waitin&#039; for this ain&#039;t got a temper...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Trna===&lt;br /&gt;
Trna: Here you are. Perfect timin&#039;.&lt;br /&gt;
Trna: Me and Saurya just made a sweep, but we didn&#039;t see nothin&#039; outta the ordinary. &lt;br /&gt;
Trna: Not surprisin&#039;, of course. No thief I&#039;ve ever met sticks around to face the music.&lt;br /&gt;
Trna: Anyway, see if you can pick up anythin&#039; we might&#039;ve missed. A jungle&#039;s always movin&#039;, after all. You never know what you might find.&lt;br /&gt;
Trna: Me and Saurya&#039;ll catch up in a little bit. Let me know if you find anythin&#039; suspicious.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Trna: Hey, Saurya... Be a good girl an&#039; let&#039;s go, okay? You wanna see some pretty colors? Where&#039;s the gulal...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Survey the area for suspicious activity===&lt;br /&gt;
====1st Location at {{coords|26.7, 13.0}}====&lt;br /&gt;
System: As you survey the area for suspicious activity, you spot an armed Arkasodara...&lt;br /&gt;
System: You recognize her as the hunter, Sula! She lifts her hand in salutation before disappearing into the jungle.&lt;br /&gt;
&lt;br /&gt;
====2nd Location at {{coords|25.7, 11.1}}====&lt;br /&gt;
System: As you survey the area for suspicious activity, some nearby leaves rustle and...a murderous asvattha appears!&lt;br /&gt;
Popup: You sense a hostile presence!&lt;br /&gt;
&lt;br /&gt;
====3rd Location at {{coords|24.0, 12.7}}====&lt;br /&gt;
-cutscene start&lt;br /&gt;
Energetic Hippo Calf: Pooohhhhhh!&lt;br /&gt;
Shy Hippo Calf: P-Pohhh...&lt;br /&gt;
System: Your survey of the area yields not a suspicious person, but two adorable hippo calves. You may smell more like hippo than you think, because they cling to you as a comrade.&lt;br /&gt;
System: Without a herd to protect them, these two calves might easily fall prey to other wild beasts. It would be best to pause your search for now and accompany them to safety. &lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with the energetic hippo calf and have the calves accompany you===&lt;br /&gt;
-optional start&lt;br /&gt;
Shy Hippo Calf: Poh...? &lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Energetic Hippo Calf: Poh, pohhh!&lt;br /&gt;
System: This energetic hippo calf looks ready to follow you. It nudges the shy hippo calf beside it in encouragement.&lt;br /&gt;
System: Trna should know what to do...&lt;br /&gt;
System: The hippo calves are now accompanying you. Keep them at your side to proceed with quest objectives.&lt;br /&gt;
System: You can leave the hippo calves behind by entering a different area, or by speaking with them and selecting the option to part ways.&lt;br /&gt;
System: If you wish to have the hippo calves accompany you again, return and speak with them at the original location.&lt;br /&gt;
&lt;br /&gt;
===Accompany the hippo calves to Trna and speak with her===&lt;br /&gt;
-optional start&lt;br /&gt;
&amp;gt; Speak with the Hippo Calf&lt;br /&gt;
Energetic Hippo Calf: Poh, poh!&lt;br /&gt;
Shy Hippo Calf: P...Poooh...&lt;br /&gt;
&amp;gt; Part ways&lt;br /&gt;
Energetic Hippo Calf: Poh!&lt;br /&gt;
System: The energetic hippo calf scurries away with its fellow, headed for the spot where you first met.&lt;br /&gt;
Shy Hippo Calf: Poh...&lt;br /&gt;
System: The shy hippo calf scurries away with its fellow, headed for the spot where you first met.&lt;br /&gt;
&amp;gt; Accompany again&lt;br /&gt;
Energetic Hippo Calf: Poh!&lt;br /&gt;
Shy Hippo Calf: Poh...?&lt;br /&gt;
---&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Return to Trna===&lt;br /&gt;
Trna: How&#039;d it... Wait, where&#039;d you get those hippos!?&lt;br /&gt;
Trna: Don&#039;t tell me you&#039;re the type that can&#039;t help pickin&#039; up strays if they look at you all winsome-like. &lt;br /&gt;
Trna: Nothin&#039; suspicious save these little &#039;pots, huh? Strange there weren&#039;t other hippos, though...&lt;br /&gt;
Trna: Me an&#039; Saurya also made an odd find─a Radiant who&#039;d gotten smacked around by a beast─but no sign of our thief. Anyway, I bundled &#039;em into the cart an&#039; sent Saurya off to Palaka&#039;s Stand.&lt;br /&gt;
Trna: Let&#039;s head over as well. Ghasa should be there with his delivery by now, an&#039; I wanna get his account again.&lt;br /&gt;
Trna: Bring those calves while you&#039;re at it. It&#039;s too dangerous to leave &#039;em out here alone.&lt;br /&gt;
&lt;br /&gt;
===Accompany the hippo calves to Palaka&#039;s Stand and speak with Trna again===&lt;br /&gt;
-optional start&lt;br /&gt;
Ghasa: S-Sorry to keep you waitin&#039;! Two Hippo Rider Specials─fast, fresh, an&#039; ready to eat!&lt;br /&gt;
Ogul: Oh! At last, I partake in the famed Hippo Rider Special! The spicy tandoori prawns...the sumptuous fish tikka!&lt;br /&gt;
Ogul: If only Grandmother could see me now, ordering fresh fish in the custom of the locals...&lt;br /&gt;
&lt;br /&gt;
Racashir: Teacher really seems to like Thavnairian cuisine. I wonder if it&#039;s very different from her homeland&#039;s... &lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Trna: Looks like that Radiant got back safe. One of their friends just thanked me.&lt;br /&gt;
Ogul: Greetings, [Forename]! Yezahn tells me you&#039;ve taken to the shipping trade?&lt;br /&gt;
Trna: You sure do know everybody, don&#039;t you?&lt;br /&gt;
Trna: Apologies for the delay of your delivery─some scoundrel ran off with the first batch we sent.&lt;br /&gt;
Ghasa: What&#039;s this island comin&#039; to that Arkasodara can&#039;t even trust each other not to act like two-gil thieves? An&#039; that&#039;s not even gettin&#039; into the bugger&#039;s poor taste in armor... Anyway, we&#039;re terribly sorry to have kept you waitin&#039;, miss.&lt;br /&gt;
Ogul: Think nothing of it! It was only the most minor of delays.&lt;br /&gt;
Ogul: I&#039;m more worried about this scoundrel you mentioned. I&#039;ve been patrolling this area for some time, and this is the first I&#039;ve heard of an Arkasodara...&lt;br /&gt;
Ogul: Wearing...armor? Oh, no. Mother forfend...&lt;br /&gt;
Ogul: I-In any case, I&#039;ll be sure to keep my eyes extra sharp whilst patrolling! We can&#039;t have M-Matanga running wild and pilfering prawns, now, can we?&lt;br /&gt;
Racashir: You&#039;re making an odd squeaking noise, did you know? And your tikka is getting cold...&lt;br /&gt;
Ogul: Right you are, young Racashir! Let us eat. As Grandmother used to say, “An empty stomach leads to forest fires”! Or was it “friendly fire”? Forgive me, I feel faint.&lt;br /&gt;
Ogul: After we partake of these delicious meals, we shall scour the jungle for any nefarious suspects. I will send word if we find anything.&lt;br /&gt;
Ghasa: So? Are you gonna introduce me, or should I skip straight to the cuddlin&#039;?&lt;br /&gt;
Ghasa: They were alone!? Usually calves this young are glued to their parents, but you&#039;re sayin&#039; there were no other hippos around?&lt;br /&gt;
Ghasa: My deliveries are done, so why don&#039;t I go and have a look &#039;round the waterin&#039; holes up north? See if my expert eye don&#039;t pick up somethin&#039; useful.&lt;br /&gt;
Ghasa: Truth be told, these darlin&#039;s probably smell too much like us to be goin&#039; back to their herd now. Take &#039;em home so we can make sure they grow up right, will you, Boss?&lt;br /&gt;
Trna: Ghasa can be a hot-head, but he&#039;s a real hippo whisperer. Ain&#039;t no one knows &#039;em better.&lt;br /&gt;
Trna: I&#039;ll take the juniors back to Svarna. Stop by later when you get the chance.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Trna in Svarna===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Trna: The calves are makin&#039; themselves right at home. Nothin&#039; better than havin&#039; a herd, after all.&lt;br /&gt;
Maru: You went out lookin&#039; for a bandit an&#039; brought back hippo calves instead? You&#039;re pretty bad at findin&#039; things, [Forename]. But they sure are cute...&lt;br /&gt;
Trna: The master returns! Find anythin&#039;?&lt;br /&gt;
Ghasa: I searched high an&#039; low, Boss, but there&#039;s not a hippo to be had for gil or glory. Judgin&#039; by their tracks, the herd must&#039;ve up an&#039; left in a hurry.&lt;br /&gt;
Trna: So you think the calves got left behind in the scramble...&lt;br /&gt;
Trna: I reckon nothin&#039; short of an outright blaze would be enough to separate cow from calf, but I ain&#039;t heard news of any fires recently...&lt;br /&gt;
Ghasa: Somethin&#039; else might have done it, Boss─or some&#039;&#039;one&#039;&#039;. I found tracks that looked an awful lot like an Arkasodara&#039;s.&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; A rival Hippo Rider?&lt;br /&gt;
Ghasa: If it is, they&#039;re still short a hippo. Looked to me like the hippos cleared off before whoever it was got close enough to snatch one.&lt;br /&gt;
&amp;gt; A hippo poacher!?&lt;br /&gt;
Ghasa: Can&#039;t rule it out, to be sure. Thankfully, I didn&#039;t find no grisly bits or nothin&#039;, so either way, the hippos probably got away safely.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Ghasa: In any case, we&#039;ve got a no-good, grub-grabbin&#039;, hippo-harassin&#039; lowlife on our hands. We&#039;ve gotta be extra careful till we catch this bandit!&lt;br /&gt;
Trna: Maybe so, but us Hippo Riders are professionals now. We can&#039;t let nothin&#039; stop us from deliverin&#039;...&lt;br /&gt;
Trna: Son of a bhujamga! The creature comforts!&lt;br /&gt;
Maru: Boss? You feelin&#039; alright?&lt;br /&gt;
Trna: I am, but our hippos ain&#039;t! If this thief comes anglin&#039; for our deliveries again an&#039; the hippos are too tired to haul themselves outta there, we&#039;re done for.&lt;br /&gt;
Trna: An&#039; I&#039;m not feelin&#039; great about our odds, seein&#039; as even Saurya was tippin&#039; me the cold shoulder earlier. I thought I&#039;d hafta pull &#039;&#039;her&#039;&#039; in the cart. &lt;br /&gt;
Ghasa: If it&#039;s rest our poor &#039;pots need, then our first order of business is a proper sleepin&#039; stable. Long overdue, if you ask me. An&#039; for our new additions, a wadin&#039; pool─it&#039;s safer if they can swim right at home.&lt;br /&gt;
Maru: I guess we could fix up that old fishpond an&#039; make a splash. It ain&#039;t deep enough for the bigger hippos, though.&lt;br /&gt;
Ghasa: It&#039;s better than nothin&#039;! An&#039; we can&#039;t keep &#039;em cooped up in Svarna all the time anyway─that&#039;s no good for the hippo soul. May as well take &#039;em out for proper bathin&#039; excursions.&lt;br /&gt;
Maru: I guess they &#039;&#039;are&#039;&#039; the ones doin&#039; most of the legwork─but this ain&#039;t no small project, Ghasa. You better be helpin&#039; me build all of this...&lt;br /&gt;
&lt;br /&gt;
System: Thanks to Maru and Ghasa&#039;s exhaustive efforts, Svarna has a new stable and wading pool!&lt;br /&gt;
System: The Hippo Riders are now known as “unique” couriers, which is presumably an improvement. Make the most of their rested and refreshed hippos!&lt;br /&gt;
&lt;br /&gt;
-quest complete&lt;br /&gt;
System: Your reputation has increased to Respected.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Trna: Findin&#039; those calves was lucky, but Ghasa&#039;s report on the local hippos has me uneasy...Argh!  No way am I lettin&#039; some no-good bandit intimidate us out of honest work!&lt;br /&gt;
Maru: Cleanin&#039; out that fishpond was no easy thing. Drainin&#039; out the nasty water, scrubbin&#039; the tiles, installin&#039; a pump... I felt squeezed as juice by the end of it, but at least the little &#039;pots have a place to splash now.&lt;br /&gt;
-optional end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=GTZDbdTjsO0}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Incredible_Machines&amp;diff=1512607</id>
		<title>The Incredible Machines</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Incredible_Machines&amp;diff=1512607"/>
		<updated>2026-07-24T14:51:22Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = The Incredible Machines&lt;br /&gt;
| description = [[Dreamingway]] has big plans for [[Hoper&#039;s Hold]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;※The difficulty of this quest will be synced to your current level.&lt;br /&gt;
| image = The Incredible Machines.png&lt;br /&gt;
| quest-giver = Dreamingway&lt;br /&gt;
| related-npcs = Dreaming Supporter; Inventingway; Managingway; Repairingway; Talkingway&lt;br /&gt;
| location = Mare Lamentorum&lt;br /&gt;
| location-x = 17.6&lt;br /&gt;
| location-y = 16.2&lt;br /&gt;
| type = feature&lt;br /&gt;
| quest-line = Loporrit Main Quests&lt;br /&gt;
| journal-section = Allied Society Quests&lt;br /&gt;
| journal-category = Loporrit Quests&lt;br /&gt;
| journal-genre = Loporrit Main Quests&lt;br /&gt;
| sortkey = 2&lt;br /&gt;
| organization =&lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| category = &lt;br /&gt;
| level = 80&lt;br /&gt;
| quest-sync = true&lt;br /&gt;
| req-quest = &lt;br /&gt;
| req-items = 1 Machining Supply Materials, 1 Machining Supplies&lt;br /&gt;
| requirements = [[Disciple of the Hand]]&lt;br /&gt;
| exp = ?????&lt;br /&gt;
| gil = 1055&lt;br /&gt;
| mettle = &lt;br /&gt;
| reward(1-10) = &lt;br /&gt;
| overridereward(1-10) = &lt;br /&gt;
| reward-opt(1-8) = &lt;br /&gt;
| overridereward-opt(1-8) = &lt;br /&gt;
| unlocks = r4 Loporrit, ach Way to Go II&lt;br /&gt;
| prev-quest = Must Be Dreaming(way)&lt;br /&gt;
| next-quest = Too Few Cooks&lt;br /&gt;
| patch = 6.35&lt;br /&gt;
| release = endwalker&lt;br /&gt;
| id-edb = b59cdb90c7e&lt;br /&gt;
| id-gt = 70218&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Search for [[Repairingway]].&lt;br /&gt;
*Speak with [[Dreamingway]].&lt;br /&gt;
*Speak with Dreamingway again.&lt;br /&gt;
*Synthesize [[Machining Supplies]].&lt;br /&gt;
*Deliver Machining Supplies to Dreamingway.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* [[Dreamingway]] has big plans for [[Hoper&#039;s Hold]].&lt;br /&gt;
** ※The difficulty of this quest will be synced to your current level.&lt;br /&gt;
&lt;br /&gt;
* Though the musicking and shopping stations have been a resounding success, Dreamingway laments that Hoper&#039;s Hold still has few dreams on offer. Fortunately, Managingway has a suggestion for another Loporrit you might bring into the fold─Repairingway─so you resolve to have her come and set up a station in the Dreaming Workshop forthwith.&lt;br /&gt;
** ※Please note that you may not proceed with a class or job that is different from when you accepted this quest.&lt;br /&gt;
&lt;br /&gt;
* You speak with Repairingway, who it seems is far too busy keeping the moon in shipshape to join the Dreaming Workshop, much as she appreciates the need for it. All is not lost, however, as she is able to offer the name of another machine enthusiast with far more time to spare.&lt;br /&gt;
&lt;br /&gt;
* Following Repairingway&#039;s advice, you offer Inventingway a station where he might innovate to his heart&#039;s content. The struggling Loporrit gladly takes you up on this, eager to at last find employment where his passion will be seen as a boon rather than a liability.&lt;br /&gt;
&lt;br /&gt;
* Back in Hoper&#039;s Hold, you consult with Dreamingway as to your role in preparing the machining station. He passes on Managingway&#039;s instructions for what items to craft, as well as the materials you will need to create them.&lt;br /&gt;
&lt;br /&gt;
* You present your finished machining accoutrements to a duly impressed Dreamingway. The very moment he delivers them to Inventingway, the eccentric Loporrit jumps into action, and soon an array of perplexing machines stands before you. Their utility─or lack thereof─aside, they make for an inspiring sight, and will hopefully spark a new sense of purpose in many a Loporrit, though you would be remiss to rest upon your laurels now. There are surely more Loporrits out there with dreams to share, and not all comers have been impressed with the offerings thus far...&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Dreamingway: Our musicking station is a rousing success!  I must admit that I understand less than half of what Coiningway says about the circulation of carats, but they seem rather pleased with the shopping station&#039;s results as well.&lt;br /&gt;
&lt;br /&gt;
Dreamingway: I do wish we had more dreams on offer, however.  This cannot possibly be enough to satisfy every Loporrit&#039;s needs.&lt;br /&gt;
&lt;br /&gt;
Managingway: Dreams... Passion... Ingenuity...&lt;br /&gt;
&lt;br /&gt;
Managingway: I believe I know a Loporrit who can help.&lt;br /&gt;
&lt;br /&gt;
Dreamingway: A Loporrit with a vision─nay, a &#039;&#039;dream&#039;&#039;!?&lt;br /&gt;
&lt;br /&gt;
Managingway: Just so.  She adores fixing all manner of things, whether they need it or not.  You may have some difficulty convincing her to set up a station here, however.&lt;br /&gt;
&lt;br /&gt;
Dreamingway: Surely we can convince her if we try!  What&#039;s her name?&lt;br /&gt;
&lt;br /&gt;
Managingway: Repairingway.  She&#039;s been rather fixated on the machines in Greatest Endsvale of late, so I shouldn&#039;t be surprised to find her there.&lt;br /&gt;
&lt;br /&gt;
Dreamingway: In that case, let us sally forthwith!&lt;br /&gt;
&lt;br /&gt;
Dreamingway: ...And by &amp;quot;us,&amp;quot; I of course mean you and me, [Forename]!  We require your powers of persuasion as a person of Etheirys.&lt;br /&gt;
&lt;br /&gt;
-quest accepted&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Search for Repairingway===&lt;br /&gt;
-optional start&lt;br /&gt;
Dreamingway: Oooh, that is one dilapidated supporter!  We must have found the right Loporrit.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Dreamingway: Pardon me─are you Repairingway?&lt;br /&gt;
&lt;br /&gt;
Repairingway: That I am.  And you are...?&lt;br /&gt;
&lt;br /&gt;
Dreamingway: I&#039;m Dreamingway, and this is the illustrious [Forename]!  We&#039;re here to invite you to join a project of utmost import.&lt;br /&gt;
&lt;br /&gt;
Repairingway: Oh?  And what would that be?&lt;br /&gt;
&lt;br /&gt;
Repairingway: ...Yes, I can see why that problem sorely needs fixing.  I can&#039;t reach half the mechanisms in Bestways Burrow for melancholy Loporrits draping themselves about.&lt;br /&gt;
&lt;br /&gt;
Repairingway: Even so, my paws are quite full, I&#039;m afraid.  Should I be derelict in my repair duties, we&#039;ll be even shorter on supporters than we already are.  Or the moon will go flying off into the great expanse, and then where would we be?&lt;br /&gt;
&lt;br /&gt;
Dreamingway: Good point.  I should hate to inconvenience everyone by hurling us out into the cosmos...&lt;br /&gt;
&lt;br /&gt;
Repairingway: I can recommend someone with similar talents, however.  His name is Inventingway, and he is quite mechanically inclined.&lt;br /&gt;
&lt;br /&gt;
Dreamingway: And you think he would be willing to assist?&lt;br /&gt;
&lt;br /&gt;
Repairingway: Oh my, yes.  He has been more than happy to help in the past.  I would call upon him more often, in fact, if only his repairs weren&#039;t so...experimental.&lt;br /&gt;
&lt;br /&gt;
Repairingway: In any case, you need only say that your project will allow him to work with machines, and he shall doubtless agree without any further consideration.&lt;br /&gt;
&lt;br /&gt;
Repairingway: I&#039;m certain he would be happier experimenting freely in your workshop than operating within the confines of practicality out here.&lt;br /&gt;
&lt;br /&gt;
Repairingway: Why, just the other day I asked him to repair one of our carrot creation stations, and next I knew, the thing had sprouted limbs and was dancing about to &amp;quot;improve sprinkler efficacy&amp;quot;...&lt;br /&gt;
&lt;br /&gt;
Dreamingway: He certainly sounds like my kind of Loporrit!  Do you know where we might find him now?&lt;br /&gt;
&lt;br /&gt;
Repairingway: To the north of here, perhaps?  I&#039;ve noticed that he enjoys gazing out upon the machinery while he considers his next harebrained schematic.&lt;br /&gt;
&lt;br /&gt;
Dreamingway: Thank you ever so much for your assistance!  Oh, and best of luck with the repairs.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Repairingway: I do hope Inventingway finds his place with you.  He means well, I&#039;m relatively certain.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Dreamingway===&lt;br /&gt;
-optional start&lt;br /&gt;
Inventingway: (A potential client...?  Be calm, Inventingway  Temper your enthusiasm.  Temper...it...&amp;lt;wheeze&amp;gt;)&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Dreamingway: Well met!  Are you Inventingway?&lt;br /&gt;
&lt;br /&gt;
Inventingway: Wh-Who&#039;s asking!? ...That is to say, how may I help you?&lt;br /&gt;
&lt;br /&gt;
Dreamingway: Repairinigway told us that you might be willing to join us in Hoper&#039;s Hold.  You see...&lt;br /&gt;
&lt;br /&gt;
Inventingway: Sweet Mother Hydaelyn!  I thought you were here with a repair job, but you&#039;re saying that I can make any machine I dream up?&lt;br /&gt;
&lt;br /&gt;
Dreamingway: Essentially, yes.&lt;br /&gt;
&lt;br /&gt;
Inventingway: Anything I can dream of, huh...&lt;br /&gt;
&lt;br /&gt;
Inventingway: This is the greatest day of my life!!!&lt;br /&gt;
&lt;br /&gt;
Inventingway: ...That is to say, I would be delighted to join you.  I enjoy working on machines a normal amount!&lt;br /&gt;
&lt;br /&gt;
Inventingway: It was I who invented the supporters, in fact.  Granted, I didn&#039;t anticipate that your people would turn out to be so small, which inevitably resulted in the supporters identifying them as unauthorized organisms and initializing their &amp;quot;murderous rampage&amp;quot; sequences...&lt;br /&gt;
&lt;br /&gt;
Inventingway: ...But I &#039;&#039;wanted&#039;&#039; to fix that!  If I had been given the chance, I know I could have.  Project management, though, wanted to &amp;quot;go another way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Inventingway: Repairingway&#039;s offered a few odd jobs to keep me occupied while I look for a new role, but I think my innovative take on carrot cultivation may have been the last straw...&lt;br /&gt;
&lt;br /&gt;
Inventingway: Which is why I am truly grateful for a position where I can be myself!  How can I possibly thank you, er...&lt;br /&gt;
&lt;br /&gt;
Dreamingway: Dreamingway!  And no thanks necessary─I only hope you&#039;ll do your best to share your dream with our fellow Loporrits.&lt;br /&gt;
&lt;br /&gt;
Inventingway: You bet I will!  I&#039;ll share like no one has ever shared before, and then they&#039;ll see!  &#039;&#039;They&#039;ll all see&#039;&#039;!&lt;br /&gt;
&lt;br /&gt;
Inventingway: ...That is to say, I look forward to working with you.  I have a number of large projects in mind, so I may bring along a few friends with time on their paws, and...&lt;br /&gt;
&lt;br /&gt;
Inventingway: &amp;lt;gasp&amp;gt; NOOOOOO!&lt;br /&gt;
&lt;br /&gt;
Inventingway: Where ever am I going to find a pneumatic saw?  All my best tools were reappropriated when I was dismissed from my position...&lt;br /&gt;
&lt;br /&gt;
Dreamingway: Why don&#039;t you come back to the Dreaming Workshop and discuss it with Managingway?  They have a way of finding what we need.&lt;br /&gt;
&lt;br /&gt;
Inventingway: That&#039;s good, because I need a great many things.&lt;br /&gt;
&lt;br /&gt;
Dreamingway: We&#039;ll be setting up a whole new station, so please come and find us in Hoper&#039;s Hold when you have a chance.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Dreamingway again===&lt;br /&gt;
-optional start&lt;br /&gt;
Inventingway: Bugger me!  And here I always thought this was a closet!&lt;br /&gt;
&lt;br /&gt;
Dreaming Supporter: Greetings! If you require direction, please speak with Dreamingway. &amp;lt;blip&amp;gt; Today&#039;s automatically generated suggestion is: Crater Sledding!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Dreamingway: Welcome back!  As expected, Managingway turned Inventingway&#039;s requests into a tidy and particular list, then hopped off to oversee their procurement.&lt;br /&gt;
&lt;br /&gt;
Dreamingway: They did mention something that they would like you to prepare. Er, what was it again...?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; {{ARM}} Armorer {{BSM}} Blacksmith {{GSM}} Goldsmith&lt;br /&gt;
Dreamingway: Ah, yes! &amp;quot;Ahem!  Tools suitable for tuning machines large and small.  Extra durable, in case Inventingway&#039;s enthusiasm gets the best of him.&amp;quot;&lt;br /&gt;
&amp;gt; {{CRP}} Carpenter {{LTW}} Leatherworker {{WVR}} Weaver&lt;br /&gt;
Dreamingway: Ah, yes! “Ahem! Insulation suitable for preventing any unwanted shocks or conflagrations.”&lt;br /&gt;
&amp;gt; {{ALC}} Alchemist {{CUL}} Culinarian&lt;br /&gt;
Dreamingway: Ah, yes! “Ahem! Machine oil that passing Loporrits will not mistake for a refreshing beverage.”&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Dreamingway: That seems simple enough, doesn&#039;t it?  They even provided the necessary materials.&lt;br /&gt;
&lt;br /&gt;
Dreamingway: If you run out, of course, feel free to ask the dreaming supporter for more!&lt;br /&gt;
&lt;br /&gt;
===Synthesize Machining Supplies===&lt;br /&gt;
-optional start&lt;br /&gt;
Dreamingway: We stocked the dreaming supporter with extra supplies, but please do take only as much as you need. Coiningway says our budget margins are rather starved at present, the poor things.&lt;br /&gt;
&lt;br /&gt;
Dreaming Supporter: Thank you for your materials request! &amp;lt;blip&amp;gt; Oh dear! It appears that sufficient supplies are in your possession. Project management gently reminds you that all materials must be used before more are provided.&lt;br /&gt;
&lt;br /&gt;
Dreaming Supporter: Thank you for your materials request! &amp;lt;blip&amp;gt; Here you are─may all your digits remain intact!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Deliver Machining Supplies to Dreamingway===&lt;br /&gt;
Dreamingway: I do hope you enjoyed crafting those items! If you&#039;re satisfied with what you&#039;ve made, I can take them off your paws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hand over {{i|Machining Supplies}}&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dreamingway: Good heavens, such fine quality!  Have you ever thought about changing your name to &amp;quot;Craftingway&amp;quot;?&lt;br /&gt;
&lt;br /&gt;
Dreamingway: I&#039;ll leave you to think about that while I get Inventingway set up.  No doubt he is itching to astound us with his creations!&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Dreamingway: Oooh, I&#039;m astounded!  Also confounded─but mostly astounded!&lt;br /&gt;
&lt;br /&gt;
Inventingway: Rest assured that this was merely the warm-up before the sprint!  Ah, my mind races with ideas...&lt;br /&gt;
&lt;br /&gt;
Managingway: They certainly are...unique.  I daresay even I would struggle to find a use for most of these─but as we never specified you do aught but live your dream, I suppose it&#039;s only fair to rate your performance &amp;quot;above average.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Inventingway: And here they come─my disciples!  Gaze upon these machines and let the inspiration flow through you!&lt;br /&gt;
&lt;br /&gt;
Managingway: Welcome to the Dreaming Workshop!  If anyone would like to try their paw at the dreams we have on display, please do inquire about our free trials!&lt;br /&gt;
&lt;br /&gt;
???: And now useless machines.  Is it not enough that we have no use ourselves?&lt;br /&gt;
&lt;br /&gt;
???: Hmmm... If I can use this ironic display to demonstrate the depths of our irrelevance, my petition to reactivate the hibernation stations may at last be approved.&lt;br /&gt;
&lt;br /&gt;
???: ...Struggle to your hearts&#039; content, my friends.  Show us the meaning of futility.&lt;br /&gt;
&lt;br /&gt;
Managingway: Who was that?&lt;br /&gt;
&lt;br /&gt;
Dreamingway: Someone who&#039;s not interested in the machining station, it seems.  But we have plenty of Loporrits who are, and that&#039;s what matters!&lt;br /&gt;
&lt;br /&gt;
Dreamingway: If we continue to draw such enthusiastic crowds to each station we build, everyone will have their own dream in no time!&lt;br /&gt;
&lt;br /&gt;
System: The Dreaming Workshop is now home to a brand-new machining station, and many technological wonders besides.  There is much yet to be done, however, if each Loporrit is to find new purpose.  Continue expanding the workshop to see what dreams may come!&lt;br /&gt;
&lt;br /&gt;
-quest complete&lt;br /&gt;
System: You have achieved Trusted reputation with the Dreaming Ways.&lt;br /&gt;
&lt;br /&gt;
System: You may raise their faith in you further by continuing to assist with the Dreaming Workshop.&lt;br /&gt;
&lt;br /&gt;
System: New Loporrit society daily quests are now available from Managingway in Hoper&#039;s Hold.&lt;br /&gt;
&lt;br /&gt;
System: Furthermore, you will be able to undertake three additional quests from Managingway as a reputation bonus.  This bonus is available until the daily reset time for allied society quests.&lt;br /&gt;
&lt;br /&gt;
System: These additional quests will become available after accepting all current daily quests from Managingway.  Please be advised that you cannot undertake these quests if you have no remaining allowances.&lt;br /&gt;
&lt;br /&gt;
System: You now have access to a wider selection of wares from Coiningway.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Inventingway: Magnificent, are they not!? ...That is to say, I hope you enjoy your visit to the machining station.&lt;br /&gt;
&lt;br /&gt;
Dreamingway: Such unfettered creativity... Inventingway truly is an example to us all!&lt;br /&gt;
-optional end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:The Incredible Machines machining station.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=i-zdOO4PXFQ}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Longing_So_for_All_the_Fish&amp;diff=1508601</id>
		<title>Longing So for All the Fish</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Longing_So_for_All_the_Fish&amp;diff=1508601"/>
		<updated>2026-07-22T13:50:12Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Longing So for All the Fish&lt;br /&gt;
| image = longing so for all the fish.png&lt;br /&gt;
| description = [[N-7000]] is not emitting any strained whirring or beeping noises, so things must be going well at [[the Last Dregs]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;※The difficulty of this quest will be synced to your current level.&lt;br /&gt;
| quest-giver = N-7000&lt;br /&gt;
| related-npcs = Emotional Grebuloff; Idle Idling Unit; Jammingway; M-101; N-2174; Nostalgic Grebuloff; Perimeter Patrol Unit; Sarcastic Ea&lt;br /&gt;
| location = Ultima Thule &lt;br /&gt;
| location-x = 27.5&lt;br /&gt;
| location-y = 24.5&lt;br /&gt;
| type = feature&lt;br /&gt;
| quest-line = Omicron Main Quests&lt;br /&gt;
| journal-section = Allied Society Quests&lt;br /&gt;
| journal-category = Omicron Quests&lt;br /&gt;
| journal-genre = Omicron Main Quests&lt;br /&gt;
| sortkey = 2&lt;br /&gt;
| level = 80&lt;br /&gt;
| quest-sync = true&lt;br /&gt;
| req-quest =&lt;br /&gt;
| req-items = 1 Star Sea Salt, 1 Dragonseye Beans, 1 Stellar Herring&lt;br /&gt;
| requirements = [[Disciple of the Land]]&amp;lt;br&amp;gt;Friendly [[Reputation]] maxed&lt;br /&gt;
| exp = 2343000&lt;br /&gt;
| gil = 1375&lt;br /&gt;
| reward(1-10) = &lt;br /&gt;
| unlocks = r4 Omicron, ach Voices of a Distant Server II&lt;br /&gt;
| prev-quest = The Café at the End of the Universe&lt;br /&gt;
| next-quest = And Another Question...&lt;br /&gt;
| release = Endwalker&lt;br /&gt;
| patch = 6.25&lt;br /&gt;
| id-gt = 70138&lt;br /&gt;
| id-edb = 4d5db8321e9&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[Jammingway]].&lt;br /&gt;
*Speak with [[N-7000]].&lt;br /&gt;
*Gather information on the [[Grebuloff]]s&#039; whereabouts.&lt;br /&gt;
*Speak with N-7000.&lt;br /&gt;
*Speak with N-7000 again.&lt;br /&gt;
*Search for the Grebuloffs.&lt;br /&gt;
**{{MIN}} Mine [[Star Sea Salt|star sea salt]] southwest of [[Hollow of the Flesh]]. 0/1&lt;br /&gt;
**{{BTN}} Gather [[Dragonseye Beans|dragonseye beans]] west of Hollow of the Flesh. 0/1&lt;br /&gt;
**{{FSH}} Catch a [[Stellar Herring|stellar herring]] at [[Fishing Log: The Wellspring of Regret|the wellspring of regret]]. 0/1&lt;br /&gt;
*Deliver the [requested item] to N-7000.&lt;br /&gt;
*Speak with N-7000 in [[A-4 Research]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* N-7000 is not emitting any strained whirring or beeping noises, so things must be going well at the Last Dregs.&lt;br /&gt;
** ※The difficulty of this quest will be synced to your current level.&lt;br /&gt;
&lt;br /&gt;
* Upon checking in with Omicron unit N-7000, you learn that Stigma-4 has but recently replicated a new set of patrons for the Last Dregs. Though they are not like to enjoy three managers of varying shapes and sizes hovering over them while dining, you nevertheless agree to check on Patron-003 and Patron-004 together with N-7000 and Jammingway, hopeful these new customers find the café environment agreeable.&lt;br /&gt;
** ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest.&lt;br /&gt;
&lt;br /&gt;
* When you arrive at the Last Dregs, you see that your new customers are Grebuloffs─the diminutive tribe whose last days you witnessed in the Dead Ends. Their memories of the grim occasion are apparently quite similar to yours, as you find one sobbing into their salad while the other sighs mournfully. It would appear that they long for a glorious yesteryear, though that is about as much as you can glean before they take off at a sprint, heedless of Jammingway&#039;s shouted offer of tea.&lt;br /&gt;
&lt;br /&gt;
* You make for the unmemoried portal only to find that the Grebuloffs have already departed Ostrakon Hena. N-7000 helpfully suggests inquiring with patrol units at Base Omicron who may have detected their passing.&lt;br /&gt;
&lt;br /&gt;
* N-7000 transmits recorded data of the Grebuloffs to nearby Omicron patrol units. They in turn provide useful data of their own, indicating that your rogue patrons ran through Base Omicron in the direction of the clouded portal, and have likely passed through it already.&lt;br /&gt;
&lt;br /&gt;
* You relay the information you collected to N-7000, who agrees with your conclusion. With little hope of catching up to the Grebuloffs without knowing where in Ostrakon Tria they have disappeared to, your party resolves to ask the Ea if they have seen any tiny creatures in diving suits sprint past their abode.&lt;br /&gt;
&lt;br /&gt;
* When you meet N-7000 and Jammingway in the abode of the Ea, they have already located an informative individual, who tells you that the Grebuloffs did indeed come this way. As they were apparently in search of water, the Ea directed them to the wellspring of regret, where they may yet remain.&lt;br /&gt;
&lt;br /&gt;
* Though you at last locate your Grebuloff customers at the wellspring, it seems they are not much happier for having reached a water source, as it pales in comparison to the ocean of their own star─which was, as both you and they recall, horrifically corrupted along with almost the entire Grebuloff population during their version of the apocalypse. In the hopes of evoking even slightly less depressing memories in these poor souls, Jammingway suggests that you prepare a dish using ingredients with the comforting fragrance of the sea. As you head off to procure just such a thing, they and N-7000 set about coaxing the Grebuloffs out of their breakdown and back to the Last Dregs.&lt;br /&gt;
&lt;br /&gt;
* Fortunately, both management and patrons make it back to the café intact, and no sooner do you provide N-7000 with sufficiently sea-smelling ingredients than do it and Jammingway prepare a cerulean soup for your beleaguered customers. The dish does its work in reminding them of happier times, and though they fervently wish that they had taken better care of their most precious natural resource, the memory of the many joys it brought their people cheers them significantly. This emotional about-face seems to trigger something in the dynamis of Elysion, for you immediately receive a transmission from Stigma-4 indicating that changes have been wrought upon the star.&lt;br /&gt;
&lt;br /&gt;
* You proceed to Elysion with your allies to find the Grebuloffs happily playing at a seaside identical to those once found in their homeland. Though N-7000 appears to be the Omicron version of “inspired” by your success in turning the creatures&#039; soul-deep despair into this hopeful scene, it confesses that it yet harbors doubts about what meaning can be found in the life of a replicated being. Jammingway, however, confidently assures it that, though the Omicrons and your café patrons may have been created from the memories and emotions of the long dead, the ability of their feelings to affect dynamis proves that they matter just as much to the cosmos as anyone else─and should behave accordingly.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
N-7000: whirr&amp;gt; This unit is pleased to inform you that culinary ingredient supply has stabilized, and relations with reconstructed Karellians are rated as “friendly.”&lt;br /&gt;
N-7000: As conditions for proceeding with the next phase of operations are optimal, this unit has taken the liberty of ordering additional customers. Patron-003 and Patron-004 are being transported to the Last Dregs even as we exchange communication signals.&lt;br /&gt;
&lt;br /&gt;
Jammingway: What sort of patrons has Stigma-4 reconstructed for us this time, I wonder? We may as well see for ourselves!&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
===Speak with Jammingway===&lt;br /&gt;
-optional start&lt;br /&gt;
Gordhona Guardian: Last Dregs security protocol updated. Only rude intruders will be eliminated.&lt;br /&gt;
&lt;br /&gt;
Proud Citizen: I can&#039;t say what&#039;s more unbelievable─that I&#039;m gardening with the enemy, or that I quite enjoy it.&lt;br /&gt;
Proud Citizen: I was dead serious about the war, believe you me... Yet somehow, this feels more meaningful.&lt;br /&gt;
&lt;br /&gt;
N-7000: &amp;lt;whirr&amp;gt; Sensors indicate that Patron-003 and Patron-004 are “around here somewhere.”&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Jammingway: The café has a pleasant ambiance about it these days, wouldn&#039;t you say, [Forename]? The Karellians aren&#039;t even shouting at each other!&lt;br /&gt;
Jammingway: ...But where are our new customers?&lt;br /&gt;
&lt;br /&gt;
M-104: &amp;lt;whirr&amp;gt; Patrons were seated according to “table with a view” protocol and served in accordance with “salad” protocol, which have produced a satisfaction rate of 124% among customers to date.&lt;br /&gt;
&lt;br /&gt;
Jammingway: Excellent work, unit! &#039;Tis always better to speak with customers after they&#039;ve been fed...&lt;br /&gt;
&lt;br /&gt;
N-7000: These patrons are of the “Grebuloff” race, known for its metallurgy. Records indicate that this civilization originated amidst the shining blue seas of its home planet, later adapting to life on its landmasses. Thus, the Grebuloff diet includes both fish and plant matter.&lt;br /&gt;
&lt;br /&gt;
Emotional Grebuloff: &amp;lt;sob&amp;gt; &amp;lt;sniffle&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nostalgic Grebuloff: &amp;lt;sigh&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Jammingway: Oh dear! Is the salad not to your liking?&lt;br /&gt;
&lt;br /&gt;
N-7000: The organic life-forms&#039; preferences confound this unit&#039;s logic circuits. Please provide additional data.&lt;br /&gt;
&lt;br /&gt;
Nostalgic Grebuloff: Oh, I hope you won&#039;t take this personally. It&#039;s a perfectly lovely salad, only...&lt;br /&gt;
&lt;br /&gt;
Emotional Grebuloff: Waaaaaah! I miss home so much... &amp;lt;sniff&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Jammingway: I see... The salad brings back painful memories. Could we get you something else, perhaps?&lt;br /&gt;
&lt;br /&gt;
Emotional Grebuloff: All our friends are dead... WAAAAAAH!&lt;br /&gt;
&lt;br /&gt;
Jammingway: W-Wait! How about a cup of tea?&lt;br /&gt;
Jammingway: What are we going to do!? We made our customers cry. &#039;&#039;Cry&#039;&#039;!&lt;br /&gt;
Jammingway: We need to catch them before they can escape through the portal to another Ostrakon. If we can&#039;t cheer them up quickly, their woe will plunge this whole place into despair!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with N-7000===&lt;br /&gt;
-optional start&lt;br /&gt;
Jammingway: Bugger. Where did they go?&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
N-7000: Audio input registers no whimpering in this vicinity. This unit can only conclude that Patron-003 and Patron-004 have utilized the portal to teleport to Base Omicron.&lt;br /&gt;
&lt;br /&gt;
Jammingway: Curse their advanced technological comprehension born of generations of metalworking innovation!&lt;br /&gt;
&lt;br /&gt;
N-7000: Fear not, anxiety-prone life-form─the Base Omicron perimeter is perpetually monitored by patrol units. This unit will transmit recorded data of customer service interactions to aid in detection of rogue patrons.&lt;br /&gt;
&lt;br /&gt;
Jammingway: Well then, what are you waiting for!?&lt;br /&gt;
&lt;br /&gt;
===Gather information on the Grebuloffs&#039; whereabouts===&lt;br /&gt;
-optional start&lt;br /&gt;
N-7000: Fugitive identification data has been transmitted to all patrol units. This unit will review Base Omicron security recordings while you gather testimonial evidence.&lt;br /&gt;
Jammingway: I suppose we should be thankful that it isn&#039;t a rogue Omicron we&#039;re after. Needle in a haystack, that would be.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Perimeter Patrol Unit: &amp;lt;beep&amp;gt; Fugitive “Grebuloff” data downloaded. Initializing pattern-matching sequence...&lt;br /&gt;
Perimeter Patrol Unit: Sighting confirmed. Last known location: territory between Base Omicron and clouded portal. Target life-forms were deemed “annoying, but non-threatening,” warranting no interaction.&lt;br /&gt;
&lt;br /&gt;
Idle Idling Unit: &amp;lt;whirr&amp;gt; Anomalous data detected in clouded portal transmission record. Timecode suggests these unregistered life-forms may be the “Grebuloffs” you are looking for.&lt;br /&gt;
&lt;br /&gt;
===Speak with N-7000===&lt;br /&gt;
N-7000: Camera recordings confirm that Patron-003 ran screaming through Base Omicron, followed closely by Patron-004. Did any patrol units provide additional data?&lt;br /&gt;
N-7000: Then there is a high probability that the clouded portal was the customers&#039; point of egress...&lt;br /&gt;
&lt;br /&gt;
Jammingway: How do their little legs run so fast!? Asking for a friend...&lt;br /&gt;
Jammingway: At any rate, that portal leads to Ostrakon Tria. Let us make for the abode of the Ea. At the least, there may be more eyewitnesses.&lt;br /&gt;
&lt;br /&gt;
===Speak with N-7000 again===&lt;br /&gt;
-optional start&lt;br /&gt;
Jammingway: &amp;lt;wheeze&amp;gt; They cannot have gotten...much...farther...&lt;br /&gt;
&lt;br /&gt;
Sarcastic Ea: Ah, to search for those long lost. I too have known this need...or have I?&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
N-7000: Per this Ea unit, the rogue customers may be somewhere nearby.&lt;br /&gt;
&lt;br /&gt;
Sarcastic Ea: If it is indeed the well-armored beings you speak of, they entered our abode crying for water. Incidentally, their crying produced water as well, which one must assume is why they were carrying on so.&lt;br /&gt;
Sarcastic Ea: Regardless, we told them of the wellspring of regret. Perhaps it brings them spiritual comfort, as we once found in our holy places─or perhaps they continue to weep, even now.&lt;br /&gt;
&lt;br /&gt;
N-7000: ...This unit would not venture to theorize. However, projections do indicate that once the Grebuloffs locate a water source, they will entrench there. Despite their sophistication, their nature subjects them to certain base instincts.&lt;br /&gt;
&lt;br /&gt;
Jammingway: If only they had stayed for tea... They must be awfully dehydrated by now. Come on!&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Sarcastic Ea: If only the Ea retained the capacity to care for other individuals as you do... Alas, even should you obliterate my companion here before my eyes, I would experience only minor inconvenience.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Search for the Grebuloffs===&lt;br /&gt;
-optional start&lt;br /&gt;
Emotional Grebuloff: &amp;lt;sniffle&amp;gt; Weh...&lt;br /&gt;
&lt;br /&gt;
N-7000: Allied units must remain alert to fluctuations in dynamis. Engaging spatiotemporal monitoring...&lt;br /&gt;
&lt;br /&gt;
Jammingway: At last!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Nostalgic Grebuloff: Fathomless deep! You followed us all the way out here?&lt;br /&gt;
&lt;br /&gt;
Jammingway: It is our responsibility as café managers─though we underestimated your determination and lung capacity, I must admit. Do you feel better now that you&#039;ve seen the water?&lt;br /&gt;
&lt;br /&gt;
N-7000: Query: is the imbecilic life-form malfunctioning? This unit lacks many of the traits shared by organic races, but even so, the visual data could not be more conclusive.&lt;br /&gt;
&lt;br /&gt;
Jammingway: I shan&#039;t dignify that with a response. But...how &#039;&#039;do&#039;&#039; you feel?&lt;br /&gt;
&lt;br /&gt;
Nostalgic Grebuloff: UuuUuuUuugh...&lt;br /&gt;
&lt;br /&gt;
Jammingway: So...bad, then?&lt;br /&gt;
&lt;br /&gt;
Nostalgic Grebuloff: Yes, bad! We finally escaped those pointy terrible machines, only to find...this! We can&#039;t dive in this miserable little puddle─it&#039;s barely suitable for dipping!&lt;br /&gt;
&lt;br /&gt;
Emotional Grebuloff: I don&#039;t want to be in this strange land! I want to go home! But we&#039;ve lost so much...did we finally lose our ocean, too?&lt;br /&gt;
&lt;br /&gt;
Jammingway: I&#039;m...not certain I understand. Are oceans truly that superior to lakes? Our seas on the moon don&#039;t even have water most of the time...&lt;br /&gt;
Jammingway: Ah, like in Old Sharlayan? Big and blue, with a horizon all its own?&lt;br /&gt;
&lt;br /&gt;
N-7000: This unit has never seen such a thing. Omicron protocol is to evaporate significant water sources that may be of use to the enemy before landing.&lt;br /&gt;
&lt;br /&gt;
Jammingway: There are no oceans in Ultima Thule, that&#039;s for certain.&lt;br /&gt;
Jammingway: Even so, there must be something here that brings back pleasant memories of the sea, rather than depressing ones...&lt;br /&gt;
Jammingway: You would know, [Forename]! What&#039;s unique about the ocean, aside from all the water?&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; The beach has a sort of...smell.&lt;br /&gt;
&amp;gt; The salty sea breeze!&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Jammingway: In that case...perhaps we can harness the scent you recall to evoke memories of relaxing days at the shore.&lt;br /&gt;
&lt;br /&gt;
N-7000: This unit acknowledges the potential of this course of action. Comparison of data from the Dead Ends and records on the &#039;&#039;Ragnarok&#039;&#039; shows significant similarities between the chemical compositions of the oceans of Etheirys and the Grebuloffs&#039; star.&lt;br /&gt;
&lt;br /&gt;
Jammingway: Sea smell it is! Once [Forename] sniffs out a sufficiently ocean-scented ingredient, we&#039;ll sprinkle it on a delicious dish to raise our customers&#039; spirits.&lt;br /&gt;
&lt;br /&gt;
N-7000: Isolating odiferous compounds and querying database...&lt;br /&gt;
&lt;br /&gt;
&amp;gt; {{MIN}} Miner&lt;br /&gt;
N-7000: &amp;lt;ping&amp;gt; Chemical match found. Salt mined from deposits at approximate coordinates “14, 17, 2” will produce a similar odor to the “sea salt” of your home star.&lt;br /&gt;
&amp;gt; {{BTN}} Botanist&lt;br /&gt;
N-7000: &amp;lt;ping&amp;gt; Chemical match found. Constituent amino acids of the legumes located at approximate coordinates “13, 14, 2” will be useful in simulating the smell of your oceans. Similar amino acids are present in dragon scales─however, these are not so easily digested.&lt;br /&gt;
&amp;gt; {{FSH}} Fisher&lt;br /&gt;
N-7000: &amp;lt;ping&amp;gt; Convenient chemical matches found among the life-forms present in the wellspring of regret. This unit assumes your olfactory senses are sufficient to discern which ones.&lt;br /&gt;
N-7000: May this unit once again suggest the purchase of gold salmon roe from unit N-0598 in A-4 Research? It is scientifically proven effective in attracting organic life-forms.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Jammingway: Surely we can find some manner of dish to cook with that! Perhaps a soup?&lt;br /&gt;
&lt;br /&gt;
N-7000: This unit suggests worrying about that after allied units reconvene at the Last Dregs. In the meanwhile, protocol requires that management gently prod the customers until they regain their faculties.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Deliver the [requested item] to N-7000===&lt;br /&gt;
-optional start&lt;br /&gt;
Jammingway: I do recall a distinct odor near the Last Stand in Old Sharlayan...was that the ocean?&lt;br /&gt;
Emotional Grebuloff: &amp;lt;sniffle&amp;gt; I&#039;m sorry... You&#039;re all─&amp;lt;hic&amp;gt;─so kind... Waaah!&lt;br /&gt;
Nostalgic Grebuloff: I could go for a spot of dinner after so much sprinting. What do you have in mind?&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
N-7000: &amp;lt;whirr&amp;gt; Customer vital signs stabilized. Social acceptability of issuing dinner invitations restored to 100%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Player hands over {{MIN}} {{i|Star Sea Salt}} /{{BTN}} {{i|Dragonseye Beans}} / {{FSH}} {{i|Stellar Herring}}&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
N-7000: Ingredients confirmed. Loading recipe...&lt;br /&gt;
&lt;br /&gt;
Jammingway: Huzzah! It&#039;s time to get cooking!&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Emotional Grebuloff: &amp;lt;sniff&amp;gt; This salty, tangy, vaguely fishy aroma... How bittersweet it is...&lt;br /&gt;
&lt;br /&gt;
Nostalgic Grebuloff: Astounding! It tastes just like the tide!&lt;br /&gt;
&lt;br /&gt;
Emotional Grebuloff: An invigorating flavor, as if I&#039;ve waded in and accidentally swallowed a lungful!&lt;br /&gt;
Emotional Grebuloff: ...Ah, such fond memories! Even if they do sting a bit.&lt;br /&gt;
&lt;br /&gt;
Nostalgic Grebuloff: We had many, many a good day, thanks to our beautiful sea.&lt;br /&gt;
Nostalgic Grebuloff: If I could go back to those times, I would treasure the blessings it gave us. I would keep it safe from harm...&lt;br /&gt;
&lt;br /&gt;
N-7000: &amp;lt;whirr&amp;gt; Incoming transmission from Stigma-4...&lt;br /&gt;
N-7000: Observational units report rapid changes to Elysion&#039;s landscape. All signs point to Grebuloff influence.&lt;br /&gt;
&lt;br /&gt;
Jammingway: Really!? Well, this bears seeing for ourselves!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with N-7000 in A-4 Research===&lt;br /&gt;
-optional start&lt;br /&gt;
Jammingway: Hurry, hurry! The Grebuloffs have already gone!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
N-7000: This unit fears for the cardiovascular system of the excitable life-form, and recommends not keeping it in suspense any longer.&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
System: From their profound love and appreciation, the Grebuloffs&#039; ocean has been reborn! It will make a fine home for myriad aquatic creatures.&lt;br /&gt;
System: There is yet much room for Elysion to grow and change. What other hopes will the power of dynamis bring to life?&lt;br /&gt;
&lt;br /&gt;
Jammingway: It may be a bit smaller than the real thing, but it certainly smelled like an ocean to me! And did you &#039;&#039;see&#039;&#039; the happy looks on the Grebuloffs&#039; helmeted little faces?&lt;br /&gt;
&lt;br /&gt;
N-7000: This unit did see, and appreciates allied units&#039; assistance in fulfilling this objective.&lt;br /&gt;
&lt;br /&gt;
Jammingway: We have land, we have sea...one does wonder what could possibly come next. Not to mention what menu items it will inspire!&lt;br /&gt;
&lt;br /&gt;
N-7000: ...More importantly, this mission is evolving. Analysis of statements made by the Grebuloffs, as well as their overall demeanor, indicates that their memories originated just prior to their star&#039;s ultimate demise.&lt;br /&gt;
N-7000: Once reconstructed, the individuals initially remained in a state of deep despair over what had befallen their world, and its seas in particular.&lt;br /&gt;
N-7000: Via Operation: Soup, however, café management restored to them their will to carry on. These events have caused this unit to reevaluate the significance of the current mission. Mission significance and satisfaction with current orders are now rated as “high.”&lt;br /&gt;
N-7000: &amp;lt;whirr&amp;gt; Yet this unit has unresolved queries. Metaphysically, this unit and other life-forms in Ultima Thule are naught but simulations─memories reconstructed with dynamis. Regardless of our actions, can these “lives” truly be categorized as meaningful?&lt;br /&gt;
&lt;br /&gt;
Jammingway: ...Not to cut your existential crisis short, bolt head, but do we not have &#039;&#039;data&#039;&#039; proving that you&#039;re as metaphysically significant as anyone else? Our customers affected the dynamis of Elysion, and that&#039;s a fact.&lt;br /&gt;
Jammingway: You lot may be a little different, but your feelings─your hopes, your dreams? Those are real. So let&#039;s get out there and serve up some smiles, eh? We can&#039;t do it without you.&lt;br /&gt;
&lt;br /&gt;
N-7000: &amp;lt;whirr&amp;gt; &amp;lt;whirr&amp;gt; ...Affirmative. Thank you, Jammingway.&lt;br /&gt;
-quest complete&lt;br /&gt;
System: You have achieved Trusted reputation with the staff and patrons of the Last Dregs.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Jammingway: Flowers and fish... Perhaps we should recruit some carrot-loving patrons next.&lt;br /&gt;
N-7000: &amp;lt;whirr&amp;gt; There is much data to be acquired from the Grebuloffs. If only they would stand still...&lt;br /&gt;
-optional end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Pachyderm%27s_Promptitude&amp;diff=1508381</id>
		<title>A Pachyderm&#039;s Promptitude</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Pachyderm%27s_Promptitude&amp;diff=1508381"/>
		<updated>2026-07-22T05:03:04Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| image = A Pachyderms Promptitude.png&lt;br /&gt;
| description = [[Trna]]&#039;s eyes are sparkling with optimism, but the baleful look [[Maru]] shoots you from afar tells a different story.&amp;lt;br&amp;gt;※The difficulty of this quest will be synced to your current level.&lt;br /&gt;
| quest-giver = Trna&lt;br /&gt;
| related-npcs = Flustered Alchemist; Injured Alchemist; Intense Alchemist; Lethargic Alchemist; Maru; Wild-eyed Alchemist; Yezahn&lt;br /&gt;
| location = Thavnair &lt;br /&gt;
| location-x = 19.9&lt;br /&gt;
| location-y = 27.6&lt;br /&gt;
| type = feature&lt;br /&gt;
| quest-line = Arkasodara Main Quests&lt;br /&gt;
| journal-section = Allied Society Quests&lt;br /&gt;
| journal-category = Arkasodara Quests&lt;br /&gt;
| journal-genre = Arkasodara Main Quests&lt;br /&gt;
| sortkey = 2&lt;br /&gt;
| level = 80&lt;br /&gt;
| quest-sync = true&lt;br /&gt;
| requirements = Friendly [[Reputation]] maxed&lt;br /&gt;
| exp = 561000-749595&lt;br /&gt;
| gil = 1535&lt;br /&gt;
| unlocks = r4 Arkasodara, ach Hasty Hasty Hippos II&lt;br /&gt;
| prev-quest = Hippos Born to Run&lt;br /&gt;
| next-quest = Hippo Healing&lt;br /&gt;
| release = Endwalker&lt;br /&gt;
| patch = 6.15&lt;br /&gt;
| id-gt = 70082&lt;br /&gt;
| id-edb = dd117ea1700&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Rendezvous with [[Trna]] at [[the Great Work]].&lt;br /&gt;
*Search for Trna.&lt;br /&gt;
*Aid the injured alchemist.&lt;br /&gt;
*Speak with the flustered alchemist.&lt;br /&gt;
*Speak with Trna and have her accompany you.&lt;br /&gt;
*Question the alchemists of the Great Work while accompanied by Trna.&lt;br /&gt;
*Speak with the flustered alchemist while accompanied by Trna.&lt;br /&gt;
*Speak with [[Yezahn]].&lt;br /&gt;
*Speak with Trna in [[Svarna]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Trna&#039;s eyes are sparkling with optimism, but the baleful look Maru shoots you from afar tells a different story.&lt;br /&gt;
**※The difficulty of this quest will be synced to your current level.&lt;br /&gt;
&lt;br /&gt;
* Trna is energetic with news of the Hippo Riders&#039; progress, but Maru, one of her associates, voices an uneasy prediction: due to the hippo carts&#039; limited storage capacity, it will be only a matter of time before bigger competition sweeps them out of business. Not to be deterred, Trna starts considering what niche service the Hippo Riders might offer, but arrives at no clear answer. You agree to meet her at the Great Work in the hopes that her clientele may offer more inspiration.&lt;br /&gt;
** ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest.&lt;br /&gt;
&lt;br /&gt;
* You reach the Great Work, but Trna, due to arrive before you, is nowhere to be found. Worried for her safety, you decide to search the area.&lt;br /&gt;
&lt;br /&gt;
* You find Trna fending off a raging vajralangula and dispatch the beast without a second thought. Behind her, an alchemist nurses his injuries, so you kneel to administer what succor you can.&lt;br /&gt;
&lt;br /&gt;
* According to the alchemist, it was a gift of ripe fruit that drew the attention of the vajralangula, and Trna was his unexpected savior. Awkwardly accepting his praise, Trna decides to see the alchemist and his luggage safely into the Great Work before rendezvousing with you to pick up the original delivery.&lt;br /&gt;
&lt;br /&gt;
* Due to an unfortunate and explosive incident, the package is still being prepared. Trna suggests asking around the Great Work for niche business ideas in the meantime.&lt;br /&gt;
&lt;br /&gt;
* Serving as moral support for a trepidatious Trna, you begin your turn around the Great Work. As ever, conversation with the alchemists is bound to be...interesting.&lt;br /&gt;
**※You must be accompanied by Trna to complete this task. Speak with her again should you become separated.&lt;br /&gt;
&lt;br /&gt;
* While undoubtedly colorful, the alchemists&#039; accounts of their recent affairs fall short of delineating an eligible service plan. Regardless, it is time to check back with your customer and see if the package is ready.&lt;br /&gt;
**※You must be accompanied by Trna to complete this task. Speak with her again should you become separated.&lt;br /&gt;
&lt;br /&gt;
* The package, it turns out, is destined for none other than Yezahn─doubtless far too occupied with parenting to procure needed tinctures himself. As you prepare to depart the Great Work, Trna is struck by an idea to assist busy alchemists, but she puts the thought on hold as you set off to Palaka&#039;s Stand to reunite with an old acquaintance.&lt;br /&gt;
&lt;br /&gt;
* Upon Yezahn&#039;s grateful receipt of the package, Trna senses an opportunity to propose a new hippo-based service─food delivery. Yezahn assures her that such a service would be an attractive option to not only those at the Great Work, but Palaka&#039;s Stand as well, given the recently interrupted tradition of bringing fresh meals to those working in the jungle. Buoyed by his encouragement, Trna returns to Svarna in high spirits.&lt;br /&gt;
&lt;br /&gt;
* Trna shares her plan to offer food delivery by hippo cart, thereby solidifying the Hippo Riders&#039; commitment to offering a niche service to the island. To this, Maru enthusiastically suggests installing a kitchen in Svarna, that the meals they deliver might be freshly made. Striking at the fastest way to anyone&#039;s heart─the stomach─the Hippo Riders gear up for the delicious deliveries that await! &lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
* Accept the quest&lt;br /&gt;
* Teleport to The Great Work, walk over and interact with the &amp;quot;Rendezvous Point&amp;quot;&lt;br /&gt;
* Locate Trna, found within a combat instance circle.&lt;br /&gt;
* Enter the circle and defeat the mobs that appear.&lt;br /&gt;
* Interact with the Injured Alchemist to aid them&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
Trna: [Forename]! Here to see how we&#039;re gettin&#039; along, are you? Let me go an&#039; grab Maru.&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Trna: [Forename]! Here to see how we&#039;re gettin&#039; along, are you? Let me go an&#039; grab Maru.&lt;br /&gt;
Trna: Thanks to your help and Kancana&#039;s odd jobs, we&#039;ve been keepin&#039; our carts rollin&#039; and stayin&#039; outta trouble.&lt;br /&gt;
Trna: Communicatin&#039; with the locals still feels dauntin&#039; at times, but Maru here&#039;s made us some gulal to break the ice!&lt;br /&gt;
Trna: Er, maybe you don&#039;t know what I&#039;m talkin&#039; about─gulal is this bright, colored powder used in some of Thavnair&#039;s religious traditions.&lt;br /&gt;
Trna: There&#039;s an old belief that you&#039;ll be blessed with good luck an&#039; spared from evil if a visitor sprinkles you with a healthy handful. It&#039;s enough to make even the most stubborn buggers happy to welcome us.&lt;br /&gt;
&lt;br /&gt;
Maru: Sisters know it&#039;s been nothin&#039; but bad business for everyone, lately. I reckon a little extra luck would do us all good...&lt;br /&gt;
&lt;br /&gt;
Trna: That it would. Though our own luck might be better if my girl Saurya didn&#039;t start gallopin&#039; with glee when she gets so much as a glimpse of the stuff...&lt;br /&gt;
Trna: But all in all, we&#039;ve been gettin&#039; our name out there an&#039; learnin&#039; the job. Might be slow goin&#039;, but we&#039;re makin&#039; good progress.&lt;br /&gt;
&lt;br /&gt;
Maru: But Boss... Is slow goin&#039; really gonna cut it? So long&#039;s I get to ride, I ain&#039;t got no problems, but...&lt;br /&gt;
Maru: Our carts ain&#039;t exactly designed for haulin&#039; cargo. No one beats us for speed, but practically speakin&#039;... &lt;br /&gt;
Maru: Sooner or later, some silver-tongued dab hand&#039;s gonna come along with carriages or boats that can carry loads an&#039; loads of packages. An&#039; then where will we be? Outta work, that&#039;s where... &lt;br /&gt;
&lt;br /&gt;
Trna: Our carts might not best a carriage in freight, but it&#039;s like you said, Maru─at speed, we&#039;re unbeatable. &lt;br /&gt;
Trna: If only there was some way to make the most of it... To offer a service that no one else could do better...&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; Ask not and ye shall receive no answer...&lt;br /&gt;
&amp;gt; Don&#039;t look at me.  Maybe your customers will have some ideas.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Trna: True. We won&#039;t get anywhere marinatin&#039; in our own juices. Let&#039;s ask around an&#039; see what speedy services folks might need.&lt;br /&gt;
Trna: ...Is what I&#039;d say if I knew the first thing about makin&#039; small talk. Which I don&#039;t. Help me out?&lt;br /&gt;
Trna: Let&#039;s start at the Great Work─I got a delivery request from an alchemist there, so me an&#039; Saurya&#039;ll head over first.&lt;br /&gt;
Trna: I&#039;ll meet you by the aetheryte after I&#039;ve picked up the goods.&lt;br /&gt;
-quest accepted&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Rendezvous with Trna at the Great Work===&lt;br /&gt;
System: You wait by the aetheryte, but see no sign of Trna, who should have arrived before you. Has trouble befallen her...?&lt;br /&gt;
System: Perhaps you should search the area for any wayward hippos.&lt;br /&gt;
&lt;br /&gt;
===Search for Trna===&lt;br /&gt;
Popup: You are under attack!&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Trna: What the─ Y-You&#039;re amazin&#039;! You put down that beast like it was nothin&#039;!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Aid the injured alchemist===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Injured Alchemist: Th-Thank you! Oh, thank you!&lt;br /&gt;
&lt;br /&gt;
Trna: You really saved our skins, [Forename]! Me an&#039; Saurya zipped over when we heard yelpin&#039;, but it was everythin&#039; I could do to just keep that beast at bay...&lt;br /&gt;
&lt;br /&gt;
Injured Alchemist: And I don&#039;t know what would have become of me if you hadn&#039;t! Allow me to express my sincerest gratitude.&lt;br /&gt;
&lt;br /&gt;
Trna: A-Anyway, am I imaginin&#039; things or does it smell like fruit around here? If I was a vajralangula, I&#039;d come runnin&#039; too.&lt;br /&gt;
&lt;br /&gt;
Injured Alchemist: You&#039;ve a sharp nose, miss. Yes, I was in Yedlihmad on an errand when a merchant bade me take this fruit, insisting it was delicious and perfectly ripe.&lt;br /&gt;
Injured Alchemist: How was I to know that every beast in Saltwind&#039;s Welcome should agree with his claims wholeheartedly? I thought escaping that herd of drooling gaja would be the worst of it, but my hopes were fruitless, as it were.&lt;br /&gt;
&lt;br /&gt;
Trna: Well, the next time you&#039;ve got somethin&#039; to haul, call the Hippo Riders. Me an&#039; my associates do fast, safe deliveries by hippo cart.&lt;br /&gt;
&lt;br /&gt;
Injured Alchemist: Yes, I&#039;ve heard talk of hippo couriers as of late! Never did I imagine one would come speeding to my rescue. I will absolutely call upon your services in the future.&lt;br /&gt;
&lt;br /&gt;
Trna: I&#039;m gonna load his fruit onto the cart an&#039; see him into town.&lt;br /&gt;
Trna: I&#039;ve still gotta pick up that package, so come find me inside the Great Work. This time for sure!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with the Flustered Alchemist===&lt;br /&gt;
-optional start&lt;br /&gt;
Trna: Here&#039;s our customer.  Let&#039;s pick up the goods and get goin&#039;.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Flustered Alchemist: Aaah! You&#039;re the couriers, aren&#039;t you? You&#039;re here! You&#039;re already here!&lt;br /&gt;
Flustered Alchemist: Huh? But &#039;&#039;you&#039;re&#039;&#039; with the Students of Baldesion, aren&#039;t you? What business have you with our parcel!?&lt;br /&gt;
&lt;br /&gt;
Trna: I dunno about any Bal...bald students or nothin&#039;, but [Forename]&#039;s helpin&#039; out with our new delivery service.&lt;br /&gt;
&lt;br /&gt;
Flustered Alchemist: Really? Supporting small businesses, how grand!&lt;br /&gt;
&lt;br /&gt;
Trna: So, er... Can I have the goods now?&lt;br /&gt;
&lt;br /&gt;
Flustered Alchemist: Ack! W-Well, you see... Th-That is to say... It&#039;s not quite ready yet!&lt;br /&gt;
Flustered Alchemist: I overslept, is the thing─just a tiny little bit─so I was rushing to get it all prepared. And that&#039;s when I made this truly minuscule error in the formula and it...well, it exploded. Quite explosively.&lt;br /&gt;
&lt;br /&gt;
Trna: E-Exploded? That&#039;s, er... My condolences. In that case, I&#039;ll just hang around here while you&#039;re gettin&#039; it ready. ...No rush.&lt;br /&gt;
Trna: Let&#039;s go an&#039; do the talkin&#039; thing while we wait. See what our potential customers need most right now.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Flustered Alchemist: My colleagues &#039;&#039;unceremoniously&#039;&#039; ejected me from the laboratory, but they are hard at work getting the shipment together, I promise you!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Trna and have her accompany you===&lt;br /&gt;
Trna: Alright! Conversations, here we come.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
&amp;gt; Speak with Trna&lt;br /&gt;
Trna: The alchemists here are an odd bunch, eh? Includin&#039; our latest customer. Kinda feels like I&#039;ve stepped into another dimension or somethin&#039;.&lt;br /&gt;
&amp;gt; Part ways&lt;br /&gt;
Trna: Somethin&#039; came up? Well, when you&#039;re done, come find me by our customer.&lt;br /&gt;
Trna: You&#039;re back! Let&#039;s get goin&#039;, then.&lt;br /&gt;
&amp;gt; Speak with the alchemist without Trna&lt;br /&gt;
Lethargic Alchemist: Ughhh... It&#039;s never-ending...&lt;br /&gt;
Intense Alchemist: To eat! To sleep! Perchance to lick...?&lt;br /&gt;
Wild-eyed Alchemist: Woooooo! Burn, baby, burn!&lt;br /&gt;
System: You must be accompanied by Trna and have her at your side in order to proceed with quest objectives.&lt;br /&gt;
---&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
====Lethargic Alchemist====&lt;br /&gt;
Lethargic Alchemist: Do I need anything? Well...the Radiant Host used up its entire stock of medicinal supplies during the Final Days, so requests for replenishment keep pouring in without end.&lt;br /&gt;
Lethargic Alchemist: I can&#039;t remember the last time I sat down for dinner with my family. It seems like a different lifetime by now...&lt;br /&gt;
&lt;br /&gt;
Trna: That&#039;s, er, unfortunate. I wish I could help, but I dunno the first thing about medicine...&lt;br /&gt;
&lt;br /&gt;
====Intense Alchemist====&lt;br /&gt;
Intense Alchemist: Do I need something? Why, I&#039;m glad you asked─I&#039;ve depleted my stores of honey!&lt;br /&gt;
Intense Alchemist: I haven&#039;t a moment to spare for such trivial affairs as &#039;&#039;eating&#039;&#039;, but cognitive functioning dramatically decreases without regular sustenance, so I came up with a brilliant scheme─lick honey throughout the day for quick and easy nourishment. Only now there&#039;s none to be had, as I&#039;ve licked it all up!&lt;br /&gt;
&lt;br /&gt;
Trna: We could start beekeepin&#039;, I guess? “Honey Honey Hippos” does have a ring to it... Then again, I&#039;m not sure how many people&#039;d use a high-speed honey service...&lt;br /&gt;
&lt;br /&gt;
====Wild-eyed Alchemist====&lt;br /&gt;
Wild-eyed Alchemist: What&#039;s this, what&#039;s this!? Do I need this, that, or the other!? No, no, no! I&#039;m flying free and feeling fine!&lt;br /&gt;
Wild-eyed Alchemist: I finished all my assigned work, which means I now have three delicious days for my personal research. I&#039;ll eat and sleep when I&#039;m dead, but until then─ALCHEMY!&lt;br /&gt;
&lt;br /&gt;
Trna: Er... Right, then. Congratulations?&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
&amp;gt; Speak with the alchemists&lt;br /&gt;
Lethargic Alchemist: I hope I can eat dinner with my family again someday. While I still have a family, that is...&lt;br /&gt;
&lt;br /&gt;
Intense Alchemist: I suppose I&#039;ll have to order more honey...Or perhaps invent a comparable substance to lick!&lt;br /&gt;
&lt;br /&gt;
Wild-eyed Alchemist: There are so many formulae to try!  What if I just try them all...at the &#039;&#039;same time&#039;&#039;!?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Speak with Trna&lt;br /&gt;
Trna: Alright, I think I&#039;ve got a good sense of things. Let&#039;s head back an&#039; see if the goods are ready.&lt;br /&gt;
---&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with the flustered alchemist while accompanied by Trna===&lt;br /&gt;
-cutscene start&lt;br /&gt;
&lt;br /&gt;
Flustered Alchemist: I am ever so sorry to have kept you waiting! It&#039;s all here, packed up safely and hardly singed at all.&lt;br /&gt;
Flustered Alchemist: I would like you to take this to a colleague of mine at Palaka&#039;s Stand. He&#039;s an alchemist named Yezahn. Well built for a bookish type. Handsome. You can&#039;t miss him.&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; Him! With the baby!&lt;br /&gt;
&amp;gt; Ah, I know Yezahn.&lt;br /&gt;
&amp;gt; That name sounds familiar...&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Flustered Alchemist: Oh, you&#039;re acquainted, are you? What a small world indeed!&lt;br /&gt;
Flustered Alchemist: He&#039;s still the same as ever, watching over his little one and Palaka&#039;s Stand alike. He requested replenishments for medicinal supplies, so hopefully this should tide them over.&lt;br /&gt;
Flustered Alchemist: I also threw in a handful of finished samples...and the whole explosion incident stays between us, yes!?&lt;br /&gt;
Flustered Alchemist: Now if you&#039;ll excuse me, I should eat something before my hands start shaking again. Oh, but do give him my regards! &lt;br /&gt;
&lt;br /&gt;
Trna: These alchemists don&#039;t seem to stop for nothin&#039;─even meals. Ain&#039;t no denyin&#039; that their work&#039;s important, but it&#039;s a miracle they haven&#039;t all keeled over by now...&lt;br /&gt;
Trna: Hmm... What if the vittles came to them?&lt;br /&gt;
Trna: ...But I&#039;m gettin&#039; ahead of myself. This package ain&#039;t gonna ride to Palaka&#039;s Stand on its lonesome. Introduce me to this Yezahn when we get there, will you? &lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Yezahn===&lt;br /&gt;
-optional start&lt;br /&gt;
Trna: Is this Yezahn? He &#039;&#039;is&#039;&#039; pretty sturdy lookin&#039;...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Yezahn: [Forename], what a pleasant surprise! I knew a shipment would be arriving soon, but I never expected you to be with it.&lt;br /&gt;
Yezahn: Are you playing the part of carter these days, then?&lt;br /&gt;
&lt;br /&gt;
Trna: The alchemist who sent this said it&#039;s herbs for medicine...an&#039; somethin&#039; about finished samples, too.&lt;br /&gt;
&lt;br /&gt;
Yezahn: Is that so? I know how busy the work keeps them─it&#039;s very generous of them to send ready concoctions.&lt;br /&gt;
Yezahn: I wanted to get straight to work replenishing our medicinal stores, so your prompt arrival is welcome indeed.&lt;br /&gt;
&lt;br /&gt;
Trna: Oh, if it&#039;s prompt you want, you ain&#039;t gotta look no further! The Hippo Riders&#039;ll deliver anythin&#039; to anywhere in a flash!&lt;br /&gt;
Trna: &#039;Course, we&#039;re always fine-tunin&#039; our carts an&#039; services, so as to better, er, serve the area. Seein&#039; as you&#039;re the one lookin&#039; out for folks over here, I want to pitch you an idea.&lt;br /&gt;
Trna: My impression is that folks over at the Great Work are so busy, they barely have time to eat. That can&#039;t be good for the alchemy─not to mention the alchemists─so I&#039;m thinkin&#039; we start deliverin&#039; fresh food by hunger-harryin&#039; hippo!&lt;br /&gt;
Trna: Only, startin&#039; a service for just a handful of peaky alchemists ain&#039;t exactly gonna pay the rent. You think folks here could use some grub-runners?&lt;br /&gt;
&lt;br /&gt;
Yezahn: I do believe so.&lt;br /&gt;
Yezahn: It has long been tradition to send food to those working in the jungle, so I&#039;m fairly certain you&#039;ll find our residents amenable to such a service.&lt;br /&gt;
Yezahn: As these hot and humid climes tend to spoil foodstuffs easily, we like to deliver meals as soon as they are prepared.&lt;br /&gt;
Yezahn: However, transporting victuals in this jungle can prove somewhat dangerous.&lt;br /&gt;
&lt;br /&gt;
Trna: You mean that the smell attracts all sorts of hungry critters, right?&lt;br /&gt;
&lt;br /&gt;
Yezahn: Precisely. And what with our fighting fit currently healing or engaged in other matters, we simply haven&#039;t the manpower to spare on escorting meals.&lt;br /&gt;
&lt;br /&gt;
Trna: ...But our hippos are a different story!&lt;br /&gt;
Trna: A hippo cart can outrun most anythin&#039; in this jungle, so you ain&#039;t gotta worry on that front. &lt;br /&gt;
Trna: Thanks for weighin&#039; in! I&#039;ve gotta consult with my associates, but somethin&#039; tells me you can look forward to fresh meals from now on. Call it a lunch hunch.&lt;br /&gt;
Trna: Alright, [Forename]. Let&#039;s head back to Svarna for a team meetin&#039;.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Trna in Svarna===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Trna: It was just as you said, [Forename]─askin&#039; around earned us some bright ideas!&lt;br /&gt;
&lt;br /&gt;
Maru: You think of somethin&#039; good, Boss?&lt;br /&gt;
&lt;br /&gt;
Trna: Food, Maru! Eats! We&#039;re gonna deliver meals with these wheels!&lt;br /&gt;
&lt;br /&gt;
Maru: Eats!?&lt;br /&gt;
Maru: Mouthwaterin&#039; meals delivered wherever, whenever... Wish &#039;&#039;I&#039;&#039; could order somethin&#039;.&lt;br /&gt;
Maru: We got it cinched, Boss! Ain&#039;t nothin&#039; that&#039;ll deliver faster or fresher than our carts!&lt;br /&gt;
&lt;br /&gt;
Trna: Hold your hippos, Maru─we&#039;ve still gotta sort somethin&#039; out. Where are we gettin&#039; this food in the first place? Takin&#039; meals from Palaka&#039;s Stand to the jungle is one thing, but if we&#039;ve gotta ride all the way to Yedlihmad or Radz-at-Han for ready-mades...&lt;br /&gt;
&lt;br /&gt;
Maru: Good point. Popular dishes&#039;ll be hard to keep in stock...&lt;br /&gt;
Maru: What if we had a kitchen here? We could make our own meals!&lt;br /&gt;
&lt;br /&gt;
Trna: Yeah... Fresh ingredients from merchants in Yedlihmad... The daily catch from fishers in Akyaali!&lt;br /&gt;
&lt;br /&gt;
Maru: An&#039; most importantly─we get an endless supply of food!&lt;br /&gt;
Maru: I might be a genius, Boss. Wait here, I&#039;ll have a kitchen goin&#039; in no time!&lt;br /&gt;
&lt;br /&gt;
System: Thanks to Maru&#039;s enthusiasm, Svarna has a new kitchen!&lt;br /&gt;
System: The Hippo Riders&#039; reputation has risen to &#039;&#039;formerly&#039;&#039; delinquent carters. Make the most of their expanded services to help improve their social standing!&lt;br /&gt;
&lt;br /&gt;
-quest complete&lt;br /&gt;
System: You have achieved Trusted reputation with the Hippo Riders.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Trna: I think the key to happiness may be findin&#039; a person who looks at you the same way Maru looks at our new kitchen.  I can already tell the meals we make there are gonna be fresh, delicious an&#039; prepared with love!&lt;br /&gt;
Maru: Shall I compare thee to a summer&#039;s tandoor? Thou art more lickerous and more tempting. Rough winds do─o-oh, [Forename]! Sorry, I was just thinkin&#039; about our new kitchen...&lt;br /&gt;
-optional end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=LesRuFxe7og}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Dreams_of_a_New_Day&amp;diff=1506838</id>
		<title>Dreams of a New Day</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Dreams_of_a_New_Day&amp;diff=1506838"/>
		<updated>2026-07-19T23:11:42Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Dreams of a New Day&lt;br /&gt;
| description = Tentoawa is eager to set a trap for Leophyne.&lt;br /&gt;
| image = The Narwhal Beckons.png&lt;br /&gt;
| quest-giver = Tentoawa&lt;br /&gt;
| related-npcs = Firmalbert; Handeloup; Leophyne; Loazenikwe; Sonu Vanu; Vanu Vanu Guide; Zundu Warrior&lt;br /&gt;
| location = Foundation&lt;br /&gt;
| location-x = 12.0&lt;br /&gt;
| location-y = 10.2 &lt;br /&gt;
| type = role&lt;br /&gt;
| quest-line = Dawntrail Role Quests&lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Role Quests&lt;br /&gt;
| journal-genre = Tank Role Quests (Dawntrail)&lt;br /&gt;
| sortkey = 151&lt;br /&gt;
| level = 100&lt;br /&gt;
| requirements = {{Tank|name=yes}}&lt;br /&gt;
| exp = 0&lt;br /&gt;
| gil = 1000&lt;br /&gt;
| mettle = &lt;br /&gt;
| reward1 = 2 Battledance Materia XI&lt;br /&gt;
| reward2 = 2 Savage Aim Materia XI&lt;br /&gt;
| reward3 = 2 Savage Might Materia XI&lt;br /&gt;
| overridereward(1-10) = &lt;br /&gt;
| reward-opt(1-8) = &lt;br /&gt;
| overridereward-opt(1-8) = &lt;br /&gt;
| unlocks = ach No Sleep Till Tuliyollal, ngp Tank Role Quests (Dawntrail)&lt;br /&gt;
| prev-quest = Awakened&amp;amp;comma; Not Stirred&lt;br /&gt;
| next-quest = Picking Up the Torch&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| id-gt = 70359&lt;br /&gt;
| id-edb = d5f85086730&lt;br /&gt;
}}&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
=== [[File:Aggressive difficulty r6.png|32px|link=]] Unbound: [[Leophyne the Unchivalrous]] ===&lt;br /&gt;
You will be accompanied by [[Tentoawa the Wide Eye]], [[Loazenikwe the Shut Eye]], and four Zundu Warriors during this battle.&lt;br /&gt;
&lt;br /&gt;
First, defeat the group of [[Unbound Ravager]]s and [[Unbound Raider]]s.&lt;br /&gt;
&lt;br /&gt;
The Zundu Warriors will then awaken the sleeping Temple Knight Guards using the Sundrop Dance. Protect them from the Unbound minions that spawn. Defeat the ones that Tentoawa is not attacking first. Afterwards, the Zundu and Temple Knights will retreat, and Leophyne will become targetable.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Bladestorm&#039;&#039;&#039;: Three telegraphed conal AoEs leaving gaps in between.&lt;br /&gt;
*&#039;&#039;&#039;Keen Tempest&#039;&#039;&#039;: Spawns four circle AoE telegraphs in the middle of the room, followed by eight telegraphs on the outside.&lt;br /&gt;
*&#039;&#039;&#039;Aetheric Burst&#039;&#039;&#039;: Room-wide magical damage.&lt;br /&gt;
*&#039;&#039;&#039;Conviction&#039;&#039;&#039;: Spawns two tankbuster towers that inflict magical damage. Go to the one that Tentoawa is not taking.&lt;br /&gt;
&lt;br /&gt;
Afterwards, a cutscene will play.&lt;br /&gt;
&lt;br /&gt;
Leophyne will begin charging a major attack (&#039;&#039;&#039;Cradle of the Sleepless&#039;&#039;&#039;), while Tentoawa will use {{action icon|Passage of Arms}}. Get behind him to receive the {{status effect|debuff|File:Wide awake icon.png}} &#039;&#039;&#039;Wide-eyed&#039;&#039;&#039; buff, which will prevent you being inflicted with sleep. However, Tentoawa will be put to sleep with {{status effect|sleep}}  &#039;&#039;&#039;The Narwhal&#039;s Lullaby&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Defeat the waves of Unbound minions while the Zundu reawake Tentoawa. Leophyne will tether him, which should be picked up to prevent a physical attack (&#039;&#039;&#039;Daggerflight&#039;&#039;&#039;) from damaging him. When Tentoawa reawakes, Leophyne will become targetable again.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Aetherial Ray&#039;&#039;&#039;: Spawns two sets of crisscrossing line AoE telegraphs.&lt;br /&gt;
*&#039;&#039;&#039;Bladestorm&#039;&#039;&#039;: Spawns the three conal AoE telegraphs along with spread marker AoEs (&#039;&#039;&#039;Aethershot&#039;&#039;&#039;) on the player and their two allies, dealing magical damage.&lt;br /&gt;
*&#039;&#039;&#039;Bloody Trinity&#039;&#039;&#039;: Telegraphed, three-hit physical tankbuster.&lt;br /&gt;
*&#039;&#039;&#039;Aetherial Ray&#039;&#039;&#039; is used again but combined with a stack marker on Loazenikwe (&#039;&#039;&#039;Aetherial Exposure&#039;&#039;&#039;) dealing magical damage. This is immediately followed with &#039;&#039;&#039;Conviction&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Poison Daggers&#039;&#039;&#039;: An attack that can be [[interrupt]]ed to prevent damage and status effects.&lt;br /&gt;
&lt;br /&gt;
These mechanics continue until Leophyne is defeated.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
* Speak with [[Sonu Vanu]] in [[Ok&#039; Zundu]].&lt;br /&gt;
* Speak with [[Tentoawa]].&lt;br /&gt;
* Speak with Tentoawa again.&lt;br /&gt;
* Speak with [[Handeloup]] in [[Ishgard]].&lt;br /&gt;
* Speak with [[Loazenikwe]] in [[Tuliyollal]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Tentoawa is eager to set a trap for Leophyne.&lt;br /&gt;
* You speak with Tentoawa and Loazenikwe, sensing the former&#039;s eagerness to depart to the Churning Mists. Fortunately, he is not forced to wait long, as Handeloup soon appears with good tidings. The joint operation against Leophyne has been approved, and the Vanu Vanu have agreed to join forces with the Temple Knights should the disgraced knight appear. He asks that you depart soon to take part in discussions of strategy, and the two visitors from Tural appear keen to journey heavensward.&lt;br /&gt;
* Sonu Vanu greets you heartily, and explains that the visit is to proceed as planned, with the caveat that all present will be on alert for any sign of Leophyne. As if summoned by the mention of her name, a Zundu warrior interrupts your conversation, explaining that an Ishgardian airship has fallen from the sky near where the Zundu were practicing the sundrop dance. Sensing Leophyne&#039;s machinations, together you, Tentoawa, and Loazenikwe rush to the outskirts of Ok&#039; Zundu to help the fallen warriors.&lt;br /&gt;
* Tentoawa and Loazenikwe stand ready to rush to the rescue of the Ishgardian knights and the Vanu Vanu, certain that Leophyne will make an appearance. Join the Wide Eye and the Shut Eye in defending the injured and bringing a villain to justice!&lt;br /&gt;
* While Leophyne does not scruple to employ every dirty trick in her arsenal, you and your companions manage to best her. Leophyne lashes out in a final desperate attempt to use the Cradle of the Sleepless, but you take the brunt of its force, and your eyelids close under the weight of its influence. You awaken to see Tentoawa and the others smiling above you, with the unchivalrous knight nowhere in sight.&lt;br /&gt;
* With Leophyne having fallen to an uncertain end, and the treasure recovered, your mission is a success. All that remains before Tentoawa and Loazenikwe return home is to inform Handeloup of your success in quelling this threat to his city and people.&lt;br /&gt;
* While it seems news of your deeds has preceded your arrival, Handeloup is nonetheless profuse with his thanks, saying that now Ishgard and Ok&#039; Zundu are closer than ever for having conquered yet another mutual foe. He invites the visitors from Tural back any time before saying his farewells, and Tentoawa encourages you to meet him and Loazenikwe at Xbalyav Ty&#039;e in Tuliyollal before the pair return to their village.&lt;br /&gt;
* The Cradle of the Sleepless is back with its rightful owners, but Tentoawa and Loazenikwe declare that they do not intend to use it as they once did. Inspired by the fellowship of the Ishgardians and the Vanu Vanu, Tentoawa wishes to forge a path that leads to friendship between his village and its neighbors. In this way he hopes that his people come to live without relying on the treasure, but he realizes that the path must be navigated with delicacy. He and Loazenikwe seem up to the task, however, and after they say their farewells, they turn towards a brighter future.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
-optional start&lt;br /&gt;
Handeloup: I shall summon all involved in planning the delegation to the Congregation at once. Pray wait while we discuss matters and reach a final decision.&lt;br /&gt;
Firmalbert: I have heard of your suggestion to join with the Zundu in bringing Leophyne to justice. We were so focused on our tarnished honor that we were blind to the allies right in front of us...&lt;br /&gt;
Loazenikwe: Tentoawa&#039;s finally acting like his old self again. Now I&#039;m sure we&#039;re ready for whatever lies ahead!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Tentoawa: Ser Handeloup still hasn&#039;t sent word. I guess the others might not be so enthusiastic about our plan...&lt;br /&gt;
&lt;br /&gt;
Loazenikwe: To them, the Cradle of the Sleepless is naturally still something to be feared. No matter how much faith they have in your strength, you&#039;d be at Leophyne&#039;s mercy if she put you to sleep.&lt;br /&gt;
&lt;br /&gt;
Tentoawa: Honestly, I don&#039;t blame them. Not even I imagined our treasure could be used for such evil. In Leophyne&#039;s hands, it&#039;s no more than an indiscriminate weapon...&lt;br /&gt;
Tentoawa: But that...that means when we get it back, we can turn it into something else!&lt;br /&gt;
Tentoawa: Something no one&#039;s ever thought of before. We can find a way to use it without forcing someone to spend their life in slumber!&lt;br /&gt;
&lt;br /&gt;
Loazenikwe: ...Of course I agree with you, Tentoawa, but we have more pressing matters. Namely, a rogue knight to capture and a treasure to recover!&lt;br /&gt;
&lt;br /&gt;
Tentoawa: Heh, right. Sorry, I got ahead of myself.&lt;br /&gt;
&lt;br /&gt;
Handeloup: Apologies for keeping you waiting so long. The Temple Knights have finally reached a decision concerning the delegation to the Sea of Clouds.&lt;br /&gt;
&lt;br /&gt;
Tentoawa: And what have you decided?&lt;br /&gt;
&lt;br /&gt;
Handeloup: I am pleased to say that the Zundu have agreed to join forces with us. Together, we shall drive back Leophyne should she attack.&lt;br /&gt;
Handeloup: If her shadow darkens even an ilm of their homeland, our peaceful delegation shall turn into a fighting force at a moment&#039;s notice! We shall restore the Temple Knights&#039; reputation and recover your artifact in one fell swoop!&lt;br /&gt;
&lt;br /&gt;
Tentoawa: Thank you, Handeloup! We promise to do our part if Leophyne shows herself. She won&#039;t get away this time!&lt;br /&gt;
&lt;br /&gt;
Handeloup: We have but to hammer out the finer details. Once we are ready to depart, the first group of knights shall leave by airship. &lt;br /&gt;
Handeloup: I would ask you both to make your way to Ok&#039; Zundu as soon as possible so you may help plan our strategy.&lt;br /&gt;
&lt;br /&gt;
Loazenikwe: I&#039;m coming too! I can heal your wounds and, if it comes to it, my staff can bruise as well as a club!&lt;br /&gt;
&lt;br /&gt;
Tentoawa: I&#039;ll gladly have you with us. I&#039;m done taking on the world alone.&lt;br /&gt;
Tentoawa: I need you, Loazenikwe. And [Forename], too. We&#039;re stronger together than we could ever be apart.&lt;br /&gt;
Tentoawa: The cradle never would&#039;ve been stolen if I&#039;d realized that from the beginning.&lt;br /&gt;
Tentoawa: And I want you by my side to ensure I don&#039;t forget it.&lt;br /&gt;
Tentoawa: Well then, we&#039;d better be off. I&#039;m keen to meet this Chief Sonu Vanu!&lt;br /&gt;
-quest accepted&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Handeloup: I must gather my finest knights and inform them of our plan before we depart. While I am making those final preparations, I ask that you go to Ok&#039; Zundu ahead of us.&lt;br /&gt;
&lt;br /&gt;
Firmalbert: We have spread news of our planned visit to Ok&#039; Zundu far and wide throughout Ishgard. If Leophyne was not aware of our delegation&#039;s intent, she is now, and doubtless the bait will be too tantalizing for her to resist.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Sonu Vanu in Ok&#039; Zundu===&lt;br /&gt;
-optional start&lt;br /&gt;
Tentoawa: Their graceful dancing belies their bulk! Can they fly, too?&lt;br /&gt;
Loazenikwe: We&#039;re on a floating island! What other fantastic locales can be found in Eorzea!?&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Sonu Vanu: Honored netherling, your return to Ok&#039; Zundu is as welcome as the arrival of spring. Sonu knows why you come─wicked hearts seek to bring chaos to our home.&lt;br /&gt;
Sonu Vanu: And so the Zundu shall rise to its defense if needed. As the sun&#039;s rays chase away the shadows of night, the sundrop dance shall keep the tendrils of sleep at bay.&lt;br /&gt;
&lt;br /&gt;
Tentoawa: Chief Sonu Vanu, it&#039;s an honor to meet you. I&#039;m Tentoawa, and if this sundrop dance is as invigorating as you say, I&#039;d love to see it for myself!&lt;br /&gt;
&lt;br /&gt;
Sonu Vanu: The Zundu shall dance before Ishgard&#039;s warriors upon their arrival. Brave Tentoawa is welcome to join the proceedings.&lt;br /&gt;
&lt;br /&gt;
Loazenikwe: That was your original intent, right? I see... If we&#039;re to draw Leophyne out, it makes sense to pretend like nothing is amiss.&lt;br /&gt;
&lt;br /&gt;
Sonu Vanu: Zundu warriors unify their strength through the sundrop dance, and the sight is so fearsome that many choose to flee rather than fight. Netherling warriors may learn much from such an approach─breaking the enemy&#039;s spirit avoids needless bloodshed.&lt;br /&gt;
Sonu Vanu: Yet all dancers must hone their skills before wild animals first, that the sundrop dance does not fail them at the most crucial moment. It is for that reason our dancers await at the outskirts of Ok&#039; Zundu for the netherlings&#039; arrival.&lt;br /&gt;
Sonu Vanu: When the performance begins, it shall draw the attention of all like a roiling cloud coming over the horizon. Watch carefully for any who would take advantage of that moment.&lt;br /&gt;
Sonu Vanu: After the dance is finished, netherlings will present the Zundu with─&lt;br /&gt;
&lt;br /&gt;
Zundu Warrior: Chief Sonu! Netherling ship appears in the skies like sudden sunshower, hurtling toward earth!&lt;br /&gt;
Zundu Warrior: Swiftly it descends, crashing down near Zundu dancers! Ship&#039;s markings are Ishgardian!&lt;br /&gt;
Zundu Warrior: Zundu are unhurt, but wounded netherlings pour from vessel!&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; The Temple Knights would never harm the Zundu intentionally.&lt;br /&gt;
Sonu Vanu: Agreed. This has the scent of the enemy. Just as Sonu has no reason to doubt that the sun shall rise on the morrow, he has no reason to mistrust the Temple Knights.&lt;br /&gt;
&amp;gt; Like a lightning bolt in the night, Leophyne strikes...&lt;br /&gt;
Loazenikwe: The Temple Knights were coming by airship, right? All Leophyne had to do was lull the pilot to sleep...&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Tentoawa: She saw right through us, and now we&#039;re on the back foot!&lt;br /&gt;
&lt;br /&gt;
Sonu Vanu: Great winds can alter even a raging river&#039;s course. What matters is to stand strong and move forward, and now, we must offer aid to the netherlings who come as guests.&lt;br /&gt;
&lt;br /&gt;
Tentoawa: Right. Let&#039;s go!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
====At Ishgard====&lt;br /&gt;
Firmalbert: All contact from the knights on the advance vessel has ceased... Could Leophyne have known what we were planning!?&lt;br /&gt;
Handeloup: The first airship crashed!? Then I&#039;m afraid we must delay sending out any more until safety can be assured. Forgive me, but I must ask that you ascertain the situation there at once!&lt;br /&gt;
====At Ok&#039; Zundu====&lt;br /&gt;
Sonu Vanu: Go as a gale wind to the wrecked airship. Sonu shall muster warriors to search nearby islands─this Leophyne will not catch the Zundu unawares again.&lt;br /&gt;
Loazenikwe: We&#039;re fortunate that Leophyne chose the outskirts of the settlement to enact her horrible plan. Imagine if the ship crashed over Ok&#039; Zundu, or even Ishgard...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Tentoawa===&lt;br /&gt;
Tentoawa: If this is the work of the cradle, Leophyne can&#039;t be far.&lt;br /&gt;
Tentoawa: We must tend to the wounded, but I won&#039;t let her escape again. This ends today, one way or the other!&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Tentoawa: There you are, Leophyne!&lt;br /&gt;
&lt;br /&gt;
Leophyne: You came all this way just to greet me? Oh, I am honored. I only hope my gift was satisfactory.&lt;br /&gt;
Leophyne: &#039;Tis a shame you will not see Ishgard crumble. Alas, I can scarcely suffer rats to scurry about my feet, threatening to gnaw away at my carefully laid plans.&lt;br /&gt;
Leophyne: At least you bear witness to the dying breath of the Temple Knights&#039; flagging honor. We would sooner see that wrecked airship soar again than their reputation return to its former glory.&lt;br /&gt;
Leophyne: Yet even I did not foresee that the Zundu would be in the ship&#039;s path! The Fury favors me, for who now would trust a nation so careless as to put their neighbors at risk?&lt;br /&gt;
&lt;br /&gt;
Loazenikwe: Everyone knows you&#039;re behind this! People won&#039;t turn on each other so easily!&lt;br /&gt;
&lt;br /&gt;
Leophyne: Oh, I didn&#039;t see you there! The Shut Eye, wide awake! Doubly honored I am that you came all this way just to meet your end.&lt;br /&gt;
&lt;br /&gt;
Loazenikwe: Enough! We&#039;re taking the cradle back─we won&#039;t let your evil continue any longer!&lt;br /&gt;
&lt;br /&gt;
Leophyne: Such bold words. If I recall correctly, your people reaped great benefits from this artifact&#039;s powers...all at the cost of someone&#039;s waking life. &#039;&#039;Your&#039;&#039; life.&lt;br /&gt;
Leophyne: Pray do not misunderstand me. That was not meant to be a denouncement of your people. On the contrary, they have my utmost respect.&lt;br /&gt;
Leophyne: We are bound by our very nature. No matter how mighty we become, we are slaves to the whims of sleep.&lt;br /&gt;
Leophyne: Yet this artifact can sunder those shackles and grant true freedom. It makes its wielder stronger, and their enemies weak! A perfect weapon, if you ask me. &lt;br /&gt;
&lt;br /&gt;
Tentoawa: I can&#039;t say whether using the cradle is right or wrong. I only know that a life lived at the cost of another is no life at all.&lt;br /&gt;
Tentoawa: You&#039;re right about one thing. We are bound by our nature. But that doesn&#039;t shackle us─it brings us together.&lt;br /&gt;
Tentoawa: And whether I&#039;m asleep or awake, as long as Loazenikwe&#039;s by my side...that&#039;s the life I want.&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; We&#039;ll take the cradle back─together!&lt;br /&gt;
&amp;gt; Show her no quarter─I&#039;ll be your shield!&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Tentoawa: She&#039;s exhausted the cradle&#039;s power on the Temple Knights. This is our chance!&lt;br /&gt;
&lt;br /&gt;
Leophyne: Hmph, no plan is without its wrinkles, I suppose. Fortunately, I prepare for all contingencies!&lt;br /&gt;
Leophyne: You had an opportunity to live a quiet life, but I will not give it again. This time, I shall send you into a slumber from which you will never wake!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Solo Instance===&lt;br /&gt;
Tentoawa the Wide Eye: Give back the cradle or we&#039;ll take it back!&lt;br /&gt;
&lt;br /&gt;
Leophyne the Unchivalrous: All bluster, as usual. Take it if you dare!&lt;br /&gt;
&lt;br /&gt;
Zundu Warriors: Protect the netherling warriors!&lt;br /&gt;
&lt;br /&gt;
Tentoawa the Wide Eye: The Zundu! With them by our side, Leophyne won&#039;t stand a chance!&lt;br /&gt;
&lt;br /&gt;
Leophyne the Unchivalrous: Why must you resist? Succumb to the burden of sleep, and dream eternal.&lt;br /&gt;
&lt;br /&gt;
Zundu Warrior: Now! Wash away darkness of sleep with sundrop dance!&lt;br /&gt;
&lt;br /&gt;
Leophyne the Unchivalrous: Don&#039;t just stand there! Kill them!&lt;br /&gt;
&lt;br /&gt;
Tentoawa the Wide Eye: [Forename], defend our allies over there! I&#039;ll take the other side!&lt;br /&gt;
&lt;br /&gt;
Leophyne the Unchivalrous: Another one Falls. Life is ever so fleeting!&lt;br /&gt;
&lt;br /&gt;
Zundu Warriors: Witness the sundrop dance! Netherling warriors, awaken!&lt;br /&gt;
&lt;br /&gt;
System: The Zundus&#039; fearsome dancing gives rise to a swell of aether!&lt;br /&gt;
&lt;br /&gt;
Loazenikwe the Shut Eye: Everyone&#039;s awake!&lt;br /&gt;
&lt;br /&gt;
Zundu Warriors: Mighty Zundu protect netherling warriors! Keep cautious, like gaelicat under stormy skies!&lt;br /&gt;
&lt;br /&gt;
Tentoawa the Wide Eye: Heh, now you&#039;re all alone. This ends now, Leophyne!&lt;br /&gt;
&lt;br /&gt;
Leophyne the Unchivalrous: Why am I cursed with incompetents? Very well...dance with me, Wide Eye!&lt;br /&gt;
Leophyne the Unchivalrous: I have yet to test the strength granted to me...your strength. Now I shall!&lt;br /&gt;
Leophyne the Unchivalrous: Be undone!&lt;br /&gt;
Leophyne the Unchivalrous: To think it could hold such immense power... Hahaha!&lt;br /&gt;
&lt;br /&gt;
Tentoawa the Wide Eye: The artifact isn&#039;t for such callous hands!&lt;br /&gt;
&lt;br /&gt;
Loazenikwe the Shut Eye: The narwhal&#039;s blessing is only for those with the heart of a defender!&lt;br /&gt;
&lt;br /&gt;
Tentoawa the Wide Eye: [Forename], we need to split up! You take that side!&lt;br /&gt;
&lt;br /&gt;
Loazenikwe the Shut Eye: Thank you both! Healing is on the way!&lt;br /&gt;
&lt;br /&gt;
Leophyne the Unchivalrous: To think it could hold such immense power... Hahaha!&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Leophyne: The artifact swells with power...it begs to be released!&lt;br /&gt;
Leophyne: Now you shut your eyes for the final time. Take a last glimpse of the waking world!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Solo Instance Continued===&lt;br /&gt;
Tentoawa the Wide Eye: I&#039;ll protect you...until my last breath!&lt;br /&gt;
&lt;br /&gt;
System: Brace yourself against the power of the artifact!&lt;br /&gt;
System: Take cover behind Tentoawa!&lt;br /&gt;
&lt;br /&gt;
Tentoawa the Wide Eye: Gaaahhh!&lt;br /&gt;
&lt;br /&gt;
Loazenikwe the Shut Eye: I&#039;m all right. What about Tentoawa!?&lt;br /&gt;
&lt;br /&gt;
Leophyne the Unchivalrous: You think this piece of wood is for &#039;&#039;protection&#039;&#039;? Such a cloying sentiment...&lt;br /&gt;
Leophyne the Unchivalrous: Cursed insects... You lot, finish them off! Earn your freedom!&lt;br /&gt;
&lt;br /&gt;
Zundu Warrior: Sundrop dance shall rouse netherling warrior! Protect the sleeper until he awakens!&lt;br /&gt;
&lt;br /&gt;
Loazenikwe the Shut Eye: It&#039;s time for us to protect Tentoawa! We&#039;ll get through this together!&lt;br /&gt;
&lt;br /&gt;
Leophyne the Unchivalrous: Another one Falls. Life is ever so fleeting!&lt;br /&gt;
&lt;br /&gt;
Loazenikwe the Shut Eye: On your feet, Tentoawa! It&#039;s your duty as the Wide Eye!&lt;br /&gt;
&lt;br /&gt;
Tentoawa the Wide Eye: I owe you all my life. Thank you!&lt;br /&gt;
&lt;br /&gt;
Zundu Warriors: Zundu go to help allies! May zephyr winds guide you to victory!&lt;br /&gt;
&lt;br /&gt;
Leophyne the Unchivalrous: No... Sleep is inexorable... How are they doing this!?&lt;br /&gt;
Leophyne the Unchivalrous: I am far from finished. You will not withstand this!&lt;br /&gt;
&lt;br /&gt;
Tentoawa the Wide Eye: Others are just tools to you. Is that your idea of freedom!?&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Leophyne: Ungh, you stubborn... You may have won today, but this is &#039;&#039;not&#039;&#039; over!&lt;br /&gt;
&lt;br /&gt;
Tentoawa: Yes it is!&lt;br /&gt;
&lt;br /&gt;
Leophyne: Damned fool!&lt;br /&gt;
&lt;br /&gt;
Tentoawa: Now!&lt;br /&gt;
&lt;br /&gt;
Leophyne: No!&lt;br /&gt;
&lt;br /&gt;
Tentoawa: Say goodnight, Leophyne!&lt;br /&gt;
Tentoawa: The Wide Eye watches eternal, and eternal is the sleep it bestows.&lt;br /&gt;
&lt;br /&gt;
Loazenikwe: We finally stopped her!&lt;br /&gt;
&lt;br /&gt;
Tentoawa: Yes... But we have someone else to worry about.&lt;br /&gt;
Tentoawa: [Forename], wake up! Are you all right!?&lt;br /&gt;
Tentoawa: Hah! Only {{alternatives|f=she|m=he}} would smile at a time like this!&lt;br /&gt;
&lt;br /&gt;
Loazenikwe: {{alternatives|f=She|m=He}}&#039;s awake!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
====At Ishgard====&lt;br /&gt;
Handeloup: [Forename], you are returned! The wounded have been safely conveyed to Ishgard and are being treated at the Congregation. There is more to share, but I would ask that you bring Master Tentoawa and Mistress Loazenikwe here first.&lt;br /&gt;
&lt;br /&gt;
Firmalbert: I have received word that Leophyne will no longer be a thorn in our side! You and our companions from Tural truly were sent by the Fury Herself!&lt;br /&gt;
&lt;br /&gt;
====At Coldwind====&lt;br /&gt;
Zundu Warrior: Netherling looks hale as a warrior in their prime─good! Our wicked foes fled from sundrop dance like twilight before dawn!&lt;br /&gt;
&lt;br /&gt;
Loazenikwe: It&#039;s good to see you awake! Don&#039;t worry, you weren&#039;t asleep for long. And judging by your fierce expression, the cradle didn&#039;t sap any of your trademark vigor.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Tentoawa again===&lt;br /&gt;
Tentoawa: Your work is done, [Forename]. You did a commendable job as our shield, and now you can lay down your burden.&lt;br /&gt;
Tentoawa: It was thanks to your bravery that I was able to deal the final blow to Leophyne. And with the cradle back in our possession, I think we can consider this expedition across the seas to be a success!&lt;br /&gt;
&lt;br /&gt;
Loazenikwe: The Zundu helped us gather the wounded and see them safely off to Ishgard. We couldn&#039;t have done it without you!&lt;br /&gt;
&lt;br /&gt;
Zundu Warrior: Netherlings protect allies as fiercely as gaelicat protecting kittens! Zundu are moved by your might!&lt;br /&gt;
&lt;br /&gt;
Tentoawa: You were equally as impressive! I should learn the sundrop dance myself, though I won&#039;t strike a figure half as fierce as yours!&lt;br /&gt;
Tentoawa: The Zundu seem to have everything well in hand, and Handeloup is likely eager to see us. We should return to Ishgard as soon as we can.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Sonu Vanu: Tidings of netherling&#039;s awakening are as soothing as the sound of first summer rain! No Zundu or Temple Knights were lost in the struggle─a miracle worthy of celebration!&lt;br /&gt;
Sonu Vanu: The time will come when Ishgard and Ok&#039; Zundu bond over sharing of culture and custom. But today we bond through combat─and that tie does not break.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Handeloup in Ishgard===&lt;br /&gt;
-optional start&lt;br /&gt;
Firmalbert: I have received word that Leophyne will no longer be a thorn in our side! You and our companions from Tural truly were sent by the Fury Herself!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Handeloup: Ah, the heroes of the day have returned! Thanks to your valor, the threat Leophyne posed is no more. What&#039;s more, not a single life was lost.&lt;br /&gt;
Handeloup: On behalf of the Temple Knights, allow me to express my utmost gratitude to you all!&lt;br /&gt;
&lt;br /&gt;
Tentoawa: You don&#039;t owe me any thanks. After all, it was my fault that the cradle was stolen in the first place, and ultimately my fault that your delegation to Ok&#039; Zundu turned into a melee.&lt;br /&gt;
&lt;br /&gt;
Handeloup: It may be true that our visit to the Sea of Clouds was far from peaceful, but the bond between the Zundu and Temple Knights has only deepened through overcoming mutual adversity. Blessings often take inscrutable forms.&lt;br /&gt;
Handeloup: And while we know not whether Leophyne yet lives, we do know that she can no longer reach the source of her ill-gotten power, so we have little more to fear from her.&lt;br /&gt;
Handeloup: With the crisis behind us, the commonfolk no longer have aught to fear. We will make known the story of Leophyne&#039;s schemes and the heroes who worked to foil them, and in time I hope that trust in our order will be restored.&lt;br /&gt;
Handeloup: The Temple Knights shall continue to build relations with our neighbors for years to come─relations which shall form the foundation for Ishgard&#039;s future. We would be honored if we could count you among our allies in this endeavor!&lt;br /&gt;
&lt;br /&gt;
Tentoawa: Anything you need, simply call upon us. We&#039;ll be there, no questions asked!&lt;br /&gt;
Tentoawa: And with that, it&#039;s time we returned home. It&#039;s been an honor!&lt;br /&gt;
Tentoawa: We&#039;ll be passing through Tuliyollal on our way back, [Forename]. If you have business in those parts, we&#039;d love to speak with you at Xbalyav Ty&#039;e before setting off. See you soon, hopefully!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Handeloup: For ten years he alone defended his people, without rest or sleep... I understand the importance of tradition, but Master Tentoawa seems to be more suited for walking a path of his own making.&lt;br /&gt;
Handeloup: He needs but to know his own heart, and I believe these recent events have given him such knowledge. He is bound for greatness, regardless of how he chooses to live.&lt;br /&gt;
&lt;br /&gt;
Firmalbert: Pray give Master Tentoawa my regards if you see him. Each and every Temple Knight owes him a debt of gratitude!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Loazenikwe in Tuliyollal===&lt;br /&gt;
-optional start&lt;br /&gt;
Tentoawa: I&#039;m glad you made it back to Tural, [Forename]. I&#039;d been in Ishgard for so long I&#039;d almost forgotten what it&#039;s like to sweat─but I remember now, you can be sure!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Loazenikwe: [Forename], there you are! I was afraid we wouldn&#039;t see you before we left.&lt;br /&gt;
Loazenikwe: We arrived not long ago, and apprised Br&#039;uk Evu of everything that happened.&lt;br /&gt;
Loazenikwe: This is the longest I&#039;ve spent away from our village, but even though Tuliyollal and Ishgard were like entirely different worlds to me, I was only ever treated with kindness.&lt;br /&gt;
Loazenikwe: Hmm? Is anything the matter, Tentoawa?&lt;br /&gt;
&lt;br /&gt;
Tentoawa: Nothing, it&#039;s just...something I&#039;ve been thinking about.&lt;br /&gt;
Tentoawa: Our people have always been self-sufficient. But the Ishgardians and the Zundu showed that looking to your neighbor can reveal a way through the harshest difficulties.&lt;br /&gt;
Tentoawa: And you heard Handeloup─the bond between Ishgard and Ok&#039; Zundu was only made deeper through their shared ordeal. To trust another to such a degree... Well, I think it&#039;s a goal we should all strive toward.&lt;br /&gt;
Tentoawa: We have at least one friend like that, don&#039;t we? {{alternatives|He|She}} who bent {{alternatives|his|her}} ears to every note of the narwhal&#039;s lullaby without a shade of fear in {{alternatives|his|her}} eyes.&lt;br /&gt;
Tentoawa: Thank you, [Forename].&lt;br /&gt;
Tentoawa: For believing in us. For believing that no matter the outcome, your actions would not be in vain. In so doing you taught me the worth of fighting alongside allies you can trust.&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; Even if your shield breaks, that is not the end.&lt;br /&gt;
Tentoawa: You&#039;re right. It&#039;s our faith in our allies─and their faith in us─that gives us the courage to protect each other.&lt;br /&gt;
&amp;gt; I only protected you as you protected me.&lt;br /&gt;
Tentoawa: Heh, is that what I did? I honestly don&#039;t remember much about that moment... I think I was only acting on instinct. I suppose that&#039;s what it means to have faith in your allies.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Tentoawa: But approaching someone with open arms doesn&#039;t mean they&#039;ll accept you. The relations between our people and our neighbors have been strained by generations of mistrust, and we must take care to mend them properly.&lt;br /&gt;
Tentoawa: If we can do that, and learn to look towards the future hand in hand, then there will be no need to use the cradle ever again.&lt;br /&gt;
Tentoawa: People can sleep and dream untroubled, and awaken with bright eyes... I want to see those days come to pass.&lt;br /&gt;
&lt;br /&gt;
Loazenikwe: Me too. Then you and I can finally spend more time together!&lt;br /&gt;
&lt;br /&gt;
Tentoawa: R-Right! Of course.&lt;br /&gt;
&lt;br /&gt;
Loazenikwe: If we&#039;re going to see this future, then we should get back to our village. They&#039;ll be overjoyed to see the cradle returned.&lt;br /&gt;
&lt;br /&gt;
Tentoawa: Thank you for everything, [Forename]! Next time we meet, may we both have good news to share!&lt;br /&gt;
-quest complete&lt;br /&gt;
-cutscene end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=HOpIsalq7CA}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Awakened,_Not_Stirred&amp;diff=1506818</id>
		<title>Awakened, Not Stirred</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Awakened,_Not_Stirred&amp;diff=1506818"/>
		<updated>2026-07-19T16:54:47Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Awakened, Not Stirred&lt;br /&gt;
| description = Tentoawa appears healthier, but there is still a hint of weariness in his expression.&lt;br /&gt;
| image = The Narwhal Beckons.png&lt;br /&gt;
| quest-giver = Tentoawa&lt;br /&gt;
| related-npcs = Courteous Temple Knight; Firmalbert; Handeloup; Keen-eyed Temple Knight; Loazenikwe; Spirited Temple Knight&lt;br /&gt;
| location = Foundation&lt;br /&gt;
| location-x = 12.0&lt;br /&gt;
| location-y = 10.2&lt;br /&gt;
| type = role&lt;br /&gt;
| quest-line = Dawntrail Role Quests&lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Role Quests&lt;br /&gt;
| journal-genre = Tank Role Quests (Dawntrail)&lt;br /&gt;
| sortkey = 141&lt;br /&gt;
| level = 98&lt;br /&gt;
| requirements = {{Tank|name=yes}}&lt;br /&gt;
| exp = 1,102,080&lt;br /&gt;
| gil = 2000&lt;br /&gt;
| mettle = &lt;br /&gt;
| reward1 = 1 Acqua Pazza&lt;br /&gt;
| reward2 = &lt;br /&gt;
| reward3 = &lt;br /&gt;
| overridereward(1-10) = &lt;br /&gt;
| reward-opt(1-8) = &lt;br /&gt;
| overridereward-opt(1-8) = &lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = Beacon in the Darkness&lt;br /&gt;
| next-quest = Dreams of a New Day&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| id-gt = 70358&lt;br /&gt;
| id-edb = 7e734fb2fc7&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
* Speak with [[Tentoawa]] and have him accompany you.&lt;br /&gt;
* Speak with the Temple Knights while Tentoawa is accompanying you. 0/3&lt;br /&gt;
* Speak with [[Handeloup]] while Tentoawa is accompanying you.&lt;br /&gt;
* Speak with Tentoawa.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Tentoawa appears healthier, but there is still a hint of weariness in his expression.&lt;br /&gt;
* As Tentoawa is not yet at full strength, and there are no leads regarding Leophyne&#039;s whereabouts, Loazenikwe suggests trying to find out more about the disgraced knight in order to predict how she might act next. Loazenikwe then reveals that she has already asked Firmalbert for the locations of the knights in Leophyne&#039;s former squadron, prompting Tentoawa to volunteer to speak with them. Naturally, you agree to act as his guide.&lt;br /&gt;
* Tentoawa follows closely behind you through Ishgard&#039;s snowy boulevards. Seek out Leophyne&#039;s erstwhile companions and see if they can shed light on her mysterious past.&lt;br /&gt;
**※You must be accompanied by Tentoawa to complete this task. Speak with him again should you become separated.&lt;br /&gt;
* The stories of the Temple Knights paint a picture of a dissolute soul, whose ultimate disgrace came when she fell asleep on duty, leading to the deaths of those Leophyne was pledged to defend. You further learn that the Temple Knights are planning to accompany a delegation to Ok&#039; Zundu, and Tentoawa surmises that Leophyne may target this delegation in her efforts to shame the order. He urges you to go to the Congregation at once to warn Handeloup of the potential risk.&lt;br /&gt;
* Handeloup heeds your warning, and admits that he shares your concerns about an attack. While he sees this as a reason to cancel the event, you and Tentoawa suggest using it as bait to draw Leophyne out from hiding, assuring Handeloup that under your protection, no Vanu Vanu or Ishgardian would come to harm. Handeloup sees merit in this approach, and moves to summon all involved to form a plan to present to the lord commander. He asks you to wait patiently while the parties are gathered. Meanwhile, Tentoawa seems keen to discuss something.&lt;br /&gt;
* Tentoawa and Loazenikwe dream of a better future, but the present demands their attention. While Tentoawa intends to train until Handeloup sends word, he encourages you to rest. Dozing off during the final confrontation with Leophyne is strictly prohibited.&lt;br /&gt;
**※The next role quest will be available from Tentoawa upon reaching level 100 in any tank class.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
-optional start&lt;br /&gt;
Firmalbert: We have seen neither hide nor hair of Leophyne since her last appearance, which is more troubling than reassuring. She may be biding her time until her next move, waiting for fatigue to catch up to Master Tentoawa once again...&lt;br /&gt;
Loazenikwe: I don&#039;t have enough ingredients to make springdew again. We&#039;ll have to deal with Leophyne before the cradle&#039;s power returns.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Tentoawa: You&#039;re looking strong, [Forename]. While I&#039;m not my old self yet, I&#039;m feeling better by the day.&lt;br /&gt;
Tentoawa: Still, there&#039;s much work to be done. I need to be even better than I was before if we&#039;re to have any hope of catching Leophyne.&lt;br /&gt;
&lt;br /&gt;
Loazenikwe: I wonder what she&#039;s plotting with the rest of her cohorts? We know they aim to topple nations around the world, but this is an odd way to go about it, don&#039;t you think?&lt;br /&gt;
Loazenikwe: Why haven&#039;t her misdeeds in Ishgard extended any farther than the Temple Knights?&lt;br /&gt;
&lt;br /&gt;
Tentoawa: We&#039;ve pondered that same question. Our best guess was that as a former Temple Knight herself, she chose them because she knows how to exploit their weaknesses.&lt;br /&gt;
&lt;br /&gt;
Loazenikwe: She&#039;s using her knowledge as her weapon, and we need to equip ourselves likewise! If we can learn more about her, we might be able to anticipate her next move.&lt;br /&gt;
&lt;br /&gt;
Tentoawa: A good plan, but I admit I have no idea where to start... Should we ask Firmalbert?&lt;br /&gt;
&lt;br /&gt;
Loazenikwe: I already have. He said that while he never knew her personally, the knights in her old squadron might be able to shed light onto her past.&lt;br /&gt;
Loazenikwe: Some of them even now patrol the city, and Firmalbert was a great help in telling me where they might be.&lt;br /&gt;
&lt;br /&gt;
Tentoawa: You&#039;ve been busy, Loazenikwe!&lt;br /&gt;
&lt;br /&gt;
Loazenikwe: Well, I can&#039;t remember the last time I was awake this long. I didn&#039;t want to sit around until I got tired again.&lt;br /&gt;
&lt;br /&gt;
Tentoawa: And we&#039;re all better for it. Since you&#039;ve gathered the information, it&#039;s only fitting I should do the legwork. Just tell me where these knights are and I&#039;ll speak with them.&lt;br /&gt;
&lt;br /&gt;
Loazenikwe: Gladly, but...Ishgard is still an unfamiliar city for both of us, right? Although Firmalbert told me where to go, the names of these places mean nothing to me...&lt;br /&gt;
Loazenikwe: Luckily, we have [Forename] to guide you! You&#039;ll go with Tentoawa, won&#039;t you?&lt;br /&gt;
Loazenikwe: I knew we could count on you! All right, take note of these locations.&lt;br /&gt;
-quest accepted&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Loazenikwe: How many Temple Knights are there, that not even Firmalbert would know all of them? I can barely imagine...&lt;br /&gt;
Firmalbert: Many know of Leophyne&#039;s wicked deeds, but few knew her personally. With any luck, those who served alongside her shall be able to shed light on her past.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Tentoawa and have him accompany you===&lt;br /&gt;
Tentoawa: Being forced to work with someone like Leophyne isn&#039;t a fate I would envy. I&#039;m curious to hear what these knights have to say about her.&lt;br /&gt;
Tentoawa: Hopefully they provide insight that&#039;ll help guide us forward. Time is of the essence, [Forename]─let&#039;s get moving!&lt;br /&gt;
&lt;br /&gt;
System: Tentoawa is now accompanying you. Keep him at your side in order to proceed with quest objectives.&lt;br /&gt;
System: You can leave Tentoawa behind by entering a different area, or by speaking with him and selecting the option to part ways.&lt;br /&gt;
System: If you wish to have Tentoawa join you again, return and speak with him at the original location.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
&amp;gt; Small Talk&lt;br /&gt;
Tentoawa: This whole city is the charge of the Temple Knights, isn&#039;t it? There&#039;s no way a single warrior could defend it.&lt;br /&gt;
Tentoawa: While I don&#039;t doubt their honor as a whole, it&#039;s inevitable that a rotten seed like Leophyne would eventually find its way into their ranks.&lt;br /&gt;
Tentoawa: Until recently, I always believed our remote corner of Xak Tural was the safest place in this world, but if danger can find us even there...I&#039;m not sure what to think anymore.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Part Ways&lt;br /&gt;
Tentoawa: You have somewhere else to be? Do as you will, but I doubt the knights will be forward with an outsider asking about sensitive matters. I&#039;ll return to Loazenikwe and wait for your return.&lt;br /&gt;
&lt;br /&gt;
Tentoawa: Done with your pressing business? Good, then let&#039;s return to ours.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Discuss the statue of Saint Reinette&lt;br /&gt;
Tentoawa: I&#039;ve heard that the people of Ishgard revere a warrior god, but here is a statue of a flesh and blood knight. I&#039;ve never seen such a thing...&lt;br /&gt;
Tentoawa: My people make no figures or depictions of our departed, fearing that such objects would keep them from finding their way to the next world. The only idol we keep is the Cradle of the Sleepless.&lt;br /&gt;
Tentoawa: And thanks to its blessings, a Wide Eye has always watched over us.&lt;br /&gt;
Tentoawa: So our reverence is devoted solely to the narwhal. It&#039;s enough that it guides our people safely to the next sunrise.&lt;br /&gt;
---&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with the Temple Knights while Tentoawa is accompanying you===&lt;br /&gt;
====Courteous Temple Knight====&lt;br /&gt;
Courteous Temple Knight: Now this is a rare privilege. What business could the savior of Ishgard have with a humble knight?&lt;br /&gt;
Courteous Temple Knight: You want to know about Leophyne? Well...many Temple Knights come from common stock, but she was different. Despite what she became, Leophyne was born of noble blood.&lt;br /&gt;
Courteous Temple Knight: Even so, she often made mock of Ishgard&#039;s customs and the responsibilities that bound the conduct of noble families. Doubtless she yearned for freedom all her life─or her idea of it, anyways.&lt;br /&gt;
Courteous Temple Knight: Although her deeds caused her to be expelled from the Temple Knights and summarily stripped of her title, she may have actually desired that outcome.&lt;br /&gt;
&lt;br /&gt;
Tentoawa: If she hated it so much here, all she had to do was leave.&lt;br /&gt;
&lt;br /&gt;
Courteous Temple Knight: I hear she did leave─for a time, at least. Now she&#039;s in league with a group that aims to plunge the world into chaos. If a selfish heart like Leophyne was sought out to aid in this plot, I shudder to imagine how wicked their leader must be.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Courteous Temple Knight: To choose your own path in life is all well and good, but not if it keeps others from doing the same. We&#039;ve labored for generations to see that liberty is shared equally, but there are ever those who would tear down what we&#039;ve built. It baffles the mind.&lt;br /&gt;
Courteous Temple Knight: Imposing sleep onto another is to strip them of their most basic freedom. That Leophyne decries the bonds of custom yet does not scruple to rob another of their will betrays her base nature.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
====Keen-eyed Temple Knight====&lt;br /&gt;
Keen-eyed Temple Knight: Do you require aid? I must keep watch, so forgive me if I don&#039;t engage in idle chitchat.&lt;br /&gt;
Keen-eyed Temple Knight: Leophyne? For her, I can spare a moment. I don&#039;t suppose you know why she was expelled from the Temple Knights, do you?&lt;br /&gt;
Keen-eyed Temple Knight: While few were her equal in swordplay and fewer still handled their mounts with such grace, she oft spent her nights carousing in the gambling halls. It was after just such a night that she fell asleep while on duty.&lt;br /&gt;
Keen-eyed Temple Knight: Some may call it a cruel twist of fate, but dragons attacked her charges as she slept, and they were left defenseless... In her negligence she was deemed to have aided our ancestral foe, and thus was stripped of her knighthood and noble title both.&lt;br /&gt;
&lt;br /&gt;
Tentoawa: Knights falling asleep on duty...a story that&#039;s become all too familiar!&lt;br /&gt;
&lt;br /&gt;
Keen-eyed Temple Knight: Given what happened, I&#039;ve no doubt she came to fear sleep. Yet now she has conquered that weakness, and she wields it as a weapon against us.&lt;br /&gt;
Keen-eyed Temple Knight: She may even believe herself to be beyond the reach of mortal danger. Yet she&#039;s only deluding herself, and in time she&#039;ll be made to answer for her deeds.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Keen-eyed Temple Knight: A protector knows the importance of rest. Yet Leophyne denied it to chase fleeting thrills until the sun rose...she&#039;s nothing but a fool with delusions of grandeur.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
====Spirited Temple Knight====&lt;br /&gt;
Spirited Temple Knight: All is quiet! Even so, I must remain vigilant.&lt;br /&gt;
Spirited Temple Knight: Leophyne, eh? A name spoken of in hushed whispers now, but many have forgotten her strategic genius. She had a singular talent for achieving victory in battle by whatever means necessary.&lt;br /&gt;
&lt;br /&gt;
Tentoawa: Genius? Maybe we&#039;re just too dense to see how her actions would cause Ishgard to collapse...&lt;br /&gt;
&lt;br /&gt;
Spirited Temple Knight: Given that her group seems relatively few in number, an assault on Ishgard is unlikely. Rather I think her aim is to chip away at the people&#039;s trust in Ishgard&#039;s foundation, and by the absence of a few vital bricks bring the whole nation tumbling down.&lt;br /&gt;
Spirited Temple Knight: The thought gives me worry... Even now, representatives from Ishgard are preparing to visit Ok&#039; Zundu in the Sea of Clouds. If anything were to go wrong, it would be a grievous blow to Ishgard&#039;s reputation.&lt;br /&gt;
Spirited Temple Knight: As we saw at Falcon&#039;s Nest, certain elements that oppose our nation see friendly gestures as a chance to spark conflict. Given recent developments, Ser Handeloup has been debating whether the visit is a wise choice.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Spirited Temple Knight: The wheels are in motion, and doubtless Ser Handeloup would welcome news of potential threats before they catch us unawares. I believe he is yet planning the details of the visit at the Congregation.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
====All NPCs spoken to====&lt;br /&gt;
Tentoawa: Well, we have a general understanding of what drives our adversary. Stories that paint a picture of a rotten, conniving soul...&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; We know enough to guess her next move.&lt;br /&gt;
Tentoawa: You&#039;re right. Whatever her ultimate goal may be, it&#039;s clear she has an almost blinding focus on shaming the Temple Knights.&lt;br /&gt;
Tentoawa: And this─what did he call it? A “delegation”?─may provide an irresistible opportunity.&lt;br /&gt;
&amp;gt; It must have been hard on the lord commander...&lt;br /&gt;
Tentoawa: The lord commander? I take it that&#039;s the leader of these Temple Knights. While fancy titles hold little interest for me, I sympathize with anyone who had to give orders to a rotten apple like Leophyne.&lt;br /&gt;
Tentoawa: Giving the Temple Knights a warning is the least we can do. It&#039;s clear that this─“delegation,” was it?─might prove an enticing target for Leophyne.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Tentoawa: Finally we have knowledge to use against our enemy. If we all work together, we might be able to trap her.&lt;br /&gt;
Tentoawa: We haven&#039;t much time─let&#039;s return to the Congregation and tell this Handeloup what we know!&lt;br /&gt;
&lt;br /&gt;
===Speak with Handeloup while Tentoawa is accompanying you===&lt;br /&gt;
-optional start&lt;br /&gt;
Firmalbert: You wish to speak with Ser Handeloup? Very well, please enter.&lt;br /&gt;
Handeloup: Tis always good to see you, [Forename]. I know all about the situation with Leophyne, but I am taken to understand one of the people she wronged is with you. I should very much like to speak with him.&lt;br /&gt;
System: You must be accompanied by Tentoawa and have him at your side in order to proceed with quest objectives.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Handeloup: You are ever welcome at the Congregation, [Forename]. I am well apprised of Leophyne&#039;s wicked deeds, and your efforts to flush her out have been much appreciated.&lt;br /&gt;
Handeloup: And this must be Master Tentoawa, who crossed the ocean from Tural. I hope you have recovered from your ordeal.&lt;br /&gt;
&lt;br /&gt;
Tentoawa: I&#039;m better than ever! Apologies for taking up one of your beds for so long.&lt;br /&gt;
&lt;br /&gt;
Handeloup: Please, no apologies are necessary. On the contrary, the Temple Knights yet owe you a debt for all you have done.&lt;br /&gt;
Handeloup: Which brings us to the purpose of this visit. You had something to discuss with me?&lt;br /&gt;
Handeloup: I see you and I had the same doubts! The delegation to Ok&#039; Zundu would be an obvious target for Leophyne. I was but recently debating the wisdom of moving forward with our plans.&lt;br /&gt;
Handeloup: As you know, all of Ishgard falls under the protection of the Temple Knights. As such, &#039;tis only meet that we maintain and strengthen friendly relations with our neighbors.&lt;br /&gt;
Handeloup: The delegation in question is tasked with deepening mutual understanding of each of our unique cultures. Sonu Vanu, chief of the Zundu, was most eager to host.&lt;br /&gt;
Handeloup: Yet so long as the specter of Leophyne hangs over our order, I fear visits abroad are unwise. Should any of the Vanu Vanu come to harm, our relations could be damaged irreparably.&lt;br /&gt;
Handeloup: As we have no way of knowing if Leophyne has caught wind of our plans, I am of the mind that postponing the delegation may be the most prudent course of action. For the safety of all...&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; This could also be the perfect chance to draw her out.&lt;br /&gt;
&amp;gt; The Zundu will be safe under our watch.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Tentoawa: That&#039;s right! [Forename] and I won&#039;t let anyone come to harm!&lt;br /&gt;
Tentoawa: And as long as you warn the Vanu Vanu in advance, they shouldn&#039;t hold the actions of a rogue against you.&lt;br /&gt;
Tentoawa: If they&#039;re truly your allies, they&#039;ll see the wisdom in your judgment. Please, send the delegation as planned. It&#039;ll be our best chance to capture Leophyne!&lt;br /&gt;
&lt;br /&gt;
Handeloup: Yes, your words have merit...&lt;br /&gt;
Handeloup: Thank you for the sage counsel. You are right─the Zundu would not stand idly by while we suffer at Leophyne&#039;s hand.&lt;br /&gt;
Handeloup: In fact, the fellowship between our two peoples was forged when a god assailed their home and was brought low by a great hero─[Forename].&lt;br /&gt;
Handeloup: If we tell the Zundu that {{alternatives|he|she}} is keeping watch over the proceedings, then I am certain all doubts shall be quelled.&lt;br /&gt;
&lt;br /&gt;
Tentoawa: Then you&#039;ll proceed?&lt;br /&gt;
&lt;br /&gt;
Handeloup: Indeed. The time has come for we Temple Knights to reclaim our honor and go on the counteroffensive. I shall bring this suggestion of a joint operation against Leophyne to the lord commander as soon as possible!&lt;br /&gt;
&lt;br /&gt;
Tentoawa: Thank you! Together, we&#039;ll put a stop to her scheme!&lt;br /&gt;
&lt;br /&gt;
Handeloup: I first must discuss matters with the others involved before we present a plan to the lord commander. Although time is of the essence, I ask that you wait a while until our course is settled.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Handeloup: I shall summon all involved in planning the delegation to the Congregation at once. Pray wait while we discuss matters and reach a final decision.&lt;br /&gt;
Firmalbert: I have heard of your suggestion to join with the Zundu in bringing Leophyne to justice. We were so focused on our tarnished honor that we were blind to the allies right in front of us...&lt;br /&gt;
Loazenikwe: Tentoawa told me what you learned of Leophyne. To be honest, I do empathize somewhat with her desire to be free from the bonds of sleep...but that&#039;s where my sympathy ends.&lt;br /&gt;
Loazenikwe: It&#039;s exactly because we must sleep that every waking moment is precious. A life awake is meaningless if we can&#039;t spend it with those we care about.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Tentoawa===&lt;br /&gt;
Tentoawa: I realize now that I agreed to defend a people I know next to nothing about. Tell me of these Zundu we&#039;ll soon be visiting.&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; They look like large, fluffy birds.&lt;br /&gt;
&amp;gt; They&#039;re like the Hanuhanu, with even more of a penchant for metaphor.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Tentoawa: Really!? Two groups of such people, so far apart? The world really is full of surprises...&lt;br /&gt;
Tentoawa: Even a single city is enough for a lifetime. Every day I hear something that gives me food for thought...&lt;br /&gt;
Tentoawa: Like the story of the Dragonsong War, for instance. Generations of animosity between dragon and man that somehow ended in a rekindled fellowship.&lt;br /&gt;
Tentoawa: I imagined a whole world like that. A world where there&#039;d be no need for protectors.&lt;br /&gt;
Tentoawa: The Wide Eye watches not only the monsters in the wilderness, but our neighbors as well. We&#039;ve barely even considered sending “delegations” outside our village&#039;s gates.&lt;br /&gt;
Tentoawa: And the cold snap only made things worse. With everyone struggling just to survive, our every thought goes towards defending our scarce resources.&lt;br /&gt;
Tentoawa: But if we only look outward with wariness, there&#039;s no hope for the future to change. No hope to build trust. If only there was a way to bridge the distance between us, and greet tomorrow hand in hand...&lt;br /&gt;
Tentoawa: ...Heh. But maybe that&#039;s just a silly dream.&lt;br /&gt;
&lt;br /&gt;
Loazenikwe: Maybe. Either way, it&#039;s a beautiful thought.&lt;br /&gt;
&lt;br /&gt;
Tentoawa: I&#039;m glad you think so. I&#039;ll hold that future in mind as I get back to training!&lt;br /&gt;
Tentoawa: As for you, [Forename]─get some rest. If you fall asleep when I need you most, I&#039;ll wake you up with a knock to the head!&lt;br /&gt;
-quest complete&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Loazenikwe: Tentoawa&#039;s finally acting like his old self again. Now I&#039;m sure we&#039;re ready for whatever lies ahead!&lt;br /&gt;
-optional end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=5CnLPKUcpbc}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Beacon_in_the_Darkness&amp;diff=1506479</id>
		<title>Beacon in the Darkness</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Beacon_in_the_Darkness&amp;diff=1506479"/>
		<updated>2026-07-18T13:41:52Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Beacon in the Darkness&lt;br /&gt;
| description = Firmalbert&#039;s eyes light up when he sees you.&lt;br /&gt;
| image = The Narwhal Beckons.png&lt;br /&gt;
| quest-giver = Firmalbert&lt;br /&gt;
| related-npcs = Brucemont; Loazenikwe; Tentoawa&lt;br /&gt;
| location = Foundation&lt;br /&gt;
| location-x = 12.9&lt;br /&gt;
| location-y = 11.2&lt;br /&gt;
| type = role&lt;br /&gt;
| quest-line = Dawntrail Role Quests&lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Role Quests&lt;br /&gt;
| journal-genre = Tank Role Quests (Dawntrail)&lt;br /&gt;
| sortkey = 131&lt;br /&gt;
| level = 96&lt;br /&gt;
| requirements = {{Tank|name=yes}}&lt;br /&gt;
| exp = 1,075,200&lt;br /&gt;
| gil = 1000&lt;br /&gt;
| req-items = 2 Sun-drenched Dandelion, 1 Great Putrid Morbol Saliva&lt;br /&gt;
| mettle = &lt;br /&gt;
| reward1 = &lt;br /&gt;
| reward2 = &lt;br /&gt;
| reward3 = &lt;br /&gt;
| overridereward(1-10) = &lt;br /&gt;
| reward-opt(1-8) = &lt;br /&gt;
| overridereward-opt(1-8) = &lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = Between Sleep and Death&lt;br /&gt;
| next-quest = Awakened&amp;amp;comma; Not Stirred&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| id-gt = 70357&lt;br /&gt;
| id-edb = 910b4e120ca&lt;br /&gt;
}}&lt;br /&gt;
==Steps==&lt;br /&gt;
* Gather sun-drenched dandelions at the [[Four Arms]]. 0/2&lt;br /&gt;
* Survey the designated location and slay the [[Great Putrid Morbol|great putrid morbol]] for its saliva.&lt;br /&gt;
* Deliver the sun-drenched dandelions and the morbol saliva to [[Loazenikwe]].&lt;br /&gt;
* Speak with [[Tentoawa]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Firmalbert&#039;s eyes light up when he sees you.&lt;br /&gt;
* You and Firmalbert ponder how best to find Leophyne when you hear a familiar voice. It seems Loazenikwe traveled to Ishgard out of concern for Tentoawa&#039;s well-being. After you reveal his condition, she suggests gathering ingredients for a mixture which her people have used to rouse previous Shut Eyes from inescapable slumbers. She requires dandelions from the Churning Mists and saliva from morbols in the Dravanian hinterlands, and asks that you gather the former ingredient first.&lt;br /&gt;
* After searching the Four Arms for its most vibrant dandelions, you find two that should go well with Loazenikwe&#039;s mixture. Your next task is to travel to the Dravanian hinterlands and seek out a mature morbol near the Answering Quarter. Once you find your quarry, gather its saliva by any means necessary.&lt;br /&gt;
* The aged morbol&#039;s scent is almost overpowering, but you manage to focus long enough to strike it down. Now that you have the required ingredients, return them to Loazenikwe before they spoil.&lt;br /&gt;
* With the ingredients you deliver, Loazenikwe concocts a mixture that successfully awakens Tentoawa from his deep sleep. The pair shares a heartfelt reunion, and although Tentoawa regrets his failure, a few encouraging words from you and Loazenikwe lift his spirits. With his purpose reaffirmed, he seems eager to speak with you.&lt;br /&gt;
* Now fully awake, Tentoawa declares his desire to abandon the rigid roles that define him and Loazenikwe, and choose a path where they can live normal lives together. Before that becomes a reality, however, Leophyne must be stopped. Tentoawa admits that he feels much weaker, and you suggest that perhaps the artifact transfers the aether of its target to its wielder, rather than the wielder transferring their fatigue. This has dire implications should Leophyne chose to use the artifact without restraint, and so Tentoawa pledges to train himself back into fighting shape before she acts again. Until then, he encourages you to do the same.&lt;br /&gt;
** ※The next role quest will be available from Tentoawa upon reaching level 98 in any tank class.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
Firmalbert: Leophyne remains as elusive as ever. If she is in league with Ishgard&#039;s more unsavory elements, she could be hidden anywhere...&lt;br /&gt;
Firmalbert: We have only her cryptic statements to guide us. It seems that whatever her plan is, her actions thus far have been but a prelude to its climax.&lt;br /&gt;
Firmalbert: We can but hope that Tentoawa awakens before she emerges again.&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Loazenikwe@Familiar Voice: [Forename], there you are!&lt;br /&gt;
&lt;br /&gt;
Loazenikwe: I&#039;m so glad I found you. I was starting to think I was in the wrong city, but the narwhal guided me true!&lt;br /&gt;
&lt;br /&gt;
Firmalbert: Oh, you must be the maiden Tentoawa mentioned. You hail from the same village, yes?&lt;br /&gt;
Firmalbert: I am Firmalbert, of the Temple Knights. &#039;Tis an honor to meet you.&lt;br /&gt;
&lt;br /&gt;
Loazenikwe: Ah, Tentoawa wrote about you in his letters. I&#039;m Loazenikwe, and the honor is all mine!&lt;br /&gt;
Loazenikwe: Is Tentoawa with you? I haven&#039;t received a letter from him for some time, so I came here to check on him myself.&lt;br /&gt;
&lt;br /&gt;
Loazenikwe: ...You insufferable fool! What have I always told you about rushing ahead without thinking!? Now you even have the gall to be sleeping when I arrive!&lt;br /&gt;
Loazenikwe: You promised you&#039;d write to me. What was I supposed to do when the letters stopped coming?&lt;br /&gt;
Loazenikwe: I...I was so worried.&lt;br /&gt;
Loazenikwe: At least I can take some small comfort that he appears otherwise unharmed. I take it you&#039;re to thank for that, [Forename].&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; Is there any way to counteract the cradle&#039;s influence?&lt;br /&gt;
Loazenikwe: Can one stay awake forever by sheer force of will? The answer is the same. Although we can deny ourselves food or drink, sleep is another matter. It always finds us in time.&lt;br /&gt;
Loazenikwe: And to rouse oneself from a slumber this deep is an impossible task. Even for someone like Tentoawa...&lt;br /&gt;
&amp;gt; He told me you were the Shut Eye.&lt;br /&gt;
Loazenikwe: Yes, that&#039;s right. For ten years I bore his fatigue, and as a result my body is more fragile than most.&lt;br /&gt;
Loazenikwe: But since arriving in Tuliyollal, my life has become...normal. As I&#039;ve walked the city&#039;s streets and eaten my fill of its food, I&#039;ve felt my strength grow. I can even stay awake for a full day now!&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Firmalbert: Do you know why Tentoawa sleeps so soundly? The reports of other incidents indicated that those affected awoke in a matter of moments. Yet Tentoawa shows no signs of stirring...&lt;br /&gt;
&lt;br /&gt;
Loazenikwe: Well, that... I&#039;m sorry, I can&#039;t say for certain.&lt;br /&gt;
Loazenikwe: But I do know the stories of those who came before me. More than one Shut Eye has fallen into a sleep much like this. One so absolute that they become deaf to the outside world.&lt;br /&gt;
Loazenikwe: With no means to sustain their bodies, they would waste away if left alone. So, our people found a mixture of herbs and other materials that help usher the Shut Eye back to the waking world.&lt;br /&gt;
&lt;br /&gt;
Firmalbert: What could possibly be strong enough to bring someone back from &#039;&#039;this&#039;&#039;?&lt;br /&gt;
&lt;br /&gt;
Loazenikwe: We call it springdew, and the secrets of its making are passed down through generations. Each drop acts as a ray of sunshine in the darkness of sleep─a beacon for the dreamer to follow.&lt;br /&gt;
Loazenikwe: I carry some of the ingredients on my person, but others must be gathered fresh. It won&#039;t be an easy task, but I&#039;m certain it will save Tentoawa.&lt;br /&gt;
Loazenikwe: I don&#039;t know their Eorzean name...but one of the flowers blooms a striking yellow, and grows only where mountain peaks soar above the clouds.&lt;br /&gt;
Loazenikwe: Being so close to the heavens, it drinks in the sunlight, and its petals cleanse the body and promote wakefulness.&lt;br /&gt;
&lt;br /&gt;
Firmalbert: In the Churning Mists blooms a yellow flower called the dandelion. In no other place in Eorzea can one be closer to touching the sun.&lt;br /&gt;
&lt;br /&gt;
Loazenikwe: Good! Next, we&#039;ll need the saliva of a beast we call morbols─and the thicker it is, the better. The pungent odor could wake the dead.&lt;br /&gt;
&lt;br /&gt;
Firmalbert: Ah, I know them well. Morbols are not an uncommon sight in the Dravanian hinterlands. A mature specimen should possess saliva with the desired effect.&lt;br /&gt;
Firmalbert: The prospect of gathering it, however, is an unenviable task.&lt;br /&gt;
&lt;br /&gt;
Loazenikwe: Once we have those two ingredients, mixing them with the rest should be a simple matter. Do you think you could procure them, [Forename]?&lt;br /&gt;
Loazenikwe: Oh, your confidence is reassuring! Since the morbol saliva must be the fresher of the two, I ask that you first climb into the heavens and pick “dandelions” for Tentoawa!&lt;br /&gt;
-quest accepted&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Loazenikwe: So this is how Tentoawa looked upon me for so long... The sight is unsettling, I admit. Please, Forename, come back soon. I want to hear his voice.&lt;br /&gt;
Firmalbert: To think that Mistress Loazenikwe crossed the ocean just to check on her friend&#039;s well-being. Her burden is a heavy one, but their bond is strong enough to bear any weight.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Gather sun-drenched dandelions at the Four Arms===&lt;br /&gt;
System: The sun-drenched dandelions shine an almost golden yellow. Now for a much more gruesome task. Venture to the Dravanian hinterlands and collect saliva from the mouth of a full-grown morbol.&lt;br /&gt;
&lt;br /&gt;
===Survey the designated location and slay the great putrid morbol for its saliva===&lt;br /&gt;
Popup: You sense a hostile presence!&lt;br /&gt;
&lt;br /&gt;
===Deliver the sun-drenched dandelions and the morbol saliva to Loazenikwe===&lt;br /&gt;
-optional start&lt;br /&gt;
Firmalbert: Judging from that lingering odor, I take it you have the materials. I doubt anyone could sleep through such a potent mixture, but we shall soon see.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Loazenikwe: I&#039;m ready to start mixing the ingredients at once! That is, of course, assuming you&#039;ve brought them with you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The player hands over the {{i|Sun-drenched Dandelion}}s &amp;amp; the {{i|Great Putrid Morbol Saliva}}&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Loazenikwe: These are difficult to acquire at the best of times, so I thank you for gathering them so quickly. I shall get started immediately!&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Loazenikwe: We&#039;ve done all we can. Now we wait for Tentoawa to open his eyes...&lt;br /&gt;
&lt;br /&gt;
Tentoawa: ...Huh? Where am I?&lt;br /&gt;
&lt;br /&gt;
Loazenikwe: I hope you enjoyed sleeping the days away, Tentoawa!&lt;br /&gt;
Loazenikwe: And...I&#039;m glad you&#039;re finally awake.&lt;br /&gt;
&lt;br /&gt;
Tentoawa: L-Loazenikwe? What&#039;re you doing here?&lt;br /&gt;
&lt;br /&gt;
Tentoawa: I see... So Leophyne wielded the cradle against me. And while I was tucked soundly in bed, Loazenikwe came all this way...&lt;br /&gt;
Tentoawa: Curse my weakness! Just when we had her...just when I was needed the most...I failed! For ten years I endured countless trials, and when the time came I couldn&#039;t even swing my damn weapon!&lt;br /&gt;
&lt;br /&gt;
Loazenikwe: It&#039;s not your fault, Tentoawa. If anyone&#039;s to blame for what&#039;s happened, it&#039;s me...&lt;br /&gt;
&lt;br /&gt;
Tentoawa: No! I won&#039;t hear it!&lt;br /&gt;
&lt;br /&gt;
Loazenikwe: As you may know, Leophyne won our trust by posing as a scholar traveling the width and breadth of Tural. She expressed great interest in the cradle and our customs, and I was so excited to meet an outsider that I answered her every question...&lt;br /&gt;
Loazenikwe: I told her that the Wide Eye keeps the cradle with them at all times...and then she hatched her plan. She took me hostage to draw out Tentoawa.&lt;br /&gt;
&lt;br /&gt;
Tentoawa: While Loazenikwe was sleeping, Leophyne snuck into her chamber and held a blade to her throat. I had no choice but to give her what she wanted─the Cradle of the Sleepless.&lt;br /&gt;
Tentoawa: I put Loazenikwe&#039;s life before the future of our people. It was at that moment I became unfit to be their guardian.&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; Once we get the cradle back, all will be forgiven.&lt;br /&gt;
Tentoawa: Don&#039;t get me wrong. I haven&#039;t given up. No matter what, I&#039;ll repay Leophyne&#039;s treachery a thousandfold!&lt;br /&gt;
Loazenikwe: Not just you─we&#039;re in this together!&lt;br /&gt;
&amp;gt; Loazenikwe &#039;&#039;is&#039;&#039; one of your people. Protecting her was your duty.&lt;br /&gt;
Tentoawa: ...Thank you, [Forename]. You know just what to say. That was the only way to see a future where none of my people come to harm─especially Loazenikwe.&lt;br /&gt;
Loazenikwe: Even without the cradle, you&#039;re still our guardian─&#039;&#039;my&#039;&#039; guardian. We&#039;ll find a way through this together!&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Tentoawa: Seeing you in such high spirits lifts my own.&lt;br /&gt;
Tentoawa: Oh, and before I forget. You trounced Leophyne&#039;s thugs while I was dreaming in the snow, didn&#039;t you? I owe you a debt I won&#039;t soon forget.&lt;br /&gt;
Tentoawa: And I wager that debt will grow larger before we pry the treasure from Leophyne&#039;s clutches. But whatever it takes, I won&#039;t stop until she&#039;s answered for her crimes!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Firmalbert: The mixture seems to have restored Tentoawa&#039;s spirits. Although, I think Loazenikwe&#039;s company might be an even more effective salve.&lt;br /&gt;
Loazenikwe: I&#039;m embarrassed to admit that was the first time I&#039;ve ever created the mixture. I&#039;m glad it worked as intended!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Tentoawa===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Tentoawa: You know, while I was sleeping...I dreamed.&lt;br /&gt;
Tentoawa: I saw Loazenikwe and I as children. Nothing particularly interesting happened, we just...whiled the days away, without a care in the world.&lt;br /&gt;
Tentoawa: I&#039;d forgotten what it was like to dream. It was...pleasant.&lt;br /&gt;
Tentoawa: I can remember wanting to stay there, to never open my eyes again. But of course the moment I gave form to that thought...&lt;br /&gt;
Tentoawa: ...I opened them, and Loazenikwe was there.&lt;br /&gt;
Tentoawa: Even if we get the cradle back, will things return to the way they were? Will you go back to spending your life in dreams?&lt;br /&gt;
&lt;br /&gt;
Loazenikwe: I...suppose so. It&#039;s my duty as the Shut Eye, after all...&lt;br /&gt;
&lt;br /&gt;
Tentoawa: Your duty. And it was your duty, too, that compelled you to come all the way here to Ishgard...&lt;br /&gt;
Tentoawa: ...But no more.&lt;br /&gt;
&lt;br /&gt;
Loazenikwe: What are you saying?&lt;br /&gt;
&lt;br /&gt;
Tentoawa: I tried so hard to convince myself that you were glad spending so much time asleep. But being on the other side made me realize...I was lying to myself all along.&lt;br /&gt;
Tentoawa: I don&#039;t want to return to a life where you and I are bound together, but always so far apart. I want to go back to those happy days when we were by each other&#039;s sides.&lt;br /&gt;
Tentoawa: I guess what I&#039;m saying is...if there&#039;s a different path for us, I want to find it. And I want to walk it with you.&lt;br /&gt;
Tentoawa: But not yet. First, we reclaim the cradle, and when we have, we&#039;ll take our first steps towards that new future─I promise!&lt;br /&gt;
Tentoawa: I must confess, I haven&#039;t felt the same since I woke up.&lt;br /&gt;
Tentoawa: I know I was in that bed for a while, but instead of feeling refreshed, my body feels...weaker, somehow.&lt;br /&gt;
Tentoawa: It&#039;s almost as if my very strength was sapped when the treasure was turned on me. I can&#039;t even grip my weapon properly...&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; Perhaps the cradle has been sapping the aether of its target all along.&lt;br /&gt;
&amp;gt; Leophyne did remark that she felt invigorated. Maybe she took your vitality for herself.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Tentoawa: Then does that mean...the cradle has powers we don&#039;t know about!?&lt;br /&gt;
&lt;br /&gt;
Loazenikwe: Not exactly. It may just mean the cradle works differently than we thought. Its wielder might not pass on their fatigue...rather, they absorb another&#039;s vigor.&lt;br /&gt;
&lt;br /&gt;
Tentoawa: The end effect would be the same. The cradle&#039;s wielder can go on without sleep, and its victim loses the strength to even keep their eyes open.&lt;br /&gt;
&lt;br /&gt;
Loazenikwe: You never took more than you needed, so my slumber was always light enough to awaken from. But if the treasure was used without restraint...&lt;br /&gt;
&lt;br /&gt;
Tentoawa: If we&#039;ve had this realization, it won&#039;t be long until Leophyne does, too. And then it will be too late. We have to root her out!&lt;br /&gt;
Tentoawa: But...I mustn&#039;t rush ahead blindly, as Loazenikwe never tires of telling me. I feel nearly weak as a child right now. I must spend what precious time we have training to regain what strength Leophyne stole from me.&lt;br /&gt;
Tentoawa: You have my word I won&#039;t rest until I&#039;m in top form again. I suggest that you do the same, if for no other reason than to give me some stiff competition!&lt;br /&gt;
-quest complete&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Loazenikwe: I don&#039;t have enough ingredients to make springdew again. We&#039;ll have to deal with Leophyne before the cradle&#039;s power returns.&lt;br /&gt;
Firmalbert: We have seen neither hide nor hair of Leophyne since her last appearance, which is more troubling than reassuring. She may be biding her time until her next move, waiting for fatigue to catch up to Master Tentoawa once again...&lt;br /&gt;
-optional end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=WzusMZIlsPQ}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Between_Sleep_and_Death&amp;diff=1506314</id>
		<title>Between Sleep and Death</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Between_Sleep_and_Death&amp;diff=1506314"/>
		<updated>2026-07-18T03:38:00Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Between Sleep and Death&lt;br /&gt;
| description = Tentoawa has a worried expression on his face.&lt;br /&gt;
| image = The Narwhal Beckons.png&lt;br /&gt;
| quest-giver = Tentoawa&lt;br /&gt;
| related-npcs = Bewildered Temple Knight; Firmalbert; House Durendaire Scout; Leophyne; Redwald; Resolute Temple Knight&lt;br /&gt;
| location = Foundation&lt;br /&gt;
| location-x = 12.0&lt;br /&gt;
| location-y = 10.2&lt;br /&gt;
| type = role&lt;br /&gt;
| quest-line = Dawntrail Role Quests&lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Role Quests&lt;br /&gt;
| journal-genre = Tank Role Quests (Dawntrail)&lt;br /&gt;
| sortkey = 121&lt;br /&gt;
| level = 94&lt;br /&gt;
| requirements = {{Tank|name=yes}}&lt;br /&gt;
| exp = 1048320&lt;br /&gt;
| gil = 1000&lt;br /&gt;
| mettle = &lt;br /&gt;
| reward1 = &lt;br /&gt;
| reward2 = &lt;br /&gt;
| reward3 = &lt;br /&gt;
| overridereward(1-10) = &lt;br /&gt;
| reward-opt(1-8) = &lt;br /&gt;
| overridereward-opt(1-8) = &lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = Sleepless in Ishgard&lt;br /&gt;
| next-quest = Beacon in the Darkness&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| id-gt = 70356&lt;br /&gt;
| id-edb = da4e398179b&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[Redwald]] at [[Falcon&#039;s Nest]].&lt;br /&gt;
*Speak with [[Tentoawa]].&lt;br /&gt;
*Survey [[Gorgagne Mills]] and defeat any enemies that appear.&lt;br /&gt;
*Aid the House Durendaire scout.&lt;br /&gt;
*Defeat the thugs.&lt;br /&gt;
*Aid Tentoawa.&lt;br /&gt;
*Speak with [[Firmalbert]] in [[Ishgard]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Tentoawa has a worried expression on his face.&lt;br /&gt;
* Tentoawa asks your advice about a letter he plans to write to Loazenikwe, and after some words of encouragement he reveals that the effect of the cradle may soon wear off and after it does, he must sleep. You ponder the implications of this before Firmalbert arrives to inform you that more Temple Knights have been found asleep while on guard duty. Tentoawa finds this obsession with shaming the knights peculiar, and suggests that following them might be an effective way to track down Leophyne. As luck would have it, Firmalbert knows that a group of Temple Knights is even now joining knights from House Durendaire to patrol the ruins of Gorgagne Mills. You decide to assist them, and Firmalbert instructs you to speak with Redwald before departing for the mills.&lt;br /&gt;
* Redwald listens to your story attentively and informs you that a group of knights has already left for the Gorgagne Mills. If you set out now, you may reach them before they run afoul of any sleep-inducing relics.&lt;br /&gt;
* You arrive at the entrance of Gorgagne Mills to see Tentoawa kneeling before a trio of insensate knights. While they appear unharmed, Tentoawa warns you to be on the lookout for Leophyne, and instructs you to search the nearby building for any more members of the party.&lt;br /&gt;
* As you explore the dilapidated building, you hear a yell from the basement. Following the source of the sound, you encounter two House Durendaire scouts being accosted by a pair of thugs. You quickly dispatch the interlopers, but the scouts seem shaken by the incident. A helping hand ought to get them on their feet.&lt;br /&gt;
* The House Durendaire scouts thank you before urging you to go stand guard with the Temple Knights. As you exit the building into the endless snow, you see an approaching woman whose scar marks her as Leophyne. After a heated exchange, Tentoawa draws his weapon, but soon falls victim to the artifact&#039;s influence, collapsing into a deep sleep. Leophyne appears energized, and after a few cryptic words, leaves her thugs to finish off you and the dazed knights.&lt;br /&gt;
* The thugs fall to your might, and while the knights seem to be regaining their senses, Tentoawa remains motionless. Perhaps a shake can rouse him awake.&lt;br /&gt;
* Despite your best efforts, Tentoawa&#039;s slumber remains absolute. The Temple Knights offer to carry him to the Congregation, where Firmalbert awaits to hear what transpired at Gorgagne Mills.&lt;br /&gt;
* Firmalbert assures you that Tentoawa will be safe under guard until he awakens. In the meantime, he is resolved to find out where Leophyne is hiding and to end her scheme to turn the Temple Knights into a laughingstock.&lt;br /&gt;
**※The next role quest will be available from Firmalbert upon reaching level 96 in any tank class.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
Tentoawa: Ah, just the person I wanted to see. I&#039;d like to ask your advice on a certain matter, if you don&#039;t mind.&lt;br /&gt;
Tentoawa: It&#039;s been a while since my last letter to Loazenikwe. I wanted to wait until I discovered something worth sharing to write her, but we&#039;re still completely in the dark. I don&#039;t want her to worry, but I don&#039;t know what to tell her.&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; Tell her you&#039;re in good spirits─that will suffice.&lt;br /&gt;
Tentoawa: ...You might be right. Silence might make her think that something terrible has happened.&lt;br /&gt;
&amp;gt; Whatever you write, don&#039;t make her wait too long.&lt;br /&gt;
Tentoawa: Good advice, as usual. I wish we had even a single thread to grasp, but an unexciting letter is better than none at all.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Tentoawa: All right, I&#039;ll start right away. I may not have much time left...&lt;br /&gt;
Tentoawa: Oh, don&#039;t misunderstand─it&#039;s nothing so grave as that! It&#039;s just...the last time I used the cradle was just before it was stolen.&lt;br /&gt;
Tentoawa: Luckily, I&#039;m still as alert as I&#039;ve ever been, but it won&#039;t be long until I must dream like any other.&lt;br /&gt;
Tentoawa: That will give Leophyne free rein while I&#039;m helpless in bed. There is no quarry more dangerous than one who doesn&#039;t sleep. We have to see this through before that happens.&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Firmalbert: {{alternatives|Master|Mistress}} [Surname], Master Tentoawa. We have received reports that several groups of Temple Knights have fallen afoul of what can only be your stolen artifact.&lt;br /&gt;
&lt;br /&gt;
Tentoawa: Several? Let me guess─they were all guarding someone else.&lt;br /&gt;
&lt;br /&gt;
Firmalbert: You would be correct.&lt;br /&gt;
Firmalbert: It is the duty of a knight to protect those who cannot protect themselves. If we fail at even that most basic function, then our honor means nothing.&lt;br /&gt;
Firmalbert: As if the incident near Camp Dragonhead was not shameful enough, the knights in these most recent attacks were left in...quite compromising positions. &lt;br /&gt;
Firmalbert: Yet the weight of embarrassment is a trifle compared to the guilt we would bear if any innocent came to harm. The Fury was merciful in that respect, but we would rather not see these incidents repeat.&lt;br /&gt;
Firmalbert: Still, while the Temple Knights must work to repair their reputation in the days ahead, &#039;tis a far cry from bringing Ishgard crumbling to its knees. Truth be told, the methods of this Passage of the Unbound leave me mystified.&lt;br /&gt;
Firmalbert: But Leophyne was cunning, if nothing else. Till we can discern her true motivations, we have little recourse but to wait until she makes a mistake.&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; Perhaps she gets her jollies seeing people humiliated.&lt;br /&gt;
Firmalbert: Hmm... Many among the knights have suggested the same. Leophyne may be part of this esoteric order, but she has ever been one to put her own interests first and foremost.&lt;br /&gt;
Tentoawa: The cradle is a tool of peace, yet Leophyne uses it for childish pranks! She makes a mockery of its sacred power...we have to get it out of her clutches!&lt;br /&gt;
&amp;gt; She may be testing the limit of the artifact&#039;s powers.&lt;br /&gt;
Firmalbert: Then you suggest she has a greater purpose in mind for it, and these incidents are simply a prelude... We cannot discount that theory, I admit. We shall remain vigilant.&lt;br /&gt;
Tentoawa: There&#039;s no telling how much chaos she can sow if left unchecked. We have to do everything we can to get the cradle out of her clutches!&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Tentoawa: And to do that, we have to start asking the right questions. This new information makes me wonder─why has she focused her attention on the Temple Knights?&lt;br /&gt;
&lt;br /&gt;
Firmalbert: I have pondered the same. Posted at Camp Dragonhead are knights from many houses of repute, including House Fortemps.&lt;br /&gt;
Firmalbert: Being a former Temple Knight herself, Leophyne doubtless knows their habits and training. Perhaps that makes it easier for her to exploit their weaknesses.&lt;br /&gt;
&lt;br /&gt;
Tentoawa: Then if we follow the knights, we may pick up her trail. It&#039;s not ideal, but it&#039;s the best we have to go on.&lt;br /&gt;
&lt;br /&gt;
Firmalbert: Well... A large contingent of knights has but recently been dispatched to Coerthas.&lt;br /&gt;
Firmalbert: You remember Gorgagne Mills, yes? It has lain abandoned ever since the heretics were driven from it.&lt;br /&gt;
Firmalbert: Yet there is ever the risk that unsavory elements might infest it once again. Thus have the Temple Knights planned joint patrols of its premises with other contingents. If you speak with Ser Redwald at Falcon&#039;s Nest, I am certain he would be glad to have you along.&lt;br /&gt;
-quest accepted&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Firmalbert: Falcon&#039;s Nest is the charge of House Durendaire. Go there and speak with Ser Redwald, who should be most eager to have more help.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Redwald at Falcon&#039;s Nest===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Redwald: Is that {{alternatives|Master|Mistress}} [Surname] I see? Of course, you are ever welcome in Falcon&#039;s Nest. Yet I believe I do not know your companion here...&lt;br /&gt;
Redwald: Indeed, whispers of the Temple Knights&#039; humiliations have reached us even here. Falling asleep while on duty...I dared not believe the stories, but it seems there was truth in them after all.&lt;br /&gt;
&lt;br /&gt;
Tentoawa: They fell asleep, true, but it wasn&#039;t their fault. We suspect they fell victim to an enemy wielding a powerful artifact.&lt;br /&gt;
&lt;br /&gt;
Redwald: Now, the rumors failed to mention anything like that. If it can lull even trained warriors to sleep, then we must treat it as a serious threat.&lt;br /&gt;
Redwald: Nevertheless, if one knight falls, another is always at the ready to take their place. So long as this artifact cannot put an entire regiment under its spell, I believe we are well positioned to combat it.&lt;br /&gt;
&lt;br /&gt;
Tentoawa: Interesting. The idea of your allies falling in battle doesn&#039;t seem to disturb you at all. Where I hail from, a single warrior is responsible for the safety of his entire village.&lt;br /&gt;
&lt;br /&gt;
Redwald: Make no mistake, we do not doubt our allies&#039; mettle, and we mourn every loss. Yet each man and woman here knows that if they must quit the battle, another sword just as fierce will take their place.&lt;br /&gt;
&lt;br /&gt;
Tentoawa: To know that an ally is at your back...it would allow you to fight with abandon.&lt;br /&gt;
&lt;br /&gt;
Redwald: Now, you believe this Leophyne might take interest in our activities at Gorgagne Mills, yes? A party has already left, accompanied by a group of Temple Knights.&lt;br /&gt;
Redwald: If your suspicions are correct, then they are at risk. I would ask that you follow in their tracks and ensure they have not fallen victim to foul play.&lt;br /&gt;
Redwald: The mills can be found to the north, just across the Black Iron Bridge. The party should be arriving there soon, conditions permitting.&lt;br /&gt;
&lt;br /&gt;
Tentoawa: We have to reach them before Leophyne does!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Redwald: I can only hope that all is well, but having you there would do much to set my heart at ease.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Tentoawa===&lt;br /&gt;
Tentoawa: We&#039;re too late! They&#039;re fast asleep!&lt;br /&gt;
Tentoawa: But Redwald gave the impression there were more... These knights must have been the lookouts.&lt;br /&gt;
Tentoawa: We should awaken them, but keep your eyes peeled for Leophyne. I&#039;ll rouse these ones─[Forename], you search that building yonder.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Tentoawa: They haven&#039;t been left in embarrassing positions, but this bears Leophyne&#039;s mark all the same.&lt;br /&gt;
Tentoawa: I&#039;ll rouse this lot awake. [Forename], you search that building over there!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Survey Gorgagne Mills and defeat any enemies that appear===&lt;br /&gt;
House Durendaire Scout@Frightened Voice: Wh-Who the hells are you!? How&#039;d you get past the guards!?&lt;br /&gt;
Popup: You are under attack!&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Tentoawa: You heard a voice from the basement? Then why are you talking to me? Go and help!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Aid the House Durendaire scout===&lt;br /&gt;
House Durendaire Scout: It&#039;s...It&#039;s you! Thank the Fury you arrived when you did! Those thugs struck when our backs were turned...&lt;br /&gt;
House Durendaire Scout: I assumed the Temple Knights were protecting the entrance, so I wasn&#039;t as cautious as I should&#039;ve been. Were...Were they killed?&lt;br /&gt;
House Durendaire Scout: Sleeping!? I&#039;ve heard the stories, of course, but I didn&#039;t think they were true...&lt;br /&gt;
House Durendaire Scout: Whomever is behind this, I&#039;m sure they didn&#039;t count on you showing up. For now, we shall tend to our wounds and then finish our inspection here. {{alternatives|Master|Mistress}} [Forename], I ask that you join the knights outside and wait until we&#039;re finished.&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Leophyne@Menacing Woman: Ah, as I thought. Just when I was becoming bored, I sighted a familiar face among these slumbering knights. I simply had to come and make sure it was you.&lt;br /&gt;
&lt;br /&gt;
Tentoawa: You&#039;ve finally found the courage to show yourself! Hand over the cradle now, and I won&#039;t kill you!&lt;br /&gt;
&lt;br /&gt;
Leophyne@Menacing Woman: What did they call you, again? “The Wide Eye.” You must have had quite the journey to come this far.&lt;br /&gt;
&lt;br /&gt;
Tentoawa: Be careful, [Forename]! This is our quarry─the thief who stole the Cradle of the Sleepless. This is Leophyne!&lt;br /&gt;
&lt;br /&gt;
&amp;gt; If WoL is a Hyur or Elezen&lt;br /&gt;
Leophyne: &#039;&#039;That&#039;&#039; is your ally? What sodden tavern did you drag them out of? I daresay they seek your artifact for themselves.&lt;br /&gt;
&amp;gt; Miqo&#039;te or Au Ra&lt;br /&gt;
Leophyne: &#039;&#039;That&#039;&#039; is your ally? Ware their nimble hands. They may seek your artifact for themselves.&lt;br /&gt;
&amp;gt; Lalafell&lt;br /&gt;
Leophyne: &#039;&#039;That&#039;&#039; is your ally? You had to ask a child for help? Perhaps they seek to play with this toy of yours.&lt;br /&gt;
&amp;gt; Roegadyn&lt;br /&gt;
Leophyne: &#039;&#039;That&#039;&#039; is your ally? More muscle than brains. Yet even they may seek your artifact for themselves.&lt;br /&gt;
&amp;gt; Hrothgar&lt;br /&gt;
Leophyne: &#039;&#039;That&#039;&#039; is your ally? What flea-ridden kennel did you rescue them from? Are you sure they do not seek your artifact for themselves?&lt;br /&gt;
&amp;gt; Viera&lt;br /&gt;
Leophyne: &#039;&#039;That&#039;&#039; is your ally? Their arms hardly look fit to hold a sword. Who is to say they do not seek your artifact for themselves?&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Leophyne: It matters not, I suppose. Before you both throw your lives away, I suggest you think for a moment. Is the cause you fight for worth the sacrifice?&lt;br /&gt;
Leophyne: So few of us know true freedom. If there is aught you would grasp with your own hands, do so before they wither and your eyes shut for the last time.&lt;br /&gt;
Leophyne: The codes and rules that would bind men are mere illusions. Open your eyes─truly open them─and you shall see a path all your own. Only a fool would waste their life in the struggle of another.&lt;br /&gt;
&lt;br /&gt;
Tentoawa: Quit spouting nonsense!&lt;br /&gt;
&lt;br /&gt;
Leophyne: Nonsense? Perhaps. I am here because of another, after all─Apyaahi, who came to me at the height of my debauchery and welcomed me into her devious brotherhood. She guided me to great power, yes, and now I lead others upon the unbound path.&lt;br /&gt;
Leophyne: Yet truth be told, I have little interest in seeing where it ends. To tear down the world&#039;s nations─Ishgard among them─and usher the world into... Well, what does it matter?&lt;br /&gt;
Leophyne: Yet I &#039;&#039;do&#039;&#039; derive great pleasure in shaming the Temple Knights. In seeing the snickers and jeers deflate their pompous stride as they walk down the streets. If this artifact can hasten their fall from grace, I believe I shall keep it.&lt;br /&gt;
&lt;br /&gt;
Tentoawa: I know the path I walk─the one that leads to your downfall!&lt;br /&gt;
Tentoawa: And I won&#039;t abandon it. I&#039;ll take the cradle back.&lt;br /&gt;
Tentoawa: And then I&#039;ll...&lt;br /&gt;
Tentoawa: I&#039;ll...&lt;br /&gt;
&lt;br /&gt;
Leophyne: Oh, dear. You seem to have lost your train of thought. I know you cannot hear me, but if you want your artifact back, I might suggest stealing it from me while I&#039;m asleep. But considering the burden I have just passed to you, that opportunity may not come for some time yet!&lt;br /&gt;
Leophyne: Why, I feel absolutely &#039;&#039;transcendent&#039;&#039;. To think the shackles of fatigue weighed so heavily...&lt;br /&gt;
Leophyne: Alas, it appears the artifact needs its own repose of sorts. No matter─I have learned more than enough to take my next step.&lt;br /&gt;
Leophyne: See to it that this lot is disposed of─&#039;tis the least you can do for the freedom I have given you.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Defeat the thugs===&lt;br /&gt;
Popup: You are under attack!&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
House Durendaire Scout: I heard fighting, but it seems you made it through unscathed. Our wounds are mended, so we&#039;ll be up soon to render what aid we can!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Aid Tentoawa===&lt;br /&gt;
System: Try as you might to rouse Tentoawa, he seems completely detached from the waking world.&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
House Durendaire Scout: It looks like you&#039;ve saved us twice today. Thank you.&lt;br /&gt;
House Durendaire Scout: But what of him?&lt;br /&gt;
&lt;br /&gt;
Bewildered Temple Knight: Fast asleep...just as we were. Could this be what Ser Firmalbert warned us of in his report?&lt;br /&gt;
Bewildered Temple Knight: ...I see. Then those stories are more than just wicked rumors. I suppose there is some small comfort in the fact that our enemy tipped their hand without causing loss of life.&lt;br /&gt;
&lt;br /&gt;
Resolute Temple Knight: While the drowsiness made my eyes heavy, my ears could not mistake Leophyne&#039;s arrogant voice. If she would not scruple to attack former comrades-in-arms, then she has fallen farther than I had dared imagine.&lt;br /&gt;
&lt;br /&gt;
Bewildered Temple Knight: Yet we bear the blame for allowing her to get the upper hand, and in so doing put innocent lives in danger. Another black mark on our order...&lt;br /&gt;
&lt;br /&gt;
Resolute Temple Knight: &#039;Twas only thanks to you and your companion&#039;s efforts that the snow was not stained red this day. At the very least, allow us to carry him to the Congregation.&lt;br /&gt;
&lt;br /&gt;
House Durendaire Scout: Our work here is done, so we shall accompany them as far as Falcon&#039;s Nest. [Forename], pray return to Ishgard and look after your friend.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Redwald: The scouts have apprised us of what transpired at Gorgagne Mills. Rest assured, if we uncover aught of Leophyne&#039;s movements, we shall notify you straightaway.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Firmalbert in Ishgard===&lt;br /&gt;
Firmalbert: Full glad I am to see you well, {{alternatives|Master|Mistress}} [Surname]. I understand you come fresh from an encounter with none other than Leophyne.&lt;br /&gt;
Firmalbert: Master Tentoawa now rests on the second floor. We shall stand vigil by his side every moment until he opens his eyes again.&lt;br /&gt;
Firmalbert: We should not have long to wait, but if you wish to check on him, please do so at your leisure.&lt;br /&gt;
Firmalbert: There is another matter to discuss. Just before your departure to Gorgagne Mills, it seems there was another incident.&lt;br /&gt;
Firmalbert: A group of criminals were released from their cells, their guards found in a deep sleep. Doubtless Leophyne was behind this.&lt;br /&gt;
Firmalbert: And doubtless the ruffians you clashed with were these selfsame criminals. Leophyne is gathering those who bear a grudge against the Temple Knights to her side, and using this animosity to her advantage.&lt;br /&gt;
Firmalbert: We now know for certain that Leophyne is the mastermind of these attacks, and that her aim is to chip away at the very foundation of the Temple Knights─our honor.&lt;br /&gt;
Firmalbert: When I shared these revelations with my superiors, &#039;twas decided that none would speak publicly of the artifact and its powers.&lt;br /&gt;
&amp;gt; If Endwalker Role Quests Complete&lt;br /&gt;
Firmalbert: The Passage of the Unbound seeks to overthrow the nations of the world. One obvious method to achieve this goal would be to stoke the flames of unrest among the commonfolk, thus sinking Ishgard into a mire of chaos and distrust. Not unlike the blasphemies of the Final Days...&lt;br /&gt;
&amp;gt; Else&lt;br /&gt;
Firmalbert: The Passage of the Unbound seeks to overthrow the nations of the world. One obvious method to achieve this goal would be to stoke the flames of unrest among the commonfolk, thus sinking Ishgard into a mire of chaos and distrust.&lt;br /&gt;
---&lt;br /&gt;
Firmalbert: So long as these failures are placed squarely on the shoulders of the Temple Knights, we can avoid fomenting a more abiding mistrust in the nation&#039;s very core. For Ishgard&#039;s peace, I would gladly suffer any disgrace!&lt;br /&gt;
Firmalbert: The question remains as to whether we can apprehend Leophyne before she tears our reputation to tatters. While Master Tentoawa slumbers, it falls to us to search for clues that might point towards her whereabouts.&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=_uBu5_9Zsn8}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Sleepless_in_Ishgard&amp;diff=1498806</id>
		<title>Sleepless in Ishgard</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Sleepless_in_Ishgard&amp;diff=1498806"/>
		<updated>2026-07-16T22:35:04Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Sleepless in Ishgard&lt;br /&gt;
| description = Tentoawa is eyeing each passing Ishgardian with curiosity.&lt;br /&gt;
| image = The Narwhal Beckons.png&lt;br /&gt;
| quest-giver = Tentoawa&lt;br /&gt;
| related-npcs = Eugennoix; Firmalbert; House Fortemps Knight (NPC)&lt;br /&gt;
| location = Foundation&lt;br /&gt;
| location-x = 12.0&lt;br /&gt;
| location-y = 10.2&lt;br /&gt;
| type = role&lt;br /&gt;
| quest-line = Dawntrail Role Quests&lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Role Quests&lt;br /&gt;
| journal-genre = Tank Role Quests (Dawntrail)&lt;br /&gt;
| sortkey = 111&lt;br /&gt;
| level = 92&lt;br /&gt;
| requirements = {{Tank|name=yes}}&lt;br /&gt;
| exp = 1021440&lt;br /&gt;
| gil = 1000&lt;br /&gt;
| mettle = &lt;br /&gt;
| reward1 = &lt;br /&gt;
| reward2 = &lt;br /&gt;
| reward3 = &lt;br /&gt;
| overridereward(1-10) = &lt;br /&gt;
| reward-opt(1-8) = &lt;br /&gt;
| overridereward-opt(1-8) = &lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = The Narwhal Beckons&lt;br /&gt;
| next-quest = Between Sleep and Death&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| id-gt = 70355&lt;br /&gt;
| id-edb = 6aed3c2e840&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
* Speak with [[Eugennoix]] at [[Camp Dragonhead]].&lt;br /&gt;
* Speak with [[Tentoawa]].&lt;br /&gt;
* Defeat the [[Ravenous Silver Wolf|ravenous silver wolves]]. &lt;br /&gt;
* Aid the House Fortemps knight.&lt;br /&gt;
* Speak with [[Firmalbert]] in [[Ishgard]].&lt;br /&gt;
* Speak with Tentoawa.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Tentoawa is eyeing each passing Ishgardian with curiosity. &lt;br /&gt;
* Tentoawa suggests that the best way to find Leophyne might be to scour Ishgard for people sleeping in the frigid cold. Luckily, you receive a more solid lead when Firmalbert informs you that someone matching Leophyne&#039;s description was sighted near Camp Dragonhead. Eager to learn more, Tentoawa departs to the outpost, and urges you to follow him.&lt;br /&gt;
* Eugennoix informs you that the woman fitting Leophyne&#039;s description was spotted heading south, but your conversation is interrupted when the knight receives a call over linkshell. Apparently, a shipment of supplies was attacked to the west of the Observatorium. Hearing this, Tentoawa readily volunteers both you and him to rescue the people escorting it. Find the shipment and fell any beasts assaulting it.&lt;br /&gt;
* You find Tentoawa searching frantically for the beleaguered soldiers. He asks you to search further down the road and suggests you be ready for a fight.&lt;br /&gt;
* You come upon a knight of House Fortemps being assaulted by a group of silver wolves, but quickly dispatch them. The knight seems flustered but unharmed, and eager to speak with his valiant protector.&lt;br /&gt;
* Just as the knight thanks you, mores beasts steal up on you from behind. Luckily, Tentoawa strikes them down, and with your foes dispatched, you observe two Temple Knights apparently asleep. After rousing them, they deny that they would ever shirk their duty in such a way, but the facts suggest otherwise. Though Tentoawa is certain that the cradle is to blame, he is unwilling to openly remark upon it. With Leophyne nowhere to be found, the young warrior suggests returning to Ishgard to plan your next course of action.&lt;br /&gt;
* You report what transpired to Firmalbert, and although Tentoawa explains that the knights fell victim to a power beyond their control, Firmalbert insists they must still be punished for allowing their enemy to get the better of them. Tentoawa seems ready to reveal more of the cradle&#039;s history to you, and asks you to speak with him in a nearby alcove.&lt;br /&gt;
* Tentoawa explains that for the past ten years, his people have used the cradle to keep him awake as their guardian and protector, the Wide Eye. He transfers his fatigue to another known as the Shut Eye─Loazenikwe─and confesses that she has been asleep for most of her life. He confesses he never considered the cradle&#039;s impact on his life prior to its theft, and that he only now realizes its potential for misuse. Although you must wait for further news of Leophyne&#039;s movements, the young warrior remains as resolute as ever in his goal to capture her.&lt;br /&gt;
**※The next role quest will be available from Tentoawa upon reaching level 94 in any tank class.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
Tentoawa: There you are, [Forename]. I&#039;ve been walking Ishgard&#039;s streets whenever I&#039;ve been able, and I&#039;ve taken to searching for any sleeping people.&lt;br /&gt;
Tentoawa: You see, the land I&#039;m from isn&#039;t much warmer than this, and people know not to tempt fate by dozing off in the open air. Even those blind with drink manage to find their way home somehow.&lt;br /&gt;
Tentoawa: I figure the only force powerful enough to overcome that instinct for self-preservation would be the cradle, so if we find a sleeper exposed to the elements, we may very well discover Leophyne nearby.&lt;br /&gt;
Tentoawa: I can&#039;t imagine she brought it all this way just to remain idle. It&#039;s a tedious prospect, but we need to scour every back alley and shadowed walkway before anyone catches something much worse than a cold.&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Firmalbert: {{alternatives|Master|Mistress}} [Surname]! Master Tentoawa! I bring good tidings!&lt;br /&gt;
Firmalbert: The Temple Knights wasted no time in distributing handbills across Ishgard containing Leophyne&#039;s description. These efforts have already borne fruit─we but recently received a report of someone matching her features being sighted.&lt;br /&gt;
&lt;br /&gt;
Tentoawa: Really!? Where!?&lt;br /&gt;
&lt;br /&gt;
Firmalbert: She was sighted near Camp Dragonhead by a patrolling sentry. He described a woman with red hair and a distinct scar on her forehead.&lt;br /&gt;
Firmalbert: The outpost can be reached by passing through the Gates of Judgement and heading east. Once there, speak with Ser Eugennoix for the full report.&lt;br /&gt;
&lt;br /&gt;
Tentoawa: I knew she&#039;d show herself! Let&#039;s hurry, [Forename]!&lt;br /&gt;
-quest accepted&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Firmalbert: A person fitting Leophyne&#039;s description was sighted near Camp Dragonhead. Ser Eugennoix should be willing to tell you more.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Eugennoix at Camp Dragonhead===&lt;br /&gt;
-optional start&lt;br /&gt;
Tentoawa: This must be him. Well, don&#039;t dally!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Eugennoix: Ah, I was informed you were on your way. This is concerning the report by one of our sentries, yes?&lt;br /&gt;
Eugennoix: He sighted a woman matching the description in the handbill sent by the Congregation. She was heading south along the footpath, but that is all we know.&lt;br /&gt;
Eugennoix: ...Yes. This is Eugennoix.&lt;br /&gt;
Eugennoix: What!? Hold fast─I shall send aid at once!&lt;br /&gt;
&lt;br /&gt;
Tentoawa: What happened?&lt;br /&gt;
&lt;br /&gt;
Eugennoix: A shipment of supplies was waylaid by monstrous beasts. A contingent of Temple Knights should have been protecting it, but something is amiss...&lt;br /&gt;
&lt;br /&gt;
Tentoawa: They need our help!&lt;br /&gt;
&lt;br /&gt;
Eugennoix: We would be in your debt. The shipment was attacked on the road west of the Observatorium. I shall muster more knights─please, go find my men before any lives are lost!&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Eugennoix: The supply shipment was struck on the road west of the Observatorium. It will take time to muster enough men for the rescue─please, leave now and render what aid you can!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Tentoawa===&lt;br /&gt;
Tentoawa: They should be close, right?&lt;br /&gt;
Tentoawa: I&#039;ll search the other side of the river. [Forename], you search further down the road. And keep your weapon at the ready!&lt;br /&gt;
&lt;br /&gt;
===Defeat the ravenous silver wolves===&lt;br /&gt;
Popup: You are under attack!&lt;br /&gt;
&lt;br /&gt;
===Aid the House Fortemps knight===&lt;br /&gt;
-cutscene start&lt;br /&gt;
House Fortemps Knight: You saved us... We were almost─&lt;br /&gt;
&lt;br /&gt;
Tentoawa: You won&#039;t be feasting today!&lt;br /&gt;
Tentoawa: Not a moment too soon!&lt;br /&gt;
Tentoawa: The Wide Eye watches eternal, and eternal is the sleep it bestows.&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; We were too late.&lt;br /&gt;
&amp;gt; We failed...&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
House Fortemps Knight: No, they&#039;re not─ Ah, just look. They&#039;re asleep, is all.&lt;br /&gt;
&lt;br /&gt;
Tentoawa: ...Good. Good.&lt;br /&gt;
&lt;br /&gt;
House Fortemps Knight: Our trusty chocobos suddenly became unsure on their feet, and the wagon toppled onto the side of the road. There was nothing for it but to fix the damage on the spot.&lt;br /&gt;
House Fortemps Knight: The Temple Knights went to secure the area, but before I knew it each and every one of them had fallen asleep where they were standing. Then the beasts attacked...it was just me before those snarling fangs.&lt;br /&gt;
&lt;br /&gt;
Tentoawa: Time to wake up. Sleep here any longer and the cold will have you.&lt;br /&gt;
&lt;br /&gt;
Ardent Temple Knight: Ungh... What...happened?&lt;br /&gt;
Ardent Temple Knight: We...fell asleep? But we were patrolling...&lt;br /&gt;
&lt;br /&gt;
Earnest Temple Knight: He must be mistaken. A Temple Knight would never shirk his duty so.&lt;br /&gt;
&lt;br /&gt;
House Fortemps Knight: Are you calling me a liar? I saw you fall over on your arse with my own eyes!&lt;br /&gt;
House Fortemps Knight: If not for Ser Eugennoix&#039;s quick response and the bravery of these warriors, we all would be food for the vultures by now. The Congregation will hear of this dereliction of duty, you can be sure!&lt;br /&gt;
&lt;br /&gt;
Tentoawa: Now, hold on just a moment. They aren&#039;t the ones to blame. A sacred relic of my people was stolen, and...&lt;br /&gt;
Tentoawa: Ah, now isn&#039;t the time. Sorry, forget I said anything.&lt;br /&gt;
&lt;br /&gt;
House Fortemps Knight: Whatever dizziness overtook the chocobos seems to have passed, so I&#039;ll resume my journey once the carriage is repaired. Assuming my guards are quite refreshed, I believe we can make it on our own. Please, return to Camp Dragonhead and warm yourselves.&lt;br /&gt;
&lt;br /&gt;
Tentoawa: It&#039;s no coincidence that the giant birds and the two guards took leave of their senses around the same time. This is the work of the cradle.&lt;br /&gt;
Tentoawa: But even if Leophyne was here, she is no longer. Let&#039;s return to the city and consider our next steps.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
House Fortemps Knight: You said that knights from Camp Dragonhead are on their way, yes? Then I believe we shall have ample protection for the remainder of our journey.&lt;br /&gt;
&lt;br /&gt;
====At Camp Dragonhead====&lt;br /&gt;
Eugennoix: The supplies are safe, and the men are unharmed. House Fortemps thanks you for your swift action!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Firmalbert in Ishgard===&lt;br /&gt;
-optional start&lt;br /&gt;
Tentoawa: Leophyne may have escaped us, but the witness&#039;s report has given us a clue to follow. Thank the narwhal for guiding us swiftly to the knights.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Firmalbert: We have received the report of the incident near Camp Dragonhead. Two of our own, sleeping on duty...by the Fury.&lt;br /&gt;
Firmalbert: Had you reached them even a moment later, this day would have been much darker. Although it pains me to say it, those two shall be punished as befits the magnitude of their negligence.&lt;br /&gt;
&lt;br /&gt;
Tentoawa: Um, if I may... I don&#039;t believe the blame rests entirely on their shoulders. The Cradle of the Sleepless was used against them, I&#039;m certain.&lt;br /&gt;
&lt;br /&gt;
Firmalbert: Ah, yes. You said it possessed the power to lull others into a deep sleep. I admit that would explain these exceptional circumstances...&lt;br /&gt;
Firmalbert: Regardless, they were still bested by their enemy, and their charge was almost killed as a result. Punishment is the only recourse.&lt;br /&gt;
&lt;br /&gt;
Tentoawa: I see... A harsh stance, maybe, but I can respect that you don&#039;t treat your duty lightly.&lt;br /&gt;
Tentoawa: Well, if you learn anything else of Leophyne&#039;s plots, please let us know at once. Even though we didn&#039;t find her, I&#039;m glad we were able to save those soldiers. Thank you for coming to us.&lt;br /&gt;
&lt;br /&gt;
Firmalbert: Nay, &#039;tis the Temple Knights who owe you thanks. We shall continue our search, and rest assured you shall be the first to know of any developments.&lt;br /&gt;
&lt;br /&gt;
Tentoawa: [Forename], there&#039;s more I would tell you about the cradle─things I should&#039;ve told you sooner. Join me over there and I&#039;ll do my best to fix that mistake.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Firmalbert: We now know what our enemy is capable of, and must plan accordingly. Rest assured we shall not rest until Leophyne is in shackles!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Tentoawa===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Tentoawa: Now you&#039;ve seen with your own eyes what I&#039;ve only been able to describe. The narwhal&#039;s lullaby can put even hardened warriors into a restful slumber.&lt;br /&gt;
Tentoawa: They may as well be defenseless as a newborn babe. But even with such power, my people have never used it to attack our enemies.&lt;br /&gt;
Tentoawa: Its sole purpose has always been to keep a single person awake. An eternal guardian, who would never sleep, never rest. The Wide Eye. Me.&lt;br /&gt;
Tentoawa: For ten years I&#039;ve been awake, training day and night to gain the strength I have now. The strength to shield my people.&lt;br /&gt;
Tentoawa: Of course, another must receive the weariness I cast aside─the Shut Eye. You&#039;ve met her, in fact─Loazenikwe.&lt;br /&gt;
Tentoawa: As I&#039;ve been awake these ten years, she&#039;s spent the better part of her days in a deep slumber. Her brief periods of wakefulness are spent exercising and eating so her body doesn&#039;t waste away.&lt;br /&gt;
Tentoawa: And so we&#039;ve barely spoken, despite how much I depend on her. When we were young, we&#039;d spend our days exploring the mountain paths, but that time is long past.&lt;br /&gt;
Tentoawa: Telling you all this now, I realize how very little of my life has been dedicated to my own pursuits. Loazenikwe and I both have devoted ourselves entirely to the protection of our village.&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; That explains your skill.&lt;br /&gt;
Tentoawa: Every bit of my skill I owe to Loazenikwe. If not for her sacrifice, I&#039;d be no stronger than your average hunter. But I&#039;ve barely had the chance to thank her...&lt;br /&gt;
&amp;gt; How did Leophyne steal the artifact from such an accomplished warrior?&lt;br /&gt;
Tentoawa: Well, about that...&lt;br /&gt;
Tentoawa: ...No, I&#039;ve no excuse. It was my fault it was stolen, and I&#039;ll bear that burden. A protector must take responsibility for his charges.&lt;br /&gt;
&amp;gt; Don&#039;t you miss Loazenikwe?&lt;br /&gt;
Tentoawa: ...I do. I see her only when I have to use the cradle, and even then she is sleeping. I barely remember what her smile looks like...&lt;br /&gt;
Tentoawa: A life unencumbered by sleep might seem like a life of freedom, but if those you care for the most aren&#039;t there to share it with you, it can feel like a prison.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Tentoawa: But we don&#039;t have the luxury to dwell on regrets. I see now that although my people never used the cradle for ill, wicked hearts can twist anything toward evil.&lt;br /&gt;
Tentoawa: And that&#039;s something I can&#039;t tolerate.&lt;br /&gt;
Tentoawa: The very thought that this might happen again makes the bile churn in my gullet. We must bring Leophyne&#039;s schemes to an end!&lt;br /&gt;
-quest complete&lt;br /&gt;
-cutscene end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=FfmpX4HjnpM}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Narwhal_Beckons&amp;diff=1498800</id>
		<title>The Narwhal Beckons</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Narwhal_Beckons&amp;diff=1498800"/>
		<updated>2026-07-16T20:57:07Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue reviewed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = The Narwhal Beckons&lt;br /&gt;
| description = The young woman gazes into the horizon with a troubled expression.&lt;br /&gt;
| image = The Narwhal Beckons.png&lt;br /&gt;
| quest-giver = Loazenikwe&lt;br /&gt;
| related-npcs = Charlemend de Durendaire; Firmalbert; Gibrillont; Hot-blooded Youth; Tentoawa&lt;br /&gt;
| location = Tuliyollal&lt;br /&gt;
| location-x = 12.9&lt;br /&gt;
| location-y = 15.0&lt;br /&gt;
| type = role&lt;br /&gt;
| quest-line = Dawntrail Role Quests&lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Role Quests&lt;br /&gt;
| journal-genre = Tank Role Quests (Dawntrail)&lt;br /&gt;
| sortkey = 101&lt;br /&gt;
| level = 90&lt;br /&gt;
| requirements = {{Tank|name=yes}}&lt;br /&gt;
| exp = 994,560&lt;br /&gt;
| gil = 2000&lt;br /&gt;
| mettle = &lt;br /&gt;
| reward1 = &lt;br /&gt;
| reward2 = &lt;br /&gt;
| reward3 = &lt;br /&gt;
| overridereward(1-10) = &lt;br /&gt;
| reward-opt(1-8) = &lt;br /&gt;
| overridereward-opt(1-8) = &lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = Uncouth Customers&lt;br /&gt;
| next-quest = Sleepless in Ishgard&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| id-gt = 70354&lt;br /&gt;
| id-edb = a6ca2cc605c&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
* Speak with [[Gibrillont]] in [[Ishgard]].&lt;br /&gt;
* Search for [[Tentoawa]] at [[the Jeweled Crozier]].&lt;br /&gt;
* Speak with [[Firmalbert]] at [[the Congregation of Our Knights Most Heavenly]].&lt;br /&gt;
* Speak with Tentoawa.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* The young woman gazes into the horizon with a troubled expression.&lt;br /&gt;
* The forlorn woman introduces herself as Loazenikwe, and explains that a precious treasure known as the Cradle of the Sleepless was stolen from her village. Housing the soul of a narwhal which became a tural vidraal, this object can transfer the wielder&#039;s fatigue to another, granting the former unflagging vitality and lulling the latter into an irresistible slumber. A man named Tentoawa, mightiest warrior of their village, has crossed the sea to recover the sacred item, and Loazenikwe asks you to follow him to Ishgard and protect him during his search. You agree to journey to that snowbound city, and Loazenikwe suggests asking around its taverns for a young man with blue hair.&lt;br /&gt;
* Knowing that every piece of gossip in Ishgard flows through the Forgotten Knight, you ask its proprietor if he&#039;s heard tell of anyone who might fit Tentoawa&#039;s description. While reticent at first, Gibrillont eventually admits that a young man from a far-off land was asking around about a stolen object. While the tavern&#039;s patrons couldn&#039;t point him in the right direction, Gibrillont informs you that he sent the youth to the Jeweled Crozier, and suggests going there if you wish to find him.&lt;br /&gt;
* The distinct attire of Tentoawa makes him easy to find among the crowds of the Jeweled Crozier, and after you explain to him who you are, he readily accepts your help. He describes the thief as an Elezen with a distinct scar, whose deadly grace belied a martial prowess unbefitting of the scholarly robes she disguised herself in. After hearing this you conclude that she might be known among the knights of the Congregation, and Tentoawa wastes no time in deciding that the barracks will be your next destination.&lt;br /&gt;
* Your intuition proves correct, as Firmalbert confesses that your description matches that of a former knight named Leophyne, who was expelled from the Temple Knights in shame. Knowing that she will only commit further misdeeds, Firmalbert pledges to share your story with his superiors so that they might come up with a plan to catch the disgraced knight. Firmalbert says he will inform you of any developments, and Tentoawa wishes to discuss what to do next.&lt;br /&gt;
* While you must wait until the Temple Knights uncover anything of value before acting, Tentoawa does not intend to remain idle. He declares his intention to learn all that he can of Ishgard and its ways, and asks that you remain alert and ready to act when word comes of Leophyne&#039;s whereabouts.&lt;br /&gt;
**※The next role quest will be available from Tentoawa upon reaching level 92 in any tank class.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Loazenikwe: Oh, hello. Judging by your attire, you must be the traveler from across the seas. Then I suppose Br&#039;uk Evu has enlisted you to our aid.&lt;br /&gt;
Loazenikwe: That you were guided here safely must be the work of the brave narwhal, who remains watchful even in this dire time. We are ever grateful for its vigilance!&lt;br /&gt;
Loazenikwe: My name is Loazenikwe, and I hail from the northern reaches of Xak Tural, where even our breath freezes when caught in the chilling winds.&lt;br /&gt;
Loazenikwe: Our people revere a tural vidraal of the narwhal, whose essence rests in the Cradle of the Sleepless, our most sacred treasure. Through fathomless depths it swam without rest, protecting its home from any who would do it harm.&lt;br /&gt;
Loazenikwe: Legends tell that the narwhal could place the burden of its fatigue upon another, and thus was able to maintain its vigil night and day.&lt;br /&gt;
Loazenikwe: So too can any who possess the cradle lull a person—willing or no—into a deep slumber, all while avoiding the need for sleep themselves.&lt;br /&gt;
Loazenikwe: Needless to say, such power could cause untold harm in the wrong hands. Thus was the greatest warrior of our village, Tentoawa, tasked with crossing the ocean and returning that which is most sacred to us.&lt;br /&gt;
Loazenikwe: I&#039;d have joined him, but I feared I would only be a burden. So I remained here, that I might find someone to send to his aid.&lt;br /&gt;
Loazenikwe: Tentoawa has ever rushed bravely and blindly into the thick of things, leaving me behind to watch and worry...&lt;br /&gt;
Loazenikwe: But if there&#039;s anything I can do to help him, even a little, then I must. Br&#039;uk Evu has done well to send you to me—I can tell you are just the {{alternatives|woman|man}} to temper his more reckless tendencies and keep him safe during his quest.&lt;br /&gt;
Loazenikwe: As luck would have it, a letter from Tentoawa arrived shortly before you did. It seems he discovered that the thief made their way to a place called “Ishgard.”&lt;br /&gt;
Loazenikwe: While I don&#039;t doubt his prowess, even Tentoawa would be rendered helpless before the narwhal&#039;s lullaby. Please, could you follow him to Ishgard and find him before he does anything rash?&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Ishgard is like a second home to me.&lt;br /&gt;
&amp;gt; I won&#039;t let your treasure be misused.&lt;br /&gt;
&amp;gt; If MSQ Complete&lt;br /&gt;
Loazenikwe: Thank you, [Forename]! I knew the narwhal would guide a brave protector to our side!&lt;br /&gt;
&amp;gt; If not&lt;br /&gt;
Loazenikwe: Thank you, [Forename]! I don&#039;t know why the narwhal would guide a brave protector to our side while all of Tuliyollal is in dire straits, but I&#039;m nonetheless grateful.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Loazenikwe: Tentoawa sails to an unfamiliar place, but despite his hasty nature, he&#039;d doubtless spend time gathering information about his new surroundings before planning his next step.&lt;br /&gt;
Loazenikwe: If Ishgard has a place like this one, where people gather to drink and talk, he might go there first. Ask for a swordsman with blue hair and attire like mine, and I&#039;m sure it won&#039;t be long until you find him.&lt;br /&gt;
-quest accepted&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Loazenikwe: Tentoawa has traveled to Ishgard, and he&#039;s likely gathering information in the city&#039;s taverns.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Gibrillont in Ishgard===&lt;br /&gt;
Gibrillont: If it isn&#039;t [Forename]. What&#039;ll it be?&lt;br /&gt;
Gibrillont: A lad from the western continent? Well, I can&#039;t be going around gossiping about the comings and goings of my customers, now can I? That&#039;s a quick way to an empty tavern.&lt;br /&gt;
Gibrillont: But I suppose...since you&#039;re &#039;&#039;you&#039;&#039;, I can make an exception just this once.&lt;br /&gt;
Gibrillont: A lad much like the one you described walked through my door not long ago. Was asking anyone whose ear he could bend about some stolen narwhal or some such he was after. Usually you buy someone a drink before interrogating them, but not him...&lt;br /&gt;
Gibrillont: Nobody knew what he was going on about, but he was determined. Asked where else in Ishgard people might gather to flap their lips.&lt;br /&gt;
Gibrillont: So, I told him to head to the Jeweled Crozier. If you leave now, I reckon he&#039;ll still be there. You&#039;ll know him when you see him, trust me.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Gibrillont: If you want to catch up with that lad you&#039;re searching for, you&#039;d best head for the Jeweled Crozier before he moves on.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Search for Tentoawa at the Jeweled Crozier===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Tentoawa@Hot-blooded Youth: Bunch of useless... By the narwhal&#039;s horn, you&#039;d think manners keep people warm for how desperately these people cling to them. And here I&#039;m trying to rid their city of a thief...&lt;br /&gt;
Tentoawa: Yes? It seems you know me, but I don&#039;t think I&#039;ve ever seen you before. I&#039;d remember.&lt;br /&gt;
Tentoawa: Loazenikwe sent you!? Even across oceans, she can sense when I&#039;m in trouble...&lt;br /&gt;
Tentoawa: ...Well, I won&#039;t deny a helping hand, especially one with her blessing. I&#039;m having no luck getting information from these people—seems there are unwritten rules regarding favors that no one&#039;s bothered to tell me.&lt;br /&gt;
Tentoawa: I know the thief traveled here, but that&#039;s where the trail runs cold. I thought it&#039;d only be a matter of time until they used the cradle to commit some misdeed or another, but it seems nothing is amiss within or without Ishgard&#039;s walls.&lt;br /&gt;
Tentoawa: I have only a description to go on, although it&#039;s availed me nothing so far...&lt;br /&gt;
Tentoawa: A woman of a race known in this land as “Elezen,” she has striking red hair and eyes the color of rust. A scar dominates her forehead, and a mole rests upon her lips.&lt;br /&gt;
Tentoawa: She came to my village posing as a scholar with an interest in the cradle. Although she gave us a name, I know now it was a lie, just like everything else that spewed from her mouth.&lt;br /&gt;
Tentoawa: The bounty of meat, vegetables, and fruits she offered was worth its weight in gold to us. After the cold snap we suffered last year, we couldn&#039;t afford to turn her away.&lt;br /&gt;
Tentoawa: But looking back, I realize how brazen her deception was. Although she wore the robes of a scholar, she moved with the poise of a predator. I marked her as a fearsome warrior the moment I laid eyes upon her.&lt;br /&gt;
Tentoawa: Of course, she wouldn&#039;t have been able to travel so far north on her own if she was unseasoned, so I thought nothing of it at the time. It was my first misstep of many.&lt;br /&gt;
Tentoawa: That&#039;s all I know. It&#039;s not much, but if you see even the smallest scrap of a clue in there, it&#039;d be a damn sight better than what I currently have.&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Few scholars study in Ishgard without passing through the Astrologicum.&lt;br /&gt;
Tentoawa: I see your point, but her guise as a scholar was only meant to win our trust. I doubt she&#039;s a woman of learning.&lt;br /&gt;
&amp;gt; If she feels even an onze of guilt, she would seek penance at Saint Reymanaud&#039;s Cathedral.&lt;br /&gt;
Tentoawa: “Penance”? I haven&#039;t heard the word before, but I can guess its meaning. Either way, she didn&#039;t strike me as the remorseful type.&lt;br /&gt;
&amp;gt; A skilled sword would be known among the knights of the Congregation.&lt;br /&gt;
Tentoawa: “Knights,” was it? I suppose that&#039;s what you call these deadly looking fellows clad in steel. Yes...you may be onto something there. But where would we find one willing to speak?&lt;br /&gt;
Tentoawa: At their barracks, near the tavern? I know the way. I&#039;ll meet you there!&lt;br /&gt;
---&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Firmalbert at the Congregation of Our Knights Most Heavenly===&lt;br /&gt;
-optional start&lt;br /&gt;
Tentoawa: This is it, right? Let&#039;s not waste any time, [Forename]!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Firmalbert: Why, {{alternatives|Mistress|Master}} [Surname]. What brings you to the Congregation?&lt;br /&gt;
Firmalbert: ...This “Passage of the Unbound” is not a name I have heard before, but if one of their number has brought an artifact of great power to Ishgard, we would be ill-advised to suffer their presence.&lt;br /&gt;
Firmalbert: We shall act on this information at once! If there is aught that would threaten the peace, then it is our duty to root it out. Consider the knights of the Congregation at your disposal.&lt;br /&gt;
&lt;br /&gt;
Tentoawa: Thank you for hearing us out, truly. Now, does anything about the description we shared ring a bell?&lt;br /&gt;
&lt;br /&gt;
Firmalbert: Hmm. An Elezen woman with red hair and eyes the color of rust...&lt;br /&gt;
Firmalbert: Wait... You said she bore a scar on her forehead, yes? And a mole? No, it could not be...&lt;br /&gt;
&lt;br /&gt;
Tentoawa: You know who she is!?&lt;br /&gt;
&lt;br /&gt;
Firmalbert: I... Well, such information is usually privy only to those within our order. Pray understand my hesitation.&lt;br /&gt;
&lt;br /&gt;
Tentoawa: What? Weren&#039;t you listening to anything we told you!? She&#039;s too dangerous to be left alone. This isn&#039;t the time for secrecy!&lt;br /&gt;
Tentoawa: ...I know I&#039;m a stranger in your city, but I can&#039;t stand by while innocent lives might be at risk.&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; If you can&#039;t trust Tentoawa, then trust me.&lt;br /&gt;
Firmalbert: You are right, of course. If the hero who ended the Dragonsong War is not worthy of our trust, then who is? Very well...&lt;br /&gt;
&amp;gt; He&#039;s right. The danger justifies bending the rules a little.&lt;br /&gt;
Firmalbert: ...I suppose in this case, protocol can be set aside for the sake of Ishgard. You have overcome countless trials, after all, and there are none better qualified to judge when a threat is credible.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Firmalbert: Master Tentoawa, pray accept my apologies. Although you may not be Ishgardian, your desire to keep its people safe is plain to see. We shall place our trust in you, as {{alternatives|Mistress|Master}} [Surname] has.&lt;br /&gt;
&lt;br /&gt;
Tentoawa: I&#039;m glad we can see eye to eye. Now then, what do you know of this thief?&lt;br /&gt;
&lt;br /&gt;
Firmalbert: Your description called back some old memories. Memories of a knight named Leophyne.&lt;br /&gt;
Firmalbert: Merely recalling her story makes me ill at ease, for the mark she left upon our honorable order was black as pitch. None know of her whereabouts since she was expelled from the Congregation.&lt;br /&gt;
Firmalbert: I had thought living with the shame of her deeds would be punishment enough, but if she now consorts with villains that threaten the very foundation of order, then &#039;tis clear we can suffer her freedom no longer.&lt;br /&gt;
Firmalbert: I shall inform my superiors of this development, and suggest that the Congregation does all in its power to track down Leophyne and place her in custody. If we learn aught of value, I promise to share it with you at once.&lt;br /&gt;
&lt;br /&gt;
Tentoawa: Really? That&#039;s more than we could&#039;ve asked!&lt;br /&gt;
Tentoawa: I suppose we ought to consider what to do in the meantime. Care to join me over there, [Forename]?&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Firmalbert: I shall inform my superiors at once. Worry not, we shall soon form a plan to bring that wicked Leophyne to heel!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Tentoawa===&lt;br /&gt;
Tentoawa: So, we have a name. Leophyne, a former knight of Ishgard. That means she knows how to hide herself in this city well—grasping about at straws won&#039;t get us anywhere.&lt;br /&gt;
Tentoawa: My own unfamiliarity does little to help our chances. We may have no choice but to wait until the knights discover a lead. Nevertheless, I intend to spend every waking moment learning more about this city and its workings.&lt;br /&gt;
Tentoawa: As for you, I only ask that you be ready to move at a moment&#039;s notice. Until then—be well!&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=iURu84bjMZs}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Divine_Inspiration&amp;diff=1498721</id>
		<title>Divine Inspiration</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Divine_Inspiration&amp;diff=1498721"/>
		<updated>2026-07-16T15:34:37Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue reviewed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| image = &lt;br /&gt;
| description = [[Vendavoq]] is in a flightyfright.&lt;br /&gt;
| quest-giver = Vendavoq&lt;br /&gt;
| related-npcs = Wayward Artisan&lt;br /&gt;
| location = Kozama&#039;uka&lt;br /&gt;
| location-x = 11.6&lt;br /&gt;
| location-y = 26.9&lt;br /&gt;
| type = feature&lt;br /&gt;
| level = 90&lt;br /&gt;
| quest-sync = true&lt;br /&gt;
| req-quest = The Shape of Peace&lt;br /&gt;
| exp = 372960-418320&lt;br /&gt;
| gil = 958&lt;br /&gt;
| unlocks = cur Aether Current&lt;br /&gt;
| reward1 = 1 Ruthenium Ring Coffer (IL 655)&lt;br /&gt;
| prev-quest = &lt;br /&gt;
| next-quest = &lt;br /&gt;
| release = Dawntrail&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| id-gt = 70610&lt;br /&gt;
| id-edb = a236fb17be1&lt;br /&gt;
| journal-section = Sidequests&lt;br /&gt;
| journal-category = Yok Tural Sidequests&lt;br /&gt;
| journal-genre = Kozama&#039;uka Sidequests&lt;br /&gt;
| sortkey = 3105&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
* Speak with [[Vendavoq]].&lt;br /&gt;
* Speak with the [[Wayward Artisan]].&lt;br /&gt;
* Speak with the Wayward Artisan again.&lt;br /&gt;
* Follow the Wayward Artisan and ensure his safety.&lt;br /&gt;
* Check on the Wayward Artisan.&lt;br /&gt;
* Speak with Vendavoq.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
Vendavoq: Dangerstraits! Dangerstraits! Vendavoq&#039;s twinklecrafter has gone missing!&lt;br /&gt;
Vendavoq: Vendavoq asks all around the village, and some say that he went to pay a visit to the Imperious—the giants&#039; prayplace. But prayplace is a dangerplace! Full of friendmunching fiends!&lt;br /&gt;
Vendavoq: You are a fighter, are you not? Will you swordlend for Vendavoq, and save her dear twinklecrafter from certain doom?&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Vendavoq: It is Vendavoq&#039;s duty to look after her twinklecrafter as best she can...but if she ventures into the Imperious to search for him, she will surely become fiendfood! Please, lowlander, you must hand-lend!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with the Wayward Artisan===&lt;br /&gt;
Wayward Artisan: ...You&#039;re looking for a “twinklecrafter”? That&#039;s me, most likely—I&#039;m one of the Moblins&#039; contracted artisans, specializing in jewelrymaking. Vendavoq was concerned for my safety, you say?&lt;br /&gt;
Wayward Artisan: How kind of her to send me my own personal guard! I&#039;ve ever been fascinated by the unique visual language of the Yok Huy, you see. I often visit this place to bask in its grand, imposing glory.&lt;br /&gt;
Wayward Artisan: Yet I have never once taken a step beyond this point. The beasts that lurk within are far too dangerous to risk delving any further...but with you at my side, I can finally make a detailed study of the rest of the ruins!&lt;br /&gt;
Wayward Artisan: Such as what remains of them, of course. Five hundred years have come and gone since the giants returned to their ancestral lands, and they have not been kind to the creations they left behind. Yet some of the larger structures still remain—this impressive gate, for one.&lt;br /&gt;
Wayward Artisan: They say the Yok Huy towered yalms above even the tallest Xbr&#039;aal, but I wonder if their architecture might have played some part in exaggerating those tales—its sheer sense of scale serving to inflate the giants&#039; own... But enough speculation, let us press on! We have much to discover!&lt;br /&gt;
&lt;br /&gt;
===Speak with the Wayward Artisan again===&lt;br /&gt;
Wayward Artisan: Pillars of stone overlooking the nave... Fascinating, isn&#039;t it? The simple combination of geometric shapes naturally draws one&#039;s eyes to the center, all the while maintaining a delicate balance.&lt;br /&gt;
Wayward Artisan: As the sun traversed the sky, so too would the shadows of the towers above paint patterns on the ground below.&lt;br /&gt;
Wayward Artisan: And not just any patterns, oh no. &#039;&#039;Calculations&#039;&#039;. Every stone cut and placed with mathematical precision, divining the movement of the stars and the changing of the seasons! A triumph of both form and function! True artistry!&lt;br /&gt;
Wayward Artisan: But wait—what&#039;s that over there, by the cliff&#039;s edge? Quickly, with me!&lt;br /&gt;
&lt;br /&gt;
===Follow the Wayward Artisan and ensure his safety===&lt;br /&gt;
Popup: You sense a hostile presence!&lt;br /&gt;
&lt;br /&gt;
===Check on the Wayward Artisan===&lt;br /&gt;
Wayward Artisan: Thank you...and forgive me for racing ahead like that. I was so absorbed in examining every ilm of this place, I clean forgot the reason I&#039;d never done so before...&lt;br /&gt;
Wayward Artisan: But if anything is worth risking one&#039;s life for, it is surely this. Why, just look at this tower! It&#039;s a work of art!&lt;br /&gt;
Wayward Artisan: To the untrained eye, it might appear little more than a pile of stone, but look at how each brick is cut and positioned perfectly to align with its neighbors—and not a drop of mortar to hold them in place! The engravings, too, surely have some religious significance. They certainly inspire reverence in me!&lt;br /&gt;
Wayward Artisan: Yes, yes—“inspiring reverence.” That&#039;s the thing. Why else would the giants build their temple upon the clifftop, if not to make daily proof of their predominance over those who dwelled in the plains below? Those who were beneath them in every way.&lt;br /&gt;
Wayward Artisan: One cannot help but admire them. That their creations should awe and exhilarate us even now, centuries since they&#039;ve been gone.&lt;br /&gt;
Wayward Artisan: Thank you, my friend! My passion for jewelrycraft had been cooling of late, but now I am positively burning with inspiration! If the Yok Huy&#039;s creations can echo through the ages, then so can mine! To Earthenshire, and eternity!&lt;br /&gt;
&lt;br /&gt;
===Speak with Vendavoq===&lt;br /&gt;
Vendavoq: Bigthanks for bringing the twinklecrafter back to us!&lt;br /&gt;
Vendavoq: Not only is he safe and well, but full of mindfruit, too. He says that he found it in the giants&#039; prayplace.&lt;br /&gt;
Vendavoq: This need for mindfruit is common among the potsworn. Some try to find it in history, some in nature...some even in firewater! It is our side of the potpact to keep them well supplied with it—a duty that is a constant source of brainpain.&lt;br /&gt;
Vendavoq: But oh, the ideas they come up with when they have it! Such freshthinking! Vendavoq can&#039;t wait to see what our friendly twinklecrafter wanglecrafts next!&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=r2_BcmUClmw}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=All_Good_Potpacts_Must_Come_to_an_End&amp;diff=1498715</id>
		<title>All Good Potpacts Must Come to an End</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=All_Good_Potpacts_Must_Come_to_an_End&amp;diff=1498715"/>
		<updated>2026-07-16T14:12:15Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue reviewed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| image = All Good Potpacts Must Come to an End.PNG&lt;br /&gt;
| description = [[Movamuq]] is searching for a strangeface to Earthenshire.&lt;br /&gt;
| quest-giver = Movamuq&lt;br /&gt;
| related-npcs = Anfroy; Doledriq; Lanuhanu; Nahanshe; Nervous Hanu; Qobli; Rostand; Tarnotik; Zulihali&lt;br /&gt;
| location = Kozama&#039;uka&lt;br /&gt;
| location-x = 11.0&lt;br /&gt;
| location-y = 27.8&lt;br /&gt;
| type = feature&lt;br /&gt;
| level = 90&lt;br /&gt;
| quest-sync = true&lt;br /&gt;
| req-quest = The Shape of Peace&lt;br /&gt;
| exp = 372960-418320&lt;br /&gt;
| gil = 829&lt;br /&gt;
| unlocks = cur Aether Current&lt;br /&gt;
| prev-quest =&lt;br /&gt;
| next-quest = Movamuq&#039;s Treasure&lt;br /&gt;
| release = Dawntrail&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| id-gt = 70621&lt;br /&gt;
| id-edb = a036814b65f&lt;br /&gt;
| journal-section = Sidequests&lt;br /&gt;
| journal-category = Yok Tural Sidequests&lt;br /&gt;
| journal-genre = Kozama&#039;uka Sidequests&lt;br /&gt;
| sortkey = 3151&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
* Speak with [[Movamuq]].&lt;br /&gt;
* Speak with [[Anfroy]].&lt;br /&gt;
* Speak with those who know Movamuq best 0/3.&lt;br /&gt;
* Speak with Anfroy.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Movamuq is searching for a strangeface to Earthenshire.&lt;br /&gt;
* Movamuq has received an unusual request from her potsworn: to recruit a stranger to Earthenshire to fulfill some undisclosed task. She bids you speak with Anfroy, the artisan in question, to learn more of his plans.&lt;br /&gt;
**※Please note that the difficulty of this quest has been synced to your current level.&lt;br /&gt;
* For reasons yet to be made clear, Anfroy tasks you with learning all you can about the tastes of his Moblin caretaker. He suggests speaking with her fellow Moblins, hopeful they can shed light on what it is she holds dear.&lt;br /&gt;
* You make your inquiries among the Earthenshire folk, and discover a few tidbits about Movamuq&#039;s personal preferences. Chief among these revelations is the fact that she likes Anfroy and his works, and dislikes anything that impedes either.&lt;br /&gt;
* You divulge all to Anfroy, who divulges his own truth in turn: that he means to make a gift for Movamuq, to thank her for her long years of loyal service. Among the findings from your fact-finding mission, he believes he has discovered some hint as to what kind of present might please her most. Unable to call upon Movamuq&#039;s help in its crafting, he must continue to rely on yours.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
Movamuq: Pfff... Pfffkohhh... You are [Forename], are you not? {{alternatives|She|He}} who has been strengthlending to Wuk Lamat. Could Movamuq ask that you strengthlend her in turn?&lt;br /&gt;
Movamuq: The matter is this: Movamuq&#039;s crafthand is to retire after longyears. He lipslips that he intends to fancycraft one last masterpiece before he does so, but for this, he needs the handhelp of a strangeface to the village.&lt;br /&gt;
Movamuq: Anfroy is his name. He is always very murkyworded with his requests, so Movamuq is not sure what handhelp he needs, but if you could exchange tongueflaps with him, she would be very, very happyfeels.&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Movamuq: Movamuq and Anfroy have pactshared for longyears. Always Movamuq must thinkyguess what Anfroy needs, but this time she is stumpbrained why he needs the handhelp of a strangeface...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Anfroy===&lt;br /&gt;
Anfroy: Yes, I&#039;m Anfroy. Do I know— ...Wait, aren&#039;t you the friend of the Third Promise? The adventurer from across the salt who was asking about the potpacts?&lt;br /&gt;
Anfroy: Ah, I &#039;&#039;see&#039;&#039;! Movamuq sent you. I only said I needed the help of a stranger to Earthenshire—trust her to pick an honest-to-goodness hero!&lt;br /&gt;
Anfroy: The task I have for you is but a trifling one, but it&#039;s very near and dear to my heart: I want you to find out all you can about Movamuq.&lt;br /&gt;
Anfroy: There&#039;s nothing untoward about it, I assure you. I&#039;m interested in what &#039;&#039;she&#039;s&#039;&#039; interested in. Her hobbies, her likes and dislikes, what she holds dear, and so forth. But for certain reasons that I&#039;ll share with you later, she can&#039;t know this.&lt;br /&gt;
Anfroy: We&#039;ve been working together for decades, but now, as my potpact is about to end, I find that I know next to nothing about her...but perhaps others who work closely with the Moblins might!&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Anfroy: Remember: don&#039;t tell anyone that I&#039;m the one who&#039;s trying to learn more about Movamuq. I can&#039;t risk her finding out before...well, I&#039;ll tell you about that later.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with those who know Movamuq best===&lt;br /&gt;
Doledriq: Pfffkohhh...? Uplander wants to know what braintickles Movamuq? That&#039;s an easyask! Movamuq never lipflaps about anything other than her potsworn, Anfroy. She says he is just as good a tricksycrafter as he is a craftytricker—always playing crafty tricks!&lt;br /&gt;
Doledriq: One day, Anfroy draws little arrows around the village, showing potsworn how to leave Earthenshire without helphands eyecatching them.&lt;br /&gt;
Doledriq: Many laughminded potfriends follow the arrows and leave for secret hideyplace in the woods! Mobbies are frightyfeels over disappearing potsworn!&lt;br /&gt;
Doledriq: Potsworn come back all glitterteeth, but helphands are steamears. All except Movamuq. She goes around the village, saying guiltwords to everymobbie for Anfroy&#039;s sneakytrick. Deepheart, though, it is clear that she is nothing but happyfeels to have him back.&lt;br /&gt;
&lt;br /&gt;
Qobli: Movamuq and Anfroy? Yes, I know the pair well. She&#039;s famously very protective of him, sometimes even rejecting his patrons&#039; orders outright.&lt;br /&gt;
Qobli: It&#039;s not that she thinks him unequal to the tasks, you understand. Quite the opposite, in fact: she knows how exacting his standards are, and how discontented he would be if his work failed to meet them.&lt;br /&gt;
Qobli: So any time a patron attempts to have him lower his standards, or design something differently to how he judges best, Movamuq will always leap to his defense.&lt;br /&gt;
Qobli: As for what she enjoys, well...her delight in Anfroy&#039;s creations has not dulled at all in all the years they&#039;ve worked together. I should think she likes nothing more.&lt;br /&gt;
&lt;br /&gt;
Tarnotik: What does Movamuq value most? Her potsworn, of course! Anymobbie who says otherwise is a fibspeaker!&lt;br /&gt;
Tarnotik: She keeps the treasure he gave her heartside at all times...or so she once lipslipped to Tarnotik.&lt;br /&gt;
Tarnotik: He hasn&#039;t a flimsythought what this treasure might be, but whatever it is, it&#039;s sureproof of the friendbond between them!&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Doledriq: Movamuq is a model helphand. Even when everymobbie was angry with Anfroy for his craftytrick, she bore the guiltweight—and she bore it smileywise.&lt;br /&gt;
&lt;br /&gt;
Qobli: Yes, I can&#039;t think of anything that Movamuq holds more precious than Anfroy and his creations.&lt;br /&gt;
&lt;br /&gt;
Tarnotik: What might Movamuq&#039;s treasure be, Tarnotik wonders...and why hasn&#039;t Tarnotik&#039;s potsworn given &#039;&#039;him&#039;&#039; one!?&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Anfroy===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Anfroy: Ah, you&#039;re back. So, what did you find out?&lt;br /&gt;
Anfroy: ...Ha! She really thinks that much of me? They say that Moblin helphands love nothing more than helping their charges, and it seems it&#039;s true...though it wouldn&#039;t hurt for her to show it a little more often.&lt;br /&gt;
Anfroy: But that&#039;s not the only thing you learned, and I thank you for it. You&#039;ve given me exactly what I need...so I suppose it&#039;s about time I told you what I need it for. The truth is─&lt;br /&gt;
&lt;br /&gt;
Movamuq: Pfff... Pfffkohhh... Is [Forename] still hard at handhelping?&lt;br /&gt;
&lt;br /&gt;
Anfroy: Yes, {{alternatives|she|he}} is—so I&#039;ll thank you for not bothering us. You do remember that I &#039;&#039;specifically&#039;&#039; asked you to leave me be until my work was complete?&lt;br /&gt;
&lt;br /&gt;
Movamuq: Always such angrywords... Movamuq means no bother. Just needs to do daily mobduty—sharpening tools until they sparkleshine.&lt;br /&gt;
&lt;br /&gt;
Anfroy: And I&#039;m telling you that I don&#039;t need you to. Not now, anyway. I&#039;m almost retired. All my commissions are already dealt with.&lt;br /&gt;
&lt;br /&gt;
Movamuq: Until the endday of the potpact, Movamuq will uphold her pactpart! It is her duty as helphand!&lt;br /&gt;
&lt;br /&gt;
Anfroy: Why do you &#039;&#039;always&#039;&#039; have to be so...&lt;br /&gt;
Anfroy: I&#039;m sorry, Movamuq, but I&#039;m going to have to put my foot down. I expressly forbid you from touching my tools until my work with [Forename] is finished.&lt;br /&gt;
&lt;br /&gt;
Movamuq: Then Movamuq will do as Anfroy asks, though it makes her shamefaced. She will handturn to other duties. If Anfroy needs her, he has only to hailcall.&lt;br /&gt;
&lt;br /&gt;
Anfroy: I wish I didn&#039;t have to do that, but I&#039;ll be needing every one of those tools if I&#039;m to achieve my aim.&lt;br /&gt;
Anfroy: That aim being: to make a farewell present for Movamuq!&lt;br /&gt;
Anfroy: In all the years I&#039;ve been working here, she&#039;s been my guardian angel, answering my every prayer before it even makes it to my lips. Even in these recent times, when the helphands have grown too few for the number of potsworn, her service hasn&#039;t lapsed an ilm.&lt;br /&gt;
Anfroy: Now that my service is coming to an end, I wanted to do something just for her, to thank her for everything she&#039;s done for me. Yet despite her knowing me better than I do myself, I discovered that I didn&#039;t really know anything about her at all.&lt;br /&gt;
Anfroy: I tried to speak with her—to learn what really makes her tick—but she always brushed me off. Said that her only wish as a “humble helphand” was to see &#039;&#039;my&#039;&#039; wishes realized.&lt;br /&gt;
Anfroy: That got me thinking—perhaps she and the other Moblins might be more willing to open up to someone who &#039;&#039;wasn&#039;t&#039;&#039; bound by the potpact. Someone like you. And by all the gods, the plan worked!&lt;br /&gt;
Anfroy: I have an idea for her present now. All that remains is to craft it...but without Movamuq&#039;s help, that might be a little more difficult than usual. If you&#039;d be willing to play helphand a little longer, I&#039;d make it worth your while!&lt;br /&gt;
-quest complete&lt;br /&gt;
-cutscene end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=LBDN5sDRjG4}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Meeting_of_the_Spirits&amp;diff=1496543</id>
		<title>Meeting of the Spirits</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Meeting_of_the_Spirits&amp;diff=1496543"/>
		<updated>2026-07-14T02:11:55Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue reviewed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| image = &lt;br /&gt;
| description = If you are planning to explore the local area, you may as well make yourself useful in the process.&lt;br /&gt;
| quest-giver = Pawmepya&lt;br /&gt;
| related-npcs = Contemplative Woman&lt;br /&gt;
| location = Shaaloani&lt;br /&gt;
| location-x = 19.3&lt;br /&gt;
| location-y = 27.8&lt;br /&gt;
| type = feature&lt;br /&gt;
| level = 90&lt;br /&gt;
| quest-sync = true&lt;br /&gt;
| req-quest = Law of the Land&lt;br /&gt;
| exp = 372960-418320&lt;br /&gt;
| gil = 699&lt;br /&gt;
| unlocks = cur Aether Current&lt;br /&gt;
| prev-quest = &lt;br /&gt;
| next-quest = &lt;br /&gt;
| release = Dawntrail&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| id-gt = 70666&lt;br /&gt;
| id-edb = 2e4df693168&lt;br /&gt;
| journal-section = Sidequests&lt;br /&gt;
| journal-category = Xak Tural Sidequests&lt;br /&gt;
| journal-genre = Shaaloani Sidequests&lt;br /&gt;
| sortkey = 5008&lt;br /&gt;
| req-items = 1 Fish Oil Candle&lt;br /&gt;
}}&lt;br /&gt;
==Steps==&lt;br /&gt;
* Deliver the fish oil candle to the contemplative woman praying in Yowekwa Canyon.&lt;br /&gt;
* Speak with [[Pawmepya]].&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
Pawmepya: Welcome, traveler. I wonder if while you&#039;re out exploring, you might be able to do me a small favor?&lt;br /&gt;
Pawmepya: There&#039;s a cave network nearby where my daughter has gone to offer her prayers, but she&#039;s forgotten the all-important fish oil candle.&lt;br /&gt;
Pawmepya: I would take it to her myself if it weren&#039;t for this terrible pain in my foot. Oh, it hurts something fierce, it does. Do you think you could give her this candle from me?&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Pawmepya: The cave entrance isn&#039;t far from here, but the tunnels lead deep into the mountain, and are home to all kinds of critters. Best keep your eyes peeled for trouble.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Deliver the fish oil candle to the contemplative woman praying in Yowekwa Canyon===&lt;br /&gt;
Contemplative Woman: Something I can help you with?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Player hands over {{i|Fish Oil Candle}}&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Contemplative Woman: You came all the way to deliver this? I&#039;m awful grateful to you, and to my ma for realizing I&#039;d forgotten to bring a candle.&lt;br /&gt;
Contemplative Woman: You see, these caverns are sacred ground, where we come to pray to our ancestors and the more recently deceased. These flames provide the living a way to commune with the dead.&lt;br /&gt;
Contemplative Woman: And thanks to you, I can light a candle of my own and say a little prayer.&lt;br /&gt;
Contemplative Woman: Since you&#039;re here, maybe you could stand before the flames and offer a few words to your departed loved ones. It don&#039;t matter where you&#039;re from, all spirits are welcome here, living or dead.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
System: She is deep in prayer, and pays you no further heed.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Pawmepya===&lt;br /&gt;
Pawmepya: Welcome back. I&#039;m guessing you were able to find my daughter, no doubt in her usual spot.&lt;br /&gt;
Pawmepya: She never was one to do things the easy way. You know, as much of a stickler for traditions as she is, she actually works for the railroad company.&lt;br /&gt;
Pawmepya: Still, I got to hand it to her, she manages to work towards a promising future without losing sight of her roots. I sure am proud of her, but don&#039;t tell her I said that, will you? Wouldn&#039;t want her getting a big head or nothing!&lt;br /&gt;
Pawmepya: Well, I&#039;d say me and that daughter of mine have taken up enough of your time, but it was awful nice meeting you. Thanks a million for helping us out!&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=t-O5iyveX0c}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=He_Who_Remembers&amp;diff=1496522</id>
		<title>He Who Remembers</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=He_Who_Remembers&amp;diff=1496522"/>
		<updated>2026-07-13T23:31:10Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue reviewed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| image = &lt;br /&gt;
| description = Ui&#039;she&#039;s problem is perhaps best solved by an outsider like you.&lt;br /&gt;
| quest-giver = Ui&#039;she&lt;br /&gt;
| related-npcs = Graveyard Visitor&lt;br /&gt;
| location = Heritage Found&lt;br /&gt;
| location-x = 17.2&lt;br /&gt;
| location-y = 33.3&lt;br /&gt;
| type = feature&lt;br /&gt;
| level = 90&lt;br /&gt;
| quest-sync = true&lt;br /&gt;
| req-quest = Memories of a Knight&lt;br /&gt;
| exp =372960-418320&lt;br /&gt;
| gil = 785&lt;br /&gt;
| unlocks = cur Aether Current&lt;br /&gt;
| prev-quest = &lt;br /&gt;
| next-quest = &lt;br /&gt;
| release = Dawntrail&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| id-gt = 70695&lt;br /&gt;
| id-edb = cd30a9143a4&lt;br /&gt;
| journal-section = Sidequests&lt;br /&gt;
| journal-category = Xak Tural Sidequests&lt;br /&gt;
| journal-genre = Heritage Found Sidequests&lt;br /&gt;
| sortkey = 6105&lt;br /&gt;
}}&lt;br /&gt;
==Steps==&lt;br /&gt;
* Speak with the graveyard visitor.&lt;br /&gt;
* Clean the grimy gravestones. 0/4&lt;br /&gt;
* Speak with the graveyard visitor.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
Ui&#039;she: Now here&#039;s a face I haven&#039;t seen around these parts before. Hmmm... Could I borrow a moment of your time?&lt;br /&gt;
Ui&#039;she: You see, a member of our group has been making frequent trips up the hill to the graveyard.&lt;br /&gt;
Ui&#039;she: I suspect there&#039;s a problem, but he doesn&#039;t seem willing to talk about it. Not to us, anyway. A stranger willing to lend a friendly ear, however, may convince him to open up.&lt;br /&gt;
Ui&#039;she: If it&#039;s not too much to ask, will you travel out to the nameslates and speak to him? The man you&#039;re looking for is a Shetona like myself.&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Ui&#039;she: Go to the nameslates, and if you see a Shetona man there, try to find out what&#039;s on his mind, all right?&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with the graveyard visitor===&lt;br /&gt;
Graveyard Visitor: I must admit, this is not the sort of place one expects to make idle conversation with strangers. Are you one of those “travelers from beyond the barrier” everyone&#039;s been talking about?&lt;br /&gt;
Graveyard Visitor: That explains why I haven&#039;t seen you around. Let me ask you something, outsider: have you ever visited a grave to pay your respects?&lt;br /&gt;
&lt;br /&gt;
Question: Have you ever visited a grave to pay your respects?&lt;br /&gt;
&amp;gt; Yes&lt;br /&gt;
Graveyard Visitor: Honoring the dead is a common aspect of many cultures, I suppose. In that case, perhaps you could help me with something.&lt;br /&gt;
&amp;gt; No&lt;br /&gt;
Graveyard Visitor: No? In that case, would you be interested to give it a try?&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Graveyard Visitor: Take a stroll around the area, and if you happen to spot any particularly grimy gravestones, I ask that you wipe them off. It&#039;s a lot of work for one man alone, so your assistance would mean a great deal to me.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Graveyard Visitor: Some of these gravestones could do with a good cleaning. Have a look around and see if you notice any.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Clean the grimy gravestones===&lt;br /&gt;
&lt;br /&gt;
===Speak with the graveyard visitor===&lt;br /&gt;
Graveyard Visitor: Those gravestones look much better now, thanks to you. Or perhaps I should say &#039;&#039;nameslates&#039;&#039;.&lt;br /&gt;
Graveyard Visitor: Too bad the names are all written in Alexandrian—I can&#039;t make heads or tails of them.&lt;br /&gt;
Graveyard Visitor: You know about the regulators people wear these days? Whenever someone dies, every last memory of their existence is erased. As an unfortunate consequence, this graveyard has been all but abandoned.&lt;br /&gt;
Graveyard Visitor: But I&#039;m going to fix that. What else am I to do—stand idly by and let the headstones be lost to time? No. If no one else will give a damn, then it will have to be me.&lt;br /&gt;
Graveyard Visitor: In Tural, I was taught to honor the dead, but here I am in the minority. Most seem content to forget and entrust their memories to “the cloud.”&lt;br /&gt;
Graveyard Visitor: That&#039;s why I can&#039;t talk about it with the others. They wouldn&#039;t understand...not like you do. Thanks again, stranger.&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=7QZbT2_NcnI}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Aunty_Knows_Best&amp;diff=1496516</id>
		<title>Aunty Knows Best</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Aunty_Knows_Best&amp;diff=1496516"/>
		<updated>2026-07-13T23:15:36Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue reviewed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| image = Aunty Knows Best.png&lt;br /&gt;
| description = [[Nakente]] is fretting over her young charge, as she is wont to do.&lt;br /&gt;
| quest-giver = Nakente&lt;br /&gt;
| related-npcs = Shaloaci&lt;br /&gt;
| location = Heritage Found&lt;br /&gt;
| location-x = 18.4&lt;br /&gt;
| location-y = 9.8&lt;br /&gt;
| type = feature&lt;br /&gt;
| level = 90&lt;br /&gt;
| quest-sync = true&lt;br /&gt;
| req-quest = Gone and Forgotten&lt;br /&gt;
| exp =372960-418320&lt;br /&gt;
| gil = 872&lt;br /&gt;
| reward1 = 2 Mesquite Juice&lt;br /&gt;
| unlocks = cur Aether Current&lt;br /&gt;
| prev-quest = &lt;br /&gt;
| next-quest = Yyupye&#039;s Dirt&lt;br /&gt;
| release = Dawntrail&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| id-gt = 70696&lt;br /&gt;
| id-edb = 071a3bad5c5&lt;br /&gt;
| journal-section = Sidequests&lt;br /&gt;
| journal-category = Xak Tural Sidequests&lt;br /&gt;
| journal-genre = Heritage Found Sidequests&lt;br /&gt;
| sortkey = 6051&lt;br /&gt;
}}&lt;br /&gt;
==Steps==&lt;br /&gt;
* Search for [[Shaloaci]].&lt;br /&gt;
* Aid Shaloaci.&lt;br /&gt;
* Speak with [[Nakente]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Nakente is fretting over her young charge, as she is wont to do.&lt;br /&gt;
* Nakente has asked you to look for Shaloaci, the young Shetona in charge of Yyupye&#039;s Halo. She was last seen walking alone up the hill to the east of the farm, and Nakente fears she may be in danger.&lt;br /&gt;
** ※Please note that the difficulty of this quest has been synced to your current level.&lt;br /&gt;
* Thanks to you, Shaloaci has escaped a narrow brush with death. She will need further assistance if she is to get back on her feet, however.&lt;br /&gt;
* The young Shetona is grateful for your help, but there is another she will need to thank: Nakente, the woman who sent you to find her. As you were planning to report back regardless, the two of you may return to the outskirts together.&lt;br /&gt;
* After a thorough scolding from her aunty, Shaloaci explains the motive behind her recklessness: the yields at Yyupye&#039;s Halo have been dwindling steadily over the years, and the cause is unclear. Seeking an outsider&#039;s perspective, the two women have henceforth requested your cooperation in getting to the bottom of this mystery.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
Nakente: Oh, Shalo, what am I going to do with you? I keep telling you to take a hunter with you when you leave town...&lt;br /&gt;
Nakente: Well, if it isn&#039;t Her Majesty&#039;s guest! Did you enjoy your tour of Yyupye&#039;s Halo? I was told you even helped set the water distribution system to rights!&lt;br /&gt;
Nakente: You know, I could really use someone with your talents right about now. The woman in charge of that very farm just left for the wilderness without a bodyguard!&lt;br /&gt;
Nakente: Seems to me she&#039;s investigating something, but that&#039;s no reason to put herself in danger! Last I heard, she was seen walking up the hill to the east of the farm. Could you go and make sure she&#039;s all right?&lt;br /&gt;
Nakente: Oh, what a relief! You&#039;re looking for a young Shetona by the name of Shaloaci. Now, off you go—and thank you, dear!&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Nakente: Shaloaci was last seen walking up the hill to the east of the farm. I don&#039;t care what the problem is—it&#039;s no excuse to be throwing caution to the wind!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Search for Shaloaci===&lt;br /&gt;
Popup: You are under attack!&lt;br /&gt;
&lt;br /&gt;
===Aid Shaloaci===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Shaloaci: Agh... Gods be good, that was the last of my soul cells. I could have really died there...&lt;br /&gt;
Shaloaci: Thanks for your help, by the way. So, um, what brings you out here to the middle of nowhere?&lt;br /&gt;
Shaloaci: Aunty Nakente sent you after me!? That makes two people who just saved my life, then!&lt;br /&gt;
Shaloaci: Would you mind coming with me to see her? I want her to know I&#039;m safe, and grateful besides.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Nakente===&lt;br /&gt;
-optional start&lt;br /&gt;
Shaloaci: But I—okay, okay! I&#039;m sorry!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Nakente: Welcome back, dear. I can&#039;t thank you enough for rescuing this poor, reckless fool of a girl.&lt;br /&gt;
Nakente: You&#039;re not a child anymore, Shalo! Act your age! Now, what do you say to the kind stranger who saved your life?&lt;br /&gt;
&lt;br /&gt;
Shaloaci: I know I&#039;ve already told you once before, but thank you, truly. I&#039;m Shaloaci, and I&#039;m in charge of Yyupye&#039;s Halo.&lt;br /&gt;
Shaloaci: To tell the truth, I&#039;m still learning how everything works. I used to be an electrope engineer, but for some reason the government reassigned me.&lt;br /&gt;
&lt;br /&gt;
Nakente: And I&#039;m Nakente, the farm&#039;s coinkeeper. Or resident nag, depending on who you ask. Might we get your name, hero?&lt;br /&gt;
&lt;br /&gt;
Shaloaci: [Forename]! Rolls right off the tongue, doesn&#039;t it?&lt;br /&gt;
&lt;br /&gt;
Nakente: That&#039;s a name you&#039;d best not forget, Shalo. You&#039;d be dead were it not for {{alternatives|her|him}}.&lt;br /&gt;
Nakente: Now, why in the world would you leave the safety of the outskirts all by yourself? You&#039;ve been acting so strangely of late—it&#039;s clear you&#039;re hiding something, so what is it?&lt;br /&gt;
&lt;br /&gt;
Shaloaci: There really is no getting anything past you, is there? Fine, I&#039;ll explain, but you have to promise to keep it a secret for now, all right?&lt;br /&gt;
Shaloaci: The truth is...I noticed that the farm&#039;s harvests have been shrinking, year over year, and I can&#039;t for the life of me figure out why.&lt;br /&gt;
Shaloaci: The staff are all doing great work, and as a former engineer, I can say for certain that the equipment is all in proper working order. I even checked the pylons, and the readout was totally normal.&lt;br /&gt;
Shaloaci: But I know there&#039;s a problem, and the longer we wait, the worse it will get! In a few years, the crops may stop growing entirely! Something has to be done!&lt;br /&gt;
&lt;br /&gt;
Nakente: Well, it sounds serious, and I appreciate that you&#039;re taking the initiative to solve it. But I worry about you, Shalo. I can&#039;t have you putting your life in danger!&lt;br /&gt;
Nakente: [Forename], would you be willing to help her look into the matter?&lt;br /&gt;
Nakente: As an outsider, your idea of normal is sure to be different from ours. I reckon a fresh set of eyes will be able to spot something we can&#039;t.&lt;br /&gt;
&lt;br /&gt;
Shaloaci: She&#039;s right—I could certainly use an unbiased perspective. Would you please help me, [Forename]?&lt;br /&gt;
&lt;br /&gt;
Nakente: Right, then! With that settled, I think what you {{alternatives|ladies|two}} need now is a good meal. Have a seat and your aunty Nakente will fix you some fresh veggies!&lt;br /&gt;
-quest complete&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Nakente: Enjoyed the meal? It&#039;s traditional Tonawawtan cooking. If you can help Shalo figure out what&#039;s ailing the farm, rest assured, there&#039;s more where that came from!&lt;br /&gt;
-optional end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=gUz8JrLFra4}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Stressed_Testing&amp;diff=1496509</id>
		<title>Stressed Testing</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Stressed_Testing&amp;diff=1496509"/>
		<updated>2026-07-13T22:57:30Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue reviewed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| image = &lt;br /&gt;
| description = [[Dorian]]&#039;s uncertainty is palpable.&lt;br /&gt;
| quest-giver = Dorian&lt;br /&gt;
| related-npcs = Ill-fated Hunter&lt;br /&gt;
| location = Heritage Found&lt;br /&gt;
| location-x = 17.9&lt;br /&gt;
| location-y = 9.4&lt;br /&gt;
| type = feature&lt;br /&gt;
| level = 90&lt;br /&gt;
| quest-sync = true&lt;br /&gt;
| req-quest = Embracing Oblivion&lt;br /&gt;
| exp = 372960-418320&lt;br /&gt;
| gil = 785&lt;br /&gt;
| unlocks = cur Aether Current&lt;br /&gt;
| prev-quest = &lt;br /&gt;
| next-quest = &lt;br /&gt;
| release = Dawntrail&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| id-gt = 70689&lt;br /&gt;
| id-edb = ceb59242b44&lt;br /&gt;
| journal-section = Sidequests&lt;br /&gt;
| journal-category = Xak Tural Sidequests&lt;br /&gt;
| journal-genre = Heritage Found Sidequests&lt;br /&gt;
| sortkey = 6005&lt;br /&gt;
}}&lt;br /&gt;
==Steps==&lt;br /&gt;
* Find the ill-fated hunter and defeat any monsters which threaten him.&lt;br /&gt;
* Aid the ill-fated hunter.&lt;br /&gt;
* Speak with [[Dorian]].&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
Dorian: Pardon me, adventurer, but might I trouble you to lend me your aid? I&#039;ve found myself in a rather troublesome predicament.&lt;br /&gt;
Dorian: Earlier today, we were sent a soldier and asked to test out its improved combat functionality.&lt;br /&gt;
Dorian: I asked a hunter to take it out on patrol, but not long afterwards, I lost contact with them completely. I know the signal is weak out there, but I can&#039;t help but worry something might have gone terribly wrong...&lt;br /&gt;
Dorian: From the look of you, you can handle your fair share of danger, yes? Could you go out to the Thunderyards and see if you can find them for me?&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Dorian: Last I heard, the hunter was headed to the Thunderyards. I pray you can find them!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Find the ill-fated hunter and defeat any monsters which threaten him===&lt;br /&gt;
Popup: You are under attack!&lt;br /&gt;
&lt;br /&gt;
===Aid the ill-fated hunter===&lt;br /&gt;
Ill-fated Hunter: You saved my life... For a moment there, I thought I&#039;d have to use my regulator!&lt;br /&gt;
Ill-fated Hunter: Now, I somehow doubt an adventurer like you just so happened to be passing through. That researcher sent you to find me, didn&#039;t he?&lt;br /&gt;
Ill-fated Hunter: I&#039;d better head back to explain what happened. You may as well come and join me—I&#039;m sure he&#039;ll want to know you&#039;re safe.&lt;br /&gt;
&lt;br /&gt;
===Speak with Dorian===&lt;br /&gt;
Dorian: The hunter told me everything. From the bottom of my heart, thank you for taking such swift action!&lt;br /&gt;
Dorian: These soldiers require energy gathered from lightning, and yet lightning also proves to be their weakness. Apparently, it took a nasty jolt in the Thunderyards and went berserk.&lt;br /&gt;
Dorian: Honestly, why are they tinkering with offensive output when they could be correcting this glaring flaw in the design? Rest assured, the engineer in charge will hear &#039;&#039;all&#039;&#039; about this in my report...&lt;br /&gt;
Dorian: Sorry for the trouble. I hope this small token will suffice as compensation.&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=6EJMvso8FUU}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Path_Unveiled&amp;diff=1495268</id>
		<title>A Path Unveiled</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Path_Unveiled&amp;diff=1495268"/>
		<updated>2026-07-12T21:49:45Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = A Path Unveiled&lt;br /&gt;
| description = The [[Keeper of the Entwined Serpents]] is pleased to see you.&lt;br /&gt;
| image = Shrouded in Peril.png&lt;br /&gt;
| quest-giver = Keeper of the Entwined Serpents&lt;br /&gt;
| related-npcs = Gridanian Delegate; Kan-E-Senna; Silent Conjurer&lt;br /&gt;
| location = New Gridania&lt;br /&gt;
| location-x = 9.8&lt;br /&gt;
| location-y = 11.3&lt;br /&gt;
| type = role&lt;br /&gt;
| quest-line = Endwalker Role Quests&lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Role Quests&lt;br /&gt;
| journal-genre = Tank Role Quests (Endwalker)&lt;br /&gt;
| sortkey = 151&lt;br /&gt;
| level = 90&lt;br /&gt;
| requirements = {{Tank|name=yes}}&lt;br /&gt;
| req-items = 1 Branch of the Guardian Tree &lt;br /&gt;
| exp = 994560&lt;br /&gt;
| gil = 2000&lt;br /&gt;
| reward1 = 2 Battledance Materia IX&lt;br /&gt;
| reward2 = 2 Savage Aim Materia IX&lt;br /&gt;
| reward3 = 2 Savage Might Materia IX&lt;br /&gt;
| unlocks = ach More than Death, ngp Tank Role Quests (Endwalker)&lt;br /&gt;
| prev-quest = Hearts True&lt;br /&gt;
| next-quest = Bitter Snow (Quest)&lt;br /&gt;
| release = Endwalker&lt;br /&gt;
| patch = 6.0&lt;br /&gt;
| id-gt = 69643&lt;br /&gt;
| id-edb = d09cc433b19&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
This quest unlocks [[Dye (action)|dyeing]] for [[Artifact Armor (Endwalker)]] for [[Tank]] classes.&lt;br /&gt;
&lt;br /&gt;
Ensure you [[interrupt]] Gleipnir&#039;s casts that would otherwise hit the Seedseer. &#039;&#039;Note&#039;&#039;: He is immune to {{status effect|debuff|stun}} [[Stun]], so you have to use {{item icon|Interject}}.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
* Speak with [[Kan-E-Senna]] near [[the Leatherworkers&#039; Guild]].&lt;br /&gt;
* Speak with Kan-E-Senna in [[Everschade]].&lt;br /&gt;
* Speak with Kan-E-Senna.&lt;br /&gt;
* Defeat [[Gleipnir]]&lt;br /&gt;
* Speak with Kan-E-Senna.&lt;br /&gt;
* Speak with the [[Silent Conjurer|silent conjurer]] at [[Nophica&#039;s Altar]].&lt;br /&gt;
* Speak with the [[Keeper of the Entwined Serpents]].&lt;br /&gt;
* Report to the [[Gridanian Delegate]] in [[Radz-at-Han]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* At the Adders&#039; Nest, Kan-E-Senna explains that the ceremony she will soon carry out will be to summon the Irmin Hedge—a powerful barrier which greatly mitigated the damage inflicted upon the Twelveswood during the Calamity. On this occasion, however, it will be employed to purify the corruption that plagues the Twelveswood. The branches of the great one have been delivered across the Twelveswood, and the final one is to be placed in Gridania itself. Kan-E asks you to do the honors, and bids you follow her to the Leatherworkers&#039; Guild, where the ancient tree that will receive the branch resides.&lt;br /&gt;
&lt;br /&gt;
* Branch in hand, you climb the massive tree until you find the spot of weathered bark the Elder Seedseer pointed out to you earlier. You affix the branch, completing the final connection and empowering the great one to extend its essence all throughout the forest with ease. The time has come to proceed to Everschade and carry out the ritual, that together you may bring a close to this dark chapter of Gridania&#039;s history.&lt;br /&gt;
&lt;br /&gt;
* Under the mighty boughs of the Guardian Tree, the Elder Seedseer makes ready to begin a ceremony which has not been seen since Dalamud fell. As if to stop her, Gleipnir emerges snarling from the woods, and Kan-E-Senna beseeches you for your protection. The blasphemy charges, and only you stand between its fury and Gridania&#039;s demise.&lt;br /&gt;
&lt;br /&gt;
* The battle is hard-fought, but you hold Gleipnir at bay long enough for Kan-E-Senna to summon the Irmin Hedge, rendering the beast&#039;s poison ineffective. Together you, the Elder Seedseer, and her Keeper bring an end to the blasphemy, and with it the tragic tale of Ea-Sura-Supin. The sacred wood that once held its breath in fear breathes a long sigh of relief. Though exhausted from events, the Elder Seedseer wears an expression of satisfaction and accomplishment.&lt;br /&gt;
&lt;br /&gt;
* With Gleipnir slain, the effects of its poison are much diminished. But there is no rest for the righteous, and Kan-E-Senna must journey home to Gridania and the many duties that await her. She asks that you visit her at the Lotus Stand upon your own return to the city.&lt;br /&gt;
&lt;br /&gt;
* As hoped, those weakened by Gleipnir&#039;s poison have already begun to heal, and once more Kan-E thanks you on behalf of her nation. She vows to remember Ea-Sura not as the blasphemy he became, but as the young boy who taught her that the elementals’ blessing was not a burden, but a gift to be shared. And so, hand in hand with the elementals and her people, she will walk along a path into the future that they will discover together. But what of her faithful Keeper of the Entwined Serpents, who has beena constant presence at her side?&lt;br /&gt;
&lt;br /&gt;
* The Keeper of the Entwined Serpents is no less resolved than the Elder Seedseer to continue to serve Gridania. As his duties require that he remain at home, he bids you journey to Radz-at-Han to inform the officer there that there is one less blasphemy in the world.&lt;br /&gt;
&lt;br /&gt;
* The Gridanian delegate is joyed to hear of Gleipnir&#039;s demise—and more than a little relieved, given that you did not return quite as quickly as he had anticipated. He thanks you on behalf of his nation, and bids you farewell...at least, that is, until the next time the Twelveswood and her people are faced with a crisis once more.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
Keeper of the Entwined Serpents: Impeccable timing, as always, [Forename]. But moments ago, the Elder Seedseer sent word to go and fetch you.&lt;br /&gt;
Keeper of the Entwined Serpents: She&#039;s already on her way, and will explain everything herself when she arrives.&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Kan-E-Senna: The children of the Twelveswood─both moogle and man alike─have sallied forth, branches in hand, to the far reaches of the forest. Soon their task shall be completed.&lt;br /&gt;
Kan-E-Senna: Though the shadow of death yet looms large, they do not allow despair into their hearts. They hold fast to their faith in a brighter future...&lt;br /&gt;
Kan-E-Senna: We shall see their hope rewarded, and by the grace of the elementals, consign these grim days to memory. We need only succeed in summoning the Irmin Hedge.&lt;br /&gt;
Kan-E-Senna: You may recall that the great one&#039;s words were muddled and esoteric. I believe it was an instruction to carry out this esoteric ceremony in order to expunge the corruption befouling the forest, that the once-tainted earth may begin to mend.&lt;br /&gt;
Kan-E-Senna: For you see, when the Irmin Hedge last was formed, it was to protect the Twelveswood from threats without. The great one acted as a guardian, embracing the woods to shield them as a father would his child.&lt;br /&gt;
Kan-E-Senna: On this occasion, however, we will call upon it to nourish and revitalize, as a mother nurses her child to make them strong against sickness.&lt;br /&gt;
Kan-E-Senna: In channeling the power of the elementals in this way, we can stem the spread of Gleipnir&#039;s poison, and the scars of its passing will finally heal.&lt;br /&gt;
Kan-E-Senna: At least, that was what the great one intended to say, I believe.&lt;br /&gt;
Kan-E-Senna: The Seedseer Council agrees with my interpretation and has permitted me to perform the ceremony.&lt;br /&gt;
Kan-E-Senna: I have in my possession a single branch─the final one to be attached to the eldest tree of the Twelveswood. For all that you have done to aid us thus far, I ask you accept this honor.&lt;br /&gt;
Kan-E-Senna: Who better to set the final stone in this new foundation for everlasting peace? You who have sacrificed so much for the sake of others. If we had even a sliver of your courage, we could move mountains.&lt;br /&gt;
Kan-E-Senna: Thank you, my friend. We will find the tree of which I spoke in front of the Leatherworkers&#039; Guild. Let us depart.&lt;br /&gt;
-quest accepted&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Kan-E-Senna near the Leatherworkers&#039; Guild===&lt;br /&gt;
-optional start&lt;br /&gt;
Keeper of the Entwined Serpents: From here, the great one&#039;s blessing will spread to every corner of Gridania, and send all manner of wicked beasts scurrying back into the shadows.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Look to the boughs above, and you will see a spot where the bark has been discolored by age and the elements. There you must affix the branch.&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
System: You ascend the ancient trunk and affix the branch of the Guardian Tree to the weathered bark as directed by the Elder Seedseer.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: You are quite the climber. And with that, all preparations are now complete.&lt;br /&gt;
Kan-E-Senna: Let us return to the Guardian Tree, and with the aid of the great one deliver salvation to the whole of the Twelveswood.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Kan-E-Senna in Everschade===&lt;br /&gt;
-optional start&lt;br /&gt;
Keeper of the Entwined Serpents: Our journey nears its end.  I shall be glad to go to bed again without Gleipnir to haunt my dreams...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: If it is truly Ea-Sura&#039;s lingering resentment for the elementals that drives the blasphemy, then it will surely come.&lt;br /&gt;
Kan-E-Senna: For the sake of the man he was, I must try to appeal to his reason. But should I fail, then we will have no recourse but to fight. Regardless, this day we shall bid farewell to Gleipnir.&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Kan-E-Senna: Through the branches of the Guardian Tree, the Twelveswood is become as one...&lt;br /&gt;
Kan-E-Senna: In summoning the Irmin Hedge, every ilm of these sacred lands will be imbued with the great one&#039;s nourishing aether. The forest will be empowered to heal itself─to break free of Gleipnir&#039;s despair.&lt;br /&gt;
Kan-E-Senna: The ceremony is complex and delicate, and I must maintain focus. I trust you will do what is necessary to see that I am not interrupted.&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: Gleipnir comes! Defend the Elder Seedseer!&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Are the elementals so deserving of your scorn? Do you hate me, too, for my horns? I knew a boy once...a boy who called them gifts. Symbols of the blessings he resolved to share with the world.&lt;br /&gt;
Kan-E-Senna: Yet the beast before me now brings naught but misery and death─marks its victims with chains to bind and condemn. To share in its suffering. I was not there for you then, but I am here for you now. To unmake what you have become.&lt;br /&gt;
Kan-E-Senna: I shall begin the ceremony. Stand fast, and remember what we fight for!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Defeat Gleipnir===&lt;br /&gt;
====Duty Dialogue====&lt;br /&gt;
-optional start&lt;br /&gt;
System: Protect Kan-E-Senna and defeat Gleipnir!&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: The Elder Seedseer must not be disturbed! Protect her!&lt;br /&gt;
Keeper of the Entwined Serpents: He makes for the Elder Seedseer! To her side!&lt;br /&gt;
Keeper of the Entwined Serpents: The pain is too much to bear... I cannot...I cannot move...&lt;br /&gt;
&lt;br /&gt;
System: The poison courses through your veins...&lt;br /&gt;
System: Pain racks your body!&lt;br /&gt;
System: The rite of summoning for the Irmin Hedge begins!&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: You must fend off his attacks if the Elder Seedseer is to survive!&lt;br /&gt;
&lt;br /&gt;
Popup: Kan-E-Senna: The summoning must needs be completed!&lt;br /&gt;
&lt;br /&gt;
System: The rite of summoning for the Irmin Hedge is halfway complete!&lt;br /&gt;
&lt;br /&gt;
Popup: Kan-E-Senna: Ungh... I shall endure!&lt;br /&gt;
Popup: Keeper of the Entwined Serpents: &amp;lt;cough&amp;gt;...Ugh...&amp;lt;wheeze&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: The ceremony is almost complete. Keep Gleipnir at bay!&lt;br /&gt;
&lt;br /&gt;
Popup: Keeper of the Entwined Serpents: Gah...! This bloody poison...!&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: That mist bears Gleipnir&#039;s poison! Do not allow them to drift near the Elder Seedseer!&lt;br /&gt;
Keeper of the Entwined Serpents: Ugh... I can scarcely raise my spear... Has the poison taken effect already!? &lt;br /&gt;
Keeper of the Entwined Serpents: The ceremony is almost complete! Bear Gleipnir&#039;s wrath for just a while longer!&lt;br /&gt;
&lt;br /&gt;
Popup: Kan-E-Senna: We...have failed...&lt;br /&gt;
&lt;br /&gt;
Popup: Kan-E-Senna: I shall not kneel before your fury!&lt;br /&gt;
Popup: Keeper of the Entwined Serpents: I have suffered much worse!&lt;br /&gt;
&lt;br /&gt;
System: The rite of summoning for the Irmin Hedge is almost complete!&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: He calls upon his wicked minions! Bring them to me─they will fall before my spear!&lt;br /&gt;
&lt;br /&gt;
Popup: Keeper of the Entwined Serpents: Ugh... My lance grows heavy...&lt;br /&gt;
Popup: Kan-E-Senna: No... I cannot move...&lt;br /&gt;
&lt;br /&gt;
Popup: Keeper of the Entwined Serpents: No! I shall not fall before this beast!&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: My aether is exhausted... I cannot stand...&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: I shall draw his ire. [Forename], lend the Elder Seedseer a portion of your power!&lt;br /&gt;
&lt;br /&gt;
Popup: Gift your aether to Kan-E-Senna!&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: Come, you pitiful beast! Let us see the contents of your innards!&lt;br /&gt;
&lt;br /&gt;
Popup: Kan-E-Senna: My prayers have been heard!&lt;br /&gt;
Popup: Kan-E-Senna: May your embrace shield us...&lt;br /&gt;
Popup: Kan-E-Senna: ...And cleanse the corruption from our home!&lt;br /&gt;
Popup: Kan-E-Senna: By the grace of the elementals!&lt;br /&gt;
&lt;br /&gt;
System: The Irmin Hedge has cleansed all poison within its embrace!&lt;br /&gt;
&lt;br /&gt;
Popup: Keeper of the Entwined Serpents: Ugh... I cannot fight much longer...&lt;br /&gt;
&lt;br /&gt;
Popup: Keeper of the Entwined Serpents: Thank you, Elder Seedseer!&lt;br /&gt;
Popup: Kan-E-Senna: Now we press the attack!&lt;br /&gt;
Popup: Kan-E-Senna: By the light of the Crystal!&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: So long as we are within the barrier, we need not fear Gleipnir&#039;s poison!&lt;br /&gt;
&lt;br /&gt;
Popup: Defeat Gleipnir!&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: However, the battle is far from over. Steel yourselves!&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: The forest&#039;s blessing shall guide us through the most torrential storm!&lt;br /&gt;
Kan-E-Senna: [Forename], to me! We must group together!&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: Even Gleipnir lashes out in the face of death. Bring an end to its misery while the barrier still stands!&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Ea-Sura, I now fathom the depth of your suffering. For all that you held dear, I shall see to it that you are given peace.&lt;br /&gt;
&lt;br /&gt;
Popup: Kan-E-Senna: Begone with you!&lt;br /&gt;
Popup: Kan-E-Senna: Wood&#039;s will be done!&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: His rancor makes even the elementals shudder in fear. The barrier may not last for much longer.&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: Press the attack!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
====After Duty====&lt;br /&gt;
-cutscene start&lt;br /&gt;
Kan-E-Senna: Through sacred soil and azure skies may your compassion flow and swell to banish the darkness...&lt;br /&gt;
&lt;br /&gt;
The Great One: Receding terror...Blissful quiet...&lt;br /&gt;
The Great One: Blessing...covenant preserved.  Now and always...child of child...&lt;br /&gt;
The Great One: Honor and gratitude unending...&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: For we as well...honor and gratitude unending. We could not have overcome the blasphemy without your aid.&lt;br /&gt;
Kan-E-Senna: In your everlasting grace, I pray you continue to guide we children of the forest. In your boundless mercy, I pray you forgive the lost and forsaken who succumbed to despair.&lt;br /&gt;
Kan-E-Senna: To you, my dear Ea-Sura, I promise I shall never forget your words of wisdom. Ours is indeed a gift and a blessing─and a duty to our people I will uphold...&lt;br /&gt;
Kan-E-Senna: Until my final breath. This I swear.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Kan-E-Senna===&lt;br /&gt;
-optional start&lt;br /&gt;
Keeper of the Entwined Serpents: The Elder Seedseer&#039;s childhood friend suffered too much tragedy in his life.  Of that there can be no doubt.&lt;br /&gt;
Keeper of the Entwined Serpents: But with his passing, he─and the realm─may once more know peace.&lt;br /&gt;
Keeper of the Entwined Serpents: And we may finally begin to mourn the innocents lost to his rage...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Thank you, [Forename]. The great cleansing could not have succeeded without you.&lt;br /&gt;
Kan-E-Senna: The blight has been purged, and the blasphemous beast which bore it laid low. The sacred wood that once held its breath in fear now breathes a long sigh of relief.&lt;br /&gt;
Kan-E-Senna: I must return to Gridania and my regular duties as Elder Seedseer, but I should be glad if you could call upon me there─that is, if I may impose upon you one final time.&lt;br /&gt;
Kan-E-Senna: Thank you. I promise not to detain you at length. Let us meet again at the Lotus Stand.&lt;br /&gt;
&lt;br /&gt;
===Speak with the silent conjurer at Nophica&#039;s Altar===&lt;br /&gt;
Silent Conjurer: The Elder Seedseer awaits you within. Shall I escort you to her?&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Kan-E-Senna: The great one&#039;s aether flows all throughout the Twelveswood, purging the last vestiges of Gleipnir&#039;s poison. The surviving wounded are no longer in danger and have begun to recover at long last.&lt;br /&gt;
Kan-E-Senna: We have much cause to rejoice─in no small part because of you, my friend.&lt;br /&gt;
Kan-E-Senna: On behalf of Gridania─and myself─allow me to thank you yet again for your tireless efforts in bringing Gleipnir to heel.&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: You went above and beyond the call of duty for the sake of our people and their homeland. You were inspiring to behold─and not for the first time, I must say...&lt;br /&gt;
Keeper of the Entwined Serpents: Forgive me, Elder Seedseer, but...with this crisis behind us, I would suggest a new course of action.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Oh? And what would that be?&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: Rest. In all our time together, I have never seen you so hard-pressed. Surely you are weary and could benefit from a brief respite?&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: I appreciate your concern, my friend, but I cannot. Will not. One day, perhaps, but not this day.&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: But...but Elder Seedseer─&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Recent events have given me cause to reflect upon my past. Upon lessons that I once thought I had taken to heart.&lt;br /&gt;
Kan-E-Senna: When I did not yet understand the duty with which I had been entrusted─when these horns of mine were but chains binding me to a destiny I did not choose.&lt;br /&gt;
Kan-E-Senna: &#039;Twas Ea-Sura who taught me to appreciate the gift I had been given. Had he not been there to help me keep to the proper path, where would my errant feet have taken me instead?&lt;br /&gt;
Kan-E-Senna: He was perhaps the first, but he would not be the last. My brother and sister and countless other kind souls, through their words and their support, have also helped me to continue to find a way forward...even when I thought there was none.&lt;br /&gt;
Kan-E-Senna: &#039;Tis by opening our hearts to one another that we, in turn, open new paths─that we can conceive of greater opportunities and brighter futures. All who live within Gridania are deserving of these gifts, and so I must always be there for them, that together we may journey in safety through darkest night.&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; Not tempted to live wild and free like an adventurer?&lt;br /&gt;
Kan-E-Senna: ...It is not without its appeal. I recall fondly the few occasions I have traveled beyond. Our time together in the Churning Mists left a lasting impression.&lt;br /&gt;
Kan-E-Senna: If ever there came a time when I need no longer serve as Elder Seedseer, I should like very much to accompany you on another adventure.&lt;br /&gt;
&amp;gt; You don&#039;t desire a life for yourself outside of your duties?&lt;br /&gt;
Kan-E-Senna: My life is my duties, and my duties my life.  I do what I love, and desire naught else.&lt;br /&gt;
Kan-E-Senna: But...if ever there came a time when I need no longer serve as Elder Seedseer, I would be forced to consider alternatives.&lt;br /&gt;
Kan-E-Senna: Perhaps I would do the same as Ea-Sura and settle down with my beloved.  Finding and courting them would make for quite the adventure, don&#039;t you think?&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Regardless of what the future has in store, my present course is clear. So long as we Padjal serve as a bridge between man and elemental, Gridania can weather any storm.&lt;br /&gt;
Kan-E-Senna: And so I will continue to walk hand in hand with my people and my patrons, along a path that we discover together.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with the Keeper of the Entwined Serpents===&lt;br /&gt;
Keeper of the Entwined Serpents: Though the blasphemy is no more, there are still administrative matters to resolve. If it is not too much to ask, could you bring word of these recent events to our delegate in Radz-at-Han?&lt;br /&gt;
Keeper of the Entwined Serpents: It has been an honor and a pleasure, my friend. May the elementals watch over and keep you.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Keeper of the Entwined Serpents: I would gladly go to Radz-at-Han myself in your stead, but the Elder Seedseer is adamant on resuming her duties at once, and so I too must go without rest.  But such is the life we both chose.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Report to the Gridanian Delegate in Radz-at-Han===&lt;br /&gt;
Gridanian Delegate: Welcome back. I pray you have brought glad tidings...&lt;br /&gt;
Gridanian Delegate: Gleipnir is slain!? You&#039;ve brought joy to me on an otherwise uneventful day. Of course, I had complete faith in your success, but had begun to worry ever so slightly when you did not return as quickly as I anticipated.&lt;br /&gt;
Gridanian Delegate: I shall report your success to the envoys at once. If we have further need of you, I pray you will answer our call!&lt;br /&gt;
-quest complete&lt;br /&gt;
System: You can now dye the job-specific gear for level 90 tanks.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Gridanian Delegate: While the veil of despair has been lifted from Gridania, our work is far from finished.  It will take time, and effort, for its people to accept that peace has returned. News of your victory will be sure to speed this process along!&lt;br /&gt;
-optional end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=Ymcd914omoM}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Hearts_True&amp;diff=1493644</id>
		<title>Hearts True</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Hearts_True&amp;diff=1493644"/>
		<updated>2026-07-10T14:43:14Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Hearts True&lt;br /&gt;
| description = The [[Keeper of the Entwined Serpents]] is on the lookout for poms in the distance..&lt;br /&gt;
| image = Shrouded in Peril.png&lt;br /&gt;
| quest-giver = Keeper of the Entwined Serpents&lt;br /&gt;
| related-npcs = Hyrstmill Foreman; Hyrstmill Woodcutter; Kan-E-Senna; Pukwa Pika&lt;br /&gt;
| location = New Gridania&lt;br /&gt;
| location-x = 9.8&lt;br /&gt;
| location-y = 11.3&lt;br /&gt;
| type = role&lt;br /&gt;
| quest-line = Endwalker Role Quests&lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Role Quests&lt;br /&gt;
| journal-genre = Tank Role Quests (Endwalker)&lt;br /&gt;
| sortkey = 141&lt;br /&gt;
| level = 89&lt;br /&gt;
| requirements = {{Tank|name=yes}}&lt;br /&gt;
| exp = 508200&lt;br /&gt;
| gil = 1000&lt;br /&gt;
| unlocks = &lt;br /&gt;
| reward1 = 1 Coconut Cod Chowder&lt;br /&gt;
| prev-quest = A Pact Proven&lt;br /&gt;
| next-quest = A Path Unveiled&lt;br /&gt;
| release = Endwalker&lt;br /&gt;
| patch = 6.0&lt;br /&gt;
| id-gt = 69642&lt;br /&gt;
| id-edb = 88a3096287d&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
* Investigate the corruption at [[Greentear]] and slay any monsters that appear.&lt;br /&gt;
* Speak with [[Kan-E-Senna]].&lt;br /&gt;
* Investigate the corruption in Silent Arbor and slay any monsters that appear.&lt;br /&gt;
* Speak with Kan-E-Senna.&lt;br /&gt;
* Speak with Kan-E-Senna at [[Hyrstmill]].&lt;br /&gt;
* Speak with Kan-E-Senna in [[Everschade]].&lt;br /&gt;
* Speak with the [[Keeper of the Entwined Serpents]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Mere moments after your arrival, the moogles come bearing only the finest saplings for use in the purification of the Twelveswood. Before you depart, however, Kan-E-Senna joins you at the Adders&#039; Nest, looking as vibrant as ever, and offers to consecrate each sapling with a prayer as Jorin did long, long ago. She senses that the flow of aether has become warped near Greentear, and so it is decided that it will be your first destination.&lt;br /&gt;
&lt;br /&gt;
* Having cleansed the corruption, the soil is ready to receive the sapling. Kan-E-Senna awaits your signal to finish the ceremony.&lt;br /&gt;
&lt;br /&gt;
* The Elder Seedseer plants the sapling in the purified soil and offers a prayer to the elementals. The ceremony seems to have been successful, but your work is far from finished. Kan-E-Senna senses another taint near the Silent Arbor, and bids you follow.&lt;br /&gt;
&lt;br /&gt;
* You cleanse the corruption and fell the corrupted sprite with ease. Kan-E-Senna may now proceed with the ceremony.&lt;br /&gt;
&lt;br /&gt;
* With a sapling and a prayer, the Elder Seedseer once again restores a weakened portion of the forest to good health. Although the next source of corruption is distant, Kan-E senses that it is somewhere in the vicinity of Hyrstmill.&lt;br /&gt;
&lt;br /&gt;
* The corruption in Hyrstmill is faint, and the ceremony is carried out quickly and without incident. Before you leave, however, you are approached by a man who is surprised to see the Elder Seedseer in his village, and distressed to learn her purpose in coming there. He protests her efforts to placate the elementals at the expense of her people, as he perceives it. As Kan-E-Senna attempts to calm him, she learns that they suffered tragedy in the days preceding Gleipnir&#039;s appearance, when the Creeping Death claimed the life of a poor woman - the wife of a man she soon realizes is Ea-Sura-Supin, her childhood friend who was stripped of his Padjal horns and cast out many years ago. The nature of Gleipnir&#039;s apparent hostility towards the elementals becomes clear: the blasphemy is driven by the lingering resentment of one who grew to believe he had been twice robbed of purpose by the guardians of the Twelveswood. More resolved than ever to see this crisis resolved, the Elder Seedseer makes for Everschade, where the great one slumbers, to beseech its aid.&lt;br /&gt;
&lt;br /&gt;
* Kan-E-Senna delivers an earnest plea to the great one, which takes hold of her body to communicate its reply. While it is grateful for your efforts to cleanse the Twelveswood of corruption, the elementals still fear the blasphemy&#039;s poison, and are reticent to lend their strength. The Keeper of the Entwined Serpents protests, and is joined a moment later by a chorus of other voices - people come from all across Gridania to lend their support to their leader. Moved by this display, the great one relents and offers up branches of the Guardian Tree, instructing those present to attach them to the oldest trees in the forest. By doing so will the great one be able to channel its power to every corner of the woods, purging once and for all the corruption from their home. The end of Gridanias&#039;s great ordeal draws near, and the Elder Seedseer returns to the city to prepare.&lt;br /&gt;
&lt;br /&gt;
* Kan-E-Senna&#039;s attendant informs you that the people ore hard at work bearing the Guardian Tree&#039;s many branches to the far reaches of the Twelveswood, in preparation for the final ceremony the Elder Seedseer must perform. The Keeper bids you make ready for an encounter with Gleipnir as well, for the beast will surely attempt to interfere with your plans, and when it does, you must be there to meet it.&lt;br /&gt;
**※The next role quest will be available from the Keeper of the Entwined Serpents upon reaching level 90 in any tank class.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
Keeper of the Entwined Serpents: Gleipnir has not been seen since our last encounter. This brief respite may be our best chance to quell the great one&#039;s terror.&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Pukwa Pika: Make way for the saplings, kupo!&lt;br /&gt;
Pukwa Pika: We&#039;ve had plenty of practice cultivating our gardens, so selecting the most robust ones was a simple matter!&lt;br /&gt;
Pukwa Pika: That was the hardest work, so you can help us with the easy part. If you see a spot of corruption, cleanse the taint and plant the sapling in its place, kupo.&lt;br /&gt;
Pukwa Pika: Do it enough times and the great one is sure to understand that we&#039;re doing all we can to heal the forest, which ought to brighten its mood.&lt;br /&gt;
Pukwa Pika: We&#039;ll see to the East Shroud. You should have no trouble taking care of the rest, kupo.&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: Your efforts are much appreciated! We will begin without further delay.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: I trust you will not object to my company? I daresay healing the forest is one task for which I am more qualified than most.&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: Elder Seedseer! Are you well enough to leave the city?&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: I should like to think I have been for some time. In any event, E-Sumi has finally grown tired of my objections and ceased his attempts to detain me further.&lt;br /&gt;
Kan-E-Senna: Allow me to be the one to consecrate these saplings. &#039;Twould be an honor to offer words of thanks to the forest for its bounty.&lt;br /&gt;
&lt;br /&gt;
Pukwa Pika: Please do, kupo! A prayer from the Elder Seedseer herself will surely hasten their growth from tiny sapling to towering tree!&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Such is my hope. As Jorin did before me, I shall approach the great one in friendship, that it might see through the veil of fear that blinds it and remember our covenant.&lt;br /&gt;
Kan-E-Senna: Let us begin by cleansing all traces of corruption in the Central Shroud.&lt;br /&gt;
Kan-E-Senna: To Greentear─I sense that the flow of aether has become warped there.&lt;br /&gt;
&lt;br /&gt;
Pukwa Pika: Impressive, kupo! Not even my keen eyes could spot corruption from such a distance.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: It is but one of many talents I owe to the elementals. Well then, shall we be on our way?&lt;br /&gt;
-quest accepted&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Investigate the corruption at Greentear and slay any monsters that appear===&lt;br /&gt;
-optional start&lt;br /&gt;
Keeper of the Entwined Serpents: I shall keep watch for errant beasts.&lt;br /&gt;
Kan-E-Senna: This blight upon the forest must be cleansed. When you have finished, I shall consecrate the sapling and soil with prayer.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
System: You sense a hostile presence!&lt;br /&gt;
&lt;br /&gt;
===Speak with Kan-E-Senna===&lt;br /&gt;
-optional start&lt;br /&gt;
Keeper of the Entwined Serpents: The taint has been cleansed, but it will only be a matter of time until it manifests once more.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Kan-E-Senna: In gratitude for your boundless blessings do I offer this gift. May it nourish you as you nourish us...&lt;br /&gt;
Kan-E-Senna: At last, the earth is cleansed. There is a settlement not far from here. We should tell them of this sapling─bid them watch over and keep it safe from harm.&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: Of course, Elder Seedseer. I shall relay your words forthwith. It will give the people hope to know that they can aid in the restoration of the Twelveswood.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Thank you. And now we must go...&lt;br /&gt;
Kan-E-Senna: ...To Silent Arbor. There something foul impedes the flow of aether. Let us hurry.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Investigate the corruption in Silent Arbor and slay any monsters that appear===&lt;br /&gt;
-optional start&lt;br /&gt;
Keeper of the Entwined Serpents: Look─the flowers here have withered and died. I shudder to think what the forest would look like if this were allowed to spread.&lt;br /&gt;
Kan-E-Senna: Pray see to the corruption that I may plant and bless the sapling.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
System: You sense a hostile presence!&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Keeper of the Entwined Serpents: I trust the moogles are planting their saplings with suitable solemnity and reverence...but if they are not, let us hope their festivities do not draw Gleipnir&#039;s eye.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Kan-E-Senna===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Kan-E-Senna: The injury has begun to heal, and our next destination lies...to the north.&lt;br /&gt;
Kan-E-Senna: Near...Hyrstmill, I believe. &#039;Tis faint, for we are far from the source. Nevertheless, I am certain it is there. Come.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Kan-E-Senna at Hyrstmill===&lt;br /&gt;
-optional start&lt;br /&gt;
Keeper of the Entwined Serpents: So close to the hamlet... Is nowhere safe? Where must the people seek shelter from this corruption?&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Kan-E-Senna: &#039;Tis fortunate that the corruption here is faint. A simple prayer should suffice to cleanse this soil, after which we may plant the sapling.&lt;br /&gt;
Kan-E-Senna: I sense no other disruptions in the aetheric flow, which leads me to believe that the moogles have already seen to the remainder. Indeed, the Twelveswood sighs with a contentment I have not felt in a long while.&lt;br /&gt;
Kan-E-Senna: But will it serve to placate the great one I cannot say. Not until we visit the Guardian Tree...&lt;br /&gt;
&lt;br /&gt;
Hyrstmill Woodcutter: Excuse me, but...you&#039;re the Elder Seedseer, aren&#039;t you? What brings you all the way to our village?&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Corruption that had upset the balance of aether, but that we have since cleansed with prayer and saplings. Thus has the Twelveswood reclaimed a measure of peace.&lt;br /&gt;
&lt;br /&gt;
Hyrstmill Woodcutter: You&#039;ve...you&#039;ve been planting trees?&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: We have. The elementals have suffered much of late, and with these offerings we endeavor to raise their spirits.&lt;br /&gt;
&lt;br /&gt;
Hyrstmill Woodcutter: E...Elder Seedseer, I&#039;ve got to protest! What of your people&#039;s spirits─we who dread every step we must take out of doors!?&lt;br /&gt;
Hyrstmill Woodcutter: That terrible monster is still out there, preying upon innocent folk without rhyme or reason! And if it doesn&#039;t strike us dead where we stand, its poison will finish the job...&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: I know that you are afraid. That you and yours suffer still. However, &#039;tis under the auspices of the elementals that we may call the Twelveswood home, and they too cry out for deliverance. Even the great one quakes with fear for the blasphemy&#039;s continued existence.&lt;br /&gt;
Kan-E-Senna: To ignore their plight is to invite greater tragedy for us all. Rest assured, however, that I have not forgotten the needs of the people.&lt;br /&gt;
Kan-E-Senna: We bring comfort to the elementals and renew our sacred ties that we might enlist the aid of the great one in combating Gleipnir and the suffocating despair it spreads. And so I pray you continue to put your faith in our guardians─and in me.&lt;br /&gt;
&lt;br /&gt;
Hyrstmill Foreman: Would that we could, Elder Seedseer, but we&#039;ve been dealing with death and sickness since before Gleipnir&#039;s coming.&lt;br /&gt;
Hyrstmill Foreman: They say the Creeping Death&#039;s nothing to fear these days, but we know better. One of ours caught it not long ago. We gave her the cure─had plenty on hand─and for a while we thought it would be all right...but by the time we realized it hadn&#039;t done a damn thing, it was too late to call for a conjurer...&lt;br /&gt;
Hyrstmill Foreman: It was a sad day for all of us when she passed, but for none more so than her poor husband, Supin...&lt;br /&gt;
&lt;br /&gt;
Hyrstmill Woodcutter: He was beside himself with grief─and who could blame him? And then came Gleipnir to compound our woes...&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Supin...? It cannot be... Do you speak of Ea-Sura-Supin?&lt;br /&gt;
&lt;br /&gt;
Hyrstmill Woodcutter: Ea-Sura? No, no. Supin was an odd one, but no one&#039;d mistake him for a Padjal. Supin wasn&#039;t even his real name─that&#039;d be Elenjya. But his wife was fond of calling him Supin for some reason, and it caught on with the rest of us.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: I see... And what did Elenjya look like?&lt;br /&gt;
&lt;br /&gt;
Hyrstmill Woodcutter: Well...I&#039;d say he&#039;d seen no more than thirty summers. Kept to himself, came and went with nary a word at times─though after he met his beloved, he became more of a fixture. Friendly, even.&lt;br /&gt;
Hyrstmill Woodcutter: His wife was a sickly lass, but she had spirit. But spirit&#039;s not enough to beat the Creeping Death. Pity we couldn&#039;t do anything for her.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: He had finally made a new life for himself here... Thank you for recounting Elenjya&#039;s story. Sad though it was, it has helped me to better understand how much you all have suffered.&lt;br /&gt;
Kan-E-Senna: I promise that you will have cause to celebrate soon. Until then, I implore you again to place your faith in the elementals, and in me. Together we shall overcome this crisis.&lt;br /&gt;
Kan-E-Senna: Despite what he said, I am certain this Elenjya was Ea-Sura-Supin. To think that he was living so close by for all those years. Searching for new purpose...and finding true love...&lt;br /&gt;
Kan-E-Senna: Only to be robbed of that fulfillment too...&lt;br /&gt;
Kan-E-Senna: Were he still a Padjal, empowered by the elementals, could he have saved her? He would&#039;ve dwelt on the question, night after sleepless night. I know I would have.&lt;br /&gt;
Kan-E-Senna: Mayhap in the end he came to blame the elementals for his helplessness. For her death... And in despair was consumed.&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: Aye... The animosity would linger. Endure. And in vengeance would Gleipnir find its final purpose.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: ...We have done all we can to show the great one the purity of our intent. Let us hope that we will be accepted as friends.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Kan-E-Senna in Everschade===&lt;br /&gt;
-optional start&lt;br /&gt;
Keeper of the Entwined Serpents: Suffering was Ea-Sura&#039;s constant companion. Nay, it is still. For his sake─and ours─we must deliver him peace.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Our supplications cannot have escaped the great one&#039;s notice. May it be enough to receive an audience...&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Kan-E-Senna: O great one, may I abide ever beneath your boughs, embraced by your compassion, grace, and wisdom. Bestill the fear within your heart, and know that I am your faithful servant...&lt;br /&gt;
&lt;br /&gt;
The Great One: All feeling...&lt;br /&gt;
The Great One: Passing corruption... Refreshed... Renewed green... Flesh restored...&lt;br /&gt;
The Great One: Child of child... Covenant honored... Friend... Friendship... Peace...&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: It worked─the great one speaks through the Elder Seedseer!&lt;br /&gt;
Keeper of the Entwined Serpents: We were right to follow Jorin&#039;s example...&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; The corruption is but one aspect of a greater threat.&lt;br /&gt;
&amp;gt; We beseech your help to slay Gleipnir.&lt;br /&gt;
---&lt;br /&gt;
The Great One: Profanity&#039;s spawn... Despair&#039;s orphan... Sadness and anger... Sadness... Death&#039;s prayer... One and all...&lt;br /&gt;
The Great One: Poison potent... Wounds unmending... Withering bark... No strength...to share...&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: After all we have done, you deny us? After all the Elder Seedseer has endured!? She has pledged herself to you─devoted her life to the Twelveswood!&lt;br /&gt;
Keeper of the Entwined Serpents: The people cried out for salvation, and she answered! The elementals cried out for deliverance, and she answered!&lt;br /&gt;
Keeper of the Entwined Serpents: Only you can help us now. If you do not, then we are lost. &#039;&#039;She&#039;&#039; is lost. Please, I beg you!&lt;br /&gt;
&lt;br /&gt;
???: We beg you!&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: What...what are you doing here?&lt;br /&gt;
&lt;br /&gt;
Perturbed Man: We&#039;ve been dependin&#039; on the Seedseers all our lives, blamin&#039; them whenever somethin&#039; goes wrong, without ever considerin&#039; what we might do ourselves.&lt;br /&gt;
&lt;br /&gt;
Hyrstmill Woodcutter: Aye, but no longer. The Elder Seedseer has gone to incredible lengths for her people, and so her people have come to return the favor. If her plea alone is not convincing enough, then we will raise our voices in support!&lt;br /&gt;
&lt;br /&gt;
Wood Wailer: We couldn&#039;t let them make the journey without protection. That, and we couldn&#039;t let them put us to shame. We too have come to stand with the Elder Seedseer and beseech the great one for aid!&lt;br /&gt;
&lt;br /&gt;
Anxious Woman: We all want the same thing, don&#039;t we? Peace restored to the forest...so please─share what you can, however little! Do not forsake us! Do not forsake her!&lt;br /&gt;
&lt;br /&gt;
The Great One: Kan-E... Covenant&#039;s child... Walks with man...with elemental... Keeper of ancient faith... Unbroken...&lt;br /&gt;
The Great One: Cannot... Will not...break faith... To man...render up...flesh...&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: Then you...agree to help us?&lt;br /&gt;
&lt;br /&gt;
The Great One: Flesh...branches... Take and join...to oldest elders... Renew bond... As one stir...&lt;br /&gt;
The Great One: Raise up...to heavens...covenant&#039;s symbol... Our staff... All join... All bloom... All peace...&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: My...my duty weighed heavy on my heart. So heavy that at times I scarce remembered to breathe. For days and nights I worried that I would be found wanting.&lt;br /&gt;
Kan-E-Senna: But by your faith and trust has the path forward been revealed to us. You came hither, united in purpose, and bared your hearts before the great one. I─nay, Gridania─is forever in your debt.&lt;br /&gt;
Kan-E-Senna: May I rely on you all once more? I bid you take these branches to every corner of the Twelveswood and join them to the eldest trees, that we might finally win free of this despair.&lt;br /&gt;
&lt;br /&gt;
Hyrstmill Woodcutter: It shall be done, Elder Seedseer. We swear it!&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Once the trees have been bound together in spirit, I shall carry out the great one&#039;s final instruction and cast its cleansing power all across the Twelveswood. Yet I must remind you, my friends, that Gleipnir still stalks the forest. It will not remain idle─it will attempt to stop us. Go with hope in your hearts, but do not lose sight of the danger.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with the Keeper of the Entwined Serpents===&lt;br /&gt;
Keeper of the Entwined Serpents: I admit, for a moment I thought it wouldn&#039;t work. But the Elder Seedseer moved not only the hearts of the people, but that of the forest itself.&lt;br /&gt;
Keeper of the Entwined Serpents: Her final task appears to be a bit more complicated than the great one made it sound, and so she must scour the ancient texts before the time comes, and consult with the Seedseer Council to make sure all goes according to plan.&lt;br /&gt;
Keeper of the Entwined Serpents: It&#039;s just as well. We still need to wait until the others have joined the great one&#039;s branches to the many ancient trees scattered throughout the Twelveswood.&lt;br /&gt;
Keeper of the Entwined Serpents: Then, of course, there is the matter of Gleipnir. He will not go peacefully as we work to hasten his demise.&lt;br /&gt;
Keeper of the Entwined Serpents: When he comes, we must be ready...&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=2EIg-rZct2g}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Pact_Proven&amp;diff=1491504</id>
		<title>A Pact Proven</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Pact_Proven&amp;diff=1491504"/>
		<updated>2026-07-09T20:37:21Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = A Pact Proven&lt;br /&gt;
| description = The [[Keeper of the Entwined Serpents]] has good news to share.&lt;br /&gt;
| image = Shrouded in Peril.png&lt;br /&gt;
| quest-giver = Keeper of the Entwined Serpents&lt;br /&gt;
| related-npcs = E-Sumi-Yan; Kan-E-Senna; Kupdi Koop; Pukwa Pika; Whiskerwall Kupdi Koop&lt;br /&gt;
| location = New Gridania&lt;br /&gt;
| location-x = 9.8&lt;br /&gt;
| location-y = 11.3&lt;br /&gt;
| type = role&lt;br /&gt;
| quest-line = Endwalker Role Quests&lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Role Quests&lt;br /&gt;
| journal-genre = Tank Role Quests (Endwalker)&lt;br /&gt;
| sortkey = 131&lt;br /&gt;
| level = 88&lt;br /&gt;
| requirements = {{Tank|name=yes}}&lt;br /&gt;
| exp = 501600&lt;br /&gt;
| gil = 1000&lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = A Gift Undone&lt;br /&gt;
| next-quest = Hearts True&lt;br /&gt;
| release = Endwalker&lt;br /&gt;
| patch = 6.0&lt;br /&gt;
| id-gt = 69641&lt;br /&gt;
| id-edb = bf1bee2dbf1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
* Speak with the [[Keeper of the Entwined Serpents]] at [[Stillglade Fane]].&lt;br /&gt;
* Speak with the moogles at [[the Bramble Patch]].&lt;br /&gt;
* Speak with [[Pukwa Pika]].&lt;br /&gt;
* Investigate the corruption and slay any monsters that appear.&lt;br /&gt;
* Speak with Pukwa Pika.&lt;br /&gt;
* Speak with the Keeper of the Entwined Serpents at [[the Adders&#039; Nest]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*The Keeper of the Entwined Serpents has good news to share.&lt;br /&gt;
&lt;br /&gt;
*The Keeper of the Entwined Serpents is barely able to contain his excitement as he informs you that Kan-E-Senna has grown strong enough to receive visitors. He rushes off to Stillglade Fane and bids you follow.&lt;br /&gt;
&lt;br /&gt;
*The Elder Seedseer is eager to resume her duties, but E-Sumi-Yan insists that she remain in convalescence for her own benefit. Nevertheless, she is resolved to help however she can, and joins you in discussing your next course of action. She suggests that identifying the man Gleipnir was before its transformation might help you gain insight into its behavior, prompting you to share the vision granted to you by the Echo. Kan-E-Senna then reveals that the young Padjal you saw was Ea–Sura–Supin, childhood friend and fellow student, who was stripped of his horns after being deceived. Though he was cast out for his mistake and seemingly vanished, E-Sumi-Yan tells you that the boy sought the counsel of the moogles, hoping to find a way to regain the elementals&#039; favor. Fortunately, the reclusive beings can be easily found in the Bramble Patch.&lt;br /&gt;
&lt;br /&gt;
*In the Bramble Patch you encounter a pair of moogles who quickly recognize you as the hero that laid low Good King Moggle Mog XII─may the memory of his magnificence never be forgot. One of the pair, Pukwa Pika, further explains that the moogles are hard at work cleansing the corruption that has spread throughout the woods. Asking for your help, she rises high into the air so as to survey the surrounding land. Although no obvious pathway up is available to you, it is plain the moogle means for you to follow her.&lt;br /&gt;
&lt;br /&gt;
*You and Pukwa Pika survey the forest, and the perceptive moogle spots an area of tainted earth to the south. In order to offer what comfort you can to the forest, you must go and cleanse the corrupted aether.&lt;br /&gt;
&lt;br /&gt;
*With a delicate touch and soft words, you purge the corruption from the soil. Pukwa Pika will doubtless be pleased to hear that the deed is done.&lt;br /&gt;
&lt;br /&gt;
*Pukwa Pika is amazed by your ability to purge corruption from the earth and is eager to check up on the progress of the other moogles. Her enthusiasm is dampened, however, when she learns that the corruption is spreading faster than the moogles can cleanse it. As an alternative approach, Kupdi Koop suggests following in the footsteps of Jorin, sire of the first Padjal, who planted saplings throughout the Twelveswood in a show of fellowship with the elementals. All present agree this is a fine idea, and the moogles head off into the Twelveswood to gather what saplings they can. The Elder Seedseer&#039;s attendant at the Adders&#039; Nest will want to know of this new development.&lt;br /&gt;
&lt;br /&gt;
*The Keeper of the Entwined Serpents thinks the moogles&#039; plan a fitting one. There is not much to do while they gather saplings, however, so he asks you to get some well-earned rest.&lt;br /&gt;
**※The next role quest will be available from the Keeper of the Entwined Serpents upon reaching level 89 in any tank class.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
Keeper of the Entwined Serpents: [Forename], the Elder Seedseer has grown strong enough to receive visitors. Come, we must go to Stillglade Fane at once!&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
===Speak with the Keeper of the Entwined Serpents at Stillglade Fane===&lt;br /&gt;
-optional start&lt;br /&gt;
E-Sumi-Yan: Kan–E is through the worst of it. Doubtless she will be back to her old self ere long.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Keeper of the Entwined Serpents: Elder Seedseer, it fills my heart with joy to see you in better health.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: I am gladdened by your presence as well, my friend. And lest you wonder, know that the conjurers found no trace of the poison in my humours. If you are ready, I would resume our search for Gleipnir.&lt;br /&gt;
&lt;br /&gt;
E-Sumi-Yan: They may be up to the task, but you are not. &#039;Tis one thing to engage in conversation─quite another to go gallivanting about the Twelveswood hunting a blasphemy.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: I am aware you are a conjurer of surpassing skill, and would not presume to gainsay your judgment, but have my wounds not healed?&lt;br /&gt;
&lt;br /&gt;
E-Sumi-Yan: Those visible to the naked eye perhaps. I worry that the strain of your communion with the great one has taken a toll on you in ways we may struggle to perceive.&lt;br /&gt;
&lt;br /&gt;
E-Sumi-Yan: The great one is a being of purest aether, and you were exposed to its unbridled despair. Its raw terror. There may be consequences.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: I am aware of that, but Gleipnir must be stopped. Until the blasphemy is laid low, people will continue to die.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: How am I to carry out my duties cloistered here? How am I to deliver the forest and its people from this despair?&lt;br /&gt;
&lt;br /&gt;
E-Sumi-Yan: &#039;Tis your duties that demand you remain. I understand your frustration, but if you were to fall in battle─if your guiding light you bear were to fade, then all Gridania would be lost.&lt;br /&gt;
&lt;br /&gt;
E-Sumi-Yan: Rest, Kan-E. Rest and gather your strength so that when the time comes, you are fit to do what must be done. In the meantime, trust in your allies.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: ...You are right.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: That said, I see no reason I cannot join in &#039;&#039;planning&#039;&#039; our next step. As you said before, conversation is quite unlike gallivanting about on a hunt.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Our encounter with Gleipnir has made it plain that we cannot hope to triumph over it as we are. Only with the great one&#039;s power can we achieve victory.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: When the Seventh Umbral Calamity was nigh, the great one committed a portion of its boundless strength to extend a barrier over heaven and earth: the Irmin Hedge. Thus was the Twelveswood spared the worst.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: If we could convince it to again lend us even a small measure of that power, we would not need fear the poison.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Therefore, I believe we should pour our efforts into placating the elementals, that we might earn their favor.&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; We must make your voice heard then, yes?&lt;br /&gt;
Kan-E-Senna: Indeed, we must find a way to assure the great one of our good intentions─to remind it that we labor not for its destruction, but its salvation.&lt;br /&gt;
&amp;gt; We must show that we are not the enemy.&lt;br /&gt;
Kan-E-Senna: Indeed, we must find a way to assure the great one of our good intentions─to remind it that we labor not for its destruction, but its salvation.&lt;br /&gt;
&amp;gt; {{WHM}} The Quieting worked before. It may again.&lt;br /&gt;
E-Sumi-Yan: Ah, of course.  You are the inheritor of A-Towa&#039;s will.  Raya-O and A-Ruhn praised the wisdom and bravery you displayed that day.&lt;br /&gt;
E-Sumi-Yan: Indeed, we were very nearly overrun by the creatures the great one called to its defense.  But this time is different.  The great one quakes with such fear that it cannot even bear to behold its enemy, let alone fight it.&lt;br /&gt;
E-Sumi-Yan: And so we must first find a way to dispel this fear that binds it, and reassure it that together we can defeat Gleipnir.  Only then will it hearken to our words.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: I think too that we must gain a greater understanding of what drives Gleipnir. It seems to bear a resentment towards the elementals─the great one in particular. Why?&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: I have pondered this question myself. Lingering memories of the person Gleipnir once was may be responsible. Reports from Radz-at-Han suggest this is likely the case, in fact.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: If we could but ascertain the original identity of the blasphemy... But where are we even to begin our investigation?&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: You were granted a vision of Gleipnir&#039;s past? And &#039;&#039;I&#039;&#039; was there? Then...then I may know who he is. Or was...&lt;br /&gt;
&lt;br /&gt;
E-Sumi-Yan: As do I. The boy who trained alongside Kan-E in her youth.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Ea-Sura-Supin. After all these years...is this what became of him?&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: Ah, you mentioned him briefly before. Were you close?&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Ea-Sura was Padjali, like me. But he had never known his parents, and devoted himself wholly to his studies.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: He embraced the role the forest had bestowed upon him, and truth be told, was a much better student than I ever was.&lt;br /&gt;
&lt;br /&gt;
E-Sumi-Yan: A fair assessment. Despite your esteemed heritage, you never took to my lessons as well as he. Ever dreaming of the outside world...&lt;br /&gt;
&lt;br /&gt;
E-Sumi-Yan: Stealing off into the woods more times than I can count. I could not keep watch over you at all hours, not even if I tried.&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: The Elder Seedseer, a rebellious spirit? I can scarce imagine it.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: I resented being a Padjal. It was inconceivable to me that I could not live among the others, and I did not scruple to express my misgivings to E-Sumi-Yan at every opportunity.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Ea-Sura was a pillar of constant support. It was thanks to his encouragement that I at last embraced my destiny and resolved to use my gifts for the greater good.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: We would become Seedseers together, I believed...until one fateful day, when we were gathering herbs in the forest at E-Sumi-Yan&#039;s behest...&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: We met a wanderer hailing from a distant land who told us his beloved was with child, and that he had traveled to Gridania to beseech the great one for a painless birth. He asked us to guide him to the Guardian Tree.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: However, entry into such sacred places was not ours to permit─and there was something odd about his demeanor besides. With regret I refused him, but...&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: ...Ea-Sura was loath to turn away a goodly stranger in need. He agreed to guide the man, despite my protestations. I ran to E-Sumi-Yan as fast as I could, and together we made haste to the Guardian Tree.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: We found the man motionless on the ground, having succumbed to the great one&#039;s rage... And next to him was Ea-Sura, alive but unconscious.&lt;br /&gt;
&lt;br /&gt;
E-Sumi-Yan: In time he recovered and related the whole story. In truth, the man had been an adventurer─a seeker of wealth and glory─and as he had knelt to make false supplications, he lunged forward to tear a branch from the Guardian Tree.&lt;br /&gt;
&lt;br /&gt;
E-Sumi-Yan: He was yet a child, and Ea-Sura had no inkling of the darkness that could dwell within men&#039;s hearts. He learned the lesson that day, but the price he paid for it was great indeed.&lt;br /&gt;
&lt;br /&gt;
E-Sumi-Yan: The great one stripped Ea-Sura of his horns, and with them the right to call himself a Padjal. I was forced to expel him from the Fane.&lt;br /&gt;
&lt;br /&gt;
E-Sumi-Yan: I never saw him again, nor heard a word of what had become of him─though not for lack of trying. Despite his hardships, did he remain in the Twelveswood all this time, I wonder...&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: He dreamed of naught else but becoming Seedseer─of a life in service to the people and the forest. He knew the weight of the responsibility and was eager to bear it.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: But he was deprived of that purpose by the very elementals he loved. And yet...he did not lose that will to serve, I suspect, and instead resolved to watch over the Twelveswood in his own way.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: I shudder to think what could have hastened his transformation into Gleipnir. As if his life was not harsh enough...&lt;br /&gt;
&lt;br /&gt;
E-Sumi-Yan: ...In our final conversation, Ea-Sura confided in me that he would search for a means to calm the great one&#039;s rage and earn absolution. To that end, he said that he would seek the counsel of the moogles.&lt;br /&gt;
&lt;br /&gt;
E-Sumi-Yan: They have called the Twelveswood home for far longer than we have, and so none are more like to have knowledge of its most hidden workings.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: That comes as no surprise. He would not give up so easily on his dream.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Even if the moogles know naught of Ea-Sura, they may be able to help us in other ways. Will you travel to the Bramble Patch in my stead, [Forename]? I have faith they will accept you with their characteristic aplomb.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Keeper of the Entwined Serpents: I shall remain with the Elder Seedseer. Though I would gladly join you in battle against all manner of fearsome foes, I think myself ill-equipped to contend with moogle mischievousness─and I know you are a storied veteran of such mighty struggles.&lt;br /&gt;
E-Sumi-Yan: Moogles are notoriously difficult to find if they do not wish to be found, but you will doubtless encounter one or two if you linger at the Bramble Patch. Though they may know naught of Ea–Sura, perhaps they will have insight into how we can relieve the great one of its fear.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with the moogles at the Bramble Patch===&lt;br /&gt;
-optional start&lt;br /&gt;
Whiskerwall Kupdi Koop: Ahem! Surely you can see that I am armed? If it&#039;s all the same to you, we don&#039;t want any. Move along, kupo!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Pukwa Pika: Huh... Quite a peculiar face you have, kupo. Familiar, too. You wouldn&#039;t be the selfsame warrior who gave the legendary Mogglesguard what for, would you? [Forename], was it?&lt;br /&gt;
&lt;br /&gt;
Pukwa Pika: Aha! It&#039;s an honor to meet you. Allow me to thank you personally for bringing that silliness to an end. Pukwa Pika&#039;s the name. What brings you to our neck of the Twelveswood?&lt;br /&gt;
&lt;br /&gt;
Pukwa Pika: Why, what a pleasant coincidence. We were just discussing how we ought to go about calming the elementals, kupo!&lt;br /&gt;
&lt;br /&gt;
Pukwa Pika: That blasphemy with the dreadful horns has got them on edge, and for good reason! I&#039;ve had to ask my personal guard here to sleep with one eye open!&lt;br /&gt;
&lt;br /&gt;
Pukwa Pika: In case you haven&#039;t noticed, the beast&#039;s corruption has been spreading all throughout the woods! Needless to say, we&#039;ve all got to stand up and put the Twelveswood to rights.&lt;br /&gt;
&lt;br /&gt;
Pukwa Pika: Raya-O suggested that the moogles contribute by scouring the forest for even the smallest signs of taint. Got to cleanse it before it gets out of hand, you know? Difficult and time-consuming work, but if it&#039;s in service to the forest, then we&#039;ll do it gladly, kupo!&lt;br /&gt;
&lt;br /&gt;
Whiskerwall Kupdi Koop: Hey, I know you! You&#039;re the adventurer who gave me some of my finest scars. Kupdi Koop of the Mogglesguard. No hard feelings about the whole “Hail to the king, kupo!” bit, I hope?&lt;br /&gt;
&lt;br /&gt;
Whiskerwall Kupdi Koop: Not going to call for a rematch either, in case you&#039;re worried about that. Raya-O and the others cured us of our tempering, and afterwards sat us down for a stern lecture. No more calling upon Good King Moggle Mog XII for us─may he ever remain unsummoned in his royal grace and splendor!&lt;br /&gt;
&lt;br /&gt;
Pukwa Pika: Indeed, and what better way to make up for past indiscretions than to serve the realm? Even now, our kin scour every ilm of the Twelveswood, and we would be remiss not to do our part!&lt;br /&gt;
&lt;br /&gt;
Pukwa Pika: We would be overjoyed to have a hero such as you helping us as well, if you&#039;re willing. Something tells me you have a sharp eye for the taint we seek to cleanse. Can we count on you, kupo?&lt;br /&gt;
&lt;br /&gt;
Pukwa Pika: Your reputation for magnanimity is well deserved! Let&#039;s begin by moving to higher ground, that we may survey the area and locate any particularly nasty spots of blight.&lt;br /&gt;
&lt;br /&gt;
===Speak with Pukwa Pika===&lt;br /&gt;
Pukwa Pika: Oh, you were able to make your way up here after all─I was worried you&#039;d be stuck! Apologies for leaving you behind, but it&#039;s so easy to forget that your kind lack wings, kupo.&lt;br /&gt;
&lt;br /&gt;
Pukwa Pika: Now then, where is it...?&lt;br /&gt;
&lt;br /&gt;
Pukwa Pika: There! To the south! Let us cleanse that festering taint at once!&lt;br /&gt;
&lt;br /&gt;
===Investigate the corruption and slay any monsters that appear===&lt;br /&gt;
-optional start&lt;br /&gt;
Pukwa Pika: The grass here is so brittle, kupo. Restoring this area will surely put pep in the great one&#039;s step! If it had feet, that is...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
System: You sense a hostile presence!&lt;br /&gt;
&lt;br /&gt;
===Speak with Pukwa Pika===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Pukwa Pika: That was some fine work, kupo! I daresay it&#039;s in even better shape than it was before!&lt;br /&gt;
&lt;br /&gt;
Pukwa Pika: The others are doubtless flittering about stamping out corruption wheresoever it rears its hideous head! If I were the great one, I would be applauding our efforts! Well, insofar as such a being without hands can clap, I suppose.&lt;br /&gt;
&lt;br /&gt;
Pukwa Pika: How goes the taint cleansing, Kupdi Koop?&lt;br /&gt;
&lt;br /&gt;
Kupdi Koop: I did what I could, but I swear, as soon as I&#039;ve finished with one area, two more start manifesting a fresh taint!&lt;br /&gt;
&lt;br /&gt;
Kupdi Koop: The forest&#039;s ability to heal itself is waning, and this sickness is spreading too fast for even a legion of moogles to manage. If we don&#039;t come up with a better solution soon...&lt;br /&gt;
&lt;br /&gt;
Pukwa Pika: The situation is more grave than we imagined, kupo! Ohhh... What do we do?&lt;br /&gt;
&lt;br /&gt;
Kupdi Koop: We should maintain our efforts to purify the forest regardless. But since there are only so many of us, we must also help the forest to remember how to help itself.&lt;br /&gt;
&lt;br /&gt;
Pukwa Pika: A brilliant idea! I think. How do we go about doing that?&lt;br /&gt;
&lt;br /&gt;
Kupdi Koop: Well, I was just getting to that part, kupo. We... Um...&lt;br /&gt;
&lt;br /&gt;
Kupdi Koop: I&#039;ve got it! We perform the Friending!&lt;br /&gt;
&lt;br /&gt;
Pukwa Pika: The...Friending? What in the name of Good King Moggle Mog XII─may he shower us with love and compassion and kupo nuts─is that?&lt;br /&gt;
&lt;br /&gt;
Kupdi Koop: Truth be told, I couldn&#039;t remember the ancient rite&#039;s name, so I just made something up on the spot, kupo...but let&#039;s forget about that for now and move on to the stuff I &#039;&#039;do&#039;&#039; remember!&lt;br /&gt;
&lt;br /&gt;
Kupdi Koop: It&#039;s an old, old ceremony, first performed when the nation of Gridania was but a spark of an idea of a random thought in its founders&#039; heads.&lt;br /&gt;
&lt;br /&gt;
Kupdi Koop: They knew that if they were to establish a home within the Twelveswood that they would first have to entreat the elementals for permission.&lt;br /&gt;
&lt;br /&gt;
Kupdi Koop: So a mage in their company found and cleansed a few sources of foul aether, planting saplings in their place, and consecrated the soil with a prayer to show the forest the purity of their intentions.&lt;br /&gt;
&lt;br /&gt;
Kupdi Koop: The elementals were so taken with his display that not only did they permit his people to settle within the forest, they also bestowed upon him their blessing as proof of their new covenant, kupo.&lt;br /&gt;
&lt;br /&gt;
Pukwa Pika: Ah, I remember now! The Gridanians still honor the agreement to this day. For every tree that is cut down, a sapling is planted.&lt;br /&gt;
&lt;br /&gt;
Pukwa Pika: So, if we follow history&#039;s example...we can soothe the forest&#039;s pain and also nourish it with new life!&lt;br /&gt;
&lt;br /&gt;
Kupdi Koop: That&#039;s right, kupo!&lt;br /&gt;
&lt;br /&gt;
Kupdi Koop: Oh, but I wasn&#039;t finished with the story! Remember the mage who planted those sacred saplings? He was none other than Jorin, sire of I-Ohok-Pota, the very first Padjal!&lt;br /&gt;
&lt;br /&gt;
Kupdi Koop: From that day forward, the elementals would bless a select few Hyurs with horns, favoring them with their fellowship. The Padjal were exalted by all the peoples of the Twelveswood─even we moogles look upon them with awe. And that&#039;s how it all began!&lt;br /&gt;
&lt;br /&gt;
Pukwa Pika: Hmm? Something wrong, kupo? You have a strange look on your face.&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; Gleipnir may be a Padjal.  A former Padjal, at least.&lt;br /&gt;
&amp;gt; Gleipnir&#039;s poison is particularly deadly against Hyurs.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Pukwa Pika: How...how dreadful, kupo. But what exactly are you saying...?&lt;br /&gt;
&lt;br /&gt;
Pukwa Pika: Hmm... So the man you think may have become Gleipnir was a Padjal stripped of his blessing...and the blasphemy kills with a poison that manifests symptoms that resemble those of the Creeping Death...&lt;br /&gt;
&lt;br /&gt;
Kupdi Koop: I feel sorry for this Ea-Sura. To love the elementals, only to be shunned by them. To be surrounded by the beauty of the Twelveswood and know that he was forever an outsider. All for a child&#039;s mistake...&lt;br /&gt;
&lt;br /&gt;
Pukwa Pika: That despair could easily have caused him to turn. And this poison that preys upon those who bear the Twelveswood&#039;s blessing, the Hyurs, just like the Creeping Death once did, might be another manifestation of that despair...&lt;br /&gt;
&lt;br /&gt;
Kupdi Koop: That would explain the elementals&#039; unease, kupo! We must redouble our efforts to plant saplings or they might never speak to us again!&lt;br /&gt;
&lt;br /&gt;
Pukwa Pika: Indeed! Well, first things first─we must gather as many saplings as we can. [Forename], wait for us at the Adders&#039; Nest, and make ready for a long and backbreaking day.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with the Keeper of the Entwined Serpents at the Adders&#039; Nest===&lt;br /&gt;
-optional start&lt;br /&gt;
====At Stillglade Fane====&lt;br /&gt;
E-Sumi-Yan: So the moogles proposed reenacting Jorin&#039;s ceremony? They are indeed wiser than one might think. We were right to seek their counsel, misleading as it may be at times.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: Welcome back, [Forename]. Did the moogles have any insight into our problems?&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: A reenactment of the ceremony which laid the foundation of Gridania... A fitting plan, given the gravity of the threat our nation now faces.&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: As ever, there is much work to be done before we can even begin. While the moogles gather saplings, we shall continue to scour the Twelveswood for new beasts that must be purged.&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: Let us pray that the Elder Seedseer regains her strength quickly as well. For now, take a rest, my friend. &#039;Tis a rare indulgence these days, and one you&#039;ve earned a thousand times over.&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=nXmNgLaHxzc}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=E-Sumi-Yan&amp;diff=1485099</id>
		<title>E-Sumi-Yan</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=E-Sumi-Yan&amp;diff=1485099"/>
		<updated>2026-07-08T13:13:08Z</updated>

		<summary type="html">&lt;p&gt;Folk: /* Quests Involved In */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC infobox&lt;br /&gt;
| name = E-Sumi-Yan&lt;br /&gt;
| description = &amp;quot;By placing yourself in the midst of nature and seeing it with a conjurer&#039;s eyes, you have taken your first step along the path to enlightenment. Healing, protection, and destruction... Though our spells vary in function, they all derive their power from the same source─the forces embodied in all creation. By gaining a true understanding of these, a conjurer may call upon them to manipulate his environment, thereby realizing the state of being that he desires.&amp;quot;&lt;br /&gt;
| image = E_Sumi_Yan.jpg&lt;br /&gt;
| location = Old Gridania&lt;br /&gt;
| coordinates = 6.0, 10.6&lt;br /&gt;
| dungeon = &lt;br /&gt;
| raid = &lt;br /&gt;
| trial = &lt;br /&gt;
| title = [[Guildmaster]]&lt;br /&gt;
| gender = Male&lt;br /&gt;
| age = 230&lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Padjal&lt;br /&gt;
| class = Conjurer&lt;br /&gt;
| job = &lt;br /&gt;
| profession = &lt;br /&gt;
| birthplace = &lt;br /&gt;
| organization = Conjurers&#039; Guild&lt;br /&gt;
| relatives = &lt;br /&gt;
| level = &lt;br /&gt;
| aggression = &lt;br /&gt;
| service = quest&lt;br /&gt;
| goal = &lt;br /&gt;
| patch = 2.0&lt;br /&gt;
}} __NOTOC__&lt;br /&gt;
==Quests Started==&lt;br /&gt;
{{quest list header}}&lt;br /&gt;
{{quest list row|You Have Selected Regicide}}&lt;br /&gt;
{{quest list row|My First Cane}}&lt;br /&gt;
{{quest list row|Trial by Earth}}&lt;br /&gt;
{{quest list row|Trial by Wind}}&lt;br /&gt;
{{quest list row|Trial by Water}}&lt;br /&gt;
{{quest list row|Sylphie&#039;s Trials}}&lt;br /&gt;
{{quest list row|Like Mother, Like Daughter}}&lt;br /&gt;
{{quest list row|In Nature&#039;s Embrace}}&lt;br /&gt;
{{quest list row|Seer Folly}}&lt;br /&gt;
{{quest list row|One Night in Amdapor}}&lt;br /&gt;
{{quest list row|One More Night in Amdapor}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==Quests Involved In==&lt;br /&gt;
{{quest list header}}&lt;br /&gt;
{{quest list row|Hail to the King, Kupo}}&lt;br /&gt;
{{quest list row|Tataru&#039;s Surprise}}&lt;br /&gt;
{{quest list row|Way of the Conjurer}}&lt;br /&gt;
{{quest list row|Fear and Odin in the Shroud}}&lt;br /&gt;
{{quest list row|Kindred Spirits}}&lt;br /&gt;
{{quest list row|Unease in East End}}&lt;br /&gt;
{{quest list row|An Aura for Trouble}}&lt;br /&gt;
{{quest list row|A Gift Undone}}&lt;br /&gt;
{{quest list row|A Pact Proven}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
{{NPC location table header}}&lt;br /&gt;
{{NPC location info|Old Gridania|6.0,10.6|-}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Lore===&lt;br /&gt;
“Some burdens are too heavy to bear even for those so favored to abide.”&lt;br /&gt;
&lt;br /&gt;
Eldest of the Padjal in Gridania, Brother E-Sumi-Yan claims that he stopped counting the number of years in his life after his hundredth nameday. As such, scholars can only speculate as to his actual age&amp;lt;ref&amp;gt;&amp;quot;Aha... I am Brother E-Sumi-Yan, master of this guild. And though you will labor to believe it, young man, I am several times your age.&amp;quot; said to [[Sidurgu Orl]] during {{i|Kindred Spirits}}.&amp;lt;/ref&amp;gt;, though many believe him to have seen no fewer than two hundred and thirty summers.Regardless, his knowledge is rich and deep, and he has used it well in educating a great many younger Padjal. He is well suited to his present position as master of the Conjurers’ Guild.&lt;br /&gt;
&amp;lt;ref&amp;gt;Encyclopaedia Eorzea: Volume I, page 122&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]] [[Category:Patch 2.0 NPCs]]&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Gift_Undone&amp;diff=1485096</id>
		<title>A Gift Undone</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Gift_Undone&amp;diff=1485096"/>
		<updated>2026-07-08T13:00:00Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = A Gift Undone&lt;br /&gt;
| description = The tired eyes and slumped shoulders of the [[Keeper of the Entwined Serpents]] bespeaks weariness...&lt;br /&gt;
| image = Shrouded in Peril.png&lt;br /&gt;
| quest-giver = Keeper of the Entwined Serpents&lt;br /&gt;
| related-npcs = E-Sumi-Yan; Kan-E-Senna&lt;br /&gt;
| location = New Gridania&lt;br /&gt;
| location-x = 9.8&lt;br /&gt;
| location-y = 11.3&lt;br /&gt;
| type = role&lt;br /&gt;
| quest-line = Endwalker Role Quests&lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Role Quests&lt;br /&gt;
| journal-genre = Tank Role Quests (Endwalker)&lt;br /&gt;
| sortkey = 121&lt;br /&gt;
| level = 87&lt;br /&gt;
| req-quest =&lt;br /&gt;
| req-items = &lt;br /&gt;
| requirements = {{Tank|name=yes}}&lt;br /&gt;
| exp = 495000&lt;br /&gt;
| gil = 1000&lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = To Give Voice&lt;br /&gt;
| next-quest = A Pact Proven&lt;br /&gt;
| release = Endwalker&lt;br /&gt;
| patch = 6.0&lt;br /&gt;
| id-gt = 69640&lt;br /&gt;
| id-edb = 6289dd9d57d&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
* Keep lookout at the designated location in [[Sorrel Haven]].&lt;br /&gt;
* Inspect the battered equipment.&lt;br /&gt;
* Keep lookout at the designated location and slay any beasts that appear.&lt;br /&gt;
* Wait at the designated location.&lt;br /&gt;
* Speak with the [[Keeper of the Entwined Serpents]] at [[the Adders&#039; Nest]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*The tired eyes and slumped shoulders of the Keeper of the Entwined Serpents bespeaks weariness...&lt;br /&gt;
&lt;br /&gt;
*Gleipnir&#039;s assaults continue unabated, and it has only become more clear that Gridania&#039;s sole hope for salvation lies with Kan-E-Senna&#039;s efforts to enlist the aid of the great one. You have only a moment to ponder this situation before the Keeper of the Entwined Serpents receives word via linkshell that Gleipnir has emerged once again─this time near the Guardian Tree. Wood Wailers have engaged the beast, but they are surely overmatched. The Elder Seedseer has instructed you to join her at Sorrel Haven with the utmost haste.&lt;br /&gt;
&lt;br /&gt;
*You arrive at Sorrel Haven to find pieces of discarded armor and weaponry strewn about the ground. As you inspect the site, a vicious growl is the only warning you receive before being ambushed by feral beasts. You make quick work of the threat, but its presence bodes ill for the survival of the missing Wood Wailers. Kan-E-Senna is surely close, and so you must keep watch for more abominations until she arrives.&lt;br /&gt;
&lt;br /&gt;
*The Elder Seedseer concludes that the Wailers, facing Gleipnir and certain death, must have succumbed to despair and turned into beasts like others before them. With grim determination she declares that they must be put to rest. She suggests splitting into two groups to track the monsters. When the hunt is finished, you are to reunite with your companions at Everschade.&lt;br /&gt;
&lt;br /&gt;
*After a brief search you encounter the former Wood Wailers and bring an end to their suffering. With Gleipnir nowhere to be seen, no immediate threats to the Guardian Tree remain, and so you may wait at Everschade for Kan-E-Senna to return.&lt;br /&gt;
&lt;br /&gt;
*Kan-E-Senna attempts to commune with the great one, but is repelled by a wave of pure terror. The heart of the forest is seized by fear and cannot aid you until it is calmed. To your collective horror, Gleipnir then leaps into the clearing, snarling in defiance. As the beast lunges forward, the Elder Seedseer places herself in his way and receives the full brunt of the charge. She is knocked to the ground, and as you brace for battle, the Echo grants you a vision of a young Padjali boy and girl, the latter of which bears a striking resemblance to Kan–E. As the vision fades, you see Gleipnir standing over the unconscious Elder Seedseer...but rather than attack, it slinks back into the woods. While it seems Kan–E was not wounded, her attendant resolves to deliver her to Gridania as quickly as possible. He will carry her, and asks you to meet him at the Adders&#039; Nest upon your return.&lt;br /&gt;
&lt;br /&gt;
*Kan-E-Senna has already regained consciousness, it seems, but is not yet ready to receive guests. The faithful attendant regrets that he could not protect her from Gleipnir, but an encouraging word from you serves to lift his spirits. He vows that together you will find a way to defeat the blasphemy once and for all, and asks that you return to the Adders&#039; Nest when Kan-E-Senna has made a full recovery.&lt;br /&gt;
**※The next role quest will be available from the Keeper of the Entwined Serpents upon reaching level 88 in any tank class.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
Keeper of the Entwined Serpents: The situation has worsened since last we spoke. Gleipnir grows bolder in his attacks, and the conjurers are spread thin in their efforts to attend the victims. Moreover, we are no closer to finding a means to counteract the blasphemy&#039;s poison.&lt;br /&gt;
Keeper of the Entwined Serpents: With no choice but to wait until death claims them, some are overwhelmed by hopelessness, becoming mad beasts that lash out at their former countrymen.&lt;br /&gt;
Keeper of the Entwined Serpents: Such tragedies all too easily beget further tragedy, as bereaved loved ones are in turn overcome and share in the same horrid fate.&lt;br /&gt;
Keeper of the Entwined Serpents: The people speak of these incidents in hushed whispers, afraid that at any moment a monster might appear within their midst...&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; We must slay Gleipnir without further delay.&lt;br /&gt;
&amp;gt; If we could find a cure for the blasphemy&#039;s poison...&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: Indeed. Let us hope that the Elder Seedseer&#039;s efforts to enlist the aid of the elementals are successful, and that united we may at last cleanse the Twelveswood of this evil once and for all.&lt;br /&gt;
Keeper of the Entwined Serpents: Urgent news, [Forename]! Gleipnir has ambushed a party of Wood Wailers!&lt;br /&gt;
Keeper of the Entwined Serpents: They are engaged with the blasphemy near the Guardian Tree, where the great one slumbers. This bodes ill...&lt;br /&gt;
Keeper of the Entwined Serpents: Has it divined the Elder Seedseer&#039;s intent? Is it attempting to prevent her from communing with the elementals? Bah! In any event, we cannot let Gleipnir harm the tree!&lt;br /&gt;
Keeper of the Entwined Serpents: The Elder Seedseer bade us rendezvous with her at Sorrel Haven. We leave at once!&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
===Keep lookout at the designated location in Sorrel Haven===&lt;br /&gt;
System: Battered arms and armor are strewn across the ground, but there is no other trace of man or blasphemy...&lt;br /&gt;
System: You sense a hostile presence!&lt;br /&gt;
&lt;br /&gt;
===Inspect the battered equipment===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Kan-E-Senna: I see... I think I know what happened here─though I pray that I am wrong...&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: There is no sign of the Wood Wailers save their arms and armor.&lt;br /&gt;
Keeper of the Entwined Serpents: Seasoned warriors would never cast aside their equipment. But here it lies...and I see not a single body...&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: In the face of certain death, even the bravest among us can succumb to despair. Before the blasphemy&#039;s poison took them, they transformed...&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: Gleipnir could not have gone far. He may be watching us even now.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Be on your guard. The air is thick with corruption. If the Wood Wailers succumbed to a man, then we can expect a hard fight.&lt;br /&gt;
Kan-E-Senna: Though I dread the thought of hurting our brave soldiers, we cannot allow the creatures they have become to roam free.&lt;br /&gt;
Kan-E-Senna: Let us form two groups to more quickly track down and cull the beasts. Once we have finished, we shall regroup under the boughs of the Guardian Tree.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
====By the crossroads near the White Wolf Gate====&lt;br /&gt;
Keeper of the Entwined Serpents: Even Gridania&#039;s sworn spears are no match for Gleipnir. And so it falls to us to stem this dark tide before it washes over the Twelveswood.&lt;br /&gt;
Kan-E-Senna: We cannot suffer the presence of beasts so near to the great one, else any entreaties I make will surely be ignored. We must find the poor Wood Wailers and bring an end to their suffering.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Keep lookout at the designated location and slay any beasts that appear===&lt;br /&gt;
System: You sense a hostile presence!&lt;br /&gt;
System: You have laid to rest the last of the turned Wailers. Reunite with your companions at Everschade.&lt;br /&gt;
System: You find no trace of the Wailers-turned-beasts...&lt;br /&gt;
&lt;br /&gt;
===Wait at the designated location===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Kan-E-Senna: Our work is done, then.&lt;br /&gt;
Kan-E-Senna: The loss of so many brave souls is tragic. But now they are at peace, and the Guardian Tree is safe. Let us take comfort in that.&lt;br /&gt;
Kan-E-Senna: I but pray that the great one will hear my plea...&lt;br /&gt;
Kan-E-Senna: Ahh!&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: Elder Seedseer! Are you hurt?&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: The great one is filled with fear. An all-consuming fear unlike any I have ever felt.&lt;br /&gt;
Kan-E-Senna: It spoke unto me, and its words were clarion. “Drive the evil away. Drive the evil away.”&lt;br /&gt;
Kan-E-Senna: It can think of naught else, and so we will not receive the aid we seek. Not until we can dispel the dread that claws at the forest&#039;s very heart.&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: No... This was our last hope...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[In the background, a strange noise sounds from a distance.]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: ...We are not alone.&lt;br /&gt;
Kan-E-Senna: There can be no mistake. This is the profane beast─the blasphemy that has mired the Twelveswood in despair. Gleipnir!&lt;br /&gt;
Kan-E-Senna: Stay back!&lt;br /&gt;
Kan-E-Senna: It makes for the Guardian Tree! We must stop it!&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: The poison! You mustn&#039;t let it touch you!&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Such...fearsome strength...&lt;br /&gt;
&lt;br /&gt;
====Echo Vision====&lt;br /&gt;
E-Sumi-Yan: In accordance with our covenant, we Padjal have been blessed by the elementals. From the moment we are chosen, we are bound to act as mediators between man and nature.&lt;br /&gt;
E-Sumi-Yan: The most skilled among us are honored as Seedseers, and it is their duty to guide Gridania through times both poor and prosperous.&lt;br /&gt;
E-Sumi-Yan: I cannot say which of you will be found more worthy. In my estimation, you both have the potential to become Seedseers. Of that I become more certain by the day.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna@Padjali Girl: But I don&#039;t want to be a Seedseer. I never wanted to be a Padjal either. I never asked for any of this.&lt;br /&gt;
Kan-E-Senna@Padjali Girl: Why can&#039;t I live a normal life like everyone else? How come I don&#039;t get to grow old? Why was I cursed with these ugly horns?&lt;br /&gt;
&lt;br /&gt;
Ea-Sura-Supin@Padjali Boy: I like them. And maybe we didn&#039;t choose to be born this way, but I don&#039;t think it makes us that different from everyone else.&lt;br /&gt;
Ea-Sura-Supin@Padjali Boy: It&#039;s a rare gift─a blessing, even!─and if we can use it to help others, then we should. Don&#039;t give up on becoming a Seedseer, Kan-E. We&#039;d all be worse for it!&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: A blessing...? I...I never thought of it that way. I suppose I just hated not having a choice. But maybe you&#039;re right...&lt;br /&gt;
&lt;br /&gt;
====At the Guardian Tree====&lt;br /&gt;
&lt;br /&gt;
Gleipnir: Kan-E...&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: The Matron is merciful─the Elder Seedseer has fallen unconscious, but is otherwise unharmed. The blasphemy must not have touched her, for I do not see the telltale mark of poison...&lt;br /&gt;
Keeper of the Entwined Serpents: Still, I am no healer, and she should be looked after by those who are. I shall carry her back to Gridania.&lt;br /&gt;
Keeper of the Entwined Serpents: We must leave before Gleipnir returns. Await me at the Adders&#039; Nest.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with the Keeper of the Entwined Serpents at the Adders&#039; Nest===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Keeper of the Entwined Serpents: Allow me to thank you again for your assistance. The Elder Seedseer has been delivered into the care of E-Sumi-Yan, and by the grace of the elementals will she make a full recovery.&lt;br /&gt;
Keeper of the Entwined Serpents: In fact, she has already regained consciousness, but is not yet allowed to receive visitors. We can but wait for now.&lt;br /&gt;
Keeper of the Entwined Serpents: ...Godsdammit, I was useless! I could do nothing while the Elder Seedseer faced Gleipnir alone.&lt;br /&gt;
Keeper of the Entwined Serpents: I was to be her shield! That I stand before you while she lies abed is proof of my failure...&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; She wouldn&#039;t have wanted you to throw your life away.&lt;br /&gt;
&amp;gt; Kan-E-Senna lives still. And still she requires your protection.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: ...You truly are the hero of whom the bards sing, aren&#039;t you? You&#039;ve suffered terrible trials, yet still you stand tall and resolute.&lt;br /&gt;
Keeper of the Entwined Serpents: Thank you for your counsel. How close I came to forgetting the lessons of my past...&lt;br /&gt;
Keeper of the Entwined Serpents: I&#039;ve spoken of it to few. Truth be told, it brings me shame to recall it.&lt;br /&gt;
Keeper of the Entwined Serpents: I fought at Carteneau. Not as a soldier of the Eorzean Alliance, but as a conscript in the Garlean Imperial Army.&lt;br /&gt;
Keeper of the Entwined Serpents: Clad in armor and magitek, another drop in a sea of pitiless metal. You grow numb to the violence and the killing out of necessity. It becomes routine─work to earn your next meal.&lt;br /&gt;
Keeper of the Entwined Serpents: But then the moon shattered and the dragon emerged, and when the dust had settled, I was another body clinging to life amongst the fallen. I remember staring at the burning sun above, growing weaker, wondering if the heat or an Eorzean&#039;s blade would finish the job.&lt;br /&gt;
Keeper of the Entwined Serpents: But it wasn&#039;t death that came, but salvation. I was delivered from my well-earned fate by the Elder Seedseer. She deigned to save a man who once bared steel against her people.&lt;br /&gt;
Keeper of the Entwined Serpents: Her kindness didn&#039;t end there. Once my wounds had healed, she welcomed me with open arms. Never did she regard me with distrust, nor did she ever make me feel obliged to repay my debt.&lt;br /&gt;
Keeper of the Entwined Serpents: She fought not to take life, but to safeguard it. Through our friendship I came to see the wisdom in that distinction, and pledged my remaining years to her service.&lt;br /&gt;
Keeper of the Entwined Serpents: &#039;Twould have accomplished nothing to throw myself against Gleipnir in vain─and even if there was profit to be found in the sacrifice, she would not abide it. Your words served to remind me of this. We will defeat the blasphemy, aye, but we will do so without forsaking that which we hold dear. This I swear!&lt;br /&gt;
-quest complete&lt;br /&gt;
-cutscene end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=SKdBLLGqTLk}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Traveler_to_the_Rescue&amp;diff=1477695</id>
		<title>A Traveler to the Rescue</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Traveler_to_the_Rescue&amp;diff=1477695"/>
		<updated>2026-07-05T02:50:38Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue reviewed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = A Traveler to the Rescue&lt;br /&gt;
| description = The flustered merchant appears desperate for help.&lt;br /&gt;
| image = &lt;br /&gt;
| quest-giver = Flustered Merchant&lt;br /&gt;
| related-npcs = Young Mercenary&lt;br /&gt;
| location = Urqopacha&lt;br /&gt;
| location-x = 29.3&lt;br /&gt;
| location-y = 13.7&lt;br /&gt;
| type = feature&lt;br /&gt;
| quest-line = &lt;br /&gt;
| journal-section = Sidequests&lt;br /&gt;
| journal-category = Yok Tural Sidequests&lt;br /&gt;
| journal-genre = Urqopacha Sidequests&lt;br /&gt;
| sortkey = 2010&lt;br /&gt;
| organization = &lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| level = 90&lt;br /&gt;
| quest-sync = true&lt;br /&gt;
| req-quest = Knowing the Pelupelu&lt;br /&gt;
| requirements =&lt;br /&gt;
| exp = 372960-418320&lt;br /&gt;
| gil = 785&lt;br /&gt;
| unlocks = cur Aether Current&lt;br /&gt;
| prev-quest = &lt;br /&gt;
| next-quest = &lt;br /&gt;
| release = Dawntrail&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| id-gt = 70575&lt;br /&gt;
| id-edb = beb80b40731&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
* Search for the young mercenary.&lt;br /&gt;
* Rescue the young mercenary.&lt;br /&gt;
* Speak with the flustered merchant.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
Flustered Merchant: Oh thank goodness, a capable-looking traveler! Please, I need your help!&lt;br /&gt;
Flustered Merchant: My caravan was attacked by beasts! I had a bodyguard—a young Mamool Ja mercenary, but he could barely fend for himself, let alone me!&lt;br /&gt;
Flustered Merchant: He somehow managed to throw me over his shoulder and carry me all the way here. But no sooner did my feet touch the ground than he ran back into the jaws of death. Damned if I can figure out why.&lt;br /&gt;
Flustered Merchant: Injured as he was, I don&#039;t like his chances. Please, I beg of you—go to Chabayuqeq, and save him!&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Flustered Merchant: Please, he&#039;s in danger! You must go to Chabayuqeq and save him, I beg of you!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Search for the young mercenary===&lt;br /&gt;
System: You are under attack!&lt;br /&gt;
&lt;br /&gt;
===Rescue the young mercenary===&lt;br /&gt;
Young Mercenary: I can hardly believe my eyes... You felled those bloodthirsty beasts with such ease!&lt;br /&gt;
Young Mercenary: Ah, but I&#039;m getting ahead of myself. Thank you for saving me. As a mercenary for hire, I&#039;m ashamed such help was even necessary.&lt;br /&gt;
Young Mercenary: So the merchant sent you, did she? The attack on the caravan saw her wares scattered all over. I figured the least I could do was retrieve as much as I could.&lt;br /&gt;
Young Mercenary: Thanks to your timely rescue, I can still do just that. No need for you to stay with me, friend. Go and let her know that I&#039;m safe. I&#039;ll grab what I can and be along shortly.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Young Mercenary: Don&#039;t worry, I&#039;ll be fine. Once I&#039;ve assessed what&#039;s worth taking, I&#039;ll take as much as I can and head back.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with the flustered merchant===&lt;br /&gt;
Flustered Merchant: Oh, I&#039;m so relieved to hear he&#039;s safe!&lt;br /&gt;
Flustered Merchant: The Mamool Ja take considerable pride in their trade as mercenaries, but that young man seems to have a particularly acute sense of responsibility.&lt;br /&gt;
Flustered Merchant: I&#039;ve heard tell that some Mamool Ja travel across the salt to make a name for themselves. As a preliminary step to that, it seems many young hopefuls gather experience here in Tural as mercenaries and bodyguards to sharpen their skills.&lt;br /&gt;
Flustered Merchant: That said, earnest as he is, the young man failed to protect my caravan. We will have to discuss some form of compensation for my losses.&lt;br /&gt;
Flustered Merchant: I&#039;m not heartless, however. He saved my life and risked his own to reclaim my wares—there is much to consider. For now, however, treating his wounds must come first.&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=9ZVi07LQLl0}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Crisis_of_Corruption&amp;diff=1477653</id>
		<title>A Crisis of Corruption</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Crisis_of_Corruption&amp;diff=1477653"/>
		<updated>2026-07-05T02:33:20Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue reviewed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = A Crisis of Corruption&lt;br /&gt;
| description = Nopli is rubbing his hands together.&lt;br /&gt;
| image = A Crisis of Corruption.png&lt;br /&gt;
| quest-giver = Nopli&lt;br /&gt;
| related-npcs = Bow-bearing Guard;Stave-bearing Guard;Sword-wielding Guard&lt;br /&gt;
| location = Urqopacha&lt;br /&gt;
| location-x = 29.1&lt;br /&gt;
| location-y = 13.0&lt;br /&gt;
| type = feature&lt;br /&gt;
| quest-line = &lt;br /&gt;
| journal-section = Sidequests&lt;br /&gt;
| journal-category = Yok Tural Sidequests&lt;br /&gt;
| journal-genre = Urqopacha Sidequests&lt;br /&gt;
| sortkey = 2051&lt;br /&gt;
| organization = &lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| level = 90&lt;br /&gt;
| quest-sync = true&lt;br /&gt;
| req-quest = Knowing the Pelupelu&lt;br /&gt;
| requirements =&lt;br /&gt;
| exp = 372960-418320&lt;br /&gt;
| gil = 829&lt;br /&gt;
| unlocks = cur Aether Current&lt;br /&gt;
| prev-quest = &lt;br /&gt;
| next-quest = To Catch a Merchant&lt;br /&gt;
| release = Dawntrail&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| id-gt = 70587&lt;br /&gt;
| id-edb = 4a0a1f5a013&lt;br /&gt;
}}&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
The correct NPC is the Stave-bearing Guard at 27.4, 11.7.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
* Speak with Nopli.&lt;br /&gt;
* Search for a mage in Wachunpelo.&lt;br /&gt;
* Speak with Nopli.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Nopli is rubbing his hands together.&lt;br /&gt;
* The enthusiastic merchant, Nopli, attempts to sell you what he believes to be rare and otherwise valuable corrupted crystals, only for you to inform him that they are, in fact, neither. He is both shocked by the revelation and dismayed at the untold sums of pel he squandered in their purchase. Though the peddler is naive, he is not one to be deterred, and so he begs your assistance in his pursuit to discover some modicum of worth in the crystals.&lt;br /&gt;
**※Please note that the difficulty of this quest has been synced to your current level.&lt;br /&gt;
*You agree to lend Nopli your aid, and he quickly tasks you with speaking with a mage of the Boonewa tribe in Wachunpelo, who are said to use crystals in their rituals.&lt;br /&gt;
*You manage to locate the mage. Unfortunately, he has no interest in purchasing the crystals.&lt;br /&gt;
*You inform Nopli that, much as you expected, there is not a soul in Wachunpelo interested in purchasing corrupted crystals. Initially dismayed by the news, Nopli soon channels his sadness into anger towards the merchant who lied to him, vowing to stop the so-called pernicious peddler from swindling anyone else. To contend with such a cunning adversary, Nopli will undoubtedly need your continued assistance.&lt;br /&gt;
&lt;br /&gt;
==Related NPCs==&lt;br /&gt;
{{Related NPCs}}&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Nopli: Hey, I recognize you... You&#039;re [Forename], yes? I&#039;ve heard about you! Companion to the Third Promise—a most dependable individual!&lt;br /&gt;
Nopli: The name&#039;s Nopli, and I&#039;ll have you know I&#039;m a merchant blessed by fortune—if I do say so myself.&lt;br /&gt;
Nopli: Indeed, I believe our meeting today is no chance encounter, but the hands of fate guiding us for one singular purpose: the exchange of invaluable items at an unbelievable price! If I could direct your attention over here for just a moment...&lt;br /&gt;
Nopli: Feast your eyes on these! Crates of exceedingly rare and precious corrupted crystals!&lt;br /&gt;
Nopli: Beautiful, aren&#039;t they? They were extracted from remote regions of Eorzea, and shine a brilliant orange hue—quite unlike your run-of-the-mill crystals, no?&lt;br /&gt;
Nopli: For you, I&#039;m willing to offer them for the low, low price of one pel...in the millions column! It&#039;s nigh highway robbery at this valuation, but anything for a friend of the Third Promise!&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Sorry, I clearly misheard you. It almost sounded like you said “one million&amp;quot;.&lt;br /&gt;
Nopli: What do you mean? Considering how much it set me back to purchase them, the price I&#039;m offering should be perfectly reasonable. Strange. These are precious crystals, are they not?&lt;br /&gt;
&amp;gt; They&#039;re not worth even a fraction of that price.&lt;br /&gt;
Nopli: What do you mean? Considering how much it set me back to purchase them, the price I&#039;m offering should be perfectly reasonable. Strange. These are precious crystals, are they not?&lt;br /&gt;
&amp;gt; Well for such a &#039;&#039;low&#039;&#039; price, I&#039;d be a fool to refuse!&lt;br /&gt;
Nopli: You say that, but I don&#039;t see you reaching for your coinpurse... Strange. Considering how much it set me back to purchase them, the price I&#039;m offering should be perfectly reasonable...&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Nopli: J-Just to be certain, these crystals &#039;&#039;are&#039;&#039; considered priceless treasures in Eorzea, right?&lt;br /&gt;
Nopli: Let me see if I&#039;m getting this right: not only are corrupted crystals commonplace across the salt, but they&#039;re also highly volatile.&lt;br /&gt;
Nopli: And in the past, you once used such crystals together with an “elemental converter” to do battle with powerful entities you call “primals.”&lt;br /&gt;
Nopli: What&#039;s more, you kept them in a warded container at all times to protect against their deleterious effects.&lt;br /&gt;
Nopli: All of which is to say, no &#039;&#039;practical&#039;&#039; use for such crystals has been discovered, meaning no one with sense would ever bother to mine them...&lt;br /&gt;
Nopli: The peddler who sold the crystals to me never mentioned a word of this. He claimed they&#039;re extremely rare in Eorzea, which is why I decided to purchase them in the first place, even at the exorbitant price he offered.&lt;br /&gt;
Nopli: Naturally, I believed him. Having never seen crystals of their like, could you blame me? But if they really have no use...&lt;br /&gt;
Nopli: Have I, Nopli the Lucky, been...swindled?&lt;br /&gt;
Nopli: W-Well, at the very least, I was able to learn about the crystals&#039; true nature before selling them to some poor soul. Fortune hasn&#039;t abandoned me completely yet!&lt;br /&gt;
Nopli: At any rate, I&#039;d like to verify whether these crystals truly hold no value.&lt;br /&gt;
Nopli: Would you be willing to help me look into this, [Forename]? I need someone I can trust, and that you&#039;d be willing to share the truth with me says a lot.&lt;br /&gt;
Nopli: No need to answer right away—give it some thought. If you&#039;ve no interest, you&#039;re free to be on your way. If you decide to assist me, however, I&#039;ll be here waiting!&lt;br /&gt;
-quest accepted&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Nopli===&lt;br /&gt;
Nopli: You&#039;re willing to help, then? Wonderful! You truly are a kind-hearted soul!&lt;br /&gt;
Nopli: Now, before I go and confront the merchant who sold me these crystals, I&#039;d like to look into potential uses for them in Tural.&lt;br /&gt;
Nopli: For instance, crystals are in high demand among Turali mages, who make extensive use of them in their rituals.&lt;br /&gt;
Nopli: And I just so happen to know a spellcaster among the distillery&#039;s guard. I&#039;d like you to speak with them about the corrupted crystals, and gauge their interest in purchasing them.&lt;br /&gt;
Nopli: In the meantime, I will see about procuring a container to ward off the crystals&#039; harmful effects. Per your explanation, preparing an elemental converter with my skills is likely impossible—but finding the requisite materials for a warding vessel should be well within my abilities.&lt;br /&gt;
Nopli: The mage you&#039;re looking for is an individual of the Boonewa tribe. If you happen upon someone wielding a staff, chances are you&#039;ve found them.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Nopli: Remember, look for an individual of the Boonewa tribe holding a staff! I wish to know if the corrupted crystals garner their interest.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Search for a mage in Wachunpelo===&lt;br /&gt;
-optional start&lt;br /&gt;
Sword-wielding Guard: Huh? I don&#039;t know the first thing about crystals. I&#039;m not an artisan, nor a mage.&lt;br /&gt;
System: This doesn&#039;t appear to be the individual you seek.&lt;br /&gt;
Sword-wielding Guard: I don&#039;t know the first thing about crystals. Try asking a mage.&lt;br /&gt;
&lt;br /&gt;
Bow-bearing Guard: Unusual crystals? Not interested. I prefer to keep my distance from peculiarities. &lt;br /&gt;
System: This doesn&#039;t appear to be the individual you seek.&lt;br /&gt;
Bow-bearing Guard: I told you, I&#039;m not interested. Your time would be better spent asking someone who &#039;&#039;is&#039;&#039;.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Stave-bearing Guard: Intriguing. I&#039;ve never heard of these corrupted crystals. As a practitioner of the arcane arts, I&#039;ll not deny they pique my curiosity...&lt;br /&gt;
Stave-bearing Guard: But I&#039;m afraid I have no interest in purchasing them. If they&#039;re as volatile as you say, there is little to be done with crystals whose very nature can change on a whim.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Stave-bearing Guard: I&#039;ve no interest in purchasing the corrupted crystals. If they are so unstable they must be kept inside a special container, how could I possibly assure my own safety when using them?&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Nopli===&lt;br /&gt;
Nopli: &amp;amp;lt;sigh&amp;amp;gt; So even the mage was not interested... Nevertheless, I thank you for speaking with them on my behalf.&lt;br /&gt;
Nopli: It seems you were right. These crystals really are worthless...&lt;br /&gt;
Nopli: I may be unable to make back what I&#039;ve lost, but there&#039;s still one thing I can do!&lt;br /&gt;
Nopli: [Forename], I wish to stop that pernicious peddler from continuing his crooked ways. Will you help me?&lt;br /&gt;
Nopli: What a relief! Allow me to offer you a small token of my thanks. When you have a moment to spare, please come see me again. We must stop him before he has a chance to swindle anyone else!&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=TaoJZjzJvJA}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=To_Give_Voice&amp;diff=1458189</id>
		<title>To Give Voice</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=To_Give_Voice&amp;diff=1458189"/>
		<updated>2026-07-02T04:40:10Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = To Give Voice&lt;br /&gt;
| description = The [[Keeper of the Entwined Serpents]] is eager to resume the hunt.&lt;br /&gt;
| image = Shrouded in Peril.png&lt;br /&gt;
| quest-giver = Keeper of the Entwined Serpents&lt;br /&gt;
| related-npcs = Distraught Woman; Indignant Woman; Inflamed Man; Kan-E-Senna; Landenel; Raya-O-Senna; Restive Man; Upset Man; Wood Wailer&lt;br /&gt;
| location = New Gridania&lt;br /&gt;
| location-x = 9.8&lt;br /&gt;
| location-y = 11.3&lt;br /&gt;
| type = role&lt;br /&gt;
| quest-line = Endwalker Role Quests&lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Role Quests&lt;br /&gt;
| journal-genre = Tank Role Quests (Endwalker)&lt;br /&gt;
| sortkey = 111&lt;br /&gt;
| level = 86&lt;br /&gt;
| req-quest =&lt;br /&gt;
| req-items = &lt;br /&gt;
| requirements = {{Tank|name=yes}}&lt;br /&gt;
| exp = 488400&lt;br /&gt;
| gil = 1000&lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = Shrouded in Peril&lt;br /&gt;
| next-quest = A Gift Undone&lt;br /&gt;
| release = Endwalker&lt;br /&gt;
| patch = 6.0&lt;br /&gt;
| id-gt = 69639&lt;br /&gt;
| id-edb = e3cf74578d5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
* Speak with [[Kan-E-Senna]] at [[Rootslake]].&lt;br /&gt;
* Speak with Kan-E-Senna and have her accompany you.&lt;br /&gt;
* Speak with the people of Camp Tranquil while Kan-E-Senna is accompanying you. 0/3.&lt;br /&gt;
* Speak with the [[Keeper of the Entwined Serpents]] while Kan-E-Senna is accompanying you.&lt;br /&gt;
* Speak with the [[Wood Wailer Sentry]] at the [[Lower Paths]].&lt;br /&gt;
* Kill the 2 enemies.&lt;br /&gt;
* Speak with Kan-E-Senna.&lt;br /&gt;
* Speak with the Keeper of the Entwined Serpents at [[the Adders&#039; Nest]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*The Keeper of the Entwined Serpents is eager to resume the hunt.&lt;br /&gt;
&lt;br /&gt;
*After sifting through a mountain of reports, the Order of the Twin Adder has found a common thread: of late, Gleipnir has been most frequently sighted in the South Shroud. Kan-E-Senna has already departed for Rootslake and bid you meet her there.&lt;br /&gt;
&lt;br /&gt;
*Together with the Elder Seedseer you seek out her sister, Raya–O–Senna, who has made her home in the southern marshlands. Their pleasant reunion is undercut by tension, as fear of Gleipnir grips the remote community. Although none of its residents have come to harm, Raya–O believes that it is only a matter of time before the blasphemy strikes. She urges her sister to entreat the elementals for aid, but the Elder Seedseer is reluctant to do so just yet. For now, she decides to speak with the people of Camp Tranquil, that she might assuage their fears and assure them that this crisis will soon pass.&lt;br /&gt;
&lt;br /&gt;
*The people of Camp Tranquil are understandably nervous, but Kan-E-Senna&#039;s calming presence seems to be having a positive effect.&lt;br /&gt;
**※You must be accompanied by Kan-E-Senna to complete this task. Speak with her again should you become separated.&lt;br /&gt;
&lt;br /&gt;
*The people yearn to give voice to their concerns, and the Elder Seedseer is more than willing to lend them an ear. The Keeper of the Entwined Serpents, too, recognizes there is much to be gained by visiting others.&lt;br /&gt;
**※You must be accompanied by Kan-E-Senna to complete this task. Speak with her again should you become separated.&lt;br /&gt;
&lt;br /&gt;
*Speaking with the people of Camp Tranquil has bolstered Kan-E-Senna&#039;s resolve, but before you can resume your hunt for Gleipnir, a flustered Wood Wailer arrives and explains that a group of Gridanians has fled their homes to seek refuge in Thanalan. Per the Elder Seedseer&#039;s earlier instruction, however, all are to remain within the safety of the camp until the threat has passed. Nevertheless, the people are adamant that they be allowed to cross the border, and the Wood Wailers are but few, and so the Elder Seedseer goes to resolve the situation before it comes to a head.&lt;br /&gt;
&lt;br /&gt;
*Kan-E-Senna attempts to calm the people, but to no avail, for one youth grows panicked upon realizing he has been marked by Gleipnir&#039;s poison. Before it can claim his life, however, despair takes hold of his heart, and he turns into a beast. The man beside him recoils in shock and, after crying out for his lost companion, undergoes a similar transformation. Both must be slain before they flee and spread terror throughout the Twelveswood.&lt;br /&gt;
&lt;br /&gt;
*Though the beasts are soon laid to rest with no further lives lost, the Elder Seedseer remains distraught. Perhaps you can offer her a shoulder to lean on...&lt;br /&gt;
&lt;br /&gt;
*Though Kan-E-Senna is shaken, she maintains her composure as she implores the people to return to their homes. The incident serves as a stark reminder that while Gleipnir is indeed a danger to the realm, despair can be even more deadly, transforming the distraught into beasts. The Elder Seedseer finally accepts that she must seek the aid of the great one, but there are preparations that must be seen to beforehand. The Keeper of the Entwined Serpents at the Adders&#039; Nest, however, may have further instructions for you.&lt;br /&gt;
&lt;br /&gt;
*It will take some time before Kan-E-Senna is ready to commune with the great one. In the meantime, her attendant asks that you prepare both mentally and physically.&lt;br /&gt;
**※The next role quest will be available from the Keeper of the Entwined Serpents upon reaching level 87 in any tank class.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
Keeper of the Entwined Serpents: We have followed up on every report concerning Gleipnir─even those that beggared belief. The most promising suggest the blasphemy is currently stalking the South Shroud.&lt;br /&gt;
Keeper of the Entwined Serpents: We are to proceed there at once, for there is no telling when it might strike again. The Elder Seedseer is already en route to Rootslake. Let us not keep her waiting.&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
===Speak with Kan-E-Senna at Rootslake===&lt;br /&gt;
-optional start&lt;br /&gt;
Keeper of the Entwined Serpents: No sign of the beast yet, thankfully. A single glimpse of Gleipnir might send the people running, and we would be hard-pressed to restore order.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Greetings, [Forename]. As luck would have it, my sister Raya-O frequents Camp Tranquil. We would do well to meet with her first, for she may have knowledge of this threat that can aid us in our search.&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Kan-E-Senna: It has been too long, Raya-O.&lt;br /&gt;
&lt;br /&gt;
Raya-O-Senna: Kan-E! I was afraid this situation might force your arrival. Would that this reunion was under more joyous circumstances.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; If the player has completed the WHM job quests&lt;br /&gt;
Raya-O-Senna: It is heartening to see her joined by the bearer of A-Towa&#039;s will. Unfortunately, Gleipnir&#039;s poison cannot be cured by any healing force known to us, as I&#039;m sure you have already learned. Nevertheless, I have faith that together we will find a way to defeat it.&lt;br /&gt;
&amp;gt; Else&lt;br /&gt;
Raya-O-Senna: And you are here to serve as protector to my sister, yes? I commend your courage. Gleipnir, like all blasphemies, is a fearsome foe that we must nevertheless rise to meet as one.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Every moment is crucial, so let us dispense with further pleasantries. Have you received word of Gleipnir&#039;s whereabouts?&lt;br /&gt;
&lt;br /&gt;
Raya-O-Senna: I have. It recently ambushed a poor traveler, who succumbed to his wounds soon thereafter. A tragic and increasingly common tale.&lt;br /&gt;
Raya-O-Senna: No others in Camp Tranquil have come to harm, but some claim they feel a presence in the distant trees. Staring at them with a malicious intensity. They struggle to find the courage to venture beyond the safety of the camp.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: While its victims exhibit symptoms reminiscent of the Creeping Death, Gleipnir&#039;s corruption seems only to affect those who have been assaulted by the blasphemy itself.&lt;br /&gt;
Kan-E-Senna: We have yet to confirm a single instance of it spreading from one individual to another.&lt;br /&gt;
&lt;br /&gt;
Raya-O-Senna: That&#039;s somewhat reassuring, but it will provide little comfort to the people here, I think.&lt;br /&gt;
Raya-O-Senna: If Gleipnir comes, any defense we mount will come at great cost. Those who fall wounded will invariably die.&lt;br /&gt;
Raya-O-Senna: I&#039;m at a loss, and the people under my care can see it. They grow tense and bicker amongst themselves─some even accused me of standing idly by while this monster roams free. As if I&#039;m not doing all that I can!&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: I...I apologize. Would that I had come to you sooner. Would that there were more I could offer you...&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; Not every burden is yours to bear, Kan-E.&lt;br /&gt;
Raya-O-Senna: {{alternatives|f=She|m=He}} is right. It is the duty of all Seedseers to face this threat, and so we should do so together─with the aid of the elementals as well!&lt;br /&gt;
Kan-E-Senna: Under different circumstances I would agree, but their strength has waned since the Calamity, and I am reluctant to impose upon them. Indeed, when I open my thoughts to the elementals...I shudder to hear their distress.&lt;br /&gt;
&amp;gt; Perhaps the elementals can help?&lt;br /&gt;
Raya-O-Senna: The elementals cry out for succor as loudly as the people do─this I know you feel, Kan-E.  Gleipnir poses a threat to all life in the Twelveswood, and as such we should face it as one.&lt;br /&gt;
Kan-E-Senna: Their strength has waned since the Calamity, and I am reluctant to impose upon them.  Nay, as Seedseers, it is our duty to first expend every option available to us, and spare them further distress.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Once we have laid low the blasphemy, the elementals will be at peace.&lt;br /&gt;
&lt;br /&gt;
Raya-O-Senna: Well then, how do you propose we go about that?&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: First allow me to speak with the people here and assure them that all will be well. That Gridania&#039;s resolve to weather this storm remains steadfast.&lt;br /&gt;
&lt;br /&gt;
Raya-O-Senna: &amp;quot;No road is closed to those true of heart.“ I suppose I shouldn&#039;t be surprised that you&#039;d begin with an earnest and heartfelt appeal.&lt;br /&gt;
Raya-O-Senna: For my part, I shall reach out to A-Ruhn. Perhaps together we can find a way to offer similar comfort to the elementals. I have no doubt we will require their assistance in the days ahead.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Thank you, Sister. May the Twelve watch over and keep you both.&lt;br /&gt;
Kan-E-Senna: May I trouble you to accompany me? The presence of a storied hero would surely lend credence to my claims that the people&#039;s difficulties will soon be at an end.&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: While you attend to that, I shall gather what information I can from the Wood Wailers stationed here. Pray look for me at the camp proper when you have finished.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Kan-E-Senna and have her accompany you===&lt;br /&gt;
-optional start&lt;br /&gt;
Raya-O-Senna: There was a time when my sister was loath to show weakness. Though she accepts the aid of others more easily now─goes so far as to seek of her own accord, even─her desire to project strength in the face of adversity sometimes brings old tendencies to the fore.&lt;br /&gt;
Inflamed Man: It&#039;s like I&#039;ve been saying─the Seedseers are useless! If it ain&#039;t about their precious elementals, they don&#039;t care. We&#039;d be better off heading south to Ul&#039;dah...&lt;br /&gt;
Distraught Woman: What&#039;ll we do if the beast comes? What &#039;&#039;can&#039;&#039; we do?&lt;br /&gt;
Keeper of the Entwined Serpents: The Seedseers are beholden to the pleas of elementals and man alike. I do not envy their responsibilities, difficult as they are for anyone to fulfill.&lt;br /&gt;
Restive Man: I saw it for but a moment, but the image is seared into my memories. Ah...I&#039;m afraid to close my eyes even now!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: If we are to convince the people that they need not live in fear of Gleipnir, then my words alone may be insufficient. I do not comport myself as an imposing figure blessed with martial prowess, to say the least.&lt;br /&gt;
Kan-E-Senna: You, on the other hand, are renowned as a peerless warrior who has triumphed in countless trials. Simply looking on your features fills me with confidence that this crisis too shall pass.&lt;br /&gt;
Kan-E-Senna: I pray you stay by my side, that those we speak with might be joyed by your presence.&lt;br /&gt;
&lt;br /&gt;
System: Kan-E-Senna is now accompanying you. Keep her at your side in order to proceed with quest objectives.&lt;br /&gt;
System: You can leave Kan-E-Senna behind by entering a different area, putting too much distance between you, or by speaking with her and selecting the option to part ways.&lt;br /&gt;
System: If you wish to have Kan-E-Senna accompany you again, return and speak with her at the original location.&lt;br /&gt;
&lt;br /&gt;
===Speak with the people of Camp Tranquil while Kan-E-Senna is accompanying you===&lt;br /&gt;
-optional start&lt;br /&gt;
&amp;gt; Speak with Kan-E-Senna&lt;br /&gt;
Kan-E-Senna: Try as they might to go about their lives as normal, there is an unmistakable tension in their every movement. We must do what we can to put their minds at ease.&lt;br /&gt;
You have entered a sanctuary.&lt;br /&gt;
&amp;gt; Part ways with Kan-E-Senna&lt;br /&gt;
Kan-E-Senna: I understand you must have many pressing obligations. Still, I would not proceed without your company, and shall wait for you to return before speaking with the people.&lt;br /&gt;
&amp;gt; Accompany again&lt;br /&gt;
Kan-E-Senna: I am glad to see you returned from your adventures none the worse for wear. Now, shall we continue?&lt;br /&gt;
---&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
====Inflamed Man====&lt;br /&gt;
Inflamed Man: Seedseers are sittin&#039; pretty with their guards and finery. What do they care if a beastie is runnin&#039; amok? They&#039;ll be fine. That&#039;s why they&#039;re doin&#039; nothin&#039; while it hunts us.&lt;br /&gt;
Inflamed Man: We&#039;d be fools to trust our lives to those what don&#039;t care a whit. Aye, past time we went south. Least in Ul&#039;dah they don&#039;t pretend to look out for the common man.&lt;br /&gt;
Inflamed Man: E-Elder Seedseer! I was just, uh... Er...&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: I promise you that we are sparing no effort in our hunt for Gleipnir. However, it will take time─and more may suffer before the beast is laid low.&lt;br /&gt;
Kan-E-Senna: Nevertheless, I ask that you place your faith in me, if only for a while longer. I love the Twelveswood and her people with all my heart, and I will not let our enemy torment us forever.&lt;br /&gt;
&lt;br /&gt;
Inflamed Man: I...I understand. Man&#039;s gotta give voice to his worries from time to time, aye? Nothin&#039; I want less than to abandon my home. I&#039;ll stick around...for now.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Inflamed Man: Sorry about earlier. I&#039;ve been strung tighter than a longbow lately. I really do appreciate the Seedseers and all they&#039;ve done for us, and I pray they can deliver us from this evil.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
====Distraught Woman====&lt;br /&gt;
Distraught Woman: A single scratch is enough to spell one&#039;s doom, they say! Nothing but to wait for death to come. How can we face a beast like that!?&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Do not give in to despair, my friend. Know that I shall do all in my power to see us through this crisis. Hold fast to hope, and encourage others to do so as well.&lt;br /&gt;
&lt;br /&gt;
Distraught Woman: I&#039;ll try, Elder Seedseer, I&#039;ll try. I know you&#039;ve placed yourself at risk, leaving the safety of the city and coming here, and that means a lot to me and mine. I&#039;ll stay close to the Wailers and pray news of your triumph reaches us soon.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Thank you. I promise you that it will not be long.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Distraught Woman: Everyone&#039;s scared, but so long as we stick together and stay strong, I think we&#039;ll survive.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
====Restive Man====&lt;br /&gt;
Restive Man: I saw it! A gargantuan beast stalking the woods, with horns the size of my leg! What&#039;s to stop it from coming here to fill its belly?&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Gleipnir will do no such thing, I swear. I shall see to it personally that the blasphemy does not come within a malm of this village. Keep heart, for brighter days lie ahead of us.&lt;br /&gt;
&lt;br /&gt;
Restive Man: Truly, Elder Seedseer? Ah...perhaps I&#039;ve let my imagination get the better of me. You are a beacon in these dark times. I pray you restore the peace soon!&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: I shall, you can be certain!&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Restive Man: We can cower in fear, or we can strive to lift one another&#039;s flagging spirits. Better to choose the latter. May the Matron bring you victory, for all of our sakes.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with the Keeper of the Entwined Serpents while Kan-E-Senna is accompanying you===&lt;br /&gt;
-optional start&lt;br /&gt;
Kan-E-Senna: Too often do I only learn of the people&#039;s troubles through reports and the like. To hear their stories firsthand, the desperation in their voices...it strengthens my resolve to bring this nightmare to an end.&lt;br /&gt;
Kan-E-Senna: I am reminded also that we Seedseers must do more to convey the thoughts of the elementals to our fellow Gridanians. Though they live among us, there is a tendency to treat them as something otherworldly and unknowable. If only all could share in our experience...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Keeper of the Entwined Serpents: Will that be all for now, Elder Seedseer?&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: It will. I have done what I can to quell the unrest. But so long as Gleipnir lives, they will never be at peace.&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; Sometimes simply lending an ear does wonders─as must be the case for the elementals, yes?&lt;br /&gt;
Kan-E-Senna: Indeed, you are correct. Today was a welcome reminder of that truth, and an important step in our journey.&lt;br /&gt;
&amp;gt; Do you doubt your chosen course?&lt;br /&gt;
Kan-E-Senna: Nay, not in the slightest.  The shortest path to a destination is often not the best, and today was a welcome reminder of that truth.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Mayhap I should visit these settlements more often. Doubtless some here think me as distant as the elementals, so rarely do they see me in the outer reaches...&lt;br /&gt;
Kan-E-Senna: You have served me admirably as protectors thus far, for which I am grateful. Yet until we have found and laid Gleipnir low, I must continue to impose upon your goodwill.&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: &#039;Tis no imposition, Elder Seedseer. You saved me on the killing fields of Carteneau. My life is yours, now and always.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Your life is your own to command, but I thank you for your words. And your conviction, which fills me with confidence that the path we walk is true.&lt;br /&gt;
Kan-E-Senna: Even if that path takes us far afield... Hmm. Did I ever tell you that, when I was a young student, I would often steal into the woods with a dear friend of mine─much to the chagrin of our teacher?&lt;br /&gt;
Kan-E-Senna: Deep down, I suspect there is still a part of me that yearns to wander where I should not...&lt;br /&gt;
&lt;br /&gt;
Landenel: Elder Seedseer. Word from the border─we&#039;ve got ourselves a right bloody mess, by the sound of it.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: What has happened?&lt;br /&gt;
&lt;br /&gt;
Landenel: Per your earlier instructions, the Wailers closed the roads to all travel while we scoured the wood for signs of Gleipnir. But now a group of locals are demanding to be let through into Thanalan.&lt;br /&gt;
Landenel: They&#039;re terrified, by the sound of it. Screaming about the Creeping Death and gods know what else.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Despair grips their hearts... If it consumes them wholly, then we may have yet more blasphemies to contend with.&lt;br /&gt;
Kan-E-Senna: I will speak with them. Wild rumors fuel their panic, and with truth and compassion will I convince them to see reason and return to their homes.&lt;br /&gt;
&lt;br /&gt;
Landenel: If anyone can it&#039;s you, Elder Seedseer. We&#039;re doing our best to keep them calm for now, but my man&#039;s words painted a grim picture. I pray you make your way to the border as quickly as you can.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Landenel: Follow the road south─you&#039;ll find them soon enough. My men are doing what they can, but we&#039;re soldiers, not mediators...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with the Wood Wailer Sentry at the Lower Paths===&lt;br /&gt;
-optional start&lt;br /&gt;
Kan-E-Senna: The people here are indeed terrified. I must take care with my words.&lt;br /&gt;
Keeper of the Entwined Serpents: It&#039;s good we arrived when we did. Any later and we might&#039;ve been met with a bloodier sight.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Unnerved Man : Let us through, damn you! We&#039;re standing here while the Creeping Death nips at our heels! You&#039;re telling us to die!&lt;br /&gt;
&lt;br /&gt;
Wood Wailer: Those rumors are false! The Elder Seedseer herself sent word that the Creeping Death is not responsible for the recent incidents!&lt;br /&gt;
Wood Wailer: You mustn&#039;t surrender to panic. Return to your homes while we deal with the threat, and pay no heed to baseless stories.&lt;br /&gt;
&lt;br /&gt;
Unnerved Man : Stories? &#039;&#039;Stories&#039;&#039;!? I&#039;ve seen the dead with my own eyes─don&#039;t tell me what is and isn&#039;t true!&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Hearken to me, my friends. I come before you now to assure you that the Creeping Death has not returned. Only those who have been wounded by Gleipnir are in danger, and so I beseech you to take shelter in your homes until the threat has passed.&lt;br /&gt;
&lt;br /&gt;
Unnerved Man : Gleipnir!? The beast I saw in the wood!? We have to run! It could&#039;ve followed us!&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: You saw him!? Where?&lt;br /&gt;
&lt;br /&gt;
Unnerved Man : Not far from here. Those glistening horns...those terrible chains...reaching out to drag you down to the seventh hell... We ran and ran and never looked back!&lt;br /&gt;
Unnerved Man : But don&#039;t worry─it didn&#039;t catch any of us! No one&#039;s marked, see? That means...that means we&#039;re safe, right?&lt;br /&gt;
&lt;br /&gt;
Alarmed Man: But... But say we weren&#039;t quite fast enough... What then?&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Its horns and claws are where the poison resides, and even a scratch would be cause for concern...&lt;br /&gt;
&lt;br /&gt;
Alarmed Man: Even a little scratch...&lt;br /&gt;
Alarmed Man: Then...then it&#039;s too late for me!? Is that...why my body feels...like it&#039;s on fire...&lt;br /&gt;
&lt;br /&gt;
Unnerved Man : You told me the branches tripped you up! You said that&#039;s how it happened! You said!&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: O heavenly winds, guide us to the font of strength. May we drink from it and be made whole! &lt;br /&gt;
&lt;br /&gt;
Alarmed Man: I don&#039;t...I don&#039;t feel any better... Do it again. Do it again!&lt;br /&gt;
Alarmed Man: It hurts... Help me...&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Conjury has no effect. There can be no mistake─this is Gleipnir&#039;s doing.&lt;br /&gt;
Kan-E-Senna: Even so, I ask that you do not lose heart! Stay strong, for if we surrender to fear, the beast has already won!&lt;br /&gt;
&lt;br /&gt;
Alarmed Man: No... I don&#039;t want to die. Please...help me...&lt;br /&gt;
Alarmed Man: GAAAHHH!&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: Get back!&lt;br /&gt;
&lt;br /&gt;
Unnerved Man : You said... You said it wasn&#039;t...&amp;lt;br&amp;gt;Ugh... Why... Why...&lt;br /&gt;
&lt;br /&gt;
Unnerved Man : Liar... Liars! All of you! None of us are safe! None of us will...GAAAHHH!&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Despair made manifest... Twelve forefend. Is there naught that can be done for these poor souls?&lt;br /&gt;
Kan-E-Senna: Naught but one thing, I know. I know. We must lay them to rest. Contain the threat.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Kill the 2 enemies===&lt;br /&gt;
-optional start&lt;br /&gt;
Wood Wailer: We&#039;ll keep these people safe!&lt;br /&gt;
&lt;br /&gt;
Indignant Woman: This can&#039;t be... This isn&#039;t real!&lt;br /&gt;
&lt;br /&gt;
Upset Man: What...what are those monstrosities!?&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: So this is the face of the Final Days...&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: These ones are beyond saving. We can but end their suffering.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
System: You are under attack!&lt;br /&gt;
&lt;br /&gt;
===Speak with Kan-E-Senna===&lt;br /&gt;
-optional start&lt;br /&gt;
Wood Wailer: We did what we had to. If we had let the fiends live, the blood of many would have been on our hands.&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: &#039;Twas not the poison which triggered their transformation, but despair. Overwhelming despair...&lt;br /&gt;
&lt;br /&gt;
Upset Man: Matron have mercy, what were those fiends!? The Creeping Death seems a mercy compared to an end like that...&lt;br /&gt;
&lt;br /&gt;
Indignant Woman: I can&#039;t take it! What kind of life is this, waiting to be hunted or be turned into one of them!?&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: They are...at peace. Would that it had not come to this. I was powerless to prevent it...&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: You did all you could, Elder Seedseer.&lt;br /&gt;
&lt;br /&gt;
Upset Man: Is that what&#039;s going to happen to us? Is there no hope?&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: What you witnessed was the fate of those who fall to deepest despair. It feeds upon grief and anguish, and is more deadly than Gleipnir itself.&lt;br /&gt;
Kan-E-Senna: But as I swore to you that we shall defeat the blasphemy that haunts our homeland, so too do I swear that despair will not be the end of us. Keep the faith and look to the horizon, for brighter days will come.&lt;br /&gt;
&lt;br /&gt;
Upset Man: As you say, Elder Seedseer...as you say...&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Gleipnir is not here, and so you are free to return to your homes. I but urge you to take care on the path back.&lt;br /&gt;
&lt;br /&gt;
Upset Man: We will, Elder Seedseer...&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: This storm has passed, but a darker tempest roils in the distance.&lt;br /&gt;
Kan-E-Senna: So long as the specter of despair looms, the people will struggle to take any words of comfort to heart. We will see more tragedies like this.&lt;br /&gt;
Kan-E-Senna: The elementals too cry out for a solution. The longer we struggle to resolve this crisis, the more innocent lives we put at risk.&lt;br /&gt;
Kan-E-Senna: Raya-O said we would need to turn to the elementals for assistance, and I know now that she was right. And so I will seek audience with the great one.&lt;br /&gt;
Kan-E-Senna: However, there are preparations I must attend to first. I shall make the proper ablutions at the Lotus Stand. Pray return to the Adders&#039; Nest and await my summons.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Raya-O-Senna: I heard about what happened at the border, and about Kan–E&#039;s decision to commune with the great one. I pray that the elementals will answer our calls for assistance.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with the Keeper of the Entwined Serpents at the Adders&#039; Nest===&lt;br /&gt;
Keeper of the Entwined Serpents: Despite our best efforts, we have been unable to prevent further loss of life. I foresee even greater hardship ahead.&lt;br /&gt;
Keeper of the Entwined Serpents: As we press on, we mustn&#039;t forget the words of the Elder Seedseer. We must strive to remain undaunted in the face of despair.&lt;br /&gt;
Keeper of the Entwined Serpents: She is preparing for her communion with the great one. When the time is right, she will call upon us both. Until then, my friend, stay strong.&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=qaLYwOFSW2s}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Shrouded_in_Peril&amp;diff=1454320</id>
		<title>Shrouded in Peril</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Shrouded_in_Peril&amp;diff=1454320"/>
		<updated>2026-07-02T02:35:47Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue reviewed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Shrouded in Peril&lt;br /&gt;
| description = The [[Gridanian Delegate]] is in urgent need of a stout defender to help combat a new threat to his homeland.&lt;br /&gt;
| image = Shrouded in Peril.png&lt;br /&gt;
| quest-giver = Gridanian Delegate&lt;br /&gt;
| related-npcs = Aethelmaer; Afflicted Man; Blasphemy Huntmaster; Borlent; Fallgourd Hearer; Hyrstmill Merchant; Kan-E-Senna; Keeper of the Entwined Serpents; Panicky Man; Serpent Officer&lt;br /&gt;
| location = Radz-at-Han&lt;br /&gt;
| location-x = 7.6&lt;br /&gt;
| location-y = 9.7&lt;br /&gt;
| type = role&lt;br /&gt;
| quest-line = Endwalker Role Quests&lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Role Quests&lt;br /&gt;
| journal-genre = Tank Role Quests (Endwalker)&lt;br /&gt;
| sortkey = 101&lt;br /&gt;
| level = 85&lt;br /&gt;
| req-quest = At World&#039;s End&lt;br /&gt;
| req-items = 1 Creeping Death Remedy&lt;br /&gt;
| requirements = {{Tank|name=yes}}&lt;br /&gt;
| exp = 481800&lt;br /&gt;
| gil = 1000&lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = At World&#039;s End&lt;br /&gt;
| next-quest = To Give Voice&lt;br /&gt;
| release = Endwalker&lt;br /&gt;
| patch = 6.0&lt;br /&gt;
| id-gt = 69638&lt;br /&gt;
| id-edb = ca037f6df72&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
* Speak with the [[Blasphemy Huntmaster]] at [[the Adders&#039; Nest]].&lt;br /&gt;
* Speak with [[Aethelmaer]] at Fallgourd Float.&lt;br /&gt;
* Speak with the [[Fallgourd Hearer]].&lt;br /&gt;
* Speak with the [[Panicky Man]].&lt;br /&gt;
* Defeat the [[chigoe]]s.&lt;br /&gt;
* Aid the [[Hyrstmill Merchant]].&lt;br /&gt;
* Deliver the medicine to [[Kan-E-Senna]].&lt;br /&gt;
* Speak with the [[Keeper of the Entwined Serpents]] at the Adders&#039; Nest.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*The Gridanian delegate is in urgent need of a stout defender to help combat a new threat to his homeland.&lt;br /&gt;
&lt;br /&gt;
*A blasphemy has made the Twelveswood its lair, stalking its denizens and casting a dark pall over the entire region. It has proven difficult to track, and so the Adders&#039; Nest has requested the help of a fearless defender to help protect their soldiers during the hunt. You are to report to the Adders&#039; Nest at once.&lt;br /&gt;
&lt;br /&gt;
*The effort to find the blasphemy is being led by none other than the Elder Seedseer herself, Kan-E-Senna. She explains that their troubles began after an unidentified man transformed into a hideous beast which the people dubbed Gleipnir─so named for its similarity to a creature of legend which bears chain-like patterns on its hide. Its claws and horns appear to be coated with a potent poison that causes these selfsame patterns to manifest on an injured victim&#039;s skin. This mark is disturbingly similar to one caused by an infamous sickness known as the Creeping Death. Alas, unlike the sickness, those poisoned by Gleipnir cannot be cured by medicine or magick. This leaves you with few options to combat the beast, and as you contemplate this problem, Kan–E&#039;s attendant receives a chilling message via linkpearl: Gleipnir has struck again. Fortunately, the victim yet lives and is being conveyed to Fallgourd Float, and so the Elder Seedseer bids you accompany her to the settlement and speak with Aethelmaer, its overseer.&lt;br /&gt;
&lt;br /&gt;
*Aethelmaer informs you that the man is being treated by a Hearer outside of the Bobbing Cork. The healer is doing what he can, but the Elder Seedseer should surely be capable of doing more. Suspecting she may require a pair of helping hands, she asks you to follow her to the inn.&lt;br /&gt;
&lt;br /&gt;
*The Fallgourd Hearer is doing his utmost to keep the man alive, but the poison frustrates his efforts. No sooner does Kan-E-Senna approach to attend the man than you hear a shout from nearby─a man yelling about an approaching swarm of chigoes. The vilekin are known to carry the Creeping Death, and the Hearer fears that allowing them into Fallgourd Float would spark panic among its people. The Elder Seedseer bids you investigate and resolve the situation if you can.&lt;br /&gt;
&lt;br /&gt;
*The unharmed but distressed man warns of a mass of chigoes near Alder Springs. Fallgourd Float has few Wailers to spare, and so it falls upon you and the Keeper of the Entwined Serpents to combat this menace.&lt;br /&gt;
&lt;br /&gt;
*When the dust has settled, countless chigoes lie dead at your feet, and the forest is much quieter for your efforts. Cowering before you is a man who was but moments before smothered in a crush of wings, and still very much in need of assistance.&lt;br /&gt;
&lt;br /&gt;
*The flustered man is none the worse for wear, and he proceeds to tell you that he was accosted by the swarm while on his way to deliver medicine used to treat the Creeping Death to Fallgourd Float. While it is unclear whether the man was originally driven by opportunism or altruism, out of gratitude he offers you his wares free of charge. Gleipnir&#039;s poison still courses through the victim&#039;s veins, and so you must make haste to Fallgourd Float with the potential cure.&lt;br /&gt;
&lt;br /&gt;
*Although Kan-E-Senna administers the medicine to the sick man, he is soon overcome with convulsions before, with a final cry of pain, he at last dies. The distraught Elder Seedseer strives not to let her emotions cloud her judgment, and concludes that Gleipnir&#039;s poison must be far too powerful to be carried by chigoes or any other ordinary creature; the people need only ware the blasphemy. While this knowledge comes as a relief of sorts, you are no closer to stopping the blasphemy. The beast must first be found, and to that end the Elder Seedseer suggests returning to the Adders&#039; Nest to scour recent reports for any new information.&lt;br /&gt;
&lt;br /&gt;
*Indeed, in your absence many sightings of Gleipnir have been reported all throughout the Twelveswood. However, when panic clouds judgment, a rabbit in the brush is often mistaken for something much more sinister. The Order of the Twin Adder must nevertheless carefully consider every report and determine which merit further investigation. And so, Kan–E&#039;s attendant asks that you stay safe in the meantime.&lt;br /&gt;
**※The next role quest will be available from the Keeper of the Entwined Serpents upon reaching level 86 in any tank class.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
Gridanian Delegate: I have come on behalf of the Twin Adders to enlist the aid of accomplished fighters. The smallfolk cower in their homes for fear of an unprecedented threat to the Twelveswood: a blasphemy.&lt;br /&gt;
&lt;br /&gt;
Gridanian Delegate: It strikes quickly and with deadly precision before returning to the shadows whence it came. Try as we might, we have yet to devise a means to track it, much less slay it.&lt;br /&gt;
&lt;br /&gt;
Gridanian Delegate: Several brave souls search for it even now, but their chances would improve greatly if they had a stout protector by their side. Judging by your reputation, I daresay you&#039;re precisely the woman we seek.&lt;br /&gt;
&lt;br /&gt;
Gridanian Delegate: What say you? Will you serve as the shield that stands between Gridania and certain doom?&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; Protecting the realm is what I do.&lt;br /&gt;
&amp;gt; You&#039;ve made it difficult to refuse...&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Gridanian Delegate: I will take that as an enthusiastic yes! Make haste to the Adders&#039; Nest and report to my superior. All Gridania shall pray for your success!&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Gridanian Delegate: I beg you seek out my superior at the Adders&#039; Nest with all due haste, that peace might be restored to the Twelveswood.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with the Blasphemy Huntmaster at the Adders&#039; Nest===&lt;br /&gt;
&lt;br /&gt;
Blasphemy Huntmaster: Our liaison at Radz-at-Han sent word of your arrival, but I can still scarcely believe our luck. Are you truly here to help us bring this wicked blasphemy to heel?&lt;br /&gt;
&lt;br /&gt;
Blasphemy Huntmaster: Then there is hope for us yet! I shall fetch the Elder Seedseer at once─she is leading the hunt, and I&#039;m certain she&#039;ll be most eager to see you.&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Kan-E-Senna: Full glad am I to welcome you in good health and good spirits, [Forename]. On behalf of all Gridania, allow me to thank you for rising to our defense yet again.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: You will forgive me for eschewing further formalities, as time is of the essence. I shall share with you what little we know of this elusive scourge.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Following the events in Thavnair, we received a report that an unidentified man had fallen into fits on the road before transforming into a beast most foul─a blasphemy, we soon determined.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Eyewitnesses to subsequent attacks spoke of patterns on its skin reminiscent of heavy chains, and thus we have named it Gleipnir, for the creature of legend.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: It emerges from the brush without warning, bringing destruction and tragedy to those unfortunate enough to be near. Ere we can respond it retreats into hiding, leaving no trace for us to follow.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: The elementals cry out for us to rid the forest of this wicked presence. Yet even if we tracked it to its lair, I fear besting the beast would be no simple matter.&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: The wounds of Gleipnir&#039;s victims are tainted by corruption. We can but conclude that the fiend&#039;s fangs, claws, and horns are all imbued with a powerful poison.&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: The smallest scratch sends the afflicted into fits, and death soon follows.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Mayhap you know of the Creeping Death? The effects of Gleipnir&#039;s vile poison bear more than a passing similarity to the symptoms of that deadly plague.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: It swept through the Twelveswood many years ago. The sick found their skin covered in chain-like patterns, and spent their final moments in excruciating pain.&lt;br /&gt;
Keeper of the Entwined Serpents: &#039;Twas long before I came to Gridania, but people still speak of it with dread.&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: Is it true that the disease spared not a single Hyur?&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Very nearly, yes. Before the remainder were taken we were able to devise a cure from the glimshroom. Slow though it was, the scars of this tragedy could then begin to heal.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Gleipnir threatens to reopen old wounds, I fear. Yet despite the similarities between the blasphemy&#039;s corruption and the Creeping Death&#039;s marks, it is unclear how these two phenomena are related, if at all.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Both conjury and white magic have failed to abate the poison&#039;s spread. To confront Gleipnir now would place our soldiers at risk of grievous injury.&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: Forgive me, Elder Seedseer, but this appears to be urgent...&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: What? Again!?&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: Gleipnir has struck once more─in the North Shroud. The Wailers came too late to see the beast themselves, but the man it attacked yet lives. They are bringing him to Fallgourd Float as we speak.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Then we must meet them there. Will you accompany us, [Forename]? Aethelmaer should be able to apprise us of the details upon our arrival.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Aethelmaer at Fallgourd Float===&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Kan-E-Senna: We cannot say for certain Gleipnir has quit this place. Stay on your guard.&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: Word of the attack has yet to spread among the populace. They remain calm for now.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Aethelmaer: Elder Seedseer, you honor us with your presence! I cannot thank you enough for coming all this way.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Given the dire circumstances, I would not leave this to another. Where is the wounded man?&lt;br /&gt;
&lt;br /&gt;
Aethelmaer: Outside of the Bobbing Cork, being attended to by one of our Hearers. He&#039;s a capable healer, but I worry this is beyond his abilities...&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: I shall do all in my power to aid him.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: I in turn may have need of assistance as well. I ask that you stay close─both of you.&lt;br /&gt;
&lt;br /&gt;
===Speak with the Fallgourd Hearer===&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Aethelmaer: You&#039;ll find the victim under the eaves of the Bobbing Cork. One of our Hearers is doing what he can, but will surely not begrudge any help you can offer.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: He clings to life, albeit barely. We must try to ease his pain.&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: That he survived his encounter with Gleipnir speaks to his fortitude. I know not if he can be saved, but if we can at least allay his suffering, we must.&lt;br /&gt;
&lt;br /&gt;
Afflicted Man: Ungh... &amp;lt;groan&amp;gt;&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Fallgourd Hearer: He&#039;s a hardy soul, but I&#039;m utterly at a loss...&lt;br /&gt;
&lt;br /&gt;
Fallgourd Hearer: While I managed to heal his wounds, the poison lingers. I fear the worst is yet to come.&lt;br /&gt;
&lt;br /&gt;
Fallgourd Hearer: When I removed his clothes for treatment, I recognized the chains. If this is indeed the Creeping Death...&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: ...Do not lose heart.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: I shall spare no effort. Rest for now─we may have need of your talents again ere long.&lt;br /&gt;
&lt;br /&gt;
???: Chigoes, man, chigoes! A bloody swarm of them!&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: That came from the east gate!&lt;br /&gt;
&lt;br /&gt;
Fallgourd Hearer: Chigoes are known as carriers of the Creeping Death. The villagers are on edge─if they think the vilekin harbingers of another plague, they may panic.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Pray see to the chigoes. I shall remain here with the victim.&lt;br /&gt;
&lt;br /&gt;
===Speak with the Panicky Man===&lt;br /&gt;
-optional start&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: I shall do everything in my power to save this man. I entrust the matter of the chigoes to you.&lt;br /&gt;
&lt;br /&gt;
Fallgourd Hearer: We cannot let the chigoes enter the village. Rumors of sickness have already begun to spread, and a swarm will surely sow terror and discord.&lt;br /&gt;
&lt;br /&gt;
Borlent: Chigoes!? Where!? Keep them away from me!&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: I think this wild-eyed fellow is the source of the earlier yelling. Do you see any chigoes nearby?&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Panicky Man: They were near Alder Springs─a whole swarm of them, like an army gettin&#039; ready for war!&lt;br /&gt;
&lt;br /&gt;
Panicky Man: Bringin&#039; the Creepin&#039; Death, like as not! Folk&#039;ve been droppin&#039; dead with no rhyme or reason, and I&#039;m not about to join &#039;em, no sir! Came runnin&#039; back fast as my legs could carry me.&lt;br /&gt;
&lt;br /&gt;
Borlent: Were you bitten? I will show you to a Hearer if so.&lt;br /&gt;
&lt;br /&gt;
Panicky Man: Not a single hole that doesn&#039;t belong, you can be sure. You&#039;d best do somethin&#039; about that swarm though!&lt;br /&gt;
&lt;br /&gt;
Borlent: Would that we could, but keeping the gate manned is our priority, and we have not the numbers to spare for a hunting party.&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: By the time Wailer reinforcements arrive, it may be too late. We&#039;ll deal with the chigoes. The one who culls the greater number owes the other a flagon of ale, aye?&lt;br /&gt;
&lt;br /&gt;
Borlent: I commend your bravery! Godsspeed, and don&#039;t get bitten!&lt;br /&gt;
&lt;br /&gt;
===Defeat the chigoes===&lt;br /&gt;
-optional start&lt;br /&gt;
Panicky Man: I&#039;ve never seen so many of those filthy fiends!&lt;br /&gt;
&lt;br /&gt;
Borlent: Alder Springs is to the east. Rid us of that swarm before it arrives at our gates.&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: We&#039;re more likely to hear the swarm before we see it.  Keep your weapon close at hand -- we cannot allow a single one to escape.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
System: You sense a hostile presence!&lt;br /&gt;
System: More enemies have joined the fray.&lt;br /&gt;
System: More enemies have joined the fray.&lt;br /&gt;
&lt;br /&gt;
===Aid the Hyrstmill Merchant===&lt;br /&gt;
Hyrstmill Merchant: Twelve be praised─and you! I&#039;ve come bearing a cure for the Creeping Death, but it&#039;s of little use against &#039;&#039;actual&#039;&#039; death!&lt;br /&gt;
&lt;br /&gt;
Hyrstmill Merchant: Aye, that&#039;s why I&#039;ve come─I&#039;d heard tell of a man suffering from uncommon pains at Fallgourd Float. Sensed an opportunity for philanthropy...and a touch of profit, I&#039;ll admit.&lt;br /&gt;
&lt;br /&gt;
Hyrstmill Merchant: But if what you say is true, his condition demands a much swifter pair of feet than mine. Could you bring the medicine to him in my stead? No need for payment this time, of course.&lt;br /&gt;
&lt;br /&gt;
Hyrstmill Merchant: You saved my life, and one good turn deserves another. I only hope the cure works as well as purported. As for me, I&#039;ll be on my way─and give any vilekin I spy a wide berth.&lt;br /&gt;
&lt;br /&gt;
===Deliver the medicine to Kan-E-Senna===&lt;br /&gt;
-optional start&lt;br /&gt;
Keeper of the Entwined Serpents: To think that the mere mention of chigoes could spark such panic. The Creeping Death casts a long shadow over these lands...&lt;br /&gt;
&lt;br /&gt;
Fallgourd Hearer: You&#039;ve brought medicine? What luck! We must administer it straightaway.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Thank you for culling the chigoes. Alas, our patient&#039;s condition has yet to improve, and it is all we can do to keep him from succumbing to the poison...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The player hands over {{i|Creeping Death Remedy}}&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: I know this medicine─it was once used to treat the Creeping Death! Given his symptoms, it may well prove effective here as well...&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Kan-E-Senna: It works upon the body quite quickly, as I recall...&lt;br /&gt;
&lt;br /&gt;
Afflicted Man: &amp;lt;groan&amp;gt; I... I...&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Hold on just a while longer, my friend! The medicine will soon relieve your pain!&lt;br /&gt;
&lt;br /&gt;
Afflicted Man: I...I don&#039;t... It hurts... It hurts! Ahh!&lt;br /&gt;
&lt;br /&gt;
Afflicted Man: Why! Why!?&lt;br /&gt;
&lt;br /&gt;
System: The man&#039;s shrieks die in his throat as his body is wracked by violent convulsions. He then falls still and quiet, as if his breath was snatched from his chest.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Twelve have mercy. At the very least, his suffering is over.&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: Had we been quicker to deliver the medicine, would he have lived?&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Nay, I think not... He was doomed from the moment the poison entered his blood. As will be others if we do not soon gain an understanding of our foe.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Let this tragedy not be in vain, but serve as a lesson. Though the effects of Gleipnir&#039;s corruption resemble the Creeping Death, &#039;tis clear that the two share little else in common.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: The poison burns through the body more quickly than any disease. Too deadly is it to be borne by creatures so fragile as chigoes, or any other besides.&lt;br /&gt;
&lt;br /&gt;
Fallgourd Hearer: Then that is one less possibility the people need fear. &#039;Tis a shame a life was lost, but this knowledge may help us ensure that others are not.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Spread word, but do so with delicacy. In these troubled times, fear and despair can drive even the goodliest of souls to desperate ends.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Gleipnir is the only blasphemy known to us in Gridania─for now. We must do our utmost to stop him from sowing further discord.&lt;br /&gt;
&lt;br /&gt;
Fallgourd Hearer: Understood, Elder Seedseer. I&#039;ll give this man a proper burial before sharing what we&#039;ve discovered.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Ascertaining Gleipnir&#039;s whereabouts is still a primary concern. Let us return to the Adders&#039; Nest, for information shall be our most reliable weapon in the days ahead, and there is no better place to acquire it.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Fallgourd Hearer: I shall speak with the people after this man receives a proper burial. To honor his sacrifice, I must do what I can to buoy their hope.&lt;br /&gt;
&lt;br /&gt;
System: The man&#039;s limbs have been arranged to look as if he were sleeping. A smile rests upon his face, as if his suffering plagues him no more. May his digital soul rest in peace. /respect&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with the Keeper of the Entwined Serpents at the Adders&#039; Nest===&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: Gleipnir has been sighted in various locales, and though we are reviewing every report, we suspect most are erroneous. Fear has a way of making one jump at shadows.&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: It will take some time before we have determined which reports merit a more involved investigation. Until then, I ask that you stay vigilant and keep your eyes peeled for any sign of the blasphemy.&lt;br /&gt;
&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=p8Y5uNxLOns}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Hippos_Born_to_Run&amp;diff=1446264</id>
		<title>Hippos Born to Run</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Hippos_Born_to_Run&amp;diff=1446264"/>
		<updated>2026-07-01T19:38:21Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue reviewed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| image = Hippos Born to Run.png&lt;br /&gt;
| description = [[Kancana]] shifts from foot to foot with agitation. Your adventurer senses tingle with the tantalizing taste of a problem to be solved.&amp;lt;br&amp;gt;※The difficulty of this quest will be synced to your current level.&lt;br /&gt;
| quest-giver = Kancana&lt;br /&gt;
| related-npcs = Maru; Peaceful Resident; Strapping Resident; Trna; Waiting Alchemist; Willowy Resident&lt;br /&gt;
| location = Thavnair &lt;br /&gt;
| location-x = 25.3&lt;br /&gt;
| location-y = 31.2&lt;br /&gt;
| type = feature&lt;br /&gt;
| quest-line = Arkasodara Main Quests&lt;br /&gt;
| journal-section = Allied Society Quests&lt;br /&gt;
| journal-category = Arkasodara Quests&lt;br /&gt;
| journal-genre = Arkasodara Main Quests&lt;br /&gt;
| sortkey = 1&lt;br /&gt;
| level = 80&lt;br /&gt;
| quest-sync = true&lt;br /&gt;
| req-quest = Endwalker (Quest)&lt;br /&gt;
| exp = 224400-749595&lt;br /&gt;
| gil = 1495&lt;br /&gt;
| unlocks = ot Arkasodara Daily Quests, r3 Arkasodara, ach Hasty Hasty Hippos I&lt;br /&gt;
| prev-quest = A Budding Adventure&lt;br /&gt;
| next-quest = A Pachyderm&#039;s Promptitude&lt;br /&gt;
| release = Endwalker&lt;br /&gt;
| patch = 6.15&lt;br /&gt;
| id-gt = 70081&lt;br /&gt;
| id-edb = bc93a4276da&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
{{#lsth:Arkasodara Daily Quests|Unlock}}&lt;br /&gt;
==Steps==&lt;br /&gt;
*Question the residents of [[Yedlihmad]].&lt;br /&gt;
*Search for [[Trna]].&lt;br /&gt;
*Speak with [[Kancana]].&lt;br /&gt;
*Speak with Trna.&lt;br /&gt;
*Speak with Trna again.&lt;br /&gt;
*Ride the [[Hippo Cart|hippo cart]] to Yedlihmad.&lt;br /&gt;
*Speak with Kancana.&lt;br /&gt;
*Speak with Trna.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Kancana shifts from foot to foot with agitation. Your adventurer senses tingle with the tantalizing taste of a problem to be solved.&lt;br /&gt;
**※The difficulty of this quest will be synced to your current level.&lt;br /&gt;
&lt;br /&gt;
*According to Kancana, there have been strange reports of hippos running wild on the highroad. In order to make sense of these bizarre sightings, you set out to question the residents of Yedlihmad.&lt;br /&gt;
**※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest.&lt;br /&gt;
&lt;br /&gt;
*Your interviews confirm the recent hippo sightings and provide you with some vague intelligence on a delinquent group of Arkasodara refugees. Seeking a clearer image of the situation, you decide to follow up on your most promising lead, a refugee named Trna, who is also in search of hippos around the Perfumed Rise.&lt;br /&gt;
&lt;br /&gt;
*Trna, you discover, is no ordinary refugee─she is the leader of a crew of hippo cart racers, whose reckless riding has been the very talk of the town you came to investigate. Despite an initially intimidating demeanor, Trna expresses her wish to formally apologize for causing trouble, so you accompany her to Yedlihmad to speak with Kancana.&lt;br /&gt;
&lt;br /&gt;
*Trna explains that she and her “associates” hail from Vanaspati. While intimidated by the prospect of attempting to fit in with greater Thavnairian society, Trna nevertheless voices her desire to positively contribute to the community in the wake of the Final Days. At this, you suggest that she and her band of racers make the most of their speedy hippo carts by becoming delivery workers, and in order to introduce Trna to the realities of the job, Kancana tasks you both with delivering a package to the Great Work.&lt;br /&gt;
&lt;br /&gt;
*In an act of hippo-based hospitality, Trna offers you a ride to the Great Work on one of her custom-made carts. There, she experiences the joy of successfully delivering a package firsthand, and is able to ameliorate perceptions of her raucous crew somewhat thanks to your stellar reputation and a convenient misunderstanding.&lt;br /&gt;
&lt;br /&gt;
*While Trna is eager to report back to Kancana, the hippo that pulled your cart needs to rest before taking another journey. In light of this, she sends you back to Yedlihmad first on her prized set of wheels, pulled by her very own partner-in-ride, Saurya.&lt;br /&gt;
&lt;br /&gt;
*Having arrived safely in Yedlihmad with nary a scratch on Trna&#039;s prized cart, Saurya trundles away. Hydaelyn&#039;s champion though you may be, you must now bear the indignity of walking the several yalms to where Kancana awaits.&lt;br /&gt;
&lt;br /&gt;
*As you are relaying the details to Kancana, Trna arrives. It transpires that delivery work is a challenge that she and her associates would be willing to attempt, although the prospect of building trust still feels daunting. Kancana, ever encouraging of struggling hearts, nominates you as a supporting member of Trna&#039;s fledgling organization, and offers to lease Trna&#039;s crew the grounds of an old trading post to get started.&lt;br /&gt;
&lt;br /&gt;
*The trading post in question has seen better days, but Trna and her associates get straight to work fixing it up. Rechristening themselves with their old team name, the “Hippo Riders” set their sights on becoming legitimate and trusted delivery workers. As their advisor, help these aspiring deliverers achieve the success and sense of belonging they desire!&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
Kancana: Ah, [Forename]! Just who I was hoping to see. Do you have a moment?&lt;br /&gt;
Kancana: Just when I thought normalcy had finally returned to us, I received word of some truly peculiar hippo sightings.&lt;br /&gt;
Kancana: Yes, hippos! A veritable herd of hippos...&lt;br /&gt;
Kancana: Hurtling down the highroad, no less!&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Hippos...hurtling?&lt;br /&gt;
&amp;gt; How majestic!&lt;br /&gt;
&amp;gt; Huh. I thought that was normal for Thavnair...&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Kancana: Yes, well... Though hippos have long inhabited Vanaspati, it is quite unusual to see them in such numbers outside their natural habitat—let alone harrying travelers on the highroad!&lt;br /&gt;
Kancana: Yet harried the travelers are. If these hippos have been displaced by the fires that beset the jungle during the Final Days, we must find them a more suitable home for the sake of all concerned.&lt;br /&gt;
Kancana: I would normally ask the Radiant Host for help with such affairs, but they already have so much on their hands. And Ogul happens to be away, so could I ask you to look into the matter?&lt;br /&gt;
Kancana: Oh, thank you! You are truly a blessing.&lt;br /&gt;
Kancana: I don&#039;t know much more than what I have already told you, but I am sure others in Yedlihmad have spotted a hurtling hippo or two.&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Kancana: I can only repeat what I&#039;ve told you—hippos, hurtling, et cetera—but with any luck, the other townsfolk will have more details for you.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Question the residents of Yedlihmad===&lt;br /&gt;
Willowy Resident: Hurtling hippos, you say? Oh yes, I saw them. Barreling down the highroad at tremendous speed. It was frightening just to watch.&lt;br /&gt;
Willowy Resident: They kicked up so much dust that I couldn&#039;t get a clear look at them, but everyone on the island knows that smooth silhouette. An adorable-yet-fearsome creature, the hippo...&lt;br /&gt;
&lt;br /&gt;
Peaceful Resident: Yes, I&#039;ve seen hippos on a number of occasions, over by the Great Work—and this is the second time I&#039;ve answered that question in as many bells!&lt;br /&gt;
Peaceful Resident: One of the refugees came by asking the very same not moments ago. Trna, I think her name was.&lt;br /&gt;
Peaceful Resident: If you&#039;re looking for the same hippos, maybe she could help? She set off towards the Perfumed Rise, last I saw. &lt;br /&gt;
&lt;br /&gt;
Strapping Resident: Is this about those dreadful Arkasodara up north? Hitching carts to their hippos, and Cinduruva knows what else...&lt;br /&gt;
Strapping Resident: If they&#039;ve come down to join the other refugees, I don&#039;t doubt they&#039;ll be stirring up trouble. As if we don&#039;t have enough people leeching off our goodwill already...&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Willowy Resident: I wonder why those hippos chose the highroad... Perhaps they prefer running on the strait and narrow?&lt;br /&gt;
Peaceful Resident: Trna headed up the highroad. If you&#039;re still looking for hippos, maybe you should go after her.&lt;br /&gt;
Strapping Resident: I can&#039;t believe they had the gall to bring their hippos! This town needs some limits on its charity, if you ask me.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Search for Trna===&lt;br /&gt;
Trna: ...What&#039;re &#039;&#039;you&#039;&#039; lookin&#039; at? Can&#039;t you see I&#039;m in the middle of somethin&#039; here!?&lt;br /&gt;
Trna: Eh? You&#039;re lookin&#039; for hippos?&lt;br /&gt;
Trna: ...Damn. I was hopin&#039; to put paid to this before it got outta hand.&lt;br /&gt;
Trna: Well, those hippos you&#039;re lookin&#039; for should be rollin&#039; through any moment now. Just stand back an&#039; watch.&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Trna: Here they come!&lt;br /&gt;
&lt;br /&gt;
Maru@Rider: H-Hey! No stoppin&#039;!&lt;br /&gt;
Maru@Rider: What? Why&#039;s there fruit in the middle of the...?&lt;br /&gt;
&lt;br /&gt;
Trna: You&#039;ve done it now, you hamsaheads!&lt;br /&gt;
Trna: Maru! What&#039;d I tell you about ridin&#039; this highroad? &lt;br /&gt;
&lt;br /&gt;
Maru: Augh! B-Boss!&lt;br /&gt;
Maru: Erm... W-Well, the roads back home ain&#039;t good for ridin&#039; no more, Boss. We ain&#039;t got much of a choice...&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; Hurtling hippos are dangerous!&lt;br /&gt;
&amp;gt; Keep it off the highroad, will you?&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Trna: Yeah! Roarin&#039; down a main road, kickin&#039; up dust storms—you&#039;re scarin&#039; people!&lt;br /&gt;
Trna: What, you already forgot about the Tower of Zot? The fires and the screamin&#039; and the people turnin&#039;? You really think that raisin&#039; a racket&#039;s what we need right now!? &lt;br /&gt;
Trna: In case you ain&#039;t got it through your heads yet, I&#039;ll spell it out for you—our racin&#039; days are over. They were over yesterday, and they were over the day before that too!&lt;br /&gt;
Trna: ...I take it this solves your hippo mystery.&lt;br /&gt;
Trna: Now all that&#039;s left is to apologize for these sorry sods. Care to tell me where to direct our grovelin&#039;? &lt;br /&gt;
Trna: Alright. Let&#039;s have a chat with this Kancana.&lt;br /&gt;
Trna: You&#039;re comin&#039; too, Maru! I left you in charge, an&#039; the one in charge takes responsibility. That&#039;s how it goes. &lt;br /&gt;
Trna: You&#039;ll be there to give your report or somethin&#039;, right? See you soon enough, then. &lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Kancana===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Kancana: Now, who might these fresh faces be? I was expecting news about hippos, but perhaps you&#039;ve brought back a few lost souls as well?&lt;br /&gt;
&lt;br /&gt;
Trna: Somethin&#039; like that. Trna&#039;s the name, an&#039; on behalf of my hippos an&#039;...associates here, I apologize for the commotion.&lt;br /&gt;
Trna: We&#039;re used to racin&#039; our hippo carts on the less-traveled paths of Vanaspati, you see. We never took much to “society” even before the sky started rainin&#039; fire—mostly just kept to ourselves an&#039; lived off the land.&lt;br /&gt;
Trna: But bein&#039; new to these parts is no excuse. We should&#039;ve known better than to take the highroad at high speed, an&#039; we&#039;re sorry for any, er...undue distress we might&#039;ve caused.&lt;br /&gt;
Trna: We ain&#039;t got much to offer, but we&#039;ll make it up to you however we can. Thavnair&#039;s in a bad way, so if we&#039;re ever goin&#039; to do any good for anybody, now&#039;s the time.&lt;br /&gt;
Trna: ...Or at least I&#039;d like to think. I ain&#039;t got much in the way of ideas concernin&#039; how misfits like us can contribute.&lt;br /&gt;
&lt;br /&gt;
System: A crew of Arkasodara looking for purpose, and speedy hippos to steer them true...&lt;br /&gt;
System: Perhaps there &#039;&#039;is&#039;&#039; something Trna and her associates can contribute to a recovering Thavnair...&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Have you ever considered delivery work?&lt;br /&gt;
Trna: Delivery work? You think we could really do somethin&#039; like that? I mean, a hippo cart&#039;s the fastest set of wheels there is, but...&lt;br /&gt;
&amp;gt; I think driving hippo carts could be an incredibly useful skill.&lt;br /&gt;
Trna: ...Skill? You think so? We&#039;ve only ever seen it as a hobby, but...&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Kancana: It&#039;s an excellent idea. Local trade is on its way to recovery, and the timely delivery of goods via hippo cart can only be a boon.&lt;br /&gt;
Kancana: However, delivery work requires a great deal of trust. You are transporting someone&#039;s precious possessions, after all.&lt;br /&gt;
Kancana: You will not only need to learn the trade, but earn the respect of the people as well.&lt;br /&gt;
Kancana: Everyone starts somewhere, so there&#039;s no need to feel intimidated! If this sounds like something you&#039;d like to try, then why not let [Forename] show you how it&#039;s done?&lt;br /&gt;
Kancana: It just so happens that a parcel intended for the Great Work was accidentally off-loaded here today. It&#039;s filled with medicinal herbs from Gridania, so I&#039;d like it sent over as soon as possible.&lt;br /&gt;
Kancana: Would you be a dear and deliver it with Trna? With your worldly experience, I&#039;m sure you will serve as a shining example of professionalism.&lt;br /&gt;
Kancana: I&#039;ll entrust the parcel to you, Trna. I have no doubt that you will see it safely to its destination.&lt;br /&gt;
&lt;br /&gt;
Trna: Sorry for takin&#039; you outta your way, [Forename], but I look forward to seein&#039; a professional do...whatever it is a professional does.&lt;br /&gt;
Trna: I&#039;ll be waitin&#039; by the gates, so give me a shout when you&#039;re ready to go.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Kancana: You truly have a gift for finding those in need. I can&#039;t help but want to nurture each and every one!&lt;br /&gt;
Kancana: I know it&#039;s a little more work than you bargained for, but do lend Trna and her associates a helping hand. I see great potential in them...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Trna===&lt;br /&gt;
-optional start&lt;br /&gt;
Maru: Work? &#039;&#039;Respect&#039;&#039;? Us!? &lt;br /&gt;
Maru: Sure, we wouldn&#039;t have to scrounge for food anymore, and it&#039;d keep us busy like the boss wants, but... If wishes were hippo carts, beggars&#039;d ride, y&#039;know?&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Trna: We&#039;re ready when you are!&lt;br /&gt;
Trna: My partner Saurya here&#039;s pullin&#039; the fastest cart on the island. I stowed the goods we&#039;re deliverin&#039; under the seat, so they won&#039;t get damaged or nothin&#039;.&lt;br /&gt;
Trna: An&#039; we ain&#039;t about to leave you high an&#039; hippo-less—there&#039;s another cart just for you!&lt;br /&gt;
Trna: Our hippos are usually shy around strangers, but you were there with the fruit earlier, so you&#039;ve got nothin&#039; to worry about. They&#039;re smarter than to bite the hand that feeds.&lt;br /&gt;
&lt;br /&gt;
Maru: We don&#039;t let just anybody ride our carts, but if Boss thinks you can handle it...&lt;br /&gt;
&lt;br /&gt;
Trna: No need for bellyachin&#039;, Maru. We ain&#039;t &#039;&#039;racin&#039; the carts down the highroad&#039;&#039; like some hamsaheads I know. Now, off we go, slow an&#039; steady...&lt;br /&gt;
&lt;br /&gt;
Question: Ride in the hippo cart?&lt;br /&gt;
-cutscene start&lt;br /&gt;
Trna: Not a bad way to travel, eh? My crew designed these carts from scratch, you know.&lt;br /&gt;
Trna: Historically, we Arkasodara never went around in chocobo carriages and the like. But at some point I got to wonderin&#039;...why not? &lt;br /&gt;
Trna: Sure, we&#039;re a heavy bunch, but nothin&#039;s impossible if you put your mind to it, right? Well, after auditionin&#039; all kinds of critters, we finally came &#039;round to hippos.&lt;br /&gt;
Trna: Hippo ridin&#039;s a team effort. Our hippos can sprint with the best of &#039;em, but they ain&#039;t got a lot of stamina, so a good rider knows when to push and when to let up.&lt;br /&gt;
Trna: Here we are, safe an&#039; sound. Now we hand over the goods, right?&lt;br /&gt;
&lt;br /&gt;
Waiting Alchemist@???: You wouldn&#039;t happen to be talking about an imported package, would you?&lt;br /&gt;
Waiting Alchemist: I&#039;ve been expecting a delivery ship, but seen neither keel nor prow of it...&lt;br /&gt;
Waiting Alchemist: Wait...aren&#039;t you the one who saved Nidhana?&lt;br /&gt;
Waiting Alchemist: Ah, I see! Well, thank you both for going out of your way to bring this over. You&#039;ve saved me considerable grief.&lt;br /&gt;
Waiting Alchemist: No large trading vessels can dock here, you see?&lt;br /&gt;
Waiting Alchemist: Usually, our orders are off-loaded at Alnair and thence shipped by dhow, but they sometimes get mixed in with packages destined for Yedlihmad.&lt;br /&gt;
Waiting Alchemist: And then the logistical nightmare begins, I&#039;m afraid. May I check to see if you indeed have my herbs?&lt;br /&gt;
Waiting Alchemist: Yes, this is it!&lt;br /&gt;
Waiting Alchemist: Importing these is trying enough without delivery mishaps, so I&#039;m relieved they made it here safely. &lt;br /&gt;
Waiting Alchemist: And to think that all of the hippo hubbub was, in fact, industrious delivery work! A little frightening to watch without proper context, but you&#039;ve done a marvelous job. I&#039;ll be sure to call upon your services again.&lt;br /&gt;
&lt;br /&gt;
Trna: That wasn&#039;t a delivery...but I guess a little misunderstandin&#039; never hurt anyone. &lt;br /&gt;
Trna: People sure do trust you, though. I got trusted just standin&#039; next to you!&lt;br /&gt;
Trna: And he looked so happy about his herbs... Had me smilin&#039; right along with him. Maybe we really &#039;&#039;can&#039;&#039; make a difference with this delivery business!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Trna again===&lt;br /&gt;
Trna: Thanks for showin&#039; me the ropes—and for doin&#039; all the talkin&#039;, too.&lt;br /&gt;
Trna: I&#039;d like to get straight back to Kancana, but from the looks of it, your hippo needs a breather. No surprise, considerin&#039; what it&#039;s been through lately.&lt;br /&gt;
Trna: Here&#039;s what we&#039;ll do—I&#039;ll let this big boy rest up a bit, while you go on ahead with Saurya.&lt;br /&gt;
Trna: I&#039;m trustin&#039; you with my prized set of wheels, so be careful. No scratches or nothin&#039;. Just ride like you did comin&#039; here and there shouldn&#039;t be any problems.&lt;br /&gt;
&lt;br /&gt;
System: Should you become separated from your cart, speak with Trna at the Great Work to ride it again.&lt;br /&gt;
Question: Ride the hippo cart?&lt;br /&gt;
&lt;br /&gt;
===Ride the hippo cart to Yedlihmad===&lt;br /&gt;
&amp;gt; If separated from your cart&lt;br /&gt;
Trna: When Saurya came runnin&#039; back by herself, I got worried! You want to give it another shot?&lt;br /&gt;
Question: Ride the hippo cart?&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
System: Her mission accomplished, a triumphant Saurya trundles away with the cart in tow. Kancana will be pleased to hear of your successful delivery.&lt;br /&gt;
&lt;br /&gt;
===Speak with Kancana===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Kancana: Welcome back! [Forename] just told me all about your successful delivery. Thank you for your help, Trna.&lt;br /&gt;
Kancana: What did you think of your first job?&lt;br /&gt;
&lt;br /&gt;
Trna: The delivery part seems pretty straightforward, even for our ilk. But the whole “buildin&#039; trust” thing won&#039;t be easy.&lt;br /&gt;
Trna: Still, it&#039;s not like we can give up an&#039; go home to Vanaspati. Sooner or later, we&#039;ll have to get used to livin&#039; with other folks.&lt;br /&gt;
Trna: An&#039; you should&#039;ve seen how relieved that alchemist was when he got his supplies! Feels nice to know we did some good in the world...&lt;br /&gt;
&lt;br /&gt;
Kancana: There is no greater reward for a job well done, in my experience. If you choose to continue on this path, I am certain the joy you bring will be returned to you tenfold. &lt;br /&gt;
Kancana: As this is a new endeavor for you and your associates, however, I do believe it best if someone oversees your progress.&lt;br /&gt;
Kancana: [Forename], you did so much for Ogul that I have to ask—will you lend your aid to Trna and her associates?&lt;br /&gt;
&lt;br /&gt;
Trna: I know we&#039;re a right crew of misfits, [Forename], but I promise you we&#039;re hard workers. Give us a chance, an&#039; we&#039;ll make you proud.&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; You&#039;ve got spirit, kid! I&#039;m with you!&lt;br /&gt;
Trna: Thank you! I swear you won&#039;t regret this!&lt;br /&gt;
&amp;gt; This is going to take a lot of work...&lt;br /&gt;
Kancana: Oh, I don&#039;t know about that. Something tells me that Trna and her associates are quick studies. I&#039;m sure that if you all work together, you will make good progress in no time.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Kancana: Now that that&#039;s settled, I think it is time you saw your new home.&lt;br /&gt;
Kancana: You see, I have come into possession of an old trading post that has since fallen into disuse.&lt;br /&gt;
Kancana: The structures may be a little worse for wear, but the plot itself is very conveniently located. You are free to fix it up however you would like.&lt;br /&gt;
&lt;br /&gt;
Maru: Y-You&#039;re just...gonna let us use it? Just like that?&lt;br /&gt;
&lt;br /&gt;
Kancana: I will lease it to you for a small fee. That is to say, if your new business fails to turn a profit, I may have to rethink the use of that space one day.&lt;br /&gt;
Kancana: But we can talk about the particulars later. For now, how about you go and take a look? I&#039;ve marked its location on this map.&lt;br /&gt;
&lt;br /&gt;
Trna: Gladly! Thanks for everythin&#039; you&#039;ve done for us.&lt;br /&gt;
Trna: Let&#039;s reconvene at our new headquarters! I&#039;ll round up my people.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Kancana: I have high hopes for that one. If there is anything else I can do to help, do not hesitate to let me know.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Trna===&lt;br /&gt;
-optional start&lt;br /&gt;
Maru: It&#039;s bigger than I thought, but what a dump! I&#039;m grateful, of course, but... &amp;amp;lt;sigh&amp;amp;gt;&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Trna: [Forename]! Glad you turned up.&lt;br /&gt;
Trna: As you can see, this place ain&#039;t no Meghaduta. But once we get the basics up an&#039; runnin&#039;, it&#039;ll start feelin&#039; like home in no time. &lt;br /&gt;
&lt;br /&gt;
Maru: We&#039;ll need a cart shed, for starters...and a place to store packages an&#039; whatnot...&lt;br /&gt;
Maru: If I&#039;m honest, Boss, I&#039;m still not sure about all this. But if you say we should give it a shot, I guess I can try...&lt;br /&gt;
&lt;br /&gt;
Trna: Thanks, Maru. I&#039;m countin&#039; on you, y&#039;know.&lt;br /&gt;
Trna: Alright—as of today, we&#039;re makin&#039; our name as reliable delivery workers. We&#039;ve got a lot to learn, but don&#039;t go easy on us. Teach us everythin&#039; you know!&lt;br /&gt;
Trna: Now, we need a name for our new business. Somethin&#039; real...trustworthy. Hmm...&lt;br /&gt;
&lt;br /&gt;
Maru: Boss, we gotta fix this place up! We ain&#039;t got time to be worryin&#039; about names. What&#039;s wrong with our team name, anyway?&lt;br /&gt;
&lt;br /&gt;
Trna: Our team name? Y-You&#039;re right! We don&#039;t need to be fancy—just fast, reliable, and ridin&#039; hippo carts. “Hippo Riders” it is!&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
System: Led by their charismatic leader, Trna, the Hippo Riders have retired from racing and rebranded themselves as speedy delivery workers!&lt;br /&gt;
System: However, they are still known on the island as local delinquents. Use your experience as an adventurer and trusted hero to help them better their reputation!&lt;br /&gt;
-quest complete&lt;br /&gt;
System: You have achieved &#039;&#039;&#039;Friendly&#039;&#039;&#039; reputation with the Hippo Riders.&lt;br /&gt;
System: Arkasodara society quests are now available from Maru in Svarna.&lt;br /&gt;
System: Furthermore, you may now purchase wares from Ghanta.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=4YoJl5N9XbA}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Gunblades_of_the_Patriots&amp;diff=1440091</id>
		<title>Gunblades of the Patriots</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Gunblades_of_the_Patriots&amp;diff=1440091"/>
		<updated>2026-07-01T11:42:59Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue reviewed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Gunblades of the Patriots&lt;br /&gt;
| description = [[Radovan]] and Sophie are settling in to Revenant&#039;s Toll, yet still yearn for adventure.&lt;br /&gt;
| image = Gunblades of the Patriots.png&lt;br /&gt;
| quest-giver = Radovan&lt;br /&gt;
| related-npcs = Cato Mammula; Editha; Futag Yafutag; Gerrart; Lassenchou; Miounne; Mother Miounne; Reese; Rostik; Sophie; Timm&lt;br /&gt;
| location = Mor Dhona&lt;br /&gt;
| location-x = 21.8&lt;br /&gt;
| location-y = 8.2&lt;br /&gt;
| type = side&lt;br /&gt;
| quest-line = &lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Disciple of War Job Quests&lt;br /&gt;
| journal-genre = Gunbreaker Quests&lt;br /&gt;
| sortkey = 800&lt;br /&gt;
| organization =&lt;br /&gt;
| class = &lt;br /&gt;
| job = Gunbreaker&lt;br /&gt;
| level = 80&lt;br /&gt;
| req-quest = Shadowbringers (Quest), To Have Loved and Lost&lt;br /&gt;
| req-items = &lt;br /&gt;
| requirements = &lt;br /&gt;
| exp = 448800&lt;br /&gt;
| gil = 3335&lt;br /&gt;
| mettle = &lt;br /&gt;
| reward1 = 1 Battledance Materia VII&lt;br /&gt;
| reward2 = 1 Savage Aim Materia VII&lt;br /&gt;
| reward3 = 1 Savage Might Materia VII&lt;br /&gt;
| overridereward(1-10) = &lt;br /&gt;
| reward-opt(1-8) = &lt;br /&gt;
| overridereward-opt(1-8) = &lt;br /&gt;
| unlocks = ach Gunnhildr&#039;s Blade II, ngp Gunbreaker - Part 2&lt;br /&gt;
| prev-quest = Steel against Steel&lt;br /&gt;
| next-quest = &lt;br /&gt;
| patch = 5.0&lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
| id-edb = 9959f9e9aea&lt;br /&gt;
| id-gt = 68761&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
This is the final job quest. Only [[Role Quests]] will be added going forward.&lt;br /&gt;
&lt;br /&gt;
===Trivia===&lt;br /&gt;
The title is a reference to the PlayStation 3 game &#039;&#039;Metal Gear Solid 4: Guns of the Patriots&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[Mother Miounne]] in [[the Carline Canopy]].&lt;br /&gt;
*Speak with [[Gerrart]] in [[Ul&#039;dah]].&lt;br /&gt;
*Speak with [[Futag Yafutag]] in [[Limsa Lominsa]].&lt;br /&gt;
*Speak with [[Reese]] in [[Ishgard]].&lt;br /&gt;
*Speak with [[Radovan]] at [[Providence Point]].&lt;br /&gt;
*Speak with Radovan in [[Revenant&#039;s Toll]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*Radovan and Sophie are settling in to Revenant&#039;s Toll, yet still yearn for adventure.&lt;br /&gt;
&lt;br /&gt;
*Radovan&#039;s search for adventurers to train as gunbreakers continues, with only a handful having displayed the aptitude necessary to master its techniques. Sophie is keen to hear tales of your travels, and you tell them of a certain friend of yours who has also taken up the gunblade. The revelation leaves Radovan stunned, as only a survivor of the destruction of Bozja could possibly have passed on knowledge of the esoteric weapon. This jogs Sophie&#039;s memory of a conversation with an adventurer who claims to have seen a Hrothgar carrying a gunblade in Gridania&#039;s Carline Canopy. In the hope that this is the mysterious Bozjan gunbreaker of whom Sophie spoke, Radovan immediately embarks on a search for his compatriot.&lt;br /&gt;
&lt;br /&gt;
*Mother Miounne confirms the veracity of Sophie&#039;s information, and adds that the man you describe was in fact looking for Radovan. The wandering Hrothgar sought out your former clients Lassenchou and Editha to quiz them as to Radovan&#039;s whereabouts. As luck would have it, the harpsichordist and her manager appear with impeccable timing and confirm that not only were they approached by the gunbreaker, but they had also told him about your group moving on to Ul&#039;dah. As it appears his modus operandi is to seek information at the Adventurers&#039; Guild, Sophie suggests going straight to your previous client&#039;s husband, Gerrart, in the hope of arriving before your mysterious pursuer.&lt;br /&gt;
&lt;br /&gt;
*Gerrart and his son Timm are pleased to see you again, although paying for Oriel&#039;s somnus withdrawal treatment has drained their limited finances and they have barely been able to make ends meet. As predicted, they did indeed receive a visit from the roaming Bozjan, who was searching for Radovan. Gerrart had little in the way of detailed information, but the news that Radovan had already left Ul&#039;dah sent the gunbreaker running in the direction of the airship landing, presumably to follow the trail to Limsa Lominsa. For want of a better plan, you make your way to Bulwark Hall to meet your former client Futag Yafutag, and hope you are not too late.&lt;br /&gt;
&lt;br /&gt;
*Rather than simply volunteering the information you had traveled all the way to Limsa Lominsa to obtain, Futag Yafutag instead chooses to regale you with the story of Guldweitz&#039;s final days. The founder of the Flaming Mongrels testified against a number of wanted Lominsan criminals in a last-ditch attempt to perform an honorable deed for perhaps the first time in his life. He finally succumbed to a terminal disease soon after, passing peacefully in his sleep. Guldweitz had made a lasting impression on Radovan, and though he is unable to forgive the pirate&#039;s countless acts of villainy, he nonetheless admires the determination to sacrifice oneself for the sake of others. Futag Yafutag cuts Radovan&#039;s ruminations short by sharing the news that the enigmatic Bozjan you seek has most likely departed for Ishgard.&lt;br /&gt;
&lt;br /&gt;
*The roaming gunbreaker has made contact with your one-time client Reese, who let slip the name “Cato Mammula” when discussing Radovan&#039;s activities in Ishgard. As the Garlean defector is partly to blame for the annihilation of Bozja, Radovan fears his compatriot may exact his revenge. Reese points you in the direction of Providence Point, where Mammula is making scientific observations of Camp Dragonhead.&lt;br /&gt;
&lt;br /&gt;
*You reach Providence Point to find that the gunbreaker has already sniffed out Mammula&#039;s location, and Radovan springs forward to prevent what he believes to be an attempt on the professor&#039;s life. Rostik, the man you have chased across Eorzea, expresses that he has no wish to harm Mammula, and calmly explains that he instead seeks assistance in his plan to rebuild Bozja and provide a home for other survivors of their clan. He even asks for Radovan&#039;s support in making this dream a reality. Your mentor, however, has already made a new life for himself, and wishes to remain in Eorzea with Sophie. Rostik accepts this decision, and leaves in search of other Bozjans to join his cause, while you and your comrades make the return journey to Revenant&#039;s Toll.&lt;br /&gt;
&lt;br /&gt;
*Now that your circuit of Eorzea has brought you full circle, Radovan speaks of his relief in discovering that he is not the last of his people, and that a burden has been lifted from his shoulders. While he still wishes to train a new generation of gunbreakers, he feels that his time would be better spent returning to his former occupation as a bodyguard. By traveling far and wide, he hopes to demonstrate the prowess of a gunbreaker, acting as an ambassador of sorts to his people. Sophie, latching onto the idea, hopes to do the same for the culture of the fallen city of Rabanastre, from which she hails. Although you will be parting ways, Radovan reaffirms his commitment to further mastery of the gunblade, though he admits that when next you meet, it might be your turn to teach him.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
-optional start&lt;br /&gt;
Sophie: I heard that stonetomes contain a wealth of ancient knowledge, which is what makes them so valuable. But how did they get the information into those tiny things? And how do we get it out again?&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
Radovan: Ah, [Forename]. It&#039;s good to see you again. Since we last met, I&#039;ve been introduced to a fair few adventurers who hope to learn the art of the gunbreaker. Though having taught you, my expectations are perhaps a little too high.&lt;br /&gt;
&lt;br /&gt;
Sophie: Radovan&#039;s been so preoccupied, he&#039;s hardly taken on any other jobs, leaving me with plenty of time on my hands. Those women who work for Rowena have had me running about after bookstones. Or was it stonetomes? I forget which. Anyway, what have you been up to?&lt;br /&gt;
&lt;br /&gt;
Question: What will you talk about?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; The friend who became a gunbreaker.&lt;br /&gt;
&amp;gt; The man who protects his loved ones with a gunblade.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Radovan: How can that be!?&lt;br /&gt;
Radovan: Learned it while in imperial territory, eh? But that doesn&#039;t change the fact that I&#039;m the only gunbreaker to have escaped the destruction of Bozja Citadel. And if I didn&#039;t train him, who did?&lt;br /&gt;
Radovan: That&#039;s it! One of the others must still be out there!&lt;br /&gt;
&lt;br /&gt;
Sophie: Now that you mention it, an adventurer from Gridania told me they saw a man in the Carline Canopy carrying a weapon a lot like your gunblade. A Hrothgar, too.&lt;br /&gt;
Sophie: I thought they were talking about you, so I didn&#039;t pay much attention. But you haven&#039;t been back there since we moved to Revenant&#039;s Toll... I wonder who it could be?&lt;br /&gt;
&lt;br /&gt;
Radovan: Sophie! Why didn&#039;t you say something sooner!? If it truly is one of my fellow gunbreakers, I have to find them!&lt;br /&gt;
&lt;br /&gt;
Sophie: We should probably go with him. Even if there is another gunblade-wielding Hrothgar, it doesn&#039;t necessarily mean they&#039;ll be pleased to see Radovan. Perhaps Mother Miounne knows something about it?&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
===Speak with Mother Miounne in the Carline Canopy===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Miounne: Why yes, a man like the one you describe was here but a few days ago.&lt;br /&gt;
&lt;br /&gt;
Radovan: And you&#039;re sure he had a gunblade like mine?&lt;br /&gt;
&lt;br /&gt;
Miounne: Identical, I would say. But more importantly, he was looking for you, Radovan!&lt;br /&gt;
Miounne: As I was in the midst of explaining the assignment I gave you, he suddenly ran off in search of your former client. He was gone before I had a chance to ask his name.&lt;br /&gt;
&lt;br /&gt;
Radovan: Who could he be? And what does he want?&lt;br /&gt;
&lt;br /&gt;
Editha@Familiar Voice: Oh, look! It&#039;s my favorite bodyguards!&lt;br /&gt;
&lt;br /&gt;
Sophie: Oh... Er, what a surprise! I was hoping we&#039;d never—I mean, I &#039;&#039;thought&#039;&#039; we&#039;d never see you again!&lt;br /&gt;
&lt;br /&gt;
Lassenchou: Since last we met, my sweet marigold has returned to thrilling audiences with her uplifting performances. As a matter of fact, we have come here to drink to her continued success!&lt;br /&gt;
&lt;br /&gt;
Miounne: Then your timing and choice of venue are impeccable, for we have need of your help. Do you by any chance remember a Hrothgar man who was looking for Radovan? He may have asked you about the assignment to guard Editha.&lt;br /&gt;
&lt;br /&gt;
Lassenchou: Yes, I know of whom you speak! We had heard that Radovan was last seen making a beeline for Ul&#039;dah, and we told him as much.&lt;br /&gt;
&lt;br /&gt;
Radovan: Hmm... He won&#039;t stay for long when he realizes I&#039;m no longer there. I&#039;d best find him before he moves on.&lt;br /&gt;
&lt;br /&gt;
Sophie: If he follows a similar line of questioning, it&#039;ll lead him to our former client. Since Oriel is most likely still undergoing treatment, he&#039;ll probably end up talking to Gerrart instead.&lt;br /&gt;
&lt;br /&gt;
Editha: I must say, he was a rather fearsome-looking chap. Not the sort of person you want chasing you. Make sure he doesn&#039;t kill you or anything!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Miounne: I do hope you find this countryman of Radovan&#039;s, or that he finds you. Either way, I wish you good luck!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Gerrart in Ul&#039;dah===&lt;br /&gt;
-optional start&lt;br /&gt;
Radovan: Do you think we got here in time?&lt;br /&gt;
Sophie: At least their son seems well enough, all things considered.&lt;br /&gt;
Timm: Do you want to play a game? Daddy says he&#039;s too tired.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Gerrart: Thanks to you, Timm and I have been living together for a little while now. Most of the money I earn goes to Frondale&#039;s Phrontistery for Oriel&#039;s care, though thankfully we still have enough to keep a roof over our heads.&lt;br /&gt;
Gerrart: Slowly but surely, she&#039;s improving, though she still can&#039;t forgive herself for what she put Timm through. Not sure I can, either, but we&#039;re all she&#039;s got.&lt;br /&gt;
&lt;br /&gt;
Timm: Daddy says Mummy was very sick before. But she&#039;s getting better.&lt;br /&gt;
&lt;br /&gt;
Radovan: Hmm... Happiness comes easily to some people, while others have to fight for it. I hope you find the strength to support each other in the days to come.&lt;br /&gt;
&lt;br /&gt;
Gerrart: Thank you, sir. Oh, I almost forgot to mention, but a man was asking about you. A Hrothgar bloke. Similar sword, too. After I told him you&#039;d left Ul&#039;dah, he headed off in the direction of the airship landing.&lt;br /&gt;
&lt;br /&gt;
Sophie: Not again! He&#039;s probably already in Limsa Lominsa looking for you.&lt;br /&gt;
&lt;br /&gt;
Radovan: Then let&#039;s go straight to Futag Yafutag and pray we&#039;re not too late!&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Gerrart: He&#039;s looking forward to us being a family again, in spite of everything.&lt;br /&gt;
Timm:  Are you going to ride an airship?&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Futag Yafutag in Limsa Lominsa===&lt;br /&gt;
-optional start&lt;br /&gt;
Radovan: I have a feeling he&#039;s still a step or two ahead of us.&lt;br /&gt;
Sophie: Come to think of it, I wonder what happened to Guldweitz.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Futag Yafutag: This is the first time I&#039;ve seen the three of you since that business with Guldweitz, yes? As planned, his testimony led to the convictions of several high-profile criminals.&lt;br /&gt;
Futag Yafutag: Then, a few days later, he died peacefully in his sleep.&lt;br /&gt;
&lt;br /&gt;
Radovan: I see... Even though he knew he was beyond forgiveness, his final deed has made Limsa Lominsa a safer place. If only he&#039;d seen the error of his ways sooner.&lt;br /&gt;
&lt;br /&gt;
Futag Yafutag: There was one other thing. A fellow an awful lot like yourself came through not long ago, and he was looking for you, Radovan. I told him that you&#039;d moved on, and that he should try his luck around the airship landing.&lt;br /&gt;
&lt;br /&gt;
Radovan: Then he must&#039;ve gone to Ishgard.&lt;br /&gt;
&lt;br /&gt;
Sophie: And he&#039;ll eventually find his way to Reese, who&#039;ll hopefully keep him busy until we arrive. Come on, we&#039;d best get going.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Futag Yafutag: I could&#039;ve sworn that when they carried Guldweitz&#039;s body away, he had a smile on his face.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Reese in Ishgard===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Reese: Ah, there you are. We were just discussing that gunbreaker fellow you&#039;re chasing after. He was here looking for you, but I&#039;m afraid you&#039;ve missed him.&lt;br /&gt;
&lt;br /&gt;
Radovan: I might&#039;ve guessed. Back to Revenant&#039;s Toll it is, then.&lt;br /&gt;
&lt;br /&gt;
Reese: Hold on! When I mentioned Master Mammula, that Hrothgar fellow seemed rather taken aback, and then asked where he could find him. I didn&#039;t see any reason not to tell him, so—&lt;br /&gt;
&lt;br /&gt;
Radovan: You bloody fool!&lt;br /&gt;
Radovan: If a Bozjan survivor is looking for him, his life could be in danger!&lt;br /&gt;
&lt;br /&gt;
Reese: By the Fury! What have I done!?&lt;br /&gt;
&lt;br /&gt;
Sophie: Where is Mammula!?&lt;br /&gt;
&lt;br /&gt;
Reese: He went to inspect the exterior walls of Camp Dragonhead, so he&#039;s probably at Providence Point!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Reese: If anything happens to Mammula... Oh gods, I&#039;m so sorry!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Radovan at Providence Point===&lt;br /&gt;
-optional start&lt;br /&gt;
Sophie: Where could he be?&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Radovan: Voices, up ahead! With me, [Forename]!&lt;br /&gt;
-cutscene start&lt;br /&gt;
Radovan: Stop!&lt;br /&gt;
&lt;br /&gt;
Rostik@Unfamiliar Gunbreaker: Radovan? I&#039;ve been looking everywhere for you!&lt;br /&gt;
&lt;br /&gt;
Radovan: Get away from him, Rostik!&lt;br /&gt;
&lt;br /&gt;
Cato Mammula: Please, calm yourself, Radovan. He means me no harm.&lt;br /&gt;
&lt;br /&gt;
Rostik: Like you, I have chosen to put the past behind me.&lt;br /&gt;
Rostik: In fact, I came here to ask for Mammula&#039;s aid in rebuilding Bozja Citadel.&lt;br /&gt;
&lt;br /&gt;
Radovan: But that&#039;s...&lt;br /&gt;
&lt;br /&gt;
Rostik: Impossible? Far from it. You see, we were not the only ones to escape the destruction of our home. Those who were away on missions or visiting other settlements were spared.&lt;br /&gt;
&lt;br /&gt;
Radovan: Then there&#039;s a chance that—&lt;br /&gt;
&lt;br /&gt;
Rostik: Listen, Radovan. Your family is gone, lost in the blast. The monarchy, too. And yet, our clan lives on.&lt;br /&gt;
Rostik: I will seek out survivors, so that we may build a home together. And if we cannot return to where Bozja once stood, we shall find a new land to call our own.&lt;br /&gt;
&lt;br /&gt;
Cato Mammula: Nothing will ever right the wrongs I have committed. Even so, I shall do everything in my power to make Rostik&#039;s dream a reality.&lt;br /&gt;
&lt;br /&gt;
Rostik: Radovan, will you join us?&lt;br /&gt;
&lt;br /&gt;
Radovan: I am sorry, Rostik. I have already lost one family, and I do not wish to lose another. Though we are not joined by blood and are as different as night and day, we have each other.&lt;br /&gt;
Radovan: And that is not all. I have passed on the ways of the gunbreaker to [Forename]. The first of many, I hope.&lt;br /&gt;
&lt;br /&gt;
Rostik: I, too, taught someone from outside of our clan how to wield the gunblade.&lt;br /&gt;
Rostik: You have much in common with him, Radovan. He too has someone that he wants to keep by his side, like family.&lt;br /&gt;
Rostik: If you meet any other Bozjans, tell them that I would welcome their help.&lt;br /&gt;
Rostik: Perhaps one day our paths will cross again. Look after each other.&lt;br /&gt;
&lt;br /&gt;
Radovan: Thank you, Rostik. Fare thee well.&lt;br /&gt;
&lt;br /&gt;
Sophie: So much for being a gunblade-wielding murderer. He seemed quite nice, actually.&lt;br /&gt;
&lt;br /&gt;
Radovan: Yes, I&#039;m glad to have been proven wrong on this occasion. Rostik is still as honorable and as wise as I remember him.&lt;br /&gt;
&lt;br /&gt;
Cato Mammula: Nonetheless, I appreciate your coming to my aid. And I must admit, I feared the worst when he appeared out of nowhere, though he soon made his intentions clear. I never expected such kindness from not one, but two men who have every reason to want me dead.&lt;br /&gt;
Cato Mammula: I am grateful to you both for allowing me to work for the greater good. Speaking of which, I must fulfill my obligations to the Ishgardians. Until we meet again.&lt;br /&gt;
&lt;br /&gt;
Sophie: Now that&#039;s over, we should return to Revenant&#039;s Toll and try to earn back the money we spent on airship tickets!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Radovan in Revenant&#039;s Toll===&lt;br /&gt;
-optional start&lt;br /&gt;
Sophie: Back at last. You know, this place is beginning to feel like home!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Radovan: All this time, I thought I was the only Bozjan left. Now that I know that Rostik and several others are still out there, perhaps I don&#039;t need to rush my search for new gunbreakers.&lt;br /&gt;
Radovan: In fact, I think I would be better off working as a bodyguard again, and show people throughout Eorzea what we Bozjans are capable of.&lt;br /&gt;
&lt;br /&gt;
Sophie: Seeing is believing, after all. Maybe I could do the same for Dalmasca?&lt;br /&gt;
Sophie: Oh, did I not tell you? I&#039;m originally from Rabanastre, the capital.&lt;br /&gt;
Sophie: The city itself was destroyed—deliberately, I might add—by the Garleans after the failed rebellion, but our traditions live on. And I think I&#039;d make quite a good ambassador for my people!&lt;br /&gt;
&lt;br /&gt;
Radovan: If everything goes according to plan, we&#039;ll be traveling to the far corners of the realm and meeting all sorts of people, though we&#039;ll still use Revenant&#039;s Toll as a place to hang our hats, as I believe the saying goes.&lt;br /&gt;
Radovan: Of course, with as gifted a successor as you, I&#039;ll have to keep training so I won&#039;t be outdone. Or maybe you&#039;ll be the one teaching me next time!&lt;br /&gt;
-quest complete&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Sophie: I often join expeditions to hunt for stonetomes, whereas Radovan only occasionally comes along. He says, “Once in a while is fine, but I don&#039;t want it to turn into a daily grind.” Hmph!&lt;br /&gt;
-optional end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=Ir19Y9hBKaE}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=An_Antidote_for_Anarchy&amp;diff=1435576</id>
		<title>An Antidote for Anarchy</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=An_Antidote_for_Anarchy&amp;diff=1435576"/>
		<updated>2026-07-01T02:38:30Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = An Antidote for Anarchy&lt;br /&gt;
| description = Loashkana is anxiously awaiting word form Costa del Sol.&lt;br /&gt;
| image = In the Sting of Things.png&lt;br /&gt;
| quest-giver = Loashkana&lt;br /&gt;
| related-npcs = Brayflox Alltalks; Ellerete; Gegeruju&#039;s Attendant; Kokonowa; Nyipine; Wheiskaet; Wyssulm; Zerig&lt;br /&gt;
| location = Limsa Lominsa Lower Decks&lt;br /&gt;
| location-x = 8.9&lt;br /&gt;
| location-y = 13.5&lt;br /&gt;
| type = role&lt;br /&gt;
| quest-line = Dawntrail Role Quests&lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Role Quests&lt;br /&gt;
| journal-genre = Healer Role Quests (Dawntrail)&lt;br /&gt;
| sortkey = 251&lt;br /&gt;
| level = 100&lt;br /&gt;
| req-quest = &lt;br /&gt;
| req-items = &lt;br /&gt;
| requirements = {{Healer|name=yes}}&lt;br /&gt;
| exp = &lt;br /&gt;
| gil = 1000&lt;br /&gt;
| mettle = &lt;br /&gt;
| reward1 = 2 Piety Materia XI&lt;br /&gt;
| reward2 = 2 Savage Aim Materia XI&lt;br /&gt;
| reward3 = 2 Savage Might Materia XI&lt;br /&gt;
| overridereward(1-10) = &lt;br /&gt;
| reward-opt(1-8) = &lt;br /&gt;
| overridereward-opt(1-8) = &lt;br /&gt;
| unlocks = ach A Heartsting&#039;s a Heavy Burden, ngp Healer Role Quests (Dawntrail)&lt;br /&gt;
| prev-quest = Downed by the River&lt;br /&gt;
| next-quest = Picking Up the Torch&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| id-gt = 70365&lt;br /&gt;
| id-edb = 9767f1bc666&lt;br /&gt;
}}&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
=== [[File:Aggressive difficulty r6.png|32px|link=]] Unbound: [[Ellerete Venomheart]] ===&lt;br /&gt;
You will be accompanied by [[Loashkana the Leal]] during this battle.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tricky Tonic&#039;&#039;&#039;: Ellerete applies several buffs to herself, increasing her damage dealt, decreasing damage taken, and giving regen. These buffs are inconsequential.&lt;br /&gt;
*&#039;&#039;&#039;Stinging Anguish&#039;&#039;&#039;: Room-wide magical damage and inflicts an indefinite stack of {{status effect|debuff|bleeding}} &#039;&#039;&#039;[[Bleeding]]&#039;&#039;&#039; to both you and Loashkana. Use {{action icon|Esuna}} on yourself and Loashkana to remove.&lt;br /&gt;
*&#039;&#039;&#039;Stinging Malady&#039;&#039;&#039;: Three telegraphed conal AoEs along with targeted conal AoEs hitting both you and Loashkana. Move away from her in a safe zone. This will also inflict a 1-minute {{status effect|debuff|File:HP recovery down icon1.png}} &#039;&#039;&#039;HP Recovery Down&#039;&#039;&#039; to both you and Loashkana, which should be cleansed with {{action icon|Esuna}}.&lt;br /&gt;
*&#039;&#039;&#039;Tricky Tonic&#039;&#039;&#039;: Ellerete will apply more stacks of the buffs to herself.&lt;br /&gt;
*&#039;&#039;&#039;Bewildering Blight&#039;&#039;&#039;: Spread marker AoEs on you and Loashkana, inflicting magical damage and a 15-second {{status effect|debuff|File:Temporary misdirection icon.png}} &#039;&#039;&#039;Temporary Misdirection&#039;&#039;&#039;, causing you to move in the current direction of the spinning hand when using a movement key.&lt;br /&gt;
*Ellerete will jump to one edge of the arena and use &#039;&#039;&#039;Skineater Surge&#039;&#039;&#039;, a 180 degree frontal cleave, so position the arrow and move to the safe spot. If on [[sage]], can also use {{action icon|Icarus}} to Loashkana once she reaches the safe zone.&lt;br /&gt;
*&#039;&#039;&#039;Sting of the Scorpion&#039;&#039;&#039;: Room-wide magical damage and inflicts an indefinite stack of {{status effect|debuff|bleeding}} &#039;&#039;&#039;[[Bleeding]]&#039;&#039;&#039; to both you and Loashkana that can be removed with {{action icon|Esuna}}. In addition, spawns three &#039;&#039;&#039;Poison Clouds&#039;&#039;&#039; around the arena. These will explode as telegraphed large point-blank AoEs (&#039;&#039;&#039;Burst&#039;&#039;&#039;).&lt;br /&gt;
*Ellerete will become untargetable, and [[Kokonowa the Callous]] will summon a [[K-A Model Mammet]] and [[K-R Model Mammet]], which should be defeated. Upon defeating each, they will explode in a telegraphed point-blank AoE that will knock up and damage Ellerete. She will become targetable again after one mammet is defeated. They will also begin to enrage with &#039;&#039;&#039;Self-destruct&#039;&#039;&#039; after a certain period of time.&lt;br /&gt;
*Ellerete will give herself another three more stacks of buffs with &#039;&#039;&#039;Tricky Tonic&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Sting of the Scorpion&#039;&#039;&#039;: Now also spawns two &#039;&#039;&#039;Poison Clouds&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Stinging Deception&#039;&#039;&#039;: Inflicts {{status effect|debuff|File:Delusions icon.png}} &#039;&#039;&#039;Delusions&#039;&#039;&#039;, causing the Poison Clouds to appear as clones of Ellerete. They will jump around the arena in a triangular formation a few times, then all begin to cast &#039;&#039;&#039;Skineater Surge&#039;&#039;&#039;. The real Ellerete will be glowing pink, so get behind her. The fake Elleretes will turn back into the Poison Clouds and explode as point-blank AoEs.&lt;br /&gt;
*&#039;&#039;&#039;Fester&#039;&#039;&#039;: A telegraphed magical tankbuster on Loashkana.&lt;br /&gt;
*Kokonowa will summon eight untargetable defective K-B Model Mammets, who will begin to chase him around. The mammets will end up in a spiral pattern and begin to &#039;&#039;&#039;Self-destruct&#039;&#039;&#039;, indicating nine sequential telegraphed circle AoEs in the order they stop moving.&lt;br /&gt;
*&#039;&#039;&#039;Scorn of the Scorpion&#039;&#039;&#039;: Room-wide magical damage and inflicts an indefinite stack of {{status effect|debuff|bleeding}} &#039;&#039;&#039;[[Bleeding]]&#039;&#039;&#039; to both you and Loashkana that can be removed with {{action icon|Esuna}}. Ellerete will become untargetable, while a targetable &#039;&#039;&#039;[[Suffocating Cloud]]&#039;&#039;&#039; will appear. This add will begin to spawn four expanding pools of poison. Stepping in these will inflict {{status effect|debuff|File:Toxicosis icon1.png}} toxicosis.&lt;br /&gt;
*Loashkana will charge a limit break to defeat the Suffocating Cloud.&lt;br /&gt;
*Ellerete will target her with &#039;&#039;&#039;Tri-disaster&#039;&#039;&#039;, a five-hit stack marker AoE dealing magical damage. Use healing and mitigation cooldowns.&lt;br /&gt;
*After Loashkana defeats the cloud, Ellerete will attempt to use &#039;&#039;&#039;Tricky Tonic&#039;&#039;&#039; to buff herself again, but will instead be inflicted with several deleterious statuses. The battle will then end.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
* Speak with [[Loashkana]] at [[Raincatcher Gully]].&lt;br /&gt;
* Speak with Loashkana.&lt;br /&gt;
* Speak with Loashkana again.&lt;br /&gt;
* Speak with [[Wyssulm]] in [[Aleport]].&lt;br /&gt;
* Speak with [[Nyipine]] in [[Tuliyollal]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Loashkana is anxiously awaiting word from Costa del Sol.&lt;br /&gt;
* Mere moments after greeting Loashkana, a messenger from Costa del Sol rushes in with an urgent report: the Unbound have infiltrated Brayflox&#039;s Longstop with their small army of mammets, and the goblin is in desperate need of assistance. With little time to waste, the two of you hasten to Raincatcher Gully.&lt;br /&gt;
* A panicked Brayflox claims that Ellerete and Kokonowa mean to target Mudstop Watergush─one of the main sources of freshwater on Vylbrand─and Loashkana is keen to give chase as soon as possible. Once your preparations are complete, she bids you speak with her to commence the battle for the Longstop.&lt;br /&gt;
* In the depths of the Longstop do you find Ellerete and Kokonowa preparing to enact their wicked plan. Before the miscreants succeed, you must make haste and reclaim the Heartsting with Loashkana.&lt;br /&gt;
* Though the poisons were potent and the mammets merciless, you and Loashkana emerge victorious in the battle with Ellerete and Kokonowa, and the Unbound thieves are blasted away in a convenient gobbiebomb-related accident. With her people&#039;s heirloom safely in hand, Loashkana eagerly looks in your direction, hoping to express her thanks for your efforts in the battle.&lt;br /&gt;
* Brayflox&#039;s home is freed from its Unbound influence, and the goblin joyfully conveys her gratitude to you and Loashkana. Though the Heartsting is safe once more, Loashkana is well aware that her sojourn in Eorzea shall soon come to an end, and she wishes to say her farewells to Wyssulm and Zerig.&lt;br /&gt;
* As Wyssulm and Zerig reflect on their adventure with Loashkana, the two resolve to grow stronger, that they might one day cross the western seas and reunite in Tural. Her final tasks in Eorzea ended, Loashkana sets her sights back home, and requests your presence at Xbalyav Ty&#039;e to report your shared success to Nyipine.&lt;br /&gt;
* Loashkana has much on her mind as she contemplates her time in Eorzea. She has witnessed new possibilities for the Heartsting─both helpful and harmful─and informs Nyipine that their people must explore new avenues of poison resistance should the heirloom ever fall into the wrong hands again. Before that discussion can truly begin, however, the journey home must take precedence, and with a final good-bye, Loashkana expresses her gratitude for the peace you have returned to her people.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Loashkana: Hello there, [Forename]. I&#039;ve been on the lookout for anyone from Costa del Sol, but...nothing yet.&lt;br /&gt;
Loashkana: Perhaps we should travel over there ourselves, just in case─&lt;br /&gt;
&lt;br /&gt;
???: {{alternatives|f=Mistress|m=Master}} [Forename]! Mistress Loashkana!&lt;br /&gt;
&lt;br /&gt;
Gegeruju&#039;s Attendant: Forgive me the sudden entrance, but I bring a message from Master Gegeruju. Your quarry has been sighted in eastern La Noscea.&lt;br /&gt;
&lt;br /&gt;
Loashkana: Oh! Well, I&#039;m glad I didn&#039;t leave early...&lt;br /&gt;
Loashkana: Thank you for bringing word! Where in eastern La Noscea were they last seen?&lt;br /&gt;
&lt;br /&gt;
Gegeruju&#039;s Attendant: Master Wheiskaet but recently received a report from Mistress Brayflox─a trusted associate of his.&lt;br /&gt;
Gegeruju&#039;s Attendant: We&#039;re told a number of “inbreakers with fightytools and tinkerdolls” infiltrated her Longstop.&lt;br /&gt;
Gegeruju&#039;s Attendant: We have little doubt the “inbreakers and tinkerdolls” she speaks of are Ellerete and her troupe.&lt;br /&gt;
&lt;br /&gt;
Loashkana: I see... Then we&#039;d best find this Brayflox, and soon.&lt;br /&gt;
&lt;br /&gt;
Gegeruju&#039;s Attendant: Indeed. You&#039;re like to find her by the entrance to her Longstop in Raincatcher Gully. My master and his associates wish you good hunting.&lt;br /&gt;
&lt;br /&gt;
Loashkana: We should get a firsthand account from Brayflox, as well─perhaps she&#039;ll have more to tell. Let&#039;s be off, [Forename]!&lt;br /&gt;
-quest accepted&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Brayflox Alltalks: Pshhh... Shkohhh... Uplander gobbiefriend returns to Longstop!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Loashkana at Raincatcher Gully===&lt;br /&gt;
Loashkana: So this is Brayflox! I told her she reminded me of a Moblin, but I got a bit of a scolding for that... “Not Mobbies,” she said, “&#039;&#039;gobbies&#039;&#039;!”&lt;br /&gt;
&lt;br /&gt;
Brayflox Alltalks: Yes, gobbies! And gobbies require hand-lending to backstrike at inbreakers. Inbreakers bring bigflock of tinkerdolls to search for watergush!&lt;br /&gt;
&lt;br /&gt;
Loashkana: Watergush... Does Ellerete mean to poison the island&#039;s water source!?&lt;br /&gt;
Loashkana: This must be why they were researching the rivers... If the toxins are strong enough, anyone─or anything─that draws near the water would grow terribly ill! All of Vylbrand would fall into disarray!&lt;br /&gt;
&lt;br /&gt;
Brayflox Alltalks: Poisonmakes no good for gobbieflock. No good for Vylbrand! Narrowhearts in need of many punishings!&lt;br /&gt;
&lt;br /&gt;
Loashkana: ...This goes far beyond trickery. We must end Ellerete&#039;s ambitions here and now!&lt;br /&gt;
Loashkana: I doubt she&#039;ll come quietly, and she has the Heartsting at her disposal. But with your aid, [Forename], I know we can take it back. As soon as you&#039;re ready, we&#039;ll storm the Longstop!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Brayflox Alltalks: Pshhh... Shkohhh... Chase narrowheart inbreakers and backtake Longstop!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Loashkana===&lt;br /&gt;
Loashkana: Well...this is it! Ready to storm the Longstop, [Forename]?&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Loashkana: There they are!&lt;br /&gt;
&lt;br /&gt;
Ellerete: Oooh, I &#039;&#039;knew&#039;&#039; bringing those bits and bobs for battle was a good idea! If you&#039;re after some manner of surrender with heartfelt embraces and handing over of magicked heirlooms, you&#039;ve come to the wrong Longstop, my dear.&lt;br /&gt;
&lt;br /&gt;
Loashkana: You monster... You plan to poison every waterway in Vylbrand, don&#039;t you?&lt;br /&gt;
&lt;br /&gt;
Ellerete: But of course! The trick is to let the poison stew for a few bells. With a healthy helping of those tantalizing toxins and a dollop of advanced alchemical processes...poof! This eyesore of an island will get a taste of my finest work yet!&lt;br /&gt;
Ellerete: My latest masterpiece neither dissipates nor evaporates, and no amount of inherent immunity can save you from its influence! It may be safe to the touch, but one tiny sip will have you &#039;&#039;begging&#039;&#039; for mercy!&lt;br /&gt;
&lt;br /&gt;
Kokonowa: That&#039;s no jest, by the way. I won&#039;t begin to describe what manner of havoc the experimental doses wreaked on me...but I will look forward to seeing how it affects the general populace.&lt;br /&gt;
&lt;br /&gt;
Ellerete: Oh, yes! The residents of Limsa Lominsa and its adorable little hamlets rely on this water. So very many people, blissfully unaware of what&#039;s to come...&lt;br /&gt;
Ellerete: And every single one of those wretches will be at the mercy of our malice... Every! Single! One!&lt;br /&gt;
&lt;br /&gt;
Loashkana: If she unleashes those toxins into the waterways, this is going to end up far worse than Bronze Lake...&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; Playtime&#039;s over, Ellerete!&lt;br /&gt;
&amp;gt; The only wretches I see here are you two.&lt;br /&gt;
&amp;gt; ...&lt;br /&gt;
---&lt;br /&gt;
Ellerete: Your precious scorpion once hunted prey with these poisons, yes? Perhaps I should learn from its example and revel in the thrill of the chase!&lt;br /&gt;
&lt;br /&gt;
Kokonowa: I suspect that&#039;s my cue to back away. I&#039;d rather watch the chaos unfold from a safe distance.&lt;br /&gt;
&lt;br /&gt;
Ellerete: These venomous gifts keep on giving... My very aether is infused with their essence!&lt;br /&gt;
Ellerete: So now, my dears...&lt;br /&gt;
Ellerete: It&#039;s time I hunt &#039;&#039;you&#039;&#039; for a change!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Solo Instance===&lt;br /&gt;
Loashkana the Leal: I&#039;ll lead the charge, [Forename]! You focus on healing!&lt;br /&gt;
&lt;br /&gt;
Ellerete Venomheart: My dear, sweet faerie apple... I&#039;m afraid you&#039;ve soured on me. Prepare to perish!&lt;br /&gt;
Ellerete Venomheart: Pesky pest problems call for alchemical solutions!&lt;br /&gt;
Ellerete Venomheart: Gods, that&#039;s bitter!&lt;br /&gt;
Ellerete Venomheart: Hee hee! A little poison never killed any─ Oh, wait. I lied. Ah, well!&lt;br /&gt;
&lt;br /&gt;
System: Cast Esuna to cleanse the Heartsting&#039;s poison!&lt;br /&gt;
&lt;br /&gt;
Loashkana the Leal: Ugh! We&#039;ll need this cleansed, and quickly!&lt;br /&gt;
&lt;br /&gt;
Ellerete Venomheart: For my next trick, I give you...a venomous gift to hurt what heals you! Ta-daaa!&lt;br /&gt;
&lt;br /&gt;
Cast Esuna to cleanse the Heartsting&#039;s poison!&lt;br /&gt;
&lt;br /&gt;
Loashkana the Leal: Such terrible power...&lt;br /&gt;
&lt;br /&gt;
Ellerete Venomheart: Time to break out the Ellerete special!&lt;br /&gt;
&lt;br /&gt;
Kokonowa the Callous: Those tonics are bound to take their toll if she&#039;s not careful...&lt;br /&gt;
&lt;br /&gt;
Ellerete Venomheart: Ooh, I know! Why don&#039;t we set your heads a-spinning?&lt;br /&gt;
Ellerete Venomheart: Ahaha! What a marvelous mess you&#039;re in! If you don&#039;t hurry, it&#039;ll only get messier...&lt;br /&gt;
&lt;br /&gt;
Loashkana the Leal: E-Everything&#039;s spinning...&lt;br /&gt;
&lt;br /&gt;
Ellerete Venomheart: The hunt&#039;s only just begun, my dears! I&#039;ve plenty more where that came from.&lt;br /&gt;
&lt;br /&gt;
System: Cast Esuna to cleanse the Heartsting&#039;s poison!&lt;br /&gt;
&lt;br /&gt;
Ellerete Venomheart: Augh! M-My head...&lt;br /&gt;
&lt;br /&gt;
Kokonowa the Callous: I grow weary of your tenacity. Mammets, to your positions!&lt;br /&gt;
&lt;br /&gt;
Ellerete Venomheart: &amp;lt;sob&amp;gt; I don&#039;t feel so good...&lt;br /&gt;
&lt;br /&gt;
Loashkana the Leal: Nothing we can&#039;t handle. Let&#039;s turn them into scrap metal!&lt;br /&gt;
&lt;br /&gt;
Ellerete Venomheart: So very...woozy...&lt;br /&gt;
Ellerete Venomheart: &amp;lt;pant&amp;gt; &amp;lt;pant&amp;gt;&lt;br /&gt;
Ellerete Venomheart: Wha─!?&lt;br /&gt;
&lt;br /&gt;
System: Kokonowa the Callous: Oh, for the love of... Pull yourself together, Ellerete!&lt;br /&gt;
&lt;br /&gt;
Ellerete Venomheart: Aaah!&lt;br /&gt;
Ellerete Venomheart: I-I&#039;ll be fine! Just a few more draughts...&lt;br /&gt;
Ellerete Venomheart: &amp;lt;retch&amp;gt; Urgh...&lt;br /&gt;
&lt;br /&gt;
System: Cast Esuna to cleanse the Heartsting&#039;s poison!&lt;br /&gt;
&lt;br /&gt;
Ellerete Venomheart: Can you withstand this, I wonder!?&lt;br /&gt;
Ellerete Venomheart: Catch me if you can!&lt;br /&gt;
Ellerete Venomheart: Catch me if you can!&lt;br /&gt;
Ellerete Venomheart: Catch me if you can!&lt;br /&gt;
&lt;br /&gt;
Loashkana the Leal: That one! That&#039;s the real Ellerete!&lt;br /&gt;
&lt;br /&gt;
Kokonowa the Callous: &amp;lt;sigh&amp;gt; Desperate times, as they say... I&#039;ll summon the defective mammets.&lt;br /&gt;
&lt;br /&gt;
Loashkana the Leal: Does he ever run out of mammets!?&lt;br /&gt;
&lt;br /&gt;
Ellerete Venomheart: I&#039;m sorry, the what!?&lt;br /&gt;
&lt;br /&gt;
Kokonowa the Callous: No! N-Not me!&lt;br /&gt;
Kokonowa the Callous: Faulty little shites!&lt;br /&gt;
&lt;br /&gt;
Ellerete Venomheart: What in the hells are you doing!?&lt;br /&gt;
&lt;br /&gt;
Kokonowa the Callous: Initiating self-destruct protocol, that&#039;s what!&lt;br /&gt;
&lt;br /&gt;
Ellerete Venomheart: C-Call them off! Call them off, dammit!&lt;br /&gt;
&lt;br /&gt;
Kokonowa the Callous: Phew... That was close.&lt;br /&gt;
&lt;br /&gt;
Loashkana the Leal: Oh, dear... Run, [Forename]!&lt;br /&gt;
&lt;br /&gt;
Ellerete Venomheart: Aaah!&lt;br /&gt;
&lt;br /&gt;
Kokonowa the Callous: ...Oh.&lt;br /&gt;
&lt;br /&gt;
Ellerete Venomheart: I&#039;ll handle the rest, Kokonowa! Be a good little goldsmith and sit this out!&lt;br /&gt;
&lt;br /&gt;
Kokonowa the Callous: If you insist...&lt;br /&gt;
&lt;br /&gt;
System: Cast Esuna to cleanse the Heartsting&#039;s poison!&lt;br /&gt;
&lt;br /&gt;
Ellerete Venomheart: Ahaha! Poison here, poison there, poison, poison, everywhere!&lt;br /&gt;
&lt;br /&gt;
Loashkana the Leal: Leave this to me, [Forename]. Just keep an eye on Ellerete!&lt;br /&gt;
&lt;br /&gt;
Ellerete Venomheart: Stubborn worms! I will end you─do you hear me!?&lt;br /&gt;
Ellerete Venomheart: &amp;lt;pant&amp;gt; &amp;lt;pant&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Loashkana the Leal: Taste the fury of the mountains!&lt;br /&gt;
&lt;br /&gt;
Ellerete Venomheart: You are rotten to the core! Why do you persist!?&lt;br /&gt;
Ellerete Venomheart: Godsdamn it all...&lt;br /&gt;
Ellerete Venomheart: No, no, NO! My tonics... They&#039;ve betrayed me!&lt;br /&gt;
Ellerete Venomheart: Urgh... I-I can&#039;t move.&lt;br /&gt;
&lt;br /&gt;
Kokonowa the Callous: We must retreat before it&#039;s too late...&lt;br /&gt;
&lt;br /&gt;
Loashkana the Leal: Return the Heartsting─now.&lt;br /&gt;
&lt;br /&gt;
Ellerete Venomheart: &amp;lt;sob&amp;gt; I don&#039;t feel so good...&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Kokonowa: Enough, Ellerete! We must escape while we still can─a smoke bomb, quickly!&lt;br /&gt;
&lt;br /&gt;
Ellerete: Ugh...fine! Have it your way...&lt;br /&gt;
&lt;br /&gt;
Kokonowa: W-Wait! That&#039;s a goblin-made─&lt;br /&gt;
&lt;br /&gt;
Ellerete: No, no, NOOOOOO! You&#039;ll rue the day you made enemies of the Unboooooouuund!&lt;br /&gt;
&lt;br /&gt;
Loashkana: She&#039;s left quite the mess behind her. Nothing the Heartsting can&#039;t detoxify, though. Let&#039;s hurry and clear away the poison.&lt;br /&gt;
&lt;br /&gt;
Wheiskaet: There you are, [Forename]. We came running once we heard the explosion, but I&#039;m pleased to see you&#039;re none the worse for wear.&lt;br /&gt;
&lt;br /&gt;
Loashkana: Ellerete and Kokonowa picked up the wrong explosive. We should consider ourselves fortunate that goblin bombs resemble Unbound smoke bombs!&lt;br /&gt;
&lt;br /&gt;
Brayflox Alltalks: Pshhh... Shkohhh... Gobbiebooms and friendlyfaces win the day! Inbreakers go flying skyward!&lt;br /&gt;
&lt;br /&gt;
Wheiskaet: We made our rounds of the Longstop, as well. The enemy mammets patrolling the place have all gone lifeless.&lt;br /&gt;
Wheiskaet: Your treasure is safe, I trust?&lt;br /&gt;
&lt;br /&gt;
Loashkana: Yes, thanks to [Forename]&#039;s support!&lt;br /&gt;
&lt;br /&gt;
Wheiskaet: Very good. Should those troublemakers survive the impending fall, they won&#039;t pose the same threat without it.&lt;br /&gt;
Wheiskaet: If they do happen to show their sorry faces &#039;round here again, I&#039;ve notified the Yellowjackets to be on the lookout for them. They send their regards─and their deepest gratitude, of course.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Brayflox Alltalks: Pshhh... Shkohhh... Bigthanks to uplander! Many, many bigthanks!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Loashkana again===&lt;br /&gt;
Loashkana: The Heartsting is safe again... Thank you for everything, [Forename]. &lt;br /&gt;
Loashkana: And thank you too, Brayflox! We might not have found Ellerete and Kokonowa without you.&lt;br /&gt;
&lt;br /&gt;
Brayflox Alltalks: Pshhh... Shkohhh... Brayflox happygives hand-lending! Important for all goodgobbies to offer hand-lending to fellow gobbiefriends.&lt;br /&gt;
&lt;br /&gt;
Loashkana: Hee hee! It&#039;s an honor to be counted among your gobbiefriends.&lt;br /&gt;
Loashkana: Now, as eager as I am to get the Heartsting safely back to Tural, I&#039;d like to say my good-byes to everyone here first, if that&#039;s all right.&lt;br /&gt;
Loashkana: Wyssulm and Zerig deserve to know how everything transpired in the end, for one thing. Shall we make our way to Aleport?&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Loashkana: I&#039;m relieved our troubles are over, but...I&#039;ve never been good at farewells.&lt;br /&gt;
Zerig: [Forename]! It&#039;s good to see you and Miss Loashkana well.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Wyssulm in Aleport===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Wyssulm: Well met, you two! How fares the hunt for Ellerete?&lt;br /&gt;
Wyssulm: Sent them flying, did you!? Now those are what I call good tidings.&lt;br /&gt;
Wyssulm: To think they&#039;d confuse a goblin explosive for their own smoke bombs... Hah! Serves them right, I say.&lt;br /&gt;
&lt;br /&gt;
Zerig: With Miss Loashkana&#039;s heirloom returned, we can breathe a collective sigh of relief.&lt;br /&gt;
Zerig: I, for one, am pleased there will be no more risk of poisoned elixirs... I wouldn&#039;t have wished those hiccups on my worst enemy.&lt;br /&gt;
&lt;br /&gt;
Wyssulm: By the by, Miss Loashkana, I knew you traveled far to get here, but I didn&#039;t realize you hailed from Tural! That&#039;s quite a voyage... Will you be heading home soon?&lt;br /&gt;
&lt;br /&gt;
Loashkana: Yes, that&#039;s right. Vylbrand is a fascinating place, but my village is probably worried sick about me...and the Heartsting too, of course!&lt;br /&gt;
&lt;br /&gt;
Wyssulm: Though your time here was short, you&#039;ll be sorely missed.&lt;br /&gt;
&lt;br /&gt;
Zerig: We still have much to learn, but one day, perhaps we might find our way to Tural as well.&lt;br /&gt;
&lt;br /&gt;
Loashkana: Oh, that would be wonderful! And when you do, I&#039;ll look forward to hearing all about your adventures!&lt;br /&gt;
&lt;br /&gt;
Wyssulm: And you! We had a feeling you were no ordinary adventurer... Imagine our surprise when we learned you were the savior of the realm {{Alternatives|himself|herself}}!&lt;br /&gt;
&lt;br /&gt;
Wyssulm: One of our Yellowjacket acquaintances boasted about meeting the Warrior of Light while investigating the serial poisonings, and that&#039;s when it dawned on us... She sends her regards, by the way.&lt;br /&gt;
Wyssulm: We&#039;ve malms to go before we reach your lofty heights, but gods willing, we&#039;ll try to rise to the challenge.&lt;br /&gt;
&lt;br /&gt;
Zerig: Indeed. You&#039;ve given me much to aspire to as a fellow healer, and I shall do my utmost to follow your shining example.&lt;br /&gt;
&lt;br /&gt;
Wyssulm: Be well, you two, and may we meet again on distant shores!&lt;br /&gt;
&lt;br /&gt;
Loashkana: Thank you both for your help... I&#039;ll never forget it.&lt;br /&gt;
Loashkana: It&#039;s time I returned to Tuliyollal. It would mean the world to me if you&#039;d come too, [Forename]. I wouldn&#039;t want to report our success to Nyipine without you!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Wyssulm: Sooner or later, we&#039;ll be taking our adventures elsewhere... And when we do, I hope we&#039;ll cross paths with you!&lt;br /&gt;
Zerig: You are an inspiration to healers the realm over, [Forename]. Together with Wyssulm, I hope to dedicate what ability I have to aiding those around me, as you have helped us.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Nyipine in Tuliyollal===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Nyipine: Loashkana! And [Forename] as well! Your combined presence here can only mean one thing...&lt;br /&gt;
&lt;br /&gt;
Loashkana: [Forename] and I have brought the Heartsting home!&lt;br /&gt;
&lt;br /&gt;
Nyipine: So you have, so you have! I regret that I could not assist you, but I am relieved that all is well.&lt;br /&gt;
Nyipine: Words cannot express my gratitude to you both.&lt;br /&gt;
&lt;br /&gt;
Loashkana: Taking back the Heartsting was no easy task, but I learned a great deal on my journey to Eorzea.&lt;br /&gt;
Loashkana: One of the Unbound─a man called Kokonowa─possessed an inherent immunity to poison, built up by years of regularly ingesting small amounts.&lt;br /&gt;
Loashkana: Rather than relying solely on the scorpion&#039;s gifts to detoxify us, perhaps we might learn from those traditions and build up a stronger immunity of our own...&lt;br /&gt;
Loashkana: It would be prudent to prepare ourselves in case something like this ever happens again. If we&#039;re to continue living among the deadly, perhaps it&#039;s time we found new ways to overcome the challenges we face.&lt;br /&gt;
Loashkana: Throughout my life in the village, I thought I knew everything there was to know about the Heartsting. But I now understand that the scorpion&#039;s gifts can easily become a curse in the wrong hands.&lt;br /&gt;
Loashkana: Its power can poison a single water source─threaten countless lives─on a whim!&lt;br /&gt;
Loashkana: Yet at the same time, its detoxifying powers can save just as many.&lt;br /&gt;
Loashkana: I began to wonder... Could the Heartsting provide succor outside our village? Should it? Or will the risks prove too great?&lt;br /&gt;
&lt;br /&gt;
Nyipine: Excellent questions, all. Knowing what the Heartsting is capable of outside our borders, we must consider this carefully, for the future of our people.&lt;br /&gt;
Nyipine: I am certain your father will wish to speak more of it upon our return.&lt;br /&gt;
&lt;br /&gt;
Loashkana: As you can see, our community has much to consider if we&#039;re to keep thriving! But for the moment, I&#039;m simply glad the Heartsting is back in Tural...and I can&#039;t thank you enough for your help.&lt;br /&gt;
Loashkana: Until I met you, I&#039;d never hunted alongside a healer, but knowing I had your support filled me with courage. Yours is a heartening presence─one I&#039;m going to miss dearly!&lt;br /&gt;
Loashkana: You have my gratitude and my trust, [Forename]. Now and forever.&lt;br /&gt;
Loashkana: But as much as I&#039;d like to, I won&#039;t keep you any longer. Nyipine and I have a long trek home.&lt;br /&gt;
Loashkana: I wish you all the best, and I hope─no, I know─we&#039;ll meet again someday!&lt;br /&gt;
-quest complete&lt;br /&gt;
-cutscene end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=pqgrzg-MeKA}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Downed_by_the_River&amp;diff=1389993</id>
		<title>Downed by the River</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Downed_by_the_River&amp;diff=1389993"/>
		<updated>2026-06-27T03:31:44Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Downed by the River&lt;br /&gt;
| description = Loashkana is carefully planning her next move.&lt;br /&gt;
| image = In the Sting of Things.png&lt;br /&gt;
| quest-giver = Loashkana&lt;br /&gt;
| related-npcs = Ellerete; Gegeruju; Kokonowa; P&#039;ebaloh; Wheiskaet; Zerig; うちわあおぎ&lt;br /&gt;
| location = Limsa Lominsa Lower Decks&lt;br /&gt;
| location-x = 8.9&lt;br /&gt;
| location-y = 13.5&lt;br /&gt;
| type = role&lt;br /&gt;
| quest-line = Dawntrail Role Quests&lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Role Quests&lt;br /&gt;
| journal-genre = Healer Role Quests (Dawntrail)&lt;br /&gt;
| sortkey = 241&lt;br /&gt;
| level = 98&lt;br /&gt;
| req-quest = &lt;br /&gt;
| req-items = 1 River Survey Notes&lt;br /&gt;
| requirements = {{Healer|name=yes}}&lt;br /&gt;
| exp = 1102080&lt;br /&gt;
| gil = 2000&lt;br /&gt;
| mettle = &lt;br /&gt;
| reward1 = 1 Mesquite Juice&lt;br /&gt;
| reward2 = &lt;br /&gt;
| reward3 = &lt;br /&gt;
| overridereward(1-10) = &lt;br /&gt;
| reward-opt(1-8) = &lt;br /&gt;
| overridereward-opt(1-8) = &lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = Taste of a Toxin Paradise&lt;br /&gt;
| next-quest = An Antidote for Anarchy&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| id-gt = 70364&lt;br /&gt;
| id-edb = dea5ba764e0&lt;br /&gt;
}}&lt;br /&gt;
==Steps==&lt;br /&gt;
* Speak with [[Loashkana]] at [[Costa del Sol]].&lt;br /&gt;
* Speak with Loashkana.&lt;br /&gt;
* Survey the designated location and defeat any enemies that appear.&lt;br /&gt;
* Deliver the river survey notes to Loashkana.&lt;br /&gt;
* Speak with Loashkana.&lt;br /&gt;
* Speak with Loashkana once more.&lt;br /&gt;
* Speak with Loashkana in [[Limsa Lominsa]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Loashkana is carefully planning her next move.&lt;br /&gt;
* With a confident countenance, Loashkana is eager to share her most recent theory on Ellerete and Kokonowa&#039;s location. Having realized that the pair rarely returns to the scenes of their prior crimes, Loashkana wishes to take the hunt to eastern La Noscea next, and requests your company in scouting Costa del Sol.&lt;br /&gt;
* Following brief pleasantries, you learn that Ellerete has already made herself known in Costa del Sol with a poisoned bottle of wine. Though Gegeruju has left no evidence of the vintage in question, Wheiskaet provides you with another promising lead: mammets have been wandering the vicinity of Raincatcher Gully, and Loashkana is keen to survey the area next.&lt;br /&gt;
* Loashkana proposes the two of you split up and search Raincatcher Gully for any signs of recent activity. With a few key locations in mind, you begin your survey, remaining alert for any mechanical monstrosities along the way.&lt;br /&gt;
* Your search proves Wheiskaet&#039;s rumors true, and several mammets manifest from the shadows. Though you easily transform Kokonowa&#039;s finest crafts into scrap metal, you discover a concerning collection of notes wedged within one of the mammets, depicting Vylbrand&#039;s waterways in great detail. With Ellerete&#039;s previous plot still fresh in your mind, you conclude that these notes may be connected to another potential scheme, and plan to share the evidence with Loashkana.&lt;br /&gt;
* Nary a moment after you reconvene with Loashkana, you are ambushed by the very subjects of your discussion. Ellerete announces to the two of you that she will stop at nothing to play her final trick on all who call Vylbrand home, and vanishes with Kokonowa in a cloud of ill-smelling smoke. Loashkana is rightfully concerned by these developments, and seeks your council before proceeding further.&lt;br /&gt;
* After recovering from the ambush, Loashkana─though disheartened at the thought of letting Ellerete and Kokonowa escape─admits that there is likely naught else to be found in the area, and suggests you report to Gegeruju and Wheiskaet at Costa del Sol.&lt;br /&gt;
* You promptly return to Costa del Sol to share your findings with Gegeruju and Wheiskaet. With their future cooperation secured, the two of you decide to return to Limsa Lominsa.&lt;br /&gt;
* Knowing that countless lives hang in the balance, Loashkana fears that Ellerete&#039;s endgame is nigh, and allowing the Unbound to walk freely is too great a risk. She bids you prepare for the potential battle to come, and will await word from Gegeruju&#039;s messengers in the meantime.&lt;br /&gt;
**※The next role quest will be available from Loashkana upon reaching level 100 in any healer class.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
Loashkana: [Forename]! I&#039;m glad you&#039;re here. I&#039;m on the cusp of a breakthrough in our search...or I&#039;d like to think so.&lt;br /&gt;
Loashkana: This won&#039;t come as a surprise, but Ellerete and Kokonowa went back into hiding after the Bronze Lake incident. With all their grandstanding, I wasn&#039;t expecting them to lay low for so long, but I doubt they&#039;ll keep it that way.&lt;br /&gt;
Loashkana: Fortunately, we have prior experience to guide us. Until now, our culprits have traveled all over Vylbrand, and they don&#039;t appear to be retracing their steps.&lt;br /&gt;
Loashkana: I hear Costa del Sol attracts many visitors, so that seems a likely target. They say it&#039;s owned by an entrepreneur named Gegeruju─perhaps we can ask if he&#039;s spied anything out of the ordinary.&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
===Speak with Loashkana at Costa del Sol===&lt;br /&gt;
Loashkana: What picturesque scenery! I hadn&#039;t expected Costa del Sol to be so grand.&lt;br /&gt;
Loashkana: From what I gather, Gegeruju should be just up ahead. I don&#039;t suppose you&#039;re already acquainted with him?&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; I know him well enough.&lt;br /&gt;
Loashkana: That&#039;s reassuring to hear! I feared he&#039;d be wary of strangers, but it sounds like that won&#039;t be an issue in your company!&lt;br /&gt;
&amp;gt; For better or for worse, yes.&lt;br /&gt;
Loashkana: That&#039;s...not very encouraging. But as long as you&#039;re on good enough terms, I&#039;m sure we&#039;ll be fine!&lt;br /&gt;
---&lt;br /&gt;
Loashkana: In any case, let&#039;s be on our way.&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Gegeruju: Well, well! If it isn&#039;t our favorite intrepid adventurer! What business brings you to my abode?&lt;br /&gt;
Gegeruju: Why, yes, I did spy that lovely specimen of a Hyur! Alas, I was so entranced by her feminine wiles that I cannot recall any such entourage of Lalafellin men or mammets.&lt;br /&gt;
Gegeruju: Ahhh, would that I never drank that wine she so gracefully gifted me! A single sip, and I saw oh-so-many stars...I thought them wonderful in those first, blissful moments.&lt;br /&gt;
Gegeruju: I partook of the drink amongst my retinue of kittens... Yet as the rush of stars subsided, I found myself surrounded by a flock of unfamiliar faces instead!&lt;br /&gt;
Gegeruju: At first, I presumed the wine caught up to me faster than I had anticipated. But time passed, and the unknown faces stubbornly remained!&lt;br /&gt;
Gegeruju: I dashed across the shore in terror. In the midst of the mayhem, I could hear her─the wine-wielding beauty─maniacally laughing in the distance with some other chap! I feared these cackles would be the last thing I ever heard!&lt;br /&gt;
&lt;br /&gt;
???: ...Which is precisely why I found it appropriate to slap the sense back into him.&lt;br /&gt;
Wheiskaet: Judging by the way Master Gegeruju was darting around at the time, I suspected he&#039;d been in his cups. Drank the whole bloody bottle, too, so if you wished to investigate the wine itself, I&#039;m afraid that won&#039;t be possible.&lt;br /&gt;
&lt;br /&gt;
Gegeruju: Can you blame me!? Questionability of her wine aside, that woman was &#039;&#039;immaculate&#039;&#039;! A sight for sore eyes! Any gentleman of taste would have fallen for her tricks!&lt;br /&gt;
&lt;br /&gt;
Wheiskaet: Though we may lack the drink in question, we received reports of mammets roaming Raincatcher Gully not long after the incident.&lt;br /&gt;
Wheiskaet: If you intend to investigate this further, you&#039;d certainly be doing us a favor.&lt;br /&gt;
&lt;br /&gt;
Loashkana: Any news of wayward mammets is promising for us! We&#039;ll give the gully a look and relay to you whatever we find.&lt;br /&gt;
&lt;br /&gt;
Wheiskaet: Godsspeed out there.&lt;br /&gt;
&lt;br /&gt;
Loashkana: Then our next destination is clear. But before we depart, [Forename], might I have a word?&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Gegeruju: &amp;lt;sigh&amp;gt; To think that such a comely maiden would taint a valuable vintage, just to gaze upon my terror... I know not whether to feel honored or enraged!&lt;br /&gt;
Gegeruju: Ah, well. &#039;Tis better to have wined and lost than never to have wined at all, I suppose!&lt;br /&gt;
Wheiskaet: I intend to keep a sharp eye on Master Gegeruju in the coming days, lest he accept any more dubious gifts.&lt;br /&gt;
Wheiskaet: You have my thanks for pursuing those criminals─the faster we end their schemes, the better.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Loashkana===&lt;br /&gt;
Loashkana: Based on Gegeruju&#039;s account, it&#039;s safe to say Ellerete&#039;s discovered a new poison.&lt;br /&gt;
Loashkana: While similar to the hallucinatory toxin she used at Bronze Lake, it strikes terror into the hearts of its victims instead.&lt;br /&gt;
Loashkana: I have a bad feeling about this. She&#039;s gaining proficiency with the Heartsting at an alarming rate, so we must tread carefully when next we cross paths with her.&lt;br /&gt;
Loashkana: As for the mammets... Kokonowa doesn&#039;t seem the type to send them wandering around aimlessly.&lt;br /&gt;
Loashkana: That&#039;s why I think they&#039;re bound to have some clues on them. If we can track those mammets down in Raincatcher Gully, we may be able to discern what those two are planning next.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Loashkana: I&#039;ve brought down a few mammets so far, but none had any clues on them...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Survey the designated location and defeat any enemies that appear===&lt;br /&gt;
System: You sense a hostile presence!&lt;br /&gt;
System: The clamor of battle has drawn the attention of more mammets!&lt;br /&gt;
&lt;br /&gt;
===Deliver the river survey notes to Loashkana===&lt;br /&gt;
Loashkana: Phew... I think we&#039;ve cleared out the mammets. How fared your hunt?&lt;br /&gt;
&#039;&#039;The player hands over the {{i|River Survey Notes}}.&#039;&#039;&lt;br /&gt;
Loashkana: So they&#039;ve been keeping a record of the island&#039;s rivers...&lt;br /&gt;
Loashkana: Oddly enough, the mammets I came across were patrolling the river as well. Now that they&#039;ve tested their poisons on Bronze Lake&#039;s springs, do they mean to take to the rivers next...?&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Loashkana: [Forename], watch out!&lt;br /&gt;
&lt;br /&gt;
Ellerete: My, my! That dart was laced with a potent numbing toxin...but nothing bruises our favorite faerie apple, it seems! You never cease to amaze and annoy me in equal measure.&lt;br /&gt;
&lt;br /&gt;
Kokonowa: She&#039;s like to have the same manner of immunity as I. Her village was positively brimming with poisonous flora and fauna, after all.&lt;br /&gt;
&lt;br /&gt;
Ellerete: I have a request for you, my dears: would you &#039;&#039;please&#039;&#039; give up on your little trinket? Pretty please?&lt;br /&gt;
Ellerete: I wish only to revel in the fruits of my devilry, yet you continue to spoil my every attempt! And trust me, I despise our conflict as much as you do.&lt;br /&gt;
&lt;br /&gt;
Kokonowa: Indeed. Do you think we enjoy watching our finest mammets suffer at your hands!?&lt;br /&gt;
&lt;br /&gt;
Loashkana: Enough! If you truly wanted to end this, you&#039;d hand over the Heartsting. The scorpion&#039;s gifts weren&#039;t meant for a petulant, childish criminal like you!&lt;br /&gt;
&lt;br /&gt;
Ellerete: Fine, then! No more Ms. Nice Ellerete! But answer me this: who have my antics killed, hm? Who? No one, I remind you! So why must you refuse me? Why must the world refuse me!?&lt;br /&gt;
Ellerete: Our blighted society has never looked fondly upon my love of mischief. For years I despaired, until my Unbound family and its leader granted me the greatest gifts of all─love and &#039;&#039;understanding&#039;&#039;!&lt;br /&gt;
Ellerete: So long as I remain Unbound, I care not what the wretched masses think! I shall play my tricks as my heart desires, and all who stand in defiance will know my wrath! That includes you, my dears.&lt;br /&gt;
Ellerete: My next scheme will finally plunge this island into the chaos I so desperately crave...and I will stop at nothing to see it realized!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Loashkana===&lt;br /&gt;
Loashkana: Sorry to worry you, [Forename]. I&#039;m feeling much better now!&lt;br /&gt;
Loashkana: I&#039;m ashamed I didn&#039;t sense that mammet&#039;s presence quickly enough, but I&#039;m glad you came out of the ambush unscathed.&lt;br /&gt;
Loashkana: That aside, I wish they didn&#039;t use such putrid smoke to make their exits... I don&#039;t know if my nose or my stomach can take any more of those awful bombs.&lt;br /&gt;
Loashkana: With Ellerete and Kokonowa gone, I doubt we&#039;ll be able to find much else here. Let&#039;s return to Costa del Sol and inform them of the latest.&lt;br /&gt;
&lt;br /&gt;
===Speak with Loashkana once more===&lt;br /&gt;
Loashkana: Shall we report to Gegeruju?&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Gegeruju: Back already? How fortuitous...or ominous! Or both, even!&lt;br /&gt;
&lt;br /&gt;
Wheiskaet: I take it you found those wayward mammets?&lt;br /&gt;
Wheiskaet: Surveying Vylbrand&#039;s waterways, are they?&lt;br /&gt;
&lt;br /&gt;
Loashkana: After the recent poisoning at Camp Bronze Lake, we have reason to believe the culprits are planning to make Vylbrand&#039;s rivers their next target.&lt;br /&gt;
&lt;br /&gt;
Wheiskaet: So the culprits &#039;&#039;are&#039;&#039; one and the same, then. I&#039;d had my suspicions since I caught wind of the incident at Warmwine Springs.&lt;br /&gt;
Wheiskaet: Regardless, this bodes ill... We may not know which of these rivers they&#039;ll strike until it&#039;s too late.&lt;br /&gt;
&lt;br /&gt;
Gegeruju: Well, I shall not stand for any more preposterous poisonings! &#039;Twould be prudent to inform the Maelstrom of these potential horrors.&lt;br /&gt;
&lt;br /&gt;
Loashkana: The one who poisoned you...her name is Ellerete. She stole something precious from my village, and I must recover it, no matter the cost.&lt;br /&gt;
Loashkana: If you learn anything of her whereabouts or her plans in the coming days─anything at all─I&#039;d like to hear of it as well.&lt;br /&gt;
&lt;br /&gt;
Wheiskaet: Hells-bent on finding her, eh? A brave one, you are.&lt;br /&gt;
&lt;br /&gt;
Gegeruju: Ohoho! I couldn&#039;t possibly deprive a lovely lady of the information she requires! Worry not, for my servants shall sally forth in your general direction the moment they hear of Ellerete&#039;s newest misdeeds!&lt;br /&gt;
&lt;br /&gt;
Loashkana: O-Oh. Erm...thank you. That&#039;d be much appreciated.&lt;br /&gt;
Loashkana: It&#039;s going to be an uphill battle, but we can&#039;t afford to let Ellerete and Kokonowa elude us any further. Come, [Forename]─it&#039;s back to Limsa Lominsa with us.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Loashkana in Limsa Lominsa===&lt;br /&gt;
Loashkana: Thank you as always for your support, [Forename]. Gegeruju was...interesting, to say the least, but I&#039;m glad we obtained the information we needed.&lt;br /&gt;
Loashkana: I don&#039;t know why I allowed Ellerete to say her piece. I should have swallowed my pain and taken up my spear. We could have apprehended her right then and there, and yet...&lt;br /&gt;
Loashkana: &amp;lt;sigh&amp;gt; There&#039;s no more room for mistakes. The longer Ellerete lurks in the shadows, the greater the threat becomes. Countless lives are at risk.&lt;br /&gt;
Loashkana: The next time we find her, we end her tricks once and for all. For now, I&#039;ll remain here and await news from Costa del Sol.&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=R4B3o0ZBajU}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Taste_of_a_Toxin_Paradise&amp;diff=1389991</id>
		<title>Taste of a Toxin Paradise</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Taste_of_a_Toxin_Paradise&amp;diff=1389991"/>
		<updated>2026-06-27T02:43:40Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Taste of a Toxin Paradise&lt;br /&gt;
| description = Loashkana nearly jumps for joy at the sight of you.&lt;br /&gt;
| image = In the Sting of Things.png&lt;br /&gt;
| quest-giver = Loashkana&lt;br /&gt;
| related-npcs = A&#039;rhunlika; Befuddled Bather; Ellerete; Hurting Helper; Kokonowa; Laugh-weary Lalafell; Rukusa Farusa; Sunny Yellowjacket; Wyssulm; Zerig&lt;br /&gt;
| location = Limsa Lominsa Lower Decks&lt;br /&gt;
| location-x = 8.9&lt;br /&gt;
| location-y = 13.5&lt;br /&gt;
| type = role&lt;br /&gt;
| quest-line = Dawntrail Role Quests&lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Role Quests&lt;br /&gt;
| journal-genre = Healer Role Quests (Dawntrail)&lt;br /&gt;
| sortkey = 231&lt;br /&gt;
| level = 96&lt;br /&gt;
| req-quest = &lt;br /&gt;
| req-items = &lt;br /&gt;
| requirements = {{Healer|name=yes}}&lt;br /&gt;
| exp = 1075200&lt;br /&gt;
| gil = 1000&lt;br /&gt;
| mettle = &lt;br /&gt;
| reward1 = &lt;br /&gt;
| reward2 = &lt;br /&gt;
| reward3 = &lt;br /&gt;
| overridereward(1-10) = &lt;br /&gt;
| reward-opt(1-8) = &lt;br /&gt;
| overridereward-opt(1-8) = &lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = Living among the Deadly&lt;br /&gt;
| next-quest = Downed by the River&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| id-gt = 70363&lt;br /&gt;
| id-edb = 0f61bcaf5d6&lt;br /&gt;
}}&lt;br /&gt;
==Steps==&lt;br /&gt;
* Speak with [[Loashkana]] in [[Aleport]].&lt;br /&gt;
* Speak with Loashkana at [[Camp Bronze Lake]].&lt;br /&gt;
* Cast {{action icon|Esuna}} on any violently laughing victims. 0/3&lt;br /&gt;
* Rendezvous with Loashkana.&lt;br /&gt;
* Speak with Loashkana in [[Limsa Lominsa]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Loashkana nearly jumps for joy at the sight of you.&lt;br /&gt;
* Loashkana reveals that Wyssulm and Zerig have discovered the thieves you seek. Your allies have agreed to rendezvous in Aleport to share their findings.&lt;br /&gt;
* Wyssulm and Zerig arrive in Aleport later than expected. Though they spied Ellerete and Kokonowa preparing to cross Bronze Lake, they were set upon by a multitude of mammets, and barely escaped to tell the tale. The fledgling adventurers reluctantly leave the rest of the chase to you, but wish you well as you press on to upper La Noscea.&lt;br /&gt;
* Your arrival at Camp Bronze Lake is met with a cacophonous chorus of pained laughter. Ellerete and Kokonowa have contaminated the waters of the Warmwine Sanitorium with illusory toxins, leaving no few victims in their wake. Before they make good their escape, Ellerete─suffering from the effects of her own poison─proclaims she has bigger plans for all of Vylbrand...but you and Loashkana must focus first on the victims of her mischief.&lt;br /&gt;
* As you cast your healing magicks upon the unfortunate victims, the hysterical laughter finally fades from the area, and an air of calm returns to the Warmwine Sanitorium. With your task completed, Loashkana awaits by the springs for reports of your success.&lt;br /&gt;
* Loashkana reflects on the chaos you have quelled, and soon realizes that Kokonowa remained unaffected by the Heartsting&#039;s toxins prior to the Unbound pair&#039;s escape. You suspect this may be due to Kokonowa&#039;s Dunesfolk heritage, and Loashkana is intrigued to learn the Lalafellin clan&#039;s tradition of regularly ingesting small amounts of poison to build immunity. With her questions partially answered, Loashkana suggests the two of you return to Limsa Lominsa.&lt;br /&gt;
* You have aided the people of Camp Bronze Lake, yet Loashkana fears for Ellerete&#039;s next grand scheme, as well as the potential poisons the Unbound member might master in the interim. With time being of the essence, Loashkana plans to survey the island on her own, that she might find further hints of your foes&#039; next destination.&lt;br /&gt;
**※The next role quest will be available from Loashkana upon reaching level 98 in any healer class.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
Loashkana: [Forename], am I glad to see you!&lt;br /&gt;
Loashkana: I&#039;ve just received word from Wyssulm and Zerig─our culprits have finally been spotted!&lt;br /&gt;
Loashkana: It seems the thieves headed for upper La Noscea. I offered to make my way there as soon as I could, but Wyssulm and Zerig said I should hang back for now.&lt;br /&gt;
Loashkana: Once they&#039;ve gathered enough information, they&#039;ll be heading back to Aleport. Let&#039;s go and see what news they have to share.&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
===Speak with Loashkana in Aleport===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Loashkana: No sign of Wyssulm and Zerig yet. I don&#039;t mean to assume the worst, but I admit I&#039;m a bit worried...&lt;br /&gt;
Loashkana: &amp;lt;sigh&amp;gt; I knew I should have insisted on going! I don&#039;t want them injured on my behalf─I say we head out and find them.&lt;br /&gt;
&lt;br /&gt;
Wyssulm: Miss Loashkana! Terribly sorry for the delay...&lt;br /&gt;
&lt;br /&gt;
Loashkana: Wyssulm, Zerig! Thank goodness...&lt;br /&gt;
Loashkana: How did you fare out there? You found Ellerete and Kokonowa, yes?&lt;br /&gt;
&lt;br /&gt;
Wyssulm: Oh, we found them, all right. But it didn&#039;t take long for them to find &#039;&#039;us&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Zerig: We were set upon by Kokonowa&#039;s mammets... His mechanical menagerie greatly outnumbered us, and may very well have been our end.&lt;br /&gt;
&lt;br /&gt;
Wyssulm: Death by mammets isn&#039;t an ideal way to go, mind you, so a retreat was our only option... Cowardly though it might sound, we needed to ensure we could keep you aware of the culprits&#039; whereabouts.&lt;br /&gt;
Wyssulm: Before they spotted us, they were stuffing their little metal army into a skiff bound for Camp Bronze Lake, and mark my words─they&#039;re plotting something new.&lt;br /&gt;
&lt;br /&gt;
Zerig: Of course, it&#039;s entirely possible they seek a quiet route to eastern La Noscea and wish to bypass Bronze Lake instead...but a thorough search of the camp would be wise.&lt;br /&gt;
Zerig: Alas, the enemy you face is far beyond our capabilities, so this is as far as Wyssulm and I will be able to go. I&#039;m sorry we couldn&#039;t provide more decisive information.&lt;br /&gt;
&lt;br /&gt;
Loashkana: Honestly, I should be the one apologizing. You&#039;ve risked life and limb for me already. I never meant to push you past your limits...&lt;br /&gt;
&lt;br /&gt;
Wyssulm: You needn&#039;t dwell on it. We&#039;re as eager to bring those criminals to justice as you.&lt;br /&gt;
&lt;br /&gt;
Zerig: Indeed... We shall, at least, take pride in knowing we could point you in the right direction.&lt;br /&gt;
Zerig: But we should take our leave for now. Wyssulm and I ran most of the way here, and I think I speak for us both when I say we could use a comfortable chair and a hearty meal.&lt;br /&gt;
Zerig: None can gainsay your strength, my friends, but I beg you not to underestimate that of our foe. Go well, and may your determination guide you to victory.&lt;br /&gt;
&lt;br /&gt;
Loashkana: Camp Bronze Lake... The ferry skipper spoke of the place my first time here. We should hurry and seek passage before Ellerete and Kokonowa elude us again.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Loashkana at Camp Bronze Lake===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Loashkana: What a lovely camp! Now, if I were a half-crazed alchemist with the Heartsting and a new scheme up my sleeve, where would I hide...?&lt;br /&gt;
&lt;br /&gt;
Hysterical Patient: Ahahaha! I-Is it just me, or are there pigs flying in the sky!? Hahaha!&lt;br /&gt;
&lt;br /&gt;
Pained Patient: Hahaha! Ahaha...! It...it hurts to laugh!&lt;br /&gt;
&lt;br /&gt;
Loashkana: Oh, dear... That doesn&#039;t bode well. To the upper levels, [Forename]! Quickly!&lt;br /&gt;
Loashkana: Poisoning the springs!? You truly are the lowest of the low!&lt;br /&gt;
&lt;br /&gt;
Ellerete: Hee hee, you flatter me! &#039;Twas just a little poison, really─as a treat. I&#039;m afraid I couldn&#039;t contaminate all the water here, but we&#039;re having oh so much fun with our shiny new hallucinatory toxin!&lt;br /&gt;
&lt;br /&gt;
Loashkana: Step away from the springs, [Forename]. &#039;&#039;Now&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Ellerete: &amp;lt;gasp&amp;gt; Protecting the healer, are we? How sickeningly sweet of you! But you ought to watch your step as well, my dear faerie apple, lest you find yourself seeing stars, or, erm... Hm?&lt;br /&gt;
&lt;br /&gt;
Kokonowa: Ellerete? Is aught amiss?&lt;br /&gt;
&lt;br /&gt;
Ellerete: Ahahaha! Kokonowa, you look─pfft─absolutely hideous! Or should I say adorable? Why, you&#039;re as bonny as a porcelain doll!&lt;br /&gt;
&lt;br /&gt;
Kokonowa: The hells are you on about!?&lt;br /&gt;
&lt;br /&gt;
Ellerete: Oh. Ohohoho! Veeery interesting. Yes, very interesting indeed... I believe I may have poisoned myself. Ahaha! Now there&#039;s a predicament!&lt;br /&gt;
Ellerete: And guess what!? Do you recall those antidotes I prepared at the base...? Because I&#039;ve...I&#039;ve─&amp;lt;snort&amp;gt;─forgotten to bring them! AHAHA!&lt;br /&gt;
&lt;br /&gt;
Kokonowa: ...You are your own worst enemy, do you know that? I suggest we retreat before you decide to dive headfirst into the springs for fun.&lt;br /&gt;
&lt;br /&gt;
Loashkana: Unbound scum! You think we&#039;ll allow you to walk free after all the chaos you&#039;ve caused!?&lt;br /&gt;
&lt;br /&gt;
Kokonowa: Well...yes, actually. Have you &#039;&#039;seen&#039;&#039; Ellerete? She&#039;s in no state to contend with you, and I&#039;ve never been one for rough and tumble.&lt;br /&gt;
Kokonowa: Of course, you&#039;re welcome to give chase, provided you have no qualms about leaving these poor souls to laugh themselves senseless.&lt;br /&gt;
&lt;br /&gt;
Ellerete: Ohoho! Retreat though we must, I would call today a rousing success! But worry you not, my dearest bushel of busybodies. We&#039;ve plenty more tricks in store for you...and─&amp;lt;snort&amp;gt;─the entire island! Ahaha!&lt;br /&gt;
&lt;br /&gt;
Loashkana: Phew... I don&#039;t sense any toxins in the waters anymore, so the springs should be safe again.&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; What will happen to the toxins from here?&lt;br /&gt;
&amp;gt; Will the toxins affect the local wildlife?&lt;br /&gt;
---&lt;br /&gt;
Loashkana: Seeing as Ellerete suffered from a taste of her own medicine, I doubt she&#039;s mastered much of the Heartsting&#039;s power. As such, any poisons she produces from it would be relatively weak.&lt;br /&gt;
Loashkana: Most of her handiwork has already evaporated with the steam. One might compare it to the way those awful Unbound smoke bombs dissipate...and thank goodness they do.&lt;br /&gt;
Loashkana: In more capable hands, however, the Heartsting&#039;s poison remains active unless dispelled with Esuna or another form of antidote. The same permanence applies to its cleansing abilities for our food.&lt;br /&gt;
Loashkana: Now, there&#039;s much on my mind, but I think we&#039;ve bigger problems to address first... Let&#039;s make our rounds of the camp, then talk about our next steps.&lt;br /&gt;
Loashkana: I&#039;m going to have a look around the springs to ensure the toxins are gone for good. Could I ask you to treat any victims you come across?&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Loashkana: Hmm... No traces here.&lt;br /&gt;
Rukusa Farusa: Gods, how heartless must one be to poison our patients? I suppose we&#039;ve no choice but to bolster our security until those cravens are apprehended...&lt;br /&gt;
A&#039;rhunlika: Not only have you quelled the disturbance, but you mean to provide succor to the afflicted? You have our deepest gratitude, adventurer. We shall do our utmost to aid the victims as well.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Cast Esuna on any violently laughing victims===&lt;br /&gt;
====Laugh-weary Lalafell====&lt;br /&gt;
Laugh-weary Lalafell: Ahahaha! P-Please...please make it stop! Hahaha! I can&#039;t─hahaha!─breathe!&lt;br /&gt;
System: The hallucinatory toxin is causing this bather fits of unending laughter. Dispel his ailment with Esuna.&lt;br /&gt;
-cutscene start&lt;br /&gt;
Laugh-weary Lalafell: &amp;lt;pant&amp;gt; &amp;lt;pant&amp;gt; Oh, thank the gods... I wasn&#039;t expecting to nearly laugh myself to death at a place meant for healing, but at least I can breathe easy again.&lt;br /&gt;
Laugh-weary Lalafell: I hear you&#039;re chasing after the ones who did this. You&#039;re either very brave, or very reckless...but I&#039;m inclined to assume the former.&lt;br /&gt;
Laugh-weary Lalafell: Anyroad, all that laughing has exhausted me, so I may as well take a break from my soak. Thank you again for your kindness, and may the Navigator keep you.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
====Befuddled Bather====&lt;br /&gt;
Befuddled Bather: Ahaha! What comical costumes you all wear...what humorous dances you dance! Hahaha! It&#039;s all─hahaha!─too much to bear!&lt;br /&gt;
System: The hallucinatory toxin is altering this bather&#039;s vision. Dispel her ailment with Esuna.&lt;br /&gt;
-cutscene start&lt;br /&gt;
Befuddled Bather: My costumed compatriots...they&#039;re gone! Farewell, my visions... May you revel on in my memory.&lt;br /&gt;
Befuddled Bather: They say laughter is the best medicine, though I feel far worse than before... Many thanks for putting an end to it.&lt;br /&gt;
Befuddled Bather: I think I&#039;ve earned myself another soak and an extra flagon of mulled wine. Pleasant travels to you, healer!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
====Hurting Helper====&lt;br /&gt;
Hurting Helper: Hee hee... Ahaha! Everything hurts! Hahaha! Someone, please, end this nightmare!&lt;br /&gt;
System: The hallucinatory toxin is causing this helper fits of unending laughter. Dispel her ailment with Esuna.&lt;br /&gt;
-cutscene start&lt;br /&gt;
Hurting Helper: Much appreciated, sir! I wasn&#039;t anywhere near the water when it was poisoned, but the toxic steam must&#039;ve drifted this way...&lt;br /&gt;
Hurting Helper: When I heard the rumblings about mysterious mammets roaming around the camp recently, I was more than a little apprehensive...but I never expected those mammets&#039; masters would do something so cruel.&lt;br /&gt;
Hurting Helper: Your efforts are helping us put this turmoil behind us, and for that, you have my thanks. But I can&#039;t simply let you administer this aid alone─I should tend to the remaining victims as well.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Rendezvous with Loashkana===&lt;br /&gt;
Loashkana: How goes the healing, [Forename]?&lt;br /&gt;
Loashkana: Wonderful! I&#039;m glad Esuna proved effective... For my part, I&#039;ve given the springs a thorough look. The toxins have dissipated completely, so the bathers should be safe from here on out!&lt;br /&gt;
Loashkana: As for Ellerete and Kokonowa&#039;s antics, I&#039;ve had a moment to reflect on everything... Now that our work is done, do you have a moment to chat?&lt;br /&gt;
Loashkana: I&#039;m well versed in the numbing and blinding poisons we use on our hunts at home, but something kept troubling me about Ellerete&#039;s toxin─I&#039;ve never seen anything like it. I had no idea it even existed among the scorpion&#039;s gifts.&lt;br /&gt;
Loashkana: Ellerete may be inexperienced, but the fact that she&#039;s learned to inflict hallucinations is cause for concern.&lt;br /&gt;
Loashkana: Still, we should try to look on the bright side: she&#039;s yet to discover the Heartsting&#039;s cleansing properties, judging by the way she couldn&#039;t cure her own ailments. Knowing her as we do, I reckon she only has toxic trickery on her mind.&lt;br /&gt;
Loashkana: Kokonowa, however, handled himself surprisingly well despite his exposure...&lt;br /&gt;
Loashkana: Do you recall the man in Limsa Lominsa who ate the poisoned apple? He claimed that Kokonowa took a bite, yet never suffered its ill effects. He must have some manner of immunity...but how?&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; This reminds me of the attempt on the sultana&#039;s life...&lt;br /&gt;
Loashkana: That&#039;s quite the tale... So the real poison was switched for a sedative with similar properties. And as a Dunesfolk, she regularly ingested small amounts of toxins to build a resistance against such things, which allowed her to awaken from her coma.&lt;br /&gt;
&amp;gt; Traditional Dunesfolk families often drink poisoned teas to build tolerance.&lt;br /&gt;
Loashkana: How intriguing! So instead of using an heirloom like the Heartsting, the Dunesfolk train their bodies to endure fatal toxins. I&#039;d be interested to try that tea...as long as I had an antidote in hand.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Loashkana: I didn&#039;t realize Kokonowa might&#039;ve had that sort of upbringing, but it would certainly explain why Ellerete&#039;s “tricks” don&#039;t seem to affect him.&lt;br /&gt;
Loashkana: Few in my village would ever think to consume potentially lethal food or drink without drawing on the Heartsting&#039;s power, yet the Dunesfolk do it gladly. The more I consider our differing approaches to poison, the more fascinating it becomes!&lt;br /&gt;
Loashkana: But I have a feeling the bathers won&#039;t want to overhear talk of poisons after what they&#039;ve just been through... Why don&#039;t we continue our discussion in Limsa Lominsa?&lt;br /&gt;
&lt;br /&gt;
===Speak with Loashkana in Limsa Lominsa===&lt;br /&gt;
Loashkana: Phew... I know I&#039;ve been anxious to ascertain our thieves&#039; whereabouts, but things escalated far quicker than I thought! Your presence throughout the whole ordeal was a welcome one, [Forename].&lt;br /&gt;
Loashkana: What was &#039;&#039;not&#039;&#039; so welcome were Ellerete&#039;s parting words. Whatever she has planned for the whole island, it can&#039;t possibly be good.&lt;br /&gt;
Loashkana: Her acts of mischief have only grown worse since I arrived in this city. We must take the Heartsting back before she causes any lasting harm.&lt;br /&gt;
Loashkana: Of course, it was Wyssulm and Zerig&#039;s efforts that led us to Ellerete, so I&#039;ll have to thank them when I get the chance. In the meantime, I&#039;ll do what I can to track down our unruly thieves and report to you as soon as I&#039;m able.&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=E93CIRqcOYQ}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
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