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		<title>Palace of the Dead</title>
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		<summary type="html">&lt;p&gt;Emicattt: /* Pomanders */ Line spacing.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Duty infobox&lt;br /&gt;
| name = Palace of the Dead&lt;br /&gt;
| description = In the subterranean city of Gelmorra, deep within a forgotten corner of Issom--Har, stout-hearted explorers have uncovered the entrance to a labyrinthine dungeon. Those who set foot inside its maddening halls find their vigor drained by an irresistible fog of innervation, and repeated excursions have failed to map its seemingly inconstant architecture. After hearing chilling accounts of spectral denizens, locals took to the whispering of a &amp;quot;Palace of the Dead&amp;quot;, and the Wood Wailers now seek the assistance of adventurers in laying bare its haunted secrets...&lt;br /&gt;
| image = PotD Banner.png&lt;br /&gt;
| type = Deep Dungeon&lt;br /&gt;
| level = 1&lt;br /&gt;
| level-sync = 60&lt;br /&gt;
| size = flex4&lt;br /&gt;
| unsync = n&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| duty-finder = None (NPC entrance)&lt;br /&gt;
| roulette = &lt;br /&gt;
| tomestones = &lt;br /&gt;
| region = The Black Shroud&lt;br /&gt;
| entrance = South Shroud&lt;br /&gt;
| entrance-coordinates = 25.2, 20.6&lt;br /&gt;
| req-quest = The House That Death Built&lt;br /&gt;
| patch = 3.35&lt;br /&gt;
| release = heavensward&lt;br /&gt;
}}&lt;br /&gt;
{{TOCRIGHT}}&lt;br /&gt;
It is located in [[South Shroud]] at [[Quarrymill]] (X:25.2 Y:20.6), and is unlocked by the quest {{i|The House That Death Built}}. As a [[wikipedia:Roguelike|roguelike]] dungeon&amp;lt;ref&amp;gt;Or &amp;quot;roguelikelike&amp;quot;, according to the standards of [https://bp.io/howroguelike/ &amp;quot;How Roguelike is your game&amp;quot;]&amp;lt;/ref&amp;gt;, the Palace of the Dead&#039;s objective is to descend each varying floor, fighting creatures along the way while dealing with hazardous environments, until eventually reaching a boss that awaits at the bottom level.&lt;br /&gt;
&lt;br /&gt;
Completing floor 50 of Palace of the Dead is a prerequisite to unlocking the other deep dungeons in the game. To facilitate this, changes were implemented in [[patch 7.31]] to allow players to progress through early floors much easier, even if solo.&lt;br /&gt;
==Quests==&lt;br /&gt;
{{:Palace of the Dead Quests}}&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
{{evt|service=youtube|id=fdRz5DH2irc|dimensions=400|align=right|description=A Brief Explanation}}&lt;br /&gt;
{{evt|service=youtube|id=TqrxkSbc4Ys|dimensions=400|align=right|description=What To Do}}&lt;br /&gt;
The Palace of the Dead has specific features for characters and data saving.&lt;br /&gt;
=== Entry interface ===&lt;br /&gt;
Players can enter the dungeon or manage character data by talking to [[Wood Wailer Expeditionary Captain]], located in [[Quarrymill]]. He offers the following interface:&lt;br /&gt;
&lt;br /&gt;
[[File:Palace of the Dead main menu.jpg|alt=Palace of the Dead main menu|250px]]&lt;br /&gt;
&lt;br /&gt;
Each option means:&lt;br /&gt;
* &#039;&#039;&#039;1- Name&#039;&#039;&#039; &amp;amp;mdash; Character name and title.&lt;br /&gt;
* &#039;&#039;&#039;2- Gear&#039;&#039;&#039; &amp;amp;mdash; Character aetherpool gear level, including armor and arm (more information below).&lt;br /&gt;
* &#039;&#039;&#039;3- Commands&#039;&#039;&#039; &amp;amp;mdash; Commands to enter Palace of the Dead, manage save data, reset save data, or learn more about the dungeon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important:&#039;&#039;&#039; Regardless of which option is chosen (new run, load slot, reset slot, etc.), the aetherpool gear level will never be erased. The only way that aetherpool data may be lost is by expending gear level for [[#Padjali weapons|Padjal]] or [[#Kinna weapons|Kinna weapons]] (more information below).&lt;br /&gt;
&lt;br /&gt;
==== Enter the Palace of the Dead ====&lt;br /&gt;
This option serves to enter the dungeon. It offers two slots to save your progression within Palace of the Dead. You may pick an empty slot to start a new run, or load a previously saved run.&lt;br /&gt;
&lt;br /&gt;
[[File:Palace of the Dead main select slot.jpg|alt=Palace of the Dead select slot|400px]]&lt;br /&gt;
&lt;br /&gt;
Entering the Palace of the Dead has the following requirements:&lt;br /&gt;
* &#039;&#039;&#039;Class requirement:&#039;&#039;&#039; [[Disciple of War]] or [[Disciple of Magic]]&lt;br /&gt;
* &#039;&#039;&#039;Item level requirement:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;Item level sync:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;Party size:&#039;&#039;&#039; Light Party (up to four players)&lt;br /&gt;
* &#039;&#039;&#039;Time limit:&#039;&#039;&#039; 60 minutes&lt;br /&gt;
* There are extra requirements depending on floor range:&lt;br /&gt;
** &#039;&#039;&#039;51-100&#039;&#039;&#039; &amp;amp;mdash; Players are required to complete floor 50 and the quest {{i|What Lies Beneath}}.&lt;br /&gt;
** &#039;&#039;&#039;101-200&#039;&#039;&#039; &amp;amp;mdash; Players are required to be in a fixed party.&lt;br /&gt;
&lt;br /&gt;
There are two options to manage Palace of the Dead entry:&lt;br /&gt;
* &#039;&#039;&#039;Enter with a fixed party:&#039;&#039;&#039; You will start the run with a pre-made party (or solo), and you can only load this slot with members having the same respective progress slot available (this includes all party members &#039;&#039;and&#039;&#039; party composition chosen upon registering). This is also the only way to progress past level 100.&lt;br /&gt;
* &#039;&#039;&#039;Enter with a matched party:&#039;&#039;&#039; The [[Duty Finder]] will attempt to match a party seeking the same floor as your party. Similarly, you can only load this slot with members having the same respective progress slot available. You may only progress up to level 100 using this option.&lt;br /&gt;
Additionally, there are two floors from which players can start:&lt;br /&gt;
* &#039;&#039;&#039;Floor one:&#039;&#039;&#039; Start on floor number 1.&lt;br /&gt;
* &#039;&#039;&#039;Floor fifty-one:&#039;&#039;&#039; Start on floor number 51. This option is only available after you have cleared floor 50 and completed {{i|The Nightmare&#039;s End}}.&lt;br /&gt;
&lt;br /&gt;
==== Reset your progress  ====&lt;br /&gt;
This option will prompt you to reset your progress, and it will completely erase your data. Remember that this process cannot be undone.&lt;br /&gt;
&lt;br /&gt;
==== Disband your party ====&lt;br /&gt;
This option converts a fixed party saved data to a matched party saved data, and reset pomander information. Under these conditions you will be able to be matched with other players who are currently playing on the same floor as you. If any members of a fixed party are unable to enter the deep dungeon after the deletion of save data or usage of the world transfer service, they must select &amp;quot;Disband your fixed party&amp;quot; to carry over their save data.&lt;br /&gt;
&lt;br /&gt;
==== View your scores ====&lt;br /&gt;
When challenging the Palace of the Dead, players receive a score based on a number of factors such as highest floor reached and number of enemies slain. Separate scores for both solo and party play will be assigned after being defeated or clearing certain floors. The scores of players who venture beyond floor 100 may also appear on the [http://na.finalfantasyxiv.com/lodestone/ranking/deepdungeon/ rankings page] on the Lodestone.&lt;br /&gt;
&lt;br /&gt;
This option shows your score per class/job, and takes you to the Lodestone.&lt;br /&gt;
&lt;br /&gt;
[[File:Palace of the Dead scores.jpg|alt=Palace of the Dead scores|400px]]&lt;br /&gt;
&lt;br /&gt;
==== Learn about the Palace of the Dead ====&lt;br /&gt;
This option shows additional information about the Palace of the Dead.&lt;br /&gt;
&lt;br /&gt;
=== Character growth ===&lt;br /&gt;
The Palace of the Dead employs a set of rules and mechanics unique to the deep dungeon.&lt;br /&gt;
&lt;br /&gt;
==== Level ====&lt;br /&gt;
Upon registering for floor one, players will start at level 1 regardless of their current class or job level; for floor fifty-one, players will continue from level 60. By defeating monsters that appear in the dungeon, players will be able to gain EXP and level their characters up to 60 while below floor 51. The levels gained in progression of the dungeon, however, will not be the same as what players will receive upon clearing.&lt;br /&gt;
&lt;br /&gt;
Your level inside the PotD can exceed your class level.&lt;br /&gt;
&lt;br /&gt;
==== [[Experience]] ====&lt;br /&gt;
All enemies players encounter in the Palace of the Dead will give a fixed amount of EXP regardless of the number of members in your party or the difference in level between you and the enemy. Rested experience and experience bonuses besides the [[Armory Bonus]] (e.g. [[food]] or [[Free Company Actions|FC Buffs]]) will also be ignored.&lt;br /&gt;
&lt;br /&gt;
Players have the full 60 minutes to run around and level up, but once you move forward you can&#039;t go back and keep your progress. The actual character experience gained is based on your current PotD level when you complete the set of floors. The amount is approximately 30% of a level for the first 10 floors, and is incrementally 10% higher for completing each subsequent floor set. This experience is awarded every time the floor set (10 floors) is cleared.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Tables updated in [[patch 6.11]].&#039;&#039;&amp;lt;ref&amp;gt;[https://www.reddit.com/r/ffxiv/comments/urcmwp/palace_of_the_dead_floors_5160_exp_chart_patch_611/ Palace of the Dead (floors 51-60) EXP Chart (patch 6.11)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
===== Experience for Floors 51-60 =====&lt;br /&gt;
{| {{STDT|mech1 align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Experience&lt;br /&gt;
! EXP with Armory Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 900 || 1800&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1485 || 2970&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 2160 || 4320&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 2340 || 4680&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 3150 || 6300&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 4050 || 8100&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 5040 || 10080&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 6120 || 12240&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 7290 || 14580&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 7695 || 15390&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 9000 || 18000&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 10395 || 20790&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 11880 || 23760&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 12420 || 24840&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 12960 || 25920&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 13500 || 27000&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 14040 || 28080&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 14580 || 29160&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 15120 || 30240&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 15660 || 31320&lt;br /&gt;
|-&lt;br /&gt;
| 21 || 16200 || 32400&lt;br /&gt;
|-&lt;br /&gt;
| 22 || 16740 || 33480&lt;br /&gt;
|-&lt;br /&gt;
| 23 || 17280 || 34560&lt;br /&gt;
|-&lt;br /&gt;
| 24 || 17820 || 35640&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 18360 || 36720&lt;br /&gt;
|-&lt;br /&gt;
| 26 || 20475 || 40950&lt;br /&gt;
|-&lt;br /&gt;
| 27 || 22680 || 45360&lt;br /&gt;
|-&lt;br /&gt;
| 28 || 24975 || 49950&lt;br /&gt;
|-&lt;br /&gt;
| 29 || 27360 || 54720&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 28080 || 56160&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1 align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Experience&lt;br /&gt;
! EXP with Armory Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 31 || 28800 || 57600&lt;br /&gt;
|-&lt;br /&gt;
| 32 || 31365 || 62730&lt;br /&gt;
|-&lt;br /&gt;
| 33 || 32130 || 64260&lt;br /&gt;
|-&lt;br /&gt;
| 34 || 32895 || 65790&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 35640 || 71280&lt;br /&gt;
|-&lt;br /&gt;
| 36 || 38475 || 76950&lt;br /&gt;
|-&lt;br /&gt;
| 37 || 39330 || 78660&lt;br /&gt;
|-&lt;br /&gt;
| 38 || 42300 || 84600&lt;br /&gt;
|-&lt;br /&gt;
| 39 || 45360 || 90720&lt;br /&gt;
|-&lt;br /&gt;
| 40 || 48510 || 97020&lt;br /&gt;
|-&lt;br /&gt;
| 41 || 49500 || 99000&lt;br /&gt;
|-&lt;br /&gt;
| 42 || 50490 || 100980&lt;br /&gt;
|-&lt;br /&gt;
| 43 || 51480 || 102960&lt;br /&gt;
|-&lt;br /&gt;
| 44 || 52470 || 104940&lt;br /&gt;
|-&lt;br /&gt;
| 45 || 53460 || 106920&lt;br /&gt;
|-&lt;br /&gt;
| 46 || 56925 || 113850&lt;br /&gt;
|-&lt;br /&gt;
| 47 || 57960 || 115920&lt;br /&gt;
|-&lt;br /&gt;
| 48 || 61560 || 123120&lt;br /&gt;
|-&lt;br /&gt;
| 49 || 62640 || 125280&lt;br /&gt;
|-&lt;br /&gt;
| 50 || 105300 || 210600&lt;br /&gt;
|-&lt;br /&gt;
| 51 || 107055 || 214110&lt;br /&gt;
|-&lt;br /&gt;
| 52 || 108810 || 217620&lt;br /&gt;
|-&lt;br /&gt;
| 53 || 110565 || 221130&lt;br /&gt;
|-&lt;br /&gt;
| 54 || 112320 || 224640&lt;br /&gt;
|-&lt;br /&gt;
| 55 || 114075 || 228150&lt;br /&gt;
|-&lt;br /&gt;
| 56 || 115930 || 231660&lt;br /&gt;
|-&lt;br /&gt;
| 57 || 117585 || 235170&lt;br /&gt;
|-&lt;br /&gt;
| 58 || 119340 || 238680&lt;br /&gt;
|-&lt;br /&gt;
| 59+ || 121095 || 242190&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Action]]s ====&lt;br /&gt;
There are no adjustments to or restrictions on any actions, role actions, or statuses. However, players must first reach the required level in the dungeon to have access to them. Players will even have the opportunity to gain actions and statuses above their current level regardless of whether they have completed the necessary class or job quests.&lt;br /&gt;
&lt;br /&gt;
Please note that players who have entered the deep dungeon with a [[class]] will be restricted from using any [[job]] actions. Role slots become available at the levels at which they would during normal leveling.&lt;br /&gt;
&lt;br /&gt;
=== Consumables ===&lt;br /&gt;
You can use any [[consumable]] item, including those from outside the PotD. HQ {{HQ}} [[potion]]s will drop from enemies inside. A good supply of {{HQ}} HQ potions will make jobs without heals viable as well as {{item icon|Sustaining Potion}}s exchanged from {{item icon|Gelmorran Potsherd}}s or randomly dropped from enemies, but they will need to beware of [[#Traps and Floor Effects|traps]]. Several traps within cause long-duration status effects which can be cleansed normally using the respective potions. [[Food]] will provide a benefit to stats, but not to EXP gained.&lt;br /&gt;
&lt;br /&gt;
=== Aetherpool Gear ===&lt;br /&gt;
When entering the Palace of the Dead, players are assigned an aetherpool rating. It&#039;s a measure of your character strength and defense within the PotD, and should be directly considered a stat. As long as the player completes a floor set (every 10 floors), any gains made are permanent (saved). It is the only attribute which affects your character in PotD (aside from level), and it&#039;s not tied to any class, weapon, or gear.&lt;br /&gt;
&lt;br /&gt;
==== Strengthening aetherpool gear ====&lt;br /&gt;
Aetherpool gear can be enhanced by opening [[#Treasure coffers|Silver Coffers]]. These coffers appear randomly on each floor and have a low chance of dropping from enemies (higher under the effect of a [[#Pomanders|Pomander of Fortune]]). When enhancing gear, there is a chance of failure that varies depending on the current level of your gear and the floor where the silver coffer is found. Aetherpool gear can be enhanced to a maximum strength of +99. In the event the strength of your aetherpool gear exceeds the maximum allowed by your current floor, its attributes will be synced.&lt;br /&gt;
&lt;br /&gt;
Fully upgrading your aetherpool gear requires repeating floors. However, the chance that aetherpool level is unchanged upon opening a silver coffer increases as the difference between the floor containing the coffer and your current (non-synced) aetherpool level increases, i.e. it&#039;s not possible to farm floors 1-10 to maximize your stats for example. Failed attempts at enhancing aetherpool gear will show the message &amp;quot;Your aetherpool arm/armor remains unchanged.&amp;quot; It is possible to maximize aetherpool levels by farming floors 51-60, which are also the most popular for leveling.&lt;br /&gt;
&lt;br /&gt;
In [[patch 7.31]], the following changes were made to allow players to progress faster:&lt;br /&gt;
* The minimum aetherpool gear strength enhancement from opening silver coffers has been increased from +1 to +5.&lt;br /&gt;
* The success rate of aetherpool gear strength enhancement when opening silver coffers before floor 101 has been increased.&lt;br /&gt;
* Enhancement to aetherpool gear strength when defeating a boss has been increased from +1 to +10.&lt;br /&gt;
** Aetherpool gear strength can only be enhanced up to a certain level before floor 51.&lt;br /&gt;
* Aetherpool gear strength is now guaranteed to be enhanced upon defeating bosses on every boss floor, and upon completing floor 200.&lt;br /&gt;
* Defeated enemies will now drop sustaining potions.&lt;br /&gt;
&lt;br /&gt;
These changes allow players to much more easily clear floors 1-50 starting from scratch, even if solo. They were implemented because clearing floor 50 is a prerequisite for unlocking other deep dungeon.&amp;lt;!--Although upgrades are not guaranteed when the floor exceeds your aetherpool rating, the greater the difference, the higher the chance that you will gain a +3 increase instead of +1. (Your aetherpool arm/armor flares, instead of flickers).--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Progress and syncing ====&lt;br /&gt;
Upon successfully finishing a Palace of the Dead run &amp;amp;ndash; completing all ten floors &amp;amp;ndash; any aetherpool progress and Accursed Hoards obtained are kept. Failing to complete the duty due to time running out or party KO, before finishing the tenth level, will result in lost progress to experience, attained aetherpool gear level, and Accursed Hoards obtained.&lt;br /&gt;
&lt;br /&gt;
After level 1, your aetherpool gear will be synced if its rating is higher than four above your current level.&lt;br /&gt;
&lt;br /&gt;
As of [[patch 7.5]], party KO count will not increase in the event of a party wipe until reaching floor 100.&lt;br /&gt;
&lt;br /&gt;
==== Gear durability and spiritbonding ====&lt;br /&gt;
Aetherpool gear is not subject to durability loss, nor can it gain spiritbond when inside the Palace of the Dead. This also applies to any gear equipped upon entering the instance.&lt;br /&gt;
&lt;br /&gt;
== Floor mechanics ==&lt;br /&gt;
Inside Palace of the Dead, players are subject to various mechanics. The Character Panel is changed to show the player&#039;s current aetherpool gear level (arm and armor), current pomanders available, and active pomanders. The map is also changed to show each floor map; note that it is hidden at the start and it&#039;s uncovered as players progress throughout the rooms.&lt;br /&gt;
&lt;br /&gt;
=== Map ===&lt;br /&gt;
Hitting M now shows the Palace of the Dead floor map along with a header UI.&lt;br /&gt;
&lt;br /&gt;
[[File:Palace of the Dead floor map.png|alt=Palace of the Dead floor map]]&lt;br /&gt;
&lt;br /&gt;
The map displays the following information:&lt;br /&gt;
* Header UI&lt;br /&gt;
** [[#Cairn_of_Return|Cairn of Return]] activation status (more information below).&lt;br /&gt;
** [[#Cairn_of_Passage|Cairn of Passage]] activation status (more information below).&lt;br /&gt;
** Map enchantments &amp;amp;mdash; Each floor can have active enchantments on it; these change various aspects of gameplay such as quicker cast/recast time, or reduced party damage, etc. More information below.&lt;br /&gt;
** Floor level.&lt;br /&gt;
* Map UI&lt;br /&gt;
** Floor rooms &amp;amp;mdash; The rooms are uncovered as players visit them. The Pomander of Sight uncovers the whole floor at once.&lt;br /&gt;
** Each floor may contain additional information:&lt;br /&gt;
*** Green flag &amp;amp;mdash; This is the initial room when you are first transported into the floor.&lt;br /&gt;
*** Leaf-like icon &amp;amp;mdash; This icon denotes the Cairn of Return.&lt;br /&gt;
*** Key-like icon &amp;amp;mdash; This icon denotes the Cairn of Passage.&lt;br /&gt;
*** Golden chests &amp;amp;mdash; These are the [[#Treasure_coffers|Golden Coffers]], which contain buffs in them (more information below).&lt;br /&gt;
*** Silver chests &amp;amp;mdash; These are [[#Treasure_coffers|Silver Coffers]]; they offer a chance to strengthen your aetherpool gear (more information below).&lt;br /&gt;
*** Bronze chests &amp;amp;mdash; These are [[#Treasure_coffers|Bronze Coffers]]; they contain items in them (more information below).&lt;br /&gt;
*** PS: If a room contains a Golden Coffer, the map will always display only a golden chest icon there. This means such room still has a chance to have a Bronze/Silver Coffer. That may confuse groups that use a Pomander of Sight to reveal the whole floor, and are seeking Bronze/Silver Coffers.&lt;br /&gt;
&lt;br /&gt;
==== Cairn of Return ====&lt;br /&gt;
[[File:Palace of the Dead (Cairn of Return).png|thumb|right|100px|Cairn of Return.]] The Cairn of Return is a magical resurrection device within Palace of the Dead. It serves to resurrect fallen party members. Similarly to the Cairn of Passage, in order to use it players need to kill creatures until it lights up. For groups with no jobs able to resurrect, it&#039;s very important to have the Cairn of Return activated in case someone dies.&lt;br /&gt;
&lt;br /&gt;
The Cairn of Return indicates how far it is from activation by the header icon above the floor map.&lt;br /&gt;
* [[File:Cairn of Return (Inactive).png|alt=Cairn of Return inactive|20px]] &amp;amp;mdash; Inactive&lt;br /&gt;
* [[File:Cairn of Return (Nearing activation).png|alt=Cairn of Return nearing activation|20px]] &amp;amp;mdash; Nearing activation&lt;br /&gt;
* [[File:Cairn of Return (Activated).png|alt=Cairn of Return inactive|20px]] &amp;amp;mdash; Activated&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==== Cairn of Passage ====&lt;br /&gt;
[[File:Palace of the Dead (Cairn of Passage).png|thumb|right|160px|Cairn of Passage.]] The Cairn of Passage is a magical transportation area within Palace of the Dead. It serves to teleport the group to the next floor. In order to activate it, players need to kill creatures in the floor until it lights up. Once it lights up, &#039;&#039;all&#039;&#039; party members must stand within the glowing area to teleport to the next floor. Note that the Cairn of Passage won&#039;t teleport the group if someone is in combat, therefore requiring to kill any aggroed creatures, or if someone is dead.&lt;br /&gt;
&lt;br /&gt;
Cairn of Passage indicates how far it is from activation by the header icon above the floor map.&lt;br /&gt;
* [[File:Cairn of Passage (Inactive).png|alt=Cairn of Passage inactive|20px]] &amp;amp;mdash; Inactive&lt;br /&gt;
* [[File:Cairn of Passage (Nearing activation).png|alt=Cairn of Passage nearing activation|20px]] &amp;amp;mdash; Nearing activation&lt;br /&gt;
* [[File:Cairn of Passage (Activated).png|alt=Cairn of Passage inactive|20px]] &amp;amp;mdash; Activated&lt;br /&gt;
&lt;br /&gt;
=== Character panel ===&lt;br /&gt;
Character panel is changed while inside Palace of the Dead, and displays information related to the current floor or set of floors.&lt;br /&gt;
&lt;br /&gt;
[[File:Palace of the Dead character panel.png|altPalace of the Dead character panel|240px]]&lt;br /&gt;
&lt;br /&gt;
This UI displays the following information:&lt;br /&gt;
* Level, class/job, and experience to the next PotD level.&lt;br /&gt;
* Aetherpool gear level &amp;amp;mdash; This is broken into arm (strength) and armor (defense), each can increase up to +99.&lt;br /&gt;
* Items &amp;amp;mdash; This is a list of all [[#Pomanders|pomanders]] obtained in the current run, as well as [[#Accursed Hoard|accursed hoards]] acquired.&lt;br /&gt;
* Item effects &amp;amp;mdash; This is a list of all active pomander effects inside PotD.&lt;br /&gt;
&lt;br /&gt;
=== Environment ===&lt;br /&gt;
[[File:Palace of the Dead environment.jpg|thumb|right|Palace of the Dead rooms.]] The Palace of the Dead is a dangerous place, and its danger increases at each floor the group descends. Floors are composed of rooms which contain mostly hostile creatures awaiting players to attack, but they may also hold treasures for those bold enough to venture forward. Each group of ten floors, called a &#039;&#039;floor set&#039;&#039;, is considered a PotD run, and beating all ten levels will complete the duty.&lt;br /&gt;
&lt;br /&gt;
All creatures inside PotD are [[Aggression|aggressive]] (with one exception). Creature density varies with each room and floor level, and as players descend to lower floor sets, some patrolling mobs will start roaming the rooms to catch players off guard. At every tenth level there will be a boss guarding the exit; beating the boss completes the floor set, and awards players all [[#Rewards|rewards]] obtained over the course of the duty.&lt;br /&gt;
&lt;br /&gt;
==== Hostile coffers ====&lt;br /&gt;
These hostile coffers are random, and can be encountered in most levels:&lt;br /&gt;
* General Coffer Trap &amp;amp;mdash; Some coffers will become Mimics upon opening them. Which ones(bronze, silver or gold) depends on the floorset. From 1 to 30 they will be in bronze, 31 to 40 will be silver and 41+ will be gold. Mimics can apply the Pox debuff, which causes damage over time for 10 minutes, they should be killed quickly before having a chance to apply the debuff, though depending on the type of coffer this cast can be stunned or silenced.&lt;br /&gt;
* Silver Coffer Trap &amp;amp;mdash; This silver coffer looks like a regular one, but will explode upon opening, dealing about 80% of your &#039;&#039;max HP&#039;&#039;. It&#039;s recommended players don&#039;t attempt to continue walking until they have their health back. It&#039;s fairly common for groups to wipe because players chain Silver Coffer Traps with explosion traps, since both cause high AoE damage, instead of standing still to recover their health.&lt;br /&gt;
&lt;br /&gt;
==== Floor enchantments ====&lt;br /&gt;
There is a chance for some floors to have one or more special effects, known as enchantments. Most enchantments are detrimental, but some are beneficial. Using a Pomander of Purity will remove all enchantments from the current floor.&lt;br /&gt;
&lt;br /&gt;
Enchantments are divided in to three groups. It is possible to receive zero or one enchantment from each group upon spawning in a new floor, but not possible to receive more than one in the same group. Higher floors have a greater chance for more enchantments to spawn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Group 1&#039;&#039;&#039;&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
! style=&amp;quot;width:150px&amp;quot; | Enchantment &lt;br /&gt;
! style=&amp;quot;width:300px&amp;quot; | Description &lt;br /&gt;
! style=&amp;quot;width:300px&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Inability.png|30px|Inability]] Inability || Use of [[ability|abilities]] is prohibited for all party members. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blindness (Palace of the Dead).png|30px|Blindness]] Blindness || [[Accuracy]] of all party members is reduced. || This enchantment effectively causes all attacks to miss more often.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Damage Penalty.png|30px|Damage Penalty]] Damage Penalty || Damage dealt by all party members is reduced. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Haste (Palace of the Dead).png|30px|Haste]] Haste || [[Weaponskill]] recast time, [[spell]] recast time, and auto-attack delay for all party members are reduced. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HP Penalty.png|30px|HP Penalty]] HP Penalty || Maximum HP of all party members is reduced. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HP-MP Boost.png|30px|HP/MP Boost]] HP/MP Boost || Maximum HP and MP of all party members are increased. ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Group 2&#039;&#039;&#039;&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
! style=&amp;quot;width:150px&amp;quot; | Enchantment &lt;br /&gt;
! style=&amp;quot;width:300px&amp;quot; | Description &lt;br /&gt;
! style=&amp;quot;width:300px&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Auto-heal Penalty.png|30px|Auto-heal Penalty]] Auto-heal Penalty || HP regeneration for all party members is disabled. || Applies to out-of-combat passive HP regeneration. This also applies to HP regen of enemies&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Item Penalty.png|30px|Item Penalty]] Item Penalty || Use of items (including pomanders) is prohibited for all party members. || Pomanders of Serenity are still usable (and remove the effect).&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Knockback Penalty.png|30px|Knockback Penalty]] Knockback Penalty || Knockback and draw-in effects for both enemies and allies are disabled. || The [[#Pomanders|Manticore transformation]] no longer one-shots enemies since that effect depends on the knockback.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sprint Penalty.png|30px|Sprint Penalty]] Sprint Penalty || Use of the action [[Sprint]] is prohibited for all party members. || Also removes the Jog status.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Group 3&#039;&#039;&#039;&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
! style=&amp;quot;width:150px&amp;quot; | Enchantment &lt;br /&gt;
! style=&amp;quot;width:300px&amp;quot; | Description &lt;br /&gt;
! style=&amp;quot;width:300px&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gloom (Palace of the Dead).png|30px|Gloom]] Gloom || Enemy movement speed is increased. Enemies also deal more damage while taking less. || The environment acquires a gloomy, pink-filled mist effect.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pomanders ===&lt;br /&gt;
Pomanders are items exclusive to Palace of the Dead acquired by opening Golden Treasure Coffers. Each pomander has an effect that may change party strengths, enemies around them, or the room itself. There are three pomanders which affect the next floor: Pomander of Affluence, Pomander of Alteration, and Pomander of Flight; all other pomanders take effect immediately for the current floor. For example, Pomander of Sight immediately reveals the current floor, while Pomander of Affluence will increase the number of treasure coffers for the next floor.&lt;br /&gt;
&lt;br /&gt;
Pomanders are shared by the party and can have a maximum stack of 3 per type, any excess will be returned unless the pomander is used. All obtained and active pomanders are listed in the changed [[#Character panel|character panel]].&lt;br /&gt;
&lt;br /&gt;
Some pomanders are exclusive to Palace of the Dead and are not found in the other deep dungeons. These are &#039;&#039;&#039;bolded&#039;&#039;&#039; in the table below.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:180px&amp;quot; | Pomander&lt;br /&gt;
! style=&amp;quot;width:45%&amp;quot; | Description &lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Safety.png|alt=Pomander of Safety|30px]] Pomander of Safety || Removes all traps from the current floor. || This pomander doesn&#039;t remove [[#Hostile coffers|coffer traps]].&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Sight.png|alt=Pomander of Sight|30px]] Pomander of Sight || Reveals the current floor&#039;s map and the location of all hidden traps. || While all hidden traps become visible, they can still be triggered.&amp;lt;br&amp;gt;Useful for finding the exit quickly.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Strength.png|alt=Pomander of Strength|30px]] Pomander of Strength || Increases damage dealt and HP recovered via healing magic by 30%. || This effect lasts for 8 minutes.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Steel.png|alt=Pomander of Steel|30px]] Pomander of Steel || Decreases damage received by 40%. || This effect lasts for 8 minutes.&amp;lt;br&amp;gt;If solo, this pomander is required to survive fighting some enemies in higher floors.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Affluence.png|alt=Pomander of Affluence|30px]] Pomander of Affluence || Increases the number of treasure coffers on the next floor. || Number of coffers is increased by 50%, rounded down.&amp;lt;br&amp;gt;Useful if low on important pomanders.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Flight.png|alt=Pomander of Flight|30px]] Pomander of Flight || Decreases the number of enemies on the next floor. || This also decreased the amount of kills needed to open the [[#Cairn_of_Passage|Cairn of Passage]] on the next floor.&amp;lt;br&amp;gt;Both the number of enemies per room and number of kills required are halved (rounded up).&amp;lt;br&amp;gt;Synergizes with Affluence (fewer enemies in the way of coffers) but anti-synergistic with Alteration (fewer enemies affected).&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Alteration.png|alt=Pomander of Alteration|30px]] Pomander of Alteration || Changes the enemy occupying a random room on the next floor into a mimic or a mandragora. || Mandragoras are passive mobs that die instantly after being aggroed. Both Mimics and Mandragoras have a higher chance to drop chests.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Purity.png|alt=Pomander of Purity|30px]] Pomander of Purity || Removes the Pox status. || This is for the Accursed Pox debuff applied by Mimics.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Fortune.png|alt=Pomander of Fortune|30px]] Pomander of Fortune || Increases the chance enemies on the current floor will drop treasure coffers. || Useful for restoring pomander stocks and if planning to kill many enemies in the current floor.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Witching.png|alt=Pomander of Witching|30px]] Pomander of Witching || Transforms all targets within range into a frog, imp, or chicken. || Polymorphs all enemies within a 20 yalm radius of the user into harmless creatures for 30 seconds, though they retain their normal HP and defense values and can still autoattack, the damage of these autoattacks depend on what the enemy turns into: &lt;br /&gt;
*Imps: 60% base autoattack damage&lt;br /&gt;
*Chickens: 30% damage&lt;br /&gt;
*Frog: Negligible (&amp;lt;1%) damage&lt;br /&gt;
This effect generates a large amount of enmity for the user.&amp;lt;br&amp;gt;&lt;br /&gt;
Very useful as an emergency tool if a Luring Trap is triggered or a very strong enemy is accidentally aggroed.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Serenity.png|alt=Pomander of Serenity|30px]] Pomander of Serenity || Removes all enchantments from the current floor. || Use if current floor&#039;s enchantments cannot be handled and party does not have a Pomander of Rage.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Intuition.png|alt=Pomander of Intuition|30px]] Pomander of Intuition || Reveals the current floor&#039;s [[#Accursed Hoard|hidden treasure]]. || The effect of this pomander is carried over until an Accursed Hoard is found, therefore it&#039;s not required to reactivate it unless its effect is consumed.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Raising.png|alt=Pomander of Raising|30px]] Pomander of Raising || Instantly raises the first party member to be KOed. || Cannot spawn on floors 181+.&amp;lt;br&amp;gt;Useful if player is about to die during a solo run.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Rage.png|alt=Pomander of Rage|30px]] &#039;&#039;&#039;Pomander of Rage&#039;&#039;&#039; || Transforms user into a manticore. || Manticore&#039;s attack will instantly kill non-boss enemies. However, this will not instantly kill enemies when the floor has the Knockback Penalty [[#Floor enchantments|enchantment]].&amp;lt;br&amp;gt;Useful for clearing a floor quickly, but be careful of traps.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Lust.png|alt=Pomander of Lust|30px]] &#039;&#039;&#039;Pomander of Lust&#039;&#039;&#039; || Transforms user into a succubus. || The Succubus transformation can cast Void Fire II, an AoE Fire spell that applies Vulnerability Up (to a max of 5 stacks).&amp;lt;br&amp;gt;Useful for speeding up boss fights.&amp;lt;br&amp;gt;Removes the player&#039;s ability to do anything other than cast Void Fire II until the Pomander of Lust wears off.&amp;lt;br&amp;gt;Not recommended for players trying to solo Palace of the Dead.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Resolution.png|alt=Pomander of Resolution|30px]] &#039;&#039;&#039;Pomander of Resolution&#039;&#039;&#039; || Transforms user into Kuribu. || Appears only on floor 51+. Kuribu can cast Heavenly Judgement, a placeable AoE Light spell that stuns targets and deals greatly increased damage to undead.&amp;lt;br&amp;gt;Particularly useful for floors 91-100 and 191-199.&amp;lt;br&amp;gt;Prevents adds from resurrecting in the floor 100 boss.&amp;lt;br&amp;gt;Use to kill the floor 140 boss quickly.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Some pomanders won&#039;t have any effect upon using more than one, this includes Pomander of Purity, Pomander of Safety, Pomander of Serenity, Pomander of Sight, Pomander of Steel, and Pomander of Strength. The last two will only refresh the applied buff.&lt;br /&gt;
&lt;br /&gt;
=== Traps ===&lt;br /&gt;
As players progress, they will arrive on floors with traps scattered around the rooms that will be set off when walked across. These traps are invisible unless a player has a [[#Pomanders|Pomander of Sight]] which can reveal their locations. At most one trap will spawn per room, and traps do not spawn in starting rooms. Using a [[#Pomander|Pomander of Safety]] will remove all traps in the current floor.&lt;br /&gt;
&lt;br /&gt;
As a general rule, the best way to prevent accidentally stepping on traps is to hug the walls, but there are some room layouts that may have traps by the wall.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:205px;&amp;quot; | Trap&lt;br /&gt;
! Effect !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:.5em;&amp;quot; | [[File:Enfeebling Trap.png|alt=Enfeebling Trap|100px]] Enfeebling Trap || Causes Enervation status. || Enervation decreases damage dealt by 20% and increases damage taken by 30% for 60 seconds. This cannot be dispelled with [[Esuna]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:.5em;&amp;quot; | [[File:Impeding Trap.png|alt=Impeding Trap|100px]] Impeding Trap || Causes [[Pacify]] and [[Silence]] statuses (30 seconds). [[Pets|Pet]]s and enemies are also affected by this. || These can be dispelled with [[Esuna]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:.5em;&amp;quot; | [[File:Land Mine.png|alt=Land Mine|100px]] Landmine || Causes approximately 80% of &#039;&#039;current&#039;&#039; HP damage to everything in range (including enemies) when stepped on. || Since this does damage depending on your &#039;&#039;current&#039;&#039; HP, this trap alone can never kill you, unlike the silver coffer trap which does damage of the player&#039;s &#039;&#039;max HP&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:.5em;&amp;quot; | [[File:Luring Trap.png|alt=Luring Trap|100px]] Luring Trap || Spawns three random enemies from the floor to attack you. || All enemies will aggro on the person who stepped on the trap after a few seconds.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:.5em;&amp;quot; | [[File:Toading Trap.png|alt=Toading Trap|100px]] Toading Trap || Causes Toad status for 20 seconds, transforming the player into a toad. || Toad debuff decreases your maximum HP by 30% and prevents you from taking any action; this includes sending a pet to attack, and even opening treasure coffers. There are a few enemies (e.g. snakes) that have insta-kill mechanics when the player is transformed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Treasure coffers ===&lt;br /&gt;
Treasure coffers are special chests scattered around rooms with each floor inside Palace of the Dead. They contain varied items and each type works differently:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Golden Coffers:&#039;&#039;&#039; These coffers yield [[#Pomanders|pomanders]].&lt;br /&gt;
* &#039;&#039;&#039;Silver Coffers:&#039;&#039;&#039; These coffers strengthen [[#Aetherpool Gear|aetherpool gear]], but may occasionally trigger an [[#Hostile coffers|explosion trap]].&lt;br /&gt;
* &#039;&#039;&#039;Bronze Coffers:&#039;&#039;&#039; These coffers will always offer an item, including a {{item icon|Max-Potion}} {{HQ}}, a {{item icon|Gelmorran Potsherd}} or a {{item icon|Phoenix Down}}.&lt;br /&gt;
&lt;br /&gt;
All three types can turn into [[#Hostile coffers|Mimics]] depending on the floorset.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
File:Golden Coffer.png|Golden Coffer&lt;br /&gt;
File:Silver Coffer.png|Silver Coffer&lt;br /&gt;
File:Bronze Coffer.png|Bronze Coffer&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Accursed Hoard ===&lt;br /&gt;
While exploring the Palace of the Dead, players will, on occasion, discover hidden treasure known as the Accursed Hoard. These items are counted on the [[#Character panel|character panel]] as players unveil their respective treasure coffers. Since these coffers are hidden by default, players can discover them by remaining stationary for a brief period of time at various locations, or they may activate a [[#Pomanders|Pomander of Intuition]], which reveals them. Upon using the aforementioned pomander players will have a notification stating whether there&#039;s an Accursed Hoard in the current floor, and can then seek out a golden glowing light to reveal the coffer.&lt;br /&gt;
&lt;br /&gt;
Upon saving progress and exiting the Palace of the Dead, all party members are granted the same number of Accursed Hoards which will translate into a trimmed sack item. Players can take these items to the [[Expedition Bishop]] at Quarrymill in the South Shroud (x25.1,y20.6) to have it appraised and discover what lies within.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
File:Accursed Hoard Coffer.jpg|Accursed Hoard Coffer.&lt;br /&gt;
File:Accursed Hoard signal.jpg|A golden glowing light signals there&#039;s an Accursed Hoard Coffer at such location.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Contents ====&lt;br /&gt;
Depending on the Palace of the Dead&#039;s level, Accursed Hoards are translated into different trimmed sacks. Each sack contains varied items which range from fireworks to [[materia]] or even [[minion]]s and [[mount]]s:&lt;br /&gt;
* {{item icon|Bronze-trimmed Sack}}s &amp;amp;mdash; Floors 1-50&lt;br /&gt;
* {{item icon|Iron-trimmed Sack}}s &amp;amp;mdash; Floors 51-100&lt;br /&gt;
* {{item icon|Silver-trimmed Sack}}s &amp;amp;mdash; Floors 101-150&lt;br /&gt;
* {{item icon|Gold-trimmed Sack}}s &amp;amp;mdash; Floors 151-200&lt;br /&gt;
&lt;br /&gt;
Appraising these sacks at the [[Expedition Bishop]] will unveil their contents. If the outer ring flashes it will be a rare treasure, if the outer ring does &#039;&#039;not&#039;&#039; flash it will be a normal treasure.&lt;br /&gt;
&lt;br /&gt;
== Floors ==&lt;br /&gt;
*[[/Floors 1-10|Floors 1-10]]&lt;br /&gt;
*[[/Floors 11-20|Floors 11-20]]&lt;br /&gt;
*[[/Floors 21-30|Floors 21-30]]&lt;br /&gt;
*[[/Floors 31-40|Floors 31-40]]&lt;br /&gt;
*[[/Floors 41-50|Floors 41-50]]&lt;br /&gt;
*[[/Floors 51-60|Floors 51-60]] (&#039;&#039;&#039;preferred for {{exp}} [[experience]]&#039;&#039;&#039;)&lt;br /&gt;
*[[/Floors 61-70|Floors 61-70]]&lt;br /&gt;
*[[/Floors 71-80|Floors 71-80]]&lt;br /&gt;
*[[/Floors 81-90|Floors 81-90]]&lt;br /&gt;
*[[/Floors 91-100|Floors 91-100]]&lt;br /&gt;
*[[/Floors 101-110|Floors 101-110]]&lt;br /&gt;
*[[/Floors 111-120|Floors 111-120]]&lt;br /&gt;
*[[/Floors 121-130|Floors 121-130]]&lt;br /&gt;
*[[/Floors 131-140|Floors 131-140]]&lt;br /&gt;
*[[/Floors 141-150|Floors 141-150]]&lt;br /&gt;
*[[/Floors 151-160|Floors 151-160]]&lt;br /&gt;
*[[/Floors 161-170|Floors 161-170]]&lt;br /&gt;
*[[/Floors 171-180|Floors 171-180]]&lt;br /&gt;
*[[/Floors 181-190|Floors 181-190]]&lt;br /&gt;
*[[/Floors 191-200|Floors 191-200]]&lt;br /&gt;
&lt;br /&gt;
Each floor has all mechanics mentioned before; what varies among each floor set are enemies, patrolling enemies, insta-kill enemies, enchantments, trap density and bosses. Players can also obtain better trimmed sacks at each 50 floors, as well as a guaranteed Gelmorran Potsherd from level 100 onwards.&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
If you want to add more data, please don&#039;t just copy paste it from other guides. Even PotD plugin and Maygi&#039;s guide has 5+ mistakes in just first 10 floors. It gets better on higher floors but still, it would be best to have most accurate data on wiki.&lt;br /&gt;
&lt;br /&gt;
Known floors column - still very WIP, because of RNG nature of Palace of the Death. If you find mobs on floor that isn&#039;t listed, please add it. E.q. if you find Palace Sprite at floor 5, change it from 1-3 to 1-5. I think it&#039;s safe to assume that mobs can spawn in single interval between 2 floors.&lt;br /&gt;
&lt;br /&gt;
Also it seems like some patrolling mobs, like succubus on 31-40, can be both patrolling or just stay in room like normal mobs at the same time. &amp;lt;- ive never seen this happen before, the only way this happens if its in a treasure room&lt;br /&gt;
2 different patrols on same floor is also 100% possible.---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
===Floor 10===&lt;br /&gt;
&#039;&#039;&#039;Under Level 50&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[Experience]]&lt;br /&gt;
* {{gil|1000}} [[Gil]]&lt;br /&gt;
&#039;&#039;&#039;Level 50-99&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[Experience]]&lt;br /&gt;
* {{gil|1000}} [[Gil]]&lt;br /&gt;
* {{tomestone|Poetics|10}} [[Allagan Tomestone of Poetics|Allagan Tomestones of Poetics]]&lt;br /&gt;
&#039;&#039;&#039;Level 100&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[Experience]]&lt;br /&gt;
* {{gil|1000}} [[Gil]]&lt;br /&gt;
* {{tomestone|Poetics|10}} [[Allagan Tomestone of Poetics|Allagan Tomestones of Poetics]]&lt;br /&gt;
* {{tomestone|uncapped|20}} {{tomestone/uncapped-text}}&lt;br /&gt;
* {{tomestone|capped|5}} {{tomestone/capped-text}}&lt;br /&gt;
===Floor 20===&lt;br /&gt;
&#039;&#039;&#039;Under Level 50&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[Experience]]&lt;br /&gt;
* {{gil|1500}} [[Gil]]&lt;br /&gt;
&#039;&#039;&#039;Level 50-99&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[Experience]]&lt;br /&gt;
* {{gil|1500}} [[Gil]]&lt;br /&gt;
* {{tomestone|Poetics|20}} [[Allagan Tomestone of Poetics|Allagan Tomestones of Poetics]]&lt;br /&gt;
&#039;&#039;&#039;Level 100&#039;&#039;&#039;&lt;br /&gt;
* {{gil|1500}} [[Gil]]&lt;br /&gt;
* {{tomestone|Poetics|20}} [[Allagan Tomestone of Poetics|Allagan Tomestones of Poetics]]&lt;br /&gt;
* {{tomestone|uncapped|40}} {{tomestone/uncapped-text}}&lt;br /&gt;
* {{tomestone|capped|20}} {{tomestone/capped-text}}&lt;br /&gt;
===Floor 30===&lt;br /&gt;
&#039;&#039;&#039;Under Level 50&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[Experience]]&lt;br /&gt;
* {{gil|2000}} [[Gil]]&lt;br /&gt;
&#039;&#039;&#039;Level 50-99&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[Experience]]&lt;br /&gt;
* {{gil|2000}} [[Gil]]&lt;br /&gt;
* {{tomestone|Poetics|30}} [[Allagan Tomestone of Poetics|Allagan Tomestones of Poetics]]&lt;br /&gt;
&#039;&#039;&#039;Level 100&#039;&#039;&#039;&lt;br /&gt;
* {{gil|2000}} [[Gil]]&lt;br /&gt;
* {{tomestone|Poetics|30}} [[Allagan Tomestone of Poetics|Allagan Tomestones of Poetics]]&lt;br /&gt;
* {{tomestone|uncapped|60}} {{tomestone/uncapped-text}}&lt;br /&gt;
* {{tomestone|capped|30}} {{tomestone/capped-text}}&lt;br /&gt;
===Floor 40===&lt;br /&gt;
&#039;&#039;&#039;Under Level 50&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[Experience]]&lt;br /&gt;
* {{gil|3000}} [[Gil]]&lt;br /&gt;
&#039;&#039;&#039;Level 50-99&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[Experience]]&lt;br /&gt;
* {{gil|3000}} [[Gil]]&lt;br /&gt;
* {{tomestone|Poetics|50}} [[Allagan Tomestone of Poetics|Allagan Tomestones of Poetics]]&lt;br /&gt;
&#039;&#039;&#039;Level 100&#039;&#039;&#039;&lt;br /&gt;
* {{gil|3000}} [[Gil]]&lt;br /&gt;
* {{tomestone|Poetics|30}} [[Allagan Tomestone of Poetics|Allagan Tomestones of Poetics]]&lt;br /&gt;
* {{tomestone|uncapped|60}} {{tomestone/uncapped-text}}&lt;br /&gt;
* {{tomestone|capped|30}} {{tomestone/capped-text}}&lt;br /&gt;
===Floor 50===&lt;br /&gt;
&#039;&#039;&#039;Under Level 50&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[Experience]]&lt;br /&gt;
* {{gil|3000}} [[Gil]]&lt;br /&gt;
&#039;&#039;&#039;Level 50-99&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[Experience]]&lt;br /&gt;
* {{gil|3000}} [[Gil]]&lt;br /&gt;
* {{tomestone|Poetics|50}} [[Allagan Tomestone of Poetics|Allagan Tomestones of Poetics]]&lt;br /&gt;
&#039;&#039;&#039;Level 100&#039;&#039;&#039;&lt;br /&gt;
* {{gil|3000}} [[Gil]]&lt;br /&gt;
* {{tomestone|Poetics|50}} [[Allagan Tomestone of Poetics|Allagan Tomestones of Poetics]]&lt;br /&gt;
* {{tomestone|uncapped|100}} {{tomestone/uncapped-text}}&lt;br /&gt;
* {{tomestone|capped|50}} {{tomestone/capped-text}}&lt;br /&gt;
===Floor 60===&lt;br /&gt;
&#039;&#039;&#039;Under Level 50&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[Experience]]&lt;br /&gt;
* {{gil|2000}} [[Gil]]&lt;br /&gt;
&#039;&#039;&#039;Level 50-99&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[Experience]]&lt;br /&gt;
* {{gil|2000}} [[Gil]]&lt;br /&gt;
* {{tomestone|Poetics|30}} [[Allagan Tomestone of Poetics|Allagan Tomestones of Poetics]]&lt;br /&gt;
&#039;&#039;&#039;Level 100&#039;&#039;&#039;&lt;br /&gt;
* {{gil|2000}} [[Gil]]&lt;br /&gt;
* {{tomestone|Poetics|30}} [[Allagan Tomestone of Poetics|Allagan Tomestones of Poetics]]&lt;br /&gt;
* {{tomestone|uncapped|60}} {{tomestone/uncapped-text}}&lt;br /&gt;
* {{tomestone|capped|30}} {{tomestone/capped-text}}&lt;br /&gt;
===Floor 70===&lt;br /&gt;
&#039;&#039;&#039;Under Level 50&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[Experience]]&lt;br /&gt;
* {{gil|2000}} [[Gil]]&lt;br /&gt;
&#039;&#039;&#039;Level 50-99&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[Experience]]&lt;br /&gt;
* {{gil|2000}} [[Gil]]&lt;br /&gt;
* {{tomestone|Poetics|30}} [[Allagan Tomestone of Poetics|Allagan Tomestones of Poetics]]&lt;br /&gt;
&#039;&#039;&#039;Level 100&#039;&#039;&#039;&lt;br /&gt;
* {{gil|2000}} [[Gil]]&lt;br /&gt;
* {{tomestone|Poetics|30}} [[Allagan Tomestone of Poetics|Allagan Tomestones of Poetics]]&lt;br /&gt;
* {{tomestone|uncapped|60}} {{tomestone/uncapped-text}}&lt;br /&gt;
* {{tomestone|capped|15}} {{tomestone/capped-text}}&lt;br /&gt;
&lt;br /&gt;
===Floor 80===&lt;br /&gt;
&#039;&#039;&#039;Under Level 50&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[Experience]]&lt;br /&gt;
* {{gil|2000}} [[Gil]]&lt;br /&gt;
&#039;&#039;&#039;Level 50-99&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[Experience]]&lt;br /&gt;
* {{gil|2000}} [[Gil]]&lt;br /&gt;
* {{tomestone|Poetics|30}} [[Allagan Tomestone of Poetics|Allagan Tomestones of Poetics]]&lt;br /&gt;
&#039;&#039;&#039;Level 100&#039;&#039;&#039;&lt;br /&gt;
* {{gil|2000}} [[Gil]]&lt;br /&gt;
* {{tomestone|Poetics|30}} [[Allagan Tomestone of Poetics|Allagan Tomestones of Poetics]]&lt;br /&gt;
* {{tomestone|uncapped|60}} {{tomestone/uncapped-text}}&lt;br /&gt;
* {{tomestone|capped|15}} {{tomestone/capped-text}}&lt;br /&gt;
&lt;br /&gt;
===Floor 90===&lt;br /&gt;
&#039;&#039;&#039;Under Level 50&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[Experience]]&lt;br /&gt;
* {{gil|2000}} [[Gil]]&lt;br /&gt;
&#039;&#039;&#039;Level 50-99&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[Experience]]&lt;br /&gt;
* {{gil|2000}} [[Gil]]&lt;br /&gt;
* {{tomestone|Poetics|30}} [[Allagan Tomestone of Poetics|Allagan Tomestones of Poetics]]&lt;br /&gt;
&#039;&#039;&#039;Level 100&#039;&#039;&#039;&lt;br /&gt;
* {{gil|2000}} [[Gil]]&lt;br /&gt;
* {{tomestone|Poetics|30}} [[Allagan Tomestone of Poetics|Allagan Tomestones of Poetics]]&lt;br /&gt;
* {{tomestone|uncapped|60}} {{tomestone/uncapped-text}}&lt;br /&gt;
* {{tomestone|capped|30}} {{tomestone/capped-text}}&lt;br /&gt;
===Floor 100===&lt;br /&gt;
&#039;&#039;&#039;Under Level 50&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[Experience]]&lt;br /&gt;
* {{gil|3000}} [[Gil]]&lt;br /&gt;
&#039;&#039;&#039;Level 50-99&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[Experience]]&lt;br /&gt;
* {{gil|3000}} [[Gil]]&lt;br /&gt;
* {{tomestone|Poetics|50}} [[Allagan Tomestone of Poetics|Allagan Tomestones of Poetics]]&lt;br /&gt;
&#039;&#039;&#039;Level 100&#039;&#039;&#039;&lt;br /&gt;
* {{gil|3000}} [[Gil]]&lt;br /&gt;
* {{tomestone|Poetics|50}} [[Allagan Tomestone of Poetics|Allagan Tomestones of Poetics]]&lt;br /&gt;
* {{tomestone|uncapped|100}} {{tomestone/uncapped-text}}&lt;br /&gt;
* {{tomestone|capped|50}} {{tomestone/capped-text}}&lt;br /&gt;
===Floor 110 and Onwards===&lt;br /&gt;
&#039;&#039;&#039;Under Level 50&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[Experience]]&lt;br /&gt;
* {{gil|2000}} [[Gil]]&lt;br /&gt;
&#039;&#039;&#039;Level 50-99&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[Experience]]&lt;br /&gt;
* {{gil|2000}} [[Gil]]&lt;br /&gt;
* {{tomestone|Poetics|30}} [[Allagan Tomestone of Poetics|Allagan Tomestones of Poetics]]&lt;br /&gt;
&#039;&#039;&#039;Level 100&#039;&#039;&#039;&lt;br /&gt;
* {{gil|2000}} [[Gil]]&lt;br /&gt;
* {{tomestone|Poetics|30}} [[Allagan Tomestone of Poetics|Allagan Tomestones of Poetics]]&lt;br /&gt;
* {{tomestone|uncapped|60}} {{tomestone/uncapped-text}}&lt;br /&gt;
* {{tomestone|capped|30}} {{tomestone/capped-text}}&lt;br /&gt;
&lt;br /&gt;
===If you have reached floor 50 or 100===&lt;br /&gt;
A {{item icon|Gelmorran Potsherd}} will be awarded. This item can be traded to the NPC [[E-Una-Kotor]] in the [[South Shroud]] at [[Quarrymill]].&lt;br /&gt;
&lt;br /&gt;
===If you have reached floor 200===&lt;br /&gt;
A {{item icon|Firecrest}} or a {{item icon|Glass Pumpkin}} will be awarded. This item can be traded to the NPC [[E-Una-Kotor]] in the [[South Shroud]] at [[Quarrymill]].&lt;br /&gt;
&lt;br /&gt;
=== Aetherpool weapons ===&lt;br /&gt;
[[File:Palace of the Dead Weapons.jpg|300px|right]]&lt;br /&gt;
[[File:Kinna Weapons.jpg|300px|right]]&lt;br /&gt;
After clearing floor 50 of the Palace of the Dead and strengthening your aetherpool arm and aetherpool armor to +10 you can receive an {{item icon|Aetherpool Grip}} by talking to [[E-Una-Kotor]] in [[Quarrymill]]. In exchange, the strength of your aetherpool arm and armor are reduced by 10 each.&lt;br /&gt;
&lt;br /&gt;
3 grips can be exchanged for a [[Padjali Weapons|Padjali Weapon]] of your choosing by speaking to [[E-Una-Kotor]] in [[Quarrymill]].&lt;br /&gt;
&lt;br /&gt;
After clearing floor 100 of the Palace of the Dead, a Padjali Weapon + 6 {{item icon|Aetherpool Grip}} can be exchanged for a [[Kinna Weapons|Kinna Weapon]].&lt;br /&gt;
&lt;br /&gt;
{{see also|Padjali Weapons|Kinna Weapons}}&lt;br /&gt;
&lt;br /&gt;
== Tips and tricks ==&lt;br /&gt;
The tips and tricks below have been collected from players and are intended to make Palace of the Dead runs safer and more productive:&lt;br /&gt;
* Try and stay close to your group to avoid being wiped alone.&lt;br /&gt;
* When crossing rooms, walk close to the walls, when doing this properly you will avoid all traps(with a few exception where they are &#039;&#039;specifically&#039;&#039; against the wall, though these are more on the higher floors, e.g. 150+)&lt;br /&gt;
* Save pomanders instead of using them in any situation, unless your party is capped at three pomanders. Some guidelines are as following:&lt;br /&gt;
** [[File:Pomander of Witching.png|alt=Pomander of Witching|30px]] Pomander of Witching: Use when a lure trap is triggered or you have pulled too many enemies. It can also be used to negated the enrage certain enemies have.&lt;br /&gt;
** [[File:Pomander of Lust.png|alt=Pomander of Lust|30px]] Pomander of Lust: Use on the boss floor to lower a boss&#039; defense. One person is enough.&lt;br /&gt;
* Don&#039;t bother with Silver Chests if everybody in the party has +99/+99 Aetherpool Gear as these chests may trigger a bomb.&lt;br /&gt;
* Avoid opening Silver Chests when either you or a nearby party member is below 80% Max HP, as that person will die.&lt;br /&gt;
* Healers are advised to aid a member suffering from Pox by casting a regen on them if possible.&lt;br /&gt;
* If a party member triggers a Lure Trap, on higher floors it can be advised to let the member that triggered it die, resetting the enemies spawned by the trap.&lt;br /&gt;
* The Landmine trap can be very useful to take out a bunch of enemies all at once, especially on [[Tank|Tanks]] since they can use their invulnerabilities. Other classes can use the [[File:Pomander of Witching.png|alt=Pomander of Witching|30px]] Pomander of Witching to aid with this. Though this can be very risky!&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
There are three other [[Deep Dungeon|deep dungeons]] currently available in the game. These broadly share the same fundamental rules and mechanics with Palace of the Dead, though there are a few exceptions.&lt;br /&gt;
These Deep Dungeons are:&lt;br /&gt;
* {{i|Heaven-on-High}}, introduced with [[Patch 4.35]] of [[Stormblood]] &lt;br /&gt;
* {{i|Eureka Orthos}}, introduced with [[Patch 6.35]] of [[Endwalker]]&lt;br /&gt;
* {{i|Pilgrim&#039;s Traverse}}, introduced with [[Patch 7.35]] of [[Dawntrail]]&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
The Palace of the Dead is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1 sortable mw-collapsible mw-collapsed}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|In Too Deep I}}&lt;br /&gt;
{{achievement table row|In Too Deep II}}&lt;br /&gt;
{{achievement table row|In Too Deep III}}&lt;br /&gt;
{{achievement table row|In Too Deep IV}}&lt;br /&gt;
{{achievement table row|In Too Deep V}}&lt;br /&gt;
{{achievement table row|In Too Deep VI}}&lt;br /&gt;
{{achievement table row|In Too Deep VII}}&lt;br /&gt;
{{achievement table row|In Too Deep VIII}}&lt;br /&gt;
{{achievement table row|Pal-less Palace I}}&lt;br /&gt;
{{achievement table row|Pal-less Palace II}}&lt;br /&gt;
{{achievement table row|Pal-less Palace III}}&lt;br /&gt;
{{achievement table row|For the Hoard I}}&lt;br /&gt;
{{achievement table row|For the Hoard II}}&lt;br /&gt;
{{achievement table row|For the Hoard III}}&lt;br /&gt;
{{achievement table row|For the Hoard IV}}&lt;br /&gt;
{{achievement table row|For the Hoard V}}&lt;br /&gt;
{{achievement table row|For the Hoard VI}}&lt;br /&gt;
{{achievement table row|For the Hoard VII}}&lt;br /&gt;
{{achievement table row|The Trouble with Buried I}}&lt;br /&gt;
{{achievement table row|The Trouble with Buried II}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Sword &amp;amp; Shield}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Knuckles}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Axe}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Spear}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Bow}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Daggers}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Cane}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Rod}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Grimoire}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Codex}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Greatsword}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Revolver}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Astrometer}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Katana}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Rapier}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Gunblade}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: War Quoits}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: War Scythe}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Milpreves}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Twinfangs}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Fan Brush}}&lt;br /&gt;
{{achievement table row|Some Kinna Wonderful}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
===Floors 1-49===&lt;br /&gt;
{{music table header}}&lt;br /&gt;
{{music table row|Floors 1-3|The Merry Wanderer Waltz|roll=n}}&lt;br /&gt;
{{music table row|Floors 47-49|My Soul to Keep}}&lt;br /&gt;
{{music table row|Random 3-floorset|Tenacity}}&lt;br /&gt;
{{music table row|Random 3-floorset|The Promise of Plunder}}&lt;br /&gt;
{{music table row|Random 3-floorset|Engage}}&lt;br /&gt;
{{music table row|Random 3-floorset|A Fell Air Falleth}}&lt;br /&gt;
{{music table row|Random 3-floorset|Breaking Boundaries}}&lt;br /&gt;
{{music table row|Random 3-floorset|The Dark&#039;s Kiss|roll=n}}&lt;br /&gt;
{{music table row|Random 3-floorset|The Emperor&#039;s Wont}}&lt;br /&gt;
{{music table row|Random 3-floorset|Spiral}}&lt;br /&gt;
{{music table row|Random 3-floorset|The Scars of Battle}}&lt;br /&gt;
{{music table row|Random 3-floorset|Birds of a Feather|roll=n}}&lt;br /&gt;
{{music table row|Random 3-floorset|Horizons Calling}}&lt;br /&gt;
{{music table row|Random 3-floorset|Dark Vows}}&lt;br /&gt;
{{music table row|Random 3-floorset|The War Room|roll=n}}&lt;br /&gt;
{{music table row|Random 3-floorset|A Light in the Storm}}&lt;br /&gt;
{{music table row|Random 3-floorset|Riptide}}&lt;br /&gt;
{{music table row|Random 3-floorset|Forgotten by the Sun}}&lt;br /&gt;
{{music table row|Random 3-floorset|The Warrens}}&lt;br /&gt;
{{music table row|Random 3-floorset|Aftermath}}&lt;br /&gt;
{{music table row|Random 3-floorset|Tricksome}}&lt;br /&gt;
{{music table row|Random 3-floorset|Silver Tears}}&lt;br /&gt;
{{music table row|Random 3-floorset|Emerald Labyrinth|roll=n}}&lt;br /&gt;
{{music table row|Random 3-floorset|Enraptured|roll=n}}&lt;br /&gt;
{{music table row|Random 3-floorset|Tears for Mor Dhona|roll=n}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Floors 51-99===&lt;br /&gt;
{{music table header}}&lt;br /&gt;
{{music table row|Floors 97-99|Fog of Phantom}}&lt;br /&gt;
{{music table row|Random 3-floorset|Descent}}&lt;br /&gt;
{{music table row|Random 3-floorset|Like a Summer Rain}}&lt;br /&gt;
{{music table row|Random 3-floorset|Jewel}}&lt;br /&gt;
{{music table row|Random 3-floorset|Slumber Eternal}}&lt;br /&gt;
{{music table row|Random 3-floorset|Roar of the Wyrm}}&lt;br /&gt;
{{music table row|Random 3-floorset|Heavy Rain|roll=n}}&lt;br /&gt;
{{music table row|Random 3-floorset|Ink Long Dry}}&lt;br /&gt;
{{music table row|Random 3-floorset|Poison Ivy}}&lt;br /&gt;
{{music table row|Random 3-floorset|Unbreakable}}&lt;br /&gt;
{{music table row|Random 3-floorset|Down the Up Staircase}}&lt;br /&gt;
{{music table row|Random 3-floorset|No Sound, No Scutter|roll=n}}&lt;br /&gt;
{{music table row|Random 3-floorset|The Ancient City}}&lt;br /&gt;
{{music table row|Random 3-floorset|Holy Consult}}&lt;br /&gt;
{{music table row|Random 3-floorset|Apologies}}&lt;br /&gt;
{{music table row|Random 3-floorset|The Gauntlet|roll=n}}&lt;br /&gt;
{{music table row|Random 3-floorset|Hyper Rainbow Z}}&lt;br /&gt;
{{music table row|Random 3-floorset|Up at Dawn}}&lt;br /&gt;
{{music table row|Random 3-floorset|Grounded}}&lt;br /&gt;
{{music table row|Random 3-floorset|Bibliophobia}}&lt;br /&gt;
{{music table row|Random 3-floorset|He Who Continues the Attack}}&lt;br /&gt;
{{music table row|Random 3-floorset|Quicksand}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Floors 101-199===&lt;br /&gt;
All above random 3-floorset tracks, including {{item icon|Notice of Death Orchestrion Roll|alt=Notice of Death}}.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
{{music table header}}&lt;br /&gt;
{{music table row|Floors 10-40 Bosses|Brothers in Arms|roll=n}}&lt;br /&gt;
{{music table row|Floor 50 Boss|Blackbosom}}&lt;br /&gt;
{{music table row|Floors 60-90 Bosses|Ominous Prognisticks}}&lt;br /&gt;
{{music table row|Floor 100 Boss|Blasphemous Experiment}}&lt;br /&gt;
{{music table row|Floors 110-190 Bosses|Revenge Twofold}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
===A Maddening Labyrinth===&lt;br /&gt;
The entrance to a labyrinthine dungeon was uncovered in the subterranean city of Gelmorra, deep within a forgotten corner of Issom-Har. An irresistible fog of enervation drains the vigor of those who set foot inside its maddening halls, and repeated excursions have failed to map its seemingly inconstant architecture. After hearing chilling accounts of spectral denizens, locals took to whispering of a “Palace of the Dead,” and the Wood Wailers turned to adventurers to assist with laying bare its secrets.&lt;br /&gt;
&lt;br /&gt;
===Edda Blackbosom===&lt;br /&gt;
A girl thought to be Edda, a missing adventurer, has been spotted within the Palace of the Dead. Suspected of dabbling in necromancy, the erstwhile conjurer may even be involved in birthing the horrors of the haunted labyrinth. Another theory suggests that she may already be dead, and, in the same manner as the other spectral denizens, has become a pawn to some malevolent power.&lt;br /&gt;
&lt;br /&gt;
===Nybeth Obdilord===&lt;br /&gt;
According to the testimony of an intrepid adventurer, this undead necromancer was encountered in the depths of the Palace of the Dead. Nybeth Obdilord claimed himself the master of the shifting maze, and spoke of pursuing the secrets of immortality. Beyond this, however, little is known of his origins or his purpose.&lt;br /&gt;
&lt;br /&gt;
===More===&lt;br /&gt;
Labeled a “Cairn of Return” by adventurers, this arcane device bears the holy symbol of Nophica, and is thus likely an artifact of Gelmorra. The artifact’s construction, however, serves the purpose of a mundane sconce and nothing more—some suggest that any eldritch properties it now possesses were imbued by an enchantment originating from without the ruins.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Deep dungeon nav/PotD}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Patch 3.3 Features]] [[Category:Patch 3.4 Features]]&lt;/div&gt;</summary>
		<author><name>Emicattt</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Palace_of_the_Dead&amp;diff=1475949</id>
		<title>Palace of the Dead</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Palace_of_the_Dead&amp;diff=1475949"/>
		<updated>2026-07-03T21:41:12Z</updated>

		<summary type="html">&lt;p&gt;Emicattt: /* Pomanders */ Added warning about using Pomander of Lust in solo Palace of the Dead. Angry it wasn&amp;#039;t already there because it just lost me my run.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Duty infobox&lt;br /&gt;
| name = Palace of the Dead&lt;br /&gt;
| description = In the subterranean city of Gelmorra, deep within a forgotten corner of Issom--Har, stout-hearted explorers have uncovered the entrance to a labyrinthine dungeon. Those who set foot inside its maddening halls find their vigor drained by an irresistible fog of innervation, and repeated excursions have failed to map its seemingly inconstant architecture. After hearing chilling accounts of spectral denizens, locals took to the whispering of a &amp;quot;Palace of the Dead&amp;quot;, and the Wood Wailers now seek the assistance of adventurers in laying bare its haunted secrets...&lt;br /&gt;
| image = PotD Banner.png&lt;br /&gt;
| type = Deep Dungeon&lt;br /&gt;
| level = 1&lt;br /&gt;
| level-sync = 60&lt;br /&gt;
| size = flex4&lt;br /&gt;
| unsync = n&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| duty-finder = None (NPC entrance)&lt;br /&gt;
| roulette = &lt;br /&gt;
| tomestones = &lt;br /&gt;
| region = The Black Shroud&lt;br /&gt;
| entrance = South Shroud&lt;br /&gt;
| entrance-coordinates = 25.2, 20.6&lt;br /&gt;
| req-quest = The House That Death Built&lt;br /&gt;
| patch = 3.35&lt;br /&gt;
| release = heavensward&lt;br /&gt;
}}&lt;br /&gt;
{{TOCRIGHT}}&lt;br /&gt;
It is located in [[South Shroud]] at [[Quarrymill]] (X:25.2 Y:20.6), and is unlocked by the quest {{i|The House That Death Built}}. As a [[wikipedia:Roguelike|roguelike]] dungeon&amp;lt;ref&amp;gt;Or &amp;quot;roguelikelike&amp;quot;, according to the standards of [https://bp.io/howroguelike/ &amp;quot;How Roguelike is your game&amp;quot;]&amp;lt;/ref&amp;gt;, the Palace of the Dead&#039;s objective is to descend each varying floor, fighting creatures along the way while dealing with hazardous environments, until eventually reaching a boss that awaits at the bottom level.&lt;br /&gt;
&lt;br /&gt;
Completing floor 50 of Palace of the Dead is a prerequisite to unlocking the other deep dungeons in the game. To facilitate this, changes were implemented in [[patch 7.31]] to allow players to progress through early floors much easier, even if solo.&lt;br /&gt;
==Quests==&lt;br /&gt;
{{:Palace of the Dead Quests}}&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
{{evt|service=youtube|id=fdRz5DH2irc|dimensions=400|align=right|description=A Brief Explanation}}&lt;br /&gt;
{{evt|service=youtube|id=TqrxkSbc4Ys|dimensions=400|align=right|description=What To Do}}&lt;br /&gt;
The Palace of the Dead has specific features for characters and data saving.&lt;br /&gt;
=== Entry interface ===&lt;br /&gt;
Players can enter the dungeon or manage character data by talking to [[Wood Wailer Expeditionary Captain]], located in [[Quarrymill]]. He offers the following interface:&lt;br /&gt;
&lt;br /&gt;
[[File:Palace of the Dead main menu.jpg|alt=Palace of the Dead main menu|250px]]&lt;br /&gt;
&lt;br /&gt;
Each option means:&lt;br /&gt;
* &#039;&#039;&#039;1- Name&#039;&#039;&#039; &amp;amp;mdash; Character name and title.&lt;br /&gt;
* &#039;&#039;&#039;2- Gear&#039;&#039;&#039; &amp;amp;mdash; Character aetherpool gear level, including armor and arm (more information below).&lt;br /&gt;
* &#039;&#039;&#039;3- Commands&#039;&#039;&#039; &amp;amp;mdash; Commands to enter Palace of the Dead, manage save data, reset save data, or learn more about the dungeon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important:&#039;&#039;&#039; Regardless of which option is chosen (new run, load slot, reset slot, etc.), the aetherpool gear level will never be erased. The only way that aetherpool data may be lost is by expending gear level for [[#Padjali weapons|Padjal]] or [[#Kinna weapons|Kinna weapons]] (more information below).&lt;br /&gt;
&lt;br /&gt;
==== Enter the Palace of the Dead ====&lt;br /&gt;
This option serves to enter the dungeon. It offers two slots to save your progression within Palace of the Dead. You may pick an empty slot to start a new run, or load a previously saved run.&lt;br /&gt;
&lt;br /&gt;
[[File:Palace of the Dead main select slot.jpg|alt=Palace of the Dead select slot|400px]]&lt;br /&gt;
&lt;br /&gt;
Entering the Palace of the Dead has the following requirements:&lt;br /&gt;
* &#039;&#039;&#039;Class requirement:&#039;&#039;&#039; [[Disciple of War]] or [[Disciple of Magic]]&lt;br /&gt;
* &#039;&#039;&#039;Item level requirement:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;Item level sync:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;Party size:&#039;&#039;&#039; Light Party (up to four players)&lt;br /&gt;
* &#039;&#039;&#039;Time limit:&#039;&#039;&#039; 60 minutes&lt;br /&gt;
* There are extra requirements depending on floor range:&lt;br /&gt;
** &#039;&#039;&#039;51-100&#039;&#039;&#039; &amp;amp;mdash; Players are required to complete floor 50 and the quest {{i|What Lies Beneath}}.&lt;br /&gt;
** &#039;&#039;&#039;101-200&#039;&#039;&#039; &amp;amp;mdash; Players are required to be in a fixed party.&lt;br /&gt;
&lt;br /&gt;
There are two options to manage Palace of the Dead entry:&lt;br /&gt;
* &#039;&#039;&#039;Enter with a fixed party:&#039;&#039;&#039; You will start the run with a pre-made party (or solo), and you can only load this slot with members having the same respective progress slot available (this includes all party members &#039;&#039;and&#039;&#039; party composition chosen upon registering). This is also the only way to progress past level 100.&lt;br /&gt;
* &#039;&#039;&#039;Enter with a matched party:&#039;&#039;&#039; The [[Duty Finder]] will attempt to match a party seeking the same floor as your party. Similarly, you can only load this slot with members having the same respective progress slot available. You may only progress up to level 100 using this option.&lt;br /&gt;
Additionally, there are two floors from which players can start:&lt;br /&gt;
* &#039;&#039;&#039;Floor one:&#039;&#039;&#039; Start on floor number 1.&lt;br /&gt;
* &#039;&#039;&#039;Floor fifty-one:&#039;&#039;&#039; Start on floor number 51. This option is only available after you have cleared floor 50 and completed {{i|The Nightmare&#039;s End}}.&lt;br /&gt;
&lt;br /&gt;
==== Reset your progress  ====&lt;br /&gt;
This option will prompt you to reset your progress, and it will completely erase your data. Remember that this process cannot be undone.&lt;br /&gt;
&lt;br /&gt;
==== Disband your party ====&lt;br /&gt;
This option converts a fixed party saved data to a matched party saved data, and reset pomander information. Under these conditions you will be able to be matched with other players who are currently playing on the same floor as you. If any members of a fixed party are unable to enter the deep dungeon after the deletion of save data or usage of the world transfer service, they must select &amp;quot;Disband your fixed party&amp;quot; to carry over their save data.&lt;br /&gt;
&lt;br /&gt;
==== View your scores ====&lt;br /&gt;
When challenging the Palace of the Dead, players receive a score based on a number of factors such as highest floor reached and number of enemies slain. Separate scores for both solo and party play will be assigned after being defeated or clearing certain floors. The scores of players who venture beyond floor 100 may also appear on the [http://na.finalfantasyxiv.com/lodestone/ranking/deepdungeon/ rankings page] on the Lodestone.&lt;br /&gt;
&lt;br /&gt;
This option shows your score per class/job, and takes you to the Lodestone.&lt;br /&gt;
&lt;br /&gt;
[[File:Palace of the Dead scores.jpg|alt=Palace of the Dead scores|400px]]&lt;br /&gt;
&lt;br /&gt;
==== Learn about the Palace of the Dead ====&lt;br /&gt;
This option shows additional information about the Palace of the Dead.&lt;br /&gt;
&lt;br /&gt;
=== Character growth ===&lt;br /&gt;
The Palace of the Dead employs a set of rules and mechanics unique to the deep dungeon.&lt;br /&gt;
&lt;br /&gt;
==== Level ====&lt;br /&gt;
Upon registering for floor one, players will start at level 1 regardless of their current class or job level; for floor fifty-one, players will continue from level 60. By defeating monsters that appear in the dungeon, players will be able to gain EXP and level their characters up to 60 while below floor 51. The levels gained in progression of the dungeon, however, will not be the same as what players will receive upon clearing.&lt;br /&gt;
&lt;br /&gt;
Your level inside the PotD can exceed your class level.&lt;br /&gt;
&lt;br /&gt;
==== [[Experience]] ====&lt;br /&gt;
All enemies players encounter in the Palace of the Dead will give a fixed amount of EXP regardless of the number of members in your party or the difference in level between you and the enemy. Rested experience and experience bonuses besides the [[Armory Bonus]] (e.g. [[food]] or [[Free Company Actions|FC Buffs]]) will also be ignored.&lt;br /&gt;
&lt;br /&gt;
Players have the full 60 minutes to run around and level up, but once you move forward you can&#039;t go back and keep your progress. The actual character experience gained is based on your current PotD level when you complete the set of floors. The amount is approximately 30% of a level for the first 10 floors, and is incrementally 10% higher for completing each subsequent floor set. This experience is awarded every time the floor set (10 floors) is cleared.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Tables updated in [[patch 6.11]].&#039;&#039;&amp;lt;ref&amp;gt;[https://www.reddit.com/r/ffxiv/comments/urcmwp/palace_of_the_dead_floors_5160_exp_chart_patch_611/ Palace of the Dead (floors 51-60) EXP Chart (patch 6.11)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
===== Experience for Floors 51-60 =====&lt;br /&gt;
{| {{STDT|mech1 align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Experience&lt;br /&gt;
! EXP with Armory Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 900 || 1800&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1485 || 2970&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 2160 || 4320&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 2340 || 4680&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 3150 || 6300&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 4050 || 8100&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 5040 || 10080&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 6120 || 12240&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 7290 || 14580&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 7695 || 15390&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 9000 || 18000&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 10395 || 20790&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 11880 || 23760&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 12420 || 24840&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 12960 || 25920&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 13500 || 27000&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 14040 || 28080&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 14580 || 29160&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 15120 || 30240&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 15660 || 31320&lt;br /&gt;
|-&lt;br /&gt;
| 21 || 16200 || 32400&lt;br /&gt;
|-&lt;br /&gt;
| 22 || 16740 || 33480&lt;br /&gt;
|-&lt;br /&gt;
| 23 || 17280 || 34560&lt;br /&gt;
|-&lt;br /&gt;
| 24 || 17820 || 35640&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 18360 || 36720&lt;br /&gt;
|-&lt;br /&gt;
| 26 || 20475 || 40950&lt;br /&gt;
|-&lt;br /&gt;
| 27 || 22680 || 45360&lt;br /&gt;
|-&lt;br /&gt;
| 28 || 24975 || 49950&lt;br /&gt;
|-&lt;br /&gt;
| 29 || 27360 || 54720&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 28080 || 56160&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1 align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Experience&lt;br /&gt;
! EXP with Armory Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 31 || 28800 || 57600&lt;br /&gt;
|-&lt;br /&gt;
| 32 || 31365 || 62730&lt;br /&gt;
|-&lt;br /&gt;
| 33 || 32130 || 64260&lt;br /&gt;
|-&lt;br /&gt;
| 34 || 32895 || 65790&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 35640 || 71280&lt;br /&gt;
|-&lt;br /&gt;
| 36 || 38475 || 76950&lt;br /&gt;
|-&lt;br /&gt;
| 37 || 39330 || 78660&lt;br /&gt;
|-&lt;br /&gt;
| 38 || 42300 || 84600&lt;br /&gt;
|-&lt;br /&gt;
| 39 || 45360 || 90720&lt;br /&gt;
|-&lt;br /&gt;
| 40 || 48510 || 97020&lt;br /&gt;
|-&lt;br /&gt;
| 41 || 49500 || 99000&lt;br /&gt;
|-&lt;br /&gt;
| 42 || 50490 || 100980&lt;br /&gt;
|-&lt;br /&gt;
| 43 || 51480 || 102960&lt;br /&gt;
|-&lt;br /&gt;
| 44 || 52470 || 104940&lt;br /&gt;
|-&lt;br /&gt;
| 45 || 53460 || 106920&lt;br /&gt;
|-&lt;br /&gt;
| 46 || 56925 || 113850&lt;br /&gt;
|-&lt;br /&gt;
| 47 || 57960 || 115920&lt;br /&gt;
|-&lt;br /&gt;
| 48 || 61560 || 123120&lt;br /&gt;
|-&lt;br /&gt;
| 49 || 62640 || 125280&lt;br /&gt;
|-&lt;br /&gt;
| 50 || 105300 || 210600&lt;br /&gt;
|-&lt;br /&gt;
| 51 || 107055 || 214110&lt;br /&gt;
|-&lt;br /&gt;
| 52 || 108810 || 217620&lt;br /&gt;
|-&lt;br /&gt;
| 53 || 110565 || 221130&lt;br /&gt;
|-&lt;br /&gt;
| 54 || 112320 || 224640&lt;br /&gt;
|-&lt;br /&gt;
| 55 || 114075 || 228150&lt;br /&gt;
|-&lt;br /&gt;
| 56 || 115930 || 231660&lt;br /&gt;
|-&lt;br /&gt;
| 57 || 117585 || 235170&lt;br /&gt;
|-&lt;br /&gt;
| 58 || 119340 || 238680&lt;br /&gt;
|-&lt;br /&gt;
| 59+ || 121095 || 242190&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Action]]s ====&lt;br /&gt;
There are no adjustments to or restrictions on any actions, role actions, or statuses. However, players must first reach the required level in the dungeon to have access to them. Players will even have the opportunity to gain actions and statuses above their current level regardless of whether they have completed the necessary class or job quests.&lt;br /&gt;
&lt;br /&gt;
Please note that players who have entered the deep dungeon with a [[class]] will be restricted from using any [[job]] actions. Role slots become available at the levels at which they would during normal leveling.&lt;br /&gt;
&lt;br /&gt;
=== Consumables ===&lt;br /&gt;
You can use any [[consumable]] item, including those from outside the PotD. HQ {{HQ}} [[potion]]s will drop from enemies inside. A good supply of {{HQ}} HQ potions will make jobs without heals viable as well as {{item icon|Sustaining Potion}}s exchanged from {{item icon|Gelmorran Potsherd}}s or randomly dropped from enemies, but they will need to beware of [[#Traps and Floor Effects|traps]]. Several traps within cause long-duration status effects which can be cleansed normally using the respective potions. [[Food]] will provide a benefit to stats, but not to EXP gained.&lt;br /&gt;
&lt;br /&gt;
=== Aetherpool Gear ===&lt;br /&gt;
When entering the Palace of the Dead, players are assigned an aetherpool rating. It&#039;s a measure of your character strength and defense within the PotD, and should be directly considered a stat. As long as the player completes a floor set (every 10 floors), any gains made are permanent (saved). It is the only attribute which affects your character in PotD (aside from level), and it&#039;s not tied to any class, weapon, or gear.&lt;br /&gt;
&lt;br /&gt;
==== Strengthening aetherpool gear ====&lt;br /&gt;
Aetherpool gear can be enhanced by opening [[#Treasure coffers|Silver Coffers]]. These coffers appear randomly on each floor and have a low chance of dropping from enemies (higher under the effect of a [[#Pomanders|Pomander of Fortune]]). When enhancing gear, there is a chance of failure that varies depending on the current level of your gear and the floor where the silver coffer is found. Aetherpool gear can be enhanced to a maximum strength of +99. In the event the strength of your aetherpool gear exceeds the maximum allowed by your current floor, its attributes will be synced.&lt;br /&gt;
&lt;br /&gt;
Fully upgrading your aetherpool gear requires repeating floors. However, the chance that aetherpool level is unchanged upon opening a silver coffer increases as the difference between the floor containing the coffer and your current (non-synced) aetherpool level increases, i.e. it&#039;s not possible to farm floors 1-10 to maximize your stats for example. Failed attempts at enhancing aetherpool gear will show the message &amp;quot;Your aetherpool arm/armor remains unchanged.&amp;quot; It is possible to maximize aetherpool levels by farming floors 51-60, which are also the most popular for leveling.&lt;br /&gt;
&lt;br /&gt;
In [[patch 7.31]], the following changes were made to allow players to progress faster:&lt;br /&gt;
* The minimum aetherpool gear strength enhancement from opening silver coffers has been increased from +1 to +5.&lt;br /&gt;
* The success rate of aetherpool gear strength enhancement when opening silver coffers before floor 101 has been increased.&lt;br /&gt;
* Enhancement to aetherpool gear strength when defeating a boss has been increased from +1 to +10.&lt;br /&gt;
** Aetherpool gear strength can only be enhanced up to a certain level before floor 51.&lt;br /&gt;
* Aetherpool gear strength is now guaranteed to be enhanced upon defeating bosses on every boss floor, and upon completing floor 200.&lt;br /&gt;
* Defeated enemies will now drop sustaining potions.&lt;br /&gt;
&lt;br /&gt;
These changes allow players to much more easily clear floors 1-50 starting from scratch, even if solo. They were implemented because clearing floor 50 is a prerequisite for unlocking other deep dungeon.&amp;lt;!--Although upgrades are not guaranteed when the floor exceeds your aetherpool rating, the greater the difference, the higher the chance that you will gain a +3 increase instead of +1. (Your aetherpool arm/armor flares, instead of flickers).--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Progress and syncing ====&lt;br /&gt;
Upon successfully finishing a Palace of the Dead run &amp;amp;ndash; completing all ten floors &amp;amp;ndash; any aetherpool progress and Accursed Hoards obtained are kept. Failing to complete the duty due to time running out or party KO, before finishing the tenth level, will result in lost progress to experience, attained aetherpool gear level, and Accursed Hoards obtained.&lt;br /&gt;
&lt;br /&gt;
After level 1, your aetherpool gear will be synced if its rating is higher than four above your current level.&lt;br /&gt;
&lt;br /&gt;
As of [[patch 7.5]], party KO count will not increase in the event of a party wipe until reaching floor 100.&lt;br /&gt;
&lt;br /&gt;
==== Gear durability and spiritbonding ====&lt;br /&gt;
Aetherpool gear is not subject to durability loss, nor can it gain spiritbond when inside the Palace of the Dead. This also applies to any gear equipped upon entering the instance.&lt;br /&gt;
&lt;br /&gt;
== Floor mechanics ==&lt;br /&gt;
Inside Palace of the Dead, players are subject to various mechanics. The Character Panel is changed to show the player&#039;s current aetherpool gear level (arm and armor), current pomanders available, and active pomanders. The map is also changed to show each floor map; note that it is hidden at the start and it&#039;s uncovered as players progress throughout the rooms.&lt;br /&gt;
&lt;br /&gt;
=== Map ===&lt;br /&gt;
Hitting M now shows the Palace of the Dead floor map along with a header UI.&lt;br /&gt;
&lt;br /&gt;
[[File:Palace of the Dead floor map.png|alt=Palace of the Dead floor map]]&lt;br /&gt;
&lt;br /&gt;
The map displays the following information:&lt;br /&gt;
* Header UI&lt;br /&gt;
** [[#Cairn_of_Return|Cairn of Return]] activation status (more information below).&lt;br /&gt;
** [[#Cairn_of_Passage|Cairn of Passage]] activation status (more information below).&lt;br /&gt;
** Map enchantments &amp;amp;mdash; Each floor can have active enchantments on it; these change various aspects of gameplay such as quicker cast/recast time, or reduced party damage, etc. More information below.&lt;br /&gt;
** Floor level.&lt;br /&gt;
* Map UI&lt;br /&gt;
** Floor rooms &amp;amp;mdash; The rooms are uncovered as players visit them. The Pomander of Sight uncovers the whole floor at once.&lt;br /&gt;
** Each floor may contain additional information:&lt;br /&gt;
*** Green flag &amp;amp;mdash; This is the initial room when you are first transported into the floor.&lt;br /&gt;
*** Leaf-like icon &amp;amp;mdash; This icon denotes the Cairn of Return.&lt;br /&gt;
*** Key-like icon &amp;amp;mdash; This icon denotes the Cairn of Passage.&lt;br /&gt;
*** Golden chests &amp;amp;mdash; These are the [[#Treasure_coffers|Golden Coffers]], which contain buffs in them (more information below).&lt;br /&gt;
*** Silver chests &amp;amp;mdash; These are [[#Treasure_coffers|Silver Coffers]]; they offer a chance to strengthen your aetherpool gear (more information below).&lt;br /&gt;
*** Bronze chests &amp;amp;mdash; These are [[#Treasure_coffers|Bronze Coffers]]; they contain items in them (more information below).&lt;br /&gt;
*** PS: If a room contains a Golden Coffer, the map will always display only a golden chest icon there. This means such room still has a chance to have a Bronze/Silver Coffer. That may confuse groups that use a Pomander of Sight to reveal the whole floor, and are seeking Bronze/Silver Coffers.&lt;br /&gt;
&lt;br /&gt;
==== Cairn of Return ====&lt;br /&gt;
[[File:Palace of the Dead (Cairn of Return).png|thumb|right|100px|Cairn of Return.]] The Cairn of Return is a magical resurrection device within Palace of the Dead. It serves to resurrect fallen party members. Similarly to the Cairn of Passage, in order to use it players need to kill creatures until it lights up. For groups with no jobs able to resurrect, it&#039;s very important to have the Cairn of Return activated in case someone dies.&lt;br /&gt;
&lt;br /&gt;
The Cairn of Return indicates how far it is from activation by the header icon above the floor map.&lt;br /&gt;
* [[File:Cairn of Return (Inactive).png|alt=Cairn of Return inactive|20px]] &amp;amp;mdash; Inactive&lt;br /&gt;
* [[File:Cairn of Return (Nearing activation).png|alt=Cairn of Return nearing activation|20px]] &amp;amp;mdash; Nearing activation&lt;br /&gt;
* [[File:Cairn of Return (Activated).png|alt=Cairn of Return inactive|20px]] &amp;amp;mdash; Activated&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==== Cairn of Passage ====&lt;br /&gt;
[[File:Palace of the Dead (Cairn of Passage).png|thumb|right|160px|Cairn of Passage.]] The Cairn of Passage is a magical transportation area within Palace of the Dead. It serves to teleport the group to the next floor. In order to activate it, players need to kill creatures in the floor until it lights up. Once it lights up, &#039;&#039;all&#039;&#039; party members must stand within the glowing area to teleport to the next floor. Note that the Cairn of Passage won&#039;t teleport the group if someone is in combat, therefore requiring to kill any aggroed creatures, or if someone is dead.&lt;br /&gt;
&lt;br /&gt;
Cairn of Passage indicates how far it is from activation by the header icon above the floor map.&lt;br /&gt;
* [[File:Cairn of Passage (Inactive).png|alt=Cairn of Passage inactive|20px]] &amp;amp;mdash; Inactive&lt;br /&gt;
* [[File:Cairn of Passage (Nearing activation).png|alt=Cairn of Passage nearing activation|20px]] &amp;amp;mdash; Nearing activation&lt;br /&gt;
* [[File:Cairn of Passage (Activated).png|alt=Cairn of Passage inactive|20px]] &amp;amp;mdash; Activated&lt;br /&gt;
&lt;br /&gt;
=== Character panel ===&lt;br /&gt;
Character panel is changed while inside Palace of the Dead, and displays information related to the current floor or set of floors.&lt;br /&gt;
&lt;br /&gt;
[[File:Palace of the Dead character panel.png|altPalace of the Dead character panel|240px]]&lt;br /&gt;
&lt;br /&gt;
This UI displays the following information:&lt;br /&gt;
* Level, class/job, and experience to the next PotD level.&lt;br /&gt;
* Aetherpool gear level &amp;amp;mdash; This is broken into arm (strength) and armor (defense), each can increase up to +99.&lt;br /&gt;
* Items &amp;amp;mdash; This is a list of all [[#Pomanders|pomanders]] obtained in the current run, as well as [[#Accursed Hoard|accursed hoards]] acquired.&lt;br /&gt;
* Item effects &amp;amp;mdash; This is a list of all active pomander effects inside PotD.&lt;br /&gt;
&lt;br /&gt;
=== Environment ===&lt;br /&gt;
[[File:Palace of the Dead environment.jpg|thumb|right|Palace of the Dead rooms.]] The Palace of the Dead is a dangerous place, and its danger increases at each floor the group descends. Floors are composed of rooms which contain mostly hostile creatures awaiting players to attack, but they may also hold treasures for those bold enough to venture forward. Each group of ten floors, called a &#039;&#039;floor set&#039;&#039;, is considered a PotD run, and beating all ten levels will complete the duty.&lt;br /&gt;
&lt;br /&gt;
All creatures inside PotD are [[Aggression|aggressive]] (with one exception). Creature density varies with each room and floor level, and as players descend to lower floor sets, some patrolling mobs will start roaming the rooms to catch players off guard. At every tenth level there will be a boss guarding the exit; beating the boss completes the floor set, and awards players all [[#Rewards|rewards]] obtained over the course of the duty.&lt;br /&gt;
&lt;br /&gt;
==== Hostile coffers ====&lt;br /&gt;
These hostile coffers are random, and can be encountered in most levels:&lt;br /&gt;
* General Coffer Trap &amp;amp;mdash; Some coffers will become Mimics upon opening them. Which ones(bronze, silver or gold) depends on the floorset. From 1 to 30 they will be in bronze, 31 to 40 will be silver and 41+ will be gold. Mimics can apply the Pox debuff, which causes damage over time for 10 minutes, they should be killed quickly before having a chance to apply the debuff, though depending on the type of coffer this cast can be stunned or silenced.&lt;br /&gt;
* Silver Coffer Trap &amp;amp;mdash; This silver coffer looks like a regular one, but will explode upon opening, dealing about 80% of your &#039;&#039;max HP&#039;&#039;. It&#039;s recommended players don&#039;t attempt to continue walking until they have their health back. It&#039;s fairly common for groups to wipe because players chain Silver Coffer Traps with explosion traps, since both cause high AoE damage, instead of standing still to recover their health.&lt;br /&gt;
&lt;br /&gt;
==== Floor enchantments ====&lt;br /&gt;
There is a chance for some floors to have one or more special effects, known as enchantments. Most enchantments are detrimental, but some are beneficial. Using a Pomander of Purity will remove all enchantments from the current floor.&lt;br /&gt;
&lt;br /&gt;
Enchantments are divided in to three groups. It is possible to receive zero or one enchantment from each group upon spawning in a new floor, but not possible to receive more than one in the same group. Higher floors have a greater chance for more enchantments to spawn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Group 1&#039;&#039;&#039;&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
! style=&amp;quot;width:150px&amp;quot; | Enchantment &lt;br /&gt;
! style=&amp;quot;width:300px&amp;quot; | Description &lt;br /&gt;
! style=&amp;quot;width:300px&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Inability.png|30px|Inability]] Inability || Use of [[ability|abilities]] is prohibited for all party members. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Blindness (Palace of the Dead).png|30px|Blindness]] Blindness || [[Accuracy]] of all party members is reduced. || This enchantment effectively causes all attacks to miss more often.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Damage Penalty.png|30px|Damage Penalty]] Damage Penalty || Damage dealt by all party members is reduced. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Haste (Palace of the Dead).png|30px|Haste]] Haste || [[Weaponskill]] recast time, [[spell]] recast time, and auto-attack delay for all party members are reduced. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HP Penalty.png|30px|HP Penalty]] HP Penalty || Maximum HP of all party members is reduced. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HP-MP Boost.png|30px|HP/MP Boost]] HP/MP Boost || Maximum HP and MP of all party members are increased. ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Group 2&#039;&#039;&#039;&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
! style=&amp;quot;width:150px&amp;quot; | Enchantment &lt;br /&gt;
! style=&amp;quot;width:300px&amp;quot; | Description &lt;br /&gt;
! style=&amp;quot;width:300px&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Auto-heal Penalty.png|30px|Auto-heal Penalty]] Auto-heal Penalty || HP regeneration for all party members is disabled. || Applies to out-of-combat passive HP regeneration. This also applies to HP regen of enemies&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Item Penalty.png|30px|Item Penalty]] Item Penalty || Use of items (including pomanders) is prohibited for all party members. || Pomanders of Serenity are still usable (and remove the effect).&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Knockback Penalty.png|30px|Knockback Penalty]] Knockback Penalty || Knockback and draw-in effects for both enemies and allies are disabled. || The [[#Pomanders|Manticore transformation]] no longer one-shots enemies since that effect depends on the knockback.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sprint Penalty.png|30px|Sprint Penalty]] Sprint Penalty || Use of the action [[Sprint]] is prohibited for all party members. || Also removes the Jog status.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Group 3&#039;&#039;&#039;&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
! style=&amp;quot;width:150px&amp;quot; | Enchantment &lt;br /&gt;
! style=&amp;quot;width:300px&amp;quot; | Description &lt;br /&gt;
! style=&amp;quot;width:300px&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gloom (Palace of the Dead).png|30px|Gloom]] Gloom || Enemy movement speed is increased. Enemies also deal more damage while taking less. || The environment acquires a gloomy, pink-filled mist effect.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pomanders ===&lt;br /&gt;
Pomanders are items exclusive to Palace of the Dead acquired by opening Golden Treasure Coffers. Each pomander has an effect that may change party strengths, enemies around them, or the room itself. There are three pomanders which affect the next floor: Pomander of Affluence, Pomander of Alteration, and Pomander of Flight; all other pomanders take effect immediately for the current floor. For example, Pomander of Sight immediately reveals the current floor, while Pomander of Affluence will increase the number of treasure coffers for the next floor.&lt;br /&gt;
&lt;br /&gt;
Pomanders are shared by the party and can have a maximum stack of 3 per type, any excess will be returned unless the pomander is used. All obtained and active pomanders are listed in the changed [[#Character panel|character panel]].&lt;br /&gt;
&lt;br /&gt;
Some pomanders are exclusive to Palace of the Dead and are not found in the other deep dungeons. These are &#039;&#039;&#039;bolded&#039;&#039;&#039; in the table below.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:180px&amp;quot; | Pomander&lt;br /&gt;
! style=&amp;quot;width:45%&amp;quot; | Description &lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Safety.png|alt=Pomander of Safety|30px]] Pomander of Safety || Removes all traps from the current floor. || This pomander doesn&#039;t remove [[#Hostile coffers|coffer traps]].&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Sight.png|alt=Pomander of Sight|30px]] Pomander of Sight || Reveals the current floor&#039;s map and the location of all hidden traps. || While all hidden traps become visible, they can still be triggered.&amp;lt;br&amp;gt;Useful for finding the exit quickly.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Strength.png|alt=Pomander of Strength|30px]] Pomander of Strength || Increases damage dealt and HP recovered via healing magic by 30%. || This effect lasts for 8 minutes.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Steel.png|alt=Pomander of Steel|30px]] Pomander of Steel || Decreases damage received by 40%. || This effect lasts for 8 minutes.&amp;lt;br&amp;gt;If solo, this pomander is required to survive fighting some enemies in higher floors.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Affluence.png|alt=Pomander of Affluence|30px]] Pomander of Affluence || Increases the number of treasure coffers on the next floor. || Number of coffers is increased by 50%, rounded down.&amp;lt;br&amp;gt;Useful if low on important pomanders.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Flight.png|alt=Pomander of Flight|30px]] Pomander of Flight || Decreases the number of enemies on the next floor. || This also decreased the amount of kills needed to open the [[#Cairn_of_Passage|Cairn of Passage]] on the next floor.&amp;lt;br&amp;gt;Both the number of enemies per room and number of kills required are halved (rounded up).&amp;lt;br&amp;gt;Synergizes with Affluence (fewer enemies in the way of coffers) but anti-synergistic with Alteration (fewer enemies affected).&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Alteration.png|alt=Pomander of Alteration|30px]] Pomander of Alteration || Changes the enemy occupying a random room on the next floor into a mimic or a mandragora. || Mandragoras are passive mobs that die instantly after being aggroed. Both Mimics and Mandragoras have a higher chance to drop chests.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Purity.png|alt=Pomander of Purity|30px]] Pomander of Purity || Removes the Pox status. || This is for the Accursed Pox debuff applied by Mimics.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Fortune.png|alt=Pomander of Fortune|30px]] Pomander of Fortune || Increases the chance enemies on the current floor will drop treasure coffers. || Useful for restoring pomander stocks and if planning to kill many enemies in the current floor.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Witching.png|alt=Pomander of Witching|30px]] Pomander of Witching || Transforms all targets within range into a frog, imp, or chicken. || Polymorphs all enemies within a 20 yalm radius of the user into harmless creatures for 30 seconds, though they retain their normal HP and defense values and can still autoattack, the damage of these autoattacks depend on what the enemy turns into: &lt;br /&gt;
*Imps: 60% base autoattack damage&lt;br /&gt;
*Chickens: 30% damage&lt;br /&gt;
*Frog: Negligible (&amp;lt;1%) damage&lt;br /&gt;
This effect generates a large amount of enmity for the user.&amp;lt;br&amp;gt;&lt;br /&gt;
Very useful as an emergency tool if a Luring Trap is triggered or a very strong enemy is accidentally aggroed.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Serenity.png|alt=Pomander of Serenity|30px]] Pomander of Serenity || Removes all enchantments from the current floor. || Use if current floor&#039;s enchantments cannot be handled and party does not have a Pomander of Rage.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Intuition.png|alt=Pomander of Intuition|30px]] Pomander of Intuition || Reveals the current floor&#039;s [[#Accursed Hoard|hidden treasure]]. || The effect of this pomander is carried over until an Accursed Hoard is found, therefore it&#039;s not required to reactivate it unless its effect is consumed.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Raising.png|alt=Pomander of Raising|30px]] Pomander of Raising || Instantly raises the first party member to be KOed. || Cannot spawn on floors 181+.&amp;lt;br&amp;gt;Useful if player is about to die during a solo run.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Rage.png|alt=Pomander of Rage|30px]] &#039;&#039;&#039;Pomander of Rage&#039;&#039;&#039; || Transforms user into a manticore. || Manticore&#039;s attack will instantly kill non-boss enemies. However, this will not instantly kill enemies when the floor has the Knockback Penalty [[#Floor enchantments|enchantment]].&amp;lt;br&amp;gt;Useful for clearing a floor quickly, but be careful of traps.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Lust.png|alt=Pomander of Lust|30px]] &#039;&#039;&#039;Pomander of Lust&#039;&#039;&#039; || Transforms user into a succubus. || The Succubus transformation can cast Void Fire II, an AoE Fire spell that applies Vulnerability Up (to a max of 5 stacks).&amp;lt;br&amp;gt;Useful for speeding up boss fights.&lt;br /&gt;
Removes the player&#039;s ability to do anything other than cast Void Fire II until the Pomander of Lust wears off.&lt;br /&gt;
Not recommended for players trying to solo Palace of the Dead.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pomander of Resolution.png|alt=Pomander of Resolution|30px]] &#039;&#039;&#039;Pomander of Resolution&#039;&#039;&#039; || Transforms user into Kuribu. || Appears only on floor 51+. Kuribu can cast Heavenly Judgement, a placeable AoE Light spell that stuns targets and deals greatly increased damage to undead.&amp;lt;br&amp;gt;Particularly useful for floors 91-100 and 191-199.&amp;lt;br&amp;gt;Prevents adds from resurrecting in the floor 100 boss.&amp;lt;br&amp;gt;Use to kill the floor 140 boss quickly.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Some pomanders won&#039;t have any effect upon using more than one, this includes Pomander of Purity, Pomander of Safety, Pomander of Serenity, Pomander of Sight, Pomander of Steel, and Pomander of Strength. The last two will only refresh the applied buff.&lt;br /&gt;
&lt;br /&gt;
=== Traps ===&lt;br /&gt;
As players progress, they will arrive on floors with traps scattered around the rooms that will be set off when walked across. These traps are invisible unless a player has a [[#Pomanders|Pomander of Sight]] which can reveal their locations. At most one trap will spawn per room, and traps do not spawn in starting rooms. Using a [[#Pomander|Pomander of Safety]] will remove all traps in the current floor.&lt;br /&gt;
&lt;br /&gt;
As a general rule, the best way to prevent accidentally stepping on traps is to hug the walls, but there are some room layouts that may have traps by the wall.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:205px;&amp;quot; | Trap&lt;br /&gt;
! Effect !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:.5em;&amp;quot; | [[File:Enfeebling Trap.png|alt=Enfeebling Trap|100px]] Enfeebling Trap || Causes Enervation status. || Enervation decreases damage dealt by 20% and increases damage taken by 30% for 60 seconds. This cannot be dispelled with [[Esuna]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:.5em;&amp;quot; | [[File:Impeding Trap.png|alt=Impeding Trap|100px]] Impeding Trap || Causes [[Pacify]] and [[Silence]] statuses (30 seconds). [[Pets|Pet]]s and enemies are also affected by this. || These can be dispelled with [[Esuna]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:.5em;&amp;quot; | [[File:Land Mine.png|alt=Land Mine|100px]] Landmine || Causes approximately 80% of &#039;&#039;current&#039;&#039; HP damage to everything in range (including enemies) when stepped on. || Since this does damage depending on your &#039;&#039;current&#039;&#039; HP, this trap alone can never kill you, unlike the silver coffer trap which does damage of the player&#039;s &#039;&#039;max HP&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:.5em;&amp;quot; | [[File:Luring Trap.png|alt=Luring Trap|100px]] Luring Trap || Spawns three random enemies from the floor to attack you. || All enemies will aggro on the person who stepped on the trap after a few seconds.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:.5em;&amp;quot; | [[File:Toading Trap.png|alt=Toading Trap|100px]] Toading Trap || Causes Toad status for 20 seconds, transforming the player into a toad. || Toad debuff decreases your maximum HP by 30% and prevents you from taking any action; this includes sending a pet to attack, and even opening treasure coffers. There are a few enemies (e.g. snakes) that have insta-kill mechanics when the player is transformed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Treasure coffers ===&lt;br /&gt;
Treasure coffers are special chests scattered around rooms with each floor inside Palace of the Dead. They contain varied items and each type works differently:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Golden Coffers:&#039;&#039;&#039; These coffers yield [[#Pomanders|pomanders]].&lt;br /&gt;
* &#039;&#039;&#039;Silver Coffers:&#039;&#039;&#039; These coffers strengthen [[#Aetherpool Gear|aetherpool gear]], but may occasionally trigger an [[#Hostile coffers|explosion trap]].&lt;br /&gt;
* &#039;&#039;&#039;Bronze Coffers:&#039;&#039;&#039; These coffers will always offer an item, including a {{item icon|Max-Potion}} {{HQ}}, a {{item icon|Gelmorran Potsherd}} or a {{item icon|Phoenix Down}}.&lt;br /&gt;
&lt;br /&gt;
All three types can turn into [[#Hostile coffers|Mimics]] depending on the floorset.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
File:Golden Coffer.png|Golden Coffer&lt;br /&gt;
File:Silver Coffer.png|Silver Coffer&lt;br /&gt;
File:Bronze Coffer.png|Bronze Coffer&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Accursed Hoard ===&lt;br /&gt;
While exploring the Palace of the Dead, players will, on occasion, discover hidden treasure known as the Accursed Hoard. These items are counted on the [[#Character panel|character panel]] as players unveil their respective treasure coffers. Since these coffers are hidden by default, players can discover them by remaining stationary for a brief period of time at various locations, or they may activate a [[#Pomanders|Pomander of Intuition]], which reveals them. Upon using the aforementioned pomander players will have a notification stating whether there&#039;s an Accursed Hoard in the current floor, and can then seek out a golden glowing light to reveal the coffer.&lt;br /&gt;
&lt;br /&gt;
Upon saving progress and exiting the Palace of the Dead, all party members are granted the same number of Accursed Hoards which will translate into a trimmed sack item. Players can take these items to the [[Expedition Bishop]] at Quarrymill in the South Shroud (x25.1,y20.6) to have it appraised and discover what lies within.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
File:Accursed Hoard Coffer.jpg|Accursed Hoard Coffer.&lt;br /&gt;
File:Accursed Hoard signal.jpg|A golden glowing light signals there&#039;s an Accursed Hoard Coffer at such location.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Contents ====&lt;br /&gt;
Depending on the Palace of the Dead&#039;s level, Accursed Hoards are translated into different trimmed sacks. Each sack contains varied items which range from fireworks to [[materia]] or even [[minion]]s and [[mount]]s:&lt;br /&gt;
* {{item icon|Bronze-trimmed Sack}}s &amp;amp;mdash; Floors 1-50&lt;br /&gt;
* {{item icon|Iron-trimmed Sack}}s &amp;amp;mdash; Floors 51-100&lt;br /&gt;
* {{item icon|Silver-trimmed Sack}}s &amp;amp;mdash; Floors 101-150&lt;br /&gt;
* {{item icon|Gold-trimmed Sack}}s &amp;amp;mdash; Floors 151-200&lt;br /&gt;
&lt;br /&gt;
Appraising these sacks at the [[Expedition Bishop]] will unveil their contents. If the outer ring flashes it will be a rare treasure, if the outer ring does &#039;&#039;not&#039;&#039; flash it will be a normal treasure.&lt;br /&gt;
&lt;br /&gt;
== Floors ==&lt;br /&gt;
*[[/Floors 1-10|Floors 1-10]]&lt;br /&gt;
*[[/Floors 11-20|Floors 11-20]]&lt;br /&gt;
*[[/Floors 21-30|Floors 21-30]]&lt;br /&gt;
*[[/Floors 31-40|Floors 31-40]]&lt;br /&gt;
*[[/Floors 41-50|Floors 41-50]]&lt;br /&gt;
*[[/Floors 51-60|Floors 51-60]] (&#039;&#039;&#039;preferred for {{exp}} [[experience]]&#039;&#039;&#039;)&lt;br /&gt;
*[[/Floors 61-70|Floors 61-70]]&lt;br /&gt;
*[[/Floors 71-80|Floors 71-80]]&lt;br /&gt;
*[[/Floors 81-90|Floors 81-90]]&lt;br /&gt;
*[[/Floors 91-100|Floors 91-100]]&lt;br /&gt;
*[[/Floors 101-110|Floors 101-110]]&lt;br /&gt;
*[[/Floors 111-120|Floors 111-120]]&lt;br /&gt;
*[[/Floors 121-130|Floors 121-130]]&lt;br /&gt;
*[[/Floors 131-140|Floors 131-140]]&lt;br /&gt;
*[[/Floors 141-150|Floors 141-150]]&lt;br /&gt;
*[[/Floors 151-160|Floors 151-160]]&lt;br /&gt;
*[[/Floors 161-170|Floors 161-170]]&lt;br /&gt;
*[[/Floors 171-180|Floors 171-180]]&lt;br /&gt;
*[[/Floors 181-190|Floors 181-190]]&lt;br /&gt;
*[[/Floors 191-200|Floors 191-200]]&lt;br /&gt;
&lt;br /&gt;
Each floor has all mechanics mentioned before; what varies among each floor set are enemies, patrolling enemies, insta-kill enemies, enchantments, trap density and bosses. Players can also obtain better trimmed sacks at each 50 floors, as well as a guaranteed Gelmorran Potsherd from level 100 onwards.&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
If you want to add more data, please don&#039;t just copy paste it from other guides. Even PotD plugin and Maygi&#039;s guide has 5+ mistakes in just first 10 floors. It gets better on higher floors but still, it would be best to have most accurate data on wiki.&lt;br /&gt;
&lt;br /&gt;
Known floors column - still very WIP, because of RNG nature of Palace of the Death. If you find mobs on floor that isn&#039;t listed, please add it. E.q. if you find Palace Sprite at floor 5, change it from 1-3 to 1-5. I think it&#039;s safe to assume that mobs can spawn in single interval between 2 floors.&lt;br /&gt;
&lt;br /&gt;
Also it seems like some patrolling mobs, like succubus on 31-40, can be both patrolling or just stay in room like normal mobs at the same time. &amp;lt;- ive never seen this happen before, the only way this happens if its in a treasure room&lt;br /&gt;
2 different patrols on same floor is also 100% possible.---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
===Floor 10===&lt;br /&gt;
&#039;&#039;&#039;Under Level 50&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[Experience]]&lt;br /&gt;
* {{gil|1000}} [[Gil]]&lt;br /&gt;
&#039;&#039;&#039;Level 50-99&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[Experience]]&lt;br /&gt;
* {{gil|1000}} [[Gil]]&lt;br /&gt;
* {{tomestone|Poetics|10}} [[Allagan Tomestone of Poetics|Allagan Tomestones of Poetics]]&lt;br /&gt;
&#039;&#039;&#039;Level 100&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[Experience]]&lt;br /&gt;
* {{gil|1000}} [[Gil]]&lt;br /&gt;
* {{tomestone|Poetics|10}} [[Allagan Tomestone of Poetics|Allagan Tomestones of Poetics]]&lt;br /&gt;
* {{tomestone|uncapped|20}} {{tomestone/uncapped-text}}&lt;br /&gt;
* {{tomestone|capped|5}} {{tomestone/capped-text}}&lt;br /&gt;
===Floor 20===&lt;br /&gt;
&#039;&#039;&#039;Under Level 50&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[Experience]]&lt;br /&gt;
* {{gil|1500}} [[Gil]]&lt;br /&gt;
&#039;&#039;&#039;Level 50-99&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[Experience]]&lt;br /&gt;
* {{gil|1500}} [[Gil]]&lt;br /&gt;
* {{tomestone|Poetics|20}} [[Allagan Tomestone of Poetics|Allagan Tomestones of Poetics]]&lt;br /&gt;
&#039;&#039;&#039;Level 100&#039;&#039;&#039;&lt;br /&gt;
* {{gil|1500}} [[Gil]]&lt;br /&gt;
* {{tomestone|Poetics|20}} [[Allagan Tomestone of Poetics|Allagan Tomestones of Poetics]]&lt;br /&gt;
* {{tomestone|uncapped|40}} {{tomestone/uncapped-text}}&lt;br /&gt;
* {{tomestone|capped|20}} {{tomestone/capped-text}}&lt;br /&gt;
===Floor 30===&lt;br /&gt;
&#039;&#039;&#039;Under Level 50&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[Experience]]&lt;br /&gt;
* {{gil|2000}} [[Gil]]&lt;br /&gt;
&#039;&#039;&#039;Level 50-99&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[Experience]]&lt;br /&gt;
* {{gil|2000}} [[Gil]]&lt;br /&gt;
* {{tomestone|Poetics|30}} [[Allagan Tomestone of Poetics|Allagan Tomestones of Poetics]]&lt;br /&gt;
&#039;&#039;&#039;Level 100&#039;&#039;&#039;&lt;br /&gt;
* {{gil|2000}} [[Gil]]&lt;br /&gt;
* {{tomestone|Poetics|30}} [[Allagan Tomestone of Poetics|Allagan Tomestones of Poetics]]&lt;br /&gt;
* {{tomestone|uncapped|60}} {{tomestone/uncapped-text}}&lt;br /&gt;
* {{tomestone|capped|30}} {{tomestone/capped-text}}&lt;br /&gt;
===Floor 40===&lt;br /&gt;
&#039;&#039;&#039;Under Level 50&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[Experience]]&lt;br /&gt;
* {{gil|3000}} [[Gil]]&lt;br /&gt;
&#039;&#039;&#039;Level 50-99&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[Experience]]&lt;br /&gt;
* {{gil|3000}} [[Gil]]&lt;br /&gt;
* {{tomestone|Poetics|50}} [[Allagan Tomestone of Poetics|Allagan Tomestones of Poetics]]&lt;br /&gt;
&#039;&#039;&#039;Level 100&#039;&#039;&#039;&lt;br /&gt;
* {{gil|3000}} [[Gil]]&lt;br /&gt;
* {{tomestone|Poetics|30}} [[Allagan Tomestone of Poetics|Allagan Tomestones of Poetics]]&lt;br /&gt;
* {{tomestone|uncapped|60}} {{tomestone/uncapped-text}}&lt;br /&gt;
* {{tomestone|capped|30}} {{tomestone/capped-text}}&lt;br /&gt;
===Floor 50===&lt;br /&gt;
&#039;&#039;&#039;Under Level 50&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[Experience]]&lt;br /&gt;
* {{gil|3000}} [[Gil]]&lt;br /&gt;
&#039;&#039;&#039;Level 50-99&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[Experience]]&lt;br /&gt;
* {{gil|3000}} [[Gil]]&lt;br /&gt;
* {{tomestone|Poetics|50}} [[Allagan Tomestone of Poetics|Allagan Tomestones of Poetics]]&lt;br /&gt;
&#039;&#039;&#039;Level 100&#039;&#039;&#039;&lt;br /&gt;
* {{gil|3000}} [[Gil]]&lt;br /&gt;
* {{tomestone|Poetics|50}} [[Allagan Tomestone of Poetics|Allagan Tomestones of Poetics]]&lt;br /&gt;
* {{tomestone|uncapped|100}} {{tomestone/uncapped-text}}&lt;br /&gt;
* {{tomestone|capped|50}} {{tomestone/capped-text}}&lt;br /&gt;
===Floor 60===&lt;br /&gt;
&#039;&#039;&#039;Under Level 50&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[Experience]]&lt;br /&gt;
* {{gil|2000}} [[Gil]]&lt;br /&gt;
&#039;&#039;&#039;Level 50-99&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[Experience]]&lt;br /&gt;
* {{gil|2000}} [[Gil]]&lt;br /&gt;
* {{tomestone|Poetics|30}} [[Allagan Tomestone of Poetics|Allagan Tomestones of Poetics]]&lt;br /&gt;
&#039;&#039;&#039;Level 100&#039;&#039;&#039;&lt;br /&gt;
* {{gil|2000}} [[Gil]]&lt;br /&gt;
* {{tomestone|Poetics|30}} [[Allagan Tomestone of Poetics|Allagan Tomestones of Poetics]]&lt;br /&gt;
* {{tomestone|uncapped|60}} {{tomestone/uncapped-text}}&lt;br /&gt;
* {{tomestone|capped|30}} {{tomestone/capped-text}}&lt;br /&gt;
===Floor 70===&lt;br /&gt;
&#039;&#039;&#039;Under Level 50&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[Experience]]&lt;br /&gt;
* {{gil|2000}} [[Gil]]&lt;br /&gt;
&#039;&#039;&#039;Level 50-99&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[Experience]]&lt;br /&gt;
* {{gil|2000}} [[Gil]]&lt;br /&gt;
* {{tomestone|Poetics|30}} [[Allagan Tomestone of Poetics|Allagan Tomestones of Poetics]]&lt;br /&gt;
&#039;&#039;&#039;Level 100&#039;&#039;&#039;&lt;br /&gt;
* {{gil|2000}} [[Gil]]&lt;br /&gt;
* {{tomestone|Poetics|30}} [[Allagan Tomestone of Poetics|Allagan Tomestones of Poetics]]&lt;br /&gt;
* {{tomestone|uncapped|60}} {{tomestone/uncapped-text}}&lt;br /&gt;
* {{tomestone|capped|15}} {{tomestone/capped-text}}&lt;br /&gt;
&lt;br /&gt;
===Floor 80===&lt;br /&gt;
&#039;&#039;&#039;Under Level 50&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[Experience]]&lt;br /&gt;
* {{gil|2000}} [[Gil]]&lt;br /&gt;
&#039;&#039;&#039;Level 50-99&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[Experience]]&lt;br /&gt;
* {{gil|2000}} [[Gil]]&lt;br /&gt;
* {{tomestone|Poetics|30}} [[Allagan Tomestone of Poetics|Allagan Tomestones of Poetics]]&lt;br /&gt;
&#039;&#039;&#039;Level 100&#039;&#039;&#039;&lt;br /&gt;
* {{gil|2000}} [[Gil]]&lt;br /&gt;
* {{tomestone|Poetics|30}} [[Allagan Tomestone of Poetics|Allagan Tomestones of Poetics]]&lt;br /&gt;
* {{tomestone|uncapped|60}} {{tomestone/uncapped-text}}&lt;br /&gt;
* {{tomestone|capped|15}} {{tomestone/capped-text}}&lt;br /&gt;
&lt;br /&gt;
===Floor 90===&lt;br /&gt;
&#039;&#039;&#039;Under Level 50&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[Experience]]&lt;br /&gt;
* {{gil|2000}} [[Gil]]&lt;br /&gt;
&#039;&#039;&#039;Level 50-99&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[Experience]]&lt;br /&gt;
* {{gil|2000}} [[Gil]]&lt;br /&gt;
* {{tomestone|Poetics|30}} [[Allagan Tomestone of Poetics|Allagan Tomestones of Poetics]]&lt;br /&gt;
&#039;&#039;&#039;Level 100&#039;&#039;&#039;&lt;br /&gt;
* {{gil|2000}} [[Gil]]&lt;br /&gt;
* {{tomestone|Poetics|30}} [[Allagan Tomestone of Poetics|Allagan Tomestones of Poetics]]&lt;br /&gt;
* {{tomestone|uncapped|60}} {{tomestone/uncapped-text}}&lt;br /&gt;
* {{tomestone|capped|30}} {{tomestone/capped-text}}&lt;br /&gt;
===Floor 100===&lt;br /&gt;
&#039;&#039;&#039;Under Level 50&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[Experience]]&lt;br /&gt;
* {{gil|3000}} [[Gil]]&lt;br /&gt;
&#039;&#039;&#039;Level 50-99&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[Experience]]&lt;br /&gt;
* {{gil|3000}} [[Gil]]&lt;br /&gt;
* {{tomestone|Poetics|50}} [[Allagan Tomestone of Poetics|Allagan Tomestones of Poetics]]&lt;br /&gt;
&#039;&#039;&#039;Level 100&#039;&#039;&#039;&lt;br /&gt;
* {{gil|3000}} [[Gil]]&lt;br /&gt;
* {{tomestone|Poetics|50}} [[Allagan Tomestone of Poetics|Allagan Tomestones of Poetics]]&lt;br /&gt;
* {{tomestone|uncapped|100}} {{tomestone/uncapped-text}}&lt;br /&gt;
* {{tomestone|capped|50}} {{tomestone/capped-text}}&lt;br /&gt;
===Floor 110 and Onwards===&lt;br /&gt;
&#039;&#039;&#039;Under Level 50&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[Experience]]&lt;br /&gt;
* {{gil|2000}} [[Gil]]&lt;br /&gt;
&#039;&#039;&#039;Level 50-99&#039;&#039;&#039;&lt;br /&gt;
* {{exp}} [[Experience]]&lt;br /&gt;
* {{gil|2000}} [[Gil]]&lt;br /&gt;
* {{tomestone|Poetics|30}} [[Allagan Tomestone of Poetics|Allagan Tomestones of Poetics]]&lt;br /&gt;
&#039;&#039;&#039;Level 100&#039;&#039;&#039;&lt;br /&gt;
* {{gil|2000}} [[Gil]]&lt;br /&gt;
* {{tomestone|Poetics|30}} [[Allagan Tomestone of Poetics|Allagan Tomestones of Poetics]]&lt;br /&gt;
* {{tomestone|uncapped|60}} {{tomestone/uncapped-text}}&lt;br /&gt;
* {{tomestone|capped|30}} {{tomestone/capped-text}}&lt;br /&gt;
&lt;br /&gt;
===If you have reached floor 50 or 100===&lt;br /&gt;
A {{item icon|Gelmorran Potsherd}} will be awarded. This item can be traded to the NPC [[E-Una-Kotor]] in the [[South Shroud]] at [[Quarrymill]].&lt;br /&gt;
&lt;br /&gt;
===If you have reached floor 200===&lt;br /&gt;
A {{item icon|Firecrest}} or a {{item icon|Glass Pumpkin}} will be awarded. This item can be traded to the NPC [[E-Una-Kotor]] in the [[South Shroud]] at [[Quarrymill]].&lt;br /&gt;
&lt;br /&gt;
=== Aetherpool weapons ===&lt;br /&gt;
[[File:Palace of the Dead Weapons.jpg|300px|right]]&lt;br /&gt;
[[File:Kinna Weapons.jpg|300px|right]]&lt;br /&gt;
After clearing floor 50 of the Palace of the Dead and strengthening your aetherpool arm and aetherpool armor to +10 you can receive an {{item icon|Aetherpool Grip}} by talking to [[E-Una-Kotor]] in [[Quarrymill]]. In exchange, the strength of your aetherpool arm and armor are reduced by 10 each.&lt;br /&gt;
&lt;br /&gt;
3 grips can be exchanged for a [[Padjali Weapons|Padjali Weapon]] of your choosing by speaking to [[E-Una-Kotor]] in [[Quarrymill]].&lt;br /&gt;
&lt;br /&gt;
After clearing floor 100 of the Palace of the Dead, a Padjali Weapon + 6 {{item icon|Aetherpool Grip}} can be exchanged for a [[Kinna Weapons|Kinna Weapon]].&lt;br /&gt;
&lt;br /&gt;
{{see also|Padjali Weapons|Kinna Weapons}}&lt;br /&gt;
&lt;br /&gt;
== Tips and tricks ==&lt;br /&gt;
The tips and tricks below have been collected from players and are intended to make Palace of the Dead runs safer and more productive:&lt;br /&gt;
* Try and stay close to your group to avoid being wiped alone.&lt;br /&gt;
* When crossing rooms, walk close to the walls, when doing this properly you will avoid all traps(with a few exception where they are &#039;&#039;specifically&#039;&#039; against the wall, though these are more on the higher floors, e.g. 150+)&lt;br /&gt;
* Save pomanders instead of using them in any situation, unless your party is capped at three pomanders. Some guidelines are as following:&lt;br /&gt;
** [[File:Pomander of Witching.png|alt=Pomander of Witching|30px]] Pomander of Witching: Use when a lure trap is triggered or you have pulled too many enemies. It can also be used to negated the enrage certain enemies have.&lt;br /&gt;
** [[File:Pomander of Lust.png|alt=Pomander of Lust|30px]] Pomander of Lust: Use on the boss floor to lower a boss&#039; defense. One person is enough.&lt;br /&gt;
* Don&#039;t bother with Silver Chests if everybody in the party has +99/+99 Aetherpool Gear as these chests may trigger a bomb.&lt;br /&gt;
* Avoid opening Silver Chests when either you or a nearby party member is below 80% Max HP, as that person will die.&lt;br /&gt;
* Healers are advised to aid a member suffering from Pox by casting a regen on them if possible.&lt;br /&gt;
* If a party member triggers a Lure Trap, on higher floors it can be advised to let the member that triggered it die, resetting the enemies spawned by the trap.&lt;br /&gt;
* The Landmine trap can be very useful to take out a bunch of enemies all at once, especially on [[Tank|Tanks]] since they can use their invulnerabilities. Other classes can use the [[File:Pomander of Witching.png|alt=Pomander of Witching|30px]] Pomander of Witching to aid with this. Though this can be very risky!&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
There are three other [[Deep Dungeon|deep dungeons]] currently available in the game. These broadly share the same fundamental rules and mechanics with Palace of the Dead, though there are a few exceptions.&lt;br /&gt;
These Deep Dungeons are:&lt;br /&gt;
* {{i|Heaven-on-High}}, introduced with [[Patch 4.35]] of [[Stormblood]] &lt;br /&gt;
* {{i|Eureka Orthos}}, introduced with [[Patch 6.35]] of [[Endwalker]]&lt;br /&gt;
* {{i|Pilgrim&#039;s Traverse}}, introduced with [[Patch 7.35]] of [[Dawntrail]]&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
The Palace of the Dead is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1 sortable mw-collapsible mw-collapsed}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|In Too Deep I}}&lt;br /&gt;
{{achievement table row|In Too Deep II}}&lt;br /&gt;
{{achievement table row|In Too Deep III}}&lt;br /&gt;
{{achievement table row|In Too Deep IV}}&lt;br /&gt;
{{achievement table row|In Too Deep V}}&lt;br /&gt;
{{achievement table row|In Too Deep VI}}&lt;br /&gt;
{{achievement table row|In Too Deep VII}}&lt;br /&gt;
{{achievement table row|In Too Deep VIII}}&lt;br /&gt;
{{achievement table row|Pal-less Palace I}}&lt;br /&gt;
{{achievement table row|Pal-less Palace II}}&lt;br /&gt;
{{achievement table row|Pal-less Palace III}}&lt;br /&gt;
{{achievement table row|For the Hoard I}}&lt;br /&gt;
{{achievement table row|For the Hoard II}}&lt;br /&gt;
{{achievement table row|For the Hoard III}}&lt;br /&gt;
{{achievement table row|For the Hoard IV}}&lt;br /&gt;
{{achievement table row|For the Hoard V}}&lt;br /&gt;
{{achievement table row|For the Hoard VI}}&lt;br /&gt;
{{achievement table row|For the Hoard VII}}&lt;br /&gt;
{{achievement table row|The Trouble with Buried I}}&lt;br /&gt;
{{achievement table row|The Trouble with Buried II}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Sword &amp;amp; Shield}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Knuckles}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Axe}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Spear}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Bow}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Daggers}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Cane}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Rod}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Grimoire}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Codex}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Greatsword}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Revolver}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Astrometer}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Katana}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Rapier}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Gunblade}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: War Quoits}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: War Scythe}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Milpreves}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Twinfangs}}&lt;br /&gt;
{{achievement table row|Aetherpool Party: Fan Brush}}&lt;br /&gt;
{{achievement table row|Some Kinna Wonderful}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
===Floors 1-49===&lt;br /&gt;
{{music table header}}&lt;br /&gt;
{{music table row|Floors 1-3|The Merry Wanderer Waltz|roll=n}}&lt;br /&gt;
{{music table row|Floors 47-49|My Soul to Keep}}&lt;br /&gt;
{{music table row|Random 3-floorset|Tenacity}}&lt;br /&gt;
{{music table row|Random 3-floorset|The Promise of Plunder}}&lt;br /&gt;
{{music table row|Random 3-floorset|Engage}}&lt;br /&gt;
{{music table row|Random 3-floorset|A Fell Air Falleth}}&lt;br /&gt;
{{music table row|Random 3-floorset|Breaking Boundaries}}&lt;br /&gt;
{{music table row|Random 3-floorset|The Dark&#039;s Kiss|roll=n}}&lt;br /&gt;
{{music table row|Random 3-floorset|The Emperor&#039;s Wont}}&lt;br /&gt;
{{music table row|Random 3-floorset|Spiral}}&lt;br /&gt;
{{music table row|Random 3-floorset|The Scars of Battle}}&lt;br /&gt;
{{music table row|Random 3-floorset|Birds of a Feather|roll=n}}&lt;br /&gt;
{{music table row|Random 3-floorset|Horizons Calling}}&lt;br /&gt;
{{music table row|Random 3-floorset|Dark Vows}}&lt;br /&gt;
{{music table row|Random 3-floorset|The War Room|roll=n}}&lt;br /&gt;
{{music table row|Random 3-floorset|A Light in the Storm}}&lt;br /&gt;
{{music table row|Random 3-floorset|Riptide}}&lt;br /&gt;
{{music table row|Random 3-floorset|Forgotten by the Sun}}&lt;br /&gt;
{{music table row|Random 3-floorset|The Warrens}}&lt;br /&gt;
{{music table row|Random 3-floorset|Aftermath}}&lt;br /&gt;
{{music table row|Random 3-floorset|Tricksome}}&lt;br /&gt;
{{music table row|Random 3-floorset|Silver Tears}}&lt;br /&gt;
{{music table row|Random 3-floorset|Emerald Labyrinth|roll=n}}&lt;br /&gt;
{{music table row|Random 3-floorset|Enraptured|roll=n}}&lt;br /&gt;
{{music table row|Random 3-floorset|Tears for Mor Dhona|roll=n}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Floors 51-99===&lt;br /&gt;
{{music table header}}&lt;br /&gt;
{{music table row|Floors 97-99|Fog of Phantom}}&lt;br /&gt;
{{music table row|Random 3-floorset|Descent}}&lt;br /&gt;
{{music table row|Random 3-floorset|Like a Summer Rain}}&lt;br /&gt;
{{music table row|Random 3-floorset|Jewel}}&lt;br /&gt;
{{music table row|Random 3-floorset|Slumber Eternal}}&lt;br /&gt;
{{music table row|Random 3-floorset|Roar of the Wyrm}}&lt;br /&gt;
{{music table row|Random 3-floorset|Heavy Rain|roll=n}}&lt;br /&gt;
{{music table row|Random 3-floorset|Ink Long Dry}}&lt;br /&gt;
{{music table row|Random 3-floorset|Poison Ivy}}&lt;br /&gt;
{{music table row|Random 3-floorset|Unbreakable}}&lt;br /&gt;
{{music table row|Random 3-floorset|Down the Up Staircase}}&lt;br /&gt;
{{music table row|Random 3-floorset|No Sound, No Scutter|roll=n}}&lt;br /&gt;
{{music table row|Random 3-floorset|The Ancient City}}&lt;br /&gt;
{{music table row|Random 3-floorset|Holy Consult}}&lt;br /&gt;
{{music table row|Random 3-floorset|Apologies}}&lt;br /&gt;
{{music table row|Random 3-floorset|The Gauntlet|roll=n}}&lt;br /&gt;
{{music table row|Random 3-floorset|Hyper Rainbow Z}}&lt;br /&gt;
{{music table row|Random 3-floorset|Up at Dawn}}&lt;br /&gt;
{{music table row|Random 3-floorset|Grounded}}&lt;br /&gt;
{{music table row|Random 3-floorset|Bibliophobia}}&lt;br /&gt;
{{music table row|Random 3-floorset|He Who Continues the Attack}}&lt;br /&gt;
{{music table row|Random 3-floorset|Quicksand}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Floors 101-199===&lt;br /&gt;
All above random 3-floorset tracks, including {{item icon|Notice of Death Orchestrion Roll|alt=Notice of Death}}.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
{{music table header}}&lt;br /&gt;
{{music table row|Floors 10-40 Bosses|Brothers in Arms|roll=n}}&lt;br /&gt;
{{music table row|Floor 50 Boss|Blackbosom}}&lt;br /&gt;
{{music table row|Floors 60-90 Bosses|Ominous Prognisticks}}&lt;br /&gt;
{{music table row|Floor 100 Boss|Blasphemous Experiment}}&lt;br /&gt;
{{music table row|Floors 110-190 Bosses|Revenge Twofold}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
===A Maddening Labyrinth===&lt;br /&gt;
The entrance to a labyrinthine dungeon was uncovered in the subterranean city of Gelmorra, deep within a forgotten corner of Issom-Har. An irresistible fog of enervation drains the vigor of those who set foot inside its maddening halls, and repeated excursions have failed to map its seemingly inconstant architecture. After hearing chilling accounts of spectral denizens, locals took to whispering of a “Palace of the Dead,” and the Wood Wailers turned to adventurers to assist with laying bare its secrets.&lt;br /&gt;
&lt;br /&gt;
===Edda Blackbosom===&lt;br /&gt;
A girl thought to be Edda, a missing adventurer, has been spotted within the Palace of the Dead. Suspected of dabbling in necromancy, the erstwhile conjurer may even be involved in birthing the horrors of the haunted labyrinth. Another theory suggests that she may already be dead, and, in the same manner as the other spectral denizens, has become a pawn to some malevolent power.&lt;br /&gt;
&lt;br /&gt;
===Nybeth Obdilord===&lt;br /&gt;
According to the testimony of an intrepid adventurer, this undead necromancer was encountered in the depths of the Palace of the Dead. Nybeth Obdilord claimed himself the master of the shifting maze, and spoke of pursuing the secrets of immortality. Beyond this, however, little is known of his origins or his purpose.&lt;br /&gt;
&lt;br /&gt;
===More===&lt;br /&gt;
Labeled a “Cairn of Return” by adventurers, this arcane device bears the holy symbol of Nophica, and is thus likely an artifact of Gelmorra. The artifact’s construction, however, serves the purpose of a mundane sconce and nothing more—some suggest that any eldritch properties it now possesses were imbued by an enchantment originating from without the ruins.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Deep dungeon nav/PotD}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Patch 3.3 Features]] [[Category:Patch 3.4 Features]]&lt;/div&gt;</summary>
		<author><name>Emicattt</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Eidhart&amp;diff=633838</id>
		<title>Eidhart</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Eidhart&amp;diff=633838"/>
		<updated>2023-08-09T22:38:39Z</updated>

		<summary type="html">&lt;p&gt;Emicattt: Updated location to one decimal place to make him easier to find&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC infobox&lt;br /&gt;
| name = Eidhart&lt;br /&gt;
| description = &lt;br /&gt;
| image = Eidhart.png&lt;br /&gt;
| icon = Levequest.png&lt;br /&gt;
| location = Mor Dhona&lt;br /&gt;
| coordinates = 30.7,12.1&lt;br /&gt;
| dungeon = &lt;br /&gt;
| raid = &lt;br /&gt;
| trial = &lt;br /&gt;
| title = Chief Flame Sergeant&lt;br /&gt;
| gender = Male&lt;br /&gt;
| age = &lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Highlander&lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| profession = Levemete&lt;br /&gt;
| birthplace = &lt;br /&gt;
| organization = Ul&#039;dah, The Immortal Flames&lt;br /&gt;
| relatives = &lt;br /&gt;
| level = &lt;br /&gt;
| aggression = &lt;br /&gt;
| service = quest&lt;br /&gt;
| goal = &lt;br /&gt;
| patch = 2.0&lt;br /&gt;
| release = &lt;br /&gt;
}} He is a [[Levemete]].&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Quests Started==&lt;br /&gt;
{{quest list header}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==Quests Involved In==&lt;br /&gt;
{{quest list header}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==Guildleves==&lt;br /&gt;
===Grand Company Leves===&lt;br /&gt;
{{quest list header|item-rewards=y}}&lt;br /&gt;
{{quest list row|Amateur Hour}}&lt;br /&gt;
{{quest list row|Get Off Our Lake}}&lt;br /&gt;
{{quest list row|Go Home to Mama}}&lt;br /&gt;
{{quest list row|Kill the Messenger}}&lt;br /&gt;
{{quest list row|One Big Problem Solved}}&lt;br /&gt;
{{quest list row|Science Shindig}}&lt;br /&gt;
{{quest list row|The Awry Salvages}}&lt;br /&gt;
{{quest list row|The Museum Is Closed}}&lt;br /&gt;
{{quest list row|Who Writes History}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]] [[Category:Guildleve NPCs]] [[Category:Patch 2.0 NPCs]]&lt;/div&gt;</summary>
		<author><name>Emicattt</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Sylpheed_Snarl&amp;diff=628144</id>
		<title>Sylpheed Snarl</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Sylpheed_Snarl&amp;diff=628144"/>
		<updated>2023-08-03T18:59:41Z</updated>

		<summary type="html">&lt;p&gt;Emicattt: /* Locations */ Added missing location for monster&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC infobox&lt;br /&gt;
| name = Sylpheed Snarl&lt;br /&gt;
| description =&lt;br /&gt;
| image = Sylpheed_Snarl.png&lt;br /&gt;
| location = East Shroud&lt;br /&gt;
| coordinates = 27,21&lt;br /&gt;
| race = Spoken&lt;br /&gt;
| clan = Sylph&lt;br /&gt;
| level = 36-47&lt;br /&gt;
| aggression = a1&lt;br /&gt;
| goal =&lt;br /&gt;
| patch = 2.0&lt;br /&gt;
}} __NOTOC__&lt;br /&gt;
==Loot==&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
{{NPC location table header}}&lt;br /&gt;
{{NPC location info|East Shroud|27,21|36}}&lt;br /&gt;
{{NPC location info|East Shroud|27,24|37}}&lt;br /&gt;
{{NPC location info|East Shroud|26,21|39}}&lt;br /&gt;
{{NPC location info|East Shroud|32,15|45}}&lt;br /&gt;
{{NPC location info|East Shroud|28,17|47-48}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
{{quest list header}}&lt;br /&gt;
{{quest list row|Brotherly Love}}&lt;br /&gt;
{{quest list row|A Relic Reborn (The Veil of Wiyu)}}&lt;br /&gt;
{{quest list row|With One Stone}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==Hunting Logs==&lt;br /&gt;
*[[Order of the Twin Adder Hunting Log|Order of the Twin Adder 22]]&lt;br /&gt;
&lt;br /&gt;
==FATEs==&lt;br /&gt;
*{{questlink|fate-collect|Collecting Keepsakes}}&lt;br /&gt;
*{{questlink|fate-enemies|The Enemy of My Enemy}}&lt;br /&gt;
*{{questlink|fate-defense|The Enmity of My Enemy}}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
[[file:Sylpheed_Snarl_Map.jpg|200px]]&amp;lt;br&amp;gt;&lt;br /&gt;
{{item icon|Book of Skywind I}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]] [[Category:Patch 2.0 Enemies]]&lt;/div&gt;</summary>
		<author><name>Emicattt</name></author>
	</entry>
</feed>