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		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Unending_Codex&amp;diff=1498797</id>
		<title>The Unending Codex</title>
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		<updated>2026-07-16T20:36:40Z</updated>

		<summary type="html">&lt;p&gt;DragonLordCuttle: changing all he/him/his to he/she, him/her, his/her to allign more accurately with the game text&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spoiler}}&lt;br /&gt;
{{Item infobox&lt;br /&gt;
| name = The Unending Codex&lt;br /&gt;
| icon = the unending codex icon1.png&lt;br /&gt;
| description = Accessible from your Collection, the Unending Codex puts vital information about in-game terminology and characters at your fingertips. Review this handwritten record of key concepts from your journey thus far whenever you fear the details of past adventures are slipping from your grasp.&lt;br /&gt;
| type = Collection&lt;br /&gt;
| material-type = &lt;br /&gt;
| unique = y&lt;br /&gt;
| untradable = y&lt;br /&gt;
| unsellable = y&lt;br /&gt;
| rarity = white&lt;br /&gt;
| patch = 6.1&lt;br /&gt;
| release = endwalker&lt;br /&gt;
}} [[File:The Unending Codex2.jpg|right|thumb|400px]] [[File:The Unending Codex.png|right|thumb|400px]]&lt;br /&gt;
&lt;br /&gt;
[[The Unending Codex]] is unlocked during the quest {{i|Newfound Adventure}}, with new entries added as the story unfolds. Most lore entries summarize important characters and concepts in the [[Main Scenario Quests]] primarily up to the end of the initial release of [[Endwalker]] ([[patch 6.0]]), although later entries go beyond that.&lt;br /&gt;
&lt;br /&gt;
The Codex can be accessed from the [[Collection]] feature in the Main Menu → Duty tab.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;{{TOC}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Entries==&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
! Name&lt;br /&gt;
! Type&lt;br /&gt;
! Unlock&lt;br /&gt;
! Patch&lt;br /&gt;
|-&lt;br /&gt;
| [[The Unending Codex#Tataru|Tataru]]&lt;br /&gt;
| Person&lt;br /&gt;
| {{i|Newfound Adventure}}&lt;br /&gt;
| [[Patch 6.1|6.1]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Unending Codex#The Scions of the Seventh Dawn|The Scions of the Seventh Dawn]]&lt;br /&gt;
| Concept&lt;br /&gt;
| {{i|Newfound Adventure}}&lt;br /&gt;
| [[Patch 6.1|6.1]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Unending Codex#The Final Days|The Final Days]]&lt;br /&gt;
| Concept&lt;br /&gt;
| {{i|Newfound Adventure}}&lt;br /&gt;
| [[Patch 6.1|6.1]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Unending Codex#Estinien|Estinien]]&lt;br /&gt;
| Person&lt;br /&gt;
| {{i|Bountiful Ruins}}&lt;br /&gt;
| [[Patch 6.1|6.1]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Unending Codex#G&#039;raha|G&#039;raha]]&lt;br /&gt;
| Person&lt;br /&gt;
| {{i|Friends for the Road}}&lt;br /&gt;
| [[Patch 6.1|6.1]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Unending Codex#Krile|Krile]]&lt;br /&gt;
| Person&lt;br /&gt;
| {{i|Friends for the Road}}&lt;br /&gt;
| [[Patch 6.1|6.1]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Unending Codex#Y&#039;shtola|Y&#039;shtola]]&lt;br /&gt;
| Person&lt;br /&gt;
| {{i|Friends for the Road}}&lt;br /&gt;
| [[Patch 6.1|6.1]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Unending Codex#Hydaelyn|Hydaelyn]]&lt;br /&gt;
| Person&lt;br /&gt;
| {{i|Friends for the Road}}&lt;br /&gt;
| [[Patch 6.1|6.1]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Unending Codex#The Reflections|The Reflections]]&lt;br /&gt;
| Concept&lt;br /&gt;
| {{i|Friends for the Road}}&lt;br /&gt;
| [[Patch 6.1|6.1]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Unending Codex#The Crystal Tower|The Crystal Tower]]&lt;br /&gt;
| Concept&lt;br /&gt;
| {{i|Friends for the Road}}&lt;br /&gt;
| [[Patch 6.1|6.1]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Unending Codex#Urianger|Urianger]]&lt;br /&gt;
| Person&lt;br /&gt;
| {{i|Friends for the Road}}&lt;br /&gt;
| [[Patch 6.1|6.1]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Unending Codex#Vrtra|Vrtra]]&lt;br /&gt;
| Person&lt;br /&gt;
| {{i|Alzadaal&#039;s Legacy (Quest)}}&lt;br /&gt;
| [[Patch 6.1|6.1]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Unending Codex#The First Brood|The First Brood]]&lt;br /&gt;
| Concept&lt;br /&gt;
| {{i|A Brother&#039;s Grief}}&lt;br /&gt;
| [[Patch 6.1|6.1]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Unending Codex#Aether|Aether]]&lt;br /&gt;
| Concept&lt;br /&gt;
| {{i|A Brother&#039;s Grief}}&lt;br /&gt;
| [[Patch 6.1|6.1]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Unending Codex#Fourchenault|Fourchenault]]&lt;br /&gt;
| Person&lt;br /&gt;
| {{i|Bridging the Rift}}&lt;br /&gt;
| [[Patch 6.1|6.1]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Unending Codex#Eorzea|Eorzea]]&lt;br /&gt;
| Concept&lt;br /&gt;
| {{i|Restricted Reading}}&lt;br /&gt;
| [[Patch 6.1|6.1]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Unending Codex#The Seventh Umbral Calamity|The Seventh Umbral Calamity]]&lt;br /&gt;
| Concept&lt;br /&gt;
| {{i|Restricted Reading}}&lt;br /&gt;
| [[Patch 6.1|6.1]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Unending Codex#Zenos|Zenos]]&lt;br /&gt;
| Person&lt;br /&gt;
| {{i|Shadowed Remnants}}&lt;br /&gt;
| [[Patch 6.2|6.2]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Unending Codex#Fandaniel|Fandaniel]]&lt;br /&gt;
| Person&lt;br /&gt;
| {{i|Shadowed Remnants}}&lt;br /&gt;
| [[Patch 6.2|6.2]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Unending Codex#The Ascians|The Ascians]]&lt;br /&gt;
| Concept&lt;br /&gt;
| {{i|Shadowed Remnants}}&lt;br /&gt;
| [[Patch 6.2|6.2]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Unending Codex#Azem&#039;s Crystal|Azem&#039;s Crystal]]&lt;br /&gt;
| Concept&lt;br /&gt;
| {{i|The Wind Rises}}&lt;br /&gt;
| [[Patch 6.2|6.2]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Unending Codex#The First|The First]]&lt;br /&gt;
| Concept&lt;br /&gt;
| {{i|Buried Memory}}&lt;br /&gt;
| [[Patch 6.2|6.2]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Unending Codex#Alphinaud|Alphinaud]]&lt;br /&gt;
| Person&lt;br /&gt;
| {{i|A Cold Reunion}}&lt;br /&gt;
| [[Patch 6.3|6.3]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Unending Codex#Alisaie|Alisaie]]&lt;br /&gt;
| Person&lt;br /&gt;
| {{i|A Cold Reunion}}&lt;br /&gt;
| [[Patch 6.3|6.3]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Unending Codex#The Garlean Empire|The Garlean Empire]]&lt;br /&gt;
| Concept&lt;br /&gt;
| {{i|A Cold Reunion}}&lt;br /&gt;
| [[Patch 6.3|6.3]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Unending Codex#Magitek|Magitek]]&lt;br /&gt;
| Concept&lt;br /&gt;
| {{i|A Cold Reunion}}&lt;br /&gt;
| [[Patch 6.3|6.3]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Unending Codex#Ceruleum|Ceruleum]]&lt;br /&gt;
| Concept&lt;br /&gt;
| {{i|A Dragon&#039;s Resolve}}&lt;br /&gt;
| [[Patch 6.3|6.3]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Unending Codex#The Students of Baldesion|The Students of Baldesion]]&lt;br /&gt;
| Concept&lt;br /&gt;
| {{i|Going Haam}}&lt;br /&gt;
| [[Patch 6.4|6.4]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Unending Codex#Thancred|Thancred]]&lt;br /&gt;
| Person&lt;br /&gt;
| {{i|Going Haam}}&lt;br /&gt;
| [[Patch 6.4|6.4]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Unending Codex#Zodiark|Zodiark]]&lt;br /&gt;
| Person&lt;br /&gt;
| {{i|Lunar Rendezvous}}&lt;br /&gt;
| [[Patch 6.4|6.4]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Unending Codex#Ryne|Ryne]]&lt;br /&gt;
| Person&lt;br /&gt;
| {{i|Seeking the Light}}&lt;br /&gt;
| [[Patch 6.5|6.5]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Unending Codex#Garlond Ironworks|Garlond Ironworks]]&lt;br /&gt;
| Concept&lt;br /&gt;
| {{i|Seeking the Light}}&lt;br /&gt;
| [[Patch 6.5|6.5]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Unending Codex#Spirit Vessel|Spirit Vessel]]&lt;br /&gt;
| Concept&lt;br /&gt;
| {{i|Seeking the Light}}&lt;br /&gt;
| [[Patch 6.5|6.5]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Unending Codex#Emet-Selch|Emet-Selch]]&lt;br /&gt;
| Person&lt;br /&gt;
| {{i|The Coming Dawn}}&lt;br /&gt;
| [[Patch 6.5|6.55]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Unending Codex#The Studium|The Studium]]&lt;br /&gt;
| Concept&lt;br /&gt;
| {{i|The Rite of Succession}}&lt;br /&gt;
| [[Patch 7.0|7.0]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Unending Codex#The Eighth Umbral Calamity|The Eighth Umbral Calamity]]&lt;br /&gt;
| Concept&lt;br /&gt;
| {{i|The Land of Levin}}&lt;br /&gt;
| [[Patch 7.0|7.0]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Unending Codex#The Void|The Void]]&lt;br /&gt;
| Concept&lt;br /&gt;
| {{i|Gone and Forgotten}}&lt;br /&gt;
| [[Patch 7.0|7.0]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Unending Codex#Zero|Zero]]&lt;br /&gt;
| Person&lt;br /&gt;
| {{i|Gone and Forgotten}}&lt;br /&gt;
| [[Patch 7.0|7.0]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Unending Codex#Souls|Souls]]&lt;br /&gt;
| Concept&lt;br /&gt;
| {{i|Gone and Forgotten}}&lt;br /&gt;
| [[Patch 7.0|7.0]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Unending Codex#Gulool Ja Ja|Gulool Ja Ja]]&lt;br /&gt;
| Person&lt;br /&gt;
| {{i|A Royal Invitation}}&lt;br /&gt;
| [[Patch 7.1|7.1]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Unending Codex#Tural|Tural]]&lt;br /&gt;
| Concept&lt;br /&gt;
| {{i|A Royal Invitation}}&lt;br /&gt;
| [[Patch 7.1|7.1]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Unending Codex#The Rite of Succession|The Rite of Succession]]&lt;br /&gt;
| Concept&lt;br /&gt;
| {{i|A Royal Invitation}}&lt;br /&gt;
| [[Patch 7.1|7.1]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Unending Codex#Tural Vidraal|Tural Vidraal]]&lt;br /&gt;
| Concept&lt;br /&gt;
| {{i|In Search of the Past}}&lt;br /&gt;
| [[Patch 7.1|7.1]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Unending Codex#The Storm Surge|The Storm Surge]]&lt;br /&gt;
| Concept&lt;br /&gt;
| {{i|Descent to the Foundation}}&lt;br /&gt;
| [[Patch 7.2|7.2]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Unending Codex#Everkeep|Everkeep]]&lt;br /&gt;
| Concept&lt;br /&gt;
| {{i|Descent to the Foundation}}&lt;br /&gt;
| [[Patch 7.2|7.2]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Unending Codex#Oblivion|Oblivion]]&lt;br /&gt;
| Concept&lt;br /&gt;
| {{i|My Memories and Yours}}&lt;br /&gt;
| [[Patch 7.3|7.3]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Unending Codex#Regulator|Regulator]]&lt;br /&gt;
| Concept&lt;br /&gt;
| {{i|The Promise of Tomorrow}}&lt;br /&gt;
| [[Patch 7.3|7.3]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Unending Codex#Erenville|Erenville]]&lt;br /&gt;
| Person&lt;br /&gt;
| {{i|With the Winds}}&lt;br /&gt;
| [[Patch 7.4|7.4]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Unending Codex#Wuk Lamat|Wuk Lamat]]&lt;br /&gt;
| Person&lt;br /&gt;
| {{i|With the Winds}}&lt;br /&gt;
| [[Patch 7.4|7.4]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Unending Codex#Koana|Koana]]&lt;br /&gt;
| Person&lt;br /&gt;
| {{i|With the Winds}}&lt;br /&gt;
| [[Patch 7.4|7.4]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Unending Codex#Zoraal Ja|Zoraal Ja]]&lt;br /&gt;
| Person&lt;br /&gt;
| {{i|With the Winds}}&lt;br /&gt;
| [[Patch 7.4|7.4]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Unending Codex#Gulool Ja|Gulool Ja]]&lt;br /&gt;
| Person&lt;br /&gt;
| {{i|With the Winds}}&lt;br /&gt;
| [[Patch 7.4|7.4]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Unending Codex#Sphene|Sphene]]&lt;br /&gt;
| Person&lt;br /&gt;
| {{i|In Fate&#039;s Footsteps}}&lt;br /&gt;
| [[Patch 7.5|7.5]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Unending Codex#Jullus|Jullus]]&lt;br /&gt;
| Person&lt;br /&gt;
| {{i|A Grave Presentiment}}&lt;br /&gt;
| [[Patch 7.5|7.5]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Unending Codex#Livingway|Livingway]]&lt;br /&gt;
| Person&lt;br /&gt;
| {{i|A Grave Presentiment}}&lt;br /&gt;
| [[Patch 7.5|7.5]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tataru==&lt;br /&gt;
[[File:Tataru portrait1.png|right]]&amp;lt;big&amp;gt;&#039;&#039;&#039;[[Tataru Taru]]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Scion of the Seventh Dawn&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Coinkeeper&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Though publicly known as the organization&#039;s receptionist, Tataru also serves as the Scions&#039; coinkeeper─a role she executes with an enthusiastic cunning that borders on the terrifying.&lt;br /&gt;
&lt;br /&gt;
Born to Ul&#039;dahn merchants, the young Tataru had everything a Lalafell could ask for─until her family lost it all to bankruptcy. Plagued by debt and still smarting from this abrupt introduction to the harsh realities of the sultanate, she apprenticed herself to a lapidary at the age of twelve, and henceforth supported the household with her meager earnings. It was during this period that she met Minfilia─a miner come to sell gems and ore─who would later recruit Tataru to oversee the Path of the Twelve&#039;s finances.&lt;br /&gt;
&lt;br /&gt;
Tataru, in turn, resolved to use her newfound position not only to accrue personal wealth, but also to serve others. Indeed, when the Path of the Twelve relocated to the Waking Sands, and her role was expanded to include secretarial duties, she used her considerable social acumen to build relationships and increase its influence. As the organization slowly but surely grew into an association of like-minded and gifted souls, she was instrumental in seeking out potential members blessed with the Echo.&lt;br /&gt;
&lt;br /&gt;
After the Seventh Umbral Calamity, when the Path of the Twelve merged with the Circle of Knowing to form the Scions of the Seventh Dawn, Tataru continued her tenure as secretary and coinkeeper combined. When the political situation in Ul&#039;dah drove the Scions from their headquarters for a time, she journeyed with Alphinaud and the Warrior of Light to Ishgard, that they might there regroup and rebuild the organization. Later, she accompanied a contingent of Scions to the Far East, where she established ties with the East Aldenard Trading Company&#039;s Kugane branch in order to fund local anti-imperial resistance efforts─one of her many laudable ventures on the Scions&#039; behalf.&lt;br /&gt;
&lt;br /&gt;
Privately, Tataru has long regretted her inability to assist her comrades in martial endeavors, and thus sought to train as an arcanist. Alas, these efforts met with misfortune, including the escape of her Carbuncle companion, and so she has since resolved to provide financial support through trades such as mining and weaving. In so doing, she has become something of a master artisan─going so far as to establish her own boutique in Old Sharlayan─yet she always manages to find the time to fashion new outfits for her Scion friends when they stand poised upon the threshold of journeys new.&lt;br /&gt;
&lt;br /&gt;
==[[The Scions of the Seventh Dawn]]==&lt;br /&gt;
This secret society was the product of a merger between the Circle of Knowing, led by Louisoix Leveilleur, and the Path of the Twelve, led by Minfilia Warde, following the Seventh Umbral Calamity.&lt;br /&gt;
&lt;br /&gt;
Working in concert with the leaders of Eorzea, the Scions strove to address the myriad problems that plagued the realm, be it the godlike primals, the imperialistic Garleans, or the scheming Ascians─beings who have long shaped history from the shadows. As a means to achieve its objectives, the society sought out those blessed with the Echo, a mysterious power with myriad manifestations, the most notable of which was the ability to walk in the memories of others. It was for this reason they extended an invitation to the Warrior of Light.&lt;br /&gt;
&lt;br /&gt;
On account of their contributions in dealing with several primals and the XIVth Imperial Legion, the Scions&#039; existence became public knowledge. Utilizing their newfound reputation, Alphinaud Leveilleur founded the Crystal Braves, a military organization intended to pave the way for a unified Eorzea. However, the society&#039;s activities had made it the target of a Monetarist faction of Ul&#039;dah, and an elaborate betrayal by Alphinaud&#039;s presumed allies resulted in the Scions being framed for the sultana&#039;s assassination. Though branded fugitives and scattered for a time, they eventually learned of a plot within a plot that saw the monarch put into a deep slumber rather than slain, and succeeded in clearing their names.&lt;br /&gt;
&lt;br /&gt;
Their honor restored, the Scions went on to become key players in the liberation of Ala Mhigo and Doma from imperial rule, and after helping to avert the Final Days, they judged their mission fulfilled. So it was that they announced their disbandment─at least outwardly─and retreated from plain sight to labor in secret once more.&lt;br /&gt;
&lt;br /&gt;
==[[The Final Days]]==&lt;br /&gt;
This dreadful calamity befell the star in the distant past, when it was known as Etheirys.&lt;br /&gt;
&lt;br /&gt;
In that shining age, men had the power to manifest anything at will, even living beings, and through this miraculous creation magick their civilization thrived. One day, however, following a keening sound from the land, their magicks ran rampant, giving form to eldritch horrors born of fear and despair. Their blissful lives became a waking nightmare, and mankind was driven to the brink of extinction.&lt;br /&gt;
&lt;br /&gt;
The Convocation of Fourteen, the people&#039;s chosen representatives, observed that the phenomenon manifested where the celestial currents, the star&#039;s outermost flow of aether, had grown weak and stagnant. In order to address this deficiency, they summoned forth the mighty Zodiark to exert control over the laws of creation. Though this act demanded a high price─the sacrifice of half of mankind&#039;s remaining number─the vast majority willingly rendered up their lives, and thus were the Final Days forestalled.&lt;br /&gt;
&lt;br /&gt;
Over the intervening millennia, this star-encompassing calamity had faded from memory. But faced with its second coming as engineered by the Telophoroi, the Scions of the Seventh Dawn embarked upon a desperate quest for the truth. At length, they discovered that an ancient named Hermes had created Meteion, a being capable of traversing the great expanse, to ascertain the meaning of life by seeking out other civilizations in the universe. Alas, Meteion and her sisters found naught but despair, driving them to conclude life was suffering and death the sole mercy. Fleeing to the edge of existence, they became the Endsinger, and proceeded to unleash the power of dynamis, an esoteric energy set in motion by feelings, to usher all stars to their doom, that life need not continue in vain.&lt;br /&gt;
&lt;br /&gt;
Despite seemingly insurmountable odds, the Scions held fast to hope, and amidst darkest despair lit the way for their champion as they confronted the Endsinger at her nest. And at the end of a fierce battle, they emerged triumphant, and put an end to the Final Days once and for all.&lt;br /&gt;
&lt;br /&gt;
==Estinien==&lt;br /&gt;
[[File:Estinien portrait1.png|right]]&amp;lt;big&amp;gt;&#039;&#039;&#039;[[Estinien Varlineau]]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Scion of the Seventh Dawn&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Dragoon]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One of Ishgard&#039;s most capable knights, Estinien─called “Wyrmblood” by many─once led his order as the renowned Azure Dragoon.&lt;br /&gt;
&lt;br /&gt;
Estinien&#039;s origins are humble, having been born to a family of sheepherders in the eastern highlands of Coerthas. However, the course of his pastoral life was forever changed when his village of Ferndale was razed by the great wyrm Nidhogg─an attack which claimed the lives of his parents and his brother.&lt;br /&gt;
&lt;br /&gt;
Bereft of home and family, the orphan of twelve summers was taken in by Alberic, then holder of the title of Azure Dragoon. The two proceeded to forge a complicated relationship. A martial instructor, an adoptive father, and a flawed knight─one who failed to protect his family. To the young Estinien, Alberic was all these things and more.&lt;br /&gt;
&lt;br /&gt;
When his training was complete, Estinien joined the Temple Knights. So focused was he on the fight against the Dravanian Horde that he scarcely remembered the names of his companions. His sole friendship was with Aymeric de Borel, a knight of similar age who shared Estinien&#039;s passion for the cause. Estinien&#039;s prowess saw him rise through the ranks, first becoming a dragoon, and later inheriting the title of Azure Dragoon once held by his foster father.&lt;br /&gt;
&lt;br /&gt;
Like all Azure Dragoons, Estinien would carry with him the Eye of Nidhogg─a relic torn from the wyrm&#039;s head over a thousand years ago. Though the Eye conferred power to the bearer, it rendered them vulnerable to Nidhogg&#039;s influence, and his undying hatred threatened to consume Estinien&#039;s very soul. Only through constant vigilance and strength of will did Estinien maintain a grip on his sanity─though there were occasions when he came perilously close to succumbing to Nidhogg&#039;s rancor.&lt;br /&gt;
&lt;br /&gt;
In the midst of the Dragonsong War, Estinien offered to accompany the Warrior of Light and Alphinaud Leveilleur in their quest to convince the Dravanians to renounce their thousand-year campaign of vengeance. Though he did not believe they would succeed, Estinien nevertheless agreed to eschew violence─unless circumstances forced his hand. They were later joined by Ysayle, leader of the heretics, who similarly believed peace an unlikely prospect, but one still worth pursuing in earnest.&lt;br /&gt;
&lt;br /&gt;
Estinien traveled with the others to the Churning Mists, where they sought an audience with Hraesvelgr, brother of Nidhogg. From the great wyrm they learned the truth of the Dragonsong War: that it was King Thordan of ancient Ishgard who drew first blood when he and his knights murdered the great wyrm Ratatoskr, and subsequently devoured her eyes so that they might claim her power for themselves. Yet in spite of this truth, the fact remained that Nidhogg was intent upon the destruction of Ishgard, and if he could not be persuaded to yield, they had but one recourse. In the end, the Azure Dragoon succeeded in hunting down and slaying his archenemy, presumably ending the thousand-year war.&lt;br /&gt;
&lt;br /&gt;
Upon their return to the capital, Estinien and his companions discovered that Archbishop Thordan VII had plotted to wield the power of a primal to transform himself into an eternal god-king and bless the world with his twisted idea of harmony. They pursued the archbishop to Azys Lla, where they put an end to his machinations once and for all. However, in the wake of the battle, Estinien succumbed to the all-consuming hatred within Nidhogg&#039;s two eyes, transforming into a vessel for the wyrm&#039;s shade that would marshal his forces for a final assault on Ishgard. Following his defeat on the Steps of Faith, Estinien regained partial control and urged Alphinaud and the Warrior of Light to kill him, but instead the two tore the eyes from his body, casting out Nidhogg&#039;s shade and saving the dragoon&#039;s life.&lt;br /&gt;
&lt;br /&gt;
With his homeland entering an age of peace, Estinien renounced his title of Azure Dragoon and set off on a journey of his own. Even during these wanderings, though, he stayed abreast of the Scions&#039; activities, and participated in both the liberation of Ala Mhigo and sabotage efforts within Garlemald. In time, he gave in to the relentless solicitations of Tataru and Krile, officially becoming a Scion and working tirelessly with his comrades to deliver the world from the calamity known as the Final Days.&lt;br /&gt;
&lt;br /&gt;
Following his long journey from archnemesis of dragons to their friend and brother, Estinien renamed his lance Nidhogg after his fallen foe. Though he is still a lone wolf at heart, he travels more often with others than before─such as to the isle of Thavnair, where he has forged a new friendship with Vrtra, another of the first brood.&lt;br /&gt;
&lt;br /&gt;
==G&#039;raha==&lt;br /&gt;
[[File:G&#039;raha portrait1.png|right]]&amp;lt;big&amp;gt;&#039;&#039;&#039;[[G&#039;raha Tia]]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Scion of the Seventh Dawn&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;All-rounder&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A relatively recent addition to the Scions of the Seventh Dawn, G&#039;raha Tia hails from Corvos in southern Ilsabard, where the Allagan Empire once flourished during the Third Astral Era. Although the Miqo&#039;te were once forced to toil in obscurity for the glory of Allag, G&#039;raha Tia&#039;s tribe, ever proud, devoted themselves to the study and preservation of arcane secrets. Thousands of years later, when Corvos was conquered by the Garleans and brought under the jurisdiction of the illustrious House Darnus, a young G&#039;raha─heir to vast stores of Allagan knowledge and the last child born with the Allagan Eye, was given into the custody of the Students of Baldesion.&lt;br /&gt;
&lt;br /&gt;
After acquiring Sharlayan citizenship and freedom from more mundane duties, G&#039;raha concentrated on his education, earning his Archon&#039;s mark for his groundbreaking research into ancient arcane wisdom. Owing to these qualifications, G&#039;raha Tia was tasked with the vital duty of investigating the Crystal Tower, the most fascinating and forbidding of the surviving relics of the Allagan Empire. It was during this expedition that he met with Rammbroes of the Sons of Saint Coinach, Cid Garlond of the Ironworks, and the Warrior of Light─an occasion which led to the formation of the fellowship known as NOAH.&lt;br /&gt;
&lt;br /&gt;
With his newfound companions he laid bare the secrets of ancient Allag, and learned from the awakened clones Unei and Doga that the eye he inherited was in truth the Royal Eye, the unmistakable mark of the Allagan imperial family. With it, he could control the Crystal Tower itself, per the wishes of Salina, the final princess of Allag, who had chosen to pass down this gift and place her trust in future generations.&lt;br /&gt;
&lt;br /&gt;
Judging that mankind was not yet ready for the secrets of the Crystal Tower, G&#039;raha Tia sealed himself within it, in the hope that he might awaken in an age when his fellow man had set aside their differences─when they might truly comprehend and wield the Allagan knowledge for the benefit of all.&lt;br /&gt;
&lt;br /&gt;
Alas, when G&#039;raha awoke from his slumber two hundred years later, the world had been ravaged by tragedy and death, for the Eighth Umbral Calamity had come to pass. Biggs─third of his name and eighteenth chairman of Garlond Ironworks─had cracked the tower&#039;s wards, seeking to harness the power within to develop a means of time travel, that they might forge a future in which the Calamity had never occurred. G&#039;raha agreed to lend them his aid, and so it was that he and the Crystal Tower were transported into the past─not of their world, the Source, but of the reflection known as the First, where fate would once again see him reunited with the Warrior of Light.&lt;br /&gt;
&lt;br /&gt;
The First, for its part, had suffered a calamity no less daunting than that of the Source. A Flood of Light had nearly extinguished all life, and what little remained was beset by horrors born of the phenomenon known as sin eaters. Unaged due to his symbiosis with the Crystal Tower, an ever-youthful G&#039;raha Tia took the initiative in building the Crystarium─a city and bulwark of hope where he and his growing community would stand against these foes.&lt;br /&gt;
&lt;br /&gt;
For a hundred years, the Crystal Exarch─as G&#039;raha Tia had come to be known─laid the groundwork for the coming battle, for he had always known that he could not triumph without the Warrior of Light. When the time came, he summoned the champion and their allies─albeit accidentally─from the Source, assembling a formidable alliance to take up arms against the Lightwardens and reclaim the long-absent night sky.&lt;br /&gt;
&lt;br /&gt;
The final step in G&#039;raha Tia&#039;s plan would have seen him render up his own life for the preservation of the First and the Source. Blessedly, this sacrifice did not come to pass. Ultimately, the Warrior of Light and their brave companions succeeded in laying low the Ascians Emet-Selch and Elidibus, ending the threat of an Eighth Umbral Calamity and giving the First hope for a brighter tomorrow.&lt;br /&gt;
&lt;br /&gt;
When the Scions at last returned to their own world, they did not do so alone. G&#039;raha Tia had conceived a method in which his memories and essence in the First could be merged with his past self still sleeping within the Crystal Tower of the Source. The awoken G&#039;raha Tia eagerly joined the ranks of the Scions of the Seventh Dawn and proceeded to employ his ample knowledge of all things Allagan, as well as the leadership skills he honed as the Crystal Exarch, to provide invaluable guidance and support to his companions. In particular, his decisive actions in Thavnair during the Final Days ensured the survival of countless innocents.&lt;br /&gt;
&lt;br /&gt;
After the de facto disbanding of the Scions, G&#039;raha Tia joined Krile in helping to rebuild the Students of Baldesion. However, he has not yet shaken his wanderlust, and will not hesitate to seize any opportunity to embark upon a new journey with the Warrior of Light.&lt;br /&gt;
&lt;br /&gt;
==Krile==&lt;br /&gt;
[[File:Krile portrait - pictomancer.png|right]][[File:Krile portrait - Dawntrail.png|right]]&amp;lt;big&amp;gt;&#039;&#039;&#039;[[Krile Baldesion]]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Scion of the Seventh Dawn&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mage&#039;&#039;&#039;&amp;lt;sup&amp;gt;[[Patch 6.1|6.1]]&amp;lt;/sup&amp;gt; / &#039;&#039;&#039;[[Pictomancer]]&#039;&#039;&#039;&amp;lt;sup&amp;gt;[[Patch 6.5|6.55]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Orphaned as a child and taken in by Galuf Baldesion, founder of the eponymous Students of Baldesion, Krile was blessed with power of the Echo─though in her early years it seemed to her more a curse. Uncommonly sensitive to the feelings of others, unwelcome thoughts flooded her mind, leading her to develop a guarded personality that many found off-putting. Seeing this, Galuf gave her a cat-eared hood, assuring her that her gift was not something to be bemoaned, and that it would one day prove a tremendous strength. Moved by her grandfather&#039;s words, Krile vowed to devote herself to her studies, that she might use her power to serve the greater good.&lt;br /&gt;
&lt;br /&gt;
Displaying a remarkable aptitude in the mystic arts, Krile attended the Studium in Sharlayan, joining the Faculty of the Arcane and becoming highly skilled in healing and curing magicks. It was at this time that she made the acquaintance of Alphinaud and Alisaie Leveilleur, with whom she maintains a close friendship to this day. After graduation, she joined her grandfather&#039;s research organization, eventually coming to Eorzea to support the Scions of the Seventh Dawn as they rebuilt their operation following the bloody banquet in Ul&#039;dah. She lent her impressive knowledge of the arcane to the search for the missing Minfilia.&lt;br /&gt;
&lt;br /&gt;
Krile chose to remain in Eorzea for the foreseeable future, both out of a desire to support her friends, and for lack of a home to which she might return. Prior to her arrival, the Isle of Val was obliterated by a devastating spell akin to Ultima. While she herself was on the isle at the time, she was saved by the blessing of Light, and so she naturally fell in with the Scions. She soon became a full-fledged member, and thenceforth used her command of the Echo to serve her comrades on many an occasion.&lt;br /&gt;
&lt;br /&gt;
Krile suffered a particularly harrowing experience when she was captured as a prisoner of war by the Garleans during the campaign to liberate Ala Mhigo. Her Echo made her a target, as the magitek engineer Aulus mal Asina sought to study the phenomenon and create an artificial variant. He succeeded in this endeavor, transforming Fordola rem Lupis and Zenos yae Galvus into beings he dubbed the Resonant. Krile was later rescued by the Scions, and after recovering from the ordeal resolved to repay the favor. Indeed, when her companions were forcefully summoned to the First and left in a comatose state, Krile took the lead in nursing the Scions back to health.&lt;br /&gt;
&lt;br /&gt;
With the appearance of the Telephoroi and the looming threat of the Final Days, Krile returned to Sharlayan in hopes of gauging the true intentions of their governing body, the Forum, which to that point had stubbornly refused to approve any aid to Eorzea. Subsequently, she would use her influence as representative of the Students of Baldesion to arrange for her friends to visit Old Sharlayan.&lt;br /&gt;
&lt;br /&gt;
Now that the Final Days have been averted and the Scions ostensibly disbanded, Krile has devoted herself to the restoration of the Students, recruiting the precious few survivors she has found, along with new talent, that together they might carry on her late grandfather&#039;s legacy and preserve their knowledge for future generations.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Y&#039;shtola==&lt;br /&gt;
[[File:Y&#039;shtola portrait1.png|right]]&amp;lt;big&amp;gt;&#039;&#039;&#039;[[Y&#039;shtola Rhul]]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Scion of the Seventh Dawn&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sorceress&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Displaying prodigious aptitude for magic from a young age, Y&#039;shtola—at the behest of the Sharlayan Forum—was sent to Master Matoya for tutelage at the tender age of seven. Resentful of having to mind a child instead of pursuing her own research, the revered Archon was a stern taskmaster, imposing upon her new student one harsh trial after the next. Y&#039;shtola, for her part, did not shirk from these formidable tasks, eventually winning the approval of her mentor—who doubtless saw in the stubborn Miqo&#039;te girl shades of her own self as a child. After ten years of training, Y&#039;shtola emerged from Matoya&#039;s cave a woman grown, possessed of vast knowledge and skill in the arcane that easily earned her the title of Archon.&lt;br /&gt;
&lt;br /&gt;
Striking out on her own, Y&#039;shtola joined the Circle of Knowing, led by her mentor&#039;s colleague and friend Louisoix Leveilleur. Sailing to Eorzea, she assisted her friends in their efforts in Limsa Lominsa in the fateful days leading up to the Seventh Umbral Calamity. During that time, she won the trust of Admiral Merlwyb Bloefhiswyn, to whom she lent invaluable assistance in rebuilding the Eorzean Alliance, which had theretofore devolved into a shell of its former glory. After Louisoix gave his life on the fields of Carteneau, Y&#039;shtola became one of the founding members of the Scions of the Seventh Dawn, formed by the merger of her own Circle of Knowing with a like-minded organization, the Path of the Twelve.&lt;br /&gt;
&lt;br /&gt;
Together with her new companions, she worked tirelessly to quell the threat of the primals and defend Eorzea from the invasion of Garlemald&#039;s XIVth Imperial Legion. When the Scions were caught up in the political coup in Ul&#039;dah, it was Y&#039;shtola&#039;s command of forbidden and ancient teleportation magicks that allowed her and Thancred to escape the clutches of the villainous Crystal Braves. Left to wander the Lifestream as a result of this, she was on the verge of being lost forever to the aetheric currents when she was rescued and called back to this world through the efforts of Kan-E-Senna and the Warrior of Light. Y&#039;shtola awoke from her coma to find she had lost the physical ability of sight, gaining in its stead the power to see aether in the environment around her. This gift is a double-edged sword, however—for while it allows her to remain a formidable presence in battle, the strain it places on her mind and energies is often great.&lt;br /&gt;
&lt;br /&gt;
Having recovered her strength, Y&#039;shtola joined her fellow Scions in their exploits across Eorzea, traveling to Azys Lla to depose the mad Archbishop Thordan VII and bring the Dragonsong War to an end, then playing a key role in the liberation of Ala Mhigo.&lt;br /&gt;
&lt;br /&gt;
Y&#039;shtola once again suffered a harrowing experience when her soul was accidentally forcefully summoned to the First by the Crystal Exarch. Assuming the alias “Matoya” in honor of her mentor and concealing her true identity, she befriended the Night&#039;s Blessed, a group of Dark-worshipers who made their home in the depths of the Rak&#039;tika Greatwood. It was around this time that Y&#039;shtola came to make extensive use of destructive magicks to complement the healing and curing arts at which she had always excelled.&lt;br /&gt;
&lt;br /&gt;
After the Scions succeeded in restoring the darkness to the Light-blighted First, they returned home to the Source, where Y&#039;shtola would again play an invaluable role in averting the dark designs of the Telophoroi—in the end journeying with her friends to Ultima Thule to deliver their world from the Final Days.&lt;br /&gt;
&lt;br /&gt;
Having long served the now-disbanded Scions with her boundless knowledge and puissant sorcery, Y&#039;shtola now strives to find an answer to the universe&#039;s most fundamental question—seeking the truth of creation to honor the legacy of her mentor, Master Matoya.&lt;br /&gt;
&lt;br /&gt;
==Hydaelyn==&lt;br /&gt;
[[File:Hydaelyn portrait1.png|right]]&amp;lt;big&amp;gt;&#039;&#039;&#039;[[Hydaelyn (boss)|Hydaelyn]]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Primal&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The will of the star, &#039;tis She who has long kept Etheirys turning.&lt;br /&gt;
&lt;br /&gt;
Tales of Hydaelyn&#039;s call and the singular power it was said to bestow─the Echo─ have been recorded throughout history. The nature of this power was not wholly understood, and it was often conflated with another of Her gifts, the “blessing of Light,” which ensured one&#039;s aether would remain uncorrupted by primal tempering. The chosen few also spoke of being summoned to the heart of the star where, according to their testaments, awaited a pure and towering crystal. It is likely that said testaments gave rise to the appellation “Mothercrystal,” as well as the usage of “Hydaelyn” to refer to the star itself, though the precise point at which these terms became commonplace remains unknown. While many sought further knowledge of Her nature─the Sharlayan Forum foremost among them─few ascertained Hydaelyn&#039;s true identity: a primal with an ancient, Venat, at Her core.&lt;br /&gt;
&lt;br /&gt;
In a time before time, society was governed by the Convocation of Fourteen, upon which Venat held the seat of Azem. An indefatigable and insatiably curious individual, she tired of the academic approach to natural studies, and resolved instead to travel the star and seek its truths through firsthand experience─a journey that she continued even after she abdicated her position. One day, during a visit to Elpis, she chanced to meet with the Warrior of Light, who had come from the future with a warning of calamities to come. Thus did she learn of the Final Days that would befall Etheirys, and of this tragedy&#039;s ultimate cause: Meteion, bearer of myriad fallen worlds&#039; despair.&lt;br /&gt;
&lt;br /&gt;
To prevent the obliteration of all life, Venat embarked upon a quest that would span millennia. Offering up her own flesh and soul, she summoned and became Hydaelyn. She sundered Her people, who yearned for a past that could never be restored; the god Zodiark, manifestation of that ill-fated wish; and the star itself, which She loved so dearly, into fourteen pieces. The god of Darkness was gaoled within the sundered worlds&#039; moons, and their people condemned to a fragile and imperfect existence forevermore. However, She knew that from their imperfection─their suffering─would arise the strength to face deepest despair.&lt;br /&gt;
&lt;br /&gt;
So passionate was Her love for mankind, so unwavering Her faith in its potential, that Hydaelyn would never, in the eons that followed, waver in Her belief. Even as shard after shard fell to calamity and were rejoined with the Source, empowering Zodiark as it enervated Her in turn, She stayed the course, awaiting the day when man would prove himself worthy. When at last the time came, and the Scions of the Seventh Dawn triumphed over Her in a battle that burned through Her very soul, She faded away with a smile on her lips and peace in her heart.&lt;br /&gt;
&lt;br /&gt;
Though the Warrior of Light and their comrades would go on to follow the path She had shown them, Hydaelyn was no more. Her love for Her children, however, is eternal.&lt;br /&gt;
&lt;br /&gt;
==[[The Reflections]]==&lt;br /&gt;
Though few are aware of their true nature, these worlds exist in parallel to the one in which we live, the Source.&lt;br /&gt;
&lt;br /&gt;
In order to weaken and imprison Zodiark, Hydaelyn mustered Her strength and sundered the very fabric of reality, causing the world to be split into fourteen shards, akin to identical, diluted images. Being reflections, the geographical features of these worlds are naturally similar, akin to observing the original through a looking glass. But over the course of millennia, the peoples of each have lived disparate lives and histories, and some variance has manifested in the environment itself as well. Since the reflections were birthed forth, seven have been lost, sacrificed in the Ascians&#039; quest to restore the ancient world.&lt;br /&gt;
&lt;br /&gt;
Curiously, while the reflections are displaced from each other, the boundaries between them are not uniform; certain worlds, such as the First and the Thirteenth, are more readily accessible from the Source, while others are not. One theory posits that the worlds exist within pockets of reality that are arranged in a pattern not unlike the numbers on a clockface, and that it is easier to travel to an adjacent reflection.&lt;br /&gt;
&lt;br /&gt;
==[[The Crystal Tower]]==&lt;br /&gt;
Approximately six millennia ago, when the world still languished in the aftermath of the Third Umbral Calamity, there arose a man who led an army of mages on a campaign of conquest. Xande would go on to found the storied Allagan Empire, as well as marry the secrets of magic and wisdom of science to create aetherochemistry. Through advances in this miraculous field, he expanded his dominion to encompass the continents of Aldenard, Ilsabard, and Othard.&lt;br /&gt;
&lt;br /&gt;
However, generations of peace and prosperity gave rise to decadence, and a thousand years after the nation&#039;s birth, progress all but ground to a halt. The people grew complacent, abandoning learning and drowning themselves in leisure, and society stagnated. None lamented this deplorable state of affairs more than a technologist named Amon.&lt;br /&gt;
&lt;br /&gt;
Desiring to restore his nation to its former glory, Amon brought Emperor Xande back from the grave. Under the founding father&#039;s leadership, the empire was given renewed purpose in world domination. In order to bolster the might of his armies, Xande entered into a pact with the Cloud of Darkness, a sovereign among voidsent, and granted their kind passage to the world of men in return for their aid in assuring the supremacy of his reign.&lt;br /&gt;
&lt;br /&gt;
The Crystal Tower played a key role in all of these events. Built to harness the power of the sun, it provided the sprawling empire with energy during its heyday. When the empire fell into decline, Amon used that selfsame energy to resurrect Xande, and Xande in turn used it to open a gate to the void.&lt;br /&gt;
&lt;br /&gt;
Eventually, the emperor resolved to welcome the Cloud of Darkness herself into our world, a feat which would require a voidgate of heretofore unseen proportions. To this end, he commanded that the eikon Bahamut, captured in Meracydia, be encapsulated within a massive iron sphere. The sphere was launched into the heavens and set into motion alongside the moon, where it utilized the wyrm&#039;s affinity to fire-aspected aether to accumulate solar energy in a more concentrated form. Yet while the tower had been fortified to channel the increased flow, the land upon which it had been built could not withstand the immense forces. The Crystal Tower&#039;s collapse triggered a series of earthquakes which shook the entire realm, bringing about the Third Umbral Calamity and consigning the Allagan Empire to oblivion.&lt;br /&gt;
&lt;br /&gt;
For five millennia the Crystal Tower lay buried and forgotten, until the violence of the Seventh Umbral Era coaxed it from its resting place. Awakened from his long slumber, Emperor Xande once more sought to fulfill his nihilistic ambitions, but he would be thwarted by the stout souls of the fellowship of NOAH and their newfound comrades from the distant past.&lt;br /&gt;
&lt;br /&gt;
==Urianger==&lt;br /&gt;
[[File:Urianger portrait1.png|right]]&amp;lt;big&amp;gt;&#039;&#039;&#039;[[Urianger Augurelt]]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Scion of the Seventh Dawn&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Astrologian]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An avid reader since he was old enough to hold a tome, Urianger spent his youth engrossed in books of prophecy. Eastern, Western, modern, historical─the young Elezen devoured all manner of sources concerning his favorite subject, though in so doing acquired an erudite vocabulary and poetic mannerisms that alienated his peers. His steadfast studiousness─along with the encouragement of his childhood friend, Moenbryda─did, however, enable him to enter the Studium under the auspices of the foremost authority on prophecy, Archon Louisoix. Indeed, it is thought that Urianger elected to join the Circle of Knowing to learn the truth of Mezaya Thousand Eyes&#039;s &#039;&#039;Divine Chronicles&#039;&#039;, a work that hinted at the coming of the Seventh Umbral Calamity.&lt;br /&gt;
&lt;br /&gt;
In the moons preceding said Calamity, Urianger sought to share his knowledge with the people of Eorzea, but his doomsaying only served to earn him an unflattering reputation. After the prophecies came to pass, and his beloved mentor was lost in the fires of Cartenau, he and the other remnants of the Circle of Knowing joined with the Path of the Twelve to form the Scions of the Seventh Dawn. Thenceforth, Urianger became a fixture in the halls of the Waking Sands.&lt;br /&gt;
&lt;br /&gt;
Although his profound knowledge of history has ever been a boon to the Scions, Urianger&#039;s verbose explanations and dry manner have given rise to interpersonal tensions. Of particular note are the events following Moenbryda&#039;s death during the confrontation with the Ascian Nabriales, when a grieving and guilt-stricken Urianger took it upon himself to treat with Elidibus in secret. In so doing, he learned long-lost secrets, which he used to sabotage the Ascian&#039;s plot to manipulate the Warriors of Darkness. While he had the best of intentions, the decisions he made without the input of his allies─such as orchestrating the journey of Minfilia, the Word of the Mother, to the First─and their consequences would long weigh heavy on his heart.&lt;br /&gt;
&lt;br /&gt;
To compound his turmoil, Urianger was pressured into deceiving his allies once more when the Crystal Exarch summoned him to the First. After divulging his true identity as G&#039;raha Tia, the Exarch implored him to pretend that his own knowledge of future tragedies was a vision Urianger had witnessed when passing between worlds. Believing this fiction was essential for the success of the Exarch&#039;s plan to prevent the Eighth Umbral Calamity through his personal sacrifice, Urianger reluctantly agreed and retreated to Il Mheg. However, when the truth was finally laid bare, the Warrior of Light─then the Warrior of Darkness─refused to allow the Exarch to trade his life for the star&#039;s safety, rendering the deception meaningless.&lt;br /&gt;
&lt;br /&gt;
Urianger, overcome with regret, resolved to be more forthright and emotionally open with his comrades from that day forward. Upon returning to the Source and being confronted with the reality of the Final Days, he played a key role in facilitating cooperation between the people of Etheirys and the moon-dwelling Loporrits. But it was not until a tearful reunion with Moenbryda&#039;s parents, who welcomed him as they would a son, that he began to feel as though he was growing into the man he wanted to be. Ultimately, it was the relationships Urianger cultivated that would see the ship &#039;&#039;Ragnarok&#039;&#039; take to the stars, and hope restored to the star.&lt;br /&gt;
&lt;br /&gt;
==Vrtra==&lt;br /&gt;
[[File:Vrtra portrait1.png|right]]&amp;lt;big&amp;gt;&#039;&#039;&#039;[[Vrtra]]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Satrap of Radz-at-Han&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This kind-hearted dragon is one of the seven sired by Midgardsormr in a time before mankind&#039;s memory. The talismans made from his green-black scales are treasured by those Scions and Alliance members fortunate enough to possess them, as they provide protection against soul-warping aether.&lt;br /&gt;
&lt;br /&gt;
Vrtra took up residence on the cliffs of Thavnair long before the founding of Radz-at-Han. The Matanga came next to the isle, but they knew well enough to let sleeping dragons lie. They were followed by the Au Ra, who despite cultural differences maintained cordial relations with their new neighbors. It was not until the coming of Hyuran colonizers that Thavnair knew war─and it was Vrtra who emerged to quell it ere its flames consumed the land. The various tribes welcomed his intervention, yet he remained convinced that however grateful they may be, they would never be content to let a dragon lord over them─and there would never be lasting peace. And so he asked Alzadaal of the Au Ra to lead the people in public as Vrtra himself withdrew into the shadows...whence he would provide guidance to the satrap and his successors. Thus was the isle united under the banner of Radz-at-Han.&lt;br /&gt;
&lt;br /&gt;
As Alzadaal and his descendants ruled the diverse Radz-at-Han for centuries, behind the scenes, Vrtra was no less devoted to her people. In fact, he was closer to them than they knew, for he oft embedded one of his eyes in alchemical simulacra of men that he might walk among them. Many of these simulacra would be sent abroad as representatives of the satrap at one point or another, there to be made permanent ambassadors─providing a convenient excuse for the wyrm to switch vessels.&lt;br /&gt;
&lt;br /&gt;
When the Final Days came to his beloved home, twisting his people into beasts for whom death was a mercy, Vrtra realized that things could not continue as before. Loyal Ahewann, the erstwhile satrap, had fallen protecting the citizens, and to honor his final wish, Vrtra would have to become satrap in name as well as deed. With a little encouragement from Estinien, he at last revealed himself to the Hannish people as their longtime protector.&lt;br /&gt;
&lt;br /&gt;
In the wake of an apocalypse averted, Thavnair began to rebuild under Vrtra&#039;s auspices. His simulacrum is frequently spotted out and about in Radz-at-Han, and while the public is no longer fooled by his diminutive guise, he is yet resolved to traverse the city as a man might, to better understand their plight and ensure that no quarter is left wanting.&lt;br /&gt;
&lt;br /&gt;
==[[The First Brood]]==&lt;br /&gt;
Though there are many exceptional dragons, the wyrms of the first brood are beyond compare. In a time before reckoning, Midgardsormr traversed the great expanse, bearing seven eggs as he searched for a new home. Arriving upon Hydaelyn, he formed a pact with the will of the star and secured for his children a bounteous dominion. The wyrms born of this clutch would grow into Hraesvelgr, Nidhogg, Ratatoskr, Bahamut, Tiamat, Azdaja, and Vrtra─beings of immense power and majesty. The seven then scattered to the far reaches of the world, there to spawn broods of their own, and thus did the dragons become legion.&lt;br /&gt;
&lt;br /&gt;
Though they have the capacity to live for nigh on an eternity, several of the first brood have fallen. Bahamut was vanquished by the Allagans in the Third Astral Era, while Ratatoskr and Nidhogg&#039;s deaths marked the beginning and end of the Dragonsong War respectively.&lt;br /&gt;
&lt;br /&gt;
Hraesvelgr, Tiamat, and Vrtra remain among the living. Vrtra, the youngest, is perhaps the most prominent of late, owing to his long-standing relationship with the people of Thavnair. Instrumental in establishing the nation of Radz-at-Han, he has long guided it from the shadows, only to recently reveal himself and formally assume the role of satrap in the wake of the Final Days.&lt;br /&gt;
&lt;br /&gt;
Azdaja&#039;s status─whether she is alive or dead, much less where she may be─is currently unknown.&lt;br /&gt;
&lt;br /&gt;
==[[Aether]]==&lt;br /&gt;
This vital energy is essential to life as we know it.&lt;br /&gt;
&lt;br /&gt;
For a being to be classified as “living,” it requires both a soul and physical vitality, each of which is composed of aether. Scholars posit that this aether can and must be restored throughout life via the consumption and digestion of sustenance─whether this is the primary factor in the body&#039;s need for nourishment is unclear, but what we do know is that the critical depletion of aether will result in physical or spiritual death.&lt;br /&gt;
&lt;br /&gt;
Aether manifests in many ways aside from the aforementioned two, including magical phenomena both natural and of man&#039;s design. Most importantly, it flows imperceptibly throughout the world, forming the great Lifestream to which all life one day returns, as well as the smaller aether currents that drive the winds and carry the winged aloft. Without aether&#039;s blessings, our star would be a barren and desolate hell.&lt;br /&gt;
&lt;br /&gt;
Upon death, a being&#039;s aether disperses, and passes from the mundane physical world into the aetherial realm. However, where many lives are lost suddenly due to violence or calamity, or the flow of the Lifestream itself is disrupted, the aether may instead coalesce upon the physical plane, forming the crystals with which our star is replete.&lt;br /&gt;
&lt;br /&gt;
==Fourchenault==&lt;br /&gt;
[[File:Fourchenault portrait1.png|right]]&amp;lt;big&amp;gt;&#039;&#039;&#039;[[Fourchenault Leveilleur]]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sharlayan Forum Representative&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An Elezen born and raised in Old Sharlayan, Fourchenault is one of the more influential members of the Forum, his nation&#039;s governing body. This council, formed of ninety-nine elected representatives, dictates Sharlayan&#039;s course for matters great and small, be they minor regulations or national policy. Indeed, it was by the Forum&#039;s decree that, in response to the imperial invasion of Ala Mhigo, the Sharlayan colony in the Dravanian hinterlands was abandoned nearly overnight─an event referred to by many as simply “the exodus.”&lt;br /&gt;
&lt;br /&gt;
In addition to his political power, Fourchenault also wields authority as the patriarch of the Leveilleurs, one of Sharlayan&#039;s oldest families. Its lineage can be traced back to the nation&#039;s founders who arrived aboard &#039;&#039;Nyunkrepf&#039;s Hope&#039;&#039; during the Sixth Umbral Calamity. Thus does the family keep Nyunkrepf&#039;s words as its creed. “Renounce the ways of war, and pursue enlightenment through knowledge and reason”─so spoke Sharlayan&#039;s first leader, and so too does Fourchenault Leveilleur.&lt;br /&gt;
&lt;br /&gt;
Until recently, Fourchenault was driven to fulfill a singular purpose─one which the Forum had pursued in secret for two hundred and seventy years. Having learned of the Final Days through an unexpected communion with Hydaelyn in the aetherial sea, Sharlayan&#039;s elite set to work developing a ship by which to ferry their people─and their hard-won stores of knowledge─to the moon, thence to search for a new home among the stars.&lt;br /&gt;
&lt;br /&gt;
Fourchenault&#039;s dedication to this plan grew more fervent after his wife Ameliance gave birth to their two children, Alphinaud and Alisaie. Desperate to ensure the twins escaped the coming apocalypse, he threw himself into his work with a determination bordering on obsession. The death of his own father, Archon Louisoix, during the Seventh Umbral Calamity only served to deepen his resolve.&lt;br /&gt;
&lt;br /&gt;
As the Final Days drew closer, Fourchenault was consumed by fear for his children&#039;s safety and disapproval of their continued association with the Scions of the Seventh Dawn. He vowed to get them aboard Sharlayan&#039;s ship by any means necessary, even should it cost him what remained of their already strained relationship. However, when the twins accomplished the impossible by optimizing the ship&#039;s aetherburner, he came to understand that their conviction would not be denied─nor should it. Unburdening his heart, he at last reconciled with his family and embraced the monumental responsibility of saving the star.&lt;br /&gt;
&lt;br /&gt;
The ship he dubbed the &#039;&#039;Ragnarok&#039;&#039; would travel to the very end of the universe, delivering the heroes who would defeat the threat he had so long feared.&lt;br /&gt;
&lt;br /&gt;
==[[Eorzea]]==&lt;br /&gt;
Comprised of Aldenard, the westernmost of the Three Great Continents, and its surrounding islands, the realm of Eorzea has, throughout history, been the cradle of several unique civilizations. Rich in aether and blessed with an abundance of natural resources, it is often said to be “embraced by gods” in reference to the Twelve─the pillars upon which the religious faith of many Eorzeans firmly rests.&lt;br /&gt;
&lt;br /&gt;
As recently as a few decades ago, the six city-states of Eorzea coexisted in an age of relative stability. Alas, this peace was shattered in the year 1557 of the Sixth Astral Era, when the Garlean Empire embarked upon a campaign of Eorzean conquest. Ala Mhigo soon fell, and the promise of continued violence saw the nation of Sharlayan abandon its Dravanian colony, recalling its citizens to the motherland in the northern seas. In this way was Eorzea plunged once more into an age of strife.&lt;br /&gt;
&lt;br /&gt;
The Seventh Umbral Calamity followed, bringing with it unspeakable devastation, but the resilient people of Eorzea endured. Joining hands in common cause, they eventually succeeded in defeating the imperial invaders. In Ishgard, the millennium-long Dragonsong War was later brought to an end, and after a joint campaign by the Eorzean Alliance and the Ala Mhigan Resistance, the twenty-year Garlean occupation of Ala Mhigo ended in liberation. Thus did the realm obtain a measure of peace.&lt;br /&gt;
&lt;br /&gt;
==[[The Seventh Umbral Calamity]]==&lt;br /&gt;
The history of Eorzea is marked by a repeated cycle of devastation (Umbral Eras) and prosperity (Astral Eras). The first six Astral Eras were each preceded by a calamity corresponding to one of the six elements. Following on from the Calamity of Wind, which ushered in the First Astral Era, the Calamity of Lightning brought destructive thunderstorms, the Calamity of Fire withering droughts, the Calamity of Earth devastating earthquakes, the Calamity of Ice an endless winter, and the Calamity of Water a lands-consuming deluge.&lt;br /&gt;
&lt;br /&gt;
With all the elements accounted for, many scholars convinced themselves that there could not be another calamity─that the Sixth Astral Era would last indefinitely. Alas, the Seventh Umbral Calamity would indeed befall the land, triggered when the Garlean legatus Nael van Darnus saw the Meteor project to fruition. Dalamud, Hydaelyn&#039;s lesser moon, was plucked from the heavens, and upon its arrival above central Eorzea, it split apart to reveal the elder primal Bahamut, who, in a fit of inchoate anger, laid waste to anything and everything around him. However, owing to the countermeasure enacted by the Archon Louisoix, the realm was spared complete annihilation, and after the ashes had settled, underwent a remarkable rebirth.&lt;br /&gt;
&lt;br /&gt;
Five years on from that fateful day, the forces of the Eorzean Alliance succeeded in defeating Legatus Gaius van Baelsar and his occupying XIVth Imperial Legion. Though other threats still remained, this victory marked a turning point in the fortunes of the realm, and so it was proclaimed that, by the light of the Crystal, the Seventh Astral Era had come, and the realm was at last truly reborn.&lt;br /&gt;
&lt;br /&gt;
==Zenos==&lt;br /&gt;
[[File:Zenos portrait1.png|right]]&amp;lt;big&amp;gt;&#039;&#039;&#039;[[Zenos viator Galvus]]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Outcast&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eldest son of Varis zos Galvus, second Emperor of Garlemald, Zenos yae Galvus was groomed from birth to succeed his father. However, history would come to know him by another name: Zenos viator Galvus, kinslayer and outcast, whose misdeeds threw the Empire into a turmoil from which it would not escape.&lt;br /&gt;
&lt;br /&gt;
Blessed with martial and intellectual gifts, Zenos ever stood apart from his peers. He was raised among the sons and daughters of nobility in the hopes that he might find companions to advise him in his future role, but none proved his equal. Though the crown prince scorned the naivety of children and deemed his elders unworthy of respect, he eventually found joy in hunting─in the primal desperation of the beasts who fought violently to survive. Zenos savored pitting his strength against theirs, and even after he became a military leader, this remained his sole pleasure.&lt;br /&gt;
&lt;br /&gt;
It was after Zenos was appointed imperial viceroy of the provinces of Doma and Ala Mhigo that he would encounter prey of a different stripe: the Warrior of Light. Aided by the Eorzean champion and {{alternatives|f=she|m=he}} allies, a band of rebels grew bold enough to draw the crown prince&#039;s attention, leading to their first altercation at Rhalgr&#039;s Reach. Alas, the Warrior of Light was soundly defeated that day. While a subsequent clash in Doma resulted in a similar outcome, Zenos grew more fascinated with the beast he dubbed “the champion of the savages,” electing to spare {{alternatives|f=she|m=he}} a second time in the hopes {{alternatives|f=she|m=he}} might grow into an even greater challenge.&lt;br /&gt;
&lt;br /&gt;
In time, the Warrior of Light and {{alternatives|f=her|m=his}} allies led an army to Ala Mhigo, and with {{alternatives|f=her|m=his}} comrades engaged Zenos a third time within the Royal Palace. In that battle, the legatus realized that this was his first and only rival, and after luring {{alternatives|f=her|m=him}} to the gardens atop the palace, Zenos used his artificial Echo to become one with the captive primal, Shinryu. For the fourth time he fought his prey, but on this occasion the Warrior of Light emerged triumphant. Having experienced a transcendental joy beyond any he had ever known, Zenos took his own life, unwilling to live outside that fleeting moment.&lt;br /&gt;
&lt;br /&gt;
Yet in embracing his stolen power, Zenos had rewritten his fate. His essence did not return to the Lifestream, but instead possessed the body of another. In a cycle akin to that of the immortal Ascians, the erstwhile prince leaped from vessel to vessel, until he found one with which he could return home to Garlemald. There he was reunited with his original form, which had been occupied for a time by the Ascian Elidibus, and was thus resurrected body and soul.&lt;br /&gt;
&lt;br /&gt;
His first act following his return was to murder his own father. This was not out of malice, but jealousy─Emperor Varis had set his sights on the Scions of the Seventh Dawn, and Zenos was loath to share his quarry with another. For the returned prince, who had known the exultation of a warrior&#039;s death, the purpose of this new life was clear: to confront the only soul he would deign to call friend, and reclaim the bliss he had known only once before.&lt;br /&gt;
&lt;br /&gt;
As Garlemald teetered on the verge of collapse, Zenos was approached by the Ascian Fandaniel, who laid bare the truth of the star. Together the two formed the Telophoroi, who schemed to usher in the Final Days. They sowed discord across the realm, channeling aether from the Lifestream into the Tower of Babil, that Zodiark Himself might be liberated from His lunar prison. In this they did succeed─but before Zenos could seize control of the primal and battle the Warrior of Light, he was betrayed by Fandaniel, whose subsequent death at the hero&#039;s hand set in motion the Final Days. Zenos was still desperate for his long-desired rematch, but understood that the Warrior of Light was too distracted by the fate of the star to accept his challenge. And so, in disappointment he quit the field and vanished from the world&#039;s stage.&lt;br /&gt;
&lt;br /&gt;
Zenos spent much of his self-imposed exile contemplating how he might obtain his heart&#039;s desire, but his answer proved simple. He would aid the Warrior of Light in {{alternatives|f=her|m=his}} struggle, and to that end he assumed the form of the dragon once more and flew to the edge of the universe. With Zenos&#039;s aid the threat to all life was laid low, and when the dust had settled, the Warrior of Light at last granted his wish.&lt;br /&gt;
&lt;br /&gt;
Zenos viator Galvus now rests at the edge of the firmament, and none but the Warrior of Light can attest to his final moments.&lt;br /&gt;
&lt;br /&gt;
==Fandaniel==&lt;br /&gt;
[[File:Fandaniel portrait1.png|right]]&amp;lt;big&amp;gt;&#039;&#039;&#039;[[Fandaniel]]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Ascian]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One of the sundered Ascians, Fandaniel first appeared before the Warrior of Light in the body of the late Asahi sas Brutus. Like those of his brethren, his name is in fact a title─one of the exalted offices of the Convocation of Fourteen, the collective that guided mankind in ancient times.&lt;br /&gt;
&lt;br /&gt;
During the first Final Days, the seat was held by a man named Hermes, who prior to his induction served as chief overseer of Elpis, the testing ground of creation, and was an authority on flying life-forms as well as the celestial sphere. In the course of his work, however, Hermes came to question mankind&#039;s single-minded pursuit of perfection, prompting him to create Meteion and her sisters to seek the meaning of life in the distant stars. Alas, an accident caused them all to perish before they could fulfill their purpose...or so it was believed.&lt;br /&gt;
&lt;br /&gt;
In truth, his creations found naught but despair, and concluded that salvation lay only in death. Furthermore, Meteion declared that she herself would usher in their demise. In a moment of madness, Hermes allowed her to pursue her designs, and erased the memories of those who knew what awaited─his own included─that mankind might be put to the proof and prove themselves capable of change and thus worthy of survival.&lt;br /&gt;
&lt;br /&gt;
Ignorant of his deeds, Hermes went on to oppose the Final Days with all his being, as he himself had intended. His knowledge proved instrumental in forestalling the Final Days, and the formulation of the plan to sacrifice half their number to manifest the mighty Zodiark. This first primal served to shield the star from Meteion&#039;s song of oblivion, but would later be sundered into fourteen parts alongside all creation by His counterpart, Hydaelyn.&lt;br /&gt;
&lt;br /&gt;
Ironically, in forcibly erasing his memories, Hermes engraved them deeper upon his soul. In the millennia that followed, the cycle of death and rebirth would lead him to recall the forgotten truth: that the architect of the apocalypse abided at the edge of the universe.&lt;br /&gt;
&lt;br /&gt;
One of the incarnations who inherited a shard of Hermes&#039;s tormented soul was a man named Amon, a brilliant technologist who rose to prominence in the Allagan Empire just as it was falling into decline. A victim of its prosperity, the empire had grown stagnant; the people delighted in debauchery, and science was no more than a means to amuse the decadent masses. Lamenting this state of affairs, Amon resolved to resurrect the founding father, Emperor Xande, that he might restore the empire to its former glory. And though he succeeded in his unholy endeavor, the emperor, having once experienced death, had been forever changed by the knowledge. Seeking to return all to nothingness, he set in motion events that would lead to the empire&#039;s undoing. But before Allag was consigned to oblivion, the Ascians, wishing to make use of Amon&#039;s singular talents, called him to serve as the new Fandaniel.&lt;br /&gt;
&lt;br /&gt;
In receiving of the Ascian mantle, Fandaniel regained the missing pieces of his past and recalled the truth of the Final Days in its entirety. After the three unsundered Ascians met their ends, he forged an alliance with Zenos in order to take control of Zodiark. His heart was a maelstrom of righteous anger and all-consuming despair, twisted further by the remnants of the dreams that had haunted him as Amon─of an ancient world rent asunder by a calamity well deserved.&lt;br /&gt;
&lt;br /&gt;
Ultimately, he did not bear witness to the conclusion of the tale he had written. Having fallen as Zodiark, his soul was subsequently dragged into the depths of the aetherial sea by the spiteful Asahi, and he would never know if the Warrior of Light and {{alternatives|f=her|m=his}} comrades managed to overcome the despair that had broken him so utterly.&lt;br /&gt;
&lt;br /&gt;
==[[The Ascians]]==&lt;br /&gt;
Throughout Eorzean history, whether it be in folklore or myth, there has been scattered mention of dark-robed figures known variously as “Ascians” or “Paragons.” With their twisted words, they would incite strife between peoples, or indeed, entire nations─often escalating hostilities by instructing the beleaguered inhabitants in the rituals of primal summoning.&lt;br /&gt;
&lt;br /&gt;
While this portrayal was not inaccurate, it was not the entire story. In the course of their efforts to counter the machinations of the Ascians, the Scions of the Seventh Dawn came to understand the true nature of their enemy. They learned that the cabal was comprised of thirteen prominent individuals: three “unsundered” survivors of the Convocation of Fourteen, the council which had orchestrated the summoning of Zodiark in antiquity; and ten “sundered” souls─fragments of members restored to their former offices. They were known as Loghrif, Mitron, Emet-Selch, Pashtarot, Fandaniel, Altima, Halmarut, Nabriales, Igeyorhm, Deudalaphon, Emmerololth, Lahabrea, and Elidibus. These positions served as both name and title, for should an Ascian fall, another bearing a shard of the same soul would be found and raised to the vacant seat.&lt;br /&gt;
&lt;br /&gt;
The Ascians&#039; ultimate purpose was nothing less than the restoration of their dark god, Zodiark, and the resurrection of their ancient brethren. Such miracles demanded they sow chaos in both the Source and its reflections, that they might cultivate the conditions for cataclysmic Rejoinings. Only then would Zodiark be freed of His chains, and the souls of the modern age be worthy of offering up in sacrifice.&lt;br /&gt;
&lt;br /&gt;
==Azem&#039;s Crystal==&lt;br /&gt;
In the age of the ancients, when the Convocation made the decision to summon Zodiark, the Fourteenth seat on the council─the seat of Azem─lay empty, for the holder had relinquished his office. When his dear friend and former Azem, Venat, labored to summon Hydaelyn, he did not take part in her plan. Though the circumstances and his reasons were unclear, to the end, Azem walked a path all his own.&lt;br /&gt;
&lt;br /&gt;
After the world was divided into ten and three, the unsundered Ascians sought to reconvene their council to facilitate the rejoining of reflections. Yet while they succeeded in locating the fragmented souls of their erstwhile colleagues, these reincarnations had no recollection of their ancient lives. Thus did the unsundered find it necessary to prepare crystals replete with the knowledge and memories tied to each office.&lt;br /&gt;
&lt;br /&gt;
As a defector, Azem and his legacy were deemed unworthy of preservation. Moved perhaps by lingering affection, however, Emet-Selch crafted a crystal in secret which contained his dear friend&#039;s signature incantation: a magick with which he summoned allies to his side in times of great need.&lt;br /&gt;
&lt;br /&gt;
That selfsame crystal was inherited by the Warrior of Light, whose path has ever been paved with trial and tribulation. Whenever he is required to call upon the depths of {{alternatives|f=her|m=his}} conviction, Azem&#039;s crystal is sure to answer.&lt;br /&gt;
&lt;br /&gt;
==[[The First]]==&lt;br /&gt;
A century before─by that reflection&#039;s measure of time─the Warrior of Light and {{alternatives|f=her|m=his}} companions journeyed to the First, it underwent a terrible transformation which forever changed the world. A failed Ascian attempt to set in motion an Eighth Umbral Calamity on the Source triggered a Flood of Light, which then swept across the land, leaving naught but blank perfection in its wake.&lt;br /&gt;
&lt;br /&gt;
The tale of the Flood is one of hubris and tragedy. Hoping to restore peace to an embattled world, brave Warriors of Light fought and felled the Shadowkeeper, steward of Darkness─but in their decisive victory unbalanced the cosmic scales. Though Hydaelyn&#039;s agent, the Oracle of Light, managed to stem the ravenous tide and prevent the First&#039;s utter annihilation, much was lost. Only Norvrandt─a region the approximate size of Eorzea─remained habitable.&lt;br /&gt;
&lt;br /&gt;
Contrary to traditional associations between light and the astral, the Light that consumed the First is characterized by passivity and tranquility─what scholars of the Source would term “umbral” polarity. Thus did the lands claimed by the Flood, known as the “Empty,” come to reach a state of stasis utterly bereft of aetheric activity. Norvrandt itself would be cursed with an empty sky of unyielding Light and ravenous hordes of Light-warped creatures.&lt;br /&gt;
&lt;br /&gt;
Save for the greatest among them─the Lightwardens─these “sin eaters” are largely mindless beings, seeking only to corrupt the aether of the living and give rise to more of their own. Nevertheless, for the First&#039;s remaining population, it has been a constant struggle to keep these fiends at bay. Only since the Scions of the Seventh Dawn arrived to destroy the extant Lightwardens and purge Norvrandt of Light&#039;s corruption have its people known a measure of peace. They yet pay homage to their heroes as “Warriors of Darkness” for their role in restoring the night sky.&lt;br /&gt;
&lt;br /&gt;
==Alphinaud==&lt;br /&gt;
[[File:Alphinaud portrait1.png|right]]&amp;lt;big&amp;gt;&#039;&#039;&#039;[[Alphinaud Leveilleur]]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Scion of the Seventh Dawn&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Sage]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Son of House Leveilleur, it was at the tender age of eleven that Alphinaud and his twin sister, Alisaie, were accepted into the prestigious Studium. There, he specialized in the study of arcane entities, history and natural history, and pursued advanced studies in the magical arts and aetherology. Upon graduating at sixteen, the Sharlayan age of adulthood, he resolved to sail for Eorzea in spite of his father&#039;s objections. Alphinaud has since worked to see his grandfather&#039;s wishes made reality. It is why he joined the Scions, and later why he founded the Crystal Braves. With the latter, however, the Ul&#039;dahn elite utilized Alphinaud&#039;s inflated confidence to their advantage, wresting the Braves from his control and delivering the young man a bitter defeat.&lt;br /&gt;
&lt;br /&gt;
Swallowing his despair, Alphinaud traveled with the Warrior of Light and Tataru to Ishgard, a nation locked in the thousand-year Dragonsong War. There he engaged with various factions and individuals who sought to resolve the conflict in their own way, among them Archbishop Thordan VII, Ser Aymeric, the Azure Dragoon Estinien, and the heretic Ysayle. The experience prompted him to reevaluate his view of the world as well as his purpose, and as the war neared its conclusion, he reached his own: he would not be a man who sacrifices friends and family for a cause. In spite of the risk to himself, he swore to rescue Estinien, who had been corrupted by the influence of Nidhogg&#039;s shade, and with the aid of the Warrior of Light succeeded in saving the dragoon&#039;s life.&lt;br /&gt;
&lt;br /&gt;
Alphinaud&#039;s involvement in the provincial rebellions that followed taught him further life lessons. He saw firsthand the crushing defeat dealt to the Ala Mhigan Resistance in Rhalgr&#039;s Reach by Zenos and the XIIth Imperial Legion. Undeterred, the young Scion then journeyed to the Far East with his comrades, braving haunted seas, and helped the Domans to free themselves from imperial rule. Having won an ally in Hien, Doma&#039;s rightful king, he returned to Eorzea to once more aid the Ala Mhigans in their fight against the Empire. At length the Eorzean Alliance laid siege to Ala Mhigo, where Zenos ruled as viceroy, and succeeded in vanquishing the imperial occupiers. With peace thus restored to the land, Alphinaud enjoyed a moment of adventure as he joined the Warrior of Light and fellow Scion Arenvald in a quest for lost treasure.&lt;br /&gt;
&lt;br /&gt;
In the course of these experiences, Alphinaud learned of the Populares, a moderate faction in Garlean politics that sought to bring change to its provincial policy. Together with one of its members, a soldier named Maxima, he embarked on a diplomatic mission to the imperial capital. An unexpected attack en route put a premature end to his plans, but his subsequent chance meeting with Gaius led to another opportunity. Long thought dead, the former legatus had taken to working independently in the shadows, and their encounter resulted in an unlikely alliance that set in motion events which would alter the course of history.&lt;br /&gt;
&lt;br /&gt;
After coming to the First, Alphinaud applied himself earnestly and continued to ponder the true meaning of salvation. He did not shrink before Lord Vauthry, the godlike mayor of Eulmore, who believed himself to be mankind&#039;s sole deliverance, nor did he hesitate to voice his opposition when Emet-Selch revealed his intent to restore the past at the cost of the future. By these acts, he showed that the salvation that he had once striven to bring to others had transcended hollow ideals and become a tangible endeavor. And in the face of the Telophoroi threat in the Source, his long-held dream was realized with the formation of the Grand Company of Eorzea. With the combined might of not only the city-states but the myriad tribes besides, this organization united the realm in a way its ignominious precursor, the Crystal Braves, could not.&lt;br /&gt;
&lt;br /&gt;
As he continued to walk his long path, Alphinaud was unexpectedly reunited with his father Fourchenault. In their first meeting since he left Sharlayan behind, he was made to question the wisdom of his course─of going to war to effect change. But encouraged by his comrades, his sister Alisaie not least of all, he was able to find his answer: for those he holds dear, he would always choose to fight.&lt;br /&gt;
&lt;br /&gt;
Even now, with the Final Days averted, Alphinaud labors on behalf of those in need. And he will ever do so, forging ahead one step at a time towards the better tomorrow he envisions.&lt;br /&gt;
&lt;br /&gt;
==Alisaie==&lt;br /&gt;
[[File:Alisaie portrait1.png|right]]&amp;lt;big&amp;gt;&#039;&#039;&#039;[[Alisaie Leveilleur]]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Scion of the Seventh Dawn&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Red Mage]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alisaie is Alphinaud&#039;s twin sister—though she dislikes that their similarity leads people to mistake her for her brother. Though unmistakably a prodigy, she has, in their sixteen years together, always trailed ever so slightly behind him. Her grandfather, however, never treated her as secondary, and as such Alisaie clearly misses Louisoix dearly, still holding him in higher regard than any other.&lt;br /&gt;
&lt;br /&gt;
Shortly after Alisaie gained admission to the Studium at the age of eleven, Louisoix resolved to return to Eorzea in order to save the realm from the Seventh Umbral Calamity. His son Fourchenault attempted to dissuade him, asserting that the wise abjure conflict, but the elder Archon responded with words that have remained in Alisaie&#039;s heart: “To ignore the plight of those one might conceivably save is not wisdom─it is indolence. We must all protect that which we hold most dear in the manner of our own choosing.” Louisoix upheld his creed to the end, and vanished amidst the fire and fury of the Calamity.&lt;br /&gt;
&lt;br /&gt;
Wishing to know the fate of her beloved grandfather and what he had sacrificed himself for, Alisaie journeyed to Eorzea together with Alphinaud years later. Disappointment awaited her, as she found all the city-states struggling with fundamental problems, with none making any progress towards addressing them. Distancing herself from her brother and the Scions of the Seventh Dawn, who proactively aided the nations, she struck out on her own to investigate the truth of the Calamity─and better understand the realm.&lt;br /&gt;
&lt;br /&gt;
In the course of her solitary endeavors, Alisaie uncovered a scheme between the Warriors of Darkness and the Ascians, with her family friend Urianger somehow involved. Seeking to thwart their plot to sow chaos, as well as ascertain Urianger&#039;s allegiance, she made the decision to join with the Scions formally.&lt;br /&gt;
&lt;br /&gt;
Since then, Alisaie has fought fearlessly on the front lines. Taking up the rapier in place of the grimoire she received from her grandfather, she played a key role in the liberation of both Doma and Ala Mhigo before helping to save the First from all-consuming Light. Countless times has she been cast down, battered and discouraged, but never has she failed to rise up again and carry on the fight. And in the course of her struggles, she came to accept her grandfather&#039;s wisdom and likewise love the world that he gave his life to protect.&lt;br /&gt;
&lt;br /&gt;
During her time in the First, Alisaie tended to the Light-afflicted souls who were living out their days at the Inn at Journey&#039;s Head. Determined to save a boy named Halric, it was by her initiative that a cure for sin eater corruption was devised. The method was subsequently adapted into a treatment for tempering─a condition long held to be irreversible─and used to cure not only the koboldling Ga Bu, but the countless people whom the Telophoroi had transformed into the primal Anima&#039;s mindless thralls.&lt;br /&gt;
&lt;br /&gt;
In the chaos of the Final Days as well, Alisaie showed unfaltering courage. When the enemy came in force, she charged into the fray; when souls wanted for succor, she rushed to their aid. In this way she lived up to her grandfather&#039;s words, protecting that which she holds dear in the manner of her own choosing.&lt;br /&gt;
&lt;br /&gt;
Through it all, Alisaie&#039;s sights have never strayed from one individual: the Warrior of Light. Driven by the desire to stand shoulder to shoulder with the hero, she strives to better herself that she may one day count herself {{alternatives|f=her|m=his}} equal.&lt;br /&gt;
&lt;br /&gt;
==[[The Garlean Empire]]==&lt;br /&gt;
The Garlean Empire once controlled the majority of the Three Great Continents, the enormous landmass that encompasses Eorzea. Until some fifty years ago, Garlemald was a remote and sparsely populated nation which held little more than a fraction of the northern continent of Ilsabard. But with the arrival of a technological golden age and the concurrent emergence of a brilliant young legatus, Solus Galvus, in the span of a single generation Garlemald established itself as one of the most formidable forces in all of Hydaelyn.&lt;br /&gt;
&lt;br /&gt;
Garlemald is unsurpassed in the field of magitek, a technology which it exploits with devastating effectiveness in warfare. Unperturbed by their lesser numbers, the Garleans went forth upon gigantic flying warships, bearing powerful weaponry the likes of which the world had never seen. One nation after the next fell before their relentless onslaught, first those of the northlands, followed by the sovereign states of the eastern continent, Othard. Employing suppression and conciliation in equal measure, Garlemald indoctrinated the peoples it conquered, thus integrating them into its ever-expanding territory. So it was that the Garlean Empire came into existence.&lt;br /&gt;
&lt;br /&gt;
In the year 1557 of the Sixth Astral Era, the Garleans brought their campaign of conquest to Eorzea, swiftly bringing the city–state of Ala Mhigo to its knees. Yet following the subjugation of Ala Mhigo, the Empire suddenly ceased its aggressive expansion.&lt;br /&gt;
&lt;br /&gt;
For a time, it seemed as though the Empire&#039;s complete subjugation of the world was all but inevitable. However, Emperor Solus&#039;s failing health and eventual death triggered a war of succession, and following a protracted campaign on Eorzean soil, Gaius van Baelsar and his XIVth Legion suffered a humiliating defeat at the hands of the newly unified Eorzean Alliance. Thus did cracks begin to appear in the Empire&#039;s armor, and as the Scions of the Seventh Dawn continued to intervene on behalf of the oppressed, the Garleans went on to lose control of Doma in the east and Ala Mhigo in the west. To compound their woes, the new emperor, Varis, had scarcely won the throne before he was slain by his son Zenos, who had an agenda all his own.&lt;br /&gt;
&lt;br /&gt;
Zenos then colluded with the Ascian Fandaniel, and using his father&#039;s corpse as a medium, summoned forth the primal Anima. The imperial capital, which had become the stage for a bloody civil war, fell silent as nearly every soldier and civilian remaining was turned into a tempered slave.&lt;br /&gt;
&lt;br /&gt;
Though both Anima and the Telophoroi have since been eliminated, Garlemald struggles to recover from the devastation. The leaders of the subjugated territories bide their time, making no moves to resurrect the fallen Empire, and it remains to be seen what the future holds.&lt;br /&gt;
&lt;br /&gt;
==[[Magitek]]==&lt;br /&gt;
The term magitek collectively refers to the advanced technology widely employed by the Garlean Empire. Utilizing ceruleum as a source of power, it has found practical applications in all aspects of life, from everyday conveniences such as heaters and radios, to weapons of destruction such as flying warships.&lt;br /&gt;
&lt;br /&gt;
The history of magitek can be traced back to the year 1513, when a man named Solus Galvus attained the rank of legatus. The twenty-four-year-old Garlean learned of the newly invented ceruleum engine, and saw great potential in it. His was the hand that guided the development of magitek weapons, and his the mind that devised tactics for these warmachina. Galvus also saw them integrated into the army, and so imbued the military with mechanical might.&lt;br /&gt;
&lt;br /&gt;
Innately ungifted in magic, the Garleans once relied upon mages recruited from foreign lands to bolster their armies. Not only did magitek free them from that dependence─it transformed them into a machine of conquest.&lt;br /&gt;
&lt;br /&gt;
==[[Ceruleum]]==&lt;br /&gt;
For centuries, the Garleans warred with the Corvosi for control of the warm and fertile lands south of Ilsabard&#039;s central mountains, but they were eventually defeated and driven into the northern wastes. Winters in the Garleans&#039; new home were harsh. The northern seas were bound in ice for most of the year, and the resources of the waters were available for only a slim window. Likewise, farming and rearing animals were possible only at certain times. The land, in other words, could not support a large populace. The Garleans multiplied slowly, and over time were forced to accept being few in number. There was but one benefit to the frigid land—its vast deposits of ceruleum. This deep-blue liquid burned as well as oil, and kept the hearth warm during the long, dark times of year. Indeed, had it not been for this natural resource, the Garleans would not have survived the severe winter cold. Yet, it was to be a long time before the advent of the ceruleum engine, and the Garleans realized what a boon this liquid was.&lt;br /&gt;
&lt;br /&gt;
==[[The Students of Baldesion]]==&lt;br /&gt;
Founded by Galuf Baldesion as a research organization devoted to combating threats to the star, the Students of Baldesion study all manner of relics, magicks, and unexplained phenomena in lands near and far.&lt;br /&gt;
&lt;br /&gt;
In stark contrast to other Sharlayan organizations that would adopt their city-state&#039;s policy of nonintervention, the Students have often collaborated with foreign scholars in their never-ending pursuit of knowledge. G&#039;raha Tia&#039;s assignment to the Sons of Saint Coinach during the Crystal Tower expedition, as well as the Students&#039; constant support of the Circle of Knowing and their successor, the Scions of the Seventh Dawn, are two notable examples of this philosophy in practice. Since their conception, this academic collective has also served as an advisory body to the Forum and other influential parties, identifying potential threats to mankind and providing counsel as needed.&lt;br /&gt;
&lt;br /&gt;
The Students&#039; headquarters were once located on the Isle of Val, a remote island south of Sharlayan which Galuf had purchased with considerable funds accumulated over the course of many adventures. The facilities constructed there allowed his organization to thrive and perform research independent of the Sharlayan motherland, but this selfsame independence rendered them uniquely vulnerable to attack. The Isle of Val abruptly vanished one day, and it was later determined that a terrible magick was responsible, having obliterated the isle and nearly all who were present at the time.&lt;br /&gt;
&lt;br /&gt;
In recent days, the remaining Students have made the Baldesion Annex in Old Sharlayan their base of operations. Krile, adoptive granddaughter of Galuf, has assumed the role of leader for the time being, hoping to carry on her grandfather&#039;s legacy.&lt;br /&gt;
&lt;br /&gt;
==Thancred==&lt;br /&gt;
[[File:Thancred portrait1.png|right]]&amp;lt;big&amp;gt;&#039;&#039;&#039;[[Thancred Waters]]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Scion of the Seventh Dawn&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Gunbreaker]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A member of the Scions, Thancred grew up in the backstreets of Limsa Lominsa, and spent his adolescence snatching purses with a band of petty thieves. One day, he targeted an Elezen man who had come to the maritime city-state to study aether. Unbeknownst to Thancred, that man was Louisoix Leveilleur and just as the boy drew near, the Archon sent him flying to the cobbles. Caught red-handed, Thancred was certain he would be tossed onto one of the city-state&#039;s prison hulks. Instead, Louisoix offered him an alternative─use his gods-given agility to aid his fellow man. Thus, the Midlander boy returned with the Archon to Sharlayan, and there began to study survival and intelligence gathering techniques. He became an expert in both, then an Archon, and then a member of the Circle of Knowing.&lt;br /&gt;
&lt;br /&gt;
In the years leading up to the Seventh Umbral Calamity, Thancred was dispatched to Ul&#039;dah on a mission of paramount importance. He would work surreptitiously to undermine the interests of the Garlean Empire, who had begun preparations for a future campaign of conquest in Eorzea. In the course of his duties, he was present at a parade during which a goobbue broke free and rampaged through the city, resulting in the death of a man named Warburton. Though his identity as a double agent for the Empire and Ala Mhigan Resistance were of particular interest, Warburton&#039;s true legacy would be Ascilia, the daughter he left behind, and for whose welfare Thancred thenceforth felt personally responsible.&lt;br /&gt;
&lt;br /&gt;
While Thancred wanted to ensure Ascilia&#039;s safety and well-being, his responsibilities meant that he could not act as a proper guardian. The songstress F&#039;lhaminn instead adopted her, though Thancred made a point to visit when he could, as well as bestow upon her a new name to help hide her from her father&#039;s enemies. Thus did she come to be known as Minfilia Warde, and while she grew older over the years, a part of him always saw her as that crying child in the streets─a daughter for whom Thancred should have done more.&lt;br /&gt;
&lt;br /&gt;
In the wake of the Calamity, fate would see both Thancred and Minfilia join the Scions of the Seventh Dawn─he as a member, and she as their leader. Thancred was instrumental in many of the Scions&#039; victories, but the events that followed the bloody banquet would forever change him. While holding off pursuers with Y&#039;shtola during their escape from Ul&#039;dah, the mage cast a forbidden spell to facilitate a swift escape. There were consequences, however, and his journey through the Lifestream saw him lose his ability to properly control aether and magicks. Yet what pained him far more was the loss of Minfilia, who had gone missing in the chaos. His grief was further compounded when he learned she had been summoned to Hydaelyn&#039;s side to serve as the Word of the Mother, a vessel for the deity&#039;s will─and one seemingly devoid of Minfilia&#039;s.&lt;br /&gt;
&lt;br /&gt;
The two were reunited after the Scions&#039; clash with Ardbert and the Warriors of Darkness, where Urianger called upon Hydaelyn to intercede on behalf of the First. Hearing this earnest appeal, the Word of the Mother appeared and resolved to journey with the fallen champions unto their world and save it from the Flood of Light. Though Hydaelyn spoke through her, Thancred realized to his relief that Minfilia was still present...but this joy was tempered by the understanding that they would soon part ways once more. Bitter though it was, Thancred accepted this outcome, for he knew that Minfilia would make him proud.&lt;br /&gt;
&lt;br /&gt;
Thancred was the first of the Scions called to Norvrandt by the Crystal Exarch. After his arrival he learned of how the Word of the Mother had sacrificed herself, and of the existence of the Oracle of Light, a girl who had inherited Minfilia&#039;s name and soul both. To save her from a life of imprisonment, he breached the gaols of Eulmore and took her into hiding. He taught the Oracle how to fight and survive, and continued to care for her well after the other Scions joined him on the First. Though their relationship was complicated, no matter how daunting the foe, the two would stand together, for Thancred believed he had found in the Oracle another chance─another daughter for the one he had lost. And when she found the strength to stand for herself and not be defined by Minfilia&#039;s legacy, Thancred would bestow upon her a new name: Ryne, his “blessing.”&lt;br /&gt;
&lt;br /&gt;
Now returned to the Source, Thancred continues to fight for the future of the star Minfilia loved so much. He often travels with his boon companion, Urianger, who notes that Thancred has developed a habit of gazing at the night sky, a smile on his face as he considers the stars. Though one can only speculate what he is thinking in those moments, Urianger likes to believe his thoughts are of Ryne─and that no matter the distance between them, in his heart they are never far apart.&lt;br /&gt;
&lt;br /&gt;
==Zodiark==&lt;br /&gt;
[[File:Zodiark portrait1.png|right]]&amp;lt;big&amp;gt;&#039;&#039;&#039;[[Zodiark]]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Primal&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Like Hydaelyn, Zodiark is one of the eldest and most powerful of primals. To define what exactly He is, one must first define Light and Darkness─polar opposites whose core components differ from the six main elements of which the star is composed.&lt;br /&gt;
&lt;br /&gt;
The ancients classified Light as that which governs tranquility and stasis. It is a pure white energy bereft of color or movement, and in modern terminology, an element of this nature would be defined as “umbral.” In contrast, Darkness was classified as that which spurs growth. It is an energy of deepest black─a cacophony of life&#039;s myriad colors─and contemporary scholars would define elements of this active nature as “astral.” As such, Zodiark is Darkness and activity given form, while Hydaelyn, who would be His undoing, was conceived as the embodiment of peace and Light everlasting. In the world unsundered, these concepts lacked any associations with good and evil; Light and Darkness were simply fundamental energies that coexisted in all things.&lt;br /&gt;
&lt;br /&gt;
Approximately twelve thousand years ago, a vast quantity of Darkness was required to forestall the coming of the Final Days, that its dynamic nature might ensure that the celestial currents of Etheirys did not stagnate. So it was that the ancients devised a plan to create a god who would embody Darkness itself, and at the order of the Convocation of Fourteen, half of the star&#039;s surviving population gave their lives to bring Zodiark into being.&lt;br /&gt;
&lt;br /&gt;
Serving as the primal&#039;s heart was the emissary Elidibus. Though countless ancients sacrificed their physical aether and tethered their very souls to Zodiark, Elidibus, having judged his duties unfinished, created a reflection of himself to keep vigil over his allies. Zodiark&#039;s untold power averted disaster for a time...yet those who survived and had come to worship Him sought to perpetuate the cycle of sacrifice. They vowed to reap the new life they had sown in His name to resurrect those who had rendered up their essence to fuel the primal&#039;s summoning.&lt;br /&gt;
&lt;br /&gt;
Venat and her followers stood in opposition to Zodiark&#039;s faithful. Believing that a new generation should inherit Etheirys, they summoned forth Hydaelyn, a second primal born of collective sacrifice, with Venat to serve as Her heart. And so Hydaelyn brought Her tranquil Light to bear against Zodiark&#039;s relentless Darkness in a terrible battle. Hydaelyn narrowly emerged the victor, and with Her final strike sundered Zodiark and the star itself into fourteen shards. With Her enemy fragmented and too weak to resist, Hydaelyn created a moon for each shard─a series of gaols in which the divided Zodiark would be sealed for all eternity.&lt;br /&gt;
&lt;br /&gt;
Outraged by the sundering of their world and their god, the Ascians─those who had belonged to the Convocation of Fourteen─resolved to revive Zodiark and restore the broken world to the paradise it once was. For millennia they plotted against Hydaelyn and Her followers, orchestrating events to achieve their ultimate goal, until one of their own chose to forsake this solemn charge.&lt;br /&gt;
&lt;br /&gt;
The Ascian Fandaniel, upon regaining his memories and understanding his true nature, rejected his role in his brethren&#039;s machinations. After learning of Elidibus&#039;s defeat on the First, he resolved instead to destroy Zodiark. Using Garlemald as his base of operations, the rogue Ascian orchestrated the summoning of the primal Anima, who would siphon aether from across the star and direct it into the Tower of Babil. Utilizing the tower as an aetheric cannon, Fandaniel crippled the mechanisms on the moon which kept Zodiark imprisoned, and subsequently traveled there to seize control of the elder primal by offering himself as His new heart.&lt;br /&gt;
&lt;br /&gt;
Though the Ascian was laid low by the Warrior of Light, Fandaniel reveled in Zodiark&#039;s defeat, as his ultimate goal was the return of the Final Days. In a final act of defiance, Zodiark reached into His chest and shattered His own heart, consigning the elder primal to a permanent death.&lt;br /&gt;
&lt;br /&gt;
With His demise on the Source, it is presumed that the reflections of Zodiark in other shards were destroyed as well, and the once-fettered souls of the ancients are finally free to return to the Lifestream.&lt;br /&gt;
&lt;br /&gt;
==Ryne==&lt;br /&gt;
[[File:Ryne portrait1.png|right]]&amp;lt;big&amp;gt;&#039;&#039;&#039;[[Ryne|Ryne Waters]]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Oracle of Light&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This young maiden of the First fought the sin eaters alongside the Warrior of Darkness, and played an instrumental role in restoring night to Norvrandt.&lt;br /&gt;
&lt;br /&gt;
It is impossible to speak of Ryne without first speaking of the Oracle of Light, Minfilia. Approximately a century ago, when the Flood of Light threatened to engulf the First, the people of Nabaath Areng bore witness to a woman who single-handedly halted the encroaching radiance. Amidst the tumult, someone was heard crying out &amp;quot;Minfilia&amp;quot;—and so it was that Norvrandt&#039;s mysterious savior was named.&lt;br /&gt;
&lt;br /&gt;
Fifteen years later, when the Kingdom of Voeburt fell to sin eaters, a girl was discovered who could not be turned by their corruption. With her hair of spun gold and eyes of clearest sapphire, she bore an uncanny resemblance to the legendary Oracle. Inheriting her name, this Minfilia went on to be a beacon of hope in mankind&#039;s struggle against the sin eater threat, but as is the fate of many a soldier, she eventually fell in battle. Some years later, however, another girl would appear who possessed the same distinct features and immunity both. In this way the cycle continued, with a new Minfilia emerging as if to replace the one who had died before her.&lt;br /&gt;
&lt;br /&gt;
This strange phenomenon was brought about by none other than the original Minfilia, the Antecedent of the Scions of the Seventh Dawn, who had journeyed from the Source to deliver the First from destruction. Having quelled the Flood, she began reincarnating into the bodies of suitable young girls so that the blessing of Light, the source of resistance to sin eater corruption, might endure. Those who were vessels for Minfilia&#039;s soul invariably manifested her features, serving to identify the bearer of the blessing.&lt;br /&gt;
&lt;br /&gt;
Once Vauthry became supreme leader of Eulmore, however, the Oracle was deemed no longer necessary. In truth, Vauthry feared the Oracle and the hope she symbolized, and so he ordered General Ran&#039;jit to find and imprison the next Minfilia to appear. That girl was Ryne (though she was yet to be called thus), and she was locked up deep in the city&#039;s dungeon before she had seen five summers. For years she languished there, deprived of the opportunity to develop her powers, until she was rescued by Thancred, whom the Crystal Exarch had summoned from the Source.&lt;br /&gt;
&lt;br /&gt;
The days that followed were filled with excitement and discovery for the young maiden. From Thancred she learned how to live and fight, and over time he became as a father to her. Yet even as she grew closer to him, she began to question his motivations for taking her under his wing. She came to believe it was the original Minfilia that he had sought to save—that he would be happier if she surrendered her body to the woman&#039;s soul—and the thought tormented her throughout her journey with the Warrior of Darkness.&lt;br /&gt;
&lt;br /&gt;
In time, the moment of truth would arrive. Tracking down the remaining Lightwardens required that she harness greater power as the Oracle, and it was during a bitter confrontation with Ran&#039;jit that she finally found the strength of will to walk her own path. With Thancred laying his life on the line to secure her escape, she pressed on to inherit her namesake&#039;s power and arise as the Oracle in her own right. Driven by the desire to fulfill the legacy of those who went before her, she returned with her hair and eyes restored to their natural hues, and from the man who was her father in all the ways that mattered, she received the name by which she is now known.&lt;br /&gt;
&lt;br /&gt;
With the Lightwardens that once plagued the realm no more, Ryne now dedicates her days to restoring life to the First. Be it bejeweled with stars or a brilliant blue, the sky never fails to remind her of journeys past as well as her family, whose love she feels no matter the distance between them.&lt;br /&gt;
&lt;br /&gt;
==[[Garlond Ironworks]]==&lt;br /&gt;
Cid Garlond established the Ironworks in 1562 so that magitek technology might spread throughout Eorzea, lessening the Garlean Empire&#039;s dangerous monopoly on the science. With a combination of both Garlean defectors and young Eorzean engineers in its employ, the manufacturers create everything from airships to ceruleum-driven trains. There are even scaled models for the younglings of well-to-do houses.&lt;br /&gt;
&lt;br /&gt;
The company is second to none when it comes to airships, and it was but a twelvemoon after Cid&#039;s defection from the Empire that he designed a civilian model completely craftable with Eorzean resources. Since forging their partnership with Highwind Skyways, the Ironworks has produced countless airships, and is largely responsible for the current era&#039;s convenience in sky travel.&lt;br /&gt;
&lt;br /&gt;
While Cid remains the president of the company in name, during his five-year absence following the Calamity, it was a woman named Jessie who saw to the everyday management of the Ironworks. It is said that she remains at the company&#039;s helm even now, as Cid&#039;s duties often lead him far afield, and hers was the hand that signed the contract enlisting former imperial tribunus and engineering prodigy Nero tol Scaeva into their ranks.&lt;br /&gt;
&lt;br /&gt;
Working tirelessly by the motto &amp;quot;Freedom through Technology,&amp;quot; Cid and his fellow engineers have been a reliable source of innovation. Through their inventions, they have provided the Warrior of Light and their comrades with many a vital breakthrough, and they will doubtless continue to do so.&lt;br /&gt;
&lt;br /&gt;
==Spirit Vessel==&lt;br /&gt;
Long ago, the Crystal Exarch came to a fateful conclusion: only a mighty warrior who could defeat the Lightwardens as well as resist their corruption could deliver salvation to Norvrandt. The sole individual he knew capable of such feats—the Warrior of Light—abided in the Source, and thus did he labor to adapt the Crystal Tower&#039;s cross-rift travel capabilities that he might bring the hero unto the First.&lt;br /&gt;
&lt;br /&gt;
Success proved elusive. Even after much time and effort, instead of the Warrior of Light, the Exarch ended up summoning their fellow Scions, and incompletely; only their souls successfully made the journey. Though he could weave for them something akin to corporeal forms, their actual bodies remained locked in slumber in the Source, and the connection between flesh and soul would eventually fail, resulting in death. To wit, it was imperative that he found a way to return his unintended guests safely home.&lt;br /&gt;
&lt;br /&gt;
When teleporting, an individual takes their possessions with them by virtue of recognizing those objects as extensions of the self. It was this mechanism that served as the basis of the solution. Receptacles would be created to hold each of the Scions&#039; souls, which the Warrior of Light, who had been summoned whole and complete, would then carry back across the rift to the Source. The finished product, the spirit vessel, also drew inspiration from white auracite, Moenbryda&#039;s ingenious invention for capturing an Ascian soul.&lt;br /&gt;
&lt;br /&gt;
However, one other obstacle had to be overcome: the separation of mind and memory. While the two are intrinsically entwined like words writ upon parchment, the latter is wont to fade when the soul is placed into a vessel. In seeking to ensure that their memories remained intact, the companions looked to Allagan memory transference—a technique which required that their spirit vessels be imbued with royal Allagan blood. This blood was provided by the Exarch himself, and it also served to turn these vessels into keys for controlling the Crystal Tower, whose operation was restricted to the ancient empire&#039;s rulers.&lt;br /&gt;
&lt;br /&gt;
==Emet-Selch==&lt;br /&gt;
[[File:Emet-Selch portrait1.png|right]]&amp;lt;big&amp;gt;&#039;&#039;&#039;[[Emet-Selch]]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ascian&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A man whose true name was Hades, mighty sorcerer of eld.&lt;br /&gt;
&lt;br /&gt;
Who became Solus zos Galvus, founding father of the Garlean Empire.&amp;lt;br&amp;gt;Who threatened the world as the most dangerous of foes.&amp;lt;br&amp;gt;Who stood at your side as the most dependable of friends.&lt;br /&gt;
&lt;br /&gt;
An ancient who clove to his ideals to the bitter end.&amp;lt;br&amp;gt;A man who rendered up his all for the people he loved.&lt;br /&gt;
&lt;br /&gt;
A man who once lived.&lt;br /&gt;
&lt;br /&gt;
==[[The Studium]]==&lt;br /&gt;
True to its reputation as the cradle of knowledge, Sharlayan is home to numerous private study halls and schooling facilities, but it is the prestigious Studium which represents its foremost institution of learning. The academy opened its doors in the year 432 of the Sixth Astral Era, and for over a thousand years has established a history for producing accomplished Archons and contributing to breakthroughs in every academic field.&lt;br /&gt;
&lt;br /&gt;
While initial classes focused on the formal study of the arcane, the occult, and astromancy, it was from these subjects that aetherology─the exploration of magic&#039;s fundamental theory─was derived. This signaled the beginning of a more diverse curriculum, the main trunk branching out to include mundane fields such as the natural sciences of astronomy and biology. These were joined by the social sciences (law and economics), the humanities (philosophy and history), the formal sciences (mathematics and statistics), and the applied sciences (alchemy and medicine), and more on the spectrum of learning. Not all faculties are of equal size, however, with some professors teaching only a handful of pupils. This situation is exacerbated by compound disciplines such as somanoutics─combining the study of aetherology, sorcery, and medicine─the introduction of which leads to no few students transferring between faculties during their academy career.&lt;br /&gt;
&lt;br /&gt;
Now unburdened by the threat of the Final Days, administrators have seized the opportunity to enact changes. The Studium&#039;s post-exodus limitations on accepting foreign students has since been lifted, and hopeful young scholars now converge on the city from every corner of Etheirys.&lt;br /&gt;
&lt;br /&gt;
==The Eighth Umbral Calamity==&lt;br /&gt;
The Source has been visited by seven cataclysmic events known as “Umbral Calamities.” The first of these was the Calamity of Wind, followed by the Calamities of Lightning, Fire, Earth, Ice, Water, and finally the Calamity of Darkness. While these disasters may seem the logical consequence of conflict or natural phenomena, they could not, in truth, have occurred without a massive disruption of the aetherial equilibrium of a reflection world. When a reflection&#039;s balance shifts drastically towards a single aspect, the heightened elemental energies seep into the Source─much as water flows from higher to lower ground. An influx of fire-aspected aether might cause extended droughts, for example, while ice could result in a widespread drop in temperature. These anomalies become increasingly common, until a final great catastrophe breaks down the barrier between the two worlds. In that moment, all the aether which comprises the reflection floods into the Source, and the catastrophe swells into a full-fledged Umbral Calamity.&lt;br /&gt;
&lt;br /&gt;
Though it did not take place within our present timeline, the Eighth Umbral Calamity&#039;s origin can be traced back to the First, where the power of Light was ascendant. Even as the luminous excess bled into the Source, the Garlean Empire launched its Black Rose upon the battlefield, and the deadly gas─itself a weapon of a Light-based nature─was amplified far beyond its expected potency. It spread over a vast area, halting the circulation of aether and killing every living being with which it came into contact. The aether currents themselves were stilled, and the repercussions of this stagnation rippled throughout the environment. The Alliance leaders and Scions who had gathered to fight the imperial armies were slain where they stood.&lt;br /&gt;
&lt;br /&gt;
Thus began an age of unending war. Order broke down, violence ran rampant, and all fought in the savage battle for survival. In the midst of civilization&#039;s collapse, it was Cid and his Garlond Ironworks&#039; stalwarts who led the development of an ambitious and far-reaching plan. Founded upon the knowledge they had gleaned in preceding years, the group set out to create a reality in which the Eighth Umbral Calamity never happened─to build a past in which the calamity was prevented, and ensure that the fallen heroes survived into the future.&lt;br /&gt;
&lt;br /&gt;
The engineers and their collaborators toiled for generations, devoting their lives and the lives of their descendants to bringing this mad scheme to fruition. Finally, after decades of preparation, they succeeded in transporting the reawoken Crystal Tower backwards through the years and into the world of the First.&lt;br /&gt;
&lt;br /&gt;
Many adventures and misadventures later, Darkness was restored to the ailing reflection, and the Eighth Umbral Calamity was averted. None who live today bore witness to that tragedy, nor the great effort which went into making this miracle possible. None will ever know who their saviors were, nor the thoughts and fears which drove them. None will ever know if their bleak future was erased by the changing of history, or if it endures in a fork of time&#039;s eternal river. Here and now, their hopes for the world are evident only in the continued survival of those they gave everything to save.&lt;br /&gt;
&lt;br /&gt;
==[[The Void]]==&lt;br /&gt;
The Thirteenth was once strikingly similar to the Source, albeit possessed of its own unique history─much as might be said of any other reflection. Tragedy arrived, however, when Ascians enveloped the lands in Darkness in their attempt to shatter the barrier between the worlds and force a Rejoining. The first step of their machinations involved sharing the secrets of primal summoning and instigating wars of conquest. Heroes possessed of preternatural talents came forth to do battle, employing an art that sealed the primals away in crystal “memoria.” They then drew on the memoria&#039;s power to tip the balance and quell the conflicts for good, but from these champions arose new tyrants, intoxicated by the strength they now wielded. One by one, the heroes fell, the tides turned, and the catastrophic shift in aetherial equilibrium triggered a Flood of Darkness.&lt;br /&gt;
&lt;br /&gt;
Yet even greater disaster was to come when the Ascians&#039; Rejoining failed to channel the surfeit of Darkness unto the Source. Having nowhere else to which it could escape, these energies surged and swelled until it engulfed the Thirteenth entirely, transforming every living being on the star into twisted fiends. All that was left was a grasping void, where even the surcease of death was denied its inhabitants.&lt;br /&gt;
&lt;br /&gt;
Ever since this inundation of Darkness, the veil separating worlds has been notably thinner between the Source and the void, more so than with any other reflection. Forging a passage via natural fissures or man-made gates is comparatively simple, and voidsent incursions─be they the result of deliberate summonings or otherwise─are a frequent occurrence.&lt;br /&gt;
&lt;br /&gt;
==Zero==&lt;br /&gt;
[[File:Zero portrait1.png|right]]&amp;lt;big&amp;gt;&#039;&#039;&#039;[[Zero]]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Memoriate&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
In the void, where life&#039;s natural cycle no longer holds sway, Zero strives to restore her world to its rightful state.&lt;br /&gt;
&lt;br /&gt;
Zero&#039;s mother, a memoriate, was with child when she was exposed to a powerful source of Darkness during battle. Zero was thus born half-voidsent, and ceased to age after reaching adulthood. She chose to take up her mother&#039;s struggle to bring an end to the Contramemoria, but while traveling as a lone hero, she was bested by a band of corrupt memoriates. The Flood of Darkness inundated the world even as she lay dying, sweeping her soul into the rift between worlds.&lt;br /&gt;
&lt;br /&gt;
When an incidental fissure at last allowed her to return, she found her world an empty void, uninhabitable by any being that was not a voidsent. Zero surrendered to hopelessness, condemned as she was to wander alone for eternity.&lt;br /&gt;
&lt;br /&gt;
Although strong enough to manifest her own territory in the swirling mire, Zero rarely visited her “home” unless her aether reserves were low. It instead became a sanctuary for lesser voidsent who had grown tired of the endless battle for dominance─an intrusion she tolerated without protest.&lt;br /&gt;
&lt;br /&gt;
Seeking an advantage against the Warrior of Light, it was Zenos who summoned Zero to the Source and bound her to serve as his reaper avatar. With his defeat, she was cast back unto the void, where she would once again encounter Eorzea&#039;s champion and their companions when they came in search of the great wyrm Azdaja. They gave her the name “Zero,” and struck a bargain to enlist her aid in their battle against Golbez&#039;s archfiends. As they traveled and fought together, Zero began to reconnect with a part of herself she had thought forever lost, and the discovery of how Light might be restored to her world rekindled a fire within her breast. Zero soon abandoned the pretense of payment and accompanied the Warrior of Light of her own accord, forging bonds of friendship with Jullus and many others in a way that she had shunned when fighting alone.&lt;br /&gt;
&lt;br /&gt;
The quest to defeat Zeromus would eventually take her to the First to meet with Ryne, the Oracle of Light. Ryne&#039;s words gave Zero much to consider, and after contemplating what her half-voidsent nature allowed her to do that no other being could, she took within herself the power of Light.&lt;br /&gt;
&lt;br /&gt;
Zero then returned to the Void to confront Golbez in the depths of the moon. Golbez, too, had desired to restore the Thirteenth, but in his grief at losing his dear companion, he had been manipulated by the Ascians into unleashing the Flood of Darkness. So it was that Zero revealed to him the flicker of Light she carried, convincing the would-be conqueror that a seed of hope yet remained. During the ensuing battle with Zeromus, Zero&#039;s fervent wish to save her world transformed her into a knight of legendary appearance. A blow infused with both Light and Darkness shattered Zeromus&#039;s form, and Zero succeeded in sealing the massive voidsent&#039;s aether in memoria. Following their triumph, she joined hands with the repentant Golbez, and together they took the first steps toward bringing Light into the void.&lt;br /&gt;
&lt;br /&gt;
Wary of diluting her essence, Zero has always avoided feeding on the souls of others. This insistence on consuming stray aether often led to her death through starvation, leaving her to drift in the void until her corporeal form was reconstituted. After not eating physically for so long, Zero&#039;s sense of taste had also atrophied─but she has since rediscovered this facet of cuisine after sampling heavily spiced foods in the Source. The extremely spicy curry custom-made to her preference in Radz-at-Hahn has become one of the city&#039;s new signature dishes.&lt;br /&gt;
&lt;br /&gt;
==Souls==&lt;br /&gt;
Within all beings─whether it be man, animal, or even plant─does aether flow. It is the spark which grants life to the lifeless. Conversely, death can be said to occur once aether has left a corporeal object. From this it is clear to see why many scholars use the words &#039;life&#039; and &#039;aether&#039; interchangeably.&lt;br /&gt;
&lt;br /&gt;
The aether of the living can be broadly divided into corporeal aether─one&#039;s vigor or life force; and incorporeal aether─more colloquially known as one&#039;s soul. A person possessed of only the former becomes a zombie, while having only the latter would render them a ghost.&lt;br /&gt;
&lt;br /&gt;
Aetherologists also assert that an individual&#039;s “memory” is inscribed upon their soul&#039;s aether. It is further theorized that memories associated with stronger emotions, such as regret, are more likely to persist after death, which would perhaps explain why so many spirits fixate upon vengeance.&lt;br /&gt;
&lt;br /&gt;
When a living creature perishes, its corporeal aether remains in the physical world where it is consumed by predators or absorbed back into the land to provide nourishment for other life-forms. Incorporeal aether, however, is returned to the aetherial sea. In that otherworldly plane is a soul washed clean of its memories, there to await rebirth as a new entity.&lt;br /&gt;
&lt;br /&gt;
==Gulool Ja Ja==&lt;br /&gt;
[[File:Gulool Ja Ja portrait1.png|right]]&amp;lt;big&amp;gt;&#039;&#039;&#039;[[Gulool Ja Ja]]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;First Dawnservant of Tuliyollal&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The foremost feature of his striking appearance, Gulool Ja Ja&#039;s two heads are a characteristic unique to the Mamool Ja&#039;s &amp;quot;blessed siblings&amp;quot;-rare individuals born of a union between the brown-scaled Hoobigo and the blue-scaled Boonewa.&lt;br /&gt;
&lt;br /&gt;
These two-headed marvels inherit both the Hoobigo&#039;s robust strength and the Boonewa&#039;s arcane affinity, maturing into warriors of unrivaled martial prowess. The Mamool Ja have previously sought to force this miracle, desiring advantage in their historical conflict against the Xbr&#039;aal, but the commingling of the Hoobigo and Boonewa lines was fraught with complications: for every healthy blessed sibling born, a hundred infants failed to survive.&lt;br /&gt;
&lt;br /&gt;
Before Gulool Ja Ja&#039;s feet, too, were set firmly on the path of war, he was fortunate to encounter the Eorzean explorer, Ketenramm. The friendship he forged with the outsider opened his eyes to the world beyond the forest, encouraging him to depart Mamook and its restrictive traditions. He traveled far and wide across the lands of Tural, meeting its diverse races and cultivating new companions along the way. His was a tale of unprecedented adventures, which culminated in the defeat and imprisonment of Valigarmanda, the Skyruin.&lt;br /&gt;
&lt;br /&gt;
Following these accomplishments, Gulool Ja Ja returned to Yak T&#039;el with his comrades in tow, whereupon they challenged the warring Mamool Ja and Xbr&#039;aal forces. The two-head&#039;s fellowship thoroughly humbled both armies, leading to a cessation of hostilities and a lasting peace.&lt;br /&gt;
&lt;br /&gt;
Word of Valigarmanda&#039;s defeat and the end of the Yak T&#039;el war spread swiftly to every corner of the continent. The philosophy of cooperation espoused by Gulool Ja Ja begat a rising tide of like-minded sentiment, paving the way for the foundation of Tuliyollal and elevating him to the position of &amp;quot;Dawnservant.&amp;quot; As the new nation&#039;s ruler, his bold and ebullient right head would lead their armies as the Vow of Resolve, whilst his wise and benevolent left head would govern their myriad peoples as the Vow of Reason. Under this balanced leadership did he henceforth guide the fledgling federation into a state of great prosperity.&lt;br /&gt;
&lt;br /&gt;
As a two-headed Mamool Ja, Gulool Ja Ja was thought incapable of siring children. Some decades after his ascension to the throne, however, the Dawnservant was blessed with the arrival of a son: Zoraal Ja. And as if precipitated by this unprecedented event, Gulool Ja Ja went on to adopt the orphaned Koana and Wuk Lamat, one promptly after the other. With the royal family thus expanded, the Dawnservant turned his hand to raising his heirs the First, Second, and Third Promises.&lt;br /&gt;
&lt;br /&gt;
Yet even the greatest of potentates cannot outrun old age forever. Unwilling to allow his inevitable passing to plunge the nation into chaos, Gulool Ja Ja took inspiration from the old ways of Mamook to devise a rite of succession. He watched over Wuk Lamat and Koana as they became joint rulers of Tuliyollal, and it was during the ascension ceremony that he confirmed their suspicions: the constantly slumbering Head of Reason had passed quietly from this world some three years before. &lt;br /&gt;
&lt;br /&gt;
Gulool Ja Ja&#039;s saga came to a tragic end when soldiers of Alexandria later attacked the capital. The former Dawnservant faced off against the invasion force&#039;s commander-his own son, Zoraal Ja in single combat, seemingly defeating the treacherous Promise. Using regulator technology, however, Zoraal Ja arose stronger than before and slew his father in cold blood.&lt;br /&gt;
&lt;br /&gt;
==[[Tural]]==&lt;br /&gt;
Comprised of two great landmasses-Xak Tural, the northern lands of the Father, and Yok Tural, the southern lands of the Mother-the continent of the &amp;quot;New World&amp;quot; lies far to the west of Eorzea&#039;s shores.&lt;br /&gt;
&lt;br /&gt;
Its many and diverse peoples spent centuries mired in territorial wars until the epic deeds of Gulool Ja Ja and his dream of Tuliyollal saw them united under the banner of a single nation some eighty years ago.&lt;br /&gt;
&lt;br /&gt;
This age of peace would endure until the unquiet days which followed the rite of succession. Scarcely had Wuk Lamat and Koana ascended the throne when the new Vows were faced with an unusual crisis-the abrupt appearance of an enormous dome of energy over Yyasulani. It was then that a mechanical army led by Zoraal Ja, the true son of the former Dawnservant, emerged from the glowing structure, and launched an assault upon the capital of Tuliyollal.&lt;br /&gt;
&lt;br /&gt;
Upon investigation, the dome was found to contain a fraction of a shard world fused with the local region. The reflection&#039;s partial rejoining caused a temporal anomaly, its nature such that while mere moments had passed outside, those trapped within had lived through thirty years. During those lost decades, Queen Sphene, ruler of the dome&#039;s people, joined hands with Zoraal Ja. Together they built the kingdom of Alexandria anew, and in a bid to plunder aether from other worlds, orchestrated the invasion which brought such panic and destruction to Tural.&lt;br /&gt;
&lt;br /&gt;
Although the Warrior of Light was able to aid the newly ascended Dawnservants in defeating the immediate threat, the dome itself persists—as do the issues surrounding the repatriation of those native to Yyasulani.&lt;br /&gt;
&lt;br /&gt;
==The Rite of Succession==&lt;br /&gt;
The rite of succession was a contest held by Tuliyollal&#039;s first Dawnservant, Gulool Ja Ja, to determine a worthy successor to his throne.&lt;br /&gt;
&lt;br /&gt;
He permitted four candidates to participate in the rite: his firstborn son, Zoraal Ja; his adopted children, Koana and Wuk Lamat; and the winner of the grand melee tournament, the two- headed Bakool Ja Ja, who was the only competitor not part of the royal family.&lt;br /&gt;
&lt;br /&gt;
The conditions for victory required the hopefuls to find the legendary city of gold. Breaking the seal the Dawnservant had placed at its entrance, however, would require the acquisition of seven keystones, which could only be earned by retracing the steps Gulool Ja Ja once walked to unite Tural&#039;s peoples. Along the way, the candidates would encounter seven electors, each waiting to award a keystone to those who performed a chosen feat to their satisfaction.&lt;br /&gt;
&lt;br /&gt;
On the surface, this overwrought process seemed designed solely to indulge Gulool Ja Ja&#039;s love of competition, but it served a deeper purpose. By forcing the candidates to interact with the electors also elders of the various clans-the Dawnservant hoped to impart a greater understanding of Tuliyollal&#039;s diverse cultures and history, and in so doing cultivate a fitting heir to his title.&lt;br /&gt;
&lt;br /&gt;
==Tural Vidraal==&lt;br /&gt;
A tural vidraal is a rare example of when a creature of advanced age evolves far beyond the usual limits of its species. Meaning &amp;quot;land grasper&amp;quot; in the common tongue, the term well describes how the monstrous power of these entities comes to dominate the region in which they dwell.&lt;br /&gt;
&lt;br /&gt;
The existence of several tural vidraal have been recorded to date, but even among these anomalies, the infamous Valigarmanda was unrivaled in strength. It was dubbed the &amp;quot;Skyruin,&amp;quot; a name earned for the destruction it visited upon Tural every time it stirred from slumber. Valigarmanda&#039;s reign of terror continued until eight decades past, when Gulool Ja Ja and his company of heroes subdued the beast and sealed it within the Yok Huy temple of Karryorzar the Gracious.&lt;br /&gt;
&lt;br /&gt;
The Skyruin awakened one last time during the rite of succession, its prison of ice unmade by the reckless actions of Bakool Ja Ja. Fortunately for the region&#039;s inhabitants, the Mamool Ja&#039;s rival candidates and their champions rose to the challenge. Upon the field of battle did they come together to slay the scourge of Urqopacha, and write the final chapter to its legend.&lt;br /&gt;
&lt;br /&gt;
==[[The Storm Surge]]==&lt;br /&gt;
The Storm Surge is the name given to the great conflict that raged in the Ninth some four hundred and fifty years ago. Engulfing the Kingdom of Alexandria and other major powers of the age, it brought the entire world to the brink of destruction.&lt;br /&gt;
&lt;br /&gt;
The impetus for the Storm Surge was an anomalous shift in the star&#039;s aether, which saw lightning energy grow ever more abundant. This gave rise to a tumultuous rainy season that lengthened with each passing year, causing crops and livestock alike to wither for want of sunlight. As desperation drove the people to search for a solution, a singular ore was discovered that had apparently manifested as a result of the aetheric imbalance. Lated dubbed electrope, this ore had the ability to absorb and contain lightning, and by etching arcane circuits upon it—a technique derived from the knowledge of the Milalla people—it could convert the stored energy into any of the other elements. With this development, electrope became a miraculous material that found use in countless applications.&lt;br /&gt;
&lt;br /&gt;
In those early days, however, electrope was a scarce resource. Seeking to secure sufficient reserves, nations fought over the precious ore, with sporadic skirmishes inevitably escalating into open war. Predictably, electrope too came to be employed on the battlefield, and in an act of madness, the nation of Lindblum deployed a doomsday weapon that devastated the star&#039;s aetheric balance, triggering a disaster equal of any umbral calamity. So it was that the Storm Surge, which had already claimed innumerable lives, came to its conclusion, with no nation the victor. The Kingdom of Alexandria alone barely escaped annihilation, and afterwards was flooded with refugees from nearby lands.&lt;br /&gt;
&lt;br /&gt;
==[[Everkeep (landmark)|Everkeep]]==&lt;br /&gt;
Dominating the skies above the enclosed portion of Yyasulani, this colossal twelve-level tower rises from the heart of Heritage Found.&lt;br /&gt;
&lt;br /&gt;
When the balance of aether collapsed in the Ninth, only the Kingdom of Alexandria was fortunate enough to survive the calamity. Nevertheless, it suffered tremendous devastation, with great swathes of its territory submerged by endless rains.&lt;br /&gt;
&lt;br /&gt;
Against this dire backdrop, a collective of scientists known as Preservation announced a plan to build a great tower over the royal palace, within which survivors might take shelter from the rising waters. It was a project of unprecedented scale, but through the extensive and innovative use of electrope, what was thought impossible became possible. Over the following centuries, additional elements were added to the structure, with sectors for primary and secondary industries constructed beside residential areas, until it grew into its present form, with all the facilities needed not only for people to survive, but to thrive.&lt;br /&gt;
&lt;br /&gt;
Eventually, life within Everkeep became so advanced that the populace could enjoy indulgences like an amusement park, which was opened on the uppermost level. Later, however, when the method for recreating the departed from preserved memories was perfected, the park was renamed Living Memory and repurposed as a home for the Endless. This level alone remained in the Ninth when interdimensional fusion was employed to join Alexandria to the Source.&lt;br /&gt;
&lt;br /&gt;
==[[Oblivion]]==&lt;br /&gt;
A resistance organization first established during the time of old Alexandria. Its founders were Krile&#039;s birth parents, Robor and Alayla, former members of Preservation who opposed Calyx&#039;s plan to invade other worlds. Once the then-infant Krile was targeted for experimentation, the researcher couple seized the key to interdimensional fusion and used it to deliver both the artifact and their child to the Source to keep them safe from the enemy. They vanished from record thereafter, with their Endless incarnations later encountered in Living Memory.&lt;br /&gt;
&lt;br /&gt;
Deprived of their founders, Oblivion effectively ceased to be - until decades later when its secret headquarters, now known as the Backroom, was discovered by Cahciua and her followers. Although detailed information pertaining to the key had been erased, Cahciua, strongly believing in Oblivion&#039;s purposed, reestablished the organization under its original name. With the Yyasulani native at the helm, its members set out to thwart King of Resolve Zoraal Ja&#039;s ambitions for conquest.&lt;br /&gt;
&lt;br /&gt;
==[[Regulator]]==&lt;br /&gt;
An electrope device issued to citizens of Alexandria, the regulator boasts various remarkable capabilities. Chief among them is the ability to resurrect the wearer by imbuing them with life force extracted from other souls in the event of unanticipated death. This has allowed the people to live out the span of their natural lives, provided they have sufficient surplus souls. By way of a similar mechanism, souls can also be harnessed to temporarily enhance one&#039;s physical prowess, this usage being common among those in dangerous occupations such as soldiers, hunters, and arena fighters.&lt;br /&gt;
&lt;br /&gt;
Additionally, regulators have the ability to manipulate the wearer&#039;s memories, a function that served twofold purposes: to remove all memories pertaining to death, thereby sparing Alexandrians the fear of mortality, and to preserve the memories of the departed as data. This data would thence be used in the creation of an Endless version of the individual.&lt;br /&gt;
&lt;br /&gt;
Such a powerful and ubiquitous device, however, could be misused by those with influence. This was made evident with the neo regulators, whose adoption Calyx encouraged by having the simulant, an impostor of the fallen Queen of Reason, declare that only their wearers could become Endless. By concurrently limiting the device&#039;s availability, Calyx cultivated heightened terror towards death among the populace─terror which he exploited to manifest the dread primal Necron.&lt;br /&gt;
&lt;br /&gt;
Following Calyx&#039;s defeat, the government of Alexandria took steps to unlock the memories of the departed within citizens who so desired. What regulators have taken away, regulators shall restore.&lt;br /&gt;
&lt;br /&gt;
==Erenville==&lt;br /&gt;
[[File:Erenville portrait1.png|right|300px]]&amp;lt;big&amp;gt;&#039;&#039;&#039;[[Erenville]]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Former Gleaner&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Born to Cahciua in the Yyasulani region of Tural, Erenville was raised to appreciate the wonders of the natural world, the wild creatures which dwell within it being the primary focus of his education. His Shetona mother, loving parent and demanding mentor both, set her child the task of discovering the legendary city of gold ere she would consider his tutelage complete. Once fully grown, a determined Erenville thus traveled to Old Sharlayan to gain the wisdom and experience necessary to complete this daunting challenge. Yet even as he mastered a gleaner&#039;s practical duties, capturing many a beast across many a land, he came to believe the golden city was nothing more than myth─a tale to impress and inspire children.&lt;br /&gt;
&lt;br /&gt;
A pivotal event in Tuliyollal, however, would change Erenville&#039;s mind. Known as the rite of succession, this contest was to decide the heir to Dawnservant Gulool Ja Ja&#039;s throne. The gleaner&#039;s childhood friend and Third Promise of Tuliyollal, Wuk Lamat, announced her participation as a claimant, and enlisted his assistance in the search for a mighty champion who could help secure her victory. In response to this request, Erenville introduced her to the Eorzean hero he met during the chaos of the Final Days. The young Shetona also agreed to return with them to Tural and act as guide, and in so doing unknowingly set himself on a path towards the goal he had long ago dismissed as impossible fantasy. For once they arrived, he learned that the contest&#039;s ultimate objective was to seek out the long-hidden city of gold.&lt;br /&gt;
&lt;br /&gt;
With the aid of her Eorzean allies, Wuk Lamat performed the myriad feats required of her by the Dawnservant&#039;s electors, and after a long and arduous road did she and her companions at last descend into the Skydeep Cenote and reach the gate to the golden city. Thus did the Third Promise win the contest, and claim the throne in both her and her brother Koana&#039;s name.&lt;br /&gt;
&lt;br /&gt;
Afterwards, Erenville sought to return home and inform his mother of the task&#039;s completion, only to witness the sudden appearance of a mysterious dome encapsulating Yyasulani. An army of mechanical soldiers issued forth from within to launch an assault on Tuliyollal, an event which led to Erenville accompanying Wuk Lamat on a mission to infiltrate the dome itself. Once inside this unnatural fusion of his home and another world, in which thirty years had somehow passed in the blink of an eye, Erenville encountered an odd machine that introduced itself with his mother&#039;s name. During the decades she had been isolated from the Source, Cahciua had been leading a revolutionary group known as Oblivion in a fight against Wuk Lamat&#039;s adoptive brother Zoraal Ja, in an attempt to frustrate his plans for invasion.&lt;br /&gt;
&lt;br /&gt;
Erenville worked alongside Cahciua and her resistance fighters to topple the King of Resolve, and in doing so learned a sad truth. His mother, whom he believed to be controlling her machine avatar remotely, had already perished and been recreated from her memories as one of the Endless. After the final, bittersweet moments they spent together in Living Memory, Erenville vowed to carry on Cahciua&#039;s life work: to travel the world and catalog creatures yet undiscovered. He would board a ship bound for distant shores not as a gleaner, but as a man in pursuit of a new dream.&lt;br /&gt;
&lt;br /&gt;
==Wuk Lamat==&lt;br /&gt;
[[File:Wuk Lamat portrait1.png|right|300px]]&amp;lt;big&amp;gt;&#039;&#039;&#039;[[Wuk Lamat]]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vow of Resolve of Tuliyollal&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Though born to the Xbr&#039;aax Rax, an incident in Wuk Lamat&#039;s earliest years prompted her father to entrust her to the care of the Dawnservant. After an assassin from an enemy tribe attempted to kill her by pushing her into a cenote, Hunmu Rruk, fearing future attempts, made a show of mourning his daughter&#039;s “death” even as Gulool Ja Ja quietly adopted her into the royal household under a different name. Wuk Lamat grew to adulthood alongside her new brothers, Zoraal Ja and Koana, never knowing her true sire&#039;s identity.&lt;br /&gt;
&lt;br /&gt;
As the Third Promise, Wuk Lamat competed for the Dawnservant&#039;s throne in the rite of succession. With the help of a formidable entourage which included Eorzea&#039;s own champion, she passed through all the lands of Tuliyollal, learning the history, culture, and hopes of the peoples she encountered. In so doing did she cultivate her worthiness as a ruler, and ultimately seize victory despite expectations to the contrary─much to the delight of her adoptive father, Gulool Ja Ja.&lt;br /&gt;
&lt;br /&gt;
The Vow of Resolve chose to rule jointly with her brother Koana, yet the beginning of their reign was not all joyous celebration. Scarcely had they registered the abrupt appearance of an immense dome in Xak Tural when Zoraal Ja emerged to invade Tuliyollal at the head of a mechanical army. Full many Turali lost their lives in the ensuing violence, not least of which was Gulool Ja Ja himself. So it was that Wuk Lamat, obligated by both familial and official duty, made plans to sally forth and settle matters with her estranged sibling.&lt;br /&gt;
&lt;br /&gt;
Joining with her Eorzean allies once more, the Vow of Resolve broke into the dome and infiltrated the Kingdom of Alexandria, eventually laying Zoraal Ja low with the aid of local revolutionaries. Yet an even greater threat lurked behind the fallen king. It was revealed that Sphene, who served Alexandria as the Queen of Reason, was plotting to drain the life energies of other worlds to sustain her Endless subjects. Hesitant to fight someone she once considered an ally, Wuk Lamat nevertheless confronted and defeated the coldly logical Queen Eternal, preventing her from sacrificing further lives for the sake of the dead.&lt;br /&gt;
&lt;br /&gt;
At the culmination of their battle, Wuk Lamat made a promise to the Endless Sphene─the manifestation of the ancient queen&#039;s memories─that she would protect the Kingdom of Alexandria. Determined as she was to keep this oath, the Vow of Resolve found herself drawn into a conflict with Calyx, whose unrivaled genius had been responsible for creating the Endless. She would meet the Sphene of ages past, awoken from four hundred years of stasis, and together with their comrades prevail against Calyx and his summoned primal. Thus did Wuk Lamat help ensure peace not only for Tural, but also for the kingdom she had sworn to preserve.&lt;br /&gt;
&lt;br /&gt;
==Koana==&lt;br /&gt;
[[File:Koana portrait1.png|right|300px]]&amp;lt;big&amp;gt;&#039;&#039;&#039;[[Koana]]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vow of Reason of Tuliyollal&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Second to inherit the title of Vow of Reason, Koana was born to a clan of nomadic Hhetsarro in the heart of Loazeniheta. Though raised by protective parents, he was seemingly abandoned in the wilds as a child, and it was only by the mercy of a passing Pelupelu peddler that Koana survived. From his surrogate caregiver he learned the trade that would become his livelihood─or so he thought, for as he gained recognition as a stallkeeper in the capital, a meeting with the Dawnservant eventually led to his adoption. So it was that an orphaned child became the Second Promise of Tuliyollal, as much a son to Gulool Ja Ja as his own flesh and blood, Zoraal Ja. Before long, they were joined by Wuk Lamat, the Third Promise. Seeing in his new sister a reflection of his own hardships, Koana swore to ensure she grew up in happiness and safety.&lt;br /&gt;
&lt;br /&gt;
Koana blossomed in the privileged environment of the palace, his thirst for knowledge overflowing the bounds of Tural and bearing him across the salt to Sharlayan. He absorbed the Studium&#039;s latest technological advancements, and no sooner had he returned home than he began advising his father to introduce new infrastructure, such as dirigibles and locomotives, to better the lives of all Tuliyollans. To those who prized innovation above all, the young prince was a vehicle for a progressive future, and so Koana gained a following of similarly young and forward-thinking souls. When the time came to compete for the throne in the rite of succession, he recruited the Archons Thancred and Urianger, bringing to bear the fruits of his education and natural ingenuity to complete feats with ease.&lt;br /&gt;
&lt;br /&gt;
However, in the course of his journey, Koana met with myriad peoples who held their traditions in the highest, leading him to question if his singular focus on innovation would best serve their interests. Recognizing that his sister, unwavering in her desire to bring happiness to Tuliyollal, was the worthiest candidate, Koana renounced his claim and fought alongside Wuk Lamat during her final feat, ensuring she ascended as Dawnservant. To his surprise, one of Wuk Lamat&#039;s first acts of office was to appoint him as Vow of Reason, as she assumed the title of Vow of Resolve. Thus did the siblings carry on their two-headed father&#039;s legacy as Dawnservant to the nation of Tuliyollal.&lt;br /&gt;
&lt;br /&gt;
Koana&#039;s abilities as a ruler were soon tested by the greatest threat since Tuliyollal&#039;s founding: a surprise attack by the nation of Alexandria. Acting swiftly and decisively, he secured an alliance with Radz-at-Han, calling Vrtra&#039;s dragon kin to the skies of Tural to help repel a second Alexandrian assault.&lt;br /&gt;
&lt;br /&gt;
Grow as he might as man and leader, the abandonment Koana suffered as a child continued to weigh upon him, until an errand brought him to Mehwahhetsoan. There he learned of a tragedy that had befallen his kinsman some twenty years ago, when a rroneek reaver devastated the camp in Loazeniheta, and only by a couple&#039;s act of sacrifice did any survive. Leaving their young son in the care of their clan, they pushed through the chaos of the night and straight towards the ravening beast, acting as decoys to buy time for the others&#039; escape. Alas, when dawn arrived, none could find the couple&#039;s child, who remained missing to that day.&lt;br /&gt;
&lt;br /&gt;
Although definitive proof would forever elude him, Koana knew in his heart that that selfless couple had been his parents. While the knowledge did not make up for their absence in his formative years, something within him nonetheless shifted. An unresolved torment finally laid to rest.&lt;br /&gt;
&lt;br /&gt;
==Zoraal Ja==&lt;br /&gt;
[[File:Zoraal Ja portrait1.png|right|300px]]&amp;lt;big&amp;gt;&#039;&#039;&#039;[[Zoraal Ja]]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;King of Resolve of Alexandria&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
As a warrior raised by the great uniter of the Turali and miraculous offspring of a two-headed Mamool Ja, the First Promise was ever the subject of lofty expectations. The Resilient Son, as the people proclaimed him, well understood the fate into which he had been born. Day after day he trained, avoiding distraction and temptation in his pursuit of martial excellence. Ever did he strive to become the perfect heir to the Dawnservant. Ever did he endeavor to eclipse the legacy of his father─the one whom he respected above all others. He seemed destined for the throne should he but stay the course...until the rite of succession.&lt;br /&gt;
&lt;br /&gt;
Zoraal Ja was not only bested by Gulool Ja Ja&#039;s shade during the contest, but further compounded his failure when he assaulted an elector and was summarily disqualified. The ultimate victory would go to his adoptive sister, Wuk Lamat, who ascended to the position of Dawnservant alongside their sibling, Koana. Zoraal Ja had devoted his entire life to claiming the throne, and the anguish of this singular defeat shattered his proud spirit.&lt;br /&gt;
&lt;br /&gt;
In the wake of these events, his ever-present aide Sareel Ja helped him obtain the key to interdimensional fusion, which the disgraced Promise used to open a gate to another world. Through this portal he came into contact with Queen Sphene of Alexandria, and with her forged a pact. Their strategic alliance gave rise to a new kingdom, a realm in which he crowned himself the King of Resolve, first of his name. Zoraal Ja spent the next thirty years within the time-shifted dome utilizing advanced electrope technology to augment Alexandria&#039;s military and devising plans to invade the world outside. When all was in readiness, he led his forces in an assault upon his old homeland of Tuliyollal. His entire life, Zoraal Ja had sought to surpass his renowned father, yet even after slaying his sire with the aid of a regulator, the deed brought no peace to his troubled soul.&lt;br /&gt;
&lt;br /&gt;
What worth now his vaunted “resilience”? Unable to find an answer to this question, he lost faith in his own indomitable might and turned to consuming the souls of his Alexandrian subjects. But despite gorging upon such power, his dream of attaining unrivaled strength died along with him as he fell before Eorzea&#039;s hero and {{alternatives|f=her|m=his}} determined comrades.&lt;br /&gt;
&lt;br /&gt;
==Gulool Ja==&lt;br /&gt;
[[File:Gulool Ja portrait1.png|right|300px]]&amp;lt;big&amp;gt;&#039;&#039;&#039;[[Gulool Ja]]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prince of Alexandria&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The child born from a bargain struck between Alexandria&#039;s King of Resolve and his subordinate Teeshal Ja. Cast into the driftdowns by his mother, he was rescued from the wastes of Heritage Found by members of the resistance group Oblivion. As Cahciua, leader of Oblivion, beheld the nameless Hoobigo boy bearing blue scales, she gifted him a name, as his parents had not. One of strength, compassion, and perseverance. The name of a Dawnservant: Gulool Ja.&lt;br /&gt;
&lt;br /&gt;
Between the boy&#039;s unique coloring and the fact that Zoraal Ja was the sole male Mamool Ja in Alexandria, there was no doubt as to Gulool Ja&#039;s parentage. All knew the king had begotten a prince─just as they knew the prince had been discarded. Fortunately, Otis, the erstwhile lord captain of Alexandria&#039;s royal knights turned mechanical soldier, was eager to assume the role of father figure, showering the boy with the love and kindness that his sire had denied him. Through Otis&#039;s lessons, Gulool Ja honed his survival skills, and through his own study of electrope, the young Mamool Ja gained an impressive understanding of the ubiquitous technology.&lt;br /&gt;
&lt;br /&gt;
When the Warrior of Light&#039;s entourage arrived in the dome, Gulool Ja met his father&#039;s adoptive sister, Wuk Lamat. This encounter kindled a desire for family within the boy, and with it a growing desire to learn more of the man who had sired him. Alas, the King of Resolve later turned upon the people he was obligated to protect, slaughtering Alexandrians and harvesting their souls to feed his insatiable lust for power. When father and son were at last reunited, Gulool Ja&#039;s desperate pleas failed to temper Zoraal Ja&#039;s rage, and he could only watch as his father was brought to justice.&lt;br /&gt;
&lt;br /&gt;
In death, Zoraal Ja bequeathed the king&#039;s authority to the child he had never acknowledged in life. After considerable thought, Gulool Ja accepted this heavy crown, and resolved to care for the people his father had forsaken.&lt;br /&gt;
&lt;br /&gt;
Under the tutelage of Shale, one of Oblivion&#039;s adapters, Gulool Ja continued his studies of electrope, and his talents proved invaluable during the Warrior of Light&#039;s battle against Calyx. However, the young monarch felt responsible for the scientist&#039;s seizure and abuse of the king&#039;s authority. He vowed to grow strong, taking up the blade and steeling himself for the rigorous training he would undertake in Tuliyollal. Yet Gulool Ja would not blindly follow in his father&#039;s footsteps, but rather choose his own path. Even now he looks to those who changed his life for guidance, Otis and the Warrior of Light but two of many.&lt;br /&gt;
&lt;br /&gt;
==Sphene==&lt;br /&gt;
[[File:Sphene portrait1.png|right|300px]]&amp;lt;big&amp;gt;&#039;&#039;&#039;[[Sphene]]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Queen of Reason of Alexandria&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Born some four centuries ago in the Ninth, Sphene was a princess of the Kingdom of Alexandria, one of the major powers on the Mist Continent. Her parents, the king and queen, perished during the star-spanning conflict known as the Storm Surge, and as their sole heir, she was forced to ascend the throne at a tender age. And though she succeeded in protecting her nation from annihilation, her body was ravaged by the lightning that had come to pervade the world, causing her to suffer from ever-intensifying paralysis until she eventually fell into a coma. With the approval of the kingdom&#039;s leadership, the monarch was placed in cold stasis by the scientists of Preservation, and with the advent of new technology, she was brought back decades later in the form of an Endless.&lt;br /&gt;
&lt;br /&gt;
This Sphene ruled Alexandria as an eternal queen, and during her reign oversaw the creation of Living Memory, the sanctuary for Endless. Yet while these simulacra may live forever, sustaining them requires life force. Sphene grew desperate when it became apparent that not enough could be harvested within the kingdom, but even that sense of despair was of Calyx&#039;s design; he had forced upon her the impossible task of maintaining Living Memory, exploiting her fervent desire to protect her beloved people, that she might activate the key to interdimensional fusion. And being powerless to either seek or accept help, she ultimately resorted to invoking the relic before erasing her memories and arising as a ruthless weapon. This fearsome entity clashed with Wuk Lamat and the Warrior of Light, whom Sphene had come to regard as friends, and in the brief moment she was restored to herself in defeat, she entrusted them with her hopes and dreams. The Warrior of Light took charge of the key, while Wuk Lamat solemnly swore to look after the people of Alexandria.&lt;br /&gt;
&lt;br /&gt;
With the Endless Sphene no more, the Meso Terminal ceased to function, prompting the original Queen Sphene to awaken from stasis. While overwhelmed by how much her kingdom had changed, the time she spent in the heroes&#039; company reassured her that Alexandrians were the same resilient people they had always been. Yet all was not well, for Calyx, who continued his machinations as an Endless, had created the simulant─an impostor of the Queen of Reason─and appeared to challenge the heroes. His ultimate goal was the evolution of mankind into Endless, the realization of which demanded the sacrifice of countless lives.&lt;br /&gt;
&lt;br /&gt;
Sphene was determined not to let this fate come to pass. She joined forces with the Warrior of Light, and together did they defeat Necron, the dread primal summoned forth by Calyx. Soon thereafter, Sphene was welcomed by the people of Alexandria as their new Queen of Reason, and with the young Gulool Ja wielding the King of Resolve&#039;s authority at her side, she labors once more for the future of her nation.&lt;br /&gt;
&lt;br /&gt;
==Jullus==&lt;br /&gt;
[[File:Jullus portrait1.png|right|300px]]&amp;lt;big&amp;gt;&#039;&#039;&#039;[[Jullus pyr Norbanus]]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Officer of the Ist Imperial Legion of Garlemald&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
An officer of the Ist Imperial Legion, Jullus&#039;s hardworking nature had earned him the esteem of his superiors, and he was regarded as the most promising among his peers.&lt;br /&gt;
&lt;br /&gt;
When Anima was summoned as the Ist and IIIrd Legions clashed following Emperor Varis&#039;s death, Jullus chanced to be reporting to the wounded Quintus van Cinna and so escaped the eikon&#039;s corrupting influence. His parents and younger siblings, however, did not share his fortune; they were tempered a mere day before they were due to flee the city, and Jullus was forced to kill them in self-defense.&lt;br /&gt;
&lt;br /&gt;
After that tragedy, Jullus abided in grief and hunger in the bitter cold. Yet a glimmer of hope remained, for Quintus had dispatched a messenger to the Xth. By marshaling the might of the legions garrisoned in the provinces, the legatus aimed to take back the imperial palace, which had been transformed into the monstrous Tower of Babil, Anima&#039;s lair. Thence they would work to rebuild their broken Empire─or so he envisioned.&lt;br /&gt;
&lt;br /&gt;
The help that arrived was instead the Ilsabard contingent, a company formed of Garlemald&#039;s enemies. Their presence aroused fear and suspicion in the surviving citizens, and many vowed to never give up the fight. Yet even as the Ist maintained its defiant stance, the ice began to thaw between Jullus and the Leveilleur twins, who sought to establish dialogue at risk of their own lives. On a mission to scavenge ceruleum in the city&#039;s ruins, Jullus painted for them pictures of the imperial capital in better days─of the laughter and song that filled the streets, and the grass that flourished during the short, sweet summers.&lt;br /&gt;
&lt;br /&gt;
Such heartfelt moments did not continue, for Quintus decided to ransom Alphinaud and Alisaie in exchange for the contingent&#039;s supplies and withdrawal. Jullus steeled himself as he arrived at Camp Broken Glass to deliver the demands, with the instruction to eliminate the invaders no matter the cost should negotiations fail. And fail they did. Ere blood could be spilled, however, Commander Lucia Junius revealed to Jullus that the Xth had petitioned the aid of the Grand Company of Eorzea. Communication between the legions had broken down, and the Xth itself had suffered a mass desertion of its provincial troops, severely diminishing its capacity for war. In that instant, all hopes for the Ist were crushed.&lt;br /&gt;
&lt;br /&gt;
Later at the contingent&#039;s encampment, Jullus found himself among men whom he once might have faced in battle. One offered him a mug of hot soup, along with earnest words of empathy─little things that helped him to move forward.&lt;br /&gt;
&lt;br /&gt;
Afterwards, Jullus himself would fall victim to tempering, but he was thankfully cured and fought alongside comrades both old and new against the threat of the Final Days. While that danger has since passed, much of Garlemald has fallen into ruin, and the path to recovery will be long and arduous. Even so, many Garleans chose to remain in their homeland, and beginning with the establishment of a trade agreement with Radz-at-Han, they took their first steps towards a brighter future. Working tirelessly as always, Jullus has become a central figure in this community─a role he naturally fell into perhaps due to the rapport he formed with Alphinaud and Alisaie, along with the caring instincts he honed as an elder brother.&lt;br /&gt;
&lt;br /&gt;
Of late, Jullus has struck up a friendship with an inhabitant of another reflection. Wherever she may be, he cannot help but worry for her well-being.&lt;br /&gt;
&lt;br /&gt;
==Livingway==&lt;br /&gt;
[[File:Livingway portrait1.png|right|300px]]&amp;lt;big&amp;gt;&#039;&#039;&#039;[[Livingway]]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loporrit Leader&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A rabbit-like people inhabiting the moon, the Loporrits are said to have been created by Hydaelyn Herself for the purpose of preparing for mankind&#039;s flight during the Final Days. Livingway is the individual responsible for directing the Loporrits&#039; millennia-long efforts, and the self-proclaimed “right paw” of Hydaelyn.&lt;br /&gt;
&lt;br /&gt;
Loporrit history is inextricably tied to the satellite upon which they reside. In the ancients&#039; bid to avert the catastrophe of the Final Days, they summoned Zodiark, the first primal, to rewrite the star&#039;s laws and strengthen its weakened celestial currents. Venat and her followers had a different vision for the future, yet even they understood that Etheirys would not survive were Zodiark to be destroyed. Thus did they seek to seal Him away, beyond mankind’s reach, bringing into being the entity Hydaelyn, who in turn created the moon to be His prison.&lt;br /&gt;
&lt;br /&gt;
The watcher, the overseer of Zodiark&#039;s imprisonment, spoke of Hydaelyn not as an omnipotent being, but as one ever forced to consider desperate measures to avert calamity. As such, She had fashioned the moon with another purpose in mind: should Zodiark cease to exist, the satellite would also serve as an ark to bear the people of Etheirys to the safety of a distant star.&lt;br /&gt;
&lt;br /&gt;
Despite Her precautionary measures, however, there was at first naught on the moon save Zodiark Himself. It fell to the Loporrits, whose creation coincided with that of the celestial vessel, to toil for untold centuries in preparation for a journey that would hopefully never come to pass. Building upon the research of Venat&#039;s faction into the world&#039;s hidden workings, they began the manufacture of the hyperhopper and other such mechanisms required for cosmic navigation. Even more challenging were the arrangements for bringing people to the moon itself. Producing a breathable atmosphere for the star&#039;s refugees was but the first of many tasks ahead.&lt;br /&gt;
&lt;br /&gt;
The Loporrits established environmental foundations, then entered dormancy until said elements stabilized, a cycle they would repeat over and over until the moon became a habitable vessel. They also received knowledge of the present age from collaborators on the star&#039;s surface─members of Sharlayan&#039;s Forum who had heard Hydaelyn&#039;s voice. Their compendium on Etheirys&#039;s people, complete with blank pages for updates, remains one of Livingway&#039;s most treasured possessions.&lt;br /&gt;
&lt;br /&gt;
When Zodiark was at last returned to aether, the moon&#039;s role was shifted wholly from prison to transportation. As matters would have it, however, the Scions&#039; preliminary visit exposed several glaring problems with the Loporrits&#039; preparations. Having been tailored to the ancients&#039; towering statures, the amenities were far too large, and the clothing, foodstuffs, and dwellings upon which they had worked so hard received unexpectedly lukewarm appraisals. So it was that a trembling Livingway and her compatriots turned to Urianger as a potential co-conspirator, requesting that he carry word of a perfect lunar paradise to those below. Untrue or not, the people of Etheirys had to be convinced to evacuate the star posthaste, lest the Final Days claim countless lives.&lt;br /&gt;
&lt;br /&gt;
For all else aside, the Loporrits harbored a profound love for mankind. While Hydaelyn had indeed imbued them with a great fondness for the creatures of Etheirys, they had also spent countless years gazing up at that blue orb, working eagerly towards the day they would finally welcome its inhabitants in person.&lt;br /&gt;
&lt;br /&gt;
In the end, the moon never fulfilled its purpose as a starship. Etheirys&#039;s people chose to resist the coming of the Final Days, and it was the &#039;&#039;Ragnarok&#039;&#039; which became home to the satellite&#039;s hyperhopper and other technological marvels.&lt;br /&gt;
&lt;br /&gt;
Now that the existential threat is no more, Livingway and her fellows must search for new meaning to their lives—but the joy they find in helping people remains unchanged. Livingway is tireless in her own personal quest, dreaming of the day she is lauded as mankind&#039;s staunchest ally, and the greatest Loporrit to ever live!&lt;br /&gt;
&lt;br /&gt;
[[Category:Features]] [[Category:Patch 6.1 Features]] [[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>DragonLordCuttle</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Sightseeing_Log&amp;diff=1389916</id>
		<title>Sightseeing Log</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Sightseeing_Log&amp;diff=1389916"/>
		<updated>2026-06-26T05:34:55Z</updated>

		<summary type="html">&lt;p&gt;DragonLordCuttle: Removed (Requires Flying) from ShB Log #31&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Lead icon|Sightseeing log icon2.png}} The [[Sightseeing Log]], introduced in [[Patch 2.28]], allows the player to solve various riddles in turn to experience the spectacular sceneries in [[Eorzea]]. Players can unlock these Vistas at specific locations, at certain times, in certain weathers and by performing specific [[emotes]].&lt;br /&gt;
&lt;br /&gt;
[[File:Sightseeing Log img1.png|250px|right]]&lt;br /&gt;
[[File:Sightseeing Log img2.png|250px|right]]&lt;br /&gt;
&lt;br /&gt;
Completing the Sightseeing Log in &#039;&#039;[[A Realm Reborn]]&#039;&#039; can be quite time consuming. Not only must the player find and reach a specific location, but the time of day and weather effects must also match the description of the riddle.&lt;br /&gt;
&lt;br /&gt;
Since &#039;&#039;[[Heavensward]]&#039;&#039; ([[Patch 3.0|3.0]]), vistas are indicated by a blue orb, making them easier to identify, and have no [[weather]] and time requirements, with the exception of entries 48 and 58 in Stormblood.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Tips==&lt;br /&gt;
*Some locations are difficult to reach. They might require the players to solve jumping puzzles or use {{i|Sprint}}.&lt;br /&gt;
*Weather may change at 12:00AM, 8:00AM and 4:00PM [[Eorzea Time]] (in-game time). Player may want to consult a [[Skywatcher]] or an external resource like [https://eorzea-weather.vercel.app/ Eorzea Weather] to see when the desired weather conditions will be available.&lt;br /&gt;
*1 real-world minute is equal to 20 minutes of [[Eorzea Time]]. (That&#039;s one Eorzean minute every three real-world seconds.)&lt;br /&gt;
*A player will know they are standing at the right spot when the message &amp;quot;You have arrived at a vista!&amp;quot; appears in chat.&lt;br /&gt;
*If a player has moved away from the vista, a message &amp;quot;You have strayed too far from the vista&amp;quot; appears.&lt;br /&gt;
*Some vistas require the player to face specific directions. Try changing the directions of your character if you are unable to unlock certain vistas.&lt;br /&gt;
*As of [[patch 7.5]], the correct emote needed to record the vista will be displayed in the chat log as part of the arrival message. For A Realm Reborn and Stormblood sightseeing log entries, a message will also be displayed when using the corresponding emote at a vista if the correct weather and time conditions are not fulfilled.&lt;br /&gt;
&lt;br /&gt;
Useful Resource: [https://tylian.net/sslog/ Sightseeing Log Helper]&lt;br /&gt;
&lt;br /&gt;
==Unlock==&lt;br /&gt;
[[File:LOGb.png|alt=|thumb|Possible emotes: &lt;br /&gt;
/lookout&lt;br /&gt;
/pray&lt;br /&gt;
/sit&lt;br /&gt;
/salute&lt;br /&gt;
psych&lt;br /&gt;
/point&lt;br /&gt;
/comfort&lt;br /&gt;
/rally&lt;br /&gt;
/me&lt;br /&gt;
/doze|245x245px]]&lt;br /&gt;
Players can unlock the Sightseeing Log by completing the level 20 quest {{i|A Sight to Behold}}. Players can start the quest by talking to the NPC [[Naoh Gamduhla]] in [[New Gridania]] {{coords|11.8, 13.4}}. Players must have previously completed the main story quest: {{i|Sylph-management}}. The first 20 vistas must be completed before the remaining [[#A Realm Reborn Vistas|A Realm Reborn sightseeing logs]] can be unlocked. Players can unlock the remaining vistas by talking to the NPC [[Millith Ironheart]] in [[Old Gridania]] {{coords|10.7, 6.0}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heavensward&#039;&#039;&#039;:&lt;br /&gt;
* [[#Heavensward Vistas|Heavensward sightseeing logs]] are unlocked by speaking to [[Kester Ironheart]] in [[The Dravanian Forelands]] {{coords|32.6, 23.2}} to complete the quasi-quest {{i|Sights of the North}}.&lt;br /&gt;
* Players must be a combat [[class]] level 50 or higher to tackle these sightseeing logs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stormblood&#039;&#039;&#039;&lt;br /&gt;
* [[#Stormblood Vistas|Stormblood sightseeing logs]] are unlocked by speaking to [[Ulger Ironheart]] in [[Rhalgr&#039;s Reach]] {{coords|10.5, 13}} to complete the quasi-quest {{i|Sights of Crimson and Dawn}}.&lt;br /&gt;
* Players must be a combat [[class]] level 60 or higher to tackle these sightseeing logs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadowbringers&#039;&#039;&#039;&lt;br /&gt;
* [[#Shadowbringers Vistas|Shadowbringers sightseeing logs]] are unlocked by speaking to [[Eirlalth]] in [[The Crystarium]] {{coords|9.5, 9.7}} to complete the quasi-quest {{i|Sights of the First}}.&lt;br /&gt;
* Players must be a combat [[class]] level 70 or higher to tackle these sightseeing logs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Endwalker&#039;&#039;&#039;&lt;br /&gt;
* [[#Endwalker Vistas|Endwalker sightseeing logs]] are unlocked by speaking to [[Babeth Ironheart]] in [[Old Sharlayan]] {{coords|13.4, 16.8}} to complete the quasi-quest {{i|Sights of the End}}.&lt;br /&gt;
* Players must be a combat [[class]] level 80 or higher to tackle these sightseeing logs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dawntrail&#039;&#039;&#039;&lt;br /&gt;
* Entries 1-28 of [[#Dawntrail Vistas|Dawntrail sightseeing logs]] are unlocked by speaking to [[Elsebee Ironheart]] in [[Tuliyollal]] {{coords|13.9, 10.1}} to complete the quasi-quest {{i|Sights of the West}}.&lt;br /&gt;
* Entries 29-45 can later be unlocked by speaking to [[Emeline Ironheart]] in [[Solution Nine]] {{coords|16.8, 13.1}} to complete the quasi-quest {{i|Sights of the West and Beyond}}.&lt;br /&gt;
* Players must be a combat [[class]] level 90 or higher to tackle these sightseeing logs.&lt;br /&gt;
&lt;br /&gt;
==A Realm Reborn Vistas==&lt;br /&gt;
*In [[Patch 2.3]], Vistas that require {{weather icon|fair skies}} [[Fair Skies]] or {{weather icon|clear skies}} [[Clear Skies]] weather conditions can now be fulfilled when either condition is present.&lt;br /&gt;
*With the addition of [[Flying Mounts|flying mounts]] in [[patch 5.3]], several A Realm Reborn vistas have become significantly easier to reach. Flight is unlocked upon completing {{i|The Ultimate Weapon}}.&lt;br /&gt;
{| {{STDT|location sortable align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! # &lt;br /&gt;
! Name&lt;br /&gt;
! Zone           &lt;br /&gt;
! Coordinate&lt;br /&gt;
! Weather&lt;br /&gt;
! data-sort-type=number | Time&lt;br /&gt;
! Emote&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[Sightseeing Log 1: Barracuda Piers|Barracuda Piers]] || [[Limsa Lominsa Upper Decks]] || {{coords|9.5, 7.8}} || width=&amp;quot;125px&amp;quot;| {{weather icon|fair skies}} [[Fair Skies]] &amp;lt;br&amp;gt; {{weather icon|clear skies}} [[Clear Skies]] || 08:00-12:00 || width=&amp;quot;80px&amp;quot;| {{action icon|Lookout}} || Located northwest out of [[The Bismarck]], there are two sets of bricks set into the wall there. The set of bricks closer to the stairs is the vista location.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Sightseeing Log 2: The Astalicia|The Astalicia]] || [[Limsa Lominsa Lower Decks]] || {{coords|7.1, 15.1}} || {{weather icon|fair skies}} [[Fair Skies]] &amp;lt;br&amp;gt; {{weather icon|clear skies}} [[Clear Skies]] || 18:00-05:00 || {{action icon|Lookout}} || Climb to the top of &#039;&#039;[[The Astalicia]]&#039;&#039; (the ship there), and go east towards the bow (front) of the ship. Climb the pole extending from the ship and go to the very tip.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Sightseeing Log 3: Seasong Grotto|Seasong Grotto]] || [[Middle La Noscea]] || {{coords|20.3, 19.1}} || {{weather icon|rain}} [[Rain]] &amp;lt;br&amp;gt; {{weather icon|showers}} [[Showers]] || 05:00-08:00 || {{action icon|Pray}} || In the [[Seasong Grotto]], by the entrance. The vista is close to the end of the tunnel leading into the cave. The message will appear in the middle of the end of the tunnel.&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Sightseeing Log 4: The Skylift|The Skylift]] || [[Middle La Noscea]] || {{coords|16.0, 17.3}} || {{weather icon|fair skies}} [[Fair Skies]] &amp;lt;br&amp;gt; {{weather icon|clear skies}} [[Clear Skies]] || 12:00-17:00 || {{action icon|Lookout}} || By the [[Skylift]], next to the NPC overlooking the pier.&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[Sightseeing Log 5: La Thagran Eastroad|La Thagran Eastroad]] || [[Middle La Noscea]] || {{coords|25.3, 27.5}} || {{weather icon|clouds}} [[Clouds]] || 08:00-12:00 || {{action icon|Lookout}} || Looking at the gate into Lower La Noscea, go up the stairs on the east side, and jump up onto the fence post at the top of the stairs.&lt;br /&gt;
|-&lt;br /&gt;
| 6 || [[Sightseeing Log 6: The Salt Strand|The Salt Strand]] || [[Lower La Noscea]] || {{coords|23.1, 40.2}} || {{weather icon|fair skies}} [[Fair Skies]] &amp;lt;br&amp;gt; {{weather icon|clear skies}} [[Clear Skies]] || 18:00-05:00 || {{action icon|Lookout}} || Jump onto the base of the rock near the cliff west of the farmer&#039;s house.&lt;br /&gt;
|-&lt;br /&gt;
| 7 || [[Sightseeing Log 7: Red Rooster Stead|Red Rooster Stead]] || [[Lower La Noscea]]|| {{coords|33.5, 19.3}} || {{weather icon|fog}}  [[Fog]] || 05:00-08:00 || {{action icon|Lookout}} || Jump on the top of the gate structure for the portal that leads to [[Mist]]. The vista is in the middle of the top of the archway leading into the housing area.&lt;br /&gt;
|-&lt;br /&gt;
| 8 || [[Sightseeing Log 8: Brewer&#039;s Beacon|Brewer&#039;s Beacon]] || [[Western La Noscea]] || {{coords|29.9, 30.7}} || {{weather icon|fair skies}} [[Fair Skies]] &amp;lt;br&amp;gt; {{weather icon|clear skies}} [[Clear Skies]] || 5:00-8:00 || {{action icon|Lookout}} || Go behind the lighthouse on the west side. The vista is located where the wooden barrier and the lighthouse&#039;s wall meet.&lt;br /&gt;
|-&lt;br /&gt;
| 9 || [[Sightseeing Log 9: The Leatherworkers&#039; Guild|The Leatherworkers&#039; Guild]] || [[Old Gridania]] || {{coords|12.8, 7.8}} || {{weather icon|clouds}} [[Clouds]] || 12:00-17:00 || {{action icon|Lookout}} || From inside the guild you go up the steps in the back, jump on the table against the right wall, jump again to get onto the higher shelf. Face the room and use {{action icon|Lookout}}.&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[Sightseeing Log 10: Apkallu Falls|Apkallu Falls]] || [[Old Gridania]] || {{coords|10.8, 6.4}} || {{weather icon|fair skies}} [[Fair Skies]] &amp;lt;br&amp;gt; {{weather icon|clear skies}} [[Clear Skies]] || 18:00-05:00 || {{action icon|Lookout}} || Near Apkallu Falls, there are 3 lamp posts. You have to climb onto the cliff on the southeast {{coords|10.4, 6.6}} and from there use Sprint and jump onto the top of the lamp post closest to the waterfall. The lamp post lights must be on for it to complete (after sunset). &lt;br /&gt;
|-&lt;br /&gt;
| 11 || [[Sightseeing Log 11: Bentbranch Meadows| Bentbranch Meadows]] || [[Central Shroud]] || {{coords|21.8, 21.8}} || {{weather icon|fair skies}} [[Fair Skies]] &amp;lt;br&amp;gt; {{weather icon|clear skies}} [[Clear Skies]] || 12:00-17:00 || {{action icon|Sit}} || The vista is right next to the [[Bentbranch Meadows|aetheryte]]. There are three stumps across the Moogle mail carrier. A woman is sitting on the first one. Hop up onto the third one to reach the vista.&lt;br /&gt;
|-&lt;br /&gt;
| 12 || [[Sightseeing Log 12: The Sanctum of the Twelve| The Sanctum of the Twelve]] || [[East Shroud]] || {{coords|17.6, 18.2}} || {{weather icon|fair skies}} [[Fair Skies]] &amp;lt;br&amp;gt; {{weather icon|clear skies}} [[Clear Skies]] || 08:00-12:00 || {{action icon|Pray}} || At the entrance to the chamber to the garden around [[the Sanctum of the Twelve]].&lt;br /&gt;
|-&lt;br /&gt;
| 13 || [[Sightseeing Log 13: Little Solace| Little Solace]] || [[East Shroud]] || {{coords|22.3, 26.2}} || {{weather icon|fair skies}} [[Fair Skies]] &amp;lt;br&amp;gt; {{weather icon|clear skies}} [[Clear Skies]] || 18:00-05:00 || {{action icon|Lookout}} || Just behind and above the [[Sylphic Vendor]] NPC, on the top of the tree branch (looks like a tongue) extending from the tree. Alternatively, one can simply land on the awning directly above the yellow sphere with a flying mount.&lt;br /&gt;
|-&lt;br /&gt;
| 14 || [[Sightseeing Log 14: Royal Promenade| Royal Promenade]] || [[Ul&#039;dah - Steps of Thal]] || {{coords|11.1, 11.6}} || {{weather icon|fair skies}} [[Fair Skies]] &amp;lt;br&amp;gt; {{weather icon|clear skies}} [[Clear Skies]] || 05:00-08:00 || {{action icon|Salute}} || There are three silver squares in front of the [[Royal Promenade]] (players can get there from the Chamber of Rule Aetheryte Shard). The vista is on the tip of the triangle. Face the stairs and guards then use {{action icon|Salute}}.&lt;br /&gt;
|-&lt;br /&gt;
| 15 || [[Sightseeing Log 15: The Gold Court| The Gold Court]] || [[Ul&#039;dah - Steps of Thal]] || {{coords|11.5, 11.2}} || {{weather icon|clouds}} [[Clouds]] || 12:00-17:00 || {{action icon|Lookout}} || Jump from [[Hustings Strip]] balcony down onto the eastern-most lamp.&lt;br /&gt;
|-&lt;br /&gt;
| 16 || [[Sightseeing Log 16: The Jewel of the Desert| The Jewel of the Desert]] || [[Western Thanalan]] || {{coords|22.3, 22.3}} || {{weather icon|fair skies}} [[Fair Skies]] &amp;lt;br&amp;gt; {{weather icon|clear skies}} [[Clear Skies]] || 18:00-05:00 || {{action icon|Lookout}} || Use your mount and jump from the boulder to the awning (the cloth roof) at the beginning of the staircase.&lt;br /&gt;
|-&lt;br /&gt;
| 17 || [[Sightseeing Log 17: The Ruins of Sil&#039;dih| The Ruins of Sil&#039;dih]] || [[Central Thanalan]] || {{coords|15.9, 22.9}} || {{weather icon|fog}}  [[Fog]] || 08:00-12:00 || {{action icon|Lookout}} || About half way down the cliff, where the cliff meets the creek. (Flying recommended.)&lt;br /&gt;
|-&lt;br /&gt;
| 18 || [[Sightseeing Log 18: The Lonely Giant| The Lonely Giant]] || [[Eastern Thanalan]] || {{coords|19.5, 24.7}} || {{weather icon|rain}} [[Rain]] &amp;lt;br&amp;gt; {{weather icon|showers}} [[Showers]] || 17:00-18:00 || {{action icon|Comfort}} || It is located under the base of the tree clump across from the [[Goobbue (Mob)|Goobbue]]. The vista is in the middle of the tree clump. &lt;br /&gt;
|-&lt;br /&gt;
| 19 || [[Sightseeing Log 19: The Invisible City| The Invisible City]] || [[Eastern Thanalan]] || {{coords|14.3, 18.5}} || {{weather icon|clouds}} [[Clouds]] || 08:00-12:00 || {{action icon|Lookout}} || At the tip of the ruin/roof that overlooks the area.&lt;br /&gt;
|-&lt;br /&gt;
| 20 || [[Sightseeing Log 20: Highbridge| Highbridge]] || [[Eastern Thanalan]] || {{coords|21.0, 20.7}} || {{weather icon|fair skies}} [[Fair Skies]] &amp;lt;br&amp;gt; {{weather icon|clear skies}} [[Clear Skies]] || 05:00-08:00 || {{action icon|Pray}} || The vista is on the small platform that sticks out from underneath the north side of the bridge. It is closest to the NPC located in the carved area on the side of the canyon.&lt;br /&gt;
|-&lt;br /&gt;
| 21 || [[Sightseeing Log 21: Woad Whisper Canyon| Woad Whisper Canyon]] || [[Middle La Noscea]] || {{coords|20.0, 13.1}} || {{weather icon|fair skies}} [[Fair Skies]] &amp;lt;br&amp;gt; {{weather icon|clear skies}} [[Clear Skies]] || 12:00-17:00 || {{action icon|Lookout}} || Edge of the path, before you pass under the rocky archways.&lt;br /&gt;
|-&lt;br /&gt;
| 22 || [[Sightseeing Log 22: Summerford Farms| Summerford Farms]] || [[Middle La Noscea]] || {{coords|25.7, 17}} || {{weather icon|fair skies}} [[Fair Skies]] &amp;lt;br&amp;gt; {{weather icon|clear skies}} [[Clear Skies]] || 05:00-08:00 || {{action icon|Lookout}} || Second floor of Inn. Top of lamp to left of door. Jump on pot plant, then to partition, then to top of lamp.&lt;br /&gt;
|-&lt;br /&gt;
| 23 || [[Sightseeing Log 23: The Grey Fleet| The Grey Fleet]] || [[Lower La Noscea]] || {{coords|31.5, 12.7}} || {{weather icon|rain}} [[Rain]] &amp;lt;br&amp;gt; {{weather icon|showers}} [[Showers]] || 12:00-17:00 || {{action icon|Lookout}} || On top of the house of sticks. Use the rocks behind the house to get onto the roof.&lt;br /&gt;
|-&lt;br /&gt;
| 24 || [[Sightseeing Log 24: Hidden Falls| Hidden Falls]] || [[Eastern La Noscea]] || {{coords|32.6, 23.5}} || {{weather icon|fair skies}} [[Fair Skies]] &amp;lt;br&amp;gt; {{weather icon|clear skies}} [[Clear Skies]] || 08:00-12:00 || {{action icon|Sit}} || {{action icon|Sit}} on chair at end of dock.&lt;br /&gt;
|-&lt;br /&gt;
| 25 || [[Sightseeing Log 25: Gullperch Tower| Gullperch Tower]] || [[Eastern La Noscea]] || {{coords|29.6, 33.8}} || {{weather icon|rain}} [[Rain]] &amp;lt;br&amp;gt; {{weather icon|showers}} [[Showers]] || 18:00-05:00 || {{action icon|Lookout}} || On top of [[Gullperch Tower]]. Located on the edge of the wall to the left of the two lookout NPCs.&lt;br /&gt;
|-&lt;br /&gt;
| 26 || [[Sightseeing Log 26: The Navigator| The Navigator]] || [[Western La Noscea]] || {{coords|26.9, 26.6}} || {{weather icon|fair skies}} [[Fair Skies]] &amp;lt;br&amp;gt; {{weather icon|clear skies}} [[Clear Skies]] || 17:00-18:00 || {{action icon|Pray}} || To the left hand side along the railing (if lookout out towards the sea).&lt;br /&gt;
|-&lt;br /&gt;
| 27 || [[Sightseeing Log 27: The Ship Graveyard| The Ship Graveyard]] || [[Western La Noscea]] || {{coords|17.1, 36.2}} || {{weather icon|gales}} [[Gales]] || 18:00-05:00 || {{action icon|Lookout}} || Bottom southeast corner of [[the Isles of Umbra]. Stand on top of the pot in the sand.&lt;br /&gt;
|-&lt;br /&gt;
| 28 || [[Sightseeing Log 28: Camp Skull Valley| Camp Skull Valley]] || [[Western La Noscea]] || {{coords|22.8, 22.4}} || {{weather icon|fair skies}} [[Fair Skies]] &amp;lt;br&amp;gt; {{weather icon|clear skies}} [[Clear Skies]] || 08:00-12:00 || {{action icon|Lookout}} || On top of the front-right spike (if facing) of the tents on the top of the fort. Jump on canvas roof then on spike.&lt;br /&gt;
|-&lt;br /&gt;
| 29 || [[Sightseeing Log 29: Tidegate| Tidegate]] || [[Western La Noscea]] || {{coords|19.4, 23.1}} || {{weather icon|fair skies}} [[Fair Skies]] &amp;lt;br&amp;gt; {{weather icon|clear skies}} [[Clear Skies]] || 12:00-17:00 || {{action icon|Lookout}} || On the top of the center pole on the round tent (just after three tents). Jump onto the smaller pole then &#039;&#039;hop backwards&#039;&#039; onto the higher bit. From there sprint jump to the top/middle pole.&lt;br /&gt;
|-&lt;br /&gt;
| 30 || [[Sightseeing Log 30: Camp Bronze Lake| Camp Bronze Lake]] || [[Upper La Noscea]] || {{coords|30.8, 22.4}} || {{weather icon|fair skies}} [[Fair Skies]] &amp;lt;br&amp;gt; {{weather icon|clear skies}} [[Clear Skies]] || 17:00-18:00 || {{action icon|Lookout}} || Go to the side of the house and jump up on the barrels between the two awnings (jump at the barrels head on, not from the side). Jump up onto the right awning and then onto the rocky ledge. Walk along the edge and jump onto the small part of the roof that juts out. The vista is on the highest point at the front of the house.&lt;br /&gt;
|-&lt;br /&gt;
| 31 || [[Sightseeing Log 31: Thalaos| Thalaos]] || [[Upper La Noscea]] || {{coords|12.9, 22.0}} || {{weather icon|fair skies}} [[Fair Skies]] &amp;lt;br&amp;gt; {{weather icon|clear skies}} [[Clear Skies]] || 12:00-17:00 || {{action icon|Lookout}} || Very tip of biggest bone/spire. Base of spire starts in {{coords|13.4, 21.5}}. Vista log message will not appear until correct time. (Flying suggested.)&lt;br /&gt;
|-&lt;br /&gt;
| 32 || [[Sightseeing Log 32: Jijiroon&#039;s Trading Post| Jijiroon&#039;s Trading Post]] || [[Upper La Noscea]] || {{coords|29.1, 25.4}} || {{weather icon|thunderstorms}} [[Thunderstorms]] || 18:00-05:00 || {{action icon|Lookout}} || The vista is on the east side of the arch-like structure. Climb a wall and jump over to the next ruin.&lt;br /&gt;
|-&lt;br /&gt;
| 33 || [[Sightseeing Log 33: The Floating City of Nym| The Floating City of Nym]] || [[Outer La Noscea]] || {{coords|12.7, 15.1}} || {{weather icon|fair skies}} [[Fair Skies]] &amp;lt;br&amp;gt; {{weather icon|clear skies}} [[Clear Skies]] || 18:00-05:00 || {{action icon|Lookout}} || Cliff overlooking [[The Floating City of Nym|Nym]].&lt;br /&gt;
|-&lt;br /&gt;
| 34 || [[Sightseeing Log 34: Camp Overlook| Camp Overlook]] || [[Outer La Noscea]] || {{coords|17.1, 16.3, 0.8}} || {{weather icon|clouds}} [[Clouds]] || 05:00-08:00 || {{action icon|Lookout}} || Crumbling arch. Climb from the North side. Jump over gap and hop up on highest part. Kind of hidden by bushes.&lt;br /&gt;
|-&lt;br /&gt;
| 35 || [[Sightseeing Log 35: U&#039;Ghamaro Mines| U&#039;Ghamaro Mines]] || [[Outer La Noscea]] || {{coords|23.4, 11.7, 0.7}} || {{weather icon|fair skies}} [[Fair Skies]] &amp;lt;br&amp;gt; {{weather icon|clear skies}} [[Clear Skies]] || 12:00-17:00 || {{action icon|Lookout}} || On top of the high furnace. Jump from the smaller one to the bigger one. There&#039;s a smokestack sticking out of the small one that kind of looks like the exhaust stack on a semi-truck/tractor trailer. If you try to run forward towards the big one, it blocks you. So jump on top of it, and then jump across to the big one. You must complete the jumping mini-puzzle to access the vista. It is not possible to land directly on it with a flying mount.&lt;br /&gt;
|-&lt;br /&gt;
| 36 || [[Sightseeing Log 36: The Hermit&#039;s Hovel| The Hermit&#039;s Hovel]] || [[Outer La Noscea]] || {{coords|15.4, 10.1}} || {{weather icon|rain}} [[Rain]] &amp;lt;br&amp;gt; {{weather icon|showers}} [[Showers]] || 18:00-05:00 || {{action icon|Sit}} || Inside the house jump on the table -&amp;gt; bookshelf -&amp;gt; area with bed and table. stand on the stool and then {{action icon|Sit}}.&lt;br /&gt;
|-&lt;br /&gt;
| 37 || [[Sightseeing Log 37: The Carline Canopy| The Carline Canopy]] || [[New Gridania]] || {{coords|14.3, 14.3}} || {{weather icon|fair skies}} [[Fair Skies]] &amp;lt;br&amp;gt; {{weather icon|clear skies}} [[Clear Skies]] || 08:00-12:00  || {{action icon|Lookout}} || Blue Badger Gate on the left gate (facing the exit). Jump on railing from stairs. From there sprint jump to door. Then jump from door to door.&lt;br /&gt;
|-&lt;br /&gt;
| 38 || [[Sightseeing Log 38: The Lancer&#039;s Guild| The Lancer&#039;s Guild]] || [[Old Gridania]] || {{coords|14.2, 5.9}} || {{weather icon|rain}} [[Rain]] &amp;lt;br&amp;gt; {{weather icon|showers}} [[Showers]] || 05:00-08:00 || {{action icon|Lookout}} || Jump on bookshelf {{coords|14.7, 5.9}}, then onto weapons displays along the south wall to make your way to the corner.&lt;br /&gt;
|-&lt;br /&gt;
| 39 || [[Sightseeing Log 39: The Bannock| The Bannock]] || [[Central Shroud]] || {{coords|23.4, 19.9}} || {{weather icon|rain}} [[Rain]] &amp;lt;br&amp;gt; {{weather icon|showers}} [[Showers]] || 05:00-08:00 || {{action icon|Lookout}} || Jump onto the canvas above the commander&#039;s heads by first jumping up and along the tree. The vista is on top of the wooden arch.&lt;br /&gt;
|-&lt;br /&gt;
| 40 || [[Sightseeing Log 40: Haukke Manor| Haukke Manor]] || [[Central Shroud]] || {{coords|13.6, 23.1}} || {{weather icon|fair skies}} [[Fair Skies]] &amp;lt;br&amp;gt; {{weather icon|clear skies}} [[Clear Skies]] || 18:00-05:00 || {{action icon|Lookout}} || Climb onto the roots from left side just walk up. Hop onto top. Root are coming off of cliff into a small pond with a view of the mansion.&lt;br /&gt;
|-&lt;br /&gt;
| 41 || [[Sightseeing Log 41: The Guardian Tree| The Guardian Tree]] || [[Central Shroud]] || {{coords|16.3, 22.3}} || {{weather icon|fair skies}} [[Fair Skies]] &amp;lt;br&amp;gt; {{weather icon|clear skies}} [[Clear Skies]] || 12:00-17:00 || {{action icon|Lookout}} || On tree bridge.&lt;br /&gt;
|-&lt;br /&gt;
| 42 || [[Sightseeing Log 42: Rainbow Bridge| Rainbow Bridge]] || [[Central Shroud]] || {{coords|26.5, 18.8}} || {{weather icon|fair skies}} [[Fair Skies]] &amp;lt;br&amp;gt; {{weather icon|clear skies}} [[Clear Skies]] || 11:00-13:00 || {{action icon|Lookout}} || On top and center of waterfall side of railing on bridge.&lt;br /&gt;
|-&lt;br /&gt;
| 43 || [[Sightseeing Log 43: The Seedbed| The Seedbed]] || [[East Shroud]] || {{coords|20.9, 10.7}} || {{weather icon|thunder}} [[Thunder (Weather)|Thunder]] || 18:00-05:00 || {{action icon|Lookout}} || Right in front of giant glowing mushroom.&lt;br /&gt;
|-&lt;br /&gt;
| 44 || [[Sightseeing Log 44: Buscarron&#039;s Druthers| Buscarron&#039;s Druthers]] || [[South Shroud]] || {{coords|17.8, 20.1}} || {{weather icon|thunderstorms}} [[Thunderstorms]] || 08:00-12:00 || {{action icon|Lookout}} || On the balcony above the front door to the bar, on the outside. Get there by jumping from wall on eastern back corner of the bar, and onto the roof. Follow it back to the front of the building and sprint jump from roof corner to balcony.&lt;br /&gt;
|-&lt;br /&gt;
| 45 || [[Sightseeing Log 45: South Shroud Landing| South Shroud Landing]] || [[South Shroud]] || {{coords|14.7, 33.9}} || {{weather icon|fair skies}} [[Fair Skies]] &amp;lt;br&amp;gt; {{weather icon|clear skies}} [[Clear Skies]] || 08:00-12:00 || {{action icon|Lookout}} || On the windowsill beside the &amp;quot;hut&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| 46 || [[Sightseeing Log 46: Urth&#039;s Gift| Urth&#039;s Gift]] || [[South Shroud]] || {{coords|33.3, 23.9}} || {{weather icon|fog}}  [[Fog]] || 12:00-17:00 || {{action icon|Lookout}} || At the rock wall.&lt;br /&gt;
|-&lt;br /&gt;
| 47 || [[Sightseeing Log 47: Quarrymill| Quarrymill]] || [[South Shroud]] || {{coords|25.4, 21.1}} || {{weather icon|fair skies}} [[Fair Skies]] &amp;lt;br&amp;gt; {{weather icon|clear skies}} [[Clear Skies]] || 05:00-08:00 || {{action icon|Lookout}} || On top of chimney on house farthest from the [[Quarrymill|aetheryte]] (shaped like a mushroom). Jump from balcony.&lt;br /&gt;
|-&lt;br /&gt;
| 48 || [[Sightseeing Log 48: Ixali Logging Grounds| Ixali Logging Grounds]] || [[North Shroud]] || {{coords|18.4, 19.5}} || {{weather icon|fair skies}} [[Fair Skies]] &amp;lt;br&amp;gt; {{weather icon|clear skies}} [[Clear Skies]] || 12:00-17:00 || {{action icon|Lookout}} || The middle post on the log-pile at the back of the area. (Flying recommended.)&lt;br /&gt;
|-&lt;br /&gt;
| 49 || [[Sightseeing Log 49: Fallen Neurolink| Fallen Neurolink]] || [[North Shroud]] || {{coords|15.8, 32.0}} || {{weather icon|fair skies}} [[Fair Skies]] &amp;lt;br&amp;gt; {{weather icon|clear skies}} [[Clear Skies]] || 18:00-05:00 || {{action icon|Lookout}} || Near edge of cliff looking at giant arc.&lt;br /&gt;
|-&lt;br /&gt;
| 50 || [[Sightseeing Log 50: Alder Springs| Alder Springs]] || [[North Shroud]] || {{coords|15.4, 27.2}} || {{weather icon|clouds}} [[Clouds]] || 08:00-12:00 || {{action icon|Lookout}} || Drop down from above. Start at stump of tree that broke off near edge of cliff and fall down directly below to another root/branch extending out. Take left fork twice. Go SLOW!&lt;br /&gt;
|-&lt;br /&gt;
| 51 || [[Sightseeing Log 51: Castrum Marinum| Castrum Marinum]] || [[Western Thanalan]] || {{coords|8.7, 5.2}} || {{weather icon|fair skies}} [[Fair Skies]] &amp;lt;br&amp;gt; {{weather icon|clear skies}} [[Clear Skies]] || 17:00-18:00 || {{action icon|Lookout}} || On the lamp.&lt;br /&gt;
|-&lt;br /&gt;
| 52 || [[Sightseeing Log 52: Vesper Bay| Vesper Bay]] || [[Western Thanalan]] || {{coords|12.4, 14.8}} || {{weather icon|fair skies}} [[Fair Skies]] &amp;lt;br&amp;gt; {{weather icon|clear skies}} [[Clear Skies]] || 12:00-17:00 || {{action icon|Point}} || Top of the building, northwest corner.&lt;br /&gt;
|-&lt;br /&gt;
| 53 || [[Sightseeing Log 53: Black Brush Station| Black Brush Station]] || [[Central Thanalan]] || {{coords|21.4, 17.5}} || {{weather icon|dust storms}} [[Dust Storms]] || 18:00-05:00 || {{action icon|Lookout}} || Jump from the top of the building to the lamp post on the left hand side.&lt;br /&gt;
|-&lt;br /&gt;
| 54 || [[Sightseeing Log 54: Gate of Nald| Gate of Nald]] || [[Central Thanalan]] || {{coords|18.5, 26.1}} || {{weather icon|fair skies}} [[Fair Skies]] &amp;lt;br&amp;gt; {{weather icon|clear skies}} [[Clear Skies]] || 12:00-17:00 || {{action icon|Sit}} || On top of a canvas.&lt;br /&gt;
|-&lt;br /&gt;
| 55 || [[Sightseeing Log 55: The Burning Wall| The Burning Wall]] || [[Eastern Thanalan]] || {{coords|30.7, 26.5}} || {{weather icon|fair skies}} [[Fair Skies]] &amp;lt;br&amp;gt; {{weather icon|clear skies}} [[Clear Skies]] || 12:00-17:00 || {{action icon|Lookout}} || On top of the small crystal that looks like a cobra, drop down from the ledge just above at {{coords|30.7, 26.7, 0.0}}. (Flying recommended.)&lt;br /&gt;
|-&lt;br /&gt;
| 56 || [[Sightseeing Log 56: The Golden Bazaar| The Golden Bazaar]] || [[Eastern Thanalan]] || {{coords|10.0, 16.7}} || {{weather icon|fair skies}} [[Fair Skies]] &amp;lt;br&amp;gt; {{weather icon|clear skies}} [[Clear Skies]] || 08:00-12:00 || {{action icon|Lookout}} || On top of the entrance to a collapsed mine, jump to fence. Use fence to jump to higher platform. Vista on top of platform above 2 NPC at the front.&lt;br /&gt;
|-&lt;br /&gt;
| 57 || [[Sightseeing Log 57: Thal&#039;s Respite| Thal&#039;s Respite]] || [[Eastern Thanalan]] || {{coords|25.2, 14.7}} || {{weather icon|showers}} [[Showers]] || 18:00-05:00 || {{action icon|Pray}} || In front of the statue.&lt;br /&gt;
|-&lt;br /&gt;
| 58 || [[Sightseeing Log 58: Nald&#039;s Reflection| Nald&#039;s Reflection]] || [[Southern Thanalan]] || {{coords|12.2, 22.9}} || {{weather icon|fog}}  [[Fog]] || 05:00-08:00 || {{action icon|Pray}} || In front of the statue.&lt;br /&gt;
|-&lt;br /&gt;
| 59 || [[Sightseeing Log 59: Zahar&#039;ak| Zahar&#039;ak]] || [[Southern Thanalan]] || {{coords|19.3, 20.5}} || {{weather icon|fair skies}} [[Fair Skies]] &amp;lt;br&amp;gt; {{weather icon|clear skies}} [[Clear Skies]] || 05:00-08:00 || {{action icon|Lookout}} || On top of the stone column. Jump with mount.&lt;br /&gt;
|-&lt;br /&gt;
| 60 || [[Sightseeing Log 60: The Sagolii Desert| The Sagolii Desert]] || [[Southern Thanalan]] || {{coords|21.3, 38.6}} || {{weather icon|heat waves}} [[Heat Waves]] || 12:00-17:00 || {{action icon|Lookout}} || On top of large mound next to tower ruin on ground.&lt;br /&gt;
|-&lt;br /&gt;
| 61 || [[Sightseeing Log 61: The Sunken Temple of Qarn| The Sunken Temple of Qarn]] || [[Southern Thanalan]] || {{coords|23.8, 11.8}} || {{weather icon|fair skies}} [[Fair Skies]] &amp;lt;br&amp;gt; {{weather icon|clear skies}} [[Clear Skies]] || 12:00-17:00 || {{action icon|Lookout}} || Use rocks to jump up on to the sloped building.&lt;br /&gt;
|-&lt;br /&gt;
| 62 || [[Sightseeing Log 62: Minotaur Malm| Minotaur Malm]] || [[Southern Thanalan]] || {{coords|14.6, 26.5}} || {{weather icon|heat waves}} [[Heat Waves]] || 05:00-08:00 || {{action icon|Psych}} || Stand beside the drill sergeant near the exercising recruits.&lt;br /&gt;
|-&lt;br /&gt;
| 63 || [[Sightseeing Log 63: East Watchtower| East Watchtower]] || [[Northern Thanalan]] || {{coords|22.2, 25.7}} || {{weather icon|fair skies}} [[Fair Skies]] &amp;lt;br&amp;gt; {{weather icon|clear skies}} [[Clear Skies]] || 05:00-08:00 || {{action icon|Salute}} || {{action icon|Salute}} on top of the tower, on the flagpole.&lt;br /&gt;
|-&lt;br /&gt;
| 64 || [[Sightseeing Log 64: Ceruleum Pipeline| Ceruleum Pipeline]] || [[Northern Thanalan]] || {{coords|20.6, 29.5, 0.5}} || {{weather icon|fair skies}} [[Fair Skies]] &amp;lt;br&amp;gt; {{weather icon|clear skies}} [[Clear Skies]] || 18:00-05:00 || {{action icon|Lookout}} || On top of the gate, north side.&lt;br /&gt;
|-&lt;br /&gt;
| 65 || [[Sightseeing Log 65: Bluefog| Bluefog]] || [[Northern Thanalan]] || {{coords|20.8, 22.5}} || {{weather icon|fair skies}} [[Fair Skies]] &amp;lt;br&amp;gt; {{weather icon|clear skies}} [[Clear Skies]] || 12:00-17:00 || {{action icon|Lookout}} || On the fence.&lt;br /&gt;
|-&lt;br /&gt;
| 66 || [[Sightseeing Log 66: Raubahn&#039;s Push| Raubahn&#039;s Push]] || [[Northern Thanalan]] || {{coords|20.0, 17.7}} || {{weather icon|clouds}} [[Clouds]] || 08:00-12:00 || {{action icon|Lookout}} || On one of the southwestern spires.&lt;br /&gt;
|-&lt;br /&gt;
| 67 || [[Sightseeing Log 67: Abandoned Amajina Mythril Mine| Abandoned Amajina Mythril Mine]] || [[Northern Thanalan]] || {{coords|26.4, 22.7}} || {{weather icon|fog}}  [[Fog]] || 18:00-05:00 || {{action icon|Lookout}} || On a little ledge attached to a broken pillar near stairs. Go up the stairs at {{coords|25.7, 22.7}}. Jump from the railing to the crumbling stone beam, then walk across the metal beams and make another jump to the broken arch on your right. Finally, Sprint-jump across the gap to the other side.&lt;br /&gt;
|-&lt;br /&gt;
| 68 || [[Sightseeing Log 68: The Nail| The Nail]] || [[Coerthas Central Highlands]] || {{coords|25.4, 29.9}} || {{weather icon|fair skies}} [[Fair Skies]] &amp;lt;br&amp;gt; {{weather icon|clear skies}} [[Clear Skies]] || 17:00-18:00 || {{action icon|Lookout}} || Top of [[the Observatorium]] on the ladder under the telescope. Jump onto the lamp closest to the ladder and then onto the ladder itself.&lt;br /&gt;
|-&lt;br /&gt;
| 69 || [[Sightseeing Log 69: The Observatorium| The Observatorium]] || [[Coerthas Central Highlands]] || {{coords|25.5, 29.8}} || {{weather icon|fog}}  [[Fog]] || 18:00-05:00 || {{action icon|Lookout}} || Take a couple of steps down from the first floor and walk/fall off into the center of the tower, landing on the highest chandelier.&lt;br /&gt;
|-&lt;br /&gt;
| 70 || [[Sightseeing Log 70: The Frozen Fang| The Frozen Fang]] || [[Coerthas Central Highlands]] || {{coords|11.7, 15.8}} || {{weather icon|blizzards}} [[Blizzard (Weather)|Blizzards]] || 08:00-12:00 || {{action icon|Lookout}} || From the base of the stairs at {{coords|11.0, 15.5}} walk along the small ledge that sticks out until you&#039;re at the middle of the semi-circle part of the bridge.&lt;br /&gt;
|-&lt;br /&gt;
| 71 || [[Sightseeing Log 71: The Holy See of Ishgard| The Holy See of Ishgard]] || [[Coerthas Central Highlands]] || {{coords|12.8, 17.3, 1.4}} || {{weather icon|fair skies}} [[Fair Skies]] &amp;lt;br&amp;gt; {{weather icon|clear skies}} [[Clear Skies]] || 05:00-08:00 || {{action icon|Lookout}} || Top of the tower on the over-arch. After climbing the stone spiral staircase, enter the small room and use the wooden stairs to get all the way up.&lt;br /&gt;
|-&lt;br /&gt;
| 72 || [[Sightseeing Log 72: Boulder Downs| Boulder Downs]] || [[Coerthas Central Highlands]] || {{coords|7.8, 28.9, 1.8}} || {{weather icon|fair skies}} [[Fair Skies]] &amp;lt;br&amp;gt; {{weather icon|clear skies}} [[Clear Skies]] || 17:00-18:00 || {{action icon|Lookout}} || Top of monument tower next to the NPC standing next to the top of the stairs.&lt;br /&gt;
|-&lt;br /&gt;
| 73 || [[Sightseeing Log 73: The Fury&#039;s Gaze| The Fury&#039;s Gaze]] || [[Coerthas Central Highlands]] || {{coords|7.9, 31.3}} || {{weather icon|blizzards}} [[Blizzard (Weather)|Blizzards]] &amp;lt;br&amp;gt; {{weather icon|snow}} [[Snow]] || 18:00-05:00 || {{action icon|Lookout}} || Inside the cave before you reach the plasmoids.&lt;br /&gt;
|-&lt;br /&gt;
| 74 || [[Sightseeing Log 74: Snowcloak| Snowcloak]] || [[Coerthas Central Highlands]] || {{coords|2.2, 21.4}} || {{weather icon|fair skies}} [[Fair Skies]] &amp;lt;br&amp;gt; {{weather icon|clear skies}} [[Clear Skies]] || 08:00-12:00 || {{action icon|Lookout}} || Climb up to the highest ledge.&lt;br /&gt;
|-&lt;br /&gt;
| 75 || [[Sightseeing Log 75: Camp Dragonhead| Camp Dragonhead]] || [[Coerthas Central Highlands]] || {{coords|26.5, 17.7}} || {{weather icon|fair skies}} [[Fair Skies]] &amp;lt;br&amp;gt; {{weather icon|clear skies}} [[Clear Skies]] || 12:00-17:00 || {{action icon|Lookout}} || Climb up to the eastern battlements and head south to draw parallel to the green-roofed building. Jump up onto a higher crenelation that&#039;s in line with a buttress opposite and sprint one step and jump over to the building.&lt;br /&gt;
|-&lt;br /&gt;
| 76 || [[Sightseeing Log 76: The Steel Vigil| The Steel Vigil]] || [[Coerthas Central Highlands]] || {{coords|28.2, 10.3}} || {{weather icon|fair skies}} [[Fair Skies]] &amp;lt;br&amp;gt; {{weather icon|clear skies}} [[Clear Skies]] || 05:00-08:00 || {{action icon|Lookout}} || On the broken arch of the ruins. Start climbing from the most southeastern edge of the broken wall. The vista is just on the other side of the steeple. &lt;br /&gt;
|-&lt;br /&gt;
| 77 || [[Sightseeing Log 77: Castrum Centri| Castrum Centri]] || [[Mor Dhona]] || {{coords|9.8, 13.5}} || {{weather icon|gloom}} [[Gloom]] || 12:00-17:00 || {{action icon|Lookout}} || On top of red light just past four cylinders. Jump up onto the smaller ledge and then onto the ledge leading towards the light.&lt;br /&gt;
|-&lt;br /&gt;
| 78 || [[Sightseeing Log 78: The Crystal Tower| The Crystal Tower]] || [[Mor Dhona]] || {{coords|27.4, 8.0, 0.6}} || {{weather icon|fair skies}} [[Fair Skies]] &amp;lt;br&amp;gt; {{weather icon|clear skies}} [[Clear Skies]] || 18:00-05:00 || {{action icon|Lookout}} || Follow path that curves to the left to go to the upper level. The vista is near a tree by the edge.&lt;br /&gt;
|-&lt;br /&gt;
| 79 || [[Sightseeing Log 79: Rathefrost| Rathefrost]] || [[Mor Dhona]] || {{coords|18.6, 17.7}} || {{weather icon|fair skies}} [[Fair Skies]] &amp;lt;br&amp;gt; {{weather icon|clear skies}} [[Clear Skies]] || 12:00-17:00 || {{action icon|Lookout}} || On top of rock near crystal tree.&lt;br /&gt;
|-&lt;br /&gt;
| 80 || [[Sightseeing Log 80: The Keeper of the Lake| The Keeper of the Lake]] || [[Mor Dhona]] || {{coords|26.1, 11.2}} || {{weather icon|fair skies}} [[Fair Skies]] &amp;lt;br&amp;gt; {{weather icon|clear skies}} [[Clear Skies]] || 17:00-18:00 || {{action icon|Sit}} || {{action icon|Sit}} on top of tree. Climb the back of the red metallic wreckage near a smaller red cylinder. Walk up and jump on small metal rib. From there jump onto back of the big broken red metallic hull. It&#039;s also possible, with maximum mount speed, to jump from the branch of the next-closest tree.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Heavensward Vistas==&lt;br /&gt;
Vistas in Heavensward areas are far easier to identify than ARR Vistas. Heavensward Vistas are small blue glowing orbs at which players need to [[Lookout|/lookout]] or use another emote. While players need to have [[Mounts#Flying Mounts|flying unlocked]], there are no time or weather requirements. Each Vista gives {{exp|8775}} [[EXP]] as long as your class is at least a level 50 Disciple of War or Magic.&lt;br /&gt;
&lt;br /&gt;
=== Coerthas Western Highlands ===&lt;br /&gt;
{| {{STDT|location sortable align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! # &lt;br /&gt;
! Name&lt;br /&gt;
! Zone           &lt;br /&gt;
! Coordinate&lt;br /&gt;
! Emote&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
|1 || [[Heavensward Sightseeing Log 1: Falcon&#039;s Nest|Falcon&#039;s Nest]] || [[Coerthas Western Highlands]] || {{coords|32, 36, 2.4}} || {{action icon|Lookout}} || On top of the tower. (Requires flying.)&lt;br /&gt;
|-&lt;br /&gt;
|2 || [[Heavensward Sightseeing Log 2: Camp Riversmeet|Camp Riversmeet]] || [[Coerthas Western Highlands]] || {{coords|20, 23, 1.7}} || {{action icon|Lookout}} || On the bones of the dragon ([[The Watcher]]).&lt;br /&gt;
|-&lt;br /&gt;
|3 || [[Heavensward Sightseeing Log 3: The Dreaming Dragon|The Dreaming Dragon]] || [[Coerthas Western Highlands]] || {{coords|10.3, 18, 1.7}} || {{action icon|Lookout}} || On the top of [[the Dreaming Dragon]]. (Requires flying.)&lt;br /&gt;
|-&lt;br /&gt;
|4 || [[Heavensward Sightseeing Log 4: The Dusk Vigil|The Dusk Vigil]] || [[Coerthas Western Highlands]] || {{coords|20.0, 6.6, 0.9}} || {{action icon|Lookout}} || On the left stone landing. (Requires flying.)&lt;br /&gt;
|-&lt;br /&gt;
|5 || [[Heavensward Sightseeing Log 5: Gorgagne Mills|Gorgagne Mills]] || [[Coerthas Western Highlands]] || {{coords|31.6, 4.8, 1.3}} || {{action icon|Lookout}} || On top of the bridge (Lancegate). (Requires flying.)&lt;br /&gt;
|-&lt;br /&gt;
|6 || [[Heavensward Sightseeing Log 6: Hemlock|Hemlock]] || [[Coerthas Western Highlands]] || {{coords|36.2, 19.2, 1.6}} || {{action icon|Lookout}} || On top of the house ([[Hemlock]]). (Requires flying.)&lt;br /&gt;
|-&lt;br /&gt;
|7 || [[Heavensward Sightseeing Log 7: The Bed of Bones|The Bed of Bones]] || [[Coerthas Western Highlands]] || {{coords|20.5, 36.5, 1.8}} || {{action icon|Lookout}} || Above on cliffs to the south ([[The Bed of Bones]]). (Requires flying.)&lt;br /&gt;
|-&lt;br /&gt;
|43 || [[Heavensward Sightseeing Log 43: The Pike|The Pike]] || [[Coerthas Western Highlands]] || {{coords|32.6, 28.2, 1.4}} || {{action icon|Rally}} || On the hand of the giant statue ([[The Pike]]). (Requires flying.)&lt;br /&gt;
|-&lt;br /&gt;
|44 || [[Heavensward Sightseeing Log 44: Black Iron Bridge|Black Iron Bridge]] || [[Coerthas Western Highlands]] || {{coords|29.9, 23.8, 1.5}} || {{action icon|Lookout}} || On a lantern on the bridge. You must climb up the chain on the bridge and then fall onto the lantern to reach it. ([[Black Iron Bridge]])&lt;br /&gt;
|-&lt;br /&gt;
|45 || [[Heavensward Sightseeing Log 45: Dragonspit|Dragonspit]] || [[Coerthas Western Highlands]] || {{coords|9.0, 10.4, 0.4}} || {{action icon|Sit}} || In the pond ([[Dragonspit]])&lt;br /&gt;
|-&lt;br /&gt;
|46 || [[Heavensward Sightseeing Log 46: The Slate Mountains|The Slate Mountains]] || [[Coerthas Western Highlands]] || {{coords|12.7, 8.2, 0.9}} || {{action icon|Me}} || Tip of the spear in the giant dragon&#039;s eye ([[The Slate Mountains|Slate Mountains]]). (Requires flying.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== The Dravanian Forelands ===&lt;br /&gt;
{| {{STDT|location sortable align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! # &lt;br /&gt;
! Name&lt;br /&gt;
! Zone           &lt;br /&gt;
! Coordinate&lt;br /&gt;
! Emote&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
|8 || [[Heavensward Sightseeing Log 8: Loth ast Gnath|Loth ast Gnath]] || [[The Dravanian Forelands]] || {{coords|27.4, 36.3, 1.7}} || {{action icon|Lookout}} || Window ledge ([[Loth ast Gnath]]). (Requires flying.)&lt;br /&gt;
|-&lt;br /&gt;
|9 || [[Heavensward Sightseeing Log 9: Anyx Minor|Anyx Minor]] || [[The Dravanian Forelands]] || {{coords|12.0, 39.4, 1.0}} || {{action icon|Lookout}} || On top of the dragon statue ([[Anyx Minor]]). (Requires flying.)&lt;br /&gt;
|-&lt;br /&gt;
|10 || [[Heavensward Sightseeing Log 10: Anyx Trine|Anyx Trine]] || [[The Dravanian Forelands]] || {{coords|16.6, 23.3, 5.6}} || {{action icon|Lookout}} || On top of the tower the aetheryte is in, on the head of dragon ([[Anyx Trine]]). (Requires flying.)&lt;br /&gt;
|-&lt;br /&gt;
|11 || [[Heavensward Sightseeing Log 11: The Hundred Throes|The Hundred Throes]] || [[The Dravanian Forelands]] || {{coords|29.6, 6.1, 2.4}} || {{action icon|Lookout}} || On the archway ([[The Iron Feast]]). (Requires flying.)&lt;br /&gt;
|-&lt;br /&gt;
|12 || [[Heavensward Sightseeing Log 12: Halo|Halo]] || [[The Dravanian Forelands]] || {{coords|8.2, 6.1, 1.6}} || {{action icon|Pray}} || At the entrance to dungeon &amp;quot;[[Sohm Al Foothills (Landmark)|Sohm Al Foothills]]&amp;quot; ([[Halo]])&lt;br /&gt;
|-&lt;br /&gt;
|13 || [[Heavensward Sightseeing Log 13: Tailfeather|Tailfeather]] || [[The Dravanian Forelands]] || {{coords|33.9, 23.5, 1.4}} || {{action icon|Lookout}} || Above entrance to town eastside ([[Tailfeather]]). (Requires flying.)&lt;br /&gt;
|-&lt;br /&gt;
|14 || [[Heavensward Sightseeing Log 14: Sohm Al|Sohm Al]] || [[The Dravanian Forelands]] || {{coords|11.4, 13.4, 6.6}} || {{action icon|Lookout}} || On the cliffside, fly north of [[Anyx Trine]]. (Requires flying.)&lt;br /&gt;
|-&lt;br /&gt;
|47 || [[Heavensward Sightseeing Log 47: Whilom River|Whilom River]] || [[The Dravanian Forelands]] || {{coords|23.4, 39.4, 0.2}} || {{action icon|Lookout}} || On the side of the mountain. Climb up from the river. (Go to [[Loth ast Gnath]] and head west from there)&lt;br /&gt;
|-&lt;br /&gt;
|48 || [[Heavensward Sightseeing Log 48: Loth ast Vath|Loth ast Vath]] || [[The Dravanian Forelands]] || {{coords|24.2, 18.8, 1.2}} || {{action icon|Lookout}} || On a wooden stake sticking out of the mountain ([[Loth ast Vath]]). (Requires flying.)&lt;br /&gt;
|-&lt;br /&gt;
|49 || [[Heavensward Sightseeing Log 49: The Hissing Cobbles|The Hissing Cobbles]] || [[The Dravanian Forelands]] || {{coords|34.3, 15.8, 1.3}} || {{action icon|Lookout}} || On the broken wall, north of [[The Hissing Cobbles]]. (Requires flying.)&lt;br /&gt;
|-&lt;br /&gt;
|50 || [[Heavensward Sightseeing Log 50: The Danneroad|The Danneroad]] || [[The Dravanian Forelands]] || {{coords|18.6, 32.6, 0.7}} || {{action icon|Lookout}} || On top of the arch, south of [[the Danneroad]]. (Requires flying.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== The Churning Mists ===&lt;br /&gt;
{| {{STDT|location sortable align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! # &lt;br /&gt;
! Name&lt;br /&gt;
! Zone           &lt;br /&gt;
! Coordinate&lt;br /&gt;
! Emote&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
|15 || [[Heavensward Sightseeing Log 15: Moghome|Moghome]] || [[The Churning Mists]] || {{coords|29.4, 35.1, 0.2}} || {{action icon|Lookout}} || On a mushroom inside cave, overlooking center of [[Moghome]].&lt;br /&gt;
|-&lt;br /&gt;
|16 || [[Heavensward Sightseeing Log 16: The Aery|The Aery]] || [[The Churning Mists]] || {{coords|29.2, 13.0, 3.0}} || {{action icon|Lookout}} || End of bridge to the south of the [[Easton Eyes]].&lt;br /&gt;
|-&lt;br /&gt;
|17 || [[Heavensward Sightseeing Log 17: Tharl Oom Khash|Tharl Oom Khash]] || [[The Churning Mists]] || {{coords|18.6, 6.4, 3.6}} || {{action icon|Lookout}} || At the top of a wall north of [[Tharl Oom Khash]]. (Requires flying.)&lt;br /&gt;
|-&lt;br /&gt;
|18 || [[Heavensward Sightseeing Log 18: Zenith|Zenith]] || [[The Churning Mists]] || {{coords|7.8, 27.0, 5.4}} || {{action icon|Lookout}} || Top of giant structure, above the dungeon [[Sohr Khai]]. (Requires flying.)&lt;br /&gt;
|-&lt;br /&gt;
|19 || [[Heavensward Sightseeing Log 19: The Lost Landlord|The Lost Landlord]] || [[The Churning Mists]] || {{coords|17.6, 37.2, 0.5}} || {{action icon|Pray}} || On the ramp, between two pillars. ([[The Lost Landlord]]). (Requires flying.)&lt;br /&gt;
|-&lt;br /&gt;
|20 || [[Heavensward Sightseeing Log 20: The House of Letters|The House of Letters]] || [[The Churning Mists]] || {{coords|35.1, 20.4, 1.3}} || {{action icon|Lookout}} || At the top of the stairs at broken tower ([[The House of Letters]]). (Requires flying.)&lt;br /&gt;
|-&lt;br /&gt;
|21 || [[Heavensward Sightseeing Log 21: The Rookery|The Rookery]] || [[The Churning Mists]] || {{coords|23.2, 18.6, 1.5}} || {{action icon|Lookout}} || Under the building, on an outcropping. South east of [[The Rookery]]. (Requires flying.)&lt;br /&gt;
|-&lt;br /&gt;
|51 || [[Heavensward Sightseeing Log 51: Statue of the Unsung|Statue of the Unsung]] || [[The Churning Mists]] || {{coords|33.8, 32.4, 2.6}} || {{action icon|Pray}} || Up on a floating island in front of statue, north of [[Moghome]]. (Requires flying.)&lt;br /&gt;
|-&lt;br /&gt;
|52 || [[Heavensward Sightseeing Log 52: Landlord Colony|Landlord Colony]] || [[The Churning Mists]] || {{coords|37.3, 14.4, 2.8}} || {{action icon|Lookout}} || On a small floating island, east of [[Monsterie]]. (Requires flying.)&lt;br /&gt;
|-&lt;br /&gt;
|53 || [[Heavensward Sightseeing Log 53: The Old Father|The Old Father]] || [[The Churning Mists]] || {{coords|14.7, 25.0, 1.9}} || {{action icon|Lookout}} || On a small floating island, north of [[Bahrr Lehs]]. (Requires flying.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== The Sea of Clouds ===&lt;br /&gt;
{| {{STDT|location sortable align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! # &lt;br /&gt;
! Name&lt;br /&gt;
! Zone           &lt;br /&gt;
! Coordinate&lt;br /&gt;
! Emote&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
|22 || [[Heavensward Sightseeing Log 22: Camp Cloudtop|Camp Cloudtop]] || [[The Sea of Clouds]] || {{coords|15.2, 37.7, 1.0}} || {{action icon|Lookout}} || On the tarp in the treehouse ([[The Rosehouse]]). (Requires flying.)&lt;br /&gt;
|-&lt;br /&gt;
|23 || [[Heavensward Sightseeing Log 23: The Nidifice|The Nidifice]] || [[The Sea of Clouds]] || {{coords|37.2, 40.1, 1.6}} || {{action icon|Doze}} || Inside the left tree nest (looks like floating egg prison) south of [[the Nidifice]]. (Requires flying.)&lt;br /&gt;
|-&lt;br /&gt;
|24 || [[Heavensward Sightseeing Log 24: Voor Sian Siran|Voor Sian Siran]] || [[The Sea of Clouds]] || {{coords|39.9, 21.9, 2.8}} || {{action icon|Lookout}} || On a lone floating island tree, north-east of [[Vundu Ok&#039; Bendu]]. (Requires flying.)&lt;br /&gt;
|-&lt;br /&gt;
|25 || [[Heavensward Sightseeing Log 25: Mok Oogl Island|Mok Oogl Island]] || [[The Sea of Clouds]] || {{coords|13.0, 9.0, 2.1}} || {{action icon|Lookout}} || On a small island between [[Morrowmotes]] and [[Mok Oogl Island]]. (Requires flying.)&lt;br /&gt;
|-&lt;br /&gt;
|26 || [[Heavensward Sightseeing Log 26: Hall of the Fallen Plume|Hall of the Fallen Plume]] || [[The Sea of Clouds]] || {{coords|18.5, 27.0, 5.5}} || {{action icon|Lookout}} || On top of the [[Hall of the Fallen Plume]]. (Requires flying.)&lt;br /&gt;
|-&lt;br /&gt;
|27 || [[Heavensward Sightseeing Log 27: Ok&#039; Vundu Vana|Ok&#039; Vundu Vana]] || [[The Sea of Clouds]] || {{coords|25.0, 23.9, 0.7}} || {{action icon|Lookout}} || Southwest of [[Ok&#039; Vundu Vana]] on a small ledge below the main island. (Requires flying.)&lt;br /&gt;
|-&lt;br /&gt;
|28 || [[Heavensward Sightseeing Log 28: Hengr&#039;s Crucible|Hengr&#039;s Crucible]] || [[The Sea of Clouds]] || {{coords|38.1, 11.7, 2.0}} || {{action icon|Lookout}} || Tip of protrusion on the north end of [[Hengr&#039;s Crucible]]. (Requires flying.) &lt;br /&gt;
|-&lt;br /&gt;
|54 || [[Heavensward Sightseeing Log 54: Coldwind|Coldwind]] || [[The Sea of Clouds]] || {{coords|6.4, 6.0, 1.5}} || {{action icon|Lookout}} || On the floating Island &amp;quot;[[Coldwind]]&amp;quot; near the [[Redbills&#039; Standard]]. (Requires flying.)&lt;br /&gt;
|-&lt;br /&gt;
|55 || [[Heavensward Sightseeing Log 55: The Shattered Back|The Shattered Back]] || [[The Sea of Clouds]] || {{coords|26.7, 6.9, 2.2}} || {{action icon|Lookout}} || At the root of the tree, west of [[The Shattered Back]]. (Requires flying.) &lt;br /&gt;
|-&lt;br /&gt;
|56 || [[Heavensward Sightseeing Log 56: Provenance|Provenance]] || [[The Sea of Clouds]] || {{coords|9.9, 28.7, 0.7}} || {{action icon|Lookout}} || On the north side of the tree at the root overlooking the heart shaped floating rock. South of [[Provenance]] and north of [[Camp Cloudtop]]. (Requires flying.) &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== The Dravanian Hinterlands ===&lt;br /&gt;
{| {{STDT|location sortable align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! # &lt;br /&gt;
! Name&lt;br /&gt;
! Zone           &lt;br /&gt;
! Coordinate&lt;br /&gt;
! Emote&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
|29 || [[Heavensward Sightseeing Log 29: The Arkhitekton|The Arkhitekton]] || [[The Dravanian Hinterlands]] || {{coords|40.1, 21.8, 1.9}} || {{action icon|Lookout}} || On the cliff bottom of the mountain. East of [[the Arkhitekton]]. (Requires flying.)&lt;br /&gt;
|-&lt;br /&gt;
|30 || [[Heavensward Sightseeing Log 30: The Answering Quarter|The Answering Quarter]] || [[The Dravanian Hinterlands]] || {{coords|17.9, 23.2, 0.4}} || {{action icon|Lookout}} || Waterfall on the side of cliff, west of the [[Thaliak River]]. (Requires flying.)&lt;br /&gt;
|-&lt;br /&gt;
|31 || [[Heavensward Sightseeing Log 31: The Cenotaph|The Cenotaph]] || [[The Dravanian Hinterlands]] || {{coords|22.1, 27.6, 1.7}} || {{action icon|Lookout}} || Located on Alexander&#039;s head platform. (Requires flying.)&lt;br /&gt;
|-&lt;br /&gt;
|32 || [[Heavensward Sightseeing Log 32: The Tipped Ewer|The Tipped Ewer]] || [[The Dravanian Hinterlands]] || {{coords|10.1, 35.9, 1.1}} || {{action icon|Lookout}} || In the caves at the top of a ladder near roof of cave (The Path of Conviction). (Requires flying. Use small or bipedal mount)&lt;br /&gt;
|-&lt;br /&gt;
|33 || [[Heavensward Sightseeing Log 33: Great Gubal Library|Great Gubal Library]] || [[The Dravanian Hinterlands]] || {{coords|28.8, 37.8, 3.6}} || {{action icon|Lookout}} || On top of the [[the Great Gubal Library]]. (Requires flying.)&lt;br /&gt;
|-&lt;br /&gt;
|34 || [[Heavensward Sightseeing Log 34: The Orn Wild|The Orn Wild]] || [[The Dravanian Hinterlands]] || {{coords|32.7, 11.9, 0.9}} || {{action icon|Lookout}} || Small outcrop on the north east edge of the map, north of the &amp;quot;Stone, Sky, Sea&amp;quot; (Requires flying.)&lt;br /&gt;
|-&lt;br /&gt;
|35 || [[Heavensward Sightseeing Log 35: Saint Mocianne&#039;s Arboretum|Saint Mocianne&#039;s Arboretum]] || [[The Dravanian Hinterlands]] || {{coords|13.0, 21.6, 1.5}} || {{action icon|Lookout}} || Tallest pillar on the building, east of &amp;quot;the Paths of Contemplation&amp;quot; (Requires flying.)&lt;br /&gt;
|-&lt;br /&gt;
|57 || [[Heavensward Sightseeing Log 57: The Sage&#039;s Cataract|The Sage&#039;s Cataract]] || [[The Dravanian Hinterlands]] || {{coords|12.2, 13.0, 1.1}} || {{action icon|Lookout}} || At the west entrance to [[Idyllshire]], on the right side beside wall facing north.&lt;br /&gt;
|-&lt;br /&gt;
|58 || [[Heavensward Sightseeing Log 58: The Path of Knowing|The Path of Knowing]] || [[The Dravanian Hinterlands]] || {{coords|19.7, 38.1, 1.4}} || {{action icon|Lookout}} || On the broken column. Jump down from the cliff to reach it. ([[The Path of Knowing|Path of Knowing]])&lt;br /&gt;
|-&lt;br /&gt;
|59 || [[Heavensward Sightseeing Log 59: The Daggers|The Daggers]] || [[The Dravanian Hinterlands]] || {{coords|30.4, 31.3, 1.6}} || {{action icon|Lookout}} || On a cliff edge, south of [[the Daggers]]. (Requires flying.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Azys Lla ===&lt;br /&gt;
{| {{STDT|location sortable align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! # &lt;br /&gt;
! Name&lt;br /&gt;
! Zone           &lt;br /&gt;
! Coordinate&lt;br /&gt;
! Emote&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
|36 || [[Heavensward Sightseeing Log 36: The Gration|The Gration]] || [[Azys Lla]] || {{coords|39.2, 17.0, 6.8}} || {{action icon|Lookout}} || On top of northern spire at [[the Habisphere]]. (Requires flying.)&lt;br /&gt;
|-&lt;br /&gt;
|37 || [[Heavensward Sightseeing Log 37: The Fractal Continuum|The Fractal Continuum]] || [[Azys Lla]] || {{coords|33.4, 35.6, 8.2}} || {{action icon|Lookout}} || On top of tower north of the [[Castrum Solus]]. (Requires flying.)&lt;br /&gt;
|-&lt;br /&gt;
|38 || [[Heavensward Sightseeing Log 38: Antithesis|Antithesis]] || [[Azys Lla]] || {{coords|6.0, 30.6, 6.0}} || {{action icon|Lookout}} || On the lone island, west of the [[Antithesis]]. (Requires flying.)&lt;br /&gt;
|-&lt;br /&gt;
|39 || [[Heavensward Sightseeing Log 39: Aetherochemical Research Facility|Aetherochemical Research Facility]] || [[Azys Lla]] || {{coords|10.9, 35.6, 5.8}} || {{action icon|Lookout}} || On the broken walkway to the north ([[The Aqueduct]]). (Requires flying.)&lt;br /&gt;
|-f&lt;br /&gt;
|40 || [[Heavensward Sightseeing Log 40: Helix|Helix]] || [[Azys Lla]] || {{coords|6.1, 9.9, 7.0}} || {{action icon|Lookout}} || On very top of the building at the [[Helix]]. (Requires flying.)&lt;br /&gt;
|-&lt;br /&gt;
|41 || [[Heavensward Sightseeing Log 41: Quarantine Block|Quarantine Block]] || [[Azys Lla]] || {{coords|9.4, 21.5, 7.1}} || {{action icon|Lookout}} || On very top of the [[Quarantine Block]], on the blue ball. (Requires flying.)&lt;br /&gt;
|-&lt;br /&gt;
|42 || [[Heavensward Sightseeing Log 42: Recombination Labs|Recombination Labs]] || [[Azys Lla]] || {{coords|30.4, 11.4, 6.9}} || {{action icon|Lookout}} || On top of red ball stuck in south side of hill. South of [[Mutagenesis]]. (Requires flying.)&lt;br /&gt;
|-&lt;br /&gt;
|60 || [[Heavensward Sightseeing Log 60: Centrifugal Crystal Engine|Centrifugal Crystal Engine]] || [[Azys Lla]] || {{coords|10.0, 14.8, 4.3}} || {{action icon|Lookout}} || Inside of the [[Centrifugal Crystal Engine]].&lt;br /&gt;
|-&lt;br /&gt;
|61 || [[Heavensward Sightseeing Log 61: Biomass Incubation Complex|Biomass Incubation Complex]] || [[Azys Lla]] || {{coords|35.5, 6.4, 5.5}} || {{action icon|Lookout}} || On a root in a hole. You must fall down onto one of the higher roots from the cliff. West of the [[Biomass Incubation Complex]].&lt;br /&gt;
|-&lt;br /&gt;
|62 || [[Heavensward Sightseeing Log 62: The Cathedral|The Cathedral]] || [[Azys Lla]] || {{coords|25.9, 28.6, 6.0}} || {{action icon|Lookout}} || On part of the broken wall. You must land on top of the wall and then fall down. (Requires flying.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stormblood Vistas==&lt;br /&gt;
&lt;br /&gt;
Each Vista gives {{exp|18750}} [[EXP]] as long as your class is at least a level 60 Disciple of War or Magic.&lt;br /&gt;
&lt;br /&gt;
=== The Fringes ===&lt;br /&gt;
{| {{STDT|location sortable align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! # &lt;br /&gt;
! Name&lt;br /&gt;
! Zone           &lt;br /&gt;
! Coordinate&lt;br /&gt;
! Emote&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
|1 || [[Stormblood Sightseeing Log 1: Castellum Velodyna|Castellum Velodyna]] || [[The Fringes]] || {{coords|21.9, 26.9, 0.8}} || {{action icon|Lookout}} || Top of roof at [[Castellum Velodyna]].&lt;br /&gt;
|-&lt;br /&gt;
|2 || [[Stormblood Sightseeing Log 2: Gyr Kehim|Gyr Kehim]] || [[The Fringes]] || {{coords|24.2, 16.2, 0.7}} || {{action icon|Lookout}} || Near top of the ruin.&lt;br /&gt;
|-&lt;br /&gt;
|3 || [[Stormblood Sightseeing Log 3: Schism|Schism]] || [[The Fringes]] || {{coords|23.2, 7.2, 0.6}} || {{action icon|Lookout}} || Top of entry door (inside).&lt;br /&gt;
|-&lt;br /&gt;
|4 || [[Stormblood Sightseeing Log 4: Castrum Oriens|Castrum Oriens]] || [[The Fringes]] || {{coords|9.3, 10.8, 1.7}} || {{action icon|Lookout}} || North tower at [[Castrum Oriens (Landmark)|Castrum Oriens]].&lt;br /&gt;
|-&lt;br /&gt;
|5 || [[Stormblood Sightseeing Log 5: Dimwold|Dimwold]] || [[The Fringes]] || {{coords|8.6, 26.4, 0.9}} || {{action icon|Lookout}} || On the tree at [[The Percipient One]].&lt;br /&gt;
|-&lt;br /&gt;
|6 || [[Stormblood Sightseeing Log 6: Djanan Qhat|Djanan Qhat]] || [[The Fringes]] || {{coords|36.5, 16.4, 2.1}} || {{action icon|Lookout}} || Outside, on top of the temple.&lt;br /&gt;
|-&lt;br /&gt;
|7 || [[Stormblood Sightseeing Log 7: The Peering Stones|The Peering Stones]] || [[The Fringes]] || {{coords|30.0, 25.2, 2.4}} || {{action icon|Lookout}} || Top of mountain at [[The Peering Stones]].&lt;br /&gt;
|-&lt;br /&gt;
|48 || [[Stormblood Sightseeing Log 48: The Yawn|The Yawn]] || [[The Fringes]] || {{coords|27.5, 35.1, 1.4}} || {{action icon|Lookout}} || Looking over The Yawn. At night only.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== The Peaks ===&lt;br /&gt;
{| {{STDT|location sortable align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! # &lt;br /&gt;
! Zone  &lt;br /&gt;
! Name         &lt;br /&gt;
! Coordinate&lt;br /&gt;
! Emote&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
|8 || [[Stormblood Sightseeing Log 8: Hidden Tear|Hidden Tear]] || [[The Peaks]] || {{coords|33.3, 10.2, 2.2}} || {{action icon|Lookout}} || Top of cliff.&lt;br /&gt;
|-&lt;br /&gt;
|9 || [[Stormblood Sightseeing Log 9: Coldhearth|Coldhearth]] || [[The Peaks]] || {{coords|27.0, 36.8, 2.9}} || {{action icon|Lookout}} || Top of the little tower.&lt;br /&gt;
|-&lt;br /&gt;
|10 || [[Stormblood Sightseeing Log 10: Nyunkrepf&#039;s Hope|Nyunkrepf&#039;s Hope]] || [[The Peaks]] || {{coords|22.0, 32.8, 3.5}} || {{action icon|Lookout}} || On &#039;&#039;[[Nyunkrepf&#039;s Hope]]&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|11 || [[Stormblood Sightseeing Log 11: Ala Gannha|Ala Gannha]] || [[The Peaks]] || {{coords|25.1, 5.8, 1.1}} || {{action icon|Lookout}} || Top of the cliff.&lt;br /&gt;
|-&lt;br /&gt;
|12 || [[Stormblood Sightseeing Log 12: Specula Imperatoris|Specula Imperatoris]] || [[The Peaks]] || {{coords|19.9, 23.4, 3.2}} || {{action icon|Lookout}} || Edge of the north west tower. (Requires flying.)&lt;br /&gt;
|-&lt;br /&gt;
|13 || [[Stormblood Sightseeing Log 13: The Arms of Meed|The Arms of Meed]] || [[The Peaks]] || {{coords|8.1, 37.5, 2.6}} || {{action icon|Lookout}} || Behind structure.&lt;br /&gt;
|-&lt;br /&gt;
|14 || [[Stormblood Sightseeing Log 14: The Ziggurat|The Ziggurat]] || [[The Peaks]] || {{coords|18.3, 14.3, 0.8}} || {{action icon|Lookout}} || On the hill .&lt;br /&gt;
|-&lt;br /&gt;
|15 || [[Stormblood Sightseeing Log 15: Emprise|Emprise]] || [[The Peaks]] || {{coords|7.5, 7.6, 0.1}} || {{action icon|Lookout}} || On a pillar (inside).&lt;br /&gt;
|-&lt;br /&gt;
|49 || [[Stormblood Sightseeing Log 49: Ala Ghiri|Ala Ghiri]] || [[The Peaks]] || {{coords|14.3, 36.6, 2.6}} || {{action icon|Lookout}} || On the pillar of the western wall. (Requires flying.)&lt;br /&gt;
|-&lt;br /&gt;
|50 || [[Stormblood Sightseeing Log 50: Specula Imperatoris 2|Specula Imperatoris #2]] || [[The Peaks]] || {{coords|20.4, 22.9, 2.6}} || {{action icon|Lookout}} || On top of a lamp near the north west tower. (Requires flying.) &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== The Lochs ===&lt;br /&gt;
{| {{STDT|location sortable align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! # &lt;br /&gt;
! Zone  &lt;br /&gt;
! Name         &lt;br /&gt;
! Coordinate&lt;br /&gt;
! Emote&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
|16 || [[Stormblood Sightseeing Log 16: Ala Mhigo|Ala Mhigo]] || [[The Lochs]] || {{coords|23.5, 33.7, 1.7}} || {{action icon|Lookout}} || Plateau overlooking Loch Seld. (Requires flying.)&lt;br /&gt;
|-&lt;br /&gt;
|17 || [[Stormblood Sightseeing Log 17: The Ala Mhigan Quarter|The Ala Mhigan Quarter]] || [[The Lochs]] || {{coords|35.2, 33.2, 1.5}} || {{action icon|Lookout}} || Top of the tower next to the big arch. (Requires flying.)&lt;br /&gt;
|-&lt;br /&gt;
|18 || [[Stormblood Sightseeing Log 18: Sothwatch|Sothwatch]] || [[The Lochs]] || {{coords|13.8, 35.5, 2.8}} || {{action icon|Lookout}} || Top of the tower.&lt;br /&gt;
|-&lt;br /&gt;
|19 || [[Stormblood Sightseeing Log 19: The Divine Audience|The Divine Audience]] || [[The Lochs]] || {{coords|20.5, 16.5, 0.8}} || {{action icon|Pray}} || Top of the stairs.&lt;br /&gt;
|-&lt;br /&gt;
|20 || [[Stormblood Sightseeing Log 20: The Hidden Tunnel|The Hidden Tunnel]] || [[The Lochs]] || {{coords|33.9, 30.2, 0.5}} || {{action icon|Lookout}} || In the tunnel under [[the Ala Mhigan Quarter]]. Talk with the [[Ala Mhigan Resistance Gate Guard]] at {{coords|35.0, 31.7, 0.7}} to enter the waterway.&lt;br /&gt;
|-&lt;br /&gt;
|21 || [[Stormblood Sightseeing Log 21: Porta Praetoria|Porta Praetoria]] || [[The Lochs]] || {{coords|5.9, 22.0, 2.4}} || {{action icon|Lookout}} || Top of the south tower, west of [[Porta Praetoria]]. Directly south of [[The Peaks]] entrance. (Requires flying.)&lt;br /&gt;
|-&lt;br /&gt;
|51 || [[Stormblood Sightseeing Log 51: The Sunken Destroyer|The Sunken Destroyer]] || [[The Lochs]] || {{coords|17.1, 19.2, -2.9}} || {{action icon|Lookout}} || Under water at [[Loch Seld]], on top of the statue&#039;s hand.&lt;br /&gt;
|-&lt;br /&gt;
|52 || [[Stormblood Sightseeing Log 52: The Ala Mhigan Quarter 2|The Ala Mhigan Quarter #2]] || [[The Lochs]] || {{coords|36.0, 33.5, 0.8}} || {{action icon|Lookout}} || Fall from a pillar onto it.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kugane ===&lt;br /&gt;
{| {{STDT|location sortable align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! # &lt;br /&gt;
! Zone    &lt;br /&gt;
! Name       &lt;br /&gt;
! Coordinate&lt;br /&gt;
! Emote&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
|22 || [[Stormblood Sightseeing Log 22: The Sekiseigumi Barracks|The Sekiseigumi Barracks]] || [[Kugane]] || {{coords|14.3, 9.6}} || {{action icon|Lookout}} || Balcony outside of the [[Sekiseigumi Barracks]].&lt;br /&gt;
|-&lt;br /&gt;
|23 || [[Stormblood Sightseeing Log 23: Bokairo Inn|Bokairo Inn]] || [[Kugane]] || {{coords|9.4, 7.3}} || {{action icon|Sit}} || In a tub of water on top of the inn accessed via a jump puzzle. [https://www.youtube.com/watch?v=fGrsd2F1_dw Video reference by Willow]&lt;br /&gt;
|-&lt;br /&gt;
|24 || [[Stormblood Sightseeing Log 24: Kogane Dori|Kogane Dori]] || [[Kugane]] || {{coords|13.2, 12.7}} || {{action icon|Lookout}} || Balcony above the market area.&lt;br /&gt;
|-&lt;br /&gt;
|25 || [[Stormblood Sightseeing Log 25: Kogane Alleyways|Kogane Alleyways]] || [[Kugane]] || {{coords|11.9, 11.7}} || {{action icon|Lookout}} || Jump on the railing {{coords|13.2, 11.7}} then jump on the balcony and go to the end.&lt;br /&gt;
|-&lt;br /&gt;
|26 || [[Stormblood Sightseeing Log 26: Shiokaze Hostelry|Shiokaze Hostelry]] || [[Kugane]] || {{coords|10.2, 10.0}} || {{action icon|Lookout}} || On top of the [[Shiokaze Hostelry]]. [https://www.youtube.com/watch?v=BZilAau6OJI Requires savage jumping skills] [https://www.youtube.com/watch?v=-ESK9ayt8Pc Another video by Michael R as it shows the actual jump onto the vista and how to line your character up]&lt;br /&gt;
|-&lt;br /&gt;
|53 || [[Stormblood Sightseeing Log 53: The Statue of Zuiko|The Statue of Zuiko]] || [[Kugane]] || {{coords|11.1, 9.9}} || {{action icon|Lookout}} || Jump from top of &amp;quot;Kugane Tower&amp;quot; and land on lamp post to north of statue. A way of bypassing this is to use [[Self-destruct]] as a [[Blue Mage]] and be resurrected by a player on top of the lamp post, although this requires one player to already be in position.&lt;br /&gt;
|-&lt;br /&gt;
|54 || [[Stormblood Sightseeing Log 54: Rakuza District|Rakuza District]] || [[Kugane]] || {{coords|9.8, 8.3}} || {{action icon|Lookout}} || On top of the gate at the end of the street.&lt;br /&gt;
|-&lt;br /&gt;
|55 || [[Stormblood Sightseeing Log 55: Tenkonto|Tenkonto]] || [[Kugane]] || {{coords|12.5, 10.6}} || {{action icon|Lookout}} || On the corner of a concrete pillar attached to the roof. Start at the railing at {{coords|13.7, 10.1}} and make your way across the roofs.&lt;br /&gt;
|-&lt;br /&gt;
|56 || [[Stormblood Sightseeing Log 56: Kugane Ofunakura|Kugane Ofunakura]] || [[Kugane]] || {{coords|9.9, 12.3}} || {{action icon|Lookout}} || Inside [[Kugane Ofunakura]] across the banners attached to stairs.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== The Ruby Sea ===&lt;br /&gt;
{| {{STDT|location sortable align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! # &lt;br /&gt;
! Zone     &lt;br /&gt;
! Name      &lt;br /&gt;
! Coordinate&lt;br /&gt;
! Emote&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
|27 || [[Stormblood Sightseeing Log 27: Tamamizu|Tamamizu]] || [[The Ruby Sea]] || {{coords|25.9, 13.0, -1.0}} || {{action icon|Lookout}} || Underwater, between [[Tamamizu]] and [[Onokoro]].&lt;br /&gt;
|-&lt;br /&gt;
|28 || [[Stormblood Sightseeing Log 28: Shoal Rock|Shoal Rock]] || [[The Ruby Sea]] || {{coords|32.9, 8.7, 1.0}} || {{action icon|Lookout}} || Top of cliff. (Requires flying.)&lt;br /&gt;
|-&lt;br /&gt;
|29 || [[Stormblood Sightseeing Log 29: Heaven-on-High|Heaven-on-High]] || [[The Ruby Sea]] || {{coords|24.0, 5.6, 0.4}} || {{action icon|Lookout}} || Top of cliff. (Requires flying.)&lt;br /&gt;
|-&lt;br /&gt;
|30 || [[Stormblood Sightseeing Log 30: Sakazuki|Sakazuki]] || [[The Ruby Sea]] || {{coords|31.5, 37.2, 0.6}} || {{action icon|Lookout}} || On top of the watchtower. (Requires flying.)&lt;br /&gt;
|-&lt;br /&gt;
|31 || [[Stormblood Sightseeing Log 31: The Isle of Zekki|The Isle of Zekki]] || [[The Ruby Sea]] || {{coords|10.1, 26.7, 0.1}} || {{action icon|Lookout}} || On a small rock ledge against the wall.&lt;br /&gt;
|-&lt;br /&gt;
|32 || [[Stormblood Sightseeing Log 32: Isari|Isari]] || [[The Ruby Sea]] || {{coords|6.4, 10.8, 0.1}} || {{action icon|Lookout}} || On top of platform between two large rocks. (Requires flying.)&lt;br /&gt;
|-&lt;br /&gt;
|57 || [[Stormblood Sightseeing Log 57: Shisui of the Violet Tides|Shisui of the Violet Tides]] || [[The Ruby Sea]] || {{coords|5.0, 36.4, -8.6}} || {{action icon|Lookout}} || Underwater on a coral near [[Shisui of the Violet Tides (Landmark)|Shisui of the Violet Tides]].&lt;br /&gt;
|-&lt;br /&gt;
|58 || [[Stormblood Sightseeing Log 58: East Othard Coastline|East Othard Coastline]] || [[The Ruby Sea]] || {{coords|9.5, 19.0, 0.1}} || {{action icon|Lookout}} || A small island off [[The Isle of Zekki|Zekki]]. (Requires flying.) Available in morning from 05:00-08:00.&lt;br /&gt;
|-&lt;br /&gt;
|59 || [[Stormblood Sightseeing Log 59: Crick|Crick]] || [[The Ruby Sea]] || {{coords|21.5, 11.9, 0.3}} || {{action icon|Lookout}} || On the shore; fly to the top of the boat mast.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Yanxia ===&lt;br /&gt;
{| {{STDT|location sortable align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! # &lt;br /&gt;
! Zone     &lt;br /&gt;
! Name      &lt;br /&gt;
! Coordinate&lt;br /&gt;
! Emote&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
|33 || [[Stormblood Sightseeing Log 33: The Swallow&#039;s Compass|The Swallow&#039;s Compass]] || [[Yanxia]] || {{coords|12.4, 26.7, 1.1}} || {{action icon|Lookout}} || On top of a wall. (Requires flying.)&lt;br /&gt;
|-&lt;br /&gt;
|34 || [[Stormblood Sightseeing Log 34: Castrum Fluminis|Castrum Fluminis]] || [[Yanxia]] || {{coords|30.3, 32.9, 0.8}} || {{action icon|Lookout}} || On top of an imperial tower. (Requires flying.)&lt;br /&gt;
|-&lt;br /&gt;
|35 || [[Stormblood Sightseeing Log 35: Namai|Namai]] || [[Yanxia]] || {{coords|34.3, 18.3, 1.1}} || {{action icon|Lookout}} || Norheast of Namai, on top of tower. (Requires flying.)&lt;br /&gt;
|-&lt;br /&gt;
|36 || [[Stormblood Sightseeing Log 36: Prism Lake|Prism Lake]] || [[Yanxia]] || {{coords|30.4, 6.2, 0.4}} || {{action icon|Lookout}} || On top of the rock. (Requires flying.)&lt;br /&gt;
|-&lt;br /&gt;
|37 || [[Stormblood Sightseeing Log 37: Doma Castle|Doma Castle]] || [[Yanxia]] || {{coords|14.8, 6.3, 0.9}} || {{action icon|Lookout}} || On the roof of an archway on the bridge. (Requires flying.)&lt;br /&gt;
|-&lt;br /&gt;
|38 || [[Stormblood Sightseeing Log 38: Dairyu Moon Gates|Dairyu Moon Gates]] || [[Yanxia]] || {{coords|19.5, 20.5, 1.5}} || {{action icon|Lookout}} || On a ledge on the gate. (Requires flying.)&lt;br /&gt;
|-&lt;br /&gt;
|39 || [[Stormblood Sightseeing Log 39: Yuzuka Manor|Yuzuka Manor]] || [[Yanxia]] || {{coords|15.2, 31.6, 0.6}} || {{action icon|Lookout}} || On top of the building. (Requires flying.)&lt;br /&gt;
|-&lt;br /&gt;
|60 || [[Stormblood Sightseeing Log 60: Imperial Hypersonic Assault Craft L-XXIII|Imperial Hypersonic Assault Craft L-XXIII]] || [[Yanxia]] || {{coords|35.6, 38.8, -1.2}} || {{action icon|Lookout}} || Underwater.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== The Azim Steppe ===&lt;br /&gt;
{| {{STDT|location sortable align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! # &lt;br /&gt;
! Zone   &lt;br /&gt;
! Name        &lt;br /&gt;
! Coordinate&lt;br /&gt;
! Emote&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
|40 || [[Stormblood Sightseeing Log 40: Ceol Aen|Ceol Aen]] || [[The Azim Steppe]] || {{coords|14.2, 9.8, 1.1}} || {{action icon|Lookout}} || On top of a rock pillar. (Requires flying.)&lt;br /&gt;
|-&lt;br /&gt;
|41 || [[Stormblood Sightseeing Log 41: Dotharl Khaa|Dotharl Khaa]] || [[The Azim Steppe]] || {{coords|12.2, 32.0, 0.3}} || {{action icon|Lookout}} || On top of a rock formation. (Requires flying.)&lt;br /&gt;
|-&lt;br /&gt;
|42 || [[Stormblood Sightseeing Log 42: The Dusk Throne|The Dusk Throne]] || [[The Azim Steppe]] || {{coords|19.8, 33.7, 0.7}} || {{action icon|Lookout}} || On the head of the statue. (Requires flying.)&lt;br /&gt;
|-&lt;br /&gt;
|43 || [[Stormblood Sightseeing Log 43: Reunion|Reunion]] || [[The Azim Steppe]] || {{coords|34.5, 31.9, 0.2}} || {{action icon|Lookout}} || On top of a cliff. (Requires flying.)&lt;br /&gt;
|-&lt;br /&gt;
|44 || [[Stormblood Sightseeing Log 44: Chakha Zoh|Chakha Zoh]] || [[The Azim Steppe]] || {{coords|20.0, 12.6, 1.0}} || {{action icon|Pray}} || On top of the tower. (Requires flying.)&lt;br /&gt;
|-&lt;br /&gt;
|45 || [[Stormblood Sightseeing Log 45: The Dawn Throne|The Dawn Throne]] || [[The Azim Steppe]] || {{coords|22.6, 21.2, 1.7}} || {{action icon|Lookout}} || On top of the tower. (Requires flying.)&lt;br /&gt;
|-&lt;br /&gt;
|61 || [[Stormblood Sightseeing Log 61: Mol Iloh|Mol Iloh]] || [[The Azim Steppe]] || {{coords|31.3, 11.5, 0.6}} || {{action icon|Lookout}} || On top of arch on the Mol tribe hut.&lt;br /&gt;
|-&lt;br /&gt;
|62 || [[Stormblood Sightseeing Log 62: Moai Statue|Moai Statue]] || [[The Azim Steppe]] || {{coords|21.8, 20.3, -0.5}} || {{action icon|Lookout}} || Underwater below [[the Dawn Throne]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rhalgr&#039;s Reach ===&lt;br /&gt;
{| {{STDT|location sortable align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! # &lt;br /&gt;
! Zone &lt;br /&gt;
! Name         &lt;br /&gt;
! Coordinate&lt;br /&gt;
! Emote&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
|46 || [[Stormblood Sightseeing Log 46: The Destroyer|The Destroyer]] || [[Rhalgr&#039;s Reach]] || {{coords|11.4, 13.9}} || {{action icon|Lookout}} || Use pillar beside the arch and jump from middle of it.&lt;br /&gt;
|-&lt;br /&gt;
|47 || [[Stormblood Sightseeing Log 47: Bloodstorm|Bloodstorm]] || [[Rhalgr&#039;s Reach]] || {{coords|10.5, 9.7}} || {{action icon|Lookout}} || Small jumps puzzle start at {{coords|10.1, 9.3}}.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Shadowbringers Vistas==&lt;br /&gt;
Each Vista gives {{exp|40500}} [[EXP]] as long as your class is at least a level 70 Disciple of War or Magic.&lt;br /&gt;
&lt;br /&gt;
=== The Crystarium ===&lt;br /&gt;
{| {{STDT|location sortable align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! # &lt;br /&gt;
! Name&lt;br /&gt;
! Zone           &lt;br /&gt;
! Coordinate&lt;br /&gt;
! Emote&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
|1 || [[Shadowbringers Sightseeing Log 1: The Rotunda|The Rotunda]] || [[The Crystarium]] || {{coords|8.6, 11.2}} || {{action icon|Lookout}} || On the entrance arch to [[the Rotunda]]. Use stairs near the aetheryte to get there.&lt;br /&gt;
|-&lt;br /&gt;
|2 || [[Shadowbringers Sightseeing Log 2: Musica Universalis|Musica Universalis]] || [[The Crystarium]] || {{coords|10.4, 13.1}} || {{action icon|Lookout}} || Start at {{coords|10.4, 13.5}}. Go to the top floor and jump from there to the tent.&lt;br /&gt;
|-&lt;br /&gt;
|3 || [[Shadowbringers Sightseeing Log 3: The Cabinet of Curiosity|The Cabinet of Curiosity]] || [[The Crystarium]] || {{coords|9.9, 5.9}} || {{action icon|Lookout}} || Second floor of staircase in [[the Cabinet of Curiosity]].&lt;br /&gt;
|-&lt;br /&gt;
|4 || [[Shadowbringers Sightseeing Log 4: Rapture|Rapture]] || [[The Crystarium]] || {{coords|11.0, 4.7}} || {{action icon|Lookout}} || Go down runway of [[the Amaro Launch]].&lt;br /&gt;
|-&lt;br /&gt;
|5 || [[Shadowbringers Sightseeing Log 5: Temenos Rookery|Temenos Rookery]] || [[The Crystarium]] || {{coords|7.1, 9.6}} || {{action icon|Lookout}} || Jump atop post from stairs. (From the [[Temenos Rookery]], jump to small bar from stairs, first landing) &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Eulmore ===&lt;br /&gt;
{| {{STDT|location sortable align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! # &lt;br /&gt;
! Name&lt;br /&gt;
! Zone           &lt;br /&gt;
! Coordinate&lt;br /&gt;
! Emote&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
|6 || [[Shadowbringers Sightseeing Log 6: The Glory Gate|The Glory Gate]] || [[Eulmore]] || {{coords|11.7, 8.4}} || {{action icon|Lookout}} || Sprint from top of wrecked ship to other side (The Path to Glory, Front Gate Area).&lt;br /&gt;
|-&lt;br /&gt;
|7 || [[Shadowbringers Sightseeing Log 7: The Derelicts|The Derelicts]] || [[Eulmore]] || {{coords|12.4, 14.0}} || {{action icon|Lookout}} || On ship (south on Eulmore Map), same distance from the Nightsoil and the Southeast Aetherytes&lt;br /&gt;
|-&lt;br /&gt;
|8 || [[Shadowbringers Sightseeing Log 8: Eulmoran Army Headquarters|Eulmoran Army Headquarters]] || [[Eulmore]] || {{coords|11.1, 11.4}} || {{action icon|Lookout}}|| On top of pole in [[the Understory]]. Drop from above (or get resurrected after using [[Self-destruct]] as a [[Blue Mage]]).&lt;br /&gt;
|-&lt;br /&gt;
|9 || [[Shadowbringers Sightseeing Log 9: The Beehive|The Beehive]] || [[Eulmore]] || {{coords|12.3, 10.4}} || {{action icon|Lookout}} || In [[The Beehive]], in corner near stage stairs&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Lakeland ===&lt;br /&gt;
{| {{STDT|location sortable align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! # &lt;br /&gt;
! Name&lt;br /&gt;
! Zone           &lt;br /&gt;
! Coordinate&lt;br /&gt;
! Emote&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
|10 || [[Shadowbringers Sightseeing Log 10: Fort Jobb|Fort Jobb]] || [[Lakeland]] || {{coords|37.4, 20.9, 0.7}} || {{action icon|Lookout}} || On top of tower in [[Fort Jobb]]. (Requires flying.)&lt;br /&gt;
|-&lt;br /&gt;
|11 || [[Shadowbringers Sightseeing Log 11: Radisca&#039;s Round|Radisca&#039;s Round]] || [[Lakeland]] || {{coords|18.4, 18.7, 0.5}} || {{action icon|Lookout}} || Top of the tower [[Radisca&#039;s Round]].&lt;br /&gt;
|-&lt;br /&gt;
|12 || [[Shadowbringers Sightseeing Log 12: Laxan Loft|Laxan Loft]] || [[Lakeland]] || {{coords|22.1, 15.1, 2.2}} || {{action icon|Lookout}} || On top of [[the Hall of the Thrice Born]] (Requires flying.)&lt;br /&gt;
|-&lt;br /&gt;
|13 || [[Shadowbringers Sightseeing Log 13: The Ostall Imperative|The Ostall Imperative]] || [[Lakeland]] || {{coords|6.3, 15.2, 2.0}} || {{action icon|Lookout}} || All the way at the top of the tower.&lt;br /&gt;
|-&lt;br /&gt;
|14 || [[Shadowbringers Sightseeing Log 14: The Hour of Certain Durance|The Hour of Certain Durance]] || [[Lakeland]] || {{coords|8.7, 22.9, 0.6}} || {{action icon|Lookout}} || [[The Hour of Certain Durance]] overlooking [[Mortal Irons]]. (Requires flying.)&lt;br /&gt;
|-&lt;br /&gt;
|15 || [[Shadowbringers Sightseeing Log 15: Sullen|Sullen]] || [[Lakeland]] || {{coords|21.5, 36.2, 0.3}} || {{action icon|Lookout}} || On top of boulders on [[Brick]]. (Requires flying.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kholusia ===&lt;br /&gt;
{| {{STDT|location sortable align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! # &lt;br /&gt;
! Name&lt;br /&gt;
! Zone           &lt;br /&gt;
! Coordinate&lt;br /&gt;
! Emote&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
|16 || [[Shadowbringers Sightseeing Log 16: Cracked Shell Beach|Cracked Shell Beach]] || [[Kholusia]] || {{coords|33.2, 28.9, 0.3}} || {{action icon|Lookout}} || On top of rock formation ([[Stilltide]]).&lt;br /&gt;
|-&lt;br /&gt;
|17 || [[Shadowbringers Sightseeing Log 17: White Oil Falls|White Oil Falls]] || [[Kholusia]] || {{coords|28.8, 22.1, 0.3}} || {{action icon|Lookout}} || Slightly west of [[Greely Bridge]] on edge of river ledge near waterfall.&lt;br /&gt;
|-&lt;br /&gt;
|18 || [[Shadowbringers Sightseeing Log 18: Gatetown|Gatetown]] || [[Kholusia]] || {{coords|23.6, 38.1, 0.5}} || {{action icon|Lookout}} || On the crates near [[Eulmore]] on the right side.&lt;br /&gt;
|-&lt;br /&gt;
|19 || [[Shadowbringers Sightseeing Log 19: Wright|Wright]] || [[Kholusia]] || {{coords|18.2, 29.3, 0.4}} || {{action icon|Lookout}} || On top of hill east of the [[Wright]] aetheryte.&lt;br /&gt;
|-&lt;br /&gt;
|20 || [[Shadowbringers Sightseeing Log 20: The Ladder|The Ladder]] || [[Kholusia]] || {{coords|12.1, 22.1, 3.6}} || {{action icon|Lookout}} || At the top of [[The Ladder]].&lt;br /&gt;
|-&lt;br /&gt;
|21 || [[Shadowbringers Sightseeing Log 21: Tomra|Tomra]] || [[Kholusia]] || {{coords|13.6, 9.8, 4.6}} || {{action icon|Lookout}} || On top of the tall rock just southeast of the [[Tomra]] aetheryte. (Requires flying.)&lt;br /&gt;
|-&lt;br /&gt;
|22 || [[Shadowbringers Sightseeing Log 22: The Duergar&#039;s Tewel|The Duergar&#039;s Tewel]] || [[Kholusia]] || {{coords|37.1, 11.5, 2.8}} || {{action icon|Lookout}} || On top of a cliff overlooking the camp. (Requires flying.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Amh Araeng ===&lt;br /&gt;
{| {{STDT|location sortable align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! # &lt;br /&gt;
! Name&lt;br /&gt;
! Zone           &lt;br /&gt;
! Coordinate&lt;br /&gt;
! Emote&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
|23 || [[Shadowbringers Sightseeing Log 23: The Red Serai|The Red Serai]] || [[Amh Araeng]] || {{coords|33.6, 13.5, 0.7}} || {{action icon|Lookout}} || At edge of cliff near [[Pitch]].&lt;br /&gt;
|-&lt;br /&gt;
|24 || [[Shadowbringers Sightseeing Log 24: Mord Souq|Mord Souq]] || [[Amh Araeng]] || {{coords|25.3, 16.6, 2.4}} || {{action icon|Lookout}} || On top of one of the pillars of [[The Rack]] (Requires flying.)&lt;br /&gt;
|-&lt;br /&gt;
|25 || [[Shadowbringers Sightseeing Log 25: The Pristine Palace of Amh Malik|The Pristine Palace of Amh Malik]] || [[Amh Araeng]] || {{coords|28.5, 31.9, 0.7}} || {{action icon|Lookout}} || On top of the wooden watchtower ([[The Derrick]]). (Requires Flying.)&lt;br /&gt;
|-&lt;br /&gt;
|26 || [[Shadowbringers Sightseeing Log 26: Mount Biran Mines|Mount Biran Mines]] || [[Amh Araeng]] || {{coords|22.1, 9.4, 1.6}} || {{action icon|Lookout}} || On top of a barrel cart at the mine.&lt;br /&gt;
|-&lt;br /&gt;
|27 || [[Shadowbringers Sightseeing Log 27: Twine|Twine]] || [[Amh Araeng]] || {{coords|11.1, 16.9, 1.7}} || {{action icon|Lookout}} || On the lift/crane.&lt;br /&gt;
|-&lt;br /&gt;
|28 || [[Shadowbringers Sightseeing Log 28: Kelk|Kelk]] || [[Amh Araeng]] || {{coords|20.4, 21.3, 1.1}} || {{action icon|Lookout}} || Located at [[Kelk]] on a broken stone pillar.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Il Mheg ===&lt;br /&gt;
{| {{STDT|location sortable align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! # &lt;br /&gt;
! Name&lt;br /&gt;
! Zone           &lt;br /&gt;
! Coordinate&lt;br /&gt;
! Emote&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
|29 || [[Shadowbringers Sightseeing Log 29: Lydha Lran|Lydha Lran]] || [[Il Mheg]] || {{coords|14.8, 31.9, 0.9}} || {{action icon|Lookout}} || On top of the biggest structure in [[Lydha Lran]]. Go to the back of it, and jump on green sculpture near it, then onto the curved roof of the structure itself to scale it up.&lt;br /&gt;
|-&lt;br /&gt;
|30 || [[Shadowbringers Sightseeing Log 30: The Bookman&#039;s Shelves|The Bookman&#039;s Shelves]] || [[Il Mheg]] || {{coords|8.7, 16.8, 0.6}} || {{action icon|Lookout}} || Atop Urianger&#039;s house (Requires flying.)&lt;br /&gt;
|-&lt;br /&gt;
|31 || [[Shadowbringers Sightseeing Log 31: Pla Enni|Pla Enni]] || [[Il Mheg]] || {{coords|20.2, 4.6, 1.2}} || {{action icon|Lookout}} || On top of a mushroom house in [[Pla Enni]].&lt;br /&gt;
|-&lt;br /&gt;
|32 || [[Shadowbringers Sightseeing Log 32: Deepwood Swim|Deepwood Swim]] || [[Il Mheg]] || {{coords|21.4, 20.9, -0.7}} || {{action icon|Lookout}} || Underwater on platform.&lt;br /&gt;
|-&lt;br /&gt;
|33 || [[Shadowbringers Sightseeing Log 33: Lyhe Ghiah|Lyhe Ghiah]] || [[Il Mheg]] || {{coords|20.8, 16.3, 1.7}} || {{action icon|Lookout}} || Atop the big spire before the gate to [[Lyhe Ghiah]]. (Requires flying.)&lt;br /&gt;
|-&lt;br /&gt;
|34 || [[Shadowbringers Sightseeing Log 34: Saint Fathric&#039;s Temple|Saint Fathric&#039;s Temple]] || [[Il Mheg]] || {{coords|35.7, 24.8, 1.9}} || {{action icon|Lookout}} || In front of a waterfall at [[Saint Fathric&#039;s Temple]]. (Requires flying.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== The Rak&#039;tika Greatwood ===&lt;br /&gt;
{| {{STDT|location sortable align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! # &lt;br /&gt;
! Name&lt;br /&gt;
! Zone           &lt;br /&gt;
! Coordinate&lt;br /&gt;
! Emote&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
|35 || [[Shadowbringers Sightseeing Log 35: Fort Gohn|Fort Gohn]] || [[The Rak&#039;tika Greatwood]] || {{coords|13.6, 32.5, 0.3}} || {{action icon|Lookout}} || On top of the tower in the center of [[Fort Gohn]]. (Requires flying.)&lt;br /&gt;
|-&lt;br /&gt;
|36 || [[Shadowbringers Sightseeing Log 36: Fruit of the Protector|Fruit of the Protector]] || [[The Rak&#039;tika Greatwood]] || {{coords|8.9, 25.1, 0.1}} || {{action icon|Lookout}} || On top of a branch just above the water.&lt;br /&gt;
|-&lt;br /&gt;
|37 || [[Shadowbringers Sightseeing Log 37: The Covered Halls of Dwatl|The Covered Halls of Dwatl]] || [[The Rak&#039;tika Greatwood]] || {{coords|4.3, 27.2, -0.9}} || {{action icon|Lookout}} || Underwater on top of a stone doorway.&lt;br /&gt;
|-&lt;br /&gt;
|38 || [[Shadowbringers Sightseeing Log 38: Lozatl&#039;s Conquest|Lozatl&#039;s Conquest]] || [[The Rak&#039;tika Greatwood]] || {{coords|14.1, 18.3, 0.1}} || {{action icon|Lookout}} || On a small rock near waterfall.&lt;br /&gt;
|-&lt;br /&gt;
|39 || [[Shadowbringers Sightseeing Log 39: Fanow|Fanow]] || [[The Rak&#039;tika Greatwood]] || {{coords|29.1, 19.0, 0.3}} || {{action icon|Lookout}} || To left upon entering [[Fanow]] from the south.&lt;br /&gt;
|-&lt;br /&gt;
|40 || [[Shadowbringers Sightseeing Log 40: The Morning Stars|The Morning Stars]] || [[The Rak&#039;tika Greatwood]] || {{coords|26.4, 10.0, 0.2}} || {{action icon|Lookout}} || On top of a pillar of the back pyramid. Path on right side starts at {{coords|26.8, 9.0, -0.1}}.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== The Tempest ===&lt;br /&gt;
{| {{STDT|location sortable align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! # &lt;br /&gt;
! Name&lt;br /&gt;
! Zone           &lt;br /&gt;
! Coordinate&lt;br /&gt;
! Emote&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
|41 || [[Shadowbringers Sightseeing Log 41: The Ondo Cups|The Ondo Cups]] || [[The Tempest]] || {{coords|33.0, 16.2, -1.5}} || {{action icon|Lookout}} || Northeastern entrance to [[the Ondo Cups]].&lt;br /&gt;
|-&lt;br /&gt;
|42 || [[Shadowbringers Sightseeing Log 42: The Workbench|The Workbench]] || [[The Tempest]] || {{coords|34.5, 25.4, -1.5}} || {{action icon|Lookout}} || In [[The Workbench]].&lt;br /&gt;
|-&lt;br /&gt;
|43 || [[Shadowbringers Sightseeing Log 43: Where the Dry Return|Where the Dry Return]] || [[The Tempest]] || {{coords|37.1, 6.6, -1.0}} || {{action icon|Lookout}} || Inside [[Where the Dry Return]].&lt;br /&gt;
|-&lt;br /&gt;
|44 || [[Shadowbringers Sightseeing Log 44: Purpure|Purpure]] || [[The Tempest]] || {{coords|34.3, 30.6, -7.9}} || {{action icon|Lookout}} || Top of the rocks at the back of the room in the [[Purpure]]. The entrance to the Purpure is at {{coords|29.2, 29.7, -7.9}} at very bottom of the map. (Requires flying.)&lt;br /&gt;
|-&lt;br /&gt;
|45 || [[Shadowbringers Sightseeing Log 45: Amaurot|Amaurot]] || [[The Tempest]] || {{coords|13.7, 36.8, -4.1}} || {{action icon|Lookout}} || On top of [[the Capitol]]. (Requires flying.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Endwalker Vistas==&lt;br /&gt;
&lt;br /&gt;
Each Vista gives {{exp|84150}} [[EXP]] as long as your class is at least a level 80 Disciple of War or Magic.&lt;br /&gt;
&lt;br /&gt;
=== Old Sharlayan ===&lt;br /&gt;
{| {{STDT|location sortable align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! # &lt;br /&gt;
! Name&lt;br /&gt;
! Zone           &lt;br /&gt;
! Coordinate&lt;br /&gt;
! Emote&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
|1 || [[Endwalker Sightseeing Log 1: The Leveilleur Estate|The Leveilleur Estate]] || [[Old Sharlayan]] || {{coords|15.6, 8.0}} || {{action icon|Lookout}} || In [[the Leveilleur Estate]] on the upstairs balcony.&lt;br /&gt;
|-&lt;br /&gt;
|2 || [[Endwalker Sightseeing Log 2: Scholar&#039;s Harbor|Scholar&#039;s Harbor]] || [[Old Sharlayan]] || {{coords|11.8, 15.8}} || {{action icon|Lookout}} || In [[Scholar&#039;s Harbor]] at the end of the docks.&lt;br /&gt;
|-&lt;br /&gt;
|3 || [[Endwalker Sightseeing Log 3: The Forum|The Forum]] || [[Old Sharlayan]] || {{coords|10.8, 6.8}} || {{action icon|Lookout}} || In [[the Rostra]] near the entrance of the room between two desks.&lt;br /&gt;
|-&lt;br /&gt;
|4 || [[Endwalker Sightseeing Log 4: Noumenon|Noumenon]] || [[Old Sharlayan]] || {{coords|4.5, 11.3}} || {{action icon|Lookout}} || On the top floor as soon as you enter [[Noumenon]] library.&lt;br /&gt;
|-&lt;br /&gt;
|5 || [[Endwalker Sightseeing Log 5: The Rostra|The Rostra]] || [[Old Sharlayan]] || {{coords|11.2, 10.0}} || {{action icon|Lookout}} || On top of the water fountain.&lt;br /&gt;
|-&lt;br /&gt;
|6 || [[Endwalker Sightseeing Log 6: Journey&#039;s End|Journey&#039;s End]] || [[Old Sharlayan]] || {{coords|15.0, 9.4}} || {{action icon|Lookout}} || In [[Journey&#039;s End (Area)|Journey&#039;s End]] on the fountain.&lt;br /&gt;
|-&lt;br /&gt;
|7 || [[Endwalker Sightseeing Log 7: Learners&#039; Meet|Learners&#039; Meet]] || [[Old Sharlayan]] || {{coords|3.3, 8.9}} || {{action icon|Lookout}} || In the [[Learners&#039; Meet]] room of [[the Studium]] behind the desk.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Radz-at-Han ===&lt;br /&gt;
{| {{STDT|location sortable align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! # &lt;br /&gt;
! Name&lt;br /&gt;
! Zone           &lt;br /&gt;
! Coordinate&lt;br /&gt;
! Emote&lt;br /&gt;
! style=&amp;quot;width:60%&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
|8 || [[Endwalker Sightseeing Log 8: Ruveydah Fibers|Ruveydah Fibers]] || [[Radz-at-Han]] || {{coords|7.9, 13.3}} || {{action icon|Lookout}} || In a hanging basket in the large hall southeast of the [[Ruveydah Fibers]] aetheryte.&lt;br /&gt;
|-&lt;br /&gt;
|9 || [[Endwalker Sightseeing Log 9: Balshahn Bazaar|Balshahn Bazaar]] || [[Radz-at-Han]] || {{coords|10.6, 9.4}} || {{action icon|Lookout}} || On top of the stacked boxes just northeast of the [[West Balshahn Bazaar]] marker.&lt;br /&gt;
|-&lt;br /&gt;
|10 || [[Endwalker Sightseeing Log 10: Nilopala Nourishments|Nilopala Nourishments]] || [[Radz-at-Han]] || {{coords|7.7, 14.1}} || {{action icon|Lookout}} || On top of the lamp post near the [[Nilopala Nourishments]] marker. Use fence → carriage → roof → side wall → lamp post&lt;br /&gt;
|-&lt;br /&gt;
|11 || [[Endwalker Sightseeing Log 11: Mehryde&#039;s Meyhane|Mehryde&#039;s Meyhane]] || [[Radz-at-Han]] || {{coords|11.2, 7.2}} || {{action icon|Lookout}} || In the green area just inside [[Mehryde&#039;s Meyhane]].&lt;br /&gt;
|-&lt;br /&gt;
|12 || [[Endwalker Sightseeing Log 12: Meghaduta|Meghaduta]] || [[Radz-at-Han]] || {{coords|5.1, 13.2}} || {{action icon|Lookout}} || The small island in the waters south of [[Meghaduta]].&lt;br /&gt;
|-&lt;br /&gt;
|13 || [[Endwalker Sightseeing Log 13: Alzadaal&#039;s Peace|Alzadaal&#039;s Peace]] || [[Radz-at-Han]] || {{coords|10.9, 12.1}} || {{action icon|Lookout}} || Jump onto the roof from the bridge between [[Yuj]] and [[Kama]].&lt;br /&gt;
|-&lt;br /&gt;
|14 || [[Endwalker Sightseeing Log 14: Ruveydah Fibers Rooftop Garden|Ruveydah Fibers Rooftop Garden]] || [[Radz-at-Han]] || {{coords|8.6, 13.1}} || {{action icon|Lookout}} || Top of the roof at the jumping puzzle starting at {{coords|9.4, 14.1}}. A way of bypassing this is to use [[Self-destruct]] as a [[Blue Mage]] and be resurrected by a player on the roof, although this requires one player to already be in position.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Labyrinthos ===&lt;br /&gt;
{| {{STDT|location sortable align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! # &lt;br /&gt;
! Name&lt;br /&gt;
! Zone           &lt;br /&gt;
! Coordinate&lt;br /&gt;
! Emote&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
|15 || [[Endwalker Sightseeing Log 15: The Path of Artifice|The Path of Artifice]] || [[Labyrinthos]] || {{coords|20.4, 7.5, 3.9}} || {{action icon|Lookout}} || Near the overview just south of the entrance.&lt;br /&gt;
|-&lt;br /&gt;
|16 || [[Endwalker Sightseeing Log 16: Thaumazein|Thaumazein]] || [[Labyrinthos]] || {{coords|15.0, 25.3, 0.0}} || {{action icon|Lookout}} || Along the top part of the ring inside [[Thaumazein]].&lt;br /&gt;
|-&lt;br /&gt;
|17 || [[Endwalker Sightseeing Log 17: Meryall Agronomics|Meryall Agronomics]] || [[Labyrinthos]] || {{coords|30.8, 18.7, 3.0}} || {{action icon|Lookout}} || On top of the north-most building in [[Meryall Agronomics]]. (Flying recommended.) Otherwise, to get this before unlocking flying, use mount and at full speed (requires [[Labyrinthos Riding Map]]) jump from northern cliffs into the stone ring below. Run along the top of the ring to reach the vista, by jumping down to rooftop below.&lt;br /&gt;
|-&lt;br /&gt;
|18 || [[Endwalker Sightseeing Log 18: Troglophile&#039;s Deep|Troglophile&#039;s Deep]] || [[Labyrinthos]] || {{coords|38.4, 13.7, 4.0}} || {{action icon|Lookout}} || Atop some rocks due east [[Troglophile&#039;s Deep]] marker.&lt;br /&gt;
|-&lt;br /&gt;
|19 || [[Endwalker Sightseeing Log 19: Sharlayan Hamlet|Sharlayan Hamlet]] || [[Labyrinthos]] || {{coords|22.4, 17.5, 2.7}} || {{action icon|Lookout}} || On top of the northwest water tower in the [[Sharlayan Hamlet]]. (Requires flying.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Thavnair ===&lt;br /&gt;
{| {{STDT|location sortable align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! # &lt;br /&gt;
! Name&lt;br /&gt;
! Zone           &lt;br /&gt;
! Coordinate&lt;br /&gt;
! Emote&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
|20 || [[Endwalker Sightseeing Log 20: Yedlihmad|Yedlihmad]] || [[Thavnair]] || {{coords|26.2, 33.6, 0.2}} || {{action icon|Lookout}} || On top of the eastern building in [[Yedlihmad]]. (Requires flying.)&lt;br /&gt;
|-&lt;br /&gt;
|21 || [[Endwalker Sightseeing Log 21: Kadjaya&#039;s Footsteps|Kadjaya&#039;s Footsteps]] || [[Thavnair]] || {{coords|22.5, 19.6, 1.1}} || {{action icon|Lookout}} || On top of the southeastern wall at [[Kadjaya&#039;s Footsteps]]. (Requires flying.)&lt;br /&gt;
|-&lt;br /&gt;
|22 || [[Endwalker Sightseeing Log 22: Giantsgall Grounds|Giantsgall Grounds]] || [[Thavnair]] || {{coords|19.9, 6.9, 1.2}} || {{action icon|Lookout}} || On top of [[Giantsgall Grounds]]. (Requires flying.)&lt;br /&gt;
|-&lt;br /&gt;
|23 || [[Endwalker Sightseeing Log 23: The Shroud of the Samgha|The Shroud of the Samgha]] || [[Thavnair]] || {{coords|29.3, 24.9, 0.1}} || {{action icon|Lookout}} || On top of the largest rock in the formation southeast of [[the Font of Maya]]. (Requires flying.)&lt;br /&gt;
|-&lt;br /&gt;
|24 || [[Endwalker Sightseeing Log 24: The Font of Maya|The Font of Maya]] || [[Thavnair]] || {{coords|26.5, 24.1, 0.1}} || {{action icon|Lookout}} || Near the pool at [[the Font of Maya]] marker.&lt;br /&gt;
|-&lt;br /&gt;
|25 || [[Endwalker Sightseeing Log 25: The Great Work|The Great Work]] || [[Thavnair]] || {{coords|9.8, 23.2, 1.0}} || {{action icon|Lookout}} || On the chimney extending northwest from the tallest building in [[the Great Work]]. (Requires flying.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Garlemald ===&lt;br /&gt;
{| {{STDT|location sortable align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! # &lt;br /&gt;
! Name&lt;br /&gt;
! Zone           &lt;br /&gt;
! Coordinate&lt;br /&gt;
! Emote&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
|26 || [[Endwalker Sightseeing Log 26: Tertium|Tertium]] || [[Garlemald]] || {{coords|32.3, 18.5, -0.2}} || {{action icon|Lookout}} || At the end of the railway platform, near the aetheryte.&lt;br /&gt;
|-&lt;br /&gt;
|27 || [[Endwalker Sightseeing Log 27: Juturna Platform G|Juturna Platform G]] || [[Garlemald]] || {{coords|29.7, 34.1, 0.9}} || {{action icon|Lookout}} || On top of the crane at the very south of the [[Juturna Platform G]]. (Requires flying.)&lt;br /&gt;
|-&lt;br /&gt;
|28 || [[Endwalker Sightseeing Log 28: The Runaway Train|The Runaway Train]] || [[Garlemald]] || {{coords|29.6, 23.3, 0.4}} || {{action icon|Lookout}} || On top of the pipeline near the Runaway Tram. (Requires flying.)&lt;br /&gt;
|-&lt;br /&gt;
|29 || [[Endwalker Sightseeing Log 29: Senaculum Imperialis|Senaculum Imperialis]] || [[Garlemald]] || {{coords|16.9, 9.2, 0.6}} || {{action icon|Lookout}} || On top of the [[Senaculum Imperialis]], facing south. (Requires flying.)&lt;br /&gt;
|-&lt;br /&gt;
|30 || [[Endwalker Sightseeing Log 30: Regio Urbanissima|Regio Urbanissima]] || [[Garlemald]] || {{coords|19.3, 16.8, 0.6}} || {{action icon|Lookout}} || On top of the ruined building. (Requires flying.)&lt;br /&gt;
|-&lt;br /&gt;
|31 || [[Endwalker Sightseeing Log 31: Forum Solius|Forum Solius]] || [[Garlemald]] || {{coords|29.1, 8.6, 0.3}} || {{action icon|Lookout}} || On top of the slide set in the park.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Elpis ===&lt;br /&gt;
{| {{STDT|location sortable align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! # &lt;br /&gt;
! Name&lt;br /&gt;
! Zone           &lt;br /&gt;
! Coordinate&lt;br /&gt;
! Emote&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
|32 || [[Endwalker Sightseeing Log 32: The Cthonic Horns|The Cthonic Horns]] || [[Elpis]] || {{coords|33.0, 29.3, 2.0}} || {{action icon|Lookout}} || In front of the house at [[the Cthonic Horns]] marker. (Requires flying.)&lt;br /&gt;
|-&lt;br /&gt;
|33 || [[Endwalker Sightseeing Log 33: Metabaseos Thalassai|Metabaseos Thalassai]] || [[Elpis]] || {{coords|10.1, 13.5, 5.2}} || {{action icon|Lookout}} || At the abrupt end of the bridge near the [[Metabaseos Thalassai]] marker. (Requires flying.)&lt;br /&gt;
|-&lt;br /&gt;
|34 || [[Endwalker Sightseeing Log 34: Lethe|Lethe]] || [[Elpis]] || {{coords|31.7, 15.7, 3.3}} || {{action icon|Lookout}} || On top of the gazebo southwest of the [[Lethe]] marker. (Requires flying.)&lt;br /&gt;
|-&lt;br /&gt;
|35 || [[Endwalker Sightseeing Log 35: Ktisis Hyperboreia|Ktisis Hyperboreia]] || [[Elpis]] || {{coords|14.9, 7.2, 4.9}} || {{action icon|Lookout}} || On top of the archway between the [[Easterly Boreneus]] and [[Ktisis Hyperboreia (landmark)|Ktisis Hyperboreia]] markers. (Requires flying.)&lt;br /&gt;
|-&lt;br /&gt;
|36 || [[Endwalker Sightseeing Log 36: Anagnorisis|Anagnorisis]] || [[Elpis]] || {{coords|24.5, 22.8, 1.9}} || {{action icon|Lookout}} || Above the entrance of the main building in [[Anagnorisis]]. (Requires flying.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mare Lamentorum ===&lt;br /&gt;
{| {{STDT|location sortable align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! # &lt;br /&gt;
! Name&lt;br /&gt;
! Zone           &lt;br /&gt;
! Coordinate&lt;br /&gt;
! Emote&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
|37 || [[Endwalker Sightseeing Log 37: Kydonia Knolls|Kydonia Knolls]] || [[Mare Lamentorum]] || {{coords|11.3, 22.0, 1.5}} || {{action icon|Lookout}} || On top of the [[Kydonia Knolls]] marker. (Requires flying.)&lt;br /&gt;
|-&lt;br /&gt;
|38 || [[Endwalker Sightseeing Log 38: The Carrotorium|The Carrotorium]] || [[Mare Lamentorum]] || {{coords|7.3, 6.1, -1.1}} || {{action icon|Lookout}} || On top of the glass dome of the large, northwestern building. (Requires flying.)&lt;br /&gt;
|-&lt;br /&gt;
|39 || [[Endwalker Sightseeing Log 39: Greatest Endsvale|Greatest Endsvale]] || [[Mare Lamentorum]] || {{coords|35.9, 9.3, -1.6}} || {{action icon|Lookout}} || In a square pattern in the middle between the north and south water towers at the end of the room.&lt;br /&gt;
|-&lt;br /&gt;
|40 || [[Endwalker Sightseeing Log 40: Heimdall&#039;s Last Sight|Heimdall&#039;s Last Sight]] || [[Mare Lamentorum]] || {{coords|34.3, 29.4, 1.5}} || {{action icon|Lookout}} || On the western tip of the debris south of [[Heimdall&#039;s Last Sight]].&lt;br /&gt;
|-&lt;br /&gt;
|41 || [[Endwalker Sightseeing Log 41: The Watcher&#039;s Palace|The Watcher&#039;s Palace]] || [[Mare Lamentorum]] || {{coords|13.5, 32.6, 2.1}} || {{action icon|Lookout}} || On top of the middle arch over the balcony of [[the Watcher&#039;s Palace]]. (Requires flying.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ultima Thule ===&lt;br /&gt;
{| {{STDT|location sortable align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! # &lt;br /&gt;
! Name&lt;br /&gt;
! Zone           &lt;br /&gt;
! Coordinate&lt;br /&gt;
! Emote&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
|42 || [[Endwalker Sightseeing Log 42: Stigma-1|Stigma-1]] || [[Ultima Thule]] || {{coords|32.6, 29.9, 3.9}} || {{action icon|Lookout}} || On the edge northwest of the [[Stigma-1 (Landmark)|Stigma-1]] marker.&lt;br /&gt;
|-&lt;br /&gt;
|43 || [[Endwalker Sightseeing Log 43: Ostrakon Deka-hexi|Ostrakon Deka-hexi]] || [[Ultima Thule]] || {{coords|33.6, 26.8, 4.2}} || {{action icon|Lookout}} || On top of the watch tower southwest of the [[Fallow Portal]] marker. (Requires flying.)&lt;br /&gt;
|-&lt;br /&gt;
|44 || [[Endwalker Sightseeing Log 44: Ostrakon Tria|Ostrakon Tria]] || [[Ultima Thule]] || {{coords|18.7, 13.7, 2.6}} || {{action icon|Lookout}} || On top of the rock formation northeast of the [[Hollow of the Flesh]].&lt;br /&gt;
|-&lt;br /&gt;
|45 || [[Endwalker Sightseeing Log 45: Ostrakon Deka-okto|Ostrakon Deka-okto]] || [[Ultima Thule]] || {{coords|8.9, 18.1, 0.4}} || {{action icon|Lookout}} || On the hill with the gate between [[Ostrakon Deka-okto]] and [[Ostrakon Tria]]. (Visited during {{i|A Test of Wιll}})&lt;br /&gt;
|-&lt;br /&gt;
|46 || [[Endwalker Sightseeing Log 46: Ostrakon Hena|Ostrakon Hena]] || [[Ultima Thule]] || {{coords|23.0, 27.2, 5.7}} || {{action icon|Lookout}} || On the broken part of the bridge of the west-most tower at [[the Nekropolis]] marker. (Requires flying.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dawntrail Vistas==&lt;br /&gt;
&lt;br /&gt;
Each Vista gives {{exp|186480}} [[EXP]] as long as your class is at least a level 90 Disciple of War or Magic. You get the second set of Vistas from {{i|Sights of the West and Beyond}} in [[Solution Nine]].&lt;br /&gt;
&lt;br /&gt;
=== Tuliyollal ===&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|location sortable align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! # &lt;br /&gt;
! Name&lt;br /&gt;
! Zone           &lt;br /&gt;
! Coordinate&lt;br /&gt;
! Emote&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
|1 || [[Dawntrail Sightseeing Log 1: Bayside Bevy|Bayside Bevy]] || [[Tuliyollal]] || {{coords|12.1, 14.0}} || {{action icon|Lookout}} || On the western side of the [[Xbalyav Ty&#039;e]] front porch.&lt;br /&gt;
|-&lt;br /&gt;
|2 || [[Dawntrail Sightseeing Log 2: The Resplendent Quarter|The Resplendent Quarter]] || [[Tuliyollal]] || {{coords|7.9, 10.7}} || {{action icon|Lookout}} || From [[the Resplendent Quarter]] aetheryte shard, walk west to the overlook.&lt;br /&gt;
|-&lt;br /&gt;
|3 || [[Dawntrail Sightseeing Log 3: High Tide Harbor|High Tide Harbor]] || [[Tuliyollal]] || {{coords|14.7, 15.1}} || {{action icon|Lookout}} || At the end of the southwestern pier, directly southeast of the [[Bayside Bevy]] aetheryte shard.&lt;br /&gt;
|-&lt;br /&gt;
|4 || [[Dawntrail Sightseeing Log 4: The For&#039;ard Cabins|The For&#039;ard Cabins]] || [[Tuliyollal]] || {{coords|10.2, 22.0}} || {{action icon|Lookout}} || At the end of the boardwalk, on the square platform at the south of the map.&lt;br /&gt;
|-&lt;br /&gt;
|5 || [[Dawntrail Sightseeing Log 5: Hunu&#039;iliy|Hunu&#039;iliy]] || [[Tuliyollal]] || {{coords|18.4, 3.1}} || {{action icon|Lookout}} || On top of the [[Hunu&#039;iliy]] tower. You need to climb a jumping puzzle starting at the back of the tower {{coords|18.7, 3.4}} at the northeast of the map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Urqopacha ===&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|location sortable align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! # &lt;br /&gt;
! Name&lt;br /&gt;
! Zone           &lt;br /&gt;
! Coordinate&lt;br /&gt;
! Emote&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
|6 || [[Dawntrail Sightseeing Log 6: Wachunpelo|Wachunpelo]] || [[Urqopacha]] || {{coords|29.0, 12.6, 0.7}} || {{action icon|Lookout}} || Small cliff northeast of [[Wachunpelo]] (walk behind the striking dummies).&lt;br /&gt;
|-&lt;br /&gt;
|7 || [[Dawntrail Sightseeing Log 7: Miplu&#039;s Mate Garden|Miplu&#039;s Mate Garden]] || [[Urqopacha]] || {{coords|14.4, 8.8, 1.9}} || {{action icon|Lookout}} || On top of the small cliff.&lt;br /&gt;
|-&lt;br /&gt;
|8 || [[Dawntrail Sightseeing Log 8: Shades of Grief|Shades of Grief]] || [[Urqopacha]] || {{coords|26.7, 24.2, 2.7}} || {{action icon|Lookout}} || On top of the tower ruins.&lt;br /&gt;
|-&lt;br /&gt;
|9 || [[Dawntrail Sightseeing Log 9: Naryor Gorna|Naryor Gorna]] || [[Urqopacha]] || {{coords|34.6, 25.2, 3.4}} || {{action icon|Lookout}} || On the cliff, overlooking the two volcanic craters.&lt;br /&gt;
|-&lt;br /&gt;
|10 || [[Dawntrail Sightseeing Log 10: Chirwagur Saltern|Chirwagur Saltern ]] || [[Urqopacha]] || {{coords|21.9, 35.2, 2.6}} || {{action icon|Lookout}} || On top of the building. (Requires flying.)&lt;br /&gt;
|-&lt;br /&gt;
|11 || [[Dawntrail Sightseeing Log 11: Worqor Lar Dor|Worqor Lar Dor]] || [[Urqopacha]] || {{coords|9.0, 22.2, 2.9}} || {{action icon|Lookout}} || On top of the building by the lake. (Requires flying.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kozama&#039;uka ===&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|location sortable align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! # &lt;br /&gt;
! Name&lt;br /&gt;
! Zone           &lt;br /&gt;
! Coordinate&lt;br /&gt;
! Emote&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
|12 || [[Dawntrail Sightseeing Log 12: House of Winds High|House of Winds High]] || [[Kozama&#039;uka]] || {{coords|9.1, 11.9, 0.9}} || {{action icon|Lookout}} || Platform on top of the tree.&lt;br /&gt;
|-&lt;br /&gt;
|13 || [[Dawntrail Sightseeing Log 13: Cave Kikitola|Cave Kikitola]] || [[Kozama&#039;uka]] || {{coords|18.2, 20.7, 0.0}} || {{action icon|Lookout}} || Inside the cave near the waterfall, northeast of the [[Xopik&#039;]] map marker.&lt;br /&gt;
|-&lt;br /&gt;
|14 || [[Dawntrail Sightseeing Log 14: Breath Between|Breath Between]] || [[Kozama&#039;uka]] || {{coords|24.7, 19.1, 0.1}} || {{action icon|Lookout}} || At the top of the waterfall second from the right.&lt;br /&gt;
|-&lt;br /&gt;
|15 || [[Dawntrail Sightseeing Log 15: Kozanuakiy|Kozanuakiy]] || [[Kozama&#039;uka]] || {{coords|34.6, 10.9, 0.4}} || {{action icon|Lookout}} || Upstairs on the balcony.&lt;br /&gt;
|-&lt;br /&gt;
|16 || [[Dawntrail Sightseeing Log 16: Earthenshire|Earthenshire]] || [[Kozama&#039;uka]] || {{coords|10.7, 28.0, 1.4}} || {{action icon|Lookout}} || On balcony of the largest building. (Requires flying.)&lt;br /&gt;
|-&lt;br /&gt;
|17 || [[Dawntrail Sightseeing Log 17: Marsh Ligaka|Marsh Ligaka]] || [[Kozama&#039;uka]] || {{coords|28.8, 28.7, 1.1}} || {{action icon|Lookout}} || On the lakeshore, beneath the purple tree.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Yak T&#039;el ===&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|location sortable align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! # &lt;br /&gt;
! Name&lt;br /&gt;
! Zone           &lt;br /&gt;
! Coordinate&lt;br /&gt;
! Emote&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|18 || [[Dawntrail Sightseeing Log 18: Iq Br&#039;aax|Iq Br&#039;aax]] || [[Yak T&#039;el]] || {{coords|11.5, 14.1}} || {{action icon|Lookout}} || Southwest of the [[Iq Br&#039;aax]] aetheryte, up a small staircase.&lt;br /&gt;
|-&lt;br /&gt;
|19 || [[Dawntrail Sightseeing Log 19: Iq Rrax Tsoly|Iq Rrax Tsoly]] || [[Yak T&#039;el]] || {{coords|32.9, 6.5, 2.5}} || {{action icon|Lookout}} || Underwater, on top of a rock.&lt;br /&gt;
|-&lt;br /&gt;
|20 || [[Dawntrail Sightseeing Log 20: The Xobr&#039;it Cinderfield|The Xobr&#039;it Cinderfield]] || [[Yak T&#039;el]] || {{coords|29.5, 15.2, 3.1}} || {{action icon|Lookout}} || Overlooking the burned area, behind the two wooden armaments.&lt;br /&gt;
|-&lt;br /&gt;
|21 || [[Dawntrail Sightseeing Log 21: Choliselvaas|Choliselvaas]] || [[Yak T&#039;el]] || {{coords|24.4, 23.5, 3.2}} || {{action icon|Lookout}} || On top of the plateau, only reachable by flight. (Requires flying.)&lt;br /&gt;
|-&lt;br /&gt;
|22 || [[Dawntrail Sightseeing Log 22: The Ja Tiika Heartland|The Ja Tiika Heartland]] || [[Yak T&#039;el]] || {{coords|19.5, 32.4, 1.1}} || {{action icon|Lookout}} || North side of the central island, behind the meteorite. (Southwest of the [[Cenote Jayunja]] map marker.)&lt;br /&gt;
|-&lt;br /&gt;
|23 || [[Dawntrail Sightseeing Log 23: Tree of Living Light|Tree of Living Light]] || [[Yak T&#039;el]] || {{coords|25.2, 27.2. Z:1.0}} || {{action icon|Lookout}} || On a large root on top of the water.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Shaaloani ===&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|location sortable align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! # &lt;br /&gt;
! Name&lt;br /&gt;
! Zone           &lt;br /&gt;
! Coordinate&lt;br /&gt;
! Emote&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
|24 || [[Dawntrail Sightseeing Log 24: Hhusatahwi|Hhusatahwi]] || [[Shaaloani]] || {{coords|28.5, 29.6, 0.8}} || {{action icon|Lookout}} || On the balcony of the saloon. Stairs are behind or inside the building.&lt;br /&gt;
|-&lt;br /&gt;
|25 || [[Dawntrail Sightseeing Log 25: Mehwahhetsoan|Mehwahhetsoan]] || [[Shaaloani]] || {{coords|27.6, 11.9, 0.5}} || {{action icon|Lookout}} || Outskirts of the camp, directly south of the [[Mehwahhetsoan]] aetheryte.&lt;br /&gt;
|-&lt;br /&gt;
|26 || [[Dawntrail Sightseeing Log 26: Lake Toari|Lake Toari]] || [[Shaaloani]] || {{coords|32.4, 13.5, 0.0}} || {{action icon|Lookout}} || Underwater, on top of a large rock.&lt;br /&gt;
|-&lt;br /&gt;
|27 || [[Dawntrail Sightseeing Log 27: Pyaayehe&#039;pya|Pyaayehe&#039;pya]] || [[Shaaloani]] || {{coords|13.7, 34.3, 0.7}} || {{action icon|Lookout}} || On the cliff overlooking the south of the map.&lt;br /&gt;
|-&lt;br /&gt;
|28 || [[Dawntrail Sightseeing Log 28: Mount Loazensasaya|Mount Loazensasaya]] || [[Shaaloani]] || {{coords|10.2, 12.3, 1.3}} || {{action icon|Lookout}} || On top of [[Mount Loazensasaya]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Solution Nine ===&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|location sortable align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! # &lt;br /&gt;
! Name&lt;br /&gt;
! Zone           &lt;br /&gt;
! Coordinate&lt;br /&gt;
! Emote&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
|29 || [[Dawntrail Sightseeing Log 29: Resolution|Resolution]] || [[Solution Nine]] || {{coords|10.8, 5.5}} || {{action icon|Lookout}} || Southwest corner of the room containing the [[Resolution (landmark)|Resolution]] map marker.&lt;br /&gt;
|-&lt;br /&gt;
|30 || [[Dawntrail Sightseeing Log 30: Residential Sector|Residential Sector]] || [[Solution Nine]] || {{coords|4.0, 16.9}} || {{action icon|Lookout}} || In the small park directly west of the [[Residential Sector]] aetheryte shard.&lt;br /&gt;
|-&lt;br /&gt;
|31 || [[Dawntrail Sightseeing Log 31: Mosaic|Mosaic]] || [[Solution Nine]] || {{coords|5.5, 14.7}} || {{action icon|Lookout}} || On the southernmost platform with tables and chairs. Southwest of the [[Mosaic]] map marker.&lt;br /&gt;
|-&lt;br /&gt;
|32 || [[Dawntrail Sightseeing Log 32: True Vue|True Vue]] || [[Solution Nine]] || {{coords|20.1, 15.0}} || {{action icon|Lookout}} || On the roof overlooking the district.&lt;br /&gt;
|-&lt;br /&gt;
|33 || [[Dawntrail Sightseeing Log 33: Nexus Arcade|Nexus Arcade]] || [[Solution Nine]] || {{coords|7.6, 13.3}} || {{action icon|Lookout}} || Near the purple car on display.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Heritage Found ===&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|location sortable align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! # &lt;br /&gt;
! Name&lt;br /&gt;
! Zone           &lt;br /&gt;
! Coordinate&lt;br /&gt;
! Emote&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
|34 || [[Dawntrail Sightseeing Log 34: The Thunderyards|The Thunderyards]] || [[Heritage Found]] || {{coords|33.4, 13.5, 1.3}} || {{action icon|Lookout}} || On top of a cliff.&lt;br /&gt;
|-&lt;br /&gt;
|35 || [[Dawntrail Sightseeing Log 35: The Outskirts|The Outskirts]] || [[Heritage Found]] || {{coords|20.1, 7.9, 1.1}} || {{action icon|Lookout}} || On top of the tower. (Requires flying.)&lt;br /&gt;
|-&lt;br /&gt;
|36 || [[Dawntrail Sightseeing Log 36: Everkeep|Everkeep]] || [[Heritage Found]] || {{coords|17.6, 5.2, 0.3}} || {{action icon|Lookout}} || In the riverbed, on top of a rock.&lt;br /&gt;
|-&lt;br /&gt;
|37 || [[Dawntrail Sightseeing Log 37: Crackling Chasm|Crackling Chasm]] || [[Heritage Found]] || {{coords|20.7, 25.0, 0.8}} || {{action icon|Lookout}} || On a cliff.&lt;br /&gt;
|-&lt;br /&gt;
|38 || [[Dawntrail Sightseeing Log 38: The Nameslates|The Nameslates]] || [[Heritage Found]] || {{coords|25.4, 34.6, 1.0}} || {{action icon|Lookout}} || In the graveyard.&lt;br /&gt;
|-&lt;br /&gt;
|39 || [[Dawntrail Sightseeing Log 39: Archeo Alexandria|Archeo Alexandria]] || [[Heritage Found]] || {{coords|9.4, 37.2, 0.0}} || {{action icon|Lookout}} || In the water, at the edge of the land.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Living Memory ===&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|location sortable align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! # &lt;br /&gt;
! Name&lt;br /&gt;
! Zone           &lt;br /&gt;
! Coordinate&lt;br /&gt;
! Emote&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
|40 || [[Dawntrail Sightseeing Log 40: Meso Terminal|Meso Terminal]] || [[Living Memory]] || {{coords|21.8, 36.0, 0.7}} || {{action icon|Lookout}} || On the platform in front of the long promenade.&lt;br /&gt;
|-&lt;br /&gt;
|41 || [[Dawntrail Sightseeing Log 41: Canal Town|Canal Town]] || [[Living Memory]] || {{coords|19.2, 33.4, 0.2}} || {{action icon|Lookout}} || On the pier.&lt;br /&gt;
|-&lt;br /&gt;
|42 || [[Dawntrail Sightseeing Log 42: Yesterland|Yesterland]] || [[Living Memory]] || {{coords|28.8, 29.2, 0.7}} || {{action icon|Lookout}} || On top of the [[Air Cab Station]] tower.&lt;br /&gt;
|-&lt;br /&gt;
|43 || [[Dawntrail Sightseeing Log 43: Windspath Gardens|Windspath Gardens]] || [[Living Memory]] || {{coords|6.4, 13.6, 0.5}} || {{action icon|Lookout}} || On top of the spires on the grassy platform. Use the elevated walkway as this is not at the ground level.&lt;br /&gt;
|-&lt;br /&gt;
|44 || [[Dawntrail Sightseeing Log 44: Asyle Volcane|Asyle Volcane]] || [[Living Memory]] || {{coords|30.2, 18.7, 0.4}} || {{action icon|Lookout}} || At the edge of the island.&lt;br /&gt;
|-&lt;br /&gt;
|45 || [[Dawntrail Sightseeing Log 45: Steps of the Speaker|Steps of the Speaker]] || [[Living Memory]] || {{coords|30.4, 7.6}} || {{action icon|Lookout}} || On the balcony at the Masks area of the Volcano History Museum.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&#039;&#039;Main article: [[Sightseeing Log Achievements]]&#039;&#039;&lt;br /&gt;
{{Achievement list|Exploration|Sightseeing Log}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sightseeing Log]] [[Category:Patch 2.2 Features]] [[Category:Patch 3.0 Features]] [[Category:Patch 4.0 Features]] [[Category:Patch 5.0 Features]] [[Category:Patch 6.0 Features]]&lt;/div&gt;</summary>
		<author><name>DragonLordCuttle</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Ascians&amp;diff=1363635</id>
		<title>Ascians</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Ascians&amp;diff=1363635"/>
		<updated>2026-06-24T02:01:38Z</updated>

		<summary type="html">&lt;p&gt;DragonLordCuttle: Moved Pashtarot to be with the Ascians who have yet to be seen since 2.3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spoiler}}&lt;br /&gt;
The &#039;&#039;&#039;Ascians&#039;&#039;&#039; are the principal antagonists in [[Final Fantasy XIV]]. They wear black (or rarely, white) robes and masks that conceal their faces. They are powerful, mysterious, and almost-immortal servants of [[Zodiark]], the god of Darkness that opposes [[Hydaelyn (deity)|Hydaelyn]]. Many questions about these beings yet remain unanswered, for lack of evidence. The few details &#039;&#039;we do know&#039;&#039; about the Ascians are &#039;&#039;&#039;heavily entwined with key story details&#039;&#039;&#039; for all expansions of Final Fantasy XIV.&lt;br /&gt;
&lt;br /&gt;
{{Quotation|Encyclopaedia Eorzea Volume 1 (2022 printing), page 213|Servants of Darkness, the Ascians are pledged to Zodiark, a celestial syzygy legend holds was exiled to the moon by Hydaelyn Herself. From the shadows, they have shaped history by imparting forbidden knowledge unto mortals, stoking the fires of war while revealing the secrets of primal summoning. Throughout history, they have been known by many names, among those, Paragons and the Bringers of Chaos.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;On the Ascians&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What are the Ascians and whence did the shadowless beings come? Do their bodies harbor “life” as is defined by our laws of nature, or are they something different—something more sinister? As of this writing, these questions and more remain unanswered for want of evidence. Mankind has not, however, been completely blind to the existence of the Ascians. A report compiled by the Scions and the Students of Baldesion points to their lingering presence throughout recorded history. Indeed, it is thought these beings also known as Paragons have long interfered with the affairs of man, and are somehow connected to each of history’s seven umbral calamities.&lt;br /&gt;
&lt;br /&gt;
Recent direct encounters with the beings have shed more light on both their true nature and intentions. For one, the Ascians are known to possess the Echo—just as the Warrior of Light and a handful of his companions—and use this power to transfer their souls into the bodies of others. This is doubtless the secret behind how the so-called “immortals” have survived for so long. Should the vessel an Ascian inhabited to be utterly obliterated, his soul does not appear to succumb to the tug of the Lifestream. Instead, the Paragons harness the power of the Crystal of Darkness to find sanctuary in a space that lies twixt corporeal and aetherial. At present, there is only one known means to destroy an Ascian: entrap its soul within white auracite—a substance capable of temporarily holding aether—and then shatter the stone with a blade of concentrated life energy.}}&lt;br /&gt;
{{Quotation|[[The_Unending_Codex#The_Ascians|The Unending Codex § The Ascians]]|Throughout Eorzean history, whether it be in folklore or myth, there has been scattered mention of dark-robed figures known variously as “Ascians” or “Paragons.” With their twisted words, they would incite strife between peoples, or indeed, entire nations─often escalating hostilities by instructing the beleaguered inhabitants in the rituals of primal summoning.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;While this portrayal was not inaccurate, it was not the entire story. In the course of their efforts to counter the machinations of the Ascians, the Scions of the Seventh Dawn came to understand the true nature of their enemy. They learned that the cabal was comprised of thirteen prominent individuals: three “unsundered” survivors of the Convocation of Fourteen, the council which had orchestrated the summoning of Zodiark in antiquity; and ten “sundered” souls─fragments of members restored to their former offices. They were known as Loghrif, Mitron, Emet-Selch, Pashtarot, Fandaniel, Altima, Halmarut, Nabriales, Igeyorhm, Deudalaphon, Emmerololth, Lahabrea, and Elidibus. These positions served as both name and title, for should an Ascian fall, another bearing a shard of the same soul would be found and raised to the vacant seat.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Ascians&#039; ultimate purpose was nothing less than the restoration of their dark god, Zodiark, and the resurrection of their ancient brethren. Such miracles demanded they sow chaos in both the Source and its reflections, that they might cultivate the conditions for cataclysmic Rejoinings. Only then would Zodiark be freed of His chains, and the souls of the modern age be worthy of offering up in sacrifice.}}&lt;br /&gt;
==Overview==&lt;br /&gt;
Long ago, in a time well before recorded history, [[Hydaelyn (deity)|Hydaelyn]] battled and triumphed against the will of Darkness, [[Zodiark]], casting him into space, and imprisoning him within the silver Moon. In doing so, Hydaelyn tore open the dimensional fabric, spawning thirteen mirror images of the world, and effectively dividing--or &#039;&#039;&#039;&amp;quot;[[The Sundering|Sundering]]&amp;quot;&#039;&#039;&#039;-- the aether that made up the original world into fourteen parts. &amp;lt;ref name=&amp;quot;dc&amp;quot;&amp;gt;Encyclopedia Eorzea, 2022 edition, &amp;quot;Dimensional Compression&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Doctrines and Beliefs==  &lt;br /&gt;
To wake their exiled god, Zodiark, the Ascians seek to &amp;quot;rejoin&amp;quot; these mirrored worlds with the original &amp;quot;source&amp;quot; world, by breaking down the walls between dimensions, causing the mirror worlds to collapse in on themselves. On the Source, where Final Fantasy XIV takes place, this also causes Umbral Calamities.&amp;lt;ref name=&amp;quot;dc&amp;quot; /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Operating together under a &#039;&#039;strict social hierarchy&#039;&#039;, the Ascians have successfully &amp;quot;rejoined&amp;quot; a recorded total of seven worlds by sowing chaos and discord on Hydaelyn, but they do not accomplish this randomly; they have clear methods, now practiced a total of seven times.  &lt;br /&gt;
&lt;br /&gt;
===Ascian Overlords===&lt;br /&gt;
Efforts to cause the necessary conditions for these [[Rejoining]]s are led, foremost, by the three &#039;&#039;&#039;Unsundered&#039;&#039;&#039; Ascians, also known as the &#039;&#039;&#039;Ascian Overlords&#039;&#039;&#039;. The overlords are fundamentally more powerful than their counterparts because their souls were able to escape the effects of Hydaelyn&#039;s Sundering, retaining their original identities and abilities, whereas all other souls that existed at the time were divided into fourteen parts among the fourteen worlds.&lt;br /&gt;
&lt;br /&gt;
Overlords make up the topmost rung of the Ascian social hierarchy. To them, all other beings are considered inferior, and therefore disposable.&lt;br /&gt;
&lt;br /&gt;
===Red-masked Ascians===&lt;br /&gt;
The [[Ancient]] people who existed before the Sundering were governed by a structure of their own, a council of fourteen members, known as the [[Convocation of Fourteen]]. The Convocation members are also referred to by their title, or seat, and have different personal names from before assuming a position on the council. A successor would then assume the name of the seat they filled. Preceding the sundering, each of the current members of the Convocation stored their memories in crystal, a format that the ancients commonly used for information. &lt;br /&gt;
&lt;br /&gt;
Seeking allies for their cause in the times that came after the Sundering, the Ascian Overlords would seek out the souls that were sundered from the former Convocation members, restore their memories, and thus bring them back into the fold. Each Ascian occupying a seat on the &amp;quot;new&amp;quot; Convocation of Fourteen wears a &#039;&#039;&#039;red mask&#039;&#039;&#039; as their ancient counterparts did, with each mask bearing a design symbolizing the owner&#039;s specific seat on the Convocation. The Ascian Overlords, each being members of the Convocation prior to the sundering, &#039;&#039;also wear red masks&#039;&#039; for this reason. &lt;br /&gt;
&lt;br /&gt;
===Black-masked Ascians===&lt;br /&gt;
Frequently unnamed, Ascians wearing black masks are exclusively made up of sundered peoples recruited to the Ascians by other members. The method of how being unclear.&lt;br /&gt;
&lt;br /&gt;
===White Robes===&lt;br /&gt;
Robes of white indicate an Ascian emissary, such as the Overlord [[Elidibus]]. The symbolism of the robes also dates back to the [[Amaurotine|ancients]], but the meaning used by the Ascians is somewhat different. &lt;br /&gt;
 &lt;br /&gt;
==Known Members==&lt;br /&gt;
&lt;br /&gt;
===Overlords===&lt;br /&gt;
* [[Lahabrea]]&lt;br /&gt;
* [[Elidibus]]&lt;br /&gt;
* [[Emet-Selch]] &lt;br /&gt;
&lt;br /&gt;
===Red Masks===&lt;br /&gt;
* [[Nabriales]]&lt;br /&gt;
* [[Igeyorhm]]&lt;br /&gt;
* [[Loghrif]]&lt;br /&gt;
* [[Mitron]]&lt;br /&gt;
* [[Hermes|Fandaniel]]&lt;br /&gt;
* [[Halmarut]]&lt;br /&gt;
* Emmerololth&lt;br /&gt;
&lt;br /&gt;
The remaining Red-mask Ascians appeared in a cutscene around [[Patch 2.3]], but have yet to reappear in-game as of [[Patch 7.4]].&lt;br /&gt;
* [[Pashtarot]]&lt;br /&gt;
* Altima&lt;br /&gt;
* Deudalaphon&lt;br /&gt;
* Emmerololth -- the one exception on this list. Mentioned again in [[Patch 4.55]], but still does not appear on screen.&lt;br /&gt;
&lt;br /&gt;
{{see also|The Convocation of Fourteen}}&lt;br /&gt;
&lt;br /&gt;
===Black Masks===&lt;br /&gt;
&#039;&#039;Not including instances of &amp;quot;masked mages&amp;quot; from 2.0 that were actually just Lahabrea&#039;&#039;&lt;br /&gt;
*[[Ascian of the Twelfth Sword]]&lt;br /&gt;
*[[Ascian of the Twelfth Staff]]&lt;br /&gt;
*[[Ascian of the Twelfth Chalice]]&lt;br /&gt;
*[[Ascian of the Twelfth Pentacle]]&lt;br /&gt;
&lt;br /&gt;
== Encounters ==&lt;br /&gt;
As the game&#039;s primary antagonists, the Ascians are fought throughout the Main Scenario Questline and beyond.&lt;br /&gt;
===A Realm Reborn ===&lt;br /&gt;
* [[Lahabrea]] is fought as the final boss of the main storyline, during {{i|The Ultimate Weapon}}. He was originally faced as the final boss of {{i|The Praetorium}}, but due to the lack of an ilvl sync and the lack of mechanics, the encounter became notoriously easy. In [[Patch 6.1]], Lahabrea&#039;s encounter was revamped to become a solo quest battle.&lt;br /&gt;
* [[Nabriales]] is fought as the boss of the trial, {{i|The Chrysalis}}.&lt;br /&gt;
===Heavensward ===&lt;br /&gt;
* [[Lahabrea]] and [[Igeyorhm]] are faced as the penultimate boss(es) of the main storyline, during the final encounter of {{i|The Aetherochemical Research Facility}}. The second phase sees the Ascians fuse into a [[Ascian Prime]]. In [[Patch 6.3]], this encounter was mechanically overhauled, with the first phase especially extended.&lt;br /&gt;
* The [[Ascian of the Twelfth Chalice]] is faced in two quest battles during the expansion&#039;s [[Summoner]] storyline. He is first faced alone during {{i|I Could Have Tranced All Night}}, and then alongside the other three Ascians of the Twelfth during {{i|A Flare for the Dramatic}}.&lt;br /&gt;
=== Stormblood ===&lt;br /&gt;
* [[Lahabrea]] reappears as the boss of the intermission phase of {{i|The Weapon&#039;s Refrain (Ultimate)}}.&lt;br /&gt;
* [[Elidibus]] is fought as the final boss of the patches storyline during {{i|A Requiem for Heroes}}, while using [[Zenos yae Galvus]]&#039; body as vessel.&lt;br /&gt;
===Shadowbringers===&lt;br /&gt;
* [[Emet-Selch]] is fought under his true name, &#039;&#039;&#039;Hades&#039;&#039;&#039;, as the final boss of the main storyline, during the trial, {{i|The Dying Gasp}}. Its extreme mode sees shades of previously defeated Ascians reappear.&lt;br /&gt;
* [[Elidibus]] is twice faced during the events of [[Patch 5.3]]&#039;s storyline. The first battle is against him possessing the body of [[Ardbert]] in the solo quest battle during {{i|Faded Memories}}. The final battle is against him in his &amp;quot;&#039;&#039;&#039;Warrior of Light&#039;&#039;&#039;&amp;quot; guise during the trial, {{i|The Seat of Sacrifice}}, as well as its extreme mode.&lt;br /&gt;
*A mutated Ascian Prime consisting of [[Mitron]] and [[Gaia]]/[[Loghrif]], &#039;&#039;&#039;Eden&#039;s Promise&#039;&#039;&#039;, is the final boss of the [[Eden]] raid series. It is faced during {{i|Eden&#039;s Promise: Eternity}}, as well as its savage mode.&lt;br /&gt;
&lt;br /&gt;
===Endwalker===&lt;br /&gt;
* [[Fandaniel]] is fought thrice throughout the main storyline, though never under his true name or form. The first battle is against him possessing the body of Zodiark in the trial, {{i|The Dark Inside}}, as well as it&#039;s extreme mode. He is later fought as his unsundered incarnation, [[Hermes]], as the final boss of {{i|Ktisis Hyperboreia}}. The third battle is against &#039;&#039;&#039;Amon the Undying&#039;&#039;&#039;, a lich version of his [[Amon]] incarnation, as the final boss of {{i|The Aitiascope}}&lt;br /&gt;
* [[Lahabrea]]&#039;s splintered fragment, [[Hephaistos]], is fought as the boss of {{i|Abyssos: The Eighth Circle}}, as well as its savage mode.&lt;br /&gt;
* A reincarnation of [[Elidibus]]&#039;s orignal self, [[Themis]], is fought as the boss of {{i|Anabaseios: The Eleventh Circle}}, as well as its savage mode.&lt;br /&gt;
&lt;br /&gt;
===Dawntrail===&lt;br /&gt;
* [[Mitron]] and [[Gaia]]/[[Loghrif]] are fought multiple times throughout {{i|Futures Rewritten (Ultimate)}}, with Loghrif being fought as the [[Oracle of Darkness]] in phases 3 and 4 and Mitron being fought while possessing the body of Ryne (as Shiva) during phases 2 and 4 along with holding control over [[Pandora]] in phase 5.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
=== Pre-Game Events ===&lt;br /&gt;
In prehistory, a single race, known as the [[Amaurotine|Amaurotines]], inhabited all corners of the planet [[Etheirys]]. Through their vast pool of aether and the innate ability to use &amp;quot;creation magick&amp;quot; they accomplished wondrous feats and built utopian cities, including [[Amaurot]], the center of their civilization and home to the [[Convocation of Fourteen]].&lt;br /&gt;
&lt;br /&gt;
The actions of the Convocation&#039;s current &amp;quot;Fandaniel&amp;quot;, [[Hermes]], doomed their people when he allowed his creations, [[Meteion]] and her sisters, to commence the song of oblivion. Only the former &amp;quot;Azem&amp;quot;, [[Venat]], escaped Hermes&#039;s act of altering the memories of those who learned of his deed. The Meteia&#039;s song stagnated Etheirys&#039;s aether and instilled despair in the ancients, warping their creation magick to unleash grotesque monsters formed from their subconscious fears. This calamity would come to be known as the [[Final Days]].&lt;br /&gt;
&lt;br /&gt;
The Convocation devised a plan to &amp;quot;weave the laws of reality anew&amp;quot; through the summoning of Zodiark, an entity able to quell the aether stagnation as a darkness-attribute primal. [[Azem|The ancient who succeeded Venat]] in the seat of &amp;quot;Azem&amp;quot; refused to participate in the summoning and left the Convocation who yet went on to sacrifice half of the ancients&#039; population for the amount of aether needed to summon Zodiark; the ancient bearing the title of &amp;quot;Elidibus&amp;quot;, [[Themis]], offered himself as Zodiark&#039;s core. Though the summoning halted the Final Days, it was but a temporary solution, as the calamity had reduced most of the star into a lifeless, blighted land, prompting the Convocation to sacrifice another half of their population to restore life to the world.&lt;br /&gt;
&lt;br /&gt;
The Convocation sought to call upon Zodiark&#039;s power once more by offering the primal the harvested life energies of the new life forms that had been born in their world to reconstitute those who had sacrificed themselves and now rested within their deity. Venat assembled a faction of ancients who opposed the Convocation&#039;s plans to sacrifice the new life forms, this summoning the current Azem also refused to participate in. Elidibus separated himself from Zodiark to aid the Convocation as a primal in a failed attempt to restore order. Venat used her followers&#039; sacrifice to become Hydaelyn to subjugate Zodiark to buy time until she would devise a permanent solution to stop the Meteia. The two elder primals fought ceaselessly until Hydaelyn used all her strength to fragment Zodiark, shattering the &amp;quot;very fabric of reality&amp;quot; and dividing the world into thirteen reflections and the Source. Amaurot was destroyed along the remains of the ancients&#039; civilization, while the souls of the living similarly split into fourteen pieces across the fragmented worlds.&lt;br /&gt;
&lt;br /&gt;
Only three ancients escaped the sundering with their souls intact: Elidibus, Hades (the ancient bearing the title of &amp;quot;[[Emet-Selch]]&amp;quot;) and Hephaistos (the ancient bearing the title &amp;quot;[[Lahabrea]]&amp;quot;). The three resolved to orchestrate a series of events to revive Zodiark and restore their home via Umbral Calamities, cataclysms designed to gradually merge the Source and the thirteen shards back into the original Etheirys. They intended to resume sacrificing some of the rejoined current humanity to bring back their loved ones once the Rejoining was complete. They reformed themselves as the Ascians, and began searching for the fragmented souls of their fellow Convocation members to bring them into the fold. By imparting their knowledge of creation magick, the Ascians posed as saviors to the races whose persecution they exploited, allowing the beast tribes to summon their &amp;quot;gods&amp;quot; to grant them succor. Elidibus and Emet-Selch also contributed across the Source and its shards as part of their plan, the latter nurturing civilizations while the former began the legend of the &amp;quot;[[Warriors of Light|Warrior of Light]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Originally, each Ascian was entrusted to personally oversee a shard. That changed following [[Igeyorhm]] manipulating the heroes of the Thirteenth shard into using auracite to contain primals to prevent their resummoning. The heroes, corrupted by the leaking aether, turned on each other and the people they were meant to protect. The conflicts escalated into great wars, unleashing a [[The Flood|Flood of Darkness]] that decimated the Thirteenth shard and transformed the survivors into [[voidsent]], rendering the world unfit for Rejoining. The Ascians discovered a link between the aether of the shards and the Source, and theorized that a simultaneous disaster on the Source and the shard of the same elemental aspect would allow for them to rejoin, a theory subsequently proven in the first Umbral Calamity of Wind. Since then, Ascians have worked in groups to oversee the process.&lt;br /&gt;
&lt;br /&gt;
During the Third Astral Era, Emet-Selch established the [[Allagan Empire]] on the Source to set up the Fourth Umbral Calamity. The Ascians manipulated the grief-stricken [[Tiamat]] and the [[First Brood]] into reviving Tiamat&#039;s deceased mate [[Bahamut]] as a primal and provided the Allagan emperor, [[Xande]], the means to capture and bind primals. While the Allagans sealed the primal Bahamut in [[Dalamud]], the [[Warring Triad]] were imprisoned at [[Azys Lla]] to power Allag&#039;s aetherochemical research. Prior to Xande causing the Fourth Umbral Calamity in his attempt to destroy the world, Emet-Selch inducted the Allagan scientist [[Amon]] into the Ascians by restoring his memories as a fragment of Hermes, the ancient who had held the seat of &amp;quot;Fandaniel&amp;quot; in the Convocation of Fourteen.&lt;br /&gt;
&lt;br /&gt;
By the time that the Fifth and Sixth Umbral Calamities were completed, the centuries in between each Rejoining gradually took their toll upon the three Unsundered. Lahabrea&#039;s fanatical obsession of completing the Rejoining would see him constantly swap bodies, draining his mental and physical strength. Elidibus would forget about his original life in Amaurot, rejecting Emet-Selch&#039;s suggestion to use a memory crystal and remaining committed to his duty. Emet-Selch was the only Ascian to maintain his sanity and full strength, taking rests in the rift between each Rejoining. He later assumed the identity of Solus zos Galvus and established the [[Garlean Empire]] to suit his brethren&#039;s needs in setting up the Seventh Umbral Calamity.&lt;br /&gt;
&lt;br /&gt;
===A Realm Reborn (2.0)===&lt;br /&gt;
&lt;br /&gt;
Following the [[Seventh Umbral Calamity]], the Ascians became much more active in their efforts to influence the Source. The Ascians&#039; actions were uncovered with several reports of &#039;&#039;&#039;&amp;quot;Masked Mages&amp;quot;&#039;&#039;&#039; spotted interacting with the beast tribes. &#039;&#039;&#039;[[Lahabrea]]&#039;&#039;&#039; was the first &#039;&#039;named&#039;&#039; Ascian introduced, introducing himself to the Warrior of Light within the depths of &#039;&#039;&#039;Toto-Rak&#039;&#039;&#039; during the Level 24 quest [[Into the Beast&#039;s Maw]]. It would be him, operating from the shadows, working to manipulate Legatus [[Gaius van Baelsar]] into being an unwitting pawn for his master plan. The Garleans would cooperate while being completely unaware of his true motives, seeking out [[The Ultima Weapon]] made by the Allagans, and using it to absorb the Aether of summoned Primals.&lt;br /&gt;
&lt;br /&gt;
Lahabrea struck a personal nerve with the Scions when he took possession of [[Thancred Waters]], using him as a spy against his friends for an unknown amount of time before revealing his charade during [[Escape from Castrum Centri]]. Thancred remained the unwilling vessel of Lahabrea until [[Operation Archon]]; after the Warrior of Light&#039;s defeat of The Ultima Weapon, Lahabrea attempted to kill the hero using the powers of darkness. His attempt was initially successful, but the Warrior was then revived by Hydaelyn&#039;s intervention. Empowered, the Warrior defeated Lahabrea and expelled him from Thancred&#039;s body. &lt;br /&gt;
&lt;br /&gt;
====2.0 Epilogue====&lt;br /&gt;
In the Epilogue cutscene for A Realm Reborn, [[Lahabrea]] was shown to have survived his expulsion, and &#039;&#039;three more named Ascians were introduced&#039;&#039; with their hoods down, but faces obscured. This included &#039;&#039;&#039;[[Pashtarot]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Igeyorhm]]&#039;&#039;&#039;, and &#039;&#039;&#039;[[Nabriales]]&#039;&#039;&#039; in that order.&lt;br /&gt;
&lt;br /&gt;
{{Quotation|Cutscene dialogue following Lahabrea&#039;s defeat, during [[The Ultimate Weapon]]|&amp;lt;br&amp;gt;Pashtarot: Bahamut stirs.&amp;lt;br&amp;gt;Igeyorhm: As will the others ere long.&amp;lt;br&amp;gt;Nabriales: &#039;Tis not a question of whether Eorzea&#039;s champion shall yield, but of when.&amp;lt;br&amp;gt;Lahabrea: And with each passing moment we draw closer to the Reckoning.&amp;lt;br&amp;gt;(Lahabrea raises his hands, and the camera zooms out to reveal the presence of more hooded Ascians behind them).&amp;lt;br&amp;gt;Ascians: To the one true god! &amp;lt;br&amp;gt;Ascians: To Zodiark!}}&lt;br /&gt;
&lt;br /&gt;
====Patch 2.1====&lt;br /&gt;
As the Scions are making preparations to depart for [[Mor Dhona]], the white-robed Ascian &#039;&#039;&#039;[[Elidibus]]&#039;&#039;&#039; appears within the solar and introduces himself to [[Minfilia]] as &#039;emissary of the Ascians.&#039; Elidibus departs again in at the end of [[The Gifted]], leaving the Warrior of Light with some ominous words to chew on.&lt;br /&gt;
{{Quotation|Elidibus, during [[The Gifted]]| &amp;quot;As it was, so shall it be again.&amp;quot;}}   &lt;br /&gt;
After this, Nabriales appears again in a brief confrontation with Elidibus, asking him why he revealed himself to the Scions. &lt;br /&gt;
&lt;br /&gt;
During cutscenes for the Extreme fights for The Howling Eye, The Navel, and The Bowl of Embers, we are first introduced to an unnamed &#039;&#039;&#039;Ascian of the Twelfth Staff&#039;&#039;&#039; and an &#039;&#039;&#039;Ascian of the Twelfth Sword&#039;&#039;&#039;. Their contribution to the plot is minimal at best.&lt;br /&gt;
&lt;br /&gt;
====Patches 2.2 through 2.5====&lt;br /&gt;
* Elidibus is credited with &amp;quot;granting the Echo&amp;quot; to a Sahagin priest, teaching him how to cheat death by possessing the body of another. Interestingly enough, this is also the first recorded case of an Ascian who does not belong to one of the &amp;quot;races of man&amp;quot;, even if he was shortly subsumed by the Primal Leviathan &lt;br /&gt;
* In [[What Little Gods Are Made Of]], the first information is revealed about how Ascian &amp;quot;immortality&amp;quot; works, resulting in a wonderful slideshow presentation. Within this same quest is another scene with the Ascian Convocation meeting in [[the Chrysalis]], in which &#039;&#039;&#039;Emmerololth&#039;&#039;&#039; and &#039;&#039;&#039;Altima&#039;&#039;&#039; are named and shown on screen for the first time. We also get to see the first visual depiction of Zodiark, &#039;&#039;outside of&#039;&#039; his &amp;quot;crystal&amp;quot; form.&lt;br /&gt;
* In [[The Instruments of Our Deliverance]], Nabriales is shown observing the defeat of Shiva at the hands of the Warrior of Light. &lt;br /&gt;
* The scenes during [[Aether on Demand]] give us our second slideshow presentation about the Scion&#039;s plan to trap an Ascian soul within White Auracite, the first step in destroying it. Later, &#039;&#039;&#039;Nabriales meets his end&#039;&#039;&#039; during [[An Uninvited Ascian]], marking the &#039;&#039;first time an Ascian is permanently killed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Heavensward (Patch 3.0)===&lt;br /&gt;
* [[Lahabrea]] and [[Igeyorhm]] work in the background for most of the expansion, teaching various parties how to summon new primals.&lt;br /&gt;
* During the Summoner class quests, the [[Ascian of the Twelfth Chalice]] flees Azys Lla after being defeated by the Warrior of Light. The finale of these quests results in the defeat of the Ascians of the Twelfth Chalice, Staff, Sword, and Pentacle. These scenes also reveal that the four of them are specifically servants of Lahabrea (or &#039;&#039;were&#039;&#039;). Their mortal forms are defeated, but it is unclear if they are able to harness rebirth the same way their masters do.&lt;br /&gt;
* On [[Azys Lla]], Lahabrea and Igeyorhm use the power of the Echo to fuse into an [[Ascian Prime]] for the first time. After the defeat of Ascian Prime, &#039;&#039;&#039;Igeyorhm dies&#039;&#039;&#039; at the hands of the Warrior of Light, using a White Auracite in their possession. Following this, &#039;&#039;&#039;Lahabrea dies&#039;&#039;&#039; after being betrayed by [[Thordan VII]], who consumes the aether of his soul to further empower his primal form.&lt;br /&gt;
* Off-screen, [[Mitron]] and [[Loghrif]] attempted to enact an Umbral Calamity on [[The First]] at the same time as Lahabrea and Igeyorhm on the Source. Their plots were foiled by the Warriors of Light on the First; their leader [[Ardbert]] &#039;&#039;&#039;destroyed Loghrif&#039;&#039;&#039; with a blade of light and caused Mitron to transform into a sin eater, [[Eden]], triggering a Flood of Light.&lt;br /&gt;
* [[Elidibus]] reappears in an Epilogue scene, shown on the Moon for the first time. With the Ascians taking heavy losses, he opts to recruit the First&#039;s Warriors of Light to restore balance on the Source.&lt;br /&gt;
&lt;br /&gt;
====Patches 3.1 through 3.5====&lt;br /&gt;
* Elidibus tricks the Warriors of the First into believing they can save their homeworld by enacting an Umbral Calamity on the Source. They perform various tasks for Elidibus, such as retrieving the eyes of [[Nidhogg]] and defeating numerous newly-summoned primals, such as [[Ravana]].&lt;br /&gt;
* The Warriors are eventually sent back to the First by Hydaelyn to stop the Flood of Light themselves. Meanwhile, Elidibus hands over the eyes of Nidhogg to [[the Griffin]], who goes on to use them to summon the primal [[Shinryu]], leading to all-out war between Garlemald and Eorzea.&lt;br /&gt;
&lt;br /&gt;
===Stormblood (Patch 4.0)===&lt;br /&gt;
* Ascians are largely absent from this expansion, as the Echo and its capabilities take the stage in other ways.&lt;br /&gt;
* An unnamed Ascian causes trouble under the sea: [[Kurenai]] of [[Sui-no-Sato]] mentions the visitation of a &amp;quot;man cloaked in black&amp;quot; in the days before a voidsent takes possession of the [[Ruby Princess]]&#039;s body. &lt;br /&gt;
* At the conclusion of Stormblood, Elidibus appears to Emperor [[Varis zos Galvus]] after the death of his son, [[Zenos yae Galvus|Zenos]]. Elidibus removes his mask before the Emperor, causing him shock for reasons that are not revealed within the scene.&lt;br /&gt;
&lt;br /&gt;
====Patch 4.1 through 4.5====&lt;br /&gt;
* Elidibus is revealed to have stolen the body of Zenos from its unmarked grave in Ala Mhigo, and assumes his identity.&lt;br /&gt;
* Elidibus teaches [[Asahi sas Brutus]] how to summon a primal, leading to the summoning of [[Tsukuyomi]]. He continues to escalate the war between Garlemald and Eorzea in hopes of goading Varis into using [[Black Rose]], a chemical weapon that will produce the desired calamity.&lt;br /&gt;
* [[Gaius van Baelsar]] is revealed to have survived his apparent demis. In revenge for Lahabrea&#039;s manipulations, he has been hunting Ascians. Gaius collected the masks of the Ascians he defeated, including those of [[Altima]] and [[Deudalaphon]]. It is unclear if his actions resulted in the &amp;quot;true death&amp;quot; of the Ascians involved, or if he merely dispatched their corporeal forms.&lt;br /&gt;
* In Patch 4.4, [[Solus zos Galvus]] is introduced, and revealed to be an Ascian, and to have built the Garlean Empire specifically to further the goals of the Ascians. &lt;br /&gt;
* A memo from Galuf Baldesion reveals that, by casting the Isle of Val into the Lifestream, they also ensured the defeat of an Ascian known as &#039;&#039;&#039;Emmerololth,&#039;&#039;&#039; also ensuring that he would &amp;quot;never reform.&amp;quot;&lt;br /&gt;
* The Warrior of Light does battle against Elidibus posing as Zenos. Due to an untimely vision, he deals a critical blow and nearly defeats the Warrior, but is foiled by Estinien Wyrmblood rescuing them before he can deal a finishing blow. Elidibus-Zenos returns to Garlemald afterwards. &lt;br /&gt;
&lt;br /&gt;
===[[Shadowbringers]] (Patch 5.0)===&lt;br /&gt;
* In this expansion we get a very clear idea of what happens with [[Rejoining|Rejoinings]], [[Umbral Calamity|Umbral Calamities]] and how the [[Ascians]] have been involved the whole time.&lt;br /&gt;
* [[Solus zos Galvus]] comes forth pretty quickly and &#039;&#039;&#039;re-introduces himself as the Unsundered Ascian, [[Emet-Selch]]&#039;&#039;&#039;. Although his objectives remain obscured for several chapters, [[Emet-Selch]] eventually emerges as the primary antagonist of the expansion. &lt;br /&gt;
* When the Scions reach [[The Tempest]], we are first introduced to the concept of the [[Ancient]]s and their capitol city, [[Amaurot]], through the recreation made by Emet-Selch (other details that were revealed about the Ancients during this time are detailed on that page).&lt;br /&gt;
* [[The Final Days]] is also name-dropped and partially explained during the final few chapters, before the Warrior of Light eventually fights and &#039;&#039;&#039;kills Emet-Selch.&#039;&#039;&#039;&lt;br /&gt;
* Meanwhile, Elidibus, now the last remaining Unsundered, is forced to flee Garlemald after the real Zenos, who had cheated death by possessing another, takes back his body and murders Varis to halt the Black Rose. He vows to avenge his comrades by using the &amp;quot;Warriors of Light&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Patch 5.1 through 5.3====&lt;br /&gt;
{{section-stub| reason=&amp;quot;Need information for this period, summarized like the other sections.&amp;quot;}}&lt;br /&gt;
* Release of the first two parts of the Eden raid series, providing hints about the past and potential future on the First.&lt;br /&gt;
* Release of the lead-up to Seat of Sacrifice, featuring Elidibus.&lt;br /&gt;
&lt;br /&gt;
Following the defeat of Emet-Selch, the Scions begin investigating The Empty and discover the slumbering form of Eden.  After awaking the Sin Eater, then begin using its power to try to reverse the effects of the Flood of Light.  They are interrupted by the arrival of Gaia, a girl they determine to be the Oracle of Darkness.  Throughout her life, Gaia has been hearing what she calls a &#039;fairy,&#039; an internal voice or feeling that guides her actions.  She then joins the Scions in their investigation.&lt;br /&gt;
&lt;br /&gt;
====Patch 5.3====&lt;br /&gt;
{{section-stub| reason=&amp;quot;Need information for this period, summarized like the other sections.&amp;quot;}}&lt;br /&gt;
* Release of [[The Seat of Sacrifice]], resulting in the &#039;&#039;&#039;capture of Elidibus within the Crystal Tower&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Elidibus heads to the First and possesses the body of [[Ardbert]] and awakens the latent power of the Echo in the people of the First to continue the legend of the Warrior of Light, using their faith in the myth to strengthen himself the way a primal would feed on the faith of those who would summon it.&lt;br /&gt;
&lt;br /&gt;
Elidibus, at his peak strength, attacks the [[Crystal Tower]] and summons simulacrums of the Warriors of Light from other worlds to fight the darkness with him. He and the Warrior of Light engage in combat at the top of the tower, and he almost wins. However, in a turn of events, the call that Elidibus evoked reached Emet-Selch, who pulled the Warrior of Light out of the Void to continue the fight. &lt;br /&gt;
&lt;br /&gt;
The Warrior of Light prevails, and the last Unsundered Ascian was sealed within the Crystal Tower. Before fading completely, the remnants of Elidibus&#039;s shade gifts the Warrior of Light with the [[Soul Crystals]] of the Convocation of the Fourteen, sharing his memories with them. With Elidibus gone, the Ascians can no longer replenish their ranks, meaning the end of them and their plans.&lt;br /&gt;
&lt;br /&gt;
====Patch 5.4====&lt;br /&gt;
{{section-stub| reason=&amp;quot;Need information for this period, summarized like the other sections.&amp;quot;}}&lt;br /&gt;
* Release of Eden&#039;s Promise, the final third of the Eden Raids, revealing the history and fate of [[Mitron]] and [[Loghrif]] on The First.&lt;br /&gt;
&lt;br /&gt;
It is discovered that Gaia is the reincarnated form of the Ascian Loghrif, and that the &#039;fairy&#039; was Loghrif&#039;s former partner and lover Mitron, trapped in the form of Eden.  Mitron forcibly integrates Loghrif&#039;s memories into Gaia while erasing Gaia&#039;s own memories, and together they form an Ascian Prime.  The Ascian Prime is then defeated by the warrior of darkness.  After the defeat, Mitron&#039;s essence is returned to the aetherial sea, and a restored Gaia remains on the First.&lt;br /&gt;
&lt;br /&gt;
====Patch 5.5====&lt;br /&gt;
* Introduction of the Ascian [[Fandaniel]], through the release of [[Paglth&#039;an]]&lt;br /&gt;
&lt;br /&gt;
After the death of Elidibus, Fandaniel begins to act of his own accord. He entreats with Zenos and convinces him to help him in his mission to destroy the Source, promising him the chance to face off against the Warrior of Light one more time. &lt;br /&gt;
&lt;br /&gt;
Fandaniel confronts the Scions upon their return to the Source, warning them that he and his group of rogue Ascians, the Telophoroi, will destroy the Source using their [[Lunar Primals]], which they create by kidnapping the people of the Source and trapping them in strange towers, draining their Aether to summon the twisted versions of the Primals. Fandaniel, Zenos and the rest of the as yet unnamed Telophoroi ready to engage with the Warrior of Light, who intends to stop their coming apocalypse.&lt;br /&gt;
&lt;br /&gt;
===Endwalker (Patch 6.0)===&lt;br /&gt;
{{section-stub| reason=&amp;quot;Need information for this period, summarized like the other sections.&amp;quot;}}&lt;br /&gt;
Fandaniel siphoned aether from his towers around Eorzea and concentrated them upon [[The Tower of Babil]]. Knowing the the prison of Zodiark laid upon the moon, Fandaniel used the aether to severely weaken Zodiark&#039;s binds, and had Zenos finish the job. Fandaniel then plunged into [[The Dark Inside]] and took control of Zodiark&#039;s body, and battled the Warrior of Light. The Warrior defeated the incomplete Zodiark, but the elder primal&#039;s destruction had been the Ascian&#039;s goal all along, as it recommenced the Final Days. Zodiark&#039;s death in Fandaniel&#039;s suicidal gambit marked &#039;&#039;&#039;the end of the Ascians as a threat&#039;&#039;&#039;, if any remained.&lt;br /&gt;
====Patches 6.1-6.5====&lt;br /&gt;
{{section-stub| reason=&amp;quot;Need information for this period, summarized like the other sections.&amp;quot;}}&lt;br /&gt;
No Ascians appeared in the patches.&lt;br /&gt;
&lt;br /&gt;
===Dawntrail (Patch 7.0)===&lt;br /&gt;
No Ascians appeared, marking the first expansion to not include them.&lt;br /&gt;
====Patches 7.1-7.5====&lt;br /&gt;
An unnamed Ascian appears at the end of patch 7.3. Calyx refers to an unidentified group of &amp;quot;Winterer peers&amp;quot; while speaking with this Ascian, suggesting they are in a group of some kind.&lt;br /&gt;
&lt;br /&gt;
Later, at the end of Patch 7.4, the Ascian Halmarut appeared in [[Treno]] in the guise of an auri girl with old-fashioned garbs, and accompanied by Calyx, now in the form of a small squirrel puppet. They observe the Warrior of Light and their allies as they depart Treno, and quickly leave the scene as their eyes met. Halmarut related to the diminutised Calyx that &#039;&#039;this world&#039;&#039; is doomed to die, lest the hero changes course. They then make the ominous prediction that the “the great withering” is coming, and that the Winterers must be prepared to outlast it:&lt;br /&gt;
{{Quotation|Halmarut to Calyx|It’s nature’s proclamation. Can’t you hear it? It echoes in the silence, left by [[Hydaelyn (boss)|the will of the star]].}}&lt;br /&gt;
&lt;br /&gt;
In Patch 7.5, after the scions dealt with a rise of [[voidsent]] activity, Halmarut and Calyx appeared before the group on Mare Lamentorum. She explains that what is to befall Etheirys, now that the will of the star is no more: A “natural rejoining” referred to by her as the Solstice. One that, unlike the rejoinings the Ascians themselves have wrought, would afford all living things on the star no special treatment. To that end Halmarut recruited like-minded individuals like Calyx from across the reflections, the “[[Winterers]]”, as they are collectively known, who would willingly force the remaining shards to rejoin. Before leaving, Halmarut addresses the warrior of light directly:&lt;br /&gt;
{{Quotation|Halmarut to the player|Of course, should it serve to satisfy your ambition, you are welcome to deal with the reflections as you deem fit.&amp;lt;br/&amp;gt;[a scythe lands in front of Halmarut]&amp;lt;br/&amp;gt;Like the [[Zenos|pariah and wanderer who satisfied his own]], when he brought the star to the brink of ruin to face you.}}&lt;br /&gt;
&lt;br /&gt;
Later, after the group returned to the [[The Rising Stones|Rising Stones]], Calyx appeared before the warrior of light again by himself: He explains that soon, both he and Halmarut will leave for the [[The Fourth|Fourth]] reflection to observe one of their peers’ plot coming to fruition.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore/People]][[Category:Organizations]]&lt;/div&gt;</summary>
		<author><name>DragonLordCuttle</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Zenos&amp;diff=1310517</id>
		<title>Zenos</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Zenos&amp;diff=1310517"/>
		<updated>2026-05-17T02:49:29Z</updated>

		<summary type="html">&lt;p&gt;DragonLordCuttle: Added mother&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC infobox&lt;br /&gt;
| name = Zenos yae Galvus&lt;br /&gt;
| description = Legatus of the XIIth Imperial Legion and crown prince of Garlemald, Zenos’s high birth and extraordinary talents rendered his life wanting for purpose. During a mission in Gyr Abania, however, he encountered a foe who would kindle in him a theretofore unfelt ardor: the Warrior of Light. Against this foe, Zenos would bring his all to bear, wielding the katana Ame-no-Habakiri, his powers as a Resonant—and even the might of the primal Shinryu.&lt;br /&gt;
| description-source = Encyclopaedia Eorzea Volume II, p. 172&lt;br /&gt;
| image = Zenos_yae_Galvus.jpg, Coming to Ul&#039;dah; Zenos SB 2.jpg, The Time between the Seconds; Zenos Post ShB.jpg, Echoes of a Fallen Star; Zenos EW.jpg, Death unto Dawn&lt;br /&gt;
| location = &lt;br /&gt;
| coordinates = &lt;br /&gt;
| dungeon = &lt;br /&gt;
| title = Legatus of the XIIth Imperial Legion&amp;lt;br&amp;gt;Crown Prince of the Garlean Empire&amp;lt;br&amp;gt;Viceroy of Ala Mhigo&amp;lt;br&amp;gt;Zenos viator Galvus&lt;br /&gt;
| gender = Male&lt;br /&gt;
| age =&lt;br /&gt;
| race = Garlean&lt;br /&gt;
| clan = &lt;br /&gt;
| class =&lt;br /&gt;
| job = Samurai, Reaper&lt;br /&gt;
| profession = &lt;br /&gt;
| birthplace =&lt;br /&gt;
| organization = Garlean Empire, XIIth Imperial Legion&lt;br /&gt;
| relatives = [[Solus zos Galvus]] (great-grandfather)&amp;lt;br&amp;gt;[[Varis zos Galvus]] (father)&amp;lt;br&amp;gt;Carosa wir Galvus (mother)&amp;lt;ref&amp;gt;https://ffxiv.consolegameswiki.com/wiki/Side_Stories#Tales_from_the_Dawn&amp;lt;/ref&amp;gt;&lt;br /&gt;
| level = &lt;br /&gt;
| aggression = &lt;br /&gt;
| service = quest&lt;br /&gt;
| goal =&lt;br /&gt;
| patch = 4.0&lt;br /&gt;
| release = stormblood&lt;br /&gt;
| voiceJP = Kohsuke Toriumi&lt;br /&gt;
| voiceEN = Luke Allen-Gale&lt;br /&gt;
| voiceFR = Savério Maligno&lt;br /&gt;
| voiceDE = René Dawn-Claude&lt;br /&gt;
}} __NOTOC__&lt;br /&gt;
==Locations==&lt;br /&gt;
{{NPC location table header}}&lt;br /&gt;
{{NPC location info|Rhalgr&#039;s Reach| |70}}&lt;br /&gt;
{{NPC location info|Yanxia| |70}}&lt;br /&gt;
{{NPC location info|Ala Mhigo (Duty)| |70}}&lt;br /&gt;
{{NPC location info|Beyond the Stars| |90}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Quests Involved In==&lt;br /&gt;
{{quest list header}}&lt;br /&gt;
{{quest list row|Where Men Go as One}}&lt;br /&gt;
{{quest list row|In Crimson It Began}}&lt;br /&gt;
{{quest list row|Stormblood (Quest)}}&lt;br /&gt;
{{quest list row|A Requiem for Heroes}}&lt;br /&gt;
{{quest list row|As the Heavens Burn}}&lt;br /&gt;
{{quest list row|Endwalker (Quest)}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Lore===&lt;br /&gt;
{{quotation|[[Encyclopædia Eorzea]] vol 2, page 116|&lt;br /&gt;
“Only man has the wisdom and the clarity to embrace violence for its own sake.”&lt;br /&gt;
&lt;br /&gt;
Emperor Varis’s firstborn and heir to the Garlean throne, Zenos was a prodigy who effortlessly excelled in both academic and martial fields. These selfsame gifts, however, consigned him to a life of solitude. Many noble children were brought to be educated beside the prince that they might make loyal companions, but none could match his brilliance. Zenos found his peers tiresome and his elders incompetent, and soon he came to despise them all. Similarly, the pleasures of lesser men held for him no savor, and he cared no more for an opulent feast than had it been ordinary fare. Amidst the ennui of his existence, there was but one thing that could quicken his pulse—the hunt. A desperate beast holds naught back, and only by meeting its unbridled fury with his own strength could he attain satisfaction. This all-consuming predilection persisted even when he assumed command, and he did not allow something so trivial as duty to obstruct the fulfillment of his craving. The twenty-six-year-old legatus was often seen prowling the battlefield in search of worthy foes, and find the worthiest of foes he eventually did—in the Warrior of Light.}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Man should fight for the joy of it. To live, to eat, to breed—lesser beasts snap and howl at one another for this. Only man has the wisdom and the clarity to embrace violence for its own sake.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Leader of the XIIth Legion and crown prince of the Garlean Empire, Zenos yae Galvus is possessed of but a single passion: to stand on the front lines, blade in hand, and dance with death. He regards friend and foe alike with contempt, and tales of his brutality against both have spread far and wide. While crushing the rebellion of yesteryear in Doma, he took a liking to Far Eastern katana, which have since become his weapons of choice.&amp;lt;br&amp;gt;&lt;br /&gt;
[[wikipedia:Totsuka-no-Tsurugi|Ame-no-Habakiri]]: Wielded alongside the Storm and the Swell, Ame-no-Habakiri was presented to Zenos by Yotsuyu when he came to Doma. Formerly a treasured possession of the Kojin of the Red, the blade shows impressive craftsmanship and, in his hands, is a weapon of enormous power.&lt;br /&gt;
&lt;br /&gt;
{{quotation|[[Encyclopædia Eorzea]] vol 2, page 116|Ame-no-Habakiri - A treasure of the Red Kojin, legend holds that this katana was used by Susano, the Lord of the Revel, to vanquish an evil fiend. By being bathed in the blood of said fiend, the blade came to be steeped in tremendous arcane power.}}&lt;br /&gt;
&lt;br /&gt;
=== Encounters===&lt;br /&gt;
{{see also|Zenos yae Galvus (Boss)}}&lt;br /&gt;
Zenos is the most recurring boss in &#039;&#039;Final Fantasy XIV&#039;&#039;, being fought multiple times throughout several expansions.&lt;br /&gt;
====Stormblood====&lt;br /&gt;
* Zenos is first faced in two unwinnable instance battles during the quests {{i|In Crimson It Began}} and {{i|The Time between the Seconds}}.&lt;br /&gt;
* Zenos is twice faced as the final boss of the main storyline, first as the final encounter of {{i|Ala Mhigo (Duty)}}, and then during {{i|The Royal Menagerie}} and it&#039;s extreme mode while fused with [[Shinryu]].&lt;br /&gt;
* During the quest battle in {{i|A Requiem for Heroes}}, [[Elidibus]] is fought while using Zenos&#039; body as a vessel.&lt;br /&gt;
&lt;br /&gt;
====Shadowbringers====&lt;br /&gt;
* A simulacrum of Zenos conjured by Elidibus is fought during the solo quest battle in {{i|Faded Memories}}.&lt;br /&gt;
*[[The Diamond Weapon]] uses his combat data during the trial, {{i|The Cloud Deck}}, as well as its extreme mode.&lt;br /&gt;
&lt;br /&gt;
====Endwalker====&lt;br /&gt;
*Zenos is faced one last time at the end of {{i|Endwalker (Quest)}} during a solo quest battle. While it is possible to lose this fight, it is heavily rigged in the player&#039;s favor, making it more of an epilogue to the story compared to the final trial, {{questlink|trial|The Final Day|}}.&lt;br /&gt;
&lt;br /&gt;
===Images===&lt;br /&gt;
&amp;lt;gallery heights=300px mode=packed&amp;gt;&lt;br /&gt;
Zenos yae Galvus render.png|Promotional Art&lt;br /&gt;
Zenos yae galvus concept art1.png|Concept art&lt;br /&gt;
Zenos SB 2.jpg|Without Helm&lt;br /&gt;
Zenos ala mhigo.jpg|Appearance in the Ala Mhigo duty&lt;br /&gt;
Zenos Post ShB.jpg|Post-&#039;&#039;[[Shadowbringers]]&#039;&#039; appearance&lt;br /&gt;
File:Zenos Endwalker Render.jpg|&#039;&#039;[[Endwalker]]&#039;&#039; appearance&lt;br /&gt;
Zenos EW.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]] [[Category:Quest NPCs]] [[Category:Patch 4.0 NPCs]] [[Category:Enemies]] [[Category:Patch 4.0 Enemies]]&lt;/div&gt;</summary>
		<author><name>DragonLordCuttle</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Varis_zos_Galvus&amp;diff=1310515</id>
		<title>Varis zos Galvus</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Varis_zos_Galvus&amp;diff=1310515"/>
		<updated>2026-05-17T02:47:58Z</updated>

		<summary type="html">&lt;p&gt;DragonLordCuttle: Added mother and Father&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Otheruses|the character|the boss of the Extreme Trial added in Shadowbringers|Varis yae Galvus}}&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
| name = Varis zos Galvus&lt;br /&gt;
| description = &amp;quot;&#039;Tis my solemn charge as emperor to bring the eikons to heel.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The second Emperor of Garlemald, Varis zos Galvus has many achievements to his name, having served as High Legatus for nine years. He is thus said to favor his grandfather far more than any other member of the royal family. Yet, he did not become Emperor without a fight. Indeed, his uncle—the second son of Solus zos Galvus—also laid claim to the throne, supported by one faction that opposed Garlemald&#039;s expansion policy and its mandate to eradicate all eikons. A war of succession ensued and Varis emerged victorious. Though he is said to respect his grandfather&#039;s achievements, it has been reported that he also blames the first Emperor for inviting the internal strife by being too lenient with his own son.&lt;br /&gt;
&lt;br /&gt;
Varis&#039;s tactical genius displays itself in &amp;quot;megalith,&amp;quot; a traditional Garlean game of strategy. Indeed, it is said that the Emperor has but rarely lost a match in all of his forty-six years.&lt;br /&gt;
| image = Varis zos Galvus.png&lt;br /&gt;
| location = &lt;br /&gt;
| coordinates = &lt;br /&gt;
| title = Emperor of the Garlean Empire&amp;lt;br&amp;gt;High Legatus of the Imperial Army (former)&lt;br /&gt;
| gender = Male&lt;br /&gt;
| age = 46&lt;br /&gt;
| race = Garlean&lt;br /&gt;
| clan = &lt;br /&gt;
| class =&lt;br /&gt;
| job =&lt;br /&gt;
| profession = &lt;br /&gt;
| birthplace =&lt;br /&gt;
| organization = Garlean Empire&lt;br /&gt;
| relatives = [[Solus zos Galvus]] (grandfather)&amp;lt;br&amp;gt;Lucius yae Galvus (father)&amp;lt;br&amp;gt;Hypatia wir Galvus (mother)&amp;lt;br&amp;gt;[[Zenos yae Galvus]] (son)&amp;lt;br&amp;gt;Carosa wir Galvus (Wife)&amp;lt;ref&amp;gt;https://ffxiv.consolegameswiki.com/wiki/Side_Stories#Tales_from_the_Dawn&amp;lt;/ref&amp;gt;&lt;br /&gt;
| level =&lt;br /&gt;
| aggression =&lt;br /&gt;
| service = quest&lt;br /&gt;
| goal =&lt;br /&gt;
| patch = 2.4&lt;br /&gt;
| voiceJP = Jouji Nakata&lt;br /&gt;
| voiceEN = Michael Maloney&lt;br /&gt;
| voiceFR = Philippe Valmont&lt;br /&gt;
| voiceDE = Romanus Fuhrmann&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Quests Started==&lt;br /&gt;
{{quest list header}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
==Quests Involved In==&lt;br /&gt;
{{quest list header}}&lt;br /&gt;
{{quest list row|A Requiem for Heroes}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]] [[Category:Quest NPCs]] [[Category:Patch 2.4 NPCs]]&lt;/div&gt;</summary>
		<author><name>DragonLordCuttle</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Varis_zos_Galvus&amp;diff=1309665</id>
		<title>Varis zos Galvus</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Varis_zos_Galvus&amp;diff=1309665"/>
		<updated>2026-05-16T04:47:22Z</updated>

		<summary type="html">&lt;p&gt;DragonLordCuttle: Added Reference to Carosa wir Galvus in Relatives list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Otheruses|the character|the boss of the Extreme Trial added in Shadowbringers|Varis yae Galvus}}&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
| name = Varis zos Galvus&lt;br /&gt;
| description = &amp;quot;&#039;Tis my solemn charge as emperor to bring the eikons to heel.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The second Emperor of Garlemald, Varis zos Galvus has many achievements to his name, having served as High Legatus for nine years. He is thus said to favor his grandfather far more than any other member of the royal family. Yet, he did not become Emperor without a fight. Indeed, his uncle—the second son of Solus zos Galvus—also laid claim to the throne, supported by one faction that opposed Garlemald&#039;s expansion policy and its mandate to eradicate all eikons. A war of succession ensued and Varis emerged victorious. Though he is said to respect his grandfather&#039;s achievements, it has been reported that he also blames the first Emperor for inviting the internal strife by being too lenient with his own son.&lt;br /&gt;
&lt;br /&gt;
Varis&#039;s tactical genius displays itself in &amp;quot;megalith,&amp;quot; a traditional Garlean game of strategy. Indeed, it is said that the Emperor has but rarely lost a match in all of his forty-six years.&lt;br /&gt;
| image = Varis zos Galvus.png&lt;br /&gt;
| location = &lt;br /&gt;
| coordinates = &lt;br /&gt;
| title = Emperor of the Garlean Empire&amp;lt;br&amp;gt;High Legatus of the Imperial Army (former)&lt;br /&gt;
| gender = Male&lt;br /&gt;
| age = 46&lt;br /&gt;
| race = Garlean&lt;br /&gt;
| clan = &lt;br /&gt;
| class =&lt;br /&gt;
| job =&lt;br /&gt;
| profession = &lt;br /&gt;
| birthplace =&lt;br /&gt;
| organization = Garlean Empire&lt;br /&gt;
| relatives = [[Solus zos Galvus]] (grandfather)&amp;lt;br&amp;gt;[[Zenos yae Galvus]] (son)&amp;lt;br&amp;gt;Carosa wir Galvus (Wife)&amp;lt;ref&amp;gt;https://na.finalfantasyxiv.com/lodestone/special/tales_from_the_dawn/sidestory_04/#sidestory_04&amp;lt;/ref&amp;gt;&lt;br /&gt;
| level =&lt;br /&gt;
| aggression =&lt;br /&gt;
| service = quest&lt;br /&gt;
| goal =&lt;br /&gt;
| patch = 2.4&lt;br /&gt;
| voiceJP = Jouji Nakata&lt;br /&gt;
| voiceEN = Michael Maloney&lt;br /&gt;
| voiceFR = Philippe Valmont&lt;br /&gt;
| voiceDE = Romanus Fuhrmann&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Quests Started==&lt;br /&gt;
{{quest list header}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
==Quests Involved In==&lt;br /&gt;
{{quest list header}}&lt;br /&gt;
{{quest list row|A Requiem for Heroes}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]] [[Category:Quest NPCs]] [[Category:Patch 2.4 NPCs]]&lt;/div&gt;</summary>
		<author><name>DragonLordCuttle</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=User:DragonLordCuttle/Discord&amp;diff=1309663</id>
		<title>User:DragonLordCuttle/Discord</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=User:DragonLordCuttle/Discord&amp;diff=1309663"/>
		<updated>2026-05-16T04:43:35Z</updated>

		<summary type="html">&lt;p&gt;DragonLordCuttle: Created page with &amp;quot;dragonlordcuttle&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;dragonlordcuttle&lt;/div&gt;</summary>
		<author><name>DragonLordCuttle</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Varis_zos_Galvus&amp;diff=1309662</id>
		<title>Varis zos Galvus</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Varis_zos_Galvus&amp;diff=1309662"/>
		<updated>2026-05-16T04:39:33Z</updated>

		<summary type="html">&lt;p&gt;DragonLordCuttle: Added Wife to Relatives list based off lodestone story&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Otheruses|the character|the boss of the Extreme Trial added in Shadowbringers|Varis yae Galvus}}&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
| name = Varis zos Galvus&lt;br /&gt;
| description = &amp;quot;&#039;Tis my solemn charge as emperor to bring the eikons to heel.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The second Emperor of Garlemald, Varis zos Galvus has many achievements to his name, having served as High Legatus for nine years. He is thus said to favor his grandfather far more than any other member of the royal family. Yet, he did not become Emperor without a fight. Indeed, his uncle—the second son of Solus zos Galvus—also laid claim to the throne, supported by one faction that opposed Garlemald&#039;s expansion policy and its mandate to eradicate all eikons. A war of succession ensued and Varis emerged victorious. Though he is said to respect his grandfather&#039;s achievements, it has been reported that he also blames the first Emperor for inviting the internal strife by being too lenient with his own son.&lt;br /&gt;
&lt;br /&gt;
Varis&#039;s tactical genius displays itself in &amp;quot;megalith,&amp;quot; a traditional Garlean game of strategy. Indeed, it is said that the Emperor has but rarely lost a match in all of his forty-six years.&lt;br /&gt;
| image = Varis zos Galvus.png&lt;br /&gt;
| location = &lt;br /&gt;
| coordinates = &lt;br /&gt;
| title = Emperor of the Garlean Empire&amp;lt;br&amp;gt;High Legatus of the Imperial Army (former)&lt;br /&gt;
| gender = Male&lt;br /&gt;
| age = 46&lt;br /&gt;
| race = Garlean&lt;br /&gt;
| clan = &lt;br /&gt;
| class =&lt;br /&gt;
| job =&lt;br /&gt;
| profession = &lt;br /&gt;
| birthplace =&lt;br /&gt;
| organization = Garlean Empire&lt;br /&gt;
| relatives = [[Solus zos Galvus]] (grandfather)&amp;lt;br&amp;gt;[[Zenos yae Galvus]] (son)&amp;lt;br&amp;gt;Carossa wir Galvus (Wife)&lt;br /&gt;
| level =&lt;br /&gt;
| aggression =&lt;br /&gt;
| service = quest&lt;br /&gt;
| goal =&lt;br /&gt;
| patch = 2.4&lt;br /&gt;
| voiceJP = Jouji Nakata&lt;br /&gt;
| voiceEN = Michael Maloney&lt;br /&gt;
| voiceFR = Philippe Valmont&lt;br /&gt;
| voiceDE = Romanus Fuhrmann&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Quests Started==&lt;br /&gt;
{{quest list header}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
==Quests Involved In==&lt;br /&gt;
{{quest list header}}&lt;br /&gt;
{{quest list row|A Requiem for Heroes}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]] [[Category:Quest NPCs]] [[Category:Patch 2.4 NPCs]]&lt;/div&gt;</summary>
		<author><name>DragonLordCuttle</name></author>
	</entry>
</feed>