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		<title>Crafting</title>
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		<updated>2016-05-19T19:52:43Z</updated>

		<summary type="html">&lt;p&gt;DeltahaZer: /* Weaver */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCRIGHT}}&lt;br /&gt;
[[File:disciples of hand1.jpg|400px|thumb|All 8 [[Crafting|Disciples of the Hand classes]]]]&lt;br /&gt;
Crafting [[classes]], also known as Disciples of the Hand, synthesize new and useful items such as armor, weapons, [[meal|food]] and [[medicine|potions]] from basic materials. The 8 Disciples of the Hand classes in A Realm Reborn are &#039;&#039;&#039;[[Carpenter]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Blacksmith]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Armorer]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Goldsmith]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Leatherworker]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Weaver]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Alchemist]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Culinarian]]&#039;&#039;&#039;. Some of the basic materials are collected by [[gathering]] by disciples of land classes or killing certain types of enemies. Players can unlock these crafting classes by talking to the Guild Receptionist in the Respective Guilds. Players are required to have a lvl 10 or higher [[Disciples of War|Disciple of War]] or [[Disciples of Magic|Disciple of Magic]] class to do this.&lt;br /&gt;
&lt;br /&gt;
They only have access to the cross-class abilities from the [[gathering]] discipline in addition to their own, whose cross-class abilities are entirely exclusive to them. They gain one cross-class slot every five levels up to level 50.&lt;br /&gt;
&lt;br /&gt;
Crafting classes are ill-suited for combat and cannot participate in Duties. They also have their own selection of levequests focused entirely on providing specific items.&lt;br /&gt;
Its advisable to enter a safe zone (especially the capital cities) to perform crafting without any danger of interruption and to benefit from bonus experience from resting.&lt;br /&gt;
&lt;br /&gt;
In addition to crafting, these classes (except for culinarians) provide additional functions:&lt;br /&gt;
*Repair: To repair any item yourself, you&#039;ll require a certain level in a corresponding crafting class. This applies to every piece of equipment, craftable or not. You don&#039;t have to switch to the class in order to repair the item. Unlike NPC repairs, this can restore condition to far above 100%. The higher the level of the equipment, the higher grade Dark Matter is required to do this.&lt;br /&gt;
*[[Materia]] Melding: This likewise requires a certain level in the corresponding crafting class. Players can &amp;quot;Request Meld&amp;quot; from other players with a sufficient crafting level, but may also be charged for the service. This can only be performed while the class is active. This feature is unlocked through the quest [[Waking the Spirit]] with a crafting class at level 19.&lt;br /&gt;
*[[Desynthesis]]: Taking unneeded equipment, furnishing and fish apart to potentially salvage some of the materials and even find unusual materials. This has its own skill level system, but the maximum skill in any class is dependent on the crafting class level itself. Culinarians can desynthesize most fish instead of equipment. You don&#039;t have to switch to the class to do this. If the Desynthesis skill is too low compared to the level of the item, its not possible to perform this action, and some equipment can&#039;t be desynthesized at all. This feature is unlocked through the quest [[Gone to Pieces]] with a crafting class at level 30.&lt;br /&gt;
&lt;br /&gt;
Using the class:&lt;br /&gt;
*To switch to a crafting class, simply equip the tool of that class from your armory chest. Additional equipment can be saved in an item set, and equipment with crafting stats can be bought or crafted for every equipment slot except for the Soul Gem. Most such equipment can be used across all the crafting classes except for the primary and secondary tools, which are unique to each.&lt;br /&gt;
*When you have a crafting class equipped, the CP bar replaces your MP bar.&lt;br /&gt;
==Crafting Basics==&lt;br /&gt;
To begin crafting, open your crafting log section of your personal log and select a recipe. The items required will be displayed on the right side of the window and the difficulty will be displayed near the top. You can then select the option for &#039;&#039;&#039;Synthesize&#039;&#039;&#039; in the bottom right of the recipe window to open the crafting dialogue box. In the new window there are several things to take note of:&lt;br /&gt;
* &#039;&#039;&#039;Durability&#039;&#039;&#039; - Durability is the number of steps you can take when you&#039;re crafting an item. Each crafting action that alters the item&#039;s progress or quality consumes 10 points of durability by default, and some abilities can reduce the consumption or restore durability. Your crafting session ends when the durability of the item hits 0. If the progress has not reached 100% at that time, your synthesis fails and you lose some or all of the crafting materials. The starting Durability varies depending on the item. Items used mainly for further crafting (such as leather, bars of metal, cloth etc) usually have 40 points, equipment pieces have 60 or more. &lt;br /&gt;
* &#039;&#039;&#039;Progress&#039;&#039;&#039; - Progress is the measurement towards the completion of the item. You successfully craft an item when the progress bar becomes full. If you fail to reach the maximum progress before the durability reaches 0, your synthesis of the item fails and you lose some or all of the crafting materials. No further actions can be taken after the progress bar is filled, regardless of CP or Durability remaining. The higher your Craftsmanship stat, the more progress is made with most actions if successful.&lt;br /&gt;
* &#039;&#039;&#039;Quality&#039;&#039;&#039; - Quality is the probability that the item you&#039;re making will be a [[High Quality]] (HQ) item. You can increase Quality % by performing certain crafting actions and by initiating the synthesis using HQ ingredients. Quality is dictated by the [[Attributes|attribute]] [[Control]]. The higher the % reached the more experience will be gained from the crafting as well. Not all items have a HQ version however. Using HQ crafting materials also affects the % that the item starts with.&lt;br /&gt;
* &#039;&#039;&#039;[[CP]]&#039;&#039;&#039; - CP, or crafting points, are required to use some of your crafting actions. While crafting, your CP will decrease as you perform your abilities according to the indicated number on the ability icon. If the CP cost of a crafting ability is greater than your remaining CP, you cannot use that ability. CP regenerates to full after you complete a craft. A few abilities can restore CP during the crafting process under the right condition.&lt;br /&gt;
* &#039;&#039;&#039;Condition&#039;&#039;&#039; - Condition is visible just below durability and is visually apparent on the glowing ball of energy that represents the item. The condition of the item only effects the increase in quality of the item from touch commands. Each action or &amp;quot;step&amp;quot; taken in the crafting process can change this condition, and other than &#039;&#039;Normal&#039;&#039; these always last for only one step. There are four conditions:&lt;br /&gt;
** &#039;&#039;&#039;Excellent&#039;&#039;&#039; - Gives a large bonus to the efficiency of touch commands. The glowing ball rapidly changes colors. This has a 10% chance of occurring but will not happen after an Excellent, Good, or Poor condition. &lt;br /&gt;
** &#039;&#039;&#039;Good&#039;&#039;&#039; - Gives a minor bonus to the efficiency of touch commands. The glowing ball is a orange red. This has a 25% chance of occurring, but can not happen after a good, excellent, or poor status. &lt;br /&gt;
** &#039;&#039;&#039;Normal&#039;&#039;&#039; - Efficiency of touch commands remains as stated. The glowing ball is white. Every synthesis starts on this.&lt;br /&gt;
** &#039;&#039;&#039;Poor&#039;&#039;&#039; - Gives a minor demerit to the efficiency of touch commands. The glowing ball is purple and black. This always and only occurs on the step after Excellent.&lt;br /&gt;
&lt;br /&gt;
The goal of the process is to get the highest quality possible and complete the progression of the item before the durability reaches zero. Success means the item is crafted, but failure means a loss of materials (some materials can be salvaged randomly). High quality items have higher stats where applicable, affect the base quality if used in further crafting and double the rewards when turned in for Tradecraft leves, Grand Company supply dailies and Ecatl Nine Delivery. Class quests and most story quests do not take quality of the item into account, although some quests (particularly crafting and gathering class quests and Ecatl Nine dailies) will explicitly demand HQ items.&lt;br /&gt;
&lt;br /&gt;
Some items do not have high quality versions and will not display a percentage in the crafting window, although the quality bar will still appear and will still affect the experience gain normally.&lt;br /&gt;
&lt;br /&gt;
New recipes are mostly automatically learned as you level up in the crafting class, and most can be attempted as soon as this occurs, although some high-level recipes have additional requirements like Craftsmanship or Control at a certain minimum.&lt;br /&gt;
&lt;br /&gt;
===Quick Synthesis===&lt;br /&gt;
Once you have crafted an item once, you can use the option &#039;&#039;&#039;Quick Synthesis&#039;&#039;&#039; to create many copies of the same item. The process allows crafters to set up dozens of a single item to be crafted in relatively quick succession that they do not have to use individual crafting skills to create. The crafter can also end the process whenever they feel the need (when pressing cancel, one more item will be crafted first). Items spirit bond as normal with quick synth. Your gear is damaged at double the normal rate when using quick synth. Items created in this process have a certain chance for the craft to fail unless they are absolutely trivial and only a minimal chance of being HQ, using HQ materials does not affect this either.&lt;br /&gt;
&lt;br /&gt;
Quick Synthesis is unlocked for all classes when any crafting class has reached level 10. It isn&#039;t available for some items, such as most of the special categories and high-level items.&lt;br /&gt;
&lt;br /&gt;
==Advanced Crafting==&lt;br /&gt;
===[[3-Star Crafting Rotations|3-Star Rotations]]===&lt;br /&gt;
==Crafting Classes==&lt;br /&gt;
===[[Alchemist]]===&lt;br /&gt;
Alchemist is a crafting or Disciples of the Hand [[classes|class]] that transforms materials into potions and elixirs. Alchemists can create consumables such as Potions, ethers, elixirs, stat buffs, status cures and status inducers. They can also make [[wands]] for [[conjurer]]s and [[books]] for [[arcanist]]s. Many of the base materials can be gathered by [[miner]]s and [[botanist]]s.&lt;br /&gt;
===[[Armorer]]===&lt;br /&gt;
Armorer is a crafting or Disciples of the Hand [[classes|class]] that works with metals to create plate and chain mail armor. Chain and plate armor are stronger than leather and cloth ones. Armors can create metal armor such as plate armor for [[marauder]] and [[gladiator]], scale armor for tanks and [[lancer]] and helmets for [[gathering|gathering classes]]. They can also make frying pans for [[culinarian]]s and alembics for [[alchemist]]s along with heavy shields for gladiator and bucklers for casters. Most of the materials they need are gathered by [[miner]]s. &lt;br /&gt;
===[[Blacksmith]]===&lt;br /&gt;
Blacksmith is a crafting or Disciples of the Hand [[classes|class]] that works with metals to create weapons such as swords and axes and tools. The ores they use are [[gathering|gathered]] by [[miner]]s. Blacksmiths can create hand-to-hand weapons for [[pugilist]]s, swords and daggers for [[gladiator]]s, two-handed axes for [[marauder]]s. In addition to weapons for [[Disciples of War|disciples of war]], they can also make various tools for crafting and gathering classes. Blacksmiths can forge hatchets and scythes for [[botanist]]s, pickaxes and sledgehammers for [[miner]]s, knives for [[culinarian]]s and [[leatherworker]]s, hammers for [[goldsmith]], blacksmiths and armorers, saws and hammers for [[carpenter]]s, pliers for armorers, mortars for [[alchemist]]s, awls for leatherworkers and files for blacksmith. Most of the materials they need are gathered by [[miner]]s. &lt;br /&gt;
===[[Carpenter]]===&lt;br /&gt;
Carpenter is a crafting or Disciples of the Hand [[classes|class]] that works with wood to create bows, staves, tools and other items. The lumber they depend on are [[gathering|gathered]] by [[botanist]]s. Carpenters are able to craft bows for [[archer]]s, staves for [[conjurer]]s, polearms for [[lancer]]s and Macuahuitls for [[gladiator]]s. They can also make wooden shields and masks for casters, In additions for weapons and armor for [[Disciples of War|disciples of war]], carpenters can also create fishing poles for [[fisher]]s, grinding wheels for [[goldsmith]]s, spinning wheels for [[weaver]]s and clogs for [[crafting|crafters]].&lt;br /&gt;
===[[Culinarian]]===&lt;br /&gt;
Culinarian is a crafting or Disciples of the Hand [[classes|class]] that utilizes various items found throughout the world, to create food items. Players can consume food items to receive temporary buffs to a variety of attributes, including a 3% EXP buff. They can also craft bait and lure for [[fisher]]s. Many of the items needed can be gathered by [[Fisher]] and [[Botanist]]s, some of the later can also be grown through [[Gardening]]&lt;br /&gt;
===[[Goldsmith]]===&lt;br /&gt;
Goldsmith is a crafting or Disciples of the Hand [[classes|class]] that uses metals and gems to create accessories such as rings, earrings and necklaces. Goldsmith is reliant on [[miner]]s for ores and gemstones. Goldsmiths can craft staves and scepters for [[thaumaturge]]s and hora for [[pugilist]]s. They can also make needles for [[weaver]]s, accessories such as rings, earrings and bracelets for all classes and head gear such as circlets and spectacles for casters and crafters. &lt;br /&gt;
===[[Leatherworker]]===&lt;br /&gt;
Leatherworker is a crafting or Disciples of the Hand [[classes|class]] that uses hides, furs and pelts to create leather armor of all kinds. There is no specific gathering class associated with it, as these materials are found by slaying animal monsters. Leather armor is stronger than cloth but weaker than chain and plate. Leatherworkers can create leather armor for [[pugilist]]s, [[lancer]]s, [[rogue]]s, and [[archer]]s along with armor for [[gathering]] classes. They can also make hand-to-hand weapons for pugilists, shields for casters, rings and necklaces for gatherers and rings for other classes.  The various types of Leather they make are also used in some recipes of other Disciple of the Hand classes, especially [[Armorer]] and [[Weaver]].&lt;br /&gt;
&lt;br /&gt;
===[[Weaver]]===&lt;br /&gt;
Weaver is a crafting or disciple of hand [[classes|class]] that utilizes fabric and fiber to create cloth armor. Many of the materials needed can be gathered by [[botanist]]s. Cloth armor is weaker than plate and leather but can be worn by almost any class. Weavers can make armor for crafting classes, [[gathering]] classes and casters. They also make light armor with [[strength]] and [[dexterity]]. The various types of Cloth they make are also used in some recipes of other Disciple of the Hand classes such as [[Leatherworker]].&lt;br /&gt;
&lt;br /&gt;
==Crafting Attributes==&lt;br /&gt;
* &#039;&#039;&#039;[[Craftsmanship]]&#039;&#039;&#039; - increases the amount of progress you generate while using crafting actions such as [[Basic Synthesis]] and [[Standard Synthesis]].&lt;br /&gt;
* &#039;&#039;&#039;[[CP]]&#039;&#039;&#039; - are your crafting points which are required to use some of your crafting actions.&lt;br /&gt;
* &#039;&#039;&#039;[[Control]]&#039;&#039;&#039; - increases the amount of quality you generate while using crafting actions such as [[Basic Touch]], [[Standard Touch]] and [[Advanced Touch]].&lt;br /&gt;
==Crafting Consumables==&lt;br /&gt;
===Experience Boost===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item&lt;br /&gt;
! Duration&lt;br /&gt;
! Effect            &lt;br /&gt;
! Source&lt;br /&gt;
|-&lt;br /&gt;
| [[Company-issue Engineering Manual]] || 180m || +50% Experience earned from synthesis (Up to 20,000) || Purchased from Grand Company Quartermaster for 1,440 [[Company Seals]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Company-issue Engineering Manual II]] || 180m || +50% Experience earned from synthesis (Up to 40,000) || Purchased from Grand Company Quartermaster for 2,300 [[Company Seals]]&lt;br /&gt;
|-&lt;br /&gt;
| | [[Meal|Food]] || 30m || +3% Experience earned from synthesis || Crafted through [[Culinarian]] or purchased from vendors&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Control Increase Food===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item&lt;br /&gt;
! Duration&lt;br /&gt;
! Effect            &lt;br /&gt;
! Source&lt;br /&gt;
|-&lt;br /&gt;
| [[Salt Cod]] || 30m || NQ: +8% [[Control]] (Max Control increase: 4) &amp;lt;br&amp;gt; HQ: +10% [[Control]] (Max Control increase: 5) ||align = &amp;quot;left&amp;quot; | Crafted by level 15 [[Culinarian]] &amp;lt;br&amp;gt; Purchased from Vendors: &amp;lt;br&amp;gt; [[Gerulf]] in [[Limsa Lominsa Lower Decks]] (x8,y11) &amp;lt;br&amp;gt; [[Sasamero]] in [[Old Gridania]] (x14, y8) &amp;lt;br&amp;gt; [[Katherine]] in [[Ul&#039;dah - Steps of Thal]] (x13,y9) &amp;lt;br&amp;gt; [[Alehouse Wench]] in [[Central Thanalan]] (x19,y20)&lt;br /&gt;
|-&lt;br /&gt;
| [[Raw Oyster]] || 30m || NQ: +8% [[Control]] (Max Control increase: 8) &amp;lt;br&amp;gt; HQ: +10% [[Control]] (Max Control increase: 10) ||align = &amp;quot;left&amp;quot; | Crafted by level 19 [[Culinarian]] &amp;lt;br&amp;gt; Purchased from Vendors: &amp;lt;br&amp;gt; [[Shopkeep]] in [[Eastern Thanalan]] (x13,y24) &amp;lt;br&amp;gt; [[Alehouse Wench]] in [[South Shroud]] (x17,y19) &lt;br /&gt;
|-&lt;br /&gt;
| [[Boiled Bream]] || 30m || NQ: +8% [[Control]] (Max Control increase: 12) &amp;lt;br&amp;gt; HQ: +10% [[Control]] (Max Control increase: 15) ||align = &amp;quot;left&amp;quot; | Crafted by level 27 [[Culinarian]] &lt;br /&gt;
|-&lt;br /&gt;
| [[Baked Sole]] || 30m || NQ: +8% [[Control]] (Max Control increase: 14) &amp;lt;br&amp;gt; HQ: +10% [[Control]] (Max Control increase: 17) ||align = &amp;quot;left&amp;quot; | Crafted by level 30 [[Culinarian]] &lt;br /&gt;
|-&lt;br /&gt;
| [[Tuna Miq&#039;abob]] || 30m || NQ: +8% [[Control]] (Max Control increase: 16) &amp;lt;br&amp;gt; HQ: +10% [[Control]] (Max Control increase: 20) ||align = &amp;quot;left&amp;quot; | Crafted by level 33 [[Culinarian]] &lt;br /&gt;
|-&lt;br /&gt;
| [[Salt Cod Puffs]] || 30m || NQ: +8% [[Control]] (Max Control increase: 18) &amp;lt;br&amp;gt; HQ: +10% [[Control]] (Max Control increase: 23) ||align = &amp;quot;left&amp;quot; | Crafted by level 42 [[Culinarian]] &lt;br /&gt;
|-&lt;br /&gt;
| [[Dagger Soup]] || 30m || NQ: +8% [[Control]] (Max Control increase: 22) &amp;lt;br&amp;gt; HQ: +10% [[Control]] (Max Control increase: 27) ||align = &amp;quot;left&amp;quot; | Crafted by level 50 [[Culinarian]] &lt;br /&gt;
|-&lt;br /&gt;
| [[Pan-fried Mahi-Mahi]] || 30m || NQ: +8% [[Control]] (Max Control increase: 25) &amp;lt;br&amp;gt; HQ: +10% [[Control]] (Max Control increase: 31) ||align = &amp;quot;left&amp;quot; | Crafted by level 50* [[Culinarian]] &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Craftsmanship Increase Food===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item&lt;br /&gt;
! Duration&lt;br /&gt;
! Effect            &lt;br /&gt;
! Source&lt;br /&gt;
|-&lt;br /&gt;
| [[Mint Lassi]] || 30m || NQ: +12% [[Craftsmanship]] (Max Craftsmanship increase: 8) &amp;lt;br&amp;gt; HQ: +15% [[Craftsmanship]] (Max Craftsmanship increase: 10) ||align = &amp;quot;left&amp;quot; | Crafted by level 10 [[Culinarian]] &amp;lt;br&amp;gt; Purchased from Vendors: &amp;lt;br&amp;gt; [[Gerulf]] in [[Limsa Lominsa Lower Decks]] (x8,y11) &amp;lt;br&amp;gt; [[Sasamero]] in [[Old Gridania]] (x14, y8) &amp;lt;br&amp;gt; [[Katherine]] in [[Ul&#039;dah - Steps of Thal]] (x13,y9) &amp;lt;br&amp;gt; [[Alehouse Wench]] in [[Central Thanalan]] (x19,y20)&lt;br /&gt;
|-&lt;br /&gt;
| [[Mashed Popotoes]] || 30m || NQ: +12% [[Craftsmanship]] (Max Craftsmanship increase: 12) &amp;lt;br&amp;gt; HQ: +15% [[Craftsmanship]] (Max Craftsmanship increase: 15) ||align = &amp;quot;left&amp;quot; | Crafted by level 21 [[Culinarian]] &amp;lt;br&amp;gt; Purchased from Vendors: &amp;lt;br&amp;gt; [[Shopkeep]] in [[Eastern Thanalan]] (x13,y24) &amp;lt;br&amp;gt; [[Alehouse Wench]] in [[South Shroud]] (x17,y19) &lt;br /&gt;
|-&lt;br /&gt;
| [[Cheese Risotto]] || 30m || NQ: +12% [[Craftsmanship]] (Max Craftsmanship increase: 16) &amp;lt;br&amp;gt; HQ: +15% [[Craftsmanship]] (Max Craftsmanship increase: 20) ||align = &amp;quot;left&amp;quot; | Crafted by level 27 [[Culinarian]] &amp;lt;br&amp;gt; Purchased from Vendors: &lt;br /&gt;
|-&lt;br /&gt;
| [[Cheese Souffle]] || 30m || NQ: +12% [[Craftsmanship]] (Max Craftsmanship increase: 20) &amp;lt;br&amp;gt; HQ: +15% [[Craftsmanship]] (Max Craftsmanship increase: 25) ||align = &amp;quot;left&amp;quot; | Crafted by level 37 [[Culinarian]] &amp;lt;br&amp;gt; Purchased from Vendors: &lt;br /&gt;
|-&lt;br /&gt;
| [[Rolanberry Lassi]] || 30m || NQ: +12% [[Craftsmanship]] (Max Craftsmanship increase: 24) &amp;lt;br&amp;gt; HQ: +15% [[Craftsmanship]] (Max Craftsmanship increase: 30) ||align = &amp;quot;left&amp;quot; | Crafted by level 45 [[Culinarian]] &amp;lt;br&amp;gt; Purchased from Vendors: &lt;br /&gt;
|-&lt;br /&gt;
| [[Rolanberry Cheesecake]] || 30m || NQ: +12% [[Craftsmanship]] (Max Craftsmanship increase: 32) &amp;lt;br&amp;gt; HQ: +15% [[Craftsmanship]] (Max Craftsmanship increase: 40) ||align = &amp;quot;left&amp;quot; | Crafted by level 50* [[Culinarian]] &amp;lt;br&amp;gt; Purchased from Vendors: &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===CP Increase Food===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item&lt;br /&gt;
! Duration&lt;br /&gt;
! Effect            &lt;br /&gt;
! Source&lt;br /&gt;
|-&lt;br /&gt;
| [[Frumenty]] || 30m || NQ: +10% [[CP]] (Max CP increase: 10) &amp;lt;br&amp;gt; HQ: +13% [[CP]] (Max CP increase: 12) ||align = &amp;quot;left&amp;quot; | Crafted by level 4 [[Culinarian]] &amp;lt;br&amp;gt; Purchased from Vendors: &amp;lt;br&amp;gt; [[Gerulf]] in [[Limsa Lominsa Lower Decks]] (x8,y11) &amp;lt;br&amp;gt; [[Sasamero]] in [[Old Gridania]] (x14, y8) &amp;lt;br&amp;gt; [[Katherine]] in [[Ul&#039;dah - Steps of Thal]] (x13,y9) &amp;lt;br&amp;gt; [[Alehouse Wench]] in [[Central Thanalan]] (x19,y20)&lt;br /&gt;
|-&lt;br /&gt;
| [[Stone Soup]] || 30m || NQ: +10% [[CP]] (Max CP increase: 17) &amp;lt;br&amp;gt; HQ: +13% [[CP]] (Max CP increase: 21) ||align = &amp;quot;left&amp;quot; | Crafted by level 17 [[Culinarian]] &amp;lt;br&amp;gt; Purchased from Vendors: &amp;lt;br&amp;gt; [[Shopkeep]] in [[Eastern Thanalan]] (x13,y24) &amp;lt;br&amp;gt; [[Alehouse Wench]] in [[South Shroud]] (x17,y19) &lt;br /&gt;
|-&lt;br /&gt;
| [[Pea Soup]] || 30m || NQ: +10% [[CP]] (Max CP increase: 21) &amp;lt;br&amp;gt; HQ: +13% [[CP]] (Max CP increase: 26) ||align = &amp;quot;left&amp;quot; | Crafted by level 26 [[Culinarian]] &lt;br /&gt;
|-&lt;br /&gt;
| [[Cawl Cennin]] || 30m || NQ: +10% [[CP]] (Max CP increase: 24) &amp;lt;br&amp;gt; HQ: +13% [[CP]] (Max CP increase: 30) ||align = &amp;quot;left&amp;quot; | Crafted by level 35 [[Culinarian]] &lt;br /&gt;
|-&lt;br /&gt;
| [[Fish Soup]] || 30m || NQ: +10% [[CP]] (Max CP increase: 26) &amp;lt;br&amp;gt; HQ: +13% [[CP]] (Max CP increase: 33) ||align = &amp;quot;left&amp;quot; | Crafted by level 43 [[Culinarian]] &lt;br /&gt;
|-&lt;br /&gt;
| [[Bouillabaisse]] || 30m || NQ: +10% [[CP]] (Max CP increase: 34) &amp;lt;br&amp;gt; HQ: +13% [[CP]] (Max CP increase: 43) ||align = &amp;quot;left&amp;quot; | Crafted by level 50 [[Culinarian]] &lt;br /&gt;
|-&lt;br /&gt;
| [[Baked Onion Soup]] || 30m || NQ: +10% [[CP]] (Max CP increase: 38) &amp;lt;br&amp;gt; HQ: +13% [[CP]] (Max CP increase: 48) ||align = &amp;quot;left&amp;quot; | Crafted by level 52 [[Culinarian]] &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Crafting and Gathering}}&lt;/div&gt;</summary>
		<author><name>DeltahaZer</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Crafting&amp;diff=88777</id>
		<title>Crafting</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Crafting&amp;diff=88777"/>
		<updated>2016-05-19T19:50:01Z</updated>

		<summary type="html">&lt;p&gt;DeltahaZer: /* Leatherworker */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCRIGHT}}&lt;br /&gt;
[[File:disciples of hand1.jpg|400px|thumb|All 8 [[Crafting|Disciples of the Hand classes]]]]&lt;br /&gt;
Crafting [[classes]], also known as Disciples of the Hand, synthesize new and useful items such as armor, weapons, [[meal|food]] and [[medicine|potions]] from basic materials. The 8 Disciples of the Hand classes in A Realm Reborn are &#039;&#039;&#039;[[Carpenter]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Blacksmith]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Armorer]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Goldsmith]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Leatherworker]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Weaver]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Alchemist]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Culinarian]]&#039;&#039;&#039;. Some of the basic materials are collected by [[gathering]] by disciples of land classes or killing certain types of enemies. Players can unlock these crafting classes by talking to the Guild Receptionist in the Respective Guilds. Players are required to have a lvl 10 or higher [[Disciples of War|Disciple of War]] or [[Disciples of Magic|Disciple of Magic]] class to do this.&lt;br /&gt;
&lt;br /&gt;
They only have access to the cross-class abilities from the [[gathering]] discipline in addition to their own, whose cross-class abilities are entirely exclusive to them. They gain one cross-class slot every five levels up to level 50.&lt;br /&gt;
&lt;br /&gt;
Crafting classes are ill-suited for combat and cannot participate in Duties. They also have their own selection of levequests focused entirely on providing specific items.&lt;br /&gt;
Its advisable to enter a safe zone (especially the capital cities) to perform crafting without any danger of interruption and to benefit from bonus experience from resting.&lt;br /&gt;
&lt;br /&gt;
In addition to crafting, these classes (except for culinarians) provide additional functions:&lt;br /&gt;
*Repair: To repair any item yourself, you&#039;ll require a certain level in a corresponding crafting class. This applies to every piece of equipment, craftable or not. You don&#039;t have to switch to the class in order to repair the item. Unlike NPC repairs, this can restore condition to far above 100%. The higher the level of the equipment, the higher grade Dark Matter is required to do this.&lt;br /&gt;
*[[Materia]] Melding: This likewise requires a certain level in the corresponding crafting class. Players can &amp;quot;Request Meld&amp;quot; from other players with a sufficient crafting level, but may also be charged for the service. This can only be performed while the class is active. This feature is unlocked through the quest [[Waking the Spirit]] with a crafting class at level 19.&lt;br /&gt;
*[[Desynthesis]]: Taking unneeded equipment, furnishing and fish apart to potentially salvage some of the materials and even find unusual materials. This has its own skill level system, but the maximum skill in any class is dependent on the crafting class level itself. Culinarians can desynthesize most fish instead of equipment. You don&#039;t have to switch to the class to do this. If the Desynthesis skill is too low compared to the level of the item, its not possible to perform this action, and some equipment can&#039;t be desynthesized at all. This feature is unlocked through the quest [[Gone to Pieces]] with a crafting class at level 30.&lt;br /&gt;
&lt;br /&gt;
Using the class:&lt;br /&gt;
*To switch to a crafting class, simply equip the tool of that class from your armory chest. Additional equipment can be saved in an item set, and equipment with crafting stats can be bought or crafted for every equipment slot except for the Soul Gem. Most such equipment can be used across all the crafting classes except for the primary and secondary tools, which are unique to each.&lt;br /&gt;
*When you have a crafting class equipped, the CP bar replaces your MP bar.&lt;br /&gt;
==Crafting Basics==&lt;br /&gt;
To begin crafting, open your crafting log section of your personal log and select a recipe. The items required will be displayed on the right side of the window and the difficulty will be displayed near the top. You can then select the option for &#039;&#039;&#039;Synthesize&#039;&#039;&#039; in the bottom right of the recipe window to open the crafting dialogue box. In the new window there are several things to take note of:&lt;br /&gt;
* &#039;&#039;&#039;Durability&#039;&#039;&#039; - Durability is the number of steps you can take when you&#039;re crafting an item. Each crafting action that alters the item&#039;s progress or quality consumes 10 points of durability by default, and some abilities can reduce the consumption or restore durability. Your crafting session ends when the durability of the item hits 0. If the progress has not reached 100% at that time, your synthesis fails and you lose some or all of the crafting materials. The starting Durability varies depending on the item. Items used mainly for further crafting (such as leather, bars of metal, cloth etc) usually have 40 points, equipment pieces have 60 or more. &lt;br /&gt;
* &#039;&#039;&#039;Progress&#039;&#039;&#039; - Progress is the measurement towards the completion of the item. You successfully craft an item when the progress bar becomes full. If you fail to reach the maximum progress before the durability reaches 0, your synthesis of the item fails and you lose some or all of the crafting materials. No further actions can be taken after the progress bar is filled, regardless of CP or Durability remaining. The higher your Craftsmanship stat, the more progress is made with most actions if successful.&lt;br /&gt;
* &#039;&#039;&#039;Quality&#039;&#039;&#039; - Quality is the probability that the item you&#039;re making will be a [[High Quality]] (HQ) item. You can increase Quality % by performing certain crafting actions and by initiating the synthesis using HQ ingredients. Quality is dictated by the [[Attributes|attribute]] [[Control]]. The higher the % reached the more experience will be gained from the crafting as well. Not all items have a HQ version however. Using HQ crafting materials also affects the % that the item starts with.&lt;br /&gt;
* &#039;&#039;&#039;[[CP]]&#039;&#039;&#039; - CP, or crafting points, are required to use some of your crafting actions. While crafting, your CP will decrease as you perform your abilities according to the indicated number on the ability icon. If the CP cost of a crafting ability is greater than your remaining CP, you cannot use that ability. CP regenerates to full after you complete a craft. A few abilities can restore CP during the crafting process under the right condition.&lt;br /&gt;
* &#039;&#039;&#039;Condition&#039;&#039;&#039; - Condition is visible just below durability and is visually apparent on the glowing ball of energy that represents the item. The condition of the item only effects the increase in quality of the item from touch commands. Each action or &amp;quot;step&amp;quot; taken in the crafting process can change this condition, and other than &#039;&#039;Normal&#039;&#039; these always last for only one step. There are four conditions:&lt;br /&gt;
** &#039;&#039;&#039;Excellent&#039;&#039;&#039; - Gives a large bonus to the efficiency of touch commands. The glowing ball rapidly changes colors. This has a 10% chance of occurring but will not happen after an Excellent, Good, or Poor condition. &lt;br /&gt;
** &#039;&#039;&#039;Good&#039;&#039;&#039; - Gives a minor bonus to the efficiency of touch commands. The glowing ball is a orange red. This has a 25% chance of occurring, but can not happen after a good, excellent, or poor status. &lt;br /&gt;
** &#039;&#039;&#039;Normal&#039;&#039;&#039; - Efficiency of touch commands remains as stated. The glowing ball is white. Every synthesis starts on this.&lt;br /&gt;
** &#039;&#039;&#039;Poor&#039;&#039;&#039; - Gives a minor demerit to the efficiency of touch commands. The glowing ball is purple and black. This always and only occurs on the step after Excellent.&lt;br /&gt;
&lt;br /&gt;
The goal of the process is to get the highest quality possible and complete the progression of the item before the durability reaches zero. Success means the item is crafted, but failure means a loss of materials (some materials can be salvaged randomly). High quality items have higher stats where applicable, affect the base quality if used in further crafting and double the rewards when turned in for Tradecraft leves, Grand Company supply dailies and Ecatl Nine Delivery. Class quests and most story quests do not take quality of the item into account, although some quests (particularly crafting and gathering class quests and Ecatl Nine dailies) will explicitly demand HQ items.&lt;br /&gt;
&lt;br /&gt;
Some items do not have high quality versions and will not display a percentage in the crafting window, although the quality bar will still appear and will still affect the experience gain normally.&lt;br /&gt;
&lt;br /&gt;
New recipes are mostly automatically learned as you level up in the crafting class, and most can be attempted as soon as this occurs, although some high-level recipes have additional requirements like Craftsmanship or Control at a certain minimum.&lt;br /&gt;
&lt;br /&gt;
===Quick Synthesis===&lt;br /&gt;
Once you have crafted an item once, you can use the option &#039;&#039;&#039;Quick Synthesis&#039;&#039;&#039; to create many copies of the same item. The process allows crafters to set up dozens of a single item to be crafted in relatively quick succession that they do not have to use individual crafting skills to create. The crafter can also end the process whenever they feel the need (when pressing cancel, one more item will be crafted first). Items spirit bond as normal with quick synth. Your gear is damaged at double the normal rate when using quick synth. Items created in this process have a certain chance for the craft to fail unless they are absolutely trivial and only a minimal chance of being HQ, using HQ materials does not affect this either.&lt;br /&gt;
&lt;br /&gt;
Quick Synthesis is unlocked for all classes when any crafting class has reached level 10. It isn&#039;t available for some items, such as most of the special categories and high-level items.&lt;br /&gt;
&lt;br /&gt;
==Advanced Crafting==&lt;br /&gt;
===[[3-Star Crafting Rotations|3-Star Rotations]]===&lt;br /&gt;
==Crafting Classes==&lt;br /&gt;
===[[Alchemist]]===&lt;br /&gt;
Alchemist is a crafting or Disciples of the Hand [[classes|class]] that transforms materials into potions and elixirs. Alchemists can create consumables such as Potions, ethers, elixirs, stat buffs, status cures and status inducers. They can also make [[wands]] for [[conjurer]]s and [[books]] for [[arcanist]]s. Many of the base materials can be gathered by [[miner]]s and [[botanist]]s.&lt;br /&gt;
===[[Armorer]]===&lt;br /&gt;
Armorer is a crafting or Disciples of the Hand [[classes|class]] that works with metals to create plate and chain mail armor. Chain and plate armor are stronger than leather and cloth ones. Armors can create metal armor such as plate armor for [[marauder]] and [[gladiator]], scale armor for tanks and [[lancer]] and helmets for [[gathering|gathering classes]]. They can also make frying pans for [[culinarian]]s and alembics for [[alchemist]]s along with heavy shields for gladiator and bucklers for casters. Most of the materials they need are gathered by [[miner]]s. &lt;br /&gt;
===[[Blacksmith]]===&lt;br /&gt;
Blacksmith is a crafting or Disciples of the Hand [[classes|class]] that works with metals to create weapons such as swords and axes and tools. The ores they use are [[gathering|gathered]] by [[miner]]s. Blacksmiths can create hand-to-hand weapons for [[pugilist]]s, swords and daggers for [[gladiator]]s, two-handed axes for [[marauder]]s. In addition to weapons for [[Disciples of War|disciples of war]], they can also make various tools for crafting and gathering classes. Blacksmiths can forge hatchets and scythes for [[botanist]]s, pickaxes and sledgehammers for [[miner]]s, knives for [[culinarian]]s and [[leatherworker]]s, hammers for [[goldsmith]], blacksmiths and armorers, saws and hammers for [[carpenter]]s, pliers for armorers, mortars for [[alchemist]]s, awls for leatherworkers and files for blacksmith. Most of the materials they need are gathered by [[miner]]s. &lt;br /&gt;
===[[Carpenter]]===&lt;br /&gt;
Carpenter is a crafting or Disciples of the Hand [[classes|class]] that works with wood to create bows, staves, tools and other items. The lumber they depend on are [[gathering|gathered]] by [[botanist]]s. Carpenters are able to craft bows for [[archer]]s, staves for [[conjurer]]s, polearms for [[lancer]]s and Macuahuitls for [[gladiator]]s. They can also make wooden shields and masks for casters, In additions for weapons and armor for [[Disciples of War|disciples of war]], carpenters can also create fishing poles for [[fisher]]s, grinding wheels for [[goldsmith]]s, spinning wheels for [[weaver]]s and clogs for [[crafting|crafters]].&lt;br /&gt;
===[[Culinarian]]===&lt;br /&gt;
Culinarian is a crafting or Disciples of the Hand [[classes|class]] that utilizes various items found throughout the world, to create food items. Players can consume food items to receive temporary buffs to a variety of attributes, including a 3% EXP buff. They can also craft bait and lure for [[fisher]]s. Many of the items needed can be gathered by [[Fisher]] and [[Botanist]]s, some of the later can also be grown through [[Gardening]]&lt;br /&gt;
===[[Goldsmith]]===&lt;br /&gt;
Goldsmith is a crafting or Disciples of the Hand [[classes|class]] that uses metals and gems to create accessories such as rings, earrings and necklaces. Goldsmith is reliant on [[miner]]s for ores and gemstones. Goldsmiths can craft staves and scepters for [[thaumaturge]]s and hora for [[pugilist]]s. They can also make needles for [[weaver]]s, accessories such as rings, earrings and bracelets for all classes and head gear such as circlets and spectacles for casters and crafters. &lt;br /&gt;
===[[Leatherworker]]===&lt;br /&gt;
Leatherworker is a crafting or Disciples of the Hand [[classes|class]] that uses hides, furs and pelts to create leather armor of all kinds. There is no specific gathering class associated with it, as these materials are found by slaying animal monsters. Leather armor is stronger than cloth but weaker than chain and plate. Leatherworkers can create leather armor for [[pugilist]]s, [[lancer]]s, [[rogue]]s, and [[archer]]s along with armor for [[gathering]] classes. They can also make hand-to-hand weapons for pugilists, shields for casters, rings and necklaces for gatherers and rings for other classes.  The various types of Leather they make are also used in some recipes of other Disciple of the Hand classes, especially [[Armorer]] and [[Weaver]].&lt;br /&gt;
&lt;br /&gt;
===[[Weaver]]===&lt;br /&gt;
Weaver is a crafting or disciple of hand [[classes|class]] that utilizes fabric and fiber to create cloth armor. Many of the materials needed can be gathered by [[botanist]]s. Cloth armor is weaker than plate and leather but can be worn by almost any class. Weavers can make armor for crafting classes, [[gathering]] classes and casters. They also make light armor with [[strength]] and [[dexterity]]. &lt;br /&gt;
==Crafting Attributes==&lt;br /&gt;
* &#039;&#039;&#039;[[Craftsmanship]]&#039;&#039;&#039; - increases the amount of progress you generate while using crafting actions such as [[Basic Synthesis]] and [[Standard Synthesis]].&lt;br /&gt;
* &#039;&#039;&#039;[[CP]]&#039;&#039;&#039; - are your crafting points which are required to use some of your crafting actions.&lt;br /&gt;
* &#039;&#039;&#039;[[Control]]&#039;&#039;&#039; - increases the amount of quality you generate while using crafting actions such as [[Basic Touch]], [[Standard Touch]] and [[Advanced Touch]].&lt;br /&gt;
==Crafting Consumables==&lt;br /&gt;
===Experience Boost===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item&lt;br /&gt;
! Duration&lt;br /&gt;
! Effect            &lt;br /&gt;
! Source&lt;br /&gt;
|-&lt;br /&gt;
| [[Company-issue Engineering Manual]] || 180m || +50% Experience earned from synthesis (Up to 20,000) || Purchased from Grand Company Quartermaster for 1,440 [[Company Seals]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Company-issue Engineering Manual II]] || 180m || +50% Experience earned from synthesis (Up to 40,000) || Purchased from Grand Company Quartermaster for 2,300 [[Company Seals]]&lt;br /&gt;
|-&lt;br /&gt;
| | [[Meal|Food]] || 30m || +3% Experience earned from synthesis || Crafted through [[Culinarian]] or purchased from vendors&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Control Increase Food===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item&lt;br /&gt;
! Duration&lt;br /&gt;
! Effect            &lt;br /&gt;
! Source&lt;br /&gt;
|-&lt;br /&gt;
| [[Salt Cod]] || 30m || NQ: +8% [[Control]] (Max Control increase: 4) &amp;lt;br&amp;gt; HQ: +10% [[Control]] (Max Control increase: 5) ||align = &amp;quot;left&amp;quot; | Crafted by level 15 [[Culinarian]] &amp;lt;br&amp;gt; Purchased from Vendors: &amp;lt;br&amp;gt; [[Gerulf]] in [[Limsa Lominsa Lower Decks]] (x8,y11) &amp;lt;br&amp;gt; [[Sasamero]] in [[Old Gridania]] (x14, y8) &amp;lt;br&amp;gt; [[Katherine]] in [[Ul&#039;dah - Steps of Thal]] (x13,y9) &amp;lt;br&amp;gt; [[Alehouse Wench]] in [[Central Thanalan]] (x19,y20)&lt;br /&gt;
|-&lt;br /&gt;
| [[Raw Oyster]] || 30m || NQ: +8% [[Control]] (Max Control increase: 8) &amp;lt;br&amp;gt; HQ: +10% [[Control]] (Max Control increase: 10) ||align = &amp;quot;left&amp;quot; | Crafted by level 19 [[Culinarian]] &amp;lt;br&amp;gt; Purchased from Vendors: &amp;lt;br&amp;gt; [[Shopkeep]] in [[Eastern Thanalan]] (x13,y24) &amp;lt;br&amp;gt; [[Alehouse Wench]] in [[South Shroud]] (x17,y19) &lt;br /&gt;
|-&lt;br /&gt;
| [[Boiled Bream]] || 30m || NQ: +8% [[Control]] (Max Control increase: 12) &amp;lt;br&amp;gt; HQ: +10% [[Control]] (Max Control increase: 15) ||align = &amp;quot;left&amp;quot; | Crafted by level 27 [[Culinarian]] &lt;br /&gt;
|-&lt;br /&gt;
| [[Baked Sole]] || 30m || NQ: +8% [[Control]] (Max Control increase: 14) &amp;lt;br&amp;gt; HQ: +10% [[Control]] (Max Control increase: 17) ||align = &amp;quot;left&amp;quot; | Crafted by level 30 [[Culinarian]] &lt;br /&gt;
|-&lt;br /&gt;
| [[Tuna Miq&#039;abob]] || 30m || NQ: +8% [[Control]] (Max Control increase: 16) &amp;lt;br&amp;gt; HQ: +10% [[Control]] (Max Control increase: 20) ||align = &amp;quot;left&amp;quot; | Crafted by level 33 [[Culinarian]] &lt;br /&gt;
|-&lt;br /&gt;
| [[Salt Cod Puffs]] || 30m || NQ: +8% [[Control]] (Max Control increase: 18) &amp;lt;br&amp;gt; HQ: +10% [[Control]] (Max Control increase: 23) ||align = &amp;quot;left&amp;quot; | Crafted by level 42 [[Culinarian]] &lt;br /&gt;
|-&lt;br /&gt;
| [[Dagger Soup]] || 30m || NQ: +8% [[Control]] (Max Control increase: 22) &amp;lt;br&amp;gt; HQ: +10% [[Control]] (Max Control increase: 27) ||align = &amp;quot;left&amp;quot; | Crafted by level 50 [[Culinarian]] &lt;br /&gt;
|-&lt;br /&gt;
| [[Pan-fried Mahi-Mahi]] || 30m || NQ: +8% [[Control]] (Max Control increase: 25) &amp;lt;br&amp;gt; HQ: +10% [[Control]] (Max Control increase: 31) ||align = &amp;quot;left&amp;quot; | Crafted by level 50* [[Culinarian]] &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Craftsmanship Increase Food===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item&lt;br /&gt;
! Duration&lt;br /&gt;
! Effect            &lt;br /&gt;
! Source&lt;br /&gt;
|-&lt;br /&gt;
| [[Mint Lassi]] || 30m || NQ: +12% [[Craftsmanship]] (Max Craftsmanship increase: 8) &amp;lt;br&amp;gt; HQ: +15% [[Craftsmanship]] (Max Craftsmanship increase: 10) ||align = &amp;quot;left&amp;quot; | Crafted by level 10 [[Culinarian]] &amp;lt;br&amp;gt; Purchased from Vendors: &amp;lt;br&amp;gt; [[Gerulf]] in [[Limsa Lominsa Lower Decks]] (x8,y11) &amp;lt;br&amp;gt; [[Sasamero]] in [[Old Gridania]] (x14, y8) &amp;lt;br&amp;gt; [[Katherine]] in [[Ul&#039;dah - Steps of Thal]] (x13,y9) &amp;lt;br&amp;gt; [[Alehouse Wench]] in [[Central Thanalan]] (x19,y20)&lt;br /&gt;
|-&lt;br /&gt;
| [[Mashed Popotoes]] || 30m || NQ: +12% [[Craftsmanship]] (Max Craftsmanship increase: 12) &amp;lt;br&amp;gt; HQ: +15% [[Craftsmanship]] (Max Craftsmanship increase: 15) ||align = &amp;quot;left&amp;quot; | Crafted by level 21 [[Culinarian]] &amp;lt;br&amp;gt; Purchased from Vendors: &amp;lt;br&amp;gt; [[Shopkeep]] in [[Eastern Thanalan]] (x13,y24) &amp;lt;br&amp;gt; [[Alehouse Wench]] in [[South Shroud]] (x17,y19) &lt;br /&gt;
|-&lt;br /&gt;
| [[Cheese Risotto]] || 30m || NQ: +12% [[Craftsmanship]] (Max Craftsmanship increase: 16) &amp;lt;br&amp;gt; HQ: +15% [[Craftsmanship]] (Max Craftsmanship increase: 20) ||align = &amp;quot;left&amp;quot; | Crafted by level 27 [[Culinarian]] &amp;lt;br&amp;gt; Purchased from Vendors: &lt;br /&gt;
|-&lt;br /&gt;
| [[Cheese Souffle]] || 30m || NQ: +12% [[Craftsmanship]] (Max Craftsmanship increase: 20) &amp;lt;br&amp;gt; HQ: +15% [[Craftsmanship]] (Max Craftsmanship increase: 25) ||align = &amp;quot;left&amp;quot; | Crafted by level 37 [[Culinarian]] &amp;lt;br&amp;gt; Purchased from Vendors: &lt;br /&gt;
|-&lt;br /&gt;
| [[Rolanberry Lassi]] || 30m || NQ: +12% [[Craftsmanship]] (Max Craftsmanship increase: 24) &amp;lt;br&amp;gt; HQ: +15% [[Craftsmanship]] (Max Craftsmanship increase: 30) ||align = &amp;quot;left&amp;quot; | Crafted by level 45 [[Culinarian]] &amp;lt;br&amp;gt; Purchased from Vendors: &lt;br /&gt;
|-&lt;br /&gt;
| [[Rolanberry Cheesecake]] || 30m || NQ: +12% [[Craftsmanship]] (Max Craftsmanship increase: 32) &amp;lt;br&amp;gt; HQ: +15% [[Craftsmanship]] (Max Craftsmanship increase: 40) ||align = &amp;quot;left&amp;quot; | Crafted by level 50* [[Culinarian]] &amp;lt;br&amp;gt; Purchased from Vendors: &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===CP Increase Food===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item&lt;br /&gt;
! Duration&lt;br /&gt;
! Effect            &lt;br /&gt;
! Source&lt;br /&gt;
|-&lt;br /&gt;
| [[Frumenty]] || 30m || NQ: +10% [[CP]] (Max CP increase: 10) &amp;lt;br&amp;gt; HQ: +13% [[CP]] (Max CP increase: 12) ||align = &amp;quot;left&amp;quot; | Crafted by level 4 [[Culinarian]] &amp;lt;br&amp;gt; Purchased from Vendors: &amp;lt;br&amp;gt; [[Gerulf]] in [[Limsa Lominsa Lower Decks]] (x8,y11) &amp;lt;br&amp;gt; [[Sasamero]] in [[Old Gridania]] (x14, y8) &amp;lt;br&amp;gt; [[Katherine]] in [[Ul&#039;dah - Steps of Thal]] (x13,y9) &amp;lt;br&amp;gt; [[Alehouse Wench]] in [[Central Thanalan]] (x19,y20)&lt;br /&gt;
|-&lt;br /&gt;
| [[Stone Soup]] || 30m || NQ: +10% [[CP]] (Max CP increase: 17) &amp;lt;br&amp;gt; HQ: +13% [[CP]] (Max CP increase: 21) ||align = &amp;quot;left&amp;quot; | Crafted by level 17 [[Culinarian]] &amp;lt;br&amp;gt; Purchased from Vendors: &amp;lt;br&amp;gt; [[Shopkeep]] in [[Eastern Thanalan]] (x13,y24) &amp;lt;br&amp;gt; [[Alehouse Wench]] in [[South Shroud]] (x17,y19) &lt;br /&gt;
|-&lt;br /&gt;
| [[Pea Soup]] || 30m || NQ: +10% [[CP]] (Max CP increase: 21) &amp;lt;br&amp;gt; HQ: +13% [[CP]] (Max CP increase: 26) ||align = &amp;quot;left&amp;quot; | Crafted by level 26 [[Culinarian]] &lt;br /&gt;
|-&lt;br /&gt;
| [[Cawl Cennin]] || 30m || NQ: +10% [[CP]] (Max CP increase: 24) &amp;lt;br&amp;gt; HQ: +13% [[CP]] (Max CP increase: 30) ||align = &amp;quot;left&amp;quot; | Crafted by level 35 [[Culinarian]] &lt;br /&gt;
|-&lt;br /&gt;
| [[Fish Soup]] || 30m || NQ: +10% [[CP]] (Max CP increase: 26) &amp;lt;br&amp;gt; HQ: +13% [[CP]] (Max CP increase: 33) ||align = &amp;quot;left&amp;quot; | Crafted by level 43 [[Culinarian]] &lt;br /&gt;
|-&lt;br /&gt;
| [[Bouillabaisse]] || 30m || NQ: +10% [[CP]] (Max CP increase: 34) &amp;lt;br&amp;gt; HQ: +13% [[CP]] (Max CP increase: 43) ||align = &amp;quot;left&amp;quot; | Crafted by level 50 [[Culinarian]] &lt;br /&gt;
|-&lt;br /&gt;
| [[Baked Onion Soup]] || 30m || NQ: +10% [[CP]] (Max CP increase: 38) &amp;lt;br&amp;gt; HQ: +13% [[CP]] (Max CP increase: 48) ||align = &amp;quot;left&amp;quot; | Crafted by level 52 [[Culinarian]] &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Crafting and Gathering}}&lt;/div&gt;</summary>
		<author><name>DeltahaZer</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Leveling_Fishing_Guide&amp;diff=88776</id>
		<title>Leveling Fishing Guide</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Leveling_Fishing_Guide&amp;diff=88776"/>
		<updated>2016-05-19T19:25:04Z</updated>

		<summary type="html">&lt;p&gt;DeltahaZer: /* Fishing the Sea, Sand and Snow - Levels 30 to 40 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{See also|Fisher}}&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;A Gentleman&#039;s Guide To Leveling Fishing&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
===Introduction===&lt;br /&gt;
&lt;br /&gt;
Welcome to the Gentleman&#039;s Guide to leveling the Fishing profession in Final Fantasy XIV. In this guide I will explain the basics of Fishing and how to level the profession in style! This guide is currently a work in progress, so feel free to leave me a message in the Discussion tab at the top of the page if you have any suggestions. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[User:Darkholy|Darkholy]] ([[User talk:Darkholy|talk]]) 15:51, 5 November 2014 (PST) &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
===The Basics===&lt;br /&gt;
&lt;br /&gt;
Once equipped with a fishing rod, your class will change to the [[Fisher]] class and you will have access to the following abilities:&lt;br /&gt;
&lt;br /&gt;
* [[Bait]] - Allows you to designate what Bait or Lure is attached to your fishing rod.&lt;br /&gt;
* [[Cast]] - Assuming you&#039;re facing a body of water, this ability will allow you to begin fishing.&lt;br /&gt;
* [[Hook]] - Catches the fish currently on your line (Indicated by a noise and your rod bending towards the water).&lt;br /&gt;
* [[Quit]] - Exits fishing, can also be accomplished by moving. &lt;br /&gt;
* [[Cast Light]] - Activates a glowing light on the tip of your rod. Helpful when fishing at night.&lt;br /&gt;
* [[Stealth]] - Allows a gentleman to fish uninterrupted by hostile creatures. Sadly, also slows movement speed. &#039;&#039;Level 8 Fisher&#039;&#039;&lt;br /&gt;
* [[Release]] - If used after catching a fish, it releases it and avoids catching that type of fish again until current fishing session has ended. &#039;&#039;Level 22 Fisher&#039;&#039;&lt;br /&gt;
*[[Mooch]] - An advanced technique used to catch large fish. It becomes usable after a &#039;&#039;high quality&#039;&#039; &amp;quot;moochable&amp;quot; fish has been caught. &#039;&#039;Level 25 Fisher&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As a gentleman fisher you should dress for success by incorporating not just stylish clothes, but also ones that give bonuses to the Gathering and Perception stats. &#039;&#039;&#039;Gathering&#039;&#039;&#039; determines your ability to catch difficult or &amp;quot;higher level&amp;quot; fish. &#039;&#039;&#039;Perception&#039;&#039;&#039; enhances your ability to catch &amp;quot;high quality&amp;quot; fish and comes into play quite often with the fishing ability [[Mooch]]. Currently the [[Fisher]] class does not benefit from &#039;&#039;&#039;Gathering Points&#039;&#039;&#039; or &#039;&#039;&#039;GP&#039;&#039;&#039; as other gathering professions do. &lt;br /&gt;
&lt;br /&gt;
To unlock the [[Fisher]] class you must speak with the Guild Receptionist in [[Limsa Lominsa Lower Decks]] and accept the quest [[Way of the Fisher]] to join. You will be provided with your very first fishing rod, [[Weathered Fishing Rod]], and 99 [[Lugworm]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Using This Guide===&lt;br /&gt;
&lt;br /&gt;
This guide recommends using [[Guildleves]] to assist in the leveling process. If you have used up all your Leve Allowances or are saving them for another class, fear not! Simply follow along and keep those fish you might have handed in sell on the markets.&lt;br /&gt;
&lt;br /&gt;
Guildleves don&#039;t mind if you didn&#039;t catch the fish, only that you provided it to hand in. Those who wish to expedite the process of leveling their craft at the expense of additional Leve Allowances can feel free to purchase fish from the market and hand in for additional experience points.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Journey Begins - Levels 1 to 15===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[1-5]&#039;&#039;&#039; We begin by assisting the Fishing Guild with the quest [[My First Fishing Rod]]. It is immediately available once you&#039;ve equipped your first rod from [[Sisipu]] at the Fishing Guild. Go head and fish up the 5 [[Lominsan Anchovy]] required for the quest by using your [[Cast]] ability while facing towards the water around the fishing guild. Continue fishing after you&#039;ve handed in this quest until you reach level 5. Your next quest, [[Bigger Fish to Fry]], requires 3 [[Harbor Herring]] which can also be found in the waters in town. Go ahead and fish at the guild until you&#039;ve completed this quest.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[5-10]&#039;&#039;&#039; Next we&#039;ll try our hand at fresh water fishing. With the [[Crayfish Balls]] we obtained from the last guild quest we&#039;ll head out to [[Middle La Noscea]] and fish at either of two fresh water rivers just north of the entrance to [[Limsa Lominsa]]. Our next class quest at level 10, [[The Princess and the Fish]], will require a &#039;&#039;high quality&#039;&#039; [[Princess Trout]]. If by the time you reach 10 you have not acquired such a fish, don&#039;t worry! Just check the market boards in town (The guild master can&#039;t tell the difference).&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[10-15]&#039;&#039;&#039; At this point I recommend beginning to use [[Guildleves]] to speed up our leveling. In [[Western La Noscea]], nestled in the far eastern side is a small village called Swiftperch. There is a vendor here that sells [[Goby Balls]] which we&#039;ll use to catch the fish we need. Fish off the cliff side in town and you&#039;ll catch everything you need to hand in for the leves. Be sure to hang onto any [[White Coral]] and [[Rothlyt Clam]] for the level 15 leves.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Leve Name !! Fish Required&lt;br /&gt;
|-&lt;br /&gt;
| [[Fish by Many Other Names]] || 3x[[Moraby Flounder]]*&lt;br /&gt;
|-&lt;br /&gt;
| [[Brain Candy]] || 3x[[Pebble Crab]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Just Add Water]] || 3x[[Tiger Cod]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Fertile Incandescent]] || 3x[[Harbor Herring]]*&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;*These can be handed in 3 times per Leve for additional experience.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The level 15 class quest, [[Every Fish Has a Silver Lining]], requires 5 [[Navigator&#039;s Dagger]]. You can find these in the waters &#039;&#039;&#039;behind&#039;&#039;&#039; the lighthouse west of Swiftperch in [[Western La Noscea]]. Be sure to use some [[Rat Tail]] to catch them before heading back to town.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gaining Speed - Levels 15 to 30===&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[15-20]&#039;&#039;&#039; Let&#039;s head to Aleport in [[Western La Noscea]]! Conveniently it&#039;s located a short boat ride away from the Fishing Guild. Using [[Rat Tail]] bait, we can find all of our Leve fish these in the waters of Aleport. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Leve Name !! Fish Required&lt;br /&gt;
|-&lt;br /&gt;
| [[Crab Life by the Horns]] || 3x[[Helmet Crab]]*&lt;br /&gt;
|-&lt;br /&gt;
| [[The Moral of the Coral]] || 3x[[White Coral]]*&lt;br /&gt;
|-&lt;br /&gt;
| [[Shell Game (Fisher)]] || 3x[[Rothlyt Oyster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Deepest Cut]] || 3x[[Razor Clam]]&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;*These can be handed in 3 times per Leve for additional experience.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unfortunately [[Helmet Crab]] and [White Coral]] are really difficult to isolate. The solution to this is a technique I call &amp;quot;Leve Sifting&amp;quot;. Talk to the Levequest NPC and open the fishing Leve menu. Take a look at what two Leves are available to you. Simply pick the better of the two (ideally one you have lots of fish for) and accept &#039;&#039;&#039;only&#039;&#039;&#039; that quest. Hand it in and recheck what quests are now available. Sometimes you&#039;ll get lucky and the quest you have fish for will be available again. If not, pick the easier of the two options and hand that in to try and refresh the list. &lt;br /&gt;
&lt;br /&gt;
When you&#039;ve reached level 20, head north to [[Upper La Noscea]] and cast your rod into the large lake in the center of the map with a [[Crow Fly]] lure. There&#039;s a vendor near by that sells them. Fish up 5 [[Warmwater Trout]] for the next guild quest and head back to town.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[20-25]&#039;&#039;&#039; This is a really easy stretch, but at level 20 you should make sure you&#039;re wearing a piece of gear in each slot (except jewelry) that&#039;s helping your Gathering or Perception skill. Head out to Quarrymill in [[South Shroud]] and Fish in the river that runs through town with the [[Crow Fly]] lure.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Leve Name !! Fish Required&lt;br /&gt;
|-&lt;br /&gt;
| [[Sounds Fishy to Me]] || 3x[[Copperfish]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Blind Ambition]] || 3x[[Dark Sleeper]]*&lt;br /&gt;
|-&lt;br /&gt;
| [[The Long and the Shortcrust]] || 3x[[Black Eel]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Food Chain Reaction]] || 3x[[Faerie Bass]]&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;*These can be handed in 3 times per Leve for additional experience.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you hit 25, head to [[North Shroud]] and fish in the waters around town with the [[Aetheryte]] location. Use a low level bait like [[Moth Pupa]] to target some easy fish. When you get a HQ version of one, hit the [[Mooch]] button and fish up the [[Shadow Catfish]] you need for your next guild quest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[25-30]&#039;&#039;&#039; Once again, we&#039;ll be fishing in [[South Shroud]] so head to Quarrymill. Just east of town there&#039;s a small pond called Goblinblood. It&#039;s surrounded by small encampment of goblins, so use your stealth ability to avoid being harassed while you fish. This round is a little trickier, try to Leve Sift for Salmon and Dark Bass.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Leve Name !! Fish Required&lt;br /&gt;
|-&lt;br /&gt;
| [[Fishing 101]] || 3x[[Dark Bass]]*&lt;br /&gt;
|-&lt;br /&gt;
| [[A Shocking Soiree]] || 3x[[Black Ghost]]&lt;br /&gt;
|-&lt;br /&gt;
| [[A Watery Web of Lies]] || 3x[[Yugr&#039;am Salmon]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Truth Will Set You Free]] || 3x[[Five-ilm Pleco]]*&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;*These can be handed in 3 times per Leve for additional experience.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Salmon and the Dark Bass are the easier ones to catch. [[Black Ghost]] requires [[Mooch]] from [[Ala Mhigan Fighting Fish]], and the Plecos don&#039;t bite very often unless you use a [[Floating Minnow]]. At 27, switch to the [[Chocobo Fly]] for the highest catch rates on Salmon and Bass. &lt;br /&gt;
&lt;br /&gt;
At 30, you should head to Costa del Sol in [[Eastern La Noscea]] and fish at night with [[Spoon Worm]] for the 10 [[Fullmoon Sardines]] you need for the next guild quest. Don&#039;t worry if it&#039;s day, just keep fishing until night. You&#039;ll also be catching fish you need for the next tier of Levequests.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fishing the Sea, Sand and Snow - Levels 30 to 40===&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[30-35]&#039;&#039;&#039; Welcome to sunny and warm Costa del Sol where you&#039;ll be spending the next five levels. Head up the coast to the North Bloodshore fishing hole with about two stacks of [[Spoon Worm]]. You&#039;ll want to avoid taking the [[Indigo Herring]] levequest when possible as they aren&#039;t caught here. If you need some, wait till 34 and use a [[Sinking Minnow]] in Costa del Sol.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Leve Name !! Fish Required&lt;br /&gt;
|-&lt;br /&gt;
| [[The Blue Period]] || 3x[[Sea Pickle]]*&lt;br /&gt;
|-&lt;br /&gt;
| [[Kitchen Nightmares No More]] || 3x[[Black Sole]]*&lt;br /&gt;
|-&lt;br /&gt;
| [[A Recipe for Disaster]] || 3x[[Ash Tuna]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Just Call Me Late for Dinner]] || 3x[[Indigo Herring]]&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;*These can be handed in 3 times per Leve for additional experience.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can switch to a Steel Jig once you hit 32, it catches Sole and Tuna more than the Sea Pickles. At 35 you unlock Sand Fishing. Head to the guild and accept your next quest. You&#039;ll be sent to [[Southern Thanalan]] so pick up some [[Sand Leech]] from the vendor in Forgotten Springs and head out to the east and cast your line in the [[Sagolii Dunes]]. Snag a [[Desert Catfish]] and head back to the guild.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[35-40]&#039;&#039;&#039; It&#039;s time to head to colder climates, so dress warmly. [[Coerthas Central Highlands]] will be our go-to location until level 45. For the first half of this stretch, we&#039;ll be doing Leves in the Observatorium at the south east corner of the map. Our fishing will take place in two locations, first I&#039;d recommend going to the Exploratory Ice Hole (Near Snow Cloak on the map) and using the [[Chocobo Fly]] to catch about 40 to 50 [[Lamp Marimo]]. Then go to the Coerthas River (there&#039;s a nice safe area to fish near the entrance from [[North Shroud]]). From the river we&#039;ll stock up on [[Seema]], [[Giant Bass]] and [[Crimson Trout]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Leve Name !! Fish Required&lt;br /&gt;
|-&lt;br /&gt;
| [[Fry Me a River]] || 3x[[Giant Bass]]*&lt;br /&gt;
|-&lt;br /&gt;
| [[The Perks of Politics]] || 3x[[Seema]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gathering Light]] || 3x[[Lamp Marimo]]*&lt;br /&gt;
|-&lt;br /&gt;
| [[Hands Off Our Fish]] || 3x[[Crimson Trout]]&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;*These can be handed in 3 times per Leve for additional experience.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
At 40, your guild quest will task you with getting 5 [[Raincaller]]. This can be very problematic as they&#039;re only caught in Gridania city (either zone) when it&#039;s raining. If the weather isn&#039;t on your side, you may want to consider the market boards.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fishing Finale! - Levels 40 to 50===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[40-45]&#039;&#039;&#039; Back in [[Coerthas Central Highlands]] we&#039;ll be headed to the North West side to the Whitebrim Front. The Leves there all require fish which can be found nearby. Just south there&#039;s a short tunnel called Daniffen Pass, this is where we&#039;ll be getting our [[Golden Loach]] with [[Honey Worm]] bait. Just north of the pass, there&#039;s a small fishing hole to the side of the road called The Nail. We can find the remaining fish we need here with the [[Stem Borrer]] bait. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Leve Name !! Fish Required&lt;br /&gt;
|-&lt;br /&gt;
| [[Empire Builder]] || 3x[[Bronze Lake Trout]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Laird of the Lakes]] || 3x[[Northern Pike]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Make a Fish]] || 3x[[Abalathian Smelt]]*&lt;br /&gt;
|-&lt;br /&gt;
| [[Rationally Speaking]] || 3x[[Golden Loach]]*&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;*These can be handed in 3 times per Leve for additional experience.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Your next guild quest is going to ask the seemingly impossible. Cloud Cutters, a variety of flying fish. That&#039;s right &#039;&#039;flying&#039;&#039; fish. Much like fishing in the dunes of the Sagolii desert, you&#039;ll need a special trait earned at 45 to do this. With [[Hoverworm]] bait (sold in Whitebrim), you can find the Sea of Clouds fishing hole off the cliff north of Whitebrim.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[45-50]&#039;&#039;&#039; Are you excited? You&#039;re almost there! Practically a master fisherman already. I hope you had fun on the journey so far. For our next location, we&#039;ll be fishing in [[Mor Dhona]] with our leve quests in the small camp in the south east side of the zone. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Leve Name !! Fish Required&lt;br /&gt;
|-&lt;br /&gt;
| [[Snail Fail]] || 3x[[Ignus Snail]]*&lt;br /&gt;
|-&lt;br /&gt;
| [[Awash in Evidence]] || 3x[[Ilsabardian Bass]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sleeper Creeper]] || 3x[[Sludgeskipper]]*&lt;br /&gt;
|-&lt;br /&gt;
| [[Putting the Zap on Nature]] || 3x[[Boltfish]]&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;*These can be handed in 3 times per Leve for additional experience.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Let&#039;s completely ignore [[Boltfish]] because they&#039;re a pain. Sift that leve out by accepting and completing other quests to refresh the list. Fishing in the North Silvertear (that big lake with the dragon skeleton wrapped around the airship) with the [[Snurble Fly]] will yield two of the fish you require. Swap to the [[Topwater Frog]] for the bass. Alternatively [[Glow Worm]] can catch all 3 fairly equally. These last few levels go by a bit slower, but keep at it and you&#039;ll be there in no time.&lt;br /&gt;
&lt;br /&gt;
Congratulations on reaching level 50! If you found this guide useful, feel free to leave a comment in the discussion section of this page (tab at the top)!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Fisher]]&lt;/div&gt;</summary>
		<author><name>DeltahaZer</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Leveling_Fishing_Guide&amp;diff=88775</id>
		<title>Leveling Fishing Guide</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Leveling_Fishing_Guide&amp;diff=88775"/>
		<updated>2016-05-19T19:22:42Z</updated>

		<summary type="html">&lt;p&gt;DeltahaZer: /* Gaining Speed - Levels 15 to 30 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{See also|Fisher}}&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;A Gentleman&#039;s Guide To Leveling Fishing&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
===Introduction===&lt;br /&gt;
&lt;br /&gt;
Welcome to the Gentleman&#039;s Guide to leveling the Fishing profession in Final Fantasy XIV. In this guide I will explain the basics of Fishing and how to level the profession in style! This guide is currently a work in progress, so feel free to leave me a message in the Discussion tab at the top of the page if you have any suggestions. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[User:Darkholy|Darkholy]] ([[User talk:Darkholy|talk]]) 15:51, 5 November 2014 (PST) &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
===The Basics===&lt;br /&gt;
&lt;br /&gt;
Once equipped with a fishing rod, your class will change to the [[Fisher]] class and you will have access to the following abilities:&lt;br /&gt;
&lt;br /&gt;
* [[Bait]] - Allows you to designate what Bait or Lure is attached to your fishing rod.&lt;br /&gt;
* [[Cast]] - Assuming you&#039;re facing a body of water, this ability will allow you to begin fishing.&lt;br /&gt;
* [[Hook]] - Catches the fish currently on your line (Indicated by a noise and your rod bending towards the water).&lt;br /&gt;
* [[Quit]] - Exits fishing, can also be accomplished by moving. &lt;br /&gt;
* [[Cast Light]] - Activates a glowing light on the tip of your rod. Helpful when fishing at night.&lt;br /&gt;
* [[Stealth]] - Allows a gentleman to fish uninterrupted by hostile creatures. Sadly, also slows movement speed. &#039;&#039;Level 8 Fisher&#039;&#039;&lt;br /&gt;
* [[Release]] - If used after catching a fish, it releases it and avoids catching that type of fish again until current fishing session has ended. &#039;&#039;Level 22 Fisher&#039;&#039;&lt;br /&gt;
*[[Mooch]] - An advanced technique used to catch large fish. It becomes usable after a &#039;&#039;high quality&#039;&#039; &amp;quot;moochable&amp;quot; fish has been caught. &#039;&#039;Level 25 Fisher&#039;&#039;&lt;br /&gt;
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As a gentleman fisher you should dress for success by incorporating not just stylish clothes, but also ones that give bonuses to the Gathering and Perception stats. &#039;&#039;&#039;Gathering&#039;&#039;&#039; determines your ability to catch difficult or &amp;quot;higher level&amp;quot; fish. &#039;&#039;&#039;Perception&#039;&#039;&#039; enhances your ability to catch &amp;quot;high quality&amp;quot; fish and comes into play quite often with the fishing ability [[Mooch]]. Currently the [[Fisher]] class does not benefit from &#039;&#039;&#039;Gathering Points&#039;&#039;&#039; or &#039;&#039;&#039;GP&#039;&#039;&#039; as other gathering professions do. &lt;br /&gt;
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To unlock the [[Fisher]] class you must speak with the Guild Receptionist in [[Limsa Lominsa Lower Decks]] and accept the quest [[Way of the Fisher]] to join. You will be provided with your very first fishing rod, [[Weathered Fishing Rod]], and 99 [[Lugworm]].&lt;br /&gt;
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===Using This Guide===&lt;br /&gt;
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This guide recommends using [[Guildleves]] to assist in the leveling process. If you have used up all your Leve Allowances or are saving them for another class, fear not! Simply follow along and keep those fish you might have handed in sell on the markets.&lt;br /&gt;
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Guildleves don&#039;t mind if you didn&#039;t catch the fish, only that you provided it to hand in. Those who wish to expedite the process of leveling their craft at the expense of additional Leve Allowances can feel free to purchase fish from the market and hand in for additional experience points.&lt;br /&gt;
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===The Journey Begins - Levels 1 to 15===&lt;br /&gt;
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&#039;&#039;&#039;[1-5]&#039;&#039;&#039; We begin by assisting the Fishing Guild with the quest [[My First Fishing Rod]]. It is immediately available once you&#039;ve equipped your first rod from [[Sisipu]] at the Fishing Guild. Go head and fish up the 5 [[Lominsan Anchovy]] required for the quest by using your [[Cast]] ability while facing towards the water around the fishing guild. Continue fishing after you&#039;ve handed in this quest until you reach level 5. Your next quest, [[Bigger Fish to Fry]], requires 3 [[Harbor Herring]] which can also be found in the waters in town. Go ahead and fish at the guild until you&#039;ve completed this quest.&lt;br /&gt;
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&#039;&#039;&#039;[5-10]&#039;&#039;&#039; Next we&#039;ll try our hand at fresh water fishing. With the [[Crayfish Balls]] we obtained from the last guild quest we&#039;ll head out to [[Middle La Noscea]] and fish at either of two fresh water rivers just north of the entrance to [[Limsa Lominsa]]. Our next class quest at level 10, [[The Princess and the Fish]], will require a &#039;&#039;high quality&#039;&#039; [[Princess Trout]]. If by the time you reach 10 you have not acquired such a fish, don&#039;t worry! Just check the market boards in town (The guild master can&#039;t tell the difference).&lt;br /&gt;
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&#039;&#039;&#039;[10-15]&#039;&#039;&#039; At this point I recommend beginning to use [[Guildleves]] to speed up our leveling. In [[Western La Noscea]], nestled in the far eastern side is a small village called Swiftperch. There is a vendor here that sells [[Goby Balls]] which we&#039;ll use to catch the fish we need. Fish off the cliff side in town and you&#039;ll catch everything you need to hand in for the leves. Be sure to hang onto any [[White Coral]] and [[Rothlyt Clam]] for the level 15 leves.&lt;br /&gt;
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{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
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! Leve Name !! Fish Required&lt;br /&gt;
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| [[Fish by Many Other Names]] || 3x[[Moraby Flounder]]*&lt;br /&gt;
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| [[Brain Candy]] || 3x[[Pebble Crab]]&lt;br /&gt;
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| [[Just Add Water]] || 3x[[Tiger Cod]]&lt;br /&gt;
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| [[The Fertile Incandescent]] || 3x[[Harbor Herring]]*&lt;br /&gt;
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&#039;&#039;*These can be handed in 3 times per Leve for additional experience.&#039;&#039;&lt;br /&gt;
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The level 15 class quest, [[Every Fish Has a Silver Lining]], requires 5 [[Navigator&#039;s Dagger]]. You can find these in the waters &#039;&#039;&#039;behind&#039;&#039;&#039; the lighthouse west of Swiftperch in [[Western La Noscea]]. Be sure to use some [[Rat Tail]] to catch them before heading back to town.&lt;br /&gt;
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===Gaining Speed - Levels 15 to 30===&lt;br /&gt;
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&#039;&#039;&#039;[15-20]&#039;&#039;&#039; Let&#039;s head to Aleport in [[Western La Noscea]]! Conveniently it&#039;s located a short boat ride away from the Fishing Guild. Using [[Rat Tail]] bait, we can find all of our Leve fish these in the waters of Aleport. &lt;br /&gt;
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{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
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! Leve Name !! Fish Required&lt;br /&gt;
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| [[Crab Life by the Horns]] || 3x[[Helmet Crab]]*&lt;br /&gt;
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| [[The Moral of the Coral]] || 3x[[White Coral]]*&lt;br /&gt;
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| [[Shell Game (Fisher)]] || 3x[[Rothlyt Oyster]]&lt;br /&gt;
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| [[The Deepest Cut]] || 3x[[Razor Clam]]&lt;br /&gt;
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&#039;&#039;*These can be handed in 3 times per Leve for additional experience.&#039;&#039;&lt;br /&gt;
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Unfortunately [[Helmet Crab]] and [White Coral]] are really difficult to isolate. The solution to this is a technique I call &amp;quot;Leve Sifting&amp;quot;. Talk to the Levequest NPC and open the fishing Leve menu. Take a look at what two Leves are available to you. Simply pick the better of the two (ideally one you have lots of fish for) and accept &#039;&#039;&#039;only&#039;&#039;&#039; that quest. Hand it in and recheck what quests are now available. Sometimes you&#039;ll get lucky and the quest you have fish for will be available again. If not, pick the easier of the two options and hand that in to try and refresh the list. &lt;br /&gt;
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When you&#039;ve reached level 20, head north to [[Upper La Noscea]] and cast your rod into the large lake in the center of the map with a [[Crow Fly]] lure. There&#039;s a vendor near by that sells them. Fish up 5 [[Warmwater Trout]] for the next guild quest and head back to town.&lt;br /&gt;
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&#039;&#039;&#039;[20-25]&#039;&#039;&#039; This is a really easy stretch, but at level 20 you should make sure you&#039;re wearing a piece of gear in each slot (except jewelry) that&#039;s helping your Gathering or Perception skill. Head out to Quarrymill in [[South Shroud]] and Fish in the river that runs through town with the [[Crow Fly]] lure.&lt;br /&gt;
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{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
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! Leve Name !! Fish Required&lt;br /&gt;
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| [[Sounds Fishy to Me]] || 3x[[Copperfish]]&lt;br /&gt;
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| [[Blind Ambition]] || 3x[[Dark Sleeper]]*&lt;br /&gt;
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| [[The Long and the Shortcrust]] || 3x[[Black Eel]]&lt;br /&gt;
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| [[Food Chain Reaction]] || 3x[[Faerie Bass]]&lt;br /&gt;
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&#039;&#039;*These can be handed in 3 times per Leve for additional experience.&#039;&#039;&lt;br /&gt;
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When you hit 25, head to [[North Shroud]] and fish in the waters around town with the [[Aetheryte]] location. Use a low level bait like [[Moth Pupa]] to target some easy fish. When you get a HQ version of one, hit the [[Mooch]] button and fish up the [[Shadow Catfish]] you need for your next guild quest.&lt;br /&gt;
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&#039;&#039;&#039;[25-30]&#039;&#039;&#039; Once again, we&#039;ll be fishing in [[South Shroud]] so head to Quarrymill. Just east of town there&#039;s a small pond called Goblinblood. It&#039;s surrounded by small encampment of goblins, so use your stealth ability to avoid being harassed while you fish. This round is a little trickier, try to Leve Sift for Salmon and Dark Bass.&lt;br /&gt;
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{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
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! Leve Name !! Fish Required&lt;br /&gt;
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| [[Fishing 101]] || 3x[[Dark Bass]]*&lt;br /&gt;
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| [[A Shocking Soiree]] || 3x[[Black Ghost]]&lt;br /&gt;
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| [[A Watery Web of Lies]] || 3x[[Yugr&#039;am Salmon]]&lt;br /&gt;
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| [[The Truth Will Set You Free]] || 3x[[Five-ilm Pleco]]*&lt;br /&gt;
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&#039;&#039;*These can be handed in 3 times per Leve for additional experience.&#039;&#039;&lt;br /&gt;
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The Salmon and the Dark Bass are the easier ones to catch. [[Black Ghost]] requires [[Mooch]] from [[Ala Mhigan Fighting Fish]], and the Plecos don&#039;t bite very often unless you use a [[Floating Minnow]]. At 27, switch to the [[Chocobo Fly]] for the highest catch rates on Salmon and Bass. &lt;br /&gt;
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At 30, you should head to Costa del Sol in [[Eastern La Noscea]] and fish at night with [[Spoon Worm]] for the 10 [[Fullmoon Sardines]] you need for the next guild quest. Don&#039;t worry if it&#039;s day, just keep fishing until night. You&#039;ll also be catching fish you need for the next tier of Levequests.&lt;br /&gt;
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===Fishing the Sea, Sand and Snow - Levels 30 to 40===&lt;br /&gt;
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&#039;&#039;&#039;[30-35]&#039;&#039;&#039; Welcome to sunny and warm Costa del Sol where you&#039;ll be spending the next five levels. Head up the coast to the North Bloodshore fishing hole with about two stacks of [[Spoon Worm]]. You&#039;ll want to avoid taking the [[Indigo Herring]] levequest when possible as they aren&#039;t caught here. If you need some, wait till 34 and use a [[Sinking Minnow]] in Costa del Sol.&lt;br /&gt;
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{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
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! Leve Name !! Fish Required&lt;br /&gt;
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| [[The Blue Period]] || 3x[[Sea Pickle]]*&lt;br /&gt;
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| [[Kitchen Nightmares No More]] || 3x[[Black Sole]]*&lt;br /&gt;
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| [[A Recipe for Disaster]] || 3x[[Ash Tuna]]&lt;br /&gt;
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| [[Just Call Me Late for Dinner]] || 3x[[Indigo Herring]]&lt;br /&gt;
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&#039;&#039;*These can be handed in 3 times per Leve for additional experience.&#039;&#039;&lt;br /&gt;
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You can switch to a Steel Jig once you hit 32, it catches Sole and Tuna more than the Sea Pickles. At 35 you unlock Sand Fishing. Head to the guild and accept your next quest. You&#039;ll be sent to [[Southern Thanalan]] so pick up some [[Sand Leech]] from the vendor in Forgotten Springs and head out to the east and cast your line in the [[Sagolii Dunes]]. Snag a [[Desert Catfish]] and head back to the guild.&lt;br /&gt;
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&#039;&#039;&#039;[35-40]&#039;&#039;&#039; It&#039;s time to head to colder climates, so dress warmly. [[Coerthas Central Highlands]] will be our go-to location until level 45. For the first half of this stretch, we&#039;ll be doing Leves in the Observatorium at the south east corner of the map. Our fishing will take place in two locations, first I&#039;d recommend going to the Exploratory Ice Hole (Near Snow Cloak on the map) and using the [[Chocobo Fly]] to catch about 40 to 50 [[Marimo Lamp]]. Then go to the Coerthas River (there&#039;s a nice safe area to fish near the entrance from [[North Shroud]]). From the river we&#039;ll stock up on [[Seema]], [[Giant Bass]] and [[Crimson Trout]].&lt;br /&gt;
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{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
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! Leve Name !! Fish Required&lt;br /&gt;
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| [[Fry Me a River]] || 3x[[Giant Bass]]*&lt;br /&gt;
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| [[The Perks of Politics]] || 3x[[Seema]]&lt;br /&gt;
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| [[Gathering Light]] || 3x[[Lamp Marimo]]*&lt;br /&gt;
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| [[Hands Off Our Fish]] || 3x[[Crimson Trout]]&lt;br /&gt;
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&#039;&#039;*These can be handed in 3 times per Leve for additional experience.&#039;&#039;&lt;br /&gt;
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At 40, your guild quest will task you with getting 5 [[Raincaller]]. This can be very problematic as they&#039;re only caught in Gridania city (either zone) when it&#039;s raining. If the weather isn&#039;t on your side, you may want to consider the market boards.&lt;br /&gt;
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===Fishing Finale! - Levels 40 to 50===&lt;br /&gt;
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&#039;&#039;&#039;[40-45]&#039;&#039;&#039; Back in [[Coerthas Central Highlands]] we&#039;ll be headed to the North West side to the Whitebrim Front. The Leves there all require fish which can be found nearby. Just south there&#039;s a short tunnel called Daniffen Pass, this is where we&#039;ll be getting our [[Golden Loach]] with [[Honey Worm]] bait. Just north of the pass, there&#039;s a small fishing hole to the side of the road called The Nail. We can find the remaining fish we need here with the [[Stem Borrer]] bait. &lt;br /&gt;
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{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
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! Leve Name !! Fish Required&lt;br /&gt;
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| [[Empire Builder]] || 3x[[Bronze Lake Trout]]&lt;br /&gt;
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| [[Laird of the Lakes]] || 3x[[Northern Pike]]&lt;br /&gt;
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| [[Make a Fish]] || 3x[[Abalathian Smelt]]*&lt;br /&gt;
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| [[Rationally Speaking]] || 3x[[Golden Loach]]*&lt;br /&gt;
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&#039;&#039;*These can be handed in 3 times per Leve for additional experience.&#039;&#039;&lt;br /&gt;
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Your next guild quest is going to ask the seemingly impossible. Cloud Cutters, a variety of flying fish. That&#039;s right &#039;&#039;flying&#039;&#039; fish. Much like fishing in the dunes of the Sagolii desert, you&#039;ll need a special trait earned at 45 to do this. With [[Hoverworm]] bait (sold in Whitebrim), you can find the Sea of Clouds fishing hole off the cliff north of Whitebrim.&lt;br /&gt;
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&#039;&#039;&#039;[45-50]&#039;&#039;&#039; Are you excited? You&#039;re almost there! Practically a master fisherman already. I hope you had fun on the journey so far. For our next location, we&#039;ll be fishing in [[Mor Dhona]] with our leve quests in the small camp in the south east side of the zone. &lt;br /&gt;
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{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
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! Leve Name !! Fish Required&lt;br /&gt;
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| [[Snail Fail]] || 3x[[Ignus Snail]]*&lt;br /&gt;
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| [[Awash in Evidence]] || 3x[[Ilsabardian Bass]]&lt;br /&gt;
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| [[Sleeper Creeper]] || 3x[[Sludgeskipper]]*&lt;br /&gt;
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| [[Putting the Zap on Nature]] || 3x[[Boltfish]]&lt;br /&gt;
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&#039;&#039;*These can be handed in 3 times per Leve for additional experience.&#039;&#039;&lt;br /&gt;
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Let&#039;s completely ignore [[Boltfish]] because they&#039;re a pain. Sift that leve out by accepting and completing other quests to refresh the list. Fishing in the North Silvertear (that big lake with the dragon skeleton wrapped around the airship) with the [[Snurble Fly]] will yield two of the fish you require. Swap to the [[Topwater Frog]] for the bass. Alternatively [[Glow Worm]] can catch all 3 fairly equally. These last few levels go by a bit slower, but keep at it and you&#039;ll be there in no time.&lt;br /&gt;
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Congratulations on reaching level 50! If you found this guide useful, feel free to leave a comment in the discussion section of this page (tab at the top)!&lt;br /&gt;
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[[Category:Fisher]]&lt;/div&gt;</summary>
		<author><name>DeltahaZer</name></author>
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