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	<id>https://ffxiv.consolegameswiki.com/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Daytona</id>
	<title>Final Fantasy XIV Online Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://ffxiv.consolegameswiki.com/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Daytona"/>
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	<updated>2026-04-12T03:42:44Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.2</generator>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=User:Daytona/Expansions&amp;diff=1272821</id>
		<title>User:Daytona/Expansions</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=User:Daytona/Expansions&amp;diff=1272821"/>
		<updated>2026-03-29T21:10:34Z</updated>

		<summary type="html">&lt;p&gt;Daytona: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Drafting a possible improvement to [[Expansions]] page.&lt;br /&gt;
&lt;br /&gt;
Aiming to include:&lt;br /&gt;
# Information that truly doesn&#039;t fit anywhere else, like the theme colours (incidentally, this column is at risk of headcanons so should probably find citations for where Yoshida stated each of these)&lt;br /&gt;
# Information that quickly summarises the expansions, for a veteran player to glance at and go &amp;quot;which expansion was XXX in? oh right, that one&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nitty-gritty info like &amp;quot;what was the max ilvl&amp;quot; probably shouldn&#039;t go here.&lt;br /&gt;
&lt;br /&gt;
If it&#039;s the kind of broad-strokes info that could be in (for example) a fanfest preview, then it&#039;s probably a good fit.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1 table}}&lt;br /&gt;
|-&lt;br /&gt;
! Patch !! English name !! Japanese name !! Theme colour !! Level range !! Free trial? !! New jobs !! New races !! Hub city !! Endgame city !! Primary duties !! Side duties&lt;br /&gt;
|-&lt;br /&gt;
| [[Patch 2.0|2.0]] || {{ARR}} &#039;&#039;&#039;[[A Realm Reborn]]&#039;&#039;&#039; || 新生エオルゼア&amp;lt;br&amp;gt;&#039;&#039;Reborn Eorzea&#039;&#039; || &amp;amp;mdash; || 1&amp;amp;ndash;50 || {{Yes}} || {{SCH}} {{SMN}} {{NIN}} || &amp;amp;mdash; || {{Gridania}}[[Gridania]]&amp;lt;br&amp;gt;{{Limsa Lominsa}}[[Limsa Lominsa]]&amp;lt;br&amp;gt;{{Uldah}}[[Ul&#039;dah]] || {{map icon|aetheryte}}[[Mor Dhona]]&lt;br /&gt;
|&lt;br /&gt;
* {{game icon|trial|x}} [[Primal Quests|The Primals]]&lt;br /&gt;
* {{game icon|savage raid|x}} [[The Coils of Bahamut]]&lt;br /&gt;
* {{game icon|alliance raid|x}} [[Crystal Tower]]&lt;br /&gt;
|&lt;br /&gt;
* {{game icon|dungeon|x}} Optional Dungeons&lt;br /&gt;
* {{icon link|Gold Saucer Duty.png|The Gold Saucer}}&lt;br /&gt;
* {{questlink|pvp|PvP}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Patch 3.0|3.0]] || {{HW}} &#039;&#039;&#039;[[Heavensward]]&#039;&#039;&#039; || 蒼天のイシュガルド&amp;lt;br&amp;gt;&#039;&#039;Blue Heavens of Ishgard&#039;&#039; || Blue || 50&amp;amp;ndash;60 || {{Yes}} || {{DRK}} {{AST}} {{MCH}} || [[Au Ra]] || {{Ishgard}}[[Ishgard]] || [[Idyllshire]]&lt;br /&gt;
|&lt;br /&gt;
* {{game icon|trial|x}} [[The Warring Triad]]&lt;br /&gt;
* {{game icon|savage raid|x}} [[Alexander]]&lt;br /&gt;
* {{game icon|alliance raid|x}} [[Shadow of Mhach]]&lt;br /&gt;
|&lt;br /&gt;
* {{game icon|dungeon|x}} Optional Dungeons&lt;br /&gt;
* {{game icon|The Diadem}}&lt;br /&gt;
* {{game icon|Palace of the Dead}}&lt;br /&gt;
* {{game icon|The Aquapolis}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Patch 4.0|4.0]] || {{SB}} &#039;&#039;&#039;[[Stormblood]]&#039;&#039;&#039; || 紅蓮の解放者&amp;lt;br&amp;gt;&#039;&#039;Liberators of the Crimson Lotus&#039;&#039; || Red || 60&amp;amp;ndash;70 || {{Yes}} || {{SAM}} {{RDM}} || &amp;amp;mdash;|| {{Kugane}}[[Kugane]] || {{Ala Mhigo}}[[Rhalgr&#039;s Reach]]&lt;br /&gt;
|&lt;br /&gt;
* {{game icon|trial|x}} [[The Four Lords]]&lt;br /&gt;
* {{game icon|savage raid|x}} [[Omega]]&lt;br /&gt;
* {{game icon|alliance raid|x}} [[Return to Ivalice]]&lt;br /&gt;
* {{game icon|The Forbidden Land, Eureka}}&lt;br /&gt;
|&lt;br /&gt;
* {{game icon|dungeon|x}} Optional Dungeons&lt;br /&gt;
* {{game icon|The Unending Coil of Bahamut (Ultimate)}}&lt;br /&gt;
* {{game icon|The Weapon&#039;s Refrain (Ultimate)}}&lt;br /&gt;
* {{game icon|Heaven-on-High}}&lt;br /&gt;
* {{game icon|The Masked Carnivale}} ({{BLU}})&lt;br /&gt;
* {{game icon|The Lost Canals of Uznair}}&lt;br /&gt;
* {{game icon|The Shifting Altars of Uznair}}&lt;br /&gt;
* {{game icon|Doman Enclave Reconstruction}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Patch 5.0|5.0]] || {{ShB}} &#039;&#039;&#039;[[Shadowbringers]]&#039;&#039;&#039; || 漆黒の反逆者&amp;lt;br&amp;gt;&#039;&#039;Jet-Black Villains&#039;&#039; || Black || 70&amp;amp;ndash;80 || {{No}} || {{GNB}} {{DNC}} || [[Viera]] ♀&amp;lt;br&amp;gt;[[Hrothgar]] ♂ || [[The Crystarium]] || [[Eulmore]]&lt;br /&gt;
|&lt;br /&gt;
* {{game icon|trial|x}} [[The Sorrow of Werlyt]]&lt;br /&gt;
* {{game icon|savage raid|x}} [[Eden]]&lt;br /&gt;
* {{game icon|alliance raid|x}} [[YoRHa: Dark Apocalypse]]&lt;br /&gt;
* {{game icon|Save the Queen: Blades of Gunnhildr}}&lt;br /&gt;
|&lt;br /&gt;
* {{game icon|The Epic of Alexander (Ultimate)}}&lt;br /&gt;
* {{game icon|The Dungeons of Lyhe Ghiah}}&lt;br /&gt;
* {{game icon|The Shifting Oubliettes of Lyhe Ghiah}}&lt;br /&gt;
* {{game icon|Ishgardian Restoration}}&lt;br /&gt;
* {{game icon|Ocean Fishing}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Patch 6.0|6.0]] || {{EW}} &#039;&#039;&#039;[[Endwalker]]&#039;&#039;&#039; || 暁月の終焉&amp;lt;br&amp;gt;&#039;&#039;Dawnmoon Finale&#039;&#039; || Platinum || 80&amp;amp;ndash;90 || {{No}} || {{SGE}} {{RPR}} || Viera ♂ || [[Old Sharlayan]] || [[Radz-at-Han]]&lt;br /&gt;
|&lt;br /&gt;
* {{game icon|savage raid|x}} [[Pandæmonium]]&lt;br /&gt;
* {{game icon|alliance raid|x}} [[Myths of the Realm]]&lt;br /&gt;
|&lt;br /&gt;
* {{game icon|Dragonsong&#039;s Reprise (Ultimate)}}&lt;br /&gt;
* {{game icon|The Omega Protocol (Ultimate)}}&lt;br /&gt;
* {{game icon|Eureka Orthos}}&lt;br /&gt;
* {{game icon|The Sil&#039;dihn Subterrane}}&lt;br /&gt;
* {{game icon|Mount Rokkon}}&lt;br /&gt;
* {{game icon|Aloalo Island}}&lt;br /&gt;
* {{game icon|The Excitatron 6000}}&lt;br /&gt;
* {{game icon|The Shifting Gymnasion Agonon}}&lt;br /&gt;
* {{game icon|Island Sanctuary}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Patch 7.0|7.0]] || {{DT}} &#039;&#039;&#039;[[Dawntrail]]&#039;&#039;&#039; || 黄金の遺産&amp;lt;br&amp;gt;&#039;&#039;Gilded Legacy&#039;&#039; || Gold || 90&amp;amp;ndash;100 || {{No}} || {{VPR}} {{PCT}} || Hrothgar ♀ || [[Tuliyollal]] || [[Solution Nine]]&lt;br /&gt;
|&lt;br /&gt;
* {{game icon|savage raid|x}} [[The Arcadion]]&lt;br /&gt;
* {{game icon|alliance raid|x}} [[Echoes of Vana&#039;diel]]&lt;br /&gt;
* {{game icon|Occult Crescent}}&lt;br /&gt;
|&lt;br /&gt;
* {{game icon|Futures Rewritten (Ultimate)}}&lt;br /&gt;
* {{game icon|The Cloud of Darkness (Chaotic)}}&lt;br /&gt;
* {{game icon|Pilgrim&#039;s Traverse}}&lt;br /&gt;
* {{game icon|The Merchant&#039;s Tale}}&lt;br /&gt;
* {{game icon|Cenote Ja Ja Gural}}&lt;br /&gt;
* {{game icon|Vault Oneiron}}&lt;br /&gt;
* {{game icon|Cosmic Exploration}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Daytona</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Cornservant&amp;diff=1272814</id>
		<title>Cornservant</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Cornservant&amp;diff=1272814"/>
		<updated>2026-03-29T20:47:27Z</updated>

		<summary type="html">&lt;p&gt;Daytona: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambig}}&lt;br /&gt;
*{{i|The Cornservant}} a [[Minions|minion]]&lt;br /&gt;
*[[Cornservant (NPC)]]&lt;br /&gt;
*[[Cornservant Quests]]&lt;/div&gt;</summary>
		<author><name>Daytona</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=User:Daytona&amp;diff=1270770</id>
		<title>User:Daytona</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=User:Daytona&amp;diff=1270770"/>
		<updated>2026-03-28T10:38:33Z</updated>

		<summary type="html">&lt;p&gt;Daytona: create user page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Daytona</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=UserWiki:Daytona&amp;diff=1270769</id>
		<title>UserWiki:Daytona</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=UserWiki:Daytona&amp;diff=1270769"/>
		<updated>2026-03-28T10:38:07Z</updated>

		<summary type="html">&lt;p&gt;Daytona: import user wiki&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Daytona</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=User:Daytona/Expansions&amp;diff=1270768</id>
		<title>User:Daytona/Expansions</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=User:Daytona/Expansions&amp;diff=1270768"/>
		<updated>2026-03-28T10:37:31Z</updated>

		<summary type="html">&lt;p&gt;Daytona: Created page with &amp;quot;Drafting a possible improvement to Expansions page.  Aiming to include: # Information that truly doesn&amp;#039;t fit anywhere else, like the theme colours (incidentally, this column is at risk of headcanons so should probably find citations for where Yoshida stated each of these) # Information that quickly summarises the expansions, for a veteran player to glance at and go &amp;quot;which expansion was XXX in? oh right, that one&amp;quot;  Nitty-gritty info like &amp;quot;what was the max ilvl&amp;quot; probab...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Drafting a possible improvement to [[Expansions]] page.&lt;br /&gt;
&lt;br /&gt;
Aiming to include:&lt;br /&gt;
# Information that truly doesn&#039;t fit anywhere else, like the theme colours (incidentally, this column is at risk of headcanons so should probably find citations for where Yoshida stated each of these)&lt;br /&gt;
# Information that quickly summarises the expansions, for a veteran player to glance at and go &amp;quot;which expansion was XXX in? oh right, that one&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nitty-gritty info like &amp;quot;what was the max ilvl&amp;quot; probably shouldn&#039;t go here.&lt;br /&gt;
&lt;br /&gt;
If it&#039;s the kind of broad-strokes info that could be in (for example) a fanfest preview, then it&#039;s probably a good fit.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1 table}}&lt;br /&gt;
|-&lt;br /&gt;
! Patch !! English name !! Japanese name !! Theme colour !! Level range !! Free trial? !! New jobs !! New races !! Hub city !! Endgame city&lt;br /&gt;
|-&lt;br /&gt;
| [[Patch 2.0|2.0]] || {{ARR}} &#039;&#039;&#039;[[A Realm Reborn]]&#039;&#039;&#039; || 新生エオルゼア&amp;lt;br&amp;gt;&#039;&#039;Reborn Eorzea&#039;&#039; || &amp;amp;mdash; || 1&amp;amp;ndash;50 || {{Yes}} || {{SCH}} {{SMN}} {{NIN}} || &amp;amp;mdash; || {{Gridania}}[[Gridania]]&amp;lt;br&amp;gt;{{Limsa Lominsa}}[[Limsa Lominsa]]&amp;lt;br&amp;gt;{{Uldah}}[[Ul&#039;dah]] || {{map icon|aetheryte}}[[Mor Dhona]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Patch 3.0|3.0]] || {{HW}} &#039;&#039;&#039;[[Heavensward]]&#039;&#039;&#039; || 蒼天のイシュガルド&amp;lt;br&amp;gt;&#039;&#039;Blue Heavens of Ishgard&#039;&#039; || Blue || 50&amp;amp;ndash;60 || {{Yes}} || {{DRK}} {{AST}} {{MCH}} || [[Au Ra]] || {{Ishgard}}[[Ishgard]] || [[Idyllshire]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Patch 4.0|4.0]] || {{SB}} &#039;&#039;&#039;[[Stormblood]]&#039;&#039;&#039; || 紅蓮の解放者&amp;lt;br&amp;gt;&#039;&#039;Liberators of the Crimson Lotus&#039;&#039; || Red || 60&amp;amp;ndash;70 || {{Yes}} || {{SAM}} {{RDM}} || &amp;amp;mdash;|| {{Kugane}}[[Kugane]] || {{Ala Mhigo}}[[Rhalgr&#039;s Reach]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Patch 5.0|5.0]] || {{ShB}} &#039;&#039;&#039;[[Shadowbringers]]&#039;&#039;&#039; || 漆黒の反逆者&amp;lt;br&amp;gt;&#039;&#039;Jet-Black Villains&#039;&#039; || Black || 70&amp;amp;ndash;80 || {{No}} || {{GNB}} {{DNC}} || [[Viera]] ♀&amp;lt;br&amp;gt;[[Hrothgar]] ♂ || [[The Crystarium]] || [[Eulmore]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Patch 6.0|6.0]] || {{EW}} &#039;&#039;&#039;[[Endwalker]]&#039;&#039;&#039; || 暁月の終焉&amp;lt;br&amp;gt;&#039;&#039;Dawnmoon Finale&#039;&#039; || Platinum || 80&amp;amp;ndash;90 || {{No}} || {{SGE}} {{RPR}} || Viera ♂ || [[Old Sharlayan]] || [[Radz-at-Han]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Patch 7.0|7.0]] || {{DT}} &#039;&#039;&#039;[[Dawntrail]]&#039;&#039;&#039; || 黄金の遺産&amp;lt;br&amp;gt;&#039;&#039;Gilded Legacy&#039;&#039; || Gold || 90&amp;amp;ndash;100 || {{No}} || {{VPR}} {{PCT}} || Hrothgar ♀ || [[Tuliyollal]] || [[Solution Nine]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Daytona</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Materia&amp;diff=1269405</id>
		<title>Materia</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Materia&amp;diff=1269405"/>
		<updated>2026-03-27T21:04:17Z</updated>

		<summary type="html">&lt;p&gt;Daytona: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{lead icon|Materia icon1.png|size=mid|frame=none}} [[Materia]] can be used to enhance [[gear]]. You can attach materia into a piece of equipment with sockets to improve its attributes.&lt;br /&gt;
__NOTOC__&lt;br /&gt;
Players can acquire materia by extracting it from pieces of equipment with 100% spiritbond, as purchases from vendors using certain [[currency]], or as drops from [[dungeon]]s (combat materia only). Spiritbond percentage increases as you use that piece of armor in battle, crafting or gathering.&lt;br /&gt;
&amp;lt;gallery heights=191 mode=packed&amp;gt;&lt;br /&gt;
file:extracting 1.png||Materia Tutorial 1 (6.51)&lt;br /&gt;
file:extracting 2.png||Materia Tutorial 2 (6.51)&lt;br /&gt;
file:extracting 3.png||Materia Tutorial 3 (6.51)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==Extracting Materia==&lt;br /&gt;
{{main|Spiritbond}}&lt;br /&gt;
To extract materia, you must first complete the quest: {{game icon|Forging the Spirit}}. The quest giver is [[Swynbroes]], located at [[The Bonfire]] in [[Central Thanalan]] {{coords|23.9,13.7}}.&lt;br /&gt;
&lt;br /&gt;
You can extract materia from your weapons, armors and tools with [[spiritbond]] of 100%. You can increase the spiritbond percentage of a piece of gear by earning experience through battle, crafting and gathering while wearing that piece. You can tell gear has reached 100% spiritbond from the green equipment dots turning white at the bottom right of the screen (by default), and there is an audio cue sound effect plus a white visual flash effect when 100% is first reached.&lt;br /&gt;
&lt;br /&gt;
The type of materia you create from a piece of gear depends on the gear&#039;s intended class. For example, when you extract from a piece gear designed for a [[pugilist]] or [[lancer]], you will receive materia that is ideal for physical, melee damage dealing.&lt;br /&gt;
&lt;br /&gt;
==Acquisition Methods==&lt;br /&gt;
{| {{STDT| sortable align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
! Acquisition&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Savage aim materia iv icon1.png|20px|link=]][[File:Quickarm materia iv icon1.png|20px|link=]][[File:Battledance materia iv icon1.png|20px|link=]] Combat&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | &lt;br /&gt;
* Spiritbonding&lt;br /&gt;
* Level-capped {{i|dungeon}}s (current or historical)&lt;br /&gt;
* Vendor purchases&lt;br /&gt;
* Market Board / trading with other players&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Craftsmans cunning materia iv icon1.png|20px|link=]] Crafting and [[File:Gatherers guile materia iv icon1.png|20px|link=]] Gathering&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | &lt;br /&gt;
* Spiritbonding&lt;br /&gt;
* Vendor purchases&lt;br /&gt;
* Market Board / trading with other players&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For current endgame materia (XI and XII), the following are recommended &amp;quot;farming&amp;quot; methods:&lt;br /&gt;
* [[File:Savage aim materia iv icon1.png|20px|link=]][[File:Quickarm materia iv icon1.png|20px|link=]][[File:Battledance materia iv icon1.png|20px|link=]] &#039;&#039;&#039;Combat:&#039;&#039;&#039; &lt;br /&gt;
** Participate in [[The Hunt|Rank A Hunt]] &amp;quot;trains&amp;quot; in your data center to obtain {{game icon|Cracked Prismaticluster|alt=Cracked Prismaticlusters}} and {{game icon|Cracked Novacluster|alt=Cracked Novaclusters}} which can be exchanged with various Hunt vendors (see the item pages for a list) for grade XI and XII materia, respectively.&lt;br /&gt;
** The {{sack of nuts}} [[Sacks of Nuts]] obtained from the hunts can also be used to purchase materia.&lt;br /&gt;
** Complete a Leveling or Alliance Raid {{game icon|Duty Roulette}} as the role marked &amp;quot;adventurer in need&amp;quot; to obtain 2 {{game icon|Cracked Prismaticluster|alt=Cracked Prismaticlusters}} and 1 {{game icon|Cracked Novacluster}}.&lt;br /&gt;
** {{game icon|Duty Roulette: Expert}} and the most-recent alliance raid are a consistent source of around 10-18% spiritbond per run (depends on your gear&#039;s item level). This can be increased by wearing HQ gear (+25% spiritbond rate) and melding any materia to your gear (+25% rate per meld). The spiritbond yield is not enough to justify running the duties repeatedly, but if you&#039;re running expert roulette and weekly alliance raid anyway, might as well meld some placeholder materia for a small boost.&lt;br /&gt;
* [[File:Craftsmans cunning materia iv icon1.png|20px|link=]] &#039;&#039;&#039;Crafting:&#039;&#039;&#039; Farm scrips by exchanging {{Collectable}} [[Collectables]] with [[Collectable Appraiser]]s, then use the scrips to purchase materia from a [[Scrip Exchange]]. &lt;br /&gt;
* [[File:Gatherers guile materia iv icon1.png|20px|link=]] &#039;&#039;&#039;Gathering:&#039;&#039;&#039; Farm Spiritbond by gathering at level 90 or 100 [[Folklore Nodes|Legendary Nodes]] or [[Unspoiled Nodes]].&lt;br /&gt;
** Using a {{game icon|Superior Spiritbond Potion}} is recommended, as Legendary Nodes allow for up to +5 spiritbond gain from consumable items. When gathering from on-level or 10-levels-below-you Legendary Nodes, this is about a 5% increase.&lt;br /&gt;
** Using {{HQ}} high-quality crafted gear (+25% spiritbond rate), pentamelded with cheap combat materia as placeholders (+25% rate per meld) can also increase the rate of spiritbonding significantly.&lt;br /&gt;
** Spiritbond is gained each time the node is struck, regardless of the amount of items yielded. {{action icon|Ageless Words}} or {{action icon|Solid Reason}} can increase gathering attempts.&lt;br /&gt;
** It is recommended to follow a teleport route (such as [https://na.finalfantasyxiv.com/lodestone/character/46596125/blog/5427308/ this one]) to hit as many of these nodes as possible. Another method is to set up alarms using [https://ffxivteamcraft.com/alarms TeamCraft], to know when each node is active and where it is.&lt;br /&gt;
** With HQ pentamelded gear and a spiritbond potion, going from 1% to 100% spiritbond should take about 70-77 hits (about 14-16 nodes, assuming 5 hits per node).&lt;br /&gt;
&lt;br /&gt;
Grade XI and XII crafting and gathering materia can also be obtained by exchanging {{cosmocredit}} [[cosmocredit]]s in [[Cosmic Exploration]].&lt;br /&gt;
&lt;br /&gt;
All materia types can also be purchased at a [[Market Board]]. Combat materia is usually much cheaper than crafting and gathering materia.&lt;br /&gt;
&lt;br /&gt;
===Materia market cycles===&lt;br /&gt;
At the start of an [[Expansions|expansion]] two new materia grades are introduced (a trend started with &#039;&#039;[[Shadowbringers]]&#039;&#039;). Market Board prices are highest at release due to low supply, but they gradually decrease over time as more materia enter circulation.&lt;br /&gt;
====Combat====&lt;br /&gt;
Combat materia prices increase around the release of a new [[savage raid]] tier (the x.05, x.2, and x.4 patches), due to increased demand from players &amp;quot;pentamelding&amp;quot; new crafted gear for raid progression. Over time, raiders will obtain capped tomestone gear, along with gear from the raid itself. Both of these are superior to the crafted gear, but do not allow pentamelding, so the amount of materia demand from raiders steadily decreases.&lt;br /&gt;
&lt;br /&gt;
For combat materia, hunt trains are particularly efficient at the start of an expansion because each overworld zone will be split into multiple instances (usually 3), allowing trains to defeat multiple times the number of marks. However, a downside is high player population and server congestion.&lt;br /&gt;
&lt;br /&gt;
Regarding the demand for different materia types:&lt;br /&gt;
* [[File:Savage aim materia iv icon1.png|20px|link=]] Red materia ([[Direct Hit Rate]], [[Critical Hit]], or [[Determination]]) tend to be in highest demand, as these contribute directly to damage output for all jobs. With the exception of Direct Hit Rate, they also affect healing output.&lt;br /&gt;
* [[File:Quicktongue materia iv icon1.png|20px|link=]] Purple materia ([[Skill Speed]], [[Spell Speed]]) may see demand from specific jobs that want to hit a certain [[global cooldown]] timer. Skill/spell speed are relatively-niche stats, as not all actions are affected by them, and having too much or too little speed may cause rotations to misalign, depending on the job.&lt;br /&gt;
* [[File:Battledance materia iv icon1.png|20px|link=]] Yellow materia ([[Tenacity]], [[Piety (Stat)|Piety]]) tend to have the least demand, as they primarily offer defensive benefits. Demand may be higher near the start of a raid tier, from players trying to progress with a safety net - but demand quickly decreases as raiders become more skilled and experienced with the fights, opting to increase their damage output instead.&lt;br /&gt;
&lt;br /&gt;
Combat materia older than the current expansion are generally not used except in niche cases, such as [[Blue Mage]] gearing or old [[Ultimate Raid]] gearing. As such, they tend to be priced low on the market board. These low-priced materia still have some uses though, such as [[Materia Transmutation|transmuting]] them into crafter/gatherer materia, or using them as placeholder melds on a gatherer gearset to farm spiritbond.&lt;br /&gt;
&lt;br /&gt;
Combat materia of grades I-III tend to maintain their market board value, as they are required for [[Novus Zodiac Weapons/Quest|Novus Zodiac Weapons]], they don&#039;t have a vendor to purchase them in bulk, and generating them through spiritbonding can take a while.&lt;br /&gt;
&lt;br /&gt;
====Crafting and Gathering====&lt;br /&gt;
Crafting and gathering materia prices increase when new endgame crafted gear is released for crafters and gatherers (the x.1 and x.3 patches). Crafting materia prices also increase when new crafted combat gear is released (the x.05, x.2, and x.4 patches), since new meldsets will be posted after the recipe specs are known.&lt;br /&gt;
&lt;br /&gt;
Crafters and gatherers generally use meldsets recommended by Teamcraft&amp;lt;ref&amp;gt;[https://guides.ffxivteamcraft.com/guide/crafting-melding-guide Teamcraft&#039;s crafting melding guide]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://guides.ffxivteamcraft.com/guide/gathering-melding-guide Teamcraft&#039;s gathering melding guide]&amp;lt;/ref&amp;gt;. These meldsets sometimes suggest using specific lower grades of materia - generally to cap a stat, rather than using a higher-grade materia that would overcap the stat; and in the case of grades I-IV, a higher chance of a successful overmeld. This can then cause the recommended lower-grade materia to increase in price.&lt;br /&gt;
&lt;br /&gt;
Unlike for combat classes, crafted pentamelded gear is the best gear for crafters and gatherers, and only gets replaced when the next crafted gear set releases (in x.0, x.1 and x.3). In terms of materia demand, this means that crafter and gatherer materia maintains high demand, as the best gear will always be pentameldable.&lt;br /&gt;
&lt;br /&gt;
==Materia Tiers==&lt;br /&gt;
Lower level gear produces lower-tier materia. Additionally, higher materia tiers require higher level gear for melding.&lt;br /&gt;
{| {{STDT| sortable align-center}}&lt;br /&gt;
|-&lt;br /&gt;
!Tier&lt;br /&gt;
!Levels of Gear&lt;br /&gt;
!Item Level Requirements for Melding&lt;br /&gt;
![[Advanced Materia Melding]]&lt;br /&gt;
!Patch&lt;br /&gt;
|-&lt;br /&gt;
| I || 1-14 for 100% &amp;lt;br&amp;gt; 15-29 for 90% || 15+ || Yes || {{ARR}} [[Patch 2.0|2.0]]&lt;br /&gt;
|-&lt;br /&gt;
| II || 15-29 for 10% &amp;lt;br&amp;gt; 30-44 for 90% || 30+ || Yes || {{ARR}} [[Patch 2.0|2.0]]&lt;br /&gt;
|-&lt;br /&gt;
| III || 30-44 for 10% &amp;lt;br&amp;gt; 45+ for 90% || 45+ || Yes || {{ARR}} [[Patch 2.0|2.0]]&lt;br /&gt;
|-&lt;br /&gt;
| IV || 45-50 i60 for 10% &amp;lt;br&amp;gt; i60-i130 for 75%-80% || 55+ (DoH/DoL) &amp;lt;br&amp;gt; 70+ (DoW/DoM) || Yes || {{ARR}} [[Patch 2.0|2.0]]&lt;br /&gt;
|-&lt;br /&gt;
| V || 51-60 || 160+ || Yes || {{HW}} [[Patch 3.0|3.0]]&lt;br /&gt;
|-&lt;br /&gt;
| VI || 61-70 || 290+ || Yes || {{SB}} [[Patch 4.0|4.0]]&lt;br /&gt;
|-&lt;br /&gt;
| VII || 71-80 || 420+ (DoW/DoM) &amp;lt;br&amp;gt; 430+ (DoH/DoL) || Yes || {{ShB}} [[Patch 5.0|5.0]]&lt;br /&gt;
|-&lt;br /&gt;
| VIII || 71-80 || 420+ (DoW/DoM) &amp;lt;br&amp;gt; 430+ (DoH/DoL) || First slot only || {{ShB}} [[Patch 5.0|5.0]]&lt;br /&gt;
|-&lt;br /&gt;
| IX || 81-90 || 560+ || Yes || {{EW}} [[Patch 6.0|6.0]]&lt;br /&gt;
|-&lt;br /&gt;
| X || 81-90 || 560+ || First slot only || {{EW}} [[Patch 6.0|6.0]]&lt;br /&gt;
|-&lt;br /&gt;
| XI || 91-100 || 690+ || Yes || {{DT}} [[Patch 7.0|7.0]]&lt;br /&gt;
|-&lt;br /&gt;
| XII || 91-100 || 690+ || First slot only || {{DT}} [[Patch 7.0|7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Heavensward]]&#039;&#039; and &#039;&#039;[[Stormblood]]&#039;&#039; only added a single tier of materia, while &#039;&#039;[[Shadowbringers]]&#039;&#039; added a new type of &amp;quot;[[Advanced Materia Melding|overmeld]]&amp;quot; materia that are much worse than the previous tier but are now the only kind that can be added past the first overmeld. This tier of materia is typically only useful on {{rarity|green}}-[[rarity]] crafted gear used right after the release of a new 8-player [[Raid]] tier. This is also the purpose of the &amp;quot;Ornate&amp;quot; armors offered by [[Khloe Aliapoh]]. By having 5 slots instead of 2, 5 full-power materia may be used.&lt;br /&gt;
&lt;br /&gt;
==Materia Extraction==&lt;br /&gt;
Different types of gear produce different types of Materia. &lt;br /&gt;
{| {{STDT| sortable}}&lt;br /&gt;
|-&lt;br /&gt;
!Gear Type&lt;br /&gt;
!Types of Materia Extracted&lt;br /&gt;
|-&lt;br /&gt;
| [[Disciples of War]] || {{game icon|Battledance Materia IV|x}} [[Tenacity]], {{game icon|Quickarm Materia IV|x}} [[Skill Speed]], {{game icon|Heavens&#039; Eye Materia IV|x}} [[Direct Hit Rate]], {{game icon|Savage Aim Materia IV|x}} [[Critical Hit]], {{game icon|Savage Might Materia IV|x}} [[Determination]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Disciples of Magic]] || {{game icon|Piety Materia IV|x}} [[Piety (Stat)|Piety]], {{game icon|Quicktongue Materia IV|x}} [[Spell Speed]], {{game icon|Heavens&#039; Eye Materia IV|x}} [[Direct Hit Rate]], {{game icon|Savage Aim Materia IV|x}} [[Critical Hit]], {{game icon|Savage Might Materia IV|x}} [[Determination]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Crafting|Disciples of the Hand]] || {{game icon|Craftsman&#039;s Competence Materia IV|x}} [[Craftsmanship]], {{game icon|Craftsman&#039;s Command Materia IV|x}} [[Control]], {{game icon|Craftsman&#039;s Cunning Materia IV|x}} [[CP]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gathering|Disciples of the Land]] || {{game icon|Gatherer&#039;s Guerdon Materia IV|x}} [[Gathering (Attribute)|Gathering]], {{game icon|Gatherer&#039;s Guile Materia IV|x}} [[Perception]], {{game icon|Gatherer&#039;s Grasp Materia IV|x}} [[GP]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Types of Materia==&lt;br /&gt;
{{main|Types of Materia}}&lt;br /&gt;
{| {{STDT| sortable align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! Name            &lt;br /&gt;
! Color           &lt;br /&gt;
! [[Attributes|Stat Increased]] &lt;br /&gt;
! Tier I&lt;br /&gt;
! Tier II&lt;br /&gt;
! Tier III&lt;br /&gt;
! Tier IV &lt;br /&gt;
! Tier V &lt;br /&gt;
! Tier VI&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
! Tier VII&lt;br /&gt;
! Tier VIII&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
! Tier IX&lt;br /&gt;
! Tier X&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
! Tier XI&lt;br /&gt;
! Tier XII&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Savage Aim Materia]] || {{game icon|Savage Aim Materia IV|x}} || [[Critical Hit]] || +1 || +2 || +3 || +4 || +6 || +16 || +8 || +24 || +12 || +36 || +18 || +54&lt;br /&gt;
|-&lt;br /&gt;
| [[Savage Might Materia]] || {{game icon|Savage Might Materia IV|x}} || [[Determination]] || +1 || +2 || +3 || +4 || +6 || +16 || +8 || +24 || +12 || +36 || +18 || +54&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavens&#039; Eye Materia]] || {{game icon|Heavens&#039; Eye Materia IV|x}} || [[Direct Hit Rate]] || +1 || +2 || +3 || +4 || +6 || +16 || +8 || +24 || +12 || +36 || +18 || +54&lt;br /&gt;
|-&lt;br /&gt;
| [[Quickarm Materia]] || {{game icon|Quickarm Materia IV|x}} || [[Skill Speed]] || +1 || +2 || +3 || +4 || +6 || +16 || +8 || +24 || +12 || +36 || +18 || +54&lt;br /&gt;
|-&lt;br /&gt;
| [[Quicktongue Materia]] || {{game icon|Quicktongue Materia IV|x}} || [[Spell Speed]] || +1 || +2 || +3 || +4 || +6 || +16 || +8 || +24 || +12 || +36 || +18 || +54&lt;br /&gt;
|-&lt;br /&gt;
| [[Battledance Materia]] || {{game icon|Battledance Materia IV|x}} || [[Tenacity]] || +1 || +2 || +3 || +4 || +6 || +16 || +8 || +24 || +12 || +36 || +18 || +54&lt;br /&gt;
|-&lt;br /&gt;
| [[Piety Materia]] || {{game icon|Piety Materia IV|x}} || [[Piety (Stat)|Piety]] || +1 || +2 || +3 || +4 || +6 || +16 || +8 || +24 || +12 || +36 || +18 || +54&lt;br /&gt;
|-&lt;br /&gt;
| [[Craftsman&#039;s Command Materia]] || {{game icon|Craftsman&#039;s Command Materia IV|x}} || [[Control]] || +1 || +2 || +3 || +4 || +7 || +10 || +9 || +13 || +12 || +18 || +15 || +23&lt;br /&gt;
|-&lt;br /&gt;
| [[Craftsman&#039;s Cunning Materia]] || {{game icon|Craftsman&#039;s Cunning Materia IV|x}} || [[CP]] || +1 || +2 || +3 || +4 || +6 || +8 || +7 || +9 || +8 || +10 || +9 || +11&lt;br /&gt;
|-&lt;br /&gt;
| [[Craftsman&#039;s Competence Materia]] || {{game icon|Craftsman&#039;s Competence Materia IV|x}} || [[Craftsmanship]] || +3 || +4 || +5 || +6 || +11 || +16 || +14 || +21 || +18 || +27 || +22 || +33&lt;br /&gt;
|-&lt;br /&gt;
| [[Gatherer&#039;s Grasp Materia]] || {{game icon|Gatherer&#039;s Grasp Materia IV|x}} || [[GP]] || +1 || +2 || +3 || +4 || +6  || +8 || +7 || +9 || +8 || +10 || +9 || +11&lt;br /&gt;
|-&lt;br /&gt;
| [[Gatherer&#039;s Guerdon Materia]] || {{game icon|Gatherer&#039;s Guerdon Materia IV|x}} || [[Gathering (Attribute)|Gathering]] || +3 || +4 || +5 || +6 || +10|| +15 || +12 || +20 || +14 || +25 || +20 || +36 &lt;br /&gt;
|-&lt;br /&gt;
| [[Gatherer&#039;s Guile Materia]] || {{game icon|Gatherer&#039;s Guile Materia IV|x}} || [[Perception]] || +3 || +4 || +5 || +6 || +10 || +15 || +12 || +20  || +14 || +25 || +20 || +36&lt;br /&gt;
|}&lt;br /&gt;
*&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;Tier VI, VIII, X, and XII materia &amp;quot;cannot be melded onto a piece of equipment past the first [[Advanced Materia Melding|advanced materia melding]] slot.&amp;quot;&lt;br /&gt;
*&#039;&#039;NOTE&#039;&#039;: Several categories of materia have been discontinued, including {{game icon|Fire Materia IV|x}} [[Types_of_Materia#Discontinued_.2F_Inactive_Materia|elemental resistance]] materia and {{game icon|Aurelia Kiss Materia I|x}} [[Types_of_Materia#Discontinued_.2F_Inactive_Materia|status effect resistance]] materia during [[Stormblood]]. With [[Shadowbringers]], {{game icon|Strength Materia IV|x}} [[Types_of_Materia#Discontinued_.2F_Inactive_Materia|primary attribute]] materia was also discontinued.&lt;br /&gt;
&lt;br /&gt;
==Melding Materia==&lt;br /&gt;
To meld materia onto a piece of equipment, the equipment must have at least one materia slot.&lt;br /&gt;
&lt;br /&gt;
The easiest way to meld (attach) Materia is to find a [[File:Materia melder map icon.png|32px|link=Materia Melder]][[Materia Melder]] NPC who will perform the service for a small {{gil}} [[gil]] fee, depending on the grade of the materia. You can find them near one of the [[Market Board]]s in [[Major City|major cities]], or in [[Player Housing|player housing]] if the owner has purchased and placed a {{game icon|Materia Melder Permit}}.&lt;br /&gt;
&lt;br /&gt;
Note that you must complete the quest {{game icon|Forging the Spirit}} before these NPCs will offer melding services.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| sortable align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! Grade !! Melder NPC fee&lt;br /&gt;
|-&lt;br /&gt;
| {{game icon|Savage Aim Materia I|x}} I || {{gil|50}}&lt;br /&gt;
|-&lt;br /&gt;
| {{game icon|Savage Aim Materia II|x}} II || {{gil|100}}&lt;br /&gt;
|-&lt;br /&gt;
| {{game icon|Savage Aim Materia III|x}} III || {{gil|150}}&lt;br /&gt;
|-&lt;br /&gt;
| {{game icon|Savage Aim Materia IV|x}} IV || {{gil|300}}&lt;br /&gt;
|-&lt;br /&gt;
| {{game icon|Savage Aim Materia V|x}} V || {{gil|700}}&lt;br /&gt;
|-&lt;br /&gt;
| {{game icon|Savage Aim Materia VI|x}} VI || {{gil|1200}}&lt;br /&gt;
|-&lt;br /&gt;
| {{game icon|Savage Aim Materia VII|x}} VII || {{gil|1400}}&lt;br /&gt;
|-&lt;br /&gt;
| {{game icon|Savage Aim Materia VIII|x}} VIII || {{gil|1600}}&lt;br /&gt;
|-&lt;br /&gt;
| {{game icon|Savage Aim Materia IX|x}} IX || {{gil|1700}}&lt;br /&gt;
|-&lt;br /&gt;
| {{game icon|Savage Aim Materia X|x}} X || {{gil|1800}}&lt;br /&gt;
|-&lt;br /&gt;
| {{game icon|Savage Aim Materia XI|x}} XI || {{gil|1900}}&lt;br /&gt;
|-&lt;br /&gt;
| {{game icon|Savage Aim Materia XII|x}} XII || {{gil|2000}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
To meld Materia yourself, you will need to complete the quest {{game icon|Waking the Spirit}}. The quest giver is [[F&#039;hobhas]], located at [[The Bonfire]] in [[Central Thanalan]] {{coords|23.5,13.9}}. You will need to be level 19 or higher with at least one [[Disciple of the Hand]] (crafter) to accept the quest. Once completed, you will unlock the &amp;quot;{{action icon|Materia Melding}}&amp;quot; action.&lt;br /&gt;
&lt;br /&gt;
In order to meld actual equipment, you need at least one [[Disciple of the Hand]] (crafter) of the same level as the piece of equipment you are trying to meld. Any crafter will work, and you don&#039;t need to change your class to the crafter while doing the actual melding.&lt;br /&gt;
&lt;br /&gt;
===Stat budgeting===&lt;br /&gt;
Materia is used to increase certain [[attributes]] referred to by players as &amp;quot;[[Attributes#Secondary_Attributes|substats]]&amp;quot; in the case of combat [[job]]s.&lt;br /&gt;
&lt;br /&gt;
A piece of gear has a &amp;quot;budget&amp;quot; for how much of a substat it can give, depending on the gear&#039;s type and item level. For example, a {{game icon|Kirin&#039;s Osode of Fending}} (an item level 300 chest piece) can grant at most +110 of any one substat. This maximum is handled separately for each substat, and is listed in the materia melding interface.&lt;br /&gt;
&lt;br /&gt;
Most gear (excluding [[Relic Weapons]]) increases at most 2 substats by default, with one of those substats already at the maximum allowed for the gear&#039;s item level. Therefore, the value of melding materia comes from maximizing the second substat, as well as potentially adding a third and/or fourth substat that would otherwise not be on the gear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When a parameter value turns &amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;red&amp;lt;/span&amp;gt; in the Materia Melding interface, some or all of the benefit from the selected materia will have &amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;no effect.&amp;lt;/span&amp;gt; This is because the affected stat has exceeded its budget.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Removal and retrieval===&lt;br /&gt;
Materia that has been melded to a piece of gear can still be removed later. Materia is removed one-at-a-time, with the most-recent meld being removed first.&lt;br /&gt;
&lt;br /&gt;
Starting with [[Patch 4.1]], when removing materia, there is also a chance of &amp;quot;retrieval&amp;quot;, meaning the materia returns to your inventory. If retrieval does not occur, then the removed materia is lost. Prior to this patch, materia removed were always destroyed.&lt;br /&gt;
&lt;br /&gt;
Retrieval rate depends on the grade of the materia. Materia older than the current [[expansion]] have a 100% retrieval rate.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| sortable align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! Grade !! Retrieval rate&lt;br /&gt;
|-&lt;br /&gt;
| Before current expansion || 100%&lt;br /&gt;
|-&lt;br /&gt;
| Low-tier of current expansion || 80%&lt;br /&gt;
|-&lt;br /&gt;
| High-tier of current expansion || 40%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Forbidden melds or Overmelding===&lt;br /&gt;
It is possible to meld more materia to a piece of gear than the available slots. Doing so requires completing the {{game icon|Melding Materia Muchly}} quest given by [[Mutamix]], also located at [[The Bonfire]] in [[Central Thanalan]] {{coords|23.7,13.6}}. You will need to be level 25 or higher.&lt;br /&gt;
&lt;br /&gt;
The quest involves melding 8 materia to gear in front of Mutamix. To save time, you can use one piece of materia and one gear socket. Simply meld the one materia, then right click on the item and retrieve the materia you just melded. Then, meld that same materia back into the same slot. Repeat for a total of 8 times.&lt;br /&gt;
&lt;br /&gt;
Once complete, the &amp;quot;{{action icon|Advanced Materia Melding}}&amp;quot; action replaces the standard &amp;quot;{{action icon|Materia Melding}}&amp;quot; action. Advanced melds are better known as forbidden melds or overmelding.&lt;br /&gt;
&lt;br /&gt;
Forbidden melds allow you to meld up to 5 materia (i.e., &amp;quot;&#039;&#039;&#039;pentamelding&#039;&#039;&#039;&amp;quot;) to a piece of gear. However, the chance of success is low, typically starting at 17% for higher grade materia. The probability of success decreases further depending on the number of materia already melded, and the grade of the current materia you are attempting to add. Going for a full five melds (pentamelding) typically ends at 7% or 5% for the final meld.&amp;lt;ref group=&amp;quot;fn&amp;quot;&amp;gt;For melding a {{HQ}} [[HQ]] gear piece with four advanced melding slots (i.e., only one guaranteed meld), the chance is 5% for the final meld using current endgame materia. If using a NQ gear piece, the chance is 3% instead, but there is no reason to meld NQ gear in the first place.&amp;lt;/ref&amp;gt; Players attempting pentamelds often lose lots of materia during the process unless extremely lucky.&amp;lt;ref group=&amp;quot;fn&amp;quot;&amp;gt;For an example of how many materia a player can expect to lose: with a 4% chance of success, even after 50 tries there is still a 13% chance that no materia successfully attached. For a 95% guarantee, at least 75 materia would be needed.&amp;lt;/ref&amp;gt; [[File:Materia melder map icon.png|32px|link=Materia Melder]][[Materia Melder]] NPCs cannot perform {{action icon|Advanced Materia Melding}}.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| sortable align-center}}&lt;br /&gt;
|+ Overmeld success rates ({{HQ}} High-quality)&lt;br /&gt;
! rowspan=2 | Grade !! colspan=4 | Overmeld slot&lt;br /&gt;
|-&lt;br /&gt;
! 1st !! 2nd !! 3rd !! 4th&lt;br /&gt;
|-&lt;br /&gt;
| {{game icon|Savage Aim Materia I|x}} I || 90% || 48% || 28% || 16%&lt;br /&gt;
|-&lt;br /&gt;
| {{game icon|Savage Aim Materia II|x}} II || 82% || 44% || 26% || 16%&lt;br /&gt;
|-&lt;br /&gt;
| {{game icon|Savage Aim Materia III|x}} III || 70% || 38% || 22% || 14%&lt;br /&gt;
|-&lt;br /&gt;
| {{game icon|Savage Aim Materia IV|x}} IV || 58% || 32% || 20% || 12%&lt;br /&gt;
|-&lt;br /&gt;
| {{game icon|Savage Aim Materia V|x}} V+ || 17% || 10% || 7% || 5%&lt;br /&gt;
|}&lt;br /&gt;
* The table above assumes the gear is {{HQ}} high-quality, as that has higher success rates than normal-quality, and there is no reason to overmeld normal-quality gear anyway.&lt;br /&gt;
&lt;br /&gt;
Certain grades of materia (namely, grades VI, VIII, X, and XII) have restrictions when overmelding: they can only be applied to the first overmeld slot. This restriction is indicated by the phrase &amp;quot;cannot be melded onto a piece of equipment past the first advanced materia melding slot.&amp;quot; The remaining overmeld slots will need to rely on slightly-lower-grade materia (usually grades V, VII, IX, and XI respectively).&lt;br /&gt;
&lt;br /&gt;
Due to its high cost, overmelding is not necessary in most gameplay situations, except when attempting savage [[raid]] progression in the first few weeks of a patch, for [[crafter]]s attempting to make [[Endgame Gear Guide|Endgame]] gear and consumables reliably or tackling [[Expert Recipe]]s, or for [[gatherers]] who want to maximize gathering yield and efficiency.&lt;br /&gt;
&lt;br /&gt;
Note that some equipment is not eligible for Overmelding - this is indicated by the phrase &amp;quot;&#039;&#039;&#039;Advanced Melding Forbidden&#039;&#039;&#039;&amp;quot; on the gear. Any gear that has no materia slots to begin with is also not eligible for Overmelding.&lt;br /&gt;
&lt;br /&gt;
===Historical===&lt;br /&gt;
Carbonized matter [[catalyst]]s were once used for {{action icon|Materia Melding}}. This requirement was removed in [[patch 4.06]]. {{game icon|Grade 1 Carbonized Matter}} remains in the game due to class quests requiring its collection, but is useless aside from completing these quests.&amp;lt;br&amp;gt;&lt;br /&gt;
Prior to [[Patch 5.2]], getting materia from fully spiritbound gear resulted in the gear being &#039;&#039;totally lost&#039;&#039;, and the process was referred to as &#039;&#039;&#039;conversion&#039;&#039;&#039;. The language was changed to &#039;&#039;&#039;extraction&#039;&#039;&#039; to reflect that it is now non-destructive.&amp;lt;br&amp;gt;&lt;br /&gt;
Meanwhile, way back during [[Patch 1.23b|Patch 1.19]] when forbidden melds were first added, failure to overmeld destroyed both the materia &#039;&#039;&#039;&#039;&#039;and&#039;&#039;&#039;&#039;&#039; the piece of equipment.&amp;lt;ref&amp;gt;[https://forum.square-enix.com/ffxiv/threads/26096-The-Letter-from-the-Producer-LIVE-Video-Q-A-Summary-Released%21-%2810-07-2011%29 The &amp;quot;Letter from the Producer LIVE&amp;quot; Video &amp;amp; Q&amp;amp;A Summary Released! (10/07/2011)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Interaction with Item Level Sync==&lt;br /&gt;
:&#039;&#039;See also: [[Item Level]], [[Level_Sync#Item_Level_Sync|Item Level Sync]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When level synced in a duty, &#039;&#039;&#039;any gear that exceeds the duty&#039;s maximum Item Level will deactivate all materia melded to it&#039;&#039;&#039;, and the gear&#039;s default stats are synced down to the maximum that the duty&#039;s Item Level allows.&lt;br /&gt;
&lt;br /&gt;
A high-level piece of gear that&#039;s synced down may be able to maximize both of its substats for the target item level, despite not having access to materia. For example, suppose an {{game icon|Augmented Cryptlurker&#039;s Earring of Fending}} (item level 530, +99 Critical Hit, +69 Determination) is synced down to item level 300, which has a budget of +55 for each substat. The earring will now effectively grant +55 Critical Hit and +55 Determination.&lt;br /&gt;
&lt;br /&gt;
However, a synced-down piece of gear will be missing out on the third or fourth substat that materia can offer. This gap of potential stats generally doesn&#039;t matter when running synced-down casual content, but can be important in high-difficulty synced-down content such as old [[Ultimate Raid]]s. Gear that can maximize substats when synced-down also tends to not be available until one expansion&#039;s worth of patches after the release of the target content, meaning materia can hold importance for a while.&lt;br /&gt;
&lt;br /&gt;
==Materia Transmutation==&lt;br /&gt;
&#039;&#039;&#039;Materia Transmutation&#039;&#039;&#039; was released in [[Patch 2.25]]. To unlock Materia Transmutation, players must complete the level 19 [[quests|quest]] {{game icon|Marvelously Mutable Materia}}. Players can talk to [[Kokosamu]] in [[Central Thanalan]] {{coords|23.8,14.2}}. Players must have completed {{game icon|Life, Materia and Everything}} before starting Marvelously Mutable Materia.&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
Players can trade [[Mutamix Bubblypots]] in [[Central Thanalan]] {{coords|23.7,13.6}} 5 pieces of any kind of materia, and he will give one random materia in return. The returned materia is guaranteed to be a different type than the starting five, which can be mixed to improve the odds of getting the type the player wants. For example: submitting a Piety materia ensures that the result materia will not be Piety. Occasionally, players will get a materia of a higher grade than the ones they traded in, which will trigger a cutscene.&lt;br /&gt;
&lt;br /&gt;
The grade of the resulting materia will match one of the grades you put in. For example, if you put in grades III and IV, then the result can be III or IV. If the upgrade cutscene is triggered, then the resultant materia will add +1 grade. Therefore, it is generally recommended to put in 5 materia of the same grade, to ensure you either get the same grade or higher in return. For example: put in 5 grade X materia for a chance at a grade X or XI.&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
&#039;&#039;Main article: [[Materia Achievements]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Materia are associated with several [[achievements]].&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references group=&amp;quot;fn&amp;quot; /&amp;gt;&lt;br /&gt;
===References===&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{Materia nav}}&lt;br /&gt;
{{Other}}&lt;br /&gt;
[[Category:Materia]] [[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Daytona</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Job&amp;diff=1264816</id>
		<title>Job</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Job&amp;diff=1264816"/>
		<updated>2026-03-26T06:53:18Z</updated>

		<summary type="html">&lt;p&gt;Daytona: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Jobs Screen.png|right|thumb|In-game Jobs Screen]]&lt;br /&gt;
[[File:FFXIV ARR Jobs.jpg|Final Fantasy XIV&#039;s original jobs.|thumb]]&lt;br /&gt;
[[File:Final_Fantasy_XIV_classes.jpeg|With the &#039;&#039;A Realm Reborn&#039;&#039; additions.|thumb]]&lt;br /&gt;
{{TOCRIGHT}}&lt;br /&gt;
&#039;&#039;&#039;Jobs&#039;&#039;&#039; are an extension of their base [[class]]es and require a [[soul crystal]] to activate. &#039;&#039;&#039;A job is a strict upgrade to its class, which means there is no reason to keep using the class once the job is available.&#039;&#039;&#039; There are currently 21 regular jobs and one [[limited job]] in the game, but only the 10 jobs from before &#039;&#039;[[Heavensward]]&#039;&#039; have a base class. At least two new jobs are released each [[expansion]].&lt;br /&gt;
&lt;br /&gt;
Advancing from a class to a job requires you to finish your level 30 [[class quests]] as well as the level 20 [[Main Scenario Quests|Main Scenario Quest]] {{i|Sylph-management}}. The subsequent [[job quest]] will reward a soul crystal that can be equipped via the [[Armory Chest]] to transform the player&#039;s current class to its corresponding job. Jobs added with expansions do not have a base class and receive their soul crystal as soon as they are unlocked. They also start out at higher base levels.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jobs are not mutually exclusive.&#039;&#039;&#039; Given enough time, one can level all classes and jobs on a single character.&lt;br /&gt;
&lt;br /&gt;
Similar to classes, each job represents one specific [[role]]: {{Tank}} tank, {{Healer}} healer, or {{Dps}} DPS. Jobs of the same role are balanced to provide roughly the same level of combat performance at the level cap. While all content in the game can be completed with any job as long as role composition requirements are met, some forms of content may favor specific jobs. In addition, jobs differ from one another in their playing style (e.g. melee vs. ranged damage) and in the balance of damage, utility, and party buffs they provide. The exception is the limited job of {{Blue Mage}} [[Blue Mage]], which is for all intents and purposes a separate game of its own.&lt;br /&gt;
&lt;br /&gt;
==Job changing==&lt;br /&gt;
* To switch to a job from its corresponding class, equip its soul crystal. Returning to a base class works similarly by unequipping the soul crystal.&lt;br /&gt;
* To switch between jobs, equip its corresponding weapon. Jobs that have classes will also need the respective soul crystal equipped. Equipping the weapon of a job without a base class will automatically equip its soul crystal.&lt;br /&gt;
* Similar to classes, job gearsets can be saved and assigned to a hotbar for convenient switching.&lt;br /&gt;
&lt;br /&gt;
==Job features==&lt;br /&gt;
* Jobs possess all of the actions and traits of the base class and have a large number of additional actions and traits on top of it. Classes typically gain at most a couple of actions and traits after level 30 until level 50, while jobs will continue gaining actions and traits specific to them. Both classes and jobs have access to the full set of role actions (e.g., {{action icon|Swiftcast}}), however.&lt;br /&gt;
* While many actions are acquired through leveling up, some are instead rewarded by [[Job Quests]]. &#039;&#039;&#039;It is therefore important to complete these as they become available, or you will be missing critical job actions.&#039;&#039;&#039;&lt;br /&gt;
* Level is shared between job and primary class once that job is unlocked. For example, if you level a [[Summoner]] to 40, then swap over to its base class ([[Arcanist]]), the latter will also be at level 40. Both the base class and its respective job(s) will always be the same level, regardless of which you play as. A side effect of this is that the two jobs that stem from the [[Arcanist]] base class, [[Summoner]] and [[Scholar]], also share a level, so increases in level to either one are also reflected in the other.&lt;br /&gt;
* With one exception, there exists &#039;&#039;&#039;no content after level 30&#039;&#039;&#039; oriented towards classes rather than jobs. There is only one level 30 quest that can only be accessed by the base class, not the job it transforms into: {{i|Unicorn Power}} is only available to Conjurers, not to White Mages, despite being a level 30 quest and only becoming accessible &#039;&#039;after&#039;&#039; the level 30 Conjurer quest.&lt;br /&gt;
** Deliberately playing a [[class]] instead of a [[job]] in high-level content is justification for a vote-dismiss under the [https://support.na.square-enix.com/faqarticle.php?id=5382&amp;amp;la=1&amp;amp;kid=68216 Prohibited Activities in Final Fantasy XIV] section &amp;quot;Lethargic behavior.&amp;quot;&lt;br /&gt;
* Hotbar configuration is &#039;&#039;not&#039;&#039; shared between classes and the jobs they transform into.&lt;br /&gt;
** Hotbars can, however, be copied between classes and jobs using the &amp;lt;code&amp;gt;/hotbar copy&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/chotbar copy&amp;lt;/code&amp;gt; commands. See [https://na.finalfantasyxiv.com/lodestone/playguide/db/text_command/?category2=4 the EDB entry on Hotbar commands] for more information.&lt;br /&gt;
&lt;br /&gt;
== Job chart ==&lt;br /&gt;
This list includes all jobs with their base classes.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1 table}}&lt;br /&gt;
! Base Class&amp;lt;br&amp;gt;(Level 1-30) !! Job&amp;lt;br&amp;gt;(Level 30+) !! Code !! Role !! Starting&amp;lt;br&amp;gt;Location !! Prerequisites&amp;lt;ref name=&amp;quot;combat&amp;quot; /&amp;gt; !! Starting&amp;lt;br&amp;gt;Level !! Weapon !! Armor&amp;lt;br&amp;gt;Type !! Accessory&amp;lt;br&amp;gt;Type !! [[Free Trial|Free&amp;lt;br&amp;gt;Trial]]?&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | &amp;lt;big&amp;gt;[[Patch 1.23b|1.21]] - &#039;&#039;[[Patch 1.23b|Final Fantasy XIV 1.0]]&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{GLA}} [[Gladiator]]&lt;br /&gt;
| {{PLD}} &#039;&#039;&#039;[[Paladin]]&#039;&#039;&#039;&lt;br /&gt;
| PLD&lt;br /&gt;
| {{Tank}} Tank&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| —&lt;br /&gt;
| 1&lt;br /&gt;
| [[Gladiator&#039;s Arm|Swords]] and [[Shield]]s&lt;br /&gt;
| [[Armor#Fending|Fending]]&lt;br /&gt;
| Fending&lt;br /&gt;
| {{Yes|blue}}&lt;br /&gt;
|-&lt;br /&gt;
| {{MRD}} [[Marauder]]&lt;br /&gt;
| {{WAR}} &#039;&#039;&#039;[[Warrior]]&#039;&#039;&#039;&lt;br /&gt;
| WAR&lt;br /&gt;
| {{Tank}} Tank&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| —&lt;br /&gt;
| 1&lt;br /&gt;
| [[Marauder&#039;s Arm|Greataxes]]&lt;br /&gt;
| [[Armor#Fending|Fending]]&lt;br /&gt;
| Fending&lt;br /&gt;
| {{Yes|blue}}&lt;br /&gt;
|- &lt;br /&gt;
| {{LNC}} [[Lancer]]&lt;br /&gt;
| {{DRG}} &#039;&#039;&#039;[[Dragoon]]&#039;&#039;&#039;&lt;br /&gt;
| DRG&lt;br /&gt;
| {{Melee DPS}} Melee DPS&lt;br /&gt;
| {{Gridania|name=yes}}&lt;br /&gt;
| —&lt;br /&gt;
| 1&lt;br /&gt;
| [[Lancer&#039;s Arm|Polearms]]&lt;br /&gt;
| [[Armor#Maiming|Maiming]]&lt;br /&gt;
| Slaying&lt;br /&gt;
| {{Yes|blue}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PGL}} [[Pugilist]]&lt;br /&gt;
| {{MNK}} &#039;&#039;&#039;[[Monk]]&#039;&#039;&#039;&lt;br /&gt;
| MNK&lt;br /&gt;
| {{Melee DPS}} Melee DPS&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| —&lt;br /&gt;
| 1&lt;br /&gt;
| [[Pugilist&#039;s Arm|Fist Weapons]]&lt;br /&gt;
| [[Armor#Striking|Striking]]&lt;br /&gt;
| Slaying&lt;br /&gt;
| {{Yes|blue}}&lt;br /&gt;
|- &lt;br /&gt;
| {{ARC}} [[Archer]]&lt;br /&gt;
| {{BRD}} &#039;&#039;&#039;[[Bard]]&#039;&#039;&#039;&lt;br /&gt;
| BRD&lt;br /&gt;
| {{Physical Ranged DPS}} Physical Ranged DPS&lt;br /&gt;
| {{Gridania|name=yes}}&lt;br /&gt;
| —&lt;br /&gt;
| 1&lt;br /&gt;
| [[Archer&#039;s Arm|Bows]]&lt;br /&gt;
| [[Armor#Aiming|Aiming]]&lt;br /&gt;
| Aiming&lt;br /&gt;
| {{Yes|blue}}&lt;br /&gt;
|- &lt;br /&gt;
| {{THM}} [[Thaumaturge]]&lt;br /&gt;
| {{BLM}} &#039;&#039;&#039;[[Black Mage]]&#039;&#039;&#039;&lt;br /&gt;
| BLM&lt;br /&gt;
| {{Magic Ranged DPS}} Magical Ranged DPS&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| —&lt;br /&gt;
| 1&lt;br /&gt;
| [[Two-handed Thaumaturge&#039;s Arm|Staves]] &amp;lt;br&amp;gt; (or [[One-handed Thaumaturge&#039;s Arm|Scepters]] and [[Shield]]s)&amp;lt;ref name=&amp;quot;shield&amp;quot;/&amp;gt;&lt;br /&gt;
| [[Armor#Casting|Casting]]&lt;br /&gt;
| Casting&lt;br /&gt;
| {{Yes|blue}}&lt;br /&gt;
|- &lt;br /&gt;
| {{CNJ}} [[Conjurer]]&lt;br /&gt;
| {{WHM}} &#039;&#039;&#039;[[White Mage]]&#039;&#039;&#039;&lt;br /&gt;
| WHM&lt;br /&gt;
| {{Healer}} Pure Healer&lt;br /&gt;
| {{Gridania|name=yes}}&lt;br /&gt;
| —&lt;br /&gt;
| 1&lt;br /&gt;
| [[Two-handed Conjurer&#039;s Arm|Canes]] &amp;lt;br&amp;gt; (or [[One-handed Conjurer&#039;s Arm|Wands]] and [[Shield]]s)&amp;lt;ref name=&amp;quot;shield&amp;quot;/&amp;gt;&lt;br /&gt;
| [[Armor#Healing|Healing]]&lt;br /&gt;
| Healing&lt;br /&gt;
| {{Yes|blue}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | &amp;lt;big&amp;gt;[[Patch 2.0|2.0]] - &#039;&#039;[[A Realm Reborn]]&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border:none&amp;quot; | {{ACN}} [[Arcanist]] &amp;lt;ref name=&amp;quot;ACN&amp;quot;/&amp;gt;&lt;br /&gt;
| {{SMN}} &#039;&#039;&#039;[[Summoner]]&#039;&#039;&#039;&lt;br /&gt;
| SMN&lt;br /&gt;
| {{Magic Ranged DPS}} Magical Ranged DPS&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border:none&amp;quot; | {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| —&lt;br /&gt;
| 1&lt;br /&gt;
| [[Arcanist&#039;s Grimoire|Grimoires]]&lt;br /&gt;
| [[Armor#Casting|Casting]]&lt;br /&gt;
| Casting&lt;br /&gt;
| {{Yes|blue}}&lt;br /&gt;
|- &lt;br /&gt;
| {{SCH}} &#039;&#039;&#039;[[Scholar]]&#039;&#039;&#039;&lt;br /&gt;
| SCH&lt;br /&gt;
| {{Healer}} Barrier Healer&lt;br /&gt;
| —&lt;br /&gt;
| 1&lt;br /&gt;
| [[Scholar&#039;s Arm|Codices]]&lt;br /&gt;
| [[Armor#Healing|Healing]]&lt;br /&gt;
| Healing&lt;br /&gt;
| {{Yes|blue}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | [[Patch 2.4|2.4]] - &#039;&#039;Dreams of Ice&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{ROG}} [[Rogue]]&lt;br /&gt;
| {{NIN}} &#039;&#039;&#039;[[Ninja]]&#039;&#039;&#039;&lt;br /&gt;
| NIN&lt;br /&gt;
| {{Melee DPS}} Melee DPS&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| Level 10 or 15 &amp;lt;ref name=&amp;quot;ROG&amp;quot;/&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
| [[Rogue&#039;s Arm|Twin Daggers]]&lt;br /&gt;
| [[Armor#Scouting|Scouting]]&lt;br /&gt;
| Aiming&lt;br /&gt;
| {{Yes|blue}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | &amp;lt;big&amp;gt;[[Patch 3.0|3.0]] - &#039;&#039;[[Heavensward]]&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| —&lt;br /&gt;
| {{DRK}} &#039;&#039;&#039;[[Dark Knight]]&#039;&#039;&#039;&lt;br /&gt;
| DRK&lt;br /&gt;
| {{Tank}} Tank&lt;br /&gt;
| {{Ishgard|name=yes}}&lt;br /&gt;
| Level 50 &amp;lt;br&amp;gt; Main story &amp;lt;ref name=&amp;quot;HW jobs&amp;quot;/&amp;gt;&lt;br /&gt;
| 30&lt;br /&gt;
| [[Dark Knight&#039;s Arm|Greatswords]]&lt;br /&gt;
| [[Armor#Fending|Fending]]&lt;br /&gt;
| Fending&lt;br /&gt;
| {{Yes|blue}}&lt;br /&gt;
|-&lt;br /&gt;
| —&lt;br /&gt;
| {{MCH}} &#039;&#039;&#039;[[Machinist]]&#039;&#039;&#039;&lt;br /&gt;
| MCH&lt;br /&gt;
| {{Physical Ranged DPS}} Physical Ranged DPS&lt;br /&gt;
| {{Ishgard|name=yes}}&lt;br /&gt;
| Level 50 &amp;lt;br&amp;gt; Main story &amp;lt;ref name=&amp;quot;HW jobs&amp;quot;/&amp;gt;&lt;br /&gt;
| 30&lt;br /&gt;
| [[Machinist&#039;s Arm|Firearms]]&lt;br /&gt;
| [[Armor#Aiming|Aiming]]&lt;br /&gt;
| Aiming&lt;br /&gt;
| {{Yes|blue}}&lt;br /&gt;
|-&lt;br /&gt;
| —&lt;br /&gt;
| {{AST}} &#039;&#039;&#039;[[Astrologian]]&#039;&#039;&#039;&lt;br /&gt;
| AST&lt;br /&gt;
| {{Healer}} Pure Healer&lt;br /&gt;
| {{Ishgard|name=yes}}&lt;br /&gt;
| Level 50 &amp;lt;br&amp;gt; Main story &amp;lt;ref name=&amp;quot;HW jobs&amp;quot;/&amp;gt;&lt;br /&gt;
| 30&lt;br /&gt;
| [[Astrologian&#039;s Arm|Star Globes]]&lt;br /&gt;
| [[Armor#Healing|Healing]]&lt;br /&gt;
| Healing&lt;br /&gt;
| {{Yes|blue}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | &amp;lt;big&amp;gt;[[Patch 4.0|4.0]] - &#039;&#039;[[Stormblood]]&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| —&lt;br /&gt;
| {{SAM}} &#039;&#039;&#039;[[Samurai]]&#039;&#039;&#039;&lt;br /&gt;
| SAM&lt;br /&gt;
| {{Melee DPS}} Melee DPS&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| Level 50&lt;br /&gt;
| 50&lt;br /&gt;
| [[Samurai&#039;s Arm|Katanas]]&lt;br /&gt;
| [[Armor#Striking|Striking]]&lt;br /&gt;
| Slaying&lt;br /&gt;
| {{Yes|blue}}&lt;br /&gt;
|-&lt;br /&gt;
| —&lt;br /&gt;
| {{RDM}} &#039;&#039;&#039;[[Red Mage]]&#039;&#039;&#039;&lt;br /&gt;
| RDM&lt;br /&gt;
| {{Magic Ranged DPS}} Magical Ranged DPS&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| Level 50&lt;br /&gt;
| 50&lt;br /&gt;
| [[Red Mage&#039;s Arm|Rapiers]]&lt;br /&gt;
| [[Armor#Casting|Casting]]&lt;br /&gt;
| Casting&lt;br /&gt;
| {{Yes|blue}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | [[Patch 4.5|4.5]] - &#039;&#039;A Requiem for Heroes&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| —&lt;br /&gt;
| {{BLU}} &#039;&#039;&#039;[[Blue Mage]]&#039;&#039;&#039;&lt;br /&gt;
| BLU&lt;br /&gt;
| [[Limited Job]]&amp;lt;br&amp;gt;{{Magic Ranged DPS}} Magical Ranged DPS&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| Level 50 &amp;lt;br&amp;gt; Main story &amp;lt;ref name=&amp;quot;BLU&amp;quot;/&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
| [[Blue Mage&#039;s Arm|One-Handed Canes]]&lt;br /&gt;
| [[Armor#Casting|Casting]]&lt;br /&gt;
| Casting&lt;br /&gt;
| {{Yes|blue}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | &amp;lt;big&amp;gt;[[Patch 5.0|5.0]] - &#039;&#039;[[Shadowbringers]]&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| —&lt;br /&gt;
| {{GNB}} &#039;&#039;&#039;[[Gunbreaker]]&#039;&#039;&#039;&lt;br /&gt;
| GNB&lt;br /&gt;
| {{Tank}} Tank&lt;br /&gt;
| {{Gridania|name=yes}}&lt;br /&gt;
| Level 60&lt;br /&gt;
| 60&lt;br /&gt;
| [[Gunbreaker&#039;s Arm|Gunblades]]&lt;br /&gt;
| [[Armor#Fending|Fending]]&lt;br /&gt;
| Fending&lt;br /&gt;
| {{No|red}}&lt;br /&gt;
|-&lt;br /&gt;
| —&lt;br /&gt;
| {{DNC}} &#039;&#039;&#039;[[Dancer]]&#039;&#039;&#039;&lt;br /&gt;
| DNC&lt;br /&gt;
| {{Physical Ranged DPS}} Physical Ranged DPS&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| Level 60&lt;br /&gt;
| 60&lt;br /&gt;
| [[Dancer&#039;s Arm|Throwing Weapons]]&lt;br /&gt;
| [[Armor#Aiming|Aiming]]&lt;br /&gt;
| Aiming&lt;br /&gt;
| {{No|red}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | &amp;lt;big&amp;gt;[[Patch 6.0|6.0]] - &#039;&#039;[[Endwalker]]&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| —&lt;br /&gt;
| {{RPR}} &#039;&#039;&#039;[[Reaper]]&#039;&#039;&#039;&lt;br /&gt;
| RPR&lt;br /&gt;
| {{Melee DPS}} Melee DPS&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| Level 70&lt;br /&gt;
| 70&lt;br /&gt;
| [[Reaper&#039;s Arm|War Scythes]]&lt;br /&gt;
| [[Armor#Maiming|Maiming]]&lt;br /&gt;
| Slaying&lt;br /&gt;
| {{No|red}}&lt;br /&gt;
|-&lt;br /&gt;
| —&lt;br /&gt;
| {{SGE}} &#039;&#039;&#039;[[Sage]]&#039;&#039;&#039;&lt;br /&gt;
| SGE&lt;br /&gt;
| {{Healer}} Barrier Healer&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| Level 70&lt;br /&gt;
| 70&lt;br /&gt;
| [[Sage&#039;s Arm|Nouliths]]&lt;br /&gt;
| [[Armor#Healing|Healing]]&lt;br /&gt;
| Healing&lt;br /&gt;
| {{No|red}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | &amp;lt;big&amp;gt;[[Patch 7.0|7.0]] - &#039;&#039;[[Dawntrail]]&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| —&lt;br /&gt;
| {{VPR}} &#039;&#039;&#039;[[Viper]]&#039;&#039;&#039;&lt;br /&gt;
| VPR&lt;br /&gt;
| {{Melee DPS}} Melee DPS&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| Level 80&lt;br /&gt;
| 80&lt;br /&gt;
| [[Viper&#039;s Arm|Dual Blades]]&lt;br /&gt;
| [[Armor#Scouting|Scouting]]&lt;br /&gt;
| Aiming&lt;br /&gt;
| {{No|red}}&lt;br /&gt;
|-&lt;br /&gt;
| —&lt;br /&gt;
| {{PCT}} &#039;&#039;&#039;[[Pictomancer]]&#039;&#039;&#039;&lt;br /&gt;
| PCT&lt;br /&gt;
| {{Magic Ranged DPS}} Magical Ranged DPS&lt;br /&gt;
| {{Gridania|name=yes}} &lt;br /&gt;
| Level 80&lt;br /&gt;
| 80&lt;br /&gt;
| [[Pictomancer&#039;s Arm|Brushes]] &lt;br /&gt;
| [[Armor#Casting|Casting]]&lt;br /&gt;
| Casting&lt;br /&gt;
| {{No|red}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | [[Patch 7.5|Patch 7.5x]] - &#039;&#039;Trail to the Heavens&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| —&lt;br /&gt;
| &#039;&#039;&#039;[[Beastmaster]]&#039;&#039;&#039;&lt;br /&gt;
| ???&lt;br /&gt;
| [[Limited Job]]&amp;lt;br&amp;gt;{{Melee DPS}} Melee DPS&lt;br /&gt;
| ???&lt;br /&gt;
| Level 50 &amp;lt;br&amp;gt; Main story &amp;lt;ref name=&amp;quot;BST&amp;quot;/&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
| [[Beastmaster&#039;s Arm|One-handed Axes]]&amp;lt;br&amp;gt;and [[Shield]]s&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| {{No|red}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;combat&amp;quot;&amp;gt;If a job has no base class, then it requires reaching the indicated level in &#039;&#039;any&#039;&#039; [[Disciple of War]] or [[Disciple of Magic|Magic]] (i.e. any combat job). Role does not matter: for example, you can unlock {{DRK}}Dark Knight even if you haven&#039;t levelled any other tanks. [[Crafters]] and [[Gatherers]] may not be used.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;ROG&amp;quot;&amp;gt;Although {{ROG}}Rogue/{{NIN}}Ninja has no specific prerequisites, it is not available as a starting class (due to being added in [[patch 2.4]]). Players who want to become a Rogue as quickly as possible will need to begin as a different class, unlock class-changing (level 10 class quest), and gain access to [[Limsa Lominsa]] (level 15 main story quest, unless you started there).&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;ACN&amp;quot;&amp;gt;{{SMN}}Summoner and {{SCH}}Scholar are both based on {{ACN}}Arcanist. That means that Summoner and Scholar share levels with each other.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;BLU&amp;quot;&amp;gt;{{BLU}}Blue Mage requires completion of the Main Scenario Quest {{Questlink|main|The Ultimate Weapon}} (the end of [[patch 2.0]]) and a [[Disciple of War]] or [[Disciple of Magic|Magic]] at level 50.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;BST&amp;quot;&amp;gt;Beastmaster requires completion of the Main Scenario Quest {{Questlink|main|The Ultimate Weapon}} (the end of [[patch 2.0]]) and a [[Disciple of War]] or [[Disciple of Magic|Magic]] at level 50. In addition, players must have registered the [[Dawntrail]] expansion on their service account.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;HW jobs&amp;quot;&amp;gt;The &#039;&#039;Heavensward&#039;&#039; jobs require starting the Main Scenario Quest {{Questlink|main|Coming to Ishgard}} (the start of [[patch 3.0]]) to access the city of Ishgard, and a [[Disciple of War]] or [[Disciple of Magic|Magic]] at level 50. &#039;&#039;&#039;Note that the starting level of these jobs is different from the level required to unlock them.&#039;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;shield&amp;quot;&amp;gt;{{BLM}}Black Mage and {{WHM}}White Mage can initially equip either two-handed weapons or a one-handed weapon plus shield. However, no one-handed weapons or shields for these classes have been added beyond level 50; starting with [[Patch 2.4]], all newly introduced weapons have been exclusively two-handed. This is a remnant of [[Patch 1.23b|1.0]] class design where these classes could equip the since-removed Sentinel sub-class, which specialized in shields. Ranking up Sentinel gave these classes unique skills and the ability to guard and block. The class was removed in [[Patch 1.23b|Patch 1.20]] and its abilities transferred to {{GLA}}[[Gladiator]] as preparation for the addition of {{PLD}}[[Paladin]] in [[Patch 1.23b|Patch 1.21]].&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Jobs ==&lt;br /&gt;
==={{tank|big=y}}  [[Tank]]s ===&lt;br /&gt;
The job of a tank is to protect their party. Using [[enmity]]-increasing stances, they hold the enemies&#039; attention, keeping those attacks away from the more softly-armoured members of the party. The tanks have many techniques to increase their own survivability (referred to as &amp;quot;mitigation&amp;quot;, &amp;quot;defensive cooldowns&amp;quot;, or just &amp;quot;cooldowns&amp;quot;), allowing them to weather the brunt of the enemy&#039;s fury.&lt;br /&gt;
&lt;br /&gt;
Tanks wear [[Armor#Fending|Fending]] armour and use STR and VIT as their primary stats. They have extremely high physical and magical defense.&lt;br /&gt;
&lt;br /&gt;
{{tile grid|minwidth=500px}}&lt;br /&gt;
&lt;br /&gt;
{{tile|color=tank}}&lt;br /&gt;
[[File:Paladin concept art.jpg|frameless|right]]&lt;br /&gt;
==== &amp;lt;center&amp;gt; {{PLD|big=y}} [[Paladin]] &amp;lt;/center&amp;gt; ====&lt;br /&gt;
Paladins are front-line specialists, sporting a veritable arsenal of defensive and supportive tools to protect both themselves and their allies. Paladins also utilize MP to heal their comrades and to deal burst damage.&lt;br /&gt;
&lt;br /&gt;
Paladins possess a unique &#039;&#039;&#039;ranged spellcasting&#039;&#039;&#039; period in their rotation allowing them to attack targets without being in melee range, and a strong cooldown that makes them completely immune to all damage for a period. Paladins also possess two unique &#039;&#039;&#039;party-wide mitigation&#039;&#039;&#039; actions to other tanks&#039; one unique action, along with a unique action that allows the paladin to cover an ally from attacks.&lt;br /&gt;
&lt;br /&gt;
At higher levels, paladins possess good self-healing abilities, arguably second compared to warrior.&lt;br /&gt;
{{tile end}}&lt;br /&gt;
&lt;br /&gt;
{{tile|color=tank}}&lt;br /&gt;
[[File:Warrior concept art.jpg|frameless|left]]&lt;br /&gt;
==== &amp;lt;center&amp;gt; {{WAR|big=y}} [[Warrior]] &amp;lt;/center&amp;gt; ====&lt;br /&gt;
Warriors are mighty front-liners wielding two-handed axes which are used to perform huge burst damage using their Beast Gauge.&lt;br /&gt;
&lt;br /&gt;
They have a &#039;&#039;&#039;very simple damage rotation&#039;&#039;&#039; focusing on hard-hitting weaponskills. Warriors have &#039;&#039;&#039;exceptionally potent self-healing&#039;&#039;&#039; abilities that make them particularly strong in dungeons. They also have a strong cooldown that, rather than preventing damage, simply prevents them from dying for the duration. This &amp;quot;invulnerability&amp;quot; also has the shortest recast timer among all tank invulnerabilities.&lt;br /&gt;
&lt;br /&gt;
Warrior&#039;s simplicity but high survivability makes it a good tank for beginners.&lt;br /&gt;
{{tile end}}&lt;br /&gt;
&lt;br /&gt;
{{tile|color=tank}}&lt;br /&gt;
[[File:Dark Knight concept art.jpg|frameless|left]]&lt;br /&gt;
==== &amp;lt;center&amp;gt; {{DRK|big=y}} [[Dark Knight]] &amp;lt;/center&amp;gt; ====&lt;br /&gt;
Dark knights provide the player with a balanced offering of mitigation and damage-dealing tools, complemented by their skill with two-handed greatswords. They use &#039;&#039;&#039;MP as a secondary resource&#039;&#039;&#039; for executing strong magical attacks and very powerful burst damage relying more on strong abilities (off-global cooldown actions) than weaponskills.&lt;br /&gt;
&lt;br /&gt;
Dark knights arguably have the strongest burst damage among all tanks and are the most effective at stockpiling resources as necessary for when more damage is needed. Dark knights possess &#039;&#039;&#039;powerful self-shielding abilities&#039;&#039;&#039; and have a cooldown that lets them continue attacking even after having been &amp;quot;killed&amp;quot;, potentially returning to life without interruption if healed sufficiently during the short period after their ostensible death.&lt;br /&gt;
&lt;br /&gt;
At higher levels, dark knights also have the most flexible targeted mitigation among all the tanks, allowing them to easily shield and mitigate multiple allies at once.&lt;br /&gt;
{{tile end}}&lt;br /&gt;
&lt;br /&gt;
{{tile|color=tank}}&lt;br /&gt;
[[File:Gunbreaker concept art.jpg|frameless|right]]&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;center&amp;gt; {{GNB|big=y}} [[Gunbreaker]] &amp;lt;/center&amp;gt; ====&lt;br /&gt;
Gunbreakers blend solid damage, mitigation, and utility into a straightforward playstyle. They possess &#039;&#039;&#039;combos that generate Cartridges&#039;&#039;&#039;, which can be used on multiple strong attacks.&lt;br /&gt;
&lt;br /&gt;
Gunbreakers possess strong DPS but have a rigid damage rotation and &#039;&#039;&#039;busy burst windows&#039;&#039;&#039;. They possess a cooldown that, while it reduces them by half of their maximum HP, makes them immune to nearly all attacks and abilities for a duration thereafter. Gunbreakers also have a strong healing-over-time action that can be used on themselves or a target ally.&lt;br /&gt;
&lt;br /&gt;
At higher levels, gunbreakers gain access to a particularly strong mitigation action with a short cooldown that automatically heals the target if their health drops below a certain amount.&lt;br /&gt;
{{tile end}}&lt;br /&gt;
&lt;br /&gt;
{{tile grid end}}&lt;br /&gt;
&lt;br /&gt;
==={{healer|big=y}} [[Healer]] ===&lt;br /&gt;
As the name would suggest, a healer&#039;s job is to heal and protect their party. However, this should not be confused for pacifism – an efficiently-played healer can still dish out a lot of damage.&lt;br /&gt;
&lt;br /&gt;
Healers are divided into two types: pure and barrier. Unlike with the DPS sub-roles, pure healers and barrier healers share the same [[List of healer actions|role actions]].&lt;br /&gt;
&lt;br /&gt;
Healers wear [[Armor#Healing|Healing]] armour and use MND as their primary stat. They have low physical and high magical defense, making them slightly more likely to survive a boss&#039;s roomwide attacks (which tend to be magical in nature).&lt;br /&gt;
&lt;br /&gt;
====Pure healers====&lt;br /&gt;
&amp;quot;Pure&amp;quot; healers have access to higher healing output in response to damage and stronger healing-over-time abilities.&lt;br /&gt;
&lt;br /&gt;
{{tile grid|minwidth=500px}}&lt;br /&gt;
&lt;br /&gt;
{{tile|color=healer}}&lt;br /&gt;
[[File:White Mage concept art.jpg|frameless|right]]&lt;br /&gt;
===== &amp;lt;center&amp;gt; {{WHM|big=y}} [[White Mage]] &amp;lt;/center&amp;gt; =====&lt;br /&gt;
White Mage is a straightforward healing class that forgoes utility to provide immense healing output and regeneration effects to their allies.&lt;br /&gt;
&lt;br /&gt;
Their &#039;&#039;&#039;simple but powerful&#039;&#039;&#039; healing kit does not require much advanced planning compared to other healers. They also have good personal damage, blasting their enemies with devastating elemental attacks, including a powerful AoE stun.&lt;br /&gt;
&lt;br /&gt;
At higher levels, they gain access to Lilies, which can be used on &#039;&#039;&#039;instant healing spells&#039;&#039;&#039; without needing MP, and later on will gain access to an exceptionally powerful attack that is fueled by Lilies. White mages also have a movement action that allows them to quickly dash forward.&lt;br /&gt;
{{tile end}}&lt;br /&gt;
&lt;br /&gt;
{{tile|color=healer}}&lt;br /&gt;
[[File:Astrologian concept art.jpg|frameless|left]]&lt;br /&gt;
===== &amp;lt;center&amp;gt; {{AST|big=y}} [[Astrologian]] &amp;lt;/center&amp;gt; =====&lt;br /&gt;
Astrologians are masters of fate that provide healing and regeneration to their allies.&lt;br /&gt;
&lt;br /&gt;
They have a unique Card system that allows them to provide &#039;&#039;&#039;damage, healing, or defensive buffs&#039;&#039;&#039; to fellow party members; an ability that buffs the entire party&#039;s damage for a short period; and a large number of cooldowns to provide all manner of utility or damage as the fight demands. In exchange for their utility, their personal damage is lower than that of other healers.&lt;br /&gt;
&lt;br /&gt;
Several of their healing abilities have a &#039;&#039;&#039;strong but delayed healing&#039;&#039;&#039; effect, meaning proactive usage and knowledge of specific encounters are key to effective healing. In many situations, astrologians are also generally more effective at reducing incoming damage than White Mages.&lt;br /&gt;
{{tile end}}&lt;br /&gt;
&lt;br /&gt;
{{tile grid end}}&lt;br /&gt;
&lt;br /&gt;
====Barrier healers====&lt;br /&gt;
&amp;quot;Barrier&amp;quot; healers have access to more abilities which provide shields to party members, increasing their effective max HP, and abilities that reduce damage taken, allowing them to better prepare the party for strong incoming enemy attacks.&lt;br /&gt;
&lt;br /&gt;
{{tile grid|minwidth=500px}}&lt;br /&gt;
&lt;br /&gt;
{{tile|color=healer}}&lt;br /&gt;
[[File:Scholar concept art.png|frameless|left]]&lt;br /&gt;
===== &amp;lt;center&amp;gt; {{SCH|big=y}} [[Scholar]] &amp;lt;/center&amp;gt; =====&lt;br /&gt;
Scholars, accompanied by their faithful healing fairies, provide allies with powerful barriers whilst debilitating enemies with an ability that increases critical hits taken.&lt;br /&gt;
&lt;br /&gt;
Their &#039;&#039;&#039;fairies will automatically heal&#039;&#039;&#039; injured players. At higher levels, they can call a more powerful version of their fairy to the battlefield—or even transform into a seraphic figure themselves—to augment their allies&#039; defenses and provide on-demand burst healing.&lt;br /&gt;
&lt;br /&gt;
By using a certain combination of actions that can also be augmented from other party members&#039; healing up actions, scholars can provide the &#039;&#039;&#039;strongest party shields&#039;&#039;&#039; of any job. They are the only job in the game that can increase the movement speed of the party in combat with a special ability.&lt;br /&gt;
{{tile end}}&lt;br /&gt;
&lt;br /&gt;
{{tile|color=healer}}&lt;br /&gt;
[[File:Sage concept art1.jpg|frameless|right]]&lt;br /&gt;
===== &amp;lt;center&amp;gt; {{SGE|big=y}} [[Sage]] &amp;lt;/center&amp;gt; =====&lt;br /&gt;
The Sage is a job that provides a solid balance of healing, mitigation, and damage.&lt;br /&gt;
&lt;br /&gt;
They can &#039;&#039;&#039;choose one ally to receive Kardia&#039;&#039;&#039;, which will automatically heal them every time the Sage uses an attack spell. Using their Nouliths, they can enhance their spells to make them instant cast and provide their party with potent barriers or damage-over-time on enemies. Compared to scholars, sages have a more streamlined toolkit and higher personal damage in exchange for not providing party damage buffs.&lt;br /&gt;
&lt;br /&gt;
Sages also feature skills which provide &#039;&#039;&#039;shields that automatically regenerate&#039;&#039;&#039; once they have been depleted, making them especially potent on multi-hit attacks. Sages have good mobility with an ability that allows them to dash to another player or enemy. Sage&#039;s basic mitigation action does not require allies to stand inside a ground effect, making it superior to Scholar&#039;s in most cases.&lt;br /&gt;
{{tile end}}&lt;br /&gt;
&lt;br /&gt;
{{tile grid end}}&lt;br /&gt;
&lt;br /&gt;
==={{Melee DPS|big=y}} [[DPS|Melee DPS]] ===&lt;br /&gt;
Melee DPS jobs typically deal the most damage among the DPS roles but require being in melee range to enemies and have positional-based attacks, which will do more damage if the player attacks from the rear or flank of an enemy, depending on the attack. Some melee DPS jobs also have cast times for their strongest attacks, requiring them to briefly stand still.&lt;br /&gt;
&lt;br /&gt;
Melee DPS can be subdivided by the armour type they wear.&lt;br /&gt;
&lt;br /&gt;
====Maiming====&lt;br /&gt;
Jobs that wear [[Armor#Maiming|Maiming]] armour use STR as their primary stat. They have high physical defense (though this is rarely relevant in practice, as taking physical blows is the responsibility of tanks, not DPS) and medium magical defense.&lt;br /&gt;
&lt;br /&gt;
Cosmetically, maiming gear tends to look more heavily armoured, similar to a tank. Maiming jobs use polearm weapons such as spears and scythes.&lt;br /&gt;
&lt;br /&gt;
{{tile grid|minwidth=500px}}&lt;br /&gt;
&lt;br /&gt;
{{tile|color=dps}}&lt;br /&gt;
[[File:Dragoon concept art.jpg|frameless|right]]&lt;br /&gt;
===== &amp;lt;center&amp;gt; {{DRG|big=y}} [[Dragoon]] &amp;lt;/center&amp;gt; =====&lt;br /&gt;
Dragoons are famous for launching themselves across battlefields and decimating their foes using lance-based weapons, bombarding enemies with &#039;&#039;&#039;vicious leaping attacks and lengthy combos&#039;&#039;&#039; while empowering allies with buffs.&lt;br /&gt;
&lt;br /&gt;
They draw upon the Blood of the Dragon to augment their abilities, occasionally being even further empowered for short periods by Life of the Dragon. Dragoons have very strong AoE damage, with several attacks that cleave in a line.&lt;br /&gt;
&lt;br /&gt;
Compared to other melee DPS, dragoon does not have particularly hard-hitting weaponskills, but instead has damage &#039;&#039;&#039;spread out across many skills.&#039;&#039;&#039; It uses a combination of weaponskills and a variety of off-global cooldown abilities to deal strong sustained and burst damage.&lt;br /&gt;
{{tile end}}&lt;br /&gt;
&lt;br /&gt;
{{tile|color=dps}}&lt;br /&gt;
[[File:Reaper concept art1.jpg|frameless|left]]&lt;br /&gt;
===== &amp;lt;center&amp;gt; {{RPR|big=y}} [[Reaper]] &amp;lt;/center&amp;gt; =====&lt;br /&gt;
Reapers fight using both the scythe they wield and the void avatar they command.&lt;br /&gt;
&lt;br /&gt;
They must first &#039;&#039;&#039;harvest their victims&#039;&#039;&#039; to build up the Soul gauge, which is used to feed their avatar to deliver powerful attacks. The avatar builds up the Shroud gauge, which can be use to &#039;&#039;&#039;combine with the avatar&#039;&#039;&#039; for an even more powerful, temporary boost in power. In addition, reapers can temporarily empower their allies.&lt;br /&gt;
&lt;br /&gt;
Reaper&#039;s exceptional ability to store damage resources makes them especially strong for multi-phase encounters such as ultimate raids, in which more damage may be needed at certain points.&lt;br /&gt;
{{tile end}}&lt;br /&gt;
&lt;br /&gt;
{{tile grid end}}&lt;br /&gt;
&lt;br /&gt;
====Striking====&lt;br /&gt;
Jobs that wear [[Armor#Striking|Striking]] armour use STR as their primary stat. They have medium physical and magical defense.&lt;br /&gt;
&lt;br /&gt;
Cosmetically, striking gear tends to look more lightly armoured, with leather or cloth. Striking jobs use close-quarters weapons such as swords and knuckles.&lt;br /&gt;
&lt;br /&gt;
{{tile grid|minwidth=500px}}&lt;br /&gt;
&lt;br /&gt;
{{tile|color=dps}}&lt;br /&gt;
[[File:Monk concept art.jpg|frameless|left]]&lt;br /&gt;
===== &amp;lt;center&amp;gt; {{MNK|big=y}} [[Monk]] &amp;lt;/center&amp;gt; =====&lt;br /&gt;
Monks are very agile combatants that deal impressive sustained and burst damage, darting across the battlefield to annihilate foes with lightning speed using their fist-based weapons and martial techniques.&lt;br /&gt;
&lt;br /&gt;
Their &#039;&#039;&#039;basic weaponskills are more free-form&#039;&#039;&#039; than other Melee DPS jobs and do not follow a strict combo system, instead employing a &amp;quot;form&amp;quot; system that allows usage of specific weaponskills depending on the monk&#039;s form, which changes after using a weaponskill. They also have a Chakra system that allows them to &#039;&#039;&#039;build to powerful attacks&#039;&#039;&#039; as combat progresses, and Masterful Blitz, allowing them to unleash powerful attacks based on specific sequences of their basic weaponskills. They also possess an action that temporarily increases healing received to all allies in range.&lt;br /&gt;
{{tile end}}&lt;br /&gt;
&lt;br /&gt;
{{tile|color=dps}}&lt;br /&gt;
[[File:Samurai concept art.png|frameless|right]]&lt;br /&gt;
===== &amp;lt;center&amp;gt; {{SAM|big=y}} [[Samurai]] &amp;lt;/center&amp;gt; =====&lt;br /&gt;
The Samurai uses a two-handed katana to deal out tremendous damage at the expense of providing party buffs.&lt;br /&gt;
&lt;br /&gt;
Samurai use their combos to &#039;&#039;&#039;generate three kinds of Sen&#039;&#039;&#039;, symbols of their mastery of the blade, which they can then leverage to unleash one of several &#039;&#039;&#039;powerful Iaijutsu finishers&#039;&#039;&#039;. At higher levels, Samurai&#039;s combos will build Kenki gauge and their Iaijutsu will build Meditation stacks, which are additional resources that can be used on other strong attacks.&lt;br /&gt;
{{tile end}}&lt;br /&gt;
&lt;br /&gt;
{{tile grid end}}&lt;br /&gt;
&lt;br /&gt;
====Scouting====&lt;br /&gt;
Jobs that wear [[Armor#Scouting|Scouting]] armour use DEX as their primary stat. They have medium physical and magical defense.&lt;br /&gt;
&lt;br /&gt;
Cosmetically, scouting gear tends to look more lightly armoured, with leather or cloth. Scouting jobs use twin blades.&lt;br /&gt;
&lt;br /&gt;
{{tile grid|minwidth=500px}}&lt;br /&gt;
&lt;br /&gt;
{{tile|color=dps}}&lt;br /&gt;
[[File:Ninja concept art.png|frameless|right]]&lt;br /&gt;
===== &amp;lt;center&amp;gt; {{NIN|big=y}} [[Ninja]] &amp;lt;/center&amp;gt; =====&lt;br /&gt;
Ninja are agile and elusive fighters that utilize [[ninjutsu]] and dual-daggers, slicing unsuspecting foes from the shadows in the blink of an eye. By using the &#039;&#039;&#039;right combination of mudras&#039;&#039;&#039;, they can also blast enemies with a variety of elemental ranged attacks.&lt;br /&gt;
&lt;br /&gt;
Ninja&#039;s exceptional burst damage that is mostly based on cooldowns instead of gauge resources makes them especially strong for encounters in which the boss is untargetable for long periods of time. Their ace-in-the-hole, [[Mug]] (at higher levels, [[Dokumori]]), also &#039;&#039;&#039;increases the damage a target takes&#039;&#039;&#039; from all sources.&lt;br /&gt;
&lt;br /&gt;
Ninja have higher movement speed than other jobs and an ability that allows them to move quickly to a specified location.&lt;br /&gt;
{{tile end}}&lt;br /&gt;
&lt;br /&gt;
{{tile|color=dps}}&lt;br /&gt;
[[File:Viper concept art.jpg|frameless|left]]&lt;br /&gt;
===== &amp;lt;center&amp;gt; {{VPR|big=y}} [[Viper]] &amp;lt;/center&amp;gt; =====&lt;br /&gt;
Vipers are agile hunters wielding a pair of blades that can be joined into a single dual-bladed weapon. Forgoing personal defenses and party utility, vipers can unleash a &#039;&#039;&#039;flurry of strikes&#039;&#039;&#039; on their enemies for massive combined damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Instead of traditional combos&#039;&#039;&#039;, many of the viper&#039;s available weaponskills and abilities depend on the user&#039;s current state, allowing for their actions to be mapped onto relatively few hotbar slots. At higher levels, vipers can call on the power of their ancestors to empower themselves with [[Reawaken]], gaining access to powerful new attacks.&lt;br /&gt;
{{tile end}}&lt;br /&gt;
&lt;br /&gt;
{{tile grid end}}&lt;br /&gt;
&lt;br /&gt;
==={{Physical Ranged DPS|big=y}} [[DPS|Physical Ranged DPS]] ===&lt;br /&gt;
Physical Ranged DPS jobs typically deal the least damage among the DPS roles but do not need to be in melee range or have mobility-limiting cast times. With the exception of Machinist, Physical Ranged DPS jobs provide the strongest party buffs and other utility among the DPS jobs.&lt;br /&gt;
&lt;br /&gt;
Physical ranged DPS wear [[Armor#Aiming|Aiming]] armour and use DEX as their primary stat. They have medium physical and magical defense.&lt;br /&gt;
&lt;br /&gt;
{{tile grid|minwidth=500px}}&lt;br /&gt;
&lt;br /&gt;
{{tile|color=dps}}&lt;br /&gt;
[[File:Bard Concept Art.png|frameless|left]]&lt;br /&gt;
==== &amp;lt;center&amp;gt; {{BRD|big=y}} [[Bard]] &amp;lt;/center&amp;gt; ====&lt;br /&gt;
Bards are bow-wielding ranged damage dealers sporting mobility, utility, and a &#039;&#039;&#039;random proc-based combat style&#039;&#039;&#039; that debilitates enemies through damage-over-time effects wrought by their skillful bow shots.&lt;br /&gt;
&lt;br /&gt;
Through the power of song, they can also provide party-wide buffs and inspire their allies to greater feats of damage, the strongest party buffs in the game. Their own attacks cycle through &#039;&#039;&#039;3 different distinct periods&#039;&#039;&#039; based on the song they are currently playing.&lt;br /&gt;
&lt;br /&gt;
They are the only non-healer job that can remove a detrimental status effect from a party member, using a unique ability. They also possess an action that temporarily increases healing received to all allies in range.&lt;br /&gt;
{{tile end}}&lt;br /&gt;
&lt;br /&gt;
{{tile|color=dps}}&lt;br /&gt;
[[File:Machinist concept art.jpg|frameless|right]]&lt;br /&gt;
==== &amp;lt;center&amp;gt; {{MCH|big=y}} [[Machinist]] &amp;lt;/center&amp;gt; ====&lt;br /&gt;
Machinists are gun-toting tinkerers that specialize in blasting foes in rapid succession, building up their Heat gauge, which is used to fuel their abilities further.&lt;br /&gt;
&lt;br /&gt;
They have access to multiple &#039;&#039;&#039;powerful Tool attacks&#039;&#039;&#039; to further damage foes. Using their Battery gauge, they can also deploy an automaton to assist the player in combat temporarily. Their relatively high single-target personal damage is at the expense of providing party buffs.&lt;br /&gt;
&lt;br /&gt;
Similar to reaper, machinists can &#039;&#039;&#039;flexibly store and use their resources&#039;&#039;&#039; at points in an encounter in which more damage may be needed. Machinists have a unique utility action that reduces damage dealt from an enemy (in addition to their normal physical ranged DPS party mitigation action), making them the best physical ranged DPS at reducing incoming damage.&lt;br /&gt;
{{tile end}}&lt;br /&gt;
&lt;br /&gt;
{{tile|color=dps}}&lt;br /&gt;
[[File:Dancer concept art.jpg|frameless|right]]&lt;br /&gt;
==== &amp;lt;center&amp;gt; {{DNC|big=y}} [[Dancer]] &amp;lt;/center&amp;gt; ====&lt;br /&gt;
The Dancer is a highly mobile job providing damage, utility, and support capabilities to those around them while slicing their enemies with throws of their bladed chakrams. Dancers can also &#039;&#039;&#039;choose a party member as their Dance Partner&#039;&#039;&#039;, further empowering that party member by echoing the effects of several of the Dancer&#039;s abilities on that player.&lt;br /&gt;
&lt;br /&gt;
Their combat style relies heavily on random procs, with several layers of procs feeding into further (potential) procs. Dancers feature &amp;quot;Steps&amp;quot; in their rotation, which are abilities that require executing either &#039;&#039;&#039;two or four random Dance Steps&#039;&#039;&#039; to unleash powerful AoE attacks that also boost allies&#039; damage, with the strength increasing depending on how many Dance Steps were correctly executed.&lt;br /&gt;
&lt;br /&gt;
They possess an ability to rapidly dash around the battlefield and support abilities that heal nearby party members or provide shields.&lt;br /&gt;
{{tile end}}&lt;br /&gt;
&lt;br /&gt;
{{tile grid end}}&lt;br /&gt;
&lt;br /&gt;
==={{Magical Ranged DPS|big=y}} [[DPS|Magical Ranged DPS]] ===&lt;br /&gt;
Magical Ranged DPS jobs are a diverse role with several attacks require them to stand still and cast, limiting their mobility at times. With the exception of Black Mage, Magical Ranged DPS jobs usually provide good party utility. Two jobs - Summoner and Red Mage - can even resurrect fallen allies during battle, although at the cost of having lower damage (comparable to physical ranged DPS) as the magical ranged jobs that cannot resurrect, who have comparable damage to melee DPS jobs.&lt;br /&gt;
&lt;br /&gt;
Magical ranged DPS wear [[Armor#Casting|Casting]] armour and use INT as their primary stat. They have low physical and high magical defense, making them slightly more likely to survive a boss&#039;s roomwide attacks (which tend to be magical in nature).&lt;br /&gt;
&lt;br /&gt;
{{tile grid|minwidth=500px}}&lt;br /&gt;
&lt;br /&gt;
{{tile|color=dps}}&lt;br /&gt;
[[File:Black Mage concept art.jpg|frameless|left]]&lt;br /&gt;
==== &amp;lt;center&amp;gt; {{BLM|big=y}} [[Black Mage]] &amp;lt;/center&amp;gt; ====&lt;br /&gt;
Black Mages resemble the classical elemental mage, trading party buffs, utility, and mobility for unmatched spells damage, comparable to melee DPS jobs.&lt;br /&gt;
&lt;br /&gt;
Their unique mechanics revolve around &#039;&#039;&#039;balancing Astral Fire and Umbral Ice&#039;&#039;&#039;, consuming their MP with powerful but costly spells during Astral Fire, and then rapidly regenerating it during Umbral Ice, all while utilizing deadly lightning magicks that inflict damage over time.&lt;br /&gt;
&lt;br /&gt;
At higher levels, Black Mages will gain access to more &#039;&#039;&#039;instant cast spells and other mobility options&#039;&#039;&#039;, which must be used to maximize their performance.&lt;br /&gt;
{{tile end}}&lt;br /&gt;
&lt;br /&gt;
{{tile|color=dps}}&lt;br /&gt;
[[File:Summoner concept art.jpg|frameless|right]]&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;center&amp;gt; {{SMN|big=y}} [[Summoner]] &amp;lt;/center&amp;gt; ====&lt;br /&gt;
Summoners conjure one of several familiars to deliver a &#039;&#039;&#039;variety of attacks based on what they have summoned&#039;&#039;&#039;, cycling between fire, earth, and wind aspects throughout the fight. As a result, Summoners are surprisingly versatile and mobile for a Magic job. At higher levels, Summoners are able to manifest powerful echoes of the primals Bahamut and Phoenix to devastate their foes with high burst damage and provide regenerative healing.&lt;br /&gt;
&lt;br /&gt;
Among the magical ranged DPS, summoners have &#039;&#039;&#039;arguably the most straightforward damage rotation&#039;&#039;&#039; and the fewest actions with cast times, despite having the highest number of unique actions for a non-limited job. Summoner, like Red Mage, is also one of the few DPS jobs that can resurrect fallen allies in combat. These factors make summoner a very beginner-friendly job for endgame content.&lt;br /&gt;
{{tile end}}&lt;br /&gt;
&lt;br /&gt;
{{tile|color=dps}}&lt;br /&gt;
[[File:Red Mage concept art.png|frameless|right]]&lt;br /&gt;
==== &amp;lt;center&amp;gt; {{RDM|big=y}} [[Red Mage]] &amp;lt;/center&amp;gt; ====&lt;br /&gt;
The Red Mage is a versatile job capable of using both magic and melee weapon skills effectively. The job focuses on &#039;&#039;&#039;building and balancing white and black mana&#039;&#039;&#039; by casting offensive elemental magic, then expending them on their melee rapier skills, followed by strong instant cast spells to deal finishing blows.&lt;br /&gt;
&lt;br /&gt;
In addition to dealing damage, Red Mages can draw upon healing magic and even raise fallen party members, as well as augmenting the damage of their allies for a short period of time, and temporarily decreasing magic damage nearby allies take.&lt;br /&gt;
&lt;br /&gt;
The combat style of Red Mages revolves around a &#039;&#039;&#039;unique pattern of casting a quick spell followed by a powerful spell made instant-cast&#039;&#039;&#039; due to their Dualcast trait, which can also be used on their resurrection spell to revive multiple allies in quick succession. Similar to reapers and machinists, red mages can flexibly store and use their resources at points in an encounter in which more damage may be needed. &lt;br /&gt;
{{tile end}}&lt;br /&gt;
&lt;br /&gt;
{{tile|color=dps}}&lt;br /&gt;
[[File:Pictomancer concept art.jpg|frameless|left]]&lt;br /&gt;
==== &amp;lt;center&amp;gt; {{PCT|big=y}} [[Pictomancer]] &amp;lt;/center&amp;gt; ====&lt;br /&gt;
Pictomancers are artistic mages that channel aether in the form of artwork to unleash a variety of offensive spells dealing massive damage.&lt;br /&gt;
&lt;br /&gt;
In addition to basic color spell sequences, pictomancers can &#039;&#039;&#039;paint on up to three different canvases&#039;&#039;&#039; to create creatures, weapons, and landscapes, which can be rendered to life for both offensive and party support purposes. Because painting requires lengthy cast times, pictomancers also have access to a variety of instant cast spells which can be stored for when movement is needed.&lt;br /&gt;
&lt;br /&gt;
In exchange for needing to spend time painting (which itself does not do damage), their damaging actions are particularly hard-hitting compared to other magical ranged DPS jobs. As a result, pictomancers are particularly strong in encounters where the boss becomes untargetable at certain points, as they can &#039;&#039;&#039;prepare their motifs and stockpile strong attacks&#039;&#039;&#039; during that time.&lt;br /&gt;
&lt;br /&gt;
While they do not have access to a resurrection spell, pictomancers can support their party by boosting allies&#039; attack, providing minor healing, and creating defensive shields.&lt;br /&gt;
{{tile end}}&lt;br /&gt;
&lt;br /&gt;
{{tile|color=dps}}&lt;br /&gt;
[[File:Blue Mage concept art.jpg|frameless|left]]&lt;br /&gt;
==== &amp;lt;center&amp;gt; {{BLU|big=y}} [[Blue Mage]] (Limited) &amp;lt;/center&amp;gt; ====&lt;br /&gt;
Blue Mages learn skills by &#039;&#039;&#039;copying the abilities of their defeated enemies.&#039;&#039;&#039; They have access to a wide variety of spells, which make them more versatile and powerful as they learn more spells, to the point where they can emulate any of the three major roles (tank, healer, DPS).&lt;br /&gt;
&lt;br /&gt;
However, their status as a &#039;&#039;&#039;[[Limited Job]]&#039;&#039;&#039; restricts their access to content: they have a lower max level than non-limited jobs, and they cannot be used to play the [[Main Scenario Quest]]s or participate in endgame [[raid]]s. Unlike other jobs, Blue Mages retain access to all of their learned spells even when level synced, providing unique advantages in content they can participate in.&lt;br /&gt;
{{tile end}}&lt;br /&gt;
&lt;br /&gt;
{{tile grid end}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
As a game mechanic, the &#039;&#039;&#039;Job system&#039;&#039;&#039; is a holdover from [[Patch 1.23b|Legacy]]. When 1.0 first launched, only the base [[class]]es were available in-game. After the change in development leadership in response to the poor release reception, Jobs were added to give the classes a more authentic &amp;quot;Final Fantasy&amp;quot; feel. Job progression during Legacy was kept in the migration to &#039;&#039;[[A Realm Reborn]]&#039;&#039; for characters imported over.&lt;br /&gt;
&lt;br /&gt;
Originally, a secondary class was required to unlock each job. With the release of &#039;&#039;[[Stormblood]]&#039;&#039;, this is no longer required. Each class can advance to its corresponding job at level 30 regardless of the levels of your other classes. &lt;br /&gt;
&lt;br /&gt;
{{Job navbar}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs|*]] [[Category:Patch 1.21 Features]]&lt;/div&gt;</summary>
		<author><name>Daytona</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=User:Daytona/Timeline_of_previews&amp;diff=1251971</id>
		<title>User:Daytona/Timeline of previews</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=User:Daytona/Timeline_of_previews&amp;diff=1251971"/>
		<updated>2026-03-17T08:13:27Z</updated>

		<summary type="html">&lt;p&gt;Daytona: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Some dates on this page may be off by a day due to timezones.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Timeline of expansion previews&lt;br /&gt;
|-&lt;br /&gt;
! !! colspan=&amp;quot;2&amp;quot; | [[Heavensward]] previews !! colspan=&amp;quot;2&amp;quot; | [[Stormblood]] previews !! colspan=&amp;quot;2&amp;quot; | [[Shadowbringers]] previews !! colspan=&amp;quot;2&amp;quot; | [[Endwalker]] previews !! colspan=&amp;quot;2&amp;quot; | [[Dawntrail]] previews !! colspan=&amp;quot;2&amp;quot; | 8.0 previews&lt;br /&gt;
|-&lt;br /&gt;
! Weeks&amp;lt;br&amp;gt;since x.4 !! Date !! Event !! Date !! Event !! Date !! Event !! Date !! Event !! Date !! Event !! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| -2 || Sat, 18 Oct 2014 || NA FanFest&amp;lt;br&amp;gt;• [https://www.youtube.com/watch?v=68CNzwinqlg HW teaser trailer] ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| -1 || Sat, 25 Oct 2014 || EU FanFest&amp;lt;br&amp;gt;• Dark Knight reveal ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0 || Tue, 28 Oct 2014 || &#039;&#039;&#039;[[Patch 2.4]]&#039;&#039;&#039; || Tue, 27 Sep 2016 || &#039;&#039;&#039;[[Patch 3.4]]&#039;&#039;&#039; || Tue, 18 Sep 2018 || &#039;&#039;&#039;[[Patch 4.4]]&#039;&#039;&#039; || Tue, 8 Dec 2020 || &#039;&#039;&#039;[[Patch 5.4]]&#039;&#039;&#039; ||  Tue, 23 May 2023 || &#039;&#039;&#039;[[Patch 6.4]]&#039;&#039;&#039; || Tue, 16 Dec 2025 || &#039;&#039;&#039;[[Patch 7.4]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  ||  || Sat, 15 Oct 2016 || NA FanFest&amp;lt;br&amp;gt;• [https://www.youtube.com/watch?v=mAobb8_SzHY SB teaser trailer] ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 4 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 5 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 6 || Sat, 20 Dec 2014 || JP FanFest&amp;lt;br&amp;gt;• Au Ra reveal&amp;lt;br&amp;gt;• Machinist reveal&amp;lt;br&amp;gt;• Astrologian reveal ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 7 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 8 ||  ||  ||  ||  || Sat, 17 Nov 2018 || NA FanFest&amp;lt;br&amp;gt;• [https://www.youtube.com/watch?v=WxBYy1uzSqI ShB teaser trailer] || Fri, 5 Feb 2021 || [https://www.youtube.com/watch?v=7-bkJ2ZoW6k EW teaser trailer] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 9 ||  ||  ||  ||  ||  ||  ||  ||  || Sat, 29 Jul 2023 || NA FanFest&amp;lt;br&amp;gt;• [https://www.youtube.com/watch?v=onGE1-I2T6Y DT teaser trailer] ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 11 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 12 || Tue, 20 Jan 2015 || &#039;&#039;&#039;[[Patch 2.5]]&#039;&#039;&#039; || Sat, 24 Dec 2016 || JP FanFest&amp;lt;br&amp;gt;• Red Mage reveal ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 13 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 14 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 15 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 16 ||  ||  || Tue, 17 Jan 2017 || &#039;&#039;&#039;[[Patch 3.5]]&#039;&#039;&#039; || Tue, 8 Jan 2019 || &#039;&#039;&#039;[[Patch 4.5]]&#039;&#039;&#039; ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 17 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 18 ||  ||  ||  ||  ||  ||  || Tue, 13 Apr 2021 || &#039;&#039;&#039;[[Patch 5.5]]&#039;&#039;&#039; ||  ||  || Sat, 25 Apr 2026 || NA FanFest&lt;br /&gt;
|-&lt;br /&gt;
| 19 ||  ||  ||  ||  || Sat, 2 Feb 2019 || EU FanFest&amp;lt;br&amp;gt;• [https://www.youtube.com/watch?v=NjPVSF2dpUE ShB extended teaser trailer]&amp;lt;br&amp;gt;• Female Viera reveal&amp;lt;br&amp;gt;• Gunbreaker reveal ||  ||  || Tue, 3 Oct 2023 || &#039;&#039;&#039;[[Patch 6.5]]&#039;&#039;&#039; || Tue, 28 Apr 2026 || &#039;&#039;&#039;[[Patch 7.5]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 20 ||  ||  || Sat, 18 Feb 2017 || EU FanFest&amp;lt;br&amp;gt;• [https://www.youtube.com/watch?v=Jt1h1MinlLI SB full trailer]&amp;lt;br&amp;gt;• Samurai reveal ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 21 ||  ||  ||  ||  ||  ||  ||  ||  || Sat, 21 Oct 2023 || EU FanFest&amp;lt;br&amp;gt;• [https://www.youtube.com/watch?v=2ISoqghadkE DT extended teaser trailer]&amp;lt;br&amp;gt;• Viper reveal ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 22 || Tue, 31 Mar 2015 || &#039;&#039;&#039;[[Patch 2.55]]&#039;&#039;&#039; ||  ||  ||  ||  || Sat, 15 May 2021 || Digital FanFest&amp;lt;br&amp;gt;• [https://www.youtube.com/watch?v=zTTtd6bnhFs EW full trailer]&amp;lt;br&amp;gt;• Male Viera reveal&amp;lt;br&amp;gt;• Reaper reveal&amp;lt;br&amp;gt;• Sage reveal ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 23 || Sat, 11 Apr 2015 || [https://www.youtube.com/watch?v=4phUCJlomPo HW full trailer] ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 24 ||  ||  ||  ||  ||  ||  || Tue, 25 May 2021 || &#039;&#039;&#039;[[Patch 5.55]]&#039;&#039;&#039; ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 25 || Thu, 23 Apr 2015 || [https://forum.square-enix.com/ffxiv/threads/230605-Letter-from-the-Producer-LIVE-Part-XX-Q-A-Summary-%2804-23-2015%29 Live Letter XX]&amp;lt;br&amp;gt;• [https://www.youtube.com/watch?v=RGOIF_7vuLw HW benchmark trailer] ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 26 ||  ||  || Tue, 28 Mar 2017 || &#039;&#039;&#039;[[Patch 3.56]]&#039;&#039;&#039; || Sat, 23 Mar 2019 || JP FanFest&amp;lt;br&amp;gt;• [https://www.youtube.com/watch?v=4tyuIh12_HU ShB full trailer]&amp;lt;br&amp;gt;• Male Hrothgar reveal&amp;lt;br&amp;gt;• Dancer reveal ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 27 ||  ||  ||  ||  || Tue, 26 Mar 2019 || &#039;&#039;&#039;[[Patch 4.56]]&#039;&#039;&#039; ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 28 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 29 || Thu, 21 May 2015 || [https://forum.square-enix.com/ffxiv/threads/238399-Letter-from-the-Producer-LIVE-Part-XXI-Digest-%2806-15-2015%29 Live Letter XXI]&amp;lt;br&amp;gt;• [https://www.youtube.com/watch?v=kbvv0rgrT4k HW job action trailer] ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 30 || Wed, 27 May 2015 || HW Media Tour reveals || Fri, 28 Apr 2017 || [https://forum.square-enix.com/ffxiv/threads/325027-Letter-from-the-Producer-LIVE-Part-XXXV-Digest-%285-18-2017%29 Live Letter XXXV]&amp;lt;br&amp;gt;• [https://www.youtube.com/watch?v=3_JxY2pRHn4 SB benchmark trailer] ||  ||  || Fri, 9 Jul 2021 || [https://forum.square-enix.com/ffxiv/threads/440222-Letter-from-the-Producer-LIVE-Part-LXV-Digest-%287-26-2021%29 Live Letter LXV]&amp;lt;br&amp;gt;• [https://www.youtube.com/watch?v=IkC1r0eJZ-c EW benchmark trailer] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 31 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || Sat, 25 Jul 2026 || EU FanFest&lt;br /&gt;
|-&lt;br /&gt;
| 32 ||  ||  ||  ||  ||  ||  ||  ||  || Sat, 6 Jan 2024 || JP FanFest&amp;lt;br&amp;gt;• [https://www.youtube.com/watch?v=kgiuQwzB6aU DT full trailer]&amp;lt;br&amp;gt;• Female Hrothgar reveal&amp;lt;br&amp;gt;• Pictomancer reveal ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 33 || Tue, 16 Jun 2015 || [https://www.youtube.com/watch?v=TGFZ6RJqTWY HW launch trailer]&amp;lt;br&amp;gt;Preliminary patch notes || Mon, 22 May 2017 || [https://forum.square-enix.com/ffxiv/threads/327879-Letter-from-the-Producer-LIVE-Part-XXXVI-Digest-%286-13-2017%29 Live Letter XXXVI]&amp;lt;br&amp;gt;• [https://www.youtube.com/watch?v=fSdfPXFGuw0 SB job action trailer] ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 34 || Tue, 23 Jun 2015 || &#039;&#039;&#039;Launch day&#039;&#039;&#039; ||  ||  ||  ||  ||  ||  || Tue, 16 Jan 2024 || &#039;&#039;&#039;[[Patch 6.55]]&#039;&#039;&#039; ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 35 ||  ||  || Wed, 31 May 2017 || SB Media Tour reveals || Thu, 23 May 2019 || [https://forum.square-enix.com/ffxiv/threads/391854-Letter-from-the-Producer-LIVE-Part-LI-%2806-03-2019%29 Live Letter LI]&amp;lt;br&amp;gt;• [https://www.youtube.com/watch?v=GlOBnVv6byI ShB benchmark trailer]&amp;lt;br&amp;gt;• [https://www.youtube.com/watch?v=jaGxC7wnBDo ShB job action trailer] ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 36 ||  ||  || Wed, 7 Jun 2017 || [https://www.youtube.com/watch?v=qBEvWWdKOBA SB launch trailer] || Wed, 29 May 2019 || ShB Media Tour reveals ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 37 ||  ||  || Thu, 15 Jun 2017 || Preliminary patch notes || Mon, 10 Jun 2019 || [https://www.youtube.com/watch?v=CxHSSRjFH14 ShB launch trailer] ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 38 ||  ||  || Tue, 20 Jun 2017 || &#039;&#039;&#039;Launch day&#039;&#039;&#039; || Fri, 14 Jun 2019 || [https://forum.square-enix.com/ffxiv/threads/393469-Letter-from-the-Producer-LIVE-Part-LII-%2806-21-2019%29 Live Letter LII] ||  ||  ||  ||  || Tue, 8 Sep 2026 || &#039;&#039;&#039;[[Patch 7.56]]&#039;&#039;&#039; &#039;&#039;(predicted)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 39 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 40 ||  ||  ||  ||  || Wed, 26 Jun 2019 || Preliminary patch notes || Fri, 17 Sep 2021 || [https://forum.square-enix.com/ffxiv/threads/443994-Letter-from-the-Producer-LIVE-Part-LXVI-Digest-%289-30-2021%29 Live Letter LXVI]&amp;lt;br&amp;gt;• [https://www.youtube.com/watch?v=WCVcgZ8dtD0 EW job action trailer] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 41 ||  ||  ||  ||  || Tue, 2 Jul 2019 || &#039;&#039;&#039;Launch day&#039;&#039;&#039; ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 42 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 43 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 44 ||  ||  ||  ||  ||  ||  || Thu, 14 Oct 2021 || EW Media Tour reveals ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 45 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || Sat, 31 Oct 2026 || JP FanFest&lt;br /&gt;
|-&lt;br /&gt;
| 46 ||  ||  ||  ||  ||  ||  ||  ||  || Fri, 12 Apr 2024 || [https://forum.square-enix.com/ffxiv/threads/497573-Letter-from-the-Producer-LIVE-Part-LXXX-Digest-%284-26-2024%29 Live Letter LXXX]&amp;lt;br&amp;gt;• [https://www.youtube.com/watch?v=7EJfr9G95t4 DT benchmark trailer] ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 47 ||  ||  ||  ||  ||  ||  || Fri, 5 Nov 2021 || [https://forum.square-enix.com/ffxiv/threads/446501-Letter-from-the-Producer-LIVE-Part-LXVII-%2811-19-2021%29 Live Letter LXVII]&amp;lt;br&amp;gt;• [https://www.youtube.com/watch?v=fwsnh5sgzA8 EW launch trailer] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 48 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 49 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 50 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 51 ||  ||  ||  ||  ||  ||  || Wed, 1 Dec 2021 || Preliminary patch notes || Thu, 16 May 2024 || [https://forum.square-enix.com/ffxiv/threads/498857-Letter-from-the-Producer-LIVE-Part-LXXXI-Digest-%2805-30-2024%29 Live Letter LXXXI]&amp;lt;br&amp;gt;• [https://www.youtube.com/watch?v=zx2vW0TAJKQ DT job action trailer] ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 52 ||  ||  ||  ||  ||  ||  || Tue, 7 Dec 2021 || &#039;&#039;&#039;Launch day&#039;&#039;&#039; ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 53 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 54 ||  ||  ||  ||  ||  ||  ||  ||  || Thu, 6 Jun 2024 || DT Media Tour reveals ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 55 ||  ||  ||  ||  ||  ||  ||  ||  || Fri, 14 Jun 2024 || [https://forum.square-enix.com/ffxiv/threads/501361-Letter-from-the-Producer-LIVE-Part-LXXXII-Digest-%286-27-2024%29 Live Letter LXXXII]&amp;lt;br&amp;gt;• [https://www.youtube.com/watch?v=7BghYTigv8E DT launch trailer] ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 56 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 57 ||  ||  ||  ||  ||  ||  ||  ||  || Tue, 25 Jun 2024 || Preliminary patch notes ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 58 ||  ||  ||  ||  ||  ||  ||  ||  || Tue, 2 Jul 2024 || &#039;&#039;&#039;Launch day&#039;&#039;&#039; ||  ||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Daytona</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=User:Daytona/Timeline_of_previews&amp;diff=1251970</id>
		<title>User:Daytona/Timeline of previews</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=User:Daytona/Timeline_of_previews&amp;diff=1251970"/>
		<updated>2026-03-17T08:10:39Z</updated>

		<summary type="html">&lt;p&gt;Daytona: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Some dates on this page may be off by a day due to timezones.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Timeline of expansion previews&lt;br /&gt;
|-&lt;br /&gt;
! !! colspan=&amp;quot;2&amp;quot; | [[Heavensward]] previews !! colspan=&amp;quot;2&amp;quot; | [[Stormblood]] previews !! colspan=&amp;quot;2&amp;quot; | [[Shadowbringers]] previews !! colspan=&amp;quot;2&amp;quot; | [[Endwalker]] previews !! colspan=&amp;quot;2&amp;quot; | [[Dawntrail]] previews !! colspan=&amp;quot;2&amp;quot; | 8.0 previews&lt;br /&gt;
|-&lt;br /&gt;
! Weeks&amp;lt;br&amp;gt;since x.4 !! Date !! Event !! Date !! Event !! Date !! Event !! Date !! Event !! Date !! Event !! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| -2 || Sat, 18 Oct 2014 || NA FanFest&amp;lt;br&amp;gt;• [https://www.youtube.com/watch?v=68CNzwinqlg HW teaser trailer] ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| -1 || Sat, 25 Oct 2014 || EU FanFest&amp;lt;br&amp;gt;• Dark Knight reveal ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0 || Tue, 28 Oct 2014 || &#039;&#039;&#039;[[Patch 2.4]]&#039;&#039;&#039; || Tue, 27 Sep 2016 || &#039;&#039;&#039;[[Patch 3.4]]&#039;&#039;&#039; || Tue, 18 Sep 2018 || &#039;&#039;&#039;[[Patch 4.4]]&#039;&#039;&#039; || Tue, 8 Dec 2020 || &#039;&#039;&#039;[[Patch 5.4]]&#039;&#039;&#039; ||  Tue, 23 May 2023 || &#039;&#039;&#039;[[Patch 6.4]]&#039;&#039;&#039; || Tue, 16 Dec 2025 || &#039;&#039;&#039;[[Patch 7.4]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  ||  || Sat, 15 Oct 2016 || NA FanFest&amp;lt;br&amp;gt;• [https://www.youtube.com/watch?v=mAobb8_SzHY SB teaser trailer] ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 4 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 5 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 6 || Sat, 20 Dec 2014 || JP FanFest&amp;lt;br&amp;gt;• Au Ra reveal&amp;lt;br&amp;gt;• Machinist reveal&amp;lt;br&amp;gt;• Astrologian reveal ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 7 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 8 ||  ||  ||  ||  || Sat, 17 Nov 2018 || NA FanFest&amp;lt;br&amp;gt;• [https://www.youtube.com/watch?v=WxBYy1uzSqI ShB teaser trailer] || Fri, 5 Feb 2021 || [https://www.youtube.com/watch?v=7-bkJ2ZoW6k EW teaser trailer] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 9 ||  ||  ||  ||  ||  ||  ||  ||  || Sat, 29 Jul 2023 || NA FanFest&amp;lt;br&amp;gt;• [https://www.youtube.com/watch?v=onGE1-I2T6Y DT teaser trailer] ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 11 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 12 || Tue, 20 Jan 2015 || &#039;&#039;&#039;[[Patch 2.5]]&#039;&#039;&#039; || Sat, 24 Dec 2016 || JP FanFest&amp;lt;br&amp;gt;• Red Mage reveal ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 13 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 14 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 15 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 16 ||  ||  || Tue, 17 Jan 2017 || &#039;&#039;&#039;[[Patch 3.5]]&#039;&#039;&#039; || Tue, 8 Jan 2019 || &#039;&#039;&#039;[[Patch 4.5]]&#039;&#039;&#039; ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 17 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 18 ||  ||  ||  ||  ||  ||  || Tue, 13 Apr 2021 || &#039;&#039;&#039;[[Patch 5.5]]&#039;&#039;&#039; ||  ||  || Sat, 25 Apr 2026 || NA FanFest&lt;br /&gt;
|-&lt;br /&gt;
| 19 ||  ||  ||  ||  || Sat, 2 Feb 2019 || EU FanFest&amp;lt;br&amp;gt;• [https://www.youtube.com/watch?v=NjPVSF2dpUE ShB extended teaser trailer]&amp;lt;br&amp;gt;• Female Viera reveal&amp;lt;br&amp;gt;• Gunbreaker reveal ||  ||  || Tue, 3 Oct 2023 || &#039;&#039;&#039;[[Patch 6.5]]&#039;&#039;&#039; || Tue, 28 Apr 2026 || &#039;&#039;&#039;[[Patch 7.5]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 20 ||  ||  || Sat, 18 Feb 2017 || EU FanFest&amp;lt;br&amp;gt;• [https://www.youtube.com/watch?v=Jt1h1MinlLI SB full trailer]&amp;lt;br&amp;gt;• Samurai reveal ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 21 ||  ||  ||  ||  ||  ||  ||  ||  || Sat, 21 Oct 2023 || EU FanFest&amp;lt;br&amp;gt;• [https://www.youtube.com/watch?v=2ISoqghadkE DT extended teaser trailer]&amp;lt;br&amp;gt;• Viper reveal ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 22 || Tue, 31 Mar 2015 || &#039;&#039;&#039;[[Patch 2.55]]&#039;&#039;&#039; ||  ||  ||  ||  || Sat, 15 May 2021 || Digital FanFest&amp;lt;br&amp;gt;• [https://www.youtube.com/watch?v=zTTtd6bnhFs EW full trailer]&amp;lt;br&amp;gt;• Male Viera reveal&amp;lt;br&amp;gt;• Reaper reveal&amp;lt;br&amp;gt;• Sage reveal ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 23 || Sat, 11 Apr 2015 || [https://www.youtube.com/watch?v=4phUCJlomPo HW full trailer] ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 24 ||  ||  ||  ||  ||  ||  || Tue, 25 May 2021 || &#039;&#039;&#039;[[Patch 5.55]]&#039;&#039;&#039; ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 25 || Thu, 23 Apr 2015 || [https://forum.square-enix.com/ffxiv/threads/230605-Letter-from-the-Producer-LIVE-Part-XX-Q-A-Summary-%2804-23-2015%29 Live Letter XX]&amp;lt;br&amp;gt;• [https://www.youtube.com/watch?v=RGOIF_7vuLw HW benchmark trailer] ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 26 ||  ||  || Tue, 28 Mar 2017 || &#039;&#039;&#039;[[Patch 3.56]]&#039;&#039;&#039; || Sat, 23 Mar 2019 || JP FanFest&amp;lt;br&amp;gt;• [https://www.youtube.com/watch?v=4tyuIh12_HU ShB full trailer]&amp;lt;br&amp;gt;• Male Hrothgar reveal&amp;lt;br&amp;gt;• Dancer reveal ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 27 ||  ||  ||  ||  || Tue, 26 Mar 2019 || &#039;&#039;&#039;[[Patch 4.56]]&#039;&#039;&#039; ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 28 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 29 || Thu, 21 May 2015 || [https://forum.square-enix.com/ffxiv/threads/238399-Letter-from-the-Producer-LIVE-Part-XXI-Digest-%2806-15-2015%29 Live Letter XXI]&amp;lt;br&amp;gt;• [https://www.youtube.com/watch?v=kbvv0rgrT4k HW job action trailer] ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 30 || ? || HW Media Tour reveals || Fri, 28 Apr 2017 || [https://forum.square-enix.com/ffxiv/threads/325027-Letter-from-the-Producer-LIVE-Part-XXXV-Digest-%285-18-2017%29 Live Letter XXXV]&amp;lt;br&amp;gt;• [https://www.youtube.com/watch?v=3_JxY2pRHn4 SB benchmark trailer] ||  ||  || Fri, 9 Jul 2021 || [https://forum.square-enix.com/ffxiv/threads/440222-Letter-from-the-Producer-LIVE-Part-LXV-Digest-%287-26-2021%29 Live Letter LXV]&amp;lt;br&amp;gt;• [https://www.youtube.com/watch?v=IkC1r0eJZ-c EW benchmark trailer] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 31 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || Sat, 25 Jul 2026 || EU FanFest&lt;br /&gt;
|-&lt;br /&gt;
| 32 ||  ||  ||  ||  ||  ||  ||  ||  || Sat, 6 Jan 2024 || JP FanFest&amp;lt;br&amp;gt;• [https://www.youtube.com/watch?v=kgiuQwzB6aU DT full trailer]&amp;lt;br&amp;gt;• Female Hrothgar reveal&amp;lt;br&amp;gt;• Pictomancer reveal ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 33 || Tue, 16 Jun 2015 || [https://www.youtube.com/watch?v=TGFZ6RJqTWY HW launch trailer]&amp;lt;br&amp;gt;Preliminary patch notes || Mon, 22 May 2017 || [https://forum.square-enix.com/ffxiv/threads/327879-Letter-from-the-Producer-LIVE-Part-XXXVI-Digest-%286-13-2017%29 Live Letter XXXVI]&amp;lt;br&amp;gt;• [https://www.youtube.com/watch?v=fSdfPXFGuw0 SB job action trailer] ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 34 || Tue, 23 Jun 2015 || &#039;&#039;&#039;Launch day&#039;&#039;&#039; ||  ||  ||  ||  ||  ||  || Tue, 16 Jan 2024 || &#039;&#039;&#039;[[Patch 6.55]]&#039;&#039;&#039; ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 35 ||  ||  || Wed, 31 May 2017 || SB Media Tour reveals || Thu, 23 May 2019 || [https://forum.square-enix.com/ffxiv/threads/391854-Letter-from-the-Producer-LIVE-Part-LI-%2806-03-2019%29 Live Letter LI]&amp;lt;br&amp;gt;• [https://www.youtube.com/watch?v=GlOBnVv6byI ShB benchmark trailer]&amp;lt;br&amp;gt;• [https://www.youtube.com/watch?v=jaGxC7wnBDo ShB job action trailer] ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 36 ||  ||  || Wed, 7 Jun 2017 || [https://www.youtube.com/watch?v=qBEvWWdKOBA SB launch trailer] || Wed, 29 May 2019 || ShB Media Tour reveals ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 37 ||  ||  || Thu, 15 Jun 2017 || Preliminary patch notes || Mon, 10 Jun 2019 || [https://www.youtube.com/watch?v=CxHSSRjFH14 ShB launch trailer] ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 38 ||  ||  || Tue, 20 Jun 2017 || &#039;&#039;&#039;Launch day&#039;&#039;&#039; || Fri, 14 Jun 2019 || [https://forum.square-enix.com/ffxiv/threads/393469-Letter-from-the-Producer-LIVE-Part-LII-%2806-21-2019%29 Live Letter LII] ||  ||  ||  ||  || Tue, 8 Sep 2026 || &#039;&#039;&#039;[[Patch 7.56]]&#039;&#039;&#039; &#039;&#039;(predicted)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 39 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 40 ||  ||  ||  ||  || Wed, 26 Jun 2019 || Preliminary patch notes || Fri, 17 Sep 2021 || [https://forum.square-enix.com/ffxiv/threads/443994-Letter-from-the-Producer-LIVE-Part-LXVI-Digest-%289-30-2021%29 Live Letter LXVI]&amp;lt;br&amp;gt;• [https://www.youtube.com/watch?v=WCVcgZ8dtD0 EW job action trailer] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 41 ||  ||  ||  ||  || Tue, 2 Jul 2019 || &#039;&#039;&#039;Launch day&#039;&#039;&#039; ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 42 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 43 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 44 ||  ||  ||  ||  ||  ||  || Thu, 14 Oct 2021 || EW Media Tour reveals ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 45 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || Sat, 31 Oct 2026 || JP FanFest&lt;br /&gt;
|-&lt;br /&gt;
| 46 ||  ||  ||  ||  ||  ||  ||  ||  || Fri, 12 Apr 2024 || [https://forum.square-enix.com/ffxiv/threads/497573-Letter-from-the-Producer-LIVE-Part-LXXX-Digest-%284-26-2024%29 Live Letter LXXX]&amp;lt;br&amp;gt;• [https://www.youtube.com/watch?v=7EJfr9G95t4 DT benchmark trailer] ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 47 ||  ||  ||  ||  ||  ||  || Fri, 5 Nov 2021 || [https://forum.square-enix.com/ffxiv/threads/446501-Letter-from-the-Producer-LIVE-Part-LXVII-%2811-19-2021%29 Live Letter LXVII]&amp;lt;br&amp;gt;• [https://www.youtube.com/watch?v=fwsnh5sgzA8 EW launch trailer] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 48 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 49 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 50 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 51 ||  ||  ||  ||  ||  ||  || Wed, 1 Dec 2021 || Preliminary patch notes || Thu, 16 May 2024 || [https://forum.square-enix.com/ffxiv/threads/498857-Letter-from-the-Producer-LIVE-Part-LXXXI-Digest-%2805-30-2024%29 Live Letter LXXXI]&amp;lt;br&amp;gt;• [https://www.youtube.com/watch?v=zx2vW0TAJKQ DT job action trailer] ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 52 ||  ||  ||  ||  ||  ||  || Tue, 7 Dec 2021 || &#039;&#039;&#039;Launch day&#039;&#039;&#039; ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 53 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 54 ||  ||  ||  ||  ||  ||  ||  ||  || Thu, 6 Jun 2024 || DT Media Tour reveals ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 55 ||  ||  ||  ||  ||  ||  ||  ||  || Fri, 14 Jun 2024 || [https://forum.square-enix.com/ffxiv/threads/501361-Letter-from-the-Producer-LIVE-Part-LXXXII-Digest-%286-27-2024%29 Live Letter LXXXII]&amp;lt;br&amp;gt;• [https://www.youtube.com/watch?v=7BghYTigv8E DT launch trailer] ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 56 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 57 ||  ||  ||  ||  ||  ||  ||  ||  || Tue, 25 Jun 2024 || Preliminary patch notes ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 58 ||  ||  ||  ||  ||  ||  ||  ||  || Tue, 2 Jul 2024 || &#039;&#039;&#039;Launch day&#039;&#039;&#039; ||  ||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Daytona</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=User:Daytona/Timeline_of_previews&amp;diff=1251966</id>
		<title>User:Daytona/Timeline of previews</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=User:Daytona/Timeline_of_previews&amp;diff=1251966"/>
		<updated>2026-03-17T07:51:50Z</updated>

		<summary type="html">&lt;p&gt;Daytona: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Some dates on this page may be off by a day due to timezones.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Timeline of expansion previews&lt;br /&gt;
|-&lt;br /&gt;
! !! colspan=&amp;quot;2&amp;quot; | [[Heavensward]] previews !! colspan=&amp;quot;2&amp;quot; | [[Stormblood]] previews !! colspan=&amp;quot;2&amp;quot; | [[Shadowbringers]] previews !! colspan=&amp;quot;2&amp;quot; | [[Endwalker]] previews !! colspan=&amp;quot;2&amp;quot; | [[Dawntrail]] previews !! colspan=&amp;quot;2&amp;quot; | 8.0 previews&lt;br /&gt;
|-&lt;br /&gt;
! Weeks&amp;lt;br&amp;gt;since x.4 !! Date !! Event !! Date !! Event !! Date !! Event !! Date !! Event !! Date !! Event !! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| -2 || Sat, 18 Oct 2014 || NA FanFest&amp;lt;br&amp;gt;• [https://www.youtube.com/watch?v=68CNzwinqlg HW teaser trailer] ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| -1 || Sat, 25 Oct 2014 || EU FanFest ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0 || Tue, 28 Oct 2014 || &#039;&#039;&#039;[[Patch 2.4]]&#039;&#039;&#039; || Tue, 27 Sep 2016 || &#039;&#039;&#039;[[Patch 3.4]]&#039;&#039;&#039; || Tue, 18 Sep 2018 || &#039;&#039;&#039;[[Patch 4.4]]&#039;&#039;&#039; || Tue, 8 Dec 2020 || &#039;&#039;&#039;[[Patch 5.4]]&#039;&#039;&#039; ||  Tue, 23 May 2023 || &#039;&#039;&#039;[[Patch 6.4]]&#039;&#039;&#039; || Tue, 16 Dec 2025 || &#039;&#039;&#039;[[Patch 7.4]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  ||  || Sat, 15 Oct 2016 || NA FanFest&amp;lt;br&amp;gt;• [https://www.youtube.com/watch?v=mAobb8_SzHY SB teaser trailer] ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 4 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 5 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 6 || Sat, 20 Dec 2014 || JP FanFest ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 7 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 8 ||  ||  ||  ||  || Sat, 17 Nov 2018 || NA FanFest&amp;lt;br&amp;gt;• [https://www.youtube.com/watch?v=WxBYy1uzSqI ShB teaser trailer] || Fri, 5 Feb 2021 || [https://www.youtube.com/watch?v=7-bkJ2ZoW6k EW teaser trailer] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 9 ||  ||  ||  ||  ||  ||  ||  ||  || Sat, 29 Jul 2023 || NA FanFest&amp;lt;br&amp;gt;• [https://www.youtube.com/watch?v=onGE1-I2T6Y DT teaser trailer] ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 11 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 12 || Tue, 20 Jan 2015 || &#039;&#039;&#039;[[Patch 2.5]]&#039;&#039;&#039; || Sat, 24 Dec 2016 || JP FanFest ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 13 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 14 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 15 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 16 ||  ||  || Tue, 17 Jan 2017 || &#039;&#039;&#039;[[Patch 3.5]]&#039;&#039;&#039; || Tue, 8 Jan 2019 || &#039;&#039;&#039;[[Patch 4.5]]&#039;&#039;&#039; ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 17 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 18 ||  ||  ||  ||  ||  ||  || Tue, 13 Apr 2021 || &#039;&#039;&#039;[[Patch 5.5]]&#039;&#039;&#039; ||  ||  || Sat, 25 Apr 2026 || NA FanFest&lt;br /&gt;
|-&lt;br /&gt;
| 19 ||  ||  ||  ||  || Sat, 2 Feb 2019 || EU FanFest&amp;lt;br&amp;gt;• [https://www.youtube.com/watch?v=NjPVSF2dpUE ShB extended teaser trailer] ||  ||  || Tue, 3 Oct 2023 || &#039;&#039;&#039;[[Patch 6.5]]&#039;&#039;&#039; || Tue, 28 Apr 2026 || &#039;&#039;&#039;[[Patch 7.5]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 20 ||  ||  || Sat, 18 Feb 2017 || EU FanFest&amp;lt;br&amp;gt;• [https://www.youtube.com/watch?v=Jt1h1MinlLI SB full trailer] ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 21 ||  ||  ||  ||  ||  ||  ||  ||  || Sat, 21 Oct 2023 || EU FanFest&amp;lt;br&amp;gt;• [https://www.youtube.com/watch?v=2ISoqghadkE DT extended teaser trailer] ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 22 || Tue, 31 Mar 2015 || &#039;&#039;&#039;[[Patch 2.55]]&#039;&#039;&#039; ||  ||  ||  ||  || Sat, 15 May 2021 || Digital FanFest&amp;lt;br&amp;gt;• [https://www.youtube.com/watch?v=zTTtd6bnhFs EW full trailer] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 23 || Sat, 11 Apr 2015 || [https://www.youtube.com/watch?v=4phUCJlomPo HW full trailer] ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 24 ||  ||  ||  ||  ||  ||  || Tue, 25 May 2021 || &#039;&#039;&#039;[[Patch 5.55]]&#039;&#039;&#039; ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 25 || Thu, 23 Apr 2015 || [https://forum.square-enix.com/ffxiv/threads/230605-Letter-from-the-Producer-LIVE-Part-XX-Q-A-Summary-%2804-23-2015%29 Live Letter XX]&amp;lt;br&amp;gt;• [https://www.youtube.com/watch?v=RGOIF_7vuLw HW benchmark trailer] ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 26 ||  ||  || Tue, 28 Mar 2017 || &#039;&#039;&#039;[[Patch 3.56]]&#039;&#039;&#039; || Sat, 23 Mar 2019 || JP FanFest&amp;lt;br&amp;gt;• [https://www.youtube.com/watch?v=4tyuIh12_HU ShB full trailer] ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 27 ||  ||  ||  ||  || Tue, 26 Mar 2019 || &#039;&#039;&#039;[[Patch 4.56]]&#039;&#039;&#039; ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 28 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 29 || Thu, 21 May 2015 || [https://forum.square-enix.com/ffxiv/threads/238399-Letter-from-the-Producer-LIVE-Part-XXI-Digest-%2806-15-2015%29 Live Letter XXI]&amp;lt;br&amp;gt;• [https://www.youtube.com/watch?v=kbvv0rgrT4k HW job action trailer] ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 30 || ? || HW Media Tour reveals || Fri, 28 Apr 2017 || [https://forum.square-enix.com/ffxiv/threads/325027-Letter-from-the-Producer-LIVE-Part-XXXV-Digest-%285-18-2017%29 Live Letter XXXV]&amp;lt;br&amp;gt;• [https://www.youtube.com/watch?v=3_JxY2pRHn4 SB benchmark trailer] ||  ||  || Fri, 9 Jul 2021 || [https://forum.square-enix.com/ffxiv/threads/440222-Letter-from-the-Producer-LIVE-Part-LXV-Digest-%287-26-2021%29 Live Letter LXV]&amp;lt;br&amp;gt;• [https://www.youtube.com/watch?v=IkC1r0eJZ-c EW benchmark trailer] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 31 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || Sat, 25 Jul 2026 || EU FanFest&lt;br /&gt;
|-&lt;br /&gt;
| 32 ||  ||  ||  ||  ||  ||  ||  ||  || Sat, 6 Jan 2024 || JP FanFest&amp;lt;br&amp;gt;• [https://www.youtube.com/watch?v=kgiuQwzB6aU DT full trailer] ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 33 || Tue, 16 Jun 2015 || [https://www.youtube.com/watch?v=TGFZ6RJqTWY HW launch trailer]&amp;lt;br&amp;gt;Preliminary patch notes || Mon, 22 May 2017 || [https://forum.square-enix.com/ffxiv/threads/327879-Letter-from-the-Producer-LIVE-Part-XXXVI-Digest-%286-13-2017%29 Live Letter XXXVI]&amp;lt;br&amp;gt;• [https://www.youtube.com/watch?v=fSdfPXFGuw0 SB job action trailer] ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 34 || Tue, 23 Jun 2015 || &#039;&#039;&#039;Launch day&#039;&#039;&#039; ||  ||  ||  ||  ||  ||  || Tue, 16 Jan 2024 || &#039;&#039;&#039;[[Patch 6.55]]&#039;&#039;&#039; ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 35 ||  ||  || Wed, 31 May 2017 || SB Media Tour reveals || Thu, 23 May 2019 || [https://forum.square-enix.com/ffxiv/threads/391854-Letter-from-the-Producer-LIVE-Part-LI-%2806-03-2019%29 Live Letter LI]&amp;lt;br&amp;gt;• [https://www.youtube.com/watch?v=GlOBnVv6byI ShB benchmark trailer]&amp;lt;br&amp;gt;• [https://www.youtube.com/watch?v=jaGxC7wnBDo ShB job action trailer] ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 36 ||  ||  || Wed, 7 Jun 2017 || [https://www.youtube.com/watch?v=qBEvWWdKOBA SB launch trailer] || Wed, 29 May 2019 || ShB Media Tour reveals ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 37 ||  ||  || Thu, 15 Jun 2017 || Preliminary patch notes || Mon, 10 Jun 2019 || [https://www.youtube.com/watch?v=CxHSSRjFH14 ShB launch trailer] ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 38 ||  ||  || Tue, 20 Jun 2017 || &#039;&#039;&#039;Launch day&#039;&#039;&#039; || Fri, 14 Jun 2019 || [https://forum.square-enix.com/ffxiv/threads/393469-Letter-from-the-Producer-LIVE-Part-LII-%2806-21-2019%29 Live Letter LII] ||  ||  ||  ||  || Tue, 8 Sep 2026 || &#039;&#039;&#039;[[Patch 7.56]]&#039;&#039;&#039; &#039;&#039;(predicted)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 39 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 40 ||  ||  ||  ||  || Wed, 26 Jun 2019 || Preliminary patch notes || Fri, 17 Sep 2021 || [https://forum.square-enix.com/ffxiv/threads/443994-Letter-from-the-Producer-LIVE-Part-LXVI-Digest-%289-30-2021%29 Live Letter LXVI]&amp;lt;br&amp;gt;• [https://www.youtube.com/watch?v=WCVcgZ8dtD0 EW job action trailer] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 41 ||  ||  ||  ||  || Tue, 2 Jul 2019 || &#039;&#039;&#039;Launch day&#039;&#039;&#039; ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 42 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 43 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 44 ||  ||  ||  ||  ||  ||  || Thu, 14 Oct 2021 || EW Media Tour reveals ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 45 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || Sat, 31 Oct 2026 || JP FanFest&lt;br /&gt;
|-&lt;br /&gt;
| 46 ||  ||  ||  ||  ||  ||  ||  ||  || Fri, 12 Apr 2024 || [https://forum.square-enix.com/ffxiv/threads/497573-Letter-from-the-Producer-LIVE-Part-LXXX-Digest-%284-26-2024%29 Live Letter LXXX]&amp;lt;br&amp;gt;• [https://www.youtube.com/watch?v=7EJfr9G95t4 DT benchmark trailer] ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 47 ||  ||  ||  ||  ||  ||  || Fri, 5 Nov 2021 || [https://forum.square-enix.com/ffxiv/threads/446501-Letter-from-the-Producer-LIVE-Part-LXVII-%2811-19-2021%29 Live Letter LXVII]&amp;lt;br&amp;gt;• [https://www.youtube.com/watch?v=fwsnh5sgzA8 EW launch trailer] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 48 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 49 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 50 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 51 ||  ||  ||  ||  ||  ||  || Wed, 1 Dec 2021 || Preliminary patch notes || Thu, 16 May 2024 || [https://forum.square-enix.com/ffxiv/threads/498857-Letter-from-the-Producer-LIVE-Part-LXXXI-Digest-%2805-30-2024%29 Live Letter LXXXI]&amp;lt;br&amp;gt;• [https://www.youtube.com/watch?v=zx2vW0TAJKQ DT job action trailer] ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 52 ||  ||  ||  ||  ||  ||  || Tue, 7 Dec 2021 || &#039;&#039;&#039;Launch day&#039;&#039;&#039; ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 53 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 54 ||  ||  ||  ||  ||  ||  ||  ||  || Thu, 6 Jun 2024 || DT Media Tour reveals ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 55 ||  ||  ||  ||  ||  ||  ||  ||  || Fri, 14 Jun 2024 || [https://forum.square-enix.com/ffxiv/threads/501361-Letter-from-the-Producer-LIVE-Part-LXXXII-Digest-%286-27-2024%29 Live Letter LXXXII]&amp;lt;br&amp;gt;• [https://www.youtube.com/watch?v=7BghYTigv8E DT launch trailer] ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 56 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 57 ||  ||  ||  ||  ||  ||  ||  ||  || Tue, 25 Jun 2024 || Preliminary patch notes ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 58 ||  ||  ||  ||  ||  ||  ||  ||  || Tue, 2 Jul 2024 || &#039;&#039;&#039;Launch day&#039;&#039;&#039; ||  ||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Daytona</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=User:Daytona/Timeline_of_previews&amp;diff=1251936</id>
		<title>User:Daytona/Timeline of previews</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=User:Daytona/Timeline_of_previews&amp;diff=1251936"/>
		<updated>2026-03-17T06:31:12Z</updated>

		<summary type="html">&lt;p&gt;Daytona: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Timeline of expansion previews&lt;br /&gt;
|-&lt;br /&gt;
! !! colspan=&amp;quot;2&amp;quot; | [[Heavensward]] !! colspan=&amp;quot;2&amp;quot; | [[Stormblood]] !! colspan=&amp;quot;2&amp;quot; | [[Shadowbringers]] !! colspan=&amp;quot;2&amp;quot; | [[Endwalker]] !! colspan=&amp;quot;2&amp;quot; | [[Dawntrail]] !! colspan=&amp;quot;2&amp;quot; | 8.0&lt;br /&gt;
|-&lt;br /&gt;
! Weeks since x.4 !! Date !! Event !! Date !! Event !! Date !! Event !! Date !! Event !! Date !! Event !! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| -2 || Sat, 18 Oct 2014 || NA FanFest ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| -1 || Sat, 25 Oct 2014 || EU FanFest ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0 || Tue, 28 Oct 2014 || &#039;&#039;&#039;[[Patch 2.4]]&#039;&#039;&#039; || Tue, 27 Sep 2016 || &#039;&#039;&#039;[[Patch 3.4]]&#039;&#039;&#039; || Tue, 18 Sep 2018 || &#039;&#039;&#039;[[Patch 4.4]]&#039;&#039;&#039; || Tue, 8 Dec 2020 || &#039;&#039;&#039;[[Patch 5.4]]&#039;&#039;&#039; ||  Tue, 23 May 2023 || &#039;&#039;&#039;[[Patch 6.4]]&#039;&#039;&#039; || Tue, 16 Dec 2025 || &#039;&#039;&#039;[[Patch 7.4]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  ||  || Sat, 15 Oct 2016 || NA FanFest ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 4 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 5 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 6 || Sat, 20 Dec 2014 || JP FanFest ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 7 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 8 ||  ||  ||  ||  || Sat, 17 Nov 2018 || NA FanFest ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 9 ||  ||  ||  ||  ||  ||  ||  ||  || Sat, 29 Jul 2023 || NA FanFest ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 11 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 12 || Tue, 20 Jan 2015 || &#039;&#039;&#039;[[Patch 2.5]]&#039;&#039;&#039; || Sat, 24 Dec 2016 || JP FanFest ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 13 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 14 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 15 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 16 ||  ||  || Tue, 17 Jan 2017 || &#039;&#039;&#039;[[Patch 3.5]]&#039;&#039;&#039; || Tue, 8 Jan 2019 || &#039;&#039;&#039;[[Patch 4.5]]&#039;&#039;&#039; ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 17 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 18 ||  ||  ||  ||  ||  ||  || Tue, 13 Apr 2021 || &#039;&#039;&#039;[[Patch 5.5]]&#039;&#039;&#039; ||  ||  || Sat, 25 Apr 2026 || NA FanFest&lt;br /&gt;
|-&lt;br /&gt;
| 19 ||  ||  ||  ||  || Sat, 2 Feb 2019 || EU FanFest ||  ||  || Tue, 3 Oct 2023 || &#039;&#039;&#039;[[Patch 6.5]]&#039;&#039;&#039; || Tue, 28 Apr 2026 || &#039;&#039;&#039;[[Patch 7.5]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 20 ||  ||  || Sat, 18 Feb 2017 || EU FanFest ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 21 ||  ||  ||  ||  ||  ||  ||  ||  || Sat, 21 Oct 2023 || EU FanFest ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 22 || Tue, 31 Mar 2015 || &#039;&#039;&#039;[[Patch 2.55]]&#039;&#039;&#039; ||  ||  ||  ||  || Sat, 15 May 2021 || Digital FanFest ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 23 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 24 ||  ||  ||  ||  ||  ||  || Tue, 25 May 2021 || &#039;&#039;&#039;[[Patch 5.55]]&#039;&#039;&#039; ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 25 || Thu, 23 Apr 2015 || [https://forum.square-enix.com/ffxiv/threads/230605-Letter-from-the-Producer-LIVE-Part-XX-Q-A-Summary-%2804-23-2015%29 Live Letter XX]&amp;lt;br&amp;gt;• [https://www.youtube.com/watch?v=RGOIF_7vuLw HW Benchmark trailer] ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 26 ||  ||  || Tue, 28 Mar 2017 || &#039;&#039;&#039;[[Patch 3.56]]&#039;&#039;&#039; || Sat, 23 Mar 2019 || JP FanFest ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 27 ||  ||  ||  ||  || Tue, 26 Mar 2019 || &#039;&#039;&#039;[[Patch 4.56]]&#039;&#039;&#039; ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 28 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 29 || Thu, 21 May 2015 || [https://forum.square-enix.com/ffxiv/threads/238399-Letter-from-the-Producer-LIVE-Part-XXI-Digest-%2806-15-2015%29 Live Letter XXI] ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 30 || ? || HW Media Tour reveals || Fri, 28 Apr 2017 || [https://forum.square-enix.com/ffxiv/threads/325027-Letter-from-the-Producer-LIVE-Part-XXXV-Digest-%285-18-2017%29 Live Letter XXXV]&amp;lt;br&amp;gt;• [https://www.youtube.com/watch?v=3_JxY2pRHn4 SB Benchmark trailer] ||  ||  || Fri, 9 Jul 2021 || [https://forum.square-enix.com/ffxiv/threads/440222-Letter-from-the-Producer-LIVE-Part-LXV-Digest-%287-26-2021%29 Live Letter LXV]&amp;lt;br&amp;gt;• [https://www.youtube.com/watch?v=IkC1r0eJZ-c EW Benchmark trailer] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 31 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || Sat, 25 Jul 2026 || EU FanFest&lt;br /&gt;
|-&lt;br /&gt;
| 32 ||  ||  ||  ||  ||  ||  ||  ||  || Sat, 6 Jan 2024 || JP FanFest ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 33 || Tue, 16 Jun 2015 || Preliminary patch notes || Mon, 22 May 2017 || [https://forum.square-enix.com/ffxiv/threads/327879-Letter-from-the-Producer-LIVE-Part-XXXVI-Digest-%286-13-2017%29 Live Letter XXXVI] ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 34 || Tue, 23 Jun 2015 || &#039;&#039;&#039;Launch day&#039;&#039;&#039; ||  ||  ||  ||  ||  ||  || Tue, 16 Jan 2024 || &#039;&#039;&#039;[[Patch 6.55]]&#039;&#039;&#039; ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 35 ||  ||  || Wed, 31 May 2017 || SB Media Tour reveals || Thu, 23 May 2019 || [https://forum.square-enix.com/ffxiv/threads/391854-Letter-from-the-Producer-LIVE-Part-LI-%2806-03-2019%29 Live Letter LI]&amp;lt;br&amp;gt;• [https://www.youtube.com/watch?v=GlOBnVv6byI ShB Benchmark trailer] ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 36 ||  ||  ||  ||  || Wed, 29 May 2019 || ShB Media Tour reveals ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 37 ||  ||  || Thu, 15 Jun 2017 || Preliminary patch notes ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 38 ||  ||  || Tue, 20 Jun 2017 || &#039;&#039;&#039;Launch day&#039;&#039;&#039; || Fri, 14 Jun 2019 || [https://forum.square-enix.com/ffxiv/threads/393469-Letter-from-the-Producer-LIVE-Part-LII-%2806-21-2019%29 Live Letter LII] ||  ||  ||  ||  || Tue, 8 Sep 2026 || &#039;&#039;&#039;[[Patch 7.56]]&#039;&#039;&#039; &#039;&#039;(predicted)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 39 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 40 ||  ||  ||  ||  || Wed, 26 Jun 2019 || Preliminary patch notes || Fri, 17 Sep 2021 || [https://forum.square-enix.com/ffxiv/threads/443994-Letter-from-the-Producer-LIVE-Part-LXVI-Digest-%289-30-2021%29 Live Letter LXVI] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 41 ||  ||  ||  ||  || Tue, 2 Jul 2019 || &#039;&#039;&#039;Launch day&#039;&#039;&#039; ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 42 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 43 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 44 ||  ||  ||  ||  ||  ||  || Thu, 14 Oct 2021 || EW Media Tour reveals ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 45 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || Sat, 31 Oct 2026 || JP FanFest&lt;br /&gt;
|-&lt;br /&gt;
| 46 ||  ||  ||  ||  ||  ||  ||  ||  || Fri, 12 Apr 2024 || [https://forum.square-enix.com/ffxiv/threads/497573-Letter-from-the-Producer-LIVE-Part-LXXX-Digest-%284-26-2024%29 Live Letter LXXX]&amp;lt;br&amp;gt;• [https://www.youtube.com/watch?v=7EJfr9G95t4 DT Benchmark trailer] ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 47 ||  ||  ||  ||  ||  ||  || Fri, 5 Nov 2021 || [https://forum.square-enix.com/ffxiv/threads/446501-Letter-from-the-Producer-LIVE-Part-LXVII-%2811-19-2021%29 Live Letter LXVII] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 48 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 49 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 50 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 51 ||  ||  ||  ||  ||  ||  || Wed, 1 Dec 2021 || Preliminary patch notes || Thu, 16 May 2024 || [https://forum.square-enix.com/ffxiv/threads/498857-Letter-from-the-Producer-LIVE-Part-LXXXI-Digest-%2805-30-2024%29 Live Letter LXXXI] ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 52 ||  ||  ||  ||  ||  ||  || Tue, 7 Dec 2021 || &#039;&#039;&#039;Launch day&#039;&#039;&#039; ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 53 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 54 ||  ||  ||  ||  ||  ||  ||  ||  || Thu, 6 Jun 2024 || DT Media Tour reveals ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 55 ||  ||  ||  ||  ||  ||  ||  ||  || Fri, 14 Jun 2024 || [https://forum.square-enix.com/ffxiv/threads/501361-Letter-from-the-Producer-LIVE-Part-LXXXII-Digest-%286-27-2024%29 Live Letter LXXXII] ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 56 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 57 ||  ||  ||  ||  ||  ||  ||  ||  || Tue, 25 Jun 2024 || Preliminary patch notes ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 58 ||  ||  ||  ||  ||  ||  ||  ||  || Tue, 2 Jul 2024 || &#039;&#039;&#039;Launch day&#039;&#039;&#039; ||  ||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Daytona</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=User:Daytona/Timeline_of_previews&amp;diff=1251896</id>
		<title>User:Daytona/Timeline of previews</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=User:Daytona/Timeline_of_previews&amp;diff=1251896"/>
		<updated>2026-03-17T04:06:40Z</updated>

		<summary type="html">&lt;p&gt;Daytona: Created page with &amp;quot;{| class=&amp;quot;wikitable&amp;quot; |+ Timeline of expansion previews |- ! !! colspan=&amp;quot;2&amp;quot; | Heavensward !! colspan=&amp;quot;2&amp;quot; | Stormblood !! colspan=&amp;quot;2&amp;quot; | Shadowbringers !! colspan=&amp;quot;2&amp;quot; | Endwalker !! colspan=&amp;quot;2&amp;quot; | Dawntrail !! colspan=&amp;quot;2&amp;quot; | 8.0 |- ! Weeks since x.4 !! Date !! Event !! Date !! Event !! Date !! Event !! Date !! Event !! Date !! Event !! Date !! Event |- | -2 || Sat, 18 Oct 2014 || NA FanFest ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  |- | -1 || Sat, 25 Oct 201...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Timeline of expansion previews&lt;br /&gt;
|-&lt;br /&gt;
! !! colspan=&amp;quot;2&amp;quot; | [[Heavensward]] !! colspan=&amp;quot;2&amp;quot; | [[Stormblood]] !! colspan=&amp;quot;2&amp;quot; | [[Shadowbringers]] !! colspan=&amp;quot;2&amp;quot; | [[Endwalker]] !! colspan=&amp;quot;2&amp;quot; | [[Dawntrail]] !! colspan=&amp;quot;2&amp;quot; | 8.0&lt;br /&gt;
|-&lt;br /&gt;
! Weeks since x.4 !! Date !! Event !! Date !! Event !! Date !! Event !! Date !! Event !! Date !! Event !! Date !! Event&lt;br /&gt;
|-&lt;br /&gt;
| -2 || Sat, 18 Oct 2014 || NA FanFest ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| -1 || Sat, 25 Oct 2014 || EU FanFest ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 0 || Tue, 28 Oct 2014 || &#039;&#039;&#039;[[Patch 2.4]]&#039;&#039;&#039; || Tue, 27 Sep 2016 || &#039;&#039;&#039;[[Patch 3.4]]&#039;&#039;&#039; || Tue, 18 Sep 2018 || &#039;&#039;&#039;[[Patch 4.4]]&#039;&#039;&#039; || Tue, 8 Dec 2020 || &#039;&#039;&#039;[[Patch 5.4]]&#039;&#039;&#039; ||  Tue, 23 May 2023 || &#039;&#039;&#039;[[Patch 6.4]]&#039;&#039;&#039; || Tue, 16 Dec 2025 || &#039;&#039;&#039;[[Patch 7.4]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  ||  || Sat, 15 Oct 2016 || NA FanFest ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 4 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 5 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 6 || Sat, 20 Dec 2014 || JP FanFest ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 7 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 8 ||  ||  ||  ||  || Sat, 17 Nov 2018 || NA FanFest ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 9 ||  ||  ||  ||  ||  ||  ||  ||  || Sat, 29 Jul 2023 || NA FanFest ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 11 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 12 || Tue, 20 Jan 2015 || &#039;&#039;&#039;[[Patch 2.5]]&#039;&#039;&#039; || Sat, 24 Dec 2016 || JP FanFest ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 13 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 14 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 15 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 16 ||  ||  || Tue, 17 Jan 2017 || &#039;&#039;&#039;[[Patch 3.5]]&#039;&#039;&#039; || Tue, 8 Jan 2019 || &#039;&#039;&#039;[[Patch 4.5]]&#039;&#039;&#039; ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 17 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 18 ||  ||  ||  ||  ||  ||  || Tue, 13 Apr 2021 || &#039;&#039;&#039;[[Patch 5.5]]&#039;&#039;&#039; ||  ||  || Sat, 25 Apr 2026 || NA FanFest&lt;br /&gt;
|-&lt;br /&gt;
| 19 ||  ||  ||  ||  || Sat, 2 Feb 2019 || EU FanFest ||  ||  || Tue, 3 Oct 2023 || &#039;&#039;&#039;[[Patch 6.5]]&#039;&#039;&#039; || Tue, 28 Apr 2026 || &#039;&#039;&#039;[[Patch 7.5]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 20 ||  ||  || Sat, 18 Feb 2017 || EU FanFest ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 21 ||  ||  ||  ||  ||  ||  ||  ||  || Sat, 21 Oct 2023 || EU FanFest ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 22 || Tue, 31 Mar 2015 || &#039;&#039;&#039;[[Patch 2.55]]&#039;&#039;&#039; ||  ||  ||  ||  || Sat, 15 May 2021 || Digital FanFest ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 23 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 24 ||  ||  ||  ||  ||  ||  || Tue, 25 May 2021 || &#039;&#039;&#039;[[Patch 5.55]]&#039;&#039;&#039; ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 25 || Thu, 23 Apr 2015 || [https://forum.square-enix.com/ffxiv/threads/230605-Letter-from-the-Producer-LIVE-Part-XX-Q-A-Summary-%2804-23-2015%29 Live Letter XX] ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 26 ||  ||  || Tue, 28 Mar 2017 || &#039;&#039;&#039;[[Patch 3.56]]&#039;&#039;&#039; || Sat, 23 Mar 2019 || JP FanFest ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 27 ||  ||  ||  ||  || Tue, 26 Mar 2019 || &#039;&#039;&#039;[[Patch 4.56]]&#039;&#039;&#039; ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 28 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 29 || Thu, 21 May 2015 || [https://forum.square-enix.com/ffxiv/threads/238399-Letter-from-the-Producer-LIVE-Part-XXI-Digest-%2806-15-2015%29 Live Letter XXI] ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 30 || ? || HW Media Tour reveals || Fri, 28 Apr 2017 || [https://forum.square-enix.com/ffxiv/threads/325027-Letter-from-the-Producer-LIVE-Part-XXXV-Digest-%285-18-2017%29 Live Letter XXXV] ||  ||  || Fri, 9 Jul 2021 || [https://forum.square-enix.com/ffxiv/threads/440222-Letter-from-the-Producer-LIVE-Part-LXV-Digest-%287-26-2021%29 Live Letter LXV] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 31 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || Sat, 25 Jul 2026 || EU FanFest&lt;br /&gt;
|-&lt;br /&gt;
| 32 ||  ||  ||  ||  ||  ||  ||  ||  || Sat, 6 Jan 2024 || JP FanFest ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 33 || Tue, 16 Jun 2015 || Preliminary patch notes || Mon, 22 May 2017 || [https://forum.square-enix.com/ffxiv/threads/327879-Letter-from-the-Producer-LIVE-Part-XXXVI-Digest-%286-13-2017%29 Live Letter XXXVI] ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 34 || Tue, 23 Jun 2015 || &#039;&#039;&#039;Launch day&#039;&#039;&#039; ||  ||  ||  ||  ||  ||  || Tue, 16 Jan 2024 || &#039;&#039;&#039;[[Patch 6.55]]&#039;&#039;&#039; ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 35 ||  ||  || Wed, 31 May 2017 || SB Media Tour reveals || Thu, 23 May 2019 || [https://forum.square-enix.com/ffxiv/threads/391854-Letter-from-the-Producer-LIVE-Part-LI-%2806-03-2019%29 Live Letter LI] ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 36 ||  ||  ||  ||  || Wed, 29 May 2019 || ShB Media Tour reveals ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 37 ||  ||  || Thu, 15 Jun 2017 || Preliminary patch notes ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 38 ||  ||  || Tue, 20 Jun 2017 || &#039;&#039;&#039;Launch day&#039;&#039;&#039; || Fri, 14 Jun 2019 || [https://forum.square-enix.com/ffxiv/threads/393469-Letter-from-the-Producer-LIVE-Part-LII-%2806-21-2019%29 Live Letter LII] ||  ||  ||  ||  || Tue, 8 Sep 2026 || &#039;&#039;&#039;[[Patch 7.56]]&#039;&#039;&#039; &#039;&#039;(predicted)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 39 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 40 ||  ||  ||  ||  || Wed, 26 Jun 2019 || Preliminary patch notes || Fri, 17 Sep 2021 || [https://forum.square-enix.com/ffxiv/threads/443994-Letter-from-the-Producer-LIVE-Part-LXVI-Digest-%289-30-2021%29 Live Letter LXVI] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 41 ||  ||  ||  ||  || Tue, 2 Jul 2019 || &#039;&#039;&#039;Launch day&#039;&#039;&#039; ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 42 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 43 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 44 ||  ||  ||  ||  ||  ||  || Thu, 14 Oct 2021 || EW Media Tour reveals ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 45 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || Sat, 31 Oct 2026 || JP FanFest&lt;br /&gt;
|-&lt;br /&gt;
| 46 ||  ||  ||  ||  ||  ||  ||  ||  || Fri, 12 Apr 2024 || [https://forum.square-enix.com/ffxiv/threads/497573-Letter-from-the-Producer-LIVE-Part-LXXX-Digest-%284-26-2024%29 Live Letter LXXX] ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 47 ||  ||  ||  ||  ||  ||  || Fri, 5 Nov 2021 || [https://forum.square-enix.com/ffxiv/threads/446501-Letter-from-the-Producer-LIVE-Part-LXVII-%2811-19-2021%29 Live Letter LXVII] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 48 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 49 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 50 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 51 ||  ||  ||  ||  ||  ||  || Wed, 1 Dec 2021 || Preliminary patch notes || Thu, 16 May 2024 || [https://forum.square-enix.com/ffxiv/threads/498857-Letter-from-the-Producer-LIVE-Part-LXXXI-Digest-%2805-30-2024%29 Live Letter LXXXI] ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 52 ||  ||  ||  ||  ||  ||  || Tue, 7 Dec 2021 || &#039;&#039;&#039;Launch day&#039;&#039;&#039; ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 53 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 54 ||  ||  ||  ||  ||  ||  ||  ||  || Thu, 6 Jun 2024 || DT Media Tour reveals ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 55 ||  ||  ||  ||  ||  ||  ||  ||  || Fri, 14 Jun 2024 || [https://forum.square-enix.com/ffxiv/threads/501361-Letter-from-the-Producer-LIVE-Part-LXXXII-Digest-%286-27-2024%29 Live Letter LXXXII] ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 56 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 57 ||  ||  ||  ||  ||  ||  ||  ||  || Tue, 25 Jun 2024 || Preliminary patch notes ||  || &lt;br /&gt;
|-&lt;br /&gt;
| 58 ||  ||  ||  ||  ||  ||  ||  ||  || Tue, 2 Jul 2024 || &#039;&#039;&#039;Launch day&#039;&#039;&#039; ||  ||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Daytona</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Variant_and_Criterion_Dungeons&amp;diff=1241072</id>
		<title>Variant and Criterion Dungeons</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Variant_and_Criterion_Dungeons&amp;diff=1241072"/>
		<updated>2026-03-10T01:08:51Z</updated>

		<summary type="html">&lt;p&gt;Daytona: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{lead icon|Variant and criterion dungeons icon1.png|frame=none}} &#039;&#039;&#039;Variant and Criterion dungeons&#039;&#039;&#039; are a dungeon style first released on [[patch 6.25]]. After unlocking them, players can register using the &#039;&#039;V&amp;amp;C Dungeon Finder&#039;&#039; under &amp;quot;Duty&amp;quot; in the main menu. All variant and criterion dungeons have an [[item level]] sync, and it is not possible to complete these with an [[Unrestricted Party]] (&amp;quot;unsynced&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
V&amp;amp;C dungeons come in four different difficulty tiers: &#039;&#039;Variant&#039;&#039;, &#039;&#039;Variant (Advanced)&#039;&#039;, &#039;&#039;Criterion&#039;&#039;, and &#039;&#039;Criterion (Savage)&#039;&#039;. Not every V&amp;amp;C dungeon supports every tier.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
! Location&lt;br /&gt;
! Variant&lt;br /&gt;
! Variant (Advanced)&lt;br /&gt;
! Criterion&lt;br /&gt;
! Criterion (Savage)&lt;br /&gt;
! Patch&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Thanalan&#039;&#039;&#039;&lt;br /&gt;
| [[The Sil&#039;dihn Subterrane]]&lt;br /&gt;
| —&lt;br /&gt;
| [[Another Sil&#039;dihn Subterrane]]&lt;br /&gt;
| [[Another Sil&#039;dihn Subterrane (Savage)]]&lt;br /&gt;
| [[Patch 6.25]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hingashi&#039;&#039;&#039;&lt;br /&gt;
| [[Mount Rokkon]]&lt;br /&gt;
| —&lt;br /&gt;
| [[Another Mount Rokkon]]&lt;br /&gt;
| [[Another Mount Rokkon (Savage)]]&lt;br /&gt;
| [[Patch 6.45]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;South Sea Isles&#039;&#039;&#039;&lt;br /&gt;
| [[Aloalo Island]]&lt;br /&gt;
| —&lt;br /&gt;
| [[Another Aloalo Island]]&lt;br /&gt;
| [[Another Aloalo Island (Savage)]]&lt;br /&gt;
| [[Patch 6.51]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Corvos&#039;&#039;&#039;&lt;br /&gt;
| [[The Merchant&#039;s Tale|&#039;&#039;The Merchant&#039;s Tale&#039;&#039;]]&lt;br /&gt;
| [[The Merchant&#039;s Tale (Advanced)|&#039;&#039;The Merchant&#039;s Tale&#039;&#039; (Advanced)]]&lt;br /&gt;
| [[Another Merchant&#039;s Tale]]&lt;br /&gt;
| —&lt;br /&gt;
| [[Patch 7.4|Patch 7.45]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Variant Dungeons==&lt;br /&gt;
[[File:Variant and Criterion Dungeons Map.png|thumb|Entrance Map Marker]]&lt;br /&gt;
Variant dungeons are endgame dungeons intended for 1-4 players. They are normal (story mode) [[difficulty]] content. Enemy health will be adjusted depending on the number of players, there are no role restrictions, and players can change jobs to any other Disciple of War or Magic of high enough level (excluding [[Limited_Jobs|Limited Jobs]]) while the dungeon is in progress when out of combat. Note that changing jobs will result in a 30 second cooldown until the player can use actions. Players can register for Variant Dungeons solo, with a premade party, or use matchmaking. Matching is disabled by default. If the option is enabled, players will be matched to a party of four with no role restrictions.&lt;br /&gt;
&lt;br /&gt;
The map has branching paths, and the progression route will change based on player actions or random events. Some boss mechanics will also vary depending on earlier player actions. The player(s) will be accompanied by an NPC who will provide dialogue and interact with the environment  but not participate in combat.&lt;br /&gt;
&lt;br /&gt;
Completing the dungeon in certain ways will add a lore entry to the V&amp;amp;C Dungeon Finder. These entries provide lore regarding the dungeon or hints to puzzles that can be completed to unlock additional entries or a secret boss. Completing all 12-13 entries in the dungeon will award the player with a mount or other glamour item.&lt;br /&gt;
&lt;br /&gt;
The initial set of variant dungeons added in [[Endwalker]] were all level 90 endgame content. Beginning with [[Dawntrail]], new variant dungeons support a range of levels and grant XP, allowing them to be used as a levelling tool (similar to [[Bozja]] or [[Deep Dungeon]]s). These dungeons sync your level upward, so even if you enter on a lower-level job, you&#039;ll gain temporary access to your higher level abilities.&lt;br /&gt;
&lt;br /&gt;
===Variant Actions and Attribute Adjustments===&lt;br /&gt;
To allow for greater freedom of role choices, variant dungeons grant players the use of special variant actions. These actions mimic existing abilities such as {{action icon|Cure}} or {{action icon|Rampart}}. Moreover, certain attributes will also be adjusted to compensate for the disparity of strength between certain roles, alleviating the need for dedicated tanks, DPS, or healers (and slightly strengthening buff-focused jobs, like {{BRD|name=yes}}, which are normally balanced around 8-player parties).&lt;br /&gt;
&lt;br /&gt;
Variant actions can be selected from the V&amp;amp;C Dungeon Finder window. Players may have up to two variant actions at any given time, and are free to change them at any time, even after entering the dungeon.&lt;br /&gt;
* Available variant actions will differ according to the player&#039;s role.&lt;br /&gt;
* The potency of some variant actions will scale depending on the dungeon.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;pve table&amp;quot;&lt;br /&gt;
{{role action table header}}&lt;br /&gt;
{{role action table row|Variant Cure}}&lt;br /&gt;
{{role action table row|Variant Ultimatum}}&lt;br /&gt;
{{role action table row|Variant Raise}}&lt;br /&gt;
{{role action table row|Variant Spirit Dart}}&lt;br /&gt;
{{role action table row|Variant Rampart}}&lt;br /&gt;
{{role action table row|Variant Eagle Eye Shot}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Unlock===&lt;br /&gt;
{{main|Variant Dungeons Quests}}&lt;br /&gt;
To unlock variant dungeons, complete {{i|Endwalker (Quest)}} followed by the quasi-quest {{i|An Odd Job}} from [[Osmon]] in [[Old Sharlayan]] (X:11.9, Y:13.3). This will unlock additional quests (see table below) for each of the four variant dungeons. Each individual variant dungeon questline is independent and the dungeons may be completed in any order.&lt;br /&gt;
&lt;br /&gt;
===Available Variant Dungeons===&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
!Dungeon&lt;br /&gt;
!Min Level&lt;br /&gt;
!Level Up-Sync&lt;br /&gt;
!IL Req&lt;br /&gt;
!IL Sync&lt;br /&gt;
!Escort NPC&lt;br /&gt;
![[Tomestones]]&lt;br /&gt;
!Unlock&lt;br /&gt;
|-&lt;br /&gt;
| [[The Sil&#039;dihn Subterrane]]&lt;br /&gt;
| 90&lt;br /&gt;
| 90&lt;br /&gt;
| 575&lt;br /&gt;
| 635&lt;br /&gt;
| [[Nanamo Ul Namo]]&lt;br /&gt;
| {{tomestone|poetics|15}}&lt;br /&gt;
| {{i|A Key to the Past}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Mount Rokkon]]&lt;br /&gt;
| 90&lt;br /&gt;
| 90&lt;br /&gt;
| 605&lt;br /&gt;
| 665&lt;br /&gt;
| [[Hancock]]&lt;br /&gt;
| {{tomestone|poetics|15}}&lt;br /&gt;
| {{i|Mononoke Aware}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Aloalo Island]]&lt;br /&gt;
| 90&lt;br /&gt;
| 90&lt;br /&gt;
| 605&lt;br /&gt;
| 665&lt;br /&gt;
| [[Matsya]]&lt;br /&gt;
| {{tomestone|poetics|25}}&lt;br /&gt;
| {{i|Stranger from Paradise}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[The Merchant&#039;s Tale]]&#039;&#039;&lt;br /&gt;
| 90&lt;br /&gt;
| 100&lt;br /&gt;
| —&lt;br /&gt;
| 765&lt;br /&gt;
| [[Y&#039;nazqha]]&lt;br /&gt;
| {{get tomestone|The Merchant&#039;s Tale}}&lt;br /&gt;
| {{i|A Spellbinding Read}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Variant Dungeons (Advanced)==&lt;br /&gt;
Advanced variant dungeons can be tackled by 2-4 players with any party composition. Similar to regular variant dungeons, advanced dungeons will adjust difficulty to the number of players, and feature variant actions so that (for example) you can still have access to healing even without a healer job.&lt;br /&gt;
&lt;br /&gt;
Advanced variant dungeons feature stronger versions of the three bosses from the regular variant dungeon. These three bosses can all be accessed from a central hub, and can be fought in any order. Each will offer its own rewards, and there are bonus rewards for defeating all three in a single session. There are no exploration elements, trash enemies, or NPCs accompanying the party.&lt;br /&gt;
&lt;br /&gt;
To unlock {{i|The Merchant&#039;s Tale (Advanced)}}, players must speak with [[Memolivia]] in [[Old Sharlayan]] {{coords|11.9, 13.3}} after fulfilling the following requirements:&lt;br /&gt;
&lt;br /&gt;
*Complete the sidequest {{i|A Spellbinding Read}}.&lt;br /&gt;
*Defeat three unique bosses at the end of different routes in the variant dungeon {{i|The Merchant&#039;s Tale}}.&lt;br /&gt;
*Be a Disciple of War or Magic level 100.&lt;br /&gt;
&lt;br /&gt;
=== Available Variant Dungeons (Advanced) ===&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
!Dungeon&lt;br /&gt;
!Level&lt;br /&gt;
!IL Req&lt;br /&gt;
!IL Sync&lt;br /&gt;
![[Tomestones]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Merchant&#039;s Tale (Advanced)|&#039;&#039;The Merchant&#039;s Tale&#039;&#039; (Advanced)]]&lt;br /&gt;
| 100&lt;br /&gt;
| 760&lt;br /&gt;
| 785&lt;br /&gt;
| {{get tomestone|The Merchant&#039;s Tale (Advanced)}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Criterion Dungeons==&lt;br /&gt;
Criterion dungeons are visually similar to variant dungeons, but are of a [[difficulty]] comparable to [[extreme trial]]s or [[savage raids]]. They require a 4-player party composed of a tank, a healer, and 2 DPS. The map layout is fixed, and no NPCs accompany the players. Normal resurrection actions are disabled, but players are allowed to revive other party members with {{action icon|Variant Raise II}}, which is the only Variant Action available for this difficulty. Each party member may only use this action once, but it will be replenished upon completing an objective for the dungeon or if the party wipes.&lt;br /&gt;
&lt;br /&gt;
Players can register for criterion dungeons with a fully premade party or use matchmaking. Players who enable this option will be matched into a party consisting of 1 tank, 1 healer, 1 melee DPS, and 1 physical ranged or magical ranged DPS. Additional matchmaking options (e.g., Practice vs. Duty Completion) exist and function similarly to [[Raid Finder]] matching settings. &#039;&#039;Note that in North American and European data centers, most players will use [[Party Finder]] to form groups for Criterion dungeons, similar to other high-end content. Matchmaking is only likely to be used when a dungeon is brand new.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Regular enemies in criterion dungeons deal significantly more damage and require more strategic ways of engaging them than those in other dungeons. (However, the criterion version of the Merchant&#039;s Tale simply consists of three bosses in a row, with no enemies in between.) Bosses are similar in mechanical difficulty to extreme trials or savage raids but are shorter (5-6 minutes vs. 10-14 minutes). Similar to other high-difficulty content, each boss must be defeated in a certain time limit, or it will wipe the party with an enrage ability.&lt;br /&gt;
&lt;br /&gt;
Completing a criterion dungeon rewards four dungeon-specific coins to each player when the treasure coffer at the end is opened. These can be exchanged for various combat materia, the [[Orchestrion Roll|orchestrion roll]] of the dungeon&#039;s background music, and an exclusive [[mount]] (requires 100 coins). The mount also has a low chance to drop directly from the treasure coffer. Note that the mount can be sold on the [[Market Board]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;pve table&amp;quot;&lt;br /&gt;
{{role action table header}}&lt;br /&gt;
{{role action table row|Variant Raise II}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Party Composition Bonus===&lt;br /&gt;
Upon entering a criterion dungeon, party members will gain a bonus to damage dealt according to the composition of their party. The bonus increases with the number of jobs in your party that rely on actions that affect the entire party.&lt;br /&gt;
&lt;br /&gt;
This bonus system is intended to compensate for the proportional decrease in utility of such actions as party size decreases.&lt;br /&gt;
* The effectiveness of the damage bonus will differ between roles.&lt;br /&gt;
* This bonus will only be applied to jobs and has no effect on classes.&lt;br /&gt;
&lt;br /&gt;
For example, jobs such as {{BRD}} [[bard]] rely on increasing the damage dealt by their allies. In a light party of four players, their party buffs will only be half as effective in terms of overall party damage increase compared to a full 8-player party. To compensate, a damage increase will be applied to all other party members if a bard (or other jobs with party buffs) is in the party.&lt;br /&gt;
&lt;br /&gt;
See [[Variant and Criterion Dungeons#External Links|External Links]] below for a spreadsheet with a full explanation.&lt;br /&gt;
&lt;br /&gt;
===Unlock===&lt;br /&gt;
To unlock level 90 criterion dungeons, complete the corresponding variant dungeon and its associated quest, then speak with [[Osmon]] in [[Old Sharlayan]] (X:11.9 Y:13.3) as a level 90 Disciple of War or Magic.&lt;br /&gt;
&lt;br /&gt;
To unlock the level 100 criterion dungeon, players must defeat all bosses in {{i|The Merchant&#039;s Tale (Advanced)}}, then speak with Osmon.&lt;br /&gt;
&lt;br /&gt;
===Available Criterion Dungeons===&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
!Dungeon&lt;br /&gt;
!Level&lt;br /&gt;
!IL Req&lt;br /&gt;
!IL Sync&lt;br /&gt;
![[Tomestones]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Another Sil&#039;dihn Subterrane]]&lt;br /&gt;
| 90&lt;br /&gt;
| 610&lt;br /&gt;
| 635&lt;br /&gt;
| {{tomestone|poetics|20}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Another Mount Rokkon]]&lt;br /&gt;
| 90&lt;br /&gt;
| 640&lt;br /&gt;
| 665&lt;br /&gt;
| {{tomestone|poetics|20}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Another Aloalo Island]]&lt;br /&gt;
| 90&lt;br /&gt;
| 640&lt;br /&gt;
| 665&lt;br /&gt;
| {{tomestone|poetics|30}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Another Merchant&#039;s Tale]]&lt;br /&gt;
| 100&lt;br /&gt;
| 770&lt;br /&gt;
| 795&lt;br /&gt;
| {{get tomestone|Another Merchant&#039;s Tale}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Criterion Dungeons (Savage)==&lt;br /&gt;
Savage criterion dungeons are of a [[difficulty]] comparable to some [[ultimate raids]]. They have additional rules to make them harder: Revive abilities are disabled completely and no variant actions may be used. If the party wipes, all enemies will respawn and players must restart from the beginning. Players who disconnect from the game will be incapacitated upon reconnecting to the dungeon. Matchmaking is unavailable for Savage Criterion dungeons. Players must have a premade party of four people to enter them.&lt;br /&gt;
&lt;br /&gt;
Boss mechanics are identical to those in criterion dungeons, but all enemies have higher health. Bosses deal increased damage, and non-boss enemies deal significantly increased damage. Many AoE indicators from non-boss enemies that were present in easier difficulties are removed or significantly shortened, and being hit by these avoidable attacks will usually deal lethal damage.&lt;br /&gt;
&lt;br /&gt;
Upon engaging the first enemy, a timer will begin, which can be seen next to the duty objectives. If the party does not complete the dungeon before the timer finishes, all enemies will receive the [[File:Sewer-dwelller icon1.png|link=]] &#039;&#039;&#039;Sewer-dweller&#039;&#039;&#039; or &#039;&#039;&#039;Powerful&#039;&#039;&#039; buff, greatly increasing their damage dealt while reducing their damage taken, which is essentially a dungeon-wide enrage. This timer will reset if the party wipes. Because of this global enrage, the party will need to budget their cooldowns considering the length of the dungeon. The duration of the dungeon and the degree of punishment for mistakes, make savage criterion dungeons closer to ultimate-difficulty.&lt;br /&gt;
&lt;br /&gt;
The party composition bonus from criterion dungeons is applicable to the savage difficulty and functions identically.&lt;br /&gt;
&lt;br /&gt;
Completing a savage criterion player rewards one manuscript item, which can be traded for various combat materia and unique glamour or furniture items, in addition to rewarding exclusive titles. In response to the poor player reception of the rewards of the first two dungeons, the {{item icon|Aloalo Manuscript}}s obtained from the third dungeon can be traded for {{item icon|Elevated Ester}}s that themselves are exchanged with a corresponding [[Augmented Credendum Weapons|Augmented Credendum Weapon]] or {{item icon|Gentlemage&#039;s Umbrella}} to give an [[Exquisite Weapons|Exquisite Weapon]] with the same item stats as the IL 665 [[Ascension Weapons|savage raid weapons]] and unique graphical effects when unsheathed. These serve a similar purpose as weapons rewarded from ultimate raids, although without the third materia slot and having a more subdued visual design.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: The savage-difficulty dungeon does &#039;&#039;not&#039;&#039; reward the coins or the mount drop that can be obtained from the &amp;quot;normal&amp;quot; criterion version.&lt;br /&gt;
&lt;br /&gt;
===Unlock===&lt;br /&gt;
To unlock savage criterion dungeons, complete the corresponding criterion dungeon, then speak with [[Osmon]] in [[Old Sharlayan]] (X:11.9 Y:13.3) as a level 90 Disciple of War or Magic.&lt;br /&gt;
&lt;br /&gt;
===Available Criterion Dungeons (Savage)===&lt;br /&gt;
There is no minimum item level requirement, but players are expected to have best-in-slot gear that matches the item level sync of the respective dungeon. For {{i|Another Sil&#039;dihn Subterrane (Savage)}}, best-in-slot gear is the same as that used for {{i|The Omega Protocol (Ultimate)}}, while the other two dungeons use item level 660 best-in-slot gear from [[patch 6.55]]. A [[Mandervillous Weapons|Mandervillous Weapon]] is recommended for all dungeons.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
!Dungeon&lt;br /&gt;
!Level&lt;br /&gt;
!IL Sync&lt;br /&gt;
![[Tomestones]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Another Sil&#039;dihn Subterrane (Savage)]]&lt;br /&gt;
| 90&lt;br /&gt;
| 635&lt;br /&gt;
| {{tomestone|poetics|20}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Another Mount Rokkon (Savage)]]&lt;br /&gt;
| 90&lt;br /&gt;
| 665&lt;br /&gt;
| {{tomestone|poetics|20}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Another Aloalo Island (Savage)]]&lt;br /&gt;
| 90&lt;br /&gt;
| 665&lt;br /&gt;
| {{tomestone|poetics|30}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
Because essentially no player deaths are allowed, savage criterion dungeons are an enormous check for consistency, comparable or surpassing some [[ultimate raids]]. However, unlike ultimate raids, players have the opportunity to practice any mechanics in the &amp;quot;normal&amp;quot; criterion difficulty, as they are virtually identical to the savage difficulty encounter mechanics. For example, players can hold their DPS to practice a boss mechanic in &amp;quot;normal&amp;quot; difficulty that may otherwise be skipped, but cannot be skipped in savage difficulty due to higher boss HP. After practicing the mechanic once, the party may opt to wipe and restart the boss for another repetition of the mechanic to achieve consistency.&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
The Sil&#039;dihn Subterrane1.jpg|[[The Sil&#039;dihn Subterrane]]&lt;br /&gt;
The Sil&#039;dihn Subterrane2.jpg|[[The Sil&#039;dihn Subterrane]]&lt;br /&gt;
The Sil&#039;dihn Subterrane3.jpg|V&amp;amp;C Dungeon Finder&lt;br /&gt;
File:Another Sil&#039;dihn Subterrane1.jpg|[[Another Sil&#039;dihn Subterrane]]&lt;br /&gt;
File:Another Sil&#039;dihn Subterrane2.jpg|[[Sil&#039;dihn Throne (Mount)|Sil&#039;dihn Throne]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Criterion dungeons are the first high-end 4-player content introduced in the game (excluding {{i|The Great Hunt (Extreme)}}). Their development may have, in part, been a response to longstanding player requests for challenging 4-player content. Similarly, variant dungeons may have been developed in response to requests for less linear dungeons.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[https://docs.google.com/spreadsheets/d/1oCnkoKP4ADpv6GrtuFiznCkC5BqJBRaoPsCTYD0vTo0/edit#gid=313797369 Estimated damage bonuses provided by jobs with party buffs]&lt;br /&gt;
&lt;br /&gt;
{{Duties nav/vcdungeon}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Patch 6.2 Features]] [[Category:Endwalker]]&lt;/div&gt;</summary>
		<author><name>Daytona</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Variant_and_Criterion_Dungeons&amp;diff=1069044</id>
		<title>Variant and Criterion Dungeons</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Variant_and_Criterion_Dungeons&amp;diff=1069044"/>
		<updated>2025-11-02T00:05:19Z</updated>

		<summary type="html">&lt;p&gt;Daytona: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;See also: [[Dungeons]], [[Trials]], [[Raids]], [[Deep Dungeon]]s&#039;&#039;&lt;br /&gt;
[[File:Variant Dungeon.png|25px|link=]] &#039;&#039;&#039;Variant and Criterion dungeons&#039;&#039;&#039; are a dungeon style first released on [[patch 6.25]]. After unlocking them, players can register using the &#039;&#039;V&amp;amp;C Dungeon Finder&#039;&#039; under &amp;quot;Duty&amp;quot; in the main menu. All variant and criterion dungeons have an [[item level]] sync, and it is not possible to complete these with an [[Unrestricted Party]] (&amp;quot;unsynced&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
V&amp;amp;C dungeons come in four different difficulty tiers: &#039;&#039;Variant&#039;&#039;, &#039;&#039;Variant (Advanced)&#039;&#039;, &#039;&#039;Criterion&#039;&#039;, and &#039;&#039;Criterion (Savage)&#039;&#039;. Not every V&amp;amp;C dungeon supports every tier.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
! Location&lt;br /&gt;
! Variant&lt;br /&gt;
! Variant (Advanced)&lt;br /&gt;
! Criterion&lt;br /&gt;
! Criterion (Savage)&lt;br /&gt;
! Patch&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Thanalan&#039;&#039;&#039;&lt;br /&gt;
| [[The Sil&#039;dihn Subterrane]]&lt;br /&gt;
| —&lt;br /&gt;
| [[Another Sil&#039;dihn Subterrane]]&lt;br /&gt;
| [[Another Sil&#039;dihn Subterrane (Savage)]]&lt;br /&gt;
| [[Patch 6.25]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hingashi&#039;&#039;&#039;&lt;br /&gt;
| [[Mount Rokkon]]&lt;br /&gt;
| —&lt;br /&gt;
| [[Another Mount Rokkon]]&lt;br /&gt;
| [[Another Mount Rokkon (Savage)]]&lt;br /&gt;
| [[Patch 6.45]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;South Sea Isles&#039;&#039;&#039;&lt;br /&gt;
| [[Aloalo Island]]&lt;br /&gt;
| —&lt;br /&gt;
| [[Another Aloalo Island]]&lt;br /&gt;
| [[Another Aloalo Island (Savage)]]&lt;br /&gt;
| [[Patch 6.51]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Corvos&#039;&#039;&#039;&lt;br /&gt;
| [[The Merchant&#039;s Tale]]&lt;br /&gt;
| [[The Merchant&#039;s Tale (Advanced)]]&lt;br /&gt;
| &#039;&#039;name to be confirmed&#039;&#039;&lt;br /&gt;
| —&lt;br /&gt;
| [[Patch 7.45]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Variant Dungeons==&lt;br /&gt;
[[File:Variant and Criterion Dungeons Map.png|thumb|Entrance Map Marker]]&lt;br /&gt;
Variant dungeons are endgame dungeons intended for 1-4 players. They are normal (story mode) [[difficulty]] content. Enemy health will be adjusted depending on the number of players, there are no role restrictions, and players can change jobs to any other Disciple of War or Magic of high enough level (excluding [[Limited_Jobs|Limited Jobs]]) while the dungeon is in progress when out of combat. Note that changing jobs will result in a 30 second cooldown until the player can use actions. Players can register for Variant Dungeons solo, with a premade party, or use matchmaking. Matching is disabled by default. If the option is enabled, players will be matched to a party of four with no role restrictions.&lt;br /&gt;
&lt;br /&gt;
The map has branching paths, and the progression route will change based on player actions or random events. Some boss mechanics will also vary depending on earlier player actions. The player(s) will be accompanied by an NPC who will provide dialogue and interact with the environment  but not participate in combat.&lt;br /&gt;
&lt;br /&gt;
Completing the dungeon in certain ways will add a lore entry to the V&amp;amp;C Dungeon Finder. These entries provide lore regarding the dungeon or hints to puzzles that can be completed to unlock additional entries or a secret boss. Completing all 12 entries in the dungeon will award the player with a mount.&lt;br /&gt;
&lt;br /&gt;
The initial set of variant dungeons added in [[Endwalker]] were all level 90 endgame content. Beginning with [[Dawntrail]], new variant dungeons support a range of levels and grant XP, allowing them to be used as a levelling tool (similar to [[Bozja]] or [[Deep Dungeon]]s). These dungeons sync your level upward, so even if you enter on a lower-level job, you&#039;ll gain temporary access to your higher level abilities.&lt;br /&gt;
&lt;br /&gt;
===Variant Actions and Attribute Adjustments===&lt;br /&gt;
To allow for greater freedom of role choices, variant dungeons grant players the use of special variant actions. These actions mimic existing abilities such as {{action icon|Cure}} or {{action icon|Rampart}}. Moreover, certain attributes will also be adjusted to compensate for the disparity of strength between certain roles, alleviating the need for dedicated tanks, DPS, or healers (and slightly strengthening buff-focused jobs, like {{BRD|name=yes}}, which are normally balanced around 8-player parties).&lt;br /&gt;
&lt;br /&gt;
Variant actions can be selected from the V&amp;amp;C Dungeon Finder window. Players may have up to two variant actions at any given time, and are free to change them at any time, even after entering the dungeon.&lt;br /&gt;
* Available variant actions will differ according to the player&#039;s role.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;pve table&amp;quot;&lt;br /&gt;
{{role action table header}}&lt;br /&gt;
{{role action table row|Variant Cure}}&lt;br /&gt;
{{role action table row|Variant Ultimatum}}&lt;br /&gt;
{{role action table row|Variant Raise}}&lt;br /&gt;
{{role action table row|Variant Spirit Dart}}&lt;br /&gt;
{{role action table row|Variant Rampart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Unlock===&lt;br /&gt;
{{main|Variant Dungeons Quests}}&lt;br /&gt;
To unlock variant dungeons, complete {{questlink|main|Endwalker (Quest)}} followed by the quasi-quest {{questlink|feature|An Odd Job}} from [[Osmon]] in [[Old Sharlayan]] (X:11.9, Y:13.3). This will unlock additional quests (see table below) for each of the three variant dungeons. Each individual variant dungeon questline is independent and the dungeons may be completed in any order.&lt;br /&gt;
&lt;br /&gt;
===Available Variant Dungeons===&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
!Dungeon&lt;br /&gt;
!Min Level&lt;br /&gt;
!Level Up-Sync&lt;br /&gt;
!IL Req&lt;br /&gt;
!IL Sync&lt;br /&gt;
!Escort NPC&lt;br /&gt;
![[Tomestones]]&lt;br /&gt;
!Unlock&lt;br /&gt;
|-&lt;br /&gt;
| [[The Sil&#039;dihn Subterrane]]&lt;br /&gt;
| 90&lt;br /&gt;
| 90&lt;br /&gt;
| 575&lt;br /&gt;
| 635&lt;br /&gt;
| [[Nanamo Ul Namo]]&lt;br /&gt;
| {{tomestone|poetics|15}}&lt;br /&gt;
| {{questlink|feature|A Key to the Past}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Mount Rokkon]]&lt;br /&gt;
| 90&lt;br /&gt;
| 90&lt;br /&gt;
| 605&lt;br /&gt;
| 665&lt;br /&gt;
| [[Hancock]]&lt;br /&gt;
| {{tomestone|poetics|15}}&lt;br /&gt;
| {{questlink|feature|Mononoke Aware}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Aloalo Island]]&lt;br /&gt;
| 90&lt;br /&gt;
| 90&lt;br /&gt;
| 605&lt;br /&gt;
| 665&lt;br /&gt;
| [[Matsya]]&lt;br /&gt;
| {{tomestone|poetics|25}}&lt;br /&gt;
| {{questlink|feature|Stranger from Paradise}}&lt;br /&gt;
|-&lt;br /&gt;
| [[The Merchant&#039;s Tale]]&lt;br /&gt;
| 90&lt;br /&gt;
| 100&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Variant Dungeons (Advanced)==&lt;br /&gt;
Advanced variant dungeons can be tackled by 2-4 players with any party composition. Similar to regular variant dungeons, advanced dungeons will adjust difficulty to the number of players, and feature variant actions so that (for example) you can still have access to healing even without a healer job.&lt;br /&gt;
&lt;br /&gt;
Advanced variant dungeons feature stronger versions of the three bosses from the regular variant dungeon. These three bosses can all be accessed from a central hub, and can be fought in any order. Each will offer its own rewards, and there are bonus rewards for defeating all three in a single session.&lt;br /&gt;
&lt;br /&gt;
=== Available Variant Dungeons (Advanced) ===&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
!Dungeon&lt;br /&gt;
!Level&lt;br /&gt;
!IL Sync&lt;br /&gt;
![[Tomestones]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Merchant&#039;s Tale (Advanced)]]&lt;br /&gt;
| 100&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Criterion Dungeons==&lt;br /&gt;
Criterion dungeons are visually similar to variant dungeons, but are of a [[difficulty]] comparable to [[extreme trial]]s or [[savage raids]]. They require a 4-player party composed of a tank, a healer, and 2 DPS. The map layout is fixed, and no NPCs accompany the players. Normal resurrection actions are disabled, but players are allowed to revive other party members with {{action icon|Variant Raise II}}, which is the only Variant Action available for this difficulty. Each party member may only use this action once, but it will be replenished upon completing an objective for the dungeon or if the party wipes.&lt;br /&gt;
&lt;br /&gt;
Players can register for criterion dungeons with a fully premade party or use matchmaking. Players who enable this option will be matched into a party consisting of 1 tank, 1 healer, 1 melee DPS, and 1 physical ranged or magical ranged DPS. Additional matchmaking options (e.g., Practice vs. Duty Completion) exist and function similarly to [[Raid Finder]] matching settings. &#039;&#039;Note that in North American and European data centers, most players will use [[Party Finder]] to form groups for Criterion dungeons, similar to other high-end content. Matchmaking is only likely to be used when a dungeon is brand new.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Regular enemies in criterion dungeons deal significantly more damage and require more strategic ways of engaging them than those in other dungeons. Bosses are similar in mechanical difficulty to extreme trials or savage raids but are shorter (5-6 minutes vs. 10-14 minutes). Similar to other high-difficulty content, each boss must be defeated in a certain time limit, or it will wipe the party with an enrage ability.&lt;br /&gt;
&lt;br /&gt;
Completing a criterion dungeon rewards four dungeon-specific coins to each player when the treasure coffer at the end is opened. These can be exchanged for various combat materia, the [[Orchestrion Roll|orchestrion roll]] of the dungeon&#039;s background music, and an exclusive [[mount]] (requires 100 coins). The mount also has a low chance to drop directly from the treasure coffer. Note that the mount can be sold on the [[Market Board]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;pve table&amp;quot;&lt;br /&gt;
{{role action table header}}&lt;br /&gt;
{{role action table row|Variant Raise II}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Party Composition Bonus===&lt;br /&gt;
Upon entering a criterion dungeon, party members will gain a bonus to damage dealt according to the composition of their party. The bonus increases with the number of jobs in your party that rely on actions that affect the entire party.&lt;br /&gt;
&lt;br /&gt;
This bonus system is intended to compensate for the proportional decrease in utility of such actions as party size decreases.&lt;br /&gt;
* The effectiveness of the damage bonus will differ between roles.&lt;br /&gt;
* This bonus will only be applied to jobs and has no effect on classes.&lt;br /&gt;
&lt;br /&gt;
For example, jobs such as {{BRD}} [[bard]] rely on increasing the damage dealt by their allies. In a light party of four players, their party buffs will only be half as effective in terms of overall party damage increase compared to a full 8-player party. To compensate, a damage increase will be applied to all other party members if a bard (or other jobs with party buffs) is in the party.&lt;br /&gt;
&lt;br /&gt;
See [[Variant and Criterion Dungeons#External Links|External Links]] below for a spreadsheet with a full explanation.&lt;br /&gt;
&lt;br /&gt;
===Unlock===&lt;br /&gt;
To unlock criterion dungeons, complete the corresponding variant dungeon and its associated quest, then speak with [[Osmon]] in [[Old Sharlayan]] (X:11.9 Y:13.3) as a level 90 Disciple of War or Magic.&lt;br /&gt;
&lt;br /&gt;
===Available Criterion Dungeons===&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
!Dungeon&lt;br /&gt;
!Level&lt;br /&gt;
!IL Req&lt;br /&gt;
!IL Sync&lt;br /&gt;
![[Tomestones]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Another Sil&#039;dihn Subterrane]]&lt;br /&gt;
| 90&lt;br /&gt;
| 610&lt;br /&gt;
| 635&lt;br /&gt;
| {{tomestone|poetics|20}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Another Mount Rokkon]]&lt;br /&gt;
| 90&lt;br /&gt;
| 640&lt;br /&gt;
| 665&lt;br /&gt;
| {{tomestone|poetics|20}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Another Aloalo Island]]&lt;br /&gt;
| 90&lt;br /&gt;
| 640&lt;br /&gt;
| 665&lt;br /&gt;
| {{tomestone|poetics|30}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Criterion Dungeons (Savage)==&lt;br /&gt;
Savage criterion dungeons are of a [[difficulty]] comparable to some [[ultimate raids]]. They have additional rules to make them harder: Revive abilities are disabled completely and no variant actions may be used. If the party wipes, all enemies will respawn and players must restart from the beginning. Players who disconnect from the game will be incapacitated upon reconnecting to the dungeon. Matchmaking is unavailable for Savage Criterion dungeons. Players must have a premade party of four people to enter them.&lt;br /&gt;
&lt;br /&gt;
Boss mechanics are identical to those in criterion dungeons, but all enemies have higher health. Bosses deal increased damage, and non-boss enemies deal significantly increased damage. Many AoE indicators from non-boss enemies that were present in easier difficulties are removed or significantly shortened, and being hit by these avoidable attacks will usually deal lethal damage.&lt;br /&gt;
&lt;br /&gt;
Upon engaging the first enemy, a timer will begin, which can be seen next to the duty objectives. If the party does not complete the dungeon before the timer finishes, all enemies will receive the [[File:Sewer-dwelller icon1.png|link=]] &#039;&#039;&#039;Sewer-dweller&#039;&#039;&#039; or &#039;&#039;&#039;Powerful&#039;&#039;&#039; buff, greatly increasing their damage dealt while reducing their damage taken, which is essentially a dungeon-wide enrage. This timer will reset if the party wipes. Because of this global enrage, the party will need to budget their cooldowns considering the length of the dungeon. The duration of the dungeon and the degree of punishment for mistakes, make savage criterion dungeons closer to ultimate-difficulty.&lt;br /&gt;
&lt;br /&gt;
The party composition bonus from criterion dungeons is applicable to the savage difficulty and functions identically.&lt;br /&gt;
&lt;br /&gt;
Completing a savage criterion player rewards one manuscript item, which can be traded for various combat materia and unique glamour or furniture items, in addition to rewarding exclusive titles. In response to the poor player reception of the rewards of the first two dungeons, the {{item icon|Aloalo Manuscript}}s obtained from the third dungeon can be traded for {{item icon|Elevated Ester}}s that themselves are exchanged with a corresponding [[Augmented Credendum Weapons|Augmented Credendum Weapon]] or {{item icon|Gentlemage&#039;s Umbrella}} to give an [[Exquisite Weapons|Exquisite Weapon]] with the same item stats as the IL 665 [[Ascension Weapons|savage raid weapons]] and unique graphical effects when unsheathed. These serve a similar purpose as weapons rewarded from ultimate raids, although without the third materia slot and having a more subdued visual design.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: The savage-difficulty dungeon does &#039;&#039;not&#039;&#039; reward the coins or the mount drop that can be obtained from the &amp;quot;normal&amp;quot; criterion version.&lt;br /&gt;
&lt;br /&gt;
===Unlock===&lt;br /&gt;
To unlock savage criterion dungeons, complete the corresponding criterion dungeon, then speak with [[Osmon]] in [[Old Sharlayan]] (X:11.9 Y:13.3) as a level 90 Disciple of War or Magic.&lt;br /&gt;
&lt;br /&gt;
===Available Criterion Dungeons (Savage)===&lt;br /&gt;
There is no minimum item level requirement, but players are expected to have best-in-slot gear that matches the item level sync of the respective dungeon. For {{questlink|cdungeon|Another Sil&#039;dihn Subterrane (Savage)}}, best-in-slot gear is the same as that used for {{questlink|ultimateraid|The Omega Protocol (Ultimate)}}, while the other two dungeons use item level 660 best-in-slot gear from [[patch 6.55]]. A [[Mandervillous Weapons|Mandervillous Weapon]] is recommended for all dungeons.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
!Dungeon&lt;br /&gt;
!Level&lt;br /&gt;
!IL Sync&lt;br /&gt;
![[Tomestones]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Another Sil&#039;dihn Subterrane (Savage)]]&lt;br /&gt;
| 90&lt;br /&gt;
| 635&lt;br /&gt;
| {{tomestone|poetics|20}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Another Mount Rokkon (Savage)]]&lt;br /&gt;
| 90&lt;br /&gt;
| 665&lt;br /&gt;
| {{tomestone|poetics|20}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Another Aloalo Island (Savage)]]&lt;br /&gt;
| 90&lt;br /&gt;
| 665&lt;br /&gt;
| {{tomestone|poetics|30}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
Because essentially no player deaths are allowed, savage criterion dungeons are an enormous check for consistency, comparable or surpassing some [[ultimate raids]]. However, unlike ultimate raids, players have the opportunity to practice any mechanics in the &amp;quot;normal&amp;quot; criterion difficulty, as they are virtually identical to the savage difficulty encounter mechanics. For example, players can hold their DPS to practice a boss mechanic in &amp;quot;normal&amp;quot; difficulty that may otherwise be skipped, but cannot be skipped in savage difficulty due to higher boss HP. After practicing the mechanic once, the party may opt to wipe and restart the boss for another repetition of the mechanic to achieve consistency.&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
The Sil&#039;dihn Subterrane1.jpg|[[The Sil&#039;dihn Subterrane]]&lt;br /&gt;
The Sil&#039;dihn Subterrane2.jpg|[[The Sil&#039;dihn Subterrane]]&lt;br /&gt;
The Sil&#039;dihn Subterrane3.jpg|V&amp;amp;C Dungeon Finder&lt;br /&gt;
File:Another Sil&#039;dihn Subterrane1.jpg|[[Another Sil&#039;dihn Subterrane]]&lt;br /&gt;
File:Another Sil&#039;dihn Subterrane2.jpg|[[Sil&#039;dihn Throne (Mount)|Sil&#039;dihn Throne]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Criterion dungeons are the first high-end 4-player content introduced in the game (excluding {{questlink|trial|The Great Hunt (Extreme)}}). Their development may have, in part, been a response to longstanding player requests for challenging 4-player content. Similarly, variant dungeons may have been developed in response to requests for less linear dungeons.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[https://docs.google.com/spreadsheets/d/1oCnkoKP4ADpv6GrtuFiznCkC5BqJBRaoPsCTYD0vTo0/edit#gid=313797369 Estimated damage bonuses provided by jobs with party buffs]&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|dungeon}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Patch 6.2 Features]] [[Category:Endwalker]]&lt;/div&gt;</summary>
		<author><name>Daytona</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Template:Tile_grid_end&amp;diff=964632</id>
		<title>Template:Tile grid end</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Template:Tile_grid_end&amp;diff=964632"/>
		<updated>2025-06-28T09:04:26Z</updated>

		<summary type="html">&lt;p&gt;Daytona: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;Refer to [[Template:tile grid]] for documentation.&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Daytona</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Template:Tile_end&amp;diff=964631</id>
		<title>Template:Tile end</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Template:Tile_end&amp;diff=964631"/>
		<updated>2025-06-28T09:04:15Z</updated>

		<summary type="html">&lt;p&gt;Daytona: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;Refer to [[Template:tile grid]] for documentation.&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Daytona</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Template:Tile_grid&amp;diff=964630</id>
		<title>Template:Tile grid</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Template:Tile_grid&amp;diff=964630"/>
		<updated>2025-06-28T09:03:12Z</updated>

		<summary type="html">&lt;p&gt;Daytona: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;div style=&amp;quot;display: grid; grid-template-columns: repeat(auto-fill, minmax({{{minwidth|400px}}}, 1fr));&amp;quot;&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;The template family [[Template:tile grid]], [[Template:tile]], [[Template:tile end]], and [[Template:tile grid end]] are used to lay out information into bordered boxes, arranged into columns.&lt;br /&gt;
&lt;br /&gt;
This may be &#039;&#039;&#039;more visually interesting&#039;&#039;&#039; than simple paragraphs. It may even help readability, especially on particularly long or repetitive pages, by helping to arrange the content into coherent topic chunks.&lt;br /&gt;
&lt;br /&gt;
It works best if each box is roughly the same size -- it will look bad if you&#039;ve got one box that&#039;s full of text and then an adjacent box that&#039;s mostly empty.&lt;br /&gt;
&lt;br /&gt;
An advantage of the tile grid is that it will &#039;&#039;&#039;automatically adjust the number of columns in the grid to fit the user&#039;s screen.&#039;&#039;&#039; For example, on a phone the grid might have only 1 column, while on an ultrawide monitor there may be 5 or more columns.&lt;br /&gt;
&lt;br /&gt;
Example usage:&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{tile grid}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{tile}}A{{tile end}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{tile}}B{{tile end}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{tile}}C{{tile end}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{tile}}D{{tile end}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{tile grid end}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
will produce:&lt;br /&gt;
&lt;br /&gt;
{{tile grid}}&lt;br /&gt;
{{tile}}A{{tile end}}&lt;br /&gt;
{{tile}}B{{tile end}}&lt;br /&gt;
{{tile}}C{{tile end}}&lt;br /&gt;
{{tile}}D{{tile end}}&lt;br /&gt;
{{tile grid end}}&lt;br /&gt;
&lt;br /&gt;
If you find that the boxes are being stretched too wide or squeezed too narrow by default, you can change the minwidth parameter on the grid, e.g.:&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{tile grid|minwidth=100px}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I don&#039;t recommend going above 500px or so -- larger widths will be harder to view on mobile.&lt;br /&gt;
&lt;br /&gt;
You can also change the colour of the box border. For example, this:&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{tile|color=healer}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
will produce a box with a green border:&lt;br /&gt;
&lt;br /&gt;
{{tile grid|minwidth=100px}}&lt;br /&gt;
{{tile|color=healer}}Look&lt;br /&gt;
&lt;br /&gt;
at me!&lt;br /&gt;
&lt;br /&gt;
I&#039;m a&lt;br /&gt;
&lt;br /&gt;
healer!{{tile end}}&lt;br /&gt;
{{tile grid end}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Daytona</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Template:Tile&amp;diff=964629</id>
		<title>Template:Tile</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Template:Tile&amp;diff=964629"/>
		<updated>2025-06-28T09:02:56Z</updated>

		<summary type="html">&lt;p&gt;Daytona: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;div style=&amp;quot;margin: 3px; border: 2px solid {{#switch: {{{color|black}}} | black = #000000 | dps = #732828 | tank = #2d3a80 | healer = #346624}}; padding: 10px; border-radius: 5%&amp;quot;&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;Refer to [[Template:tile grid]] for documentation.&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Daytona</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Job&amp;diff=964628</id>
		<title>Job</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Job&amp;diff=964628"/>
		<updated>2025-06-28T08:58:40Z</updated>

		<summary type="html">&lt;p&gt;Daytona: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Jobs Screen.png|right|thumb|In-game Jobs Screen]]&lt;br /&gt;
[[File:FFXIV ARR Jobs.jpg|Final Fantasy XIV&#039;s original jobs.|thumb]]&lt;br /&gt;
[[File:Final_Fantasy_XIV_classes.jpeg|With the &#039;&#039;A Realm Reborn&#039;&#039; additions.|thumb]]&lt;br /&gt;
{{TOCRIGHT}}&lt;br /&gt;
&#039;&#039;&#039;Jobs&#039;&#039;&#039; are an extension of their base [[class]]es and require a [[soul crystal]] to activate. &#039;&#039;&#039;A job is a strict upgrade to its class, which means there is no reason to keep using the class once the job is available.&#039;&#039;&#039; There are currently 21 regular jobs and one [[limited job]] in the game, but only the 10 jobs from before &#039;&#039;[[Heavensward]]&#039;&#039; have a base class. At least two new jobs are released each [[expansion]].&lt;br /&gt;
&lt;br /&gt;
Advancing from a class to a job requires you to finish your level 30 [[class quests]] as well as the level 20 [[Main Scenario Quests|Main Scenario Quest]] {{questlink|main|Sylph-management}}. The subsequent [[job quest]] will reward a soul crystal that can be equipped via the [[Armory Chest]] to transform the player&#039;s current class to its corresponding job. Jobs added with expansions do not have a base class and receive their soul crystal as soon as they are unlocked. They also start out at higher base levels.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jobs are not mutually exclusive.&#039;&#039;&#039; Given enough time, one can level all classes and jobs on a single character.&lt;br /&gt;
&lt;br /&gt;
Similar to classes, each job represents one specific [[role]]: {{Tank}} tank, {{Healer}} healer, or {{Dps}} DPS. Jobs of the same role are balanced to provide roughly the same level of combat performance at the level cap. While all content in the game can be completed with any job as long as role composition requirements are met, some forms of content may favor specific jobs. In addition, jobs differ from one another in their playing style (e.g. melee vs. ranged damage) and in the balance of damage, utility, and party buffs they provide. The exception is the limited job of {{Blue Mage}} [[Blue Mage]], which is for all intents and purposes a separate game of its own.&lt;br /&gt;
&lt;br /&gt;
==Job changing==&lt;br /&gt;
* To switch to a job from its corresponding class, equip its soul crystal. Returning to a base class works similarly by unequipping the soul crystal.&lt;br /&gt;
* To switch between jobs, equip its corresponding weapon. Jobs that have classes will also need the respective soul crystal equipped. Equipping the weapon of a job without a base class will automatically equip its soul crystal.&lt;br /&gt;
* Similar to classes, job gearsets can be saved and assigned to a hotbar for convenient switching.&lt;br /&gt;
&lt;br /&gt;
==Job features==&lt;br /&gt;
* Jobs possess all of the actions and traits of the base class and have a large number of additional actions and traits on top of it. Classes typically gain at most a couple of actions and traits after level 30 until level 50, while jobs will continue gaining actions and traits specific to them. Both classes and jobs have access to the full set of role actions (e.g., {{action icon|Swiftcast}}), however.&lt;br /&gt;
* While many actions are acquired through leveling up, some are instead rewarded by [[Job Quests]]. &#039;&#039;&#039;It is therefore important to complete these as they become available, or you will be missing critical job actions.&#039;&#039;&#039;&lt;br /&gt;
* Level is shared between job and primary class once that job is unlocked. For example, if you level a [[Summoner]] to 40, then swap over to its base class ([[Arcanist]]), the latter will also be at level 40. Both the base class and its respective job(s) will always be the same level, regardless of which you play as. A side effect of this is that the two jobs that stem from the [[Arcanist]] base class, [[Summoner]] and [[Scholar]], also share a level, so increases in level to either one are also reflected in the other.&lt;br /&gt;
* With one exception, there exists &#039;&#039;&#039;no content after level 30&#039;&#039;&#039; oriented towards classes rather than jobs. There is only one level 30 quest that can only be accessed by the base class, not the job it transforms into: {{questlink|side|Unicorn Power}} is only available to Conjurers, not to White Mages, despite being a level 30 quest and only becoming accessible &#039;&#039;after&#039;&#039; the level 30 Conjurer quest.&lt;br /&gt;
** Deliberately playing a [[class]] instead of a [[job]] in high-level content is justification for a vote-dismiss under the [https://support.na.square-enix.com/faqarticle.php?id=5382&amp;amp;la=1&amp;amp;kid=68216 Prohibited Activities in Final Fantasy XIV] section &amp;quot;Lethargic behavior.&amp;quot;&lt;br /&gt;
* Hotbar configuration is &#039;&#039;not&#039;&#039; shared between classes and the jobs they transform into.&lt;br /&gt;
** Hotbars can, however, be copied between classes and jobs using the &amp;lt;code&amp;gt;/hotbar copy&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/chotbar copy&amp;lt;/code&amp;gt; commands. See [https://na.finalfantasyxiv.com/lodestone/playguide/db/text_command/?category2=4 the EDB entry on Hotbar commands] for more information.&lt;br /&gt;
&lt;br /&gt;
== Job chart ==&lt;br /&gt;
This list includes all jobs with their base classes.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1 table}}&lt;br /&gt;
! Base Class&amp;lt;br&amp;gt;(Level 1-30) !! Job&amp;lt;br&amp;gt;(Level 30+) !! Code !! Role !! Starting&amp;lt;br&amp;gt;Location !! Prerequisites&amp;lt;ref name=&amp;quot;combat&amp;quot; /&amp;gt; !! Starting&amp;lt;br&amp;gt;Level !! Weapon !! Armor&amp;lt;br&amp;gt;Type !! Accessory&amp;lt;br&amp;gt;Type !! [[Free Trial|Free&amp;lt;br&amp;gt;Trial]]?&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | &amp;lt;big&amp;gt;[[Patch 1.23b|1.21]] - &#039;&#039;[[Patch 1.23b|Final Fantasy XIV 1.0]]&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{GLA}} [[Gladiator]]&lt;br /&gt;
| {{PLD}} &#039;&#039;&#039;[[Paladin]]&#039;&#039;&#039;&lt;br /&gt;
| PLD&lt;br /&gt;
| {{Tank}} Tank&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| —&lt;br /&gt;
| 1&lt;br /&gt;
| [[Gladiator&#039;s Arm|Swords]] and [[Shield]]s&lt;br /&gt;
| [[Armor#Fending|Fending]]&lt;br /&gt;
| Fending&lt;br /&gt;
| {{Yes|blue}}&lt;br /&gt;
|-&lt;br /&gt;
| {{MRD}} [[Marauder]]&lt;br /&gt;
| {{WAR}} &#039;&#039;&#039;[[Warrior]]&#039;&#039;&#039;&lt;br /&gt;
| WAR&lt;br /&gt;
| {{Tank}} Tank&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| —&lt;br /&gt;
| 1&lt;br /&gt;
| [[Marauder&#039;s Arm|Greataxes]]&lt;br /&gt;
| [[Armor#Fending|Fending]]&lt;br /&gt;
| Fending&lt;br /&gt;
| {{Yes|blue}}&lt;br /&gt;
|- &lt;br /&gt;
| {{LNC}} [[Lancer]]&lt;br /&gt;
| {{DRG}} &#039;&#039;&#039;[[Dragoon]]&#039;&#039;&#039;&lt;br /&gt;
| DRG&lt;br /&gt;
| {{Melee DPS}} Melee DPS&lt;br /&gt;
| {{Gridania|name=yes}}&lt;br /&gt;
| —&lt;br /&gt;
| 1&lt;br /&gt;
| [[Lancer&#039;s Arm|Polearms]]&lt;br /&gt;
| [[Armor#Maiming|Maiming]]&lt;br /&gt;
| Slaying&lt;br /&gt;
| {{Yes|blue}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PGL}} [[Pugilist]]&lt;br /&gt;
| {{MNK}} &#039;&#039;&#039;[[Monk]]&#039;&#039;&#039;&lt;br /&gt;
| MNK&lt;br /&gt;
| {{Melee DPS}} Melee DPS&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| —&lt;br /&gt;
| 1&lt;br /&gt;
| [[Pugilist&#039;s Arm|Fist Weapons]]&lt;br /&gt;
| [[Armor#Striking|Striking]]&lt;br /&gt;
| Slaying&lt;br /&gt;
| {{Yes|blue}}&lt;br /&gt;
|- &lt;br /&gt;
| {{ARC}} [[Archer]]&lt;br /&gt;
| {{BRD}} &#039;&#039;&#039;[[Bard]]&#039;&#039;&#039;&lt;br /&gt;
| BRD&lt;br /&gt;
| {{Physical Ranged DPS}} Physical Ranged DPS&lt;br /&gt;
| {{Gridania|name=yes}}&lt;br /&gt;
| —&lt;br /&gt;
| 1&lt;br /&gt;
| [[Archer&#039;s Arm|Bows]]&lt;br /&gt;
| [[Armor#Aiming|Aiming]]&lt;br /&gt;
| Aiming&lt;br /&gt;
| {{Yes|blue}}&lt;br /&gt;
|- &lt;br /&gt;
| {{THM}} [[Thaumaturge]]&lt;br /&gt;
| {{BLM}} &#039;&#039;&#039;[[Black Mage]]&#039;&#039;&#039;&lt;br /&gt;
| BLM&lt;br /&gt;
| {{Magic Ranged DPS}} Magical Ranged DPS&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| —&lt;br /&gt;
| 1&lt;br /&gt;
| [[Two-handed Thaumaturge&#039;s Arm|Staves]] &amp;lt;br&amp;gt; (or [[One-handed Thaumaturge&#039;s Arm|Scepters]] and [[Shield]]s)&amp;lt;ref name=&amp;quot;shield&amp;quot;/&amp;gt;&lt;br /&gt;
| [[Armor#Casting|Casting]]&lt;br /&gt;
| Casting&lt;br /&gt;
| {{Yes|blue}}&lt;br /&gt;
|- &lt;br /&gt;
| {{CNJ}} [[Conjurer]]&lt;br /&gt;
| {{WHM}} &#039;&#039;&#039;[[White Mage]]&#039;&#039;&#039;&lt;br /&gt;
| WHM&lt;br /&gt;
| {{Healer}} Pure Healer&lt;br /&gt;
| {{Gridania|name=yes}}&lt;br /&gt;
| —&lt;br /&gt;
| 1&lt;br /&gt;
| [[Two-handed Conjurer&#039;s Arm|Canes]] &amp;lt;br&amp;gt; (or [[One-handed Conjurer&#039;s Arm|Wands]] and [[Shield]]s)&amp;lt;ref name=&amp;quot;shield&amp;quot;/&amp;gt;&lt;br /&gt;
| [[Armor#Healing|Healing]]&lt;br /&gt;
| Healing&lt;br /&gt;
| {{Yes|blue}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | &amp;lt;big&amp;gt;[[Patch 2.0|2.0]] - &#039;&#039;[[A Realm Reborn]]&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{ACN}} [[Arcanist]] &amp;lt;ref name=&amp;quot;ACN&amp;quot;/&amp;gt;&lt;br /&gt;
| {{SMN}} &#039;&#039;&#039;[[Summoner]]&#039;&#039;&#039;&lt;br /&gt;
| SMN&lt;br /&gt;
| {{Magic Ranged DPS}} Magical Ranged DPS&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| —&lt;br /&gt;
| 1&lt;br /&gt;
| [[Arcanist&#039;s Grimoire|Grimoires]]&lt;br /&gt;
| [[Armor#Casting|Casting]]&lt;br /&gt;
| Casting&lt;br /&gt;
| {{Yes|blue}}&lt;br /&gt;
|- &lt;br /&gt;
| {{SCH}} &#039;&#039;&#039;[[Scholar]]&#039;&#039;&#039;&lt;br /&gt;
| SCH&lt;br /&gt;
| {{Healer}} Barrier Healer&lt;br /&gt;
| —&lt;br /&gt;
| 1&lt;br /&gt;
| [[Scholar&#039;s Arm|Codices]]&lt;br /&gt;
| [[Armor#Healing|Healing]]&lt;br /&gt;
| Healing&lt;br /&gt;
| {{Yes|blue}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | [[Patch 2.4|2.4]] - &#039;&#039;[[Patch 2.4|Dreams of Ice]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{ROG}} [[Rogue]]&lt;br /&gt;
| {{NIN}} &#039;&#039;&#039;[[Ninja]]&#039;&#039;&#039;&lt;br /&gt;
| NIN&lt;br /&gt;
| {{Melee DPS}} Melee DPS&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| Level 10 or 15 &amp;lt;ref name=&amp;quot;ROG&amp;quot;/&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
| [[Rogue&#039;s Arm|Twin Daggers]]&lt;br /&gt;
| [[Armor#Scouting|Scouting]]&lt;br /&gt;
| Aiming&lt;br /&gt;
| {{Yes|blue}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | &amp;lt;big&amp;gt;[[Patch 3.0|3.0]] - &#039;&#039;[[Heavensward]]&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| —&lt;br /&gt;
| {{DRK}} &#039;&#039;&#039;[[Dark Knight]]&#039;&#039;&#039;&lt;br /&gt;
| DRK&lt;br /&gt;
| {{Tank}} Tank&lt;br /&gt;
| {{Ishgard|name=yes}}&lt;br /&gt;
| Level 50 &amp;lt;br&amp;gt; Main story &amp;lt;ref name=&amp;quot;HW jobs&amp;quot;/&amp;gt;&lt;br /&gt;
| 30&lt;br /&gt;
| [[Dark Knight&#039;s Arm|Greatswords]]&lt;br /&gt;
| [[Armor#Fending|Fending]]&lt;br /&gt;
| Fending&lt;br /&gt;
| {{Yes|blue}}&lt;br /&gt;
|-&lt;br /&gt;
| —&lt;br /&gt;
| {{MCH}} &#039;&#039;&#039;[[Machinist]]&#039;&#039;&#039;&lt;br /&gt;
| MCH&lt;br /&gt;
| {{Physical Ranged DPS}} Physical Ranged DPS&lt;br /&gt;
| {{Ishgard|name=yes}}&lt;br /&gt;
| Level 50 &amp;lt;br&amp;gt; Main story &amp;lt;ref name=&amp;quot;HW jobs&amp;quot;/&amp;gt;&lt;br /&gt;
| 30&lt;br /&gt;
| [[Machinist&#039;s Arm|Firearms]]&lt;br /&gt;
| [[Armor#Aiming|Aiming]]&lt;br /&gt;
| Aiming&lt;br /&gt;
| {{Yes|blue}}&lt;br /&gt;
|-&lt;br /&gt;
| —&lt;br /&gt;
| {{AST}} &#039;&#039;&#039;[[Astrologian]]&#039;&#039;&#039;&lt;br /&gt;
| AST&lt;br /&gt;
| {{Healer}} Pure Healer&lt;br /&gt;
| {{Ishgard|name=yes}}&lt;br /&gt;
| Level 50 &amp;lt;br&amp;gt; Main story &amp;lt;ref name=&amp;quot;HW jobs&amp;quot;/&amp;gt;&lt;br /&gt;
| 30&lt;br /&gt;
| [[Astrologian&#039;s Arm|Star Globes]]&lt;br /&gt;
| [[Armor#Healing|Healing]]&lt;br /&gt;
| Healing&lt;br /&gt;
| {{Yes|blue}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | &amp;lt;big&amp;gt;[[Patch 4.0|4.0]] - &#039;&#039;[[Stormblood]]&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| —&lt;br /&gt;
| {{SAM}} &#039;&#039;&#039;[[Samurai]]&#039;&#039;&#039;&lt;br /&gt;
| SAM&lt;br /&gt;
| {{Melee DPS}} Melee DPS&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| Level 50&lt;br /&gt;
| 50&lt;br /&gt;
| [[Samurai&#039;s Arm|Katanas]]&lt;br /&gt;
| [[Armor#Striking|Striking]]&lt;br /&gt;
| Slaying&lt;br /&gt;
| {{Yes|blue}}&lt;br /&gt;
|-&lt;br /&gt;
| —&lt;br /&gt;
| {{RDM}} &#039;&#039;&#039;[[Red Mage]]&#039;&#039;&#039;&lt;br /&gt;
| RDM&lt;br /&gt;
| {{Magic Ranged DPS}} Magical Ranged DPS&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| Level 50&lt;br /&gt;
| 50&lt;br /&gt;
| [[Red Mage&#039;s Arm|Rapiers]]&lt;br /&gt;
| [[Armor#Casting|Casting]]&lt;br /&gt;
| Casting&lt;br /&gt;
| {{Yes|blue}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | [[Patch 4.5|4.5]] - &#039;&#039;[[Patch 4.5|A Requiem for Heroes]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| —&lt;br /&gt;
| {{BLU}} &#039;&#039;&#039;[[Blue Mage]]&#039;&#039;&#039;&lt;br /&gt;
| BLU&lt;br /&gt;
| [[Limited Job]]&amp;lt;br&amp;gt;{{Magic Ranged DPS}} Magical Ranged DPS&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| Level 50 &amp;lt;br&amp;gt; Main story &amp;lt;ref name=&amp;quot;BLU&amp;quot;/&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
| [[Blue Mage&#039;s Arm|One-Handed Canes]]&lt;br /&gt;
| [[Armor#Casting|Casting]]&lt;br /&gt;
| Casting&lt;br /&gt;
| {{Yes|blue}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | &amp;lt;big&amp;gt;[[Patch 5.0|5.0]] - &#039;&#039;[[Shadowbringers]]&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| —&lt;br /&gt;
| {{GNB}} &#039;&#039;&#039;[[Gunbreaker]]&#039;&#039;&#039;&lt;br /&gt;
| GNB&lt;br /&gt;
| {{Tank}} Tank&lt;br /&gt;
| {{Gridania|name=yes}}&lt;br /&gt;
| Level 60&lt;br /&gt;
| 60&lt;br /&gt;
| [[Gunbreaker&#039;s Arm|Gunblades]]&lt;br /&gt;
| [[Armor#Fending|Fending]]&lt;br /&gt;
| Fending&lt;br /&gt;
| {{No|red}}&lt;br /&gt;
|-&lt;br /&gt;
| —&lt;br /&gt;
| {{DNC}} &#039;&#039;&#039;[[Dancer]]&#039;&#039;&#039;&lt;br /&gt;
| DNC&lt;br /&gt;
| {{Physical Ranged DPS}} Physical Ranged DPS&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| Level 60&lt;br /&gt;
| 60&lt;br /&gt;
| [[Dancer&#039;s Arm|Throwing Weapons]]&lt;br /&gt;
| [[Armor#Aiming|Aiming]]&lt;br /&gt;
| Aiming&lt;br /&gt;
| {{No|red}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | &amp;lt;big&amp;gt;[[Patch 6.0|6.0]] - &#039;&#039;[[Endwalker]]&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| —&lt;br /&gt;
| {{RPR}} &#039;&#039;&#039;[[Reaper]]&#039;&#039;&#039;&lt;br /&gt;
| RPR&lt;br /&gt;
| {{Melee DPS}} Melee DPS&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| Level 70&lt;br /&gt;
| 70&lt;br /&gt;
| [[Reaper&#039;s Arm|War Scythes]]&lt;br /&gt;
| [[Armor#Maiming|Maiming]]&lt;br /&gt;
| Slaying&lt;br /&gt;
| {{No|red}}&lt;br /&gt;
|-&lt;br /&gt;
| —&lt;br /&gt;
| {{SGE}} &#039;&#039;&#039;[[Sage]]&#039;&#039;&#039;&lt;br /&gt;
| SGE&lt;br /&gt;
| {{Healer}} Barrier Healer&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| Level 70&lt;br /&gt;
| 70&lt;br /&gt;
| [[Sage&#039;s Arm|Nouliths]]&lt;br /&gt;
| [[Armor#Healing|Healing]]&lt;br /&gt;
| Healing&lt;br /&gt;
| {{No|red}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | &amp;lt;big&amp;gt;[[Patch 7.0|7.0]] - &#039;&#039;[[Dawntrail]]&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| —&lt;br /&gt;
| {{VPR}} &#039;&#039;&#039;[[Viper]]&#039;&#039;&#039;&lt;br /&gt;
| VPR&lt;br /&gt;
| {{Melee DPS}} Melee DPS&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| Level 80&lt;br /&gt;
| 80&lt;br /&gt;
| [[Viper&#039;s Arm|Dual Blades]]&lt;br /&gt;
| [[Armor#Scouting|Scouting]]&lt;br /&gt;
| Aiming&lt;br /&gt;
| {{No|red}}&lt;br /&gt;
|-&lt;br /&gt;
| —&lt;br /&gt;
| {{PCT}} &#039;&#039;&#039;[[Pictomancer]]&#039;&#039;&#039;&lt;br /&gt;
| PCT&lt;br /&gt;
| {{Magic Ranged DPS}} Magical Ranged DPS&lt;br /&gt;
| {{Gridania|name=yes}} &lt;br /&gt;
| Level 80&lt;br /&gt;
| 80&lt;br /&gt;
| [[Pictomancer&#039;s Arm|Brushes]] &lt;br /&gt;
| [[Armor#Casting|Casting]]&lt;br /&gt;
| Casting&lt;br /&gt;
| {{No|red}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | Patch 7.x&lt;br /&gt;
|-&lt;br /&gt;
| —&lt;br /&gt;
| &#039;&#039;&#039;[[Beastmaster]]&#039;&#039;&#039;&lt;br /&gt;
| ???&lt;br /&gt;
| [[Limited Job]]&amp;lt;br&amp;gt;???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;combat&amp;quot;&amp;gt;If a job has no base class, then it requires reaching the indicated level in &#039;&#039;any&#039;&#039; [[Disciple of War]] or [[Disciple of Magic|Magic]] (i.e. any combat job). Role does not matter: for example, you can unlock {{DRK}}Dark Knight even if you haven&#039;t levelled any other tanks. [[Crafters]] and [[Gatherers]] may not be used.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;ROG&amp;quot;&amp;gt;Although {{ROG}}Rogue/{{NIN}}Ninja has no specific prerequisites, it is not available as a starting class (due to being added in [[patch 2.4]]). Players who want to become a Rogue as quickly as possible will need to begin as a different class, unlock class-changing (level 10 class quest), and gain access to [[Limsa Lominsa]] (level 15 main story quest, unless you started there).&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;ACN&amp;quot;&amp;gt;{{SMN}}Summoner and {{SCH}}Scholar are both based on {{ACN}}Arcanist. That means that Summoner and Scholar share levels with each other.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;BLU&amp;quot;&amp;gt;{{BLU}}Blue Mage requires completion of the Main Scenario Quest {{Questlink|main|The Ultimate Weapon}} (the end of [[patch 2.0]]) and a [[Disciple of War]] or [[Disciple of Magic|Magic]] at level 50.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;HW jobs&amp;quot;&amp;gt;The &#039;&#039;Heavensward&#039;&#039; jobs require completion of the Main Scenario Quest {{Questlink|main|Before the Dawn}} (the end of [[patch 2.55]]) to access the city of Ishgard, and a [[Disciple of War]] or [[Disciple of Magic|Magic]] at level 50. &#039;&#039;&#039;Note that the starting level of these jobs is different from the level required to unlock them.&#039;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;shield&amp;quot;&amp;gt;{{BLM}}Black Mage and {{WHM}}White Mage can initially equip either two-handed weapons or a one-handed weapon plus shield. However, no one-handed weapons or shields for these classes have been added beyond level 50; starting with [[Patch 2.4]], all newly introduced weapons have been exclusively two-handed. This is a remnant of [[Patch 1.23b|1.0]] class design where these classes could equip the since-removed Sentinel sub-class, which specialized in shields. Ranking up Sentinel gave these classes unique skills and the ability to guard and block. The class was removed in [[Patch 1.23b|Patch 1.20]] and its abilities transferred to {{GLA}}[[Gladiator]] as preparation for the addition of {{PLD}}[[Paladin]] in [[Patch 1.23b|Patch 1.21]].&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Jobs ==&lt;br /&gt;
==={{tank|big=y}}  [[Tank]]s ===&lt;br /&gt;
The job of a tank is to protect their party. Using [[enmity]]-increasing stances, they hold the enemies&#039; attention, keeping those attacks away from the more softly-armoured members of the party. The tanks have many techniques to increase their own survivability (referred to as &amp;quot;mitigation&amp;quot;, &amp;quot;defensive cooldowns&amp;quot;, or just &amp;quot;cooldowns&amp;quot;), allowing them to weather the brunt of the enemy&#039;s fury.&lt;br /&gt;
&lt;br /&gt;
Tanks wear [[Armor#Fending|Fending]] armour and use STR and VIT as their primary stats. They have extremely high physical and magical defense.&lt;br /&gt;
&lt;br /&gt;
{{tile grid|minwidth=500px}}&lt;br /&gt;
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{{tile|color=tank}}&lt;br /&gt;
[[File:Paladin concept art.jpg|frameless|right]]&lt;br /&gt;
==== &amp;lt;center&amp;gt; {{PLD|big=y}} [[Paladin]] &amp;lt;/center&amp;gt; ====&lt;br /&gt;
Paladins are front-line specialists, sporting a veritable arsenal of defensive and supportive tools to protect both themselves and their allies. Paladins also utilize MP to heal their comrades and to deal burst damage.&lt;br /&gt;
&lt;br /&gt;
Paladins possess a unique &#039;&#039;&#039;ranged spellcasting&#039;&#039;&#039; period in their rotation allowing them to attack targets without being in melee range, and a strong cooldown that makes them completely immune to all damage for a period. Paladins also possess two unique &#039;&#039;&#039;party-wide mitigation&#039;&#039;&#039; actions to other tanks&#039; one unique action, along with a unique action that allows the paladin to cover an ally from attacks.&lt;br /&gt;
&lt;br /&gt;
At higher levels, paladins possess good self-healing abilities, arguably second compared to warrior.&lt;br /&gt;
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{{tile|color=tank}}&lt;br /&gt;
[[File:Warrior concept art.jpg|frameless|left]]&lt;br /&gt;
==== &amp;lt;center&amp;gt; {{WAR|big=y}} [[Warrior]] &amp;lt;/center&amp;gt; ====&lt;br /&gt;
Warriors are mighty front-liners wielding two-handed axes which are used to perform huge burst damage using their Beast Gauge.&lt;br /&gt;
&lt;br /&gt;
They have a &#039;&#039;&#039;very simple damage rotation&#039;&#039;&#039; focusing on hard-hitting weaponskills. Warriors have &#039;&#039;&#039;exceptionally potent self-healing&#039;&#039;&#039; abilities that make them particularly strong in dungeons. They also have a strong cooldown that, rather than preventing damage, simply prevents them from dying for the duration. This &amp;quot;invulnerability&amp;quot; also has the shortest recast timer among all tank invulnerabilities.&lt;br /&gt;
&lt;br /&gt;
Warrior&#039;s simplicity but high survivability makes it a good tank for beginners.&lt;br /&gt;
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{{tile|color=tank}}&lt;br /&gt;
[[File:Dark Knight concept art.jpg|frameless|left]]&lt;br /&gt;
==== &amp;lt;center&amp;gt; {{DRK|big=y}} [[Dark Knight]] &amp;lt;/center&amp;gt; ====&lt;br /&gt;
Dark knights provide the player with a balanced offering of mitigation and damage-dealing tools, complemented by their skill with two-handed greatswords. They use MP as a secondary resource for executing strong magical attacks and very powerful burst damage relying more on strong abilities (off-global cooldown actions) than weaponskills.&lt;br /&gt;
&lt;br /&gt;
Dark knights arguably have the strongest burst damage among all tanks and are the most effective at &#039;&#039;&#039;stockpiling resources&#039;&#039;&#039; as necessary for when more damage is needed. Dark knights possess &#039;&#039;&#039;powerful self-shielding abilities&#039;&#039;&#039; and have a cooldown that lets them continue attacking even after having been &amp;quot;killed&amp;quot;, potentially returning to life without interruption if healed sufficiently during the short period after their ostensible death.&lt;br /&gt;
&lt;br /&gt;
At higher levels, dark knights also have the most flexible targeted mitigation among all the tanks, allowing them to easily shield and mitigate multiple allies at once.&lt;br /&gt;
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{{tile|color=tank}}&lt;br /&gt;
[[File:Gunbreaker concept art.jpg|frameless|right]]&lt;br /&gt;
==== &amp;lt;center&amp;gt; {{GNB|big=y}} [[Gunbreaker]] &amp;lt;/center&amp;gt; ====&lt;br /&gt;
Gunbreakers blend solid damage, mitigation, and utility into a straightforward playstyle. They possess combos that generate Cartridges, which can be used on multiple strong attacks.&lt;br /&gt;
&lt;br /&gt;
Gunbreakers possess strong DPS but have a rigid damage rotation and &#039;&#039;&#039;busy burst windows&#039;&#039;&#039;. They possess a cooldown that, while it reduces them by half of their maximum HP, makes them immune to nearly all attacks and abilities for a duration thereafter. Gunbreakers also have a &#039;&#039;&#039;strong healing-over-time&#039;&#039;&#039; action that can be used on themselves or a target ally.&lt;br /&gt;
&lt;br /&gt;
At higher levels, gunbreakers gain access to a particularly strong mitigation action with a short cooldown that automatically heals the target if their health drops below a certain amount.&lt;br /&gt;
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==={{healer|big=y}} [[Healer]] ===&lt;br /&gt;
As the name would suggest, a healer&#039;s job is to heal and protect their party. However, this should not be confused for pacifism – an efficiently-played healer can still dish out a lot of damage.&lt;br /&gt;
&lt;br /&gt;
Healers are divided into two types: pure and barrier. Unlike with the DPS sub-roles, pure healers and barrier healers share the same [[List of healer actions|role actions]].&lt;br /&gt;
&lt;br /&gt;
Healers wear [[Armor#Healing|Healing]] armour and use MND as their primary stat. They have low physical and high magical defense, making them slightly more likely to survive a boss&#039;s roomwide attacks (which tend to be magical in nature).&lt;br /&gt;
&lt;br /&gt;
====Pure healers====&lt;br /&gt;
&amp;quot;Pure&amp;quot; healers have access to higher healing output in response to damage and stronger healing-over-time abilities.&lt;br /&gt;
&lt;br /&gt;
{{tile grid|minwidth=500px}}&lt;br /&gt;
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{{tile|color=healer}}&lt;br /&gt;
[[File:White Mage concept art.jpg|frameless|right]]&lt;br /&gt;
===== &amp;lt;center&amp;gt; {{WHM|big=y}} [[White Mage]] &amp;lt;/center&amp;gt; =====&lt;br /&gt;
White Mage is a straightforward healing class that forgoes utility to provide immense healing output and regeneration effects to their allies.&lt;br /&gt;
&lt;br /&gt;
Their &#039;&#039;&#039;simple but powerful&#039;&#039;&#039; healing kit does not require much advanced planning compared to other healers. They also have good personal damage, blasting their enemies with devastating elemental attacks, including a powerful AoE stun.&lt;br /&gt;
&lt;br /&gt;
At higher levels, they gain access to Lilies, which can be used on &#039;&#039;&#039;instant healing spells&#039;&#039;&#039; without needing MP, and later on will gain access to an exceptionally powerful attack that is fueled by Lilies. White mages also have a movement action that allows them to quickly dash forward.&lt;br /&gt;
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{{tile|color=healer}}&lt;br /&gt;
[[File:Astrologian concept art.jpg|frameless|left]]&lt;br /&gt;
===== &amp;lt;center&amp;gt; {{AST|big=y}} [[Astrologian]] &amp;lt;/center&amp;gt; =====&lt;br /&gt;
Astrologians are masters of fate that provide healing and regeneration to their allies.&lt;br /&gt;
&lt;br /&gt;
They have a unique Card system that allows them to provide &#039;&#039;&#039;damage, healing, or defensive buffs&#039;&#039;&#039; to fellow party members; an ability that buffs the entire party&#039;s damage for a short period; and a large number of cooldowns to provide all manner of utility or damage as the fight demands. In exchange for their utility, their personal damage is lower than that of other healers.&lt;br /&gt;
&lt;br /&gt;
Several of their healing abilities have a &#039;&#039;&#039;strong but delayed healing&#039;&#039;&#039; effect, meaning proactive usage and knowledge of specific encounters are key to effective healing. In many situations, astrologians are also generally more effective at reducing incoming damage than White Mages.&lt;br /&gt;
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&lt;br /&gt;
====Barrier healers====&lt;br /&gt;
&amp;quot;Barrier&amp;quot; healers have access to more abilities which provide shields to party members, increasing their effective max HP, and abilities that reduce damage taken, allowing them to better prepare the party for strong incoming enemy attacks.&lt;br /&gt;
&lt;br /&gt;
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{{tile|color=healer}}&lt;br /&gt;
[[File:Scholar concept art.png|frameless|left]]&lt;br /&gt;
===== &amp;lt;center&amp;gt; {{SCH|big=y}} [[Scholar]] &amp;lt;/center&amp;gt; =====&lt;br /&gt;
Scholars, accompanied by their faithful healing fairies, provide allies with powerful barriers whilst debilitating enemies with an ability that increases critical hits taken.&lt;br /&gt;
&lt;br /&gt;
Their &#039;&#039;&#039;fairies will automatically heal&#039;&#039;&#039; injured players. At higher levels, they can call a more powerful version of their fairy to the battlefield—or even transform into a seraphic figure themselves—to augment their allies&#039; defenses and provide on-demand burst healing.&lt;br /&gt;
&lt;br /&gt;
By using a certain combination of actions that can also be augmented from other party members&#039; healing up actions, scholars can provide the &#039;&#039;&#039;strongest party shields&#039;&#039;&#039; of any job. They are the only job in the game that can increase the movement speed of the party in combat with a special ability.&lt;br /&gt;
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{{tile|color=healer}}&lt;br /&gt;
[[File:Sage concept art1.jpg|frameless|right]]&lt;br /&gt;
===== &amp;lt;center&amp;gt; {{SGE|big=y}} [[Sage]] &amp;lt;/center&amp;gt; =====&lt;br /&gt;
The Sage is a job that provides a solid balance of healing, mitigation, and damage.&lt;br /&gt;
&lt;br /&gt;
They can &#039;&#039;&#039;choose one ally to receive Kardia&#039;&#039;&#039;, which will automatically heal them every time the Sage uses an attack spell. Using their Nouliths, they can enhance their spells to make them instant cast and provide their party with potent barriers or damage-over-time on enemies. Compared to scholars, sages have a more streamlined toolkit and higher personal damage in exchange for not providing party damage buffs.&lt;br /&gt;
&lt;br /&gt;
Sages also feature skills which provide &#039;&#039;&#039;shields that automatically regenerate&#039;&#039;&#039; once they have been depleted, making them especially potent on multi-hit attacks. Sages have good mobility with an ability that allows them to dash to another player or enemy. Sage&#039;s basic mitigation action does not require allies to stand inside a ground effect, making it superior to Scholar&#039;s in most cases.&lt;br /&gt;
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==={{Melee DPS|big=y}} [[DPS|Melee DPS]] ===&lt;br /&gt;
Melee DPS jobs typically deal the most damage among the DPS roles but require being in melee range to enemies and have positional-based attacks, which will do more damage if the player attacks from the rear or flank of an enemy, depending on the attack. Some melee DPS jobs also have cast times for their strongest attacks, requiring them to briefly stand still.&lt;br /&gt;
&lt;br /&gt;
Melee DPS can be subdivided by the armour type they wear.&lt;br /&gt;
&lt;br /&gt;
====Maiming====&lt;br /&gt;
Jobs that wear [[Armor#Maiming|Maiming]] armour use STR as their primary stat. They have high physical defense (though this is rarely relevant in practice, as taking physical blows is the responsibility of tanks, not DPS) and medium magical defense.&lt;br /&gt;
&lt;br /&gt;
Cosmetically, maiming gear tends to look more heavily armoured, similar to a tank. Maiming jobs use polearm weapons such as spears and scythes.&lt;br /&gt;
&lt;br /&gt;
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{{tile|color=dps}}&lt;br /&gt;
[[File:Dragoon concept art.jpg|frameless|right]]&lt;br /&gt;
===== &amp;lt;center&amp;gt; {{DRG|big=y}} [[Dragoon]] &amp;lt;/center&amp;gt; =====&lt;br /&gt;
Dragoons are famous for launching themselves across battlefields and decimating their foes using lance-based weapons, bombarding enemies with &#039;&#039;&#039;vicious leaping attacks and lengthy combos&#039;&#039;&#039; while empowering allies with buffs.&lt;br /&gt;
&lt;br /&gt;
They draw upon the Blood of the Dragon to augment their abilities, occasionally being even further empowered for short periods by Life of the Dragon. Dragoons have very strong AoE damage, with several attacks that cleave in a line.&lt;br /&gt;
&lt;br /&gt;
Compared to other melee DPS, dragoon does not have particularly hard-hitting weaponskills, but instead has damage &#039;&#039;&#039;spread out across many skills.&#039;&#039;&#039; It uses a combination of weaponskills and a variety of off-global cooldown abilities to deal strong sustained and burst damage.&lt;br /&gt;
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{{tile|color=dps}}&lt;br /&gt;
[[File:Reaper concept art1.jpg|frameless|left]]&lt;br /&gt;
===== &amp;lt;center&amp;gt; {{RPR|big=y}} [[Reaper]] &amp;lt;/center&amp;gt; =====&lt;br /&gt;
Reapers fight using both the scythe they wield and the void avatar they command.&lt;br /&gt;
&lt;br /&gt;
They must first &#039;&#039;&#039;harvest their victims&#039;&#039;&#039; to build up the Soul gauge, which is used to feed their avatar to deliver powerful attacks. The avatar builds up the Shroud gauge, which can be use to &#039;&#039;&#039;combine with the avatar&#039;&#039;&#039; for an even more powerful, temporary boost in power. In addition, reapers can temporarily empower their allies.&lt;br /&gt;
&lt;br /&gt;
Reaper&#039;s exceptional ability to store damage resources makes them especially strong for multi-phase encounters such as ultimate raids, in which more damage may be needed at certain points.&lt;br /&gt;
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&lt;br /&gt;
====Striking====&lt;br /&gt;
Jobs that wear [[Armor#Striking|Striking]] armour use STR as their primary stat. They have medium physical and magical defense.&lt;br /&gt;
&lt;br /&gt;
Cosmetically, striking gear tends to look more lightly armoured, with leather or cloth. Striking jobs use close-quarters weapons such as swords and knuckles.&lt;br /&gt;
&lt;br /&gt;
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{{tile|color=dps}}&lt;br /&gt;
[[File:Monk concept art.jpg|frameless|left]]&lt;br /&gt;
===== &amp;lt;center&amp;gt; {{MNK|big=y}} [[Monk]] &amp;lt;/center&amp;gt; =====&lt;br /&gt;
Monks are very agile combatants that deal impressive sustained and burst damage, darting across the battlefield to annihilate foes with lightning speed using their fist-based weapons and martial techniques.&lt;br /&gt;
&lt;br /&gt;
Their &#039;&#039;&#039;basic weaponskills are more free-form&#039;&#039;&#039; than other Melee DPS jobs and do not follow a strict combo system, instead employing a &amp;quot;form&amp;quot; system that allows usage of specific weaponskills depending on the monk&#039;s form, which changes after using a weaponskill. They also have a Chakra system that allows them to &#039;&#039;&#039;build to powerful attacks&#039;&#039;&#039; as combat progresses, and Masterful Blitz, allowing them to unleash powerful attacks based on specific sequences of their basic weaponskills. They also possess an action that temporarily increases healing received to all allies in range.&lt;br /&gt;
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{{tile|color=dps}}&lt;br /&gt;
[[File:Samurai concept art.png|frameless|right]]&lt;br /&gt;
===== &amp;lt;center&amp;gt; {{SAM|big=y}} [[Samurai]] &amp;lt;/center&amp;gt; =====&lt;br /&gt;
The Samurai uses a two-handed katana to deal out tremendous damage at the expense of providing party buffs.&lt;br /&gt;
&lt;br /&gt;
Samurai use their combos to generate three kinds of Sen, symbols of their mastery of the blade, which they can then leverage to unleash one of several &#039;&#039;&#039;powerful Iaijutsu finishers&#039;&#039;&#039;. At higher levels, Samurai&#039;s combos will build Kenki gauge and their Iaijutsu will build Meditation stacks, which are additional resources that can be used on other strong attacks.&lt;br /&gt;
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====Scouting====&lt;br /&gt;
Jobs that wear [[Armor#Scouting|Scouting]] armour use DEX as their primary stat. They have medium physical and magical defense.&lt;br /&gt;
&lt;br /&gt;
Cosmetically, scouting gear tends to look more lightly armoured, with leather or cloth. Scouting jobs use twin blades.&lt;br /&gt;
&lt;br /&gt;
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{{tile|color=dps}}&lt;br /&gt;
[[File:Ninja concept art.png|frameless|right]]&lt;br /&gt;
===== &amp;lt;center&amp;gt; {{NIN|big=y}} [[Ninja]] &amp;lt;/center&amp;gt; =====&lt;br /&gt;
Ninja are agile and elusive fighters that utilize [[ninjutsu]] and dual-daggers, slicing unsuspecting foes from the shadows in the blink of an eye. By using the &#039;&#039;&#039;right combination of mudras&#039;&#039;&#039;, they can also blast enemies with a variety of elemental ranged attacks.&lt;br /&gt;
&lt;br /&gt;
Ninja&#039;s exceptional burst damage that is mostly based on cooldowns instead of gauge resources makes them especially strong for encounters in which the boss is untargetable for long periods of time. Their ace-in-the-hole, [[Mug]] (at higher levels, [[Dokumori]]), also &#039;&#039;&#039;increases the damage a target takes&#039;&#039;&#039; from all sources.&lt;br /&gt;
&lt;br /&gt;
Ninja have higher movement speed than other jobs and an ability that allows them to move quickly to a specified location.&lt;br /&gt;
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{{tile|color=dps}}&lt;br /&gt;
[[File:Viper concept art.jpg|frameless|left]]&lt;br /&gt;
===== &amp;lt;center&amp;gt; {{VPR|big=y}} [[Viper]] &amp;lt;/center&amp;gt; =====&lt;br /&gt;
Vipers are agile hunters wielding a pair of blades that can be joined into a single dual-bladed weapon. Forgoing personal defenses and party utility, vipers can unleash a &#039;&#039;&#039;flurry of strikes&#039;&#039;&#039; on their enemies for massive combined damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Instead of traditional combos&#039;&#039;&#039;, many of the viper&#039;s available weaponskills and abilities depend on the user&#039;s current state, allowing for their actions to be mapped onto relatively few hotbar slots. At higher levels, vipers can call on the power of their ancestors to empower themselves with [[Reawaken]], gaining access to powerful new attacks.&lt;br /&gt;
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==={{Physical Ranged DPS|big=y}} [[DPS|Physical Ranged DPS]] ===&lt;br /&gt;
Physical Ranged DPS jobs typically deal the least damage among the DPS roles but do not need to be in melee range or have mobility-limiting cast times. With the exception of Machinist, Physical Ranged DPS jobs provide the strongest party buffs and other utility among the DPS jobs.&lt;br /&gt;
&lt;br /&gt;
Physical ranged DPS wear [[Armor#Aiming|Aiming]] armour and use DEX as their primary stat. They have medium physical and magical defense.&lt;br /&gt;
&lt;br /&gt;
{{tile grid|minwidth=500px}}&lt;br /&gt;
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{{tile|color=dps}}&lt;br /&gt;
[[File:Bard Concept Art.png|frameless|left]]&lt;br /&gt;
==== &amp;lt;center&amp;gt; {{BRD|big=y}} [[Bard]] &amp;lt;/center&amp;gt; ====&lt;br /&gt;
Bards are bow-wielding ranged damage dealers sporting mobility, utility, and a &#039;&#039;&#039;random proc-based combat style&#039;&#039;&#039; that debilitates enemies through damage-over-time effects wrought by their skillful bow shots.&lt;br /&gt;
&lt;br /&gt;
Through the power of song, they can also provide party-wide buffs and inspire their allies to greater feats of damage, the strongest party buffs in the game. Their own attacks cycle through &#039;&#039;&#039;3 different distinct periods&#039;&#039;&#039; based on the song they are currently playing.&lt;br /&gt;
&lt;br /&gt;
They are the only non-healer job that can remove a detrimental status effect from a party member, using a unique ability. They also possess an action that temporarily increases healing received to all allies in range.&lt;br /&gt;
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{{tile|color=dps}}&lt;br /&gt;
[[File:Machinist concept art.jpg|frameless|right]]&lt;br /&gt;
==== &amp;lt;center&amp;gt; {{MCH|big=y}} [[Machinist]] &amp;lt;/center&amp;gt; ====&lt;br /&gt;
Machinists are gun-toting tinkerers that specialize in blasting foes in rapid succession, building up their Heat gauge, which is used to fuel their abilities further.&lt;br /&gt;
&lt;br /&gt;
They have access to multiple &#039;&#039;&#039;powerful Tool attacks&#039;&#039;&#039; to further damage foes. Using their Battery gauge, they can also deploy an automaton to assist the player in combat temporarily. Their relatively high single-target personal damage is at the expense of providing party buffs.&lt;br /&gt;
&lt;br /&gt;
Similar to reaper, machinists can &#039;&#039;&#039;flexibly store and use their resources&#039;&#039;&#039; at points in an encounter in which more damage may be needed. Machinists have a unique utility action that reduces damage dealt from an enemy (in addition to their normal physical ranged DPS party mitigation action), making them the best physical ranged DPS at reducing incoming damage.&lt;br /&gt;
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{{tile|color=dps}}&lt;br /&gt;
[[File:Dancer concept art.jpg|frameless|right]]&lt;br /&gt;
==== &amp;lt;center&amp;gt; {{DNC|big=y}} [[Dancer]] &amp;lt;/center&amp;gt; ====&lt;br /&gt;
The Dancer is a highly mobile job providing damage, utility, and support capabilities to those around them while slicing their enemies with throws of their bladed chakrams. Dancers can also &#039;&#039;&#039;choose a party member as their Dance Partner&#039;&#039;&#039;, further empowering that party member by echoing the effects of several of the Dancer&#039;s abilities on that player.&lt;br /&gt;
&lt;br /&gt;
Their combat style relies heavily on random procs, with several layers of procs feeding into further (potential) procs. Dancers feature &amp;quot;Steps&amp;quot; in their rotation, which are abilities that require executing either &#039;&#039;&#039;two or four random Dance Steps&#039;&#039;&#039; to unleash powerful AoE attacks that also boost allies&#039; damage, with the strength increasing depending on how many Dance Steps were correctly executed.&lt;br /&gt;
&lt;br /&gt;
They possess an ability to rapidly dash around the battlefield and support abilities that heal nearby party members or provide shields.&lt;br /&gt;
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{{tile grid end}}&lt;br /&gt;
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==={{Magical Ranged DPS|big=y}} [[DPS|Magical Ranged DPS]] ===&lt;br /&gt;
Magical Ranged DPS jobs are a diverse role with several attacks require them to stand still and cast, limiting their mobility at times. With the exception of Black Mage, Magical Ranged DPS jobs usually provide good party utility. Two jobs - Summoner and Red Mage - can even resurrect fallen allies during battle, although at the cost of having lower damage (comparable to physical ranged DPS) as the magical ranged jobs that cannot resurrect, who have comparable damage to melee DPS jobs.&lt;br /&gt;
&lt;br /&gt;
Magical ranged DPS wear [[Armor#Casting|Casting]] armour and use INT as their primary stat. They have low physical and high magical defense, making them slightly more likely to survive a boss&#039;s roomwide attacks (which tend to be magical in nature).&lt;br /&gt;
&lt;br /&gt;
{{tile grid|minwidth=500px}}&lt;br /&gt;
&lt;br /&gt;
{{tile|color=dps}}&lt;br /&gt;
[[File:Black Mage concept art.jpg|frameless|left]]&lt;br /&gt;
==== &amp;lt;center&amp;gt; {{BLM|big=y}} [[Black Mage]] &amp;lt;/center&amp;gt; ====&lt;br /&gt;
Black Mages resemble the classical elemental mage, trading party buffs, utility, and mobility for unmatched spells damage, comparable to melee DPS jobs.&lt;br /&gt;
&lt;br /&gt;
Their unique mechanics revolve around &#039;&#039;&#039;balancing Astral Fire and Umbral Ice&#039;&#039;&#039;, consuming their MP with powerful but costly spells during Astral Fire, and then rapidly regenerating it during Umbral Ice, all while utilizing deadly lightning magicks that inflict damage over time.&lt;br /&gt;
&lt;br /&gt;
At higher levels, Black Mages will gain access to more instant cast spells and other &#039;&#039;&#039;mobility options, which must be skillfully used&#039;&#039;&#039; to maximize their performance. Therefore, Black Mage has one of the highest skill ceilings of any job in the game.&lt;br /&gt;
{{tile end}}&lt;br /&gt;
&lt;br /&gt;
{{tile|color=dps}}&lt;br /&gt;
[[File:Summoner concept art.jpg|frameless|right]]&lt;br /&gt;
==== &amp;lt;center&amp;gt; {{SMN|big=y}} [[Summoner]] &amp;lt;/center&amp;gt; ====&lt;br /&gt;
Summoners conjure one of several familiars to deliver a &#039;&#039;&#039;variety of attacks based on what they have summoned&#039;&#039;&#039;, cycling between fire, earth, and wind aspects throughout the fight. As a result, Summoners are surprisingly versatile and mobile for a Magic job. At higher levels, Summoners are able to manifest powerful echoes of the primals Bahamut and Phoenix to devastate their foes with high burst damage and provide regenerative healing.&lt;br /&gt;
&lt;br /&gt;
With only a few actions in their rotation that have cast times, summoners are arguably the &#039;&#039;&#039;most mobile magical ranged DPS&#039;&#039;&#039; and have the most straightforward damage rotation, despite having the highest number of unique actions for a non-limited job. Summoner, like Red Mage, is also one of the few DPS jobs that can resurrect fallen allies in combat. These factors make summoner a very beginner-friendly job for endgame content.&lt;br /&gt;
{{tile end}}&lt;br /&gt;
&lt;br /&gt;
{{tile|color=dps}}&lt;br /&gt;
[[File:Red Mage concept art.png|frameless|right]]&lt;br /&gt;
==== &amp;lt;center&amp;gt; {{RDM|big=y}} [[Red Mage]] &amp;lt;/center&amp;gt; ====&lt;br /&gt;
The Red Mage is a versatile job capable of using both magic and melee weapon skills effectively. The job focuses on &#039;&#039;&#039;building and balancing white and black mana&#039;&#039;&#039; by casting offensive elemental magic, then expending them on their melee rapier skills, followed by strong instant cast spells to deal finishing blows.&lt;br /&gt;
&lt;br /&gt;
In addition to dealing damage, Red Mages can draw upon healing magic and even raise fallen party members, as well as augmenting the damage of their allies for a short period of time, and temporarily decreasing magic damage nearby allies take.&lt;br /&gt;
&lt;br /&gt;
The combat style of Red Mages revolves around a &#039;&#039;&#039;unique pattern of casting a quick spell followed by a powerful spell made instant-cast&#039;&#039;&#039; due to their Dualcast trait, which can also be used on their resurrection spell to revive multiple allies in quick succession. Similar to reapers and machinists, red mages can flexibly store and use their resources at points in an encounter in which more damage may be needed. &lt;br /&gt;
{{tile end}}&lt;br /&gt;
&lt;br /&gt;
{{tile|color=dps}}&lt;br /&gt;
[[File:Pictomancer concept art.jpg|frameless|left]]&lt;br /&gt;
==== &amp;lt;center&amp;gt; {{PCT|big=y}} [[Pictomancer]] &amp;lt;/center&amp;gt; ====&lt;br /&gt;
Pictomancers are artistic mages that channel aether in the form of artwork to unleash a variety of offensive spells dealing massive damage.&lt;br /&gt;
&lt;br /&gt;
In addition to basic color spell sequences, pictomancers can &#039;&#039;&#039;paint on up to three different canvases&#039;&#039;&#039; to create creatures, weapons, and landscapes, which can be rendered to life for both offensive and party support purposes. Because painting requires lengthy cast times, pictomancers also have access to a variety of instant cast spells which can be stored for when movement is needed.&lt;br /&gt;
&lt;br /&gt;
In exchange for needing to spend time painting (which itself does not do damage), their damaging actions are particularly hard-hitting compared to other magical ranged DPS jobs. As a result, pictomancers are particularly strong in encounters where the boss becomes untargetable at certain points, as they can &#039;&#039;&#039;prepare their motifs and stockpile strong attacks&#039;&#039;&#039; during that time.&lt;br /&gt;
&lt;br /&gt;
While they do not have access to a resurrection spell, pictomancers can support their party by boosting allies&#039; attack, providing minor healing, and creating defensive shields.&lt;br /&gt;
{{tile end}}&lt;br /&gt;
&lt;br /&gt;
{{tile|color=dps}}&lt;br /&gt;
[[File:Blue Mage concept art.jpg|frameless|left]]&lt;br /&gt;
==== &amp;lt;center&amp;gt; {{BLU|big=y}} [[Blue Mage]] (Limited) &amp;lt;/center&amp;gt; ====&lt;br /&gt;
Blue Mages learn skills by &#039;&#039;&#039;copying the abilities of their defeated enemies.&#039;&#039;&#039; They have access to a wide variety of spells, which make them more versatile and powerful as they learn more spells, to the point where they can emulate any of the three major roles (tank, healer, DPS).&lt;br /&gt;
&lt;br /&gt;
However, their status as a &#039;&#039;&#039;[[Limited Job]]&#039;&#039;&#039; restricts their access to content: they have a lower max level than non-limited jobs, and they cannot be used to play the [[Main Scenario Quest]]s or participate in endgame [[raid]]s. Unlike other jobs, Blue Mages retain access to all of their learned spells even when level synced, providing unique advantages in content they can participate in.&lt;br /&gt;
{{tile end}}&lt;br /&gt;
&lt;br /&gt;
{{tile grid end}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
As a game mechanic, the &#039;&#039;&#039;Job system&#039;&#039;&#039; is a holdover from [[Patch 1.23b|Legacy]]. When 1.0 first launched, only the base [[class]]es were available in-game. After the change in development leadership in response to the poor release reception, Jobs were added to give the classes a more authentic &amp;quot;Final Fantasy&amp;quot; feel. Job progression during Legacy was kept in the migration to &#039;&#039;[[A Realm Reborn]]&#039;&#039; for characters imported over.&lt;br /&gt;
&lt;br /&gt;
Originally, a secondary class was required to unlock each job. With the release of &#039;&#039;[[Stormblood]]&#039;&#039;, this is no longer required. Each class can advance to its corresponding job at level 30 regardless of the levels of your other classes. &lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
File:Paladin concept art.jpg&lt;br /&gt;
File:Warrior concept art.jpg&lt;br /&gt;
File:Dragoon concept art.jpg&lt;br /&gt;
File:Monk concept art.jpg&lt;br /&gt;
File:Bard Concept Art.png&lt;br /&gt;
File:Black Mage concept art.jpg&lt;br /&gt;
File:White Mage concept art.jpg&lt;br /&gt;
File:Summoner concept art.jpg&lt;br /&gt;
File:Scholar concept art.png&lt;br /&gt;
File:Ninja concept art.png&lt;br /&gt;
File:Dark Knight concept art.jpg&lt;br /&gt;
File:Machinist concept art.jpg&lt;br /&gt;
File:Astrologian concept art.jpg&lt;br /&gt;
File:Samurai concept art.png&lt;br /&gt;
File:Red Mage concept art.png&lt;br /&gt;
File:Blue Mage concept art.jpg&lt;br /&gt;
File:Gunbreaker concept art.jpg&lt;br /&gt;
File:Dancer concept art.jpg&lt;br /&gt;
File:Reaper concept art1.jpg&lt;br /&gt;
File:Sage concept art1.jpg&lt;br /&gt;
File:Viper concept art.jpg&lt;br /&gt;
File:Pictomancer concept art.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Job navbar}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs|*]]&lt;/div&gt;</summary>
		<author><name>Daytona</name></author>
	</entry>
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		<updated>2025-06-28T08:53:54Z</updated>

		<summary type="html">&lt;p&gt;Daytona: Created page with &amp;quot;&amp;lt;includeonly&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;quot;&lt;/p&gt;
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		<author><name>Daytona</name></author>
	</entry>
	<entry>
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		<title>Template:Tile</title>
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		<updated>2025-06-28T08:45:53Z</updated>

		<summary type="html">&lt;p&gt;Daytona: &lt;/p&gt;
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&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;div style=&amp;quot;margin: 3px; border: 2px solid {{#switch: {{{color|black}}} | black = #000000 | dps = #732828 | tank = #2d3a80 | healer = #346624}}; padding: 10px; border-radius: 5%&amp;quot;&amp;gt;&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Daytona</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Template:Tile_end&amp;diff=964625</id>
		<title>Template:Tile end</title>
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		<updated>2025-06-28T08:42:40Z</updated>

		<summary type="html">&lt;p&gt;Daytona: Created page with &amp;quot;&amp;lt;includeonly&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;quot;&lt;/p&gt;
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		<author><name>Daytona</name></author>
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		<updated>2025-06-28T08:42:24Z</updated>

		<summary type="html">&lt;p&gt;Daytona: Created page with &amp;quot;&amp;lt;includeonly&amp;gt;&amp;lt;div style=&amp;quot;margin: 3px; border: 2px solid {{#switch {{{color|black}}} | black = #000000 | dps = #732828 | tank = #2d3a80 | healer = #346624}}; padding: 10px; bor...&amp;quot;&lt;/p&gt;
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		<author><name>Daytona</name></author>
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		<title>Template:Tile grid</title>
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		<summary type="html">&lt;p&gt;Daytona: Created page with &amp;quot;&amp;lt;includeonly&amp;gt;&amp;lt;div style=&amp;quot;display: grid; grid-template-columns: repeat(auto-fill, minmax({{{minwidth|400px}}}, 1fr));&amp;quot;&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;quot;&lt;/p&gt;
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		<author><name>Daytona</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Job&amp;diff=964297</id>
		<title>Job</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Job&amp;diff=964297"/>
		<updated>2025-06-27T09:09:26Z</updated>

		<summary type="html">&lt;p&gt;Daytona: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Jobs Screen.png|right|thumb|In-game Jobs Screen]]&lt;br /&gt;
[[File:FFXIV ARR Jobs.jpg|Final Fantasy XIV&#039;s original jobs.|thumb]]&lt;br /&gt;
[[File:Final_Fantasy_XIV_classes.jpeg|With the &#039;&#039;A Realm Reborn&#039;&#039; additions.|thumb]]&lt;br /&gt;
{{TOCRIGHT}}&lt;br /&gt;
&#039;&#039;&#039;Jobs&#039;&#039;&#039; are an extension of their base [[class]]es and require a [[soul crystal]] to activate. &#039;&#039;&#039;A job is a strict upgrade to its class, which means there is no reason to keep using the class once the job is available.&#039;&#039;&#039; There are currently 21 regular jobs and one [[limited job]] in the game, but only the 10 jobs from before &#039;&#039;[[Heavensward]]&#039;&#039; have a base class. At least two new jobs are released each [[expansion]].&lt;br /&gt;
&lt;br /&gt;
Advancing from a class to a job requires you to finish your level 30 [[class quests]] as well as the level 20 [[Main Scenario Quests|Main Scenario Quest]] {{questlink|main|Sylph-management}}. The subsequent [[job quest]] will reward a soul crystal that can be equipped via the [[Armory Chest]] to transform the player&#039;s current class to its corresponding job. Jobs added with expansions do not have a base class and receive their soul crystal as soon as they are unlocked. They also start out at higher base levels.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jobs are not mutually exclusive.&#039;&#039;&#039; Given enough time, one can level all classes and jobs on a single character.&lt;br /&gt;
&lt;br /&gt;
Similar to classes, each job represents one specific [[role]]: {{Tank}} tank, {{Healer}} healer, or {{Dps}} DPS. Jobs of the same role are balanced to provide roughly the same level of combat performance at the level cap. While all content in the game can be completed with any job as long as role composition requirements are met, some forms of content may favor specific jobs. In addition, jobs differ from one another in their playing style (e.g. melee vs. ranged damage) and in the balance of damage, utility, and party buffs they provide. The exception is the limited job of {{Blue Mage}} [[Blue Mage]], which is for all intents and purposes a separate game of its own.&lt;br /&gt;
&lt;br /&gt;
==Job changing==&lt;br /&gt;
* To switch to a job from its corresponding class, equip its soul crystal. Returning to a base class works similarly by unequipping the soul crystal.&lt;br /&gt;
* To switch between jobs, equip its corresponding weapon. Jobs that have classes will also need the respective soul crystal equipped. Equipping the weapon of a job without a base class will automatically equip its soul crystal.&lt;br /&gt;
* Similar to classes, job gearsets can be saved and assigned to a hotbar for convenient switching.&lt;br /&gt;
&lt;br /&gt;
==Job features==&lt;br /&gt;
* Jobs possess all of the actions and traits of the base class and have a large number of additional actions and traits on top of it. Classes typically gain at most a couple of actions and traits after level 30 until level 50, while jobs will continue gaining actions and traits specific to them. Both classes and jobs have access to the full set of role actions (e.g., {{action icon|Swiftcast}}), however.&lt;br /&gt;
* While many actions are acquired through leveling up, some are instead rewarded by [[Job Quests]]. &#039;&#039;&#039;It is therefore important to complete these as they become available, or you will be missing critical job actions.&#039;&#039;&#039;&lt;br /&gt;
* Level is shared between job and primary class once that job is unlocked. For example, if you level a [[Summoner]] to 40, then swap over to its base class ([[Arcanist]]), the latter will also be at level 40. Both the base class and its respective job(s) will always be the same level, regardless of which you play as. A side effect of this is that the two jobs that stem from the [[Arcanist]] base class, [[Summoner]] and [[Scholar]], also share a level, so increases in level to either one are also reflected in the other.&lt;br /&gt;
* With one exception, there exists &#039;&#039;&#039;no content after level 30&#039;&#039;&#039; oriented towards classes rather than jobs. There is only one level 30 quest that can only be accessed by the base class, not the job it transforms into: {{questlink|side|Unicorn Power}} is only available to Conjurers, not to White Mages, despite being a level 30 quest and only becoming accessible &#039;&#039;after&#039;&#039; the level 30 Conjurer quest.&lt;br /&gt;
** Deliberately playing a [[class]] instead of a [[job]] in high-level content is justification for a vote-dismiss under the [https://support.na.square-enix.com/faqarticle.php?id=5382&amp;amp;la=1&amp;amp;kid=68216 Prohibited Activities in Final Fantasy XIV] section &amp;quot;Lethargic behavior.&amp;quot;&lt;br /&gt;
* Hotbar configuration is &#039;&#039;not&#039;&#039; shared between classes and the jobs they transform into.&lt;br /&gt;
** Hotbars can, however, be copied between classes and jobs using the &amp;lt;code&amp;gt;/hotbar copy&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/chotbar copy&amp;lt;/code&amp;gt; commands. See [https://na.finalfantasyxiv.com/lodestone/playguide/db/text_command/?category2=4 the EDB entry on Hotbar commands] for more information.&lt;br /&gt;
&lt;br /&gt;
== Job chart ==&lt;br /&gt;
This list includes all jobs with their base classes.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1 table}}&lt;br /&gt;
! Base Class&amp;lt;br&amp;gt;(Level 1-30) !! Job&amp;lt;br&amp;gt;(Level 30+) !! Code !! Role !! Starting&amp;lt;br&amp;gt;Location !! Prerequisites&amp;lt;ref name=&amp;quot;combat&amp;quot; /&amp;gt; !! Starting&amp;lt;br&amp;gt;Level !! Weapon !! Armor&amp;lt;br&amp;gt;Type !! Accessory&amp;lt;br&amp;gt;Type !! [[Free Trial|Free&amp;lt;br&amp;gt;Trial]]?&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | &amp;lt;big&amp;gt;[[Patch 1.23b|1.21]] - &#039;&#039;[[Patch 1.23b|Final Fantasy XIV 1.0]]&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{GLA}} [[Gladiator]]&lt;br /&gt;
| {{PLD}} &#039;&#039;&#039;[[Paladin]]&#039;&#039;&#039;&lt;br /&gt;
| PLD&lt;br /&gt;
| {{Tank}} Tank&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| —&lt;br /&gt;
| 1&lt;br /&gt;
| [[Gladiator&#039;s Arm|Swords]] and [[Shield]]s&lt;br /&gt;
| [[Armor#Fending|Fending]]&lt;br /&gt;
| Fending&lt;br /&gt;
| {{Yes|blue}}&lt;br /&gt;
|-&lt;br /&gt;
| {{MRD}} [[Marauder]]&lt;br /&gt;
| {{WAR}} &#039;&#039;&#039;[[Warrior]]&#039;&#039;&#039;&lt;br /&gt;
| WAR&lt;br /&gt;
| {{Tank}} Tank&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| —&lt;br /&gt;
| 1&lt;br /&gt;
| [[Marauder&#039;s Arm|Greataxes]]&lt;br /&gt;
| [[Armor#Fending|Fending]]&lt;br /&gt;
| Fending&lt;br /&gt;
| {{Yes|blue}}&lt;br /&gt;
|- &lt;br /&gt;
| {{LNC}} [[Lancer]]&lt;br /&gt;
| {{DRG}} &#039;&#039;&#039;[[Dragoon]]&#039;&#039;&#039;&lt;br /&gt;
| DRG&lt;br /&gt;
| {{Melee DPS}} Melee DPS&lt;br /&gt;
| {{Gridania|name=yes}}&lt;br /&gt;
| —&lt;br /&gt;
| 1&lt;br /&gt;
| [[Lancer&#039;s Arm|Polearms]]&lt;br /&gt;
| [[Armor#Maiming|Maiming]]&lt;br /&gt;
| Slaying&lt;br /&gt;
| {{Yes|blue}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PGL}} [[Pugilist]]&lt;br /&gt;
| {{MNK}} &#039;&#039;&#039;[[Monk]]&#039;&#039;&#039;&lt;br /&gt;
| MNK&lt;br /&gt;
| {{Melee DPS}} Melee DPS&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| —&lt;br /&gt;
| 1&lt;br /&gt;
| [[Pugilist&#039;s Arm|Fist Weapons]]&lt;br /&gt;
| [[Armor#Striking|Striking]]&lt;br /&gt;
| Slaying&lt;br /&gt;
| {{Yes|blue}}&lt;br /&gt;
|- &lt;br /&gt;
| {{ARC}} [[Archer]]&lt;br /&gt;
| {{BRD}} &#039;&#039;&#039;[[Bard]]&#039;&#039;&#039;&lt;br /&gt;
| BRD&lt;br /&gt;
| {{Physical Ranged DPS}} Physical Ranged DPS&lt;br /&gt;
| {{Gridania|name=yes}}&lt;br /&gt;
| —&lt;br /&gt;
| 1&lt;br /&gt;
| [[Archer&#039;s Arm|Bows]]&lt;br /&gt;
| [[Armor#Aiming|Aiming]]&lt;br /&gt;
| Aiming&lt;br /&gt;
| {{Yes|blue}}&lt;br /&gt;
|- &lt;br /&gt;
| {{THM}} [[Thaumaturge]]&lt;br /&gt;
| {{BLM}} &#039;&#039;&#039;[[Black Mage]]&#039;&#039;&#039;&lt;br /&gt;
| BLM&lt;br /&gt;
| {{Magic Ranged DPS}} Magical Ranged DPS&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| —&lt;br /&gt;
| 1&lt;br /&gt;
| [[Two-handed Thaumaturge&#039;s Arm|Staves]] &amp;lt;br&amp;gt; (or [[One-handed Thaumaturge&#039;s Arm|Scepters]] and [[Shield]]s)&amp;lt;ref name=&amp;quot;shield&amp;quot;/&amp;gt;&lt;br /&gt;
| [[Armor#Casting|Casting]]&lt;br /&gt;
| Casting&lt;br /&gt;
| {{Yes|blue}}&lt;br /&gt;
|- &lt;br /&gt;
| {{CNJ}} [[Conjurer]]&lt;br /&gt;
| {{WHM}} &#039;&#039;&#039;[[White Mage]]&#039;&#039;&#039;&lt;br /&gt;
| WHM&lt;br /&gt;
| {{Healer}} Pure Healer&lt;br /&gt;
| {{Gridania|name=yes}}&lt;br /&gt;
| —&lt;br /&gt;
| 1&lt;br /&gt;
| [[Two-handed Conjurer&#039;s Arm|Canes]] &amp;lt;br&amp;gt; (or [[One-handed Conjurer&#039;s Arm|Wands]] and [[Shield]]s)&amp;lt;ref name=&amp;quot;shield&amp;quot;/&amp;gt;&lt;br /&gt;
| [[Armor#Healing|Healing]]&lt;br /&gt;
| Healing&lt;br /&gt;
| {{Yes|blue}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | &amp;lt;big&amp;gt;[[Patch 2.0|2.0]] - &#039;&#039;[[A Realm Reborn]]&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{ACN}} [[Arcanist]] &amp;lt;ref name=&amp;quot;ACN&amp;quot;/&amp;gt;&lt;br /&gt;
| {{SMN}} &#039;&#039;&#039;[[Summoner]]&#039;&#039;&#039;&lt;br /&gt;
| SMN&lt;br /&gt;
| {{Magic Ranged DPS}} Magical Ranged DPS&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| —&lt;br /&gt;
| 1&lt;br /&gt;
| [[Arcanist&#039;s Grimoire|Grimoires]]&lt;br /&gt;
| [[Armor#Casting|Casting]]&lt;br /&gt;
| Casting&lt;br /&gt;
| {{Yes|blue}}&lt;br /&gt;
|- &lt;br /&gt;
| {{SCH}} &#039;&#039;&#039;[[Scholar]]&#039;&#039;&#039;&lt;br /&gt;
| SCH&lt;br /&gt;
| {{Healer}} Barrier Healer&lt;br /&gt;
| —&lt;br /&gt;
| 1&lt;br /&gt;
| [[Scholar&#039;s Arm|Codices]]&lt;br /&gt;
| [[Armor#Healing|Healing]]&lt;br /&gt;
| Healing&lt;br /&gt;
| {{Yes|blue}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | [[Patch 2.4|2.4]] - &#039;&#039;[[Patch 2.4|Dreams of Ice]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{ROG}} [[Rogue]]&lt;br /&gt;
| {{NIN}} &#039;&#039;&#039;[[Ninja]]&#039;&#039;&#039;&lt;br /&gt;
| NIN&lt;br /&gt;
| {{Melee DPS}} Melee DPS&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| Level 10 or 15 &amp;lt;ref name=&amp;quot;ROG&amp;quot;/&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
| [[Rogue&#039;s Arm|Twin Daggers]]&lt;br /&gt;
| [[Armor#Scouting|Scouting]]&lt;br /&gt;
| Aiming&lt;br /&gt;
| {{Yes|blue}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | &amp;lt;big&amp;gt;[[Patch 3.0|3.0]] - &#039;&#039;[[Heavensward]]&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| —&lt;br /&gt;
| {{DRK}} &#039;&#039;&#039;[[Dark Knight]]&#039;&#039;&#039;&lt;br /&gt;
| DRK&lt;br /&gt;
| {{Tank}} Tank&lt;br /&gt;
| {{Ishgard|name=yes}}&lt;br /&gt;
| Level 50 &amp;lt;br&amp;gt; Main story &amp;lt;ref name=&amp;quot;HW jobs&amp;quot;/&amp;gt;&lt;br /&gt;
| 30&lt;br /&gt;
| [[Dark Knight&#039;s Arm|Greatswords]]&lt;br /&gt;
| [[Armor#Fending|Fending]]&lt;br /&gt;
| Fending&lt;br /&gt;
| {{Yes|blue}}&lt;br /&gt;
|-&lt;br /&gt;
| —&lt;br /&gt;
| {{MCH}} &#039;&#039;&#039;[[Machinist]]&#039;&#039;&#039;&lt;br /&gt;
| MCH&lt;br /&gt;
| {{Physical Ranged DPS}} Physical Ranged DPS&lt;br /&gt;
| {{Ishgard|name=yes}}&lt;br /&gt;
| Level 50 &amp;lt;br&amp;gt; Main story &amp;lt;ref name=&amp;quot;HW jobs&amp;quot;/&amp;gt;&lt;br /&gt;
| 30&lt;br /&gt;
| [[Machinist&#039;s Arm|Firearms]]&lt;br /&gt;
| [[Armor#Aiming|Aiming]]&lt;br /&gt;
| Aiming&lt;br /&gt;
| {{Yes|blue}}&lt;br /&gt;
|-&lt;br /&gt;
| —&lt;br /&gt;
| {{AST}} &#039;&#039;&#039;[[Astrologian]]&#039;&#039;&#039;&lt;br /&gt;
| AST&lt;br /&gt;
| {{Healer}} Pure Healer&lt;br /&gt;
| {{Ishgard|name=yes}}&lt;br /&gt;
| Level 50 &amp;lt;br&amp;gt; Main story &amp;lt;ref name=&amp;quot;HW jobs&amp;quot;/&amp;gt;&lt;br /&gt;
| 30&lt;br /&gt;
| [[Astrologian&#039;s Arm|Star Globes]]&lt;br /&gt;
| [[Armor#Healing|Healing]]&lt;br /&gt;
| Healing&lt;br /&gt;
| {{Yes|blue}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | &amp;lt;big&amp;gt;[[Patch 4.0|4.0]] - &#039;&#039;[[Stormblood]]&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| —&lt;br /&gt;
| {{SAM}} &#039;&#039;&#039;[[Samurai]]&#039;&#039;&#039;&lt;br /&gt;
| SAM&lt;br /&gt;
| {{Melee DPS}} Melee DPS&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| Level 50&lt;br /&gt;
| 50&lt;br /&gt;
| [[Samurai&#039;s Arm|Katanas]]&lt;br /&gt;
| [[Armor#Striking|Striking]]&lt;br /&gt;
| Slaying&lt;br /&gt;
| {{Yes|blue}}&lt;br /&gt;
|-&lt;br /&gt;
| —&lt;br /&gt;
| {{RDM}} &#039;&#039;&#039;[[Red Mage]]&#039;&#039;&#039;&lt;br /&gt;
| RDM&lt;br /&gt;
| {{Magic Ranged DPS}} Magical Ranged DPS&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| Level 50&lt;br /&gt;
| 50&lt;br /&gt;
| [[Red Mage&#039;s Arm|Rapiers]]&lt;br /&gt;
| [[Armor#Casting|Casting]]&lt;br /&gt;
| Casting&lt;br /&gt;
| {{Yes|blue}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | [[Patch 4.5|4.5]] - &#039;&#039;[[Patch 4.5|A Requiem for Heroes]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| —&lt;br /&gt;
| {{BLU}} &#039;&#039;&#039;[[Blue Mage]]&#039;&#039;&#039;&lt;br /&gt;
| BLU&lt;br /&gt;
| [[Limited Job]]&amp;lt;br&amp;gt;{{Magic Ranged DPS}} Magical Ranged DPS&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| Level 50 &amp;lt;br&amp;gt; Main story &amp;lt;ref name=&amp;quot;BLU&amp;quot;/&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
| [[Blue Mage&#039;s Arm|One-Handed Canes]]&lt;br /&gt;
| [[Armor#Casting|Casting]]&lt;br /&gt;
| Casting&lt;br /&gt;
| {{Yes|blue}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | &amp;lt;big&amp;gt;[[Patch 5.0|5.0]] - &#039;&#039;[[Shadowbringers]]&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| —&lt;br /&gt;
| {{GNB}} &#039;&#039;&#039;[[Gunbreaker]]&#039;&#039;&#039;&lt;br /&gt;
| GNB&lt;br /&gt;
| {{Tank}} Tank&lt;br /&gt;
| {{Gridania|name=yes}}&lt;br /&gt;
| Level 60&lt;br /&gt;
| 60&lt;br /&gt;
| [[Gunbreaker&#039;s Arm|Gunblades]]&lt;br /&gt;
| [[Armor#Fending|Fending]]&lt;br /&gt;
| Fending&lt;br /&gt;
| {{No|red}}&lt;br /&gt;
|-&lt;br /&gt;
| —&lt;br /&gt;
| {{DNC}} &#039;&#039;&#039;[[Dancer]]&#039;&#039;&#039;&lt;br /&gt;
| DNC&lt;br /&gt;
| {{Physical Ranged DPS}} Physical Ranged DPS&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| Level 60&lt;br /&gt;
| 60&lt;br /&gt;
| [[Dancer&#039;s Arm|Throwing Weapons]]&lt;br /&gt;
| [[Armor#Aiming|Aiming]]&lt;br /&gt;
| Aiming&lt;br /&gt;
| {{No|red}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | &amp;lt;big&amp;gt;[[Patch 6.0|6.0]] - &#039;&#039;[[Endwalker]]&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| —&lt;br /&gt;
| {{RPR}} &#039;&#039;&#039;[[Reaper]]&#039;&#039;&#039;&lt;br /&gt;
| RPR&lt;br /&gt;
| {{Melee DPS}} Melee DPS&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| Level 70&lt;br /&gt;
| 70&lt;br /&gt;
| [[Reaper&#039;s Arm|War Scythes]]&lt;br /&gt;
| [[Armor#Maiming|Maiming]]&lt;br /&gt;
| Slaying&lt;br /&gt;
| {{No|red}}&lt;br /&gt;
|-&lt;br /&gt;
| —&lt;br /&gt;
| {{SGE}} &#039;&#039;&#039;[[Sage]]&#039;&#039;&#039;&lt;br /&gt;
| SGE&lt;br /&gt;
| {{Healer}} Barrier Healer&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| Level 70&lt;br /&gt;
| 70&lt;br /&gt;
| [[Sage&#039;s Arm|Nouliths]]&lt;br /&gt;
| [[Armor#Healing|Healing]]&lt;br /&gt;
| Healing&lt;br /&gt;
| {{No|red}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | &amp;lt;big&amp;gt;[[Patch 7.0|7.0]] - &#039;&#039;[[Dawntrail]]&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| —&lt;br /&gt;
| {{VPR}} &#039;&#039;&#039;[[Viper]]&#039;&#039;&#039;&lt;br /&gt;
| VPR&lt;br /&gt;
| {{Melee DPS}} Melee DPS&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| Level 80&lt;br /&gt;
| 80&lt;br /&gt;
| [[Viper&#039;s Arm|Dual Blades]]&lt;br /&gt;
| [[Armor#Scouting|Scouting]]&lt;br /&gt;
| Aiming&lt;br /&gt;
| {{No|red}}&lt;br /&gt;
|-&lt;br /&gt;
| —&lt;br /&gt;
| {{PCT}} &#039;&#039;&#039;[[Pictomancer]]&#039;&#039;&#039;&lt;br /&gt;
| PCT&lt;br /&gt;
| {{Magic Ranged DPS}} Magical Ranged DPS&lt;br /&gt;
| {{Gridania|name=yes}} &lt;br /&gt;
| Level 80&lt;br /&gt;
| 80&lt;br /&gt;
| [[Pictomancer&#039;s Arm|Brushes]] &lt;br /&gt;
| [[Armor#Casting|Casting]]&lt;br /&gt;
| Casting&lt;br /&gt;
| {{No|red}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | Patch 7.x&lt;br /&gt;
|-&lt;br /&gt;
| —&lt;br /&gt;
| &#039;&#039;&#039;[[Beastmaster]]&#039;&#039;&#039;&lt;br /&gt;
| ???&lt;br /&gt;
| [[Limited Job]]&amp;lt;br&amp;gt;???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;combat&amp;quot;&amp;gt;If a job has no base class, then it requires reaching the indicated level in &#039;&#039;any&#039;&#039; [[Disciple of War]] or [[Disciple of Magic|Magic]] (i.e. any combat job). Role does not matter: for example, you can unlock {{DRK}}Dark Knight even if you haven&#039;t levelled any other tanks. [[Crafters]] and [[Gatherers]] may not be used.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;ROG&amp;quot;&amp;gt;Although {{ROG}}Rogue/{{NIN}}Ninja has no specific prerequisites, it is not available as a starting class (due to being added in [[patch 2.4]]). Players who want to become a Rogue as quickly as possible will need to begin as a different class, unlock class-changing (level 10 class quest), and gain access to [[Limsa Lominsa]] (level 15 main story quest, unless you started there).&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;ACN&amp;quot;&amp;gt;{{SMN}}Summoner and {{SCH}}Scholar are both based on {{ACN}}Arcanist. That means that Summoner and Scholar share levels with each other.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;BLU&amp;quot;&amp;gt;{{BLU}}Blue Mage requires completion of the Main Scenario Quest {{Questlink|main|The Ultimate Weapon}} (the end of [[patch 2.0]]) and a [[Disciple of War]] or [[Disciple of Magic|Magic]] at level 50.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;HW jobs&amp;quot;&amp;gt;The &#039;&#039;Heavensward&#039;&#039; jobs require completion of the Main Scenario Quest {{Questlink|main|Before the Dawn}} (the end of [[patch 2.55]]) to access the city of Ishgard, and a [[Disciple of War]] or [[Disciple of Magic|Magic]] at level 50. &#039;&#039;&#039;Note that the starting level of these jobs is different from the level required to unlock them.&#039;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;shield&amp;quot;&amp;gt;{{BLM}}Black Mage and {{WHM}}White Mage can initially equip either two-handed weapons or a one-handed weapon plus shield. However, no one-handed weapons or shields for these classes have been added beyond level 50; starting with [[Patch 2.4]], all newly introduced weapons have been exclusively two-handed. This is a remnant of [[Patch 1.23b|1.0]] class design where these classes could equip the since-removed Sentinel sub-class, which specialized in shields. Ranking up Sentinel gave these classes unique skills and the ability to guard and block. The class was removed in [[Patch 1.23b|Patch 1.20]] and its abilities transferred to {{GLA}}[[Gladiator]] as preparation for the addition of {{PLD}}[[Paladin]] in [[Patch 1.23b|Patch 1.21]].&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Jobs ==&lt;br /&gt;
==={{tank|big=y}}  [[Tank]]s ===&lt;br /&gt;
The job of a tank is to protect their party. Using [[enmity]]-increasing stances, they hold the enemies&#039; attention, keeping those attacks away from the more softly-armoured members of the party. The tanks have many techniques to increase their own survivability (referred to as &amp;quot;mitigation&amp;quot;, &amp;quot;defensive cooldowns&amp;quot;, or just &amp;quot;cooldowns&amp;quot;), allowing them to weather the brunt of the enemy&#039;s fury.&lt;br /&gt;
&lt;br /&gt;
Tanks wear [[Armor#Fending|Fending]] armour and use STR and VIT as their primary stats. They have extremely high physical and magical defense.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: grid; grid-template-columns: repeat(auto-fill, minmax(500px, 1fr));&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 3px; border: 2px solid #2d3a80; padding: 10px; border-radius: 5%&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Paladin concept art.jpg|frameless|right]]&lt;br /&gt;
==== &amp;lt;center&amp;gt; {{PLD|big=y}} [[Paladin]] &amp;lt;/center&amp;gt; ====&lt;br /&gt;
Paladins are front-line specialists, sporting a veritable arsenal of defensive and supportive tools to protect both themselves and their allies. Paladins also utilize MP to heal their comrades and to deal burst damage.&lt;br /&gt;
&lt;br /&gt;
Paladins possess a unique &#039;&#039;&#039;ranged spellcasting&#039;&#039;&#039; period in their rotation allowing them to attack targets without being in melee range, and a strong cooldown that makes them completely immune to all damage for a period. Paladins also possess two unique &#039;&#039;&#039;party-wide mitigation&#039;&#039;&#039; actions to other tanks&#039; one unique action, along with a unique action that allows the paladin to cover an ally from attacks.&lt;br /&gt;
&lt;br /&gt;
At higher levels, paladins possess good self-healing abilities, arguably second compared to warrior.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 3px; border: 2px solid #2d3a80; padding: 10px; border-radius: 5%&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Warrior concept art.jpg|frameless|left]]&lt;br /&gt;
==== &amp;lt;center&amp;gt; {{WAR|big=y}} [[Warrior]] &amp;lt;/center&amp;gt; ====&lt;br /&gt;
Warriors are mighty front-liners wielding two-handed axes which are used to perform huge burst damage using their Beast Gauge.&lt;br /&gt;
&lt;br /&gt;
They have a &#039;&#039;&#039;very simple damage rotation&#039;&#039;&#039; focusing on hard-hitting weaponskills. Warriors have &#039;&#039;&#039;exceptionally potent self-healing&#039;&#039;&#039; abilities that make them particularly strong in dungeons. They also have a strong cooldown that, rather than preventing damage, simply prevents them from dying for the duration. This &amp;quot;invulnerability&amp;quot; also has the shortest recast timer among all tank invulnerabilities.&lt;br /&gt;
&lt;br /&gt;
Warrior&#039;s simplicity but high survivability makes it a good tank for beginners.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 3px; border: 2px solid #2d3a80; padding: 10px; border-radius: 5%&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Dark Knight concept art.jpg|frameless|left]]&lt;br /&gt;
==== &amp;lt;center&amp;gt; {{DRK|big=y}} [[Dark Knight]] &amp;lt;/center&amp;gt; ====&lt;br /&gt;
Dark knights provide the player with a balanced offering of mitigation and damage-dealing tools, complemented by their skill with two-handed greatswords. They use MP as a secondary resource for executing strong magical attacks and very powerful burst damage relying more on strong abilities (off-global cooldown actions) than weaponskills.&lt;br /&gt;
&lt;br /&gt;
Dark knights arguably have the strongest burst damage among all tanks and are the most effective at &#039;&#039;&#039;stockpiling resources&#039;&#039;&#039; as necessary for when more damage is needed. Dark knights possess &#039;&#039;&#039;powerful self-shielding abilities&#039;&#039;&#039; and have a cooldown that lets them continue attacking even after having been &amp;quot;killed&amp;quot;, potentially returning to life without interruption if healed sufficiently during the short period after their ostensible death.&lt;br /&gt;
&lt;br /&gt;
At higher levels, dark knights also have the most flexible targeted mitigation among all the tanks, allowing them to easily shield and mitigate multiple allies at once.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 3px; border: 2px solid #2d3a80; padding: 10px; border-radius: 5%&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Gunbreaker concept art.jpg|frameless|right]]&lt;br /&gt;
==== &amp;lt;center&amp;gt; {{GNB|big=y}} [[Gunbreaker]] &amp;lt;/center&amp;gt; ====&lt;br /&gt;
Gunbreakers blend solid damage, mitigation, and utility into a straightforward playstyle. They possess combos that generate Cartridges, which can be used on multiple strong attacks.&lt;br /&gt;
&lt;br /&gt;
Gunbreakers possess strong DPS but have a rigid damage rotation and &#039;&#039;&#039;busy burst windows&#039;&#039;&#039;. They possess a cooldown that, while it reduces them by half of their maximum HP, makes them immune to nearly all attacks and abilities for a duration thereafter. Gunbreakers also have a &#039;&#039;&#039;strong healing-over-time&#039;&#039;&#039; action that can be used on themselves or a target ally.&lt;br /&gt;
&lt;br /&gt;
At higher levels, gunbreakers gain access to a particularly strong mitigation action with a short cooldown that automatically heals the target if their health drops below a certain amount.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{healer|big=y}} [[Healer]] ===&lt;br /&gt;
As the name would suggest, a healer&#039;s job is to heal and protect their party. However, this should not be confused for pacifism – an efficiently-played healer can still dish out a lot of damage.&lt;br /&gt;
&lt;br /&gt;
Healers are divided into two types: pure and barrier. Unlike with the DPS sub-roles, pure healers and barrier healers share the same [[List of healer actions|role actions]].&lt;br /&gt;
&lt;br /&gt;
Healers wear [[Armor#Healing|Healing]] armour and use MND as their primary stat. They have low physical and high magical defense, making them slightly more likely to survive a boss&#039;s roomwide attacks (which tend to be magical in nature).&lt;br /&gt;
&lt;br /&gt;
====Pure healers====&lt;br /&gt;
&amp;quot;Pure&amp;quot; healers have access to higher healing output in response to damage and stronger healing-over-time abilities.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: grid; grid-template-columns: repeat(auto-fill, minmax(500px, 1fr));&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 3px; border: 2px solid #346624; padding: 10px; border-radius: 5%&amp;quot;&amp;gt;&lt;br /&gt;
[[File:White Mage concept art.jpg|frameless|right]]&lt;br /&gt;
===== &amp;lt;center&amp;gt; {{WHM|big=y}} [[White Mage]] &amp;lt;/center&amp;gt; =====&lt;br /&gt;
White Mage is a straightforward healing class that forgoes utility to provide immense healing output and regeneration effects to their allies.&lt;br /&gt;
&lt;br /&gt;
Their &#039;&#039;&#039;simple but powerful&#039;&#039;&#039; healing kit does not require much advanced planning compared to other healers. They also have good personal damage, blasting their enemies with devastating elemental attacks, including a powerful AoE stun.&lt;br /&gt;
&lt;br /&gt;
At higher levels, they gain access to Lilies, which can be used on &#039;&#039;&#039;instant healing spells&#039;&#039;&#039; without needing MP, and later on will gain access to an exceptionally powerful attack that is fueled by Lilies. White mages also have a movement action that allows them to quickly dash forward.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 3px; border: 2px solid #346624; padding: 10px; border-radius: 5%&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Astrologian concept art.jpg|frameless|left]]&lt;br /&gt;
===== &amp;lt;center&amp;gt; {{AST|big=y}} [[Astrologian]] &amp;lt;/center&amp;gt; =====&lt;br /&gt;
Astrologians are masters of fate that provide healing and regeneration to their allies.&lt;br /&gt;
&lt;br /&gt;
They have a unique Card system that allows them to provide &#039;&#039;&#039;damage, healing, or defensive buffs&#039;&#039;&#039; to fellow party members; an ability that buffs the entire party&#039;s damage for a short period; and a large number of cooldowns to provide all manner of utility or damage as the fight demands. In exchange for their utility, their personal damage is lower than that of other healers.&lt;br /&gt;
&lt;br /&gt;
Several of their healing abilities have a &#039;&#039;&#039;strong but delayed healing&#039;&#039;&#039; effect, meaning proactive usage and knowledge of specific encounters are key to effective healing. In many situations, astrologians are also generally more effective at reducing incoming damage than White Mages.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Barrier healers====&lt;br /&gt;
&amp;quot;Barrier&amp;quot; healers have access to more abilities which provide shields to party members, increasing their effective max HP, and abilities that reduce damage taken, allowing them to better prepare the party for strong incoming enemy attacks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: grid; grid-template-columns: repeat(auto-fill, minmax(500px, 1fr));&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 3px; border: 2px solid #346624; padding: 10px; border-radius: 5%&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Scholar concept art.png|frameless|left]]&lt;br /&gt;
===== &amp;lt;center&amp;gt; {{SCH|big=y}} [[Scholar]] &amp;lt;/center&amp;gt; =====&lt;br /&gt;
Scholars, accompanied by their faithful healing fairies, provide allies with powerful barriers whilst debilitating enemies with an ability that increases critical hits taken.&lt;br /&gt;
&lt;br /&gt;
Their &#039;&#039;&#039;fairies will automatically heal&#039;&#039;&#039; injured players. At higher levels, they can call a more powerful version of their fairy to the battlefield—or even transform into a seraphic figure themselves—to augment their allies&#039; defenses and provide on-demand burst healing.&lt;br /&gt;
&lt;br /&gt;
By using a certain combination of actions that can also be augmented from other party members&#039; healing up actions, scholars can provide the &#039;&#039;&#039;strongest party shields&#039;&#039;&#039; of any job. They are the only job in the game that can increase the movement speed of the party in combat with a special ability.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 3px; border: 2px solid #346624; padding: 10px; border-radius: 5%&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Sage concept art1.jpg|frameless|right]]&lt;br /&gt;
===== &amp;lt;center&amp;gt; {{SGE|big=y}} [[Sage]] &amp;lt;/center&amp;gt; =====&lt;br /&gt;
The Sage is a job that provides a solid balance of healing, mitigation, and damage.&lt;br /&gt;
&lt;br /&gt;
They can &#039;&#039;&#039;choose one ally to receive Kardia&#039;&#039;&#039;, which will automatically heal them every time the Sage uses an attack spell. Using their Nouliths, they can enhance their spells to make them instant cast and provide their party with potent barriers or damage-over-time on enemies. Compared to scholars, sages have a more streamlined toolkit and higher personal damage in exchange for not providing party damage buffs.&lt;br /&gt;
&lt;br /&gt;
Sages also feature skills which provide &#039;&#039;&#039;shields that automatically regenerate&#039;&#039;&#039; once they have been depleted, making them especially potent on multi-hit attacks. Sages have good mobility with an ability that allows them to dash to another player or enemy. Sage&#039;s basic mitigation action does not require allies to stand inside a ground effect, making it superior to Scholar&#039;s in most cases.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{Melee DPS|big=y}} [[DPS|Melee DPS]] ===&lt;br /&gt;
Melee DPS jobs typically deal the most damage among the DPS roles but require being in melee range to enemies and have positional-based attacks, which will do more damage if the player attacks from the rear or flank of an enemy, depending on the attack. Some melee DPS jobs also have cast times for their strongest attacks, requiring them to briefly stand still.&lt;br /&gt;
&lt;br /&gt;
Melee DPS can be subdivided by the armour type they wear.&lt;br /&gt;
&lt;br /&gt;
====Maiming====&lt;br /&gt;
Jobs that wear [[Armor#Maiming|Maiming]] armour use STR as their primary stat. They have high physical defense (though this is rarely relevant in practice, as taking physical blows is the responsibility of tanks, not DPS) and medium magical defense.&lt;br /&gt;
&lt;br /&gt;
Cosmetically, maiming gear tends to look more heavily armoured, similar to a tank. Maiming jobs use polearm weapons such as spears and scythes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: grid; grid-template-columns: repeat(auto-fill, minmax(500px, 1fr));&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 3px; border: 2px solid #732828; padding: 10px; border-radius: 5%&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Dragoon concept art.jpg|frameless|right]]&lt;br /&gt;
===== &amp;lt;center&amp;gt; {{DRG|big=y}} [[Dragoon]] &amp;lt;/center&amp;gt; =====&lt;br /&gt;
Dragoons are famous for launching themselves across battlefields and decimating their foes using lance-based weapons, bombarding enemies with &#039;&#039;&#039;vicious leaping attacks and lengthy combos&#039;&#039;&#039; while empowering allies with buffs.&lt;br /&gt;
&lt;br /&gt;
They draw upon the Blood of the Dragon to augment their abilities, occasionally being even further empowered for short periods by Life of the Dragon. Dragoons have very strong AoE damage, with several attacks that cleave in a line.&lt;br /&gt;
&lt;br /&gt;
Compared to other melee DPS, dragoon does not have particularly hard-hitting weaponskills, but instead has damage &#039;&#039;&#039;spread out across many skills.&#039;&#039;&#039; It uses a combination of weaponskills and a variety of off-global cooldown abilities to deal strong sustained and burst damage.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 3px; border: 2px solid #732828; padding: 10px; border-radius: 5%&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Reaper concept art1.jpg|frameless|left]]&lt;br /&gt;
===== &amp;lt;center&amp;gt; {{RPR|big=y}} [[Reaper]] &amp;lt;/center&amp;gt; =====&lt;br /&gt;
Reapers fight using both the scythe they wield and the void avatar they command.&lt;br /&gt;
&lt;br /&gt;
They must first &#039;&#039;&#039;harvest their victims&#039;&#039;&#039; to build up the Soul gauge, which is used to feed their avatar to deliver powerful attacks. The avatar builds up the Shroud gauge, which can be use to &#039;&#039;&#039;combine with the avatar&#039;&#039;&#039; for an even more powerful, temporary boost in power. In addition, reapers can temporarily empower their allies.&lt;br /&gt;
&lt;br /&gt;
Reaper&#039;s exceptional ability to store damage resources makes them especially strong for multi-phase encounters such as ultimate raids, in which more damage may be needed at certain points.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Striking====&lt;br /&gt;
Jobs that wear [[Armor#Striking|Striking]] armour use STR as their primary stat. They have medium physical and magical defense.&lt;br /&gt;
&lt;br /&gt;
Cosmetically, striking gear tends to look more lightly armoured, with leather or cloth. Striking jobs use close-quarters weapons such as swords and knuckles.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: grid; grid-template-columns: repeat(auto-fill, minmax(500px, 1fr));&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 3px; border: 2px solid #732828; padding: 10px; border-radius: 5%&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Monk concept art.jpg|frameless|left]]&lt;br /&gt;
===== &amp;lt;center&amp;gt; {{MNK|big=y}} [[Monk]] &amp;lt;/center&amp;gt; =====&lt;br /&gt;
Monks are very agile combatants that deal impressive sustained and burst damage, darting across the battlefield to annihilate foes with lightning speed using their fist-based weapons and martial techniques.&lt;br /&gt;
&lt;br /&gt;
Their &#039;&#039;&#039;basic weaponskills are more free-form&#039;&#039;&#039; than other Melee DPS jobs and do not follow a strict combo system, instead employing a &amp;quot;form&amp;quot; system that allows usage of specific weaponskills depending on the monk&#039;s form, which changes after using a weaponskill. They also have a Chakra system that allows them to &#039;&#039;&#039;build to powerful attacks&#039;&#039;&#039; as combat progresses, and Masterful Blitz, allowing them to unleash powerful attacks based on specific sequences of their basic weaponskills. They also possess an action that temporarily increases healing received to all allies in range.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 3px; border: 2px solid #732828; padding: 10px; border-radius: 5%&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Samurai concept art.png|frameless|right]]&lt;br /&gt;
===== &amp;lt;center&amp;gt; {{SAM|big=y}} [[Samurai]] &amp;lt;/center&amp;gt; =====&lt;br /&gt;
The Samurai uses a two-handed katana to deal out tremendous damage at the expense of providing party buffs.&lt;br /&gt;
&lt;br /&gt;
Samurai use their combos to generate three kinds of Sen, symbols of their mastery of the blade, which they can then leverage to unleash one of several &#039;&#039;&#039;powerful Iaijutsu finishers&#039;&#039;&#039;. At higher levels, Samurai&#039;s combos will build Kenki gauge and their Iaijutsu will build Meditation stacks, which are additional resources that can be used on other strong attacks.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Scouting====&lt;br /&gt;
Jobs that wear [[Armor#Scouting|Scouting]] armour use DEX as their primary stat. They have medium physical and magical defense.&lt;br /&gt;
&lt;br /&gt;
Cosmetically, scouting gear tends to look more lightly armoured, with leather or cloth. Scouting jobs use twin blades.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: grid; grid-template-columns: repeat(auto-fill, minmax(500px, 1fr));&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 3px; border: 2px solid #732828; padding: 10px; border-radius: 5%&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Ninja concept art.png|frameless|right]]&lt;br /&gt;
===== &amp;lt;center&amp;gt; {{NIN|big=y}} [[Ninja]] &amp;lt;/center&amp;gt; =====&lt;br /&gt;
Ninja are agile and elusive fighters that utilize [[ninjutsu]] and dual-daggers, slicing unsuspecting foes from the shadows in the blink of an eye. By using the &#039;&#039;&#039;right combination of mudras&#039;&#039;&#039;, they can also blast enemies with a variety of elemental ranged attacks.&lt;br /&gt;
&lt;br /&gt;
Ninja&#039;s exceptional burst damage that is mostly based on cooldowns instead of gauge resources makes them especially strong for encounters in which the boss is untargetable for long periods of time. Their ace-in-the-hole, [[Mug]] (at higher levels, [[Dokumori]]), also &#039;&#039;&#039;increases the damage a target takes&#039;&#039;&#039; from all sources.&lt;br /&gt;
&lt;br /&gt;
Ninja have higher movement speed than other jobs and an ability that allows them to move quickly to a specified location.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 3px; border: 2px solid #732828; padding: 10px; border-radius: 5%&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Viper concept art.jpg|frameless|left]]&lt;br /&gt;
===== &amp;lt;center&amp;gt; {{VPR|big=y}} [[Viper]] &amp;lt;/center&amp;gt; =====&lt;br /&gt;
Vipers are agile hunters wielding a pair of blades that can be joined into a single dual-bladed weapon. Forgoing personal defenses and party utility, vipers can unleash a &#039;&#039;&#039;flurry of strikes&#039;&#039;&#039; on their enemies for massive combined damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Instead of traditional combos&#039;&#039;&#039;, many of the viper&#039;s available weaponskills and abilities depend on the user&#039;s current state, allowing for their actions to be mapped onto relatively few hotbar slots. At higher levels, vipers can call on the power of their ancestors to empower themselves with [[Reawaken]], gaining access to powerful new attacks.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{Physical Ranged DPS|big=y}} [[DPS|Physical Ranged DPS]] ===&lt;br /&gt;
Physical Ranged DPS jobs typically deal the least damage among the DPS roles but do not need to be in melee range or have mobility-limiting cast times. With the exception of Machinist, Physical Ranged DPS jobs provide the strongest party buffs and other utility among the DPS jobs.&lt;br /&gt;
&lt;br /&gt;
Physical ranged DPS wear [[Armor#Aiming|Aiming]] armour and use DEX as their primary stat. They have medium physical and magical defense.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: grid; grid-template-columns: repeat(auto-fill, minmax(500px, 1fr));&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 3px; border: 2px solid #732828; padding: 10px; border-radius: 5%&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Bard Concept Art.png|frameless|left]]&lt;br /&gt;
==== &amp;lt;center&amp;gt; {{BRD|big=y}} [[Bard]] &amp;lt;/center&amp;gt; ====&lt;br /&gt;
Bards are bow-wielding ranged damage dealers sporting mobility, utility, and a &#039;&#039;&#039;random proc-based combat style&#039;&#039;&#039; that debilitates enemies through damage-over-time effects wrought by their skillful bow shots.&lt;br /&gt;
&lt;br /&gt;
Through the power of song, they can also provide party-wide buffs and inspire their allies to greater feats of damage, the strongest party buffs in the game. Their own attacks cycle through &#039;&#039;&#039;3 different distinct periods&#039;&#039;&#039; based on the song they are currently playing.&lt;br /&gt;
&lt;br /&gt;
They are the only non-healer job that can remove a detrimental status effect from a party member, using a unique ability. They also possess an action that temporarily increases healing received to all allies in range.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 3px; border: 2px solid #732828; padding: 10px; border-radius: 5%&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Machinist concept art.jpg|frameless|right]]&lt;br /&gt;
==== &amp;lt;center&amp;gt; {{MCH|big=y}} [[Machinist]] &amp;lt;/center&amp;gt; ====&lt;br /&gt;
Machinists are gun-toting tinkerers that specialize in blasting foes in rapid succession, building up their Heat gauge, which is used to fuel their abilities further.&lt;br /&gt;
&lt;br /&gt;
They have access to multiple &#039;&#039;&#039;powerful Tool attacks&#039;&#039;&#039; to further damage foes. Using their Battery gauge, they can also deploy an automaton to assist the player in combat temporarily. Their relatively high single-target personal damage is at the expense of providing party buffs.&lt;br /&gt;
&lt;br /&gt;
Similar to reaper, machinists can &#039;&#039;&#039;flexibly store and use their resources&#039;&#039;&#039; at points in an encounter in which more damage may be needed. Machinists have a unique utility action that reduces damage dealt from an enemy (in addition to their normal physical ranged DPS party mitigation action), making them the best physical ranged DPS at reducing incoming damage.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 3px; border: 2px solid #732828; padding: 10px; border-radius: 5%&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Dancer concept art.jpg|frameless|right]]&lt;br /&gt;
==== &amp;lt;center&amp;gt; {{DNC|big=y}} [[Dancer]] &amp;lt;/center&amp;gt; ====&lt;br /&gt;
The Dancer is a highly mobile job providing damage, utility, and support capabilities to those around them while slicing their enemies with throws of their bladed chakrams. Dancers can also &#039;&#039;&#039;choose a party member as their Dance Partner&#039;&#039;&#039;, further empowering that party member by echoing the effects of several of the Dancer&#039;s abilities on that player.&lt;br /&gt;
&lt;br /&gt;
Their combat style relies heavily on random procs, with several layers of procs feeding into further (potential) procs. Dancers feature &amp;quot;Steps&amp;quot; in their rotation, which are abilities that require executing either &#039;&#039;&#039;two or four random Dance Steps&#039;&#039;&#039; to unleash powerful AoE attacks that also boost allies&#039; damage, with the strength increasing depending on how many Dance Steps were correctly executed.&lt;br /&gt;
&lt;br /&gt;
They possess an ability to rapidly dash around the battlefield and support abilities that heal nearby party members or provide shields.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{Magical Ranged DPS|big=y}} [[DPS|Magical Ranged DPS]] ===&lt;br /&gt;
Magical Ranged DPS jobs are a diverse role with several attacks require them to stand still and cast, limiting their mobility at times. With the exception of Black Mage, Magical Ranged DPS jobs usually provide good party utility. Two jobs - Summoner and Red Mage - can even resurrect fallen allies during battle, although at the cost of having lower damage (comparable to physical ranged DPS) as the magical ranged jobs that cannot resurrect, who have comparable damage to melee DPS jobs.&lt;br /&gt;
&lt;br /&gt;
Magical ranged DPS wear [[Armor#Casting|Casting]] armour and use INT as their primary stat. They have low physical and high magical defense, making them slightly more likely to survive a boss&#039;s roomwide attacks (which tend to be magical in nature).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: grid; grid-template-columns: repeat(auto-fill, minmax(500px, 1fr));&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 3px; border: 2px solid #732828; padding: 10px; border-radius: 5%&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Black Mage concept art.jpg|frameless|left]]&lt;br /&gt;
==== &amp;lt;center&amp;gt; {{BLM|big=y}} [[Black Mage]] &amp;lt;/center&amp;gt; ====&lt;br /&gt;
Black Mages resemble the classical elemental mage, trading party buffs, utility, and mobility for unmatched spells damage, comparable to melee DPS jobs.&lt;br /&gt;
&lt;br /&gt;
Their unique mechanics revolve around &#039;&#039;&#039;balancing Astral Fire and Umbral Ice&#039;&#039;&#039;, consuming their MP with powerful but costly spells during Astral Fire, and then rapidly regenerating it during Umbral Ice, all while utilizing deadly lightning magicks that inflict damage over time.&lt;br /&gt;
&lt;br /&gt;
At higher levels, Black Mages will gain access to more instant cast spells and other &#039;&#039;&#039;mobility options, which must be skillfully used&#039;&#039;&#039; to maximize their performance. Therefore, Black Mage has one of the highest skill ceilings of any job in the game.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 3px; border: 2px solid #732828; padding: 10px; border-radius: 5%&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Summoner concept art.jpg|frameless|right]]&lt;br /&gt;
==== &amp;lt;center&amp;gt; {{SMN|big=y}} [[Summoner]] &amp;lt;/center&amp;gt; ====&lt;br /&gt;
Summoners conjure one of several familiars to deliver a &#039;&#039;&#039;variety of attacks based on what they have summoned&#039;&#039;&#039;, cycling between fire, earth, and wind aspects throughout the fight. As a result, Summoners are surprisingly versatile and mobile for a Magic job. At higher levels, Summoners are able to manifest powerful echoes of the primals Bahamut and Phoenix to devastate their foes with high burst damage and provide regenerative healing.&lt;br /&gt;
&lt;br /&gt;
With only a few actions in their rotation that have cast times, summoners are arguably the &#039;&#039;&#039;most mobile magical ranged DPS&#039;&#039;&#039; and have the most straightforward damage rotation, despite having the highest number of unique actions for a non-limited job. Summoner, like Red Mage, is also one of the few DPS jobs that can resurrect fallen allies in combat. These factors make summoner a very beginner-friendly job for endgame content.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 3px; border: 2px solid #732828; padding: 10px; border-radius: 5%&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Red Mage concept art.png|frameless|right]]&lt;br /&gt;
==== &amp;lt;center&amp;gt; {{RDM|big=y}} [[Red Mage]] &amp;lt;/center&amp;gt; ====&lt;br /&gt;
The Red Mage is a versatile job capable of using both magic and melee weapon skills effectively. The job focuses on &#039;&#039;&#039;building and balancing white and black mana&#039;&#039;&#039; by casting offensive elemental magic, then expending them on their melee rapier skills, followed by strong instant cast spells to deal finishing blows.&lt;br /&gt;
&lt;br /&gt;
In addition to dealing damage, Red Mages can draw upon healing magic and even raise fallen party members, as well as augmenting the damage of their allies for a short period of time, and temporarily decreasing magic damage nearby allies take.&lt;br /&gt;
&lt;br /&gt;
The combat style of Red Mages revolves around a &#039;&#039;&#039;unique pattern of casting a quick spell followed by a powerful spell made instant-cast&#039;&#039;&#039; due to their Dualcast trait, which can also be used on their resurrection spell to revive multiple allies in quick succession. Similar to reapers and machinists, red mages can flexibly store and use their resources at points in an encounter in which more damage may be needed. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 3px; border: 2px solid #732828; padding: 10px; border-radius: 5%&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Pictomancer concept art.jpg|frameless|left]]&lt;br /&gt;
==== &amp;lt;center&amp;gt; {{PCT|big=y}} [[Pictomancer]] &amp;lt;/center&amp;gt; ====&lt;br /&gt;
Pictomancers are artistic mages that channel aether in the form of artwork to unleash a variety of offensive spells dealing massive damage.&lt;br /&gt;
&lt;br /&gt;
In addition to basic color spell sequences, pictomancers can &#039;&#039;&#039;paint on up to three different canvases&#039;&#039;&#039; to create creatures, weapons, and landscapes, which can be rendered to life for both offensive and party support purposes. Because painting requires lengthy cast times, pictomancers also have access to a variety of instant cast spells which can be stored for when movement is needed.&lt;br /&gt;
&lt;br /&gt;
In exchange for needing to spend time painting (which itself does not do damage), their damaging actions are particularly hard-hitting compared to other magical ranged DPS jobs. As a result, pictomancers are particularly strong in encounters where the boss becomes untargetable at certain points, as they can &#039;&#039;&#039;prepare their motifs and stockpile strong attacks&#039;&#039;&#039; during that time.&lt;br /&gt;
&lt;br /&gt;
While they do not have access to a resurrection spell, pictomancers can support their party by boosting allies&#039; attack, providing minor healing, and creating defensive shields.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 3px; border: 2px solid #732828; padding: 10px; border-radius: 5%&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Blue Mage concept art.jpg|frameless|left]]&lt;br /&gt;
==== &amp;lt;center&amp;gt; {{BLU|big=y}} [[Blue Mage]] (Limited) &amp;lt;/center&amp;gt; ====&lt;br /&gt;
Blue Mages learn skills by &#039;&#039;&#039;copying the abilities of their defeated enemies.&#039;&#039;&#039; They have access to a wide variety of spells, which make them more versatile and powerful as they learn more spells, to the point where they can emulate any of the three major roles (tank, healer, DPS).&lt;br /&gt;
&lt;br /&gt;
However, their status as a &#039;&#039;&#039;[[Limited Job]]&#039;&#039;&#039; restricts their access to content: they have a lower max level than non-limited jobs, and they cannot be used to play the [[Main Scenario Quest]]s or participate in endgame [[raid]]s. Unlike other jobs, Blue Mages retain access to all of their learned spells even when level synced, providing unique advantages in content they can participate in.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
As a game mechanic, the &#039;&#039;&#039;Job system&#039;&#039;&#039; is a holdover from [[Patch 1.23b|Legacy]]. When 1.0 first launched, only the base [[class]]es were available in-game. After the change in development leadership in response to the poor release reception, Jobs were added to give the classes a more authentic &amp;quot;Final Fantasy&amp;quot; feel. Job progression during Legacy was kept in the migration to &#039;&#039;[[A Realm Reborn]]&#039;&#039; for characters imported over.&lt;br /&gt;
&lt;br /&gt;
Originally, a secondary class was required to unlock each job. With the release of &#039;&#039;[[Stormblood]]&#039;&#039;, this is no longer required. Each class can advance to its corresponding job at level 30 regardless of the levels of your other classes. &lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
File:Paladin concept art.jpg&lt;br /&gt;
File:Warrior concept art.jpg&lt;br /&gt;
File:Dragoon concept art.jpg&lt;br /&gt;
File:Monk concept art.jpg&lt;br /&gt;
File:Bard Concept Art.png&lt;br /&gt;
File:Black Mage concept art.jpg&lt;br /&gt;
File:White Mage concept art.jpg&lt;br /&gt;
File:Summoner concept art.jpg&lt;br /&gt;
File:Scholar concept art.png&lt;br /&gt;
File:Ninja concept art.png&lt;br /&gt;
File:Dark Knight concept art.jpg&lt;br /&gt;
File:Machinist concept art.jpg&lt;br /&gt;
File:Astrologian concept art.jpg&lt;br /&gt;
File:Samurai concept art.png&lt;br /&gt;
File:Red Mage concept art.png&lt;br /&gt;
File:Blue Mage concept art.jpg&lt;br /&gt;
File:Gunbreaker concept art.jpg&lt;br /&gt;
File:Dancer concept art.jpg&lt;br /&gt;
File:Reaper concept art1.jpg&lt;br /&gt;
File:Sage concept art1.jpg&lt;br /&gt;
File:Viper concept art.jpg&lt;br /&gt;
File:Pictomancer concept art.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Job navbar}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs|*]]&lt;/div&gt;</summary>
		<author><name>Daytona</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Job&amp;diff=963255</id>
		<title>Job</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Job&amp;diff=963255"/>
		<updated>2025-06-24T20:18:52Z</updated>

		<summary type="html">&lt;p&gt;Daytona: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:FFXIV ARR Jobs.jpg|Final Fantasy XIV&#039;s original jobs.|thumb]]&lt;br /&gt;
[[File:Final_Fantasy_XIV_classes.jpeg|With the &#039;&#039;A Realm Reborn&#039;&#039; additions.|thumb]]&lt;br /&gt;
{{TOCRIGHT}}&lt;br /&gt;
&#039;&#039;&#039;Jobs&#039;&#039;&#039; are an extension of their base [[class]]es and require a [[soul crystal]] to activate. &#039;&#039;&#039;A job is a strict upgrade to its class, which means there is no reason to keep using the class once the job is available.&#039;&#039;&#039; There are currently 21 regular jobs and one [[limited job]] in the game, but only the 10 jobs from before &#039;&#039;[[Heavensward]]&#039;&#039; have a base class. At least two new jobs are released each [[expansion]].&lt;br /&gt;
&lt;br /&gt;
Advancing from a class to a job requires you to finish your level 30 [[class quests]] as well as the level 20 [[Main Scenario Quests|Main Scenario Quest]] {{questlink|main|Sylph-management}}. The subsequent [[job quest]] will reward a soul crystal that can be equipped via the [[Armory Chest]] to transform the player&#039;s current class to its corresponding job. Jobs added with expansions do not have a base class and receive their soul crystal as soon as they are unlocked. They also start out at higher base levels.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jobs are not mutually exclusive.&#039;&#039;&#039; Given enough time, one can level all classes and jobs on a single character.&lt;br /&gt;
&lt;br /&gt;
Similar to classes, each job represents one specific [[role]]: {{Tank}} tank, {{Healer}} healer, or {{Dps}} DPS. Jobs of the same role are balanced to provide roughly the same level of combat performance at the level cap. While all content in the game can be completed with any job as long as role composition requirements are met, some forms of content may favor specific jobs. In addition, jobs differ from one another in their playing style (e.g. melee vs. ranged damage) and in the balance of damage, utility, and party buffs they provide. The exception is the limited job of {{Blue Mage}} [[Blue Mage]], which is for all intents and purposes a separate game of its own.&lt;br /&gt;
&lt;br /&gt;
==Job changing==&lt;br /&gt;
* To switch to a job from its corresponding class, equip its soul crystal. Returning to a base class works similarly by unequipping the soul crystal.&lt;br /&gt;
* To switch between jobs, equip its corresponding weapon. Jobs that have classes will also need the respective soul crystal equipped. Equipping the weapon of a job without a base class will automatically equip its soul crystal.&lt;br /&gt;
* Similar to classes, job gearsets can be saved and assigned to a hotbar for convenient switching.&lt;br /&gt;
&lt;br /&gt;
==Job features==&lt;br /&gt;
* Jobs possess all of the actions and traits of the base class and have a large number of additional actions and traits on top of it. Classes typically gain at most a couple of actions and traits after level 30 until level 50, while jobs will continue gaining actions and traits specific to them. Both classes and jobs have access to the full set of role actions (e.g., {{action icon|Swiftcast}}), however.&lt;br /&gt;
* While many actions are acquired through leveling up, some are instead rewarded by [[Job Quests]]. &#039;&#039;&#039;It is therefore important to complete these as they become available, or you will be missing critical job actions.&#039;&#039;&#039;&lt;br /&gt;
* Level is shared between job and primary class once that job is unlocked. For example, if you level a [[Summoner]] to 40, then swap over to its base class ([[Arcanist]]), the latter will also be at level 40. Both the base class and its respective job(s) will always be the same level, regardless of which you play as. A side effect of this is that the two jobs that stem from the [[Arcanist]] base class, [[Summoner]] and [[Scholar]], also share a level, so increases in level to either one are also reflected in the other.&lt;br /&gt;
* With one exception, there exists &#039;&#039;&#039;no content after level 30&#039;&#039;&#039; oriented towards classes rather than jobs. There is only one level 30 quest that can only be accessed by the base class, not the job it transforms into: {{questlink|side|Unicorn Power}} is only available to Conjurers, not to White Mages, despite being a level 30 quest and only becoming accessible &#039;&#039;after&#039;&#039; the level 30 Conjurer quest.&lt;br /&gt;
** Deliberately playing a [[class]] instead of a [[job]] in high-level content is justification for a vote-dismiss under the [https://support.na.square-enix.com/faqarticle.php?id=5382&amp;amp;la=1&amp;amp;kid=68216 Prohibited Activities in Final Fantasy XIV] section &amp;quot;Lethargic behavior.&amp;quot;&lt;br /&gt;
* Hotbar configuration is &#039;&#039;not&#039;&#039; shared between classes and the jobs they transform into.&lt;br /&gt;
** Hotbars can, however, be copied between classes and jobs using the &amp;lt;code&amp;gt;/hotbar copy&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/chotbar copy&amp;lt;/code&amp;gt; commands. See [https://na.finalfantasyxiv.com/lodestone/playguide/db/text_command/?category2=4 the EDB entry on Hotbar commands] for more information.&lt;br /&gt;
&lt;br /&gt;
== Job chart ==&lt;br /&gt;
This list includes all jobs with their base classes.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1 table}}&lt;br /&gt;
! Base Class&amp;lt;br&amp;gt;(Level 1-30) !! Job&amp;lt;br&amp;gt;(Level 30+) !! Code !! Role !! Starting&amp;lt;br&amp;gt;Location !! Prerequisites&amp;lt;ref name=&amp;quot;combat&amp;quot; /&amp;gt; !! Starting&amp;lt;br&amp;gt;Level !! Weapon !! Armor&amp;lt;br&amp;gt;Type !! Accessory&amp;lt;br&amp;gt;Type !! [[Free Trial|Free&amp;lt;br&amp;gt;Trial]]?&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | &amp;lt;big&amp;gt;[[Patch 1.23b|1.21]] - &#039;&#039;[[Patch 1.23b|Final Fantasy XIV 1.0]]&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{GLA}} [[Gladiator]]&lt;br /&gt;
| {{PLD}} &#039;&#039;&#039;[[Paladin]]&#039;&#039;&#039;&lt;br /&gt;
| PLD&lt;br /&gt;
| {{Tank}} Tank&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| —&lt;br /&gt;
| 1&lt;br /&gt;
| [[Gladiator&#039;s Arm|Swords]] and [[Shield]]s&lt;br /&gt;
| [[Armor#Fending|Fending]]&lt;br /&gt;
| Fending&lt;br /&gt;
| {{Yes|blue}}&lt;br /&gt;
|-&lt;br /&gt;
| {{MRD}} [[Marauder]]&lt;br /&gt;
| {{WAR}} &#039;&#039;&#039;[[Warrior]]&#039;&#039;&#039;&lt;br /&gt;
| WAR&lt;br /&gt;
| {{Tank}} Tank&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| —&lt;br /&gt;
| 1&lt;br /&gt;
| [[Marauder&#039;s Arm|Greataxes]]&lt;br /&gt;
| [[Armor#Fending|Fending]]&lt;br /&gt;
| Fending&lt;br /&gt;
| {{Yes|blue}}&lt;br /&gt;
|- &lt;br /&gt;
| {{LNC}} [[Lancer]]&lt;br /&gt;
| {{DRG}} &#039;&#039;&#039;[[Dragoon]]&#039;&#039;&#039;&lt;br /&gt;
| DRG&lt;br /&gt;
| {{Melee DPS}} Melee DPS&lt;br /&gt;
| {{Gridania|name=yes}}&lt;br /&gt;
| —&lt;br /&gt;
| 1&lt;br /&gt;
| [[Lancer&#039;s Arm|Polearms]]&lt;br /&gt;
| [[Armor#Maiming|Maiming]]&lt;br /&gt;
| Slaying&lt;br /&gt;
| {{Yes|blue}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PGL}} [[Pugilist]]&lt;br /&gt;
| {{MNK}} &#039;&#039;&#039;[[Monk]]&#039;&#039;&#039;&lt;br /&gt;
| MNK&lt;br /&gt;
| {{Melee DPS}} Melee DPS&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| —&lt;br /&gt;
| 1&lt;br /&gt;
| [[Pugilist&#039;s Arm|Fist Weapons]]&lt;br /&gt;
| [[Armor#Striking|Striking]]&lt;br /&gt;
| Slaying&lt;br /&gt;
| {{Yes|blue}}&lt;br /&gt;
|- &lt;br /&gt;
| {{ARC}} [[Archer]]&lt;br /&gt;
| {{BRD}} &#039;&#039;&#039;[[Bard]]&#039;&#039;&#039;&lt;br /&gt;
| BRD&lt;br /&gt;
| {{Physical Ranged DPS}} Physical Ranged DPS&lt;br /&gt;
| {{Gridania|name=yes}}&lt;br /&gt;
| —&lt;br /&gt;
| 1&lt;br /&gt;
| [[Archer&#039;s Arm|Bows]]&lt;br /&gt;
| [[Armor#Aiming|Aiming]]&lt;br /&gt;
| Aiming&lt;br /&gt;
| {{Yes|blue}}&lt;br /&gt;
|- &lt;br /&gt;
| {{THM}} [[Thaumaturge]]&lt;br /&gt;
| {{BLM}} &#039;&#039;&#039;[[Black Mage]]&#039;&#039;&#039;&lt;br /&gt;
| BLM&lt;br /&gt;
| {{Magic Ranged DPS}} Magical Ranged DPS&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| —&lt;br /&gt;
| 1&lt;br /&gt;
| [[Two-handed Thaumaturge&#039;s Arm|Staves]] &amp;lt;br&amp;gt; (or [[One-handed Thaumaturge&#039;s Arm|Scepters]] and [[Shield]]s)&amp;lt;ref name=&amp;quot;shield&amp;quot;/&amp;gt;&lt;br /&gt;
| [[Armor#Casting|Casting]]&lt;br /&gt;
| Casting&lt;br /&gt;
| {{Yes|blue}}&lt;br /&gt;
|- &lt;br /&gt;
| {{CNJ}} [[Conjurer]]&lt;br /&gt;
| {{WHM}} &#039;&#039;&#039;[[White Mage]]&#039;&#039;&#039;&lt;br /&gt;
| WHM&lt;br /&gt;
| {{Healer}} Pure Healer&lt;br /&gt;
| {{Gridania|name=yes}}&lt;br /&gt;
| —&lt;br /&gt;
| 1&lt;br /&gt;
| [[Two-handed Conjurer&#039;s Arm|Canes]] &amp;lt;br&amp;gt; (or [[One-handed Conjurer&#039;s Arm|Wands]] and [[Shield]]s)&amp;lt;ref name=&amp;quot;shield&amp;quot;/&amp;gt;&lt;br /&gt;
| [[Armor#Healing|Healing]]&lt;br /&gt;
| Healing&lt;br /&gt;
| {{Yes|blue}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | &amp;lt;big&amp;gt;[[Patch 2.0|2.0]] - &#039;&#039;[[A Realm Reborn]]&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{ACN}} [[Arcanist]] &amp;lt;ref name=&amp;quot;ACN&amp;quot;/&amp;gt;&lt;br /&gt;
| {{SMN}} &#039;&#039;&#039;[[Summoner]]&#039;&#039;&#039;&lt;br /&gt;
| SMN&lt;br /&gt;
| {{Magic Ranged DPS}} Magical Ranged DPS&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| —&lt;br /&gt;
| 1&lt;br /&gt;
| [[Arcanist&#039;s Grimoire|Grimoires]]&lt;br /&gt;
| [[Armor#Casting|Casting]]&lt;br /&gt;
| Casting&lt;br /&gt;
| {{Yes|blue}}&lt;br /&gt;
|- &lt;br /&gt;
| {{SCH}} &#039;&#039;&#039;[[Scholar]]&#039;&#039;&#039;&lt;br /&gt;
| SCH&lt;br /&gt;
| {{Healer}} Barrier Healer&lt;br /&gt;
| —&lt;br /&gt;
| 1&lt;br /&gt;
| [[Scholar&#039;s Arm|Codices]]&lt;br /&gt;
| [[Armor#Healing|Healing]]&lt;br /&gt;
| Healing&lt;br /&gt;
| {{Yes|blue}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | [[Patch 2.4|2.4]] - &#039;&#039;[[Patch 2.4|Dreams of Ice]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{ROG}} [[Rogue]]&lt;br /&gt;
| {{NIN}} &#039;&#039;&#039;[[Ninja]]&#039;&#039;&#039;&lt;br /&gt;
| NIN&lt;br /&gt;
| {{Melee DPS}} Melee DPS&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| Level 10 or 15 &amp;lt;ref name=&amp;quot;ROG&amp;quot;/&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
| [[Rogue&#039;s Arm|Twin Daggers]]&lt;br /&gt;
| [[Armor#Scouting|Scouting]]&lt;br /&gt;
| Aiming&lt;br /&gt;
| {{Yes|blue}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | &amp;lt;big&amp;gt;[[Patch 3.0|3.0]] - &#039;&#039;[[Heavensward]]&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| —&lt;br /&gt;
| {{DRK}} &#039;&#039;&#039;[[Dark Knight]]&#039;&#039;&#039;&lt;br /&gt;
| DRK&lt;br /&gt;
| {{Tank}} Tank&lt;br /&gt;
| {{Ishgard|name=yes}}&lt;br /&gt;
| Level 50 &amp;lt;br&amp;gt; Main story &amp;lt;ref name=&amp;quot;HW jobs&amp;quot;/&amp;gt;&lt;br /&gt;
| 30&lt;br /&gt;
| [[Dark Knight&#039;s Arm|Greatswords]]&lt;br /&gt;
| [[Armor#Fending|Fending]]&lt;br /&gt;
| Fending&lt;br /&gt;
| {{Yes|blue}}&lt;br /&gt;
|-&lt;br /&gt;
| —&lt;br /&gt;
| {{MCH}} &#039;&#039;&#039;[[Machinist]]&#039;&#039;&#039;&lt;br /&gt;
| MCH&lt;br /&gt;
| {{Physical Ranged DPS}} Physical Ranged DPS&lt;br /&gt;
| {{Ishgard|name=yes}}&lt;br /&gt;
| Level 50 &amp;lt;br&amp;gt; Main story &amp;lt;ref name=&amp;quot;HW jobs&amp;quot;/&amp;gt;&lt;br /&gt;
| 30&lt;br /&gt;
| [[Machinist&#039;s Arm|Firearms]]&lt;br /&gt;
| [[Armor#Aiming|Aiming]]&lt;br /&gt;
| Aiming&lt;br /&gt;
| {{Yes|blue}}&lt;br /&gt;
|-&lt;br /&gt;
| —&lt;br /&gt;
| {{AST}} &#039;&#039;&#039;[[Astrologian]]&#039;&#039;&#039;&lt;br /&gt;
| AST&lt;br /&gt;
| {{Healer}} Pure Healer&lt;br /&gt;
| {{Ishgard|name=yes}}&lt;br /&gt;
| Level 50 &amp;lt;br&amp;gt; Main story &amp;lt;ref name=&amp;quot;HW jobs&amp;quot;/&amp;gt;&lt;br /&gt;
| 30&lt;br /&gt;
| [[Astrologian&#039;s Arm|Star Globes]]&lt;br /&gt;
| [[Armor#Healing|Healing]]&lt;br /&gt;
| Healing&lt;br /&gt;
| {{Yes|blue}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | &amp;lt;big&amp;gt;[[Patch 4.0|4.0]] - &#039;&#039;[[Stormblood]]&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| —&lt;br /&gt;
| {{SAM}} &#039;&#039;&#039;[[Samurai]]&#039;&#039;&#039;&lt;br /&gt;
| SAM&lt;br /&gt;
| {{Melee DPS}} Melee DPS&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| Level 50&lt;br /&gt;
| 50&lt;br /&gt;
| [[Samurai&#039;s Arm|Katanas]]&lt;br /&gt;
| [[Armor#Striking|Striking]]&lt;br /&gt;
| Slaying&lt;br /&gt;
| {{Yes|blue}}&lt;br /&gt;
|-&lt;br /&gt;
| —&lt;br /&gt;
| {{RDM}} &#039;&#039;&#039;[[Red Mage]]&#039;&#039;&#039;&lt;br /&gt;
| RDM&lt;br /&gt;
| {{Magic Ranged DPS}} Magical Ranged DPS&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| Level 50&lt;br /&gt;
| 50&lt;br /&gt;
| [[Red Mage&#039;s Arm|Rapiers]]&lt;br /&gt;
| [[Armor#Casting|Casting]]&lt;br /&gt;
| Casting&lt;br /&gt;
| {{Yes|blue}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | [[Patch 4.5|4.5]] - &#039;&#039;[[Patch 4.5|A Requiem for Heroes]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| —&lt;br /&gt;
| {{BLU}} &#039;&#039;&#039;[[Blue Mage]]&#039;&#039;&#039;&lt;br /&gt;
| BLU&lt;br /&gt;
| [[Limited Job]]&amp;lt;br&amp;gt;{{Magic Ranged DPS}} Magical Ranged DPS&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| Level 50 &amp;lt;br&amp;gt; Main story &amp;lt;ref name=&amp;quot;BLU&amp;quot;/&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
| [[Blue Mage&#039;s Arm|One-Handed Canes]]&lt;br /&gt;
| [[Armor#Casting|Casting]]&lt;br /&gt;
| Casting&lt;br /&gt;
| {{Yes|blue}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | &amp;lt;big&amp;gt;[[Patch 5.0|5.0]] - &#039;&#039;[[Shadowbringers]]&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| —&lt;br /&gt;
| {{GNB}} &#039;&#039;&#039;[[Gunbreaker]]&#039;&#039;&#039;&lt;br /&gt;
| GNB&lt;br /&gt;
| {{Tank}} Tank&lt;br /&gt;
| {{Gridania|name=yes}}&lt;br /&gt;
| Level 60&lt;br /&gt;
| 60&lt;br /&gt;
| [[Gunbreaker&#039;s Arm|Gunblades]]&lt;br /&gt;
| [[Armor#Fending|Fending]]&lt;br /&gt;
| Fending&lt;br /&gt;
| {{No|red}}&lt;br /&gt;
|-&lt;br /&gt;
| —&lt;br /&gt;
| {{DNC}} &#039;&#039;&#039;[[Dancer]]&#039;&#039;&#039;&lt;br /&gt;
| DNC&lt;br /&gt;
| {{Physical Ranged DPS}} Physical Ranged DPS&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| Level 60&lt;br /&gt;
| 60&lt;br /&gt;
| [[Dancer&#039;s Arm|Throwing Weapons]]&lt;br /&gt;
| [[Armor#Aiming|Aiming]]&lt;br /&gt;
| Aiming&lt;br /&gt;
| {{No|red}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | &amp;lt;big&amp;gt;[[Patch 6.0|6.0]] - &#039;&#039;[[Endwalker]]&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| —&lt;br /&gt;
| {{RPR}} &#039;&#039;&#039;[[Reaper]]&#039;&#039;&#039;&lt;br /&gt;
| RPR&lt;br /&gt;
| {{Melee DPS}} Melee DPS&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| Level 70&lt;br /&gt;
| 70&lt;br /&gt;
| [[Reaper&#039;s Arm|War Scythes]]&lt;br /&gt;
| [[Armor#Maiming|Maiming]]&lt;br /&gt;
| Slaying&lt;br /&gt;
| {{No|red}}&lt;br /&gt;
|-&lt;br /&gt;
| —&lt;br /&gt;
| {{SGE}} &#039;&#039;&#039;[[Sage]]&#039;&#039;&#039;&lt;br /&gt;
| SGE&lt;br /&gt;
| {{Healer}} Barrier Healer&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| Level 70&lt;br /&gt;
| 70&lt;br /&gt;
| [[Sage&#039;s Arm|Nouliths]]&lt;br /&gt;
| [[Armor#Healing|Healing]]&lt;br /&gt;
| Healing&lt;br /&gt;
| {{No|red}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | &amp;lt;big&amp;gt;[[Patch 7.0|7.0]] - &#039;&#039;[[Dawntrail]]&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| —&lt;br /&gt;
| {{VPR}} &#039;&#039;&#039;[[Viper]]&#039;&#039;&#039;&lt;br /&gt;
| VPR&lt;br /&gt;
| {{Melee DPS}} Melee DPS&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| Level 80&lt;br /&gt;
| 80&lt;br /&gt;
| [[Viper&#039;s Arm|Dual Blades]]&lt;br /&gt;
| [[Armor#Scouting|Scouting]]&lt;br /&gt;
| Aiming&lt;br /&gt;
| {{No|red}}&lt;br /&gt;
|-&lt;br /&gt;
| —&lt;br /&gt;
| {{PCT}} &#039;&#039;&#039;[[Pictomancer]]&#039;&#039;&#039;&lt;br /&gt;
| PCT&lt;br /&gt;
| {{Magic Ranged DPS}} Magical Ranged DPS&lt;br /&gt;
| {{Gridania|name=yes}} &lt;br /&gt;
| Level 80&lt;br /&gt;
| 80&lt;br /&gt;
| [[Pictomancer&#039;s Arm|Brushes]] &lt;br /&gt;
| [[Armor#Casting|Casting]]&lt;br /&gt;
| Casting&lt;br /&gt;
| {{No|red}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | Patch 7.x&lt;br /&gt;
|-&lt;br /&gt;
| —&lt;br /&gt;
| &#039;&#039;&#039;[[Beastmaster]]&#039;&#039;&#039;&lt;br /&gt;
| ???&lt;br /&gt;
| [[Limited Job]]&amp;lt;br&amp;gt;???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;combat&amp;quot;&amp;gt;If a job has no base class, then it requires reaching the indicated level in &#039;&#039;any&#039;&#039; [[Disciple of War]] or [[Disciple of Magic|Magic]] (i.e. any combat job). Role does not matter: for example, you can unlock {{DRK}}Dark Knight even if you haven&#039;t levelled any other tanks. [[Crafters]] and [[Gatherers]] may not be used.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;ROG&amp;quot;&amp;gt;Although {{ROG}}Rogue/{{NIN}}Ninja has no specific prerequisites, it is not available as a starting class (due to being added in [[patch 2.4]]). Players who want to become a Rogue as quickly as possible will need to begin as a different class, unlock class-changing (level 10 class quest), and gain access to [[Limsa Lominsa]] (level 15 main story quest, unless you started there).&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;ACN&amp;quot;&amp;gt;{{SMN}}Summoner and {{SCH}}Scholar are both based on {{ACN}}Arcanist. That means that Summoner and Scholar share levels with each other.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;BLU&amp;quot;&amp;gt;{{BLU}}Blue Mage requires completion of the Main Scenario Quest {{Questlink|main|The Ultimate Weapon}} (the end of [[patch 2.0]]) and a [[Disciple of War]] or [[Disciple of Magic|Magic]] at level 50.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;HW jobs&amp;quot;&amp;gt;The &#039;&#039;Heavensward&#039;&#039; jobs require completion of the Main Scenario Quest {{Questlink|main|Before the Dawn}} (the end of [[patch 2.55]]) to access the city of Ishgard, and a [[Disciple of War]] or [[Disciple of Magic|Magic]] at level 50. &#039;&#039;&#039;Note that the starting level of these jobs is different from the level required to unlock them.&#039;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;shield&amp;quot;&amp;gt;{{BLM}}Black Mage and {{WHM}}White Mage can initially equip either two-handed weapons or a one-handed weapon plus shield. However, no one-handed weapons or shields for these classes have been added beyond level 50; starting with [[Patch 2.4]], all newly introduced weapons have been exclusively two-handed. This is a remnant of [[Patch 1.23b|1.0]] class design where these classes could equip the since-removed Sentinel sub-class, which specialized in shields. Ranking up Sentinel gave these classes unique skills and the ability to guard and block. The class was removed in [[Patch 1.23b|Patch 1.20]] and its abilities transferred to {{GLA}}[[Gladiator]] as preparation for the addition of {{PLD}}[[Paladin]] in [[Patch 1.23b|Patch 1.21]].&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Jobs ==&lt;br /&gt;
[[File:Jobs Screen.png|right|thumb|In-game Jobs Screen]]&lt;br /&gt;
==={{tank|big=y}}  [[Tank]]s ===&lt;br /&gt;
The job of a tank is to protect their party. Using [[enmity]]-increasing stances, they hold the enemies&#039; attention, keeping those attacks away from the more softly-armoured members of the party. The tanks have many techniques to increase their own survivability (referred to as &amp;quot;defensive cooldowns&amp;quot; or just &amp;quot;cooldowns&amp;quot;), allowing them to weather the brunt of the enemy&#039;s fury.&lt;br /&gt;
&lt;br /&gt;
Tanks wear [[Armor#Fending|Fending]] armour and use STR and VIT as their primary stats. They have extremely high physical and magical defense.&lt;br /&gt;
&lt;br /&gt;
==== {{PLD}} [[Paladin]] ====&lt;br /&gt;
Paladins are front-line specialists, sporting a veritable arsenal of defensive and supportive tools to protect both themselves and their allies. Paladins also utilize MP to heal their comrades and to deal burst damage. Paladins possess a unique ranged spellcasting period in their rotation allowing them to attack targets without being in melee range, and a strong cooldown that makes them completely immune to all damage for a period. Paladins also possess two unique party mitigation actions to other tanks&#039; one unique action, along with a unique action that allows the paladin to cover an ally from attacks. At higher levels, paladins possess good self-healing abilities, arguably second compared to warrior.&lt;br /&gt;
&lt;br /&gt;
==== {{WAR}} [[Warrior]] ====&lt;br /&gt;
Warriors are mighty front-liners wielding two-handed axes which are used to perform huge burst damage using their Beast Gauge. They have a very simple damage rotation focusing on hard-hitting weaponskills. Warriors have exceptionally potent self-healing abilities that make them particularly strong in dungeons. They also have a strong cooldown that, rather than preventing damage, simply prevents them from dying for the duration. This &amp;quot;invulnerability&amp;quot; also has the shortest recast timer among all tank invulnerabilities. Warrior&#039;s simplicity but high survivability makes it a good tank for beginners.&lt;br /&gt;
&lt;br /&gt;
==== {{DRK}} [[Dark Knight]] ====&lt;br /&gt;
Dark knights provide the player with a balanced offering of mitigation and damage-dealing tools, complemented by their skill with two-handed greatswords. They use MP as a secondary resource for executing strong magical attacks and very powerful burst damage relying more on strong abilities (off-global cooldown actions) than weaponskills. Dark knights arguably have the strongest burst damage among all tanks and are the most effective at stockpiling resources as necessary for when more damage is needed. Dark knights possess powerful self-shielding abilities and have a cooldown that lets them continue attacking even after having been &amp;quot;killed&amp;quot;, potentially returning to life without interruption if healed sufficiently during the short period after their ostensible death. At higher levels, dark knights also have the most flexible targeted mitigation among all the tanks, allowing them to easily shield and mitigate multiple allies at once.&lt;br /&gt;
&lt;br /&gt;
==== {{GNB}} [[Gunbreaker]] ====&lt;br /&gt;
Gunbreakers blend solid damage, mitigation, and utility into a straightforward playstyle. They possess combos that generate Cartridges, which can be used on multiple strong attacks. Gunbreakers possess strong DPS but have a rigid damage rotation and busy burst windows. They possess a cooldown that, while it reduces them by half of their maximum HP, makes them immune to nearly all attacks and abilities for a duration thereafter. Gunbreakers also have a strong healing-over-time action that can be used on themselves or a target ally. At higher levels, gunbreakers gain access to a particularly strong mitigation action with a short cooldown that automatically heals the target if their health drops below a certain amount.&lt;br /&gt;
&lt;br /&gt;
==={{healer|big=y}} [[Healer]] ===&lt;br /&gt;
As the name would suggest, a healer&#039;s job is to heal and protect their party. However, this should not be confused for pacifism – an efficiently-played healer can still dish out a lot of damage.&lt;br /&gt;
&lt;br /&gt;
Healers are divided into two types: pure and barrier. Unlike with the DPS sub-roles, pure healers and barrier healers share the same [[List of healer actions|role actions]].&lt;br /&gt;
&lt;br /&gt;
Healers wear [[Armor#Healing|Healing]] armour and use MND as their primary stat. They have low physical and high magical defense, making them slightly more likely to survive a boss&#039;s roomwide attacks (which tend to be magical in nature).&lt;br /&gt;
&lt;br /&gt;
====Pure healers====&lt;br /&gt;
&amp;quot;Pure&amp;quot; healers have access to higher healing output in response to damage and stronger healing-over-time abilities.&lt;br /&gt;
&lt;br /&gt;
===== {{WHM}} [[White Mage]] =====&lt;br /&gt;
White Mage is a straightforward healing class that forgoes utility to provide immense healing output and regeneration effects to their allies. Their simple but powerful healing kit does not require much advanced planning compared to other healers. They also have good personal damage, blasting their enemies with devastating elemental attacks, including a powerful AoE stun. At higher levels, they gain access to Lilies, which can be used on instant healing spells without needing MP, and later on will gain access to an exceptionally powerful attack that is fueled by Lilies. White mages also have a movement action that allows them to quickly dash forward.&lt;br /&gt;
&lt;br /&gt;
===== {{AST}} [[Astrologian]] =====&lt;br /&gt;
Astrologians are masters of fate that provide healing and regeneration to their allies. They have a unique Card system that allows them to provide damage, healing, or defensive buffs to fellow party members; an ability that buffs the entire party&#039;s damage for a short period; and a large number of cooldowns to provide all manner of utility or damage as the fight demands. In exchange for their utility, their personal damage is lower than that of other healers. Several of their healing abilities have a strong but delayed healing effect, meaning proactive usage and knowledge of specific encounters are key to effective healing. In many situations, astrologians are also generally more effective at reducing incoming damage than White Mages.&lt;br /&gt;
&lt;br /&gt;
====Barrier healers====&lt;br /&gt;
&amp;quot;Barrier&amp;quot; healers have access to more abilities which provide shields to party members, increasing their effective max HP, and abilities that reduce damage taken, allowing them to better prepare the party for strong incoming enemy attacks.&lt;br /&gt;
&lt;br /&gt;
===== {{SCH}} [[Scholar]] =====&lt;br /&gt;
Scholars, accompanied by their faithful healing fairies, provide allies with powerful barriers whilst debilitating enemies with an ability that increases critical hits taken. Their fairies will automatically heal injured players. At higher levels, they can call a more powerful version of their fairy to the battlefield—or even transform into a seraphic figure themselves—to augment their allies&#039; defenses and provide on-demand burst healing. By using a certain combination of actions that can also be augmented from other party members&#039; healing up actions, scholars can provide the strongest party shields of any job. They are the only job in the game that can increase the movement speed of the party in combat with a special ability.&lt;br /&gt;
&lt;br /&gt;
===== {{SGE}} [[Sage]]=====&lt;br /&gt;
The Sage is a job that provides a solid balance of healing, mitigation, and damage. They can choose one ally to receive Kardia, which will automatically heal them every time the Sage uses an attack spell. Using their Nouliths, they can enhance their spells to make them instant cast and provide their party with potent barriers or damage-over-time on enemies. Compared to scholars, sages have a more streamlined toolkit and higher personal damage in exchange for not providing party damage buffs. Sages also feature skills which provide shields that automatically regenerate once they have been depleted, making them especially potent on multi-hit attacks. Sages have good mobility with an ability that allows them to dash to another player or enemy. Sage&#039;s basic mitigation action does not require allies to stand inside a ground effect, making it superior to Scholar&#039;s in most cases.&lt;br /&gt;
&lt;br /&gt;
==={{Melee DPS|big=y}} [[DPS|Melee DPS]] ===&lt;br /&gt;
Melee DPS jobs typically deal the most damage among the DPS roles but require being in melee range to enemies and have positional-based attacks, which will do more damage if the player attacks from the rear or flank of an enemy, depending on the attack. Some melee DPS jobs also have cast times for their strongest attacks, requiring them to briefly stand still.&lt;br /&gt;
&lt;br /&gt;
Melee DPS can be subdivided by the armour type they wear.&lt;br /&gt;
&lt;br /&gt;
====Maiming====&lt;br /&gt;
Jobs that wear [[Armor#Maiming|Maiming]] armour use STR as their primary stat. They have high physical defense (though this is rarely relevant in practice, as taking physical blows is the responsibility of tanks, not DPS) and medium magical defense.&lt;br /&gt;
&lt;br /&gt;
Cosmetically, maiming gear tends to look more heavily armoured, similar to a tank. Maiming jobs use polearm weapons such as spears and scythes.&lt;br /&gt;
&lt;br /&gt;
===== {{DRG}} [[Dragoon]] =====&lt;br /&gt;
Dragoons are famous for launching themselves across battlefields and decimating their foes using lance-based weapons, bombarding enemies with vicious leaping attacks and lengthy combos while empowering allies with buffs. They draw upon the Blood of the Dragon to augment their abilities, occasionally being even further empowered for short periods by Life of the Dragon. Dragoons have very strong AoE damage, with several attacks that cleave in a line. Compared to other melee DPS, dragoon does not have particularly hard-hitting weaponskills, but instead uses a combination of weaponskills and a variety of off-global cooldown abilities to deal strong sustained and burst damage.&lt;br /&gt;
&lt;br /&gt;
===== {{RPR}} [[Reaper]] =====&lt;br /&gt;
Reapers fight using both the scythe they wield and the void avatar they command. They must first harvest their victims to build up the Soul gauge, which is used to feed their avatar to deliver powerful attacks. The avatar builds up the Shroud gauge, which can be use to combine with the avatar for an even more powerful, temporary boost in power. In addition, reapers can temporarily empower their allies. Reaper&#039;s exceptional ability to store damage resources makes them especially strong for multi-phase encounters such as ultimate raids, in which more damage may be needed at certain points.&lt;br /&gt;
&lt;br /&gt;
====Striking====&lt;br /&gt;
Jobs that wear [[Armor#Striking|Striking]] armour use STR as their primary stat. They have medium physical and magical defense.&lt;br /&gt;
&lt;br /&gt;
Cosmetically, striking gear tends to look more lightly armoured, with leather or cloth. Striking jobs use close-quarters weapons such as swords and knuckles.&lt;br /&gt;
&lt;br /&gt;
===== {{MNK}} [[Monk]] =====&lt;br /&gt;
Monks are very agile combatants that deal impressive sustained and burst damage, darting across the battlefield to annihilate foes with lightning speed using their fist-based weapons and martial techniques. Their basic weaponskills are more free-form than other Melee DPS jobs and do not follow a strict combo system, instead employing a &amp;quot;form&amp;quot; system that allows usage of specific weaponskills depending on the monk&#039;s form, which changes after using a weaponskill. They also have a Chakra system that allows them to build to powerful attacks as combat progresses, and Masterful Blitz, allowing them to unleash powerful attacks based on specific sequences of their basic weaponskills. They also possess an action that temporarily increases healing received to all allies in range.&lt;br /&gt;
&lt;br /&gt;
===== {{SAM}} [[Samurai]] =====&lt;br /&gt;
The Samurai uses a two-handed katana to deal out tremendous damage at the expense of providing party buffs. Samurai use their combos to generate three kinds of Sen, symbols of their mastery of the blade, which they can then leverage to unleash one of several powerful Iaijutsu finishers. At higher levels, Samurai&#039;s combos will build Kenki gauge and their Iaijutsu will build Meditation stacks, which are additional resources that can be used on other strong attacks.&lt;br /&gt;
&lt;br /&gt;
====Scouting====&lt;br /&gt;
Jobs that wear [[Armor#Scouting|Scouting]] armour use DEX as their primary stat. They have medium physical and magical defense.&lt;br /&gt;
&lt;br /&gt;
Cosmetically, scouting gear tends to look more lightly armoured, with leather or cloth. Scouting jobs use twin blades.&lt;br /&gt;
&lt;br /&gt;
===== {{NIN}} [[Ninja]] =====&lt;br /&gt;
Ninja are agile and elusive fighters that utilize [[ninjutsu]] and dual-daggers, slicing unsuspecting foes from the shadows in the blink of an eye. By using the right combination of mudras, they can also blast enemies with a variety of elemental ranged attacks. Ninja&#039;s exceptional burst damage that is mostly based on cooldowns instead of gauge resources makes them especially strong for encounters in which the boss is untargetable for long periods of time. Their ace-in-the-hole, [[Mug]] (at higher levels, [[Dokumori]]), also increases the damage a target takes from all sources. Ninja have higher movement speed than other jobs and an ability that allows them to move quickly to a specified location. The ninja uses Dexterity as its primary offensive stat instead of Strength, unlike most other physical damage jobs.&lt;br /&gt;
&lt;br /&gt;
===== {{VPR}} [[Viper]] =====&lt;br /&gt;
Vipers are agile hunters wielding a pair of blades that can be joined into a single dual-bladed weapon. Forgoing personal defenses and party utility, vipers can unleash a flurry of strikes on their enemies for massive combined damage. Instead of traditional combos, many of the viper&#039;s available weaponskills and abilities depend on the user&#039;s current state, allowing for their actions to be mapped onto relatively few hotbar slots. At higher levels, vipers can call on the power of their ancestors to empower themselves with [[Reawaken]], gaining access to powerful new attacks. Similar to ninjas, vipers use Dexterity as their primary offensive stat instead of Strength.&lt;br /&gt;
&lt;br /&gt;
==={{Physical Ranged DPS|big=y}} [[DPS|Physical Ranged DPS]] ===&lt;br /&gt;
Physical Ranged DPS jobs typically deal the least damage among the DPS roles but do not need to be in melee range or have mobility-limiting cast times. With the exception of Machinist, Physical Ranged DPS jobs provide the strongest party buffs and other utility among the DPS jobs.&lt;br /&gt;
&lt;br /&gt;
Physical ranged DPS wear [[Armor#Aiming|Aiming]] armour and use DEX as their primary stat. They have medium physical and magical defense.&lt;br /&gt;
&lt;br /&gt;
==== {{BRD}} [[Bard]] ====&lt;br /&gt;
Bards are bow-wielding ranged damage dealers sporting mobility, utility, and a proc-based combat style that debilitates enemies through damage-over-time effects wrought by their skillful bow shots. Through the power of song, they can also provide party-wide buffs and inspire their allies to greater feats of damage, the strongest party buffs in the game. Their own attacks cycle through 3 different distinct periods based on the song they are currently playing. They are the only non-healer job that can remove a detrimental status effect from a party member, using a unique ability. They also possess an action that temporarily increases healing received to all allies in range.&lt;br /&gt;
&lt;br /&gt;
==== {{MCH}} [[Machinist]] ====&lt;br /&gt;
Machinists are gun-toting tinkerers that specialize in blasting foes in rapid succession, building up their Heat gauge, which is used to fuel their abilities further. They have access to multiple powerful Tool attacks to further damage foes. Using their Battery gauge, they can also deploy an automaton to assist the player in combat temporarily. Their relatively high single-target personal damage is at the expense of providing party buffs. In addition, machinist&#039;s AoE damage is relatively weak. Similar to reaper, machinists can flexibly store and use their resources at points in an encounter in which more damage may be needed. Machinists have a unique utility action that reduces damage dealt from an enemy (in addition to their normal physical ranged DPS party mitigation action), making them the best physical ranged DPS at reducing incoming damage.&lt;br /&gt;
&lt;br /&gt;
==== {{DNC}} [[Dancer]] ====&lt;br /&gt;
The Dancer is a highly mobile job providing damage, utility, and support capabilities to those around them while slicing their enemies with throws of their bladed chakrams. Dancers can also choose a party member as their Dance Partner, further empowering that party member by echoing the effects of several of the Dancer&#039;s abilities on that player.  Their combat style relies heavily on random procs, with several layers of procs feeding into further (potential) procs. Dancers feature &amp;quot;Steps&amp;quot; in their rotation, which are abilities that require executing either two or four random Dance Steps to unleash powerful AoE attacks that also boost allies&#039; damage, with the strength increasing depending on how many Dance Steps were correctly executed. They possess an ability to rapidly dash around the battlefield and support abilities that heal nearby party members or provide shields.&lt;br /&gt;
&lt;br /&gt;
==={{Magical Ranged DPS|big=y}} [[DPS|Magical Ranged DPS]] ===&lt;br /&gt;
Magical Ranged DPS jobs are a diverse role with several attacks require them to stand still and cast, limiting their mobility at times. With the exception of Black Mage, Magical Ranged DPS jobs usually provide good party utility. Two jobs - Summoner and Red Mage - can even resurrect fallen allies during battle, although at the cost of having lower damage (comparable to physical ranged DPS) as the magical ranged jobs that cannot resurrect, who have comparable damage to melee DPS jobs.&lt;br /&gt;
&lt;br /&gt;
Magical ranged DPS wear [[Armor#Casting|Casting]] armour and use INT as their primary stat. They have low physical and high magical defense, making them slightly more likely to survive a boss&#039;s roomwide attacks (which tend to be magical in nature).&lt;br /&gt;
&lt;br /&gt;
==== {{BLM}} [[Black Mage]] ====&lt;br /&gt;
Black Mages resemble the classical elemental mage, trading party buffs, utility, and mobility for unmatched spells damage, comparable to melee DPS jobs. Their unique mechanics revolve around balancing Astral Fire and Umbral Ice, consuming their MP with powerful but costly spells during Astral Fire, and then rapidly regenerating it during Umbral Ice, all while utilizing deadly lightning magicks that inflict damage over time. At higher levels, Black Mages will gain access to more instant cast spells and other mobility options, which must be skillfully used to maximize their performance. Therefore, Black Mage has one of the highest skill ceilings of any job in the game.&lt;br /&gt;
&lt;br /&gt;
==== {{SMN}} [[Summoner]] ====&lt;br /&gt;
Summoners conjure one of several familiars to deliver a variety of attacks based on what they have summoned, cycling between fire, earth, and wind aspects throughout the fight. As a result, Summoners are surprisingly versatile and mobile for a Magic job. At higher levels, Summoners are able to manifest powerful echoes of the primals Bahamut and Phoenix to devastate their foes with high burst damage and provide regenerative healing. With only a few actions in their rotation that have cast times, summoners are arguably the most mobile magical ranged DPS and have the most straightforward damage rotation, despite having the highest number of unique actions for a non-limited job. Summoner, like Red Mage, is also one of the few DPS jobs that can resurrect fallen allies in combat. These factors make summoner a very beginner-friendly job for endgame content.&lt;br /&gt;
&lt;br /&gt;
==== {{RDM}} [[Red Mage]] ====&lt;br /&gt;
The Red Mage is a versatile job capable of using both magic and melee weapon skills effectively. The job focuses on building and balancing white and black mana by casting offensive elemental magic, then expending them on their melee rapier skills, followed by strong instant cast spells to deal finishing blows. In addition to dealing damage, Red Mages can draw upon healing magic and even raise fallen party members, as well as augmenting the damage of their allies for a short period of time, and temporarily decreasing magic damage nearby allies take. The combat style of Red Mages revolves around a unique pattern of casting a quick spell followed by a powerful spell made instant-cast due to their Dualcast trait, which can also be used on their resurrection spell to revive multiple allies in quick succession. Similar to reapers and machinists, red mages can flexibly store and use their resources at points in an encounter in which more damage may be needed. &lt;br /&gt;
&lt;br /&gt;
==== {{PCT}} [[Pictomancer]] ====&lt;br /&gt;
Pictomancers are artistic mages that channel aether in the form of artwork to unleash a variety of offensive spells dealing massive damage. In addition to basic color spell sequences, pictomancers can paint on up to three different canvases to create creatures, weapons, and landscapes, which can be rendered to life for both offensive and party support purposes. Because painting requires lengthy cast times, pictomancers also have access to a variety of instant cast spells which can be stored for when movement is needed. In exchange for needing to spend time painting (which itself does not do damage), their damaging actions are particularly hard-hitting compared to other magical ranged DPS jobs. As a result, pictomancers are particularly strong in encounters where the boss becomes untargetable at certain points, as they can prepare their motifs and stockpile strong attacks during that time. While they do not have access to a resurrection spell, pictomancers can support their party by boosting allies&#039; attack, providing minor healing, and creating defensive shields.&lt;br /&gt;
&lt;br /&gt;
==== {{BLU}} [[Blue Mage]] (Limited) ====&lt;br /&gt;
Blue Mages learn skills by copying the abilities of their defeated enemies. They have access to a wide variety of spells, which make them more versatile and powerful as they learn more spells, to the point where they can emulate any of the three major roles (tank, healer, DPS). However, their status as a Limited Job restricts their access to content, and they have a lower max level than non-limited jobs. Unlike other jobs, Blue Mages retain access to all of their learned spells even when level synced, providing unique advantages in content they can participate in.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
As a game mechanic, the &#039;&#039;&#039;Job system&#039;&#039;&#039; is a holdover from [[Patch 1.23b|Legacy]]. When 1.0 first launched, only the base [[class]]es were available in-game. After the change in development leadership in response to the poor release reception, Jobs were added to give the classes a more authentic &amp;quot;Final Fantasy&amp;quot; feel. Job progression during Legacy was kept in the migration to &#039;&#039;[[A Realm Reborn]]&#039;&#039; for characters imported over.&lt;br /&gt;
&lt;br /&gt;
Originally, a secondary class was required to unlock each job. With the release of &#039;&#039;[[Stormblood]]&#039;&#039;, this is no longer required. Each class can advance to its corresponding job at level 30 regardless of the levels of your other classes. &lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
File:Paladin concept art.jpg&lt;br /&gt;
File:Warrior concept art.jpg&lt;br /&gt;
File:Dragoon concept art.jpg&lt;br /&gt;
File:Monk concept art.jpg&lt;br /&gt;
File:Bard Concept Art.png&lt;br /&gt;
File:Black Mage concept art.jpg&lt;br /&gt;
File:White Mage concept art.jpg&lt;br /&gt;
File:Summoner concept art.jpg&lt;br /&gt;
File:Scholar concept art.png&lt;br /&gt;
File:Ninja concept art.png&lt;br /&gt;
File:Dark Knight concept art.jpg&lt;br /&gt;
File:Machinist concept art.jpg&lt;br /&gt;
File:Astrologian concept art.jpg&lt;br /&gt;
File:Samurai concept art.png&lt;br /&gt;
File:Red Mage concept art.png&lt;br /&gt;
File:Blue Mage concept art.jpg&lt;br /&gt;
File:Gunbreaker concept art.jpg&lt;br /&gt;
File:Dancer concept art.jpg&lt;br /&gt;
File:Reaper concept art1.jpg&lt;br /&gt;
File:Sage concept art1.jpg&lt;br /&gt;
File:Viper concept art.jpg&lt;br /&gt;
File:Pictomancer concept art.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Job navbar}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs|*]]&lt;/div&gt;</summary>
		<author><name>Daytona</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Job&amp;diff=962974</id>
		<title>Job</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Job&amp;diff=962974"/>
		<updated>2025-06-23T22:55:18Z</updated>

		<summary type="html">&lt;p&gt;Daytona: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:FFXIV ARR Jobs.jpg|Final Fantasy XIV&#039;s original jobs.|thumb]]&lt;br /&gt;
[[File:Final_Fantasy_XIV_classes.jpeg|With the &#039;&#039;A Realm Reborn&#039;&#039; additions.|thumb]]&lt;br /&gt;
{{TOCRIGHT}}&lt;br /&gt;
&#039;&#039;&#039;Jobs&#039;&#039;&#039; are an extension of their base [[class]]es and require a [[soul crystal]] to activate. &#039;&#039;&#039;A job is a strict upgrade to its class, which means there is no reason to keep using the class once the job is available.&#039;&#039;&#039; There are currently 21 regular jobs and one [[limited job]] in the game, but only the 10 jobs from before &#039;&#039;[[Heavensward]]&#039;&#039; have a base class. At least two new jobs are released each [[expansion]].&lt;br /&gt;
&lt;br /&gt;
Advancing from a class to a job requires you to finish your level 30 [[class quests]] as well as the level 20 [[Main Scenario Quests|Main Scenario Quest]] {{questlink|main|Sylph-management}}. The subsequent [[job quest]] will reward a soul crystal that can be equipped via the [[Armory Chest]] to transform the player&#039;s current class to its corresponding job. Jobs added with expansions do not have a base class and receive their soul crystal as soon as they are unlocked. They also start out at higher base levels.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jobs are not mutually exclusive.&#039;&#039;&#039; Given enough time, one can level all classes and jobs on a single character.&lt;br /&gt;
&lt;br /&gt;
Similar to classes, each job represents one specific [[role]]: {{Tank}} tank, {{Healer}} healer, or {{Dps}} DPS. Jobs of the same role are balanced to provide roughly the same level of combat performance at the level cap. While all content in the game can be completed with any job as long as role composition requirements are met, some forms of content may favor specific jobs. In addition, jobs differ from one another in their playing style (e.g. melee vs. ranged damage) and in the balance of damage, utility, and party buffs they provide. The exception is the limited job of {{Blue Mage}} [[Blue Mage]], which is for all intents and purposes a separate game of its own.&lt;br /&gt;
&lt;br /&gt;
==Job changing==&lt;br /&gt;
* To switch to a job from its corresponding class, equip its soul crystal. Returning to a base class works similarly by unequipping the soul crystal.&lt;br /&gt;
* To switch between jobs, equip its corresponding weapon. Jobs that have classes will also need the respective soul crystal equipped. Equipping the weapon of a job without a base class will automatically equip its soul crystal.&lt;br /&gt;
* Similar to classes, job gearsets can be saved and assigned to a hotbar for convenient switching.&lt;br /&gt;
&lt;br /&gt;
==Job features==&lt;br /&gt;
* Jobs possess all of the actions and traits of the base class and have a large number of additional actions and traits on top of it. Classes typically gain at most a couple of actions and traits after level 30 until level 50, while jobs will continue gaining actions and traits specific to them. Both classes and jobs have access to the full set of role actions (e.g., {{action icon|Swiftcast}}), however.&lt;br /&gt;
* While many actions are acquired through leveling up, some are instead rewarded by [[Job Quests]]. &#039;&#039;&#039;It is therefore important to complete these as they become available, or you will be missing critical job actions.&#039;&#039;&#039;&lt;br /&gt;
* Level is shared between job and primary class once that job is unlocked. For example, if you level a [[Summoner]] to 40, then swap over to its base class ([[Arcanist]]), the latter will also be at level 40. Both the base class and its respective job(s) will always be the same level, regardless of which you play as. A side effect of this is that the two jobs that stem from the [[Arcanist]] base class, [[Summoner]] and [[Scholar]], also share a level, so increases in level to either one are also reflected in the other.&lt;br /&gt;
* With one exception, there exists &#039;&#039;&#039;no content after level 30&#039;&#039;&#039; oriented towards classes rather than jobs. There is only one level 30 quest that can only be accessed by the base class, not the job it transforms into: {{questlink|side|Unicorn Power}} is only available to Conjurers, not to White Mages, despite being a level 30 quest and only becoming accessible &#039;&#039;after&#039;&#039; the level 30 Conjurer quest.&lt;br /&gt;
** Deliberately playing a [[class]] instead of a [[job]] in high-level content is justification for a vote-dismiss under the [https://support.na.square-enix.com/faqarticle.php?id=5382&amp;amp;la=1&amp;amp;kid=68216 Prohibited Activities in Final Fantasy XIV] section &amp;quot;Lethargic behavior.&amp;quot;&lt;br /&gt;
* Hotbar configuration is &#039;&#039;not&#039;&#039; shared between classes and the jobs they transform into.&lt;br /&gt;
** Hotbars can, however, be copied between classes and jobs using the &amp;lt;code&amp;gt;/hotbar copy&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/chotbar copy&amp;lt;/code&amp;gt; commands. See [https://na.finalfantasyxiv.com/lodestone/playguide/db/text_command/?category2=4 the EDB entry on Hotbar commands] for more information.&lt;br /&gt;
&lt;br /&gt;
== Job chart ==&lt;br /&gt;
This list includes all jobs with their base classes.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1 table}}&lt;br /&gt;
! Base Class&amp;lt;br&amp;gt;(Level 1-30) !! Job&amp;lt;br&amp;gt;(Level 30+) !! Code !! Role !! Starting&amp;lt;br&amp;gt;Location !! Prerequisites&amp;lt;ref name=&amp;quot;combat&amp;quot; /&amp;gt; !! Starting&amp;lt;br&amp;gt;Level !! Weapon !! Armor&amp;lt;br&amp;gt;Type !! Accessory&amp;lt;br&amp;gt;Type !! [[Free Trial|Free&amp;lt;br&amp;gt;Trial]]?&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | &amp;lt;big&amp;gt;[[Patch 1.23b|1.21]] - &#039;&#039;[[Patch 1.23b|Final Fantasy XIV 1.0]]&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{GLA}} [[Gladiator]]&lt;br /&gt;
| {{PLD}} &#039;&#039;&#039;[[Paladin]]&#039;&#039;&#039;&lt;br /&gt;
| PLD&lt;br /&gt;
| {{Tank}} Tank&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| —&lt;br /&gt;
| 1&lt;br /&gt;
| [[Gladiator&#039;s Arm|Swords]] and [[Shield]]s&lt;br /&gt;
| [[Armor#Fending|Fending]]&lt;br /&gt;
| Fending&lt;br /&gt;
| {{Yes|blue}}&lt;br /&gt;
|-&lt;br /&gt;
| {{MRD}} [[Marauder]]&lt;br /&gt;
| {{WAR}} &#039;&#039;&#039;[[Warrior]]&#039;&#039;&#039;&lt;br /&gt;
| WAR&lt;br /&gt;
| {{Tank}} Tank&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| —&lt;br /&gt;
| 1&lt;br /&gt;
| [[Marauder&#039;s Arm|Greataxes]]&lt;br /&gt;
| [[Armor#Fending|Fending]]&lt;br /&gt;
| Fending&lt;br /&gt;
| {{Yes|blue}}&lt;br /&gt;
|- &lt;br /&gt;
| {{LNC}} [[Lancer]]&lt;br /&gt;
| {{DRG}} &#039;&#039;&#039;[[Dragoon]]&#039;&#039;&#039;&lt;br /&gt;
| DRG&lt;br /&gt;
| {{Melee DPS}} Melee DPS&lt;br /&gt;
| {{Gridania|name=yes}}&lt;br /&gt;
| —&lt;br /&gt;
| 1&lt;br /&gt;
| [[Lancer&#039;s Arm|Polearms]]&lt;br /&gt;
| [[Armor#Maiming|Maiming]]&lt;br /&gt;
| Slaying&lt;br /&gt;
| {{Yes|blue}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PGL}} [[Pugilist]]&lt;br /&gt;
| {{MNK}} &#039;&#039;&#039;[[Monk]]&#039;&#039;&#039;&lt;br /&gt;
| MNK&lt;br /&gt;
| {{Melee DPS}} Melee DPS&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| —&lt;br /&gt;
| 1&lt;br /&gt;
| [[Pugilist&#039;s Arm|Fist Weapons]]&lt;br /&gt;
| [[Armor#Striking|Striking]]&lt;br /&gt;
| Slaying&lt;br /&gt;
| {{Yes|blue}}&lt;br /&gt;
|- &lt;br /&gt;
| {{ARC}} [[Archer]]&lt;br /&gt;
| {{BRD}} &#039;&#039;&#039;[[Bard]]&#039;&#039;&#039;&lt;br /&gt;
| BRD&lt;br /&gt;
| {{Physical Ranged DPS}} Physical Ranged DPS&lt;br /&gt;
| {{Gridania|name=yes}}&lt;br /&gt;
| —&lt;br /&gt;
| 1&lt;br /&gt;
| [[Archer&#039;s Arm|Bows]]&lt;br /&gt;
| [[Armor#Aiming|Aiming]]&lt;br /&gt;
| Aiming&lt;br /&gt;
| {{Yes|blue}}&lt;br /&gt;
|- &lt;br /&gt;
| {{THM}} [[Thaumaturge]]&lt;br /&gt;
| {{BLM}} &#039;&#039;&#039;[[Black Mage]]&#039;&#039;&#039;&lt;br /&gt;
| BLM&lt;br /&gt;
| {{Magic Ranged DPS}} Magical Ranged DPS&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| —&lt;br /&gt;
| 1&lt;br /&gt;
| [[Two-handed Thaumaturge&#039;s Arm|Staves]] &amp;lt;br&amp;gt; (or [[One-handed Thaumaturge&#039;s Arm|Scepters]] and [[Shield]]s)&amp;lt;ref name=&amp;quot;shield&amp;quot;/&amp;gt;&lt;br /&gt;
| [[Armor#Casting|Casting]]&lt;br /&gt;
| Casting&lt;br /&gt;
| {{Yes|blue}}&lt;br /&gt;
|- &lt;br /&gt;
| {{CNJ}} [[Conjurer]]&lt;br /&gt;
| {{WHM}} &#039;&#039;&#039;[[White Mage]]&#039;&#039;&#039;&lt;br /&gt;
| WHM&lt;br /&gt;
| {{Healer}} Pure Healer&lt;br /&gt;
| {{Gridania|name=yes}}&lt;br /&gt;
| —&lt;br /&gt;
| 1&lt;br /&gt;
| [[Two-handed Conjurer&#039;s Arm|Canes]] &amp;lt;br&amp;gt; (or [[One-handed Conjurer&#039;s Arm|Wands]] and [[Shield]]s)&amp;lt;ref name=&amp;quot;shield&amp;quot;/&amp;gt;&lt;br /&gt;
| [[Armor#Healing|Healing]]&lt;br /&gt;
| Healing&lt;br /&gt;
| {{Yes|blue}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | &amp;lt;big&amp;gt;[[Patch 2.0|2.0]] - &#039;&#039;[[A Realm Reborn]]&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{ACN}} [[Arcanist]] &amp;lt;ref name=&amp;quot;ACN&amp;quot;/&amp;gt;&lt;br /&gt;
| {{SMN}} &#039;&#039;&#039;[[Summoner]]&#039;&#039;&#039;&lt;br /&gt;
| SMN&lt;br /&gt;
| {{Magic Ranged DPS}} Magical Ranged DPS&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| —&lt;br /&gt;
| 1&lt;br /&gt;
| [[Arcanist&#039;s Grimoire|Grimoires]]&lt;br /&gt;
| [[Armor#Casting|Casting]]&lt;br /&gt;
| Casting&lt;br /&gt;
| {{Yes|blue}}&lt;br /&gt;
|- &lt;br /&gt;
| {{SCH}} &#039;&#039;&#039;[[Scholar]]&#039;&#039;&#039;&lt;br /&gt;
| SCH&lt;br /&gt;
| {{Healer}} Barrier Healer&lt;br /&gt;
| —&lt;br /&gt;
| 1&lt;br /&gt;
| [[Scholar&#039;s Arm|Codices]]&lt;br /&gt;
| [[Armor#Healing|Healing]]&lt;br /&gt;
| Healing&lt;br /&gt;
| {{Yes|blue}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | [[Patch 2.4|2.4]] - &#039;&#039;[[Patch 2.4|Dreams of Ice]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{ROG}} [[Rogue]]&lt;br /&gt;
| {{NIN}} &#039;&#039;&#039;[[Ninja]]&#039;&#039;&#039;&lt;br /&gt;
| NIN&lt;br /&gt;
| {{Melee DPS}} Melee DPS&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| Level 10 or 15 &amp;lt;ref name=&amp;quot;ROG&amp;quot;/&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
| [[Rogue&#039;s Arm|Twin Daggers]]&lt;br /&gt;
| [[Armor#Scouting|Scouting]]&lt;br /&gt;
| Aiming&lt;br /&gt;
| {{Yes|blue}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | &amp;lt;big&amp;gt;[[Patch 3.0|3.0]] - &#039;&#039;[[Heavensward]]&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| —&lt;br /&gt;
| {{DRK}} &#039;&#039;&#039;[[Dark Knight]]&#039;&#039;&#039;&lt;br /&gt;
| DRK&lt;br /&gt;
| {{Tank}} Tank&lt;br /&gt;
| {{Ishgard|name=yes}}&lt;br /&gt;
| Level 50 &amp;lt;br&amp;gt; Main story &amp;lt;ref name=&amp;quot;HW jobs&amp;quot;/&amp;gt;&lt;br /&gt;
| 30&lt;br /&gt;
| [[Dark Knight&#039;s Arm|Greatswords]]&lt;br /&gt;
| [[Armor#Fending|Fending]]&lt;br /&gt;
| Fending&lt;br /&gt;
| {{Yes|blue}}&lt;br /&gt;
|-&lt;br /&gt;
| —&lt;br /&gt;
| {{MCH}} &#039;&#039;&#039;[[Machinist]]&#039;&#039;&#039;&lt;br /&gt;
| MCH&lt;br /&gt;
| {{Physical Ranged DPS}} Physical Ranged DPS&lt;br /&gt;
| {{Ishgard|name=yes}}&lt;br /&gt;
| Level 50 &amp;lt;br&amp;gt; Main story &amp;lt;ref name=&amp;quot;HW jobs&amp;quot;/&amp;gt;&lt;br /&gt;
| 30&lt;br /&gt;
| [[Machinist&#039;s Arm|Firearms]]&lt;br /&gt;
| [[Armor#Aiming|Aiming]]&lt;br /&gt;
| Aiming&lt;br /&gt;
| {{Yes|blue}}&lt;br /&gt;
|-&lt;br /&gt;
| —&lt;br /&gt;
| {{AST}} &#039;&#039;&#039;[[Astrologian]]&#039;&#039;&#039;&lt;br /&gt;
| AST&lt;br /&gt;
| {{Healer}} Pure Healer&lt;br /&gt;
| {{Ishgard|name=yes}}&lt;br /&gt;
| Level 50 &amp;lt;br&amp;gt; Main story &amp;lt;ref name=&amp;quot;HW jobs&amp;quot;/&amp;gt;&lt;br /&gt;
| 30&lt;br /&gt;
| [[Astrologian&#039;s Arm|Star Globes]]&lt;br /&gt;
| [[Armor#Healing|Healing]]&lt;br /&gt;
| Healing&lt;br /&gt;
| {{Yes|blue}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | &amp;lt;big&amp;gt;[[Patch 4.0|4.0]] - &#039;&#039;[[Stormblood]]&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| —&lt;br /&gt;
| {{SAM}} &#039;&#039;&#039;[[Samurai]]&#039;&#039;&#039;&lt;br /&gt;
| SAM&lt;br /&gt;
| {{Melee DPS}} Melee DPS&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| Level 50&lt;br /&gt;
| 50&lt;br /&gt;
| [[Samurai&#039;s Arm|Katanas]]&lt;br /&gt;
| [[Armor#Striking|Striking]]&lt;br /&gt;
| Slaying&lt;br /&gt;
| {{Yes|blue}}&lt;br /&gt;
|-&lt;br /&gt;
| —&lt;br /&gt;
| {{RDM}} &#039;&#039;&#039;[[Red Mage]]&#039;&#039;&#039;&lt;br /&gt;
| RDM&lt;br /&gt;
| {{Magic Ranged DPS}} Magical Ranged DPS&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| Level 50&lt;br /&gt;
| 50&lt;br /&gt;
| [[Red Mage&#039;s Arm|Rapiers]]&lt;br /&gt;
| [[Armor#Casting|Casting]]&lt;br /&gt;
| Casting&lt;br /&gt;
| {{Yes|blue}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | [[Patch 4.5|4.5]] - &#039;&#039;[[Patch 4.5|A Requiem for Heroes]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| —&lt;br /&gt;
| {{BLU}} &#039;&#039;&#039;[[Blue Mage]]&#039;&#039;&#039;&lt;br /&gt;
| BLU&lt;br /&gt;
| [[Limited Job]]&amp;lt;br&amp;gt;{{Magic Ranged DPS}} Magical Ranged DPS&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| Level 50 &amp;lt;br&amp;gt; Main story &amp;lt;ref name=&amp;quot;BLU&amp;quot;/&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
| [[Blue Mage&#039;s Arm|One-Handed Canes]]&lt;br /&gt;
| [[Armor#Casting|Casting]]&lt;br /&gt;
| Casting&lt;br /&gt;
| {{Yes|blue}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | &amp;lt;big&amp;gt;[[Patch 5.0|5.0]] - &#039;&#039;[[Shadowbringers]]&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| —&lt;br /&gt;
| {{GNB}} &#039;&#039;&#039;[[Gunbreaker]]&#039;&#039;&#039;&lt;br /&gt;
| GNB&lt;br /&gt;
| {{Tank}} Tank&lt;br /&gt;
| {{Gridania|name=yes}}&lt;br /&gt;
| Level 60&lt;br /&gt;
| 60&lt;br /&gt;
| [[Gunbreaker&#039;s Arm|Gunblades]]&lt;br /&gt;
| [[Armor#Fending|Fending]]&lt;br /&gt;
| Fending&lt;br /&gt;
| {{No|red}}&lt;br /&gt;
|-&lt;br /&gt;
| —&lt;br /&gt;
| {{DNC}} &#039;&#039;&#039;[[Dancer]]&#039;&#039;&#039;&lt;br /&gt;
| DNC&lt;br /&gt;
| {{Physical Ranged DPS}} Physical Ranged DPS&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| Level 60&lt;br /&gt;
| 60&lt;br /&gt;
| [[Dancer&#039;s Arm|Throwing Weapons]]&lt;br /&gt;
| [[Armor#Aiming|Aiming]]&lt;br /&gt;
| Aiming&lt;br /&gt;
| {{No|red}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | &amp;lt;big&amp;gt;[[Patch 6.0|6.0]] - &#039;&#039;[[Endwalker]]&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| —&lt;br /&gt;
| {{RPR}} &#039;&#039;&#039;[[Reaper]]&#039;&#039;&#039;&lt;br /&gt;
| RPR&lt;br /&gt;
| {{Melee DPS}} Melee DPS&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| Level 70&lt;br /&gt;
| 70&lt;br /&gt;
| [[Reaper&#039;s Arm|War Scythes]]&lt;br /&gt;
| [[Armor#Maiming|Maiming]]&lt;br /&gt;
| Slaying&lt;br /&gt;
| {{No|red}}&lt;br /&gt;
|-&lt;br /&gt;
| —&lt;br /&gt;
| {{SGE}} &#039;&#039;&#039;[[Sage]]&#039;&#039;&#039;&lt;br /&gt;
| SGE&lt;br /&gt;
| {{Healer}} Barrier Healer&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| Level 70&lt;br /&gt;
| 70&lt;br /&gt;
| [[Sage&#039;s Arm|Nouliths]]&lt;br /&gt;
| [[Armor#Healing|Healing]]&lt;br /&gt;
| Healing&lt;br /&gt;
| {{No|red}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | &amp;lt;big&amp;gt;[[Patch 7.0|7.0]] - &#039;&#039;[[Dawntrail]]&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| —&lt;br /&gt;
| {{VPR}} &#039;&#039;&#039;[[Viper]]&#039;&#039;&#039;&lt;br /&gt;
| VPR&lt;br /&gt;
| {{Melee DPS}} Melee DPS&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| Level 80&lt;br /&gt;
| 80&lt;br /&gt;
| [[Viper&#039;s Arm|Dual Blades]]&lt;br /&gt;
| [[Armor#Scouting|Scouting]]&lt;br /&gt;
| Aiming&lt;br /&gt;
| {{No|red}}&lt;br /&gt;
|-&lt;br /&gt;
| —&lt;br /&gt;
| {{PCT}} &#039;&#039;&#039;[[Pictomancer]]&#039;&#039;&#039;&lt;br /&gt;
| PCT&lt;br /&gt;
| {{Magic Ranged DPS}} Magical Ranged DPS&lt;br /&gt;
| {{Gridania|name=yes}} &lt;br /&gt;
| Level 80&lt;br /&gt;
| 80&lt;br /&gt;
| [[Pictomancer&#039;s Arm|Brushes]] &lt;br /&gt;
| [[Armor#Casting|Casting]]&lt;br /&gt;
| Casting&lt;br /&gt;
| {{No|red}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | Patch 7.x&lt;br /&gt;
|-&lt;br /&gt;
| —&lt;br /&gt;
| &#039;&#039;&#039;[[Beastmaster]]&#039;&#039;&#039;&lt;br /&gt;
| ???&lt;br /&gt;
| [[Limited Job]]&amp;lt;br&amp;gt;???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;combat&amp;quot;&amp;gt;If a job has no base class, then it requires reaching the indicated level in &#039;&#039;any&#039;&#039; [[Disciple of War]] or [[Disciple of Magic|Magic]] (i.e. any combat job). Role does not matter: for example, you can unlock {{DRK}}Dark Knight even if you haven&#039;t levelled any other tanks. [[Crafters]] and [[Gatherers]] may not be used.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;ROG&amp;quot;&amp;gt;Although {{ROG}}Rogue/{{NIN}}Ninja has no specific prerequisites, it is not available as a starting class (due to being added in [[patch 2.4]]). Players who want to become a Rogue as quickly as possible will need to begin as a different class, unlock class-changing (level 10 class quest), and gain access to [[Limsa Lominsa]] (level 15 main story quest, unless you started there).&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;ACN&amp;quot;&amp;gt;{{SMN}}Summoner and {{SCH}}Scholar are both based on {{ACN}}Arcanist. That means that Summoner and Scholar share levels with each other.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;BLU&amp;quot;&amp;gt;{{BLU}}Blue Mage requires completion of the Main Scenario Quest {{Questlink|main|The Ultimate Weapon}} (the end of [[patch 2.0]]) and a [[Disciple of War]] or [[Disciple of Magic|Magic]] at level 50.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;HW jobs&amp;quot;&amp;gt;The &#039;&#039;Heavensward&#039;&#039; jobs require completion of the Main Scenario Quest {{Questlink|main|Before the Dawn}} (the end of [[patch 2.55]]) to access the city of Ishgard, and a [[Disciple of War]] or [[Disciple of Magic|Magic]] at level 50. &#039;&#039;&#039;Note that the starting level of these jobs is different from the level required to unlock them.&#039;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;shield&amp;quot;&amp;gt;{{BLM}}Black Mage and {{WHM}}White Mage can initially equip either two-handed weapons or a one-handed weapon plus shield. However, no one-handed weapons or shields for these classes have been added beyond level 50; starting with [[Patch 2.4]], all newly introduced weapons have been exclusively two-handed. This is a remnant of [[Patch 1.23b|1.0]] class design where these classes could equip the since-removed Sentinel sub-class, which specialized in shields. Ranking up Sentinel gave these classes unique skills and the ability to guard and block. The class was removed in [[Patch 1.23b|Patch 1.20]] and its abilities transferred to {{GLA}}[[Gladiator]] as preparation for the addition of {{PLD}}[[Paladin]] in [[Patch 1.23b|Patch 1.21]].&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Jobs ==&lt;br /&gt;
[[File:Jobs Screen.png|right|thumb|In-game Jobs Screen]]&lt;br /&gt;
==={{tank|big=y}}  [[Tank]]s ===&lt;br /&gt;
The job of a tank is to protect their party. Using [[enmity]]-increasing stances, they hold the enemies&#039; attention, keeping those attacks away from the more softly-armoured members of the party. The tanks have many techniques to increase their own survivability (referred to as &amp;quot;defensive cooldowns&amp;quot; or just &amp;quot;cooldowns&amp;quot;), allowing them to weather the brunt of the enemy&#039;s fury.&lt;br /&gt;
&lt;br /&gt;
Tanks wear [[Armor#Fending|Fending]] armour and use STR and VIT as their primary stats. They have extremely high physical and magical defense.&lt;br /&gt;
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==== {{PLD}} [[Paladin]] ====&lt;br /&gt;
Paladins are front-line specialists, sporting a veritable arsenal of defensive and supportive tools to protect both themselves and their allies. Paladins also utilize MP to heal their comrades and to deal burst damage. Paladins possess a unique ranged spellcasting period in their rotation allowing them to attack targets without being in melee range, and a strong cooldown that makes them completely immune to all damage for a period. Paladins also possess two unique party mitigation actions to other tanks&#039; one unique action, along with a unique action that allows the paladin to cover an ally from attacks. At higher levels, paladins possess good self-healing abilities, arguably second compared to warrior.&lt;br /&gt;
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==== {{WAR}} [[Warrior]] ====&lt;br /&gt;
Warriors are mighty front-liners wielding two-handed axes which are used to perform huge burst damage using their Beast Gauge. They have a very simple damage rotation focusing on hard-hitting weaponskills. Warriors have exceptionally potent self-healing abilities that make them particularly strong in dungeons. They also have a strong cooldown that, rather than preventing damage, simply prevents them from dying for the duration. This &amp;quot;invulnerability&amp;quot; also has the shortest recast timer among all tank invulnerabilities. Warrior&#039;s simplicity but high survivability makes it a good tank for beginners.&lt;br /&gt;
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==== {{DRK}} [[Dark Knight]] ====&lt;br /&gt;
Dark knights provide the player with a balanced offering of mitigation and damage-dealing tools, complemented by their skill with two-handed greatswords. They use MP as a secondary resource for executing strong magical attacks and very powerful burst damage relying more on strong abilities (off-global cooldown actions) than weaponskills. Dark knights arguably have the strongest burst damage among all tanks and are the most effective at stockpiling resources as necessary for when more damage is needed. Dark knights possess powerful self-shielding abilities and have a cooldown that lets them continue attacking even after having been &amp;quot;killed&amp;quot;, potentially returning to life without interruption if healed sufficiently during the short period after their ostensible death. At higher levels, dark knights also have the most flexible targeted mitigation among all the tanks, allowing them to easily shield and mitigate multiple allies at once.&lt;br /&gt;
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==== {{GNB}} [[Gunbreaker]] ====&lt;br /&gt;
Gunbreakers blend solid damage, mitigation, and utility into a straightforward playstyle. They possess combos that generate Cartridges, which can be used on multiple strong attacks. Gunbreakers possess strong DPS but have a rigid damage rotation and busy burst windows. They possess a cooldown that, while it reduces them by half of their maximum HP, makes them immune to nearly all attacks and abilities for a duration thereafter. Gunbreakers also have a strong healing-over-time action that can be used on themselves or a target ally. At higher levels, gunbreakers gain access to a particularly strong mitigation action with a short cooldown that automatically heals the target if their health drops below a certain amount.&lt;br /&gt;
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==={{healer|big=y}} [[Healer]] ===&lt;br /&gt;
As the name would suggest, a healer&#039;s job is to heal and protect their party. However, this should not be confused for pacifism – an efficiently-played healer can still dish out a lot of damage.&lt;br /&gt;
&lt;br /&gt;
Healers are divided into two types: pure and barrier. Unlike with the DPS sub-roles, pure healers and barrier healers share the same [[List of healer actions|role actions]].&lt;br /&gt;
&lt;br /&gt;
Healers wear [[Armor#Healing|Healing]] armour and use MND as their primary stat. They have low physical and high magical defense, making them slightly more likely to survive a boss&#039;s roomwide attacks (which tend to be magical in nature).&lt;br /&gt;
&lt;br /&gt;
====Pure healers====&lt;br /&gt;
&amp;quot;Pure&amp;quot; healers have access to higher healing output in response to damage and stronger healing-over-time abilities.&lt;br /&gt;
&lt;br /&gt;
===== {{WHM}} [[White Mage]] =====&lt;br /&gt;
White Mage is a straightforward healing class that forgoes utility to provide immense healing output and regeneration effects to their allies. Their simple but powerful healing kit does not require much advanced planning compared to other healers. They also have good personal damage, blasting their enemies with devastating elemental attacks, including a powerful AoE stun. At higher levels, they gain access to Lilies, which can be used on instant healing spells without needing MP, and later on will gain access to an exceptionally powerful attack that is fueled by Lilies. White mages also have a movement action that allows them to quickly dash forward.&lt;br /&gt;
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===== {{AST}} [[Astrologian]] =====&lt;br /&gt;
Astrologians are masters of fate that provide healing and regeneration to their allies. They have a unique Card system that allows them to provide damage, healing, or defensive buffs to fellow party members; an ability that buffs the entire party&#039;s damage for a short period; and a large number of cooldowns to provide all manner of utility or damage as the fight demands. In exchange for their utility, their personal damage is lower than that of other healers. Several of their healing abilities have a strong but delayed healing effect, meaning proactive usage and knowledge of specific encounters are key to effective healing. In many situations, astrologians are also generally more effective at reducing incoming damage than White Mages.&lt;br /&gt;
&lt;br /&gt;
====Barrier healers====&lt;br /&gt;
&amp;quot;Barrier&amp;quot; healers have access to more abilities which provide shields to party members, increasing their effective max HP, and abilities that reduce damage taken, allowing them to better prepare the party for strong incoming enemy attacks.&lt;br /&gt;
&lt;br /&gt;
===== {{SCH}} [[Scholar]] =====&lt;br /&gt;
Scholars, accompanied by their faithful healing fairies, provide allies with powerful barriers whilst debilitating enemies with an ability that increases critical hits taken. Their fairies will automatically heal injured players. At higher levels, they can call a more powerful version of their fairy to the battlefield—or even transform into a seraphic figure themselves—to augment their allies&#039; defenses and provide on-demand burst healing. By using a certain combination of actions that can also be augmented from other party members&#039; healing up actions, scholars can provide the strongest party shields of any job. They are the only job in the game that can increase the movement speed of the party in combat with a special ability.&lt;br /&gt;
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===== {{SGE}} [[Sage]]=====&lt;br /&gt;
The Sage is a job that provides a solid balance of healing, mitigation, and damage. They can choose one ally to receive Kardia, which will automatically heal them every time the Sage uses an attack spell. Using their Nouliths, they can enhance their spells to make them instant cast and provide their party with potent barriers or damage-over-time on enemies. Compared to scholars, sages have a more streamlined toolkit and higher personal damage in exchange for not providing party damage buffs. Sages also feature skills which provide shields that automatically regenerate once they have been depleted, making them especially potent on multi-hit attacks. Sages have good mobility with an ability that allows them to dash to another player or enemy. Sage&#039;s basic mitigation action does not require allies to stand inside a ground effect, making it superior to Scholar&#039;s in most cases.&lt;br /&gt;
&lt;br /&gt;
==={{Melee DPS|big=y}} [[DPS|Melee DPS]] ===&lt;br /&gt;
Melee DPS jobs typically deal the most damage among the DPS roles but require being in melee range to enemies and have positional-based attacks, which will do more damage if the player attacks from the rear or flank of an enemy, depending on the attack. Some melee DPS jobs also have cast times for their strongest attacks, requiring them to briefly stand still.&lt;br /&gt;
&lt;br /&gt;
Melee DPS can be subdivided by the armour type they wear.&lt;br /&gt;
&lt;br /&gt;
====Maiming====&lt;br /&gt;
Jobs that wear [[Armor#Maiming|Maiming]] armour use STR as their primary stat. They have high physical defense (though this is rarely relevant in practice, as taking physical blows is the responsibility of tanks, not DPS) and medium magical defense.&lt;br /&gt;
&lt;br /&gt;
Cosmetically, maiming gear tends to look more heavily armoured, similar to a tank. Maiming jobs use polearm weapons such as spears and scythes.&lt;br /&gt;
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===== {{DRG}} [[Dragoon]] =====&lt;br /&gt;
Dragoons are famous for launching themselves across battlefields and decimating their foes using lance-based weapons, bombarding enemies with vicious leaping attacks and lengthy combos while empowering allies with buffs. They draw upon the Blood of the Dragon to augment their abilities, occasionally being even further empowered for short periods by Life of the Dragon. Dragoons have very strong AoE damage, with several attacks that cleave in a line. Compared to other melee DPS, dragoon does not have particularly hard-hitting weaponskills, but instead uses a combination of weaponskills and a variety of off-global cooldown abilities to deal strong sustained and burst damage.&lt;br /&gt;
&lt;br /&gt;
===== {{RPR}} [[Reaper]] =====&lt;br /&gt;
Reapers fight using both the scythe they wield and the void avatar they command. They must first harvest their victims to build up the Soul gauge, which is used to feed their avatar to deliver powerful attacks. The avatar builds up the Shroud gauge, which can be use to combine with the avatar for an even more powerful, temporary boost in power. In addition, reapers can temporarily empower their allies. Reaper&#039;s exceptional ability to store damage resources makes them especially strong for multi-phase encounters such as ultimate raids, in which more damage may be needed at certain points.&lt;br /&gt;
&lt;br /&gt;
====Striking====&lt;br /&gt;
Jobs that wear [[Armor#Striking|Striking]] armour use STR as their primary stat. They have medium physical and magical defense.&lt;br /&gt;
&lt;br /&gt;
Cosmetically, striking gear tends to look more lightly armoured, with leather or cloth. Striking jobs use close-quarters weapons such as swords and knuckles.&lt;br /&gt;
&lt;br /&gt;
===== {{MNK}} [[Monk]] =====&lt;br /&gt;
Monks are very agile combatants that deal impressive sustained and burst damage, darting across the battlefield to annihilate foes with lightning speed using their fist-based weapons and martial techniques. Their basic weaponskills are more free-form than other Melee DPS jobs and do not follow a strict combo system, instead employing a &amp;quot;form&amp;quot; system that allows usage of specific weaponskills depending on the monk&#039;s form, which changes after using a weaponskill. They also have a Chakra system that allows them to build to powerful attacks as combat progresses, and Masterful Blitz, allowing them to unleash powerful attacks based on specific sequences of their basic weaponskills. They also possess an action that temporarily increases healing received to all allies in range.&lt;br /&gt;
&lt;br /&gt;
===== {{SAM}} [[Samurai]] =====&lt;br /&gt;
The Samurai uses a two-handed katana to deal out tremendous damage at the expense of providing party buffs. Samurai use their combos to generate three kinds of Sen, symbols of their mastery of the blade, which they can then leverage to unleash one of several powerful Iaijutsu finishers. At higher levels, Samurai&#039;s combos will build Kenki gauge and their Iaijutsu will build Meditation stacks, which are additional resources that can be used on other strong attacks.&lt;br /&gt;
&lt;br /&gt;
====Scouting====&lt;br /&gt;
Jobs that wear [[Armor#Scouting|Scouting]] armour use DEX as their primary stat. They have medium physical and magical defense.&lt;br /&gt;
&lt;br /&gt;
Cosmetically, striking gear tends to look more lightly armoured, with leather or cloth. Scouting jobs use twin blades.&lt;br /&gt;
&lt;br /&gt;
===== {{NIN}} [[Ninja]] =====&lt;br /&gt;
Ninja are agile and elusive fighters that utilize [[ninjutsu]] and dual-daggers, slicing unsuspecting foes from the shadows in the blink of an eye. By using the right combination of mudras, they can also blast enemies with a variety of elemental ranged attacks. Ninja&#039;s exceptional burst damage that is mostly based on cooldowns instead of gauge resources makes them especially strong for encounters in which the boss is untargetable for long periods of time. Their ace-in-the-hole, [[Mug]] (at higher levels, [[Dokumori]]), also increases the damage a target takes from all sources. Ninja have higher movement speed than other jobs and an ability that allows them to move quickly to a specified location. The ninja uses Dexterity as its primary offensive stat instead of Strength, unlike most other physical damage jobs.&lt;br /&gt;
&lt;br /&gt;
===== {{VPR}} [[Viper]] =====&lt;br /&gt;
Vipers are agile hunters wielding a pair of blades that can be joined into a single dual-bladed weapon. Forgoing personal defenses and party utility, vipers can unleash a flurry of strikes on their enemies for massive combined damage. Instead of traditional combos, many of the viper&#039;s available weaponskills and abilities depend on the user&#039;s current state, allowing for their actions to be mapped onto relatively few hotbar slots. At higher levels, vipers can call on the power of their ancestors to empower themselves with [[Reawaken]], gaining access to powerful new attacks. Similar to ninjas, vipers use Dexterity as their primary offensive stat instead of Strength.&lt;br /&gt;
&lt;br /&gt;
==={{Physical Ranged DPS|big=y}} [[DPS|Physical Ranged DPS]] ===&lt;br /&gt;
Physical Ranged DPS jobs typically deal the least damage among the DPS roles but do not need to be in melee range or have mobility-limiting cast times. With the exception of Machinist, Physical Ranged DPS jobs provide the strongest party buffs and other utility among the DPS jobs.&lt;br /&gt;
&lt;br /&gt;
Physical ranged DPS wear [[Armor#Aiming|Aiming]] armour and use DEX as their primary stat. They have medium physical and magical defense.&lt;br /&gt;
&lt;br /&gt;
==== {{BRD}} [[Bard]] ====&lt;br /&gt;
Bards are bow-wielding ranged damage dealers sporting mobility, utility, and a proc-based combat style that debilitates enemies through damage-over-time effects wrought by their skillful bow shots. Through the power of song, they can also provide party-wide buffs and inspire their allies to greater feats of damage, the strongest party buffs in the game. Their own attacks cycle through 3 different distinct periods based on the song they are currently playing. They are the only non-healer job that can remove a detrimental status effect from a party member, using a unique ability. They also possess an action that temporarily increases healing received to all allies in range.&lt;br /&gt;
&lt;br /&gt;
==== {{MCH}} [[Machinist]] ====&lt;br /&gt;
Machinists are gun-toting tinkerers that specialize in blasting foes in rapid succession, building up their Heat gauge, which is used to fuel their abilities further. They have access to multiple powerful Tool attacks to further damage foes. Using their Battery gauge, they can also deploy an automaton to assist the player in combat temporarily. Their relatively high single-target personal damage is at the expense of providing party buffs. In addition, machinist&#039;s AoE damage is relatively weak. Similar to reaper, machinists can flexibly store and use their resources at points in an encounter in which more damage may be needed. Machinists have a unique utility action that reduces damage dealt from an enemy (in addition to their normal physical ranged DPS party mitigation action), making them the best physical ranged DPS at reducing incoming damage.&lt;br /&gt;
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==== {{DNC}} [[Dancer]] ====&lt;br /&gt;
The Dancer is a highly mobile job providing damage, utility, and support capabilities to those around them while slicing their enemies with throws of their bladed chakrams. Dancers can also choose a party member as their Dance Partner, further empowering that party member by echoing the effects of several of the Dancer&#039;s abilities on that player.  Their combat style relies heavily on random procs, with several layers of procs feeding into further (potential) procs. Dancers feature &amp;quot;Steps&amp;quot; in their rotation, which are abilities that require executing either two or four random Dance Steps to unleash powerful AoE attacks that also boost allies&#039; damage, with the strength increasing depending on how many Dance Steps were correctly executed. They possess an ability to rapidly dash around the battlefield and support abilities that heal nearby party members or provide shields.&lt;br /&gt;
&lt;br /&gt;
==={{Magical Ranged DPS|big=y}} [[DPS|Magical Ranged DPS]] ===&lt;br /&gt;
Magical Ranged DPS jobs are a diverse role with several attacks require them to stand still and cast, limiting their mobility at times. With the exception of Black Mage, Magical Ranged DPS jobs usually provide good party utility. Two jobs - Summoner and Red Mage - can even resurrect fallen allies during battle, although at the cost of having lower damage (comparable to physical ranged DPS) as the magical ranged jobs that cannot resurrect, who have comparable damage to melee DPS jobs.&lt;br /&gt;
&lt;br /&gt;
Magical ranged DPS wear [[Armor#Casting|Casting]] armour and use INT as their primary stat. They have low physical and high magical defense, making them slightly more likely to survive a boss&#039;s roomwide attacks (which tend to be magical in nature).&lt;br /&gt;
&lt;br /&gt;
==== {{BLM}} [[Black Mage]] ====&lt;br /&gt;
Black Mages resemble the classical elemental mage, trading party buffs, utility, and mobility for unmatched spells damage, comparable to melee DPS jobs. Their unique mechanics revolve around balancing Astral Fire and Umbral Ice, consuming their MP with powerful but costly spells during Astral Fire, and then rapidly regenerating it during Umbral Ice, all while utilizing deadly lightning magicks that inflict damage over time. At higher levels, Black Mages will gain access to more instant cast spells and other mobility options, which must be skillfully used to maximize their performance. Therefore, Black Mage has one of the highest skill ceilings of any job in the game.&lt;br /&gt;
&lt;br /&gt;
==== {{SMN}} [[Summoner]] ====&lt;br /&gt;
Summoners conjure one of several familiars to deliver a variety of attacks based on what they have summoned, cycling between fire, earth, and wind aspects throughout the fight. As a result, Summoners are surprisingly versatile and mobile for a Magic job. At higher levels, Summoners are able to manifest powerful echoes of the primals Bahamut and Phoenix to devastate their foes with high burst damage and provide regenerative healing. With only a few actions in their rotation that have cast times, summoners are arguably the most mobile magical ranged DPS and have the most straightforward damage rotation, despite having the highest number of unique actions for a non-limited job. Summoner, like Red Mage, is also one of the few DPS jobs that can resurrect fallen allies in combat. These factors make summoner a very beginner-friendly job for endgame content.&lt;br /&gt;
&lt;br /&gt;
==== {{RDM}} [[Red Mage]] ====&lt;br /&gt;
The Red Mage is a versatile job capable of using both magic and melee weapon skills effectively. The job focuses on building and balancing white and black mana by casting offensive elemental magic, then expending them on their melee rapier skills, followed by strong instant cast spells to deal finishing blows. In addition to dealing damage, Red Mages can draw upon healing magic and even raise fallen party members, as well as augmenting the damage of their allies for a short period of time, and temporarily decreasing magic damage nearby allies take. The combat style of Red Mages revolves around a unique pattern of casting a quick spell followed by a powerful spell made instant-cast due to their Dualcast trait, which can also be used on their resurrection spell to revive multiple allies in quick succession. Similar to reapers and machinists, red mages can flexibly store and use their resources at points in an encounter in which more damage may be needed. &lt;br /&gt;
&lt;br /&gt;
==== {{PCT}} [[Pictomancer]] ====&lt;br /&gt;
Pictomancers are artistic mages that channel aether in the form of artwork to unleash a variety of offensive spells dealing massive damage. In addition to basic color spell sequences, pictomancers can paint on up to three different canvases to create creatures, weapons, and landscapes, which can be rendered to life for both offensive and party support purposes. Because painting requires lengthy cast times, pictomancers also have access to a variety of instant cast spells which can be stored for when movement is needed. In exchange for needing to spend time painting (which itself does not do damage), their damaging actions are particularly hard-hitting compared to other magical ranged DPS jobs. As a result, pictomancers are particularly strong in encounters where the boss becomes untargetable at certain points, as they can prepare their motifs and stockpile strong attacks during that time. While they do not have access to a resurrection spell, pictomancers can support their party by boosting allies&#039; attack, providing minor healing, and creating defensive shields.&lt;br /&gt;
&lt;br /&gt;
==== {{BLU}} [[Blue Mage]] (Limited) ====&lt;br /&gt;
Blue Mages learn skills by copying the abilities of their defeated enemies. They have access to a wide variety of spells, which make them more versatile and powerful as they learn more spells, to the point where they can emulate any of the three major roles (tank, healer, DPS). However, their status as a Limited Job restricts their access to content, and they have a lower max level than non-limited jobs. Unlike other jobs, Blue Mages retain access to all of their learned spells even when level synced, providing unique advantages in content they can participate in.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
As a game mechanic, the &#039;&#039;&#039;Job system&#039;&#039;&#039; is a holdover from [[Patch 1.23b|Legacy]]. When 1.0 first launched, only the base [[class]]es were available in-game. After the change in development leadership in response to the poor release reception, Jobs were added to give the classes a more authentic &amp;quot;Final Fantasy&amp;quot; feel. Job progression during Legacy was kept in the migration to &#039;&#039;[[A Realm Reborn]]&#039;&#039; for characters imported over.&lt;br /&gt;
&lt;br /&gt;
Originally, a secondary class was required to unlock each job. With the release of &#039;&#039;[[Stormblood]]&#039;&#039;, this is no longer required. Each class can advance to its corresponding job at level 30 regardless of the levels of your other classes. &lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
File:Paladin concept art.jpg&lt;br /&gt;
File:Warrior concept art.jpg&lt;br /&gt;
File:Dragoon concept art.jpg&lt;br /&gt;
File:Monk concept art.jpg&lt;br /&gt;
File:Bard Concept Art.png&lt;br /&gt;
File:Black Mage concept art.jpg&lt;br /&gt;
File:White Mage concept art.jpg&lt;br /&gt;
File:Summoner concept art.jpg&lt;br /&gt;
File:Scholar concept art.png&lt;br /&gt;
File:Ninja concept art.png&lt;br /&gt;
File:Dark Knight concept art.jpg&lt;br /&gt;
File:Machinist concept art.jpg&lt;br /&gt;
File:Astrologian concept art.jpg&lt;br /&gt;
File:Samurai concept art.png&lt;br /&gt;
File:Red Mage concept art.png&lt;br /&gt;
File:Blue Mage concept art.jpg&lt;br /&gt;
File:Gunbreaker concept art.jpg&lt;br /&gt;
File:Dancer concept art.jpg&lt;br /&gt;
File:Reaper concept art1.jpg&lt;br /&gt;
File:Sage concept art1.jpg&lt;br /&gt;
File:Viper concept art.jpg&lt;br /&gt;
File:Pictomancer concept art.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Job navbar}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs|*]]&lt;/div&gt;</summary>
		<author><name>Daytona</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Job&amp;diff=962973</id>
		<title>Job</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Job&amp;diff=962973"/>
		<updated>2025-06-23T22:13:46Z</updated>

		<summary type="html">&lt;p&gt;Daytona: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:FFXIV ARR Jobs.jpg|Final Fantasy XIV&#039;s original jobs.|thumb]]&lt;br /&gt;
[[File:Final_Fantasy_XIV_classes.jpeg|With the &#039;&#039;A Realm Reborn&#039;&#039; additions.|thumb]]&lt;br /&gt;
{{TOCRIGHT}}&lt;br /&gt;
&#039;&#039;&#039;Jobs&#039;&#039;&#039; are an extension of their base [[class]]es and require a [[soul crystal]] to activate. &#039;&#039;&#039;A job is a strict upgrade to its class, which means there is no reason to keep using the class once the job is available.&#039;&#039;&#039; There are currently 21 regular jobs and one [[limited job]] in the game, but only the 10 jobs from before &#039;&#039;[[Heavensward]]&#039;&#039; have a base class. At least two new jobs are released each [[expansion]].&lt;br /&gt;
&lt;br /&gt;
Advancing from a class to a job requires you to finish your level 30 [[class quests]] as well as the level 20 [[Main Scenario Quests|Main Scenario Quest]] {{questlink|main|Sylph-management}}. The subsequent [[job quest]] will reward a soul crystal that can be equipped via the [[Armory Chest]] to transform the player&#039;s current class to its corresponding job. Jobs added with expansions do not have a base class and receive their soul crystal as soon as they are unlocked. They also start out at higher base levels.&lt;br /&gt;
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&#039;&#039;&#039;Jobs are not mutually exclusive.&#039;&#039;&#039; Given enough time, one can level all classes and jobs on a single character.&lt;br /&gt;
&lt;br /&gt;
Similar to classes, each job represents one specific [[role]]: {{Tank}} tank, {{Healer}} healer, or {{Dps}} DPS. Jobs of the same role are balanced to provide roughly the same level of combat performance at the level cap. While all content in the game can be completed with any job as long as role composition requirements are met, some forms of content may favor specific jobs. In addition, jobs differ from one another in their playing style (e.g. melee vs. ranged damage) and in the balance of damage, utility, and party buffs they provide. The exception is the limited job of {{Blue Mage}} [[Blue Mage]], which is for all intents and purposes a separate game of its own.&lt;br /&gt;
&lt;br /&gt;
==Job changing==&lt;br /&gt;
* To switch to a job from its corresponding class, equip its soul crystal. Returning to a base class works similarly by unequipping the soul crystal.&lt;br /&gt;
* To switch between jobs, equip its corresponding weapon. Jobs that have classes will also need the respective soul crystal equipped. Equipping the weapon of a job without a base class will automatically equip its soul crystal.&lt;br /&gt;
* Similar to classes, job gearsets can be saved and assigned to a hotbar for convenient switching.&lt;br /&gt;
&lt;br /&gt;
==Job features==&lt;br /&gt;
* Jobs possess all of the actions and traits of the base class and have a large number of additional actions and traits on top of it. Classes typically gain at most a couple of actions and traits after level 30 until level 50, while jobs will continue gaining actions and traits specific to them. Both classes and jobs have access to the full set of role actions (e.g., {{action icon|Swiftcast}}), however.&lt;br /&gt;
* While many actions are acquired through leveling up, some are instead rewarded by [[Job Quests]]. &#039;&#039;&#039;It is therefore important to complete these as they become available, or you will be missing critical job actions.&#039;&#039;&#039;&lt;br /&gt;
* Level is shared between job and primary class once that job is unlocked. For example, if you level a [[Summoner]] to 40, then swap over to its base class ([[Arcanist]]), the latter will also be at level 40. Both the base class and its respective job(s) will always be the same level, regardless of which you play as. A side effect of this is that the two jobs that stem from the [[Arcanist]] base class, [[Summoner]] and [[Scholar]], also share a level, so increases in level to either one are also reflected in the other.&lt;br /&gt;
* With one exception, there exists &#039;&#039;&#039;no content after level 30&#039;&#039;&#039; oriented towards classes rather than jobs. There is only one level 30 quest that can only be accessed by the base class, not the job it transforms into: {{questlink|side|Unicorn Power}} is only available to Conjurers, not to White Mages, despite being a level 30 quest and only becoming accessible &#039;&#039;after&#039;&#039; the level 30 Conjurer quest.&lt;br /&gt;
** Deliberately playing a [[class]] instead of a [[job]] in high-level content is justification for a vote-dismiss under the [https://support.na.square-enix.com/faqarticle.php?id=5382&amp;amp;la=1&amp;amp;kid=68216 Prohibited Activities in Final Fantasy XIV] section &amp;quot;Lethargic behavior.&amp;quot;&lt;br /&gt;
* Hotbar configuration is &#039;&#039;not&#039;&#039; shared between classes and the jobs they transform into.&lt;br /&gt;
** Hotbars can, however, be copied between classes and jobs using the &amp;lt;code&amp;gt;/hotbar copy&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/chotbar copy&amp;lt;/code&amp;gt; commands. See [https://na.finalfantasyxiv.com/lodestone/playguide/db/text_command/?category2=4 the EDB entry on Hotbar commands] for more information.&lt;br /&gt;
&lt;br /&gt;
== Job chart ==&lt;br /&gt;
This list includes all jobs with their base classes.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1 table}}&lt;br /&gt;
! Base Class&amp;lt;br&amp;gt;(Level 1-30) !! Job&amp;lt;br&amp;gt;(Level 30+) !! Code !! Role !! Starting&amp;lt;br&amp;gt;Location !! Prerequisites&amp;lt;ref name=&amp;quot;combat&amp;quot; /&amp;gt; !! Starting&amp;lt;br&amp;gt;Level !! Weapon !! Armor&amp;lt;br&amp;gt;Type !! Accessory&amp;lt;br&amp;gt;Type !! [[Free Trial|Free&amp;lt;br&amp;gt;Trial]]?&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | [[Patch 1.23b|1.21]] - &#039;&#039;[[Patch 1.23b|Final Fantasy XIV 1.0]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{GLA}} [[Gladiator]]&lt;br /&gt;
| {{PLD}} &#039;&#039;&#039;[[Paladin]]&#039;&#039;&#039;&lt;br /&gt;
| PLD&lt;br /&gt;
| {{Tank}} Tank&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| —&lt;br /&gt;
| 1&lt;br /&gt;
| [[Gladiator&#039;s Arm|Swords]] and [[Shield]]s&lt;br /&gt;
| [[Armor#Fending|Fending]]&lt;br /&gt;
| Fending&lt;br /&gt;
| {{Yes|blue}}&lt;br /&gt;
|-&lt;br /&gt;
| {{MRD}} [[Marauder]]&lt;br /&gt;
| {{WAR}} &#039;&#039;&#039;[[Warrior]]&#039;&#039;&#039;&lt;br /&gt;
| WAR&lt;br /&gt;
| {{Tank}} Tank&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| —&lt;br /&gt;
| 1&lt;br /&gt;
| [[Marauder&#039;s Arm|Greataxes]]&lt;br /&gt;
| [[Armor#Fending|Fending]]&lt;br /&gt;
| Fending&lt;br /&gt;
| {{Yes|blue}}&lt;br /&gt;
|- &lt;br /&gt;
| {{LNC}} [[Lancer]]&lt;br /&gt;
| {{DRG}} &#039;&#039;&#039;[[Dragoon]]&#039;&#039;&#039;&lt;br /&gt;
| DRG&lt;br /&gt;
| {{Melee DPS}} Melee DPS&lt;br /&gt;
| {{Gridania|name=yes}}&lt;br /&gt;
| —&lt;br /&gt;
| 1&lt;br /&gt;
| [[Lancer&#039;s Arm|Polearms]]&lt;br /&gt;
| [[Armor#Maiming|Maiming]]&lt;br /&gt;
| Slaying&lt;br /&gt;
| {{Yes|blue}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PGL}} [[Pugilist]]&lt;br /&gt;
| {{MNK}} &#039;&#039;&#039;[[Monk]]&#039;&#039;&#039;&lt;br /&gt;
| MNK&lt;br /&gt;
| {{Melee DPS}} Melee DPS&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| —&lt;br /&gt;
| 1&lt;br /&gt;
| [[Pugilist&#039;s Arm|Fist Weapons]]&lt;br /&gt;
| [[Armor#Striking|Striking]]&lt;br /&gt;
| Slaying&lt;br /&gt;
| {{Yes|blue}}&lt;br /&gt;
|- &lt;br /&gt;
| {{ARC}} [[Archer]]&lt;br /&gt;
| {{BRD}} &#039;&#039;&#039;[[Bard]]&#039;&#039;&#039;&lt;br /&gt;
| BRD&lt;br /&gt;
| {{Physical Ranged DPS}} Physical Ranged DPS&lt;br /&gt;
| {{Gridania|name=yes}}&lt;br /&gt;
| —&lt;br /&gt;
| 1&lt;br /&gt;
| [[Archer&#039;s Arm|Bows]]&lt;br /&gt;
| [[Armor#Aiming|Aiming]]&lt;br /&gt;
| Aiming&lt;br /&gt;
| {{Yes|blue}}&lt;br /&gt;
|- &lt;br /&gt;
| {{THM}} [[Thaumaturge]]&lt;br /&gt;
| {{BLM}} &#039;&#039;&#039;[[Black Mage]]&#039;&#039;&#039;&lt;br /&gt;
| BLM&lt;br /&gt;
| {{Magic Ranged DPS}} Magical Ranged DPS&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| —&lt;br /&gt;
| 1&lt;br /&gt;
| [[Two-handed Thaumaturge&#039;s Arm|Staves]] &amp;lt;br&amp;gt; (or [[One-handed Thaumaturge&#039;s Arm|Scepters]] and [[Shield]]s)&amp;lt;ref name=&amp;quot;shield&amp;quot;/&amp;gt;&lt;br /&gt;
| [[Armor#Casting|Casting]]&lt;br /&gt;
| Casting&lt;br /&gt;
| {{Yes|blue}}&lt;br /&gt;
|- &lt;br /&gt;
| {{CNJ}} [[Conjurer]]&lt;br /&gt;
| {{WHM}} &#039;&#039;&#039;[[White Mage]]&#039;&#039;&#039;&lt;br /&gt;
| WHM&lt;br /&gt;
| {{Healer}} Pure Healer&lt;br /&gt;
| {{Gridania|name=yes}}&lt;br /&gt;
| —&lt;br /&gt;
| 1&lt;br /&gt;
| [[Two-handed Conjurer&#039;s Arm|Canes]] &amp;lt;br&amp;gt; (or [[One-handed Conjurer&#039;s Arm|Wands]] and [[Shield]]s)&amp;lt;ref name=&amp;quot;shield&amp;quot;/&amp;gt;&lt;br /&gt;
| [[Armor#Healing|Healing]]&lt;br /&gt;
| Healing&lt;br /&gt;
| {{Yes|blue}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | [[Patch 2.0|2.0]] - &#039;&#039;[[A Realm Reborn]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{ACN}} [[Arcanist]] &amp;lt;ref name=&amp;quot;ACN&amp;quot;/&amp;gt;&lt;br /&gt;
| {{SMN}} &#039;&#039;&#039;[[Summoner]]&#039;&#039;&#039;&lt;br /&gt;
| SMN&lt;br /&gt;
| {{Magic Ranged DPS}} Magical Ranged DPS&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| —&lt;br /&gt;
| 1&lt;br /&gt;
| [[Arcanist&#039;s Grimoire|Grimoires]]&lt;br /&gt;
| [[Armor#Casting|Casting]]&lt;br /&gt;
| Casting&lt;br /&gt;
| {{Yes|blue}}&lt;br /&gt;
|- &lt;br /&gt;
| {{SCH}} &#039;&#039;&#039;[[Scholar]]&#039;&#039;&#039;&lt;br /&gt;
| SCH&lt;br /&gt;
| {{Healer}} Barrier Healer&lt;br /&gt;
| —&lt;br /&gt;
| 1&lt;br /&gt;
| [[Scholar&#039;s Arm|Codices]]&lt;br /&gt;
| [[Armor#Healing|Healing]]&lt;br /&gt;
| Healing&lt;br /&gt;
| {{Yes|blue}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | [[Patch 2.4|2.4]] - &#039;&#039;[[Patch 2.4|Dreams of Ice]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{ROG}} [[Rogue]]&lt;br /&gt;
| {{NIN}} &#039;&#039;&#039;[[Ninja]]&#039;&#039;&#039;&lt;br /&gt;
| NIN&lt;br /&gt;
| {{Melee DPS}} Melee DPS&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| Level 10 or 15 &amp;lt;ref name=&amp;quot;ROG&amp;quot;/&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
| [[Rogue&#039;s Arm|Twin Daggers]]&lt;br /&gt;
| [[Armor#Scouting|Scouting]]&lt;br /&gt;
| Aiming&lt;br /&gt;
| {{Yes|blue}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | [[Patch 3.0|3.0]] - &#039;&#039;[[Heavensward]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| —&lt;br /&gt;
| {{DRK}} &#039;&#039;&#039;[[Dark Knight]]&#039;&#039;&#039;&lt;br /&gt;
| DRK&lt;br /&gt;
| {{Tank}} Tank&lt;br /&gt;
| {{Ishgard|name=yes}}&lt;br /&gt;
| Level 50 &amp;lt;br&amp;gt; Main story &amp;lt;ref name=&amp;quot;HW jobs&amp;quot;/&amp;gt;&lt;br /&gt;
| 30&lt;br /&gt;
| [[Dark Knight&#039;s Arm|Greatswords]]&lt;br /&gt;
| [[Armor#Fending|Fending]]&lt;br /&gt;
| Fending&lt;br /&gt;
| {{Yes|blue}}&lt;br /&gt;
|-&lt;br /&gt;
| —&lt;br /&gt;
| {{MCH}} &#039;&#039;&#039;[[Machinist]]&#039;&#039;&#039;&lt;br /&gt;
| MCH&lt;br /&gt;
| {{Physical Ranged DPS}} Physical Ranged DPS&lt;br /&gt;
| {{Ishgard|name=yes}}&lt;br /&gt;
| Level 50 &amp;lt;br&amp;gt; Main story &amp;lt;ref name=&amp;quot;HW jobs&amp;quot;/&amp;gt;&lt;br /&gt;
| 30&lt;br /&gt;
| [[Machinist&#039;s Arm|Firearms]]&lt;br /&gt;
| [[Armor#Aiming|Aiming]]&lt;br /&gt;
| Aiming&lt;br /&gt;
| {{Yes|blue}}&lt;br /&gt;
|-&lt;br /&gt;
| —&lt;br /&gt;
| {{AST}} &#039;&#039;&#039;[[Astrologian]]&#039;&#039;&#039;&lt;br /&gt;
| AST&lt;br /&gt;
| {{Healer}} Pure Healer&lt;br /&gt;
| {{Ishgard|name=yes}}&lt;br /&gt;
| Level 50 &amp;lt;br&amp;gt; Main story &amp;lt;ref name=&amp;quot;HW jobs&amp;quot;/&amp;gt;&lt;br /&gt;
| 30&lt;br /&gt;
| [[Astrologian&#039;s Arm|Star Globes]]&lt;br /&gt;
| [[Armor#Healing|Healing]]&lt;br /&gt;
| Healing&lt;br /&gt;
| {{Yes|blue}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | [[Patch 4.0|4.0]] - &#039;&#039;[[Stormblood]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| —&lt;br /&gt;
| {{SAM}} &#039;&#039;&#039;[[Samurai]]&#039;&#039;&#039;&lt;br /&gt;
| SAM&lt;br /&gt;
| {{Melee DPS}} Melee DPS&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| Level 50&lt;br /&gt;
| 50&lt;br /&gt;
| [[Samurai&#039;s Arm|Katanas]]&lt;br /&gt;
| [[Armor#Striking|Striking]]&lt;br /&gt;
| Slaying&lt;br /&gt;
| {{Yes|blue}}&lt;br /&gt;
|-&lt;br /&gt;
| —&lt;br /&gt;
| {{RDM}} &#039;&#039;&#039;[[Red Mage]]&#039;&#039;&#039;&lt;br /&gt;
| RDM&lt;br /&gt;
| {{Magic Ranged DPS}} Magical Ranged DPS&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| Level 50&lt;br /&gt;
| 50&lt;br /&gt;
| [[Red Mage&#039;s Arm|Rapiers]]&lt;br /&gt;
| [[Armor#Casting|Casting]]&lt;br /&gt;
| Casting&lt;br /&gt;
| {{Yes|blue}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | [[Patch 4.5|4.5]] - &#039;&#039;[[Patch 4.5|A Requiem for Heroes]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| —&lt;br /&gt;
| {{BLU}} &#039;&#039;&#039;[[Blue Mage]]&#039;&#039;&#039;&lt;br /&gt;
| BLU&lt;br /&gt;
| [[Limited Job]]&amp;lt;br&amp;gt;{{Magic Ranged DPS}} Magical Ranged DPS&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| Level 50 &amp;lt;br&amp;gt; Main story &amp;lt;ref name=&amp;quot;BLU&amp;quot;/&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
| [[Blue Mage&#039;s Arm|One-Handed Canes]]&lt;br /&gt;
| [[Armor#Casting|Casting]]&lt;br /&gt;
| Casting&lt;br /&gt;
| {{Yes|blue}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | [[Patch 5.0|5.0]] - &#039;&#039;[[Shadowbringers]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| —&lt;br /&gt;
| {{GNB}} &#039;&#039;&#039;[[Gunbreaker]]&#039;&#039;&#039;&lt;br /&gt;
| GNB&lt;br /&gt;
| {{Tank}} Tank&lt;br /&gt;
| {{Gridania|name=yes}}&lt;br /&gt;
| Level 60&lt;br /&gt;
| 60&lt;br /&gt;
| [[Gunbreaker&#039;s Arm|Gunblades]]&lt;br /&gt;
| [[Armor#Fending|Fending]]&lt;br /&gt;
| Fending&lt;br /&gt;
| {{No|red}}&lt;br /&gt;
|-&lt;br /&gt;
| —&lt;br /&gt;
| {{DNC}} &#039;&#039;&#039;[[Dancer]]&#039;&#039;&#039;&lt;br /&gt;
| DNC&lt;br /&gt;
| {{Physical Ranged DPS}} Physical Ranged DPS&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| Level 60&lt;br /&gt;
| 60&lt;br /&gt;
| [[Dancer&#039;s Arm|Throwing Weapons]]&lt;br /&gt;
| [[Armor#Aiming|Aiming]]&lt;br /&gt;
| Aiming&lt;br /&gt;
| {{No|red}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | [[Patch 6.0|6.0]] - &#039;&#039;[[Endwalker]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| —&lt;br /&gt;
| {{RPR}} &#039;&#039;&#039;[[Reaper]]&#039;&#039;&#039;&lt;br /&gt;
| RPR&lt;br /&gt;
| {{Melee DPS}} Melee DPS&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| Level 70&lt;br /&gt;
| 70&lt;br /&gt;
| [[Reaper&#039;s Arm|War Scythes]]&lt;br /&gt;
| [[Armor#Maiming|Maiming]]&lt;br /&gt;
| Slaying&lt;br /&gt;
| {{No|red}}&lt;br /&gt;
|-&lt;br /&gt;
| —&lt;br /&gt;
| {{SGE}} &#039;&#039;&#039;[[Sage]]&#039;&#039;&#039;&lt;br /&gt;
| SGE&lt;br /&gt;
| {{Healer}} Barrier Healer&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| Level 70&lt;br /&gt;
| 70&lt;br /&gt;
| [[Sage&#039;s Arm|Nouliths]]&lt;br /&gt;
| [[Armor#Healing|Healing]]&lt;br /&gt;
| Healing&lt;br /&gt;
| {{No|red}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | [[Patch 7.0|7.0]] - &#039;&#039;[[Dawntrail]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| —&lt;br /&gt;
| {{VPR}} &#039;&#039;&#039;[[Viper]]&#039;&#039;&#039;&lt;br /&gt;
| VPR&lt;br /&gt;
| {{Melee DPS}} Melee DPS&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| Level 80&lt;br /&gt;
| 80&lt;br /&gt;
| [[Viper&#039;s Arm|Dual Blades]]&lt;br /&gt;
| [[Armor#Scouting|Scouting]]&lt;br /&gt;
| Aiming&lt;br /&gt;
| {{No|red}}&lt;br /&gt;
|-&lt;br /&gt;
| —&lt;br /&gt;
| {{PCT}} &#039;&#039;&#039;[[Pictomancer]]&#039;&#039;&#039;&lt;br /&gt;
| PCT&lt;br /&gt;
| {{Magic Ranged DPS}} Magical Ranged DPS&lt;br /&gt;
| {{Gridania|name=yes}} &lt;br /&gt;
| Level 80&lt;br /&gt;
| 80&lt;br /&gt;
| [[Pictomancer&#039;s Arm|Brushes]] &lt;br /&gt;
| [[Armor#Casting|Casting]]&lt;br /&gt;
| Casting&lt;br /&gt;
| {{No|red}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | Patch 7.x&lt;br /&gt;
|-&lt;br /&gt;
| —&lt;br /&gt;
| &#039;&#039;&#039;[[Beastmaster]]&#039;&#039;&#039;&lt;br /&gt;
| ???&lt;br /&gt;
| [[Limited Job]]&amp;lt;br&amp;gt;???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;combat&amp;quot;&amp;gt;If a job has no base class, then it requires reaching the indicated level in &#039;&#039;any&#039;&#039; [[Disciple of War]] or [[Disciple of Magic|Magic]] (i.e. any combat job). Role does not matter: for example, you can unlock {{DRK}}Dark Knight even if you haven&#039;t levelled any other tanks. [[Crafters]] and [[Gatherers]] may not be used.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;ROG&amp;quot;&amp;gt;Although {{ROG}}Rogue/{{NIN}}Ninja has no specific prerequisites, it is not available as a starting class (due to being added in [[patch 2.4]]). Players who want to become a Rogue as quickly as possible will need to begin as a different class, unlock class-changing (level 10 class quest), and gain access to [[Limsa Lominsa]] (level 15 main story quest, unless you started there).&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;ACN&amp;quot;&amp;gt;{{SMN}}Summoner and {{SCH}}Scholar are both based on {{ACN}}Arcanist. That means that Summoner and Scholar share levels with each other.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;BLU&amp;quot;&amp;gt;{{BLU}}Blue Mage requires completion of the Main Scenario Quest {{Questlink|main|The Ultimate Weapon}} (the end of [[patch 2.0]]) and a [[Disciple of War]] or [[Disciple of Magic|Magic]] at level 50.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;HW jobs&amp;quot;&amp;gt;The &#039;&#039;Heavensward&#039;&#039; jobs require completion of the Main Scenario Quest {{Questlink|main|Before the Dawn}} (the end of [[patch 2.55]]) to access the city of Ishgard, and a [[Disciple of War]] or [[Disciple of Magic|Magic]] at level 50. &#039;&#039;&#039;Note that the starting level of these jobs is different from the level required to unlock them.&#039;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;shield&amp;quot;&amp;gt;{{BLM}}Black Mage and {{WHM}}White Mage can initially equip either two-handed weapons or a one-handed weapon plus shield. However, no one-handed weapons or shields for these classes have been added beyond level 50; starting with [[Patch 2.4]], all newly introduced weapons have been exclusively two-handed. This is a remnant of [[Patch 1.23b|1.0]] class design where these classes could equip the since-removed Sentinel sub-class, which specialized in shields. Ranking up Sentinel gave these classes unique skills and the ability to guard and block. The class was removed in [[Patch 1.23b|Patch 1.20]] and its abilities transferred to {{GLA}}[[Gladiator]] as preparation for the addition of {{PLD}}[[Paladin]] in [[Patch 1.23b|Patch 1.21]].&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Jobs ==&lt;br /&gt;
[[File:Jobs Screen.png|right|thumb|In-game Jobs Screen]]&lt;br /&gt;
==={{tank|big=y}}  [[Tank]]s ===&lt;br /&gt;
==== {{PLD}} [[Paladin]] ====&lt;br /&gt;
Paladins are front-line specialists, sporting a veritable arsenal of defensive and supportive tools to protect both themselves and their allies. Paladins also utilize MP to heal their comrades and to deal burst damage. Paladins possess a unique ranged spellcasting period in their rotation allowing them to attack targets without being in melee range, and a strong cooldown that makes them completely immune to all damage for a period. Paladins also possess two unique party mitigation actions to other tanks&#039; one unique action, along with a unique action that allows the paladin to cover an ally from attacks. At higher levels, paladins possess good self-healing abilities, arguably second compared to warrior.&lt;br /&gt;
&lt;br /&gt;
==== {{WAR}} [[Warrior]] ====&lt;br /&gt;
Warriors are mighty front-liners wielding two-handed axes which are used to perform huge burst damage using their Beast Gauge. They have a very simple damage rotation focusing on hard-hitting weaponskills. Warriors have exceptionally potent self-healing abilities that make them particularly strong in dungeons. They also have a strong cooldown that, rather than preventing damage, simply prevents them from dying for the duration. This &amp;quot;invulnerability&amp;quot; also has the shortest recast timer among all tank invulnerabilities. Warrior&#039;s simplicity but high survivability makes it a good tank for beginners.&lt;br /&gt;
&lt;br /&gt;
==== {{DRK}} [[Dark Knight]] ====&lt;br /&gt;
Dark knights provide the player with a balanced offering of mitigation and damage-dealing tools, complemented by their skill with two-handed greatswords. They use MP as a secondary resource for executing strong magical attacks and very powerful burst damage relying more on strong abilities (off-global cooldown actions) than weaponskills. Dark knights arguably have the strongest burst damage among all tanks and are the most effective at stockpiling resources as necessary for when more damage is needed. Dark knights possess powerful self-shielding abilities and have a cooldown that lets them continue attacking even after having been &amp;quot;killed&amp;quot;, potentially returning to life without interruption if healed sufficiently during the short period after their ostensible death. At higher levels, dark knights also have the most flexible targeted mitigation among all the tanks, allowing them to easily shield and mitigate multiple allies at once.&lt;br /&gt;
&lt;br /&gt;
==== {{GNB}} [[Gunbreaker]] ====&lt;br /&gt;
Gunbreakers blend solid damage, mitigation, and utility into a straightforward playstyle. They possess combos that generate Cartridges, which can be used on multiple strong attacks. Gunbreakers possess strong DPS but have a rigid damage rotation and busy burst windows. They possess a cooldown that, while it reduces them by half of their maximum HP, makes them immune to nearly all attacks and abilities for a duration thereafter. Gunbreakers also have a strong healing-over-time action that can be used on themselves or a target ally. At higher levels, gunbreakers gain access to a particularly strong mitigation action with a short cooldown that automatically heals the target if their health drops below a certain amount.&lt;br /&gt;
&lt;br /&gt;
==={{healer|big=y}} [[Healer]] ===&lt;br /&gt;
Healers are divided into two types: pure and barrier. Unlike with the DPS sub-roles, pure healers and barrier healers share the same [[List of healer actions|role actions]].&lt;br /&gt;
&lt;br /&gt;
====Pure healers====&lt;br /&gt;
&amp;quot;Pure&amp;quot; healers have access to higher healing output in response to damage and stronger healing-over-time abilities.&lt;br /&gt;
&lt;br /&gt;
===== {{WHM}} [[White Mage]] =====&lt;br /&gt;
White Mage is a straightforward healing class that forgoes utility to provide immense healing output and regeneration effects to their allies. Their simple but powerful healing kit does not require much advanced planning compared to other healers. They also have good personal damage, blasting their enemies with devastating elemental attacks, including a powerful AoE stun. At higher levels, they gain access to Lilies, which can be used on instant healing spells without needing MP, and later on will gain access to an exceptionally powerful attack that is fueled by Lilies. White mages also have a movement action that allows them to quickly dash forward.&lt;br /&gt;
&lt;br /&gt;
===== {{AST}} [[Astrologian]] =====&lt;br /&gt;
Astrologians are masters of fate that provide healing and regeneration to their allies. They have a unique Card system that allows them to provide damage, healing, or defensive buffs to fellow party members; an ability that buffs the entire party&#039;s damage for a short period; and a large number of cooldowns to provide all manner of utility or damage as the fight demands. In exchange for their utility, their personal damage is lower than that of other healers. Several of their healing abilities have a strong but delayed healing effect, meaning proactive usage and knowledge of specific encounters are key to effective healing. In many situations, astrologians are also generally more effective at reducing incoming damage than White Mages.&lt;br /&gt;
&lt;br /&gt;
====Barrier healers====&lt;br /&gt;
&amp;quot;Barrier&amp;quot; healers have access to more abilities which provide shields to party members, increasing their effective max HP, and abilities that reduce damage taken, allowing them to better prepare the party for strong incoming enemy attacks.&lt;br /&gt;
&lt;br /&gt;
===== {{SCH}} [[Scholar]] =====&lt;br /&gt;
Scholars, accompanied by their faithful healing fairies, provide allies with powerful barriers whilst debilitating enemies with an ability that increases critical hits taken. Their fairies will automatically heal injured players. At higher levels, they can call a more powerful version of their fairy to the battlefield—or even transform into a seraphic figure themselves—to augment their allies&#039; defenses and provide on-demand burst healing. By using a certain combination of actions that can also be augmented from other party members&#039; healing up actions, scholars can provide the strongest party shields of any job. They are the only job in the game that can increase the movement speed of the party in combat with a special ability.&lt;br /&gt;
&lt;br /&gt;
===== {{SGE}} [[Sage]]=====&lt;br /&gt;
The Sage is a job that provides a solid balance of healing, mitigation, and damage. They can choose one ally to receive Kardia, which will automatically heal them every time the Sage uses an attack spell. Using their Nouliths, they can enhance their spells to make them instant cast and provide their party with potent barriers or damage-over-time on enemies. Compared to scholars, sages have a more streamlined toolkit and higher personal damage in exchange for not providing party damage buffs. Sages also feature skills which provide shields that automatically regenerate once they have been depleted, making them especially potent on multi-hit attacks. Sages have good mobility with an ability that allows them to dash to another player or enemy. Sage&#039;s basic mitigation action does not require allies to stand inside a ground effect, making it superior to Scholar&#039;s in most cases.&lt;br /&gt;
&lt;br /&gt;
==={{Melee DPS|big=y}} [[DPS|Melee DPS]] ===&lt;br /&gt;
Melee DPS jobs typically deal the most damage among the DPS roles but require being in melee range to enemies and have positional-based attacks, which will do more damage if the player attacks from the rear or flank of an enemy, depending on the attack. Some melee DPS jobs also have cast times for their strongest attacks, requiring them to briefly stand still.&lt;br /&gt;
&lt;br /&gt;
==== {{MNK}} [[Monk]] ====&lt;br /&gt;
Monks are very agile combatants that deal impressive sustained and burst damage, darting across the battlefield to annihilate foes with lightning speed using their fist-based weapons and martial techniques. Their basic weaponskills are more free-form than other Melee DPS jobs and do not follow a strict combo system, instead employing a &amp;quot;form&amp;quot; system that allows usage of specific weaponskills depending on the monk&#039;s form, which changes after using a weaponskill. They also have a Chakra system that allows them to build to powerful attacks as combat progresses, and Masterful Blitz, allowing them to unleash powerful attacks based on specific sequences of their basic weaponskills. They also possess an action that temporarily increases healing received to all allies in range.&lt;br /&gt;
&lt;br /&gt;
==== {{DRG}} [[Dragoon]] ====&lt;br /&gt;
Dragoons are famous for launching themselves across battlefields and decimating their foes using lance-based weapons, bombarding enemies with vicious leaping attacks and lengthy combos while empowering allies with buffs. They draw upon the Blood of the Dragon to augment their abilities, occasionally being even further empowered for short periods by Life of the Dragon. Dragoons have very strong AoE damage, with several attacks that cleave in a line. Compared to other melee DPS, dragoon does not have particularly hard-hitting weaponskills, but instead uses a combination of weaponskills and a variety of off-global cooldown abilities to deal strong sustained and burst damage.&lt;br /&gt;
&lt;br /&gt;
==== {{NIN}} [[Ninja]] ====&lt;br /&gt;
Ninja are agile and elusive fighters that utilize [[ninjutsu]] and dual-daggers, slicing unsuspecting foes from the shadows in the blink of an eye. By using the right combination of mudras, they can also blast enemies with a variety of elemental ranged attacks. Ninja&#039;s exceptional burst damage that is mostly based on cooldowns instead of gauge resources makes them especially strong for encounters in which the boss is untargetable for long periods of time. Their ace-in-the-hole, [[Mug]] (at higher levels, [[Dokumori]]), also increases the damage a target takes from all sources. Ninja have higher movement speed than other jobs and an ability that allows them to move quickly to a specified location. The ninja uses Dexterity as its primary offensive stat instead of Strength, unlike most other physical damage jobs.&lt;br /&gt;
&lt;br /&gt;
==== {{SAM}} [[Samurai]] ====&lt;br /&gt;
The Samurai uses a two-handed katana to deal out tremendous damage at the expense of providing party buffs. Samurai use their combos to generate three kinds of Sen, symbols of their mastery of the blade, which they can then leverage to unleash one of several powerful Iaijutsu finishers. At higher levels, Samurai&#039;s combos will build Kenki gauge and their Iaijutsu will build Meditation stacks, which are additional resources that can be used on other strong attacks.&lt;br /&gt;
&lt;br /&gt;
==== {{RPR}} [[Reaper]] ====&lt;br /&gt;
Reapers fight using both the scythe they wield and the void avatar they command. They must first harvest their victims to build up the Soul gauge, which is used to feed their avatar to deliver powerful attacks. The avatar builds up the Shroud gauge, which can be use to combine with the avatar for an even more powerful, temporary boost in power. In addition, reapers can temporarily empower their allies. Reaper&#039;s exceptional ability to store damage resources makes them especially strong for multi-phase encounters such as ultimate raids, in which more damage may be needed at certain points.&lt;br /&gt;
&lt;br /&gt;
==== {{VPR}} [[Viper]] ====&lt;br /&gt;
Vipers are agile hunters wielding a pair of blades that can be joined into a single dual-bladed weapon. Forgoing personal defenses and party utility, vipers can unleash a flurry of strikes on their enemies for massive combined damage. Instead of traditional combos, many of the viper&#039;s available weaponskills and abilities depend on the user&#039;s current state, allowing for their actions to be mapped onto relatively few hotbar slots. At higher levels, vipers can call on the power of their ancestors to empower themselves with [[Reawaken]], gaining access to powerful new attacks. Similar to ninjas, vipers use Dexterity as their primary offensive stat instead of Strength.&lt;br /&gt;
&lt;br /&gt;
==={{Physical Ranged DPS|big=y}} [[DPS|Physical Ranged DPS]] ===&lt;br /&gt;
Physical Ranged DPS jobs typically deal the least damage among the DPS roles but do not need to be in melee range or have mobility-limiting cast times. With the exception of Machinist, Physical Ranged DPS jobs provide the strongest party buffs and other utility among the DPS jobs.&lt;br /&gt;
&lt;br /&gt;
==== {{BRD}} [[Bard]] ====&lt;br /&gt;
Bards are bow-wielding ranged damage dealers sporting mobility, utility, and a proc-based combat style that debilitates enemies through damage-over-time effects wrought by their skillful bow shots. Through the power of song, they can also provide party-wide buffs and inspire their allies to greater feats of damage, the strongest party buffs in the game. Their own attacks cycle through 3 different distinct periods based on the song they are currently playing. They are the only non-healer job that can remove a detrimental status effect from a party member, using a unique ability. They also possess an action that temporarily increases healing received to all allies in range.&lt;br /&gt;
&lt;br /&gt;
==== {{MCH}} [[Machinist]] ====&lt;br /&gt;
Machinists are gun-toting tinkerers that specialize in blasting foes in rapid succession, building up their Heat gauge, which is used to fuel their abilities further. They have access to multiple powerful Tool attacks to further damage foes. Using their Battery gauge, they can also deploy an automaton to assist the player in combat temporarily. Their relatively high single-target personal damage is at the expense of providing party buffs. In addition, machinist&#039;s AoE damage is relatively weak. Similar to reaper, machinists can flexibly store and use their resources at points in an encounter in which more damage may be needed. Machinists have a unique utility action that reduces damage dealt from an enemy (in addition to their normal physical ranged DPS party mitigation action), making them the best physical ranged DPS at reducing incoming damage.&lt;br /&gt;
&lt;br /&gt;
==== {{DNC}} [[Dancer]] ====&lt;br /&gt;
The Dancer is a highly mobile job providing damage, utility, and support capabilities to those around them while slicing their enemies with throws of their bladed chakrams. Dancers can also choose a party member as their Dance Partner, further empowering that party member by echoing the effects of several of the Dancer&#039;s abilities on that player.  Their combat style relies heavily on random procs, with several layers of procs feeding into further (potential) procs. Dancers feature &amp;quot;Steps&amp;quot; in their rotation, which are abilities that require executing either two or four random Dance Steps to unleash powerful AoE attacks that also boost allies&#039; damage, with the strength increasing depending on how many Dance Steps were correctly executed. They possess an ability to rapidly dash around the battlefield and support abilities that heal nearby party members or provide shields.&lt;br /&gt;
&lt;br /&gt;
==={{Magical Ranged DPS|big=y}} [[DPS|Magical Ranged DPS]] ===&lt;br /&gt;
Magical Ranged DPS jobs are a diverse role with several attacks require them to stand still and cast, limiting their mobility at times. With the exception of Black Mage, Magical Ranged DPS jobs usually provide good party utility. Two jobs - Summoner and Red Mage - can even resurrect fallen allies during battle, although at the cost of having lower damage (comparable to physical ranged DPS) as the magical ranged jobs that cannot resurrect, who have comparable damage to melee DPS jobs.&lt;br /&gt;
&lt;br /&gt;
==== {{BLM}} [[Black Mage]] ====&lt;br /&gt;
Black Mages resemble the classical elemental mage, trading party buffs, utility, and mobility for unmatched spells damage, comparable to melee DPS jobs. Their unique mechanics revolve around balancing Astral Fire and Umbral Ice, consuming their MP with powerful but costly spells during Astral Fire, and then rapidly regenerating it during Umbral Ice, all while utilizing deadly lightning magicks that inflict damage over time. At higher levels, Black Mages will gain access to more instant cast spells and other mobility options, which must be skillfully used to maximize their performance. Therefore, Black Mage has one of the highest skill ceilings of any job in the game.&lt;br /&gt;
&lt;br /&gt;
==== {{SMN}} [[Summoner]] ====&lt;br /&gt;
Summoners conjure one of several familiars to deliver a variety of attacks based on what they have summoned, cycling between fire, earth, and wind aspects throughout the fight. As a result, Summoners are surprisingly versatile and mobile for a Magic job. At higher levels, Summoners are able to manifest powerful echoes of the primals Bahamut and Phoenix to devastate their foes with high burst damage and provide regenerative healing. With only a few actions in their rotation that have cast times, summoners are arguably the most mobile magical ranged DPS and have the most straightforward damage rotation, despite having the highest number of unique actions for a non-limited job. Summoner, like Red Mage, is also one of the few DPS jobs that can resurrect fallen allies in combat. These factors make summoner a very beginner-friendly job for endgame content.&lt;br /&gt;
&lt;br /&gt;
==== {{RDM}} [[Red Mage]] ====&lt;br /&gt;
The Red Mage is a versatile job capable of using both magic and melee weapon skills effectively. The job focuses on building and balancing white and black mana by casting offensive elemental magic, then expending them on their melee rapier skills, followed by strong instant cast spells to deal finishing blows. In addition to dealing damage, Red Mages can draw upon healing magic and even raise fallen party members, as well as augmenting the damage of their allies for a short period of time, and temporarily decreasing magic damage nearby allies take. The combat style of Red Mages revolves around a unique pattern of casting a quick spell followed by a powerful spell made instant-cast due to their Dualcast trait, which can also be used on their resurrection spell to revive multiple allies in quick succession. Similar to reapers and machinists, red mages can flexibly store and use their resources at points in an encounter in which more damage may be needed. &lt;br /&gt;
&lt;br /&gt;
==== {{PCT}} [[Pictomancer]] ====&lt;br /&gt;
Pictomancers are artistic mages that channel aether in the form of artwork to unleash a variety of offensive spells dealing massive damage. In addition to basic color spell sequences, pictomancers can paint on up to three different canvases to create creatures, weapons, and landscapes, which can be rendered to life for both offensive and party support purposes. Because painting requires lengthy cast times, pictomancers also have access to a variety of instant cast spells which can be stored for when movement is needed. In exchange for needing to spend time painting (which itself does not do damage), their damaging actions are particularly hard-hitting compared to other magical ranged DPS jobs. As a result, pictomancers are particularly strong in encounters where the boss becomes untargetable at certain points, as they can prepare their motifs and stockpile strong attacks during that time. While they do not have access to a resurrection spell, pictomancers can support their party by boosting allies&#039; attack, providing minor healing, and creating defensive shields.&lt;br /&gt;
&lt;br /&gt;
==== {{BLU}} [[Blue Mage]] (Limited) ====&lt;br /&gt;
Blue Mages learn skills by copying the abilities of their defeated enemies. They have access to a wide variety of spells, which make them more versatile and powerful as they learn more spells, to the point where they can emulate any of the three major roles (tank, healer, DPS). However, their status as a Limited Job restricts their access to content, and they have a lower max level than non-limited jobs. Unlike other jobs, Blue Mages retain access to all of their learned spells even when level synced, providing unique advantages in content they can participate in.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
As a game mechanic, the &#039;&#039;&#039;Job system&#039;&#039;&#039; is a holdover from [[Patch 1.23b|Legacy]]. When 1.0 first launched, only the base [[class]]es were available in-game. After the change in development leadership in response to the poor release reception, Jobs were added to give the classes a more authentic &amp;quot;Final Fantasy&amp;quot; feel. Job progression during Legacy was kept in the migration to &#039;&#039;[[A Realm Reborn]]&#039;&#039; for characters imported over.&lt;br /&gt;
&lt;br /&gt;
Originally, a secondary class was required to unlock each job. With the release of &#039;&#039;[[Stormblood]]&#039;&#039;, this is no longer required. Each class can advance to its corresponding job at level 30 regardless of the levels of your other classes. &lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
File:Paladin concept art.jpg&lt;br /&gt;
File:Warrior concept art.jpg&lt;br /&gt;
File:Dragoon concept art.jpg&lt;br /&gt;
File:Monk concept art.jpg&lt;br /&gt;
File:Bard Concept Art.png&lt;br /&gt;
File:Black Mage concept art.jpg&lt;br /&gt;
File:White Mage concept art.jpg&lt;br /&gt;
File:Summoner concept art.jpg&lt;br /&gt;
File:Scholar concept art.png&lt;br /&gt;
File:Ninja concept art.png&lt;br /&gt;
File:Dark Knight concept art.jpg&lt;br /&gt;
File:Machinist concept art.jpg&lt;br /&gt;
File:Astrologian concept art.jpg&lt;br /&gt;
File:Samurai concept art.png&lt;br /&gt;
File:Red Mage concept art.png&lt;br /&gt;
File:Blue Mage concept art.jpg&lt;br /&gt;
File:Gunbreaker concept art.jpg&lt;br /&gt;
File:Dancer concept art.jpg&lt;br /&gt;
File:Reaper concept art1.jpg&lt;br /&gt;
File:Sage concept art1.jpg&lt;br /&gt;
File:Viper concept art.jpg&lt;br /&gt;
File:Pictomancer concept art.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Job navbar}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs|*]]&lt;/div&gt;</summary>
		<author><name>Daytona</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Job&amp;diff=962972</id>
		<title>Job</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Job&amp;diff=962972"/>
		<updated>2025-06-23T22:07:05Z</updated>

		<summary type="html">&lt;p&gt;Daytona: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:FFXIV ARR Jobs.jpg|Final Fantasy XIV&#039;s original jobs.|thumb]]&lt;br /&gt;
[[File:Final_Fantasy_XIV_classes.jpeg|With the &#039;&#039;A Realm Reborn&#039;&#039; additions.|thumb]]&lt;br /&gt;
{{TOCRIGHT}}&lt;br /&gt;
&#039;&#039;&#039;Jobs&#039;&#039;&#039; are an extension of their base [[class]]es and require a [[soul crystal]] to activate. &#039;&#039;&#039;A job is a strict upgrade to its class, which means there is no reason to keep using the class once the job is available.&#039;&#039;&#039; There are currently 21 regular jobs and one [[limited job]] in the game, but only the 10 jobs from before &#039;&#039;[[Heavensward]]&#039;&#039; have a base class. At least two new jobs are released each [[expansion]].&lt;br /&gt;
&lt;br /&gt;
Advancing from a class to a job requires you to finish your level 30 [[class quests]] as well as the level 20 [[Main Scenario Quests|Main Scenario Quest]] {{questlink|main|Sylph-management}}. The subsequent [[job quest]] will reward a soul crystal that can be equipped via the [[Armory Chest]] to transform the player&#039;s current class to its corresponding job. Jobs added with expansions do not have a base class and receive their soul crystal as soon as they are unlocked. They also start out at higher base levels.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jobs are not mutually exclusive.&#039;&#039;&#039; Given enough time, one can level all classes and jobs on a single character.&lt;br /&gt;
&lt;br /&gt;
Similar to classes, each job represents one specific [[role]]: {{Tank}} tank, {{Healer}} healer, or {{Dps}} DPS. Jobs of the same role are balanced to provide roughly the same level of combat performance at the level cap. While all content in the game can be completed with any job as long as role composition requirements are met, some forms of content may favor specific jobs. In addition, jobs differ from one another in their playing style (e.g. melee vs. ranged damage) and in the balance of damage, utility, and party buffs they provide. The exception is the limited job of {{Blue Mage}} [[Blue Mage]], which is for all intents and purposes a separate game of its own.&lt;br /&gt;
&lt;br /&gt;
==Job changing==&lt;br /&gt;
* To switch to a job from its corresponding class, equip its soul crystal. Returning to a base class works similarly by unequipping the soul crystal.&lt;br /&gt;
* To switch between jobs, equip its corresponding weapon. Jobs that have classes will also need the respective soul crystal equipped. Equipping the weapon of a job without a base class will automatically equip its soul crystal.&lt;br /&gt;
* Similar to classes, job gearsets can be saved and assigned to a hotbar for convenient switching.&lt;br /&gt;
&lt;br /&gt;
==Job features==&lt;br /&gt;
* Jobs possess all of the actions and traits of the base class and have a large number of additional actions and traits on top of it. Classes typically gain at most a couple of actions and traits after level 30 until level 50, while jobs will continue gaining actions and traits specific to them. Both classes and jobs have access to the full set of role actions (e.g., {{action icon|Swiftcast}}), however.&lt;br /&gt;
* While many actions are acquired through leveling up, some are instead rewarded by [[Job Quests]]. &#039;&#039;&#039;It is therefore important to complete these as they become available, or you will be missing critical job actions.&#039;&#039;&#039;&lt;br /&gt;
* Level is shared between job and primary class once that job is unlocked. For example, if you level a [[Summoner]] to 40, then swap over to its base class ([[Arcanist]]), the latter will also be at level 40. Both the base class and its respective job(s) will always be the same level, regardless of which you play as. A side effect of this is that the two jobs that stem from the [[Arcanist]] base class, [[Summoner]] and [[Scholar]], also share a level, so increases in level to either one are also reflected in the other.&lt;br /&gt;
* With one exception, there exists &#039;&#039;&#039;no content after level 30&#039;&#039;&#039; oriented towards classes rather than jobs. There is only one level 30 quest that can only be accessed by the base class, not the job it transforms into: {{questlink|side|Unicorn Power}} is only available to Conjurers, not to White Mages, despite being a level 30 quest and only becoming accessible &#039;&#039;after&#039;&#039; the level 30 Conjurer quest.&lt;br /&gt;
** Deliberately playing a [[class]] instead of a [[job]] in high-level content is justification for a vote-dismiss under the [https://support.na.square-enix.com/faqarticle.php?id=5382&amp;amp;la=1&amp;amp;kid=68216 Prohibited Activities in Final Fantasy XIV] section &amp;quot;Lethargic behavior.&amp;quot;&lt;br /&gt;
* Hotbar configuration is &#039;&#039;not&#039;&#039; shared between classes and the jobs they transform into.&lt;br /&gt;
** Hotbars can, however, be copied between classes and jobs using the &amp;lt;code&amp;gt;/hotbar copy&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/chotbar copy&amp;lt;/code&amp;gt; commands. See [https://na.finalfantasyxiv.com/lodestone/playguide/db/text_command/?category2=4 the EDB entry on Hotbar commands] for more information.&lt;br /&gt;
&lt;br /&gt;
== Job chart ==&lt;br /&gt;
This list includes all jobs with their base classes.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1 table}}&lt;br /&gt;
! Base Class&amp;lt;br&amp;gt;(Level 1-30) !! Job&amp;lt;br&amp;gt;(Level 30+) !! Code !! Role !! Starting&amp;lt;br&amp;gt;Location !! Prerequisites&amp;lt;ref name=&amp;quot;combat&amp;quot; /&amp;gt; !! Starting&amp;lt;br&amp;gt;Level !! Weapon !! Armor&amp;lt;br&amp;gt;Type !! Accessory&amp;lt;br&amp;gt;Type !! [[Free Trial|Free&amp;lt;br&amp;gt;Trial]]?&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | [[Patch 1.23b|1.21]] - &#039;&#039;[[Patch 1.23b|Final Fantasy XIV 1.0]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{GLA}} [[Gladiator]]&lt;br /&gt;
| {{PLD}} &#039;&#039;&#039;[[Paladin]]&#039;&#039;&#039;&lt;br /&gt;
| PLD&lt;br /&gt;
| {{Tank}} Tank&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| —&lt;br /&gt;
| 1&lt;br /&gt;
| [[Gladiator&#039;s Arm|Swords]] and [[Shield]]s&lt;br /&gt;
| [[Armor#Fending|Fending]]&lt;br /&gt;
| Fending&lt;br /&gt;
| {{Yes|blue}}&lt;br /&gt;
|-&lt;br /&gt;
| {{MRD}} [[Marauder]]&lt;br /&gt;
| {{WAR}} &#039;&#039;&#039;[[Warrior]]&#039;&#039;&#039;&lt;br /&gt;
| WAR&lt;br /&gt;
| {{Tank}} Tank&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| —&lt;br /&gt;
| 1&lt;br /&gt;
| [[Marauder&#039;s Arm|Greataxes]]&lt;br /&gt;
| [[Armor#Fending|Fending]]&lt;br /&gt;
| Fending&lt;br /&gt;
| {{Yes|blue}}&lt;br /&gt;
|- &lt;br /&gt;
| {{LNC}} [[Lancer]]&lt;br /&gt;
| {{DRG}} &#039;&#039;&#039;[[Dragoon]]&#039;&#039;&#039;&lt;br /&gt;
| DRG&lt;br /&gt;
| {{Melee DPS}} Melee DPS&lt;br /&gt;
| {{Gridania|name=yes}}&lt;br /&gt;
| —&lt;br /&gt;
| 1&lt;br /&gt;
| [[Lancer&#039;s Arm|Polearms]]&lt;br /&gt;
| [[Armor#Maiming|Maiming]]&lt;br /&gt;
| Slaying&lt;br /&gt;
| {{Yes|blue}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PGL}} [[Pugilist]]&lt;br /&gt;
| {{MNK}} &#039;&#039;&#039;[[Monk]]&#039;&#039;&#039;&lt;br /&gt;
| MNK&lt;br /&gt;
| {{Melee DPS}} Melee DPS&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| —&lt;br /&gt;
| 1&lt;br /&gt;
| [[Pugilist&#039;s Arm|Fist Weapons]]&lt;br /&gt;
| [[Armor#Striking|Striking]]&lt;br /&gt;
| Slaying&lt;br /&gt;
| {{Yes|blue}}&lt;br /&gt;
|- &lt;br /&gt;
| {{ARC}} [[Archer]]&lt;br /&gt;
| {{BRD}} &#039;&#039;&#039;[[Bard]]&#039;&#039;&#039;&lt;br /&gt;
| BRD&lt;br /&gt;
| {{Physical Ranged DPS}} Physical Ranged DPS&lt;br /&gt;
| {{Gridania|name=yes}}&lt;br /&gt;
| —&lt;br /&gt;
| 1&lt;br /&gt;
| [[Archer&#039;s Arm|Bows]]&lt;br /&gt;
| [[Armor#Aiming|Aiming]]&lt;br /&gt;
| Aiming&lt;br /&gt;
| {{Yes|blue}}&lt;br /&gt;
|- &lt;br /&gt;
| {{THM}} [[Thaumaturge]]&lt;br /&gt;
| {{BLM}} &#039;&#039;&#039;[[Black Mage]]&#039;&#039;&#039;&lt;br /&gt;
| BLM&lt;br /&gt;
| {{Magic Ranged DPS}} Magical Ranged DPS&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| —&lt;br /&gt;
| 1&lt;br /&gt;
| [[Two-handed Thaumaturge&#039;s Arm|Staves]] (or [[One-handed Thaumaturge&#039;s Arm|Scepters]] and [[Shield]]s)&amp;lt;ref name=&amp;quot;shield&amp;quot;/&amp;gt;&lt;br /&gt;
| [[Armor#Casting|Casting]]&lt;br /&gt;
| Casting&lt;br /&gt;
| {{Yes|blue}}&lt;br /&gt;
|- &lt;br /&gt;
| {{CNJ}} [[Conjurer]]&lt;br /&gt;
| {{WHM}} &#039;&#039;&#039;[[White Mage]]&#039;&#039;&#039;&lt;br /&gt;
| WHM&lt;br /&gt;
| {{Healer}} Pure Healer&lt;br /&gt;
| {{Gridania|name=yes}}&lt;br /&gt;
| —&lt;br /&gt;
| 1&lt;br /&gt;
| [[Two-handed Conjurer&#039;s Arm|Canes]] (or [[One-handed Conjurer&#039;s Arm|Wands]] and [[Shield]]s)&amp;lt;ref name=&amp;quot;shield&amp;quot;/&amp;gt;&lt;br /&gt;
| [[Armor#Healing|Healing]]&lt;br /&gt;
| Healing&lt;br /&gt;
| {{Yes|blue}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | [[Patch 2.0|2.0]] - &#039;&#039;[[A Realm Reborn]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{ACN}} [[Arcanist]] &amp;lt;ref name=&amp;quot;ACN&amp;quot;/&amp;gt;&lt;br /&gt;
| {{SMN}} &#039;&#039;&#039;[[Summoner]]&#039;&#039;&#039;&lt;br /&gt;
| SMN&lt;br /&gt;
| {{Magic Ranged DPS}} Magical Ranged DPS&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| —&lt;br /&gt;
| 1&lt;br /&gt;
| [[Arcanist&#039;s Grimoire|Grimoires]]&lt;br /&gt;
| [[Armor#Casting|Casting]]&lt;br /&gt;
| Casting&lt;br /&gt;
| {{Yes|blue}}&lt;br /&gt;
|- &lt;br /&gt;
| {{SCH}} &#039;&#039;&#039;[[Scholar]]&#039;&#039;&#039;&lt;br /&gt;
| SCH&lt;br /&gt;
| {{Healer}} Barrier Healer&lt;br /&gt;
| —&lt;br /&gt;
| 1&lt;br /&gt;
| [[Scholar&#039;s Arm|Codices]]&lt;br /&gt;
| [[Armor#Healing|Healing]]&lt;br /&gt;
| Healing&lt;br /&gt;
| {{Yes|blue}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | [[Patch 2.4|2.4]] - &#039;&#039;[[Patch 2.4|Dreams of Ice]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{ROG}} [[Rogue]]&lt;br /&gt;
| {{NIN}} &#039;&#039;&#039;[[Ninja]]&#039;&#039;&#039;&lt;br /&gt;
| NIN&lt;br /&gt;
| {{Melee DPS}} Melee DPS&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| Level 10 or 15 &amp;lt;ref name=&amp;quot;ROG&amp;quot;/&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
| [[Rogue&#039;s Arm|Twin Daggers]]&lt;br /&gt;
| [[Armor#Scouting|Scouting]]&lt;br /&gt;
| Aiming&lt;br /&gt;
| {{Yes|blue}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | [[Patch 3.0|3.0]] - &#039;&#039;[[Heavensward]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| —&lt;br /&gt;
| {{DRK}} &#039;&#039;&#039;[[Dark Knight]]&#039;&#039;&#039;&lt;br /&gt;
| DRK&lt;br /&gt;
| {{Tank}} Tank&lt;br /&gt;
| {{Ishgard|name=yes}}&lt;br /&gt;
| Level 50 &amp;lt;br&amp;gt; Main story &amp;lt;ref name=&amp;quot;HW jobs&amp;quot;/&amp;gt;&lt;br /&gt;
| 30&lt;br /&gt;
| [[Dark Knight&#039;s Arm|Greatswords]]&lt;br /&gt;
| [[Armor#Fending|Fending]]&lt;br /&gt;
| Fending&lt;br /&gt;
| {{Yes|blue}}&lt;br /&gt;
|-&lt;br /&gt;
| —&lt;br /&gt;
| {{MCH}} &#039;&#039;&#039;[[Machinist]]&#039;&#039;&#039;&lt;br /&gt;
| MCH&lt;br /&gt;
| {{Physical Ranged DPS}} Physical Ranged DPS&lt;br /&gt;
| {{Ishgard|name=yes}}&lt;br /&gt;
| Level 50 &amp;lt;br&amp;gt; Main story &amp;lt;ref name=&amp;quot;HW jobs&amp;quot;/&amp;gt;&lt;br /&gt;
| 30&lt;br /&gt;
| [[Machinist&#039;s Arm|Firearms]]&lt;br /&gt;
| [[Armor#Aiming|Aiming]]&lt;br /&gt;
| Aiming&lt;br /&gt;
| {{Yes|blue}}&lt;br /&gt;
|-&lt;br /&gt;
| —&lt;br /&gt;
| {{AST}} &#039;&#039;&#039;[[Astrologian]]&#039;&#039;&#039;&lt;br /&gt;
| AST&lt;br /&gt;
| {{Healer}} Pure Healer&lt;br /&gt;
| {{Ishgard|name=yes}}&lt;br /&gt;
| Level 50 &amp;lt;br&amp;gt; Main story &amp;lt;ref name=&amp;quot;HW jobs&amp;quot;/&amp;gt;&lt;br /&gt;
| 30&lt;br /&gt;
| [[Astrologian&#039;s Arm|Star Globes]]&lt;br /&gt;
| [[Armor#Healing|Healing]]&lt;br /&gt;
| Healing&lt;br /&gt;
| {{Yes|blue}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | [[Patch 4.0|4.0]] - &#039;&#039;[[Stormblood]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| —&lt;br /&gt;
| {{SAM}} &#039;&#039;&#039;[[Samurai]]&#039;&#039;&#039;&lt;br /&gt;
| SAM&lt;br /&gt;
| {{Melee DPS}} Melee DPS&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| Level 50&lt;br /&gt;
| 50&lt;br /&gt;
| [[Samurai&#039;s Arm|Katanas]]&lt;br /&gt;
| [[Armor#Striking|Striking]]&lt;br /&gt;
| Slaying&lt;br /&gt;
| {{Yes|blue}}&lt;br /&gt;
|-&lt;br /&gt;
| —&lt;br /&gt;
| {{RDM}} &#039;&#039;&#039;[[Red Mage]]&#039;&#039;&#039;&lt;br /&gt;
| RDM&lt;br /&gt;
| {{Magic Ranged DPS}} Magical Ranged DPS&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| Level 50&lt;br /&gt;
| 50&lt;br /&gt;
| [[Red Mage&#039;s Arm|Rapiers]]&lt;br /&gt;
| [[Armor#Casting|Casting]]&lt;br /&gt;
| Casting&lt;br /&gt;
| {{Yes|blue}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | [[Patch 4.5|4.5]] - &#039;&#039;[[Patch 4.5|A Requiem for Heroes]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| —&lt;br /&gt;
| {{BLU}} &#039;&#039;&#039;[[Blue Mage]]&#039;&#039;&#039;&lt;br /&gt;
| BLU&lt;br /&gt;
| [[Limited Job]]&amp;lt;br&amp;gt;{{Magic Ranged DPS}} Magical Ranged DPS&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| Level 50 &amp;lt;br&amp;gt; Main story &amp;lt;ref name=&amp;quot;BLU&amp;quot;/&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
| [[Blue Mage&#039;s Arm|One-Handed Canes]]&lt;br /&gt;
| [[Armor#Casting|Casting]]&lt;br /&gt;
| Casting&lt;br /&gt;
| {{Yes|blue}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | [[Patch 5.0|5.0]] - &#039;&#039;[[Shadowbringers]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| —&lt;br /&gt;
| {{GNB}} &#039;&#039;&#039;[[Gunbreaker]]&#039;&#039;&#039;&lt;br /&gt;
| GNB&lt;br /&gt;
| {{Tank}} Tank&lt;br /&gt;
| {{Gridania|name=yes}}&lt;br /&gt;
| Level 60&lt;br /&gt;
| 60&lt;br /&gt;
| [[Gunbreaker&#039;s Arm|Gunblades]]&lt;br /&gt;
| [[Armor#Fending|Fending]]&lt;br /&gt;
| Fending&lt;br /&gt;
| {{No|red}}&lt;br /&gt;
|-&lt;br /&gt;
| —&lt;br /&gt;
| {{DNC}} &#039;&#039;&#039;[[Dancer]]&#039;&#039;&#039;&lt;br /&gt;
| DNC&lt;br /&gt;
| {{Physical Ranged DPS}} Physical Ranged DPS&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| Level 60&lt;br /&gt;
| 60&lt;br /&gt;
| [[Dancer&#039;s Arm|Throwing Weapons]]&lt;br /&gt;
| [[Armor#Aiming|Aiming]]&lt;br /&gt;
| Aiming&lt;br /&gt;
| {{No|red}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | [[Patch 6.0|6.0]] - &#039;&#039;[[Endwalker]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| —&lt;br /&gt;
| {{RPR}} &#039;&#039;&#039;[[Reaper]]&#039;&#039;&#039;&lt;br /&gt;
| RPR&lt;br /&gt;
| {{Melee DPS}} Melee DPS&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| Level 70&lt;br /&gt;
| 70&lt;br /&gt;
| [[Reaper&#039;s Arm|War Scythes]]&lt;br /&gt;
| [[Armor#Maiming|Maiming]]&lt;br /&gt;
| Slaying&lt;br /&gt;
| {{No|red}}&lt;br /&gt;
|-&lt;br /&gt;
| —&lt;br /&gt;
| {{SGE}} &#039;&#039;&#039;[[Sage]]&#039;&#039;&#039;&lt;br /&gt;
| SGE&lt;br /&gt;
| {{Healer}} Barrier Healer&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| Level 70&lt;br /&gt;
| 70&lt;br /&gt;
| [[Sage&#039;s Arm|Nouliths]]&lt;br /&gt;
| [[Armor#Healing|Healing]]&lt;br /&gt;
| Healing&lt;br /&gt;
| {{No|red}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | [[Patch 7.0|7.0]] - &#039;&#039;[[Dawntrail]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| —&lt;br /&gt;
| {{VPR}} &#039;&#039;&#039;[[Viper]]&#039;&#039;&#039;&lt;br /&gt;
| VPR&lt;br /&gt;
| {{Melee DPS}} Melee DPS&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| Level 80&lt;br /&gt;
| 80&lt;br /&gt;
| [[Viper&#039;s Arm|Dual Blades]]&lt;br /&gt;
| [[Armor#Scouting|Scouting]]&lt;br /&gt;
| Aiming&lt;br /&gt;
| {{No|red}}&lt;br /&gt;
|-&lt;br /&gt;
| —&lt;br /&gt;
| {{PCT}} &#039;&#039;&#039;[[Pictomancer]]&#039;&#039;&#039;&lt;br /&gt;
| PCT&lt;br /&gt;
| {{Magic Ranged DPS}} Magical Ranged DPS&lt;br /&gt;
| {{Gridania|name=yes}} &lt;br /&gt;
| Level 80&lt;br /&gt;
| 80&lt;br /&gt;
| [[Pictomancer&#039;s Arm|Brushes]] &lt;br /&gt;
| [[Armor#Casting|Casting]]&lt;br /&gt;
| Casting&lt;br /&gt;
| {{No|red}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | Patch 7.x&lt;br /&gt;
|-&lt;br /&gt;
| —&lt;br /&gt;
| &#039;&#039;&#039;[[Beastmaster]]&#039;&#039;&#039;&lt;br /&gt;
| ???&lt;br /&gt;
| [[Limited Job]]&amp;lt;br&amp;gt;???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;combat&amp;quot;&amp;gt;If a job has no base class, then it requires reaching the indicated level in &#039;&#039;any&#039;&#039; [[Disciple of War]] or [[Disciple of Magic|Magic]] (i.e. any combat job). Role does not matter: for example, you can unlock {{DRK}}Dark Knight even if you haven&#039;t levelled any other tanks. [[Crafters]] and [[Gatherers]] may not be used.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;ROG&amp;quot;&amp;gt;Although {{ROG}}Rogue/{{NIN}}Ninja has no specific prerequisites, it is not available as a starting class (due to being added in [[patch 2.4]]). Players who want to become a Rogue as quickly as possible will need to begin as a different class, unlock class-changing (level 10 class quest), and gain access to [[Limsa Lominsa]] (level 15 main story quest, unless you started there).&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;ACN&amp;quot;&amp;gt;{{SMN}}Summoner and {{SCH}}Scholar are both based on {{ACN}}Arcanist. That means that Summoner and Scholar share levels with each other.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;BLU&amp;quot;&amp;gt;{{BLU}}Blue Mage requires completion of the Main Scenario Quest {{Questlink|main|The Ultimate Weapon}} (the end of [[patch 2.0]]) and a [[Disciple of War]] or [[Disciple of Magic|Magic]] at level 50.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;HW jobs&amp;quot;&amp;gt;The &#039;&#039;Heavensward&#039;&#039; jobs require completion of the Main Scenario Quest {{Questlink|main|Before the Dawn}} (the end of [[patch 2.55]]) to access the city of Ishgard, and a [[Disciple of War]] or [[Disciple of Magic|Magic]] at level 50. &#039;&#039;&#039;Note that the starting level of these jobs is different from the level required to unlock them.&#039;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;shield&amp;quot;&amp;gt;{{BLM}}Black Mage and {{WHM}}White Mage can initially equip either two-handed weapons or a one-handed weapon plus shield. However, no one-handed weapons or shields for these classes have been added beyond level 50; starting with [[Patch 2.4]], all newly introduced weapons have been exclusively two-handed. This is a remnant of [[Patch 1.23b|1.0]] class design where these classes could equip the since-removed Sentinel sub-class, which specialized in shields. Ranking up Sentinel gave these classes unique skills and the ability to guard and block. The class was removed in [[Patch 1.23b|Patch 1.20]] and its abilities transferred to {{GLA}}[[Gladiator]] as preparation for the addition of {{PLD}}[[Paladin]] in [[Patch 1.23b|Patch 1.21]].&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Jobs ==&lt;br /&gt;
[[File:Jobs Screen.png|right|thumb|In-game Jobs Screen]]&lt;br /&gt;
==={{tank|big=y}}  [[Tank]]s ===&lt;br /&gt;
==== {{PLD}} [[Paladin]] ====&lt;br /&gt;
Paladins are front-line specialists, sporting a veritable arsenal of defensive and supportive tools to protect both themselves and their allies. Paladins also utilize MP to heal their comrades and to deal burst damage. Paladins possess a unique ranged spellcasting period in their rotation allowing them to attack targets without being in melee range, and a strong cooldown that makes them completely immune to all damage for a period. Paladins also possess two unique party mitigation actions to other tanks&#039; one unique action, along with a unique action that allows the paladin to cover an ally from attacks. At higher levels, paladins possess good self-healing abilities, arguably second compared to warrior.&lt;br /&gt;
&lt;br /&gt;
==== {{WAR}} [[Warrior]] ====&lt;br /&gt;
Warriors are mighty front-liners wielding two-handed axes which are used to perform huge burst damage using their Beast Gauge. They have a very simple damage rotation focusing on hard-hitting weaponskills. Warriors have exceptionally potent self-healing abilities that make them particularly strong in dungeons. They also have a strong cooldown that, rather than preventing damage, simply prevents them from dying for the duration. This &amp;quot;invulnerability&amp;quot; also has the shortest recast timer among all tank invulnerabilities. Warrior&#039;s simplicity but high survivability makes it a good tank for beginners.&lt;br /&gt;
&lt;br /&gt;
==== {{DRK}} [[Dark Knight]] ====&lt;br /&gt;
Dark knights provide the player with a balanced offering of mitigation and damage-dealing tools, complemented by their skill with two-handed greatswords. They use MP as a secondary resource for executing strong magical attacks and very powerful burst damage relying more on strong abilities (off-global cooldown actions) than weaponskills. Dark knights arguably have the strongest burst damage among all tanks and are the most effective at stockpiling resources as necessary for when more damage is needed. Dark knights possess powerful self-shielding abilities and have a cooldown that lets them continue attacking even after having been &amp;quot;killed&amp;quot;, potentially returning to life without interruption if healed sufficiently during the short period after their ostensible death. At higher levels, dark knights also have the most flexible targeted mitigation among all the tanks, allowing them to easily shield and mitigate multiple allies at once.&lt;br /&gt;
&lt;br /&gt;
==== {{GNB}} [[Gunbreaker]] ====&lt;br /&gt;
Gunbreakers blend solid damage, mitigation, and utility into a straightforward playstyle. They possess combos that generate Cartridges, which can be used on multiple strong attacks. Gunbreakers possess strong DPS but have a rigid damage rotation and busy burst windows. They possess a cooldown that, while it reduces them by half of their maximum HP, makes them immune to nearly all attacks and abilities for a duration thereafter. Gunbreakers also have a strong healing-over-time action that can be used on themselves or a target ally. At higher levels, gunbreakers gain access to a particularly strong mitigation action with a short cooldown that automatically heals the target if their health drops below a certain amount.&lt;br /&gt;
&lt;br /&gt;
==={{healer|big=y}} [[Healer]] ===&lt;br /&gt;
Healers are divided into two types: pure and barrier. Unlike with the DPS sub-roles, pure healers and barrier healers share the same [[List of healer actions|role actions]].&lt;br /&gt;
&lt;br /&gt;
====Pure healers====&lt;br /&gt;
&amp;quot;Pure&amp;quot; healers have access to higher healing output in response to damage and stronger healing-over-time abilities.&lt;br /&gt;
&lt;br /&gt;
===== {{WHM}} [[White Mage]] =====&lt;br /&gt;
White Mage is a straightforward healing class that forgoes utility to provide immense healing output and regeneration effects to their allies. Their simple but powerful healing kit does not require much advanced planning compared to other healers. They also have good personal damage, blasting their enemies with devastating elemental attacks, including a powerful AoE stun. At higher levels, they gain access to Lilies, which can be used on instant healing spells without needing MP, and later on will gain access to an exceptionally powerful attack that is fueled by Lilies. White mages also have a movement action that allows them to quickly dash forward.&lt;br /&gt;
&lt;br /&gt;
===== {{AST}} [[Astrologian]] =====&lt;br /&gt;
Astrologians are masters of fate that provide healing and regeneration to their allies. They have a unique Card system that allows them to provide damage, healing, or defensive buffs to fellow party members; an ability that buffs the entire party&#039;s damage for a short period; and a large number of cooldowns to provide all manner of utility or damage as the fight demands. In exchange for their utility, their personal damage is lower than that of other healers. Several of their healing abilities have a strong but delayed healing effect, meaning proactive usage and knowledge of specific encounters are key to effective healing. In many situations, astrologians are also generally more effective at reducing incoming damage than White Mages.&lt;br /&gt;
&lt;br /&gt;
====Barrier healers====&lt;br /&gt;
&amp;quot;Barrier&amp;quot; healers have access to more abilities which provide shields to party members, increasing their effective max HP, and abilities that reduce damage taken, allowing them to better prepare the party for strong incoming enemy attacks.&lt;br /&gt;
&lt;br /&gt;
===== {{SCH}} [[Scholar]] =====&lt;br /&gt;
Scholars, accompanied by their faithful healing fairies, provide allies with powerful barriers whilst debilitating enemies with an ability that increases critical hits taken. Their fairies will automatically heal injured players. At higher levels, they can call a more powerful version of their fairy to the battlefield—or even transform into a seraphic figure themselves—to augment their allies&#039; defenses and provide on-demand burst healing. By using a certain combination of actions that can also be augmented from other party members&#039; healing up actions, scholars can provide the strongest party shields of any job. They are the only job in the game that can increase the movement speed of the party in combat with a special ability.&lt;br /&gt;
&lt;br /&gt;
===== {{SGE}} [[Sage]]=====&lt;br /&gt;
The Sage is a job that provides a solid balance of healing, mitigation, and damage. They can choose one ally to receive Kardia, which will automatically heal them every time the Sage uses an attack spell. Using their Nouliths, they can enhance their spells to make them instant cast and provide their party with potent barriers or damage-over-time on enemies. Compared to scholars, sages have a more streamlined toolkit and higher personal damage in exchange for not providing party damage buffs. Sages also feature skills which provide shields that automatically regenerate once they have been depleted, making them especially potent on multi-hit attacks. Sages have good mobility with an ability that allows them to dash to another player or enemy. Sage&#039;s basic mitigation action does not require allies to stand inside a ground effect, making it superior to Scholar&#039;s in most cases.&lt;br /&gt;
&lt;br /&gt;
==={{Melee DPS|big=y}} [[DPS|Melee DPS]] ===&lt;br /&gt;
Melee DPS jobs typically deal the most damage among the DPS roles but require being in melee range to enemies and have positional-based attacks, which will do more damage if the player attacks from the rear or flank of an enemy, depending on the attack. Some melee DPS jobs also have cast times for their strongest attacks, requiring them to briefly stand still.&lt;br /&gt;
&lt;br /&gt;
==== {{MNK}} [[Monk]] ====&lt;br /&gt;
Monks are very agile combatants that deal impressive sustained and burst damage, darting across the battlefield to annihilate foes with lightning speed using their fist-based weapons and martial techniques. Their basic weaponskills are more free-form than other Melee DPS jobs and do not follow a strict combo system, instead employing a &amp;quot;form&amp;quot; system that allows usage of specific weaponskills depending on the monk&#039;s form, which changes after using a weaponskill. They also have a Chakra system that allows them to build to powerful attacks as combat progresses, and Masterful Blitz, allowing them to unleash powerful attacks based on specific sequences of their basic weaponskills. They also possess an action that temporarily increases healing received to all allies in range.&lt;br /&gt;
&lt;br /&gt;
==== {{DRG}} [[Dragoon]] ====&lt;br /&gt;
Dragoons are famous for launching themselves across battlefields and decimating their foes using lance-based weapons, bombarding enemies with vicious leaping attacks and lengthy combos while empowering allies with buffs. They draw upon the Blood of the Dragon to augment their abilities, occasionally being even further empowered for short periods by Life of the Dragon. Dragoons have very strong AoE damage, with several attacks that cleave in a line. Compared to other melee DPS, dragoon does not have particularly hard-hitting weaponskills, but instead uses a combination of weaponskills and a variety of off-global cooldown abilities to deal strong sustained and burst damage.&lt;br /&gt;
&lt;br /&gt;
==== {{NIN}} [[Ninja]] ====&lt;br /&gt;
Ninja are agile and elusive fighters that utilize [[ninjutsu]] and dual-daggers, slicing unsuspecting foes from the shadows in the blink of an eye. By using the right combination of mudras, they can also blast enemies with a variety of elemental ranged attacks. Ninja&#039;s exceptional burst damage that is mostly based on cooldowns instead of gauge resources makes them especially strong for encounters in which the boss is untargetable for long periods of time. Their ace-in-the-hole, [[Mug]] (at higher levels, [[Dokumori]]), also increases the damage a target takes from all sources. Ninja have higher movement speed than other jobs and an ability that allows them to move quickly to a specified location. The ninja uses Dexterity as its primary offensive stat instead of Strength, unlike most other physical damage jobs.&lt;br /&gt;
&lt;br /&gt;
==== {{SAM}} [[Samurai]] ====&lt;br /&gt;
The Samurai uses a two-handed katana to deal out tremendous damage at the expense of providing party buffs. Samurai use their combos to generate three kinds of Sen, symbols of their mastery of the blade, which they can then leverage to unleash one of several powerful Iaijutsu finishers. At higher levels, Samurai&#039;s combos will build Kenki gauge and their Iaijutsu will build Meditation stacks, which are additional resources that can be used on other strong attacks.&lt;br /&gt;
&lt;br /&gt;
==== {{RPR}} [[Reaper]] ====&lt;br /&gt;
Reapers fight using both the scythe they wield and the void avatar they command. They must first harvest their victims to build up the Soul gauge, which is used to feed their avatar to deliver powerful attacks. The avatar builds up the Shroud gauge, which can be use to combine with the avatar for an even more powerful, temporary boost in power. In addition, reapers can temporarily empower their allies. Reaper&#039;s exceptional ability to store damage resources makes them especially strong for multi-phase encounters such as ultimate raids, in which more damage may be needed at certain points.&lt;br /&gt;
&lt;br /&gt;
==== {{VPR}} [[Viper]] ====&lt;br /&gt;
Vipers are agile hunters wielding a pair of blades that can be joined into a single dual-bladed weapon. Forgoing personal defenses and party utility, vipers can unleash a flurry of strikes on their enemies for massive combined damage. Instead of traditional combos, many of the viper&#039;s available weaponskills and abilities depend on the user&#039;s current state, allowing for their actions to be mapped onto relatively few hotbar slots. At higher levels, vipers can call on the power of their ancestors to empower themselves with [[Reawaken]], gaining access to powerful new attacks. Similar to ninjas, vipers use Dexterity as their primary offensive stat instead of Strength.&lt;br /&gt;
&lt;br /&gt;
==={{Physical Ranged DPS|big=y}} [[DPS|Physical Ranged DPS]] ===&lt;br /&gt;
Physical Ranged DPS jobs typically deal the least damage among the DPS roles but do not need to be in melee range or have mobility-limiting cast times. With the exception of Machinist, Physical Ranged DPS jobs provide the strongest party buffs and other utility among the DPS jobs.&lt;br /&gt;
&lt;br /&gt;
==== {{BRD}} [[Bard]] ====&lt;br /&gt;
Bards are bow-wielding ranged damage dealers sporting mobility, utility, and a proc-based combat style that debilitates enemies through damage-over-time effects wrought by their skillful bow shots. Through the power of song, they can also provide party-wide buffs and inspire their allies to greater feats of damage, the strongest party buffs in the game. Their own attacks cycle through 3 different distinct periods based on the song they are currently playing. They are the only non-healer job that can remove a detrimental status effect from a party member, using a unique ability. They also possess an action that temporarily increases healing received to all allies in range.&lt;br /&gt;
&lt;br /&gt;
==== {{MCH}} [[Machinist]] ====&lt;br /&gt;
Machinists are gun-toting tinkerers that specialize in blasting foes in rapid succession, building up their Heat gauge, which is used to fuel their abilities further. They have access to multiple powerful Tool attacks to further damage foes. Using their Battery gauge, they can also deploy an automaton to assist the player in combat temporarily. Their relatively high single-target personal damage is at the expense of providing party buffs. In addition, machinist&#039;s AoE damage is relatively weak. Similar to reaper, machinists can flexibly store and use their resources at points in an encounter in which more damage may be needed. Machinists have a unique utility action that reduces damage dealt from an enemy (in addition to their normal physical ranged DPS party mitigation action), making them the best physical ranged DPS at reducing incoming damage.&lt;br /&gt;
&lt;br /&gt;
==== {{DNC}} [[Dancer]] ====&lt;br /&gt;
The Dancer is a highly mobile job providing damage, utility, and support capabilities to those around them while slicing their enemies with throws of their bladed chakrams. Dancers can also choose a party member as their Dance Partner, further empowering that party member by echoing the effects of several of the Dancer&#039;s abilities on that player.  Their combat style relies heavily on random procs, with several layers of procs feeding into further (potential) procs. Dancers feature &amp;quot;Steps&amp;quot; in their rotation, which are abilities that require executing either two or four random Dance Steps to unleash powerful AoE attacks that also boost allies&#039; damage, with the strength increasing depending on how many Dance Steps were correctly executed. They possess an ability to rapidly dash around the battlefield and support abilities that heal nearby party members or provide shields.&lt;br /&gt;
&lt;br /&gt;
==={{Magical Ranged DPS|big=y}} [[DPS|Magical Ranged DPS]] ===&lt;br /&gt;
Magical Ranged DPS jobs are a diverse role with several attacks require them to stand still and cast, limiting their mobility at times. With the exception of Black Mage, Magical Ranged DPS jobs usually provide good party utility. Two jobs - Summoner and Red Mage - can even resurrect fallen allies during battle, although at the cost of having lower damage (comparable to physical ranged DPS) as the magical ranged jobs that cannot resurrect, who have comparable damage to melee DPS jobs.&lt;br /&gt;
&lt;br /&gt;
==== {{BLM}} [[Black Mage]] ====&lt;br /&gt;
Black Mages resemble the classical elemental mage, trading party buffs, utility, and mobility for unmatched spells damage, comparable to melee DPS jobs. Their unique mechanics revolve around balancing Astral Fire and Umbral Ice, consuming their MP with powerful but costly spells during Astral Fire, and then rapidly regenerating it during Umbral Ice, all while utilizing deadly lightning magicks that inflict damage over time. At higher levels, Black Mages will gain access to more instant cast spells and other mobility options, which must be skillfully used to maximize their performance. Therefore, Black Mage has one of the highest skill ceilings of any job in the game.&lt;br /&gt;
&lt;br /&gt;
==== {{SMN}} [[Summoner]] ====&lt;br /&gt;
Summoners conjure one of several familiars to deliver a variety of attacks based on what they have summoned, cycling between fire, earth, and wind aspects throughout the fight. As a result, Summoners are surprisingly versatile and mobile for a Magic job. At higher levels, Summoners are able to manifest powerful echoes of the primals Bahamut and Phoenix to devastate their foes with high burst damage and provide regenerative healing. With only a few actions in their rotation that have cast times, summoners are arguably the most mobile magical ranged DPS and have the most straightforward damage rotation, despite having the highest number of unique actions for a non-limited job. Summoner, like Red Mage, is also one of the few DPS jobs that can resurrect fallen allies in combat. These factors make summoner a very beginner-friendly job for endgame content.&lt;br /&gt;
&lt;br /&gt;
==== {{RDM}} [[Red Mage]] ====&lt;br /&gt;
The Red Mage is a versatile job capable of using both magic and melee weapon skills effectively. The job focuses on building and balancing white and black mana by casting offensive elemental magic, then expending them on their melee rapier skills, followed by strong instant cast spells to deal finishing blows. In addition to dealing damage, Red Mages can draw upon healing magic and even raise fallen party members, as well as augmenting the damage of their allies for a short period of time, and temporarily decreasing magic damage nearby allies take. The combat style of Red Mages revolves around a unique pattern of casting a quick spell followed by a powerful spell made instant-cast due to their Dualcast trait, which can also be used on their resurrection spell to revive multiple allies in quick succession. Similar to reapers and machinists, red mages can flexibly store and use their resources at points in an encounter in which more damage may be needed. &lt;br /&gt;
&lt;br /&gt;
==== {{PCT}} [[Pictomancer]] ====&lt;br /&gt;
Pictomancers are artistic mages that channel aether in the form of artwork to unleash a variety of offensive spells dealing massive damage. In addition to basic color spell sequences, pictomancers can paint on up to three different canvases to create creatures, weapons, and landscapes, which can be rendered to life for both offensive and party support purposes. Because painting requires lengthy cast times, pictomancers also have access to a variety of instant cast spells which can be stored for when movement is needed. In exchange for needing to spend time painting (which itself does not do damage), their damaging actions are particularly hard-hitting compared to other magical ranged DPS jobs. As a result, pictomancers are particularly strong in encounters where the boss becomes untargetable at certain points, as they can prepare their motifs and stockpile strong attacks during that time. While they do not have access to a resurrection spell, pictomancers can support their party by boosting allies&#039; attack, providing minor healing, and creating defensive shields.&lt;br /&gt;
&lt;br /&gt;
==== {{BLU}} [[Blue Mage]] (Limited) ====&lt;br /&gt;
Blue Mages learn skills by copying the abilities of their defeated enemies. They have access to a wide variety of spells, which make them more versatile and powerful as they learn more spells, to the point where they can emulate any of the three major roles (tank, healer, DPS). However, their status as a Limited Job restricts their access to content, and they have a lower max level than non-limited jobs. Unlike other jobs, Blue Mages retain access to all of their learned spells even when level synced, providing unique advantages in content they can participate in.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
As a game mechanic, the &#039;&#039;&#039;Job system&#039;&#039;&#039; is a holdover from [[Patch 1.23b|Legacy]]. When 1.0 first launched, only the base [[class]]es were available in-game. After the change in development leadership in response to the poor release reception, Jobs were added to give the classes a more authentic &amp;quot;Final Fantasy&amp;quot; feel. Job progression during Legacy was kept in the migration to &#039;&#039;[[A Realm Reborn]]&#039;&#039; for characters imported over.&lt;br /&gt;
&lt;br /&gt;
Originally, a secondary class was required to unlock each job. With the release of &#039;&#039;[[Stormblood]]&#039;&#039;, this is no longer required. Each class can advance to its corresponding job at level 30 regardless of the levels of your other classes. &lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
File:Paladin concept art.jpg&lt;br /&gt;
File:Warrior concept art.jpg&lt;br /&gt;
File:Dragoon concept art.jpg&lt;br /&gt;
File:Monk concept art.jpg&lt;br /&gt;
File:Bard Concept Art.png&lt;br /&gt;
File:Black Mage concept art.jpg&lt;br /&gt;
File:White Mage concept art.jpg&lt;br /&gt;
File:Summoner concept art.jpg&lt;br /&gt;
File:Scholar concept art.png&lt;br /&gt;
File:Ninja concept art.png&lt;br /&gt;
File:Dark Knight concept art.jpg&lt;br /&gt;
File:Machinist concept art.jpg&lt;br /&gt;
File:Astrologian concept art.jpg&lt;br /&gt;
File:Samurai concept art.png&lt;br /&gt;
File:Red Mage concept art.png&lt;br /&gt;
File:Blue Mage concept art.jpg&lt;br /&gt;
File:Gunbreaker concept art.jpg&lt;br /&gt;
File:Dancer concept art.jpg&lt;br /&gt;
File:Reaper concept art1.jpg&lt;br /&gt;
File:Sage concept art1.jpg&lt;br /&gt;
File:Viper concept art.jpg&lt;br /&gt;
File:Pictomancer concept art.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Job navbar}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs|*]]&lt;/div&gt;</summary>
		<author><name>Daytona</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Job&amp;diff=933476</id>
		<title>Job</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Job&amp;diff=933476"/>
		<updated>2025-05-05T11:56:40Z</updated>

		<summary type="html">&lt;p&gt;Daytona: /* Job chart */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:FFXIV ARR Jobs.jpg|Final Fantasy XIV: A Realm Reborn jobs.|thumb]]&lt;br /&gt;
{{TOCRIGHT}}&lt;br /&gt;
&#039;&#039;&#039;Jobs&#039;&#039;&#039; are an extension of their base [[class]]es and require a [[soul crystal]] to activate. &#039;&#039;&#039;A job is a strict upgrade to its class, which means there is no reason to keep using the class once the job is available.&#039;&#039;&#039; There are currently 21 regular jobs and one [[limited job]] in the game, but only the 10 jobs from before &#039;&#039;[[Heavensward]]&#039;&#039; have a base class. At least two new jobs are released each [[expansion]].&lt;br /&gt;
&lt;br /&gt;
Advancing from a class to a job requires you to finish your level 30 [[class quests]] as well as the level 20 [[Main Scenario Quests|Main Scenario Quest]] {{questlink|main|Sylph-management}}. The subsequent [[job quest]] will reward a soul crystal that can be equipped via the [[Armory Chest]] to transform the player&#039;s current class to its corresponding job. Jobs added with expansions do not have a base class and receive their soul crystal as soon as they are unlocked. They also start out at higher base levels.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jobs are not mutually exclusive.&#039;&#039;&#039; Given enough time, one can level all classes and jobs on a single character.&lt;br /&gt;
&lt;br /&gt;
Similar to classes, each job represents one specific [[role]]: {{Tank}} tank, {{Healer}} healer, or {{Dps}} DPS. Jobs of the same role are balanced to provide roughly the same level of combat performance at the level cap. While all content in the game can be completed with any job as long as role composition requirements are met, some forms of content may favor specific jobs. In addition, jobs differ from one another in their playing style (e.g. melee vs. ranged damage) and in the balance of damage, utility, and party buffs they provide. The exception is the limited job of {{Blue Mage}} [[Blue Mage]], which is for all intents and purposes a separate game of its own.&lt;br /&gt;
&lt;br /&gt;
==Job changing==&lt;br /&gt;
* To switch to a job from its corresponding class, equip its soul crystal. Returning to a base class works similarly by unequipping the soul crystal.&lt;br /&gt;
* To switch between jobs, equip its corresponding weapon. Jobs that have classes will also need the respective soul crystal equipped. Equipping the weapon of a job without a base class will automatically equip its soul crystal.&lt;br /&gt;
* Similar to classes, job gearsets can be saved and assigned to a hotbar for convenient switching.&lt;br /&gt;
&lt;br /&gt;
==Job features==&lt;br /&gt;
* Jobs possess all of the actions and traits of the base class and have a large number of additional actions and traits on top of it. Classes typically gain at most a couple of actions and traits after level 30 until level 50, while jobs will continue gaining actions and traits specific to them. Both classes and jobs have access to the full set of role actions (e.g., {{action icon|Swiftcast}}), however.&lt;br /&gt;
* While many actions are acquired through leveling up, some are instead rewarded by [[Job Quests]]. &#039;&#039;&#039;It is therefore important to complete these as they become available, or you will be missing critical job actions.&#039;&#039;&#039;&lt;br /&gt;
* Level is shared between job and primary class once that job is unlocked. For example, if you level a [[Summoner]] to 40, then swap over to its base class ([[Arcanist]]), the latter will also be at level 40. Both the base class and its respective job(s) will always be the same level, regardless of which you play as. A side effect of this is that the two jobs that stem from the [[Arcanist]] base class, [[Summoner]] and [[Scholar]], also share a level, so increases in level to either one are also reflected in the other.&lt;br /&gt;
* With one exception, there exists &#039;&#039;&#039;no content after level 30&#039;&#039;&#039; oriented towards classes rather than jobs. There is only one level 30 quest that can only be accessed by the base class, not the job it transforms into: {{questlink|side|Unicorn Power}} is only available to Conjurers, not to White Mages, despite being a level 30 quest and only becoming accessible &#039;&#039;after&#039;&#039; the level 30 Conjurer quest.&lt;br /&gt;
** Deliberately playing a [[class]] instead of a [[job]] in high-level content is justification for a vote-dismiss under the [https://support.na.square-enix.com/faqarticle.php?id=5382&amp;amp;la=1&amp;amp;kid=68216 Prohibited Activities in Final Fantasy XIV] section &amp;quot;Lethargic behavior.&amp;quot;&lt;br /&gt;
* Hotbar configuration is &#039;&#039;not&#039;&#039; shared between classes and the jobs they transform into.&lt;br /&gt;
** Hotbars can, however, be copied between classes and jobs using the &amp;lt;code&amp;gt;/hotbar copy&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/chotbar copy&amp;lt;/code&amp;gt; commands. See [https://na.finalfantasyxiv.com/lodestone/playguide/db/text_command/?category2=4 the EDB entry on Hotbar commands] for more information.&lt;br /&gt;
&lt;br /&gt;
== Job chart ==&lt;br /&gt;
This list includes all jobs with their base classes.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1 table}}&lt;br /&gt;
! Base Class&amp;lt;br&amp;gt;(Level 1-30) !! Job&amp;lt;br&amp;gt;(Level 30+) !! Code !! Role !! Starting&amp;lt;br&amp;gt;Location !! Prerequisites&amp;lt;ref name=&amp;quot;combat&amp;quot; /&amp;gt; !! Starting&amp;lt;br&amp;gt;Level !! Weapon !! Armor&amp;lt;br&amp;gt;Type !! Accessory&amp;lt;br&amp;gt;Type !! [[Free Trial|Free&amp;lt;br&amp;gt;Trial]]?&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | [[Patch 1.23b|1.21]] - &#039;&#039;[[Patch 1.23b|Final Fantasy XIV 1.0]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{GLA}} [[Gladiator]]&lt;br /&gt;
| {{PLD}} &#039;&#039;&#039;[[Paladin]]&#039;&#039;&#039;&lt;br /&gt;
| PLD&lt;br /&gt;
| {{Tank}} Tank&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| —&lt;br /&gt;
| 1&lt;br /&gt;
| [[Gladiator&#039;s Arm|Swords]] and [[Shield]]s&lt;br /&gt;
| [[Armor#Fending|Fending]]&lt;br /&gt;
| Fending&lt;br /&gt;
| {{Yes|blue}}&lt;br /&gt;
|-&lt;br /&gt;
| {{MRD}} [[Marauder]]&lt;br /&gt;
| {{WAR}} &#039;&#039;&#039;[[Warrior]]&#039;&#039;&#039;&lt;br /&gt;
| WAR&lt;br /&gt;
| {{Tank}} Tank&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| —&lt;br /&gt;
| 1&lt;br /&gt;
| [[Marauder&#039;s Arm|Greataxes]]&lt;br /&gt;
| [[Armor#Fending|Fending]]&lt;br /&gt;
| Fending&lt;br /&gt;
| {{Yes|blue}}&lt;br /&gt;
|- &lt;br /&gt;
| {{LNC}} [[Lancer]]&lt;br /&gt;
| {{DRG}} &#039;&#039;&#039;[[Dragoon]]&#039;&#039;&#039;&lt;br /&gt;
| DRG&lt;br /&gt;
| {{Melee DPS}} Melee DPS&lt;br /&gt;
| {{Gridania|name=yes}}&lt;br /&gt;
| —&lt;br /&gt;
| 1&lt;br /&gt;
| [[Lancer&#039;s Arm|Polearms]]&lt;br /&gt;
| [[Armor#Maiming|Maiming]]&lt;br /&gt;
| Slaying&lt;br /&gt;
| {{Yes|blue}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PGL}} [[Pugilist]]&lt;br /&gt;
| {{MNK}} &#039;&#039;&#039;[[Monk]]&#039;&#039;&#039;&lt;br /&gt;
| MNK&lt;br /&gt;
| {{Melee DPS}} Melee DPS&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| —&lt;br /&gt;
| 1&lt;br /&gt;
| [[Pugilist&#039;s Arm|Fist Weapons]]&lt;br /&gt;
| [[Armor#Striking|Striking]]&lt;br /&gt;
| Slaying&lt;br /&gt;
| {{Yes|blue}}&lt;br /&gt;
|- &lt;br /&gt;
| {{ARC}} [[Archer]]&lt;br /&gt;
| {{BRD}} &#039;&#039;&#039;[[Bard]]&#039;&#039;&#039;&lt;br /&gt;
| BRD&lt;br /&gt;
| {{Physical Ranged DPS}} Physical Ranged DPS&lt;br /&gt;
| {{Gridania|name=yes}}&lt;br /&gt;
| —&lt;br /&gt;
| 1&lt;br /&gt;
| [[Archer&#039;s Arm|Bows]]&lt;br /&gt;
| [[Armor#Aiming|Aiming]]&lt;br /&gt;
| Aiming&lt;br /&gt;
| {{Yes|blue}}&lt;br /&gt;
|- &lt;br /&gt;
| {{THM}} [[Thaumaturge]]&lt;br /&gt;
| {{BLM}} &#039;&#039;&#039;[[Black Mage]]&#039;&#039;&#039;&lt;br /&gt;
| BLM&lt;br /&gt;
| {{Magic Ranged DPS}} Magical Ranged DPS&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| —&lt;br /&gt;
| 1&lt;br /&gt;
| [[One-handed Thaumaturge&#039;s Arm|Scepters]] or [[Two-handed Thaumaturge&#039;s Arm|Staves]]&lt;br /&gt;
| [[Armor#Casting|Casting]]&lt;br /&gt;
| Casting&lt;br /&gt;
| {{Yes|blue}}&lt;br /&gt;
|- &lt;br /&gt;
| {{CNJ}} [[Conjurer]]&lt;br /&gt;
| {{WHM}} &#039;&#039;&#039;[[White Mage]]&#039;&#039;&#039;&lt;br /&gt;
| WHM&lt;br /&gt;
| {{Healer}} Pure Healer&lt;br /&gt;
| {{Gridania|name=yes}}&lt;br /&gt;
| —&lt;br /&gt;
| 1&lt;br /&gt;
| [[One-handed Conjurer&#039;s Arm|Wands]] or [[Two-handed Conjurer&#039;s Arm|Canes]]&lt;br /&gt;
| [[Armor#Healing|Healing]]&lt;br /&gt;
| Healing&lt;br /&gt;
| {{Yes|blue}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | [[Patch 2.0|2.0]] - &#039;&#039;[[A Realm Reborn]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{ACN}} [[Arcanist]] &amp;lt;ref name=&amp;quot;ACN&amp;quot;/&amp;gt;&lt;br /&gt;
| {{SMN}} &#039;&#039;&#039;[[Summoner]]&#039;&#039;&#039;&lt;br /&gt;
| SMN&lt;br /&gt;
| {{Magic Ranged DPS}} Magical Ranged DPS&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| —&lt;br /&gt;
| 1&lt;br /&gt;
| [[Arcanist&#039;s Grimoire|Books]]&lt;br /&gt;
| [[Armor#Casting|Casting]]&lt;br /&gt;
| Casting&lt;br /&gt;
| {{Yes|blue}}&lt;br /&gt;
|- &lt;br /&gt;
| {{ACN}} [[Arcanist]] &amp;lt;ref name=&amp;quot;ACN&amp;quot;/&amp;gt;&lt;br /&gt;
| {{SCH}} &#039;&#039;&#039;[[Scholar]]&#039;&#039;&#039;&lt;br /&gt;
| SCH&lt;br /&gt;
| {{Healer}} Barrier Healer&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| —&lt;br /&gt;
| 1&lt;br /&gt;
| [[Scholar&#039;s Arm|Books]]&lt;br /&gt;
| [[Armor#Healing|Healing]]&lt;br /&gt;
| Healing&lt;br /&gt;
| {{Yes|blue}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | [[Patch 2.4|2.4]] - &#039;&#039;[[Patch 2.4|Dreams of Ice]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{ROG}} [[Rogue]]&lt;br /&gt;
| {{NIN}} &#039;&#039;&#039;[[Ninja]]&#039;&#039;&#039;&lt;br /&gt;
| NIN&lt;br /&gt;
| {{Melee DPS}} Melee DPS&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| Level 10 or 15 &amp;lt;ref name=&amp;quot;ROG&amp;quot;/&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
| [[Rogue&#039;s Arm|Twin Daggers]]&lt;br /&gt;
| [[Armor#Scouting|Scouting]]&lt;br /&gt;
| Aiming&lt;br /&gt;
| {{Yes|blue}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | [[Patch 3.0|3.0]] - &#039;&#039;[[Heavensward]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| —&lt;br /&gt;
| {{DRK}} &#039;&#039;&#039;[[Dark Knight]]&#039;&#039;&#039;&lt;br /&gt;
| DRK&lt;br /&gt;
| {{Tank}} Tank&lt;br /&gt;
| {{Ishgard|name=yes}}&lt;br /&gt;
| Level 50 &amp;lt;br&amp;gt; Main story &amp;lt;ref name=&amp;quot;HW jobs&amp;quot;/&amp;gt;&lt;br /&gt;
| 30&lt;br /&gt;
| [[Dark Knight&#039;s Arm|Greatswords]]&lt;br /&gt;
| [[Armor#Fending|Fending]]&lt;br /&gt;
| Fending&lt;br /&gt;
| {{Yes|blue}}&lt;br /&gt;
|-&lt;br /&gt;
| —&lt;br /&gt;
| {{MCH}} &#039;&#039;&#039;[[Machinist]]&#039;&#039;&#039;&lt;br /&gt;
| MCH&lt;br /&gt;
| {{Physical Ranged DPS}} Physical Ranged DPS&lt;br /&gt;
| {{Ishgard|name=yes}}&lt;br /&gt;
| Level 50 &amp;lt;br&amp;gt; Main story &amp;lt;ref name=&amp;quot;HW jobs&amp;quot;/&amp;gt;&lt;br /&gt;
| 30&lt;br /&gt;
| [[Machinist&#039;s Arm|Firearms]]&lt;br /&gt;
| [[Armor#Aiming|Aiming]]&lt;br /&gt;
| Aiming&lt;br /&gt;
| {{Yes|blue}}&lt;br /&gt;
|-&lt;br /&gt;
| —&lt;br /&gt;
| {{AST}} &#039;&#039;&#039;[[Astrologian]]&#039;&#039;&#039;&lt;br /&gt;
| AST&lt;br /&gt;
| {{Healer}} Pure Healer&lt;br /&gt;
| {{Ishgard|name=yes}}&lt;br /&gt;
| Level 50 &amp;lt;br&amp;gt; Main story &amp;lt;ref name=&amp;quot;HW jobs&amp;quot;/&amp;gt;&lt;br /&gt;
| 30&lt;br /&gt;
| [[Astrologian&#039;s Arm|Star Globes]]&lt;br /&gt;
| [[Armor#Healing|Healing]]&lt;br /&gt;
| Healing&lt;br /&gt;
| {{Yes|blue}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | [[Patch 4.0|4.0]] - &#039;&#039;[[Stormblood]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| —&lt;br /&gt;
| {{SAM}} &#039;&#039;&#039;[[Samurai]]&#039;&#039;&#039;&lt;br /&gt;
| SAM&lt;br /&gt;
| {{Melee DPS}} Melee DPS&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| Level 50&lt;br /&gt;
| 50&lt;br /&gt;
| [[Samurai&#039;s Arm|Katanas]]&lt;br /&gt;
| [[Armor#Striking|Striking]]&lt;br /&gt;
| Slaying&lt;br /&gt;
| {{Yes|blue}}&lt;br /&gt;
|-&lt;br /&gt;
| —&lt;br /&gt;
| {{RDM}} &#039;&#039;&#039;[[Red Mage]]&#039;&#039;&#039;&lt;br /&gt;
| RDM&lt;br /&gt;
| {{Magic Ranged DPS}} Magical Ranged DPS&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| Level 50&lt;br /&gt;
| 50&lt;br /&gt;
| [[Red Mage&#039;s Arm|Rapiers]]&lt;br /&gt;
| [[Armor#Casting|Casting]]&lt;br /&gt;
| Casting&lt;br /&gt;
| {{Yes|blue}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | [[Patch 4.5|4.5]] - &#039;&#039;[[Patch 4.5|A Requiem for Heroes]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| —&lt;br /&gt;
| {{BLU}} &#039;&#039;&#039;[[Blue Mage]]&#039;&#039;&#039;&lt;br /&gt;
| BLU&lt;br /&gt;
| [[Limited Job]]&amp;lt;br&amp;gt;{{Magic Ranged DPS}} Magical Ranged DPS&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| Level 50 &amp;lt;br&amp;gt; Main story &amp;lt;ref name=&amp;quot;BLU&amp;quot;/&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
| [[Blue Mage&#039;s Arm|One-Handed Canes]]&lt;br /&gt;
| [[Armor#Casting|Casting]]&lt;br /&gt;
| Casting&lt;br /&gt;
| {{Yes|blue}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | [[Patch 5.0|5.0]] - &#039;&#039;[[Shadowbringers]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| —&lt;br /&gt;
| {{GNB}} &#039;&#039;&#039;[[Gunbreaker]]&#039;&#039;&#039;&lt;br /&gt;
| GNB&lt;br /&gt;
| {{Tank}} Tank&lt;br /&gt;
| {{Gridania|name=yes}}&lt;br /&gt;
| Level 60&lt;br /&gt;
| 60&lt;br /&gt;
| [[Gunbreaker&#039;s Arm|Gunblades]]&lt;br /&gt;
| [[Armor#Fending|Fending]]&lt;br /&gt;
| Fending&lt;br /&gt;
| {{No|red}}&lt;br /&gt;
|-&lt;br /&gt;
| —&lt;br /&gt;
| {{DNC}} &#039;&#039;&#039;[[Dancer]]&#039;&#039;&#039;&lt;br /&gt;
| DNC&lt;br /&gt;
| {{Physical Ranged DPS}} Physical Ranged DPS&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| Level 60&lt;br /&gt;
| 60&lt;br /&gt;
| [[Dancer&#039;s Arm|Throwing Weapons]]&lt;br /&gt;
| [[Armor#Aiming|Aiming]]&lt;br /&gt;
| Aiming&lt;br /&gt;
| {{No|red}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | [[Patch 6.0|6.0]] - &#039;&#039;[[Endwalker]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| —&lt;br /&gt;
| {{RPR}} &#039;&#039;&#039;[[Reaper]]&#039;&#039;&#039;&lt;br /&gt;
| RPR&lt;br /&gt;
| {{Melee DPS}} Melee DPS&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| Level 70&lt;br /&gt;
| 70&lt;br /&gt;
| [[Reaper&#039;s Arm|War Scythes]]&lt;br /&gt;
| [[Armor#Maiming|Maiming]]&lt;br /&gt;
| Slaying&lt;br /&gt;
| {{No|red}}&lt;br /&gt;
|-&lt;br /&gt;
| —&lt;br /&gt;
| {{SGE}} &#039;&#039;&#039;[[Sage]]&#039;&#039;&#039;&lt;br /&gt;
| SGE&lt;br /&gt;
| {{Healer}} Barrier Healer&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| Level 70&lt;br /&gt;
| 70&lt;br /&gt;
| [[Sage&#039;s Arm|Nouliths]]&lt;br /&gt;
| [[Armor#Healing|Healing]]&lt;br /&gt;
| Healing&lt;br /&gt;
| {{No|red}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | [[Patch 7.0|7.0]] - &#039;&#039;[[Dawntrail]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| —&lt;br /&gt;
| {{VPR}} &#039;&#039;&#039;[[Viper]]&#039;&#039;&#039;&lt;br /&gt;
| VPR&lt;br /&gt;
| {{Melee DPS}} Melee DPS&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| Level 80&lt;br /&gt;
| 80&lt;br /&gt;
| [[Viper&#039;s Arm|Dual Blades]]&lt;br /&gt;
| [[Armor#Scouting|Scouting]]&lt;br /&gt;
| Aiming&lt;br /&gt;
| {{No|red}}&lt;br /&gt;
|-&lt;br /&gt;
| —&lt;br /&gt;
| {{PCT}} &#039;&#039;&#039;[[Pictomancer]]&#039;&#039;&#039;&lt;br /&gt;
| PCT&lt;br /&gt;
| {{Magic Ranged DPS}} Magical Ranged DPS&lt;br /&gt;
| {{Gridania|name=yes}} &lt;br /&gt;
| Level 80&lt;br /&gt;
| 80&lt;br /&gt;
| [[Pictomancer&#039;s Arm|Brushes]] &lt;br /&gt;
| [[Armor#Casting|Casting]]&lt;br /&gt;
| Casting&lt;br /&gt;
| {{No|red}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | Patch 7.x&lt;br /&gt;
|-&lt;br /&gt;
| —&lt;br /&gt;
| &#039;&#039;&#039;[[Beastmaster]]&#039;&#039;&#039;&lt;br /&gt;
| ???&lt;br /&gt;
| [[Limited Job]]&amp;lt;br&amp;gt;???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;combat&amp;quot;&amp;gt;If a job has no base class, then it requires reaching the indicated level in &#039;&#039;any&#039;&#039; [[Disciple of War]] or [[Disciple of Magic|Magic]] (i.e. any combat job). Role does not matter: for example, you can unlock {{DRK}}Dark Knight even if you haven&#039;t levelled any other tanks. [[Crafters]] and [[Gatherers]] may not be used.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;ROG&amp;quot;&amp;gt;Although {{ROG}}Rogue/{{NIN}}Ninja has no specific prerequisites, it is not available as a starting class (due to being added in [[patch 2.4]]). Players who want to become a Rogue as quickly as possible will need to begin as a different class, unlock class-changing (level 10 class quest), and gain access to [[Limsa Lominsa]] (level 15 main story quest, unless you started there).&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;ACN&amp;quot;&amp;gt;{{SMN}}Summoner and {{SCH}}Scholar are both based on {{ACN}}Arcanist. That means that Summoner and Scholar share levels with each other.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;BLU&amp;quot;&amp;gt;{{BLU}}Blue Mage requires completion of the Main Scenario Quest {{Questlink|main|The Ultimate Weapon}} (the end of [[patch 2.0]]) and a [[Disciple of War]] or [[Disciple of Magic|Magic]] at level 50.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;HW jobs&amp;quot;&amp;gt;The &#039;&#039;Heavensward&#039;&#039; jobs require completion of the Main Scenario Quest {{Questlink|main|Before the Dawn}} (the end of [[patch 2.55]]) to access the city of Ishgard, and a [[Disciple of War]] or [[Disciple of Magic|Magic]] at level 50. &#039;&#039;&#039;Note that the starting level of these jobs is different from the level required to unlock them.&#039;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Jobs ==&lt;br /&gt;
[[File:Jobs Screen.png|right|thumb|In-game Jobs Screen]]&lt;br /&gt;
==={{tank|big=y}}  [[Tank]]s ===&lt;br /&gt;
==== {{PLD}} [[Paladin]] ====&lt;br /&gt;
Paladins are front-line specialists, sporting a veritable arsenal of defensive and supportive tools to protect both themselves and their allies. Paladins also utilize MP to heal their comrades and to deal burst damage. Paladins possess a unique ranged spellcasting period in their rotation allowing them to attack targets without being in melee range, and a strong cooldown that makes them completely immune to all damage for a period. Paladins also possess two unique party mitigation actions to other tanks&#039; one unique action, along with a unique action that allows the paladin to cover an ally from attacks. At higher levels, paladins possess good self-healing abilities, arguably second compared to warrior.&lt;br /&gt;
&lt;br /&gt;
==== {{WAR}} [[Warrior]] ====&lt;br /&gt;
Warriors are mighty front-liners wielding two-handed axes which are used to perform huge burst damage using their Beast Gauge. They have a very simple damage rotation focusing on hard-hitting weaponskills. Warriors have exceptionally potent self-healing abilities that make them particularly strong in dungeons. They also have a strong cooldown that, rather than preventing damage, simply prevents them from dying for the duration. This &amp;quot;invulnerability&amp;quot; also has the shortest recast timer among all tank invulnerabilities. Warrior&#039;s simplicity but high survivability makes it a good tank for beginners.&lt;br /&gt;
&lt;br /&gt;
==== {{DRK}} [[Dark Knight]] ====&lt;br /&gt;
Dark knights provide the player with a balanced offering of mitigation and damage-dealing tools, complemented by their skill with two-handed greatswords. They use MP as a secondary resource for executing strong magical attacks and very powerful burst damage relying more on strong abilities (off-global cooldown actions) than weaponskills. Dark knights arguably have the strongest burst damage among all tanks and are the most effective at stockpiling resources as necessary for when more damage is needed. Dark knights possess powerful self-shielding abilities and have a cooldown that lets them continue attacking even after having been &amp;quot;killed&amp;quot;, potentially returning to life without interruption if healed sufficiently during the short period after their ostensible death. At higher levels, dark knights also have the most flexible targeted mitigation among all the tanks, allowing them to easily shield and mitigate multiple allies at once.&lt;br /&gt;
&lt;br /&gt;
==== {{GNB}} [[Gunbreaker]] ====&lt;br /&gt;
Gunbreakers blend solid damage, mitigation, and utility into a straightforward playstyle. They possess combos that generate Cartridges, which can be used on multiple strong attacks. Gunbreakers possess strong DPS but have a rigid damage rotation and busy burst windows. They possess a cooldown that, while it reduces them by half of their maximum HP, makes them immune to nearly all attacks and abilities for a duration thereafter. Gunbreakers also have a strong healing-over-time action that can be used on themselves or a target ally. At higher levels, gunbreakers gain access to a particularly strong mitigation action with a short cooldown that automatically heals the target if their health drops below a certain amount.&lt;br /&gt;
&lt;br /&gt;
==={{healer|big=y}} [[Healer]] ===&lt;br /&gt;
Healers are divided into two types: pure and barrier. Unlike with the DPS sub-roles, pure healers and barrier healers share the same [[List of healer actions|role actions]].&lt;br /&gt;
&lt;br /&gt;
====Pure healers====&lt;br /&gt;
&amp;quot;Pure&amp;quot; healers have access to higher healing output in response to damage and stronger healing-over-time abilities.&lt;br /&gt;
&lt;br /&gt;
===== {{WHM}} [[White Mage]] =====&lt;br /&gt;
White Mage is a straightforward healing class that forgoes utility to provide immense healing output and regeneration effects to their allies. Their simple but powerful healing kit does not require much advanced planning compared to other healers. They also have good personal damage, blasting their enemies with devastating elemental attacks, including a powerful AoE stun. At higher levels, they gain access to Lilies, which can be used on instant healing spells without needing MP, and later on will gain access to an exceptionally powerful attack that is fueled by Lilies. White mages also have a movement action that allows them to quickly dash forward.&lt;br /&gt;
&lt;br /&gt;
===== {{AST}} [[Astrologian]] =====&lt;br /&gt;
Astrologians are masters of fate that provide healing and regeneration to their allies. They have a unique Card system that allows them to provide damage, healing, or defensive buffs to fellow party members; an ability that buffs the entire party&#039;s damage for a short period; and a large number of cooldowns to provide all manner of utility or damage as the fight demands. In exchange for their utility, their personal damage is lower than that of other healers. Several of their healing abilities have a strong but delayed healing effect, meaning proactive usage and knowledge of specific encounters are key to effective healing. In many situations, astrologians are also generally more effective at reducing incoming damage than White Mages.&lt;br /&gt;
&lt;br /&gt;
====Barrier healers====&lt;br /&gt;
&amp;quot;Barrier&amp;quot; healers have access to more abilities which provide shields to party members, increasing their effective max HP, and abilities that reduce damage taken, allowing them to better prepare the party for strong incoming enemy attacks.&lt;br /&gt;
&lt;br /&gt;
===== {{SCH}} [[Scholar]] =====&lt;br /&gt;
Scholars, accompanied by their faithful healing fairies, provide allies with powerful barriers whilst debilitating enemies with an ability that increases critical hits taken. Their fairies will automatically heal injured players. At higher levels, they can call a more powerful version of their fairy to the battlefield—or even transform into a seraphic figure themselves—to augment their allies&#039; defenses and provide on-demand burst healing. By using a certain combination of actions that can also be augmented from other party members&#039; healing up actions, scholars can provide the strongest party shields of any job. They are the only job in the game that can increase the movement speed of the party in combat with a special ability.&lt;br /&gt;
&lt;br /&gt;
===== {{SGE}} [[Sage]]=====&lt;br /&gt;
The Sage is a job that provides a solid balance of healing, mitigation, and damage. They can choose one ally to receive Kardia, which will automatically heal them every time the Sage uses an attack spell. Using their Nouliths, they can enhance their spells to make them instant cast and provide their party with potent barriers or damage-over-time on enemies. Compared to scholars, sages have a more streamlined toolkit and higher personal damage in exchange for not providing party damage buffs. Sages also feature skills which provide shields that automatically regenerate once they have been depleted, making them especially potent on multi-hit attacks. Sages have good mobility with an ability that allows them to dash to another player or enemy. Sage&#039;s basic mitigation action does not require allies to stand inside a ground effect, making it superior to Scholar&#039;s in most cases.&lt;br /&gt;
&lt;br /&gt;
==={{Melee DPS|big=y}} [[DPS|Melee DPS]] ===&lt;br /&gt;
Melee DPS jobs typically deal the most damage among the DPS roles but require being in melee range to enemies and have positional-based attacks, which will do more damage if the player attacks from the rear or flank of an enemy, depending on the attack. Some melee DPS jobs also have cast times for their strongest attacks, requiring them to briefly stand still.&lt;br /&gt;
&lt;br /&gt;
==== {{MNK}} [[Monk]] ====&lt;br /&gt;
Monks are very agile combatants that deal impressive sustained and burst damage, darting across the battlefield to annihilate foes with lightning speed using their fist-based weapons and martial techniques. Their basic weaponskills are more free-form than other Melee DPS jobs and do not follow a strict combo system, instead employing a &amp;quot;form&amp;quot; system that allows usage of specific weaponskills depending on the monk&#039;s form, which changes after using a weaponskill. They also have a Chakra system that allows them to build to powerful attacks as combat progresses, and Masterful Blitz, allowing them to unleash powerful attacks based on specific sequences of their basic weaponskills. They also possess an action that temporarily increases healing received to all allies in range.&lt;br /&gt;
&lt;br /&gt;
==== {{DRG}} [[Dragoon]] ====&lt;br /&gt;
Dragoons are famous for launching themselves across battlefields and decimating their foes using lance-based weapons, bombarding enemies with vicious leaping attacks and lengthy combos while empowering allies with buffs. They draw upon the Blood of the Dragon to augment their abilities, occasionally being even further empowered for short periods by Life of the Dragon. Dragoons have very strong AoE damage, with several attacks that cleave in a line. Compared to other melee DPS, dragoon does not have particularly hard-hitting weaponskills, but instead uses a combination of weaponskills and a variety of off-global cooldown abilities to deal strong sustained and burst damage.&lt;br /&gt;
&lt;br /&gt;
==== {{NIN}} [[Ninja]] ====&lt;br /&gt;
Ninja are agile and elusive fighters that utilize [[ninjutsu]] and dual-daggers, slicing unsuspecting foes from the shadows in the blink of an eye. By using the right combination of mudras, they can also blast enemies with a variety of elemental ranged attacks. Ninja&#039;s exceptional burst damage that is mostly based on cooldowns instead of gauge resources makes them especially strong for encounters in which the boss is untargetable for long periods of time. Their ace-in-the-hole, [[Mug]] (at higher levels, [[Dokumori]]), also increases the damage a target takes from all sources. Ninja have higher movement speed than other jobs and an ability that allows them to move quickly to a specified location. The ninja uses Dexterity as its primary offensive stat instead of Strength, unlike most other physical damage jobs.&lt;br /&gt;
&lt;br /&gt;
==== {{SAM}} [[Samurai]] ====&lt;br /&gt;
The Samurai uses a two-handed katana to deal out tremendous damage at the expense of providing party buffs. Samurai use their combos to generate three kinds of Sen, symbols of their mastery of the blade, which they can then leverage to unleash one of several powerful Iaijutsu finishers. At higher levels, Samurai&#039;s combos will build Kenki gauge and their Iaijutsu will build Meditation stacks, which are additional resources that can be used on other strong attacks.&lt;br /&gt;
&lt;br /&gt;
==== {{RPR}} [[Reaper]] ====&lt;br /&gt;
Reapers fight using both the scythe they wield and the void avatar they command. They must first harvest their victims to build up the Soul gauge, which is used to feed their avatar to deliver powerful attacks. The avatar builds up the Shroud gauge, which can be use to combine with the avatar for an even more powerful, temporary boost in power. In addition, reapers can temporarily empower their allies. Reaper&#039;s exceptional ability to store damage resources makes them especially strong for multi-phase encounters such as ultimate raids, in which more damage may be needed at certain points.&lt;br /&gt;
&lt;br /&gt;
==== {{VPR}} [[Viper]] ====&lt;br /&gt;
Vipers are agile hunters wielding a pair of blades that can be joined into a single dual-bladed weapon. Forgoing personal defenses and party utility, vipers can unleash a flurry of strikes on their enemies for massive combined damage. Instead of traditional combos, many of the viper&#039;s available weaponskills and abilities depend on the user&#039;s current state, allowing for their actions to be mapped onto relatively few hotbar slots. At higher levels, vipers can call on the power of their ancestors to empower themselves with [[Reawaken]], gaining access to powerful new attacks. Similar to ninjas, vipers use Dexterity as their primary offensive stat instead of Strength.&lt;br /&gt;
&lt;br /&gt;
==={{Physical Ranged DPS|big=y}} [[DPS|Physical Ranged DPS]] ===&lt;br /&gt;
Physical Ranged DPS jobs typically deal the least damage among the DPS roles but do not need to be in melee range or have mobility-limiting cast times. With the exception of Machinist, Physical Ranged DPS jobs provide the strongest party buffs and other utility among the DPS jobs.&lt;br /&gt;
&lt;br /&gt;
==== {{BRD}} [[Bard]] ====&lt;br /&gt;
Bards are bow-wielding ranged damage dealers sporting mobility, utility, and a proc-based combat style that debilitates enemies through damage-over-time effects wrought by their skillful bow shots. Through the power of song, they can also provide party-wide buffs and inspire their allies to greater feats of damage, the strongest party buffs in the game. Their own attacks cycle through 3 different distinct periods based on the song they are currently playing. They are the only non-healer job that can remove a detrimental status effect from a party member, using a unique ability. They also possess an action that temporarily increases healing received to all allies in range.&lt;br /&gt;
&lt;br /&gt;
==== {{MCH}} [[Machinist]] ====&lt;br /&gt;
Machinists are gun-toting tinkerers that specialize in blasting foes in rapid succession, building up their Heat gauge, which is used to fuel their abilities further. They have access to multiple powerful Tool attacks to further damage foes. Using their Battery gauge, they can also deploy an automaton to assist the player in combat temporarily. Their relatively high single-target personal damage is at the expense of providing party buffs. In addition, machinist&#039;s AoE damage is relatively weak. Similar to reaper, machinists can flexibly store and use their resources at points in an encounter in which more damage may be needed. Machinists have a unique utility action that reduces damage dealt from an enemy (in addition to their normal physical ranged DPS party mitigation action), making them the best physical ranged DPS at reducing incoming damage.&lt;br /&gt;
&lt;br /&gt;
==== {{DNC}} [[Dancer]] ====&lt;br /&gt;
The Dancer is a highly mobile job providing damage, utility, and support capabilities to those around them while slicing their enemies with throws of their bladed chakrams. Dancers can also choose a party member as their Dance Partner, further empowering that party member by echoing the effects of several of the Dancer&#039;s abilities on that player.  Their combat style relies heavily on random procs, with several layers of procs feeding into further (potential) procs. Dancers feature &amp;quot;Steps&amp;quot; in their rotation, which are abilities that require executing either two or four random Dance Steps to unleash powerful AoE attacks that also boost allies&#039; damage, with the strength increasing depending on how many Dance Steps were correctly executed. They possess an ability to rapidly dash around the battlefield and support abilities that heal nearby party members or provide shields.&lt;br /&gt;
&lt;br /&gt;
==={{Magical Ranged DPS|big=y}} [[DPS|Magical Ranged DPS]] ===&lt;br /&gt;
Magical Ranged DPS jobs are a diverse role with several attacks require them to stand still and cast, limiting their mobility at times. With the exception of Black Mage, Magical Ranged DPS jobs usually provide good party utility. Two jobs - Summoner and Red Mage - can even resurrect fallen allies during battle, although at the cost of having lower damage (comparable to physical ranged DPS) as the magical ranged jobs that cannot resurrect, who have comparable damage to melee DPS jobs.&lt;br /&gt;
&lt;br /&gt;
==== {{BLM}} [[Black Mage]] ====&lt;br /&gt;
Black Mages resemble the classical elemental mage, trading party buffs, utility, and mobility for unmatched spells damage, comparable to melee DPS jobs. Their unique mechanics revolve around balancing Astral Fire and Umbral Ice, consuming their MP with powerful but costly spells during Astral Fire, and then rapidly regenerating it during Umbral Ice, all while utilizing deadly lightning magicks that inflict damage over time. At higher levels, Black Mages will gain access to more instant cast spells and other mobility options, which must be skillfully used to maximize their performance. Therefore, Black Mage has one of the highest skill ceilings of any job in the game.&lt;br /&gt;
&lt;br /&gt;
==== {{SMN}} [[Summoner]] ====&lt;br /&gt;
Summoners conjure one of several familiars to deliver a variety of attacks based on what they have summoned, cycling between fire, earth, and wind aspects throughout the fight. As a result, Summoners are surprisingly versatile and mobile for a Magic job. At higher levels, Summoners are able to manifest powerful echoes of the primals Bahamut and Phoenix to devastate their foes with high burst damage and provide regenerative healing. With only a few actions in their rotation that have cast times, summoners are arguably the most mobile magical ranged DPS and have the most straightforward damage rotation, despite having the highest number of unique actions for a non-limited job. Summoner, like Red Mage, is also one of the few DPS jobs that can resurrect fallen allies in combat. These factors make summoner a very beginner-friendly job for endgame content.&lt;br /&gt;
&lt;br /&gt;
==== {{RDM}} [[Red Mage]] ====&lt;br /&gt;
The Red Mage is a versatile job capable of using both magic and melee weapon skills effectively. The job focuses on building and balancing white and black mana by casting offensive elemental magic, then expending them on their melee rapier skills, followed by strong instant cast spells to deal finishing blows. In addition to dealing damage, Red Mages can draw upon healing magic and even raise fallen party members, as well as augmenting the damage of their allies for a short period of time, and temporarily decreasing magic damage nearby allies take. The combat style of Red Mages revolves around a unique pattern of casting a quick spell followed by a powerful spell made instant-cast due to their Dualcast trait, which can also be used on their resurrection spell to revive multiple allies in quick succession. Similar to reapers and machinists, red mages can flexibly store and use their resources at points in an encounter in which more damage may be needed. &lt;br /&gt;
&lt;br /&gt;
==== {{PCT}} [[Pictomancer]] ====&lt;br /&gt;
Pictomancers are artistic mages that channel aether in the form of artwork to unleash a variety of offensive spells dealing massive damage. In addition to basic color spell sequences, pictomancers can paint on up to three different canvases to create creatures, weapons, and landscapes, which can be rendered to life for both offensive and party support purposes. Because painting requires lengthy cast times, pictomancers also have access to a variety of instant cast spells which can be stored for when movement is needed. In exchange for needing to spend time painting (which itself does not do damage), their damaging actions are particularly hard-hitting compared to other magical ranged DPS jobs. As a result, pictomancers are particularly strong in encounters where the boss becomes untargetable at certain points, as they can prepare their motifs and stockpile strong attacks during that time. While they do not have access to a resurrection spell, pictomancers can support their party by boosting allies&#039; attack, providing minor healing, and creating defensive shields.&lt;br /&gt;
&lt;br /&gt;
==== {{BLU}} [[Blue Mage]] (Limited) ====&lt;br /&gt;
Blue Mages learn skills by copying the abilities of their defeated enemies. They have access to a wide variety of spells, which make them more versatile and powerful as they learn more spells, to the point where they can emulate any of the three major roles (tank, healer, DPS). However, their status as a Limited Job restricts their access to content, and they have a lower max level than non-limited jobs. Unlike other jobs, Blue Mages retain access to all of their learned spells even when level synced, providing unique advantages in content they can participate in.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
As a game mechanic, the &#039;&#039;&#039;Job system&#039;&#039;&#039; is a holdover from [[Patch 1.23b|Legacy]]. When 1.0 first launched, only the base [[class]]es were available in-game. After the change in development leadership in response to the poor release reception, Jobs were added to give the classes a more authentic &amp;quot;Final Fantasy&amp;quot; feel. Job progression during Legacy was kept in the migration to &#039;&#039;[[A Realm Reborn]]&#039;&#039; for characters imported over.&lt;br /&gt;
&lt;br /&gt;
Originally, a secondary class was required to unlock each job. With the release of [[Stormblood]], this is no longer required. Each class can advance to its corresponding job at level 30 regardless of the levels of your other classes. &lt;br /&gt;
&lt;br /&gt;
{{Job navbar}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs|*]]&lt;/div&gt;</summary>
		<author><name>Daytona</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Job&amp;diff=723026</id>
		<title>Job</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Job&amp;diff=723026"/>
		<updated>2024-03-24T02:56:39Z</updated>

		<summary type="html">&lt;p&gt;Daytona: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:FFXIV ARR Jobs.jpg|Final Fantasy XIV: A Realm Reborn jobs.|thumb]]&lt;br /&gt;
{{TOCRIGHT}}&lt;br /&gt;
&#039;&#039;&#039;Jobs&#039;&#039;&#039; are an extension of their base [[class]]es and require a [[soul crystal]] to activate. &#039;&#039;&#039;A job is a strict upgrade to its class, which means there is no reason to keep using the class once the job is available.&#039;&#039;&#039; There are currently 19 regular jobs and one [[limited job]] in the game, although only the 10 original jobs have a base class. At least two new jobs are released each [[expansion]].&lt;br /&gt;
&lt;br /&gt;
Advancing from a class to a job requires you to finish your level 30 [[class quests]] as well as the level 20 [[Main Scenario Quests|Main Scenario Quest]] {{questlink|main|Sylph-management}}. The subsequent [[job quest]] will reward a soul crystal that can be equipped via the [[Armory Chest]] to transform the player&#039;s current class to its corresponding job. Jobs added with expansions do not have a base class and receive their soul crystal as soon as they are unlocked. They also start out at higher base levels.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jobs are not mutually exclusive.&#039;&#039;&#039; Given enough time, one can level all classes and jobs on a single character.&lt;br /&gt;
&lt;br /&gt;
Similar to classes, each job represents one specific [[role]]: tank, healer, or DPS. Jobs of the same role are balanced to provide roughly the same level of combat performance at the level cap. While all content in the game can be completed with any job as long as role composition requirements are met, some forms of content may favor specific jobs. In addition, jobs differ from one another in their playing style (e.g. melee vs. ranged damage) and in the balance of damage, utility, and party buffs they provide. The exception is the limited job of [[Blue Mage]], which is for all intents and purposes a separate game of its own.&lt;br /&gt;
&lt;br /&gt;
==Job changing==&lt;br /&gt;
* To switch to a job from its corresponding class, equip its soul crystal. Returning to a base class works similarly by unequipping the soul crystal.&lt;br /&gt;
* To switch between jobs, equip its corresponding weapon. Jobs that have classes will also need the respective soul crystal equipped. Equipping the weapon of a job without a base class will automatically equip its soul crystal.&lt;br /&gt;
* Similar to classes, job gearsets can be saved and assigned to a hotbar for convenient switching.&lt;br /&gt;
&lt;br /&gt;
==Job features==&lt;br /&gt;
Jobs have some unique features:&lt;br /&gt;
* Jobs possess all of the actions and traits of the base class and have a large number of additional actions and traits on top of it. Classes typically gain at most a couple of actions and traits after level 30 until level 50, while jobs will continue gaining actions and traits specific to them. Both classes and jobs have access to the full set of role actions (e.g., {{action icon|Swiftcast}}), however.&lt;br /&gt;
* While many actions are acquired through leveling up, some are instead rewarded by [[Job Quests]]. &#039;&#039;&#039;It is therefore important to complete these as they become available, or you will be missing critical job actions.&#039;&#039;&#039;&lt;br /&gt;
* Level is shared between job and primary class once that job is unlocked. For example, if you level a [[Summoner]] to 40, then swap over to its base class ([[Arcanist]]), the latter will also be at level 40. Both the base class and its respective job(s) will always be the same level, regardless of which you play as. A side effect of this is that the two jobs that stem from the [[Arcanist]] base class, [[Summoner]] and [[Scholar]], also share a level, so increases in level to either one are also reflected in the other.&lt;br /&gt;
* With one exception, there exists &#039;&#039;&#039;no content after level 30&#039;&#039;&#039; oriented towards classes rather than jobs. There is only one level 30 quest that can only be accessed by the base class, not the job it transforms into: {{questlink|side|Unicorn Power}} is only available to Conjurers, not to White Mages, despite being a level 30 quest and only becoming accessible &#039;&#039;after&#039;&#039; the level 30 Conjurer quest.&lt;br /&gt;
** Deliberately playing a [[class]] instead of a [[job]] in high-level content is justification for a vote-dismiss under the [https://support.na.square-enix.com/faqarticle.php?id=5382&amp;amp;la=1&amp;amp;kid=68216 Prohibited Activities in Final Fantasy XIV] section &amp;quot;Lethargic behavior.&amp;quot;&lt;br /&gt;
* Hotbar configuration is &#039;&#039;not&#039;&#039; shared between classes and the jobs they transform into.&lt;br /&gt;
** Hotbars can, however, be copied between classes and jobs using the &amp;lt;code&amp;gt;/hotbar copy&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/chotbar copy&amp;lt;/code&amp;gt; commands. See [https://na.finalfantasyxiv.com/lodestone/playguide/db/text_command/?category2=4 the EDB entry on Hotbar commands] for more information.&lt;br /&gt;
&lt;br /&gt;
== Job chart ==&lt;br /&gt;
This list includes all jobs with their base classes.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1 table}}&lt;br /&gt;
! Base Class&amp;lt;br&amp;gt;(Level 1-30) !! Job&amp;lt;br&amp;gt;(Level 30+) !! Code !! Role !! Starting&amp;lt;br&amp;gt;Location !! Prerequisites !! Starting&amp;lt;br&amp;gt;Level !! Weapon !! Armor&amp;lt;br&amp;gt;Type !! Accessory&amp;lt;br&amp;gt;Type !! [[Free Trial|Free&amp;lt;br&amp;gt;Trial]]?&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | [[Patch 2.0|2.0]] - &#039;&#039;[[A Realm Reborn]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{GLA}} [[Gladiator]]&lt;br /&gt;
| {{PLD}} &#039;&#039;&#039;[[Paladin]]&#039;&#039;&#039;&lt;br /&gt;
| PLD&lt;br /&gt;
| {{Tank}} Tank&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| —&lt;br /&gt;
| 1&lt;br /&gt;
| [[Gladiator&#039;s Arm|Swords]] and [[Shield]]s&lt;br /&gt;
| Fending&lt;br /&gt;
| Fending&lt;br /&gt;
| {{Yes|blue}}&lt;br /&gt;
|-&lt;br /&gt;
| {{MRD}} [[Marauder]]&lt;br /&gt;
| {{WAR}} &#039;&#039;&#039;[[Warrior]]&#039;&#039;&#039;&lt;br /&gt;
| WAR&lt;br /&gt;
| {{Tank}} Tank&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| —&lt;br /&gt;
| 1&lt;br /&gt;
| [[Marauder&#039;s Arm|Greataxes]]&lt;br /&gt;
| Fending&lt;br /&gt;
| Fending&lt;br /&gt;
| {{Yes|blue}}&lt;br /&gt;
|- &lt;br /&gt;
| {{LNC}} [[Lancer]]&lt;br /&gt;
| {{DRG}} &#039;&#039;&#039;[[Dragoon]]&#039;&#039;&#039;&lt;br /&gt;
| DRG&lt;br /&gt;
| {{Melee DPS}} Melee DPS&lt;br /&gt;
| {{Gridania|name=yes}}&lt;br /&gt;
| —&lt;br /&gt;
| 1&lt;br /&gt;
| [[Lancer&#039;s Arm|Polearms]]&lt;br /&gt;
| Maiming&lt;br /&gt;
| Slaying&lt;br /&gt;
| {{Yes|blue}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PGL}} [[Pugilist]]&lt;br /&gt;
| {{MNK}} &#039;&#039;&#039;[[Monk]]&#039;&#039;&#039;&lt;br /&gt;
| MNK&lt;br /&gt;
| {{Melee DPS}} Melee DPS&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| —&lt;br /&gt;
| 1&lt;br /&gt;
| [[Pugilist&#039;s Arm|Fist Weapons]]&lt;br /&gt;
| Striking&lt;br /&gt;
| Slaying&lt;br /&gt;
| {{Yes|blue}}&lt;br /&gt;
|- &lt;br /&gt;
| {{ARC}} [[Archer]]&lt;br /&gt;
| {{BRD}} &#039;&#039;&#039;[[Bard]]&#039;&#039;&#039;&lt;br /&gt;
| BRD&lt;br /&gt;
| {{Physical Ranged DPS}} Physical Ranged DPS&lt;br /&gt;
| {{Gridania|name=yes}}&lt;br /&gt;
| —&lt;br /&gt;
| 1&lt;br /&gt;
| [[Archer&#039;s Arm|Bows]]&lt;br /&gt;
| Aiming&lt;br /&gt;
| Aiming&lt;br /&gt;
| {{Yes|blue}}&lt;br /&gt;
|- &lt;br /&gt;
| {{THM}} [[Thaumaturge]]&lt;br /&gt;
| {{BLM}} &#039;&#039;&#039;[[Black Mage]]&#039;&#039;&#039;&lt;br /&gt;
| BLM&lt;br /&gt;
| {{Magic Ranged DPS}} Magical Ranged DPS&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| —&lt;br /&gt;
| 1&lt;br /&gt;
| [[One-handed Thaumaturge&#039;s Arm|Scepters]] or [[Two-handed Thaumaturge&#039;s Arm|Staves]]&lt;br /&gt;
| Casting&lt;br /&gt;
| Casting&lt;br /&gt;
| {{Yes|blue}}&lt;br /&gt;
|- &lt;br /&gt;
| {{ACN}} [[Arcanist]] &amp;lt;ref name=&amp;quot;ACN&amp;quot;/&amp;gt;&lt;br /&gt;
| {{SMN}} &#039;&#039;&#039;[[Summoner]]&#039;&#039;&#039;&lt;br /&gt;
| SMN&lt;br /&gt;
| {{Magic Ranged DPS}} Magical Ranged DPS&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| —&lt;br /&gt;
| 1&lt;br /&gt;
| [[Arcanist&#039;s Grimoire|Books]]&lt;br /&gt;
| Casting&lt;br /&gt;
| Casting&lt;br /&gt;
| {{Yes|blue}}&lt;br /&gt;
|- &lt;br /&gt;
| {{ACN}} [[Arcanist]] &amp;lt;ref name=&amp;quot;ACN&amp;quot;/&amp;gt;&lt;br /&gt;
| {{SCH}} &#039;&#039;&#039;[[Scholar]]&#039;&#039;&#039;&lt;br /&gt;
| SCH&lt;br /&gt;
| {{Healer}} Barrier Healer&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| —&lt;br /&gt;
| 1&lt;br /&gt;
| [[Scholar&#039;s Arm|Books]]&lt;br /&gt;
| Healing&lt;br /&gt;
| Healing&lt;br /&gt;
| {{Yes|blue}}&lt;br /&gt;
|- &lt;br /&gt;
| {{CNJ}} [[Conjurer]]&lt;br /&gt;
| {{WHM}} &#039;&#039;&#039;[[White Mage]]&#039;&#039;&#039;&lt;br /&gt;
| WHM&lt;br /&gt;
| {{Healer}} Pure Healer&lt;br /&gt;
| {{Gridania|name=yes}}&lt;br /&gt;
| —&lt;br /&gt;
| 1&lt;br /&gt;
| [[One-handed Conjurer&#039;s Arm|Wands]] or [[Two-handed Conjurer&#039;s Arm|Canes]]&lt;br /&gt;
| Healing&lt;br /&gt;
| Healing&lt;br /&gt;
| {{Yes|blue}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | [[Patch 2.4]]&lt;br /&gt;
|-&lt;br /&gt;
| {{ROG}} [[Rogue]]&lt;br /&gt;
| {{NIN}} &#039;&#039;&#039;[[Ninja]]&#039;&#039;&#039;&lt;br /&gt;
| NIN&lt;br /&gt;
| {{Melee DPS}} Melee DPS&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| Level 10 or 15 &amp;lt;ref name=&amp;quot;ROG&amp;quot;/&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
| [[Rogue&#039;s Arm|Twin Daggers]]&lt;br /&gt;
| Scouting&lt;br /&gt;
| Aiming&lt;br /&gt;
| {{Yes|blue}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | [[Patch 3.0|3.0]] - &#039;&#039;[[Heavensward]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| —&lt;br /&gt;
| {{DRK}} &#039;&#039;&#039;[[Dark Knight]]&#039;&#039;&#039;&lt;br /&gt;
| DRK&lt;br /&gt;
| {{Tank}} Tank&lt;br /&gt;
| {{Ishgard|name=yes}}&lt;br /&gt;
| Level 50 &amp;lt;ref name=&amp;quot;combat&amp;quot; /&amp;gt;&amp;lt;br&amp;gt; Main story &amp;lt;ref name=&amp;quot;HW jobs&amp;quot;/&amp;gt;&lt;br /&gt;
| 30&lt;br /&gt;
| [[Dark Knight&#039;s Arm|Greatswords]]&lt;br /&gt;
| Fending&lt;br /&gt;
| Fending&lt;br /&gt;
| {{Yes|blue}}&lt;br /&gt;
|-&lt;br /&gt;
| —&lt;br /&gt;
| {{MCH}} &#039;&#039;&#039;[[Machinist]]&#039;&#039;&#039;&lt;br /&gt;
| MCH&lt;br /&gt;
| {{Physical Ranged DPS}} Physical Ranged DPS&lt;br /&gt;
| {{Ishgard|name=yes}}&lt;br /&gt;
| Level 50 &amp;lt;ref name=&amp;quot;combat&amp;quot; /&amp;gt;&amp;lt;br&amp;gt; Main story &amp;lt;ref name=&amp;quot;HW jobs&amp;quot;/&amp;gt;&lt;br /&gt;
| 30&lt;br /&gt;
| [[Machinist&#039;s Arm|Firearms]]&lt;br /&gt;
| Aiming&lt;br /&gt;
| Aiming&lt;br /&gt;
| {{Yes|blue}}&lt;br /&gt;
|-&lt;br /&gt;
| —&lt;br /&gt;
| {{AST}} &#039;&#039;&#039;[[Astrologian]]&#039;&#039;&#039;&lt;br /&gt;
| AST&lt;br /&gt;
| {{Healer}} Pure Healer&lt;br /&gt;
| {{Ishgard|name=yes}}&lt;br /&gt;
| Level 50 &amp;lt;ref name=&amp;quot;combat&amp;quot; /&amp;gt;&amp;lt;br&amp;gt; Main story &amp;lt;ref name=&amp;quot;HW jobs&amp;quot;/&amp;gt;&lt;br /&gt;
| 30&lt;br /&gt;
| [[Astrologian&#039;s Arm|Star Globes]]&lt;br /&gt;
| Healing&lt;br /&gt;
| Healing&lt;br /&gt;
| {{Yes|blue}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | [[Patch 4.0|4.0]] - &#039;&#039;[[Stormblood]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| —&lt;br /&gt;
| {{SAM}} &#039;&#039;&#039;[[Samurai]]&#039;&#039;&#039;&lt;br /&gt;
| SAM&lt;br /&gt;
| {{Melee DPS}} Melee DPS&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| Level 50 &amp;lt;ref name=&amp;quot;combat&amp;quot; /&amp;gt;&lt;br /&gt;
| 50&lt;br /&gt;
| [[Samurai&#039;s Arm|Katanas]]&lt;br /&gt;
| Striking&lt;br /&gt;
| Slaying&lt;br /&gt;
| {{Yes|blue}}&lt;br /&gt;
|-&lt;br /&gt;
| —&lt;br /&gt;
| {{RDM}} &#039;&#039;&#039;[[Red Mage]]&#039;&#039;&#039;&lt;br /&gt;
| RDM&lt;br /&gt;
| {{Magic Ranged DPS}} Magical Ranged DPS&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| Level 50 &amp;lt;ref name=&amp;quot;combat&amp;quot; /&amp;gt;&lt;br /&gt;
| 50&lt;br /&gt;
| [[Red Mage&#039;s Arm|Rapiers]]&lt;br /&gt;
| Casting&lt;br /&gt;
| Casting&lt;br /&gt;
| {{Yes|blue}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | [[Patch 4.5]]&lt;br /&gt;
|-&lt;br /&gt;
| —&lt;br /&gt;
| {{BLU}} &#039;&#039;&#039;[[Blue Mage]]&#039;&#039;&#039;&lt;br /&gt;
| BLU&lt;br /&gt;
| [[Limited Job]]&amp;lt;br&amp;gt;{{Magic Ranged DPS}} Magical Ranged DPS&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| Level 50 &amp;lt;ref name=&amp;quot;combat&amp;quot; /&amp;gt;&amp;lt;br&amp;gt; Main story &amp;lt;ref name=&amp;quot;BLU&amp;quot;/&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
| [[Blue Mage&#039;s Arm|One-Handed Canes]]&lt;br /&gt;
| Casting&lt;br /&gt;
| Casting&lt;br /&gt;
| {{Yes|blue}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | [[Patch 5.0|5.0]] - &#039;&#039;[[Shadowbringers]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| —&lt;br /&gt;
| {{GNB}} &#039;&#039;&#039;[[Gunbreaker]]&#039;&#039;&#039;&lt;br /&gt;
| GNB&lt;br /&gt;
| {{Tank}} Tank&lt;br /&gt;
| {{Gridania|name=yes}}&lt;br /&gt;
| Level 60 &amp;lt;ref name=&amp;quot;combat&amp;quot; /&amp;gt;&lt;br /&gt;
| 60&lt;br /&gt;
| [[Gunbreaker&#039;s Arm|Gunblades]]&lt;br /&gt;
| Fending&lt;br /&gt;
| Fending&lt;br /&gt;
| {{No|red}}&lt;br /&gt;
|-&lt;br /&gt;
| —&lt;br /&gt;
| {{DNC}} &#039;&#039;&#039;[[Dancer]]&#039;&#039;&#039;&lt;br /&gt;
| DNC&lt;br /&gt;
| {{Physical Ranged DPS}} Physical Ranged DPS&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| Level 60 &amp;lt;ref name=&amp;quot;combat&amp;quot; /&amp;gt;&lt;br /&gt;
| 60&lt;br /&gt;
| [[Dancer&#039;s Arm|Throwing Weapons]]&lt;br /&gt;
| Aiming&lt;br /&gt;
| Aiming&lt;br /&gt;
| {{No|red}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | [[Patch 6.0|6.0]] - &#039;&#039;[[Endwalker]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| —&lt;br /&gt;
| {{RPR}} &#039;&#039;&#039;[[Reaper]]&#039;&#039;&#039;&lt;br /&gt;
| RPR&lt;br /&gt;
| {{Melee DPS}} Melee DPS&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| Level 70 &amp;lt;ref name=&amp;quot;combat&amp;quot; /&amp;gt;&lt;br /&gt;
| 70&lt;br /&gt;
| [[Reaper&#039;s Arm|War Scythes]]&lt;br /&gt;
| Maiming&lt;br /&gt;
| Slaying&lt;br /&gt;
| {{No|red}}&lt;br /&gt;
|-&lt;br /&gt;
| —&lt;br /&gt;
| {{SGE}} &#039;&#039;&#039;[[Sage]]&#039;&#039;&#039;&lt;br /&gt;
| SGE&lt;br /&gt;
| {{Healer}} Barrier Healer&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| Level 70 &amp;lt;ref name=&amp;quot;combat&amp;quot; /&amp;gt;&lt;br /&gt;
| 70&lt;br /&gt;
| [[Sage&#039;s Arm|Nouliths]]&lt;br /&gt;
| Healing&lt;br /&gt;
| Healing&lt;br /&gt;
| {{No|red}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | [[Patch 7.0|7.0]] - &#039;&#039;[[Dawntrail]]&#039;&#039; (coming 28 June 2024)&lt;br /&gt;
|-&lt;br /&gt;
| —&lt;br /&gt;
| &#039;&#039;&#039;[[Viper]]&#039;&#039;&#039;&lt;br /&gt;
| ???&lt;br /&gt;
| {{Melee DPS}} Melee DPS&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| Level 80 &amp;lt;ref name=&amp;quot;combat&amp;quot; /&amp;gt;&lt;br /&gt;
| 80&lt;br /&gt;
| [[Viper&#039;s Arm|Dual Blades]]&lt;br /&gt;
| Scouting&lt;br /&gt;
| Aiming&lt;br /&gt;
| {{No|red}}&lt;br /&gt;
|-&lt;br /&gt;
| —&lt;br /&gt;
| &#039;&#039;&#039;[[Pictomancer]]&#039;&#039;&#039;&lt;br /&gt;
| ???&lt;br /&gt;
| {{Magic Ranged DPS}} Magical Ranged DPS&lt;br /&gt;
| {{Gridania|name=yes}} &lt;br /&gt;
| Level 80 &amp;lt;ref name=&amp;quot;combat&amp;quot; /&amp;gt;&lt;br /&gt;
| 80&lt;br /&gt;
| [[Pictomancer&#039;s Arm|Brushes]] &lt;br /&gt;
| Casting &lt;br /&gt;
| Casting&lt;br /&gt;
| {{No|red}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | Patch 7.x&lt;br /&gt;
|-&lt;br /&gt;
| —&lt;br /&gt;
| &#039;&#039;&#039;[[Beastmaster]]&#039;&#039;&#039;&lt;br /&gt;
| ???&lt;br /&gt;
| [[Limited Job]]&amp;lt;br&amp;gt;???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;combat&amp;quot;&amp;gt;If a job has no base class, then it requires reaching the indicated level in &#039;&#039;any&#039;&#039; [[Disciple of War]] or [[Disciple of Magic|Magic]] (i.e. any combat job). Role does not matter: for example, you can unlock {{DRK}}Dark Knight even if you haven&#039;t levelled any other tanks. [[Crafters]] and [[Gatherers]] may not be used.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;ROG&amp;quot;&amp;gt;Although {{ROG}}Rogue/{{NIN}}Ninja has no specific prerequisites, it is not available as a starting class (due to being added in [[patch 2.4]]). Players who want to become a Rogue as quickly as possible will need to begin as a different class, unlock class-changing (level 10 class quest), and gain access to [[Limsa Lominsa]] (level 15 main story quest, unless you started there).&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;ACN&amp;quot;&amp;gt;{{SMN}}Summoner and {{SCH}}Scholar are both based on {{ACN}}Arcanist. That means that Summoner and Scholar share levels with each other.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;BLU&amp;quot;&amp;gt;{{BLU}}Blue Mage requires completion of the Main Scenario Quest {{Questlink|main|The Ultimate Weapon}} (the end of [[patch 2.0]]) and a [[Disciple of War]] or [[Disciple of Magic|Magic]] at level 50.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;HW jobs&amp;quot;&amp;gt;The &#039;&#039;Heavensward&#039;&#039; jobs require completion of the Main Scenario Quest {{Questlink|main|Before the Dawn}} (the end of [[patch 2.55]]) to access the city of Ishgard, and a [[Disciple of War]] or [[Disciple of Magic|Magic]] at level 50. &#039;&#039;&#039;Note that the starting level of these jobs is different from the level required to unlock them.&#039;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Jobs ==&lt;br /&gt;
[[File:Jobs Screen.png|right|thumb|In-game Jobs Screen]]&lt;br /&gt;
==={{tank|big=y}}  [[Tank]]s ===&lt;br /&gt;
==== {{PLD}} [[Paladin]] ====&lt;br /&gt;
Paladins are front-line specialists, sporting a veritable arsenal of defensive and supportive tools to protect both themselves and their allies. Paladins also utilize MP to heal their comrades and to deal burst damage. Paladins possess a unique ranged spellcasting period in their rotation allowing them to attack targets without being in melee range, and a strong cooldown that makes them completely immune to all damage for a period. Paladins also possess two unique party mitigation actions to other tanks&#039; one unique action, along with a unique action that allows the paladin to cover an ally from attacks. At higher levels, paladins possess good self-healing abilities, arguably second compared to warrior.&lt;br /&gt;
&lt;br /&gt;
==== {{WAR}} [[Warrior]] ====&lt;br /&gt;
Warriors are mighty front-liners wielding two-handed axes which are used to perform huge burst damage using their Beast Gauge. They have a very simple damage rotation focusing on hard-hitting weaponskills. Warriors have exceptionally potent self-healing abilities that make them particularly strong in dungeons. They also have a strong cooldown that, rather than preventing damage, simply prevents them from dying for the duration. This &amp;quot;invulnerability&amp;quot; also has the shortest recast timer among all tank invulnerabilities. Warrior&#039;s simplicity but high survivability makes it a good tank for beginners.&lt;br /&gt;
&lt;br /&gt;
==== {{DRK}} [[Dark Knight]] ====&lt;br /&gt;
Dark knights provide the player with a balanced offering of mitigation and damage-dealing tools, complemented by their skill with two-handed greatswords. They use MP as a secondary resource for executing strong magical attacks and very powerful burst damage relying more on strong abilities (off-global cooldown actions) than weaponskills. Dark knights arguably have the strongest burst damage among all tanks and are the most effective at stockpiling resources as necessary for when more damage is needed. Dark knights possess powerful self-shielding abilities and have a cooldown that lets them continue attacking even after having been &amp;quot;killed&amp;quot;, potentially returning to life without interruption if healed sufficiently during the short period after their ostensible death. At higher levels, dark knights also have the most flexible targeted mitigation among all the tanks, allowing them to easily shield and mitigate multiple allies at once.&lt;br /&gt;
&lt;br /&gt;
==== {{GNB}} [[Gunbreaker]] ====&lt;br /&gt;
Gunbreakers blend solid damage, mitigation, and utility into a straightforward playstyle. They possess combos that generate Cartridges, which can be used on multiple strong attacks. Gunbreakers possess strong DPS but have a rigid damage rotation and busy burst windows. They possess a cooldown that, while it reduces them to only 1 HP, makes them immune to nearly all attacks and abilities for a duration thereafter. Gunbreakers also have a strong healing-over-time action that can be used on themselves or a target ally. At higher levels, gunbreakers gain access to a particularly strong mitigation action with a short cooldown that automatically heals the target if their health drops below a certain amount.&lt;br /&gt;
&lt;br /&gt;
==={{healer|big=y}} [[Healer]] ===&lt;br /&gt;
Healers are divided into two types: pure and barrier. Unlike with the DPS sub-roles, pure healers and barrier healers share the same [[List of healer actions|role actions]].&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Pure&amp;quot; healers have access to higher healing output in response to damage and stronger healing-over-time abilities.&lt;br /&gt;
&lt;br /&gt;
==== {{WHM}} [[White Mage]] ====&lt;br /&gt;
White Mage is a straightforward healing class that forgoes utility to provide immense healing output and regeneration effects to their allies. Their simple but powerful healing kit does not require much advanced planning compared to other healers. They also have good personal damage, blasting their enemies with devastating elemental attacks, including a powerful AoE stun. At higher levels, they gain access to Lilies, which can be used on instant healing spells without needing MP, and later on will gain access to an exceptionally powerful attack that is fueled by Lilies.&lt;br /&gt;
&lt;br /&gt;
==== {{AST}} [[Astrologian]] ====&lt;br /&gt;
Astrologians are masters of fate that provide healing and regeneration to their allies. They have a unique Card system that allows them to provide damage buffs to fellow party members, an ability that buffs the entire party&#039;s damage for a short period, and a large number of cooldowns to provide all manner of utility or damage as the fight demands. In exchange for their utility, their personal damage is lower than that of other healers. Several of their healing abilities have a strong but delayed healing effect, meaning proactive usage and knowledge of specific encounters are key to effective healing. In many situations, astrologians are also generally more effective at reducing incoming damage than White Mages.&lt;br /&gt;
-------&lt;br /&gt;
&amp;quot;Barrier&amp;quot; healers have access to more abilities which provide shields to party members, increasing their effective max HP, and abilities that reduce damage taken, allowing them to better prepare the party for strong incoming enemy attacks.&lt;br /&gt;
&lt;br /&gt;
==== {{SCH}} [[Scholar]] ====&lt;br /&gt;
Scholars, accompanied by their faithful healing fairies, provide allies with powerful barriers whilst debilitating enemies with an ability that increases critical hits taken. Their fairies will automatically heal injured players. At great need, they can call a more powerful version of their fairy to the battlefield to augment their allies&#039; defenses. By using a certain combination of actions that can also be augmented from other party members&#039; healing up actions, scholars can provide the strongest party shields of any job. They are the only job in the game that can increase the movement speed of the party in combat with a special ability.&lt;br /&gt;
&lt;br /&gt;
==== {{SGE}} [[Sage]]====&lt;br /&gt;
The Sage is a job that provides a solid balance of healing, mitigation, and damage. They can choose one ally to receive Kardia, which will automatically heal them every time the Sage uses an attack spell. Using their Nouliths, they can enhance their spells to make them instant cast and provide their party with potent barriers or damage-over-time on enemies. Compared to scholars, sages have higher personal damage in exchange for not providing party damage buffs. Sages also feature skills which provide shields that automatically regenerate once they have been depleted, making them especially potent on multi-hit attacks. Sages have good mobility with an ability that allows them to dash to another player or enemy. Sage&#039;s basic mitigation action does not require allies to stand inside a ground effect, making it superior to Scholar&#039;s in most cases.&lt;br /&gt;
&lt;br /&gt;
==={{Melee DPS|big=y}} [[DPS|Melee DPS]] ===&lt;br /&gt;
Melee DPS jobs typically deal the most damage among the DPS roles but require being in melee range to enemies and have positional-based attacks, which will do more damage if the player attacks from the rear or flank of an enemy, depending on the attack. Some melee DPS jobs also have cast times for their strongest attacks, requiring them to briefly stand still.&lt;br /&gt;
&lt;br /&gt;
==== {{MNK}} [[Monk]] ====&lt;br /&gt;
Monks are very agile combatants that deal impressive sustained and burst damage, darting across the battlefield to annihilate foes with lightning speed using their fist-based weapons and martial techniques. Their basic weaponskills are more free-form than other Melee DPS jobs and do not follow a strict combo system, instead employing a &amp;quot;form&amp;quot; system that allows usage of specific weaponskills depending on the monk&#039;s form, which changes after using a weaponskill. They also have a Chakra system that allows them to build to powerful attacks as combat progresses, and Masterful Blitz, allowing them to unleash powerful attacks based on specific sequences of their basic weaponskills. They also possess an action that temporarily increases healing received to all allies in range.&lt;br /&gt;
&lt;br /&gt;
==== {{DRG}} [[Dragoon]] ====&lt;br /&gt;
Dragoons are famous for launching themselves across battlefields and decimating their foes using lance-based weapons, bombarding enemies with vicious leaping attacks and lengthy combos while empowering allies with buffs. They draw upon the Blood of the Dragon to augment their abilities, occasionally being even further empowered for short periods by Life of the Dragon. Dragoons have very strong AoE damage, with several attacks that cleave in a line. Compared to other melee DPS, dragoon does not have particularly hard-hitting weaponskills, but instead uses a combination of weaponskills and a variety of off-global cooldown abilities to deal strong sustained and burst damage.&lt;br /&gt;
&lt;br /&gt;
==== {{NIN}} [[Ninja]] ====&lt;br /&gt;
Ninja are agile and elusive fighters that utilize [[ninjutsu]] and dual-daggers, slicing unsuspecting foes from the shadows in the blink of an eye. By using the right combination of mudras, they can also blast enemies with a variety of elemental ranged attacks. Ninja&#039;s exceptional burst damage that is mostly based on cooldowns instead of gauge resources makes them especially strong for encounters in which the boss is untargetable for long periods of time. Their ace-in-the-hole, [[Mug]], also increases the damage a target takes from all sources. Ninja have higher movement speed than other jobs and an ability that allows them to move quickly to a specified location. The ninja is the only melee DPS job that uses Dexterity as its primary offensive stat instead of Strength.&lt;br /&gt;
&lt;br /&gt;
==== {{SAM}} [[Samurai]] ====&lt;br /&gt;
The Samurai uses a two-handed katana to deal out tremendous damage at the expense of providing party buffs. Samurai use their combos to generate three kinds of Sen, symbols of their mastery of the blade, which they can then leverage to unleash one of several powerful Iaijutsu finishers. At higher levels, Samurai&#039;s combos will build Kenki gauge and their Iaijutsu will build Meditation stacks, which are additional resources that can be used on other strong attacks.&lt;br /&gt;
&lt;br /&gt;
==== {{RPR}} [[Reaper]] ====&lt;br /&gt;
Reapers fight using both the scythe they wield and the void avatar they command. They must first harvest their victims to build up the Soul gauge, which is used to feed their avatar to deliver powerful attacks. The avatar builds up the Shroud gauge, which can be use to combine with the avatar for an even more powerful, temporary boost in power. Reaper&#039;s exceptional ability to store damage resources makes them especially strong for multi-phase encounters such as ultimate raids, in which more damage may be needed at certain points.&lt;br /&gt;
&lt;br /&gt;
==={{Physical Ranged DPS|big=y}} [[DPS|Physical Ranged DPS]] ===&lt;br /&gt;
Physical Ranged DPS jobs typically deal the least damage among the DPS roles but do not need to be in melee range or have mobility-limiting cast times. With the exception of Machinist, Physical Ranged DPS jobs provide the strongest party buffs and other utility among the DPS jobs.&lt;br /&gt;
&lt;br /&gt;
==== {{BRD}} [[Bard]] ====&lt;br /&gt;
Bards are bow-wielding ranged damage dealers sporting mobility, utility, and a proc-based combat style that debilitates enemies through damage-over-time effects wrought by their skillful bow shots. Through the power of song, they can also provide party-wide buffs and inspire their allies to greater feats of damage, the strongest party buffs in the game. Their own attacks cycle through 3 different distinct periods based on the song they are currently playing. They are the only non-healer job that can remove a detrimental status effect from a party member, using a unique ability. They also possess an action that temporarily increases healing received to all allies in range.&lt;br /&gt;
&lt;br /&gt;
==== {{MCH}} [[Machinist]] ====&lt;br /&gt;
Machinists are gun-toting tinkerers that specialize in blasting foes in rapid succession, building up their Heat gauge, which is used to fuel their abilities further. They have access to multiple powerful Tool attacks to further damage foes. They can also deploy an automaton to assist the player in combat temporarily. Their relatively high personal damage is at the expense of providing party buffs. Similar to reaper, machinists can flexibly store and use their resources at points in an encounter in which more damage may be needed. Machinists have a unique utility action that reduces damage dealt from an enemy (in addition to their normal physical ranged DPS party mitigation action), making them the best physical ranged DPS at reducing incoming damage.&lt;br /&gt;
&lt;br /&gt;
==== {{DNC}} [[Dancer]] ====&lt;br /&gt;
The Dancer is a highly mobile job providing damage, utility, and support capabilities to those around them while slicing their enemies with throws of their bladed chakrams. Dancers can also choose a party member as their Dance Partner, further empowering that party member by echoing the effects of several of the Dancer&#039;s abilities on that player.  Their combat style relies heavily on random procs, with several layers of procs feeding into further (potential) procs. Dancers feature &amp;quot;Steps&amp;quot; in their rotation, which are abilities that require executing either two or four random Dance Steps to unleash powerful AoE attacks that also boost allies&#039; damage, with the strength increasing depending on how many Dance Steps were correctly executed. They possess a unique ability to rapidly dash around the battlefield and support abilities that heal nearby party members or provide shields.&lt;br /&gt;
&lt;br /&gt;
==={{Magical Ranged DPS|big=y}} [[DPS|Magical Ranged DPS]] ===&lt;br /&gt;
Magical Ranged DPS jobs provide strong damage (albeit usually less than melee DPS) but several of their attacks require them to stand still and cast, limiting their mobility at times. With the exception of Black Mage, Magical Ranged DPS jobs usually provide good party utility and can even resurrect fallen allies during battle.&lt;br /&gt;
&lt;br /&gt;
==== {{BLM}} [[Black Mage]] ====&lt;br /&gt;
Black Mages resemble the classical elemental mage, trading party buffs, utility, and mobility for unmatched spells damage, comparable to melee DPS jobs. Their unique mechanics revolve around balancing Astral Fire and Umbral Ice, consuming their MP with powerful but costly spells during Astral Fire, and then rapidly regenerating it during Umbral Ice, all while utilizing deadly lightning magicks that inflict damage over time. At higher levels, Black Mages will gain access to more instant cast spells and other mobility options, which must be skillfully used to maximize their performance. Therefore, Black Mage has one of the highest skill ceilings of any job in the game.&lt;br /&gt;
&lt;br /&gt;
==== {{SMN}} [[Summoner]] ====&lt;br /&gt;
Summoners conjure one of several familiars to deliver a variety of attacks based on what they have summoned, cycling between fire, earth, and wind aspects throughout the fight. As a result, Summoners are surprisingly versatile and mobile for a Magic job. At higher levels, Summoners are able to manifest powerful echoes of the primals Bahamut and Phoenix to devastate their foes with high burst damage and provide regenerative healing. With only a few actions in their rotation that have cast times, summoners are arguably the most mobile magical ranged DPS and have the most straightforward damage rotation, despite having the highest number of unique actions for a non-limited job. Summoner, like Red Mage, is also one of the few DPS jobs that can resurrect fallen allies in combat. These factors make summoner a very beginner-friendly job for endgame content.&lt;br /&gt;
&lt;br /&gt;
==== {{RDM}} [[Red Mage]] ====&lt;br /&gt;
The Red Mage is a versatile job capable of using both magic and melee weapon skills effectively. The job focuses on building and balancing white and black mana by casting offensive elemental magic, then expending them on their melee rapier skills, followed by strong instant cast spells to deal finishing blows. In addition to dealing damage, Red Mages can draw upon healing magic and even raise fallen party members, as well as augmenting the damage of their allies for a short period of time, and temporarily decreasing magic damage nearby allies take. The combat style of Red Mages revolves around a unique pattern of casting a quick spell followed by a powerful spell made instant-cast due to their Dualcast trait, which can also be used on their resurrection spell to revive multiple allies in quick succession. Similar to reapers and machinists, red mages can flexibly store and use their resources at points in an encounter in which more damage may be needed. However, because of their high utility, their damage tends to be lower than for the other magical ranged DPS jobs.&lt;br /&gt;
&lt;br /&gt;
==== {{BLU}} [[Blue Mage]] (Limited) ====&lt;br /&gt;
Blue Mages learn skills by copying the abilities of their defeated enemies. They have access to a wide variety of spells, which make them more versatile and powerful as they learn more spells, to the point where they can emulate any of the three major roles (tank, healer, DPS). However, their status as a Limited Job restricts their access to content, and they have a lower max level than non-limited jobs. Unlike other jobs, Blue Mages retain access to all of their learned spells even when level synced, providing unique advantages in content they can participate in.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Originally, a secondary class was required to unlock each job. With the release of [[Stormblood]], this is no longer required. Each class can advance to its corresponding job at level 30 regardless of the levels of your other classes. &lt;br /&gt;
&lt;br /&gt;
{{Job navbar}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs|*]]&lt;/div&gt;</summary>
		<author><name>Daytona</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Allagan_Tomestones&amp;diff=691913</id>
		<title>Allagan Tomestones</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Allagan_Tomestones&amp;diff=691913"/>
		<updated>2023-11-21T07:57:55Z</updated>

		<summary type="html">&lt;p&gt;Daytona: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#set:Has context=Currency}}{{otheruses|the class of currencies|the emote|Tomestone (Emote)}}&lt;br /&gt;
[[Allagan Tomestones]] are [[Endgame Gear Guide|endgame]] currencies and tokens that can be exchanged for various endgame gear. Players can obtain Allagan Tomestones by completing [[dungeons]], [[trials]], [[Duty Roulette]], and virtually every other endgame duty.&lt;br /&gt;
&lt;br /&gt;
These tokens can be traded in [[Endgame Hub]]s and to the various [[Sundry Splendors|representatives of Rowena]] for powerful combat equipment after completing certain [[Main Scenario Quests|Main Scenario Quest]] requirements. &lt;br /&gt;
&lt;br /&gt;
However, the whims of Rowena&#039;s market are fickle. Frequently, older tomestones will become obsolete and she will begin trading new equipment for new tomestones. (This happens at the start of an expansion and the subsequent even-numbered major patches, or roughly every 9 months.)&lt;br /&gt;
&lt;br /&gt;
Obsolete tomestones are tradeable to [[Auriana]] in [[Mor Dhona]] (X:22.7 Y:6.7) for current tomes at a reduced rate for a limited time (until the next tomestone rotation).&lt;br /&gt;
&lt;br /&gt;
There are two caps on tomestones:&lt;br /&gt;
&lt;br /&gt;
* The current most recently-introduced type of tomestone usually has a weekly limit of 450 earned per week&lt;br /&gt;
** This is typically raised to 900 towards end of an expansion&#039;s &#039;&#039;final&#039;&#039; patch cycle.&amp;lt;ref&amp;gt;[https://na.finalfantasyxiv.com/lodestone/topics/detail/26738a49887f2b9f9e6b0aa67ae5f7d1a09dd1f2 Patch 3.56 Notes]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://na.finalfantasyxiv.com/lodestone/topics/detail/e597114c5473edae40f259a45abe138f4d2a46e6 Patch 4.56 Notes]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://na.finalfantasyxiv.com/lodestone/topics/detail/4f379e06b6471c55ea02f138b6ada581b088ab2e Patch 5.57 Notes]&amp;lt;/ref&amp;gt;&lt;br /&gt;
** Older tomestones have no weekly limit.&lt;br /&gt;
** When a new tomestone is introduced, the existing capped tomestone becomes uncapped and replaces the old uncapped one, which is retired.&lt;br /&gt;
* Players are limited to 2000 of each tomestone at once. &lt;br /&gt;
{{TOCRIGHT}}&lt;br /&gt;
===Allagan Tomestone Currencies===&lt;br /&gt;
====Active tomestones====&lt;br /&gt;
{{see also|Endgame Gear Guide}}&lt;br /&gt;
{| {{STDT|white}}&lt;br /&gt;
! Tomestone !! Can buy... !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{tomestone|poetics}} &#039;&#039;&#039;[[Allagan Tomestone of Poetics]]&#039;&#039;&#039; || lv50 i130 Ironworks gear,&amp;lt;br&amp;gt; lv60 i270 Shire gear,&amp;lt;br&amp;gt; lv70 i400 Scaevan gear,&amp;lt;br&amp;gt; lv80 i530 Cryptlurker gear ||&lt;br /&gt;
|-&lt;br /&gt;
| {{tomestone|causality}} &#039;&#039;&#039;[[Allagan Tomestone of Causality]]&#039;&#039;&#039; || lv90 i620-630 Lunar Envoy&#039;s gear ||&lt;br /&gt;
|-&lt;br /&gt;
| {{tomestone|comedy}} &#039;&#039;&#039;[[Allagan Tomestone of Comedy]]&#039;&#039;&#039; || lv90 i650-660 Credendum gear || Weekly capped &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Sources of Tomestones====&lt;br /&gt;
Sources for endgame, level-capped tomestones include:&lt;br /&gt;
*Level-cap {{questlink|dungeon|Dungeons}}, {{questlink|trial|Trials}}, and {{questlink|raid|Raids}}.&lt;br /&gt;
*Level 60+ {{questlink|raid|Alliance Raids}}&lt;br /&gt;
*{{questlink|dutyroulette|Duty Roulette}}s&lt;br /&gt;
*[[The Hunt]] and all later iterations.&lt;br /&gt;
**&#039;&#039;&#039;Weekly capped&#039;&#039;&#039; tomes only available from the most recent [[expansion]]&#039;s [[Elite Marks]].&lt;br /&gt;
*[[File:Wondrous tails icon1.png|20px|link=]] [[Wondrous Tails]]&lt;br /&gt;
*{{questlink|ddungeon|Deep Dungeons}}&lt;br /&gt;
*{{questlink|pvp|PvP}}&lt;br /&gt;
*{{questlink|daily|Tribal Quests}}&lt;br /&gt;
**Level-capped tomes only available from the most recent [[expansion]]&#039;s combat [[Tribal Quests]]. All others award {{tomestone|Poetics}} [[Allagan Tomestone of Poetics|Poetics]].&lt;br /&gt;
*{{questlink|vdungeon|Variant and Criterion Dungeons}}&lt;br /&gt;
All activities &#039;&#039;&#039;must&#039;&#039;&#039; be done on a level-capped class to receive level-capped tomes.&lt;br /&gt;
&lt;br /&gt;
====History of tomestones====&lt;br /&gt;
&lt;br /&gt;
The following table is &#039;&#039;&#039;not relevant to the game today.&#039;&#039;&#039; It is provided for historical purposes only.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|white}}&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Tomestone !! width=&amp;quot;20%&amp;quot; |  Can buy... !! width=&amp;quot;5%&amp;quot; | Introduced&amp;lt;br&amp;gt; in patch... !! width=&amp;quot;5%&amp;quot; |  Obsolete&amp;lt;br&amp;gt; in patch... !! width=&amp;quot;15%&amp;quot; |  Gear moved to...&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | &#039;&#039;[[A Realm Reborn]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{tomestone|philosophy}} &#039;&#039;&#039;[[Allagan Tomestone of Philosophy]]&#039;&#039;&#039; || Level 50 [[Item Level|IL]] 70 [[Darklight Armor|Darklight armor]] and [[Darklight Accessories|accessories]] || [[Patch 2.0|2.0]] || [[Patch 2.2|2.2]] || [[Dungeon]] drops&lt;br /&gt;
|-&lt;br /&gt;
| {{tomestone|mythology}} &#039;&#039;&#039;[[Allagan Tomestone of Mythology]]&#039;&#039;&#039; || Level 50 [[Item Level|IL]] 90 [[Mythology Armor|Hero&#039;s armor]] and [[Mythology Accessories|accessories]] || [[Patch 2.0|2.0]] || [[Patch 2.4|2.4]] || [[Dungeon]] drops, [[Job Quests]]&lt;br /&gt;
|-&lt;br /&gt;
| {{tomestone|soldiery}} &#039;&#039;&#039;[[Allagan Tomestone of Soldiery]]&#039;&#039;&#039; || Level 50 [[Item Level|IL]] 100-110 [[Gerolt&#039;s Masterworks Armor|Gerolt&#039;s Masterworks gear]] || [[Patch 2.2|2.2]] || [[Patch 3.0|3.0]] || {{allied seal}} [[Allied Seals]] / {{tomestone|poetics}} [[Poetics]]&lt;br /&gt;
|-&lt;br /&gt;
| {{tomestone|poetics}} &#039;&#039;&#039;[[Allagan Tomestone of Poetics]]&#039;&#039;&#039; || Level 50 [[Item Level|IL]] 120-130 [[Augmented Ironworks Armor|Ironworks gear]] || [[Patch 2.4|2.4]] || colspan=&amp;quot;2&amp;quot; | &#039;&#039;Poetics will not be removed. Instead, Poetics have become the catch-all currency for past expansions.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | &#039;&#039;[[Heavensward]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{tomestone|law}} &#039;&#039;&#039;[[Allagan Tomestone of Law]]&#039;&#039;&#039; || Level 60 [[Item Level|IL]] 170-180 [[Asuran Armor|Asuran gear]] || [[Patch 3.0|3.0]] || [[Patch 3.2|3.2]] || {{centurio seal}} [[Centurio Seals]]&lt;br /&gt;
|-&lt;br /&gt;
| {{tomestone|esoterics}} &#039;&#039;&#039;[[Allagan Tomestone of Esoterics]]&#039;&#039;&#039; || Level 60 [[Item Level|IL]] 200-210 [[Artifact Armor (Heavensward)|Ardent gear]] || [[Patch 3.05|3.05]] || [[Patch 3.4|3.4]] || {{centurio seal}} [[Centurio Seals]], [[Job Quests]]&lt;br /&gt;
|-&lt;br /&gt;
| {{tomestone|lore}} &#039;&#039;&#039;[[Allagan Tomestone of Lore]]&#039;&#039;&#039; || Level 60 [[Item Level|IL]] 230-240 [[Augmented Eikonic Armor|Eikonic gear]] || [[Patch 3.2|3.2]] || [[Patch 4.0|4.0]] || {{tomestone|poetics}} [[Poetics]]&lt;br /&gt;
|-&lt;br /&gt;
| {{tomestone|scripture}} &#039;&#039;&#039;[[Allagan Tomestone of Scripture]]&#039;&#039;&#039; || Level 60 [[Item Level|IL]] 260-270 [[Augmented Shire Armor|Shire gear]] || [[Patch 3.4|3.4]] || [[Patch 4.0|4.0]] || {{tomestone|poetics}} [[Poetics]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | &#039;&#039;[[Stormblood]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{tomestone|verity}} &#039;&#039;&#039;[[Allagan Tomestone of Verity]]&#039;&#039;&#039; || Level 70 [[Item Level|IL]] 310 [[Ala Mhigan Armor|Ala Mhigan gear]] || [[Patch 4.0|4.0]] || [[Patch 4.2|4.2]] || {{centurio seal}} [[Centurio Seals]]&lt;br /&gt;
|-&lt;br /&gt;
| {{tomestone|creation}} &#039;&#039;&#039;[[Allagan Tomestone of Creation]]&#039;&#039;&#039; || Level 70 [[Item Level|IL]] 330-340 [[Augmented Lost Allagan Armor|Lost Allagan gear]] || [[Patch 4.05|4.05]] || [[Patch 4.4|4.4]] || {{centurio seal}} [[Centurio Seals]]&lt;br /&gt;
|-&lt;br /&gt;
| {{tomestone|mendacity}} &#039;&#039;&#039;[[Allagan Tomestone of Mendacity]]&#039;&#039;&#039; || Level 70 [[Item Level|IL]] 360-370 [[Dai-ryumyaku Armor|Ryumyaku gear]] || [[Patch 4.2|4.2]] || [[Patch 5.0|5.0]] || {{tomestone|poetics}} [[Poetics]]&lt;br /&gt;
|-&lt;br /&gt;
| {{tomestone|genesis}} &#039;&#039;&#039;[[Allagan Tomestone of Genesis]]&#039;&#039;&#039; || Level 70 [[Item Level|IL]] 390-400 [[Augmented Scaevan Armor|Scaevan gear]] || [[Patch 4.4|4.4]] || [[Patch 5.0|5.0]] || {{tomestone|poetics}} [[Poetics]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | &#039;&#039;[[Shadowbringers]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{tomestone|goetia}} &#039;&#039;&#039;[[Allagan Tomestone of Goetia]]&#039;&#039;&#039; || Level 80 [[Item Level|IL]] 440 [[Ronkan Armor|Ronkan gear]] || [[Patch 5.0|5.0]] || [[Patch 5.2|5.2]] || {{sack of nuts}} [[Sack of Nuts]]&lt;br /&gt;
|-&lt;br /&gt;
| {{tomestone|phantasmagoria}} &#039;&#039;&#039;[[Allagan Tomestone of Phantasmagoria]]&#039;&#039;&#039; || Level 80 [[Item Level|IL]] 460-470 [[Augmented Deepshadow Armor|Deepshadow gear]] || [[Patch 5.05|5.05]] || [[Patch 5.4|5.4]] || {{sack of nuts}} [[Sack of Nuts]]&lt;br /&gt;
|-&lt;br /&gt;
| {{tomestone|allegory}} &#039;&#039;&#039;[[Allagan Tomestone of Allegory]]&#039;&#039;&#039; || Level 80 [[Item Level|IL]] 490-500 [[Augmented Crystarium Armor|Crystarium gear]] || [[Patch 5.2|5.2]] || [[Patch 6.0|6.0]] || {{tomestone|poetics}} [[Poetics]]&lt;br /&gt;
|-&lt;br /&gt;
| {{tomestone|revelation}} &#039;&#039;&#039;[[Allagan Tomestone of Revelation]]&#039;&#039;&#039; || Level 80 [[Item Level|IL]] 520-530 [[Augmented Cryptlurker Armor|Cryptlurker gear]] || [[Patch 5.4|5.4]] || [[Patch 6.0|6.0]] || {{tomestone|poetics}} [[Poetics]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | &#039;&#039;[[Endwalker]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{tomestone|aphorism}} &#039;&#039;&#039;[[Allagan Tomestone of Aphorism]]&#039;&#039;&#039; || Level 90 [[Item Level|IL]] 570 [[Moonward Armor|Moonward gear]] || [[Patch 6.0|6.0]] || [[Patch 6.2|6.2]] || {{sack of nuts}} [[Sack of Nuts]]&lt;br /&gt;
|-&lt;br /&gt;
| {{tomestone|astronomy}} &#039;&#039;&#039;[[Allagan Tomestone of Astronomy]]&#039;&#039;&#039; || Level 90 [[Item Level|IL]] 590-600 [[Radiant&#039;s Armor|Radiant&#039;s gear]] || [[Patch 6.05|6.05]] || [[Patch 6.4|6.4]] || {{sack of nuts}} [[Sack of Nuts]]&lt;br /&gt;
|-&lt;br /&gt;
| {{tomestone|causality}} &#039;&#039;&#039;[[Allagan Tomestone of Causality]]&#039;&#039;&#039; || Level 90 [[Item Level|IL]] 620-630 [[Lunar Envoy&#039;s Armor|Lunar Envoy&#039;s gear]] || [[Patch 6.2|6.2]] || - || -&lt;br /&gt;
|-&lt;br /&gt;
| {{tomestone|comedy}} &#039;&#039;&#039;[[Allagan Tomestone of Comedy]]&#039;&#039;&#039; || Level 90 [[Item Level|IL]] 650-660 [[Credendum Armor|Credendum gear]] || [[Patch 6.4|6.4]] || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Allagan Tomestone Items===&lt;br /&gt;
To buy armour and accessories, you only need the currencies listed above. But to buy weapons, you additionally need a special tomestone item.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;※ Beginning with [[patch 5.3]], all older tomestone items have been removed, to streamline the purchase process and reduce inventory clutter. The augmented versions of these weapons can still be bought, but now only cost {{tomestone|Poetics}} [[Poetics]] — no additional item required. Current expansion weapons still require the items.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|white}}&lt;br /&gt;
! Item !! Can buy... !! Obtained from... !! Introduced&amp;lt;br&amp;gt; in patch... !! Obsolete&amp;lt;br&amp;gt; in patch...&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | &#039;&#039;[[A Realm Reborn]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:unidentified allagan tomestone icon1.png|25px|link]] [[Unidentified Allagan Tomestone]] || [[Gerolt&#039;s Masterworks Weapons]] (with {{item icon|Rowena&#039;s Token (Soldiery)}}) || [[Syrcus Tower]], [[The Second Coil of Bahamut]] || 2.2 || 5.3&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:encrypted tomestone icon1.png|25px|link]] [[Encrypted Tomestone]] || [[Ironworks Magitek Weapons|Ironworks Weapons]] (with {{item icon|Rowena&#039;s Token (Poetics)}}) || [[The World of Darkness]], [[The Final Coil of Bahamut]] || 2.4 || 5.3&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | &#039;&#039;[[Heavensward]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:high-capacity tomestone icon1.png|25px|link]] [[High-capacity Tomestone]] || [[Eikonic Weapons]] (with {{item icon|Rowena&#039;s Token (Lore)}}) || [[Alexander: Midas]] || 3.2 || 5.3&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:micro tomestone icon1.png|25px|link]] [[Micro Tomestone]] || [[Shire Weapons]] (with {{item icon|Rowena&#039;s Token (Scripture)}}) || [[Alexander: The Creator]] || 3.4 || 5.3&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | &#039;&#039;[[Stormblood]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:early model tomestone icon1.png|25px|link]] [[Early Model Tomestone]] || [[Lost Allagan Weapons]] (with {{item icon|Rowena&#039;s Token (Creation)}}) || [[Omega: Deltascape]] || 4.01 || 5.3&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:prototype tomestone icon1.png|25px|link]] [[Prototype Tomestone]] || [[Ryumyaku Weapons]] (with {{item icon|Rowena&#039;s Token (Mendacity)}}) || [[Omega: Sigmascape]] || 4.2 || 5.3&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:military-grade tomestone icon1.png|25px|link]] [[Military-grade Tomestone]] || [[Scaevan Magitek Weapons|Scaevan Weapons]] (with {{item icon|Rowena&#039;s Token (Genesis)}}) || [[Omega: Alphascape]] || 4.4 || 5.3&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | &#039;&#039;[[Shadowbringers]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:lightweight tomestone icon1.png|25px|link]] [[Lightweight Tomestone]] || [[Deepshadow Weapons]] (with {{item icon|Mowen&#039;s Token (Phantasmagoria)}}) || [[Eden&#039;s Gate]] || 5.01 || 6.0&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:perdurable tomestone icon1.png|25px|link]] [[Perdurable Tomestone]] || [[Crystarium Weapons]] (with {{item icon|Mowen&#039;s Token (Allegory)}}) || [[Eden&#039;s Verse]] || 5.2 || 6.0&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:defragmented tomestone icon1.png|25px|link]] [[Defragmented Tomestone]] || [[Cryptlurker Weapons]] (with {{item icon|Mowen&#039;s Token (Revelation)}}) || [[Eden&#039;s Promise]] || 5.4 || 6.0&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | &#039;&#039;[[Endwalker]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:discal tomestone icon1.png|25px|link]] [[Discal Tomestone]] || [[Radiant&#039;s Weapons]] (with {{tomestone|astronomy}} Astronomy) || [[Asphodelos]] || 6.01 || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:ultralight tomestone icon1.png|25px|link]] [[Ultralight Tomestone]] || [[Lunar Envoy&#039;s Weapons]] (with {{tomestone|causality}} Causality) || [[Abyssos]] || 6.2 || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Hermetic tomestone icon1.png|25px|link]] [[Hermetic Tomestone]] || [[Credendum Weapons]] (with {{tomestone|comedy}} Comedy) || [[Anabaseios]] || 6.4 || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Irregular Tomestones===&lt;br /&gt;
Beginning with the lead-up to [[Shadowbringers]], the game has hosted periodic [[Moogle Treasure Trove Events]], where certain duties pay a special type of irregular tomestone. These &amp;quot;tomestones&amp;quot; are normal items that go to your inventory, and are exclusively exchanged at one of three [[Itinerant Moogle]]s in the starting cities.&lt;br /&gt;
&lt;br /&gt;
Most events feature one limited-time item: typically a lighthearted accessory, such as the {{item icon|Namazu Earring}}. The events also include a variety of rare, hard-to-get, or no-longer-attainable items, such as mounts from extreme trials or the {{item icon|Falcon (Mount)}} — or simply items that the developers wish to spotlight, such as contest-winning outfits and furniture. This makes these events useful as a catchup mechanism for collectors who may have missed the boat on older items.&lt;br /&gt;
&lt;br /&gt;
Moogle Treasure Trove events always happen in the leadup to a patch. The names of each irregular tomestone follows the same order as the previous &#039;real&#039; tomestones, with the exception of Poetics which was skipped entirely (presumably because Poetics is still an active tome).&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|white}}&lt;br /&gt;
! Tomestone !! Event !! Patch&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | &#039;&#039;[[A Realm Reborn]]&#039;&#039;-themed tomes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Irregular Tomestone of Philosophy.png|25px|link=Irregular Tomestone of Philosophy]] [[Irregular Tomestone of Philosophy]] || [[Moogle Treasure Trove: The Hunt for Philosophy]] || Prior to [[Patch 5.0]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Irregular Tomestone of Mythology.png|25px|link=Irregular Tomestone of Mythology]] [[Irregular Tomestone of Mythology]] || [[Moogle Treasure Trove: The Hunt for Mythology]] || Prior to [[Patch 5.1]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Irregular Tomestone of Soldiery.png|25px|link=Irregular Tomestone of Soldiery]] [[Irregular Tomestone of Soldiery]] || [[Moogle Treasure Trove: The Hunt for Soldiery]] || Prior to [[Patch 5.2]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | &#039;&#039;[[Heavensward]]&#039;&#039;-themed tomes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Irregular Tomestone of Law.png|25px|link=Irregular Tomestone of Law]] [[Irregular Tomestone of Law]] || [[Moogle Treasure Trove: The Hunt for Law]] || Prior to [[Patch 5.3]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style= &amp;quot;text-align: center&amp;quot;| &#039;&#039;※ There was no event prior to [[patch 5.4]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Irregular Tomestone of Esoterics.png|25px|link=]] [[Irregular Tomestone of Esoterics]] || [[Moogle Treasure Trove: The Hunt for Esoterics]] || Prior to [[Patch 5.5]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Irregular Tomestone of Pageantry.png|25px|link=Irregular Tomestone of Pageantry]] &#039;&#039;[[Irregular Tomestone of Pageantry]]&#039;&#039; || &#039;&#039;[[Moogle Treasure Festival 2021: The Hunt for Pageantry]]&#039;&#039; || &#039;&#039;Special event for 2021 Fanfest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Irregular Tomestone of Lore.png|25px|link=Irregular Tomestone of Lore]] [[Irregular Tomestone of Lore]] || [[Moogle Treasure Trove: The Hunt for Lore]] || Prior to [[Patch 6.0]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Irregular Tomestone of Scripture.png|25px|link=Irregular Tomestone of Scripture]] [[Irregular Tomestone of Scripture]] || [[Moogle Treasure Trove: The Hunt for Scripture]] || Prior to [[Patch 6.1]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | &#039;&#039;[[Stormblood]]&#039;&#039;-themed tomes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Irregular Tomestone of Verity.png|25px|link=Irregular Tomestone of Verity]] [[Irregular Tomestone of Verity]] || [[Moogle Treasure Trove: The Hunt for Verity]] || Prior to [[Patch 6.2]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Irregular Tomestone of Creation.png|25px|link=Irregular Tomestone of Creation]] [[Irregular Tomestone of Creation]] || [[Moogle Treasure Trove: The Hunt for Creation]] || Prior to [[Patch 6.3]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Irregular Tomestone of Mendacity.png|25px|link=Irregular Tomestone of Mendacity]] [[Irregular Tomestone of Mendacity]] || [[Moogle Treasure Trove: The Hunt for Mendacity]] || Prior to [[Patch 6.4]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Irregular Tomestone of Tenfold Pageantry.png|25px|link=Irregular Tomestone of Tenfold Pageantry]] [[Irregular Tomestone of Tenfold Pageantry]] || [[Moogle Treasure Trove: The 10th Anniversary Hunt]] || Prior to [[Patch 6.5]] (special event for the 10th Anniversary)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{Currencies nav}}&lt;br /&gt;
[[Category:Game mechanics]] [[Category:Glossary]] [[Category:Patch 2.0 Features]]&lt;/div&gt;</summary>
		<author><name>Daytona</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Deltascape_V4.0_(Savage)&amp;diff=690881</id>
		<title>Deltascape V4.0 (Savage)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Deltascape_V4.0_(Savage)&amp;diff=690881"/>
		<updated>2023-11-17T00:16:37Z</updated>

		<summary type="html">&lt;p&gt;Daytona: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{other uses|the (Savage) version|the level 70 story-mode [[raid]]|Deltascape V4.0|the first tier of [[Omega (Savage)]] in general|Omega: Deltascape (Savage)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = Deltascape V4.0 (Savage)&lt;br /&gt;
| description = Taken by curiosity, you activate something called the Savage Initiative at a Garlond Ironworks terminal. Apparently a program to address work-related stress, you are treated to a soothing song composed by a certain minstrel, its lush strains massaging your mind and adding vibrant flourishes to the memories of your trials within the Deltascape...&lt;br /&gt;
| image = Deltascape V4.0 (Savage).png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 70&lt;br /&gt;
| level-sync = 70&lt;br /&gt;
| ilvl = 320&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = savage&lt;br /&gt;
| size = full&lt;br /&gt;
| time-limit = 120&lt;br /&gt;
| duty-finder = Savage Raids (Stormblood)&lt;br /&gt;
| roulette = &lt;br /&gt;
| tomestones = 15 Poetics&lt;br /&gt;
| entrance = &lt;br /&gt;
| entrance-coordinates = &lt;br /&gt;
| location = The Parapet, Deltascape V4.0&lt;br /&gt;
| region = Gyr Abania&lt;br /&gt;
| req-quest = &lt;br /&gt;
| patch = 4.05&lt;br /&gt;
| release = stormblood&lt;br /&gt;
| echo = 20&lt;br /&gt;
| stone-sky-sea = Deltascape V4.0 (Savage)&lt;br /&gt;
}} The raid is also known as &#039;&#039;&#039;O4S&#039;&#039;&#039;. {{TOC limit|3}}&lt;br /&gt;
==Strategy==&lt;br /&gt;
{{#ev:youtube|H0vQM2htINk|350|right|Deltascape V4.0 (Savage) Guide Part One}}&lt;br /&gt;
{{#ev:youtube|hbd6uaNXp88|350|right|Deltascape V4.0 (Savage) Guide Part Two}}&lt;br /&gt;
[[File:Aggressive difficulty r6.png|link=]] [[Exdeath]]&lt;br /&gt;
After you kill Exdeath, for the rest of the lockout you will start at Neo Exdeath. You must wipe after Neo Exdeath is targetable for this to happen. Neo Exdeath does not auto attack, and will reset aggro completely periodically.&lt;br /&gt;
&lt;br /&gt;
Before starting, assign players loose spread positions for Dualcast Fire III and Delta Attack. Melee should be inside the box&#039;s hitbox, tanks should be to the very left and right, and ranged should be in the middle and back of the arena.&lt;br /&gt;
&lt;br /&gt;
Exdeath has a hard enrage of around 4:50, with a raid DPS requirement of at least ~21585. This counts downtime, so the DPS requirement is closer to Neo Exdeath.&lt;br /&gt;
&lt;br /&gt;
Neo Exdeath has a hard enrage of ~12:45 with a raid DPS requirement of at least ~24000.&lt;br /&gt;
&lt;br /&gt;
===Exdeath===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dualcast&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The next mechanic will strike twice.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fire III&#039;&#039;&#039;&lt;br /&gt;
* Targets 4 DPS with a splash AoE, then 2 Healers and 2 Tanks with a splash AoE. Spread out to avoid clipping other players with AoE.&lt;br /&gt;
&#039;&#039;&#039;Blizzard III&#039;&#039;&#039;&lt;br /&gt;
* Targets multiple players with a ground AoE, then a ground AoE again. Stack and then dodge.&lt;br /&gt;
&#039;&#039;&#039;Thunder III&#039;&#039;&#039;&lt;br /&gt;
* A magical tank buster that strikes twice and applies a lightning vuln debuff. The offtank must provoke during the cast to take the second hit. Alternatively you can use invulns on it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;White Hole&#039;&#039;&#039;&lt;br /&gt;
All players not at max HP when this mechanic resolves will be petrified. Anyone under 50% HP will be instantly killed.&lt;br /&gt;
* Healers should top all players off to avoid the DPS loss from petrification.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Decisive Battle&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Calls down a pillar in the middle of the arena and tentacles that spawn. Move as a group to avoid the tentacle attacks then behind the pillar to avoid the breath attack.&amp;lt;br/&amp;gt;&lt;br /&gt;
* Stand on the last tentacle to spawn and then move in the direction they spawn.&lt;br /&gt;
* After Exdeath returns, he spawns on a random party member. All players should stand on the edge to make Vacuum Wave easier.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Holy&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Targets a healer with a stack marker. Stack to share the damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flare&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Targets a healer, tank, and DPS with a proximity marker. Spread out to decrease damage taken.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vacuum Wave&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Knocks back all party members a long distance. There are many ways to prevent the knockback in order to stack up for the White Hole afterwards.&amp;lt;br/&amp;gt;&lt;br /&gt;
* PLD has Tempered Will, and can Cover one additional player.&lt;br /&gt;
* DRK and WAR have Plunge and Onslaught respectively.&lt;br /&gt;
* All melee have Arm&#039;s Length (you can switch Role Actions between Exdeath and Neo Exdeath), as well as gap closers - SAM has Hissatsu: Gyoten, NIN has Shukuchi, MNK has Shoulder Tackle, and DRG has Spineshatter Dive/Dragonfire Dive.&lt;br /&gt;
* Healers should bring Surecast. Cast Surecast before the castbar resolves, but do not cast anything before, because that will consume the Surecast buff. After the knockback resolves, you can use a GCD.&lt;br /&gt;
* RDM and BLM have Corps-à-Corps and Aetherial Manipulation respectively and like healers all casters can take Surecast.&lt;br /&gt;
* BRD and MCH don&#039;t have anything LUL&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spellblade&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Exdeath reaches into the void and casts an elemental skill.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fire III&#039;&#039;&#039;&lt;br /&gt;
* Inflicts a Pyretic debuff for 3 seconds, dealing massive damage if a player does any actions.&lt;br /&gt;
&#039;&#039;&#039;Blizzard III&#039;&#039;&#039;&lt;br /&gt;
* Deep Freezes any player that is not moving for a few seconds after the cast bar resolves.&lt;br /&gt;
&#039;&#039;&#039;Thunder III&#039;&#039;&#039;&lt;br /&gt;
* Does a large AoE around Exdeath that paralyzes and deals massive damage. Move away to dodge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black Hole&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Summons Black Holes around the arena and four tether to tanks and healers.&lt;br /&gt;
* Kite these around until Holy or Flare, which causes them to disappear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Meteor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
High damage AoE that must be mitigated with shields and mitigation.&lt;br /&gt;
&lt;br /&gt;
===Neo-Exdeath===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flood of Naught&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A major mechanic that happens in various iterations throughout the fight. The type of Flood is indicated by the animation Neo Exdeath does while the cast bar is going off.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Terminal Antilight&#039;&#039;&#039;&lt;br /&gt;
* Similar to Wild Charge from T10 or Spear of the Fury from Thordan EX. Deals massive damage and knocks back the player closest to the boss, while dealing less damage to players behind the stack. This is accompanied with Allagan Field debuffs most of the time. This is indicated by sparkling diamonds around Neo Exdeath.&lt;br /&gt;
&#039;&#039;&#039;White and Black Antilight&#039;&#039;&#039;&lt;br /&gt;
* Similar to colors from Sephirot EX, however you must stand on the opposite debuff that you have. The best way to think about it is that if you take the same colour as your debuff, you die. This is indicated by two large polyhedrons on the left and right of Neo Exdeath, showing which side to stand on. To remove Beyond Death with White and Black Antilight, stand in the same colour as your debuff.&lt;br /&gt;
&#039;&#039;&#039;Inner and Outer Antilight&#039;&#039;&#039;&lt;br /&gt;
* Shoots a lethal beam down either the inner area of the platform or down the outer area of the platform. This is indicated by a large orb in the middle or two smaller orbs on the side of Neo Exdeath.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Almagest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A raid buster crunch supreme 3000 that deals extremely heavy unaspected magic damage and inflicts an extremely heavy DoT on the party. This must be mitigated completely using all tools possible, including Addle, Soil, Covenant, Collective, Reprisal, and shields, and the DoT must be healed through afterwards. &#039;&#039;&#039;I am not memeing about how hard this shit hits.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aero III&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A magical tank buster on whoever currently has aggro. This does not do AoE damage, despite the animation making it look like such.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Delta Attack&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Neo Exdeath casts Dualcast versions of Thunder III, Fire III, and Blizzard III at the same time. These function the same way as in Exdeath.&lt;br /&gt;
* Have all party members but the main tank stack in front of the boss. Spread out to assigned positions to not overlap Fire III and not clip anyone with Thunder III. Dodge the second Blizzard III.&lt;br /&gt;
* The OT should provoke during the castbar to take the second Thunder III hit. Alternatively, invuln it.&lt;br /&gt;
* The mechanics resolve as such&lt;br /&gt;
&amp;lt;BLOCKQUOTE&amp;gt;&lt;br /&gt;
* Blizzard III&lt;br /&gt;
* MT Thunder III + DPS Fire III&lt;br /&gt;
* Blizzard III + OT Thunder III + Heal/Tank Fire III&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grand Cross Alpha&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Resets aggro.&lt;br /&gt;
&lt;br /&gt;
All players are inflicted with the Hysteria debuff, causing them to move in a random direction as the cast bar resolves. All players are also inflicted with the debuff Acceleration Bomb - if they are moving while the debuff resolves, they will be knocked airborne for a few seconds and receive a damage down/healing down debuff. Three players (one DPS, one healer, one Tank) are inflicted with the Allagan Field debuff - all damage the player takes will be dealt as raid-wide damage when the debuff ends or the player dies. Grand Cross Alpha is accompanied with a Flood of Naught Terminal Antilight right afterwards.&lt;br /&gt;
* Stand in the middle when the cast bar resolves to not fall off the edge from Hysteria.&lt;br /&gt;
* The tank without Allagan Field must stand in front of the party and use a CD. The healer and DPS with Allagan Field must stand at the back. The tank with Allagan Field must stand behind the first tank but in front of the party, and use a CD.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Double Attack&#039;&#039;&#039;&lt;br /&gt;
Targets first on enmity with a proximity tether. This must be shared with the other tank or invulned (does not need to be shared if so). Knocks back all targets damaged. This damage cannot be mitigated by boss debuffs.&lt;br /&gt;
* Stand at the very north if you invuln in order to not lose uptime. All other players get out of the Neo Exdeath hitbox.&lt;br /&gt;
* If you soak it, both tanks move to the centre and everyone else stand inside the hitbox.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emptiness&#039;&#039;&#039;&lt;br /&gt;
Three markers with directional arrows appear, and after a short while black puddles spawn towards the direction the markers indicated. Standing in one of these when they resolve drains half of your TP and MP, inflicts a damage down debuff, and does minimal damage. Emptiness is often accompanied with Flood of Naught Inner/Outer Antilight, so dodge accordingly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grand Cross Delta&#039;&#039;&#039;&lt;br /&gt;
Resets aggro.&lt;br /&gt;
Inflicts multiple debuffs on the party. These must be resolved in a way to satisfy the debuff conditions to not kill the party.&lt;br /&gt;
* One tank is inflicted with Cursed Shriek and Forked Lightning&lt;br /&gt;
&amp;lt;BLOCKQUOTE&amp;gt;&lt;br /&gt;
* All players must look away from players with Cursed Shriek when the debuffs resolve to avoid petrifaction.&lt;br /&gt;
* Forked Lightning emits a donut AoE around the player that paralyzes and deals damage if hit when the debuff resolves.&lt;br /&gt;
&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
* One healer is inflicted with Forked Lightning.&lt;br /&gt;
* The other healer is inflicted with Death Wave - a stack marker - and Cursed Shriek.&lt;br /&gt;
* Two DPS are afflicted with Acceleration Bomb.&lt;br /&gt;
* The rest of the DPS, as well as the other tank, are afflicted with Beyond Death and Off-balance. If Beyond Death is not removed by getting hit by an Antilight from Flood of Naught, the player will die when the debuff resolves. Off-balance will make the next instance of damage taken knock the player back a long distance.&lt;br /&gt;
&#039;&#039;&#039;To deal with Grand Cross Delta:&#039;&#039;&#039;&lt;br /&gt;
* The tank with Cursed Shriek should move to the Southwest.&lt;br /&gt;
* The healer with Forked Lightning should move to the Southeast.&lt;br /&gt;
* Players with Acceleration Bomb must not stack with the Death Wave, and should be near the boss.&lt;br /&gt;
* The healer who does not have Forked Lightning should go directly south, because they will get Death Wave.&lt;br /&gt;
* The rest of the players should go directly south of the boss, as to get knocked towards him due to stacking for Death Wave.&lt;br /&gt;
&amp;lt;BLOCKQUOTE&amp;gt;&lt;br /&gt;
* You can only have the tank with Beyond Death stack with the healer - the healer will take about 32k damage but otherwise be alright, and melee can gain uptime on the boss. For safety, you would have all the rest of the players stack.&lt;br /&gt;
&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
* All players should look towards the boss to not get Petrified, right before Death Wave resolves.&lt;br /&gt;
* All players with Beyond Death should then be hit by whichever Antilight it is, causing them to drop down to 1 HP but remove the Beyond Death debuff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Earth Shaker&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Targets #1 and #2 in enmity with an Earth Shaker, dealing heavy physical damage. The OT should always provoke (no aggro combo, no shirk) to get 2nd in enmity on the Aero III before Earth Shaker. Mitigate accordingly. This damage cannot be mitigated by boss debuffs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vacuum Wave&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Deals damage and knocks back anyone standing in an AoE in the boss&#039;s hitbox. Applies a damage down debuff if hit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Light and Darkness&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Neo Exdeath casts Holy and Flare from the first phase.&lt;br /&gt;
* Assign each role a spot to go to for Flare, in the East, West, and South (we did tank W, DPS E, healer S)&lt;br /&gt;
* Anyone who does not have a debuff stack North to share Holy damage.&lt;br /&gt;
* Immediately after, look for Flood of Naught Inner/Outer Antilight and dodge it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Meteor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Summons four Arcane Sphere meteor adds that must be killed before they reach the ground. The boss teleports to a random location a while after the cast finishes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charybdis&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Drops all players HP to critical levels.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grand Cross Omega + The Final Battle&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Resets aggro.&lt;br /&gt;
Inflicts Hysteria, and multiple debuffs on the party. These must be resolved in a way to satisfy the debuff conditions to not kill the party.&lt;br /&gt;
* Tanks can be afflicted with:&lt;br /&gt;
&amp;lt;BLOCKQUOTE&amp;gt;&lt;br /&gt;
* 1x Forked Lightning, Acceleration Bomb, and Allagan Field&lt;br /&gt;
* 1x Off-balance, Beyond Death, and Acceleration Bomb&lt;br /&gt;
&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
* Healers can be afflicted with:&lt;br /&gt;
&amp;lt;BLOCKQUOTE&amp;gt;&lt;br /&gt;
* 1x Forked Lightning, Beyond Death, and Acceleration Bomb&lt;br /&gt;
* 1x Death Wave, Acceleration Bomb, and Allagan Field&lt;br /&gt;
&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
* DPS can be afflicted with:&lt;br /&gt;
&amp;lt;BLOCKQUOTE&amp;gt;&lt;br /&gt;
* 1x Forked Lightning, Acceleration Bomb, and Allagan Field&lt;br /&gt;
* 1x Off-balance, Acceleration Bomb, and Beyond Death&lt;br /&gt;
* 2x Off-balance, Beyond Death, and Cursed Shriek&amp;lt;/BLOCKQUOTE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Final Battle teleports Neo Exdeath to cardinal positions around the arena. He will cast Flood of Naught, and teleport again. This repeats twice, and the first teleport will always be directly south from where he originally was. The Flood of Naughts will be 3 out of 4 of Inner Antilight, Outer Antilight, White and Black Antilight, or Black and White Antilight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To deal with Grand Cross Omega + The Final Battle:&#039;&#039;&#039;&lt;br /&gt;
* Stand in the middle when the cast bar resolves to not fall off the edge from Hysteria.&lt;br /&gt;
* Players without Forked Lightning run under the boss to stack for Death Wave.&lt;br /&gt;
* Players with Forked Lightning spread out in the centre of the arena, making sure not to clip each other.&lt;br /&gt;
* Forked Lightning resolves, and Death Wave resolves a moment later, knocking back all players in the stack.&lt;br /&gt;
* Neo Exdeath teleports around the arena (the first one will always be directly South of where the boss started) and casts three random Flood of Naughts. They can repeat, though unlikely.&lt;br /&gt;
* Players should move as close to Neo Exdeath as possible in order to not get knocked off if the Flood of Naught is White or Black Antilight. &lt;br /&gt;
Players with Beyond Death must stand in an Antilight in order to remove the debuff. Spot heals are required if the next mechanic is a White or Black Antilight. &lt;br /&gt;
* After three Flood of Naughts are resolved, Acceleration Bomb and Cursed Shriek will resolve. DPS with Cursed Shriek should stand at the back of the arena relative to the boss and look away from each other. Everyone else stay still and look at the boss.&lt;br /&gt;
* Right after, Neo Exdeath will cast Flood of Naught Terminal Antilight. Do this as you would Grand Cross Alpha. &lt;br /&gt;
* Allagan Field resolves a moment before Almagest goes off. Healers must be on their toes to top everyone from the inevitable raidwide damage that will happen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Neverwhere&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Indicates the beginning of the soft enrage phase. The boss gains a stacking damage debuff every 5 seconds, which goes up to 16 stacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Frenzied Fist&#039;&#039;&#039;&lt;br /&gt;
A physical damage attack that repeats in succession. This damage cannot be mitigated by boss debuffs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Frenzied Sphere&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A physical raid buster. This damage cannot be mitigated by boss debuffs.&lt;br /&gt;
&lt;br /&gt;
===Fight===&lt;br /&gt;
====Phase 1====&lt;br /&gt;
*Dualcast&lt;br /&gt;
*Blizzard III&lt;br /&gt;
*Dualcast&lt;br /&gt;
*Thunder III&lt;br /&gt;
*Dualcast&lt;br /&gt;
*Fire III&lt;br /&gt;
*White Hole&lt;br /&gt;
*The Decisive Battle&lt;br /&gt;
*Holy&lt;br /&gt;
*Flare&lt;br /&gt;
&lt;br /&gt;
====Phase 2====&lt;br /&gt;
*Spellblade Thunder III/Spellblade Fire III/Spellblade Blizzard III&lt;br /&gt;
*Vacuum Wave&lt;br /&gt;
*White Hole&lt;br /&gt;
*Black Hole&lt;br /&gt;
*Dualcast&lt;br /&gt;
*Fire III&lt;br /&gt;
*Holy&lt;br /&gt;
*White Hole&lt;br /&gt;
*Dualcast&lt;br /&gt;
*Thunder III&lt;br /&gt;
*Meteor&lt;br /&gt;
*The Decisive Battle&lt;br /&gt;
*Holy&lt;br /&gt;
*Flare&lt;br /&gt;
&lt;br /&gt;
====Phase 3====&lt;br /&gt;
*Spellblade Thunder III/Spellblade Fire III/Spellblade Blizzard III&lt;br /&gt;
*Vacuum Wave&lt;br /&gt;
*White Hole&lt;br /&gt;
*Black Hole&lt;br /&gt;
*Dualcast&lt;br /&gt;
*Blizzard III&lt;br /&gt;
*Flare&lt;br /&gt;
*White Hole&lt;br /&gt;
*Dualcast&lt;br /&gt;
*Thunder III&lt;br /&gt;
*Meteor&lt;br /&gt;
&lt;br /&gt;
If Exdeath is not below 60% a few seconds after Meteor, he will cast another Meteor which is enrage.&lt;br /&gt;
&lt;br /&gt;
====Phase 4 (Neo Exdeath)====&lt;br /&gt;
*Almagest&lt;br /&gt;
*Aero III &lt;br /&gt;
*Delta Attack&lt;br /&gt;
*Grand Cross Alpha&lt;br /&gt;
*Flood of Naught Terminal Antilight&lt;br /&gt;
*Acceleration Bomb&lt;br /&gt;
*Flood of Naught White and Black Wound&lt;br /&gt;
*Double Attack&lt;br /&gt;
&lt;br /&gt;
====Phase 5====&lt;br /&gt;
*Emptiness&lt;br /&gt;
*Flood of Naught Inner/Outer Antilight&lt;br /&gt;
*Aero III&lt;br /&gt;
*Grand Cross Delta&lt;br /&gt;
*Flood of Naught&lt;br /&gt;
*Almagest&lt;br /&gt;
*Aero III&lt;br /&gt;
*Earth Shaker&lt;br /&gt;
*Vacuum Wave&lt;br /&gt;
*Emptiness&lt;br /&gt;
*Light and Darkness&lt;br /&gt;
*Flood of Naught Inner/Outer Antilight&lt;br /&gt;
*Meteor&lt;br /&gt;
&lt;br /&gt;
====Phase 6====&lt;br /&gt;
*Flood of Naught White and Black Wound&lt;br /&gt;
*Charybdis&lt;br /&gt;
*Double Attack&lt;br /&gt;
*Almagest &lt;br /&gt;
*Vacuum Wave&lt;br /&gt;
*Aero III&lt;br /&gt;
*Emptiness&lt;br /&gt;
*Grand Cross Alpha&lt;br /&gt;
*Flood of Naught Terminal Antilight&lt;br /&gt;
*Acceleration Bomb&lt;br /&gt;
*Flood of Naught White and Black Wound&lt;br /&gt;
*Delta Attack&lt;br /&gt;
*Flood of Naught Inner/Outer Antilight&lt;br /&gt;
&lt;br /&gt;
First Loop -&amp;gt; Phase 7&lt;br /&gt;
Second Loop -&amp;gt; Phase 8&lt;br /&gt;
&lt;br /&gt;
====Phase 7====&lt;br /&gt;
*Grand Cross Omega&lt;br /&gt;
*The Final Battle&lt;br /&gt;
*Flood of Naught&lt;br /&gt;
*Flood of Naught&lt;br /&gt;
*Flood of Naught&lt;br /&gt;
*Flood of Naught Terminal Antilight&lt;br /&gt;
*Almagest&lt;br /&gt;
&lt;br /&gt;
Repeats from Phase 5&lt;br /&gt;
&lt;br /&gt;
====Phase 8====&lt;br /&gt;
*Neverwhere&lt;br /&gt;
*Charybdis&lt;br /&gt;
*Frenzied Fist x12&lt;br /&gt;
*Frenzied Sphere&lt;br /&gt;
&lt;br /&gt;
Boss gains damage stack every 5 seconds. Frenzy repeats until hard enrage or boss death. Hard enrage is a long Almagest cast that ends at ~12:45.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{see also|Genji Weapons}}&lt;br /&gt;
*{{Item icon|Deltascape Datalog v4.0}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] Treasure Coffer 1===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Paladin&#039;s Genji Arms (IL 345)}}&lt;br /&gt;
{{Drops table row|Genji Greataxe}}&lt;br /&gt;
{{Drops table row|Genji Nagamaki}}&lt;br /&gt;
{{Drops table row|Genji Naginata}}&lt;br /&gt;
{{Drops table row|Genji Chakrams}}&lt;br /&gt;
{{Drops table row|Genji Katana}}&lt;br /&gt;
{{Drops table row|Genji Phurpa}}&lt;br /&gt;
{{Drops table row|Genji Greatbow}}&lt;br /&gt;
{{Drops table row|Genji Arquebus}}&lt;br /&gt;
{{Drops table row|Genji Rod}}&lt;br /&gt;
{{Drops table row|Genji Grimoire}}&lt;br /&gt;
{{Drops table row|Genji Rapier}}&lt;br /&gt;
{{Drops table row|Genji Cane}}&lt;br /&gt;
{{Drops table row|Genji Codex}}&lt;br /&gt;
{{Drops table row|Genji Ephemeris}}&lt;br /&gt;
{{Drops table row|Genji Armor Coffer (IL 340)}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] Treasure Coffer 2===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Genji Weapon Coffer (IL 345)}}&lt;br /&gt;
{{Drops table row|Wind-up Exdeath}}&lt;br /&gt;
{{Drops table row|Alte Roite Prism}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|I Am the Savage Delta, I Am the Savage Omega I}}&lt;br /&gt;
{{achievement table row|I Am the Savage Delta, I Am the Savage Omega II}}&lt;br /&gt;
{{achievement table row|I Am the Savage Delta, I Am the Savage Omega III}}&lt;br /&gt;
{{achievement table row|Mightier than the Delta}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>Daytona</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Job&amp;diff=684547</id>
		<title>Job</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Job&amp;diff=684547"/>
		<updated>2023-11-07T05:48:24Z</updated>

		<summary type="html">&lt;p&gt;Daytona: /* Job Chart */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCRIGHT}}&lt;br /&gt;
&#039;&#039;&#039;Jobs&#039;&#039;&#039; are an extension of their base [[class]]es, and require a [[Soul Crystal]] to activate. &#039;&#039;&#039;A job is a strict upgrade to its class, which means there is no reason to keep using the class once the job is available.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each job acquires additional role-specific actions based on the job&#039;s role in group content (Tank, DPS, or Healer). A job&#039;s role is very important, because most duties have role requirements:&lt;br /&gt;
* Dungeons (4-player) require 1 tank, 1 healer, and 2 DPS.&lt;br /&gt;
* Trials and raids (8-player) require 2 tanks, 2 healers, and 4 DPS. At casual difficulties, subroles don&#039;t matter, but at Savage and Ultimate level it is recommended to have at least one of each subrole: 1 pure healer, 1 barrier healer, 1 melee DPS, 1 physical ranged DPS, 1 magical ranged DPS.&lt;br /&gt;
* Alliance raids (24-player) require 1 tank, 2 healers, and 5 DPS for each of the 3 parties.&lt;br /&gt;
&lt;br /&gt;
Originally, a secondary class was required to unlock each job. With the release of [[Stormblood]], this is no longer required. Each class can advance to its corresponding job at level 30 regardless of the levels of your other classes. Advancing from a class to a job requires you to finish your level 30 class quests as well as the level 20 [[Main Scenario Quests|Main Scenario Quest]] {{questlink|main|Sylph-management}}.&lt;br /&gt;
&lt;br /&gt;
Jobs added with expansions do not have a base [[class]] and receive their [[Soul Crystal]] as soon as they are unlocked. They also start out at higher base levels.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jobs are not mutually exclusive.&#039;&#039;&#039; Given enough time, one can level all [[class]]es and jobs on a single character.&lt;br /&gt;
&lt;br /&gt;
== Job Chart ==&lt;br /&gt;
This list includes all jobs with their base classes.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
! Base Class&amp;lt;br&amp;gt;(Level 1-30) !! Job&amp;lt;br&amp;gt;(Level 30+) !! Role !! Starting&amp;lt;br&amp;gt;Location !! Prerequisites !! Starting&amp;lt;br&amp;gt;Level !! Weapon !! Armor&amp;lt;br&amp;gt;Type !! Accessory&amp;lt;br&amp;gt;Type&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | [[Patch 2.0|2.0]] - &#039;&#039;[[A Realm Reborn]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{GLA}} [[Gladiator]]&lt;br /&gt;
| {{PLD}} &#039;&#039;&#039;[[Paladin]]&#039;&#039;&#039;&lt;br /&gt;
| {{Tank}} Tank&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| None&lt;br /&gt;
| 1&lt;br /&gt;
| [[Gladiator&#039;s Arm|Swords]] and [[Shield]]s&lt;br /&gt;
| Fending&lt;br /&gt;
| Fending&lt;br /&gt;
|-&lt;br /&gt;
| {{MRD}} [[Marauder]]&lt;br /&gt;
| {{WAR}} &#039;&#039;&#039;[[Warrior]]&#039;&#039;&#039;&lt;br /&gt;
| {{Tank}} Tank&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| None&lt;br /&gt;
| 1&lt;br /&gt;
| [[Marauder&#039;s Arm|Greataxes]]&lt;br /&gt;
| Fending&lt;br /&gt;
| Fending&lt;br /&gt;
|- &lt;br /&gt;
| {{LNC}} [[Lancer]]&lt;br /&gt;
| {{DRG}} &#039;&#039;&#039;[[Dragoon]]&#039;&#039;&#039;&lt;br /&gt;
| {{Melee DPS}} Melee DPS&lt;br /&gt;
| {{Gridania|name=yes}}&lt;br /&gt;
| None&lt;br /&gt;
| 1&lt;br /&gt;
| [[Lancer&#039;s Arm|Polearms]]&lt;br /&gt;
| Maiming&lt;br /&gt;
| Slaying&lt;br /&gt;
|-&lt;br /&gt;
| {{PGL}} [[Pugilist]]&lt;br /&gt;
| {{MNK}} &#039;&#039;&#039;[[Monk]]&#039;&#039;&#039;&lt;br /&gt;
| {{Melee DPS}} Melee DPS&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| None&lt;br /&gt;
| 1&lt;br /&gt;
| [[Pugilist&#039;s Arm|Fist Weapons]]&lt;br /&gt;
| Striking&lt;br /&gt;
| Slaying&lt;br /&gt;
|- &lt;br /&gt;
| {{ARC}} [[Archer]]&lt;br /&gt;
| {{BRD}} &#039;&#039;&#039;[[Bard]]&#039;&#039;&#039;&lt;br /&gt;
| {{Physical Ranged DPS}} Physical Ranged DPS&lt;br /&gt;
| {{Gridania|name=yes}}&lt;br /&gt;
| None&lt;br /&gt;
| 1&lt;br /&gt;
| [[Archer&#039;s Arm|Bows]]&lt;br /&gt;
| Aiming&lt;br /&gt;
| Aiming&lt;br /&gt;
|- &lt;br /&gt;
| {{THM}} [[Thaumaturge]]&lt;br /&gt;
| {{BLM}} &#039;&#039;&#039;[[Black Mage]]&#039;&#039;&#039;&lt;br /&gt;
| {{Magic Ranged DPS}} Magical Ranged DPS&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| None&lt;br /&gt;
| 1&lt;br /&gt;
| [[One-handed Thaumaturge&#039;s Arm|Scepters]] or [[Two-handed Thaumaturge&#039;s Arm|Staves]]&lt;br /&gt;
| Casting&lt;br /&gt;
| Casting&lt;br /&gt;
|- &lt;br /&gt;
| {{ACN}} [[Arcanist]] &amp;lt;ref name=&amp;quot;ACN&amp;quot;/&amp;gt;&lt;br /&gt;
| {{SMN}} &#039;&#039;&#039;[[Summoner]]&#039;&#039;&#039;&lt;br /&gt;
| {{Magic Ranged DPS}} Magical Ranged DPS&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| None&lt;br /&gt;
| 1&lt;br /&gt;
| [[Arcanist&#039;s Grimoire|Books]]&lt;br /&gt;
| Casting&lt;br /&gt;
| Casting&lt;br /&gt;
|- &lt;br /&gt;
| {{ACN}} [[Arcanist]] &amp;lt;ref name=&amp;quot;ACN&amp;quot;/&amp;gt;&lt;br /&gt;
| {{SCH}} &#039;&#039;&#039;[[Scholar]]&#039;&#039;&#039;&lt;br /&gt;
| {{Healer}} Barrier Healer&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| None&lt;br /&gt;
| 1&lt;br /&gt;
| [[Scholar&#039;s Arm|Books]]&lt;br /&gt;
| Healing&lt;br /&gt;
| Healing&lt;br /&gt;
|- &lt;br /&gt;
| {{CNJ}} [[Conjurer]]&lt;br /&gt;
| {{WHM}} &#039;&#039;&#039;[[White Mage]]&#039;&#039;&#039;&lt;br /&gt;
| {{Healer}} Pure Healer&lt;br /&gt;
| {{Gridania|name=yes}}&lt;br /&gt;
| None&lt;br /&gt;
| 1&lt;br /&gt;
| [[One-handed Conjurer&#039;s Arm|Wands]] or [[Two-handed Conjurer&#039;s Arm|Canes]]&lt;br /&gt;
| Healing&lt;br /&gt;
| Healing&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | [[Patch 2.4]]&lt;br /&gt;
|-&lt;br /&gt;
| {{ROG}} [[Rogue]]&lt;br /&gt;
| {{NIN}} &#039;&#039;&#039;[[Ninja]]&#039;&#039;&#039;&lt;br /&gt;
| {{Melee DPS}} Melee DPS&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| None &amp;lt;ref name=&amp;quot;ROG&amp;quot;/&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
| [[Rogue&#039;s Arm|Twin Daggers]]&lt;br /&gt;
| Scouting&lt;br /&gt;
| Aiming&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | [[Patch 3.0|3.0]] - &#039;&#039;[[Heavensward]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{DRK}} &#039;&#039;&#039;[[Dark Knight]]&#039;&#039;&#039;&lt;br /&gt;
| {{Tank}} Tank&lt;br /&gt;
| {{Ishgard|name=yes}}&lt;br /&gt;
| Level 50 &amp;lt;ref name=&amp;quot;combat&amp;quot; /&amp;gt;&amp;lt;br&amp;gt; Main story &amp;lt;ref name=&amp;quot;HW jobs&amp;quot;/&amp;gt;&lt;br /&gt;
| 30&lt;br /&gt;
| [[Dark Knight&#039;s Arm|Greatswords]]&lt;br /&gt;
| Fending&lt;br /&gt;
| Fending&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{MCH}} &#039;&#039;&#039;[[Machinist]]&#039;&#039;&#039;&lt;br /&gt;
| {{Physical Ranged DPS}} Physical Ranged DPS&lt;br /&gt;
| {{Ishgard|name=yes}}&lt;br /&gt;
| Level 50 &amp;lt;ref name=&amp;quot;combat&amp;quot; /&amp;gt;&amp;lt;br&amp;gt; Main story &amp;lt;ref name=&amp;quot;HW jobs&amp;quot;/&amp;gt;&lt;br /&gt;
| 30&lt;br /&gt;
| [[Machinist&#039;s Arm|Firearms]]&lt;br /&gt;
| Aiming&lt;br /&gt;
| Aiming&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{AST}} &#039;&#039;&#039;[[Astrologian]]&#039;&#039;&#039;&lt;br /&gt;
| {{Healer}} Pure Healer&lt;br /&gt;
| {{Ishgard|name=yes}}&lt;br /&gt;
| Level 50 &amp;lt;ref name=&amp;quot;combat&amp;quot; /&amp;gt;&amp;lt;br&amp;gt; Main story &amp;lt;ref name=&amp;quot;HW jobs&amp;quot;/&amp;gt;&lt;br /&gt;
| 30&lt;br /&gt;
| [[Astrologian&#039;s Arm|Star Globes]]&lt;br /&gt;
| Healing&lt;br /&gt;
| Healing&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | [[Patch 4.0|4.0]] - &#039;&#039;[[Stormblood]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{SAM}} &#039;&#039;&#039;[[Samurai]]&#039;&#039;&#039;&lt;br /&gt;
| {{Melee DPS}} Melee DPS&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| Level 50 &amp;lt;ref name=&amp;quot;combat&amp;quot; /&amp;gt;&lt;br /&gt;
| 50&lt;br /&gt;
| [[Samurai&#039;s Arm|Katanas]]&lt;br /&gt;
| Striking&lt;br /&gt;
| Slaying&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{RDM}} &#039;&#039;&#039;[[Red Mage]]&#039;&#039;&#039;&lt;br /&gt;
| {{Magic Ranged DPS}} Magical Ranged DPS&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| Level 50 &amp;lt;ref name=&amp;quot;combat&amp;quot; /&amp;gt;&lt;br /&gt;
| 50&lt;br /&gt;
| [[Red Mage&#039;s Arm|Rapiers]]&lt;br /&gt;
| Casting&lt;br /&gt;
| Casting&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | [[Patch 4.5]]&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{BLU}} &#039;&#039;&#039;[[Blue Mage]]&#039;&#039;&#039;&lt;br /&gt;
| [[Limited Job]]&amp;lt;br&amp;gt;{{Magic Ranged DPS}} Magical Ranged DPS&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| Level 50 &amp;lt;ref name=&amp;quot;combat&amp;quot; /&amp;gt;&amp;lt;br&amp;gt; Main story &amp;lt;ref name=&amp;quot;BLU&amp;quot;/&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
| [[Blue Mage&#039;s Arm|One-Handed Canes]]&lt;br /&gt;
| Casting&lt;br /&gt;
| Casting&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | [[Patch 5.0|5.0]] - &#039;&#039;[[Shadowbringers]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{GNB}} &#039;&#039;&#039;[[Gunbreaker]]&#039;&#039;&#039;&lt;br /&gt;
| {{Tank}} Tank&lt;br /&gt;
| {{Gridania|name=yes}}&lt;br /&gt;
| Level 60 &amp;lt;ref name=&amp;quot;combat&amp;quot; /&amp;gt;&lt;br /&gt;
| 60&lt;br /&gt;
| [[Gunbreaker&#039;s Arm|Gunblades]]&lt;br /&gt;
| Fending&lt;br /&gt;
| Fending&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{DNC}} &#039;&#039;&#039;[[Dancer]]&#039;&#039;&#039;&lt;br /&gt;
| {{Physical Ranged DPS}} Physical Ranged DPS&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| Level 60 &amp;lt;ref name=&amp;quot;combat&amp;quot; /&amp;gt;&lt;br /&gt;
| 60&lt;br /&gt;
| [[Dancer&#039;s Arm|Throwing Weapons]]&lt;br /&gt;
| Aiming&lt;br /&gt;
| Aiming&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | [[Patch 6.0|6.0]] - &#039;&#039;[[Endwalker]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{RPR}} &#039;&#039;&#039;[[Reaper]]&#039;&#039;&#039;&lt;br /&gt;
| {{Melee DPS}} Melee DPS&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| Level 70 &amp;lt;ref name=&amp;quot;combat&amp;quot; /&amp;gt;&lt;br /&gt;
| 70&lt;br /&gt;
| [[Reaper&#039;s Arm|War Scythes]]&lt;br /&gt;
| Maiming&lt;br /&gt;
| Slaying&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{SGE}} &#039;&#039;&#039;[[Sage]]&#039;&#039;&#039;&lt;br /&gt;
| {{Healer}} Barrier Healer&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| Level 70 &amp;lt;ref name=&amp;quot;combat&amp;quot; /&amp;gt;&lt;br /&gt;
| 70&lt;br /&gt;
| [[Sage&#039;s Arm|Nouliths]]&lt;br /&gt;
| Healing&lt;br /&gt;
| Healing&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | [[Patch 7.0|7.0]] - &#039;&#039;[[Dawntrail]]&#039;&#039; (coming Summer 2024)&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| &#039;&#039;&#039;[[Viper]]&#039;&#039;&#039;&lt;br /&gt;
| {{Melee DPS}} Melee DPS&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| Level 80 &amp;lt;ref name=&amp;quot;combat&amp;quot; /&amp;gt;&lt;br /&gt;
| 80&lt;br /&gt;
| [[Viper&#039;s Arm|Dual Blades]]&lt;br /&gt;
| Scouting&lt;br /&gt;
| Aiming&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| ???&lt;br /&gt;
| {{Magic Ranged DPS}} Magical Ranged DPS&lt;br /&gt;
| ???&lt;br /&gt;
| Level 80 &amp;lt;ref name=&amp;quot;combat&amp;quot; /&amp;gt;&lt;br /&gt;
| 80&lt;br /&gt;
| ???&lt;br /&gt;
| Casting&lt;br /&gt;
| Casting&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | Patch 7.x&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| ???&lt;br /&gt;
| [[Limited Job]]&amp;lt;br&amp;gt;???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;combat&amp;quot;&amp;gt;If a job has no base class, then it requires reaching the indicated level in &#039;&#039;any&#039;&#039; [[Disciple of War]] or [[Disciple of Magic|Magic]] (i.e. any combat job). Role does not matter: for example, you can unlock {{DRK}}Dark Knight even if you haven&#039;t levelled any other tanks. [[Crafters]] and [[Gatherers]] may not be used.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;ROG&amp;quot;&amp;gt;Although {{ROG}}Rogue/{{NIN}}Ninja has no specific prerequisites, it is not available as a starting class (due to being added in [[patch 2.4]]). Players who want to become a Rogue as quickly as possible will need to begin as a different class, unlock class-changing (level 10 class quest), and gain access to [[Limsa Lominsa]] (level 15 main story quest, unless you started there).&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;ACN&amp;quot;&amp;gt;{{SMN}}Summoner and {{SCH}}Scholar are both based on {{ACN}}Arcanist. That means that Summoner and Scholar share levels with each other.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;BLU&amp;quot;&amp;gt;{{BLU}}Blue Mage requires completion of the Main Scenario Quest {{Questlink|main|The Ultimate Weapon}} (the end of [[patch 2.0]]) and a [[Disciple of War]] or [[Disciple of Magic|Magic]] at level 50.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;HW jobs&amp;quot;&amp;gt;The &#039;&#039;Heavensward&#039;&#039; jobs require completion of the Main Scenario Quest {{Questlink|main|Before the Dawn}} (the end of [[patch 2.55]]) to access the city of Ishgard, and a [[Disciple of War]] or [[Disciple of Magic|Magic]] at level 50. &#039;&#039;&#039;Note that the starting level of these jobs is different from the level required to unlock them.&#039;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[File:FFXIV ARR Jobs.jpg|Final Fantasy XIV: A Realm Reborn jobs.|thumb]]Jobs have specialized abilities aimed to perform specific roles in a group setting. Jobs are at the same level as their corresponding classes and can be thought of as specializations of the base classes. Jobs of the same role (damage dealer, tank or healer) are balanced to provide roughly the same level of combat performance. There are therefore no jobs that perform better or worse than any other, and all content in the game can be completed with any job. But jobs differ from one another in their playing style (e.g. melee vs. ranged damage), and in the balance of damage and party buffs they provide.  The exception is the [[Limited Job|limited job]] of [[Blue Mage]], which is for all intents and purposes a separate game of its own.&lt;br /&gt;
&lt;br /&gt;
There are ten jobs in [[A Realm Reborn]] ([[Patch 2.0|2.0]]): [[Paladin]], [[Warrior]], [[Monk]], [[Dragoon]], [[Ninja]] ([[Patch 2.4|2.4]]), [[Bard]], [[Black Mage]], [[Summoner]], [[White Mage]], and [[Scholar]]. [[Heavensward]] ([[Patch 3.0|3.0]]) added three new jobs: [[Dark Knight]], [[Machinist]] and [[Astrologian]]. [[Stormblood]] ([[Patch 4.0|4.0]]) added two more jobs initially: [[Samurai]] and [[Red Mage]], followed by a [[Limited Job]] at the tail end of the expansion ([[Patch 4.5|4.5]]), [[Blue Mage]]. [[Shadowbringers]] ([[Patch 5.0|5.0]]) also added two new jobs: [[Gunbreaker]] and [[Dancer]]. Continuing the pattern, [[Endwalker]] ([[Patch 6.0|6.0]]) added two more jobs: [[Reaper]] and [[Sage]].&lt;br /&gt;
&lt;br /&gt;
Unlocking a job awards its [[Soul Crystal]], which is required to change from the player&#039;s current [[class]] into the more specialized [[job]]. Each job has its own crystal which can be equipped via the Armoury Chest.&lt;br /&gt;
&lt;br /&gt;
Jobs have some unique features:&lt;br /&gt;
&lt;br /&gt;
* Primary Class is the class that a job is tied to.&lt;br /&gt;
* To switch to a job, equip its Soul Crystal. Returning to a base class works similarly by leaving the crystal slot empty.&lt;br /&gt;
* Jobs possess all of the abilities and traits of the primary class and have a large number of additional abilities and traits on top of it.  Classes typically only gain at most a couple of abilities after level 30, with the majority being vested in the job instead after that level.  Both classes and jobs have access to the full set of role abilities (ex. {{action icon|Swiftcast}}), however.&lt;br /&gt;
* All traits acquired before level 30 are shared between the class and job.  Traits acquired between level 30 and 50 may be shared between the class and job, or may be exclusive to the job, with numerous examples of both.  All traits acquired after levels 50 are restricted entirely to the job and unavailable to the associated base class.&lt;br /&gt;
* While many abilities are acquired through gaining levels, some are instead rewarded by [[Class Quests|Class]] or [[Job Quests]].&lt;br /&gt;
* Level is shared between job and primary class once that job is unlocked. For example, if you level a [[Summoner]] to 40, then swap over to its base class ([[Arcanist]]), the latter will also be at level 40. Both the primary class and its respective job(s will always be the same level, regardless of which you play as.  A side effect of this is that the two jobs that stem from the [[Arcanist]] base class, [[Summoner]] and [[Scholar]], also share level, so increases in level to either one are also reflected in the other.&lt;br /&gt;
* With one exception, there exists &#039;&#039;&#039;no content after level 30&#039;&#039;&#039; &#039;&#039;oriented towards classes&#039;&#039; rather than jobs.  There&#039;s just one level 30 quest that can only be accessed by the base class, not the job it transforms into ({{questlink|side|Unicorn Power}} is only available to Conjurers, not to White Mages, despite being a level 30 quest and only becoming accessible &#039;&#039;after&#039;&#039; the level 30 Conjurer quest), but nothing else after level 30.&lt;br /&gt;
** Deliberately playing a [[class]] instead of a [[job]] in high-level content is justification for a vote-dismiss under the [https://support.na.square-enix.com/faqarticle.php?id=5382&amp;amp;la=1&amp;amp;kid=68216 Prohibited Activities in Final Fantasy XIV] section &amp;quot;Obstruction of play.&amp;quot;&lt;br /&gt;
* Hotbar configuration is &#039;&#039;not&#039;&#039; shared between classes and the jobs they transform into.&lt;br /&gt;
** Hotbars can, however, be copied between classes and jobs using the &amp;lt;code&amp;gt;/hotbar copy&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/chotbar copy&amp;lt;/code&amp;gt; commands. See [https://na.finalfantasyxiv.com/lodestone/playguide/db/text_command/?category2=4 the EDB entry on Hotbar commands] for more information.&lt;br /&gt;
* Jobs released in &#039;&#039;[[Heavensward]]&#039;&#039; ([[Patch 3.0|3.0]]) – [[Dark Knight]], [[Astrologian]], and [[Machinist]] – start at level 30 and do not require base classes. Instead, they begin with a full set of abilities of their own.&lt;br /&gt;
* Jobs released in &#039;&#039;[[Stormblood]]&#039;&#039; ([[Patch 4.0|4.0]]) – [[Samurai]] and [[Red Mage]] – start at level 50 and do not require base classes.&lt;br /&gt;
* Jobs released in &#039;&#039;[[Shadowbringers]]&#039;&#039; ([[Patch 5.0|5.0]]) – [[Gunbreaker]] and [[Dancer]] – start at level 60 and do not require base classes.&lt;br /&gt;
* Jobs released in &#039;&#039;[[Endwalker]]&#039;&#039; ([[Patch 6.0|6.0]]) – [[Sage]] and [[Reaper]] - start at level 70 and do not require base classes.&lt;br /&gt;
&lt;br /&gt;
== Jobs ==&lt;br /&gt;
[[File:Jobs Screen.png|right|thumb|In-game Jobs Screen]]&lt;br /&gt;
==={{tank|big=y}}  [[Tank]]s ===&lt;br /&gt;
==== {{PLD}} [[Paladin]] ====&lt;br /&gt;
Paladins are front-line specialists, sporting a veritable arsenal of defensive and supportive tools to protect both themselves and their allies. Paladins also utilize MP to heal their comrades and to deal burst damage. Paladins possess a unique ranged spellcasting period in their rotation allowing them to attack targets without being in melee range, and a strong cooldown that makes them completely immune to all damage for a period. Paladins also possess two unique party mitigation actions to other tanks&#039; one unique action, along with a unique action that allows the paladin to cover an ally from attacks. At higher levels, paladins possess good self-healing abilities, arguably second compared to warrior.&lt;br /&gt;
&lt;br /&gt;
==== {{WAR}} [[Warrior]] ====&lt;br /&gt;
Warriors are mighty front-liners wielding two-handed axes which are used to perform huge burst damage using their Beast Gauge. They have a very simple damage rotation focusing on hard-hitting weaponskills. Warriors have exceptionally potent self-healing abilities that make them particularly strong in dungeons. They also have a strong cooldown that, rather than preventing damage, simply prevents them from dying for the duration. This &amp;quot;invulnerability&amp;quot; also has the shortest recast timer among all tank invulnerabilities. Warrior&#039;s simplicity but high survivability makes it a good tank for beginners.&lt;br /&gt;
&lt;br /&gt;
==== {{DRK}} [[Dark Knight]] ====&lt;br /&gt;
Dark knights provide the player with a balanced offering of mitigation and damage-dealing tools, complemented by their skill with two-handed greatswords. They use MP as a secondary resource for executing strong magical attacks and very powerful burst damage relying more on strong abilities (off-global cooldown actions) than weaponskills. Dark knights arguably have the strongest burst damage among all tanks and are the most effective at stockpiling resources as necessary for when more damage is needed. Dark knights possess powerful self-shielding abilities and have a cooldown that lets them continue attacking even after having been &amp;quot;killed&amp;quot;, potentially returning to life without interruption if healed sufficiently during the short period after their ostensible death. At higher levels, dark knights also have the most flexible targeted mitigation among all the tanks, allowing them to easily shield and mitigate multiple allies at once.&lt;br /&gt;
&lt;br /&gt;
==== {{GNB}} [[Gunbreaker]] ====&lt;br /&gt;
Gunbreakers blend solid damage, mitigation, and utility into a straightforward playstyle. They possess combos that generate Cartridges, which can be used on multiple strong attacks. Gunbreakers possess strong DPS but have a rigid damage rotation and busy burst windows. The possess a cooldown that, while it reduces them to only 1 HP, makes them immune to nearly all attacks and abilities for a duration thereafter. Gunbreakers also have a strong healing-over-time action that can be used on themselves or a target ally. At higher levels, gunbreakers gain access to a particularly strong mitigation action with a short cooldown that automatically heals the target if their health drops below a certain amount.&lt;br /&gt;
&lt;br /&gt;
==={{healer|big=y}} [[Healer]] ===&lt;br /&gt;
&amp;quot;Pure&amp;quot; healers have access to higher healing output in response to damage and stronger healing-over-time abilities.&lt;br /&gt;
&lt;br /&gt;
==== {{WHM}} [[White Mage]] ====&lt;br /&gt;
White Mage is a straightforward healing class that forgoes utility to provide immense healing output and regeneration effects to their allies. Their simple but powerful healing kit does not require much advanced planning compared to other healers. They also have good personal damage, blasting their enemies with devastating elemental attacks, including a powerful AoE stun. At higher levels, they gain access to Lilies, which can be used on instant healing spells without needing MP, and later on will gain access to an exceptionally powerful attack that is fueled by Lilies.&lt;br /&gt;
&lt;br /&gt;
==== {{AST}} [[Astrologian]] ====&lt;br /&gt;
Astrologians are masters of fate that provide healing and regeneration to their allies. They have a unique Card system that allows them to provide damage buffs to fellow party members, an ability that buffs the entire party&#039;s damage for a short period, and a large number of cooldowns to provide all manner of utility or damage as the fight demands. In exchange for their utility, their personal damage is lower than that of other healers. Several of their healing abilities have a strong but delayed healing effect, meaning proactive usage and knowledge of specific encounters are key to effective healing. In many situations, astrologians are also generally more effective at reducing incoming damage than White Mages.&lt;br /&gt;
-------&lt;br /&gt;
&amp;quot;Barrier&amp;quot; healers have access to more abilities which provide shields to party members, increasing their effective max HP, and abilities that reduce damage taken, allowing them to better prepare the party for strong incoming enemy attacks.&lt;br /&gt;
&lt;br /&gt;
==== {{SCH}} [[Scholar]] ====&lt;br /&gt;
Scholars, accompanied by their faithful healing fairies, provide allies with powerful barriers whilst debilitating enemies with an ability that increases critical hits taken. Their fairies will automatically heal injured players. At great need, they can call a more powerful version of their fairy to the battlefield to augment their allies&#039; defenses. By using a certain combination of actions that can also be augmented from other party members&#039; healing up actions, scholars can provide the strongest party shields of any job. They are the only job in the game that can increase the movement speed of the party in combat with a special ability.&lt;br /&gt;
&lt;br /&gt;
==== {{SGE}} [[Sage]]====&lt;br /&gt;
The Sage is a job that provides a solid balance of healing, mitigation, and damage. They can choose one ally to receive Kardia, which will automatically heal them every time the Sage uses an attack spell. Using their Nouliths, they can enhance their spells to make them instant cast and provide their party with potent barriers or damage-over-time on enemies. Compared to scholars, sages have higher personal damage in exchange for not providing party damage buffs. Sages also feature skills which provide shields that automatically regenerate once they have been depleted, making them especially potent on multi-hit attacks. Sages have good mobility with an ability that allows them to dash to another player or enemy. Sage&#039;s basic mitigation action does not require allies to stand inside a ground effect, making it superior to Scholar&#039;s in most cases.&lt;br /&gt;
&lt;br /&gt;
==={{Melee DPS|big=y}} [[DPS|Melee DPS]] ===&lt;br /&gt;
Melee DPS jobs typically deal the most damage among the DPS roles but require being in melee range to enemies and have positional-based attacks, which will do more damage if the player attacks from the rear or flank of an enemy, depending on the attack. Some melee DPS jobs also have cast times for their strongest attacks, requiring them to briefly stand still.&lt;br /&gt;
&lt;br /&gt;
==== {{MNK}} [[Monk]] ====&lt;br /&gt;
Monks are very agile combatants that deal impressive sustained and burst damage, darting across the battlefield to annihilate foes with lightning speed using their fist-based weapons and martial techniques. Their basic weaponskills are more free-form than other Melee DPS jobs and do not follow a strict combo system, instead employing a &amp;quot;form&amp;quot; system that allows usage of specific weaponskills depending on the monk&#039;s form, which changes after using a weaponskill. They also have a Chakra system that allows them to build to powerful attacks as combat progresses, and Masterful Blitz, allowing them to unleash powerful attacks based on specific sequences of their basic weaponskills. They also possess an action that temporarily increases healing received to all allies in range.&lt;br /&gt;
&lt;br /&gt;
==== {{DRG}} [[Dragoon]] ====&lt;br /&gt;
Dragoons are famous for launching themselves across battlefields and decimating their foes using lance-based weapons, bombarding enemies with vicious leaping attacks and lengthy combos while empowering allies with buffs. They draw upon the Blood of the Dragon to augment their abilities, occasionally being even further empowered for short periods by Life of the Dragon. Dragoons have very strong AoE damage, with several attacks that cleave in a line. Compared to other melee DPS, dragoon does not have particularly hard-hitting weaponskills, but instead uses a combination of weaponskills and a variety of off-global cooldown abilities to deal strong sustained and burst damage.&lt;br /&gt;
&lt;br /&gt;
==== {{NIN}} [[Ninja]] ====&lt;br /&gt;
Ninja are agile and elusive fighters that utilize [[ninjutsu]] and dual-daggers, slicing unsuspecting foes from the shadows in the blink of an eye. By using the right combination of mudras, they can also blast enemies with a variety of elemental ranged attacks. Ninja&#039;s exceptional burst damage that is mostly based on cooldowns instead of gauge resources makes them especially strong for encounters in which the boss is untargetable for long periods of time. Their ace-in-the-hole, [[Mug]], also increases the damage a target takes from all sources. Ninja have higher movement speed than other jobs and an ability that allows them to move quickly to a specified location. The ninja is the only melee DPS job that uses Dexterity as its primary offensive stat instead of Strength.&lt;br /&gt;
&lt;br /&gt;
==== {{SAM}} [[Samurai]] ====&lt;br /&gt;
The Samurai uses a two-handed katana to deal out tremendous damage at the expense of providing party buffs. Samurai use their combos to generate three kinds of Sen, symbols of their mastery of the blade, which they can then leverage to unleash one of several powerful Iaijutsu finishers. At higher levels, Samurai&#039;s combos will build Kenki gauge and their Iaijutsu will build Meditation stacks, which are additional resources that can be used on other strong attacks.&lt;br /&gt;
&lt;br /&gt;
==== {{RPR}} [[Reaper]] ====&lt;br /&gt;
Reapers fight using both the scythe they wield and the void avatar they command. They must first harvest their victims to build up the Soul gauge, which is used to feed their avatar to deliver powerful attacks. The avatar builds up the Shroud gauge, which can be use to combine with the avatar for an even more powerful, temporary boost in power. Reaper&#039;s exceptional ability to store damage resources makes them especially strong for multi-phase encounters such as ultimate raids, in which more damage may be needed at certain points.&lt;br /&gt;
&lt;br /&gt;
==={{Physical Ranged DPS|big=y}} [[DPS|Physical Ranged DPS]] ===&lt;br /&gt;
Physical Ranged DPS jobs typically deal the least damage among the DPS roles but do not need to be in melee range or have mobility-limiting cast times. With the exception of Machinist, Physical Ranged DPS jobs provide the strongest party buffs and other utility among the DPS jobs.&lt;br /&gt;
&lt;br /&gt;
==== {{BRD}} [[Bard]] ====&lt;br /&gt;
Bards are bow-wielding ranged damage dealers sporting mobility, utility, and a proc-based combat style that debilitates enemies through damage-over-time effects wrought by their skillful bow shots. Through the power of song, they can also provide party-wide buffs and inspire their allies to greater feats of damage, the strongest party buffs in the game. Their own attacks cycle through 3 different distinct periods based on the song they are currently playing. They are the only non-healer job that can remove a detrimental status effect from a party member, using a unique ability. They also possess an action that temporarily increases healing received to all allies in range.&lt;br /&gt;
&lt;br /&gt;
==== {{MCH}} [[Machinist]] ====&lt;br /&gt;
Machinists are gun-toting tinkerers that specialize in blasting foes in rapid succession, building up their Heat gauge, which is used to fuel their abilities further. They have access to multiple powerful Tool attacks to further damage foes. They can also deploy an automaton to assist the player in combat temporarily. Their relatively high personal damage is at the expense of providing party buffs. Similar to reaper, machinists can flexibly store and use their resources at points in an encounter in which more damage may be needed. Machinists have a unique utility action that reduces damage dealt from an enemy (in addition to their normal physical ranged DPS party mitigation action), making them the best physical ranged DPS at reducing incoming damage.&lt;br /&gt;
&lt;br /&gt;
==== {{DNC}} [[Dancer]] ====&lt;br /&gt;
The Dancer is a highly mobile job providing damage, utility, and support capabilities to those around them while slicing their enemies with throws of their bladed chakrams. Dancers can also choose a party member as their Dance Partner, further empowering that party member by echoing the effects of several of the Dancer&#039;s abilities on that player.  Their combat style relies heavily on random procs, with several layers of procs feeding into further (potential) procs. Dancers feature &amp;quot;Steps&amp;quot; in their rotation, which are abilities that require executing either two or four random Dance Steps to unleash powerful AoE attacks that also boost allies&#039; damage, with the strength increasing depending on how many Dance Steps were correctly executed. They possess a unique ability to rapidly dash around the battlefield and support abilities that heal nearby party members or provide shields.&lt;br /&gt;
&lt;br /&gt;
==={{Magical Ranged DPS|big=y}} [[DPS|Magical Ranged DPS]] ===&lt;br /&gt;
Magical Ranged DPS jobs provide strong damage (albeit usually less than melee DPS) but several of their attacks require them to stand still and cast, limiting their mobility at times. With the exception of Black Mage, Magical Ranged DPS jobs usually provide good party utility and can even resurrect fallen allies during battle.&lt;br /&gt;
&lt;br /&gt;
==== {{BLM}} [[Black Mage]] ====&lt;br /&gt;
Black Mages resemble the classical elemental mage, trading party buffs, utility, and mobility for unmatched spells damage, comparable to melee DPS jobs. Their unique mechanics revolve around balancing Astral Fire and Umbral Ice, consuming their MP with powerful but costly spells during Astral Fire, and then rapidly regenerating it during Umbral Ice, all the while weaving in deadly lightning magicks that inflict damage over time. At higher levels, Black Mages will gain access to more instant cast spells and other mobility options, which must be skillfully used to maximize their performance. Therefore, Black Mage has one of the highest skill ceilings of any job in the game.&lt;br /&gt;
&lt;br /&gt;
==== {{SMN}} [[Summoner]] ====&lt;br /&gt;
Summoners conjure one of three battle-pets to deliver a variety of attacks based on what they have summoned, cycling between fire, earth, and wind aspects throughout the fight. As a result, Summoners are surprisingly versatile and mobile for a Magic job. At higher levels, Summoners are able to manifest powerful echoes of the primals Bahamut and Phoenix to devastate their foes with high burst damage and provide regenerative healing. With only a few actions in their rotation that have cast times, summoners are arguably the most mobile magical ranged DPS and have the most straightforward damage rotation, despite having the highest number of unique actions for a non-limited job. Summoner, like Red Mage, is also one of the few DPS jobs that can resurrect fallen allies in combat. These factors make summoner a very beginner-friendly job for endgame content.&lt;br /&gt;
&lt;br /&gt;
==== {{RDM}} [[Red Mage]] ====&lt;br /&gt;
The Red Mage is a versatile job capable of using both magic and melee weapon skills effectively. The job focuses on building and balancing white and black mana by casting offensive elemental magic, then expending them on their melee rapier skills, followed by strong instant cast spells to deal finishing blows. In addition to dealing damage, Red Mages can draw upon healing magic and even raise fallen party members, as well as augmenting the damage of their allies for a short period of time, and temporarily decreasing magic damage nearby allies take. The combat style of Red Mages revolves around a unique pattern of casting a quick spell followed by a powerful spell made instant-cast due to their Dualcast trait, which can also be used on their resurrection spell to revive multiple allies in quick succession. Similar to reapers and machinists, red mages can flexibly store and use their resources at points in an encounter in which more damage may be needed. However, because of their high utility, their damage tends to be lower than for the other magical ranged DPS jobs.&lt;br /&gt;
&lt;br /&gt;
==== {{BLU}} [[Blue Mage]] (Limited) ====&lt;br /&gt;
Blue Mages learn skills by copying the abilities of their defeated enemies. They have access to a wide variety of spells, which make them more versatile and powerful as they learn more spells, to the point where they can emulate any of the three major roles (tank, healer, DPS). However, their status as a Limited Job restricts their access to content, and they have a lower max level than non-limited jobs. Unlike other jobs, Blue Mages retain access to all of their learned spells even when level synced, providing unique advantages in content they can participate in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Job navbar}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs|*]]&lt;/div&gt;</summary>
		<author><name>Daytona</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Template:Job_navbar&amp;diff=679056</id>
		<title>Template:Job navbar</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Template:Job_navbar&amp;diff=679056"/>
		<updated>2023-10-21T13:06:12Z</updated>

		<summary type="html">&lt;p&gt;Daytona: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;hr style=&amp;quot;margin: 1em 0em; clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;nav job-nav mech1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;heading&amp;quot;&amp;gt;[[Job]]s&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;wrapper&amp;quot;&amp;gt;&lt;br /&gt;
{| &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle; width: 160px;&amp;quot; | {{Tank}} [[List of tank actions|Tank]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Paladin]] {{PLD}}&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;([[List of paladin actions|actions]]{{bullet}}[[List of paladin traits|traits]])&amp;lt;/small&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;[[Warrior]] {{WAR}}&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;([[List of warrior actions|actions]]{{bullet}}[[List of warrior traits|traits]])&amp;lt;/small&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;[[Dark Knight]] {{DRK}}&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;([[List of dark knight actions|actions]]{{bullet}}[[List of dark knight traits|traits]])&amp;lt;/small&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;[[Gunbreaker]] {{GNB}}&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;([[List of gunbreaker actions|actions]]{{bullet}}[[List of gunbreaker traits|traits]])&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width:0; height:10px;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | {{Healer}} [[List of healer actions|Healer]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[White Mage]] {{WHM}}&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;([[List of white mage actions|actions]]{{bullet}}[[List of white mage traits|traits]])&amp;lt;/small&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;[[Scholar]] {{SCH}}&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;([[List of scholar actions|actions]]{{bullet}}[[List of scholar traits|traits]]{{bullet}}[[List of scholar pet actions|pet]])&amp;lt;/small&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;[[Astrologian]] {{AST}}&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;([[List of astrologian actions|actions]]{{bullet}}[[List of astrologian traits|traits]])&amp;lt;/small&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;[[Sage]] {{SGE}}&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;([[List of sage actions|actions]]{{bullet}}[[List of sage traits|traits]])&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width:0; height:10px;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;8&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | {{Melee DPS}} [[List of melee dps actions|Melee DPS]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; |  &#039;&#039;Maiming&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Dragoon]] {{DRG}}&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;([[List of dragoon actions|actions]]{{bullet}}[[List of dragoon traits|traits]])&amp;lt;/small&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;[[Reaper]] {{RPR}}&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;([[List of reaper actions|actions]]{{bullet}}[[List of reaper traits|traits]])&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width:0; height:10px;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; |  &#039;&#039;Striking&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Monk]] {{MNK}}&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;([[List of monk actions|actions]]{{bullet}}[[List of monk traits|traits]])&amp;lt;/small&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;[[Samurai]] {{SAM}}&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;([[List of samurai actions|actions]]{{bullet}}[[List of samurai traits|traits]])&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width:0; height:10px;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; |  &#039;&#039;Scouting&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Ninja]] {{NIN}}&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;([[List of ninja actions|actions]]{{bullet}}[[List of ninja traits|traits]])&amp;lt;/small&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;[[Viper]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;([[List of viper actions|actions]]{{bullet}}[[List of viper traits|traits]])&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width:0; height:10px;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | {{Physical Ranged DPS}} [[List of physical ranged dps actions|Physical Ranged DPS]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Bard]] {{BRD}}&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;([[List of bard actions|actions]]{{bullet}}[[List of bard traits|traits]])&amp;lt;/small&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;[[Machinist]] {{MCH}}&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;([[List of machinist actions|actions]]{{bullet}}[[List of machinist traits|traits]])&amp;lt;/small&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;[[Dancer]] {{DNC}}&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;([[List of dancer actions|actions]]{{bullet}}[[List of dancer traits|traits]])&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width:0; height:10px;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | {{Magical Ranged DPS}} [[List of magic ranged dps actions|Magical Ranged DPS]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Black Mage]] {{BLM}}&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;([[List of black mage actions|actions]]{{bullet}}[[List of black mage traits|traits]])&amp;lt;/small&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;[[Summoner]] {{SMN}}&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;([[List of summoner actions|actions]]{{bullet}}[[List of summoner traits|traits]]{{bullet}}[[List of summoner pet actions|pet]])&amp;lt;/small&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;[[Red Mage]] {{RDM}}&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;([[List of red mage actions|actions]]{{bullet}}[[List of red mage traits|traits]])&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width:0; height:10px;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | {{Limited}} [[Limited Jobs|Limited]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Blue Mage]] {{BLU}}&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;([[List of blue mage actions|actions]]{{bullet}}[[List of blue mage traits|traits]])&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width:0; height:10px;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;small&amp;gt;&#039;&#039;[[Class]]es&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;!-- ! Related links&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[List of summon skills|Summon skills]]{{bullet}}[[Class mechanic]] --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!-- Categorization --&amp;gt;{{#switch:{{lc:{{PAGENAME}}}}| dark knight | paladin | warrior | healers | astrologian | scholar | white mage | dps | bard | black mage | dragoon | machinist | monk | ninja | red mage | samurai | summoner = [[Category:{{PAGENAME}}|*]]}} [[Category:Jobs]]&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[:Template:Class navbar]]&lt;br /&gt;
[[Category:Navigation templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Daytona</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Template:Job_navbar&amp;diff=679055</id>
		<title>Template:Job navbar</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Template:Job_navbar&amp;diff=679055"/>
		<updated>2023-10-21T13:04:22Z</updated>

		<summary type="html">&lt;p&gt;Daytona: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;hr style=&amp;quot;margin: 1em 0em; clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;nav job-nav mech1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;heading&amp;quot;&amp;gt;[[Job]]s&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;wrapper&amp;quot;&amp;gt;&lt;br /&gt;
{| &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle; width: 160px;&amp;quot; | {{Tank}} [[List of tank actions|Tank]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Paladin]] {{PLD}}&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;([[List of paladin actions|actions]]{{bullet}}[[List of paladin traits|traits]])&amp;lt;/small&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;[[Warrior]] {{WAR}}&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;([[List of warrior actions|actions]]{{bullet}}[[List of warrior traits|traits]])&amp;lt;/small&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;[[Dark Knight]] {{DRK}}&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;([[List of dark knight actions|actions]]{{bullet}}[[List of dark knight traits|traits]])&amp;lt;/small&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;[[Gunbreaker]] {{GNB}}&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;([[List of gunbreaker actions|actions]]{{bullet}}[[List of gunbreaker traits|traits]])&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width:0; height:10px;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | {{Healer}} [[List of healer actions|Healer]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[White Mage]] {{WHM}}&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;([[List of white mage actions|actions]]{{bullet}}[[List of white mage traits|traits]])&amp;lt;/small&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;[[Scholar]] {{SCH}}&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;([[List of scholar actions|actions]]{{bullet}}[[List of scholar traits|traits]]{{bullet}}[[List of scholar pet actions|pet]])&amp;lt;/small&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;[[Astrologian]] {{AST}}&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;([[List of astrologian actions|actions]]{{bullet}}[[List of astrologian traits|traits]])&amp;lt;/small&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;[[Sage]] {{SGE}}&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;([[List of sage actions|actions]]{{bullet}}[[List of sage traits|traits]])&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width:0; height:10px;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | {{Melee DPS}} [[List of melee dps actions|Melee DPS]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; |  &#039;&#039;Maiming&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Dragoon]] {{DRG}}&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;([[List of dragoon actions|actions]]{{bullet}}[[List of dragoon traits|traits]])&amp;lt;/small&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;[[Reaper]] {{RPR}}&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;([[List of reaper actions|actions]]{{bullet}}[[List of reaper traits|traits]])&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width:0; height:10px;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | {{Melee DPS}} [[List of melee dps actions|Melee DPS]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; |  &#039;&#039;Striking&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Monk]] {{MNK}}&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;([[List of monk actions|actions]]{{bullet}}[[List of monk traits|traits]])&amp;lt;/small&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;[[Samurai]] {{SAM}}&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;([[List of samurai actions|actions]]{{bullet}}[[List of samurai traits|traits]])&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width:0; height:10px;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | {{Melee DPS}} [[List of melee dps actions|Melee DPS]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; |  &#039;&#039;Scouting&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Ninja]] {{NIN}}&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;([[List of ninja actions|actions]]{{bullet}}[[List of ninja traits|traits]])&amp;lt;/small&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;[[Viper]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;([[List of viper actions|actions]]{{bullet}}[[List of viper traits|traits]])&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width:0; height:10px;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | {{Physical Ranged DPS}} [[List of physical ranged dps actions|Physical Ranged DPS]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Bard]] {{BRD}}&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;([[List of bard actions|actions]]{{bullet}}[[List of bard traits|traits]])&amp;lt;/small&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;[[Machinist]] {{MCH}}&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;([[List of machinist actions|actions]]{{bullet}}[[List of machinist traits|traits]])&amp;lt;/small&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;[[Dancer]] {{DNC}}&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;([[List of dancer actions|actions]]{{bullet}}[[List of dancer traits|traits]])&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width:0; height:10px;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | {{Magical Ranged DPS}} [[List of magic ranged dps actions|Magical Ranged DPS]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Black Mage]] {{BLM}}&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;([[List of black mage actions|actions]]{{bullet}}[[List of black mage traits|traits]])&amp;lt;/small&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;[[Summoner]] {{SMN}}&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;([[List of summoner actions|actions]]{{bullet}}[[List of summoner traits|traits]]{{bullet}}[[List of summoner pet actions|pet]])&amp;lt;/small&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;[[Red Mage]] {{RDM}}&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;([[List of red mage actions|actions]]{{bullet}}[[List of red mage traits|traits]])&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width:0; height:10px;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; | {{Limited}} [[Limited Jobs|Limited]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Blue Mage]] {{BLU}}&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;([[List of blue mage actions|actions]]{{bullet}}[[List of blue mage traits|traits]])&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width:0; height:10px;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;small&amp;gt;&#039;&#039;[[Class]]es&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;!-- ! Related links&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[List of summon skills|Summon skills]]{{bullet}}[[Class mechanic]] --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!-- Categorization --&amp;gt;{{#switch:{{lc:{{PAGENAME}}}}| dark knight | paladin | warrior | healers | astrologian | scholar | white mage | dps | bard | black mage | dragoon | machinist | monk | ninja | red mage | samurai | summoner = [[Category:{{PAGENAME}}|*]]}} [[Category:Jobs]]&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[:Template:Class navbar]]&lt;br /&gt;
[[Category:Navigation templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Daytona</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Template:Job_navbar&amp;diff=679054</id>
		<title>Template:Job navbar</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Template:Job_navbar&amp;diff=679054"/>
		<updated>2023-10-21T11:26:00Z</updated>

		<summary type="html">&lt;p&gt;Daytona: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;hr style=&amp;quot;margin: 1em 0em; clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;nav job-nav mech1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;heading&amp;quot;&amp;gt;[[Job]]s&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;wrapper&amp;quot;&amp;gt;&lt;br /&gt;
{| &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle; width: 160px; text-align:left;&amp;quot; | {{Tank}} [[List of tank actions|Tank]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Paladin]] {{PLD}}&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;([[List of paladin actions|actions]]{{bullet}}[[List of paladin traits|traits]])&amp;lt;/small&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;[[Warrior]] {{WAR}}&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;([[List of warrior actions|actions]]{{bullet}}[[List of warrior traits|traits]])&amp;lt;/small&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;[[Dark Knight]] {{DRK}}&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;([[List of dark knight actions|actions]]{{bullet}}[[List of dark knight traits|traits]])&amp;lt;/small&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;[[Gunbreaker]] {{GNB}}&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;([[List of gunbreaker actions|actions]]{{bullet}}[[List of gunbreaker traits|traits]])&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width:0; height:10px;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle; text-align:left;&amp;quot; | {{Healer}} [[List of healer actions|Healer]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[White Mage]] {{WHM}}&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;([[List of white mage actions|actions]]{{bullet}}[[List of white mage traits|traits]])&amp;lt;/small&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;[[Scholar]] {{SCH}}&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;([[List of scholar actions|actions]]{{bullet}}[[List of scholar traits|traits]]{{bullet}}[[List of scholar pet actions|pet]])&amp;lt;/small&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;[[Astrologian]] {{AST}}&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;([[List of astrologian actions|actions]]{{bullet}}[[List of astrologian traits|traits]])&amp;lt;/small&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;[[Sage]] {{SGE}}&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;([[List of sage actions|actions]]{{bullet}}[[List of sage traits|traits]])&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width:0; height:10px;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle; text-align:left;&amp;quot; | {{Melee DPS}} [[List of melee dps actions|Melee DPS]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle; text-align:left;&amp;quot; |  &#039;&#039;Maiming&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Dragoon]] {{DRG}}&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;([[List of dragoon actions|actions]]{{bullet}}[[List of dragoon traits|traits]])&amp;lt;/small&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;[[Reaper]] {{RPR}}&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;([[List of reaper actions|actions]]{{bullet}}[[List of reaper traits|traits]])&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width:0; height:10px;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle; text-align:left;&amp;quot; | {{Melee DPS}} [[List of melee dps actions|Melee DPS]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle; text-align:left;&amp;quot; |  &#039;&#039;Striking&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Monk]] {{MNK}}&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;([[List of monk actions|actions]]{{bullet}}[[List of monk traits|traits]])&amp;lt;/small&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;[[Samurai]] {{SAM}}&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;([[List of samurai actions|actions]]{{bullet}}[[List of samurai traits|traits]])&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width:0; height:10px;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle; text-align:left;&amp;quot; | {{Melee DPS}} [[List of melee dps actions|Melee DPS]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle; text-align:left;&amp;quot; |  &#039;&#039;Scouting&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Ninja]] {{NIN}}&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;([[List of ninja actions|actions]]{{bullet}}[[List of ninja traits|traits]])&amp;lt;/small&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;[[Viper]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;([[List of viper actions|actions]]{{bullet}}[[List of viper traits|traits]])&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width:0; height:10px;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle; text-align:left;&amp;quot; | {{Physical Ranged DPS}} [[List of physical ranged dps actions|Physical Ranged DPS]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Bard]] {{BRD}}&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;([[List of bard actions|actions]]{{bullet}}[[List of bard traits|traits]])&amp;lt;/small&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;[[Machinist]] {{MCH}}&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;([[List of machinist actions|actions]]{{bullet}}[[List of machinist traits|traits]])&amp;lt;/small&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;[[Dancer]] {{DNC}}&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;([[List of dancer actions|actions]]{{bullet}}[[List of dancer traits|traits]])&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width:0; height:10px;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle; text-align:left;&amp;quot; | {{Magical Ranged DPS}} [[List of magic ranged dps actions|Magical Ranged DPS]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Black Mage]] {{BLM}}&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;([[List of black mage actions|actions]]{{bullet}}[[List of black mage traits|traits]])&amp;lt;/small&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;[[Summoner]] {{SMN}}&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;([[List of summoner actions|actions]]{{bullet}}[[List of summoner traits|traits]]{{bullet}}[[List of summoner pet actions|pet]])&amp;lt;/small&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;[[Red Mage]] {{RDM}}&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;([[List of red mage actions|actions]]{{bullet}}[[List of red mage traits|traits]])&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width:0; height:10px;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:middle; text-align:left;&amp;quot; | {{Limited}} [[Limited Jobs|Limited]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Blue Mage]] {{BLU}}&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;([[List of blue mage actions|actions]]{{bullet}}[[List of blue mage traits|traits]])&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width:0; height:10px;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;small&amp;gt;&#039;&#039;[[Class]]es&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;!-- ! Related links&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[List of summon skills|Summon skills]]{{bullet}}[[Class mechanic]] --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!-- Categorization --&amp;gt;{{#switch:{{lc:{{PAGENAME}}}}| dark knight | paladin | warrior | healers | astrologian | scholar | white mage | dps | bard | black mage | dragoon | machinist | monk | ninja | red mage | samurai | summoner = [[Category:{{PAGENAME}}|*]]}} [[Category:Jobs]]&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[:Template:Class navbar]]&lt;br /&gt;
[[Category:Navigation templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Daytona</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Job&amp;diff=679003</id>
		<title>Job</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Job&amp;diff=679003"/>
		<updated>2023-10-21T09:21:33Z</updated>

		<summary type="html">&lt;p&gt;Daytona: /* Job Chart */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCRIGHT}}&lt;br /&gt;
&#039;&#039;&#039;Jobs&#039;&#039;&#039; are an extension of their base [[class]]es, and require a [[Soul Crystal]] to activate. &#039;&#039;&#039;A job is a strict upgrade to its class, which means there is no reason to keep using the class once the job is available.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each job acquires additional role-specific actions based on the job&#039;s role in group content (Tank, DPS, or Healer). A job&#039;s role is very important, because most duties have role requirements:&lt;br /&gt;
* Dungeons (4-player) require 1 tank, 1 healer, and 2 DPS.&lt;br /&gt;
* Trials and raids (8-player) require 2 tanks, 2 healers, and 4 DPS. At casual difficulties, subroles don&#039;t matter, but at Savage and Ultimate level it is recommended to have at least one of each subrole: 1 pure healer, 1 barrier healer, 1 melee DPS, 1 physical ranged DPS, 1 magical ranged DPS.&lt;br /&gt;
* Alliance raids (24-player) require 1 tank, 2 healers, and 5 DPS for each of the 3 parties.&lt;br /&gt;
&lt;br /&gt;
Originally, a secondary class was required to unlock each job. With the release of [[Stormblood]], this is no longer required. Each class can advance to its corresponding job at level 30 regardless of the levels of your other classes. Advancing from a class to a job requires you to finish your level 30 class quests as well as the level 20 [[Main Scenario Quests|Main Scenario Quest]] {{questlink|main|Sylph-management}}.&lt;br /&gt;
&lt;br /&gt;
Jobs added with expansions do not have a base [[class]] and receive their [[Soul Crystal]] as soon as they are unlocked. They also start out at higher base levels.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jobs are not mutually exclusive.&#039;&#039;&#039; Given enough time, one can level all [[class]]es and jobs on a single character.&lt;br /&gt;
&lt;br /&gt;
== Job Chart ==&lt;br /&gt;
This list includes all jobs with their base classes.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
! Base Class&amp;lt;br&amp;gt;(Level 1-30) !! Job&amp;lt;br&amp;gt;(Level 30+) !! Role !! Starting&amp;lt;br&amp;gt;Location !! Prerequisites !! Starting&amp;lt;br&amp;gt;Level !! Weapon !! Armor&amp;lt;br&amp;gt;Type !! Accessory&amp;lt;br&amp;gt;Type&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | [[Patch 2.0|2.0]] - &#039;&#039;[[A Realm Reborn]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{GLA}} [[Gladiator]]&lt;br /&gt;
| {{PLD}} &#039;&#039;&#039;[[Paladin]]&#039;&#039;&#039;&lt;br /&gt;
| {{Tank}} Tank&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| None&lt;br /&gt;
| 1&lt;br /&gt;
| [[Gladiator&#039;s Arm|Swords]] and [[Shield]]s&lt;br /&gt;
| Fending&lt;br /&gt;
| Fending&lt;br /&gt;
|-&lt;br /&gt;
| {{MRD}} [[Marauder]]&lt;br /&gt;
| {{WAR}} &#039;&#039;&#039;[[Warrior]]&#039;&#039;&#039;&lt;br /&gt;
| {{Tank}} Tank&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| None&lt;br /&gt;
| 1&lt;br /&gt;
| [[Marauder&#039;s Arm|Greataxes]]&lt;br /&gt;
| Fending&lt;br /&gt;
| Fending&lt;br /&gt;
|- &lt;br /&gt;
| {{LNC}} [[Lancer]]&lt;br /&gt;
| {{DRG}} &#039;&#039;&#039;[[Dragoon]]&#039;&#039;&#039;&lt;br /&gt;
| {{Melee DPS}} Melee DPS&lt;br /&gt;
| {{Gridania|name=yes}}&lt;br /&gt;
| None&lt;br /&gt;
| 1&lt;br /&gt;
| [[Lancer&#039;s Arm|Polearms]]&lt;br /&gt;
| Maiming&lt;br /&gt;
| Slaying&lt;br /&gt;
|-&lt;br /&gt;
| {{PGL}} [[Pugilist]]&lt;br /&gt;
| {{MNK}} &#039;&#039;&#039;[[Monk]]&#039;&#039;&#039;&lt;br /&gt;
| {{Melee DPS}} Melee DPS&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| None&lt;br /&gt;
| 1&lt;br /&gt;
| [[Pugilist&#039;s Arm|Fist Weapons]]&lt;br /&gt;
| Striking&lt;br /&gt;
| Slaying&lt;br /&gt;
|- &lt;br /&gt;
| {{ARC}} [[Archer]]&lt;br /&gt;
| {{BRD}} &#039;&#039;&#039;[[Bard]]&#039;&#039;&#039;&lt;br /&gt;
| {{Physical Ranged DPS}} Physical Ranged DPS&lt;br /&gt;
| {{Gridania|name=yes}}&lt;br /&gt;
| None&lt;br /&gt;
| 1&lt;br /&gt;
| [[Archer&#039;s Arm|Bows]]&lt;br /&gt;
| Aiming&lt;br /&gt;
| Aiming&lt;br /&gt;
|- &lt;br /&gt;
| {{THM}} [[Thaumaturge]]&lt;br /&gt;
| {{BLM}} &#039;&#039;&#039;[[Black Mage]]&#039;&#039;&#039;&lt;br /&gt;
| {{Magic Ranged DPS}} Magical Ranged DPS&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| None&lt;br /&gt;
| 1&lt;br /&gt;
| [[One-handed Thaumaturge&#039;s Arm|Scepters]] or [[Two-handed Thaumaturge&#039;s Arm|Staves]]&lt;br /&gt;
| Casting&lt;br /&gt;
| Casting&lt;br /&gt;
|- &lt;br /&gt;
| {{ACN}} [[Arcanist]] &amp;lt;ref name=&amp;quot;ACN&amp;quot;/&amp;gt;&lt;br /&gt;
| {{SMN}} &#039;&#039;&#039;[[Summoner]]&#039;&#039;&#039;&lt;br /&gt;
| {{Magic Ranged DPS}} Magical Ranged DPS&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| None&lt;br /&gt;
| 1&lt;br /&gt;
| [[Arcanist&#039;s Grimoire|Books]]&lt;br /&gt;
| Casting&lt;br /&gt;
| Casting&lt;br /&gt;
|- &lt;br /&gt;
| {{ACN}} [[Arcanist]] &amp;lt;ref name=&amp;quot;ACN&amp;quot;/&amp;gt;&lt;br /&gt;
| {{SCH}} &#039;&#039;&#039;[[Scholar]]&#039;&#039;&#039;&lt;br /&gt;
| {{Healer}} Barrier Healer&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| None&lt;br /&gt;
| 1&lt;br /&gt;
| [[Scholar&#039;s Arm|Books]]&lt;br /&gt;
| Healing&lt;br /&gt;
| Healing&lt;br /&gt;
|- &lt;br /&gt;
| {{CNJ}} [[Conjurer]]&lt;br /&gt;
| {{WHM}} &#039;&#039;&#039;[[White Mage]]&#039;&#039;&#039;&lt;br /&gt;
| {{Healer}} Pure Healer&lt;br /&gt;
| {{Gridania|name=yes}}&lt;br /&gt;
| None&lt;br /&gt;
| 1&lt;br /&gt;
| [[One-handed Conjurer&#039;s Arm|Wands]] or [[Two-handed Conjurer&#039;s Arm|Canes]]&lt;br /&gt;
| Healing&lt;br /&gt;
| Healing&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | [[Patch 2.4]]&lt;br /&gt;
|-&lt;br /&gt;
| {{ROG}} [[Rogue]]&lt;br /&gt;
| {{NIN}} &#039;&#039;&#039;[[Ninja]]&#039;&#039;&#039;&lt;br /&gt;
| {{Melee DPS}} Melee DPS&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| None &amp;lt;ref name=&amp;quot;ROG&amp;quot;/&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
| [[Rogue&#039;s Arm|Twin Daggers]]&lt;br /&gt;
| Scouting&lt;br /&gt;
| Aiming&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | [[Patch 3.0|3.0]] - &#039;&#039;[[Heavensward]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{DRK}} &#039;&#039;&#039;[[Dark Knight]]&#039;&#039;&#039;&lt;br /&gt;
| {{Tank}} Tank&lt;br /&gt;
| {{Ishgard|name=yes}}&lt;br /&gt;
| Level 50 &amp;lt;ref name=&amp;quot;combat&amp;quot; /&amp;gt;&amp;lt;br&amp;gt; Main story &amp;lt;ref name=&amp;quot;HW jobs&amp;quot;/&amp;gt;&lt;br /&gt;
| 30&lt;br /&gt;
| [[Dark Knight&#039;s Arm|Greatswords]]&lt;br /&gt;
| Fending&lt;br /&gt;
| Fending&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{MCH}} &#039;&#039;&#039;[[Machinist]]&#039;&#039;&#039;&lt;br /&gt;
| {{Physical Ranged DPS}} Physical Ranged DPS&lt;br /&gt;
| {{Ishgard|name=yes}}&lt;br /&gt;
| Level 50 &amp;lt;ref name=&amp;quot;combat&amp;quot; /&amp;gt;&amp;lt;br&amp;gt; Main story &amp;lt;ref name=&amp;quot;HW jobs&amp;quot;/&amp;gt;&lt;br /&gt;
| 30&lt;br /&gt;
| [[Machinist&#039;s Arm|Firearms]]&lt;br /&gt;
| Aiming&lt;br /&gt;
| Aiming&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{AST}} &#039;&#039;&#039;[[Astrologian]]&#039;&#039;&#039;&lt;br /&gt;
| {{Healer}} Pure Healer&lt;br /&gt;
| {{Ishgard|name=yes}}&lt;br /&gt;
| Level 50 &amp;lt;ref name=&amp;quot;combat&amp;quot; /&amp;gt;&amp;lt;br&amp;gt; Main story &amp;lt;ref name=&amp;quot;HW jobs&amp;quot;/&amp;gt;&lt;br /&gt;
| 30&lt;br /&gt;
| [[Astrologian&#039;s Arm|Star Globes]]&lt;br /&gt;
| Healing&lt;br /&gt;
| Healing&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | [[Patch 4.0|4.0]] - &#039;&#039;[[Stormblood]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{SAM}} &#039;&#039;&#039;[[Samurai]]&#039;&#039;&#039;&lt;br /&gt;
| {{Melee DPS}} Melee DPS&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| Level 50 &amp;lt;ref name=&amp;quot;combat&amp;quot; /&amp;gt;&lt;br /&gt;
| 50&lt;br /&gt;
| [[Samurai&#039;s Arm|Katanas]]&lt;br /&gt;
| Striking&lt;br /&gt;
| Slaying&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{RDM}} &#039;&#039;&#039;[[Red Mage]]&#039;&#039;&#039;&lt;br /&gt;
| {{Magic Ranged DPS}} Magical Ranged DPS&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| Level 50 &amp;lt;ref name=&amp;quot;combat&amp;quot; /&amp;gt;&lt;br /&gt;
| 50&lt;br /&gt;
| [[Red Mage&#039;s Arm|Rapiers]]&lt;br /&gt;
| Casting&lt;br /&gt;
| Casting&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | [[Patch 4.5]]&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{BLU}} &#039;&#039;&#039;[[Blue Mage]]&#039;&#039;&#039;&lt;br /&gt;
| [[Limited Job]]&amp;lt;br&amp;gt;{{Magic Ranged DPS}} Magical Ranged DPS&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| Level 50 &amp;lt;ref name=&amp;quot;combat&amp;quot; /&amp;gt;&amp;lt;br&amp;gt; Main story &amp;lt;ref name=&amp;quot;BLU&amp;quot;/&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
| [[Blue Mage&#039;s Arm|One-Handed Canes]]&lt;br /&gt;
| Casting&lt;br /&gt;
| Casting&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | [[Patch 5.0|5.0]] - &#039;&#039;[[Shadowbringers]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{GNB}} &#039;&#039;&#039;[[Gunbreaker]]&#039;&#039;&#039;&lt;br /&gt;
| {{Tank}} Tank&lt;br /&gt;
| {{Gridania|name=yes}}&lt;br /&gt;
| Level 60 &amp;lt;ref name=&amp;quot;combat&amp;quot; /&amp;gt;&lt;br /&gt;
| 60&lt;br /&gt;
| [[Gunbreaker&#039;s Arm|Gunblades]]&lt;br /&gt;
| Fending&lt;br /&gt;
| Fending&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{DNC}} &#039;&#039;&#039;[[Dancer]]&#039;&#039;&#039;&lt;br /&gt;
| {{Physical Ranged DPS}} Physical Ranged DPS&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| Level 60 &amp;lt;ref name=&amp;quot;combat&amp;quot; /&amp;gt;&lt;br /&gt;
| 60&lt;br /&gt;
| [[Dancer&#039;s Arm|Throwing Weapons]]&lt;br /&gt;
| Aiming&lt;br /&gt;
| Aiming&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | [[Patch 6.0|6.0]] - &#039;&#039;[[Endwalker]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{RPR}} &#039;&#039;&#039;[[Reaper]]&#039;&#039;&#039;&lt;br /&gt;
| {{Melee DPS}} Melee DPS&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| Level 70 &amp;lt;ref name=&amp;quot;combat&amp;quot; /&amp;gt;&lt;br /&gt;
| 70&lt;br /&gt;
| [[Reaper&#039;s Arm|War Scythes]]&lt;br /&gt;
| Maiming&lt;br /&gt;
| Slaying&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{SGE}} &#039;&#039;&#039;[[Sage]]&#039;&#039;&#039;&lt;br /&gt;
| {{Healer}} Barrier Healer&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| Level 70 &amp;lt;ref name=&amp;quot;combat&amp;quot; /&amp;gt;&lt;br /&gt;
| 70&lt;br /&gt;
| [[Sage&#039;s Arm|Nouliths]]&lt;br /&gt;
| Healing&lt;br /&gt;
| Healing&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | [[Patch 7.0|7.0]] - &#039;&#039;[[Dawntrail]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| &#039;&#039;&#039;[[Viper]]&#039;&#039;&#039;&lt;br /&gt;
| {{Melee DPS}} Melee DPS&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| Level 80 &amp;lt;ref name=&amp;quot;combat&amp;quot; /&amp;gt;&lt;br /&gt;
| 80&lt;br /&gt;
| [[Viper&#039;s Arm|Dual Blades]]&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| ???&lt;br /&gt;
| {{Magic Ranged DPS}} Magical Ranged DPS&lt;br /&gt;
| ???&lt;br /&gt;
| Level 80 &amp;lt;ref name=&amp;quot;combat&amp;quot; /&amp;gt;&lt;br /&gt;
| 80&lt;br /&gt;
| ???&lt;br /&gt;
| Casting&lt;br /&gt;
| Casting&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;combat&amp;quot;&amp;gt;If a job has no base class, then it requires reaching the indicated level in &#039;&#039;any&#039;&#039; [[Disciple of War]] or [[Disciple of Magic|Magic]] (i.e. any combat job). Role does not matter: for example, you can unlock {{DRK}}Dark Knight even if you haven&#039;t levelled any other tanks. [[Crafters]] and [[Gatherers]] may not be used.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;ROG&amp;quot;&amp;gt;Although {{ROG}}Rogue/{{NIN}}Ninja has no specific prerequisites, it is not available as a starting class (due to being added in [[patch 2.4]]). Players who want to become a Rogue as quickly as possible will need to begin as a different class, unlock class-changing (level 10 class quest), and gain access to [[Limsa Lominsa]] (level 15 main story quest, unless you started there).&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;ACN&amp;quot;&amp;gt;{{SMN}}Summoner and {{SCH}}Scholar are both based on {{ACN}}Arcanist. That means that Summoner and Scholar share levels with each other.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;BLU&amp;quot;&amp;gt;{{BLU}}Blue Mage requires completion of the Main Scenario Quest {{Questlink|main|The Ultimate Weapon}} (the end of [[patch 2.0]]) and a [[Disciple of War]] or [[Disciple of Magic|Magic]] at level 50.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;HW jobs&amp;quot;&amp;gt;The &#039;&#039;Heavensward&#039;&#039; jobs require completion of the Main Scenario Quest {{Questlink|main|Before the Dawn}} (the end of [[patch 2.55]]) to access the city of Ishgard, and a [[Disciple of War]] or [[Disciple of Magic|Magic]] at level 50. &#039;&#039;&#039;Note that the starting level of these jobs is different from the level required to unlock them.&#039;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[File:FFXIV ARR Jobs.jpg|Final Fantasy XIV: A Realm Reborn jobs.|thumb]]Jobs have specialized abilities aimed to perform specific roles in a group setting. Jobs are at the same level as their corresponding classes and can be thought of as specializations of the base classes. Jobs of the same role (damage dealer, tank or healer) are balanced to provide roughly the same level of combat performance. There are therefore no jobs that perform better or worse than any other, and all content in the game can be completed with any job. But jobs differ from one another in their playing style (e.g. melee vs. ranged damage), and in the balance of damage and party buffs they provide.  The exception is the [[Limited Job|limited job]] of [[Blue Mage]], which is for all intents and purposes a separate game of its own.&lt;br /&gt;
&lt;br /&gt;
There are ten jobs in [[A Realm Reborn]] ([[Patch 2.0|2.0]]): [[Paladin]], [[Warrior]], [[Monk]], [[Dragoon]], [[Ninja]] ([[Patch 2.4|2.4]]), [[Bard]], [[Black Mage]], [[Summoner]], [[White Mage]], and [[Scholar]]. [[Heavensward]] ([[Patch 3.0|3.0]]) added three new jobs: [[Dark Knight]], [[Machinist]] and [[Astrologian]]. [[Stormblood]] ([[Patch 4.0|4.0]]) added two more jobs initially: [[Samurai]] and [[Red Mage]], followed by a [[Limited Job]] at the tail end of the expansion ([[Patch 4.5|4.5]]), [[Blue Mage]]. [[Shadowbringers]] ([[Patch 5.0|5.0]]) also added two new jobs: [[Gunbreaker]] and [[Dancer]]. Continuing the pattern, [[Endwalker]] ([[Patch 6.0|6.0]]) added two more jobs: [[Reaper]] and [[Sage]].&lt;br /&gt;
&lt;br /&gt;
Unlocking a job awards its [[Soul Crystal]], which is required to change from the player&#039;s current [[class]] into the more specialized [[job]]. Each job has its own crystal which can be equipped via the Armoury Chest.&lt;br /&gt;
&lt;br /&gt;
Jobs have some unique features:&lt;br /&gt;
&lt;br /&gt;
* Primary Class is the class that a job is tied to.&lt;br /&gt;
* To switch to a job, equip its Soul Crystal. Returning to a base class works similarly by leaving the crystal slot empty.&lt;br /&gt;
* Jobs possess all of the abilities and traits of the primary class and have a large number of additional abilities and traits on top of it.  Classes typically only gain at most a couple of abilities after level 30, with the majority being vested in the job instead after that level.  Both classes and jobs have access to the full set of role abilities (ex. {{action icon|Swiftcast}}), however.&lt;br /&gt;
* All traits acquired before level 30 are shared between the class and job.  Traits acquired between level 30 and 50 may be shared between the class and job, or may be exclusive to the job, with numerous examples of both.  All traits acquired after levels 50 are restricted entirely to the job and unavailable to the associated base class.&lt;br /&gt;
* While many abilities are acquired through gaining levels, some are instead rewarded by [[Class Quests|Class]] or [[Job Quests]].&lt;br /&gt;
* Level is shared between job and primary class once that job is unlocked. For example, if you level a [[Summoner]] to 40, then swap over to its base class ([[Arcanist]]), the latter will also be at level 40. Both the primary class and its respective job(s will always be the same level, regardless of which you play as.  A side effect of this is that the two jobs that stem from the [[Arcanist]] base class, [[Summoner]] and [[Scholar]], also share level, so increases in level to either one are also reflected in the other.&lt;br /&gt;
* With one exception, there exists &#039;&#039;&#039;no content after level 30&#039;&#039;&#039; &#039;&#039;oriented towards classes&#039;&#039; rather than jobs.  There&#039;s just one level 30 quest that can only be accessed by the base class, not the job it transforms into ({{questlink|side|Unicorn Power}} is only available to Conjurers, not to White Mages, despite being a level 30 quest and only becoming accessible &#039;&#039;after&#039;&#039; the level 30 Conjurer quest), but nothing else after level 30.&lt;br /&gt;
** Deliberately playing a [[class]] instead of a [[job]] in high-level content is justification for a vote-dismiss under the [https://support.na.square-enix.com/faqarticle.php?id=5382&amp;amp;la=1&amp;amp;kid=68216 Prohibited Activities in Final Fantasy XIV] section &amp;quot;Obstruction of play.&amp;quot;&lt;br /&gt;
* Hotbar configuration is &#039;&#039;not&#039;&#039; shared between classes and the jobs they transform into.&lt;br /&gt;
** Hotbars can, however, be copied between classes and jobs using the &amp;lt;code&amp;gt;/hotbar copy&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/chotbar copy&amp;lt;/code&amp;gt; commands. See [https://na.finalfantasyxiv.com/lodestone/playguide/db/text_command/?category2=4 the EDB entry on Hotbar commands] for more information.&lt;br /&gt;
* Jobs released in &#039;&#039;[[Heavensward]]&#039;&#039; ([[Patch 3.0|3.0]]) – [[Dark Knight]], [[Astrologian]], and [[Machinist]] – start at level 30 and do not require base classes. Instead, they begin with a full set of abilities of their own.&lt;br /&gt;
* Jobs released in &#039;&#039;[[Stormblood]]&#039;&#039; ([[Patch 4.0|4.0]]) – [[Samurai]] and [[Red Mage]] – start at level 50 and do not require base classes.&lt;br /&gt;
* Jobs released in &#039;&#039;[[Shadowbringers]]&#039;&#039; ([[Patch 5.0|5.0]]) – [[Gunbreaker]] and [[Dancer]] – start at level 60 and do not require base classes.&lt;br /&gt;
* Jobs released in &#039;&#039;[[Endwalker]]&#039;&#039; ([[Patch 6.0|6.0]]) – [[Sage]] and [[Reaper]] - start at level 70 and do not require base classes.&lt;br /&gt;
&lt;br /&gt;
== Jobs ==&lt;br /&gt;
[[File:Jobs Screen.png|right|thumb|In-game Jobs Screen]]&lt;br /&gt;
==={{tank|big=y}}  [[Tank]]s ===&lt;br /&gt;
==== {{PLD}} [[Paladin]] ====&lt;br /&gt;
Paladins are front-line specialists, sporting a veritable arsenal of defensive and supportive tools to protect both themselves and their allies. Paladins also utilize MP to heal their comrades and to deal burst damage. Paladins possess a unique ranged spellcasting period in their rotation allowing them to attack targets without being in melee range, and a strong cooldown that makes them completely immune to all damage for a period. Paladins also possess two unique party mitigation actions to other tanks&#039; one unique action, along with a unique action that allows the paladin to cover an ally from attacks. At higher levels, paladins possess good self-healing abilities, arguably second compared to warrior.&lt;br /&gt;
&lt;br /&gt;
==== {{WAR}} [[Warrior]] ====&lt;br /&gt;
Warriors are mighty front-liners wielding two-handed axes which are used to perform huge burst damage using their Beast Gauge. They have a very simple damage rotation focusing on hard-hitting weaponskills. Warriors have exceptionally potent self-healing abilities that make them particularly strong in dungeons. They also have a strong cooldown that, rather than preventing damage, simply prevents them from dying for the duration. This &amp;quot;invulnerability&amp;quot; also has the shortest recast timer among all tank invulnerabilities. Warrior&#039;s simplicity but high survivability makes it a good tank for beginners.&lt;br /&gt;
&lt;br /&gt;
==== {{DRK}} [[Dark Knight]] ====&lt;br /&gt;
Dark knights provide the player with a balanced offering of mitigation and damage-dealing tools, complemented by their skill with two-handed greatswords. They use MP as a secondary resource for executing strong magical attacks and very powerful burst damage relying more on strong abilities (off-global cooldown actions) than weaponskills. Dark knights arguably have the strongest burst damage among all tanks and are the most effective at stockpiling resources as necessary for when more damage is needed. Dark knights possess powerful self-shielding abilities and have a cooldown that lets them continue attacking even after having been &amp;quot;killed&amp;quot;, potentially returning to life without interruption if healed sufficiently during the short period after their ostensible death. At higher levels, dark knights also have the most flexible targeted mitigation among all the tanks, allowing them to easily shield and mitigate multiple allies at once.&lt;br /&gt;
&lt;br /&gt;
==== {{GNB}} [[Gunbreaker]] ====&lt;br /&gt;
Gunbreakers blend solid damage, mitigation, and utility into a straightforward playstyle. They possess combos that generate Cartridges, which can be used on multiple strong attacks. Gunbreakers possess strong DPS but have a rigid damage rotation and busy burst windows. The possess a cooldown that, while it reduces them to only 1 HP, makes them immune to nearly all attacks and abilities for a duration thereafter. Gunbreakers also have a strong healing-over-time action that can be used on themselves or a target ally. At higher levels, gunbreakers gain access to a particularly strong mitigation action with a short cooldown that automatically heals the target if their health drops below a certain amount.&lt;br /&gt;
&lt;br /&gt;
==={{healer|big=y}} [[Healer]] ===&lt;br /&gt;
&amp;quot;Pure&amp;quot; healers have access to higher healing output in response to damage and stronger healing-over-time abilities.&lt;br /&gt;
&lt;br /&gt;
==== {{WHM}} [[White Mage]] ====&lt;br /&gt;
White Mage is a straightforward healing class that forgoes utility to provide immense healing output and regeneration effects to their allies. Their simple but powerful healing kit does not require much advanced planning compared to other healers. They also have good personal damage, blasting their enemies with devastating elemental attacks, including a powerful AoE stun. At higher levels, they gain access to Lilies, which can be used on instant healing spells without needing MP, and later on will gain access to an exceptionally powerful attack that is fueled by Lilies.&lt;br /&gt;
&lt;br /&gt;
==== {{AST}} [[Astrologian]] ====&lt;br /&gt;
Astrologians are masters of fate that provide healing and regeneration to their allies. They have a unique Card system that allows them to provide damage buffs to fellow party members, an ability that buffs the entire party&#039;s damage for a short period, and a large number of cooldowns to provide all manner of utility or damage as the fight demands. In exchange for their utility, their personal damage is lower than that of other healers. Several of their healing abilities have a strong but delayed healing effect, meaning proactive usage and knowledge of specific encounters are key to effective healing. In many situations, astrologians are also generally more effective at reducing incoming damage than White Mages.&lt;br /&gt;
-------&lt;br /&gt;
&amp;quot;Barrier&amp;quot; healers have access to more abilities which provide shields to party members, increasing their effective max HP, and abilities that reduce damage taken, allowing them to better prepare the party for strong incoming enemy attacks.&lt;br /&gt;
&lt;br /&gt;
==== {{SCH}} [[Scholar]] ====&lt;br /&gt;
Scholars, accompanied by their faithful healing fairies, provide allies with powerful barriers whilst debilitating enemies with an ability that increases critical hits taken. Their fairies will automatically heal injured players. At great need, they can call a more powerful version of their fairy to the battlefield to augment their allies&#039; defenses. By using a certain combination of actions that can also be augmented from other party members&#039; healing up actions, scholars can provide the strongest party shields of any job. They are the only job in the game that can increase the movement speed of the party in combat with a special ability.&lt;br /&gt;
&lt;br /&gt;
==== {{SGE}} [[Sage]]====&lt;br /&gt;
The Sage is a job that provides a solid balance of healing, mitigation, and damage. They can choose one ally to receive Kardia, which will automatically heal them every time the Sage uses an attack spell. Using their Nouliths, they can enhance their spells to make them instant cast and provide their party with potent barriers or damage-over-time on enemies. Compared to scholars, sages have higher personal damage in exchange for not providing party damage buffs. Sages also feature skills which provide shields that automatically regenerate once they have been depleted, making them especially potent on multi-hit attacks. Sages have good mobility with an ability that allows them to dash to another player or enemy. Sage&#039;s basic mitigation action does not require allies to stand inside a ground effect, making it superior to Scholar&#039;s in most cases.&lt;br /&gt;
&lt;br /&gt;
==={{Melee DPS|big=y}} [[DPS|Melee DPS]] ===&lt;br /&gt;
Melee DPS jobs typically deal the most damage among the DPS roles but require being in melee range to enemies and have positional-based attacks, which will do more damage if the player attacks from the rear or flank of an enemy, depending on the attack. Some melee DPS jobs also have cast times for their strongest attacks, requiring them to briefly stand still.&lt;br /&gt;
&lt;br /&gt;
==== {{MNK}} [[Monk]] ====&lt;br /&gt;
Monks are very agile combatants that deal impressive sustained and burst damage, darting across the battlefield to annihilate foes with lightning speed using their fist-based weapons and martial techniques. Their basic weaponskills are more free-form than other Melee DPS jobs and do not follow a strict combo system, instead employing a &amp;quot;form&amp;quot; system that allows usage of specific weaponskills depending on the monk&#039;s form, which changes after using a weaponskill. They also have a Chakra system that allows them to build to powerful attacks as combat progresses, and Masterful Blitz, allowing them to unleash powerful attacks based on specific sequences of their basic weaponskills. They also possess an action that temporarily increases healing received to all allies in range.&lt;br /&gt;
&lt;br /&gt;
==== {{DRG}} [[Dragoon]] ====&lt;br /&gt;
Dragoons are famous for launching themselves across battlefields and decimating their foes using lance-based weapons, bombarding enemies with vicious leaping attacks and lengthy combos while empowering allies with buffs. They draw upon the Blood of the Dragon to augment their abilities, occasionally being even further empowered for short periods by Life of the Dragon. Dragoons have very strong AoE damage, with several attacks that cleave in a line. Compared to other melee DPS, dragoon does not have particularly hard-hitting weaponskills, but instead uses a combination of weaponskills and a variety of off-global cooldown abilities to deal strong sustained and burst damage.&lt;br /&gt;
&lt;br /&gt;
==== {{NIN}} [[Ninja]] ====&lt;br /&gt;
Ninja are agile and elusive fighters that utilize [[ninjutsu]] and dual-daggers, slicing unsuspecting foes from the shadows in the blink of an eye. By using the right combination of mudras, they can also blast enemies with a variety of elemental ranged attacks. Ninja&#039;s exceptional burst damage that is mostly based on cooldowns instead of gauge resources makes them especially strong for encounters in which the boss is untargetable for long periods of time. Their ace-in-the-hole, [[Mug]], also increases the damage a target takes from all sources. Ninja have higher movement speed than other jobs and an ability that allows them to move quickly to a specified location. The ninja is the only melee DPS job that uses Dexterity as its primary offensive stat instead of Strength.&lt;br /&gt;
&lt;br /&gt;
==== {{SAM}} [[Samurai]] ====&lt;br /&gt;
The Samurai uses a two-handed katana to deal out tremendous damage at the expense of providing party buffs. Samurai use their combos to generate three kinds of Sen, symbols of their mastery of the blade, which they can then leverage to unleash one of several powerful Iaijutsu finishers. At higher levels, Samurai&#039;s combos will build Kenki gauge and their Iaijutsu will build Meditation stacks, which are additional resources that can be used on other strong attacks.&lt;br /&gt;
&lt;br /&gt;
==== {{RPR}} [[Reaper]] ====&lt;br /&gt;
Reapers fight using both the scythe they wield and the void avatar they command. They must first harvest their victims to build up the Soul gauge, which is used to feed their avatar to deliver powerful attacks. The avatar builds up the Shroud gauge, which can be use to combine with the avatar for an even more powerful, temporary boost in power. Reaper&#039;s exceptional ability to store damage resources makes them especially strong for multi-phase encounters such as ultimate raids, in which more damage may be needed at certain points.&lt;br /&gt;
&lt;br /&gt;
==={{Physical Ranged DPS|big=y}} [[DPS|Physical Ranged DPS]] ===&lt;br /&gt;
Physical Ranged DPS jobs typically deal the least damage among the DPS roles but do not need to be in melee range or have mobility-limiting cast times. With the exception of Machinist, Physical Ranged DPS jobs provide the strongest party buffs and other utility among the DPS jobs.&lt;br /&gt;
&lt;br /&gt;
==== {{BRD}} [[Bard]] ====&lt;br /&gt;
Bards are bow-wielding ranged damage dealers sporting mobility, utility, and a proc-based combat style that debilitates enemies through damage-over-time effects wrought by their skillful bow shots. Through the power of song, they can also provide party-wide buffs and inspire their allies to greater feats of damage, the strongest party buffs in the game. Their own attacks cycle through 3 different distinct periods based on the song they are currently playing. They are the only non-healer job that can remove a detrimental status effect from a party member, using a unique ability. They also possess an action that temporarily increases healing received to all allies in range.&lt;br /&gt;
&lt;br /&gt;
==== {{MCH}} [[Machinist]] ====&lt;br /&gt;
Machinists are gun-toting tinkerers that specialize in blasting foes in rapid succession, building up their Heat gauge, which is used to fuel their abilities further. They have access to multiple powerful Tool attacks to further damage foes. They can also deploy an automaton to assist the player in combat temporarily. Their relatively high personal damage is at the expense of providing party buffs. Similar to reaper, machinists can flexibly store and use their resources at points in an encounter in which more damage may be needed. Machinists have a unique utility action that reduces damage dealt from an enemy (in addition to their normal physical ranged DPS party mitigation action), making them the best physical ranged DPS at reducing incoming damage.&lt;br /&gt;
&lt;br /&gt;
==== {{DNC}} [[Dancer]] ====&lt;br /&gt;
The Dancer is a highly mobile job providing damage, utility, and support capabilities to those around them while slicing their enemies with throws of their bladed chakrams. Dancers can also choose a party member as their Dance Partner, further empowering that party member by echoing the effects of several of the Dancer&#039;s abilities on that player.  Their combat style relies heavily on random procs, with several layers of procs feeding into further (potential) procs. Dancers feature &amp;quot;Steps&amp;quot; in their rotation, which are abilities that require executing either two or four random Dance Steps to unleash powerful AoE attacks that also boost allies&#039; damage, with the strength increasing depending on how many Dance Steps were correctly executed. They possess a unique ability to rapidly dash around the battlefield and support abilities that heal nearby party members or provide shields.&lt;br /&gt;
&lt;br /&gt;
==={{Magical Ranged DPS|big=y}} [[DPS|Magical Ranged DPS]] ===&lt;br /&gt;
Magical Ranged DPS jobs provide strong damage (albeit usually less than melee DPS) but several of their attacks require them to stand still and cast, limiting their mobility at times. With the exception of Black Mage, Magical Ranged DPS jobs usually provide good party utility and can even resurrect fallen allies during battle.&lt;br /&gt;
&lt;br /&gt;
==== {{BLM}} [[Black Mage]] ====&lt;br /&gt;
Black Mages resemble the classical elemental mage, trading party buffs, utility, and mobility for unmatched spells damage, comparable to melee DPS jobs. Their unique mechanics revolve around balancing Astral Fire and Umbral Ice, consuming their MP with powerful but costly spells during Astral Fire, and then rapidly regenerating it during Umbral Ice, all the while weaving in deadly lightning magicks that inflict damage over time. At higher levels, Black Mages will gain access to more instant cast spells and other mobility options, which must be skillfully used to maximize their performance. Therefore, Black Mage has one of the highest skill ceilings of any job in the game.&lt;br /&gt;
&lt;br /&gt;
==== {{SMN}} [[Summoner]] ====&lt;br /&gt;
Summoners conjure one of three battle-pets to deliver a variety of attacks based on what they have summoned, cycling between fire, earth, and wind aspects throughout the fight. As a result, Summoners are surprisingly versatile and mobile for a Magic job. At higher levels, Summoners are able to manifest powerful echoes of the primals Bahamut and Phoenix to devastate their foes with high burst damage and provide regenerative healing. With only a few actions in their rotation that have cast times, summoners are arguably the most mobile magical ranged DPS and have the most straightforward damage rotation, despite having the highest number of unique actions for a non-limited job. Summoner, like Red Mage, is also one of the few DPS jobs that can resurrect fallen allies in combat. These factors make summoner a very beginner-friendly job for endgame content.&lt;br /&gt;
&lt;br /&gt;
==== {{RDM}} [[Red Mage]] ====&lt;br /&gt;
The Red Mage is a versatile job capable of using both magic and melee weapon skills effectively. The job focuses on building and balancing white and black mana by casting offensive elemental magic, then expending them on their melee rapier skills, followed by strong instant cast spells to deal finishing blows. In addition to dealing damage, Red Mages can draw upon healing magic and even raise fallen party members, as well as augmenting the damage of their allies for a short period of time, and temporarily decreasing magic damage nearby allies take. The combat style of Red Mages revolves around a unique pattern of casting a quick spell followed by a powerful spell made instant-cast due to their Dualcast trait, which can also be used on their resurrection spell to revive multiple allies in quick succession. Similar to reapers and machinists, red mages can flexibly store and use their resources at points in an encounter in which more damage may be needed. However, because of their high utility, their damage tends to be lower than for the other magical ranged DPS jobs.&lt;br /&gt;
&lt;br /&gt;
==== {{BLU}} [[Blue Mage]] (Limited) ====&lt;br /&gt;
Blue Mages learn skills by copying the abilities of their defeated enemies. They have access to a wide variety of spells, which make them more versatile and powerful as they learn more spells, to the point where they can emulate any of the three major roles (tank, healer, DPS). However, their status as a Limited Job restricts their access to content, and they have a lower max level than non-limited jobs. Unlike other jobs, Blue Mages retain access to all of their learned spells even when level synced, providing unique advantages in content they can participate in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Job navbar}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs|*]]&lt;/div&gt;</summary>
		<author><name>Daytona</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Job&amp;diff=626805</id>
		<title>Job</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Job&amp;diff=626805"/>
		<updated>2023-08-02T23:03:58Z</updated>

		<summary type="html">&lt;p&gt;Daytona: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCRIGHT}}&lt;br /&gt;
&#039;&#039;&#039;Jobs&#039;&#039;&#039; are an extension of their base [[class]]es, and require a [[Soul Crystal]] to activate. &#039;&#039;&#039;A job is a strict upgrade to its class, which means there is no reason to keep using the class once the job is available.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each job acquires additional role-specific actions based on the job&#039;s role in group content (Tank, DPS, or Healer). A job&#039;s role is very important, because most duties have role requirements:&lt;br /&gt;
* Dungeons (4-player) require 1 tank, 1 healer, and 2 DPS.&lt;br /&gt;
* Trials and raids (8-player) require 2 tanks, 2 healers, and 4 DPS. At casual difficulties, subroles don&#039;t matter, but at Savage level it is recommended to have at least one of each subrole: 1 pure healer, 1 barrier healer, 1 melee DPS, 1 physical ranged DPS, 1 magical ranged DPS.&lt;br /&gt;
* Alliance raids (24-player) require 1 tank, 2 healers, and 5 DPS for each of the 3 parties.&lt;br /&gt;
&lt;br /&gt;
Originally, a secondary class was required to unlock each job. With the release of [[Stormblood]], this is no longer required. Each class can advance to its corresponding job at level 30 regardless of the levels of your other classes. Advancing from a class to a job requires you to finish your level 30 class quests as well as the level 20 [[Main Scenario Quests|Main Scenario Quest]] {{questlink|main|Sylph-management}}.&lt;br /&gt;
&lt;br /&gt;
Jobs added with expansions do not have a base [[class]] and receive their [[Soul Crystal]] as soon as they are unlocked. They also start out at higher base levels.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jobs are not mutually exclusive.&#039;&#039;&#039; Given enough time, one can level all [[class]]es and jobs on a single character.&lt;br /&gt;
&lt;br /&gt;
== Job Chart ==&lt;br /&gt;
This list includes all jobs with their base classes.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
! Base Class&amp;lt;br&amp;gt;(Level 1-30) !! Job&amp;lt;br&amp;gt;(Level 30+) !! Role !! Starting&amp;lt;br&amp;gt;Location !! Prerequisites !! Starting&amp;lt;br&amp;gt;Level !! Weapon !! Armor&amp;lt;br&amp;gt;Type !! Accessory&amp;lt;br&amp;gt;Type&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | 2.0 - &#039;&#039;[[A Realm Reborn]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{GLA}} [[Gladiator]]&lt;br /&gt;
| {{PLD}} &#039;&#039;&#039;[[Paladin]]&#039;&#039;&#039;&lt;br /&gt;
| {{Tank}} Tank&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| None&lt;br /&gt;
| 1&lt;br /&gt;
| [[Gladiator&#039;s Arm|Swords]] and [[Shield]]s&lt;br /&gt;
| Fending&lt;br /&gt;
| Fending&lt;br /&gt;
|-&lt;br /&gt;
| {{MRD}} [[Marauder]]&lt;br /&gt;
| {{WAR}} &#039;&#039;&#039;[[Warrior]]&#039;&#039;&#039;&lt;br /&gt;
| {{Tank}} Tank&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| None&lt;br /&gt;
| 1&lt;br /&gt;
| [[Marauder&#039;s Arm|Greataxes]]&lt;br /&gt;
| Fending&lt;br /&gt;
| Fending&lt;br /&gt;
|- &lt;br /&gt;
| {{LNC}} [[Lancer]]&lt;br /&gt;
| {{DRG}} &#039;&#039;&#039;[[Dragoon]]&#039;&#039;&#039;&lt;br /&gt;
| {{Melee DPS}} Melee DPS&lt;br /&gt;
| {{Gridania|name=yes}}&lt;br /&gt;
| None&lt;br /&gt;
| 1&lt;br /&gt;
| [[Lancer&#039;s Arm|Polearms]]&lt;br /&gt;
| Maiming&lt;br /&gt;
| Slaying&lt;br /&gt;
|-&lt;br /&gt;
| {{PGL}} [[Pugilist]]&lt;br /&gt;
| {{MNK}} &#039;&#039;&#039;[[Monk]]&#039;&#039;&#039;&lt;br /&gt;
| {{Melee DPS}} Melee DPS&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| None&lt;br /&gt;
| 1&lt;br /&gt;
| [[Pugilist&#039;s Arm|Fist Weapons]]&lt;br /&gt;
| Striking&lt;br /&gt;
| Slaying&lt;br /&gt;
|- &lt;br /&gt;
| {{ARC}} [[Archer]]&lt;br /&gt;
| {{BRD}} &#039;&#039;&#039;[[Bard]]&#039;&#039;&#039;&lt;br /&gt;
| {{Physical Ranged DPS}} Physical Ranged DPS&lt;br /&gt;
| {{Gridania|name=yes}}&lt;br /&gt;
| None&lt;br /&gt;
| 1&lt;br /&gt;
| [[Archer&#039;s Arm|Bows]]&lt;br /&gt;
| Aiming&lt;br /&gt;
| Aiming&lt;br /&gt;
|- &lt;br /&gt;
| {{THM}} [[Thaumaturge]]&lt;br /&gt;
| {{BLM}} &#039;&#039;&#039;[[Black Mage]]&#039;&#039;&#039;&lt;br /&gt;
| {{Magic Ranged DPS}} Magical Ranged DPS&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| None&lt;br /&gt;
| 1&lt;br /&gt;
| [[One-handed Thaumaturge&#039;s Arm|Scepters]] or [[Two-handed Thaumaturge&#039;s Arm|Staves]]&lt;br /&gt;
| Casting&lt;br /&gt;
| Casting&lt;br /&gt;
|- &lt;br /&gt;
| {{ACN}} [[Arcanist]] &amp;lt;ref name=&amp;quot;ACN&amp;quot;/&amp;gt;&lt;br /&gt;
| {{SMN}} &#039;&#039;&#039;[[Summoner]]&#039;&#039;&#039;&lt;br /&gt;
| {{Magic Ranged DPS}} Magical Ranged DPS&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| None&lt;br /&gt;
| 1&lt;br /&gt;
| [[Arcanist&#039;s Grimoire|Books]]&lt;br /&gt;
| Casting&lt;br /&gt;
| Casting&lt;br /&gt;
|- &lt;br /&gt;
| {{ACN}} [[Arcanist]] &amp;lt;ref name=&amp;quot;ACN&amp;quot;/&amp;gt;&lt;br /&gt;
| {{SCH}} &#039;&#039;&#039;[[Scholar]]&#039;&#039;&#039;&lt;br /&gt;
| {{Healer}} Barrier Healer&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| None&lt;br /&gt;
| 1&lt;br /&gt;
| [[Scholar&#039;s Arm|Books]]&lt;br /&gt;
| Healing&lt;br /&gt;
| Healing&lt;br /&gt;
|- &lt;br /&gt;
| {{CNJ}} [[Conjurer]]&lt;br /&gt;
| {{WHM}} &#039;&#039;&#039;[[White Mage]]&#039;&#039;&#039;&lt;br /&gt;
| {{Healer}} Pure Healer&lt;br /&gt;
| {{Gridania|name=yes}}&lt;br /&gt;
| None&lt;br /&gt;
| 1&lt;br /&gt;
| [[One-handed Conjurer&#039;s Arm|Wands]] or [[Two-handed Conjurer&#039;s Arm|Canes]]&lt;br /&gt;
| Healing&lt;br /&gt;
| Healing&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | Patch 2.4&lt;br /&gt;
|-&lt;br /&gt;
| {{ROG}} [[Rogue]]&lt;br /&gt;
| {{NIN}} &#039;&#039;&#039;[[Ninja]]&#039;&#039;&#039;&lt;br /&gt;
| {{Melee DPS}} Melee DPS&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| None &amp;lt;ref name=&amp;quot;ROG&amp;quot;/&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
| [[Rogue&#039;s Arm|Twin Daggers]]&lt;br /&gt;
| Scouting&lt;br /&gt;
| Aiming&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | 3.0 - &#039;&#039;[[Heavensward]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{DRK}} &#039;&#039;&#039;[[Dark Knight]]&#039;&#039;&#039;&lt;br /&gt;
| {{Tank}} Tank&lt;br /&gt;
| {{Ishgard|name=yes}}&lt;br /&gt;
| Level 50 &amp;lt;ref name=&amp;quot;combat&amp;quot; /&amp;gt;&amp;lt;br&amp;gt; Main story &amp;lt;ref name=&amp;quot;HW jobs&amp;quot;/&amp;gt;&lt;br /&gt;
| 30&lt;br /&gt;
| [[Dark Knight&#039;s Arm|Greatswords]]&lt;br /&gt;
| Fending&lt;br /&gt;
| Fending&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{MCH}} &#039;&#039;&#039;[[Machinist]]&#039;&#039;&#039;&lt;br /&gt;
| {{Physical Ranged DPS}} Physical Ranged DPS&lt;br /&gt;
| {{Ishgard|name=yes}}&lt;br /&gt;
| Level 50 &amp;lt;ref name=&amp;quot;combat&amp;quot; /&amp;gt;&amp;lt;br&amp;gt; Main story &amp;lt;ref name=&amp;quot;HW jobs&amp;quot;/&amp;gt;&lt;br /&gt;
| 30&lt;br /&gt;
| [[Machinist&#039;s Arm|Firearms]]&lt;br /&gt;
| Aiming&lt;br /&gt;
| Aiming&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{AST}} &#039;&#039;&#039;[[Astrologian]]&#039;&#039;&#039;&lt;br /&gt;
| {{Healer}} Pure Healer&lt;br /&gt;
| {{Ishgard|name=yes}}&lt;br /&gt;
| Level 50 &amp;lt;ref name=&amp;quot;combat&amp;quot; /&amp;gt;&amp;lt;br&amp;gt; Main story &amp;lt;ref name=&amp;quot;HW jobs&amp;quot;/&amp;gt;&lt;br /&gt;
| 30&lt;br /&gt;
| [[Astrologian&#039;s Arm|Star Globes]]&lt;br /&gt;
| Healing&lt;br /&gt;
| Healing&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | 4.0 - &#039;&#039;[[Stormblood]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{SAM}} &#039;&#039;&#039;[[Samurai]]&#039;&#039;&#039;&lt;br /&gt;
| {{Melee DPS}} Melee DPS&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| Level 50 &amp;lt;ref name=&amp;quot;combat&amp;quot; /&amp;gt;&lt;br /&gt;
| 50&lt;br /&gt;
| [[Samurai&#039;s Arm|Katanas]]&lt;br /&gt;
| Striking&lt;br /&gt;
| Slaying&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{RDM}} &#039;&#039;&#039;[[Red Mage]]&#039;&#039;&#039;&lt;br /&gt;
| {{Magic Ranged DPS}} Magical Ranged DPS&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| Level 50 &amp;lt;ref name=&amp;quot;combat&amp;quot; /&amp;gt;&lt;br /&gt;
| 50&lt;br /&gt;
| [[Red Mage&#039;s Arm|Rapiers]]&lt;br /&gt;
| Casting&lt;br /&gt;
| Casting&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | Patch 4.5&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{BLU}} &#039;&#039;&#039;[[Blue Mage]]&#039;&#039;&#039;&lt;br /&gt;
| [[Limited Job]]&amp;lt;br&amp;gt;{{Magic Ranged DPS}} Magical Ranged DPS&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| Level 50 &amp;lt;ref name=&amp;quot;combat&amp;quot; /&amp;gt;&amp;lt;br&amp;gt; Main story &amp;lt;ref name=&amp;quot;BLU&amp;quot;/&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
| [[Blue Mage&#039;s Arm|One-Handed Canes]]&lt;br /&gt;
| Casting&lt;br /&gt;
| Casting&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | 5.0 - &#039;&#039;[[Shadowbringers]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{GNB}} &#039;&#039;&#039;[[Gunbreaker]]&#039;&#039;&#039;&lt;br /&gt;
| {{Tank}} Tank&lt;br /&gt;
| {{Gridania|name=yes}}&lt;br /&gt;
| Level 60 &amp;lt;ref name=&amp;quot;combat&amp;quot; /&amp;gt;&lt;br /&gt;
| 60&lt;br /&gt;
| [[Gunbreaker&#039;s Arm|Gunblades]]&lt;br /&gt;
| Fending&lt;br /&gt;
| Fending&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{DNC}} &#039;&#039;&#039;[[Dancer]]&#039;&#039;&#039;&lt;br /&gt;
| {{Physical Ranged DPS}} Physical Ranged DPS&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| Level 60 &amp;lt;ref name=&amp;quot;combat&amp;quot; /&amp;gt;&lt;br /&gt;
| 60&lt;br /&gt;
| [[Dancer&#039;s Arm|Throwing Weapons]]&lt;br /&gt;
| Aiming&lt;br /&gt;
| Aiming&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | 6.0 - &#039;&#039;[[Endwalker]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{RPR}} &#039;&#039;&#039;[[Reaper]]&#039;&#039;&#039;&lt;br /&gt;
| {{Melee DPS}} Melee DPS&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| Level 70 &amp;lt;ref name=&amp;quot;combat&amp;quot; /&amp;gt;&lt;br /&gt;
| 70&lt;br /&gt;
| [[Reaper&#039;s Arm|War Scythes]]&lt;br /&gt;
| Maiming&lt;br /&gt;
| Slaying&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{SGE}} &#039;&#039;&#039;[[Sage]]&#039;&#039;&#039;&lt;br /&gt;
| {{Healer}} Barrier Healer&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| Level 70 &amp;lt;ref name=&amp;quot;combat&amp;quot; /&amp;gt;&lt;br /&gt;
| 70&lt;br /&gt;
| [[Sage&#039;s Arm|Nouliths]]&lt;br /&gt;
| Healing&lt;br /&gt;
| Healing&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | 7.0 - &#039;&#039;[[Dawntrail]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| ???&lt;br /&gt;
| {{Melee DPS}} Melee DPS&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| ???&lt;br /&gt;
| {{Magic Ranged DPS}} Magical Ranged DPS&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;combat&amp;quot;&amp;gt;If a job has no base class, then it requires reaching the indicated level in &#039;&#039;any&#039;&#039; [[Disciple of War]] or [[Disciple of Magic|Magic]] (i.e. any combat job). Role does not matter: for example, you can unlock {{DRK}}Dark Knight even if you haven&#039;t levelled any other tanks. [[Crafters]] and [[Gatherers]] may not be used.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;ROG&amp;quot;&amp;gt;Although {{ROG}}Rogue/{{NIN}}Ninja has no specific prerequisites, it is not available as a starting class (due to being added in [[patch 2.4]]). Players who want to become a Rogue as quickly as possible will need to begin as a different class, unlock class-changing (level 10 class quest), and gain access to [[Limsa Lominsa]] (level 15 main story quest, unless you started there).&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;ACN&amp;quot;&amp;gt;{{SMN}}Summoner and {{SCH}}Scholar are both based on {{ACN}}Arcanist. That means that Summoner and Scholar share levels with each other.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;BLU&amp;quot;&amp;gt;{{BLU}}Blue Mage requires completion of the Main Scenario Quest {{Questlink|main|The Ultimate Weapon}} (the end of [[patch 2.0]]) and a [[Disciple of War]] or [[Disciple of Magic|Magic]] at level 50.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;HW jobs&amp;quot;&amp;gt;The &#039;&#039;Heavensward&#039;&#039; jobs require completion of the Main Scenario Quest {{Questlink|main|Before the Dawn}} (the end of [[patch 2.55]]) to access the city of Ishgard, and a [[Disciple of War]] or [[Disciple of Magic|Magic]] at level 50. &#039;&#039;&#039;Note that the starting level of these jobs is different from the level required to unlock them.&#039;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[File:FFXIV ARR Jobs.jpg|Final Fantasy XIV: A Realm Reborn jobs.|thumb]]Jobs have specialized abilities aimed to perform specific roles in a group setting. Jobs are at the same level as their corresponding classes and can be thought of as specializations of the base classes. Jobs of the same role (damage dealer, tank or healer) are balanced to provide roughly the same level of combat performance. There are therefore no jobs that perform better or worse than any other, and all content in the game can be completed with any job. But jobs differ from one another in their playing style (e.g. melee vs. ranged damage), and in the balance of damage and party buffs they provide.  The exception is the [[Limited Job|limited job]] of [[Blue Mage]], which is for all intents and purposes a separate game of its own.&lt;br /&gt;
&lt;br /&gt;
There are ten jobs in [[A Realm Reborn]] ([[Patch 2.0|2.0]]): [[Paladin]], [[Warrior]], [[Monk]], [[Dragoon]], [[Ninja]] ([[Patch 2.4|2.4]]), [[Bard]], [[Black Mage]], [[Summoner]], [[White Mage]], and [[Scholar]]. [[Heavensward]] ([[Patch 3.0|3.0]]) added three new jobs: [[Dark Knight]], [[Machinist]] and [[Astrologian]]. [[Stormblood]] ([[Patch 4.0|4.0]]) added two more jobs initially: [[Samurai]] and [[Red Mage]], followed by a [[Limited Job]] at the tail end of the expansion ([[Patch 4.5|4.5]]), [[Blue Mage]]. [[Shadowbringers]] ([[Patch 5.0|5.0]]) also added two new jobs: [[Gunbreaker]] and [[Dancer]]. Continuing the pattern, [[Endwalker]] ([[Patch 6.0|6.0]]) added two more jobs: [[Reaper]] and [[Sage]].&lt;br /&gt;
&lt;br /&gt;
Unlocking a job awards its [[Soul Crystal]], which is required to change from the player&#039;s current [[class]] into the more specialized [[job]]. Each job has its own crystal which can be equipped via the Armoury Chest.&lt;br /&gt;
&lt;br /&gt;
Jobs have some unique features:&lt;br /&gt;
&lt;br /&gt;
* Primary Class is the class that a job is tied to.&lt;br /&gt;
* To switch to a job, equip its Soul Crystal. Returning to a base class works similarly by leaving the crystal slot empty.&lt;br /&gt;
* Jobs possess all of the abilities and traits of the primary class and have a large number of additional abilities and traits on top of it.  Classes typically only gain at most a couple of abilities after level 30, with the majority being vested in the job instead after that level.  Both classes and jobs have access to the full set of role abilities (ex. {{action icon|Swiftcast}}), however.&lt;br /&gt;
* All traits acquired before level 30 are shared between the class and job.  Traits acquired between level 30 and 50 may be shared between the class and job, or may be exclusive to the job, with numerous examples of both.  All traits acquired after levels 50 are restricted entirely to the job and unavailable to the associated base class.&lt;br /&gt;
* While many abilities are acquired through gaining levels, some are instead rewarded by [[Class Quests|Class]] or [[Job Quests]].&lt;br /&gt;
* Level is shared between job and primary class once that job is unlocked. For example, if you level a [[Summoner]] to 40, then swap over to its base class ([[Arcanist]]), the latter will also be at level 40. Both the primary class and its respective job(s will always be the same level, regardless of which you play as.  A side effect of this is that the two jobs that stem from the [[Arcanist]] base class, [[Summoner]] and [[Scholar]], also share level, so increases in level to either one are also reflected in the other.&lt;br /&gt;
* With one exception, there exists &#039;&#039;&#039;no content after level 30&#039;&#039;&#039; &#039;&#039;oriented towards classes&#039;&#039; rather than jobs.  There&#039;s just one level 30 quest that can only be accessed by the base class, not the job it transforms into ({{questlink|side|Unicorn Power}} is only available to Conjurers, not to White Mages, despite being a level 30 quest and only becoming accessible &#039;&#039;after&#039;&#039; the level 30 Conjurer quest), but nothing else after level 30.&lt;br /&gt;
** Deliberately playing a [[class]] instead of a [[job]] in high-level content is a kickable offense under the [https://support.na.square-enix.com/faqarticle.php?id=5382&amp;amp;la=1&amp;amp;kid=68216 Prohibited Activities in Final Fantasy XIV] section &amp;quot;Obstruction of play.&amp;quot;&lt;br /&gt;
* Hotbar configuration is &#039;&#039;not&#039;&#039; shared between classes and the jobs they transform into.&lt;br /&gt;
* Jobs released in Heavensward (3.0) – Dark Knight, Astrologian and Machinist – start at level 30 and do not require base classes. Instead, they begin with a full set of abilities of their own.&lt;br /&gt;
* Jobs released in Stormblood (4.0) – Samurai and Red Mage – start at level 50 and do not require base classes.&lt;br /&gt;
* Jobs released in Shadowbringers (5.0) – Gunbreaker and Dancer – start at level 60 and do not require base classes.&lt;br /&gt;
* Jobs released in Endwalker (6.0) – Sage and Reaper - start at level 70 and do not require base classes.&lt;br /&gt;
&lt;br /&gt;
== Jobs ==&lt;br /&gt;
[[File:Jobs Screen.png|right|thumb|In-game Jobs Screen]]&lt;br /&gt;
==={{tank|big=y}}  [[Tank]]s ===&lt;br /&gt;
==== {{PLD}} [[Paladin]] ====&lt;br /&gt;
Paladins are front-line specialists, sporting a veritable arsenal of defensive and supportive tools to protect both themselves and their allies. Paladins also utilize MP to heal their comrades and to deal burst damage. Paladins possess a unique ranged spellcasting period in their rotation allowing them to attack targets without being in melee range, and a strong cooldown that makes them completely immune to all damage for a period. Paladins also possess two unique party mitigation actions to other tanks&#039; one unique action, along with a unique action that allows the paladin to cover an ally from attacks.&lt;br /&gt;
&lt;br /&gt;
==== {{WAR}} [[Warrior]] ====&lt;br /&gt;
Warriors are mighty front-liners wielding two-handed axes which are used to perform huge burst damage using their Beast Gauge and have a very simple damage rotation. Warriors have exceptionally strong self-healing abilities that make them particularly strong in dungeons. They also have a strong cooldown that, rather than preventing damage, simply prevents them from dying for the duration. This &amp;quot;invulnerability&amp;quot; also has the shortest recast timer among all tank invulerabilities.&lt;br /&gt;
&lt;br /&gt;
==== {{DRK}} [[Dark Knight]] ====&lt;br /&gt;
Dark Knights provide the player with a balanced offering of mitigation and damage-dealing tools, complemented by their skill with two-handed greatswords. They use MP as a secondary resource for executing strong magical attacks and very powerful burst damage. Dark knights arguably have the strongest burst damage among all tanks and can stockpile resources as necessary for when more damage is needed. Dark knights possess powerful self-shielding abilities and have a cooldown that lets them continue attacking even after having been &amp;quot;killed&amp;quot;, potentially returning to life without interruption if healed sufficiently during the short period after their ostensible death. At higher levels, dark knights also have the most flexible targeted mitigation among all the tanks, allowing them to easily shield and mitigate multiple allies at once.&lt;br /&gt;
&lt;br /&gt;
==== {{GNB}} [[Gunbreaker]] ====&lt;br /&gt;
Gunbreakers blend solid damage, mitigation, and utility into a straightforward playstyle. They possess combos that generate Cartridges, which can be used on multiple strong attacks. The possess a cooldown that, while it reduces them to only 1 HP, makes them immune to nearly all attacks and abilities for a duration thereafter. Gunbreakers also have a strong healing-over-time action that can be used on themselves or a target allly.&lt;br /&gt;
&lt;br /&gt;
==={{healer|big=y}} [[Healer]] ===&lt;br /&gt;
&amp;quot;Pure&amp;quot; healers have access to higher healing output in response to damage and stronger healing-over-time abilities.&lt;br /&gt;
&lt;br /&gt;
==== {{WHM}} [[White Mage]] ====&lt;br /&gt;
White Mage is a straightforward healing class that forgoes utility to provide immense healing output and regeneration effects to their allies. Their simple but powerful healing kit does not require much advanced planning. They also have good personal damage, blasting their enemies with devastating elemental attacks, including a powerful AoE stun. At higher levels, they gain access to Lilies, which can be used on instant healing spells without needing MP, and later on will gain access to an exceptionally powerful attack that is fueled by Lilies. &lt;br /&gt;
==== {{AST}} [[Astrologian]] ====&lt;br /&gt;
Astrologians are masters of fate that provide healing and regeneration to their allies. They have a unique Card system that allows them to provide damage buffs to fellow party members, an ability that buffs the entire party&#039;s damage for a short period, and a large number of cooldowns to provide all manner of utility or damage as the fight demands. In exchange for their utility, their personal damage is lower than that of other healers. Several of their healing abilities have a strong but delayed healing effect, meaning proactive usage and knowledge of specific encounters are key to effective healing. In many situations, astrologians are also generally more effective at reducing incoming damage than White Mages.&lt;br /&gt;
-------&lt;br /&gt;
&amp;quot;Barrier&amp;quot; healers have access to more abilities which provide shields to party members, increasing their effective max HP, and abilities that reduce damage taken, allowing them to better prepare the party for strong incoming enemy attacks.&lt;br /&gt;
&lt;br /&gt;
==== {{SCH}} [[Scholar]] ====&lt;br /&gt;
Scholars, accompanied by their faithful healing fairies, provide allies with powerful barriers whilst debilitating enemies with an ability that increases critical hits taken. Their fairies will automatically heal injured players. At great need, they can call a more powerful version of their fairy to the battlefield to augment their allies&#039; defenses. By using a certain combination of actions that can also be augmented from other party members&#039; healing up actions, scholars can provide the strongest party shields of any job. They are the only job in the game that can increase the movement speed of the party in combat with a special ability.&lt;br /&gt;
&lt;br /&gt;
==== {{SGE}} [[Sage]]====&lt;br /&gt;
The Sage is a job that provides a solid balance of healing, mitigation, and damage. They can choose one ally to receive Kardia, which will automatically heal them every time the Sage uses an attack spell. Using their Nouliths, they can enhance their spells to make them instant cast and provide their party with potent barriers or damage-over-time on enemies. Compared to scholars, sages have higher personal damage in exchange for not providing party damage buffs. Sages also feature skills which provide shields that automatically regenerate once they have been depleted, making them especially potent on multi-hit attacks. Sages have good mobility with an ability that allows them to dash to another player or enemy. Sage&#039;s basic mitigation action does not require allies to stand inside a ground effect, making it superior to Scholar&#039;s.&lt;br /&gt;
&lt;br /&gt;
==={{Melee DPS|big=y}} [[DPS|Melee DPS]] ===&lt;br /&gt;
Melee DPS jobs typically deal the most damage among the DPS roles but require being in melee range to enemies and have positional-based attacks, which will do more damage if the player attacks from the rear or flank of an enemy, depending on the attack. Some melee DPS jobs also have cast times for their strongest attacks, requiring them to briefly stand still.&lt;br /&gt;
&lt;br /&gt;
==== {{MNK}} [[Monk]] ====&lt;br /&gt;
Monks are very agile combatants that deal impressive sustained and burst damage, darting across the battlefield to annihilate foes with lightning speed using their fist-based weapons and martial techniques. Their basic weaponskills are more free-form than other Melee DPS jobs and do not follow a strict combo system, instead employing a &amp;quot;form&amp;quot; system that allows usage of specific weaponskills depending on the monk&#039;s form, which changes after using a weaponskill. They also have a Chakra system that allows them to build to powerful attacks as combat progresses, and Masterful Blitz, allowing them to unleash powerful attacks based on specific sequences of their basic weaponskills. They also possess an action that temporarily increases healing received to all allies in range.&lt;br /&gt;
&lt;br /&gt;
==== {{DRG}} [[Dragoon]] ====&lt;br /&gt;
Dragoons are famous for launching themselves across battlefields and decimating their foes using lance-based weapons, bombarding enemies with vicious leaping attacks and lengthy combos while empowering allies with buffs. They draw upon the Blood of the Dragon to augment their abilities, occasionally being even further empowered for short periods by Life of the Dragon. Dragoons have very strong AoE damage, with several attacks that cleave in a line.&lt;br /&gt;
&lt;br /&gt;
==== {{NIN}} [[Ninja]] ====&lt;br /&gt;
Ninja are agile and elusive fighters that utilize [[ninjutsu]] and dual-daggers, slicing unsuspecting foes from the shadows in the blink of an eye. By using the right combination of mudras, they can also blast enemies with a variety of elemental ranged attacks. Ninja&#039;s exceptional burst damage that is mostly based on cooldowns instead of gauge resources makes them especially strong for encounters in which the boss is untargetable for long periods of time. Their ace-in-the-hole, [[Mug]], also increases the damage a target takes from all sources. Ninja have higher movement speed than other jobs and an ability that allows them to move quickly to a specified location. The ninja is the only melee DPS job that uses Dexterity as its primary offensive stat instead of Strength.&lt;br /&gt;
&lt;br /&gt;
==== {{SAM}} [[Samurai]] ====&lt;br /&gt;
The Samurai uses a two-handed katana to deal out tremendous damage at the expense of providing party buffs. Samurai use their combos to generate three kinds of Sen, symbols of their mastery of the blade, which they can then leverage to unleash one of several powerful Iaijutsu finishers. At higher levels, Samurai&#039;s combos will build Kenki gauge and their Iaijutsu will build Meditation stacks, which are additional resources that can be used on other strong attacks.&lt;br /&gt;
&lt;br /&gt;
==== {{RPR}} [[Reaper]] ====&lt;br /&gt;
Reapers fight using both the scythe they wield and the void avatar they command. They must first harvest their victims to build up the Soul gauge, which is used to feed their avatar to deliver powerful attacks. The avatar builds up the Shroud gauge, which can be use to combine with the avatar for an even more powerful, temporary boost in power. Reaper&#039;s exceptional ability to store damage resources makes them especially strong for multi-phase encounters such as ultimate raids, in which more damage may be needed at certain points.&lt;br /&gt;
&lt;br /&gt;
==={{Physical Ranged DPS|big=y}} [[DPS|Physical Ranged DPS]] ===&lt;br /&gt;
Physical Ranged DPS jobs typically deal the least damage among the DPS roles but do not need to be in melee range or have mobility-limiting cast times. With the exception of Machinist, Physical Ranged DPS jobs provide the strongest party buffs and other utility among the DPS jobs.&lt;br /&gt;
&lt;br /&gt;
==== {{BRD}} [[Bard]] ====&lt;br /&gt;
Bards are bow-wielding ranged damage dealers sporting mobility, utility, and a proc-based combat style that debilitates enemies through damage-over-time effects wrought by their skillful bow shots. Through the power of song, they can also provide party-wide buffs and inspire their allies to greater feats of damage, whilst their own attacks cycle through 3 different distinct periods based on the song they are currently playing. They are the only non-healer job that can remove a detrimental status effect from a party member, using a unique ability. They also possess an action that temporarily increases healing received to all allies in range.&lt;br /&gt;
&lt;br /&gt;
==== {{MCH}} [[Machinist]] ====&lt;br /&gt;
Machinists are gun-toting tinkerers that specialize in blasting foes in rapid succession, building up their Heat gauge, which is used to fuel their abilities further. They have access to multiple powerful Tool attacks to further damage foes. They can also deploy an automaton to assist the player in combat temporarily. Their relatively high personal damage is at the expense of providing party buffs. Similar to reaper, machinists can flexibly store and use their resources at points in an encounter in which more damage may be needed. Machinists have a unique utility action that reduces damage dealt from an enemy (in addition to their normal physical ranged DPS party mitigation action).&lt;br /&gt;
&lt;br /&gt;
==== {{DNC}} [[Dancer]] ====&lt;br /&gt;
The Dancer is a highly mobile job providing damage, utility, and support capabilities to those around them while slicing their enemies with throws of their bladed chakrams. Dancers can also choose a party member as their Dance Partner, further empowering that party member by echoing the effects of several of the Dancer&#039;s abilities on that player.  Their combat style relies heavily on random procs, with several layers of procs feeding into further (potential) procs. Dancers feature &amp;quot;Steps&amp;quot; in their rotation, which are abilities that require executing either two or four random Dance Steps to unleash powerful AoE attacks that also boost allies&#039; damage, with the strength increasing depending on how many Dance Steps were correctly executed. They possess a unique ability to rapidly dash around the battlefield and support abilities that heal nearby party members or provide shields.&lt;br /&gt;
&lt;br /&gt;
==={{Magical Ranged DPS|big=y}} [[DPS|Magical Ranged DPS]] ===&lt;br /&gt;
Magical Ranged DPS jobs provide strong damage (albeit usually less than melee DPS) but several of their attacks require them to stand still and cast, limiting their mobility at times. With the exception of Black Mage, Magical Ranged DPS jobs usually provide decent party utility and can even resurrect fallen allies during battle.&lt;br /&gt;
&lt;br /&gt;
==== {{BLM}} [[Black Mage]] ====&lt;br /&gt;
Black Mages resemble the classical elemental mage, trading party buffs, utility, and mobility for unmatched spells damage, comparable to melee DPS jobs. Their unique mechanics revolve around balancing Astral Fire and Umbral Ice, consuming their MP with powerful but costly spells during Astral Fire, and then rapidly regenerating it during Umbral Ice, all the while weaving in deadly lightning magicks that inflict damage over time. At higher levels, Black Mages will gain access to more instant cast spells and other mobility options, which must be skillfully used to maximize their performance.&lt;br /&gt;
&lt;br /&gt;
==== {{SMN}} [[Summoner]] ====&lt;br /&gt;
Summoners conjure one of three battle-pets to deliver a variety of attacks based on what they have summoned, cycling between fire, earth, and wind aspects throughout the fight. As a result, Summoners are surprisingly versatile and mobile for a Magic job. At higher levels, Summoners are able to manifest powerful echoes of the primals Bahamut and Phoenix to devastate their foes with high burst damage and provide regenerative healing. With only a few actions in their rotation that have cast times, summoners are arguably the most mobile magical ranged DPS. Summoner, like Red Mage, is also one of the few DPS jobs that can resurrect fallen allies in combat.&lt;br /&gt;
&lt;br /&gt;
==== {{RDM}} [[Red Mage]] ====&lt;br /&gt;
The Red Mage is a versatile job capable of using both magic and melee weapon skills effectively. The job focuses on building and balancing white and black mana by casting magic, then expending them on their melee rapier skills, followed by strong instant cast spells to deal a finishing blow. In addition to dealing damage, Red Mages can draw upon healing magic and even raise fallen party members, as well as augmenting the damage of their allies for a short period of time, and temporarily decreasing magic damage nearby allies take. The combat style of Red Mages revolves around a unique pattern of casting a quick spell followed by a powerful spell made instant-cast due to their Dualcast trait, which can also be used on their resurrection spell to revive multiple allies in quick succession. Similar to reapers and machinists, red mages can flexibly store and use their resources at points in an encounter in which more damage may be needed.&lt;br /&gt;
&lt;br /&gt;
==== {{BLU}} [[Blue Mage]] (Limited) ====&lt;br /&gt;
Blue Mages learn skills by copying the abilities of their defeated enemies. They have access to a wide variety of spells, which make them more versatile and powerful as they learn more spells, to the point where they can emulate any of the three major roles (tank, healer, DPS). However, their status as a Limited Job restricts their access to content, and they have a lower max level than non-limited jobs. Unlike other jobs, Blue Mages retain access to all of their learned spells even when level synced, providing unique advantages in content they can participate in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Job navbar}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs|*]]&lt;/div&gt;</summary>
		<author><name>Daytona</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Job&amp;diff=626804</id>
		<title>Job</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Job&amp;diff=626804"/>
		<updated>2023-08-02T22:57:42Z</updated>

		<summary type="html">&lt;p&gt;Daytona: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCRIGHT}}&lt;br /&gt;
&#039;&#039;&#039;Jobs&#039;&#039;&#039; are an extension of their base [[class]]es, and require a [[Soul Crystal]] to activate. &#039;&#039;&#039;A job is a strict upgrade to its class, which means there is no reason to keep using the class once the job is available.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each job acquires additional role-specific actions based on the job&#039;s role in group content (Tank, DPS, or Healer). A job&#039;s role is very important, because most duties have role requirements:&lt;br /&gt;
* Dungeons (4-player) require 1 tank, 1 healer, and 2 DPS.&lt;br /&gt;
* Trials and raids (8-player) require 2 tanks, 2 healers, and 4 DPS. At casual difficulties, subroles don&#039;t matter, but at Savage level it is recommended to have at least one of each subrole: 1 pure healer, 1 barrier healer, 1 melee DPS, 1 physical ranged DPS, 1 magical ranged DPS.&lt;br /&gt;
* Alliance raids (24-player) require 1 tank, 2 healers, and 5 DPS for each of the 3 parties.&lt;br /&gt;
&lt;br /&gt;
Originally, a secondary class was required to unlock each job. With the release of [[Stormblood]], this is no longer required. Each class can advance to its corresponding job at level 30 regardless of the levels of your other classes. Advancing from a class to a job requires you to finish your level 30 class quests as well as the level 20 [[Main Scenario Quests|Main Scenario Quest]] {{questlink|main|Sylph-management}}.&lt;br /&gt;
&lt;br /&gt;
Jobs added with expansions do not have a base [[class]] and receive their [[Soul Crystal]] as soon as they are unlocked. They also start out at higher base levels.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jobs are not mutually exclusive.&#039;&#039;&#039; Given enough time, one can level all [[class]]es and jobs on a single character.&lt;br /&gt;
&lt;br /&gt;
== Job Chart ==&lt;br /&gt;
This list includes all jobs with their base classes.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
! Base Class&amp;lt;br&amp;gt;(Level 1-30) !! Job&amp;lt;br&amp;gt;(Level 30+) !! Role !! Starting&amp;lt;br&amp;gt;Location !! Prerequisites !! Starting&amp;lt;br&amp;gt;Level !! Weapon !! Armor&amp;lt;br&amp;gt;Type !! Accessory&amp;lt;br&amp;gt;Type&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | 2.0 - &#039;&#039;[[A Realm Reborn]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{GLA}} [[Gladiator]]&lt;br /&gt;
| {{PLD}} &#039;&#039;&#039;[[Paladin]]&#039;&#039;&#039;&lt;br /&gt;
| {{Tank}} Tank&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| None&lt;br /&gt;
| 1&lt;br /&gt;
| [[Gladiator&#039;s Arm|Swords]] and [[Shield]]s&lt;br /&gt;
| Fending&lt;br /&gt;
| Fending&lt;br /&gt;
|-&lt;br /&gt;
| {{MRD}} [[Marauder]]&lt;br /&gt;
| {{WAR}} &#039;&#039;&#039;[[Warrior]]&#039;&#039;&#039;&lt;br /&gt;
| {{Tank}} Tank&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| None&lt;br /&gt;
| 1&lt;br /&gt;
| [[Marauder&#039;s Arm|Greataxes]]&lt;br /&gt;
| Fending&lt;br /&gt;
| Fending&lt;br /&gt;
|- &lt;br /&gt;
| {{LNC}} [[Lancer]]&lt;br /&gt;
| {{DRG}} &#039;&#039;&#039;[[Dragoon]]&#039;&#039;&#039;&lt;br /&gt;
| {{Melee DPS}} Melee DPS&lt;br /&gt;
| {{Gridania|name=yes}}&lt;br /&gt;
| None&lt;br /&gt;
| 1&lt;br /&gt;
| [[Lancer&#039;s Arm|Polearms]]&lt;br /&gt;
| Maiming&lt;br /&gt;
| Slaying&lt;br /&gt;
|-&lt;br /&gt;
| {{PGL}} [[Pugilist]]&lt;br /&gt;
| {{MNK}} &#039;&#039;&#039;[[Monk]]&#039;&#039;&#039;&lt;br /&gt;
| {{Melee DPS}} Melee DPS&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| None&lt;br /&gt;
| 1&lt;br /&gt;
| [[Pugilist&#039;s Arm|Fist Weapons]]&lt;br /&gt;
| Striking&lt;br /&gt;
| Slaying&lt;br /&gt;
|- &lt;br /&gt;
| {{ARC}} [[Archer]]&lt;br /&gt;
| {{BRD}} &#039;&#039;&#039;[[Bard]]&#039;&#039;&#039;&lt;br /&gt;
| {{Physical Ranged DPS}} Physical Ranged DPS&lt;br /&gt;
| {{Gridania|name=yes}}&lt;br /&gt;
| None&lt;br /&gt;
| 1&lt;br /&gt;
| [[Archer&#039;s Arm|Bows]]&lt;br /&gt;
| Aiming&lt;br /&gt;
| Aiming&lt;br /&gt;
|- &lt;br /&gt;
| {{THM}} [[Thaumaturge]]&lt;br /&gt;
| {{BLM}} &#039;&#039;&#039;[[Black Mage]]&#039;&#039;&#039;&lt;br /&gt;
| {{Magic Ranged DPS}} Magical Ranged DPS&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| None&lt;br /&gt;
| 1&lt;br /&gt;
| [[One-handed Thaumaturge&#039;s Arm|Scepters]] or [[Two-handed Thaumaturge&#039;s Arm|Staves]]&lt;br /&gt;
| Casting&lt;br /&gt;
| Casting&lt;br /&gt;
|- &lt;br /&gt;
| {{ACN}} [[Arcanist]] &amp;lt;ref name=&amp;quot;ACN&amp;quot;/&amp;gt;&lt;br /&gt;
| {{SMN}} &#039;&#039;&#039;[[Summoner]]&#039;&#039;&#039;&lt;br /&gt;
| {{Magic Ranged DPS}} Magical Ranged DPS&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| None&lt;br /&gt;
| 1&lt;br /&gt;
| [[Arcanist&#039;s Grimoire|Books]]&lt;br /&gt;
| Casting&lt;br /&gt;
| Casting&lt;br /&gt;
|- &lt;br /&gt;
| {{ACN}} [[Arcanist]] &amp;lt;ref name=&amp;quot;ACN&amp;quot;/&amp;gt;&lt;br /&gt;
| {{SCH}} &#039;&#039;&#039;[[Scholar]]&#039;&#039;&#039;&lt;br /&gt;
| {{Healer}} Barrier Healer&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| None&lt;br /&gt;
| 1&lt;br /&gt;
| [[Scholar&#039;s Arm|Books]]&lt;br /&gt;
| Healing&lt;br /&gt;
| Healing&lt;br /&gt;
|- &lt;br /&gt;
| {{CNJ}} [[Conjurer]]&lt;br /&gt;
| {{WHM}} &#039;&#039;&#039;[[White Mage]]&#039;&#039;&#039;&lt;br /&gt;
| {{Healer}} Pure Healer&lt;br /&gt;
| {{Gridania|name=yes}}&lt;br /&gt;
| None&lt;br /&gt;
| 1&lt;br /&gt;
| [[One-handed Conjurer&#039;s Arm|Wands]] or [[Two-handed Conjurer&#039;s Arm|Canes]]&lt;br /&gt;
| Healing&lt;br /&gt;
| Healing&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | Patch 2.4&lt;br /&gt;
|-&lt;br /&gt;
| {{ROG}} [[Rogue]]&lt;br /&gt;
| {{NIN}} &#039;&#039;&#039;[[Ninja]]&#039;&#039;&#039;&lt;br /&gt;
| {{Melee DPS}} Melee DPS&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| None &amp;lt;ref name=&amp;quot;ROG&amp;quot;/&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
| [[Rogue&#039;s Arm|Twin Daggers]]&lt;br /&gt;
| Scouting&lt;br /&gt;
| Aiming&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | 3.0 - &#039;&#039;[[Heavensward]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{DRK}} &#039;&#039;&#039;[[Dark Knight]]&#039;&#039;&#039;&lt;br /&gt;
| {{Tank}} Tank&lt;br /&gt;
| {{Ishgard|name=yes}}&lt;br /&gt;
| Level 50 &amp;lt;ref name=&amp;quot;combat&amp;quot; /&amp;gt;&amp;lt;br&amp;gt; Main story &amp;lt;ref name=&amp;quot;HW jobs&amp;quot;/&amp;gt;&lt;br /&gt;
| 30&lt;br /&gt;
| [[Dark Knight&#039;s Arm|Greatswords]]&lt;br /&gt;
| Fending&lt;br /&gt;
| Fending&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{MCH}} &#039;&#039;&#039;[[Machinist]]&#039;&#039;&#039;&lt;br /&gt;
| {{Physical Ranged DPS}} Physical Ranged DPS&lt;br /&gt;
| {{Ishgard|name=yes}}&lt;br /&gt;
| Level 50 &amp;lt;ref name=&amp;quot;combat&amp;quot; /&amp;gt;&amp;lt;br&amp;gt; Main story &amp;lt;ref name=&amp;quot;HW jobs&amp;quot;/&amp;gt;&lt;br /&gt;
| 30&lt;br /&gt;
| [[Machinist&#039;s Arm|Firearms]]&lt;br /&gt;
| Aiming&lt;br /&gt;
| Aiming&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{AST}} &#039;&#039;&#039;[[Astrologian]]&#039;&#039;&#039;&lt;br /&gt;
| {{Healer}} Pure Healer&lt;br /&gt;
| {{Ishgard|name=yes}}&lt;br /&gt;
| Level 50 &amp;lt;ref name=&amp;quot;combat&amp;quot; /&amp;gt;&amp;lt;br&amp;gt; Main story &amp;lt;ref name=&amp;quot;HW jobs&amp;quot;/&amp;gt;&lt;br /&gt;
| 30&lt;br /&gt;
| [[Astrologian&#039;s Arm|Star Globes]]&lt;br /&gt;
| Healing&lt;br /&gt;
| Healing&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | 4.0 - &#039;&#039;[[Stormblood]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{SAM}} &#039;&#039;&#039;[[Samurai]]&#039;&#039;&#039;&lt;br /&gt;
| {{Melee DPS}} Melee DPS&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| Level 50 &amp;lt;ref name=&amp;quot;combat&amp;quot; /&amp;gt;&lt;br /&gt;
| 50&lt;br /&gt;
| [[Samurai&#039;s Arm|Katanas]]&lt;br /&gt;
| Striking&lt;br /&gt;
| Slaying&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{RDM}} &#039;&#039;&#039;[[Red Mage]]&#039;&#039;&#039;&lt;br /&gt;
| {{Magic Ranged DPS}} Magical Ranged DPS&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| Level 50 &amp;lt;ref name=&amp;quot;combat&amp;quot; /&amp;gt;&lt;br /&gt;
| 50&lt;br /&gt;
| [[Red Mage&#039;s Arm|Rapiers]]&lt;br /&gt;
| Casting&lt;br /&gt;
| Casting&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | Patch 4.5&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{BLU}} &#039;&#039;&#039;[[Blue Mage]]&#039;&#039;&#039;&lt;br /&gt;
| [[Limited Job]]&amp;lt;br&amp;gt;{{Magic Ranged DPS}} Magical Ranged DPS&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| Level 50 &amp;lt;ref name=&amp;quot;combat&amp;quot; /&amp;gt;&amp;lt;br&amp;gt; Main story &amp;lt;ref name=&amp;quot;BLU&amp;quot;/&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
| [[Blue Mage&#039;s Arm|One-Handed Canes]]&lt;br /&gt;
| Casting&lt;br /&gt;
| Casting&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | 5.0 - &#039;&#039;[[Shadowbringers]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{GNB}} &#039;&#039;&#039;[[Gunbreaker]]&#039;&#039;&#039;&lt;br /&gt;
| {{Tank}} Tank&lt;br /&gt;
| {{Gridania|name=yes}}&lt;br /&gt;
| Level 60 &amp;lt;ref name=&amp;quot;combat&amp;quot; /&amp;gt;&lt;br /&gt;
| 60&lt;br /&gt;
| [[Gunbreaker&#039;s Arm|Gunblades]]&lt;br /&gt;
| Fending&lt;br /&gt;
| Fending&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{DNC}} &#039;&#039;&#039;[[Dancer]]&#039;&#039;&#039;&lt;br /&gt;
| {{Physical Ranged DPS}} Physical Ranged DPS&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| Level 60 &amp;lt;ref name=&amp;quot;combat&amp;quot; /&amp;gt;&lt;br /&gt;
| 60&lt;br /&gt;
| [[Dancer&#039;s Arm|Throwing Weapons]]&lt;br /&gt;
| Aiming&lt;br /&gt;
| Aiming&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | 6.0 - &#039;&#039;[[Endwalker]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{RPR}} &#039;&#039;&#039;[[Reaper]]&#039;&#039;&#039;&lt;br /&gt;
| {{Melee DPS}} Melee DPS&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| Level 70 &amp;lt;ref name=&amp;quot;combat&amp;quot; /&amp;gt;&lt;br /&gt;
| 70&lt;br /&gt;
| [[Reaper&#039;s Arm|War Scythes]]&lt;br /&gt;
| Maiming&lt;br /&gt;
| Slaying&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{SGE}} &#039;&#039;&#039;[[Sage]]&#039;&#039;&#039;&lt;br /&gt;
| {{Healer}} Barrier Healer&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| Level 70 &amp;lt;ref name=&amp;quot;combat&amp;quot; /&amp;gt;&lt;br /&gt;
| 70&lt;br /&gt;
| [[Sage&#039;s Arm|Nouliths]]&lt;br /&gt;
| Healing&lt;br /&gt;
| Healing&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | 7.0 - &#039;&#039;[[Dawntrail]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| ???&lt;br /&gt;
| {{Melee DPS}} Melee DPS&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| ???&lt;br /&gt;
| {{Magic Ranged DPS}} Magical Ranged DPS&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;combat&amp;quot;&amp;gt;If a job has no base class, then it requires reaching the indicated level in &#039;&#039;any&#039;&#039; [[Disciple of War]] or [[Disciple of Magic|Magic]] (i.e. any combat job). Role does not matter: for example, you can unlock {{DRK}}Dark Knight even if you haven&#039;t levelled any other tanks. [[Crafters]] and [[Gatherers]] may not be used.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;ROG&amp;quot;&amp;gt;Although {{ROG}}Rogue/{{NIN}}Ninja has no specific prerequisites, it is not available as a starting class (due to being added in [[patch 2.4]]). Players who want to become a Rogue as quickly as possible will need to begin as a different class, unlock class-changing (level 10 class quest), and gain access to [[Limsa Lominsa]] (level 15 main story quest, unless you started there).&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;ACN&amp;quot;&amp;gt;{{SMN}}Summoner and {{SCH}}Scholar are both based on {{ACN}}Arcanist. That means that Summoner and Scholar share levels with each other.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;BLU&amp;quot;&amp;gt;{{BLU}}Blue Mage requires completion of the Main Scenario Quest {{Questlink|main|The Ultimate Weapon}} (the end of [[patch 2.0]]) and a [[Disciple of War]] or [[Disciple of Magic|Magic]] at level 50.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;HW jobs&amp;quot;&amp;gt;The &#039;&#039;Heavensward&#039;&#039; jobs require completion of the Main Scenario Quest {{Questlink|main|Before the Dawn}} (the end of [[patch 2.55]]) and a [[Disciple of War]] or [[Disciple of Magic|Magic]] at level 50. (This unlocks access the city of Ishgard.)&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[File:FFXIV ARR Jobs.jpg|Final Fantasy XIV: A Realm Reborn jobs.|thumb]]Jobs have specialized abilities aimed to perform specific roles in a group setting. Jobs are at the same level as their corresponding classes and can be thought of as specializations of the base classes. Jobs of the same role (damage dealer, tank or healer) are balanced to provide roughly the same level of combat performance. There are therefore no jobs that perform better or worse than any other, and all content in the game can be completed with any job. But jobs differ from one another in their playing style (e.g. melee vs. ranged damage), and in the balance of damage and party buffs they provide.  The exception is the [[Limited Job|limited job]] of [[Blue Mage]], which is for all intents and purposes a separate game of its own.&lt;br /&gt;
&lt;br /&gt;
There are ten jobs in [[A Realm Reborn]] ([[Patch 2.0|2.0]]): [[Paladin]], [[Warrior]], [[Monk]], [[Dragoon]], [[Ninja]] ([[Patch 2.4|2.4]]), [[Bard]], [[Black Mage]], [[Summoner]], [[White Mage]], and [[Scholar]]. [[Heavensward]] ([[Patch 3.0|3.0]]) added three new jobs: [[Dark Knight]], [[Machinist]] and [[Astrologian]]. [[Stormblood]] ([[Patch 4.0|4.0]]) added two more jobs initially: [[Samurai]] and [[Red Mage]], followed by a [[Limited Job]] at the tail end of the expansion ([[Patch 4.5|4.5]]), [[Blue Mage]]. [[Shadowbringers]] ([[Patch 5.0|5.0]]) also added two new jobs: [[Gunbreaker]] and [[Dancer]]. Continuing the pattern, [[Endwalker]] ([[Patch 6.0|6.0]]) added two more jobs: [[Reaper]] and [[Sage]].&lt;br /&gt;
&lt;br /&gt;
Unlocking a job awards its [[Soul Crystal]], which is required to change from the player&#039;s current [[class]] into the more specialized [[job]]. Each job has its own crystal which can be equipped via the Armoury Chest.&lt;br /&gt;
&lt;br /&gt;
Jobs have some unique features:&lt;br /&gt;
&lt;br /&gt;
* Primary Class is the class that a job is tied to.&lt;br /&gt;
* To switch to a job, equip its Soul Crystal. Returning to a base class works similarly by leaving the crystal slot empty.&lt;br /&gt;
* Jobs possess all of the abilities and traits of the primary class and have a large number of additional abilities and traits on top of it.  Classes typically only gain at most a couple of abilities after level 30, with the majority being vested in the job instead after that level.  Both classes and jobs have access to the full set of role abilities (ex. {{action icon|Swiftcast}}), however.&lt;br /&gt;
* All traits acquired before level 30 are shared between the class and job.  Traits acquired between level 30 and 50 may be shared between the class and job, or may be exclusive to the job, with numerous examples of both.  All traits acquired after levels 50 are restricted entirely to the job and unavailable to the associated base class.&lt;br /&gt;
* While many abilities are acquired through gaining levels, some are instead rewarded by [[Class Quests|Class]] or [[Job Quests]].&lt;br /&gt;
* Level is shared between job and primary class once that job is unlocked. For example, if you level a [[Summoner]] to 40, then swap over to its base class ([[Arcanist]]), the latter will also be at level 40. Both the primary class and its respective job(s will always be the same level, regardless of which you play as.  A side effect of this is that the two jobs that stem from the [[Arcanist]] base class, [[Summoner]] and [[Scholar]], also share level, so increases in level to either one are also reflected in the other.&lt;br /&gt;
* With one exception, there exists &#039;&#039;&#039;no content after level 30&#039;&#039;&#039; &#039;&#039;oriented towards classes&#039;&#039; rather than jobs.  There&#039;s just one level 30 quest that can only be accessed by the base class, not the job it transforms into ({{questlink|side|Unicorn Power}} is only available to Conjurers, not to White Mages, despite being a level 30 quest and only becoming accessible &#039;&#039;after&#039;&#039; the level 30 Conjurer quest), but nothing else after level 30.&lt;br /&gt;
** Deliberately playing a [[class]] instead of a [[job]] in high-level content is a kickable offense under the [https://support.na.square-enix.com/faqarticle.php?id=5382&amp;amp;la=1&amp;amp;kid=68216 Prohibited Activities in Final Fantasy XIV] section &amp;quot;Obstruction of play.&amp;quot;&lt;br /&gt;
* Hotbar configuration is &#039;&#039;not&#039;&#039; shared between classes and the jobs they transform into.&lt;br /&gt;
* Jobs released in Heavensward (3.0) – Dark Knight, Astrologian and Machinist – start at level 30 and do not require base classes. Instead, they begin with a full set of abilities of their own.&lt;br /&gt;
* Jobs released in Stormblood (4.0) – Samurai and Red Mage – start at level 50 and do not require base classes.&lt;br /&gt;
* Jobs released in Shadowbringers (5.0) – Gunbreaker and Dancer – start at level 60 and do not require base classes.&lt;br /&gt;
* Jobs released in Endwalker (6.0) – Sage and Reaper - start at level 70 and do not require base classes.&lt;br /&gt;
&lt;br /&gt;
== Jobs ==&lt;br /&gt;
[[File:Jobs Screen.png|right|thumb|In-game Jobs Screen]]&lt;br /&gt;
==={{tank|big=y}}  [[Tank]]s ===&lt;br /&gt;
==== {{PLD}} [[Paladin]] ====&lt;br /&gt;
Paladins are front-line specialists, sporting a veritable arsenal of defensive and supportive tools to protect both themselves and their allies. Paladins also utilize MP to heal their comrades and to deal burst damage. Paladins possess a unique ranged spellcasting period in their rotation allowing them to attack targets without being in melee range, and a strong cooldown that makes them completely immune to all damage for a period. Paladins also possess two unique party mitigation actions to other tanks&#039; one unique action, along with a unique action that allows the paladin to cover an ally from attacks.&lt;br /&gt;
&lt;br /&gt;
==== {{WAR}} [[Warrior]] ====&lt;br /&gt;
Warriors are mighty front-liners wielding two-handed axes which are used to perform huge burst damage using their Beast Gauge and have a very simple damage rotation. Warriors have exceptionally strong self-healing abilities that make them particularly strong in dungeons. They also have a strong cooldown that, rather than preventing damage, simply prevents them from dying for the duration. This &amp;quot;invulnerability&amp;quot; also has the shortest recast timer among all tank invulerabilities.&lt;br /&gt;
&lt;br /&gt;
==== {{DRK}} [[Dark Knight]] ====&lt;br /&gt;
Dark Knights provide the player with a balanced offering of mitigation and damage-dealing tools, complemented by their skill with two-handed greatswords. They use MP as a secondary resource for executing strong magical attacks and very powerful burst damage. Dark knights arguably have the strongest burst damage among all tanks and can stockpile resources as necessary for when more damage is needed. Dark knights possess powerful self-shielding abilities and have a cooldown that lets them continue attacking even after having been &amp;quot;killed&amp;quot;, potentially returning to life without interruption if healed sufficiently during the short period after their ostensible death. At higher levels, dark knights also have the most flexible targeted mitigation among all the tanks, allowing them to easily shield and mitigate multiple allies at once.&lt;br /&gt;
&lt;br /&gt;
==== {{GNB}} [[Gunbreaker]] ====&lt;br /&gt;
Gunbreakers blend solid damage, mitigation, and utility into a straightforward playstyle. They possess combos that generate Cartridges, which can be used on multiple strong attacks. The possess a cooldown that, while it reduces them to only 1 HP, makes them immune to nearly all attacks and abilities for a duration thereafter. Gunbreakers also have a strong healing-over-time action that can be used on themselves or a target allly.&lt;br /&gt;
&lt;br /&gt;
==={{healer|big=y}} [[Healer]] ===&lt;br /&gt;
&amp;quot;Pure&amp;quot; healers have access to higher healing output in response to damage and stronger healing-over-time abilities.&lt;br /&gt;
&lt;br /&gt;
==== {{WHM}} [[White Mage]] ====&lt;br /&gt;
White Mage is a straightforward healing class that forgoes utility to provide immense healing output and regeneration effects to their allies. Their simple but powerful healing kit does not require much advanced planning. They also have good personal damage, blasting their enemies with devastating elemental attacks, including a powerful AoE stun. At higher levels, they gain access to Lilies, which can be used on instant healing spells without needing MP, and later on will gain access to an exceptionally powerful attack that is fueled by Lilies. &lt;br /&gt;
==== {{AST}} [[Astrologian]] ====&lt;br /&gt;
Astrologians are masters of fate that provide healing and regeneration to their allies. They have a unique Card system that allows them to provide damage buffs to fellow party members, an ability that buffs the entire party&#039;s damage for a short period, and a large number of cooldowns to provide all manner of utility or damage as the fight demands. In exchange for their utility, their personal damage is lower than that of other healers. Several of their healing abilities have a strong but delayed healing effect, meaning proactive usage and knowledge of specific encounters are key to effective healing. In many situations, astrologians are also generally more effective at reducing incoming damage than White Mages.&lt;br /&gt;
-------&lt;br /&gt;
&amp;quot;Barrier&amp;quot; healers have access to more abilities which provide shields to party members, increasing their effective max HP, and abilities that reduce damage taken, allowing them to better prepare the party for strong incoming enemy attacks.&lt;br /&gt;
&lt;br /&gt;
==== {{SCH}} [[Scholar]] ====&lt;br /&gt;
Scholars, accompanied by their faithful healing fairies, provide allies with powerful barriers whilst debilitating enemies with an ability that increases critical hits taken. Their fairies will automatically heal injured players. At great need, they can call a more powerful version of their fairy to the battlefield to augment their allies&#039; defenses. By using a certain combination of actions that can also be augmented from other party members&#039; healing up actions, scholars can provide the strongest party shields of any job. They are the only job in the game that can increase the movement speed of the party in combat with a special ability.&lt;br /&gt;
&lt;br /&gt;
==== {{SGE}} [[Sage]]====&lt;br /&gt;
The Sage is a job that provides a solid balance of healing, mitigation, and damage. They can choose one ally to receive Kardia, which will automatically heal them every time the Sage uses an attack spell. Using their Nouliths, they can enhance their spells to make them instant cast and provide their party with potent barriers or damage-over-time on enemies. Compared to scholars, sages have higher personal damage in exchange for not providing party damage buffs. Sages also feature skills which provide shields that automatically regenerate once they have been depleted, making them especially potent on multi-hit attacks. Sages have good mobility with an ability that allows them to dash to another player or enemy. Sage&#039;s basic mitigation action does not require allies to stand inside a ground effect, making it superior to Scholar&#039;s.&lt;br /&gt;
&lt;br /&gt;
==={{Melee DPS|big=y}} [[DPS|Melee DPS]] ===&lt;br /&gt;
Melee DPS jobs typically deal the most damage among the DPS roles but require being in melee range to enemies and have positional-based attacks, which will do more damage if the player attacks from the rear or flank of an enemy, depending on the attack. Some melee DPS jobs also have cast times for their strongest attacks, requiring them to briefly stand still.&lt;br /&gt;
&lt;br /&gt;
==== {{MNK}} [[Monk]] ====&lt;br /&gt;
Monks are very agile combatants that deal impressive sustained and burst damage, darting across the battlefield to annihilate foes with lightning speed using their fist-based weapons and martial techniques. Their basic weaponskills are more free-form than other Melee DPS jobs and do not follow a strict combo system, instead employing a &amp;quot;form&amp;quot; system that allows usage of specific weaponskills depending on the monk&#039;s form, which changes after using a weaponskill. They also have a Chakra system that allows them to build to powerful attacks as combat progresses, and Masterful Blitz, allowing them to unleash powerful attacks based on specific sequences of their basic weaponskills. They also possess an action that temporarily increases healing received to all allies in range.&lt;br /&gt;
&lt;br /&gt;
==== {{DRG}} [[Dragoon]] ====&lt;br /&gt;
Dragoons are famous for launching themselves across battlefields and decimating their foes using lance-based weapons, bombarding enemies with vicious leaping attacks and lengthy combos while empowering allies with buffs. They draw upon the Blood of the Dragon to augment their abilities, occasionally being even further empowered for short periods by Life of the Dragon. Dragoons have very strong AoE damage, with several attacks that cleave in a line.&lt;br /&gt;
&lt;br /&gt;
==== {{NIN}} [[Ninja]] ====&lt;br /&gt;
Ninja are agile and elusive fighters that utilize [[ninjutsu]] and dual-daggers, slicing unsuspecting foes from the shadows in the blink of an eye. By using the right combination of mudras, they can also blast enemies with a variety of elemental ranged attacks. Ninja&#039;s exceptional burst damage that is mostly based on cooldowns instead of gauge resources makes them especially strong for encounters in which the boss is untargetable for long periods of time. Their ace-in-the-hole, [[Mug]], also increases the damage a target takes from all sources. Ninja have higher movement speed than other jobs and an ability that allows them to move quickly to a specified location. The ninja is the only melee DPS job that uses Dexterity as its primary offensive stat instead of Strength.&lt;br /&gt;
&lt;br /&gt;
==== {{SAM}} [[Samurai]] ====&lt;br /&gt;
The Samurai uses a two-handed katana to deal out tremendous damage at the expense of providing party buffs. Samurai use their combos to generate three kinds of Sen, symbols of their mastery of the blade, which they can then leverage to unleash one of several powerful Iaijutsu finishers. At higher levels, Samurai&#039;s combos will build Kenki gauge and their Iaijutsu will build Meditation stacks, which are additional resources that can be used on other strong attacks.&lt;br /&gt;
&lt;br /&gt;
==== {{RPR}} [[Reaper]] ====&lt;br /&gt;
Reapers fight using both the scythe they wield and the void avatar they command. They must first harvest their victims to build up the Soul gauge, which is used to feed their avatar to deliver powerful attacks. The avatar builds up the Shroud gauge, which can be use to combine with the avatar for an even more powerful, temporary boost in power. Reaper&#039;s exceptional ability to store damage resources makes them especially strong for multi-phase encounters such as ultimate raids, in which more damage may be needed at certain points.&lt;br /&gt;
&lt;br /&gt;
==={{Physical Ranged DPS|big=y}} [[DPS|Physical Ranged DPS]] ===&lt;br /&gt;
Physical Ranged DPS jobs typically deal the least damage among the DPS roles but do not need to be in melee range or have mobility-limiting cast times. With the exception of Machinist, Physical Ranged DPS jobs provide the strongest party buffs and other utility among the DPS jobs.&lt;br /&gt;
&lt;br /&gt;
==== {{BRD}} [[Bard]] ====&lt;br /&gt;
Bards are bow-wielding ranged damage dealers sporting mobility, utility, and a proc-based combat style that debilitates enemies through damage-over-time effects wrought by their skillful bow shots. Through the power of song, they can also provide party-wide buffs and inspire their allies to greater feats of damage, whilst their own attacks cycle through 3 different distinct periods based on the song they are currently playing. They are the only non-healer job that can remove a detrimental status effect from a party member, using a unique ability. They also possess an action that temporarily increases healing received to all allies in range.&lt;br /&gt;
&lt;br /&gt;
==== {{MCH}} [[Machinist]] ====&lt;br /&gt;
Machinists are gun-toting tinkerers that specialize in blasting foes in rapid succession, building up their Heat gauge, which is used to fuel their abilities further. They have access to multiple powerful Tool attacks to further damage foes. They can also deploy an automaton to assist the player in combat temporarily. Their relatively high personal damage is at the expense of providing party buffs. Similar to reaper, machinists can flexibly store and use their resources at points in an encounter in which more damage may be needed. Machinists have a unique utility action that reduces damage dealt from an enemy (in addition to their normal physical ranged DPS party mitigation action).&lt;br /&gt;
&lt;br /&gt;
==== {{DNC}} [[Dancer]] ====&lt;br /&gt;
The Dancer is a highly mobile job providing damage, utility, and support capabilities to those around them while slicing their enemies with throws of their bladed chakrams. Dancers can also choose a party member as their Dance Partner, further empowering that party member by echoing the effects of several of the Dancer&#039;s abilities on that player.  Their combat style relies heavily on random procs, with several layers of procs feeding into further (potential) procs. Dancers feature &amp;quot;Steps&amp;quot; in their rotation, which are abilities that require executing either two or four random Dance Steps to unleash powerful AoE attacks that also boost allies&#039; damage, with the strength increasing depending on how many Dance Steps were correctly executed. They possess a unique ability to rapidly dash around the battlefield and support abilities that heal nearby party members or provide shields.&lt;br /&gt;
&lt;br /&gt;
==={{Magical Ranged DPS|big=y}} [[DPS|Magical Ranged DPS]] ===&lt;br /&gt;
Magical Ranged DPS jobs provide strong damage (albeit usually less than melee DPS) but several of their attacks require them to stand still and cast, limiting their mobility at times. With the exception of Black Mage, Magical Ranged DPS jobs usually provide decent party utility and can even resurrect fallen allies during battle.&lt;br /&gt;
&lt;br /&gt;
==== {{BLM}} [[Black Mage]] ====&lt;br /&gt;
Black Mages resemble the classical elemental mage, trading party buffs, utility, and mobility for unmatched spells damage, comparable to melee DPS jobs. Their unique mechanics revolve around balancing Astral Fire and Umbral Ice, consuming their MP with powerful but costly spells during Astral Fire, and then rapidly regenerating it during Umbral Ice, all the while weaving in deadly lightning magicks that inflict damage over time. At higher levels, Black Mages will gain access to more instant cast spells and other mobility options, which must be skillfully used to maximize their performance.&lt;br /&gt;
&lt;br /&gt;
==== {{SMN}} [[Summoner]] ====&lt;br /&gt;
Summoners conjure one of three battle-pets to deliver a variety of attacks based on what they have summoned, cycling between fire, earth, and wind aspects throughout the fight. As a result, Summoners are surprisingly versatile and mobile for a Magic job. At higher levels, Summoners are able to manifest powerful echoes of the primals Bahamut and Phoenix to devastate their foes with high burst damage and provide regenerative healing. With only a few actions in their rotation that have cast times, summoners are arguably the most mobile magical ranged DPS. Summoner, like Red Mage, is also one of the few DPS jobs that can resurrect fallen allies in combat.&lt;br /&gt;
&lt;br /&gt;
==== {{RDM}} [[Red Mage]] ====&lt;br /&gt;
The Red Mage is a versatile job capable of using both magic and melee weapon skills effectively. The job focuses on building and balancing white and black mana by casting magic, then expending them on their melee rapier skills, followed by strong instant cast spells to deal a finishing blow. In addition to dealing damage, Red Mages can draw upon healing magic and even raise fallen party members, as well as augmenting the damage of their allies for a short period of time, and temporarily decreasing magic damage nearby allies take. The combat style of Red Mages revolves around a unique pattern of casting a quick spell followed by a powerful spell made instant-cast due to their Dualcast trait, which can also be used on their resurrection spell to revive multiple allies in quick succession. Similar to reapers and machinists, red mages can flexibly store and use their resources at points in an encounter in which more damage may be needed.&lt;br /&gt;
&lt;br /&gt;
==== {{BLU}} [[Blue Mage]] (Limited) ====&lt;br /&gt;
Blue Mages learn skills by copying the abilities of their defeated enemies. They have access to a wide variety of spells, which make them more versatile and powerful as they learn more spells, to the point where they can emulate any of the three major roles (tank, healer, DPS). However, their status as a Limited Job restricts their access to content, and they have a lower max level than non-limited jobs. Unlike other jobs, Blue Mages retain access to all of their learned spells even when level synced, providing unique advantages in content they can participate in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Job navbar}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs|*]]&lt;/div&gt;</summary>
		<author><name>Daytona</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Job&amp;diff=626803</id>
		<title>Job</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Job&amp;diff=626803"/>
		<updated>2023-08-02T22:48:49Z</updated>

		<summary type="html">&lt;p&gt;Daytona: converted footnotes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCRIGHT}}&lt;br /&gt;
&#039;&#039;&#039;Jobs&#039;&#039;&#039; are an extension of their base [[class]]es, and require a [[Soul Crystal]] to activate. &#039;&#039;&#039;A job is a strict upgrade to its class, which means there is no reason to keep using the class once the job is available.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each job acquires additional role-specific actions based on the job&#039;s role in group content (Tank, DPS, or Healer). A job&#039;s role is very important, because most duties have role requirements:&lt;br /&gt;
* Dungeons (4-player) require 1 tank, 1 healer, and 2 DPS.&lt;br /&gt;
* Trials and raids (8-player) require 2 tanks, 2 healers, and 4 DPS. At casual difficulties, subroles don&#039;t matter, but at Savage level it is recommended to have at least one of each subrole: 1 pure healer, 1 barrier healer, 1 melee DPS, 1 physical ranged DPS, 1 magical ranged DPS.&lt;br /&gt;
* Alliance raids (24-player) require 1 tank, 2 healers, and 5 DPS for each of the 3 parties.&lt;br /&gt;
&lt;br /&gt;
Originally, a secondary class was required to unlock each job. With the release of [[Stormblood]], this is no longer required. Each class can advance to its corresponding job at level 30 regardless of the levels of your other classes. Advancing from a class to a job requires you to finish your level 30 class quests as well as the level 20 [[Main Scenario Quests|Main Scenario Quest]] {{questlink|main|Sylph-management}}.&lt;br /&gt;
&lt;br /&gt;
Jobs added with expansions do not have a base [[class]] and receive their [[Soul Crystal]] as soon as they are unlocked. They also start out at higher base levels.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jobs are not mutually exclusive.&#039;&#039;&#039; Given enough time, one can level all [[class]]es and jobs on a single character.&lt;br /&gt;
&lt;br /&gt;
== Job Chart ==&lt;br /&gt;
This list includes all jobs with their base classes.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
! Base Class&amp;lt;br&amp;gt;(Level 1-30) !! Job&amp;lt;br&amp;gt;(Level 30+) !! Role !! Starting&amp;lt;br&amp;gt;Location !! Prerequisites !! Starting&amp;lt;br&amp;gt;Level !! Weapon !! Armor&amp;lt;br&amp;gt;Type !! Accessory&amp;lt;br&amp;gt;Type&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | 2.0 - &#039;&#039;[[A Realm Reborn]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{GLA}} [[Gladiator]]&lt;br /&gt;
| {{PLD}} &#039;&#039;&#039;[[Paladin]]&#039;&#039;&#039;&lt;br /&gt;
| {{Tank}} Tank&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| None&lt;br /&gt;
| 1&lt;br /&gt;
| [[Gladiator&#039;s Arm|Swords]] and [[Shield]]s&lt;br /&gt;
| Fending&lt;br /&gt;
| Fending&lt;br /&gt;
|-&lt;br /&gt;
| {{MRD}} [[Marauder]]&lt;br /&gt;
| {{WAR}} &#039;&#039;&#039;[[Warrior]]&#039;&#039;&#039;&lt;br /&gt;
| {{Tank}} Tank&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| None&lt;br /&gt;
| 1&lt;br /&gt;
| [[Marauder&#039;s Arm|Greataxes]]&lt;br /&gt;
| Fending&lt;br /&gt;
| Fending&lt;br /&gt;
|- &lt;br /&gt;
| {{LNC}} [[Lancer]]&lt;br /&gt;
| {{DRG}} &#039;&#039;&#039;[[Dragoon]]&#039;&#039;&#039;&lt;br /&gt;
| {{Melee DPS}} Melee DPS&lt;br /&gt;
| {{Gridania|name=yes}}&lt;br /&gt;
| None&lt;br /&gt;
| 1&lt;br /&gt;
| [[Lancer&#039;s Arm|Polearms]]&lt;br /&gt;
| Maiming&lt;br /&gt;
| Slaying&lt;br /&gt;
|-&lt;br /&gt;
| {{PGL}} [[Pugilist]]&lt;br /&gt;
| {{MNK}} &#039;&#039;&#039;[[Monk]]&#039;&#039;&#039;&lt;br /&gt;
| {{Melee DPS}} Melee DPS&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| None&lt;br /&gt;
| 1&lt;br /&gt;
| [[Pugilist&#039;s Arm|Fist Weapons]]&lt;br /&gt;
| Striking&lt;br /&gt;
| Slaying&lt;br /&gt;
|- &lt;br /&gt;
| {{ARC}} [[Archer]]&lt;br /&gt;
| {{BRD}} &#039;&#039;&#039;[[Bard]]&#039;&#039;&#039;&lt;br /&gt;
| {{Physical Ranged DPS}} Physical Ranged DPS&lt;br /&gt;
| {{Gridania|name=yes}}&lt;br /&gt;
| None&lt;br /&gt;
| 1&lt;br /&gt;
| [[Archer&#039;s Arm|Bows]]&lt;br /&gt;
| Aiming&lt;br /&gt;
| Aiming&lt;br /&gt;
|- &lt;br /&gt;
| {{THM}} [[Thaumaturge]]&lt;br /&gt;
| {{BLM}} &#039;&#039;&#039;[[Black Mage]]&#039;&#039;&#039;&lt;br /&gt;
| {{Magic Ranged DPS}} Magical Ranged DPS&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| None&lt;br /&gt;
| 1&lt;br /&gt;
| [[One-handed Thaumaturge&#039;s Arm|Scepters]] or [[Two-handed Thaumaturge&#039;s Arm|Staves]]&lt;br /&gt;
| Casting&lt;br /&gt;
| Casting&lt;br /&gt;
|- &lt;br /&gt;
| {{ACN}} [[Arcanist]] &amp;lt;ref name=&amp;quot;ACN&amp;quot;/&amp;gt;&lt;br /&gt;
| {{SMN}} &#039;&#039;&#039;[[Summoner]]&#039;&#039;&#039;&lt;br /&gt;
| {{Magic Ranged DPS}} Magical Ranged DPS&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| None&lt;br /&gt;
| 1&lt;br /&gt;
| [[Arcanist&#039;s Grimoire|Books]]&lt;br /&gt;
| Casting&lt;br /&gt;
| Casting&lt;br /&gt;
|- &lt;br /&gt;
| {{ACN}} [[Arcanist]] &amp;lt;ref name=&amp;quot;ACN&amp;quot;/&amp;gt;&lt;br /&gt;
| {{SCH}} &#039;&#039;&#039;[[Scholar]]&#039;&#039;&#039;&lt;br /&gt;
| {{Healer}} Barrier Healer&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| None&lt;br /&gt;
| 1&lt;br /&gt;
| [[Scholar&#039;s Arm|Books]]&lt;br /&gt;
| Healing&lt;br /&gt;
| Healing&lt;br /&gt;
|- &lt;br /&gt;
| {{CNJ}} [[Conjurer]]&lt;br /&gt;
| {{WHM}} &#039;&#039;&#039;[[White Mage]]&#039;&#039;&#039;&lt;br /&gt;
| {{Healer}} Pure Healer&lt;br /&gt;
| {{Gridania|name=yes}}&lt;br /&gt;
| None&lt;br /&gt;
| 1&lt;br /&gt;
| [[One-handed Conjurer&#039;s Arm|Wands]] or [[Two-handed Conjurer&#039;s Arm|Canes]]&lt;br /&gt;
| Healing&lt;br /&gt;
| Healing&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | Patch 2.4&lt;br /&gt;
|-&lt;br /&gt;
| {{ROG}} [[Rogue]]&lt;br /&gt;
| {{NIN}} &#039;&#039;&#039;[[Ninja]]&#039;&#039;&#039;&lt;br /&gt;
| {{Melee DPS}} Melee DPS&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| None &amp;lt;ref name=&amp;quot;ROG&amp;quot;/&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
| [[Rogue&#039;s Arm|Daggers]]&lt;br /&gt;
| Scouting&lt;br /&gt;
| Aiming&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | 3.0 - &#039;&#039;[[Heavensward]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{DRK}} &#039;&#039;&#039;[[Dark Knight]]&#039;&#039;&#039;&lt;br /&gt;
| {{Tank}} Tank&lt;br /&gt;
| {{Ishgard|name=yes}}&lt;br /&gt;
| Level 50 &amp;lt;ref name=&amp;quot;combat&amp;quot; /&amp;gt;&amp;lt;br&amp;gt; Main story &amp;lt;ref name=&amp;quot;HW jobs&amp;quot;/&amp;gt;&lt;br /&gt;
| 30&lt;br /&gt;
| [[Dark Knight&#039;s Arm|Greatswords]]&lt;br /&gt;
| Fending&lt;br /&gt;
| Fending&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{MCH}} &#039;&#039;&#039;[[Machinist]]&#039;&#039;&#039;&lt;br /&gt;
| {{Physical Ranged DPS}} Physical Ranged DPS&lt;br /&gt;
| {{Ishgard|name=yes}}&lt;br /&gt;
| Level 50 &amp;lt;ref name=&amp;quot;combat&amp;quot; /&amp;gt;&amp;lt;br&amp;gt; Main story &amp;lt;ref name=&amp;quot;HW jobs&amp;quot;/&amp;gt;&lt;br /&gt;
| 30&lt;br /&gt;
| [[Machinist&#039;s Arm|Firearms]]&lt;br /&gt;
| Aiming&lt;br /&gt;
| Aiming&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{AST}} &#039;&#039;&#039;[[Astrologian]]&#039;&#039;&#039;&lt;br /&gt;
| {{Healer}} Pure Healer&lt;br /&gt;
| {{Ishgard|name=yes}}&lt;br /&gt;
| Level 50 &amp;lt;ref name=&amp;quot;combat&amp;quot; /&amp;gt;&amp;lt;br&amp;gt; Main story &amp;lt;ref name=&amp;quot;HW jobs&amp;quot;/&amp;gt;&lt;br /&gt;
| 30&lt;br /&gt;
| [[Astrologian&#039;s Arm|Star Globes]]&lt;br /&gt;
| Healing&lt;br /&gt;
| Healing&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | 4.0 - &#039;&#039;[[Stormblood]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{SAM}} &#039;&#039;&#039;[[Samurai]]&#039;&#039;&#039;&lt;br /&gt;
| {{Melee DPS}} Melee DPS&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| Level 50 &amp;lt;ref name=&amp;quot;combat&amp;quot; /&amp;gt;&lt;br /&gt;
| 50&lt;br /&gt;
| [[Samurai&#039;s Arm|Katanas]]&lt;br /&gt;
| Striking&lt;br /&gt;
| Slaying&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{RDM}} &#039;&#039;&#039;[[Red Mage]]&#039;&#039;&#039;&lt;br /&gt;
| {{Magic Ranged DPS}} Magical Ranged DPS&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| Level 50 &amp;lt;ref name=&amp;quot;combat&amp;quot; /&amp;gt;&lt;br /&gt;
| 50&lt;br /&gt;
| [[Red Mage&#039;s Arm|Rapiers]]&lt;br /&gt;
| Casting&lt;br /&gt;
| Casting&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | Patch 4.5&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{BLU}} &#039;&#039;&#039;[[Blue Mage]]&#039;&#039;&#039;&lt;br /&gt;
| [[Limited Job]]&amp;lt;br&amp;gt;{{Magic Ranged DPS}} Magical Ranged DPS&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| Level 50 &amp;lt;ref name=&amp;quot;combat&amp;quot; /&amp;gt;&amp;lt;br&amp;gt; Main story &amp;lt;ref name=&amp;quot;BLU&amp;quot;/&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
| [[Blue Mage&#039;s Arm|One-Handed Canes]]&lt;br /&gt;
| Casting&lt;br /&gt;
| Casting&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | 5.0 - &#039;&#039;[[Shadowbringers]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{GNB}} &#039;&#039;&#039;[[Gunbreaker]]&#039;&#039;&#039;&lt;br /&gt;
| {{Tank}} Tank&lt;br /&gt;
| {{Gridania|name=yes}}&lt;br /&gt;
| Level 60 &amp;lt;ref name=&amp;quot;combat&amp;quot; /&amp;gt;&lt;br /&gt;
| 60&lt;br /&gt;
| [[Gunbreaker&#039;s Arm|Gunblades]]&lt;br /&gt;
| Fending&lt;br /&gt;
| Fending&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{DNC}} &#039;&#039;&#039;[[Dancer]]&#039;&#039;&#039;&lt;br /&gt;
| {{Physical Ranged DPS}} Physical Ranged DPS&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| Level 60 &amp;lt;ref name=&amp;quot;combat&amp;quot; /&amp;gt;&lt;br /&gt;
| 60&lt;br /&gt;
| [[Dancer&#039;s Arm|Throwing Weapons]]&lt;br /&gt;
| Aiming&lt;br /&gt;
| Aiming&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | 6.0 - &#039;&#039;[[Endwalker]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{RPR}} &#039;&#039;&#039;[[Reaper]]&#039;&#039;&#039;&lt;br /&gt;
| {{Melee DPS}} Melee DPS&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| Level 70 &amp;lt;ref name=&amp;quot;combat&amp;quot; /&amp;gt;&lt;br /&gt;
| 70&lt;br /&gt;
| [[Reaper&#039;s Arm|War Scythes]]&lt;br /&gt;
| Maiming&lt;br /&gt;
| Slaying&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{SGE}} &#039;&#039;&#039;[[Sage]]&#039;&#039;&#039;&lt;br /&gt;
| {{Healer}} Barrier Healer&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| Level 70 &amp;lt;ref name=&amp;quot;combat&amp;quot; /&amp;gt;&lt;br /&gt;
| 70&lt;br /&gt;
| [[Sage&#039;s Arm|Nouliths]]&lt;br /&gt;
| Healing&lt;br /&gt;
| Healing&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | 7.0 - &#039;&#039;[[Dawntrail]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| ???&lt;br /&gt;
| {{Melee DPS}} Melee DPS&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| ???&lt;br /&gt;
| {{Magic Ranged DPS}} Magical Ranged DPS&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;combat&amp;quot;&amp;gt;If a job has no base class, then it requires reaching the indicated level in &#039;&#039;any&#039;&#039; [[Disciple of War]] or [[Disciple of Magic|Magic]] (i.e. any combat job). Role does not matter: for example, you can unlock {{DRK}}Dark Knight even if you haven&#039;t levelled any other tanks. [[Crafters]] and [[Gatherers]] may not be used.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;ROG&amp;quot;&amp;gt;Although {{ROG}}Rogue/{{NIN}}Ninja has no specific prerequisites, it is not available as a starting class (due to being added in [[patch 2.4]]). Players who want to become a Rogue as quickly as possible will need to begin as a different class, unlock class-changing (level 10 class quest), and gain access to [[Limsa Lominsa]] (level 15 main story quest, unless you started there).&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;ACN&amp;quot;&amp;gt;{{SMN}}Summoner and {{SCH}}Scholar are both based on {{ACN}}Arcanist. That means that Summoner and Scholar share levels with each other.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;BLU&amp;quot;&amp;gt;{{BLU}}Blue Mage requires completion of the Main Scenario Quest {{Questlink|main|The Ultimate Weapon}} (the end of [[patch 2.0]]) and a [[Disciple of War]] or [[Disciple of Magic|Magic]] at level 50.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;HW jobs&amp;quot;&amp;gt;The &#039;&#039;Heavensward&#039;&#039; jobs require completion of the Main Scenario Quest {{Questlink|main|Before the Dawn}} (the end of [[patch 2.55]]) and a [[Disciple of War]] or [[Disciple of Magic|Magic]] at level 50. (This unlocks access the city of Ishgard.)&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[File:FFXIV ARR Jobs.jpg|Final Fantasy XIV: A Realm Reborn jobs.|thumb]]Jobs have specialized abilities aimed to perform specific roles in a group setting. Jobs are at the same level as their corresponding classes and can be thought of as specializations of the base classes. Jobs of the same role (damage dealer, tank or healer) are balanced to provide roughly the same level of combat performance. There are therefore no jobs that perform better or worse than any other, and all content in the game can be completed with any job. But jobs differ from one another in their playing style (e.g. melee vs. ranged damage), and in the balance of damage and party buffs they provide.  The exception is the [[Limited Job|limited job]] of [[Blue Mage]], which is for all intents and purposes a separate game of its own.&lt;br /&gt;
&lt;br /&gt;
There are ten jobs in [[A Realm Reborn]] ([[Patch 2.0|2.0]]): [[Paladin]], [[Warrior]], [[Monk]], [[Dragoon]], [[Ninja]] ([[Patch 2.4|2.4]]), [[Bard]], [[Black Mage]], [[Summoner]], [[White Mage]], and [[Scholar]]. [[Heavensward]] ([[Patch 3.0|3.0]]) added three new jobs: [[Dark Knight]], [[Machinist]] and [[Astrologian]]. [[Stormblood]] ([[Patch 4.0|4.0]]) added two more jobs initially: [[Samurai]] and [[Red Mage]], followed by a [[Limited Job]] at the tail end of the expansion ([[Patch 4.5|4.5]]), [[Blue Mage]]. [[Shadowbringers]] ([[Patch 5.0|5.0]]) also added two new jobs: [[Gunbreaker]] and [[Dancer]]. Continuing the pattern, [[Endwalker]] ([[Patch 6.0|6.0]]) added two more jobs: [[Reaper]] and [[Sage]].&lt;br /&gt;
&lt;br /&gt;
Unlocking a job awards its [[Soul Crystal]], which is required to change from the player&#039;s current [[class]] into the more specialized [[job]]. Each job has its own crystal which can be equipped via the Armoury Chest.&lt;br /&gt;
&lt;br /&gt;
Jobs have some unique features:&lt;br /&gt;
&lt;br /&gt;
* Primary Class is the class that a job is tied to.&lt;br /&gt;
* To switch to a job, equip its Soul Crystal. Returning to a base class works similarly by leaving the crystal slot empty.&lt;br /&gt;
* Jobs possess all of the abilities and traits of the primary class and have a large number of additional abilities and traits on top of it.  Classes typically only gain at most a couple of abilities after level 30, with the majority being vested in the job instead after that level.  Both classes and jobs have access to the full set of role abilities (ex. {{action icon|Swiftcast}}), however.&lt;br /&gt;
* All traits acquired before level 30 are shared between the class and job.  Traits acquired between level 30 and 50 may be shared between the class and job, or may be exclusive to the job, with numerous examples of both.  All traits acquired after levels 50 are restricted entirely to the job and unavailable to the associated base class.&lt;br /&gt;
* While many abilities are acquired through gaining levels, some are instead rewarded by [[Class Quests|Class]] or [[Job Quests]].&lt;br /&gt;
* Level is shared between job and primary class once that job is unlocked. For example, if you level a [[Summoner]] to 40, then swap over to its base class ([[Arcanist]]), the latter will also be at level 40. Both the primary class and its respective job(s will always be the same level, regardless of which you play as.  A side effect of this is that the two jobs that stem from the [[Arcanist]] base class, [[Summoner]] and [[Scholar]], also share level, so increases in level to either one are also reflected in the other.&lt;br /&gt;
* With one exception, there exists &#039;&#039;&#039;no content after level 30&#039;&#039;&#039; &#039;&#039;oriented towards classes&#039;&#039; rather than jobs.  There&#039;s just one level 30 quest that can only be accessed by the base class, not the job it transforms into ({{questlink|side|Unicorn Power}} is only available to Conjurers, not to White Mages, despite being a level 30 quest and only becoming accessible &#039;&#039;after&#039;&#039; the level 30 Conjurer quest), but nothing else after level 30.&lt;br /&gt;
** Deliberately playing a [[class]] instead of a [[job]] in high-level content is a kickable offense under the [https://support.na.square-enix.com/faqarticle.php?id=5382&amp;amp;la=1&amp;amp;kid=68216 Prohibited Activities in Final Fantasy XIV] section &amp;quot;Obstruction of play.&amp;quot;&lt;br /&gt;
* Hotbar configuration is &#039;&#039;not&#039;&#039; shared between classes and the jobs they transform into.&lt;br /&gt;
* Jobs released in Heavensward (3.0) – Dark Knight, Astrologian and Machinist – start at level 30 and do not require base classes. Instead, they begin with a full set of abilities of their own.&lt;br /&gt;
* Jobs released in Stormblood (4.0) – Samurai and Red Mage – start at level 50 and do not require base classes.&lt;br /&gt;
* Jobs released in Shadowbringers (5.0) – Gunbreaker and Dancer – start at level 60 and do not require base classes.&lt;br /&gt;
* Jobs released in Endwalker (6.0) – Sage and Reaper - start at level 70 and do not require base classes.&lt;br /&gt;
&lt;br /&gt;
== Jobs ==&lt;br /&gt;
[[File:Jobs Screen.png|right|thumb|In-game Jobs Screen]]&lt;br /&gt;
==={{tank|big=y}}  [[Tank]]s ===&lt;br /&gt;
==== {{PLD}} [[Paladin]] ====&lt;br /&gt;
Paladins are front-line specialists, sporting a veritable arsenal of defensive and supportive tools to protect both themselves and their allies. Paladins also utilize MP to heal their comrades and to deal burst damage. Paladins possess a unique ranged spellcasting period in their rotation allowing them to attack targets without being in melee range, and a strong cooldown that makes them completely immune to all damage for a period. Paladins also possess two unique party mitigation actions to other tanks&#039; one unique action, along with a unique action that allows the paladin to cover an ally from attacks.&lt;br /&gt;
&lt;br /&gt;
==== {{WAR}} [[Warrior]] ====&lt;br /&gt;
Warriors are mighty front-liners wielding two-handed axes which are used to perform huge burst damage using their Beast Gauge and have a very simple damage rotation. Warriors have exceptionally strong self-healing abilities that make them particularly strong in dungeons. They also have a strong cooldown that, rather than preventing damage, simply prevents them from dying for the duration. This &amp;quot;invulnerability&amp;quot; also has the shortest recast timer among all tank invulerabilities.&lt;br /&gt;
&lt;br /&gt;
==== {{DRK}} [[Dark Knight]] ====&lt;br /&gt;
Dark Knights provide the player with a balanced offering of mitigation and damage-dealing tools, complemented by their skill with two-handed greatswords. They use MP as a secondary resource for executing strong magical attacks and very powerful burst damage. Dark knights arguably have the strongest burst damage among all tanks and can stockpile resources as necessary for when more damage is needed. Dark knights possess powerful self-shielding abilities and have a cooldown that lets them continue attacking even after having been &amp;quot;killed&amp;quot;, potentially returning to life without interruption if healed sufficiently during the short period after their ostensible death. At higher levels, dark knights also have the most flexible targeted mitigation among all the tanks, allowing them to easily shield and mitigate multiple allies at once.&lt;br /&gt;
&lt;br /&gt;
==== {{GNB}} [[Gunbreaker]] ====&lt;br /&gt;
Gunbreakers blend solid damage, mitigation, and utility into a straightforward playstyle. They possess combos that generate Cartridges, which can be used on multiple strong attacks. The possess a cooldown that, while it reduces them to only 1 HP, makes them immune to nearly all attacks and abilities for a duration thereafter. Gunbreakers also have a strong healing-over-time action that can be used on themselves or a target allly.&lt;br /&gt;
&lt;br /&gt;
==={{healer|big=y}} [[Healer]] ===&lt;br /&gt;
&amp;quot;Pure&amp;quot; healers have access to higher healing output in response to damage and stronger healing-over-time abilities.&lt;br /&gt;
&lt;br /&gt;
==== {{WHM}} [[White Mage]] ====&lt;br /&gt;
White Mage is a straightforward healing class that forgoes utility to provide immense healing output and regeneration effects to their allies. Their simple but powerful healing kit does not require much advanced planning. They also have good personal damage, blasting their enemies with devastating elemental attacks, including a powerful AoE stun. At higher levels, they gain access to Lilies, which can be used on instant healing spells without needing MP, and later on will gain access to an exceptionally powerful attack that is fueled by Lilies. &lt;br /&gt;
==== {{AST}} [[Astrologian]] ====&lt;br /&gt;
Astrologians are masters of fate that provide healing and regeneration to their allies. They have a unique Card system that allows them to provide damage buffs to fellow party members, an ability that buffs the entire party&#039;s damage for a short period, and a large number of cooldowns to provide all manner of utility or damage as the fight demands. In exchange for their utility, their personal damage is lower than that of other healers. Several of their healing abilities have a strong but delayed healing effect, meaning proactive usage and knowledge of specific encounters are key to effective healing. In many situations, astrologians are also generally more effective at reducing incoming damage than White Mages.&lt;br /&gt;
-------&lt;br /&gt;
&amp;quot;Barrier&amp;quot; healers have access to more abilities which provide shields to party members, increasing their effective max HP, and abilities that reduce damage taken, allowing them to better prepare the party for strong incoming enemy attacks.&lt;br /&gt;
&lt;br /&gt;
==== {{SCH}} [[Scholar]] ====&lt;br /&gt;
Scholars, accompanied by their faithful healing fairies, provide allies with powerful barriers whilst debilitating enemies with an ability that increases critical hits taken. Their fairies will automatically heal injured players. At great need, they can call a more powerful version of their fairy to the battlefield to augment their allies&#039; defenses. By using a certain combination of actions that can also be augmented from other party members&#039; healing up actions, scholars can provide the strongest party shields of any job. They are the only job in the game that can increase the movement speed of the party in combat with a special ability.&lt;br /&gt;
&lt;br /&gt;
==== {{SGE}} [[Sage]]====&lt;br /&gt;
The Sage is a job that provides a solid balance of healing, mitigation, and damage. They can choose one ally to receive Kardia, which will automatically heal them every time the Sage uses an attack spell. Using their Nouliths, they can enhance their spells to make them instant cast and provide their party with potent barriers or damage-over-time on enemies. Compared to scholars, sages have higher personal damage in exchange for not providing party damage buffs. Sages also feature skills which provide shields that automatically regenerate once they have been depleted, making them especially potent on multi-hit attacks. Sages have good mobility with an ability that allows them to dash to another player or enemy. Sage&#039;s basic mitigation action does not require allies to stand inside a ground effect, making it superior to Scholar&#039;s.&lt;br /&gt;
&lt;br /&gt;
==={{Melee DPS|big=y}} [[DPS|Melee DPS]] ===&lt;br /&gt;
Melee DPS jobs typically deal the most damage among the DPS roles but require being in melee range to enemies and have positional-based attacks, which will do more damage if the player attacks from the rear or flank of an enemy, depending on the attack. Some melee DPS jobs also have cast times for their strongest attacks, requiring them to briefly stand still.&lt;br /&gt;
&lt;br /&gt;
==== {{MNK}} [[Monk]] ====&lt;br /&gt;
Monks are very agile combatants that deal impressive sustained and burst damage, darting across the battlefield to annihilate foes with lightning speed using their fist-based weapons and martial techniques. Their basic weaponskills are more free-form than other Melee DPS jobs and do not follow a strict combo system, instead employing a &amp;quot;form&amp;quot; system that allows usage of specific weaponskills depending on the monk&#039;s form, which changes after using a weaponskill. They also have a Chakra system that allows them to build to powerful attacks as combat progresses, and Masterful Blitz, allowing them to unleash powerful attacks based on specific sequences of their basic weaponskills. They also possess an action that temporarily increases healing received to all allies in range.&lt;br /&gt;
&lt;br /&gt;
==== {{DRG}} [[Dragoon]] ====&lt;br /&gt;
Dragoons are famous for launching themselves across battlefields and decimating their foes using lance-based weapons, bombarding enemies with vicious leaping attacks and lengthy combos while empowering allies with buffs. They draw upon the Blood of the Dragon to augment their abilities, occasionally being even further empowered for short periods by Life of the Dragon. Dragoons have very strong AoE damage, with several attacks that cleave in a line.&lt;br /&gt;
&lt;br /&gt;
==== {{NIN}} [[Ninja]] ====&lt;br /&gt;
Ninja are agile and elusive fighters that utilize [[ninjutsu]] and dual-daggers, slicing unsuspecting foes from the shadows in the blink of an eye. By using the right combination of mudras, they can also blast enemies with a variety of elemental ranged attacks. Ninja&#039;s exceptional burst damage that is mostly based on cooldowns instead of gauge resources makes them especially strong for encounters in which the boss is untargetable for long periods of time. Their ace-in-the-hole, [[Mug]], also increases the damage a target takes from all sources. Ninja have higher movement speed than other jobs and an ability that allows them to move quickly to a specified location. The ninja is the only melee DPS job that uses Dexterity as its primary offensive stat instead of Strength.&lt;br /&gt;
&lt;br /&gt;
==== {{SAM}} [[Samurai]] ====&lt;br /&gt;
The Samurai uses a two-handed katana to deal out tremendous damage at the expense of providing party buffs. Samurai use their combos to generate three kinds of Sen, symbols of their mastery of the blade, which they can then leverage to unleash one of several powerful Iaijutsu finishers. At higher levels, Samurai&#039;s combos will build Kenki gauge and their Iaijutsu will build Meditation stacks, which are additional resources that can be used on other strong attacks.&lt;br /&gt;
&lt;br /&gt;
==== {{RPR}} [[Reaper]] ====&lt;br /&gt;
Reapers fight using both the scythe they wield and the void avatar they command. They must first harvest their victims to build up the Soul gauge, which is used to feed their avatar to deliver powerful attacks. The avatar builds up the Shroud gauge, which can be use to combine with the avatar for an even more powerful, temporary boost in power. Reaper&#039;s exceptional ability to store damage resources makes them especially strong for multi-phase encounters such as ultimate raids, in which more damage may be needed at certain points.&lt;br /&gt;
&lt;br /&gt;
==={{Physical Ranged DPS|big=y}} [[DPS|Physical Ranged DPS]] ===&lt;br /&gt;
Physical Ranged DPS jobs typically deal the least damage among the DPS roles but do not need to be in melee range or have mobility-limiting cast times. With the exception of Machinist, Physical Ranged DPS jobs provide the strongest party buffs and other utility among the DPS jobs.&lt;br /&gt;
&lt;br /&gt;
==== {{BRD}} [[Bard]] ====&lt;br /&gt;
Bards are bow-wielding ranged damage dealers sporting mobility, utility, and a proc-based combat style that debilitates enemies through damage-over-time effects wrought by their skillful bow shots. Through the power of song, they can also provide party-wide buffs and inspire their allies to greater feats of damage, whilst their own attacks cycle through 3 different distinct periods based on the song they are currently playing. They are the only non-healer job that can remove a detrimental status effect from a party member, using a unique ability. They also possess an action that temporarily increases healing received to all allies in range.&lt;br /&gt;
&lt;br /&gt;
==== {{MCH}} [[Machinist]] ====&lt;br /&gt;
Machinists are gun-toting tinkerers that specialize in blasting foes in rapid succession, building up their Heat gauge, which is used to fuel their abilities further. They have access to multiple powerful Tool attacks to further damage foes. They can also deploy an automaton to assist the player in combat temporarily. Their relatively high personal damage is at the expense of providing party buffs. Similar to reaper, machinists can flexibly store and use their resources at points in an encounter in which more damage may be needed. Machinists have a unique utility action that reduces damage dealt from an enemy (in addition to their normal physical ranged DPS party mitigation action).&lt;br /&gt;
&lt;br /&gt;
==== {{DNC}} [[Dancer]] ====&lt;br /&gt;
The Dancer is a highly mobile job providing damage, utility, and support capabilities to those around them while slicing their enemies with throws of their bladed chakrams. Dancers can also choose a party member as their Dance Partner, further empowering that party member by echoing the effects of several of the Dancer&#039;s abilities on that player.  Their combat style relies heavily on random procs, with several layers of procs feeding into further (potential) procs. Dancers feature &amp;quot;Steps&amp;quot; in their rotation, which are abilities that require executing either two or four random Dance Steps to unleash powerful AoE attacks that also boost allies&#039; damage, with the strength increasing depending on how many Dance Steps were correctly executed. They possess a unique ability to rapidly dash around the battlefield and support abilities that heal nearby party members or provide shields.&lt;br /&gt;
&lt;br /&gt;
==={{Magical Ranged DPS|big=y}} [[DPS|Magical Ranged DPS]] ===&lt;br /&gt;
Magical Ranged DPS jobs provide strong damage (albeit usually less than melee DPS) but several of their attacks require them to stand still and cast, limiting their mobility at times. With the exception of Black Mage, Magical Ranged DPS jobs usually provide decent party utility and can even resurrect fallen allies during battle.&lt;br /&gt;
&lt;br /&gt;
==== {{BLM}} [[Black Mage]] ====&lt;br /&gt;
Black Mages resemble the classical elemental mage, trading party buffs, utility, and mobility for unmatched spells damage, comparable to melee DPS jobs. Their unique mechanics revolve around balancing Astral Fire and Umbral Ice, consuming their MP with powerful but costly spells during Astral Fire, and then rapidly regenerating it during Umbral Ice, all the while weaving in deadly lightning magicks that inflict damage over time. At higher levels, Black Mages will gain access to more instant cast spells and other mobility options, which must be skillfully used to maximize their performance.&lt;br /&gt;
&lt;br /&gt;
==== {{SMN}} [[Summoner]] ====&lt;br /&gt;
Summoners conjure one of three battle-pets to deliver a variety of attacks based on what they have summoned, cycling between fire, earth, and wind aspects throughout the fight. As a result, Summoners are surprisingly versatile and mobile for a Magic job. At higher levels, Summoners are able to manifest powerful echoes of the primals Bahamut and Phoenix to devastate their foes with high burst damage and provide regenerative healing. With only a few actions in their rotation that have cast times, summoners are arguably the most mobile magical ranged DPS. Summoner, like Red Mage, is also one of the few DPS jobs that can resurrect fallen allies in combat.&lt;br /&gt;
&lt;br /&gt;
==== {{RDM}} [[Red Mage]] ====&lt;br /&gt;
The Red Mage is a versatile job capable of using both magic and melee weapon skills effectively. The job focuses on building and balancing white and black mana by casting magic, then expending them on their melee rapier skills, followed by strong instant cast spells to deal a finishing blow. In addition to dealing damage, Red Mages can draw upon healing magic and even raise fallen party members, as well as augmenting the damage of their allies for a short period of time, and temporarily decreasing magic damage nearby allies take. The combat style of Red Mages revolves around a unique pattern of casting a quick spell followed by a powerful spell made instant-cast due to their Dualcast trait, which can also be used on their resurrection spell to revive multiple allies in quick succession. Similar to reapers and machinists, red mages can flexibly store and use their resources at points in an encounter in which more damage may be needed.&lt;br /&gt;
&lt;br /&gt;
==== {{BLU}} [[Blue Mage]] (Limited) ====&lt;br /&gt;
Blue Mages learn skills by copying the abilities of their defeated enemies. They have access to a wide variety of spells, which make them more versatile and powerful as they learn more spells, to the point where they can emulate any of the three major roles (tank, healer, DPS). However, their status as a Limited Job restricts their access to content, and they have a lower max level than non-limited jobs. Unlike other jobs, Blue Mages retain access to all of their learned spells even when level synced, providing unique advantages in content they can participate in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Job navbar}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs|*]]&lt;/div&gt;</summary>
		<author><name>Daytona</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Job&amp;diff=626802</id>
		<title>Job</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Job&amp;diff=626802"/>
		<updated>2023-08-02T22:19:47Z</updated>

		<summary type="html">&lt;p&gt;Daytona: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCRIGHT}}&lt;br /&gt;
&#039;&#039;&#039;Jobs&#039;&#039;&#039; are an extension of their base [[class]]es, and require a [[Soul Crystal]] to activate. &#039;&#039;&#039;A job is a strict upgrade to its class, which means there is no reason to keep using the class once the job is available.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each job acquires additional role-specific actions based on the job&#039;s role in group content (Tank, DPS, or Healer). A job&#039;s role is very important, because most duties have role requirements:&lt;br /&gt;
* Dungeons (4-player) require 1 tank, 1 healer, and 2 DPS.&lt;br /&gt;
* Trials and raids (8-player) require 2 tanks, 2 healers, and 4 DPS. At casual difficulties, subroles don&#039;t matter, but at Savage level it is recommended to have at least one of each subrole: 1 pure healer, 1 barrier healer, 1 melee DPS, 1 physical ranged DPS, 1 magical ranged DPS.&lt;br /&gt;
* Alliance raids (24-player) require 1 tank, 2 healers, and 5 DPS for each of the 3 parties.&lt;br /&gt;
&lt;br /&gt;
Originally, a secondary class was required to unlock each job. With the release of [[Stormblood]], this is no longer required. Each class can advance to its corresponding job at level 30 regardless of the levels of your other classes. Advancing from a class to a job requires you to finish your level 30 class quests as well as the level 20 [[Main Scenario Quests|Main Scenario Quest]] {{questlink|main|Sylph-management}}.&lt;br /&gt;
&lt;br /&gt;
Jobs added with expansions do not have a base [[class]] and receive their [[Soul Crystal]] as soon as they are unlocked. They also start out at higher base levels.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jobs are not mutually exclusive.&#039;&#039;&#039; Given enough time, one can level all [[class]]es and jobs on a single character.&lt;br /&gt;
&lt;br /&gt;
== Job Chart ==&lt;br /&gt;
This list includes all jobs with their base classes.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
! Base Class&amp;lt;br&amp;gt;(Level 1-30) !! Job&amp;lt;br&amp;gt;(Level 30+) !! Role !! Starting&amp;lt;br&amp;gt;Location !! Prerequisites !! Starting&amp;lt;br&amp;gt;Level !! Weapon !! Armor&amp;lt;br&amp;gt;Type !! Accessory&amp;lt;br&amp;gt;Type&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | 2.0 - &#039;&#039;[[A Realm Reborn]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{GLA}} [[Gladiator]]&lt;br /&gt;
| {{PLD}} &#039;&#039;&#039;[[Paladin]]&#039;&#039;&#039;&lt;br /&gt;
| {{Tank}} Tank&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| None&lt;br /&gt;
| 1&lt;br /&gt;
| [[Gladiator&#039;s Arm|Swords]] and [[Shield]]s&lt;br /&gt;
| Fending&lt;br /&gt;
| Fending&lt;br /&gt;
|-&lt;br /&gt;
| {{MRD}} [[Marauder]]&lt;br /&gt;
| {{WAR}} &#039;&#039;&#039;[[Warrior]]&#039;&#039;&#039;&lt;br /&gt;
| {{Tank}} Tank&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| None&lt;br /&gt;
| 1&lt;br /&gt;
| [[Marauder&#039;s Arm|Greataxes]]&lt;br /&gt;
| Fending&lt;br /&gt;
| Fending&lt;br /&gt;
|- &lt;br /&gt;
| {{LNC}} [[Lancer]]&lt;br /&gt;
| {{DRG}} &#039;&#039;&#039;[[Dragoon]]&#039;&#039;&#039;&lt;br /&gt;
| {{Melee DPS}} Melee DPS&lt;br /&gt;
| {{Gridania|name=yes}}&lt;br /&gt;
| None&lt;br /&gt;
| 1&lt;br /&gt;
| [[Lancer&#039;s Arm|Polearms]]&lt;br /&gt;
| Maiming&lt;br /&gt;
| Slaying&lt;br /&gt;
|-&lt;br /&gt;
| {{PGL}} [[Pugilist]]&lt;br /&gt;
| {{MNK}} &#039;&#039;&#039;[[Monk]]&#039;&#039;&#039;&lt;br /&gt;
| {{Melee DPS}} Melee DPS&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| None&lt;br /&gt;
| 1&lt;br /&gt;
| [[Pugilist&#039;s Arm|Fist Weapons]]&lt;br /&gt;
| Striking&lt;br /&gt;
| Slaying&lt;br /&gt;
|- &lt;br /&gt;
| {{ARC}} [[Archer]]&lt;br /&gt;
| {{BRD}} &#039;&#039;&#039;[[Bard]]&#039;&#039;&#039;&lt;br /&gt;
| {{Physical Ranged DPS}} Physical Ranged DPS&lt;br /&gt;
| {{Gridania|name=yes}}&lt;br /&gt;
| None&lt;br /&gt;
| 1&lt;br /&gt;
| [[Archer&#039;s Arm|Bows]]&lt;br /&gt;
| Aiming&lt;br /&gt;
| Aiming&lt;br /&gt;
|- &lt;br /&gt;
| {{THM}} [[Thaumaturge]]&lt;br /&gt;
| {{BLM}} &#039;&#039;&#039;[[Black Mage]]&#039;&#039;&#039;&lt;br /&gt;
| {{Magic Ranged DPS}} Magical Ranged DPS&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| None&lt;br /&gt;
| 1&lt;br /&gt;
| [[One-handed Thaumaturge&#039;s Arm|Scepters]] or [[Two-handed Thaumaturge&#039;s Arm|Staves]]&lt;br /&gt;
| Casting&lt;br /&gt;
| Casting&lt;br /&gt;
|- &lt;br /&gt;
| {{ACN}} [[Arcanist]] &amp;lt;sup&amp;gt;[2]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| {{SMN}} &#039;&#039;&#039;[[Summoner]]&#039;&#039;&#039;&lt;br /&gt;
| {{Magic Ranged DPS}} Magical Ranged DPS&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| None&lt;br /&gt;
| 1&lt;br /&gt;
| [[Arcanist&#039;s Grimoire|Books]]&lt;br /&gt;
| Casting&lt;br /&gt;
| Casting&lt;br /&gt;
|- &lt;br /&gt;
| {{ACN}} [[Arcanist]] &amp;lt;sup&amp;gt;[2]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| {{SCH}} &#039;&#039;&#039;[[Scholar]]&#039;&#039;&#039;&lt;br /&gt;
| {{Healer}} Barrier Healer&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| None&lt;br /&gt;
| 1&lt;br /&gt;
| [[Scholar&#039;s Arm|Books]]&lt;br /&gt;
| Healing&lt;br /&gt;
| Healing&lt;br /&gt;
|- &lt;br /&gt;
| {{CNJ}} [[Conjurer]]&lt;br /&gt;
| {{WHM}} &#039;&#039;&#039;[[White Mage]]&#039;&#039;&#039;&lt;br /&gt;
| {{Healer}} Pure Healer&lt;br /&gt;
| {{Gridania|name=yes}}&lt;br /&gt;
| None&lt;br /&gt;
| 1&lt;br /&gt;
| [[One-handed Conjurer&#039;s Arm|Wands]] or [[Two-handed Conjurer&#039;s Arm|Canes]]&lt;br /&gt;
| Healing&lt;br /&gt;
| Healing&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | Patch 2.4&lt;br /&gt;
|-&lt;br /&gt;
| {{ROG}} [[Rogue]]&lt;br /&gt;
| {{NIN}} &#039;&#039;&#039;[[Ninja]]&#039;&#039;&#039;&lt;br /&gt;
| {{Melee DPS}} Melee DPS&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| None &amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
| [[Rogue&#039;s Arm|Daggers]]&lt;br /&gt;
| Scouting&lt;br /&gt;
| Aiming&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | 3.0 - &#039;&#039;[[Heavensward]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{DRK}} &#039;&#039;&#039;[[Dark Knight]]&#039;&#039;&#039;&lt;br /&gt;
| {{Tank}} Tank&lt;br /&gt;
| {{Ishgard|name=yes}}&lt;br /&gt;
| Level 50 &amp;lt;sup&amp;gt;[5]&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt; Main story &amp;lt;sup&amp;gt;[4]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 30&lt;br /&gt;
| [[Dark Knight&#039;s Arm|Greatswords]]&lt;br /&gt;
| Fending&lt;br /&gt;
| Fending&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{MCH}} &#039;&#039;&#039;[[Machinist]]&#039;&#039;&#039;&lt;br /&gt;
| {{Physical Ranged DPS}} Physical Ranged DPS&lt;br /&gt;
| {{Ishgard|name=yes}}&lt;br /&gt;
| Level 50 &amp;lt;sup&amp;gt;[5]&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt; Main story &amp;lt;sup&amp;gt;[4]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 30&lt;br /&gt;
| [[Machinist&#039;s Arm|Firearms]]&lt;br /&gt;
| Aiming&lt;br /&gt;
| Aiming&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{AST}} &#039;&#039;&#039;[[Astrologian]]&#039;&#039;&#039;&lt;br /&gt;
| {{Healer}} Pure Healer&lt;br /&gt;
| {{Ishgard|name=yes}}&lt;br /&gt;
| Level 50 &amp;lt;sup&amp;gt;[5]&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt; Main story &amp;lt;sup&amp;gt;[4]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 30&lt;br /&gt;
| [[Astrologian&#039;s Arm|Star Globes]]&lt;br /&gt;
| Healing&lt;br /&gt;
| Healing&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | 4.0 - &#039;&#039;[[Stormblood]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{SAM}} &#039;&#039;&#039;[[Samurai]]&#039;&#039;&#039;&lt;br /&gt;
| {{Melee DPS}} Melee DPS&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| Level 50&amp;lt;sup&amp;gt;[5]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 50&lt;br /&gt;
| [[Samurai&#039;s Arm|Katanas]]&lt;br /&gt;
| Striking&lt;br /&gt;
| Slaying&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{RDM}} &#039;&#039;&#039;[[Red Mage]]&#039;&#039;&#039;&lt;br /&gt;
| {{Magic Ranged DPS}} Magical Ranged DPS&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| Level 50&amp;lt;sup&amp;gt;[5]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 50&lt;br /&gt;
| [[Red Mage&#039;s Arm|Rapiers]]&lt;br /&gt;
| Casting&lt;br /&gt;
| Casting&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | Patch 4.5&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{BLU}} &#039;&#039;&#039;[[Blue Mage]]&#039;&#039;&#039;&lt;br /&gt;
| [[Limited Job]]&amp;lt;br&amp;gt;{{Magic Ranged DPS}} Magical Ranged DPS&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| Level 50 &amp;lt;sup&amp;gt;[5]&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt; Main story &amp;lt;sup&amp;gt;[3]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
| [[Blue Mage&#039;s Arm|One-Handed Canes]]&lt;br /&gt;
| Casting&lt;br /&gt;
| Casting&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | 5.0 - &#039;&#039;[[Shadowbringers]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{GNB}} &#039;&#039;&#039;[[Gunbreaker]]&#039;&#039;&#039;&lt;br /&gt;
| {{Tank}} Tank&lt;br /&gt;
| {{Gridania|name=yes}}&lt;br /&gt;
| Level 60&amp;lt;sup&amp;gt;[5]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 60&lt;br /&gt;
| [[Gunbreaker&#039;s Arm|Gunblades]]&lt;br /&gt;
| Fending&lt;br /&gt;
| Fending&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{DNC}} &#039;&#039;&#039;[[Dancer]]&#039;&#039;&#039;&lt;br /&gt;
| {{Physical Ranged DPS}} Physical Ranged DPS&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| Level 60&amp;lt;sup&amp;gt;[5]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 60&lt;br /&gt;
| [[Dancer&#039;s Arm|Throwing Weapons]]&lt;br /&gt;
| Aiming&lt;br /&gt;
| Aiming&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | 6.0 - &#039;&#039;[[Endwalker]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{RPR}} &#039;&#039;&#039;[[Reaper]]&#039;&#039;&#039;&lt;br /&gt;
| {{Melee DPS}} Melee DPS&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| Level 70&amp;lt;sup&amp;gt;[5]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 70&lt;br /&gt;
| [[Reaper&#039;s Arm|War Scythes]]&lt;br /&gt;
| Maiming&lt;br /&gt;
| Slaying&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{SGE}} &#039;&#039;&#039;[[Sage]]&#039;&#039;&#039;&lt;br /&gt;
| {{Healer}} Barrier Healer&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| Level 70&amp;lt;sup&amp;gt;[5]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 70&lt;br /&gt;
| [[Sage&#039;s Arm|Nouliths]]&lt;br /&gt;
| Healing&lt;br /&gt;
| Healing&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | 7.0 - &#039;&#039;[[Dawntrail]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| ???&lt;br /&gt;
| {{Melee DPS}} Melee DPS&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| ???&lt;br /&gt;
| {{Magic Ranged DPS}} Magical Ranged DPS&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
#Although {{ROG}}Rogue/{{NIN}}Ninja has no specific prerequisites, it is not available as a starting class (due to being added in [[patch 2.4]]). Players who want to become a Rogue as quickly as possible will need to begin as a different class, unlock class-changing (level 10 class quest), and gain access to [[Limsa Lominsa]] (level 15 main story quest, unless you started there).&lt;br /&gt;
#{{SMN}}Summoner and {{SCH}}Scholar are both based on {{ACN}}Arcanist. That means that Summoner and Scholar share levels with each other.&lt;br /&gt;
#{{BLU}}Blue Mage requires completion of the Main Scenario Quest {{Questlink|main|The Ultimate Weapon}} (the end of [[patch 2.0]]) and a [[Disciple of War]] or [[Disciple of Magic|Magic]] at level 50.&lt;br /&gt;
#The &#039;&#039;Heavensward&#039;&#039; jobs require completion of the Main Scenario Quest {{Questlink|main|Before the Dawn}} (the end of [[patch 2.55]]) and a [[Disciple of War]] or [[Disciple of Magic|Magic]] at level 50. (This unlocks access the city of Ishgard.)&lt;br /&gt;
#All [[job]] unlocks require a [[Disciple of War]] or [[Disciple of Magic|Magic]]. [[Crafters]] and [[Gatherers]] may not be used.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[File:FFXIV ARR Jobs.jpg|Final Fantasy XIV: A Realm Reborn jobs.|thumb]]Jobs have specialized abilities aimed to perform specific roles in a group setting. Jobs are at the same level as their corresponding classes and can be thought of as specializations of the base classes. Jobs of the same role (damage dealer, tank or healer) are balanced to provide roughly the same level of combat performance. There are therefore no jobs that perform better or worse than any other, and all content in the game can be completed with any job. But jobs differ from one another in their playing style (e.g. melee vs. ranged damage), and in the balance of damage and party buffs they provide.  The exception is the [[Limited Job|limited job]] of [[Blue Mage]], which is for all intents and purposes a separate game of its own.&lt;br /&gt;
&lt;br /&gt;
There are ten jobs in [[A Realm Reborn]] ([[Patch 2.0|2.0]]): [[Paladin]], [[Warrior]], [[Monk]], [[Dragoon]], [[Ninja]] ([[Patch 2.4|2.4]]), [[Bard]], [[Black Mage]], [[Summoner]], [[White Mage]], and [[Scholar]]. [[Heavensward]] ([[Patch 3.0|3.0]]) added three new jobs: [[Dark Knight]], [[Machinist]] and [[Astrologian]]. [[Stormblood]] ([[Patch 4.0|4.0]]) added two more jobs initially: [[Samurai]] and [[Red Mage]], followed by a [[Limited Job]] at the tail end of the expansion ([[Patch 4.5|4.5]]), [[Blue Mage]]. [[Shadowbringers]] ([[Patch 5.0|5.0]]) also added two new jobs: [[Gunbreaker]] and [[Dancer]]. Continuing the pattern, [[Endwalker]] ([[Patch 6.0|6.0]]) added two more jobs: [[Reaper]] and [[Sage]].&lt;br /&gt;
&lt;br /&gt;
Unlocking a job awards its [[Soul Crystal]], which is required to change from the player&#039;s current [[class]] into the more specialized [[job]]. Each job has its own crystal which can be equipped via the Armoury Chest.&lt;br /&gt;
&lt;br /&gt;
Jobs have some unique features:&lt;br /&gt;
&lt;br /&gt;
* Primary Class is the class that a job is tied to.&lt;br /&gt;
* To switch to a job, equip its Soul Crystal. Returning to a base class works similarly by leaving the crystal slot empty.&lt;br /&gt;
* Jobs possess all of the abilities and traits of the primary class and have a large number of additional abilities and traits on top of it.  Classes typically only gain at most a couple of abilities after level 30, with the majority being vested in the job instead after that level.  Both classes and jobs have access to the full set of role abilities (ex. {{action icon|Swiftcast}}), however.&lt;br /&gt;
* All traits acquired before level 30 are shared between the class and job.  Traits acquired between level 30 and 50 may be shared between the class and job, or may be exclusive to the job, with numerous examples of both.  All traits acquired after levels 50 are restricted entirely to the job and unavailable to the associated base class.&lt;br /&gt;
* While many abilities are acquired through gaining levels, some are instead rewarded by [[Class Quests|Class]] or [[Job Quests]].&lt;br /&gt;
* Level is shared between job and primary class once that job is unlocked. For example, if you level a [[Summoner]] to 40, then swap over to its base class ([[Arcanist]]), the latter will also be at level 40. Both the primary class and its respective job(s will always be the same level, regardless of which you play as.  A side effect of this is that the two jobs that stem from the [[Arcanist]] base class, [[Summoner]] and [[Scholar]], also share level, so increases in level to either one are also reflected in the other.&lt;br /&gt;
* With one exception, there exists &#039;&#039;&#039;no content after level 30&#039;&#039;&#039; &#039;&#039;oriented towards classes&#039;&#039; rather than jobs.  There&#039;s just one level 30 quest that can only be accessed by the base class, not the job it transforms into ({{questlink|side|Unicorn Power}} is only available to Conjurers, not to White Mages, despite being a level 30 quest and only becoming accessible &#039;&#039;after&#039;&#039; the level 30 Conjurer quest), but nothing else after level 30.&lt;br /&gt;
** Deliberately playing a [[class]] instead of a [[job]] in high-level content is a kickable offense under the [https://support.na.square-enix.com/faqarticle.php?id=5382&amp;amp;la=1&amp;amp;kid=68216 Prohibited Activities in Final Fantasy XIV] section &amp;quot;Obstruction of play.&amp;quot;&lt;br /&gt;
* Hotbar configuration is &#039;&#039;not&#039;&#039; shared between classes and the jobs they transform into.&lt;br /&gt;
* Jobs released in Heavensward (3.0) – Dark Knight, Astrologian and Machinist – start at level 30 and do not require base classes. Instead, they begin with a full set of abilities of their own.&lt;br /&gt;
* Jobs released in Stormblood (4.0) – Samurai and Red Mage – start at level 50 and do not require base classes.&lt;br /&gt;
* Jobs released in Shadowbringers (5.0) – Gunbreaker and Dancer – start at level 60 and do not require base classes.&lt;br /&gt;
* Jobs released in Endwalker (6.0) – Sage and Reaper - start at level 70 and do not require base classes.&lt;br /&gt;
&lt;br /&gt;
== Jobs ==&lt;br /&gt;
[[File:Jobs Screen.png|right|thumb|In-game Jobs Screen]]&lt;br /&gt;
==={{tank|big=y}}  [[Tank]]s ===&lt;br /&gt;
==== {{PLD}} [[Paladin]] ====&lt;br /&gt;
Paladins are front-line specialists, sporting a veritable arsenal of defensive and supportive tools to protect both themselves and their allies. Paladins also utilize MP to heal their comrades and to deal burst damage. Paladins possess a unique ranged spellcasting period in their rotation allowing them to attack targets without being in melee range, and a strong cooldown that makes them completely immune to all damage for a period. Paladins also possess two unique party mitigation actions to other tanks&#039; one unique action, along with a unique action that allows the paladin to cover an ally from attacks.&lt;br /&gt;
&lt;br /&gt;
==== {{WAR}} [[Warrior]] ====&lt;br /&gt;
Warriors are mighty front-liners wielding two-handed axes which are used to perform huge burst damage using their Beast Gauge and have a very simple damage rotation. Warriors have exceptionally strong self-healing abilities that make them particularly strong in dungeons. They also have a strong cooldown that, rather than preventing damage, simply prevents them from dying for the duration. This &amp;quot;invulnerability&amp;quot; also has the shortest recast timer among all tank invulerabilities.&lt;br /&gt;
&lt;br /&gt;
==== {{DRK}} [[Dark Knight]] ====&lt;br /&gt;
Dark Knights provide the player with a balanced offering of mitigation and damage-dealing tools, complemented by their skill with two-handed greatswords. They use MP as a secondary resource for executing strong magical attacks and very powerful burst damage. Dark knights arguably have the strongest burst damage among all tanks and can stockpile resources as necessary for when more damage is needed. Dark knights possess powerful self-shielding abilities and have a cooldown that lets them continue attacking even after having been &amp;quot;killed&amp;quot;, potentially returning to life without interruption if healed sufficiently during the short period after their ostensible death. At higher levels, dark knights also have the most flexible targeted mitigation among all the tanks, allowing them to easily shield and mitigate multiple allies at once.&lt;br /&gt;
&lt;br /&gt;
==== {{GNB}} [[Gunbreaker]] ====&lt;br /&gt;
Gunbreakers blend solid damage, mitigation, and utility into a straightforward playstyle. They possess combos that generate Cartridges, which can be used on multiple strong attacks. The possess a cooldown that, while it reduces them to only 1 HP, makes them immune to nearly all attacks and abilities for a duration thereafter. Gunbreakers also have a strong healing-over-time action that can be used on themselves or a target allly.&lt;br /&gt;
&lt;br /&gt;
==={{healer|big=y}} [[Healer]] ===&lt;br /&gt;
&amp;quot;Pure&amp;quot; healers have access to higher healing output in response to damage and stronger healing-over-time abilities.&lt;br /&gt;
&lt;br /&gt;
==== {{WHM}} [[White Mage]] ====&lt;br /&gt;
White Mage is a straightforward healing class that forgoes utility to provide immense healing output and regeneration effects to their allies. Their simple but powerful healing kit does not require much advanced planning. They also have good personal damage, blasting their enemies with devastating elemental attacks, including a powerful AoE stun. At higher levels, they gain access to Lilies, which can be used on instant healing spells without needing MP, and later on will gain access to an exceptionally powerful attack that is fueled by Lilies. &lt;br /&gt;
==== {{AST}} [[Astrologian]] ====&lt;br /&gt;
Astrologians are masters of fate that provide healing and regeneration to their allies. They have a unique Card system that allows them to provide damage buffs to fellow party members, an ability that buffs the entire party&#039;s damage for a short period, and a large number of cooldowns to provide all manner of utility or damage as the fight demands. In exchange for their utility, their personal damage is lower than that of other healers. Several of their healing abilities have a strong but delayed healing effect, meaning proactive usage and knowledge of specific encounters are key to effective healing. In many situations, astrologians are also generally more effective at reducing incoming damage than White Mages.&lt;br /&gt;
-------&lt;br /&gt;
&amp;quot;Barrier&amp;quot; healers have access to more abilities which provide shields to party members, increasing their effective max HP, and abilities that reduce damage taken, allowing them to better prepare the party for strong incoming enemy attacks.&lt;br /&gt;
&lt;br /&gt;
==== {{SCH}} [[Scholar]] ====&lt;br /&gt;
Scholars, accompanied by their faithful healing fairies, provide allies with powerful barriers whilst debilitating enemies with an ability that increases critical hits taken. Their fairies will automatically heal injured players. At great need, they can call a more powerful version of their fairy to the battlefield to augment their allies&#039; defenses. By using a certain combination of actions that can also be augmented from other party members&#039; healing up actions, scholars can provide the strongest party shields of any job. They are the only job in the game that can increase the movement speed of the party in combat with a special ability.&lt;br /&gt;
&lt;br /&gt;
==== {{SGE}} [[Sage]]====&lt;br /&gt;
The Sage is a job that provides a solid balance of healing, mitigation, and damage. They can choose one ally to receive Kardia, which will automatically heal them every time the Sage uses an attack spell. Using their Nouliths, they can enhance their spells to make them instant cast and provide their party with potent barriers or damage-over-time on enemies. Compared to scholars, sages have higher personal damage in exchange for not providing party damage buffs. Sages also feature skills which provide shields that automatically regenerate once they have been depleted, making them especially potent on multi-hit attacks. Sages have good mobility with an ability that allows them to dash to another player or enemy. Sage&#039;s basic mitigation action does not require allies to stand inside a ground effect, making it superior to Scholar&#039;s.&lt;br /&gt;
&lt;br /&gt;
==={{Melee DPS|big=y}} [[DPS|Melee DPS]] ===&lt;br /&gt;
Melee DPS jobs typically deal the most damage among the DPS roles but require being in melee range to enemies and have positional-based attacks, which will do more damage if the player attacks from the rear or flank of an enemy, depending on the attack. Some melee DPS jobs also have cast times for their strongest attacks, requiring them to briefly stand still.&lt;br /&gt;
&lt;br /&gt;
==== {{MNK}} [[Monk]] ====&lt;br /&gt;
Monks are very agile combatants that deal impressive sustained and burst damage, darting across the battlefield to annihilate foes with lightning speed using their fist-based weapons and martial techniques. Their basic weaponskills are more free-form than other Melee DPS jobs and do not follow a strict combo system, instead employing a &amp;quot;form&amp;quot; system that allows usage of specific weaponskills depending on the monk&#039;s form, which changes after using a weaponskill. They also have a Chakra system that allows them to build to powerful attacks as combat progresses, and Masterful Blitz, allowing them to unleash powerful attacks based on specific sequences of their basic weaponskills. They also possess an action that temporarily increases healing received to all allies in range.&lt;br /&gt;
&lt;br /&gt;
==== {{DRG}} [[Dragoon]] ====&lt;br /&gt;
Dragoons are famous for launching themselves across battlefields and decimating their foes using lance-based weapons, bombarding enemies with vicious leaping attacks and lengthy combos while empowering allies with buffs. They draw upon the Blood of the Dragon to augment their abilities, occasionally being even further empowered for short periods by Life of the Dragon. Dragoons have very strong AoE damage, with several attacks that cleave in a line.&lt;br /&gt;
&lt;br /&gt;
==== {{NIN}} [[Ninja]] ====&lt;br /&gt;
Ninja are agile and elusive fighters that utilize [[ninjutsu]] and dual-daggers, slicing unsuspecting foes from the shadows in the blink of an eye. By using the right combination of mudras, they can also blast enemies with a variety of elemental ranged attacks. Ninja&#039;s exceptional burst damage that is mostly based on cooldowns instead of gauge resources makes them especially strong for encounters in which the boss is untargetable for long periods of time. Their ace-in-the-hole, [[Mug]], also increases the damage a target takes from all sources. Ninja have higher movement speed than other jobs and an ability that allows them to move quickly to a specified location. The ninja is the only melee DPS job that uses Dexterity as its primary offensive stat instead of Strength.&lt;br /&gt;
&lt;br /&gt;
==== {{SAM}} [[Samurai]] ====&lt;br /&gt;
The Samurai uses a two-handed katana to deal out tremendous damage at the expense of providing party buffs. Samurai use their combos to generate three kinds of Sen, symbols of their mastery of the blade, which they can then leverage to unleash one of several powerful Iaijutsu finishers. At higher levels, Samurai&#039;s combos will build Kenki gauge and their Iaijutsu will build Meditation stacks, which are additional resources that can be used on other strong attacks.&lt;br /&gt;
&lt;br /&gt;
==== {{RPR}} [[Reaper]] ====&lt;br /&gt;
Reapers fight using both the scythe they wield and the void avatar they command. They must first harvest their victims to build up the Soul gauge, which is used to feed their avatar to deliver powerful attacks. The avatar builds up the Shroud gauge, which can be use to combine with the avatar for an even more powerful, temporary boost in power. Reaper&#039;s exceptional ability to store damage resources makes them especially strong for multi-phase encounters such as ultimate raids, in which more damage may be needed at certain points.&lt;br /&gt;
&lt;br /&gt;
==={{Physical Ranged DPS|big=y}} [[DPS|Physical Ranged DPS]] ===&lt;br /&gt;
Physical Ranged DPS jobs typically deal the least damage among the DPS roles but do not need to be in melee range or have mobility-limiting cast times. With the exception of Machinist, Physical Ranged DPS jobs provide the strongest party buffs and other utility among the DPS jobs.&lt;br /&gt;
&lt;br /&gt;
==== {{BRD}} [[Bard]] ====&lt;br /&gt;
Bards are bow-wielding ranged damage dealers sporting mobility, utility, and a proc-based combat style that debilitates enemies through damage-over-time effects wrought by their skillful bow shots. Through the power of song, they can also provide party-wide buffs and inspire their allies to greater feats of damage, whilst their own attacks cycle through 3 different distinct periods based on the song they are currently playing. They are the only non-healer job that can remove a detrimental status effect from a party member, using a unique ability. They also possess an action that temporarily increases healing received to all allies in range.&lt;br /&gt;
&lt;br /&gt;
==== {{MCH}} [[Machinist]] ====&lt;br /&gt;
Machinists are gun-toting tinkerers that specialize in blasting foes in rapid succession, building up their Heat gauge, which is used to fuel their abilities further. They have access to multiple powerful Tool attacks to further damage foes. They can also deploy an automaton to assist the player in combat temporarily. Their relatively high personal damage is at the expense of providing party buffs. Similar to reaper, machinists can flexibly store and use their resources at points in an encounter in which more damage may be needed. Machinists have a unique utility action that reduces damage dealt from an enemy (in addition to their normal physical ranged DPS party mitigation action).&lt;br /&gt;
&lt;br /&gt;
==== {{DNC}} [[Dancer]] ====&lt;br /&gt;
The Dancer is a highly mobile job providing damage, utility, and support capabilities to those around them while slicing their enemies with throws of their bladed chakrams. Dancers can also choose a party member as their Dance Partner, further empowering that party member by echoing the effects of several of the Dancer&#039;s abilities on that player.  Their combat style relies heavily on random procs, with several layers of procs feeding into further (potential) procs. Dancers feature &amp;quot;Steps&amp;quot; in their rotation, which are abilities that require executing either two or four random Dance Steps to unleash powerful AoE attacks that also boost allies&#039; damage, with the strength increasing depending on how many Dance Steps were correctly executed. They possess a unique ability to rapidly dash around the battlefield and support abilities that heal nearby party members or provide shields.&lt;br /&gt;
&lt;br /&gt;
==={{Magical Ranged DPS|big=y}} [[DPS|Magical Ranged DPS]] ===&lt;br /&gt;
Magical Ranged DPS jobs provide strong damage (albeit usually less than melee DPS) but several of their attacks require them to stand still and cast, limiting their mobility at times. With the exception of Black Mage, Magical Ranged DPS jobs usually provide decent party utility and can even resurrect fallen allies during battle.&lt;br /&gt;
&lt;br /&gt;
==== {{BLM}} [[Black Mage]] ====&lt;br /&gt;
Black Mages resemble the classical elemental mage, trading party buffs, utility, and mobility for unmatched spells damage, comparable to melee DPS jobs. Their unique mechanics revolve around balancing Astral Fire and Umbral Ice, consuming their MP with powerful but costly spells during Astral Fire, and then rapidly regenerating it during Umbral Ice, all the while weaving in deadly lightning magicks that inflict damage over time. At higher levels, Black Mages will gain access to more instant cast spells and other mobility options, which must be skillfully used to maximize their performance.&lt;br /&gt;
&lt;br /&gt;
==== {{SMN}} [[Summoner]] ====&lt;br /&gt;
Summoners conjure one of three battle-pets to deliver a variety of attacks based on what they have summoned, cycling between fire, earth, and wind aspects throughout the fight. As a result, Summoners are surprisingly versatile and mobile for a Magic job. At higher levels, Summoners are able to manifest powerful echoes of the primals Bahamut and Phoenix to devastate their foes with high burst damage and provide regenerative healing. With only a few actions in their rotation that have cast times, summoners are arguably the most mobile magical ranged DPS. Summoner, like Red Mage, is also one of the few DPS jobs that can resurrect fallen allies in combat.&lt;br /&gt;
&lt;br /&gt;
==== {{RDM}} [[Red Mage]] ====&lt;br /&gt;
The Red Mage is a versatile job capable of using both magic and melee weapon skills effectively. The job focuses on building and balancing white and black mana by casting magic, then expending them on their melee rapier skills, followed by strong instant cast spells to deal a finishing blow. In addition to dealing damage, Red Mages can draw upon healing magic and even raise fallen party members, as well as augmenting the damage of their allies for a short period of time, and temporarily decreasing magic damage nearby allies take. The combat style of Red Mages revolves around a unique pattern of casting a quick spell followed by a powerful spell made instant-cast due to their Dualcast trait, which can also be used on their resurrection spell to revive multiple allies in quick succession. Similar to reapers and machinists, red mages can flexibly store and use their resources at points in an encounter in which more damage may be needed.&lt;br /&gt;
&lt;br /&gt;
==== {{BLU}} [[Blue Mage]] (Limited) ====&lt;br /&gt;
Blue Mages learn skills by copying the abilities of their defeated enemies. They have access to a wide variety of spells, which make them more versatile and powerful as they learn more spells, to the point where they can emulate any of the three major roles (tank, healer, DPS). However, their status as a Limited Job restricts their access to content, and they have a lower max level than non-limited jobs. Unlike other jobs, Blue Mages retain access to all of their learned spells even when level synced, providing unique advantages in content they can participate in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Job navbar}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs|*]]&lt;/div&gt;</summary>
		<author><name>Daytona</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Job&amp;diff=626801</id>
		<title>Job</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Job&amp;diff=626801"/>
		<updated>2023-08-02T22:17:11Z</updated>

		<summary type="html">&lt;p&gt;Daytona: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCRIGHT}}&lt;br /&gt;
&#039;&#039;&#039;Jobs&#039;&#039;&#039; are an extension of their base [[class]]es, and require a [[Soul Crystal]] to activate. &#039;&#039;&#039;A job is a strict upgrade to its class, which means there is no reason to keep using the class once the job is available.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each job acquires additional role-specific actions based on the job&#039;s role in group content (Tank, DPS, or Healer). A job&#039;s role is very important, because most duties have role requirements:&lt;br /&gt;
* Dungeons (4-player) require 1 tank, 1 healer, and 2 DPS.&lt;br /&gt;
* Trials and raids (8-player) require 2 tanks, 2 healers, and 4 DPS. At casual difficulties, subroles don&#039;t matter, but at Savage level it is recommended to have at least one of each subrole: 1 pure healer, 1 barrier healer, 1 melee DPS, 1 physical ranged DPS, 1 magical ranged DPS.&lt;br /&gt;
* Alliance raids (24-player) require 1 tank, 2 healers, and 5 DPS for each of the 3 parties.&lt;br /&gt;
&lt;br /&gt;
Originally, a secondary class was required to unlock each job. With the release of [[Stormblood]], this is no longer required. Each class can advance to its corresponding job at level 30 regardless of the levels of your other classes. Advancing from a class to a job requires you to finish your level 30 class quests as well as the level 20 [[Main Scenario Quests|Main Scenario Quest]] {{questlink|main|Sylph-management}}.&lt;br /&gt;
&lt;br /&gt;
Jobs added with expansions do not have a base [[class]] and receive their [[Soul Crystal]] as soon as they are unlocked. They also start out at higher base levels.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jobs are not mutually exclusive.&#039;&#039;&#039; Given enough time, one can level all [[class]]es and jobs on a single character.&lt;br /&gt;
&lt;br /&gt;
== Job Chart ==&lt;br /&gt;
This list includes all jobs with their base classes.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
! Base Class&amp;lt;br&amp;gt;(Level 1-30) !! Job&amp;lt;br&amp;gt;(Level 30+) !! Role !! Starting&amp;lt;br&amp;gt;Location !! Prerequisites !! Starting&amp;lt;br&amp;gt;Level !! Weapon !! Armor&amp;lt;br&amp;gt;Type !! Accessory&amp;lt;br&amp;gt;Type&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | 2.0 - &#039;&#039;[[A Realm Reborn]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{GLA}} [[Gladiator]]&lt;br /&gt;
| {{PLD}} &#039;&#039;&#039;[[Paladin]]&#039;&#039;&#039;&lt;br /&gt;
| {{Tank}} Tank&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| None&lt;br /&gt;
| 1&lt;br /&gt;
| [[Gladiator&#039;s Arm|Swords]] and [[Shield]]s&lt;br /&gt;
| Fending&lt;br /&gt;
| Fending&lt;br /&gt;
|-&lt;br /&gt;
| {{MRD}} [[Marauder]]&lt;br /&gt;
| {{WAR}} &#039;&#039;&#039;[[Warrior]]&#039;&#039;&#039;&lt;br /&gt;
| {{Tank}} Tank&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| None&lt;br /&gt;
| 1&lt;br /&gt;
| [[Marauder&#039;s Arm|Greataxes]]&lt;br /&gt;
| Fending&lt;br /&gt;
| Fending&lt;br /&gt;
|- &lt;br /&gt;
| {{LNC}} [[Lancer]]&lt;br /&gt;
| {{DRG}} &#039;&#039;&#039;[[Dragoon]]&#039;&#039;&#039;&lt;br /&gt;
| {{Melee DPS}} Melee DPS&lt;br /&gt;
| {{Gridania|name=yes}}&lt;br /&gt;
| None&lt;br /&gt;
| 1&lt;br /&gt;
| [[Lancer&#039;s Arm|Polearms]]&lt;br /&gt;
| Maiming&lt;br /&gt;
| Slaying&lt;br /&gt;
|-&lt;br /&gt;
| {{PGL}} [[Pugilist]]&lt;br /&gt;
| {{MNK}} &#039;&#039;&#039;[[Monk]]&#039;&#039;&#039;&lt;br /&gt;
| {{Melee DPS}} Melee DPS&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| None&lt;br /&gt;
| 1&lt;br /&gt;
| [[Pugilist&#039;s Arm|Fist Weapons]]&lt;br /&gt;
| Striking&lt;br /&gt;
| Slaying&lt;br /&gt;
|- &lt;br /&gt;
| {{ARC}} [[Archer]]&lt;br /&gt;
| {{BRD}} &#039;&#039;&#039;[[Bard]]&#039;&#039;&#039;&lt;br /&gt;
| {{Physical Ranged DPS}} Physical Ranged DPS&lt;br /&gt;
| {{Gridania|name=yes}}&lt;br /&gt;
| None&lt;br /&gt;
| 1&lt;br /&gt;
| [[Archer&#039;s Arm|Bows]]&lt;br /&gt;
| Aiming&lt;br /&gt;
| Aiming&lt;br /&gt;
|- &lt;br /&gt;
| {{THM}} [[Thaumaturge]]&lt;br /&gt;
| {{BLM}} &#039;&#039;&#039;[[Black Mage]]&#039;&#039;&#039;&lt;br /&gt;
| {{Magic Ranged DPS}} Magical Ranged DPS&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| None&lt;br /&gt;
| 1&lt;br /&gt;
| [[One-handed Thaumaturge&#039;s Arm|Scepters]] or [[Two-handed Thaumaturge&#039;s Arm|Staves]]&lt;br /&gt;
| Casting&lt;br /&gt;
| Casting&lt;br /&gt;
|- &lt;br /&gt;
| {{ACN}} [[Arcanist]] &amp;lt;sup&amp;gt;[2]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| {{SMN}} &#039;&#039;&#039;[[Summoner]]&#039;&#039;&#039;&lt;br /&gt;
| {{Magic Ranged DPS}} Magical Ranged DPS&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| None&lt;br /&gt;
| 1&lt;br /&gt;
| [[Arcanist&#039;s Grimoire|Books]]&lt;br /&gt;
| Casting&lt;br /&gt;
| Casting&lt;br /&gt;
|- &lt;br /&gt;
| {{ACN}} [[Arcanist]] &amp;lt;sup&amp;gt;[2]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| {{SCH}} &#039;&#039;&#039;[[Scholar]]&#039;&#039;&#039;&lt;br /&gt;
| {{Healer}} Barrier Healer&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| None&lt;br /&gt;
| 1&lt;br /&gt;
| [[Scholar&#039;s Arm|Books]]&lt;br /&gt;
| Healing&lt;br /&gt;
| Healing&lt;br /&gt;
|- &lt;br /&gt;
| {{CNJ}} [[Conjurer]]&lt;br /&gt;
| {{WHM}} &#039;&#039;&#039;[[White Mage]]&#039;&#039;&#039;&lt;br /&gt;
| {{Healer}} Pure Healer&lt;br /&gt;
| {{Gridania|name=yes}}&lt;br /&gt;
| None&lt;br /&gt;
| 1&lt;br /&gt;
| [[One-handed Conjurer&#039;s Arm|Wands]] or [[Two-handed Conjurer&#039;s Arm|Canes]]&lt;br /&gt;
| Healing&lt;br /&gt;
| Healing&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | Patch 2.4&lt;br /&gt;
|-&lt;br /&gt;
| {{ROG}} [[Rogue]]&lt;br /&gt;
| {{NIN}} &#039;&#039;&#039;[[Ninja]]&#039;&#039;&#039;&lt;br /&gt;
| {{Melee DPS}} Melee DPS&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| None &amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
| [[Rogue&#039;s Arm|Daggers]]&lt;br /&gt;
| Scouting&lt;br /&gt;
| Aiming&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | 3.0 - &#039;&#039;[[Heavensward]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{DRK}} &#039;&#039;&#039;[[Dark Knight]]&#039;&#039;&#039;&lt;br /&gt;
| {{Tank}} Tank&lt;br /&gt;
| {{Ishgard|name=yes}}&lt;br /&gt;
| Level 50 &amp;lt;sup&amp;gt;[5]&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt; Main story &amp;lt;sup&amp;gt;[4]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 30&lt;br /&gt;
| [[Dark Knight&#039;s Arm|Greatswords]]&lt;br /&gt;
| Fending&lt;br /&gt;
| Fending&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{MCH}} &#039;&#039;&#039;[[Machinist]]&#039;&#039;&#039;&lt;br /&gt;
| {{Physical Ranged DPS}} Physical Ranged DPS&lt;br /&gt;
| {{Ishgard|name=yes}}&lt;br /&gt;
| Level 50 &amp;lt;sup&amp;gt;[5]&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt; Main story &amp;lt;sup&amp;gt;[4]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 30&lt;br /&gt;
| [[Machinist&#039;s Arm|Firearms]]&lt;br /&gt;
| Aiming&lt;br /&gt;
| Aiming&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{AST}} &#039;&#039;&#039;[[Astrologian]]&#039;&#039;&#039;&lt;br /&gt;
| {{Healer}} Pure Healer&lt;br /&gt;
| {{Ishgard|name=yes}}&lt;br /&gt;
| Level 50 &amp;lt;sup&amp;gt;[5]&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt; Main story &amp;lt;sup&amp;gt;[4]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 30&lt;br /&gt;
| [[Astrologian&#039;s Arm|Star Globes]]&lt;br /&gt;
| Healing&lt;br /&gt;
| Healing&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | 4.0 - &#039;&#039;[[Stormblood]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{SAM}} &#039;&#039;&#039;[[Samurai]]&#039;&#039;&#039;&lt;br /&gt;
| {{Melee DPS}} Melee DPS&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| Level 50&amp;lt;sup&amp;gt;[5]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 50&lt;br /&gt;
| [[Samurai&#039;s Arm|Katanas]]&lt;br /&gt;
| Striking&lt;br /&gt;
| Slaying&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{RDM}} &#039;&#039;&#039;[[Red Mage]]&#039;&#039;&#039;&lt;br /&gt;
| {{Magic Ranged DPS}} Magical Ranged DPS&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| Level 50&amp;lt;sup&amp;gt;[5]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 50&lt;br /&gt;
| [[Red Mage&#039;s Arm|Rapiers]]&lt;br /&gt;
| Casting&lt;br /&gt;
| Casting&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | Patch 4.5&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{BLU}} &#039;&#039;&#039;[[Blue Mage]]&#039;&#039;&#039;&lt;br /&gt;
| [[Limited Job]]&amp;lt;br&amp;gt;{{Magic Ranged DPS}} Magical Ranged DPS&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| Level 50 &amp;lt;sup&amp;gt;[5]&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt; Main story &amp;lt;sup&amp;gt;[3]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
| [[Blue Mage&#039;s Arm|One-Handed Canes]]&lt;br /&gt;
| Casting&lt;br /&gt;
| Casting&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | 5.0 - &#039;&#039;[[Shadowbringers]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{GNB}} &#039;&#039;&#039;[[Gunbreaker]]&#039;&#039;&#039;&lt;br /&gt;
| {{Tank}} Tank&lt;br /&gt;
| {{Gridania|name=yes}}&lt;br /&gt;
| Level 60&amp;lt;sup&amp;gt;[5]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 60&lt;br /&gt;
| [[Gunbreaker&#039;s Arm|Gunblades]]&lt;br /&gt;
| Fending&lt;br /&gt;
| Fending&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{DNC}} &#039;&#039;&#039;[[Dancer]]&#039;&#039;&#039;&lt;br /&gt;
| {{Physical Ranged DPS}} Physical Ranged DPS&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| Level 60&amp;lt;sup&amp;gt;[5]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 60&lt;br /&gt;
| [[Dancer&#039;s Arm|Throwing Weapons]]&lt;br /&gt;
| Aiming&lt;br /&gt;
| Aiming&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | 6.0 - &#039;&#039;[[Endwalker]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{RPR}} &#039;&#039;&#039;[[Reaper]]&#039;&#039;&#039;&lt;br /&gt;
| {{Melee DPS}} Melee DPS&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| Level 70&amp;lt;sup&amp;gt;[5]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 70&lt;br /&gt;
| [[Reaper&#039;s Arm|War Scythes]]&lt;br /&gt;
| Maiming&lt;br /&gt;
| Slaying&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{SGE}} &#039;&#039;&#039;[[Sage]]&#039;&#039;&#039;&lt;br /&gt;
| {{Healer}} Barrier Healer&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| Level 70&amp;lt;sup&amp;gt;[5]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 70&lt;br /&gt;
| [[Sage&#039;s Arm|Nouliths]]&lt;br /&gt;
| Healing&lt;br /&gt;
| Healing&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | 7.0 - &#039;&#039;[[Dawntrail]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| ???&lt;br /&gt;
| {{Melee DPS}} Melee DPS&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| ???&lt;br /&gt;
| {{Magic Ranged DPS}} Magical Ranged DPS&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
#Although {{ROG}}Rogue/{{NIN}}Ninja has no specific prerequisites, it is not available as a starting class (due to being added in [[patch 2.4]]). Players who want to become a Rogue as quickly as possible will need to begin as a different class, unlock class-changing (level 10 class quest), and gain access to [[Limsa Lominsa]] (level 15 main story quest, unless you started there).&lt;br /&gt;
#{{SMN}}Summoner and {{SCH}}Scholar are both based on {{ACN}}Arcanist. That means that Summoner and Scholar share levels with each other.&lt;br /&gt;
#{{BLU}}Blue Mage requires completion of the Main Scenario Quest {{Questlink|main|The Ultimate Weapon}} (the end of [[patch 2.0]]) and a [[Disciple of War]] or [[Disciple of Magic|Magic]] at level 50. Although Blue Mage was released during &#039;&#039;Stormblood&#039;&#039;, it was made available to all players regardless of whether they owned expansions, hence its position in this table.&lt;br /&gt;
#The &#039;&#039;Heavensward&#039;&#039; jobs require completion of the Main Scenario Quest {{Questlink|main|Before the Dawn}} (the end of [[patch 2.55]]) and a [[Disciple of War]] or [[Disciple of Magic|Magic]] at level 50. (This unlocks access the city of Ishgard.)&lt;br /&gt;
#All [[job]] unlocks require a [[Disciple of War]] or [[Disciple of Magic|Magic]]. [[Crafters]] and [[Gatherers]] may not be used.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[File:FFXIV ARR Jobs.jpg|Final Fantasy XIV: A Realm Reborn jobs.|thumb]]Jobs have specialized abilities aimed to perform specific roles in a group setting. Jobs are at the same level as their corresponding classes and can be thought of as specializations of the base classes. Jobs of the same role (damage dealer, tank or healer) are balanced to provide roughly the same level of combat performance. There are therefore no jobs that perform better or worse than any other, and all content in the game can be completed with any job. But jobs differ from one another in their playing style (e.g. melee vs. ranged damage), and in the balance of damage and party buffs they provide.  The exception is the [[Limited Job|limited job]] of [[Blue Mage]], which is for all intents and purposes a separate game of its own.&lt;br /&gt;
&lt;br /&gt;
There are ten jobs in [[A Realm Reborn]] ([[Patch 2.0|2.0]]): [[Paladin]], [[Warrior]], [[Monk]], [[Dragoon]], [[Ninja]] ([[Patch 2.4|2.4]]), [[Bard]], [[Black Mage]], [[Summoner]], [[White Mage]], and [[Scholar]]. [[Heavensward]] ([[Patch 3.0|3.0]]) added three new jobs: [[Dark Knight]], [[Machinist]] and [[Astrologian]]. [[Stormblood]] ([[Patch 4.0|4.0]]) added two more jobs initially: [[Samurai]] and [[Red Mage]], followed by a [[Limited Job]] at the tail end of the expansion ([[Patch 4.5|4.5]]), [[Blue Mage]]. [[Shadowbringers]] ([[Patch 5.0|5.0]]) also added two new jobs: [[Gunbreaker]] and [[Dancer]]. Continuing the pattern, [[Endwalker]] ([[Patch 6.0|6.0]]) added two more jobs: [[Reaper]] and [[Sage]].&lt;br /&gt;
&lt;br /&gt;
Unlocking a job awards its [[Soul Crystal]], which is required to change from the player&#039;s current [[class]] into the more specialized [[job]]. Each job has its own crystal which can be equipped via the Armoury Chest.&lt;br /&gt;
&lt;br /&gt;
Jobs have some unique features:&lt;br /&gt;
&lt;br /&gt;
* Primary Class is the class that a job is tied to.&lt;br /&gt;
* To switch to a job, equip its Soul Crystal. Returning to a base class works similarly by leaving the crystal slot empty.&lt;br /&gt;
* Jobs possess all of the abilities and traits of the primary class and have a large number of additional abilities and traits on top of it.  Classes typically only gain at most a couple of abilities after level 30, with the majority being vested in the job instead after that level.  Both classes and jobs have access to the full set of role abilities (ex. {{action icon|Swiftcast}}), however.&lt;br /&gt;
* All traits acquired before level 30 are shared between the class and job.  Traits acquired between level 30 and 50 may be shared between the class and job, or may be exclusive to the job, with numerous examples of both.  All traits acquired after levels 50 are restricted entirely to the job and unavailable to the associated base class.&lt;br /&gt;
* While many abilities are acquired through gaining levels, some are instead rewarded by [[Class Quests|Class]] or [[Job Quests]].&lt;br /&gt;
* Level is shared between job and primary class once that job is unlocked. For example, if you level a [[Summoner]] to 40, then swap over to its base class ([[Arcanist]]), the latter will also be at level 40. Both the primary class and its respective job(s will always be the same level, regardless of which you play as.  A side effect of this is that the two jobs that stem from the [[Arcanist]] base class, [[Summoner]] and [[Scholar]], also share level, so increases in level to either one are also reflected in the other.&lt;br /&gt;
* With one exception, there exists &#039;&#039;&#039;no content after level 30&#039;&#039;&#039; &#039;&#039;oriented towards classes&#039;&#039; rather than jobs.  There&#039;s just one level 30 quest that can only be accessed by the base class, not the job it transforms into ({{questlink|side|Unicorn Power}} is only available to Conjurers, not to White Mages, despite being a level 30 quest and only becoming accessible &#039;&#039;after&#039;&#039; the level 30 Conjurer quest), but nothing else after level 30.&lt;br /&gt;
** Deliberately playing a [[class]] instead of a [[job]] in high-level content is a kickable offense under the [https://support.na.square-enix.com/faqarticle.php?id=5382&amp;amp;la=1&amp;amp;kid=68216 Prohibited Activities in Final Fantasy XIV] section &amp;quot;Obstruction of play.&amp;quot;&lt;br /&gt;
* Hotbar configuration is &#039;&#039;not&#039;&#039; shared between classes and the jobs they transform into.&lt;br /&gt;
* Jobs released in Heavensward (3.0) – Dark Knight, Astrologian and Machinist – start at level 30 and do not require base classes. Instead, they begin with a full set of abilities of their own.&lt;br /&gt;
* Jobs released in Stormblood (4.0) – Samurai and Red Mage – start at level 50 and do not require base classes.&lt;br /&gt;
* Jobs released in Shadowbringers (5.0) – Gunbreaker and Dancer – start at level 60 and do not require base classes.&lt;br /&gt;
* Jobs released in Endwalker (6.0) – Sage and Reaper - start at level 70 and do not require base classes.&lt;br /&gt;
&lt;br /&gt;
== Jobs ==&lt;br /&gt;
[[File:Jobs Screen.png|right|thumb|In-game Jobs Screen]]&lt;br /&gt;
==={{tank|big=y}}  [[Tank]]s ===&lt;br /&gt;
==== {{PLD}} [[Paladin]] ====&lt;br /&gt;
Paladins are front-line specialists, sporting a veritable arsenal of defensive and supportive tools to protect both themselves and their allies. Paladins also utilize MP to heal their comrades and to deal burst damage. Paladins possess a unique ranged spellcasting period in their rotation allowing them to attack targets without being in melee range, and a strong cooldown that makes them completely immune to all damage for a period. Paladins also possess two unique party mitigation actions to other tanks&#039; one unique action, along with a unique action that allows the paladin to cover an ally from attacks.&lt;br /&gt;
&lt;br /&gt;
==== {{WAR}} [[Warrior]] ====&lt;br /&gt;
Warriors are mighty front-liners wielding two-handed axes which are used to perform huge burst damage using their Beast Gauge and have a very simple damage rotation. Warriors have exceptionally strong self-healing abilities that make them particularly strong in dungeons. They also have a strong cooldown that, rather than preventing damage, simply prevents them from dying for the duration. This &amp;quot;invulnerability&amp;quot; also has the shortest recast timer among all tank invulerabilities.&lt;br /&gt;
&lt;br /&gt;
==== {{DRK}} [[Dark Knight]] ====&lt;br /&gt;
Dark Knights provide the player with a balanced offering of mitigation and damage-dealing tools, complemented by their skill with two-handed greatswords. They use MP as a secondary resource for executing strong magical attacks and very powerful burst damage. Dark knights arguably have the strongest burst damage among all tanks and can stockpile resources as necessary for when more damage is needed. Dark knights possess powerful self-shielding abilities and have a cooldown that lets them continue attacking even after having been &amp;quot;killed&amp;quot;, potentially returning to life without interruption if healed sufficiently during the short period after their ostensible death. At higher levels, dark knights also have the most flexible targeted mitigation among all the tanks, allowing them to easily shield and mitigate multiple allies at once.&lt;br /&gt;
&lt;br /&gt;
==== {{GNB}} [[Gunbreaker]] ====&lt;br /&gt;
Gunbreakers blend solid damage, mitigation, and utility into a straightforward playstyle. They possess combos that generate Cartridges, which can be used on multiple strong attacks. The possess a cooldown that, while it reduces them to only 1 HP, makes them immune to nearly all attacks and abilities for a duration thereafter. Gunbreakers also have a strong healing-over-time action that can be used on themselves or a target allly.&lt;br /&gt;
&lt;br /&gt;
==={{healer|big=y}} [[Healer]] ===&lt;br /&gt;
&amp;quot;Pure&amp;quot; healers have access to higher healing output in response to damage and stronger healing-over-time abilities.&lt;br /&gt;
&lt;br /&gt;
==== {{WHM}} [[White Mage]] ====&lt;br /&gt;
White Mage is a straightforward healing class that forgoes utility to provide immense healing output and regeneration effects to their allies. Their simple but powerful healing kit does not require much advanced planning. They also have good personal damage, blasting their enemies with devastating elemental attacks, including a powerful AoE stun. At higher levels, they gain access to Lilies, which can be used on instant healing spells without needing MP, and later on will gain access to an exceptionally powerful attack that is fueled by Lilies. &lt;br /&gt;
==== {{AST}} [[Astrologian]] ====&lt;br /&gt;
Astrologians are masters of fate that provide healing and regeneration to their allies. They have a unique Card system that allows them to provide damage buffs to fellow party members, an ability that buffs the entire party&#039;s damage for a short period, and a large number of cooldowns to provide all manner of utility or damage as the fight demands. In exchange for their utility, their personal damage is lower than that of other healers. Several of their healing abilities have a strong but delayed healing effect, meaning proactive usage and knowledge of specific encounters are key to effective healing. In many situations, astrologians are also generally more effective at reducing incoming damage than White Mages.&lt;br /&gt;
-------&lt;br /&gt;
&amp;quot;Barrier&amp;quot; healers have access to more abilities which provide shields to party members, increasing their effective max HP, and abilities that reduce damage taken, allowing them to better prepare the party for strong incoming enemy attacks.&lt;br /&gt;
&lt;br /&gt;
==== {{SCH}} [[Scholar]] ====&lt;br /&gt;
Scholars, accompanied by their faithful healing fairies, provide allies with powerful barriers whilst debilitating enemies with an ability that increases critical hits taken. Their fairies will automatically heal injured players. At great need, they can call a more powerful version of their fairy to the battlefield to augment their allies&#039; defenses. By using a certain combination of actions that can also be augmented from other party members&#039; healing up actions, scholars can provide the strongest party shields of any job. They are the only job in the game that can increase the movement speed of the party in combat with a special ability.&lt;br /&gt;
&lt;br /&gt;
==== {{SGE}} [[Sage]]====&lt;br /&gt;
The Sage is a job that provides a solid balance of healing, mitigation, and damage. They can choose one ally to receive Kardia, which will automatically heal them every time the Sage uses an attack spell. Using their Nouliths, they can enhance their spells to make them instant cast and provide their party with potent barriers or damage-over-time on enemies. Compared to scholars, sages have higher personal damage in exchange for not providing party damage buffs. Sages also feature skills which provide shields that automatically regenerate once they have been depleted, making them especially potent on multi-hit attacks. Sages have good mobility with an ability that allows them to dash to another player or enemy. Sage&#039;s basic mitigation action does not require allies to stand inside a ground effect, making it superior to Scholar&#039;s.&lt;br /&gt;
&lt;br /&gt;
==={{Melee DPS|big=y}} [[DPS|Melee DPS]] ===&lt;br /&gt;
Melee DPS jobs typically deal the most damage among the DPS roles but require being in melee range to enemies and have positional-based attacks, which will do more damage if the player attacks from the rear or flank of an enemy, depending on the attack. Some melee DPS jobs also have cast times for their strongest attacks, requiring them to briefly stand still.&lt;br /&gt;
&lt;br /&gt;
==== {{MNK}} [[Monk]] ====&lt;br /&gt;
Monks are very agile combatants that deal impressive sustained and burst damage, darting across the battlefield to annihilate foes with lightning speed using their fist-based weapons and martial techniques. Their basic weaponskills are more free-form than other Melee DPS jobs and do not follow a strict combo system, instead employing a &amp;quot;form&amp;quot; system that allows usage of specific weaponskills depending on the monk&#039;s form, which changes after using a weaponskill. They also have a Chakra system that allows them to build to powerful attacks as combat progresses, and Masterful Blitz, allowing them to unleash powerful attacks based on specific sequences of their basic weaponskills. They also possess an action that temporarily increases healing received to all allies in range.&lt;br /&gt;
&lt;br /&gt;
==== {{DRG}} [[Dragoon]] ====&lt;br /&gt;
Dragoons are famous for launching themselves across battlefields and decimating their foes using lance-based weapons, bombarding enemies with vicious leaping attacks and lengthy combos while empowering allies with buffs. They draw upon the Blood of the Dragon to augment their abilities, occasionally being even further empowered for short periods by Life of the Dragon. Dragoons have very strong AoE damage, with several attacks that cleave in a line.&lt;br /&gt;
&lt;br /&gt;
==== {{NIN}} [[Ninja]] ====&lt;br /&gt;
Ninja are agile and elusive fighters that utilize [[ninjutsu]] and dual-daggers, slicing unsuspecting foes from the shadows in the blink of an eye. By using the right combination of mudras, they can also blast enemies with a variety of elemental ranged attacks. Ninja&#039;s exceptional burst damage that is mostly based on cooldowns instead of gauge resources makes them especially strong for encounters in which the boss is untargetable for long periods of time. Their ace-in-the-hole, [[Mug]], also increases the damage a target takes from all sources. Ninja have higher movement speed than other jobs and an ability that allows them to move quickly to a specified location. The ninja is the only melee DPS job that uses Dexterity as its primary offensive stat instead of Strength.&lt;br /&gt;
&lt;br /&gt;
==== {{SAM}} [[Samurai]] ====&lt;br /&gt;
The Samurai uses a two-handed katana to deal out tremendous damage at the expense of providing party buffs. Samurai use their combos to generate three kinds of Sen, symbols of their mastery of the blade, which they can then leverage to unleash one of several powerful Iaijutsu finishers. At higher levels, Samurai&#039;s combos will build Kenki gauge and their Iaijutsu will build Meditation stacks, which are additional resources that can be used on other strong attacks.&lt;br /&gt;
&lt;br /&gt;
==== {{RPR}} [[Reaper]] ====&lt;br /&gt;
Reapers fight using both the scythe they wield and the void avatar they command. They must first harvest their victims to build up the Soul gauge, which is used to feed their avatar to deliver powerful attacks. The avatar builds up the Shroud gauge, which can be use to combine with the avatar for an even more powerful, temporary boost in power. Reaper&#039;s exceptional ability to store damage resources makes them especially strong for multi-phase encounters such as ultimate raids, in which more damage may be needed at certain points.&lt;br /&gt;
&lt;br /&gt;
==={{Physical Ranged DPS|big=y}} [[DPS|Physical Ranged DPS]] ===&lt;br /&gt;
Physical Ranged DPS jobs typically deal the least damage among the DPS roles but do not need to be in melee range or have mobility-limiting cast times. With the exception of Machinist, Physical Ranged DPS jobs provide the strongest party buffs and other utility among the DPS jobs.&lt;br /&gt;
&lt;br /&gt;
==== {{BRD}} [[Bard]] ====&lt;br /&gt;
Bards are bow-wielding ranged damage dealers sporting mobility, utility, and a proc-based combat style that debilitates enemies through damage-over-time effects wrought by their skillful bow shots. Through the power of song, they can also provide party-wide buffs and inspire their allies to greater feats of damage, whilst their own attacks cycle through 3 different distinct periods based on the song they are currently playing. They are the only non-healer job that can remove a detrimental status effect from a party member, using a unique ability. They also possess an action that temporarily increases healing received to all allies in range.&lt;br /&gt;
&lt;br /&gt;
==== {{MCH}} [[Machinist]] ====&lt;br /&gt;
Machinists are gun-toting tinkerers that specialize in blasting foes in rapid succession, building up their Heat gauge, which is used to fuel their abilities further. They have access to multiple powerful Tool attacks to further damage foes. They can also deploy an automaton to assist the player in combat temporarily. Their relatively high personal damage is at the expense of providing party buffs. Similar to reaper, machinists can flexibly store and use their resources at points in an encounter in which more damage may be needed. Machinists have a unique utility action that reduces damage dealt from an enemy (in addition to their normal physical ranged DPS party mitigation action).&lt;br /&gt;
&lt;br /&gt;
==== {{DNC}} [[Dancer]] ====&lt;br /&gt;
The Dancer is a highly mobile job providing damage, utility, and support capabilities to those around them while slicing their enemies with throws of their bladed chakrams. Dancers can also choose a party member as their Dance Partner, further empowering that party member by echoing the effects of several of the Dancer&#039;s abilities on that player.  Their combat style relies heavily on random procs, with several layers of procs feeding into further (potential) procs. Dancers feature &amp;quot;Steps&amp;quot; in their rotation, which are abilities that require executing either two or four random Dance Steps to unleash powerful AoE attacks that also boost allies&#039; damage, with the strength increasing depending on how many Dance Steps were correctly executed. They possess a unique ability to rapidly dash around the battlefield and support abilities that heal nearby party members or provide shields.&lt;br /&gt;
&lt;br /&gt;
==={{Magical Ranged DPS|big=y}} [[DPS|Magical Ranged DPS]] ===&lt;br /&gt;
Magical Ranged DPS jobs provide strong damage (albeit usually less than melee DPS) but several of their attacks require them to stand still and cast, limiting their mobility at times. With the exception of Black Mage, Magical Ranged DPS jobs usually provide decent party utility and can even resurrect fallen allies during battle.&lt;br /&gt;
&lt;br /&gt;
==== {{BLM}} [[Black Mage]] ====&lt;br /&gt;
Black Mages resemble the classical elemental mage, trading party buffs, utility, and mobility for unmatched spells damage, comparable to melee DPS jobs. Their unique mechanics revolve around balancing Astral Fire and Umbral Ice, consuming their MP with powerful but costly spells during Astral Fire, and then rapidly regenerating it during Umbral Ice, all the while weaving in deadly lightning magicks that inflict damage over time. At higher levels, Black Mages will gain access to more instant cast spells and other mobility options, which must be skillfully used to maximize their performance.&lt;br /&gt;
&lt;br /&gt;
==== {{SMN}} [[Summoner]] ====&lt;br /&gt;
Summoners conjure one of three battle-pets to deliver a variety of attacks based on what they have summoned, cycling between fire, earth, and wind aspects throughout the fight. As a result, Summoners are surprisingly versatile and mobile for a Magic job. At higher levels, Summoners are able to manifest powerful echoes of the primals Bahamut and Phoenix to devastate their foes with high burst damage and provide regenerative healing. With only a few actions in their rotation that have cast times, summoners are arguably the most mobile magical ranged DPS. Summoner, like Red Mage, is also one of the few DPS jobs that can resurrect fallen allies in combat.&lt;br /&gt;
&lt;br /&gt;
==== {{RDM}} [[Red Mage]] ====&lt;br /&gt;
The Red Mage is a versatile job capable of using both magic and melee weapon skills effectively. The job focuses on building and balancing white and black mana by casting magic, then expending them on their melee rapier skills, followed by strong instant cast spells to deal a finishing blow. In addition to dealing damage, Red Mages can draw upon healing magic and even raise fallen party members, as well as augmenting the damage of their allies for a short period of time, and temporarily decreasing magic damage nearby allies take. The combat style of Red Mages revolves around a unique pattern of casting a quick spell followed by a powerful spell made instant-cast due to their Dualcast trait, which can also be used on their resurrection spell to revive multiple allies in quick succession. Similar to reapers and machinists, red mages can flexibly store and use their resources at points in an encounter in which more damage may be needed.&lt;br /&gt;
&lt;br /&gt;
==== {{BLU}} [[Blue Mage]] (Limited) ====&lt;br /&gt;
Blue Mages learn skills by copying the abilities of their defeated enemies. They have access to a wide variety of spells, which make them more versatile and powerful as they learn more spells, to the point where they can emulate any of the three major roles (tank, healer, DPS). However, their status as a Limited Job restricts their access to content, and they have a lower max level than non-limited jobs. Unlike other jobs, Blue Mages retain access to all of their learned spells even when level synced, providing unique advantages in content they can participate in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Job navbar}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs|*]]&lt;/div&gt;</summary>
		<author><name>Daytona</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Job&amp;diff=626793</id>
		<title>Job</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Job&amp;diff=626793"/>
		<updated>2023-08-02T21:41:04Z</updated>

		<summary type="html">&lt;p&gt;Daytona: since SB is about to become free trial content anyway, BLU no longer needs to be in a weird spot in the table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCRIGHT}}&lt;br /&gt;
&#039;&#039;&#039;Jobs&#039;&#039;&#039; are an extension of their base [[class]]es, and require a [[Soul Crystal]] to activate. &#039;&#039;&#039;A job is a strict upgrade to its class, which means there is no reason to keep using the class once the job is available.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each job acquires additional role-specific actions based on the job&#039;s role in group content (Tank, DPS, or Healer). A job&#039;s role is very important, because most duties have role requirements:&lt;br /&gt;
* Dungeons (4-player) require 1 tank, 1 healer, and 2 DPS.&lt;br /&gt;
* Trials and raids (8-player) require 2 tanks, 2 healers, and 4 DPS. At casual difficulties, subroles don&#039;t matter, but at Savage level it is recommended to have at least one of each subrole: 1 pure healer, 1 barrier healer, 1 melee DPS, 1 physical ranged DPS, 1 magical ranged DPS.&lt;br /&gt;
* Alliance raids (24-player) require 1 tank, 2 healers, and 5 DPS for each of the 3 parties.&lt;br /&gt;
&lt;br /&gt;
Originally, a secondary class was required to unlock each job. With the release of [[Stormblood]], this is no longer required. Each class can advance to its corresponding job at level 30 regardless of the levels of your other classes. Advancing from a class to a job requires you to finish your level 30 class quests as well as the level 20 [[Main Scenario Quests|Main Scenario Quest]] {{questlink|main|Sylph-management}}.&lt;br /&gt;
&lt;br /&gt;
Jobs added with expansions do not have a base [[class]] and receive their [[Soul Crystal]] as soon as they are unlocked. They also start out at higher base levels.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jobs are not mutually exclusive.&#039;&#039;&#039; Given enough time, one can level all [[class]]es and jobs on a single character.&lt;br /&gt;
&lt;br /&gt;
== Job Chart ==&lt;br /&gt;
This list includes all jobs with their base classes.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
! Base Class&amp;lt;br&amp;gt;(Level 1-30) !! Job&amp;lt;br&amp;gt;(Level 30+) !! Role !! Starting&amp;lt;br&amp;gt;Location !! Prerequisites !! Starting&amp;lt;br&amp;gt;Level !! Weapon !! Armor&amp;lt;br&amp;gt;Type !! Accessory&amp;lt;br&amp;gt;Type&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | &#039;&#039;2.0 - [[A Realm Reborn]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{GLA}} [[Gladiator]]&lt;br /&gt;
| {{PLD}} &#039;&#039;&#039;[[Paladin]]&#039;&#039;&#039;&lt;br /&gt;
| {{Tank}} Tank&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| None&lt;br /&gt;
| 1&lt;br /&gt;
| [[Gladiator&#039;s Arm|Swords]] and [[Shield]]s&lt;br /&gt;
| Fending&lt;br /&gt;
| Fending&lt;br /&gt;
|-&lt;br /&gt;
| {{MRD}} [[Marauder]]&lt;br /&gt;
| {{WAR}} &#039;&#039;&#039;[[Warrior]]&#039;&#039;&#039;&lt;br /&gt;
| {{Tank}} Tank&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| None&lt;br /&gt;
| 1&lt;br /&gt;
| [[Marauder&#039;s Arm|Greataxes]]&lt;br /&gt;
| Fending&lt;br /&gt;
| Fending&lt;br /&gt;
|- &lt;br /&gt;
| {{LNC}} [[Lancer]]&lt;br /&gt;
| {{DRG}} &#039;&#039;&#039;[[Dragoon]]&#039;&#039;&#039;&lt;br /&gt;
| {{Melee DPS}} Melee DPS&lt;br /&gt;
| {{Gridania|name=yes}}&lt;br /&gt;
| None&lt;br /&gt;
| 1&lt;br /&gt;
| [[Lancer&#039;s Arm|Polearms]]&lt;br /&gt;
| Maiming&lt;br /&gt;
| Slaying&lt;br /&gt;
|-&lt;br /&gt;
| {{PGL}} [[Pugilist]]&lt;br /&gt;
| {{MNK}} &#039;&#039;&#039;[[Monk]]&#039;&#039;&#039;&lt;br /&gt;
| {{Melee DPS}} Melee DPS&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| None&lt;br /&gt;
| 1&lt;br /&gt;
| [[Pugilist&#039;s Arm|Fist Weapons]]&lt;br /&gt;
| Striking&lt;br /&gt;
| Slaying&lt;br /&gt;
|- &lt;br /&gt;
| {{ARC}} [[Archer]]&lt;br /&gt;
| {{BRD}} &#039;&#039;&#039;[[Bard]]&#039;&#039;&#039;&lt;br /&gt;
| {{Physical Ranged DPS}} Physical Ranged DPS&lt;br /&gt;
| {{Gridania|name=yes}}&lt;br /&gt;
| None&lt;br /&gt;
| 1&lt;br /&gt;
| [[Archer&#039;s Arm|Bows]]&lt;br /&gt;
| Aiming&lt;br /&gt;
| Aiming&lt;br /&gt;
|- &lt;br /&gt;
| {{THM}} [[Thaumaturge]]&lt;br /&gt;
| {{BLM}} &#039;&#039;&#039;[[Black Mage]]&#039;&#039;&#039;&lt;br /&gt;
| {{Magic Ranged DPS}} Magical Ranged DPS&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| None&lt;br /&gt;
| 1&lt;br /&gt;
| [[One-handed Thaumaturge&#039;s Arm|Scepters]] or [[Two-handed Thaumaturge&#039;s Arm|Staves]]&lt;br /&gt;
| Casting&lt;br /&gt;
| Casting&lt;br /&gt;
|- &lt;br /&gt;
| {{ACN}} [[Arcanist]] &amp;lt;sup&amp;gt;[2]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| {{SMN}} &#039;&#039;&#039;[[Summoner]]&#039;&#039;&#039;&lt;br /&gt;
| {{Magic Ranged DPS}} Magical Ranged DPS&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| None&lt;br /&gt;
| 1&lt;br /&gt;
| [[Arcanist&#039;s Grimoire|Books]]&lt;br /&gt;
| Casting&lt;br /&gt;
| Casting&lt;br /&gt;
|- &lt;br /&gt;
| {{ACN}} [[Arcanist]] &amp;lt;sup&amp;gt;[2]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| {{SCH}} &#039;&#039;&#039;[[Scholar]]&#039;&#039;&#039;&lt;br /&gt;
| {{Healer}} Barrier Healer&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| None&lt;br /&gt;
| 1&lt;br /&gt;
| [[Scholar&#039;s Arm|Books]]&lt;br /&gt;
| Healing&lt;br /&gt;
| Healing&lt;br /&gt;
|- &lt;br /&gt;
| {{CNJ}} [[Conjurer]]&lt;br /&gt;
| {{WHM}} &#039;&#039;&#039;[[White Mage]]&#039;&#039;&#039;&lt;br /&gt;
| {{Healer}} Pure Healer&lt;br /&gt;
| {{Gridania|name=yes}}&lt;br /&gt;
| None&lt;br /&gt;
| 1&lt;br /&gt;
| [[One-handed Conjurer&#039;s Arm|Wands]] or [[Two-handed Conjurer&#039;s Arm|Canes]]&lt;br /&gt;
| Healing&lt;br /&gt;
| Healing&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | &#039;&#039;Patch 2.4&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{ROG}} [[Rogue]]&lt;br /&gt;
| {{NIN}} &#039;&#039;&#039;[[Ninja]]&#039;&#039;&#039;&lt;br /&gt;
| {{Melee DPS}} Melee DPS&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| None &amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
| [[Rogue&#039;s Arm|Daggers]]&lt;br /&gt;
| Scouting&lt;br /&gt;
| Aiming&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | &#039;&#039;3.0 - [[Heavensward]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{DRK}} &#039;&#039;&#039;[[Dark Knight]]&#039;&#039;&#039;&lt;br /&gt;
| {{Tank}} Tank&lt;br /&gt;
| {{Ishgard|name=yes}}&lt;br /&gt;
| Level 50 &amp;lt;sup&amp;gt;[5]&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt; Main story &amp;lt;sup&amp;gt;[4]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 30&lt;br /&gt;
| [[Dark Knight&#039;s Arm|Greatswords]]&lt;br /&gt;
| Fending&lt;br /&gt;
| Fending&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{MCH}} &#039;&#039;&#039;[[Machinist]]&#039;&#039;&#039;&lt;br /&gt;
| {{Physical Ranged DPS}} Physical Ranged DPS&lt;br /&gt;
| {{Ishgard|name=yes}}&lt;br /&gt;
| Level 50 &amp;lt;sup&amp;gt;[5]&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt; Main story &amp;lt;sup&amp;gt;[4]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 30&lt;br /&gt;
| [[Machinist&#039;s Arm|Firearms]]&lt;br /&gt;
| Aiming&lt;br /&gt;
| Aiming&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{AST}} &#039;&#039;&#039;[[Astrologian]]&#039;&#039;&#039;&lt;br /&gt;
| {{Healer}} Pure Healer&lt;br /&gt;
| {{Ishgard|name=yes}}&lt;br /&gt;
| Level 50 &amp;lt;sup&amp;gt;[5]&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt; Main story &amp;lt;sup&amp;gt;[4]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 30&lt;br /&gt;
| [[Astrologian&#039;s Arm|Star Globes]]&lt;br /&gt;
| Healing&lt;br /&gt;
| Healing&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | &#039;&#039;4.0 - [[Stormblood]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{SAM}} &#039;&#039;&#039;[[Samurai]]&#039;&#039;&#039;&lt;br /&gt;
| {{Melee DPS}} Melee DPS&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| Level 50&amp;lt;sup&amp;gt;[5]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 50&lt;br /&gt;
| [[Samurai&#039;s Arm|Katanas]]&lt;br /&gt;
| Striking&lt;br /&gt;
| Slaying&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{RDM}} &#039;&#039;&#039;[[Red Mage]]&#039;&#039;&#039;&lt;br /&gt;
| {{Magic Ranged DPS}} Magical Ranged DPS&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| Level 50&amp;lt;sup&amp;gt;[5]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 50&lt;br /&gt;
| [[Red Mage&#039;s Arm|Rapiers]]&lt;br /&gt;
| Casting&lt;br /&gt;
| Casting&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | &#039;&#039;Patch 4.5&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{BLU}} &#039;&#039;&#039;[[Blue Mage]]&#039;&#039;&#039;&lt;br /&gt;
| [[Limited Job]]&amp;lt;br&amp;gt;{{Magic Ranged DPS}} Magical Ranged DPS&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| Level 50 &amp;lt;sup&amp;gt;[5]&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt; Main story &amp;lt;sup&amp;gt;[3]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
| [[Blue Mage&#039;s Arm|One-Handed Canes]]&lt;br /&gt;
| Casting&lt;br /&gt;
| Casting&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | &#039;&#039;5.0 - [[Shadowbringers]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{GNB}} &#039;&#039;&#039;[[Gunbreaker]]&#039;&#039;&#039;&lt;br /&gt;
| {{Tank}} Tank&lt;br /&gt;
| {{Gridania|name=yes}}&lt;br /&gt;
| Level 60&amp;lt;sup&amp;gt;[5]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 60&lt;br /&gt;
| [[Gunbreaker&#039;s Arm|Gunblades]]&lt;br /&gt;
| Fending&lt;br /&gt;
| Fending&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{DNC}} &#039;&#039;&#039;[[Dancer]]&#039;&#039;&#039;&lt;br /&gt;
| {{Physical Ranged DPS}} Physical Ranged DPS&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| Level 60&amp;lt;sup&amp;gt;[5]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 60&lt;br /&gt;
| [[Dancer&#039;s Arm|Throwing Weapons]]&lt;br /&gt;
| Aiming&lt;br /&gt;
| Aiming&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | &#039;&#039;6.0 - [[Endwalker]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{RPR}} &#039;&#039;&#039;[[Reaper]]&#039;&#039;&#039;&lt;br /&gt;
| {{Melee DPS}} Melee DPS&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| Level 70&amp;lt;sup&amp;gt;[5]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 70&lt;br /&gt;
| [[Reaper&#039;s Arm|War Scythes]]&lt;br /&gt;
| Maiming&lt;br /&gt;
| Slaying&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{SGE}} &#039;&#039;&#039;[[Sage]]&#039;&#039;&#039;&lt;br /&gt;
| {{Healer}} Barrier Healer&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| Level 70&amp;lt;sup&amp;gt;[5]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 70&lt;br /&gt;
| [[Sage&#039;s Arm|Nouliths]]&lt;br /&gt;
| Healing&lt;br /&gt;
| Healing&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | &#039;&#039;7.0 - [[Dawntrail]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| ???&lt;br /&gt;
| {{Melee DPS}} Melee DPS&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| ???&lt;br /&gt;
| {{Magic Ranged DPS}} Magical Ranged DPS&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
#Although {{ROG}}Rogue/{{NIN}}Ninja has no specific prerequisites, it is not available as a starting class (due to being added in [[patch 2.4]]). Players who want to become a Rogue as quickly as possible will need to begin as a different class, unlock class-changing (level 10 class quest), and gain access to [[Limsa Lominsa]] (level 15 main story quest, unless you started there).&lt;br /&gt;
#{{SMN}}Summoner and {{SCH}}Scholar are both based on {{ACN}}Arcanist. That means that Summoner and Scholar share levels with each other.&lt;br /&gt;
#{{BLU}}Blue Mage requires completion of the Main Scenario Quest {{Questlink|main|The Ultimate Weapon}} (the end of [[patch 2.0]]) and a [[Disciple of War]] or [[Disciple of Magic|Magic]] at level 50. Although Blue Mage was released during &#039;&#039;Stormblood&#039;&#039;, it was made available to all players regardless of whether they owned expansions, hence its position in this table.&lt;br /&gt;
#The &#039;&#039;Heavensward&#039;&#039; jobs require completion of the Main Scenario Quest {{Questlink|main|Before the Dawn}} (the end of [[patch 2.55]]) and a [[Disciple of War]] or [[Disciple of Magic|Magic]] at level 50. (This unlocks access the city of Ishgard.)&lt;br /&gt;
#All [[job]] unlocks require a [[Disciple of War]] or [[Disciple of Magic|Magic]]. [[Crafters]] and [[Gatherers]] may not be used.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[File:FFXIV ARR Jobs.jpg|Final Fantasy XIV: A Realm Reborn jobs.|thumb]]Jobs have specialized abilities aimed to perform specific roles in a group setting. Jobs are at the same level as their corresponding classes and can be thought of as specializations of the base classes. Jobs of the same role (damage dealer, tank or healer) are balanced to provide roughly the same level of combat performance. There are therefore no jobs that perform better or worse than any other, and all content in the game can be completed with any job. But jobs differ from one another in their playing style (e.g. melee vs. ranged damage), and in the balance of damage and party buffs they provide.  The exception is the [[Limited Job|limited job]] of [[Blue Mage]], which is for all intents and purposes a separate game of its own.&lt;br /&gt;
&lt;br /&gt;
There are ten jobs in [[A Realm Reborn]] ([[Patch 2.0|2.0]]): [[Paladin]], [[Warrior]], [[Monk]], [[Dragoon]], [[Ninja]] ([[Patch 2.4|2.4]]), [[Bard]], [[Black Mage]], [[Summoner]], [[White Mage]], and [[Scholar]]. [[Heavensward]] ([[Patch 3.0|3.0]]) added three new jobs: [[Dark Knight]], [[Machinist]] and [[Astrologian]]. [[Stormblood]] ([[Patch 4.0|4.0]]) added two more jobs initially: [[Samurai]] and [[Red Mage]], followed by a [[Limited Job]] at the tail end of the expansion ([[Patch 4.5|4.5]]), [[Blue Mage]]. [[Shadowbringers]] ([[Patch 5.0|5.0]]) also added two new jobs: [[Gunbreaker]] and [[Dancer]]. Continuing the pattern, [[Endwalker]] ([[Patch 6.0|6.0]]) added two more jobs: [[Reaper]] and [[Sage]].&lt;br /&gt;
&lt;br /&gt;
Unlocking a job awards its [[Soul Crystal]], which is required to change from the player&#039;s current [[class]] into the more specialized [[job]]. Each job has its own crystal which can be equipped via the Armoury Chest.&lt;br /&gt;
&lt;br /&gt;
Jobs have some unique features:&lt;br /&gt;
&lt;br /&gt;
* Primary Class is the class that a job is tied to.&lt;br /&gt;
* To switch to a job, equip its Soul Crystal. Returning to a base class works similarly by leaving the crystal slot empty.&lt;br /&gt;
* Jobs possess all of the abilities and traits of the primary class and have a large number of additional abilities and traits on top of it.  Classes typically only gain at most a couple of abilities after level 30, with the majority being vested in the job instead after that level.  Both classes and jobs have access to the full set of role abilities (ex. {{action icon|Swiftcast}}), however.&lt;br /&gt;
* All traits acquired before level 30 are shared between the class and job.  Traits acquired between level 30 and 50 may be shared between the class and job, or may be exclusive to the job, with numerous examples of both.  All traits acquired after levels 50 are restricted entirely to the job and unavailable to the associated base class.&lt;br /&gt;
* While many abilities are acquired through gaining levels, some are instead rewarded by [[Class Quests|Class]] or [[Job Quests]].&lt;br /&gt;
* Level is shared between job and primary class once that job is unlocked. For example, if you level a [[Summoner]] to 40, then swap over to its base class ([[Arcanist]]), the latter will also be at level 40. Both the primary class and its respective job(s will always be the same level, regardless of which you play as.  A side effect of this is that the two jobs that stem from the [[Arcanist]] base class, [[Summoner]] and [[Scholar]], also share level, so increases in level to either one are also reflected in the other.&lt;br /&gt;
* With one exception, there exists &#039;&#039;&#039;no content after level 30&#039;&#039;&#039; &#039;&#039;oriented towards classes&#039;&#039; rather than jobs.  There&#039;s just one level 30 quest that can only be accessed by the base class, not the job it transforms into ({{questlink|side|Unicorn Power}} is only available to Conjurers, not to White Mages, despite being a level 30 quest and only becoming accessible &#039;&#039;after&#039;&#039; the level 30 Conjurer quest), but nothing else after level 30.&lt;br /&gt;
** Deliberately playing a [[class]] instead of a [[job]] in high-level content is a kickable offense under the [https://support.na.square-enix.com/faqarticle.php?id=5382&amp;amp;la=1&amp;amp;kid=68216 Prohibited Activities in Final Fantasy XIV] section &amp;quot;Obstruction of play.&amp;quot;&lt;br /&gt;
* Hotbar configuration is &#039;&#039;not&#039;&#039; shared between classes and the jobs they transform into.&lt;br /&gt;
* Jobs released in Heavensward (3.0) – Dark Knight, Astrologian and Machinist – start at level 30 and do not require base classes. Instead, they begin with a full set of abilities of their own.&lt;br /&gt;
* Jobs released in Stormblood (4.0) – Samurai and Red Mage – start at level 50 and do not require base classes.&lt;br /&gt;
* Jobs released in Shadowbringers (5.0) – Gunbreaker and Dancer – start at level 60 and do not require base classes.&lt;br /&gt;
* Jobs released in Endwalker (6.0) – Sage and Reaper - start at level 70 and do not require base classes.&lt;br /&gt;
&lt;br /&gt;
== Jobs ==&lt;br /&gt;
[[File:Jobs Screen.png|right|thumb|In-game Jobs Screen]]&lt;br /&gt;
==={{tank|big=y}}  [[Tank]]s ===&lt;br /&gt;
==== {{PLD}} [[Paladin]] ====&lt;br /&gt;
Paladins are front-line specialists, sporting a veritable arsenal of defensive and supportive tools to protect both themselves and their allies. Paladins also utilize MP to heal their comrades and to deal burst damage. Paladins possess a unique ranged spellcasting period in their rotation allowing them to attack targets without being in melee range, and a strong cooldown that makes them completely immune to all damage for a period. Paladins also possess two unique party mitigation actions to other tanks&#039; one unique action, along with a unique action that allows the paladin to cover an ally from attacks.&lt;br /&gt;
&lt;br /&gt;
==== {{WAR}} [[Warrior]] ====&lt;br /&gt;
Warriors are mighty front-liners wielding two-handed axes which are used to perform huge burst damage using their Beast Gauge and have a very simple damage rotation. Warriors have exceptionally strong self-healing abilities that make them particularly strong in dungeons. They also have a strong cooldown that, rather than preventing damage, simply prevents them from dying for the duration. This &amp;quot;invulnerability&amp;quot; also has the shortest recast timer among all tank invulerabilities.&lt;br /&gt;
&lt;br /&gt;
==== {{DRK}} [[Dark Knight]] ====&lt;br /&gt;
Dark Knights provide the player with a balanced offering of mitigation and damage-dealing tools, complemented by their skill with two-handed greatswords. They use MP as a secondary resource for executing strong magical attacks and very powerful burst damage. Dark knights arguably have the strongest burst damage among all tanks and can stockpile resources as necessary for when more damage is needed. Dark knights possess powerful self-shielding abilities and have a cooldown that lets them continue attacking even after having been &amp;quot;killed&amp;quot;, potentially returning to life without interruption if healed sufficiently during the short period after their ostensible death. At higher levels, dark knights also have the most flexible targeted mitigation among all the tanks, allowing them to easily shield and mitigate multiple allies at once.&lt;br /&gt;
&lt;br /&gt;
==== {{GNB}} [[Gunbreaker]] ====&lt;br /&gt;
Gunbreakers blend solid damage, mitigation, and utility into a straightforward playstyle. They possess combos that generate Cartridges, which can be used on multiple strong attacks. The possess a cooldown that, while it reduces them to only 1 HP, makes them immune to nearly all attacks and abilities for a duration thereafter. Gunbreakers also have a strong healing-over-time action that can be used on themselves or a target allly.&lt;br /&gt;
&lt;br /&gt;
==={{healer|big=y}} [[Healer]] ===&lt;br /&gt;
&amp;quot;Pure&amp;quot; healers have access to higher healing output in response to damage and stronger healing-over-time abilities.&lt;br /&gt;
&lt;br /&gt;
==== {{WHM}} [[White Mage]] ====&lt;br /&gt;
White Mage is a straightforward healing class that forgoes utility to provide immense healing output and regeneration effects to their allies. Their simple but powerful healing kit does not require much advanced planning. They also have good personal damage, blasting their enemies with devastating elemental attacks, including a powerful AoE stun. At higher levels, they gain access to Lilies, which can be used on instant healing spells without needing MP, and later on will gain access to an exceptionally powerful attack that is fueled by Lilies. &lt;br /&gt;
==== {{AST}} [[Astrologian]] ====&lt;br /&gt;
Astrologians are masters of fate that provide healing and regeneration to their allies. They have a unique Card system that allows them to provide damage buffs to fellow party members, an ability that buffs the entire party&#039;s damage for a short period, and a large number of cooldowns to provide all manner of utility or damage as the fight demands. In exchange for their utility, their personal damage is lower than that of other healers. Several of their healing abilities have a strong but delayed healing effect, meaning proactive usage and knowledge of specific encounters are key to effective healing. In many situations, astrologians are also generally more effective at reducing incoming damage than White Mages.&lt;br /&gt;
-------&lt;br /&gt;
&amp;quot;Barrier&amp;quot; healers have access to more abilities which provide shields to party members, increasing their effective max HP, and abilities that reduce damage taken, allowing them to better prepare the party for strong incoming enemy attacks.&lt;br /&gt;
&lt;br /&gt;
==== {{SCH}} [[Scholar]] ====&lt;br /&gt;
Scholars, accompanied by their faithful healing fairies, provide allies with powerful barriers whilst debilitating enemies with an ability that increases critical hits taken. Their fairies will automatically heal injured players. At great need, they can call a more powerful version of their fairy to the battlefield to augment their allies&#039; defenses. By using a certain combination of actions that can also be augmented from other party members&#039; healing up actions, scholars can provide the strongest party shields of any job. They are the only job in the game that can increase the movement speed of the party in combat with a special ability.&lt;br /&gt;
&lt;br /&gt;
==== {{SGE}} [[Sage]]====&lt;br /&gt;
The Sage is a job that provides a solid balance of healing, mitigation, and damage. They can choose one ally to receive Kardia, which will automatically heal them every time the Sage uses an attack spell. Using their Nouliths, they can enhance their spells to make them instant cast and provide their party with potent barriers or damage-over-time on enemies. Compared to scholars, sages have higher personal damage in exchange for not providing party damage buffs. Sages also feature skills which provide shields that automatically regenerate once they have been depleted, making them especially potent on multi-hit attacks. Sages have good mobility with an ability that allows them to dash to another player or enemy. Sage&#039;s basic mitigation action does not require allies to stand inside a ground effect, making it superior to Scholar&#039;s.&lt;br /&gt;
&lt;br /&gt;
==={{Melee DPS|big=y}} [[DPS|Melee DPS]] ===&lt;br /&gt;
Melee DPS jobs typically deal the most damage among the DPS roles but require being in melee range to enemies and have positional-based attacks, which will do more damage if the player attacks from the rear or flank of an enemy, depending on the attack. Some melee DPS jobs also have cast times for their strongest attacks, requiring them to briefly stand still.&lt;br /&gt;
&lt;br /&gt;
==== {{MNK}} [[Monk]] ====&lt;br /&gt;
Monks are very agile combatants that deal impressive sustained and burst damage, darting across the battlefield to annihilate foes with lightning speed using their fist-based weapons and martial techniques. Their basic weaponskills are more free-form than other Melee DPS jobs and do not follow a strict combo system, instead employing a &amp;quot;form&amp;quot; system that allows usage of specific weaponskills depending on the monk&#039;s form, which changes after using a weaponskill. They also have a Chakra system that allows them to build to powerful attacks as combat progresses, and Masterful Blitz, allowing them to unleash powerful attacks based on specific sequences of their basic weaponskills. They also possess an action that temporarily increases healing received to all allies in range.&lt;br /&gt;
&lt;br /&gt;
==== {{DRG}} [[Dragoon]] ====&lt;br /&gt;
Dragoons are famous for launching themselves across battlefields and decimating their foes using lance-based weapons, bombarding enemies with vicious leaping attacks and lengthy combos while empowering allies with buffs. They draw upon the Blood of the Dragon to augment their abilities, occasionally being even further empowered for short periods by Life of the Dragon. Dragoons have very strong AoE damage, with several attacks that cleave in a line.&lt;br /&gt;
&lt;br /&gt;
==== {{NIN}} [[Ninja]] ====&lt;br /&gt;
Ninja are agile and elusive fighters that utilize [[ninjutsu]] and dual-daggers, slicing unsuspecting foes from the shadows in the blink of an eye. By using the right combination of mudras, they can also blast enemies with a variety of elemental ranged attacks. Ninja&#039;s exceptional burst damage that is mostly based on cooldowns instead of gauge resources makes them especially strong for encounters in which the boss is untargetable for long periods of time. Their ace-in-the-hole, [[Mug]], also increases the damage a target takes from all sources. Ninja have higher movement speed than other jobs and an ability that allows them to move quickly to a specified location. The ninja is the only melee DPS job that uses Dexterity as its primary offensive stat instead of Strength.&lt;br /&gt;
&lt;br /&gt;
==== {{SAM}} [[Samurai]] ====&lt;br /&gt;
The Samurai uses a two-handed katana to deal out tremendous damage at the expense of providing party buffs. Samurai use their combos to generate three kinds of Sen, symbols of their mastery of the blade, which they can then leverage to unleash one of several powerful Iaijutsu finishers. At higher levels, Samurai&#039;s combos will build Kenki gauge and their Iaijutsu will build Meditation stacks, which are additional resources that can be used on other strong attacks.&lt;br /&gt;
&lt;br /&gt;
==== {{RPR}} [[Reaper]] ====&lt;br /&gt;
Reapers fight using both the scythe they wield and the void avatar they command. They must first harvest their victims to build up the Soul gauge, which is used to feed their avatar to deliver powerful attacks. The avatar builds up the Shroud gauge, which can be use to combine with the avatar for an even more powerful, temporary boost in power. Reaper&#039;s exceptional ability to store damage resources makes them especially strong for multi-phase encounters such as ultimate raids, in which more damage may be needed at certain points.&lt;br /&gt;
&lt;br /&gt;
==={{Physical Ranged DPS|big=y}} [[DPS|Physical Ranged DPS]] ===&lt;br /&gt;
Physical Ranged DPS jobs typically deal the least damage among the DPS roles but do not need to be in melee range or have mobility-limiting cast times. With the exception of Machinist, Physical Ranged DPS jobs provide the strongest party buffs and other utility among the DPS jobs.&lt;br /&gt;
&lt;br /&gt;
==== {{BRD}} [[Bard]] ====&lt;br /&gt;
Bards are bow-wielding ranged damage dealers sporting mobility, utility, and a proc-based combat style that debilitates enemies through damage-over-time effects wrought by their skillful bow shots. Through the power of song, they can also provide party-wide buffs and inspire their allies to greater feats of damage, whilst their own attacks cycle through 3 different distinct periods based on the song they are currently playing. They are the only non-healer job that can remove a detrimental status effect from a party member, using a unique ability. They also possess an action that temporarily increases healing received to all allies in range.&lt;br /&gt;
&lt;br /&gt;
==== {{MCH}} [[Machinist]] ====&lt;br /&gt;
Machinists are gun-toting tinkerers that specialize in blasting foes in rapid succession, building up their Heat gauge, which is used to fuel their abilities further. They have access to multiple powerful Tool attacks to further damage foes. They can also deploy an automaton to assist the player in combat temporarily. Their relatively high personal damage is at the expense of providing party buffs. Similar to reaper, machinists can flexibly store and use their resources at points in an encounter in which more damage may be needed. Machinists have a unique utility action that reduces damage dealt from an enemy (in addition to their normal physical ranged DPS party mitigation action).&lt;br /&gt;
&lt;br /&gt;
==== {{DNC}} [[Dancer]] ====&lt;br /&gt;
The Dancer is a highly mobile job providing damage, utility, and support capabilities to those around them while slicing their enemies with throws of their bladed chakrams. Dancers can also choose a party member as their Dance Partner, further empowering that party member by echoing the effects of several of the Dancer&#039;s abilities on that player.  Their combat style relies heavily on random procs, with several layers of procs feeding into further (potential) procs. Dancers feature &amp;quot;Steps&amp;quot; in their rotation, which are abilities that require executing either two or four random Dance Steps to unleash powerful AoE attacks that also boost allies&#039; damage, with the strength increasing depending on how many Dance Steps were correctly executed. They possess a unique ability to rapidly dash around the battlefield and support abilities that heal nearby party members or provide shields.&lt;br /&gt;
&lt;br /&gt;
==={{Magical Ranged DPS|big=y}} [[DPS|Magical Ranged DPS]] ===&lt;br /&gt;
Magical Ranged DPS jobs provide strong damage (albeit usually less than melee DPS) but several of their attacks require them to stand still and cast, limiting their mobility at times. With the exception of Black Mage, Magical Ranged DPS jobs usually provide decent party utility and can even resurrect fallen allies during battle.&lt;br /&gt;
&lt;br /&gt;
==== {{BLM}} [[Black Mage]] ====&lt;br /&gt;
Black Mages resemble the classical elemental mage, trading party buffs, utility, and mobility for unmatched spells damage, comparable to melee DPS jobs. Their unique mechanics revolve around balancing Astral Fire and Umbral Ice, consuming their MP with powerful but costly spells during Astral Fire, and then rapidly regenerating it during Umbral Ice, all the while weaving in deadly lightning magicks that inflict damage over time. At higher levels, Black Mages will gain access to more instant cast spells and other mobility options, which must be skillfully used to maximize their performance.&lt;br /&gt;
&lt;br /&gt;
==== {{SMN}} [[Summoner]] ====&lt;br /&gt;
Summoners conjure one of three battle-pets to deliver a variety of attacks based on what they have summoned, cycling between fire, earth, and wind aspects throughout the fight. As a result, Summoners are surprisingly versatile and mobile for a Magic job. At higher levels, Summoners are able to manifest powerful echoes of the primals Bahamut and Phoenix to devastate their foes with high burst damage and provide regenerative healing. With only a few actions in their rotation that have cast times, summoners are arguably the most mobile magical ranged DPS. Summoner, like Red Mage, is also one of the few DPS jobs that can resurrect fallen allies in combat.&lt;br /&gt;
&lt;br /&gt;
==== {{RDM}} [[Red Mage]] ====&lt;br /&gt;
The Red Mage is a versatile job capable of using both magic and melee weapon skills effectively. The job focuses on building and balancing white and black mana by casting magic, then expending them on their melee rapier skills, followed by strong instant cast spells to deal a finishing blow. In addition to dealing damage, Red Mages can draw upon healing magic and even raise fallen party members, as well as augmenting the damage of their allies for a short period of time, and temporarily decreasing magic damage nearby allies take. The combat style of Red Mages revolves around a unique pattern of casting a quick spell followed by a powerful spell made instant-cast due to their Dualcast trait, which can also be used on their resurrection spell to revive multiple allies in quick succession. Similar to reapers and machinists, red mages can flexibly store and use their resources at points in an encounter in which more damage may be needed.&lt;br /&gt;
&lt;br /&gt;
==== {{BLU}} [[Blue Mage]] (Limited) ====&lt;br /&gt;
Blue Mages learn skills by copying the abilities of their defeated enemies. They have access to a wide variety of spells, which make them more versatile and powerful as they learn more spells, to the point where they can emulate any of the three major roles (tank, healer, DPS). However, their status as a Limited Job restricts their access to content, and they have a lower max level than non-limited jobs. Unlike other jobs, Blue Mages retain access to all of their learned spells even when level synced, providing unique advantages in content they can participate in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Job navbar}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs|*]]&lt;/div&gt;</summary>
		<author><name>Daytona</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Job&amp;diff=626792</id>
		<title>Job</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Job&amp;diff=626792"/>
		<updated>2023-08-02T21:17:33Z</updated>

		<summary type="html">&lt;p&gt;Daytona: bold job name column&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCRIGHT}}&lt;br /&gt;
&#039;&#039;&#039;Jobs&#039;&#039;&#039; are an extension of their base [[class]]es, and require a [[Soul Crystal]] to activate. &#039;&#039;&#039;A job is a strict upgrade to its class, which means there is no reason to keep using the class once the job is available.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each job acquires additional role-specific actions based on the job&#039;s role in group content (Tank, DPS, or Healer). A job&#039;s role is very important, because most duties have role requirements:&lt;br /&gt;
* Dungeons (4-player) require 1 tank, 1 healer, and 2 DPS.&lt;br /&gt;
* Trials and raids (8-player) require 2 tanks, 2 healers, and 4 DPS. At casual difficulties, subroles don&#039;t matter, but at Savage level it is recommended to have at least one of each subrole: 1 pure healer, 1 barrier healer, 1 melee DPS, 1 physical ranged DPS, 1 magical ranged DPS.&lt;br /&gt;
* Alliance raids (24-player) require 1 tank, 2 healers, and 5 DPS for each of the 3 parties.&lt;br /&gt;
&lt;br /&gt;
Originally, a secondary class was required to unlock each job. With the release of [[Stormblood]], this is no longer required. Each class can advance to its corresponding job at level 30 regardless of the levels of your other classes. Advancing from a class to a job requires you to finish your level 30 class quests as well as the level 20 [[Main Scenario Quests|Main Scenario Quest]] {{questlink|main|Sylph-management}}.&lt;br /&gt;
&lt;br /&gt;
Jobs added with expansions do not have a base [[class]] and receive their [[Soul Crystal]] as soon as they are unlocked. They also start out at higher base levels.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jobs are not mutually exclusive.&#039;&#039;&#039; Given enough time, one can level all [[class]]es and jobs on a single character.&lt;br /&gt;
&lt;br /&gt;
== Job Chart ==&lt;br /&gt;
This list includes all jobs with their base classes.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
! Base Class&amp;lt;br&amp;gt;(Level 1-30) !! Job&amp;lt;br&amp;gt;(Level 30+) !! Role !! Starting&amp;lt;br&amp;gt;Location !! Prerequisites !! Starting&amp;lt;br&amp;gt;Level !! Weapon !! Armor&amp;lt;br&amp;gt;Type !! Accessory&amp;lt;br&amp;gt;Type&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | &#039;&#039;[[A Realm Reborn]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{GLA}} [[Gladiator]]&lt;br /&gt;
| {{PLD}} &#039;&#039;&#039;[[Paladin]]&#039;&#039;&#039;&lt;br /&gt;
| {{Tank}} Tank&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| None&lt;br /&gt;
| 1&lt;br /&gt;
| [[Gladiator&#039;s Arm|Swords]] and [[Shield]]s&lt;br /&gt;
| Fending&lt;br /&gt;
| Fending&lt;br /&gt;
|-&lt;br /&gt;
| {{MRD}} [[Marauder]]&lt;br /&gt;
| {{WAR}} &#039;&#039;&#039;[[Warrior]]&#039;&#039;&#039;&lt;br /&gt;
| {{Tank}} Tank&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| None&lt;br /&gt;
| 1&lt;br /&gt;
| [[Marauder&#039;s Arm|Greataxes]]&lt;br /&gt;
| Fending&lt;br /&gt;
| Fending&lt;br /&gt;
|- &lt;br /&gt;
| {{LNC}} [[Lancer]]&lt;br /&gt;
| {{DRG}} &#039;&#039;&#039;[[Dragoon]]&#039;&#039;&#039;&lt;br /&gt;
| {{Melee DPS}} Melee DPS&lt;br /&gt;
| {{Gridania|name=yes}}&lt;br /&gt;
| None&lt;br /&gt;
| 1&lt;br /&gt;
| [[Lancer&#039;s Arm|Polearms]]&lt;br /&gt;
| Maiming&lt;br /&gt;
| Slaying&lt;br /&gt;
|-&lt;br /&gt;
| {{PGL}} [[Pugilist]]&lt;br /&gt;
| {{MNK}} &#039;&#039;&#039;[[Monk]]&#039;&#039;&#039;&lt;br /&gt;
| {{Melee DPS}} Melee DPS&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| None&lt;br /&gt;
| 1&lt;br /&gt;
| [[Pugilist&#039;s Arm|Fist Weapons]]&lt;br /&gt;
| Striking&lt;br /&gt;
| Slaying&lt;br /&gt;
|-&lt;br /&gt;
| {{ROG}} [[Rogue]]&lt;br /&gt;
| {{NIN}} &#039;&#039;&#039;[[Ninja]]&#039;&#039;&#039;&lt;br /&gt;
| {{Melee DPS}} Melee DPS&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| None &amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
| [[Rogue&#039;s Arm|Daggers]]&lt;br /&gt;
| Scouting&lt;br /&gt;
| Aiming&lt;br /&gt;
|- &lt;br /&gt;
| {{ARC}} [[Archer]]&lt;br /&gt;
| {{BRD}} &#039;&#039;&#039;[[Bard]]&#039;&#039;&#039;&lt;br /&gt;
| {{Physical Ranged DPS}} Physical Ranged DPS&lt;br /&gt;
| {{Gridania|name=yes}}&lt;br /&gt;
| None&lt;br /&gt;
| 1&lt;br /&gt;
| [[Archer&#039;s Arm|Bows]]&lt;br /&gt;
| Aiming&lt;br /&gt;
| Aiming&lt;br /&gt;
|- &lt;br /&gt;
| {{THM}} [[Thaumaturge]]&lt;br /&gt;
| {{BLM}} &#039;&#039;&#039;[[Black Mage]]&#039;&#039;&#039;&lt;br /&gt;
| {{Magic Ranged DPS}} Magical Ranged DPS&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| None&lt;br /&gt;
| 1&lt;br /&gt;
| [[One-handed Thaumaturge&#039;s Arm|Scepters]] or [[Two-handed Thaumaturge&#039;s Arm|Staves]]&lt;br /&gt;
| Casting&lt;br /&gt;
| Casting&lt;br /&gt;
|- &lt;br /&gt;
| {{ACN}} [[Arcanist]] &amp;lt;sup&amp;gt;[2]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| {{SMN}} &#039;&#039;&#039;[[Summoner]]&#039;&#039;&#039;&lt;br /&gt;
| {{Magic Ranged DPS}} Magical Ranged DPS&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| None&lt;br /&gt;
| 1&lt;br /&gt;
| [[Arcanist&#039;s Grimoire|Books]]&lt;br /&gt;
| Casting&lt;br /&gt;
| Casting&lt;br /&gt;
|- &lt;br /&gt;
| {{ACN}} [[Arcanist]] &amp;lt;sup&amp;gt;[2]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| {{SCH}} &#039;&#039;&#039;[[Scholar]]&#039;&#039;&#039;&lt;br /&gt;
| {{Healer}} Barrier Healer&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| None&lt;br /&gt;
| 1&lt;br /&gt;
| [[Scholar&#039;s Arm|Books]]&lt;br /&gt;
| Healing&lt;br /&gt;
| Healing&lt;br /&gt;
|- &lt;br /&gt;
| {{CNJ}} [[Conjurer]]&lt;br /&gt;
| {{WHM}} &#039;&#039;&#039;[[White Mage]]&#039;&#039;&#039;&lt;br /&gt;
| {{Healer}} Pure Healer&lt;br /&gt;
| {{Gridania|name=yes}}&lt;br /&gt;
| None&lt;br /&gt;
| 1&lt;br /&gt;
| [[One-handed Conjurer&#039;s Arm|Wands]] or [[Two-handed Conjurer&#039;s Arm|Canes]]&lt;br /&gt;
| Healing&lt;br /&gt;
| Healing&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{BLU}} &#039;&#039;&#039;[[Blue Mage]]&#039;&#039;&#039;&lt;br /&gt;
| [[Limited Job]]&amp;lt;br&amp;gt;{{Magic Ranged DPS}} Magical Ranged DPS&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| Level 50 &amp;lt;sup&amp;gt;[5]&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt; Main story &amp;lt;sup&amp;gt;[3]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
| [[Blue Mage&#039;s Arm|One-Handed Canes]]&lt;br /&gt;
| Casting&lt;br /&gt;
| Casting&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | &#039;&#039;[[Heavensward]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{DRK}} &#039;&#039;&#039;[[Dark Knight]]&#039;&#039;&#039;&lt;br /&gt;
| {{Tank}} Tank&lt;br /&gt;
| {{Ishgard|name=yes}}&lt;br /&gt;
| Level 50 &amp;lt;sup&amp;gt;[5]&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt; Main story &amp;lt;sup&amp;gt;[4]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 30&lt;br /&gt;
| [[Dark Knight&#039;s Arm|Greatswords]]&lt;br /&gt;
| Fending&lt;br /&gt;
| Fending&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{MCH}} &#039;&#039;&#039;[[Machinist]]&#039;&#039;&#039;&lt;br /&gt;
| {{Physical Ranged DPS}} Physical Ranged DPS&lt;br /&gt;
| {{Ishgard|name=yes}}&lt;br /&gt;
| Level 50 &amp;lt;sup&amp;gt;[5]&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt; Main story &amp;lt;sup&amp;gt;[4]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 30&lt;br /&gt;
| [[Machinist&#039;s Arm|Firearms]]&lt;br /&gt;
| Aiming&lt;br /&gt;
| Aiming&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{AST}} &#039;&#039;&#039;[[Astrologian]]&#039;&#039;&#039;&lt;br /&gt;
| {{Healer}} Pure Healer&lt;br /&gt;
| {{Ishgard|name=yes}}&lt;br /&gt;
| Level 50 &amp;lt;sup&amp;gt;[5]&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt; Main story &amp;lt;sup&amp;gt;[4]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 30&lt;br /&gt;
| [[Astrologian&#039;s Arm|Star Globes]]&lt;br /&gt;
| Healing&lt;br /&gt;
| Healing&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | &#039;&#039;[[Stormblood]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{SAM}} &#039;&#039;&#039;[[Samurai]]&#039;&#039;&#039;&lt;br /&gt;
| {{Melee DPS}} Melee DPS&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| Level 50&amp;lt;sup&amp;gt;[5]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 50&lt;br /&gt;
| [[Samurai&#039;s Arm|Katanas]]&lt;br /&gt;
| Striking&lt;br /&gt;
| Slaying&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{RDM}} &#039;&#039;&#039;[[Red Mage]]&#039;&#039;&#039;&lt;br /&gt;
| {{Magic Ranged DPS}} Magical Ranged DPS&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| Level 50&amp;lt;sup&amp;gt;[5]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 50&lt;br /&gt;
| [[Red Mage&#039;s Arm|Rapiers]]&lt;br /&gt;
| Casting&lt;br /&gt;
| Casting&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | &#039;&#039;[[Shadowbringers]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{GNB}} &#039;&#039;&#039;[[Gunbreaker]]&#039;&#039;&#039;&lt;br /&gt;
| {{Tank}} Tank&lt;br /&gt;
| {{Gridania|name=yes}}&lt;br /&gt;
| Level 60&amp;lt;sup&amp;gt;[5]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 60&lt;br /&gt;
| [[Gunbreaker&#039;s Arm|Gunblades]]&lt;br /&gt;
| Fending&lt;br /&gt;
| Fending&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{DNC}} &#039;&#039;&#039;[[Dancer]]&#039;&#039;&#039;&lt;br /&gt;
| {{Physical Ranged DPS}} Physical Ranged DPS&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| Level 60&amp;lt;sup&amp;gt;[5]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 60&lt;br /&gt;
| [[Dancer&#039;s Arm|Throwing Weapons]]&lt;br /&gt;
| Aiming&lt;br /&gt;
| Aiming&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | &#039;&#039;[[Endwalker]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{RPR}} &#039;&#039;&#039;[[Reaper]]&#039;&#039;&#039;&lt;br /&gt;
| {{Melee DPS}} Melee DPS&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| Level 70&amp;lt;sup&amp;gt;[5]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 70&lt;br /&gt;
| [[Reaper&#039;s Arm|War Scythes]]&lt;br /&gt;
| Maiming&lt;br /&gt;
| Slaying&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{SGE}} &#039;&#039;&#039;[[Sage]]&#039;&#039;&#039;&lt;br /&gt;
| {{Healer}} Barrier Healer&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| Level 70&amp;lt;sup&amp;gt;[5]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 70&lt;br /&gt;
| [[Sage&#039;s Arm|Nouliths]]&lt;br /&gt;
| Healing&lt;br /&gt;
| Healing&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | &#039;&#039;[[Dawntrail]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| ???&lt;br /&gt;
| {{Melee DPS}} Melee DPS&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| ???&lt;br /&gt;
| {{Magic Ranged DPS}} Magical Ranged DPS&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
#Although {{ROG}}Rogue/{{NIN}}Ninja has no specific prerequisites, it is not available as a starting class (due to being added in [[patch 2.4]]). Players who want to become a Rogue as quickly as possible will need to begin as a different class, unlock class-changing (level 10 class quest), and gain access to [[Limsa Lominsa]] (level 15 main story quest, unless you started there).&lt;br /&gt;
#{{SMN}}Summoner and {{SCH}}Scholar are both based on {{ACN}}Arcanist. That means that Summoner and Scholar share levels with each other.&lt;br /&gt;
#{{BLU}}Blue Mage requires completion of the Main Scenario Quest {{Questlink|main|The Ultimate Weapon}} (the end of [[patch 2.0]]) and a [[Disciple of War]] or [[Disciple of Magic|Magic]] at level 50. Although Blue Mage was released during &#039;&#039;Stormblood&#039;&#039;, it was made available to all players regardless of whether they owned expansions, hence its position in this table.&lt;br /&gt;
#The &#039;&#039;Heavensward&#039;&#039; jobs require completion of the Main Scenario Quest {{Questlink|main|Before the Dawn}} (the end of [[patch 2.55]]) and a [[Disciple of War]] or [[Disciple of Magic|Magic]] at level 50. (This unlocks access the city of Ishgard.)&lt;br /&gt;
#All [[job]] unlocks require a [[Disciple of War]] or [[Disciple of Magic|Magic]]. [[Crafters]] and [[Gatherers]] may not be used.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[File:FFXIV ARR Jobs.jpg|Final Fantasy XIV: A Realm Reborn jobs.|thumb]]Jobs have specialized abilities aimed to perform specific roles in a group setting. Jobs are at the same level as their corresponding classes and can be thought of as specializations of the base classes. Jobs of the same role (damage dealer, tank or healer) are balanced to provide roughly the same level of combat performance. There are therefore no jobs that perform better or worse than any other, and all content in the game can be completed with any job. But jobs differ from one another in their playing style (e.g. melee vs. ranged damage), and in the balance of damage and party buffs they provide.  The exception is the [[Limited Job|limited job]] of [[Blue Mage]], which is for all intents and purposes a separate game of its own.&lt;br /&gt;
&lt;br /&gt;
There are ten jobs in [[A Realm Reborn]] ([[Patch 2.0|2.0]]): [[Paladin]], [[Warrior]], [[Monk]], [[Dragoon]], [[Ninja]] ([[Patch 2.4|2.4]]), [[Bard]], [[Black Mage]], [[Summoner]], [[White Mage]], and [[Scholar]]. [[Heavensward]] ([[Patch 3.0|3.0]]) added three new jobs: [[Dark Knight]], [[Machinist]] and [[Astrologian]]. [[Stormblood]] ([[Patch 4.0|4.0]]) added two more jobs initially: [[Samurai]] and [[Red Mage]], followed by a [[Limited Job]] at the tail end of the expansion ([[Patch 4.5|4.5]]), [[Blue Mage]]. [[Shadowbringers]] ([[Patch 5.0|5.0]]) also added two new jobs: [[Gunbreaker]] and [[Dancer]]. Continuing the pattern, [[Endwalker]] ([[Patch 6.0|6.0]]) added two more jobs: [[Reaper]] and [[Sage]].&lt;br /&gt;
&lt;br /&gt;
Unlocking a job awards its [[Soul Crystal]], which is required to change from the player&#039;s current [[class]] into the more specialized [[job]]. Each job has its own crystal which can be equipped via the Armoury Chest.&lt;br /&gt;
&lt;br /&gt;
Jobs have some unique features:&lt;br /&gt;
&lt;br /&gt;
* Primary Class is the class that a job is tied to.&lt;br /&gt;
* To switch to a job, equip its Soul Crystal. Returning to a base class works similarly by leaving the crystal slot empty.&lt;br /&gt;
* Jobs possess all of the abilities and traits of the primary class and have a large number of additional abilities and traits on top of it.  Classes typically only gain at most a couple of abilities after level 30, with the majority being vested in the job instead after that level.  Both classes and jobs have access to the full set of role abilities (ex. {{action icon|Swiftcast}}), however.&lt;br /&gt;
* All traits acquired before level 30 are shared between the class and job.  Traits acquired between level 30 and 50 may be shared between the class and job, or may be exclusive to the job, with numerous examples of both.  All traits acquired after levels 50 are restricted entirely to the job and unavailable to the associated base class.&lt;br /&gt;
* While many abilities are acquired through gaining levels, some are instead rewarded by [[Class Quests|Class]] or [[Job Quests]].&lt;br /&gt;
* Level is shared between job and primary class once that job is unlocked. For example, if you level a [[Summoner]] to 40, then swap over to its base class ([[Arcanist]]), the latter will also be at level 40. Both the primary class and its respective job(s will always be the same level, regardless of which you play as.  A side effect of this is that the two jobs that stem from the [[Arcanist]] base class, [[Summoner]] and [[Scholar]], also share level, so increases in level to either one are also reflected in the other.&lt;br /&gt;
* With one exception, there exists &#039;&#039;&#039;no content after level 30&#039;&#039;&#039; &#039;&#039;oriented towards classes&#039;&#039; rather than jobs.  There&#039;s just one level 30 quest that can only be accessed by the base class, not the job it transforms into ({{questlink|side|Unicorn Power}} is only available to Conjurers, not to White Mages, despite being a level 30 quest and only becoming accessible &#039;&#039;after&#039;&#039; the level 30 Conjurer quest), but nothing else after level 30.&lt;br /&gt;
** Deliberately playing a [[class]] instead of a [[job]] in high-level content is a kickable offense under the [https://support.na.square-enix.com/faqarticle.php?id=5382&amp;amp;la=1&amp;amp;kid=68216 Prohibited Activities in Final Fantasy XIV] section &amp;quot;Obstruction of play.&amp;quot;&lt;br /&gt;
* Hotbar configuration is &#039;&#039;not&#039;&#039; shared between classes and the jobs they transform into.&lt;br /&gt;
* Jobs released in Heavensward (3.0) – Dark Knight, Astrologian and Machinist – start at level 30 and do not require base classes. Instead, they begin with a full set of abilities of their own.&lt;br /&gt;
* Jobs released in Stormblood (4.0) – Samurai and Red Mage – start at level 50 and do not require base classes.&lt;br /&gt;
* Jobs released in Shadowbringers (5.0) – Gunbreaker and Dancer – start at level 60 and do not require base classes.&lt;br /&gt;
* Jobs released in Endwalker (6.0) – Sage and Reaper - start at level 70 and do not require base classes.&lt;br /&gt;
&lt;br /&gt;
== Jobs ==&lt;br /&gt;
[[File:Jobs Screen.png|right|thumb|In-game Jobs Screen]]&lt;br /&gt;
==={{tank|big=y}}  [[Tank]]s ===&lt;br /&gt;
==== {{PLD}} [[Paladin]] ====&lt;br /&gt;
Paladins are front-line specialists, sporting a veritable arsenal of defensive and supportive tools to protect both themselves and their allies. Paladins also utilize MP to heal their comrades and to deal burst damage. Paladins possess a unique ranged spellcasting period in their rotation allowing them to attack targets without being in melee range, and a strong cooldown that makes them completely immune to all damage for a period. Paladins also possess two unique party mitigation actions to other tanks&#039; one unique action, along with a unique action that allows the paladin to cover an ally from attacks.&lt;br /&gt;
&lt;br /&gt;
==== {{WAR}} [[Warrior]] ====&lt;br /&gt;
Warriors are mighty front-liners wielding two-handed axes which are used to perform huge burst damage using their Beast Gauge and have a very simple damage rotation. Warriors have exceptionally strong self-healing abilities that make them particularly strong in dungeons. They also have a strong cooldown that, rather than preventing damage, simply prevents them from dying for the duration. This &amp;quot;invulnerability&amp;quot; also has the shortest recast timer among all tank invulerabilities.&lt;br /&gt;
&lt;br /&gt;
==== {{DRK}} [[Dark Knight]] ====&lt;br /&gt;
Dark Knights provide the player with a balanced offering of mitigation and damage-dealing tools, complemented by their skill with two-handed greatswords. They use MP as a secondary resource for executing strong magical attacks and very powerful burst damage. Dark knights arguably have the strongest burst damage among all tanks and can stockpile resources as necessary for when more damage is needed. Dark knights possess powerful self-shielding abilities and have a cooldown that lets them continue attacking even after having been &amp;quot;killed&amp;quot;, potentially returning to life without interruption if healed sufficiently during the short period after their ostensible death. At higher levels, dark knights also have the most flexible targeted mitigation among all the tanks, allowing them to easily shield and mitigate multiple allies at once.&lt;br /&gt;
&lt;br /&gt;
==== {{GNB}} [[Gunbreaker]] ====&lt;br /&gt;
Gunbreakers blend solid damage, mitigation, and utility into a straightforward playstyle. They possess combos that generate Cartridges, which can be used on multiple strong attacks. The possess a cooldown that, while it reduces them to only 1 HP, makes them immune to nearly all attacks and abilities for a duration thereafter. Gunbreakers also have a strong healing-over-time action that can be used on themselves or a target allly.&lt;br /&gt;
&lt;br /&gt;
==={{healer|big=y}} [[Healer]] ===&lt;br /&gt;
&amp;quot;Pure&amp;quot; healers have access to higher healing output in response to damage and stronger healing-over-time abilities.&lt;br /&gt;
&lt;br /&gt;
==== {{WHM}} [[White Mage]] ====&lt;br /&gt;
White Mage is a straightforward healing class that forgoes utility to provide immense healing output and regeneration effects to their allies. Their simple but powerful healing kit does not require much advanced planning. They also have good personal damage, blasting their enemies with devastating elemental attacks, including a powerful AoE stun. At higher levels, they gain access to Lilies, which can be used on instant healing spells without needing MP, and later on will gain access to an exceptionally powerful attack that is fueled by Lilies. &lt;br /&gt;
==== {{AST}} [[Astrologian]] ====&lt;br /&gt;
Astrologians are masters of fate that provide healing and regeneration to their allies. They have a unique Card system that allows them to provide damage buffs to fellow party members, an ability that buffs the entire party&#039;s damage for a short period, and a large number of cooldowns to provide all manner of utility or damage as the fight demands. In exchange for their utility, their personal damage is lower than that of other healers. Several of their healing abilities have a strong but delayed healing effect, meaning proactive usage and knowledge of specific encounters are key to effective healing. In many situations, astrologians are also generally more effective at reducing incoming damage than White Mages.&lt;br /&gt;
-------&lt;br /&gt;
&amp;quot;Barrier&amp;quot; healers have access to more abilities which provide shields to party members, increasing their effective max HP, and abilities that reduce damage taken, allowing them to better prepare the party for strong incoming enemy attacks.&lt;br /&gt;
&lt;br /&gt;
==== {{SCH}} [[Scholar]] ====&lt;br /&gt;
Scholars, accompanied by their faithful healing fairies, provide allies with powerful barriers whilst debilitating enemies with an ability that increases critical hits taken. Their fairies will automatically heal injured players. At great need, they can call a more powerful version of their fairy to the battlefield to augment their allies&#039; defenses. By using a certain combination of actions that can also be augmented from other party members&#039; healing up actions, scholars can provide the strongest party shields of any job. They are the only job in the game that can increase the movement speed of the party in combat with a special ability.&lt;br /&gt;
&lt;br /&gt;
==== {{SGE}} [[Sage]]====&lt;br /&gt;
The Sage is a job that provides a solid balance of healing, mitigation, and damage. They can choose one ally to receive Kardia, which will automatically heal them every time the Sage uses an attack spell. Using their Nouliths, they can enhance their spells to make them instant cast and provide their party with potent barriers or damage-over-time on enemies. Compared to scholars, sages have higher personal damage in exchange for not providing party damage buffs. Sages also feature skills which provide shields that automatically regenerate once they have been depleted, making them especially potent on multi-hit attacks. Sages have good mobility with an ability that allows them to dash to another player or enemy. Sage&#039;s basic mitigation action does not require allies to stand inside a ground effect, making it superior to Scholar&#039;s.&lt;br /&gt;
&lt;br /&gt;
==={{Melee DPS|big=y}} [[DPS|Melee DPS]] ===&lt;br /&gt;
Melee DPS jobs typically deal the most damage among the DPS roles but require being in melee range to enemies and have positional-based attacks, which will do more damage if the player attacks from the rear or flank of an enemy, depending on the attack. Some melee DPS jobs also have cast times for their strongest attacks, requiring them to briefly stand still.&lt;br /&gt;
&lt;br /&gt;
==== {{MNK}} [[Monk]] ====&lt;br /&gt;
Monks are very agile combatants that deal impressive sustained and burst damage, darting across the battlefield to annihilate foes with lightning speed using their fist-based weapons and martial techniques. Their basic weaponskills are more free-form than other Melee DPS jobs and do not follow a strict combo system, instead employing a &amp;quot;form&amp;quot; system that allows usage of specific weaponskills depending on the monk&#039;s form, which changes after using a weaponskill. They also have a Chakra system that allows them to build to powerful attacks as combat progresses, and Masterful Blitz, allowing them to unleash powerful attacks based on specific sequences of their basic weaponskills. They also possess an action that temporarily increases healing received to all allies in range.&lt;br /&gt;
&lt;br /&gt;
==== {{DRG}} [[Dragoon]] ====&lt;br /&gt;
Dragoons are famous for launching themselves across battlefields and decimating their foes using lance-based weapons, bombarding enemies with vicious leaping attacks and lengthy combos while empowering allies with buffs. They draw upon the Blood of the Dragon to augment their abilities, occasionally being even further empowered for short periods by Life of the Dragon. Dragoons have very strong AoE damage, with several attacks that cleave in a line.&lt;br /&gt;
&lt;br /&gt;
==== {{NIN}} [[Ninja]] ====&lt;br /&gt;
Ninja are agile and elusive fighters that utilize [[ninjutsu]] and dual-daggers, slicing unsuspecting foes from the shadows in the blink of an eye. By using the right combination of mudras, they can also blast enemies with a variety of elemental ranged attacks. Ninja&#039;s exceptional burst damage that is mostly based on cooldowns instead of gauge resources makes them especially strong for encounters in which the boss is untargetable for long periods of time. Their ace-in-the-hole, [[Mug]], also increases the damage a target takes from all sources. Ninja have higher movement speed than other jobs and an ability that allows them to move quickly to a specified location. The ninja is the only melee DPS job that uses Dexterity as its primary offensive stat instead of Strength.&lt;br /&gt;
&lt;br /&gt;
==== {{SAM}} [[Samurai]] ====&lt;br /&gt;
The Samurai uses a two-handed katana to deal out tremendous damage at the expense of providing party buffs. Samurai use their combos to generate three kinds of Sen, symbols of their mastery of the blade, which they can then leverage to unleash one of several powerful Iaijutsu finishers. At higher levels, Samurai&#039;s combos will build Kenki gauge and their Iaijutsu will build Meditation stacks, which are additional resources that can be used on other strong attacks.&lt;br /&gt;
&lt;br /&gt;
==== {{RPR}} [[Reaper]] ====&lt;br /&gt;
Reapers fight using both the scythe they wield and the void avatar they command. They must first harvest their victims to build up the Soul gauge, which is used to feed their avatar to deliver powerful attacks. The avatar builds up the Shroud gauge, which can be use to combine with the avatar for an even more powerful, temporary boost in power. Reaper&#039;s exceptional ability to store damage resources makes them especially strong for multi-phase encounters such as ultimate raids, in which more damage may be needed at certain points.&lt;br /&gt;
&lt;br /&gt;
==={{Physical Ranged DPS|big=y}} [[DPS|Physical Ranged DPS]] ===&lt;br /&gt;
Physical Ranged DPS jobs typically deal the least damage among the DPS roles but do not need to be in melee range or have mobility-limiting cast times. With the exception of Machinist, Physical Ranged DPS jobs provide the strongest party buffs and other utility among the DPS jobs.&lt;br /&gt;
&lt;br /&gt;
==== {{BRD}} [[Bard]] ====&lt;br /&gt;
Bards are bow-wielding ranged damage dealers sporting mobility, utility, and a proc-based combat style that debilitates enemies through damage-over-time effects wrought by their skillful bow shots. Through the power of song, they can also provide party-wide buffs and inspire their allies to greater feats of damage, whilst their own attacks cycle through 3 different distinct periods based on the song they are currently playing. They are the only non-healer job that can remove a detrimental status effect from a party member, using a unique ability. They also possess an action that temporarily increases healing received to all allies in range.&lt;br /&gt;
&lt;br /&gt;
==== {{MCH}} [[Machinist]] ====&lt;br /&gt;
Machinists are gun-toting tinkerers that specialize in blasting foes in rapid succession, building up their Heat gauge, which is used to fuel their abilities further. They have access to multiple powerful Tool attacks to further damage foes. They can also deploy an automaton to assist the player in combat temporarily. Their relatively high personal damage is at the expense of providing party buffs. Similar to reaper, machinists can flexibly store and use their resources at points in an encounter in which more damage may be needed. Machinists have a unique utility action that reduces damage dealt from an enemy (in addition to their normal physical ranged DPS party mitigation action).&lt;br /&gt;
&lt;br /&gt;
==== {{DNC}} [[Dancer]] ====&lt;br /&gt;
The Dancer is a highly mobile job providing damage, utility, and support capabilities to those around them while slicing their enemies with throws of their bladed chakrams. Dancers can also choose a party member as their Dance Partner, further empowering that party member by echoing the effects of several of the Dancer&#039;s abilities on that player.  Their combat style relies heavily on random procs, with several layers of procs feeding into further (potential) procs. Dancers feature &amp;quot;Steps&amp;quot; in their rotation, which are abilities that require executing either two or four random Dance Steps to unleash powerful AoE attacks that also boost allies&#039; damage, with the strength increasing depending on how many Dance Steps were correctly executed. They possess a unique ability to rapidly dash around the battlefield and support abilities that heal nearby party members or provide shields.&lt;br /&gt;
&lt;br /&gt;
==={{Magical Ranged DPS|big=y}} [[DPS|Magical Ranged DPS]] ===&lt;br /&gt;
Magical Ranged DPS jobs provide strong damage (albeit usually less than melee DPS) but several of their attacks require them to stand still and cast, limiting their mobility at times. With the exception of Black Mage, Magical Ranged DPS jobs usually provide decent party utility and can even resurrect fallen allies during battle.&lt;br /&gt;
&lt;br /&gt;
==== {{BLM}} [[Black Mage]] ====&lt;br /&gt;
Black Mages resemble the classical elemental mage, trading party buffs, utility, and mobility for unmatched spells damage, comparable to melee DPS jobs. Their unique mechanics revolve around balancing Astral Fire and Umbral Ice, consuming their MP with powerful but costly spells during Astral Fire, and then rapidly regenerating it during Umbral Ice, all the while weaving in deadly lightning magicks that inflict damage over time. At higher levels, Black Mages will gain access to more instant cast spells and other mobility options, which must be skillfully used to maximize their performance.&lt;br /&gt;
&lt;br /&gt;
==== {{SMN}} [[Summoner]] ====&lt;br /&gt;
Summoners conjure one of three battle-pets to deliver a variety of attacks based on what they have summoned, cycling between fire, earth, and wind aspects throughout the fight. As a result, Summoners are surprisingly versatile and mobile for a Magic job. At higher levels, Summoners are able to manifest powerful echoes of the primals Bahamut and Phoenix to devastate their foes with high burst damage and provide regenerative healing. With only a few actions in their rotation that have cast times, summoners are arguably the most mobile magical ranged DPS. Summoner, like Red Mage, is also one of the few DPS jobs that can resurrect fallen allies in combat.&lt;br /&gt;
&lt;br /&gt;
==== {{RDM}} [[Red Mage]] ====&lt;br /&gt;
The Red Mage is a versatile job capable of using both magic and melee weapon skills effectively. The job focuses on building and balancing white and black mana by casting magic, then expending them on their melee rapier skills, followed by strong instant cast spells to deal a finishing blow. In addition to dealing damage, Red Mages can draw upon healing magic and even raise fallen party members, as well as augmenting the damage of their allies for a short period of time, and temporarily decreasing magic damage nearby allies take. The combat style of Red Mages revolves around a unique pattern of casting a quick spell followed by a powerful spell made instant-cast due to their Dualcast trait, which can also be used on their resurrection spell to revive multiple allies in quick succession. Similar to reapers and machinists, red mages can flexibly store and use their resources at points in an encounter in which more damage may be needed.&lt;br /&gt;
&lt;br /&gt;
==== {{BLU}} [[Blue Mage]] (Limited) ====&lt;br /&gt;
Blue Mages learn skills by copying the abilities of their defeated enemies. They have access to a wide variety of spells, which make them more versatile and powerful as they learn more spells, to the point where they can emulate any of the three major roles (tank, healer, DPS). However, their status as a Limited Job restricts their access to content, and they have a lower max level than non-limited jobs. Unlike other jobs, Blue Mages retain access to all of their learned spells even when level synced, providing unique advantages in content they can participate in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Job navbar}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs|*]]&lt;/div&gt;</summary>
		<author><name>Daytona</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Job&amp;diff=626790</id>
		<title>Job</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Job&amp;diff=626790"/>
		<updated>2023-08-02T21:09:31Z</updated>

		<summary type="html">&lt;p&gt;Daytona: preview info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCRIGHT}}&lt;br /&gt;
&#039;&#039;&#039;Jobs&#039;&#039;&#039; are an extension of their base [[class]]es, and require a [[Soul Crystal]] to activate. &#039;&#039;&#039;A job is a strict upgrade to its class, which means there is no reason to keep using the class once the job is available.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each job acquires additional role-specific actions based on the job&#039;s role in group content (Tank, DPS, or Healer). A job&#039;s role is very important, because most duties have role requirements:&lt;br /&gt;
* Dungeons (4-player) require 1 tank, 1 healer, and 2 DPS.&lt;br /&gt;
* Trials and raids (8-player) require 2 tanks, 2 healers, and 4 DPS. At casual difficulties, subroles don&#039;t matter, but at Savage level it is recommended to have at least one of each subrole: 1 pure healer, 1 barrier healer, 1 melee DPS, 1 physical ranged DPS, 1 magical ranged DPS.&lt;br /&gt;
* Alliance raids (24-player) require 1 tank, 2 healers, and 5 DPS for each of the 3 parties.&lt;br /&gt;
&lt;br /&gt;
Originally, a secondary class was required to unlock each job. With the release of [[Stormblood]], this is no longer required. Each class can advance to its corresponding job at level 30 regardless of the levels of your other classes. Advancing from a class to a job requires you to finish your level 30 class quests as well as the level 20 [[Main Scenario Quests|Main Scenario Quest]] {{questlink|main|Sylph-management}}.&lt;br /&gt;
&lt;br /&gt;
Jobs added with expansions do not have a base [[class]] and receive their [[Soul Crystal]] as soon as they are unlocked. They also start out at higher base levels.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jobs are not mutually exclusive.&#039;&#039;&#039; Given enough time, one can level all [[class]]es and jobs on a single character.&lt;br /&gt;
&lt;br /&gt;
== Job Chart ==&lt;br /&gt;
This list includes all jobs with their base classes.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
! Base Class&amp;lt;br&amp;gt;(Level 1-30) !! Job&amp;lt;br&amp;gt;(Level 30+) !! Role !! Starting&amp;lt;br&amp;gt;Location !! Prerequisites !! Starting&amp;lt;br&amp;gt;Level !! Weapon !! Armor&amp;lt;br&amp;gt;Type !! Accessory&amp;lt;br&amp;gt;Type&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | &#039;&#039;[[A Realm Reborn]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{GLA}} [[Gladiator]]&lt;br /&gt;
| {{PLD}} [[Paladin]]&lt;br /&gt;
| {{Tank}} Tank&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| None&lt;br /&gt;
| 1&lt;br /&gt;
| [[Gladiator&#039;s Arm|Swords]] and [[Shield]]s&lt;br /&gt;
| Fending&lt;br /&gt;
| Fending&lt;br /&gt;
|-&lt;br /&gt;
| {{MRD}} [[Marauder]]&lt;br /&gt;
| {{WAR}} [[Warrior]]&lt;br /&gt;
| {{Tank}} Tank&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| None&lt;br /&gt;
| 1&lt;br /&gt;
| [[Marauder&#039;s Arm|Greataxes]]&lt;br /&gt;
| Fending&lt;br /&gt;
| Fending&lt;br /&gt;
|- &lt;br /&gt;
| {{LNC}} [[Lancer]]&lt;br /&gt;
| {{DRG}} [[Dragoon]]&lt;br /&gt;
| {{Melee DPS}} Melee DPS&lt;br /&gt;
| {{Gridania|name=yes}}&lt;br /&gt;
| None&lt;br /&gt;
| 1&lt;br /&gt;
| [[Lancer&#039;s Arm|Polearms]]&lt;br /&gt;
| Maiming&lt;br /&gt;
| Slaying&lt;br /&gt;
|-&lt;br /&gt;
| {{PGL}} [[Pugilist]]&lt;br /&gt;
| {{MNK}} [[Monk]]&lt;br /&gt;
| {{Melee DPS}} Melee DPS&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| None&lt;br /&gt;
| 1&lt;br /&gt;
| [[Pugilist&#039;s Arm|Fist Weapons]]&lt;br /&gt;
| Striking&lt;br /&gt;
| Slaying&lt;br /&gt;
|-&lt;br /&gt;
| {{ROG}} [[Rogue]]&lt;br /&gt;
| {{NIN}} [[Ninja]]&lt;br /&gt;
| {{Melee DPS}} Melee DPS&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| None &amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
| [[Rogue&#039;s Arm|Daggers]]&lt;br /&gt;
| Scouting&lt;br /&gt;
| Aiming&lt;br /&gt;
|- &lt;br /&gt;
| {{ARC}} [[Archer]]&lt;br /&gt;
| {{BRD}} [[Bard]]&lt;br /&gt;
| {{Physical Ranged DPS}} Physical Ranged DPS&lt;br /&gt;
| {{Gridania|name=yes}}&lt;br /&gt;
| None&lt;br /&gt;
| 1&lt;br /&gt;
| [[Archer&#039;s Arm|Bows]]&lt;br /&gt;
| Aiming&lt;br /&gt;
| Aiming&lt;br /&gt;
|- &lt;br /&gt;
| {{THM}} [[Thaumaturge]]&lt;br /&gt;
| {{BLM}} [[Black Mage]]&lt;br /&gt;
| {{Magic Ranged DPS}} Magical Ranged DPS&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| None&lt;br /&gt;
| 1&lt;br /&gt;
| [[One-handed Thaumaturge&#039;s Arm|Scepters]] or [[Two-handed Thaumaturge&#039;s Arm|Staves]]&lt;br /&gt;
| Casting&lt;br /&gt;
| Casting&lt;br /&gt;
|- &lt;br /&gt;
| {{ACN}} [[Arcanist]] &amp;lt;sup&amp;gt;[2]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| {{SMN}} [[Summoner]]&lt;br /&gt;
| {{Magic Ranged DPS}} Magical Ranged DPS&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| None&lt;br /&gt;
| 1&lt;br /&gt;
| [[Arcanist&#039;s Grimoire|Books]]&lt;br /&gt;
| Casting&lt;br /&gt;
| Casting&lt;br /&gt;
|- &lt;br /&gt;
| {{ACN}} [[Arcanist]] &amp;lt;sup&amp;gt;[2]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| {{SCH}} [[Scholar]]&lt;br /&gt;
| {{Healer}} Barrier Healer&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| None&lt;br /&gt;
| 1&lt;br /&gt;
| [[Scholar&#039;s Arm|Books]]&lt;br /&gt;
| Healing&lt;br /&gt;
| Healing&lt;br /&gt;
|- &lt;br /&gt;
| {{CNJ}} [[Conjurer]]&lt;br /&gt;
| {{WHM}} [[White Mage]]&lt;br /&gt;
| {{Healer}} Pure Healer&lt;br /&gt;
| {{Gridania|name=yes}}&lt;br /&gt;
| None&lt;br /&gt;
| 1&lt;br /&gt;
| [[One-handed Conjurer&#039;s Arm|Wands]] or [[Two-handed Conjurer&#039;s Arm|Canes]]&lt;br /&gt;
| Healing&lt;br /&gt;
| Healing&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{BLU}} [[Blue Mage]]&lt;br /&gt;
| [[Limited Job]]&amp;lt;br&amp;gt;{{Magic Ranged DPS}} Magical Ranged DPS&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| Level 50 &amp;lt;sup&amp;gt;[5]&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt; Main story &amp;lt;sup&amp;gt;[3]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
| [[Blue Mage&#039;s Arm|One-Handed Canes]]&lt;br /&gt;
| Casting&lt;br /&gt;
| Casting&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | &#039;&#039;[[Heavensward]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{DRK}} [[Dark Knight]]&lt;br /&gt;
| {{Tank}} Tank&lt;br /&gt;
| {{Ishgard|name=yes}}&lt;br /&gt;
| Level 50 &amp;lt;sup&amp;gt;[5]&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt; Main story &amp;lt;sup&amp;gt;[4]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 30&lt;br /&gt;
| [[Dark Knight&#039;s Arm|Greatswords]]&lt;br /&gt;
| Fending&lt;br /&gt;
| Fending&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{MCH}} [[Machinist]]&lt;br /&gt;
| {{Physical Ranged DPS}} Physical Ranged DPS&lt;br /&gt;
| {{Ishgard|name=yes}}&lt;br /&gt;
| Level 50 &amp;lt;sup&amp;gt;[5]&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt; Main story &amp;lt;sup&amp;gt;[4]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 30&lt;br /&gt;
| [[Machinist&#039;s Arm|Firearms]]&lt;br /&gt;
| Aiming&lt;br /&gt;
| Aiming&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{AST}} [[Astrologian]]&lt;br /&gt;
| {{Healer}} Pure Healer&lt;br /&gt;
| {{Ishgard|name=yes}}&lt;br /&gt;
| Level 50 &amp;lt;sup&amp;gt;[5]&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt; Main story &amp;lt;sup&amp;gt;[4]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 30&lt;br /&gt;
| [[Astrologian&#039;s Arm|Star Globes]]&lt;br /&gt;
| Healing&lt;br /&gt;
| Healing&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | &#039;&#039;[[Stormblood]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{SAM}} [[Samurai]]&lt;br /&gt;
| {{Melee DPS}} Melee DPS&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| Level 50&amp;lt;sup&amp;gt;[5]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 50&lt;br /&gt;
| [[Samurai&#039;s Arm|Katanas]]&lt;br /&gt;
| Striking&lt;br /&gt;
| Slaying&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{RDM}} [[Red Mage]]&lt;br /&gt;
| {{Magic Ranged DPS}} Magical Ranged DPS&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| Level 50&amp;lt;sup&amp;gt;[5]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 50&lt;br /&gt;
| [[Red Mage&#039;s Arm|Rapiers]]&lt;br /&gt;
| Casting&lt;br /&gt;
| Casting&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | &#039;&#039;[[Shadowbringers]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{GNB}} [[Gunbreaker]]&lt;br /&gt;
| {{Tank}} Tank&lt;br /&gt;
| {{Gridania|name=yes}}&lt;br /&gt;
| Level 60&amp;lt;sup&amp;gt;[5]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 60&lt;br /&gt;
| [[Gunbreaker&#039;s Arm|Gunblades]]&lt;br /&gt;
| Fending&lt;br /&gt;
| Fending&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{DNC}} [[Dancer]]&lt;br /&gt;
| {{Physical Ranged DPS}} Physical Ranged DPS&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| Level 60&amp;lt;sup&amp;gt;[5]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 60&lt;br /&gt;
| [[Dancer&#039;s Arm|Throwing Weapons]]&lt;br /&gt;
| Aiming&lt;br /&gt;
| Aiming&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | &#039;&#039;[[Endwalker]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{RPR}} [[Reaper]]&lt;br /&gt;
| {{Melee DPS}} Melee DPS&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| Level 70&amp;lt;sup&amp;gt;[5]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 70&lt;br /&gt;
| [[Reaper&#039;s Arm|War Scythes]]&lt;br /&gt;
| Maiming&lt;br /&gt;
| Slaying&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{SGE}} [[Sage]]&lt;br /&gt;
| {{Healer}} Barrier Healer&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| Level 70&amp;lt;sup&amp;gt;[5]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 70&lt;br /&gt;
| [[Sage&#039;s Arm|Nouliths]]&lt;br /&gt;
| Healing&lt;br /&gt;
| Healing&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | &#039;&#039;[[Dawntrail]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| ???&lt;br /&gt;
| {{Melee DPS}} Melee DPS&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| ???&lt;br /&gt;
| {{Magic Ranged DPS}} Magical Ranged DPS&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
#Although {{ROG}}Rogue/{{NIN}}Ninja has no specific prerequisites, it is not available as a starting class (due to being added in [[patch 2.4]]). Players who want to become a Rogue as quickly as possible will need to begin as a different class, unlock class-changing (level 10 class quest), and gain access to [[Limsa Lominsa]] (level 15 main story quest, unless you started there).&lt;br /&gt;
#{{SMN}}Summoner and {{SCH}}Scholar are both based on {{ACN}}Arcanist. That means that Summoner and Scholar share levels with each other.&lt;br /&gt;
#{{BLU}}Blue Mage requires completion of the Main Scenario Quest {{Questlink|main|The Ultimate Weapon}} (the end of [[patch 2.0]]) and a [[Disciple of War]] or [[Disciple of Magic|Magic]] at level 50. Although Blue Mage was released during &#039;&#039;Stormblood&#039;&#039;, it was made available to all players regardless of whether they owned expansions, hence its position in this table.&lt;br /&gt;
#The &#039;&#039;Heavensward&#039;&#039; jobs require completion of the Main Scenario Quest {{Questlink|main|Before the Dawn}} (the end of [[patch 2.55]]) and a [[Disciple of War]] or [[Disciple of Magic|Magic]] at level 50. (This unlocks access the city of Ishgard.)&lt;br /&gt;
#All [[job]] unlocks require a [[Disciple of War]] or [[Disciple of Magic|Magic]]. [[Crafters]] and [[Gatherers]] may not be used.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[File:FFXIV ARR Jobs.jpg|Final Fantasy XIV: A Realm Reborn jobs.|thumb]]Jobs have specialized abilities aimed to perform specific roles in a group setting. Jobs are at the same level as their corresponding classes and can be thought of as specializations of the base classes. Jobs of the same role (damage dealer, tank or healer) are balanced to provide roughly the same level of combat performance. There are therefore no jobs that perform better or worse than any other, and all content in the game can be completed with any job. But jobs differ from one another in their playing style (e.g. melee vs. ranged damage), and in the balance of damage and party buffs they provide.  The exception is the [[Limited Job|limited job]] of [[Blue Mage]], which is for all intents and purposes a separate game of its own.&lt;br /&gt;
&lt;br /&gt;
There are ten jobs in [[A Realm Reborn]] ([[Patch 2.0|2.0]]): [[Paladin]], [[Warrior]], [[Monk]], [[Dragoon]], [[Ninja]] ([[Patch 2.4|2.4]]), [[Bard]], [[Black Mage]], [[Summoner]], [[White Mage]], and [[Scholar]]. [[Heavensward]] ([[Patch 3.0|3.0]]) added three new jobs: [[Dark Knight]], [[Machinist]] and [[Astrologian]]. [[Stormblood]] ([[Patch 4.0|4.0]]) added two more jobs initially: [[Samurai]] and [[Red Mage]], followed by a [[Limited Job]] at the tail end of the expansion ([[Patch 4.5|4.5]]), [[Blue Mage]]. [[Shadowbringers]] ([[Patch 5.0|5.0]]) also added two new jobs: [[Gunbreaker]] and [[Dancer]]. Continuing the pattern, [[Endwalker]] ([[Patch 6.0|6.0]]) added two more jobs: [[Reaper]] and [[Sage]].&lt;br /&gt;
&lt;br /&gt;
Unlocking a job awards its [[Soul Crystal]], which is required to change from the player&#039;s current [[class]] into the more specialized [[job]]. Each job has its own crystal which can be equipped via the Armoury Chest.&lt;br /&gt;
&lt;br /&gt;
Jobs have some unique features:&lt;br /&gt;
&lt;br /&gt;
* Primary Class is the class that a job is tied to.&lt;br /&gt;
* To switch to a job, equip its Soul Crystal. Returning to a base class works similarly by leaving the crystal slot empty.&lt;br /&gt;
* Jobs possess all of the abilities and traits of the primary class and have a large number of additional abilities and traits on top of it.  Classes typically only gain at most a couple of abilities after level 30, with the majority being vested in the job instead after that level.  Both classes and jobs have access to the full set of role abilities (ex. {{action icon|Swiftcast}}), however.&lt;br /&gt;
* All traits acquired before level 30 are shared between the class and job.  Traits acquired between level 30 and 50 may be shared between the class and job, or may be exclusive to the job, with numerous examples of both.  All traits acquired after levels 50 are restricted entirely to the job and unavailable to the associated base class.&lt;br /&gt;
* While many abilities are acquired through gaining levels, some are instead rewarded by [[Class Quests|Class]] or [[Job Quests]].&lt;br /&gt;
* Level is shared between job and primary class once that job is unlocked. For example, if you level a [[Summoner]] to 40, then swap over to its base class ([[Arcanist]]), the latter will also be at level 40. Both the primary class and its respective job(s will always be the same level, regardless of which you play as.  A side effect of this is that the two jobs that stem from the [[Arcanist]] base class, [[Summoner]] and [[Scholar]], also share level, so increases in level to either one are also reflected in the other.&lt;br /&gt;
* With one exception, there exists &#039;&#039;&#039;no content after level 30&#039;&#039;&#039; &#039;&#039;oriented towards classes&#039;&#039; rather than jobs.  There&#039;s just one level 30 quest that can only be accessed by the base class, not the job it transforms into ({{questlink|side|Unicorn Power}} is only available to Conjurers, not to White Mages, despite being a level 30 quest and only becoming accessible &#039;&#039;after&#039;&#039; the level 30 Conjurer quest), but nothing else after level 30.&lt;br /&gt;
** Deliberately playing a [[class]] instead of a [[job]] in high-level content is a kickable offense under the [https://support.na.square-enix.com/faqarticle.php?id=5382&amp;amp;la=1&amp;amp;kid=68216 Prohibited Activities in Final Fantasy XIV] section &amp;quot;Obstruction of play.&amp;quot;&lt;br /&gt;
* Hotbar configuration is &#039;&#039;not&#039;&#039; shared between classes and the jobs they transform into.&lt;br /&gt;
* Jobs released in Heavensward (3.0) – Dark Knight, Astrologian and Machinist – start at level 30 and do not require base classes. Instead, they begin with a full set of abilities of their own.&lt;br /&gt;
* Jobs released in Stormblood (4.0) – Samurai and Red Mage – start at level 50 and do not require base classes.&lt;br /&gt;
* Jobs released in Shadowbringers (5.0) – Gunbreaker and Dancer – start at level 60 and do not require base classes.&lt;br /&gt;
* Jobs released in Endwalker (6.0) – Sage and Reaper - start at level 70 and do not require base classes.&lt;br /&gt;
&lt;br /&gt;
== Jobs ==&lt;br /&gt;
[[File:Jobs Screen.png|right|thumb|In-game Jobs Screen]]&lt;br /&gt;
==={{tank|big=y}}  [[Tank]]s ===&lt;br /&gt;
==== {{PLD}} [[Paladin]] ====&lt;br /&gt;
Paladins are front-line specialists, sporting a veritable arsenal of defensive and supportive tools to protect both themselves and their allies. Paladins also utilize MP to heal their comrades and to deal burst damage. Paladins possess a unique ranged spellcasting period in their rotation allowing them to attack targets without being in melee range, and a strong cooldown that makes them completely immune to all damage for a period. Paladins also possess two unique party mitigation actions to other tanks&#039; one unique action, along with a unique action that allows the paladin to cover an ally from attacks.&lt;br /&gt;
&lt;br /&gt;
==== {{WAR}} [[Warrior]] ====&lt;br /&gt;
Warriors are mighty front-liners wielding two-handed axes which are used to perform huge burst damage using their Beast Gauge and have a very simple damage rotation. Warriors have exceptionally strong self-healing abilities that make them particularly strong in dungeons. They also have a strong cooldown that, rather than preventing damage, simply prevents them from dying for the duration. This &amp;quot;invulnerability&amp;quot; also has the shortest recast timer among all tank invulerabilities.&lt;br /&gt;
&lt;br /&gt;
==== {{DRK}} [[Dark Knight]] ====&lt;br /&gt;
Dark Knights provide the player with a balanced offering of mitigation and damage-dealing tools, complemented by their skill with two-handed greatswords. They use MP as a secondary resource for executing strong magical attacks and very powerful burst damage. Dark knights arguably have the strongest burst damage among all tanks and can stockpile resources as necessary for when more damage is needed. Dark knights possess powerful self-shielding abilities and have a cooldown that lets them continue attacking even after having been &amp;quot;killed&amp;quot;, potentially returning to life without interruption if healed sufficiently during the short period after their ostensible death. At higher levels, dark knights also have the most flexible targeted mitigation among all the tanks, allowing them to easily shield and mitigate multiple allies at once.&lt;br /&gt;
&lt;br /&gt;
==== {{GNB}} [[Gunbreaker]] ====&lt;br /&gt;
Gunbreakers blend solid damage, mitigation, and utility into a straightforward playstyle. They possess combos that generate Cartridges, which can be used on multiple strong attacks. The possess a cooldown that, while it reduces them to only 1 HP, makes them immune to nearly all attacks and abilities for a duration thereafter. Gunbreakers also have a strong healing-over-time action that can be used on themselves or a target allly.&lt;br /&gt;
&lt;br /&gt;
==={{healer|big=y}} [[Healer]] ===&lt;br /&gt;
&amp;quot;Pure&amp;quot; healers have access to higher healing output in response to damage and stronger healing-over-time abilities.&lt;br /&gt;
&lt;br /&gt;
==== {{WHM}} [[White Mage]] ====&lt;br /&gt;
White Mage is a straightforward healing class that forgoes utility to provide immense healing output and regeneration effects to their allies. Their simple but powerful healing kit does not require much advanced planning. They also have good personal damage, blasting their enemies with devastating elemental attacks, including a powerful AoE stun. At higher levels, they gain access to Lilies, which can be used on instant healing spells without needing MP, and later on will gain access to an exceptionally powerful attack that is fueled by Lilies. &lt;br /&gt;
==== {{AST}} [[Astrologian]] ====&lt;br /&gt;
Astrologians are masters of fate that provide healing and regeneration to their allies. They have a unique Card system that allows them to provide damage buffs to fellow party members, an ability that buffs the entire party&#039;s damage for a short period, and a large number of cooldowns to provide all manner of utility or damage as the fight demands. In exchange for their utility, their personal damage is lower than that of other healers. Several of their healing abilities have a strong but delayed healing effect, meaning proactive usage and knowledge of specific encounters are key to effective healing. In many situations, astrologians are also generally more effective at reducing incoming damage than White Mages.&lt;br /&gt;
-------&lt;br /&gt;
&amp;quot;Barrier&amp;quot; healers have access to more abilities which provide shields to party members, increasing their effective max HP, and abilities that reduce damage taken, allowing them to better prepare the party for strong incoming enemy attacks.&lt;br /&gt;
&lt;br /&gt;
==== {{SCH}} [[Scholar]] ====&lt;br /&gt;
Scholars, accompanied by their faithful healing fairies, provide allies with powerful barriers whilst debilitating enemies with an ability that increases critical hits taken. Their fairies will automatically heal injured players. At great need, they can call a more powerful version of their fairy to the battlefield to augment their allies&#039; defenses. By using a certain combination of actions that can also be augmented from other party members&#039; healing up actions, scholars can provide the strongest party shields of any job. They are the only job in the game that can increase the movement speed of the party in combat with a special ability.&lt;br /&gt;
&lt;br /&gt;
==== {{SGE}} [[Sage]]====&lt;br /&gt;
The Sage is a job that provides a solid balance of healing, mitigation, and damage. They can choose one ally to receive Kardia, which will automatically heal them every time the Sage uses an attack spell. Using their Nouliths, they can enhance their spells to make them instant cast and provide their party with potent barriers or damage-over-time on enemies. Compared to scholars, sages have higher personal damage in exchange for not providing party damage buffs. Sages also feature skills which provide shields that automatically regenerate once they have been depleted, making them especially potent on multi-hit attacks. Sages have good mobility with an ability that allows them to dash to another player or enemy. Sage&#039;s basic mitigation action does not require allies to stand inside a ground effect, making it superior to Scholar&#039;s.&lt;br /&gt;
&lt;br /&gt;
==={{Melee DPS|big=y}} [[DPS|Melee DPS]] ===&lt;br /&gt;
Melee DPS jobs typically deal the most damage among the DPS roles but require being in melee range to enemies and have positional-based attacks, which will do more damage if the player attacks from the rear or flank of an enemy, depending on the attack. Some melee DPS jobs also have cast times for their strongest attacks, requiring them to briefly stand still.&lt;br /&gt;
&lt;br /&gt;
==== {{MNK}} [[Monk]] ====&lt;br /&gt;
Monks are very agile combatants that deal impressive sustained and burst damage, darting across the battlefield to annihilate foes with lightning speed using their fist-based weapons and martial techniques. Their basic weaponskills are more free-form than other Melee DPS jobs and do not follow a strict combo system, instead employing a &amp;quot;form&amp;quot; system that allows usage of specific weaponskills depending on the monk&#039;s form, which changes after using a weaponskill. They also have a Chakra system that allows them to build to powerful attacks as combat progresses, and Masterful Blitz, allowing them to unleash powerful attacks based on specific sequences of their basic weaponskills. They also possess an action that temporarily increases healing received to all allies in range.&lt;br /&gt;
&lt;br /&gt;
==== {{DRG}} [[Dragoon]] ====&lt;br /&gt;
Dragoons are famous for launching themselves across battlefields and decimating their foes using lance-based weapons, bombarding enemies with vicious leaping attacks and lengthy combos while empowering allies with buffs. They draw upon the Blood of the Dragon to augment their abilities, occasionally being even further empowered for short periods by Life of the Dragon. Dragoons have very strong AoE damage, with several attacks that cleave in a line.&lt;br /&gt;
&lt;br /&gt;
==== {{NIN}} [[Ninja]] ====&lt;br /&gt;
Ninja are agile and elusive fighters that utilize [[ninjutsu]] and dual-daggers, slicing unsuspecting foes from the shadows in the blink of an eye. By using the right combination of mudras, they can also blast enemies with a variety of elemental ranged attacks. Ninja&#039;s exceptional burst damage that is mostly based on cooldowns instead of gauge resources makes them especially strong for encounters in which the boss is untargetable for long periods of time. Their ace-in-the-hole, [[Mug]], also increases the damage a target takes from all sources. Ninja have higher movement speed than other jobs and an ability that allows them to move quickly to a specified location. The ninja is the only melee DPS job that uses Dexterity as its primary offensive stat instead of Strength.&lt;br /&gt;
&lt;br /&gt;
==== {{SAM}} [[Samurai]] ====&lt;br /&gt;
The Samurai uses a two-handed katana to deal out tremendous damage at the expense of providing party buffs. Samurai use their combos to generate three kinds of Sen, symbols of their mastery of the blade, which they can then leverage to unleash one of several powerful Iaijutsu finishers. At higher levels, Samurai&#039;s combos will build Kenki gauge and their Iaijutsu will build Meditation stacks, which are additional resources that can be used on other strong attacks.&lt;br /&gt;
&lt;br /&gt;
==== {{RPR}} [[Reaper]] ====&lt;br /&gt;
Reapers fight using both the scythe they wield and the void avatar they command. They must first harvest their victims to build up the Soul gauge, which is used to feed their avatar to deliver powerful attacks. The avatar builds up the Shroud gauge, which can be use to combine with the avatar for an even more powerful, temporary boost in power. Reaper&#039;s exceptional ability to store damage resources makes them especially strong for multi-phase encounters such as ultimate raids, in which more damage may be needed at certain points.&lt;br /&gt;
&lt;br /&gt;
==={{Physical Ranged DPS|big=y}} [[DPS|Physical Ranged DPS]] ===&lt;br /&gt;
Physical Ranged DPS jobs typically deal the least damage among the DPS roles but do not need to be in melee range or have mobility-limiting cast times. With the exception of Machinist, Physical Ranged DPS jobs provide the strongest party buffs and other utility among the DPS jobs.&lt;br /&gt;
&lt;br /&gt;
==== {{BRD}} [[Bard]] ====&lt;br /&gt;
Bards are bow-wielding ranged damage dealers sporting mobility, utility, and a proc-based combat style that debilitates enemies through damage-over-time effects wrought by their skillful bow shots. Through the power of song, they can also provide party-wide buffs and inspire their allies to greater feats of damage, whilst their own attacks cycle through 3 different distinct periods based on the song they are currently playing. They are the only non-healer job that can remove a detrimental status effect from a party member, using a unique ability. They also possess an action that temporarily increases healing received to all allies in range.&lt;br /&gt;
&lt;br /&gt;
==== {{MCH}} [[Machinist]] ====&lt;br /&gt;
Machinists are gun-toting tinkerers that specialize in blasting foes in rapid succession, building up their Heat gauge, which is used to fuel their abilities further. They have access to multiple powerful Tool attacks to further damage foes. They can also deploy an automaton to assist the player in combat temporarily. Their relatively high personal damage is at the expense of providing party buffs. Similar to reaper, machinists can flexibly store and use their resources at points in an encounter in which more damage may be needed. Machinists have a unique utility action that reduces damage dealt from an enemy (in addition to their normal physical ranged DPS party mitigation action).&lt;br /&gt;
&lt;br /&gt;
==== {{DNC}} [[Dancer]] ====&lt;br /&gt;
The Dancer is a highly mobile job providing damage, utility, and support capabilities to those around them while slicing their enemies with throws of their bladed chakrams. Dancers can also choose a party member as their Dance Partner, further empowering that party member by echoing the effects of several of the Dancer&#039;s abilities on that player.  Their combat style relies heavily on random procs, with several layers of procs feeding into further (potential) procs. Dancers feature &amp;quot;Steps&amp;quot; in their rotation, which are abilities that require executing either two or four random Dance Steps to unleash powerful AoE attacks that also boost allies&#039; damage, with the strength increasing depending on how many Dance Steps were correctly executed. They possess a unique ability to rapidly dash around the battlefield and support abilities that heal nearby party members or provide shields.&lt;br /&gt;
&lt;br /&gt;
==={{Magical Ranged DPS|big=y}} [[DPS|Magical Ranged DPS]] ===&lt;br /&gt;
Magical Ranged DPS jobs provide strong damage (albeit usually less than melee DPS) but several of their attacks require them to stand still and cast, limiting their mobility at times. With the exception of Black Mage, Magical Ranged DPS jobs usually provide decent party utility and can even resurrect fallen allies during battle.&lt;br /&gt;
&lt;br /&gt;
==== {{BLM}} [[Black Mage]] ====&lt;br /&gt;
Black Mages resemble the classical elemental mage, trading party buffs, utility, and mobility for unmatched spells damage, comparable to melee DPS jobs. Their unique mechanics revolve around balancing Astral Fire and Umbral Ice, consuming their MP with powerful but costly spells during Astral Fire, and then rapidly regenerating it during Umbral Ice, all the while weaving in deadly lightning magicks that inflict damage over time. At higher levels, Black Mages will gain access to more instant cast spells and other mobility options, which must be skillfully used to maximize their performance.&lt;br /&gt;
&lt;br /&gt;
==== {{SMN}} [[Summoner]] ====&lt;br /&gt;
Summoners conjure one of three battle-pets to deliver a variety of attacks based on what they have summoned, cycling between fire, earth, and wind aspects throughout the fight. As a result, Summoners are surprisingly versatile and mobile for a Magic job. At higher levels, Summoners are able to manifest powerful echoes of the primals Bahamut and Phoenix to devastate their foes with high burst damage and provide regenerative healing. With only a few actions in their rotation that have cast times, summoners are arguably the most mobile magical ranged DPS. Summoner, like Red Mage, is also one of the few DPS jobs that can resurrect fallen allies in combat.&lt;br /&gt;
&lt;br /&gt;
==== {{RDM}} [[Red Mage]] ====&lt;br /&gt;
The Red Mage is a versatile job capable of using both magic and melee weapon skills effectively. The job focuses on building and balancing white and black mana by casting magic, then expending them on their melee rapier skills, followed by strong instant cast spells to deal a finishing blow. In addition to dealing damage, Red Mages can draw upon healing magic and even raise fallen party members, as well as augmenting the damage of their allies for a short period of time, and temporarily decreasing magic damage nearby allies take. The combat style of Red Mages revolves around a unique pattern of casting a quick spell followed by a powerful spell made instant-cast due to their Dualcast trait, which can also be used on their resurrection spell to revive multiple allies in quick succession. Similar to reapers and machinists, red mages can flexibly store and use their resources at points in an encounter in which more damage may be needed.&lt;br /&gt;
&lt;br /&gt;
==== {{BLU}} [[Blue Mage]] (Limited) ====&lt;br /&gt;
Blue Mages learn skills by copying the abilities of their defeated enemies. They have access to a wide variety of spells, which make them more versatile and powerful as they learn more spells, to the point where they can emulate any of the three major roles (tank, healer, DPS). However, their status as a Limited Job restricts their access to content, and they have a lower max level than non-limited jobs. Unlike other jobs, Blue Mages retain access to all of their learned spells even when level synced, providing unique advantages in content they can participate in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Job navbar}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs|*]]&lt;/div&gt;</summary>
		<author><name>Daytona</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Job&amp;diff=518667</id>
		<title>Job</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Job&amp;diff=518667"/>
		<updated>2023-01-21T14:22:57Z</updated>

		<summary type="html">&lt;p&gt;Daytona: BLU requirements&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCRIGHT}}&lt;br /&gt;
&#039;&#039;&#039;Jobs&#039;&#039;&#039; are an extension of their base [[class]]es, and require a [[Soul Crystal]] to activate. &#039;&#039;&#039;A job is a strict upgrade to its class, which means there is no reason to keep using the class once the job is available.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each job acquires additional role-specific actions based on the job&#039;s role in group content (Tank, DPS, or Healer). A job&#039;s role is very important, because most duties have role requirements:&lt;br /&gt;
* Dungeons (4-player) require 1 tank, 1 healer, and 2 DPS.&lt;br /&gt;
* Trials and raids (8-player) require 2 tanks, 2 healers, and 4 DPS. At casual difficulties, subroles don&#039;t matter, but at Savage level it is recommended to have at least one of each subrole: 1 pure healer, 1 barrier healer, 1 melee DPS, 1 physical ranged DPS, 1 magical ranged DPS.&lt;br /&gt;
* Alliance raids (24-player) require 1 tank, 2 healers, and 5 DPS for each of the 3 parties.&lt;br /&gt;
&lt;br /&gt;
Originally, a secondary class was required to unlock each job. With the release of [[Stormblood]], this is no longer required. Each class can advance to its corresponding job at level 30 regardless of the levels of your other classes. Advancing from a class to a job requires you to finish your level 30 class quests as well as the main story quest {{questlink|main|Sylph-management}}.&lt;br /&gt;
&lt;br /&gt;
Jobs added with expansions do not have a base [[class]] and receive their [[Soul Crystal]] as soon as they are unlocked. They also start out at higher base levels.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jobs are not mutually exclusive.&#039;&#039;&#039; Given enough time, one can level all [[class]]es and jobs on a single character.&lt;br /&gt;
&lt;br /&gt;
== Job Chart ==&lt;br /&gt;
This list includes all jobs with their base classes.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
! Base Class&amp;lt;br&amp;gt;(Level 1-30) !! Job&amp;lt;br&amp;gt;(Level 30+) !! Role !! Starting&amp;lt;br&amp;gt;Location !! Prerequisites !! Starting&amp;lt;br&amp;gt;Level !! Weapon !! Armor&amp;lt;br&amp;gt;Type !! Accessory&amp;lt;br&amp;gt;Type&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | &#039;&#039;[[A Realm Reborn]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{GLA}} [[Gladiator]]&lt;br /&gt;
| {{PLD}} [[Paladin]]&lt;br /&gt;
| {{Tank}} Tank&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| None&lt;br /&gt;
| 1&lt;br /&gt;
| [[Swords]] and [[Shields]]&lt;br /&gt;
| Fending&lt;br /&gt;
| Fending&lt;br /&gt;
|-&lt;br /&gt;
| {{MRD}} [[Marauder]]&lt;br /&gt;
| {{WAR}} [[Warrior]]&lt;br /&gt;
| {{Tank}} Tank&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| None&lt;br /&gt;
| 1&lt;br /&gt;
| [[Greataxes]]&lt;br /&gt;
| Fending&lt;br /&gt;
| Fending&lt;br /&gt;
|- &lt;br /&gt;
| {{LNC}} [[Lancer]]&lt;br /&gt;
| {{DRG}} [[Dragoon]]&lt;br /&gt;
| {{Melee DPS}} Melee DPS&lt;br /&gt;
| {{Gridania|name=yes}}&lt;br /&gt;
| None&lt;br /&gt;
| 1&lt;br /&gt;
| [[Polearms]]&lt;br /&gt;
| Maiming&lt;br /&gt;
| Slaying&lt;br /&gt;
|-&lt;br /&gt;
| {{PGL}} [[Pugilist]]&lt;br /&gt;
| {{MNK}} [[Monk]]&lt;br /&gt;
| {{Melee DPS}} Melee DPS&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| None&lt;br /&gt;
| 1&lt;br /&gt;
| [[Fist Weapons]]&lt;br /&gt;
| Striking&lt;br /&gt;
| Slaying&lt;br /&gt;
|-&lt;br /&gt;
| {{ROG}} [[Rogue]]&lt;br /&gt;
| {{NIN}} [[Ninja]]&lt;br /&gt;
| {{Melee DPS}} Melee DPS&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| None &amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
| [[Daggers]]&lt;br /&gt;
| Scouting&lt;br /&gt;
| Aiming&lt;br /&gt;
|- &lt;br /&gt;
| {{ARC}} [[Archer]]&lt;br /&gt;
| {{BRD}} [[Bard]]&lt;br /&gt;
| {{Physical Ranged DPS}} Physical Ranged DPS&lt;br /&gt;
| {{Gridania|name=yes}}&lt;br /&gt;
| None&lt;br /&gt;
| 1&lt;br /&gt;
| [[Bows]]&lt;br /&gt;
| Aiming&lt;br /&gt;
| Aiming&lt;br /&gt;
|- &lt;br /&gt;
| {{THM}} [[Thaumaturge]]&lt;br /&gt;
| {{BLM}} [[Black Mage]]&lt;br /&gt;
| {{Magic Ranged DPS}} Magical Ranged DPS&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| None&lt;br /&gt;
| 1&lt;br /&gt;
| [[Scepters]] or [[Staves]]&lt;br /&gt;
| Casting&lt;br /&gt;
| Casting&lt;br /&gt;
|- &lt;br /&gt;
| {{ACN}} [[Arcanist]] &amp;lt;sup&amp;gt;[2]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| {{SMN}} [[Summoner]]&lt;br /&gt;
| {{Magic Ranged DPS}} Magical Ranged DPS&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| None&lt;br /&gt;
| 1&lt;br /&gt;
| [[Books (Arcanist, Summoner)|Books]]&lt;br /&gt;
| Casting&lt;br /&gt;
| Casting&lt;br /&gt;
|- &lt;br /&gt;
| {{ACN}} [[Arcanist]] &amp;lt;sup&amp;gt;[2]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| {{SCH}} [[Scholar]]&lt;br /&gt;
| {{Healer}} Barrier Healer&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| None&lt;br /&gt;
| 1&lt;br /&gt;
| [[Books (Scholar)|Books]]&lt;br /&gt;
| Healing&lt;br /&gt;
| Healing&lt;br /&gt;
|- &lt;br /&gt;
| {{CNJ}} [[Conjurer]]&lt;br /&gt;
| {{WHM}} [[White Mage]]&lt;br /&gt;
| {{Healer}} Pure Healer&lt;br /&gt;
| {{Gridania|name=yes}}&lt;br /&gt;
| None&lt;br /&gt;
| 1&lt;br /&gt;
| [[Wands]] or [[Canes]]&lt;br /&gt;
| Healing&lt;br /&gt;
| Healing&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{BLU}} [[Blue Mage]]&lt;br /&gt;
| [[Limited Job]]&amp;lt;br&amp;gt;{{Magic Ranged DPS}} Magical Ranged DPS&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| Level 50 &amp;lt;br&amp;gt; Main story &amp;lt;sup&amp;gt;[3]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
| [[Canes (Blue Mage)|One-Handed Canes]]&lt;br /&gt;
| Casting&lt;br /&gt;
| Casting&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | &#039;&#039;[[Heavensward]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{DRK}} [[Dark Knight]]&lt;br /&gt;
| {{Tank}} Tank&lt;br /&gt;
| {{Ishgard|name=yes}}&lt;br /&gt;
| Level 50 &amp;lt;br&amp;gt; Main story &amp;lt;sup&amp;gt;[4]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 30&lt;br /&gt;
| [[Greatswords]]&lt;br /&gt;
| Fending&lt;br /&gt;
| Fending&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{MCH}} [[Machinist]]&lt;br /&gt;
| {{Physical Ranged DPS}} Physical Ranged DPS&lt;br /&gt;
| {{Ishgard|name=yes}}&lt;br /&gt;
| Level 50 &amp;lt;br&amp;gt; Main story &amp;lt;sup&amp;gt;[4]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 30&lt;br /&gt;
| [[Firearms]]&lt;br /&gt;
| Aiming&lt;br /&gt;
| Aiming&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{AST}} [[Astrologian]]&lt;br /&gt;
| {{Healer}} Pure Healer&lt;br /&gt;
| {{Ishgard|name=yes}}&lt;br /&gt;
| Level 50 &amp;lt;br&amp;gt; Main story &amp;lt;sup&amp;gt;[4]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 30&lt;br /&gt;
| [[Star Globes]]&lt;br /&gt;
| Healing&lt;br /&gt;
| Healing&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | &#039;&#039;[[Stormblood]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{SAM}} [[Samurai]]&lt;br /&gt;
| {{Melee DPS}} Melee DPS&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| Level 50&lt;br /&gt;
| 50&lt;br /&gt;
| [[Katanas]]&lt;br /&gt;
| Striking&lt;br /&gt;
| Slaying&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{RDM}} [[Red Mage]]&lt;br /&gt;
| {{Magic Ranged DPS}} Magical Ranged DPS&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| Level 50&lt;br /&gt;
| 50&lt;br /&gt;
| [[Rapiers]]&lt;br /&gt;
| Casting&lt;br /&gt;
| Casting&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | &#039;&#039;[[Shadowbringers]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{GNB}} [[Gunbreaker]]&lt;br /&gt;
| {{Tank}} Tank&lt;br /&gt;
| {{Gridania|name=yes}}&lt;br /&gt;
| Level 60&lt;br /&gt;
| 60&lt;br /&gt;
| [[Gunblades]]&lt;br /&gt;
| Fending&lt;br /&gt;
| Fending&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{DNC}} [[Dancer]]&lt;br /&gt;
| {{Physical Ranged DPS}} Physical Ranged DPS&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| Level 60&lt;br /&gt;
| 60&lt;br /&gt;
| [[Throwing Weapons]]&lt;br /&gt;
| Aiming&lt;br /&gt;
| Aiming&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | &#039;&#039;[[Endwalker]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{RPR}} [[Reaper]]&lt;br /&gt;
| {{Melee DPS}} Melee DPS&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| Level 70&lt;br /&gt;
| 70&lt;br /&gt;
| [[War Scythes]]&lt;br /&gt;
| Maiming&lt;br /&gt;
| Slaying&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{SGE}} [[Sage]]&lt;br /&gt;
| {{Healer}} Barrier Healer&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| Level 70&lt;br /&gt;
| 70&lt;br /&gt;
| [[Nouliths]]&lt;br /&gt;
| Healing&lt;br /&gt;
| Healing&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
#Although {{ROG}}Rogue/{{NIN}}Ninja has no specific prerequisites, it is not available as a starting class (due to being added in [[patch 2.4]]). Players who want to become a Rogue as quickly as possible will need to begin as a different class, unlock class-changing (level 10 class quest), and gain access to [[Limsa Lominsa]] (level 15 main story quest, unless you started there).&lt;br /&gt;
#{{SMN}}Summoner and {{SCH}}Scholar are both based on {{ACN}}Arcanist. That means that Summoner and Scholar share levels with each other.&lt;br /&gt;
#{{BLU}}Blue Mage requires completion of the Main Scenario Quest {{Questlink|main|The Ultimate Weapon}} (the end of [[patch 2.0]]) and a job at level 50. Although Blue Mage was released during &#039;&#039;Stormblood&#039;&#039;, it was made available to all players regardless of whether they owned expansions, hence its position in this table.&lt;br /&gt;
#The &#039;&#039;Heavensward&#039;&#039; jobs require completion of the Main Scenario Quest {{Questlink|main|Before the Dawn}} (the end of [[patch 2.55]]) and a job at level 50. (This unlocks access the city of Ishgard.)&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[File:FFXIV ARR Jobs.jpg|Final Fantasy XIV: A Realm Reborn jobs.|thumb]]Jobs have specialized abilities aimed to perform specific roles in a group setting. Jobs are at the same level as their corresponding classes and can be thought of as specializations of the base classes. Jobs of the same role (damage dealer, tank or healer) are balanced to provide roughly the same level of combat performance. There are therefore no jobs that perform better or worse than any other, and all content in the game can be completed with any job. But jobs differ from one another in their playing style (e.g. melee vs. ranged damage), and in the balance of damage and party buffs they provide.  The exception is the [[Limited Job|limited job]] of [[Blue Mage]], which is for all intents and purposes a separate game of its own.&lt;br /&gt;
&lt;br /&gt;
There are ten jobs in [[A Realm Reborn]] ([[Patch 2.0|2.0]]): [[Paladin]], [[Warrior]], [[Monk]], [[Dragoon]], [[Ninja]] ([[Patch 2.4|2.4]]), [[Bard]], [[Black Mage]], [[Summoner]], [[White Mage]], and [[Scholar]]. [[Heavensward]] ([[Patch 3.0|3.0]]) added three new jobs: [[Dark Knight]], [[Machinist]] and [[Astrologian]]. [[Stormblood]] ([[Patch 4.0|4.0]]) added two more jobs initially: [[Samurai]] and [[Red Mage]], followed by a [[Limited Job]] at the tail end of the expansion ([[Patch 4.5|4.5]]), [[Blue Mage]]. [[Shadowbringers]] ([[Patch 5.0|5.0]]) also added two new jobs: [[Gunbreaker]] and [[Dancer]]. Continuing the pattern, [[Endwalker]] ([[Patch 6.0|6.0]]) added two more jobs: [[Reaper]] and [[Sage]].&lt;br /&gt;
&lt;br /&gt;
Unlocking a job awards its [[Soul Crystal]], which is required to change from the player&#039;s current [[class]] into the more specialized [[job]]. Each job has its own crystal which can be equipped via the Armoury Chest.&lt;br /&gt;
&lt;br /&gt;
Jobs have some unique features:&lt;br /&gt;
&lt;br /&gt;
* Primary Class is the class that a job is tied to.&lt;br /&gt;
* To switch to a job, equip its Soul Crystal. Returning to a base class works similarly by leaving the crystal slot empty.&lt;br /&gt;
* Jobs possess all of the abilities and traits of the primary class and have a large number of additional abilities and traits on top of it.  Classes typically only gain at most a couple of abilities after level 30, with the majority being vested in the job instead after that level.  Both classes and jobs have access to the full set of role abilities (ex. {{action icon|Swiftcast}}), however.&lt;br /&gt;
* All traits acquired before level 30 are shared between the class and job.  Traits acquired between level 30 and 50 may be shared between the class and job, or may be exclusive to the job, with numerous examples of both.  All traits acquired after levels 50 are restricted entirely to the job and unavailable to the associated base class.&lt;br /&gt;
* While many abilities are acquired through gaining levels, some are instead rewarded by [[Class Quests|Class]] or [[Job Quests]].&lt;br /&gt;
* Level is shared between job and primary class once that job is unlocked. For example, if you level a [[Summoner]] to 40, then swap over to its base class ([[Arcanist]]), the latter will also be at level 40. Both the primary class and its respective job(s will always be the same level, regardless of which you play as.  A side effect of this is that the two jobs that stem from the [[Arcanist]] base class, [[Summoner]] and [[Scholar]], also share level, so increases in level to either one are also reflected in the other.&lt;br /&gt;
* With one exception, there exists &#039;&#039;&#039;no content after level 30&#039;&#039;&#039; &#039;&#039;oriented towards classes&#039;&#039; rather than jobs.  There&#039;s just one level 30 quest that can only be accessed by the base class, not the job it transforms into ({{questlink|side|Unicorn Power}} is only available to Conjurers, not to White Mages, despite being a level 30 quest and only becoming accessible &#039;&#039;after&#039;&#039; the level 30 Conjurer quest), but nothing else after level 30.&lt;br /&gt;
** Deliberately playing a [[class]] instead of a [[job]] in high-level content is a kickable offense under the [https://support.na.square-enix.com/faqarticle.php?id=5382&amp;amp;la=1&amp;amp;kid=68216 Prohibited Activities in Final Fantasy XIV] secion &amp;quot;Obstruction of play.&amp;quot;&lt;br /&gt;
* Hotbar configuration is &#039;&#039;not&#039;&#039; shared between classes and the jobs they transform into.&lt;br /&gt;
* Jobs released in Heavensward (3.0) – Dark Knight, Astrologian and Machinist – start at level 30 and do not require base classes. Instead, they begin with a full set of abilities of their own.&lt;br /&gt;
* Jobs released in Stormblood (4.0) – Samurai and Red Mage – start at level 50 and do not require base classes.&lt;br /&gt;
* Jobs released in Shadowbringers (5.0) – Gunbreaker and Dancer – start at level 60 and do not require base classes.&lt;br /&gt;
* Jobs released in Endwalker (6.0) – Sage and Reaper - start at level 70 and do not require base classes.&lt;br /&gt;
&lt;br /&gt;
== Jobs ==&lt;br /&gt;
[[File:Jobs Screen.png|right|thumb|In-game Jobs Screen]]&lt;br /&gt;
==={{tank|big=y}}  [[Tank]]s ===&lt;br /&gt;
==== {{PLD}} [[Paladin]] ====&lt;br /&gt;
Paladins are front-line specialists, sporting a veritable arsenal of defensive and supportive tools to protect both themselves and their allies. Paladins also utilize MP to heal their comrades and to deal burst damage.  Paladins possess a unique ranged spellcasting period in their rotation allowing them to attack targets without being in melee range, and a strong cooldown that makes them completely immune to all damage for a period.&lt;br /&gt;
&lt;br /&gt;
==== {{WAR}} [[Warrior]] ====&lt;br /&gt;
Warriors are mighty front-liners wielding two-handed axes which are used to perform huge burst damage using their Beast Gauge and have a very simple damage rotation. Warriors have strong self-healing abilities, as well as a strong cooldown that, rather than preventing damage, simply prevents them from dying for the duration.&lt;br /&gt;
&lt;br /&gt;
==== {{DRK}} [[Dark Knight]] ====&lt;br /&gt;
Dark Knights provide the player with a balanced offering of mitigation and damage-dealing tools, complemented by their skill with two-handed greatswords.  They use MP as a secondary resource for executing strong magical attacks and very powerful burst damage.  Dark Knights possess powerful self-shielding abilities, and have a cooldown that lets them continue attacking even after having been &amp;quot;killed&amp;quot;, potentially returning to life without interruption if healed sufficiently during the short period after their ostensible death.&lt;br /&gt;
&lt;br /&gt;
==== {{GNB}} [[Gunbreaker]] ====&lt;br /&gt;
Gunbreakers blend solid damage, mitigation, and utility into a straightforward playstyle. They possess consistent combos that generate Cartridges, which can be used on multiple strong attacks. The possess a cooldown that, while it reduces them to only 1 HP, makes them immune to nearly all attacks and abilities for a duration thereafter.&lt;br /&gt;
&lt;br /&gt;
==={{healer|big=y}} [[Healer]] ===&lt;br /&gt;
&amp;quot;Pure&amp;quot; healers have access to higher healing output in response to damage and stronger healing-over-time abilities.&lt;br /&gt;
&lt;br /&gt;
==== {{WHM}} [[White Mage]] ====&lt;br /&gt;
White Mage is a straightforward healing class that forgoes utility to provide immense healing output and regeneration effects to their allies. They can also blast their enemies with devastating elemental attacks, including a powerful AoE stun. At higher levels, they gain access to Lilies, which can be used on instant healing spells without needing MP, and later on will gain access to an exceptionally powerful attack that is fueled by Lilies.&lt;br /&gt;
&lt;br /&gt;
==== {{AST}} [[Astrologian]] ====&lt;br /&gt;
Astrologians are masters of fate that provide healing and regeneration to their allies. They have a unique Card system that allows them to provide damage buffs to fellow party members, an ability that buffs the entire party&#039;s damage for a short period, and a large number of cooldowns to provide all manner of utility or damage as the fight demands. Several of their healing abilities have a strong but delayed healing effect, meaning proactive usage and knowledge of specific encounters are key to effective healing.&lt;br /&gt;
-------&lt;br /&gt;
&amp;quot;Barrier&amp;quot; healers have access to more abilities which provide shields to party members, increasing their effective max HP, and abilities that reduce damage taken, allowing them to better prepare the party for strong incoming enemy attacks.&lt;br /&gt;
&lt;br /&gt;
==== {{SCH}} [[Scholar]] ====&lt;br /&gt;
Scholars, accompanied by their faithful healing fairies, pepper allies with powerful barriers whilst debilitating enemies with an ability that increases critical hits taken. Their fairies will automatically heal injured players. At great need, they can call a more powerful version of their fairy to the battlefield to augment their allies&#039; defenses. They are the only job in the game that can increase the movement speed of the party in combat with a special ability.&lt;br /&gt;
&lt;br /&gt;
==== {{SGE}} [[Sage]]====&lt;br /&gt;
The Sage is a job that provides a solid balance of healing, mitigation, and damage. They can choose one ally to receive Kardia, which will automatically heal them every time the Sage uses an attack spell. Using their Nouliths, they can enhance their spells to make them instant cast and provide their party with potent barriers or damage-over-time on enemies. Sages also feature skills which provide shields that automatically regenerate once they have been depleted, making them especially potent on multi-hit attacks. Sages have good mobility with an ability that allows them to dash to another player or enemy.&lt;br /&gt;
&lt;br /&gt;
==={{Melee DPS|big=y}} [[DPS|Melee DPS]] ===&lt;br /&gt;
Melee DPS jobs typically deal the most damage among the DPS roles but require being in melee range to enemies and have positional-based attacks, which will do more damage if the player attacks from the rear or flank of an enemy, depending on the attack. Some melee DPS jobs also have cast times for their strongest attacks, requiring them to briefly stand still.&lt;br /&gt;
&lt;br /&gt;
==== {{MNK}} [[Monk]] ====&lt;br /&gt;
Monks are very agile combatants that deal impressive sustained damage, darting across the battlefield to annihilate foes with lightning speed using their fist-based weapons and martial techniques. Their basic weaponskills are more freeform than other Melee DPS jobs and do not follow a strict combo system, instead employing a &amp;quot;form&amp;quot; system which allows usage of specific weaponskills depending on the monk&#039;s form, which changes after using a weaponskill. They also have a Chakra system that allows them to build to powerful attacks as combat progresses, and Masterful Blitz, allowing them to unleash powerful attacks based on specific sequences of their basic weaponskills.&lt;br /&gt;
&lt;br /&gt;
==== {{DRG}} [[Dragoon]] ====&lt;br /&gt;
Dragoons are famous for launching themselves across battlefields and decimating their foes using lance-based weapons, bombarding enemies with vicious leaping attacks and lengthy combos while empowering allies with buffs. They draw upon the Blood of the Dragon to augment their abilities, occasionally being even further empowered for short periods by Life of the Dragon. Dragoons have very strong AoE damage, with several attacks that cleave in a line.&lt;br /&gt;
&lt;br /&gt;
==== {{NIN}} [[Ninja]] ====&lt;br /&gt;
Ninja are agile and elusive fighters that utilize [[ninjutsu]] and dual-daggers, slicing unsuspecting foes from the shadows in the blink of an eye. By using the right combination of mudras, they can also blast enemies with a variety of elemental ranged attacks. Their ace-in-the-hole, [[Mug]], also increases the damage a target takes from all sources. Ninja have higher movement speed than other jobs and an ability that allows them to move quickly to a specified location. The ninja is the only melee DPS job that uses Dexterity as its primary offensive stat instead of Strength.&lt;br /&gt;
&lt;br /&gt;
==== {{SAM}} [[Samurai]] ====&lt;br /&gt;
The Samurai uses a two-handed katana to deal out tremendous damage at the expense of providing party buffs. Samurai use their combos to generate three kinds of Sen, symbols of their mastery of the blade, which they can then leverage to unleash one of several powerful Iaijutsu finishers. At higher levels, Samurai&#039;s combos will build Kenki gauge and their Iaijutsu will build Meditation stacks, which are additional resources that can be used on other strong attacks.&lt;br /&gt;
&lt;br /&gt;
==== {{RPR}} [[Reaper]] ====&lt;br /&gt;
Reapers fight using both the scythe they wield and the void avatar they command. They must first harvest their victims to build up the Soul gauge, which is used to feed their avatar to deliver powerful attacks. The avatar builds up the Shroud gauge, which can be use to combine with the avatar for an even more powerful, temporary boost in power.&lt;br /&gt;
&lt;br /&gt;
==={{Physical Ranged DPS|big=y}} [[DPS|Physical Ranged DPS]] ===&lt;br /&gt;
Physical Ranged DPS jobs typically deal the least damage among the DPS roles but do not need to be in melee range or have mobility-limiting cast times. With the exception of Machinist, Physical Ranged DPS jobs provide the strongest party buffs and other utility among the DPS jobs.&lt;br /&gt;
&lt;br /&gt;
==== {{BRD}} [[Bard]] ====&lt;br /&gt;
Bards are bow-wielding ranged damage dealers sporting mobility, utility, and a proc-based combat style that debilitates enemies through damage-over-time effects wrought by their skillful bow shots. Through the power of song, they can also provide party-wide buffs and inspire their allies to greater feats of damage, whilst their own attacks cycle through 3 different distinct periods based on the song they are currently playing. They are the only non-healer job that can remove a detrimental status effect from a party member, using a unique ability.&lt;br /&gt;
&lt;br /&gt;
==== {{MCH}} [[Machinist]] ====&lt;br /&gt;
Machinists are gun-toting tinkerers that specialize in blasting foes in rapid succession, building up their Heat gauge, which is used to fuel their abilities further. They have access to multiple powerful Tool attacks to further damage foes. They can also deploy an automaton to assist the player in combat temporarily. Their relatively high personal damage is at the expense of providing party buffs.&lt;br /&gt;
&lt;br /&gt;
==== {{DNC}} [[Dancer]] ====&lt;br /&gt;
The Dancer is a highly mobile job providing damage, utility, and support capabilities to those around them while slicing their enemies with throws of their bladed chakrams. Dancers can also choose a party member as their Dance Partner, further empowering that party member by echoing the effects of several of the Dancer&#039;s abilities on that player.  Their combat style relies heavily on random procs, with several layers of procs feeding into further (potential) procs. Dancers feature &amp;quot;Steps&amp;quot; in their rotation, which are abilities that require executing either two or four random Dance Steps to unleash powerful AoE attacks that also boost allies&#039; damage, with the strength increasing depending on how many Dance Steps were correctly executed. They possess a unique ability to rapidly dash around the battlefield and support abilities which can heal nearby party members or provide shields.&lt;br /&gt;
&lt;br /&gt;
==={{Magical Ranged DPS|big=y}} [[DPS|Magical Ranged DPS]] ===&lt;br /&gt;
Magical Ranged DPS jobs provide strong damage (albeit usually less than melee DPS) but several of their attacks require them to stand still and cast, limiting their mobility at times. With the exception of Black Mage, Magical Ranged DPS jobs usually provide decent party utility and can even resurrect fallen allies during battle.&lt;br /&gt;
&lt;br /&gt;
==== {{BLM}} [[Black Mage]] ====&lt;br /&gt;
Black Mages resemble the classical elemental mage, trading party buffs and mobility for unmatched spells damage, stronger than most melee DPS jobs. Their unique mechanics revolve around balancing Astral Fire and Umbral Ice, consuming their MP with powerful but costly spells during Astral Fire, and then rapidly regenerating it during Umbral Ice, all the while weaving in deadly lightning magicks that inflict damage over time. At higher levels, Black Mages will gain access to more instant cast spells and other mobility options, which must be skillfully used to maximize their performance.&lt;br /&gt;
&lt;br /&gt;
==== {{SMN}} [[Summoner]] ====&lt;br /&gt;
Summoners conjure one of three battle-pets to deliver a variety of attacks based on what they have summoned, cycling between fire, earth, and wind aspects throughout the fight. As a result, Summoners are surprisingly versatile and mobile for a Magic job. At higher levels, Summoners are able to manifest powerful echoes of the primals Bahamut and Phoenix to devastate their foes with high burst damage and provide regenerative healing. Summoner, like Red Mage, is also one of the few DPS jobs that can resurrect fallen allies in combat.&lt;br /&gt;
&lt;br /&gt;
==== {{RDM}} [[Red Mage]] ====&lt;br /&gt;
The Red Mage is a versatile job capable of using both magic and melee weapon skills effectively. The job focuses on building and balancing white and black mana by casting magic, then expending them on their melee rapier skills, followed by strong instant cast spells to deal a finishing blow. In addition to dealing damage, Red Mages can draw upon healing magic and even raise fallen party members, as well as augmenting the damage of their allies for a short period of time, and decreasing magic damage the party takes. The combat style of Red Mages revolves around a unique pattern of casting a quick spell followed by a powerful spell made instant-cast due to their Dualcast trait, which can also be used on their resurrection spell to revive multiple allies in quick succession.&lt;br /&gt;
&lt;br /&gt;
==== {{BLU}} [[Blue Mage]] (Limited) ====&lt;br /&gt;
Blue Mages learn skills by copying the abilities of their defeated enemies. They have access to a wide variety of spells, which make them more and more versatile and powerful as they learn more spells, to the point where they can emulate any of the three major roles (tank, healer, DPS). However, their status as a Limited Job restricts their access to content, and they have a lower max level than non-limited jobs. Unlike other jobs, Blue Mages retain access to all of their learned spells even when level synced, providing unique advantages in content they can participate in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Job navbar}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs|*]]&lt;/div&gt;</summary>
		<author><name>Daytona</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Dungeons&amp;diff=487214</id>
		<title>Dungeons</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Dungeons&amp;diff=487214"/>
		<updated>2022-11-23T01:20:43Z</updated>

		<summary type="html">&lt;p&gt;Daytona: /* Endwalker */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;See also: [[Trials]], [[Raids]], [[Deep Dungeon]], [[Field Operations]], [[Variant Dungeons]], [[Criterion Dungeons]]&#039;&#039;&lt;br /&gt;
==Introduction==&lt;br /&gt;
[[File:Dungeon.png|25px|link=]] &#039;&#039;&#039;Dungeons&#039;&#039;&#039; are [[duties|instanced areas]] teeming with [[enemies]] and bosses, fought by a [[party]] of 4 players (1 tank, 1 healer, and 2 DPS). Each instance of a dungeon is separate from others and is exclusive to a specific party. Dungeons need to be unlocked through [[quests]] (many are unlocked as part of the main story). They also have level requirements (and, starting at level 50, item level requirements). Players below the level requirement cannot enter the dungeon. Players above the level requirement are level synced to the maximum level permitted for the dungeon. Dungeons are some of the most common instances to be played using [[Duty Finder]] matching.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For example: [[Sastasha]]&#039;s level requirements are 15-18. Level 14 players cannot enter the dungeon; and level 19 and above players are level synced down to level 18 upon entering.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Some dungeons may have two difficulties: regular and hard. &amp;quot;Hard&amp;quot; dungeons are remixes of the original dungeon with new enemies and pathing through the dungeon, but are not generally not significantly more difficult than the original, and can be completed using matched parties. Hard difficulty dungeons are available at Lv. 50, 60, and 70.&lt;br /&gt;
&lt;br /&gt;
Dungeons contain treasure coffers throughout the map and after defeating each boss. Lower level dungeons may have branching paths with optional treasure coffers, but all dungeons past Lv. 50 have a linear layout. Dungeons below an expansion&#039;s level cap reward gear that is useful for characters that are leveling up. Dungeons at the current level cap reward gear that has a lower item level than gear from [[raid]]s or capped [[tomestones]], or the most recent crafted gear. However, dungeon gear is not subject to weekly loot restrictions and is free to acquire, so it is useful as &amp;quot;catch-up&amp;quot; gear for players. Many dungeons drop rare [[minion]]s that can be sold on the [[Market Board]] for good prices. Level cap dungeons also reward random combat [[materia]] from defeating enemies.&lt;br /&gt;
&lt;br /&gt;
All dungeons that are part of the [[Main Scenario Quests|Main Scenario]] will be compatible with [[Duty Support]], allowing players to complete the dungeon with a party of NPCs instead of other players. This feature will be fully implemented by patch 6.5. All Main Scenario Quest dungeons from Lv. 71 and onwards are compatible with the [[Trust System]] in addition to Duty Support.&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==A Realm Reborn==&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
! style=&amp;quot;width:20%&amp;quot; | A Realm Reborn&lt;br /&gt;
! style=&amp;quot;width:7%&amp;quot; | Level&lt;br /&gt;
! style=&amp;quot;width:7%&amp;quot; | Item Level Req&lt;br /&gt;
! style=&amp;quot;width:7%&amp;quot; | Item Level Sync&lt;br /&gt;
! style=&amp;quot;width:7%&amp;quot; | Roulette&lt;br /&gt;
! style=&amp;quot;width:7%&amp;quot; | Loot Item Level&lt;br /&gt;
! style=&amp;quot;width:7%&amp;quot; | [[Tomestones]]&lt;br /&gt;
! style=&amp;quot;width:20%&amp;quot; | Unlock&lt;br /&gt;
! style=&amp;quot;width:7%&amp;quot; | Duty Support available&lt;br /&gt;
|-&lt;br /&gt;
| align= &amp;quot;left&amp;quot; | [[Sastasha]]&lt;br /&gt;
| 15&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Leveling|Leveling]]&lt;br /&gt;
| 17&lt;br /&gt;
| -&lt;br /&gt;
| align= &amp;quot;left&amp;quot; | {{questlink|main|It&#039;s Probably Pirates}} &lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| [[The Tam-Tara Deepcroft]]&lt;br /&gt;
| 16&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Leveling|Leveling]]&lt;br /&gt;
| 17&lt;br /&gt;
| -&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|main|Fire in the Gloom}}&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| [[Copperbell Mines]]&lt;br /&gt;
| 17&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Leveling|Leveling]]&lt;br /&gt;
| 17&lt;br /&gt;
| -&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|main|Into a Copper Hell}} &lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| [[Halatali]]&lt;br /&gt;
| 20&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Leveling|Leveling]]&lt;br /&gt;
| 20&lt;br /&gt;
| -&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|feature|Hallo Halatali}}&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| [[Thousand Maws of Toto-Rak|The Thousand Maws of Toto-Rak]]&lt;br /&gt;
| 24&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Leveling|Leveling]]&lt;br /&gt;
| 24&lt;br /&gt;
| -&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|main|Into the Beast&#039;s Maw}}&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| [[Haukke Manor]]&lt;br /&gt;
| 28&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Leveling|Leveling]]&lt;br /&gt;
| 28&lt;br /&gt;
| -&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|main|Skeletons In Her Closet}}&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| [[Brayflox&#039;s Longstop]]&lt;br /&gt;
| 32&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Leveling|Leveling]]&lt;br /&gt;
| 32&lt;br /&gt;
| -&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|main|The Things We Do for Cheese}}&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| [[The Sunken Temple of Qarn]]&lt;br /&gt;
| 35&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Leveling|Leveling]]&lt;br /&gt;
| 37&lt;br /&gt;
| -&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|feature|Braving New Depths}}&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| [[Cutter&#039;s Cry]]&lt;br /&gt;
| 38&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Leveling|Leveling]]&lt;br /&gt;
| 40&lt;br /&gt;
| -&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|feature|Dishonor Before Death}}&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| [[The Stone Vigil]]&lt;br /&gt;
| 41&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Leveling|Leveling]]&lt;br /&gt;
| 43&lt;br /&gt;
| -&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|main|In Pursuit of the Past}}&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| [[Dzemael Darkhold]]&lt;br /&gt;
| 44&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Leveling|Leveling]]&lt;br /&gt;
| 46&lt;br /&gt;
| -&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|feature|Fort of Fear}}&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| [[The Aurum Vale]]&lt;br /&gt;
| 47&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Leveling|Leveling]]&lt;br /&gt;
| 49&lt;br /&gt;
| -&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|feature|Going for Gold}}&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Castrum Meridianum]]&lt;br /&gt;
| 50&lt;br /&gt;
| 42&lt;br /&gt;
| 60&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Main Scenario|Main Scenario]]&lt;br /&gt;
| -&lt;br /&gt;
| [[File:Poetics icon1.png|link=Allagan Tomestone of Poetics|20px|Allagan Tomestone of Poetics]] 100&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | {{questlink|main|Rock the Castrum}}&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[The Praetorium]]&lt;br /&gt;
| 50&lt;br /&gt;
| 42&lt;br /&gt;
| 60&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Main Scenario|Main Scenario]]&lt;br /&gt;
| -&lt;br /&gt;
| [[File:Poetics icon1.png|link=Allagan Tomestone of Poetics|20px|Allagan Tomestone of Poetics]] 150&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | {{questlink|main|The Ultimate Weapon}}&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| align = &amp;quot;left&amp;quot; |[[The Wanderer&#039;s Palace]]&lt;br /&gt;
| 50&lt;br /&gt;
| 45&lt;br /&gt;
| 110&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Level 50/60/70/80|Level 50/60/70/80]]&lt;br /&gt;
| 55&lt;br /&gt;
| [[File:Poetics icon1.png|link=Allagan Tomestone of Poetics|20px|Allagan Tomestone of Poetics]] 20&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|feature|Trauma Queen}}&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| align = &amp;quot;left&amp;quot; |[[Amdapor Keep]]&lt;br /&gt;
| 50&lt;br /&gt;
| 45&lt;br /&gt;
| 110&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Level 50/60/70/80|Level 50/60/70/80]]&lt;br /&gt;
| 55&lt;br /&gt;
| [[File:Poetics icon1.png|link=Allagan Tomestone of Poetics|20px|Allagan Tomestone of Poetics]] 20&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|feature|Ghosts of Amdapor}}&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| align = &amp;quot;left&amp;quot; |[[Pharos Sirius]]&lt;br /&gt;
| 50&lt;br /&gt;
| 48&lt;br /&gt;
| 110&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Level 50/60/70/80|Level 50/60/70/80]]&lt;br /&gt;
| 60&lt;br /&gt;
| [[File:Poetics icon1.png|link=Allagan Tomestone of Poetics|20px|Allagan Tomestone of Poetics]] 30&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|feature|Sirius Business}}&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| align = &amp;quot;left&amp;quot; |[[Copperbell Mines (Hard)]]&lt;br /&gt;
| 50&lt;br /&gt;
| 48&lt;br /&gt;
| 110&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Level 50/60/70/80|Level 50/60/70/80]]&lt;br /&gt;
| 60&lt;br /&gt;
| [[File:Poetics icon1.png|link=Allagan Tomestone of Poetics|20px|Allagan Tomestone of Poetics]] 30&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|feature|Out of Sight, Out of Mine}}&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| align = &amp;quot;left&amp;quot; |[[Haukke Manor (Hard)]]&lt;br /&gt;
| 50&lt;br /&gt;
| 48&lt;br /&gt;
| 110&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Level 50/60/70/80|Level 50/60/70/80]]&lt;br /&gt;
| 60&lt;br /&gt;
| [[File:Poetics icon1.png|link=Allagan Tomestone of Poetics|20px|Allagan Tomestone of Poetics]] 30&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|feature|Maniac Manor}}&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| align = &amp;quot;left&amp;quot; |[[The Lost City of Amdapor]]&lt;br /&gt;
| 50&lt;br /&gt;
| 55&lt;br /&gt;
| 110&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Level 50/60/70/80|Level 50/60/70/80]]&lt;br /&gt;
| 70&lt;br /&gt;
| [[File:Poetics icon1.png|link=Allagan Tomestone of Poetics|20px|Allagan Tomestone of Poetics]] 40&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|feature|One Night in Amdapor}}&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| align = &amp;quot;left&amp;quot; |[[Halatali (Hard)]]&lt;br /&gt;
| 50&lt;br /&gt;
| 55&lt;br /&gt;
| 110&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Level 50/60/70/80|Level 50/60/70/80]]&lt;br /&gt;
| 70&lt;br /&gt;
| [[File:Poetics icon1.png|link=Allagan Tomestone of Poetics|20px|Allagan Tomestone of Poetics]] 40&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|feature|This Time&#039;s for Fun}}&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| align = &amp;quot;left&amp;quot; |[[Brayflox&#039;s Longstop (Hard)]]&lt;br /&gt;
| 50&lt;br /&gt;
| 55&lt;br /&gt;
| 110&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Level 50/60/70/80|Level 50/60/70/80]]&lt;br /&gt;
| 70&lt;br /&gt;
| [[File:Poetics icon1.png|link=Allagan Tomestone of Poetics|20px|Allagan Tomestone of Poetics]] 40&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|feature|Curds and Slay}}&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| align = &amp;quot;left&amp;quot; |[[Hullbreaker Isle]]&lt;br /&gt;
| 50&lt;br /&gt;
| 70&lt;br /&gt;
| 110&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Level 50/60/70/80|Level 50/60/70/80]]&lt;br /&gt;
| 80&lt;br /&gt;
| [[File:Poetics icon1.png|link=Allagan Tomestone of Poetics|20px|Allagan Tomestone of Poetics]] 50&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|feature|King of the Hull}}&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| align = &amp;quot;left&amp;quot; |[[The Tam-Tara Deepcroft (Hard)]]&lt;br /&gt;
| 50&lt;br /&gt;
| 70&lt;br /&gt;
| 110&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Level 50/60/70/80|Level 50/60/70/80]]&lt;br /&gt;
| 80&lt;br /&gt;
| [[File:Poetics icon1.png|link=Allagan Tomestone of Poetics|20px|Allagan Tomestone of Poetics]] 50&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|type=feature|name=Corpse Groom}}&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| align = &amp;quot;left&amp;quot; |[[The Stone Vigil (Hard)]]&lt;br /&gt;
| 50&lt;br /&gt;
| 70&lt;br /&gt;
| 110&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Level 50/60/70/80|Level 50/60/70/80]]&lt;br /&gt;
| 80&lt;br /&gt;
| [[File:Poetics icon1.png|link=Allagan Tomestone of Poetics|20px|Allagan Tomestone of Poetics]] 50&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|type=feature|name=Blood for Stone}}&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| align = &amp;quot;left&amp;quot; |[[Snowcloak]]&lt;br /&gt;
| 50&lt;br /&gt;
| 80&lt;br /&gt;
| -&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Level 50/60/70/80|Level 50/60/70/80]]&lt;br /&gt;
| 90&lt;br /&gt;
| [[File:Poetics icon1.png|link=Allagan Tomestone of Poetics|20px|Allagan Tomestone of Poetics]] 70&lt;br /&gt;
| align = &amp;quot;left&amp;quot; | {{questlink|main|The Path of the Righteous}}&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| align = &amp;quot;left&amp;quot; |[[Sastasha (Hard)]]&lt;br /&gt;
| 50&lt;br /&gt;
| 80&lt;br /&gt;
| -&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Level 50/60/70/80|Level 50/60/70/80]]&lt;br /&gt;
| 90&lt;br /&gt;
| [[File:Poetics icon1.png|link=Allagan Tomestone of Poetics|20px|Allagan Tomestone of Poetics]] 70&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|feature|It&#039;s Definitely Pirates}}&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| align = &amp;quot;left&amp;quot; |[[The Sunken Temple of Qarn (Hard)]]&lt;br /&gt;
| 50&lt;br /&gt;
| 80&lt;br /&gt;
| -&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Level 50/60/70/80|Level 50/60/70/80]]&lt;br /&gt;
| 90&lt;br /&gt;
| [[File:Poetics icon1.png|link=Allagan Tomestone of Poetics|20px|Allagan Tomestone of Poetics]] 70&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|feature|The Wrath of Qarn}}&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[The Keeper of the Lake]]&lt;br /&gt;
| 50&lt;br /&gt;
| 90&lt;br /&gt;
| -&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Level 50/60/70/80|Level 50/60/70/80]]&lt;br /&gt;
| 100&lt;br /&gt;
| [[File:Poetics icon1.png|link=Allagan Tomestone of Poetics|20px|Allagan Tomestone of Poetics]] 100&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | {{questlink|main|The Rising Chorus}}&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[The Wanderer&#039;s Palace (Hard)]]&lt;br /&gt;
| 50&lt;br /&gt;
| 90&lt;br /&gt;
| -&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Level 50/60/70/80|Level 50/60/70/80]]&lt;br /&gt;
| 100&lt;br /&gt;
| [[File:Poetics icon1.png|link=Allagan Tomestone of Poetics|20px|Allagan Tomestone of Poetics]] 100&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|feature|Not Easy Being Green}}&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Amdapor Keep (Hard)]]&lt;br /&gt;
| 50&lt;br /&gt;
| 90&lt;br /&gt;
| -&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Level 50/60/70/80|Level 50/60/70/80]]&lt;br /&gt;
| 100&lt;br /&gt;
| [[File:Poetics icon1.png|link=Allagan Tomestone of Poetics|20px|Allagan Tomestone of Poetics]] 100&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|feature|For Keep&#039;s Sake}}&lt;br /&gt;
| No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Heavensward==&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
! style=&amp;quot;width:20%&amp;quot; | Heavensward&lt;br /&gt;
! style=&amp;quot;width:7%&amp;quot; | Level&lt;br /&gt;
! style=&amp;quot;width:7%&amp;quot; | Item Level Req&lt;br /&gt;
! style=&amp;quot;width:7%&amp;quot; | Item Level Sync&lt;br /&gt;
! style=&amp;quot;width:7%&amp;quot; | Roulette&lt;br /&gt;
! style=&amp;quot;width:7%&amp;quot; | Loot Item Level&lt;br /&gt;
! style=&amp;quot;width:7%&amp;quot; | [[Tomestones]]&lt;br /&gt;
! style=&amp;quot;width:20%&amp;quot; | Unlock&lt;br /&gt;
! style=&amp;quot;width:7%&amp;quot; | Duty Support available&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[The Dusk Vigil]]&lt;br /&gt;
| 51&lt;br /&gt;
| 100&lt;br /&gt;
| -&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Leveling|Leveling]]&lt;br /&gt;
| 120&lt;br /&gt;
| -&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|feature|For All the Nights to Come}}&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Sohm Al]]&lt;br /&gt;
| 53&lt;br /&gt;
| 105&lt;br /&gt;
| -&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Leveling|Leveling]]&lt;br /&gt;
| 130&lt;br /&gt;
| -&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | {{questlink|main|Mourn in Passing}}&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[The Aery]]&lt;br /&gt;
| 55&lt;br /&gt;
| 110&lt;br /&gt;
| -&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Leveling|Leveling]]&lt;br /&gt;
| 136&lt;br /&gt;
| -&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | {{questlink|main|Into the Aery}}&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[The Vault]]&lt;br /&gt;
| 57&lt;br /&gt;
| 115&lt;br /&gt;
| -&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Leveling|Leveling]]&lt;br /&gt;
| 142&lt;br /&gt;
| -&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | {{questlink|main|A Knight&#039;s Calling}}&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[The Great Gubal Library]]&lt;br /&gt;
| 59&lt;br /&gt;
| 120&lt;br /&gt;
| 150&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Leveling|Leveling]]&lt;br /&gt;
| 148&lt;br /&gt;
| -&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | {{questlink|main|Forbidden Knowledge}}&lt;br /&gt;
| No*&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[The Aetherochemical Research Facility]]&lt;br /&gt;
| 60&lt;br /&gt;
| 142&lt;br /&gt;
| 180&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Level 50/60/70/80|Level 50/60/70/80]]&lt;br /&gt;
| -&lt;br /&gt;
| [[File:Poetics icon1.png|link=Allagan Tomestone of Poetics|20px|Allagan Tomestone of Poetics]] 150&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | {{questlink|main|Heavensward (Quest)}}&lt;br /&gt;
| No*&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Neverreap]]&lt;br /&gt;
| 60&lt;br /&gt;
| 145&lt;br /&gt;
| 210&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Level 50/60/70/80|Level 50/60/70/80]]&lt;br /&gt;
| 160&lt;br /&gt;
| [[File:Poetics icon1.png|link=Allagan Tomestone of Poetics|20px|Allagan Tomestone of Poetics]] 20&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|feature|Reap What You Sow}}&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[The Fractal Continuum]]&lt;br /&gt;
| 60&lt;br /&gt;
| 145&lt;br /&gt;
| 210&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Level 50/60/70/80|Level 50/60/70/80]]&lt;br /&gt;
| 160&lt;br /&gt;
| [[File:Poetics icon1.png|link=Allagan Tomestone of Poetics|20px|Allagan Tomestone of Poetics]] 20&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|feature|Do It for Gilly}}&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Saint Mocianne&#039;s Arboretum]]&lt;br /&gt;
| 60&lt;br /&gt;
| 170&lt;br /&gt;
| 240&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Level 50/60/70/80|Level 50/60/70/80]]&lt;br /&gt;
| 185&lt;br /&gt;
| [[File:Poetics icon1.png|link=Allagan Tomestone of Poetics|20px|Allagan Tomestone of Poetics]] 30&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|feature|An Overgrown Ambition}}&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Pharos Sirius (Hard)]]&lt;br /&gt;
| 60&lt;br /&gt;
| 170&lt;br /&gt;
| 240&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Level 50/60/70/80|Level 50/60/70/80]]&lt;br /&gt;
| 185&lt;br /&gt;
| [[File:Poetics icon1.png|link=Allagan Tomestone of Poetics|20px|Allagan Tomestone of Poetics]] 30&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|feature|Things Are Getting Sirius}}&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[The Antitower]]&lt;br /&gt;
| 60&lt;br /&gt;
| 180&lt;br /&gt;
| -&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Level 50/60/70/80|Level 50/60/70/80]]&lt;br /&gt;
| 195&lt;br /&gt;
| [[File:Poetics icon1.png|link=Allagan Tomestone of Poetics|20px|Allagan Tomestone of Poetics]] 40&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | {{questlink|main|The Word of the Mother}}&lt;br /&gt;
| No*&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[The Lost City of Amdapor (Hard)]]&lt;br /&gt;
| 60&lt;br /&gt;
| 180&lt;br /&gt;
| -&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Level 50/60/70/80|Level 50/60/70/80]]&lt;br /&gt;
| 195&lt;br /&gt;
| [[File:Poetics icon1.png|link=Allagan Tomestone of Poetics|20px|Allagan Tomestone of Poetics]] 40&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|feature|One More Night in Amdapor}}&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Sohr Khai]]&lt;br /&gt;
| 60&lt;br /&gt;
| 200&lt;br /&gt;
| -&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Level 50/60/70/80|Level 50/60/70/80]]&lt;br /&gt;
| 215&lt;br /&gt;
| [[File:Poetics icon1.png|link=Allagan Tomestone of Poetics|20px|Allagan Tomestone of Poetics]] 50&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | {{questlink|main|Winning Over the Wyrm}}&lt;br /&gt;
| No*&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Hullbreaker Isle (Hard)]]&lt;br /&gt;
| 60&lt;br /&gt;
| 200&lt;br /&gt;
| -&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Level 50/60/70/80|Level 50/60/70/80]]&lt;br /&gt;
| 215&lt;br /&gt;
| [[File:Poetics icon1.png|link=Allagan Tomestone of Poetics|20px|Allagan Tomestone of Poetics]] 50&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|feature|Storming the Hull}}&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Xelphatol]]&lt;br /&gt;
| 60&lt;br /&gt;
| 210&lt;br /&gt;
| -&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Level 50/60/70/80|Level 50/60/70/80]]&lt;br /&gt;
| 225&lt;br /&gt;
| [[File:Poetics icon1.png|link=Allagan Tomestone of Poetics|20px|Allagan Tomestone of Poetics]] 70&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | {{questlink|main|Shadows of the First}}&lt;br /&gt;
| No*&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[The Great Gubal Library (Hard)]]&lt;br /&gt;
| 60&lt;br /&gt;
| 210&lt;br /&gt;
| -&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Level 50/60/70/80|Level 50/60/70/80]]&lt;br /&gt;
| 225&lt;br /&gt;
| [[File:Poetics icon1.png|link=Allagan Tomestone of Poetics|20px|Allagan Tomestone of Poetics]] 70&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|feature|Let Me Gubal That for You}}&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Baelsar&#039;s Wall]]&lt;br /&gt;
| 60&lt;br /&gt;
| 230&lt;br /&gt;
| -&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Level 50/60/70/80|Level 50/60/70/80]]&lt;br /&gt;
| 245&lt;br /&gt;
| [[File:Poetics icon1.png|link=Allagan Tomestone of Poetics|20px|Allagan Tomestone of Poetics]] 100&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | {{questlink|main|Griffin, Griffin on the Wall}}&lt;br /&gt;
| No*&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Sohm Al (Hard)]]&lt;br /&gt;
| 60&lt;br /&gt;
| 230&lt;br /&gt;
| -&lt;br /&gt;
| [[ Duty Roulette#Duty Roulette: Level 50/60/70/80|Level 50/60/70/80]]&lt;br /&gt;
| 245&lt;br /&gt;
| [[File:Poetics icon1.png|link=Allagan Tomestone of Poetics|20px|Allagan Tomestone of Poetics]] 100&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|feature|The Fires of Sohm Al}}&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Duty Support will be implemented in a future patch.&lt;br /&gt;
&lt;br /&gt;
==Stormblood==&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
! style=&amp;quot;width:20%&amp;quot; | Stormblood&lt;br /&gt;
! style=&amp;quot;width:7%&amp;quot; | Level&lt;br /&gt;
! style=&amp;quot;width:7%&amp;quot; | Item Level Req&lt;br /&gt;
! style=&amp;quot;width:7%&amp;quot; | Item Level Sync&lt;br /&gt;
! style=&amp;quot;width:7%&amp;quot; | Roulette&lt;br /&gt;
! style=&amp;quot;width:7%&amp;quot; | Loot Item Level&lt;br /&gt;
! style=&amp;quot;width:7%&amp;quot; | [[Tomestones]]&lt;br /&gt;
! style=&amp;quot;width:20%&amp;quot; | Unlock&lt;br /&gt;
! style=&amp;quot;width:7%&amp;quot; | Duty Support available&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[The Sirensong Sea]]&lt;br /&gt;
| 61&lt;br /&gt;
| 240&lt;br /&gt;
| -&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Leveling|Leveling]]&lt;br /&gt;
| 260&lt;br /&gt;
| -&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | {{questlink|main|Not without Incident}}&lt;br /&gt;
| No*&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Shisui of the Violet Tides]]&lt;br /&gt;
| 63&lt;br /&gt;
| 245&lt;br /&gt;
| -&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Leveling|Leveling]]&lt;br /&gt;
| 270&lt;br /&gt;
| -&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | {{questlink|feature|The Palace of Lost Souls}}&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Bardam&#039;s Mettle]]&lt;br /&gt;
| 65&lt;br /&gt;
| 250&lt;br /&gt;
| -&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Leveling|Leveling]]&lt;br /&gt;
| 276&lt;br /&gt;
| -&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | {{questlink|main|In the Footsteps of Bardam the Brave}}&lt;br /&gt;
| No*&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Doma Castle]]&lt;br /&gt;
| 67&lt;br /&gt;
| 255&lt;br /&gt;
| -&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Leveling|Leveling]]&lt;br /&gt;
| 282&lt;br /&gt;
| -&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | {{questlink|main|The Die Is Cast}}&lt;br /&gt;
| No*&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Castrum Abania]]&lt;br /&gt;
| 69&lt;br /&gt;
| 260&lt;br /&gt;
| 290&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Leveling|Leveling]]&lt;br /&gt;
| 288&lt;br /&gt;
| -&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | {{questlink|main|The Price of Freedom}}&lt;br /&gt;
| No*&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Ala Mhigo (Duty)|Ala Mhigo]]&lt;br /&gt;
| 70&lt;br /&gt;
| 280&lt;br /&gt;
| 310&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Level 50/60/70/80|Level 50/60/70/80]]&lt;br /&gt;
| 300&lt;br /&gt;
| {{tomestone|poetics|20}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | {{questlink|main|Stormblood (Quest)}}&lt;br /&gt;
| No*&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Kugane Castle]]&lt;br /&gt;
| 70&lt;br /&gt;
| 280&lt;br /&gt;
| 340&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Level 50/60/70/80|Level 50/60/70/80]]&lt;br /&gt;
| 300&lt;br /&gt;
| {{tomestone|poetics|20}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | {{questlink|feature|King of the Castle}}&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[The Temple of the Fist]]&lt;br /&gt;
| 70&lt;br /&gt;
| 280&lt;br /&gt;
| 340&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Level 50/60/70/80|Level 50/60/70/80]]&lt;br /&gt;
| 300&lt;br /&gt;
| {{tomestone|poetics|20}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | {{questlink|feature|To Kill a Coeurl}}&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[The Drowned City of Skalla]]&lt;br /&gt;
| 70&lt;br /&gt;
| 300&lt;br /&gt;
| 370&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Level 50/60/70/80|Level 50/60/70/80]]&lt;br /&gt;
| 315&lt;br /&gt;
| {{tomestone|poetics|30}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | {{questlink|main|The Mad King&#039;s Trove}}&lt;br /&gt;
| No*&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Hells&#039; Lid]]&lt;br /&gt;
| 70&lt;br /&gt;
| 310&lt;br /&gt;
| -&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Level 50/60/70/80|Level 50/60/70/80]]&lt;br /&gt;
| 325&lt;br /&gt;
| {{tomestone|poetics|40}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | {{questlink|feature|An Auspicious Encounter}}&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[The Fractal Continuum (Hard)]]&lt;br /&gt;
| 70&lt;br /&gt;
| 310&lt;br /&gt;
| -&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Level 50/60/70/80|Level 50/60/70/80]]&lt;br /&gt;
| 325&lt;br /&gt;
| {{tomestone|poetics|40}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | {{questlink|feature|An Unwanted Truth}}&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[The Swallow&#039;s Compass]]&lt;br /&gt;
| 70&lt;br /&gt;
| 330&lt;br /&gt;
| -&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Level 50/60/70/80|Level 50/60/70/80]]&lt;br /&gt;
| 345&lt;br /&gt;
| {{tomestone|poetics|50}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | {{questlink|feature|Tortoise in Time}}&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[The Burn]]&lt;br /&gt;
| 70&lt;br /&gt;
| 340&lt;br /&gt;
| -&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Level 50/60/70/80|Level 50/60/70/80]]&lt;br /&gt;
| 355&lt;br /&gt;
| {{tomestone|poetics|70}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | {{questlink|main|Feel the Burn}}&lt;br /&gt;
| No*&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Saint Mocianne&#039;s Arboretum (Hard)]]&lt;br /&gt;
| 70&lt;br /&gt;
| 340&lt;br /&gt;
| -&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Level 50/60/70/80|Level 50/60/70/80]]&lt;br /&gt;
| 355&lt;br /&gt;
| {{tomestone|poetics|70}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | {{questlink|feature|Secret of the Ooze}}&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[The Ghimlyt Dark]]&lt;br /&gt;
| 70&lt;br /&gt;
| 360&lt;br /&gt;
| -&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Level 50/60/70/80|Level 50/60/70/80]]&lt;br /&gt;
| 375&lt;br /&gt;
| {{tomestone|poetics|100}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | {{questlink|main|The Face of War}}&lt;br /&gt;
| No*&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Duty Support will be implemented in a future patch.&lt;br /&gt;
&lt;br /&gt;
==Shadowbringers==&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
! style=&amp;quot;width:20%&amp;quot; | Shadowbringers&lt;br /&gt;
! style=&amp;quot;width:7%&amp;quot; | Level&lt;br /&gt;
! style=&amp;quot;width:7%&amp;quot; | Item Level Req&lt;br /&gt;
! style=&amp;quot;width:7%&amp;quot; | Item Level Sync&lt;br /&gt;
! style=&amp;quot;width:7%&amp;quot; | Roulette&lt;br /&gt;
! style=&amp;quot;width:7%&amp;quot; | Loot Item Level&lt;br /&gt;
! style=&amp;quot;width:7%&amp;quot; | [[Tomestones]]&lt;br /&gt;
! style=&amp;quot;width:20%&amp;quot; | Unlock&lt;br /&gt;
! style=&amp;quot;width:7%&amp;quot; | Trust available&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Holminster Switch]]&lt;br /&gt;
| 71&lt;br /&gt;
| 370&lt;br /&gt;
| -&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Leveling|Leveling]]&lt;br /&gt;
| 390&lt;br /&gt;
| -&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|main|The Lightwardens}}&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Dohn Mheg]]&lt;br /&gt;
| 73&lt;br /&gt;
| 375&lt;br /&gt;
| -&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Leveling|Leveling]]&lt;br /&gt;
| 400&lt;br /&gt;
| -&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|main|The Key to the Castle}}&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[The Qitana Ravel]]&lt;br /&gt;
| 75&lt;br /&gt;
| 380&lt;br /&gt;
| -&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Leveling|Leveling]]&lt;br /&gt;
| 406&lt;br /&gt;
| -&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|main|The Burden of Knowledge}}&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Malikah&#039;s Well]]&lt;br /&gt;
| 77&lt;br /&gt;
| 385&lt;br /&gt;
| -&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Leveling|Leveling]]&lt;br /&gt;
| 412&lt;br /&gt;
| -&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|main|A Fresh Start}}&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Mt. Gulg]]&lt;br /&gt;
| 79&lt;br /&gt;
| 390&lt;br /&gt;
| 420&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Leveling|Leveling]]&lt;br /&gt;
| 418&lt;br /&gt;
| -&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|main|Extinguishing the Last Light}}&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Amaurot]]&lt;br /&gt;
| 80&lt;br /&gt;
| 410&lt;br /&gt;
| 440&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Level 50/60/70/80|Level 50/60/70/80]]&lt;br /&gt;
| 430&lt;br /&gt;
| {{tomestone|poetics|20}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|main|Shadowbringers (Quest)}}&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[The Twinning]]&lt;br /&gt;
| 80&lt;br /&gt;
| 410&lt;br /&gt;
| 470&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Level 50/60/70/80|Level 50/60/70/80]]&lt;br /&gt;
| 430&lt;br /&gt;
| {{tomestone|poetics|20}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | {{questlink|feature|By the Time You Hear This}}&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Akadaemia Anyder]]&lt;br /&gt;
| 80&lt;br /&gt;
| 410&lt;br /&gt;
| 470&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Level 50/60/70/80|Level 50/60/70/80]]&lt;br /&gt;
| 430&lt;br /&gt;
| {{tomestone|poetics|20}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | {{questlink|feature|Akadaemia Anyder (Quest)}}&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[The Grand Cosmos]]&lt;br /&gt;
| 80&lt;br /&gt;
| 430&lt;br /&gt;
| 470&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Level 50/60/70/80|Level 50/60/70/80]]&lt;br /&gt;
| 445&lt;br /&gt;
| {{tomestone|poetics|30}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | {{questlink|main|A Grand Adventure}}&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Anamnesis Anyder]]&lt;br /&gt;
| 80&lt;br /&gt;
| 440&lt;br /&gt;
| 500&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Level 50/60/70/80|Level 50/60/70/80]]&lt;br /&gt;
| 455&lt;br /&gt;
| {{tomestone|poetics|40}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | {{questlink|main|Beneath the Surface}}&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[The Heroes&#039; Gauntlet]]&lt;br /&gt;
| 80&lt;br /&gt;
| 460&lt;br /&gt;
| 500&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Level 50/60/70/80|Level 50/60/70/80]]&lt;br /&gt;
| 475&lt;br /&gt;
| {{tomestone|poetics|50}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | {{questlink|main|The Converging Light}}&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Matoya&#039;s Relict]]&lt;br /&gt;
| 80&lt;br /&gt;
| 470&lt;br /&gt;
| -&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Level 50/60/70/80|Level 50/60/70/80]]&lt;br /&gt;
| 485&lt;br /&gt;
| {{tomestone|poetics|70}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | {{questlink|main|Like Master, Like Pupil}}&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Paglth&#039;an]]&lt;br /&gt;
| 80&lt;br /&gt;
| 490&lt;br /&gt;
| -&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Level 50/60/70/80|Level 50/60/70/80]]&lt;br /&gt;
| 505&lt;br /&gt;
| {{tomestone|poetics|100}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | {{questlink|main|The Flames of War}}&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Endwalker==&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
! style=&amp;quot;width:20%&amp;quot; | Endwalker&lt;br /&gt;
! style=&amp;quot;width:7%&amp;quot; | Level&lt;br /&gt;
! style=&amp;quot;width:7%&amp;quot; | Item Level Req&lt;br /&gt;
! style=&amp;quot;width:7%&amp;quot; | Item Level Sync&lt;br /&gt;
! style=&amp;quot;width:7%&amp;quot; | Roulette&lt;br /&gt;
! style=&amp;quot;width:7%&amp;quot; | Loot Item Level&lt;br /&gt;
! style=&amp;quot;width:7%&amp;quot; | [[Tomestones]]&lt;br /&gt;
! style=&amp;quot;width:20%&amp;quot; | Unlock&lt;br /&gt;
! style=&amp;quot;width:7%&amp;quot; | Trust available&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[The Tower of Zot]]&lt;br /&gt;
| 81&lt;br /&gt;
| 500&lt;br /&gt;
| -&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Leveling|Leveling]]&lt;br /&gt;
| 520&lt;br /&gt;
| -&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|main|In the Dark of the Tower}}&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[The Tower of Babil]]&lt;br /&gt;
| 83&lt;br /&gt;
| 505&lt;br /&gt;
| -&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Leveling|Leveling]]&lt;br /&gt;
| 530&lt;br /&gt;
| -&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|main|Gateway of the Gods}}&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Vanaspati]]&lt;br /&gt;
| 85&lt;br /&gt;
| 510&lt;br /&gt;
| -&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Leveling|Leveling]]&lt;br /&gt;
| 536&lt;br /&gt;
| -&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|main|Skies Aflame}}&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Ktisis Hyperboreia]]&lt;br /&gt;
| 87&lt;br /&gt;
| 515&lt;br /&gt;
| -&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Leveling|Leveling]]&lt;br /&gt;
| 542&lt;br /&gt;
| -&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|main|Caging the Messenger}}&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[The Aitiascope]]&lt;br /&gt;
| 89&lt;br /&gt;
| 520&lt;br /&gt;
| 550&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Leveling|Leveling]]&lt;br /&gt;
| 548&lt;br /&gt;
| -&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|main|Her Children, One and All}}&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[The Dead Ends]]&lt;br /&gt;
| 90&lt;br /&gt;
| 540&lt;br /&gt;
| 570&lt;br /&gt;
| [[Duty Roulette#Duty_Roulette:_Level 90|Level 90]]&lt;br /&gt;
| 560&lt;br /&gt;
| {{tomestone|Astronomy|50}} {{tomestone|Causality|20}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|main|Endwalker (Quest)}}&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Smileton]]&lt;br /&gt;
| 90&lt;br /&gt;
| 540&lt;br /&gt;
| 600&lt;br /&gt;
| [[Duty Roulette#Duty_Roulette:_Level 90|Level 90]]&lt;br /&gt;
| 560&lt;br /&gt;
| {{tomestone|Astronomy|50}} {{tomestone|Causality|20}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|feature|Cutting the Cheese}}&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[The Stigma Dreamscape]]&lt;br /&gt;
| 90&lt;br /&gt;
| 540&lt;br /&gt;
| 600&lt;br /&gt;
| [[Duty Roulette#Duty_Roulette:_Level 90|Level 90]]&lt;br /&gt;
| 560&lt;br /&gt;
| {{tomestone|Astronomy|50}} {{tomestone|Causality|20}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|feature|Where No Loporrit Has Gone Before}}&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Alzadaal&#039;s Legacy (Duty)|Alzadaal&#039;s Legacy]]&lt;br /&gt;
| 90&lt;br /&gt;
| 560&lt;br /&gt;
| 600&lt;br /&gt;
| [[Duty Roulette#Duty_Roulette:_Expert|Expert]]&lt;br /&gt;
| 575&lt;br /&gt;
| {{tomestone|Astronomy|80}} {{tomestone|Causality|50}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|main|Alzadaal&#039;s Legacy (Quest)}}&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[The Fell Court of Troia (Duty)|The Fell Court of Troia]]&lt;br /&gt;
| 90&lt;br /&gt;
| 575&lt;br /&gt;
| -&lt;br /&gt;
| [[Duty Roulette#Duty_Roulette:_Expert|Expert]]&lt;br /&gt;
| 595&lt;br /&gt;
| {{tomestone|Astronomy|80}} {{tomestone|Causality|50}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|main|In Search of Azdaja}}&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
sastasha_title_02.jpg&lt;br /&gt;
haukke__title.jpg&lt;br /&gt;
cutters_title.jpg&lt;br /&gt;
wanderers_title.jpg&lt;br /&gt;
lcoa_title.jpg&lt;br /&gt;
Hullbreaker_title_02.jpg&lt;br /&gt;
duskvigil_title.jpg&lt;br /&gt;
vault_title.jpg&lt;br /&gt;
fractal_title.jpg&lt;br /&gt;
saintmoc_title_01.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|dungeon}}&lt;/div&gt;</summary>
		<author><name>Daytona</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=User_talk:Freedom4556&amp;diff=485520</id>
		<title>User talk:Freedom4556</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=User_talk:Freedom4556&amp;diff=485520"/>
		<updated>2022-11-20T02:21:20Z</updated>

		<summary type="html">&lt;p&gt;Daytona: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Feel free to say hi! I&#039;ll see it eventually. [[User:Freedom4556|Freedom4556]] ([[User talk:Freedom4556|talk]]) 21:38, 17 March 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
Hiya Freedom. I saw you changed the redirect target of [[Flood]] to Flood of Light --- what about the flood of darkness that affected the Thirteenth?[[User:ArcaneFocus|ArcaneFocus]] ([[User talk:ArcaneFocus|talk]]) 00:30, 7 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
Recently I was planning to propose pulling the Feature Quests out of the Side Quests (rather than including the repetitive &amp;quot;retagged as Feature Quests&amp;quot; line in every section)... but I see you&#039;ve now done that on your own, but gone a step further and collected quests I wouldn&#039;t have thought of, like the emotes. Nice work! -- [[User:Daytona|Daytona]] ([[User talk:Daytona|talk]]) 02:20, 20 November 2022 (UTC)&lt;/div&gt;</summary>
		<author><name>Daytona</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=User_talk:Freedom4556&amp;diff=485519</id>
		<title>User talk:Freedom4556</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=User_talk:Freedom4556&amp;diff=485519"/>
		<updated>2022-11-20T02:20:01Z</updated>

		<summary type="html">&lt;p&gt;Daytona: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Feel free to say hi! I&#039;ll see it eventually. [[User:Freedom4556|Freedom4556]] ([[User talk:Freedom4556|talk]]) 21:38, 17 March 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
Hiya Freedom. I saw you changed the redirect target of [[Flood]] to Flood of Light --- what about the flood of darkness that affected the Thirteenth?[[User:ArcaneFocus|ArcaneFocus]] ([[User talk:ArcaneFocus|talk]]) 00:30, 7 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
I was going to propose pulling the Feature Quests out of the Side Quests (rather than including the repetitive &amp;quot;retagged as Feature Quests&amp;quot; line in every section)... I see you&#039;ve now done that, but gone a step further and collected quests I wouldn&#039;t have thought of, like the emotes. Nice work! -- [[User:Daytona|Daytona]] ([[User talk:Daytona|talk]]) 02:20, 20 November 2022 (UTC)&lt;/div&gt;</summary>
		<author><name>Daytona</name></author>
	</entry>
</feed>