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	<id>https://ffxiv.consolegameswiki.com/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=DaneeBound</id>
	<title>Final Fantasy XIV Online Wiki - User contributions [en]</title>
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	<updated>2026-08-30T17:27:03Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Mellow_Musician_talks_to_the_player.png&amp;diff=1526623</id>
		<title>File:Mellow Musician talks to the player.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Mellow_Musician_talks_to_the_player.png&amp;diff=1526623"/>
		<updated>2026-08-27T12:27:14Z</updated>

		<summary type="html">&lt;p&gt;DaneeBound: DaneeBound uploaded a new version of File:Mellow Musician talks to the player.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Square Enix image|screenshot}}&lt;/div&gt;</summary>
		<author><name>DaneeBound</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Mellow_Musician&amp;diff=1526622</id>
		<title>Mellow Musician</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Mellow_Musician&amp;diff=1526622"/>
		<updated>2026-08-27T12:14:55Z</updated>

		<summary type="html">&lt;p&gt;DaneeBound: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC infobox&lt;br /&gt;
| name = Mellow Musician&lt;br /&gt;
| full-name = &lt;br /&gt;
| description = &lt;br /&gt;
| description-source = &lt;br /&gt;
| image = &lt;br /&gt;
| location = &lt;br /&gt;
| coordinates = &lt;br /&gt;
| dungeon = &lt;br /&gt;
| raid = &lt;br /&gt;
| trial = &lt;br /&gt;
| other-duty = &lt;br /&gt;
| objective = &lt;br /&gt;
| title = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| age = &lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Midlander&lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| profession = &lt;br /&gt;
| birthplace = &lt;br /&gt;
| organization = &lt;br /&gt;
| relatives = &lt;br /&gt;
| is-enemy = &lt;br /&gt;
| level = &lt;br /&gt;
| alt-level-type = &lt;br /&gt;
| element = &lt;br /&gt;
| adaptation = &lt;br /&gt;
| mutation = &lt;br /&gt;
| spawn-condition = &lt;br /&gt;
| aggression = &lt;br /&gt;
| aggro-type = &lt;br /&gt;
| vulnerable = &lt;br /&gt;
| service = &lt;br /&gt;
| goal = &lt;br /&gt;
| patch = 7.55&lt;br /&gt;
| voiceJP = &lt;br /&gt;
| voiceEN = &lt;br /&gt;
| voiceFR = &lt;br /&gt;
| voiceDE = &lt;br /&gt;
| id-gt = 1059350&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--Do not remove the quests started/involved templates - they will display a header and results if quests related to this NPC are added in the future--&amp;gt;&lt;br /&gt;
{{Quests started}}&lt;br /&gt;
{{Quests involved}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
Mellow Musician and Wandering Minstrel.png|The Mellow Musician and [[Wandering Minstrel]] talk to the [[Warrior of Light]].&lt;br /&gt;
Mellow Musician talks to the player.png|The Mellow Musician addresses the player directly.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* This NPC is based on [[wikipedia:Nobuo Uematsu|Nobuo Uematsu]], a prolific game music composer and best known for his work on the Final Fantasy series. His dialogue in {{i|Prelude&#039;s Call}} makes a direct reference to his touring band, [https://www.smileplease.co.jp/conTIKI/ Nobuo Uematsu con TIKI].&lt;/div&gt;</summary>
		<author><name>DaneeBound</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Mellow_Musician&amp;diff=1526621</id>
		<title>Mellow Musician</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Mellow_Musician&amp;diff=1526621"/>
		<updated>2026-08-27T12:14:16Z</updated>

		<summary type="html">&lt;p&gt;DaneeBound: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC infobox&lt;br /&gt;
| name = Mellow Musician&lt;br /&gt;
| full-name = &lt;br /&gt;
| description = &lt;br /&gt;
| description-source = &lt;br /&gt;
| image = &lt;br /&gt;
| location = &lt;br /&gt;
| coordinates = &lt;br /&gt;
| dungeon = &lt;br /&gt;
| raid = &lt;br /&gt;
| trial = &lt;br /&gt;
| other-duty = &lt;br /&gt;
| objective = &lt;br /&gt;
| title = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| age = &lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Midlander&lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| profession = &lt;br /&gt;
| birthplace = &lt;br /&gt;
| organization = &lt;br /&gt;
| relatives = &lt;br /&gt;
| is-enemy = &lt;br /&gt;
| level = &lt;br /&gt;
| alt-level-type = &lt;br /&gt;
| element = &lt;br /&gt;
| adaptation = &lt;br /&gt;
| mutation = &lt;br /&gt;
| spawn-condition = &lt;br /&gt;
| aggression = &lt;br /&gt;
| aggro-type = &lt;br /&gt;
| vulnerable = &lt;br /&gt;
| service = &lt;br /&gt;
| goal = &lt;br /&gt;
| patch = 7.55&lt;br /&gt;
| voiceJP = &lt;br /&gt;
| voiceEN = &lt;br /&gt;
| voiceFR = &lt;br /&gt;
| voiceDE = &lt;br /&gt;
| id-gt = 1059350&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--Do not remove the quests started/involved templates - they will display a header and results if quests related to this NPC are added in the future--&amp;gt;&lt;br /&gt;
{{Quests started}}&lt;br /&gt;
{{Quests involved}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
Mellow Musician and Wandering Minstrel.png|The Mellow Musician and Wandering Minstrel talk to the [[Warrior of Light]].&lt;br /&gt;
Mellow Musician talks to the player.png|The Mellow Musician addresses the player directly.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* This NPC is based on [[wikipedia:Nobuo Uematsu|Nobuo Uematsu]], a prolific game music composer and best known for his work on the Final Fantasy series. His dialogue in {{i|Prelude&#039;s Call}} makes a direct reference to his touring band, [https://www.smileplease.co.jp/conTIKI/ Nobuo Uematsu con TIKI].&lt;/div&gt;</summary>
		<author><name>DaneeBound</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Mellow_Musician_talks_to_the_player.png&amp;diff=1526620</id>
		<title>File:Mellow Musician talks to the player.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Mellow_Musician_talks_to_the_player.png&amp;diff=1526620"/>
		<updated>2026-08-27T12:13:15Z</updated>

		<summary type="html">&lt;p&gt;DaneeBound: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Square Enix image|screenshot}}&lt;/div&gt;</summary>
		<author><name>DaneeBound</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Mellow_Musician_and_Wandering_Minstrel.png&amp;diff=1526619</id>
		<title>File:Mellow Musician and Wandering Minstrel.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Mellow_Musician_and_Wandering_Minstrel.png&amp;diff=1526619"/>
		<updated>2026-08-27T12:12:59Z</updated>

		<summary type="html">&lt;p&gt;DaneeBound: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Square Enix image|screenshot}}&lt;/div&gt;</summary>
		<author><name>DaneeBound</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Mellow_Musician&amp;diff=1526615</id>
		<title>Mellow Musician</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Mellow_Musician&amp;diff=1526615"/>
		<updated>2026-08-27T11:11:28Z</updated>

		<summary type="html">&lt;p&gt;DaneeBound: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC infobox&lt;br /&gt;
| name = Mellow Musician&lt;br /&gt;
| full-name = &lt;br /&gt;
| description = &lt;br /&gt;
| description-source = &lt;br /&gt;
| image = &lt;br /&gt;
| location = &lt;br /&gt;
| coordinates = &lt;br /&gt;
| dungeon = &lt;br /&gt;
| raid = &lt;br /&gt;
| trial = &lt;br /&gt;
| other-duty = &lt;br /&gt;
| objective = &lt;br /&gt;
| title = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| age = &lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Midlander&lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| profession = &lt;br /&gt;
| birthplace = &lt;br /&gt;
| organization = &lt;br /&gt;
| relatives = &lt;br /&gt;
| is-enemy = &lt;br /&gt;
| level = &lt;br /&gt;
| alt-level-type = &lt;br /&gt;
| element = &lt;br /&gt;
| adaptation = &lt;br /&gt;
| mutation = &lt;br /&gt;
| spawn-condition = &lt;br /&gt;
| aggression = &lt;br /&gt;
| aggro-type = &lt;br /&gt;
| vulnerable = &lt;br /&gt;
| service = &lt;br /&gt;
| goal = &lt;br /&gt;
| patch = 7.55&lt;br /&gt;
| voiceJP = &lt;br /&gt;
| voiceEN = &lt;br /&gt;
| voiceFR = &lt;br /&gt;
| voiceDE = &lt;br /&gt;
| id-gt = 1059350&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--Do not remove the quests started/involved templates - they will display a header and results if quests related to this NPC are added in the future--&amp;gt;&lt;br /&gt;
{{Quests started}}&lt;br /&gt;
{{Quests involved}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* This NPC is likely based on [[wikipedia:Nobuo Uematsu|Nobuo Uematsu]], a prolific game music composer and best known for his work on the Final Fantasy series.&lt;/div&gt;</summary>
		<author><name>DaneeBound</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Void_Ark&amp;diff=1526220</id>
		<title>The Void Ark</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Void_Ark&amp;diff=1526220"/>
		<updated>2026-08-26T11:21:20Z</updated>

		<summary type="html">&lt;p&gt;DaneeBound: /* 32px|link= Echidna */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Otheruses|the level 60 [[raid]]|the raid-entrance [[landmark]] in [[The Sea of Clouds]]|Void Ark (Entrance)|the visible [[landmark]] in [[The Sea of Clouds]]|Void Ark (Landmark)}}{{Duty infobox&lt;br /&gt;
| name = The Void Ark&lt;br /&gt;
| description = In an age when the miracle of the airship has become commonplace, the heavens have seen the rise of a new breed of fortune hunter─the &amp;quot;sky pirate.&amp;quot; These airborne buccaneers sail the endless sea of clouds in search of hidden lands to explore, and forgotten treasures to plunder. &amp;lt;br&amp;gt; At the behest of one such band of sky pirates, you have joined an expedition set on boarding the ominous ghost ship of recent rumor. Will you return triumphant with Leofard and his Redbills, arms laden with the spoils of some ancient trove, or will you fall to the perils of the haunted vessel as has every would-be looter before you...?&lt;br /&gt;
| image = The_Void_Ark.png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 60&lt;br /&gt;
| level-sync = 60&lt;br /&gt;
| ilvl = 175&lt;br /&gt;
| size = alliance&lt;br /&gt;
| time-limit = 120&lt;br /&gt;
| duty-finder = Alliance Raids (Heavensward)&lt;br /&gt;
| roulette = alliance raid&lt;br /&gt;
| tomestones = 100 poetics + 60 {{tomestone/uncapped-text-short}} + 8 {{tomestone/capped-text-short}}&lt;br /&gt;
| req-quest = To Rule the Skies&lt;br /&gt;
| entrance = The Sea of Clouds&lt;br /&gt;
| entrance-coordinates = 25.5, 5.1&lt;br /&gt;
| location = The Void Ark&lt;br /&gt;
| region = Abalathia&#039;s Spine&lt;br /&gt;
| patch = 3.1&lt;br /&gt;
| release = heavensward&lt;br /&gt;
| id-gt = 30029&lt;br /&gt;
| id-edb = 07fc9cb5bc8&lt;br /&gt;
}} It is the first part of [[Shadow of Mhach]].&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
==Objectives==&lt;br /&gt;
#Clear the sterncastle deck.&lt;br /&gt;
#Slay [[Cetus (Boss)|Cetus]].&lt;br /&gt;
#Clear the forward port ventilator.&lt;br /&gt;
#Clear the modification cell.&lt;br /&gt;
#Clear the central Conveyance unit.&lt;br /&gt;
#Slay [[Cuchulainn]].&lt;br /&gt;
#Slay [[Echidna]].&lt;br /&gt;
==Enemies==&lt;br /&gt;
===Sterncastle Deck===&lt;br /&gt;
*[[Ark Anzu]]&lt;br /&gt;
*[[Cloudlarker]]&lt;br /&gt;
*[[Hybodus (Mob)|Hybodus]]&lt;br /&gt;
*[[Hydrosprite]]&lt;br /&gt;
&lt;br /&gt;
===Forward Port Ventilator===&lt;br /&gt;
*[[Teredo Moth]]&lt;br /&gt;
*[[Teredo Worm]]&lt;br /&gt;
*[[The Pagan&#039;s Knot]]&lt;br /&gt;
*[[The Pagan&#039;s Vine]]&lt;br /&gt;
*[[Ark Morbol]]&lt;br /&gt;
&lt;br /&gt;
===Central Conveyance Unit===&lt;br /&gt;
*[[Hellhound]]&lt;br /&gt;
*[[Blackguard (Enemy)|Blackguard]]&lt;br /&gt;
*[[Sepulture Gargoyle]]&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|32px|link=]] [[Cetus (Boss)|Cetus]]===&lt;br /&gt;
{{evt|service=youtube|id=3Aubqd4f4to|dimensions=350|align=right|description=}}&lt;br /&gt;
* &#039;&#039;&#039;Electric Swipe&#039;&#039;&#039;: A narrow cone from Cetus&#039;s rear that deals moderate damage and inflicts a weak {{status effect|electrocution}} &#039;&#039;&#039;[[Electrocution]]&#039;&#039;&#039; damage over time debuff for 25 seconds.&lt;br /&gt;
* &#039;&#039;&#039;Body Slam&#039;&#039;&#039;: A circle AoE targeted below a random player. Cetus leaps and slams down onto the area indicated.&lt;br /&gt;
* &#039;&#039;&#039;Immersion&#039;&#039;&#039;: Unavoidable party-wide damage combined with watery orbs that appear over several random players. After a few seconds, these orbs will drop onto the floor, dealing moderate damage and leaving small water puddles that inflict {{status effect|dropsy}} &#039;&#039;&#039;[[Dropsy]]&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Symbiosis&#039;&#039;&#039;: Cetus summons three &#039;&#039;&#039;[[Hybodus]]&#039;&#039;&#039; adds and becomes untargetable. When all of the Hybodus are dead, Cetus will become targetable and use &#039;&#039;&#039;Body Slam&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Hydrobomb&#039;&#039;&#039;: While the Hybodus are still alive, Cetus will mark a random player with a green crosshair and begin slowly chasing them, dropping circle AoEs behind itself as it travels. The hydrobombs deal minor damage and knocks back players hit from the point of impact.&lt;br /&gt;
* &#039;&#039;&#039;Electric Whorl&#039;&#039;&#039;: A ring AoE that leaves only Cetus&#039;s hitbox safe. Deals moderate damage and inflicts {{status effect|electrocution}} &#039;&#039;&#039;[[Electrocution]]&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Expulsion&#039;&#039;&#039;: A circle AoE centered on Cetus. Deals moderate damage, strong knockback, and inflicts {{status effect|windburn}} &#039;&#039;&#039;[[Windburn]]&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;[[Hydrocore]]&#039;&#039;&#039;: Cetus stuns the entire alliance and becomes untargetable, then pulls one party into the center of the arena while pushing the other two parties to the edge. A barrier will form in the center of the arena, separating the parties. A &#039;&#039;&#039;[[Hydrocore]]&#039;&#039;&#039; add will spawn inside the barrier, while four &#039;&#039;&#039;[[Hydrosphere]]&#039;&#039;&#039; adds will appear on the outside and tether to the core. The Hydrospheres grant a stack of {{status effect|buff|vulnerability down}} &#039;&#039;&#039;[[Vulnerability Down]]&#039;&#039;&#039; to the Hydrocore while they&#039;re alive. While the Hydrocore is alive it will periodically cast &#039;&#039;&#039;[[Water (Enemy Action)|Water]]&#039;&#039;&#039; on its primary target, dealing moderate damage. Once the Hydrocore is destroyed, Cetus will once again become targetable and use &#039;&#039;&#039;Body Slam&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Forward Port Ventilator===&lt;br /&gt;
Each group will take one of the buttons, and attack the adds on either side. Prioritize the Pagan&#039;s Knots first, and clear other adds as you can. If the Knots take too long to die, they will put poison in the air. You can clear this standing on the buttons. Do not stand on the buttons when there is static or you will die.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|32px|link=]] [[Irminsul]] and [[Sawtooth (Enemy)|Sawtooth]]===&lt;br /&gt;
* &#039;&#039;&#039;Life Tether&#039;&#039;&#039;: Irminsul and Sawtooth are permanently tethered to each other. When the HP difference between the two grows too large, Sawtooth will drain health from or transfer health to Irminsul, equalizing their HP totals.&lt;br /&gt;
* &#039;&#039;&#039;Resistances&#039;&#039;&#039;: As the battle starts, both Irminsul and Sawtooth will each gain one of either &#039;&#039;&#039;Ranged Resistance&#039;&#039;&#039; or &#039;&#039;&#039;Magic Resistance&#039;&#039;&#039; buffs, rendering that boss invincible to attack from Physical Ranged DPS jobs, or Caster and Healer jobs, respectively. Which boss receives each resistance is random.&lt;br /&gt;
* &#039;&#039;&#039;White Breath&#039;&#039;&#039;: A wide cone from Sawtooth&#039;s front, dealing moderate damage.&lt;br /&gt;
* &#039;&#039;&#039;Mucus Bomb&#039;&#039;&#039;: Three random players are marked with large green-yellow circle AoEs. After a short delay, balls of mucus splatter over the targeted players and anyone inside the AoEs, dealing minor damage, tethering affected players to up to two other affected players, and inflicting them with &#039;&#039;&#039;Seized&#039;&#039;&#039; for 20 seconds, rendering them unable to move or perform actions. Players who are not seized can walk through the mucus tethers to break them, and once a player is no longer tethered to anyone else, the Seized debuff is dispelled.&lt;br /&gt;
* &#039;&#039;&#039;Mucus Spray&#039;&#039;&#039;: A small untelegraphed ring attack around Sawtooth with the same effects as Mucus Bomb.&lt;br /&gt;
* &#039;&#039;&#039;Shockwave Stomp&#039;&#039;&#039;: Irminsul becomes shielded and &#039;&#039;&#039;Invincible&#039;&#039;&#039; to all damage, while Sawtooth slowly charges the attack. At the end of the cast, Sawtooth slams the ground, dealing 30,000 damage to all players not hiding behind Irminsul.&lt;br /&gt;
* &#039;&#039;&#039;Sawtooth Feeds&#039;&#039;&#039;: Several very weak &#039;&#039;&#039;[[Ark Ked]]&#039;&#039;&#039; adds will appear. After a few moments, Sawtooth will bury its heads into the ground and cause large circular rumbling dirt AoEs to appear below the Keds (or random players if the Keds are dead). Any players hit are &#039;&#039;&#039;[[Devour]]ed&#039;&#039;&#039;, removing them from the fight temporarily. A few moments later, the devoured players are regurgitated with a &#039;&#039;&#039;Parasite&#039;&#039;&#039; plant attached to their head for 15 seconds, and are forced to walk toward allies and &#039;&#039;&#039;attack&#039;&#039;&#039; them with short range cone AoEs. Other players hit by these attacks are in turn also infested with a &#039;&#039;&#039;Parasite&#039;&#039;&#039;. &lt;br /&gt;
* &#039;&#039;&#039;Pulse of the Void&#039;&#039;&#039;: A circle AoE centered on Irminsul that it uses periodically. Players hit are dealt minor damage and inflicted with {{status effect|poison}} &#039;&#039;&#039;[[Poison]]&#039;&#039;&#039;. This is Irminsul&#039;s only method of direct attack.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|32px|link=]] [[Cuchulainn]]===&lt;br /&gt;
* All players are immediately given 1 stack of an indefinite {{status effect|bleeding}} &#039;&#039;&#039;[[Bleeding]]&#039;&#039;&#039; debuff that cannot be removed by any means.&lt;br /&gt;
* &#039;&#039;&#039;Corrosive Bile&#039;&#039;&#039;: An untelegraphed cone attack from Cuchulainn&#039;s front. The attack lingers, dealing damage every second and inflicting a stack of {{status effect|poison}} &#039;&#039;&#039;[[Poison]]&#039;&#039;&#039; with every hit.&lt;br /&gt;
* &#039;&#039;&#039;Flailing Tentacles&#039;&#039;&#039;: Cuchulainn lifts the four tentacles at the bottom of his body, then slams them down as line attacks in the diagonal directions from where he&#039;s facing. Deals moderate damage and inflicts a curable &#039;&#039;&#039;Concussion&#039;&#039;&#039; damage over time debuff.&lt;br /&gt;
* &#039;&#039;&#039;Idol of Impurity&#039;&#039;&#039;: Four &#039;&#039;&#039;[[Gyrtower]]&#039;&#039;&#039; adds appear in the arena. The towers each inflict an additional stack of {{status effect|bleeding}} &#039;&#039;&#039;[[Bleeding]]&#039;&#039;&#039; until they are destroyed.&lt;br /&gt;
* &#039;&#039;&#039;Void Pact&#039;&#039;&#039;: Void portals will appear over the raised platforms in the arena, eventually spawning &#039;&#039;&#039;[[Foobar]]&#039;&#039;&#039; adds. Cuchulainn gains &#039;&#039;&#039;Physical Stoneskin&#039;&#039;&#039; and &#039;&#039;&#039;Magical Stoneskin&#039;&#039;&#039; buffs, nullifying a certain amount of damage taken from physical or magical attacks, respectively. Each portal will spawn Foobars twice before they disappear.&lt;br /&gt;
* &#039;&#039;&#039;Beckon&#039;&#039;&#039;: A cone attack directed at one of the Foobar adds. Any player or Foobar in the cone is pulled directly in front of Cuchulainn.&lt;br /&gt;
* &#039;&#039;&#039;Devour&#039;&#039;&#039;: Used immediately after &#039;&#039;&#039;Beckon&#039;&#039;&#039; if there are any Foobars in melee range. Cuchulainn devours the Foobar add, instantly killing it and boosting his next attack.&lt;br /&gt;
* &#039;&#039;&#039;Bile Below&#039;&#039;&#039;: Arena-wide instant-kill attack immediately after the second wave of Foobars. To avoid it, stand on the raised platforms.&lt;br /&gt;
* &#039;&#039;&#039;Pestilence&#039;&#039;&#039;: Cuchulainn sprays vomit all over the arena, dealing damage, which can be lessened by standing on the raised platforms. If Cuchulainn had eaten at least one Foobars, this attack deals extremely high damage, almost guaranteeing that players not standing on the platforms will die.&lt;br /&gt;
* &#039;&#039;&#039;Black Lung&#039;&#039;&#039;: All players are given another stack of the indefinite {{status effect|bleeding}} &#039;&#039;&#039;[[Bleeding]]&#039;&#039;&#039; debuff, and eight &#039;&#039;&#039;Black Phlegm&#039;&#039;&#039; orbs will appear around the arena. These orbs must be touched to &amp;quot;defuse&amp;quot; them, dealing moderate damage to players near them, destroying the orbs in the process. If orbs are left alone for too long, they will explode with &#039;&#039;&#039;Grand Corruption&#039;&#039;&#039;, dealing moderate damage to all players and inflicting {{status effect|bind}} &#039;&#039;&#039;[[Bind]]&#039;&#039;&#039; and &#039;&#039;&#039;Out of the Action&#039;&#039;&#039; for 9 seconds, and one stack of {{status effect|magic vulnerability up 2}} &#039;&#039;&#039;[[Magic Vulnerability Up]]&#039;&#039;&#039; for 60 seconds.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|32px|link=]] [[Echidna]]===&lt;br /&gt;
* &#039;&#039;&#039;Sickle Strike&#039;&#039;&#039;: Tankbuster.&lt;br /&gt;
* &#039;&#039;&#039;Sickle Slash&#039;&#039;&#039;: Two rectangular AoEs to Echidna&#039;s left and right, leaving a safe area directly down the center. Inflicts moderate damage.&lt;br /&gt;
* &#039;&#039;&#039;Demonic Descent&#039;&#039;&#039;: Echidna leaves the arena and performs one of two attacks: A stack marker on a random player, or several large circle AoEs randomly placed around the arena.&lt;br /&gt;
* &#039;&#039;&#039;Nemesis Burst&#039;&#039;&#039;: Instant circular cleave with knockback.&lt;br /&gt;
* &#039;&#039;&#039;Abyssal Reaper&#039;&#039;&#039;: Circular cleave with knockback. Inflicts a {{status effect|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039; stack. Has a castbar but no AoE indicator.&lt;br /&gt;
* &#039;&#039;&#039;Petrifaction&#039;&#039;&#039;: Gaze attack that inflicts {{status effect|petrification}} &#039;&#039;&#039;[[Petrification]]&#039;&#039;&#039; and a {{status effect|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039; stack.&lt;br /&gt;
* &#039;&#039;&#039;Add Phase&#039;&#039;&#039;: Echidna separates into three targets: &#039;&#039;&#039;Echidna&#039;&#039;&#039;, &#039;&#039;&#039;[[Sinister]]&#039;&#039;&#039;, and &#039;&#039;&#039;[[Dexter]]&#039;&#039;&#039;. The three pieces will each automatically aggro the tanks from each party. Echidna targets Tank A, Sinister targets Tank B and Dexter targets Tank C. All three are unaffected by {{action icon|Provoke}}! Keep them apart from each other, as they otherwise will tether together and gain stacks of {{status effect|buff|vulnerability down}} &#039;&#039;&#039;[[Vulnerability Down]]&#039;&#039;&#039; based on their proximity to the other adds. &lt;br /&gt;
** &#039;&#039;&#039;Serpentine Strike&#039;&#039;&#039;: Used by Dexter and Sinister. Inflicts light damage to players in a small radius around them and inflicts {{status effect|magic vulnerability up 2}} &#039;&#039;&#039;[[Magic Vulnerability Up]]&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Gehenna&#039;&#039;&#039;: After all of the adds are defeated, Echidna will reform and deal moderate damage to the entire alliance.&lt;br /&gt;
* &#039;&#039;&#039;Bloodguards&#039;&#039;&#039;: Echidna occasionally summons a pair of &#039;&#039;&#039;Bloodguard&#039;&#039;&#039; minions.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{see also|Void Ark Armor}}&lt;br /&gt;
===[[File:Silver Coffer (small).png|32px|link=]] [[Cetus (Boss)|Cetus]]===&lt;br /&gt;
*{{Item reward|10|Allagan Tomestone of Poetics}}&lt;br /&gt;
{{Drops table header|collapsible=y}}&lt;br /&gt;
{{Drops table section|IL 200 Head}}&lt;br /&gt;
{{Drops table row|Void Ark Helm of Fending}}&lt;br /&gt;
{{Drops table row|Void Ark Helm of Maiming}}&lt;br /&gt;
{{Drops table row|Void Ark Halfmask of Striking}}&lt;br /&gt;
{{Drops table row|Void Ark Cap of Scouting}}&lt;br /&gt;
{{Drops table row|Void Ark Cap of Aiming}}&lt;br /&gt;
{{Drops table row|Void Ark Hat of Casting}}&lt;br /&gt;
{{Drops table row|Void Ark Hat of Healing}}&lt;br /&gt;
{{Drops table section|IL 200 Feet}}&lt;br /&gt;
{{Drops table row|Void Ark Sabatons of Fending}}&lt;br /&gt;
{{Drops table row|Void Ark Greaves of Maiming}}&lt;br /&gt;
{{Drops table row|Void Ark Boots of Striking}}&lt;br /&gt;
{{Drops table row|Void Ark Shoes of Scouting}}&lt;br /&gt;
{{Drops table row|Void Ark Boots of Aiming}}&lt;br /&gt;
{{Drops table row|Void Ark Boots of Casting}}&lt;br /&gt;
{{Drops table row|Void Ark Boots of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|32px|link=]] [[Irminsul]] and [[Sawtooth (Enemy)|Sawtooth]]===&lt;br /&gt;
*{{Item reward|20|Allagan Tomestone of Poetics}}&lt;br /&gt;
{{Drops table header|collapsible=y}}&lt;br /&gt;
{{Drops table section|IL 200 Hands}}&lt;br /&gt;
{{Drops table row|Void Ark Gauntlets of Fending}}&lt;br /&gt;
{{Drops table row|Void Ark Gauntlets of Maiming}}&lt;br /&gt;
{{Drops table row|Void Ark Halfgloves of Striking}}&lt;br /&gt;
{{Drops table row|Void Ark Gloves of Scouting}}&lt;br /&gt;
{{Drops table row|Void Ark Gloves of Aiming}}&lt;br /&gt;
{{Drops table row|Void Ark Gloves of Casting}}&lt;br /&gt;
{{Drops table row|Void Ark Gloves of Healing}}&lt;br /&gt;
{{Drops table section|IL 200 Legs}}&lt;br /&gt;
{{Drops table row|Void Ark Skirt of Fending}}&lt;br /&gt;
{{Drops table row|Void Ark Breeches of Maiming}}&lt;br /&gt;
{{Drops table row|Void Ark Trousers of Striking}}&lt;br /&gt;
{{Drops table row|Void Ark Breeches of Scouting}}&lt;br /&gt;
{{Drops table row|Void Ark Breeches of Aiming}}&lt;br /&gt;
{{Drops table row|Void Ark Breeches of Casting}}&lt;br /&gt;
{{Drops table row|Void Ark Breeches of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|32px|link=]] [[Cuchulainn]]===&lt;br /&gt;
*{{Item reward|30|Allagan Tomestone of Poetics}}&lt;br /&gt;
{{Drops table header|collapsible=y}}&lt;br /&gt;
{{Drops table row|Devour|type=spell}}&lt;br /&gt;
{{Drops table section|IL 200 Body}}&lt;br /&gt;
{{Drops table row|Void Ark Armor of Fending}}&lt;br /&gt;
{{Drops table row|Void Ark Mail of Maiming}}&lt;br /&gt;
{{Drops table row|Void Ark Coat of Striking}}&lt;br /&gt;
{{Drops table row|Void Ark Jacket of Scouting}}&lt;br /&gt;
{{Drops table row|Void Ark Jacket of Aiming}}&lt;br /&gt;
{{Drops table row|Void Ark Robe of Casting}}&lt;br /&gt;
{{Drops table row|Void Ark Robe of Healing}}&lt;br /&gt;
{{Drops table section|IL 200 Feet}}&lt;br /&gt;
{{Drops table row|Void Ark Sabatons of Fending}}&lt;br /&gt;
{{Drops table row|Void Ark Greaves of Maiming}}&lt;br /&gt;
{{Drops table row|Void Ark Boots of Striking}}&lt;br /&gt;
{{Drops table row|Void Ark Shoes of Scouting}}&lt;br /&gt;
{{Drops table row|Void Ark Boots of Aiming}}&lt;br /&gt;
{{Drops table row|Void Ark Boots of Casting}}&lt;br /&gt;
{{Drops table row|Void Ark Boots of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|32px|link=]] [[Echidna]]===&lt;br /&gt;
*{{Item reward|40|Allagan Tomestone of Poetics}}&lt;br /&gt;
*{{Drops item|Echidna Card|fixed=y}} (Drops at a fixed rate)&lt;br /&gt;
{{Drops table header|collapsible=y}}&lt;br /&gt;
{{Drops table section|IL 200 Head}}&lt;br /&gt;
{{Drops table row|Void Ark Helm of Fending}}&lt;br /&gt;
{{Drops table row|Void Ark Helm of Maiming}}&lt;br /&gt;
{{Drops table row|Void Ark Halfmask of Striking}}&lt;br /&gt;
{{Drops table row|Void Ark Cap of Scouting}}&lt;br /&gt;
{{Drops table row|Void Ark Cap of Aiming}}&lt;br /&gt;
{{Drops table row|Void Ark Hat of Casting}}&lt;br /&gt;
{{Drops table row|Void Ark Hat of Healing}}&lt;br /&gt;
{{Drops table section|IL 200 Body}}&lt;br /&gt;
{{Drops table row|Void Ark Armor of Fending}}&lt;br /&gt;
{{Drops table row|Void Ark Mail of Maiming}}&lt;br /&gt;
{{Drops table row|Void Ark Coat of Striking}}&lt;br /&gt;
{{Drops table row|Void Ark Jacket of Scouting}}&lt;br /&gt;
{{Drops table row|Void Ark Jacket of Aiming}}&lt;br /&gt;
{{Drops table row|Void Ark Robe of Casting}}&lt;br /&gt;
{{Drops table row|Void Ark Robe of Healing}}&lt;br /&gt;
{{Drops table section|IL 200 Hands}}&lt;br /&gt;
{{Drops table row|Void Ark Gauntlets of Fending}}&lt;br /&gt;
{{Drops table row|Void Ark Gauntlets of Maiming}}&lt;br /&gt;
{{Drops table row|Void Ark Halfgloves of Striking}}&lt;br /&gt;
{{Drops table row|Void Ark Gloves of Scouting}}&lt;br /&gt;
{{Drops table row|Void Ark Gloves of Aiming}}&lt;br /&gt;
{{Drops table row|Void Ark Gloves of Casting}}&lt;br /&gt;
{{Drops table row|Void Ark Gloves of Healing}}&lt;br /&gt;
{{Drops table section|IL 200 Legs}}&lt;br /&gt;
{{Drops table row|Void Ark Skirt of Fending}}&lt;br /&gt;
{{Drops table row|Void Ark Breeches of Maiming}}&lt;br /&gt;
{{Drops table row|Void Ark Trousers of Striking}}&lt;br /&gt;
{{Drops table row|Void Ark Breeches of Scouting}}&lt;br /&gt;
{{Drops table row|Void Ark Breeches of Aiming}}&lt;br /&gt;
{{Drops table row|Void Ark Breeches of Casting}}&lt;br /&gt;
{{Drops table row|Void Ark Breeches of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
{{Drops table header|collapsible=y}}&lt;br /&gt;
{{Drops table row|Coffin Lid}}&lt;br /&gt;
{{Drops table row|Wind-up Echidna}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
When originally released, players could receive only one reward item per week for completing duties in The Void Ark. As of [[patch 3.2]], all weekly loot restrictions have been removed.&lt;br /&gt;
&lt;br /&gt;
Each party in the alliance will receive its own treasure chest, the contents of which will be identical regardless of the route taken.&lt;br /&gt;
* Players cannot open a treasure chest belonging to another party.&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Touching the Void}}&lt;br /&gt;
{{achievement table row|Mapping the Realm: The Void Ark}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header}}&lt;br /&gt;
{{music table row|Main|Aetherosphere}}&lt;br /&gt;
{{music table row|Bosses 1-3|Ominous Prognisticks}}&lt;br /&gt;
{{music table row|Final Boss|Six Fulms Under}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Gear Images===&lt;br /&gt;
&amp;lt;gallery heights=225px widths=400px mode=packed&amp;gt; &lt;br /&gt;
File:Void ark gear2.jpg&lt;br /&gt;
File:void ark gear1.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dungeon Images===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
void ark1.jpg&lt;br /&gt;
void ark2.jpg&lt;br /&gt;
void ark3.jpg&lt;br /&gt;
void ark4.jpg&lt;br /&gt;
void ark5.jpg&lt;br /&gt;
void ark6.jpg&lt;br /&gt;
void ark7.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Concept Art===&lt;br /&gt;
&amp;lt;gallery heights=200px mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Void ark concept art1.jpg&lt;br /&gt;
File:Cait Sith.png&lt;br /&gt;
File:Cuchulainn.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Duty Dialogue==&lt;br /&gt;
 &#039;&#039;&#039;Diabolos:&#039;&#039;&#039; Meddling mortals...&lt;br /&gt;
 Arise and taste vengeance, my ravenous kindred!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Cuchulainn:&#039;&#039;&#039; Ah the delectable aroma of terror.&lt;br /&gt;
 Long has it been since last I feasted.&lt;br /&gt;
 &#039;&#039;&#039;Cuchulainn:&#039;&#039;&#039; Graaaaaaaaar!&lt;br /&gt;
 &#039;&#039;&#039;Cuchulainn:&#039;&#039;&#039; My minions shall infest your world!&lt;br /&gt;
 &#039;&#039;&#039;Cuchulainn:&#039;&#039;&#039; I gorge upon fear, and spew it forth as bile!&lt;br /&gt;
 All shall be tainted with pestilence!&lt;br /&gt;
 &#039;&#039;&#039;Cuchulainn:&#039;&#039;&#039; No! This cannot be...&lt;br /&gt;
 I am endless, as the stars...&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Echidna:&#039;&#039;&#039; You would intrude upon the queen&#039;s very bedchamber?&lt;br /&gt;
 Only agonizing death can cure such temerity!&lt;br /&gt;
 &#039;&#039;&#039;Echidna:&#039;&#039;&#039; Such plump souls, ready for the harvest!&lt;br /&gt;
 &#039;&#039;&#039;Echidna:&#039;&#039;&#039; You fate shall be throttled in serpants&#039; coils!&lt;br /&gt;
 &#039;&#039;&#039;Echidna:&#039;&#039;&#039; Return to me, my wayward claws!&lt;br /&gt;
 &#039;&#039;&#039;Echidna:&#039;&#039;&#039; Come, my children.&lt;br /&gt;
 There is mortal blood to spill!&lt;br /&gt;
 &#039;&#039;&#039;Echidna:&#039;&#039;&#039; My queen! May your shadow fall over all...&lt;br /&gt;
&lt;br /&gt;
{{Duties nav/raid}}&lt;/div&gt;</summary>
		<author><name>DaneeBound</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Ivalician_Armor_(IL_330)&amp;diff=1525445</id>
		<title>Ivalician Armor (IL 330)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Ivalician_Armor_(IL_330)&amp;diff=1525445"/>
		<updated>2026-08-23T10:11:42Z</updated>

		<summary type="html">&lt;p&gt;DaneeBound: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stormblood expansion content}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{see also|Level 70 Gear Guide}}&lt;br /&gt;
Drops in {{i|The Royal City of Rabanastre}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{| {{STDT|equip align-center sortable}}&lt;br /&gt;
{{armor table header}}&lt;br /&gt;
{{armor table row|Ivalician Squire&#039;s Headgear}}&lt;br /&gt;
{{armor table row|Ivalician Lancer&#039;s Headgear}}&lt;br /&gt;
{{armor table row|Ivalician Samurai&#039;s Hachimaki}}&lt;br /&gt;
{{armor table row|Ivalician Martialist&#039;s Hachimaki}}&lt;br /&gt;
{{armor table row|Ivalician Fusilier&#039;s Mask}}&lt;br /&gt;
{{armor table row|Ivalician Enchanter&#039;s Eyeglasses}}&lt;br /&gt;
{{armor table row|Ivalician Astrologer&#039;s Eyeglasses}}&lt;br /&gt;
{{armor table row|Ivalician Squire&#039;s Tunic}}&lt;br /&gt;
{{armor table row|Ivalician Lancer&#039;s Tunic}}&lt;br /&gt;
{{armor table row|Ivalician Samurai&#039;s Dogi}}&lt;br /&gt;
{{armor table row|Ivalician Martialist&#039;s Dogi}}&lt;br /&gt;
{{armor table row|Ivalician Fusilier&#039;s Jacket}}&lt;br /&gt;
{{armor table row|Ivalician Enchanter&#039;s Tunic}}&lt;br /&gt;
{{armor table row|Ivalician Astrologer&#039;s Tunic}}&lt;br /&gt;
{{armor table row|Ivalician Squire&#039;s Gauntlets}}&lt;br /&gt;
{{armor table row|Ivalician Lancer&#039;s Gauntlets}}&lt;br /&gt;
{{armor table row|Ivalician Samurai&#039;s Kote}}&lt;br /&gt;
{{armor table row|Ivalician Martialist&#039;s Kote}}&lt;br /&gt;
{{armor table row|Ivalician Fusilier&#039;s Gloves}}&lt;br /&gt;
{{armor table row|Ivalician Enchanter&#039;s Gloves}}&lt;br /&gt;
{{armor table row|Ivalician Astrologer&#039;s Gloves}}&lt;br /&gt;
{{armor table row|Ivalician Squire&#039;s Trousers}}&lt;br /&gt;
{{armor table row|Ivalician Lancer&#039;s Trousers}}&lt;br /&gt;
{{armor table row|Ivalician Samurai&#039;s Tsutsu-hakama}}&lt;br /&gt;
{{armor table row|Ivalician Martialist&#039;s Tsutsu-hakama}}&lt;br /&gt;
{{armor table row|Ivalician Fusilier&#039;s Slops}}&lt;br /&gt;
{{armor table row|Ivalician Enchanter&#039;s Slops}}&lt;br /&gt;
{{armor table row|Ivalician Astrologer&#039;s Slops}}&lt;br /&gt;
{{armor table row|Ivalician Squire&#039;s Thighboots}}&lt;br /&gt;
{{armor table row|Ivalician Lancer&#039;s Thighboots}}&lt;br /&gt;
{{armor table row|Ivalician Samurai&#039;s Kyahan}}&lt;br /&gt;
{{armor table row|Ivalician Martialist&#039;s Kyahan}}&lt;br /&gt;
{{armor table row|Ivalician Fusilier&#039;s Boots}}&lt;br /&gt;
{{armor table row|Ivalician Enchanter&#039;s Boots}}&lt;br /&gt;
{{armor table row|Ivalician Astrologer&#039;s Boots}}&lt;br /&gt;
|}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gallery===&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:Ivalician Squire&#039;s attire.png|Ivalician Squire&#039;s attire&lt;br /&gt;
File:Ivalician Lancer&#039;s attire.png|Ivalician Lancer&#039;s attire&lt;br /&gt;
File:Ivalician Samurai&#039;s attire.png|Ivalician Samurai&#039;s attire&lt;br /&gt;
File:Ivalician Martialist&#039;s attire.png|Ivalician Martialist&#039;s attire&lt;br /&gt;
File:Ivalician Fusilier&#039;s attire.png|Ivalician Fusilier&#039;s attire&lt;br /&gt;
File:Ivalician Enchanter&#039;s attire.png|Ivalician Enchanter&#039;s attire&lt;br /&gt;
File:Ivalician Astrologer&#039;s attire.png|Ivalician Astrologer&#039;s attire&lt;br /&gt;
File:The Royal City of Rabanastre Gear1.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
These sets are references to various characters and job-classes from the Ivalice Alliance series.&lt;br /&gt;
* Fending/Maiming: Squire Ramza Beolve from Final Fantasy Tactics&lt;br /&gt;
* Striking/Scouting: The female Samurai class from Final Fantasy Tactics&lt;br /&gt;
* Aiming: Mustadio Bunansa from Final Fantasy Tactics&lt;br /&gt;
* Casting/Healing: Orran Durai from Final Fantasy Tactics&lt;br /&gt;
&lt;br /&gt;
[[Category:Armor Sets]] &amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>DaneeBound</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Ivalician_Armor_(IL_360)&amp;diff=1525444</id>
		<title>Ivalician Armor (IL 360)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Ivalician_Armor_(IL_360)&amp;diff=1525444"/>
		<updated>2026-08-23T09:40:04Z</updated>

		<summary type="html">&lt;p&gt;DaneeBound: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stormblood expansion content}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{see also|Level 70 Gear Guide}}&lt;br /&gt;
Drops in {{i|The Ridorana Lighthouse}}.&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{| {{STDT|equip align-center sortable}}&lt;br /&gt;
{{armor table header}}&lt;br /&gt;
{{armor table row|Ivalician Ark Knight&#039;s Helm}}&lt;br /&gt;
{{armor table row|Ivalician Uhlan&#039;s Bandana}}&lt;br /&gt;
{{armor table row|Ivalician Shikari&#039;s Bandana}}&lt;br /&gt;
{{armor table row|Ivalician Thief&#039;s Headband}}&lt;br /&gt;
{{armor table row|Ivalician Archer&#039;s Headband}}&lt;br /&gt;
{{armor table row|Ivalician Arithmetician&#039;s Monocle}}&lt;br /&gt;
{{armor table row|Ivalician Chemist&#039;s Monocle}}&lt;br /&gt;
{{armor table row|Ivalician Ark Knight&#039;s Surcoat}}&lt;br /&gt;
{{armor table row|Ivalician Uhlan&#039;s Jacket}}&lt;br /&gt;
{{armor table row|Ivalician Shikari&#039;s Jacket}}&lt;br /&gt;
{{armor table row|Ivalician Thief&#039;s Jacket}}&lt;br /&gt;
{{armor table row|Ivalician Archer&#039;s Jacket}}&lt;br /&gt;
{{armor table row|Ivalician Arithmetician&#039;s Robe}}&lt;br /&gt;
{{armor table row|Ivalician Chemist&#039;s Robe}}&lt;br /&gt;
{{armor table row|Ivalician Ark Knight&#039;s Gauntlets}}&lt;br /&gt;
{{armor table row|Ivalician Uhlan&#039;s Fingerless Gloves}}&lt;br /&gt;
{{armor table row|Ivalician Shikari&#039;s Fingerless Gloves}}&lt;br /&gt;
{{armor table row|Ivalician Thief&#039;s Gloves}}&lt;br /&gt;
{{armor table row|Ivalician Archer&#039;s Gloves}}&lt;br /&gt;
{{armor table row|Ivalician Arithmetician&#039;s Gloves}}&lt;br /&gt;
{{armor table row|Ivalician Chemist&#039;s Gloves}}&lt;br /&gt;
{{armor table row|Ivalician Ark Knight&#039;s Bottoms}}&lt;br /&gt;
{{armor table row|Ivalician Uhlan&#039;s Trousers}}&lt;br /&gt;
{{armor table row|Ivalician Shikari&#039;s Trousers}}&lt;br /&gt;
{{armor table row|Ivalician Thief&#039;s Bottoms}}&lt;br /&gt;
{{armor table row|Ivalician Archer&#039;s Bottoms}}&lt;br /&gt;
{{armor table row|Ivalician Arithmetician&#039;s Bottoms}}&lt;br /&gt;
{{armor table row|Ivalician Chemist&#039;s Bottoms}}&lt;br /&gt;
{{armor table row|Ivalician Ark Knight&#039;s Greaves}}&lt;br /&gt;
{{armor table row|Ivalician Uhlan&#039;s Greaves}}&lt;br /&gt;
{{armor table row|Ivalician Shikari&#039;s Greaves}}&lt;br /&gt;
{{armor table row|Ivalician Thief&#039;s Boots}}&lt;br /&gt;
{{armor table row|Ivalician Archer&#039;s Boots}}&lt;br /&gt;
{{armor table row|Ivalician Arithmetician&#039;s Shoes}}&lt;br /&gt;
{{armor table row|Ivalician Chemist&#039;s Shoes}}&lt;br /&gt;
|}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gallery===&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:Ivalician Ark Knight&#039;s attire.png|Ivalician Ark Knight&#039;s attire&lt;br /&gt;
File:Ivalician Uhlan&#039;s attire.png|Ivalician Uhlan&#039;s attire&lt;br /&gt;
File:Ivalician Shikari&#039;s attire.png|Ivalician Shikari&#039;s attire&lt;br /&gt;
File:Ivalician Thief&#039;s attire.png|Ivalician Thief&#039;s attire&lt;br /&gt;
File:Ivalician Archer&#039;s attire.png|Ivalician Archer&#039;s attire&lt;br /&gt;
File:Ivalician Arithmetician&#039;s attire.png|Ivalician Arithmetician&#039;s attire&lt;br /&gt;
File:Ivalician Chemist&#039;s attire.png|Ivalician Chemist&#039;s attire&lt;br /&gt;
File:The Ridorana Lighthouse Gear1.jpg&lt;br /&gt;
File:FFXIV PUB Patch4 3 24 1.png&lt;br /&gt;
File:FFXIV PUB Patch4 3 24 2.png&lt;br /&gt;
File:FFXIV PUB Patch4 3 24 3.png&lt;br /&gt;
File:FFXIV PUB Patch4 3 24 4.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
These sets are references to various characters and job-classes from the Ivalice Alliance series.&lt;br /&gt;
&lt;br /&gt;
* Fending: Holy Knight Delita Heiral from Final Fantasy Tactics&lt;br /&gt;
* Maiming/Striking: Vaan from Final Fantasy XII (the chest piece matches more closely with his appearance in Final Fantasy Tactics A2 however)&lt;br /&gt;
* Scouting/Aiming: The Archer class from Final Fantasy Tactics &lt;br /&gt;
* Casting/Healing: The Arithmetician from Final Fantasy Tactics (known as the Calculator class in the first English translation)&lt;br /&gt;
&lt;br /&gt;
[[Category:Armor Sets]] &amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>DaneeBound</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Ivalician_Armor_(IL_390)&amp;diff=1525442</id>
		<title>Ivalician Armor (IL 390)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Ivalician_Armor_(IL_390)&amp;diff=1525442"/>
		<updated>2026-08-23T09:25:14Z</updated>

		<summary type="html">&lt;p&gt;DaneeBound: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stormblood expansion content}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{see also|Level 70 Gear Guide}}&lt;br /&gt;
Drops in {{i|The Orbonne Monastery}}.&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{| {{STDT|equip align-center sortable}}&lt;br /&gt;
{{armor table header}}&lt;br /&gt;
{{armor table row|Ivalician Holy Knight&#039;s Circlet}}&lt;br /&gt;
{{armor table row|Ivalician Royal Knight&#039;s Circlet}}&lt;br /&gt;
{{armor table row|Ivalician Brave&#039;s Circlet}}&lt;br /&gt;
{{armor table row|Ivalician Mercenary&#039;s Circlet}}&lt;br /&gt;
{{armor table row|Ivalician Sky Pirate&#039;s Hat}}&lt;br /&gt;
{{armor table row|Ivalician Oracle&#039;s Mask}}&lt;br /&gt;
{{armor table row|Ivalician Mystic&#039;s Hat}}&lt;br /&gt;
{{armor table row|Ivalician Holy Knight&#039;s Armor}}&lt;br /&gt;
{{armor table row|Ivalician Royal Knight&#039;s Armor}}&lt;br /&gt;
{{armor table row|Ivalician Brave&#039;s Jacket}}&lt;br /&gt;
{{armor table row|Ivalician Mercenary&#039;s Jacket}}&lt;br /&gt;
{{armor table row|Ivalician Sky Pirate&#039;s Jacket}}&lt;br /&gt;
{{armor table row|Ivalician Oracle&#039;s Coat}}&lt;br /&gt;
{{armor table row|Ivalician Mystic&#039;s Coat}}&lt;br /&gt;
{{armor table row|Ivalician Holy Knight&#039;s Gloves}}&lt;br /&gt;
{{armor table row|Ivalician Royal Knight&#039;s Gloves}}&lt;br /&gt;
{{armor table row|Ivalician Brave&#039;s Gauntlets}}&lt;br /&gt;
{{armor table row|Ivalician Mercenary&#039;s Gauntlets}}&lt;br /&gt;
{{armor table row|Ivalician Sky Pirate&#039;s Plunder}}&lt;br /&gt;
{{armor table row|Ivalician Oracle&#039;s Halfgloves}}&lt;br /&gt;
{{armor table row|Ivalician Mystic&#039;s Halfgloves}}&lt;br /&gt;
{{armor table row|Ivalician Holy Knight&#039;s Trousers}}&lt;br /&gt;
{{armor table row|Ivalician Royal Knight&#039;s Trousers}}&lt;br /&gt;
{{armor table row|Ivalician Brave&#039;s Trousers}}&lt;br /&gt;
{{armor table row|Ivalician Mercenary&#039;s Trousers}}&lt;br /&gt;
{{armor table row|Ivalician Sky Pirate&#039;s Trousers}}&lt;br /&gt;
{{armor table row|Ivalician Oracle&#039;s Bottoms}}&lt;br /&gt;
{{armor table row|Ivalician Mystic&#039;s Bottoms}}&lt;br /&gt;
{{armor table row|Ivalician Holy Knight&#039;s Boots}}&lt;br /&gt;
{{armor table row|Ivalician Royal Knight&#039;s Boots}}&lt;br /&gt;
{{armor table row|Ivalician Brave&#039;s Greaves}}&lt;br /&gt;
{{armor table row|Ivalician Mercenary&#039;s Greaves}}&lt;br /&gt;
{{armor table row|Ivalician Sky Pirate&#039;s Shoes}}&lt;br /&gt;
{{armor table row|Ivalician Oracle&#039;s Shoes}}&lt;br /&gt;
{{armor table row|Ivalician Mystic&#039;s Shoes}}&lt;br /&gt;
|}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gallery===&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:Ivalician Holy Knight&#039;s attire.png|Ivalician Holy Knight&#039;s attire&lt;br /&gt;
File:Ivalician Royal Knight&#039;s attire.png|Ivalician Royal Knight&#039;s attire&lt;br /&gt;
File:Ivalician Brave&#039;s attire.png|Ivalician Brave&#039;s attire&lt;br /&gt;
File:Ivalician Mercenary&#039;s attire.png|Ivalician Mercenary&#039;s attire&lt;br /&gt;
File:Ivalician Sky Pirate&#039;s attire.png|Ivalician Sky Pirate&#039;s attire&lt;br /&gt;
File:Ivalician Oracle&#039;s attire.png|Ivalician Oracle&#039;s attire&lt;br /&gt;
File:Ivalician Mystic&#039;s attire.png|Ivalician Mystic&#039;s attire&lt;br /&gt;
File:The Orbonne Monastery Gear1.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
These sets are references to various characters and job-classes from the Ivalice Alliance series.&lt;br /&gt;
* Fending/Maiming: Agrias Oaks from Final Fantasy Tactics&lt;br /&gt;
* Striking/Scouting: Heretic Ramza Beoulve from Final Fantasy Tactics&lt;br /&gt;
* Aiming: Balthier from Final Fantasy XII&lt;br /&gt;
* Casting/Healing: The Mystic class from Final Fantasy Tactics. (known as the Oracle class in the first English translation)&lt;br /&gt;
&lt;br /&gt;
[[Category:Armor Sets]] &amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>DaneeBound</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Teleport&amp;diff=1522420</id>
		<title>Teleport</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Teleport&amp;diff=1522420"/>
		<updated>2026-08-15T18:25:44Z</updated>

		<summary type="html">&lt;p&gt;DaneeBound: /* Free options */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Action infobox&lt;br /&gt;
| name = Teleport&lt;br /&gt;
| icon = teleport icon1.png&lt;br /&gt;
| description = Transports the user and party members to the chosen [[Aetheryte]] location for a fee. The fee is higher the further the destination.&lt;br /&gt;
| facts = &lt;br /&gt;
| acquired = any&lt;br /&gt;
| level = 1&lt;br /&gt;
| type = spell&lt;br /&gt;
| mp-cost = &lt;br /&gt;
| tp-cost = &lt;br /&gt;
| gp-cost = &lt;br /&gt;
| cp-cost = &lt;br /&gt;
| casting = 5&lt;br /&gt;
| recast = &lt;br /&gt;
| range = 0&lt;br /&gt;
| radius = &lt;br /&gt;
| req-quest = &lt;br /&gt;
| targeting = &lt;br /&gt;
| actions = Return&lt;br /&gt;
| patch = 2.0&lt;br /&gt;
}}&lt;br /&gt;
[[File:Teleport img1.png|right]]&lt;br /&gt;
{{quotation|[https://na.finalfantasyxiv.com/a_realm_reborn/system/game_system/ A Realm Reborn Promotional Website]|When first adventuring beyond the walls of your starting city, attuning to an aetheryte will grant you the spell Teleport. Using this spell, you can travel instantly between aetherytes to which you are attuned. It should be noted that adventurers are expected to pay a small fee in gil for the upkeep of the aetheryte network.}}&lt;br /&gt;
&lt;br /&gt;
Players will be able to teleport to various [[Aetheryte]]s in different [[locations]] of Eorzea. Players must visit the Aetheryte and attune (interact) with it before they are able to teleport to it.&lt;br /&gt;
&lt;br /&gt;
Each teleport costs {{gil}} [[Gil]]. The teleport fee is calculated according to how many zones the player would have had to traverse if Teleport was not used. These teleport costs are a method to control inflation by removing {{gil}} [[Gil]] from the game entirely.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Discounts and freebies==&lt;br /&gt;
===Reduced rates===&lt;br /&gt;
Players may designate up to 3 &amp;quot;favored&amp;quot; destinations for 50% teleport cost, or 4 if players download and log in to the {{i|Companion app}} (permanent unlock after logging in once). There are also [[Free_Company#Free_Company_Actions|free company actions]] and the consumable item {{i|Priority Aetheryte Pass}} that can reduce teleport rates for their duration.&lt;br /&gt;
&lt;br /&gt;
===Free options===&lt;br /&gt;
Activating a [https://www.square-enix-games.com/en_US/seaccount/otp one-time passcode] (also known as 2-factor authentication) grants a free teleport location that the player can designate.&lt;br /&gt;
&lt;br /&gt;
Players of the PlayStation 4/5 and Nintendo Switch 2 versions who are subscribed to their respective platform’s online service ([https://www.playstation.com/en-us/ps-plus/ PlayStation Plus] and [https://www.nintendo.com/us/online/ Nintendo Switch Online], respectively) can register an additional free teleport destination. However, players who play on more than one platform must be aware, that the additional free teleport location available with a platform’s online membership can only be used when logged in on that platform. Additionally, players of the PlayStation version must be aware, that this bonus must be [https://support.eu.square-enix.com/faqarticle.php?kid=82143&amp;amp;id=5383&amp;amp;la=2&amp;amp;ret=faq&amp;amp;pv=10&amp;amp;page=9&amp;amp;c=0&amp;amp;sc=0&amp;amp;so=4 manually refreshed through the PlayStation Store every three months].&lt;br /&gt;
&lt;br /&gt;
Players who are [[Ceremony of Eternal Bonding|Eternally Bonded (married)]] can teleport to each other free of charge using their {{i|Eternity Ring}}, which will teleport to their partner&#039;s exact location rather than using an aetheryte.&lt;br /&gt;
&lt;br /&gt;
Players that have registered the {{i|Aetheryte Pendulum}} can teleport to the nearest aetheryte to a [[file:new adventurer status icon1.png|25px|link=New Adventurer]] [[New Adventurer|new adventurer]] on their friend list.&lt;br /&gt;
&lt;br /&gt;
Finally, there are [[#Consumables|consumable items]] available in three variants:&lt;br /&gt;
* Priority Aetheryte Pass allows usage of the teleport network for reduced costs for two hours (useful when many teleports in quick succession are envisioned, e.g. for hunt trains).&lt;br /&gt;
* All Tickets but the Aetheryte Ticket grant one free teleport to a &#039;&#039;&#039;fixed&#039;&#039;&#039; destination (the Grand Companies of the starting cities, Firmament in Ishgard, Vesper Bay in Western Thanalan, Bestways Burror on the moon).&lt;br /&gt;
* The Aetheryte Ticket grants one free teleport to &#039;&#039;any&#039;&#039; Aetheryte. If one of these is in the inventory of the player, on each teleport the usage of the ticket is offered (in a second window after the first one where the regular teleport cost has been confirmed). If accepted (and the teleport spell completes), the Aetheryte Ticket is used instead of gil. The usage is configurable on the teleport options page (accessible via the cog wheel in the top right of the teleport window), the default is to always ask, alternative options are to never/always use a Ticket, or to set a spending limit above which the use is automatic or prompted.&lt;br /&gt;
&lt;br /&gt;
===Party sharing===&lt;br /&gt;
When a player in a [[party]] uses Teleport, all other members will be offered a free teleport to the same destination which they can either accept or decline.&lt;br /&gt;
&lt;br /&gt;
In certain situations, a party member may be ineligible to receive a teleport offer:&lt;br /&gt;
* If they have not attuned to the destination aetheryte.&lt;br /&gt;
* If they are currently casting their own teleport, or are in the middle of teleporting.&lt;br /&gt;
* If they have another telport offer that they have yet to accept or decline.&lt;br /&gt;
&lt;br /&gt;
==Zone instances==&lt;br /&gt;
When an [[expansion]] or major [[patch]] is newly released, overworld [[zone]]s and [[city|cities]] relevant in the [[Main Scenario Quests]] for the update will often be divided into multiple instanced zones to alleviate player congestion. Teleporting to any aetheryte in the zone will place the player in a random, non-congested instance. Players can view their current instance by inputing &amp;lt;code&amp;gt;/instance&amp;lt;/code&amp;gt; in the chat. To switch instances, players can interact with any aetheryte in the instanced zone and select &amp;quot;Travel to Instanced Area&amp;quot;, which will display a list of all instances of that zone in the [[server]] along with the current player population in each.&lt;br /&gt;
&lt;br /&gt;
==Destinations==&lt;br /&gt;
*Residential Areas&lt;br /&gt;
**&#039;&#039;Players can teleport directly to their [[Player Housing|personal or free company estate]] and their [[Apartments|Apartment]], if any, for 25% the usual cost. If appropriate permissions have been enabled, they may also teleport to any estates or apartments of players on their Friend List for 50% of the usual cost.&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;[[Mist]]&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;[[The Lavender Beds]]&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;[[The Goblet]]&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;[[Shirogane]]&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;[[Empyreum]]&#039;&#039;&#039;&lt;br /&gt;
*[[La Noscea]]&lt;br /&gt;
**&#039;&#039;&#039;[[Limsa Lominsa Lower Decks]]&#039;&#039;&#039;&lt;br /&gt;
**[[Middle La Noscea]]&lt;br /&gt;
***&#039;&#039;&#039;[[Summerford Farms]]&#039;&#039;&#039;&lt;br /&gt;
**[[Lower La Noscea]]&lt;br /&gt;
***&#039;&#039;&#039;[[Moraby Drydocks]]&#039;&#039;&#039;&lt;br /&gt;
**[[Eastern La Noscea]]&lt;br /&gt;
***&#039;&#039;&#039;[[Costa del Sol]]&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;&#039;[[Wineport]]&#039;&#039;&#039;&lt;br /&gt;
**[[Western La Noscea]]&lt;br /&gt;
***&#039;&#039;&#039;[[Swiftperch]]&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;&#039;[[Aleport]]&#039;&#039;&#039;&lt;br /&gt;
**[[Upper La Noscea]]&lt;br /&gt;
***&#039;&#039;&#039;[[Camp Bronze Lake]]&#039;&#039;&#039;&lt;br /&gt;
**[[Outer La Noscea]]&lt;br /&gt;
***&#039;&#039;&#039;[[Camp Overlook]]&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;[[Wolves&#039; Den Pier]]&#039;&#039;&#039;&lt;br /&gt;
*[[The Black Shroud]]&lt;br /&gt;
**&#039;&#039;&#039;[[New Gridania]]&#039;&#039;&#039;&lt;br /&gt;
**[[Central Shroud]]&lt;br /&gt;
***&#039;&#039;&#039;[[Bentbranch Meadows]]&#039;&#039;&#039;&lt;br /&gt;
**[[East Shroud]]&lt;br /&gt;
***&#039;&#039;&#039;[[The Hawthorne Hut]]&#039;&#039;&#039;&lt;br /&gt;
**[[South Shroud]]&lt;br /&gt;
***&#039;&#039;&#039;[[Quarrymill]]&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;&#039;[[Camp Tranquil]]&#039;&#039;&#039;&lt;br /&gt;
**[[North Shroud]]&lt;br /&gt;
***&#039;&#039;&#039;[[Fallgourd Float]]&#039;&#039;&#039;&lt;br /&gt;
*[[Thanalan]]&lt;br /&gt;
**&#039;&#039;&#039;[[Ul&#039;dah - Steps of Nald]]&#039;&#039;&#039;&lt;br /&gt;
**[[Western Thanalan]]&lt;br /&gt;
***&#039;&#039;&#039;[[Horizon]]&#039;&#039;&#039;&lt;br /&gt;
**[[Central Thanalan]]&lt;br /&gt;
***&#039;&#039;&#039;[[Black Brush Station]]&#039;&#039;&#039;&lt;br /&gt;
**[[Eastern Thanalan]]&lt;br /&gt;
***&#039;&#039;&#039;[[Camp Drybone]]&#039;&#039;&#039;&lt;br /&gt;
**[[Southern Thanalan]]&lt;br /&gt;
***&#039;&#039;&#039;[[Little Ala Mhigo]]&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;&#039;[[Forgotten Springs]]&#039;&#039;&#039;&lt;br /&gt;
**[[Northern Thanalan]]&lt;br /&gt;
***&#039;&#039;&#039;[[Camp Bluefog]]&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;&#039;[[Ceruleum Processing Plant]]&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;[[The Gold Saucer]]&#039;&#039;&#039;&lt;br /&gt;
*[[Coerthas]]&lt;br /&gt;
**&#039;&#039;&#039;[[Foundation]]&#039;&#039;&#039;&lt;br /&gt;
**[[Coerthas Central Highlands]]&lt;br /&gt;
***&#039;&#039;&#039;[[Camp Dragonhead]]&#039;&#039;&#039;&lt;br /&gt;
**[[Coerthas Western Highlands]]&lt;br /&gt;
***&#039;&#039;&#039;[[Falcon&#039;s Nest]]&#039;&#039;&#039;&lt;br /&gt;
*[[Abalathia&#039;s Spine]]&lt;br /&gt;
**[[The Sea of Clouds]]&lt;br /&gt;
***&#039;&#039;&#039;[[Camp Cloudtop]]&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;&#039;[[Ok&#039; Zundu]]&#039;&#039;&#039;&lt;br /&gt;
**[[Azys Lla]]&lt;br /&gt;
***&#039;&#039;&#039;[[Helix]]&#039;&#039;&#039;&lt;br /&gt;
*[[Dravania]]&lt;br /&gt;
**&#039;&#039;&#039;[[Idyllshire]]&#039;&#039;&#039;&lt;br /&gt;
**[[The Dravanian Forelands]]&lt;br /&gt;
***&#039;&#039;&#039;[[Tailfeather]]&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;&#039;[[Anyx Trine]]&#039;&#039;&#039;&lt;br /&gt;
**[[The Churning Mists]]&lt;br /&gt;
***&#039;&#039;&#039;[[Moghome]]&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;&#039;[[Zenith]]&#039;&#039;&#039;&lt;br /&gt;
*[[Gyr Abania]]&lt;br /&gt;
**&#039;&#039;&#039;[[Rhalgr&#039;s Reach]]&#039;&#039;&#039;&lt;br /&gt;
**[[The Fringes]]&lt;br /&gt;
***&#039;&#039;&#039;[[Castrum Oriens]]&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;&#039;[[The Peering Stones]]&#039;&#039;&#039;&lt;br /&gt;
**[[The Peaks]]&lt;br /&gt;
***&#039;&#039;&#039;[[Ala Gannha]]&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;&#039;[[Ala Ghiri]]&#039;&#039;&#039;&lt;br /&gt;
**[[The Lochs]]&lt;br /&gt;
***&#039;&#039;&#039;[[Porta Praetoria]]&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;&#039;[[The Ala Mhigan Quarter]]&#039;&#039;&#039;&lt;br /&gt;
*[[Hingashi]]&lt;br /&gt;
**&#039;&#039;&#039;[[Kugane]]&#039;&#039;&#039;&lt;br /&gt;
*[[Othard]]&lt;br /&gt;
**[[The Ruby Sea]]&lt;br /&gt;
***&#039;&#039;&#039;[[Tamamizu]]&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;&#039;[[Onokoro]]&#039;&#039;&#039;&lt;br /&gt;
**[[Yanxia]]&lt;br /&gt;
***&#039;&#039;&#039;[[Namai]]&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;&#039;[[The House of the Fierce]]&#039;&#039;&#039;&lt;br /&gt;
**[[The Azim Steppe]]&lt;br /&gt;
***&#039;&#039;&#039;[[Reunion]]&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;&#039;[[The Dawn Throne]]&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;&#039;[[Dhoro Iloh]]&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;[[The Doman Enclave]]&#039;&#039;&#039;&lt;br /&gt;
*[[Ilsabard]]&lt;br /&gt;
**&#039;&#039;&#039;[[Radz-at-Han]]&#039;&#039;&#039;&lt;br /&gt;
**[[Thavnair]]&lt;br /&gt;
***&#039;&#039;&#039;[[Yedlihmad]]&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;&#039;[[The Great Work (Area)|The Great Work]]&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;&#039;[[Palaka&#039;s Stand]]&#039;&#039;&#039;&lt;br /&gt;
**[[Garlemald]]&lt;br /&gt;
***&#039;&#039;&#039;[[Camp Broken Glass]]&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;&#039;[[Tertium]]&#039;&#039;&#039;&lt;br /&gt;
*[[Norvrandt]]&lt;br /&gt;
**&#039;&#039;&#039;[[The Crystarium]]&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;[[Eulmore]]&#039;&#039;&#039;&lt;br /&gt;
**[[Lakeland]]&lt;br /&gt;
***&#039;&#039;&#039;[[Fort Jobb]]&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;&#039;[[The Ostall Imperative]]&#039;&#039;&#039;&lt;br /&gt;
**[[Kholusia]]&lt;br /&gt;
***&#039;&#039;&#039;[[Stilltide]]&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;&#039;[[Wright]]&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;&#039;[[Tomra]]&#039;&#039;&#039;&lt;br /&gt;
**[[Amh Araeng]]&lt;br /&gt;
***&#039;&#039;&#039;[[Mord Souq]]&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;&#039;[[The Inn at Journey&#039;s Head]]&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;&#039;[[Twine]]&#039;&#039;&#039;&lt;br /&gt;
**[[Il Mheg]]&lt;br /&gt;
***&#039;&#039;&#039;[[Lydha Lran]]&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;&#039;[[Pla Enni]]&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;&#039;[[Wolekdorf]]&#039;&#039;&#039;&lt;br /&gt;
**[[The Rak&#039;tika Greatwood]]&lt;br /&gt;
***&#039;&#039;&#039;[[Slitherbough]]&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;&#039;[[Fanow]]&#039;&#039;&#039;&lt;br /&gt;
**[[The Tempest]]&lt;br /&gt;
***&#039;&#039;&#039;[[The Ondo Cups]]&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;&#039;[[The Macarenses Angle]]&#039;&#039;&#039;&lt;br /&gt;
*[[Mor Dhona (region)]]&lt;br /&gt;
**[[Mor Dhona]]&lt;br /&gt;
***&#039;&#039;&#039;[[Revenant&#039;s Toll]]&#039;&#039;&#039;&lt;br /&gt;
*[[The Northern Empty]]&lt;br /&gt;
**&#039;&#039;&#039;[[Old Sharlayan]]&#039;&#039;&#039;&lt;br /&gt;
**[[Labyrinthos]]&lt;br /&gt;
***&#039;&#039;&#039;[[The Archeion]]&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;&#039;[[Sharlayan Hamlet]]&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;&#039;[[Aporia]]&#039;&#039;&#039;&lt;br /&gt;
*[[The Sea of Stars]]&lt;br /&gt;
**[[Mare Lamentorum]]&lt;br /&gt;
***&#039;&#039;&#039;[[Sinus Lacrimarum]]&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;&#039;[[Bestways Burrow]]&#039;&#039;&#039;&lt;br /&gt;
**[[Ultima Thule]]&lt;br /&gt;
***&#039;&#039;&#039;[[Reah Tahra]]&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;&#039;[[Abode of the Ea]]&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;&#039;[[Base Omicron]]&#039;&#039;&#039;&lt;br /&gt;
*[[The World Unsundered]]&lt;br /&gt;
**[[Elpis]]&lt;br /&gt;
***&#039;&#039;&#039;[[Anagnorisis]]&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;&#039;[[The Twelve Wonders]]&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;&#039;[[Poieten Oikos]]&#039;&#039;&#039;&lt;br /&gt;
*[[Yok Tural]]&lt;br /&gt;
**&#039;&#039;&#039;[[Tuliyollal]]&#039;&#039;&#039;&lt;br /&gt;
**[[Urqopacha]]&lt;br /&gt;
***&#039;&#039;&#039;[[Wachunpelo]]&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;&#039;[[Worlar&#039;s Echo]]&#039;&#039;&#039;&lt;br /&gt;
**[[Kozama&#039;uka]]&lt;br /&gt;
***&#039;&#039;&#039;[[Ok&#039;hanu]]&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;&#039;[[Many Fires]]&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;&#039;[[Earthenshire]]&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;&#039;[[Dock Poga]]&#039;&#039;&#039;&lt;br /&gt;
**[[Yak T&#039;el]]&lt;br /&gt;
***&#039;&#039;&#039;[[Iq Br&#039;aax]]&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;&#039;[[Mamook]]&#039;&#039;&#039;&lt;br /&gt;
*[[Xak Tural]]&lt;br /&gt;
**[[Shaaloani]]&lt;br /&gt;
***&#039;&#039;&#039;[[Hhusatahwi]]&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;&#039;[[Sheshenewezi Springs]]&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;&#039;[[Mehwahhetsoan]]&#039;&#039;&#039;&lt;br /&gt;
**[[Heritage Found]]&lt;br /&gt;
***&#039;&#039;&#039;[[Yyasulani Station]]&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;&#039;[[The Outskirts]]&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;&#039;[[Electrope Strike]]&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;[[Solution Nine]]&#039;&#039;&#039;&lt;br /&gt;
*[[Unlost World]]&lt;br /&gt;
**[[Living Memory]]&lt;br /&gt;
***&#039;&#039;&#039;[[Leynode Mnemo]]&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;&#039;[[Leynode Pyro]]&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;&#039;[[Leynode Aero]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Consumables==&lt;br /&gt;
{| {{STDT|item align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Item&lt;br /&gt;
! Duration&lt;br /&gt;
! Buff&lt;br /&gt;
! Effect            &lt;br /&gt;
! Source&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Priority Aetheryte Pass}} || 2h || [[File:Reduced rates1.png|link=Reduced Rates III]] [[Reduced Rates III]] || -40% decreased [[aetheryte]] teleportation fees. || Reward from [[Squadron Missions]]&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Aetheryte Ticket}} || 1 teleport ||  || Good for a single free journey through the [[aetheryte]] network. || Purchased from a [[Hunt Billmaster]] for {{allied seal|5}} [[Allied Seal]]s&amp;lt;br&amp;gt;or [[Ardolain]] for {{centurio seal|5}} [[Centurio Seal]]s&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Immortal Flames Aetheryte Ticket}} || 1 teleport ||  || A voucher redeemable by [[Immortal Flames]] enlistees for instant teleportation to [[the Hall of Flames]]. || Purchased from the [[Flame Quartermaster]] for {{flame seal|2000}} [[Flame Seals]]&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Maelstrom Aetheryte Ticket}} || 1 teleport ||  || A voucher redeemable by [[Maelstrom]] enlistees for instant teleportation to [[Maelstrom Command]]. || Purchased from the [[Storm Quartermaster]] for {{storm seal|2000}} [[Storm Seals]]&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Twin Adder Aetheryte Ticket}} || 1 teleport ||  || A voucher redeemable by [[Order of the Twin Adder]] enlistees for instant teleportation to [[the Adders&#039; Nest]]. || Purchased from the [[Serpent Quartermaster]] for {{serpent seal|2000}} [[Serpent Seals]]&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Firmament Aetheryte Ticket}} || 1 teleport ||  || A voucher redeemable by [[Ishgardian Restoration|Ishgardian restoration]] participants for instant teleportation to [[the Firmament]]. || Purchased from [[Enie]] for {{Skybuilders scrip|500}} [[Skybuilders&#039; Scrip]]s&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Vesper Bay Aetheryte Ticket}} || 1 teleport ||  || A voucher redeemable by [[The Scions of the Seventh Dawn|Scions of the Seventh Dawn]] for instant teleportation to [[Vesper Bay]]. || {{i|The Scions of the Seventh Dawn (Quest)}}&amp;lt;br&amp;gt;{{i|Back from the Wood (Quest)}}&amp;lt;br&amp;gt;{{i|The Black Wolf&#039;s Ultimatum}} (99 total)&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Cosmic Exploration Aetheryte Ticket}} || 1 teleport ||  || A voucher redeemable by members of the [[Cosmic Exploration]] Initiative for instant teleportation to [[Bestways Burrow]]. || Purchased from [[Mesouaidonque]] for {{cosmocredit|60}} [[cosmocredit]]s.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Teleport was available during the [[Patch 1.23b|1.x release]] of [[Final Fantasy XIV]], though in a severely restricted form. Instead of [[gil]], a separate currency called &amp;quot;anima&amp;quot; (described a form of spiritual energy required for teleportation) was used. Anima regenerated &#039;&#039;extremely&#039;&#039; slowly at a rate of one anima every four hours (six per day), up to a maximum of 100 anima. This was the status quo until [[Patch 1.23b|Patch 1.22]], where participating in the newly-added [[Hamlet Defense]] battles could reward substantially more anima.&lt;br /&gt;
&lt;br /&gt;
Teleportation costs were steep. Teleporting between regions cost six anima, but this could be reduced under certain conditions. For example, there were Aetherial Gates located in a region that could be used to teleport back and forth to the main [[aetheryte]] of that region for the cost of one anima.&lt;br /&gt;
&lt;br /&gt;
When &#039;&#039;[[A Realm Reborn]]&#039;&#039; launched, anima was abolished, and the in-game justification of paying gil tolls to maintain the aetheryte network was introduced. Gil costs were capped at {{gil|999}} until the release of &#039;&#039;[[Endwalker]]&#039;&#039;, when the cap was removed as an anti-inflation measure.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
Normally, Teleport is unlocked upon attuning to one&#039;s second Aetheryte. However, if one refrains from attuning to any Aetherytes after the first mandatory attunement during the quest {{i|Close to Home}}, it is possible to proceed throughout the entire [[Main Scenario Quest]] without ever unlocking Teleport. While {{i|City of the First}} requires attuning to a second Aetheryte in [[The Crystarium]], for reasons unknown, this will not unlock Teleport.&amp;lt;ref&amp;gt;[https://www.reddit.com/r/ffxiv/comments/10jmfrs/spoiler_60_i_finally_finished_endwalker_now_im/j5m5475/?context=3 I finally finished Endwalker! Now I’m trying to catch up on side content but how do I unlock Teleport? I can’t find a quest for it]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Teleport is additionally not unlocked if the only Aetherytes one is attuned to are City State Aetherytes. This includes but is not limited to Gridania, Limsa and Ul’Dah. Interestingly the Gold Saucer Aetheryte does not count either. To fix not having teleport, one must attune to an Aetheryte that is not in a City State such as Summerford Farms in Middle La Noscea. &lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>DaneeBound</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Final_Fantasy_XVI&amp;diff=1522318</id>
		<title>Final Fantasy XVI</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Final_Fantasy_XVI&amp;diff=1522318"/>
		<updated>2026-08-15T07:51:08Z</updated>

		<summary type="html">&lt;p&gt;DaneeBound: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Other games infobox&lt;br /&gt;
| title = Final Fantasy XVI&lt;br /&gt;
| cover = &lt;br /&gt;
| developer = Square Enix Creative Business Unit III&lt;br /&gt;
| publisher = Square Enix&lt;br /&gt;
| director = Hiroshi Takai&amp;lt;br&amp;gt;Kazutoyo Maehiro&lt;br /&gt;
| producer = Naoki Yoshida&lt;br /&gt;
| artists = Hiroshi Minagawa&amp;lt;br&amp;gt;Kazuya Takahashi&lt;br /&gt;
| writers = Kazutoyo Maehiro&lt;br /&gt;
| composer = Masayoshi Soken&lt;br /&gt;
| series = [https://ffxiv.consolegameswiki.com/wiki/Category:Final_Fantasy_series Final Fantasy]&lt;br /&gt;
| platforms = PlayStation 5&amp;lt;br&amp;gt;Microsoft Windows&amp;lt;br&amp;gt;Xbox Series &amp;lt;nowiki&amp;gt;S|X&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| release = &#039;&#039;&#039;PlayStation 5:&#039;&#039;&#039;&amp;lt;br&amp;gt;June 22,2023&amp;lt;br&amp;gt;&#039;&#039;&#039;Microsoft Windows:&#039;&#039;&#039;&amp;lt;br&amp;gt;September 17, 2024&amp;lt;br&amp;gt;&#039;&#039;&#039;Xbox Series &amp;lt;nowiki&amp;gt;S|X&amp;lt;/nowiki&amp;gt;:&#039;&#039;&#039;&amp;lt;br&amp;gt;June 8, 2025&lt;br /&gt;
| genres = action role-playing&lt;br /&gt;
| mode = single-player&lt;br /&gt;
}}&lt;br /&gt;
It is the sixteenths installment of the [https://ffxiv.consolegameswiki.com/wiki/Category:Final_Fantasy_series Final Fantasy series] and was directed by Hiroshi Takai and Kazutoyo Maehiro. &lt;br /&gt;
==Synopsis==&lt;br /&gt;
{{quotation|Description for Final Fantasy XVI on back of the PlayStation 5 box|&#039;&#039;&#039;FATE IS WRITTEN IN FIRE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Break your bonds. &amp;lt;br&amp;gt;Embrace Clive&#039;s Eikonic power... &amp;lt;br&amp;gt;And summon your destiny.}}&lt;br /&gt;
==Setting==&lt;br /&gt;
Final Fantasy XVI is set in the world of Valisthea, which consists of the two continents of Ash and Storm, and smaller archipelagos. Across the world huge crystals, called Mothercrystals, provide a flow of aether. Their shards are mined for commercial use. Humans cannot use magic without crystals, though there are some persons who are able to. Those are called Bearers and live in slavery. Usage of magic can cause petrification. Very few people are able to transform into Eikons. Those are called Dominants, and are a key factor in the politics of Valisthea.&lt;br /&gt;
&lt;br /&gt;
There are eight Eikons known, each representing an element:&lt;br /&gt;
&lt;br /&gt;
* Phoenix - fire&lt;br /&gt;
* Shiva - ice&lt;br /&gt;
* Ramuh - thunder&lt;br /&gt;
* Leviathan - water&lt;br /&gt;
* Titan - earth&lt;br /&gt;
* Garuda - wind&lt;br /&gt;
* Odin - Darkness&lt;br /&gt;
* Bahamut - Light&lt;br /&gt;
&lt;br /&gt;
At the beginning of the game it is revealed that a second Eikon of fire - Ifrit - is present.&lt;br /&gt;
&lt;br /&gt;
Valisthea is home to four grand nations: The Grand Duchy of Rosaria, the Holy Empire of Sanbreque, the Dhalmekian Republic and the Kingdom of Waloed. In the center between the continents lies the neutral Crystalline Dominion, and the Iron Kingdom is located on islands on the coast of Storm. It is overseen by the Crystalline Orthodox.&lt;br /&gt;
&lt;br /&gt;
In the past, humanity&#039;s ancestors called the Fallen dominated Valisthea before their civilisation vanished. Their ruins can be found around the world. &lt;br /&gt;
The game is set during a time where aether is depleted by the Blight, and the nations are in conflict with each other because of it. &lt;br /&gt;
==Story==&lt;br /&gt;
As a teenager Clive serves his younger brother Joshua as a bodyguard, and together they live with their parents Duke Elwin and Duchess Anabella and their ward Jill in Rosaria. Clive is a Bearer, being able to weild fire blessed by the fire Eikon Phoenix. During the ceremony to awaken Joshua&#039;s powers as the Dominant of Phoenix they are ambushed by Sanbreque soldiers. Elwin is killed, and his death triggers Joshua&#039;s awakening as the Phoenix. He fights the soldiers, but is soon attacked by another Eikon of Fire, Ifrit. Ifrit kills Phoenix, and Clive swears revenge. His mother Anabella, who despises Clive for his lack of blessing, betrays Rosaria to preserve her bloodline - hoping to bear a new Dominant of Fire - and has Clive enslaved in Sanbreque&#039;s army.&lt;br /&gt;
&lt;br /&gt;
Thirteen years later, during a fight between Dhalmekian Republic and the Iron Kingdom, Clive is tasked to kill the Iron Kingdom&#039;s Dominant. It&#039;s revealed it is an enslaved Jill, so Clive deserts and frees Jill. They are saved by Cid, who brings them to a hideout. There he agrees to help Clive finding Ifrit. Following a trail of an unknown Dominant, they fight Benedikta, the Dominant of Garuda. After defeating her, Clive takes her powers. When Benedikta is attacked by Bandits, she transforms into a raging Garuda, which triggers Clive to transform into Ifrit. Clive is in despair realising he is responsible for killing Joshua. &lt;br /&gt;
&lt;br /&gt;
Cid convinces Clive to keep searching for the nature of his transformation, and asks him and Jill to support him to destroy the nation&#039;s Mothercrystals. He found out that they are causing the Blight. While infiltrating Sanbreque&#039;s Mothercrystal they are faced with a being called Ultima, who kills Cid before the Mothercrystal is destroyed. When Ultima wants to possess Clive, Joshua, who has survived the attack from Ifrit, directs the possession on himself. &lt;br /&gt;
Five years after Cid died, Clisve is using Cid as an alias, carries on with his mission. Together with Jill they destroy the the Iron Kingdom&#039;s Mothercrystal. Sanbreque has occupied the neutral Crystalline Dominion, and it is revealed that Anabella has another son, named Olivier, with Sanbreque&#039;s emperor Sylvestre. The former crown prince Dion has been replaced by Olivier. Clive reveals to HUgo, the Dominant of Titan, that he killed Benedikta, and in his rage Hugo transforms into Titan. Clive kills Hugo and destroys the Dhalmekian Mothercrystal. &lt;br /&gt;
&lt;br /&gt;
Under Joshua&#039;s advice, Dion stages a coup against Anabella. Dion kills his father, Emperor Sylvestre, and is forcefully transformed into a raging Bahamut by Olivier, where it is revealed that Olivier is a vessel for Ultima. Clive destroys Dominion&#039;s Mothercrystal, reunites with Joshua, and together they defeat Bahamut. Aware of Ultima, Dion kills Olivier, causing Anabella to kill herself. Barnabas, the Dominant of Odin, reveals that Ultima wants to shape Clive into a vessel called &amp;quot;Mythos&amp;quot;, which Ultima can possess. After Jill gives him the power of Shiva, Clive kills Barnabas and destroys the Mothercrystal of Waloed. &lt;br /&gt;
During his research Joshua learns that Ultima&#039;s people created the Mothercrystals in Valisthea to gather aether for a resurrection spell, which needs to be casted by a powerful vessel. The spell would wipe all humanity and life from the planet, and only leave Ultima&#039;s people behind. To stop Ultima, Clive, Joshua and Dion journey to Ultima&#039;s fortress of Origin. Ultima kills Dion, and mortally wounds Joshua after ripping out his fragment. Joshua gives Clive the power of Phoenix. With this, Clive is able to defeat Ultima and absorb his aether. He resurrects Joshua und together they destroy the final Mothercrystal in Valisthea. This removes magic from the realm. &lt;br /&gt;
==References in Final Fantasy XIV==&lt;br /&gt;
===Legacy===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===A Realm Reborn===&lt;br /&gt;
&lt;br /&gt;
===Heavensward===&lt;br /&gt;
&lt;br /&gt;
===Stormblood===&lt;br /&gt;
&lt;br /&gt;
===Shadowbringer===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Endwalker===&lt;br /&gt;
&lt;br /&gt;
===Dawntrail===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Music References&#039;&#039;&#039;&lt;br /&gt;
{{music table header|original=y}}&lt;br /&gt;
{{music table row||}}&lt;br /&gt;
|}&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=packed heights=200px&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references&amp;gt;&amp;lt;/references&amp;gt;&lt;br /&gt;
{{FF allusions nav}}&lt;br /&gt;
[[Category:Final Fantasy series]]&lt;/div&gt;</summary>
		<author><name>DaneeBound</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Final_Fantasy_XV&amp;diff=1522317</id>
		<title>Final Fantasy XV</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Final_Fantasy_XV&amp;diff=1522317"/>
		<updated>2026-08-15T07:50:24Z</updated>

		<summary type="html">&lt;p&gt;DaneeBound: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Other games infobox&lt;br /&gt;
| title = Final Fantasy XV&lt;br /&gt;
| cover = &lt;br /&gt;
| developer = Square Enix Business Division 2&lt;br /&gt;
| publisher = Square Enix&lt;br /&gt;
| director = Hajime Tabata&lt;br /&gt;
| producer = Shinji Hashimoto&lt;br /&gt;
| artists = Tetsuya Nomura&amp;lt;br&amp;gt;Roberto Ferrari&amp;lt;br&amp;gt;Yusuke Naora&amp;lt;br&amp;gt;Isamu Kamikokuryo&lt;br /&gt;
| writers = Saori Itamuro&amp;lt;br&amp;gt;Akiko Ishibashi&amp;lt;br&amp;gt;Takumi Nishida&lt;br /&gt;
| composer = Yoko Shimomura&lt;br /&gt;
| series = [https://ffxiv.consolegameswiki.com/wiki/Category:Final_Fantasy_series Final Fantasy]&lt;br /&gt;
| platforms = PlayStation 4&amp;lt;br&amp;gt;Microsoft Windows&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;Google Stadia{{efn|Service ended on January 18, 2023}}&lt;br /&gt;
| release = &#039;&#039;&#039;PlayStation 4, Xbox One:&amp;lt;br&amp;gt;&#039;&#039;&#039; November 29, 2016&amp;lt;br&amp;gt;&#039;&#039;&#039;Microsoft Windows:&#039;&#039;&#039;&amp;lt;br&amp;gt;March 6, 2018&amp;lt;br&amp;gt;&#039;&#039;&#039;Google Stadia:&#039;&#039;&#039;&amp;lt;br&amp;gt;November 19, 2019&lt;br /&gt;
| genres = action role-playing&lt;br /&gt;
| mode = single-player&lt;br /&gt;
}}&lt;br /&gt;
It is the fifteenths installment of the [https://ffxiv.consolegameswiki.com/wiki/Category:Final_Fantasy_series Final Fantasy series] and was directed by Hajime Tabata. &lt;br /&gt;
==Synopsis==&lt;br /&gt;
{{quotation|Description for Final Fantasy XV on back of the PlayStation 4 box|&#039;&#039;&#039;RECLAIM YOUR THRONE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Out on the road with his closest friends, Prince Noctis hears unsettling news: his homeland has fallen to the empire, with his father, his fiancé, and he himself reported dead. Unsure of what to believe, he knows only one thing - he must make his way home and take back what is rightfully his.}}&lt;br /&gt;
==Setting==&lt;br /&gt;
The story takes place in the world of Eos, which is divided by four nations: Lucis, Accordo, Tenebrae and Niflheim. Lucis possesses a magical artifact known as the Crystal which was gifted to the Caelum family by the world&#039;s deities. It can be accessed through the hereditary Ring of the Lucii. Accordo is located in the southern part of Eos and is a trading nation. Niflheim lies on the western continent and is a technically advanced empire. Tenebrae also lies on the western continent and is ruled by the Oracle, a priestess who can commune with the gods. &lt;br /&gt;
&lt;br /&gt;
The world of eos is plagued by the Starscourge, which absorbs all natural light and turns those infected into nocturnal monsters known as Daemons. According to legend, the True King will appear when the Starscourge threatens to plunge the world into eternal darkness. The origins of the Starscourge is said to be in the Great War of Old, where the ancient human civilisation of Solheim defied the The guardians of the natural world, the Astrals. Solheim&#039;s patron Ifrit susequently attempted to destroy humanity, which defied the Astral&#039;s duty to protect Eos. Astral&#039;s leader Bahamut killed Ifrit, which caused the Starscourge and the fall of Solheim.&lt;br /&gt;
&lt;br /&gt;
The militaristic nation of Niflheim seek to emulate Solheim, and for that have subjugated most of Eos, including Accordo and Tenebrae, the later only keeping limited political power due to the Oracle&#039;s influence. Only Lucis&#039;s capital city remains unconquered due to the Crystal&#039;s Power.&lt;br /&gt;
&lt;br /&gt;
At the beginning a ceasefire has been declared between Lucis and Niflheim. Niflheim will gain control of Lucian territories outside of Insomnia, and a marriage is arranged between the heirs of the royal families of Lucis and Tenebrae.&lt;br /&gt;
==Story==&lt;br /&gt;
Noctis and his three friends Gladiolus, Ignis and Prompto are on their way to Altissia where the wedding between Noctis and Lunafreya takes place. On their way the learned that Niflheim attacked Insomnia and stole the Crystal. Noctis&#039; father, his fiancé Lunafreya and he himself are announced dead. Noctis is then tasked with retrieving the Royal Arms to rescue the Crystal and reclaim his throne. Noctis is contacted by the Astral Titan, where he endures the trial and earns his power. He learns that Lunafreya is travelling ahead of him and waking up the Astrals. Once retrieving the arms and gaining the Astral&#039;s power, Noctis and his friends travel to Altissia.&lt;br /&gt;
&lt;br /&gt;
In Altissia Lunafreya awakens the Astral Leviathan, but she goes on a rampage when Niflheim attacks. Ardyn appears and mortally wounds Lunafreya to disrupt the ritual, but she still succeeds in awakening Noctis&#039; power. In a dream he receives the Ring of the Lucii from Lunafreya. When he wakes up, Altissia is in chaos and his friend Ignis blinded. The party continues to travel to Niflheim&#039;s captial, Gralea. The nights are growing longer, causing more Daemons to appear. Growing tension between the friends forces a reconciliation. Ardyn tricks Noctis so he pushes Prompto off a train. He kidnaps him and the Crystal in the Fortress Zegnautus Keep, which is the primary laboratory to create Niflheims infantry. There, Noctis discovers that the Crystal can destroy Daemons. He continues his jounrey to Tenebrae, where he learns that Lunafreya was dying from awakening the Astrals, and that her brother and high commander of Niflheim Ravus is supporting him. On the final journey, Noctis receives the Astral Shiva&#039;s blessing from Gentiana, Lunafreyas attendant.&lt;br /&gt;
&lt;br /&gt;
Once they arrive in Gralea, the party realises that the capital is overrun by Daemons. Noctis is seperated from his friends and is forced to use the Ring of the Lucii to survive Zegnautus Keep. After reuniting and finding Prompto, they defeat Ravus and Emperor Aldercapt, who has been both transformed into Daemons. Noctis leaves his friends behind and reaches the Crystal, only to be pulled into it. Ardyn reveals that he is from the Lucis bloodline, a healer who was ostracized after being inlicted by the Starscourge. He sought revenge on the Crystal and the bloodline, spreading Starscourge while waiting for the True King to appear to destroy him and the Crystal both. Within the Crystal, Noctis meets Bahamut, and learns that he truly is the True King of prophecy, who will cleanse the world of Starscourge and restore light to Eos - but it will cost him his life. &lt;br /&gt;
&lt;br /&gt;
After ten years, Noctis returns to Eos, finding the world engulfed in darkness. Reuniting with his friends, he journeys to Insomnia where they are fighting Ifrit, who was revived and corrupted by Starscourge. After defeating the Astral, Noctis faces Ardyn in single combat. After he killed him he ascends the throne, sacrificing himself by using the Crystal and the Ring of the Lucii. The light returns to Eos and the Starscourge is purged. Together with Lunafreyas help Noctis destroys Ardyn&#039;S spirit in the afterlife. &lt;br /&gt;
==References in Final Fantasy XIV==&lt;br /&gt;
===Legacy===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===A Realm Reborn===&lt;br /&gt;
&lt;br /&gt;
===Heavensward===&lt;br /&gt;
&lt;br /&gt;
===Stormblood===&lt;br /&gt;
&lt;br /&gt;
===Shadowbringer===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Endwalker===&lt;br /&gt;
&lt;br /&gt;
===Dawntrail===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Music References&#039;&#039;&#039;&lt;br /&gt;
{{music table header|original=y}}&lt;br /&gt;
{{music table row||}}&lt;br /&gt;
|}&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=packed heights=200px&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references group=&amp;quot;lower-alpha&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{FF allusions nav}}&lt;br /&gt;
[[Category:Final Fantasy series]]&lt;/div&gt;</summary>
		<author><name>DaneeBound</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Final_Fantasy_XIII&amp;diff=1522316</id>
		<title>Final Fantasy XIII</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Final_Fantasy_XIII&amp;diff=1522316"/>
		<updated>2026-08-15T07:48:45Z</updated>

		<summary type="html">&lt;p&gt;DaneeBound: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Other games infobox&lt;br /&gt;
| title = Final Fantasy XIII&lt;br /&gt;
| cover = &lt;br /&gt;
| developer = Square Enix 1st Production Department&lt;br /&gt;
| publisher = Square Enix&lt;br /&gt;
| director = Motomu Toriyama&lt;br /&gt;
| producer = Yoshinori Kitase&lt;br /&gt;
| artists = Isamu Kamikokuryo&amp;lt;br&amp;gt;Tetsuya Nomura&lt;br /&gt;
| writers = Daisuke Watanabe&amp;lt;br&amp;gt;Motomu Toriyama&lt;br /&gt;
| composer = Masashi Hamauzu&lt;br /&gt;
| series = [https://ffxiv.consolegameswiki.com/wiki/Category:Final_Fantasy_series Final Fantasy]&lt;br /&gt;
| platforms = PlayStation 3&amp;lt;br&amp;gt;Microsoft Windows&amp;lt;br&amp;gt;Xbox 360&lt;br /&gt;
| release = &#039;&#039;&#039;PlayStation 3&#039;&#039;&#039;&amp;lt;br&amp;gt;JP: December 17, 2009&amp;lt;br&amp;gt;WW: March 9, 2010&amp;lt;br&amp;gt;&#039;&#039;&#039;Xbox 360&#039;&#039;&#039;&amp;lt;br&amp;gt;WW: March 9, 2010&amp;lt;br&amp;gt;JP: December 16, 2010&amp;lt;br&amp;gt;&#039;&#039;&#039;Windows&#039;&#039;&#039;&amp;lt;br&amp;gt;WW: October 9, 2014&lt;br /&gt;
| genres = role-playing&lt;br /&gt;
| mode = single-player&lt;br /&gt;
}}&lt;br /&gt;
It is the thirteenths installment of the [https://ffxiv.consolegameswiki.com/wiki/Category:Final_Fantasy_series Final Fantasy series] and was directed by Motomu Toriyama. &lt;br /&gt;
==Synopsis==&lt;br /&gt;
{{quotation|Description for Final Fantasy XIII on back of the PlayStation 3 box|Cocoon, a human paradise, floats above the world of Pulse. When an ancient entity of Pulse awakens on the outskirts of a Cocoon city, paradise is threatend from within. Chosen by destiny, six must choose between aving mankind, and saving themselves.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THE BATTLE WITHIN BEGINS.&#039;&#039;&#039;}}&lt;br /&gt;
==Setting==&lt;br /&gt;
The game is set in the futuristic world of Gran Pulse, which is often simply called Pulse. Above the worlds surface is Cocoon, a massive artificial sphere where most of the story takes place. It is ruled by the Sanctum, a theocratic government. Pulse and Cocoon are controlled by fal&#039;Cie, mechanical beings with godlike power. They proivide water and light for the people living in Cocoon. Each fal&#039;Cie has a specific task, and they can mark humans as their servants. They are branded with a mark of Cocoon or Pulse and are given a task they need to fulfill, a so called &amp;quot;Focus&amp;quot; Those servatns are called l&#039;Cie. If they complete their task in time they are transformed into crystal and gain eternal life. If not, they turn into monsters called Cie&#039;th. &lt;br /&gt;
&lt;br /&gt;
Several hundred years before the events of the game a War of Transgression took place between Pulse and Cocoon. During this battle l&#039;Cie from Pulse damaged Cocoon, fulfilling their Focus and turning into Crystal. The hole that was created with patched up with materials from Pulse and the citizens of Cocoon lived in fear ever since. This is used by the Sanctum to remain in power. &lt;br /&gt;
==Story==&lt;br /&gt;
After getting in touch with something from Pulse the cititzens of Bodhum in Cocoon are evicted. Thirteen days prior, a fal&#039;Cie has been discovered near the town, which was found by Lightning&#039;s sister Serah. She was made into a l&#039;Cie by it. Lightning and Sezah derail a train bound for Bodhum to save Serah. Meanwhile, Snow and his resistance group NORA are trying to rescue the evicted citizens, but several of them are killed. Heading to the fal&#039;Cie Anima to save Serah, Snow is joined by the of the citizens: Hope and Vanille. The two parties meet at the fal&#039;Cie and witness how Serah is turned into Crystal. Anima then claims them as l&#039;Cie and cast them out to different parts of Cocoon. They all have the same vision: A monster called Raganrok. They find Serah in her crystallized form. While the others leave, Snow remains behind with her.&lt;br /&gt;
&lt;br /&gt;
Snow is captured and detained on the airship Lindblum where he meets two members of the Cavalry, Cid and Fang. The others flee from PSICOM and getting seperated by an airstrike. Hope and Lightning travel to Palumpolum, while Sazh and Vanille travel to Nautilus. Hope wants to take revenge on Snow for the death of his mother, and Lightning tries to stop him from his plan. They meet with Snow and Fang, and Fang reveals that she and Vanille are l&#039;Cie from Pulse and responsible for the eviction. Hope decids not to kill Snow. They flee the city with the aid of Cid.&lt;br /&gt;
In Nautilus, Sazh and Vanille discuss how Sazh&#039;s son Dajh was turned into a l&#039;Cie by an Cocoon fal&#039;Cie. Vanille reveals that she is a l&#039;Cie from Pulse and indirectly responsible for Dajh to be turned. They are then captured and detained on the airship Palamecia.&lt;br /&gt;
&lt;br /&gt;
On the Palamecia, the party is reunited and they confront Galenth Dysley, the Sanctum&#039;s Primarch and the the fal&#039;Cie ruler Barthandelus in disguise. He tells them that their focus is to tranform into the beast Ragnarok and slay the sleeping fal&#039;Cie Orphan who keeps Cocoon afloat. The party flees and learn from Cid that the fal&#039;Cie beleive that Cocoons destruction will summon the Maker, the creator of worlds, but the fal&#039;Cie cannot harm Orphan themselves. Vanille and Fang reveal that they were part of the War of Transgression and that their Focus was the same: to become Ragnarok and kill Orphan. The party journeys to Vanille and Fang&#039;s hometome on Pulse, yet the town is deserted. They cannot remove their l&#039;Cie marks and are confronted by Barthandelus again. They learn that he has made Cid the new Primarch of Cocoon to create chaos so the Cavalry will attack Cid and Orphan.&lt;br /&gt;
&lt;br /&gt;
The party infiltrates Cocoon and head towards Orphan. They discover that the Cavalry has been turned into Cie&#039;th. The party defeats Barthandelus, but Orphan awakes and merges with Barthandelus. Fang is compelled to finish her transformation into Ragnarok while the others seem to be transformed into Cie&#039;th. But they reappear in human form and prevent the transformation. The party defeats Orphan and Cocoon is falling towards Pulse. Everyone besides Vanille and Fang are turned into Crystal for completing their Focus, while Vanille and Fang transforms into Ragnarok together to prevent the collision between Cocoon and Pulse. The rest of the party awakens on Pulse and is reunited with Serah and Dajh.&lt;br /&gt;
==References in Final Fantasy XIV==&lt;br /&gt;
===Legacy===&lt;br /&gt;
&lt;br /&gt;
===A Realm Reborn===&lt;br /&gt;
* Lightning and Snow&#039;s clothes are available from the Online Store as the [[Guardian Corps Attire]] and [[Bohemian&#039;s Attire]], respectively.&lt;br /&gt;
* The {{i|Ruin}} line of spells originate from this game.&lt;br /&gt;
&lt;br /&gt;
===Heavensward===&lt;br /&gt;
* [[Chichu]]-type enemies are based on this game&#039;s Ochu design.&lt;br /&gt;
&lt;br /&gt;
===Stormblood===&lt;br /&gt;
&lt;br /&gt;
===Shadowbringers===&lt;br /&gt;
* Several animations for female {{i|Gunbreaker|Gunbreakers}} are based on Lightning.&lt;br /&gt;
* [[Mousse]]-type enemies are based on this game&#039;s Flan design. [[Flanborg|Flanborgs]] in particular were taken directly from &#039;&#039;XIII&#039;&#039;.&lt;br /&gt;
* [[Zaghnal]]-type enemies are based on this game&#039;s Behemoth design.&lt;br /&gt;
* [[Mithridates]] is a Cie&#039;th boss from this game.&lt;br /&gt;
&lt;br /&gt;
===Endwalker===&lt;br /&gt;
* The Freedom Fighter machines found in {{i|The Dead Ends}} are based on enemy models from this game.&lt;br /&gt;
&lt;br /&gt;
===Dawntrail===&lt;br /&gt;
* [[Swampmonk]]-type enemies are based on this game&#039;s Sahagin design. The name was later used for a Sahagin variant in &#039;&#039;XIII-2&#039;&#039;.&lt;br /&gt;
* [[Necrosis]]-type enemies are based on this game&#039;s Triffid model.&lt;br /&gt;
* The [[Immunization Protocol B3]] enemies in {{i|Alexandria}} are based on Woodwraith enemies from this game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Music References&#039;&#039;&#039;&lt;br /&gt;
{{music table header|original=y}}&lt;br /&gt;
{{music table row||}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=packed heights=200px&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references&amp;gt;&amp;lt;/references&amp;gt;&lt;br /&gt;
{{FF allusions nav}}&lt;br /&gt;
[[Category:Final Fantasy series]]&lt;/div&gt;</summary>
		<author><name>DaneeBound</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Final_Fantasy_XII&amp;diff=1522315</id>
		<title>Final Fantasy XII</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Final_Fantasy_XII&amp;diff=1522315"/>
		<updated>2026-08-15T07:46:28Z</updated>

		<summary type="html">&lt;p&gt;DaneeBound: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Other games infobox&lt;br /&gt;
| title = Final Fantasy XII&lt;br /&gt;
| cover = &lt;br /&gt;
| developer = Square Enix&lt;br /&gt;
| publisher = Square Enix&lt;br /&gt;
| director = Hiroyuki Ito&amp;lt;br&amp;gt;Hiroshi Minagawa&lt;br /&gt;
| producer = &lt;br /&gt;
| artists = Akihito Yoshida&amp;lt;br&amp;gt;Hideo Minaba&amp;lt;br&amp;gt;Isamu Kamikokuryo&lt;br /&gt;
| writers = Daisuke Watanabe&amp;lt;br&amp;gt;Miwa Shoda&amp;lt;br&amp;gt;Yasumi Matsuno&lt;br /&gt;
| composer = Hitoshi Sakimoto&amp;lt;br&amp;gt;Hayato Matsuo&amp;lt;br&amp;gt;Masaharu Iwata&lt;br /&gt;
| series = [https://ffxiv.consolegameswiki.com/wiki/Category:Final_Fantasy_series Final Fantasy]&lt;br /&gt;
| platforms = PlayStation 2&amp;lt;br&amp;gt;PlayStation 4&amp;lt;br&amp;gt;Microsoft Windows&amp;lt;br&amp;gt;Nintendo Switch&amp;lt;br&amp;gt;Xbox One&lt;br /&gt;
| release = &#039;&#039;Original release&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;PlayStation 2&#039;&#039;&#039;&amp;lt;br&amp;gt;JP: March 16, 2006&amp;lt;br&amp;gt;NA: October 31, 2006&amp;lt;br&amp;gt;AU: February 22, 2007&amp;lt;br&amp;gt;EU: February 23, 2007&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;International Zodiac Job System&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;PlayStation 2&#039;&#039;&#039;&amp;lt;br&amp;gt;JP: August 9, 2007&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;The Zodiac Age&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;PlayStation 4&#039;&#039;&#039;&amp;lt;br&amp;gt;NA/EU: July 11, 2017&amp;lt;br&amp;gt;JP: July 13, 2017&amp;lt;br&amp;gt;&#039;&#039;&#039;Windows&#039;&#039;&#039;&amp;lt;br&amp;gt;WW: February 1, 2018&amp;lt;br&amp;gt;&#039;&#039;&#039;Switch, Xbox One&#039;&#039;&#039;&amp;lt;br&amp;gt;JP: April 25, 2019&amp;lt;br&amp;gt;NA/EU: April 30, 2019&lt;br /&gt;
| genres = role-playing&lt;br /&gt;
| mode = single-player&lt;br /&gt;
}}&lt;br /&gt;
It is the twelveths installment of the [https://ffxiv.consolegameswiki.com/wiki/Category:Final_Fantasy_series Final Fantasy series] and was directed by Hiroyuki Ito and Yasumi Matsuno. &lt;br /&gt;
==Synopsis==&lt;br /&gt;
{{quotation|Description for Final Fantasy XII on back of the PlayStation 2 box|&#039;&#039;&#039;CHALLENGE AN EMPIRE. LIBERATE A NATION. CHANGE THE WORLD.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As the future of Ivalice hangs in the balance, the mighty Arcadian Empire edges ever closer to war with its old enemy Rozarria. Lying between them, the tiny kingdom of Dalmasca celebrates a royal wedding and the promise of future prosperity...&lt;br /&gt;
&lt;br /&gt;
Two years later, a dalmascan street urchin named Vaan looks to the heavens and dreams of leaving his fallen homeland to live the life of a sky pirate, free to go where he will.&lt;br /&gt;
&lt;br /&gt;
He is about to learn that the freedom he craves is not easily won, and that to realise his dreams, he must first realise the dreams of a nation.}}&lt;br /&gt;
==Setting==&lt;br /&gt;
Final Fantasy XII is set in the land of Ivalice, where magic is very common. A mineral called magicite supports magical spells and is also empowering airships, a common way of transport. Ivalice is divided into three continents: Ordalia in the west, Valendia and Kerwon to the south. The Rozarrian Empire lies in Ordalia, while the Archadian Empire lies in Velandia. Dalmasca lies between both continents and empires, surrounded by a desert.&lt;br /&gt;
&lt;br /&gt;
2 years before the story Dalmasca and various smaller nations have been subjugated by the Archadian Empire, and the tension between Archadia and Rozzaria is rising.&lt;br /&gt;
==Story==&lt;br /&gt;
Princess Ashelia of Dalmasca and Prince TRasler of Nabradia have just been wed as the Archadian Empire invades both kingdoms. Rasler is killed during the war and the city of Nabudis is destroyed. After signing a treaty of surrender, King Raminas of Dalmasca is assassinated. Dalmascan captain Basch is made responsible for this assassination and is sentenced to death, and it is announced that Princess Ashelia has commited suicide.&lt;br /&gt;
&lt;br /&gt;
Two years later, Vaan is infiltrating the palace during a dinner to celebrate Archadian Prince Vayne Solidor becoming consul of Rabanstre. Vaan finds a piece of magicite in the treasury and is discovered by Balthier and Fran, who were looking for it. Together they escape into the sewers where they met the Dalmascan Resistance leader Amalia, before they are captured by Archadian forces. In the dungeons they meet Basch, who was imprisoned instead of killed, and he claims that his twin brother Gabranth was the one who assassinated the king. Together they escape the dungeon and go back to Rabanastre, were they learn that Vaan&#039;s friend Penelo was kidnapped to the floating city of Bhujerba.&lt;br /&gt;
&lt;br /&gt;
They meet Lamont, who is Vayne&#039;s younger brother Larsa in disguise. After they rescue Penelo they are captured and detained on the Archadian airship Leviathan. There they are reunited with Amalia, who is Princess Ashelia. Judge Ghis, who is head of the Leviathan, takes the magicite which is the royal Dalmascan artifact &amp;quot;deifacted nethicite&amp;quot;. The party escapes and journey to collect another piece of nethicite to proof Princess Ashelia&#039;s identity: the Dawn Shard. Again, they are captured by Ghis, but when he uses the Dawn Shard instead of the usual magicite, the Leviathan is destroyed and the party flees.&lt;br /&gt;
&lt;br /&gt;
They encounter Larsa again who is seeking a peace treaty between Dalmasca and the Empire. They seek out Ivalice&#039;s religious leader Gran Kiltias Anastasis and beg for his approval of Ashelia as queen of Dalmasca. But Anastasis is killed by Archadia. Emperor Gramis dies and Vayne becomes the new Emperor.&lt;br /&gt;
&lt;br /&gt;
The party travels to Archadia where they meet Doctor Cid who is the creator of manufactured magicite. He directs them to Giruvegan to find the source of nethicite. They encounter the Occuria, the makers of nethicite, and from the Sun-cryst they cut new pieces of nethicite. Princess Ashelia learns about Venat, once of the Occuria, who has defected them to help give mankind back the control over their own history, and who is manipulating Vayne in his quest to congquer Ivalice and Cid to create manufactured magicite. With this, they want to reduce the power of the Occuria.&lt;br /&gt;
&lt;br /&gt;
Princess Ashelia decides to destroy the Sun-cryst. The party defeats Gabranth who reveals that he really has killed King Raminas. Al-Cid, who they have met before and was working together with Larsa to achieve a peace treaty, informs the party that the Dalmascan Resistance led by Ondora is about the fight Archandia in Rabanastre, but they are also facing the Sky Fortress Bahamut. The party infiltrates the sky fortress and find Larsa trying to convince his brother to go to war. He fails, and the party fights and defeats Vayne and Venat. After the battle, Larsa and Ashelia announce to end of conflict. Larsa is the new emperor of Archadia with Basch as his new protector, and Ashelia becomes Queen of Dalmasca. Vaan and Penelo meet with Balthier and Fran to go on another adventure.&lt;br /&gt;
&lt;br /&gt;
==References in Final Fantasy XIV==&lt;br /&gt;
===Legacy===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===A Realm Reborn===&lt;br /&gt;
&lt;br /&gt;
===Heavensward===&lt;br /&gt;
&lt;br /&gt;
===Stormblood===&lt;br /&gt;
* The {{i|Return to Ivalice}} raids are based on both &#039;&#039;Tactics&#039;&#039; and &#039;&#039;XII&#039;&#039;.&lt;br /&gt;
** [[Dalmasca]] is based on the nation of the same name.&lt;br /&gt;
** [[Fran]], [[Ashelia B&#039;nargin Dalmasca]], and [[Ba&#039;Gamnan]] are based on characters from &#039;&#039;XII&#039;&#039;.&lt;br /&gt;
** The design for [[Bangaa]] is taken from this game.&lt;br /&gt;
** {{i|The Royal City of Rabanastre}} is based on the city of the same name from &#039;&#039;XII&#039;&#039;.&lt;br /&gt;
*** [[Mateus, the Corrupt]] and [[Hashmal, Bringer of Order]] are based on their Esper designs from &#039;&#039;XII&#039;&#039;.&lt;br /&gt;
** {{i|The Ridorana Lighthouse}} is based on the Pharos at Ridorana in &#039;&#039;XII&#039;&#039;.&lt;br /&gt;
*** [[Famfrit, the Darkening Cloud]] and [[Belias, the Gigas]] are based on their Esper designs from &#039;&#039;XII&#039;&#039;.&lt;br /&gt;
*** [[Yiazmat]] is based on the superboss from &#039;&#039;XII&#039;&#039;.&lt;br /&gt;
** [[Ultima, the High Seraph]] is based on her design as an Esper from &#039;&#039;XII&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Shadowbringers===&lt;br /&gt;
* The design of the [[Viera]] race is taken from &#039;&#039;XII&#039;&#039;.&lt;br /&gt;
** The [[Viera Attire F]] set is based on [[Fran]]&#039;s outfit.&lt;br /&gt;
* The {{i|Save the Queen: Blades of Gunnhildr}} field operations, a sequel to Return to Ivalice, continues to references to FFXII and the Ivalice setting as a whole.&lt;br /&gt;
&lt;br /&gt;
===Endwalker===&lt;br /&gt;
&lt;br /&gt;
===Dawntrail===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Music References&#039;&#039;&#039;&lt;br /&gt;
{{music table header|original=y}}&lt;br /&gt;
{{music table row||}}&lt;br /&gt;
|}&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=packed heights=200px&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references&amp;gt;&amp;lt;/references&amp;gt;&lt;br /&gt;
{{FF allusions nav}}&lt;br /&gt;
[[Category:Final Fantasy series]]&lt;/div&gt;</summary>
		<author><name>DaneeBound</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Final_Fantasy_XI&amp;diff=1522314</id>
		<title>Final Fantasy XI</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Final_Fantasy_XI&amp;diff=1522314"/>
		<updated>2026-08-15T07:41:39Z</updated>

		<summary type="html">&lt;p&gt;DaneeBound: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Other games infobox&lt;br /&gt;
| title = Final Fantasy XI&lt;br /&gt;
| cover = &lt;br /&gt;
| developer = Square &lt;br /&gt;
| publisher = Square Enix&lt;br /&gt;
| director = Koichi Ishii (1999-2003)&amp;lt;br&amp;gt;Nobuaki Komoto (2003-2008)&amp;lt;br&amp;gt;Koichi Ogawa (2008-2010)&amp;lt;br&amp;gt;Akihiko Matsui (2010)&amp;lt;br&amp;gt;Mizuki Ito (2010-2016)&amp;lt;br&amp;gt;Yoji Fujito (since 2016)&lt;br /&gt;
| producer = Hiromichi Tanaka (1999-2012)&amp;lt;br&amp;gt;Akihiko Matsui (2010-2016)&amp;lt;br&amp;gt;Yoji Fujito (since 2016)&lt;br /&gt;
| artists = Ryosuke Aiba&lt;br /&gt;
| writers = Nobuaki Komoto&amp;lt;br&amp;gt;Masato Kato&lt;br /&gt;
| composer = Naoshi Mizuta&amp;lt;br&amp;gt;Kumi Tanioka&amp;lt;br&amp;gt;Nobuo Uematsu&lt;br /&gt;
| series = [https://ffxiv.consolegameswiki.com/wiki/Category:Final_Fantasy_series Final Fantasy]&lt;br /&gt;
| platforms = PlayStation 2{{efn|name=fn1|Service for PlayStation 2 and Xbox 360 ended on March 31, 2016}}&amp;lt;br&amp;gt;Microsoft Windows&amp;lt;br&amp;gt;Xbox 360{{efn|name=fn1}}&lt;br /&gt;
| release = &#039;&#039;&#039;PlayStation 2&#039;&#039;&#039;&amp;lt;br&amp;gt;JP: May 16, 2002&amp;lt;br&amp;gt;NA: March 23, 2004&amp;lt;br&amp;gt;&#039;&#039;&#039;Windows&#039;&#039;&#039;&amp;lt;br&amp;gt;JP: November 7, 2002&amp;lt;br&amp;gt;NA: October 28, 2003&amp;lt;br&amp;gt;EU: September 17, 2004&amp;lt;br&amp;gt;&#039;&#039;&#039;Xbox 360&#039;&#039;&#039;&amp;lt;br&amp;gt;NA: April 18, 2006&amp;lt;br&amp;gt;JP: April 20, 2006&amp;lt;br&amp;gt;EU: April 21, 2006&lt;br /&gt;
| genres = MMORPG&lt;br /&gt;
| mode = multiplayer&lt;br /&gt;
}}&lt;br /&gt;
It is the eleventh installment of the [https://ffxiv.consolegameswiki.com/wiki/Category:Final_Fantasy_series Final Fantasy series] and is currently (2026) directed by Yoji Fujito. It is the first MMORPG of the series and enhanced by multiple expansion packs.&lt;br /&gt;
==Synopsis==&lt;br /&gt;
{{quotation|Description from the [https://www.playonline.com/ff11us/intro/about/welcome.html Final Fantasy XI website]|The world of Vana&#039;diel stands at the brink of war. Three powerful nations, united in their plight against the beastmen forces, look to their last hope - brave adventurers like you!&lt;br /&gt;
&lt;br /&gt;
Will the beastmen gain the upper hand, and thrust the once-peaceful Vana&#039;diel into another ar?&lt;br /&gt;
&lt;br /&gt;
Step into the world of Vana&#039;diel and journey forth on grand adventures with players from all across the globe! FINAL FANTASY XI is the firs tonline game in the award-winning FINAL FANTASY series.&lt;br /&gt;
&lt;br /&gt;
How you play is up to you, with limitless possibilities for adventure.&lt;br /&gt;
&lt;br /&gt;
Set out on your own to discover the countless secrets of Vana&#039;diel, or form a party with your friends to purge the bestman forces bring home sensational spoils.}}&lt;br /&gt;
==Setting==&lt;br /&gt;
The world of Final Fantasy Xi is called Vana&#039;diel and is a rich world with diverse climates. Six city-states exist:&lt;br /&gt;
* the Republic of Bastok&lt;br /&gt;
* the Kingdom of San d&#039;Oria&lt;br /&gt;
* the Federation of Windrust&lt;br /&gt;
* the Grand Duchy of Jeuno&lt;br /&gt;
* the Empire of Aht Urhgan&lt;br /&gt;
* the Sacred City of Adoulin&lt;br /&gt;
&lt;br /&gt;
Vana&#039;diel was created as a playground for the Gods and their children spawned from an enormous Crystal. Wishing to be one with the Gods, they built a path to Paradise, for which they were smote down by the Gods. THe Goddess Altana wept five tears which would give life to the five races: the Galka, the Mithra, the Hume, the Elvaan and the Tarutaru. The Goddess of Twilight Promathia condemned Altana and cursed those races with eternal conflict and bringing out their worst attitudes:&lt;br /&gt;
&lt;br /&gt;
* the apathy of Humes&lt;br /&gt;
* the arrogance of Elvaans&lt;br /&gt;
* the rage of Galka&lt;br /&gt;
* the cawardice of Tarutaru&lt;br /&gt;
* the envy of Mithra&lt;br /&gt;
&lt;br /&gt;
The events of the game are set 20 years after the Crystal War where the Middle Lands nations of Bastok, San d&#039;Oria and Windrust defeated the Shadow Lord. &lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
Players begin in one of the three main countries: San d&#039;Oria, Bastok and Windrust. They must help with creating alliances and banding nations together to fight against the resurrected Shadow Lord.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rise of the Zilart (2003):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Crystal War and the resurrection of the Shadow Lord was orchestrated by the Zilart Princes Eald&#039;Narche and Kam&#039;lanaut. They plan to open the path to paradise.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chains of Promathia (2004):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Along with an Elvaan girl named Prishe the player needs to prevent the resurrection of the Zilart race. The wyrmking Bahamut intends to destroy Vana&#039;diel to prevent the Goddess Promathia to absorb the world. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treasure of Aht Urhgan (2006):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
After years of self-imposed isolation, the Empire of Aht Urhgan opens up to the other nations, revealing the intrigues of the Empress&#039; court and the fear of war and darkness.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wings of the Goddess (2007):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Set during the Crystal War 20 years prior, the Elvaan/Hume mix Lilisette and the Regal Feline Cait Sith want to reduce the suffering of the era, while Lilith, an alternate timeline version of herself, wants the war to keep going.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Seekers of Adoulin (2013):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The western continent archipelago of Adoulin and the Sacred City of Adoulin are open to explore once again.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rhapsodies of Vana&#039;diel (2015):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Cloud of Darkness pose a threat to the realm, and the overall storylines are concluded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Voracious Resurgence (2020):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
So called &amp;quot;world eater eggs&amp;quot; appear throughout the land of Vana&#039;diel.&lt;br /&gt;
&lt;br /&gt;
==References in Final Fantasy XIV==&lt;br /&gt;
===Legacy===&lt;br /&gt;
* Each of the playable races are based on those in &#039;&#039;XI&#039;&#039;.&lt;br /&gt;
** [[Hyur]] are based on the Humes.&lt;br /&gt;
** [[Elezen]] are based on the Elvaan.&lt;br /&gt;
** [[Lalafell]] are based on the Tarutaru.&lt;br /&gt;
** [[Miqo&#039;te]] are based on the Mithra. Male Miqo&#039;te not being playable in Legacy references how only female Mithra were playable in &#039;&#039;XI&#039;&#039;.&lt;br /&gt;
** [[Roegadyn]] are based on the Galka. Players only being able to create male Roegadyn despite [[Merlwyb|female Roegadyn]] existing in Legacy references how Galka were a male-only race in &#039;&#039;XI&#039;&#039;.&lt;br /&gt;
* [[Goobbue]]s, [[Goblin]]s, [[Mandragora]]s, and [[Mamool Ja]] are based directly on their &#039;&#039;XI&#039;&#039; counterparts.&lt;br /&gt;
&lt;br /&gt;
===A Realm Reborn===&lt;br /&gt;
* The [[Mamool Ja]] race is based directly on their counterparts from &#039;&#039;Final Fantasy XI&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Heavensward===&lt;br /&gt;
&lt;br /&gt;
===Stormblood===&lt;br /&gt;
* [[Gagana]] are based on the Roc enemies from &#039;&#039;Final Fantasy XI&#039;&#039;.&lt;br /&gt;
* [[Yovra]], [[Phuabo]] and [[Xzomit]] are directly based on enemies from &#039;&#039;Final Fantasy XI&#039;&#039;.&lt;br /&gt;
* {{i|The Forbidden Land, Eureka}}&lt;br /&gt;
** The leveling system is based on the one in &#039;&#039;XI&#039;&#039;, in particular losing experience points and potentially levels on death.&lt;br /&gt;
** Many Notorious Monsters found in Eureka are based on Notorious Monsters from &#039;&#039;Final Fantasy XI&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Shadowbringers===&lt;br /&gt;
* The [[Pixie]]s are based directly on their counterparts from &#039;&#039;Final Fantasy XI&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Endwalker===&lt;br /&gt;
* [[Regolith]]s, [[Thinker]]s, [[Weeper]]s, and [[Wanderer]]s are directly based on their &#039;&#039;Final Fantasy XI&#039;&#039; counterparts.&lt;br /&gt;
* Omicron [[Beta]] and [[Delta]] units are based on the [https://www.bg-wiki.com/ffxi/Category:Spheroid Spheroid] and [https://www.bg-wiki.com/ffxi/Category:Gear Gear] enemies from &#039;&#039;Final Fantasy XI&#039;&#039;, respectively.&lt;br /&gt;
* {{i|Alzadaal&#039;s Legacy (Duty)}} is based on the Undersea Ruins of Alzadaal.&lt;br /&gt;
** The [[Qutrub]], [[Alzadaal&#039;s Rampart|Rampart]], [[Armored Chariot|Chariot]], and [[Acrolith]] enemies are based on their &#039;&#039;Final Fantasy XI&#039;&#039; counterparts.&lt;br /&gt;
&lt;br /&gt;
===Dawntrail===&lt;br /&gt;
* [[Gulool Ja Ja]] and [[Zoraal Ja]] are based on Notorious Monsters from &#039;&#039;Final Fantasy XI&#039;&#039;.&lt;br /&gt;
* The {{i|Echoes of Vana&#039;diel}} alliance raid series is based directly on &#039;&#039;Final Fantasy XI&#039;&#039;.&lt;br /&gt;
** Vana&#039;diel&#039;s Gulool Ja Ja is an antagonist of the raid series, putting him in direct contrast with his Turali counterpart.&lt;br /&gt;
* The [[Yok Huy]] race is based directly on the Troll race from &#039;&#039;Final Fantasy XI&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Events===&lt;br /&gt;
* The collaboration events {{i|Burgeoning Dread}} and {{i|The Maiden&#039;s Rhapsody}} feature [[Shantotto]] and [[Iroha]] from FFXI as guest appearances.&lt;br /&gt;
** Both characters&#039; visits to FFXIV are also referenced in FFXI itself - Shantotto mentions visiting another world when the player unlocks her as a Trust summon, and Iroha uses a skill that she learned during her visit to XIV in a scene near the end of &#039;&#039;Rhapsodies of Vana&#039;diel&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Music References&#039;&#039;&#039;&lt;br /&gt;
{{music table header|original=y}}&lt;br /&gt;
{{music table row||}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=packed heights=200px&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references group=&amp;quot;lower-alpha&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{FF allusions nav}}&lt;br /&gt;
[[Category:Final Fantasy series]]&lt;/div&gt;</summary>
		<author><name>DaneeBound</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Final_Fantasy_IX&amp;diff=1522313</id>
		<title>Final Fantasy IX</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Final_Fantasy_IX&amp;diff=1522313"/>
		<updated>2026-08-15T07:33:45Z</updated>

		<summary type="html">&lt;p&gt;DaneeBound: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Other games infobox&lt;br /&gt;
| title = Final Fantasy IX&lt;br /&gt;
| cover = &lt;br /&gt;
| developer = Square &lt;br /&gt;
| publisher = Square&lt;br /&gt;
| director = Hiroyuki Ito&lt;br /&gt;
| producer = Hironobu Sakaguchi&amp;lt;br&amp;gt;Shinji Hashimoto&lt;br /&gt;
| artists = Hideo Minaba&amp;lt;br&amp;gt;Shūkō Murase&amp;lt;br&amp;gt;Toshiyuki Itahana&lt;br /&gt;
| writers = Hironobu Sakaguchi&lt;br /&gt;
| composer = Nobuo Uematsu&lt;br /&gt;
| series = [https://ffxiv.consolegameswiki.com/wiki/Category:Final_Fantasy_series Final Fantasy]&lt;br /&gt;
| platforms = PlayStation{{efn|later ported to Windows, mobile devices and all 8th generation consoles}}&lt;br /&gt;
| release = JP: July 7, 2000&amp;lt;br&amp;gt;NA: November 14, 2000&amp;lt;br&amp;gt;EU: February 16, 2001&lt;br /&gt;
| genres = turn based role-playing&lt;br /&gt;
| mode = single-player&lt;br /&gt;
}}&lt;br /&gt;
It is the ninth installment of the [https://ffxiv.consolegameswiki.com/wiki/Category:Final_Fantasy_series Final Fantasy series] and was directed by Hiroyuki Ito.&lt;br /&gt;
==Synopsis==&lt;br /&gt;
{{quotation|Description of &#039;Final Fantasy IX&#039; on the back of the PS1 release (EU)|Queen Brahne of Alexandria has begun using highly-advanced magical weapons to terrorise neighbouring kingdoms. Her daughter, Princess Garnet, runs away from the castle and befriends a group of good-hearted bandits lead by a skilled thief, Zidane, who intends to end the evil queens desire to dominate the world. Soon after embarking on their quest, they discover that the queen&#039;s threats merely cover a far more sinister plot. For the sake of mankind, Zidane and his friends must put an end to the Queen&#039;s reign before she and the evil forces that accompany her can carry out the deadly plan.}}&lt;br /&gt;
==Setting==&lt;br /&gt;
The nations of Alexandria, Lindblum, Burmecia and Cleyra lie on the Mist continent of the world Gaia. They are seperated by large mountain ranges. Alexandria is a warmongering monarchy that controls the east of the continent. Lindblum lies to the southwest on a plateau and is a technology advanced hub for airship travel. Burmecia lies to the northwest and is showered by endless rain. Cleyra is situated in a giant tree in a desert, protected by a sandstorm. &lt;br /&gt;
&lt;br /&gt;
The Outer, Lost and Forgotten Continents are home to several other but smaller civilizations, like dwarves, black mage drones and humanoid summoners. There is also the Iifa Tree, which roots creates the mist that is distributed throughout the world and stimulates the fighting instinct in humainoids.&lt;br /&gt;
==Story==&lt;br /&gt;
Cid tasks the group Tantalus to kidnap Princess Garnet of Alexandria who willingly comes with them, for she already planned to flee beforehand. She wants to warn Cid about her mother. On their way to Lindblum, they find out that Queen Brahne is mass-producing soulless black mage soldiers. When arriving in Lindblum, Cid confirms that he ordered to kidnap Garnet to protect her from her mother. The party learns that Alexandria has invaded Burmecia with an army of Black Mages, the party splits: Zidane and Vivi join Freya to investigate, while Garnet and Steiner secretly returns to Alexandria to reason with Queen Brahne.&lt;br /&gt;
&lt;br /&gt;
Zidane&#039;s team find the Alexandrian forces are lead by Beatrix and had help from Kuja. The refugees have fled to Cleyra. Brahne takes Garnet prisoner, extracts her eidolons, and attacks Cleyra with Odin. Zidane&#039;s group defend the city, escapes on airship to Alexandria and free Garnet. Meanwhile, Queen Brahne attacks Lindblum with the eidolon Atomos. Cid explains that Kuja helps Brahne with knowledge to use eidolons and supports her with black mages. The party tracks Kuja to the Outer Continent. Queen Brahne hires bounty hunters to capture Garnet, but the party can defeat them. They meet Eiko who leads them to the Iifa Tree, where they learn that Kuja uses the Mist to create Black Mages and Vivi was a prototype. The party defeats the monster that produces the Mist. After another attempt of kidnapping Garnet she learns about her heritage as a summoner and that Queen Brahne adopted her. At the Iifa Tree, Queen Brahne tries to kill Kuja with an eidolon so she can rule unopposed, but he takes control of the eidolon and destroys her and her army.&lt;br /&gt;
&lt;br /&gt;
Garnet is crowned Queen of Alexandria, and during the coronation Kuja attacks the kingdom. Together with Eiko Garnet summons an extremely powerful eidolon in defense. Kuja tries to steal the eidolon to kill his master Garland, but he arrived and destroys it. The party chases Kuja through a portal, that lead them to Terra. There they learn that there world is dying, and that they wanted to merge with Gaia. Garland has been producing soulless vessels, and for thousands of years he has been replacing deceased Gaian souls with hibernating Terrans with the Mist of the Iifa Tree. Once the merge would&#039;ve happened, those souls could return to the soulless vessels and bring chaos and war to Gaia. Kuja had betrayed Garland to avoid becoming occupied by a Terran soul. Kuja defeats Garland, and he reveals that he designed Zidane to be his replacement. Enraged, Kuja destroys Terra and escapes to the Iifa Tree. There, the party enters Memoria and reaches the origin of the universe, the so called Crystal World. They defeat Kuja and prevent him to destroy the crystal of life. After defeating Necron the Tree collapses and the party flees, though Zidane stays behind to rescue Kuja. &lt;br /&gt;
&lt;br /&gt;
A year later, the party has moved on, and during a performance of Tantalus Zidane is reunited with Queen Garnet.&lt;br /&gt;
==References in Final Fantasy XIV==&lt;br /&gt;
===Legacy===&lt;br /&gt;
* The server Lindblum referred to the kingdom with the same name. &lt;br /&gt;
* In one guildleve, the objective was to retrive cargo from an airship called Red Rose, which was the name of Queen Brahne&#039;s airship in Final Fantasy IX.&lt;br /&gt;
* An NPC in a Miner questline mistakingly calls an Miqo&#039;te &amp;quot;Quina&amp;quot;, the same name from the playable character from Final Fantasy IX.&lt;br /&gt;
&lt;br /&gt;
===A Realm Reborn===&lt;br /&gt;
* The Mothercrystal&#039;s location within the world is similar the to Crystal of Final Fantasy IX which regulates the flow of souls.&lt;br /&gt;
&lt;br /&gt;
===Heavensward===&lt;br /&gt;
* The [[Tantalus_Vest|Tantalus Attire]] is based on Zidane&#039;s outfit from Final Fantasy IX.&lt;br /&gt;
* [[Further Hildibrand Adventures]] centers around a mammet called &amp;quot;Gigi&amp;quot;, who is based on Vivi from Final Fantasy IX.&lt;br /&gt;
** It is created by a Sharlayan scholar named Quan, referencing the character from Final Fantasy IX.&lt;br /&gt;
* [[Ozma]] from {{i|The Weeping City of Mhach}} is based on the super boss from Final Fantasy IX.&lt;br /&gt;
* The Upside Down desgin of {{i|The Antitower}} is based on the feature in Ipsen&#039;s Castle from Final Fantasy IX.&lt;br /&gt;
* [[Cruise Chaser]] in {{i|Alexander - The Heart of the Creator}} is based on the Ark summon from Final Fantasy IX.&lt;br /&gt;
* [[Alexander Prime]] from {{i|Alexander - The Soul of the Creator}} Phase 2 has a similar design as Alexander&#039;s appearance from Final Fantasy IX.&lt;br /&gt;
&lt;br /&gt;
===Stormblood===&lt;br /&gt;
* The Summoner quests introduces [[Sari]] from the ancient city of Madain, which is a reference to the summoner village in Final Fantasy IX.&lt;br /&gt;
* [[Mikoto]] is named after the same character from Final Fantasy IX.&lt;br /&gt;
* The [[Prima Vista]] is based on the Tantalus Theater Troupe airship from Final Fantasy IX. &lt;br /&gt;
&lt;br /&gt;
===Shadowbringers===&lt;br /&gt;
* The [[Red Jongleur]] and [[Blue Jongleur]] are twin jesters serving an overweight villain, mirroring Zorn and Thorn from Final Fantasy IX.&lt;br /&gt;
* The [[Rejoining]] resembles the plan of Garland from Final Fantasy IX.&lt;br /&gt;
* During {{i|The Bozja Incident}} the world of memories is explored, which is similar to Memoria from Final Fantasy IX.&lt;br /&gt;
* [[Fandaniel]] shows some characteristics from Kuja, who soughts the death of the world after his masters perished.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Music References&amp;lt;ref name=MusicRef&amp;gt;[https://www.reddit.com/r/ffxiv/comments/126ucte/a_list_wlinks_of_every_song_in_final_fantasy_xiv/ A list w/links of every song in Final Fantasy XIV that originated in other Final Fantasy (and friends) titles (updated for 6.35!)], reddit post by LightSamus, 06.04.2026&amp;lt;/ref&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
{{music table header|original=y}}&lt;br /&gt;
{{music table row|Vamo alla Flamenco|Vamo&#039; alla Flamenco}}&lt;br /&gt;
|}&lt;br /&gt;
===Endwalker===&lt;br /&gt;
* [[The Endsinger]] and the hive mind of [[Meteion]] resembles Necron from Final Fantasy IX as an embodiment of despair.&lt;br /&gt;
* {{i|The Aitiascope}} is similar to the Crystal World from Final Fantasy IX.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Music References&amp;lt;ref name=MusicRef&amp;gt;&amp;lt;/ref&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
{{music table header|original=y}}&lt;br /&gt;
{{music table row|Festival of the Hunt|Festival of the Hunt (Endwalker)}}&lt;br /&gt;
{{music table row|Run!|Run! (Endwalker)}}&lt;br /&gt;
|}&lt;br /&gt;
===Dawntrail===&lt;br /&gt;
* {{i|Wind-up Zidane}} was available as a bonus reward for pre-ordering Dawntrail.&lt;br /&gt;
* {{i|Wind-up Garnet}} and {{i|Ark}} are included in Dawntrail&#039;s Collector&#039;s Edition.&lt;br /&gt;
* [[Apollyon]], the final boss of {{i|Ihuykatumu}}, is based on the boss Abadon from Final Fantasy IX.&lt;br /&gt;
* [[Feather Ray]], the first boss of {{i|The Skydeep Cenote}}, is based on Feather Circle from Final Fantasy IX.&lt;br /&gt;
* [[Heritage Found]] is a reference to the Ipsen&#039;s Castle dungeon from Final Fantasy IX. Both locations fused from another world with an existing location.&lt;br /&gt;
* The name of [[the Ninth]] reflection is a reference to to Final Fantasy IX.&lt;br /&gt;
** Alexandria&#039;s plan to forcefully fuse with the source so their people can survive is a similar plan of Terra&#039;s for Gaia in Final Fantasy IX.&lt;br /&gt;
* Alexandria is named after the kingdom from Final Fantasy IX.&lt;br /&gt;
** Remnants of streets and buildings from the former Alexandria can be found in Heritage Found. They have the same design as Alexandria from Final Fantasy IX.&lt;br /&gt;
** {{i|Alexandria}} shows the kingdom when it was still intact, which bears an even stronger resemblance to Final Fantasy IX&#039;s Alexandria.&lt;br /&gt;
** In {{i|The Underkeep}}, a reconstruction of the Alexandrian Castle can be visited. Its design is the same as in Final Fantasy IX, even including some of the same rooms.&lt;br /&gt;
*** The bosses [[Gargant]] and [[Valia Pira]] are references to the bosses of Final Fantasy IX.&lt;br /&gt;
* [[Solution 9]] shares the same name as Zidane&#039;s attack.&lt;br /&gt;
* [[Sphene (NPC)|Sphene]] is a reference to Garnet from Final Fantasy IX.&lt;br /&gt;
** Both are named after gemstones, garnets and sphenes, which belong to the same mineralogy group. This is in line with other Alexandrians being named after gemstones in Final Fantasy IX.&lt;br /&gt;
** Sphene is a [[Arcanist|Zoemancer]], which is primarily a healing class. This alludes to Garnet being a White Mage.&lt;br /&gt;
** Her weapon is a tome with &amp;quot;Melodies of Life&amp;quot; written on it in the [[Eorzean Alphabet]], and its pages contain the sheet music for the song. The blue and red circles depicted on the cover reference the two worlds of Final Fantasy IX, Terra and Gaia.&lt;br /&gt;
* [[Otis]] is a reference to Adelbert Steiner from Final Fantasy IX.&lt;br /&gt;
** His attacks during his solo instance share the same names.&lt;br /&gt;
** He uses animations that resemble Steiner&#039;s, including his laughing animation and exaggerated facial expressions.&lt;br /&gt;
* [[Gulool Ja]] living in the ruins of Alexandria is a reference to Eiko Carol living in the ruins of Madain Sari in Final Fantasy IX.&lt;br /&gt;
* [[Living Memory]] is based on Memoria from Final Fantasy IX.&lt;br /&gt;
** Several locations in Living Memory are references to places in Final Fantasy IX, such as Daguerreo and Cleyra.&lt;br /&gt;
** The play in {{i|A Knight of Alexandria}} is a reference to the starting sequence of &amp;quot;I Want to Be Your Canary&amp;quot; from Final Fantasy IX.&lt;br /&gt;
** [[Mica the Magical Mu]] from the FATE {{i|Mascot Murder}} is a reference to the friendly monsters called Mu in Final Fantasy IX. Instead of regular FATE battle music, it uses the friendly monster music, which likewise overrides Final Fantasy IX&#039;s regular battle music during these encounters.&lt;br /&gt;
* Lindblum is mentioned as an opposing kingdom that developed powerful superweapons, including those which caused the calamity on the Ninth. It shares the same name as the technologically advanced kingdom in Final Fantasy IX.&lt;br /&gt;
** One of the weapons developed by Lindblum is the [[Doomtrain]] from {{i|Hell on Rails}}. This is in line with Lindblum in Final Fantasy IX pioneering different many kinds of transportation on the Mist Continent, particularly airships.&lt;br /&gt;
* [[Lindblum Zaghnal]] from the {{i|Yuweyawata Field Station}} is based on the Zaghnal boss from Final Fantasy IX.&lt;br /&gt;
* [[Zelenia]] from {{i|Recollection}} is based on Beatrix from Final Fantasy IX.&lt;br /&gt;
** Zelenia uses one of the same attacks as Otis, Valorous Ascension. This parallels how Steiner can learn Beatrix&#039;s attacks in Final Fantasy IX.&lt;br /&gt;
** The [[Queen&#039;s Knight Barding]] is based on the uniforms of Alexandrian Soldiers from Final Fantasy IX.&lt;br /&gt;
* The [[Historia Weapons]] set is made up of weapons based on equipment from Final Fantasy IX. Likewise, the [[Historia Armor]] and [[Historia Accessories]] are similar to outfits worn by Final Fantasy IX&#039;s party members.&lt;br /&gt;
* {{i|Mistwake}} is based on Quan&#039;s Dwelling. The bosses [[Treno Catoblepas]], [[Amdusias]] and [[Thundergust Griffin]] are based on the same enemies found in the Treno weapon shot basement in Final Fantasy IX.&lt;br /&gt;
* [[Treno]] is based on the city from Final Fantasy IX.&lt;br /&gt;
* In {{i|AAC Cruiserweight M2 (Savage)}} several friendly monsters from Final Fantasy IX make an appearance: [[Yan]], [[Mu]], [[Gimme Cat]] and the [[Jabberwock]].&lt;br /&gt;
* [[Necron]] from {{i|The Ageless Necropolis}} is based on Necron from Final Fantasy IX.&lt;br /&gt;
* The [[Humble Attire]] is based on Garnet&#039;s outfit from Final Fantasy IX, and the [[Battlefield Rose&#039;s Attire]] is likewise based on Beatrix&#039;s.&lt;br /&gt;
* [[Inconceivably Further Hildibrand Adventures]] contains an [[Oglop]], which is a notorious pest that shows up throughout Final Fantasy IX.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Music References&amp;lt;ref name=MusicRef&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=nJjYHCHHerU Every Song from FINAL FANTASY IX in FINAL FANTASY XIV - DAWNTRAIL UPDATE] video by FlappySeal, 12.04.2026&amp;lt;/ref&amp;gt; &#039;&#039;&#039;&lt;br /&gt;
{{music table header|original=y}}&lt;br /&gt;
{{music table row|Battle 1|FINAL FANTASY IX: Battle 1 (Dawntrail)}}&lt;br /&gt;
{{music table row|Your Warmth|Your Warmth}}&lt;br /&gt;
{{music table row|Prima Vista Band|Prima Vista Band}}&lt;br /&gt;
{{music table row|Limited Time|Limited Time}}&lt;br /&gt;
{{music table row|Tantalus&#039; Theme|Tantalus&#039; Theme}}&lt;br /&gt;
{{music table row|Indelible Sorrow|Indelible Sorrow}}&lt;br /&gt;
{{music table row|Broken Spell and Healed Hearts|Broken Spell and Healed Hearts}}&lt;br /&gt;
{{music table row|Something to Protect|Something to Protect}}&lt;br /&gt;
{{music table row|Tonight|Tonight}}&lt;br /&gt;
{{music table row|Living by the Sword|Living by the Sword}}&lt;br /&gt;
{{music table row|Fairy Battle|Faerie Battle}}&lt;br /&gt;
{{music table row|Court Jesters|Court Jesters (Dawntrail)}}&lt;br /&gt;
{{music table row|Find the Princess|Find the Princess (Dawntrail)}}&lt;br /&gt;
{{music table row|Roses of May|Roses of May (Dawntrail)}}&lt;br /&gt;
{{music table row|Final Battle|FINAL FANTASY IX: The Final Battle (Dawntrail)}}&lt;br /&gt;
{{music table row|Battle 2|FINAL FANTASY IX: Battle 2 (Dawntrail)}}&lt;br /&gt;
{{music table row|Fanfare|Fanfare from FINAL FANTASY IX}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=packed heights=200px&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references group=&amp;quot;lower-alpha&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{FF allusions nav}}&lt;br /&gt;
[[Category:Final Fantasy series]]&lt;/div&gt;</summary>
		<author><name>DaneeBound</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Final_Fantasy_VII&amp;diff=1522312</id>
		<title>Final Fantasy VII</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Final_Fantasy_VII&amp;diff=1522312"/>
		<updated>2026-08-15T07:31:43Z</updated>

		<summary type="html">&lt;p&gt;DaneeBound: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Other games infobox&lt;br /&gt;
| title = Final Fantasy VII&lt;br /&gt;
| cover = &lt;br /&gt;
| developer = Square &lt;br /&gt;
| publisher = &#039;&#039;&#039;PlayStation&#039;&#039;&#039;&amp;lt;br&amp;gt;JP: Square&amp;lt;br&amp;gt;WW: Sony Computer Entertainment&amp;lt;br&amp;gt;&#039;&#039;&#039;Windows&#039;&#039;&#039;&amp;lt;br&amp;gt;Eidos Interactive&amp;lt;br&amp;gt;&#039;&#039;&#039;Later releases&#039;&#039;&#039;&amp;lt;br&amp;gt;Square Enix&lt;br /&gt;
| director = Yoshinori Kitase&lt;br /&gt;
| producer = Hironobu Sakaguchi&lt;br /&gt;
| artists = Yusuke Naora&amp;lt;br&amp;gt;Tetsuya Nomura&lt;br /&gt;
| writers = Yoshinore Kitase&amp;lt;br&amp;gt;Kazushige Nojima&lt;br /&gt;
| composer = Nobuo Uematsu&lt;br /&gt;
| series = [https://ffxiv.consolegameswiki.com/wiki/Category:Final_Fantasy_series Final Fantasy]&lt;br /&gt;
| platforms = PlayStation{{efn|later ported to Windows, mobile devices and all 8th generation consoles}}&lt;br /&gt;
| release = &#039;&#039;&#039;Original&#039;&#039;&#039;&amp;lt;br&amp;gt;JP: January 31, 1997&amp;lt;br&amp;gt;NA: September 7, 1997&amp;lt;br&amp;gt;EU: November 17, 1997&amp;lt;br&amp;gt;&#039;&#039;&#039;International&#039;&#039;&#039;&amp;lt;br&amp;gt;JP: October 2, 1997&lt;br /&gt;
| genres = turn based role-playing&lt;br /&gt;
| mode = single-player&lt;br /&gt;
}}&lt;br /&gt;
It is the seventh installment of the [https://ffxiv.consolegameswiki.com/wiki/Category:Final_Fantasy_series Final Fantasy series] and was directed by Yoshinori Kitase.&lt;br /&gt;
==Synopsis==&lt;br /&gt;
{{quotation|Description of &#039;Final Fantasy VII&#039; on the back of the PS1 release|The Shinra Corporation is draining our planet of its life-forces. Cloud Strife a cold-hearted mercenary, accepts a mission from a group of eco-warriors, unaware that it will lead him on a journey that will change not just his life, but the lives of every soul in the universe...}}&lt;br /&gt;
==Setting==&lt;br /&gt;
The world&#039;s lifeforce, the Lifestream, is a flow of spiritual energy that gives life to everything. It is processed by the Shinra Electric Power Company to &amp;quot;Mako&amp;quot;. This weakens the planet and threatens all existence and life. The eco-terrorist group AVALANCHE is opposed by the Shinra groups Turks and SOLDIER, later ones being enhanced by Mako. AVALANCE wants to stop Shinra from further processing Mako.&lt;br /&gt;
==Story==&lt;br /&gt;
AVALANCHE plans to destroy a Shinra Mako reactor in the city of Midgar, but the attack goes wrong. Cloud Strife, the main protagonist, is thrown into the slums of Midgar where he meets Aerith, one of the last remaining Cetra. They witness how Shinra let an upper part of the city collapse on the main headquarters of AVALANCHE, killing members and innocent civilians. Shinra captures Aerith, since they believe she can lead them to the &amp;quot;Promised Land&amp;quot; for further exploitation. Cloud, Barret and Tifa rescue Aerith and escape from Midgar and discover that Sephiroth has killed president Shinra, although he was presumed to have died five years ago. The party than chases Sephiroth around the Planet, with the newly announced President Rufus on their trail.&lt;br /&gt;
&lt;br /&gt;
At a Cetra temple, Sephiroth reveals he wants to use &amp;quot;Black Materia&amp;quot; to cast &amp;quot;Meteor&amp;quot; on the planet. He wants to absorb the lifestream that would try to heal the wound on the planet to ascend to godhood. Aerith prays to the planet for help at the Cetra, but is killed by Sephiroth who then flees. The party then learns about Jenova, an alien like lifeform who landed on the planet 2.000 years ago. It infected the Cetra with a virus and nearly wiped them out. A small group was able to seal Jenova away, but it was unearthed by Shinra and used for experimentation. This led to the creation of Sephiroth. When he learned this five years prior, he went insane and killed all nearby townspeople before vanishing.&lt;br /&gt;
&lt;br /&gt;
At the Northern Crater, the party learns that they have been fighting Jenova clones created by the Scientist Hojo. Cloud confronts the real Sephiroth as he is killing his clones to reunite Jenova&#039;s cells and is manipulated to give him the Black Materia. Sephiroth than taunts by altering his memories, suggesting that he is another clone. Sephiroth summons Meteor and seals the Crater, Cloud falls into the Lifestream and Rufus of the Turks captures the rest of the party.&lt;br /&gt;
&lt;br /&gt;
After escaping Shinra the party finds Cloud in a catatonic state due to Mako poisoning. Tifa stays with him as his caretaker, but when a planetary defense force called Weapon attacks the island they are on, they both fall into the Lifestream again. Tifa helps Cloud to reconstruct his memories, were he realises that he was an infantryman, and the man in his memories was his friend Zack. After Sephiroth vanished, Hojo experimented on Cloud and Zack, injecting them with Jenova Cells and Mako. They escaped, but Zack was killed. The trauma triggered an identity crisis in Cloud, basing his own person around Zack and his own fantasies. Cloud accepts his past and reunites with the party, who reveals that Aerith&#039; prayer to the Planet was successful, but Sephiroth prevented it from having an effect.&lt;br /&gt;
&lt;br /&gt;
Shinra fails to destroy Meteor, but manages to defeat a Weapon and punctures the Northern Crater where Sephiroth is sealed. After killing Hojo who is revealed to be Sephiroth&#039;s father the party descends to the Planet&#039;s core and defeat Sephiroth and Jenova. The party escapes and Holy is summoned once again, destroying Meteor with help from the Lifestream. &lt;br /&gt;
&lt;br /&gt;
==References in Final Fantasy XIV==&lt;br /&gt;
===Legacy===&lt;br /&gt;
* The server &amp;quot;Wutai&amp;quot; was a reference to the village with the same name in Final Fantasy VII.&lt;br /&gt;
* During a Miner quest, an NPC mistakingly calls a Midlander Hyur &amp;quot;Cloud&amp;quot; and a Miqo&#039;te &amp;quot;Aerith&amp;quot;. &lt;br /&gt;
* The VIIth Imperial legion leader [[Nael van Darnus]] takes after Sephiroth in being driven insane by an otherworldly being that compels them to execute the Meteor ritual.&lt;br /&gt;
===A Realm Reborn===&lt;br /&gt;
* The {{i|Cait Sith Doll}} was a pre-order reward for A Realm Reborn.&lt;br /&gt;
** It&#039;s line &amp;quot;What may be a few to you was everything to those who died...&amp;quot; is a quote from Cait Sith to Barrett in regard of collateral damage caused by AVALANCHE.&lt;br /&gt;
* The [[Materia]] system is inspired by Final Fantasy VII.&lt;br /&gt;
* During {{i|The Company You Keep}}, Biggs and Wedge are found close to the Tiny Bronco. The Tiny Bronco was Cid&#039;s Highwinds airplane in Final Fantasy VII.&lt;br /&gt;
* [[Costa del Sol]] is a reference to the place with the same name in Final Fantasy VII.&lt;br /&gt;
* [[The Manderville Gold Saucer]] is based and inspired on the Gold Saucer in Final Fantasy VII.&lt;br /&gt;
** Teioh the Race Chocobo is based on Teioh the Chocobo owned by the racer Joe in Final Fantasy VII.&lt;br /&gt;
* [[Revenant&#039;s Toll]] features a tavern called Seventh Heaven, the same name as Tifa&#039;s bar and restaurant in Final Fantasy VII.&lt;br /&gt;
** Both house the headquarter&#039;s of the main groups of the games - AVALANCHE in Final Fantasy VII, and [[The Scions of the Seventh Dawn]] in Final Fantasy XIV.&lt;br /&gt;
* [[The Ultima Weapon]] resembles the Ultimate Weapon from Final Fantasy VII.&lt;br /&gt;
* Various [[Limit Break]]s are based on attacks that originates in Final Fantasy VII.&lt;br /&gt;
** Cloud&#039;s Buster Sword is used when the Level 1 or Level 2 Melee Limit Break is used. The first one, [[Braver]], shares the same name as his first limit break.&lt;br /&gt;
** The Level 3 limit break for Monk, [[Final Heaven]], shares the same name as Tifa&#039;s ultimate limit break.&lt;br /&gt;
** The Light from Aerith&#039;s Guard Stick can be seen when White Mages use Limit Breaks. The Level 1 and Level 2 Healer Limit breaks, [[Healing Wind]] and [[Breath of the Earth]], both share names with her own limit breaks; and additionally, the Level 3 limit break for White Mage, [[Pulse of Life]], shares the name of her penultimate limit break.&lt;br /&gt;
* The Marauder quest {{i|Bringing Down the Mountain}} requires defeating an Auroch named Kujata, based on the bull summon from Final Fantasy VII.&lt;br /&gt;
* The [[Advent Attire]] is based on Cloud&#039;s Outfit in Final Fantasy VII: Advent Children.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Music References&amp;lt;ref name=MusicRef&amp;gt;[https://www.reddit.com/r/ffxiv/comments/126ucte/a_list_wlinks_of_every_song_in_final_fantasy_xiv/ A list w/links of every song in Final Fantasy XIV that originated in other Final Fantasy (and friends) titles (updated for 6.35!)], reddit post by LightSamus, 06.04.2026&amp;lt;/ref&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
{{music table header|original=y}}&lt;br /&gt;
{{music table row|Gold Saucer|Four-sided Circle}}&lt;br /&gt;
{{music table row|Fiddle de Chocobo|Sport of Kings}}&lt;br /&gt;
|}&lt;br /&gt;
===Heavensward===&lt;br /&gt;
* The idle and victory pose of [[Dark Knight|Dark Knights]] resembles Cloud&#039;s poses from Final Fantasy VII.&lt;br /&gt;
* More [[Limit Break]]s from this expansion take their names from Final Fantasy VII.&lt;br /&gt;
** The Level 1 Limit Break for ranged DPS, [[Big Shot]], and the Level 3 Limit Break for Machinist, [[Satellite Beam]], both share names with two of Barret&#039;s limit breaks.&lt;br /&gt;
** The Level 3 Limit Break for Dragoon, [[Dragonsong Dive]], has a name derived from one of Cid&#039;s limit breaks, Dragon Dive.&lt;br /&gt;
* [[King Thordan]] and his [[Knights Twelve]] of the [[Heavens&#039; Ward]] are a reference to the &amp;quot;Knights of the Round&amp;quot; summon from Final Fantasy VII.&lt;br /&gt;
* The Achievement for defeating [[Sephirot]] in {{i|Containment Bay S1T7 (Extreme)}} is &amp;quot;Veni, Veni, Venias&amp;quot;, a line from &amp;quot;One-Winged Angel&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Stormblood===&lt;br /&gt;
* The male combat pose of male [[Samurai|Samurais]] resembles Sephiroth&#039;s victory pose from Final Fantasy VII.&lt;br /&gt;
* A sidequest in [[The Fringes]] involves a Miqo&#039;te who believes his father abandoned him as a coward. He later learns that his father died protecting his village. This alludes to the story of Red XIII and his father.&lt;br /&gt;
* The first boss of {{i|Ala Mhigo (Duty)}} [[Magitek Scorpion]] is based on the first boss of Final Fantasy VII, Guard Scorpion.&lt;br /&gt;
* [[Jessie]] is based on the AVALANCHE member of the same name in Final Fantasy VII.&lt;br /&gt;
* The {{i|SDS Fenrir}} mount is based on the motorcycle Cloud drives in Final Fantasy VII - Advent Children. It&#039;s soundtrack is &amp;quot;Crazy Motorcycle&amp;quot; from Final Fantasy VII (no Orchestrion roll exists).&lt;br /&gt;
* The Hairstyle [[Strife Hairstyle]] is based on Cloud&#039;s hairstyle in Final Fantasy VII: Advent Children.&lt;br /&gt;
&lt;br /&gt;
===Shadowbringers===&lt;br /&gt;
* [[Eulmore]] has a pleasure club known as [[The Beehive]] with dancers and workers known as &amp;quot;honeybees&amp;quot;. This is a reference to the club with the same name for their workers in Final Fantasy VII, the &amp;quot;Honey Bee Inn&amp;quot;.&lt;br /&gt;
* [[Vauthry]] alludes to Sephiroth in being infused with power while still in his mother&#039;s womb, and believing that the world belongs to him. His angelic form in {{i|The Crown of the Immaculate}} has similar traits as Sephiroth&#039;s ascended form. &lt;br /&gt;
* The city of [[Amaurot (area)|Amaurot]] is similar to the Ceta city &amp;quot;City of the Ancients&amp;quot;, with both locations being the home to a race known as the &amp;quot;Ancients&amp;quot; and located within a coral valley environment.&lt;br /&gt;
* [[Emet-Selch]]&#039;s true name [[Hades]] as well as his form in {{i|The Dying Gasp}} is based on the summon in Final Fantasy VII.&lt;br /&gt;
* The first boss of {{i|Anamnesis Anyder}} [[Unknown]] is a reference to the Unknown enemy found in the sunken Gelnika transport airship.&lt;br /&gt;
* The Trial series [[The Sorrow of Werlyt]] are based on the weapons of Final Fantasy VII:&lt;br /&gt;
** [[The Ruby Weapon]] in {{i|Cinder Drift}}&lt;br /&gt;
** [[The Emerald Weapon]] in {{i|Castrum Marinum}}&lt;br /&gt;
** [[The Diamond Weapon]] in {{i|The Cloud Deck}}&lt;br /&gt;
** Like in Final Fantasy VII, [[The Sapphire Weapon]] is not fought by a party. It is however a solo instance duty.&lt;br /&gt;
** The main-antagonist [[Valens van Varro]] takes after Professor Hojo as a sociopath and with a liking of human experimentation.&lt;br /&gt;
&lt;br /&gt;
===Dawntrail===&lt;br /&gt;
* {{i|Wind-up Red XIII}} was introduced as a cash-shop item to celebrate Final Fantasy Fan Festival 2026. &lt;br /&gt;
* {{i|Hardy-Daytona}} was introduced as a cash-shop item to celebrate Final Fantasy Fan Festival 2026.&lt;br /&gt;
* {{i|Wind-up Yuffie}} was introduced as a cash-shop item to celebrate Final Fantasy Fan Festival 2026. &lt;br /&gt;
* In the future, the [[Gold Saucer]] will be updated with a recreation of FFVII&#039;s Gold Saucer and introduce a new typing mini-game, [[Keybound Brawler]], which will be visually themed after FFVII and require typing different terms from the game. The rewards from this game will also reference Final Fantasy VII, including Barrett and Tifa&#039;s outfits, and a fashion accessory based on Barret&#039;s minigun.&lt;br /&gt;
&lt;br /&gt;
===Evercold===&lt;br /&gt;
* The main 8-player raid series, [[Beyond the Lifestream]], is a collaboration with FFVII.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=packed heights=200px&amp;gt;&lt;br /&gt;
Final Fantasy VII box back.jpg|Description of Final Fantasy VII on the back of PlayStation CD Case&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references group=&amp;quot;lower-alpha&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{FF allusions nav}}&lt;br /&gt;
[[Category:Final Fantasy series]]&lt;/div&gt;</summary>
		<author><name>DaneeBound</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Final_Fantasy_VIII&amp;diff=1522311</id>
		<title>Final Fantasy VIII</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Final_Fantasy_VIII&amp;diff=1522311"/>
		<updated>2026-08-15T07:31:31Z</updated>

		<summary type="html">&lt;p&gt;DaneeBound: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Other games infobox&lt;br /&gt;
| title = Final Fantasy VIII&lt;br /&gt;
| cover = &lt;br /&gt;
| developer = Square &lt;br /&gt;
| publisher = PlayStation&lt;br /&gt;
| director = Yoshinori Kitase&lt;br /&gt;
| producer = Shinji Hashimoto&lt;br /&gt;
| artists = Yusuke Naora&amp;lt;br&amp;gt;Tetsuya Nomura&lt;br /&gt;
| writers = Kazushige Nojima&lt;br /&gt;
| composer = Nobuo Uematsu&lt;br /&gt;
| series = [https://ffxiv.consolegameswiki.com/wiki/Category:Final_Fantasy_series Final Fantasy]&lt;br /&gt;
| platforms = PlayStation{{efn|later ported to Windows, mobile devices and all 8th generation consoles}}&lt;br /&gt;
| release = JP: February 11, 1999&amp;lt;br&amp;gt;NA: September 9, 1999&amp;lt;br&amp;gt;EU: October 27, 1999&amp;lt;br&amp;gt;AU: October 29, 1999&lt;br /&gt;
| genres = turn based role-playing&lt;br /&gt;
| mode = single-player&lt;br /&gt;
}}&lt;br /&gt;
It is the eighth installment of the [https://ffxiv.consolegameswiki.com/wiki/Category:Final_Fantasy_series Final Fantasy series] and was directed by Yoshinori Kitase.&lt;br /&gt;
==Synopsis==&lt;br /&gt;
{{quotation|Description of &#039;Final Fantasy VIII&#039; on the back of the PS1 release (EU)|&#039;&#039;&#039;FINAL FANTSY VIII - The journey of a lifetime&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A member of an elite military team, Squall is forced into a conflict beyond imagination. To survive, he must contend with a desperate rival, a powerful sorceress and his own mysterious dreams.}}&lt;br /&gt;
==Setting==&lt;br /&gt;
The world consists of five big landmasses. Esthar, the largest one and covering most of the eastern side. Galbadia, the second-largest, lies to the west. Trabia is the northernmost landmass and an arctic region. Balamb lies in the middle and is the smallest region. The rest is small and mostly desolate and is unnamed. Many of the protagonists are part of a &amp;quot;SeeD&amp;quot;, an elite military force based in a futuristic installments called &amp;quot;Gardens&amp;quot;.&lt;br /&gt;
==Story==&lt;br /&gt;
The Repulic of Galbadia invades the Dollet Dukedom who hires SeeD, who ustilises this mission as a final exam for its cadets. Squall, Seifer and Zell are grouped together, but Seifer abandons the group halfway and is replaced by Selphie. All three pass their exams. Squall meets Rinoa at the graduation party, and is later assigned with Zell and Selphie to help Rinoa&#039;s resistance in Galbadian-occupied Timber. It is revealed that the Sorceress Edea is behind Galbadia&#039;s recent hostilities. Squall and his comrades are tasked to assassinate Edea. They learn that Seifer has joined her as second-in-command. Edea survives the assassination attempt and detains the party.&lt;br /&gt;
&lt;br /&gt;
After the party escapes the prison, Edea destroys Trabia Gardens and prepares to strike Balamb Gardens. Selphie delays the attack while Squall and his team activates Balamb Garden&#039;s mobility defensive system. It crashes into the dock&#039;s of Fisherman&#039;s Horizon. While it is repaired, Galbadia invades the town and searches for &amp;quot;Ellone&amp;quot;. Before leaving she reveals that she has been trying to alter the past by sending Squall and his team into flashbacks 17 years prior. Ellone escapes to Esthar.&lt;br /&gt;
&lt;br /&gt;
Squall is named SeeD&#039;s new leader by Headmaster Cid. He also learns that he, his comrades Seifer and Ellone were all raised in an orphanage run by Edea, but they suffered from amnesia. Cid and Edea then have established Garden and SeeD primarily to defeat corrupt sorceresses. The forces of Balamb Garden than defeat the Galbadian Army lead by Seifer, and they also defeat Edea. It is revealed that Edea is only a host for Ultimecia who planned to use Ellone to achieve time compression. She then transfers her powers to Rinoa. Squall travels to Esthar to find Ellone.&lt;br /&gt;
&lt;br /&gt;
Rinoa is treated on Edea&#039;s space station, where Ultimecia uses her to free Adel from on orbital prison, which is then send to crash into the planet. Ultimecia abandons Rinoa as her host in space, where Squall rescues her. They return to the planet on a starship and learn that Ellone is captured by Galbadia. The party meet Laguna, the president of Esthar, who reveals Dr. Odine&#039;s plan to allow Ultimecia to cast time compression on their terms so that Ellone can send SeeD into Ultimecia&#039;s time period. &lt;br /&gt;
&lt;br /&gt;
At Lunatic&#039;s Pandora, Squall&#039;s team defeat Seifer, rescues Ellone and kills Adel. Ultimecia then possess Rinoa and starts casting time compression. Ellone sends Squall&#039;s team into Ultimecia&#039;s era, where she is defeated before time compression can be fully achieved. &lt;br /&gt;
&lt;br /&gt;
After travelling to the past and inciting the creation of Gardens and SeeD, Squall returns to the present as time decompresses. &lt;br /&gt;
==References in Final Fantasy XIV==&lt;br /&gt;
===Legacy===&lt;br /&gt;
* The server Trabia referred to the continent with the same name.&lt;br /&gt;
===A Realm Reborn===&lt;br /&gt;
* Zell Dinch&#039;s tattoo is available in Character Creation. &lt;br /&gt;
* [[Triple Triad]] originates in Final Fantasy VIII.&lt;br /&gt;
* The [[Garlean Empire]]s main infantry weapon is a variant of a Gunblade, which was first introduces in Final Fantasy VIII.&lt;br /&gt;
* [[Tonberry King]] of {{i|The Wanderer&#039;s Palace}} is based on the boss from Final Fantasy VIII.&lt;br /&gt;
* [[Diabolos]] in {{i|The Lost City of Amdapor}} and it&#039;s entrance is based on the boss from Final Fantasy VIII.&lt;br /&gt;
* The Level 2 Phys. Ranged [[Limit Break]] is called Desperado. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Music References&amp;lt;ref name=MusicRef&amp;gt;[https://www.reddit.com/r/ffxiv/comments/126ucte/a_list_wlinks_of_every_song_in_final_fantasy_xiv/ A list w/links of every song in Final Fantasy XIV that originated in other Final Fantasy (and friends) titles (updated for 6.35!)], reddit post by LightSamus, 06.04.2026&amp;lt;/ref&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
{{music table header|original=y}}&lt;br /&gt;
{{music table row|Shuffle or Boogie|Shuffle or Boogie}}&lt;br /&gt;
|}&lt;br /&gt;
===Heavensward===&lt;br /&gt;
* The [[Leonhart Attire]] is based on Squalls character in Final Fantasy VIII.&lt;br /&gt;
&lt;br /&gt;
===Shadowbringers===&lt;br /&gt;
* [[Gunbreaker]] and it&#039;s arms are heavily based on Squall and Seifer, using a different model than the Garlean Imperial army.&lt;br /&gt;
** Many abilities are based on abilites from Squall or Seifer.&lt;br /&gt;
* [[Quetzalcoatl]]&#039;s appearance in {{i|Akadaemia Anyder}} is based on the appearance from Final Fantasy VIII. &lt;br /&gt;
* The [[Eden]] raid series have several references from Final Fantasy VIII:&lt;br /&gt;
** The first [[Sin Eater]], Eden, is based on the Guardian Force Eden in Final Fantasy VIII.&lt;br /&gt;
** [[Eden Prime]] uses Eternal Breath, which is a recreation from it&#039;s summon animation from Final Fantasy VIII.&lt;br /&gt;
** [[Fatebreaker]] in {{i|Eden&#039;s Promise: Anamorphosis}} is a reference to Griever. &lt;br /&gt;
** [[Gaia]]&#039;s design is based on Ultimecia, and combines aspects of Squall, Rinoa and Laguna.&lt;br /&gt;
*** When reawakened as [[Loghrif]] she seeks to create a timeless world.&lt;br /&gt;
*** In {{i|Eden&#039;s Promise: Eternity (Savage)}} she uses Time Compression.&lt;br /&gt;
** The finale resembles the ending of Final Fantasy VIII, where Squall is rescued by Rinoa.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Music References&amp;lt;ref name=MusicRef&amp;gt;[https://www.reddit.com/r/ffxiv/comments/126ucte/a_list_wlinks_of_every_song_in_final_fantasy_xiv/ A list w/links of every song in Final Fantasy XIV that originated in other Final Fantasy (and friends) titles (updated for 6.35!)], reddit post by LightSamus, 06.04.2026&amp;lt;/ref&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
{{music table header|original=y}}&lt;br /&gt;
{{music table row|Blue Fields|Blue Fields}}&lt;br /&gt;
{{music table row|Force Your Way|Force Your Way}}&lt;br /&gt;
{{music table row|Ami|Ami}}&lt;br /&gt;
{{music table row|Don&#039;t Be Afraid|Don&#039;t Be Afraid}}&lt;br /&gt;
{{music table row|The Legendary Beast|The Legendary Beast}}&lt;br /&gt;
{{music table row|The Extreme|The Extreme}}&lt;br /&gt;
{{music table row|Shuffle or Boogie|Shuffle or Boogie (Shadowbringers)}}&lt;br /&gt;
|}&lt;br /&gt;
===Endwalker===&lt;br /&gt;
* The [[Ragnarok]] in [[Labyrinthos]] is a reference to the space travelling airship in Final Fantasy VIII.&lt;br /&gt;
===Dawntrail===&lt;br /&gt;
* The ending sequence of {{i|Futures Rewritten (Ultimate)}}, where the arena transforms into a flower field, is a reference to scenes in the beginning and ending of Final Fantasy VIII involving Squall and Rinoa.&lt;br /&gt;
* The appearance of [[Doomtrain]] from {{i|Hell on Rails}} is based on Doomtrain from Final Fantasy VIII.&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=packed heights=200px&amp;gt;&lt;br /&gt;
Final Fantasy VIII Cover EU.jpg|Cover for EU release&lt;br /&gt;
Final Fantasy VII box back EU.jpg|Back of CD for EU release&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references group=&amp;quot;lower-alpha&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{FF allusions nav}}&lt;br /&gt;
[[Category:Final Fantasy series]]&lt;/div&gt;</summary>
		<author><name>DaneeBound</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Final_Fantasy_VIII&amp;diff=1522310</id>
		<title>Final Fantasy VIII</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Final_Fantasy_VIII&amp;diff=1522310"/>
		<updated>2026-08-15T07:31:16Z</updated>

		<summary type="html">&lt;p&gt;DaneeBound: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Other games infobox&lt;br /&gt;
| title = Final Fantasy VIII&lt;br /&gt;
| cover = &lt;br /&gt;
| developer = Square &lt;br /&gt;
| publisher = PlayStation&lt;br /&gt;
| director = Yoshinori Kitase&lt;br /&gt;
| producer = Shinji Hashimoto&lt;br /&gt;
| artists = Yusuke Naora&amp;lt;br&amp;gt;Tetsuya Nomura&lt;br /&gt;
| writers = Kazushige Nojima&lt;br /&gt;
| composer = Nobuo Uematsu&lt;br /&gt;
| series = [https://ffxiv.consolegameswiki.com/wiki/Category:Final_Fantasy_series Final Fantasy]&lt;br /&gt;
| platforms = PlayStation{{efn|later ported to the Windows, mobile devices and all 8th generation consoles}}&lt;br /&gt;
| release = JP: February 11, 1999&amp;lt;br&amp;gt;NA: September 9, 1999&amp;lt;br&amp;gt;EU: October 27, 1999&amp;lt;br&amp;gt;AU: October 29, 1999&lt;br /&gt;
| genres = turn based role-playing&lt;br /&gt;
| mode = single-player&lt;br /&gt;
}}&lt;br /&gt;
It is the eighth installment of the [https://ffxiv.consolegameswiki.com/wiki/Category:Final_Fantasy_series Final Fantasy series] and was directed by Yoshinori Kitase.&lt;br /&gt;
==Synopsis==&lt;br /&gt;
{{quotation|Description of &#039;Final Fantasy VIII&#039; on the back of the PS1 release (EU)|&#039;&#039;&#039;FINAL FANTSY VIII - The journey of a lifetime&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A member of an elite military team, Squall is forced into a conflict beyond imagination. To survive, he must contend with a desperate rival, a powerful sorceress and his own mysterious dreams.}}&lt;br /&gt;
==Setting==&lt;br /&gt;
The world consists of five big landmasses. Esthar, the largest one and covering most of the eastern side. Galbadia, the second-largest, lies to the west. Trabia is the northernmost landmass and an arctic region. Balamb lies in the middle and is the smallest region. The rest is small and mostly desolate and is unnamed. Many of the protagonists are part of a &amp;quot;SeeD&amp;quot;, an elite military force based in a futuristic installments called &amp;quot;Gardens&amp;quot;.&lt;br /&gt;
==Story==&lt;br /&gt;
The Repulic of Galbadia invades the Dollet Dukedom who hires SeeD, who ustilises this mission as a final exam for its cadets. Squall, Seifer and Zell are grouped together, but Seifer abandons the group halfway and is replaced by Selphie. All three pass their exams. Squall meets Rinoa at the graduation party, and is later assigned with Zell and Selphie to help Rinoa&#039;s resistance in Galbadian-occupied Timber. It is revealed that the Sorceress Edea is behind Galbadia&#039;s recent hostilities. Squall and his comrades are tasked to assassinate Edea. They learn that Seifer has joined her as second-in-command. Edea survives the assassination attempt and detains the party.&lt;br /&gt;
&lt;br /&gt;
After the party escapes the prison, Edea destroys Trabia Gardens and prepares to strike Balamb Gardens. Selphie delays the attack while Squall and his team activates Balamb Garden&#039;s mobility defensive system. It crashes into the dock&#039;s of Fisherman&#039;s Horizon. While it is repaired, Galbadia invades the town and searches for &amp;quot;Ellone&amp;quot;. Before leaving she reveals that she has been trying to alter the past by sending Squall and his team into flashbacks 17 years prior. Ellone escapes to Esthar.&lt;br /&gt;
&lt;br /&gt;
Squall is named SeeD&#039;s new leader by Headmaster Cid. He also learns that he, his comrades Seifer and Ellone were all raised in an orphanage run by Edea, but they suffered from amnesia. Cid and Edea then have established Garden and SeeD primarily to defeat corrupt sorceresses. The forces of Balamb Garden than defeat the Galbadian Army lead by Seifer, and they also defeat Edea. It is revealed that Edea is only a host for Ultimecia who planned to use Ellone to achieve time compression. She then transfers her powers to Rinoa. Squall travels to Esthar to find Ellone.&lt;br /&gt;
&lt;br /&gt;
Rinoa is treated on Edea&#039;s space station, where Ultimecia uses her to free Adel from on orbital prison, which is then send to crash into the planet. Ultimecia abandons Rinoa as her host in space, where Squall rescues her. They return to the planet on a starship and learn that Ellone is captured by Galbadia. The party meet Laguna, the president of Esthar, who reveals Dr. Odine&#039;s plan to allow Ultimecia to cast time compression on their terms so that Ellone can send SeeD into Ultimecia&#039;s time period. &lt;br /&gt;
&lt;br /&gt;
At Lunatic&#039;s Pandora, Squall&#039;s team defeat Seifer, rescues Ellone and kills Adel. Ultimecia then possess Rinoa and starts casting time compression. Ellone sends Squall&#039;s team into Ultimecia&#039;s era, where she is defeated before time compression can be fully achieved. &lt;br /&gt;
&lt;br /&gt;
After travelling to the past and inciting the creation of Gardens and SeeD, Squall returns to the present as time decompresses. &lt;br /&gt;
==References in Final Fantasy XIV==&lt;br /&gt;
===Legacy===&lt;br /&gt;
* The server Trabia referred to the continent with the same name.&lt;br /&gt;
===A Realm Reborn===&lt;br /&gt;
* Zell Dinch&#039;s tattoo is available in Character Creation. &lt;br /&gt;
* [[Triple Triad]] originates in Final Fantasy VIII.&lt;br /&gt;
* The [[Garlean Empire]]s main infantry weapon is a variant of a Gunblade, which was first introduces in Final Fantasy VIII.&lt;br /&gt;
* [[Tonberry King]] of {{i|The Wanderer&#039;s Palace}} is based on the boss from Final Fantasy VIII.&lt;br /&gt;
* [[Diabolos]] in {{i|The Lost City of Amdapor}} and it&#039;s entrance is based on the boss from Final Fantasy VIII.&lt;br /&gt;
* The Level 2 Phys. Ranged [[Limit Break]] is called Desperado. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Music References&amp;lt;ref name=MusicRef&amp;gt;[https://www.reddit.com/r/ffxiv/comments/126ucte/a_list_wlinks_of_every_song_in_final_fantasy_xiv/ A list w/links of every song in Final Fantasy XIV that originated in other Final Fantasy (and friends) titles (updated for 6.35!)], reddit post by LightSamus, 06.04.2026&amp;lt;/ref&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
{{music table header|original=y}}&lt;br /&gt;
{{music table row|Shuffle or Boogie|Shuffle or Boogie}}&lt;br /&gt;
|}&lt;br /&gt;
===Heavensward===&lt;br /&gt;
* The [[Leonhart Attire]] is based on Squalls character in Final Fantasy VIII.&lt;br /&gt;
&lt;br /&gt;
===Shadowbringers===&lt;br /&gt;
* [[Gunbreaker]] and it&#039;s arms are heavily based on Squall and Seifer, using a different model than the Garlean Imperial army.&lt;br /&gt;
** Many abilities are based on abilites from Squall or Seifer.&lt;br /&gt;
* [[Quetzalcoatl]]&#039;s appearance in {{i|Akadaemia Anyder}} is based on the appearance from Final Fantasy VIII. &lt;br /&gt;
* The [[Eden]] raid series have several references from Final Fantasy VIII:&lt;br /&gt;
** The first [[Sin Eater]], Eden, is based on the Guardian Force Eden in Final Fantasy VIII.&lt;br /&gt;
** [[Eden Prime]] uses Eternal Breath, which is a recreation from it&#039;s summon animation from Final Fantasy VIII.&lt;br /&gt;
** [[Fatebreaker]] in {{i|Eden&#039;s Promise: Anamorphosis}} is a reference to Griever. &lt;br /&gt;
** [[Gaia]]&#039;s design is based on Ultimecia, and combines aspects of Squall, Rinoa and Laguna.&lt;br /&gt;
*** When reawakened as [[Loghrif]] she seeks to create a timeless world.&lt;br /&gt;
*** In {{i|Eden&#039;s Promise: Eternity (Savage)}} she uses Time Compression.&lt;br /&gt;
** The finale resembles the ending of Final Fantasy VIII, where Squall is rescued by Rinoa.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Music References&amp;lt;ref name=MusicRef&amp;gt;[https://www.reddit.com/r/ffxiv/comments/126ucte/a_list_wlinks_of_every_song_in_final_fantasy_xiv/ A list w/links of every song in Final Fantasy XIV that originated in other Final Fantasy (and friends) titles (updated for 6.35!)], reddit post by LightSamus, 06.04.2026&amp;lt;/ref&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
{{music table header|original=y}}&lt;br /&gt;
{{music table row|Blue Fields|Blue Fields}}&lt;br /&gt;
{{music table row|Force Your Way|Force Your Way}}&lt;br /&gt;
{{music table row|Ami|Ami}}&lt;br /&gt;
{{music table row|Don&#039;t Be Afraid|Don&#039;t Be Afraid}}&lt;br /&gt;
{{music table row|The Legendary Beast|The Legendary Beast}}&lt;br /&gt;
{{music table row|The Extreme|The Extreme}}&lt;br /&gt;
{{music table row|Shuffle or Boogie|Shuffle or Boogie (Shadowbringers)}}&lt;br /&gt;
|}&lt;br /&gt;
===Endwalker===&lt;br /&gt;
* The [[Ragnarok]] in [[Labyrinthos]] is a reference to the space travelling airship in Final Fantasy VIII.&lt;br /&gt;
===Dawntrail===&lt;br /&gt;
* The ending sequence of {{i|Futures Rewritten (Ultimate)}}, where the arena transforms into a flower field, is a reference to scenes in the beginning and ending of Final Fantasy VIII involving Squall and Rinoa.&lt;br /&gt;
* The appearance of [[Doomtrain]] from {{i|Hell on Rails}} is based on Doomtrain from Final Fantasy VIII.&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=packed heights=200px&amp;gt;&lt;br /&gt;
Final Fantasy VIII Cover EU.jpg|Cover for EU release&lt;br /&gt;
Final Fantasy VII box back EU.jpg|Back of CD for EU release&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references group=&amp;quot;lower-alpha&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{FF allusions nav}}&lt;br /&gt;
[[Category:Final Fantasy series]]&lt;/div&gt;</summary>
		<author><name>DaneeBound</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Final_Fantasy_VII&amp;diff=1522309</id>
		<title>Final Fantasy VII</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Final_Fantasy_VII&amp;diff=1522309"/>
		<updated>2026-08-15T07:29:03Z</updated>

		<summary type="html">&lt;p&gt;DaneeBound: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Other games infobox&lt;br /&gt;
| title = Final Fantasy VII&lt;br /&gt;
| cover = &lt;br /&gt;
| developer = Square &lt;br /&gt;
| publisher = &#039;&#039;&#039;PlayStation&#039;&#039;&#039;&amp;lt;br&amp;gt;JP: Square&amp;lt;br&amp;gt;WW: Sony Computer Entertainment&amp;lt;br&amp;gt;&#039;&#039;&#039;Windows&#039;&#039;&#039;&amp;lt;br&amp;gt;Eidos Interactive&amp;lt;br&amp;gt;&#039;&#039;&#039;Later releases&#039;&#039;&#039;&amp;lt;br&amp;gt;Square Enix&lt;br /&gt;
| director = Yoshinori Kitase&lt;br /&gt;
| producer = Hironobu Sakaguchi&lt;br /&gt;
| artists = Yusuke Naora&amp;lt;br&amp;gt;Tetsuya Nomura&lt;br /&gt;
| writers = Yoshinore Kitase&amp;lt;br&amp;gt;Kazushige Nojima&lt;br /&gt;
| composer = Nobuo Uematsu&lt;br /&gt;
| series = [https://ffxiv.consolegameswiki.com/wiki/Category:Final_Fantasy_series Final Fantasy]&lt;br /&gt;
| platforms = PlayStation{{efn|later ported to the Windows, mobile devices and all 8th generation consoles}}&lt;br /&gt;
| release = &#039;&#039;&#039;Original&#039;&#039;&#039;&amp;lt;br&amp;gt;JP: January 31, 1997&amp;lt;br&amp;gt;NA: September 7, 1997&amp;lt;br&amp;gt;EU: November 17, 1997&amp;lt;br&amp;gt;&#039;&#039;&#039;International&#039;&#039;&#039;&amp;lt;br&amp;gt;JP: October 2, 1997&lt;br /&gt;
| genres = turn based role-playing&lt;br /&gt;
| mode = single-player&lt;br /&gt;
}}&lt;br /&gt;
It is the seventh installment of the [https://ffxiv.consolegameswiki.com/wiki/Category:Final_Fantasy_series Final Fantasy series] and was directed by Yoshinori Kitase.&lt;br /&gt;
==Synopsis==&lt;br /&gt;
{{quotation|Description of &#039;Final Fantasy VII&#039; on the back of the PS1 release|The Shinra Corporation is draining our planet of its life-forces. Cloud Strife a cold-hearted mercenary, accepts a mission from a group of eco-warriors, unaware that it will lead him on a journey that will change not just his life, but the lives of every soul in the universe...}}&lt;br /&gt;
==Setting==&lt;br /&gt;
The world&#039;s lifeforce, the Lifestream, is a flow of spiritual energy that gives life to everything. It is processed by the Shinra Electric Power Company to &amp;quot;Mako&amp;quot;. This weakens the planet and threatens all existence and life. The eco-terrorist group AVALANCHE is opposed by the Shinra groups Turks and SOLDIER, later ones being enhanced by Mako. AVALANCE wants to stop Shinra from further processing Mako.&lt;br /&gt;
==Story==&lt;br /&gt;
AVALANCHE plans to destroy a Shinra Mako reactor in the city of Midgar, but the attack goes wrong. Cloud Strife, the main protagonist, is thrown into the slums of Midgar where he meets Aerith, one of the last remaining Cetra. They witness how Shinra let an upper part of the city collapse on the main headquarters of AVALANCHE, killing members and innocent civilians. Shinra captures Aerith, since they believe she can lead them to the &amp;quot;Promised Land&amp;quot; for further exploitation. Cloud, Barret and Tifa rescue Aerith and escape from Midgar and discover that Sephiroth has killed president Shinra, although he was presumed to have died five years ago. The party than chases Sephiroth around the Planet, with the newly announced President Rufus on their trail.&lt;br /&gt;
&lt;br /&gt;
At a Cetra temple, Sephiroth reveals he wants to use &amp;quot;Black Materia&amp;quot; to cast &amp;quot;Meteor&amp;quot; on the planet. He wants to absorb the lifestream that would try to heal the wound on the planet to ascend to godhood. Aerith prays to the planet for help at the Cetra, but is killed by Sephiroth who then flees. The party then learns about Jenova, an alien like lifeform who landed on the planet 2.000 years ago. It infected the Cetra with a virus and nearly wiped them out. A small group was able to seal Jenova away, but it was unearthed by Shinra and used for experimentation. This led to the creation of Sephiroth. When he learned this five years prior, he went insane and killed all nearby townspeople before vanishing.&lt;br /&gt;
&lt;br /&gt;
At the Northern Crater, the party learns that they have been fighting Jenova clones created by the Scientist Hojo. Cloud confronts the real Sephiroth as he is killing his clones to reunite Jenova&#039;s cells and is manipulated to give him the Black Materia. Sephiroth than taunts by altering his memories, suggesting that he is another clone. Sephiroth summons Meteor and seals the Crater, Cloud falls into the Lifestream and Rufus of the Turks captures the rest of the party.&lt;br /&gt;
&lt;br /&gt;
After escaping Shinra the party finds Cloud in a catatonic state due to Mako poisoning. Tifa stays with him as his caretaker, but when a planetary defense force called Weapon attacks the island they are on, they both fall into the Lifestream again. Tifa helps Cloud to reconstruct his memories, were he realises that he was an infantryman, and the man in his memories was his friend Zack. After Sephiroth vanished, Hojo experimented on Cloud and Zack, injecting them with Jenova Cells and Mako. They escaped, but Zack was killed. The trauma triggered an identity crisis in Cloud, basing his own person around Zack and his own fantasies. Cloud accepts his past and reunites with the party, who reveals that Aerith&#039; prayer to the Planet was successful, but Sephiroth prevented it from having an effect.&lt;br /&gt;
&lt;br /&gt;
Shinra fails to destroy Meteor, but manages to defeat a Weapon and punctures the Northern Crater where Sephiroth is sealed. After killing Hojo who is revealed to be Sephiroth&#039;s father the party descends to the Planet&#039;s core and defeat Sephiroth and Jenova. The party escapes and Holy is summoned once again, destroying Meteor with help from the Lifestream. &lt;br /&gt;
&lt;br /&gt;
==References in Final Fantasy XIV==&lt;br /&gt;
===Legacy===&lt;br /&gt;
* The server &amp;quot;Wutai&amp;quot; was a reference to the village with the same name in Final Fantasy VII.&lt;br /&gt;
* During a Miner quest, an NPC mistakingly calls a Midlander Hyur &amp;quot;Cloud&amp;quot; and a Miqo&#039;te &amp;quot;Aerith&amp;quot;. &lt;br /&gt;
* The VIIth Imperial legion leader [[Nael van Darnus]] takes after Sephiroth in being driven insane by an otherworldly being that compels them to execute the Meteor ritual.&lt;br /&gt;
===A Realm Reborn===&lt;br /&gt;
* The {{i|Cait Sith Doll}} was a pre-order reward for A Realm Reborn.&lt;br /&gt;
** It&#039;s line &amp;quot;What may be a few to you was everything to those who died...&amp;quot; is a quote from Cait Sith to Barrett in regard of collateral damage caused by AVALANCHE.&lt;br /&gt;
* The [[Materia]] system is inspired by Final Fantasy VII.&lt;br /&gt;
* During {{i|The Company You Keep}}, Biggs and Wedge are found close to the Tiny Bronco. The Tiny Bronco was Cid&#039;s Highwinds airplane in Final Fantasy VII.&lt;br /&gt;
* [[Costa del Sol]] is a reference to the place with the same name in Final Fantasy VII.&lt;br /&gt;
* [[The Manderville Gold Saucer]] is based and inspired on the Gold Saucer in Final Fantasy VII.&lt;br /&gt;
** Teioh the Race Chocobo is based on Teioh the Chocobo owned by the racer Joe in Final Fantasy VII.&lt;br /&gt;
* [[Revenant&#039;s Toll]] features a tavern called Seventh Heaven, the same name as Tifa&#039;s bar and restaurant in Final Fantasy VII.&lt;br /&gt;
** Both house the headquarter&#039;s of the main groups of the games - AVALANCHE in Final Fantasy VII, and [[The Scions of the Seventh Dawn]] in Final Fantasy XIV.&lt;br /&gt;
* [[The Ultima Weapon]] resembles the Ultimate Weapon from Final Fantasy VII.&lt;br /&gt;
* Various [[Limit Break]]s are based on attacks that originates in Final Fantasy VII.&lt;br /&gt;
** Cloud&#039;s Buster Sword is used when the Level 1 or Level 2 Melee Limit Break is used. The first one, [[Braver]], shares the same name as his first limit break.&lt;br /&gt;
** The Level 3 limit break for Monk, [[Final Heaven]], shares the same name as Tifa&#039;s ultimate limit break.&lt;br /&gt;
** The Light from Aerith&#039;s Guard Stick can be seen when White Mages use Limit Breaks. The Level 1 and Level 2 Healer Limit breaks, [[Healing Wind]] and [[Breath of the Earth]], both share names with her own limit breaks; and additionally, the Level 3 limit break for White Mage, [[Pulse of Life]], shares the name of her penultimate limit break.&lt;br /&gt;
* The Marauder quest {{i|Bringing Down the Mountain}} requires defeating an Auroch named Kujata, based on the bull summon from Final Fantasy VII.&lt;br /&gt;
* The [[Advent Attire]] is based on Cloud&#039;s Outfit in Final Fantasy VII: Advent Children.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Music References&amp;lt;ref name=MusicRef&amp;gt;[https://www.reddit.com/r/ffxiv/comments/126ucte/a_list_wlinks_of_every_song_in_final_fantasy_xiv/ A list w/links of every song in Final Fantasy XIV that originated in other Final Fantasy (and friends) titles (updated for 6.35!)], reddit post by LightSamus, 06.04.2026&amp;lt;/ref&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
{{music table header|original=y}}&lt;br /&gt;
{{music table row|Gold Saucer|Four-sided Circle}}&lt;br /&gt;
{{music table row|Fiddle de Chocobo|Sport of Kings}}&lt;br /&gt;
|}&lt;br /&gt;
===Heavensward===&lt;br /&gt;
* The idle and victory pose of [[Dark Knight|Dark Knights]] resembles Cloud&#039;s poses from Final Fantasy VII.&lt;br /&gt;
* More [[Limit Break]]s from this expansion take their names from Final Fantasy VII.&lt;br /&gt;
** The Level 1 Limit Break for ranged DPS, [[Big Shot]], and the Level 3 Limit Break for Machinist, [[Satellite Beam]], both share names with two of Barret&#039;s limit breaks.&lt;br /&gt;
** The Level 3 Limit Break for Dragoon, [[Dragonsong Dive]], has a name derived from one of Cid&#039;s limit breaks, Dragon Dive.&lt;br /&gt;
* [[King Thordan]] and his [[Knights Twelve]] of the [[Heavens&#039; Ward]] are a reference to the &amp;quot;Knights of the Round&amp;quot; summon from Final Fantasy VII.&lt;br /&gt;
* The Achievement for defeating [[Sephirot]] in {{i|Containment Bay S1T7 (Extreme)}} is &amp;quot;Veni, Veni, Venias&amp;quot;, a line from &amp;quot;One-Winged Angel&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Stormblood===&lt;br /&gt;
* The male combat pose of male [[Samurai|Samurais]] resembles Sephiroth&#039;s victory pose from Final Fantasy VII.&lt;br /&gt;
* A sidequest in [[The Fringes]] involves a Miqo&#039;te who believes his father abandoned him as a coward. He later learns that his father died protecting his village. This alludes to the story of Red XIII and his father.&lt;br /&gt;
* The first boss of {{i|Ala Mhigo (Duty)}} [[Magitek Scorpion]] is based on the first boss of Final Fantasy VII, Guard Scorpion.&lt;br /&gt;
* [[Jessie]] is based on the AVALANCHE member of the same name in Final Fantasy VII.&lt;br /&gt;
* The {{i|SDS Fenrir}} mount is based on the motorcycle Cloud drives in Final Fantasy VII - Advent Children. It&#039;s soundtrack is &amp;quot;Crazy Motorcycle&amp;quot; from Final Fantasy VII (no Orchestrion roll exists).&lt;br /&gt;
* The Hairstyle [[Strife Hairstyle]] is based on Cloud&#039;s hairstyle in Final Fantasy VII: Advent Children.&lt;br /&gt;
&lt;br /&gt;
===Shadowbringers===&lt;br /&gt;
* [[Eulmore]] has a pleasure club known as [[The Beehive]] with dancers and workers known as &amp;quot;honeybees&amp;quot;. This is a reference to the club with the same name for their workers in Final Fantasy VII, the &amp;quot;Honey Bee Inn&amp;quot;.&lt;br /&gt;
* [[Vauthry]] alludes to Sephiroth in being infused with power while still in his mother&#039;s womb, and believing that the world belongs to him. His angelic form in {{i|The Crown of the Immaculate}} has similar traits as Sephiroth&#039;s ascended form. &lt;br /&gt;
* The city of [[Amaurot (area)|Amaurot]] is similar to the Ceta city &amp;quot;City of the Ancients&amp;quot;, with both locations being the home to a race known as the &amp;quot;Ancients&amp;quot; and located within a coral valley environment.&lt;br /&gt;
* [[Emet-Selch]]&#039;s true name [[Hades]] as well as his form in {{i|The Dying Gasp}} is based on the summon in Final Fantasy VII.&lt;br /&gt;
* The first boss of {{i|Anamnesis Anyder}} [[Unknown]] is a reference to the Unknown enemy found in the sunken Gelnika transport airship.&lt;br /&gt;
* The Trial series [[The Sorrow of Werlyt]] are based on the weapons of Final Fantasy VII:&lt;br /&gt;
** [[The Ruby Weapon]] in {{i|Cinder Drift}}&lt;br /&gt;
** [[The Emerald Weapon]] in {{i|Castrum Marinum}}&lt;br /&gt;
** [[The Diamond Weapon]] in {{i|The Cloud Deck}}&lt;br /&gt;
** Like in Final Fantasy VII, [[The Sapphire Weapon]] is not fought by a party. It is however a solo instance duty.&lt;br /&gt;
** The main-antagonist [[Valens van Varro]] takes after Professor Hojo as a sociopath and with a liking of human experimentation.&lt;br /&gt;
&lt;br /&gt;
===Dawntrail===&lt;br /&gt;
* {{i|Wind-up Red XIII}} was introduced as a cash-shop item to celebrate Final Fantasy Fan Festival 2026. &lt;br /&gt;
* {{i|Hardy-Daytona}} was introduced as a cash-shop item to celebrate Final Fantasy Fan Festival 2026.&lt;br /&gt;
* {{i|Wind-up Yuffie}} was introduced as a cash-shop item to celebrate Final Fantasy Fan Festival 2026. &lt;br /&gt;
* In the future, the [[Gold Saucer]] will be updated with a recreation of FFVII&#039;s Gold Saucer and introduce a new typing mini-game, [[Keybound Brawler]], which will be visually themed after FFVII and require typing different terms from the game. The rewards from this game will also reference Final Fantasy VII, including Barrett and Tifa&#039;s outfits, and a fashion accessory based on Barret&#039;s minigun.&lt;br /&gt;
&lt;br /&gt;
===Evercold===&lt;br /&gt;
* The main 8-player raid series, [[Beyond the Lifestream]], is a collaboration with FFVII.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=packed heights=200px&amp;gt;&lt;br /&gt;
Final Fantasy VII box back.jpg|Description of Final Fantasy VII on the back of PlayStation CD Case&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references group=&amp;quot;lower-alpha&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{FF allusions nav}}&lt;br /&gt;
[[Category:Final Fantasy series]]&lt;/div&gt;</summary>
		<author><name>DaneeBound</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Final_Fantasy_VI&amp;diff=1522308</id>
		<title>Final Fantasy VI</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Final_Fantasy_VI&amp;diff=1522308"/>
		<updated>2026-08-15T07:24:05Z</updated>

		<summary type="html">&lt;p&gt;DaneeBound: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Other games infobox&lt;br /&gt;
| title = Final Fantasy VI&lt;br /&gt;
| cover = &lt;br /&gt;
| developer = Square &lt;br /&gt;
| publisher = Square&lt;br /&gt;
| director = Yoshinori Kitase&amp;lt;br&amp;gt;Hiroyuki Ito&lt;br /&gt;
| producer = Hironobu Sakaguchi&lt;br /&gt;
| artists = Tatsuya Takahashi&amp;lt;br&amp;gt;Kazuko Shibuya&amp;lt;br&amp;gt;Yoshitaka Amano&amp;lt;br&amp;gt;Hideo Minaba&amp;lt;br&amp;gt;Tetsuya Nomura&lt;br /&gt;
| writers = Yoshinori Kitase&amp;lt;br&amp;gt;Hironobu Sakaguchi&lt;br /&gt;
| composer = Nobuo Uematsu&lt;br /&gt;
| series = [https://ffxiv.consolegameswiki.com/wiki/Category:Final_Fantasy_series Final Fantasy]&lt;br /&gt;
| platforms = Super Famicom/Super NES{{efn|later ported to the PlayStation, Game Boy Advance, mobile devices and many more}}&lt;br /&gt;
| release = JP: April 2, 1994&amp;lt;br&amp;gt;NA: October 11, 1994&lt;br /&gt;
| genres = turn based role-playing&lt;br /&gt;
| mode = single-player&lt;br /&gt;
}}&lt;br /&gt;
It is the sixth installment of the [https://ffxiv.consolegameswiki.com/wiki/Category:Final_Fantasy_series Final Fantasy series] and was directed by Yoshinori Kitase and Hiroyuki Ito.&lt;br /&gt;
==Synopsis==&lt;br /&gt;
{{quotation|The description of the NA box of &amp;quot;Final Fantasy III&amp;quot;, as it was called upon its NA release in 1994. |&#039;&#039;&#039;MagiTek has been reborn. And the end of the world is near.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ages ago, evil beings created powerful creatures called Espers, and unleashed them against each other. The resulting battles left their world a smoldering rubble. Legend has it, the Espers destroyed themselves and most of humanity. Magic disappeared forever.&lt;br /&gt;
&lt;br /&gt;
Centuries have passed and a rational world now exists with Espers living only in myths, until one frozen solid since the ancient wars is unearthed. Suddenly, there are reports of magical attacks on civilians. Imperial Commandos launch raids using magic-powered MagiTek weapons. Magic is obviously alive and the world is in danger again.&lt;br /&gt;
&lt;br /&gt;
Who or what is behind the rediscovery and redeployment of this legendary power? What chaotic plans exist that will wreak havoc on this orderly world?}}&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
The world is divided into three lush continents. The northern continent has multiple mountain ranges, the southern continent has been subjugated by the Gestahlian Empire and the eastern continent is mostly ruled by monsters from all over the world. &lt;br /&gt;
&lt;br /&gt;
One thousand years ago, the War of the Magi took place: The Warring Triad used innocent humans and transformed them into magical beings called Espers. Realizing their mistakes, they freed the Espers and sealed their own powers into three statues. The freed Espers sealed the statues and themselves from the realms of humans. Magic was slowly fading and became a myth as humankind built a society of technology.&lt;br /&gt;
&lt;br /&gt;
The Gestahlian Empire has taken advantage of the weakening barrier between the world of magic and the world of humans, and was able to capture some Espers. It used those Espers as a power source, creating Magitek, a craft that combines magic and technology. The Empire used Magitek to infuse some humans with magical powers. &lt;br /&gt;
==Story==&lt;br /&gt;
Terra is on a mission to retrieve a powerful Esper which is encased in ice. A magical reaction occurs, knocking her unconscious and killing Terra&#039;s comrades. When Terra awakens, she learns that she was controlled by a slave crown, and she cannot recall anything but her name. She has the ability to wield magic without aid and is introduced to an organization called the Returners. They are rebelling against the empire and Terra agrees to help. They learn that imperial soldiers, led by Kefka, are planning another attempt to retrieve the frozen Esper. After Kefka&#039;s attack is repelled, Terra experiences another reaction, transforming into an Esper and flying to another continent. Her party is able to locate her. Upon arriving they are confronted by another Esper named Ramuh, who tells them that Terra needs help from another Esper which is held captive in the capital city of the Empire - Vector.&lt;br /&gt;
&lt;br /&gt;
At Vector the party tries to save several Espers, but they are weak and don&#039;t want to fight anymore. Instead they offer their lives and turn themselves into magicite, allowing the party to learn their magic. The party returns to Terra and there they witness another reaction between Terra and the magicite named Maduin. It is revealed that Terra is the daughter of Maduin and a human mother. With this revelation, the Returners ask Terra to convince the Espers to join their rebellion. She travels to the Sealed Gate between the human and Esper world - not realizing that the Empire had followed them. Emperor Gestahl and Kefka retrieve the statues of the Warring Triad and cause a calamity by raising a landmass called the Floating Continent. When the party faces the Emperor and Kefka, Kefka runs mad and kills the Emperor. He changes the alignment of the statues, causing an imbalance and destroying most of the world.&lt;br /&gt;
&lt;br /&gt;
A year later, Kefka uses the Warring Triad to rule the world and annihilate those who oppose him. Life slowly withers away. Celes, one of the party members, begins searching for her lost comrades, who are scattered across the ruined world. They reunite and decide to face Kefka and end his tyranny. They fight and defeat the Warring Triad first before facing Kefka. After he is defeated, Espers and magic disappear from the world, and it slowly regenerates. Though Terra is part Esper she survives, as her Esper half fades and leaves her fully human.&lt;br /&gt;
==References in Final Fantasy XIV==&lt;br /&gt;
===Legacy===&lt;br /&gt;
* The server Figaro referred to a kingdom of the same name in &#039;&#039;Final Fantasy VI&#039;&#039;. &lt;br /&gt;
===A Realm Reborn===&lt;br /&gt;
* During its first appearance in the trailer of &amp;quot;A Realm Reborn&amp;quot;, a Magitek armor is ridden by a green-haired female Hyur. This is a reference to the opening scene of &#039;&#039;Final Fantasy VI&#039;&#039; where Terra rides a Magitek Armor.&lt;br /&gt;
* A remix of &amp;quot;Terra&#039;s Theme&amp;quot; from &#039;&#039;Final Fantasy VI&#039;&#039; is the mount music for the Magitek Armor ([https://www.youtube.com/watch?v=aVNz_CfhSuY Magiteknickal Difficulties], not available as an Orchestrion Roll)&lt;br /&gt;
* The Garlean Empire&#039;s technology is also called Magitek, which was invented in &#039;&#039;Final Fantasy VI&#039;&#039; by the engineer Cid Del Norte Marguez.&lt;br /&gt;
* Two versions of &#039;&#039;Final Fantasy VI&#039;s&#039;&#039; Magitek armor are available as mounts: One is the armless one based on Yoshitaka Amano&#039;s design, and one based on the armored version.&lt;br /&gt;
* When [[Cid]] suffers from amnesia, he calls himself &amp;quot;Marques&amp;quot;, a reference to the Cid in &#039;&#039;Final Fantasy VI&#039;&#039;.&lt;br /&gt;
* A Phantom Train operates in [[Castrum Centri]]. It is boarded by Y&#039;shtola and Yda in {{i|Escape from Castrum Centri}}. The train is a reference to the Phantom Train that the party boards in &#039;&#039;Final Fantasy VI&#039;&#039;.&lt;br /&gt;
* The [[Scholar]] Limit Break &amp;quot;Angel Feathers&amp;quot; is based on the Esper Seraph&#039;s ability with the same name in &#039;&#039;Final Fantasy VI&#039;&#039;. &lt;br /&gt;
* During the [[Ixal]] quests, an airship named &amp;quot;Blackjack&amp;quot; appears. Setzer Gabbiani&#039;s airship in &#039;&#039;Final Fantasy VI&#039;&#039; was called &amp;quot;Blackjack&amp;quot;.&lt;br /&gt;
* [[Ultros]] and [[Typhon]], as well as {{i|The Dragon&#039;s Neck}}, are references to &#039;&#039;Final Fantasy VI&#039;&#039;.&lt;br /&gt;
** Ultros is a reoccuring boss and comical relief in &#039;&#039;Final Fantasy VI&#039;&#039;. Typhon is his friend.&lt;br /&gt;
** Both were forced to work in &amp;quot;The Dragon&#039;s Neck Coliseum&amp;quot;. The arena in &amp;quot;The Dragon&#039;s Neck&amp;quot; is a direct reference.&lt;br /&gt;
* The [[Gambler&#039;s Attire]] is based on Setzer&#039;s costume in &#039;&#039;Final Fantasy VI&#039;&#039;.&lt;br /&gt;
* The trend of having a duo named [[Biggs]] and [[Wedge]] started in &#039;&#039;Final Fantasy VI&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Music References&amp;lt;ref name=MusicRef&amp;gt;[https://www.reddit.com/r/ffxiv/comments/126ucte/a_list_wlinks_of_every_song_in_final_fantasy_xiv/ A list w/links of every song in Final Fantasy XIV that originated in other Final Fantasy (and friends) titles (updated for 6.35!)], reddit post by LightSamus, 06.04.2026&amp;lt;/ref&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
{{music table header|original=y}}&lt;br /&gt;
{{music table row|The Decisive Battle|A Battle Decisively}} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Heavensward===&lt;br /&gt;
* The {{i|Gestahl}} minion is based on the joke that the sprite of Emperor Gestahl from &#039;&#039;Final Fantasy VI&#039;&#039; looks like a dog. &lt;br /&gt;
* The mythical Moogle Warrior &amp;quot;Mog&amp;quot; who is mentioned by the Moogles in [[Moghome]] in [[The Churning Mists]] is a reference to Mog from &#039;&#039;Final Fantasy VI&#039;&#039;.&lt;br /&gt;
* [[Moglin]], [[Moghan]] and [[Mogwin]] are named after the Moogles from &#039;&#039;Final Fantasy VI&#039;&#039;. &lt;br /&gt;
* The floating continent of [[Azys Lla]] is inspired by the Floating Continent of &#039;&#039;Final Fantasy VI&#039;&#039;.&lt;br /&gt;
** The Garlean Legion deployed to Azys Lla is the VIth Legion&lt;br /&gt;
** &amp;quot;Proto Ultima&amp;quot; can be seen flying around the continent. The creature is based on the Ultima Weapon boss from &#039;&#039;Final Fantasy VI&#039;&#039;.&lt;br /&gt;
** {{i|The Aetherochemical Research Facility}} houses three primals known as the Warring Triad. Their statues can also be found outside of the dungeon.&lt;br /&gt;
* The [[Warring Triad]] are encountered in the following trials:&lt;br /&gt;
** Sephirot: {{i|Containment Bay S1T7}}&lt;br /&gt;
** Sophia: {{i|Containment Bay P1T6}}&lt;br /&gt;
** Zurvan: {{i|Containment Bay Z1T9}}&lt;br /&gt;
*** The names of each of the Triad are taken from concept art from &#039;&#039;Final Fantasy VI&#039;&#039;. In-game they are only known as Demon, Goddess, and Fiend, respectively.&lt;br /&gt;
* The appearance of the Ultima Beast in the {{i|The Fractal Continuum (Hard)}} is based on the Ultima Weapon from &#039;&#039;Final Fantasy VI&#039;&#039;.&lt;br /&gt;
* The boss [[Ymir]] from {{i|Hullbreaker Isle (Hard)}} is a reference to Ymir, the first boss from &#039;&#039;Final Fantasy VI&#039;&#039;.&lt;br /&gt;
* [[Deathgaze Hollow]] from {{i|Dun Scaith}} is a reference to Deathgaze from &#039;&#039;Final Fantasy VI&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Music References&amp;lt;ref name=MusicRef&amp;gt;[https://www.reddit.com/r/ffxiv/comments/126ucte/a_list_wlinks_of_every_song_in_final_fantasy_xiv/ A list w/links of every song in Final Fantasy XIV that originated in other Final Fantasy (and friends) titles (updated for 6.35!)], reddit post by LightSamus, 06.04.2026&amp;lt;/ref&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
{{music table header|original=y}}&lt;br /&gt;
{{music table row|Battle to the Death|Battle to the Death - Heavensward}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stormblood===&lt;br /&gt;
* The {{i|Falcon (Mount)}} is based on the &amp;quot;fastest airship in the world&amp;quot; in &#039;&#039;Final Fantasy VI&#039;&#039;.&lt;br /&gt;
* The [[Samurai]]&#039;s Hissatsu abilites are based on Cyan&#039;s Bushido from &#039;&#039;Final Fantasy VI&#039;&#039;.&lt;br /&gt;
* [[Doma]] is based on the same region from &#039;&#039;Final Fantasy VI&#039;&#039;.&lt;br /&gt;
** Both nations are wiped out after rebelling against their respective empires (the Gestahlian Empire in &#039;&#039;Final Fantasy VI&#039;&#039;, the Garlean Empire in &#039;&#039;Final Fantasy XIV&#039;&#039;).&lt;br /&gt;
** Both nations contain elements based on Feudal Japan.&lt;br /&gt;
* Kaien is a reference to Cyan Garamonde from &#039;&#039;Final Fantasy VI&#039;&#039;. Kaien&#039;s name is based on the romaji of Cyan&#039;s Japanese name, Cayenne.&lt;br /&gt;
* [[Hien]] is a reference to Owain, Cyan Garamonde&#039;s son in &#039;&#039;Final Fantasy VI&#039;&#039;. Hien&#039;s childhood name is the Japanese name of Owain, Shun. &lt;br /&gt;
** Additionally, Hien is found on a cliff in {{i|An Impossible Dream}} in the same way Cyan Garamonde is found in &#039;&#039;Final Fantasy VI&#039;&#039;.&lt;br /&gt;
* {{i|Castrum Abania}}&#039;s bosses and monsters - [[Magna Roader]], [[Subject Number XXIV]], [[Inferno]] and others - are references to monsters and bosses from &#039;&#039;Final Fantasy VI&#039;&#039;.&lt;br /&gt;
* [[Sigmascape]] features bosses from &#039;&#039;Final Fantasy VI&#039;&#039;.&lt;br /&gt;
** {{i|Sigmascape V1.0}} features the [[Phantom Train]].&lt;br /&gt;
** {{i|Sigmascape V2.0}} features [[Chadarnook]].&lt;br /&gt;
** {{i|Sigmascape V3.0}} features [[Guardian (boss)|Guardian]]&lt;br /&gt;
** {{i|Sigmascape V4.0}} features [[Kefka]]. During his boss fight he recites many quotes from &#039;&#039;Final Fantasy VI&#039;&#039;. In {{i|Sigmascape V4.0 (Savage)}}, God Kefka makes an appearance.&lt;br /&gt;
* The meeting with [[Varis zos Galvus|Emperor Varis]] in {{i|Parley on the Front Lines}} shares similarities with the meeting of the Gestahlian Emperor and the Returners in &#039;&#039;Final Fantasy VI&#039;&#039;. &lt;br /&gt;
* The [[Alchemist]] Questline revolving around reviving a lover is a reference to the story of Locke and Rachel in Final Fantasy VI.&lt;br /&gt;
* [[The Wolf Burglar]] in Stormblood&#039;s Hildibrand Questline is a reference to Lone Wolf in &#039;&#039;Final Fantasy VI&#039;&#039;. At one point, the player needs to choose between an ally or a precious item. A similar situation happens in &#039;&#039;Final Fantasy VI&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Music References&amp;lt;ref name=MusicRef&amp;gt;[https://www.reddit.com/r/ffxiv/comments/126ucte/a_list_wlinks_of_every_song_in_final_fantasy_xiv/ A list w/links of every song in Final Fantasy XIV that originated in other Final Fantasy (and friends) titles (updated for 6.35!)], reddit post by LightSamus, 06.04.2026&amp;lt;/ref&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
{{music table header|original=y}}&lt;br /&gt;
{{music table row|Cyan&#039;s Theme|Cyan&#039;s Theme}}&lt;br /&gt;
{{music table row|Gogo&#039;s Theme|Gogo&#039;s Theme}}&lt;br /&gt;
{{music table row|Dancing Mad|Dancing Mad - Movement I}}&lt;br /&gt;
{{music table row|Dancing Mad|Dancing Mad - Movement II}}&lt;br /&gt;
{{music table row|Dancing Mad|Dancing Mad - Movement III}}&lt;br /&gt;
{{music table row|Dancing Mad|Dancing Mad - Movement IV}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shadowbringers===&lt;br /&gt;
* {{MCH}} [[Machinist]] received a rework in Shadowbringers ([[patch 5.0]]) and gained new &amp;quot;tool&amp;quot; abilities that are references to Edgar&#039;s tools in &#039;&#039;Final Fantasy VI&#039;&#039;.&lt;br /&gt;
** {{i|Auto Crossbow}}&lt;br /&gt;
** {{i|Drill}}&lt;br /&gt;
** {{i|Air Anchor}}&lt;br /&gt;
** {{i|Bioblaster}}&lt;br /&gt;
&lt;br /&gt;
===Endwalker===&lt;br /&gt;
* The Machinist&#039;s new level 90 action, {{i|Chain Saw}}, is another reference to one of Edgar&#039;s tools.&lt;br /&gt;
* The [[Monk]]&#039;s ability [[Masterful Blitz]] is based on Sabin&#039;s Blitz from &#039;&#039;Final Fantasy VI&#039;&#039;.&lt;br /&gt;
* The mount {{i|Blackjack}} is based on the airship of Setzer Gabbiani&#039;s airship in &#039;&#039;Final Fantasy VI&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Dawntrail===&lt;br /&gt;
* The [[Pictomancer]] is based on Relm Arrowny from &#039;&#039;Final Fantasy VI&#039;&#039;.&lt;br /&gt;
** The level 100 [[Pictomancer&#039;s Bolero| Artifact Armor (Dawntrail)]] is based on Relm&#039;s outfit.&lt;br /&gt;
* [[Valigarmanda]] is based on the Esper of the same name. It being frozen in ice mirrors how its &#039;&#039;Final Fantasy VI&#039;&#039; counterpart is initially found similarly frozen.&lt;br /&gt;
* [[Kefka]] is fought again in {{i|Dancing Mad (Ultimate)}}.&lt;br /&gt;
** &amp;quot;Dancing Mad&amp;quot; is the name of the final boss theme of &#039;&#039;Final Fantasy VI&#039;&#039;.&lt;br /&gt;
** The arena for the final phase of Dancing Mad (Ultimate) is a reference to Kefka&#039;s Tower being constructed on the ruins of Vector in &#039;&#039;Final Fantasy VI&#039;&#039;.&lt;br /&gt;
** After being defeated, Kefka turns into his two-dimensional sprite from the Pixel Remaster version of &#039;&#039;Final Fantasy VI&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=packed heights=200px&amp;gt;&lt;br /&gt;
Final Fantasy VI Cover Art.jpg| Cover Art&lt;br /&gt;
Final Fantasy VI Steam Cover.jpg|Steam Cover for &#039;&#039;Final Fantasy VI&#039;&#039;&lt;br /&gt;
Final Fantasy III Cover NA.jpg|Cover of &#039;&#039;Final Fantasy III&#039;&#039;, the release of Final Fantasy VI in NA in 1994&lt;br /&gt;
Final Fantasy VI NA box back.jpg|Back of NA box from 1994&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references group=&amp;quot;lower-alpha&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{FF allusions nav}}&lt;br /&gt;
[[Category:Final Fantasy series]]&lt;/div&gt;</summary>
		<author><name>DaneeBound</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Final_Fantasy_V&amp;diff=1522307</id>
		<title>Final Fantasy V</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Final_Fantasy_V&amp;diff=1522307"/>
		<updated>2026-08-15T07:22:35Z</updated>

		<summary type="html">&lt;p&gt;DaneeBound: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Other games infobox&lt;br /&gt;
| title = Final Fantasy V&lt;br /&gt;
| cover = &lt;br /&gt;
| developer = Square &lt;br /&gt;
| publisher = Square&lt;br /&gt;
| director = Hironobu Sakaguchi&lt;br /&gt;
| producer = &lt;br /&gt;
| artists = Yoshitaka Amano&amp;lt;br&amp;gt;Kazuko Shibuya&lt;br /&gt;
| writers = Hironobu Sakaguchi&amp;lt;br&amp;gt;Yoshinori Kitase&lt;br /&gt;
| composer = Nobuo Uematsu&lt;br /&gt;
| series = [https://ffxiv.consolegameswiki.com/wiki/Category:Final_Fantasy_series Final Fantasy]&lt;br /&gt;
| platforms = Super Famicom{{efn|later ported to the PlayStation, Game Boy Advance, mobile devices and many more}}&lt;br /&gt;
| release = JP: December 6, 1992&lt;br /&gt;
| genres = turn based role-playing&lt;br /&gt;
| mode = single-player&lt;br /&gt;
}}&lt;br /&gt;
It is the fifth installment of the [https://ffxiv.consolegameswiki.com/wiki/Category:Final_Fantasy_series Final Fantasy series] and was directed by Hironobu Sakaguchi.&lt;br /&gt;
==Synopsis==&lt;br /&gt;
{{quotation|Box description for Final Fantasy V on Nintendo DS|The Wind Crystal Shatters...&lt;br /&gt;
The winds fail. Ships stand still, unable to fill their sails. The world races to its end. Unless a handful of heroes can protect the remaining crystals, the world will fall into ruin.}}&lt;br /&gt;
==Setting==&lt;br /&gt;
A millenium ago, a powerful mage called Enuo imperiled the world using the power of the &amp;quot;Void&amp;quot;. The people defeated him by using twelve legendary weapons, but the Void was not destroyed. The worlds elemental crystals were split and created two worlds, with the Void being sealed in a dimensional cleft in-between.&lt;br /&gt;
&lt;br /&gt;
Both world prospered until an evil force was stirring in the second world, since malicious demons have been sealed away in the Great Forest of Moore. Once they broke free, they emerged as Exdeath. He wanted to claim the world for himself, but was defeated by the Warriors of Dawn, sealing him within the first world by using its crystals, and brought back peace.&lt;br /&gt;
==Story==&lt;br /&gt;
Bartz encounters Lenna, Galuf and Faris, and together they persue King Tycoon - Lenna&#039;s father - who went to investigate why the wind crystal grows weaker. There they see the wind crystal shattered, receiving new powers. An image of King Tycoon appears and say that the crystals has chosen them as their protectors.&lt;br /&gt;
&lt;br /&gt;
The party discovers that the crystals are making the world inhabitable and also seal away Exdeath. They try and attempt to safe the crystals of water, fire and earth, but each time they shatter and give them new powers. Exdeath is freed and defeat the party, returning to his homeworld.&lt;br /&gt;
&lt;br /&gt;
Galuf&#039;s granddaughter Krile arrives and brings back his memories - he originated from the same world as Exdeath and all of them are travelling back home. On Galuf&#039;s World, Exdeath is already persuing the crystals. The party wins an encounter with Gilgamesh, but are blown away to a different continent. When travelling to the Moore Forest to protect the crystal there, Exdeath arrives and takes the crystal for himself. Krile is trapped by Exdeath&#039; powers, but Galuf saves her and the others by sacrificing his own life. His powers and abilities are transferred to Krile, who joins the party. They travel to Exdeath&#039; castle, where they defeat Gilgamesh and Exdeath as well. When the crystals shatter, the worlds are reunited.&lt;br /&gt;
&lt;br /&gt;
The party returns to Tycoon and celebrate Exdeath&#039; defeat. However, Exdeath manifests again. He has now full control of the Void, and wreaks havoc, tossing entire towns and kingdoms into an interdimensional rift.&lt;br /&gt;
&lt;br /&gt;
The party now has access to powerful artificats, and once obtained they enter the rift. They find Exdeath at the center of the rift seeking the powers of the Void. The party fights Exdeath and then Neo Exdeath, whos intent is to destroy all reality. They defeat him and use the crystal shards&#039; power to seal the Void once more and return to restore the reunified world and it&#039;s crystals. &lt;br /&gt;
&lt;br /&gt;
They return to the Moore Forest and those that have fallen in battle are revived. &lt;br /&gt;
==References in Final Fantasy XIV==&lt;br /&gt;
===Legacy===&lt;br /&gt;
* The servers Istory and Karnak refers to towns with the same name.&lt;br /&gt;
&lt;br /&gt;
===A Realm Reborn===&lt;br /&gt;
* {{i|Sastasha}} is a reference to the Pirate&#039;s Hideout in Final Fantasy V.&lt;br /&gt;
* [[The Guardian Tree]] is a direct reference to the Guardian Tree from Final Fantasy V. &lt;br /&gt;
* [[The Ship Graveyard]] is based upon the Ship Graveyard of Final Fantasy V.&lt;br /&gt;
** The boss of the single instance in {{i|History Repeating}} is based on the Siren of Final Fantasy V.&lt;br /&gt;
* [[Gilgamesh]] is based on the same character in Final Fantasy V. [[Enkidu]] is an nod towards his partner in Final Fantasy V. &lt;br /&gt;
** [[Enkidu (Boss)|Enkidu]], a boss in the {{i|Battle in the Big Keep}}, is based upon the appearance of Enkidu from Final Fantasy V.&lt;br /&gt;
* [[Atomos]] from {{i|The Labyrinth of the Ancients}} is based on the boss from Final Fantasy V.&lt;br /&gt;
* [[Catoblepas]] from {{i|Halatali (Hard)}} is based on the optional boss and summon from Final Fantasy V.&lt;br /&gt;
* [[Karlabos]] from {{i|Sastasha (Hard)}} is based on the boss from Final Fantasy V.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Music References&amp;lt;ref name=MusicRef&amp;gt;[https://www.reddit.com/r/ffxiv/comments/126ucte/a_list_wlinks_of_every_song_in_final_fantasy_xiv/ A list w/links of every song in Final Fantasy XIV that originated in other Final Fantasy (and friends) titles (updated for 6.35!)], reddit post by LightSamus, 06.04.2026&amp;lt;/ref&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
{{music table header|original=y}}&lt;br /&gt;
{{music table row|Moogles&#039; Theme|Good King Moggle Mog XII}}&lt;br /&gt;
{{music table row|Clash on the Big Bridge|Battle on the Big Bridge}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Heavensward===&lt;br /&gt;
* [[Gaelicat|Gaelicats]] are based on the same monsters appearing in Final Fantasy V.&lt;br /&gt;
* [[Bandersnatch|Bandersnatches]] are based on the same monsters appearing in Final Fantasy V.&lt;br /&gt;
* {{i|The Great Gubal Library}} is based in the Library of Ancients dungeon from Final Fantasy V.&lt;br /&gt;
** The enemy [[Page 64]] and the boss [[Byblos]] are based on the enemies from Final Fantasy V.&lt;br /&gt;
* [[Krile Baldesion]] is based upon Krile of Final Fantasy V.&lt;br /&gt;
** Her grandfather Galuf is also based upon Galuf Baldesion of Final Fantasy V.&lt;br /&gt;
** Her [[Scion Hearer&#039;s Coat|Attire]] is based upon the White Mage attire of Krile in Final Fantasy V.&lt;br /&gt;
** Krile and Galuf hail from the [[Isle of Val]], a reference to the &amp;quot;Isle of Bal&amp;quot;, their home from Final Fantasy V.&lt;br /&gt;
** Krile being a [[Lalafell]] references her Japanese name: Kururu, which fits Lalafellin naming conventions.&lt;br /&gt;
* [[Calofisteri]], the final boss of {{i|The Weeping City of Mhach}}, is based on the boss from Final Fantasy V.&lt;br /&gt;
* The [[Enchanted Fan]] enemies appearing in {{i|Sohr Khai}} are based on the enemies from Final Fantasy V.&lt;br /&gt;
* [[Liquid Flame]] from {{i|The Great Gubal Library (Hard)}} and [[Living Liquid]] from {{i|Alexander - The Arm of the Father}} can transform into differnt forms. This is a reference to the Liquid Flame battle in Final Fantasy V.&lt;br /&gt;
&lt;br /&gt;
===Stormblood===&lt;br /&gt;
* The {{i|Samurai}} and {{i|Blue Mage}} jobs originate from this game.&lt;br /&gt;
* {{i|The Sirensong Sea}} is based on the Ship Graveyard of Final Fantasy V.&lt;br /&gt;
** {{i|Ghido}} is based on the turtle sage Ghido from Final Fantasy V. When summoned near an {{i|Wind-up Exdeath}} minion, they will have a fighting animation.&lt;br /&gt;
* [[Omega (boss)|Omega]] and [[Shinryu]] originate from Final Fantasy V.&lt;br /&gt;
* In [[The Lochs]] a moai face can be found under Loch Seld. This is a reference to the moai statue on the ocean in Final Fantasy V.&lt;br /&gt;
* Several locations in {{i|The Forbidden Land, Eureka}} are named after characters appearing in Final Fantasy V:&lt;br /&gt;
**Port Surgate&lt;br /&gt;
**Klauser&#039;s Howe&lt;br /&gt;
**The Val River Swale&lt;br /&gt;
**Klauser&#039;s Peace&lt;br /&gt;
&lt;br /&gt;
* [[The Interdimensional Rift]] is a direct reference to the final dungeon of Final Fantasy V. &lt;br /&gt;
** [[Alte Roite]] is the boss of {{i|Deltascape V1.0}} and based on the boss in Final Fantasy V. The boss&#039;s appearance is based on its transformation into the Jura Aevis.&lt;br /&gt;
** [[Catastrophe]] is the boss of {{i|Deltascape V2.0}} and based on the boss in Final Fantasy V.&lt;br /&gt;
** [[Halicarnassus]] is the boss of {{i|Deltascape V3.0}} and based on the boss in Final Fantasy V.&lt;br /&gt;
** [[Exdeath]] is the boss of {{i|Deltascape V4.0}} and [[Neo Exdeath]] is the phase 2 boss of {{i|Deltascape V4.0 (Savage)}} and based on the final boss in Final Fantasy V.&lt;br /&gt;
* {{i|Red Mage}}&#039;s {{i|Dualcast}} ability originates from this game.&lt;br /&gt;
* The boss of the stage 25 [[Masked Carnivale]], [[Azulmagia (enemy)|Azulmagia]], is a reference to the Blue Mage enemy in Final Fantasy V.&lt;br /&gt;
** After clearing the stage, Blue Mage&#039;s will receive his signature cane as the [[The Spirit of the Whalaqee|Level 50 Blue Mage weapon]].&lt;br /&gt;
** The artifact gear for Blue Mages is based on the gear from Final Fantasy V.&lt;br /&gt;
** The casting effect for Blue Mages is also based upon the casting effect for Blue Mages in Final Fantasy V.&lt;br /&gt;
&#039;&#039;&#039;Music References&amp;lt;ref name=MusicRef&amp;gt;&amp;lt;/ref&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
{{music table header|original=y}}&lt;br /&gt;
{{music table row|Interdimensional Rift&amp;lt;br&amp;gt;Prelude to the Void|Deltascape}}&lt;br /&gt;
{{music table row|Boss Theme &amp;quot;Battle 2&amp;quot;|Omega Squared}}&lt;br /&gt;
{{music table row|The Decisive Battle|Decisions (Omega)}}&lt;br /&gt;
{{music table row|The Final Battle|Final, Not Final}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shadowbringers===&lt;br /&gt;
* The {{i|Dancer}} job originates from this game.&lt;br /&gt;
* The ancient civilisation of Ronka and its ruins are a reference to the Ronka Ruins in Final Fantasy V.&lt;br /&gt;
* [[Fort Gohn]] is named after the village in Final Fantasy V.&lt;br /&gt;
* The final boss of {{i|The Twinning}}, [[The Tycoon]], is named after the kingdom in Final Fantasy V.&lt;br /&gt;
** Since the boss is a palette swap of the castle-like primal [[Alexander]], the name could also be a reference to Castle Tycoon or Lenna&#039;s father, Alexander Highwind Tycoon.&lt;br /&gt;
&lt;br /&gt;
===Endwalker===&lt;br /&gt;
&#039;&#039;&#039;Music References&amp;lt;ref name=MusicRef&amp;gt;&amp;lt;/ref&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
{{music table header|original=y}}&lt;br /&gt;
{{music table row|The Day Will Come|The Day Will Come (Endwalker)}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dawntrail===&lt;br /&gt;
* The {{i|Beastmaster}} job originates from this game.&lt;br /&gt;
* The {{i|Occult Crescent}} is a reference to the Crescent Island from this game. The area in general is a massive reference to the game as a whole.&lt;br /&gt;
** Each of the [[Phantom Jobs]] is based on a job from this game. Each job is represented by a sprite of Bartz Klauser as that job.&lt;br /&gt;
*** {{phantom job|Cannoneer|short-name=y}}, {{phantom job|Gladiator|short-name=y}}, {{phantom job|Oracle|short-name=y}}, and {{phantom job|Necromancer|short-name=y}} are based on jobs exclusive to the Game Boy Advance port of &#039;&#039;V&#039;&#039;.&lt;br /&gt;
** The [[Arcanaut&#039;s Armor]] sets are based on Bartz&#039;s outfits as certain jobs.&lt;br /&gt;
*** Fending and Maiming are based on the Berserker.&lt;br /&gt;
*** Aiming, Striking, and Scouting are based on the Cannoneer.&lt;br /&gt;
*** Casting and Healing are based on the Time Mage.&lt;br /&gt;
** The [[Phantom Vision Armor]] sets are additional job outfit references.&lt;br /&gt;
*** Fending and Maiming are based on Gladiator Bartz for males and Gladiator Faris for females.&lt;br /&gt;
*** Aiming, Striking, and Scouting are based on Mystic Knight Bartz and Galuf. &lt;br /&gt;
*** Casting and Healing are based on Geomancer Krile.&lt;br /&gt;
** The [[Phantom Village]] is a reference to the town of the same name.&lt;br /&gt;
** The [[Archive]] wears a robe similar to the Omniscient, the boss who guarded the Magic half of &#039;&#039;V&#039;&#039;&#039;s Fork Tower.&lt;br /&gt;
** The two Forked Towers are references to the Fork Tower dungeon. The final bosses of the Forked Tower: Blood and Forked Tower: Magic, respectively, Magitaur and Index, are references to the final bosses of the original Fork Tower, Minotaur and Omniscient.&lt;br /&gt;
** The nation of Karnak mentioned in the area&#039;s lore is a reference to the kingdom of the same name.&lt;br /&gt;
** The [[Lix Attire]], [[Tycoon Attire]], and [[Scherwiz Attire]]; and [[Tule Attire]], [[Torna Attire]], and [[Carwen Attire]] are based on Bartz, Lenna, and Faris&#039;s outfits. The former are based on their Amano artwork, while the latter are based on their in-game sprites.&lt;br /&gt;
* Krile using her birth name Maya as a middle name is another reference to her namesake from &#039;&#039;V&#039;&#039;: Krile &#039;&#039;Mayer&#039;&#039; Baldesion.&lt;br /&gt;
* [[Enuo]] is based on the character from &#039;&#039;V&#039;&#039;. Enuo&#039;s character design is from the GameBoy Advance port. Their nature as a voidsent references that the Enuo of &#039;&#039;V&#039;&#039;&#039;s world created the Void featured in that game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Music References&amp;lt;ref name=MusicRef&amp;gt;&amp;lt;/ref&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
{{music table header|original=y}}&lt;br /&gt;
{{music table row|Town Theme|Town Theme (Dawntrail)}}&lt;br /&gt;
{{music table row|Battle 1|FINAL FANTASY V: Battle 1 (Dawntrail)}}&lt;br /&gt;
{{music table row|A New World|A New World (Dawntrail)}}&lt;br /&gt;
{{music table row|Exdeath&#039;s Castle|Exdeath&#039;s Castle (Dawntrail)}}&lt;br /&gt;
{{music table row|The Final Battle|FINAL FANTASY V: The Final Battle (Dawntrail)}}&lt;br /&gt;
{{music table row|Dungeon|Dungeon (Dawntrail)}}&lt;br /&gt;
{{music table row|Sealed Away|Sealed Away (Dawntrail)}}&lt;br /&gt;
{{music table row|To the North Mountain|To the North Mountain (Dawntrail)}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=packed heights=200px&amp;gt;&lt;br /&gt;
Final Fantasy V Steam.jpg|Final Fantasy V Cover on Steam&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references group=&amp;quot;lower-alpha&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{FF allusions nav}}&lt;br /&gt;
[[Category: Final Fantasy series]]&lt;/div&gt;</summary>
		<author><name>DaneeBound</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Final_Fantasy_IV&amp;diff=1522306</id>
		<title>Final Fantasy IV</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Final_Fantasy_IV&amp;diff=1522306"/>
		<updated>2026-08-15T07:21:10Z</updated>

		<summary type="html">&lt;p&gt;DaneeBound: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Other games infobox&lt;br /&gt;
| title = Final Fantasy IV&lt;br /&gt;
| cover = &lt;br /&gt;
| developer = Square &lt;br /&gt;
| publisher = Square&lt;br /&gt;
| director = Hironobu Sakaguchi&lt;br /&gt;
| producer = Masafumi Miyamoto&lt;br /&gt;
| artists = Yoshitaka Amano&lt;br /&gt;
| writers = Takashi Tokita&lt;br /&gt;
| composer = Nobuo Uematsu&lt;br /&gt;
| series = [https://ffxiv.consolegameswiki.com/wiki/Category:Final_Fantasy_series Final Fantasy]&lt;br /&gt;
| platforms = Super Famicom/Super NES{{efn|later ported to the PlayStation, WonderSwan Color, Game Boy Advance, PlayStation Portable and many more}}&lt;br /&gt;
| release = &#039;&#039;&#039;Original&#039;&#039;&#039;&amp;lt;br&amp;gt;JP: July 19, 1991&amp;lt;br&amp;gt;&#039;&#039;&#039;Easy Type&#039;&#039;&#039;&amp;lt;br&amp;gt;JP:  October 29, 1991&amp;lt;br&amp;gt;NA: November 23, 1991&lt;br /&gt;
| genres = turn based role-playing&lt;br /&gt;
| mode = single-player&lt;br /&gt;
}}&lt;br /&gt;
It is the fourth installment of the [https://ffxiv.consolegameswiki.com/wiki/Category:Final_Fantasy_series Final Fantasy series] and was directed by Hironobu Sakaguchi.&lt;br /&gt;
==Synopsis==&lt;br /&gt;
{{quotation|The description of the NA box of &amp;quot;Final Fantasy II&amp;quot;, as it was called upon it&#039;s NA release in 1991.|&#039;&#039;&#039;THE CRUSADE FOR THE CRYSTALS.&#039;&#039;&#039;&lt;br /&gt;
In the Kingdom of Baron, powerful airships rule the skies. At the head of this elite fighting force is Cecil, Captain of the Red Wings.&lt;br /&gt;
&lt;br /&gt;
As our adventure begins, Cecil and his squadron are ordered to steal a powerful crystal from a rival kingdom. Upon their return, Cecil questions the King&#039;s orders and is stripped of his command. To prove his loyalty, he must slay a dreadful monster and deliver a mysterious package to a neighboring town. But when the package explodes, destroying everyone, Cecil and his friend Kain vow to fight the King&#039;s dark forces. Will you be able to save the world from their evil plan to control the crystals?&lt;br /&gt;
&lt;br /&gt;
Get ready for the most challenging role-playing adventure ever.}}&lt;br /&gt;
==Setting==&lt;br /&gt;
The Setting takes place on the Blue Planet, where it&#039;s surface world is inhabited by humans and the underground by dwarves. In it&#039;s orbital at has two moons, one natural and one artificially built by the Lunarians, also called the Red Moon. The Lunarians hail from a destroyed world, which remnants became an asteroid field around the Blue Planet. &lt;br /&gt;
==Story==&lt;br /&gt;
Cecil, captain of the Red Wings, steals the Water Crystal from Mysidia. After questioning the King od Baron&#039;s motives, he gets demoted and together with his friend Kain, Captain of the Dragoons, needs to deliver a package to the Village of Mist. Monsters bursts from the package and lay waste to the village. Rydia, a young girl from the village, summons Titan that causes an earthquake, seperating Cecil and Kain. Rydia is injured, and Cecil takes her to a nearby Inn. Soldiers from the Kingdom of Baron come for her, but Cecil defends her.&lt;br /&gt;
&lt;br /&gt;
Cecil&#039;s love interest Rosa, a white mage, has followed him and is extremely ill with a fever. Cecil and Rydia meet Tellah who is going to Damcyan Castle to retrieve his eloping daughter, Anna. But Anna is killed in an attack by the Red Wings. Edward, the prince of Damcyan explains that the Red Wings&#039; new commander, Golbez, did this to steal the Fire Crystal. Tellah leaves to exact revenge for Anna. The party finds a cure for Rosa&#039;s fever, and then decides to go to Fabul to protect the Wind Crystal. The Red Wings appear soon after they arrive, with Cecil&#039;s friend Kain as one of Golbez&#039; servants. Kain attacks and defeats Cecil, and when Rosa intervenes, Golbez kidnaps her and Kain takes the Crystal. As the party around Cecil makes their way back to Baron, they are attacked by Leviathan and seperated.&lt;br /&gt;
&lt;br /&gt;
Cecil awakes alone near Mysidia, where the residents deeply resent him for stealing the Water Crystal. In order to defeat Golbez, the Elder tells him that he must climb Mt. Ordeals to become a Paladin. Before he embarks, the twin mages Palom and Porom join him. On the mountain Cecil encounters Tellah, who is searching for the forbidden spell Meteor to defeat Golbez. After defeating the fiend Scarmiglione Cecil casts away the darkness within him and becomes a Paladin, while Tellah learns Meteor. Upon reaching the Kingdom of Baron and confronting the King, they learn that he is an imposter and one of Golbez&#039; servants, Cagnazzo. After the fight, Cid arrives on the &#039;&#039;Enterprise&#039;&#039;. They are caught within a room full of traps, and Palom and Porom sacrifice themselves to save the party.&lt;br /&gt;
&lt;br /&gt;
On the airship, Kain appears and demands from Cecil to retrieve the final crystal in exchange for Rosa&#039;s life. Kain then leads them to the Tower of Zot where Rosa is imprisoned. Golbez takes the crystal and attempts to flee, but Tellah casts Meteor, sacrificing his own life. This only weakens Golbez, but his mindcontrol over Kain is broken. Kain helps Cecil to rescue Rosa and defeat Barbariccia, another fiend of Golbez&#039;. Rosa teleports the party out of the collapsing tower to Baron.&lt;br /&gt;
&lt;br /&gt;
Kain reveals that Golbez needs four subterranean &amp;quot;Dark Crystals&amp;quot; to reach the moon. They travel underground and encounter the fight between the Dwarves and the Red Wings. They defeat Golbez, but cannot prevent him from stealing the Dwarves&#039; crystal. With the help of the Dwarves the party reach the Tower of Babil, where the crystals are stored. However, they learn that the crystals have been moved to the top of the tower. After escaping a trap set by Golbez, Cid sacrifices himself to seal the passage between the two worlds. The Party is now joined by Edge, the prince of Eblan, and they travel back to the Tower of Babil to retrieve the crystals and take revenge upon Rubicante. Upon reaching the crystal room, they fell through a trap door back to the underground. They find Cid to be alive, and the party set out to retrieve the eighth crystal before Golbez can. When they take the crystal, Golbez appears and reveals that he still has control over Kain. He takes the crystal, and the party travel to Mysidia, where the Elder and mages summon the Lunar Whale, a transport ship to travel to and from the moon.&lt;br /&gt;
&lt;br /&gt;
Arriving on the moon they meet Fusoya who reveals that Cecil&#039;s father was a Lunarian. He explains that Zemus wants to destroy life on the Blue Planet so the Lunarians can inhabit it. They&#039;re using Golbez to summon the Giant of Babil. The party returns to the Blue Planet and the overworld and underworld attack the Giant. After the Giant breaks, Golbez and Kain confronts the party. Fusoya breaks Zemus&#039; control over Golbez, and in doing so releasing Kain as well. It is revealed that Golbez is Kain&#039;s older brother. Golbez and Fusoya travel to the core of the moon to defeat Zemus, and the party follows them. They witness how they defeat Zemus, only the be quickly fall to Zeromus, the embodiment of Zemus&#039; hatred and rage. On the Blue Planet, the Elder of Mysidia tells everyone to pray for Cecil and his party, which gives Cecil the strength to fight and destroy Zeromus. &lt;br /&gt;
&lt;br /&gt;
After the battle, Fusoya and Golbez decide to leave the Blue Planet with the moon. The party reunites in the Kingdom of Baron to celebrate the wedding and coronation of Cecil and Rosa as Baron&#039;s new king and queen, while Kain casts himself into exil on Mt. Ordeals to atone for his misdeeds.&lt;br /&gt;
&lt;br /&gt;
==References in Final Fantasy XIV==&lt;br /&gt;
===Legacy===&lt;br /&gt;
* The servers &amp;quot;Mysidia&amp;quot; and &amp;quot;Fabul&amp;quot; refer to the respective village or kingdom.&lt;br /&gt;
* In Final Fantasy IV, [[Bahamut]] is sealed away in the Moon [[Dalamud]], which appears bright red in the sky. This is a reference for Final Fantasy IV&#039;s Bahamut being sealed within the Red Moon.&lt;br /&gt;
===A Realm Reborn===&lt;br /&gt;
* The [[Drachen_Mail|Drachen Artifact Armor]] for [[Dragoon]] is a reference to Kain Highwind&#039;s armor.&lt;br /&gt;
* {{i|Battle Litany}} shows the iconic pose of Kain Highwind, which was also featured on the cover of Final Fantasy IV.&lt;br /&gt;
* The allagan [[ADS]] enemies are based on the CPU boss of Final Fantasy IV.&lt;br /&gt;
===Heavensward===&lt;br /&gt;
* The {{i|Dark Knight}} job originates from this game, as Cecil&#039;s starting job.&lt;br /&gt;
* The [[Baron Circlet]], Cecil Harvey&#039;s Paladin headband, was a pre-order bonus for Heavensward.&lt;br /&gt;
* The [[Tantra Attire Coffer (IL 210)|Tantra Artifact Armor]] is based on the artwork for Yang Fang Leiden&#039;s by Yoshitaka Amano. &lt;br /&gt;
* In {{i|The Final Steps of Faith}}, during the second phase when [[Nidhogg]] takes the form of [[Estinien]], his idle stance is the same pose as Kain Highwind&#039;s on the cover.&lt;br /&gt;
* The dark version that appears during the [[List_of_dark_knight_quests | Dark Knight quest line]] is similar to the event within Final Fantasy IV.&lt;br /&gt;
* [[Calcabrina]], the final boss of {{i|The Antitower}}, is a reference to the dancing doll demon in Final Fantasy IV.&lt;br /&gt;
* The first phase of the final boss of {{i|Pharos Sirius (Hard)}} - [[Progenitrix]] is based on the Mom Bomb from Final Fantasy IV.&lt;br /&gt;
* The second phase of the final boss of {{i|Pharos Sirius (Hard)}} - [[Progenitrix]] is based on the Dad Bomb boss from Final Fantasy IV -Interlude-.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Music References&amp;lt;ref name=MusicRef&amp;gt;[https://www.reddit.com/r/ffxiv/comments/126ucte/a_list_wlinks_of_every_song_in_final_fantasy_xiv/ A list w/links of every song in Final Fantasy XIV that originated in other Final Fantasy (and friends) titles (updated for 6.35!)], reddit post by LightSamus, 06.04.2026&amp;lt;/ref&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
{{music table header|original=y}}&lt;br /&gt;
{{music table row|Dancing Calcabrina|Dancing Calcabrina}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stormblood===&lt;br /&gt;
* [[Mist Dragon]], the final boss of {{i|The Burn}}, is a reference to the boss and summon &#039;Mist Dragon&#039; in Final Fantasy IV. &lt;br /&gt;
===Shadowbringers===&lt;br /&gt;
* [[Giott]] is a reference to King Giott in Final Fantasy IV.&lt;br /&gt;
* [[Tomra]] is a reference to the dwarf village with the same name in Final Fantasy IV.&lt;br /&gt;
* In the {{i|Seat of Sacrifice}}, the [[Warrior of Light (Boss)|Warrior of Light]] will summon spectral lalafellin Black Mage and White Mage, performing Twincast. This is a reference to Palom and Porom performing Comet Twincast.&lt;br /&gt;
* Three of [[Fandaniel|Fandaniel&#039;s]] Lunar Primals - [[Lunar Bahamut]], Ifrit and Odin - are based on the Lunar Eidolons appearing in the Game Boy Advance Version of Final Fantasy IV. Their color scheme are based on the original game.&lt;br /&gt;
===Endwalker===&lt;br /&gt;
* The {{i|Lunar Whale}} is a reference to the Lunar Whale of Final Fantasy IV.&lt;br /&gt;
* The main scenario dungeons {{i|Tower of Zot}} and {{i|Tower of Babil}} are a direct reference to the same dungeons in Final Fantasy IV. &lt;br /&gt;
* [[The Magus Sisters]] - [[Sanduruva]], [[Cinduruva]] and [[Minduruva]] - are based on the same bosses appearing in Final Fantasy IV.&lt;br /&gt;
* The function and location of {{i|The Tower of Babil}} is similar in Final Fantasy IV: it is located near the [[The Eblan Rime|Eblan region]] and houses a portal to the Moon.&lt;br /&gt;
* [[Barnabas]] and [[Lugae]] are also bosses in the Final Fantasy IV dungeon of the Tower of Babil.&lt;br /&gt;
* [[Mare Lamentorum]] is a reference to the artifical Moon of Final Fantasy IV:&lt;br /&gt;
** In both locations an antagonist - in Final Fantasy XIV&#039;s case [[Zodiark]] - is sealed within.&lt;br /&gt;
** [[The Watcher]] is a reference to Fusoya.&lt;br /&gt;
** The [[Loporrits]] are based in the Hummingways. Their appearance are based upon the 3D remake of Final Fantasy IV. They also live on the Moon and use their typical humming noise.&lt;br /&gt;
** A [[Kydonia Knolls|Stone Face]] was also the entrance to a dungeon in Final Fantasy IV Advance.&lt;br /&gt;
** The first boss of {{i|Smileton}} is based upon the Wicked Mask enemies from Final Fantasy IV.&lt;br /&gt;
* The [[Meteion|Meteia]] are based on the Maenads of Final Fantasy IV: The After Years. They are also able to create a hivemind and assess a world&#039;s state before destroying it.&lt;br /&gt;
* The prayers that revive the [[Warrior of Light]]&#039;s party during {{i|The Final Day}} is a reference to the prayers that revive Cecil&#039;s party during the Zeromus fight. &lt;br /&gt;
** The description of the prayers are the same.&lt;br /&gt;
&lt;br /&gt;
* [[Octomammoth (boss)|Octomammoth]]&#039;s design is based upon the boss with the same name that appears in Final Fantasy IV.&lt;br /&gt;
&lt;br /&gt;
* The [[Post-Endwalker Main Scenario Quests]] are heavily based upon [[Golbez]] and his four fiends, [[Scarmiglione]], [[Barbariccia]], [[Cagnazzo]] and [[Rubicante]]:&lt;br /&gt;
** {{i|The Fell Court of Troia (Duty)}} has the same name as the nation in Final Fantasy IV.&lt;br /&gt;
** All archfiends use their signature spells and attacks. &lt;br /&gt;
** The Kingdom of Baron that briefly appeared in the Contramemoria is named after the Kingdom in Final Fantasy IV.&lt;br /&gt;
** {{i|Mount Ordeals}} is named after the location in Final Fantasy IV. &lt;br /&gt;
** In Final Fantasy IV Golbez fights alongside a Shadow Dragon.&lt;br /&gt;
** The Moon of the Thirteenth is heavily based on the Red Moon in Final Fantasy IV.&lt;br /&gt;
** [[Zeromus]] is based on the final boss of Final Fantasy IV. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Music References&amp;lt;ref name=MusicRef&amp;gt;&amp;lt;/ref&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
{{music table header|original=y}}&lt;br /&gt;
{{music table row|Tower of Zot|Tower of Zot}}&lt;br /&gt;
{{music table row|Welcome to Our Town|Welcome to Our Town! (Endwalker)}}&lt;br /&gt;
{{music table row|Battle 1|Battle 1 from FINAL FANTASY IV}}&lt;br /&gt;
{{music table row|Somewhere In The World|Somewhere in the World (Ambitions Writhe)}}&lt;br /&gt;
{{music table row|Troian Beauty|Troian Beauty (Endwalker)}}&lt;br /&gt;
{{music table row|Battle 2|FINAL FANTASY IV: Battle 2 (Endwalker)}}&lt;br /&gt;
{{music table row|Sorrow and Loss|Sorrow and Loss (Endwalker)}}&lt;br /&gt;
{{music table row|Battle With the Four Fiends|Battle with the Four Fiends (Buried Memory)}}&lt;br /&gt;
{{music table row|Battle With the Four Fiends|Forged in Crimson}}&lt;br /&gt;
{{music table row|Sorrow and Loss|Sorrow and Loss}}&lt;br /&gt;
{{music table row|Suspicion|Suspicion}}&lt;br /&gt;
{{music table row|Another Moon|Another Moon}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references group=&amp;quot;lower-alpha&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{FF allusions nav}}&lt;br /&gt;
[[Category: Final Fantasy series]]&lt;/div&gt;</summary>
		<author><name>DaneeBound</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Final_Fantasy_III&amp;diff=1522305</id>
		<title>Final Fantasy III</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Final_Fantasy_III&amp;diff=1522305"/>
		<updated>2026-08-15T07:17:37Z</updated>

		<summary type="html">&lt;p&gt;DaneeBound: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Other games infobox&lt;br /&gt;
| title = Final Fantasy III&lt;br /&gt;
| cover = &lt;br /&gt;
| developer = Square &lt;br /&gt;
| publisher = Square&lt;br /&gt;
| director = Hironobu Sakaguchi&lt;br /&gt;
| producer = Masafumi Miyamoto&lt;br /&gt;
| artists = Koichi Ishii&amp;lt;br&amp;gt;Kazuko Shibuya&amp;lt;br&amp;gt;Yoshitaka Amano&lt;br /&gt;
| writers = Kenji Terada&lt;br /&gt;
| composer = Nobuo Uematsu&lt;br /&gt;
| series = [https://ffxiv.consolegameswiki.com/wiki/Category:Final_Fantasy_series Final Fantasy]&lt;br /&gt;
| platforms = Family Computer&lt;br /&gt;
| release = JP: April 27, 1990&lt;br /&gt;
| genres = turn based role-playing&lt;br /&gt;
| mode = single-player&lt;br /&gt;
}}&lt;br /&gt;
It is the second installment of the [https://ffxiv.consolegameswiki.com/wiki/Category:Final_Fantasy_series Final Fantasy series] and was directed by Hironobu Sakaguchi.&lt;br /&gt;
==Synopsis==&lt;br /&gt;
&lt;br /&gt;
{{quotation| Store Page of &#039;Final Fantasy III&#039; on Steam| With the power of light nearly eclipsed by the power of darkness, only the crystals&#039; four chosen adventurers can save the world.&lt;br /&gt;
&lt;br /&gt;
Experience the iconic job changing system first introduced in FFIII - switch jobs at will and use various abilities as you progress in the game. Change into a variety of classes like Warrior, Monk, White Mage, Black Mage, Dragoon, Evoker, or even call monsters to do your bidding with as a Summoner.&lt;br /&gt;
&lt;br /&gt;
Enjoy the exciting third installment in the FINAL FANTASY series!}}&lt;br /&gt;
==Setting==&lt;br /&gt;
The unnamed world is protected by four elemental crystals. 1000 years prior, an ancient civilisation overused the power of light and triggered a disaster by upsetting the balance between light and darkness. This summoned the Cloud of Darkness who wanted to return the world to nothingness. This conflict was ended by the Warriors of Light and Warriors of Darkness. The ancient civilastion was destroyed and balance was restored. &lt;br /&gt;
&lt;br /&gt;
At the beginning of the game darkness is taking over the world again, disrupting the balance and spawning monsters.&lt;br /&gt;
==Story==&lt;br /&gt;
Four orphans of the village of Ur are chosen by the dying crystals. Dubbing them the Warriors of Light, the dying Wind Crystal grants them the last of its powers and bestow the task of restoring the balance to them. They take off exploring the Floating Continent, and encounter several people like the princess Sara, Desch and Cid. &lt;br /&gt;
&lt;br /&gt;
When they reach the Fire Crystal, it is under attack from servants of the mage Sande. After defeating them, it grants the Warriors of Light its power.&lt;br /&gt;
&lt;br /&gt;
Cid gives them the Invincible, an airship that allows the Warriors of Light to travel to the surface world, which is nearly completely flooded. After facing several trials the Water Crystal grants them its blessing. After that, they meet Unei and Doga - students of the Magus Noah -  who reveal to them that Xande attacked the crystals to halt time&#039;s flow to become immortal. After gaining the final blessing from the Earth Crystal and receiving keys from Xande&#039;s servants, they breach into his stronghold - the Crystal Tower.&lt;br /&gt;
&lt;br /&gt;
The Warriors of Light defeat Xande, but the imbalance still summons the Cloud of Darkness again. The Cloud of Darkness absorbs Xande and kill the Warriors of Light. Unei and Doga sacrifice themselves to revive the Warriors of Light, allowing them to enter the World of Darkness. There they ally with the Warriors of Darkness. They sacrifice themselves to weaken the Cloud of Darkness, giving the Warriors of Light the Chance to kill the Cloud of Darkness. The crystals are revived and the balance is restored, and everyone is able to return to their old lives&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=bo9YdE8HAwQ The Complete Story of Final Fantasy III], Birds of Play, 29.03.2026&amp;lt;/ref&amp;gt;.&lt;br /&gt;
==References in Final Fantasy XIV==&lt;br /&gt;
===Legacy===&lt;br /&gt;
* The servers Gysahl and Saronia referred to the village and kingdom within Final Fantasy III.&lt;br /&gt;
===A Realm Reborn===&lt;br /&gt;
* The [[Onion Helm]] is a reward for puchasing the Collector&#039;s Edition of Final Fantasy XIV. The rest of the gear is available in {{i|The Labyrinth of the Ancients}}.&lt;br /&gt;
* The name of the [[Enterprise]] for an airship appears for the first time in Final Fantasy III.&lt;br /&gt;
* The [[Crystal Tower]] Raid Series is inspired by Final Fantasy III:&lt;br /&gt;
** The Organisation [[NOAH]] is named after the Magus Noah.&lt;br /&gt;
** The {{i|The Labyrinth of the Ancients}} is a reference to the Ancient&#039;s Maze.&lt;br /&gt;
** The Bosses [[Thanatos]], [[King Behemoth]] and [[Phlegethon]] are references to the bosses in Final Fantasy III.&lt;br /&gt;
** {{i|Syrcus Tower}} is a direct reference to the Syrcus Tower in Final Fantasy III.&lt;br /&gt;
** The Bosses [[Scylla]], [[Glasya Labolas]], [[Amon]] and [[Xande]] are references to the bosses in Final Fantasy III.&lt;br /&gt;
** During casting its abilities [[Glasya Labolas]] takes the same stance as the battle sprite in Final Fantasy III.&lt;br /&gt;
** Xande&#039;s fear of mortality and making a pact with the voidbeing [[Cloud of Darkness]] is a direct reference to the story of Final Fantasy III.&lt;br /&gt;
** [[Doga]] and [[Unei]] are named after the two characters in Final Fantasy III.&lt;br /&gt;
** The historical figures from the [[Allagan Empire]] are named Desch and Salina, referencing to the characters appearing in Final Fantasy III.&lt;br /&gt;
* The {{i|Wind-up Onion Knight}} is a reference to the Onion Knight sprite in Final Fantasy III. &lt;br /&gt;
* [[Nepto Dragon]] is named after a creature appearing in Final Fantasy III.&lt;br /&gt;
* The [[Evoker&#039;s Horn|Evoker&#039;s Attire]] and the upgraded [[Summoner&#039;s Attire Coffer|Summoner&#039;s Attire]] is a reference to the Final Fantasy III job &amp;quot;Evoker&amp;quot; becoming the &amp;quot;Summoner&amp;quot;.&lt;br /&gt;
* The [[Rowena&#039;s Token Weapons|weapons]] that could be obtained from Rowena with the rewards from the quest {{i|Primal Focus}} are named after weapons from Final Fantasy III. &lt;br /&gt;
* The {{i|Scholar}}, {{i|Summoner}}, {{i|Bard}}, and {{i|Dragoon}} jobs originate from this game.&lt;br /&gt;
* The following orchestrion rolls have been rearranged:&lt;br /&gt;
&lt;br /&gt;
{{music table header|original=y}}&lt;br /&gt;
{{music table row|Altar Cave|Hubris}}&lt;br /&gt;
{{music table row|Battle 2|Tumbling Down}}&lt;br /&gt;
{{music table row|Dorga Theme|Now I Know the Truth}}&lt;br /&gt;
{{music table row|Crystal Tower|Out of the Labyrinth}}&lt;br /&gt;
{{music table row|The Crystal Tower (Theme)|Out of the Labyrinth}}&lt;br /&gt;
{{music table row|Eternal Wind (Map Theme)|Eternal Wind}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Heavensward===&lt;br /&gt;
* The [[Wind-up Magus]] and [[Wind-up Viking]] enemies in {{i|The Antitower}} are based on the Magus and Viking job sprites.&lt;br /&gt;
* The [[Warriors of Darkness]] are based on the same characters from Final Fantasy III&lt;br /&gt;
** Similar to the group in Final Fantasy III, their world has been consumed by a Flood of Light.&lt;br /&gt;
** The job titles are the same as those in Final Fantasy III: Devout, Magus, Ranger and Knight&lt;br /&gt;
* The [[Orison_Attire_Coffer_(IL_210)|Orison Attire]] is inspired after the White Mage sprite from Final Fantasy III.&lt;br /&gt;
===Shadowbringers===&lt;br /&gt;
* The following orchestrion rolls have been rearranged:&lt;br /&gt;
{{music table header|original=y}}&lt;br /&gt;
{{music table row|Eternal Wind (Map Theme)|Eternal Wind - Shadowbringers}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Endwalker===&lt;br /&gt;
* The {{i|Sage}} job originates from this game.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=packed heights=200px&amp;gt;&lt;br /&gt;
Final Fantasy III Cover Nintendo DS.jpg|Cover used for the Nintendo DS and PSP Version of Final Fantasy III&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{FF allusions nav}}&lt;br /&gt;
[[Category:Final Fantasy series]]&lt;/div&gt;</summary>
		<author><name>DaneeBound</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Final_Fantasy_II&amp;diff=1522303</id>
		<title>Final Fantasy II</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Final_Fantasy_II&amp;diff=1522303"/>
		<updated>2026-08-15T07:15:19Z</updated>

		<summary type="html">&lt;p&gt;DaneeBound: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Other games infobox&lt;br /&gt;
| title = Final Fantasy II&lt;br /&gt;
| cover = &lt;br /&gt;
| developer = Square &lt;br /&gt;
| publisher = Square&lt;br /&gt;
| director = Hironobu Sakaguchi&lt;br /&gt;
| producer = Masafumi Miyamoto&lt;br /&gt;
| artists = Yoshitaka Amano&lt;br /&gt;
| writers = Kenji Terada&lt;br /&gt;
| composer = Nobuo Uematsu&lt;br /&gt;
| series = [https://ffxiv.consolegameswiki.com/wiki/Category:Final_Fantasy_series Final Fantasy]&lt;br /&gt;
| platforms = Family Computer{{efn|later ported to the WonderSwan Color, PlayStation, Game Boy Advance and many more}}&lt;br /&gt;
| release = JP: December 17, 1988&lt;br /&gt;
| genres = turn based role-playing&lt;br /&gt;
| mode = single-player&lt;br /&gt;
}}&lt;br /&gt;
It is the second installment of the [https://ffxiv.consolegameswiki.com/wiki/Category:Final_Fantasy_series Final Fantasy series] and was directed by Hironobu Sakaguchi.&lt;br /&gt;
==Synopsis==&lt;br /&gt;
{{quotation|GBA Box description of Final Fantasy II (translated)&amp;lt;ref&amp;gt;[http://www.thecoverproject.net/view.php?cover_id=10870 The Cover Project], 28.03.2026&amp;lt;/ref&amp;gt;| &#039;&#039;&#039;THE BIRTH OF A GENERATION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A long-lived pease is at an end. The emperor of Palamecia has called forth monsters from the underworld and begun his campaign for world conquest.&lt;br /&gt;
&lt;br /&gt;
A rebel army arose in the Kingdom of Fynn to thwart the emperor&#039;s plans. But the rebels&#039; castle fell to an all-out assault by the empire. Left with little choice, the rebels withdrew to the remote towan of Altair.&lt;br /&gt;
&lt;br /&gt;
Four youths from Fynn also found themselves fleeing the imperial forces. They had lost their parents at the hand of the empire. But their escape wasn&#039;t over...}}&lt;br /&gt;
==Setting==&lt;br /&gt;
The world consists of multiple kingdoms, including the Palamecian Empire and the kingdom of Fynn. The Palamecian Empire has begun a ruthless expansion, conquering and destroying it&#039;s neighbours. A rebellion is formed against the Empire, with it&#039;s headquarters being at Fynn Castle. &lt;br /&gt;
&lt;br /&gt;
The destruction of Fynn Castle is the games beginning.&lt;br /&gt;
==Story==&lt;br /&gt;
Firion, Maria, Guy and Leon are attacked by Palamecian Black knight soldiers and are left for dead . While Firion, Maria and Guy are rescued by Princess Hilda, Leon remains behind. Princess Hilda has established a rebel army and Firion, Maria and Guy want to join, but Hilda refuses since they are too young and inexperienced. The three friends then decide to search for their friend Leon who remained behind, but instead they find Prince Scott of Kashuan, who turns out to be the fiancé of Princess Hilda. He tells them that a former general of Kashuan, Borghen, betrayed the rebellion and joined the imperials. The group notifies Hilda, who then allows them to join the rebels and asks them to find mythril. They find it in the north, where villagers are forced to work in nearby mines. They free them and kill Borghen, the traitor, and retrieve mythril.&lt;br /&gt;
&lt;br /&gt;
For their next task they are sent out to stop the built od the &#039;&#039;Dreadnought&#039;&#039;, but they are too late; the airships takes of upon their arrival. They retrieve the Sunfire, a weapon strong enough to destroy the Dreadnought, but they witness how it kidnaps another airship with Princess Hilda on board. The friends rescue Hilda and then blow up the Dreadnought. Before leaving, Maria recognises that one of the Black Knight soldiers is their friend Leon.&lt;br /&gt;
&lt;br /&gt;
The friends are then tasked to seek out the Dragoons of Deist, thoug they are seemingly extinct. Upon arriving in Deist, they find a mother and her son, they learn that all but one Dragoons are dead - killed by an imperial poison. They place the last wyvern egg in a cavern and return to the rebel base. There they find out that the Hilda they rescues is a lamia in disguise. They slay the imposter and rescue the real Hilda before successfully reclaiming Fynn from imperial forces. &lt;br /&gt;
&lt;br /&gt;
They travel west where they rejoin forces with the last remaining Dragoon. When returning to the rebel base, they realise that many towns have been destroyed by a cyclone summoned by the emperor. The freshly hatched wyvern brings them into the castle within the cyclone and kill the emperor. But a Fynn soldier appears, telling them that Leon has taken over the empire&#039;s throne and is planning to erase the rebels and their army.&lt;br /&gt;
&lt;br /&gt;
The friends then travel to Palamecia to confront Leon. There, the former Emperor appears in the throne room as a demon, revealing he has become the ruler of hell. He wants to destroy not only the rebel army, but the entire world. After a noble sacrifice the friends and Leon escape on the wyvern, before the Emperor turns the castle into Pandaemonium, the capital of Hell. Leon agrees to help sealing the emperor away. The party travels to the Jade Passage and find a way inside Pandaemonium, where they defeat the emperor. &lt;br /&gt;
&lt;br /&gt;
In the additional &#039;&#039;&#039;Dawns of Souls&#039;&#039;&#039; scenario, the spirits of Minwu, Scott, Ricard and Josef arrive in Arubboth, the palace of Heaven and the twin of Pandaemonium. Within, a light version of the Emperor resides, who split from the Emperor after Firion killed him. He offers them immortality but visions from their loved ones shows them the light version is as evil as his dark counterpart. The party then defeats the light Emperor. &lt;br /&gt;
&lt;br /&gt;
==References in Final Fantasy XIV==&lt;br /&gt;
===General===&lt;br /&gt;
* Firion&#039;s Outfit is the Veteran Rank 2 reward (subscribed for 240 days)&lt;br /&gt;
===Legacy===&lt;br /&gt;
* The servers Kashuan and Palamecia are references to their respective kingdom and empire.&lt;br /&gt;
===A Realm Reborn===&lt;br /&gt;
* The password &amp;quot;wild rose&amp;quot; was used by [[Minfilia]] to identify and recognize those aligned with the Scions. Princess Hilda used the same term.&lt;br /&gt;
* The [[Battle Theme 1.x Orchestrion Roll]] is a remix of the battle theme of Final Fantasy II.&lt;br /&gt;
* The {{i|Dreadnaught}} is one of the Final Fantasy II&#039;s Empires airships.&lt;br /&gt;
&lt;br /&gt;
{{music table header|original=y}}&lt;br /&gt;
{{music table row|Chocobo Theme|Born to Ride}}&lt;br /&gt;
{{music table row|Battle Theme|Battle Theme 1.x}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Heavensward===&lt;br /&gt;
* The {{i|Wind-up Firion}} is a reference to the protagonist Firion.&lt;br /&gt;
* The {{i|Wild Rose Barding}} is inspired by the protagonist Firion.&lt;br /&gt;
===Shadowbringers===&lt;br /&gt;
* The [[Giant Beaver]] in [[Il Mheg]] is a reference.&lt;br /&gt;
===Endwalker===&lt;br /&gt;
* The [[Pandaemonium]] raid series have several references:&lt;br /&gt;
** The fortress that was used by Emperor Mateus as he was revived was called Pandaemonium&lt;br /&gt;
** The &amp;quot;dark version&amp;quot; of Lahabrea that is fought in the {{i|Abyssos: The Eighth Circle}} and in {{i|Abyssos: The Eighth Circle (Savage)}} is a similar constellation as in Final Fantasy II, as the dark version of the Emperor is fought within Pandaemonium&lt;br /&gt;
** After defeating [[Hephaistos]], Pandaemonium rises within the [[Aitiascope]] on the Source. This also happens in Final Fantasy II when defeating the Emperor.&lt;br /&gt;
** {{i|Anabaseios: The Ninth Circle}} is a reference to the final levels of Final Fantasy II&#039;s Pandaemonium becoming more crystalline.&lt;br /&gt;
** The Boss in {{i|Anabaseios: The Tenth Circle}} is a reference to the boss encounter Beelzebub in Final Fantasy II&#039;s Pandaemonium&lt;br /&gt;
** [[Themis]] in {{i|Anabaseios: The Eleventh Circle}} is a reference to the boss Astaroth in Final Fantasy II&#039;s Pandaemonium. Their idle stances are similar as well.&lt;br /&gt;
** The angelic from of [[Athena]] in {{i|Anabaseios: The Twelfth Circle}} is a reference to the light half of the emperor sent to heaven in the &#039;&#039;&#039;Dawns of Souls&#039;&#039;&#039; scenario for Final Fantasy II.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=packed heights=200px&amp;gt;&lt;br /&gt;
Final Fantasy II box back (GBA).jpg|Back of the SNES box of Final Fantasy II (translated)&lt;br /&gt;
Final Fantasy II Cover (Steam).jpg|Cover on Steam&lt;br /&gt;
Final Fantasy II Cover (full Art).jpg|Full artwork of the Cover on Steam and PSP Version&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references group=&amp;quot;lower-alpha&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{FF allusions nav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Final Fantasy series]]&lt;/div&gt;</summary>
		<author><name>DaneeBound</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Final_Fantasy&amp;diff=1522302</id>
		<title>Final Fantasy</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Final_Fantasy&amp;diff=1522302"/>
		<updated>2026-08-15T07:13:57Z</updated>

		<summary type="html">&lt;p&gt;DaneeBound: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Other games infobox&lt;br /&gt;
| title = Final Fantasy&lt;br /&gt;
| cover = Final Fantasy Cover.jpg&lt;br /&gt;
| developer = Square &lt;br /&gt;
| publisher = Square, Nintendo&lt;br /&gt;
| director = Hironobu Sakaguchi&lt;br /&gt;
| producer = Masafumi Miyamoto&lt;br /&gt;
| artists = Yoshitaka Amano&lt;br /&gt;
| writers = Hironobu Sakaguchi&amp;lt;br&amp;gt;Kenji Terada&lt;br /&gt;
| composer = Nobuo Uematsu&lt;br /&gt;
| series = [https://ffxiv.consolegameswiki.com/wiki/Category:Final_Fantasy_series Final Fantasy]&lt;br /&gt;
| platforms = Famicom/NES{{efn|later ported to the MSX2, WonderSwan Color, PlayStation, Game Boy Advance and many more}}&lt;br /&gt;
| release = JP: December 18, 1987&amp;lt;br&amp;gt;NA: July 1990&lt;br /&gt;
| genres = turn based role-playing&lt;br /&gt;
| mode = single-player&lt;br /&gt;
}}&lt;br /&gt;
It is the first installment of the [https://ffxiv.consolegameswiki.com/wiki/Category:Final_Fantasy_series Final Fantasy series] and was directed by Hironobu Sakaguchi.&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
&lt;br /&gt;
{{quotation|North American box description of &#039;&#039;Final Fantasy&#039;&#039;|&lt;br /&gt;
&#039;&#039;&#039;Dragons and broadswords, mystery and adventure. Final Fantasy has them all!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An evil shroud covers the world in darkness. You must restore the powers of earth, wind, fire and water to the Four Orbs. Create your own band of 4 Light Warriors from fighters, thieves, martial artists, and magicians. You&#039;ll need all their skills to triumph in this massive role-playing adventure.&lt;br /&gt;
&lt;br /&gt;
Your treacheroous journey takes you to all parts of a strange new world. Explore dangerous castles and dark caverns where deadly perils, and great rewards await at every turn. Hundreds of ferocious monsters block your path. With patience, skill and cunning you can defeat them.&lt;br /&gt;
&lt;br /&gt;
Come, begin your quest. Enter an enchanted new World. Command your warriors!&lt;br /&gt;
&lt;br /&gt;
Prepare to face the Final Fantasy!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A world shrouded in the darkness of evil. Your mission - to restore the light!}}&lt;br /&gt;
==Setting==&lt;br /&gt;
The world of &#039;&#039;&#039;Final Fantasy&#039;&#039;&#039; is determined by the state of four crystals, each governing one of the four elements &#039;&#039;&#039;wind&#039;&#039;&#039;, &#039;&#039;&#039;water&#039;&#039;&#039;, &#039;&#039;&#039;earth&#039;&#039;&#039; and &#039;&#039;&#039;fire&#039;&#039;&#039;. 400 years prior to the start of the game, the first crystal - the crystal of wind - went dark, followed by the other crystals, causing calamties across the three continents. A sage tells of a prophecy that four light warriors will come to save the world. &lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
Each of the four warriors of light carries one of the darkened crystals. After rescuing Princess Sarah from Garland, the King of Coneria builds a bridge so the Warriors of Light can access to the town of Pravoka. There they liberate the town from a band of pirates and receive a pirates&#039; ship for their own use. The Warriors now embark on a chain of delivery quests on the shores of the Aldi Sea. First, they retrieve a stolen crown from the Marsh Cave for a king in a ruined castle, who turns out to be the dark elf Astos. Defeating him gains them the Crystal Eye, which they return to the blind witch Matoya in exchange for a herb needed to awaken the elf prince cursed by Astos. The elf prince gives the Warriors of Light the Mystic Key, which is capable of unlocking any door. The key unlocks a storage room in Coneria Castle which holds explosives. With this, they connect the Aldi Sea to the outside World&amp;lt;ref name=FFIStory&amp;gt;[https://web.archive.org/web/20151106034701/http://www.gametrailers.com/full-episodes/bx14k1/gt-retrospectives-final-fantasy-retrospective--part-i &amp;quot;Final Fantasy Retrospective: Part I&amp;quot;], via [https://en.wikipedia.org/wiki/Final_Fantasy_(video_game) Wikipedia], 26.03.2026. [https://www.youtube.com/watch?v=V8-ximt-Sqg &amp;quot;The Complete Story of Final Fantasy I&amp;quot;] by Birds of Play, 26.03.2026&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
From here, the Warriors of Light retrieve the Star Ruby, with which they can gain Sarda&#039;s Rod. With it they venture into the Earth Cave and destroy the Earth Fiend, Lich. After obtaining a canoe, and enter Gurgu Volcano, they destroy the Fire Fiend, Kary. After obtaining the Levistone, the northern continents can be reached by airship. With a special liquid from a fairy, the Warriors of Light are able to dive to the Sunken Shrine and defeat the Water Fiend, Kraken. There they received a slab, which can be translated with the help of Dr. Unne and teach the Warriors of Light the lefeinish language. The Lefeinish give the Warriors access to the Floating Castle where they can defeat the Wind Fiend, Tiamat&amp;lt;ref name=FFIStory&amp;gt;[https://web.archive.org/web/20151106034701/http://www.gametrailers.com/full-episodes/bx14k1/gt-retrospectives-final-fantasy-retrospective--part-i &amp;quot;Final Fantasy Retrospective: Part I&amp;quot;], via [https://en.wikipedia.org/wiki/Final_Fantasy_(video_game) Wikipedia], 26.03.2026. [https://www.youtube.com/watch?v=V8-ximt-Sqg &amp;quot;The Complete Story of Final Fantasy I&amp;quot;] by Birds of Play, 26.03.2026&amp;lt;/ref&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
With all four fiends defeated and the crystals restored, the Warriors of Light travel back 2000 years into the past to defeat the creator of the fiends. There the Warriors discover that they are part of a time loop: the four fiends had sent Garland - the archdemon Chaos - back in time. Then he sent the fiends to the future and by doing so, creating a time loop by which he could live forever. The Warriors of Light defeat Chaos, ending the time loop and return back to the present. But since the time loop is broken, no one remembers their heroic deeds&amp;lt;ref name=FFIStory&amp;gt;[https://web.archive.org/web/20151106034701/http://www.gametrailers.com/full-episodes/bx14k1/gt-retrospectives-final-fantasy-retrospective--part-i &amp;quot;Final Fantasy Retrospective: Part I&amp;quot;], via [https://en.wikipedia.org/wiki/Final_Fantasy_(video_game) Wikipedia], 26.03.2026. [https://www.youtube.com/watch?v=V8-ximt-Sqg &amp;quot;The Complete Story of Final Fantasy I&amp;quot;] by Birds of Play, 26.03.2026&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==References in Final Fantasy XIV==&lt;br /&gt;
===Legacy===&lt;br /&gt;
* The server &#039;&#039;&#039;Cornelia&#039;&#039;&#039; and &#039;&#039;&#039;Melmond&#039;&#039;&#039; were references to their respective places and kingdoms.&lt;br /&gt;
===A Realm Reborn===&lt;br /&gt;
* The [[Armor_of_Light|tank gear]] from the {{i|The Labyrinth of the Ancients}} is inspired by the appearance of the Warrior of Light&#039;s artwork by Yoshitaka Amano.&lt;br /&gt;
** The helmet of this set is part of the Collector&#039;s Edition rewards for A Realm Reborn.&lt;br /&gt;
* The {{i|Wind-up Warrior of Light}} is based on the Warrior of Light&#039;s artwork by Yoshitaka Amano.&lt;br /&gt;
* The Minions spawned by the {{i|Minion of Light}} are based on the [[Minion_of_Light_(Warrior)|Warrior]], [[Minion_of_Light_(White_Mage)|White Mage]] and [[Minion_of_Light_(Black_Mage)|Black Mage]] sprites.&lt;br /&gt;
* The {{i|Warrior}}, {{i|Paladin}}, {{i|White Mage}}, {{i|Black Mage}}, {{i|Monk}}, and {{i|Ninja}} jobs originate from this game.&lt;br /&gt;
&lt;br /&gt;
{{music table header|original=y}}&lt;br /&gt;
{{music table row|Prelude|Prelude - Discoveries}}&lt;br /&gt;
{{music table row|Victory Fanfare|A Victory Fanfare Reborn}}&lt;br /&gt;
{{music table row|Final Fantasy|The Seventh Sun}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Heavensward===&lt;br /&gt;
* [[Matoya]], [[Matoya&#039;s Cave]] and the theme &amp;quot;[[The Mushroomery Orchestrion Roll|The Mushroomery]]&amp;quot; are a reference to Matoya in &#039;&#039;&#039;Final Fantasy&#039;&#039;&#039;.&lt;br /&gt;
* Matoya&#039;s Crystal Eye is the same item that &#039;&#039;Final Fantasy&#039;&#039; Matoya used.&lt;br /&gt;
&lt;br /&gt;
{{music table header|original=y}}&lt;br /&gt;
{{music table row|Matoya&#039;s Cave|The Mushroomery}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stormblood===&lt;br /&gt;
* The {{i|Wind-up Red Mage}} was available as a pre-order bonus for Stormblood.&lt;br /&gt;
* The {{i|Red Mage}} job originates from this game.&lt;br /&gt;
* [[Chaos]] in {{i|Alphascape V1.0}} and {{i|Alphascape V1.0 (Savage)}} is a direct reference. The arena &amp;quot;Chaos Shrine&amp;quot; is a destroyed version of the arena in Final Fantasy.&lt;br /&gt;
** The [[Dark Crystal]] is a reference to a relic that could be found inside the Chaos Shrine.&lt;br /&gt;
** Chaos&#039;s &amp;quot;Knock Down&amp;quot; attack references Garland&#039;s infamous line from the original English translation of this game, &amp;quot;I, Garland, will knock you all down!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{music table header|original=y}}&lt;br /&gt;
{{music table row|Battle Scene|Battle}}&lt;br /&gt;
|}&lt;br /&gt;
===Shadowbringers===&lt;br /&gt;
* The {{i|Mt. Gulg}} appears as a dungeon and is a reference to the area in &#039;&#039;&#039;Final Fantasy&#039;&#039;&#039;.&lt;br /&gt;
* In the {{i|Seat of Sacrifice}} trial the [[Warrior of Light (Boss)]] takes the appearance of the Warrior of Light artwork by Yoshitaka Amano.&lt;br /&gt;
* The bookshelves found around the entrance and final boss arena of {{i|Matoya&#039;s Relict}} are engraved with the sprites of the six starting jobs from &#039;&#039;Final Fantasy&#039;&#039;.&lt;br /&gt;
* Garlean [[Death Machine|Death Machines]] are based on the enemy of the same name from this game.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=packed heights=300px&amp;gt;&lt;br /&gt;
Final Fantasy Cover JP.jpg|Japanese Cover with art by Yoshitaka Amano&lt;br /&gt;
Final Fantasy_NA_box_back.jpg|Back of the NA box&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references group=&amp;quot;lower-alpha&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{FF allusions nav}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Final Fantasy series]]&lt;/div&gt;</summary>
		<author><name>DaneeBound</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Final_Fantasy_XIV&amp;diff=1522301</id>
		<title>Final Fantasy XIV</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Final_Fantasy_XIV&amp;diff=1522301"/>
		<updated>2026-08-15T06:51:52Z</updated>

		<summary type="html">&lt;p&gt;DaneeBound: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Other games infobox&lt;br /&gt;
| title = Final Fantasy XIV&lt;br /&gt;
| cover = Final Fantasy XIV - A Realm Reborn.jpg&lt;br /&gt;
| developer = Square Enix Business Division 5&lt;br /&gt;
| publisher = Square Enix&lt;br /&gt;
| director = Naoki Yoshida&lt;br /&gt;
| producer = Naoki Yoshida&lt;br /&gt;
| artists = Hiroshi Minagawa&amp;lt;br&amp;gt;Akihiko Yoshida&amp;lt;br&amp;gt;Takeo Suzuki&lt;br /&gt;
| writers = Kazutoyo Maehiro&lt;br /&gt;
| composer = Masayoshi Soken&amp;lt;br&amp;gt;Nobuo Uematsu&lt;br /&gt;
| series = [https://ffxiv.consolegameswiki.com/wiki/Category:Final_Fantasy_series Final Fantasy]&lt;br /&gt;
| platforms = macOS&amp;lt;br&amp;gt;Nintendo Switch 2&amp;lt;br&amp;gt;PlayStation 3{{efn|Until June 2017}}&amp;lt;br&amp;gt;PlayStation 4&amp;lt;br&amp;gt;PlayStation 5&amp;lt;br&amp;gt;Windows&amp;lt;br&amp;gt;Xbox Series &amp;lt;nowiki&amp;gt;S|X&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| release = &#039;&#039;&#039;PlayStation 3, Windows&#039;&#039;&#039;&amp;lt;br&amp;gt;August 27, 2013&amp;lt;br&amp;gt;&#039;&#039;&#039;PlayStation 4&#039;&#039;&#039;&amp;lt;br&amp;gt;April 14, 2014&amp;lt;br&amp;gt;&#039;&#039;&#039;macOS&#039;&#039;&#039;&amp;lt;br&amp;gt;June 23, 2015&amp;lt;br&amp;gt;&#039;&#039;&#039;PlayStation 5&#039;&#039;&#039;&amp;lt;br&amp;gt;May 25, 2021&amp;lt;br&amp;gt;&#039;&#039;&#039;Xbox Series &amp;lt;nowiki&amp;gt;S|X&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;&amp;lt;br&amp;gt;March 21, 2024&amp;lt;br&amp;gt;&#039;&#039;&#039;Nintendo Switch 2&#039;&#039;&#039;&amp;lt;br&amp;gt;August 4, 2026&lt;br /&gt;
| genres = MMORPG&lt;br /&gt;
| mode = mutiplayer&lt;br /&gt;
}} It is the continuation of [[wikipedia:Final Fantasy XIV (2010 video game)|Final Fantasy XIV]] by [[Square Enix]], having [[Naoki Yoshida]] as producer and director. &#039;&#039;Final Fantasy XIV: A Realm Reborn&#039;&#039; was released worldwide on August 27, 2013. It takes place in the fictional land of Eorzea, five years after the events of [[Patch 1.23b|the original release]]. At the conclusion of the &#039;&#039;&#039;Legacy&#039;&#039;&#039; version of Final Fantasy XIV, the primal dragon [[Bahamut]] escapes from his lunar prison within [[Dalamud]] which causes the [[Seventh Umbral Calamity]], an apocalyptic event that destroys much of [[Eorzea]]. Through the gods&#039; blessing, the player character escapes the devastation by time traveling five years into the future. As [[Eorzea]] recovers and rebuilds, the player must deal with the impending threat of invasion by the [[Garlean Empire]] from the north.&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
{{Quotation|A Realm Reborn, [http://na.finalfantasyxiv.com/ Official Website]|[[Hydaelyn]] &amp;amp;ndash; a vibrant planet blessed by the Light of the Crystal. Amid azure seas, encompassing the westernmost of the Three Great Continents, there lies a realm embraced by the gods and forged by heroes. Her name [[Eorzea]]. It is here that your tale unfolds. Beckoned by the Mothercrystal &amp;amp;ndash; the source of all life &amp;amp;ndash; you must embark upon a quest to deliver the land from an eternity of Darkness.}}&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
FFXIV: A Realm Reborn development planning started from scratch in January, 2011 &amp;amp;ndash; almost two years before the original game was closed (November 11, 2012) due to &amp;quot;[[wikipedia:Final Fantasy XIV (2010 video game)|flawed release and poor reception]]&amp;quot; &amp;amp;ndash; and saw fruition with [[Patch 1.23b|patch 1.18]] in July 2011. Yoshida and his team made major changes to the battle system, implemented auto-attack and instanced [[dungeons]], removed the controversial &amp;quot;fatigue&amp;quot; system, and introduced the [[Grand Company]] storyline which would supersede the original [[Main Scenario Quests|main scenario questline]].&lt;br /&gt;
&lt;br /&gt;
On the anniversary of the game&#039;s release, Yoichi Wada claimed that the initial launch of Final Fantasy XIV had &amp;quot;greatly damaged&amp;quot; the Final Fantasy brand. Thus, Wada and Yoshida announced the brand new version of Final Fantasy XIV in October 2011, code-named &amp;quot;[[Patch 2.0|Version 2.0]]&amp;quot;, which had been in development since January, along with a tentative roadmap for future progress for both PC and PlayStation 3.  In July 2012, Square Enix revealed that Version 2.0&#039;s official title would be &#039;&#039;Final Fantasy XIV: [[A Realm Reborn]]&#039;&#039;. This date served as the &amp;quot;grand finale&amp;quot; for the old game, culminating in a cinematic trailer for A Realm Reborn called &amp;quot;End of an Era&amp;quot;.&lt;br /&gt;
{{evt|service=youtube|id=39j5v8jlndM|dimensions=350|align=right|description=FINAL FANTASY XIV: A Realm Reborn - End of an Era}}&lt;br /&gt;
&lt;br /&gt;
== Testing and release ==&lt;br /&gt;
Testing phases, announcements, and game releases followed a series of events, chronologically:&lt;br /&gt;
* The alpha test for A Realm Reborn began shortly after the original release&#039;s finale and ended in late December 2012. Yoshida published an updated roadmap for the beta test through launch, indicating four phases of beta beginning in mid-February 2013. He claimed that the team is &amp;quot;adamant the game not be released until it is ready&amp;quot; and that launching too early &amp;quot;would be like at the level of destroying the company&amp;quot;.&lt;br /&gt;
* In May 2013, Square Enix announced the release date for the game, along with details about pre-order bonuses and the collector&#039;s edition.&lt;br /&gt;
* In June 2013, the company revealed a PlayStation 4 version was in development and due for release in 2014.&lt;br /&gt;
* Early access began on August 24, 2013, with players able to play continuously through to the August 27 launch. Players throughout this period noted continued server issues. Due to an &amp;quot;overwhelmingly positive response&amp;quot;, the servers could not handle the number of concurrent players, prompting Square Enix to temporarily suspend digital sales of the game. In light of these issues, Yoshida issued an apology to fans for the game&#039;s &amp;quot;rocky&amp;quot; launch and reassured them that fixes were in progress and new servers would be created. A week after launch, the game received a ten-hour maintenance and fresh patches, and all players were compensated with a week of free play time.&lt;br /&gt;
* A Steam version of the client was released on February 14, 2014.&lt;br /&gt;
* A beta for the PlayStation 4 version of Final Fantasy XIV: A Realm Reborn debuted on the same day as the Japanese release of the console, February 22, 2014. Owners of the PlayStation 3 client were able upgrade to the digital PlayStation 4 client for free.&lt;br /&gt;
* A two-week free trial version first became available for PC on July 31, 2014, with PlayStation 3 and 4 versions following in December.&lt;br /&gt;
* The macOS client debuted on June 23, 2015 to coincide with the release of the first expansion pack. The port was handled by TransGaming. Unlike console and Microsoft Windows PC versions of the expansion, the Mac release is only available in a two-in-one bundle containing the base game and the Heavensward expansion, titled Final Fantasy XIV Online.&lt;br /&gt;
* The two-week limitation was removed in March 2017; free trial players can access all content up to level 35 with no time restrictions.&lt;br /&gt;
* Beginning on August 5th 2020, the free trial was expanded to include all of A Realm Reborn and Heavensward, with the level restriction upped to 60. Social restrictions were put in place to address gil sellers and bots.&lt;br /&gt;
&lt;br /&gt;
=== Other countries ===&lt;br /&gt;
The game was released in other countries:&lt;br /&gt;
* The Chinese version, published and administrated by Shanda Games, premiered on August 29, 2014 featuring content through patch 2.16. It features separate servers from the other language versions of the game and a pay-per-hour micropayment billing system.&lt;br /&gt;
* The Korean version, distributed by Actoz Soft, launched in South Korea on August 14, 2015 with content from patch 2.2. This version carries a flexible subscription model with increments as low as 5 hours, similar to the Chinese release, up to 90 days, much like the traditional monthly payment plan.&lt;br /&gt;
&lt;br /&gt;
== Final Fantasy XIV editions ==&lt;br /&gt;
There are 4 editions of the game available, each can be purchased for the chosen OS:&lt;br /&gt;
* Final Fantasy XIV Online Starter Edition (equivalent to the content of the [[#Free Trial|Free Trial]])&lt;br /&gt;
* Final Fantasy XIV Online Complete Edition&lt;br /&gt;
* Final Fantasy XIV Online Complete Edition Collector&#039;s Edition&lt;br /&gt;
* Final Fantasy XIV: Dawntrail&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important note:&#039;&#039;&#039; Notice that you can&#039;t use purchased game keys interchangeably between &#039;&#039;&#039;&#039;&#039;OS&#039;&#039;&#039;&#039;&#039; or &#039;&#039;&#039;&#039;&#039;retailer&#039;&#039;&#039;&#039;&#039;, i.e. if you purchase through Steam you can only upgrade it with keys sold by Steam, the same is true for operating systems: if you purchased game keys for PS4 you can only upgrade it with PS4-specific keys, not PC/MacOS ones.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| align-center}}&lt;br /&gt;
|- &lt;br /&gt;
! Items&lt;br /&gt;
! Starter Edition&lt;br /&gt;
! Complete Edition&lt;br /&gt;
! Complete Edition CE **&lt;br /&gt;
! Dawntrail *&lt;br /&gt;
! Dawntrail CE *&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Final Fantasy XIV: [[A Realm Reborn]]&lt;br /&gt;
|{{yes}}||{{yes}}||{{yes}}||{{no}}||{{no}}&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Final Fantasy XIV: [[Heavensward]]&lt;br /&gt;
|{{yes}}||{{yes}}||{{yes}}||{{no}}||{{no}}&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Final Fantasy XIV: [[Stormblood]]&lt;br /&gt;
|{{yes}}||{{yes}}||{{yes}}||{{no}}||{{no}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Final Fantasy XIV: [[Shadowbringers]]&lt;br /&gt;
|{{yes}}||{{yes}}||{{yes}}||{{yes}}||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Final Fantasy XIV: [[Endwalker]]&lt;br /&gt;
|{{no}}||{{yes}}||{{yes}}||{{yes}}||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Final Fantasy XIV: [[Dawntrail]]&lt;br /&gt;
|{{no}}||{{yes}}||{{yes}}||{{yes}}||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Item icon|Fat Chocobo}}&amp;lt;br&amp;gt;{{Item icon|Wind-up Moogle}}&amp;lt;br&amp;gt;{{Item icon|Coeurl (Mount)}}&amp;lt;br&amp;gt;{{Item icon|Baby Behemoth}}&amp;lt;br&amp;gt;{{Item icon|Helm of Light}}&amp;lt;br&amp;gt;{{Item icon|Behemoth Barding}}&lt;br /&gt;
|{{no}}||{{no}}||{{yes}}||{{no}}||{{no}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Item icon|Griffin (Mount)}}&amp;lt;br&amp;gt;{{Item icon|Wind-up Kain}}&amp;lt;br&amp;gt;{{Item icon|Baron Helm}}&amp;lt;br&amp;gt;{{Item icon|Fantasia}}&lt;br /&gt;
|{{no}}||{{no}}||{{yes}}||{{no}}||{{no}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Item icon|Syldra (Mount)}}&amp;lt;br&amp;gt;{{Item icon|Wind-up Bartz}}&amp;lt;br&amp;gt;{{Item icon|Chicken Knife}}&lt;br /&gt;
|{{no}}||{{no}}||{{yes}}||{{no}}||{{no}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Item icon|Grani}}&amp;lt;br&amp;gt;{{Item icon|Wind-up Fran}}&amp;lt;br&amp;gt;{{Item icon|Revolver}}&lt;br /&gt;
|{{no}}||{{no}}||{{yes}}||{{no}}||{{no}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Item icon|Arion}}&amp;lt;br&amp;gt;{{Item icon|Wind-up Porom}}&amp;lt;br&amp;gt;{{Item icon|Death Scythe}}&lt;br /&gt;
|{{no}}||{{no}}||{{yes}}||{{no}}||{{no}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Item icon|Ark}}&amp;lt;br&amp;gt;{{Item icon|Wind-up Garnet}}&amp;lt;br&amp;gt;{{Item icon|Chocobo Brush}}&lt;br /&gt;
|{{no}}||{{no}}||{{yes}}||{{no}}||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039; Dawntrail requires the Starter Edition (base game) to be played.&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039; A specific expansion&#039;s Collector&#039;s Edition items can be purchased later as an upgrade from the [[Final Fantasy XIV Online Store]].&lt;br /&gt;
&lt;br /&gt;
=== Historical pre-order bonuses ===&lt;br /&gt;
Some items were only available as pre-order bonus items and can no longer be obtained.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|- &lt;br /&gt;
! Game&lt;br /&gt;
! Items&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | A Realm Reborn&lt;br /&gt;
| {{bullet}}{{Item icon|Cait Sith Doll}}&amp;lt;br&amp;gt;{{bullet}}{{Item icon|Moogle Cap}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Heavensward&lt;br /&gt;
| {{bullet}}{{Item icon|Chocobo Chick Courier}}&amp;lt;br&amp;gt;{{bullet}}{{Item icon|Baron Circlet}} and {{Item icon|Baron Earrings}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Stormblood&lt;br /&gt;
| {{bullet}}{{Item icon|Wind-up Red Mage}}&amp;lt;br&amp;gt;{{bullet}}{{Item icon|Ala Mhigan Earrings}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Shadowbringers&lt;br /&gt;
| {{bullet}}{{Item icon|Baby Gremlin}}&amp;lt;br&amp;gt;{{bullet}}{{Item icon|Aetheryte Earring}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Endwalker&lt;br /&gt;
| {{bullet}}{{Item icon|Wind-up Palom}}&amp;lt;br&amp;gt;{{bullet}}{{Item icon|Menphina&#039;s Earring}} (later re-released in the [[Final Fantasy XIV Online Store/Shop/Value Bundles#Adventurer&#039;s Supply Kit|Adventurer&#039;s Supply Kit]])&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Dawntrail&lt;br /&gt;
| {{bullet}}{{Item icon|Wind-up Zidane}}&amp;lt;br&amp;gt;{{bullet}}{{Item icon|Azeyma&#039;s Earrings}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
{{main|Character}}&lt;br /&gt;
&lt;br /&gt;
Selecting one of the available [[races]] determines the appearance of the character, and the [[starting attributes]], which gives a minuscule bit of advantage to that particular character early on. Other than that, races will not impact any other aspect, such as combat or story, the latter is mostly linear.&lt;br /&gt;
&lt;br /&gt;
Each character must choose a starting [[class]]. Classes are divided into combat roles, such as [[conjurer]] and [[marauder]], and crafting/gathering roles, such as [[carpenter]], [[alchemist]], and [[miner]]. During character creation, you can only choose a combat class. In Final Fantasy XIV players are able to level all classes available in the game with a single character, this makes it easy to have many options to play with. Unlike crafting/gathering classes, the combat classes evolve into [[job]]s, which gives a bigger arsenal of [[action]]s (skills) to use and greatly expand the gameplay experience.&lt;br /&gt;
&lt;br /&gt;
Players can choose to play either [[PvE]], or [[PvP]], and both modes offer several solo and group play opportunities. The game is built to please both crowds: casual and hardcore. Additionally, within [[PvE]] it&#039;s possible to take part in mini-games such as [[The Gold Saucer]], and [[Seasonal Events]] which cycle yearly.&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
Final Fantasy XIV&#039;s combat is built upon the most common MMORPG structure: damage, tank, and healer. Damage is simply decreasing the enemy&#039;s health in a plethora of ways, tank is preventing the enemy from causing damage to allies, and healer&#039;s task is to keep other characters HP up, as well as removing debuffs. Each class/job has a predefined role, but some of them offer varying options to provide the party with additional utility.&lt;br /&gt;
&lt;br /&gt;
Combat is designed to be tactical; while most skills share a global cooldown, there are many skills which bear their own cooldown and make a substantial difference in a fight outcome. Tailored through [[action]]s &amp;amp;ndash; FFXIV term for skills &amp;amp;ndash; and passive [[trait]]s, players are free build their skillbar as they wish to try different rotations. However, at the highest levels of play, there is only one or two variations on a &amp;quot;correct&amp;quot; rotation, and anything else is a DPS loss. There is no customization to jobs or skills. No points to allocate, and you cannot &amp;quot;build&amp;quot; your character in any particular way.&lt;br /&gt;
&lt;br /&gt;
The consequence of this design philosophy is [[jobs]] that are all very well balanced, with the difference between &amp;quot;best&amp;quot; and &amp;quot;worst&amp;quot; jobs being at most a few percentage points. It also means there is effectively no &amp;quot;meta&amp;quot; and that all party compositions and jobs are capable of clearing all content. As long as a player is in adequate gear, they have everything they need to clear even the hardest content with enough practice.&lt;br /&gt;
&lt;br /&gt;
== Player versus Environment ==&lt;br /&gt;
{{main|Player versus Environment}}&lt;br /&gt;
&lt;br /&gt;
== Player versus Player ==&lt;br /&gt;
{{main|PvP}}&lt;br /&gt;
&lt;br /&gt;
==Free Trial==&lt;br /&gt;
[[File:Free trial banner1.png|center|link=http://freetrial.finalfantasyxiv.com/]]&lt;br /&gt;
As of [[Patch 7.5]], the [http://freetrial.finalfantasyxiv.com/ &#039;&#039;Final Fantasy XIV&#039;&#039; Free Trial] now includes all content up to the end of [[Shadowbringers]] and level 80 (excluding [[PvP]] and [[ultimate raids]]).&lt;br /&gt;
&lt;br /&gt;
===Restrictions===&lt;br /&gt;
However, in order to combat spam and real-money-trading bots, the Free Trial includes a number of [https://support.na.square-enix.com/rule.php?id=5382&amp;amp;la=1&amp;amp;tag=freetrial Social Restrictions]. Among these are:&lt;br /&gt;
* Inability to use the /shout, /yell, or /tell chat channels.&lt;br /&gt;
* Inability to start parties (but can still be invited to them, or join parties in [[Party Finder]]).&lt;br /&gt;
* Inability to join [[Free Companies]] (but can join [[Linkshells]]).&lt;br /&gt;
* A {{gil|300000}} [[gil]] cap.&lt;br /&gt;
* Inability to trade with other players, or use the [[Market Board]].&lt;br /&gt;
* Inability to hire [[Retainers]].&lt;br /&gt;
&lt;br /&gt;
The last three restrictions are very limiting on quality of life and inventory space. Lack of Market Board access or the ability to trade with others puts players at the mercy of RNG drops for anything that doesn&#039;t have a guaranteed source such as a quest. Players will need to craft or gather items themselves if they can otherwise be obtained from the Market Board.&lt;br /&gt;
&lt;br /&gt;
While not stated outright, Free Trial players are unable to acquire [[Player Housing|housing]], as the gil cap is not high enough to purchase any property (even an [[Apartments|apartment room]], which costs a flat fee of {{gil|500000}} [[gil]]).&lt;br /&gt;
&lt;br /&gt;
Free Trial players can log into [https://na.finalfantasyxiv.com/lodestone/ the Lodestone] and view information about their character, although some functions of the site are restricted.&lt;br /&gt;
&lt;br /&gt;
Additionally, Free Trial accounts can only be played on the platform on which they were created, until the game is purchased. For example, a Free Trial account created on Playstation can only be played on that platform - it cannot be logged into from Windows until the Standard game is purchased.&lt;br /&gt;
&lt;br /&gt;
===Conversion to the full version===&lt;br /&gt;
Purchase of the Starter Edition includes all the same content as the Free Trial, but removes all of the above restrictions. Players will need to begin paying monthly subscription fees at that time.&lt;br /&gt;
* Due to not gaining much new content from the Starter Edition, it is generally recommended to buy the Complete Edition instead (which includes all expansions) when transitioning from the Free Trial to the Standard game.&lt;br /&gt;
* It is not possible to &amp;quot;return&amp;quot; to the free trial on the same account after one purchases a subscription. If the subscription is not renewed, the account&#039;s characters will be locked until the subscription is renewed.&lt;br /&gt;
&lt;br /&gt;
===PC or Steam===&lt;br /&gt;
Note that PC (Windows/Mac) and Steam are mutually exclusive - buying the game on Steam will lock out Windows/Mac, and vice versa.&lt;br /&gt;
* PC Free Trials can either upgrade to the Standard game on PC, or they can perform a one-time switch to the Standard version on Steam.&lt;br /&gt;
* Steam Free Trials &#039;&#039;&#039;cannot switch&#039;&#039;&#039; to PC, they must upgrade to the Standard game on Steam only.&lt;br /&gt;
&lt;br /&gt;
Once the Standard game for PC or Steam has been registered, all future expansions must be purchased on the same platform. Steam users must buy expansions on Steam, they cannot buy expansions for PC (from the Square Enix Store), and vice versa.&lt;br /&gt;
&lt;br /&gt;
===Other platforms===&lt;br /&gt;
After the Standard game has been registered on one platform, additional platforms can be added to the account by purchasing the game and its expansions again for the new platform. One FFXIV subscription covers that account on all platforms.&lt;br /&gt;
* Playstation counts for both Playstation 4 and 5. Playstation Plus is &#039;&#039;not&#039;&#039; required to play.&lt;br /&gt;
* Xbox counts for both Xbox Series X and S. Requires a Game Pass subscription &#039;&#039;as well as&#039;&#039; a FFXIV subscription to play.&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
* The 14-day restriction on playtime was removed on March 28th, 2017.&amp;lt;ref&amp;gt;[https://na.finalfantasyxiv.com/lodestone/topics/detail/78bccd2d347b88d8791c1a490ea85153eec45bbc Announcing the Removal of the 14-Day Limitation on the Free Trial]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* In [[Patch 5.3]], the [http://freetrial.finalfantasyxiv.com/ &#039;&#039;Final Fantasy XIV&#039;&#039; Free Trial] was expanded to include all content up to the end of [[Heavensward]] and level 60 &amp;lt;ref&amp;gt;[https://na.finalfantasyxiv.com/lodestone/topics/detail/a908f9e794360d2ddfc89b636df35a726855727d Changes to the FINAL FANTASY XIV Starter Edition]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* PvP duties were disabled for free trial accounts on February 25th, 2021.&amp;lt;ref&amp;gt;[https://na.finalfantasyxiv.com/lodestone/news/detail/aae705d4b111c011d917da13916bd640829c1ae9 Regarding PVP Restrictions for Free Trial Accounts]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* In [[Patch 6.5]], the free trial was expanded to include all content up to the end of [[Stormblood]] and level 70 (but excluding [[PvP]] and [[ultimate raids]]).&lt;br /&gt;
* In [[Patch 7.5]], the free trial was expanded to include all content up to the end of [[Shadowbringers]] and level 80 (but excluding [[PvP]] and [[ultimate raids]]). With this, free trial accounts also have access to [[Viera]] and [[Hrothgar]] (either gender).&lt;br /&gt;
&lt;br /&gt;
===Commemorative artwork===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=200px&amp;gt;&lt;br /&gt;
File:shadowbringers free trial commemorative artwork.jpg|Art commemorating Shadowbringers&#039; addition to the free trial.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://store.na.square-enix-games.com/en_US/hub/ffxiv-online Square-Enix FFXIV Store]&lt;br /&gt;
* [http://store.steampowered.com/app/39210/FINAL_FANTASY_XIV_Online/ Steam FFXIV Store]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references group=&amp;quot;lower-alpha&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Final Fantasy XIV|*]] [[Category:Final Fantasy series]]&lt;/div&gt;</summary>
		<author><name>DaneeBound</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Final_Fantasy_XIV&amp;diff=1522300</id>
		<title>Final Fantasy XIV</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Final_Fantasy_XIV&amp;diff=1522300"/>
		<updated>2026-08-15T06:51:17Z</updated>

		<summary type="html">&lt;p&gt;DaneeBound: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Other games infobox&lt;br /&gt;
| title = Final Fantasy XIV&lt;br /&gt;
| cover = Final Fantasy XIV - A Realm Reborn.jpg&lt;br /&gt;
| developer = Square Enix Business Division 5&lt;br /&gt;
| publisher = Square Enix&lt;br /&gt;
| director = Naoki Yoshida&lt;br /&gt;
| producer = Naoki Yoshida&lt;br /&gt;
| artists = Hiroshi Minagawa&amp;lt;br&amp;gt;Akihiko Yoshida&amp;lt;br&amp;gt;Takeo Suzuki&lt;br /&gt;
| writers = Kazutoyo Maehiro&lt;br /&gt;
| composer = Masayoshi Soken&amp;lt;br&amp;gt;Nobuo Uematsu&lt;br /&gt;
| series = [https://ffxiv.consolegameswiki.com/wiki/Category:Final_Fantasy_series Final Fantasy]&lt;br /&gt;
| platforms = macOS&amp;lt;br&amp;gt;Nintendo Switch 2&amp;lt;br&amp;gt;Playstation 3{{efn|Until June 2017}}&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;PlayStation 5&amp;lt;br&amp;gt;Windows&amp;lt;br&amp;gt;Xbox Series &amp;lt;nowiki&amp;gt;S|X&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| release = &#039;&#039;&#039;PlayStation 3, Windows&#039;&#039;&#039;&amp;lt;br&amp;gt;August 27, 2013&amp;lt;br&amp;gt;&#039;&#039;&#039;PlayStation 4&#039;&#039;&#039;&amp;lt;br&amp;gt;April 14, 2014&amp;lt;br&amp;gt;&#039;&#039;&#039;macOS&#039;&#039;&#039;&amp;lt;br&amp;gt;June 23, 2015&amp;lt;br&amp;gt;&#039;&#039;&#039;PlayStation 5&#039;&#039;&#039;&amp;lt;br&amp;gt;May 25, 2021&amp;lt;br&amp;gt;&#039;&#039;&#039;Xbox Series X/S&#039;&#039;&#039;&amp;lt;br&amp;gt;March 21, 2024&amp;lt;br&amp;gt;&#039;&#039;&#039;Nintendo Switch 2&#039;&#039;&#039;&amp;lt;br&amp;gt;August 4, 2026&lt;br /&gt;
| genres = MMORPG&lt;br /&gt;
| mode = mutiplayer&lt;br /&gt;
}} It is the continuation of [[wikipedia:Final Fantasy XIV (2010 video game)|Final Fantasy XIV]] by [[Square Enix]], having [[Naoki Yoshida]] as producer and director. &#039;&#039;Final Fantasy XIV: A Realm Reborn&#039;&#039; was released worldwide on August 27, 2013. It takes place in the fictional land of Eorzea, five years after the events of [[Patch 1.23b|the original release]]. At the conclusion of the &#039;&#039;&#039;Legacy&#039;&#039;&#039; version of Final Fantasy XIV, the primal dragon [[Bahamut]] escapes from his lunar prison within [[Dalamud]] which causes the [[Seventh Umbral Calamity]], an apocalyptic event that destroys much of [[Eorzea]]. Through the gods&#039; blessing, the player character escapes the devastation by time traveling five years into the future. As [[Eorzea]] recovers and rebuilds, the player must deal with the impending threat of invasion by the [[Garlean Empire]] from the north.&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
{{Quotation|A Realm Reborn, [http://na.finalfantasyxiv.com/ Official Website]|[[Hydaelyn]] &amp;amp;ndash; a vibrant planet blessed by the Light of the Crystal. Amid azure seas, encompassing the westernmost of the Three Great Continents, there lies a realm embraced by the gods and forged by heroes. Her name [[Eorzea]]. It is here that your tale unfolds. Beckoned by the Mothercrystal &amp;amp;ndash; the source of all life &amp;amp;ndash; you must embark upon a quest to deliver the land from an eternity of Darkness.}}&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
FFXIV: A Realm Reborn development planning started from scratch in January, 2011 &amp;amp;ndash; almost two years before the original game was closed (November 11, 2012) due to &amp;quot;[[wikipedia:Final Fantasy XIV (2010 video game)|flawed release and poor reception]]&amp;quot; &amp;amp;ndash; and saw fruition with [[Patch 1.23b|patch 1.18]] in July 2011. Yoshida and his team made major changes to the battle system, implemented auto-attack and instanced [[dungeons]], removed the controversial &amp;quot;fatigue&amp;quot; system, and introduced the [[Grand Company]] storyline which would supersede the original [[Main Scenario Quests|main scenario questline]].&lt;br /&gt;
&lt;br /&gt;
On the anniversary of the game&#039;s release, Yoichi Wada claimed that the initial launch of Final Fantasy XIV had &amp;quot;greatly damaged&amp;quot; the Final Fantasy brand. Thus, Wada and Yoshida announced the brand new version of Final Fantasy XIV in October 2011, code-named &amp;quot;[[Patch 2.0|Version 2.0]]&amp;quot;, which had been in development since January, along with a tentative roadmap for future progress for both PC and PlayStation 3.  In July 2012, Square Enix revealed that Version 2.0&#039;s official title would be &#039;&#039;Final Fantasy XIV: [[A Realm Reborn]]&#039;&#039;. This date served as the &amp;quot;grand finale&amp;quot; for the old game, culminating in a cinematic trailer for A Realm Reborn called &amp;quot;End of an Era&amp;quot;.&lt;br /&gt;
{{evt|service=youtube|id=39j5v8jlndM|dimensions=350|align=right|description=FINAL FANTASY XIV: A Realm Reborn - End of an Era}}&lt;br /&gt;
&lt;br /&gt;
== Testing and release ==&lt;br /&gt;
Testing phases, announcements, and game releases followed a series of events, chronologically:&lt;br /&gt;
* The alpha test for A Realm Reborn began shortly after the original release&#039;s finale and ended in late December 2012. Yoshida published an updated roadmap for the beta test through launch, indicating four phases of beta beginning in mid-February 2013. He claimed that the team is &amp;quot;adamant the game not be released until it is ready&amp;quot; and that launching too early &amp;quot;would be like at the level of destroying the company&amp;quot;.&lt;br /&gt;
* In May 2013, Square Enix announced the release date for the game, along with details about pre-order bonuses and the collector&#039;s edition.&lt;br /&gt;
* In June 2013, the company revealed a PlayStation 4 version was in development and due for release in 2014.&lt;br /&gt;
* Early access began on August 24, 2013, with players able to play continuously through to the August 27 launch. Players throughout this period noted continued server issues. Due to an &amp;quot;overwhelmingly positive response&amp;quot;, the servers could not handle the number of concurrent players, prompting Square Enix to temporarily suspend digital sales of the game. In light of these issues, Yoshida issued an apology to fans for the game&#039;s &amp;quot;rocky&amp;quot; launch and reassured them that fixes were in progress and new servers would be created. A week after launch, the game received a ten-hour maintenance and fresh patches, and all players were compensated with a week of free play time.&lt;br /&gt;
* A Steam version of the client was released on February 14, 2014.&lt;br /&gt;
* A beta for the PlayStation 4 version of Final Fantasy XIV: A Realm Reborn debuted on the same day as the Japanese release of the console, February 22, 2014. Owners of the PlayStation 3 client were able upgrade to the digital PlayStation 4 client for free.&lt;br /&gt;
* A two-week free trial version first became available for PC on July 31, 2014, with PlayStation 3 and 4 versions following in December.&lt;br /&gt;
* The macOS client debuted on June 23, 2015 to coincide with the release of the first expansion pack. The port was handled by TransGaming. Unlike console and Microsoft Windows PC versions of the expansion, the Mac release is only available in a two-in-one bundle containing the base game and the Heavensward expansion, titled Final Fantasy XIV Online.&lt;br /&gt;
* The two-week limitation was removed in March 2017; free trial players can access all content up to level 35 with no time restrictions.&lt;br /&gt;
* Beginning on August 5th 2020, the free trial was expanded to include all of A Realm Reborn and Heavensward, with the level restriction upped to 60. Social restrictions were put in place to address gil sellers and bots.&lt;br /&gt;
&lt;br /&gt;
=== Other countries ===&lt;br /&gt;
The game was released in other countries:&lt;br /&gt;
* The Chinese version, published and administrated by Shanda Games, premiered on August 29, 2014 featuring content through patch 2.16. It features separate servers from the other language versions of the game and a pay-per-hour micropayment billing system.&lt;br /&gt;
* The Korean version, distributed by Actoz Soft, launched in South Korea on August 14, 2015 with content from patch 2.2. This version carries a flexible subscription model with increments as low as 5 hours, similar to the Chinese release, up to 90 days, much like the traditional monthly payment plan.&lt;br /&gt;
&lt;br /&gt;
== Final Fantasy XIV editions ==&lt;br /&gt;
There are 4 editions of the game available, each can be purchased for the chosen OS:&lt;br /&gt;
* Final Fantasy XIV Online Starter Edition (equivalent to the content of the [[#Free Trial|Free Trial]])&lt;br /&gt;
* Final Fantasy XIV Online Complete Edition&lt;br /&gt;
* Final Fantasy XIV Online Complete Edition Collector&#039;s Edition&lt;br /&gt;
* Final Fantasy XIV: Dawntrail&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important note:&#039;&#039;&#039; Notice that you can&#039;t use purchased game keys interchangeably between &#039;&#039;&#039;&#039;&#039;OS&#039;&#039;&#039;&#039;&#039; or &#039;&#039;&#039;&#039;&#039;retailer&#039;&#039;&#039;&#039;&#039;, i.e. if you purchase through Steam you can only upgrade it with keys sold by Steam, the same is true for operating systems: if you purchased game keys for PS4 you can only upgrade it with PS4-specific keys, not PC/MacOS ones.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| align-center}}&lt;br /&gt;
|- &lt;br /&gt;
! Items&lt;br /&gt;
! Starter Edition&lt;br /&gt;
! Complete Edition&lt;br /&gt;
! Complete Edition CE **&lt;br /&gt;
! Dawntrail *&lt;br /&gt;
! Dawntrail CE *&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Final Fantasy XIV: [[A Realm Reborn]]&lt;br /&gt;
|{{yes}}||{{yes}}||{{yes}}||{{no}}||{{no}}&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Final Fantasy XIV: [[Heavensward]]&lt;br /&gt;
|{{yes}}||{{yes}}||{{yes}}||{{no}}||{{no}}&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Final Fantasy XIV: [[Stormblood]]&lt;br /&gt;
|{{yes}}||{{yes}}||{{yes}}||{{no}}||{{no}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Final Fantasy XIV: [[Shadowbringers]]&lt;br /&gt;
|{{yes}}||{{yes}}||{{yes}}||{{yes}}||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Final Fantasy XIV: [[Endwalker]]&lt;br /&gt;
|{{no}}||{{yes}}||{{yes}}||{{yes}}||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Final Fantasy XIV: [[Dawntrail]]&lt;br /&gt;
|{{no}}||{{yes}}||{{yes}}||{{yes}}||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Item icon|Fat Chocobo}}&amp;lt;br&amp;gt;{{Item icon|Wind-up Moogle}}&amp;lt;br&amp;gt;{{Item icon|Coeurl (Mount)}}&amp;lt;br&amp;gt;{{Item icon|Baby Behemoth}}&amp;lt;br&amp;gt;{{Item icon|Helm of Light}}&amp;lt;br&amp;gt;{{Item icon|Behemoth Barding}}&lt;br /&gt;
|{{no}}||{{no}}||{{yes}}||{{no}}||{{no}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Item icon|Griffin (Mount)}}&amp;lt;br&amp;gt;{{Item icon|Wind-up Kain}}&amp;lt;br&amp;gt;{{Item icon|Baron Helm}}&amp;lt;br&amp;gt;{{Item icon|Fantasia}}&lt;br /&gt;
|{{no}}||{{no}}||{{yes}}||{{no}}||{{no}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Item icon|Syldra (Mount)}}&amp;lt;br&amp;gt;{{Item icon|Wind-up Bartz}}&amp;lt;br&amp;gt;{{Item icon|Chicken Knife}}&lt;br /&gt;
|{{no}}||{{no}}||{{yes}}||{{no}}||{{no}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Item icon|Grani}}&amp;lt;br&amp;gt;{{Item icon|Wind-up Fran}}&amp;lt;br&amp;gt;{{Item icon|Revolver}}&lt;br /&gt;
|{{no}}||{{no}}||{{yes}}||{{no}}||{{no}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Item icon|Arion}}&amp;lt;br&amp;gt;{{Item icon|Wind-up Porom}}&amp;lt;br&amp;gt;{{Item icon|Death Scythe}}&lt;br /&gt;
|{{no}}||{{no}}||{{yes}}||{{no}}||{{no}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Item icon|Ark}}&amp;lt;br&amp;gt;{{Item icon|Wind-up Garnet}}&amp;lt;br&amp;gt;{{Item icon|Chocobo Brush}}&lt;br /&gt;
|{{no}}||{{no}}||{{yes}}||{{no}}||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039; Dawntrail requires the Starter Edition (base game) to be played.&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039; A specific expansion&#039;s Collector&#039;s Edition items can be purchased later as an upgrade from the [[Final Fantasy XIV Online Store]].&lt;br /&gt;
&lt;br /&gt;
=== Historical pre-order bonuses ===&lt;br /&gt;
Some items were only available as pre-order bonus items and can no longer be obtained.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|- &lt;br /&gt;
! Game&lt;br /&gt;
! Items&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | A Realm Reborn&lt;br /&gt;
| {{bullet}}{{Item icon|Cait Sith Doll}}&amp;lt;br&amp;gt;{{bullet}}{{Item icon|Moogle Cap}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Heavensward&lt;br /&gt;
| {{bullet}}{{Item icon|Chocobo Chick Courier}}&amp;lt;br&amp;gt;{{bullet}}{{Item icon|Baron Circlet}} and {{Item icon|Baron Earrings}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Stormblood&lt;br /&gt;
| {{bullet}}{{Item icon|Wind-up Red Mage}}&amp;lt;br&amp;gt;{{bullet}}{{Item icon|Ala Mhigan Earrings}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Shadowbringers&lt;br /&gt;
| {{bullet}}{{Item icon|Baby Gremlin}}&amp;lt;br&amp;gt;{{bullet}}{{Item icon|Aetheryte Earring}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Endwalker&lt;br /&gt;
| {{bullet}}{{Item icon|Wind-up Palom}}&amp;lt;br&amp;gt;{{bullet}}{{Item icon|Menphina&#039;s Earring}} (later re-released in the [[Final Fantasy XIV Online Store/Shop/Value Bundles#Adventurer&#039;s Supply Kit|Adventurer&#039;s Supply Kit]])&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Dawntrail&lt;br /&gt;
| {{bullet}}{{Item icon|Wind-up Zidane}}&amp;lt;br&amp;gt;{{bullet}}{{Item icon|Azeyma&#039;s Earrings}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
{{main|Character}}&lt;br /&gt;
&lt;br /&gt;
Selecting one of the available [[races]] determines the appearance of the character, and the [[starting attributes]], which gives a minuscule bit of advantage to that particular character early on. Other than that, races will not impact any other aspect, such as combat or story, the latter is mostly linear.&lt;br /&gt;
&lt;br /&gt;
Each character must choose a starting [[class]]. Classes are divided into combat roles, such as [[conjurer]] and [[marauder]], and crafting/gathering roles, such as [[carpenter]], [[alchemist]], and [[miner]]. During character creation, you can only choose a combat class. In Final Fantasy XIV players are able to level all classes available in the game with a single character, this makes it easy to have many options to play with. Unlike crafting/gathering classes, the combat classes evolve into [[job]]s, which gives a bigger arsenal of [[action]]s (skills) to use and greatly expand the gameplay experience.&lt;br /&gt;
&lt;br /&gt;
Players can choose to play either [[PvE]], or [[PvP]], and both modes offer several solo and group play opportunities. The game is built to please both crowds: casual and hardcore. Additionally, within [[PvE]] it&#039;s possible to take part in mini-games such as [[The Gold Saucer]], and [[Seasonal Events]] which cycle yearly.&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
Final Fantasy XIV&#039;s combat is built upon the most common MMORPG structure: damage, tank, and healer. Damage is simply decreasing the enemy&#039;s health in a plethora of ways, tank is preventing the enemy from causing damage to allies, and healer&#039;s task is to keep other characters HP up, as well as removing debuffs. Each class/job has a predefined role, but some of them offer varying options to provide the party with additional utility.&lt;br /&gt;
&lt;br /&gt;
Combat is designed to be tactical; while most skills share a global cooldown, there are many skills which bear their own cooldown and make a substantial difference in a fight outcome. Tailored through [[action]]s &amp;amp;ndash; FFXIV term for skills &amp;amp;ndash; and passive [[trait]]s, players are free build their skillbar as they wish to try different rotations. However, at the highest levels of play, there is only one or two variations on a &amp;quot;correct&amp;quot; rotation, and anything else is a DPS loss. There is no customization to jobs or skills. No points to allocate, and you cannot &amp;quot;build&amp;quot; your character in any particular way.&lt;br /&gt;
&lt;br /&gt;
The consequence of this design philosophy is [[jobs]] that are all very well balanced, with the difference between &amp;quot;best&amp;quot; and &amp;quot;worst&amp;quot; jobs being at most a few percentage points. It also means there is effectively no &amp;quot;meta&amp;quot; and that all party compositions and jobs are capable of clearing all content. As long as a player is in adequate gear, they have everything they need to clear even the hardest content with enough practice.&lt;br /&gt;
&lt;br /&gt;
== Player versus Environment ==&lt;br /&gt;
{{main|Player versus Environment}}&lt;br /&gt;
&lt;br /&gt;
== Player versus Player ==&lt;br /&gt;
{{main|PvP}}&lt;br /&gt;
&lt;br /&gt;
==Free Trial==&lt;br /&gt;
[[File:Free trial banner1.png|center|link=http://freetrial.finalfantasyxiv.com/]]&lt;br /&gt;
As of [[Patch 7.5]], the [http://freetrial.finalfantasyxiv.com/ &#039;&#039;Final Fantasy XIV&#039;&#039; Free Trial] now includes all content up to the end of [[Shadowbringers]] and level 80 (excluding [[PvP]] and [[ultimate raids]]).&lt;br /&gt;
&lt;br /&gt;
===Restrictions===&lt;br /&gt;
However, in order to combat spam and real-money-trading bots, the Free Trial includes a number of [https://support.na.square-enix.com/rule.php?id=5382&amp;amp;la=1&amp;amp;tag=freetrial Social Restrictions]. Among these are:&lt;br /&gt;
* Inability to use the /shout, /yell, or /tell chat channels.&lt;br /&gt;
* Inability to start parties (but can still be invited to them, or join parties in [[Party Finder]]).&lt;br /&gt;
* Inability to join [[Free Companies]] (but can join [[Linkshells]]).&lt;br /&gt;
* A {{gil|300000}} [[gil]] cap.&lt;br /&gt;
* Inability to trade with other players, or use the [[Market Board]].&lt;br /&gt;
* Inability to hire [[Retainers]].&lt;br /&gt;
&lt;br /&gt;
The last three restrictions are very limiting on quality of life and inventory space. Lack of Market Board access or the ability to trade with others puts players at the mercy of RNG drops for anything that doesn&#039;t have a guaranteed source such as a quest. Players will need to craft or gather items themselves if they can otherwise be obtained from the Market Board.&lt;br /&gt;
&lt;br /&gt;
While not stated outright, Free Trial players are unable to acquire [[Player Housing|housing]], as the gil cap is not high enough to purchase any property (even an [[Apartments|apartment room]], which costs a flat fee of {{gil|500000}} [[gil]]).&lt;br /&gt;
&lt;br /&gt;
Free Trial players can log into [https://na.finalfantasyxiv.com/lodestone/ the Lodestone] and view information about their character, although some functions of the site are restricted.&lt;br /&gt;
&lt;br /&gt;
Additionally, Free Trial accounts can only be played on the platform on which they were created, until the game is purchased. For example, a Free Trial account created on Playstation can only be played on that platform - it cannot be logged into from Windows until the Standard game is purchased.&lt;br /&gt;
&lt;br /&gt;
===Conversion to the full version===&lt;br /&gt;
Purchase of the Starter Edition includes all the same content as the Free Trial, but removes all of the above restrictions. Players will need to begin paying monthly subscription fees at that time.&lt;br /&gt;
* Due to not gaining much new content from the Starter Edition, it is generally recommended to buy the Complete Edition instead (which includes all expansions) when transitioning from the Free Trial to the Standard game.&lt;br /&gt;
* It is not possible to &amp;quot;return&amp;quot; to the free trial on the same account after one purchases a subscription. If the subscription is not renewed, the account&#039;s characters will be locked until the subscription is renewed.&lt;br /&gt;
&lt;br /&gt;
===PC or Steam===&lt;br /&gt;
Note that PC (Windows/Mac) and Steam are mutually exclusive - buying the game on Steam will lock out Windows/Mac, and vice versa.&lt;br /&gt;
* PC Free Trials can either upgrade to the Standard game on PC, or they can perform a one-time switch to the Standard version on Steam.&lt;br /&gt;
* Steam Free Trials &#039;&#039;&#039;cannot switch&#039;&#039;&#039; to PC, they must upgrade to the Standard game on Steam only.&lt;br /&gt;
&lt;br /&gt;
Once the Standard game for PC or Steam has been registered, all future expansions must be purchased on the same platform. Steam users must buy expansions on Steam, they cannot buy expansions for PC (from the Square Enix Store), and vice versa.&lt;br /&gt;
&lt;br /&gt;
===Other platforms===&lt;br /&gt;
After the Standard game has been registered on one platform, additional platforms can be added to the account by purchasing the game and its expansions again for the new platform. One FFXIV subscription covers that account on all platforms.&lt;br /&gt;
* Playstation counts for both Playstation 4 and 5. Playstation Plus is &#039;&#039;not&#039;&#039; required to play.&lt;br /&gt;
* Xbox counts for both Xbox Series X and S. Requires a Game Pass subscription &#039;&#039;as well as&#039;&#039; a FFXIV subscription to play.&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
* The 14-day restriction on playtime was removed on March 28th, 2017.&amp;lt;ref&amp;gt;[https://na.finalfantasyxiv.com/lodestone/topics/detail/78bccd2d347b88d8791c1a490ea85153eec45bbc Announcing the Removal of the 14-Day Limitation on the Free Trial]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* In [[Patch 5.3]], the [http://freetrial.finalfantasyxiv.com/ &#039;&#039;Final Fantasy XIV&#039;&#039; Free Trial] was expanded to include all content up to the end of [[Heavensward]] and level 60 &amp;lt;ref&amp;gt;[https://na.finalfantasyxiv.com/lodestone/topics/detail/a908f9e794360d2ddfc89b636df35a726855727d Changes to the FINAL FANTASY XIV Starter Edition]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* PvP duties were disabled for free trial accounts on February 25th, 2021.&amp;lt;ref&amp;gt;[https://na.finalfantasyxiv.com/lodestone/news/detail/aae705d4b111c011d917da13916bd640829c1ae9 Regarding PVP Restrictions for Free Trial Accounts]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* In [[Patch 6.5]], the free trial was expanded to include all content up to the end of [[Stormblood]] and level 70 (but excluding [[PvP]] and [[ultimate raids]]).&lt;br /&gt;
* In [[Patch 7.5]], the free trial was expanded to include all content up to the end of [[Shadowbringers]] and level 80 (but excluding [[PvP]] and [[ultimate raids]]). With this, free trial accounts also have access to [[Viera]] and [[Hrothgar]] (either gender).&lt;br /&gt;
&lt;br /&gt;
===Commemorative artwork===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=200px&amp;gt;&lt;br /&gt;
File:shadowbringers free trial commemorative artwork.jpg|Art commemorating Shadowbringers&#039; addition to the free trial.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://store.na.square-enix-games.com/en_US/hub/ffxiv-online Square-Enix FFXIV Store]&lt;br /&gt;
* [http://store.steampowered.com/app/39210/FINAL_FANTASY_XIV_Online/ Steam FFXIV Store]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references group=&amp;quot;lower-alpha&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Final Fantasy XIV|*]] [[Category:Final Fantasy series]]&lt;/div&gt;</summary>
		<author><name>DaneeBound</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Controls&amp;diff=1520844</id>
		<title>Controls</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Controls&amp;diff=1520844"/>
		<updated>2026-08-06T11:28:24Z</updated>

		<summary type="html">&lt;p&gt;DaneeBound: /* Gamepad Controls */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{getting started heading}}&lt;br /&gt;
{{TOCRIGHT}}&lt;br /&gt;
==Basic Controls==&lt;br /&gt;
As you progress through the early stages of the game, tutorial screens known as [[active help windows]] will provide a gradual introduction to the various controls. Please take a moment to look over these instructions as some changes have been made to the control scheme present in Version 1.0.&lt;br /&gt;
&lt;br /&gt;
After the game&#039;s opening cutscene, players will be able to choose between mouse and keyboard controls and gamepad controls. Once a control scheme has been chosen, settings can be adjusted further in the Keybind and [[Configuration]] menus..&lt;br /&gt;
&lt;br /&gt;
===Changing Control Settings===&lt;br /&gt;
To change your control settings, press the Esc key, or select System in the main menu, then access the Control Settings tab in the Character Configuration menu.&lt;br /&gt;
&lt;br /&gt;
[[file:mouse and keyboard.png]] [[file:gamepad.png]]&lt;br /&gt;
&lt;br /&gt;
===About the Gamepad===&lt;br /&gt;
In addition to the gamepads listed below, all XInput compliant gamepads are compatible with the game. Furthermore, button allocations for all gamepad models can be adjusted. This can be performed when logging in for the first time, or from the Gamepad Settings tab of the System Configuration menu.&lt;br /&gt;
&lt;br /&gt;
Gamepads recommended for FINAL FANTASY XIV can be found on the FINAL FANTASY XIV [http://www.finalfantasyxiv.com/alliance/na/pe/ Partnership Website].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;* All gamepad models can be calibrated. This can be performed when logging in for the first time, or from the Gamepad Settings tab of the System Configuration menu.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Mouse and Keyboard Controls==&lt;br /&gt;
[[file:mouse and keyboard controls.png]]&lt;br /&gt;
&lt;br /&gt;
===Character Movement===&lt;br /&gt;
&lt;br /&gt;
You can move your character using either a keyboard or mouse. When using a keyboard, press the WASD keys to move.&lt;br /&gt;
&lt;br /&gt;
When using a mouse, press the left and right mouse buttons at the same time to move forward. To change direction while moving, keep both buttons pressed and drag the mouse left or right. &lt;br /&gt;
&lt;br /&gt;
By clicking the mouse wheel, you can set your character to auto-run. Holding the right mouse button while dragging the mouse will change direction. Holding the left mouse button while dragging the mouse will move the camera.&lt;br /&gt;
&lt;br /&gt;
To jump, press the spacebar on the keyboard. This can be used to leap over obstacles like small rocks or low fences. For details on other keys assigned to character movement, please refer to the Mouse Controls and Keyboard Controls sections.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;* When using the WASD keys to move your character, you can select Standard Type for character-based movement, or Legacy Type for camera-based movement.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Camera Controls===&lt;br /&gt;
&lt;br /&gt;
To control the camera, drag the mouse while pressing either the left or right button.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Left Button: Only the camera view will rotate, and not your character.&amp;lt;br/&amp;gt;&lt;br /&gt;
Right Button: Your character faces the direction in which you rotate the camera.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;* The direction of camera rotation can be changed in the Character Configuration menu.&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Target Selection===&lt;br /&gt;
You can target a character, or an object such as a gate or aetheryte, by moving the mouse cursor over the intended target and clicking the left mouse button. &lt;br /&gt;
&lt;br /&gt;
With a right click, you can perform one of several actions depending on the selected target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Player Character: Open command submenu&amp;lt;br/&amp;gt;&lt;br /&gt;
NPC: Start a conversation&amp;lt;br/&amp;gt;&lt;br /&gt;
Enemy: Engage auto-attack&amp;lt;br/&amp;gt;&lt;br /&gt;
Object: Interact with the object&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mouse Controls===&lt;br /&gt;
&lt;br /&gt;
[[file:mouse controls.png]]&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| align-left}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Command&#039;&#039;&#039; || &#039;&#039;&#039;Default Button&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Click || Select Target || rowspan=&amp;quot;2&amp;quot;|Left Button&lt;br /&gt;
|-&lt;br /&gt;
| Drag || Rotate Camera&lt;br /&gt;
|-&lt;br /&gt;
| Click || Perform Action Based on Target &amp;lt;br /&amp;gt; Enemy = Auto-Attack &amp;lt;br /&amp;gt; NPC = Talk &amp;lt;br /&amp;gt; Other Player = Open Commands Submenu || rowspan=&amp;quot;2&amp;quot;|Right Button&lt;br /&gt;
|-&lt;br /&gt;
| Drag || Rotate Both Character and Camera&lt;br /&gt;
|-&lt;br /&gt;
| Move Character Forward || ||Left + Right Button&lt;br /&gt;
|-&lt;br /&gt;
| Zoom In/Out With Camera&amp;lt;br /&amp;gt; Zoom In/Out on Map (When Map Displayed) || ||Scroll Mouse Wheel&lt;br /&gt;
|-&lt;br /&gt;
| Turn On/Off Auto-Run || ||Mouse Wheel Button&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
* The direction of camera rotation can be changed in the Character Configuration menu.&lt;br /&gt;
&lt;br /&gt;
Menu Navigation&lt;br /&gt;
{| {{STDT| align-left}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Command&#039;&#039;&#039; || &#039;&#039;&#039;Default Button&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Select/Confirm || Left Button&lt;br /&gt;
|-&lt;br /&gt;
| Display Submenu || Left Button&lt;br /&gt;
|-&lt;br /&gt;
| Drag Area Map (When Displayed) || Left Button&lt;br /&gt;
|-&lt;br /&gt;
| Zoom Map In/Out (When Displayed) || Scroll Mouse Wheel&lt;br /&gt;
|-&lt;br /&gt;
| Map Link (When the map is open) || Ctrl+Right-click&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Keyboard Controls===&lt;br /&gt;
The following is a list of default key bindings. To change key bindings, press NUM-, or click System in the main menu, then select Keybind and choose the appropriate category from the top of the menu.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;* Using a gamepad will enable direct chat by default, resulting in keystrokes registering in the log window automatically.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Direct chat must be disabled in order to use commands with the keyboard.&amp;lt;br /&amp;gt;&lt;br /&gt;
This setting can be changed in the General tab of the Character Configuration menu.&lt;br /&gt;
&lt;br /&gt;
[[file:keyboard controls.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Movement&#039;&#039;&#039;&lt;br /&gt;
{| {{STDT| align-left}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Command&#039;&#039;&#039; || &#039;&#039;&#039;Default Key&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Move Forward || W&lt;br /&gt;
|-&lt;br /&gt;
| Move Back || S&lt;br /&gt;
|-&lt;br /&gt;
| Turn Left || A&lt;br /&gt;
|-&lt;br /&gt;
| Turn Right || D&lt;br /&gt;
|-&lt;br /&gt;
| Strafe Left || Q&lt;br /&gt;
|-&lt;br /&gt;
| Strafe Right || E&lt;br /&gt;
|-&lt;br /&gt;
| Toggle Between Run/Walk || NUM/&lt;br /&gt;
|-&lt;br /&gt;
| Turn On/Off Auto-Run || R&lt;br /&gt;
|-&lt;br /&gt;
| Jump || Spacebar&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Camera&#039;&#039;&#039;&lt;br /&gt;
{| {{STDT| align-left}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Command&#039;&#039;&#039; || &#039;&#039;&#039;Default Key&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Point Camera Up || ↑&lt;br /&gt;
|-&lt;br /&gt;
| Point Camera Down || ↓&lt;br /&gt;
|-&lt;br /&gt;
| Point Camera Right || →&lt;br /&gt;
|-&lt;br /&gt;
| Point Camera Left || ←&lt;br /&gt;
|-&lt;br /&gt;
| Zoom Camera In || Page Up&lt;br /&gt;
|-&lt;br /&gt;
| Zoom Camera Out || Page Down&lt;br /&gt;
|-&lt;br /&gt;
| Toggle Between 1st/3rd Person Mode || Home&lt;br /&gt;
|-&lt;br /&gt;
| Return Camera to Saved Position || End&lt;br /&gt;
|-&lt;br /&gt;
| Save Current Camera Position || Ctrl+End&lt;br /&gt;
|-&lt;br /&gt;
| Return Camera to Default Position || Ctrl+Shift+End&lt;br /&gt;
|-&lt;br /&gt;
| Flip Camera || V&lt;br /&gt;
|-&lt;br /&gt;
| Lock Camera On Target || Ctrl+End&lt;br /&gt;
|-&lt;br /&gt;
| Tilt Camera Up || Ctrl+↑&lt;br /&gt;
|-&lt;br /&gt;
| Tilt Camera Down || Ctrl+↓&lt;br /&gt;
|-&lt;br /&gt;
| Face Camera || Pause&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Targeting&#039;&#039;&#039;&lt;br /&gt;
{| {{STDT| align-left}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Command&#039;&#039;&#039; || &#039;&#039;&#039;Default Key&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Cycle Through Enemies (Nearest to Farthest) || Tab&lt;br /&gt;
|-&lt;br /&gt;
| Cycle Through Enemies (Farthest to Nearest) || Shift+Tab&lt;br /&gt;
|-&lt;br /&gt;
| Face Target || F&lt;br /&gt;
|-&lt;br /&gt;
| Target Self || F1&lt;br /&gt;
|-&lt;br /&gt;
| Target Members in Party List || F2 - F8&lt;br /&gt;
|-&lt;br /&gt;
| Target Pet/Familiar || Page Down&lt;br /&gt;
|-&lt;br /&gt;
| Target the Target of Your Current Target || T&lt;br /&gt;
|-&lt;br /&gt;
| Target Focus Target || F10&lt;br /&gt;
|-&lt;br /&gt;
| Target Nearest Enemy || F11&lt;br /&gt;
|-&lt;br /&gt;
| Target Nearest NPC or Object || F12&lt;br /&gt;
|-&lt;br /&gt;
| Set/Clear Focus Target || Shift+F&lt;br /&gt;
|-&lt;br /&gt;
| Cycle Up Through Enmity List || Ctrl+NUM8&lt;br /&gt;
|-&lt;br /&gt;
| Cycle Down Through Enmity List || Ctrl+NUM2&lt;br /&gt;
|-&lt;br /&gt;
| Cycle Through Alliance List (Forward) || Ctrl+NUM6&lt;br /&gt;
|-&lt;br /&gt;
| Cycle Through Alliance List (Backward) || Ctrl+NUM4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chat&#039;&#039;&#039;&lt;br /&gt;
{| {{STDT| align-left}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Command&#039;&#039;&#039; || &#039;&#039;&#039;Default Key&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Ready Chat Prompt || Enter&lt;br /&gt;
|-&lt;br /&gt;
| Temporarily Switch Chat Mode to Say || Alt+S&lt;br /&gt;
|-&lt;br /&gt;
| Temporarily Switch Chat Mode to Shout || Alt+H&lt;br /&gt;
|-&lt;br /&gt;
| Temporarily Switch Chat Mode to Party || Alt+P&lt;br /&gt;
|-&lt;br /&gt;
| Temporarily Switch Chat Mode to Yell || Alt+Y&lt;br /&gt;
|-&lt;br /&gt;
| Reply (Repeat to Cycle Through PCs) || Alt+R&lt;br /&gt;
|-&lt;br /&gt;
| Temporarily Switch Chat Mode to Free Company || Alt+F&lt;br /&gt;
|-&lt;br /&gt;
| Temporarily Switch Chat Mode to Linkshell (Cycle Forward) || Alt+L&lt;br /&gt;
|-&lt;br /&gt;
| Temporarily Switch Chat Mode to Linkshell (Cycle Back) || Alt+Shift+L&lt;br /&gt;
|-&lt;br /&gt;
| Temporarily Switch Chat Mode to Alliance || Alt+C&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hotbar and Main Menu&#039;&#039;&#039;&lt;br /&gt;
{| {{STDT| align-left}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Command&#039;&#039;&#039; || &#039;&#039;&#039;Default Key&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Confirm || NUM0&lt;br /&gt;
|-&lt;br /&gt;
| Cancel || NUM.&lt;br /&gt;
|-&lt;br /&gt;
| Subcommand || NUM*&lt;br /&gt;
|-&lt;br /&gt;
| Move Cursor Up/Cycle Up Through Party List || NUM8&lt;br /&gt;
|-&lt;br /&gt;
| Move Cursor Down/Cycle Down Through Party List || NUM2&lt;br /&gt;
|-&lt;br /&gt;
| Move Cursor/Target Cursor Left || NUM4&lt;br /&gt;
|-&lt;br /&gt;
| Move Cursor/Target Cursor Right || NUM6&lt;br /&gt;
|-&lt;br /&gt;
| Cycle Through HUD Components || NUM1&lt;br /&gt;
|-&lt;br /&gt;
| Select the Main Menu || NUM+&lt;br /&gt;
|-&lt;br /&gt;
| Cycle Through Hotbars (Up) || Shift+↑&lt;br /&gt;
|-&lt;br /&gt;
| Cycle Through Hotbars (Down) || Shift+↓&lt;br /&gt;
|-&lt;br /&gt;
| Switch to Hotbar 1 || Shift+1&lt;br /&gt;
|-&lt;br /&gt;
| Switch to Hotbar 2 || Shift+2&lt;br /&gt;
|-&lt;br /&gt;
| Switch to Hotbar 3 || Shift+3&lt;br /&gt;
|-&lt;br /&gt;
| Draw/Sheathe Weapon&amp;lt;br /&amp;gt;&#039;&#039;* While Mounted: Dismount&#039;&#039; || Z&lt;br /&gt;
|-&lt;br /&gt;
| Character || C&lt;br /&gt;
|-&lt;br /&gt;
| Currency List || Ctrl+C&lt;br /&gt;
|-&lt;br /&gt;
| Free Company || :&lt;br /&gt;
|-&lt;br /&gt;
| Linkshells || L&lt;br /&gt;
|-&lt;br /&gt;
| Inventory || Shift+↑&lt;br /&gt;
|-&lt;br /&gt;
| Cycle Through Hotbars (Up) || I&lt;br /&gt;
|-&lt;br /&gt;
| Armoury Chest || Ctrl+I&lt;br /&gt;
|-&lt;br /&gt;
| Map || M&lt;br /&gt;
|-&lt;br /&gt;
| Signs || Shift+M&lt;br /&gt;
|-&lt;br /&gt;
| Waymarks || Ctrl+M&lt;br /&gt;
|-&lt;br /&gt;
| Actions and Traits || P&lt;br /&gt;
|-&lt;br /&gt;
| Social || O&lt;br /&gt;
|-&lt;br /&gt;
| Duty Finder || U&lt;br /&gt;
|-&lt;br /&gt;
| Timers || Ctrl+U&lt;br /&gt;
|-&lt;br /&gt;
| Journal || J&lt;br /&gt;
|-&lt;br /&gt;
| Character Configuration || K&lt;br /&gt;
|-&lt;br /&gt;
| System Configuration || Ctrl+K&lt;br /&gt;
|-&lt;br /&gt;
| Target Filter || X *&lt;br /&gt;
|-&lt;br /&gt;
| Crafting Log || N&lt;br /&gt;
|-&lt;br /&gt;
| Gathering Log || B&lt;br /&gt;
|-&lt;br /&gt;
| Hunting Log || H&lt;br /&gt;
|-&lt;br /&gt;
| Fishing Log || Y&lt;br /&gt;
|-&lt;br /&gt;
| Fish Guide || Ctrl+Y&lt;br /&gt;
|-&lt;br /&gt;
| Emote List || (No Default Assignment)&lt;br /&gt;
|-&lt;br /&gt;
| Cycle Through UI Component Tabs (Forward/Back) || NUM9/NUM7&lt;br /&gt;
|-&lt;br /&gt;
| Toggle UI Display Mode || Scroll Lock&lt;br /&gt;
|-&lt;br /&gt;
| Take Screenshot || Print Screen&lt;br /&gt;
|-&lt;br /&gt;
| Change Window Size || Ctrl+Home&lt;br /&gt;
|-&lt;br /&gt;
| Close All UI Components || Esc&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;* When pressed, the target filter will render players, NPCs, enemies, or objects untargetable according to your settings. Although disabled by default, it can be enabled by checking the box for &amp;quot;Enable target cycling&amp;quot; on the Filters tab under Control Settings in the Character Configuration menu.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Movement While Riding a Flying Mount or Diving&#039;&#039;&#039;&lt;br /&gt;
{| {{STDT| align-left}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Command&#039;&#039;&#039; || &#039;&#039;&#039;Default Key&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Move Forward || W&lt;br /&gt;
|-&lt;br /&gt;
| Move Back || S&lt;br /&gt;
|-&lt;br /&gt;
| Turn Left || A&lt;br /&gt;
|-&lt;br /&gt;
| Turn Right || D&lt;br /&gt;
|-&lt;br /&gt;
| Strafe Left || Q&lt;br /&gt;
|-&lt;br /&gt;
| Strafe Right || E&lt;br /&gt;
|-&lt;br /&gt;
| Ascend &amp;lt;br /&amp;gt;&#039;&#039;* While Grounded: Jump&#039;&#039; || Spacebar&lt;br /&gt;
|-&lt;br /&gt;
| Descend &amp;lt;br /&amp;gt;&#039;&#039;* While Grounded: Jump&#039;&#039; || Ctrl+Spacebar&lt;br /&gt;
|-&lt;br /&gt;
| Land &amp;lt;br /&amp;gt;&#039;&#039;* Available only when flying&#039;&#039; &amp;lt;br /&amp;gt;&#039;&#039;* While Grounded: Draw/Sheathe Weapon&#039;&#039; || Z&lt;br /&gt;
|-&lt;br /&gt;
| Diving &amp;lt;br /&amp;gt;&#039;&#039;* Available only when swimming.&#039;&#039; || Ctrl+Space&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;* You will be able to ride a flying mount after making a certain amount of progress in-game.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;* Please note that the Heavensward expansion pack will need to be installed in order to have access to flying mounts.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;* You will be able to dive after making a certain amount of progress in-game.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;* Registration of FINAL FANTASY XIV: Stormblood is required to unlock diving.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;* When using the WASD keys to move your character, you can select Standard Type for a character-based view, or Legacy Type for a camera-based view.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Gamepad Controls==&lt;br /&gt;
[[file:gamepad controls.png|x250px]]&lt;br /&gt;
&lt;br /&gt;
On PC, Final Fantasy XIV natively supports any XInput-compatible Gamepad, as well as the PlayStation’s DualShock 4 and DualSense controllers. Additionally, any not supported controller can be made to work with the game through XInput wrapper software (such as Steam Input or XOutput). To that end the player may change the button prompts in System -&amp;gt; Gamepad settings to reflect either an Xbox, PlayStation or Nintendo controller, if desired.&lt;br /&gt;
&lt;br /&gt;
This table notes the difference in labelling between the various Gamepad Types in the Gamepad Settings.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Default function || ABXY (Type 1)&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Xbox 360)&amp;lt;/small&amp;gt; || ABXY (Type 2)&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Xbox One/Series &amp;lt;nowiki&amp;gt;S|X&amp;lt;/nowiki&amp;gt;)&amp;lt;/small&amp;gt; || ABXY (Type 3)&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Nintendo Switch 2)&amp;lt;/small&amp;gt; ||  ×○□△ (Type 1)&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(PlayStation 3)&amp;lt;/small&amp;gt; || ×○□△ + Touchpad (Type 2)&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(PlayStation 4)&amp;lt;/small&amp;gt; || ×○□△ + Touchpad (Type 3)&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(PlayStation 5)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Jump/Cancel Casting || [[File:360_Y.png|Y Button|link=]] || [[File:One_Y.png|Y Button|link=]] || [[File:SW2_X.png|X Button|link=]] || [[File:PS3_T.png|Triangle Button|link=]] || [[File:PS3_T.png|Triangle Button|link=]] || [[File:PS5_T.png|Triangle Button|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Cancel || [[File:360_B.png|B Button|link=]] || [[File:One_B.png|B Button|link=]] || [[File:SW2_A.png|A Button|link=]] || [[File:PS3_C.png|Circle Button|link=]] || [[File:PS3_C.png|Circle Button|link=]] || [[File:PS5_C.png|Circle Button|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Select Target/Confirm || [[File:360_A.png|A Button|link=]] || [[File:One_A.png|A Button|link=]] || [[File:SW2_B.png|B Button|link=]] || [[File:PS3_X.png|Cross Button|link=]] || [[File:PS3_X.png|Cross Button|link=]] || [[File:PS5_X.png|Cross Button|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Open Map/Subcommands || [[File:360_X.png|X Button|link=]] || [[File:One_X.png|X Button|link=]] || [[File:SW2_Y.png|Y Button|link=]] || [[File:PS3_S.png|Square Button|link=]] || [[File:PS3_S.png|Square Button|link=]] || [[File:PS5_S.png|Square Button|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Select HUD || [[File:360_BACK.png|Back Button|link=]] || [[File:One_VIEW.png|View Button|link=]] || [[File:SW2_MINUS.png|Minus Button|link=]] || [[File:PS3_SELECT.png|Select Button|link=]] || [[File:PS4_PADBUTTON.png|Touch Pad Button|link=]] || [[File:PS5_PADBUTTON.png|Touch Pad Button|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Open Main Menu || [[File:360_START.png|Start Button|link=]] || [[File:One MENU.png|Menu Button|link=]] || [[File:SW2_PLUS.png|Plus Button|link=]] || [[File:PS3_START.png|Start Button|link=]] || [[File:PS4_OPTIONS.png|OPTIONS Button|link=]] || [[File:PS5_OPTIONS.png|OPTIONS Button|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Auto-run || [[File:360_LB.png|Left Bumper|link=]] || [[File:One_LB.png|Left Bumper|link=]] || [[File:SW2_L.png|Left Shoulder Button|link=]] || [[File:PS3_L1.png|L1 Button|link=]] || [[File:PS4_L1.png|L1 Button|link=]] || [[File:PS5_L1.png|L1 Button|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Change Hotbar Set || [[File:360_RB.png|Right Bumper|link=]] || [[File:One_RB.png|Right Bumper|link=]] || [[File:SW2_R.png|Right Shoulder Button|link=]] || [[File:PS3_R1.png|R1 Button|link=]] || [[File:PS4_R1.png|R1 Button|link=]] || [[File:PS5_R1.png|R1 Button|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Highlight Left Hotbar || [[File:360_LT.png|Left Trigger|link=]] || [[File:One_LT.png|Left Trigger|link=]] || [[File:SW2_ZL.png|ZL Button|link=]] || [[File:PS3_L2.png|L2 Button|link=]] || [[File:PS4_L2.png|L2 Button|link=]] || [[File:PS5_L2.png|L2 Button|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| highlight Right Hotbar || [[File:360_RT.png|Right Trigger|link=]] || [[File:One_RT.png|Right Trigger|link=]] || [[File:SW2_ZR.png|ZR Button|link=]] || [[File:PS3_R2.png|R2 Button|link=]] || [[File:PS4_R2.png|R2 Button|link=]] || [[File:PS5_R2.png|R2 Button|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Draw Weapon/Lock On || [[File:360_L3.png|Left Thumb-click|link=]] || [[File:One_L3.png|Left Thumb-click|link=]] || [[File:SW2_L3.png|Left Thumb-click|link=]] || [[File:PS3_L3.png|L3 Button|link=]] || [[File:PS3_L3.png|L3 Button|link=]] || [[File:PS5_L3.png|L3 Button|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Change Camera || [[File:360_R3.png|Right Thumb-click|link=]] || [[File:One_R3.png|Right Thumb-click|link=]] || [[File:SW2_R3.png|Left Thumb-click|link=]] || [[File:PS3_R3.png|R3 Button|link=]] || [[File:PS3_R3.png|R3 Button|link=]] || [[File:PS5_R3.png|R3 Button|link=]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;* The two analog sticks and the cross-shaped directional buttons on a Gamepad are almost universally referred to as such and will be here too.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For players playing on console, the default settings will generally match up with their assigned equivalents as laid out in the table. The notable exceptions are the Nintendo Switch 2 and &#039;&#039;Japanese&#039;&#039; PlayStation 4 versions, where the default functions of “Cancel” and “Select Target/Confirm” are swapped around to match these platforms’ preferred orientation of cancel being on the bottom face button and confirm on the right face button.&lt;br /&gt;
&lt;br /&gt;
In the following section, controls will be illustrated using the “ABXY (Type 1)” Gamepad Type.&lt;br /&gt;
&lt;br /&gt;
===Character Movement===&lt;br /&gt;
Move your character by using the left analog stick. Hold down [[File:360_B.png|B Button|x24px|link=]] then use the left analog stick to make your character walk.&lt;br /&gt;
&lt;br /&gt;
By pressing [[File:360_LB.png|Left Bumper|x24px|link=]] while using the left analog stick, you can set your character to auto-run. This can be canceled by pressing [[File:360_LB.png|Left Bumper|x24px|link=]] again.&lt;br /&gt;
&lt;br /&gt;
To jump, press [[File:360_Y.png|Y Button|x24px|link=]]. This can be used to leap over obstacles like small rocks or low fences.&lt;br /&gt;
&lt;br /&gt;
===Camera Controls===&lt;br /&gt;
Use the right analog stick to control the camera. By holding down [[File:360_LB.png|Left Bumper|x24px|link=]], you can zoom the camera in and out.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;* The direction of camera rotation can be changed in the Character Configuration menu.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Drawing and Sheathing Your Weapon===&lt;br /&gt;
By pressing [[File:360_LB.png|Left Bumper|x24px|link=]]+[[File:360_RB.png|Right Bumper|x24px|link=]], you can draw your weapon for battle or sheathe it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;* This action can also be performed by pressing [[File:360_L3.png|Left Thumb-click|x24px|link=]] when no target is selected.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;* When riding a mount, this will allow you to dismount.&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;* When riding a flying mount, this will allow you to perform the &amp;quot;dismount&amp;quot; function.&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[file:sheathed.png]] [[file:drawn.png]]&lt;br /&gt;
&lt;br /&gt;
===Target Selection===&lt;br /&gt;
To target a character or object, first face your target and press [[File:360_A.png|A Button|x24px|link=]]. When a target circle appears, press [[File:360_A.png|A Button|x24px|link=]] again to perform an action depending on the target selected.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Player Character: Open command submenu&amp;lt;br /&amp;gt;&lt;br /&gt;
NPC: Start a conversation&amp;lt;br /&amp;gt;&lt;br /&gt;
Enemy: Engage auto-attack&amp;lt;br /&amp;gt;&lt;br /&gt;
Object: Interact with the object&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Target Circle and Selected Target===&lt;br /&gt;
Pressing the directional buttons will display the target circle, which allows you to select temporary targets.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Left and Right Directional Buttons: Cycle through all targets&amp;lt;br /&amp;gt;&lt;br /&gt;
Up and Down Directional Buttons: Cycle through party member list&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:360_LB.png|Left Bumper|x24px|link=]]+↑/↓ : Cycle Through Enmity List&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:360_LB.png|Left Bumper|x24px|link=]]+→/← : Cycle Through Alliance List&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After choosing a target with the target circle, pressing [[File:360_A.png|A Button|x24px|link=]] will change the target circle to a marker to confirm your target is selected.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;* The target circle can still be used after confirming a selected target.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:target circle.png]] [[file:selected target.png]]&lt;br /&gt;
&lt;br /&gt;
===Target Cycling===&lt;br /&gt;
By default, target cycling will use the following target settings:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Weapon Sheathed: Cycle through all targets&amp;lt;br /&amp;gt;&lt;br /&gt;
Weapon Drawn: Cycle through Enemies and NPCs/Objects&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Target filter settings may be adjusted to your liking.&lt;br /&gt;
&lt;br /&gt;
Furthermore, selecting &amp;quot;Enable customization.&amp;quot; will allow for further customization using [[File:360_LB.png|Left Bumper|x24px|link=]] and the four action buttons. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;* To access the target filter settings, please check the Filters tab under Control Settings in the Character Configuration menu.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Menu Navigation===&lt;br /&gt;
When using gamepad controls, players can navigate menus using the directional buttons. Use [[File:360_A.png|A Button|x24px|link=]] to confirm, [[File:360_B.png|B Button|x24px|link=]] to cancel, and [[File:360_X.png|X Button|x24px|link=]] to open submenus. In submenus and certain dialogues, [[File:360_X.png|X Button|x24px|link=]] will also act as a context-sensitive confirm button, while [[File:360_Y.png|Y Button|x24px|link=]] confirms the current selection and closes the dialogue (such as in the Duty Finder).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;* When using a gamepad, gamepad icons will appear on-screen indicating certain actions can be performed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To cycle between HUD components including the log window, minimap, and duty list, press [[File:360_BACK.png|Back Button|x24px|link=]]. To select the main menu, press [[File:360_START.png|Start Button|x24px|link=]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Movement&#039;&#039;&#039;&lt;br /&gt;
{| {{STDT| align-left}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Command&#039;&#039;&#039; || &#039;&#039;&#039;Default Button&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Move Character || Left Analog Stick&lt;br /&gt;
|-&lt;br /&gt;
| Move Camera || Right Analog Stick&lt;br /&gt;
|-&lt;br /&gt;
| Toggle Between 1st/3rd Person Mode || [[File:360_R3.png|Right Thumb-click|x24px|link=]]*&lt;br /&gt;
|-&lt;br /&gt;
| Cycle Through Targets || Left and Right Directional Buttons&lt;br /&gt;
|-&lt;br /&gt;
| Cycle Through Party Members || Up and Down Directional Buttons&lt;br /&gt;
|-&lt;br /&gt;
| Confirm || [[File:360_A.png|A Button|x24px|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Cancel || [[File:360_B.png|B Button|x24px|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Draw/Sheathe Weapon/Dismount || [[File:360_LB.png|Left Bumper|x24px|link=]]+[[File:360_RB.png|Right Bumper|x24px|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Draw/Sheathe Weapon/Lock On || [[File:360_L3.png|Left Thumb-click|x24px|link=]]*&lt;br /&gt;
|-&lt;br /&gt;
| Map/Subcommand || [[File:360_X.png|X Button|x24px|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Jump || [[File:360_Y.png|Y Button|x24px|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Auto-Run || LB+Left Analog Stick&lt;br /&gt;
|-&lt;br /&gt;
| Cycle Through Hotbars || [[File:360_RB.png|Right Bumper|x24px|link=]]+Directional Button/Action Button&lt;br /&gt;
|-&lt;br /&gt;
| Activate Cross Hotbar Action || [[File:360_LT.png|Left Trigger|x24px|link=]]/[[File:360_RT.png|Right Trigger|x24px|link=]]+Directional Button/Action Button&lt;br /&gt;
|-&lt;br /&gt;
| Edit Cross Hotbar || [[File:360_LT.png|Left Trigger|x24px|link=]]/[[File:360_RT.png|Right Trigger|x24px|link=]]+[[File:360_BACK.png|Back Button|x24px|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Cycle Through Enemies (Nearest to Farthest) || [[File:360_LT.png|Left Trigger|x24px|link=]]/[[File:360_RT.png|Right Trigger|x24px|link=]]+[[File:360_RB.png|Right Bumper|x24px|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Cycle Through Enemies (Farthest to Nearest) || [[File:360_LT.png|Left Trigger|x24px|link=]]/[[File:360_RT.png|Right Trigger|x24px|link=]]+[[File:360_LB.png|Left Bumper|x24px|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Cycle Up Through Enmity List || [[File:360_LB.png|Left Bumper|x24px|link=]]+↑&lt;br /&gt;
|-&lt;br /&gt;
| Cycle Down Through Enmity List || [[File:360_LB.png|Left Bumper|x24px|link=]]+↓&lt;br /&gt;
|-&lt;br /&gt;
| Cycle Through Alliance List (Forward) || [[File:360_LB.png|Left Bumper|x24px|link=]]+→&lt;br /&gt;
|-&lt;br /&gt;
| Cycle Through Alliance List (Backward) || [[File:360_LB.png|Left Bumper|x24px|link=]]+←&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;* [[File:360_L3.png|Left Thumb-click|link=]] and [[File:360_R3.png|Right Thumb-click|link=]] can be assigned various functions. To change default settings, access the button configuration menu under Gamepad Settings in the System Configuration menu.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Menu Navigation&#039;&#039;&#039;&lt;br /&gt;
{| {{STDT| align-left}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Command&#039;&#039;&#039; || &#039;&#039;&#039;Default Button&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Move Cursor || Directional Button&lt;br /&gt;
|-&lt;br /&gt;
| Confirm || [[File:360_A.png|A Button|x24px|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Cancel || [[File:360_B.png|B Button|x24px|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Subcommand || [[File:360_X.png|X Button|x24px|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Cycle UI Tab (Back)/Increase Value || Up and Down Directional Buttons&lt;br /&gt;
|-&lt;br /&gt;
| Cycle UI Tab (Forward)/Lower Value || [[File:360_RB.png|Right Bumper|x24px|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Cycle HUD Components || [[File:360_BACK.png|Back Button|x24px|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Main Menu || [[File:360_START.png|Start Button|x24px|link=]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virtual Mouse&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This allows players to use the gamepad as if it were a mouse.&lt;br /&gt;
{| {{STDT| align-left}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Command&#039;&#039;&#039; || &#039;&#039;&#039;Default Button&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Toggle On/Off Virtual Mouse || [[File:360_LB.png|Left Bumper|x24px|link=]]+[[File:360_R3.png|Right Thumb-click|x24px|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Move Cursor || Right Analog Stick&lt;br /&gt;
|-&lt;br /&gt;
| Virtual Mouse Left Button || [[File:360_LT.png|Left Trigger|x24px|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Virtual Mouse Right Button || [[File:360_RT.png|Right Trigger|x24px|link=]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
{| {{STDT| align-left}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Command&#039;&#039;&#039; || &#039;&#039;&#039;Default Button&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Toggle UI Display Mode || [[File:360_LB.png|Left Bumper|x24px|link=]]+[[File:360_BACK.png|Back Button|x24px|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Take Screenshot || [[File:360_LB.png|Left Bumper|x24px|link=]]+[[File:360_START.png|Start Button|x24px|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Change Window Size || [[File:360_R3.png|Right Thumb-click|x24px|link=]]*&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;* Can only be performed when the window is active.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Movement While Riding a Flying Mount or Diving&#039;&#039;&#039;&lt;br /&gt;
{| {{STDT| align-left}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Command&#039;&#039;&#039; || &#039;&#039;&#039;Default Button&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Ascend || [[File:360_Y.png|Y Button|x24px|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Descend || [[File:360_B.png|B Button|x24px|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Land &amp;lt;br /&amp;gt; &#039;&#039;* Available only when flying.&#039;&#039; &amp;lt;br /&amp;gt; &#039;&#039;* While Grounded: Dismount&#039;&#039; || [[File:360_LB.png|Left Bumper|x24px|link=]]+[[File:360_RB.png|Right Bumper|x24px|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Diving &amp;lt;br /&amp;gt; &#039;&#039;* Available only when swimming.&#039;&#039; || [[File:360_B.png|B Button|x24px|link=]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;* You will be able to ride a flying mount after making a certain amount of progress in-game.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;* Please note that the Heavensward expansion pack will need to be installed in order to have access to flying mounts.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;* You will be able to dive after making a certain amount of progress in-game.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;* Registration of FINAL FANTASY XIV: Stormblood is required to unlock diving.&lt;br /&gt;
&#039;&#039;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;* Please refer to the most recent patch notes for up-to-date information.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Related Articles==&lt;br /&gt;
&#039;&#039;&#039;[[Commands]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Controller Guide]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[W Cross Hotbar]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Macro]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Macro Guides]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>DaneeBound</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Controls&amp;diff=1520843</id>
		<title>Controls</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Controls&amp;diff=1520843"/>
		<updated>2026-08-06T11:12:15Z</updated>

		<summary type="html">&lt;p&gt;DaneeBound: /* Gamepad Controls */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{getting started heading}}&lt;br /&gt;
{{TOCRIGHT}}&lt;br /&gt;
==Basic Controls==&lt;br /&gt;
As you progress through the early stages of the game, tutorial screens known as [[active help windows]] will provide a gradual introduction to the various controls. Please take a moment to look over these instructions as some changes have been made to the control scheme present in Version 1.0.&lt;br /&gt;
&lt;br /&gt;
After the game&#039;s opening cutscene, players will be able to choose between mouse and keyboard controls and gamepad controls. Once a control scheme has been chosen, settings can be adjusted further in the Keybind and [[Configuration]] menus..&lt;br /&gt;
&lt;br /&gt;
===Changing Control Settings===&lt;br /&gt;
To change your control settings, press the Esc key, or select System in the main menu, then access the Control Settings tab in the Character Configuration menu.&lt;br /&gt;
&lt;br /&gt;
[[file:mouse and keyboard.png]] [[file:gamepad.png]]&lt;br /&gt;
&lt;br /&gt;
===About the Gamepad===&lt;br /&gt;
In addition to the gamepads listed below, all XInput compliant gamepads are compatible with the game. Furthermore, button allocations for all gamepad models can be adjusted. This can be performed when logging in for the first time, or from the Gamepad Settings tab of the System Configuration menu.&lt;br /&gt;
&lt;br /&gt;
Gamepads recommended for FINAL FANTASY XIV can be found on the FINAL FANTASY XIV [http://www.finalfantasyxiv.com/alliance/na/pe/ Partnership Website].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;* All gamepad models can be calibrated. This can be performed when logging in for the first time, or from the Gamepad Settings tab of the System Configuration menu.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Mouse and Keyboard Controls==&lt;br /&gt;
[[file:mouse and keyboard controls.png]]&lt;br /&gt;
&lt;br /&gt;
===Character Movement===&lt;br /&gt;
&lt;br /&gt;
You can move your character using either a keyboard or mouse. When using a keyboard, press the WASD keys to move.&lt;br /&gt;
&lt;br /&gt;
When using a mouse, press the left and right mouse buttons at the same time to move forward. To change direction while moving, keep both buttons pressed and drag the mouse left or right. &lt;br /&gt;
&lt;br /&gt;
By clicking the mouse wheel, you can set your character to auto-run. Holding the right mouse button while dragging the mouse will change direction. Holding the left mouse button while dragging the mouse will move the camera.&lt;br /&gt;
&lt;br /&gt;
To jump, press the spacebar on the keyboard. This can be used to leap over obstacles like small rocks or low fences. For details on other keys assigned to character movement, please refer to the Mouse Controls and Keyboard Controls sections.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;* When using the WASD keys to move your character, you can select Standard Type for character-based movement, or Legacy Type for camera-based movement.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Camera Controls===&lt;br /&gt;
&lt;br /&gt;
To control the camera, drag the mouse while pressing either the left or right button.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Left Button: Only the camera view will rotate, and not your character.&amp;lt;br/&amp;gt;&lt;br /&gt;
Right Button: Your character faces the direction in which you rotate the camera.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;* The direction of camera rotation can be changed in the Character Configuration menu.&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Target Selection===&lt;br /&gt;
You can target a character, or an object such as a gate or aetheryte, by moving the mouse cursor over the intended target and clicking the left mouse button. &lt;br /&gt;
&lt;br /&gt;
With a right click, you can perform one of several actions depending on the selected target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Player Character: Open command submenu&amp;lt;br/&amp;gt;&lt;br /&gt;
NPC: Start a conversation&amp;lt;br/&amp;gt;&lt;br /&gt;
Enemy: Engage auto-attack&amp;lt;br/&amp;gt;&lt;br /&gt;
Object: Interact with the object&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mouse Controls===&lt;br /&gt;
&lt;br /&gt;
[[file:mouse controls.png]]&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| align-left}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Command&#039;&#039;&#039; || &#039;&#039;&#039;Default Button&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Click || Select Target || rowspan=&amp;quot;2&amp;quot;|Left Button&lt;br /&gt;
|-&lt;br /&gt;
| Drag || Rotate Camera&lt;br /&gt;
|-&lt;br /&gt;
| Click || Perform Action Based on Target &amp;lt;br /&amp;gt; Enemy = Auto-Attack &amp;lt;br /&amp;gt; NPC = Talk &amp;lt;br /&amp;gt; Other Player = Open Commands Submenu || rowspan=&amp;quot;2&amp;quot;|Right Button&lt;br /&gt;
|-&lt;br /&gt;
| Drag || Rotate Both Character and Camera&lt;br /&gt;
|-&lt;br /&gt;
| Move Character Forward || ||Left + Right Button&lt;br /&gt;
|-&lt;br /&gt;
| Zoom In/Out With Camera&amp;lt;br /&amp;gt; Zoom In/Out on Map (When Map Displayed) || ||Scroll Mouse Wheel&lt;br /&gt;
|-&lt;br /&gt;
| Turn On/Off Auto-Run || ||Mouse Wheel Button&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
* The direction of camera rotation can be changed in the Character Configuration menu.&lt;br /&gt;
&lt;br /&gt;
Menu Navigation&lt;br /&gt;
{| {{STDT| align-left}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Command&#039;&#039;&#039; || &#039;&#039;&#039;Default Button&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Select/Confirm || Left Button&lt;br /&gt;
|-&lt;br /&gt;
| Display Submenu || Left Button&lt;br /&gt;
|-&lt;br /&gt;
| Drag Area Map (When Displayed) || Left Button&lt;br /&gt;
|-&lt;br /&gt;
| Zoom Map In/Out (When Displayed) || Scroll Mouse Wheel&lt;br /&gt;
|-&lt;br /&gt;
| Map Link (When the map is open) || Ctrl+Right-click&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Keyboard Controls===&lt;br /&gt;
The following is a list of default key bindings. To change key bindings, press NUM-, or click System in the main menu, then select Keybind and choose the appropriate category from the top of the menu.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;* Using a gamepad will enable direct chat by default, resulting in keystrokes registering in the log window automatically.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Direct chat must be disabled in order to use commands with the keyboard.&amp;lt;br /&amp;gt;&lt;br /&gt;
This setting can be changed in the General tab of the Character Configuration menu.&lt;br /&gt;
&lt;br /&gt;
[[file:keyboard controls.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Movement&#039;&#039;&#039;&lt;br /&gt;
{| {{STDT| align-left}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Command&#039;&#039;&#039; || &#039;&#039;&#039;Default Key&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Move Forward || W&lt;br /&gt;
|-&lt;br /&gt;
| Move Back || S&lt;br /&gt;
|-&lt;br /&gt;
| Turn Left || A&lt;br /&gt;
|-&lt;br /&gt;
| Turn Right || D&lt;br /&gt;
|-&lt;br /&gt;
| Strafe Left || Q&lt;br /&gt;
|-&lt;br /&gt;
| Strafe Right || E&lt;br /&gt;
|-&lt;br /&gt;
| Toggle Between Run/Walk || NUM/&lt;br /&gt;
|-&lt;br /&gt;
| Turn On/Off Auto-Run || R&lt;br /&gt;
|-&lt;br /&gt;
| Jump || Spacebar&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Camera&#039;&#039;&#039;&lt;br /&gt;
{| {{STDT| align-left}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Command&#039;&#039;&#039; || &#039;&#039;&#039;Default Key&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Point Camera Up || ↑&lt;br /&gt;
|-&lt;br /&gt;
| Point Camera Down || ↓&lt;br /&gt;
|-&lt;br /&gt;
| Point Camera Right || →&lt;br /&gt;
|-&lt;br /&gt;
| Point Camera Left || ←&lt;br /&gt;
|-&lt;br /&gt;
| Zoom Camera In || Page Up&lt;br /&gt;
|-&lt;br /&gt;
| Zoom Camera Out || Page Down&lt;br /&gt;
|-&lt;br /&gt;
| Toggle Between 1st/3rd Person Mode || Home&lt;br /&gt;
|-&lt;br /&gt;
| Return Camera to Saved Position || End&lt;br /&gt;
|-&lt;br /&gt;
| Save Current Camera Position || Ctrl+End&lt;br /&gt;
|-&lt;br /&gt;
| Return Camera to Default Position || Ctrl+Shift+End&lt;br /&gt;
|-&lt;br /&gt;
| Flip Camera || V&lt;br /&gt;
|-&lt;br /&gt;
| Lock Camera On Target || Ctrl+End&lt;br /&gt;
|-&lt;br /&gt;
| Tilt Camera Up || Ctrl+↑&lt;br /&gt;
|-&lt;br /&gt;
| Tilt Camera Down || Ctrl+↓&lt;br /&gt;
|-&lt;br /&gt;
| Face Camera || Pause&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Targeting&#039;&#039;&#039;&lt;br /&gt;
{| {{STDT| align-left}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Command&#039;&#039;&#039; || &#039;&#039;&#039;Default Key&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Cycle Through Enemies (Nearest to Farthest) || Tab&lt;br /&gt;
|-&lt;br /&gt;
| Cycle Through Enemies (Farthest to Nearest) || Shift+Tab&lt;br /&gt;
|-&lt;br /&gt;
| Face Target || F&lt;br /&gt;
|-&lt;br /&gt;
| Target Self || F1&lt;br /&gt;
|-&lt;br /&gt;
| Target Members in Party List || F2 - F8&lt;br /&gt;
|-&lt;br /&gt;
| Target Pet/Familiar || Page Down&lt;br /&gt;
|-&lt;br /&gt;
| Target the Target of Your Current Target || T&lt;br /&gt;
|-&lt;br /&gt;
| Target Focus Target || F10&lt;br /&gt;
|-&lt;br /&gt;
| Target Nearest Enemy || F11&lt;br /&gt;
|-&lt;br /&gt;
| Target Nearest NPC or Object || F12&lt;br /&gt;
|-&lt;br /&gt;
| Set/Clear Focus Target || Shift+F&lt;br /&gt;
|-&lt;br /&gt;
| Cycle Up Through Enmity List || Ctrl+NUM8&lt;br /&gt;
|-&lt;br /&gt;
| Cycle Down Through Enmity List || Ctrl+NUM2&lt;br /&gt;
|-&lt;br /&gt;
| Cycle Through Alliance List (Forward) || Ctrl+NUM6&lt;br /&gt;
|-&lt;br /&gt;
| Cycle Through Alliance List (Backward) || Ctrl+NUM4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chat&#039;&#039;&#039;&lt;br /&gt;
{| {{STDT| align-left}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Command&#039;&#039;&#039; || &#039;&#039;&#039;Default Key&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Ready Chat Prompt || Enter&lt;br /&gt;
|-&lt;br /&gt;
| Temporarily Switch Chat Mode to Say || Alt+S&lt;br /&gt;
|-&lt;br /&gt;
| Temporarily Switch Chat Mode to Shout || Alt+H&lt;br /&gt;
|-&lt;br /&gt;
| Temporarily Switch Chat Mode to Party || Alt+P&lt;br /&gt;
|-&lt;br /&gt;
| Temporarily Switch Chat Mode to Yell || Alt+Y&lt;br /&gt;
|-&lt;br /&gt;
| Reply (Repeat to Cycle Through PCs) || Alt+R&lt;br /&gt;
|-&lt;br /&gt;
| Temporarily Switch Chat Mode to Free Company || Alt+F&lt;br /&gt;
|-&lt;br /&gt;
| Temporarily Switch Chat Mode to Linkshell (Cycle Forward) || Alt+L&lt;br /&gt;
|-&lt;br /&gt;
| Temporarily Switch Chat Mode to Linkshell (Cycle Back) || Alt+Shift+L&lt;br /&gt;
|-&lt;br /&gt;
| Temporarily Switch Chat Mode to Alliance || Alt+C&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hotbar and Main Menu&#039;&#039;&#039;&lt;br /&gt;
{| {{STDT| align-left}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Command&#039;&#039;&#039; || &#039;&#039;&#039;Default Key&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Confirm || NUM0&lt;br /&gt;
|-&lt;br /&gt;
| Cancel || NUM.&lt;br /&gt;
|-&lt;br /&gt;
| Subcommand || NUM*&lt;br /&gt;
|-&lt;br /&gt;
| Move Cursor Up/Cycle Up Through Party List || NUM8&lt;br /&gt;
|-&lt;br /&gt;
| Move Cursor Down/Cycle Down Through Party List || NUM2&lt;br /&gt;
|-&lt;br /&gt;
| Move Cursor/Target Cursor Left || NUM4&lt;br /&gt;
|-&lt;br /&gt;
| Move Cursor/Target Cursor Right || NUM6&lt;br /&gt;
|-&lt;br /&gt;
| Cycle Through HUD Components || NUM1&lt;br /&gt;
|-&lt;br /&gt;
| Select the Main Menu || NUM+&lt;br /&gt;
|-&lt;br /&gt;
| Cycle Through Hotbars (Up) || Shift+↑&lt;br /&gt;
|-&lt;br /&gt;
| Cycle Through Hotbars (Down) || Shift+↓&lt;br /&gt;
|-&lt;br /&gt;
| Switch to Hotbar 1 || Shift+1&lt;br /&gt;
|-&lt;br /&gt;
| Switch to Hotbar 2 || Shift+2&lt;br /&gt;
|-&lt;br /&gt;
| Switch to Hotbar 3 || Shift+3&lt;br /&gt;
|-&lt;br /&gt;
| Draw/Sheathe Weapon&amp;lt;br /&amp;gt;&#039;&#039;* While Mounted: Dismount&#039;&#039; || Z&lt;br /&gt;
|-&lt;br /&gt;
| Character || C&lt;br /&gt;
|-&lt;br /&gt;
| Currency List || Ctrl+C&lt;br /&gt;
|-&lt;br /&gt;
| Free Company || :&lt;br /&gt;
|-&lt;br /&gt;
| Linkshells || L&lt;br /&gt;
|-&lt;br /&gt;
| Inventory || Shift+↑&lt;br /&gt;
|-&lt;br /&gt;
| Cycle Through Hotbars (Up) || I&lt;br /&gt;
|-&lt;br /&gt;
| Armoury Chest || Ctrl+I&lt;br /&gt;
|-&lt;br /&gt;
| Map || M&lt;br /&gt;
|-&lt;br /&gt;
| Signs || Shift+M&lt;br /&gt;
|-&lt;br /&gt;
| Waymarks || Ctrl+M&lt;br /&gt;
|-&lt;br /&gt;
| Actions and Traits || P&lt;br /&gt;
|-&lt;br /&gt;
| Social || O&lt;br /&gt;
|-&lt;br /&gt;
| Duty Finder || U&lt;br /&gt;
|-&lt;br /&gt;
| Timers || Ctrl+U&lt;br /&gt;
|-&lt;br /&gt;
| Journal || J&lt;br /&gt;
|-&lt;br /&gt;
| Character Configuration || K&lt;br /&gt;
|-&lt;br /&gt;
| System Configuration || Ctrl+K&lt;br /&gt;
|-&lt;br /&gt;
| Target Filter || X *&lt;br /&gt;
|-&lt;br /&gt;
| Crafting Log || N&lt;br /&gt;
|-&lt;br /&gt;
| Gathering Log || B&lt;br /&gt;
|-&lt;br /&gt;
| Hunting Log || H&lt;br /&gt;
|-&lt;br /&gt;
| Fishing Log || Y&lt;br /&gt;
|-&lt;br /&gt;
| Fish Guide || Ctrl+Y&lt;br /&gt;
|-&lt;br /&gt;
| Emote List || (No Default Assignment)&lt;br /&gt;
|-&lt;br /&gt;
| Cycle Through UI Component Tabs (Forward/Back) || NUM9/NUM7&lt;br /&gt;
|-&lt;br /&gt;
| Toggle UI Display Mode || Scroll Lock&lt;br /&gt;
|-&lt;br /&gt;
| Take Screenshot || Print Screen&lt;br /&gt;
|-&lt;br /&gt;
| Change Window Size || Ctrl+Home&lt;br /&gt;
|-&lt;br /&gt;
| Close All UI Components || Esc&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;* When pressed, the target filter will render players, NPCs, enemies, or objects untargetable according to your settings. Although disabled by default, it can be enabled by checking the box for &amp;quot;Enable target cycling&amp;quot; on the Filters tab under Control Settings in the Character Configuration menu.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Movement While Riding a Flying Mount or Diving&#039;&#039;&#039;&lt;br /&gt;
{| {{STDT| align-left}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Command&#039;&#039;&#039; || &#039;&#039;&#039;Default Key&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Move Forward || W&lt;br /&gt;
|-&lt;br /&gt;
| Move Back || S&lt;br /&gt;
|-&lt;br /&gt;
| Turn Left || A&lt;br /&gt;
|-&lt;br /&gt;
| Turn Right || D&lt;br /&gt;
|-&lt;br /&gt;
| Strafe Left || Q&lt;br /&gt;
|-&lt;br /&gt;
| Strafe Right || E&lt;br /&gt;
|-&lt;br /&gt;
| Ascend &amp;lt;br /&amp;gt;&#039;&#039;* While Grounded: Jump&#039;&#039; || Spacebar&lt;br /&gt;
|-&lt;br /&gt;
| Descend &amp;lt;br /&amp;gt;&#039;&#039;* While Grounded: Jump&#039;&#039; || Ctrl+Spacebar&lt;br /&gt;
|-&lt;br /&gt;
| Land &amp;lt;br /&amp;gt;&#039;&#039;* Available only when flying&#039;&#039; &amp;lt;br /&amp;gt;&#039;&#039;* While Grounded: Draw/Sheathe Weapon&#039;&#039; || Z&lt;br /&gt;
|-&lt;br /&gt;
| Diving &amp;lt;br /&amp;gt;&#039;&#039;* Available only when swimming.&#039;&#039; || Ctrl+Space&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;* You will be able to ride a flying mount after making a certain amount of progress in-game.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;* Please note that the Heavensward expansion pack will need to be installed in order to have access to flying mounts.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;* You will be able to dive after making a certain amount of progress in-game.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;* Registration of FINAL FANTASY XIV: Stormblood is required to unlock diving.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;* When using the WASD keys to move your character, you can select Standard Type for a character-based view, or Legacy Type for a camera-based view.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Gamepad Controls==&lt;br /&gt;
[[file:gamepad controls.png|x250px]]&lt;br /&gt;
&lt;br /&gt;
On PC, Final Fantasy XIV natively supports any XInput-compatible Gamepad, as well as the PlayStation’s DualShock 4 and DualSense controllers. Additionally, any not supported controller can be made work with the game through XInput wrapper software (such as Steam Input or XOutput). To that end the player may change the button prompts in System -&amp;gt; Gamepad settings to reflect either an Xbox, PlayStation or Nintendo controller, if desired.&lt;br /&gt;
&lt;br /&gt;
This table notes the difference in labelling between the various Gamepad Types in the Gamepad Settings.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Default function || ABXY (Type 1)&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Xbox 360)&amp;lt;/small&amp;gt; || ABXY (Type 2)&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Xbox One/Series &amp;lt;nowiki&amp;gt;S|X&amp;lt;/nowiki&amp;gt;)&amp;lt;/small&amp;gt; || ABXY (Type 3)&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Nintendo Switch 2)&amp;lt;/small&amp;gt; ||  ×○□△ (Type 1)&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(PlayStation 3)&amp;lt;/small&amp;gt; || ×○□△ + Touchpad (Type 2)&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(PlayStation 4)&amp;lt;/small&amp;gt; || ×○□△ + Touchpad (Type 3)&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(PlayStation 5)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Jump/Cancel Casting || [[File:360_Y.png|Y Button|link=]] || [[File:One_Y.png|Y Button|link=]] || [[File:SW2_X.png|X Button|link=]] || [[File:PS3_T.png|Triangle Button|link=]] || [[File:PS3_T.png|Triangle Button|link=]] || [[File:PS5_T.png|Triangle Button|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Cancel || [[File:360_B.png|B Button|link=]] || [[File:One_B.png|B Button|link=]] || [[File:SW2_A.png|A Button|link=]] || [[File:PS3_C.png|Circle Button|link=]] || [[File:PS3_C.png|Circle Button|link=]] || [[File:PS5_C.png|Circle Button|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Select Target/Confirm || [[File:360_A.png|A Button|link=]] || [[File:One_A.png|A Button|link=]] || [[File:SW2_B.png|B Button|link=]] || [[File:PS3_X.png|Cross Button|link=]] || [[File:PS3_X.png|Cross Button|link=]] || [[File:PS5_X.png|Cross Button|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Open Map/Subcommands || [[File:360_X.png|X Button|link=]] || [[File:One_X.png|X Button|link=]] || [[File:SW2_Y.png|Y Button|link=]] || [[File:PS3_S.png|Square Button|link=]] || [[File:PS3_S.png|Square Button|link=]] || [[File:PS5_S.png|Square Button|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Select HUD || [[File:360_BACK.png|Back Button|link=]] || [[File:One_VIEW.png|View Button|link=]] || [[File:SW2_MINUS.png|Minus Button|link=]] || [[File:PS3_SELECT.png|Select Button|link=]] || [[File:PS4_PADBUTTON.png|Touch Pad Button|link=]] || [[File:PS5_PADBUTTON.png|Touch Pad Button|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Open Main Menu || [[File:360_START.png|Start Button|link=]] || [[File:One MENU.png|Menu Button|link=]] || [[File:SW2_PLUS.png|Plus Button|link=]] || [[File:PS3_START.png|Start Button|link=]] || [[File:PS4_OPTIONS.png|OPTIONS Button|link=]] || [[File:PS5_OPTIONS.png|OPTIONS Button|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Auto-run || [[File:360_LB.png|Left Bumper|link=]] || [[File:One_LB.png|Left Bumper|link=]] || [[File:SW2_L.png|Left Shoulder Button|link=]] || [[File:PS3_L1.png|L1 Button|link=]] || [[File:PS4_L1.png|L1 Button|link=]] || [[File:PS5_L1.png|L1 Button|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Change Hotbar Set || [[File:360_RB.png|Right Bumper|link=]] || [[File:One_RB.png|Right Bumper|link=]] || [[File:SW2_R.png|Right Shoulder Button|link=]] || [[File:PS3_R1.png|R1 Button|link=]] || [[File:PS4_R1.png|R1 Button|link=]] || [[File:PS5_R1.png|R1 Button|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Highlight Left Hotbar || [[File:360_LT.png|Left Trigger|link=]] || [[File:One_LT.png|Left Trigger|link=]] || [[File:SW2_ZL.png|ZL Button|link=]] || [[File:PS3_L2.png|L2 Button|link=]] || [[File:PS4_L2.png|L2 Button|link=]] || [[File:PS5_L2.png|L2 Button|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| highlight Right Hotbar || [[File:360_RT.png|Right Trigger|link=]] || [[File:One_RT.png|Right Trigger|link=]] || [[File:SW2_ZR.png|ZR Button|link=]] || [[File:PS3_R2.png|R2 Button|link=]] || [[File:PS4_R2.png|R2 Button|link=]] || [[File:PS5_R2.png|R2 Button|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Draw Weapon/Lock On || [[File:360_L3.png|Left Thumb-click|link=]] || [[File:One_L3.png|Left Thumb-click|link=]] || [[File:SW2_L3.png|Left Thumb-click|link=]] || [[File:PS3_L3.png|L3 Button|link=]] || [[File:PS3_L3.png|L3 Button|link=]] || [[File:PS5_L3.png|L3 Button|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Change Camera || [[File:360_R3.png|Right Thumb-click|link=]] || [[File:One_R3.png|Right Thumb-click|link=]] || [[File:SW2_R3.png|Left Thumb-click|link=]] || [[File:PS3_R3.png|R3 Button|link=]] || [[File:PS3_R3.png|R3 Button|link=]] || [[File:PS5_R3.png|R3 Button|link=]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;* The two analog sticks and the cross-shaped directional buttons on a Gamepad are almost universally referred to as such and will be here too.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For players playing on console, the default settings will generally match up with their assigned equivalents as laid out in the table. The notable exceptions are the Nintendo Switch 2 and &#039;&#039;Japanese&#039;&#039; PlayStation 4 versions, where the default functions of “Cancel” and “Select Target/Confirm” are swapped around to match these platforms’ preferred orientation of cancel being on the bottom face button and confirm on the right face button.&lt;br /&gt;
&lt;br /&gt;
In the following section, controls will be illustrated using the “ABXY (Type 1)” Gamepad Type.&lt;br /&gt;
&lt;br /&gt;
===Character Movement===&lt;br /&gt;
Move your character by using the left analog stick. Hold down [[File:360_B.png|B Button|x24px|link=]] then use the left analog stick to make your character walk.&lt;br /&gt;
&lt;br /&gt;
By pressing [[File:360_LB.png|Left Bumper|x24px|link=]] while using the left analog stick, you can set your character to auto-run. This can be canceled by pressing [[File:360_LB.png|Left Bumper|x24px|link=]] again.&lt;br /&gt;
&lt;br /&gt;
To jump, press [[File:360_Y.png|Y Button|x24px|link=]]. This can be used to leap over obstacles like small rocks or low fences.&lt;br /&gt;
&lt;br /&gt;
===Camera Controls===&lt;br /&gt;
Use the right analog stick to control the camera. By holding down [[File:360_LB.png|Left Bumper|x24px|link=]], you can zoom the camera in and out.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;* The direction of camera rotation can be changed in the Character Configuration menu.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Drawing and Sheathing Your Weapon===&lt;br /&gt;
By pressing [[File:360_LB.png|Left Bumper|x24px|link=]]+[[File:360_RB.png|Right Bumper|x24px|link=]], you can draw your weapon for battle or sheathe it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;* This action can also be performed by pressing [[File:360_L3.png|Left Thumb-click|x24px|link=]] when no target is selected.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;* When riding a mount, this will allow you to dismount.&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;* When riding a flying mount, this will allow you to perform the &amp;quot;dismount&amp;quot; function.&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[file:sheathed.png]] [[file:drawn.png]]&lt;br /&gt;
&lt;br /&gt;
===Target Selection===&lt;br /&gt;
To target a character or object, first face your target and press [[File:360_A.png|A Button|x24px|link=]]. When a target circle appears, press [[File:360_A.png|A Button|x24px|link=]] again to perform an action depending on the target selected.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Player Character: Open command submenu&amp;lt;br /&amp;gt;&lt;br /&gt;
NPC: Start a conversation&amp;lt;br /&amp;gt;&lt;br /&gt;
Enemy: Engage auto-attack&amp;lt;br /&amp;gt;&lt;br /&gt;
Object: Interact with the object&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Target Circle and Selected Target===&lt;br /&gt;
Pressing the directional buttons will display the target circle, which allows you to select temporary targets.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Left and Right Directional Buttons: Cycle through all targets&amp;lt;br /&amp;gt;&lt;br /&gt;
Up and Down Directional Buttons: Cycle through party member list&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:360_LB.png|Left Bumper|x24px|link=]]+↑/↓ : Cycle Through Enmity List&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:360_LB.png|Left Bumper|x24px|link=]]+→/← : Cycle Through Alliance List&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After choosing a target with the target circle, pressing [[File:360_A.png|A Button|x24px|link=]] will change the target circle to a marker to confirm your target is selected.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;* The target circle can still be used after confirming a selected target.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:target circle.png]] [[file:selected target.png]]&lt;br /&gt;
&lt;br /&gt;
===Target Cycling===&lt;br /&gt;
By default, target cycling will use the following target settings:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Weapon Sheathed: Cycle through all targets&amp;lt;br /&amp;gt;&lt;br /&gt;
Weapon Drawn: Cycle through Enemies and NPCs/Objects&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Target filter settings may be adjusted to your liking.&lt;br /&gt;
&lt;br /&gt;
Furthermore, selecting &amp;quot;Enable customization.&amp;quot; will allow for further customization using [[File:360_LB.png|Left Bumper|x24px|link=]] and the four action buttons. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;* To access the target filter settings, please check the Filters tab under Control Settings in the Character Configuration menu.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Menu Navigation===&lt;br /&gt;
When using gamepad controls, players can navigate menus using the directional buttons. Use [[File:360_A.png|A Button|x24px|link=]] to confirm, [[File:360_B.png|B Button|x24px|link=]] to cancel, and [[File:360_X.png|X Button|x24px|link=]] to open submenus. In submenus and certain dialogues, [[File:360_X.png|X Button|x24px|link=]] will also act as a context-sensitive confirm button, while [[File:360_Y.png|Y Button|x24px|link=]] confirms the current selection and closes the dialogue (such as in the Duty Finder).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;* When using a gamepad, gamepad icons will appear on-screen indicating certain actions can be performed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To cycle between HUD components including the log window, minimap, and duty list, press [[File:360_BACK.png|Back Button|x24px|link=]]. To select the main menu, press [[File:360_START.png|Start Button|x24px|link=]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Movement&#039;&#039;&#039;&lt;br /&gt;
{| {{STDT| align-left}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Command&#039;&#039;&#039; || &#039;&#039;&#039;Default Button&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Move Character || Left Analog Stick&lt;br /&gt;
|-&lt;br /&gt;
| Move Camera || Right Analog Stick&lt;br /&gt;
|-&lt;br /&gt;
| Toggle Between 1st/3rd Person Mode || [[File:360_R3.png|Right Thumb-click|x24px|link=]]*&lt;br /&gt;
|-&lt;br /&gt;
| Cycle Through Targets || Left and Right Directional Buttons&lt;br /&gt;
|-&lt;br /&gt;
| Cycle Through Party Members || Up and Down Directional Buttons&lt;br /&gt;
|-&lt;br /&gt;
| Confirm || [[File:360_A.png|A Button|x24px|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Cancel || [[File:360_B.png|B Button|x24px|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Draw/Sheathe Weapon/Dismount || [[File:360_LB.png|Left Bumper|x24px|link=]]+[[File:360_RB.png|Right Bumper|x24px|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Draw/Sheathe Weapon/Lock On || [[File:360_L3.png|Left Thumb-click|x24px|link=]]*&lt;br /&gt;
|-&lt;br /&gt;
| Map/Subcommand || [[File:360_X.png|X Button|x24px|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Jump || [[File:360_Y.png|Y Button|x24px|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Auto-Run || LB+Left Analog Stick&lt;br /&gt;
|-&lt;br /&gt;
| Cycle Through Hotbars || [[File:360_RB.png|Right Bumper|x24px|link=]]+Directional Button/Action Button&lt;br /&gt;
|-&lt;br /&gt;
| Activate Cross Hotbar Action || [[File:360_LT.png|Left Trigger|x24px|link=]]/[[File:360_RT.png|Right Trigger|x24px|link=]]+Directional Button/Action Button&lt;br /&gt;
|-&lt;br /&gt;
| Edit Cross Hotbar || [[File:360_LT.png|Left Trigger|x24px|link=]]/[[File:360_RT.png|Right Trigger|x24px|link=]]+[[File:360_BACK.png|Back Button|x24px|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Cycle Through Enemies (Nearest to Farthest) || [[File:360_LT.png|Left Trigger|x24px|link=]]/[[File:360_RT.png|Right Trigger|x24px|link=]]+[[File:360_RB.png|Right Bumper|x24px|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Cycle Through Enemies (Farthest to Nearest) || [[File:360_LT.png|Left Trigger|x24px|link=]]/[[File:360_RT.png|Right Trigger|x24px|link=]]+[[File:360_LB.png|Left Bumper|x24px|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Cycle Up Through Enmity List || [[File:360_LB.png|Left Bumper|x24px|link=]]+↑&lt;br /&gt;
|-&lt;br /&gt;
| Cycle Down Through Enmity List || [[File:360_LB.png|Left Bumper|x24px|link=]]+↓&lt;br /&gt;
|-&lt;br /&gt;
| Cycle Through Alliance List (Forward) || [[File:360_LB.png|Left Bumper|x24px|link=]]+→&lt;br /&gt;
|-&lt;br /&gt;
| Cycle Through Alliance List (Backward) || [[File:360_LB.png|Left Bumper|x24px|link=]]+←&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;* [[File:360_L3.png|Left Thumb-click|link=]] and [[File:360_R3.png|Right Thumb-click|link=]] can be assigned various functions. To change default settings, access the button configuration menu under Gamepad Settings in the System Configuration menu.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Menu Navigation&#039;&#039;&#039;&lt;br /&gt;
{| {{STDT| align-left}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Command&#039;&#039;&#039; || &#039;&#039;&#039;Default Button&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Move Cursor || Directional Button&lt;br /&gt;
|-&lt;br /&gt;
| Confirm || [[File:360_A.png|A Button|x24px|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Cancel || [[File:360_B.png|B Button|x24px|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Subcommand || [[File:360_X.png|X Button|x24px|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Cycle UI Tab (Back)/Increase Value || Up and Down Directional Buttons&lt;br /&gt;
|-&lt;br /&gt;
| Cycle UI Tab (Forward)/Lower Value || [[File:360_RB.png|Right Bumper|x24px|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Cycle HUD Components || [[File:360_BACK.png|Back Button|x24px|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Main Menu || [[File:360_START.png|Start Button|x24px|link=]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virtual Mouse&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This allows players to use the gamepad as if it were a mouse.&lt;br /&gt;
{| {{STDT| align-left}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Command&#039;&#039;&#039; || &#039;&#039;&#039;Default Button&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Toggle On/Off Virtual Mouse || [[File:360_LB.png|Left Bumper|x24px|link=]]+[[File:360_R3.png|Right Thumb-click|x24px|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Move Cursor || Right Analog Stick&lt;br /&gt;
|-&lt;br /&gt;
| Virtual Mouse Left Button || [[File:360_LT.png|Left Trigger|x24px|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Virtual Mouse Right Button || [[File:360_RT.png|Right Trigger|x24px|link=]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
{| {{STDT| align-left}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Command&#039;&#039;&#039; || &#039;&#039;&#039;Default Button&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Toggle UI Display Mode || [[File:360_LB.png|Left Bumper|x24px|link=]]+[[File:360_BACK.png|Back Button|x24px|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Take Screenshot || [[File:360_LB.png|Left Bumper|x24px|link=]]+[[File:360_START.png|Start Button|x24px|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Change Window Size || [[File:360_R3.png|Right Thumb-click|x24px|link=]]*&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;* Can only be performed when the window is active.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Movement While Riding a Flying Mount or Diving&#039;&#039;&#039;&lt;br /&gt;
{| {{STDT| align-left}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Command&#039;&#039;&#039; || &#039;&#039;&#039;Default Button&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Ascend || [[File:360_Y.png|Y Button|x24px|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Descend || [[File:360_B.png|B Button|x24px|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Land &amp;lt;br /&amp;gt; &#039;&#039;* Available only when flying.&#039;&#039; &amp;lt;br /&amp;gt; &#039;&#039;* While Grounded: Dismount&#039;&#039; || [[File:360_LB.png|Left Bumper|x24px|link=]]+[[File:360_RB.png|Right Bumper|x24px|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Diving &amp;lt;br /&amp;gt; &#039;&#039;* Available only when swimming.&#039;&#039; || [[File:360_B.png|B Button|x24px|link=]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;* You will be able to ride a flying mount after making a certain amount of progress in-game.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;* Please note that the Heavensward expansion pack will need to be installed in order to have access to flying mounts.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;* You will be able to dive after making a certain amount of progress in-game.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;* Registration of FINAL FANTASY XIV: Stormblood is required to unlock diving.&lt;br /&gt;
&#039;&#039;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;* Please refer to the most recent patch notes for up-to-date information.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Related Articles==&lt;br /&gt;
&#039;&#039;&#039;[[Commands]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Controller Guide]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[W Cross Hotbar]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Macro]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Macro Guides]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>DaneeBound</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Controls&amp;diff=1520842</id>
		<title>Controls</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Controls&amp;diff=1520842"/>
		<updated>2026-08-06T11:11:22Z</updated>

		<summary type="html">&lt;p&gt;DaneeBound: /* Gamepad Controls */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{getting started heading}}&lt;br /&gt;
{{TOCRIGHT}}&lt;br /&gt;
==Basic Controls==&lt;br /&gt;
As you progress through the early stages of the game, tutorial screens known as [[active help windows]] will provide a gradual introduction to the various controls. Please take a moment to look over these instructions as some changes have been made to the control scheme present in Version 1.0.&lt;br /&gt;
&lt;br /&gt;
After the game&#039;s opening cutscene, players will be able to choose between mouse and keyboard controls and gamepad controls. Once a control scheme has been chosen, settings can be adjusted further in the Keybind and [[Configuration]] menus..&lt;br /&gt;
&lt;br /&gt;
===Changing Control Settings===&lt;br /&gt;
To change your control settings, press the Esc key, or select System in the main menu, then access the Control Settings tab in the Character Configuration menu.&lt;br /&gt;
&lt;br /&gt;
[[file:mouse and keyboard.png]] [[file:gamepad.png]]&lt;br /&gt;
&lt;br /&gt;
===About the Gamepad===&lt;br /&gt;
In addition to the gamepads listed below, all XInput compliant gamepads are compatible with the game. Furthermore, button allocations for all gamepad models can be adjusted. This can be performed when logging in for the first time, or from the Gamepad Settings tab of the System Configuration menu.&lt;br /&gt;
&lt;br /&gt;
Gamepads recommended for FINAL FANTASY XIV can be found on the FINAL FANTASY XIV [http://www.finalfantasyxiv.com/alliance/na/pe/ Partnership Website].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;* All gamepad models can be calibrated. This can be performed when logging in for the first time, or from the Gamepad Settings tab of the System Configuration menu.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Mouse and Keyboard Controls==&lt;br /&gt;
[[file:mouse and keyboard controls.png]]&lt;br /&gt;
&lt;br /&gt;
===Character Movement===&lt;br /&gt;
&lt;br /&gt;
You can move your character using either a keyboard or mouse. When using a keyboard, press the WASD keys to move.&lt;br /&gt;
&lt;br /&gt;
When using a mouse, press the left and right mouse buttons at the same time to move forward. To change direction while moving, keep both buttons pressed and drag the mouse left or right. &lt;br /&gt;
&lt;br /&gt;
By clicking the mouse wheel, you can set your character to auto-run. Holding the right mouse button while dragging the mouse will change direction. Holding the left mouse button while dragging the mouse will move the camera.&lt;br /&gt;
&lt;br /&gt;
To jump, press the spacebar on the keyboard. This can be used to leap over obstacles like small rocks or low fences. For details on other keys assigned to character movement, please refer to the Mouse Controls and Keyboard Controls sections.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;* When using the WASD keys to move your character, you can select Standard Type for character-based movement, or Legacy Type for camera-based movement.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Camera Controls===&lt;br /&gt;
&lt;br /&gt;
To control the camera, drag the mouse while pressing either the left or right button.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Left Button: Only the camera view will rotate, and not your character.&amp;lt;br/&amp;gt;&lt;br /&gt;
Right Button: Your character faces the direction in which you rotate the camera.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;* The direction of camera rotation can be changed in the Character Configuration menu.&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Target Selection===&lt;br /&gt;
You can target a character, or an object such as a gate or aetheryte, by moving the mouse cursor over the intended target and clicking the left mouse button. &lt;br /&gt;
&lt;br /&gt;
With a right click, you can perform one of several actions depending on the selected target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Player Character: Open command submenu&amp;lt;br/&amp;gt;&lt;br /&gt;
NPC: Start a conversation&amp;lt;br/&amp;gt;&lt;br /&gt;
Enemy: Engage auto-attack&amp;lt;br/&amp;gt;&lt;br /&gt;
Object: Interact with the object&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mouse Controls===&lt;br /&gt;
&lt;br /&gt;
[[file:mouse controls.png]]&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| align-left}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Command&#039;&#039;&#039; || &#039;&#039;&#039;Default Button&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Click || Select Target || rowspan=&amp;quot;2&amp;quot;|Left Button&lt;br /&gt;
|-&lt;br /&gt;
| Drag || Rotate Camera&lt;br /&gt;
|-&lt;br /&gt;
| Click || Perform Action Based on Target &amp;lt;br /&amp;gt; Enemy = Auto-Attack &amp;lt;br /&amp;gt; NPC = Talk &amp;lt;br /&amp;gt; Other Player = Open Commands Submenu || rowspan=&amp;quot;2&amp;quot;|Right Button&lt;br /&gt;
|-&lt;br /&gt;
| Drag || Rotate Both Character and Camera&lt;br /&gt;
|-&lt;br /&gt;
| Move Character Forward || ||Left + Right Button&lt;br /&gt;
|-&lt;br /&gt;
| Zoom In/Out With Camera&amp;lt;br /&amp;gt; Zoom In/Out on Map (When Map Displayed) || ||Scroll Mouse Wheel&lt;br /&gt;
|-&lt;br /&gt;
| Turn On/Off Auto-Run || ||Mouse Wheel Button&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
* The direction of camera rotation can be changed in the Character Configuration menu.&lt;br /&gt;
&lt;br /&gt;
Menu Navigation&lt;br /&gt;
{| {{STDT| align-left}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Command&#039;&#039;&#039; || &#039;&#039;&#039;Default Button&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Select/Confirm || Left Button&lt;br /&gt;
|-&lt;br /&gt;
| Display Submenu || Left Button&lt;br /&gt;
|-&lt;br /&gt;
| Drag Area Map (When Displayed) || Left Button&lt;br /&gt;
|-&lt;br /&gt;
| Zoom Map In/Out (When Displayed) || Scroll Mouse Wheel&lt;br /&gt;
|-&lt;br /&gt;
| Map Link (When the map is open) || Ctrl+Right-click&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Keyboard Controls===&lt;br /&gt;
The following is a list of default key bindings. To change key bindings, press NUM-, or click System in the main menu, then select Keybind and choose the appropriate category from the top of the menu.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;* Using a gamepad will enable direct chat by default, resulting in keystrokes registering in the log window automatically.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Direct chat must be disabled in order to use commands with the keyboard.&amp;lt;br /&amp;gt;&lt;br /&gt;
This setting can be changed in the General tab of the Character Configuration menu.&lt;br /&gt;
&lt;br /&gt;
[[file:keyboard controls.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Movement&#039;&#039;&#039;&lt;br /&gt;
{| {{STDT| align-left}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Command&#039;&#039;&#039; || &#039;&#039;&#039;Default Key&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Move Forward || W&lt;br /&gt;
|-&lt;br /&gt;
| Move Back || S&lt;br /&gt;
|-&lt;br /&gt;
| Turn Left || A&lt;br /&gt;
|-&lt;br /&gt;
| Turn Right || D&lt;br /&gt;
|-&lt;br /&gt;
| Strafe Left || Q&lt;br /&gt;
|-&lt;br /&gt;
| Strafe Right || E&lt;br /&gt;
|-&lt;br /&gt;
| Toggle Between Run/Walk || NUM/&lt;br /&gt;
|-&lt;br /&gt;
| Turn On/Off Auto-Run || R&lt;br /&gt;
|-&lt;br /&gt;
| Jump || Spacebar&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Camera&#039;&#039;&#039;&lt;br /&gt;
{| {{STDT| align-left}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Command&#039;&#039;&#039; || &#039;&#039;&#039;Default Key&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Point Camera Up || ↑&lt;br /&gt;
|-&lt;br /&gt;
| Point Camera Down || ↓&lt;br /&gt;
|-&lt;br /&gt;
| Point Camera Right || →&lt;br /&gt;
|-&lt;br /&gt;
| Point Camera Left || ←&lt;br /&gt;
|-&lt;br /&gt;
| Zoom Camera In || Page Up&lt;br /&gt;
|-&lt;br /&gt;
| Zoom Camera Out || Page Down&lt;br /&gt;
|-&lt;br /&gt;
| Toggle Between 1st/3rd Person Mode || Home&lt;br /&gt;
|-&lt;br /&gt;
| Return Camera to Saved Position || End&lt;br /&gt;
|-&lt;br /&gt;
| Save Current Camera Position || Ctrl+End&lt;br /&gt;
|-&lt;br /&gt;
| Return Camera to Default Position || Ctrl+Shift+End&lt;br /&gt;
|-&lt;br /&gt;
| Flip Camera || V&lt;br /&gt;
|-&lt;br /&gt;
| Lock Camera On Target || Ctrl+End&lt;br /&gt;
|-&lt;br /&gt;
| Tilt Camera Up || Ctrl+↑&lt;br /&gt;
|-&lt;br /&gt;
| Tilt Camera Down || Ctrl+↓&lt;br /&gt;
|-&lt;br /&gt;
| Face Camera || Pause&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Targeting&#039;&#039;&#039;&lt;br /&gt;
{| {{STDT| align-left}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Command&#039;&#039;&#039; || &#039;&#039;&#039;Default Key&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Cycle Through Enemies (Nearest to Farthest) || Tab&lt;br /&gt;
|-&lt;br /&gt;
| Cycle Through Enemies (Farthest to Nearest) || Shift+Tab&lt;br /&gt;
|-&lt;br /&gt;
| Face Target || F&lt;br /&gt;
|-&lt;br /&gt;
| Target Self || F1&lt;br /&gt;
|-&lt;br /&gt;
| Target Members in Party List || F2 - F8&lt;br /&gt;
|-&lt;br /&gt;
| Target Pet/Familiar || Page Down&lt;br /&gt;
|-&lt;br /&gt;
| Target the Target of Your Current Target || T&lt;br /&gt;
|-&lt;br /&gt;
| Target Focus Target || F10&lt;br /&gt;
|-&lt;br /&gt;
| Target Nearest Enemy || F11&lt;br /&gt;
|-&lt;br /&gt;
| Target Nearest NPC or Object || F12&lt;br /&gt;
|-&lt;br /&gt;
| Set/Clear Focus Target || Shift+F&lt;br /&gt;
|-&lt;br /&gt;
| Cycle Up Through Enmity List || Ctrl+NUM8&lt;br /&gt;
|-&lt;br /&gt;
| Cycle Down Through Enmity List || Ctrl+NUM2&lt;br /&gt;
|-&lt;br /&gt;
| Cycle Through Alliance List (Forward) || Ctrl+NUM6&lt;br /&gt;
|-&lt;br /&gt;
| Cycle Through Alliance List (Backward) || Ctrl+NUM4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chat&#039;&#039;&#039;&lt;br /&gt;
{| {{STDT| align-left}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Command&#039;&#039;&#039; || &#039;&#039;&#039;Default Key&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Ready Chat Prompt || Enter&lt;br /&gt;
|-&lt;br /&gt;
| Temporarily Switch Chat Mode to Say || Alt+S&lt;br /&gt;
|-&lt;br /&gt;
| Temporarily Switch Chat Mode to Shout || Alt+H&lt;br /&gt;
|-&lt;br /&gt;
| Temporarily Switch Chat Mode to Party || Alt+P&lt;br /&gt;
|-&lt;br /&gt;
| Temporarily Switch Chat Mode to Yell || Alt+Y&lt;br /&gt;
|-&lt;br /&gt;
| Reply (Repeat to Cycle Through PCs) || Alt+R&lt;br /&gt;
|-&lt;br /&gt;
| Temporarily Switch Chat Mode to Free Company || Alt+F&lt;br /&gt;
|-&lt;br /&gt;
| Temporarily Switch Chat Mode to Linkshell (Cycle Forward) || Alt+L&lt;br /&gt;
|-&lt;br /&gt;
| Temporarily Switch Chat Mode to Linkshell (Cycle Back) || Alt+Shift+L&lt;br /&gt;
|-&lt;br /&gt;
| Temporarily Switch Chat Mode to Alliance || Alt+C&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hotbar and Main Menu&#039;&#039;&#039;&lt;br /&gt;
{| {{STDT| align-left}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Command&#039;&#039;&#039; || &#039;&#039;&#039;Default Key&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Confirm || NUM0&lt;br /&gt;
|-&lt;br /&gt;
| Cancel || NUM.&lt;br /&gt;
|-&lt;br /&gt;
| Subcommand || NUM*&lt;br /&gt;
|-&lt;br /&gt;
| Move Cursor Up/Cycle Up Through Party List || NUM8&lt;br /&gt;
|-&lt;br /&gt;
| Move Cursor Down/Cycle Down Through Party List || NUM2&lt;br /&gt;
|-&lt;br /&gt;
| Move Cursor/Target Cursor Left || NUM4&lt;br /&gt;
|-&lt;br /&gt;
| Move Cursor/Target Cursor Right || NUM6&lt;br /&gt;
|-&lt;br /&gt;
| Cycle Through HUD Components || NUM1&lt;br /&gt;
|-&lt;br /&gt;
| Select the Main Menu || NUM+&lt;br /&gt;
|-&lt;br /&gt;
| Cycle Through Hotbars (Up) || Shift+↑&lt;br /&gt;
|-&lt;br /&gt;
| Cycle Through Hotbars (Down) || Shift+↓&lt;br /&gt;
|-&lt;br /&gt;
| Switch to Hotbar 1 || Shift+1&lt;br /&gt;
|-&lt;br /&gt;
| Switch to Hotbar 2 || Shift+2&lt;br /&gt;
|-&lt;br /&gt;
| Switch to Hotbar 3 || Shift+3&lt;br /&gt;
|-&lt;br /&gt;
| Draw/Sheathe Weapon&amp;lt;br /&amp;gt;&#039;&#039;* While Mounted: Dismount&#039;&#039; || Z&lt;br /&gt;
|-&lt;br /&gt;
| Character || C&lt;br /&gt;
|-&lt;br /&gt;
| Currency List || Ctrl+C&lt;br /&gt;
|-&lt;br /&gt;
| Free Company || :&lt;br /&gt;
|-&lt;br /&gt;
| Linkshells || L&lt;br /&gt;
|-&lt;br /&gt;
| Inventory || Shift+↑&lt;br /&gt;
|-&lt;br /&gt;
| Cycle Through Hotbars (Up) || I&lt;br /&gt;
|-&lt;br /&gt;
| Armoury Chest || Ctrl+I&lt;br /&gt;
|-&lt;br /&gt;
| Map || M&lt;br /&gt;
|-&lt;br /&gt;
| Signs || Shift+M&lt;br /&gt;
|-&lt;br /&gt;
| Waymarks || Ctrl+M&lt;br /&gt;
|-&lt;br /&gt;
| Actions and Traits || P&lt;br /&gt;
|-&lt;br /&gt;
| Social || O&lt;br /&gt;
|-&lt;br /&gt;
| Duty Finder || U&lt;br /&gt;
|-&lt;br /&gt;
| Timers || Ctrl+U&lt;br /&gt;
|-&lt;br /&gt;
| Journal || J&lt;br /&gt;
|-&lt;br /&gt;
| Character Configuration || K&lt;br /&gt;
|-&lt;br /&gt;
| System Configuration || Ctrl+K&lt;br /&gt;
|-&lt;br /&gt;
| Target Filter || X *&lt;br /&gt;
|-&lt;br /&gt;
| Crafting Log || N&lt;br /&gt;
|-&lt;br /&gt;
| Gathering Log || B&lt;br /&gt;
|-&lt;br /&gt;
| Hunting Log || H&lt;br /&gt;
|-&lt;br /&gt;
| Fishing Log || Y&lt;br /&gt;
|-&lt;br /&gt;
| Fish Guide || Ctrl+Y&lt;br /&gt;
|-&lt;br /&gt;
| Emote List || (No Default Assignment)&lt;br /&gt;
|-&lt;br /&gt;
| Cycle Through UI Component Tabs (Forward/Back) || NUM9/NUM7&lt;br /&gt;
|-&lt;br /&gt;
| Toggle UI Display Mode || Scroll Lock&lt;br /&gt;
|-&lt;br /&gt;
| Take Screenshot || Print Screen&lt;br /&gt;
|-&lt;br /&gt;
| Change Window Size || Ctrl+Home&lt;br /&gt;
|-&lt;br /&gt;
| Close All UI Components || Esc&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;* When pressed, the target filter will render players, NPCs, enemies, or objects untargetable according to your settings. Although disabled by default, it can be enabled by checking the box for &amp;quot;Enable target cycling&amp;quot; on the Filters tab under Control Settings in the Character Configuration menu.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Movement While Riding a Flying Mount or Diving&#039;&#039;&#039;&lt;br /&gt;
{| {{STDT| align-left}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Command&#039;&#039;&#039; || &#039;&#039;&#039;Default Key&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Move Forward || W&lt;br /&gt;
|-&lt;br /&gt;
| Move Back || S&lt;br /&gt;
|-&lt;br /&gt;
| Turn Left || A&lt;br /&gt;
|-&lt;br /&gt;
| Turn Right || D&lt;br /&gt;
|-&lt;br /&gt;
| Strafe Left || Q&lt;br /&gt;
|-&lt;br /&gt;
| Strafe Right || E&lt;br /&gt;
|-&lt;br /&gt;
| Ascend &amp;lt;br /&amp;gt;&#039;&#039;* While Grounded: Jump&#039;&#039; || Spacebar&lt;br /&gt;
|-&lt;br /&gt;
| Descend &amp;lt;br /&amp;gt;&#039;&#039;* While Grounded: Jump&#039;&#039; || Ctrl+Spacebar&lt;br /&gt;
|-&lt;br /&gt;
| Land &amp;lt;br /&amp;gt;&#039;&#039;* Available only when flying&#039;&#039; &amp;lt;br /&amp;gt;&#039;&#039;* While Grounded: Draw/Sheathe Weapon&#039;&#039; || Z&lt;br /&gt;
|-&lt;br /&gt;
| Diving &amp;lt;br /&amp;gt;&#039;&#039;* Available only when swimming.&#039;&#039; || Ctrl+Space&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;* You will be able to ride a flying mount after making a certain amount of progress in-game.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;* Please note that the Heavensward expansion pack will need to be installed in order to have access to flying mounts.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;* You will be able to dive after making a certain amount of progress in-game.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;* Registration of FINAL FANTASY XIV: Stormblood is required to unlock diving.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;* When using the WASD keys to move your character, you can select Standard Type for a character-based view, or Legacy Type for a camera-based view.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Gamepad Controls==&lt;br /&gt;
[[file:gamepad controls.png|x250px]]&lt;br /&gt;
&lt;br /&gt;
On PC, Final Fantasy XIV natively supports any XInput-compatible Gamepad, as well as the PlayStation’s DualShock 4 and DualSense controllers. Additionally, any not supported controller can be made work with the game through XInput wrapper software (such as Steam Input or XOutput). To that end the player may change the button prompts in System -&amp;gt; Gamepad settings to reflect either an Xbox, PlayStation or Nintendo controller, if desired.&lt;br /&gt;
&lt;br /&gt;
This table notes the difference in labelling between the various Gamepad Types selectable under System Configuration -&amp;gt; Gamepad Settings.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Default function || ABXY (Type 1)&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Xbox 360)&amp;lt;/small&amp;gt; || ABXY (Type 2)&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Xbox One/Series &amp;lt;nowiki&amp;gt;S|X&amp;lt;/nowiki&amp;gt;)&amp;lt;/small&amp;gt; || ABXY (Type 3)&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Nintendo Switch 2)&amp;lt;/small&amp;gt; ||  ×○□△ (Type 1)&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(PlayStation 3)&amp;lt;/small&amp;gt; || ×○□△ + Touchpad (Type 2)&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(PlayStation 4)&amp;lt;/small&amp;gt; || ×○□△ + Touchpad (Type 3)&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(PlayStation 5)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Jump/Cancel Casting || [[File:360_Y.png|Y Button|link=]] || [[File:One_Y.png|Y Button|link=]] || [[File:SW2_X.png|X Button|link=]] || [[File:PS3_T.png|Triangle Button|link=]] || [[File:PS3_T.png|Triangle Button|link=]] || [[File:PS5_T.png|Triangle Button|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Cancel || [[File:360_B.png|B Button|link=]] || [[File:One_B.png|B Button|link=]] || [[File:SW2_A.png|A Button|link=]] || [[File:PS3_C.png|Circle Button|link=]] || [[File:PS3_C.png|Circle Button|link=]] || [[File:PS5_C.png|Circle Button|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Select Target/Confirm || [[File:360_A.png|A Button|link=]] || [[File:One_A.png|A Button|link=]] || [[File:SW2_B.png|B Button|link=]] || [[File:PS3_X.png|Cross Button|link=]] || [[File:PS3_X.png|Cross Button|link=]] || [[File:PS5_X.png|Cross Button|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Open Map/Subcommands || [[File:360_X.png|X Button|link=]] || [[File:One_X.png|X Button|link=]] || [[File:SW2_Y.png|Y Button|link=]] || [[File:PS3_S.png|Square Button|link=]] || [[File:PS3_S.png|Square Button|link=]] || [[File:PS5_S.png|Square Button|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Select HUD || [[File:360_BACK.png|Back Button|link=]] || [[File:One_VIEW.png|View Button|link=]] || [[File:SW2_MINUS.png|Minus Button|link=]] || [[File:PS3_SELECT.png|Select Button|link=]] || [[File:PS4_PADBUTTON.png|Touch Pad Button|link=]] || [[File:PS5_PADBUTTON.png|Touch Pad Button|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Open Main Menu || [[File:360_START.png|Start Button|link=]] || [[File:One MENU.png|Menu Button|link=]] || [[File:SW2_PLUS.png|Plus Button|link=]] || [[File:PS3_START.png|Start Button|link=]] || [[File:PS4_OPTIONS.png|OPTIONS Button|link=]] || [[File:PS5_OPTIONS.png|OPTIONS Button|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Auto-run || [[File:360_LB.png|Left Bumper|link=]] || [[File:One_LB.png|Left Bumper|link=]] || [[File:SW2_L.png|Left Shoulder Button|link=]] || [[File:PS3_L1.png|L1 Button|link=]] || [[File:PS4_L1.png|L1 Button|link=]] || [[File:PS5_L1.png|L1 Button|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Change Hotbar Set || [[File:360_RB.png|Right Bumper|link=]] || [[File:One_RB.png|Right Bumper|link=]] || [[File:SW2_R.png|Right Shoulder Button|link=]] || [[File:PS3_R1.png|R1 Button|link=]] || [[File:PS4_R1.png|R1 Button|link=]] || [[File:PS5_R1.png|R1 Button|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Highlight Left Hotbar || [[File:360_LT.png|Left Trigger|link=]] || [[File:One_LT.png|Left Trigger|link=]] || [[File:SW2_ZL.png|ZL Button|link=]] || [[File:PS3_L2.png|L2 Button|link=]] || [[File:PS4_L2.png|L2 Button|link=]] || [[File:PS5_L2.png|L2 Button|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| highlight Right Hotbar || [[File:360_RT.png|Right Trigger|link=]] || [[File:One_RT.png|Right Trigger|link=]] || [[File:SW2_ZR.png|ZR Button|link=]] || [[File:PS3_R2.png|R2 Button|link=]] || [[File:PS4_R2.png|R2 Button|link=]] || [[File:PS5_R2.png|R2 Button|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Draw Weapon/Lock On || [[File:360_L3.png|Left Thumb-click|link=]] || [[File:One_L3.png|Left Thumb-click|link=]] || [[File:SW2_L3.png|Left Thumb-click|link=]] || [[File:PS3_L3.png|L3 Button|link=]] || [[File:PS3_L3.png|L3 Button|link=]] || [[File:PS5_L3.png|L3 Button|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Change Camera || [[File:360_R3.png|Right Thumb-click|link=]] || [[File:One_R3.png|Right Thumb-click|link=]] || [[File:SW2_R3.png|Left Thumb-click|link=]] || [[File:PS3_R3.png|R3 Button|link=]] || [[File:PS3_R3.png|R3 Button|link=]] || [[File:PS5_R3.png|R3 Button|link=]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;* The two analog sticks and the cross-shaped directional buttons on a Gamepad are almost universally referred to as such and will be here too.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For players playing on console, the default settings will generally match up with their assigned equivalents as laid out in the table. The notable exceptions are the Nintendo Switch 2 and &#039;&#039;Japanese&#039;&#039; PlayStation 4 versions, where the default functions of “Cancel” and “Select Target/Confirm” are swapped around to match these platforms’ preferred orientation of cancel being on the bottom face button and confirm on the right face button.&lt;br /&gt;
&lt;br /&gt;
In the following section, controls will be illustrated using the “ABXY (Type 1)” Gamepad Type.&lt;br /&gt;
&lt;br /&gt;
===Character Movement===&lt;br /&gt;
Move your character by using the left analog stick. Hold down [[File:360_B.png|B Button|x24px|link=]] then use the left analog stick to make your character walk.&lt;br /&gt;
&lt;br /&gt;
By pressing [[File:360_LB.png|Left Bumper|x24px|link=]] while using the left analog stick, you can set your character to auto-run. This can be canceled by pressing [[File:360_LB.png|Left Bumper|x24px|link=]] again.&lt;br /&gt;
&lt;br /&gt;
To jump, press [[File:360_Y.png|Y Button|x24px|link=]]. This can be used to leap over obstacles like small rocks or low fences.&lt;br /&gt;
&lt;br /&gt;
===Camera Controls===&lt;br /&gt;
Use the right analog stick to control the camera. By holding down [[File:360_LB.png|Left Bumper|x24px|link=]], you can zoom the camera in and out.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;* The direction of camera rotation can be changed in the Character Configuration menu.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Drawing and Sheathing Your Weapon===&lt;br /&gt;
By pressing [[File:360_LB.png|Left Bumper|x24px|link=]]+[[File:360_RB.png|Right Bumper|x24px|link=]], you can draw your weapon for battle or sheathe it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;* This action can also be performed by pressing [[File:360_L3.png|Left Thumb-click|x24px|link=]] when no target is selected.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;* When riding a mount, this will allow you to dismount.&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;* When riding a flying mount, this will allow you to perform the &amp;quot;dismount&amp;quot; function.&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[file:sheathed.png]] [[file:drawn.png]]&lt;br /&gt;
&lt;br /&gt;
===Target Selection===&lt;br /&gt;
To target a character or object, first face your target and press [[File:360_A.png|A Button|x24px|link=]]. When a target circle appears, press [[File:360_A.png|A Button|x24px|link=]] again to perform an action depending on the target selected.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Player Character: Open command submenu&amp;lt;br /&amp;gt;&lt;br /&gt;
NPC: Start a conversation&amp;lt;br /&amp;gt;&lt;br /&gt;
Enemy: Engage auto-attack&amp;lt;br /&amp;gt;&lt;br /&gt;
Object: Interact with the object&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Target Circle and Selected Target===&lt;br /&gt;
Pressing the directional buttons will display the target circle, which allows you to select temporary targets.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Left and Right Directional Buttons: Cycle through all targets&amp;lt;br /&amp;gt;&lt;br /&gt;
Up and Down Directional Buttons: Cycle through party member list&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:360_LB.png|Left Bumper|x24px|link=]]+↑/↓ : Cycle Through Enmity List&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:360_LB.png|Left Bumper|x24px|link=]]+→/← : Cycle Through Alliance List&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After choosing a target with the target circle, pressing [[File:360_A.png|A Button|x24px|link=]] will change the target circle to a marker to confirm your target is selected.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;* The target circle can still be used after confirming a selected target.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:target circle.png]] [[file:selected target.png]]&lt;br /&gt;
&lt;br /&gt;
===Target Cycling===&lt;br /&gt;
By default, target cycling will use the following target settings:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Weapon Sheathed: Cycle through all targets&amp;lt;br /&amp;gt;&lt;br /&gt;
Weapon Drawn: Cycle through Enemies and NPCs/Objects&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Target filter settings may be adjusted to your liking.&lt;br /&gt;
&lt;br /&gt;
Furthermore, selecting &amp;quot;Enable customization.&amp;quot; will allow for further customization using [[File:360_LB.png|Left Bumper|x24px|link=]] and the four action buttons. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;* To access the target filter settings, please check the Filters tab under Control Settings in the Character Configuration menu.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Menu Navigation===&lt;br /&gt;
When using gamepad controls, players can navigate menus using the directional buttons. Use [[File:360_A.png|A Button|x24px|link=]] to confirm, [[File:360_B.png|B Button|x24px|link=]] to cancel, and [[File:360_X.png|X Button|x24px|link=]] to open submenus. In submenus and certain dialogues, [[File:360_X.png|X Button|x24px|link=]] will also act as a context-sensitive confirm button, while [[File:360_Y.png|Y Button|x24px|link=]] confirms the current selection and closes the dialogue (such as in the Duty Finder).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;* When using a gamepad, gamepad icons will appear on-screen indicating certain actions can be performed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To cycle between HUD components including the log window, minimap, and duty list, press [[File:360_BACK.png|Back Button|x24px|link=]]. To select the main menu, press [[File:360_START.png|Start Button|x24px|link=]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Movement&#039;&#039;&#039;&lt;br /&gt;
{| {{STDT| align-left}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Command&#039;&#039;&#039; || &#039;&#039;&#039;Default Button&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Move Character || Left Analog Stick&lt;br /&gt;
|-&lt;br /&gt;
| Move Camera || Right Analog Stick&lt;br /&gt;
|-&lt;br /&gt;
| Toggle Between 1st/3rd Person Mode || [[File:360_R3.png|Right Thumb-click|x24px|link=]]*&lt;br /&gt;
|-&lt;br /&gt;
| Cycle Through Targets || Left and Right Directional Buttons&lt;br /&gt;
|-&lt;br /&gt;
| Cycle Through Party Members || Up and Down Directional Buttons&lt;br /&gt;
|-&lt;br /&gt;
| Confirm || [[File:360_A.png|A Button|x24px|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Cancel || [[File:360_B.png|B Button|x24px|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Draw/Sheathe Weapon/Dismount || [[File:360_LB.png|Left Bumper|x24px|link=]]+[[File:360_RB.png|Right Bumper|x24px|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Draw/Sheathe Weapon/Lock On || [[File:360_L3.png|Left Thumb-click|x24px|link=]]*&lt;br /&gt;
|-&lt;br /&gt;
| Map/Subcommand || [[File:360_X.png|X Button|x24px|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Jump || [[File:360_Y.png|Y Button|x24px|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Auto-Run || LB+Left Analog Stick&lt;br /&gt;
|-&lt;br /&gt;
| Cycle Through Hotbars || [[File:360_RB.png|Right Bumper|x24px|link=]]+Directional Button/Action Button&lt;br /&gt;
|-&lt;br /&gt;
| Activate Cross Hotbar Action || [[File:360_LT.png|Left Trigger|x24px|link=]]/[[File:360_RT.png|Right Trigger|x24px|link=]]+Directional Button/Action Button&lt;br /&gt;
|-&lt;br /&gt;
| Edit Cross Hotbar || [[File:360_LT.png|Left Trigger|x24px|link=]]/[[File:360_RT.png|Right Trigger|x24px|link=]]+[[File:360_BACK.png|Back Button|x24px|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Cycle Through Enemies (Nearest to Farthest) || [[File:360_LT.png|Left Trigger|x24px|link=]]/[[File:360_RT.png|Right Trigger|x24px|link=]]+[[File:360_RB.png|Right Bumper|x24px|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Cycle Through Enemies (Farthest to Nearest) || [[File:360_LT.png|Left Trigger|x24px|link=]]/[[File:360_RT.png|Right Trigger|x24px|link=]]+[[File:360_LB.png|Left Bumper|x24px|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Cycle Up Through Enmity List || [[File:360_LB.png|Left Bumper|x24px|link=]]+↑&lt;br /&gt;
|-&lt;br /&gt;
| Cycle Down Through Enmity List || [[File:360_LB.png|Left Bumper|x24px|link=]]+↓&lt;br /&gt;
|-&lt;br /&gt;
| Cycle Through Alliance List (Forward) || [[File:360_LB.png|Left Bumper|x24px|link=]]+→&lt;br /&gt;
|-&lt;br /&gt;
| Cycle Through Alliance List (Backward) || [[File:360_LB.png|Left Bumper|x24px|link=]]+←&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;* [[File:360_L3.png|Left Thumb-click|link=]] and [[File:360_R3.png|Right Thumb-click|link=]] can be assigned various functions. To change default settings, access the button configuration menu under Gamepad Settings in the System Configuration menu.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Menu Navigation&#039;&#039;&#039;&lt;br /&gt;
{| {{STDT| align-left}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Command&#039;&#039;&#039; || &#039;&#039;&#039;Default Button&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Move Cursor || Directional Button&lt;br /&gt;
|-&lt;br /&gt;
| Confirm || [[File:360_A.png|A Button|x24px|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Cancel || [[File:360_B.png|B Button|x24px|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Subcommand || [[File:360_X.png|X Button|x24px|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Cycle UI Tab (Back)/Increase Value || Up and Down Directional Buttons&lt;br /&gt;
|-&lt;br /&gt;
| Cycle UI Tab (Forward)/Lower Value || [[File:360_RB.png|Right Bumper|x24px|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Cycle HUD Components || [[File:360_BACK.png|Back Button|x24px|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Main Menu || [[File:360_START.png|Start Button|x24px|link=]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virtual Mouse&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This allows players to use the gamepad as if it were a mouse.&lt;br /&gt;
{| {{STDT| align-left}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Command&#039;&#039;&#039; || &#039;&#039;&#039;Default Button&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Toggle On/Off Virtual Mouse || [[File:360_LB.png|Left Bumper|x24px|link=]]+[[File:360_R3.png|Right Thumb-click|x24px|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Move Cursor || Right Analog Stick&lt;br /&gt;
|-&lt;br /&gt;
| Virtual Mouse Left Button || [[File:360_LT.png|Left Trigger|x24px|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Virtual Mouse Right Button || [[File:360_RT.png|Right Trigger|x24px|link=]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
{| {{STDT| align-left}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Command&#039;&#039;&#039; || &#039;&#039;&#039;Default Button&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Toggle UI Display Mode || [[File:360_LB.png|Left Bumper|x24px|link=]]+[[File:360_BACK.png|Back Button|x24px|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Take Screenshot || [[File:360_LB.png|Left Bumper|x24px|link=]]+[[File:360_START.png|Start Button|x24px|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Change Window Size || [[File:360_R3.png|Right Thumb-click|x24px|link=]]*&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;* Can only be performed when the window is active.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Movement While Riding a Flying Mount or Diving&#039;&#039;&#039;&lt;br /&gt;
{| {{STDT| align-left}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Command&#039;&#039;&#039; || &#039;&#039;&#039;Default Button&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Ascend || [[File:360_Y.png|Y Button|x24px|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Descend || [[File:360_B.png|B Button|x24px|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Land &amp;lt;br /&amp;gt; &#039;&#039;* Available only when flying.&#039;&#039; &amp;lt;br /&amp;gt; &#039;&#039;* While Grounded: Dismount&#039;&#039; || [[File:360_LB.png|Left Bumper|x24px|link=]]+[[File:360_RB.png|Right Bumper|x24px|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Diving &amp;lt;br /&amp;gt; &#039;&#039;* Available only when swimming.&#039;&#039; || [[File:360_B.png|B Button|x24px|link=]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;* You will be able to ride a flying mount after making a certain amount of progress in-game.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;* Please note that the Heavensward expansion pack will need to be installed in order to have access to flying mounts.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;* You will be able to dive after making a certain amount of progress in-game.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;* Registration of FINAL FANTASY XIV: Stormblood is required to unlock diving.&lt;br /&gt;
&#039;&#039;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;* Please refer to the most recent patch notes for up-to-date information.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Related Articles==&lt;br /&gt;
&#039;&#039;&#039;[[Commands]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Controller Guide]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[W Cross Hotbar]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Macro]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Macro Guides]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>DaneeBound</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Controls&amp;diff=1519755</id>
		<title>Controls</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Controls&amp;diff=1519755"/>
		<updated>2026-08-03T20:51:51Z</updated>

		<summary type="html">&lt;p&gt;DaneeBound: /* Camera Controls */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{getting started heading}}&lt;br /&gt;
{{TOCRIGHT}}&lt;br /&gt;
==Basic Controls==&lt;br /&gt;
As you progress through the early stages of the game, tutorial screens known as [[active help windows]] will provide a gradual introduction to the various controls. Please take a moment to look over these instructions as some changes have been made to the control scheme present in Version 1.0.&lt;br /&gt;
&lt;br /&gt;
After the game&#039;s opening cutscene, players will be able to choose between mouse and keyboard controls and gamepad controls. Once a control scheme has been chosen, settings can be adjusted further in the Keybind and [[Configuration]] menus..&lt;br /&gt;
&lt;br /&gt;
===Changing Control Settings===&lt;br /&gt;
To change your control settings, press the Esc key, or select System in the main menu, then access the Control Settings tab in the Character Configuration menu.&lt;br /&gt;
&lt;br /&gt;
[[file:mouse and keyboard.png]] [[file:gamepad.png]]&lt;br /&gt;
&lt;br /&gt;
===About the Gamepad===&lt;br /&gt;
In addition to the gamepads listed below, all XInput compliant gamepads are compatible with the game. Furthermore, button allocations for all gamepad models can be adjusted. This can be performed when logging in for the first time, or from the Gamepad Settings tab of the System Configuration menu.&lt;br /&gt;
&lt;br /&gt;
Gamepads recommended for FINAL FANTASY XIV can be found on the FINAL FANTASY XIV [http://www.finalfantasyxiv.com/alliance/na/pe/ Partnership Website].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;* All gamepad models can be calibrated. This can be performed when logging in for the first time, or from the Gamepad Settings tab of the System Configuration menu.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Mouse and Keyboard Controls==&lt;br /&gt;
[[file:mouse and keyboard controls.png]]&lt;br /&gt;
&lt;br /&gt;
===Character Movement===&lt;br /&gt;
&lt;br /&gt;
You can move your character using either a keyboard or mouse. When using a keyboard, press the WASD keys to move.&lt;br /&gt;
&lt;br /&gt;
When using a mouse, press the left and right mouse buttons at the same time to move forward. To change direction while moving, keep both buttons pressed and drag the mouse left or right. &lt;br /&gt;
&lt;br /&gt;
By clicking the mouse wheel, you can set your character to auto-run. Holding the right mouse button while dragging the mouse will change direction. Holding the left mouse button while dragging the mouse will move the camera.&lt;br /&gt;
&lt;br /&gt;
To jump, press the spacebar on the keyboard. This can be used to leap over obstacles like small rocks or low fences. For details on other keys assigned to character movement, please refer to the Mouse Controls and Keyboard Controls sections.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;* When using the WASD keys to move your character, you can select Standard Type for character-based movement, or Legacy Type for camera-based movement.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Camera Controls===&lt;br /&gt;
&lt;br /&gt;
To control the camera, drag the mouse while pressing either the left or right button.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Left Button: Only the camera view will rotate, and not your character.&amp;lt;br/&amp;gt;&lt;br /&gt;
Right Button: Your character faces the direction in which you rotate the camera.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;* The direction of camera rotation can be changed in the Character Configuration menu.&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Target Selection===&lt;br /&gt;
You can target a character, or an object such as a gate or aetheryte, by moving the mouse cursor over the intended target and clicking the left mouse button. &lt;br /&gt;
&lt;br /&gt;
With a right click, you can perform one of several actions depending on the selected target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Player Character: Open command submenu&amp;lt;br/&amp;gt;&lt;br /&gt;
NPC: Start a conversation&amp;lt;br/&amp;gt;&lt;br /&gt;
Enemy: Engage auto-attack&amp;lt;br/&amp;gt;&lt;br /&gt;
Object: Interact with the object&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mouse Controls===&lt;br /&gt;
&lt;br /&gt;
[[file:mouse controls.png]]&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| align-left}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Command&#039;&#039;&#039; || &#039;&#039;&#039;Default Button&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Click || Select Target || rowspan=&amp;quot;2&amp;quot;|Left Button&lt;br /&gt;
|-&lt;br /&gt;
| Drag || Rotate Camera&lt;br /&gt;
|-&lt;br /&gt;
| Click || Perform Action Based on Target &amp;lt;br /&amp;gt; Enemy = Auto-Attack &amp;lt;br /&amp;gt; NPC = Talk &amp;lt;br /&amp;gt; Other Player = Open Commands Submenu || rowspan=&amp;quot;2&amp;quot;|Right Button&lt;br /&gt;
|-&lt;br /&gt;
| Drag || Rotate Both Character and Camera&lt;br /&gt;
|-&lt;br /&gt;
| Move Character Forward || ||Left + Right Button&lt;br /&gt;
|-&lt;br /&gt;
| Zoom In/Out With Camera&amp;lt;br /&amp;gt; Zoom In/Out on Map (When Map Displayed) || ||Scroll Mouse Wheel&lt;br /&gt;
|-&lt;br /&gt;
| Turn On/Off Auto-Run || ||Mouse Wheel Button&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
* The direction of camera rotation can be changed in the Character Configuration menu.&lt;br /&gt;
&lt;br /&gt;
Menu Navigation&lt;br /&gt;
{| {{STDT| align-left}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Command&#039;&#039;&#039; || &#039;&#039;&#039;Default Button&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Select/Confirm || Left Button&lt;br /&gt;
|-&lt;br /&gt;
| Display Submenu || Left Button&lt;br /&gt;
|-&lt;br /&gt;
| Drag Area Map (When Displayed) || Left Button&lt;br /&gt;
|-&lt;br /&gt;
| Zoom Map In/Out (When Displayed) || Scroll Mouse Wheel&lt;br /&gt;
|-&lt;br /&gt;
| Map Link (When the map is open) || Ctrl+Right-click&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Keyboard Controls===&lt;br /&gt;
The following is a list of default key bindings. To change key bindings, press NUM-, or click System in the main menu, then select Keybind and choose the appropriate category from the top of the menu.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;* Using a gamepad will enable direct chat by default, resulting in keystrokes registering in the log window automatically.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Direct chat must be disabled in order to use commands with the keyboard.&amp;lt;br /&amp;gt;&lt;br /&gt;
This setting can be changed in the General tab of the Character Configuration menu.&lt;br /&gt;
&lt;br /&gt;
[[file:keyboard controls.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Movement&#039;&#039;&#039;&lt;br /&gt;
{| {{STDT| align-left}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Command&#039;&#039;&#039; || &#039;&#039;&#039;Default Key&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Move Forward || W&lt;br /&gt;
|-&lt;br /&gt;
| Move Back || S&lt;br /&gt;
|-&lt;br /&gt;
| Turn Left || A&lt;br /&gt;
|-&lt;br /&gt;
| Turn Right || D&lt;br /&gt;
|-&lt;br /&gt;
| Strafe Left || Q&lt;br /&gt;
|-&lt;br /&gt;
| Strafe Right || E&lt;br /&gt;
|-&lt;br /&gt;
| Toggle Between Run/Walk || NUM/&lt;br /&gt;
|-&lt;br /&gt;
| Turn On/Off Auto-Run || R&lt;br /&gt;
|-&lt;br /&gt;
| Jump || Spacebar&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Camera&#039;&#039;&#039;&lt;br /&gt;
{| {{STDT| align-left}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Command&#039;&#039;&#039; || &#039;&#039;&#039;Default Key&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Point Camera Up || ↑&lt;br /&gt;
|-&lt;br /&gt;
| Point Camera Down || ↓&lt;br /&gt;
|-&lt;br /&gt;
| Point Camera Right || →&lt;br /&gt;
|-&lt;br /&gt;
| Point Camera Left || ←&lt;br /&gt;
|-&lt;br /&gt;
| Zoom Camera In || Page Up&lt;br /&gt;
|-&lt;br /&gt;
| Zoom Camera Out || Page Down&lt;br /&gt;
|-&lt;br /&gt;
| Toggle Between 1st/3rd Person Mode || Home&lt;br /&gt;
|-&lt;br /&gt;
| Return Camera to Saved Position || End&lt;br /&gt;
|-&lt;br /&gt;
| Save Current Camera Position || Ctrl+End&lt;br /&gt;
|-&lt;br /&gt;
| Return Camera to Default Position || Ctrl+Shift+End&lt;br /&gt;
|-&lt;br /&gt;
| Flip Camera || V&lt;br /&gt;
|-&lt;br /&gt;
| Lock Camera On Target || Ctrl+End&lt;br /&gt;
|-&lt;br /&gt;
| Tilt Camera Up || Ctrl+↑&lt;br /&gt;
|-&lt;br /&gt;
| Tilt Camera Down || Ctrl+↓&lt;br /&gt;
|-&lt;br /&gt;
| Face Camera || Pause&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Targeting&#039;&#039;&#039;&lt;br /&gt;
{| {{STDT| align-left}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Command&#039;&#039;&#039; || &#039;&#039;&#039;Default Key&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Cycle Through Enemies (Nearest to Farthest) || Tab&lt;br /&gt;
|-&lt;br /&gt;
| Cycle Through Enemies (Farthest to Nearest) || Shift+Tab&lt;br /&gt;
|-&lt;br /&gt;
| Face Target || F&lt;br /&gt;
|-&lt;br /&gt;
| Target Self || F1&lt;br /&gt;
|-&lt;br /&gt;
| Target Members in Party List || F2 - F8&lt;br /&gt;
|-&lt;br /&gt;
| Target Pet/Familiar || Page Down&lt;br /&gt;
|-&lt;br /&gt;
| Target the Target of Your Current Target || T&lt;br /&gt;
|-&lt;br /&gt;
| Target Focus Target || F10&lt;br /&gt;
|-&lt;br /&gt;
| Target Nearest Enemy || F11&lt;br /&gt;
|-&lt;br /&gt;
| Target Nearest NPC or Object || F12&lt;br /&gt;
|-&lt;br /&gt;
| Set/Clear Focus Target || Shift+F&lt;br /&gt;
|-&lt;br /&gt;
| Cycle Up Through Enmity List || Ctrl+NUM8&lt;br /&gt;
|-&lt;br /&gt;
| Cycle Down Through Enmity List || Ctrl+NUM2&lt;br /&gt;
|-&lt;br /&gt;
| Cycle Through Alliance List (Forward) || Ctrl+NUM6&lt;br /&gt;
|-&lt;br /&gt;
| Cycle Through Alliance List (Backward) || Ctrl+NUM4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chat&#039;&#039;&#039;&lt;br /&gt;
{| {{STDT| align-left}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Command&#039;&#039;&#039; || &#039;&#039;&#039;Default Key&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Ready Chat Prompt || Enter&lt;br /&gt;
|-&lt;br /&gt;
| Temporarily Switch Chat Mode to Say || Alt+S&lt;br /&gt;
|-&lt;br /&gt;
| Temporarily Switch Chat Mode to Shout || Alt+H&lt;br /&gt;
|-&lt;br /&gt;
| Temporarily Switch Chat Mode to Party || Alt+P&lt;br /&gt;
|-&lt;br /&gt;
| Temporarily Switch Chat Mode to Yell || Alt+Y&lt;br /&gt;
|-&lt;br /&gt;
| Reply (Repeat to Cycle Through PCs) || Alt+R&lt;br /&gt;
|-&lt;br /&gt;
| Temporarily Switch Chat Mode to Free Company || Alt+F&lt;br /&gt;
|-&lt;br /&gt;
| Temporarily Switch Chat Mode to Linkshell (Cycle Forward) || Alt+L&lt;br /&gt;
|-&lt;br /&gt;
| Temporarily Switch Chat Mode to Linkshell (Cycle Back) || Alt+Shift+L&lt;br /&gt;
|-&lt;br /&gt;
| Temporarily Switch Chat Mode to Alliance || Alt+C&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hotbar and Main Menu&#039;&#039;&#039;&lt;br /&gt;
{| {{STDT| align-left}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Command&#039;&#039;&#039; || &#039;&#039;&#039;Default Key&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Confirm || NUM0&lt;br /&gt;
|-&lt;br /&gt;
| Cancel || NUM.&lt;br /&gt;
|-&lt;br /&gt;
| Subcommand || NUM*&lt;br /&gt;
|-&lt;br /&gt;
| Move Cursor Up/Cycle Up Through Party List || NUM8&lt;br /&gt;
|-&lt;br /&gt;
| Move Cursor Down/Cycle Down Through Party List || NUM2&lt;br /&gt;
|-&lt;br /&gt;
| Move Cursor/Target Cursor Left || NUM4&lt;br /&gt;
|-&lt;br /&gt;
| Move Cursor/Target Cursor Right || NUM6&lt;br /&gt;
|-&lt;br /&gt;
| Cycle Through HUD Components || NUM1&lt;br /&gt;
|-&lt;br /&gt;
| Select the Main Menu || NUM+&lt;br /&gt;
|-&lt;br /&gt;
| Cycle Through Hotbars (Up) || Shift+↑&lt;br /&gt;
|-&lt;br /&gt;
| Cycle Through Hotbars (Down) || Shift+↓&lt;br /&gt;
|-&lt;br /&gt;
| Switch to Hotbar 1 || Shift+1&lt;br /&gt;
|-&lt;br /&gt;
| Switch to Hotbar 2 || Shift+2&lt;br /&gt;
|-&lt;br /&gt;
| Switch to Hotbar 3 || Shift+3&lt;br /&gt;
|-&lt;br /&gt;
| Draw/Sheathe Weapon&amp;lt;br /&amp;gt;&#039;&#039;* While Mounted: Dismount&#039;&#039; || Z&lt;br /&gt;
|-&lt;br /&gt;
| Character || C&lt;br /&gt;
|-&lt;br /&gt;
| Currency List || Ctrl+C&lt;br /&gt;
|-&lt;br /&gt;
| Free Company || :&lt;br /&gt;
|-&lt;br /&gt;
| Linkshells || L&lt;br /&gt;
|-&lt;br /&gt;
| Inventory || Shift+↑&lt;br /&gt;
|-&lt;br /&gt;
| Cycle Through Hotbars (Up) || I&lt;br /&gt;
|-&lt;br /&gt;
| Armoury Chest || Ctrl+I&lt;br /&gt;
|-&lt;br /&gt;
| Map || M&lt;br /&gt;
|-&lt;br /&gt;
| Signs || Shift+M&lt;br /&gt;
|-&lt;br /&gt;
| Waymarks || Ctrl+M&lt;br /&gt;
|-&lt;br /&gt;
| Actions and Traits || P&lt;br /&gt;
|-&lt;br /&gt;
| Social || O&lt;br /&gt;
|-&lt;br /&gt;
| Duty Finder || U&lt;br /&gt;
|-&lt;br /&gt;
| Timers || Ctrl+U&lt;br /&gt;
|-&lt;br /&gt;
| Journal || J&lt;br /&gt;
|-&lt;br /&gt;
| Character Configuration || K&lt;br /&gt;
|-&lt;br /&gt;
| System Configuration || Ctrl+K&lt;br /&gt;
|-&lt;br /&gt;
| Target Filter || X *&lt;br /&gt;
|-&lt;br /&gt;
| Crafting Log || N&lt;br /&gt;
|-&lt;br /&gt;
| Gathering Log || B&lt;br /&gt;
|-&lt;br /&gt;
| Hunting Log || H&lt;br /&gt;
|-&lt;br /&gt;
| Fishing Log || Y&lt;br /&gt;
|-&lt;br /&gt;
| Fish Guide || Ctrl+Y&lt;br /&gt;
|-&lt;br /&gt;
| Emote List || (No Default Assignment)&lt;br /&gt;
|-&lt;br /&gt;
| Cycle Through UI Component Tabs (Forward/Back) || NUM9/NUM7&lt;br /&gt;
|-&lt;br /&gt;
| Toggle UI Display Mode || Scroll Lock&lt;br /&gt;
|-&lt;br /&gt;
| Take Screenshot || Print Screen&lt;br /&gt;
|-&lt;br /&gt;
| Change Window Size || Ctrl+Home&lt;br /&gt;
|-&lt;br /&gt;
| Close All UI Components || Esc&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;* When pressed, the target filter will render players, NPCs, enemies, or objects untargetable according to your settings. Although disabled by default, it can be enabled by checking the box for &amp;quot;Enable target cycling&amp;quot; on the Filters tab under Control Settings in the Character Configuration menu.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Movement While Riding a Flying Mount or Diving&#039;&#039;&#039;&lt;br /&gt;
{| {{STDT| align-left}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Command&#039;&#039;&#039; || &#039;&#039;&#039;Default Key&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Move Forward || W&lt;br /&gt;
|-&lt;br /&gt;
| Move Back || S&lt;br /&gt;
|-&lt;br /&gt;
| Turn Left || A&lt;br /&gt;
|-&lt;br /&gt;
| Turn Right || D&lt;br /&gt;
|-&lt;br /&gt;
| Strafe Left || Q&lt;br /&gt;
|-&lt;br /&gt;
| Strafe Right || E&lt;br /&gt;
|-&lt;br /&gt;
| Ascend &amp;lt;br /&amp;gt;&#039;&#039;* While Grounded: Jump&#039;&#039; || Spacebar&lt;br /&gt;
|-&lt;br /&gt;
| Descend &amp;lt;br /&amp;gt;&#039;&#039;* While Grounded: Jump&#039;&#039; || Ctrl+Spacebar&lt;br /&gt;
|-&lt;br /&gt;
| Land &amp;lt;br /&amp;gt;&#039;&#039;* Available only when flying&#039;&#039; &amp;lt;br /&amp;gt;&#039;&#039;* While Grounded: Draw/Sheathe Weapon&#039;&#039; || Z&lt;br /&gt;
|-&lt;br /&gt;
| Diving &amp;lt;br /&amp;gt;&#039;&#039;* Available only when swimming.&#039;&#039; || Ctrl+Space&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;* You will be able to ride a flying mount after making a certain amount of progress in-game.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;* Please note that the Heavensward expansion pack will need to be installed in order to have access to flying mounts.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;* You will be able to dive after making a certain amount of progress in-game.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;* Registration of FINAL FANTASY XIV: Stormblood is required to unlock diving.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;* When using the WASD keys to move your character, you can select Standard Type for a character-based view, or Legacy Type for a camera-based view.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Gamepad Controls==&lt;br /&gt;
[[file:gamepad controls.png|x250px]]&lt;br /&gt;
&lt;br /&gt;
On PC, Final Fantasy XIV natively supports any XInput-compatible Gamepad, as well as the PlayStation’s DualShock 4 and DualSense controllers. To that end the player may change the button prompts in System -&amp;gt; Gamepad settings to reflect either an Xbox, PlayStation or Nintendo controller, if desired.&lt;br /&gt;
&lt;br /&gt;
This table notes the difference in labelling between the various options for quick reference.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Default function || ABXY (Type 1)&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Xbox 360)&amp;lt;/small&amp;gt; || ABXY (Type 2)&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Xbox One/Series &amp;lt;nowiki&amp;gt;S|X&amp;lt;/nowiki&amp;gt;)&amp;lt;/small&amp;gt; || ABXY (Type 3)&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Nintendo Switch 2)&amp;lt;/small&amp;gt; ||  ×○□△ (Type 1)&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(PlayStation 3)&amp;lt;/small&amp;gt; || ×○□△ + Touchpad (Type 2)&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(PlayStation 4)&amp;lt;/small&amp;gt; || ×○□△ + Touchpad (Type 3)&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(PlayStation 5)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Jump/Cancel Casting || [[File:360_Y.png|Y Button|link=]] || [[File:One_Y.png|Y Button|link=]] || [[File:SW2_X.png|X Button|link=]] || [[File:PS3_T.png|Triangle Button|link=]] || [[File:PS3_T.png|Triangle Button|link=]] || [[File:PS5_T.png|Triangle Button|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Cancel || [[File:360_B.png|B Button|link=]] || [[File:One_B.png|B Button|link=]] || [[File:SW2_A.png|A Button|link=]] || [[File:PS3_C.png|Circle Button|link=]] || [[File:PS3_C.png|Circle Button|link=]] || [[File:PS5_C.png|Circle Button|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Select Target/Confirm || [[File:360_A.png|A Button|link=]] || [[File:One_A.png|A Button|link=]] || [[File:SW2_B.png|B Button|link=]] || [[File:PS3_X.png|Cross Button|link=]] || [[File:PS3_X.png|Cross Button|link=]] || [[File:PS5_X.png|Cross Button|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Open Map/Subcommands || [[File:360_X.png|X Button|link=]] || [[File:One_X.png|X Button|link=]] || [[File:SW2_Y.png|Y Button|link=]] || [[File:PS3_S.png|Square Button|link=]] || [[File:PS3_S.png|Square Button|link=]] || [[File:PS5_S.png|Square Button|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Select HUD || [[File:360_BACK.png|Back Button|link=]] || [[File:One_VIEW.png|View Button|link=]] || [[File:SW2_MINUS.png|Minus Button|link=]] || [[File:PS3_SELECT.png|Select Button|link=]] || [[File:PS4_PADBUTTON.png|Touch Pad Button|link=]] || [[File:PS5_PADBUTTON.png|Touch Pad Button|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Open Main Menu || [[File:360_START.png|Start Button|link=]] || [[File:One MENU.png|Menu Button|link=]] || [[File:SW2_PLUS.png|Plus Button|link=]] || [[File:PS3_START.png|Start Button|link=]] || [[File:PS4_OPTIONS.png|OPTIONS Button|link=]] || [[File:PS5_OPTIONS.png|OPTIONS Button|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Auto-run || [[File:360_LB.png|Left Bumper|link=]] || [[File:One_LB.png|Left Bumper|link=]] || [[File:SW2_L.png|Left Shoulder Button|link=]] || [[File:PS3_L1.png|L1 Button|link=]] || [[File:PS4_L1.png|L1 Button|link=]] || [[File:PS5_L1.png|L1 Button|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Change Hotbar Set || [[File:360_RB.png|Right Bumper|link=]] || [[File:One_RB.png|Right Bumper|link=]] || [[File:SW2_R.png|Right Shoulder Button|link=]] || [[File:PS3_R1.png|R1 Button|link=]] || [[File:PS4_R1.png|R1 Button|link=]] || [[File:PS5_R1.png|R1 Button|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Highlight Left Hotbar || [[File:360_LT.png|Left Trigger|link=]] || [[File:One_LT.png|Left Trigger|link=]] || [[File:SW2_ZL.png|ZL Button|link=]] || [[File:PS3_L2.png|L2 Button|link=]] || [[File:PS4_L2.png|L2 Button|link=]] || [[File:PS5_L2.png|L2 Button|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| highlight Right Hotbar || [[File:360_RT.png|Right Trigger|link=]] || [[File:One_RT.png|Right Trigger|link=]] || [[File:SW2_ZR.png|ZR Button|link=]] || [[File:PS3_R2.png|R2 Button|link=]] || [[File:PS4_R2.png|R2 Button|link=]] || [[File:PS5_R2.png|R2 Button|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Draw Weapon/Lock On || [[File:360_L3.png|Left Thumb-click|link=]] || [[File:One_L3.png|Left Thumb-click|link=]] || [[File:SW2_L3.png|Left Thumb-click|link=]] || [[File:PS3_L3.png|L3 Button|link=]] || [[File:PS3_L3.png|L3 Button|link=]] || [[File:PS5_L3.png|L3 Button|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Change Camera || [[File:360_R3.png|Right Thumb-click|link=]] || [[File:One_R3.png|Right Thumb-click|link=]] || [[File:SW2_R3.png|Left Thumb-click|link=]] || [[File:PS3_R3.png|R3 Button|link=]] || [[File:PS3_R3.png|R3 Button|link=]] || [[File:PS5_R3.png|R3 Button|link=]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;* The two analog sticks and the cross-shaped directional buttons on a Gamepad are almost universally referred to as such and will be here too.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For players playing on console, the default settings will generally match up with their assigned equivalents as laid out in the table. The notable exceptions are the Nintendo Switch 2 and &#039;&#039;Japanese&#039;&#039; PlayStation 4 versions, where the default functions of “Cancel” and “Select Target/Confirm” are swapped around to match these platforms’ preferred orientation of cancel being on the bottom face button and confirm on the right face button.&lt;br /&gt;
&lt;br /&gt;
In the following section, controls will be illustrated using the “ABXY (Type 1)” Gamepad Type.&lt;br /&gt;
&lt;br /&gt;
===Character Movement===&lt;br /&gt;
Move your character by using the left analog stick. Hold down [[File:360_B.png|B Button|x24px|link=]] then use the left analog stick to make your character walk.&lt;br /&gt;
&lt;br /&gt;
By pressing [[File:360_LB.png|Left Bumper|x24px|link=]] while using the left analog stick, you can set your character to auto-run. This can be canceled by pressing [[File:360_LB.png|Left Bumper|x24px|link=]] again.&lt;br /&gt;
&lt;br /&gt;
To jump, press [[File:360_Y.png|Y Button|x24px|link=]]. This can be used to leap over obstacles like small rocks or low fences.&lt;br /&gt;
&lt;br /&gt;
===Camera Controls===&lt;br /&gt;
Use the right analog stick to control the camera. By holding down [[File:360_LB.png|Left Bumper|x24px|link=]], you can zoom the camera in and out.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;* The direction of camera rotation can be changed in the Character Configuration menu.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Drawing and Sheathing Your Weapon===&lt;br /&gt;
By pressing [[File:360_LB.png|Left Bumper|x24px|link=]]+[[File:360_RB.png|Right Bumper|x24px|link=]], you can draw your weapon for battle or sheathe it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;* This action can also be performed by pressing [[File:360_L3.png|Left Thumb-click|x24px|link=]] when no target is selected.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;* When riding a mount, this will allow you to dismount.&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;* When riding a flying mount, this will allow you to perform the &amp;quot;dismount&amp;quot; function.&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[file:sheathed.png]] [[file:drawn.png]]&lt;br /&gt;
&lt;br /&gt;
===Target Selection===&lt;br /&gt;
To target a character or object, first face your target and press [[File:360_A.png|A Button|x24px|link=]]. When a target circle appears, press [[File:360_A.png|A Button|x24px|link=]] again to perform an action depending on the target selected.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Player Character: Open command submenu&amp;lt;br /&amp;gt;&lt;br /&gt;
NPC: Start a conversation&amp;lt;br /&amp;gt;&lt;br /&gt;
Enemy: Engage auto-attack&amp;lt;br /&amp;gt;&lt;br /&gt;
Object: Interact with the object&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Target Circle and Selected Target===&lt;br /&gt;
Pressing the directional buttons will display the target circle, which allows you to select temporary targets.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Left and Right Directional Buttons: Cycle through all targets&amp;lt;br /&amp;gt;&lt;br /&gt;
Up and Down Directional Buttons: Cycle through party member list&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:360_LB.png|Left Bumper|x24px|link=]]+↑/↓ : Cycle Through Enmity List&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:360_LB.png|Left Bumper|x24px|link=]]+→/← : Cycle Through Alliance List&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After choosing a target with the target circle, pressing [[File:360_A.png|A Button|x24px|link=]] will change the target circle to a marker to confirm your target is selected.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;* The target circle can still be used after confirming a selected target.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:target circle.png]] [[file:selected target.png]]&lt;br /&gt;
&lt;br /&gt;
===Target Cycling===&lt;br /&gt;
By default, target cycling will use the following target settings:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Weapon Sheathed: Cycle through all targets&amp;lt;br /&amp;gt;&lt;br /&gt;
Weapon Drawn: Cycle through Enemies and NPCs/Objects&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Target filter settings may be adjusted to your liking.&lt;br /&gt;
&lt;br /&gt;
Furthermore, selecting &amp;quot;Enable customization.&amp;quot; will allow for further customization using [[File:360_LB.png|Left Bumper|x24px|link=]] and the four action buttons. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;* To access the target filter settings, please check the Filters tab under Control Settings in the Character Configuration menu.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Menu Navigation===&lt;br /&gt;
When using gamepad controls, players can navigate menus using the directional buttons. Use [[File:360_A.png|A Button|x24px|link=]] to confirm, [[File:360_B.png|B Button|x24px|link=]] to cancel, and [[File:360_X.png|X Button|x24px|link=]] to open submenus. In submenus and certain dialogues, [[File:360_X.png|X Button|x24px|link=]] will also act as a context-sensitive confirm button, while [[File:360_Y.png|Y Button|x24px|link=]] confirms the current selection and closes the dialogue (such as in the Duty Finder).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;* When using a gamepad, gamepad icons will appear on-screen indicating certain actions can be performed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To cycle between HUD components including the log window, minimap, and duty list, press [[File:360_BACK.png|Back Button|x24px|link=]]. To select the main menu, press [[File:360_START.png|Start Button|x24px|link=]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Movement&#039;&#039;&#039;&lt;br /&gt;
{| {{STDT| align-left}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Command&#039;&#039;&#039; || &#039;&#039;&#039;Default Button&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Move Character || Left Analog Stick&lt;br /&gt;
|-&lt;br /&gt;
| Move Camera || Right Analog Stick&lt;br /&gt;
|-&lt;br /&gt;
| Toggle Between 1st/3rd Person Mode || [[File:360_R3.png|Right Thumb-click|x24px|link=]]*&lt;br /&gt;
|-&lt;br /&gt;
| Cycle Through Targets || Left and Right Directional Buttons&lt;br /&gt;
|-&lt;br /&gt;
| Cycle Through Party Members || Up and Down Directional Buttons&lt;br /&gt;
|-&lt;br /&gt;
| Confirm || [[File:360_A.png|A Button|x24px|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Cancel || [[File:360_B.png|B Button|x24px|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Draw/Sheathe Weapon/Dismount || [[File:360_LB.png|Left Bumper|x24px|link=]]+[[File:360_RB.png|Right Bumper|x24px|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Draw/Sheathe Weapon/Lock On || [[File:360_L3.png|Left Thumb-click|x24px|link=]]*&lt;br /&gt;
|-&lt;br /&gt;
| Map/Subcommand || [[File:360_X.png|X Button|x24px|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Jump || [[File:360_Y.png|Y Button|x24px|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Auto-Run || LB+Left Analog Stick&lt;br /&gt;
|-&lt;br /&gt;
| Cycle Through Hotbars || [[File:360_RB.png|Right Bumper|x24px|link=]]+Directional Button/Action Button&lt;br /&gt;
|-&lt;br /&gt;
| Activate Cross Hotbar Action || [[File:360_LT.png|Left Trigger|x24px|link=]]/[[File:360_RT.png|Right Trigger|x24px|link=]]+Directional Button/Action Button&lt;br /&gt;
|-&lt;br /&gt;
| Edit Cross Hotbar || [[File:360_LT.png|Left Trigger|x24px|link=]]/[[File:360_RT.png|Right Trigger|x24px|link=]]+[[File:360_BACK.png|Back Button|x24px|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Cycle Through Enemies (Nearest to Farthest) || [[File:360_LT.png|Left Trigger|x24px|link=]]/[[File:360_RT.png|Right Trigger|x24px|link=]]+[[File:360_RB.png|Right Bumper|x24px|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Cycle Through Enemies (Farthest to Nearest) || [[File:360_LT.png|Left Trigger|x24px|link=]]/[[File:360_RT.png|Right Trigger|x24px|link=]]+[[File:360_LB.png|Left Bumper|x24px|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Cycle Up Through Enmity List || [[File:360_LB.png|Left Bumper|x24px|link=]]+↑&lt;br /&gt;
|-&lt;br /&gt;
| Cycle Down Through Enmity List || [[File:360_LB.png|Left Bumper|x24px|link=]]+↓&lt;br /&gt;
|-&lt;br /&gt;
| Cycle Through Alliance List (Forward) || [[File:360_LB.png|Left Bumper|x24px|link=]]+→&lt;br /&gt;
|-&lt;br /&gt;
| Cycle Through Alliance List (Backward) || [[File:360_LB.png|Left Bumper|x24px|link=]]+←&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;* [[File:360_L3.png|Left Thumb-click|link=]] and [[File:360_R3.png|Right Thumb-click|link=]] can be assigned various functions. To change default settings, access the button configuration menu under Gamepad Settings in the System Configuration menu.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Menu Navigation&#039;&#039;&#039;&lt;br /&gt;
{| {{STDT| align-left}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Command&#039;&#039;&#039; || &#039;&#039;&#039;Default Button&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Move Cursor || Directional Button&lt;br /&gt;
|-&lt;br /&gt;
| Confirm || [[File:360_A.png|A Button|x24px|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Cancel || [[File:360_B.png|B Button|x24px|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Subcommand || [[File:360_X.png|X Button|x24px|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Cycle UI Tab (Back)/Increase Value || Up and Down Directional Buttons&lt;br /&gt;
|-&lt;br /&gt;
| Cycle UI Tab (Forward)/Lower Value || [[File:360_RB.png|Right Bumper|x24px|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Cycle HUD Components || [[File:360_BACK.png|Back Button|x24px|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Main Menu || [[File:360_START.png|Start Button|x24px|link=]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virtual Mouse&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This allows players to use the gamepad as if it were a mouse.&lt;br /&gt;
{| {{STDT| align-left}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Command&#039;&#039;&#039; || &#039;&#039;&#039;Default Button&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Toggle On/Off Virtual Mouse || [[File:360_LB.png|Left Bumper|x24px|link=]]+[[File:360_R3.png|Right Thumb-click|x24px|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Move Cursor || Right Analog Stick&lt;br /&gt;
|-&lt;br /&gt;
| Virtual Mouse Left Button || [[File:360_LT.png|Left Trigger|x24px|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Virtual Mouse Right Button || [[File:360_RT.png|Right Trigger|x24px|link=]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
{| {{STDT| align-left}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Command&#039;&#039;&#039; || &#039;&#039;&#039;Default Button&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Toggle UI Display Mode || [[File:360_LB.png|Left Bumper|x24px|link=]]+[[File:360_BACK.png|Back Button|x24px|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Take Screenshot || [[File:360_LB.png|Left Bumper|x24px|link=]]+[[File:360_START.png|Start Button|x24px|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Change Window Size || [[File:360_R3.png|Right Thumb-click|x24px|link=]]*&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;* Can only be performed when the window is active.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Movement While Riding a Flying Mount or Diving&#039;&#039;&#039;&lt;br /&gt;
{| {{STDT| align-left}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Command&#039;&#039;&#039; || &#039;&#039;&#039;Default Button&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Ascend || [[File:360_Y.png|Y Button|x24px|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Descend || [[File:360_B.png|B Button|x24px|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Land &amp;lt;br /&amp;gt; &#039;&#039;* Available only when flying.&#039;&#039; &amp;lt;br /&amp;gt; &#039;&#039;* While Grounded: Dismount&#039;&#039; || [[File:360_LB.png|Left Bumper|x24px|link=]]+[[File:360_RB.png|Right Bumper|x24px|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Diving &amp;lt;br /&amp;gt; &#039;&#039;* Available only when swimming.&#039;&#039; || [[File:360_B.png|B Button|x24px|link=]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;* You will be able to ride a flying mount after making a certain amount of progress in-game.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;* Please note that the Heavensward expansion pack will need to be installed in order to have access to flying mounts.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;* You will be able to dive after making a certain amount of progress in-game.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;* Registration of FINAL FANTASY XIV: Stormblood is required to unlock diving.&lt;br /&gt;
&#039;&#039;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;* Please refer to the most recent patch notes for up-to-date information.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Related Articles==&lt;br /&gt;
&#039;&#039;&#039;[[Commands]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Controller Guide]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[W Cross Hotbar]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Macro]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Macro Guides]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>DaneeBound</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Controls&amp;diff=1519754</id>
		<title>Controls</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Controls&amp;diff=1519754"/>
		<updated>2026-08-03T20:49:01Z</updated>

		<summary type="html">&lt;p&gt;DaneeBound: /* Gamepad Controls */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{getting started heading}}&lt;br /&gt;
{{TOCRIGHT}}&lt;br /&gt;
==Basic Controls==&lt;br /&gt;
As you progress through the early stages of the game, tutorial screens known as [[active help windows]] will provide a gradual introduction to the various controls. Please take a moment to look over these instructions as some changes have been made to the control scheme present in Version 1.0.&lt;br /&gt;
&lt;br /&gt;
After the game&#039;s opening cutscene, players will be able to choose between mouse and keyboard controls and gamepad controls. Once a control scheme has been chosen, settings can be adjusted further in the Keybind and [[Configuration]] menus..&lt;br /&gt;
&lt;br /&gt;
===Changing Control Settings===&lt;br /&gt;
To change your control settings, press the Esc key, or select System in the main menu, then access the Control Settings tab in the Character Configuration menu.&lt;br /&gt;
&lt;br /&gt;
[[file:mouse and keyboard.png]] [[file:gamepad.png]]&lt;br /&gt;
&lt;br /&gt;
===About the Gamepad===&lt;br /&gt;
In addition to the gamepads listed below, all XInput compliant gamepads are compatible with the game. Furthermore, button allocations for all gamepad models can be adjusted. This can be performed when logging in for the first time, or from the Gamepad Settings tab of the System Configuration menu.&lt;br /&gt;
&lt;br /&gt;
Gamepads recommended for FINAL FANTASY XIV can be found on the FINAL FANTASY XIV [http://www.finalfantasyxiv.com/alliance/na/pe/ Partnership Website].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;* All gamepad models can be calibrated. This can be performed when logging in for the first time, or from the Gamepad Settings tab of the System Configuration menu.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Mouse and Keyboard Controls==&lt;br /&gt;
[[file:mouse and keyboard controls.png]]&lt;br /&gt;
&lt;br /&gt;
===Character Movement===&lt;br /&gt;
&lt;br /&gt;
You can move your character using either a keyboard or mouse. When using a keyboard, press the WASD keys to move.&lt;br /&gt;
&lt;br /&gt;
When using a mouse, press the left and right mouse buttons at the same time to move forward. To change direction while moving, keep both buttons pressed and drag the mouse left or right. &lt;br /&gt;
&lt;br /&gt;
By clicking the mouse wheel, you can set your character to auto-run. Holding the right mouse button while dragging the mouse will change direction. Holding the left mouse button while dragging the mouse will move the camera.&lt;br /&gt;
&lt;br /&gt;
To jump, press the spacebar on the keyboard. This can be used to leap over obstacles like small rocks or low fences. For details on other keys assigned to character movement, please refer to the Mouse Controls and Keyboard Controls sections.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;* When using the WASD keys to move your character, you can select Standard Type for character-based movement, or Legacy Type for camera-based movement.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Camera Controls===&lt;br /&gt;
&lt;br /&gt;
To control the camera, drag the mouse while pressing either the left or right button.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Left Button: Only the camera view will rotate, and not your character.&amp;lt;br/&amp;gt;&lt;br /&gt;
Right Button: Your character faces the direction in which you rotate the camera.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;* The direction of camera rotation can be changed in the Character Configuration menu.&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Target Selection===&lt;br /&gt;
You can target a character, or an object such as a gate or aetheryte, by moving the mouse cursor over the intended target and clicking the left mouse button. &lt;br /&gt;
&lt;br /&gt;
With a right click, you can perform one of several actions depending on the selected target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Player Character: Open command submenu&amp;lt;br/&amp;gt;&lt;br /&gt;
NPC: Start a conversation&amp;lt;br/&amp;gt;&lt;br /&gt;
Enemy: Engage auto-attack&amp;lt;br/&amp;gt;&lt;br /&gt;
Object: Interact with the object&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mouse Controls===&lt;br /&gt;
&lt;br /&gt;
[[file:mouse controls.png]]&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| align-left}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Command&#039;&#039;&#039; || &#039;&#039;&#039;Default Button&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Click || Select Target || rowspan=&amp;quot;2&amp;quot;|Left Button&lt;br /&gt;
|-&lt;br /&gt;
| Drag || Rotate Camera&lt;br /&gt;
|-&lt;br /&gt;
| Click || Perform Action Based on Target &amp;lt;br /&amp;gt; Enemy = Auto-Attack &amp;lt;br /&amp;gt; NPC = Talk &amp;lt;br /&amp;gt; Other Player = Open Commands Submenu || rowspan=&amp;quot;2&amp;quot;|Right Button&lt;br /&gt;
|-&lt;br /&gt;
| Drag || Rotate Both Character and Camera&lt;br /&gt;
|-&lt;br /&gt;
| Move Character Forward || ||Left + Right Button&lt;br /&gt;
|-&lt;br /&gt;
| Zoom In/Out With Camera&amp;lt;br /&amp;gt; Zoom In/Out on Map (When Map Displayed) || ||Scroll Mouse Wheel&lt;br /&gt;
|-&lt;br /&gt;
| Turn On/Off Auto-Run || ||Mouse Wheel Button&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
* The direction of camera rotation can be changed in the Character Configuration menu.&lt;br /&gt;
&lt;br /&gt;
Menu Navigation&lt;br /&gt;
{| {{STDT| align-left}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Command&#039;&#039;&#039; || &#039;&#039;&#039;Default Button&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Select/Confirm || Left Button&lt;br /&gt;
|-&lt;br /&gt;
| Display Submenu || Left Button&lt;br /&gt;
|-&lt;br /&gt;
| Drag Area Map (When Displayed) || Left Button&lt;br /&gt;
|-&lt;br /&gt;
| Zoom Map In/Out (When Displayed) || Scroll Mouse Wheel&lt;br /&gt;
|-&lt;br /&gt;
| Map Link (When the map is open) || Ctrl+Right-click&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Keyboard Controls===&lt;br /&gt;
The following is a list of default key bindings. To change key bindings, press NUM-, or click System in the main menu, then select Keybind and choose the appropriate category from the top of the menu.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;* Using a gamepad will enable direct chat by default, resulting in keystrokes registering in the log window automatically.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Direct chat must be disabled in order to use commands with the keyboard.&amp;lt;br /&amp;gt;&lt;br /&gt;
This setting can be changed in the General tab of the Character Configuration menu.&lt;br /&gt;
&lt;br /&gt;
[[file:keyboard controls.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Movement&#039;&#039;&#039;&lt;br /&gt;
{| {{STDT| align-left}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Command&#039;&#039;&#039; || &#039;&#039;&#039;Default Key&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Move Forward || W&lt;br /&gt;
|-&lt;br /&gt;
| Move Back || S&lt;br /&gt;
|-&lt;br /&gt;
| Turn Left || A&lt;br /&gt;
|-&lt;br /&gt;
| Turn Right || D&lt;br /&gt;
|-&lt;br /&gt;
| Strafe Left || Q&lt;br /&gt;
|-&lt;br /&gt;
| Strafe Right || E&lt;br /&gt;
|-&lt;br /&gt;
| Toggle Between Run/Walk || NUM/&lt;br /&gt;
|-&lt;br /&gt;
| Turn On/Off Auto-Run || R&lt;br /&gt;
|-&lt;br /&gt;
| Jump || Spacebar&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Camera&#039;&#039;&#039;&lt;br /&gt;
{| {{STDT| align-left}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Command&#039;&#039;&#039; || &#039;&#039;&#039;Default Key&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Point Camera Up || ↑&lt;br /&gt;
|-&lt;br /&gt;
| Point Camera Down || ↓&lt;br /&gt;
|-&lt;br /&gt;
| Point Camera Right || →&lt;br /&gt;
|-&lt;br /&gt;
| Point Camera Left || ←&lt;br /&gt;
|-&lt;br /&gt;
| Zoom Camera In || Page Up&lt;br /&gt;
|-&lt;br /&gt;
| Zoom Camera Out || Page Down&lt;br /&gt;
|-&lt;br /&gt;
| Toggle Between 1st/3rd Person Mode || Home&lt;br /&gt;
|-&lt;br /&gt;
| Return Camera to Saved Position || End&lt;br /&gt;
|-&lt;br /&gt;
| Save Current Camera Position || Ctrl+End&lt;br /&gt;
|-&lt;br /&gt;
| Return Camera to Default Position || Ctrl+Shift+End&lt;br /&gt;
|-&lt;br /&gt;
| Flip Camera || V&lt;br /&gt;
|-&lt;br /&gt;
| Lock Camera On Target || Ctrl+End&lt;br /&gt;
|-&lt;br /&gt;
| Tilt Camera Up || Ctrl+↑&lt;br /&gt;
|-&lt;br /&gt;
| Tilt Camera Down || Ctrl+↓&lt;br /&gt;
|-&lt;br /&gt;
| Face Camera || Pause&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Targeting&#039;&#039;&#039;&lt;br /&gt;
{| {{STDT| align-left}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Command&#039;&#039;&#039; || &#039;&#039;&#039;Default Key&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Cycle Through Enemies (Nearest to Farthest) || Tab&lt;br /&gt;
|-&lt;br /&gt;
| Cycle Through Enemies (Farthest to Nearest) || Shift+Tab&lt;br /&gt;
|-&lt;br /&gt;
| Face Target || F&lt;br /&gt;
|-&lt;br /&gt;
| Target Self || F1&lt;br /&gt;
|-&lt;br /&gt;
| Target Members in Party List || F2 - F8&lt;br /&gt;
|-&lt;br /&gt;
| Target Pet/Familiar || Page Down&lt;br /&gt;
|-&lt;br /&gt;
| Target the Target of Your Current Target || T&lt;br /&gt;
|-&lt;br /&gt;
| Target Focus Target || F10&lt;br /&gt;
|-&lt;br /&gt;
| Target Nearest Enemy || F11&lt;br /&gt;
|-&lt;br /&gt;
| Target Nearest NPC or Object || F12&lt;br /&gt;
|-&lt;br /&gt;
| Set/Clear Focus Target || Shift+F&lt;br /&gt;
|-&lt;br /&gt;
| Cycle Up Through Enmity List || Ctrl+NUM8&lt;br /&gt;
|-&lt;br /&gt;
| Cycle Down Through Enmity List || Ctrl+NUM2&lt;br /&gt;
|-&lt;br /&gt;
| Cycle Through Alliance List (Forward) || Ctrl+NUM6&lt;br /&gt;
|-&lt;br /&gt;
| Cycle Through Alliance List (Backward) || Ctrl+NUM4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chat&#039;&#039;&#039;&lt;br /&gt;
{| {{STDT| align-left}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Command&#039;&#039;&#039; || &#039;&#039;&#039;Default Key&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Ready Chat Prompt || Enter&lt;br /&gt;
|-&lt;br /&gt;
| Temporarily Switch Chat Mode to Say || Alt+S&lt;br /&gt;
|-&lt;br /&gt;
| Temporarily Switch Chat Mode to Shout || Alt+H&lt;br /&gt;
|-&lt;br /&gt;
| Temporarily Switch Chat Mode to Party || Alt+P&lt;br /&gt;
|-&lt;br /&gt;
| Temporarily Switch Chat Mode to Yell || Alt+Y&lt;br /&gt;
|-&lt;br /&gt;
| Reply (Repeat to Cycle Through PCs) || Alt+R&lt;br /&gt;
|-&lt;br /&gt;
| Temporarily Switch Chat Mode to Free Company || Alt+F&lt;br /&gt;
|-&lt;br /&gt;
| Temporarily Switch Chat Mode to Linkshell (Cycle Forward) || Alt+L&lt;br /&gt;
|-&lt;br /&gt;
| Temporarily Switch Chat Mode to Linkshell (Cycle Back) || Alt+Shift+L&lt;br /&gt;
|-&lt;br /&gt;
| Temporarily Switch Chat Mode to Alliance || Alt+C&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hotbar and Main Menu&#039;&#039;&#039;&lt;br /&gt;
{| {{STDT| align-left}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Command&#039;&#039;&#039; || &#039;&#039;&#039;Default Key&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Confirm || NUM0&lt;br /&gt;
|-&lt;br /&gt;
| Cancel || NUM.&lt;br /&gt;
|-&lt;br /&gt;
| Subcommand || NUM*&lt;br /&gt;
|-&lt;br /&gt;
| Move Cursor Up/Cycle Up Through Party List || NUM8&lt;br /&gt;
|-&lt;br /&gt;
| Move Cursor Down/Cycle Down Through Party List || NUM2&lt;br /&gt;
|-&lt;br /&gt;
| Move Cursor/Target Cursor Left || NUM4&lt;br /&gt;
|-&lt;br /&gt;
| Move Cursor/Target Cursor Right || NUM6&lt;br /&gt;
|-&lt;br /&gt;
| Cycle Through HUD Components || NUM1&lt;br /&gt;
|-&lt;br /&gt;
| Select the Main Menu || NUM+&lt;br /&gt;
|-&lt;br /&gt;
| Cycle Through Hotbars (Up) || Shift+↑&lt;br /&gt;
|-&lt;br /&gt;
| Cycle Through Hotbars (Down) || Shift+↓&lt;br /&gt;
|-&lt;br /&gt;
| Switch to Hotbar 1 || Shift+1&lt;br /&gt;
|-&lt;br /&gt;
| Switch to Hotbar 2 || Shift+2&lt;br /&gt;
|-&lt;br /&gt;
| Switch to Hotbar 3 || Shift+3&lt;br /&gt;
|-&lt;br /&gt;
| Draw/Sheathe Weapon&amp;lt;br /&amp;gt;&#039;&#039;* While Mounted: Dismount&#039;&#039; || Z&lt;br /&gt;
|-&lt;br /&gt;
| Character || C&lt;br /&gt;
|-&lt;br /&gt;
| Currency List || Ctrl+C&lt;br /&gt;
|-&lt;br /&gt;
| Free Company || :&lt;br /&gt;
|-&lt;br /&gt;
| Linkshells || L&lt;br /&gt;
|-&lt;br /&gt;
| Inventory || Shift+↑&lt;br /&gt;
|-&lt;br /&gt;
| Cycle Through Hotbars (Up) || I&lt;br /&gt;
|-&lt;br /&gt;
| Armoury Chest || Ctrl+I&lt;br /&gt;
|-&lt;br /&gt;
| Map || M&lt;br /&gt;
|-&lt;br /&gt;
| Signs || Shift+M&lt;br /&gt;
|-&lt;br /&gt;
| Waymarks || Ctrl+M&lt;br /&gt;
|-&lt;br /&gt;
| Actions and Traits || P&lt;br /&gt;
|-&lt;br /&gt;
| Social || O&lt;br /&gt;
|-&lt;br /&gt;
| Duty Finder || U&lt;br /&gt;
|-&lt;br /&gt;
| Timers || Ctrl+U&lt;br /&gt;
|-&lt;br /&gt;
| Journal || J&lt;br /&gt;
|-&lt;br /&gt;
| Character Configuration || K&lt;br /&gt;
|-&lt;br /&gt;
| System Configuration || Ctrl+K&lt;br /&gt;
|-&lt;br /&gt;
| Target Filter || X *&lt;br /&gt;
|-&lt;br /&gt;
| Crafting Log || N&lt;br /&gt;
|-&lt;br /&gt;
| Gathering Log || B&lt;br /&gt;
|-&lt;br /&gt;
| Hunting Log || H&lt;br /&gt;
|-&lt;br /&gt;
| Fishing Log || Y&lt;br /&gt;
|-&lt;br /&gt;
| Fish Guide || Ctrl+Y&lt;br /&gt;
|-&lt;br /&gt;
| Emote List || (No Default Assignment)&lt;br /&gt;
|-&lt;br /&gt;
| Cycle Through UI Component Tabs (Forward/Back) || NUM9/NUM7&lt;br /&gt;
|-&lt;br /&gt;
| Toggle UI Display Mode || Scroll Lock&lt;br /&gt;
|-&lt;br /&gt;
| Take Screenshot || Print Screen&lt;br /&gt;
|-&lt;br /&gt;
| Change Window Size || Ctrl+Home&lt;br /&gt;
|-&lt;br /&gt;
| Close All UI Components || Esc&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;* When pressed, the target filter will render players, NPCs, enemies, or objects untargetable according to your settings. Although disabled by default, it can be enabled by checking the box for &amp;quot;Enable target cycling&amp;quot; on the Filters tab under Control Settings in the Character Configuration menu.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Movement While Riding a Flying Mount or Diving&#039;&#039;&#039;&lt;br /&gt;
{| {{STDT| align-left}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Command&#039;&#039;&#039; || &#039;&#039;&#039;Default Key&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Move Forward || W&lt;br /&gt;
|-&lt;br /&gt;
| Move Back || S&lt;br /&gt;
|-&lt;br /&gt;
| Turn Left || A&lt;br /&gt;
|-&lt;br /&gt;
| Turn Right || D&lt;br /&gt;
|-&lt;br /&gt;
| Strafe Left || Q&lt;br /&gt;
|-&lt;br /&gt;
| Strafe Right || E&lt;br /&gt;
|-&lt;br /&gt;
| Ascend &amp;lt;br /&amp;gt;&#039;&#039;* While Grounded: Jump&#039;&#039; || Spacebar&lt;br /&gt;
|-&lt;br /&gt;
| Descend &amp;lt;br /&amp;gt;&#039;&#039;* While Grounded: Jump&#039;&#039; || Ctrl+Spacebar&lt;br /&gt;
|-&lt;br /&gt;
| Land &amp;lt;br /&amp;gt;&#039;&#039;* Available only when flying&#039;&#039; &amp;lt;br /&amp;gt;&#039;&#039;* While Grounded: Draw/Sheathe Weapon&#039;&#039; || Z&lt;br /&gt;
|-&lt;br /&gt;
| Diving &amp;lt;br /&amp;gt;&#039;&#039;* Available only when swimming.&#039;&#039; || Ctrl+Space&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;* You will be able to ride a flying mount after making a certain amount of progress in-game.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;* Please note that the Heavensward expansion pack will need to be installed in order to have access to flying mounts.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;* You will be able to dive after making a certain amount of progress in-game.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;* Registration of FINAL FANTASY XIV: Stormblood is required to unlock diving.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;* When using the WASD keys to move your character, you can select Standard Type for a character-based view, or Legacy Type for a camera-based view.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Gamepad Controls==&lt;br /&gt;
[[file:gamepad controls.png|x250px]]&lt;br /&gt;
&lt;br /&gt;
On PC, Final Fantasy XIV natively supports any XInput-compatible Gamepad, as well as the PlayStation’s DualShock 4 and DualSense controllers. To that end the player may change the button prompts in System -&amp;gt; Gamepad settings to reflect either an Xbox, PlayStation or Nintendo controller, if desired.&lt;br /&gt;
&lt;br /&gt;
This table notes the difference in labelling between the various options for quick reference.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Default function || ABXY (Type 1)&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Xbox 360)&amp;lt;/small&amp;gt; || ABXY (Type 2)&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Xbox One/Series &amp;lt;nowiki&amp;gt;S|X&amp;lt;/nowiki&amp;gt;)&amp;lt;/small&amp;gt; || ABXY (Type 3)&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Nintendo Switch 2)&amp;lt;/small&amp;gt; ||  ×○□△ (Type 1)&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(PlayStation 3)&amp;lt;/small&amp;gt; || ×○□△ + Touchpad (Type 2)&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(PlayStation 4)&amp;lt;/small&amp;gt; || ×○□△ + Touchpad (Type 3)&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(PlayStation 5)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Jump/Cancel Casting || [[File:360_Y.png|Y Button|link=]] || [[File:One_Y.png|Y Button|link=]] || [[File:SW2_X.png|X Button|link=]] || [[File:PS3_T.png|Triangle Button|link=]] || [[File:PS3_T.png|Triangle Button|link=]] || [[File:PS5_T.png|Triangle Button|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Cancel || [[File:360_B.png|B Button|link=]] || [[File:One_B.png|B Button|link=]] || [[File:SW2_A.png|A Button|link=]] || [[File:PS3_C.png|Circle Button|link=]] || [[File:PS3_C.png|Circle Button|link=]] || [[File:PS5_C.png|Circle Button|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Select Target/Confirm || [[File:360_A.png|A Button|link=]] || [[File:One_A.png|A Button|link=]] || [[File:SW2_B.png|B Button|link=]] || [[File:PS3_X.png|Cross Button|link=]] || [[File:PS3_X.png|Cross Button|link=]] || [[File:PS5_X.png|Cross Button|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Open Map/Subcommands || [[File:360_X.png|X Button|link=]] || [[File:One_X.png|X Button|link=]] || [[File:SW2_Y.png|Y Button|link=]] || [[File:PS3_S.png|Square Button|link=]] || [[File:PS3_S.png|Square Button|link=]] || [[File:PS5_S.png|Square Button|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Select HUD || [[File:360_BACK.png|Back Button|link=]] || [[File:One_VIEW.png|View Button|link=]] || [[File:SW2_MINUS.png|Minus Button|link=]] || [[File:PS3_SELECT.png|Select Button|link=]] || [[File:PS4_PADBUTTON.png|Touch Pad Button|link=]] || [[File:PS5_PADBUTTON.png|Touch Pad Button|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Open Main Menu || [[File:360_START.png|Start Button|link=]] || [[File:One MENU.png|Menu Button|link=]] || [[File:SW2_PLUS.png|Plus Button|link=]] || [[File:PS3_START.png|Start Button|link=]] || [[File:PS4_OPTIONS.png|OPTIONS Button|link=]] || [[File:PS5_OPTIONS.png|OPTIONS Button|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Auto-run || [[File:360_LB.png|Left Bumper|link=]] || [[File:One_LB.png|Left Bumper|link=]] || [[File:SW2_L.png|Left Shoulder Button|link=]] || [[File:PS3_L1.png|L1 Button|link=]] || [[File:PS4_L1.png|L1 Button|link=]] || [[File:PS5_L1.png|L1 Button|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Change Hotbar Set || [[File:360_RB.png|Right Bumper|link=]] || [[File:One_RB.png|Right Bumper|link=]] || [[File:SW2_R.png|Right Shoulder Button|link=]] || [[File:PS3_R1.png|R1 Button|link=]] || [[File:PS4_R1.png|R1 Button|link=]] || [[File:PS5_R1.png|R1 Button|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Highlight Left Hotbar || [[File:360_LT.png|Left Trigger|link=]] || [[File:One_LT.png|Left Trigger|link=]] || [[File:SW2_ZL.png|ZL Button|link=]] || [[File:PS3_L2.png|L2 Button|link=]] || [[File:PS4_L2.png|L2 Button|link=]] || [[File:PS5_L2.png|L2 Button|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| highlight Right Hotbar || [[File:360_RT.png|Right Trigger|link=]] || [[File:One_RT.png|Right Trigger|link=]] || [[File:SW2_ZR.png|ZR Button|link=]] || [[File:PS3_R2.png|R2 Button|link=]] || [[File:PS4_R2.png|R2 Button|link=]] || [[File:PS5_R2.png|R2 Button|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Draw Weapon/Lock On || [[File:360_L3.png|Left Thumb-click|link=]] || [[File:One_L3.png|Left Thumb-click|link=]] || [[File:SW2_L3.png|Left Thumb-click|link=]] || [[File:PS3_L3.png|L3 Button|link=]] || [[File:PS3_L3.png|L3 Button|link=]] || [[File:PS5_L3.png|L3 Button|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Change Camera || [[File:360_R3.png|Right Thumb-click|link=]] || [[File:One_R3.png|Right Thumb-click|link=]] || [[File:SW2_R3.png|Left Thumb-click|link=]] || [[File:PS3_R3.png|R3 Button|link=]] || [[File:PS3_R3.png|R3 Button|link=]] || [[File:PS5_R3.png|R3 Button|link=]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;* The two analog sticks and the cross-shaped directional buttons on a Gamepad are almost universally referred to as such and will be here too.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For players playing on console, the default settings will generally match up with their assigned equivalents as laid out in the table. The notable exceptions are the Nintendo Switch 2 and &#039;&#039;Japanese&#039;&#039; PlayStation 4 versions, where the default functions of “Cancel” and “Select Target/Confirm” are swapped around to match these platforms’ preferred orientation of cancel being on the bottom face button and confirm on the right face button.&lt;br /&gt;
&lt;br /&gt;
In the following section, controls will be illustrated using the “ABXY (Type 1)” Gamepad Type.&lt;br /&gt;
&lt;br /&gt;
===Character Movement===&lt;br /&gt;
Move your character by using the left analog stick. Hold down [[File:360_B.png|B Button|x24px|link=]] then use the left analog stick to make your character walk.&lt;br /&gt;
&lt;br /&gt;
By pressing [[File:360_LB.png|Left Bumper|x24px|link=]] while using the left analog stick, you can set your character to auto-run. This can be canceled by pressing [[File:360_LB.png|Left Bumper|x24px|link=]] again.&lt;br /&gt;
&lt;br /&gt;
To jump, press [[File:360_Y.png|Y Button|x24px|link=]]. This can be used to leap over obstacles like small rocks or low fences.&lt;br /&gt;
&lt;br /&gt;
===Camera Controls===&lt;br /&gt;
Use the right analog stick to control the camera. By holding down LB, you can zoom the camera in and out.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;* The direction of camera rotation can be changed in the Character Configuration menu.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Drawing and Sheathing Your Weapon===&lt;br /&gt;
By pressing [[File:360_LB.png|Left Bumper|x24px|link=]]+[[File:360_RB.png|Right Bumper|x24px|link=]], you can draw your weapon for battle or sheathe it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;* This action can also be performed by pressing [[File:360_L3.png|Left Thumb-click|x24px|link=]] when no target is selected.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;* When riding a mount, this will allow you to dismount.&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;* When riding a flying mount, this will allow you to perform the &amp;quot;dismount&amp;quot; function.&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[file:sheathed.png]] [[file:drawn.png]]&lt;br /&gt;
&lt;br /&gt;
===Target Selection===&lt;br /&gt;
To target a character or object, first face your target and press [[File:360_A.png|A Button|x24px|link=]]. When a target circle appears, press [[File:360_A.png|A Button|x24px|link=]] again to perform an action depending on the target selected.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Player Character: Open command submenu&amp;lt;br /&amp;gt;&lt;br /&gt;
NPC: Start a conversation&amp;lt;br /&amp;gt;&lt;br /&gt;
Enemy: Engage auto-attack&amp;lt;br /&amp;gt;&lt;br /&gt;
Object: Interact with the object&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Target Circle and Selected Target===&lt;br /&gt;
Pressing the directional buttons will display the target circle, which allows you to select temporary targets.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Left and Right Directional Buttons: Cycle through all targets&amp;lt;br /&amp;gt;&lt;br /&gt;
Up and Down Directional Buttons: Cycle through party member list&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:360_LB.png|Left Bumper|x24px|link=]]+↑/↓ : Cycle Through Enmity List&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:360_LB.png|Left Bumper|x24px|link=]]+→/← : Cycle Through Alliance List&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After choosing a target with the target circle, pressing [[File:360_A.png|A Button|x24px|link=]] will change the target circle to a marker to confirm your target is selected.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;* The target circle can still be used after confirming a selected target.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:target circle.png]] [[file:selected target.png]]&lt;br /&gt;
&lt;br /&gt;
===Target Cycling===&lt;br /&gt;
By default, target cycling will use the following target settings:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Weapon Sheathed: Cycle through all targets&amp;lt;br /&amp;gt;&lt;br /&gt;
Weapon Drawn: Cycle through Enemies and NPCs/Objects&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Target filter settings may be adjusted to your liking.&lt;br /&gt;
&lt;br /&gt;
Furthermore, selecting &amp;quot;Enable customization.&amp;quot; will allow for further customization using [[File:360_LB.png|Left Bumper|x24px|link=]] and the four action buttons. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;* To access the target filter settings, please check the Filters tab under Control Settings in the Character Configuration menu.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Menu Navigation===&lt;br /&gt;
When using gamepad controls, players can navigate menus using the directional buttons. Use [[File:360_A.png|A Button|x24px|link=]] to confirm, [[File:360_B.png|B Button|x24px|link=]] to cancel, and [[File:360_X.png|X Button|x24px|link=]] to open submenus. In submenus and certain dialogues, [[File:360_X.png|X Button|x24px|link=]] will also act as a context-sensitive confirm button, while [[File:360_Y.png|Y Button|x24px|link=]] confirms the current selection and closes the dialogue (such as in the Duty Finder).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;* When using a gamepad, gamepad icons will appear on-screen indicating certain actions can be performed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To cycle between HUD components including the log window, minimap, and duty list, press [[File:360_BACK.png|Back Button|x24px|link=]]. To select the main menu, press [[File:360_START.png|Start Button|x24px|link=]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Movement&#039;&#039;&#039;&lt;br /&gt;
{| {{STDT| align-left}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Command&#039;&#039;&#039; || &#039;&#039;&#039;Default Button&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Move Character || Left Analog Stick&lt;br /&gt;
|-&lt;br /&gt;
| Move Camera || Right Analog Stick&lt;br /&gt;
|-&lt;br /&gt;
| Toggle Between 1st/3rd Person Mode || [[File:360_R3.png|Right Thumb-click|x24px|link=]]*&lt;br /&gt;
|-&lt;br /&gt;
| Cycle Through Targets || Left and Right Directional Buttons&lt;br /&gt;
|-&lt;br /&gt;
| Cycle Through Party Members || Up and Down Directional Buttons&lt;br /&gt;
|-&lt;br /&gt;
| Confirm || [[File:360_A.png|A Button|x24px|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Cancel || [[File:360_B.png|B Button|x24px|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Draw/Sheathe Weapon/Dismount || [[File:360_LB.png|Left Bumper|x24px|link=]]+[[File:360_RB.png|Right Bumper|x24px|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Draw/Sheathe Weapon/Lock On || [[File:360_L3.png|Left Thumb-click|x24px|link=]]*&lt;br /&gt;
|-&lt;br /&gt;
| Map/Subcommand || [[File:360_X.png|X Button|x24px|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Jump || [[File:360_Y.png|Y Button|x24px|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Auto-Run || LB+Left Analog Stick&lt;br /&gt;
|-&lt;br /&gt;
| Cycle Through Hotbars || [[File:360_RB.png|Right Bumper|x24px|link=]]+Directional Button/Action Button&lt;br /&gt;
|-&lt;br /&gt;
| Activate Cross Hotbar Action || [[File:360_LT.png|Left Trigger|x24px|link=]]/[[File:360_RT.png|Right Trigger|x24px|link=]]+Directional Button/Action Button&lt;br /&gt;
|-&lt;br /&gt;
| Edit Cross Hotbar || [[File:360_LT.png|Left Trigger|x24px|link=]]/[[File:360_RT.png|Right Trigger|x24px|link=]]+[[File:360_BACK.png|Back Button|x24px|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Cycle Through Enemies (Nearest to Farthest) || [[File:360_LT.png|Left Trigger|x24px|link=]]/[[File:360_RT.png|Right Trigger|x24px|link=]]+[[File:360_RB.png|Right Bumper|x24px|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Cycle Through Enemies (Farthest to Nearest) || [[File:360_LT.png|Left Trigger|x24px|link=]]/[[File:360_RT.png|Right Trigger|x24px|link=]]+[[File:360_LB.png|Left Bumper|x24px|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Cycle Up Through Enmity List || [[File:360_LB.png|Left Bumper|x24px|link=]]+↑&lt;br /&gt;
|-&lt;br /&gt;
| Cycle Down Through Enmity List || [[File:360_LB.png|Left Bumper|x24px|link=]]+↓&lt;br /&gt;
|-&lt;br /&gt;
| Cycle Through Alliance List (Forward) || [[File:360_LB.png|Left Bumper|x24px|link=]]+→&lt;br /&gt;
|-&lt;br /&gt;
| Cycle Through Alliance List (Backward) || [[File:360_LB.png|Left Bumper|x24px|link=]]+←&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;* [[File:360_L3.png|Left Thumb-click|link=]] and [[File:360_R3.png|Right Thumb-click|link=]] can be assigned various functions. To change default settings, access the button configuration menu under Gamepad Settings in the System Configuration menu.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Menu Navigation&#039;&#039;&#039;&lt;br /&gt;
{| {{STDT| align-left}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Command&#039;&#039;&#039; || &#039;&#039;&#039;Default Button&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Move Cursor || Directional Button&lt;br /&gt;
|-&lt;br /&gt;
| Confirm || [[File:360_A.png|A Button|x24px|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Cancel || [[File:360_B.png|B Button|x24px|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Subcommand || [[File:360_X.png|X Button|x24px|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Cycle UI Tab (Back)/Increase Value || Up and Down Directional Buttons&lt;br /&gt;
|-&lt;br /&gt;
| Cycle UI Tab (Forward)/Lower Value || [[File:360_RB.png|Right Bumper|x24px|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Cycle HUD Components || [[File:360_BACK.png|Back Button|x24px|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Main Menu || [[File:360_START.png|Start Button|x24px|link=]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virtual Mouse&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This allows players to use the gamepad as if it were a mouse.&lt;br /&gt;
{| {{STDT| align-left}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Command&#039;&#039;&#039; || &#039;&#039;&#039;Default Button&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Toggle On/Off Virtual Mouse || [[File:360_LB.png|Left Bumper|x24px|link=]]+[[File:360_R3.png|Right Thumb-click|x24px|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Move Cursor || Right Analog Stick&lt;br /&gt;
|-&lt;br /&gt;
| Virtual Mouse Left Button || [[File:360_LT.png|Left Trigger|x24px|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Virtual Mouse Right Button || [[File:360_RT.png|Right Trigger|x24px|link=]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
{| {{STDT| align-left}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Command&#039;&#039;&#039; || &#039;&#039;&#039;Default Button&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Toggle UI Display Mode || [[File:360_LB.png|Left Bumper|x24px|link=]]+[[File:360_BACK.png|Back Button|x24px|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Take Screenshot || [[File:360_LB.png|Left Bumper|x24px|link=]]+[[File:360_START.png|Start Button|x24px|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Change Window Size || [[File:360_R3.png|Right Thumb-click|x24px|link=]]*&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;* Can only be performed when the window is active.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Movement While Riding a Flying Mount or Diving&#039;&#039;&#039;&lt;br /&gt;
{| {{STDT| align-left}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Command&#039;&#039;&#039; || &#039;&#039;&#039;Default Button&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Ascend || [[File:360_Y.png|Y Button|x24px|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Descend || [[File:360_B.png|B Button|x24px|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Land &amp;lt;br /&amp;gt; &#039;&#039;* Available only when flying.&#039;&#039; &amp;lt;br /&amp;gt; &#039;&#039;* While Grounded: Dismount&#039;&#039; || [[File:360_LB.png|Left Bumper|x24px|link=]]+[[File:360_RB.png|Right Bumper|x24px|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Diving &amp;lt;br /&amp;gt; &#039;&#039;* Available only when swimming.&#039;&#039; || [[File:360_B.png|B Button|x24px|link=]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;* You will be able to ride a flying mount after making a certain amount of progress in-game.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;* Please note that the Heavensward expansion pack will need to be installed in order to have access to flying mounts.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;* You will be able to dive after making a certain amount of progress in-game.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;* Registration of FINAL FANTASY XIV: Stormblood is required to unlock diving.&lt;br /&gt;
&#039;&#039;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;* Please refer to the most recent patch notes for up-to-date information.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Related Articles==&lt;br /&gt;
&#039;&#039;&#039;[[Commands]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Controller Guide]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[W Cross Hotbar]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Macro]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Macro Guides]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>DaneeBound</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Controls&amp;diff=1519721</id>
		<title>Controls</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Controls&amp;diff=1519721"/>
		<updated>2026-08-03T07:53:42Z</updated>

		<summary type="html">&lt;p&gt;DaneeBound: /* Gamepad Controls */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{getting started heading}}&lt;br /&gt;
{{TOCRIGHT}}&lt;br /&gt;
==Basic Controls==&lt;br /&gt;
As you progress through the early stages of the game, tutorial screens known as [[active help windows]] will provide a gradual introduction to the various controls. Please take a moment to look over these instructions as some changes have been made to the control scheme present in Version 1.0.&lt;br /&gt;
&lt;br /&gt;
After the game&#039;s opening cutscene, players will be able to choose between mouse and keyboard controls and gamepad controls. Once a control scheme has been chosen, settings can be adjusted further in the Keybind and [[Configuration]] menus..&lt;br /&gt;
&lt;br /&gt;
===Changing Control Settings===&lt;br /&gt;
To change your control settings, press the Esc key, or select System in the main menu, then access the Control Settings tab in the Character Configuration menu.&lt;br /&gt;
&lt;br /&gt;
[[file:mouse and keyboard.png]] [[file:gamepad.png]]&lt;br /&gt;
&lt;br /&gt;
===About the Gamepad===&lt;br /&gt;
In addition to the gamepads listed below, all XInput compliant gamepads are compatible with the game. Furthermore, button allocations for all gamepad models can be adjusted. This can be performed when logging in for the first time, or from the Gamepad Settings tab of the System Configuration menu.&lt;br /&gt;
&lt;br /&gt;
Gamepads recommended for FINAL FANTASY XIV can be found on the FINAL FANTASY XIV [http://www.finalfantasyxiv.com/alliance/na/pe/ Partnership Website].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;* All gamepad models can be calibrated. This can be performed when logging in for the first time, or from the Gamepad Settings tab of the System Configuration menu.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Mouse and Keyboard Controls==&lt;br /&gt;
[[file:mouse and keyboard controls.png]]&lt;br /&gt;
&lt;br /&gt;
===Character Movement===&lt;br /&gt;
&lt;br /&gt;
You can move your character using either a keyboard or mouse. When using a keyboard, press the WASD keys to move.&lt;br /&gt;
&lt;br /&gt;
When using a mouse, press the left and right mouse buttons at the same time to move forward. To change direction while moving, keep both buttons pressed and drag the mouse left or right. &lt;br /&gt;
&lt;br /&gt;
By clicking the mouse wheel, you can set your character to auto-run. Holding the right mouse button while dragging the mouse will change direction. Holding the left mouse button while dragging the mouse will move the camera.&lt;br /&gt;
&lt;br /&gt;
To jump, press the spacebar on the keyboard. This can be used to leap over obstacles like small rocks or low fences. For details on other keys assigned to character movement, please refer to the Mouse Controls and Keyboard Controls sections.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;* When using the WASD keys to move your character, you can select Standard Type for character-based movement, or Legacy Type for camera-based movement.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Camera Controls===&lt;br /&gt;
&lt;br /&gt;
To control the camera, drag the mouse while pressing either the left or right button.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Left Button: Only the camera view will rotate, and not your character.&amp;lt;br/&amp;gt;&lt;br /&gt;
Right Button: Your character faces the direction in which you rotate the camera.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;* The direction of camera rotation can be changed in the Character Configuration menu.&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Target Selection===&lt;br /&gt;
You can target a character, or an object such as a gate or aetheryte, by moving the mouse cursor over the intended target and clicking the left mouse button. &lt;br /&gt;
&lt;br /&gt;
With a right click, you can perform one of several actions depending on the selected target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Player Character: Open command submenu&amp;lt;br/&amp;gt;&lt;br /&gt;
NPC: Start a conversation&amp;lt;br/&amp;gt;&lt;br /&gt;
Enemy: Engage auto-attack&amp;lt;br/&amp;gt;&lt;br /&gt;
Object: Interact with the object&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mouse Controls===&lt;br /&gt;
&lt;br /&gt;
[[file:mouse controls.png]]&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| align-left}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Command&#039;&#039;&#039; || &#039;&#039;&#039;Default Button&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Click || Select Target || rowspan=&amp;quot;2&amp;quot;|Left Button&lt;br /&gt;
|-&lt;br /&gt;
| Drag || Rotate Camera&lt;br /&gt;
|-&lt;br /&gt;
| Click || Perform Action Based on Target &amp;lt;br /&amp;gt; Enemy = Auto-Attack &amp;lt;br /&amp;gt; NPC = Talk &amp;lt;br /&amp;gt; Other Player = Open Commands Submenu || rowspan=&amp;quot;2&amp;quot;|Right Button&lt;br /&gt;
|-&lt;br /&gt;
| Drag || Rotate Both Character and Camera&lt;br /&gt;
|-&lt;br /&gt;
| Move Character Forward || ||Left + Right Button&lt;br /&gt;
|-&lt;br /&gt;
| Zoom In/Out With Camera&amp;lt;br /&amp;gt; Zoom In/Out on Map (When Map Displayed) || ||Scroll Mouse Wheel&lt;br /&gt;
|-&lt;br /&gt;
| Turn On/Off Auto-Run || ||Mouse Wheel Button&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
* The direction of camera rotation can be changed in the Character Configuration menu.&lt;br /&gt;
&lt;br /&gt;
Menu Navigation&lt;br /&gt;
{| {{STDT| align-left}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Command&#039;&#039;&#039; || &#039;&#039;&#039;Default Button&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Select/Confirm || Left Button&lt;br /&gt;
|-&lt;br /&gt;
| Display Submenu || Left Button&lt;br /&gt;
|-&lt;br /&gt;
| Drag Area Map (When Displayed) || Left Button&lt;br /&gt;
|-&lt;br /&gt;
| Zoom Map In/Out (When Displayed) || Scroll Mouse Wheel&lt;br /&gt;
|-&lt;br /&gt;
| Map Link (When the map is open) || Ctrl+Right-click&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Keyboard Controls===&lt;br /&gt;
The following is a list of default key bindings. To change key bindings, press NUM-, or click System in the main menu, then select Keybind and choose the appropriate category from the top of the menu.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;* Using a gamepad will enable direct chat by default, resulting in keystrokes registering in the log window automatically.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Direct chat must be disabled in order to use commands with the keyboard.&amp;lt;br /&amp;gt;&lt;br /&gt;
This setting can be changed in the General tab of the Character Configuration menu.&lt;br /&gt;
&lt;br /&gt;
[[file:keyboard controls.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Movement&#039;&#039;&#039;&lt;br /&gt;
{| {{STDT| align-left}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Command&#039;&#039;&#039; || &#039;&#039;&#039;Default Key&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Move Forward || W&lt;br /&gt;
|-&lt;br /&gt;
| Move Back || S&lt;br /&gt;
|-&lt;br /&gt;
| Turn Left || A&lt;br /&gt;
|-&lt;br /&gt;
| Turn Right || D&lt;br /&gt;
|-&lt;br /&gt;
| Strafe Left || Q&lt;br /&gt;
|-&lt;br /&gt;
| Strafe Right || E&lt;br /&gt;
|-&lt;br /&gt;
| Toggle Between Run/Walk || NUM/&lt;br /&gt;
|-&lt;br /&gt;
| Turn On/Off Auto-Run || R&lt;br /&gt;
|-&lt;br /&gt;
| Jump || Spacebar&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Camera&#039;&#039;&#039;&lt;br /&gt;
{| {{STDT| align-left}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Command&#039;&#039;&#039; || &#039;&#039;&#039;Default Key&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Point Camera Up || ↑&lt;br /&gt;
|-&lt;br /&gt;
| Point Camera Down || ↓&lt;br /&gt;
|-&lt;br /&gt;
| Point Camera Right || →&lt;br /&gt;
|-&lt;br /&gt;
| Point Camera Left || ←&lt;br /&gt;
|-&lt;br /&gt;
| Zoom Camera In || Page Up&lt;br /&gt;
|-&lt;br /&gt;
| Zoom Camera Out || Page Down&lt;br /&gt;
|-&lt;br /&gt;
| Toggle Between 1st/3rd Person Mode || Home&lt;br /&gt;
|-&lt;br /&gt;
| Return Camera to Saved Position || End&lt;br /&gt;
|-&lt;br /&gt;
| Save Current Camera Position || Ctrl+End&lt;br /&gt;
|-&lt;br /&gt;
| Return Camera to Default Position || Ctrl+Shift+End&lt;br /&gt;
|-&lt;br /&gt;
| Flip Camera || V&lt;br /&gt;
|-&lt;br /&gt;
| Lock Camera On Target || Ctrl+End&lt;br /&gt;
|-&lt;br /&gt;
| Tilt Camera Up || Ctrl+↑&lt;br /&gt;
|-&lt;br /&gt;
| Tilt Camera Down || Ctrl+↓&lt;br /&gt;
|-&lt;br /&gt;
| Face Camera || Pause&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Targeting&#039;&#039;&#039;&lt;br /&gt;
{| {{STDT| align-left}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Command&#039;&#039;&#039; || &#039;&#039;&#039;Default Key&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Cycle Through Enemies (Nearest to Farthest) || Tab&lt;br /&gt;
|-&lt;br /&gt;
| Cycle Through Enemies (Farthest to Nearest) || Shift+Tab&lt;br /&gt;
|-&lt;br /&gt;
| Face Target || F&lt;br /&gt;
|-&lt;br /&gt;
| Target Self || F1&lt;br /&gt;
|-&lt;br /&gt;
| Target Members in Party List || F2 - F8&lt;br /&gt;
|-&lt;br /&gt;
| Target Pet/Familiar || Page Down&lt;br /&gt;
|-&lt;br /&gt;
| Target the Target of Your Current Target || T&lt;br /&gt;
|-&lt;br /&gt;
| Target Focus Target || F10&lt;br /&gt;
|-&lt;br /&gt;
| Target Nearest Enemy || F11&lt;br /&gt;
|-&lt;br /&gt;
| Target Nearest NPC or Object || F12&lt;br /&gt;
|-&lt;br /&gt;
| Set/Clear Focus Target || Shift+F&lt;br /&gt;
|-&lt;br /&gt;
| Cycle Up Through Enmity List || Ctrl+NUM8&lt;br /&gt;
|-&lt;br /&gt;
| Cycle Down Through Enmity List || Ctrl+NUM2&lt;br /&gt;
|-&lt;br /&gt;
| Cycle Through Alliance List (Forward) || Ctrl+NUM6&lt;br /&gt;
|-&lt;br /&gt;
| Cycle Through Alliance List (Backward) || Ctrl+NUM4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chat&#039;&#039;&#039;&lt;br /&gt;
{| {{STDT| align-left}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Command&#039;&#039;&#039; || &#039;&#039;&#039;Default Key&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Ready Chat Prompt || Enter&lt;br /&gt;
|-&lt;br /&gt;
| Temporarily Switch Chat Mode to Say || Alt+S&lt;br /&gt;
|-&lt;br /&gt;
| Temporarily Switch Chat Mode to Shout || Alt+H&lt;br /&gt;
|-&lt;br /&gt;
| Temporarily Switch Chat Mode to Party || Alt+P&lt;br /&gt;
|-&lt;br /&gt;
| Temporarily Switch Chat Mode to Yell || Alt+Y&lt;br /&gt;
|-&lt;br /&gt;
| Reply (Repeat to Cycle Through PCs) || Alt+R&lt;br /&gt;
|-&lt;br /&gt;
| Temporarily Switch Chat Mode to Free Company || Alt+F&lt;br /&gt;
|-&lt;br /&gt;
| Temporarily Switch Chat Mode to Linkshell (Cycle Forward) || Alt+L&lt;br /&gt;
|-&lt;br /&gt;
| Temporarily Switch Chat Mode to Linkshell (Cycle Back) || Alt+Shift+L&lt;br /&gt;
|-&lt;br /&gt;
| Temporarily Switch Chat Mode to Alliance || Alt+C&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hotbar and Main Menu&#039;&#039;&#039;&lt;br /&gt;
{| {{STDT| align-left}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Command&#039;&#039;&#039; || &#039;&#039;&#039;Default Key&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Confirm || NUM0&lt;br /&gt;
|-&lt;br /&gt;
| Cancel || NUM.&lt;br /&gt;
|-&lt;br /&gt;
| Subcommand || NUM*&lt;br /&gt;
|-&lt;br /&gt;
| Move Cursor Up/Cycle Up Through Party List || NUM8&lt;br /&gt;
|-&lt;br /&gt;
| Move Cursor Down/Cycle Down Through Party List || NUM2&lt;br /&gt;
|-&lt;br /&gt;
| Move Cursor/Target Cursor Left || NUM4&lt;br /&gt;
|-&lt;br /&gt;
| Move Cursor/Target Cursor Right || NUM6&lt;br /&gt;
|-&lt;br /&gt;
| Cycle Through HUD Components || NUM1&lt;br /&gt;
|-&lt;br /&gt;
| Select the Main Menu || NUM+&lt;br /&gt;
|-&lt;br /&gt;
| Cycle Through Hotbars (Up) || Shift+↑&lt;br /&gt;
|-&lt;br /&gt;
| Cycle Through Hotbars (Down) || Shift+↓&lt;br /&gt;
|-&lt;br /&gt;
| Switch to Hotbar 1 || Shift+1&lt;br /&gt;
|-&lt;br /&gt;
| Switch to Hotbar 2 || Shift+2&lt;br /&gt;
|-&lt;br /&gt;
| Switch to Hotbar 3 || Shift+3&lt;br /&gt;
|-&lt;br /&gt;
| Draw/Sheathe Weapon&amp;lt;br /&amp;gt;&#039;&#039;* While Mounted: Dismount&#039;&#039; || Z&lt;br /&gt;
|-&lt;br /&gt;
| Character || C&lt;br /&gt;
|-&lt;br /&gt;
| Currency List || Ctrl+C&lt;br /&gt;
|-&lt;br /&gt;
| Free Company || :&lt;br /&gt;
|-&lt;br /&gt;
| Linkshells || L&lt;br /&gt;
|-&lt;br /&gt;
| Inventory || Shift+↑&lt;br /&gt;
|-&lt;br /&gt;
| Cycle Through Hotbars (Up) || I&lt;br /&gt;
|-&lt;br /&gt;
| Armoury Chest || Ctrl+I&lt;br /&gt;
|-&lt;br /&gt;
| Map || M&lt;br /&gt;
|-&lt;br /&gt;
| Signs || Shift+M&lt;br /&gt;
|-&lt;br /&gt;
| Waymarks || Ctrl+M&lt;br /&gt;
|-&lt;br /&gt;
| Actions and Traits || P&lt;br /&gt;
|-&lt;br /&gt;
| Social || O&lt;br /&gt;
|-&lt;br /&gt;
| Duty Finder || U&lt;br /&gt;
|-&lt;br /&gt;
| Timers || Ctrl+U&lt;br /&gt;
|-&lt;br /&gt;
| Journal || J&lt;br /&gt;
|-&lt;br /&gt;
| Character Configuration || K&lt;br /&gt;
|-&lt;br /&gt;
| System Configuration || Ctrl+K&lt;br /&gt;
|-&lt;br /&gt;
| Target Filter || X *&lt;br /&gt;
|-&lt;br /&gt;
| Crafting Log || N&lt;br /&gt;
|-&lt;br /&gt;
| Gathering Log || B&lt;br /&gt;
|-&lt;br /&gt;
| Hunting Log || H&lt;br /&gt;
|-&lt;br /&gt;
| Fishing Log || Y&lt;br /&gt;
|-&lt;br /&gt;
| Fish Guide || Ctrl+Y&lt;br /&gt;
|-&lt;br /&gt;
| Emote List || (No Default Assignment)&lt;br /&gt;
|-&lt;br /&gt;
| Cycle Through UI Component Tabs (Forward/Back) || NUM9/NUM7&lt;br /&gt;
|-&lt;br /&gt;
| Toggle UI Display Mode || Scroll Lock&lt;br /&gt;
|-&lt;br /&gt;
| Take Screenshot || Print Screen&lt;br /&gt;
|-&lt;br /&gt;
| Change Window Size || Ctrl+Home&lt;br /&gt;
|-&lt;br /&gt;
| Close All UI Components || Esc&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;* When pressed, the target filter will render players, NPCs, enemies, or objects untargetable according to your settings. Although disabled by default, it can be enabled by checking the box for &amp;quot;Enable target cycling&amp;quot; on the Filters tab under Control Settings in the Character Configuration menu.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Movement While Riding a Flying Mount or Diving&#039;&#039;&#039;&lt;br /&gt;
{| {{STDT| align-left}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Command&#039;&#039;&#039; || &#039;&#039;&#039;Default Key&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Move Forward || W&lt;br /&gt;
|-&lt;br /&gt;
| Move Back || S&lt;br /&gt;
|-&lt;br /&gt;
| Turn Left || A&lt;br /&gt;
|-&lt;br /&gt;
| Turn Right || D&lt;br /&gt;
|-&lt;br /&gt;
| Strafe Left || Q&lt;br /&gt;
|-&lt;br /&gt;
| Strafe Right || E&lt;br /&gt;
|-&lt;br /&gt;
| Ascend &amp;lt;br /&amp;gt;&#039;&#039;* While Grounded: Jump&#039;&#039; || Spacebar&lt;br /&gt;
|-&lt;br /&gt;
| Descend &amp;lt;br /&amp;gt;&#039;&#039;* While Grounded: Jump&#039;&#039; || Ctrl+Spacebar&lt;br /&gt;
|-&lt;br /&gt;
| Land &amp;lt;br /&amp;gt;&#039;&#039;* Available only when flying&#039;&#039; &amp;lt;br /&amp;gt;&#039;&#039;* While Grounded: Draw/Sheathe Weapon&#039;&#039; || Z&lt;br /&gt;
|-&lt;br /&gt;
| Diving &amp;lt;br /&amp;gt;&#039;&#039;* Available only when swimming.&#039;&#039; || Ctrl+Space&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;* You will be able to ride a flying mount after making a certain amount of progress in-game.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;* Please note that the Heavensward expansion pack will need to be installed in order to have access to flying mounts.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;* You will be able to dive after making a certain amount of progress in-game.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;* Registration of FINAL FANTASY XIV: Stormblood is required to unlock diving.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;* When using the WASD keys to move your character, you can select Standard Type for a character-based view, or Legacy Type for a camera-based view.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Gamepad Controls==&lt;br /&gt;
[[file:gamepad controls.png|x250px]]&lt;br /&gt;
&lt;br /&gt;
On PC, Final Fantasy XIV natively supports any XInput-compatible Gamepad, as well as the PlayStation’s DualShock 4 and DualSense controllers. To that end the player may change the button prompts in System -&amp;gt; Gamepad settings to reflect either an Xbox, PlayStation or Nintendo controller, if desired.&lt;br /&gt;
&lt;br /&gt;
This table notes the difference in labelling between the various options for quick reference.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Default function || ABXY (Type 1)&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Xbox 360)&amp;lt;/small&amp;gt; || ABXY (Type 2)&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Xbox One/Series &amp;lt;nowiki&amp;gt;S|X&amp;lt;/nowiki&amp;gt;)&amp;lt;/small&amp;gt; || ABXY (Type 3)&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Nintendo Switch 2)&amp;lt;/small&amp;gt; ||  ×○□△ (Type 1)&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(PlayStation 3)&amp;lt;/small&amp;gt; || ×○□△ + Touchpad (Type 2)&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(PlayStation 4)&amp;lt;/small&amp;gt; || ×○□△ + Touchpad (Type 3)&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(PlayStation 5)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Jump/Cancel Casting || [[File:360_Y.png|Y Button|link=]] || [[File:One_Y.png|Y Button|link=]] || [[File:SW2_X.png|X Button|link=]] || [[File:PS3_T.png|Triangle Button|link=]] || [[File:PS3_T.png|Triangle Button|link=]] || [[File:PS5_T.png|Triangle Button|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Cancel || [[File:360_B.png|B Button|link=]] || [[File:One_B.png|B Button|link=]] || [[File:SW2_A.png|A Button|link=]] || [[File:PS3_C.png|Circle Button|link=]] || [[File:PS3_C.png|Circle Button|link=]] || [[File:PS5_C.png|Circle Button|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Select Target/Confirm || [[File:360_A.png|A Button|link=]] || [[File:One_A.png|A Button|link=]] || [[File:SW2_B.png|B Button|link=]] || [[File:PS3_X.png|Cross Button|link=]] || [[File:PS3_X.png|Cross Button|link=]] || [[File:PS5_X.png|Cross Button|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Open Map/Subcommands || [[File:360_X.png|X Button|link=]] || [[File:One_X.png|X Button|link=]] || [[File:SW2_Y.png|Y Button|link=]] || [[File:PS3_S.png|Square Button|link=]] || [[File:PS3_S.png|Square Button|link=]] || [[File:PS5_S.png|Square Button|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Select HUD || [[File:360_BACK.png|Back Button|link=]] || [[File:One_VIEW.png|View Button|link=]] || [[File:SW2_MINUS.png|Minus Button|link=]] || [[File:PS3_SELECT.png|Select Button|link=]] || [[File:PS4_PADBUTTON.png|Touch Pad Button|link=]] || [[File:PS5_PADBUTTON.png|Touch Pad Button|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Open Main Menu || [[File:360_START.png|Start Button|link=]] || [[File:One MENU.png|Menu Button|link=]] || [[File:SW2_PLUS.png|Plus Button|link=]] || [[File:PS3_START.png|Start Button|link=]] || [[File:PS4_OPTIONS.png|OPTIONS Button|link=]] || [[File:PS5_OPTIONS.png|OPTIONS Button|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Auto-run || [[File:360_LB.png|Left Bumper|link=]] || [[File:One_LB.png|Left Bumper|link=]] || [[File:SW2_L.png|Left Shoulder Button|link=]] || [[File:PS3_L1.png|L1 Button|link=]] || [[File:PS4_L1.png|L1 Button|link=]] || [[File:PS5_L1.png|L1 Button|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Change Hotbar Set || [[File:360_RB.png|Right Bumper|link=]] || [[File:One_RB.png|Right Bumper|link=]] || [[File:SW2_R.png|Right Shoulder Button|link=]] || [[File:PS3_R1.png|R1 Button|link=]] || [[File:PS4_R1.png|R1 Button|link=]] || [[File:PS5_R1.png|R1 Button|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Highlight Left Hotbar || [[File:360_LT.png|Left Trigger|link=]] || [[File:One_LT.png|Left Trigger|link=]] || [[File:SW2_ZL.png|ZL Button|link=]] || [[File:PS3_L2.png|L2 Button|link=]] || [[File:PS4_L2.png|L2 Button|link=]] || [[File:PS5_L2.png|L2 Button|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| highlight Right Hotbar || [[File:360_RT.png|Right Trigger|link=]] || [[File:One_RT.png|Right Trigger|link=]] || [[File:SW2_ZR.png|ZR Button|link=]] || [[File:PS3_R2.png|R2 Button|link=]] || [[File:PS4_R2.png|R2 Button|link=]] || [[File:PS5_R2.png|R2 Button|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Draw Weapon/Lock On || [[File:360_L3.png|Left Thumb-click|link=]] || [[File:One_L3.png|Left Thumb-click|link=]] || [[File:SW2_L3.png|Left Thumb-click|link=]] || [[File:PS3_L3.png|L3 Button|link=]] || [[File:PS3_L3.png|L3 Button|link=]] || [[File:PS5_L3.png|L3 Button|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| Change Camera || [[File:360_R3.png|Right Thumb-click|link=]] || [[File:One_R3.png|Right Thumb-click|link=]] || [[File:SW2_R3.png|Left Thumb-click|link=]] || [[File:PS3_R3.png|R3 Button|link=]] || [[File:PS3_R3.png|R3 Button|link=]] || [[File:PS5_R3.png|R3 Button|link=]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;* The two analog sticks and the cross-shaped directional buttons on a Gamepad are almost universally referred to as such and will be here too.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For players playing on console, the default settings will generally match up with their assigned equivalents as laid out in the table. The notable exceptions are the Nintendo Switch 2 and &#039;&#039;Japanese&#039;&#039; PlayStation 4 versions, where the default functions of “Cancel” and “Select Target/Confirm” are swapped around to match these platforms’ preferred orientation of cancel being on the bottom face button and confirm on the right face button.&lt;br /&gt;
&lt;br /&gt;
In the following section, controls will be illustrated using the “ABXY (Type 1)” Gamepad Type.&lt;br /&gt;
&lt;br /&gt;
===Character Movement===&lt;br /&gt;
Move your character by using the left analog stick. Hold down B then use the left analog stick to make your character walk.&lt;br /&gt;
&lt;br /&gt;
By pressing LB while using the left analog stick, you can set your character to auto-run. This can be canceled by pressing LB again.&lt;br /&gt;
&lt;br /&gt;
To jump, press Y. This can be used to leap over obstacles like small rocks or low fences.&lt;br /&gt;
&lt;br /&gt;
===Camera Controls===&lt;br /&gt;
Use the right analog stick to control the camera. By holding down LB, you can zoom the camera in and out.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;* The direction of camera rotation can be changed in the Character Configuration menu.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Drawing and Sheathing Your Weapon===&lt;br /&gt;
By pressing LB+RB, you can draw your weapon for battle or sheathe it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;* This action can also be performed by pressing L3 when no target is selected.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;* When riding a mount, this will allow you to dismount.&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;* When riding a flying mount, this will allow you to perform the &amp;quot;dismount&amp;quot; function.&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[file:sheathed.png]] [[file:drawn.png]]&lt;br /&gt;
&lt;br /&gt;
===Target Selection===&lt;br /&gt;
To target a character or object, first face your target and press A. When a target circle appears, press A again to perform an action depending on the target selected.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Player Character: Open command submenu&amp;lt;br /&amp;gt;&lt;br /&gt;
NPC: Start a conversation&amp;lt;br /&amp;gt;&lt;br /&gt;
Enemy: Engage auto-attack&amp;lt;br /&amp;gt;&lt;br /&gt;
Object: Interact with the object&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Target Circle and Selected Target===&lt;br /&gt;
Pressing the directional buttons will display the target circle, which allows you to select temporary targets.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Left and Right Directional Buttons: Cycle through all targets&amp;lt;br /&amp;gt;&lt;br /&gt;
Up and Down Directional Buttons: Cycle through party member list&amp;lt;br /&amp;gt;&lt;br /&gt;
LB+↑/↓ : Cycle Through Enmity List&amp;lt;br /&amp;gt;&lt;br /&gt;
LB+→/← : Cycle Through Alliance List&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After choosing a target with the target circle, pressing A will change the target circle to a marker to confirm your target is selected.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;* The target circle can still be used after confirming a selected target.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:target circle.png]] [[file:selected target.png]]&lt;br /&gt;
&lt;br /&gt;
===Target Cycling===&lt;br /&gt;
By default, target cycling will use the following target settings:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Weapon Sheathed: Cycle through all targets&amp;lt;br /&amp;gt;&lt;br /&gt;
Weapon Drawn: Cycle through Enemies and NPCs/Objects&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Target filter settings may be adjusted to your liking.&lt;br /&gt;
&lt;br /&gt;
Furthermore, selecting &amp;quot;Enable customization.&amp;quot; will allow for further customization using LB and the four action buttons. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;* To access the target filter settings, please check the Filters tab under Control Settings in the Character Configuration menu.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Menu Navigation===&lt;br /&gt;
When using gamepad controls, players can navigate menus using the directional buttons. Use A to confirm, B to cancel, and X to open submenus. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;* When using a gamepad, gamepad icons will appear on-screen indicating certain actions can be performed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To cycle between HUD components including the log window, minimap, and duty list, press BACK. To select the main menu, press START.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Movement&#039;&#039;&#039;&lt;br /&gt;
{| {{STDT| align-left}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Command&#039;&#039;&#039; || &#039;&#039;&#039;Default Button&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Move Character || Left Analog Stick&lt;br /&gt;
|-&lt;br /&gt;
| Move Camera || Right Analog Stick&lt;br /&gt;
|-&lt;br /&gt;
| Toggle Between 1st/3rd Person Mode || R3*&lt;br /&gt;
|-&lt;br /&gt;
| Cycle Through Targets || Left and Right Directional Buttons&lt;br /&gt;
|-&lt;br /&gt;
| Cycle Through Party Members || Up and Down Directional Buttons&lt;br /&gt;
|-&lt;br /&gt;
| Confirm || A&lt;br /&gt;
|-&lt;br /&gt;
| Cancel || B&lt;br /&gt;
|-&lt;br /&gt;
| Draw/Sheathe Weapon/Dismount || LB+RB&lt;br /&gt;
|-&lt;br /&gt;
| Draw/Sheathe Weapon/Lock On || L3*&lt;br /&gt;
|-&lt;br /&gt;
| Jump || Y&lt;br /&gt;
|-&lt;br /&gt;
| Auto-Run || LB+Left Analog Stick&lt;br /&gt;
|-&lt;br /&gt;
| Cycle Through Hotbars || RB+Directional Button/Action Button&lt;br /&gt;
|-&lt;br /&gt;
| Activate Cross Hotbar Action || LT/RT+Directional Button/Action Button&lt;br /&gt;
|-&lt;br /&gt;
| Edit Cross Hotbar || LT/RT+BACK&lt;br /&gt;
|-&lt;br /&gt;
| Cycle Through Enemies (Nearest to Farthest) || LT/RT+RB&lt;br /&gt;
|-&lt;br /&gt;
| Cycle Through Enemies (Farthest to Nearest) || LT/RT+LB&lt;br /&gt;
|-&lt;br /&gt;
| Cycle Up Through Enmity List || LB+↑&lt;br /&gt;
|-&lt;br /&gt;
| Cycle Down Through Enmity List || LB+↓&lt;br /&gt;
|-&lt;br /&gt;
| Cycle Through Alliance List (Forward) || LB+→&lt;br /&gt;
|-&lt;br /&gt;
| Cycle Through Alliance List (Backward) || LB+←&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;* L3 and R3 can be assigned various functions. To change default settings, access the button configuration menu under Gamepad Settings in the System Configuration menu.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Menu Navigation&#039;&#039;&#039;&lt;br /&gt;
{| {{STDT| align-left}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Command&#039;&#039;&#039; || &#039;&#039;&#039;Default Button&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Move Cursor || Directional Button&lt;br /&gt;
|-&lt;br /&gt;
| Confirm || A&lt;br /&gt;
|-&lt;br /&gt;
| Cancel || B&lt;br /&gt;
|-&lt;br /&gt;
| Subcommand || X&lt;br /&gt;
|-&lt;br /&gt;
| Cycle UI Tab (Back)/Increase Value || Up and Down Directional Buttons&lt;br /&gt;
|-&lt;br /&gt;
| Cycle UI Tab (Forward)/Lower Value || RB&lt;br /&gt;
|-&lt;br /&gt;
| Cycle HUD Components || BACK&lt;br /&gt;
|-&lt;br /&gt;
| Main Menu || START&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virtual Mouse&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This allows players to use the gamepad as if it were a mouse.&lt;br /&gt;
{| {{STDT| align-left}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Command&#039;&#039;&#039; || &#039;&#039;&#039;Default Button&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Toggle On/Off Virtual Mouse || LB+R3&lt;br /&gt;
|-&lt;br /&gt;
| Move Cursor || Right Analog Stick&lt;br /&gt;
|-&lt;br /&gt;
| Virtual Mouse Left Button || LT&lt;br /&gt;
|-&lt;br /&gt;
| Virtual Mouse Right Button || RT&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
{| {{STDT| align-left}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Command&#039;&#039;&#039; || &#039;&#039;&#039;Default Button&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Toggle UI Display Mode || LB+BACK&lt;br /&gt;
|-&lt;br /&gt;
| Take Screenshot || LB+START&lt;br /&gt;
|-&lt;br /&gt;
| Change Window Size || R3*&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;* Can only be performed when the window is active.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Movement While Riding a Flying Mount or Diving&#039;&#039;&#039;&lt;br /&gt;
{| {{STDT| align-left}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Command&#039;&#039;&#039; || &#039;&#039;&#039;Default Button&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Ascend || Y&lt;br /&gt;
|-&lt;br /&gt;
| Descend || B&lt;br /&gt;
|-&lt;br /&gt;
| Land &amp;lt;br /&amp;gt; &#039;&#039;* Available only when flying.&#039;&#039; &amp;lt;br /&amp;gt; &#039;&#039;* While Grounded: Draw/Sheathe Weapon&#039;&#039; || LB+RB&lt;br /&gt;
|-&lt;br /&gt;
| Diving &amp;lt;br /&amp;gt; &#039;&#039;* Available only when swimming.&#039;&#039; || B&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;* You will be able to ride a flying mount after making a certain amount of progress in-game.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;* Please note that the Heavensward expansion pack will need to be installed in order to have access to flying mounts.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;* You will be able to dive after making a certain amount of progress in-game.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;* Registration of FINAL FANTASY XIV: Stormblood is required to unlock diving.&lt;br /&gt;
&#039;&#039;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;* Please refer to the most recent patch notes for up-to-date information.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Related Articles==&lt;br /&gt;
&#039;&#039;&#039;[[Commands]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Controller Guide]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[W Cross Hotbar]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Macro]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Macro Guides]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>DaneeBound</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:PS5_R1.png&amp;diff=1519719</id>
		<title>File:PS5 R1.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:PS5_R1.png&amp;diff=1519719"/>
		<updated>2026-08-03T07:29:18Z</updated>

		<summary type="html">&lt;p&gt;DaneeBound: Category:Controller Icon
== Licensing ==
{{Square Enix image|icon}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Controller Icon]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Square Enix image|icon}}&lt;/div&gt;</summary>
		<author><name>DaneeBound</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:PS5_R2.png&amp;diff=1519718</id>
		<title>File:PS5 R2.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:PS5_R2.png&amp;diff=1519718"/>
		<updated>2026-08-03T07:29:14Z</updated>

		<summary type="html">&lt;p&gt;DaneeBound: Category:Controller Icon
== Licensing ==
{{Square Enix image|icon}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Controller Icon]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Square Enix image|icon}}&lt;/div&gt;</summary>
		<author><name>DaneeBound</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:PS5_R3.png&amp;diff=1519717</id>
		<title>File:PS5 R3.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:PS5_R3.png&amp;diff=1519717"/>
		<updated>2026-08-03T07:29:09Z</updated>

		<summary type="html">&lt;p&gt;DaneeBound: Category:Controller Icon
== Licensing ==
{{Square Enix image|icon}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Controller Icon]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Square Enix image|icon}}&lt;/div&gt;</summary>
		<author><name>DaneeBound</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:PS5_S.png&amp;diff=1519716</id>
		<title>File:PS5 S.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:PS5_S.png&amp;diff=1519716"/>
		<updated>2026-08-03T07:29:06Z</updated>

		<summary type="html">&lt;p&gt;DaneeBound: Category:Controller Icon
== Licensing ==
{{Square Enix image|icon}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Controller Icon]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Square Enix image|icon}}&lt;/div&gt;</summary>
		<author><name>DaneeBound</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:PS5_T.png&amp;diff=1519715</id>
		<title>File:PS5 T.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:PS5_T.png&amp;diff=1519715"/>
		<updated>2026-08-03T07:28:58Z</updated>

		<summary type="html">&lt;p&gt;DaneeBound: Category:Controller Icon
== Licensing ==
{{Square Enix image|icon}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Controller Icon]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Square Enix image|icon}}&lt;/div&gt;</summary>
		<author><name>DaneeBound</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:PS5_X.png&amp;diff=1519714</id>
		<title>File:PS5 X.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:PS5_X.png&amp;diff=1519714"/>
		<updated>2026-08-03T07:28:54Z</updated>

		<summary type="html">&lt;p&gt;DaneeBound: Category:Controller Icon
== Licensing ==
{{Square Enix image|icon}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Controller Icon]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Square Enix image|icon}}&lt;/div&gt;</summary>
		<author><name>DaneeBound</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:SW2_A.png&amp;diff=1519713</id>
		<title>File:SW2 A.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:SW2_A.png&amp;diff=1519713"/>
		<updated>2026-08-03T07:28:49Z</updated>

		<summary type="html">&lt;p&gt;DaneeBound: Category:Controller Icon
== Licensing ==
{{Square Enix image|icon}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Controller Icon]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Square Enix image|icon}}&lt;/div&gt;</summary>
		<author><name>DaneeBound</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:SW2_B.png&amp;diff=1519712</id>
		<title>File:SW2 B.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:SW2_B.png&amp;diff=1519712"/>
		<updated>2026-08-03T07:28:42Z</updated>

		<summary type="html">&lt;p&gt;DaneeBound: Category:Controller Icon
== Licensing ==
{{Square Enix image|icon}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Controller Icon]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Square Enix image|icon}}&lt;/div&gt;</summary>
		<author><name>DaneeBound</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:SW2_L.png&amp;diff=1519711</id>
		<title>File:SW2 L.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:SW2_L.png&amp;diff=1519711"/>
		<updated>2026-08-03T07:28:37Z</updated>

		<summary type="html">&lt;p&gt;DaneeBound: Category:Controller Icon
== Licensing ==
{{Square Enix image|icon}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Controller Icon]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Square Enix image|icon}}&lt;/div&gt;</summary>
		<author><name>DaneeBound</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:SW2_L3.png&amp;diff=1519710</id>
		<title>File:SW2 L3.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:SW2_L3.png&amp;diff=1519710"/>
		<updated>2026-08-03T07:28:33Z</updated>

		<summary type="html">&lt;p&gt;DaneeBound: Category:Controller Icon
== Licensing ==
{{Square Enix image|icon}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Controller Icon]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Square Enix image|icon}}&lt;/div&gt;</summary>
		<author><name>DaneeBound</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:SW2_MINUS.png&amp;diff=1519709</id>
		<title>File:SW2 MINUS.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:SW2_MINUS.png&amp;diff=1519709"/>
		<updated>2026-08-03T07:28:29Z</updated>

		<summary type="html">&lt;p&gt;DaneeBound: Category:Controller Icon
== Licensing ==
{{Square Enix image|icon}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Controller Icon]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Square Enix image|icon}}&lt;/div&gt;</summary>
		<author><name>DaneeBound</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:SW2_PLUS.png&amp;diff=1519708</id>
		<title>File:SW2 PLUS.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:SW2_PLUS.png&amp;diff=1519708"/>
		<updated>2026-08-03T07:28:23Z</updated>

		<summary type="html">&lt;p&gt;DaneeBound: Category:Controller Icon
== Licensing ==
{{Square Enix image|icon}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Controller Icon]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Square Enix image|icon}}&lt;/div&gt;</summary>
		<author><name>DaneeBound</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:SW2_R.png&amp;diff=1519707</id>
		<title>File:SW2 R.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:SW2_R.png&amp;diff=1519707"/>
		<updated>2026-08-03T07:28:17Z</updated>

		<summary type="html">&lt;p&gt;DaneeBound: Category:Controller Icon
== Licensing ==
{{Square Enix image|icon}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Controller Icon]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Square Enix image|icon}}&lt;/div&gt;</summary>
		<author><name>DaneeBound</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:SW2_R3.png&amp;diff=1519706</id>
		<title>File:SW2 R3.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:SW2_R3.png&amp;diff=1519706"/>
		<updated>2026-08-03T07:28:13Z</updated>

		<summary type="html">&lt;p&gt;DaneeBound: Category:Controller Icon
== Licensing ==
{{Square Enix image|icon}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Controller Icon]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Square Enix image|icon}}&lt;/div&gt;</summary>
		<author><name>DaneeBound</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:SW2_X.png&amp;diff=1519705</id>
		<title>File:SW2 X.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:SW2_X.png&amp;diff=1519705"/>
		<updated>2026-08-03T07:28:09Z</updated>

		<summary type="html">&lt;p&gt;DaneeBound: Category:Controller Icon
== Licensing ==
{{Square Enix image|icon}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Controller Icon]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Square Enix image|icon}}&lt;/div&gt;</summary>
		<author><name>DaneeBound</name></author>
	</entry>
</feed>