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	<id>https://ffxiv.consolegameswiki.com/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Cevichelemon</id>
	<title>Final Fantasy XIV Online Wiki - User contributions [en]</title>
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	<updated>2026-09-23T15:45:25Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.2</generator>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=G2_Antipoison_Soul_Serum&amp;diff=1549443</id>
		<title>G2 Antipoison Soul Serum</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=G2_Antipoison_Soul_Serum&amp;diff=1549443"/>
		<updated>2026-09-19T22:20:04Z</updated>

		<summary type="html">&lt;p&gt;Cevichelemon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ephemeral item infobox&lt;br /&gt;
| name = G2 Antipoison Soul Serum&lt;br /&gt;
| icon = g2 antipoison soul serum icon1.png&lt;br /&gt;
| type = Crucible Item&lt;br /&gt;
| value = 50&lt;br /&gt;
| description = Increases poison resistance by 100% for self and nearby allies.&lt;br /&gt;
| facts = {{action fact|Duration|300}}{{action fact|Additional Effect|When carrying a [[Crimson Ribbon|crimson ribbon]], restores 50% of target&#039;s total HP}}&amp;lt;br/&amp;gt;※Can only be used on Crucible battlegrounds.&lt;br /&gt;
| short-description = &lt;br /&gt;
| suitable-for = &lt;br /&gt;
| patch = 7.56&lt;br /&gt;
| id = 87&lt;br /&gt;
|cost=110}}&lt;br /&gt;
{{Beastmaster nav}}&lt;/div&gt;</summary>
		<author><name>Cevichelemon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Potion_of_Tempered_Intensity&amp;diff=1549442</id>
		<title>Potion of Tempered Intensity</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Potion_of_Tempered_Intensity&amp;diff=1549442"/>
		<updated>2026-09-19T22:19:20Z</updated>

		<summary type="html">&lt;p&gt;Cevichelemon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ephemeral item infobox&lt;br /&gt;
| name = Potion of Tempered Intensity&lt;br /&gt;
| icon = potion of tempered intensity icon1.png&lt;br /&gt;
| type = Crucible Item&lt;br /&gt;
| value = 20&lt;br /&gt;
| description = Grants [[Liquid Intensity]] to self or familiar.&lt;br /&gt;
| facts = {{action fact|Liquid Intensity Effect|Increases critical hit rate by 30%}}{{action fact|Duration|30}}{{action fact|Additional Effect|When carrying [[Silver Specs|silver specs]], duration increases to 60s}}&amp;lt;br/&amp;gt;※Can only be used on Crucible battlegrounds.&lt;br /&gt;
| short-description = &lt;br /&gt;
| suitable-for = &lt;br /&gt;
| patch = 7.56&lt;br /&gt;
| id = 108&lt;br /&gt;
|cost=45}}&lt;br /&gt;
{{Beastmaster nav}}&lt;/div&gt;</summary>
		<author><name>Cevichelemon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Icebitten_Axe&amp;diff=1549436</id>
		<title>Icebitten Axe</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Icebitten_Axe&amp;diff=1549436"/>
		<updated>2026-09-19T22:06:58Z</updated>

		<summary type="html">&lt;p&gt;Cevichelemon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ephemeral item infobox&lt;br /&gt;
| name = Icebitten Axe&lt;br /&gt;
| icon = icebitten axe icon1.png&lt;br /&gt;
| type = Beast Gear&lt;br /&gt;
| value = 168&lt;br /&gt;
| description = Deals additional ice damage with a potency of 240 after each auto-attack.&lt;br /&gt;
| facts = Additional damage is affected by magic damage increase effects of other beast gear, items, and abilities.&amp;lt;br/&amp;gt;When carrying multiple pieces of beast gear that influence auto-attacks, only one will take effect.&lt;br /&gt;
| short-description = Adds ice damage to auto-attacks.&lt;br /&gt;
| suitable-for = &lt;br /&gt;
| patch = 7.56&lt;br /&gt;
| id = 39&lt;br /&gt;
|cost=840}}&lt;br /&gt;
{{Beastmaster nav}}&lt;/div&gt;</summary>
		<author><name>Cevichelemon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Blue_Cheese_Simular&amp;diff=1549309</id>
		<title>Blue Cheese Simular</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Blue_Cheese_Simular&amp;diff=1549309"/>
		<updated>2026-09-19T15:20:45Z</updated>

		<summary type="html">&lt;p&gt;Cevichelemon: cost&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ephemeral item infobox&lt;br /&gt;
| name = Blue Cheese Simular&lt;br /&gt;
| icon = blue cheese simular icon1.png&lt;br /&gt;
| type = Feed&lt;br /&gt;
| value = &lt;br /&gt;
| description = Deals unaspected damage with a potency of 350 each time your familiar suffers magic damage.&lt;br /&gt;
| facts = Counter damage is affected by magic damage increase effects of other feed and crucible items, and your familiar&#039;s intelligence.&amp;lt;br/&amp;gt;[Suitable for seedkin and wavekin.]&lt;br /&gt;
| short-description = &lt;br /&gt;
| suitable-for = Seedkin,Wavekin&lt;br /&gt;
| patch = 7.56&lt;br /&gt;
| id = 201&lt;br /&gt;
|cost=220}}&lt;br /&gt;
{{Beastmaster nav}}&lt;/div&gt;</summary>
		<author><name>Cevichelemon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Mikoto&amp;diff=1549307</id>
		<title>Mikoto</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Mikoto&amp;diff=1549307"/>
		<updated>2026-09-19T15:07:09Z</updated>

		<summary type="html">&lt;p&gt;Cevichelemon: added ivalice raid citations&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC infobox&lt;br /&gt;
| name = Mikoto&lt;br /&gt;
| full-name = Mikoto Jinba&lt;br /&gt;
| description = &lt;br /&gt;
| image = Mikoto.png&lt;br /&gt;
| location = The Prima Vista Tiring Room&lt;br /&gt;
| coordinates = 5.8,6.1&lt;br /&gt;
| title = Archon&lt;br /&gt;
| gender = Female&lt;br /&gt;
| age = 24&lt;br /&gt;
| race = Au Ra&lt;br /&gt;
| clan = Raen&lt;br /&gt;
| class =&lt;br /&gt;
| job = White Mage&lt;br /&gt;
| profession = &lt;br /&gt;
| birthplace =&lt;br /&gt;
| organization = The Students of Baldesion&lt;br /&gt;
| level =&lt;br /&gt;
| aggression =&lt;br /&gt;
| service = quest&lt;br /&gt;
| goal =&lt;br /&gt;
| patch = 4.3&lt;br /&gt;
| release = stormblood&lt;br /&gt;
|relatives=Kagura (Twin Sister)}}&lt;br /&gt;
==Quests Started==&lt;br /&gt;
{{quest list header}}&lt;br /&gt;
{{quest list row|Time to Focus}}&lt;br /&gt;
{{quest list row|Third Time&#039;s the Charm}}&lt;br /&gt;
{{quest list row|Signature Acquired}}&lt;br /&gt;
{{quest list row|Resolve Unshaken}}&lt;br /&gt;
{{quest list row|Reaching Out}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==Quests Involved In==&lt;br /&gt;
{{quest list header}}&lt;br /&gt;
{{quest list row|The City of Lost Angels}}&lt;br /&gt;
{{quest list row|Fit for a Queen}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
{{see also|Field Notes on Mikoto}}&lt;br /&gt;
{{quotation|Encyclopaedia Eorzea Volume II, p. 119|&amp;quot;The resultant neuro-harmonic disturbance allows for a highly unique emittance of CPRS waves that, instead of radiating outward with a determinate factor of dispersal, instead resonate inward at a frequency so labored, my estimates place of VRT decay at upwards of several centuries...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Recognized for her extensive achievements in the field of modern aetherology—achievements that include working with deceased Archon Moenbryda Wilfsunnwyn to develop an aetheric siphon—Mikoto was indoctrinated into the Students of Baldesion at the age of but nine and twenty summers, making her the youngest Au Ra of the Raen clan in recent history to receive the prestigious title of Archon. It was through Garlond Ironworks Jessie Jaye that the junior instructor at the Studium came to know Cid, and was asked by the head engineer to assist his companions in their study of auracite.&lt;br /&gt;
&lt;br /&gt;
An unfortunate side effect of her upbringing amongst the scholars of Old Sharlayan, Mikoto is plagued by unfortunate inability to speak at the level of her audience, a tendency that serves only to sow confusion.}}&lt;br /&gt;
&lt;br /&gt;
Mikoto is a young girl blessed with the power of [[the Echo]]. She entered [[the Studium]] at a very young age alongside her twin sister Kagura Mikoto, though they didn&#039;t often see eye to eye and didn&#039;t spend much time together. Kagura would end up receiving the mark of the [[Archon]] before her sister, but would soon be stripped of her rank for criticizing the policies of [[The Forum]], and would leave soon after, and not contact her sister again.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[[Field Notes on Mikoto]]&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Feeling as though she had abandoned her sister in a time of need, Mikoto despaired over what happened. This would not go unnoticed by her fellow classmate [[Moenbryda]]. The two would soon become fast friends, and opened Mikoto&#039;s eyes to interest in things beyond [[Sharlayan]]. She would graduate with the mark of the Archon in the field of [[Aetherology]], but would stay in Sharlayan for a time. After Moenbryda passed away, Mikoto resolved to no longer hide away and sought new experiences, living her life as fully as possible.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mikoto would eventually encounter the [[Warrior of Light]] aboard the [[Prima Vista]], brought in by [[Cid nan Garlond]] for her expertise on [[Aether]] to help investigate the [[White Auracite]]. She explained that the Auracite holds not only aether, but also memories, emotions, etc., what would later come to be known as [[Dynamis]]. She concluded that the auracite was in fact man-made long ago.&amp;lt;ref&amp;gt;[[Uninvited]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Dynamis]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the [[Bangaa]] approach the crew and explain that their leader, [[Ba&#039;Gamnan]] has been acting strangely since claiming a piece of Auracite. Mikoto reasoned that because of the guilt he felt over the death of [[Ashelia B&#039;nargin Dalmasca]] was fed into the Auracite and it ended up transforming him with its latent power. While the crew tried to determine where Ba&#039;Gamnan could have gone, [[Jenomis cen Lexentale]] translated another part of the journal from Dalmascan, the word [[Ridorana Lighthouse|Ridorana]]. Mikoto mentioned the location known as the [[Ridorana Cataract]], where many believe the entrance to the [[Hell of Water]] is. She, along with the Warrior of Light, explored the depths of the chasm.&amp;lt;ref&amp;gt;[[Annihilation]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After clearing the Ridorana Lighthouse and laying Ba&#039;Gamnan&#039;s twisted form to rest, they study the necklace that knocked [[Ramza bas Lexentale]] unconscious. Mikoto identifies it to be the same crystal the Auracite was cut from. At the same time, Ramza comes to, and explains that [[Ramza Beoulve]] had been the owner of the necklace and it held his essence, instilling the current Ramza with a desire to have people return to his homeland and discover the truth about its founding.&amp;lt;ref name=&amp;quot;:4&amp;quot;&amp;gt;[[The Path of Most Resistance]]&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Later, when [[Ultima, the High Seraph]] was discovered, Mikoto said the spell used by [[Lahabrea]] could have been based on the Seraph&#039;s magic. She states that it shouldn&#039;t be possible for anyone else to cast the spell, but may have been possible if taught or bestowed by a being from another world. She suggested separating [[Alma bas Lexentale]] from the auracite, but the discussion quickly turned into an argument, which by the end it was revealed that she was being possessed by Ultima herself. Alma is pulled through a portal, and Mikoto gives a small tool to the Warrior of Light, a staff with auracite attached, telling them it could separate Ultima from Alma.&amp;lt;ref name=&amp;quot;:4&amp;quot; /&amp;gt;&amp;lt;ref&amp;gt;[[Welcome to Their Jungle]]&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Mikoto was initially upset that she wasn&#039;t able to stop Ultima, but she was comforted by the others, saying that they can use it to stop her now. When the Warrior of Light sees into the past via the Echo, Mikoto concluded that [[Orran Durrai]] had changed the history of [[Ivalice]].&amp;lt;ref&amp;gt;[[The City of Lost Angels]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once the threat of Ultima was removed, Mikoto tells the others that she intended to take what she had learned during this ordeal and share it with the Sharlayans, so they may record and study the information.&lt;br /&gt;
&lt;br /&gt;
Mikoto was later called upon by the [[Bozjan Resistance]] to help them understand how the ancient Bozjans used their tortured memories and the inherent aether therein, and impart these into crystals which they used to empower their weapons. She worked with the Resistance and [[Gerolt]], but soon hit a wall in her research and calls upon the Warrior of Light again to help her delve into memories using their Echo, as she is less skilled with hers and it usually only ever shows her a few seconds of the future. Together, they manage to master using one of the crystals to see Gerolt&#039;s memories, and [[Bajsaljen]] suggested that they find a memory of the engravings on the weapons. The topic of the replicas at the [[Bozja Citadel]] came up, as did the name Cid Garlond. They sought him out and he agreed to let Mikoto and the Warrior of Light probe his memories.&amp;lt;ref&amp;gt;[[Path to the Past]]&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;[[The Bozja Incident]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The pair, alongside Cid, travel back through his memories, fighting through repression and enemies hidden away in his subconscious. They eventually learn of Cid&#039;s father&#039;s fate, and find the inscriptions on the weapons.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When they return from Cid&#039;s memories, they hand off the inscriptions to Gerolt, and find that the crystal has been completely depleted and no longer responds to aether. After telling Cid that he can confide in her with anything, and he misinterprets what she&#039;s saying as offering to help with aether, she sets to work finding a method to recharge the crystal.&amp;lt;ref&amp;gt;[[Where Eagles Nest]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mikoto determines that the crystal can indeed be recharged, but would require an abundance of aether. She surmises that the battlefield of the [[Bozjan Southern Front]] would be flooded with ambient aether. [[Garlond Ironworks]] joined them on the field, and had the Warrior of Light aided by [[Misija]] place several trackers around the battlefield to locate a suitable current to charge the crystal.&amp;lt;ref&amp;gt;[[Time to Focus]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Third Time&#039;s the Charm]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once the task was completed, Mikoto joined Misija and placed the crystal and a device to gather the aether onto one of the conduits, but the pair were ambushed by Garlean soldiers. The Warrior of Light managed to reach them just in time to help fend off the attackers, and Mikoto thanked them for their help. Once the crystal was finished charging, Misija took both the crystal and Mikoto hostage, threatening her life should the Warrior of Light not stand down. Having revealed herself a traitor, she kidnaps Mikoto and leaves, saying she Still has use for her yet and disappears.&amp;lt;ref&amp;gt;[[Signature Acquired]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At the Garlean Castrum, Misija reveals that she is a double agent working for the [[Garlean Empire]] and intends to use Mikoto&#039;s Echo to turn herself into a [[Resonant]] so she can channel the Aether within the crystal. Using the Resonatorium, she does just that.&amp;lt;ref&amp;gt;[[Picking Up the Trail]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Following the rescue mission at {{i|Castrum Lacus Litore}}, Misija held Mikoto hostage, and demanded the Warrior of Light use their Echo on the crystal and view the memories of the ancient weapon Save the Queen. Doing so, Misija was able to alter the memories of the Queen and enrage her over her people&#039;s decision to murder her. Using this, Misija calls on the Queen as a Primal and Tempers the [[Gunnhildr&#039;s Blades]]. Mikoto, the Warrior of Light, and the leaders of the Resistance Bajsaljen and [[Marsak]] manage to escape, although Mikoto suffered an attack when she tried to retrieve the crystal.&amp;lt;ref&amp;gt;[[The Lady of Blades]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Following their escape, Mikoto and the Warrior of Light learned that Misija was using the crystal to call upon Queen Gunnhildr to enthrall more and more members of the Resistance, but the crystal was running out of power faster and faster. Reporting back, Mikoto explains that the crystal functions similarly to the way the auracite did that was used by the [[Lucavi]]. Using this knowledge, The Resistance planned to capture both Misija and the Save the Queen blade.&amp;lt;ref&amp;gt;[[A Sign of What&#039;s to Come]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mikoto and the Warrior of Light cornered Misija near the ruins of [[Delubrum Reginae]] and chased her inside. After battling through the various monsters and traps within, Mikoto, the Warrior of Light and the Bozjan Resistance finally cornered Misija, who used her body to summon the Queen. After a brutal battle, they managed to subdue her, and took her into custody. It was at this time that the Resistance learned that the Empire was approaching for a final attack at the Southern Front. A battle ensued, and the Garleans were pushed back to [[Zadnor]]. Mikoto sees the future through her Echo, and saw herself plummeting from an [[Airship]], but did not speak up about this.&amp;lt;ref&amp;gt;[[Fit for a Queen]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On the battlefield of Zadnor, Mikoto and the Warrior of Light used the same devices to direct aether to their camp to power a shield that protected the Resistance from raining bombs and missile strikes from the Empire. As they push forward towards the warship, [[the Dalriada]], both the Warrior of Light and Mikoto see the  vision once again, this time with the revealed information that Mikoto would fall protecting Cid. She compelled the Warrior not to talk about what they saw, as it may not even come to pass.&amp;lt;ref&amp;gt;[[A New Playing Field]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Reaching Out]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Resistance formulated a plan to disable the Dalriada and make a final push to take out the Empire. Cid used an EMP to ignite the fuel lines of the ship, causing it to make an emergency landing, and Mikoto&#039;s vision to come true, though she is rescued in the last moment by [[Fran]], when the Dalmascan Resistance appears. Despite this, she still sustained injuries and was taken back to camp to be treated.&amp;lt;ref&amp;gt;[[Renewed Focus]]&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;:2&amp;quot;&amp;gt;[[March of the Bloody Queen]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With the airship grounded, the Resistances attacked, taking out the remnants of the [[IVth Imperial Legion]], as well as an ancient [[Allagan Empire|Allagan]] weapon, known as the Diablo Armament. Following the final destruction of the Allagan weapon and the IVth Legion, Mikoto and the Warrior of Light go to see the place where the Save the Queen was kept. Unable to sense anything within the blade, they both conclude the Queen&#039;s aether is finally depleted and she has been laid to rest.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&amp;lt;ref&amp;gt;[[The Dalriada]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:Mikoto on aetheric immaterials.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Mikoto was originally the youngest raen to become archon, but later it was changed to be her twin sister in field notes added in [[Save the Queen]]&amp;lt;ref name=&amp;quot;:3&amp;quot;&amp;gt;[[Field Notes on Mikoto]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mikoto was originally 29 years old, but her age was changed to 24 years old in Patch 5.55&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt;&amp;lt;ref&amp;gt;Final Fantasy XIV [https://na.finalfantasyxiv.com/lodestone/topics/detail/fdea72f70dafb7da0f7145ebc3f8c7d56dacb702 Patch 5.55 Notes]&amp;lt;/ref&amp;gt;&lt;br /&gt;
[[Category:NPCs]] [[Category:Quest NPCs]] [[Category:Patch 4.3 NPCs]] [[Category:Archon]]&lt;/div&gt;</summary>
		<author><name>Cevichelemon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Mikoto&amp;diff=1549306</id>
		<title>Mikoto</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Mikoto&amp;diff=1549306"/>
		<updated>2026-09-19T14:38:42Z</updated>

		<summary type="html">&lt;p&gt;Cevichelemon: age is 24, has twin sister, and added citations to article&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC infobox&lt;br /&gt;
| name = Mikoto&lt;br /&gt;
| full-name = Mikoto Jinba&lt;br /&gt;
| description = &lt;br /&gt;
| image = Mikoto.png&lt;br /&gt;
| location = The Prima Vista Tiring Room&lt;br /&gt;
| coordinates = 5.8,6.1&lt;br /&gt;
| title = Archon&lt;br /&gt;
| gender = Female&lt;br /&gt;
| age = 24&lt;br /&gt;
| race = Au Ra&lt;br /&gt;
| clan = Raen&lt;br /&gt;
| class =&lt;br /&gt;
| job = White Mage&lt;br /&gt;
| profession = &lt;br /&gt;
| birthplace =&lt;br /&gt;
| organization = The Students of Baldesion&lt;br /&gt;
| level =&lt;br /&gt;
| aggression =&lt;br /&gt;
| service = quest&lt;br /&gt;
| goal =&lt;br /&gt;
| patch = 4.3&lt;br /&gt;
| release = stormblood&lt;br /&gt;
|relatives=Kagura (Twin Sister)}}&lt;br /&gt;
==Quests Started==&lt;br /&gt;
{{quest list header}}&lt;br /&gt;
{{quest list row|Time to Focus}}&lt;br /&gt;
{{quest list row|Third Time&#039;s the Charm}}&lt;br /&gt;
{{quest list row|Signature Acquired}}&lt;br /&gt;
{{quest list row|Resolve Unshaken}}&lt;br /&gt;
{{quest list row|Reaching Out}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==Quests Involved In==&lt;br /&gt;
{{quest list header}}&lt;br /&gt;
{{quest list row|The City of Lost Angels}}&lt;br /&gt;
{{quest list row|Fit for a Queen}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
{{see also|Field Notes on Mikoto}}&lt;br /&gt;
{{quotation|Encyclopaedia Eorzea Volume II, p. 119|&amp;quot;The resultant neuro-harmonic disturbance allows for a highly unique emittance of CPRS waves that, instead of radiating outward with a determinate factor of dispersal, instead resonate inward at a frequency so labored, my estimates place of VRT decay at upwards of several centuries...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Recognized for her extensive achievements in the field of modern aetherology—achievements that include working with deceased Archon Moenbryda Wilfsunnwyn to develop an aetheric siphon—Mikoto was indoctrinated into the Students of Baldesion at the age of but nine and twenty summers, making her the youngest Au Ra of the Raen clan in recent history to receive the prestigious title of Archon. It was through Garlond Ironworks Jessie Jaye that the junior instructor at the Studium came to know Cid, and was asked by the head engineer to assist his companions in their study of auracite.&lt;br /&gt;
&lt;br /&gt;
An unfortunate side effect of her upbringing amongst the scholars of Old Sharlayan, Mikoto is plagued by unfortunate inability to speak at the level of her audience, a tendency that serves only to sow confusion.}}&lt;br /&gt;
&lt;br /&gt;
Mikoto is a young girl blessed with the power of [[the Echo]]. She entered [[the Studium]] at a very young age alongside her twin sister Kagura Mikoto, though they didn&#039;t often see eye to eye and didn&#039;t spend much time together. Kagura would end up receiving the mark of the [[Archon]] before her sister, but would soon be stripped of her rank for criticizing the policies of [[The Forum]], and would leave soon after, and not contact her sister again.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[[Field Notes on Mikoto]]&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Feeling as though she had abandoned her sister in a time of need, Mikoto despaired over what happened. This would not go unnoticed by her fellow classmate [[Moenbryda]]. The two would soon become fast friends, and opened Mikoto&#039;s eyes to interest in things beyond [[Sharlayan]]. She would graduate with the mark of the Archon in the field of [[Aetherology]], but would stay in Sharlayan for a time. After Moenbryda passed away, Mikoto resolved to no longer hide away and sought new experiences, living her life as fully as possible.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mikoto would eventually encounter the [[Warrior of Light]] aboard the [[Prima Vista]], brought in by [[Cid nan Garlond]] for her expertise on [[Aether]] to help investigate the [[White Auracite]]. She explained that the Auracite holds not only aether, but also memories, emotions, etc., what would later come to be known as [[Dynamis]]. She concluded that the auracite was in fact man-made long ago.&lt;br /&gt;
&lt;br /&gt;
When the [[Bangaa]] approach the crew and explain that their leader, [[Ba&#039;Gamnan]] has been acting strangely since claiming a piece of Auracite. Mikoto reasoned that because of the guilt he felt over the death of [[Ashelia B&#039;nargin Dalmasca]] was fed into the Auracite and it ended up transforming him with its latent power. While the crew tried to determine where Ba&#039;Gamnan could have gone, [[Jenomis cen Lexentale]] translated another part of the journal from Dalmascan, the word [[Ridorana Lighthouse|Ridorana]]. Mikoto mentioned the location known as the [[Ridorana Cataract]], where many believe the entrance to the [[Hell of Water]] is. She, along with the Warrior of Light, explored the depths of the chasm.&lt;br /&gt;
&lt;br /&gt;
After clearing the Ridorana Lighthouse and laying Ba&#039;Gamnan&#039;s twisted form to rest, they study the necklace that knocked [[Ramza bas Lexentale]] unconscious. Mikoto identifies it to be the same crystal the Auracite was cut from. At the same time, Ramza comes to, and explains that [[Ramza Beoulve]] had been the owner of the necklace and it held his essence, instilling the current Ramza with a desire to have people return to his homeland and discover the truth about its founding. &lt;br /&gt;
&lt;br /&gt;
Later, when [[Ultima, the High Seraph]] was discovered, Mikoto said the spell used by [[Lahabrea]] could have been based on the Seraph&#039;s magic. She states that it shouldn&#039;t be possible for anyone else to cast the spell, but may have been possible if taught or bestowed by a being from another world. She suggested separating [[Alma bas Lexentale]] from the auracite, but the discussion quickly turned into an argument, which by the end it was revealed that she was being possessed by Ultima herself. Alma is pulled through a portal, and Mikoto gives a small tool to the Warrior of Light, a staff with auracite attached, telling them it could separate Ultima from Alma. &lt;br /&gt;
&lt;br /&gt;
Mikoto was initially upset that she wasn&#039;t able to stop Ultima, but she was comforted by the others, saying that they can use it to stop her now. When the Warrior of Light sees into the past via the Echo, Mikoto concluded that [[Orran Durrai]] had changed the history of [[Ivalice]].&lt;br /&gt;
&lt;br /&gt;
Once the threat of Ultima was removed, Mikoto tells the others that she intended to take what she had learned during this ordeal and share it with the Sharlayans, so they may record and study the information.&lt;br /&gt;
&lt;br /&gt;
Mikoto was later called upon by the [[Bozjan Resistance]] to help them understand how the ancient Bozjans used their tortured memories and the inherent aether therein, and impart these into crystals which they used to empower their weapons. She worked with the Resistance and [[Gerolt]], but soon hit a wall in her research and calls upon the Warrior of Light again to help her delve into memories using their Echo, as she is less skilled with hers and it usually only ever shows her a few seconds of the future. Together, they manage to master using one of the crystals to see Gerolt&#039;s memories, and [[Bajsaljen]] suggested that they find a memory of the engravings on the weapons. The topic of the replicas at the [[Bozja Citadel]] came up, as did the name Cid Garlond. They sought him out and he agreed to let Mikoto and the Warrior of Light probe his memories.&amp;lt;ref&amp;gt;[[Path to the Past]]&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;[[The Bozja Incident]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The pair, alongside Cid, travel back through his memories, fighting through repression and enemies hidden away in his subconscious. They eventually learn of Cid&#039;s father&#039;s fate, and find the inscriptions on the weapons.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When they return from Cid&#039;s memories, they hand off the inscriptions to Gerolt, and find that the crystal has been completely depleted and no longer responds to aether. After telling Cid that he can confide in her with anything, and he misinterprets what she&#039;s saying as offering to help with aether, she sets to work finding a method to recharge the crystal.&amp;lt;ref&amp;gt;[[Where Eagles Nest]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mikoto determines that the crystal can indeed be recharged, but would require an abundance of aether. She surmises that the battlefield of the [[Bozjan Southern Front]] would be flooded with ambient aether. [[Garlond Ironworks]] joined them on the field, and had the Warrior of Light aided by [[Misija]] place several trackers around the battlefield to locate a suitable current to charge the crystal.&amp;lt;ref&amp;gt;[[Time to Focus]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Third Time&#039;s the Charm]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once the task was completed, Mikoto joined Misija and placed the crystal and a device to gather the aether onto one of the conduits, but the pair were ambushed by Garlean soldiers. The Warrior of Light managed to reach them just in time to help fend off the attackers, and Mikoto thanked them for their help. Once the crystal was finished charging, Misija took both the crystal and Mikoto hostage, threatening her life should the Warrior of Light not stand down. Having revealed herself a traitor, she kidnaps Mikoto and leaves, saying she Still has use for her yet and disappears.&amp;lt;ref&amp;gt;[[Signature Acquired]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At the Garlean Castrum, Misija reveals that she is a double agent working for the [[Garlean Empire]] and intends to use Mikoto&#039;s Echo to turn herself into a [[Resonant]] so she can channel the Aether within the crystal. Using the Resonatorium, she does just that.&amp;lt;ref&amp;gt;[[Picking Up the Trail]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Following the rescue mission at {{i|Castrum Lacus Litore}}, Misija held Mikoto hostage, and demanded the Warrior of Light use their Echo on the crystal and view the memories of the ancient weapon Save the Queen. Doing so, Misija was able to alter the memories of the Queen and enrage her over her people&#039;s decision to murder her. Using this, Misija calls on the Queen as a Primal and Tempers the [[Gunnhildr&#039;s Blades]]. Mikoto, the Warrior of Light, and the leaders of the Resistance Bajsaljen and [[Marsak]] manage to escape, although Mikoto suffered an attack when she tried to retrieve the crystal.&amp;lt;ref&amp;gt;[[The Lady of Blades]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Following their escape, Mikoto and the Warrior of Light learned that Misija was using the crystal to call upon Queen Gunnhildr to enthrall more and more members of the Resistance, but the crystal was running out of power faster and faster. Reporting back, Mikoto explains that the crystal functions similarly to the way the auracite did that was used by the [[Lucavi]]. Using this knowledge, The Resistance planned to capture both Misija and the Save the Queen blade.&amp;lt;ref&amp;gt;[[A Sign of What&#039;s to Come]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mikoto and the Warrior of Light cornered Misija near the ruins of [[Delubrum Reginae]] and chased her inside. After battling through the various monsters and traps within, Mikoto, the Warrior of Light and the Bozjan Resistance finally cornered Misija, who used her body to summon the Queen. After a brutal battle, they managed to subdue her, and took her into custody. It was at this time that the Resistance learned that the Empire was approaching for a final attack at the Southern Front. A battle ensued, and the Garleans were pushed back to [[Zadnor]]. Mikoto sees the future through her Echo, and saw herself plummeting from an [[Airship]], but did not speak up about this.&amp;lt;ref&amp;gt;[[Fit for a Queen]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On the battlefield of Zadnor, Mikoto and the Warrior of Light used the same devices to direct aether to their camp to power a shield that protected the Resistance from raining bombs and missile strikes from the Empire. As they push forward towards the warship, [[the Dalriada]], both the Warrior of Light and Mikoto see the  vision once again, this time with the revealed information that Mikoto would fall protecting Cid. She compelled the Warrior not to talk about what they saw, as it may not even come to pass.&amp;lt;ref&amp;gt;[[A New Playing Field]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Reaching Out]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Resistance formulated a plan to disable the Dalriada and make a final push to take out the Empire. Cid used an EMP to ignite the fuel lines of the ship, causing it to make an emergency landing, and Mikoto&#039;s vision to come true, though she is rescued in the last moment by [[Fran]], when the Dalmascan Resistance appears. Despite this, she still sustained injuries and was taken back to camp to be treated.&amp;lt;ref&amp;gt;[[Renewed Focus]]&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;:2&amp;quot;&amp;gt;[[March of the Bloody Queen]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With the airship grounded, the Resistances attacked, taking out the remnants of the [[IVth Imperial Legion]], as well as an ancient [[Allagan Empire|Allagan]] weapon, known as the Diablo Armament. Following the final destruction of the Allagan weapon and the IVth Legion, Mikoto and the Warrior of Light go to see the place where the Save the Queen was kept. Unable to sense anything within the blade, they both conclude the Queen&#039;s aether is finally depleted and she has been laid to rest.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&amp;lt;ref&amp;gt;[[The Dalriada]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:Mikoto on aetheric immaterials.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Mikoto was originally the youngest raen to become archon, but later it was changed to be her twin sister in field notes added in [[Save the Queen]]&amp;lt;ref name=&amp;quot;:3&amp;quot;&amp;gt;[[Field Notes on Mikoto]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mikoto was originally 29 years old, but her age was changed to 24 years old in Patch 5.55&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt;&amp;lt;ref&amp;gt;Final Fantasy XIV [https://na.finalfantasyxiv.com/lodestone/topics/detail/fdea72f70dafb7da0f7145ebc3f8c7d56dacb702 Patch 5.55 Notes]&amp;lt;/ref&amp;gt;&lt;br /&gt;
[[Category:NPCs]] [[Category:Quest NPCs]] [[Category:Patch 4.3 NPCs]] [[Category:Archon]]&lt;/div&gt;</summary>
		<author><name>Cevichelemon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Tyrant&amp;diff=1549047</id>
		<title>The Tyrant</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Tyrant&amp;diff=1549047"/>
		<updated>2026-09-18T11:21:06Z</updated>

		<summary type="html">&lt;p&gt;Cevichelemon: Tyrant lore added from The Rise of a Tyrant&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC infobox&lt;br /&gt;
| name = {{PAGENAME}}&lt;br /&gt;
| description =&lt;br /&gt;
| description-source = &lt;br /&gt;
| image = The Tyrant render.png&lt;br /&gt;
| location = &lt;br /&gt;
| coordinates = &lt;br /&gt;
| dungeon = &lt;br /&gt;
| raid = AAC Heavyweight M3&lt;br /&gt;
| trial = &lt;br /&gt;
| objective = boss&lt;br /&gt;
| title = Iron Fist&lt;br /&gt;
| gender = male&lt;br /&gt;
| age = &lt;br /&gt;
| race = Eldite&lt;br /&gt;
| clan = &lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| profession = &lt;br /&gt;
| birthplace = &lt;br /&gt;
| organization = Ascension Arcadia&lt;br /&gt;
| relatives = &lt;br /&gt;
| level = 100&lt;br /&gt;
| aggression = a6&lt;br /&gt;
| service = &lt;br /&gt;
| goal = &lt;br /&gt;
| patch = 7.4&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| voiceJP = Daiki Hamano&lt;br /&gt;
| voiceEN = James Goode&lt;br /&gt;
| voiceFR = Arthur Khong&lt;br /&gt;
| voiceDE = Andreas Sparberg&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Quests==&lt;br /&gt;
{{quest list header}}&lt;br /&gt;
{{quest list row|Iron Fist}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
{{NPC location table header}}&lt;br /&gt;
{{NPC location info|AAC Heavyweight M3| |100}}&lt;br /&gt;
{{NPC location info|AAC Heavyweight M3 (Savage)| |100}}&lt;br /&gt;
{{NPC location info|Heritage Found|30.8,12.0|-}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
===After completing Glory Incarnate===&lt;br /&gt;
 The Tyrant: My successor... Come all this way to see how the man you defeated fares?&lt;br /&gt;
 The Tyrant: I care not, for I am satisfied with the outcome of our battle. I learned firsthand how dependent I&#039;d become on the power of feral souls.&lt;br /&gt;
 The Tyrant: And through our clash, I realized I would never reach your strength through ordinary training. That is why I hunt again─only by pursuing greater threats will I ascend to greater heights.&lt;br /&gt;
&lt;br /&gt;
== Lore ==&lt;br /&gt;
Once, Arkose had exterminated fiends for a living. Highly proficient with all manner of armaments, he swiftly gained a reputation as one of [[Alexandria]]&#039;s greatest hunters─and greatest killjoys. Following successful campaigns against monster proliferation, he eschewed merrymaking with his cohorts, preferring to hone his skill with a new weapon rather than fall into his cups. The invitations ceased after he ignored and outright refused enough, and Arkose would have been hard-pressed to name a single friend.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[[Side Stories|Tales under the Golden Sun]]; [https://na.finalfantasyxiv.com/lodestone/special/tales_under_the_golden_sun/sidestory_08/#sidestory_08 The Rise of a Tyrant]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Despite this, Arkose did not feel loneliness or seek company. He held the belief that company was for the weak. Arkose&#039;s only motivation was to discover how mighty he could become. To that end, he would go to any lengths, master any art, harness the power of any soul. Day in and day out, he held fast to his creed and trained.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He was deep in practice with a new scythe, out in the [[The Thunderyards|Thunderyards]], when the [[Ascension Arcadia President]] approached him with an offer to join the Arcadion. Though Arkose initially refused, he was convinced to join out of a desire to feel truly challenged in a battle. Arkose made his debut as the Arcadion&#039;s up-and-coming babyface, &#039;&#039;Masked Justice&#039;&#039;. He defeated opponent after opponent, quickly climbing the rankings while enjoying the thrill of battle the Arcadion had to offer. &amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Despite his impressive victories, Masked Justice failed to garner popularity due to the fact Arkose did not perform, only focusing on his opponent and doing nothing to charm the crowd. In the ring, he provided poor performances of entertainment and delivered lines clumsily. Out of the ring, he had a dry demeanor when interacting with interviewers. Masked Justice was sold as a mysterious hero with an insatiable thirst for righteousness─but spectators found him emotionless at best and frustratingly overpowered at worst.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Masked Justice climbed the tiers until he could climb no further─but the audience&#039;s endorsement still eluded him. When he defeated the former grand champion and became the new grand champion of the Arcadion. Arkose had triumphed, but the truths that had defined his world were unraveling. He held a fundamental belief that the strong are above the weak─a belief now challenged by the audiences rejection of him and love for the previous champion.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Due to his upset towards the situation, Arkose attempted to resign from the Arcadion. He was convinced by the president to remain, reassured by the president that he still had more to offer than just violence and strength. This moment of kindness led Arkose to have an epiphany, as well as gaining the president his trust.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
His epiphany, however, was followed shortly by tragedy. For the former grand champion and other veteran fighters of the Arcadion were struck down in succession by [[psychonekrosis]]. With this, the president hid himself away, only to return later as the [[Lindwurm (The Arcadion)|Lindwurm]]. The president delivered the ultimatum to Arkose that he must slay the Lindwurm and use its heart to develop the cure for psychonekrosis. Arkose refused, deeming the act unconscionable. He demanded alternatives from [[Origenics]], but no other solution was found.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Reluctantly, Arkose attempted to slay the Lindwurm. Despite attacking the Lindwurm with all his strength, he ultimately was unable to discover even a hint of how to defeat his opponent. For the first time in his life, Arkose tasted defeat.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
From that day forward, the Akrose oversaw the secret mission of the Arcadion&#039;s quest to cure psychonekrosis. His role was the final examiner of all aspiring challengers , the grand champion: Masked Justice. Arkose took his new duty seriously. As one who had been subjected to the Lindwurm&#039;s unbelievable power, he knew that any who could not best him would be useless to the cause. His concerns for his public image withered. His only focus was to cull the Arcadion of weakness, and he showed no mercy to those who faced him. Despite this, Masked Justice continued to be unpopular with the audiences.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During a breaking point for the audience after they began to boo him, Arkose became enraged and tore off his mask. He yelled at the audience with an unadulterated rage. With this act, the mysterious and righteous hero was no more. &#039;&#039;Tyrant.&#039;&#039; The word began being chanted by the audience. His strength had been begrudged. His false identity had been rejected. Yet the moment he had revealed his genuine anger and arrogance, his true star rose.That day, Masked Justice vanished. In his place emerged a dictatorial heel who suffered not the insult of lesser fighters. &#039;&#039;The Tyrant.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Arkose embraced his role as villain. His open disdain and unyielding might kindled hatred within the fighters who vied to usurp him, sheer spite demanding they train harder and grow stronger. For an irony, it was this very loathing that garnered Arkose the renown he had yearned for. The Tyrant became an icon of the Arcadion, and crowds roared whenever he took to the ring. The despised despot drove the audience into a frenzy Masked Justice never had.&#039;&#039;&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Many challenged the Tyrant, but none bested him. When Arkose himself began experiencing symptoms of psychonekrosis, he knew he had little time left, but he fought on regardless.&#039;&#039;&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Then appeared the [[Warrior of Light|unenhanced warrior]]. The Tyrant fought with all his strength In the fight for Arcadion&#039;s throne, utilizing every advantage at his disposal as he tested the challenger&#039;s readiness for the battle to come. Ultimately, he was defeated.&#039;&#039;&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With psychonekrosis later cured due to the unenhanced warriors triumph and soon after departure, he remained the de facto grand champion. While visiting the presidents grave, he decided that he would continue to play his part. So long as fighters continued to honor the president&#039;s dream for the Arcadion, he would be the unscrupulous villain for valiant heroes to overcome.&#039;&#039;&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
AAC HW1.jpg&lt;br /&gt;
The Tyrant.jpg&lt;br /&gt;
The Tyrant normal.jpg|Normal form&lt;br /&gt;
The Tyrant concept art.jpg|Concept art&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cevichelemon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Side_Stories&amp;diff=1549046</id>
		<title>Side Stories</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Side_Stories&amp;diff=1549046"/>
		<updated>2026-09-18T10:18:02Z</updated>

		<summary type="html">&lt;p&gt;Cevichelemon: Added The Rise of a Tyrant&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spoiler}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Side Stories&#039;&#039;&#039; is the overall term for the officially published Side Stories by Square Enix. These are additional stories published to enhance lore, world-building and characters within &#039;&#039;&#039;Finaly Fantasy XIV&#039;&#039;&#039;. They are published on the [[Lodestone]] for free.&lt;br /&gt;
&lt;br /&gt;
Usually, these short stories are published after the respective expansion packs and patches released. The intention is to read them &#039;&#039;after&#039;&#039; their respective expansion and patches, since they contain &#039;&#039;&#039;Spoilers&#039;&#039;&#039; for the ongoing story.&lt;br /&gt;
&lt;br /&gt;
For immersion reasons, some stories have a toggle between &#039;&#039;&#039;Warrior of Light: Male&#039;&#039;&#039; and &#039;&#039;&#039;Warrior of Light: Female&#039;&#039;&#039;, so the player can chose in which gender their Warrior of Light should be addressed as.&lt;br /&gt;
&lt;br /&gt;
They can be accessed on their own category called [https://na.finalfantasyxiv.com/lodestone/playguide/#side_storyes Side Stories]. Lore stories published on the [[Patch 1.23b|Legacy]] version of the Lodestone can be read on wiki pages dedicated to the periodicals they were published under: [[The Raven]], [[The Mythril Eye]], and [[The Harbor Herald]].&lt;br /&gt;
&lt;br /&gt;
Additional stories along those that have been posted on the lodestone have been published in the [[Chronicles of Light]] book series.&lt;br /&gt;
&lt;br /&gt;
==Tales from the Calamity==&lt;br /&gt;
[[File:tales_from_the_calamity_cover.jpg|thumb|Banner for &#039;&#039;Tales from the Calamity&#039;&#039; from the [https://na.finalfantasyxiv.com/lodestone/playguide/#side_storyes| Lodestone] page]]&lt;br /&gt;
&lt;br /&gt;
This set of short stories contain content and spoilers up to [[Patch 2.0]]. The stories can be accessed [https://www.finalfantasyxiv.com/anniversary/na/detail/memoir_5.html?rgn=na&amp;amp;lng=en&amp;amp;utm_source=lodestone&amp;amp;utm_medium=pc_playguide&amp;amp;utm_campaign=na_2014short_stories&amp;amp;_gl=1*zta46z*_gcl_au*MjAyNTgyMTM2Ny4xNzY1NzE4MzEz&amp;amp;_ga=2.264528143.1866607770.1769333403-863611634.1765839147 here].&lt;br /&gt;
&lt;br /&gt;
*Where Victory and Glory Lead&lt;br /&gt;
[[Merlwyb]] commands the Maelstrom in the Battle of Carteneau and orders a retreat. She wakes up on the ship back to Limsa Lominsa.&lt;br /&gt;
&lt;br /&gt;
*The Sultana&#039;s Seven&lt;br /&gt;
[[Nanamo]] watches the Immortal Flames leaving Ul&#039;dah for the Battle of Carteneau. Once the battle is over, she headed into the city, where chaos emerged.&lt;br /&gt;
&lt;br /&gt;
*Of Friends Lost and Found&lt;br /&gt;
[[Kan-E-Senna]] walks the Carteneau Flats after the battle is over. She spares the life of a Garlean, and meets members of the Cirlce of Knowing.&lt;br /&gt;
&lt;br /&gt;
*The Walker&#039;s Path&lt;br /&gt;
[[Minfilia]] receives a late nameday present from [[Thancred]] in the Quicksand prior to the Umbral Calamity.&lt;br /&gt;
&lt;br /&gt;
*In Louisoix&#039;s Wake&lt;br /&gt;
[[Alphinaud]] and [[Alisaie]] watch the vessel with which their grandfather [[Louisoix]] leave port, recalling the day when they received their grimoires.&lt;br /&gt;
&lt;br /&gt;
==Tales from the Dragonsong War==&lt;br /&gt;
[[File:tales_from_the_dragonsong_war.jpg|thumb|Banner for &#039;&#039;Tales from the Calamity&#039;&#039; from the [https://na.finalfantasyxiv.com/lodestone/playguide/#side_storyes| Lodestone] page]]&lt;br /&gt;
&lt;br /&gt;
This set of short stories contain content and spoilers up to [[Patch 3.3]]. The stories can be accessed [https://na.finalfantasyxiv.com/lodestone/special/2015/short_stories/?utm_source=lodestone&amp;amp;utm_medium=pc_playguide&amp;amp;utm_campaign=na_2015short_stories#sidestory_01 here].&lt;br /&gt;
&lt;br /&gt;
*Through Fire and Blood&lt;br /&gt;
[[Estinien]] is woken up from a Nightmare by [[Aymeric]]. They have been dispatched to a sighting of a Dragon to Ever Lakes.&lt;br /&gt;
&lt;br /&gt;
*The Dreamer and the Dream&lt;br /&gt;
[[Ysayle]] makes her way to Zenith, to atone to [[Hraesvelgr]].&lt;br /&gt;
&lt;br /&gt;
*Vows Unbroken&lt;br /&gt;
[[Francel]] thinks about his first meeting with [[Haurchefant]] at a dinner party at Fortemps Manor.&lt;br /&gt;
&lt;br /&gt;
*For Coin and Country&lt;br /&gt;
[[Nanamo]] summoned the foremost members of the Syndicate after she learned the truth of her long slumber.&lt;br /&gt;
&lt;br /&gt;
*What Remains of a Knight&lt;br /&gt;
Ser Vaindreau de Rouchemande has his doubts about Archbishop [[Thordan VII]].&lt;br /&gt;
&lt;br /&gt;
*Words, Deeds, Beliefs&lt;br /&gt;
[[Alphinaud]] is sleepless in his chamber in Fortemps Manor and reads in his journal.&lt;br /&gt;
&lt;br /&gt;
*A Malm in Her Shoes&lt;br /&gt;
[[Alisaie]] makes the acquaintance to young [[Emery]], the travelling merchant.&lt;br /&gt;
&lt;br /&gt;
*Thoughts Unspoken&lt;br /&gt;
A manservant finds a letter from [[Haurchefant]] addressed to the &#039;&#039;&#039;Warrrior of Light&#039;&#039;&#039; - and is determined to deliver it.&lt;br /&gt;
&lt;br /&gt;
==Tales from the Storm==&lt;br /&gt;
[[File:tales_from_the_storm.jpg|thumb|Banner for &#039;&#039;Tales from the Storm&#039;&#039; from the [https://na.finalfantasyxiv.com/lodestone/playguide/#side_storyes| Lodestone] page]]&lt;br /&gt;
&lt;br /&gt;
This set of short stories contain content and spoilers up to [[Patch 4.0]]. The stories can be accessed [https://na.finalfantasyxiv.com/lodestone/special/tales_from_the_storm/ here].&lt;br /&gt;
&lt;br /&gt;
*The Weight of a Name&lt;br /&gt;
[[M&#039;naago]] is trained by [[Meffrid]], who tells her that the Scions of the Seventh Dawn would be powerful allies to their resistance.&lt;br /&gt;
&lt;br /&gt;
*A Calm After the Storm&lt;br /&gt;
[[Y&#039;shtola]], [[Alisaie]] and [[Lyse]] are meeting for their promised afternoon tea in Limsa Lominsa.&lt;br /&gt;
&lt;br /&gt;
*When the Wager Pays Off&lt;br /&gt;
[[Pipin]] thinks back to the time of the Colliseum, where he met [[Raubahn]] for the first time.&lt;br /&gt;
&lt;br /&gt;
*O Nhaama, Where Art Thou&lt;br /&gt;
[[Magnai]] listens to the tales of antiquity; of [[Azim]] and [[Nhaama]].&lt;br /&gt;
&lt;br /&gt;
*In Darkness Blooms the Lily&lt;br /&gt;
[[Yotsuyu]] meets [[Zenos]] and try to get intel for her garrison&#039;s intelligent officer, but he proves to be a different kind of client.&lt;br /&gt;
&lt;br /&gt;
*From Azure Ashes&lt;br /&gt;
[[Estinien]] visits Sohr Khai to bear a message to the deceased [[Ratatoskr]].&lt;br /&gt;
&lt;br /&gt;
*The First Step&lt;br /&gt;
[[Arenvald]], along with [[Fordola]], is on a mission to slay [[Ifrit]] once again.&lt;br /&gt;
&lt;br /&gt;
*A Display of Ingenuity&lt;br /&gt;
[[Cid]] and [[Nero]] meeting for the first time at the Magitek Academy&#039; central library. They prepare for a contest, and witness something strange with [[Midas nan Garlond]]. &lt;br /&gt;
&lt;br /&gt;
==Tales from the Shadows==&lt;br /&gt;
[[File:tales_from_the_shadows.jpg|thumb|Banner for &#039;&#039;Tales from the Shadows&#039;&#039; from the [https://na.finalfantasyxiv.com/lodestone/playguide/#side_storyes| Lodestone] page]]&lt;br /&gt;
&lt;br /&gt;
This set of short stories contain content and spoilers up to [[Patch 5.3]]. The stories can be accessed [https://na.finalfantasyxiv.com/lodestone/special/tales_from_the_shadows/ here].&lt;br /&gt;
&lt;br /&gt;
*One Name, One Promise&lt;br /&gt;
[[Thancred]] sees the chance to lift someone&#039;s coinpurse in Limsa Lominsa - only to be invited by [[Louisoix]] to Sharlayan.&lt;br /&gt;
&lt;br /&gt;
*Echoes of Delusion&lt;br /&gt;
[[Estinien]] spends his time with [[Orn Khai]] in the Shiokaze Hostelry in Kugane, when two Lalafells approach him.&lt;br /&gt;
&lt;br /&gt;
*A World Forsaken&lt;br /&gt;
[[Omega]] in his small form following around [[Alpha]] witnesses and protocols the [[Eighth Umbral Calamity]].&lt;br /&gt;
&lt;br /&gt;
*Through His Eyes&lt;br /&gt;
[[Hades]] decides to spent his time in a park in [[Amaurot]], when [[Hythlodaeus]] approaches him to congratulate. &lt;br /&gt;
&lt;br /&gt;
*Small Mercies&lt;br /&gt;
[[Beq Lugg]] is visited by Princess Pauldia every night to talk about anything that she had witnessed that day - until the transformations began.&lt;br /&gt;
&lt;br /&gt;
*A Dream Partnership&lt;br /&gt;
[[Seto]] is bought free from [[Ardbert]] after he had been confiscated, and nurtures him back to health.&lt;br /&gt;
&lt;br /&gt;
*Ere Our Curtain Falls&lt;br /&gt;
[[Emet-Selch]] remembered his time in Amaurot and as [[Solus zos Galvus]] in Garlemald when he met with [[Elidibus]].&lt;br /&gt;
&lt;br /&gt;
*An Unpromised Tomorrow&lt;br /&gt;
In the [[Eighth Umbral Era]], it is the night before [[G&#039;raha Tia]] travels back to the First with the Crystal Tower to alter the past for a brighter future.  &lt;br /&gt;
&lt;br /&gt;
==Tales from the Twilight==&lt;br /&gt;
[[File:tales_from_the_twilight.jpg|thumb|Banner for &#039;&#039;Tales from the Twilight&#039;&#039; from the [https://na.finalfantasyxiv.com/lodestone/playguide/#side_storyes Lodestone] page]]&lt;br /&gt;
&lt;br /&gt;
This set of short stories contain content and spoilers up to [[Patch 5.5]]. The stories can be accessed [https://na.finalfantasyxiv.com/lodestone/special/tales_from_the_twilight/ here].&lt;br /&gt;
&lt;br /&gt;
*The Burden of Duty&lt;br /&gt;
[[Yugiri]] overhears children of the Doman Enclave discussing how [[Lord Hien]] got his prominent scar on his forehead.&lt;br /&gt;
&lt;br /&gt;
*Her Father&#039;s Daughter&lt;br /&gt;
[[Merlwyb]] reminds back at the time her father, Bloefhis Bloefhisyn, announced a campaign against the [[Sahagin]].&lt;br /&gt;
&lt;br /&gt;
*Set with the Sun&lt;br /&gt;
After her fathers death, [[Fordola]] has an encounter with [[Yda]].&lt;br /&gt;
&lt;br /&gt;
*True of Heart&lt;br /&gt;
When Archons of Sharlayan beseeched Gridania with a plea to revive the [[Eorzean Alliance]], [[Kan-E-Senna]] listened to the Elementals - only to realise they have grown silent to her.&lt;br /&gt;
&lt;br /&gt;
*An Empty Throne&lt;br /&gt;
[[Artoirel]] is attending a sitting as a member of the House of Lords in [[Ishgard]], when remembering the day Archbishop [[Thordan VII]] came to power.&lt;br /&gt;
&lt;br /&gt;
==Tales from the Dawn==&lt;br /&gt;
[[File:tales_from_the_dawn.jpg|thumb|Banner for &#039;&#039;Tales from the Dawn&#039;&#039; from the [https://na.finalfantasyxiv.com/lodestone/playguide/#side_storyes Lodestone] page]]&lt;br /&gt;
&lt;br /&gt;
This set of short stories contain content and spoilers up to [[Patch 6.0]]. The stories can be accessed [https://na.finalfantasyxiv.com/lodestone/special/tales_from_the_dawn/ here].&lt;br /&gt;
&lt;br /&gt;
*A Friendship of Record&lt;br /&gt;
The man that should become [[The Watcher]] meets with [[Venat]] in Anamnesis Aynder, where they soon become friends before she takes the seat of Azem.&lt;br /&gt;
&lt;br /&gt;
*In Pursuit of Knowledge&lt;br /&gt;
[[Erenville]] is reading a letter he received from [[Krile]] before he learns about the great exodus from the star.&lt;br /&gt;
&lt;br /&gt;
*A Question of Life&lt;br /&gt;
[[Hermes]] thinks back at the time he created [[Meteion]]. &lt;br /&gt;
&lt;br /&gt;
*A Question of Death&lt;br /&gt;
[[Jullus]] is talking with his comrades at Tertium, discussing the current state of Garlemald.&lt;br /&gt;
&lt;br /&gt;
*Days Gone By, Days yet to Come&lt;br /&gt;
[[Hythlodaeus]] finds a concept crystal of [[Azem]] in his office, and on his way through Amaurot meets several members of the [[Convocation of Fourteen]].&lt;br /&gt;
&lt;br /&gt;
==Tales under the New Moon==&lt;br /&gt;
[[File:tales_under_the_moon.jpg|thumb|Banner for &#039;&#039;Tales under the New Moon&#039;&#039; from the [https://na.finalfantasyxiv.com/lodestone/playguide/#side_storyes Lodestone] page]]&lt;br /&gt;
&lt;br /&gt;
This set of short stories contain content and spoilers up to [[Patch 7.0]]. The stories can be accessed [https://na.finalfantasyxiv.com/10th_anniversary/tales_under_the_new_moon/ here].&lt;br /&gt;
&lt;br /&gt;
*As Azure Fades&lt;br /&gt;
[[Estinien]] witnesses a memory of Ser Haldrath in his dreams, when he was found lying next to a dread dragon.&lt;br /&gt;
&lt;br /&gt;
*Bringer of Shadow, Bringer of Light&lt;br /&gt;
[[Thancred]] thinks back to his fight with [[Ran&#039;jit]], and the records he found about him prior he rescued [[Ryne|Minfilia]] from Eulmore.&lt;br /&gt;
&lt;br /&gt;
*In Storm&#039;s Wake&lt;br /&gt;
[[G&#039;raha Tia]] receives a letter from [[Lord Hien]], bidding him to come visit him in the Doman Enclave.&lt;br /&gt;
&lt;br /&gt;
*A Legacy of Hope&lt;br /&gt;
[[Ameliance]] is reorganising a room in their Estate when she finds an old Journal  [[Alphinaud]]. &lt;br /&gt;
&lt;br /&gt;
*Whispers from the Dark&lt;br /&gt;
[[Lahabrea]] meets with [[Gaius van Baelsar]] outside of Castrum Oriens, discussing the Ultima Weapon.&lt;br /&gt;
&lt;br /&gt;
*Footprints of a Traveler&lt;br /&gt;
After the Song of Oblivion has been silenced, [[The Twelve]] bid [[Oschon]] to bring the Warrior of Light to the Omphalos.&lt;br /&gt;
&lt;br /&gt;
*An Abiding Aspiration&lt;br /&gt;
[[Zero]], accompanied by [[Golbez]], remembers the time of the Flood of Darkness. &lt;br /&gt;
&lt;br /&gt;
*The First of Many Festivals&lt;br /&gt;
[[Wuk Lamat]] recalls a day when her Father [[Gulool Ja Ja]] has opened the Great Hunt in the streets of Tuliyollal, during which she met [[Erenville]].&lt;br /&gt;
&lt;br /&gt;
==Tales under the Golden Sun==&lt;br /&gt;
[[File:tales_under_the_golden_sun.jpg|thumb|Banner for &#039;&#039;Tales under the Golden Sun&#039;&#039; from the [https://na.finalfantasyxiv.com/lodestone/playguide/#side_storyes Lodestone] page]]&lt;br /&gt;
&lt;br /&gt;
This set of short stories contain content and spoilers up to [[Patch 7.4]]. The stories can be accessed [https://na.finalfantasyxiv.com/lodestone/special/tales_under_the_golden_sun/ here].&lt;br /&gt;
&lt;br /&gt;
*The Stars Betwixt&lt;br /&gt;
[[Zelenia]] and [[Otis]] mourn about the passing of [[Sphene (NPC)|Queen Sphene]], when the first rumours of her true passing rise up.&lt;br /&gt;
&lt;br /&gt;
*The Party Never Ends&lt;br /&gt;
Eheeya, better known as [[Dancing Green]], gets introduced to the nightlife of Solution Nine by a stranger. &lt;br /&gt;
&lt;br /&gt;
*A Silent Vow&lt;br /&gt;
[[Bakool Ja Ja]] is now part of the Landsguard to atone through service. He ventures to Urqopacha and asks [[Tobli]] if there is aught he can help with.&lt;br /&gt;
&lt;br /&gt;
*Her Guiding Light&lt;br /&gt;
[[Sphene (NPC)|Sphene]] attends a funeral on top of Everkeep, and with permission of the relatives, seek out a woman called Wezikwe.&lt;br /&gt;
&lt;br /&gt;
* Against the Tide&lt;br /&gt;
&lt;br /&gt;
[[Red Hot]] and [[Deep Blue]] visit Thavnair to surf. While waiting for waves to form Deep Blue remembers how he and Red Hot first became friends.&lt;br /&gt;
&lt;br /&gt;
* An Old Routine&lt;br /&gt;
&lt;br /&gt;
[[Lumull]] takes time to remember the events of the [[Doomtrain]]&#039;s first passing a decade prior, and the reasons why he resolved to be better.&lt;br /&gt;
*Our Prologue: An Epilogue&lt;br /&gt;
&lt;br /&gt;
[[Shale]] begins the process of memory restoration on her [[regulator]]. Her memories of meeting [[Cahciua]] for the first time, how Shale became a member of [[Oblivion]], as well as Cahciua&#039;s death all returning to her.&lt;br /&gt;
*The Rise of a Tyrant&lt;br /&gt;
&lt;br /&gt;
[[The Tyrant]] visits the grave of the Ascension Arcadia President. He revisits his life before the Arcadion, his recruitment into the Arcadion, his bond with the president, and events leading up to his defeat against the [[Warrior of Light]].&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Cevichelemon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Beastmaster&amp;diff=1537435</id>
		<title>Beastmaster</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Beastmaster&amp;diff=1537435"/>
		<updated>2026-09-13T17:59:55Z</updated>

		<summary type="html">&lt;p&gt;Cevichelemon: added relevant Vochstein lore from pagaga notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Beastmaster concept art.png|350px|right]]&lt;br /&gt;
{{Quotation|[https://na.finalfantasyxiv.com/jobguide/beastmaster/ FinalFantasyXIV.com Beastmaster]|Long has mankind held in wary fascination the creatures that freely roam the wilds. At times formidable threats, at times reliable allies, beasts have been amply studied and their uses tested in all corners of the world.&lt;br /&gt;
&lt;br /&gt;
Such research steadily developed into unique traditions that define what it means to master a beast─be it borrowing its power, summoning its soul, wielding it as a weapon, or fighting alongside it. Among these traditions exist the Kornago, who value the emotional and spiritual bonds between a practitioner and their bestial familiars.}}&lt;br /&gt;
{{lead icon|Beastmaster frame icon.png|frame=none}}&lt;br /&gt;
{{TOC limit RIGHT|3}}&lt;br /&gt;
&#039;&#039;&#039;Beastmaster&#039;&#039;&#039; (&#039;&#039;&#039;BST&#039;&#039;&#039;) is a [[Limited Jobs|limited job]] introduced in [[patch 7.5|patch 7.56]] of the &#039;&#039;[[Dawntrail]]&#039;&#039; expansion. After {{BLU}} [[blue mage]], it is the second limited job to be added. Beastmaster is classified as a {{melee DPS}} melee DPS but cannot use [[role actions]].&lt;br /&gt;
&lt;br /&gt;
This job is solo-gameplay oriented, although players may also form parties for leveling or capturing beasts. Players may capture up to [[Master&#039;s Bestiary|50 different wild beasts]] from the overworld or certain instanced [[duties]]. In combat, players may summon one beast (also called familiars) and swap between three. Each beast has three different actions, allowing players to customize their rotation based on the beasts they choose. Regardless of what beasts are used, the general play style of beastmaster is to execute chains of increasingly powerful combos by synergizing with their beasts. &lt;br /&gt;
&lt;br /&gt;
Beastmaster starts at level 1 and has a level cap of 50. At level 30, beastmasters can unlock the {{i|Crucible of the Unbroken}}, a series of solo roguelike combat challenges that provide a variety of rewards, including gear upgrades.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
== General information ==&lt;br /&gt;
=== Guild ===&lt;br /&gt;
Beastmaster-related NPCs are located in [[South Shroud]] {{coords|22, 23}} (slightly south of the [[Bentbranch Meadows]] aetheryte) once the player sufficiently progresses in the [[#Quests|beastmaster job quests]].&lt;br /&gt;
&lt;br /&gt;
=== Unlock ===&lt;br /&gt;
*Complete the [[quest]]: {{i|Strangers in the Wood}}&lt;br /&gt;
*Requirement: Level 50 Disciple of War or Magic&lt;br /&gt;
*Starting NPC: [[Excited Adventurer]] in [[New Gridania]] {{coords|11.8, 13.6}}&lt;br /&gt;
*Prerequisite Quest: Players must first complete the [[Main Scenario Quest]] {{i|The Ultimate Weapon}}.&lt;br /&gt;
*Players must also have the &#039;&#039;Dawntrail&#039;&#039; expansion registered on their service account.&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
{{main|Beastmaster Gear}}&lt;br /&gt;
The beastmaster is a [[disciple of war]] and equips &#039;&#039;&#039;[[Armor#Striking|striking armor]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Accessories#Slaying|slaying accessories]]&#039;&#039;&#039;. Beastmasters use &#039;&#039;&#039;[[Beastmaster&#039;s Arm|one-handed axes]]&#039;&#039;&#039; as weapons and &#039;&#039;&#039;[[shield]]s&#039;&#039;&#039; in the off-hand slot. The shields that beastmaster can equip are either specific for the job or include shields that are not exclusive to {{GLA}} [[gladiator]] or {{PLD}} [[paladin]].&lt;br /&gt;
&lt;br /&gt;
Beastmaster also has job-specific armor sets and an accessory. The level 50 armor set is upgradeable and provides stat bonuses in the [[Crucible of the Unbroken]]. This set also provides comparable defense and magic defense to tank gear.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
Beastmaster uses [[strength]] as their main attribute.&lt;br /&gt;
&lt;br /&gt;
===Leveling===&lt;br /&gt;
{{hatnote|See also: [[Limited jobs#Beastmaster|Beastmaster Leveling Guide]]}}&lt;br /&gt;
&lt;br /&gt;
Beastmasters gain greater [[EXP]] from completing [[FATE]]s than other jobs do. &#039;&#039;&#039;However, unlike blue mage, no bonuses are granted from defeating enemies in the overworld.&lt;br /&gt;
&lt;br /&gt;
Beastmaster also gains experience from capturing beasts and completing boards in the Crucible of the Unbroken.&lt;br /&gt;
&lt;br /&gt;
== [[List of beastmaster quests|Quests]] ==&lt;br /&gt;
Beastmaster&#039;s job quests serve as a tutorial for the job and do not unlock new actions, unlike most other job questlines. In addition, instead of there being a quest every 5 levels as in many other jobs, new quests become available at levels where the beastmaster learns new actions that enhance their rotation. Completing job quests will also reward the player with beastmaster gear.&lt;br /&gt;
{{:List of beastmaster quests}}&lt;br /&gt;
&lt;br /&gt;
== [[List of beastmaster actions|Actions]] ==&lt;br /&gt;
{{:List of beastmaster actions}}&lt;br /&gt;
&lt;br /&gt;
== [[List of beastmaster traits|Traits]] ==&lt;br /&gt;
{{:List of beastmaster traits}}&lt;br /&gt;
&lt;br /&gt;
== Job mechanics ==&lt;br /&gt;
===Capturing beasts===&lt;br /&gt;
[[File:Capturing beasts.jpg|300px|right|thumb|The message that displays when a beast is captured]]&lt;br /&gt;
*Use {{i|Gauge}} to determine whether an enemy can be captured and the difficulty of doing so. Each enemy has an &amp;quot;intrinsic&amp;quot; capture difficulty. The enemy must be a lower or equal level than the beastmaster for the capture to succeed. The higher the player&#039;s level is relative to the enemy, the greater chance of success.&lt;br /&gt;
*Use {{i|Capture}} to apply a debuff, then KO the enemy when the debuff is in effect. Enemies that have lower HP prior to using Capture will have a greater chance of being caught.&lt;br /&gt;
*The beast will be recorded in the [[Master&#039;s Bestiary]] if the player was successful.&lt;br /&gt;
*In a party, all beastmasters will be eligible to catch a given enemy provided they meet level requirements and the use Capture. The success rate is independent for each player.&lt;br /&gt;
&lt;br /&gt;
====Tips====&lt;br /&gt;
*If a player is very high level compared to the enemy (to the point where their attacks will one-shot the enemy), they can use Capture to open, which will reduce it to very low HP but not kill it. They can then use Capture again to get a better chance before finishing it off.&lt;br /&gt;
*Players may use an [[Unrestricted Party]] (unsynced) for instanced duties, which does not affect catch rates, unlike with blue mage spells.&lt;br /&gt;
**Even if running a level 50 duty with all beastmasters, players can still do it unsynced, which grants 30% {{status effect|buff|File:Epic echo icon1.png}} &#039;&#039;&#039;Epic Echo&#039;&#039;&#039;.&lt;br /&gt;
**If a beastmaster party is struggling with survivability in a high-level duty, one maximum level shield healer will solve the issue.&lt;br /&gt;
*Alternatively, players may obtain [[Kornago Gourd]]s by exchanging reward items from the [[Crucible of the Unbroken]]. Using these will unlock a new beast without needing to capture it. This is particularly useful for beasts obtained from high-level duties and if the player does not wish to form a party to capture beasts from them.&lt;br /&gt;
&lt;br /&gt;
===Assigning beasts===&lt;br /&gt;
[[File:Master&#039;s Bestiary subcommand.jpg|300px|right|thumb|Assigning beasts in the Master&#039;s Bestiary]]&lt;br /&gt;
*Beastmaster has 3 different &amp;quot;battlehorn&amp;quot; actions: {{i|First Battlehorn}}, {{i|Second Battlehorn}}, or {{i|Third Battlehorn}}. Each can be assigned to a beast in the Master&#039;s Bestiary.&lt;br /&gt;
*Using a battlehorn will summon the beast.&lt;br /&gt;
*Players may swap between the 3 beasts they have assigned in combat. Each battlehorn has a 90 second cooldown in combat that begins once the beast withdraws from the field. However, when out of combat, the battlehorns only have a 2 second cooldown.&lt;br /&gt;
&lt;br /&gt;
===Beast actions===&lt;br /&gt;
The following beastmaster actions have effects that change depending on the currently summoned beast.&lt;br /&gt;
*&#039;&#039;&#039;{{i|Trick}}&#039;&#039;&#039;: Learned at level 8. Command the beast to use an action that interacts with the Instinctual Combo system (see Job Gauge section). Requires at least 100 Familiar TP to use.&lt;br /&gt;
*&#039;&#039;&#039;{{i|Tempered Release}}&#039;&#039;&#039;: Learned at level 18. Command the beast to use an action specific to it. These actions vary, but primarily include various attacks and a handful of buffs.&lt;br /&gt;
*&#039;&#039;&#039;{{i|Borrow}}&#039;&#039;&#039;: Learned at level 22. The beastmaster draws power from their beast to perform an action themselves. Using Borrow will change {{i|Beast Mode}} into a different action. That action is available indefinitely when the beast is summoned, or for 90 seconds once the beast is desummoned.&lt;br /&gt;
&lt;br /&gt;
Each beast has three actions: one Trick, one Tempered Release, and one Borrow. The effects of Trick and Tempered Release are unique per beast, while the effects of Borrow are determined by the beast&#039;s classification (beastkin, soulkin, wavekin, etc.) There are eight classes in total.&lt;br /&gt;
&lt;br /&gt;
Borrow and Tempered Release also require the &amp;quot;One with Nature&amp;quot; buff to be used, which is granted upon using a battlehorn to summon a beast. The buff is consumed once the action is used, so player will need to choose between the two for a given summoning.&lt;br /&gt;
&lt;br /&gt;
If a beast is summoned, players also may use &#039;&#039;&#039;{{i|Parting Blow}}&#039;&#039;&#039;, commanding the beast to use a strong AoE attack (&#039;&#039;&#039;Aetheric Burst&#039;&#039;&#039;) which will cause the beast to withdraw. Using Tempered Release or Borrow will grant the &amp;quot;Lingering Vantage&amp;quot; status, increasing the damage of Aetheric Burst.&lt;br /&gt;
&lt;br /&gt;
===Job Gauges===&lt;br /&gt;
Beastmaster has two job gauges: the TP gauge and instinct gauge. Both are displayed in separate HUD elements.&lt;br /&gt;
&lt;br /&gt;
====TP Gauge====&lt;br /&gt;
[[File:BST TP Gauges.png|center]]&lt;br /&gt;
The TP gauge tracks two types of TP: regular TP (yellow) and familiar TP (blue). Both bars store a maximum of 250 TP. Regular TP is obtained from using beastmaster&#039;s basic 3-hit combo, several {{i|Borrow}} actions, and {{i|Rally (Action)}}. Familiar TP is obtained each time the summoned beast auto-attacks, from using {{i|Parting Blow}}, and {{i|Rallying Cheer}}. Familiar TP is shared regardless of which beast the player has currently summoned. When each gauge has at least 100 or more, they can be consumed in their entirely using &amp;quot;instinctual&amp;quot; actions, their damage increasing the more gauge the player has.&lt;br /&gt;
&lt;br /&gt;
====Instinct Gauge====&lt;br /&gt;
[[File:BST Instinct Gauge.png|center]]&lt;br /&gt;
Both the beastmaster and the beast have colored instinctual actions: yellow (eldritch), green (volant), blue (durant), and red (rampant). Using a beastmaster&#039;s instinctual action and a beast&#039;s instinctual action ({{action icon|Trick}}) within 7 seconds of each other will trigger an instinctual combo for more damage. The beastmaster has access to all four colors, while each beast only has one Trick color. The instinct gauge will display four colors in a circle, and using colored instinctual actions going in adjacent clockwise order of the colors will result in a higher-damage combo known as an intentional combo. Successfully performing an intentional combo will cause the left half of the instinct gauge to turn white (Sunstrider) or the right half to turn black (Moonstalker). Specifically:&lt;br /&gt;
* Sunstrider is granted by using a green &amp;gt; red or blue &amp;gt; yellow combo.&lt;br /&gt;
* Moonstalker is granted by using a red &amp;gt; blue or yellow &amp;gt; green combo.&lt;br /&gt;
&lt;br /&gt;
Each of these effects also last 7 seconds.&lt;br /&gt;
&lt;br /&gt;
A combo performed by the beastmaster generates a Mastered Instinct stack (yellow notch), while a combo performed by the beast generates a Natural Instinct (blue notch). Longer combos will generate stacks for each hit past the first. For example, a beastmaster action &amp;gt; Trick &amp;gt; beastmaster action will generate a Natural Instinct stack on the second hit and a Mastered Instinct stack on the third.&lt;br /&gt;
&lt;br /&gt;
The Instinct stacks are used for higher-level abilities that instantly fill the gauges, allowing them to connect multiple instinctual combos:&lt;br /&gt;
* Rally: Spends all stacks of &amp;quot;Mastered Instinct&amp;quot; (up to 3) to increase TP gauge (base 40 TP and 70 TP per stack of Mastered Instinct).&lt;br /&gt;
* Rallying Cheer: Spends all stacks of &amp;quot;Natural Instinct&amp;quot; (up to 3) to increase Familiar TP gauge (base 30 TP and 70 TP per stack of Natural Instinct).&lt;br /&gt;
&lt;br /&gt;
The number of consecutive instinctual combos will be displayed as a number at the bottom of the instinct gauge. Performing more combos in a row will increase the damage they deal. Skillfully using instinctual actions along with Tempered Release and Borrow actions will enable the player to perform 5-7 instinctual combos in a row.&lt;br /&gt;
&lt;br /&gt;
==Beastmaster activities==&lt;br /&gt;
===Master&#039;s Bestiary===&lt;br /&gt;
{{main|Master&#039;s Bestiary}}&lt;br /&gt;
{{lead icon|master&#039;s bestiary icon1.png|no smw=y}} The &#039;&#039;&#039;Master&#039;s Bestiary&#039;&#039;&#039; (the equivalent of the [[Blue Magic Spellbook]] for beastmaster) allows players to view available beasts for capture, their locations, and their associated actions. It can be accessed from Main Menu &amp;gt; Character. There are 50 beasts that players can tame. Players may also use this function to assign beasts to battlehorns and customize their size and appearance.&lt;br /&gt;
&lt;br /&gt;
===Crucible of the Unbroken===&lt;br /&gt;
{{lead icon|beastmaster content icon.png|no smw=y|frame=none}} The &#039;&#039;&#039;[[Crucible of the Unbroken]]&#039;&#039;&#039; is a series of solo combat challenges available for beastmasters starting at level 30 and is the primary gameplay focus of this job. Players traverse a board game-like map and will encounter battles and collect items along the way. There are both story-mode and optional high-end maps, with three difficulty multipliers for each map. On the highest difficulty, players can compete in seasonal leaderboards for exclusive achievements and rewards.&lt;br /&gt;
&lt;br /&gt;
In addition to being required for the beastmaster job quests past level 30, rewards include various [[Kornago Merchant|cosmetic items]], [[Beastmaster Gear#Level Cap Gear (Lv 50)|gear upgrades]], beast glamours, and [[Kornago Gourd]]s. This content can also be used for leveling both beastmaster and their pets.&lt;br /&gt;
&lt;br /&gt;
Unlike the overworld or other instanced duties, beasts within the Crucible have HP and can take damage. Beasts also have their own stats and can level up. The player has access to two duty actions that control whether they or their beast has enmity on enemies. Elemental attacks, physical damage types, and status effect resistances are more relevant in the Crucible than they are in standard battle content.&lt;br /&gt;
&lt;br /&gt;
To enter the crucible once it has been unlocked in {{i|Into the Crucible}}, players must speak to [[Lauda]] in [[Central Shroud]] {{coords|21.9, 22.8}}, nearby the [[Bentbranch]] aetheryte.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
Unlike [[blue mage]], there are no achievements for completing extreme trials and savage raids with a full party of beastmasters. There is also no beastmaster equivalent for the [[Blue Mage Log]].&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This job is associated with the following achievements:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| mech1 sortable align-left mw-collapsible mw-collapsed}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Wild Child I}}&lt;br /&gt;
{{achievement table row|Wild Child II}}&lt;br /&gt;
{{achievement table row|Wild Child III}}&lt;br /&gt;
{{achievement table row|Wild Child IV}}&lt;br /&gt;
{{achievement table row|Wild Child V}}&lt;br /&gt;
{{achievement table row|A Beast in the Hand I}}&lt;br /&gt;
{{achievement table row|A Beast in the Hand II}}&lt;br /&gt;
{{achievement table row|A Beast in the Hand II}}&lt;br /&gt;
{{achievement table row|A Beast in the Hand IV}}&lt;br /&gt;
{{achievement table row|A Beast in the Hand V}}&lt;br /&gt;
{{achievement table row|Friend to the Fierce I}}&lt;br /&gt;
{{achievement table row|Friend to the Fierce II}}&lt;br /&gt;
{{achievement table row|Friend to the Fierce III}}&lt;br /&gt;
{{achievement table row|Friend to the Fierce IV}}&lt;br /&gt;
{{achievement table row|Friend to the Fierce V}}&lt;br /&gt;
{{achievement table row|Crucible Checkmate I}}&lt;br /&gt;
{{achievement table row|Crucible Checkmate II}}&lt;br /&gt;
{{achievement table row|Crucible Checkmate III}}&lt;br /&gt;
{{achievement table row|Crucible Reforged I}}&lt;br /&gt;
{{achievement table row|Crucible Reforged II}}&lt;br /&gt;
{{achievement table row|Hot in Here I}}&lt;br /&gt;
{{achievement table row|Hot in Here II}}&lt;br /&gt;
{{achievement table row|Hot in Here III}}&lt;br /&gt;
{{achievement table row|Calcination I}}&lt;br /&gt;
{{achievement table row|Calcination II}}&lt;br /&gt;
{{achievement table row|Eighth Rank I}}&lt;br /&gt;
{{achievement table row|Eighth Rank II}}&lt;br /&gt;
{{achievement table row|Eighth Rank III}}&lt;br /&gt;
{{achievement table row|Built Different I}}&lt;br /&gt;
{{achievement table row|Built Different II}}&lt;br /&gt;
{{achievement table row|Unbreakable I}}&lt;br /&gt;
{{achievement table row|Unbreakable II}}&lt;br /&gt;
{{achievement table row|Unbreakable III}}&lt;br /&gt;
{{achievement table row|Legends Never Die I}}&lt;br /&gt;
{{achievement table row|Legends Never Die II}}&lt;br /&gt;
{{achievement table row|Freeing the Beast}}&lt;br /&gt;
{{achievement table row|Crucible Master}}&lt;br /&gt;
{{achievement table row|Unbroken Endgame}}&lt;br /&gt;
{{achievement table row|Beastkin Mate}}&lt;br /&gt;
{{achievement table row|Vilekin Mate}}&lt;br /&gt;
{{achievement table row|Cloudkin Mate}}&lt;br /&gt;
{{achievement table row|Seedkin Mate}}&lt;br /&gt;
{{achievement table row|Wavekin Mate}}&lt;br /&gt;
{{achievement table row|Scalekin Mate}}&lt;br /&gt;
{{achievement table row|Soulkin Mate}}&lt;br /&gt;
{{achievement table row|Ashkin Mate}}&lt;br /&gt;
{{achievement table row|Beast of the Best}}&lt;br /&gt;
{{achievement table row|Running Feral}}&lt;br /&gt;
{{achievement table row|Crucible Contender}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notable Beastmasters==&lt;br /&gt;
*[[J&#039;yhuh Tia]]&lt;br /&gt;
*[[Lauda]]&lt;br /&gt;
*[[Loosefrox]]&lt;br /&gt;
*[[Sylmond]]&lt;br /&gt;
*[[Lyon rem Helsos]]&lt;br /&gt;
*[[Pagaga quo Vochstein]]&lt;br /&gt;
*[[Clarricie quo Priscus]]&lt;br /&gt;
*[[Hernais pyr Longus]]&lt;br /&gt;
*[[Daguza oen Sus]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
BST render.png&lt;br /&gt;
File:BST preview.jpg&lt;br /&gt;
Beastmaster promo1.jpg&lt;br /&gt;
Beastmaster promo2.jpg&lt;br /&gt;
Beastmaster promo3.jpg|[[Crucible of the Unbroken]]&lt;br /&gt;
Beastmaster promo4.jpg|[[Master&#039;s Bestiary]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
{{Quotation|[https://na.finalfantasyxiv.com/dawntrail/patch_7_5/ Patch 7.5 Special Site]|From tacticians of the former Republic of Landis to the griffin breeders of Ala Mhigo, skilled practitioners have long tamed wild beasts for mankind&#039;s gain. Myriad such traditions are kept alive across the land, the adherents of which have now arrived in the Black Shroud...}}From the former Republic of Landis to Ala Mhigan griffin husbandry. Beastmasters—that is, practitioners who battle alongside beasts—can be found across the land, although their means and methods differ.&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;[[Strangers in the Wood]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Kornago Tradition ===&lt;br /&gt;
Beastmasters of the Kornago tradition value their familiars beyond all else.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; The Kornago tradition is rooted in the trust cultivated between beast and practitioner.&amp;lt;ref&amp;gt;[[Master of the Lhu]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Every partnership begins with a hard-won pact. A Beastmaster must prove their ability to lead as the wilds have dictated since time immemorial—by asserting dominance through a show of strength. Once the Beastmaster has won the respect of their opponent, they may choose to forge a pact with the Beastmaster. Thus, capturing their favor. A pact does not a tyrant make however, when there is no need of a familiar&#039;s aid, they must allow the pact&#039;s magicks to return them to their natural freedom. The care and respect shown to their charge is paramount. Forming a pact with a beast is not a decision taken lightly.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Kornago form their first pact as younglings, leading to some pacts being lifelong.&amp;lt;ref name=&amp;quot;:2&amp;quot;&amp;gt;[[Hearts Aligned]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pacts also leave a magicked brand upon the beast, preventing other beastmasters from snatching them away.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Kornago Gourds ====&lt;br /&gt;
In the rare case where two souls naturally connect, a Kornago gourd will serve to solidify a pact.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; These vessels are capable of forging a pact with an abandoned beast without requiring combat.&lt;br /&gt;
&lt;br /&gt;
=== Lhu Tradition ===&lt;br /&gt;
Hailing from a faraway land&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;, beastmasters of the Lhu tradition wield magicked vessels imbued with the souls of slain beasts. They imprison souls of the departed to wield as faithful servants.&amp;lt;ref name=&amp;quot;:3&amp;quot;&amp;gt;[[Master of the Lhu]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unlike the Kornago, the Lhu do not believe that meaningful bonds with beasts is possible.&amp;lt;ref&amp;gt;[[Wit as Weaponry]]&amp;lt;/ref&amp;gt; The beastmasters of the Lhu wielded the souls of terrible fiends, that they might protect people from greater nightmares.&amp;lt;ref name=&amp;quot;:4&amp;quot;&amp;gt;[[Sin of Blood]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once, the main philosophy amongst the Lhu was one of protection. Due to the leader of the Lhu suffering a defeat against a beastmaster of the [[Ala Mhigo|Ala Mhigan]] house Vochstein...The Lhu began to seek strength at any cost. Patrols became hunts, and hunts became slaughters.&amp;lt;ref name=&amp;quot;:4&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Annihilation of the Lhu ====&lt;br /&gt;
The beastmasters of the Lhu were annihilated by [[Guttler (NPC)|Guttler]], a [[behemoth]] of remarkable might and intelligence. Once Guttler was even revered as a forest guardian...until beastmasters of the Lhu came to covet his power, Striking him down using a cowardly trap. Guttler&#039;s soul was sealed within an axe. Guttler&#039;s soul revolted. It raged. The wielder of the axe, leader of the Lhu and father of [[Lauda]], became wielded. Possessed by the very beast he captured, he turned on his people and annihilated them. Lauda alone was spared. Shown mercy by Guttler&#039;s insatiable soul.&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Crucible of the Unbroken ====&lt;br /&gt;
A challenge developed by the Lhu to train in safety. Participants traverse a magicked board and defeat the shades of myriad fiends. A game of wit and strength. Beastmasters who complete the Crucible&#039;s challenges are said to represent the pinnacle of the craft, unrivaled by any other.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For the duration of Guttler&#039;s domination over Lauda, the Crucible was used to lure beastmasters in, that Guttler might slay them. The blood of many innocent beastmasters was spilled within the Crucible during this time, including the former guardian, [[Philkin]], of the [[Cu Sith (NPC)|Cu Sith]] that would become the Warrior of Light&#039;s first tamed beast. Those slain inside the Crucible were bound to it, their souls trapped.&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After the defeat of Guttler, the souls of all beastmasters trapped by his vengeance were freed. The Crucible imprisons no longer. Many souls have since returned to the aetherial sea. Some still linger for varied reasons, some due to uncertainty or habit, others seeking safe haven within the Crucible.&amp;lt;ref name=&amp;quot;:5&amp;quot;&amp;gt;[[Bonds Unbroken]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Crucible of the Unbroken lies open once more, though now all within live as they please.&amp;lt;ref name=&amp;quot;:5&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ala Mhigan Griffin Husbandary ===&lt;br /&gt;
Griffins have been bred in Gyr Abania for generations.&amp;lt;ref name=&amp;quot;:6&amp;quot;&amp;gt;[[Vochstein]]&amp;lt;/ref&amp;gt; Before the city–state&#039;s fall, the Ala Mhigan army maintained a regiment of griffin–back soldiers who would harry opposing forces.&amp;lt;ref&amp;gt;[[Griffin (Mount)]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== House Vochstein ====&lt;br /&gt;
The house of Vochstein is known in Ala Mhigo for producing many skilled beastmasters. They specialize in the breeding and training of griffins, and those they have raised were much beloved by members of the royal family. As griffins offer their riders an unrivaled degree of mobility and are stalwart allies on the battlefield, they had a central role in [[Ala Mhigo|Ala Mhigo&#039;s]] beastmaster battalion. In light of their achievements in the raising of griffins, the Vochsteins were made members of the nobility, and though their status paled in comparison with more established houses, they served the nation diligently. The griffins they raised were sought after by all, and even the royal house of Ala Mhigo had a few “Vochsteins” in its stables.&amp;lt;ref name=&amp;quot;:8&amp;quot;&amp;gt;[[Field Notes on Pagaga]]&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;:6&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So loyal were they to the royal family, that when Garlemald invaded Ala Mhigo, Cairm, the head of the Vochsteins, chose to let free the griffins he and his kin had raised rather than allow them to fall into the hands of the imperials. It is a tragic tale still told by the people of Ala Mhigo to this day.&amp;lt;ref name=&amp;quot;:8&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once the nation had succumbed to Garlean rule, the Vochsteins vehemently refused to serve the Empire, stating that the griffins of Gyr Abania must only be used for the good of Ala Mhigo and her people and should never become tools of the oppressors.&amp;lt;ref name=&amp;quot;:8&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A beastmaster from House Vochstein once bested the leader of the Lhu. The upset of this loss sending the Lhu down the path that would lead to their annihilation.&amp;lt;ref name=&amp;quot;:4&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Landis Beastmasters ===&lt;br /&gt;
Hailing from Ilsabard, tacticians of Landis have tamed beasts for generations.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[[Field Notes on Sartauvoir]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Some beastmasters who follow the teachings of Landis beastmastery under [[Lyon rem Helsos]] have appeared in the [[Save the Queen: Blades of Gunnhildr]] field operation series in [[Shadowbringers]].&lt;br /&gt;
&lt;br /&gt;
=== Doppro Clan ===&lt;br /&gt;
One of the three [[Mamool Ja]] clans, the Doppro are identifiable by their distinct speckled scales. Despite being far fewer in number than the Hoobigo and Boonewa, they are by no means considered lesser in status; on the contrary, they are highly regarded for their mastery in the handling of wild beasts such as the [[wivre]].&amp;lt;ref&amp;gt;[[Doppro Card]]&amp;lt;/ref&amp;gt; Despite being well known for employing wivres as beasts of burden and weapons of war both, the Doppro are used to taming all sorts of beasts.&amp;lt;ref name=&amp;quot;:7&amp;quot;&amp;gt;[[Doppro Tradition]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Wivre (Mount)]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Doppro believe that taming creatures is about trust, not physical dominance. They use offerings rich in the energies a beast likes. If the offering is accepted, It represents the bond shared as beings of the forest. This method was once used by the Doppro to succeed in the domestication of the [[branchbearer]].&amp;lt;ref name=&amp;quot;:7&amp;quot; /&amp;gt;&amp;lt;ref&amp;gt;[[Branchbearer (Mount)]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://na.finalfantasyxiv.com/jobguide/beastmaster/ Beastmaster job guide (Lodestone)]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Beastmaster was designed by Masaki Nakagawa (i.e. &amp;quot;Mr. Ozma&amp;quot;), the lead combat designer of FFXIV, who took over beastmaster development from a previous unknown designer.&lt;br /&gt;
* A pre-release Famitsu interview with Nakagawa revealed the following:&amp;lt;ref&amp;gt;https://www.famitsu.com/article/202609/86452&amp;lt;/ref&amp;gt;&lt;br /&gt;
** The original concept for beastmaster combat was a turn-based RPG, but this was scrapped.&lt;br /&gt;
** A whip was considered to be beastmaster&#039;s weapon but was scrapped due to the difficulty of animation and the symbolism that beastmasters were enslaving their beasts instead of fighting together with them. A one-handed axe also better reflected the combat of the original beastmasters introduced in the Bozja storyline.&lt;br /&gt;
** Beastmaster&#039;s combo system is inspired by [https://www.bg-wiki.com/ffxi/Category:Skillchain skillchains] from Final Fantasy XI.&lt;br /&gt;
* [[Forgekin]], [[voidsent]], [[elementals]], [[primals]], and [[spoken]] cannot be tamed.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references&amp;gt;&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Beastmaster nav}}&lt;br /&gt;
{{Class navbar|state-crafter-gatherer=collapsed}}&lt;br /&gt;
[[Category:Patch 7.0 Features‎]]&lt;/div&gt;</summary>
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	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Antling_(Beast)&amp;diff=1537260</id>
		<title>Antling (Beast)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Antling_(Beast)&amp;diff=1537260"/>
		<updated>2026-09-13T05:36:53Z</updated>

		<summary type="html">&lt;p&gt;Cevichelemon: added treasure map spawns&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Beast infobox&lt;br /&gt;
| name = Antling&lt;br /&gt;
| description = Gigantic vilekin ubiquitous in desert regions. Despite their lack of intelligence, antlings adhere to a rigidly structured society with the queen ensconced at its heart. Their underground nest grows grander as the colony increases in scope, becoming positively labyrinthine at places—enough to trap explorers for eternity.&lt;br /&gt;
| image = antling (beast).png&lt;br /&gt;
| classification = Vilekin&lt;br /&gt;
| auto-attack = slashing&lt;br /&gt;
| tamed-enemy = Myrmidon Princess&lt;br /&gt;
| tamed-notes = first boss&lt;br /&gt;
| level = 38&lt;br /&gt;
| location = Cutter&#039;s Cry&lt;br /&gt;
| ability = Formic Pheromones&lt;br /&gt;
| skill = Mandible Bite&lt;br /&gt;
| strength = 259&lt;br /&gt;
| intelligence = 160&lt;br /&gt;
| phys-resistance = 154&lt;br /&gt;
| mag-resistance = 154&lt;br /&gt;
| constitution = 266&lt;br /&gt;
| satiety = 1&lt;br /&gt;
| gourd = {{i|Antling Gourd}}; requires level 40 quest {{i|Gobsmacked}} &lt;br /&gt;
| patch = 7.56&lt;br /&gt;
| id-gt = 37&lt;br /&gt;
| inflicts = Slow&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
===Crucible stat growth===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Rank !! Strength !! Intelligence !! Physical Resistance !! Magical Resistance !! Constitution&lt;br /&gt;
|-&lt;br /&gt;
|1||109||67||87||87||92&lt;br /&gt;
|-&lt;br /&gt;
|2||115||71||90||90||97&lt;br /&gt;
|-&lt;br /&gt;
|3||122||75||93||93||101&lt;br /&gt;
|-&lt;br /&gt;
|4||128||79||95||95||106&lt;br /&gt;
|-&lt;br /&gt;
|5||134||83||98||98||112&lt;br /&gt;
|-&lt;br /&gt;
|6||140||87||101||101||117&lt;br /&gt;
|-&lt;br /&gt;
|7||147||91||104||104||123&lt;br /&gt;
|-&lt;br /&gt;
|8||153||94||107||107||129&lt;br /&gt;
|-&lt;br /&gt;
|9||159||98||109||109||136&lt;br /&gt;
|-&lt;br /&gt;
|10||165||102||112||112||142&lt;br /&gt;
|-&lt;br /&gt;
|11||172||106||115||115||149&lt;br /&gt;
|-&lt;br /&gt;
|12||178||110||118||118||157&lt;br /&gt;
|-&lt;br /&gt;
|13||184||114||121||121||164&lt;br /&gt;
|-&lt;br /&gt;
|14||190||117||123||123||172&lt;br /&gt;
|-&lt;br /&gt;
|15||196||121||126||126||179&lt;br /&gt;
|-&lt;br /&gt;
|16||203||125||129||129||183&lt;br /&gt;
|-&lt;br /&gt;
|17||209||129||132||132||187&lt;br /&gt;
|-&lt;br /&gt;
|18||215||133||134||134||194&lt;br /&gt;
|-&lt;br /&gt;
|19||221||137||137||137||202&lt;br /&gt;
|-&lt;br /&gt;
|20||228||141||140||140||212&lt;br /&gt;
|-&lt;br /&gt;
|21||234||144||143||143||219&lt;br /&gt;
|-&lt;br /&gt;
|22||240||148||146||146||227&lt;br /&gt;
|-&lt;br /&gt;
|23||246||152||148||148||237&lt;br /&gt;
|-&lt;br /&gt;
|24||253||156||151||151||250&lt;br /&gt;
|-&lt;br /&gt;
|25||259||160||154||154||266&lt;br /&gt;
|}&lt;br /&gt;
==Spawns==&lt;br /&gt;
*Both the first boss and the Myrmidon Marshal add in the fight are eligible for capture, giving players 2 attempts per dungeon run.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
|-&lt;br /&gt;
! Mob !! Level !! Part Of !! Location&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Myrmidon Marshal}} || 38 || {{i|Cutter&#039;s Cry}} || Dungeon&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Myrmidon Princess}} || 38 || {{i|Cutter&#039;s Cry}} || Dungeon&lt;br /&gt;
|-&lt;br /&gt;
|{{i|Territorial Antling Princess}}&lt;br /&gt;
|50&lt;br /&gt;
|{{i|Boarskin Treasure Map}}&lt;br /&gt;
|Treasure Map&lt;br /&gt;
|-&lt;br /&gt;
|{{i|Territorial Antling Sentry}}&lt;br /&gt;
|50&lt;br /&gt;
|{{i|Boarskin Treasure Map}}&lt;br /&gt;
|Treasure Map&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{{#ask:[[Can be tamed into::{{FULLPAGENAME}}]]&lt;br /&gt;
|format=table&lt;br /&gt;
|?Located in&lt;br /&gt;
|?Has NPC level&lt;br /&gt;
}}--&amp;gt;&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Antling (Beast).jpeg&lt;br /&gt;
Antling (Beast) Glamoured.jpeg|Rank 25 Glamour&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Beast nav}}&lt;/div&gt;</summary>
		<author><name>Cevichelemon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Sylmond&amp;diff=1537117</id>
		<title>Sylmond</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Sylmond&amp;diff=1537117"/>
		<updated>2026-09-12T23:52:06Z</updated>

		<summary type="html">&lt;p&gt;Cevichelemon: updated job and org&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC infobox&lt;br /&gt;
| name = Sylmond&lt;br /&gt;
| full-name = &lt;br /&gt;
| description = &lt;br /&gt;
| description-source = &lt;br /&gt;
| image = &lt;br /&gt;
| location = New Gridania&lt;br /&gt;
| coordinates = 11.8,13.6&lt;br /&gt;
| dungeon = &lt;br /&gt;
| raid = &lt;br /&gt;
| trial = &lt;br /&gt;
| other-duty = &lt;br /&gt;
| objective = &lt;br /&gt;
| title = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| age = &lt;br /&gt;
| race = Elezen&lt;br /&gt;
| clan = Wildwood&lt;br /&gt;
| class = &lt;br /&gt;
| job =Beastmaster &lt;br /&gt;
| profession = &lt;br /&gt;
| birthplace = &lt;br /&gt;
| organization =Kornago &lt;br /&gt;
| relatives = &lt;br /&gt;
| is-enemy = &lt;br /&gt;
| level = &lt;br /&gt;
| alt-level-type = &lt;br /&gt;
| element = &lt;br /&gt;
| adaptation = &lt;br /&gt;
| mutation = &lt;br /&gt;
| spawn-condition = &lt;br /&gt;
| aggression = &lt;br /&gt;
| aggro-type = &lt;br /&gt;
| vulnerable = &lt;br /&gt;
| service = &lt;br /&gt;
| goal = &lt;br /&gt;
| patch = 7.56&lt;br /&gt;
| voiceJP = &lt;br /&gt;
| voiceEN = &lt;br /&gt;
| voiceFR = &lt;br /&gt;
| voiceDE = &lt;br /&gt;
| id-gt = 1059354&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--Do not remove the quests started/involved templates - they will display a header and results if quests related to this NPC are added in the future--&amp;gt;&lt;br /&gt;
{{Quests started}}&lt;br /&gt;
{{Quests involved}}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=packed heights=200px&amp;gt;&lt;br /&gt;
Excited Adventurer.jpeg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cevichelemon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Bat_(Beast)&amp;diff=1537116</id>
		<title>Bat (Beast)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Bat_(Beast)&amp;diff=1537116"/>
		<updated>2026-09-12T23:48:57Z</updated>

		<summary type="html">&lt;p&gt;Cevichelemon: spawn links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Beast infobox&lt;br /&gt;
| name = Bat&lt;br /&gt;
| description = These leathery-winged cloudkin make their homes in the dark recesses of caves and tree hollows, hanging dormant during the day and venturing forth in the hours of twilight. Bats are known to feed on insects, fruit, or even blood, and their feces have been long valued as fuel and fertilizer.&lt;br /&gt;
| image = bat (beast).png&lt;br /&gt;
| classification = Cloudkin&lt;br /&gt;
| auto-attack = unaspected&lt;br /&gt;
| tamed-enemy = Cave Bat&lt;br /&gt;
| level = 7&lt;br /&gt;
| location = Lower La Noscea&lt;br /&gt;
| ability = Ultrasonics&lt;br /&gt;
| skill = Blood Drain&lt;br /&gt;
| strength = 77&lt;br /&gt;
| intelligence = 255&lt;br /&gt;
| phys-resistance = 128&lt;br /&gt;
| mag-resistance = 128&lt;br /&gt;
| constitution = 326&lt;br /&gt;
| satiety = 2&lt;br /&gt;
| patch = 7.56&lt;br /&gt;
| id-gt = 19&lt;br /&gt;
| inflicts = Blind&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
===Crucible stat growth===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Rank !! Strength !! Intelligence !! Physical Resistance !! Magical Resistance !! Constitution&lt;br /&gt;
|-&lt;br /&gt;
|1||33||110||66||66||113&lt;br /&gt;
|-&lt;br /&gt;
|2||35||116||69||69||119&lt;br /&gt;
|-&lt;br /&gt;
|3||37||122||71||71||125&lt;br /&gt;
|-&lt;br /&gt;
|4||38||128||74||74||130&lt;br /&gt;
|-&lt;br /&gt;
|5||40||134||76||76||137&lt;br /&gt;
|-&lt;br /&gt;
|6||42||140||79||79||144&lt;br /&gt;
|-&lt;br /&gt;
|7||44||146||82||82||151&lt;br /&gt;
|-&lt;br /&gt;
|8||46||152||84||84||159&lt;br /&gt;
|-&lt;br /&gt;
|9||48||158||87||87||167&lt;br /&gt;
|-&lt;br /&gt;
|10||49||164||89||89||175&lt;br /&gt;
|-&lt;br /&gt;
|11||51||170||92||92||184&lt;br /&gt;
|-&lt;br /&gt;
|12||53||176||94||94||193&lt;br /&gt;
|-&lt;br /&gt;
|13||55||183||97||97||202&lt;br /&gt;
|-&lt;br /&gt;
|14||57||189||100||100||212&lt;br /&gt;
|-&lt;br /&gt;
|15||58||195||102||102||220&lt;br /&gt;
|-&lt;br /&gt;
|16||60||201||105||105||224&lt;br /&gt;
|-&lt;br /&gt;
|17||62||207||107||107||230&lt;br /&gt;
|-&lt;br /&gt;
|18||64||213||110||110||238&lt;br /&gt;
|-&lt;br /&gt;
|19||66||219||113||113||248&lt;br /&gt;
|-&lt;br /&gt;
|20||67||225||115||115||261&lt;br /&gt;
|-&lt;br /&gt;
|21||69||231||118||118||269&lt;br /&gt;
|-&lt;br /&gt;
|22||71||237||120||120||279&lt;br /&gt;
|-&lt;br /&gt;
|23||73||243||123||123||291&lt;br /&gt;
|-&lt;br /&gt;
|24||75||249||125||125||307&lt;br /&gt;
|-&lt;br /&gt;
|25||77||255||128||128||326&lt;br /&gt;
|}&lt;br /&gt;
==Spawns==&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
|-&lt;br /&gt;
! Mob !! Level !! Part Of !! Location&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Barbastelle}} || 50 || B-Rank Hunt Mark || [[Lower La Noscea]]&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Bloodsucker Bat}} || 15-18 || {{i|Sucked Dry}} || [[Western La Noscea]] (27.0, 27.0)&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Bloodsucker Bat}} || 15-18 || {{i|First to Reave}} || [[Western La Noscea]] (27.0, 27.0)&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Bloodsucker Bat}} || 15-18 || {{i|Field Testing}} || [[Western La Noscea]] (27.0, 27.0)&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Bloodsucker Bat}} || 15-18 || {{i|Beasts of Bourbon}} || [[Western La Noscea]] (27.0, 27.0)&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Cave Bat}} || 4 || Overworld || [[Lower La Noscea]] (26.9, 17.6)&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Cave Bat}} || 7 || Overworld || [[Lower La Noscea]] (26.8, 15.3)&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Dusk Bat}} || 13-16 || Overworld || [[Lower La Noscea]] (24.8, 23.9)&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Dusk Bat}} || 15 || {{i|Absolutely, Positively}} || [[Lower La Noscea]] (26.8, 24.7)&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Lesser Kalong}} || 37 || Overworld || [[North Shroud]] (23.0, 25.2)&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Lesser Kalong}} || 46-48 || Overworld || [[North Shroud]] (22.2, 20.7)&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Lesser Kalong}} || 35-39 || Overworld || [[South Shroud]] (23.7, 23.7)&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Lesser Kalong}} || 45-47 || Overworld || [[South Shroud]] (30.6, 24.8)&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Sand Bat}} || 38 || {{i|Cutter&#039;s Cry}} || Dungeon&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Sun Bat}} || 10-14 || Overworld || [[Central Thanalan]] (26.2, 19.6)&lt;br /&gt;
|}&amp;lt;!--&lt;br /&gt;
{{#ask:[[Can be tamed into::{{FULLPAGENAME}}]]&lt;br /&gt;
|format=table&lt;br /&gt;
|?Located in&lt;br /&gt;
|?Has NPC level&lt;br /&gt;
}}--&amp;gt;&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Bat (Beast).jpeg&lt;br /&gt;
Bat (Beast) Glamoured.jpeg|Rank 25 Glamour&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Beast nav}}&lt;/div&gt;</summary>
		<author><name>Cevichelemon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Adamantoise_(Beast)&amp;diff=1537115</id>
		<title>Adamantoise (Beast)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Adamantoise_(Beast)&amp;diff=1537115"/>
		<updated>2026-09-12T23:47:06Z</updated>

		<summary type="html">&lt;p&gt;Cevichelemon: added spawn location links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Beast infobox&lt;br /&gt;
| name = Adamantoise&lt;br /&gt;
| description = These immense tortoises native to Thavnair found their way to Eorzea near the end of the Sixth Astral Era—a shipment of dodo eggs intended for feast days had some unintentional additions. The scalekin that were spared consumption hatched and proliferated, their eggs now considered a rare delicacy.&lt;br /&gt;
| image = adamantoise (beast).png&lt;br /&gt;
| classification = Scalekin&lt;br /&gt;
| auto-attack = lightning&lt;br /&gt;
| tamed-enemy = Giant Tortoise&lt;br /&gt;
| level = 12&lt;br /&gt;
| location = Central Thanalan&lt;br /&gt;
| ability = Harden Shell&lt;br /&gt;
| skill = Bestial Thunder II&lt;br /&gt;
| strength = 83&lt;br /&gt;
| intelligence = 157&lt;br /&gt;
| phys-resistance = 142&lt;br /&gt;
| mag-resistance = 175&lt;br /&gt;
| constitution = 288&lt;br /&gt;
| satiety = 2&lt;br /&gt;
| patch = 7.56&lt;br /&gt;
| id-gt = 25&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
===Crucible stat growth===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Rank !! Strength !! Intelligence !! Physical Resistance !! Magical Resistance !! Constitution&lt;br /&gt;
|-&lt;br /&gt;
|1||25||48||80||99||100&lt;br /&gt;
|-&lt;br /&gt;
|2||27||52||82||102||105&lt;br /&gt;
|-&lt;br /&gt;
|3||30||57||85||105||110&lt;br /&gt;
|-&lt;br /&gt;
|4||32||61||88||108||115&lt;br /&gt;
|-&lt;br /&gt;
|5||35||66||90||111||121&lt;br /&gt;
|-&lt;br /&gt;
|6||37||70||93||115||127&lt;br /&gt;
|-&lt;br /&gt;
|7||39||75||95||118||133&lt;br /&gt;
|-&lt;br /&gt;
|8||42||79||98||121||140&lt;br /&gt;
|-&lt;br /&gt;
|9||44||84||101||124||147&lt;br /&gt;
|-&lt;br /&gt;
|10||47||88||103||127||154&lt;br /&gt;
|-&lt;br /&gt;
|11||49||93||106||131||162&lt;br /&gt;
|-&lt;br /&gt;
|12||51||98||108||134||170&lt;br /&gt;
|-&lt;br /&gt;
|13||54||102||111||137||178&lt;br /&gt;
|-&lt;br /&gt;
|14||56||107||114||140||187&lt;br /&gt;
|-&lt;br /&gt;
|15||59||111||116||143||194&lt;br /&gt;
|-&lt;br /&gt;
|16||61||116||119||147||198&lt;br /&gt;
|-&lt;br /&gt;
|17||63||120||121||150||203&lt;br /&gt;
|-&lt;br /&gt;
|18||66||125||124||153||210&lt;br /&gt;
|-&lt;br /&gt;
|19||68||129||126||156||219&lt;br /&gt;
|-&lt;br /&gt;
|20||71||134||129||159||230&lt;br /&gt;
|-&lt;br /&gt;
|21||73||139||132||163||237&lt;br /&gt;
|-&lt;br /&gt;
|22||75||143||134||166||246&lt;br /&gt;
|-&lt;br /&gt;
|23||78||148||137||169||257&lt;br /&gt;
|-&lt;br /&gt;
|24||80||152||139||172||271&lt;br /&gt;
|-&lt;br /&gt;
|25||83||157||142||175||288&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Spawns==&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
|-&lt;br /&gt;
! Mob !! Level !! Part Of !! Location&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Adamantoise (Mob)}} || 31 || Overworld || [[South Shroud]] (16.1, 30.6)&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Adamantoise (Mob)}} || 33 || Overworld || [[South Shroud]] (19.5, 29.6)&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Bronze Tortoise}} || 43 || {{i|Luring Lacovie}} || [[Southern Thanalan]] (19.7, 22.0)&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Giant Tortoise}} || 12 || Overworld || [[Central Thanalan]] (19.8, 26.3)&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Giant Tortoise}} || 17 || Overworld || [[Central Thanalan]] (21.2, 20.1)&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Giant Tortoise}} || 12 || Overworld || [[Western Thanalan]] (28.7, 25.3)&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Giant Tortoise}} || 17 || Overworld || [[Western Thanalan]] (22.2, 26.5)&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Iron Tortoise}} || 43 || {{i|Full of Rigor Mortis}} || [[Southern Thanalan]] (19.1, 26.6)&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Iron Tortoise}} || 46 || Overworld || [[Southern Thanalan]] (16.2, 24.8)&lt;br /&gt;
|}&amp;lt;!--&lt;br /&gt;
{{#ask:[[Can be tamed into::{{FULLPAGENAME}}]]&lt;br /&gt;
|format=table&lt;br /&gt;
|?Located in&lt;br /&gt;
|?Has NPC level&lt;br /&gt;
}}--&amp;gt;&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Adamantoise (Beast).jpeg&lt;br /&gt;
Adamantoise (Beast) Glamoured.jpeg|Rank 25 Glamour&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Beast nav}}&lt;/div&gt;</summary>
		<author><name>Cevichelemon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Ghost_(Beast)&amp;diff=1537111</id>
		<title>Ghost (Beast)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Ghost_(Beast)&amp;diff=1537111"/>
		<updated>2026-09-12T23:42:29Z</updated>

		<summary type="html">&lt;p&gt;Cevichelemon: added spawn and location links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Beast infobox&lt;br /&gt;
| name = Ghost&lt;br /&gt;
| description = As they most often appear in graveyards and places of passing, these drifting apparitions are said to be souls tethered to the mortal world by regret and thwarted purpose. Those that whisper curses are indeed malevolent spirits, yet all ghosts mysteriously possess perfectly tangible skin.&lt;br /&gt;
| image = ghost (beast).png&lt;br /&gt;
| classification = Ashkin&lt;br /&gt;
| auto-attack = wind&lt;br /&gt;
| tamed-enemy = Bogy&lt;br /&gt;
| level = 7&lt;br /&gt;
| location = Middle La Noscea&lt;br /&gt;
| ability = Curse&lt;br /&gt;
| skill = Fell Gale&lt;br /&gt;
| strength = 64&lt;br /&gt;
| intelligence = 242&lt;br /&gt;
| phys-resistance = 122&lt;br /&gt;
| mag-resistance = 122&lt;br /&gt;
| constitution = 310&lt;br /&gt;
| satiety = 5&lt;br /&gt;
| patch = 7.56&lt;br /&gt;
| id-gt = 40&lt;br /&gt;
| inflicts = Doom (Status Effect)&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
===Crucible stat growth===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Rank !! Strength !! Intelligence !! Physical Resistance !! Magical Resistance !! Constitution&lt;br /&gt;
|-&lt;br /&gt;
|1||28||105||63||63||107&lt;br /&gt;
|-&lt;br /&gt;
|2||29||110||65||65||113&lt;br /&gt;
|-&lt;br /&gt;
|3||31||116||68||68||119&lt;br /&gt;
|-&lt;br /&gt;
|4||32||122||70||70||124&lt;br /&gt;
|-&lt;br /&gt;
|5||34||127||73||73||130&lt;br /&gt;
|-&lt;br /&gt;
|6||35||133||75||75||137&lt;br /&gt;
|-&lt;br /&gt;
|7||37||139||77||77||143&lt;br /&gt;
|-&lt;br /&gt;
|8||38||145||80||80||151&lt;br /&gt;
|-&lt;br /&gt;
|9||40||150||82||82||159&lt;br /&gt;
|-&lt;br /&gt;
|10||41||156||85||85||166&lt;br /&gt;
|-&lt;br /&gt;
|11||43||162||87||87||175&lt;br /&gt;
|-&lt;br /&gt;
|12||44||168||90||90||183&lt;br /&gt;
|-&lt;br /&gt;
|13||46||173||92||92||192&lt;br /&gt;
|-&lt;br /&gt;
|14||47||179||95||95||201&lt;br /&gt;
|-&lt;br /&gt;
|15||49||185||97||97||209&lt;br /&gt;
|-&lt;br /&gt;
|16||50||191||100||100||213&lt;br /&gt;
|-&lt;br /&gt;
|17||52||196||102||102||219&lt;br /&gt;
|-&lt;br /&gt;
|18||53||202||104||104||226&lt;br /&gt;
|-&lt;br /&gt;
|19||55||208||107||107||236&lt;br /&gt;
|-&lt;br /&gt;
|20||56||214||109||109||248&lt;br /&gt;
|-&lt;br /&gt;
|21||58||219||112||112||256&lt;br /&gt;
|-&lt;br /&gt;
|22||59||225||114||114||265&lt;br /&gt;
|-&lt;br /&gt;
|23||61||231||117||117||276&lt;br /&gt;
|-&lt;br /&gt;
|24||62||237||119||119||292&lt;br /&gt;
|-&lt;br /&gt;
|25||64||242||122||122||310&lt;br /&gt;
|}&lt;br /&gt;
==Spawns==&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
|-&lt;br /&gt;
! Mob !! Level !! Part Of !! Location&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Betrayed Soul}} || 44 || {{i|Dzemael Darkhold}} || Dungeon&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Bogy}} || 7 || Overworld || [[Middle La Noscea]] (20.0, 19)&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Errant Soul}} || 17 || {{i|Copperbell Mines}} || Dungeon&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Forsaken Soul}} || 44 || {{i|Dzemael Darkhold}} || Dungeon&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Bloated Bogy}} || 20 || Overwold || [[Western Thanalan]] (13.0, 19.0)&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Revenant}} || 28 || {{i|Revenant Things}} || [[Central Shroud]] (13.0, 19.0)&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Revenant}} || 32 || Overworld || [[Central Shroud]] (11.4, 20.3)&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Revenant}} || 33 || Overworld || [[South Shroud]] (14.6, 30.6)&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Revenant}} || 41 || Overworld || [[Coerthas Central Highlands]] (7.5, 31.7)&lt;br /&gt;
|-&lt;br /&gt;
|{{i|Drifting Soul}}&lt;br /&gt;
|50&lt;br /&gt;
|{{i|Pharos Sirius}}&lt;br /&gt;
|Dungeon&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{{#ask:[[Can be tamed into::{{FULLPAGENAME}}]]&lt;br /&gt;
|format=table&lt;br /&gt;
|?Located in&lt;br /&gt;
|?Has NPC level&lt;br /&gt;
}}--&amp;gt;&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Ghost (Beast).jpeg&lt;br /&gt;
Ghost (Beast) Glamoured.jpeg|Rank 25 Glamour&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Beast nav}}&lt;/div&gt;</summary>
		<author><name>Cevichelemon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Vulture_(Beast)&amp;diff=1537107</id>
		<title>Vulture (Beast)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Vulture_(Beast)&amp;diff=1537107"/>
		<updated>2026-09-12T23:40:13Z</updated>

		<summary type="html">&lt;p&gt;Cevichelemon: added spawn and links in location&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Beast infobox&lt;br /&gt;
| name = Vulture&lt;br /&gt;
| description = Vultures are ill-omened cloudkin that can be found in every corner of Eorzea. Their taste for carrion often casts them as symbols of impurity in myth and legend. Drawn by the anticipation of death, they are known to tail military contingents, earning the particular hatred of soldiers rattled by their presence.&lt;br /&gt;
| image = vulture (beast).png&lt;br /&gt;
| classification = Cloudkin&lt;br /&gt;
| auto-attack = Wind&lt;br /&gt;
| tamed-enemy = Nesting Buzzard&lt;br /&gt;
| level = 6&lt;br /&gt;
| location = Western Thanalan&lt;br /&gt;
| ability = Bloodcurdling Caw&lt;br /&gt;
| skill = Wing Cutter&lt;br /&gt;
| strength = 77&lt;br /&gt;
| intelligence = 255&lt;br /&gt;
| phys-resistance = 135&lt;br /&gt;
| mag-resistance = 135&lt;br /&gt;
| constitution = 288&lt;br /&gt;
| satiety = 2&lt;br /&gt;
| patch = 7.56&lt;br /&gt;
| id-gt = 11&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
===Crucible stat growth===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Rank !! Strength !! Intelligence !! Physical Resistance !! Magical Resistance !! Constitution&lt;br /&gt;
|-&lt;br /&gt;
|1||33||110||73||73||100&lt;br /&gt;
|-&lt;br /&gt;
|2||35||116||76||76||105&lt;br /&gt;
|-&lt;br /&gt;
|3||37||122||78||78||110&lt;br /&gt;
|-&lt;br /&gt;
|4||38||128||81||81||115&lt;br /&gt;
|-&lt;br /&gt;
|5||40||134||83||83||121&lt;br /&gt;
|-&lt;br /&gt;
|6||42||140||86||86||127&lt;br /&gt;
|-&lt;br /&gt;
|7||44||146||89||89||133&lt;br /&gt;
|-&lt;br /&gt;
|8||46||152||91||91||140&lt;br /&gt;
|-&lt;br /&gt;
|9||48||158||94||94||147&lt;br /&gt;
|-&lt;br /&gt;
|10||49||164||96||96||154&lt;br /&gt;
|-&lt;br /&gt;
|11||51||170||99||99||162&lt;br /&gt;
|-&lt;br /&gt;
|12||53||176||101||101||170&lt;br /&gt;
|-&lt;br /&gt;
|13||55||183||104||104||178&lt;br /&gt;
|-&lt;br /&gt;
|14||57||189||107||107||187&lt;br /&gt;
|-&lt;br /&gt;
|15||58||195||109||109||194&lt;br /&gt;
|-&lt;br /&gt;
|16||60||201||112||112||198&lt;br /&gt;
|-&lt;br /&gt;
|17||62||207||114||114||203&lt;br /&gt;
|-&lt;br /&gt;
|18||64||213||117||117||210&lt;br /&gt;
|-&lt;br /&gt;
|19||66||219||120||120||219&lt;br /&gt;
|-&lt;br /&gt;
|20||67||225||122||122||230&lt;br /&gt;
|-&lt;br /&gt;
|21||69||231||125||125||237&lt;br /&gt;
|-&lt;br /&gt;
|22||71||237||127||127||246&lt;br /&gt;
|-&lt;br /&gt;
|23||73||243||130||130||257&lt;br /&gt;
|-&lt;br /&gt;
|24||75||249||132||132||271&lt;br /&gt;
|-&lt;br /&gt;
|25||77||255||135||135||288&lt;br /&gt;
|}&lt;br /&gt;
==Spawns==&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
|-&lt;br /&gt;
! Mob !! Level !! Part Of !! Location&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Nesting Buzzard}} || 6 || Overworld || [[Western Thanalan]] (21, 25)&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Pecking Condor}} || 11 || Overworld || [[Middle La Noscea]] (18, 17)&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Chasm Buzzard}} || 25 || Overworld || [[Eastern Thanalan]] (22, 20)&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Territorial Vulture}} || 47 || Overworld || [[Outer La Noscea]] (14.2, 14.0)&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Coldwind Bateleur}} || 50 || Overworld || [[Coerthas Western Highlands]] (31.6, 12.5)&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Vuokho}} || 50 || B-Rank Hunt Mark || [[Outer La Noscea]]&lt;br /&gt;
|-&lt;br /&gt;
|{{i|Screamer}}&lt;br /&gt;
|50&lt;br /&gt;
|{{i|Pharos Sirius}}&lt;br /&gt;
|Dungeon&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!--{{#ask:[[Can be tamed into::{{FULLPAGENAME}}]]&lt;br /&gt;
|format=table&lt;br /&gt;
|?Located in&lt;br /&gt;
|?Has NPC level&lt;br /&gt;
}}--&amp;gt;&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Vulture (Beast).jpeg&lt;br /&gt;
Vulture (Beast) Glamoured.jpeg|Rank 25 Glamour&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Beast nav}}&lt;/div&gt;</summary>
		<author><name>Cevichelemon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Uragnite_(Beast)&amp;diff=1537100</id>
		<title>Uragnite (Beast)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Uragnite_(Beast)&amp;diff=1537100"/>
		<updated>2026-09-12T23:36:07Z</updated>

		<summary type="html">&lt;p&gt;Cevichelemon: spawn added and links added to spawn locations&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Beast infobox&lt;br /&gt;
| name = Uragnite&lt;br /&gt;
| description = According to records from the Fifth Astral Era, Nymians ensorcelled uragnites to their current gigantic size to serve as a reliable food source. While this shellfish&#039;s texture is serviceable, its flavor is nearly nonexistent, rendering it unpalatable to modern tastes—a notion the Culinarians&#039; Guild seeks to overturn.&lt;br /&gt;
| image = uragnite (beast).png&lt;br /&gt;
| classification = Wavekin&lt;br /&gt;
| auto-attack = Ice&lt;br /&gt;
| tamed-enemy = Scaphite&lt;br /&gt;
| level = 14&lt;br /&gt;
| location = Western Thanalan&lt;br /&gt;
| ability = Gas Shell&lt;br /&gt;
| skill = Frost Breath (Uragnite)&lt;br /&gt;
| strength = 255&lt;br /&gt;
| intelligence = 255&lt;br /&gt;
| phys-resistance = 162&lt;br /&gt;
| mag-resistance = 139&lt;br /&gt;
| constitution = 243&lt;br /&gt;
| satiety = 2&lt;br /&gt;
| patch = 7.56&lt;br /&gt;
| id-gt = 27&lt;br /&gt;
| inflicts = Poison&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
===Crucible stat growth===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Rank !! Strength !! Intelligence !! Physical Resistance !! Magical Resistance !! Constitution&lt;br /&gt;
|-&lt;br /&gt;
|1||110||110||91||78||84&lt;br /&gt;
|-&lt;br /&gt;
|2||116||116||94||81||89&lt;br /&gt;
|-&lt;br /&gt;
|3||122||122||97||83||93&lt;br /&gt;
|-&lt;br /&gt;
|4||128||128||100||86||97&lt;br /&gt;
|-&lt;br /&gt;
|5||134||134||103||88||102&lt;br /&gt;
|-&lt;br /&gt;
|6||140||140||106||91||107&lt;br /&gt;
|-&lt;br /&gt;
|7||146||146||109||93||112&lt;br /&gt;
|-&lt;br /&gt;
|8||152||152||112||96||118&lt;br /&gt;
|-&lt;br /&gt;
|9||158||158||115||98||124&lt;br /&gt;
|-&lt;br /&gt;
|10||164||164||118||101||130&lt;br /&gt;
|-&lt;br /&gt;
|11||170||170||121||103||137&lt;br /&gt;
|-&lt;br /&gt;
|12||176||176||124||106||144&lt;br /&gt;
|-&lt;br /&gt;
|13||183||183||127||108||150&lt;br /&gt;
|-&lt;br /&gt;
|14||189||189||129||111||158&lt;br /&gt;
|-&lt;br /&gt;
|15||195||195||132||113||164&lt;br /&gt;
|-&lt;br /&gt;
|16||201||201||135||116||167&lt;br /&gt;
|-&lt;br /&gt;
|17||207||207||138||119||171&lt;br /&gt;
|-&lt;br /&gt;
|18||213||213||141||121||177&lt;br /&gt;
|-&lt;br /&gt;
|19||219||219||144||124||185&lt;br /&gt;
|-&lt;br /&gt;
|20||225||225||147||126||194&lt;br /&gt;
|-&lt;br /&gt;
|21||231||231||150||129||200&lt;br /&gt;
|-&lt;br /&gt;
|22||237||237||153||131||208&lt;br /&gt;
|-&lt;br /&gt;
|23||243||243||156||134||217&lt;br /&gt;
|-&lt;br /&gt;
|24||249||249||159||136||229&lt;br /&gt;
|-&lt;br /&gt;
|25||255||255||162||139||243&lt;br /&gt;
|}&lt;br /&gt;
==Spawns==&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
|-&lt;br /&gt;
! Mob !! Level !! Part Of !! Location&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Living Fossil}} || 17 || {{i|Copperbell Mines}} || Dungeon&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Scaphite}} || 14 || Overworld || [[Western Thanalan]] (17.0, 14.6)&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Uragnite (Enemy)}} || 28 || {{i|Nine-ilm Snails}} || [[Upper La Noscea]] (33.0, 24.0)&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Uragnite (Enemy)}} || 31 || Overworld || [[Upper La Noscea]] (28.22.1)&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Zoredonite}} || 31 || {{i|Shell Shocked}} || [[Upper La Noscea]] (28.6, 24.7)&lt;br /&gt;
|-&lt;br /&gt;
|{{i|Sirius Uragnite}}&lt;br /&gt;
|50&lt;br /&gt;
|{{i|Pharos Sirius}}&lt;br /&gt;
|Dungeon&lt;br /&gt;
|}&amp;lt;!--&lt;br /&gt;
{{#ask:[[Can be tamed into::{{FULLPAGENAME}}]]&lt;br /&gt;
|format=table&lt;br /&gt;
|?Located in&lt;br /&gt;
|?Has NPC level&lt;br /&gt;
}}--&amp;gt;&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Uragnite (Beast).jpeg&lt;br /&gt;
Uragnite (Beast) Glamoured.jpeg|Rank 25 Glamour&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Beast nav}}&lt;/div&gt;</summary>
		<author><name>Cevichelemon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Pugil_(Beast)&amp;diff=1537097</id>
		<title>Pugil (Beast)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Pugil_(Beast)&amp;diff=1537097"/>
		<updated>2026-09-12T23:31:36Z</updated>

		<summary type="html">&lt;p&gt;Cevichelemon: Spawn added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Beast infobox&lt;br /&gt;
| name = Pugil&lt;br /&gt;
| description = All varieties of pugils possess an ancillary bladder which stores gas generated by the wavekin, allowing limited &amp;quot;flight&amp;quot; capabilities when coupled with its large fins. Due to their territorial nature, pugils will not be displaced from any river they claim as hunting grounds, voraciously snapping up fish with their long thin snouts.&lt;br /&gt;
| image = pugil (beast).png&lt;br /&gt;
| classification = Wavekin&lt;br /&gt;
| auto-attack = Water&lt;br /&gt;
| tamed-enemy = Pugil (Enemy)&lt;br /&gt;
| level = 4&lt;br /&gt;
| location = Middle La Noscea&lt;br /&gt;
| ability = Water Wall&lt;br /&gt;
| skill = Screwdriver&lt;br /&gt;
| strength = 83&lt;br /&gt;
| intelligence = 157&lt;br /&gt;
| phys-resistance = 131&lt;br /&gt;
| mag-resistance = 162&lt;br /&gt;
| constitution = 326&lt;br /&gt;
| satiety = 2&lt;br /&gt;
| patch = 7.56&lt;br /&gt;
| id-gt = 4&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
===Crucible stat growth===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Rank !! Strength !! Intelligence !! Physical Resistance !! Magical Resistance !! Constitution&lt;br /&gt;
|-&lt;br /&gt;
|1||25||48||74||91||113&lt;br /&gt;
|-&lt;br /&gt;
|2||27||52||76||94||119&lt;br /&gt;
|-&lt;br /&gt;
|3||30||57||79||97||125&lt;br /&gt;
|-&lt;br /&gt;
|4||32||61||81||100||130&lt;br /&gt;
|-&lt;br /&gt;
|5||35||66||83||103||137&lt;br /&gt;
|-&lt;br /&gt;
|6||37||70||86||106||144&lt;br /&gt;
|-&lt;br /&gt;
|7||39||75||88||109||151&lt;br /&gt;
|-&lt;br /&gt;
|8||42||79||91||112||159&lt;br /&gt;
|-&lt;br /&gt;
|9||44||84||93||115||167&lt;br /&gt;
|-&lt;br /&gt;
|10||47||88||95||118||175&lt;br /&gt;
|-&lt;br /&gt;
|11||49||93||98||121||184&lt;br /&gt;
|-&lt;br /&gt;
|12||51||98||100||124||193&lt;br /&gt;
|-&lt;br /&gt;
|13||54||102||102||127||202&lt;br /&gt;
|-&lt;br /&gt;
|14||56||107||105||129||212&lt;br /&gt;
|-&lt;br /&gt;
|15||59||111||107||132||220&lt;br /&gt;
|-&lt;br /&gt;
|16||61||116||110||135||224&lt;br /&gt;
|-&lt;br /&gt;
|17||63||120||112||138||230&lt;br /&gt;
|-&lt;br /&gt;
|18||66||125||114||141||238&lt;br /&gt;
|-&lt;br /&gt;
|19||68||129||117||144||248&lt;br /&gt;
|-&lt;br /&gt;
|20||71||134||119||147||261&lt;br /&gt;
|-&lt;br /&gt;
|21||73||139||121||150||269&lt;br /&gt;
|-&lt;br /&gt;
|22||75||143||124||153||279&lt;br /&gt;
|-&lt;br /&gt;
|23||78||148||126||156||291&lt;br /&gt;
|-&lt;br /&gt;
|24||80||152||129||159||307&lt;br /&gt;
|-&lt;br /&gt;
|25||83||157||131||162||326&lt;br /&gt;
|}&lt;br /&gt;
==Spawns==&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
|-&lt;br /&gt;
! Mob !! Level !! Part Of !! Location&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Mud Pugil}} || 30 || Overworld || [[Upper La Noscea]] (33, 25)&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Pugil (Enemy)}} || 2-4 || Overworld || [[Middle La Noscea]] (22, 22)&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Pugil (Enemy)}} || 6 || Overworld || [[Middle La Noscea]] (20, 18)&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Sastasha Pugil}} || 50 || Dungeon || {{i|Sastasha (Hard)}}&lt;br /&gt;
|-&lt;br /&gt;
|{{i|Sirius Pugil}}&lt;br /&gt;
|50&lt;br /&gt;
|Dungeon&lt;br /&gt;
|{{i|Pharos Sirius}}&lt;br /&gt;
|}&amp;lt;!--&lt;br /&gt;
{{#ask:[[Can be tamed into::{{FULLPAGENAME}}]]&lt;br /&gt;
|format=table&lt;br /&gt;
|?Located in&lt;br /&gt;
|?Has NPC level&lt;br /&gt;
}}--&amp;gt;&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Pugil (Beast).jpeg&lt;br /&gt;
Pugil (Beast) Glamoured.jpeg|Rank 25 Glamour&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Beast nav}}&lt;/div&gt;</summary>
		<author><name>Cevichelemon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Golem_(Beast)&amp;diff=1537094</id>
		<title>Golem (Beast)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Golem_(Beast)&amp;diff=1537094"/>
		<updated>2026-09-12T23:26:56Z</updated>

		<summary type="html">&lt;p&gt;Cevichelemon: spawns added and links added to spawn locations&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Beast infobox&lt;br /&gt;
| name = Golem&lt;br /&gt;
| description = Golems are magical constructs of clay or stone that have been imbued with temporary life. While most are artificially created by mages, natural manifestations have been documented under certain circumstances, particularly in conjunction with calamities and other periods of aetheric instability.&lt;br /&gt;
| image = golem (beast).png&lt;br /&gt;
| classification = Soulkin&lt;br /&gt;
| auto-attack = earth&lt;br /&gt;
| tamed-enemy = Sandstone Golem&lt;br /&gt;
| level = 29&lt;br /&gt;
| location = Southern Thanalan&lt;br /&gt;
| ability = Rockslide&lt;br /&gt;
| skill = Boulder Clap&lt;br /&gt;
| strength = 100&lt;br /&gt;
| intelligence = 200&lt;br /&gt;
| phys-resistance = 149&lt;br /&gt;
| mag-resistance = 128&lt;br /&gt;
| constitution = 326&lt;br /&gt;
| satiety = 2&lt;br /&gt;
| patch = 7.56&lt;br /&gt;
| id-gt = 23&lt;br /&gt;
| inflicts = &lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
===Crucible stat growth===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Rank !! Strength !! Intelligence !! Physical Resistance !! Magical Resistance !! Constitution&lt;br /&gt;
|-&lt;br /&gt;
|1||40||80||84||72||113&lt;br /&gt;
|-&lt;br /&gt;
|2||43||85||86||74||119&lt;br /&gt;
|-&lt;br /&gt;
|3||45||90||89||77||125&lt;br /&gt;
|-&lt;br /&gt;
|4||48||95||91||78||130&lt;br /&gt;
|-&lt;br /&gt;
|5||50||100||95||81||137&lt;br /&gt;
|-&lt;br /&gt;
|6||53||105||98||84||144&lt;br /&gt;
|-&lt;br /&gt;
|7||55||110||100||86||151&lt;br /&gt;
|-&lt;br /&gt;
|8||58||115||103||88||159&lt;br /&gt;
|-&lt;br /&gt;
|9||60||120||105||90||167&lt;br /&gt;
|-&lt;br /&gt;
|10||63||125||108||93||175&lt;br /&gt;
|-&lt;br /&gt;
|11||65||130||111||95||184&lt;br /&gt;
|-&lt;br /&gt;
|12||68||135||113||97||193&lt;br /&gt;
|-&lt;br /&gt;
|13||70||140||117||100||202&lt;br /&gt;
|-&lt;br /&gt;
|14||73||145||119||102||212&lt;br /&gt;
|-&lt;br /&gt;
|15||75||150||122||104||220&lt;br /&gt;
|-&lt;br /&gt;
|16||78||155||125||107||224&lt;br /&gt;
|-&lt;br /&gt;
|17||80||160||127||109||230&lt;br /&gt;
|-&lt;br /&gt;
|18||83||165||130||112||238&lt;br /&gt;
|-&lt;br /&gt;
|19||85||170||132||113||248&lt;br /&gt;
|-&lt;br /&gt;
|20||88||175||135||116||261&lt;br /&gt;
|-&lt;br /&gt;
|21||90||180||139||119||269&lt;br /&gt;
|-&lt;br /&gt;
|22||93||185||141||121||279&lt;br /&gt;
|-&lt;br /&gt;
|23||95||190||144||123||291&lt;br /&gt;
|-&lt;br /&gt;
|24||98||195||146||125||307&lt;br /&gt;
|-&lt;br /&gt;
|25||100||200||149||128||326&lt;br /&gt;
|}&lt;br /&gt;
==Spawns==&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
|-&lt;br /&gt;
! Mob !! Level !! Part Of !! Location&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Arkose Golem}} || 38 || {{i|Cutter&#039;s Cry}} || Dungeon&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Basalt Golem}} || 34 || Overworld || [[Outer La Noscea]] (14.5, 16.2)&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Basalt Golem}} || 31 || {{i|The Only Way Is Up}} || [[Outer La Noscea]] (17.0, 16.0)&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Sandstone Golem}} || 29 || Overworld || [[Southern Thanalan]] (23.0, 12.2)&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Clay Golem}} || 28 || Overworld || [[North Shroud]] (18.4, 28.7)&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Stone Golem}} || 25 || {{i|That Which Binds Us (FATE)}} || [[North Shroud]] (17.0, 28)&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Crater Golem}} || 43 || Overworld || [[Central Shroud]] (9.6 16.9)&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Nunyunuwi}} || 50 || S-Rank Hunt Mark || [[Southern Thanalan]]&lt;br /&gt;
|-&lt;br /&gt;
|{{i|Lunar Golem}}&lt;br /&gt;
|50&lt;br /&gt;
|{{i|The Second Coil of Bahamut - Turn 1}}&lt;br /&gt;
|Raid&lt;br /&gt;
|-&lt;br /&gt;
|{{i|U&#039;Ghamaro Golem}}&lt;br /&gt;
|49&lt;br /&gt;
|{{i|The Only Way Is Up}}&lt;br /&gt;
|[[Outer La Noscea]] (27,7)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{{#ask:[[Can be tamed into::{{FULLPAGENAME}}]]&lt;br /&gt;
|format=table&lt;br /&gt;
|?Located in&lt;br /&gt;
|?Has NPC level&lt;br /&gt;
}}--&amp;gt;&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Golem (Beast).jpeg&lt;br /&gt;
Golem (Beast) Glamoured.jpeg|Rank 25 Glamour&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Beast nav}}&lt;/div&gt;</summary>
		<author><name>Cevichelemon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Coblyn_(Beast)&amp;diff=1537092</id>
		<title>Coblyn (Beast)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Coblyn_(Beast)&amp;diff=1537092"/>
		<updated>2026-09-12T23:23:00Z</updated>

		<summary type="html">&lt;p&gt;Cevichelemon: added spawn&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Beast infobox&lt;br /&gt;
| name = Coblyn&lt;br /&gt;
| description = The coblyn is a creature of startling appearance that skitters around in search of ore to strengthen its own shell. As the colors and types of ore vary from region to region, so too does the coblyn&#039;s appearance. Furthermore, its tentacle-like appendages are highly poisonous and must not be consumed under any circumstances.&lt;br /&gt;
| image = coblyn (beast).png&lt;br /&gt;
| classification = Soulkin&lt;br /&gt;
| auto-attack = lightning&lt;br /&gt;
| tamed-enemy = Rusty Coblyn&lt;br /&gt;
| level = 6&lt;br /&gt;
| location = Western Thanalan&lt;br /&gt;
| ability = Vulcanize&lt;br /&gt;
| skill = Bestial Thunder&lt;br /&gt;
| strength = 83&lt;br /&gt;
| intelligence = 157&lt;br /&gt;
| phys-resistance = 175&lt;br /&gt;
| mag-resistance = 142&lt;br /&gt;
| constitution = 288&lt;br /&gt;
| satiety = 1&lt;br /&gt;
| patch = 7.56&lt;br /&gt;
| id-gt = 7&lt;br /&gt;
| inflicts = &lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
===Crucible stat growth===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Rank !! Strength !! Intelligence !! Physical Resistance !! Magical Resistance !! Constitution&lt;br /&gt;
|-&lt;br /&gt;
|1||25||48||99||80||100&lt;br /&gt;
|-&lt;br /&gt;
|2||27||52||102||82||105&lt;br /&gt;
|-&lt;br /&gt;
|3||30||57||105||85||110&lt;br /&gt;
|-&lt;br /&gt;
|4||32||61||108||88||115&lt;br /&gt;
|-&lt;br /&gt;
|5||35||66||111||90||121&lt;br /&gt;
|-&lt;br /&gt;
|6||37||70||115||93||127&lt;br /&gt;
|-&lt;br /&gt;
|7||39||75||118||95||133&lt;br /&gt;
|-&lt;br /&gt;
|8||42||79||121||98||140&lt;br /&gt;
|-&lt;br /&gt;
|9||44||84||124||101||147&lt;br /&gt;
|-&lt;br /&gt;
|10||47||88||127||103||154&lt;br /&gt;
|-&lt;br /&gt;
|11||49||93||131||106||162&lt;br /&gt;
|-&lt;br /&gt;
|12||51||98||134||108||170&lt;br /&gt;
|-&lt;br /&gt;
|13||54||102||137||111||178&lt;br /&gt;
|-&lt;br /&gt;
|14||56||107||140||114||187&lt;br /&gt;
|-&lt;br /&gt;
|15||59||111||143||116||194&lt;br /&gt;
|-&lt;br /&gt;
|16||61||116||147||119||198&lt;br /&gt;
|-&lt;br /&gt;
|17||63||120||150||121||203&lt;br /&gt;
|-&lt;br /&gt;
|18||66||125||153||124||210&lt;br /&gt;
|-&lt;br /&gt;
|19||68||129||156||126||219&lt;br /&gt;
|-&lt;br /&gt;
|20||71||134||159||129||230&lt;br /&gt;
|-&lt;br /&gt;
|21||73||139||163||132||237&lt;br /&gt;
|-&lt;br /&gt;
|22||75||143||166||134||246&lt;br /&gt;
|-&lt;br /&gt;
|23||78||148||169||137||257&lt;br /&gt;
|-&lt;br /&gt;
|24||80||152||172||139||271&lt;br /&gt;
|-&lt;br /&gt;
|25||83||157||175||142||288&lt;br /&gt;
|}&lt;br /&gt;
==Spawns==&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
|-&lt;br /&gt;
! Mob !! Level !! Part Of !! Location&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Rusty Coblyn}} || 3 || {{i|A Matter of Rust}} || [[Western Thanalan]] (23, 25)&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Rusty Coblyn}} || 6-8 || Overworld || [[Western Thanalan]] (21, 26)&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Copper Coblyn}} || 11 || Overworld || [[Western Thanalan]] (27, 17)&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Copperbell Coblyn}} || 17 || Dungeon || {{i|Copperbell Mines}}&lt;br /&gt;
|-&lt;br /&gt;
|{{i|Synthetic Doblyn}}&lt;br /&gt;
|48&lt;br /&gt;
|Overworld&lt;br /&gt;
|[[Outer La Noscea|Western Thanalan]] (21.8,6)&lt;br /&gt;
|}&amp;lt;!--{{#ask:[[Can be tamed into::{{FULLPAGENAME}}]]&lt;br /&gt;
|format=table&lt;br /&gt;
|?Located in&lt;br /&gt;
|?Has NPC level&lt;br /&gt;
}}--&amp;gt;&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Coblyn (Beast).jpeg&lt;br /&gt;
Coblyn (Beast) Glamoured.jpeg|Rank 25 Glamour&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Beast nav}}&lt;/div&gt;</summary>
		<author><name>Cevichelemon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Megalocrab_(Beast)&amp;diff=1537073</id>
		<title>Megalocrab (Beast)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Megalocrab_(Beast)&amp;diff=1537073"/>
		<updated>2026-09-12T22:52:53Z</updated>

		<summary type="html">&lt;p&gt;Cevichelemon: added spawns&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Beast infobox&lt;br /&gt;
| name = Megalocrab&lt;br /&gt;
| description = Megalocrabs dwell most notably in the coastal regions of La Noscea and upon the riverbanks of the Velodyna and Hathoeva. Within their unyielding carapaces hides flesh of unparalleled flavor, and dishes stewed within these durable shells have gained particular renown.&lt;br /&gt;
| image = megalocrab (beast).png&lt;br /&gt;
| classification = Wavekin&lt;br /&gt;
| auto-attack = Water&lt;br /&gt;
| tamed-enemy = Megalocrab (Enemy)&lt;br /&gt;
| level = 10&lt;br /&gt;
| location = Middle La Noscea&lt;br /&gt;
| ability = Bubble Shower&lt;br /&gt;
| skill = Drenching Blow&lt;br /&gt;
| strength = 83&lt;br /&gt;
| intelligence = 165&lt;br /&gt;
| phys-resistance = 150&lt;br /&gt;
| mag-resistance = 175&lt;br /&gt;
| constitution = 288&lt;br /&gt;
| satiety = 2&lt;br /&gt;
| patch = 7.56&lt;br /&gt;
| id-gt = 9&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
===Crucible stat growth===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Rank !! Strength !! Intelligence !! Physical Resistance !! Magical Resistance !! Constitution&lt;br /&gt;
|-&lt;br /&gt;
|1||25||50||85||99||100&lt;br /&gt;
|-&lt;br /&gt;
|2||27||55||87||102||105&lt;br /&gt;
|-&lt;br /&gt;
|3||30||60||90||105||110&lt;br /&gt;
|-&lt;br /&gt;
|4||32||64||93||108||115&lt;br /&gt;
|-&lt;br /&gt;
|5||35||69||96||111||121&lt;br /&gt;
|-&lt;br /&gt;
|6||37||74||98||115||127&lt;br /&gt;
|-&lt;br /&gt;
|7||39||79||101||118||133&lt;br /&gt;
|-&lt;br /&gt;
|8||42||84||104||121||140&lt;br /&gt;
|-&lt;br /&gt;
|9||44||88||107||124||147&lt;br /&gt;
|-&lt;br /&gt;
|10||47||93||109||127||154&lt;br /&gt;
|-&lt;br /&gt;
|11||49||98||112||131||162&lt;br /&gt;
|-&lt;br /&gt;
|12||51||103||115||134||170&lt;br /&gt;
|-&lt;br /&gt;
|13||54||108||117||137||178&lt;br /&gt;
|-&lt;br /&gt;
|14||56||112||120||140||187&lt;br /&gt;
|-&lt;br /&gt;
|15||59||117||123||143||194&lt;br /&gt;
|-&lt;br /&gt;
|16||61||122||126||147||198&lt;br /&gt;
|-&lt;br /&gt;
|17||63||127||128||150||203&lt;br /&gt;
|-&lt;br /&gt;
|18||66||131||131||153||210&lt;br /&gt;
|-&lt;br /&gt;
|19||68||136||134||156||219&lt;br /&gt;
|-&lt;br /&gt;
|20||71||141||137||159||230&lt;br /&gt;
|-&lt;br /&gt;
|21||73||146||139||163||237&lt;br /&gt;
|-&lt;br /&gt;
|22||75||151||142||166||246&lt;br /&gt;
|-&lt;br /&gt;
|23||78||155||145||169||257&lt;br /&gt;
|-&lt;br /&gt;
|24||80||160||148||172||271&lt;br /&gt;
|-&lt;br /&gt;
|25||83||165||150||175||288&lt;br /&gt;
|}&lt;br /&gt;
==Spawns==&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
|-&lt;br /&gt;
! Mob !! Level !! Part Of !! Location&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Megalocrab (Enemy)}} || 10-13 || Overworld || [[Middle La Noscea]] (16, 14)&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Snipper}} || 27 || {{i|Crab and Go}} || [[Eastern La Noscea]] (29, 35)&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Snipper}} || 32 || Overworld || [[Eastern La Noscea]] (31, 35)&lt;br /&gt;
|-&lt;br /&gt;
|{{i|Beryl Crab}}&lt;br /&gt;
|50&lt;br /&gt;
|{{i|Sastasha (Hard)}}&lt;br /&gt;
|Dungeon&lt;br /&gt;
|-&lt;br /&gt;
|{{i|Cave Crab}}&lt;br /&gt;
|50&lt;br /&gt;
|{{i|Sastasha (Hard)}}&lt;br /&gt;
|Dungeon&lt;br /&gt;
|}&amp;lt;!--{{#ask:[[Can be tamed into::{{FULLPAGENAME}}]]&lt;br /&gt;
|format=table&lt;br /&gt;
|?Located in&lt;br /&gt;
|?Has NPC level&lt;br /&gt;
}}--&amp;gt;&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Megalocrab (Beast).jpeg&lt;br /&gt;
Megalocrab (Beast) Glamoured.jpeg|Rank 25 Glamour&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Beast nav}}&lt;/div&gt;</summary>
		<author><name>Cevichelemon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Golem_(Beast)&amp;diff=1537037</id>
		<title>Golem (Beast)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Golem_(Beast)&amp;diff=1537037"/>
		<updated>2026-09-12T22:15:53Z</updated>

		<summary type="html">&lt;p&gt;Cevichelemon: added Tame&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Beast infobox&lt;br /&gt;
| name = Golem&lt;br /&gt;
| description = Golems are magical constructs of clay or stone that have been imbued with temporary life. While most are artificially created by mages, natural manifestations have been documented under certain circumstances, particularly in conjunction with calamities and other periods of aetheric instability.&lt;br /&gt;
| image = golem (beast).png&lt;br /&gt;
| classification = Soulkin&lt;br /&gt;
| auto-attack = earth&lt;br /&gt;
| tamed-enemy = Sandstone Golem&lt;br /&gt;
| level = 29&lt;br /&gt;
| location = Southern Thanalan&lt;br /&gt;
| ability = Rockslide&lt;br /&gt;
| skill = Boulder Clap&lt;br /&gt;
| strength = 100&lt;br /&gt;
| intelligence = 200&lt;br /&gt;
| phys-resistance = 149&lt;br /&gt;
| mag-resistance = 128&lt;br /&gt;
| constitution = 326&lt;br /&gt;
| satiety = 2&lt;br /&gt;
| patch = 7.56&lt;br /&gt;
| id-gt = 23&lt;br /&gt;
| inflicts = &lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
===Crucible stat growth===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Rank !! Strength !! Intelligence !! Physical Resistance !! Magical Resistance !! Constitution&lt;br /&gt;
|-&lt;br /&gt;
|1||40||80||84||72||113&lt;br /&gt;
|-&lt;br /&gt;
|2||43||85||86||74||119&lt;br /&gt;
|-&lt;br /&gt;
|3||45||90||89||77||125&lt;br /&gt;
|-&lt;br /&gt;
|4||48||95||91||78||130&lt;br /&gt;
|-&lt;br /&gt;
|5||50||100||95||81||137&lt;br /&gt;
|-&lt;br /&gt;
|6||53||105||98||84||144&lt;br /&gt;
|-&lt;br /&gt;
|7||55||110||100||86||151&lt;br /&gt;
|-&lt;br /&gt;
|8||58||115||103||88||159&lt;br /&gt;
|-&lt;br /&gt;
|9||60||120||105||90||167&lt;br /&gt;
|-&lt;br /&gt;
|10||63||125||108||93||175&lt;br /&gt;
|-&lt;br /&gt;
|11||65||130||111||95||184&lt;br /&gt;
|-&lt;br /&gt;
|12||68||135||113||97||193&lt;br /&gt;
|-&lt;br /&gt;
|13||70||140||117||100||202&lt;br /&gt;
|-&lt;br /&gt;
|14||73||145||119||102||212&lt;br /&gt;
|-&lt;br /&gt;
|15||75||150||122||104||220&lt;br /&gt;
|-&lt;br /&gt;
|16||78||155||125||107||224&lt;br /&gt;
|-&lt;br /&gt;
|17||80||160||127||109||230&lt;br /&gt;
|-&lt;br /&gt;
|18||83||165||130||112||238&lt;br /&gt;
|-&lt;br /&gt;
|19||85||170||132||113||248&lt;br /&gt;
|-&lt;br /&gt;
|20||88||175||135||116||261&lt;br /&gt;
|-&lt;br /&gt;
|21||90||180||139||119||269&lt;br /&gt;
|-&lt;br /&gt;
|22||93||185||141||121||279&lt;br /&gt;
|-&lt;br /&gt;
|23||95||190||144||123||291&lt;br /&gt;
|-&lt;br /&gt;
|24||98||195||146||125||307&lt;br /&gt;
|-&lt;br /&gt;
|25||100||200||149||128||326&lt;br /&gt;
|}&lt;br /&gt;
==Spawns==&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
|-&lt;br /&gt;
! Mob !! Level !! Part Of !! Location&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Arkose Golem}} || 38 || {{i|Cutter&#039;s Cry}} || Dungeon&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Basalt Golem}} || 34 || Overworld || Outer La Noscea (14.5, 16.2)&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Basalt Golem}} || 31 || {{i|The Only Way Is Up}} || Outer La Noscea (17.0, 16.0)&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Sandstone Golem}} || 29 || Overworld || Southern Thanalan (23.0, 12.2)&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Clay Golem}} || 28 || Overworld || North Shroud (18.4, 28.7)&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Stone Golem}} || 25 || {{i|That Which Binds Us (FATE)}} || North Shroud (17.0, 28)&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Crater Golem}} || 43 || Overworld || Central Shroud (9.6 16.9)&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Nunyunuwi}} || 50 || S-Rank Hunt Mark || Southern Thanalan&lt;br /&gt;
|-&lt;br /&gt;
|{{i|Lunar Golem}}&lt;br /&gt;
|50&lt;br /&gt;
|{{i|The Second Coil of Bahamut - Turn 1}}&lt;br /&gt;
|Raid&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{{#ask:[[Can be tamed into::{{FULLPAGENAME}}]]&lt;br /&gt;
|format=table&lt;br /&gt;
|?Located in&lt;br /&gt;
|?Has NPC level&lt;br /&gt;
}}--&amp;gt;&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Golem (Beast).jpeg&lt;br /&gt;
Golem (Beast) Glamoured.jpeg|Rank 25 Glamour&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Beast nav}}&lt;/div&gt;</summary>
		<author><name>Cevichelemon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Shale&amp;diff=1536290</id>
		<title>Shale</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Shale&amp;diff=1536290"/>
		<updated>2026-09-12T03:17:06Z</updated>

		<summary type="html">&lt;p&gt;Cevichelemon: few grammar fixes and small citations&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC infobox&lt;br /&gt;
| name = {{PAGENAME}}&lt;br /&gt;
| full-name = &lt;br /&gt;
| description = Now that things have settled, I&#039;m going to take another look at our data on Preservation.&amp;lt;br&amp;gt;Cahciua may no longer be with us, but you&#039;re always welcome here. We&#039;re all comrades now, and it&#039;s always a pleasure to see you.&lt;br /&gt;
| image = &lt;br /&gt;
| location = The Backroom&lt;br /&gt;
| coordinates = 6.0, 6.3&lt;br /&gt;
| title = &lt;br /&gt;
| gender = female&lt;br /&gt;
| age = &lt;br /&gt;
| race = Eldite&lt;br /&gt;
| clan = Duskwight&lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| profession = &lt;br /&gt;
| birthplace = &lt;br /&gt;
| organization = Oblivion&lt;br /&gt;
| relatives =&lt;br /&gt;
| spawn-condition = &lt;br /&gt;
| service = quest&lt;br /&gt;
| goal = &lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| voiceJP = Natsumi Fujiwara&lt;br /&gt;
| voiceEN = Olivia Morgan&lt;br /&gt;
| voiceFR = Marie Nonnenmacher&lt;br /&gt;
| voiceDE = Cornelia Waibel&lt;br /&gt;
}} __NOTOC__&lt;br /&gt;
==Quests Started==&lt;br /&gt;
{{quest list header}}&lt;br /&gt;
{{quest list row|Descent to the Foundation}}&lt;br /&gt;
{{quest list row|Targeted Tragedy}}&lt;br /&gt;
{{quest list row|A Darkness in the Heart}}&lt;br /&gt;
{{quest list row|A Calculated Evolution}}&lt;br /&gt;
{{quest list row|The Promise of Tomorrow}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==Quests Involved In==&lt;br /&gt;
{{quest list header}}&lt;br /&gt;
{{quest list row|Gives You Teeth}}&lt;br /&gt;
{{quest list row|A New Family}}&lt;br /&gt;
{{quest list row|A Royal Invitation}}&lt;br /&gt;
{{quest list row|In Search of the Past}}&lt;br /&gt;
{{quest list row|Among the Abandoned}}&lt;br /&gt;
{{quest list row|Crossroads (Quest)}}&lt;br /&gt;
{{quest list row|A Glimmer of the Past}}&lt;br /&gt;
{{quest list row|Memories of a Bygone Age}}&lt;br /&gt;
{{quest list row|The Meeting}}&lt;br /&gt;
{{quest list row|Shared Paths}}&lt;br /&gt;
{{quest list row|Seekers of Eternity}}&lt;br /&gt;
{{quest list row|My Memories and Yours}}&lt;br /&gt;
{{quest list row|Preservation Their Purpose}}&lt;br /&gt;
{{quest list row|A Terminal Invitation}}&lt;br /&gt;
{{quest list row|Blades in Waiting}}&lt;br /&gt;
{{quest list row|With the Winds}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
Shale had spent her entire lonely life beneath Everkeep&#039;s barrier. Her parents gone, and her memories of them, either due to a regulator or her having been too young to remember. She found this deeply disturbing but did not have the the willpower to commit to the choice of removing her [[regulator]]. Her skill with [[electrope]] led her to become an engineer, only for her to grow tired of her overly familiar coworkers. Eventually, a bar on True Vue offered her a position, and Shale discovered she didn&#039;t dislike the work due to being able to keep emotional distance from customers. During her breaks, Shale fell into the habit of slipping into the back alley with strong drinks and drinking herself unconscious. During one of these outtings, Shale would meet [[Cahciua]]. Initially rejecting Cahciua&#039;s offer to become her partner, Shale would come to find Cahciua as a regular visitor at her workplace. During these visits Cahciua would tell Shale stories of adventures, the world beyond the barrier, and her son [[Erenville|Elene&#039;shpya]]&#039;&#039;&#039;.&#039;&#039;&#039; The two would form a bond over these visits, until eventually Shale agreed to join Cahciua.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;Tales under the Golden Sun: [https://na.finalfantasyxiv.com/lodestone/special/tales_under_the_golden_sun/sidestory_07/#sidestory_07 Our Prologue: An Epliogue]&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Traveling to an abandoned mine within [[Earthen Sky Hideout|Earthen Sky]], Cahciua showed Shale components for a large transmitter that required construction. The two briefly exchanged conversations about life and death, and Shale began to have concerns over what would happen to her memories of Cahciua if she were to die. Despite this, Shale did not find the willpower to remove her regulator even when Cahciua insisted on rejecting the regulator. Shale began visiting Earthen Sky of her own accord and teaching Cahciua how to make use of her equipment. And after Cahciua returned injured, having run afoul of a mechanical sentry, Shale demanded she be made a fully fledged accomplice. Cahciua was unable to deny Shale, and revealed her plan to put a stop to [[Zoraal Ja|Zoraal Ja&#039;s]] rule over Alexandria. Cahciua would only allow her to assist from afar while she conducted reconnaissance herself. Though Shale was frustrated by this restriction, Cahciua never failed to show her gratitude.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Just before a solo reconnaissance mission to scout out a route to the private residence of Zoraal Ja, Cahciua equipped a regulator to ease Shale&#039;s concerns and suggested that perhaps they ought to bring on a few more companions. The signal from Cahciua&#039;s regulator disappeared mere hours later. Shale attempted to tear her regulator off in order to prevent the memory deletion, but it was too late, and she lost all her memories of Cahciua. Shale had nothing now, nothing but hard liquor and impotent anger. She picked fights with anyone and everyone, disregarding─welcoming, even─whatever harm might come her way.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Afterwards, Shale and [[Geode]] helped [[Cahciua]] (&#039;&#039;now using an [[outrunner]] to interact with the world outside [[Living Memory]]&#039;&#039;) in reforming [[Oblivion]]. After she and Geode got into a fight Cahciua convinced both of them to fight for a just cause. Intriguied by her ideas, Shale and Geode joined her. Cahciua suspected that another resistance existed, and thanks to Shale&#039;s talent in hacking they found traces of unauthorized access in [[the Backroom]] of the Neon Stein. Once they opened it, they realized it had been long abandoned. They found records of a group called &amp;quot;Oblivion&amp;quot;, and decided to carry on it&#039;s legacy&amp;lt;ref&amp;gt;{{i|My Memories and Yours}}, when speaking to Shale in Earthen Sky.&amp;lt;/ref&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
Shale and Geode became the de-facto leaders of Oblivion and operates the Backroom Office in [[Solution 9]]. With Geode&#039;s passing however, she has become the sole leader of Oblivion.&amp;lt;ref&amp;gt;[[The Endless Choice]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[My Memories and Yours]]&amp;lt;/ref&amp;gt; She is majorly involved in hacking the operative systems of [[Everkeep]] and encrypting data.&lt;br /&gt;
&lt;br /&gt;
With the implementation of memory restoration to regulators, Shale restored her memories of Cahciua and removed her regulator.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=packed heights=200px&amp;gt;&lt;br /&gt;
Shale fullbody.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==References==&lt;/div&gt;</summary>
		<author><name>Cevichelemon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Guttler_(NPC).jpg&amp;diff=1536115</id>
		<title>File:Guttler (NPC).jpg</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Guttler_(NPC).jpg&amp;diff=1536115"/>
		<updated>2026-09-11T22:25:19Z</updated>

		<summary type="html">&lt;p&gt;Cevichelemon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Cevichelemon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Shale&amp;diff=1536073</id>
		<title>Shale</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Shale&amp;diff=1536073"/>
		<updated>2026-09-11T19:40:16Z</updated>

		<summary type="html">&lt;p&gt;Cevichelemon: minor fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC infobox&lt;br /&gt;
| name = {{PAGENAME}}&lt;br /&gt;
| full-name = &lt;br /&gt;
| description = Now that things have settled, I&#039;m going to take another look at our data on Preservation.&amp;lt;br&amp;gt;Cahciua may no longer be with us, but you&#039;re always welcome here. We&#039;re all comrades now, and it&#039;s always a pleasure to see you.&lt;br /&gt;
| image = &lt;br /&gt;
| location = The Backroom&lt;br /&gt;
| coordinates = 6.0, 6.3&lt;br /&gt;
| title = &lt;br /&gt;
| gender = female&lt;br /&gt;
| age = &lt;br /&gt;
| race = Eldite&lt;br /&gt;
| clan = Duskwight&lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| profession = &lt;br /&gt;
| birthplace = &lt;br /&gt;
| organization = Oblivion&lt;br /&gt;
| relatives =&lt;br /&gt;
| spawn-condition = &lt;br /&gt;
| service = quest&lt;br /&gt;
| goal = &lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| voiceJP = Natsumi Fujiwara&lt;br /&gt;
| voiceEN = Olivia Morgan&lt;br /&gt;
| voiceFR = Marie Nonnenmacher&lt;br /&gt;
| voiceDE = Cornelia Waibel&lt;br /&gt;
}} __NOTOC__&lt;br /&gt;
==Quests Started==&lt;br /&gt;
{{quest list header}}&lt;br /&gt;
{{quest list row|Descent to the Foundation}}&lt;br /&gt;
{{quest list row|Targeted Tragedy}}&lt;br /&gt;
{{quest list row|A Darkness in the Heart}}&lt;br /&gt;
{{quest list row|A Calculated Evolution}}&lt;br /&gt;
{{quest list row|The Promise of Tomorrow}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==Quests Involved In==&lt;br /&gt;
{{quest list header}}&lt;br /&gt;
{{quest list row|Gives You Teeth}}&lt;br /&gt;
{{quest list row|A New Family}}&lt;br /&gt;
{{quest list row|A Royal Invitation}}&lt;br /&gt;
{{quest list row|In Search of the Past}}&lt;br /&gt;
{{quest list row|Among the Abandoned}}&lt;br /&gt;
{{quest list row|Crossroads (Quest)}}&lt;br /&gt;
{{quest list row|A Glimmer of the Past}}&lt;br /&gt;
{{quest list row|Memories of a Bygone Age}}&lt;br /&gt;
{{quest list row|The Meeting}}&lt;br /&gt;
{{quest list row|Shared Paths}}&lt;br /&gt;
{{quest list row|Seekers of Eternity}}&lt;br /&gt;
{{quest list row|My Memories and Yours}}&lt;br /&gt;
{{quest list row|Preservation Their Purpose}}&lt;br /&gt;
{{quest list row|A Terminal Invitation}}&lt;br /&gt;
{{quest list row|Blades in Waiting}}&lt;br /&gt;
{{quest list row|With the Winds}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
Shale had spent her entire lonely life beneath Everkeep&#039;s barrier. Her parents gone, and her memories of them, either due to a regulator or her having been too young to remember. She found this deeply disturbing but did not have the the willpower to commit to the choice of removing her [[regulator]]. Her skill with [[electrope]] led her to become an engineer, only for her to grow tired of her overly familiar coworkers. Eventually, a bar on True Vue offered her a position, and Shale discovered she didn&#039;t dislike the work due to being able to keep emotional distance from customers. During her breaks, Shale fell into the habit of slipping into the back alley with strong drinks and drink herself unconscious. During one of these outtings, Shale would meet [[Cahciua]]. Initially rejecting Cahciua&#039;s offer to become her partner, Shale would come to find Cahciua as a regular visitor at her workplace. During these visits Cahciua would tell Shale of adventures, the world beyond the barrier, and her son [[Erenville|Elene&#039;shpya]]&#039;&#039;&#039;.&#039;&#039;&#039; The two would form a bond over these visits, until eventually Shale agreed to join Cahciua.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;Tales under the Golden Sun: [https://na.finalfantasyxiv.com/lodestone/special/tales_under_the_golden_sun/sidestory_07/#sidestory_07 Our Prologue: An Epliogue]&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Traveling to an abandoned mine within [[Earthen Sky Hideout|Earthen Sky]], Cahciua showed Shale components for a large transmitter that required construction. The two briefly exchanged conversations about life and death, and Shale began to have concerns over what would happen to her memories of Cahciua if she were to die. Despite this, Shale did not find the willpower to remove her regulator. Shale began visiting Earthen Sky of her own accord and teaching Cahciua how to make use of her equipment. And after Cahciua returned injured, having run afoul of a mechanical sentry, Shale demanded she be made a fully fledged accomplice. Cahciua was unable to deny Shale, and revealed her plan to put a stop to [[Zoraal Ja|Zoraal Ja&#039;s]] rule over Alexandria. Cahciua would only allow her to assist from afar while she conducted reconnaissance herself. Though Shale was frustrated by this restriction, Cahciua never failed to show her gratitude.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Just before a solo reconnaissance mission to scout out a route to the private residence of Zoraal Ja, Cahciua equipped a regulator and suggested that perhaps they ought to bring on a few more companions. The signal from Cahciua&#039;s regulator disappeared mere hours later. Shale attempted to tear her regulator off in order to prevent the memory deletion, but it was too late, and she lost all her memories of Cahciua. Shale had nothing now, nothing but hard liquor and impotent anger. She picked fights with anyone and everyone, disregarding─welcoming, even─whatever harm might come her way.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Afterwards, Shale and [[Geode]] helped [[Cahciua]] to reform [[Oblivion]]. After she and Geode got into a fight Cahciua convinced both of them to fight for a just cause. Intriguied by her ideas, Shale and Geode joined her. Cahciua suspected that another resistance existed, and thanks to Shale&#039;s talent in hacking they found traces of unauthorized access in [[the Backroom]] of the Neon Stein. Once they opened it, they realized it had been long abandoned. They found records of a group called &amp;quot;Oblivion&amp;quot;, and decided to carry on it&#039;s legacy&amp;lt;ref&amp;gt;{{i|My Memories and Yours}}, when speaking to Shale in Earthen Sky.&amp;lt;/ref&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
Shale and Geode became the de-facto leaders of Oblivion and operates the Backroom Office in [[Solution 9]]. With Geode&#039;s passing however, she has become the sole leader of Oblivion. She is majorly involved in hacking the operative systems of [[Everkeep]] and encrypting data.&lt;br /&gt;
&lt;br /&gt;
With the implementation of memory restoration to regulators, Shale restored her memories of Cahciua and removed her regulator.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=packed heights=200px&amp;gt;&lt;br /&gt;
Shale fullbody.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==References==&lt;/div&gt;</summary>
		<author><name>Cevichelemon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Cahciua&amp;diff=1536067</id>
		<title>Cahciua</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Cahciua&amp;diff=1536067"/>
		<updated>2026-09-11T19:32:18Z</updated>

		<summary type="html">&lt;p&gt;Cevichelemon: Added Cahciua lore&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC infobox&lt;br /&gt;
| name = {{PAGENAME}}&lt;br /&gt;
| description =“Wherever your journeys take you, keep me close to your heart, will you? I should like to be there, to see what I haven&#039;t seen.” &lt;br /&gt;
| description-source =&lt;br /&gt;
| image = Cahciua.jpg, Coming to Ul&#039;dah; Cahciua (Shetona).jpg, Those Who Live Forever&lt;br /&gt;
| location =&lt;br /&gt;
| coordinates = &lt;br /&gt;
| dungeon = &lt;br /&gt;
| raid = &lt;br /&gt;
| trial = &lt;br /&gt;
| title =&lt;br /&gt;
| gender = Female&lt;br /&gt;
| age =Over 100&lt;br /&gt;
| race = Shetona&lt;br /&gt;
| clan = Rava&lt;br /&gt;
| class =&lt;br /&gt;
| job =&lt;br /&gt;
| profession = &lt;br /&gt;
| birthplace =&lt;br /&gt;
| organization = Endless,Oblivion&lt;br /&gt;
| relatives = [[Erenville]] (son)&lt;br /&gt;
| level =&lt;br /&gt;
| aggression =&lt;br /&gt;
| element = &lt;br /&gt;
| spawn-condition =&lt;br /&gt;
| goal =&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| voiceJP = Sayuri Yahagi&lt;br /&gt;
| voiceEN = Michelle Asante&lt;br /&gt;
| voiceFR = Paméla Ravassard&lt;br /&gt;
| voiceDE = Silke Matthias&lt;br /&gt;
}} __NOTOC__&lt;br /&gt;
[[File:Cahciua (Shetona).jpg|right|thumb|300px|Cahciua’s original appearance]]&lt;br /&gt;
==Quests Started==&lt;br /&gt;
{{quest list header}}&lt;br /&gt;
{{quest list row|Embracing Oblivion}}&lt;br /&gt;
{{quest list row|Unto the Summit}}&lt;br /&gt;
{{quest list row|The Resilient Son}}&lt;br /&gt;
{{quest list row|The Land of Dreams}}&lt;br /&gt;
{{quest list row|The Sanctuary of the Strong}}&lt;br /&gt;
{{quest list row|An Explorer&#039;s Delight}}&lt;br /&gt;
{{quest list row|In Search of Discovery}}&lt;br /&gt;
{{quest list row|A Journey Never-ending}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==Quests Involved In==&lt;br /&gt;
{{quest list header}}&lt;br /&gt;
{{quest list row|Gone and Forgotten}}&lt;br /&gt;
{{quest list row|Solution Nine (Quest)}}&lt;br /&gt;
{{quest list row|A Comforting Hand}}&lt;br /&gt;
{{quest list row|Those Who Live Forever}}&lt;br /&gt;
{{quest list row|In Serenity and Sorrow}}&lt;br /&gt;
{{quest list row|Leafing through the Past}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
{{NPC location table header}}&lt;br /&gt;
{{NPC location info|Living Memory|18.9,32.5|-}}&lt;br /&gt;
{{NPC location info|Heritage Found|15.6,4.9|-}}&lt;br /&gt;
{{NPC location info|Earthen Sky Hideout|6.4,5.9|-}}&lt;br /&gt;
{{NPC location info|Heritage Found|31.2,11.6|-}}&lt;br /&gt;
{{NPC location info|Heritage Found|30.6,12|-}}&lt;br /&gt;
{{NPC location info|Earthen Sky Hideout|6.1,6.3|-}}&lt;br /&gt;
{{NPC location info|Summit of Everkeep|6.2,6.2|-}}&lt;br /&gt;
{{NPC location info|Heritage Found|9.3,10.2|-}}&lt;br /&gt;
{{NPC location info|Heritage Found|15.6,5.1|-}}&lt;br /&gt;
{{NPC location info|The Backroom|6,6.3|-}}&lt;br /&gt;
{{NPC location info|The Backroom|6.2,6.3|-}}&lt;br /&gt;
{{NPC location info|The Backroom|6.1,6.3|-}}&lt;br /&gt;
{{NPC location info|Living Memory|11.8,7.4|-}}&lt;br /&gt;
{{NPC location info|Living Memory|17.9,32.3|-}}&lt;br /&gt;
{{NPC location info|Living Memory|11.1,12.6|-}}&lt;br /&gt;
{{NPC location info|Living Memory|14.9,18.8|-}}&lt;br /&gt;
{{NPC location info|Heritage Found|26.8,11.4|-}}&lt;br /&gt;
{{NPC location info|Living Memory|16.7,20.1|-}}&lt;br /&gt;
{{NPC location info|Living Memory|17.8,22.7|-}}&lt;br /&gt;
{{NPC location info|Living Memory|22.2,36.9|-}}&lt;br /&gt;
{{NPC location info|Living Memory|31.2,14.9|-}}&lt;br /&gt;
{{NPC location info|Living Memory|26.7,17.8|-}}&lt;br /&gt;
{{NPC location info|Living Memory|36.4,25.8|-}}&lt;br /&gt;
{{NPC location info|Living Memory|7.5,27.8|-}}&lt;br /&gt;
{{NPC location info|Living Memory|12.7,30.7|-}}&lt;br /&gt;
{{NPC location info|Living Memory|16.5,20.1|-}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Lore ==&lt;br /&gt;
A [[Viera|Shetona]] of the [[Yyasulani]] region of [[Tural]], Cahciua is the loving mother and demanding mentor both of [[Erenville|Elene&#039;shpya]], also known as Erenville. While raising Erenville, she set her child the task of discovering the legendary city of gold ere she would consider his tutelage complete.&amp;lt;ref&amp;gt;[[Unending Codex: Erenville]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Caught within the Dome over Yyasulani upon its creation, her Shetona beliefs about the importance of the cycle of life and death led her to reject the use of a [[regulator]] and oppose the rule of [[Zoraal Ja]]. She began taking interest in recruiting [[Shale]], meeting the woman in a back alley of True Vue. In trying to recruit Shale, Cahciua became a regular visitor at her workplace. During these visits Cahciua would tell Shale of past adventures, the world beyond the barrier, and her son [[Erenville|Elene&#039;shpya]]&#039;&#039;&#039;.&#039;&#039;&#039; The two would form a bond over these visits, until eventually Shale agreed to join Cahciua. Cahciua however did not initially disclose her goal to oppose Zoraal Ja, rather seeking Shale&#039;s assistance in constructing a large transmitter in [[Earthen Sky Hideout|Earthen Sky]]. During this time, Cahciua would attempt to convince Shale to abandon the use of her regulator, but did not succeed in convincing her.&amp;lt;ref name=&amp;quot;:02&amp;quot;&amp;gt;Tales under the Golden Sun: [https://na.finalfantasyxiv.com/lodestone/special/tales_under_the_golden_sun/sidestory_07/#sidestory_07 Our Prologue: An Epliogue]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After Cahciua returned injured, having run afoul of a mechanical sentry, Shale demanded she be made a fully fledged accomplice. Cahciua was unable to deny Shale, and revealed to the eldite woman her plan to put a stop to [[Zoraal Ja]]. Cahciua however only allowed Shale to assist from afar while she conducted reconnaissance herself. During a solo reconnaissance mission to scout out a route to the private residence of Zoraal Ja, Cahciua felt Shale&#039;s unease and equipped a regulator in order to reassure her. She also expressed an interest in recruiting more allies to their cause. The signal from Cahciua&#039;s regulator disappeared mere hours later, and her memory was wiped from Shale&#039;s mind, confirming her passing away.&amp;lt;ref name=&amp;quot;:02&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As an [[Endless]] residing in [[Living Memory]], Cahciua did not give up on resisting Zoraal Ja&#039;s rule and opposing the creation of Endless. She would use an [[outrunner]] to reconnect herself to Alexandria remotely. Cahciua formed bonds once more with Shale and [[Geode]] after breaking a fight between the two of them up and recruiting them to fight for a just cause. Intriguied by her ideas, Shale and Geode joined her. Cahciua suspected that another resistance existed, and thanks to Shale&#039;s talent in hacking they found traces of unauthorized access in [[the Backroom]] of the Neon Stein. Once they opened it, they realized it had been long abandoned. They found records of a group called &amp;quot;Oblivion&amp;quot;, and decided to carry on it&#039;s legacy.&amp;lt;ref&amp;gt;{{i|My Memories and Yours}}, when speaking to Shale in Earthen Sky.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As the leader of [[Oblivion]], Cahciua continued to expand the resistance movement and oppose Zoraal ja&#039;s rule. Ultimately, however, there was little Oblivion could do to effectively stop the King of Resolve. When the [[Warrior of Light]] arrived in the Dome after the events of [[Vanguard]] however, Cahciua took an interest in them and sought their aid. She would encounter Erenville once more, disclosing that it was her to him and happy to be reunited with her now grown son. She did not however, reveal that she was an Endless and had already passed away for some time already.&amp;lt;ref&amp;gt;[[On the Cloud]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Embracing Oblivion]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cahciua guided Oblivion to assist the Warrior of Light during their time in [[Solution Nine]]. When Zoraal Ja initiated an attack on the people of Alexandria to harvest their souls, Cahciua not only participated in the defense of Alexandria by treating the wounded, but also assisted in preparing the intelligence to reach and strike Zoraal Ja directly. During the events of [[Origenics]], Cahciua joined the assault in her outrunner, providing assistance and guidance to the team as they made their way to the upper floor of the [[Everkeep]].&amp;lt;ref&amp;gt;[[The Protector and the Destroyer]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Unto the Summit]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After the defeat of Zoraal Ja, due to the betrayal of [[Sphene|Queen Sphene]], Cahciua&#039;s drone would have its connection severed. The lack of ability to contact anyone beyond Living Memory seeing her leadership of Oblivion come to an end. With this event, her allies from beyond the Dome and her son Erenville became aware that Cahciua was herself an endless.&amp;lt;ref&amp;gt;[[The Resilient Son]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cahciua would later greet the [[Warrior of Light]], [[Krile]], [[G&#039;raha Tia]], Erenville, and [[Wuk Lamat]] in Living Memory upon their arrival at [[Canal Town]]. Guiding them through the area, she would assist them in shutting down the terminals to bring an end to the Endless. In the end, she insisted to Erenville that he be the one to shut down the terminal that her endless form was residing within. Though Erenville was resistant at first, she reassured and convinced him that this what was she wanted, and that she was proud of the man he had become. With Erenville shutting down the terminal, Cahciua ceased to exist, her ultimate goal of bringing about the end of the Endless and restoring the natural order of life and death complete.&amp;lt;ref&amp;gt;[[Those Who Live Forever]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[A Journey Never-ending]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
As an [[Endless]], Cahciua&#039;s original appearance is only seen in [[Living Memory]].&lt;br /&gt;
&lt;br /&gt;
Cahciua will sometimes refer to [[Erenville]] as &amp;quot;&#039;&#039;fussy little bunbun&#039;&#039;&amp;quot;.&lt;/div&gt;</summary>
		<author><name>Cevichelemon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Shale&amp;diff=1536024</id>
		<title>Shale</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Shale&amp;diff=1536024"/>
		<updated>2026-09-11T18:06:44Z</updated>

		<summary type="html">&lt;p&gt;Cevichelemon: added citation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC infobox&lt;br /&gt;
| name = {{PAGENAME}}&lt;br /&gt;
| full-name = &lt;br /&gt;
| description = Now that things have settled, I&#039;m going to take another look at our data on Preservation.&amp;lt;br&amp;gt;Cahciua may no longer be with us, but you&#039;re always welcome here. We&#039;re all comrades now, and it&#039;s always a pleasure to see you.&lt;br /&gt;
| image = &lt;br /&gt;
| location = The Backroom&lt;br /&gt;
| coordinates = 6.0, 6.3&lt;br /&gt;
| title = &lt;br /&gt;
| gender = female&lt;br /&gt;
| age = &lt;br /&gt;
| race = Eldite&lt;br /&gt;
| clan = Duskwight&lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| profession = &lt;br /&gt;
| birthplace = &lt;br /&gt;
| organization = Oblivion&lt;br /&gt;
| relatives =&lt;br /&gt;
| spawn-condition = &lt;br /&gt;
| service = quest&lt;br /&gt;
| goal = &lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| voiceJP = Natsumi Fujiwara&lt;br /&gt;
| voiceEN = Olivia Morgan&lt;br /&gt;
| voiceFR = Marie Nonnenmacher&lt;br /&gt;
| voiceDE = Cornelia Waibel&lt;br /&gt;
}} __NOTOC__&lt;br /&gt;
==Quests Started==&lt;br /&gt;
{{quest list header}}&lt;br /&gt;
{{quest list row|Descent to the Foundation}}&lt;br /&gt;
{{quest list row|Targeted Tragedy}}&lt;br /&gt;
{{quest list row|A Darkness in the Heart}}&lt;br /&gt;
{{quest list row|A Calculated Evolution}}&lt;br /&gt;
{{quest list row|The Promise of Tomorrow}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==Quests Involved In==&lt;br /&gt;
{{quest list header}}&lt;br /&gt;
{{quest list row|Gives You Teeth}}&lt;br /&gt;
{{quest list row|A New Family}}&lt;br /&gt;
{{quest list row|A Royal Invitation}}&lt;br /&gt;
{{quest list row|In Search of the Past}}&lt;br /&gt;
{{quest list row|Among the Abandoned}}&lt;br /&gt;
{{quest list row|Crossroads (Quest)}}&lt;br /&gt;
{{quest list row|A Glimmer of the Past}}&lt;br /&gt;
{{quest list row|Memories of a Bygone Age}}&lt;br /&gt;
{{quest list row|The Meeting}}&lt;br /&gt;
{{quest list row|Shared Paths}}&lt;br /&gt;
{{quest list row|Seekers of Eternity}}&lt;br /&gt;
{{quest list row|My Memories and Yours}}&lt;br /&gt;
{{quest list row|Preservation Their Purpose}}&lt;br /&gt;
{{quest list row|A Terminal Invitation}}&lt;br /&gt;
{{quest list row|Blades in Waiting}}&lt;br /&gt;
{{quest list row|With the Winds}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
Shale had spent her entire lonely life beneath Everkeep&#039;s barrier. Her parents gone, and her memories of them, either due to a regulator or her having been too young to remember. She found this deeply disturbing but did not have the the willpower to commit to the choice of removing her [[regulator]]. Her skill with [[electrope]] led her to become an engineer, only for her to grow tired of her overly familiar coworkers. Eventually, a bar on True Vue offered her a position, and Shale discovered she didn&#039;t dislike the work due to being able to keep emotional distance from customers. During her breaks, Shale fell into the habit of slipping into the back alley with strong drinks and drink herself unconscious. During one of these outtings, Shale would meet [[Cahciua]]. Initially rejecting Cahciua&#039;s offer to become her partner, Shale would come to find Cahciua as a regular visitor at her workplace. During these visits Cahciua would tell Shale of adventures, the world beyond the barrier, and her son [[Erenville|Elene&#039;shpya]]&#039;&#039;&#039;.&#039;&#039;&#039; The two would form a bond over these visits, until eventually Shale agreed to join Cahciua.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;Tales under the Golden Sun: [https://na.finalfantasyxiv.com/lodestone/special/tales_under_the_golden_sun/sidestory_07/#sidestory_07 Our Prologue: An Epliogue]&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Traveling to an abandoned mine within [[Earthen Sky Hideout|Earthen Sky]], Cahciua showed Shale components for a large transmitter that required construction. The two briefly exchanged conversations about life and death, and Shale began to have concerns over what would happen to her memories of Cahciua if she were to die. Despite this, Shale did not find the willpower to remove her regulator. Shale began visiting Earthen Sky of her own accord and teaching Cahciua how to make use of her equipment. And after Cahciua returned injured, having run afoul of a mechanical sentry, Shale demanded she be made a fully fledged accomplice. Cahciua was unable to deny Shale, and revealed her plan to put a stop to [[Zoraal Ja|Zoraal Ja&#039;s]] rule over Alexandria. Cahciua would only allow her to assist from afar while she conducted reconnaissance herself. Though Shale was frustrated by this restriction, Cahciua never failed to show her gratitude.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Just before a solo reconnaissance mission to scout out a route to the private residence of Zoraal Ja, Cahciua equipped a regulator and suggested that perhaps they ought to bring on a few more companions. The signal from Cahciua&#039;s regulator disappeared mere hours later. Shale attempted to tear her regulator off in order to prevent the memory deletion, but it was too late, and she lost all her memories of Cahciua. Shale had nothing now, nothing but hard liquor and impotent anger. She picked fights with anyone and everyone, disregarding─welcoming, even─whatever harm might come her way.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Afterwards, Shale and [[Geode]] helped [[Cahciua]] to reform [[Oblivion]]. After she and Geode got into a fight Cahciua convinced both of them to fight for a just cause. Intriguied by her ideas, Shale and Geode joined her. Cahciua suspected that another resistance existed, and thanks to Shale&#039;s talent in hacking they found traces of unauthorized access in [[the Backroom]] of the Neon Stein. Once they opened it, they realized it had been long abandoned. They found records of a group called &amp;quot;Oblivion&amp;quot;, and decided to carry on it&#039;s legacy&amp;lt;ref&amp;gt;{{i|My Memories and Yours}}, when speaking to Shale in Earthen Sky.&amp;lt;/ref&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
Shale and Geode became the is de-facto leaders of Oblivion and operates the Backroom Office in [[Solution 9]]. She is majorly involved in hacking the operative systems of [[Everkeep]] and encrypting data.&lt;br /&gt;
&lt;br /&gt;
With the implementation of memory restoration to regulators, Shale restored her memories of Cahciua and removed her regulator.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=packed heights=200px&amp;gt;&lt;br /&gt;
Shale fullbody.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==References==&lt;/div&gt;</summary>
		<author><name>Cevichelemon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Shale&amp;diff=1536023</id>
		<title>Shale</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Shale&amp;diff=1536023"/>
		<updated>2026-09-11T18:06:16Z</updated>

		<summary type="html">&lt;p&gt;Cevichelemon: Added lore from Our Prologue: An Epilogue&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC infobox&lt;br /&gt;
| name = {{PAGENAME}}&lt;br /&gt;
| full-name = &lt;br /&gt;
| description = Now that things have settled, I&#039;m going to take another look at our data on Preservation.&amp;lt;br&amp;gt;Cahciua may no longer be with us, but you&#039;re always welcome here. We&#039;re all comrades now, and it&#039;s always a pleasure to see you.&lt;br /&gt;
| image = &lt;br /&gt;
| location = The Backroom&lt;br /&gt;
| coordinates = 6.0, 6.3&lt;br /&gt;
| title = &lt;br /&gt;
| gender = female&lt;br /&gt;
| age = &lt;br /&gt;
| race = Eldite&lt;br /&gt;
| clan = Duskwight&lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| profession = &lt;br /&gt;
| birthplace = &lt;br /&gt;
| organization = Oblivion&lt;br /&gt;
| relatives =&lt;br /&gt;
| spawn-condition = &lt;br /&gt;
| service = quest&lt;br /&gt;
| goal = &lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| voiceJP = Natsumi Fujiwara&lt;br /&gt;
| voiceEN = Olivia Morgan&lt;br /&gt;
| voiceFR = Marie Nonnenmacher&lt;br /&gt;
| voiceDE = Cornelia Waibel&lt;br /&gt;
}} __NOTOC__&lt;br /&gt;
==Quests Started==&lt;br /&gt;
{{quest list header}}&lt;br /&gt;
{{quest list row|Descent to the Foundation}}&lt;br /&gt;
{{quest list row|Targeted Tragedy}}&lt;br /&gt;
{{quest list row|A Darkness in the Heart}}&lt;br /&gt;
{{quest list row|A Calculated Evolution}}&lt;br /&gt;
{{quest list row|The Promise of Tomorrow}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==Quests Involved In==&lt;br /&gt;
{{quest list header}}&lt;br /&gt;
{{quest list row|Gives You Teeth}}&lt;br /&gt;
{{quest list row|A New Family}}&lt;br /&gt;
{{quest list row|A Royal Invitation}}&lt;br /&gt;
{{quest list row|In Search of the Past}}&lt;br /&gt;
{{quest list row|Among the Abandoned}}&lt;br /&gt;
{{quest list row|Crossroads (Quest)}}&lt;br /&gt;
{{quest list row|A Glimmer of the Past}}&lt;br /&gt;
{{quest list row|Memories of a Bygone Age}}&lt;br /&gt;
{{quest list row|The Meeting}}&lt;br /&gt;
{{quest list row|Shared Paths}}&lt;br /&gt;
{{quest list row|Seekers of Eternity}}&lt;br /&gt;
{{quest list row|My Memories and Yours}}&lt;br /&gt;
{{quest list row|Preservation Their Purpose}}&lt;br /&gt;
{{quest list row|A Terminal Invitation}}&lt;br /&gt;
{{quest list row|Blades in Waiting}}&lt;br /&gt;
{{quest list row|With the Winds}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
Shale had spent her entire lonely life beneath Everkeep&#039;s barrier. Her parents gone, and her memories of them, either due to a regulator or her having been too young to remember. She found this deeply disturbing but did not have the the willpower to commit to the choice of removing her [[regulator]]. Her skill with [[electrope]] led her to become an engineer, only for her to grow tired of her overly familiar coworkers. Eventually, a bar on True Vue offered her a position, and Shale discovered she didn&#039;t dislike the work due to being able to keep emotional distance from customers. During her breaks, Shale fell into the habit of slipping into the back alley with strong drinks and drink herself unconscious. During one of these outtings, Shale would meet [[Cahciua]]. Initially rejecting Cahciua&#039;s offer to become her partner, Shale would come to find Cahciua as a regular visitor at her workplace. During these visits Cahciua would tell Shale of adventures, the world beyond the barrier, and her son [[Erenville|Elene&#039;shpya]]&#039;&#039;&#039;.&#039;&#039;&#039; The two would form a bond over these visits, until eventually Shale agreed to join Cahciua.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;Tales under the Golden Sun: [https://na.finalfantasyxiv.com/lodestone/special/tales_under_the_golden_sun/sidestory_07/#sidestory_07 Our Prologue: An Epliogue]&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Traveling to an abandoned mine within [[Earthen Sky Hideout|Earthen Sky]], Cahciua showed Shale components for a large transmitter that required construction. The two briefly exchanged conversations about life and death, and Shale began to have concerns over what would happen to her memories of Cahciua if she were to die. Despite this, Shale did not find the willpower to remove her regulator. Shale began visiting Earthen Sky of her own accord and teaching Cahciua how to make use of her equipment. And after Cahciua returned injured, having run afoul of a mechanical sentry, Shale demanded she be made a fully fledged accomplice. Cahciua was unable to deny Shale, and revealed her plan to put a stop to [[Zoraal Ja|Zoraal Ja&#039;s]] rule over Alexandria. Cahciua would only allow her to assist from afar while she conducted reconnaissance herself. Though Shale was frustrated by this restriction, Cahciua never failed to show her gratitude.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Just before a solo reconnaissance mission to scout out a route to the private residence of Zoraal Ja, Cahciua equipped a regulator and suggested that perhaps they ought to bring on a few more companions. The signal from Cahciua&#039;s regulator disappeared mere hours later. Shale attempted to tear her regulator off in order to prevent the memory deletion, but it was too late, and she lost all her memories of Cahciua. Shale had nothing now, nothing but hard liquor and impotent anger. She picked fights with anyone and everyone, disregarding─welcoming, even─whatever harm might come her way.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Afterwards, Shale and [[Geode]] helped [[Cahciua]] to reform [[Oblivion]]. After she and Geode got into a fight Cahciua convinced both of them to fight for a just cause. Intriguied by her ideas, Shale and Geode joined her. Cahciua suspected that another resistance existed, and thanks to Shale&#039;s talent in hacking they found traces of unauthorized access in [[the Backroom]] of the Neon Stein. Once they opened it, they realized it had been long abandoned. They found records of a group called &amp;quot;Oblivion&amp;quot;, and decided to carry on it&#039;s legacy&amp;lt;ref&amp;gt;{{i|My Memories and Yours}}, when speaking to Shale in Earthen Sky.&amp;lt;/ref&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
Shale and Geode became the is de-facto leaders of Oblivion and operates the Backroom Office in [[Solution 9]]. She is majorly involved in hacking the operative systems of [[Everkeep]] and encrypting data.&lt;br /&gt;
&lt;br /&gt;
With the implementation of memory restoration to regulators, Shale restored her memories of Cahciua and removed her regulator.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=packed heights=200px&amp;gt;&lt;br /&gt;
Shale fullbody.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==References==&lt;/div&gt;</summary>
		<author><name>Cevichelemon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Side_Stories&amp;diff=1536017</id>
		<title>Side Stories</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Side_Stories&amp;diff=1536017"/>
		<updated>2026-09-11T17:18:04Z</updated>

		<summary type="html">&lt;p&gt;Cevichelemon: added Our Prologue: An Epilogue&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spoiler}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Side Stories&#039;&#039;&#039; is the overall term for the officially published Side Stories by Square Enix. These are additional stories published to enhance lore, world-building and characters within &#039;&#039;&#039;Finaly Fantasy XIV&#039;&#039;&#039;. They are published on the [[Lodestone]] for free.&lt;br /&gt;
&lt;br /&gt;
Usually, these short stories are published after the respective expansion packs and patches released. The intention is to read them &#039;&#039;after&#039;&#039; their respective expansion and patches, since they contain &#039;&#039;&#039;Spoilers&#039;&#039;&#039; for the ongoing story.&lt;br /&gt;
&lt;br /&gt;
For immersion reasons, some stories have a toggle between &#039;&#039;&#039;Warrior of Light: Male&#039;&#039;&#039; and &#039;&#039;&#039;Warrior of Light: Female&#039;&#039;&#039;, so the player can chose in which gender their Warrior of Light should be addressed as.&lt;br /&gt;
&lt;br /&gt;
They can be accessed on their own category called [https://na.finalfantasyxiv.com/lodestone/playguide/#side_storyes Side Stories]. Lore stories published on the [[Patch 1.23b|Legacy]] version of the Lodestone can be read on wiki pages dedicated to the periodicals they were published under: [[The Raven]], [[The Mythril Eye]], and [[The Harbor Herald]].&lt;br /&gt;
&lt;br /&gt;
Additional stories along those that have been posted on the lodestone have been published in the [[Chronicles of Light]] book series.&lt;br /&gt;
&lt;br /&gt;
==Tales from the Calamity==&lt;br /&gt;
[[File:tales_from_the_calamity_cover.jpg|thumb|Banner for &#039;&#039;Tales from the Calamity&#039;&#039; from the [https://na.finalfantasyxiv.com/lodestone/playguide/#side_storyes| Lodestone] page]]&lt;br /&gt;
&lt;br /&gt;
This set of short stories contain content and spoilers up to [[Patch 2.0]]. The stories can be accessed [https://www.finalfantasyxiv.com/anniversary/na/detail/memoir_5.html?rgn=na&amp;amp;lng=en&amp;amp;utm_source=lodestone&amp;amp;utm_medium=pc_playguide&amp;amp;utm_campaign=na_2014short_stories&amp;amp;_gl=1*zta46z*_gcl_au*MjAyNTgyMTM2Ny4xNzY1NzE4MzEz&amp;amp;_ga=2.264528143.1866607770.1769333403-863611634.1765839147 here].&lt;br /&gt;
&lt;br /&gt;
*Where Victory and Glory Lead&lt;br /&gt;
[[Merlwyb]] commands the Maelstrom in the Battle of Carteneau and orders a retreat. She wakes up on the ship back to Limsa Lominsa.&lt;br /&gt;
&lt;br /&gt;
*The Sultana&#039;s Seven&lt;br /&gt;
[[Nanamo]] watches the Immortal Flames leaving Ul&#039;dah for the Battle of Carteneau. Once the battle is over, she headed into the city, where chaos emerged.&lt;br /&gt;
&lt;br /&gt;
*Of Friends Lost and Found&lt;br /&gt;
[[Kan-E-Senna]] walks the Carteneau Flats after the battle is over. She spares the life of a Garlean, and meets members of the Cirlce of Knowing.&lt;br /&gt;
&lt;br /&gt;
*The Walker&#039;s Path&lt;br /&gt;
[[Minfilia]] receives a late nameday present from [[Thancred]] in the Quicksand prior to the Umbral Calamity.&lt;br /&gt;
&lt;br /&gt;
*In Louisoix&#039;s Wake&lt;br /&gt;
[[Alphinaud]] and [[Alisaie]] watch the vessel with which their grandfather [[Louisoix]] leave port, recalling the day when they received their grimoires.&lt;br /&gt;
&lt;br /&gt;
==Tales from the Dragonsong War==&lt;br /&gt;
[[File:tales_from_the_dragonsong_war.jpg|thumb|Banner for &#039;&#039;Tales from the Calamity&#039;&#039; from the [https://na.finalfantasyxiv.com/lodestone/playguide/#side_storyes| Lodestone] page]]&lt;br /&gt;
&lt;br /&gt;
This set of short stories contain content and spoilers up to [[Patch 3.3]]. The stories can be accessed [https://na.finalfantasyxiv.com/lodestone/special/2015/short_stories/?utm_source=lodestone&amp;amp;utm_medium=pc_playguide&amp;amp;utm_campaign=na_2015short_stories#sidestory_01 here].&lt;br /&gt;
&lt;br /&gt;
*Through Fire and Blood&lt;br /&gt;
[[Estinien]] is woken up from a Nightmare by [[Aymeric]]. They have been dispatched to a sighting of a Dragon to Ever Lakes.&lt;br /&gt;
&lt;br /&gt;
*The Dreamer and the Dream&lt;br /&gt;
[[Ysayle]] makes her way to Zenith, to atone to [[Hraesvelgr]].&lt;br /&gt;
&lt;br /&gt;
*Vows Unbroken&lt;br /&gt;
[[Francel]] thinks about his first meeting with [[Haurchefant]] at a dinner party at Fortemps Manor.&lt;br /&gt;
&lt;br /&gt;
*For Coin and Country&lt;br /&gt;
[[Nanamo]] summoned the foremost members of the Syndicate after she learned the truth of her long slumber.&lt;br /&gt;
&lt;br /&gt;
*What Remains of a Knight&lt;br /&gt;
Ser Vaindreau de Rouchemande has his doubts about Archbishop [[Thordan VII]].&lt;br /&gt;
&lt;br /&gt;
*Words, Deeds, Beliefs&lt;br /&gt;
[[Alphinaud]] is sleepless in his chamber in Fortemps Manor and reads in his journal.&lt;br /&gt;
&lt;br /&gt;
*A Malm in Her Shoes&lt;br /&gt;
[[Alisaie]] makes the acquaintance to young [[Emery]], the travelling merchant.&lt;br /&gt;
&lt;br /&gt;
*Thoughts Unspoken&lt;br /&gt;
A manservant finds a letter from [[Haurchefant]] addressed to the &#039;&#039;&#039;Warrrior of Light&#039;&#039;&#039; - and is determined to deliver it.&lt;br /&gt;
&lt;br /&gt;
==Tales from the Storm==&lt;br /&gt;
[[File:tales_from_the_storm.jpg|thumb|Banner for &#039;&#039;Tales from the Storm&#039;&#039; from the [https://na.finalfantasyxiv.com/lodestone/playguide/#side_storyes| Lodestone] page]]&lt;br /&gt;
&lt;br /&gt;
This set of short stories contain content and spoilers up to [[Patch 4.0]]. The stories can be accessed [https://na.finalfantasyxiv.com/lodestone/special/tales_from_the_storm/ here].&lt;br /&gt;
&lt;br /&gt;
*The Weight of a Name&lt;br /&gt;
[[M&#039;naago]] is trained by [[Meffrid]], who tells her that the Scions of the Seventh Dawn would be powerful allies to their resistance.&lt;br /&gt;
&lt;br /&gt;
*A Calm After the Storm&lt;br /&gt;
[[Y&#039;shtola]], [[Alisaie]] and [[Lyse]] are meeting for their promised afternoon tea in Limsa Lominsa.&lt;br /&gt;
&lt;br /&gt;
*When the Wager Pays Off&lt;br /&gt;
[[Pipin]] thinks back to the time of the Colliseum, where he met [[Raubahn]] for the first time.&lt;br /&gt;
&lt;br /&gt;
*O Nhaama, Where Art Thou&lt;br /&gt;
[[Magnai]] listens to the tales of antiquity; of [[Azim]] and [[Nhaama]].&lt;br /&gt;
&lt;br /&gt;
*In Darkness Blooms the Lily&lt;br /&gt;
[[Yotsuyu]] meets [[Zenos]] and try to get intel for her garrison&#039;s intelligent officer, but he proves to be a different kind of client.&lt;br /&gt;
&lt;br /&gt;
*From Azure Ashes&lt;br /&gt;
[[Estinien]] visits Sohr Khai to bear a message to the deceased [[Ratatoskr]].&lt;br /&gt;
&lt;br /&gt;
*The First Step&lt;br /&gt;
[[Arenvald]], along with [[Fordola]], is on a mission to slay [[Ifrit]] once again.&lt;br /&gt;
&lt;br /&gt;
*A Display of Ingenuity&lt;br /&gt;
[[Cid]] and [[Nero]] meeting for the first time at the Magitek Academy&#039; central library. They prepare for a contest, and witness something strange with [[Midas nan Garlond]]. &lt;br /&gt;
&lt;br /&gt;
==Tales from the Shadows==&lt;br /&gt;
[[File:tales_from_the_shadows.jpg|thumb|Banner for &#039;&#039;Tales from the Shadows&#039;&#039; from the [https://na.finalfantasyxiv.com/lodestone/playguide/#side_storyes| Lodestone] page]]&lt;br /&gt;
&lt;br /&gt;
This set of short stories contain content and spoilers up to [[Patch 5.3]]. The stories can be accessed [https://na.finalfantasyxiv.com/lodestone/special/tales_from_the_shadows/ here].&lt;br /&gt;
&lt;br /&gt;
*One Name, One Promise&lt;br /&gt;
[[Thancred]] sees the chance to lift someone&#039;s coinpurse in Limsa Lominsa - only to be invited by [[Louisoix]] to Sharlayan.&lt;br /&gt;
&lt;br /&gt;
*Echoes of Delusion&lt;br /&gt;
[[Estinien]] spends his time with [[Orn Khai]] in the Shiokaze Hostelry in Kugane, when two Lalafells approach him.&lt;br /&gt;
&lt;br /&gt;
*A World Forsaken&lt;br /&gt;
[[Omega]] in his small form following around [[Alpha]] witnesses and protocols the [[Eighth Umbral Calamity]].&lt;br /&gt;
&lt;br /&gt;
*Through His Eyes&lt;br /&gt;
[[Hades]] decides to spent his time in a park in [[Amaurot]], when [[Hythlodaeus]] approaches him to congratulate. &lt;br /&gt;
&lt;br /&gt;
*Small Mercies&lt;br /&gt;
[[Beq Lugg]] is visited by Princess Pauldia every night to talk about anything that she had witnessed that day - until the transformations began.&lt;br /&gt;
&lt;br /&gt;
*A Dream Partnership&lt;br /&gt;
[[Seto]] is bought free from [[Ardbert]] after he had been confiscated, and nurtures him back to health.&lt;br /&gt;
&lt;br /&gt;
*Ere Our Curtain Falls&lt;br /&gt;
[[Emet-Selch]] remembered his time in Amaurot and as [[Solus zos Galvus]] in Garlemald when he met with [[Elidibus]].&lt;br /&gt;
&lt;br /&gt;
*An Unpromised Tomorrow&lt;br /&gt;
In the [[Eighth Umbral Era]], it is the night before [[G&#039;raha Tia]] travels back to the First with the Crystal Tower to alter the past for a brighter future.  &lt;br /&gt;
&lt;br /&gt;
==Tales from the Twilight==&lt;br /&gt;
[[File:tales_from_the_twilight.jpg|thumb|Banner for &#039;&#039;Tales from the Twilight&#039;&#039; from the [https://na.finalfantasyxiv.com/lodestone/playguide/#side_storyes Lodestone] page]]&lt;br /&gt;
&lt;br /&gt;
This set of short stories contain content and spoilers up to [[Patch 5.5]]. The stories can be accessed [https://na.finalfantasyxiv.com/lodestone/special/tales_from_the_twilight/ here].&lt;br /&gt;
&lt;br /&gt;
*The Burden of Duty&lt;br /&gt;
[[Yugiri]] overhears children of the Doman Enclave discussing how [[Lord Hien]] got his prominent scar on his forehead.&lt;br /&gt;
&lt;br /&gt;
*Her Father&#039;s Daughter&lt;br /&gt;
[[Merlwyb]] reminds back at the time her father, Bloefhis Bloefhisyn, announced a campaign against the [[Sahagin]].&lt;br /&gt;
&lt;br /&gt;
*Set with the Sun&lt;br /&gt;
After her fathers death, [[Fordola]] has an encounter with [[Yda]].&lt;br /&gt;
&lt;br /&gt;
*True of Heart&lt;br /&gt;
When Archons of Sharlayan beseeched Gridania with a plea to revive the [[Eorzean Alliance]], [[Kan-E-Senna]] listened to the Elementals - only to realise they have grown silent to her.&lt;br /&gt;
&lt;br /&gt;
*An Empty Throne&lt;br /&gt;
[[Artoirel]] is attending a sitting as a member of the House of Lords in [[Ishgard]], when remembering the day Archbishop [[Thordan VII]] came to power.&lt;br /&gt;
&lt;br /&gt;
==Tales from the Dawn==&lt;br /&gt;
[[File:tales_from_the_dawn.jpg|thumb|Banner for &#039;&#039;Tales from the Dawn&#039;&#039; from the [https://na.finalfantasyxiv.com/lodestone/playguide/#side_storyes Lodestone] page]]&lt;br /&gt;
&lt;br /&gt;
This set of short stories contain content and spoilers up to [[Patch 6.0]]. The stories can be accessed [https://na.finalfantasyxiv.com/lodestone/special/tales_from_the_dawn/ here].&lt;br /&gt;
&lt;br /&gt;
*A Friendship of Record&lt;br /&gt;
The man that should become [[The Watcher]] meets with [[Venat]] in Anamnesis Aynder, where they soon become friends before she takes the seat of Azem.&lt;br /&gt;
&lt;br /&gt;
*In Pursuit of Knowledge&lt;br /&gt;
[[Erenville]] is reading a letter he received from [[Krile]] before he learns about the great exodus from the star.&lt;br /&gt;
&lt;br /&gt;
*A Question of Life&lt;br /&gt;
[[Hermes]] thinks back at the time he created [[Meteion]]. &lt;br /&gt;
&lt;br /&gt;
*A Question of Death&lt;br /&gt;
[[Jullus]] is talking with his comrades at Tertium, discussing the current state of Garlemald.&lt;br /&gt;
&lt;br /&gt;
*Days Gone By, Days yet to Come&lt;br /&gt;
[[Hythlodaeus]] finds a concept crystal of [[Azem]] in his office, and on his way through Amaurot meets several members of the [[Convocation of Fourteen]].&lt;br /&gt;
&lt;br /&gt;
==Tales under the New Moon==&lt;br /&gt;
[[File:tales_under_the_moon.jpg|thumb|Banner for &#039;&#039;Tales under the New Moon&#039;&#039; from the [https://na.finalfantasyxiv.com/lodestone/playguide/#side_storyes Lodestone] page]]&lt;br /&gt;
&lt;br /&gt;
This set of short stories contain content and spoilers up to [[Patch 7.0]]. The stories can be accessed [https://na.finalfantasyxiv.com/10th_anniversary/tales_under_the_new_moon/ here].&lt;br /&gt;
&lt;br /&gt;
*As Azure Fades&lt;br /&gt;
[[Estinien]] witnesses a memory of Ser Haldrath in his dreams, when he was found lying next to a dread dragon.&lt;br /&gt;
&lt;br /&gt;
*Bringer of Shadow, Bringer of Light&lt;br /&gt;
[[Thancred]] thinks back to his fight with [[Ran&#039;jit]], and the records he found about him prior he rescued [[Ryne|Minfilia]] from Eulmore.&lt;br /&gt;
&lt;br /&gt;
*In Storm&#039;s Wake&lt;br /&gt;
[[G&#039;raha Tia]] receives a letter from [[Lord Hien]], bidding him to come visit him in the Doman Enclave.&lt;br /&gt;
&lt;br /&gt;
*A Legacy of Hope&lt;br /&gt;
[[Ameliance]] is reorganising a room in their Estate when she finds an old Journal  [[Alphinaud]]. &lt;br /&gt;
&lt;br /&gt;
*Whispers from the Dark&lt;br /&gt;
[[Lahabrea]] meets with [[Gaius van Baelsar]] outside of Castrum Oriens, discussing the Ultima Weapon.&lt;br /&gt;
&lt;br /&gt;
*Footprints of a Traveler&lt;br /&gt;
After the Song of Oblivion has been silenced, [[The Twelve]] bid [[Oschon]] to bring the Warrior of Light to the Omphalos.&lt;br /&gt;
&lt;br /&gt;
*An Abiding Aspiration&lt;br /&gt;
[[Zero]], accompanied by [[Golbez]], remembers the time of the Flood of Darkness. &lt;br /&gt;
&lt;br /&gt;
*The First of Many Festivals&lt;br /&gt;
[[Wuk Lamat]] recalls a day when her Father [[Gulool Ja Ja]] has opened the Great Hunt in the streets of Tuliyollal, during which she met [[Erenville]].&lt;br /&gt;
&lt;br /&gt;
==Tales under the Golden Sun==&lt;br /&gt;
[[File:tales_under_the_golden_sun.jpg|thumb|Banner for &#039;&#039;Tales under the Golden Sun&#039;&#039; from the [https://na.finalfantasyxiv.com/lodestone/playguide/#side_storyes Lodestone] page]]&lt;br /&gt;
&lt;br /&gt;
This set of short stories contain content and spoilers up to [[Patch 7.4]]. The stories can be accessed [https://na.finalfantasyxiv.com/lodestone/special/tales_under_the_golden_sun/ here].&lt;br /&gt;
&lt;br /&gt;
*The Stars Betwixt&lt;br /&gt;
[[Zelenia]] and [[Otis]] mourn about the passing of [[Sphene (NPC)|Queen Sphene]], when the first rumours of her true passing rise up.&lt;br /&gt;
&lt;br /&gt;
*The Party Never Ends&lt;br /&gt;
Eheeya, better known as [[Dancing Green]], gets introduced to the nightlife of Solution Nine by a stranger. &lt;br /&gt;
&lt;br /&gt;
*A Silent Vow&lt;br /&gt;
[[Bakool Ja Ja]] is now part of the Landsguard to atone through service. He ventures to Urqopacha and asks [[Tobli]] if there is aught he can help with.&lt;br /&gt;
&lt;br /&gt;
*Her Guiding Light&lt;br /&gt;
[[Sphene (NPC)|Sphene]] attends a funeral on top of Everkeep, and with permission of the relatives, seek out a woman called Wezikwe.&lt;br /&gt;
&lt;br /&gt;
* Against the Tide&lt;br /&gt;
&lt;br /&gt;
[[Red Hot]] and [[Deep Blue]] visit Thavnair to surf. While waiting for waves to form Deep Blue remembers how he and Red Hot first became friends.&lt;br /&gt;
&lt;br /&gt;
* An Old Routine&lt;br /&gt;
&lt;br /&gt;
[[Lumull]] takes time to remember the events of the [[Doomtrain]]&#039;s first passing a decade prior, and the reasons why he resolved to be better.&lt;br /&gt;
*Our Prologue: An Epilogue&lt;br /&gt;
&lt;br /&gt;
[[Shale]] begins the process of memory restoration on her [[regulator]]. Her memories of meeting [[Cahciua]] for the first time, how Shale became a member of [[Oblivion]], as well as Cahciua&#039;s death all returning to her.&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Cevichelemon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Lauda&amp;diff=1535189</id>
		<title>Lauda</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Lauda&amp;diff=1535189"/>
		<updated>2026-09-10T23:51:53Z</updated>

		<summary type="html">&lt;p&gt;Cevichelemon: Beastmaster job + black hair appearance image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC infobox&lt;br /&gt;
| name = Lauda&lt;br /&gt;
| full-name = &lt;br /&gt;
| description = &lt;br /&gt;
| description-source = &lt;br /&gt;
| image = &lt;br /&gt;
| location = &lt;br /&gt;
| coordinates = &lt;br /&gt;
| dungeon = &lt;br /&gt;
| raid = &lt;br /&gt;
| trial = &lt;br /&gt;
| other-duty = &lt;br /&gt;
| objective = &lt;br /&gt;
| title = &lt;br /&gt;
| gender = Female&lt;br /&gt;
| age = &lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Midlander&lt;br /&gt;
| class = &lt;br /&gt;
| job =Beastmaster &lt;br /&gt;
| profession = &lt;br /&gt;
| birthplace = &lt;br /&gt;
| organization = &lt;br /&gt;
| relatives = &lt;br /&gt;
| is-enemy = &lt;br /&gt;
| level = &lt;br /&gt;
| alt-level-type = &lt;br /&gt;
| element = &lt;br /&gt;
| adaptation = &lt;br /&gt;
| mutation = &lt;br /&gt;
| spawn-condition = &lt;br /&gt;
| aggression = &lt;br /&gt;
| aggro-type = &lt;br /&gt;
| vulnerable = &lt;br /&gt;
| service = &lt;br /&gt;
| goal = &lt;br /&gt;
| patch = 7.56&lt;br /&gt;
| voiceJP = &lt;br /&gt;
| voiceEN = &lt;br /&gt;
| voiceFR = &lt;br /&gt;
| voiceDE = &lt;br /&gt;
| id-gt = 1058617&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--Do not remove the quests started/involved templates - they will display a header and results if quests related to this NPC are added in the future--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Quests started}}&lt;br /&gt;
{{Quests involved}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
File:Lauda with black hair.jpg|Lauda&#039;s appearance when Guttler is not in control of her body&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cevichelemon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Lauda_with_black_hair.jpg&amp;diff=1535187</id>
		<title>File:Lauda with black hair.jpg</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Lauda_with_black_hair.jpg&amp;diff=1535187"/>
		<updated>2026-09-10T23:49:57Z</updated>

		<summary type="html">&lt;p&gt;Cevichelemon: Lauda&amp;#039;s appearance when Guttler is not in control of her body&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Lauda&#039;s appearance when Guttler is not in control of her body&lt;/div&gt;</summary>
		<author><name>Cevichelemon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Kornago_Merchant&amp;diff=1535183</id>
		<title>Kornago Merchant</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Kornago_Merchant&amp;diff=1535183"/>
		<updated>2026-09-10T23:35:01Z</updated>

		<summary type="html">&lt;p&gt;Cevichelemon: Beastmaster job added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC infobox&lt;br /&gt;
| name = Kornago Merchant&lt;br /&gt;
| full-name = &lt;br /&gt;
| description = &lt;br /&gt;
| description-source = &lt;br /&gt;
| image = &lt;br /&gt;
| location = Central Shroud &lt;br /&gt;
| coordinates = 21.9,22.6&lt;br /&gt;
| dungeon = &lt;br /&gt;
| raid = &lt;br /&gt;
| trial = &lt;br /&gt;
| other-duty = &lt;br /&gt;
| objective = &lt;br /&gt;
| title = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| age = &lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Highlander&lt;br /&gt;
| class = &lt;br /&gt;
| job =Beastmaster &lt;br /&gt;
| profession = &lt;br /&gt;
| birthplace = &lt;br /&gt;
| organization = &lt;br /&gt;
| relatives = &lt;br /&gt;
| is-enemy = &lt;br /&gt;
| level = &lt;br /&gt;
| alt-level-type = &lt;br /&gt;
| element = &lt;br /&gt;
| adaptation = &lt;br /&gt;
| mutation = &lt;br /&gt;
| spawn-condition = &lt;br /&gt;
| aggression = &lt;br /&gt;
| aggro-type = &lt;br /&gt;
| vulnerable = &lt;br /&gt;
| service = merchant&lt;br /&gt;
| goal = &lt;br /&gt;
| patch = 7.56&lt;br /&gt;
| voiceJP = &lt;br /&gt;
| voiceEN = &lt;br /&gt;
| voiceFR = &lt;br /&gt;
| voiceDE = &lt;br /&gt;
| id-gt = 1059408&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--Do not remove the quests started/involved templates - they will display a header and results if quests related to this NPC are added in the future--&amp;gt;&lt;br /&gt;
{{Quests started}}&lt;br /&gt;
{{Quests involved}}&lt;br /&gt;
==Items for Sale==&lt;br /&gt;
===Faded Remnants of Resilience===&lt;br /&gt;
*This section of the shop becomes available upon completing {{i|Into the Crucible}}.&lt;br /&gt;
{{Vendor table header|section=Faded Remnants of Resilience|showLevel=false|showRarity=false|showAdditional=true|showCostText=true}}&lt;br /&gt;
{{vendor table row|item=Crab Gourd|cost=10 Faded Remnant of Resilience|req={{i|Into the Crucible}}}}&lt;br /&gt;
{{vendor table row|item=Slime Gourd|cost=20 Faded Remnant of Resilience|req={{i|Into the Crucible}}}}&lt;br /&gt;
{{vendor table row|item=Dullahan Gourd|cost=20 Faded Remnant of Resilience|req={{i|Into the Crucible}}}}&lt;br /&gt;
{{vendor table row|item=Worm Gourd|cost=15 Faded Remnant of Resilience|req={{i|Into the Crucible}}}}&lt;br /&gt;
{{vendor table row|item=Drake Gourd|cost=10 Faded Remnant of Resilience|req={{i|Into the Crucible}}}}&lt;br /&gt;
{{vendor table row|item=Antling Gourd|cost=20 Faded Remnant of Resilience|req={{i|Gobsmacked}}}}&lt;br /&gt;
{{vendor table row|item=Chimera Gourd|cost=30 Faded Remnant of Resilience|req={{i|Gobsmacked}}}}&lt;br /&gt;
{{vendor table row|item=Beastmaster Framer&#039;s Kit|cost=10 Faded Remnant of Resilience|req={{i|Into the Crucible}}}}&lt;br /&gt;
{{vendor table row|item=Pitchfork|cost=100 Faded Remnant of Resilience|req={{i|Into the Crucible}}}}&lt;br /&gt;
{{vendor table row|item=The Faces We Wear - Teardrop Glasses|cost=100 Faded Remnant of Resilience|req={{i|Into the Crucible}}}}&lt;br /&gt;
{{vendor table row|item=The Faces We Wear - Antique Monocle|cost=100 Faded Remnant of Resilience|req={{i|Gobsmacked}}}}&lt;br /&gt;
{{vendor table row|item=Modern Aesthetics - Loosened Locks|cost=500 Faded Remnant of Resilience|req={{i|Gobsmacked}}}}&lt;br /&gt;
{{vendor table row|item=Bright Remnant of Resilience|cost=2 Faded Remnant of Resilience|req={{i|A Beastmaster&#039;s Path}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Bright Remnants of Resilience===&lt;br /&gt;
*This section of the shop becomes available upon completing {{i|A Beastmaster&#039;s Path}}.&lt;br /&gt;
{{Vendor table header|section=Bright Remnants of Resilience|showLevel=false|showRarity=false|showAdditional=true|showCostText=true}}&lt;br /&gt;
{{vendor table row|item=Hydra Gourd|cost=35 Bright Remnant of Resilience|req={{i|A Beastmaster&#039;s Path}}}}&lt;br /&gt;
{{vendor table row|item=Damselfly Gourd|cost=35 Bright Remnant of Resilience|req={{i|A Beastmaster&#039;s Path}}}}&lt;br /&gt;
{{vendor table row|item=Rotting Goobbue Gourd|cost=35 Bright Remnant of Resilience|req={{i|A Beastmaster&#039;s Path}}}}&lt;br /&gt;
{{vendor table row|item=Zu Gourd|cost=35 Bright Remnant of Resilience|req={{i|A Beastmaster&#039;s Path}}}}&lt;br /&gt;
{{vendor table row|item=Ice Golem Gourd|cost=35 Bright Remnant of Resilience|req={{i|A Beastmaster&#039;s Path}}}}&lt;br /&gt;
{{vendor table row|item=Karlabos Gourd|cost=35 Bright Remnant of Resilience|req={{i|A Beastmaster&#039;s Path}}}}&lt;br /&gt;
{{vendor table row|item=Rafflesia Gourd|cost=40 Bright Remnant of Resilience|req={{i|A Beastmaster&#039;s Path}}}}&lt;br /&gt;
{{vendor table row|item=Behemoth Gourd|cost=40 Bright Remnant of Resilience|req={{i|A Beastmaster&#039;s Path}}}}&lt;br /&gt;
{{vendor table row|item=Starkest Scale Orchestrion Roll|cost=10 Bright Remnant of Resilience|req={{i|A Beastmaster&#039;s Path}}}}&lt;br /&gt;
{{vendor table row|item=Fiercest Fang Orchestrion Roll|cost=10 Bright Remnant of Resilience|req={{i|A Beastmaster&#039;s Path}}}}&lt;br /&gt;
{{vendor table row|item=Swiftest Wing Orchestrion Roll|cost=10 Bright Remnant of Resilience|req={{i|A Beastmaster&#039;s Path}}}}&lt;br /&gt;
{{vendor table row|item=Beastmaster&#039;s Hand Axe 1|cost=1 Beastmaster&#039;s Hand Axe + 12 Bright Remnant of Resilience|req={{i|A Beastmaster&#039;s Path}}}}&lt;br /&gt;
{{vendor table row|item=Beastmaster&#039;s Hand Axe 2|cost=1 Beastmaster&#039;s Hand Axe 1 + 14 Bright Remnant of Resilience|req={{i|Free for All}}}}&lt;br /&gt;
{{vendor table row|item=Beastmaster&#039;s Hand Axe 3|cost=1 Beastmaster&#039;s Hand Axe 2 + 16 Bright Remnant of Resilience|req={{i|Free for All}}}}&lt;br /&gt;
{{vendor table row|item=Beastmaster&#039;s Hand Axe 4|cost=1 Beastmaster&#039;s Hand Axe 3 + 18 Bright Remnant of Resilience|req={{i|Mastery Rematch}}}}&lt;br /&gt;
{{vendor table row|item=Guttler (Weapon)|cost=1 Beastmaster&#039;s Hand Axe 4 + 20 Bright Remnant of Resilience|req={{i|Mastery Rematch}}}}&lt;br /&gt;
{{vendor table row|item=Beastmaster&#039;s Hoplon 1|cost=1 Beastmaster&#039;s Hoplon + 8 Bright Remnant of Resilience|req={{i|A Beastmaster&#039;s Path}}}}&lt;br /&gt;
{{vendor table row|item=Beastmaster&#039;s Hoplon 2|cost=1 Beastmaster&#039;s Hoplon 1 + 10 Bright Remnant of Resilience|req={{i|Free for All}}}}&lt;br /&gt;
{{vendor table row|item=Beastmaster&#039;s Hoplon 3|cost=1 Beastmaster&#039;s Hoplon 2 + 12 Bright Remnant of Resilience|req={{i|Free for All}}}}&lt;br /&gt;
{{vendor table row|item=Beastmaster&#039;s Hoplon 4|cost=1 Beastmaster&#039;s Hoplon 3 + 14 Bright Remnant of Resilience|req={{i|Mastery Rematch}}}}&lt;br /&gt;
{{vendor table row|item=Kornago Hoplon|cost=1 Beastmaster&#039;s Hoplon 4 + 16 Bright Remnant of Resilience|req={{i|Mastery Rematch}}}}&lt;br /&gt;
{{vendor table row|item=Beastmaster&#039;s Horns 1|cost=1 Beastmaster&#039;s Horns + 10 Bright Remnant of Resilience|req={{i|A Beastmaster&#039;s Path}}}}&lt;br /&gt;
{{vendor table row|item=Beastmaster&#039;s Horns 2|cost=1 Beastmaster&#039;s Horns 1 + 12 Bright Remnant of Resilience|req={{i|Free for All}}}}&lt;br /&gt;
{{vendor table row|item=Beastmaster&#039;s Horns 3|cost=1 Beastmaster&#039;s Horns 2 + 14 Bright Remnant of Resilience|req={{i|Free for All}}}}&lt;br /&gt;
{{vendor table row|item=Beastmaster&#039;s Horns 4|cost=1 Beastmaster&#039;s Horns 3 + 16 Bright Remnant of Resilience|req={{i|Mastery Rematch}}}}&lt;br /&gt;
{{vendor table row|item=Beastmaster&#039;s Furs 1|cost=1 Beastmaster&#039;s Furs + 12 Bright Remnant of Resilience|req={{i|A Beastmaster&#039;s Path}}}}&lt;br /&gt;
{{vendor table row|item=Beastmaster&#039;s Furs 2|cost=1 Beastmaster&#039;s Furs 1 + 14 Bright Remnant of Resilience|req={{i|Free for All}}}}&lt;br /&gt;
{{vendor table row|item=Beastmaster&#039;s Furs 3|cost=1 Beastmaster&#039;s Furs 2 + 16 Bright Remnant of Resilience|req={{i|Free for All}}}}&lt;br /&gt;
{{vendor table row|item=Beastmaster&#039;s Furs 4|cost=1 Beastmaster&#039;s Furs 3 + 18 Bright Remnant of Resilience|req={{i|Mastery Rematch}}}}&lt;br /&gt;
{{vendor table row|item=Beastmaster&#039;s Armguards 1|cost=1 Beastmaster&#039;s Armguards + 10 Bright Remnant of Resilience|req={{i|A Beastmaster&#039;s Path}}}}&lt;br /&gt;
{{vendor table row|item=Beastmaster&#039;s Armguards 2|cost=1 Beastmaster&#039;s Armguards 1 + 12 Bright Remnant of Resilience|req={{i|Free for All}}}}&lt;br /&gt;
{{vendor table row|item=Beastmaster&#039;s Armguards 3|cost=1 Beastmaster&#039;s Armguards 2 + 14 Bright Remnant of Resilience|req={{i|Free for All}}}}&lt;br /&gt;
{{vendor table row|item=Beastmaster&#039;s Armguards 4|cost=1 Beastmaster&#039;s Armguards 3 + 16 Bright Remnant of Resilience|req={{i|Mastery Rematch}}}}&lt;br /&gt;
{{vendor table row|item=Beastmaster&#039;s Slops 1|cost=1 Beastmaster&#039;s Slops + 12 Bright Remnant of Resilience|req={{i|A Beastmaster&#039;s Path}}}}&lt;br /&gt;
{{vendor table row|item=Beastmaster&#039;s Slops 2|cost=1 Beastmaster&#039;s Slops 1 + 14 Bright Remnant of Resilience|req={{i|Free for All}}}}&lt;br /&gt;
{{vendor table row|item=Beastmaster&#039;s Slops 3|cost=1 Beastmaster&#039;s Slops 2 + 16 Bright Remnant of Resilience|req={{i|Free for All}}}}&lt;br /&gt;
{{vendor table row|item=Beastmaster&#039;s Slops 4|cost=1 Beastmaster&#039;s Slops 3 + 18 Bright Remnant of Resilience|req={{i|Mastery Rematch}}}}&lt;br /&gt;
{{vendor table row|item=Beastmaster&#039;s Boots 1|cost=1 Beastmaster&#039;s Boots + 10 Bright Remnant of Resilience|req={{i|A Beastmaster&#039;s Path}}}}&lt;br /&gt;
{{vendor table row|item=Beastmaster&#039;s Boots 2|cost=1 Beastmaster&#039;s Boots 1 + 12 Bright Remnant of Resilience|req={{i|Free for All}}}}&lt;br /&gt;
{{vendor table row|item=Beastmaster&#039;s Boots 3|cost=1 Beastmaster&#039;s Boots 2 + 14 Bright Remnant of Resilience|req={{i|Free for All}}}}&lt;br /&gt;
{{vendor table row|item=Beastmaster&#039;s Boots 4|cost=1 Beastmaster&#039;s Boots 3 + 16 Bright Remnant of Resilience|req={{i|Mastery Rematch}}}}&lt;br /&gt;
{{vendor table row|item=2 Faded Remnant of Resilience|cost=1 Bright Remnant of Resilience|req={{i|A Beastmaster&#039;s Path}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Achievement Rewards===&lt;br /&gt;
{{Vendor table header|section=Achievement Rewards|showLevel=false|showRarity=false|showAdditional=true}}&lt;br /&gt;
{{vendor table row|item=Hydra Horn|req={{i|A Beast in the Hand V}}}}&lt;br /&gt;
{{vendor table row|item=Laudouble|req={{i|Crucible Reforged II}}}}&lt;br /&gt;
{{vendor table row|item=Crucible Framer&#039;s Kit|req={{i|Freeing the Beast}}}}&lt;br /&gt;
{{vendor table row|item=Beastliege&#039;s Hand Axe|req={{i|Friend to the Fierce V}}}}&lt;br /&gt;
{{vendor table row|item=Guttler Unleashed|req={{i|Crucible Master}}}}&lt;br /&gt;
{{vendor table row|item=Beastliege&#039;s Hoplon|req={{i|Friend to the Fierce V}}}}&lt;br /&gt;
{{vendor table row|item=Augmented Kornago Hoplon|req={{i|Crucible Master}}}}&lt;br /&gt;
{{vendor table row|item=Beastmaster&#039;s Earrings|req={{i|Unbroken Endgame}}}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Cevichelemon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=J%27yhuh_Tia&amp;diff=1535182</id>
		<title>J&#039;yhuh Tia</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=J%27yhuh_Tia&amp;diff=1535182"/>
		<updated>2026-09-10T23:33:01Z</updated>

		<summary type="html">&lt;p&gt;Cevichelemon: Beastmaster job added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC infobox&lt;br /&gt;
| name = J&#039;yhuh Tia&lt;br /&gt;
| full-name = &lt;br /&gt;
| description = &lt;br /&gt;
| description-source = &lt;br /&gt;
| image = &lt;br /&gt;
| location = &lt;br /&gt;
| coordinates = &lt;br /&gt;
| dungeon = &lt;br /&gt;
| raid = &lt;br /&gt;
| trial = &lt;br /&gt;
| other-duty = &lt;br /&gt;
| objective = &lt;br /&gt;
| title = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| age = &lt;br /&gt;
| race = Miqo&#039;te&lt;br /&gt;
| clan = Seeker of the Sun&lt;br /&gt;
| class = &lt;br /&gt;
| job =Beastmaster &lt;br /&gt;
| profession = &lt;br /&gt;
| birthplace = &lt;br /&gt;
| organization = &lt;br /&gt;
| relatives = &lt;br /&gt;
| is-enemy = &lt;br /&gt;
| level = &lt;br /&gt;
| alt-level-type = &lt;br /&gt;
| element = &lt;br /&gt;
| adaptation = &lt;br /&gt;
| mutation = &lt;br /&gt;
| spawn-condition = &lt;br /&gt;
| aggression = &lt;br /&gt;
| aggro-type = &lt;br /&gt;
| vulnerable = &lt;br /&gt;
| service = &lt;br /&gt;
| goal = &lt;br /&gt;
| patch = 7.56&lt;br /&gt;
| voiceJP = &lt;br /&gt;
| voiceEN = &lt;br /&gt;
| voiceFR = &lt;br /&gt;
| voiceDE = &lt;br /&gt;
| id-gt = 1058614&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--Do not remove the quests started/involved templates - they will display a header and results if quests related to this NPC are added in the future--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Quests started}}&lt;br /&gt;
{{Quests involved}}&lt;/div&gt;</summary>
		<author><name>Cevichelemon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Beastmaster&amp;diff=1534958</id>
		<title>Beastmaster</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Beastmaster&amp;diff=1534958"/>
		<updated>2026-09-10T18:56:45Z</updated>

		<summary type="html">&lt;p&gt;Cevichelemon: added a lot of lore&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Beastmaster concept art.png|350px|right]]&lt;br /&gt;
{{Quotation|[https://na.finalfantasyxiv.com/jobguide/beastmaster/ FinalFantasyXIV.com Beastmaster]|Long has mankind held in wary fascination the creatures that freely roam the wilds. At times formidable threats, at times reliable allies, beasts have been amply studied and their uses tested in all corners of the world.&lt;br /&gt;
&lt;br /&gt;
Such research steadily developed into unique traditions that define what it means to master a beast─be it borrowing its power, summoning its soul, wielding it as a weapon, or fighting alongside it. Among these traditions exist the Kornago, who value the emotional and spiritual bonds between a practitioner and their bestial familiars.}}&lt;br /&gt;
{{lead icon|Beastmaster frame icon.png|frame=none}}&lt;br /&gt;
{{TOC limit RIGHT|3}}&lt;br /&gt;
&#039;&#039;&#039;Beastmaster&#039;&#039;&#039; (&#039;&#039;&#039;BST&#039;&#039;&#039;) is a [[Limited Jobs|limited job]] introduced in [[patch 7.5|patch 7.56]] of the &#039;&#039;[[Dawntrail]]&#039;&#039; expansion. After {{BLU}} [[blue mage]], it is the second limited job to be added. Beastmaster is classified as a {{melee DPS}} melee DPS but cannot use [[role actions]].&lt;br /&gt;
&lt;br /&gt;
This job is solo-gameplay oriented, although players may also form parties for leveling or capturing beasts. Players may capture up to 50 different wild beasts from the overworld or certain instanced [[duties]]. In combat, players may summon one beast and swap between three. Each beast has three different actions, allowing players to customize their rotation based on the beasts they choose. Regardless of what beasts are used, the general play style of beastmaster is to execute chains of increasingly powerful combos by synergizing with their beasts. &lt;br /&gt;
&lt;br /&gt;
Beastmaster starts at level 1 and has a level cap of 50. At level 30, beastmasters can unlock the {{i|Crucible of the Unbroken}}, a series of solo roguelike combat challenges that provide a variety of rewards, including gear upgrades.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
== General information ==&lt;br /&gt;
=== Guild ===&lt;br /&gt;
&lt;br /&gt;
=== Unlock ===&lt;br /&gt;
*Complete the [[quest]]: {{i|Strangers in the Wood}}&lt;br /&gt;
*Requirement: Level 50 Disciple of War or Magic&lt;br /&gt;
*Starting NPC: [[Excited Adventurer]] in [[New Gridania]] {{coords|11.8, 13.6}}&lt;br /&gt;
*Prerequisite Quest: Players must first complete the [[Main Scenario Quest]] {{i|The Ultimate Weapon}}.&lt;br /&gt;
*Players must also have the &#039;&#039;Dawntrail&#039;&#039; expansion registered on their service account.&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
{{main|Beastmaster Gear}}&lt;br /&gt;
The beastmaster is a [[disciple of war]] and equips &#039;&#039;&#039;[[Armor#Striking|striking armor]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Accessories#Slaying|slaying accessories]]&#039;&#039;&#039;. Beastmasters use &#039;&#039;&#039;[[Beastmaster&#039;s Arm|one-handed axes]]&#039;&#039;&#039; as weapons and &#039;&#039;&#039;[[shield]]s&#039;&#039;&#039; in the off-hand slot. The shields that beastmaster can equip are either specific for the job or include shields that are not exclusive to {{GLA}} [[gladiator]] or {{PLD}} [[paladin]].&lt;br /&gt;
&lt;br /&gt;
Beastmaster also has job-specific armor sets and an accessory. The level 50 armor set is upgradeable and provides stat bonuses in the [[Crucible of the Unbroken]].&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
Beastmaster uses [[strength]] as their main attribute.&lt;br /&gt;
&lt;br /&gt;
===Leveling===&lt;br /&gt;
{{hatnote|See also: [[Limited jobs#Beastmaster|Beastmaster Leveling Guide]]}}&lt;br /&gt;
&lt;br /&gt;
Beastmasters gain greater [[EXP]] from completing [[FATE]]s than other jobs do. &#039;&#039;&#039;However, unlike blue mage, no bonuses are granted from defeating enemies in the overworld.&lt;br /&gt;
&lt;br /&gt;
Beastmaster also gains experience from capturing beasts and completing boards in the Crucible of the Unbroken.&lt;br /&gt;
&lt;br /&gt;
== [[List of beastmaster quests|Quests]] ==&lt;br /&gt;
Beastmaster&#039;s job quests serve as a tutorial for the job and do not unlock new actions, unlike most other job questlines. In addition, instead of there being a quest every 5 levels as in many other jobs, new quests become available at levels where the beastmaster learns new actions that enhance their rotation. Completing job quests will also reward the player with beastmaster gear.&lt;br /&gt;
{{:List of beastmaster quests}}&lt;br /&gt;
&lt;br /&gt;
== [[List of beastmaster actions|Actions]] ==&lt;br /&gt;
{{:List of beastmaster actions}}&lt;br /&gt;
&lt;br /&gt;
== [[List of beastmaster traits|Traits]] ==&lt;br /&gt;
{{:List of beastmaster traits}}&lt;br /&gt;
&lt;br /&gt;
== Job mechanics ==&lt;br /&gt;
===Capturing beasts===&lt;br /&gt;
*Use {{i|Gauge}} to determine whether an enemy can be captured and the difficulty of doing so. The enemy must be a lower or equal level than the beastmaster for the capture to succeed. The higher the player&#039;s level is relative to the enemy, the greater chance of success.&lt;br /&gt;
*Use {{i|Capture}} to apply a debuff, then KO the enemy when the debuff is in effect. Enemies that have lower HP prior to using Capture will have a greater chance of being caught.&lt;br /&gt;
*The beast will be recorded in the [[Master&#039;s Bestiary]] if the player was successful.&lt;br /&gt;
*In a party, all beastmasters will be eligible to catch a given enemy provided they meet level requirements. The success rate is independent for each player.&lt;br /&gt;
*Players may use an [[Unrestricted Party]] (unsynced) for instanced duties, which does not affect catch rates, unlike with blue mage spells. &lt;br /&gt;
*Alternatively, players may obtain [[Kornago Gourd]]s by exchanging reward items from the [[Crucible of the Unbroken]]. Using these will unlock a new beast without needing to capture it. This is particularly useful for beasts obtained from high-level duties and if the player does not wish to form a party to capture beasts from them.&lt;br /&gt;
&lt;br /&gt;
===Assigning beasts===&lt;br /&gt;
*Beastmaster has 3 different &amp;quot;battlehorn&amp;quot; actions, each of which can be assigned to a beast in the Master&#039;s Bestiary.&lt;br /&gt;
*Using a battlehorn will summon the beast.&lt;br /&gt;
*Players may swap between the 3 beasts they have assigned in combat. Each battlehorn has a 90 second cooldown in combat that begins once the beast withdraws from the field.&lt;br /&gt;
&lt;br /&gt;
===Beast actions===&lt;br /&gt;
The following beastmaster actions have effects that change depending on the currently summoned beast.&lt;br /&gt;
*&#039;&#039;&#039;Trick&#039;&#039;&#039;: Learned at level 8. Command the beast to use an action that interacts with the Instinctual Combo system (see Job Gauge secion).&lt;br /&gt;
*&#039;&#039;&#039;Tempered Release&#039;&#039;&#039;: Learned at level 18. Command the beast to use an action specific to it. These actions vary, from attacks to buffs.&lt;br /&gt;
*&#039;&#039;&#039;Borrow&#039;&#039;&#039;: Learned at level 22. The beastmaster draws power from their beast to perform an action themselves. This action is available indefinitely when the beast is summoned, or for a limited period of time once the beast is desummoned.&lt;br /&gt;
&lt;br /&gt;
Each beast has three actions: one Trick, one Tempered Release, and one Borrow. The effects of Trick and Tempered Release are unique per beast, while the effects of Borrow are determined by the beast&#039;s classification (beastkin, soulkin, wavekin, etc.) There are eight classes in total.&lt;br /&gt;
&lt;br /&gt;
Trick and Tempered Release also require the &amp;quot;One with Nature&amp;quot; buff to be used, which is granted upon using a battlehorn to summon a beast. The buff is consumed once the action is used, so player will need to choose between the two for a given summoning.&lt;br /&gt;
&lt;br /&gt;
If a beast is summoned, players also may use &#039;&#039;&#039;Parting Blow&#039;&#039;&#039;, commanding the beast to use a strong AoE attack (&#039;&#039;&#039;Aetheric Burst&#039;&#039;&#039;) which will cause the beast to withdraw. Using Tempered Release or Borrow will grant the &amp;quot;Lingering Vantage&amp;quot; status, increasing the damage of Aetheric Burst.&lt;br /&gt;
&lt;br /&gt;
===Job Gauge===&lt;br /&gt;
Beastmaster has three job gauges: the TP gauge, Familiar TP gauge, and instinct gauge. The TP gauges store a maximum of 250 TP. Both gauges are filled from the player&#039;s and beast&#039;s auto-attacks and from using certain actions. When each gauge has at least 100 or more, they can be consumed in their entirely using &amp;quot;instinctual&amp;quot; actions, their damage increasing the more gauge the player has.&lt;br /&gt;
&lt;br /&gt;
Both the beastmaster and the beast have colored instinctual actions: yellow (eldritch), green (volant), blue (durant), and red (rampant). Using a beastmaster&#039;s instinctual action and a beast&#039;s instinctual action within 7 seconds of each other will trigger an instinctual combo for more damage. The instinct gauge will display four colors in a circle, and using colored instinctual actions going in adjacent clockwise order of the colors will result in a higher-damage combo known as an intentional combo. Successfully performing an intentional combo will cause the left half of the instinct gauge to turn white (Sunstrider) or the right half to turn black (Moonstalker). Specifically:&lt;br /&gt;
* Sunstrider is granted by using a green &amp;gt; red or blue &amp;gt; yellow combo.&lt;br /&gt;
* Moonstalker is granted by using a red &amp;gt; blue or yellow &amp;gt; green combo.&lt;br /&gt;
&lt;br /&gt;
Each of these effects also last 7 seconds.&lt;br /&gt;
&lt;br /&gt;
A combo performed by the beastmaster generates a Mastered Instinct stack (yellow notch), while a combo performed by the beast generates a Natural Instinct (blue notch). Longer combos will generate stacks for each hit past the first. For example, a beastmaster action &amp;gt; Trick &amp;gt; beastmaster action will generate a Natural Instinct stack on the second hit and a Mastered Instinct stack on the third.&lt;br /&gt;
&lt;br /&gt;
The Instinct stacks are used for higher-level abilities that instantly fill the gauges, allowing them to connect multiple instinctual combos:&lt;br /&gt;
* Rally: Spends all stacks of &amp;quot;Mastered Instinct&amp;quot; (up to 3) to increase TP gauge (base 40 TP and 70 TP per stack of Mastered Instinct).&lt;br /&gt;
* Rallying Cheer: Spends all stacks of &amp;quot;Natural Instinct&amp;quot; (up to 3) to increase Familiar TP gauge (base 30 TP and 70 TP per stack of Natural Instinct).&lt;br /&gt;
&lt;br /&gt;
The number of consecutive instinctual combos will be displayed as a number at the bottom of the instinct gauge. Performing more combos in a row will increase the damage they deal. Skillfully using instinctual actions along with Tempered Release and Borrow actions will enable the player to perform 5-7 instinctual combos in a row.&lt;br /&gt;
&lt;br /&gt;
==List of beasts==&lt;br /&gt;
{{see also|Master&#039;s Bestiary}}&lt;br /&gt;
The &#039;&#039;&#039;Master&#039;s Bestiary&#039;&#039;&#039; (the equivalent of the [[Blue Magic Spellbook]] for beastmaster) allows players to view available beasts for capture, their locations, and their associated actions.&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|1=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align: center; vertical-align: bottom;&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;bottom&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:150px;&amp;quot; | [[File:Cu sith (beast).png|link=Cu Sith (Beast)|100px]]&amp;lt;br&amp;gt;1. &#039;&#039;&#039;[[Cu Sith (Beast)|Cu Sith]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:150px;&amp;quot; | [[File:Squirrel (beast).png|link=Squirrel (Beast)|100px]]&amp;lt;br&amp;gt;2. &#039;&#039;&#039;[[Squirrel (Beast)|Squirrel]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:150px;&amp;quot; | [[File:Lamb (beast).png|link=Lamb (Beast)|100px]]&amp;lt;br&amp;gt;3. &#039;&#039;&#039;[[Lamb (Beast)|Lamb]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:150px;&amp;quot; | [[File:Pugil (beast).png|link=Pugil (Beast)|100px]]&amp;lt;br&amp;gt;4. &#039;&#039;&#039;[[Pugil (Beast)|Pugil]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:150px;&amp;quot; | [[File:Opo-opo (beast).png|link=Opo-opo (Beast)|100px]]&amp;lt;br&amp;gt;5. &#039;&#039;&#039;[[Opo-opo (Beast)|Opo-opo]]&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|2=&lt;br /&gt;
&amp;lt;/tabber&amp;gt;--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Beastmaster activities==&lt;br /&gt;
===Crucible of the Unbroken===&lt;br /&gt;
The &#039;&#039;&#039;[[Crucible of the Unbroken]]&#039;&#039;&#039; is a series of solo combat challenges available for beastmasters starting at level 30 and is the primary gameplay focus of this job. Unlike [[the Masked Carnivale]] for blue mages, the Crucible has a different progression structure consisting of multiple nodes and branching paths. There are four difficulties available and seasonal leaderboards for the highest difficulty.&lt;br /&gt;
&lt;br /&gt;
Like the Masked Carnivale, elemental attacks and physical damage types are relevant in the Crucible.&lt;br /&gt;
&lt;br /&gt;
In addition to being required for the beastmaster job quests, rewards include gear upgrades, weapon glamours, and beast glamours.&lt;br /&gt;
&lt;br /&gt;
Unlike the overworld or other instanced duties, beasts within the Crucible have HP and can take damage. Beasts also have their own stats and can level up. The player has access to two duty actions that control whether they or their beast has enmity on enemies.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
Unlike [[blue mage]], there are no achievements for completing extreme trials and savage raids with a full party of beastmasters. There is also no beastmaster equivalent for the [[Blue Mage Log]].&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This job is associated with the following achievements:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| mech1 sortable align-left mw-collapsible mw-collapsed}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Wild Child I}}&lt;br /&gt;
{{achievement table row|Wild Child II}}&lt;br /&gt;
{{achievement table row|Wild Child III}}&lt;br /&gt;
{{achievement table row|Wild Child IV}}&lt;br /&gt;
{{achievement table row|Wild Child V}}&lt;br /&gt;
{{achievement table row|A Beast in the Hand I}}&lt;br /&gt;
{{achievement table row|A Beast in the Hand II}}&lt;br /&gt;
{{achievement table row|A Beast in the Hand II}}&lt;br /&gt;
{{achievement table row|A Beast in the Hand IV}}&lt;br /&gt;
{{achievement table row|A Beast in the Hand V}}&lt;br /&gt;
{{achievement table row|Friend to the Fierce I}}&lt;br /&gt;
{{achievement table row|Friend to the Fierce II}}&lt;br /&gt;
{{achievement table row|Friend to the Fierce III}}&lt;br /&gt;
{{achievement table row|Friend to the Fierce IV}}&lt;br /&gt;
{{achievement table row|Friend to the Fierce V}}&lt;br /&gt;
{{achievement table row|Crucible Checkmate I}}&lt;br /&gt;
{{achievement table row|Crucible Checkmate II}}&lt;br /&gt;
{{achievement table row|Crucible Checkmate III}}&lt;br /&gt;
{{achievement table row|Crucible Reforged I}}&lt;br /&gt;
{{achievement table row|Crucible Reforged II}}&lt;br /&gt;
{{achievement table row|Hot in Here I}}&lt;br /&gt;
{{achievement table row|Hot in Here II}}&lt;br /&gt;
{{achievement table row|Hot in Here III}}&lt;br /&gt;
{{achievement table row|Calcination I}}&lt;br /&gt;
{{achievement table row|Calcination II}}&lt;br /&gt;
{{achievement table row|Eighth Rank I}}&lt;br /&gt;
{{achievement table row|Eighth Rank II}}&lt;br /&gt;
{{achievement table row|Eighth Rank III}}&lt;br /&gt;
{{achievement table row|Built Different I}}&lt;br /&gt;
{{achievement table row|Built Different II}}&lt;br /&gt;
{{achievement table row|Unbreakable I}}&lt;br /&gt;
{{achievement table row|Unbreakable II}}&lt;br /&gt;
{{achievement table row|Unbreakable III}}&lt;br /&gt;
{{achievement table row|Legends Never Die I}}&lt;br /&gt;
{{achievement table row|Legends Never Die II}}&lt;br /&gt;
{{achievement table row|Freeing the Beast}}&lt;br /&gt;
{{achievement table row|Crucible Master}}&lt;br /&gt;
{{achievement table row|Unbroken Endgame}}&lt;br /&gt;
{{achievement table row|Beastkin Mate}}&lt;br /&gt;
{{achievement table row|Vilekin Mate}}&lt;br /&gt;
{{achievement table row|Cloudkin Mate}}&lt;br /&gt;
{{achievement table row|Seedkin Mate}}&lt;br /&gt;
{{achievement table row|Wavekin Mate}}&lt;br /&gt;
{{achievement table row|Scalekin Mate}}&lt;br /&gt;
{{achievement table row|Soulkin Mate}}&lt;br /&gt;
{{achievement table row|Ashkin Mate}}&lt;br /&gt;
{{achievement table row|Beast of the Best}}&lt;br /&gt;
{{achievement table row|Running Feral}}&lt;br /&gt;
{{achievement table row|Crucible Contender}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notable Beastmasters==&lt;br /&gt;
*[[J&#039;yhuh Tia]]&lt;br /&gt;
*[[Lauda]]&lt;br /&gt;
*[[Loosefrox]]&lt;br /&gt;
*[[Sylmond]]&lt;br /&gt;
*[[Lyon rem Helsos]]&lt;br /&gt;
*[[Pagaga quo Vochstein]]&lt;br /&gt;
*[[Clarricie quo Priscus]]&lt;br /&gt;
*[[Hernais pyr Longus]]&lt;br /&gt;
*[[Daguza oen Sus]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
BST render.png&lt;br /&gt;
File:BST preview.jpg&lt;br /&gt;
Beastmaster promo1.jpg&lt;br /&gt;
Beastmaster promo2.jpg&lt;br /&gt;
Beastmaster promo3.jpg|[[Crucible of the Unbroken]]&lt;br /&gt;
Beastmaster promo4.jpg|[[Master&#039;s Bestiary]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
{{Quotation|[https://na.finalfantasyxiv.com/dawntrail/patch_7_5/ Patch 7.5 Special Site]|From tacticians of the former Republic of Landis to the griffin breeders of Ala Mhigo, skilled practitioners have long tamed wild beasts for mankind&#039;s gain. Myriad such traditions are kept alive across the land, the adherents of which have now arrived in the Black Shroud...}}From the former Republic of Landis to Ala Mhigan griffin husbandry. Beastmasters—that is, practitioners who battle alongside beasts—can be found across the land, although their means and methods differ.&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;[[Strangers in the Wood]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Kornago Tradition ===&lt;br /&gt;
Beastmasters of the Kornago tradition value their familiars beyond all else.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; The Kornago tradition is rooted in the trust cultivated between beast and practitioner.&amp;lt;ref&amp;gt;[[Master of the Lhu]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Every partnership begins with a hard-won pact. A Beastmaster must prove their ability to lead as the wilds have dictated since time immemorial—by asserting dominance through a show of strength. Once the Beastmaster has won the respect of their opponent, they may choose to forge a pact with the Beastmaster. Thus, capturing their favor. A pact does not a tyrant make however, when there is no need of a familiar&#039;s aid, they must allow the pact&#039;s magicks to return them to their natural freedom. The care and respect shown to their charge is paramount. Forming a pact with a beast is not a decision taken lightly.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Kornago form their first pact as younglings, leading to some pacts being lifelong.&amp;lt;ref name=&amp;quot;:2&amp;quot;&amp;gt;[[Hearts Aligned]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pacts also leave a magicked brand upon the beast, preventing other beastmasters from snatching them away.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Kornago Gourds ====&lt;br /&gt;
In the rare case where two souls naturally connect, a Kornago gourd will serve to solidify a pact.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; These vessels are capable of forging a pact with an abandoned beast without requiring combat.&lt;br /&gt;
&lt;br /&gt;
=== Lhu Tradition ===&lt;br /&gt;
Hailing from a faraway land&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;, beastmasters of the Lhu tradition wield magicked vessels imbued with the souls of slain beasts. They imprison souls of the departed to wield as faithful servants.&amp;lt;ref name=&amp;quot;:3&amp;quot;&amp;gt;[[Master of the Lhu]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unlike the Kornago, the Lhu do not believe that meaningful bonds with beasts is possible.&amp;lt;ref&amp;gt;[[Wit as Weaponry]]&amp;lt;/ref&amp;gt; The beastmasters of the Lhu wielded the souls of terrible fiends, that they might protect people from greater nightmares.&amp;lt;ref name=&amp;quot;:4&amp;quot;&amp;gt;[[Sin of Blood]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once, the main philosophy amongst the Lhu was one of protection. Due to the leader of the Lhu suffering a defeat against a beastmaster of the [[Ala Mhigo|Ala Mhigan]] house Vochstein...The Lhu began to seek strength at any cost. Patrols became hunts, and hunts became slaughters.&amp;lt;ref name=&amp;quot;:4&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Annihilation of the Lhu ====&lt;br /&gt;
The beastmasters of the Lhu were annihilated by [[Guttler (NPC)|Guttler]], a being of remarkable might and intelligence. Once Guttler was even revered as a forest guardian...until beastmasters of the Lhu came to covet his power, Striking him down using a cowardly trap. Guttler&#039;s soul was sealed within an axe. Guttler&#039;s soul revolted. It raged. The wielder of the axe, leader of the Lhu and father of [[Lauda]], became wielded. Possessed by the very beast he captured, he turned on his people and annihilated them. Lauda alone was spared. Shown mercy by Guttler&#039;s insatiable soul.&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Crucible of the Unbroken ====&lt;br /&gt;
A challenge developed by the Lhu to train in safety. Participants traverse a magicked board and defeat the shades of myriad fiends. A game of wit and strength. Beastmasters who complete the Crucible&#039;s challenges are said to represent the pinnacle of the craft, unrivaled by any other.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For the duration of Guttler&#039;s domination over Lauda, the Crucible was used to lure beastmasters in, that Guttler might slay them. The blood of many innocent beastmasters was spilled within the Crucible during this time, including the former guardian, [[Philkin]], of the [[Cu Sith (NPC)|Cu Sith]] that would become the Warrior of Light&#039;s first tamed beast. Those slain inside the Crucible were bound to it, their souls trapped.&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After the defeat of Guttler, the souls of all beastmasters trapped by his vengeance were freed. The Crucible imprisons no longer. Many souls have since returned to the aetherial sea. Some still linger for varied reasons, some due to uncertainty or habit, others seeking safe haven within the Crucible.&amp;lt;ref name=&amp;quot;:5&amp;quot;&amp;gt;[[Bonds Unbroken]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Crucible of the Unbroken lies open once more, though now all within live as they please.&amp;lt;ref name=&amp;quot;:5&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ala Mhigan Griffin Husbandary ===&lt;br /&gt;
Griffins have been bred in Gyr Abania for generations.&amp;lt;ref name=&amp;quot;:6&amp;quot;&amp;gt;[[Vochstein]]&amp;lt;/ref&amp;gt; Before the city–state&#039;s fall, the Ala Mhigan army maintained a regiment of griffin–back soldiers who would harry opposing forces.&amp;lt;ref&amp;gt;[[Griffin (Mount)]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== House Vochstein ====&lt;br /&gt;
The Vochstein family was famous for the quality of its beasts. The griffins they raised were sought after by all, and even the royal house of Ala Mhigo had a few “Vochsteins” in its stables.&amp;lt;ref name=&amp;quot;:6&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A beastmaster from House Vochstein once bested the leader of the Lhu. The upset of this loss sending the Lhu down the path that would lead to their annihilation.&amp;lt;ref name=&amp;quot;:4&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Landis Beastmasters ===&lt;br /&gt;
Hailing from Ilsabard, tacticians of Landis have tamed beasts for generations.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[[Field Notes on Sartauvoir]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Some beastmasters who follow the teachings of Landis beastmastery under [[Lyon rem Helsos]] have appeared in the [[Save the Queen: Blades of Gunnhildr]] field operation series in [[Shadowbringers]].&lt;br /&gt;
&lt;br /&gt;
=== Doppro Clan ===&lt;br /&gt;
One of the three [[Mamool Ja]] clans, the Doppro are identifiable by their distinct speckled scales. Despite being far fewer in number than the Hoobigo and Boonewa, they are by no means considered lesser in status; on the contrary, they are highly regarded for their mastery in the handling of wild beasts such as the [[wivre]].&amp;lt;ref&amp;gt;[[Doppro Card]]&amp;lt;/ref&amp;gt; Despite being well known for employing wivres as beasts of burden and weapons of war both, the Doppro are used to taming all sorts of beasts.&amp;lt;ref name=&amp;quot;:7&amp;quot;&amp;gt;[[Doppro Tradition]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Wivre (Mount)]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Doppro believe that taming creatures is about trust, not physical dominance. They use offerings rich in the energies a beast likes. If the offering is accepted, It represents the bond shared as beings of the forest. This method was once used by the Doppro to succeed in the domestication of the [[branchbearer]].&amp;lt;ref name=&amp;quot;:7&amp;quot; /&amp;gt;&amp;lt;ref&amp;gt;[[Branchbearer (Mount)]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://na.finalfantasyxiv.com/jobguide/beastmaster/ Beastmaster job guide (Lodestone)]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Beastmaster was designed by Masaki Nakagawa (i.e. &amp;quot;Mr. Ozma&amp;quot;), the lead combat designer of FFXIV, who took over beastmaster development from a previous unknown designer.&lt;br /&gt;
* A pre-release Famitsu interview with Nakagawa revealed the following:&amp;lt;ref&amp;gt;https://www.famitsu.com/article/202609/86452&amp;lt;/ref&amp;gt;&lt;br /&gt;
** The original concept for beastmaster combat was a turn-based RPG, but this was scrapped.&lt;br /&gt;
** A whip was considered to be beastmaster&#039;s weapon but was scrapped due to the difficulty of animation and the symbolism that beastmasters were enslaving their beasts instead of fighting together with them. A one-handed axe also better reflected the combat of the original beastmasters introduced in the Bozja storyline.&lt;br /&gt;
** Beastmaster&#039;s instinctual combos are inspired by [https://www.bg-wiki.com/ffxi/Category:Skillchain skillchains] from Final Fantasy XI.&lt;br /&gt;
* [[Forgekin]], [[voidsent]], [[elementals]], [[primals]], and [[spoken]] cannot be tamed.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references&amp;gt;&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Beastmaster nav}}&lt;br /&gt;
{{Class navbar|state-crafter-gatherer=collapsed}}&lt;br /&gt;
[[Category:Patch 7.0 Features‎]]&lt;/div&gt;</summary>
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		<title>Ysayle</title>
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&lt;div&gt;{{NPC infobox&lt;br /&gt;
| name = Ysayle&lt;br /&gt;
| description = I am neither a saint nor a savior - just another sinner. Yet I will not forsake this cause. I cannot. I will see this cycle broken and peace restored.&lt;br /&gt;
| image = Ysayle_portrait.jpg&lt;br /&gt;
| location = The Dravanian Forelands&lt;br /&gt;
| coordinates = 17,24&lt;br /&gt;
| dungeon = &lt;br /&gt;
| raid = &lt;br /&gt;
| trial = &lt;br /&gt;
| title = Lady Iceheart&lt;br /&gt;
| gender = Female&lt;br /&gt;
| age =24 &lt;br /&gt;
| race = Elezen&lt;br /&gt;
| clan = Duskwight&lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| profession = &lt;br /&gt;
| birthplace = &lt;br /&gt;
| organization = Dravanian Horde&lt;br /&gt;
| relatives = &lt;br /&gt;
| level = &lt;br /&gt;
| aggression = &lt;br /&gt;
| service = duty support, quest&lt;br /&gt;
| goal = &lt;br /&gt;
| patch = 2.4&lt;br /&gt;
|voiceJP=Maaya Uchida|voiceEN=Siobhan Hewlett|voiceFR=Laurence Crouzet|voiceDE=Sonja Firker}}&lt;br /&gt;
{{quests started}}&lt;br /&gt;
{{quests involved}}&lt;br /&gt;
&lt;br /&gt;
== Lore ==&lt;br /&gt;
{{quotation|[[Encyclopædia Eorzea]] vol 1, page 211|&amp;quot;I am neither a saint nor a savior  just another sinner. Yet I will not forsake this cause. I cannot. I will see this cycle broken and peace restored.&lt;br /&gt;
&lt;br /&gt;
An Elezen of Ishgardian descent, Ysayle fled the bitter cold which had descended upon Coerthas following the Calamity, eventually arriving in the Dravanian forelands. There, she chanced upon Hraesvelgr, ancient warden of Anyx Trine. The power of the Echo stirred within her, and she was afforded a vision of the dragonsong War’s inception—a vision later confirmed as truth during an encounter with Midgardsormr. Before, she had cared for little save the hunt and her birds of prey, but now, Ysayle was driven to forging a new peace twixt dragon and man while revealing the teachings of the Ishgardian Orthodox Church to be lies. It was thus she rose to a position of leadership amongst the heretics of Coerthas, taking the name Lady Iceheart. It was not long after this rise that Lady Iceheart was approached by a mysterious Elezen man—now believed to be an Ascian in disguise—who enlightened her of her own potential and showed her how to invoke the advent of a primal. Ysayle summoned Saint Shiva, using her own body as a vessel, and rent a hole in Ishgard’s wards. Guiding the Horde to the city gates, Ysayle’s assault on the Holy See was meant to herald an end to the war by killing the man who led Ishgard’s false crusade: the archbishop. Though she well understood that the attack would claim innocent lives, she saw them as necessary sacrifices to end the cycle of hatred and war. Her wild laughter as she watched the Dravanians fly towards the city was doubtless meant to strike fear into the hearts of the guilty. When the dragons reached Ishgard, however, they were lost to their desire for revenge. As thoughtless beasts, they fell upon the Brume. On that day, it was not the archbishop who felt their murderous wrath, but rather the oppressed masses. The Horde’s attack on the capital became but another manifestation of malice. The Lady Iceheart’s plan had failed.&lt;br /&gt;
&lt;br /&gt;
In the aftermath, Ysayle met again with the Warrior of Light, and begged that she be allowed to accompany him, perhaps to atone for her own erstwhile sins. During the course of their adventures, she learned that the primal representation of Saint Shiva she had invoked was merely a shade conjured from her own imagination. Though she ended her journeys in despair, she would eventually find resolve anew, giving her life at the age of twenty and four to see that her companions, and her people, might endure.&lt;br /&gt;
}}{{quotation|Ysayle Dangoulain (Unending Codex)|&#039;&#039;&#039;Lady Iceheart&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An Elezen of Ishgardian descent, Ysayle fled the bitter cold which had descended upon Coerthas following the Calamity, eventually arriving in the Dravanian forelands. There, she chanced upon Hraesvelgr, ancient warden of Anyx Trine. The power of the Echo stirred within her, and she was afforded a vision of the Dragonsong War&#039;s inception─a vision later confirmed as truth during an encounter with Midgardsormr. Before, she had cared for little save the hunt and her birds of prey, but now, Ysayle was driven to forging a new peace &#039;twixt dragon and man while revealing the teachings of the Ishgardian Orthodox Church to be lies. It was thus she rose to a position of leadership amongst the heretics of Coerthas, taking the name Lady Iceheart.&lt;br /&gt;
&lt;br /&gt;
It was not long after this rise that Lady Iceheart was approached by a mysterious Elezen man─now believed to be an Ascian in disguise─who enlightened her of her own potential and showed her how to invoke the advent of a primal. Ysayle summoned Saint Shiva, using her own body as a vessel, and rent a hole in Ishgard&#039;s wards. Guiding the Horde to the city gates, Ysayle&#039;s assault on the Holy See was meant to herald an end to the war by killing the man who led Ishgard&#039;s false crusade: the archbishop. Though she well understood that the attack would claim innocent lives, she saw them as necessary sacrifices to end the cycle of hatred and war. Her wild laughter as she watched the Dravanians fly towards the city was doubtless meant to strike fear into the hearts of the guilty. When the dragons reached ishgard, however, they were lost to their desire for revenge. As thoughtless beasts, they fell upon the Brume. On that day, it was not the archbishop who felt their murderous wrath, but rather the oppressed masses. The Horde&#039;s attack on the capital became but another manifestation of malice. The Lady Iceheart&#039;s plan had failed.&lt;br /&gt;
&lt;br /&gt;
In the aftermath, Ysayle met again with the Warrior of Light, and begged that she be allowed to accompany him/her, perhaps to atone for her own erstwhile sins. During the course of their adventures, she learned that the primal representation of Saint Shiva she had invoked was merely a shade conjured from her own imagination. Though she ended her journeys in despair, she would eventually find resolve anew, giving her life at the age of twenty and four to see that her companions, and her people, might endure.}}Ysayle was a [[Duskwight]]&amp;lt;ref&amp;gt;Ysayle&#039;s canon status as a Duskwight is unlikely, given her involvement with Ishgard. She does however use a Duskwight in-game model for the blue skin tone.&amp;lt;/ref&amp;gt; [[Elezen]] who once made her home in [[Falcon&#039;s Nest]]. From a young age, she had manifested [[the Echo]], and was terrified by her visions. She would see images of a beautiful Elezen woman and a large white [[dragon]]. When the [[Seventh Umbral Calamity]] caused massive changes in the environment of her home and brought an eternal snowstorm, her and her people sought refuge in [[Ishgard]] proper. Unfortunately, her entire village and everyone she knew was buried beneath a massive avalanche. Wandering aimlessly, she ended up crossing paths with [[Hraesvelgr]] and through the Echo, learned the truth of the origins of the [[dragonsong War]]. She eventually went to live in [[Tailfeather]] to be nearer to the dragons.&lt;br /&gt;
&lt;br /&gt;
In her adulthood, she finally denounced the ways of the [[Holy See]] and their crusade, resolving to bring an end to the war, so no child would die cold and alone in the snow. She took up the moniker of Lady Iceheart and began bringing together others who turned their backs on the church of Ishgard and worshiped Saint Shiva. They begin gathering crystals so she may summon [[Shiva]] in the hopes of ending the war.&lt;br /&gt;
&lt;br /&gt;
By stealing crystals, she comes into contact with [[the Scions of the Seventh Dawn]] and the [[Warrior of Light]]. They, along with the Temple Knights, track her to the [[Akh Afah Amphitheatre]], where she uses her Echo and the crystals to invoke the [[Primal]] Shiva within herself. After an intense battle, she is defeated by the Warrior of Light, but manages to escape after taunting them, saying they do not know who they fight for. She later reappears at the [[Gates of Judgement]], where she leads the dragons in an attack against [[The Steps of Faith]] after destroying [[Daniffen&#039;s Collar]], the ward preventing the dragons from truly launching an assault on Ishgard. The Warrior of Light managed to stop [[Vishap]], but the damage was done to the city-state. In a rage, [[Estinien Wyrmblood]] swore to hunt her down and make her pay for the lives lost with her own.&lt;br /&gt;
&lt;br /&gt;
The Warrior of Light and Ysayle cross paths once again in an abandoned home in the [[Coerthas Western Highlands]], where [[Midgardsormr]] tells her that their goals aligned, but their methodology differed. She expresses regret for those who died at the Steps of Faith, and explained to the Warrior the true genesis instant to the dragonsong War. &lt;br /&gt;
&lt;br /&gt;
Later, when she is drawn out by [[Alphinaud Leveilleur]], the Warrior of Light and Estinien, they explain to her their plan to entreat with the dragons to end the war without further casualties, and that they need her to take them to Hraesvelgr. Knowing that the dragon is unlikely to listen to them, she nevertheless takes them to the [[Churning Mists]].&lt;br /&gt;
&lt;br /&gt;
Before they can ascend to Hraesvelgr&#039;s lair, they must stop the [[Gnath]] god, [[Ravana]], who is attacking the dragons in the area. Ysayle attempts to defeat the Primal with the power of Shiva, but falters, due to not having enough crystal power. After the Warrior of Light lays the god low, they are allowed to pass into [[Sohm Al]]. The party is waylaid by [[Tioman]], the broodmate to [[Nidhogg]], who they must slay in order to proceed.&lt;br /&gt;
&lt;br /&gt;
They meet with Hraesvelgr, only to have them confirm what Ysayle said: he would not help them. He also told her that the Shiva she worshiped was nothing like his love, and was but a mockery of who she was. This causes Ysayle to lose faith in herself and her mission, and leaves the group.&lt;br /&gt;
&lt;br /&gt;
Much later, after Nidhogg is slain, she condemns Hraesvelgr for giving Nidhogg one of his eyes so he may seek vengeance against the Ishgardians. He tells her that Nidhogg was not the only one who sought vengeance, and that seeing [[Ratatoskr]] dead broke his heart too. He tells Ysayle and the rest of the party to leave, while he was still capable of showing them mercy. Back in Ishgard, when a band of heretics attacks the city, she has them stand down, as the war they fought to end was now over. They are allowed to leave thanks to the intervention of Estinien and [[Haurchefant]]. Despite the war being over and her mission completed, Ysayle still felt conflicted, and left to ponder why.&lt;br /&gt;
&lt;br /&gt;
When the Warrior of Light and the Scions, along with the [[Garlond Ironworks]] track [[Thordan VII]] to [[Azys Lla]] and attempt to breach the [[Allagan Empire|Allagan barrier]] surrounding the floating city, they are waylaid by the [[Garlean Empire]]. During the battle, Ysayle arrives, riding on the back of Hraesvelgr. With her mind clear, she intends to atone for the bloodshed she had caused in the name of her mission. She transforms once again into Shiva and fights alongside the dragon. disabling a massive Agrius-class [[Airship]], the Gration, but was unfortunately shot out of the sky. With the last of her strength, she protects [[Cid Garlond]]&#039;s airship so they can flee, and is blown away by cannonfire. She fell from the sky and perished, releasing a mass of beautiful blue [[Aether]].&lt;br /&gt;
&lt;br /&gt;
At the final battle against Nidhogg&#039;s shade, who had possessed Estinien when he claimed both of Nidhogg&#039;s Eyes, the Warrior of Light was guided by an apparition in the form of Ysayle. When the Eyes were removed from Estinien&#039;s armor, she smiled and finally faded away, knowing her people and the dragons were finally on the path to reuniting.&lt;br /&gt;
&lt;br /&gt;
==Duty Support==&lt;br /&gt;
{| {{STDT|npc}}&lt;br /&gt;
! Portrait&lt;br /&gt;
! Appearance&lt;br /&gt;
! Class/Job&lt;br /&gt;
! Availability&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DS Ysayle1.png|150px]]&lt;br /&gt;
|[[File:Ysayle Tank.jpg|180px]] [[File:Ysayle Tank back.jpg|180px]]&lt;br /&gt;
|{{GLA}} Oracle of Frost&lt;br /&gt;
| {{i|Sohm Al}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DS Ysayle1.png|150px]]&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[[File:Ysayle DPS.jpg|180px]]&lt;br /&gt;
|{{THM}} Oracle of Frost&lt;br /&gt;
| {{i|Sohm Al}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
Ysayle Concept.jpg|Promotional Art&lt;br /&gt;
File:ysayle.jpg&lt;br /&gt;
File:Ysayle concept art.jpg|Concept Art&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{Duty Support nav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Cevichelemon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Ysayle&amp;diff=1533949</id>
		<title>Ysayle</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Ysayle&amp;diff=1533949"/>
		<updated>2026-09-09T18:21:59Z</updated>

		<summary type="html">&lt;p&gt;Cevichelemon: added Ysayle codex lore&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC infobox&lt;br /&gt;
| name = Ysayle&lt;br /&gt;
| description = I am neither a saint nor a savior - just another sinner. Yet I will not forsake this cause. I cannot. I will see this cycle broken and peace restored.&lt;br /&gt;
| image = Ysayle_portrait.jpg&lt;br /&gt;
| location = The Dravanian Forelands&lt;br /&gt;
| coordinates = 17,24&lt;br /&gt;
| dungeon = &lt;br /&gt;
| raid = &lt;br /&gt;
| trial = &lt;br /&gt;
| title = Lady Iceheart&lt;br /&gt;
| gender = Female&lt;br /&gt;
| age = &lt;br /&gt;
| race = Elezen&lt;br /&gt;
| clan = Duskwight&lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| profession = &lt;br /&gt;
| birthplace = &lt;br /&gt;
| organization = Dravanian Horde&lt;br /&gt;
| relatives = &lt;br /&gt;
| level = &lt;br /&gt;
| aggression = &lt;br /&gt;
| service = duty support, quest&lt;br /&gt;
| goal = &lt;br /&gt;
| patch = 2.4&lt;br /&gt;
|voiceJP=Maaya Uchida|voiceEN=Siobhan Hewlett|voiceFR=Laurence Crouzet|voiceDE=Sonja Firker}}&lt;br /&gt;
{{quests started}}&lt;br /&gt;
{{quests involved}}&lt;br /&gt;
&lt;br /&gt;
== Lore ==&lt;br /&gt;
{{quotation|[[Encyclopædia Eorzea]] vol 1, page 211|&amp;quot;I am neither a saint nor a savior  just another sinner. Yet I will not forsake this cause. I cannot. I will see this cycle broken and peace restored.&lt;br /&gt;
&lt;br /&gt;
An Elezen of Ishgardian descent, Ysayle fled the bitter cold which had descended upon Coerthas following the Calamity, eventually arriving in the Dravanian forelands. There, she chanced upon Hraesvelgr, ancient warden of Anyx Trine. The power of the Echo stirred within her, and she was afforded a vision of the dragonsong War’s inception—a vision later confirmed as truth during an encounter with Midgardsormr. Before, she had cared for little save the hunt and her birds of prey, but now, Ysayle was driven to forging a new peace twixt dragon and man while revealing the teachings of the Ishgardian Orthodox Church to be lies. It was thus she rose to a position of leadership amongst the heretics of Coerthas, taking the name Lady Iceheart. It was not long after this rise that Lady Iceheart was approached by a mysterious Elezen man—now believed to be an Ascian in disguise—who enlightened her of her own potential and showed her how to invoke the advent of a primal. Ysayle summoned Saint Shiva, using her own body as a vessel, and rent a hole in Ishgard’s wards. Guiding the Horde to the city gates, Ysayle’s assault on the Holy See was meant to herald an end to the war by killing the man who led Ishgard’s false crusade: the archbishop. Though she well understood that the attack would claim innocent lives, she saw them as necessary sacrifices to end the cycle of hatred and war. Her wild laughter as she watched the Dravanians fly towards the city was doubtless meant to strike fear into the hearts of the guilty. When the dragons reached Ishgard, however, they were lost to their desire for revenge. As thoughtless beasts, they fell upon the Brume. On that day, it was not the archbishop who felt their murderous wrath, but rather the oppressed masses. The Horde’s attack on the capital became but another manifestation of malice. The Lady Iceheart’s plan had failed.&lt;br /&gt;
&lt;br /&gt;
In the aftermath, Ysayle met again with the Warrior of Light, and begged that she be allowed to accompany him, perhaps to atone for her own erstwhile sins. During the course of their adventures, she learned that the primal representation of Saint Shiva she had invoked was merely a shade conjured from her own imagination. Though she ended her journeys in despair, she would eventually find resolve anew, giving her life at the age of twenty and four to see that her companions, and her people, might endure.&lt;br /&gt;
}}{{quotation|Ysayle Dangoulain (Unending Codex)|&#039;&#039;&#039;Lady Iceheart&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An Elezen of Ishgardian descent, Ysayle fled the bitter cold which had descended upon Coerthas following the Calamity, eventually arriving in the Dravanian forelands. There, she chanced upon Hraesvelgr, ancient warden of Anyx Trine. The power of the Echo stirred within her, and she was afforded a vision of the Dragonsong War&#039;s inception─a vision later confirmed as truth during an encounter with Midgardsormr. Before, she had cared for little save the hunt and her birds of prey, but now, Ysayle was driven to forging a new peace &#039;twixt dragon and man while revealing the teachings of the Ishgardian Orthodox Church to be lies. It was thus she rose to a position of leadership amongst the heretics of Coerthas, taking the name Lady Iceheart.&lt;br /&gt;
&lt;br /&gt;
It was not long after this rise that Lady Iceheart was approached by a mysterious Elezen man─now believed to be an Ascian in disguise─who enlightened her of her own potential and showed her how to invoke the advent of a primal. Ysayle summoned Saint Shiva, using her own body as a vessel, and rent a hole in Ishgard&#039;s wards. Guiding the Horde to the city gates, Ysayle&#039;s assault on the Holy See was meant to herald an end to the war by killing the man who led Ishgard&#039;s false crusade: the archbishop. Though she well understood that the attack would claim innocent lives, she saw them as necessary sacrifices to end the cycle of hatred and war. Her wild laughter as she watched the Dravanians fly towards the city was doubtless meant to strike fear into the hearts of the guilty. When the dragons reached ishgard, however, they were lost to their desire for revenge. As thoughtless beasts, they fell upon the Brume. On that day, it was not the archbishop who felt their murderous wrath, but rather the oppressed masses. The Horde&#039;s attack on the capital became but another manifestation of malice. The Lady Iceheart&#039;s plan had failed.&lt;br /&gt;
&lt;br /&gt;
In the aftermath, Ysayle met again with the Warrior of Light, and begged that she be allowed to accompany him/her, perhaps to atone for her own erstwhile sins. During the course of their adventures, she learned that the primal representation of Saint Shiva she had invoked was merely a shade conjured from her own imagination. Though she ended her journeys in despair, she would eventually find resolve anew, giving her life at the age of twenty and four to see that her companions, and her people, might endure.}}Ysayle was a [[Duskwight]]&amp;lt;ref&amp;gt;Ysayle&#039;s canon status as a Duskwight is unlikely, given her involvement with Ishgard. She does however use a Duskwight in-game model for the blue skin tone.&amp;lt;/ref&amp;gt; [[Elezen]] who once made her home in [[Falcon&#039;s Nest]]. From a young age, she had manifested [[the Echo]], and was terrified by her visions. She would see images of a beautiful Elezen woman and a large white [[dragon]]. When the [[Seventh Umbral Calamity]] caused massive changes in the environment of her home and brought an eternal snowstorm, her and her people sought refuge in [[Ishgard]] proper. Unfortunately, her entire village and everyone she knew was buried beneath a massive avalanche. Wandering aimlessly, she ended up crossing paths with [[Hraesvelgr]] and through the Echo, learned the truth of the origins of the [[dragonsong War]]. She eventually went to live in [[Tailfeather]] to be nearer to the dragons.&lt;br /&gt;
&lt;br /&gt;
In her adulthood, she finally denounced the ways of the [[Holy See]] and their crusade, resolving to bring an end to the war, so no child would die cold and alone in the snow. She took up the moniker of Lady Iceheart and began bringing together others who turned their backs on the church of Ishgard and worshiped Saint Shiva. They begin gathering crystals so she may summon [[Shiva]] in the hopes of ending the war.&lt;br /&gt;
&lt;br /&gt;
By stealing crystals, she comes into contact with [[the Scions of the Seventh Dawn]] and the [[Warrior of Light]]. They, along with the Temple Knights, track her to the [[Akh Afah Amphitheatre]], where she uses her Echo and the crystals to invoke the [[Primal]] Shiva within herself. After an intense battle, she is defeated by the Warrior of Light, but manages to escape after taunting them, saying they do not know who they fight for. She later reappears at the [[Gates of Judgement]], where she leads the dragons in an attack against [[The Steps of Faith]] after destroying [[Daniffen&#039;s Collar]], the ward preventing the dragons from truly launching an assault on Ishgard. The Warrior of Light managed to stop [[Vishap]], but the damage was done to the city-state. In a rage, [[Estinien Wyrmblood]] swore to hunt her down and make her pay for the lives lost with her own.&lt;br /&gt;
&lt;br /&gt;
The Warrior of Light and Ysayle cross paths once again in an abandoned home in the [[Coerthas Western Highlands]], where [[Midgardsormr]] tells her that their goals aligned, but their methodology differed. She expresses regret for those who died at the Steps of Faith, and explained to the Warrior the true genesis instant to the dragonsong War. &lt;br /&gt;
&lt;br /&gt;
Later, when she is drawn out by [[Alphinaud Leveilleur]], the Warrior of Light and Estinien, they explain to her their plan to entreat with the dragons to end the war without further casualties, and that they need her to take them to Hraesvelgr. Knowing that the dragon is unlikely to listen to them, she nevertheless takes them to the [[Churning Mists]].&lt;br /&gt;
&lt;br /&gt;
Before they can ascend to Hraesvelgr&#039;s lair, they must stop the [[Gnath]] god, [[Ravana]], who is attacking the dragons in the area. Ysayle attempts to defeat the Primal with the power of Shiva, but falters, due to not having enough crystal power. After the Warrior of Light lays the god low, they are allowed to pass into [[Sohm Al]]. The party is waylaid by [[Tioman]], the broodmate to [[Nidhogg]], who they must slay in order to proceed.&lt;br /&gt;
&lt;br /&gt;
They meet with Hraesvelgr, only to have them confirm what Ysayle said: he would not help them. He also told her that the Shiva she worshiped was nothing like his love, and was but a mockery of who she was. This causes Ysayle to lose faith in herself and her mission, and leaves the group.&lt;br /&gt;
&lt;br /&gt;
Much later, after Nidhogg is slain, she condemns Hraesvelgr for giving Nidhogg one of his eyes so he may seek vengeance against the Ishgardians. He tells her that Nidhogg was not the only one who sought vengeance, and that seeing [[Ratatoskr]] dead broke his heart too. He tells Ysayle and the rest of the party to leave, while he was still capable of showing them mercy. Back in Ishgard, when a band of heretics attacks the city, she has them stand down, as the war they fought to end was now over. They are allowed to leave thanks to the intervention of Estinien and [[Haurchefant]]. Despite the war being over and her mission completed, Ysayle still felt conflicted, and left to ponder why.&lt;br /&gt;
&lt;br /&gt;
When the Warrior of Light and the Scions, along with the [[Garlond Ironworks]] track [[Thordan VII]] to [[Azys Lla]] and attempt to breach the [[Allagan Empire|Allagan barrier]] surrounding the floating city, they are waylaid by the [[Garlean Empire]]. During the battle, Ysayle arrives, riding on the back of Hraesvelgr. With her mind clear, she intends to atone for the bloodshed she had caused in the name of her mission. She transforms once again into Shiva and fights alongside the dragon. disabling a massive Agrius-class [[Airship]], the Gration, but was unfortunately shot out of the sky. With the last of her strength, she protects [[Cid Garlond]]&#039;s airship so they can flee, and is blown away by cannonfire. She fell from the sky and perished, releasing a mass of beautiful blue [[Aether]].&lt;br /&gt;
&lt;br /&gt;
At the final battle against Nidhogg&#039;s shade, who had possessed Estinien when he claimed both of Nidhogg&#039;s Eyes, the Warrior of Light was guided by an apparition in the form of Ysayle. When the Eyes were removed from Estinien&#039;s armor, she smiled and finally faded away, knowing her people and the dragons were finally on the path to reuniting.&lt;br /&gt;
&lt;br /&gt;
==Duty Support==&lt;br /&gt;
{| {{STDT|npc}}&lt;br /&gt;
! Portrait&lt;br /&gt;
! Appearance&lt;br /&gt;
! Class/Job&lt;br /&gt;
! Availability&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DS Ysayle1.png|150px]]&lt;br /&gt;
|[[File:Ysayle Tank.jpg|180px]] [[File:Ysayle Tank back.jpg|180px]]&lt;br /&gt;
|{{GLA}} Oracle of Frost&lt;br /&gt;
| {{i|Sohm Al}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DS Ysayle1.png|150px]]&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[[File:Ysayle DPS.jpg|180px]]&lt;br /&gt;
|{{THM}} Oracle of Frost&lt;br /&gt;
| {{i|Sohm Al}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
Ysayle Concept.jpg|Promotional Art&lt;br /&gt;
File:ysayle.jpg&lt;br /&gt;
File:Ysayle concept art.jpg|Concept Art&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{Duty Support nav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Cevichelemon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Unending_Codex&amp;diff=1533946</id>
		<title>The Unending Codex</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Unending_Codex&amp;diff=1533946"/>
		<updated>2026-09-09T18:15:47Z</updated>

		<summary type="html">&lt;p&gt;Cevichelemon: Added Ysayle Dangoulain entry&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spoiler}}&lt;br /&gt;
{{Item infobox&lt;br /&gt;
| name = The Unending Codex&lt;br /&gt;
| icon = the unending codex icon1.png&lt;br /&gt;
| description = Accessible from your Collection, the Unending Codex puts vital information about in-game terminology and characters at your fingertips. Review this handwritten record of key concepts from your journey thus far whenever you fear the details of past adventures are slipping from your grasp.&lt;br /&gt;
| type = Collection&lt;br /&gt;
| material-type = &lt;br /&gt;
| unique = y&lt;br /&gt;
| untradable = y&lt;br /&gt;
| unsellable = y&lt;br /&gt;
| rarity = white&lt;br /&gt;
| patch = 6.1&lt;br /&gt;
| release = endwalker&lt;br /&gt;
}} [[File:The Unending Codex2.jpg|right|thumb|400px]] [[File:The Unending Codex.png|right|thumb|400px]]&lt;br /&gt;
&lt;br /&gt;
[[The Unending Codex]] is unlocked during the quest {{i|Newfound Adventure}}, with new entries added as the story unfolds. Most lore entries summarize important characters and concepts in the [[Main Scenario Quests]] primarily up to the end of the initial release of [[Endwalker]] ([[patch 6.0]]), although later entries go beyond that.&lt;br /&gt;
&lt;br /&gt;
The Codex can be accessed from the [[Collection]] feature in the Main Menu → Duty tab.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;{{TOC}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Entries==&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
! Name&lt;br /&gt;
! Type&lt;br /&gt;
! Unlock&lt;br /&gt;
! Patch&lt;br /&gt;
|-&lt;br /&gt;
| [[The Unending Codex#Tataru|Tataru]]&lt;br /&gt;
| Person&lt;br /&gt;
| {{i|Newfound Adventure}}&lt;br /&gt;
| [[Patch 6.1|6.1]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Unending Codex#The Scions of the Seventh Dawn|The Scions of the Seventh Dawn]]&lt;br /&gt;
| Concept&lt;br /&gt;
| {{i|Newfound Adventure}}&lt;br /&gt;
| [[Patch 6.1|6.1]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Unending Codex#The Final Days|The Final Days]]&lt;br /&gt;
| Concept&lt;br /&gt;
| {{i|Newfound Adventure}}&lt;br /&gt;
| [[Patch 6.1|6.1]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Unending Codex#Estinien|Estinien]]&lt;br /&gt;
| Person&lt;br /&gt;
| {{i|Bountiful Ruins}}&lt;br /&gt;
| [[Patch 6.1|6.1]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Unending Codex#G&#039;raha|G&#039;raha]]&lt;br /&gt;
| Person&lt;br /&gt;
| {{i|Friends for the Road}}&lt;br /&gt;
| [[Patch 6.1|6.1]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Unending Codex#Krile|Krile]]&lt;br /&gt;
| Person&lt;br /&gt;
| {{i|Friends for the Road}}&lt;br /&gt;
| [[Patch 6.1|6.1]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Unending Codex#Y&#039;shtola|Y&#039;shtola]]&lt;br /&gt;
| Person&lt;br /&gt;
| {{i|Friends for the Road}}&lt;br /&gt;
| [[Patch 6.1|6.1]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Unending Codex#Hydaelyn|Hydaelyn]]&lt;br /&gt;
| Person&lt;br /&gt;
| {{i|Friends for the Road}}&lt;br /&gt;
| [[Patch 6.1|6.1]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Unending Codex#The Reflections|The Reflections]]&lt;br /&gt;
| Concept&lt;br /&gt;
| {{i|Friends for the Road}}&lt;br /&gt;
| [[Patch 6.1|6.1]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Unending Codex#The Crystal Tower|The Crystal Tower]]&lt;br /&gt;
| Concept&lt;br /&gt;
| {{i|Friends for the Road}}&lt;br /&gt;
| [[Patch 6.1|6.1]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Unending Codex#Urianger|Urianger]]&lt;br /&gt;
| Person&lt;br /&gt;
| {{i|Friends for the Road}}&lt;br /&gt;
| [[Patch 6.1|6.1]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Unending Codex#Vrtra|Vrtra]]&lt;br /&gt;
| Person&lt;br /&gt;
| {{i|Alzadaal&#039;s Legacy (Quest)}}&lt;br /&gt;
| [[Patch 6.1|6.1]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Unending Codex#The First Brood|The First Brood]]&lt;br /&gt;
| Concept&lt;br /&gt;
| {{i|A Brother&#039;s Grief}}&lt;br /&gt;
| [[Patch 6.1|6.1]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Unending Codex#Aether|Aether]]&lt;br /&gt;
| Concept&lt;br /&gt;
| {{i|A Brother&#039;s Grief}}&lt;br /&gt;
| [[Patch 6.1|6.1]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Unending Codex#Fourchenault|Fourchenault]]&lt;br /&gt;
| Person&lt;br /&gt;
| {{i|Bridging the Rift}}&lt;br /&gt;
| [[Patch 6.1|6.1]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Unending Codex#Eorzea|Eorzea]]&lt;br /&gt;
| Concept&lt;br /&gt;
| {{i|Restricted Reading}}&lt;br /&gt;
| [[Patch 6.1|6.1]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Unending Codex#The Seventh Umbral Calamity|The Seventh Umbral Calamity]]&lt;br /&gt;
| Concept&lt;br /&gt;
| {{i|Restricted Reading}}&lt;br /&gt;
| [[Patch 6.1|6.1]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Unending Codex#Zenos|Zenos]]&lt;br /&gt;
| Person&lt;br /&gt;
| {{i|Shadowed Remnants}}&lt;br /&gt;
| [[Patch 6.2|6.2]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Unending Codex#Fandaniel|Fandaniel]]&lt;br /&gt;
| Person&lt;br /&gt;
| {{i|Shadowed Remnants}}&lt;br /&gt;
| [[Patch 6.2|6.2]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Unending Codex#The Ascians|The Ascians]]&lt;br /&gt;
| Concept&lt;br /&gt;
| {{i|Shadowed Remnants}}&lt;br /&gt;
| [[Patch 6.2|6.2]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Unending Codex#Azem&#039;s Crystal|Azem&#039;s Crystal]]&lt;br /&gt;
| Concept&lt;br /&gt;
| {{i|The Wind Rises}}&lt;br /&gt;
| [[Patch 6.2|6.2]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Unending Codex#The First|The First]]&lt;br /&gt;
| Concept&lt;br /&gt;
| {{i|Buried Memory}}&lt;br /&gt;
| [[Patch 6.2|6.2]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Unending Codex#Alphinaud|Alphinaud]]&lt;br /&gt;
| Person&lt;br /&gt;
| {{i|A Cold Reunion}}&lt;br /&gt;
| [[Patch 6.3|6.3]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Unending Codex#Alisaie|Alisaie]]&lt;br /&gt;
| Person&lt;br /&gt;
| {{i|A Cold Reunion}}&lt;br /&gt;
| [[Patch 6.3|6.3]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Unending Codex#The Garlean Empire|The Garlean Empire]]&lt;br /&gt;
| Concept&lt;br /&gt;
| {{i|A Cold Reunion}}&lt;br /&gt;
| [[Patch 6.3|6.3]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Unending Codex#Magitek|Magitek]]&lt;br /&gt;
| Concept&lt;br /&gt;
| {{i|A Cold Reunion}}&lt;br /&gt;
| [[Patch 6.3|6.3]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Unending Codex#Ceruleum|Ceruleum]]&lt;br /&gt;
| Concept&lt;br /&gt;
| {{i|A Dragon&#039;s Resolve}}&lt;br /&gt;
| [[Patch 6.3|6.3]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Unending Codex#The Students of Baldesion|The Students of Baldesion]]&lt;br /&gt;
| Concept&lt;br /&gt;
| {{i|Going Haam}}&lt;br /&gt;
| [[Patch 6.4|6.4]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Unending Codex#Thancred|Thancred]]&lt;br /&gt;
| Person&lt;br /&gt;
| {{i|Going Haam}}&lt;br /&gt;
| [[Patch 6.4|6.4]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Unending Codex#Zodiark|Zodiark]]&lt;br /&gt;
| Person&lt;br /&gt;
| {{i|Lunar Rendezvous}}&lt;br /&gt;
| [[Patch 6.4|6.4]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Unending Codex#Ryne|Ryne]]&lt;br /&gt;
| Person&lt;br /&gt;
| {{i|Seeking the Light}}&lt;br /&gt;
| [[Patch 6.5|6.5]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Unending Codex#Garlond Ironworks|Garlond Ironworks]]&lt;br /&gt;
| Concept&lt;br /&gt;
| {{i|Seeking the Light}}&lt;br /&gt;
| [[Patch 6.5|6.5]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Unending Codex#Spirit Vessel|Spirit Vessel]]&lt;br /&gt;
| Concept&lt;br /&gt;
| {{i|Seeking the Light}}&lt;br /&gt;
| [[Patch 6.5|6.5]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Unending Codex#Emet-Selch|Emet-Selch]]&lt;br /&gt;
| Person&lt;br /&gt;
| {{i|The Coming Dawn}}&lt;br /&gt;
| [[Patch 6.5|6.55]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Unending Codex#The Studium|The Studium]]&lt;br /&gt;
| Concept&lt;br /&gt;
| {{i|The Rite of Succession}}&lt;br /&gt;
| [[Patch 7.0|7.0]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Unending Codex#The Eighth Umbral Calamity|The Eighth Umbral Calamity]]&lt;br /&gt;
| Concept&lt;br /&gt;
| {{i|The Land of Levin}}&lt;br /&gt;
| [[Patch 7.0|7.0]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Unending Codex#The Void|The Void]]&lt;br /&gt;
| Concept&lt;br /&gt;
| {{i|Gone and Forgotten}}&lt;br /&gt;
| [[Patch 7.0|7.0]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Unending Codex#Zero|Zero]]&lt;br /&gt;
| Person&lt;br /&gt;
| {{i|Gone and Forgotten}}&lt;br /&gt;
| [[Patch 7.0|7.0]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Unending Codex#Souls|Souls]]&lt;br /&gt;
| Concept&lt;br /&gt;
| {{i|Gone and Forgotten}}&lt;br /&gt;
| [[Patch 7.0|7.0]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Unending Codex#Gulool Ja Ja|Gulool Ja Ja]]&lt;br /&gt;
| Person&lt;br /&gt;
| {{i|A Royal Invitation}}&lt;br /&gt;
| [[Patch 7.1|7.1]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Unending Codex#Tural|Tural]]&lt;br /&gt;
| Concept&lt;br /&gt;
| {{i|A Royal Invitation}}&lt;br /&gt;
| [[Patch 7.1|7.1]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Unending Codex#The Rite of Succession|The Rite of Succession]]&lt;br /&gt;
| Concept&lt;br /&gt;
| {{i|A Royal Invitation}}&lt;br /&gt;
| [[Patch 7.1|7.1]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Unending Codex#Tural Vidraal|Tural Vidraal]]&lt;br /&gt;
| Concept&lt;br /&gt;
| {{i|In Search of the Past}}&lt;br /&gt;
| [[Patch 7.1|7.1]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Unending Codex#The Storm Surge|The Storm Surge]]&lt;br /&gt;
| Concept&lt;br /&gt;
| {{i|Descent to the Foundation}}&lt;br /&gt;
| [[Patch 7.2|7.2]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Unending Codex#Everkeep|Everkeep]]&lt;br /&gt;
| Concept&lt;br /&gt;
| {{i|Descent to the Foundation}}&lt;br /&gt;
| [[Patch 7.2|7.2]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Unending Codex#Oblivion|Oblivion]]&lt;br /&gt;
| Concept&lt;br /&gt;
| {{i|My Memories and Yours}}&lt;br /&gt;
| [[Patch 7.3|7.3]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Unending Codex#Regulator|Regulator]]&lt;br /&gt;
| Concept&lt;br /&gt;
| {{i|The Promise of Tomorrow}}&lt;br /&gt;
| [[Patch 7.3|7.3]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Unending Codex#Erenville|Erenville]]&lt;br /&gt;
| Person&lt;br /&gt;
| {{i|With the Winds}}&lt;br /&gt;
| [[Patch 7.4|7.4]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Unending Codex#Wuk Lamat|Wuk Lamat]]&lt;br /&gt;
| Person&lt;br /&gt;
| {{i|With the Winds}}&lt;br /&gt;
| [[Patch 7.4|7.4]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Unending Codex#Koana|Koana]]&lt;br /&gt;
| Person&lt;br /&gt;
| {{i|With the Winds}}&lt;br /&gt;
| [[Patch 7.4|7.4]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Unending Codex#Zoraal Ja|Zoraal Ja]]&lt;br /&gt;
| Person&lt;br /&gt;
| {{i|With the Winds}}&lt;br /&gt;
| [[Patch 7.4|7.4]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Unending Codex#Gulool Ja|Gulool Ja]]&lt;br /&gt;
| Person&lt;br /&gt;
| {{i|With the Winds}}&lt;br /&gt;
| [[Patch 7.4|7.4]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Unending Codex#Sphene|Sphene]]&lt;br /&gt;
| Person&lt;br /&gt;
| {{i|In Fate&#039;s Footsteps}}&lt;br /&gt;
| [[Patch 7.5|7.5]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Unending Codex#Jullus|Jullus]]&lt;br /&gt;
| Person&lt;br /&gt;
| {{i|A Grave Presentiment}}&lt;br /&gt;
| [[Patch 7.5|7.5]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Unending Codex#Livingway|Livingway]]&lt;br /&gt;
| Person&lt;br /&gt;
| {{i|A Grave Presentiment}}&lt;br /&gt;
| [[Patch 7.5|7.5]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tataru==&lt;br /&gt;
[[File:Tataru portrait1.png|right]]&amp;lt;big&amp;gt;&#039;&#039;&#039;[[Tataru Taru]]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Scion of the Seventh Dawn&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Coinkeeper&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Though publicly known as the organization&#039;s receptionist, Tataru also serves as the Scions&#039; coinkeeper─a role she executes with an enthusiastic cunning that borders on the terrifying.&lt;br /&gt;
&lt;br /&gt;
Born to Ul&#039;dahn merchants, the young Tataru had everything a Lalafell could ask for─until her family lost it all to bankruptcy. Plagued by debt and still smarting from this abrupt introduction to the harsh realities of the sultanate, she apprenticed herself to a lapidary at the age of twelve, and henceforth supported the household with her meager earnings. It was during this period that she met Minfilia─a miner come to sell gems and ore─who would later recruit Tataru to oversee the Path of the Twelve&#039;s finances.&lt;br /&gt;
&lt;br /&gt;
Tataru, in turn, resolved to use her newfound position not only to accrue personal wealth, but also to serve others. Indeed, when the Path of the Twelve relocated to the Waking Sands, and her role was expanded to include secretarial duties, she used her considerable social acumen to build relationships and increase its influence. As the organization slowly but surely grew into an association of like-minded and gifted souls, she was instrumental in seeking out potential members blessed with the Echo.&lt;br /&gt;
&lt;br /&gt;
After the Seventh Umbral Calamity, when the Path of the Twelve merged with the Circle of Knowing to form the Scions of the Seventh Dawn, Tataru continued her tenure as secretary and coinkeeper combined. When the political situation in Ul&#039;dah drove the Scions from their headquarters for a time, she journeyed with Alphinaud and the Warrior of Light to Ishgard, that they might there regroup and rebuild the organization. Later, she accompanied a contingent of Scions to the Far East, where she established ties with the East Aldenard Trading Company&#039;s Kugane branch in order to fund local anti-imperial resistance efforts─one of her many laudable ventures on the Scions&#039; behalf.&lt;br /&gt;
&lt;br /&gt;
Privately, Tataru has long regretted her inability to assist her comrades in martial endeavors, and thus sought to train as an arcanist. Alas, these efforts met with misfortune, including the escape of her Carbuncle companion, and so she has since resolved to provide financial support through trades such as mining and weaving. In so doing, she has become something of a master artisan─going so far as to establish her own boutique in Old Sharlayan─yet she always manages to find the time to fashion new outfits for her Scion friends when they stand poised upon the threshold of journeys new.&lt;br /&gt;
&lt;br /&gt;
==[[The Scions of the Seventh Dawn]]==&lt;br /&gt;
This secret society was the product of a merger between the Circle of Knowing, led by Louisoix Leveilleur, and the Path of the Twelve, led by Minfilia Warde, following the Seventh Umbral Calamity.&lt;br /&gt;
&lt;br /&gt;
Working in concert with the leaders of Eorzea, the Scions strove to address the myriad problems that plagued the realm, be it the godlike primals, the imperialistic Garleans, or the scheming Ascians─beings who have long shaped history from the shadows. As a means to achieve its objectives, the society sought out those blessed with the Echo, a mysterious power with myriad manifestations, the most notable of which was the ability to walk in the memories of others. It was for this reason they extended an invitation to the Warrior of Light.&lt;br /&gt;
&lt;br /&gt;
On account of their contributions in dealing with several primals and the XIVth Imperial Legion, the Scions&#039; existence became public knowledge. Utilizing their newfound reputation, Alphinaud Leveilleur founded the Crystal Braves, a military organization intended to pave the way for a unified Eorzea. However, the society&#039;s activities had made it the target of a Monetarist faction of Ul&#039;dah, and an elaborate betrayal by Alphinaud&#039;s presumed allies resulted in the Scions being framed for the sultana&#039;s assassination. Though branded fugitives and scattered for a time, they eventually learned of a plot within a plot that saw the monarch put into a deep slumber rather than slain, and succeeded in clearing their names.&lt;br /&gt;
&lt;br /&gt;
Their honor restored, the Scions went on to become key players in the liberation of Ala Mhigo and Doma from imperial rule, and after helping to avert the Final Days, they judged their mission fulfilled. So it was that they announced their disbandment─at least outwardly─and retreated from plain sight to labor in secret once more.&lt;br /&gt;
&lt;br /&gt;
==[[The Final Days]]==&lt;br /&gt;
This dreadful calamity befell the star in the distant past, when it was known as Etheirys.&lt;br /&gt;
&lt;br /&gt;
In that shining age, men had the power to manifest anything at will, even living beings, and through this miraculous creation magick their civilization thrived. One day, however, following a keening sound from the land, their magicks ran rampant, giving form to eldritch horrors born of fear and despair. Their blissful lives became a waking nightmare, and mankind was driven to the brink of extinction.&lt;br /&gt;
&lt;br /&gt;
The Convocation of Fourteen, the people&#039;s chosen representatives, observed that the phenomenon manifested where the celestial currents, the star&#039;s outermost flow of aether, had grown weak and stagnant. In order to address this deficiency, they summoned forth the mighty Zodiark to exert control over the laws of creation. Though this act demanded a high price─the sacrifice of half of mankind&#039;s remaining number─the vast majority willingly rendered up their lives, and thus were the Final Days forestalled.&lt;br /&gt;
&lt;br /&gt;
Over the intervening millennia, this star-encompassing calamity had faded from memory. But faced with its second coming as engineered by the Telophoroi, the Scions of the Seventh Dawn embarked upon a desperate quest for the truth. At length, they discovered that an ancient named Hermes had created Meteion, a being capable of traversing the great expanse, to ascertain the meaning of life by seeking out other civilizations in the universe. Alas, Meteion and her sisters found naught but despair, driving them to conclude life was suffering and death the sole mercy. Fleeing to the edge of existence, they became the Endsinger, and proceeded to unleash the power of dynamis, an esoteric energy set in motion by feelings, to usher all stars to their doom, that life need not continue in vain.&lt;br /&gt;
&lt;br /&gt;
Despite seemingly insurmountable odds, the Scions held fast to hope, and amidst darkest despair lit the way for their champion as they confronted the Endsinger at her nest. And at the end of a fierce battle, they emerged triumphant, and put an end to the Final Days once and for all.&lt;br /&gt;
&lt;br /&gt;
==Estinien==&lt;br /&gt;
[[File:Estinien portrait1.png|right]]&amp;lt;big&amp;gt;&#039;&#039;&#039;[[Estinien Varlineau]]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Scion of the Seventh Dawn&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Dragoon]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One of Ishgard&#039;s most capable knights, Estinien─called “Wyrmblood” by many─once led his order as the renowned Azure Dragoon.&lt;br /&gt;
&lt;br /&gt;
Estinien&#039;s origins are humble, having been born to a family of sheepherders in the eastern highlands of Coerthas. However, the course of his pastoral life was forever changed when his village of Ferndale was razed by the great wyrm Nidhogg─an attack which claimed the lives of his parents and his brother.&lt;br /&gt;
&lt;br /&gt;
Bereft of home and family, the orphan of twelve summers was taken in by Alberic, then holder of the title of Azure Dragoon. The two proceeded to forge a complicated relationship. A martial instructor, an adoptive father, and a flawed knight─one who failed to protect his family. To the young Estinien, Alberic was all these things and more.&lt;br /&gt;
&lt;br /&gt;
When his training was complete, Estinien joined the Temple Knights. So focused was he on the fight against the Dravanian Horde that he scarcely remembered the names of his companions. His sole friendship was with Aymeric de Borel, a knight of similar age who shared Estinien&#039;s passion for the cause. Estinien&#039;s prowess saw him rise through the ranks, first becoming a dragoon, and later inheriting the title of Azure Dragoon once held by his foster father.&lt;br /&gt;
&lt;br /&gt;
Like all Azure Dragoons, Estinien would carry with him the Eye of Nidhogg─a relic torn from the wyrm&#039;s head over a thousand years ago. Though the Eye conferred power to the bearer, it rendered them vulnerable to Nidhogg&#039;s influence, and his undying hatred threatened to consume Estinien&#039;s very soul. Only through constant vigilance and strength of will did Estinien maintain a grip on his sanity─though there were occasions when he came perilously close to succumbing to Nidhogg&#039;s rancor.&lt;br /&gt;
&lt;br /&gt;
In the midst of the Dragonsong War, Estinien offered to accompany the Warrior of Light and Alphinaud Leveilleur in their quest to convince the Dravanians to renounce their thousand-year campaign of vengeance. Though he did not believe they would succeed, Estinien nevertheless agreed to eschew violence─unless circumstances forced his hand. They were later joined by Ysayle, leader of the heretics, who similarly believed peace an unlikely prospect, but one still worth pursuing in earnest.&lt;br /&gt;
&lt;br /&gt;
Estinien traveled with the others to the Churning Mists, where they sought an audience with Hraesvelgr, brother of Nidhogg. From the great wyrm they learned the truth of the Dragonsong War: that it was King Thordan of ancient Ishgard who drew first blood when he and his knights murdered the great wyrm Ratatoskr, and subsequently devoured her eyes so that they might claim her power for themselves. Yet in spite of this truth, the fact remained that Nidhogg was intent upon the destruction of Ishgard, and if he could not be persuaded to yield, they had but one recourse. In the end, the Azure Dragoon succeeded in hunting down and slaying his archenemy, presumably ending the thousand-year war.&lt;br /&gt;
&lt;br /&gt;
Upon their return to the capital, Estinien and his companions discovered that Archbishop Thordan VII had plotted to wield the power of a primal to transform himself into an eternal god-king and bless the world with his twisted idea of harmony. They pursued the archbishop to Azys Lla, where they put an end to his machinations once and for all. However, in the wake of the battle, Estinien succumbed to the all-consuming hatred within Nidhogg&#039;s two eyes, transforming into a vessel for the wyrm&#039;s shade that would marshal his forces for a final assault on Ishgard. Following his defeat on the Steps of Faith, Estinien regained partial control and urged Alphinaud and the Warrior of Light to kill him, but instead the two tore the eyes from his body, casting out Nidhogg&#039;s shade and saving the dragoon&#039;s life.&lt;br /&gt;
&lt;br /&gt;
With his homeland entering an age of peace, Estinien renounced his title of Azure Dragoon and set off on a journey of his own. Even during these wanderings, though, he stayed abreast of the Scions&#039; activities, and participated in both the liberation of Ala Mhigo and sabotage efforts within Garlemald. In time, he gave in to the relentless solicitations of Tataru and Krile, officially becoming a Scion and working tirelessly with his comrades to deliver the world from the calamity known as the Final Days.&lt;br /&gt;
&lt;br /&gt;
Following his long journey from archnemesis of dragons to their friend and brother, Estinien renamed his lance Nidhogg after his fallen foe. Though he is still a lone wolf at heart, he travels more often with others than before─such as to the isle of Thavnair, where he has forged a new friendship with Vrtra, another of the first brood.&lt;br /&gt;
&lt;br /&gt;
==G&#039;raha==&lt;br /&gt;
[[File:G&#039;raha portrait1.png|right]]&amp;lt;big&amp;gt;&#039;&#039;&#039;[[G&#039;raha Tia]]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Scion of the Seventh Dawn&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;All-rounder&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A relatively recent addition to the Scions of the Seventh Dawn, G&#039;raha Tia hails from Corvos in southern Ilsabard, where the Allagan Empire once flourished during the Third Astral Era. Although the Miqo&#039;te were once forced to toil in obscurity for the glory of Allag, G&#039;raha Tia&#039;s tribe, ever proud, devoted themselves to the study and preservation of arcane secrets. Thousands of years later, when Corvos was conquered by the Garleans and brought under the jurisdiction of the illustrious House Darnus, a young G&#039;raha─heir to vast stores of Allagan knowledge and the last child born with the Allagan Eye, was given into the custody of the Students of Baldesion.&lt;br /&gt;
&lt;br /&gt;
After acquiring Sharlayan citizenship and freedom from more mundane duties, G&#039;raha concentrated on his education, earning his Archon&#039;s mark for his groundbreaking research into ancient arcane wisdom. Owing to these qualifications, G&#039;raha Tia was tasked with the vital duty of investigating the Crystal Tower, the most fascinating and forbidding of the surviving relics of the Allagan Empire. It was during this expedition that he met with Rammbroes of the Sons of Saint Coinach, Cid Garlond of the Ironworks, and the Warrior of Light─an occasion which led to the formation of the fellowship known as NOAH.&lt;br /&gt;
&lt;br /&gt;
With his newfound companions he laid bare the secrets of ancient Allag, and learned from the awakened clones Unei and Doga that the eye he inherited was in truth the Royal Eye, the unmistakable mark of the Allagan imperial family. With it, he could control the Crystal Tower itself, per the wishes of Salina, the final princess of Allag, who had chosen to pass down this gift and place her trust in future generations.&lt;br /&gt;
&lt;br /&gt;
Judging that mankind was not yet ready for the secrets of the Crystal Tower, G&#039;raha Tia sealed himself within it, in the hope that he might awaken in an age when his fellow man had set aside their differences─when they might truly comprehend and wield the Allagan knowledge for the benefit of all.&lt;br /&gt;
&lt;br /&gt;
Alas, when G&#039;raha awoke from his slumber two hundred years later, the world had been ravaged by tragedy and death, for the Eighth Umbral Calamity had come to pass. Biggs─third of his name and eighteenth chairman of Garlond Ironworks─had cracked the tower&#039;s wards, seeking to harness the power within to develop a means of time travel, that they might forge a future in which the Calamity had never occurred. G&#039;raha agreed to lend them his aid, and so it was that he and the Crystal Tower were transported into the past─not of their world, the Source, but of the reflection known as the First, where fate would once again see him reunited with the Warrior of Light.&lt;br /&gt;
&lt;br /&gt;
The First, for its part, had suffered a calamity no less daunting than that of the Source. A Flood of Light had nearly extinguished all life, and what little remained was beset by horrors born of the phenomenon known as sin eaters. Unaged due to his symbiosis with the Crystal Tower, an ever-youthful G&#039;raha Tia took the initiative in building the Crystarium─a city and bulwark of hope where he and his growing community would stand against these foes.&lt;br /&gt;
&lt;br /&gt;
For a hundred years, the Crystal Exarch─as G&#039;raha Tia had come to be known─laid the groundwork for the coming battle, for he had always known that he could not triumph without the Warrior of Light. When the time came, he summoned the champion and their allies─albeit accidentally─from the Source, assembling a formidable alliance to take up arms against the Lightwardens and reclaim the long-absent night sky.&lt;br /&gt;
&lt;br /&gt;
The final step in G&#039;raha Tia&#039;s plan would have seen him render up his own life for the preservation of the First and the Source. Blessedly, this sacrifice did not come to pass. Ultimately, the Warrior of Light and their brave companions succeeded in laying low the Ascians Emet-Selch and Elidibus, ending the threat of an Eighth Umbral Calamity and giving the First hope for a brighter tomorrow.&lt;br /&gt;
&lt;br /&gt;
When the Scions at last returned to their own world, they did not do so alone. G&#039;raha Tia had conceived a method in which his memories and essence in the First could be merged with his past self still sleeping within the Crystal Tower of the Source. The awoken G&#039;raha Tia eagerly joined the ranks of the Scions of the Seventh Dawn and proceeded to employ his ample knowledge of all things Allagan, as well as the leadership skills he honed as the Crystal Exarch, to provide invaluable guidance and support to his companions. In particular, his decisive actions in Thavnair during the Final Days ensured the survival of countless innocents.&lt;br /&gt;
&lt;br /&gt;
After the de facto disbanding of the Scions, G&#039;raha Tia joined Krile in helping to rebuild the Students of Baldesion. However, he has not yet shaken his wanderlust, and will not hesitate to seize any opportunity to embark upon a new journey with the Warrior of Light.&lt;br /&gt;
&lt;br /&gt;
==Krile==&lt;br /&gt;
[[File:Krile portrait - pictomancer.png|right]][[File:Krile portrait - Dawntrail.png|right]]&amp;lt;big&amp;gt;&#039;&#039;&#039;[[Krile Baldesion]]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Scion of the Seventh Dawn&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mage&#039;&#039;&#039;&amp;lt;sup&amp;gt;[[Patch 6.1|6.1]]&amp;lt;/sup&amp;gt; / &#039;&#039;&#039;[[Pictomancer]]&#039;&#039;&#039;&amp;lt;sup&amp;gt;[[Patch 6.5|6.55]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Orphaned as a child and taken in by Galuf Baldesion, founder of the eponymous Students of Baldesion, Krile was blessed with power of the Echo─though in her early years it seemed to her more a curse. Uncommonly sensitive to the feelings of others, unwelcome thoughts flooded her mind, leading her to develop a guarded personality that many found off-putting. Seeing this, Galuf gave her a cat-eared hood, assuring her that her gift was not something to be bemoaned, and that it would one day prove a tremendous strength. Moved by her grandfather&#039;s words, Krile vowed to devote herself to her studies, that she might use her power to serve the greater good.&lt;br /&gt;
&lt;br /&gt;
Displaying a remarkable aptitude in the mystic arts, Krile attended the Studium in Sharlayan, joining the Faculty of the Arcane and becoming highly skilled in healing and curing magicks. It was at this time that she made the acquaintance of Alphinaud and Alisaie Leveilleur, with whom she maintains a close friendship to this day. After graduation, she joined her grandfather&#039;s research organization, eventually coming to Eorzea to support the Scions of the Seventh Dawn as they rebuilt their operation following the bloody banquet in Ul&#039;dah. She lent her impressive knowledge of the arcane to the search for the missing Minfilia.&lt;br /&gt;
&lt;br /&gt;
Krile chose to remain in Eorzea for the foreseeable future, both out of a desire to support her friends, and for lack of a home to which she might return. Prior to her arrival, the Isle of Val was obliterated by a devastating spell akin to Ultima. While she herself was on the isle at the time, she was saved by the blessing of Light, and so she naturally fell in with the Scions. She soon became a full-fledged member, and thenceforth used her command of the Echo to serve her comrades on many an occasion.&lt;br /&gt;
&lt;br /&gt;
Krile suffered a particularly harrowing experience when she was captured as a prisoner of war by the Garleans during the campaign to liberate Ala Mhigo. Her Echo made her a target, as the magitek engineer Aulus mal Asina sought to study the phenomenon and create an artificial variant. He succeeded in this endeavor, transforming Fordola rem Lupis and Zenos yae Galvus into beings he dubbed the Resonant. Krile was later rescued by the Scions, and after recovering from the ordeal resolved to repay the favor. Indeed, when her companions were forcefully summoned to the First and left in a comatose state, Krile took the lead in nursing the Scions back to health.&lt;br /&gt;
&lt;br /&gt;
With the appearance of the Telephoroi and the looming threat of the Final Days, Krile returned to Sharlayan in hopes of gauging the true intentions of their governing body, the Forum, which to that point had stubbornly refused to approve any aid to Eorzea. Subsequently, she would use her influence as representative of the Students of Baldesion to arrange for her friends to visit Old Sharlayan.&lt;br /&gt;
&lt;br /&gt;
Now that the Final Days have been averted and the Scions ostensibly disbanded, Krile has devoted herself to the restoration of the Students, recruiting the precious few survivors she has found, along with new talent, that together they might carry on her late grandfather&#039;s legacy and preserve their knowledge for future generations.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Y&#039;shtola==&lt;br /&gt;
[[File:Y&#039;shtola portrait1.png|right]]&amp;lt;big&amp;gt;&#039;&#039;&#039;[[Y&#039;shtola Rhul]]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Scion of the Seventh Dawn&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sorceress&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Displaying prodigious aptitude for magic from a young age, Y&#039;shtola—at the behest of the Sharlayan Forum—was sent to Master Matoya for tutelage at the tender age of seven. Resentful of having to mind a child instead of pursuing her own research, the revered Archon was a stern taskmaster, imposing upon her new student one harsh trial after the next. Y&#039;shtola, for her part, did not shirk from these formidable tasks, eventually winning the approval of her mentor—who doubtless saw in the stubborn Miqo&#039;te girl shades of her own self as a child. After ten years of training, Y&#039;shtola emerged from Matoya&#039;s cave a woman grown, possessed of vast knowledge and skill in the arcane that easily earned her the title of Archon.&lt;br /&gt;
&lt;br /&gt;
Striking out on her own, Y&#039;shtola joined the Circle of Knowing, led by her mentor&#039;s colleague and friend Louisoix Leveilleur. Sailing to Eorzea, she assisted her friends in their efforts in Limsa Lominsa in the fateful days leading up to the Seventh Umbral Calamity. During that time, she won the trust of Admiral Merlwyb Bloefhiswyn, to whom she lent invaluable assistance in rebuilding the Eorzean Alliance, which had theretofore devolved into a shell of its former glory. After Louisoix gave his life on the fields of Carteneau, Y&#039;shtola became one of the founding members of the Scions of the Seventh Dawn, formed by the merger of her own Circle of Knowing with a like-minded organization, the Path of the Twelve.&lt;br /&gt;
&lt;br /&gt;
Together with her new companions, she worked tirelessly to quell the threat of the primals and defend Eorzea from the invasion of Garlemald&#039;s XIVth Imperial Legion. When the Scions were caught up in the political coup in Ul&#039;dah, it was Y&#039;shtola&#039;s command of forbidden and ancient teleportation magicks that allowed her and Thancred to escape the clutches of the villainous Crystal Braves. Left to wander the Lifestream as a result of this, she was on the verge of being lost forever to the aetheric currents when she was rescued and called back to this world through the efforts of Kan-E-Senna and the Warrior of Light. Y&#039;shtola awoke from her coma to find she had lost the physical ability of sight, gaining in its stead the power to see aether in the environment around her. This gift is a double-edged sword, however—for while it allows her to remain a formidable presence in battle, the strain it places on her mind and energies is often great.&lt;br /&gt;
&lt;br /&gt;
Having recovered her strength, Y&#039;shtola joined her fellow Scions in their exploits across Eorzea, traveling to Azys Lla to depose the mad Archbishop Thordan VII and bring the Dragonsong War to an end, then playing a key role in the liberation of Ala Mhigo.&lt;br /&gt;
&lt;br /&gt;
Y&#039;shtola once again suffered a harrowing experience when her soul was accidentally forcefully summoned to the First by the Crystal Exarch. Assuming the alias “Matoya” in honor of her mentor and concealing her true identity, she befriended the Night&#039;s Blessed, a group of Dark-worshipers who made their home in the depths of the Rak&#039;tika Greatwood. It was around this time that Y&#039;shtola came to make extensive use of destructive magicks to complement the healing and curing arts at which she had always excelled.&lt;br /&gt;
&lt;br /&gt;
After the Scions succeeded in restoring the darkness to the Light-blighted First, they returned home to the Source, where Y&#039;shtola would again play an invaluable role in averting the dark designs of the Telophoroi—in the end journeying with her friends to Ultima Thule to deliver their world from the Final Days.&lt;br /&gt;
&lt;br /&gt;
Having long served the now-disbanded Scions with her boundless knowledge and puissant sorcery, Y&#039;shtola now strives to find an answer to the universe&#039;s most fundamental question—seeking the truth of creation to honor the legacy of her mentor, Master Matoya.&lt;br /&gt;
&lt;br /&gt;
==Hydaelyn==&lt;br /&gt;
[[File:Hydaelyn portrait1.png|right]]&amp;lt;big&amp;gt;&#039;&#039;&#039;[[Hydaelyn (boss)|Hydaelyn]]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Primal&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The will of the star, &#039;tis She who has long kept Etheirys turning.&lt;br /&gt;
&lt;br /&gt;
Tales of Hydaelyn&#039;s call and the singular power it was said to bestow─the Echo─ have been recorded throughout history. The nature of this power was not wholly understood, and it was often conflated with another of Her gifts, the “blessing of Light,” which ensured one&#039;s aether would remain uncorrupted by primal tempering. The chosen few also spoke of being summoned to the heart of the star where, according to their testaments, awaited a pure and towering crystal. It is likely that said testaments gave rise to the appellation “Mothercrystal,” as well as the usage of “Hydaelyn” to refer to the star itself, though the precise point at which these terms became commonplace remains unknown. While many sought further knowledge of Her nature─the Sharlayan Forum foremost among them─few ascertained Hydaelyn&#039;s true identity: a primal with an ancient, Venat, at Her core.&lt;br /&gt;
&lt;br /&gt;
In a time before time, society was governed by the Convocation of Fourteen, upon which Venat held the seat of Azem. An indefatigable and insatiably curious individual, she tired of the academic approach to natural studies, and resolved instead to travel the star and seek its truths through firsthand experience─a journey that she continued even after she abdicated her position. One day, during a visit to Elpis, she chanced to meet with the Warrior of Light, who had come from the future with a warning of calamities to come. Thus did she learn of the Final Days that would befall Etheirys, and of this tragedy&#039;s ultimate cause: Meteion, bearer of myriad fallen worlds&#039; despair.&lt;br /&gt;
&lt;br /&gt;
To prevent the obliteration of all life, Venat embarked upon a quest that would span millennia. Offering up her own flesh and soul, she summoned and became Hydaelyn. She sundered Her people, who yearned for a past that could never be restored; the god Zodiark, manifestation of that ill-fated wish; and the star itself, which She loved so dearly, into fourteen pieces. The god of Darkness was gaoled within the sundered worlds&#039; moons, and their people condemned to a fragile and imperfect existence forevermore. However, She knew that from their imperfection─their suffering─would arise the strength to face deepest despair.&lt;br /&gt;
&lt;br /&gt;
So passionate was Her love for mankind, so unwavering Her faith in its potential, that Hydaelyn would never, in the eons that followed, waver in Her belief. Even as shard after shard fell to calamity and were rejoined with the Source, empowering Zodiark as it enervated Her in turn, She stayed the course, awaiting the day when man would prove himself worthy. When at last the time came, and the Scions of the Seventh Dawn triumphed over Her in a battle that burned through Her very soul, She faded away with a smile on her lips and peace in her heart.&lt;br /&gt;
&lt;br /&gt;
Though the Warrior of Light and their comrades would go on to follow the path She had shown them, Hydaelyn was no more. Her love for Her children, however, is eternal.&lt;br /&gt;
&lt;br /&gt;
==[[The Reflections]]==&lt;br /&gt;
Though few are aware of their true nature, these worlds exist in parallel to the one in which we live, the Source.&lt;br /&gt;
&lt;br /&gt;
In order to weaken and imprison Zodiark, Hydaelyn mustered Her strength and sundered the very fabric of reality, causing the world to be split into fourteen shards, akin to identical, diluted images. Being reflections, the geographical features of these worlds are naturally similar, akin to observing the original through a looking glass. But over the course of millennia, the peoples of each have lived disparate lives and histories, and some variance has manifested in the environment itself as well. Since the reflections were birthed forth, seven have been lost, sacrificed in the Ascians&#039; quest to restore the ancient world.&lt;br /&gt;
&lt;br /&gt;
Curiously, while the reflections are displaced from each other, the boundaries between them are not uniform; certain worlds, such as the First and the Thirteenth, are more readily accessible from the Source, while others are not. One theory posits that the worlds exist within pockets of reality that are arranged in a pattern not unlike the numbers on a clockface, and that it is easier to travel to an adjacent reflection.&lt;br /&gt;
&lt;br /&gt;
==[[The Crystal Tower]]==&lt;br /&gt;
Approximately six millennia ago, when the world still languished in the aftermath of the Third Umbral Calamity, there arose a man who led an army of mages on a campaign of conquest. Xande would go on to found the storied Allagan Empire, as well as marry the secrets of magic and wisdom of science to create aetherochemistry. Through advances in this miraculous field, he expanded his dominion to encompass the continents of Aldenard, Ilsabard, and Othard.&lt;br /&gt;
&lt;br /&gt;
However, generations of peace and prosperity gave rise to decadence, and a thousand years after the nation&#039;s birth, progress all but ground to a halt. The people grew complacent, abandoning learning and drowning themselves in leisure, and society stagnated. None lamented this deplorable state of affairs more than a technologist named Amon.&lt;br /&gt;
&lt;br /&gt;
Desiring to restore his nation to its former glory, Amon brought Emperor Xande back from the grave. Under the founding father&#039;s leadership, the empire was given renewed purpose in world domination. In order to bolster the might of his armies, Xande entered into a pact with the Cloud of Darkness, a sovereign among voidsent, and granted their kind passage to the world of men in return for their aid in assuring the supremacy of his reign.&lt;br /&gt;
&lt;br /&gt;
The Crystal Tower played a key role in all of these events. Built to harness the power of the sun, it provided the sprawling empire with energy during its heyday. When the empire fell into decline, Amon used that selfsame energy to resurrect Xande, and Xande in turn used it to open a gate to the void.&lt;br /&gt;
&lt;br /&gt;
Eventually, the emperor resolved to welcome the Cloud of Darkness herself into our world, a feat which would require a voidgate of heretofore unseen proportions. To this end, he commanded that the eikon Bahamut, captured in Meracydia, be encapsulated within a massive iron sphere. The sphere was launched into the heavens and set into motion alongside the moon, where it utilized the wyrm&#039;s affinity to fire-aspected aether to accumulate solar energy in a more concentrated form. Yet while the tower had been fortified to channel the increased flow, the land upon which it had been built could not withstand the immense forces. The Crystal Tower&#039;s collapse triggered a series of earthquakes which shook the entire realm, bringing about the Third Umbral Calamity and consigning the Allagan Empire to oblivion.&lt;br /&gt;
&lt;br /&gt;
For five millennia the Crystal Tower lay buried and forgotten, until the violence of the Seventh Umbral Era coaxed it from its resting place. Awakened from his long slumber, Emperor Xande once more sought to fulfill his nihilistic ambitions, but he would be thwarted by the stout souls of the fellowship of NOAH and their newfound comrades from the distant past.&lt;br /&gt;
&lt;br /&gt;
==Urianger==&lt;br /&gt;
[[File:Urianger portrait1.png|right]]&amp;lt;big&amp;gt;&#039;&#039;&#039;[[Urianger Augurelt]]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Scion of the Seventh Dawn&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Astrologian]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An avid reader since he was old enough to hold a tome, Urianger spent his youth engrossed in books of prophecy. Eastern, Western, modern, historical─the young Elezen devoured all manner of sources concerning his favorite subject, though in so doing acquired an erudite vocabulary and poetic mannerisms that alienated his peers. His steadfast studiousness─along with the encouragement of his childhood friend, Moenbryda─did, however, enable him to enter the Studium under the auspices of the foremost authority on prophecy, Archon Louisoix. Indeed, it is thought that Urianger elected to join the Circle of Knowing to learn the truth of Mezaya Thousand Eyes&#039;s &#039;&#039;Divine Chronicles&#039;&#039;, a work that hinted at the coming of the Seventh Umbral Calamity.&lt;br /&gt;
&lt;br /&gt;
In the moons preceding said Calamity, Urianger sought to share his knowledge with the people of Eorzea, but his doomsaying only served to earn him an unflattering reputation. After the prophecies came to pass, and his beloved mentor was lost in the fires of Cartenau, he and the other remnants of the Circle of Knowing joined with the Path of the Twelve to form the Scions of the Seventh Dawn. Thenceforth, Urianger became a fixture in the halls of the Waking Sands.&lt;br /&gt;
&lt;br /&gt;
Although his profound knowledge of history has ever been a boon to the Scions, Urianger&#039;s verbose explanations and dry manner have given rise to interpersonal tensions. Of particular note are the events following Moenbryda&#039;s death during the confrontation with the Ascian Nabriales, when a grieving and guilt-stricken Urianger took it upon himself to treat with Elidibus in secret. In so doing, he learned long-lost secrets, which he used to sabotage the Ascian&#039;s plot to manipulate the Warriors of Darkness. While he had the best of intentions, the decisions he made without the input of his allies─such as orchestrating the journey of Minfilia, the Word of the Mother, to the First─and their consequences would long weigh heavy on his heart.&lt;br /&gt;
&lt;br /&gt;
To compound his turmoil, Urianger was pressured into deceiving his allies once more when the Crystal Exarch summoned him to the First. After divulging his true identity as G&#039;raha Tia, the Exarch implored him to pretend that his own knowledge of future tragedies was a vision Urianger had witnessed when passing between worlds. Believing this fiction was essential for the success of the Exarch&#039;s plan to prevent the Eighth Umbral Calamity through his personal sacrifice, Urianger reluctantly agreed and retreated to Il Mheg. However, when the truth was finally laid bare, the Warrior of Light─then the Warrior of Darkness─refused to allow the Exarch to trade his life for the star&#039;s safety, rendering the deception meaningless.&lt;br /&gt;
&lt;br /&gt;
Urianger, overcome with regret, resolved to be more forthright and emotionally open with his comrades from that day forward. Upon returning to the Source and being confronted with the reality of the Final Days, he played a key role in facilitating cooperation between the people of Etheirys and the moon-dwelling Loporrits. But it was not until a tearful reunion with Moenbryda&#039;s parents, who welcomed him as they would a son, that he began to feel as though he was growing into the man he wanted to be. Ultimately, it was the relationships Urianger cultivated that would see the ship &#039;&#039;Ragnarok&#039;&#039; take to the stars, and hope restored to the star.&lt;br /&gt;
&lt;br /&gt;
==Vrtra==&lt;br /&gt;
[[File:Vrtra portrait1.png|right]]&amp;lt;big&amp;gt;&#039;&#039;&#039;[[Vrtra]]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Satrap of Radz-at-Han&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This kind-hearted dragon is one of the seven sired by Midgardsormr in a time before mankind&#039;s memory. The talismans made from his green-black scales are treasured by those Scions and Alliance members fortunate enough to possess them, as they provide protection against soul-warping aether.&lt;br /&gt;
&lt;br /&gt;
Vrtra took up residence on the cliffs of Thavnair long before the founding of Radz-at-Han. The Matanga came next to the isle, but they knew well enough to let sleeping dragons lie. They were followed by the Au Ra, who despite cultural differences maintained cordial relations with their new neighbors. It was not until the coming of Hyuran colonizers that Thavnair knew war─and it was Vrtra who emerged to quell it ere its flames consumed the land. The various tribes welcomed his intervention, yet he remained convinced that however grateful they may be, they would never be content to let a dragon lord over them─and there would never be lasting peace. And so he asked Alzadaal of the Au Ra to lead the people in public as Vrtra himself withdrew into the shadows...whence he would provide guidance to the satrap and his successors. Thus was the isle united under the banner of Radz-at-Han.&lt;br /&gt;
&lt;br /&gt;
As Alzadaal and his descendants ruled the diverse Radz-at-Han for centuries, behind the scenes, Vrtra was no less devoted to her people. In fact, he was closer to them than they knew, for he oft embedded one of his eyes in alchemical simulacra of men that he might walk among them. Many of these simulacra would be sent abroad as representatives of the satrap at one point or another, there to be made permanent ambassadors─providing a convenient excuse for the wyrm to switch vessels.&lt;br /&gt;
&lt;br /&gt;
When the Final Days came to his beloved home, twisting his people into beasts for whom death was a mercy, Vrtra realized that things could not continue as before. Loyal Ahewann, the erstwhile satrap, had fallen protecting the citizens, and to honor his final wish, Vrtra would have to become satrap in name as well as deed. With a little encouragement from Estinien, he at last revealed himself to the Hannish people as their longtime protector.&lt;br /&gt;
&lt;br /&gt;
In the wake of an apocalypse averted, Thavnair began to rebuild under Vrtra&#039;s auspices. His simulacrum is frequently spotted out and about in Radz-at-Han, and while the public is no longer fooled by his diminutive guise, he is yet resolved to traverse the city as a man might, to better understand their plight and ensure that no quarter is left wanting.&lt;br /&gt;
&lt;br /&gt;
==[[The First Brood]]==&lt;br /&gt;
Though there are many exceptional dragons, the wyrms of the first brood are beyond compare. In a time before reckoning, Midgardsormr traversed the great expanse, bearing seven eggs as he searched for a new home. Arriving upon Hydaelyn, he formed a pact with the will of the star and secured for his children a bounteous dominion. The wyrms born of this clutch would grow into Hraesvelgr, Nidhogg, Ratatoskr, Bahamut, Tiamat, Azdaja, and Vrtra─beings of immense power and majesty. The seven then scattered to the far reaches of the world, there to spawn broods of their own, and thus did the dragons become legion.&lt;br /&gt;
&lt;br /&gt;
Though they have the capacity to live for nigh on an eternity, several of the first brood have fallen. Bahamut was vanquished by the Allagans in the Third Astral Era, while Ratatoskr and Nidhogg&#039;s deaths marked the beginning and end of the Dragonsong War respectively.&lt;br /&gt;
&lt;br /&gt;
Hraesvelgr, Tiamat, and Vrtra remain among the living. Vrtra, the youngest, is perhaps the most prominent of late, owing to his long-standing relationship with the people of Thavnair. Instrumental in establishing the nation of Radz-at-Han, he has long guided it from the shadows, only to recently reveal himself and formally assume the role of satrap in the wake of the Final Days.&lt;br /&gt;
&lt;br /&gt;
Azdaja&#039;s status─whether she is alive or dead, much less where she may be─is currently unknown.&lt;br /&gt;
&lt;br /&gt;
==[[Aether]]==&lt;br /&gt;
This vital energy is essential to life as we know it.&lt;br /&gt;
&lt;br /&gt;
For a being to be classified as “living,” it requires both a soul and physical vitality, each of which is composed of aether. Scholars posit that this aether can and must be restored throughout life via the consumption and digestion of sustenance─whether this is the primary factor in the body&#039;s need for nourishment is unclear, but what we do know is that the critical depletion of aether will result in physical or spiritual death.&lt;br /&gt;
&lt;br /&gt;
Aether manifests in many ways aside from the aforementioned two, including magical phenomena both natural and of man&#039;s design. Most importantly, it flows imperceptibly throughout the world, forming the great Lifestream to which all life one day returns, as well as the smaller aether currents that drive the winds and carry the winged aloft. Without aether&#039;s blessings, our star would be a barren and desolate hell.&lt;br /&gt;
&lt;br /&gt;
Upon death, a being&#039;s aether disperses, and passes from the mundane physical world into the aetherial realm. However, where many lives are lost suddenly due to violence or calamity, or the flow of the Lifestream itself is disrupted, the aether may instead coalesce upon the physical plane, forming the crystals with which our star is replete.&lt;br /&gt;
&lt;br /&gt;
==Fourchenault==&lt;br /&gt;
[[File:Fourchenault portrait1.png|right]]&amp;lt;big&amp;gt;&#039;&#039;&#039;[[Fourchenault Leveilleur]]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sharlayan Forum Representative&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An Elezen born and raised in Old Sharlayan, Fourchenault is one of the more influential members of the Forum, his nation&#039;s governing body. This council, formed of ninety-nine elected representatives, dictates Sharlayan&#039;s course for matters great and small, be they minor regulations or national policy. Indeed, it was by the Forum&#039;s decree that, in response to the imperial invasion of Ala Mhigo, the Sharlayan colony in the Dravanian hinterlands was abandoned nearly overnight─an event referred to by many as simply “the exodus.”&lt;br /&gt;
&lt;br /&gt;
In addition to his political power, Fourchenault also wields authority as the patriarch of the Leveilleurs, one of Sharlayan&#039;s oldest families. Its lineage can be traced back to the nation&#039;s founders who arrived aboard &#039;&#039;Nyunkrepf&#039;s Hope&#039;&#039; during the Sixth Umbral Calamity. Thus does the family keep Nyunkrepf&#039;s words as its creed. “Renounce the ways of war, and pursue enlightenment through knowledge and reason”─so spoke Sharlayan&#039;s first leader, and so too does Fourchenault Leveilleur.&lt;br /&gt;
&lt;br /&gt;
Until recently, Fourchenault was driven to fulfill a singular purpose─one which the Forum had pursued in secret for two hundred and seventy years. Having learned of the Final Days through an unexpected communion with Hydaelyn in the aetherial sea, Sharlayan&#039;s elite set to work developing a ship by which to ferry their people─and their hard-won stores of knowledge─to the moon, thence to search for a new home among the stars.&lt;br /&gt;
&lt;br /&gt;
Fourchenault&#039;s dedication to this plan grew more fervent after his wife Ameliance gave birth to their two children, Alphinaud and Alisaie. Desperate to ensure the twins escaped the coming apocalypse, he threw himself into his work with a determination bordering on obsession. The death of his own father, Archon Louisoix, during the Seventh Umbral Calamity only served to deepen his resolve.&lt;br /&gt;
&lt;br /&gt;
As the Final Days drew closer, Fourchenault was consumed by fear for his children&#039;s safety and disapproval of their continued association with the Scions of the Seventh Dawn. He vowed to get them aboard Sharlayan&#039;s ship by any means necessary, even should it cost him what remained of their already strained relationship. However, when the twins accomplished the impossible by optimizing the ship&#039;s aetherburner, he came to understand that their conviction would not be denied─nor should it. Unburdening his heart, he at last reconciled with his family and embraced the monumental responsibility of saving the star.&lt;br /&gt;
&lt;br /&gt;
The ship he dubbed the &#039;&#039;Ragnarok&#039;&#039; would travel to the very end of the universe, delivering the heroes who would defeat the threat he had so long feared.&lt;br /&gt;
&lt;br /&gt;
==[[Eorzea]]==&lt;br /&gt;
Comprised of Aldenard, the westernmost of the Three Great Continents, and its surrounding islands, the realm of Eorzea has, throughout history, been the cradle of several unique civilizations. Rich in aether and blessed with an abundance of natural resources, it is often said to be “embraced by gods” in reference to the Twelve─the pillars upon which the religious faith of many Eorzeans firmly rests.&lt;br /&gt;
&lt;br /&gt;
As recently as a few decades ago, the six city-states of Eorzea coexisted in an age of relative stability. Alas, this peace was shattered in the year 1557 of the Sixth Astral Era, when the Garlean Empire embarked upon a campaign of Eorzean conquest. Ala Mhigo soon fell, and the promise of continued violence saw the nation of Sharlayan abandon its Dravanian colony, recalling its citizens to the motherland in the northern seas. In this way was Eorzea plunged once more into an age of strife.&lt;br /&gt;
&lt;br /&gt;
The Seventh Umbral Calamity followed, bringing with it unspeakable devastation, but the resilient people of Eorzea endured. Joining hands in common cause, they eventually succeeded in defeating the imperial invaders. In Ishgard, the millennium-long Dragonsong War was later brought to an end, and after a joint campaign by the Eorzean Alliance and the Ala Mhigan Resistance, the twenty-year Garlean occupation of Ala Mhigo ended in liberation. Thus did the realm obtain a measure of peace.&lt;br /&gt;
&lt;br /&gt;
==[[The Seventh Umbral Calamity]]==&lt;br /&gt;
The history of Eorzea is marked by a repeated cycle of devastation (Umbral Eras) and prosperity (Astral Eras). The first six Astral Eras were each preceded by a calamity corresponding to one of the six elements. Following on from the Calamity of Wind, which ushered in the First Astral Era, the Calamity of Lightning brought destructive thunderstorms, the Calamity of Fire withering droughts, the Calamity of Earth devastating earthquakes, the Calamity of Ice an endless winter, and the Calamity of Water a lands-consuming deluge.&lt;br /&gt;
&lt;br /&gt;
With all the elements accounted for, many scholars convinced themselves that there could not be another calamity─that the Sixth Astral Era would last indefinitely. Alas, the Seventh Umbral Calamity would indeed befall the land, triggered when the Garlean legatus Nael van Darnus saw the Meteor project to fruition. Dalamud, Hydaelyn&#039;s lesser moon, was plucked from the heavens, and upon its arrival above central Eorzea, it split apart to reveal the elder primal Bahamut, who, in a fit of inchoate anger, laid waste to anything and everything around him. However, owing to the countermeasure enacted by the Archon Louisoix, the realm was spared complete annihilation, and after the ashes had settled, underwent a remarkable rebirth.&lt;br /&gt;
&lt;br /&gt;
Five years on from that fateful day, the forces of the Eorzean Alliance succeeded in defeating Legatus Gaius van Baelsar and his occupying XIVth Imperial Legion. Though other threats still remained, this victory marked a turning point in the fortunes of the realm, and so it was proclaimed that, by the light of the Crystal, the Seventh Astral Era had come, and the realm was at last truly reborn.&lt;br /&gt;
&lt;br /&gt;
==Zenos==&lt;br /&gt;
[[File:Zenos portrait1.png|right]]&amp;lt;big&amp;gt;&#039;&#039;&#039;[[Zenos viator Galvus]]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Outcast&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eldest son of Varis zos Galvus, second Emperor of Garlemald, Zenos yae Galvus was groomed from birth to succeed his father. However, history would come to know him by another name: Zenos viator Galvus, kinslayer and outcast, whose misdeeds threw the Empire into a turmoil from which it would not escape.&lt;br /&gt;
&lt;br /&gt;
Blessed with martial and intellectual gifts, Zenos ever stood apart from his peers. He was raised among the sons and daughters of nobility in the hopes that he might find companions to advise him in his future role, but none proved his equal. Though the crown prince scorned the naivety of children and deemed his elders unworthy of respect, he eventually found joy in hunting─in the primal desperation of the beasts who fought violently to survive. Zenos savored pitting his strength against theirs, and even after he became a military leader, this remained his sole pleasure.&lt;br /&gt;
&lt;br /&gt;
It was after Zenos was appointed imperial viceroy of the provinces of Doma and Ala Mhigo that he would encounter prey of a different stripe: the Warrior of Light. Aided by the Eorzean champion and {{alternatives|f=she|m=he}} allies, a band of rebels grew bold enough to draw the crown prince&#039;s attention, leading to their first altercation at Rhalgr&#039;s Reach. Alas, the Warrior of Light was soundly defeated that day. While a subsequent clash in Doma resulted in a similar outcome, Zenos grew more fascinated with the beast he dubbed “the champion of the savages,” electing to spare {{alternatives|f=she|m=he}} a second time in the hopes {{alternatives|f=she|m=he}} might grow into an even greater challenge.&lt;br /&gt;
&lt;br /&gt;
In time, the Warrior of Light and {{alternatives|f=her|m=his}} allies led an army to Ala Mhigo, and with {{alternatives|f=her|m=his}} comrades engaged Zenos a third time within the Royal Palace. In that battle, the legatus realized that this was his first and only rival, and after luring {{alternatives|f=her|m=him}} to the gardens atop the palace, Zenos used his artificial Echo to become one with the captive primal, Shinryu. For the fourth time he fought his prey, but on this occasion the Warrior of Light emerged triumphant. Having experienced a transcendental joy beyond any he had ever known, Zenos took his own life, unwilling to live outside that fleeting moment.&lt;br /&gt;
&lt;br /&gt;
Yet in embracing his stolen power, Zenos had rewritten his fate. His essence did not return to the Lifestream, but instead possessed the body of another. In a cycle akin to that of the immortal Ascians, the erstwhile prince leaped from vessel to vessel, until he found one with which he could return home to Garlemald. There he was reunited with his original form, which had been occupied for a time by the Ascian Elidibus, and was thus resurrected body and soul.&lt;br /&gt;
&lt;br /&gt;
His first act following his return was to murder his own father. This was not out of malice, but jealousy─Emperor Varis had set his sights on the Scions of the Seventh Dawn, and Zenos was loath to share his quarry with another. For the returned prince, who had known the exultation of a warrior&#039;s death, the purpose of this new life was clear: to confront the only soul he would deign to call friend, and reclaim the bliss he had known only once before.&lt;br /&gt;
&lt;br /&gt;
As Garlemald teetered on the verge of collapse, Zenos was approached by the Ascian Fandaniel, who laid bare the truth of the star. Together the two formed the Telophoroi, who schemed to usher in the Final Days. They sowed discord across the realm, channeling aether from the Lifestream into the Tower of Babil, that Zodiark Himself might be liberated from His lunar prison. In this they did succeed─but before Zenos could seize control of the primal and battle the Warrior of Light, he was betrayed by Fandaniel, whose subsequent death at the hero&#039;s hand set in motion the Final Days. Zenos was still desperate for his long-desired rematch, but understood that the Warrior of Light was too distracted by the fate of the star to accept his challenge. And so, in disappointment he quit the field and vanished from the world&#039;s stage.&lt;br /&gt;
&lt;br /&gt;
Zenos spent much of his self-imposed exile contemplating how he might obtain his heart&#039;s desire, but his answer proved simple. He would aid the Warrior of Light in {{alternatives|f=her|m=his}} struggle, and to that end he assumed the form of the dragon once more and flew to the edge of the universe. With Zenos&#039;s aid the threat to all life was laid low, and when the dust had settled, the Warrior of Light at last granted his wish.&lt;br /&gt;
&lt;br /&gt;
Zenos viator Galvus now rests at the edge of the firmament, and none but the Warrior of Light can attest to his final moments.&lt;br /&gt;
&lt;br /&gt;
==Fandaniel==&lt;br /&gt;
[[File:Fandaniel portrait1.png|right]]&amp;lt;big&amp;gt;&#039;&#039;&#039;[[Fandaniel]]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Ascian]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One of the sundered Ascians, Fandaniel first appeared before the Warrior of Light in the body of the late Asahi sas Brutus. Like those of his brethren, his name is in fact a title─one of the exalted offices of the Convocation of Fourteen, the collective that guided mankind in ancient times.&lt;br /&gt;
&lt;br /&gt;
During the first Final Days, the seat was held by a man named Hermes, who prior to his induction served as chief overseer of Elpis, the testing ground of creation, and was an authority on flying life-forms as well as the celestial sphere. In the course of his work, however, Hermes came to question mankind&#039;s single-minded pursuit of perfection, prompting him to create Meteion and her sisters to seek the meaning of life in the distant stars. Alas, an accident caused them all to perish before they could fulfill their purpose...or so it was believed.&lt;br /&gt;
&lt;br /&gt;
In truth, his creations found naught but despair, and concluded that salvation lay only in death. Furthermore, Meteion declared that she herself would usher in their demise. In a moment of madness, Hermes allowed her to pursue her designs, and erased the memories of those who knew what awaited─his own included─that mankind might be put to the proof and prove themselves capable of change and thus worthy of survival.&lt;br /&gt;
&lt;br /&gt;
Ignorant of his deeds, Hermes went on to oppose the Final Days with all his being, as he himself had intended. His knowledge proved instrumental in forestalling the Final Days, and the formulation of the plan to sacrifice half their number to manifest the mighty Zodiark. This first primal served to shield the star from Meteion&#039;s song of oblivion, but would later be sundered into fourteen parts alongside all creation by His counterpart, Hydaelyn.&lt;br /&gt;
&lt;br /&gt;
Ironically, in forcibly erasing his memories, Hermes engraved them deeper upon his soul. In the millennia that followed, the cycle of death and rebirth would lead him to recall the forgotten truth: that the architect of the apocalypse abided at the edge of the universe.&lt;br /&gt;
&lt;br /&gt;
One of the incarnations who inherited a shard of Hermes&#039;s tormented soul was a man named Amon, a brilliant technologist who rose to prominence in the Allagan Empire just as it was falling into decline. A victim of its prosperity, the empire had grown stagnant; the people delighted in debauchery, and science was no more than a means to amuse the decadent masses. Lamenting this state of affairs, Amon resolved to resurrect the founding father, Emperor Xande, that he might restore the empire to its former glory. And though he succeeded in his unholy endeavor, the emperor, having once experienced death, had been forever changed by the knowledge. Seeking to return all to nothingness, he set in motion events that would lead to the empire&#039;s undoing. But before Allag was consigned to oblivion, the Ascians, wishing to make use of Amon&#039;s singular talents, called him to serve as the new Fandaniel.&lt;br /&gt;
&lt;br /&gt;
In receiving of the Ascian mantle, Fandaniel regained the missing pieces of his past and recalled the truth of the Final Days in its entirety. After the three unsundered Ascians met their ends, he forged an alliance with Zenos in order to take control of Zodiark. His heart was a maelstrom of righteous anger and all-consuming despair, twisted further by the remnants of the dreams that had haunted him as Amon─of an ancient world rent asunder by a calamity well deserved.&lt;br /&gt;
&lt;br /&gt;
Ultimately, he did not bear witness to the conclusion of the tale he had written. Having fallen as Zodiark, his soul was subsequently dragged into the depths of the aetherial sea by the spiteful Asahi, and he would never know if the Warrior of Light and {{alternatives|f=her|m=his}} comrades managed to overcome the despair that had broken him so utterly.&lt;br /&gt;
&lt;br /&gt;
==[[The Ascians]]==&lt;br /&gt;
Throughout Eorzean history, whether it be in folklore or myth, there has been scattered mention of dark-robed figures known variously as “Ascians” or “Paragons.” With their twisted words, they would incite strife between peoples, or indeed, entire nations─often escalating hostilities by instructing the beleaguered inhabitants in the rituals of primal summoning.&lt;br /&gt;
&lt;br /&gt;
While this portrayal was not inaccurate, it was not the entire story. In the course of their efforts to counter the machinations of the Ascians, the Scions of the Seventh Dawn came to understand the true nature of their enemy. They learned that the cabal was comprised of thirteen prominent individuals: three “unsundered” survivors of the Convocation of Fourteen, the council which had orchestrated the summoning of Zodiark in antiquity; and ten “sundered” souls─fragments of members restored to their former offices. They were known as Loghrif, Mitron, Emet-Selch, Pashtarot, Fandaniel, Altima, Halmarut, Nabriales, Igeyorhm, Deudalaphon, Emmerololth, Lahabrea, and Elidibus. These positions served as both name and title, for should an Ascian fall, another bearing a shard of the same soul would be found and raised to the vacant seat.&lt;br /&gt;
&lt;br /&gt;
The Ascians&#039; ultimate purpose was nothing less than the restoration of their dark god, Zodiark, and the resurrection of their ancient brethren. Such miracles demanded they sow chaos in both the Source and its reflections, that they might cultivate the conditions for cataclysmic Rejoinings. Only then would Zodiark be freed of His chains, and the souls of the modern age be worthy of offering up in sacrifice.&lt;br /&gt;
&lt;br /&gt;
==Azem&#039;s Crystal==&lt;br /&gt;
In the age of the ancients, when the Convocation made the decision to summon Zodiark, the Fourteenth seat on the council─the seat of Azem─lay empty, for the holder had relinquished his office. When his dear friend and former Azem, Venat, labored to summon Hydaelyn, he did not take part in her plan. Though the circumstances and his reasons were unclear, to the end, Azem walked a path all his own.&lt;br /&gt;
&lt;br /&gt;
After the world was divided into ten and three, the unsundered Ascians sought to reconvene their council to facilitate the rejoining of reflections. Yet while they succeeded in locating the fragmented souls of their erstwhile colleagues, these reincarnations had no recollection of their ancient lives. Thus did the unsundered find it necessary to prepare crystals replete with the knowledge and memories tied to each office.&lt;br /&gt;
&lt;br /&gt;
As a defector, Azem and his legacy were deemed unworthy of preservation. Moved perhaps by lingering affection, however, Emet-Selch crafted a crystal in secret which contained his dear friend&#039;s signature incantation: a magick with which he summoned allies to his side in times of great need.&lt;br /&gt;
&lt;br /&gt;
That selfsame crystal was inherited by the Warrior of Light, whose path has ever been paved with trial and tribulation. Whenever he is required to call upon the depths of {{alternatives|f=her|m=his}} conviction, Azem&#039;s crystal is sure to answer.&lt;br /&gt;
&lt;br /&gt;
==[[The First]]==&lt;br /&gt;
A century before─by that reflection&#039;s measure of time─the Warrior of Light and {{alternatives|f=her|m=his}} companions journeyed to the First, it underwent a terrible transformation which forever changed the world. A failed Ascian attempt to set in motion an Eighth Umbral Calamity on the Source triggered a Flood of Light, which then swept across the land, leaving naught but blank perfection in its wake.&lt;br /&gt;
&lt;br /&gt;
The tale of the Flood is one of hubris and tragedy. Hoping to restore peace to an embattled world, brave Warriors of Light fought and felled the Shadowkeeper, steward of Darkness─but in their decisive victory unbalanced the cosmic scales. Though Hydaelyn&#039;s agent, the Oracle of Light, managed to stem the ravenous tide and prevent the First&#039;s utter annihilation, much was lost. Only Norvrandt─a region the approximate size of Eorzea─remained habitable.&lt;br /&gt;
&lt;br /&gt;
Contrary to traditional associations between light and the astral, the Light that consumed the First is characterized by passivity and tranquility─what scholars of the Source would term “umbral” polarity. Thus did the lands claimed by the Flood, known as the “Empty,” come to reach a state of stasis utterly bereft of aetheric activity. Norvrandt itself would be cursed with an empty sky of unyielding Light and ravenous hordes of Light-warped creatures.&lt;br /&gt;
&lt;br /&gt;
Save for the greatest among them─the Lightwardens─these “sin eaters” are largely mindless beings, seeking only to corrupt the aether of the living and give rise to more of their own. Nevertheless, for the First&#039;s remaining population, it has been a constant struggle to keep these fiends at bay. Only since the Scions of the Seventh Dawn arrived to destroy the extant Lightwardens and purge Norvrandt of Light&#039;s corruption have its people known a measure of peace. They yet pay homage to their heroes as “Warriors of Darkness” for their role in restoring the night sky.&lt;br /&gt;
&lt;br /&gt;
==Alphinaud==&lt;br /&gt;
[[File:Alphinaud portrait1.png|right]]&amp;lt;big&amp;gt;&#039;&#039;&#039;[[Alphinaud Leveilleur]]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Scion of the Seventh Dawn&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Sage]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Son of House Leveilleur, it was at the tender age of eleven that Alphinaud and his twin sister, Alisaie, were accepted into the prestigious Studium. There, he specialized in the study of arcane entities, history and natural history, and pursued advanced studies in the magical arts and aetherology. Upon graduating at sixteen, the Sharlayan age of adulthood, he resolved to sail for Eorzea in spite of his father&#039;s objections. Alphinaud has since worked to see his grandfather&#039;s wishes made reality. It is why he joined the Scions, and later why he founded the Crystal Braves. With the latter, however, the Ul&#039;dahn elite utilized Alphinaud&#039;s inflated confidence to their advantage, wresting the Braves from his control and delivering the young man a bitter defeat.&lt;br /&gt;
&lt;br /&gt;
Swallowing his despair, Alphinaud traveled with the Warrior of Light and Tataru to Ishgard, a nation locked in the thousand-year Dragonsong War. There he engaged with various factions and individuals who sought to resolve the conflict in their own way, among them Archbishop Thordan VII, Ser Aymeric, the Azure Dragoon Estinien, and the heretic Ysayle. The experience prompted him to reevaluate his view of the world as well as his purpose, and as the war neared its conclusion, he reached his own: he would not be a man who sacrifices friends and family for a cause. In spite of the risk to himself, he swore to rescue Estinien, who had been corrupted by the influence of Nidhogg&#039;s shade, and with the aid of the Warrior of Light succeeded in saving the dragoon&#039;s life.&lt;br /&gt;
&lt;br /&gt;
Alphinaud&#039;s involvement in the provincial rebellions that followed taught him further life lessons. He saw firsthand the crushing defeat dealt to the Ala Mhigan Resistance in Rhalgr&#039;s Reach by Zenos and the XIIth Imperial Legion. Undeterred, the young Scion then journeyed to the Far East with his comrades, braving haunted seas, and helped the Domans to free themselves from imperial rule. Having won an ally in Hien, Doma&#039;s rightful king, he returned to Eorzea to once more aid the Ala Mhigans in their fight against the Empire. At length the Eorzean Alliance laid siege to Ala Mhigo, where Zenos ruled as viceroy, and succeeded in vanquishing the imperial occupiers. With peace thus restored to the land, Alphinaud enjoyed a moment of adventure as he joined the Warrior of Light and fellow Scion Arenvald in a quest for lost treasure.&lt;br /&gt;
&lt;br /&gt;
In the course of these experiences, Alphinaud learned of the Populares, a moderate faction in Garlean politics that sought to bring change to its provincial policy. Together with one of its members, a soldier named Maxima, he embarked on a diplomatic mission to the imperial capital. An unexpected attack en route put a premature end to his plans, but his subsequent chance meeting with Gaius led to another opportunity. Long thought dead, the former legatus had taken to working independently in the shadows, and their encounter resulted in an unlikely alliance that set in motion events which would alter the course of history.&lt;br /&gt;
&lt;br /&gt;
After coming to the First, Alphinaud applied himself earnestly and continued to ponder the true meaning of salvation. He did not shrink before Lord Vauthry, the godlike mayor of Eulmore, who believed himself to be mankind&#039;s sole deliverance, nor did he hesitate to voice his opposition when Emet-Selch revealed his intent to restore the past at the cost of the future. By these acts, he showed that the salvation that he had once striven to bring to others had transcended hollow ideals and become a tangible endeavor. And in the face of the Telophoroi threat in the Source, his long-held dream was realized with the formation of the Grand Company of Eorzea. With the combined might of not only the city-states but the myriad tribes besides, this organization united the realm in a way its ignominious precursor, the Crystal Braves, could not.&lt;br /&gt;
&lt;br /&gt;
As he continued to walk his long path, Alphinaud was unexpectedly reunited with his father Fourchenault. In their first meeting since he left Sharlayan behind, he was made to question the wisdom of his course─of going to war to effect change. But encouraged by his comrades, his sister Alisaie not least of all, he was able to find his answer: for those he holds dear, he would always choose to fight.&lt;br /&gt;
&lt;br /&gt;
Even now, with the Final Days averted, Alphinaud labors on behalf of those in need. And he will ever do so, forging ahead one step at a time towards the better tomorrow he envisions.&lt;br /&gt;
&lt;br /&gt;
==Alisaie==&lt;br /&gt;
[[File:Alisaie portrait1.png|right]]&amp;lt;big&amp;gt;&#039;&#039;&#039;[[Alisaie Leveilleur]]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Scion of the Seventh Dawn&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Red Mage]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alisaie is Alphinaud&#039;s twin sister—though she dislikes that their similarity leads people to mistake her for her brother. Though unmistakably a prodigy, she has, in their sixteen years together, always trailed ever so slightly behind him. Her grandfather, however, never treated her as secondary, and as such Alisaie clearly misses Louisoix dearly, still holding him in higher regard than any other.&lt;br /&gt;
&lt;br /&gt;
Shortly after Alisaie gained admission to the Studium at the age of eleven, Louisoix resolved to return to Eorzea in order to save the realm from the Seventh Umbral Calamity. His son Fourchenault attempted to dissuade him, asserting that the wise abjure conflict, but the elder Archon responded with words that have remained in Alisaie&#039;s heart: “To ignore the plight of those one might conceivably save is not wisdom─it is indolence. We must all protect that which we hold most dear in the manner of our own choosing.” Louisoix upheld his creed to the end, and vanished amidst the fire and fury of the Calamity.&lt;br /&gt;
&lt;br /&gt;
Wishing to know the fate of her beloved grandfather and what he had sacrificed himself for, Alisaie journeyed to Eorzea together with Alphinaud years later. Disappointment awaited her, as she found all the city-states struggling with fundamental problems, with none making any progress towards addressing them. Distancing herself from her brother and the Scions of the Seventh Dawn, who proactively aided the nations, she struck out on her own to investigate the truth of the Calamity─and better understand the realm.&lt;br /&gt;
&lt;br /&gt;
In the course of her solitary endeavors, Alisaie uncovered a scheme between the Warriors of Darkness and the Ascians, with her family friend Urianger somehow involved. Seeking to thwart their plot to sow chaos, as well as ascertain Urianger&#039;s allegiance, she made the decision to join with the Scions formally.&lt;br /&gt;
&lt;br /&gt;
Since then, Alisaie has fought fearlessly on the front lines. Taking up the rapier in place of the grimoire she received from her grandfather, she played a key role in the liberation of both Doma and Ala Mhigo before helping to save the First from all-consuming Light. Countless times has she been cast down, battered and discouraged, but never has she failed to rise up again and carry on the fight. And in the course of her struggles, she came to accept her grandfather&#039;s wisdom and likewise love the world that he gave his life to protect.&lt;br /&gt;
&lt;br /&gt;
During her time in the First, Alisaie tended to the Light-afflicted souls who were living out their days at the Inn at Journey&#039;s Head. Determined to save a boy named Halric, it was by her initiative that a cure for sin eater corruption was devised. The method was subsequently adapted into a treatment for tempering─a condition long held to be irreversible─and used to cure not only the koboldling Ga Bu, but the countless people whom the Telophoroi had transformed into the primal Anima&#039;s mindless thralls.&lt;br /&gt;
&lt;br /&gt;
In the chaos of the Final Days as well, Alisaie showed unfaltering courage. When the enemy came in force, she charged into the fray; when souls wanted for succor, she rushed to their aid. In this way she lived up to her grandfather&#039;s words, protecting that which she holds dear in the manner of her own choosing.&lt;br /&gt;
&lt;br /&gt;
Through it all, Alisaie&#039;s sights have never strayed from one individual: the Warrior of Light. Driven by the desire to stand shoulder to shoulder with the hero, she strives to better herself that she may one day count herself {{alternatives|f=her|m=his}} equal.&lt;br /&gt;
&lt;br /&gt;
==[[The Garlean Empire]]==&lt;br /&gt;
The Garlean Empire once controlled the majority of the Three Great Continents, the enormous landmass that encompasses Eorzea. Until some fifty years ago, Garlemald was a remote and sparsely populated nation which held little more than a fraction of the northern continent of Ilsabard. But with the arrival of a technological golden age and the concurrent emergence of a brilliant young legatus, Solus Galvus, in the span of a single generation Garlemald established itself as one of the most formidable forces in all of Hydaelyn.&lt;br /&gt;
&lt;br /&gt;
Garlemald is unsurpassed in the field of magitek, a technology which it exploits with devastating effectiveness in warfare. Unperturbed by their lesser numbers, the Garleans went forth upon gigantic flying warships, bearing powerful weaponry the likes of which the world had never seen. One nation after the next fell before their relentless onslaught, first those of the northlands, followed by the sovereign states of the eastern continent, Othard. Employing suppression and conciliation in equal measure, Garlemald indoctrinated the peoples it conquered, thus integrating them into its ever-expanding territory. So it was that the Garlean Empire came into existence.&lt;br /&gt;
&lt;br /&gt;
In the year 1557 of the Sixth Astral Era, the Garleans brought their campaign of conquest to Eorzea, swiftly bringing the city–state of Ala Mhigo to its knees. Yet following the subjugation of Ala Mhigo, the Empire suddenly ceased its aggressive expansion.&lt;br /&gt;
&lt;br /&gt;
For a time, it seemed as though the Empire&#039;s complete subjugation of the world was all but inevitable. However, Emperor Solus&#039;s failing health and eventual death triggered a war of succession, and following a protracted campaign on Eorzean soil, Gaius van Baelsar and his XIVth Legion suffered a humiliating defeat at the hands of the newly unified Eorzean Alliance. Thus did cracks begin to appear in the Empire&#039;s armor, and as the Scions of the Seventh Dawn continued to intervene on behalf of the oppressed, the Garleans went on to lose control of Doma in the east and Ala Mhigo in the west. To compound their woes, the new emperor, Varis, had scarcely won the throne before he was slain by his son Zenos, who had an agenda all his own.&lt;br /&gt;
&lt;br /&gt;
Zenos then colluded with the Ascian Fandaniel, and using his father&#039;s corpse as a medium, summoned forth the primal Anima. The imperial capital, which had become the stage for a bloody civil war, fell silent as nearly every soldier and civilian remaining was turned into a tempered slave.&lt;br /&gt;
&lt;br /&gt;
Though both Anima and the Telophoroi have since been eliminated, Garlemald struggles to recover from the devastation. The leaders of the subjugated territories bide their time, making no moves to resurrect the fallen Empire, and it remains to be seen what the future holds.&lt;br /&gt;
&lt;br /&gt;
==[[Magitek]]==&lt;br /&gt;
The term magitek collectively refers to the advanced technology widely employed by the Garlean Empire. Utilizing ceruleum as a source of power, it has found practical applications in all aspects of life, from everyday conveniences such as heaters and radios, to weapons of destruction such as flying warships.&lt;br /&gt;
&lt;br /&gt;
The history of magitek can be traced back to the year 1513, when a man named Solus Galvus attained the rank of legatus. The twenty-four-year-old Garlean learned of the newly invented ceruleum engine, and saw great potential in it. His was the hand that guided the development of magitek weapons, and his the mind that devised tactics for these warmachina. Galvus also saw them integrated into the army, and so imbued the military with mechanical might.&lt;br /&gt;
&lt;br /&gt;
Innately ungifted in magic, the Garleans once relied upon mages recruited from foreign lands to bolster their armies. Not only did magitek free them from that dependence─it transformed them into a machine of conquest.&lt;br /&gt;
&lt;br /&gt;
==[[Ceruleum]]==&lt;br /&gt;
For centuries, the Garleans warred with the Corvosi for control of the warm and fertile lands south of Ilsabard&#039;s central mountains, but they were eventually defeated and driven into the northern wastes. Winters in the Garleans&#039; new home were harsh. The northern seas were bound in ice for most of the year, and the resources of the waters were available for only a slim window. Likewise, farming and rearing animals were possible only at certain times. The land, in other words, could not support a large populace. The Garleans multiplied slowly, and over time were forced to accept being few in number. There was but one benefit to the frigid land—its vast deposits of ceruleum. This deep-blue liquid burned as well as oil, and kept the hearth warm during the long, dark times of year. Indeed, had it not been for this natural resource, the Garleans would not have survived the severe winter cold. Yet, it was to be a long time before the advent of the ceruleum engine, and the Garleans realized what a boon this liquid was.&lt;br /&gt;
&lt;br /&gt;
==[[The Students of Baldesion]]==&lt;br /&gt;
Founded by Galuf Baldesion as a research organization devoted to combating threats to the star, the Students of Baldesion study all manner of relics, magicks, and unexplained phenomena in lands near and far.&lt;br /&gt;
&lt;br /&gt;
In stark contrast to other Sharlayan organizations that would adopt their city-state&#039;s policy of nonintervention, the Students have often collaborated with foreign scholars in their never-ending pursuit of knowledge. G&#039;raha Tia&#039;s assignment to the Sons of Saint Coinach during the Crystal Tower expedition, as well as the Students&#039; constant support of the Circle of Knowing and their successor, the Scions of the Seventh Dawn, are two notable examples of this philosophy in practice. Since their conception, this academic collective has also served as an advisory body to the Forum and other influential parties, identifying potential threats to mankind and providing counsel as needed.&lt;br /&gt;
&lt;br /&gt;
The Students&#039; headquarters were once located on the Isle of Val, a remote island south of Sharlayan which Galuf had purchased with considerable funds accumulated over the course of many adventures. The facilities constructed there allowed his organization to thrive and perform research independent of the Sharlayan motherland, but this selfsame independence rendered them uniquely vulnerable to attack. The Isle of Val abruptly vanished one day, and it was later determined that a terrible magick was responsible, having obliterated the isle and nearly all who were present at the time.&lt;br /&gt;
&lt;br /&gt;
In recent days, the remaining Students have made the Baldesion Annex in Old Sharlayan their base of operations. Krile, adoptive granddaughter of Galuf, has assumed the role of leader for the time being, hoping to carry on her grandfather&#039;s legacy.&lt;br /&gt;
&lt;br /&gt;
==Thancred==&lt;br /&gt;
[[File:Thancred portrait1.png|right]]&amp;lt;big&amp;gt;&#039;&#039;&#039;[[Thancred Waters]]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Scion of the Seventh Dawn&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Gunbreaker]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A member of the Scions, Thancred grew up in the backstreets of Limsa Lominsa, and spent his adolescence snatching purses with a band of petty thieves. One day, he targeted an Elezen man who had come to the maritime city-state to study aether. Unbeknownst to Thancred, that man was Louisoix Leveilleur and just as the boy drew near, the Archon sent him flying to the cobbles. Caught red-handed, Thancred was certain he would be tossed onto one of the city-state&#039;s prison hulks. Instead, Louisoix offered him an alternative─use his gods-given agility to aid his fellow man. Thus, the Midlander boy returned with the Archon to Sharlayan, and there began to study survival and intelligence gathering techniques. He became an expert in both, then an Archon, and then a member of the Circle of Knowing.&lt;br /&gt;
&lt;br /&gt;
In the years leading up to the Seventh Umbral Calamity, Thancred was dispatched to Ul&#039;dah on a mission of paramount importance. He would work surreptitiously to undermine the interests of the Garlean Empire, who had begun preparations for a future campaign of conquest in Eorzea. In the course of his duties, he was present at a parade during which a goobbue broke free and rampaged through the city, resulting in the death of a man named Warburton. Though his identity as a double agent for the Empire and Ala Mhigan Resistance were of particular interest, Warburton&#039;s true legacy would be Ascilia, the daughter he left behind, and for whose welfare Thancred thenceforth felt personally responsible.&lt;br /&gt;
&lt;br /&gt;
While Thancred wanted to ensure Ascilia&#039;s safety and well-being, his responsibilities meant that he could not act as a proper guardian. The songstress F&#039;lhaminn instead adopted her, though Thancred made a point to visit when he could, as well as bestow upon her a new name to help hide her from her father&#039;s enemies. Thus did she come to be known as Minfilia Warde, and while she grew older over the years, a part of him always saw her as that crying child in the streets─a daughter for whom Thancred should have done more.&lt;br /&gt;
&lt;br /&gt;
In the wake of the Calamity, fate would see both Thancred and Minfilia join the Scions of the Seventh Dawn─he as a member, and she as their leader. Thancred was instrumental in many of the Scions&#039; victories, but the events that followed the bloody banquet would forever change him. While holding off pursuers with Y&#039;shtola during their escape from Ul&#039;dah, the mage cast a forbidden spell to facilitate a swift escape. There were consequences, however, and his journey through the Lifestream saw him lose his ability to properly control aether and magicks. Yet what pained him far more was the loss of Minfilia, who had gone missing in the chaos. His grief was further compounded when he learned she had been summoned to Hydaelyn&#039;s side to serve as the Word of the Mother, a vessel for the deity&#039;s will─and one seemingly devoid of Minfilia&#039;s.&lt;br /&gt;
&lt;br /&gt;
The two were reunited after the Scions&#039; clash with Ardbert and the Warriors of Darkness, where Urianger called upon Hydaelyn to intercede on behalf of the First. Hearing this earnest appeal, the Word of the Mother appeared and resolved to journey with the fallen champions unto their world and save it from the Flood of Light. Though Hydaelyn spoke through her, Thancred realized to his relief that Minfilia was still present...but this joy was tempered by the understanding that they would soon part ways once more. Bitter though it was, Thancred accepted this outcome, for he knew that Minfilia would make him proud.&lt;br /&gt;
&lt;br /&gt;
Thancred was the first of the Scions called to Norvrandt by the Crystal Exarch. After his arrival he learned of how the Word of the Mother had sacrificed herself, and of the existence of the Oracle of Light, a girl who had inherited Minfilia&#039;s name and soul both. To save her from a life of imprisonment, he breached the gaols of Eulmore and took her into hiding. He taught the Oracle how to fight and survive, and continued to care for her well after the other Scions joined him on the First. Though their relationship was complicated, no matter how daunting the foe, the two would stand together, for Thancred believed he had found in the Oracle another chance─another daughter for the one he had lost. And when she found the strength to stand for herself and not be defined by Minfilia&#039;s legacy, Thancred would bestow upon her a new name: Ryne, his “blessing.”&lt;br /&gt;
&lt;br /&gt;
Now returned to the Source, Thancred continues to fight for the future of the star Minfilia loved so much. He often travels with his boon companion, Urianger, who notes that Thancred has developed a habit of gazing at the night sky, a smile on his face as he considers the stars. Though one can only speculate what he is thinking in those moments, Urianger likes to believe his thoughts are of Ryne─and that no matter the distance between them, in his heart they are never far apart.&lt;br /&gt;
&lt;br /&gt;
==Zodiark==&lt;br /&gt;
[[File:Zodiark portrait1.png|right]]&amp;lt;big&amp;gt;&#039;&#039;&#039;[[Zodiark]]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Primal&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Like Hydaelyn, Zodiark is one of the eldest and most powerful of primals. To define what exactly He is, one must first define Light and Darkness─polar opposites whose core components differ from the six main elements of which the star is composed.&lt;br /&gt;
&lt;br /&gt;
The ancients classified Light as that which governs tranquility and stasis. It is a pure white energy bereft of color or movement, and in modern terminology, an element of this nature would be defined as “umbral.” In contrast, Darkness was classified as that which spurs growth. It is an energy of deepest black─a cacophony of life&#039;s myriad colors─and contemporary scholars would define elements of this active nature as “astral.” As such, Zodiark is Darkness and activity given form, while Hydaelyn, who would be His undoing, was conceived as the embodiment of peace and Light everlasting. In the world unsundered, these concepts lacked any associations with good and evil; Light and Darkness were simply fundamental energies that coexisted in all things.&lt;br /&gt;
&lt;br /&gt;
Approximately twelve thousand years ago, a vast quantity of Darkness was required to forestall the coming of the Final Days, that its dynamic nature might ensure that the celestial currents of Etheirys did not stagnate. So it was that the ancients devised a plan to create a god who would embody Darkness itself, and at the order of the Convocation of Fourteen, half of the star&#039;s surviving population gave their lives to bring Zodiark into being.&lt;br /&gt;
&lt;br /&gt;
Serving as the primal&#039;s heart was the emissary Elidibus. Though countless ancients sacrificed their physical aether and tethered their very souls to Zodiark, Elidibus, having judged his duties unfinished, created a reflection of himself to keep vigil over his allies. Zodiark&#039;s untold power averted disaster for a time...yet those who survived and had come to worship Him sought to perpetuate the cycle of sacrifice. They vowed to reap the new life they had sown in His name to resurrect those who had rendered up their essence to fuel the primal&#039;s summoning.&lt;br /&gt;
&lt;br /&gt;
Venat and her followers stood in opposition to Zodiark&#039;s faithful. Believing that a new generation should inherit Etheirys, they summoned forth Hydaelyn, a second primal born of collective sacrifice, with Venat to serve as Her heart. And so Hydaelyn brought Her tranquil Light to bear against Zodiark&#039;s relentless Darkness in a terrible battle. Hydaelyn narrowly emerged the victor, and with Her final strike sundered Zodiark and the star itself into fourteen shards. With Her enemy fragmented and too weak to resist, Hydaelyn created a moon for each shard─a series of gaols in which the divided Zodiark would be sealed for all eternity.&lt;br /&gt;
&lt;br /&gt;
Outraged by the sundering of their world and their god, the Ascians─those who had belonged to the Convocation of Fourteen─resolved to revive Zodiark and restore the broken world to the paradise it once was. For millennia they plotted against Hydaelyn and Her followers, orchestrating events to achieve their ultimate goal, until one of their own chose to forsake this solemn charge.&lt;br /&gt;
&lt;br /&gt;
The Ascian Fandaniel, upon regaining his memories and understanding his true nature, rejected his role in his brethren&#039;s machinations. After learning of Elidibus&#039;s defeat on the First, he resolved instead to destroy Zodiark. Using Garlemald as his base of operations, the rogue Ascian orchestrated the summoning of the primal Anima, who would siphon aether from across the star and direct it into the Tower of Babil. Utilizing the tower as an aetheric cannon, Fandaniel crippled the mechanisms on the moon which kept Zodiark imprisoned, and subsequently traveled there to seize control of the elder primal by offering himself as His new heart.&lt;br /&gt;
&lt;br /&gt;
Though the Ascian was laid low by the Warrior of Light, Fandaniel reveled in Zodiark&#039;s defeat, as his ultimate goal was the return of the Final Days. In a final act of defiance, Zodiark reached into His chest and shattered His own heart, consigning the elder primal to a permanent death.&lt;br /&gt;
&lt;br /&gt;
With His demise on the Source, it is presumed that the reflections of Zodiark in other shards were destroyed as well, and the once-fettered souls of the ancients are finally free to return to the Lifestream.&lt;br /&gt;
&lt;br /&gt;
==Ryne==&lt;br /&gt;
[[File:Ryne portrait1.png|right]]&amp;lt;big&amp;gt;&#039;&#039;&#039;[[Ryne|Ryne Waters]]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Oracle of Light&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This young maiden of the First fought the sin eaters alongside the Warrior of Darkness, and played an instrumental role in restoring night to Norvrandt.&lt;br /&gt;
&lt;br /&gt;
It is impossible to speak of Ryne without first speaking of the Oracle of Light, Minfilia. Approximately a century ago, when the Flood of Light threatened to engulf the First, the people of Nabaath Areng bore witness to a woman who single-handedly halted the encroaching radiance. Amidst the tumult, someone was heard crying out &amp;quot;Minfilia&amp;quot;—and so it was that Norvrandt&#039;s mysterious savior was named.&lt;br /&gt;
&lt;br /&gt;
Fifteen years later, when the Kingdom of Voeburt fell to sin eaters, a girl was discovered who could not be turned by their corruption. With her hair of spun gold and eyes of clearest sapphire, she bore an uncanny resemblance to the legendary Oracle. Inheriting her name, this Minfilia went on to be a beacon of hope in mankind&#039;s struggle against the sin eater threat, but as is the fate of many a soldier, she eventually fell in battle. Some years later, however, another girl would appear who possessed the same distinct features and immunity both. In this way the cycle continued, with a new Minfilia emerging as if to replace the one who had died before her.&lt;br /&gt;
&lt;br /&gt;
This strange phenomenon was brought about by none other than the original Minfilia, the Antecedent of the Scions of the Seventh Dawn, who had journeyed from the Source to deliver the First from destruction. Having quelled the Flood, she began reincarnating into the bodies of suitable young girls so that the blessing of Light, the source of resistance to sin eater corruption, might endure. Those who were vessels for Minfilia&#039;s soul invariably manifested her features, serving to identify the bearer of the blessing.&lt;br /&gt;
&lt;br /&gt;
Once Vauthry became supreme leader of Eulmore, however, the Oracle was deemed no longer necessary. In truth, Vauthry feared the Oracle and the hope she symbolized, and so he ordered General Ran&#039;jit to find and imprison the next Minfilia to appear. That girl was Ryne (though she was yet to be called thus), and she was locked up deep in the city&#039;s dungeon before she had seen five summers. For years she languished there, deprived of the opportunity to develop her powers, until she was rescued by Thancred, whom the Crystal Exarch had summoned from the Source.&lt;br /&gt;
&lt;br /&gt;
The days that followed were filled with excitement and discovery for the young maiden. From Thancred she learned how to live and fight, and over time he became as a father to her. Yet even as she grew closer to him, she began to question his motivations for taking her under his wing. She came to believe it was the original Minfilia that he had sought to save—that he would be happier if she surrendered her body to the woman&#039;s soul—and the thought tormented her throughout her journey with the Warrior of Darkness.&lt;br /&gt;
&lt;br /&gt;
In time, the moment of truth would arrive. Tracking down the remaining Lightwardens required that she harness greater power as the Oracle, and it was during a bitter confrontation with Ran&#039;jit that she finally found the strength of will to walk her own path. With Thancred laying his life on the line to secure her escape, she pressed on to inherit her namesake&#039;s power and arise as the Oracle in her own right. Driven by the desire to fulfill the legacy of those who went before her, she returned with her hair and eyes restored to their natural hues, and from the man who was her father in all the ways that mattered, she received the name by which she is now known.&lt;br /&gt;
&lt;br /&gt;
With the Lightwardens that once plagued the realm no more, Ryne now dedicates her days to restoring life to the First. Be it bejeweled with stars or a brilliant blue, the sky never fails to remind her of journeys past as well as her family, whose love she feels no matter the distance between them.&lt;br /&gt;
&lt;br /&gt;
==[[Garlond Ironworks]]==&lt;br /&gt;
Cid Garlond established the Ironworks in 1562 so that magitek technology might spread throughout Eorzea, lessening the Garlean Empire&#039;s dangerous monopoly on the science. With a combination of both Garlean defectors and young Eorzean engineers in its employ, the manufacturers create everything from airships to ceruleum-driven trains. There are even scaled models for the younglings of well-to-do houses.&lt;br /&gt;
&lt;br /&gt;
The company is second to none when it comes to airships, and it was but a twelvemoon after Cid&#039;s defection from the Empire that he designed a civilian model completely craftable with Eorzean resources. Since forging their partnership with Highwind Skyways, the Ironworks has produced countless airships, and is largely responsible for the current era&#039;s convenience in sky travel.&lt;br /&gt;
&lt;br /&gt;
While Cid remains the president of the company in name, during his five-year absence following the Calamity, it was a woman named Jessie who saw to the everyday management of the Ironworks. It is said that she remains at the company&#039;s helm even now, as Cid&#039;s duties often lead him far afield, and hers was the hand that signed the contract enlisting former imperial tribunus and engineering prodigy Nero tol Scaeva into their ranks.&lt;br /&gt;
&lt;br /&gt;
Working tirelessly by the motto &amp;quot;Freedom through Technology,&amp;quot; Cid and his fellow engineers have been a reliable source of innovation. Through their inventions, they have provided the Warrior of Light and their comrades with many a vital breakthrough, and they will doubtless continue to do so.&lt;br /&gt;
&lt;br /&gt;
==Spirit Vessel==&lt;br /&gt;
Long ago, the Crystal Exarch came to a fateful conclusion: only a mighty warrior who could defeat the Lightwardens as well as resist their corruption could deliver salvation to Norvrandt. The sole individual he knew capable of such feats—the Warrior of Light—abided in the Source, and thus did he labor to adapt the Crystal Tower&#039;s cross-rift travel capabilities that he might bring the hero unto the First.&lt;br /&gt;
&lt;br /&gt;
Success proved elusive. Even after much time and effort, instead of the Warrior of Light, the Exarch ended up summoning their fellow Scions, and incompletely; only their souls successfully made the journey. Though he could weave for them something akin to corporeal forms, their actual bodies remained locked in slumber in the Source, and the connection between flesh and soul would eventually fail, resulting in death. To wit, it was imperative that he found a way to return his unintended guests safely home.&lt;br /&gt;
&lt;br /&gt;
When teleporting, an individual takes their possessions with them by virtue of recognizing those objects as extensions of the self. It was this mechanism that served as the basis of the solution. Receptacles would be created to hold each of the Scions&#039; souls, which the Warrior of Light, who had been summoned whole and complete, would then carry back across the rift to the Source. The finished product, the spirit vessel, also drew inspiration from white auracite, Moenbryda&#039;s ingenious invention for capturing an Ascian soul.&lt;br /&gt;
&lt;br /&gt;
However, one other obstacle had to be overcome: the separation of mind and memory. While the two are intrinsically entwined like words writ upon parchment, the latter is wont to fade when the soul is placed into a vessel. In seeking to ensure that their memories remained intact, the companions looked to Allagan memory transference—a technique which required that their spirit vessels be imbued with royal Allagan blood. This blood was provided by the Exarch himself, and it also served to turn these vessels into keys for controlling the Crystal Tower, whose operation was restricted to the ancient empire&#039;s rulers.&lt;br /&gt;
&lt;br /&gt;
==Emet-Selch==&lt;br /&gt;
[[File:Emet-Selch portrait1.png|right]]&amp;lt;big&amp;gt;&#039;&#039;&#039;[[Emet-Selch]]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ascian&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A man whose true name was Hades, mighty sorcerer of eld.&lt;br /&gt;
&lt;br /&gt;
Who became Solus zos Galvus, founding father of the Garlean Empire.&amp;lt;br&amp;gt;Who threatened the world as the most dangerous of foes.&amp;lt;br&amp;gt;Who stood at your side as the most dependable of friends.&lt;br /&gt;
&lt;br /&gt;
An ancient who clove to his ideals to the bitter end.&amp;lt;br&amp;gt;A man who rendered up his all for the people he loved.&lt;br /&gt;
&lt;br /&gt;
A man who once lived.&lt;br /&gt;
&lt;br /&gt;
==[[The Studium]]==&lt;br /&gt;
True to its reputation as the cradle of knowledge, Sharlayan is home to numerous private study halls and schooling facilities, but it is the prestigious Studium which represents its foremost institution of learning. The academy opened its doors in the year 432 of the Sixth Astral Era, and for over a thousand years has established a history for producing accomplished Archons and contributing to breakthroughs in every academic field.&lt;br /&gt;
&lt;br /&gt;
While initial classes focused on the formal study of the arcane, the occult, and astromancy, it was from these subjects that aetherology─the exploration of magic&#039;s fundamental theory─was derived. This signaled the beginning of a more diverse curriculum, the main trunk branching out to include mundane fields such as the natural sciences of astronomy and biology. These were joined by the social sciences (law and economics), the humanities (philosophy and history), the formal sciences (mathematics and statistics), and the applied sciences (alchemy and medicine), and more on the spectrum of learning. Not all faculties are of equal size, however, with some professors teaching only a handful of pupils. This situation is exacerbated by compound disciplines such as somanoutics─combining the study of aetherology, sorcery, and medicine─the introduction of which leads to no few students transferring between faculties during their academy career.&lt;br /&gt;
&lt;br /&gt;
Now unburdened by the threat of the Final Days, administrators have seized the opportunity to enact changes. The Studium&#039;s post-exodus limitations on accepting foreign students has since been lifted, and hopeful young scholars now converge on the city from every corner of Etheirys.&lt;br /&gt;
&lt;br /&gt;
==The Eighth Umbral Calamity==&lt;br /&gt;
The Source has been visited by seven cataclysmic events known as “Umbral Calamities.” The first of these was the Calamity of Wind, followed by the Calamities of Lightning, Fire, Earth, Ice, Water, and finally the Calamity of Darkness. While these disasters may seem the logical consequence of conflict or natural phenomena, they could not, in truth, have occurred without a massive disruption of the aetherial equilibrium of a reflection world. When a reflection&#039;s balance shifts drastically towards a single aspect, the heightened elemental energies seep into the Source─much as water flows from higher to lower ground. An influx of fire-aspected aether might cause extended droughts, for example, while ice could result in a widespread drop in temperature. These anomalies become increasingly common, until a final great catastrophe breaks down the barrier between the two worlds. In that moment, all the aether which comprises the reflection floods into the Source, and the catastrophe swells into a full-fledged Umbral Calamity.&lt;br /&gt;
&lt;br /&gt;
Though it did not take place within our present timeline, the Eighth Umbral Calamity&#039;s origin can be traced back to the First, where the power of Light was ascendant. Even as the luminous excess bled into the Source, the Garlean Empire launched its Black Rose upon the battlefield, and the deadly gas─itself a weapon of a Light-based nature─was amplified far beyond its expected potency. It spread over a vast area, halting the circulation of aether and killing every living being with which it came into contact. The aether currents themselves were stilled, and the repercussions of this stagnation rippled throughout the environment. The Alliance leaders and Scions who had gathered to fight the imperial armies were slain where they stood.&lt;br /&gt;
&lt;br /&gt;
Thus began an age of unending war. Order broke down, violence ran rampant, and all fought in the savage battle for survival. In the midst of civilization&#039;s collapse, it was Cid and his Garlond Ironworks&#039; stalwarts who led the development of an ambitious and far-reaching plan. Founded upon the knowledge they had gleaned in preceding years, the group set out to create a reality in which the Eighth Umbral Calamity never happened─to build a past in which the calamity was prevented, and ensure that the fallen heroes survived into the future.&lt;br /&gt;
&lt;br /&gt;
The engineers and their collaborators toiled for generations, devoting their lives and the lives of their descendants to bringing this mad scheme to fruition. Finally, after decades of preparation, they succeeded in transporting the reawoken Crystal Tower backwards through the years and into the world of the First.&lt;br /&gt;
&lt;br /&gt;
Many adventures and misadventures later, Darkness was restored to the ailing reflection, and the Eighth Umbral Calamity was averted. None who live today bore witness to that tragedy, nor the great effort which went into making this miracle possible. None will ever know who their saviors were, nor the thoughts and fears which drove them. None will ever know if their bleak future was erased by the changing of history, or if it endures in a fork of time&#039;s eternal river. Here and now, their hopes for the world are evident only in the continued survival of those they gave everything to save.&lt;br /&gt;
&lt;br /&gt;
==[[The Void]]==&lt;br /&gt;
The Thirteenth was once strikingly similar to the Source, albeit possessed of its own unique history─much as might be said of any other reflection. Tragedy arrived, however, when Ascians enveloped the lands in Darkness in their attempt to shatter the barrier between the worlds and force a Rejoining. The first step of their machinations involved sharing the secrets of primal summoning and instigating wars of conquest. Heroes possessed of preternatural talents came forth to do battle, employing an art that sealed the primals away in crystal “memoria.” They then drew on the memoria&#039;s power to tip the balance and quell the conflicts for good, but from these champions arose new tyrants, intoxicated by the strength they now wielded. One by one, the heroes fell, the tides turned, and the catastrophic shift in aetherial equilibrium triggered a Flood of Darkness.&lt;br /&gt;
&lt;br /&gt;
Yet even greater disaster was to come when the Ascians&#039; Rejoining failed to channel the surfeit of Darkness unto the Source. Having nowhere else to which it could escape, these energies surged and swelled until it engulfed the Thirteenth entirely, transforming every living being on the star into twisted fiends. All that was left was a grasping void, where even the surcease of death was denied its inhabitants.&lt;br /&gt;
&lt;br /&gt;
Ever since this inundation of Darkness, the veil separating worlds has been notably thinner between the Source and the void, more so than with any other reflection. Forging a passage via natural fissures or man-made gates is comparatively simple, and voidsent incursions─be they the result of deliberate summonings or otherwise─are a frequent occurrence.&lt;br /&gt;
&lt;br /&gt;
==Zero==&lt;br /&gt;
[[File:Zero portrait1.png|right]]&amp;lt;big&amp;gt;&#039;&#039;&#039;[[Zero]]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Memoriate&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
In the void, where life&#039;s natural cycle no longer holds sway, Zero strives to restore her world to its rightful state.&lt;br /&gt;
&lt;br /&gt;
Zero&#039;s mother, a memoriate, was with child when she was exposed to a powerful source of Darkness during battle. Zero was thus born half-voidsent, and ceased to age after reaching adulthood. She chose to take up her mother&#039;s struggle to bring an end to the Contramemoria, but while traveling as a lone hero, she was bested by a band of corrupt memoriates. The Flood of Darkness inundated the world even as she lay dying, sweeping her soul into the rift between worlds.&lt;br /&gt;
&lt;br /&gt;
When an incidental fissure at last allowed her to return, she found her world an empty void, uninhabitable by any being that was not a voidsent. Zero surrendered to hopelessness, condemned as she was to wander alone for eternity.&lt;br /&gt;
&lt;br /&gt;
Although strong enough to manifest her own territory in the swirling mire, Zero rarely visited her “home” unless her aether reserves were low. It instead became a sanctuary for lesser voidsent who had grown tired of the endless battle for dominance─an intrusion she tolerated without protest.&lt;br /&gt;
&lt;br /&gt;
Seeking an advantage against the Warrior of Light, it was Zenos who summoned Zero to the Source and bound her to serve as his reaper avatar. With his defeat, she was cast back unto the void, where she would once again encounter Eorzea&#039;s champion and their companions when they came in search of the great wyrm Azdaja. They gave her the name “Zero,” and struck a bargain to enlist her aid in their battle against Golbez&#039;s archfiends. As they traveled and fought together, Zero began to reconnect with a part of herself she had thought forever lost, and the discovery of how Light might be restored to her world rekindled a fire within her breast. Zero soon abandoned the pretense of payment and accompanied the Warrior of Light of her own accord, forging bonds of friendship with Jullus and many others in a way that she had shunned when fighting alone.&lt;br /&gt;
&lt;br /&gt;
The quest to defeat Zeromus would eventually take her to the First to meet with Ryne, the Oracle of Light. Ryne&#039;s words gave Zero much to consider, and after contemplating what her half-voidsent nature allowed her to do that no other being could, she took within herself the power of Light.&lt;br /&gt;
&lt;br /&gt;
Zero then returned to the Void to confront Golbez in the depths of the moon. Golbez, too, had desired to restore the Thirteenth, but in his grief at losing his dear companion, he had been manipulated by the Ascians into unleashing the Flood of Darkness. So it was that Zero revealed to him the flicker of Light she carried, convincing the would-be conqueror that a seed of hope yet remained. During the ensuing battle with Zeromus, Zero&#039;s fervent wish to save her world transformed her into a knight of legendary appearance. A blow infused with both Light and Darkness shattered Zeromus&#039;s form, and Zero succeeded in sealing the massive voidsent&#039;s aether in memoria. Following their triumph, she joined hands with the repentant Golbez, and together they took the first steps toward bringing Light into the void.&lt;br /&gt;
&lt;br /&gt;
Wary of diluting her essence, Zero has always avoided feeding on the souls of others. This insistence on consuming stray aether often led to her death through starvation, leaving her to drift in the void until her corporeal form was reconstituted. After not eating physically for so long, Zero&#039;s sense of taste had also atrophied─but she has since rediscovered this facet of cuisine after sampling heavily spiced foods in the Source. The extremely spicy curry custom-made to her preference in Radz-at-Hahn has become one of the city&#039;s new signature dishes.&lt;br /&gt;
&lt;br /&gt;
==Souls==&lt;br /&gt;
Within all beings─whether it be man, animal, or even plant─does aether flow. It is the spark which grants life to the lifeless. Conversely, death can be said to occur once aether has left a corporeal object. From this it is clear to see why many scholars use the words &#039;life&#039; and &#039;aether&#039; interchangeably.&lt;br /&gt;
&lt;br /&gt;
The aether of the living can be broadly divided into corporeal aether─one&#039;s vigor or life force; and incorporeal aether─more colloquially known as one&#039;s soul. A person possessed of only the former becomes a zombie, while having only the latter would render them a ghost.&lt;br /&gt;
&lt;br /&gt;
Aetherologists also assert that an individual&#039;s “memory” is inscribed upon their soul&#039;s aether. It is further theorized that memories associated with stronger emotions, such as regret, are more likely to persist after death, which would perhaps explain why so many spirits fixate upon vengeance.&lt;br /&gt;
&lt;br /&gt;
When a living creature perishes, its corporeal aether remains in the physical world where it is consumed by predators or absorbed back into the land to provide nourishment for other life-forms. Incorporeal aether, however, is returned to the aetherial sea. In that otherworldly plane is a soul washed clean of its memories, there to await rebirth as a new entity.&lt;br /&gt;
&lt;br /&gt;
==Gulool Ja Ja==&lt;br /&gt;
[[File:Gulool Ja Ja portrait1.png|right]]&amp;lt;big&amp;gt;&#039;&#039;&#039;[[Gulool Ja Ja]]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;First Dawnservant of Tuliyollal&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The foremost feature of his striking appearance, Gulool Ja Ja&#039;s two heads are a characteristic unique to the Mamool Ja&#039;s &amp;quot;blessed siblings&amp;quot;-rare individuals born of a union between the brown-scaled Hoobigo and the blue-scaled Boonewa.&lt;br /&gt;
&lt;br /&gt;
These two-headed marvels inherit both the Hoobigo&#039;s robust strength and the Boonewa&#039;s arcane affinity, maturing into warriors of unrivaled martial prowess. The Mamool Ja have previously sought to force this miracle, desiring advantage in their historical conflict against the Xbr&#039;aal, but the commingling of the Hoobigo and Boonewa lines was fraught with complications: for every healthy blessed sibling born, a hundred infants failed to survive.&lt;br /&gt;
&lt;br /&gt;
Before Gulool Ja Ja&#039;s feet, too, were set firmly on the path of war, he was fortunate to encounter the Eorzean explorer, Ketenramm. The friendship he forged with the outsider opened his eyes to the world beyond the forest, encouraging him to depart Mamook and its restrictive traditions. He traveled far and wide across the lands of Tural, meeting its diverse races and cultivating new companions along the way. His was a tale of unprecedented adventures, which culminated in the defeat and imprisonment of Valigarmanda, the Skyruin.&lt;br /&gt;
&lt;br /&gt;
Following these accomplishments, Gulool Ja Ja returned to Yak T&#039;el with his comrades in tow, whereupon they challenged the warring Mamool Ja and Xbr&#039;aal forces. The two-head&#039;s fellowship thoroughly humbled both armies, leading to a cessation of hostilities and a lasting peace.&lt;br /&gt;
&lt;br /&gt;
Word of Valigarmanda&#039;s defeat and the end of the Yak T&#039;el war spread swiftly to every corner of the continent. The philosophy of cooperation espoused by Gulool Ja Ja begat a rising tide of like-minded sentiment, paving the way for the foundation of Tuliyollal and elevating him to the position of &amp;quot;Dawnservant.&amp;quot; As the new nation&#039;s ruler, his bold and ebullient right head would lead their armies as the Vow of Resolve, whilst his wise and benevolent left head would govern their myriad peoples as the Vow of Reason. Under this balanced leadership did he henceforth guide the fledgling federation into a state of great prosperity.&lt;br /&gt;
&lt;br /&gt;
As a two-headed Mamool Ja, Gulool Ja Ja was thought incapable of siring children. Some decades after his ascension to the throne, however, the Dawnservant was blessed with the arrival of a son: Zoraal Ja. And as if precipitated by this unprecedented event, Gulool Ja Ja went on to adopt the orphaned Koana and Wuk Lamat, one promptly after the other. With the royal family thus expanded, the Dawnservant turned his hand to raising his heirs the First, Second, and Third Promises.&lt;br /&gt;
&lt;br /&gt;
Yet even the greatest of potentates cannot outrun old age forever. Unwilling to allow his inevitable passing to plunge the nation into chaos, Gulool Ja Ja took inspiration from the old ways of Mamook to devise a rite of succession. He watched over Wuk Lamat and Koana as they became joint rulers of Tuliyollal, and it was during the ascension ceremony that he confirmed their suspicions: the constantly slumbering Head of Reason had passed quietly from this world some three years before. &lt;br /&gt;
&lt;br /&gt;
Gulool Ja Ja&#039;s saga came to a tragic end when soldiers of Alexandria later attacked the capital. The former Dawnservant faced off against the invasion force&#039;s commander-his own son, Zoraal Ja in single combat, seemingly defeating the treacherous Promise. Using regulator technology, however, Zoraal Ja arose stronger than before and slew his father in cold blood.&lt;br /&gt;
&lt;br /&gt;
==[[Tural]]==&lt;br /&gt;
Comprised of two great landmasses-Xak Tural, the northern lands of the Father, and Yok Tural, the southern lands of the Mother-the continent of the &amp;quot;New World&amp;quot; lies far to the west of Eorzea&#039;s shores.&lt;br /&gt;
&lt;br /&gt;
Its many and diverse peoples spent centuries mired in territorial wars until the epic deeds of Gulool Ja Ja and his dream of Tuliyollal saw them united under the banner of a single nation some eighty years ago.&lt;br /&gt;
&lt;br /&gt;
This age of peace would endure until the unquiet days which followed the rite of succession. Scarcely had Wuk Lamat and Koana ascended the throne when the new Vows were faced with an unusual crisis-the abrupt appearance of an enormous dome of energy over Yyasulani. It was then that a mechanical army led by Zoraal Ja, the true son of the former Dawnservant, emerged from the glowing structure, and launched an assault upon the capital of Tuliyollal.&lt;br /&gt;
&lt;br /&gt;
Upon investigation, the dome was found to contain a fraction of a shard world fused with the local region. The reflection&#039;s partial rejoining caused a temporal anomaly, its nature such that while mere moments had passed outside, those trapped within had lived through thirty years. During those lost decades, Queen Sphene, ruler of the dome&#039;s people, joined hands with Zoraal Ja. Together they built the kingdom of Alexandria anew, and in a bid to plunder aether from other worlds, orchestrated the invasion which brought such panic and destruction to Tural.&lt;br /&gt;
&lt;br /&gt;
Although the Warrior of Light was able to aid the newly ascended Dawnservants in defeating the immediate threat, the dome itself persists—as do the issues surrounding the repatriation of those native to Yyasulani.&lt;br /&gt;
&lt;br /&gt;
==The Rite of Succession==&lt;br /&gt;
The rite of succession was a contest held by Tuliyollal&#039;s first Dawnservant, Gulool Ja Ja, to determine a worthy successor to his throne.&lt;br /&gt;
&lt;br /&gt;
He permitted four candidates to participate in the rite: his firstborn son, Zoraal Ja; his adopted children, Koana and Wuk Lamat; and the winner of the grand melee tournament, the two- headed Bakool Ja Ja, who was the only competitor not part of the royal family.&lt;br /&gt;
&lt;br /&gt;
The conditions for victory required the hopefuls to find the legendary city of gold. Breaking the seal the Dawnservant had placed at its entrance, however, would require the acquisition of seven keystones, which could only be earned by retracing the steps Gulool Ja Ja once walked to unite Tural&#039;s peoples. Along the way, the candidates would encounter seven electors, each waiting to award a keystone to those who performed a chosen feat to their satisfaction.&lt;br /&gt;
&lt;br /&gt;
On the surface, this overwrought process seemed designed solely to indulge Gulool Ja Ja&#039;s love of competition, but it served a deeper purpose. By forcing the candidates to interact with the electors also elders of the various clans-the Dawnservant hoped to impart a greater understanding of Tuliyollal&#039;s diverse cultures and history, and in so doing cultivate a fitting heir to his title.&lt;br /&gt;
&lt;br /&gt;
==Tural Vidraal==&lt;br /&gt;
A tural vidraal is a rare example of when a creature of advanced age evolves far beyond the usual limits of its species. Meaning &amp;quot;land grasper&amp;quot; in the common tongue, the term well describes how the monstrous power of these entities comes to dominate the region in which they dwell.&lt;br /&gt;
&lt;br /&gt;
The existence of several tural vidraal have been recorded to date, but even among these anomalies, the infamous Valigarmanda was unrivaled in strength. It was dubbed the &amp;quot;Skyruin,&amp;quot; a name earned for the destruction it visited upon Tural every time it stirred from slumber. Valigarmanda&#039;s reign of terror continued until eight decades past, when Gulool Ja Ja and his company of heroes subdued the beast and sealed it within the Yok Huy temple of Karryorzar the Gracious.&lt;br /&gt;
&lt;br /&gt;
The Skyruin awakened one last time during the rite of succession, its prison of ice unmade by the reckless actions of Bakool Ja Ja. Fortunately for the region&#039;s inhabitants, the Mamool Ja&#039;s rival candidates and their champions rose to the challenge. Upon the field of battle did they come together to slay the scourge of Urqopacha, and write the final chapter to its legend.&lt;br /&gt;
&lt;br /&gt;
==[[The Storm Surge]]==&lt;br /&gt;
The Storm Surge is the name given to the great conflict that raged in the Ninth some four hundred and fifty years ago. Engulfing the Kingdom of Alexandria and other major powers of the age, it brought the entire world to the brink of destruction.&lt;br /&gt;
&lt;br /&gt;
The impetus for the Storm Surge was an anomalous shift in the star&#039;s aether, which saw lightning energy grow ever more abundant. This gave rise to a tumultuous rainy season that lengthened with each passing year, causing crops and livestock alike to wither for want of sunlight. As desperation drove the people to search for a solution, a singular ore was discovered that had apparently manifested as a result of the aetheric imbalance. Lated dubbed electrope, this ore had the ability to absorb and contain lightning, and by etching arcane circuits upon it—a technique derived from the knowledge of the Milalla people—it could convert the stored energy into any of the other elements. With this development, electrope became a miraculous material that found use in countless applications.&lt;br /&gt;
&lt;br /&gt;
In those early days, however, electrope was a scarce resource. Seeking to secure sufficient reserves, nations fought over the precious ore, with sporadic skirmishes inevitably escalating into open war. Predictably, electrope too came to be employed on the battlefield, and in an act of madness, the nation of Lindblum deployed a doomsday weapon that devastated the star&#039;s aetheric balance, triggering a disaster equal of any umbral calamity. So it was that the Storm Surge, which had already claimed innumerable lives, came to its conclusion, with no nation the victor. The Kingdom of Alexandria alone barely escaped annihilation, and afterwards was flooded with refugees from nearby lands.&lt;br /&gt;
&lt;br /&gt;
==[[Everkeep (landmark)|Everkeep]]==&lt;br /&gt;
Dominating the skies above the enclosed portion of Yyasulani, this colossal twelve-level tower rises from the heart of Heritage Found.&lt;br /&gt;
&lt;br /&gt;
When the balance of aether collapsed in the Ninth, only the Kingdom of Alexandria was fortunate enough to survive the calamity. Nevertheless, it suffered tremendous devastation, with great swathes of its territory submerged by endless rains.&lt;br /&gt;
&lt;br /&gt;
Against this dire backdrop, a collective of scientists known as Preservation announced a plan to build a great tower over the royal palace, within which survivors might take shelter from the rising waters. It was a project of unprecedented scale, but through the extensive and innovative use of electrope, what was thought impossible became possible. Over the following centuries, additional elements were added to the structure, with sectors for primary and secondary industries constructed beside residential areas, until it grew into its present form, with all the facilities needed not only for people to survive, but to thrive.&lt;br /&gt;
&lt;br /&gt;
Eventually, life within Everkeep became so advanced that the populace could enjoy indulgences like an amusement park, which was opened on the uppermost level. Later, however, when the method for recreating the departed from preserved memories was perfected, the park was renamed Living Memory and repurposed as a home for the Endless. This level alone remained in the Ninth when interdimensional fusion was employed to join Alexandria to the Source.&lt;br /&gt;
&lt;br /&gt;
==[[Oblivion]]==&lt;br /&gt;
A resistance organization first established during the time of old Alexandria. Its founders were Krile&#039;s birth parents, Robor and Alayla, former members of Preservation who opposed Calyx&#039;s plan to invade other worlds. Once the then-infant Krile was targeted for experimentation, the researcher couple seized the key to interdimensional fusion and used it to deliver both the artifact and their child to the Source to keep them safe from the enemy. They vanished from record thereafter, with their Endless incarnations later encountered in Living Memory.&lt;br /&gt;
&lt;br /&gt;
Deprived of their founders, Oblivion effectively ceased to be - until decades later when its secret headquarters, now known as the Backroom, was discovered by Cahciua and her followers. Although detailed information pertaining to the key had been erased, Cahciua, strongly believing in Oblivion&#039;s purposed, reestablished the organization under its original name. With the Yyasulani native at the helm, its members set out to thwart King of Resolve Zoraal Ja&#039;s ambitions for conquest.&lt;br /&gt;
&lt;br /&gt;
==[[Regulator]]==&lt;br /&gt;
An electrope device issued to citizens of Alexandria, the regulator boasts various remarkable capabilities. Chief among them is the ability to resurrect the wearer by imbuing them with life force extracted from other souls in the event of unanticipated death. This has allowed the people to live out the span of their natural lives, provided they have sufficient surplus souls. By way of a similar mechanism, souls can also be harnessed to temporarily enhance one&#039;s physical prowess, this usage being common among those in dangerous occupations such as soldiers, hunters, and arena fighters.&lt;br /&gt;
&lt;br /&gt;
Additionally, regulators have the ability to manipulate the wearer&#039;s memories, a function that served twofold purposes: to remove all memories pertaining to death, thereby sparing Alexandrians the fear of mortality, and to preserve the memories of the departed as data. This data would thence be used in the creation of an Endless version of the individual.&lt;br /&gt;
&lt;br /&gt;
Such a powerful and ubiquitous device, however, could be misused by those with influence. This was made evident with the neo regulators, whose adoption Calyx encouraged by having the simulant, an impostor of the fallen Queen of Reason, declare that only their wearers could become Endless. By concurrently limiting the device&#039;s availability, Calyx cultivated heightened terror towards death among the populace─terror which he exploited to manifest the dread primal Necron.&lt;br /&gt;
&lt;br /&gt;
Following Calyx&#039;s defeat, the government of Alexandria took steps to unlock the memories of the departed within citizens who so desired. What regulators have taken away, regulators shall restore.&lt;br /&gt;
&lt;br /&gt;
==Erenville==&lt;br /&gt;
[[File:Erenville portrait1.png|right|300px]]&amp;lt;big&amp;gt;&#039;&#039;&#039;[[Erenville]]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Former Gleaner&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Born to Cahciua in the Yyasulani region of Tural, Erenville was raised to appreciate the wonders of the natural world, the wild creatures which dwell within it being the primary focus of his education. His Shetona mother, loving parent and demanding mentor both, set her child the task of discovering the legendary city of gold ere she would consider his tutelage complete. Once fully grown, a determined Erenville thus traveled to Old Sharlayan to gain the wisdom and experience necessary to complete this daunting challenge. Yet even as he mastered a gleaner&#039;s practical duties, capturing many a beast across many a land, he came to believe the golden city was nothing more than myth─a tale to impress and inspire children.&lt;br /&gt;
&lt;br /&gt;
A pivotal event in Tuliyollal, however, would change Erenville&#039;s mind. Known as the rite of succession, this contest was to decide the heir to Dawnservant Gulool Ja Ja&#039;s throne. The gleaner&#039;s childhood friend and Third Promise of Tuliyollal, Wuk Lamat, announced her participation as a claimant, and enlisted his assistance in the search for a mighty champion who could help secure her victory. In response to this request, Erenville introduced her to the Eorzean hero he met during the chaos of the Final Days. The young Shetona also agreed to return with them to Tural and act as guide, and in so doing unknowingly set himself on a path towards the goal he had long ago dismissed as impossible fantasy. For once they arrived, he learned that the contest&#039;s ultimate objective was to seek out the long-hidden city of gold.&lt;br /&gt;
&lt;br /&gt;
With the aid of her Eorzean allies, Wuk Lamat performed the myriad feats required of her by the Dawnservant&#039;s electors, and after a long and arduous road did she and her companions at last descend into the Skydeep Cenote and reach the gate to the golden city. Thus did the Third Promise win the contest, and claim the throne in both her and her brother Koana&#039;s name.&lt;br /&gt;
&lt;br /&gt;
Afterwards, Erenville sought to return home and inform his mother of the task&#039;s completion, only to witness the sudden appearance of a mysterious dome encapsulating Yyasulani. An army of mechanical soldiers issued forth from within to launch an assault on Tuliyollal, an event which led to Erenville accompanying Wuk Lamat on a mission to infiltrate the dome itself. Once inside this unnatural fusion of his home and another world, in which thirty years had somehow passed in the blink of an eye, Erenville encountered an odd machine that introduced itself with his mother&#039;s name. During the decades she had been isolated from the Source, Cahciua had been leading a revolutionary group known as Oblivion in a fight against Wuk Lamat&#039;s adoptive brother Zoraal Ja, in an attempt to frustrate his plans for invasion.&lt;br /&gt;
&lt;br /&gt;
Erenville worked alongside Cahciua and her resistance fighters to topple the King of Resolve, and in doing so learned a sad truth. His mother, whom he believed to be controlling her machine avatar remotely, had already perished and been recreated from her memories as one of the Endless. After the final, bittersweet moments they spent together in Living Memory, Erenville vowed to carry on Cahciua&#039;s life work: to travel the world and catalog creatures yet undiscovered. He would board a ship bound for distant shores not as a gleaner, but as a man in pursuit of a new dream.&lt;br /&gt;
&lt;br /&gt;
==Wuk Lamat==&lt;br /&gt;
[[File:Wuk Lamat portrait1.png|right|300px]]&amp;lt;big&amp;gt;&#039;&#039;&#039;[[Wuk Lamat]]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vow of Resolve of Tuliyollal&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Though born to the Xbr&#039;aax Rax, an incident in Wuk Lamat&#039;s earliest years prompted her father to entrust her to the care of the Dawnservant. After an assassin from an enemy tribe attempted to kill her by pushing her into a cenote, Hunmu Rruk, fearing future attempts, made a show of mourning his daughter&#039;s “death” even as Gulool Ja Ja quietly adopted her into the royal household under a different name. Wuk Lamat grew to adulthood alongside her new brothers, Zoraal Ja and Koana, never knowing her true sire&#039;s identity.&lt;br /&gt;
&lt;br /&gt;
As the Third Promise, Wuk Lamat competed for the Dawnservant&#039;s throne in the rite of succession. With the help of a formidable entourage which included Eorzea&#039;s own champion, she passed through all the lands of Tuliyollal, learning the history, culture, and hopes of the peoples she encountered. In so doing did she cultivate her worthiness as a ruler, and ultimately seize victory despite expectations to the contrary─much to the delight of her adoptive father, Gulool Ja Ja.&lt;br /&gt;
&lt;br /&gt;
The Vow of Resolve chose to rule jointly with her brother Koana, yet the beginning of their reign was not all joyous celebration. Scarcely had they registered the abrupt appearance of an immense dome in Xak Tural when Zoraal Ja emerged to invade Tuliyollal at the head of a mechanical army. Full many Turali lost their lives in the ensuing violence, not least of which was Gulool Ja Ja himself. So it was that Wuk Lamat, obligated by both familial and official duty, made plans to sally forth and settle matters with her estranged sibling.&lt;br /&gt;
&lt;br /&gt;
Joining with her Eorzean allies once more, the Vow of Resolve broke into the dome and infiltrated the Kingdom of Alexandria, eventually laying Zoraal Ja low with the aid of local revolutionaries. Yet an even greater threat lurked behind the fallen king. It was revealed that Sphene, who served Alexandria as the Queen of Reason, was plotting to drain the life energies of other worlds to sustain her Endless subjects. Hesitant to fight someone she once considered an ally, Wuk Lamat nevertheless confronted and defeated the coldly logical Queen Eternal, preventing her from sacrificing further lives for the sake of the dead.&lt;br /&gt;
&lt;br /&gt;
At the culmination of their battle, Wuk Lamat made a promise to the Endless Sphene─the manifestation of the ancient queen&#039;s memories─that she would protect the Kingdom of Alexandria. Determined as she was to keep this oath, the Vow of Resolve found herself drawn into a conflict with Calyx, whose unrivaled genius had been responsible for creating the Endless. She would meet the Sphene of ages past, awoken from four hundred years of stasis, and together with their comrades prevail against Calyx and his summoned primal. Thus did Wuk Lamat help ensure peace not only for Tural, but also for the kingdom she had sworn to preserve.&lt;br /&gt;
&lt;br /&gt;
==Koana==&lt;br /&gt;
[[File:Koana portrait1.png|right|300px]]&amp;lt;big&amp;gt;&#039;&#039;&#039;[[Koana]]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vow of Reason of Tuliyollal&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Second to inherit the title of Vow of Reason, Koana was born to a clan of nomadic Hhetsarro in the heart of Loazeniheta. Though raised by protective parents, he was seemingly abandoned in the wilds as a child, and it was only by the mercy of a passing Pelupelu peddler that Koana survived. From his surrogate caregiver he learned the trade that would become his livelihood─or so he thought, for as he gained recognition as a stallkeeper in the capital, a meeting with the Dawnservant eventually led to his adoption. So it was that an orphaned child became the Second Promise of Tuliyollal, as much a son to Gulool Ja Ja as his own flesh and blood, Zoraal Ja. Before long, they were joined by Wuk Lamat, the Third Promise. Seeing in his new sister a reflection of his own hardships, Koana swore to ensure she grew up in happiness and safety.&lt;br /&gt;
&lt;br /&gt;
Koana blossomed in the privileged environment of the palace, his thirst for knowledge overflowing the bounds of Tural and bearing him across the salt to Sharlayan. He absorbed the Studium&#039;s latest technological advancements, and no sooner had he returned home than he began advising his father to introduce new infrastructure, such as dirigibles and locomotives, to better the lives of all Tuliyollans. To those who prized innovation above all, the young prince was a vehicle for a progressive future, and so Koana gained a following of similarly young and forward-thinking souls. When the time came to compete for the throne in the rite of succession, he recruited the Archons Thancred and Urianger, bringing to bear the fruits of his education and natural ingenuity to complete feats with ease.&lt;br /&gt;
&lt;br /&gt;
However, in the course of his journey, Koana met with myriad peoples who held their traditions in the highest, leading him to question if his singular focus on innovation would best serve their interests. Recognizing that his sister, unwavering in her desire to bring happiness to Tuliyollal, was the worthiest candidate, Koana renounced his claim and fought alongside Wuk Lamat during her final feat, ensuring she ascended as Dawnservant. To his surprise, one of Wuk Lamat&#039;s first acts of office was to appoint him as Vow of Reason, as she assumed the title of Vow of Resolve. Thus did the siblings carry on their two-headed father&#039;s legacy as Dawnservant to the nation of Tuliyollal.&lt;br /&gt;
&lt;br /&gt;
Koana&#039;s abilities as a ruler were soon tested by the greatest threat since Tuliyollal&#039;s founding: a surprise attack by the nation of Alexandria. Acting swiftly and decisively, he secured an alliance with Radz-at-Han, calling Vrtra&#039;s dragon kin to the skies of Tural to help repel a second Alexandrian assault.&lt;br /&gt;
&lt;br /&gt;
Grow as he might as man and leader, the abandonment Koana suffered as a child continued to weigh upon him, until an errand brought him to Mehwahhetsoan. There he learned of a tragedy that had befallen his kinsman some twenty years ago, when a rroneek reaver devastated the camp in Loazeniheta, and only by a couple&#039;s act of sacrifice did any survive. Leaving their young son in the care of their clan, they pushed through the chaos of the night and straight towards the ravening beast, acting as decoys to buy time for the others&#039; escape. Alas, when dawn arrived, none could find the couple&#039;s child, who remained missing to that day.&lt;br /&gt;
&lt;br /&gt;
Although definitive proof would forever elude him, Koana knew in his heart that that selfless couple had been his parents. While the knowledge did not make up for their absence in his formative years, something within him nonetheless shifted. An unresolved torment finally laid to rest.&lt;br /&gt;
&lt;br /&gt;
==Zoraal Ja==&lt;br /&gt;
[[File:Zoraal Ja portrait1.png|right|300px]]&amp;lt;big&amp;gt;&#039;&#039;&#039;[[Zoraal Ja]]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;King of Resolve of Alexandria&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
As a warrior raised by the great uniter of the Turali and miraculous offspring of a two-headed Mamool Ja, the First Promise was ever the subject of lofty expectations. The Resilient Son, as the people proclaimed him, well understood the fate into which he had been born. Day after day he trained, avoiding distraction and temptation in his pursuit of martial excellence. Ever did he strive to become the perfect heir to the Dawnservant. Ever did he endeavor to eclipse the legacy of his father─the one whom he respected above all others. He seemed destined for the throne should he but stay the course...until the rite of succession.&lt;br /&gt;
&lt;br /&gt;
Zoraal Ja was not only bested by Gulool Ja Ja&#039;s shade during the contest, but further compounded his failure when he assaulted an elector and was summarily disqualified. The ultimate victory would go to his adoptive sister, Wuk Lamat, who ascended to the position of Dawnservant alongside their sibling, Koana. Zoraal Ja had devoted his entire life to claiming the throne, and the anguish of this singular defeat shattered his proud spirit.&lt;br /&gt;
&lt;br /&gt;
In the wake of these events, his ever-present aide Sareel Ja helped him obtain the key to interdimensional fusion, which the disgraced Promise used to open a gate to another world. Through this portal he came into contact with Queen Sphene of Alexandria, and with her forged a pact. Their strategic alliance gave rise to a new kingdom, a realm in which he crowned himself the King of Resolve, first of his name. Zoraal Ja spent the next thirty years within the time-shifted dome utilizing advanced electrope technology to augment Alexandria&#039;s military and devising plans to invade the world outside. When all was in readiness, he led his forces in an assault upon his old homeland of Tuliyollal. His entire life, Zoraal Ja had sought to surpass his renowned father, yet even after slaying his sire with the aid of a regulator, the deed brought no peace to his troubled soul.&lt;br /&gt;
&lt;br /&gt;
What worth now his vaunted “resilience”? Unable to find an answer to this question, he lost faith in his own indomitable might and turned to consuming the souls of his Alexandrian subjects. But despite gorging upon such power, his dream of attaining unrivaled strength died along with him as he fell before Eorzea&#039;s hero and {{alternatives|f=her|m=his}} determined comrades.&lt;br /&gt;
&lt;br /&gt;
==Gulool Ja==&lt;br /&gt;
[[File:Gulool Ja portrait1.png|right|300px]]&amp;lt;big&amp;gt;&#039;&#039;&#039;[[Gulool Ja]]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prince of Alexandria&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The child born from a bargain struck between Alexandria&#039;s King of Resolve and his subordinate Teeshal Ja. Cast into the driftdowns by his mother, he was rescued from the wastes of Heritage Found by members of the resistance group Oblivion. As Cahciua, leader of Oblivion, beheld the nameless Hoobigo boy bearing blue scales, she gifted him a name, as his parents had not. One of strength, compassion, and perseverance. The name of a Dawnservant: Gulool Ja.&lt;br /&gt;
&lt;br /&gt;
Between the boy&#039;s unique coloring and the fact that Zoraal Ja was the sole male Mamool Ja in Alexandria, there was no doubt as to Gulool Ja&#039;s parentage. All knew the king had begotten a prince─just as they knew the prince had been discarded. Fortunately, Otis, the erstwhile lord captain of Alexandria&#039;s royal knights turned mechanical soldier, was eager to assume the role of father figure, showering the boy with the love and kindness that his sire had denied him. Through Otis&#039;s lessons, Gulool Ja honed his survival skills, and through his own study of electrope, the young Mamool Ja gained an impressive understanding of the ubiquitous technology.&lt;br /&gt;
&lt;br /&gt;
When the Warrior of Light&#039;s entourage arrived in the dome, Gulool Ja met his father&#039;s adoptive sister, Wuk Lamat. This encounter kindled a desire for family within the boy, and with it a growing desire to learn more of the man who had sired him. Alas, the King of Resolve later turned upon the people he was obligated to protect, slaughtering Alexandrians and harvesting their souls to feed his insatiable lust for power. When father and son were at last reunited, Gulool Ja&#039;s desperate pleas failed to temper Zoraal Ja&#039;s rage, and he could only watch as his father was brought to justice.&lt;br /&gt;
&lt;br /&gt;
In death, Zoraal Ja bequeathed the king&#039;s authority to the child he had never acknowledged in life. After considerable thought, Gulool Ja accepted this heavy crown, and resolved to care for the people his father had forsaken.&lt;br /&gt;
&lt;br /&gt;
Under the tutelage of Shale, one of Oblivion&#039;s adapters, Gulool Ja continued his studies of electrope, and his talents proved invaluable during the Warrior of Light&#039;s battle against Calyx. However, the young monarch felt responsible for the scientist&#039;s seizure and abuse of the king&#039;s authority. He vowed to grow strong, taking up the blade and steeling himself for the rigorous training he would undertake in Tuliyollal. Yet Gulool Ja would not blindly follow in his father&#039;s footsteps, but rather choose his own path. Even now he looks to those who changed his life for guidance, Otis and the Warrior of Light but two of many.&lt;br /&gt;
&lt;br /&gt;
==Sphene==&lt;br /&gt;
[[File:Sphene portrait1.png|right|300px]]&amp;lt;big&amp;gt;&#039;&#039;&#039;[[Sphene]]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Queen of Reason of Alexandria&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Born some four centuries ago in the Ninth, Sphene was a princess of the Kingdom of Alexandria, one of the major powers on the Mist Continent. Her parents, the king and queen, perished during the star-spanning conflict known as the Storm Surge, and as their sole heir, she was forced to ascend the throne at a tender age. And though she succeeded in protecting her nation from annihilation, her body was ravaged by the lightning that had come to pervade the world, causing her to suffer from ever-intensifying paralysis until she eventually fell into a coma. With the approval of the kingdom&#039;s leadership, the monarch was placed in cold stasis by the scientists of Preservation, and with the advent of new technology, she was brought back decades later in the form of an Endless.&lt;br /&gt;
&lt;br /&gt;
This Sphene ruled Alexandria as an eternal queen, and during her reign oversaw the creation of Living Memory, the sanctuary for Endless. Yet while these simulacra may live forever, sustaining them requires life force. Sphene grew desperate when it became apparent that not enough could be harvested within the kingdom, but even that sense of despair was of Calyx&#039;s design; he had forced upon her the impossible task of maintaining Living Memory, exploiting her fervent desire to protect her beloved people, that she might activate the key to interdimensional fusion. And being powerless to either seek or accept help, she ultimately resorted to invoking the relic before erasing her memories and arising as a ruthless weapon. This fearsome entity clashed with Wuk Lamat and the Warrior of Light, whom Sphene had come to regard as friends, and in the brief moment she was restored to herself in defeat, she entrusted them with her hopes and dreams. The Warrior of Light took charge of the key, while Wuk Lamat solemnly swore to look after the people of Alexandria.&lt;br /&gt;
&lt;br /&gt;
With the Endless Sphene no more, the Meso Terminal ceased to function, prompting the original Queen Sphene to awaken from stasis. While overwhelmed by how much her kingdom had changed, the time she spent in the heroes&#039; company reassured her that Alexandrians were the same resilient people they had always been. Yet all was not well, for Calyx, who continued his machinations as an Endless, had created the simulant─an impostor of the Queen of Reason─and appeared to challenge the heroes. His ultimate goal was the evolution of mankind into Endless, the realization of which demanded the sacrifice of countless lives.&lt;br /&gt;
&lt;br /&gt;
Sphene was determined not to let this fate come to pass. She joined forces with the Warrior of Light, and together did they defeat Necron, the dread primal summoned forth by Calyx. Soon thereafter, Sphene was welcomed by the people of Alexandria as their new Queen of Reason, and with the young Gulool Ja wielding the King of Resolve&#039;s authority at her side, she labors once more for the future of her nation.&lt;br /&gt;
&lt;br /&gt;
==Jullus==&lt;br /&gt;
[[File:Jullus portrait1.png|right|300px]]&amp;lt;big&amp;gt;&#039;&#039;&#039;[[Jullus pyr Norbanus]]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Officer of the Ist Imperial Legion of Garlemald&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
An officer of the Ist Imperial Legion, Jullus&#039;s hardworking nature had earned him the esteem of his superiors, and he was regarded as the most promising among his peers.&lt;br /&gt;
&lt;br /&gt;
When Anima was summoned as the Ist and IIIrd Legions clashed following Emperor Varis&#039;s death, Jullus chanced to be reporting to the wounded Quintus van Cinna and so escaped the eikon&#039;s corrupting influence. His parents and younger siblings, however, did not share his fortune; they were tempered a mere day before they were due to flee the city, and Jullus was forced to kill them in self-defense.&lt;br /&gt;
&lt;br /&gt;
After that tragedy, Jullus abided in grief and hunger in the bitter cold. Yet a glimmer of hope remained, for Quintus had dispatched a messenger to the Xth. By marshaling the might of the legions garrisoned in the provinces, the legatus aimed to take back the imperial palace, which had been transformed into the monstrous Tower of Babil, Anima&#039;s lair. Thence they would work to rebuild their broken Empire─or so he envisioned.&lt;br /&gt;
&lt;br /&gt;
The help that arrived was instead the Ilsabard contingent, a company formed of Garlemald&#039;s enemies. Their presence aroused fear and suspicion in the surviving citizens, and many vowed to never give up the fight. Yet even as the Ist maintained its defiant stance, the ice began to thaw between Jullus and the Leveilleur twins, who sought to establish dialogue at risk of their own lives. On a mission to scavenge ceruleum in the city&#039;s ruins, Jullus painted for them pictures of the imperial capital in better days─of the laughter and song that filled the streets, and the grass that flourished during the short, sweet summers.&lt;br /&gt;
&lt;br /&gt;
Such heartfelt moments did not continue, for Quintus decided to ransom Alphinaud and Alisaie in exchange for the contingent&#039;s supplies and withdrawal. Jullus steeled himself as he arrived at Camp Broken Glass to deliver the demands, with the instruction to eliminate the invaders no matter the cost should negotiations fail. And fail they did. Ere blood could be spilled, however, Commander Lucia Junius revealed to Jullus that the Xth had petitioned the aid of the Grand Company of Eorzea. Communication between the legions had broken down, and the Xth itself had suffered a mass desertion of its provincial troops, severely diminishing its capacity for war. In that instant, all hopes for the Ist were crushed.&lt;br /&gt;
&lt;br /&gt;
Later at the contingent&#039;s encampment, Jullus found himself among men whom he once might have faced in battle. One offered him a mug of hot soup, along with earnest words of empathy─little things that helped him to move forward.&lt;br /&gt;
&lt;br /&gt;
Afterwards, Jullus himself would fall victim to tempering, but he was thankfully cured and fought alongside comrades both old and new against the threat of the Final Days. While that danger has since passed, much of Garlemald has fallen into ruin, and the path to recovery will be long and arduous. Even so, many Garleans chose to remain in their homeland, and beginning with the establishment of a trade agreement with Radz-at-Han, they took their first steps towards a brighter future. Working tirelessly as always, Jullus has become a central figure in this community─a role he naturally fell into perhaps due to the rapport he formed with Alphinaud and Alisaie, along with the caring instincts he honed as an elder brother.&lt;br /&gt;
&lt;br /&gt;
Of late, Jullus has struck up a friendship with an inhabitant of another reflection. Wherever she may be, he cannot help but worry for her well-being.&lt;br /&gt;
&lt;br /&gt;
==Livingway==&lt;br /&gt;
[[File:Livingway portrait1.png|right|300px]]&amp;lt;big&amp;gt;&#039;&#039;&#039;[[Livingway]]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loporrit Leader&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A rabbit-like people inhabiting the moon, the Loporrits are said to have been created by Hydaelyn Herself for the purpose of preparing for mankind&#039;s flight during the Final Days. Livingway is the individual responsible for directing the Loporrits&#039; millennia-long efforts, and the self-proclaimed “right paw” of Hydaelyn.&lt;br /&gt;
&lt;br /&gt;
Loporrit history is inextricably tied to the satellite upon which they reside. In the ancients&#039; bid to avert the catastrophe of the Final Days, they summoned Zodiark, the first primal, to rewrite the star&#039;s laws and strengthen its weakened celestial currents. Venat and her followers had a different vision for the future, yet even they understood that Etheirys would not survive were Zodiark to be destroyed. Thus did they seek to seal Him away, beyond mankind’s reach, bringing into being the entity Hydaelyn, who in turn created the moon to be His prison.&lt;br /&gt;
&lt;br /&gt;
The watcher, the overseer of Zodiark&#039;s imprisonment, spoke of Hydaelyn not as an omnipotent being, but as one ever forced to consider desperate measures to avert calamity. As such, She had fashioned the moon with another purpose in mind: should Zodiark cease to exist, the satellite would also serve as an ark to bear the people of Etheirys to the safety of a distant star.&lt;br /&gt;
&lt;br /&gt;
Despite Her precautionary measures, however, there was at first naught on the moon save Zodiark Himself. It fell to the Loporrits, whose creation coincided with that of the celestial vessel, to toil for untold centuries in preparation for a journey that would hopefully never come to pass. Building upon the research of Venat&#039;s faction into the world&#039;s hidden workings, they began the manufacture of the hyperhopper and other such mechanisms required for cosmic navigation. Even more challenging were the arrangements for bringing people to the moon itself. Producing a breathable atmosphere for the star&#039;s refugees was but the first of many tasks ahead.&lt;br /&gt;
&lt;br /&gt;
The Loporrits established environmental foundations, then entered dormancy until said elements stabilized, a cycle they would repeat over and over until the moon became a habitable vessel. They also received knowledge of the present age from collaborators on the star&#039;s surface─members of Sharlayan&#039;s Forum who had heard Hydaelyn&#039;s voice. Their compendium on Etheirys&#039;s people, complete with blank pages for updates, remains one of Livingway&#039;s most treasured possessions.&lt;br /&gt;
&lt;br /&gt;
When Zodiark was at last returned to aether, the moon&#039;s role was shifted wholly from prison to transportation. As matters would have it, however, the Scions&#039; preliminary visit exposed several glaring problems with the Loporrits&#039; preparations. Having been tailored to the ancients&#039; towering statures, the amenities were far too large, and the clothing, foodstuffs, and dwellings upon which they had worked so hard received unexpectedly lukewarm appraisals. So it was that a trembling Livingway and her compatriots turned to Urianger as a potential co-conspirator, requesting that he carry word of a perfect lunar paradise to those below. Untrue or not, the people of Etheirys had to be convinced to evacuate the star posthaste, lest the Final Days claim countless lives.&lt;br /&gt;
&lt;br /&gt;
For all else aside, the Loporrits harbored a profound love for mankind. While Hydaelyn had indeed imbued them with a great fondness for the creatures of Etheirys, they had also spent countless years gazing up at that blue orb, working eagerly towards the day they would finally welcome its inhabitants in person.&lt;br /&gt;
&lt;br /&gt;
In the end, the moon never fulfilled its purpose as a starship. Etheirys&#039;s people chose to resist the coming of the Final Days, and it was the &#039;&#039;Ragnarok&#039;&#039; which became home to the satellite&#039;s hyperhopper and other technological marvels.&lt;br /&gt;
&lt;br /&gt;
Now that the existential threat is no more, Livingway and her fellows must search for new meaning to their lives—but the joy they find in helping people remains unchanged. Livingway is tireless in her own personal quest, dreaming of the day she is lauded as mankind&#039;s staunchest ally, and the greatest Loporrit to ever live!&lt;br /&gt;
&lt;br /&gt;
== Ysayle Dangoulain ==&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[[Ysayle Dangoulain]]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lady Iceheart&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An Elezen of Ishgardian descent, Ysayle fled the bitter cold which had descended upon Coerthas following the Calamity, eventually arriving in the Dravanian forelands. There, she chanced upon Hraesvelgr, ancient warden of Anyx Trine. The power of the Echo stirred within her, and she was afforded a vision of the Dragonsong War&#039;s inception─a vision later confirmed as truth during an encounter with Midgardsormr. Before, she had cared for little save the hunt and her birds of prey, but now, Ysayle was driven to forging a new peace &#039;twixt dragon and man while revealing the teachings of the Ishgardian Orthodox Church to be lies. It was thus she rose to a position of leadership amongst the heretics of Coerthas, taking the name Lady Iceheart.&lt;br /&gt;
&lt;br /&gt;
It was not long after this rise that Lady Iceheart was approached by a mysterious Elezen man─now believed to be an Ascian in disguise─who enlightened her of her own potential and showed her how to invoke the advent of a primal. Ysayle summoned Saint Shiva, using her own body as a vessel, and rent a hole in Ishgard&#039;s wards. Guiding the Horde to the city gates, Ysayle&#039;s assault on the Holy See was meant to herald an end to the war by killing the man who led Ishgard&#039;s false crusade: the archbishop. Though she well understood that the attack would claim innocent lives, she saw them as necessary sacrifices to end the cycle of hatred and war. Her wild laughter as she watched the Dravanians fly towards the city was doubtless meant to strike fear into the hearts of the guilty. When the dragons reached ishgard, however, they were lost to their desire for revenge. As thoughtless beasts, they fell upon the Brume. On that day, it was not the archbishop who felt their murderous wrath, but rather the oppressed masses. The Horde&#039;s attack on the capital became but another manifestation of malice. The Lady Iceheart&#039;s plan had failed.&lt;br /&gt;
&lt;br /&gt;
In the aftermath, Ysayle met again with the Warrior of Light, and begged that she be allowed to accompany {{alternatives|f=her|m=him}}, perhaps to atone for her own erstwhile sins. During the course of their adventures, she learned that the primal representation of Saint Shiva she had invoked was merely a shade conjured from her own imagination. Though she ended her journeys in despair, she would eventually find resolve anew, giving her life at the age of twenty and four to see that her companions, and her people, might endure.&lt;br /&gt;
[[Category:Features]] [[Category:Patch 6.1 Features]] [[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Cevichelemon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Loosefrox.jpg&amp;diff=1533190</id>
		<title>File:Loosefrox.jpg</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Loosefrox.jpg&amp;diff=1533190"/>
		<updated>2026-09-08T22:18:08Z</updated>

		<summary type="html">&lt;p&gt;Cevichelemon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Cevichelemon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Lauda.jpg&amp;diff=1533188</id>
		<title>File:Lauda.jpg</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Lauda.jpg&amp;diff=1533188"/>
		<updated>2026-09-08T22:17:34Z</updated>

		<summary type="html">&lt;p&gt;Cevichelemon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Cevichelemon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:J%27yhuh_Tia.jpg&amp;diff=1533187</id>
		<title>File:J&#039;yhuh Tia.jpg</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:J%27yhuh_Tia.jpg&amp;diff=1533187"/>
		<updated>2026-09-08T22:17:15Z</updated>

		<summary type="html">&lt;p&gt;Cevichelemon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Cevichelemon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Cu_Sith_(NPC).jpg&amp;diff=1533181</id>
		<title>File:Cu Sith (NPC).jpg</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Cu_Sith_(NPC).jpg&amp;diff=1533181"/>
		<updated>2026-09-08T22:06:01Z</updated>

		<summary type="html">&lt;p&gt;Cevichelemon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Cevichelemon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Sphene_(NPC)&amp;diff=1531239</id>
		<title>Sphene (NPC)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Sphene_(NPC)&amp;diff=1531239"/>
		<updated>2026-09-06T22:51:39Z</updated>

		<summary type="html">&lt;p&gt;Cevichelemon: added Simulant Sphene images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{other uses|the NPC|the item|Sphene (Item)}}&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
| name = Sphene&lt;br /&gt;
| full-name = Sphene Alexandros XIV&lt;br /&gt;
| image = Sphene.jpg, Coming to Ul&#039;dah; Sphene 2.jpg, Memories of a Bygone Age&lt;br /&gt;
| description = &lt;br /&gt;
| location = &lt;br /&gt;
| coordinates = &lt;br /&gt;
| title = Queen of Reason&lt;br /&gt;
| gender = female&lt;br /&gt;
| age =&lt;br /&gt;
| race = Hyune&lt;br /&gt;
| clan = Midlander&lt;br /&gt;
| class =&lt;br /&gt;
| job = &lt;br /&gt;
| profession = Queen of Alexandria&lt;br /&gt;
| birthplace =&lt;br /&gt;
| organization = Endless&lt;br /&gt;
| level =&lt;br /&gt;
| aggression =&lt;br /&gt;
| relatives =&lt;br /&gt;
| service = duty support, quest&lt;br /&gt;
| goal =&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| voiceJP = Lynn&lt;br /&gt;
| voiceEN = Sarah Ovens&lt;br /&gt;
| voiceFR = Léopoldine Serre&lt;br /&gt;
| voiceDE = Rieke Werner&lt;br /&gt;
}} &lt;br /&gt;
{{quests started|collapse=y}}&lt;br /&gt;
{{quests involved|collapse=y}}&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
Initially introduced as an [[Endless]] in the image of and with the memories of the real Sphene Alexandros XIV. Endless Sphene, as she would eventually be known, as well as her incarnation as [[Queen Eternal]] served as the primary antagonist throughout the back half of [[Patch 7.0]] “Dawntrail” along with [[Zoraal Ja]].&lt;br /&gt;
&lt;br /&gt;
The real Sphene was presumed dead, having seemingly perished of levin sickness four centuries ago. In truth, she was actually being kept in a stasis casket in [[Living Memory]]. Sphene awoke following the [[Meso Terminal (landmark)|Meso Terminal’s]] shutdown and was found by [[Y&#039;shtola]] and [[Shale]].  &lt;br /&gt;
&lt;br /&gt;
Around the same time of Sphene’s awakening, a simulacrum of Sphene was discovered by [[Wuk Lamat]] and the Warrior of Light to walk in [[Everkeep (landmark)|Everkeep]]. This simulant bears little of the personality and attitude of either Endless Sphene or the real one, being a pawn of [[Calyx]] and the antagonist throughout [[Patch 7.2]] “Seekers of Eternity”.&lt;br /&gt;
&lt;br /&gt;
To help distinguish these three entities, Shale proposed the following aliases for the Warrior of Light and their allies to use:&lt;br /&gt;
* &#039;&#039;&#039;“Endless Sphene”&#039;&#039;&#039;, referring to the Queen of Reason first encountered during the interdimensional fusion between [[The Ninth|the Ninth]] and [[The Source|the source]].&lt;br /&gt;
* &#039;&#039;&#039;“Sphene”&#039;&#039;&#039;, for the flesh-and-blood person who recently awoke from stasis.&lt;br /&gt;
* &#039;&#039;&#039;“[[Simulant]]”&#039;&#039;&#039;, for the pawn created by Calyx after the events in Living Memory.&lt;br /&gt;
&lt;br /&gt;
=== Dawntrail ===&lt;br /&gt;
{{quotation|Sphene (Unending Codex)|Born some four centuries ago in the Ninth, Sphene was a princess of the Kingdom of Alexandria, one of the major powers on the Mist Continent. Her parents, the king and queen, perished during the star-spanning conflict known as the Storm Surge, and as their sole heir, she was forced to ascend the throne at a tender age. And though she succeeded in protecting her nation from annihilation, her body was ravaged by the lightning that had come to pervade the world, causing her to suffer from ever-intensifying paralysis until she eventually fell into a coma. With the approval of the kingdom&#039;s leadership, the monarch was placed in cold stasis by the scientists of Preservation, and with the advent of new technology, she was brought back decades later in the form of an Endless.&lt;br /&gt;
This Sphene ruled Alexandria as an eternal queen, and during her reign oversaw the creation of Living Memory, the sanctuary for Endless. Yet while these simulacra may live forever, sustaining them requires life force. Sphene grew desperate when it became apparent that not enough could be harvested within the kingdom, but even that sense of despair was of Calyx&#039;s design; he had forced upon her the impossible task of maintaining Living Memory, exploiting her fervent desire to protect her beloved people, that she might activate the key to interdimensional fusion. And being powerless to either seek or accept help, she ultimately resorted to invoking the relic before erasing her memories and arising as a ruthless weapon. This fearsome entity clashed with Wuk Lamat and the Warrior of Light, whom Sphene had come to regard as friends, and in the brief moment she was restored to herself in defeat, she entrusted them with her hopes and dreams. The Warrior of Light took charge of the key, while Wuk Lamat solemnly swore to look after the people of Alexandria.&lt;br /&gt;
&lt;br /&gt;
With the Endless Sphene no more, the Meso Terminal ceased to function, prompting the original Queen Sphene to awaken from stasis. While overwhelmed by how much her kingdom had changed, the time she spent in the heroes&#039; company reassured her that Alexandrians were the same resilient people they had always been. Yet all was not well, for Calyx, who continued his machinations as an Endless, had created the simulant─an impostor of the Queen of Reason─and appeared to challenge the heroes. His ultimate goal was the evolution of mankind into Endless, the realization of which demanded the sacrifice of countless lives.&lt;br /&gt;
&lt;br /&gt;
Sphene was determined not to let this fate come to pass. She joined forces with the Warrior of Light, and together did they defeat Necron, the dread primal summoned forth by Calyx. Soon thereafter, Sphene was welcomed by the people of Alexandria as their new Queen of Reason, and with the young Gulool Ja wielding the King of Resolve&#039;s authority at her side, she labors once more for the future of her nation.}}&lt;br /&gt;
&lt;br /&gt;
==Duty Support==&lt;br /&gt;
{| {{STDT|npc}}&lt;br /&gt;
! Portrait&lt;br /&gt;
! Portrait (Tall)&lt;br /&gt;
! Appearance&lt;br /&gt;
! Class/Job&lt;br /&gt;
! Availability&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DS Sphene1.png|150px]]&lt;br /&gt;
| [[File:DS Tall Sphene1.png|90px]]&lt;br /&gt;
| [[File:Sphene DS.jpg|180px]]&lt;br /&gt;
| {{ACN}} [[File:Green Arcanist.png|Arcanist|20px|link=]] [[Arcanist|Zoemancer]]&lt;br /&gt;
| {{i|The Meso Terminal}} (DPS only)&amp;lt;br&amp;gt;{{i|The Ageless Necropolis}} (DPS only)&amp;lt;br&amp;gt;{{i|Mistwake}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Endless Sphene===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
Sphene trailer screenshot.jpg&lt;br /&gt;
Sphene render.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Real Sphene===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
Sphene 2 render.png&lt;br /&gt;
Sphene_7.2_fullbody.jpg&lt;br /&gt;
Sphene_7.2_portrait.jpg&lt;br /&gt;
Sphene 2.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Simulant Sphene ===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Seekers of Eternity MSQ promo image 2.jpg&lt;br /&gt;
File:Seekers of Eternity promo art sphene closeup.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{Duty Support nav}}&lt;/div&gt;</summary>
		<author><name>Cevichelemon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Seekers_of_Eternity_promo_art_sphene_closeup.png&amp;diff=1531237</id>
		<title>File:Seekers of Eternity promo art sphene closeup.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Seekers_of_Eternity_promo_art_sphene_closeup.png&amp;diff=1531237"/>
		<updated>2026-09-06T22:46:10Z</updated>

		<summary type="html">&lt;p&gt;Cevichelemon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Square Enix image|ff}}&lt;/div&gt;</summary>
		<author><name>Cevichelemon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:CSH30DyeIOZCY0AEL9umM9mxfo.jpg&amp;diff=1531236</id>
		<title>File:CSH30DyeIOZCY0AEL9umM9mxfo.jpg</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:CSH30DyeIOZCY0AEL9umM9mxfo.jpg&amp;diff=1531236"/>
		<updated>2026-09-06T22:42:22Z</updated>

		<summary type="html">&lt;p&gt;Cevichelemon: Cevichelemon moved page File:CSH30DyeIOZCY0AEL9umM9mxfo.jpg to File:Seekers of Eternity MSQ promo image 2.jpg: Misspelled title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[File:Seekers of Eternity MSQ promo image 2.jpg]]&lt;/div&gt;</summary>
		<author><name>Cevichelemon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Seekers_of_Eternity_MSQ_promo_image_2.jpg&amp;diff=1531235</id>
		<title>File:Seekers of Eternity MSQ promo image 2.jpg</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Seekers_of_Eternity_MSQ_promo_image_2.jpg&amp;diff=1531235"/>
		<updated>2026-09-06T22:42:22Z</updated>

		<summary type="html">&lt;p&gt;Cevichelemon: Cevichelemon moved page File:CSH30DyeIOZCY0AEL9umM9mxfo.jpg to File:Seekers of Eternity MSQ promo image 2.jpg: Misspelled title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Square Enix image|ff}}&lt;/div&gt;</summary>
		<author><name>Cevichelemon</name></author>
	</entry>
</feed>